Ust Delmah: Standard Operating Procedure

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Marching order

Standard marching order:
Row 1: Airin (scout)
Row 2: Isilme & T'shalla (shock troopers)
Row 3: Gaerin & Pathos (flankers and/or spell support)
Row 4: Eclip & Artan (reinforcement and/or spell support)
Row 5: Larien & Giovanni (spell support)
Row 6: Grif (reinforcement)

Single file: Airin, Isilme, T'shalla, Gaerin, Pathos, Eclip, Artan, Larien, Giovanni, Grif.

(Bird companions/familiars are not listed above. A list of group items can be found here)

Standard Operating Procedure

1.	Scouting Prep
  a.	Darkvision cast by Larien on Airin with Extend rod
    i.	Extended Spell Duration: 14hours
  b.	Spiderclimb cast by Airin on self
    i.	Spell Duration: 40 minutes
  c.	Message cast on everyone, Giovanni & Lady Larien taking turns in casting the spell
    i.	Spell duration: 70 minutes
    ii.	Range: 170ft.
  d.	Larien casts Mage armor on self and on T’shalla, 
         each with an Extend rod and T’shalla’s Pearl of Power 
    i.	Extended Spell Duration: 14 hours

2.	Airin scouts ahead (max range: 150ft) as rest of group waits
  a.	Always stays in Message range
  b.	Gives okay to follow at distance, unless battle must be joined
  c.	Gives coordinates on map where group should not go past that round, if applicable.
  d.	Don goggles if necessary.

3.	Non-combat Rounds
  a.	Spotting & Listening where applicable.
  b.	Inspire Competence should be used for the aforementioned only 
         if we are not trying to be stealthy.

4.	First Combat Round
  a.	Pathos or Giovanni Inspires Courage
  b.	Whichever Bard does not Inspire Courage, should cast Summon Monster to help flanking.
  c.	Isilme & T’shalla enter melee or Power Up 
         (Enlarge Person on Isilme; Mage Armor on T’shalla if not previously done)
  d.	Gaerin to act as Hasted flanker (using boots of speed) and use Sneak Attack 
          if possible after Isilme and T’shalla secure frontline.
  e.	GRIF & ARTAN move forward and act as flankers/reinforcement
  f.	Eclip & Larien cast necessary spells
  g.	Pathos or Gio, whoever does not Inspire Courage, attacks or casts spell.