Difference between revisions of "Heranmar (game)"

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(Standard Marching Order)
(Standard Marching Order)
 
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==Current Adventures==
 
==Current Adventures==
* '''The Haunted Abbey'''  The Abbey in the edge of town has haunts, fey, and many mysterious keys: the heroes have been only able to explore a little at a time…
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* '''The Lantern'''  The heroes explored The Abbey and found a nexus of magical lines protected by a Good archlich.  Told there is an antimagic artifact that may stabilize the lines, our heroes have crossed to the Northern Continent to find Azodall's Lantern! So far they have learned...
* '''The Twisted Magic''Spells are harder to cast  (Concentration DC15+spell level or loose spell), and the heroes don’t know why… yet.
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 +
 
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- Dallry Torazo supposedly made Azodall's Lantern from the Central Eye of six Beholders.
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- Tyron Azodall was an archmage of the Star Mages Guild of Plateau City 150 years ago, and his texts are still well known.
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- There might be a connection between beholders, organized crime, and Azodall’s sudden dissappearance.
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- Dallry worked for Azodall, procuring goods and services, including a Tower outside of the Town of Hovel in the Crescent Valley.
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 +
- Dallry Torazo and Tyron Azodall were probably the same person! (near anagram)
  
 
==Characters==
 
==Characters==
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===Luck Makers House (aka Lucky House)===
 
===Luck Makers House (aka Lucky House)===
 
The heroes have been gifted a headquarters in Heranmar
 
The heroes have been gifted a headquarters in Heranmar
https://photos.app.goo.gl/YWNAjbBdUMoqWmWE9
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https://photos.app.goo.gl/dUz9GEaCaqFT2MGE6
  
 
===Current Roster===
 
===Current Roster===
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|[https://docs.google.com/document/d/1SsAJTlxRtU58LM7Nho3Wl0_H3RUX0DvnNhCOA0dVWTY/edit?usp=sharing Jasper]||Holly|| align="center"| F|| align="center"| Half-Elf || align="center" | Druid ||
 
|[https://docs.google.com/document/d/1SsAJTlxRtU58LM7Nho3Wl0_H3RUX0DvnNhCOA0dVWTY/edit?usp=sharing Jasper]||Holly|| align="center"| F|| align="center"| Half-Elf || align="center" | Druid ||
 
|- align="left"
 
|- align="left"
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|- align="left"
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|[https://docs.google.com/document/d/14tYwEJZ-rVL4ylGockfB00uxQQAPudyxUveZZi3wjjA/edit Makis]||Harry W|| align="center"| M|| align="center"| Surface Drow || align="center" | Bloodwitch ||
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|- align="left"
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|- align="left" |- align="left"
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|[https://docs.google.com/spreadsheets/d/1oMlHB5sd_9tqUbgv57QWAaAldZVi5NzcAwy6ZLNs0zA/edit?usp=sharing Eadric]||Ben V|| align="center"| M|| align="center"| Human || align="center" | Fighter ||
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|- align="left"
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|- align="left"
 
|}
 
|}
  
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Makis, Snark
 
Makis, Snark
  
Jasper, Beatrix
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Beatrix
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'''Outside:'''
 
'''Outside:'''
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Benni, Urist
 
Benni, Urist
 
(Jasper range out left forward)
 
  
 
(Beatrix range out right rear)
 
(Beatrix range out right rear)
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'''Nightly Watch''' (darkvision in deeper hours, 1 powerhouse per watch)
 
'''Nightly Watch''' (darkvision in deeper hours, 1 powerhouse per watch)
  
21:00 - 23:30 : Isaac, Jasper
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21:00 - 23:30 : Isaac
  
 
23:30 - 02:00 : Urist, Snark (luna)
 
23:30 - 02:00 : Urist, Snark (luna)
  
02:00 - 04:30 : Eadric, Makis
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02:00 - 04:30 : Eadric, Makis (ellashee)
  
04:30 - 07:00 : Beatrix, (Tinkerbell), Benni
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04:30 - 07:00 : Beatrix, (tinkerbell), Benni

Latest revision as of 08:33, 17 September 2024

The Game

The Heranmar game started May 2021.

