Sargrass Plains Game
Contents
The Game
Here you can find the latest posts in this game.
DM's: Cayzle / Shane Powell / Jerry (guest appearances)
Asst DM: Rich L.
Current Events
The Sargrass Sentinels have helped negotiate use of the remains of a great druid tree to create a series of boats to sail the Sargrass. The ships are being built at Stone Temple. Made mostly of woven grasses with druidwood ribbing, their construction is limited by the lack of skilled weavers. The Sentinels have set out to recruit talent from the Manfri and Harvester factions. The Manfri gave the party a soft no, saying they wish to work with the newcomers to the Sargrass, but that they did not yet trust them. The Sentinels accepted this decision and set out to meet the Harvesters. A small number of Harvesters have agreed to travel to Stone Temple to discuss their potential place in the new coalition being formed, and (hopefully) lend their skills in weaving.
The Story so far
Volume 2 - New Beginings (for the prelude see "History" below)
Scene 1: The Audience (Aug 12 2018) - Duke Abelard Rowan gathers a group daring enough to help build a foothold within the wild region of the Sargrass Plains.
Scene 2: The Nixie Queen (Aug 24 2018) - The group set sail in to the unknown and start exercising a diplomatic path to reach a landing point. But after they meet their new neighbours for the first time they start to wonder if diplomacy will be enough...
Scene 3: The Interlude (Jan 28 2019) - Things take a twist when a strange little fellow turns up who enlightens the adventurers and shows them things that will change their outlooks forever!
Scene 4: Onward to Rattledam (Feb 4 2019)
Volume 3 - A Place Called Home
Scene 1: A town of promise (Mar 4 2019) - The survivors head to the remains of what was once Rattledam to try and start afresh.
Scene 2: Into the grass (Mar 25 2019) - Guided by a scarred monk the group slowly traverse the dangerous grasses as they head towards the crystal mountains.
Scene 3:The Devil is in the Grass (Apr 2019) - things start to heat up for the party...
Scene 4:Sliced Crystal (May 2019) - The party makes their first contact with the crystals
Since then:
- Guided by a scarred monk the group slowly traverse the dangerous grasses as they head towards the crystal mountains.
- The group spends time among the monks before undertaking a quest to find druidwood.
- With the help of a druid and some fey creatures, the group survives a mutation bloom that sets the creatures of the grasslands into a frenzy of fighting.
- The group aids the main body of druids in a battle with the mutated creatures of the Sargrass, and witness the death in battle of the greatest of the druid trees.
- The group returns to the monks at Stone Temple village; the druids have given them the dead druid tree to use.
- Thorondir and Akuno joined the group
- The group travelled from the Stone Temple to Rattledam and helped stage an election
- The group escorted Sprocket back to the Stone Temple to participate in negotiations about the boat to be built
- Discussions on boat-building were attended by several groups of plains-dwellers
- A decision was made to build two or three boats with woven grass hulls; this may take years!
- The group went to the manfri seeking help because manfri are known to be the best weavers but are rejected!
- On the way, they met Haemir again -- but a changed Haemir...
- After the manfri turned them down, the group went to the Harvesters looking for weavers.
- Three years pass as the Maiden is being built.
Chapter 8:The Rhemorhaz (May 2020) - The party makes their first contact with a big monster!
- Rurik and Herbert join the party.
Characters
These are the characters, past and present, that have been featured in this game.
Current Roster
Character Name | Player | Gender | Race | Class | Notes |
---|---|---|---|---|---|
Herbert Bramblerose | Bill S | M | Beastfolk | Paladin | Enthusiastic and likeable |
Elijah "Sol" Solomon | Daniel L | M | Human | Wizard | A noble-born who is always scribbling in a note book |
Haemir Farydark | Rich L | M | Dark Elf | Bloodwitch | Once a handsome scholar sailor, the Sargrass has turned Haemir into something else... |
Rubalad ('Ruby') | Steve K | M | Beastfolk | Twilight Ranger | Striped badger with excellent manners |
Rurik Ironjaw | Robert S | M | Dwarf | Paladin | Follower of Domi |
Thorondir | Kelly B | M | Elf | Druid | An enigmatic druid who prefers the company of animals |
Past Characters
- Akuno Neko [Ken E] - Sorcerer - Catfolk with dubious claims to a royal lineage.
