Difference between revisions of "Tapestry Game Rules"

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The Giggling Ghost 3.0 (updated by Dan Knotts DM Giggling Ghost 1-9-2008)
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=The Giggling Ghost Inn and Tapestry Game Rules 4.0=
  
'''What is the Giggling Ghost Inn''' (GG)?
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Edited by Jerry on 2014 JUL 01
  
In character, The GG is the “Happy Hunting Grounds” for all adventurers in The Wold.  Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves.  Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com.  PCs role-play:  relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.
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==The Giggling Ghost==
  
A map for the GG is available Online at: http://www.woldiangames.com/maps/floating_city_ghost.shtml
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'''What is the Giggling Ghost Inn (GG)?'''
  
Do adventurers happen inside the GG or just in the Taps?
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In character, [[The Giggling Ghost]] is the “Happy Hunting Grounds” for all adventurers in The Wold. Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves. Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com. PCs role-play: relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.
  
At least once every two months, there will be an advertised GG scenarioAny Woldian may run a GG scenario.  GG adventurers follow the Tap rules below in all respects.
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The actual location, within The Wold, for the GG is in the Floating City on Fence Level.   
  
'''What Games and Contests are within the GG?'''
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[[Geography:_Floating_City:_Fence_Level|Here’s the map showing where it is physically within that city.]]
  
There are dagger throwing lanes in the SE corner of the main floor of the Inn.  Both, daggers and axes can be thrown in the lanes.  The DMs of the GG have rules for these contests that are available from them.  There is also a small arena in the SW corner.  Any contest from the famous “Turtle Races” to “Drunken Wrestling” can occur in the arena.  Finally, the drink of the house, The Green Gnomish, makes for an exciting contest in itself and many variants of drinking contests occur in the GG.  But don’t forget that any inn the size of the GG with this many adventurers hanging out in it, has unexpected events that seem to occur in the strangest of ways.
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[[Geography:_Floating_City:_Giggling_Ghost|A map of the GG floorplan is available.]]
  
'''How do I get my PC to the GG?'''
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'''Do adventures happen inside the GG or just in the magical Tapestries?'''
  
That’s easy.  Go to sleep.  Dream of it and you are there, entering through one of the various fireplaces in the inn. Stay as long as you want, because time does not exist here.
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Every now and then, there will be an advertised GG scenario and an adventure will occur within the tavern and inn. Any Woldian may run a GG scenario. GG adventures follow the Tap rules below in all respects.
  
Do I remember what happens in the GG?
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'''What Games and Contests are within the GG?'''
  
In character, the answer to this is complicated. At times, you remember clearly the instructions given to you in the GG for the nearby dungeon you have plans to explore. At other times, it is just like a dream, fading from memory shortly after awakening.
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There are dagger throwing lanes in the SE corner of the main floor of the tavern. Both daggers and axes can be thrown in the lanes. There is also a small arena in the SW corner. Any contest from the famous “Turtle Races” to “Drunken Wrestling” can occur in the arena. Finally, there is a game designed around the insane drink of the house, The Green Gnomish.  the GG DM has the rules for all the contests that have been played so far.
  
Out of character, memory of what happens in the GG is left to the players, unless your Tap DM or the DMs of the GG specifically say that this event cannot be remembered upon exiting the GG inn.
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'''How do I get my PC to the GG?'''
  
Dead people can come into the GG?
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That’s easy -- go to sleep. Dream of it and you are there, entering through one of the various Magical Fireplaces within the tavern. Stay as long as you want, because time does not exist here.
  
Yes, just as you can dream of your long-dead grandmother, your long-dead grandmother can take a long-summer’s nap in the Lands of Rest and enter the inn to visit you.  So people of legend, from the present and the past visit the inn.  Sadly, advice to a long lost heroes about what they should do to save themselves from their own deaths are lost upon exiting the inn.  In fact in many cases, GG visitors who try to tell dead people about how they died, or related information that could change the past find that they literally cannot do so.
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'''Do I remember what happens in the GG?'''
  
'''The Magic Tapestries 3.0'''
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In character, the answer to this is complicated. At times, you remember clearly the instructions given to you in the GG for the nearby dungeon you have plans to explore. At other times, it is just like a dream, fading from memory shortly after awakening.
  
