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Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday April 25th, 2024 11:45:40 PM

Isaac nods and asks " How much for the rooms?"

Makis (BobW for Harry) 
Friday April 26th, 2024 12:29:22 AM

Makis retires early, hoping the misadventure with his ritual wears off by morning.

Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7 
Friday April 26th, 2024 1:03:37 AM

Jasper is curious about the ritual Makis mentioned, but she won't pry. Instead, she offers a gentle smile.

"Let me know if you ever want to shapechange and pounce on lizards with me. I sometimes like to just grab 'em and hold them still under my paws for a second before letting them go. It's weird, and a little mean, but mostly harmless. Great for stress reduction, lizard pouncing."

Full of cheese, Jasper takes her watch and then gets a good night's sleep. She's ready to range ahead on the march tomorrow.

___
OOC: Open to suggestions to optimize spells. Here's what I've got queued up:

0: Guidance, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

DM Bob and Carla - ”Into the Valley” 
Friday April 26th, 2024 1:13:19 AM

The party hand over the requisite coin and are provided with keys and instructions on where they might find their rooms as well as the information that dinner is self serve buffet style. While the Luck Makers inspect their digs for the night, the staff set out the rest of the food: two cauldrons of soup - a hearty venison stew, and a savoury mushroom soup, a large tray piled high with juicy sausages, and another heaped with silvery skinned fish fried to crisp perfection. Boiled potatoes, and a dish of green peas make their appearance. Last but not least - a tray with squares of a plain dark cake redolent of ginger and molasses.

The room fills with noise as guests of the Inn at Bryson’s Rest mingle with the folks who live and work at the trading post. After the meal, some retire early - tired from the day’s travails, or just desiring some privacy. Others tarry over a drink or three. Someone sets up a chessboard, playing cards are produced, stories are shared and songs are sung - however, eventually everyone retires to his or her room for a good night’s rest.
*****


Having sorted marching order, and covered some strategy over a quick breakfast - the Luck Maker’s locate the stream that gives the Coldstream Valley it’s name. It’s not long before the path narrows as the initially flat land starts to slope up on both sides of the water course, leaving a sometimes precariously narrow strip of flat terrain for the party members to tread upon. After a couple of hours the path seems to disappear at the waters edge, only to reappear on the other side. Fortunately the crossing is narrow, and the water not too deep for taller individuals to wade across.

Soon after the crossing, the terrain becomes even less hospitable as it climbs steeply in some places, only to fall away sharply once the crest is achieved. On one such height of land there is an opportunity to look further up the valley and catch a glimpse of what anppears to be a stone structure atop an isolated crag. Another hour and the path once again hugs the stream, although the trees seem to be thining out.

Perception roll of 15 or better Highlight to display spoiler: { reveals tracks along the path going in the same direction the party is heading. It’s unclear if they are recent or who made them” }

Survival roll of 20 or better Highlight to display spoiler: { reveals tracks made by ogres - and recently! Despite efforts made to obscure them (the trail appears to have been brushed with pine boughs or similar materials) it looks like there are 3 or 4 different sets. }

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21  d20=15 ;
Friday April 26th, 2024 7:39:52 AM

Beatrix plays some card games before bed. The next day she's doing her usual outriding when she notices some footprints (perception 15). "I got tracks here."

Urist (AC18, HP72) (Cayzle)  d20=7 ; d20=2 ;
Friday April 26th, 2024 8:33:08 AM

At dinner, Urist quietly skips the meal and goes to bed early. No cheese, so sad.

=====

Perception 7
Survival 2

Urist is too occupied playing her guitar and humming to notice anything special on this fine fine day.

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+9=22 ; d20+8=21 ;
Friday April 26th, 2024 8:34:07 AM

Onesimos enjoys the comradery of dinner and drinks at the Rest, and does his own share of storytelling that emphasizes love of community and a good common purpose. He nurses a single tankard of ale all evening, and prefers to sample just a bit of every dish without taking a large portion of any.