- Arlaise Winterblade [Krystalyn M.] - Elf - Cleric
- Bigby Wolf|[Michael M] - Beastfolk - Druid
- Barnaby Filius Volant [Ayla] - Avian Beastfolk - Wizard
- Caelwyn Alterius [Casey] - Human - Paladin and stern follower of Domi
- Grindar, son of Grindor [Jeremy] Half-Orc - Ranger (moved to diff game)
- 'Lil [Carl] Human - Human hot-headed Cleric red-head with a HUGE hammer.
- Scynir [Amy C.] - Half Elf - Cleric
- Ungy Shipsail [Jort R.] - Human - Bard
- Xel'Aw|[Grant] - Drow Bard learned, gentle and articulate poet.
NPCs
- Ahyoka - a Manfri wise woman with a barbed sense of humour (follows the Walker-Sar).
- (Duke) Abelard Rowan - The patron and money behind the expansion - safe back at Hook City.
- Askel Sturmsen - Chief of Operations (head of the spellcasting contingent) - deceased.
- Broag Ironshield - a tough refugee dwarf with a centre parting and an ugly scar.
- Freakshow - a 'Harvester' elf covered from head to toe in tattoos, with an impressive assortment of nose and cheek rings and a 12" blue mohawk haircut. A follower of the Warper-Sar or evolutionist.
- Mahyawu - a mysterious Manfri Seer who first taught the party about Sargrass.
- Needle - 7' tall and rail thin a 'Climber' (walks on stilts) who makes strange hand movements as he speaks. Needle is helping the party rebuild Rattledam.
- (Father) Nokter Labeo - The Dukes Seneshal (safe back at Hook City).
- Signi Harvaldar - Captain of the expedition - deceased
- Smithira - an ever-practical refugee redhead woman with a high-pitched voice.
- Sprocket Gearhead - a refugee gnome clergyman.
- Thich - a human monk covered in scars from the stone temple in the crystal mountains, able to sing the silent sing that allows passage through them. Also a follower of the Warper-Sar and evolutionist.
- Brother Wierwood - a bald Eye of Gargul who resides at Zayan's temple.
- Shikfast - a tanned, blonde human in her early middle age, with two teenage kids. New Rattledams mayor.
The Maiden's Crew (NPC's)
- Donald 1st-Mate - a competent but a bit rough. not above thumping a head to get things done.
- Thomas XO/ships pilot - smart, educated, but also a bit rough. cusses like a sailor.
- Randy Sailing master/ships carpenter - older, salty, quiet, has a sneaky sense of humor.
- Bob ships surgeon/cook - called 'Bones' by the crew, good with a knife, really outgoing guy, totally unaffected by gore. but runs a clean kitchen and operating room.
- Lance Chief Boatswain - decent half-orc who knows rope like you would not believe. Has lots of stories and tells them well. well-spoken in general.
- Padre ABS Bosuns mate - loves to talk, good at it. Can climb rigging like a monkey
- Mark ABS carpenters apprentice - big-bearded, lots of scars, does not drink on the boat.
- Lucas ABS - a.k.a. 'the kid', still a really good sailor.
- Tim ABS/Ships Marine - a good sailor, retired Mailed Fist mercenary, bloody-minded, works all conversations back around to some form of combat. really talented at doing it though...
Geography
History
Here you'll find links to all the events and history relevant to this game.
Volume One - Before our time...
Sargrass Plains Fiction
Here are any stories written about Characters/Game Events
Important Links
Here are useful links / DM's resources, etc.