''What is a Tapestry?''
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Out of character, memory of what happens in the GG is left to the players, unless your Tap DM or the DMs of the GG specifically say that this event cannot be remembered upon exiting the GG inn.
 
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A Tapestry (tap) game is a pickup-game so that players can participate in more games than the one game that they are allowed as a Woldian.  Tapestries can be of any level or variant of D&D play.  Tapestries of non-D&D role-playing games may also be offered.
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''How do I sign up to DM a Tap Game?''
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The DM(s) of the Giggling Ghost are the ultimate authority over all Tap games.  The GG (Giggling Ghost) DM(s) approve all Tap modules, oversee when Taps are offered, and sign up DMs to run a Tap.
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To run a Tap game, simply contact the DMs of the GG and sign up for a month to start your Tap.  Note that the DMs of the GG may ask you to run a tap of a specific level.
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Then write your module.  Modules are encouraged to be equivalent in length to a normal Woldian adventure.  The default length of a Woldian module is 3-5 scenes of 3-5 weeks each, equaling three total months for the adventure.  Once the module is completed, email the module to the DMs of the GG for approval.  Expect to have to edit your module to get it approved as we want all Woldian Modules to be of the highest quality.
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''Do I have to run a Woldian adventure in a DnD game?''
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Each month, one Tap game will be designated by the GG DMs as the Tap Game of the Month.  This tap must be a Woldian DnD adventure or a DnD adventure.
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However, other taps can be run each month.  These do not have to be a DnD game.  They may be any role-playing game or variant that the DM desires.  However, until the GG DMs have the next few months set with Taps ready to go, they will not allow you to sign up for a non-DnD Game.  Usually this is not a problem.
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''How do Tap games start?''
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Once the module is approved by the DMs of the GG, the DM waits for the month when the game is set to begin.  The DMs of the GG will handle the advertising of your game by emailing the Wold as well as posting the “advertisement” for your module in appropriate places.  They will assign the game to a specific Tap board.  PCs sign up for the game by posting with the character they plan on using in the GG.  The GG DMs will take the first 8 players to sign up and assign them to the forming Tap game.
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The DM is then in charge.  Character wealth requirements for the Tap are announced.  Character Stats are rolled on the Loot ‘N Booty Board (LnB).  Character sheets are completed and sent to the DM.  The DM is encouraged to have all PCs approved and ready to go within 5 posting days.  The DM then posts on the assigned Tap board and the game begins.  Any PCs not approved by the DM when the game starts are left behind in the GG until the sheets are approved.
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''How do Tap games end?''
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When the Tap adventure is over, the Tap DM posts on the Tap board that the GG tapestry appears near them.  The PCs then post that they are exiting the tapestry.  The DM posts on the GG that the players have returned from their tapestry adventure and posts xp and Seals there on the GG board for all to see.  This final DM post in the GG serves as a archive for what xp and Seals were given to the PCs for completing the module.
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''Can I earn treasure and experience in Taps?''
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We are happy to announce that after years of not doing so, we will be giving out treasure and xp in the Taps for Tap created PCs.  Woot!  The standard xp for a Tap game, which may be more or less, depending on the adventure itself, is one level per three-month tap.  Treasure will be appropriate to the level of the Tap.  Tap games will deliver xp like regular games, at the end of each scene in the tap.  All Surviving characters at the end of each scene will gain XP and treasure.  A character will not get XP for the scene if the character is killed during the scene.  Killed Characters can re-enter Taps. (See: What happens if a PC dies in a Tap? )
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Xp and treasure is only for Tap characters.  Tap characters ONLY play in Tap games.  They cannot play in Career or Challenge games.
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Career and Challenge PCs (also called Permanent PCs) can also play in Taps, but they do not earn xp or keep treasure after the module.  Instead, they will earn Seals to carry back with them to their Career or Challenge game as we have done for years.  Nothing changes for Permanent Characters.
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''What are Tap PCs?''
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Tap PCs are characters created to play, earn xp, and earn treasure in Taps only.  They must be posted to google docs (our place to story documents) and updated after each module.
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They can only sign up for Tap games that are within 2 levels inclusive of the stated Tap level.  (Ex:  A module is declared to be set at 5th level.  Tap PCs from 3rd level to 7th level can sign up for the game.)  Do note that the Tap DM will NOT be adjusting the level of the tap for lower or higher level PCs.  So if you sign up for a game that is too high, you’re going to get more xp, but you are also going to be playing in a game higher than your level.  This is especially risky for you and possibly hazardous for the other PCs that will be depending on you.
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''What are Permanent PCs?''
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Permanent PCs are characters that play in a Challenge or Career game.  They do not earn xp in Tap games.  Instead they earn Seals to take back with them to their permanent game. (see below)  Permanent PCs can play in Taps of any level, if they are willing to adjust their level and character worth to meet the DMs requirements.
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How do things happen “in character” from the PC’s point of view?