Here you can find the latest posts in this game.


Previous Adventures

  • The Lucky Fish The heroes recover the towns lucky fish.
  • The Spirit Woad Rescued one and avenged the deaths of other missing Spirit Woad Hunters in the swamp.
  • The Jack Lolly Discovered the mysterious murders in town was from the undead pirate, Jack Lolly. Broke his magic mirror to send him away.
  • The Lighthouse Rescued the lighthouse keeper, a fisherman, and two kids from Boggards who were besieging the lighthouse south of town.
  • The Spirit Beer Was security for the town's shipment of Spirit Woad Beer to Hook City (critical to town prosperity) aboard the Sea Witch.
  • The Wreckers Hunted and broke up a bandit crew that were luring ships onto rocky shores.
  • The Wave and Abbey Strange magic from the Haunted Abbey is causing catastrophies, and the heroes are going to stop it!

Current Adventures

  • The Lantern The heroes explored The Abbey and found a nexus of magical lines protected by a Good archlich. Told there is an antimagic artifact that may stabilize the lines, our heroes have crossed to the Northern Continent to find Azodall's Lantern! So far they have learned...


- Dallry Torazo supposedly made Azodall's Lantern from the Central Eye of six Beholders.

- Tyron Azodall was an archmage of the Star Mages Guild of Plateau City 150 years ago, and his texts are still well known.

- There might be a connection between beholders, organized crime, and Azodall’s sudden dissappearance.

- Dallry worked for Azodall, procuring goods and services, including a Tower outside of the Town of Hovel in the Crescent Valley.

- Dallry Torazo and Tyron Azodall were probably the same person! (near anagram)

Characters

These are the characters, past and present, that have been featured in this game.

Luck Makers House (aka Lucky House)

The heroes have been gifted a headquarters in Heranmar https://photos.app.goo.gl/dUz9GEaCaqFT2MGE6

Current Roster

Character Name Player Gender Race Class
Snark MarkB M Gnome Wizard
Isaac Justin M M Half-Elf Paladin
Benni SteveK M Elf Cleric
Urist Cayzle F Dwarf Wizard/Troubador
Beatrix Mitch F Centaur Eldritch Knight
Jasper Holly F Half-Elf Druid
Makis Harry W M Surface Drow Bloodwitch
Eadric Ben V M Human Fighter

Past Characters

  • Jim - Male Gnome Rogue/Wizard (Fred O)
  • Einar - Male Human Barbarian (Steven VdB)
  • TaeChe - Female Drow Sorcerer (Jim)
  • Drotar - Male 1/2 Orc Fighter/Rogue (Robert S)
  • Cory - Male Elf Rogue (JD)
  • Coryn - Male Elf Wizard/Rogue (Ben V)
  • Dao - Male Elf Monk (Ben)
  • Teddy - Male Beastfolk BloodWitch (Mitch)
  • Kristoph - Male Human Fighter/Cleric (Stephen C)
  • Talinyl - Male 1/2 Elf Wizard/Fighter (Levi)
  • Tykeas - Male Minotaur Sharpshooter (Spencer)
  • Saniainen - Female Human Sorcerer (Holly)
  • Khord - Male 1/2 Orc Twilight Ranger (Bill)

NPCs

  • Widow Greaves (Maggie) - Maggie and her young son and daughter are near-neighbors to our heroes digs in the old Morrison's Boarding House, now LuckMaker House. Maggie has hired on
  • Reshakka and Mrowlei - Reshakka is the custodian of the Sanctuary of the Sea. An old liontaur, he spends most of the time sleeping and misremembering Roland Appleton's name, calling him "Mrowlei". Roland, an acolyte of Wardd, allows it since he respects the old Liontaur. Roland isn’t always in town as he’s a crewman aboard the Death Cheater, so he only comes to the Chapel when he’s in port.
  • Olostim - Old wizard recluse who lives in the lighthouse an hour's ride south of Heranmar. Heroes saved him, Trag, and a couple kids from Boggles.
  • Rio Brennan - Captain of the Sea Witch. It was said she herself is a witch as well and has a fair amount of control over the weather. Her ship is sleek and fast; some say it is the fastest around and with her control of the winds she could make 12 knots up wind while her pursuer had to tack.
  • Sheriff Eugene - sheriff of Heranmar.
  • Frank Cinderman - mason, best work is in chimneys

