Difference between revisions of "Overview of Woldian Spirituality"

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==The Dieties of Woldian Games==
 
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<td colspan="4" height="12" bgcolor="#f5deb3"><font size="-1"><i>PrCs: </i>Undead Hunter, Grim, Soulseeker</font></td>
 
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'''Note''': Domains marked with an asterix are Wold-exclusive. See the god's write-up for details.
 
'''Note''': Domains marked with an asterix are Wold-exclusive. See the god's write-up for details.

Revision as of 11:28, 30 January 2008

The Dieties of Woldian Games

God Responsibilities Symbol Domains Opposed By
Gods of the Wold
Alemi Health Open Hands, Glyph of Health Healing, Good, Protection Marteaus
  PrCs: Healer, Fixer, Paragon
Domi Courage, War Weapons, Anvil, Shield Protection, Strength, War Ga'al
  PrCs: Protector, Hand of Domi
Flower Love, Family Flower, Glyph of Love Good, Healing, Giving* Caeroldra
  PrCs: Server, Troubadour
Pantheon Justice, Fairness Gavel Law, Knowledge, Insight* Jancassis
  PrCs: Justicar, Oathbound
Ffloy Hard Work, Commerce Scale, Glyph of Commerce Law, Protection, Trade* Wardd
  PrCs: Venturer, Oathbound
Gargul Life, Death, Souls Open Eye Travel, Mortality*, Shadow*, Insight*
  PrCs: Undead Hunter, Grim, Soulseeker
Gods of Testing
Marteaus Disease Glyph of Disease Destruction, Evil, Disease* Alemi
  PrCs: Diseased, Tempered, Refined
Ga'al Domination Heartseed Law, War, Domination* Domi
  PrCs: Zealot, Inquisitor
Caeroldra Passion Amphora Magic, Chaos, Charm* Flower
  PrCs: Hand of Love, Obsessed
Jancassis Revenge Helix, Vermin Trickery, Hunting*, Venom* Pantheon
  PrCs: Avenger, Stinger
Wardd Chance, Luck Clover, Glyph of Luck Luck, Chaos, Trickery Ffloy
  PrCs: Mendicant, Obsessed
Gargul Death, Life, Souls Open Eye Travel, Mortality*, Shadow*, Insight*
  PrCs: Undead Hunter, Grim, Soulseeker

Note: Domains marked with an asterix are Wold-exclusive. See the god's write-up for details.

Fair Warnings

All the rules for the new Gods of the Wold are subject to revision as needed, especially if errors or imbalances show up during play. The Gods of Testing generally may not be used by player characters without permission from the Campaign DM. Some prestige classes are not available to player characters. Note that evil PCs are never allowed in the Wold.

Clerics in the Wold

There are four kinds of clergy in the Wold.

  • The generic cleric: this character can honor some or all the Gods of the Wold or the Gods of Testing (but you can't be a cleric and honor gods from both, except that Gargul belongs to both pantheons). This gives the benefit of free choice of two of the Domains listed in the PHB. This is one way to access some of the more rare domains, such as Death, Sun, or Magic. If a generic cleric takes the War domain as one of her two domains, she can choose any simple or martial weapon as her favored weapon.
  • The pure cleric: this character can honor just one god, with benefits and restrictions described in each of the god's write-ups. A pure cleric gains certain special abilities:
    • At 4th level, all pure clerics gain the ability to choose one spell from one of their selected Spell Domains to spontaneously cast. This operates exactly as the Cleric ability to Spontaneously Cast healing spells.
    • At 6th level, all pure clerics gain a bonus of 'cleric level minus 5' to charisma-based skill checks vs. members of their faith. They also get half this bonus rounded down vs. worshippers in the same pantheon.
    • At 8th level, Pure Clerics gain Leadership as a Bonus Feat.
    • At 10th level, all pure clerics gain a price discount of 20% to buy or construct houses, shrines, temples, seminaries, etc. -- IF the construction is in an area with sufficient followers of the Cleric's God to warrant such a building.
    • At 12th level, all pure clerics, if they have been faithful, are eligible to enter the hierarchy of their respective priesthoods. Priests which have chosen to join a sect by selecting a Prestige Class cannot join the hierarchy of their respective priesthood. They instead, may join the hierarchy of their sect.
    • At 15th level, all pure clerics gain the ability to perform spontaneous casting of all the spells from one of their selected Spell Domains. This operates exactly as the Cleric ability to Spontaneously Cast healing spells.
  • The Sect Priest: This character is someone who has multiclassed into one of the Wold-specific religious prestige classes, also known as joining a sect -- even druids and nonreligious characters can join most prestige classes. Note that pure clerics who adopt a prestige class give up the benefits of being pure.
  • The Votary Cleric: This chacter honors an Immortal Power, that is, a potent being who is not a god but who is is nonetheless open to veneration and honor. A Power always has a restricted geographic realm. Within his realm, the votary cleric has full access to his abilities. Outside the Power's realm, the votary cleric is much more limited.
    • No access to high level spells -- Powers can grant clerics only 7th level spells and lower. These clerics with 8th and 9th level slots can use them to cast lower level spells, possibly enhanced with metamagic feats, and for spontaneous casting of curing spells.
    • Only one domain -- The votary cleric gains only one domain, not two. The domain must be chosen from those the Power grants.
    • Gaining gifts -- The votary cleric receives "gifts" which are special class abilities. Each Power offers different gifts. When outside the Power's limited geographic area, the votary cleric loses his gifts. He can only use them in the Power's realm.
    • Restricted Spell Preparation -- A votary cleric can only prepare, or "pray for spells" within his Power's geographic realm. If he uses a spell, he cannot "get it back" until he is in his Power's realm. However, he CAN cast curing spells spontaneously and can prepare and cast his domain spells -- even outside his Power's realm.

Witches and druids who follow a Power do not suffer any of these limitations. Witches may regain both arcane and divine spells in and out of the Power's region, due to the witch's special bond with the Power. Druids who honor a Power nonetheless draw their special abilities and spells directly from Nature, not the Power.

Credits

The Black Cathedral portion of WoldianGames.com is the work of the Woldian Revisionists Commitee: Jerry, Anthony, Jan, Stephen, and Cayzle. Generally, Jerry contributed the god write-ups; Jan, the stories; Stephen, the art; and Cayzle, the PrC write-ups and Web pages. Everybody brainstormed and commented on each other's work. Thanks to Chris for inspiration and feedback on the Justicar. Thanks to Carl for new logos for The Black Cathedral.