Difference between revisions of "Spell: Elf Vision"

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School: Transmutation
 
School: Transmutation
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Level: Cleric 1, Druid 1, Bard 1, Sorcerer/Wizard 1
 
Level: Cleric 1, Druid 1, Bard 1, Sorcerer/Wizard 1
 +
 
Components: V,S,F
 
Components: V,S,F
 +
 
Casting Time: 1 standard action
 
Casting Time: 1 standard action
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Range: Personal
 
Range: Personal
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Target: You
 
Target: You
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Duration: 10 min/level
 
Duration: 10 min/level
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Saving Throw: Will negates (harmless)
 
Saving Throw: Will negates (harmless)
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Spell Resistance: Yes
 
Spell Resistance: Yes
  
The spell grants the spellcaster elven sight. The caster gains low light vision. In addition, he receives a +2 bonus to Spot and Search, and can automatically check for secret doors when he passes within 5 feet of one. These bonuses are similar to the elven ability and does not stack with natural elven sight. The focus for this spell is an eyelash from an elf or a fey creature, usually embedded for safekeeping in a crystal or locket.
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The spell grants the spellcaster elven sight. The caster gains low light vision. In addition, he receives a +2 bonus to Perception checks, and can automatically check for secret doors when he passes within 5 feet of one. These bonuses are similar to the elven ability and does not stack with natural elven sight. The focus for this spell is an eyelash from an elf or a fey creature, usually embedded for safekeeping in a crystal or locket.
  
 
There is a side effect of this spell -- while it is active, the caster is sickened (takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) while carrying or using a cold iron weapon, armor, or shield. When hit with a cold iron weapon, the caster takes an extra point of damage, but is not sickened.
 
There is a side effect of this spell -- while it is active, the caster is sickened (takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) while carrying or using a cold iron weapon, armor, or shield. When hit with a cold iron weapon, the caster takes an extra point of damage, but is not sickened.
  
 
Developed by: Richard, playing Firn'gaer, in the Children of Chaos. Approved by: Cayzle, 24 Feb. 2005
 
Developed by: Richard, playing Firn'gaer, in the Children of Chaos. Approved by: Cayzle, 24 Feb. 2005

Latest revision as of 00:32, 15 December 2010

School: Transmutation

Level: Cleric 1, Druid 1, Bard 1, Sorcerer/Wizard 1

Components: V,S,F

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 10 min/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes

The spell grants the spellcaster elven sight. The caster gains low light vision. In addition, he receives a +2 bonus to Perception checks, and can automatically check for secret doors when he passes within 5 feet of one. These bonuses are similar to the elven ability and does not stack with natural elven sight. The focus for this spell is an eyelash from an elf or a fey creature, usually embedded for safekeeping in a crystal or locket.

There is a side effect of this spell -- while it is active, the caster is sickened (takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) while carrying or using a cold iron weapon, armor, or shield. When hit with a cold iron weapon, the caster takes an extra point of damage, but is not sickened.

Developed by: Richard, playing Firn'gaer, in the Children of Chaos. Approved by: Cayzle, 24 Feb. 2005