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Swords and Shackles
A Clue


DM Kathy 
Monday May 8th, 2017 10:13:32 PM

Now that the question of ghost ships has been laid to rest, many of you are eager to return your attention to the slavers that can be found in the local waters. Reggie has personal reasons to go after them, as does Zod.

In fact, when he first joined you, Zod had a clue to the slavers, a letter he'd received from a former mentor. Now that you have a moment, you can take a look at the letter and see what you can decipher.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday May 8th, 2017 10:22:57 PM

As the ship sinks, Terser has a thought towards selling tours of the ghost ship in Hometown Harbor. He would need support from Rill to get the appropriate spells cast, but there could be some good tourism from it.

On hearing of a lead to the slavers, Terser is excited both at a chance to rid the seas of one of the worse brands of pirates and also at the chance to recover Reggie's son from his bonds. How many other loved ones will be freed from this venture as well?

Zeoll (Cayzle) (AC26; HP62 of 62) 
Tuesday May 9th, 2017 9:57:16 AM


When the haunted ship is dismantled and scuppered, Zeoll is careful to make an event of it. He does his best to spread the word that the Lionfish have removed yet another threat to the people of Bonetown, this time a raider led by a necromancer. With Biloopl, the Sea Serpent, and this Haunted Ship, Zeoll is hoping to boost the reputation of the Lionfish here in town.

Later, he discusses strategy with his friends.

"Cleaning up slaverry is a good place to starrt in fixing what's wrrong with Bonetown," Zeoll says. "I'm inclined to go to the Captain's Council and tell the captains therre that the Lionfish is declarring warr on slaverrs. Any ship that carrries slaves is ourr enemy, and we will attack on sight. This gives the captains the chance to back us. And if they won't, they'll look bad."

"Anyone have any improvements to the plan?"

Zeoll first goes to the Harbormaster to let him in on the idea, and asks when the next Captain's Council is being held.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Tuesday May 9th, 2017 5:34:51 PM

{ooc: not sure the cost for a balista and the mounting, but Reggie is willing to spend her money on it.}

"If goin after slavers is the next way to go. Then the Bloodkin should be our primary target. I know a little of their waters. but caution would be advised as they can easily out number us." Reggie offers her advice.

Reggie tries to split her attention to the planning and making the arrangements for a balista.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Tuesday May 9th, 2017 6:07:02 PM

Jozhur is happy to finally have a chance to go after the slavers and hopefully help Reggie find her son. He gives Zeoll his input. "I would prefer a little more subtlety, at least until we find Reggie's son. Wouldn't want to scare off all of the slavers too quick. But that is just my opinion. I suppose it also depends on what information Zod has for us.".

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday May 9th, 2017 7:23:54 PM

Bralin regards Zeoll.
"Mayhap we first sound out the captains regarding their thoughts on slavers? Should they be inclined against slavers already, an ultimatum on our part may cause more harm than good."

The dwarf nods at Zod.
"What does your letter say?"

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Tuesday May 9th, 2017 7:57:43 PM

Zod feels a bit put-on-the-spot & unprepared as signs indicate he knows more than he thinks he does, and the others look to him. He gladly hands over what information he has. "Tobias, an old mentor of mine, Captain in the Mailed Fist, retired now, was, I found out, looking into a few disappearances in the island waters here."

"I was returning home to the 'Isles for personal matters, and the Fist requested I check on Tobias, who hadn't reported for a time. I make my way to the City of Rum, easy enough, and find the old warrior's room empty, with a letter and some notes that look as if they were meant for you all..." Zod furnishes what pages he grabbed from the retired Captain's pad. "Not sure if there was more info to be had at Tobias' place... I just thought I'd get this to you and see where to go from there."

He nods to Zeoll's plan, although he agrees with Johzur's preference for stealth. "Scaring off the slavers is what we want," Zod says with a smile, "But it does no good if they hear we're coming so they just pick up and replant elsewhere in the Wold to prey on other goodly folk, putting us further off their trail."

"Maybe if we bring a few to justice, as we did the Ghost Drivers, that will also give our words to the Council more credence."

Zeoll (Cayzle) (AC26; HP62 of 62)  d20+25=26
Tuesday May 9th, 2017 8:28:05 PM


Zeoll agrees with this wisdom. Take the low hanging slaver fruit while they can, get some solid victories under their belts, and after some wins then we can approach the captains.

So he spends some time in town seeing if he can hear word of any slaver ships operating locally, Bloodkin or otherwise.

Gather Info 26

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday May 9th, 2017 8:58:51 PM

Tishe' is all for removing slavers. "We had terrible problems with the Barons in The Sargrass who were slavers. And Cinnamon Valley had a slaver ring, too, headed up by this scum-bag named Skalipy. Slavers bite Grass."

But one question bugs the Spellweaver. "Who are this Bloodkin? If they are slavers I want to know all about them and how they are perverting a great name like 'bloodkin'. Very close to my old Bloodpack." Her eyes glitter dangerously.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Tuesday May 9th, 2017 10:15:18 PM

"Hey Zod, what's your letter say?"

DM Kathy 
Tuesday May 9th, 2017 10:29:01 PM

Reggie looks into buying a ballista. You can get one for 500 gold; getting it installed is a pretty incidental expense.

Zeoll suggests putting the Captains' Council on notice about slavery, but Jozhur and Bralin advise caution. Perhaps it's best to do some investigating of your own first.

Zod once again brings out his letter. Everyone gets a chance to study it. Working together, you realize that parts of the letter are written in an archaic form of the Taur language. Deciphered, these lines describe a location in the Middle Seas. You study your charts, and can find nothing shown there--nothing so much as a reef. As far as you can tell, that area is open ocean. But there is no doubt that's the spot the letter describes.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday May 9th, 2017 10:36:34 PM

"A spot in the middle of the ocean? How reliable are the charts we have of this spot anyway? And the Gods can raise a new island if they so choose, or hot rock could erupt from the ocean floor and do it for them. Either way, it bears investigation."

Zeoll (Cayzle) (AC26; HP62 of 62) 
Wednesday May 10th, 2017 10:05:20 AM


Zeoll explains what he knows about pirate slavers who are known in Bonetown. The Bloodkin are the most notorious and least secretive about their foul deeds. They have a reputation as cannibals. These orcs tend to work their slaves to death. They fly a crooked red skull. The Elfbloods are also known slavers, but they try to hide it. We found out about their slave tendencies when one of their escaped slaves joined our crew for a while. They are a mix of races, and they fly the bloody hand.

That evening, Zeoll studies the map and concentrates on it. He seeks insight about that location in his dreams (Seer Read Dream ability).

The next day, it is time to seek out this location. How long will it take to get there? Zeoll gives the command to weigh anchor with the morning tide.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d100=34 ; d100=9 ;
Wednesday May 10th, 2017 12:06:34 PM

Rill asks that we delay departure for a day. He has a spell to cast that requires 24 hours, and some other preparations. If this is agreed to, he will cast Hallow at the center of the Lionfish. This costs 1,000 GP which Rill is happy to provide. He does not add any other spells to the casting unless someone else wants to front that money (see link.)

He gathers some supplies. He visits a silver smith he knows, and has a silver signet ring enlarged to minotaur size. Likewise he makes his best sizing estimate on a couple other silver signet rings he has. Since it's a rush, he'll pay the man extra for his work. As always, offers to see to any healing the smith or his family may need. He will write a scroll of Plane Shift.Given his Ring of Sustenance, he does not need to sleep more than 2 hours, so that should help.

Rill inform his church where he is headed. Seeking divine guidance, he will cast two Divination spells, asking, "How can we find the island on Zod’s map?” and “What will we encounter on our journey to this island?” (Both succeed with a 34% and 9%.)

----------------------------
Divination - ... a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.


Zeoll (Cayzle) (AC26; HP62 of 62) 
Wednesday May 10th, 2017 12:56:37 PM


Zeoll listens to Rill's plan to cast Hallow, but the old liontaur has deep reservations. "My frriend, if you make the Lionfish into a holy strructurre devoted to Garrgul, how am I going to prray to the Lady and rrecoverr spells herre? Plus, while perrsonally I do not mind yourr devotion to the diety of life and death, I'd rratherr not live in an actual churrch to the god. Since I am a clerric of a differrent one, you know!"

[OOC: Plus, it seems bogus to cast it on a sailing ship rather than on a stationary place / building. Plus, Zeoll has 8 hours a day of Magic Circle vs Evil already via his two Horns of Goodness.]

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday May 10th, 2017 4:13:12 PM

"You could fight it out! Winner gets the Hallow the fore, the other gets the stern! Besides, that invisibility purge sounds like a pretty neat feature, considering that's how those guys got away from us the first time. "

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday May 10th, 2017 4:15:05 PM

Bralin makes a quick trip to the Catacombs, and then settles in to wait for the Lionfish's departure.

To while the time, the dwarf carves a piece of soapstone, its shape still undefined.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Wednesday May 10th, 2017 5:22:44 PM

"My good Zeoll, while I will call upon Gargul's divine power to create the Hallow effect, it will not consecrate the area to Gargul, nor to any deity for that matter. It merely protects those aboard as if they were under a Magic Circle against Evil. Evil summoned creatures will be held at bay, and we will be protected from mental control. I cannot see where this would give anyone offense. Well, except for those dedicated to the precepts of evil that is. Maab may be a bit chaotic from time to time, but I do not believe she would mind the ship providing such protection."

------------------------------
(Nothing in the Hallow spell suggests it is devoted to any deity or ethos beyond being a "good" spell.)

Zod |&| Kunda (Damarr) HP: 99|70 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Wednesday May 10th, 2017 5:50:06 PM

Plying his connection with the natural Wold to the tenets of Imod, best he can, utilizing the power set there by the King & Queen of the Fey, Zod is pretty neutral about sailing on a ship Hallowed by the God of Death. That is, until Terser suggests they duke it out for the right to a divine patron. "Well now, there aught to be a place for Domi on the ship as well, don't you think?" Zod says with a laugh, bobbing his fists in a mock boxing stance before giving Rill a friendly clap on the back.

"So long as your spells keep us off his docket, I'll gladly walk the deck of Gargul's holy ship." He tells the white-clad priest with a big grin.

Before they leave, Zod asks the Black Lions about a Sages' Guild presence in Bonetown, and looks about the island for any of the scholars. The minotaur also intersperses his favorite carving pastime with what looks like a lot of doodling, copying and reworking a few of the symbols etched into the minotaur's skin.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday May 10th, 2017 8:55:55 PM

Tishe' is fascinated if distracted about the map. "Sounds like we have a place to go!"



(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Wednesday May 10th, 2017 10:35:11 PM

If it can be done without getting in the way of the large crew members, Jozhur assists Reggie with acquiring a ballista and getting it fitted to the Lionfish. While not much in the way of siege weaponry, it would be better than nothing. He will pay half the cost if it is possible.

He ponders Rill's idea of Hallowing the ship. "I suppose a permanent bless spell would be nice. How much would that cost?"

DM Kathy 
Wednesday May 10th, 2017 11:01:51 PM

Terser immediately questions the accuracy of your charts, and points out that new islands can appear if the circumstances are right.

Zeoll decides to sleep on the matter. As he dreams, he gets a distinct picture: a sweep of shoreline with two large piers jutting into the sea. You see no other structures; only a lot of vegetation.

Rill casts Divination. "How can we find the island on Zod's map?" Follow the signs you have been given. "What will we encounter on our journey to this island?" Nothing you do not bring with you.

Tishe' is also interested in the directions in Zod's letter--which, your DM feels compelled to point out, are not a map, even though everyone seems to think they are. :) They are directions; a description of a location written in words. There is no map--unless one of you creates one.

Bralin makes a quick trip to the Catacombs, while Jozhur endorses Reggie's ballista idea--if it can be done without interfering with anybody's movement.

The rest of you are taken with Rill's suggestion of casting a Hallow on the Lionfish, which I'll say more about in email.

Based on the instructions, you believe you'll arrive at the location sometime on the third day after you leave Bonetown.

Zeoll (Cayzle) (AC26; HP79 of 62)  d8+10=11 ; d8+10=17 ; d20+9=26 ;
Thursday May 11th, 2017 8:18:31 AM


After talking with Rill and consulting his own inner sense of his connection to the divine, Zeoll is pleased to have Rill Hallow the Lionfish. "It is a blessing, Rrill, especially to the crrew, the like of which we will not see again on this side of the veil," the old liontaur says. He offers to add Queen Maab's assistance to make the miracle more effective.

[OOC: Spending 2,000 gp and casting Aid to add it to the Hallow. Therefore, everyone of good alignment gains +1 morale bonus to hit and +1 morale bonus vs fear when aboard, and also temporary hit points. Rolling for the bonus hit points added ... rolled a 1, and per Wold house rules, rolling again, hope that's OK ... 17. All good creatures gain +17 hit points aboard the Lionfish.]

Zeoll is happy at last to order Tula to set sail on the heading indicated by the hints in the note, where he expects to find an island with two huge docks, per his dream, which he relates to his friends.

Profession Sailor to help Tula navigate: 26

On the voyage, he tells tales of the Fey King, inspiring those who wish it [Cradled ability - +2 on your first save coming up].

But when the ship is say a half a day's voyage out from the destination, he urges his friends to think about a solution other than just sailing up to the docks. "Perrhaps we should scout out this island firrst, orr send scouts that we summon. In my drream, I saw only vegetation, but if therre arre caves orr buildings hidden in the foliage, we should know that. It may be that we will wish to land quietly and sneak up on the slaverrs, if possible."

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d100=47 ; d100=52 ;
Thursday May 11th, 2017 4:50:59 PM

Rill shares the results of his Divination spells with the party. He is happy to work with the old Liontaur on the Hallow and Aid effect aboard the ship.

Once we are underway, he listens to the old Liontaur's tale of the Fey King. This Fey King seems clever, but rather undisciplined. On the voyage, Rill will again cast a couple of Divination spells, asking "Will we encounter undead on this island we seek?" and "Will we encounter extraplanar creatures on this island we seek?" (rolled 47% and 52% - both succeed.)

Other than that, Rill occupies his time either on deck enjoying the salt air, or below praying. He also tends to any injuries or illness that may occur.
----------------------------
Divination - ... a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.


Zod |&| Kunda (Damarr) HP: 106|70 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Thursday May 11th, 2017 5:11:32 PM

((OOC: Do the Temp HP go away if we leave the ship, and come back when we return, or do they last until used, coming back the first time you board the Lionfish each day and lasting again until used? What if the temp HP are used while still on the ship? It's a constant Aid effect, so wouldn't it technically just replace the temp HP as they are lost?))

While traveling to their mysterious destination, Zod goes through his daily Mailed Fist training regimen with Kunda, allowing Zod to use his Paired Opportunists teamwork feat as if the snake also had the feat.

He is just as eager as ever to listen to the old taur's tales of the Fey.

Zod will offer to Wildshape into an aquatic or aerial animal for reconnaissance, although it's fairly obvious he would prefer not to act as a lone scout unless Zeoll requests it (in which case he'll do it with minimal grumbling... something about a Lantern Archon that Zeoll sent to investigate under similar circumstances).

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+19=25 ; d20+16=31 ;
Thursday May 11th, 2017 5:19:43 PM

Reggie can confirm Zoell and and add her own thoughts. though the Bloodkin are a topic she seems to have nothing but pure hatred of.

Though she does share one thing, "not every bloodkin are so evil. I should know." she adds.

{ooc: Reggie will buy the ballista and make the arrangements to get it installed}

Once at sea Reggie keep a weather eye out for slavers, knowing the Bloodkin tactics she knows what to look for.

{ooc: profession sailor = 27, Perception = 31}

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday May 11th, 2017 6:54:38 PM

"The Bloodkin sound like a good place to start reducing the number of slavers," Bralin agrees.

This is the dwarf's second voyage, so at least he knows his starboard from his port. Bralin observes the crew, and decides a good place to start learning more is this whole deal with the various knots they use in the ropes. Discerning, with approval, that each type serves a purpose, he endeavors to learn their usage as well as tying them.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Thursday May 11th, 2017 6:55:21 PM

Jozhur pays for half the ballista and gets Cato to help install it. "Now, does anyone really know how to use this thing?"

He spends the voyage helping with the sailing of the 'Fish and mingling with the crew, something he didn't do much of as captain.

Jozhur offers to scout once they reach the island, but has no way to actually get to the island from a distance.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday May 11th, 2017 7:54:32 PM

Tishe' continues to be an elemental of juxtaposition. A fairly experienced sailor, she got most of her sailing experience on the Sargrass where water was very rare and very very dangerous. So she is at the same time comfortable and scared about sailing on the ocean. When she starts looking at the water expecting horses of insects to eat everyone at a moments notice, she fingers her Pearl of the Sirene and reminds herself "I'm not in Sargrass anymore"

DM Kathy 
Friday May 12th, 2017 12:52:03 AM

Zeoll is at last persuaded to agree to the Hallow spell, and even contributes to its casting, adding an Aid. He helps Tula with navigation. She doesn't really need help, but seems to appreciate the company.

[OOC: My reading of how the Aid interacts with the Hallow is that it works like a single casting of Aid that lasts an entire year. So, at the time the Aid is triggered, everybody gets the temp HP, which remain until they're knocked off with damage, or until the year elapses. The bonuses last for a year--but only on people who were present at the time of the casting. If you guys get a new member, that person will not get the benefit unless you decide to re-cast Hallow and Aid. Anyway, that's how I read it.]

Rill casts a couple of Divination spells, and learns that you will encounter neither undead nor extraplanar creatures on the island.

As you travel, Jozhur and Tishe' help sail the Lionfish, while Reggie keeps a watchful lookout and Bralin learns all about knots.

Reggie spots land as the sun is rising on the third day; you're about two hours out. Zeoll suggests pausing to reconnoiter from a distance, and Zod reluctantly offers to shape shift into something that can sneak up and check it out.

Do you want to try to scout the island first, or do you want to continue sailing toward it?

Zeoll (Cayzle) (AC26; HP79 of 62) 
Friday May 12th, 2017 7:57:54 AM


Zeoll proposes that the Lionfish lay in wait out of sight of shore. The party can travel underwater to the island. Before we surface and go ashore, we buff up. Zeoll casts Mage Armors and blows his Horn. Tishe can spam us some Invisibility, etc. Once ashore, let Zod, Reggie, and Jozhur go out stealthy like in front a good 100 ft. Then Zeoll, Rill, and Tishe. Then Bralin and Terser. We can use Message cantrips to keep all in touch. We can approach from the far side of the island, away from the docks, and just explore. Maybe talk to animals and plants to find out more. Maybe summon something little and stealthy to scout as well. If we find a building, passwall our way in through some direction they will not expect, and then attack with surprise. Maybe we can find and target leadership before they know what hit them.

He asks Zod if he can divine the location of underwater or under-island caves or tunnels. Commune with Nature? And he asks Tishe about that Weave Elements spell she is famous for. Maybe Rill can call a planar ally to use as a spy or scout?

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday May 12th, 2017 7:04:07 PM

Tishe' is game. Casting eight spells of Invisibility wouldn't reduce her offensive capability by much, but she warns that would only give 12 minutes of Invisibility for everyone. "Maybe it would be better for later?"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Saturday May 13th, 2017 1:08:59 PM

Bralin gears up, but doesn't cast any buffs yet. Regardless of the approach, it will take some time to reach a point where his specialty is required.

He nods at Zeoll's logic on bringing up the rear. Plodding along in platemail is not exactly stealthy.

Zod |&| Kunda (Damarr) HP: 106|70 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Sunday May 14th, 2017 2:27:03 PM

((OOC: Please bear with me as I continue to familiarize myself with the Druid spell list for non-combat situations. I am going to assume Zod prepped Commune with Nature to use once the island is within the spell's 10 mile radius; knowing the rough coordinates of our destination, and also that there's an island there from Zeoll's dream. Just to note, at the Lionfish's listed 96 mile/day travel rate on the wiki, there won't be enough time to prepare that 5th level slot again before we reach the island. Thanks for the spell reminder, C!)

Zod agrees with Zeoll's plan to approach the island from the back, and asks the Captain to wait a few minutes for Zod to better appraise the environment. After the 10 minute casting time for Commune with Nature, Zod sits down in a meditative trance. As his mind and spirit become one with the surrounding 20 miles of the Middle Seas, Zod focuses his attention on the island, learning up to three facts in the following subjects.

Ground or Terrain - Are there caves, underground caverns, mountains, valleys or other significant geographical features, particularly those that would help in a stealthy approach from sea? Can I get the location of these features as part of the same fact?

People - Are there any on the island or surrounding seas? If so, where, roughly? (Assuming this category includes all intelligent creatures that typically form communities?).

Presence of Powerful Unnatural Creatures - Are there any on the island? Where, roughly?

If each "where" is a separate fact, the "where" of powerful unnatural creatures is the least important question to answer, unless there are none present (and therefore no "where") for the other subjects.

Zod shares what he learns with the Bonetown Heroes.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Commune With Nature (Divination) - You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.

In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settings—caves, caverns, and the like—the spell is less powerful, and its radius is limited to 100 feet per caster level. The spell does not function where nature has been replaced by construction or settlement, such as in dungeons and towns.


Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Sunday May 14th, 2017 8:38:57 PM

"I agree with the value of scouting the island, and Zod's Commune with Nature is particularly helpful. My divinations suggest there are no undead or extraplanar creatures on the island. Perhaps the island has a portal to somewhere else. But after a bit of scouting, I suggest a direct approach. We should dock at those piers and have a look about. If we decide to move into the island, we can send the Lionfish safely back out to wait for our signal."

Rill reminds Tula of the two feather tokens he gave her some time back - a Swan Boat as a lifeboat, and an Animal Messenger should she need to contact us. Rill also reminds everyone that he has two Status spells cast from the night before covering the party.

"If any of you do go to scout, I will know if you've been hurt or otherwise affected."

----------------------------
Casting extended versions of Longstrider and Status in the evening before others sleep has been SOP for Rill. He has two Rods of Lesser Extend and a 2nd level Pearl of Power to facilitate this.

DM Kathy 
Sunday May 14th, 2017 10:38:39 PM

As you approach the island, Zeoll proposes a stealthed approach underwater. Tishe' is willing to cast the necessary spells, but warns about spell durations.

Rill is on board with scouting, but suggests a direct approach once the scouting is complete. He casts some spells to help him keep track of his companions.

Bralin gears up, but is noncommittal as regards a specific plan.

Zod takes the time to cast Commune with Nature. You learn that the seabed here is uneven and somewhat rocky, but there are no underwater caves or passages to the island. There are no people other than yourselves on the sea, but there are people on the island, They are away from the shore, perhaps 200 yards from the docks. There are plenty of natural critters, but no powerful unnatural creatures.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Monday May 15th, 2017 1:20:24 AM

Jozhur chimes in, "Well, go ashore away from the docks and approach on foot seems reasonable to me."

Zeoll (Cayzle) (AC26; HP79 of 62) 
Monday May 15th, 2017 10:45:09 AM


Zeoll likes what he hears. If there are no objections, let's follow our plan. But yes, maybe save the Invisibilities for when we get closer. Does casting Passwall end invisibility? Do we want to summon a scout to look around before we get there?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday May 15th, 2017 1:39:42 PM

"Approaching with the small boat seems to be a sound idea. That leaves the Lionfish out to sea for a hasty getaway if necessary, and if we need to get back faster, that saves Rill's magic for the run out. We can always replace the rowboat if necessary."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday May 15th, 2017 6:18:38 PM

Tishe' shrugs. "I haven't ever cast Passwall when Invisible, so I don't know", the Spellweaver says brightly, "but we can find out!"

Her Pants O Plenty full and her magic at her fingers, Tishe' settles for a demure ride in the boat to the dock.

....
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 0

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday May 15th, 2017 7:01:50 PM

Bralin settles in beside Tishe for the ride over to the island. Should manual oar power be required to move, the dwarf grabs one and starts rowing.