In the morning, after his usual ablutions, meditations, and breaking his night-fast, he takes trail with the Luck Makers! He points out the ruin and the multiple paths with the comment, "It looks well-used, but abandoned. Let's find a defensible campsite at the ruin, then begin our explorations."

............
Perform: Oratory: 22
Perception: 21

Benni's AbilitiesHighlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+11=20 ; d20+4=6 ;
Friday April 26th, 2024 11:55:25 AM

Eadric is quiet as usual during the night, eating food and drinking. In the morning, he rises early and sets off with the Luck Makers.

Hearing Beatrix's statement and spotting the tracks as well, he says "Can't tell if they're old or new, but I see them as well. Let's all keep a lookout."



Jasper (Holly) HP 66/66 AC 21 /13/19 CMD 9 | CMB 7  d20+14=31 ; d20+21=40 ;
Friday April 26th, 2024 12:32:37 PM

Survival = 31
Perception = 40

Jasper immediately notices the ogre tracks.

"Heads up. At least four ogres passed through, very recently, and they obviously didn't want anyone else to notice. They tried to scuff out their tracks. I think they're close."

She scans the surroundings, looking for cover and any spots that might afford attackers an advantage.

She casts Guidance in preparation.
____

0: Guidance*, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20+5=12 ; d20+3=15 ;
Friday April 26th, 2024 9:37:26 PM

Isaac eats the venison stew and sausages, enjoying the hearty meal but longing for something sweeter like apple pie. He spends the night playing card with the other guests.

As they make their way down Coldstream Valley he hears the others call out about tracks.
" If they're nearby, we best be prepared for an ambush." He draws his sword and shield.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58  d20+16=20 ; d20+8=21 ; d20+10=28 ;
Saturday April 27th, 2024 3:50:03 PM

Snark enjoys the mushroom soup and the sausages. With permission from his host, he even pockets a couple of the sausages for the next day. He thinks the ginger cake is pretty great too!

The next day, he's glad he summoned a horse to ride as we cross the river. Others can hold onto the horse's harness and saddle as they cross. He will use Prestidigation to dry folk's clothing as well. When his Mage Armor wears off about noon, he will cast an Extended Mage Armor on himself and will use Makis' pearl to cast Mage Armor on the Bloodwitch.

As we come across tracks, he sees what Jasper is trying to point out to the others. "Yep, like Jasper says, three or four ogres and they're trying to hide their tracks." (Perception 20, Survival 21.)

He will wake his little bat familiar. "Hey Luna - go take a look around and see if you see some really big creatures hiding behind those rock up ahead. Or anywhere else for that matter."

The little bat will fly ahead and around, careful to avoid any big creatures up ahead if she spots them. (Luna - Perception 28.)

---------------------------------
Spells/Effects Running: Extended Mage Armor, Continual Flame hanging from the gnome's neck,

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor*, Magic Missile, Mount*, Unseen Servant, [open slot]
2 (DC17): Glitterdust (C), Minor Image, Burning Sphere, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly, Fireball, Tiny Hut
4 (DC19): Summon Monster IV (C), Dimension Door, Wall of Fire, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2/3

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Sunday April 28th, 2024 8:31:29 PM

Makis is early to bed that night but is also early tories the next morning. His preparations go well and he seems pleases to see everyone at breakfast. Once the party starts moving he sends Ellashee high to circle just ahead of the party. He will cast and then delay a +3 Natural Armor Barkskin on himself as part of him morning ritual.

DM Bob and Carla - ”The Red Tower” 
Sunday April 28th, 2024 11:31:07 PM

The party move along the trail, Urist strumming her guitar. Beatrix and Eadric spot tracks as do Jasper and Snark who identify the prints as having been made by ogres! The Druid believes that there may be 3 or 4 of them and that an effort was made to hide evidence of their presence. Isaac suspects an ambush, however Benni suggests continuing towards the stone structure spotted earlier and making camp. Makis and Snark send their companions off to do some aerial reconnaissance.