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--A number of Magic Tapestries (Taps) hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure inside the T (tapestry).
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--To enter the Tap and begin your game, a PCs must simply post that they are doing so. The PCs will then find themselves in whatever location the DM has chosen and may begin posting on the designated Tap board.  The Tapestry is not visible from within the “game” until the end of the adventure.  If PCs choose to exit the Tap when a death occurs, the adventure ends.
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--At the end of a Tap adventure, the tapestry will appear near the PCs so that they can exit and return to the GG.  Then the players can celebrate their successes in the GG and prepare for their next Tap adventure!
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''What happens if a PC dies in a Tap?''
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-- If a PC dies within a tapestry, the body floats out of the Tap, and back into the GG.  There it will be raised by the GG Priest in Residence.  Resurrections have no effect when cast from within the Tap.  The dead PC will instead be raised out in the GG for free.  The raised PC may not re-enter the Tap until the encounter in which they perished is concluded and the DM gives approval for re-entry. 
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''How many Taps can I play in at once?''
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-- Players can have different PCs in two Tap games at a time, while running a third in the GG. Players may only play 1 PC in any Tap game.  The SAME PC cannot be in more than one Tap at a time.
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''What is a Tournament Tapestry?''
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--A tournament Tapestry is a tapestry organized as a tournament.  Multiple instances of an adventure will be signed up for and played.  The Tap DM and the Players will vote for the top PCs which then advance to the next round of the tournament.  Tournament winners will receive stated treasures, xp bonuses, and titles to be posted on the Internet (Ex:  Gladiator of the Year 2008)
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''What other awards can I earn?''
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--Each year, one player will be selected by the MDM over the Ts to receive the T Player of the Year Award.  This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character.
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--Other awards may be designed in the future to honor different PCs for different reasons.  Stay tuned!
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'''3.1 Additions Credits Games and Prizes'''
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All House games have a minimum bet of 5 chips and maximum bet of 25 chips.
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All GG guests get 100 credits. All GG Guests are 5th level and should be posted on Google.  Starting XP is 10,000 the minimum for 5th and each PC has 9,000gp to spend.
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'''Getting More Credits'''
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Participation:  5 chips per post a day, distributed Weekly
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Joining a Tapestry:  25 chips
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Succeeding at Tapestry:  25 chips
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Picking Someone’s Pocket:  Frowned on, but not against the rules
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''Games'': (see below)
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''Dagger and Axe boards.''
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5 chips to play winner takes all. 
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3 Throws highest total Wins the game
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Weapons supplied by the establishment.  Non Magical, non masterwork quality.
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Target has 4 rings
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Outer AC 15 worth 1 point
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Middle AC 20 worth 2 points
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Inner AC 25 worth 4 points
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Bullseye AC 30 worth 6 points
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Range for axe and dagger is 10’  Boards can be set up to 40’
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At 10’ there is no range penalty    Novice
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At 20’ there is a -2 range penalty  Advanced
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At 30’ there is a -4 range penalty  Expert
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At 40’ there is a -6 range penalty  Master
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At 50’ there is a -8 range penalty  Dragon
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''Betting Wheel '' 3d12-3 provides results 0-33
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Numbers odds
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0  33:1 
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1-10  2:1
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11-20  2:1
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21-30 2:1
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31-32  2:1
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33  33:1
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Odd 1-33  1:1
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Even 2-32  1:1
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''War''
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There are 5 rounds
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Each player places a bet 5-25 each round
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Roll 1d12 high roll wins the round and the chips
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If a tie each player adds 10 to his wager and rolls 1d12 again, with the high roll taking the pot.  Additional ties, repeat the additional 10 bet and 1d12 roll.  Eventual winner takes the pot and the game moves to the next round
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'''Glittering Prizes'''
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500 Chips= lotto prize
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1000 Chips = 500 xp
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1500 Chips = goblin seal
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2000 Chips = 2000gp
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'''Dead people can come into the GG?'''
  
