Difference between revisions of "Spell: Lesser Immortal Summons"

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(Clarification / tweak to this spell)
(revamp)
 
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Conjuration (summoning)<br>
 
Conjuration (summoning)<br>
Level: Witch 5<br>
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Level: Bloodwitch 5<br>
 
Components: V, S, DF<br>
 
Components: V, S, DF<br>
 
Casting Time: 1 round<br>
 
Casting Time: 1 round<br>
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Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
Except as noted above and below, this spell is exactly like the [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html Summon Monster spells]. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with your DM to create the exact creature to be summoned each time this spell is cast. The creature should be something reasonably likely to be affiliated with the witch's allied immortal power. If the best choice is a CR 3 or 4 creature, apply a simple template or two to bring it to CR5; if it is CR 6 or 7, apply the young simple template and possibly some other modification to bring it to CR5. The Witch must make a section for this creature on her character sheet.
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Except as noted above, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the bloodwitch's immortal power, and the creature summoned is related to the bloodwitch's immortal power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with the BGC Coordinator to select a Pathfinder Bestiary CR5 creature to be summoned. The same individual creature is summoned each time the spell is cast, so you can only have one Lesser Immortal Summons spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled and the creature is resummoned with all damage cured and all effects (baleful and beneficial) ended.
 
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For inspiration, consider the options below:
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{| border="1" cellpadding="2" cellspacing="0"
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|-
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|+'''Table: Summoned Immortals'''
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|- style="background:#efefef;"
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!Allied Power Theme!!Possible Creatures
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|- align="center"
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|Fey||Satyr or Unicorn
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|- align="center"
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|Natural||Tiger or Large Elemental
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|- align="center"
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|Helpful/Good||Genie or Hound Archon
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|- align="center"
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|Harmful/Evil||Babau Demon or Bearded Devil
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|- align="center"
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|Mad/Chaotic||Chaos Beast
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|- align="center"
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|Deliberate/Lawful||Formian Taskmaster
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|- align="center"
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|-
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|}
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Latest revision as of 08:29, 5 July 2017

Conjuration (summoning)
Level: Bloodwitch 5
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: a summoned creature
Duration: 1 minute per level
Saving Throw: none
Spell Resistance: no

Except as noted above, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the bloodwitch's immortal power, and the creature summoned is related to the bloodwitch's immortal power. Before a player first intends to use this spell in game, visit the Black Genie Center and work with the BGC Coordinator to select a Pathfinder Bestiary CR5 creature to be summoned. The same individual creature is summoned each time the spell is cast, so you can only have one Lesser Immortal Summons spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled and the creature is resummoned with all damage cured and all effects (baleful and beneficial) ended.