Half an hour after spotting the ogre tracks, the trail widens and opens onto a clearing with a view up the valley towards a rocky outcrop atop which stands a tower some 80 ft. in height. Red hills rise behind, low hanging clouds partially obscuring their tops. The tower appears to have been made from the same stone as the mountains. From this distance it is hard to see any details, though there is an unmistakable trail zigzagging up towards the structure. However, whenLuna returns she shares her impressions with the mage - the path is steep and winding, the tower is going to ruin, and she perceived movement.

(You are not in combat rounds. It is approx. 10 min to the tower. There will be a map with the next DM post (Monday night) that will provide an opportunity to place your PC within striking distance of the tower) - DM Carla)

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK) 
Monday April 29th, 2024 7:35:44 AM

Onesimos is much less cavalier after Beatrix, Eadric, Jasper, and Snark identify recent ogre tracks! There really isn't anything more that the team can do other than put aloft their scouts and continue on with as much caution as they can.

A zig-zaggie trail and detected movement at the top in the ruins makes the cleric ask for a halt at the last good bunch of vegetation before exposing themselves. "I'm not a wilderness or combat expert", which should be no surprise from everyone save Makis and Eadric, "so any ideas on getting up there without being seen? I don't relish ogres throwing rocks at us as we run up those switchbacks!"

The cleric will defer to the majority plan.

.............

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Monday April 29th, 2024 8:26:14 AM

"Well I can fly can possibly carry one or two people but the thing with flying is you can't really be stealthy. It's not like there's stuff to hide behind in thin air. You just have to approach from an angle people won't be looking, and they'll be looking down the pass to spot us so I'm not sure if that's an option for avoiding notice."

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Monday April 29th, 2024 11:58:39 AM

"We're going to be vulnerable to ranged attacks as we climb-- they've got the high ground. Those switchbacks are going to mean blind corners, too."

Jasper casts Barkskin on herself.

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP 
Monday April 29th, 2024 8:30:21 PM

"My specialties aren't exactly suited to any ranged combat, so the quicker the better we get up there for my attacks, if we're expecting a fight." Eadric's willing to go with whatever the more strategy-focused individuals prefer.

Urist (AC18, HP72) (Cayzle) 
Monday April 29th, 2024 9:53:23 PM


"I can fly invisibly, or help someone else to, but only for ten minutes," volunteers Urist.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Monday April 29th, 2024 10:19:37 PM

Makis will call back Ellashee and ask the tiny dragon what she was able to see. I don't have enough information to formulate a plan yet. Perhaps we can still gather more intel?

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Monday April 29th, 2024 11:11:17 PM

Snark will approach cautiously and carefully with his friends.

DM Bob and Carla - ”The Red Tower” 
Monday April 29th, 2024 11:27:27 PM

It’s understandable that a wizard worried for his safety would build his tower in a defensible spot. Our heroes realize that this advantage applies to anyone else who might take up residence as well. The lack of cover gives the Luck Makers pause and they stop their advance before stepping out from the shelter of the tree line.

Benni suggests moving ahead with caution and opens the discussion on how best to proceed. Jasper points out the obstacles of taking what appears to be the obvious route. Eadric volunteers he’s better up close if it comes to a fight. Makis wonders about gathering more information and calls in his flyer (OOC: need a perception roll for Ellashee. Players roll for their companions in this game!).

Beatrix and Urist propose flying as an option. The centaur believes she could transport one or two party members, but doubts their approach would go unnoticed. The troubadour attests she could make herself invisible for a while - long enough to get pretty close to the tower.

Snark is ready to proceed.

It’s past the middle of the day, and still a long way from nightfall. Cloud cover blocks the sun, but there’s no sign of rain.

(OOC: any spell lasting 10 min. or less cast before leaving the shelter of the tree line would be expired within 50 ft. of the tower. Spells of longer duration would still be in effect, minus 10 min.)