==Appendix 1: Seals==
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Yes, just as you can dream of your long-dead grandmother, your long-dead grandmother can take a long-summer’s nap in the Lands of Rest and enter the inn to visit you. So people of legend, from the present and the past visit the inn.
  
All tapestry and other non-permanent game treasure will be in the form of seals. Seals consist of a thin wafer with an imprint of an Old-Woldian alphabet letter imprinted in it. It is an Official Woldian Magic-Item Type. Seals stick to clothing, armor, skin, and anything else that is considered being worn by the owner. It cannot be sundered or removed without the "will" of the owner. If the owner dies, they lose their magical properties forever and disappear. Seals can be activated in various ways such as tapping, breaking them into, tossing them, etc. The seal reveals its method of activation to its owner. Seals activated by tapping are activated as a Free Action. Seals that must be broken or thrown, etc. by the owner to activate them cost the owner a Move-Equivalent action when this is done. Once used, the item disappears.
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'''Can I wager and bet within the GG?''' [Warning! Dated, not in current use!]
  
Seals are normally group affecting one-time-use items that have very short durations and minor magical effects. They are usually considered less potent than potions, but this is not always the case. Seals that affect individuals only do exist, but they are rare. Some seals also can edge on the powerful. But this is very rare and goes against the spirit of the concept.
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The GG uses a chip system to keep coin within the GG separate from our permanent games. All House games have a minimum bet of 5 chips and maximum bet of 25 chips. All GG guests get 100 chips when they first arrive. All GG Guests must be altered to 5th level when doing anything that requires the use of information from a character sheet such as using a skill, attacking, or casting.. Starting XP is 10,000 the minimum for 5th and each PC has 9,000gp to spend.  Link the 5th level version of your PC in the Name Field of each post, as we do in our permanent games.
  
Obvious ideas for seals:
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'''How do I earn more chips?''' [Warning! Dated, not in current use!]
  
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Joining a Tapestry: 25 chips Succeeding at Tapestry: 25 chips Picking Someone’s Pocket: Frowned on, but not against the rules.
  
+1 to hit for 3 rounds for the group.
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'''Games:''' [Warning! Dated, not in current use!]
  
+1 to saves
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Dagger and Axe boards:<br>
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''5 chips to play winner takes all.<br>
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''3 Throws highest total Wins the game<br>
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''Weapons supplied by the establishment. Non Magical, non masterwork quality.<br>
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''Target has 4 rings<br>
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''-- Outer AC 15 worth 1 point<br>
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''-- Middle AC 20 worth 2 points<br>
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''-- Inner AC 25 worth 4 points<br>
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''-- Bullseye AC 30 worth 6 points<br>
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''Range for axe and dagger is 10’ Boards can be set up to 40’<br>
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''-- At 10’ there is no range penalty Novice<br>
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''-- At 20’ there is a -2 range penalty Advanced<br>
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''-- At 30’ there is a -4 range penalty Expert<br>
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''-- At 40’ there is a -6 range penalty Master<br>
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''-- At 50’ there is a -8 range penalty Dragon<br>''
  
+5 vs. fire for 3 rounds.
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Betting Wheel<br>
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''3d12-3 provides results <br>
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''0-33 Numbers odds 0 33:1<br>
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''1-10 2:1<br>
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''11-15 1:2<br>
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''16-20 1:3<br>
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''21-25 1:2<br>
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''26-30 2:1<br>
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''31-32 6:1<br>
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''33 33:1<br>
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''Odd 1-33 1:1<br>
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''Even 2-32 1:1<br>
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''Any specific number 4:1
  
More Creative ideas for seals:
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War<br>
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''There are 5 rounds<br>
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''Each player places a bet 5-25 each round<br>
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''Roll 1d12 high roll wins the round and the chips<br>
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''If a tie each player adds 10 to his wager and rolls 1d12 again, with the high roll taking the pot. Additional ties, repeat the additional 10 bet and 1d12 roll. Eventual winner takes the pot and the game moves to the next round.
  
Group potions allowing group invisibility, water breathing, gaseous form and the like, but lasting for only a short time.
 
Group can talk telepathically with each other for a short time.
 
Group can all hide inside the item for a short time.
 