Zeoll (Cayzle) (AC26; HP79 of 62) 
Monday May 15th, 2017 7:30:25 PM


Zeoll urges that the group land on the far side of the island, away from the docks, and then sneaks in through the foliage, with invisibility when we get closer.

If no one else does so, Zeoll will summon a Lantern Archon to scout ahead once the party makes landfall.

[OC: Sorry for the second post. Just wanted to clarify -- assuming no one objects.]

Zod |&| Kunda (Damarr) HP: 99|70 AC:22|28 T:21|17 FF:20|21 CMD: 36|30  d20+11=17 ; d20+3=16 ; d20+5=11 ; d20+19=28 ;
Monday May 15th, 2017 8:23:24 PM

Zod agrees to the plan. "Out on this remote island, the people hanging out a short ways from the docks are probably not expecting much company. Less so approaching from the opposite side of the island."

As they depart, Zod casts Reduce Animal, Longstrider, and Greater Magic Fang on Kunda. He also casts the Woldian-unique spell Myrridan's Blackthorn on his quarterstaff.

Kunda will swim alongside the boat to shore, and use her Scent ability to help Reggie & Johzur scout. If the terrain permits, she will use her climb speed to move through a tree canopy, cliff face, or any elevated height, and pace Reggie & Johzur from that vantage. (Taking 10 for Climb 29)

Zod, being Large and not very stealthy, hangs back with Tishe, Zeoll & Rill in the middle of the travelling order that Zeoll suggested, helping shore up the casters with a bit of melee strength in case of an emergency.

Kunda: Stealth 17, Survival (Scent) 16, Perception 11.

Zod: Perception 28.

Updated header for Kunda's reduced Medium size (numbers after the line | ).

Active Effects:
Highlight to display spoiler: {Zod: Myyridan's Blackthorn (10hr)
Kunda: Longstrider (10hr); Greater Magic Fang (10hr); Reduce Animal (10hr)
}

Market Island


DM Kathy 
Monday May 15th, 2017 10:29:51 PM

You decide an underwater approach may be overkill, so instead you decide to approach from the "other" side of the island--away from the docks. Zod's spell gave him a good idea of the water's depth, and he is able to direct Tula to a spot suitable for anchoring the Lionfish.

You make your preparations, and head for shore. [Question: I couldn't find any small boats listed in the Woldipedia description of the Lionfish. Do you have any? Or are you using the feather token?]

A word about this island: this is not one of those islands with white sandy beaches. In fact, it really doesn't have beaches at all, sandy or otherwise. From this side, you are approaching a rocky shore that gives way almost immediately to very thick vegetation. The rest of the island is much the same.

You approach cautiously, not wanting to wreck or run aground on any of the rocks. You are able to find a place to slip the small boat in for a landing, and there are plenty of rocks to tie it off to!

The vegetation here is extremely thick. There are tall trees with a lot of undergrowth. Kunda is not bothered at all; she's designed for terrain like this and is soon happily scooting up a nearby tree. Zod isn't bothered either; his Druid training allows him to slip easily through the vegetation as if it weren't there at all.

The rest of you are going to have a much tougher time without a path. Survival checks, please. Yes, Zod, you can assist. :)

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Monday May 15th, 2017 11:16:26 PM

Since we seem to lack a lifeboat, Rill will cast an extended Water Walk, allowing us to walk ashore. "Bear in mind that it will also guard against any quicksand on the island."

"Terser, my ability to transport us is limited to four others than myself, and larger folks like Zeoll and Zod count for two. Still, it's good to have a minotaur in our company again. I got kind used to that with Hashamon and Magana - do you know them Zod?"

As we go, he casts Magic Vestment on Reggie's clothing. "You don't seem to wear any magic armor Reggie, so this will help." If she is OK with it, Rill casts an extended Magic Vestment on Reggie, adding +3 to her AC for the next 24 hours.

Rill will move along with the others as we reach shore. He pulls out a dagger, hoping it will help with the vegetation. It's not much, but it's all he has.

Zod |&| Kunda (Damarr) HP: 99|70 AC:22|28 T:21|17 FF:20|21 CMD: 36|30  d20+11=30 ; d20+19=34 ; d20+9=26 ;
Tuesday May 16th, 2017 12:36:02 AM

Survival 30, Perception 34. Zod's 11 Survival beats the DC 10 Aid Another check, so everyone can add at least +2 to any survival checks.

When they reach the island, Zod clambers up the rock face behind his companion (Climb 26). On reaching the top, he moves a short distance into the jungle, almost instinctively slipping through the foliage without a trace, before turning back to warn the others. "It will be slow going through the jungle. It might be better to return to the ship and dock at the pier. Certainly quicker, yet. If we had a reliable means of communicating over distance, we could approach from both sides, even."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+2=5 ; d20+13=21 ;
Tuesday May 16th, 2017 3:17:21 AM

Jozhur has no trouble climbing rocks, but as a denizen of the urban jungle, he has never been much of a woodsman. He struggles with the dense vegetation.

"I'm not sure about just pulling into port like we own the place. I think it best to see what we're up against, if we can get through this mess."

.Climb: 21
Survival: 5 (w/ +2 from aid another)

Zeoll (Cayzle) (AC28/30; HP67)  d20+12=13 ; d20+14=33 ; d20+14=22 ; d20+14=22 ;
Tuesday May 16th, 2017 10:07:46 AM


Aboard the Lionfish, Zeoll laughs when the crew goes a-looking for a dingy but finds none. "We should invest in a Folding Boat, perrhaps," he gently suggests.

He ducks down into the Hold and sounds his Horn of Goodness, doing his best to trigger it as softly as he can. [Perform Wind Instrument 13 ugh]

He is happy to walk over the waves, and thanks Rill, although he privately thinks that Water Breathing and walking on the bottom would have been more stealthy. Well, no matter.

As the party heads to shore, Zeoll casts his buffs on his friends. Mage Armor on himself, on Kunda (boosts the snake by +2 over his "barding"), on Zod, on Tishe, and on Reggie (boosts her by +3 over her bracers). Please keep track of your own buffs! These will last 12 hours.

Once ashore, Zeoll seesw the mass of tangled vegetation, and says a prayer to Queen Mab. He walks forward, hoping his Nature Stride ability will allow him to pass without problem. He casts a Taurs Try cantrip for a +2 on survival checks and turns to help his friends through the tangle. Survival rolls: 33, 22, 22.

He casts and refreshes Message Cantrips as needed to keep everyone in whisper range. He emphasizes that the range of a Message is about 200 ft, so do not wander farther than that.

Walking inland, but just before he has left his beloved water biome (a few hundred feet inland? a half a mile?), Zeoll casts Extended Summon Monster III to call an archon. He urges the creature to scout ahead, but to report back before the spell expires in 24 rounds.mHe explains that they are seeking a lair of slavers. He wants to get an idea of how big the island is, where the lair is, and where we are on the island. Plus any other details the archon may discover.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo x2, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 5 of 8 (mage armor x5)
2nd: 0 of 6
3rd: 0 of 4

Horn: 1 of 4
Rod: 1 of 3

Header updated

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+14=22 ;
Tuesday May 16th, 2017 11:21:09 AM

(forgot Survival roll)

Rill does his best to not slow down the rest of the group. Survival 22.

---------------------------------------
Highlight to display spoiler: {Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Detect Evil, Bless, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Prayer, Water Walk*, Water Breathing, Magic Vestment*
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Repel Vermin, Summon Monst IV
5 (DC22): Teleport (D), Banish Immortal, Insect Plague, Plane Shift, [open slot]
6 (DC23): Find the Path (D), Heal, Blade Barrier, Summon Monst IV

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 120'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day - **
MM Silent, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)
}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Tuesday May 16th, 2017 5:43:43 PM

{ooc: working long hours and may not be available for the next couple of days.}

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+9=27 ;
Tuesday May 16th, 2017 5:55:24 PM

"I wasn't even considering your ability to pop about. I was just thinking a last minute water walk would let us tactically retreat quickly if necessary. Maybe if we're not going to be on the snow anymore, I could find some boots that function on water instead."

Terser is quite at home in the jungle. The trees and vines press on him in an oddly similar way to the stone that surrounded him in his birthplace. He assists the others in pushing aside vegetation to make a path in such a way that it isn't too too obvious that a group of heavily armed adventurers pushed through here.

survival 27

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=15 ;
Tuesday May 16th, 2017 7:20:15 PM

Bralin takes in the jungle vegetation.

"Tis more dense than the Wood," he declares, clearing capitalizing the W.

"Let us try to move through it," he replies to Zod, echoing Jozhur. "If needs be, we can turn back."

--
Survival 15

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+2=7 ;
Tuesday May 16th, 2017 7:36:14 PM

Tishe' listens and comments as the Black Lions get to the shore. "Actually Rill, between you and me, we could Dimension Door the entire group, I think."

What Tishe' didn't count on was the heavy vegetation to stymy any forward progress. To compensate, she casts Fly and hovers above or around the worst of the vegetation.

....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0



Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+11=23 ; d20+5=16 ; d20+3=21 ;
Tuesday May 16th, 2017 7:44:23 PM

Zod thanks Rill for the Water Walking & Zeoll for the Mage Armor, and nods approvingly as the Lionfishers press forward into the unfamiliar terrain (updated AC in header).

"I'm not familiar with those names." Zod tells Rill. "Until more recent years, I've kept mostly to myself. I kept my head down and avoided trouble bigger than me and the lady." He nods toward the anaconda climbing through the trees above and ahead of them. "Since signing up with the Fist, mostly I hired on as a guide & guard for the trips that needed a Specialist, until I found out Tobi was presumed missing."

Zod asks Zeoll to include the snake in his Message spell, and, as they get closer to where Zod believes he sensed people on the island, the minotaur casts Extended Speak With Animals on Zeoll (1 use of Lesser Metamagic Rod; 20 min duration), and sends the snake ahead of the group as a less conspicuous, long range scout, moving close to the edge of Zeoll's 200ft Message range. She whispers back to the Captain what she finds, and, if they don't encounter anything, returns to a closer forward position as the Speak with Animals expires.

Snake: Stealth 23, Perception 16, Survival (Scent) 21.

The minotaur offhandedly points out low hanging vines and raised roots to his new friends as they move along (Aid-Another Survival from last post), talking almost to himself about the unique qualities of the various plants and animals that skitter by.

DM Kathy 
Tuesday May 16th, 2017 10:25:34 PM

It seems you do have a boat [apologies for the confusion], but Rill casts Water Walk on the group anyway. Perhaps the rocky shore seemed a bit daunting for a small boat.

At any rate, you arrive at the island and begin making your way inland through the thick vegetation. Zod has no trouble. Tishe' solves the problem with magic, and skims along at treetop level. Rill and Terser manage just fine.

Bralin has a little more difficulty; this kind of vegetation is outside his experience, and he takes a few branches to the face. With Zeoll's help, however, he manages to make his way well enough.

Poor Jozhur, however, really has a rough time of it. Branches slap him in the face; roots and vines trip him up; and a few of the local insects drop by to say howdy. Even Zeoll's help can't make this a pleasant experience.

You do, however, manage not to get lost, so that's something. :)

Zeoll waits as long as he can, but the smell of the salt and the cry of the gulls fade pretty quickly in the dense foliage. You are probably only a few hundred feet from shore when you feel you're at the very limit of anything that can be called "aquatic." You cast your spell, and your Lantern Archon speeds off on its errand. It soon speeds back, reporting that there's nothing but jungle ahead for as far as it was able to go.

Zod gives Zeoll the ability to understand Kunda, so the snake can report back over the Message spell. As you move, Zeoll gets reports from the snake. This island is awesome. It's the best place ever. Oh, there are mice here! Oh, and rabbits! Wow, this is great! We should totally live here! And more along those lines. Even though your tastes and Kunda's may be different, it's hard not to smile at her overt enthusiasm. As the Speak With Animals begins to wear off, you have come about a mile from the shore. The very last thing you hear from Kunda is "oh, I think there's a stream or something over there."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20=17 ; d20+20=30 ;
Wednesday May 17th, 2017 12:50:59 AM

Jozhur plods along. He curses the vines, the thorns, the bugs, and the jungle in general.

"Maybe we should have just pulled up to the docks like we owned the place afterall."

Survival: 17
Perception: 30

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=27 ; d20+12=15 ;
Wednesday May 17th, 2017 11:58:18 AM

The very last thing you hear from Kunda... (That can't be good.)

Rill has Status going on the snake - it is injured or affected? How far away and in what direction is the snake?

His awareness of the snake's condition will affect his actions. Otherwise, Rill will approach the area of this "stream" carefully, keeping his eyes and ears open (Perception 27.)

Survival: 15

(Cayzle Sub for Ed) Reggie | AC30 HP130 | Raged 0/18  d20+17=18 ; d20+10=14 ; d20+18=22 ;
Wednesday May 17th, 2017 2:15:45 PM


Reggie thanks Zeoll and Rill for the protections.

She does her best to keep up with the group, using her gloves of swimming and climbing to scamper over the vines and trees, dodging around and hopping over things, and using her Adamantine Hand Ax to hack as needed.

Climb 18
Survival 14
Acrobatics 22

Zeoll (Cayzle) (AC28/30; HP67) 
Wednesday May 17th, 2017 2:23:54 PM


Zeoll relays the snake's reports, and as the spell fades out, he relays any orders that Zod might want, such as "Return now," say.

Zeoll sees that Jozhur is having a lot of problems, so he goes over to his old friend and offers him a hand.

"Climb up, Jozhurr! Together we can make prrogrress, albeit slowly." He is offering his frriend a ride on his back, hoping that his Woodland Stride ability will see them both through the jungle.

[OOC: Zeoll carries 66 lbs, Jozhur weighs 150 lbs, and he carries 49 lbs of gear. That's a total load of 265 lbs. A heavy load for Zeoll is 199 to 300 lbs, so Zeoll should be able to carry Jozhur, albeit with the usual heavy load penalties.]

Zeoll is careful not to mention his lumbago, but he does move very carefully as he picks his way through the dense forest.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+11=17 ; d20+19=36 ; d20+3=19 ;
Wednesday May 17th, 2017 5:33:09 PM

((I think Kathy just means the last thing Zeoll hears before the Speak With Animals expires... at least I hope...))

Zod smiles as Zeoll repeats the snake's mostly unhelpful observations. "She's got dreams of early retirement." He chuckles. "I'm afraid I drag the poor thing into more trouble than she'd otherwise look for." Zod makes a mental note to give his erstwhile companion a few days off with extra snacks after they sort out the trouble on this island.

"Whatever size settlement they have here, they'll need a source of fresh water. Seems to me following that river is a good place to start."

Zod raises an eyebrow as Zeoll offers Johzur a ride. He's continually surprised at the lengths the old taur will go for his friends.

Zod: Survival 17, Perception 36.

Kunda: Survival (Scent) 19, mostly trying to pick up scent trails as we go along.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+9=10 ;
Wednesday May 17th, 2017 5:44:51 PM

"Oh, a stream. That should make for easier travel for Joz. Maybe the bugs and stuff just don't like how much metal us big guys are wearing?"

Once they reach the stream, Terser will try to ascertain which direction it's going, and whether it would lead them generally toward the port. It seems the water confounds his senses more than the jungle did though. survival 10 - nat 1



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday May 17th, 2017 5:54:01 PM

Disdaining the use of his war axe, Bralin opts to pull a crowbar from his Haversack, which he uses to help crash through the brush.

"A stream might signify at least a trail or open ground," he opines, hopefully.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=21 ;
Wednesday May 17th, 2017 9:18:26 PM

Tishe' casts another Fly spell to stay in the air until she can get to the stream. She keeps in touch with the ground team with her own castings of Message. She relays what she can see from a nearby tree.

....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Perception. 21 to see anything by the stream

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 3. 0. 0.

DM Kathy 
Wednesday May 17th, 2017 11:07:50 PM

[Yes, I just meant "the last thing you hear before the spell cuts out." Sorry for the confusion. :) ]

Zeoll, noticing his friend is having trouble, takes Jozhur up on his back. Riding a Taur without permission is, of course, unpardonably rude--but being allowed to ride is a strong mark of friendship!

Hearing that there is a stream, you head in that direction, hoping it may be a bit clearer and take you toward any habitation. With Tishe' and Reggie up among the trees, and the rest of you on the ground, you soon find the stream.

It's a small stream. Any of you could step across it--although it would be a big step. It makes pleasant gurgling sounds as it passes along the rocks of the stream bed.

The area near the stream is, indeed, a little clearer than the thick jungle you've been hacking through all morning. You [I assume] follow downstream, which takes you toward the other side of the island, where the docks are.

You've gone nearly another mile when you smell a faint whiff of woodsmoke. And--is it your imagination, or does the vegetation thin a bit up ahead? Is there some kind of clearing up there?

Zeoll (Cayzle) (AC20/22; HP67)  d20+14=18 ;
Thursday May 18th, 2017 11:00:28 AM


How close are we? Say it is several minutes walk away?

"Now is the time for the invisibilities, Tishe," Zeoll says. He puts away his tower shield and shrugs Jozhur off his back. "Let's hope that's not necessarrry again anytime soon," he tells his heavy friend.

Zeoll uses his scent to sense if humans have been by here recently. Survival 18.



Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+19=28 ; d20-1=6 ; d20+11=26 ;
Thursday May 18th, 2017 3:50:33 PM

Zod, unbothered by the undergrowth, sticks to the edge of the treeline as long as possible, to provide cover against any possible lookouts as they approach the clearing. He tries to be as small and quiet as he can (Stealth 6; +20 if Tishe casts Invisibility). He keeps his eyes peeled with his Blackthorn quarterstaff at the ready. Perception 28.

Kunda is much sneakier with Stealth 26. She also stays in the jungle until it would take her too far from the group, climbing easily from branch to branch in the trees before joining Zod on the ground. They follow Zeoll's lead.

(Has it been many hours since we start pushing through the jungle?)

Active Effects:
Highlight to display spoiler: {(All hour/level duration; CL 10 for Zod & 12 for Zeoll.)
Zod: Myyridan's Blackthorn; Mage Armor (Zeoll)
Kunda: Greater Magic Fang; Longstrider; Reduce Animal; Mage Armor (Zeoll)
}

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=32 ;
Thursday May 18th, 2017 5:17:50 PM

Having received the whispered message, Tishe' flits down to ground level and starts casting Invisibility spells: eight of them! "Eleven minutes and they will begin to end," she says, "by the time 12 minutes pass, we will all be visible once more."

She sniffs the air and catches the woodsmoke. "I wonder what they are making? Charcoal, Soap, and preserved foods all need a low fire."

Not sneaky, she stays with the back group. "If anything happens, I can Dimension Door ahead with you so you don't have to run."
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'
Perception. 32. Keeping her senses alert

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday May 18th, 2017 5:38:57 PM

Terser stays 60feet behind still while the scouting happens, knowing that it would be hopeless for him to try to stay quiet in all the underbrush. He is ready to rush forward at the first call from his companions though.

Zeoll (Cayzle) (AC20/22; HP67)  d20+25=37 ; d20+25=28 ;
Thursday May 18th, 2017 6:12:07 PM


Zeoll recasts the Messages as Tishe does the Invisibilities. He sticks with the middle group. He casts a Taur's Try to help his stealth.

Stealth 37 (includes +20 invisibility bonus)
Perception 28

He acts as a relay to whisper information among the group as they sneak up on the settlement.

(Cayzle Sub for Ed) Reggie | AC30 HP130 | Raged 0/18  d20+23=35 ; d20+16=25 ;
Thursday May 18th, 2017 6:16:23 PM


Reggie, having only a modicum of Stealth herself, sticks with the middle group too.

Stealth 35

She too keeps alert as the group moves forward.

Perception 25

She is ready to leap into action.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+46=66 ; d20+20=31 ; d20+25=39 ;
Thursday May 18th, 2017 6:24:54 PM

Jozhur offers to scout ahead of the group and upon receiving the invisibility and message spells, he begins trotting ahead of the others. He goes straight for the compound, moving quickly but also keeping his eyes open for any possible enemies or traps. He reports anything notable via message.

Stealth: 66 (Jozhur has a rogue talent allowing stealth at full speed with no penalty, also hide in plain sight)
Perception: 31
Perception (for traps): 39



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday May 18th, 2017 6:38:45 PM

Bralin hangs back with Terser, waiting for that time when his skills are required.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Thursday May 18th, 2017 6:59:54 PM

Zod & Kunda let Jozhur do the close-range scouting. They hang back with Zeoll and Reggie.

The snake is amused to see the pirate-lady climbing through the trees. She likes that one.

(Thanks for subbing Cayzle, I was gonna suggest it when Ed said he'd be out a couple days, then I forgot).

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+19=30 ; d20+26=42 ;
Thursday May 18th, 2017 9:24:56 PM

Rill casts Detect Evil, tough he does not concentrate on anything yet. He moves forward invisibly with the others, ready for what may come.

Stealth 30 (including the bonus for invisibility)
Perception 42.

DM Kathy 
Thursday May 18th, 2017 11:02:04 PM

It has been a little over an hour since you first came ashore.

At Zeoll's urging, Tishe' makes everybody invisible.

Jozhur, the stealthiest, goes first, but finds nothing alarming, and soon the rest of you join him in the small clearing.

Much of it is open space, seemingly packed down by hundreds of feet. Over to one side of the space, a small platform stands under a shady tree. It looks a little like an outdoor stage, but considering the mission you're on, it is more likely an auction area.

There are also two buildings here, clearly built from native wood, clearly more functional than decorative. The smaller building is two stories with a small shaded porch. A wooden sign nailed to the wall next to the door says "OFFICE." The other building is a single story, long and low, like a warehouse.

There is the faintest trickle of smoke coming from the chimney of the OFFICE building--from a very low or even banked fire. Indeed, the day is a bit too hot to need a fire for warmth; it's probably a cooking-fire that isn't being allowed to die out altogether.

You see no people or animals, and hear nothing but the ambient noise of the island. If it weren't for the trickle of smoke, you'd think the place deserted.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+19=21 ; d20+19=39 ;
Friday May 19th, 2017 12:11:37 PM

The hair on the back of Zod's neck and arms raises at the sight of the platform and the clearing. Uttering a low growl, he sneaks up to the longhouse and puts his ear to the wall, listening for sounds of activity inside.

Stealth 21 (including +20 from invisibility). Perception 39.

"We should try to get anyone that's still being held here back to your ship, before we crash this party." He whispers to Zeoll through the tauric captain's cantrip.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+46=61 ; d20+20=28 ; d20+25=27 ; d20+23=26 ; d20+23=35 ; d20+25=28 ; d20+10=12 ; d20+10=23 ;
Friday May 19th, 2017 4:46:08 PM

Jozhur tries to peek in any windows in both buildings and listens for any activity. He relays any information to Zeoll via message and asks Zeoll which building to enter first and that his plan is to give the door a gentle push open, as if blown by the wind, then peek inside and possibly ambush whoever comes to investigate.

When the decision is made and all are ready, he will check the door for traps determine if the door is locked. He then begins to pick the

Stealth: 61
Perception: 28 (27 vs. traps)
Disable device: 26, 35

Not sure if a roll is needed for making the door seem to swing open naturally. Bluff? Sleight of hand?

Bluff: 28
Sleight of hand: 12 (if sleight of hand, hero point to reroll: 23)

(Cayzle Sub for Ed) Reggie | AC30 HP130 | Raged 0/18 
Friday May 19th, 2017 5:55:21 PM


Reggie looks around at the "calm" location, but this place is anything but calm for her. She stares at the open space, with the grass and earth packed down. She can see in her mind's eye the people who have crowded and jostled here ... the slavers, cruel with their whips and chains .. the buyers and sellers of noble flesh, greedy with the desire to profit from stolen lives ... and most of all, those taken as slaves, the families broken apart, the humans treated like cattle, the elves beaten down and bloody, all those burdened with pain, soul-sick and degraded.

