Difference between revisions of "Tree of Parting"

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(Geography)
(Geography)
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==Geography==
 
==Geography==
  
[[http://www.woldiangames.com/Woldipedia/index.php/Culverwood The Tree of Parting]] sits halfway between the Emerald Kingdom and the Kingdom of New Elenna on the western bank of the north-south river by Edenmoor.
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[http://www.woldiangames.com/Woldipedia/index.php/Culverwood The Tree of Parting] sits halfway between the Emerald Kingdom and the Kingdom of New Elenna on the western bank of the north-south river by Edenmoor.
  
 
==History==
 
==History==

Revision as of 12:01, 26 February 2014

Tree-of-Parting-logo-wiki.jpg

Welcome to Tree of Parting! This game is set at a badlands trading post.

Game Background

Founded in ancient tragedy, the Tree of Parting is a safe haven in a dangerous land. The Tree itself is considered by many to be one of the Wonders of the Wold. It is known far and wide for being one of the few places where one can be considered truly safe! It is so huge that several entire buildings have been constructed in its branches.

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Names and links to PC sheets to come.

Past Characters

None yet!

NPCs

Laughingwater runs the Free Trade Post. Here, traders and travellers alike make arrangements to store their wagons, livestock, and other travelling supplies in the tree for the night. He also is the one to see to set up a shop within the tree.

Moana, a crystal ball reader, runs a tiny shop called Moana’s Fortunes.

Geography

The Tree of Parting sits halfway between the Emerald Kingdom and the Kingdom of New Elenna on the western bank of the north-south river by Edenmoor.

History

Here you'll find links to all the events and history relevant to this game.

DM Pages

Here are all the resources a DM will need to run this game.