Individual in group can get a +10 to any bluff check one time during the next 5 days of posting.
 
Item acts as a boon gift for Gargul in case someone dies. It helps to appease Gargul when asking for the life of a comrade.
 
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==Appendix 2: Basic Rubric for determining Tap Treasures (Seals)==
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==The Magic Tapestries 4.0==
  
This is the standard rubric used to determine T Treasure. DMs may include their own criteria that are module based for their T Treasure Rubric, if they desire to.
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'''What is a Tapestry?'''
  
Poor/Failure--fails adventure (no T treasure)  
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OOC, A Tapestry (Tap) game is a pickup-game so that players can participate in more modules than the one permanent game that they are allowed as a Woldian. Tapestries can be of any level or variant of D&D play. Tapestries of non-D&D role-playing games may also be offered.
2. Below Expectations--succeeds in adventure, in some sort of partial way or unnecessary multiple deaths occur (no T treasure)
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Meets Basic expectations--beats module, but just barely (possible single Seal of weak power)
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Exceeds expectations--not only conquers module, but also does so with style, great role-playing, and creative thinking (2-3 seals per character)
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Above and beyond--incredible teamwork, heroism, great success in all areas of module, uses creative solutions, accomplishes tasks with great honor and aplomb. (3-5 seals per character)
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==Appendix 3: Expiration of Seals==
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'''How do I sign up to DM a Tap Game?'''
  
Starting with an announcement about the end of January 2004, by the Master of Taps (Justin), all seals will expire after a time.
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The GG DM is the authority over all Tap games. The GG DMs approves all Tap modules, oversees when Taps are offered, signs up DMs to run a Tap, recruits the players, and accepts them into your game. To run a Tap game, simply contact the GG DM and sign up for a month to start your Tap. You will be helped from that point.
  
Official Seal Expiration Schedule (2nd revision):
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'''Do I have to run a Woldian adventure in a DnD game?'''
  
All current "non-colored" or "clear" seals expired on December 31, 2004.
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We prefer that most of our Tap Games be Pathfinder.  However, other game systems may be used, such as Paranoia or Shadowrum.
  
We now use a color system for the giving of seals:
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'''How do Tap games start?'''
  
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Once the module is approved by the GG DM, the DM waits for the month when the game is set to begin. The GG DM will handle the advertising of your game by emailing the Wold as well as posting the “advertisement” for your module in appropriate places. He will assign the game to a specific Tap board. PCs sign up for the game by posting with the character they plan on using in the GG. The GG DM(s) will take the first 8 players to sign up and assign them to the forming Tap game.
  
white seals = Jan-June 2005 (expire June2006)
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Once a player is accepted into the Tap, they may post in the GG that they are entering the assigned tap board, such as the . On that board, the players and DMs may discuss things while preparations are made for the tap to begin. The DM will announce all the specifics for the tap, such as character wealth requirements, any magic limits, character level, etc.  Hit points are rolled on the Loot ‘N Booty Board (LnB). Character sheets are completed and sent to the DM or linked to your PC name in the name field.
green seals = July-Dec 2005 (expire Dec2006)
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golden seals = Jan-June 2006 (expire June2007)
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The DM and his players are encouraged to have all PCs approved and ready to go within 5 posting days. Any PCs not approved by the DM when the game starts are left behind in the GG until the sheets are approved.  It is also possible that anyone not ready to go when the game starts may be replaced.
black seals = July-Dec 2007 (expire Dec2008)
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etc.
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Expiration dates will be set for one year after the seal has stopped being given.
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Any seals listed by a player without their color explode causing any effect that the DM wishes.
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'''How do Tap games end?'''
  
The Master of Seals keeps a master seals list.
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When the Tap module is over, the Tap DM posts on the Tap board that the GG tapestry appears near them. The PCs then post that they are exiting the tapestry. The DM posts on the GG that the players have returned from their tapestry adventure and it is over.  This final DM post in the GG serves as a bookmark to show in the archives when the Tap ended.
  
Everyone has to send all Seals actually given to the seals master with the following information:
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'''Can I earn treasure and experience in Taps?'''
  
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Yes and no.  Tap DMs may give out xp and treasure; however, it may not be taken back to your permanent Woldian game.  If you are playing your permanent game PC in the tap, we will allow the DMs to give the character a memento or souvenir that meets the lottery requirements for a gift.  All rules for “gifts” apply [See [[Gift Rules]].
  