The old feelings grip her, and she begins to shake. She can feel one of her fits coming over her. With an amazing effort of will she forces herself to hold on. She looks at the a small platform under the shady tree. She knows it too well. She knows what happens there. She clenches her fists, and slow tears of blood trickle where her nails dig into her palms, magically invisible until they drip onto the packed earth -- but then, there too they blend in with the blood already shed in this place, and are not much visible on the lake of blood already poured out here.

Zeoll (Cayzle) (AC20/22; HP67) 
Friday May 19th, 2017 6:04:21 PM


Zeoll is disappointed by what the group has found on this island. This is a market place with no market in place. If the Lionfishers rip this place apart, as he wishes indeed to do, then the slavers will just find a new location for their evil commerce. He whispers to his friends to travel very very lightly here. Maybe, he suggests very quietly, it would be best to stay here in hiding, maybe set up an ambush, and emerge to action on market day, when a crowd of slave buyers and sellers will be within the party's corrective reach, and when there will be many to rescue from this horrible place. Maybe they can divine with spells or dreams when the best day will be to visit this place with justice.

He urges Jozhur not to open a door, not to make an attack. Not yet.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Friday May 19th, 2017 7:02:49 PM

Rill is disgusted by the scene before him, but not shocked. After all, this is the sort of thing he expected to see here. As a follower of the Lord of Life and Death, he is often focused on the condition of being alive or dead and the transition of the soul from one state to the other. This place is a reminder that the quality of that life is just as important as being alive - sometimes more so - and can have a profound effect on the soul. Indeed, when he looked into Reggie's soul on their first meeting he was struck by the pain she has seen, particularly in relation to her slavery and her son.

Rill casts See Invisibility, partly so he can keep track of his friends' movements, and partly to see if there are any invisible threats in the area. He is ready to use Fairie Fire on any invisible opponents he does not recognize.

He sends a Message to Zeoll, "Please relay to the others that we must use care when and how we react. They may use slaves as managers here as well, and it would be a pity to kill what we thought was a slaver, only to find they had little choice in the matter."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Friday May 19th, 2017 9:17:26 PM

Jozhur nods to Zeoll, then realizes no one can see him nod. He whispers back through the message spell, "Right". He still attempts to pick through any windows or cracks in the walls, but will not attempt to open any doors. "Then what is the plan? If we make camp and wait, the Lionfish could be spotted and be in danger. I'm not sure it's safe to have them leave for awhile either."

He trek across this island just to not kill any slavers, but if waiting meant killing more slavers and freeing more slaves, then so be it.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday May 19th, 2017 10:30:15 PM

Tishe' keeps quiet as she is able, but looking at the slave auction site makes her mumble. "This eats Grass."

"There is some smoke, someone must be here to tend the place while waiting for more people to enslave. "
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Sunday May 21st, 2017 4:49:11 PM

Zod shakes his head when Zeoll suggests they set up an ambush for a busier day. "I hear your warnings for caution, but 'market day' will see this place full of slaves - more to save on that day, yes, but also more innocents to worry about if things get rough. We should spring our ambush now, get what information we can from whoever's keeping the lights on here, and try to catch the others before they bring another group of poor souls to this misused land."

"If we can't find enough info in the office or from the current office manager to track down the rest of the slavers, then we wait here for them, since they won't know we're onto them either way until we go after them or they come back."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Sunday May 21st, 2017 7:59:29 PM

Bralin accepts the invisibility spell enveloping him, and continues to wait near the edge of the clearing. His best option right now is to stay put, and not give away the group's presence. Therefore, that is what he does.

DM Kathy 
Sunday May 21st, 2017 8:55:51 PM

Still being stealthy, Jozhur creeps about looking in windows and through cracks. The most obvious windows belong to the smaller building with the office, so that's where you start. Looking through the front window, you see what is indeed a small office, with a couple of desks, a bookshelf, and a bench for visitors. Seated at one of the desks is a stoop-shouldered human man with greying brown hair. Arrayed on the desk in front of him are several pieces of parchment, an inkstand, a couple of pens, and an open ledger book. He is not working with any of these; instead, he is fooling around with a small game board and game pieces.

You make your way to the back of the same building and peer through the window there. You see a combination kitchen/pantry/storage area, with a small cookstove (probably the source of the smoky smell) and a rough table with chairs. Boxes, barrels, and bags of supplies are stacked against one wall. There is nobody in this room at present.

There are also windows on the second floor, but if you want to look through them, I'm going to need a Climb check. Or maybe Tishe' would be willing to fly over and have a look-see.

Similarly, the windows in the other building are set a bit too high to just saunter over and look through. It is a one-story building, but the windows are set high, near the roof, and again, you'd need to climb to reach them.

You are able to find quite a few cracks to peek through; in this climate, making a building weathertight is obviously a low priority. You can see that much of the building consists of a single large room, but it's difficult to make out its purpose. The clearing where you're standing is brightly lit, and you're looking through a small crack into an area that isn't lit at all, so with regular human eyes, it's very difficult to make anything out.

The rest of that building seems to be smaller rooms. The windows are barred, so--holding cells of some kind? It's hard to say. One of the cells seems to be occupied, but you're using your ears and nose to determine that more than your eyes, which can see very little.

Meanwhile, Rill casts See Invisibility, while Bralin stands still and tries not to make noise. Reggie, Zeoll, and Tishe' are all dealing with their emotions at seeing the clearing.

Reggie, in particular, is having a difficult time processing this. Has she been here before? There are bits of her past that she doesn't remember very well. This place doesn't look familiar--well, not specifically--but she could have been through here without realizing it. And what of Ky? Had he been here? Had he been sold here, or in a place much like this? Where was he?

Zod is perhaps facing similar questions. The letter that led you to this island came from Zod's old mentor Tobias--but where was Tobias? Had he come to the island? If so, was he still here--and where? If not, where was he? Were there any clues here?

Zod makes his way to the larger building and attempts to listen at the wall. He is invisible, so he can't be seen, but he doesn't do a great job of moving quietly. So maybe it is Zod's movement, or maybe it's the low murmur of conversations relayed through the Message, or maybe the guy is just bored. But for whatever reason, the human man steps out of the office door and looks around. You can all see him; he looks to be in his 40s. He is short and slight and definitely more of a "keep the books" person than a fighter. He peers around the clearing, looking uncertain.

"Hello?" he says. "Hello? Is someone there?"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Sunday May 21st, 2017 9:11:34 PM

Terser maintains his silence until someone less threatening makes the first move.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Sunday May 21st, 2017 9:26:17 PM

Ooc: Jozhur does have darkvision, in case it makes any difference. Will post later.

Zeoll (Cayzle) (AC20/22; HP67) 
Monday May 22nd, 2017 10:23:12 AM


Zeoll casts Charm Person on the bookkeeper fellow. The save DC is base 10 +1 first level spell +5 charisma +2 feats +2 cradled bonus = DC20.

Casting the spell makes Zeoll visible, and he approaches the man slowly, with no weapon drawn, saying, "Hello frriend! You arre just a sight forr sorre eyes!"

If the spell works, Zeoll introduces himself and offers a handshake, as part of his effort to begin to put his new friend at ease and pump him for information.

If the spell does not work, Zeoll takes a move action to get as close as possible. And if the fellow looks like he is ready to bolt, Zeoll says, "Rrelax, frriend. No need to rush away."

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+14=16 ; d20+19=33 ; d20+16=35 ;
Monday May 22nd, 2017 12:10:48 PM

At first, as the man comes out of the office, Zod stays very still. Seeing Zeoll try to Charm and approach the apparent slave trader, however, Zod will move to put the man within his 10ft reach, and ready an action to attempt to grapple him should the man become hostile or try to flee (indicating Zeoll's spell failed).

Spellcraft 16, DC 15 + spell level means Zod just recognizes Zeoll's 1st level Charm Person spell.

Stealth 33

Readied Grapple 35 (w/+2 from invis; probably provokes an AoO if it triggers)

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=27 ; d20+17=29 ; d20+15=31 ;
Monday May 22nd, 2017 12:16:51 PM

Tishe' keeps to her hover until Zeoll casts Charm Person. "I'll take a look too-side", she says and flies vertically up to hover 60' feet into the air and looks around for other movement or sails.
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'

Vertical fly. DC 20. 27
Hover Fly. DC 15. 29 (auto pass)
Perception. 31

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+46=64 ; d20+20=37 ;
Monday May 22nd, 2017 12:49:41 PM

Assuming the man leaves the door open, Jozhur slips into the office and begins to quickly look for any useful information on documents that are laying out. He then goes to the second floor and checks if there is anyone else in the building before more thoroughly searching the second floor.

Although mostly over his thieving days, Jozhur has no qualms stealing from slavers. He will lift anything of value he comes across upstairs.

Stealth: 64
Perception: 37

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday May 22nd, 2017 1:15:52 PM

Terser prepares to open himself to his rage for a surge of strength and speed, and share it with Zod should he need to initiate a grapple.

If you accept it, gain benefits of standard rage (+4 str/con)

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday May 22nd, 2017 5:45:05 PM

Bralin continues to wordlessly wait, just in case someone else is about.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=38 d20+31=47
Monday May 22nd, 2017 6:39:50 PM

Rill watches silently. Having already cast Detect Evil, he will now concentrate on the man to see if he is indeed evil. He also begins observing him for 1 min. preparatory to using his Probe Psyche ability.

---------------------
Perception 38
Sense Motive 47
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

DM Kathy  d20=10 ;
Monday May 22nd, 2017 10:10:19 PM

When the man emerges from the office, Terser and Bralin stand still and wait. Rill concentrates on his spell, and can determine that the man is not evil.

Tishe' goes aloft to look for other movement, but sees only a few gulls.

While Zod stands ready, Zeoll casts Charm Person. The man blinks, then smiles. "Oh, it's you!" he says. "Welcome to Market Island! I'm so glad you could come."

Meanwhile, Jozhur has slipped through the open door and into the building. You look at the materials on the desk. The ledger is shut now; the man must have shut it before going outside. The papers are mostly blank; one has the start of a letter that hasn't gotten much past "My dear Sir, I hope this letter finds you well." The game set is still there, and is probably worth about 40 gp if you've a mind to lift it. The bookshelf holds other ledgers, plus an atlas and a couple of books on sailing. As you begin to climb the stairs, you hear the distinct sounds of snoring coming from the floor above.

Also, I'll backtrack to say that, in the other building, the purpose of the large room is no clearer with darkvision. You're not sure what it's for. The other rooms were definitely holding cells, one occupied by two women: one elf and one human. The human woman appeared to be injured, but not in immediate need.

Zeoll (Cayzle) (AC20/22; HP67)  d20+23=30 ;
Monday May 22nd, 2017 11:06:43 PM


Zeoll steps up and embraces the man. "I hope my unusual appearrance will not be a trrouble forr you herre. Please, let's sit down togetherr and chat. We have so much to catch up on. I want to hearr everrything you have been doing, and I am interrested in all that you have accomplished."

Zeoll uses his sunny personality to put the man at ease and to prompt him for as much information as he can without stressing the spell.

Diplomacy 30

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+46=56 ; d20+25=43 ; d20+20=22 ;
Monday May 22nd, 2017 11:07:42 PM

Jozhur ignores the game set, it is of trivial value and the man would easily notice it is missing. He pauses at the ledger a moment, debating on whether to look through it. He decides it's not worth the risk right now, as he wants to check upstairs.

He freezes on the stairs for only a moment when he hears someone sleeping. He proceeds a little slower, being mindful of possible traps. He wants a look at the second floor, and the sleeping person. How many people are upstairs?

Stealth: 56
Perception vs traps: 43
Perception: 22

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+19=33 ; d20+31=49 ; d20+26=38 ;
Tuesday May 23rd, 2017 12:47:39 PM

Rill tries to determine if the man has any ulterior motives or means Zeoll harm.

Sense Motive - 49

Zeoll seems to have this situation under control for now. Rill will pass along what he know to Zeoll and Tishe (as the originator's of a Message spel), hoping they will communicate to the others.

Whispering, "This man in not evil, there is no darkness in his heart."

Meanwhile, he will move quietly to the long, low building and use Detect Evil (already cast) there. It should detect through the walls, assuming they are not lead-lined. He also keeps his eyes open for trouble.

Stealth - 33
Perception - 38


AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday May 23rd, 2017 1:40:22 PM

Tishe' keeps to her hover 60' in the air, a perfect vantage to watch and support if needed. By Zeoll's body language, the old liontaur has things woven tight!
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'

Vertical fly. DC 20. 27
Hover Fly. DC 15. 29 (auto pass)
Perception. 31

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+19=27 ; d20+19=36
Tuesday May 23rd, 2017 2:41:18 PM

Zod smiles as the Captain of the Lionfishers gets things in-hand, then the young minotaur huffs softly when the man refers to the place as 'Market Island'.

He may not look the slave-capturing pirate-type, but even the sweetest siren song is a call to doom.

Staying quiet and out of the way, Zod listens to what info Zeoll can get out of his newly charmed friend.

Stealth 27

Perception 36

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday May 23rd, 2017 6:51:35 PM

Bralin waits.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday May 23rd, 2017 9:52:08 PM

Terser maintains his silence until Zeoll sees fit to mention that he has other friends about.

DM Kathy 
Tuesday May 23rd, 2017 11:31:08 PM

Jozhur continues sneaking upstairs. You're pretty sure you only hear one snoring sleeper. That is confirmed when you get upstairs and find two bedrooms. The door to one of the bedrooms is open, and you can tell at a glance that it is quite tidy and there is nobody in there at the moment. The other door is closed; the snoring comes from behind it.

Rill can tell that the human man intends no harm to his good friend Zeoll.

"Yes, of course!" he is saying to the liontaur. "Please, come in, by all means." He leads the way into the office and resumes his seat at the desk. The bench is available for Zeoll to sit on, but it isn't really designed for liontaurs. "I haven't accomplished much, not really," he continues. "Dirgka owns the place; I just keep the books. It's steady work, but, to be honest, it can be unpleasant at times. But enough about me! How was your journey?" He suddenly frowns. "Lem's sake, you didn't come here alone, did you?"

Terser, Bralin, Tishe', and Zod wait and watch. Based on what you hear over the Message, you're pretty sure there are just the two staff people here, and they are both in the office building.

Zeoll (Cayzle) (AC20/22; HP67)  d20+5=8 ; d20+5=13 ;
Tuesday May 23rd, 2017 11:55:16 PM


Zeoll says he has friends who helped him get here, of course." Zeoll introduces those of his friends who choose to break their invisibility and come forward. Then he asks the man what he means by "unpleasant."

"In fact, my frriend, I need to know a lot morre. I hope you won't mind if I ask you some questions. I hope it won't seem rrude, me being so currious, but to tell you the trruth, I'm herre looking forr something in parrticularr, and I know I can rrely on you for help."

Zeoll's Charisma check to help encourage his new friend to be forthcoming: an 8. That's not good, so how about a hero point for a reroll? 13 is a bit better.

Zeoll wants to talk with this fellow for a while, he is hoping especially to learn about the fate of Reggie's son, first priority. Then more in general about this place, the owner, and what goes on here.

If Zeoll gets the feeling that the fellow is not evil (also see anything Rill whispers), then he tries to sound him out about his opinion on slavery and the trade. Maybe this fellow can become an ally.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday May 24th, 2017 12:59:21 PM

Per my prior post, Rillett will move quietly to the long, low building and use Detect Evil (already cast) there. It should detect through the walls, assuming they are not lead-lined. He also keeps his eyes open for trouble.

Stealth - 33
Perception - 38

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=18 ;
Wednesday May 24th, 2017 5:58:28 PM

Zeoll and the stranger move back into the building.

With no one else about, Bralin decides to make a circuit around the perimeter of the small clearing, and discern what he can.

[Perception 18]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+20=39 ; d20+25=36 ; d20+46=66 ;
Wednesday May 24th, 2017 6:42:09 PM

Jozhur hears the others talking downstairs, which could wake the sleeper. He begins carefully searching the empty room, listening for the snoring to stop.

He is looking for information first, valuables second. He starts at whatever looks most promising. His search is slow and deliberate, carefully moving one thing at a time, then putting it back in place.

Perception: 39
Perception traps: 36
Stealth: 66

Zeoll (Cayzle) (AC20/22; HP67) 
Wednesday May 24th, 2017 11:05:53 PM


Zeoll suggests to his friend that they walk and talk, for the fresh air.

He really wants the Lionfishers to have a free hand investigating this place, so he tries to guide the fellow out of earshot. Maybe a walk down to the docks?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday May 24th, 2017 11:49:02 PM

Sorry - just got off a plane. Will have a real post tomorrow

DM Kathy 
Wednesday May 24th, 2017 11:53:17 PM

Zeoll assures his new friend that he didn't come alone, and gives the rest of the Black Lions the opportunity to shed their Invisibility and come forward. There are a couple of problems with this plan. First, none of the crew seems inclined to give up their invisibility. Second, although the spell is dismissible, it has to be dismissed by the caster, which would be Tishe'. Anybody else wishing to become visible would have to attack somebody--which may not be the best idea right now.

The bookkeeper frowns, looking puzzled. "Well, where are they, then? Still on the ship? They're welcome to come ashore, you know."

But Zeoll turns the talk to the general operations of Market Island. He learns that, every week or two, slaver captains gather here to buy and sell. They dock at the big docks, take on fresh water at the stream, and either bring their slaves ashore to be sold, or look around at the slaves the other captains have on offer. "You're kind of between markets now," he explains. "That's why there's nobody here. But in three or four days, they'll start to gather again, and once we have enough here, we'll have sales and an auction."

You also learn that each sale is recorded in one of the ledger books. So, although he doesn't specifically remember Ky being sold, he's confident it's written in one of the ledgers, if Ky came through here at all. "Although," he says, "if it's a half-orc kid, it was probably Jonos Aerdhuryn that bought him. If we was sold here, that is."

Meanwhile, Jozhur is upstairs, searching the unoccupied bedroom. You find mainly clothes, a couple of books, a few trinkets (an unusual shell, a brass button, a pair of dice, a small fossil, etc.). You find a pouch with a few silver and copper coins in it. And you find a small bundle of letters, each addressed to "Rab" and signed "Lillie."

Rill is examining the other building. You detect no evil, so either the walls really are lined with lead, or there's no evil in there.

Bralin walks around the perimeter. You find the path to the latrine, but not much else.

Zeoll suggests a walk in the fresh air, but his new friend doesn't seem interested. "Later, perhaps," he says. "Can I get you some tea? Or perhaps a spot of something more...medicinal?"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+46=56 ; d20+20=37 ; d20+25=38 ; d20+23=34 ;
Thursday May 25th, 2017 1:46:31 AM

Jozhur slips the letters into his bag of holding, he can comb them for information later. He leaves everything else alone. Hearing the talk from downstairs, he realizes the only things they may want from here are the ledgers. Now is not a good time to grab them.

Not wanting to leave a couple women held captive for a few more days and allow who knows what to happen to them, he heads back toward the warehouse building, whispering his intentions via message as he approaches.

He heads for the warehouse and tries the door. He attempts to pick the lock if necessary and slowly swings the door open.

----------------------
Stealth: 56
Perception: 37
Perception vs traps: 38
Disable device: 34

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+15=26 d20+26=31
Thursday May 25th, 2017 2:50:06 PM

Rill's See Invisibility allows him to see Jozhur approach as he moves to the warehouse door. He moves over to Jozhur to let the rogue know he's there, "Jozhur, I sense no evil in here. I'll back you up as we go in. And if we can't negotiate that lock, I can teleport us in."

Rill will work with Jozhur to gain access to the warehouse. Once inside, he will look to see the condition of any within. If anyone is injured, he will channel energy to restore them.

If it is dark in there, he will pull out a light.

Heal 26 to determine injury
Perception 31 to notice anything else

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+19=31 ;
Thursday May 25th, 2017 6:47:28 PM

Zod's snake companion, who was never made invisible by Tishe, joins Zeoll and the man in the OFFICE when the liontaur mentions having "frriends" about. With what can only be described as a reptilian grin, Kunda slides her head around the corner of the open door, and climbs up whatever vertical surface is nearest Zeoll, without disturbing the large taur.

At some previous point, maybe when he gave Zeoll the ability to understand her, Zod informed the Captain about the snake's above-average intelligence. She's no Sherlock Holmes, but Kunda can at least understand Common, and act of her own will beyond the dictates of her nature. She has a growing respect for Zeoll, understanding in her own way the old wemic's connection to the natural Wold. (Cayzle you can run the snake if you want :) Otherwise she explores and observes from a comfortable vantage, as is her wont.

Zod peers into the open shed behind Rill & Johzur, hoping to maybe see his old friend. Perception 31.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=17 ;
Thursday May 25th, 2017 7:25:51 PM

Tishe' keeps to her hover 60' in the air, a perfect vantage to watch and support if needed. By Zeoll's body language, the old liontaur has things woven tight!
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'

Hover Fly. DC (auto pass)
Perception. 17

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday May 25th, 2017 7:36:48 PM

Terser strikes on a plan to disguise himself as another captain in the market for slaves. Maybe some of that clothing Joz found upstairs would make a suitable disguise. Hopefully he isn't so famous already that no disguise will keep him hidden.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday May 25th, 2017 9:23:37 PM

Having found nothing of interest, Bralin resumes his original post, and waits.

Zeoll (Cayzle) (AC20/22; HP67) 
Thursday May 25th, 2017 10:48:42 PM


Zeoll introduces Kunda by name when the snake shows up. The old liontaur uses body language to indicate nothing is wrong. With a wink of his eye and a twist of his head, he soon lets his friend know he has nothing to dread from the creature.

He continues to draw out the fellow, joining him in a drink, and asking him for more details about this Dirgka fellow. He asks if he could look in his records to see if his friend's son has been through the market here.

DM Kathy 
Friday May 26th, 2017 12:53:37 AM

Jozhur places the letters in his Bag of Holding and sneaks out of the building. That last part is easier said than done; the man closed the door after inviting Zeoll into the office. Zeoll, however, suggests a walk, and goes so far as to open the door, so Jozhur is able to slip out.

And Kunda comes in, but we'll deal with that in a minute.

Rill joins Jozhur outside, and together the two of them enter the other building. The exterior door is not locked. Inside, the bright sun is filtered through the small windows set near the ceiling. The lighting here is dim, but sufficient for most purposes. You quickly make your way to the single occupied cell where the two women sit.

The elf woman is lovely, slender and graceful, with long hair of a distinctive pale gold color. Her eyes are green--and staring straight ahead. There is no expression on her face, and she does not respond in any way to anything happening.

The human woman is around 30, with curly brown hair. Her face is battered. One eye is black and blue, swollen shut. There's another bruise on her jaw; her lip is swollen, and her nose is either broken or seriously damaged. She looks up, startled, as you approach. "Who are you?" she asks, fear in her voice. "What do you want?"

Zod, following at a distance, soon realizes that the two women are the only ones in this building. Tobias isn't here.

Meanwhile, Zeoll welcomes Kunda into the small office, much to the man's obvious discomfort. "Um..." he says, watching her slither. "Um...have you always had a giant snake. Odd, I can't remember...." He looks puzzled for a moment, but the Charm Person spell holds, and he goes on thinking that Zeoll is his good friend, about whom he remembers surprisingly few details.

You learn that Drigka is a half-orc, that he used to be a slaver, but he thought he could make more money by setting up this place. "We take five percent of every sale," your friend explains. "It adds up. And our customers appreciate having a convenient, discreet place to conduct their business."

