Difference between revisions of "The Crimson Shields of Hope"

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Thunir Von Otten (Son of the Von Otten family.  Fighter.)
 
Thunir Von Otten (Son of the Von Otten family.  Fighter.)
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Eustachian Critaceous (Owner of Critaceous' Certified Curios, a store of mixed and sundry items, each unique, few of much use.  A spry elderly human, thin as a beanpole, with white wings of hair and spectacles perched on a large hooked nose, he is generally affable, but a keen businessman who knows nonsense when he sees it.)
  
 
==Geography==
 
==Geography==

Revision as of 20:08, 17 November 2009

The Game

Here you can find the latest posts in this game.

Current Events

The Shields have set off to rescue some children, apparently sold to some sinister followers of Ga'al. But all is not as it seems. The children have gone of their own accord, intent on becoming heroes, and the Ga'al worshippers follow the Lord of Domination no longer; they now seek the Tower of Boydos, intent upon taking the mad sleeping demigod as their new deity. What chaos awaits within the tower of entropy? Can even the Crimson Shields of Hope survive the dreams of a god gone mad?

Archives

The full past history of game posts can be found here.

The Story so far

An account of the adventures of the Crimson Shields can be found in the Journal of Wynn Brightsong.

Characters

These are the characters, past and present, that have featured in this game.

Current Characters

Syrdeth (Elf 9th Monk/3rd Hand of Domi)

Wynn Brightsong (Half-elven 8th Bard/4th Fighter)

Belkior (Halfling 3rd Cleric/4th Healer/5th Paragon)

Florin Jadenth (Elven 8th Paladin/3rd Undead Hunter)

Brahmah, Captain of the Chosen of Domi (Minotaur Ranger 12)

Machesthai (aka Mac) (Minotaur Fighter 14th)

Past Characters

Alexandria Merryman Next (Half-elven Rogue 10/Shadowdancer 1)

Theodore (Human 11th Wizard)

Harley (Human 11th Priest)

ALSO: Gordo (Human Monk), Bin Berry (Human Protector), Miranna (Human Illusionist), Jezebella (Human Rogue), Famina (Human Barbarian), Bart (Dwarven Cleric), Tiree True (Human Bard), Plink (Half-elf Bard), Polaris (Halfing Rogue), Anarion (Human Wizard), Toad (Human Wizard), Drew (Half-orc Fighter), Bralin (Dwarven Fighter), Lang & Sunshine (Human/Bugbear Ranger; Dog companion), Tionel Galanodel (Elfish Druid), Angus Deminof (Human Sorceror)

NPCs

Mother Flauset (Ran the orphanage that started the group)

Drake (Mother Flauset's right hand)

Gordo (helped run the orphanage until he died during the Fey King's uprising. Gordo saved the orphans by pulling down the new orphanage upon himself and a band of crazed humans afflicted by plant spores)

Captain Elvaran (alternate spelling: Elveran. While hardly physically imposing, the half elf with the cropped black hair carries an air of command. She is used to giving orders, and even more used to having them obeyed. A captain of the city guard, she was in charge of investigating the arson fire set in the old Orphanage by the Anvil Hearts in the Orphan's Lament module.)

Kay and Buckle (the current caretakers of the orphanage now that it is situated at the old plantation outside Plateau City. The two are married and with child. Buckle was a former city guard in Floating City)

Jonas (Human leader of the Anvil Hearts and arch enemy of the Crimson Shields. Last seen in the custody of the Floating City guard during the Fey uprising)

Specialty Johnson (Second in charge of the Anvil Hearts. Specialty is a short, blonde female with a sharp tongue)

Happy (Owner of the Giggling Ghost)

Daphne (Mascot of the Giggling Ghost)

Prionel (Guardian of Elvenguard, Elfish city in the Crying Woods)

Sabara (Prionel's Wife and current sentience to ride herd over the wild tenancies of the Crying Woods.)

Prinalla (Prionel's Daughter and next sentience slated to take over the task of riding herd over the wild tenancies of the Crying Woods.)

Lord Perimon (Set up failed settlement in the Crying Woods. Responsible for taking Prionel captive after the singing of the elves.)

The Circle of the Alder (A druidic group dedicated to keeping the city and the Crying Woods from intruding upon one another. They have a chapter house on Gold Level.)

Tarketh (Human male, of average build, and in his mid-twenties. Member of the Circle of Alder.)

Ashbeard (A dwarven factor of the Von Otten merchant -possibly criminal- family in Plateau City.)

Thunir Von Otten (Son of the Von Otten family. Fighter.)

Eustachian Critaceous (Owner of Critaceous' Certified Curios, a store of mixed and sundry items, each unique, few of much use. A spry elderly human, thin as a beanpole, with white wings of hair and spectacles perched on a large hooked nose, he is generally affable, but a keen businessman who knows nonsense when he sees it.)

Geography

Here you'll find links to all the locations and maps relevant to this game.

Greater Context (Floating City within the bounds of the New Elennian Peninsula. Though there are those who've said that the great Turtle Lake itself has moved since this mapping.)

The Tower City (Rising from the Turtle Lake, a city of six levels)

Open Level

Gold Level

Merchant Level

Barracks Level

Fence Level

Trash Level


Shield House

After the attack of the Crying Woods on Floating City during the Rising of the Fae King, the Crimson Shields found their old Apartments on Fence Level completely destroyed. They then bought their own place on Merchant Level, two adjacent plots with structures on both.

Shield Construction

Just across from The Docks on Fence Level, this building houses Shield Construction, a business jointly owned by the Crimson Shields of Hope.

The Marvel of Floating City

A city, over half a mile across, rising five levels out of the surface of Turtle Lake! A city not merely built upon the lake, but one that actually floats upon the waters, traveling around the great lake upon a course set long ago in a forgotten time. Such is the Floating City.

Common rumor in The Big Float, is that the miracles of engineering and magic that make Floating City what it is today were put in place by a people known as the Teucri. The buildings constructed by these people were the ones that remained intact when the Orts of the Crying Woods pulled the great city over with their cable vines, such was the skill in their craftsmanship.

Another notable achievement of the Teucri is the ceiling of each level. Through powerful, long lost magical techniques, the Teucri built the ceilings of each of the interior levels to mirror the sky above. Light from sun and moon shine through as though the level were open. Clouds move across the surface of the ceiling. Even birds that fly overhead can be seen from below.

The one exception to this is Trash Level. No one knows whether the ceiling magic was never intended for this now most poverty stricken level, or whether it, at some point failed. Trash Level is now lit by many spot and globes of Continuous Flame, provided by the city administration.

History

Here you'll find links to all the events and history relevant to this game.

DM Pages

Here are all the resources a DM will need to run this game.