Difference between revisions of "Feats"

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Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
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=Core Feats=
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All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):
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* Great Cleave
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* Hero's Fortune
 
* Improved Initiative
 
* Improved Initiative
* Great Cleave
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* Leadership
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* Lookout
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* Sidestep
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* Sidestep, Improved
 
* Step Up
 
* Step Up
  
 
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We also allow the use of all [http://paizo.com/pathfinderRPG/prd/bestiary/monsterFeats.html monster feats from the Pathfinder Beastiary], which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.
If you want to create your own Woldian feat, there are [[Black Genie Centre|rules that govern Woldian creation]] here.
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In addition to the standard PHB feats, the following Woldian feats are available.
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=Core Feats=
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==General Feats==
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===Alignment Channel===
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===Animal Affinity===
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==Combat Feats==
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===Agile Manuevers===
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===Arcane Armor Mastery===
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===Arcane Armor Training===
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===Arcane Strike===
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=Woldian Feats=
 
=Woldian Feats=
==[[Brahmah's Tattoos]]==
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==[[Coalesce Spells]]==
Allows the creation of magical tattoos containing divine spells up to 3rd level.
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Let's a caster combine two spell slots into one, more powerful spell.
==[[Feat: Combat Shooting|Combat Shooting]]==
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You are better at shooting on the defensive.
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==[[Forest Walking]]==  
 
==[[Forest Walking]]==  
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
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Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the [[Geography: Culverwood|Culverwood]].
==[[Gillan's Fast Forge Time]]==
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With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
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==[[Heirloom Item]]==
 
==[[Heirloom Item]]==
 
You have a lucky object that brings you a bonus to saving throws.
 
You have a lucky object that brings you a bonus to saving throws.
==[[House Odds]]==
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==[[Improved Share Spells]]==  
You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.
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Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.
==[[Improved Natural Spell Specialization]]==
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Rangers and Druids are able to cast certain spells with even greater power.
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==[[Feat: Improved Sniping|Improved Sniping]]==
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You are skilled at hiding after sniping
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==[[Improved Wildshape]]==  
 
==[[Improved Wildshape]]==  
 
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class, increasing all factors of wildshape.
 
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class, increasing all factors of wildshape.
 
 
==[[Natural Spell Specialization]]==
 
==[[Natural Spell Specialization]]==
 
Rangers and Druids are able to cast certain spells with great power.
 
Rangers and Druids are able to cast certain spells with great power.
==[[Feat: Speedy Slinger|Speedy Slinger]]==
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You can reload your sling more quickly than most slingers.
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=Traits=
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Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal [[Traits|Woldian Traits]].
  
  
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 20:06, 4 May 2023

Core Feats

All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):

  • Great Cleave
  • Hero's Fortune
  • Improved Initiative
  • Leadership
  • Lookout
  • Sidestep
  • Sidestep, Improved
  • Step Up

We also allow the use of all monster feats from the Pathfinder Beastiary, which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.


Woldian Feats

Coalesce Spells

Let's a caster combine two spell slots into one, more powerful spell.

Forest Walking

Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.

Heirloom Item

You have a lucky object that brings you a bonus to saving throws.

Improved Share Spells

Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.


Traits

Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal Woldian Traits.