You ask about the records, and he is happy to let you look through them. "Oh," he says. "But you need to be careful. See, I wanted to protect them, so I had a magic spell cast on them. If the wrong person opens them--poof!--they catch on fire!" He looks pretty proud of himself for having thought of that. "So each time you open a ledger, you need to speak the password." And he gives you the password, which I'm not going to try to think up now. :)

Bralin and Tishe' continue to keep watch, but see nothing alarming. Terser contemplates donning a disguise and pretending to be a slaver captain.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+25=29 ; d20+23=43 ;
Friday May 26th, 2017 1:10:36 PM

Jozhur (still invisible, unless the spell has expired) informs the woman he is there to help. He finds it a bit odd that no one is even remotely watching the prisoners.

He looks over the door and asks the woman if she's knows of any traps before trying to open it.

Perception vs traps: 29
Disable device: 43

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=13 ;
Friday May 26th, 2017 5:33:20 PM

Invisible, motionless, and silent, Bralin waits, and watches.

Perception 13 for anything odd.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=32 ;
Friday May 26th, 2017 6:30:48 PM

Invisible, hovering, and silent (well, sorta), Tishe' waits and watches.
....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.
Invisible. 120 rounds. Zeoll, Zod, Jozhur, Terser, Bralin, Reggie, Rillet and Tishe'

Hover Fly. DC (auto pass)
Perception. 32

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Zeoll (Cayzle) (AC20/22; HP67)  d20+23=33 ; d20+6=9 ; d20+5=13 ; d20+5=16 ; d20+25=44 ;
Friday May 26th, 2017 8:02:30 PM


The old liontaur fears that his new friend is nervous about the snake. He shoos Kunda to the porch and asks her to wait there.

Inside, Zeoll commits the ledger password to his memory, but lets the bookkeeper look for Reggie's son. and Reggie for that matter. He has not heard from his friend, and he hopes that she is holding out okay.

He does look over the fellow's shoulder just in case anything leaps out as he watches.

Gather Info 33
Linguistics 9
Knoiw Local 13
Know History 16
Perception 44


Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+9=14 ; d20+19=39 ;
Sunday May 28th, 2017 5:22:04 PM

The snake, seeming to almost preen herself as Zeoll introduces her by name, slithers back out of the office with an indignant hisss.

Zod, also still invisible, hurries forward to rescue the unresponsive elven woman, before thinking better of the rash reaction and pausing a short ways back from the cell (assuming he can fit inside the building). He waits for Johzur & Rill to put the bruised girl at ease before adding, "We can get you out of here and get you home. We have a ship nearby. But you need to be quiet. Is she okay to move?" His last question is clearly referring to the elven woman.

Heal 14 to determine the elven woman's state, or the cause of her catatonic stupor.

If Johzur opens the cell door, Zod will attempt to speak with, then gently prod the elven woman. If she is still unresponsive, he simply carries her out of the cell and takes her to the edge of the jungle, paying mind to avoid the windows of the Office by going around the other side of the slave building.

Perception 39 to time his exit carrying the unresponsive elf to coincide with Zeoll & his new friend's inspection of the ledger, if the windows can't be avoided.

Otherwise, Zod will ask Zeoll, in response to the next Message he receives (or Tishe, to relay to Zeoll), to distract the bookkeeper so Zod can carry the woman out.

DM Kathy 
Sunday May 28th, 2017 10:15:58 PM

Jozhur says that he's there to help, but he says it while still invisible. Oddly, it doesn't seem to reassure the human woman all that much. "Who are you?" she asks. "Wh-why can't I see you." She keeps tilting and moving her head, and you realize she's trying to see you out of her one good eye.

Zod, also invisible, asks her if the elven woman is all right to move. "I honestly don't know," the human woman replies. She still looks fearful, but since you haven't actually hurt her yet, she seems willing to answer questions. "She's been like this since they brought me here."

Zod can tell that the elf woman is catatonic. You're not sure why, although you have heard rumors that elves don't tend to fare well in captivity.

Meanwhile, Jozhur detects no traps and is able to get the cell door open. Zod steps in and picks up the elf woman, and the sight of her cellmate suddenly levitating into the air elicits a small scream from the human woman. "Are--are you really going to free us?" she asks. Then she adds, "Please. My children. Please, I have to find out what's happened to them. They're so little...." she begins to cry.

Zeoll continues working with the bookkeeper. The man begins looking through ledgers, but he seems a little out of sorts. "Needle in a haystack," he complains. "You know, we could cut the time in half if you'd look, too."

But he does look, and Zeoll looks over his shoulder. Mostly, you just see page after page of transactions. It's a little depressing. But in one of the books, you happen to see the name "Tobias," and you remember that it's the name of Zod's mentor, the one he's looking for--the one whose clue led you here in the first place.

They are intend on their task, so Zod feels fairly comfortable carrying the elf woman out of the other building. Keeping watch, Tishe' and Bralin suddenly see a levitating elf woman move out of the building and around to the back side of the clearing.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+20=33 ; d20+46=48 ;
Sunday May 28th, 2017 10:45:04 PM

Jozhur tries to reassure the woman, "It's an invisibility spell, and yes, we really are freeing you. Do you think your children are here? From what we could tell you two were the only people in the building."

Unless the woman believes there may be others in the building, he instructs her to follow her floating cell mate and stays close to her. Jozhur keeps his bow in hand and a sharp eye out for danger.

----------------
Perception: 33
Stealth: 48

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=5 d6=4 d6=2 d6=1 d6=5 d6=1 d6=6 d6=4
Sunday May 28th, 2017 11:58:34 PM

Rill responds to the woman as well. "We are here to end this slavery ring. I am an adherent of Gargul, the Lord of Life and Death. You are under our protection, if you wish to be."
He will channel energy to heal them both for 26 points.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday May 29th, 2017 7:20:00 PM

Tishe' has been waiting for someone trying to escape, and swoops down to capture her until Jozhur's voice makes her pause. Ah, that's the problem! Tishe' dismisses the Invisibility spell and is pleased to note the woman isn't actually floating. "Many Shadows, Jozhur", says the Sargrass Spellweaver.

....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.

Hover Fly. DC (auto pass)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday May 29th, 2017 8:25:36 PM

Bralin starts moving in the direction of the floating elf.

By the time he's gotten around to the backside of the building, Jozhur is visible.

Of course

Bralin stops, and resumes his vigil on the places not occupied by his comrades.

DM Kathy 
Monday May 29th, 2017 10:15:10 PM

Rill casts a spell, and the human woman's bruises disappear like magic. Understandable, really, because it is magic. "Oh," she sighs, obviously relieved not to be in pain anymore. "Oh, that's much better, thank you. Whoever you are."

Jozhur asks about her children. "Well...." she says. "Well, I suppose they could still be here." You can tell that this is more of a mother's desperate hope than any kind of realistic possibility. "Th-they were sold, you see." Tears begin to run down her face again. "Somebody bought them, but they didn't buy me. And they took them away. And I--I guess I just snapped. I screamed and fought, and--and--" she puts her head down and sobs in earnest.

Outside, Bralin and Tishe' are somewhat startled by the appearance of a levitating elf, but then Tishe' figures out what is happening and dismisses the Invisibility, revealing Zod (not Jozhur; he's still inside). Although, do you dismiss all of the Invisibility spells, or just the one?

Once the human woman has calmed a bit, Jozhur and Rill urge her to come outside with them, and she follows.

Zeoll (Cayzle) (AC20/22; HP67) 
Monday May 29th, 2017 11:17:11 PM


Zeoll makes a careful note of the entry on Tobias, and asks the bookkeeper about it.

At the fellow's request, the old liontaur adjusts his spectacles and helps search the books, always being very careful to say the safe word before touching or opening any.

He thanks the man and tells him how much this means. Also, he tries to distract him whenever sneaky things are afoot nearby.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday May 29th, 2017 11:57:55 PM

Rill exits the warehouse with the woman. Seeing Tishe, "Tishe, my Sargass Sorceress, please remove this invisibility."

Then to the woman, "Greetings, my name is Rillett Savenport. Please tell me your name, and where you're from. And let's see what we can do about getting your kids back."

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+11=27 ; d20+10=25 ; d20-1=2 ; d20+11=15 ;
Tuesday May 30th, 2017 1:51:33 PM

Zod carries the elf woman a short ways into the jungle, taking care to shelter her from the hanging branches and shrubs. Survival 27.

Unless she comes-to after leaving the clearing, he places the woman down in a hollow at the base of a tree and turns to head back toward the others, only to realize he’s no longer invisible. So he stays back from the edge of the clearing, hiding in the trees near the comatose elf. Stealth 2… plus maybe situational modifiers?

Zod will flag down Rill and the human woman as they approach. “I’m afraid I’ll give up the jig if I go back out there.” He says to Rill & Johzur. “I’ll bring these two back to your ship, unless you think I should stick around here for something.”

At the same time, Zod looks through the surrounding plants for a type of nut or berry that the tropical birds here eat. Knowledge Nature 25. He tells the other heroes that he can cast Animal Messenger to send a bird carrying a note to Tula, or send a message from the Lionfish once he’s brought the women aboard.

Kunda climbs the outside of the Office to lay on the roof in the sun. Stealth 15 to keep her movements quieter than the sleeping man’s snoring.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday May 30th, 2017 3:35:03 PM

Terser introduces himself as well.

"Names, Ages, and general descriptions would all go a long way to help finding your kin. Our friend has charmed the bookkeeper and they are looking over the records. We can get their names to him and he can keep his eye out.

Also, anything you can tell us about this man or his superiors would be of a great help too."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Tuesday May 30th, 2017 4:07:24 PM

Jozhur shakes his head at the woman's story. More child slaves. He then asks her about the men living in the office, what are their roles here? Are they willing participants in the slave trade, or are they slaves themselves?

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=43 ; d20+31=39 ;
Tuesday May 30th, 2017 4:47:05 PM

Instead taking the woman with the curly hair to the hut, he will follow Zod's lead and take her to where Zod left the elf. Rill will leave her with a dagger, a water skin, an ever burning torch, and a signal whistle. He tells her, "Keep guard over this woman while we learn what we can. This torch produces no heat, but it should make any animals think twice about bothering you. If there is trouble, use that whistle and we will be here in a hurry."

"Zod, it has been my experience that we do best when we stick together. I believe these two will be safe here for a bit."

He carefully studies the place where the women are hidden, and will return with Zod.

Perception 43
Sense Motive 39

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=25 ;
Tuesday May 30th, 2017 6:35:25 PM

Bralin waits, and watches.

[Perception 25]

DM Kathy 
Tuesday May 30th, 2017 10:36:03 PM

Rill introduces himself to the human woman. "I'm Madra," she says. "My children are Valdas, Larya, and Ekena. We're from a little fishing village, but we were captured, and--" she starts to cry again.

Terser and Jozhur have some more questions for her, but she has very little information. She adds that Valdas is 9 years old, and his younger sisters are 5 and 6. She knows almost nothing about the crew who captured her and brought her here, and not much more about the men who run Market Island. "I think the boss is a half-orc," she says. "He looked cruel, but he didn't really have anything to do with me. But he's not a slave. He owns the place. The other man, the human, he seems more of an employee. I think maybe his name is Rab. Or something like that."

As Bralin continues to keep watch, Zod and Rill discuss the relative merits of taking the women back to the Lionfish, or just stashing them somewhere until the group can leave together.

Meanwhile, Zeoll is able to determine that Tobias was sold to a man named Felaer Deadfall. The name doesn't mean anything to you. The bookkeeper at last finds the name of Reggie's son, Ky. "Sold a few months ago," he says. "And--yep. Thought so. Jonas Aerdhuryn. He's been buying up half-orc babes for a while now. No idea what he plans on doing with them."

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday May 30th, 2017 10:57:37 PM

Tishe' discovers a drawback for casting 8 Invisibility spells; it takes her almost a minute to dispel all of them one at a time. They were only going to last 12 minutes anyways, and so they were really about out of power. Good to get them out of the way.

....
Mage Armor ( from Zeoll). +4 AC
Fly. 12 min. 60'.
Message. Whispered conversations at a distance by pointing at the target.

Hover Fly. DC (auto pass)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Zeoll (Cayzle) (AC20/22; HP67)  d20+5=24 ;
Wednesday May 31st, 2017 1:28:26 PM

Zeoll is truly grateful to his bookkeeper friend, and lets his gratitude show.

"This inforrmation is so verry valuable, good sirr. I cannot thank you enough."

The old liontaur asks his pal if he can tell him more about these three individuals ... Felaer Deadfall (who purchased Zod's mentor, Tobias), Jonas Aerdhuryn (who purchased Reggie's son, Ky), and Drigka the Half-Orc, who owns Market Island. Zeoll is looking for race, age, distinguishing marks, names of ships, towns of residence, etc.

He also tries to recall if he ever heard of any of these people in or around Bonetown.

Know Local 24

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Wednesday May 31st, 2017 1:48:23 PM

Zod defers to Rill on what to do with the rescues. He does suggest they leave soon, especially if he hears that Zeoll knows where Tobias is, or that he at least has a name.

"We should take these men with us and tear down their buildings." Zod states. "We can try convincing the bookkeeper nicely, if you prefer, but the half-orc in charge of this island needs to answer for his actions."

This could be the heroes' statement to the Captains of Bonetown, and declaration of war against slavers in the Middle Seas. Shut down Market Island and bring its purveyor to justice. If we're hoping to field a fleet we'll probably need somebody to manage purchasing & payroll, while we're using paid labor as a measure of reform.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday May 31st, 2017 2:19:47 PM

Rill will make use of Zeoll's Message spell to tell him, "Ask your new friend about 3 children sold recently - Valdas, Larya, and Eken. We broke out two potential slave women, and one is their mother. The other is a catatonic elf. I'll see that I can do to restore her."

Rill will work with Zod to get them women to a place of safety nearby. Then he will use his Probe Psyche ability, hoping that will give him some insight into what is affecting her.

------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

(His Sense Motive will succeed against this DC.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday May 31st, 2017 4:45:51 PM

"This building seems sound enough, Zod. If we cleansed the island of the slavers' presence, we could give it to the freed captives, if they don't have a home to return to. "

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday May 31st, 2017 6:56:50 PM

Bralin finds that he has reappeared. Still someone needs to keep watch, and so the dwarf falls back to the treeline and makes another circle around the clearing.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Wednesday May 31st, 2017 9:08:28 PM

Jozhur is disappointed to find himself visible again, but he finds it easier to talk with their freed captive. "I'm sorry, but it sounds like your children are no longer here. We are trying to track down a member of our party's child, we will search for your children as well."

He also informs Zeoll, via message, that the two men in the "office" are not slaves. According to the captives, one is some sort of employee, the other runs the place.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday May 31st, 2017 10:28:16 PM

Tishe' didnt even know who was 'levitating' the elf woman until she works her way through dismissing all her invisibility spells. And that reminds her that her Fly spell is about to dissipate too. So she floats to the ground with some grace and moves to Zod and the unresponsive woman.

....
Mage Armor ( from Zeoll). +4 AC
Message. Whispered conversations at a distance by pointing at the target.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

DM Kathy 
Wednesday May 31st, 2017 11:36:14 PM

Tishe' dismisses the Invisibility spells, one by one. Being a caster is a lot of work!

Bralin continues to watch for trouble.

Zod, Terser, Rill, and Jozhur begin to discuss what is to be done with the rescued women, and with the two men in the other building. Rill also attempts to figure out what is up with the elf woman, about which I'll say more in email.

Zeoll continues to talk to his friend Rab about the particular sales he's interested in. [OOC: Zeoll may or may not have heard the name "Rab" over the Message, but I"m tired of calling him "the bookkeeper" and "the human."] Rab doesn't know anything about Felaer Deadfall. "Maybe Drigka knows something," he says dubiously, "but I'm not about to wake him up and ask." He is more helpful with Jonas Aerdhuryn. "Jonas is a dark elf," he says. "Owns a big estate right on the coast in a remote part of Aisildur. He's been buying up baby half-orcs for a while now. I dunno what he wants 'em for. Kids that age aren't usually valuable, y'see. But--well, dark elf. They're always up to something ain't they?"

Rab tells you that Drigka is a half-orc, and a former slaver, who decided to give up that life and provide this discreet place to buy and sell instead. When there are no customers, like today, Drigka prefers to keep a nocturnal schedule; that's why he's sleeping now. "And he's like a bear with a sore head if you wake him up," Rab adds. "So please don't."

Based on information you get over the Message, you are also able to find the name of the man who bought Madra's kids: Ettan Storm. "Oh, yeah, I know who that is," Rab says. "He's--I guess you'd say a broker. He provides slaves to mining operations in a lot of different islands hereabouts."

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+2=3 ;
Thursday June 1st, 2017 7:30:20 AM

Tishe' looks at Zod and asks him to put the woman down in a comfortable place. Her healing skills aren't good for much above the 'dab the forehead with a damp cloth' variety, but she has seen the after effects of trauma before. A smouldering anger inside of the spellweaver is banked, but the first group of slavers she sees is not going to be happy. Not at all.
....
Mage Armor ( from Zeoll). +4 AC
Message. Whispered conversations at a distance by pointing at the target.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday June 1st, 2017 12:12:41 PM

Rill waits.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+10=15 ; d20+11=25 ; d20+9=11 ;
Thursday June 1st, 2017 3:44:22 PM

Zod does what he can to make the elf girl comfortable, situating her among a bed of soft plants. K:Nature 15, Survival 25, Heal 11.

With a large leaf resting overtop his hand, Zod speaks the High Woldian word for Life. A tattoo on the minotaur's left side glows briefly, and the leaf conforms to the shape of his hand as it fills with water. Gently, he tilts the elf lady's head back and pours a slow trickle of water through her lips.

"In my time away from the noble races, often my main concern was the well-being of the animals in whatever lands Kunda & I found ourselves in." Zod says quietly as he continues to water the elf. "Many times did I care thus for a sick or injured animal." The minotaur's tone and temperament seem much softer than his usual gruff, challenging demeanor.

OOC: Create Water Brahmah's Tattoo. 1/4 uses.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday June 1st, 2017 5:47:38 PM

"Sounds like at least three different leads to chase down, just to rescue the family of our friends. It seems to me that we need to address the root cause of slavery, rather than chasing down individuals. Though taking out the captains that deal in slavery won't hurt anyone but them. "

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday June 1st, 2017 6:33:50 PM

Bralin continues to circle the perimeter of the clearing, occasionally stopping, slowing down, speeding up, or even reversing direction in no particular pattern.

Zeoll (Cayzle) (AC20/22; HP67) 
Thursday June 1st, 2017 6:59:19 PM


Bliss thanks the bookkeeper and apologizes. "Zeoll of the Lionfish is getting old, you know. Just look at my grrey mane! The elderrly arre forrgetful. Rremind me of yourr name, my frriend?"

"You have been so helpful! This means so much. But I cannot forrget my snake frriend. Let me make surre he is fine, and I'll be rright back."

Zeoll steps out onto the porch and greets the snake. But what he is really doing is having a quick chat with his friends to catch up on the news and decide on strategy.

DM Kathy 
Thursday June 1st, 2017 11:13:10 PM

Zod puts the elf woman down and manages to pour some water down her throat. "I'll take some of that, too, if there's more available," Madra says hesitantly.

Tishe', Rill, Terser, and Bralin continue to watch and wait. Seeing the effects of slavery firsthand is starting to affect some of you emotionally.

Zeoll makes an excuse to step outside, so he can converse with his friends over the Message spell. Everybody please remember that you are visible now, and the office has windows. Though Zeoll did tell Rab he wasn't here alone.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday June 2nd, 2017 7:40:04 AM

Tishe' can also use the White Spell, Message, and, pointing her finger, helps to relay messages to the currently dispersed BlackFish. She tells the others of the state of the elf woman and praises Zoe's healing knowledge. Some fire creeps into her whispered conversation as she suggests to send the LionFish away for a couple weeks and they turn Slave Auction Island into Slaver Capture Island. "They arrive over the course of a couple days, we can weave a pattern to really hurt the slave trade in the whole region. If we only cut the thread these two beaters, the slavers will just go somewhere else."

"And I think a couple weeks chained up in one of their own ships as we deliver them to Rum or the Taur Isles for justice fits the pattern they have woven." She looks at the catatonic elf-girl. "It's less than they deserve, and more merciful, but it is more just."
....
Mage Armor ( from Zeoll). +4 AC
Message. Whispered conversations at a distance by pointing at the target.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Friday June 2nd, 2017 11:20:27 AM

Rill adjusts his white robes, returning them to their clean, pressed condition (Prestidigation.) As Zeoll exits, he will motion for the old Taur and others to gather behind the warehouse, out of sight from the office windows and hopefully out of earshot as well.

"Tishe, I agree that the bigger issue here is the whole slaver operation. But I am conflicted. I am deeply concerned that the information we have about these particular kids is time sensitive, and we have to act now. Waiting places them in greater danger on several levels. If these were our kin, could we let them suffer whatever happens to slave children at the hands of their buyers over the next few weeks? Can we tell their mother to just sit tight while we wait?"

"Assuming we leave to find these kids, we cannot leave this place still standing, nor can we leave these two active participants here to continue their business. Gargul tells us that death comes to us all, and for many it is meaningless and wasteful. These two men have been very active in this trade, and their death will not be meaningless. It has been earned by each entry in those logs Zeoll has seen."

"I suggest we kill them for their crimes, quickly and mercifully. This is harsh, but it is just. Then we burn this place to the ground to send a message. The names and entries in those logs will give us the information we need to later pursue the slavers involved. We can also pass these names along to the other Bonetown captains, deputizing them to bring folks to justice as they see fit. I am little concerned about what sort of pirate justice happens to them."

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Saturday June 3rd, 2017 11:54:10 AM

Zod starts at his own oversight, and uses his Create Water Brahmah's Tattoo twice more for Madra and the comatose elf. He introduces himself to the distraught mother and offers what comfort he can.

When Zeoll comes out to discuss the situation and their plans via Message, Zod chimes in here & there to fill the Captain in on the former slave women's predicaments.

Zod shakes his head when Rill suggests they kill the men here and move on "Within the first few weeks that we met, my suggestion to kill the pirate crew of the Ghost Driver/Insight was decided to be too strong-handed, where two of those five men were very obviously wicked and cowardly beings, with no sign of repentance."

"There are vile deeds going on here that we need to stop, certainly, and I agree that the best way to do that, before we leave to look after our own interests, is to deal with these men. The half-orc owner sounds like a hard, cruel man, but Madra professes that he did not touch her. And the bookkeeper, Rab, seems far from the sort of man whose only justice can be an execution. Let us capture them, destroy the minimal comforts they've built here, and decide their fate while we hunt down the more despicable members of this black market that are holding our friends."

Zeoll (Cayzle) (AC20/22; HP67) 
Sunday June 4th, 2017 4:43:52 PM


Zeoll listens to his friends and tries to find a consensus.

Tishe wants to stay, ambush the next market, and rescue the kids and victims later.

Terser says, "We need to address the root cause of slavery, rather than chasing down individuals. Though taking out the captains that deal in slavery won't hurt anyone but them." Sounds like he agrees with Tishe.

Jozhur has no objections to "dealing with" these two slave traders for good. Haul them into the jungle, hopefully to never be found. Either the island will shut down and business will move elsewhere, or someone else will take over the operation. His other suggestion is to simply leave quietly with the two slaves and allow business to continue as usual. Get these two here now to safety and try to rescue Reggie and the other human's children, then return to bust up the slavers.

Rill wants to take away those that are here now, kill Rab and Dirga and burn this place down, then leave to go rescue victims.

Zeoll agrees with Jozhur's second suggestion: Get these two slaves here now to safety and try to rescue Reggie and the other victims, then return to bust up the slavers.

Zod wants the same as Rill, but is not sure that death is the right justice for Rab. Maybe not for Dirga either.

Bralin is for rescuing those closest to us first, and then dealing with slavers, be it here or the captains, or whoever.

The old liontaur sighs. There are no easy answers, But more of us prefer to rescue the children and then to come back here to attack the market. So we will do that. The question is, do we kill Rab and Dirga and torch the place first?