OOC see map posted below


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Tuesday April 30th, 2024 6:36:27 AM

After a bit more thought Beatrix proposes, "Lets advance on foot a ways and then once the ogres notice us those of us who can fly can fly at them and keep them busy so the rest of the party can advance without worrying about thrown rocks."

“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=17 ;
Tuesday April 30th, 2024 7:54:22 AM

Onseimos listens and nods at the obstacles and potential solutions. "Good Plan, Beatrix, our experience has taught us to never split the party unless absolutely necessary, and then only for as short a time as possible."

"So, we keep alert but continue on with Isaac and Eadric in the lead and Urist and Beatrix at tail and Snark and Eagle-Jasper with them as if we are blithely walking into a trap until that trap is sprung. If we are alerted by movement that an attack is imminent, Urist, Beatrix, Snark, and Jasper fly up to the ruin as a distraction while Isaac, Eadric, Makis, and Benni double-time march to unite at the top fast."

"Who knows? We might actually be allowed all the way up without splitting!"


The plan developed, Benni uses his Brahmah's Tattoo to cast Longstrider on himself, and casts Shield Other on Snark with their shared rings. Once everyone is ready, he nods at Isaac and Eadric to start the LuckMakers' gambit, keeping his eyes peeled.
.......
Perception: 17

Active: Longstrider (1/60min, +10 move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


DM Bob & Carla 
Tuesday April 30th, 2024 10:13:40 AM

map

Urist (AC18, HP72) (Cayzle)  d20+26=45 ;
Tuesday April 30th, 2024 1:46:12 PM


Urist casts See Invisibility (80 minutes) and Invisibility (8 minutes) for the approach away from the treeline. 7.5 minutes later, she plans to cast Fly and maybe either another invis or maybe greater invis.

If we get that far without stuff happening!

Sneaking at the back of the party, Urist uses stealth ...
Stealth 45

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Tuesday April 30th, 2024 1:58:23 PM

The air shimmers and where Jasper stood, a peregrine falcon -- small, maneurverable, and incredibly fast -- beats its wings in midair. It alights on Beatrix's back.

-------

0: Guidance*, Flare, Resistance, Detect Magic, Mending
1: Entangle, Faerie Fire, Magic Stone, Obscuring Mist, Produce Flame, Speak with Animals
2: Spider Climb, Flaming Sphere, Barkskin*, Windwall, Flame Blade
3: Greater Magic Fang, Call Lightning, Sleet Storm, Gaseous Form, Summon Nature's Ally 3
4: Dispel Magic, Ice Storm, Flame Strike, Spike Stones

Wildshape: 2/3
Current shape: Peregrine Falcon

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20  d20-2=14 ;
Tuesday April 30th, 2024 3:13:51 PM

Isaac sighs as he's suited to straight forward fighting not sneaking.
He tries to stealthily advance up the hill to the tower .Hopefully the jingle jangle of his chainmail would go unnoticed
Stealth:14

Eadric Wolfe (Ben V) AC26 T22 FF26 CMD 26 78/78HP  d20+5=23 ;
Tuesday April 30th, 2024 4:19:52 PM

Nodding along to Beatrix and Benni's planning, Eadric takes the front of the party, as instructed. He attempts to take a stealthier approach. (23 Stealth)

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Tuesday April 30th, 2024 8:53:04 PM

"Good plan Benni. You want a distraction, eh? I'll see what I can do. Also, if needed, I can Dimension Door a couple of you right up front."

Snark is riding his summoned mount. Shortly before entering the map, he will cast and extended Fly spell on himself (will last 16 rounds.)

As we enter the map (I placed us on the map per the marching order), Snark will cast Minor Image. As the party advances, a ghostly, translucent image of a dead ogre draped in chains rises out of the ground about 50' ahead of us. The image moans loudly as it glides forward on the path, rotting arms outstretched before it. (The image can occupy 12 10' cubes, so it will glide forward at a rate of 50' per round, starting where I noted on the map. Staying within those 12 10' cubes, it will move forward a total distance of 110' over the next three rounds.)

