Difference between revisions of "Feats"

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Crafting feats are also treated differently. See '''Craft Woldian Magic Item''' for details.
 
Crafting feats are also treated differently. See '''Craft Woldian Magic Item''' for details.
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If you want to create your own Woldian feat, there are [[Rules:_Black_Genie_Centre|rules that govern Woldian creation]] here.
  
 
In addition to the standard PHB feats, the following Woldian feats are available.
 
In addition to the standard PHB feats, the following Woldian feats are available.

Revision as of 11:00, 4 January 2008

Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:

  • Improved Initiative
  • Great Cleave

Also there are Woldian rules governing special attacks and the Improved special attack feats such as Improved Disarm and Improved Grapple.

Crafting feats are also treated differently. See Craft Woldian Magic Item for details.

If you want to create your own Woldian feat, there are rules that govern Woldian creation here.

In addition to the standard PHB feats, the following Woldian feats are available.

Brahmah's Tattoos

Allows the creation of magical tattoos containing divine spells up to 3rd level.

Craft Woldian Magic Item

Combines a number of Crafting feats to offset the effects of the Catacombs.

Forest Walking

Bonuses to woodland craft based upon being born in Culverwood.

Gillan's Fast Forge Time

With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.

Improved Natural Spell Specialization

Rangers and Druids are able to cast certain spells with even greater power.