Item: Eberyon's Tears

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In the Cradle of the Wold live magical oysters who grow tear-shaped pearls. Certain fairies gather these at the command of the King and give them to deserving animals of the Wold.

Each Tear sticks to fur or feather like a burr, so that even unintelligent animals can use them. Tears will also stick to a creature's scales or shell or hide.

Inspired mortals who make Tears usually create them of heavy leaded glass or carved ivory, but these too stick like a burr to the wearer. People can wear one or more Tears in their hair, taking up the hat slot. Each Tear boosts the capabilities of a single natural or unarmed attack -- therefore only one Tear per attack can be worn. Extra Tears fall off. Thus, a wolf can wear a single Tear, aiding its bite. A human can wear one for every unarmed attack he can make in a round, each made with a different fist, knee, foot, or whatever.

Each round of combat, the wearer decides before rolling his attack which Tear affects which natural or unarmed attack. Each Tear boosts a natural or unarmed attack by applying melee weapon special abilities (see chart below) to the attack. Tears do not grant enhancement bonuses, but can offer up to a +5 equivalent in special abilities. For example, a bear with a Flaming Shocking Tear and a Vorpal Tear could apply an additional 1d6 of fire and 1d6 of electrical damage to a single claw attack and potentially bite a creature's head off with its bite attack. Each tear is individually enchanted.

The weapon special abilities available are listed in the chart below. If a wearer has more than one Speed Tear, only one can be used per round. No Tear may have more than a total of +5 modifiers and no creature may can wear Tears with a total of more than +12 in modifiers. For example, an octopus could use four Tears with +1 equivalent abilities and four more with +2 equivalent abilities.

Modifiers:

  • +1 equivalent: Bane, Flaming, Frost, Shock, Ghost touch, Merciful, Thundering, Vicious;
  • +2 equivalent: Anarchic, Axiomatic, Disruption, Flaming burst, Icy burst, Holy, Shocking burst, Unholy, Wounding;
  • +3 equivalent: Speed;
  • +5 equivalent: Vorpal.

Moderate to Great Transmutation; CL 10th; Craft Wondrous Item; Commune with Nature or Planar Ally. Cost: +1 tear = 2,500 gp; +2, 8,500 gp; +3, 18,500 gp; +4, 32,500 gp; +5, 50,500 gp

Developed by Syrdeth Redbow (Scott Hansen) and approved by Cayzle, June 7, 2006.