As it moves forward, it will moan louder each time an object passes through it (arrow, rock, spear, etc.)
---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min)

Spells, * = cast/used:
0 (DC15): Message, Detect Magic, Mending, Prestidigitation
1 (DC16): Grease (C), Expeditious Retreat, Mage Armor, Magic Missile, Mount, Unseen Servant, [open slot]
2 (DC17): Glitterdust (C), Minor Image*, Burning Sphere, Web, Levitate
3 (DC18): Summon Monster III (C), Haste, Fly*, Fireball, Tiny Hut
4 (DC19): Summon Monster IV (C), Dimension Door, Wall of Fire, Resilient Sphere

Abilities/Items
Acid Dart (Sp) 8 - 0 used
Gnome (Sp) 1/day - Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals.
2 Pearls of Power - 1st level
Staff - 10/10 charges
Extend Metamagic Rod - 2/3

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry)  d20+9=28 ;
Tuesday April 30th, 2024 10:22:46 PM

[ooc] Ellashee's perception roll is a 28.

Responding to Benni Makis reminds his brother I have this broom and with it I can fly for hours, He then asks Snark Can I get my daily Mage Arnor before we begin to close on the tower?

If the party would like I could investigate the tower with an Arcane Eye spell... He offers. I'd likely have to get a little closer and the spell takes 10 minutes to cast.

DM Bob and Carla - ”The Red Tower”  d20+5=12 ; d20+5=13 ; d20=20 ;
Tuesday April 30th, 2024 11:24:27 PM

Beatrix advances on foot. Jasper wildshapes into a bird of prey and hitches a ride on the centaur’s back. Benni reinforces the party’s marching order and suggests tactics.

Urist gets sneaky and goes invisible. Just before she goes visible, the troubadour quietly takes to the air. (OOC: will allow that Urist is invisible, but need you to confirm which of the two spells you mentioned have been used and their duration for the second round of invisibility.)

Makis sends his pseudo dragon aloft to scout once again.

Out front Eadric and Isaac move with some degree of stealth - their distance from the tower providing an advantage. Unfortunately the ruckus caused by Snark’s ‘ogre ghost’ announces their presence - or maybe provides the distraction they had planned?

The elevation of the path precludes those on the ground from seeing behind the barriers, however there are no obstacles to normal movement. Traversing the terrain beyond the path would be more challenging (half movement).

Ellashee (no roll required) and Urist Perception vs DC 20 Highlight to display spoiler: { spot an ogre hunched slightly to avoid detection, scuttle from behind one of the barriers towards the opening at the base of the tower.}

map

We are in timed rounds!

Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Wednesday May 1st, 2024 6:10:08 AM

Once they're close-ish to the tower, say 2 or 3 minutes, Beatrix will cast Fly on herself. It lasts 5 minutes.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Wednesday May 1st, 2024 6:22:54 AM

While waiting for more information Makis will prepare further by retrieving his broom, casting Flying Broom as a standard action and activating his Barkskin as a swift action.

[ooc]Unsure if Makis has Mage Armor yet.

(OOC: Please read Snark’s post 27April2024. I believe Mage Armour would be in effect.-DM Carla))

“Benni” AC 22/10/21 CMD 18. HP 55/ 55 Onesimos (SteveK)  d20-4=11 ;
Wednesday May 1st, 2024 7:26:35 AM

Onesimos gamely tries to be as stealthy as possible, but it is difficult for him, and the illusion of an ogre-zombie doesn't help. "I meant a distraction after we knew we were spotted..., he begins, but the milk is already spilled, so no use crying.

He forgot about Makis' broom, which makes 5 to fly and 3 to run. Hopefully, any defenders will have to split their attention which will help both teams. "Right, those that can fly to the top, go! I think that just leaves Isaac, Eadric, and me to double time as best we can and hope you stop any boulders from being thrown at us!"

