The Lich Kurgan
Kurgan the lich (from Into the Woods, the Hobgolins were shouting his name) Blood Lord CR 18 XP 153,600 Drow Lich Aristocrat 4/Necromancer 13 LE Medium undead (Drow) Init +6; Senses darkvision 120 ft.; Perception +30; Aura fear aura (60 ft., DC 21)
DEFENSE AC 22, touch 15, flat-footed 17 (+4 deflection, +2 Dex, +1 dodge, +5 natural) AC 24 w/protection from good) hp 161 (17 HD; 13d6+4d8+98) Fort +10, Ref +9, Will +14 Defensive Abilities rejuvenation; channel resistance +4; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits
OFFENSE Speed 30 ft. Melee touch +11 (1d8+8 plus paralyzing touch) Special Attacks channel negative energy (7d6 DC 21, 11/day), paralyzing touch (DC 23) Arcane School Spell-Like abilities (CL 13th; concentration +21) 11/day—grave touch (6 rounds) Necromancer Spells Prepared (CL 13th; concentration +21) 7th—Waves of Exhaustion (DC 29), finger of death (DC 29), Waves of Exhaustion (DC 29) 6th—circle of death (DC 28), Chain Lighting (DC24), disintegrate (DC 24), guards and wards 5th—cone of cold (DC 24), symbol of pain (DC 27), telekinesis, teleport, wall of force 4th—Resilient Sphere (DC22) cast, arcane eye, black tentacles, dimension door, enervation (2), scrying (DC 22) 3rd—arcane sight, blink, dispel magic, fireball (DC 22), haste, magic circle against good cast on him), nondetection cast 2nd—blindness/deafness (DC 24), command undead (DC 22), eagle’s splendor cast on him, ghoul touch (DC 24), resist energy(fire, cast 30pts), scorching ray, spectral hand 1st—burning hands (DC 20), expeditious retreat, grease, mage armor cast, protection from good cast on him, shield, shocking grasp 0th (at will)—arcane mark, bleed (DC 20), detect magic, read magic Opposition Schools enchantment, illusion
Scrolls: Control undead (DC29) x4, Create Undead x3, Animate Dead x6,
STATISTICS Str 10, Dex 14, Con —, Int 26, Wis 14, Cha 20 Base Atk +9; CMB +9; CMD 24 Feats Ability Focus (paralyzing touch), Combat Casting, Command Undead, Craft Wondrous Item, Dodge, Extra Channel, Greater Spell Focus (necromancy), Improved Channel, Improved Familiar, craft magic arms and armor, Lightning Reflexes, Scribe Scroll, Spell Focus (necromancy), Craft Construct. Skills Appraise +12, Alchemy +18, Bluff +20, Diplomacy +25, Knowledge (arcana) +28, Knowledge (engineering) +20, Knowledge (geography) +15, Knowledge (history) +25, Knowledge (local) +25, Knowledge (nobility) +20, Knowledge (planes) +15, Knowledge (religion) +28, Perception +30, Sense Motive +27, Spellcraft +28, Stealth +25, Use Magic Device +22; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth Languages Aklo, Celestial, Common, Draconic, Infernal, Necril, +3 additional SQ arcane bond (homunculus), life sight (20 feet, 13 rounds/day)
Combat Gear headband of mental prowess (+4 Int/+4 Cha), lesser maximize metamagic rod, Lesser metamagic rod quicken, ring of mind shielding, ring of protection +4, Cloak of Etherealness, Shackles of Compliance*, Boots of Flying, Elixir of Fire Breath x2< crushed pearl worth 500 gp, onyx gems worth 500 gp in total, powdered diamond and opal worth 5,000 gp