-Name of seal
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If the PC was created only to play in Tap games, we will allow the PC to keep xp and treasure, in case he plays in a future tapestry.  However, all equipment must be both approved by the next TAP DM and meet his or her wealth requirements.
-Color and Date of Seal
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-DM and game/situation for the award
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Thus any DM wanting to check the validity of a seal can ask for that information from the Master of Seals.
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Any seals not on the Master Seal List explode causing the DM to undergo one full day of derision in the Loot n Booty Tavern.
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'''How do things happen “in character [IC]” from the PC’s point of view?'''
  
------------------
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A number of Magic Tapestries (Taps) hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure while inside.  Do note that those in the GG can watch what is happening inside the tapestry.  There are no secrets, well usually.
  
==Appendix 4: Grandfather clause involving clear to white seals Dec. 2004==
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'''What happens if a PC dies in a Tap?'''
  
(emailed to all Woldians on Dec. 30, 2004)
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If a PC dies within a tapestry, an exit point, looking like the tapestry itself, will appear nearby.  The body floats through the exit, out of the Tap, and back into the GG. There it will be raised by the GG Priest in Residence for free.  Dead PCs will usually spend one day being resurrected and then may reenter the Tapestry and continue on their adventure. Note that if the party is in combat, the DM may decide that the formerly dead PC cannot enter until that combat is over. Note that PCs may not be resurrected from within any tapestry.
  
Ok, we're going to allow all seals given since July 1st of 2004 to be automatically changed now to the new "white" color.
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'''How many Taps can I play in at once?'''
  
This can only be done with your permanent game DM. They will note the change on your sheet and the color can only be changed with their permission. DMs note this on your board with a private post.
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Players can play in two different Taps at the same time. They must be using different PCs in each one. In addition, they may run a third PC in the GG in two Tap games at a time, while running a third in the GG.
  
Ex: Sarah's character Goofus has had the following clear seals changed to white as they were given out after June of 2004.
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'''How long can a Tap last?'''
  
Seal of Honor (Gold Tapestry given August 2004 by DM Dragon)
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The simple answer for this is that Taps last for one module.  However, certain taps prove to be popular.  So we do allow for a “sequel” to the original.  Here are the rules, written from the Tap DM’s point of view.
  
Seal of Forgiveness (Scarlet Tapestry given December 2004 by DM Demon)
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-- A Tap DM cannot run two taps in a row with the same folks.
  
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-- The Tap DM must run a tap for different people before doing his sequel.  In this different Tap, the DM must prioritize for people who did not play in your previous tap before admitting any previous players.  The DM may run the same tap as before if he wants, but again, this requires different players.  The sequel is most likely for the original players of the Tap that spawned the sequel.
  
The character sheet should note the date of the DM's private post. If the sheets do not show this, the change is not official.
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-- No campaigns. There is a limit of ONE sequel without special permission from CDM Jerry.
  
The window of time for this change is now through Jan 31, 2005. After that, no further seals can be changed from clear to white.
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'''What is a Tournament Tapestry?'''
  
------------------
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A tournament Tapestry is a tapestry organized as a tournament. Multiple instances of an adventure will be signed up for and played. The Tap DM and the Players will vote for the top PCs which then advance to the next round of the tournament. Tournament winners will receive stated treasures, xp bonuses, and titles to be posted on the Internet (Ex: Gladiator of the Year 2008)
  
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'''What other awards can I earn?'''
  
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-- Each year, one player will be selected by the MDM over the Taps to receive the Tapestry Player of the Year Award. This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character. This will also be listed on Woldipedia in an appropriate location.
  
This page updated 1 September 2005 by Kim McCoy. Text from Rulesmeister Kent Lewis.
+
-- Other awards may be designed in the future to honor different PCs for different reasons. Stay tuned!

Latest revision as of 11:48, 17 December 2015

The Giggling Ghost Inn and Tapestry Game Rules 4.0

Edited by Jerry on 2014 JUL 01

The Giggling Ghost

What is the Giggling Ghost Inn (GG)?

In character, The Giggling Ghost is the “Happy Hunting Grounds” for all adventurers in The Wold. Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves. Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com. PCs role-play: relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.

The actual location, within The Wold, for the GG is in the Floating City on Fence Level.