He offers the following course of action to his friends to see if it will suffice: We take the slaves we found here. We leave Rab and Dirga alone and let them do whatever it is they will do. We go rescue the children who are now slaves, and maybe Zod's friend too. Then we come back, and if we can, we ambush slavers at a market and free as many slaves as we can and kill as many slavers as we can.

"Will we do this plan? Or should we kill Rab and Dirrga rright herre and now?"

Zeoll has one more word for his friends to consider. "Therre is no goverrnment herre but us. The laws of Rrum orr Centaurr Island do not apply herre. We arre frrom Bonetown, and ourr aim is to brring justice and rreform pirrates. When pirrates learrn we arre killing slaverrs in the name of Bonetown, and when we offerr slaves a new home herre on this island flying underr a Bonetown flag, we arre taking a stand. Will ourr justice be rrough? It will, but it will be fairr and we will do much good and no evil."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Sunday June 4th, 2017 5:35:18 PM

Terser does not entirely disagree with Zod, but does not regret his hesitance to kill. Rash decisions have gotten him in trouble before, and he tries to consider well his actions before making them permanent.

Don’t do what you can’t undo, until you’ve considered what you can’t do once you’ve done it.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+11=12 ; d20+10=13 ;
Sunday June 4th, 2017 5:39:02 PM

Zod says that Tobias' rescue should be more than an "and maybe," but he agrees to the plan.

Survival 12 to lead us out... maybe supplemented with K:Nature 13? No, probably not. Zod can't remember where we parked.

Anyway, Zod & Kunda head out if the others agree. Zod will carry the elf unless someone has some more convenient magical means to transport her.

DM Kathy 
Sunday June 4th, 2017 9:07:27 PM

There's a lot to discuss here, and unfortunately no easy answers. Some of you want to deal with Rab and Drigka here and now, but you're not sure what the consequences for that may be--and anyway, you disagree on what "dealing with" them would look like.

After some discussion, then, you decide to leave with the women and deal with this place later.

Madra can walk on her own, now that her injuries are healed, and the elf woman isn't hard to carry. The first part of your journey back across the island just involves following the stream back to its source. After that, it gets a little complicated, but Zod is able to find the path you made coming in, so following it back will be a little easier. [I'm still going to need Survival checks from everyone, though, because I'm mean like that. :) ]



Zeoll (Cayzle) (AC20/22; HP67)  d20+14=26 ;
Sunday June 4th, 2017 9:30:12 PM


Zeoll bids his Rab good-bye, and leaves him with these words: "My frriend, please rrememberr tomorrrow that I am yourr frriend, and that you arre not an evil man. But the day may arrrive when you have to choose sides. When that time comes, please join me to end the evil that goes on herre."

He is careful to engage the fellow so that he does not see the main group leaving with the two former slaves.

On the way back across the island heading home, Zeoll's nature background, his Taurs Try cantrip, and his ability to walk easily even through the deepest undergrowth help him help the team.

Survival 26.

Reaching the coast, he smells the sea spray again, and his tail swishes happily.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+9=16 ;
Monday June 5th, 2017 5:00:18 PM

Terser is a bit hindered by the burden of the elven woman, but he does his best to prevent any vines snaring of branches snapping back and hitting her. Thankfully, he can follow the old 'taur, which should prevent him from losing the trail.

survival 16

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday June 5th, 2017 5:19:03 PM

Tishe' doesn't agree with Zeoll, but has to admit there is merit in taking care of the immediate need and continuing to seek the children, maybe including Reggie's child. She goes back to the LionFish.

....
Mage Armor ( from Zeoll). +4 AC
Message. Whispered conversations at a distance by pointing at the target.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=12 ;
Monday June 5th, 2017 5:43:40 PM

Bralin turns to follow the group back, and is immediately confronted with the jungle. For some reason, getting out is much worse going than getting in.

Survival 12. Terrific.

DM Kathy 
Monday June 5th, 2017 10:20:26 PM

Zeoll is easily able to find the path to the other side of the island, although some of you have more luck following it than others.

You return to the Lionfish where Tula, not surprisingly, wants to know where you're headed next.

Madra is lobbying pretty hard for you to go after her kids, and I'm sure Reggie is just as keen to rescue Ky. You do have more of a specific location on Ky, though with the amount of divination available to this crew, that's probably a minor consideration.

So...where to?

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Monday June 5th, 2017 10:25:06 PM

Jozhur suffers through the trip back to the Lionfish, cursing the jungle the whole way.

He feels the logical choice is to look for Madra's children first, since they were much more recently sold ad could be split up. He keeps his mouth shUT about it though, not wantin to offend Reggie.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday June 6th, 2017 2:51:24 AM

Rill admits that there are times when wisdom and mercy should take precedence over justice, and this is likely one. “I will accede to the group decision to spare these slavers for now. Thank you for reminding me that we can do better than blind justice.

“So, we seek Jonas Aerdhuryn in Aisildur. And once we have found Ky, we will seek out Madra’s children.”

Rill will cast Commune, asking the following:
1. Is Jonas Aerdhuryn in Aisildur?
2. Is Ky in Aisildur?
3. If we seek to rescue Ky, will we face undead?
4. If we seek to rescue Ky, will we face extra planar creatures?
5. If we seek to rescue Ky, will we face magical fire?
6. Is Jonas Aerdhuryn working with Nikodem Zyre?
7. Is Ky still alive?
8. Is Jonas Aerdhuryn sacrificing half-orc children?
9. Will Death Ward provide us protection If we seek to rescue Ky?
10. Are Marda`s children alive?
11. Are Marda`s children all together?
12. Will we face combat before reaching Aisildur?

Zeoll (Cayzle) (AC20/22; HP67)  d20+23=35 ;
Tuesday June 6th, 2017 4:20:34 PM


Zeoll thanks Rill for his divination.

The old taur spends some time with the former slaves, trying to put them at ease. Diplomacy 35.

He briefs Tula on what the party has learned, and asks her if she or anyone on crew has had any experience near that part of the Aisildur coast. If we set sail now, how long will it take to get there?



Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+10=17 ;
Tuesday June 6th, 2017 4:44:21 PM

It looks like 17 days from Bonetown to Aisuldur, using the 1625 miles listed in this chart, and the Lionfish's 96 mile/day speed here. It took us a few days to get to Market Island, so depending on Market Island's location, it might be as short as 1 week of sailing to Aisildur from there.

K:Geo 17.

Madra's children were sold to Ettan Storm. Rab says "He's a broker that provides slaves to mining operations in a lot of different islands hereabouts."

So, we're geographically closer to Madra's children, but if Aisildur is the destination, Zod will placate Madra with the promise that her children will be rescued soon.

OOC: I suspect looking after Ky will lead us to the big baddie for this module, while finding Madra's children is sort of a side quest.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday June 6th, 2017 5:11:48 PM

Terser guesses that Madra won't want to be offloaded while we go off to rescue her children. Put a sword in her hands and give her a lifeboat and she'd be off on her own.

"If we go off to rescue them from a mining operation, we'd best be prepared to rescue many more than just them. It may be more feasible to organize and lead a revolt of the slaves. We can smuggle in some weapons and break their bonds, then lead them against those that enslaved them. Perhaps Madra could be instrumental in gathering her children and any others there, then barricading themselves in a room while the others take control of the mines. "

Should this be the case, Terser will investigate Madra's experience with combat, weapons, and try to help her hone any skill she has in that regard, should she wish it.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday June 6th, 2017 6:01:42 PM

Tishe' doesn't Have much to contribute. They are going to rescue enslaved people, and one group is a s good as another for the Spellweaver.

....
Mage Armor ( from Zeoll). +4 AC
Message. Whispered conversations at a distance by pointing at the target.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 8. 3. 0. 0.

DM Kathy 
Tuesday June 6th, 2017 10:35:47 PM

You discuss the relative merits of going to Aisildur first to secure Ky, or trying to find the mine that Madra's children were sold to. Certainly the trip to Aisildur is going to take a while (although you are closer than you would be in Bonetown), but is it best to take the long trip first or last? And, as Terser points out, rescuing Madra's children may involve orchestrating a full-on slave revolt, which may take time.

[OOC: I'm going to let you go on discussing it; let me know if you have questions.]

Rill casts Commune.

1. Is Jonas Aerdhuryn in Aisildur? No
2. Is Ky in Aisildur? Yes
3. If we seek to rescue Ky, will we face undead? No
4. If we seek to rescue Ky, will we face extra planar creatures? No
5. If we seek to rescue Ky, will we face magical fire? Yes
6. Is Jonas Aerdhuryn working with Nikodem Zyre? No
7. Is Ky still alive? Yes
8. Is Jonas Aerdhuryn sacrificing half-orc children? No
9. Will Death Ward provide us protection If we seek to rescue Ky? Unclear
10. Are Marda`s children alive? Yes
11. Are Marda`s children all together? Yes
12. Will we face combat before reaching Aisildur? Not if you go there first. [i.e., if you decide to find the mine first after all, then there will likely be combat before you reach Aisildur]

Also, while I'm impersonating your god, I will remind you of a Scrying spell you did about 10 days ago (game time), or two months ago (real-world time). You scried on Reggie's son Ky, and this is what you got:

You see a group of half-orc toddlers, dressed in assorted rags and cast-offs, sort of milling about. Some are sitting, some are crawling, a couple are standing and clinging to the bars of their cage. Because they are in a cage. With them in the cage is a human girl of about 7 or 8 years old who has evidently been tasked with caring for the little ones. She is doing her best, but she is outnumbered and doesn't appear to have much in the way of supplies. Several of the toddlers are crying. All of them--toddlers and girl--are fairly grubby, but they seem reasonably well-fed, and you don't see any sign of injury or abuse. Because all the toddlers are in such close proximity to each other, it's difficult to say for sure which one is Ky. They all kind of look alike; you're not even sure they're all male. Since this is what the spell is showing you, you can be reasonably sure that one of them is Ky, but it's hard to say which one.


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday June 7th, 2017 1:09:35 AM

(since we play in a pirate game, I thought I'd mention that I just finished the Pirates of the Caribbean ride)

Zeoll (Cayzle) (AC20/22; HP67) 
Wednesday June 7th, 2017 2:01:22 PM


Zeoll is in favor of going to Aisildur. We have a better idea of where to go, plus who to look for, plus there are all the other children being held with Ky as well. Zeoll fears that they are intended to be heartseeded. Usually you have to be older to accept a heartseed, but who knows what the priests of Ga'al are trying.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30  d20+7=23 ;
Wednesday June 7th, 2017 4:09:47 PM

((Mark, nice. I just saw the new Pirates of the Caribbean movie last night :))

Zod agrees with Zeoll, but he asks the Captain to make sure Tula and the crew can look after Madra and the comatose elf while the heroes investigate.

Zod will use the journey to work on his tattoos, drawing many drafts in a notebook before setting the needle to his skin. Though non-magical, the minotaur adds a new piece of art to his left forearm. Craft (tattoo) 23, further blends the High Woldian symbol of Wardd already tatooed there into a growing oceanic scene, now with a depiction of a storm-tossed battle between three ships.

If we can narrow down the location of Jonas Aerdhuryn's estate to a 20-mile stretch of the Aisildurian coast, Zod will use Commune with Nature to pinpoint the estate and get more info on the surrounding landscape.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday June 7th, 2017 4:38:39 PM

(Rill goes on vacation, leaving me to manage the water needs of California by myself.)



(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday June 7th, 2017 6:31:12 PM

Bralin listens to the discussion flowing around him, eventually sensing that the consensus appears to be Aisildur.

The dwarf nods in agreement, and awaits the journey.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday June 7th, 2017 8:31:04 PM

Tishe also agrees to go to Alisidur.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Wednesday June 7th, 2017 8:32:35 PM

Jozhur nods and smiles at Zeoll's plan to look for Ky. He is happy to finally have a chance to help Reggie look for her son.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Wednesday June 7th, 2017 10:11:14 PM

((OOC: I didn't mean to slow us up being contrarian, my bad. Any word from Ed? He's missing Reggie's module..))

DM Kathy 
Wednesday June 7th, 2017 10:52:18 PM

After considering your options, you decide to head for Aisildur first. Visibly disappointed, Madra urges you to hurry, and asks repeatedly for promises that you'll rescue her children next.

Tula estimates it will take about 10 days to sail to the specific stretch of Aisildur coast where Jonos Aerdhuryn's estate is. (You don't have a specific location, but you do have a general one.)

Please make note of any preparations you want to make during the voyage.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday June 7th, 2017 11:27:48 PM

"To Aisldur!"

Zeoll (Cayzle) (AC20/22; HP67) 
Thursday June 8th, 2017 4:52:44 PM


Zeoll reassures Madra, consoling her as best he can and explaining that Reggie has been without her boy for a very long time. But Madra's children will not be forgotten.

Over the 10 days of the trip, Zeoll regrets that he is not in the middle of crafting something. But he is saving all his coin for the great horn he has planned. Well, he can hone his sailor skill.

In the evenings, Zeoll tells tales of Eberyon -- and tries to dream of clues that will help them find the spot on the coast where they can find Reggie's son and the other captives.



AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday June 8th, 2017 4:52:47 PM

Tishe' spends the voyage assisting in sailing the ship and spinning, carding, and weaving cloth with her drop spindle and hand look to pass away the hours. She feels a little unuseful, and also uses her time to contemplate how to be more than an encouraging face outside of combat.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 0.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday June 8th, 2017 5:02:14 PM

"Is there a way to send a message back to the captains in Bonetown? When we go to break up the slaving operations, I bet there will be more slaves freed than we can safely transport on the 'Fish. We could arrange to meet another ship there when it comes time."

Otherwise, Terser has nothing to do but sharpen his skills and continue offering training to Madra.

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Thursday June 8th, 2017 5:06:29 PM

Zod looks forward to more of Zeoll's stories during the trip, and continues fiddling with his tattoos. He also does a little wood carving to pass the time.

OOC: If I can settle on a spell for my level 3 Brahmah's Tattoo I'd like to count some of this time toward it's creation (it would take 10 days total crafting time, plus finding an appropriate caster if I choose a non-druid spell), but I'm still mulling over options. I'm torn at the moment between Darkvision (Ranger spell list), Daylight, or Invisibility Purge (Cleric spell list). Water Walking (Cleric spell) & Water Breathing are also in the running, but that's regularly prepped for Zod anyway (& Rill usually keeps Water Walking handy).

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday June 8th, 2017 7:08:08 PM

Bralin retreats to a corner of the ship, and whiles away the hours carving the likeness of a liontaur from a foot long piece of pumice he liberated from Bonetown.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+10=24 ;
Thursday June 8th, 2017 7:30:13 PM

Jozhur has no preparations to make, so he spends the time helping sail the 'Fish to their destination.

He also speaks to Zeoll about some things he's experienced. "Remember when I was eaten by a plant and felt something strange. I've been able to see in complete darkness for a little while. I doubt it's anything to worry about, but something is going on."

ooc: A little RP for Jozhur's shadowdancer prestige class, I was crunched for time when he gained the first level.

Guards, Guards!


DM Kathy 
Thursday June 8th, 2017 11:17:03 PM

[Everyone take 6000 XP for the previous scene.]

Your journey to Aisildur is uneventful. You don't have a specific location for Jonos Aerdhuryn's manor house, but you can get close enough for your spells and divinations to take over. The house is large, and fairly new, perched atop a cliff overlooking the sea. On the shore at the base of the cliff is a small, private dock. There are no boats there at present. It would be a bit tricky, but the Lionfish could tie up there. Or she could ride at anchor and you could take the small boat to the dock.

It is early afternoon.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday June 8th, 2017 11:57:37 PM

Rill stands ready to go.

He looks up at the cliff and at the empty docs in the distance. "Hmmm. How to best proceed? I tend to favor a direct approach, but what do the rest of you think?"

Zod |&| Kunda (Damarr) HP99||70; AC26||30; T21||17; FF24||23; CMD36||30 
Friday June 9th, 2017 1:15:07 PM

((Mark what?))

Zod, planning no diplomacy on his part, agrees with the direct approach, and suggests anchoring the Lionfish offshore and taking the smaller boat to the dock (if there's an issue with room, Zod can Wildshape into a water elemental & swim alongside).

Zod casts his long-duration buffs. Reduce Animal on Kunda; Greater Magic Fang and Longstrider on his companion & himself with Improved Share Spells. Unless it looks like a fight is imminent when they land, the medium-sized snake climbs up onto Zods shoulders and he carries her.

Also, if Terser agrees, Zod goes through a Mailed Fist training routine with the dwarf each morning on the deck of the Lionfish.

[Mailed Fist] Team Tactics: At the start of each day, a specialist can go over the ins-and-outs of a teamwork feat with a single ally (ie, any friendly creature). For the entire day, that ally is treated as knowing one teamwork feat the Specialist possesses, but only for the purposes of the specialist activating his own teamwork feats. Outflank. ((If Terser's cool with it, Zod gets +4 instead of +2 when flanking with him)).

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d100=52 ;
Friday June 9th, 2017 2:09:12 PM

Rill will cast a Divination, asking, "What is the best way for us to approach Jonos Aerdhuryn's manor house without causing alarm for the inhabitants?"

(Rill needs 82% or less to succeed - 52% - success!)
--------------------------
Divination - ...a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday June 9th, 2017 5:00:54 PM

Terser is always willing to learn new fighting techniques. Over the course of the journey, he learns how to position himself to open up an enemy to Zod's attacks. Considering his reach allows him to threaten many enemies, it should not be too difficult for Zod to get to a flanking position.

When they reach Aisildur, he suggests that they go into town before approaching the manor and get an idea of what type of man Jonos is.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Friday June 9th, 2017 6:05:01 PM

Bralin regards the manor.

"Tis well situated for defense," he notes. "E'en an approach by air would be noted, so long as the intruders were visible."

The dwarf waits while the more magically savvy members of the group make their deliberations.

Zeoll (Cayzle) (AC20/22; HP67) 
Friday June 9th, 2017 9:29:05 PM


Zeoll is willing to take the more direct approach this time too. "Let us apprroach as Bonetown folk looking forr a child we hearrd he may have found. Be dirrect and honest. Say that we would be glad to agrree to an apprropriate rrewarrd. See what he says. See if we can meet this child."

However the old liontaur asks Reggie to stay behind with the Lionfish. What if she is recognized? What if the child sees her and gives away the game. And the old liontaur is secretly not sure she is up to it. She has been so quiet lately.

Before going ashore, Zeoll will sound his horn and also cast Mage Armor and Glibness. Anyone want Mage Armor?

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Sunday June 11th, 2017 5:22:53 PM

Jozhur nods at the plans, willing to go along with whatever is decided. He sets about check his bow and blades, fully expecting a fight.

DM Kathy 
Sunday June 11th, 2017 9:34:54 PM

Rill casts a Divination, and receives the following answer: Charm goes west; stealth goes south.

At Zod's suggestion, you take the small boat, leaving the Lionfish at anchor. You row up to the dock and tie off.

Exploring the beach a bit, you find the path up to the house. It is, of course, steep, and slippery in places. Stair steps have been hewn into especially steep sections.

It's not the smoothest path, but it seems safe enough. Even a bad slip-and-fall will probably earn you no more than a bruised shin and a sprained dignity.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=45 ;
Monday June 12th, 2017 1:54:33 PM

Rill shares the results of his Divination with the others.

"Hmm. Well, our charming liontaur seemed to be effective last time, and even if we don't succeed, his story of looking for a lost child is sound and honest. Go west old liontaur!"

Rill keeps an eye on the others as we proceed. He will use magic here and there to bolster their climb if needed. But he cautions, "We're already an intimidating looking group. Best we don't appear to Fly or Air Walk as we approach."

He will also look around as we go looking for anyone hiding along the way.

Perception = 45

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+13=21 ;
Monday June 12th, 2017 2:29:10 PM

Terser uses his decorated glaive as a sort of walking stick on the way up the mountain, and offers his other arm to Tishe', should she desire it.

He also keeps his eyes peeled for sections of the path that may be more dangerous or close to crumbling. perception 21 incl bonus for stonework

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=10 ;
Monday June 12th, 2017 6:45:14 PM

Bralin falls into position at the rear of the line, keeping an eye out for anyone approaching from behind them.

Unfortunately, he keeps stepping on the snake's tail, which distracts him to no end.

Perception - Nat 1

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Monday June 12th, 2017 6:52:34 PM

Zod, physically imposing and a bit unseemly, follows at the back of the group with Bralin. On the steep slope, Zod puts the snake down to climb on her own, staying within 5ft to maintain the shared spells. Kunda gives the inattentive Stone Warden a hiss that sounds suspiciously like angry mutterings.

Zod will gladly take the offered Mage Armor from Zeoll. ((Header updated with Mage Armor on Zod, removed from Kunda from last scene)).

"Is it a riddle?" He asks Rill when the Soulseeker shares the answer to his Divination. "Certainly, both of those directions, starting from the same place, can't lead to the same destination?"

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday June 12th, 2017 8:00:14 PM

Tishe keeps to the middle of the group, ready to cast as needed.

Zeoll (Cayzle) (AC20/22; HP67)  d20+25=37 ; d20+12=24 ; d20+12=24 ;
Monday June 12th, 2017 9:33:12 PM


Zeoll assumes that west means up the stairs, and south means circle around and sneak in the back. He's not sure why he thinks that, but that's what he thinks.

He is happy to carefully go up the stairs. He has his glibness and mage armor, and another mage armor on Zod and anyone else who needs it (Tishe?). Also an Elf Vision, in case there are any hidden things to notice in passing.

He looks around as the group approaches the top. He keeps an eye open for tracks and his nose (scent) open to the spoor of anyone walking here recently.
Perception 37
Survival 24, extra roll for nothing.

DM Kathy 
Monday June 12th, 2017 10:24:56 PM

You're not entirely sure what the answer to Rill's divination means, but you can easily see that to reach the manor at all, you'll need to get up the cliff, so up you go.

Assessing the stonework, Terser is unimpressed. It's sound enough, and won't crumble into the sea anytime soon, but it has no elegance about it, no style, no sense of pride in the workmanship. Whoever made the trail just hacked steps where they were needed and called it good. Any proper stoneworker would be ashamed of it.

At the back of the pack, Zod is still wondering about the divination, and Bralin is trying not to step on Kunda's tail. She hisses in annoyance, and seems to be missing the island with all its nice trees and tasty mice.

In the middle of the pack, Zeoll casts a few preparatory spells, and Tishe' stands ready to cast more if needed.

A house perched majestically atop the cliffs, and a private dock, are both nice things to have. However, you are discovering that getting from one to the other is a bit of a chore. You are all adventurers; you are all in good shape, but even you have to admit that climb is not for the faint of heart.

You do reach the top at last, however, and now have a view of the manor house full-on. It is very nice, sporting a graceful colonnade in the front, and wings sweeping out to either side. The path from the cliff joins with a road, and then as you get close to the house, splits off again in three distinct roads. One goes right up to the front of the house, via a sweeping drive. That road leads more or less westward. The other two roads branch off and seem to be curving toward the wings--one to the north, and one to the south.

There is smoke coming from several chimneys, so obviously somebody is home.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday June 13th, 2017 10:23:24 AM

"Ok, this is a big, fancy manor house with multiple fires going for warmth or cooking. That means servants that may not deserve our wrath."

Rill pulls out an apple he brought along and takes a bite.

"A fancy house with such an arduous climb suggests the uses magic to get from down there to up here."

He takes another couple bites and wipes juice from his chin. Then he takes off his helmet and tucks it under his arm, and magically returns his white robes to their clean and pressed state. He wears no backpack, and his morning star hangs at his side. A couple of holy symbols to Gargul are in obvious view.

Rill casts Guidance on Zeoll. "Lead on my charming taur, and let's see if we can avoid burning this place to the ground. I'm a bit doubtful on that count."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Tuesday June 13th, 2017 2:48:33 PM

Bralin backs away from Kunda, and automatically utters, "My apologies."

