Difference between revisions of "What class should I pick"

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(new page to help newbies pick characters.)
 
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Create a character you will sink your teeth into and love for a while. With luck, you'll be playing that character for years to come!
 
Create a character you will sink your teeth into and love for a while. With luck, you'll be playing that character for years to come!
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(Back to [[Character_Creation|character creation]].)

Revision as of 16:17, 11 January 2011

Here's the thing about the Wold ... although we WILL be here for you to play in for a long long time, the fact is the roster of players in the game does change. Sometimes people move to a new game, or drop out, and others come in, such as, perhaps, yourself. So planning a character around "what the party needs" can be very frustrating, because in six months or a year or five the party will need something else.

Our DMs know this and take it into account when creating adventures (what we call modules).

We do plan for our games to run a full ten years in real life from level 1 to level 20, and some games do make it that long. For example, we have a game set to retire at level 20 in July 2011, with a good number of very longtime characters too.

So considering we hope you will be with us for years, and considering that party make-up changes, you really need to pick a character you will enjoy for a long time, NOT one that you think we need at the moment.

Create a character you will sink your teeth into and love for a while. With luck, you'll be playing that character for years to come!

(Back to character creation.)