Difference between revisions of "DMs Only: Campaign Traits"

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[8/14 Evil Jerrynote:  These Traits are not yet approved.  We will take them to the BGC for approval at the appropriate time.]
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* Shipmage
 
* Shipmage
  
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You spent several years addicted to choke, a habit that you may or may not have kicked.
 
You spent several years addicted to choke, a habit that you may or may not have kicked.
  
Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill fo ryour.
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Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.
  
 
* Sealegs
 
* Sealegs

Latest revision as of 06:33, 14 August 2011

[8/14 Evil Jerrynote: These Traits are not yet approved. We will take them to the BGC for approval at the appropriate time.]

  • Shipmage

You have been trained in arcane naval warfare, and can cast spells even when battered by the elements.

Benefit: You gain a +2 trait bonus on concentration checks when spellcasting.

  • Marine Combat

You have been trained to fight in the close quarters of ship-to-ship melee.

Benefit: You gain a +1 trait bonus on attack of opportunity attack rolls made with any weapon from the Light Blade and Heavy Blade fighter weapon classes.

  • Sea Dog

You grew up in a dockside town, taking to the seas as soon as you could sign as a cabin boy.

Benefit: You gain a +2 trait bonus on Profession (sailor) checks and any skill checks involving rope use.

  • Wanderer

You're familiar with the treacherous coastlines, currents, and tides of the Yuva Sea, and can use that knowledge anywhere.

Benefit: You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

  • Choke Addict

You spent several years addicted to choke, a habit that you may or may not have kicked.

Benefit: You start with only half of the normal starting wealth, but your knowledge of the choke lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.

  • Sealegs

You have sailed on some of the roughest seas on the Wold.

Benefit: You gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces.