Difference between revisions of "Ust Delmah"

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(Party Summary/Marching order)
(Party Summary/Marching order)
Line 67: Line 67:
 
Bow/sling bow      magic    n/a   bow     bow     javelin  bow      n/a  javelin  no   
 
Bow/sling bow      magic    n/a   bow     bow     javelin  bow      n/a  javelin  no   
 
Spells Druid    Druid    n/a   no     Bard    Cleric  Wiz&Cl  n/a  Bard    no    
 
Spells Druid    Druid    n/a   no     Bard    Cleric  Wiz&Cl  n/a  Bard    no    
 +
</pre>
 +
 +
 +
== <b>Standard Operating Procedure</b> ==<br>
 +
<pre>
 +
1. Scouting Prep
 +
  a. Darkvision cast by Larien on Airin with Extend rod
 +
    i. Extended Spell Duration: 14hours
 +
  b. Spiderclimb cast by Airin on self
 +
    i. Spell Duration: 40 minutes
 +
  c. Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell
 +
    i. Spell duration: 70 minutes
 +
    ii. Range: 170ft.
 +
  d. Larien casts Mage armor on self and on T’shalla,
 +
        each with an Extend rod and T’shalla’s Pearl of Power
 +
    i. Extended Spell Duration: 14 hours
 +
 +
2. Airin scouts ahead (max range: 150ft) as rest of group waits
 +
  a. Always stays in Message range
 +
  b. Gives okay to follow at distance, unless battle must be joined
 +
  c. Gives coordinates on map where group should not go past that round, if applicable.
 +
  d. Don goggles if necessary.
 +
 +
3. Non-combat Rounds
 +
  a. Spotting & Listening where applicable.
 +
  b. Inspire Competence should be used for the aforementioned only
 +
        if we are not trying to be stealthy.
 +
 +
4. First Combat Round
 +
  a. Pathos or Giovanni Inspires Courage
 +
  b. Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking.
 +
  c. Isilme & T’shalla enter melee or Power Up
 +
        (Enlarge Person on Isilme; Mage Armor on T’shalla if not previously done)
 +
  d. Gaerin to act as Hasted flanker (using boots of speed) and use Sneak Attack
 +
          if possible after Isilme and T’shalla secure frontline.
 +
  e. GRIF & ARTAN move forward and act as flankers/reinforcement
 +
  f. Eclip & Larien cast necessary spells
 +
  g. Pathos or Gio, whoever does not Inspire Courage, attacks or casts spell.
 
</pre>
 
</pre>
  

Revision as of 14:56, 23 March 2009

The Game

Here you can find the latest posts in this game.

Current Events

Here is where you'll find the current combat maps, images or documents that realte to this game.

The Story so far

Well, at least to January 2008...

Archives

The full past history of game posts can be found here.

Characters

These are the characters, past and present, that have featured in this game.

Current Characters

Isilme Bralfah, Drow Fighter/Cleric

Eclip Bralfah, Drow Druid

Airin Moondancer Turnbell, Halfling Druid/Rogue and Fioni

Gaerin Bralfah, Drow Rogue/Fighter

T'Shalla Sunwatcher, Drow Monk

Larien Bancurpi, Drow Cleric/Wizard

Pathos, Drow Bard/Fighter

Giovanni Thornhill, Halfling Bard

Party Summary/Marching order

Standard marching order:
Row 1: Airin (scout)
Row 2: Isilme & T'shalla (shock troopers)
Row 3: Gaerin & Pathos (flankers and/or spell support)
Row 4: Eclip & Artan (reinforcement and/or spell support)
Row 5: Larien & Giovanni (spell support)
Row 6: Grif (reinforcement)

Single file: Airin, Isilme, T'shalla, Gaerin, Pathos, Eclip, Artan, Larien, Giovanni, Grif.

(Bird companions/familiars are not listed above. A list of group items can be found here)

         	Airin    Eclip    (Artan)  Gaerin   Giovanni Isilme   Larien   (Grif)	Pathos   T'Shalla 
Class/level	D4/R3    Druid8   L.Bear   R4/F3    Bard7    F4/C1/P2 W7/C1    griffon  B2/F4    Monk7

Listen (Wis)	11       10       4	   0	    7	     6	      1        6	3        11
Search (Int)	10       2        n/a	   5	    2	     0	      4        -3   	1        4  
Spot (Wis)	9        12       7	   0	    1	     6	      1        10  	0        15	   

Hide (Dex)	23       4        1        10       17       -5       5        10       4        10
Move Silently	19	 4	  1	   10	    15	     -5	      5        2	4        12
(Dex)

Fort. (Con)	7	 8	  9	   4	    5	     13	      9        8       	7        6
Reflex (Dex)	11(12)	 6	  6	   10	    10	     3	      10       7       	7        8	 
Will (Wis)	7(9)	 10       3	   2	    7	     8	      11       5      	9        9	 

AC(w/shield)	23       18(21)   18	   23	    19	     24	      17(21)   20  	19       18	    
Hit Points	56       68       51	   32	    50	     55	      50       59   	42       36	    

Bow/sling	bow      magic    n/a	   bow	    bow	     javelin  bow      n/a  	javelin  no   
Spells		Druid    Druid    n/a	   no	    Bard     Cleric   Wiz&Cl   n/a   	Bard     no	  


== Standard Operating Procedure ==

1.	Scouting Prep
  a.	Darkvision cast by Larien on Airin with Extend rod
    i.	Extended Spell Duration: 14hours
  b.	Spiderclimb cast by Airin on self
    i.	Spell Duration: 40 minutes
  c.	Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell
    i.	Spell duration: 70 minutes
    ii.	Range: 170ft.
  d.	Larien casts Mage armor on self and on T’shalla, 
         each with an Extend rod and T’shalla’s Pearl of Power 
    i.	Extended Spell Duration: 14 hours

2.	Airin scouts ahead (max range: 150ft) as rest of group waits
  a.	Always stays in Message range
  b.	Gives okay to follow at distance, unless battle must be joined
  c.	Gives coordinates on map where group should not go past that round, if applicable.
  d.	Don goggles if necessary.

3.	Non-combat Rounds
  a.	Spotting & Listening where applicable.
  b.	Inspire Competence should be used for the aforementioned only 
         if we are not trying to be stealthy.

4.	First Combat Round
  a.	Pathos or Giovanni Inspires Courage
  b.	Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking.
  c.	Isilme & T’shalla enter melee or Power Up 
         (Enlarge Person on Isilme; Mage Armor on T’shalla if not previously done)
  d.	Gaerin to act as Hasted flanker (using boots of speed) and use Sneak Attack 
          if possible after Isilme and T’shalla secure frontline.
  e.	GRIF & ARTAN move forward and act as flankers/reinforcement
  f.	Eclip & Larien cast necessary spells
  g.	Pathos or Gio, whoever does not Inspire Courage, attacks or casts spell.

Past Characters

Corwin, Dane Bralfah, E'lonika (Nika) Bralfah, Loreel Solar'An, Talzar, Xiean, and Yersinia Bralfah.

Xesor Bralfah, Drow Wizard (walkabout)

Fintarian Bralfah, Drow Ranger (walkabout)

Kaido, Drow Rogue (AWOL)

NPCs

Lady Larvanya Bralfah - Matriarch of House Bralfah.

Lady Athena Bancurpi - Matriarch and priestess of House Bancurpi; aunt to Larien Bancurpi.

Lady Yasume Mylyl - Matriarch of House Mylyl. All members of Mylyl are drow youths from before the fall of It'lal.

Puff - Curious and treasure happy Pseudodragon that can be found about It'lal.

Atrea Bralfah - Older Sister and Traitor to Matriarch Larvanya.


Geography

Dradah Delmah

Dradah Delmah is home to the House of Bralfah, the tribe of Surface Drow. It is located in the Blackheart Woods, part of the Monster Preserve on the Second Plateau in New Elenna.

It-lal

It-lal is Surface Drow first home.

History

House Bralfah: The Surface Drow

House Bralfah is a drow family with deep roots and average standing. While pretty much intact from when the drow’s underground city was destroyed, even house Bralfah, who remained neutral during the power struggles was fairly significantly damaged. Prior to the fall of the city, Bralfah was a fairly insignificant house. Now that the mighty have fallen, House Bralfah has become the pre-eminent house, if not the only remaining one, of the drow.

Surface Drow

This group of Drow has fought their way upward away from their subterranean cousins and into the light. They have broken with tradition and been blessed by Alemi. These Drow have broken with the Matriarchal traditions and now worship any god they wish.

Origins of the Drow

The tale of how the dark elves came to be.

DM Pages

Here are all the resources a DM will need to run this game.