Difference between revisions of "Feats"

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Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
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=Core Feats=
* Improved Initiative
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* Great Cleave
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Also there are Woldian rules governing [http://217.155.204.140/Woldipedia/index.php/Rules:Combat_Rules#Special_Attacks special attacks] and the Improved special attack feats such as Improved Disarm and Improved Grapple.
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All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):
  
Crafting feats are also treated differently. See '''Craft Woldian Magic Item''' for details.
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* Great Cleave
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* Hero's Fortune
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* Improved Initiative
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* Leadership
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* Lookout
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* Sidestep
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* Sidestep, Improved
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* Step Up
  
If you want to create your own Woldian feat, there are [[Rules:_Black_Genie_Centre|rules that govern Woldian creation]] here.
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We also allow the use of all [http://paizo.com/pathfinderRPG/prd/bestiary/monsterFeats.html monster feats from the Pathfinder Beastiary], which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.
  
In addition to the standard PHB feats, the following Woldian feats are available.
 
  
==[[Brahmah's Tattoos]]==
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=Woldian Feats=
Allows the creation of magical tattoos containing divine spells up to 3rd level.
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==[[Coalesce Spells]]==
==[[Craft Woldian Magic Item]]==  
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Let's a caster combine two spell slots into one, more powerful spell.
Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]].
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==[[Forest Walking]]==  
 
==[[Forest Walking]]==  
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
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Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the [[Geography: Culverwood|Culverwood]].
 
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==[[Heirloom Item]]==
==[[Gillan's Fast Forge Time]]==  
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You have a lucky object that brings you a bonus to saving throws.
With the Reformation of the [[Eberyon|Fey King]], access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
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==[[Improved Share Spells]]==
 
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Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.
 
==[[Improved Wildshape]]==  
 
==[[Improved Wildshape]]==  
You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration
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You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class, increasing all factors of wildshape.
 
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==[[Natural Spell Specialization]]==
 
==[[Natural Spell Specialization]]==
 
Rangers and Druids are able to cast certain spells with great power.
 
Rangers and Druids are able to cast certain spells with great power.
==[[Improved Natural Spell Specialization]]==
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Rangers and Druids are able to cast certain spells with even greater power.
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==[[Feat: Accuracy|Accuracy]]==
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=Traits=
You are able to fire into melee with even greater accuracy than other archers.
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Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal [[Traits|Woldian Traits]].
==[[Feat: Defensive Shooting|Defensive Shooting]]==
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You may attempt to shoot while watching foes and dodging blows.
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==[[Feat: Combat Shooting|Combat Shooting]]==
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[[Category:Rules]]
You are better at shooting on the defensive
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==[[Feat: Speedy Slinger|Speedy Slinger]]==
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You can reload your sling more quickly than most slingers.
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==[[Feat: Improved Sniping|Improved Sniping]]==
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You are skilled at hiding after sniping
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==[[Feat: Dire Shot|Dire Shot]]==
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You can do tremendous amounts of damage to your target with a single shot.
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==[[Feat: Wounding Shot|Wounding Shot]]==
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You can inflict wounds that continue to bleed.
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==[[Feat: Stunning Shot|Stunning Shot]]==
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You can inflict wounds that stun foes.
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Latest revision as of 20:06, 4 May 2023

Core Feats

All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):

  • Great Cleave
  • Hero's Fortune
  • Improved Initiative
  • Leadership
  • Lookout
  • Sidestep
  • Sidestep, Improved
  • Step Up

We also allow the use of all monster feats from the Pathfinder Beastiary, which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.


Woldian Feats

Coalesce Spells

Let's a caster combine two spell slots into one, more powerful spell.

Forest Walking

Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.

Heirloom Item

You have a lucky object that brings you a bonus to saving throws.

Improved Share Spells

Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.


Traits

Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal Woldian Traits.