Townies

  • Big John - Big John keeps the fire going at the forge. He'd never be trusted to actually make anything. That didn't keep him from swinging a hammer though. He’s married and insanely jealous of his wife Lucinda. Lucinda isn’t very loyal to him.
  • Jonsey and Tessa Redlocks - Jonsey and his daughter live outside the town in a small shack. He owns a tiny fishing boat and can be found on the water or in Bottims most days. His daughter usually isn’t far behind him. Tessa used to have shockingly red hair as a child that mellowed to a reddish brown color, but her temper has not!
  • Jim Terrance - Jim is a sailor on the Triple Tail merchant ship that trades locally. He’s generally in town once every 3 days.
  • Trag - A wealthy old fisherman, owns his own boat. His facial scar was from a fishing hook when he was young, messed him up pretty bad. He doesn't do much fishing himself any more, but he makes a profit from renting the boat.
  • Waldo - WAS a womanizing scamp and shepherd who died in the Haunted Abbey ruins while running from Big John. Some say his haunt is still about... Waldo's dog, “Getter”, still hangs around.

Tradehouse NPCs

  • Corinn (Corinn’s Cures) Corinn is one of the “gifted”. She can whip up a fairly effective healing potion (d3 heal) from local ingredients without using magic. She sells tokens, wards, poultices, etc. A Monkey Finger hangs at the back of her stall which has some magical properties. Corinn has a natural ability to Detect Magic if she can hold the item. She has a Spellcraft +12. She doesn’t charge for this service, but does want first option to buy. At the back of her stall is the entrance to the Catacombs.
  • Elle (Elle’s Enchantments) - One of the gifted in Heranmar. She is supposed to be able to remove curses. She also has a secret entrance to the Catacombs.
  • Truesdale Twins - Owen and Ethan, wood working artisans. Owen is the artist with a flair for creativity, and Ethan the genius at carpentry and joinery. Together they craft sturdy, functional, and beautiful designs.
  • Miss Maxine - Gnome woman, owner of a fabric shop and sewing and upholstery business.
  • Filael (Filael’s Fishing Gear) Filael is an old man with an aversion to the ending “g” in “ing”. He’s a fisherman specializing in game fish, or those fish that are hard to catch. Because he tends to need special equipment he decided to have his own shop. On a typical day he’s already put in a few hours fishing before he opens the shop. Only bad weather gets him in early and on those days he is late Corinn from across the way handles his business. He is also the town's Mayor.
  • Gendry (Gendry’s weather all) - Gendry has a special skill at divining the weather. On Survival checks to predict the weather he has a +10, so he almost always knows the weather for the next day. He charges 1gp for a reading and has a service for many of the ships in port where they get a daily report.
  • Gewl (Gewl’s Jewels) - Gewl is a quiet woman in her thirties with an eye for sparkling objects. She can set small gems and work with silver and gold wire. At the rear of her stall is a small iron forge she uses to melt down precious metals, mostly gold due to its low melting temperature.
  • Miles (WLA) (aka Maethor Mahtor) Human male from Plateau City who took over the WLA stall from Akoka (female elven monk from Wayfarer. Much better administrator than Akoka, who was the only survivor of a WLA team that went into the Abbey. Only Akoka had come out, and she was cursed, unable to organize anything ever again.

Geography

Gateway Downs.jpeg

HeranmarWeather.jpeg

Standard Marching Order

Inside:

Isaac, Eadric

Benni, Urist

Makis, Snark

Beatrix


Outside:

Isaac, Eadric

Makis, Snark

Benni, Urist

(Beatrix range out right rear)


Nightly Watch (darkvision in deeper hours, 1 powerhouse per watch)

21:00 - 23:30 : Isaac

23:30 - 02:00 : Urist, Snark (luna)

02:00 - 04:30 : Eadric, Makis (ellashee)

04:30 - 07:00 : Beatrix, (tinkerbell), Benni