Difference between revisions of "Bas'Anut"

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Dread Lich Mystic Theurge      Bas’Anut               
 
Dread Lich Mystic Theurge      Bas’Anut               
  Character Level: 16      Class/Level: Cleric/Wizard/MT  3/3/10                 
+
  Character Level: 24    Class/Level: Cleric/Wizard/MT  7/7/10                 
 
  STR  13  (13 mod. +1)      INT  24  (16 mod. +7)  Headband+4  
 
  STR  13  (13 mod. +1)      INT  24  (16 mod. +7)  Headband+4  
 
  DEX  12  (12 mod. +1)      WIS  22  (15 mod. +6)  Periapt +4
 
  DEX  12  (12 mod. +1)      WIS  22  (15 mod. +6)  Periapt +4
  CON  -  (  mod.  )          CHA  15  (13 mod. +2)
+
  CON  -  (  mod.  )          CHA  16. (13 mod. +3)
  
HIT POINTS:  129
+
HIT POINTS:  241
 
ARMOUR CLASS:  36      Touch AC:  13          Flat Footed AC: 35
 
ARMOUR CLASS:  36      Touch AC:  13          Flat Footed AC: 35
 
10; Dex+1, Natural Armor+10, Armor+8, Magic Vestment+5, Deflection+2
 
10; Dex+1, Natural Armor+10, Armor+8, Magic Vestment+5, Deflection+2
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SAVING THROWS:
 
SAVING THROWS:
  Fortitude: +16 (+8,  Con +0, Robe +4; Environment +4)
+
  Fortitude: +18 (+10,  Con +0, Robe +4; Environment +4)
  Reflex:    +16 (+7,  Dex +1, Robe +4;Environment +4)
+
  Reflex:    +18 (+9,  Dex +1, Robe +4;Environment +4)
  Will:        +27 (+13,  Wis +6, Robe +4;Environment +4)
+
  Will:        +30 (+16  Wis +6, Robe +4;Environment +4)
  
 
Base Attack Bonus: 8          Grapple:  +8        Environment +4
 
Base Attack Bonus: 8          Grapple:  +8        Environment +4
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Pernament True Sight  
 
Pernament True Sight  
  
Wiz  DC 17+lvl  CL 14   *Necromancy +1DC  **+2DC  Enchantment         4/  6/6/5/4/4/3/2
+
Wiz  DC 17+lvl  CL 22   *Necromancy +1DC  **+2DC  Enchantment  
  
 
Specialist Necromancy Forbidden Evocation & Illusion
 
Specialist Necromancy Forbidden Evocation & Illusion

Latest revision as of 15:28, 29 September 2011

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Dread Lich Mystic Theurge Bas’Anut

Character Level:  24     Class/Level: Cleric/Wizard/MT  7/7/10                
STR   13  (13 mod. +1)      INT   24  (16 mod. +7)  Headband+4 
DEX   12  (12 mod. +1)      WIS   22  (15 mod. +6)  Periapt +4
CON   -   (   mod.   )          CHA   16. (13 mod. +3)

HIT POINTS: 241 ARMOUR CLASS: 36 Touch AC: 13 Flat Footed AC: 35 10; Dex+1, Natural Armor+10, Armor+8, Magic Vestment+5, Deflection+2

ALIGNMENT: Chaotic Evil SPEED: 30 ft

SAVING THROWS:

Fortitude: +18  (+10,  Con +0, Robe +4; Environment +4)
Reflex:    +18  (+9,  Dex +1, Robe +4;Environment +4)
Will:        +30  (+16   Wis +6, Robe +4;Environment +4)

Base Attack Bonus: 8 Grapple: +8 Environment +4 _______________________________________________________________________________ Spells Contingency - Anti-Life Shell Pernament True Sight

Wiz DC 17+lvl CL 22 *Necromancy +1DC **+2DC Enchantment

Specialist Necromancy Forbidden Evocation & Illusion

1.  Shield; Magic Missile; Expeditious Retreat; Unseen Servant; Grease; Comprehend Languages;[*Chill Touch]   
2.  Knock; *Ghoul Touch; Levitate; Glitterdust; *False Life; **Touch of Idiocy; 
[*Spectral Hand]
3.  Blink; Fly; Slow; *Ray Exhaustion; Haste; [*Vampiric Touch
4.  *Bestow Curse; *Enervation; **Crushing Despair; Dim Door; Empty [**Fear] 
5.  **Feeblemind; *Dominate Person; Prying Eyes; Mind Fog [**HT Fear]
6.  **Mass Suggestion; **(HT)Crushing Despair; HT Mind Fog [*Eyebite]
7.   PW Blind; HT Disintegrate

Cleric DC 16+lvl CL 17 (21) *Necromancy +1DC **+2DC Enchantment Magic & Death 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1

1.  Entropic Shield; Shield of Faith; Sanctuary; Deathwatch; Prot Chaos; Prot Evil; 
Comprehend Lang [Magic Aura]
2.  Silence; Death Knell; Desecrate; Resist Elements; Calm Emotions;  
Spiritual Weapon [Death Knell]
3.  Prot elements x2; Blindness; Inflict Serious Wounds; Prayer; [Animate Dead]
4.  *Poison; Inflict Critical; Giant Vermin x2; Empty [Imbue with Spell Ability]
5.  *Slay Living; **Greater Command; Dispel Good; Empty [Spell Resistance (28)] 
6.  Greater Dispel Magic x2; Banishment [quicken Death Knell]
7.   Blasphemy; Inflict Mass Serious Wounds 3d8+21 [*Destruction]

Defenses:

Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +4 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks

Feats: Eschew Materials, Ht Spell, Quicken, Spell Focus Enchantment, Spell Focus Necromancy, Greater Spell focus Enchantment

Equipment

Bracers Armor +4
Robe arch magi Evil  +4 resistance, +2 Deflection +2 SR penetration
Periapt Wis +4
Headband of Int +4
Ring Evasion
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) 3/day
Prayer Beads Standard–Karma(+4 CL on spells); Blessing; Smiting
Stantano’s Vestment  (+1 CL on Spells)
Haversack
Scroll-Disintegrate                         Scroll Quest      
Scroll-Greater Dispel Magic x4 CL 19        Scroll-Cloudkill
Scroll-PlaneShift                           Scroll-Mages Mansion
Scroll-Black Tentacles                      Scroll-Quicken Dimension Door
Glove of Storing; Scroll-Acid Fog                     
Glove of Storing; Scroll-Passwall

Key             Skill Mod. Abil Mod.   Ranks   Misc Mod.
Concentration   Con  +19       0        0
Know Arcana     int  +23       +6      17
Know planes     int  +23       +6      17
Know religion   int  +23       +6      17
Listen:         Wis  +24       +6      10       +8
Sense Motive:   Wis  +20       +6       6       +8
Spellcraft      Int  +23       +6      17
Spot:           Wis  +19       +6       5       +8

LANGUAGES: Common, Elven, Draconic, Abyssal, Celestial, Dwarven