- 1 Base Classes
- 2 Core Rules Prestige Classes
- 3 Woldian Prestige Classes (PrCs)
- 3.1 PrCs devoted to the Gods of the Wold
- 3.2 PrCs devoted to Gargul, God of Death
- 3.3 PrCs devoted to the Gods of Testing
- 3.4 PrCs devoted to Nature
- 3.5 Other Woldian PrCs
The Barbarian class is used unmodified from the Pathfinder Core Ruleset
The Bard class is used unmodified from the Pathfinder Core Ruleset
The Cleric class has the following modifications: Your aura is based on your character's alignment, not your god's. In addition there are special rules in the Spirituality section for clerics. Domain info in the Wold can be found here, here, and here.
The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list.
The Fighter class is used unmodified from the Pathfinder Core Ruleset
The Monk class is used unmodified from the Pathfinder Core Ruleset
The Paladin class is used unmodified from the Pathfinder Core Ruleset
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed.
The Rogue class is used unmodified from the Pathfinder Core Ruleset
The Sorcerer class is used unmodified from the Pathfinder Core Ruleset. However, the Abyssal, Draconic, Demonic and Undead bloodlines require registration with ACDM prior to playing the character.
The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.
Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.
The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]
With a mix of dark and light, in shadows, and through mysteries, blood witches weave power and lore known only to themselves. Walking the border between divine and arcane, blood witches forge pacts with immortals, draw blood for strange rituals, and call spirits out of the Lands of Rest.
Core Rules Prestige Classes
Here are the Wold standards for using core rules prestige classes:
The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.
The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.
The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.
The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly. The Dragon Disciple requires registration with the ACDM to play.
The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.
The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.
The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.
The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.
The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.
This prestige class is not generally available in the Wold.
Woldian Prestige Classes (PrCs)
There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: Summary of Woldian Prestige Classes
PrCs devoted to the Gods of the Wold
A PrC of Alemi, focused upon using Woldsblood to repair damaged items.
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
Paragons are blessed by Alemi with vitality and freedom from injury, sickness, and disease -- indeed, they are formally known as Paragons of Health. In essence, paragons radiate health as fire radiates heat; they are a source of health for others. Paragons simply exist as living models of wellness, energy, fitness, and power.
If those who follow Domi are brave, then the most courageous of all are the Hands of Domi. They disdain missile weapons, preferring to leap into combat with bare fists. They are first to any fight and last to fall back. They are fearless, and they laugh as they grapple and wrestle the fiercest of foes.
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
Servers devote their lives to their love of others. They express this devotion through helping all creatures, great and small. Servers are the fulfillment of altruistic love through aiding those in need. They delight in giving hope to those whose need is greatest, and they believe that doing so anonymously, without recognition or praise, is the noblest expression of love. In this way they honor their patron, Flower, god of love.
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
Venturers honor Ffloy and his ideals by bringing the light of commerce and mercantilism to places in which they are rare or unknown. They specialize in exploring new lands, opening new trade routes, and spreading the concepts of free trade and commercial law. If they make a decent profit at the same time, all the better!
PrCs devoted to Gargul, God of Death
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
Soulseekers, also known as golembanes, witnesses, and soul-watchers, are concerned with souls and the cycles of rebirth that some call reincarnation.
Simply stated, undead hunters are devoted to tracking down and destroying the undead. All honor Gargul, the God of Death, who considers the undead an affront to his own sphere of power.
PrCs devoted to the Gods of Testing
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it. Requires the Campaign DM's permission.
Fanatic, gourmand, sybarite, addict, hobbyist, collector, hedonist, enthusiast. The obsessed cares deeply, passionately, and madly about something -- and the object of his passion dominates and consumes him. Requires the Campaign DM's permission.
Gadfly. Joker. Muckracker. Satirist. The stinger of Jancassis delivers revenge of a gentler sort. Using tricks, pranks, schemes, humor, song, and rumor, the stinger berates the bully, punctures the pompous, admonishes the autocrat, denounces the despot, and teases the thief (NPC only).
The avenger is driven by a deep aching need for revenge (NPC only).
Those who adopt this prestige class devoted to Marteaus are concerned with digging ever deeper into disease and misery to discover the hidden truths and answers to be found during the Bitter Anguish achieved during the process of overcoming these diseases (NPC only).
The Hands of Love are an organization of zealots who seek to impose their own views and make others worship Caeroldra in the way that they do (NPC only).
Within the priesthoods of Ga'al there are none more feared than the inquisitors. (NPC Only)
The Refined sect form a secret society of those who feel they have come through "the fire" to discover their Great Need and now strive to attain it (NPC only).
This prestige class is made up of those who seek to follow the exact path to Their Great need that Marteaus took when a mortal (NPC only).
The Wold outside Aisildur is a place of great weakness, in which the flawed Noble Races fail test after test, in Cataclysm after Cataclysm. The Noble races can only be saved from their naturally self-destructive nature by submission to Ga'al. (NPC Only)
PrCs devoted to Nature
There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.
Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.
After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.
The Wold has always had magical places, and with the return of the Fey King, many of those places are waking up. Those newly woken regions call to defenders, and those defenders forge strong bonds with the land.
Monstrologers give the needs and interests of monsters primacy over those of their own kind.
Other Woldian PrCs
The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!
Jantierri was the god of the future revealed. Now the patron of sleep is herself asleep, but her breath still touches the Wold, revealing hidden forces that move in mysterious ways. Sensitives and mediums perceive these forces, and gain from them insight into many secrets and powers of the mind.
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.
Stone Wardens are the epitome of what all Clan-minded Dwarves aspire to be, striving to personify Dwarven exemplars who have gone on before them, such as Clangden Swiftaxe, Nezamil, and Monthor to name a few.
Of all the Noble Races, the elves are known throughout the Wold for their mastery of magical arts and grace in combat. So it is no surprise that the elves learned how to marry their arcane and martial knowledge into a unique form of art. Over time, however, the practitioners of this art evolved into three corps; the Arcane Archers, the Weapons Mages and the Blade Singers.