Difference between revisions of "Feats"
(→Monster Feats) |
|||
Line 189: | Line 189: | ||
==Monster Feats== | ==Monster Feats== | ||
− | You must meet all requirements of these feats. | + | You must meet all requirements of these feats. Some feats are impossible to qualify for by players, but are here for DM reference. |
* Ability Focus | * Ability Focus | ||
* Awesome Blow | * Awesome Blow |
Revision as of 22:25, 3 January 2011
Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:
- Improved Initiative
- Great Cleave
- Step Up
If you want to create your own Woldian feat, there are rules that govern Woldian creation here.
Contents
Core Feats
General Feats
- Alignment Channel
- Animal Affinity
- Armor Proficiency, Heavy
- Armor Proficiency, Light
- Armor Proficiency, Medium
- Athletic
- Augment Summoning
- Combat Casting
- Command Undead
- Deceitful
- Deft Hands
- Diehard
- Elemental Channel
- Endurance
- Eschew Materials
- Extra Channel
- Extra Ki
- Extra Lay On Hands
- Extra Mercy
- Extra Performance
- Extra Rage
- Fleet
- Great Fortitude
- Greater Spell Focus
- Greater Spell Penetration
- Improved Channel
- Improved Counterspell
- Improved Familiar
- Improved Great Fortitude
- Improved Iron Will
- Improved Lightning Reflexes
- Iron Will
- Leadership
- Lightning Reflexes
- Magical Aptitude
- Martial Weapon Proficiency
- Master Craftsman
- Natural Spell
- Nimble Moves
- Persuasive
- Run
- Selective Channeling
- Self-Sufficient
- Shield Proficiency
- Simple Weapon Proficiency
- Skill Focus
- Spell Focus
- Spell Mastery
- Spell Penetration
- Stealthy
- Toughness
- Turn Undead
Combat Feats
- Agile Maneuvers
- Arcane Armor Mastery
- Arcane Armor Training
- Arcane Strike
- Blind-Fight
- Catch Off-Guard
- Channel Smite
- Cleave
- Combat Expertise
- Combat Reflexes
- Critical Focus
- Critical Mastery
- Dazzling Display
- Deadly Aim
- Deadly Stroke
- Defensive Combat Training
- Deflect Arrows
- Disruptive
- Dodge
- Double Slice
- Exotic Weapon Proficiency
- Far Shot
- Gorgon's Fist
- Greater Bull Rush
- Greater Disarm
- Greater Feint
- Greater Grapple
- Greater Overrun
- Greater Penetrating Strike
- Greater Shield Focus
- Greater Sunder
- Greater Trip
- Greater Two-Weapon Fighting
- Greater Vital Strike
- Greater Weapon Focus
- Greater Weapon Specialization
- Improved Bull Rush
- Improved Critical
- Improved Disarm
- Improved Feint
- Improved Grapple
- Improved Overrun
- Improved Precise Shot
- Improved Shield Bash
- Improved Sunder
- Improved Trip
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Improved Vital Strike
- Improvised Weapon Mastery
- Intimidating Prowess
- Lightning Stance
- Lunge
- Manyshot
- Medusa's Wrath
- Mobility
- Mounted Archery
- Mounted Combat
- Penetrating Strike
- Pinpoint Targeting
- Point-Blank Shot
- Power Attack
- Precise Shot
- Quick Draw
- Rapid Reload
- Rapid Shot
- Ride-By Attack
- Scorpion Style
- Shatter Defenses
- Shield Focus
- Shield Mastery
- Shield Slam
- Shot on the Run
- Snatch Arrows
- Spellbreaker
- Spirited Charge
- Spring Attack
- Stand Still
- Strike Back
- Stunning Fist
- Throw Anything
- Tower Shield Proficiency
- Trample
- Two-Weapon Defense
- Two-Weapon Fighting
- Two-Weapon Rend
- Unseat
- Vital Strike
- Weapon Finesse
- Weapon Focus
- Weapon Specialization
- Whirlwind Attack
Combat, Critical Feats
- Bleeding Critical
- Blinding Critical
- Deafening Critical
- Exhausting Critical
- Sickening Critical
- Staggering Critical
- Stunning Critical
- Tiring Critical
- Wind Stance
Item Creation
- Brew Potion
- Craft Magic Arms and Armor
- Craft Rod
- Craft Staff
- Craft Wand
- Craft Wondrous Item
- Forge Ring
- Scribe Scroll
Metamagic
- Empower Spell
- Enlarge Spell
- Extend Spell
- Heighten Spell
- Maximize Spell
- Quicken Spell
- Silent Spell
- Still Spell
- Widen Spell
Monster Feats
You must meet all requirements of these feats. Some feats are impossible to qualify for by players, but are here for DM reference.
- Ability Focus
- Awesome Blow
- Craft Construct
- Empower Spell-Like Ability
- Flyby Attack
- Hover
- Improved Natural Armor
- Improved Natural Attack
- Multiattack
- Multiweapon Fighting
- Quicken Spell-Like Ability
- Snatch
- Wingover
Woldian Feats
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Combat Shooting
You are better at shooting on the defensive.
Forest Walking
Bonuses to woodland craft based upon being born in Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Heirloom Item
You have a lucky object that brings you a bonus to saving throws.
House Odds
You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Improved Sniping
You are skilled at hiding after sniping
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Speedy Slinger
You can reload your sling more quickly than most slingers.