Difference between revisions of "DM Classes Pages"
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The Ursine Outrider - debated and revised, but never approved. Here are two versions: The [http://www.woldiangames.com//archives/index.php?game=organ&start=1060380921&end=1063654973 original longer 10-level version] and the [[UrsineOutriderRevision|later revised 5-level version]]. | The Ursine Outrider - debated and revised, but never approved. Here are two versions: The [http://www.woldiangames.com//archives/index.php?game=organ&start=1060380921&end=1063654973 original longer 10-level version] and the [[UrsineOutriderRevision|later revised 5-level version]]. | ||
− | The Stone Fist Fraternity, an organization of underground dwarves, and its associated Brother of the Stone Fist prestige class can both be found [http://www.woldiangames.com//archives/index. | + | The Stone Fist Fraternity, an organization of underground dwarves, and its associated Brother of the Stone Fist prestige class can both be found [http://www.woldiangames.com//archives/index.php?game=organ&start=1068139349&end=1069195307 at this link]. |
The [[Woldian Path Walker]] -- an alternative Horizon Walker -- was never approved. | The [[Woldian Path Walker]] -- an alternative Horizon Walker -- was never approved. |
Latest revision as of 23:17, 18 May 2020
Contents
The Blood Witch
This is a version of the Wold-unique base class that saw use until July 2017. FYI only; not for current Wold use!
An even older version is here: Witch.
Unofficial Woldian Prestige Classes
Warning! None of these are approved for PC use. DMs may use them for NPCs -- but check with Jerry!
These two prestige classes of Jancassis, god of revenge, were at one time open to player characters. In 2015 we shifted worship of Jancassis to NPC-only status. The Stinger and the Avenger.
The Ursine Outrider - debated and revised, but never approved. Here are two versions: The original longer 10-level version and the later revised 5-level version.
The Stone Fist Fraternity, an organization of underground dwarves, and its associated Brother of the Stone Fist prestige class can both be found at this link.
The Woldian Path Walker -- an alternative Horizon Walker -- was never approved.
Here is a very early version of the Cradled now no longer used, called the Cradled Emissary. It was inspired by the D&D 3.5 Thaumaturge PrC, with adaptions for the Dark Fae Rising Woldwide Crossover Event.
A very different and complex version of the Cradled, now revised out of existence, can be found here. It was inspired by the PF APG trend of adding varied options to classes, per the Oracle, for example. It was abandoned when the APG was (mostly) banned from the Wold.
Thoughts on playing dragon-oriented classes
Ken E asks: If a character asks for permission to make a Draconic Bloodline Sorcerer or a Dragon Disciple, do I as a DM have the ability to say yes and then inform you, or do I need to seek your permission before I can give a player the go ahead?
Jerry answers: The DM should dig into why the PC wants to take this class, etc. Then the DM should ask the player to email me to ask for permission. We treat Draconic Bloodlines, Dragon Disciple, Shapeshifter, etc. all the same.
Dragons are special. They are also very jealous of their status. If they EVER catch a whiff of a "mortal" being [and yes that's how Dragons view us] either with dragon blood in them or actually having the gall to become a dragon disciple or as a shapeshifter or druid, etc. turning into a dragon form, they will be.....angry. A Dragon Disciple can truly expect a True Dragon to come after him personally at some point in his career.
This is a high danger PC, similarly to playing a priest of the Gods of Testing. It is borderline allowable. I retain the right to refuse the PC if I feel that is warranted. So I give personal permission for any PC builds involving dragons.
It is part of the flavor of the Wold.
Oracle Mysteries & Devotion
These were the rules used for Woldian oracles when that class was allowed.
Oracles do not need to specifically honor a Woldian god or immortal power. Instead, each Oracular Mystery is linked with or tied to one of the Woldian Planes of Existence:
- Battle links to the Estates of Unrest, where many dead souls test themselves in constant warfare, hoping to prove worthy of another life.
- Bones links to the nightmare realm of Kosh Marr, where the undead are rulers.
- Flame links to the Elemental Plane of Fire.
- Heavens links to the Realm of Shadows, a plane of gloaming, of voids, and of cold, bright stars.
- Life links to Haven Far, where many dead souls go for healing and rejuvenation before passing into their next life.
- Lore links to the Valleys of Twilight and the Lands of Yore, where wise Queen Maab holds court.
- Nature links to the Wold's Cradle, home of the fey, a natural wonderland.
- Stone links to the Elemental Plane of Earth.
- Waves links to the Elemental Plane of Water.
- Wind links to the Elemental Plane of Air.
The following revelation is open to all oracles:
Homecoming (Sp): Once per day, as a spell-like ability, you can move yourself across dimensions to travel to the plane with which your oracular mystery is affiliated, or you can return to the Wold from that plane. This is exactly as if you had simultaneously cast Plane Shift and Planar Adaption as a single standard action, affecting only yourself, with the Planar Adaptation lasting for so long as you are on the other plane. You can use this ability once per day at level 7, and an additional time per day at level 13. At 10th level and higher, you may also affect up to one other creature per oracle level that you have. You must be at least 7th level to choose this revelation.