The dwarf stops, and spends a moment or two working through the idea he just apologized to a snake.
After deciding it doesn't even make the list of "Really Odd Events in my Life", he takes a glance at the stonework, tsks in disgust, and continues climbing.

At the top of the cliff, he nods in acknowledgement of Rill's conclusion that path is not the standard route into or out of this place, and magic is certainly involved.
"Mayhap a lift of some type as well," he offers.

The warrior waits, and then follows, Zeoll's move.

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Tuesday June 13th, 2017 3:04:14 PM

Zod nods at Rill's observations. "If it turns out Aerdurhyn is not here, after we ask for him, we should tell his staff that we're going to search the place and they need to stay out of our way."

He gives a shrug.

"Whether or not the people in his manor know about it, we know that Jonos trades in others' freedom. Buying children, no less! The folks here don't have to answer for Jonos' actions, but they might fault themselves coming to his defense."

After making his suggestions, Zod will also follow Zeoll's lead.

Zeoll (Cayzle) (AC20/22; HP67)  d20+35=54 ; d20+23=35 ; d20+12=16 ; d20+27=34 ;
Tuesday June 13th, 2017 6:06:10 PM


Zeoll leads the group to the manor house. He asks Jozhur to keep close, hoping he will sniff out any traps before they are sprung. If there are no problems, the elderly liontaur jkusts walks right on up to the front door and knocks.

If someone answers, he says, "Hello. I am Zeoll, frrom Bonetown, herre to speak with Masterr Aerrdurrhyn rregarrding a business matterr. We hearrd about him thrrough a merrchant fellow we have in common, a gentleman named Dirrga. Is Sirr Aerrdurrhyn available?"

Skill checks to seem business-like and cordial:

Bluff (+20 with Glibness) 54
Diplomacy 35
Sense Motive (to gauge reactions) 16
Perception (why not) 34

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday June 13th, 2017 7:52:02 PM

Terser doesn't even try pronouncing the name of their Noble host, and after Rill's comment, he makes sure he doesn't have anything that might accidentally catch fire on his person. He should be fine, so long as he keeps his beard away from the fireplace.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday June 13th, 2017 8:43:08 PM

Tishe' nods grimly as first Rillet then Zeoll remind them about potential innocents i the crossfire and the known slaver activities of the owner. She accepts the Mage Armor with good grace and tries to look the innoffensive lady in good traveling clothes but not even a walking stick or backpack. The average looking woman certainly doesn't look like she can burn the place down around your ears!

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+25=31 ; d20+20=35 ;
Tuesday June 13th, 2017 10:06:22 PM

Jozhur tucks his baggy coat over his armor and weapons the best he can, but there is no hiding his longbow, unless he stuffs it in his bag of holding. He does as Zeoll asks, staying close and keeping his eyes open for traps. He's a bit uneasy about the whole situation and keeps his thoughts to himself for now, expecting something to happen.

---------------------------------
Perception vs. traps: 31
General Perception: 35

DM Kathy 
Tuesday June 13th, 2017 10:25:06 PM

As you reach the top of the cliff, some of you speculate that the inhabitants of the manor house must use magic to come and go, given the difficulty of the approach. The cliff path is difficult--but the overland approach is a perfectly unremarkable road. And indeed, there were no other boats at the private dock. Perhaps it just isn't used that much.

At any rate, you are not impeded as you make directly for the front door. A few of you make some hasty adjustments, trying to look as normal and nonthreatening as possible. Your success is mixed.

Zeoll rings the front bell. After a short wait, the door is opened by a middle-aged half-elf man in what you take to be house livery. His eyebrows creep up a little when he catches sight of you, but he only says, "May I help you?"

Zeoll explains your errand. "Ah," the half-elf says. "In that case, I fear I must disappoint you. Master Aerdhuryn is away, and is not expected back home for some weeks." He hesitates, then continues. "If you like, I can ask Mistress Aerdhuryn if she will speak with you. Or perhaps Master Sunaar, who is Master Aerdhuryn's assistant."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday June 14th, 2017 4:30:05 PM

Bralin stands and waits for Zeoll to get them inside.

There is no disguising his chosen profession, and so the dwarf makes no attempt to do so. Besides, in a group this big it would be odd not to have a guard. Bralin allows the servant to make whatever assumptions he likes.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday June 14th, 2017 7:38:20 PM

Tishe' gazed at the flowers and architecture; all things fascinating since they are, after all, new.

It's hard to hide her disappointment that Aeryrdhuryn wasn't there, but perhaps talking to his alternates would find out if it was a single person... or a conspiracy.

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Wednesday June 14th, 2017 8:13:04 PM

Zod shares Jozhur's unease. "Playing these peoples' games of politics and niceties will get us nowhere." The minotaur grumbles quietly, standing with Bralin at the back of the group. Kunda sits at his side, one large minotaur palm idly caressing her head, keeping the snake from venturing away to explore the estate's well-maintained landscaping.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+31=34
Wednesday June 14th, 2017 9:12:09 PM

Rill notes that when Bralin stands he doesn't look much taller. A quick look at the dwarf's waraxe reminds him that some things are better left unsaid.

Rill says in a low voice to Zeoll, "While Master Sunaar maybe the person we want to discuss our business concerns with, it might be better to first speak with Mistress Aerdhuryn. This is her manse and she may be more amenable to your persuasion."

(Sense Motive 34 for either Master Sunaar or Mistress Aerdhuryn - whomever we speak with next.)


Zeoll (Cayzle) (AC20/22; HP67)  d20+35=40 ; d20+23=42 ;
Wednesday June 14th, 2017 9:53:12 PM


Zeoll looks down on the servant and says, "You will surely attend to us and calmly lead us to everry perrson we ask to meet on this estate, sirr, frrom the lowest to the highest."

The old liontaur's words carry special weight because he is casting a Suggestion spell. The will saving throw DC is 25. (base 10 +3 spell +5 wis +2 bloodline +3 feats +2 cradled).

If the spell does not take, Zeoll tries to bluff it off. "Oh, that was nothing. Do not be alarrmed. I was just checking forr ourr safety. Forrgive me. Please, just take us to the Mistrress, as you had planned."
Bluff 40 Diplomacy 42.

If the spell works, Zeoll asks, "Please take us firrst to the young enslaved people in the cage, especially the one named Ky."

DM Kathy  d20=16 ;
Wednesday June 14th, 2017 10:32:50 PM

You look around as you wait at the door, but you are aware that this part of your adventure is Zeoll's show.

Zeoll can tell that his Suggestion effect worked. But the butler looks puzzled by Zeoll's actual request.

"People...in a cage?" he echoes. "I'm afraid I don't--is this something to do with Master Aerdhuryn's business? You must understand, sir, that the household staff are not permitted in Master Aerdhuryn's wing. I don't know what's there, or even where anything is." He seems to be getting more distressed by the minute.

"But please," he says, "step inside, and I will ask Master Sunaar to take you where you need to go."

He steps away from the door and ushers you into a very stately foyer. The floors and walls are polished marble, with tapestries hanging here and there to soften the room a bit. The ceiling, soaring two stories above you, is painted and seems to have gold leaf on it. A grand, sweeping staircase leads to the floor above. Benches and chairs scattered here and there create little conversation areas.

"Please make yourselves comfortable; I'll be back in a moment," he says. And, unless Zeoll wants to issue other instructions, he goes off to fetch the assistant. [OOC: I'm trying to walk the line between keeping things moving and actually railroading you guys. If you want the butler to do something else, he will.]

Rill, concentrating on the butler's motive, can tell that the man is by now quite upset. He's upset that he can't follow Zeoll's instructions, for one thing. He also seems genuinely upset by the thought that there are children in a cage somewhere in the building. However--he doesn't seem entirely surprised by it. It's as if he has an idea that his master isn't entirely on the up-and-up, but had no idea it might be as bad as this.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Wednesday June 14th, 2017 10:51:51 PM

{ooc: just posting to say I am back. Where did you guy leave Reggie at? Should I wait for another GM post?}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+25=42 ;
Thursday June 15th, 2017 1:37:51 AM

As the butler begins to walk away, Jozhur looks at Zeoll with a worried look on his face and waves his hand over his mouth. He's clearly trying to express that he is worried the butler will tell Sunaar of Zeoll's question.

----------------------
Bluff (hidden message): 42

Welcome back Ed. We left Reggie on the Lionfish, but nothing has happened yet, so there's no reason that can't change.

Zeoll (Cayzle) (AC20/22; HP67)  d20+35=42 ; d20+23=28 ; d20+15=20 ;
Thursday June 15th, 2017 9:53:58 AM


Zeoll agrees to the butler's idea but reminds him to please return and attend him afterward. "You have been so helpful. I feel quite comforrted by yourr attendance. Please do not worrry at all. Everrything will be fine."

Bluff 42, seeing as everything is NOT going to be fine for this nice man.
Diplomacy 28 to calm the fellow.

He then tries to reinforce his suggestion. "Please, attend to us and lead us to Masterr Sunaarr! You will lead us and we will follow you rright now, thank you!"

As the servant leads the group to Sunaar, Zeoll uses his Bluff skill (rolled a 20, not boosted by Glibness) to reply to his friends covertly: "When we arrive, rinse and repeat, I figure. With a similar Suggestion."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  d20+9=23 ;
Thursday June 15th, 2017 10:12:19 AM

Bralin emits a "hrm" when the butler volunteers that none of the staff is allowed in Aerdhuryn's wing.

Otherwise, he simply trails along, observing the hallways.

Perception 23

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday June 15th, 2017 11:03:18 AM

Terser takes note of where particularly valuable and portable items are kept, as well as potential alternate exits. Should things go sideways, he will ask Zeoll "suggest" to his butler friends that certain items may need to be taken immediately into town for sale on his master's behalf, with a sizable bonus and several weeks vacation for performing his duty so well.

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Thursday June 15th, 2017 5:02:02 PM

Zod does his best to follow the others, squeezing through where necessary and trying not to take the tapestries off the walls with his bulk.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday June 15th, 2017 8:57:15 PM

Tishe' waits until the butler moves down the hall. "We could just move to the Master's Wing and open the door, how's that pick?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+31=36 ;
Thursday June 15th, 2017 10:47:55 PM

When this Sunaar shows up, Rill tries to see if the man is going to be a problem.

Sense Motive =36

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Thursday June 15th, 2017 11:54:05 PM

As the butler leads them on, Jozhur tries to keep an eye out for what may be Master Aerdhuryn's wing.

DM Kathy 
Friday June 16th, 2017 12:21:01 AM

Zeoll suggests a last-minute alteration to the plans: rather than fetching Sunaar to talk with you, the butler will take you to speak with Sunaar.

He leads, and you follow. You make your way down graceful, well-decorated halls with more tapestries and the occasional statue. At one point, you're pretty sure you hear a fountain somewhere, but you never see it. Terser keeps an eye out for valuables, but there's not much in the hallways. Oh, the tapestries would fetch some coin, no question, but they probably weigh 50 pounds apiece and aren't exactly portable. The little tables and credenzas you pass might have some interesting goodies in their drawers, but they might not.

The butler opens a door at the end of a hallway and leads you down a flight of stairs. The stairs, unlike the hallways you've been moving through, are simple and utilitarian. At the bottom of the stairs is a small antechamber with a single door, made of wood bound in iron. It looks very sturdy. The butler rings a bell set next to the door, and waits.

You all wait with him. You wait for some time, but the butler does not ring the bell again. At last the door is opened, and you see a dark elf man wearing a leather apron over his shirt and breeches. "Yes?" he says.

"Master Sunaar," the butler says. "These good folk came to call on Master Aerdhuryn about--about some business of his," he finishes, clearly backing away from mentioning children in cages.

The dark elf looks at you. "Well?" he says. "State your business; I've a lot to do today."

Zeoll (Cayzle) (AC20/22; HP67)  d20+35=55 ;
Friday June 16th, 2017 3:11:34 PM


Zeoll figures second time's the charm, too! "Sunaarr," he says, with a deeply serious tone, "We arre authorrized rrepresentatives of the Empirre of Aisildurr. We know everrything that Aerrdhurryn is up to, and the moment of rrevelation is now at hand. But things can still go easy forr you, my frriend, if you only cooperrate."

That's a Bluff check of 55 to make that load of malarky stick! Nat 20! Woo hoo!

The old liontaur continues, even more compellingly, "I firrmly suggest that you answerr all ourr questions honestly and lead us to see anything we want to investigate on this estate."

That, of course, is a Suggestion spell that Zeoll is casting on the dark elf. The Will DC, again, is 25, but Zeoll hopes that his bluff and offer of leniency will make this a reasonable suggestion, with a bonus to the DC.

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Friday June 16th, 2017 3:37:22 PM

Zod continues to be impressed by Zeoll's ability to nonviolently diffuse a situation. If the young taur didn't know better, he'd start to think the Empire of Aisildur actually did send them.

He waits to see the results of the four-legged Captain's bluff.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+31=46 ; d20+31=38 ;
Friday June 16th, 2017 7:51:10 PM

Rill continues to watch this Master Sunarr. Hearing the man speak, he tries to gauge his reactions - is he suspicious? Is he hiding something? Is he trying to decisive us? (Sense Motive = 46) He also looks at the man with his Deathwatch ability to make sure he is not undead.

Then, as the dark elf continues to speak, Rill will observe the man for 1 min. to use his Probe Psyche ability. This causes Rill's eyes to turn completely white in the process. (Sense Motive 38 - success!)

---------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday June 16th, 2017 7:58:01 PM

Terser almost blurts out that he didn't know the were here for the empire. Quickly enough though, he recognizes his captain's ploy and nods quietly behind him, as if confirming his story.

Maybe it's just the presence of the dark elf that fazed him. He hasn't seen one of his race in, well, ever.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Friday June 16th, 2017 8:46:13 PM

Representatives of the Empire..very good.

Bralin rises to his full height, and tries to look official.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Friday June 16th, 2017 8:46:46 PM

meanwhile back on the Lionfish.....

Reggie paced the deck nervously, debating what to do. he son is probably nearby, but she may also cause problems if she was there.

of course if anyone is to rescue him, it should be me, she mutters to herself.

"damn, they need me, hell Ty needs me. and may the gods have mercy on anyone that has hurt him cause I sure won't" Reggie says as she leaves and heads off to find the rest of the group. she had a pretty good idea where to go and travelling alone and with purpose she hopes to make much better time than the rest of the group did.

{ooc: I prefer to just pick up where Reggie was left at, It makes for better story in my mind.}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+20=37 ; d20+17=28 ;
Saturday June 17th, 2017 10:19:16 PM

Jozhur almost chimes in to pour a little more honey on Zeoll's words, but decides it would be completely unnecessary. "Exaggerations" come out of the the silver tongued taur's mouth even smoother than his own.

Realizing the man may attack if he resists Zeoll's charm, Jozhur watches the man and their surroundingsclosely. If he draws a weapon or casts a spell, Jozhur will step in front of Zeoll and draw his weapon.

-------------
Perception: 37
Sense motive: 28

Readied move action: Draw weapon while moving in front of Zeoll.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Sunday June 18th, 2017 3:53:55 PM

Tishe' doesn't know much about the Empire of Alisidur, but what she knows isn't good. She's kind of miffed that anyone would associate her with that theocracy, even in deception.

Sor she keeps her mouth shut.

DM Kathy  d20+7=24 ;
Sunday June 18th, 2017 10:06:18 PM

Zeoll begins with a bluff, telling Sunaar that you are here in behalf of the Empire. Sunaar looks puzzled rather than alarmed, but he does seem to believe you. You follow up with another Suggestion effect, and that also seems to work, although Sunaar still doesn't look cowed.

Rill can tell that the man is not undead. He seems more annoyed than anything else, though you can tell he intends to cooperate. He's a little concerned about something, but it's hard to say what, exactly. It hasn't yet been a full minute, so your Probe Psyche has no results yet.

"Well," Sunaar replies. "I will, of course, cooperate with the Empire, but I'm really not sure what all the fuss is about. What can I help you with?"

Meanwhile, Reggie has decided she is tired of waiting. She leaves the Lionfish, over Tula's protests, and begins the steep climb up to the manor house.

Zeoll (Cayzle) (AC20/22; HP67) 
Sunday June 18th, 2017 10:34:38 PM


"This is excellent," says Zeoll, beaming. "Well, then, please take us dirrectly to Masterr Aerrdhurryn's wing. That will advance ourr investigation nicely."

Zeoll turns and looks to his comrades. Then he speaks to both the butler and Sunaar. "As we go, please do listen to my associates and rrespond to theirr questions with clarrity and in detail."

If Sanaar tries to send the butler away, Zeoll will interrupt and demand that the servant remain. After all, Zeoll will say, as an innocent, he will stand in witness.

[OOC: Friends, please ask Sunaar any questions you want, whether subtle or blunt!]

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday June 19th, 2017 12:33:53 AM

Rill's eyes are now as white as his robes. He looks as Sunaar as we go, "Tell me, how does Master Aerdhuryn's work go with the children? This matter has come to the attention of, well, certain interests in the Empire. Our concerns for now are limited to Master Aerdhuryn, and our report will reflect your cooperation.

"In addition to our general inquiry, our divinations suggest there is a particular child that may have been picked up by mistake. His mother is distraught, and a bit dangerous as well. We will need to see to the child's safety."

(Once one minute has passed, Rill hopes to gain the information his Probe Psyche will provide.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday June 19th, 2017 3:04:18 PM

Terser backs up Rill's question.

"As well as the safety of any other children that may have mistakenly been picked up."

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30  d20+19=36 ;
Monday June 19th, 2017 4:04:55 PM

Sunaar is also the first dark elf Zod's ever seen. When he opens the door, Zod starts forward, thinking it's the man they've been looking for, only to stop when the butler says the elf's name.

"Where is Master Adderhan?" Zod asks, moving to peer through the doorway. Perception 36.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=30 ;
Monday June 19th, 2017 7:29:24 PM

Tishe' , not wanting her foreign accent give her away, (and not certain she can speak without screaming at these... these... piggies!). Keeps quiet and her eyes open.

Perception. 30

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday June 19th, 2017 8:38:57 PM

Whatever is happening to Rill's pupils is the most interesting thing Bralin has seen in a while.

The dwarf waits to see the results of the various magiks in play.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+20=34 ; d20+17=35 ;
Monday June 19th, 2017 9:52:07 PM

Jozhur continues to watch and wait, carefully observing Sunaar and the butler.

Perception: 34
Sense motive: 35

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Monday June 19th, 2017 10:16:50 PM

Reggie trudges along making the best time she can. determined to find what she is looking for and a chance to take a little vengeance.

Though the real ones she wants to pound are probably not here,

DM Kathy 
Monday June 19th, 2017 10:33:00 PM

Zeoll asks to be taken to Master Aerdhuryn's wing, which seems to puzzle Sunaar a bit. "Well," he says. "You've arrived at his wing."

"This door leads into the wing," the butler adds.

Sunaar steps back and allows you to enter Jonos Aerdhuryn's domain. You find yourselves in a fairly utilitarian hallway, notably lacking the tapestries and statues and fripperies you saw in the main part of the house.

Zeoll also asks that the butler stay, as a witness. "There are six of you," Sunaar says, puzzled. "What do you need another witness for? Besides, the household staff aren't allowed down here."

The butler himself looks very uncomfortable at the prospect of entering the wing with you. "If you please," he says, "I'd like to return to my duties."

Zod asks where Master Aerdhuryn is. "He is away on business," Sunaar replies. "He is meeting with several of his contacts, and seeking to acquire some materials for the research."

Rill asks specifically about the children. "Well, it's early days yet," Sunaar replies. "They're mostly just eating and growing. The real work will begin in a few years." When Rill and Terser hint that one of the children may be there by mistake, Sunaar shakes his head. "We've got papers for all of them," he says. "I'll show you."

As Sunaar leads you down the hall, Rill's Probe Psyche kicks in. You can tell that Sunaar is Neutral Evil in alignment, and that he prides himself on being a good assistant to Aerdhuryn, and indispensable to his work. You can also tell that Sunaar thinks that Dark Elves are superior to other races.

Meanwhile, Reggie at last reaches the top of the cliff, and heads down the road toward the manor house. The main road leads straight to the front door, via a sweeping drive. Other, lesser roads branch off toward the wings--one heading north, and one south.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Monday June 19th, 2017 11:11:21 PM

Jozhur eyebrows raise slightly at Sunaar's words, research? What awful things could be happening here? He stands waiting, looking to Rill for some direction now that his creepy eye trick seems to be done.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=34 ;
Tuesday June 20th, 2017 6:56:18 AM

Tishe' looks about the utilitarian hall with interest, and decides it is time for a little unobtrusive magic. Thankfully, the spellweaver is skilled enough to perform such! She casts See Invisibility on herself, but doesn't use spell components, nor movements, nor words!

And Tishe' continues to look about.

.....
Cast See Invisible (eschew materials, still spell, silent spell) using 4th level spell slot

Perception 34

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 1. 0


Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30  d20+9=27 ;
Tuesday June 20th, 2017 2:56:22 PM

Zod intuits that the Aisildurian Empire, while likely more orderly than the near-lawless Bonetown, has very different views on the morality of trafficking the Noble Races.

He suspects their ruse of being Officials from the Empire will not last long if they seek to interfere with these dark elves' evil plans.

"Please furnish your papers, and take us to the children." Zod says as he moves into the hall, wanting to be done with this business as quickly as possible.

Sense Motive 27

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday June 20th, 2017 4:07:07 PM

"Master Sunaar, I sense that you are a good and loyal servant to your Master Aerdhuryn, surely indispensable to his work. And the strength and capabilities of the dark elves is well known in the Empire. Search your papers, and tell us if you have a child names Ky.

"Also, Tell is what you know of what is to be done with these children, what they are being groomed for. And be complete, for we will know if you leave anything out."

(OOC: Hoping to delay until Reggie can join us.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday June 20th, 2017 5:53:41 PM

Terser nods to the butler, willing to see him go about his business for his own safety.

"Perhaps in the course of your duties, you could see that some refreshments are sent up? It was a long, thirsty trek to get up here, after all."

Zeoll (Cayzle) (AC20/22; HP67) 
Tuesday June 20th, 2017 8:54:18 PM


Zeoll asks the butler to stay with us unless there is an emergency or some duty to which he must attend. If so, please have him return to us as soon as possible.

Zeoll reinforces his friends' requests to see the naster's office, his records, and asks where the children are held.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+16=32 ; d20+10=25 ;
Tuesday June 20th, 2017 9:30:02 PM

{ooc: no need to delay, I can adapt to whatever the situation becomes. especially if it involves punching things}.

Reggie moves with purpose closer to the house, looking for signs as to which wing to take, not really liking the front door.

{ooc: perception = 32, Survival (tracking) if needed = 25}

any wing that has obvious activity, Reggie heads in that direction, avoiding the main entrance.

DM Kathy 
Tuesday June 20th, 2017 11:05:41 PM

Tishe' casts See Invisibility, but sees nothing she didn't see before.

Rill tries a little flattery, which Sunaar seems to respond to. He and Zod ask to see the children.

Terser asks the butler to return to his duties, but Zeoll asks him to stay. Since it is Zeoll's orders he is following, he tags along with the group, clearly unhappy about it.

Sunaar leads the way down the hall, past a couple of closed doors. He reaches am alcove which seems to be a guard post of sorts; two dwarf guards are standing there, watching the hall. Across from the guard post is a door, which Sunaar unlocks and opens, waving you inside.

The room is quite large, and also quite loud. Several half-orc toddlers are in the room, apparently being minded by a very harassed-looking human girl of about 7. All of the children are dressed in motley cast-offs, but they seem reasonably well-fed. The girl has a purpling bruise on her cheek; the toddlers look unharmed. One toddler is sitting on a rug near the middle of the room, crying. No, bellowing. Kid's got some lungs on him. Most of the others seem to be playing, and all of their toys are toy weapons of some kind. One little half-orc bangs a wooden sword enthusiastically on the ground, yelling in delight. Two others are bashing little tin shields together. Another toddler is just running, his little bare feet slap-slap-slapping on the stone floor. The human girl is trying to change the diaper of yet another toddler, and it does not seem to be going well. She says something to the child, which you cannot hear over the cacophony.