Here’s the map showing where it is physically within that city.

A map of the GG floorplan is available.

Do adventures happen inside the GG or just in the magical Tapestries?

Every now and then, there will be an advertised GG scenario and an adventure will occur within the tavern and inn. Any Woldian may run a GG scenario. GG adventures follow the Tap rules below in all respects.

What Games and Contests are within the GG?

There are dagger throwing lanes in the SE corner of the main floor of the tavern. Both daggers and axes can be thrown in the lanes. There is also a small arena in the SW corner. Any contest from the famous “Turtle Races” to “Drunken Wrestling” can occur in the arena. Finally, there is a game designed around the insane drink of the house, The Green Gnomish. the GG DM has the rules for all the contests that have been played so far.

How do I get my PC to the GG?

That’s easy -- go to sleep. Dream of it and you are there, entering through one of the various Magical Fireplaces within the tavern. Stay as long as you want, because time does not exist here.

Do I remember what happens in the GG?

In character, the answer to this is complicated. At times, you remember clearly the instructions given to you in the GG for the nearby dungeon you have plans to explore. At other times, it is just like a dream, fading from memory shortly after awakening.

Out of character, memory of what happens in the GG is left to the players, unless your Tap DM or the DMs of the GG specifically say that this event cannot be remembered upon exiting the GG inn.

Dead people can come into the GG?

Yes, just as you can dream of your long-dead grandmother, your long-dead grandmother can take a long-summer’s nap in the Lands of Rest and enter the inn to visit you. So people of legend, from the present and the past visit the inn.

Can I wager and bet within the GG? [Warning! Dated, not in current use!]

The GG uses a chip system to keep coin within the GG separate from our permanent games. All House games have a minimum bet of 5 chips and maximum bet of 25 chips. All GG guests get 100 chips when they first arrive. All GG Guests must be altered to 5th level when doing anything that requires the use of information from a character sheet such as using a skill, attacking, or casting.. Starting XP is 10,000 the minimum for 5th and each PC has 9,000gp to spend. Link the 5th level version of your PC in the Name Field of each post, as we do in our permanent games.

How do I earn more chips? [Warning! Dated, not in current use!]

Joining a Tapestry: 25 chips Succeeding at Tapestry: 25 chips Picking Someone’s Pocket: Frowned on, but not against the rules.

Games: [Warning! Dated, not in current use!]

Dagger and Axe boards:
5 chips to play winner takes all.
3 Throws highest total Wins the game
Weapons supplied by the establishment. Non Magical, non masterwork quality.
Target has 4 rings
-- Outer AC 15 worth 1 point
-- Middle AC 20 worth 2 points
-- Inner AC 25 worth 4 points
-- Bullseye AC 30 worth 6 points
Range for axe and dagger is 10’ Boards can be set up to 40’
-- At 10’ there is no range penalty Novice
-- At 20’ there is a -2 range penalty Advanced
-- At 30’ there is a -4 range penalty Expert
-- At 40’ there is a -6 range penalty Master
-- At 50’ there is a -8 range penalty Dragon

Betting Wheel
3d12-3 provides results
0-33 Numbers odds 0 33:1
1-10 2:1
11-15 1:2
16-20 1:3
21-25 1:2
26-30 2:1
31-32 6:1
33 33:1
Odd 1-33 1:1
Even 2-32 1:1
Any specific number 4:1

War
There are 5 rounds
Each player places a bet 5-25 each round
Roll 1d12 high roll wins the round and the chips
If a tie each player adds 10 to his wager and rolls 1d12 again, with the high roll taking the pot. Additional ties, repeat the additional 10 bet and 1d12 roll. Eventual winner takes the pot and the game moves to the next round.


The Magic Tapestries 4.0

What is a Tapestry?

OOC, A Tapestry (Tap) game is a pickup-game so that players can participate in more modules than the one permanent game that they are allowed as a Woldian. Tapestries can be of any level or variant of D&D play. Tapestries of non-D&D role-playing games may also be offered.

How do I sign up to DM a Tap Game?

The GG DM is the authority over all Tap games. The GG DMs approves all Tap modules, oversees when Taps are offered, signs up DMs to run a Tap, recruits the players, and accepts them into your game. To run a Tap game, simply contact the GG DM and sign up for a month to start your Tap. You will be helped from that point.

Do I have to run a Woldian adventure in a DnD game?