Benni, pacing with the Paladin and Fighter runs.

................
Stealth 11
Full Round Run: (x3 speed in armor, no dex = 90' per round) -1 AC

Active: Longstrider (1.1/60min, +10 move); Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Wednesday May 1st, 2024 12:46:06 PM

Snark can see that things have shifted. He's surprised his illusion didn't draw any fire.

He ceases concentration on the ghostly ogre image and casts Haste while everyone is still within 30'. He will stay within 60 of Benni (Shield Other). The ghostly image of the ogre will now last two more rounds and will continue forward on it's own, moaning loudly as it drifts forward.

"Awright, I sped everyone up. Let's go."

Everyone remember to move yourself on the map.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Minor Image (2 rounds), Haste (8 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7  d20+21=31 ;
Wednesday May 1st, 2024 1:07:11 PM

Jasper takes wing, looking for any hidden ogres she might harry as she shoots towards the tower.

(Perception = 31)

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Wednesday May 1st, 2024 6:06:39 PM

Isaac now wasted moves as fast as he can up to the towers side.With the element of surprise gone frome Snark-s illusionhe doesn't move with any stealth.

Urist (AC18, HP72) (Cayzle)  d20+26=30 ; d20=4 ;
Wednesday May 1st, 2024 9:57:41 PM

Urist casts the Fly and a second Invisibility. She rises up into the air with whatever (hasted?) move she has.

Stealth 30
Perception 4

Spells prepped and, if underlined, cast:

1: Feather Fall, Enl Person, Shield, Grease, Uns Serv, Rose Temp Cont.
2: Bull Str, Glitterdust, See Invis, Invis x2.
3: Fly, Shrink Item x2, Stink Cloud, Haste.
4: Stone Shape, G Invis x2, Dimension Door.

Spells currently active:
Fly 78 rounds left
Invis 79 rounds left
See Invis 70 minutes left



DM Bob and Carla - ”The Red Tower”  d20+13=33
Wednesday May 1st, 2024 11:33:32 PM

(OOC: We are in combat rounds, so post accordingly! If your character is flying, please put an asterisk (*) beside the letter associated with your PC on the map.
Also, approximate height at which you are flying in your post (skimming over the ground vs 100 ft. up.)


As Snark’s illusion of an ‘ogre ghost’ moves forward moaning loudly, the party spring into action. The blue haired mage casts Haste* on his companions, before moving forward. (OOC: assuming Snark is flying for him to have moved 120ft, and that he is no longer mounted? Correct me if I’m wrong.)

Isaac makes for the tower, as fast as he can. (OOC: if Isaac leaves the path he would encounter difficult terrain (per previous DM post) and would be in square P33 at the farthest, however if he stays on the path for his whole double move hasted, he would be at T19. We have put Isaac at T19 as the most advantageous spot.)

Benni advances as quickly as he can when Isaac and Eadric make their run for the tower and manages to stay within range of Snark as well. (OOC: We have placed Onesimos in R21)

Beatrix casts Fly on herself.

Jasper takes to the air looking for danger and spots Highlight to display spoiler: { a head poke out from a window high on the tower, before quickly pulling back.}

Makis prepares his broom. Ellashee communicates what she saw to the Bloodwitch (OOC: see spoiler last DM post, and place Ellashee on the map. Also, per Snark’s post 27Apr2024 - Mage Armour was cast.)

Having taken to the air, Urist remains silent and invisible, but doesn’t spot anything - yet!.

map

Please make sure to position your character on the map when he/she moves!


“Benni” AC 23/11/22 CMD 19. HP 55/ 55 Onesimos (SteveK)  d20+8=22 ;
Thursday May 2nd, 2024 6:54:54 AM

Onesimos feels Snark's Haste spell, and pours on the speed. It's better than his Longstrider but won't last as long. "Keep talking, tell everyone what anyone sees!, he calls. the elf wants to know if there are defenders at the rim or will the assumed ogres only defend once the heroes breech the tower ruin?