"SILENCE!" Sunaar yells, and the playing toddlers stop what they are doing to stare at him. The bellowing one goes right on bellowing, but the noise level has ebbed considerably. "Here are the papers," he continues, stepping over to a cupboard near the door. He pulls out a thick sheaf of papers. "As you can see, they're all in order, and I think you'll find that--what is it, girl?" he asks sharply. You turn, and see the human girl has approached, leading one of the toddlers by the hand. It's probably the one she'd been changing, but it's hard to see for sure.

"Um, Master Sunaar, sir," the girl says. "This one's mark is 'bout wore clear off."

Sunaar sighs. "Very well," he says, and takes the toddler by the hand. "Go see to him," he adds, gesturing to the crying toddler. The girl hurries in that direction, and soon the crying stops. "They're a bit young for slave tattoos," he explains, "so we mark them with ink. But it wears off."

Rill takes the opportunity to ask what's being done with them.

"They're to be an army, of course," Sunaar replies. "An army of half-orcs, large and strong, trained from birth to be formidable fighters. We're just getting started." He reaches back into the cupboard and pulls out a little of ink.

Reggie decides the front door is not for her, so she considers the wings. Only one of them has smoke coming from its chimneys, so she heads in that direction. The road winds around to the "end" of the wing, the south wall. There's a short flight of stairs here, leading down, with a door at the bottom.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+28=45 ;
Wednesday June 21st, 2017 12:16:44 AM

Jozhur has seen enough to convince him. He looks to Rill and Zeoll, thumbing his dagger on his belt. He is clearly ready to end Sunaar. Anything else we need to ask him, or are we done with this most helpful gentleman?"

Bluff to pass hidden message: 45

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Wednesday June 21st, 2017 11:23:45 AM

"Formidable indeed," Bralin growls.

The dwarf says nothing more for a minute, then two.

In a calmer voice, he continues, fishing.

"Yet, there are not nearly enough here to comprise an army. At best, you can purchase, raise, and train on this property...fifty? mayhap seventy? The cost seems high."



Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Wednesday June 21st, 2017 1:33:39 PM

Zod wonders how many half-orc toddlers he could carry. He looks down at Kunda by his side, wondering if the snake, increased back to her normal Large size, could maybe carry a few. Perhaps if she were enlarged further... they might have to tie the children on, which would probably restrict the snake's movement...

The minotaur shakes his head. "A strong house guard, sure, but what need does Airdihen have for an army anyway?"

Zeoll (Cayzle) (AC20/22; HP67)  d20+15=18 ; d20+25=38 ; d20+25=27 ; d20+12=31 ;
Wednesday June 21st, 2017 3:16:06 PM


Zeoll uses his Bluff check to respond to Jozhur and everybody, but his message has to be simple [OOC rolled an 18 ugh], "WAIT PLEASE"

The old liontaur waits for Bralin and others to ask questions. He looks over the documentation, trying to match up what he sees here with the records he saw on that Slave Market Island. He especially wants to confirm Reggie's child's path.

He also spends time with the kids, especially the older ones. He tries to determine whether they are being treated well, if they are happy, if they would prefer another home.

Perception 38 (ignore double punch on the die roller please. Accident.)
Sense Motive 31

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday June 21st, 2017 5:15:23 PM

"Seems an awfully big commitment for an army. Seems to me that you could buy an army of mercenaries for the same price and have them ready today. And Half-Orcs will grow up to be formidable regardless of where they're raised. Now I'm no fancy businessman, but I don't see the return on your investment."

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday June 21st, 2017 6:27:52 PM

As Rill's eyes return to their normal color, he continues his praise of Sunarr. HE also moves to the door, ready to close it a the first sign of battle.

"You seem to be running an efficient operation Master Sunarr. Perhaps it's because we humans are not as long lived as the dark elves, but this is a rather long-term effort when you could hire an army now. Sufficiently paid or otherwise motivated, they would be strong and just as loyal. Why spend this level of effort? And what army do you use now, or do you only need such troops in the future, and for what purpose?

"Also, which child is named Ky. As I said, his mother is distraught, well connected, and really not one to be trifled with. It is imperative that we find the child."

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday June 21st, 2017 7:43:20 PM

Tishe' is fiercely angry, her eyes flashing, and it is all she can do to not do anything while the others fish for information. "This bites grass", she says under her breath.

Even that is too much for the impetuous sorceress, and she moves to assist the girl with the bawling toddler. A White spell of Prestidigitation allows Tishe' to begin making little balls of soft light, or sparkles, or any of a number of distractions. "Hush, now, little Piggy, we are here to help. "

.....
See Invisible (119 /120 minutes)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 1. 0

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+5=11 ;
Wednesday June 21st, 2017 10:01:06 PM

Seeing the door as a way in, Reggie approaches it in true barbarian fashion. striding down the stairs she does whatever is necessary to open the door..

{ooc: strength check if needed with rage and strength surge = 17}


DM Kathy 
Wednesday June 21st, 2017 10:33:53 PM

Jozhur is ready to throw down, and tries to send his crew a subtle signal to that effect.

Bralin seems dubious about the size of an army that could be raised in a single house, even a large one. "Master Aerdhuryn has many plans," Sunaar replies. "The soldiers are but a small part of his design. And yes, there is some expense, but the soldiers will be absolutely loyal to him. That is important."

Zod wonders what the army will be used for. Sunaar smirks. "Races with shorter lives sometimes cannot appreciate all that can be done over the course of a longer lifespan," he says, unbearably smug. "The soldiers are only part of the plan."

Zeoll begins looking over the paperwork. It's rough going. The papers were prepared by different sellers, and the information is not in the same place on each one. Also, only some of the half-orc toddlers appear to have names. Is the "half-orc babe of about 6 months" purchased a year ago the same half-orc now sucking his fingers and staring raptly at Kunda? How would you even tell? Your group probably has the Divination chops to sort this out eventually, but right now, standing in this room, it's almost impossible to match paperwork to flesh-and-blood kids.

Zeoll also tries to talk to the kids, and since the oldest of the half-orcs is about 2, this doesn't go well. He yells "Kitty!" enthusiastically when you start talking to him, but the most cogent thing he says in response to your questions is "I got sord." He leads you over to grab a wooden sword lying on the floor and show it to you. You can talk to the human caretaker, the girl of about seven. In response to your questions, she eyes Sunaar timidly and replies that she is very happy, they are very well treated, and she does not want to go anywhere else, than you very much.

Terser also remarks on the expense, but Sunaar shrugs. "Loyalty is not to be discounted," he replies. "And soldiers trained from a very young age will have an advantage over those who are not."

Rill asks specifically which child is Ky. Sunaar frowns. "We can find him for you of course," he says. "But we do have a valid bill of sale for him. I have to ask: how did he come to be sold in a slave market, if he has a mother looking for him?"

Tishe' creates an illusion to comfort the crying child--who had actually stopped crying, but is fascinated by the light show. "Ghee ghaa!" he cries in delight, and tries to grab one of them.

Reggie tries the door and finds it locked. You attempt to break it down, but it is a sturdy door, and is going to need a bit more effort. Or possibly the business end of an axe.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday June 22nd, 2017 4:46:55 PM

Tishe' keeps her minor magic going but that last comment by Sunaar is more than she can stand. "That's OK, you can only have a bill of sale for things and this girl and kids are obviously people so they are now free and will be leaving this place with us. After we burn it down around your ears. "

Her eyes flash angrily at Zeoll. "Enough with this subterfuge. We have more than enough to condemn this entire House. If I have to listen to these platitudes another second, I'm going to vomit. Or send him into another plane."

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday June 22nd, 2017 6:39:15 PM

Rill attempts to dismiss Tishe's rant with a wave. He does not relish the idea that Tishe's lack of control would subject the girl and these children to witnessing bloodshed, or worse, becoming an incidental causality.

As he speaks, he also maintains his position in front of the door.

"Master Sunaar, you say that the soldiers are only part of the plan. What is your understanding of the rest of the plan?

"As for the child, please identify this Ky child now. Male, I believe. Since you are planning to reapply a tattoo, I assume you have them all numbered, so that should not be a difficult task.

"His mother? She was also originally sold as a slave. However, she has found ... favor with a rather important personage. She has been freed and his influence extends to her as well. Trust me when I tell you that freeing the child will cost far less than any protest. We convinced her to wait outside, but I am not sure how long she will wait. As I said, she is not one to be trifled with. If you require payment we can arrange for such."

Zod |&| Kunda (Damarr) HP99||70; AC26||28; T21||17; FF24||21; CMD36||30 
Thursday June 22nd, 2017 7:12:24 PM

Zod's eyes go big at Tishe's outburst. He shifts his body to hide a smirk, pleasantly surprised at the modest woman's fury. He isn't keen on saving Reggie's son and leaving, but Zod stays quiet for now to see how things play out with the smug dark elf.

He moves with Kunda over to a roomier section of the hall. After a moment, the snake returns to her usual Large size, and Zod promptly drops to a seat, reclining on the serpent's coils. Zod pulls a piece of jerky from a sack on his belt, which he chews steadily, eyes flicking from Tishe to Sunaar to Rill and back again.

"All these secrets!" The minotaur's voice rumbles in a deep laugh "How about you tell us yours, and we'll share ours!" He gives Sunaar a venison-filled grin.

(Standard action dismiss Reduce Animal spell on Kunda).

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday June 22nd, 2017 7:18:36 PM

Bralin waits.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+26=36 ; d20+20=29 ;
Thursday June 22nd, 2017 7:26:08 PM

Jozhur is only a little upset by Tishe's outburst. While she isn't wrong, he's sure Zeoll had a reason to wait. Figuring the time for talk is over, he tries to make himself disappear in some shadows and readies his bow.

--------------------------------------------
Move to area of dim light/cover and use hide in plain sight (Stealth: 36)
Then ready bow
If not yet in combat rounds, Jozhur will ready a ranged attack to fire if Sunaar begins casting a spell or attacks.
Perception: 29

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday June 22nd, 2017 8:42:06 PM

He does not disagree with Tishe', but didn't think it was quite time to burn it all down. He hopes that the calm words will be able to defuse the situation.

Zeoll (Cayzle) (AC20/22; HP67) 
Thursday June 22nd, 2017 8:47:59 PM


Actually, Zeoll kind of agrees with Tishe, although he is reluctant for the children to see blood spilled.

He casts Obscuring Mist on the portion of the room that has the children. That will keep this from their eyes. He calls to the caretaker, "Girrl, Keep the Childrren in the mist!" (standard action)

The liontaur drops his shield. (move action)

Using a hero point for another standard action, the liontaur casts Hideous Laughter on the drow. The will save DC is base 10 +2 spell +5 wis +2 feats +2 bloodline +2 cradled = 23.

Zeoll says, "Sparre the butlerr. I deem him to be an innocent. As forr the drrow, he deserrves no merrcy."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Thursday June 22nd, 2017 10:39:13 PM

"Ty, mommy's coming to get ya." she says even though he is probably no where near for him to hear.

the door being much sturdier than she had thought, Reggie puss her axe, and whacks as the lock or anywhere to expedite removing this obstacle.

DM Kathy  d20+7=11 ;
Friday June 23rd, 2017 12:39:56 AM

Now it is Tishe' who is ready to throw down!

Rill would like his companions to think of the children! Terser doesn't say anything, but he is inclined to agree. Jozhur, keen to fight a moment ago, now isn't so sure.

Bralin is always ready, and Zod has his companion return to her true size.

But Zeoll casts an Obscuring Mist to shield the children's eyes from the battle to come. The kids are startled, and a few of them start to cry, but the girl and the butler manage to hustle them all further into the mist.

Sensing that the situation is going south, Sunaar calls out, "Guards, Guards!" You hear running footsteps in the hall, followed by a few short blasts on a signal whistle.

Zeoll then casts Hideous Laughter on Sunaar, and the dark elf doubles over laughing.

With a few well-placed chops, Reggie gets through the door. Ahead of you, you hear the sound of running feet, followed by a few short blasts on a signal whistle. You're not sure what to make of the sounds, but that seems to be where the action is.

[I'll try to put together a map over the weekend.]

Zeoll (Cayzle) (AC20/22; HP67) 
Friday June 23rd, 2017 9:18:03 AM


Zeoll picks up his shield. He's relying on Jozhur, Bralin, Zod, and Terser to deal with the drow. Or Rill can banish it.

He moves to the now-chopped door and blocks it with his body. Next round he'll use his tower shield to really block the door.

"Reggie!' he says, delighted. "You've arrrived just in time! I think yourr son is in the mist cloud."

"Tishe, any chance of a Passwall to make an unexpected escape rroute?"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+15=32 ; d6+3=6 ; 2d6=4 ; 5d6=20 ;
Friday June 23rd, 2017 8:03:45 PM

Jozhur was about to suggest blocking the door, but he sees Zeoll has that covered.

Eager for this battle, he rushes from his hiding spot and lunges at Sunaar with his short sword, trying to work with his friends to finish the drow quickly.

-------------------------------
Move to flank Sunaar with anyone else who attacks him in melee.
Attack with +1 holy short sword hits AC32 (34 if flanking)
6 damage, plus 4 holy damage, plus 20 sneak attack damage (if flanking)

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=18 ;
Saturday June 24th, 2017 6:04:54 AM

Tishe' hears the sound of running feet and perhaps a door breaking somewhere nearby (ooc: from DM description, I think Reggie isn't in the same room as the rest of the heroes yet) Zeoll throwing up and Obscuring Mist about the toddlers and girl and Tishe', then asking for a Passwall makes the murcurial spellweaver immediately stop thinking about strangling the drow with her bare hands and start considering the layout of the building.

Would any of the walls be exterior walls? Tishe' doesn't know, but she is game to find out. "We'll weave something out, Zeoll!", she calls and stands. To the girl she speaks in a matter-of-fact voice, trying to be careful with her Sargrass accent. "Girl, these are bad people and slavery is wrong. Stay near me and wee'll find a good home for you."

She moves to the wall opposite the door and touches the cool stone. With word and gesture, she weaves a Blue level spell; Passwall.

.......

See Invisible (117/ 120 minutes)

Passwall. creates a 5x8' hole up to 15’ deep through wood, plaster, or stone. (Not metal or ice)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 1. 1

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) 
Saturday June 24th, 2017 10:17:14 AM

Bralin moves.

The dwarf sketches a spell, and then draws his waraxe, while stepping toward the sound of the incoming guards. Bralin moves just far enough to place himself on the front line.
--
Cast Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}



DM Kathy 
Saturday June 24th, 2017 1:41:48 PM

There's a map now. It's not terribly decorative; I went for tactical clarity this time.

Reggie is off the map to the south; she'll need to move before she can get on the map. The big cloud thing is the Obscuring Mist. I haven't placed the noncombatants on the map, but they're still there in the room.

I had to guess at character positions; you may re-position yourself if you like. Except Reggie. :)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  d20+15=23 ; d20+10=24 ; d10+17=25 ; d10+17=25 ;
Saturday June 24th, 2017 3:50:33 PM

moved Joz on the map to his flanking position - shouldn't be a problem with AoO since he's incapacitated with laughter

Terser hopes to end this drow quickly, if only so that Zeoll can charm the guards and he won't be able to object. He's sure the old taur can spin some plausible tale of why he had to be killed. Maybe. And there's always the hole in the wall if not.

He attacks twice, counting on the fact that his prone opponent cannot dodge too well.
attacks vs AC 23 for 25 damage and AC 24 for 25 damage

Someone grab the sales documents - we can see if there are other sources of children for these monsters!

edit for header

Zod |&| Kunda (Damarr) HP99||86; AC26||26; T21||13; FF24||21; CMD36||34  d20+19=39 ;
Sunday June 25th, 2017 12:04:35 AM

Zod gives a sigh when the Drow falls under his companions' blades. Maybe could've questioned that one yet, he thinks with a shrug. Still, the minotaur can't deny his own eagerness for this fight. He notes with a brief twinge of envy that the others have the front well shored up, so he turns and casts Animal Growth on his companion, and directs the snake to follow Tishe.

Perception 39 for the other side of Tishe's Passwall.

Forming a line from the Obscuring Mist to the impromptu exit, Zod leans into the vapor and motions for the children to follow, his hands glowing with a golden light. "Do not fear the snake. Lead the children this way and we will free you from this place."

~~~~~~
Standard Action: Cast Animal Growth on Kunda. Header updated for HP & AC.
Move action follow Tishe.
Free Action Blessed Hands (Sp): As a free action that does not provoke attacks of opportunity, the hand can cast a special Bless Weapon spell that affects all unarmed attacks she makes (Caster level = Hand level). This is a spell-like ability that can be cast at will. When this ability is used, the hand of Domi momentarily flexes and clenches her hands, which glow (like a Faerie Fire spell) for the duration of the effect.

Zod |&| Kunda (Damarr) HP99||86; AC26||26; T21||13; FF24||21; CMD36||34 
Sunday June 25th, 2017 12:10:50 AM

((OOC: Moved Terser 25ft on the map to put Sunaar in his reach, and flank w/Johzur.))

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Sunday June 25th, 2017 8:54:15 PM

Hearing the ruckus up ahead, Reggie tucks away her axe and rushes toward the sounds.



DM Kathy  d20+21=33 ; d20+21=31 ; d20+21=30 ; 2d4+9=15 ; 2d4+9=14 ; d20+21=29 ; d20+16=24 ; d20+11=21 ; 2d4+9=14 ;
Sunday June 25th, 2017 9:50:41 PM

Zeoll picks up his shield and stands athwart the door. He suggests that Tishe' might want to use a Passwal to make an exit.

Jozhur and Terser attack Sunaar and kill him where he stands. Terser yells for someone to grab the documents.

Bralin casts a spell on himself and joins Zeoll.

Tishe', acting on Zeoll's suggestion, casts Passwall. You create an opening in the wall and find dirt and rock on the other side. (You entered on the ground floor, then went downstairs to reach this hallway. You are in the basement.)

Zod tries to get Kunda and the children to follow Tishe', but Tishe' can't get out that way, so the escape stalls.

Reggie runs toward the commotion, and sees a couple of dwarf guards moving to attack somebody through a doorway. As she watches, two more dwarf guards and a couple of human wizards move to join the fight.

With a single sweep of his guisarme, the first dwarf guard attacks Rill, Bralin, and Zeoll. He hits Rill! Rill takes 15 damage. He misses Bralin! He hits Zeoll! Zeoll takes 14 damage. The other dwarf guard steps up. He focuses on Bralin and attempts to sunder his shield. The guisarme swings 3 times, but only hits once. Bralin's shield takes 14 damage--and it appears the weapon is made of adamantine, because the shield's hardness does not protect it. The guard did this so expertly that he provoked no attack of opportunity!

Two more dwarf guards run up to join the fray! But they had to move a long way, so they won't be acting this round. Two human wizards follow them; they also won't be acting this round. (If it matters, it was the red and blue dwarves that acted this round.)

And the map

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday June 26th, 2017 2:02:12 AM

If the DM will be so kind, last round Rill cast Shield of Faith on himself, increasing his AC by 2. If not, he curses his earlier inattention.

This round, Rill will move 25' and cast Prayer, affecting Zod, Zeoll, Bralin, Terser and Jozhur. And perhaps some of the children as well. It should adversely all the dwarves and the purple mage.

(This move should not provoke an AOO since the wall and the intervening PCs give him cover from the attacking dwarves. Cover prevents AOO.)

------------------
Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Zod |&| Kunda (Damarr) HP99||86; AC26||26; T21||13; FF24||21; CMD36||34 
Monday June 26th, 2017 10:26:04 AM

Zod eyes the dirt with a curious look. It would take too long to dig, even if he Wildshaped into an Earth Elemental. He wonders if either of the dwarves might have some insight into tunneling their way out. The stony fighter, Bralin, seems to have some affinity for magic...

With with the scrape of a hoof he turns back to the action as the battle starts in earnest. He peers briefly into the cloud of mist, concerned with so many noncombatants nearby. "Hm.. If taking walls out won't help, let's see about adding a wall of our own." He remarks, smiling, to Tishe'.

The minotaur joins Rill in the center of the room, standing just behind Zeoll. Zod's companion trails a bit behind, losing her Shared spells.

"There's no way out but through!" Zod calls to the others, and casts Wall of Thorns, filling the opposite hall with needle-bearing bushes (red box with the lines in it on the map, extending 10ft further down the hall behind the wizards).

The green guard and both wizards are caught, taking 25 damage minus their Flat-footed AC (Dexterity & Dodge bonuses don't apply). Anyone trapped inside or trying to move through needs to make Strength checks to move, taking the same 25 damage minus AC if they move (or stay still to avoid damage).

"Let's deal with these quickly - the thorns will only be a temporary deterrent for the armored guards!"