We prefer that most of our Tap Games be Pathfinder. However, other game systems may be used, such as Paranoia or Shadowrum.

How do Tap games start?

Once the module is approved by the GG DM, the DM waits for the month when the game is set to begin. The GG DM will handle the advertising of your game by emailing the Wold as well as posting the “advertisement” for your module in appropriate places. He will assign the game to a specific Tap board. PCs sign up for the game by posting with the character they plan on using in the GG. The GG DM(s) will take the first 8 players to sign up and assign them to the forming Tap game.

Once a player is accepted into the Tap, they may post in the GG that they are entering the assigned tap board, such as the . On that board, the players and DMs may discuss things while preparations are made for the tap to begin. The DM will announce all the specifics for the tap, such as character wealth requirements, any magic limits, character level, etc. Hit points are rolled on the Loot ‘N Booty Board (LnB). Character sheets are completed and sent to the DM or linked to your PC name in the name field.

The DM and his players are encouraged to have all PCs approved and ready to go within 5 posting days. Any PCs not approved by the DM when the game starts are left behind in the GG until the sheets are approved. It is also possible that anyone not ready to go when the game starts may be replaced.

How do Tap games end?

When the Tap module is over, the Tap DM posts on the Tap board that the GG tapestry appears near them. The PCs then post that they are exiting the tapestry. The DM posts on the GG that the players have returned from their tapestry adventure and it is over. This final DM post in the GG serves as a bookmark to show in the archives when the Tap ended.

Can I earn treasure and experience in Taps?

Yes and no. Tap DMs may give out xp and treasure; however, it may not be taken back to your permanent Woldian game. If you are playing your permanent game PC in the tap, we will allow the DMs to give the character a memento or souvenir that meets the lottery requirements for a gift. All rules for “gifts” apply [See Gift Rules.

If the PC was created only to play in Tap games, we will allow the PC to keep xp and treasure, in case he plays in a future tapestry. However, all equipment must be both approved by the next TAP DM and meet his or her wealth requirements.

How do things happen “in character [IC]” from the PC’s point of view?

A number of Magic Tapestries (Taps) hang on the wall of the GG (Giggling Ghost) which at times allow PCs to enter and live through an adventure while inside. Do note that those in the GG can watch what is happening inside the tapestry. There are no secrets, well usually.

What happens if a PC dies in a Tap?

If a PC dies within a tapestry, an exit point, looking like the tapestry itself, will appear nearby. The body floats through the exit, out of the Tap, and back into the GG. There it will be raised by the GG Priest in Residence for free. Dead PCs will usually spend one day being resurrected and then may reenter the Tapestry and continue on their adventure. Note that if the party is in combat, the DM may decide that the formerly dead PC cannot enter until that combat is over. Note that PCs may not be resurrected from within any tapestry.

How many Taps can I play in at once?

Players can play in two different Taps at the same time. They must be using different PCs in each one. In addition, they may run a third PC in the GG in two Tap games at a time, while running a third in the GG.

How long can a Tap last?

The simple answer for this is that Taps last for one module. However, certain taps prove to be popular. So we do allow for a “sequel” to the original. Here are the rules, written from the Tap DM’s point of view.

-- A Tap DM cannot run two taps in a row with the same folks.

-- The Tap DM must run a tap for different people before doing his sequel. In this different Tap, the DM must prioritize for people who did not play in your previous tap before admitting any previous players. The DM may run the same tap as before if he wants, but again, this requires different players. The sequel is most likely for the original players of the Tap that spawned the sequel.

-- No campaigns. There is a limit of ONE sequel without special permission from CDM Jerry.

What is a Tournament Tapestry?

A tournament Tapestry is a tapestry organized as a tournament. Multiple instances of an adventure will be signed up for and played. The Tap DM and the Players will vote for the top PCs which then advance to the next round of the tournament. Tournament winners will receive stated treasures, xp bonuses, and titles to be posted on the Internet (Ex: Gladiator of the Year 2008)

What other awards can I earn?

-- Each year, one player will be selected by the MDM over the Taps to receive the Tapestry Player of the Year Award. This player will have a plaque added to the Wall of Heroes in the GG in the name of their favorite T character. This will also be listed on Woldipedia in an appropriate location.

-- Other awards may be designed in the future to honor different PCs for different reasons. Stay tuned!