Hasted as he is, the cleric doesn't have to run, only hustle up to the tower and door. Benni looks carefully for hostiles. He also looks to see if there are any barriers to just pushing right into the ruin. He shouts out any observations.

............
Double Move: (60'x2 = 120' per round) it takes 90' of movement to get Benni to P7 (moved on map)
Perception: 22

Active: Longstrider (1.2/60min, +10 enhance move); Haste (1/8rd, +30 enhance move, +1att, AC, Reflex) Shield Other (Snark, 0/8hr, +1 resist AC and Save, 1/2 hp dam shared w Benni)

Benni's Abilities Highlight to display spoiler: {
Channel (7/7), Calming Touch (7/7), Touch of Good (7/7), Unity (1/1), Holy Lance (1/1)
0.. Mending, Purify Food/Drink, Light, Stabilize
1.. Prot v Evil, Prot v Chaos, Bless, Bless, Sanctuary, Shield of Faith
2.. **Shield Other, Find Traps, Resist Energy, Silence, Open
3.. Prayer, Invisibility Purge, Ghost Weapon, Searing Light, Open
4.. Holy Smite, Freedom of Movement, Dimensional Anchor, Open
}


Beatrix and Tinkerbell (Mitch) HP 64/64+8 AC 16/13/14 CMD 22 Tinkerbell HP 32/32 AC 23/15/21 
Thursday May 2nd, 2024 7:46:48 AM

Beatrix charges forth ready for battle.

Flying forward and up I believe Beatrix can move half her speed. With haste that would be 90 feet with a double move.

Jasper (Holly) HP 66/66 AC 24 /13/19 CMD 9 | CMB 7 
Thursday May 2nd, 2024 2:09:28 PM

Jasper continues her flight. She has Natural Spell, which allows her to cast while wildshaped, but because none of her spells will be useful until she gets closer she puts all her effort toward reaching her destination.

As she flies, at about the level of the midline of the tower, she spots a window with a flicker of movement. She makes for it, being careful not to fly in an easily-targeted straight line. The idea is to dart inside and either hide, or catch the inhabitant by surprise.

She can't speak, so she hopes that her companions can see the direction she's' flying and pick up on her intent.

Snark Riverstone (MarkB) AC17 T13 F15, CMD 14, HP 58/58 
Thursday May 2nd, 2024 3:58:33 PM

The ghostly image of the ogre will glide to the end of it's area of effect, continuing to moan loudly. It's only around for one more round.

Snark is riding the conjured horse. With a base movement of 50', Haste brings that to 80', so he should have no problem with movement. I assume Eadric and Isaac just haven't moved on the map - they should be able to be up with us with their enhanced movement from the Haste spell. With no opponents in sight, he will pull a Knock scroll out of his pocket and will read it to open the door to the tower.

---------------------------------
Spells/Effects Running: Extended Mage Armor, Extended Mount, Extended Fly (14 min), Minor Image (1 rounds), Haste (7 rounds)

Haste - +1 bonus on attack rolls. +1 dodge bonus to AC and Reflex saves. Movement increased by 30'. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

Makis the Lucky (AC 13/13/10, CMD 16. HP 72/72) (Harry) 
Thursday May 2nd, 2024 7:13:21 PM

Ellashee flies back to Makis, landing on his shoulder and communicates what he has learned.

Makis casts Spectral Hand and flies with the group. [ooc] Single move 90. I am traveling and cannot easily access the map.

Isaac Harker (Justin M) HP 87/87 AC23/ T13 / FF20 
Thursday May 2nd, 2024 7:43:26 PM

Isaac looks around confused surely something would be attacking them from the tower or at least coming to investigate the specter Snark created. Isaac weaves around the barricades that have been placed and should be able to get to Bennie (from T19 to P 10 following the path through the blockade).
"This makes no sense Bennie. The should be attacking us by now."

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