DMs Only: Module Template

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Title:

Game:

Date:

Author:

Summary of Module:

Changes to module when played: 1 paragraph (to be done when the module concludes)

Scene 1:

Scene 2:

Scene 3:

Scene 4:

Scene 5:

End matter:

A: List all NPCs used in the module. If it's the first time for that NPC to be used in the campaign, write a sentence or two describing the NPC. If there are changes in the NPC in this module, note that it is a change and what changed.

B: List all locations used in the module. Describe the location if it's the first time the party has entered this location in this campaign. We're talking places like inns, shops, temples, etc. If there are changes to the location from the last entry, note what has changed and that it HAS changed.

C: Magic Treasure: List all non-standard treasure given in the module with a writeup of what the item does. This should be done to Woldian standards.

D: List the experience for the module. [Remember we are advancing at 3 levels a year for levels 1-3, 2 levels a year after that until 21st level is reached.]

General notes: Give me the level of detail necessary to run the module. Anything beyond that is up to you. Look at your module as you fill in the template with that "focus" in mind. Can my Asst. DM or a sub DM run this with this amount of information?

I do not need monster details for the module. Just the name of the monster, etc. If strategy is needed, include that. You can work up the monster's stats when the combat comes. We are all honorable enough to not cheat "against" the players during combat. There are a number of hidden boards on the Woldian site.