Difference between revisions of "Rum (game)"

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(Current Roster)
(The Story so far)
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==The Story so far==  
 
==The Story so far==  
Tales to be had.
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Rum: A New Hope.  Young, eager would-be heroes were recruited from all over the Elennian Penninsuls and arrived at the One Mile Inn outside of South Harbor to meet their contact, WLA Captain Sal Theringer.  He explained that the WLA is taking an active interest in establishing the new merchant city of Rum.  Rum is going to be a cooperative city by all the nations and guilds of the Elennian Penninsula and is intended to open up exploration and merchantile ventures to the west, 6 months travel across the ocean!
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Before starting the city and the WLA outpost, our heroes have to GET there!  And there seems to be one or more factions actively hindering that goal.  First, the young heroes are involved in a brawl, then are barred from getting on thier ship, then their ship's supplies are held by a greedy merchant!  But our heroes overcome all, and they sail with the Fixer Fleet!
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On the ocean there are other dangers, from vengeful mermaids to storms (which scattered the Fleet) to an island inhabited by flying tentacle heads and a seaborne ambush by sahaugin. Founding a new city is difficult!
  
 
==[http://www.woldiangames.com/archives/index.html?game=rum Archives]==
 
==[http://www.woldiangames.com/archives/index.html?game=rum Archives]==

Revision as of 11:57, 19 December 2011

The Game

Here you can find the latest posts in this game.

Current Events

Adventure forthcoming

The Story so far

Rum: A New Hope. Young, eager would-be heroes were recruited from all over the Elennian Penninsuls and arrived at the One Mile Inn outside of South Harbor to meet their contact, WLA Captain Sal Theringer. He explained that the WLA is taking an active interest in establishing the new merchant city of Rum. Rum is going to be a cooperative city by all the nations and guilds of the Elennian Penninsula and is intended to open up exploration and merchantile ventures to the west, 6 months travel across the ocean!

Before starting the city and the WLA outpost, our heroes have to GET there! And there seems to be one or more factions actively hindering that goal. First, the young heroes are involved in a brawl, then are barred from getting on thier ship, then their ship's supplies are held by a greedy merchant! But our heroes overcome all, and they sail with the Fixer Fleet!

On the ocean there are other dangers, from vengeful mermaids to storms (which scattered the Fleet) to an island inhabited by flying tentacle heads and a seaborne ambush by sahaugin. Founding a new city is difficult!

Archives

The full past history of game posts can be found here.

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Harvest Moon the Half-elven Monk

Barratore Steelwind the Minotaur Fighter

Brom the Human Barbarian

Crag Hammerfist the Dwarven Cleric, Pantheon Devotee of the Gods of the Wold

Lemick 4-Leaf Sted the Human Cleric of Waard

Gerox Shale the Gnome Sorcerer

Peza Tefani the Human Twilight Ranger

Past Characters

"Iron Shot" Tom Conroy the Human Fighter (Stayed at the Wemic Village. Tuesday October 18th, 2011 2:30:57 PM)

Leapold the Half-elven Rogue (Went with one of the Fixers in the fleet as apprentice. Wednesday October 26th, 2011 12:34:57 PM)

NPCs

Sal Theringer: Captain of the SeaSprite. A human. Currently remaining behind in South Port.

Artus Morindim: Navigator of the SeaSprite. A crusty halfling.

Carly: Leader of Carly's Heroes. Currently aboard The Leaper.

Hmanas: A sailor. Fell to the kiss of a Batwing-Head (Vargouille) off an uncharted island during the SeaSprite's journey back to the Fixer Fleet after being blown off course by a storm.

The Ships in the Fleet

The SeaSprite: A Sloop, and the ship of our heroes.

The SeaSprite

The SeaSprite Battlegrid

The Leaper: A Ketch, and the ship of Carly's Heroes.

Background

The history and geography of Rum.