Difference between revisions of "Organizations"

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(tidying things up, moving some NPC orgs elsewhere.)
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==[[The Chancers' Club]]==  
 
==[[The Chancers' Club]]==  
 
This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold.
 
This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold.
 
==[[The Club of Connoisseurs of Combat]]==
 
Known throughout the Elennian Peninsula, this exclusive group is made up of masters of arms and those who admire the highest levels of exquisite expertise those masters demonstrate. The members of this organization believe that there truly is an art to combat, and the Connoisseurs are the masters of that art.
 
  
 
==[[Sages Guild]]==
 
==[[Sages Guild]]==
 
The scholars of the House of Sages consider themselves the finest academics the Wold has to offer, and although they are snobbish, secretive and arrogant, they may well also be correct.
 
The scholars of the House of Sages consider themselves the finest academics the Wold has to offer, and although they are snobbish, secretive and arrogant, they may well also be correct.
 
==[[Organization: House Bralfah: The Surface Drow|House Bralfah: The Surface Drow]]==
 
House Bralfah is a drow family with deep roots and average standing. While pretty much intact from when the drow’s underground city was destroyed, even house Bralfah, who remained neutral during the power struggles was fairly significantly damaged. Prior to the fall of the city, Bralfah was a fairly insignificant house. Now that the mighty have fallen, House Bralfah has become the pre-eminent house, if not the only remaining one, of the drow.
 
 
==[[Houses of Dirt City]]==
 
Founded by criminals and refugees, Dirt City is a utopian city of thieves. It is ruled, so to speak, by several organizations, or Houses. These organizations of like-minded rogues each have their own strengths and areas of expertise. They jockey for power and influence, and together they create a dynamic balance that keeps Dirt City peaceful.
 
===[[Houses of Dirt City#House of the Darts|House of the Darts]]===
 
===[[Houses of Dirt City#House of the Keys|House of the Keys]]===
 
===[[Houses of Dirt City#House of the Knives|House of the Knives]]===
 
===[[Houses of Dirt City#House of the Teeth|House of the Teeth]]===
 
===[[Houses of Dirt City#House of the Cloak|House of the Cloak]]===
 
===[[Houses of Dirt City#House of the Wolves|House of the Wolves]]===
 
  
 
==[[Dragon Consortium]]==
 
==[[Dragon Consortium]]==
 
'''Dragon Consortium Organization'''
 
'''Dragon Consortium Organization'''
  
Dragons are a FORCE for good in the Wold. Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well. They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. Dragons are officially considered "knights-at-large" in every kingdom that respects decency.
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Dragon Hero groups are a Force for Good in the Wold. Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well. They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. Dragons are officially considered "knights-at-large" in every kingdom that respects decency.

Revision as of 14:37, 19 September 2016

These groups are generally classified as Organizations and can enhance a PCs backstory, current role-playing opportunities, and even be the focus for entire adventures. . PCs are allowed to be a part of ONE Woldian Organization with the following guidelines:

1. Players will integrate their organization into their roleplay/personality.

2. All Organizations have a cost. PCs will annotate an Organization cost as part of his/her total wealth as if an organization were a magic item and will not exceed the Total Wealth per Level.

3. All Organizations have benefits and restrictions. PCs will annotate benefits and restrictions on their PC Sheet in the appropriate areas (ex: Special Abilities, Feats, Spells, etc)


The Mailed Fist

The Mailed Fist is the largest mercenary outfit on the Elennian Peninsula. Disciplined, highly trained and tactically astute, the warriors of the Fist are a remorseless foe or a powerful ally... for a price.

The Woldian League of Adventurers

The Woldian League of Adventurers has long been the largest, most influential and most popular of all adventuring guilds due to the exceptional support and training it offers as well as its reputation for compassion and heroism.

The Star Mages' Guild

The Star Mages Guild is the principal organization sponsoring wizardly magic in New Elenna. It licenses members who are qualified to provide instruction in the arcane arts, and its members support one another through research and study.

The Chancers' Club

This exclusive adventurers' club is widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Mature, moneyed nobles mount big game hunting expeditions into the heart of the Badlands. Retired and wealthy old veterans sip port in the clubhouse, and reminisce about battles gone by. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold.

Sages Guild

The scholars of the House of Sages consider themselves the finest academics the Wold has to offer, and although they are snobbish, secretive and arrogant, they may well also be correct.

Dragon Consortium

Dragon Consortium Organization

Dragon Hero groups are a Force for Good in the Wold. Dragons help those who can't help themselves: they give to those in need, but not just with gold. They help them learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well. They also help advise, train and assist younger adventuring groups, guiding them to greater wisdom. Dragons are officially considered "knights-at-large" in every kingdom that respects decency.