Difference between revisions of "Feat: Wounding Shot"

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'''Wounding Shot''' [General]<br>
 
'''Wounding Shot''' [General]<br>
You can inflict wounds that continue to bleed.<br>
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This feat is replaced by the Pathfinder Core critical feat Bleeding Critical.
'''Prerequisites''': Weapon Focus (projectile weapon), Sharpshooter level 10.<br>
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'''Benefits''': Choose one type of projectile weapon for which you have already selected Weapon Focus. When you declare you are using this feat before rolling an attack, a successful Wounding Shot inflicts normal damage and continues to inflict 1d3 hp of damage each round after the attack. If you miss, the Wounding Shot is wasted. You may attempt a Wounding Shot once per day for every four levels you have attained, and no more than once per round. A Wounding Shot continues to inflict damage each round until healed by a successful heal check (DC20) or by any kind of magical healing. Wounding Shot damage stacks, so if the Sharpshooter hits the same target three times, it will take an additional 3d3 hp of damage each round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits are immune to Wounding Shots.<br>
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'''Special''': [[Class: Sharpshooter|Sharpshooter]]-only bonus feat
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Latest revision as of 12:27, 20 October 2010

Wounding Shot [General]
This feat is replaced by the Pathfinder Core critical feat Bleeding Critical.