~~~~~~~~~~~~~~~
Move & Standard Action to cast spell.
~~~~~~~~~~~~~~~
Active Effects:
Zod:Longstrider, Greater Magic Fang, Mage Armor, Prayer
Kunda: Animal Growth

Zeoll (Cayzle) (AC20/22; HP67)  d20+15=34
Monday June 26th, 2017 3:33:31 PM


"Bralin! Please move a step north!" requests Zeoll. If he does, Zeoll follows up with a five ft step so that he entirely blocks the doorway.

Then the old liontaur uses a standard action to hold his mighty tower shield up for total cover. Zeoll's CMD vs sunders is a 19, or 21 if they are evil. His +4 Darkwood Tower Shield has Hardness 23 and 90 hp ... and note that usually admantine only ignores hardness less than 20.

Finally, the Cleric of Maab winks at Bralin and uses a move action to go invisible! [OOC: Fey Domain's Hide Away power.] I'm hoping that gives Zeoll a 50% miss chance in addition to his total cover. And unless the mages can see invisible, maybe they cannot target Zeoll or his shield without LoS. Area spells will still smart, of course.

Zeoll calls out to Tishe, using Bluff to get his words across without giving away the game ... Bluff check 34, a-ok ... Tishe, can you angle another one up to the surface, maybe?

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Monday June 26th, 2017 6:59:27 PM

Reggie continues her rush to get to her son's captors.

{ooc: doubt I will reach them this round}

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=25 ; d20+17=20 ;
Monday June 26th, 2017 7:20:00 PM

Tishe' shakes her head as she stares at the packed earth on the other side of the stone wall. "Stairs. I forgot about the stairs." And then she shakes her head again at Zeoll's suggestion, adding words in case the old Taur isn't watching her. "Can't weave that pick! Passwall doesn't work on earth. Solid stone I could make a tunnel, but unless you want to go straight up with everyone, I think the path with wax is through those dwarves and wizards."

Tishe' moves back to near the center of the room, getting some space between herself and Zod. "Shady wall", she tells the Minotaur. "I'll make sure that even if the Mages get out, they won't cause trouble."

The spellweaver delays, readying a Counterspell to dispel the first area attack spell she sees.

......
......

Move
Ready attack: Counterspell. 20
Perception to see area affect spell against Black Lions. 25

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) 
Monday June 26th, 2017 8:04:44 PM

Bralin automatically obeys the instruction to move north.

Zeoll completely fills the space.
Lacking any means to attack, Bralin moves some more, so as not to be be flayed while unable to reach his attackers.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


DM Kathy  d20+13=25 ; d20+15=25 ; d100=92 ; d20+15=26 ; d20+15=27 ; d20+21=22 ; d20+16=35 ; d20+11=31 ; 2d4+9=17 ; 2d4+9=13 ;
Monday June 26th, 2017 10:35:59 PM

Last round, Rill cast Shield of Faith. This round, he casts Prayer.

Zod puts up a Wall of Thorns.

Zeoll asks Bralin to step aside, which the dwarf obligingly does. Zeoll then puts up his tower shield, and very sportingly turns invisible so the enemy wizards have line of sight into the room.

Reggie double moves.

Tishe' is disappointed by the Passwall thing, but quickly rallies and readies to counter the wizards.

Which is interesting, because the first wizard attempts to Dispel Magic the Wall of Thorns. So Tishe' tries to Dispel his Dispel, and now my head hurts. But here's the thing. You can counter a spell by casting that same spell, and that succeeds automatically, with no check required. And by pure happenstance, Tishe' is casting the same spell, so it automatically succeeds. I think. Anyway, that's how I'm ruling it.

The second wizard then attempts to Dispel the Wall of Thorns, and succeeds.

"The kitty's disappeared!" one of the guards says. "Let's see if we can smoke him out, lads" Three of the guards retrieve items and throw them at the doorway where they last saw Zeoll. One throws a jar of some kind. It hits Zeoll's shield (even with a 50% miss chance) and bursts, Two different liquids inside begin to spread over the surface of the shield. The next two, obviously traditionalists, throw some Alchemist Fire. Zeoll has cover from the worst of it, but does take a point of splash damage from each (2 points total).

The remaining guard attacks Reggie. Hi swings his guisarme three times, but only hits twice. Reggie takes 30 damage from two hits.

And the map

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+26=30 ; d20+16=20 ; d20+16=17 ; d20+10=25 ; d8+4=5 ; d8+4=10 ; d8+3=7 ; 5d6=16 ; 5d6=10 ; 5d6=14 ;
Monday June 26th, 2017 10:58:27 PM

Jozhur was a little surprised Sunaar went down so easily. He turns his attention to the guards at the door, slipping into the mist and sheathing his sword. He then steps out of the mist and begins firing arrows at the nearest guard.

------------------------
Sorry about the missed post, was traveling and thought I would be home in time. If the DM will allow it, Jozhur will just move into the mist and hide (stealth: 30) for last round. All rolls include penalty for firing into melee, hopefully the opponent is flat footed.

First attack vs AC 16: 5 damage, 16 sneak damage
Hasted attack vs AC 13: 10 damage, 10 sneak damage
Second attack vs AC 21: 7 damage, 14 sneak damage


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5) 
Monday June 26th, 2017 11:55:45 PM

(last round) Terser stands ready to attack a for that comes through the door, but for now is fooled by a Taurus blocking a door.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  d20+17=28 ; d6=3 ;
Monday June 26th, 2017 11:58:54 PM

(current round)

Borrowing the idea from Tishe', Terser readies his ring for the next caster to make a spell motion. Once he does, he will activate his ring to bull rush the wizard.

(Readied action, bull rush vs CMD 28 and 3 damage)

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+15=20 ; d20+26=44 ;
Tuesday June 27th, 2017 12:55:05 AM

Rill looks to see if the opposing wizards show the cuts and injuries he would expect, first from the thorns being created, and then from having to move to cast spells within the thorny mass. He wants to make sure they're real and affected by such things. (Heal Check 20, Perception 44)

Assuming so, he casts Blindness on the pink mage (Fortitude Save DC 20 negates.) "Having us all in a line against mages might not be a good idea, we may want to spread out." Then he moves into the fog within arm's reach of Jozhur and Terser.

"Terser, Jozhur - Reggie's out there! I can shift a few of us into the hallway of so desired, but I need you close."



Zod |&| Kunda (Damarr) HP99||86; AC30||26; T21||13; FF28||21; CMD36||34 
Tuesday June 27th, 2017 2:36:57 AM

The sounds of battle press close in the tight quarters, and the hallway appears to stretch out between the two mages and the line of sturdy fighters before them. Zod is taken back to his recent journeys with the 'Fist, where he began by helping clear out ore-rich cave complexes & minor antiquity sites from the bandits or beasts that like to move in. He remembers clearly the orders barked by his first ranking Captain, moving the team with a keen strategic eye.

The druid casts Barkskin on himself (updated in header), then moves to take Zeoll's place in the doorway.

"You make a mighty fine wall there, sir!" Zod says to the old bard, with unmistakable admiration behind his humor. "Let us young bloods take a crack at it - I'll switch with you, Captain. Bralin - you might open yourself to attacks if you close with them to use that axe, but I could use your arm, if you'd help guard my front."

That's standard action cast spell, move action take Zeoll's place in the doorway (still leaving 5ft between Zod & guards, so Bralin can close).

Active Effects:
Zod: Longstrider, Greater Magic Fang, Mage Armor, Prayer, Barkskin
Kunda: Animal Growth

Zeoll (Cayzle) (AC20/22; HP65of67) 
Tuesday June 27th, 2017 10:56:53 AM


Zeoll shrugs off the sparks and shakes his mane at Zod. "My frriend, no. So long as I stand herre with my shield, they cannot attack with their melee weapons, and we will win a ranged fight."

He calls out to Reggie, "Rreggie! Do not stay out therre! Come in herre now please! We have yourr son in herre!"

[OOC: allies can pass through each others' spaces, so Reggie can just walk in, albeit with some AoOs I suppose.]

Standard action: Use shield for total cover. Use move action for invisibility.

AC 23/ 23/ 21. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=19 ;
Tuesday June 27th, 2017 2:10:21 PM

Tishe' is able to see the dwarves and wizards, so at least they are targets, she thinks. And to keep ahead of the wizards, the spellweaver feels she has to keep ahead or else they are going to overwhelm even her resources.

So, she targets the Yellow Wizard with. Resilient Sphere! "That should keep him busy while I take care of his sun-baked friend!"

Reggie is here? Tishe' smiles and looks over at Terser, Bralin, and Jozhur. "So, does anyone want to do that waxed pick like Rillet did against the Soul Driver?"

In the meantime, the spellweaver uses a move Action to prepare a Dispel Magic Counterspell for the first spell the other Wizard may try to cast.

.....
.....
See Invisible

Standard action. Resilient Sphere. Reflex DC 20 or trapped in 10' Sphere.

Move Action. Ready Dispel Magic Counterspell. D.C. 19

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 1. 2. 1. 1


Zod |&| Kunda (Damarr) HP99||86; AC30||26; T21||13; FF28||21; CMD36||34 
Tuesday June 27th, 2017 6:36:45 PM

Not switching places with Zeoll, Zod uses his move action to Squeeze against the doorframe, next to Zeoll. This will allow him, next turn, to take a free 5ft step out of the room (& not provoke from movement), if there is space for him there. Figure the +4 cover AC from the doorway (relative to the enemy) negates the -4 AC penalty from squeezing (moved & temporarily resized Zod on the map).

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth  d20+17=30 ; d10+17=19 ; d10=8 ; d6=1 ;
Tuesday June 27th, 2017 8:20:24 PM

Bralin makes a noise, a deep bass growl, and then steps past Zeoll into the opening.
In spite of the pressing pole weapons, the dwarf keeps moving across the front of his foe until he's reached the other end of the line from Terser.

Once in position, he takes a mighty blow.

--
Move 25' (Fleet Feat) to side of purple dwarf.
Due to Mobility Feat, AC is 39 against AoO

Attack purple dwarf. Power Attack, Vital Strike.
Hit ac 30 for 28 hp damage (1 is cold based)




DM Kathy  d20+9=23 ; d20+11=30 ; d20+21=22 ; d20+21=27 ; d20+21=23 ; d4=3 ; d20+21=23 ; d20+21=24 ; d20+21=35 ; d20+21=38 ; d20+21=31 ; d20+21=40 ; d20+21=40 ; d20+21=34 ; d20+21=27 ; d20+21=22 ; 2d4+9=13 ; 2d4+9=13 ; 2d4+9=15 ; 2d4+9=12 ; d20+19=36 ;
Tuesday June 27th, 2017 10:40:27 PM

Jozhur fires three shots at the guard, but he is well-armored and none of the shots hit.

Terser readies his ring.

Rill can tell that the wizards did take damage from the Wall of Thorns. He casts Blindness on one of the wizards, but the mage shrugs it off [Fort save 23].

Zod casts Barkskin on himself and, after some negotiation with Zeoll squeezes in next to the door frame.

Zeoll renews his invisibility and his total cover.

Tishe' casts a Resilient Sphere, but the mage doges and the spell fizzles [Reflex save 30]. She readies a counterspell because she can do that as a move action, and oh man, I am so jealous!

Bralin takes Zeoll up on his invitation and saunters out into the hallway past three attacks of opportunity because that's how dwarves roll. :) None of the attacks even come close.

The alchemical components that were splashed on Zeoll's shield last round explode! Zeoll and Zod each take a point of sonic damage. Zeoll is deafened for 3 rounds, and must succeed at a DC 12 Fort save or become stunned for a round.

Each of the guards makes a whirlwind attack! Bralin is hit once for 13 damage. Zeoll is hit three times for no damage, thanks to total cover. Zod is hit twice for a total of 28 damage. Reggie is hit once for 12 damage.

The yellow wizard begins casting a spell, and Tishe' attempts to counter it. Unfortunately, her attempt isn't strong enough, and the Maximized Fireball gets through. Zeoll, Zod, Jozhur, Rill, Terser, and possibly Tishe' take 60 damage, Reflex save DC 21 for half. [I don't see Tishe' on the map; am I just getting old and senile?] The pink wizard begins casting a spell of his own. Terser attempts to counter it with a bull rush. He shoves the wizard back against the alcove wall, and does some damage, but alas, not enough to disrupt the spell. Waves of Fatigue wash over Zeoll, Zod, Terser, Jozhur, Reggie, and possibly Tishe', who all become fatigued.

And the map.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 (Fatigued)  d20+18=26 ;
Wednesday June 28th, 2017 12:28:12 AM

Jozhur sees the fireball coming and ducks low. He seems to almost fade into shadow as the fireball explodes. After the flash, he is somehow completely unscathed.

-------------------------
Reflex save: 26, no damage due to evasion
Fatigued
Holding actions to see what others do

Zod |&| Kunda (Damarr) HP41||86; AC35||26; T20||13; FF34||21; CMD36||34  d20+13=29 ;
Wednesday June 28th, 2017 1:49:33 AM

Zod smiles at the sonic damage, mind wandering to the components involved. He leans in behind Zeoll's shield, to make a quip to the Captain, and avoids the full heat of the flames (Reflex save 29; +1 Prayer, +2 Zeoll's Cradled Stories on the Lionfish).

Severely wounded by the dwarves' tactics with reach weapons and clearly fatigued, he gives the old taur a reassuring pat on the shoulder, before turning and seeming to almost walk into the wall. His hooves meld into the surrounding stone, and his features turn to rocks and gems. Halfway Earth Glided into the wall, he turns and places a hand on Rill's shoulder "No more half measures." His voice rumbles from the roughly minotaur-shaped mass of stone, "Can you heal us, then take them over? I'm going through the wall. Else Zeoll may need looking after for a moment. He took a big one there."

Delaying my move action, if I may.

~~~~~~~~~~~~~~~
Standard Action: Wildshape as Elemental Body III (Druid Level 9 +1 feat).
Move Action: Earth Glide into the wall, no longer squeezing; noting the Earth Elemental description of the Earth Glide ability makes concessions only for metal; not worked stone, on restricted Earth materials that can be moved through. Zod will move through the wall to Reggie's back, avoiding AoO's, pending others' actions.
~~~~~~~~~~~~~~~~~~~~
Active Effects: 58 damage.
Zod: Longstrider, Greater Magic Fang, Mage Armor, Prayer, Barkskin, Fatigue (-2 Str, Dex)
Earth Elemental: +2 Str, +6 Nat AC; Immune: Crits, Sneak Attacks, Bleed; Darkvision 60ft; Earth Glide & Earth Mastery abilities.
Kunda: Animal Growth

Header updated.

Rill (MarkB) HP 88/103 - AC 25/15/23 CMD 22  d20+17=21 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ;
Wednesday June 28th, 2017 11:28:46 AM

"Got it Zod!"

As the fire washes over the group, Rill reaches deep within himself to resist the effect (uses hero point before the roll - good thing too, as he barely made it.)

Then he cleric releases a wash of healing energy that covers all by Bralin (too far) and the enemies (Elective Channeling.) All are healed for 30 points!

Then he will teleport Terser, Jozhur and Rill near the wizards, and then takes a step back.
-------------------------
Channel Energy - standard action
Dimensional Hop - move action
5' step

DM Kathy 
Wednesday June 28th, 2017 11:31:04 AM

[The wizards are standing in an alcove with a wall at their backs. You can't teleport behind them, and that's why the map stops there.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 (Fatigued)  d20+27=42 ; d20+15=21 ;
Wednesday June 28th, 2017 4:13:08 PM

Jozhur feints and lunges at the guard, but just catches his armor.

Bluff: 42
Attack vs AC21 (miss)

Zeoll (Cayzle) (AC20/22; HP34of67)  d20+11=15 ; d20+11=31 ;
Wednesday June 28th, 2017 4:55:53 PM


DC 12 Fort save vs Stunned: rolls a 15, no problem.
DC 21 Refx save vs Maximized Fireball; rolls a nat 20, takes half damage.
Fatigued.

Zeoll is grateful to still be conscious, and thinks that maybe it is time for some discretion. He becomes invisible again and moves 40 ft to the lower rightmost corner of the room, out of line of sight of the evil casters.



(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 128/141) Shld Fth  d20+20=24 ; d20+15=19 ;
Wednesday June 28th, 2017 6:55:24 PM

Bralin continues his attack on the guard (did last round's attack hit?), but dwarves rolling badly appears to be a common theme.

-
Two misses with the waraxe. (ac24 and ac19)


Spell list - Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d6=4 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d20+18=36 ; d20+18=36 ; d20+13=30 ; d20+13=24 ; d10+10=17 ; d10+10=15 ; d10+10=12 ; d4+4=5 ;
Wednesday June 28th, 2017 7:36:57 PM

{ooc: Since Reggie missed a round, could she have raged before the waves of fatigue? if not then this will be a real mess for Reggie. fatigue means no rage. I'll post before the fatigue and another round after. also ignore the rolls I hate touch screens sometimes}

{ooc: pre-fatigue spell (remember barbarian, fatigue eliminates me from using most of my fighting abilities) also only 30 damage so far}

The pain of the first round of hits courses through Reggie. her eyes suddenly go black, her skin goes cold as the blackness of her heartseed spreads through her veins.

She moves first to destroy the guard that hit her,

{ooc: 5' step and flurry}

{ooc: attacks hit AC 36, 36, 30, 24}
{ooc: damage (in order) 17, 15, 12, 5}


Zod |&| Kunda (Damarr) HP71||86; AC35||26; T20||13; FF34||21; CMD36||34 
Wednesday June 28th, 2017 7:54:34 PM

((OOC: I believe Zeoll cannot move, as he is Dazed. Sorry C-Man. Glad you made that save :)).

After Rill disappears from the room with Terser & Johzur, Zod, in elemental form, walks past Zeoll (avoiding the glaives in the doorway), and takes cover behind the wall near Bralin (move 20ft, no AoOs, no LoS to wizards).

Kunda moves up behind Zeoll, ready to take the liontaur's place in the doorway.

Active Effects:
Zod: Longstrider, Greater Magic Fang, Mage Armor, Prayer, Barkskin, Fatigue (-2 Str, Dex)
Large Earth Elemental Shape: +2 Str, +6 Nat AC; Immune: Crits, Sneak Attacks, Bleed; Darkvision 60ft; Earth Glide & Earth Mastery abilities. 28 damage.
Kunda: Animal Growth

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+18=21 ; d20+18=37 ; d20+13=31 ; d20+13=16 ; d10+10=19 ; d10+10=15 ; d10+10=16 ; d4+4=6 ;
Wednesday June 28th, 2017 7:54:46 PM

As the waves of fatigue wash over Reggie, she tries to push it aside, She immediately eyes the spellcaster that did this.

first she lays into the first guard in her way to reach her target.

{ooc: (with fatigue) attacks hit AC 20, 36, 30, 15 }

{ooc: (with fatigue) damage in order: 18, 14, 15, 5}

If he falls Reggie moves toward the spellcaster


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  d20+13=18 ; d20+13=32 ;
Wednesday June 28th, 2017 9:59:49 PM

(reflex 18, hero point reroll 32 pass)
Also fatigued for no rage. Fun!

Despite being tired, Terser is still ready to take it out on the one who made him that way. He quickly orients himself and strikes out at the fatigue mage. "If you can do something about that fatigue Till, that would be great!"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 126/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  d20+15=25 ; d20+10=26 ; d10+17=21 ; d10+17=20 ;
Wednesday June 28th, 2017 10:03:34 PM

(woops - clicked post early - continuing previous)

Two attacks vs red mage
AC 25 for 21 damage
AC 26 for 20 damage

DM Kathy  d20+19=32 ; 2d4+9=16 ; d20+20=37 ; d20+20=31 ; 2d4+9=16 ; 2d4+9=12 ; d20+20=33 ; d20+20=21 ; 2d4+9=13 ; d20+20=24 ; d20+15=32 ; d20+10=18 ; 2d4+9=16 ; d20+18=19 ; 13d4=35 ;
Wednesday June 28th, 2017 11:58:42 PM

Zeoll makes himself invisible again, and moves out of the doorway to take a little breather. [OOC: Zeoll is deafened, not dazed, so he can move; he just can't hear anybody. :) ]

Bralin's attack from last round did hit [Sorry, I totally missed that]. He attacks twice this round, hitting once--can you roll damage next time?

Luckily, Reggie raged last round. Indeed, as a mama looking to reclaim her only son, she's pretty much been raging all the way up here. But now she does it to effect! And she attacks one of the guards! She hits and does damage! But the guard is still standing!

Zod changes into an elemental and avoids attacks of opportunity by moving through the wall!

Rill teleports himself, Jozhur, and Terser out into the hall.

Jozhur attacks one of the guards, trying to catch him off-guard, but misses.

Terser attacks the mage and hits twice.

The red guard attacks Bralin, trying to sunder his shield. He succeeds, and Brain's shield takes 16 damage--adamantine weapon ignores hardness. The purple mage steps back and does a whirlwind attack, targeting Bralin and Reggie. Both are hit; Bralin takes 16 damage and Reggie takes 12 damage.

The blue guard does a whirlwind attack, targeting Jozhur and Terser. He misses Terser, but Jozhur takes 13 damage. The green guard attacks Rill three times, hitting once for 16 damage.

The pink wizard casts a spell (casting defensively) Spellcraft DC 19 Highlight to display spoiler: {Greater Invisibility} He vanishes.

The yellow wizard casts a spell. Spellcraft DC 22 Highlight to display spoiler: {Delayed Blast Fireball}, and a ball of fire erupts, catching Rill, Jozhur, and Terser. They take 35 damage, DC 25 Reflex save for half.

And the map.

AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)   d20+10=11 ; d20+18=19 ; d20+18=30 ;
Thursday June 29th, 2017 5:44:38 AM

Tishe' is scorched by the fireball and feels extremely tired by the second spell, which is going to hamper her no end. "This bites grass", she says around a tremendous yawn. Rillet' healing helps, but she is so distracted that she pauses, hopefully it won't be fatally!

Fatigued, Tishe' can only cast one spell before the wizards can get off another, so she makes it count. "Thank Wardd I can still see invisible things," she mumbles and targets the pink wizard with a Glitterdust spell! "No hiding!", she calls through reddened skin.

.....
.....

Reflex previous fireball. Nat 1
Spellcraft 19, 30. (Luckily skills don't fail at nat 1). Both succeed

Cast Glitterdust: 12 round duration, 10’ radius; -40 Stealth(no save), Will DC 18 or blind



Zod |&| Kunda (Damarr) HP71||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+14=18 ; d20+14=24 ; d20+9=14 ; 2d8+9=13 ; d20+18=19 ;
Thursday June 29th, 2017 9:30:27 AM

Zod steps through the wall. With a smile composed of black, semi-reflective igneous rock, the earthen minotaur raises his stony fists. "My turn." he says before a flurry of blows against the Purple Dwarf (vs AC 19, 25, 15; forgot Earth Mastery in rolls, includes Fatigue, Wildshape, & Prayer). Most likely bouncing off his armor, but if one gets through Purple Dwarf takes 13 damage.

Kunda charges the Red Dwarf, moving the minimum 10ft and stopping before the doorway to attack with reach. Misses with a nat 1. ((I put Kunda "under" Zeoll, whose post said he moved; if we don't move others, as a rule, then the Player or DM should probably move the PC on the map after the respective post, or we end up with two differing depictions of peoples' positions)).

Active Effects:
Zod: Longstrider, Greater Magic Fang, Mage Armor, Prayer, Barkskin, Fatigue (-2 Str, Dex)
Large Earth Elemental Shape: +2 Str, +6 Nat AC; Immune: Crits, Sneak Attacks, Bleed; Darkvision 60ft; Earth Glide & Earth Mastery abilities. 28 damage.
Kunda: Animal Growth, Charge (-2 AC, updated in header)

Rill (MarkB) HP 59(or 75)/103 - AC 27/17/25 CMD 22  12d6=46 ; d20+8=18 ; d6=5 ; d6=3 ; d6=3 ; d6=4 ; d6=5 ; d6=2 ;
Thursday June 29th, 2017 4:02:37 PM

(Forgot to fix header - Shield of Faith boosted Rill's AC to 27. Also, there were people between Rill and the Dwarf that hit him. Unless he had something that allows him to ignore cover, soft cover should provide Rill a +4 AC bonus, boosting it to AC 31?)

Rill fails the reflex save as fire again scorches the cleric. Then some rotten dwarf hits him. He once again releases a burst of healing energy, healing all but Tishe for 22 points, but not healing our enemies..

Rill says, "I've about had enough of these guys."

He steps back 5 feet and uses a Hero Point to create a Blade Barrier that should greatly complicate things for these opposing guards and wizards. Whirling blades of force spring to life in a tight circle around the purple dwarf. While this will not harm the purple dwarf, it will harm all squares surrounding him. It will also prevent the purple dwarf from attacking out of his space. (46 damage, DC 23 Reflex save for half.)

(This will cause those affected by the whirling blades to move into an available square, possibly provoking AOOs in the process.)

Rill says to the guards, "See, you're not the only ones with whirling blades. I suggest you surrender - Sunaar is dead and our quarrel is not with you. At least not yet.
It only gets worse from here."

---------------------------------
Blade Barrier - An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.

If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.

A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.




Zeoll (Cayzle) (AC28/30; HP64of67)  d20+12=29 ; d20+12=22 ;
Thursday June 29th, 2017 4:57:34 PM


Spellcraft checks: 29, 22. He needs no skill to figure out that fireball, but the other spell he hears cast is interesting: "That one's a grreater invisibility," he calls out.

Zeoll also calls out grateful thanks to Rill as the healing energy sweeps over him.

He thinks about casting his faerie fire, but he doesn't know where to target it. So he casts a Summon Fey Friend III.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 128/141) Shld Fth  d10+11=19 ;
Thursday June 29th, 2017 9:13:41 PM

Blow from last round hit purple dwarf for 19 hp damage

Bralin's shield cracks under the blow from the next guard's pole arm. The dwarf looks upon it in shock.
"You are a craven coward," he declares.

Rill interrupts things with the blade barrier. Bralin considers, and then steps back.
No point in taking further damage if he cannot reach his foe.


Shield 20/50 (broken)

Spell list - Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}




Terser (Warren G) [AC22/13/19 - CMD 27 - HP 126/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  d20+8=9 ; d10=8 ; d20+15=31 ; d20+15=18 ; d20+15=30 ; d10+17=24 ; d10+17=18 ; d10+17=18 ; d10+17=21 ;
Thursday June 29th, 2017 10:49:32 PM

reflex fail, fort save misclick

Another ball of fire envelops Terser, singeing his beard and making him angry. Not quite angry enough to rage at them though. Unfortunate.

He wades into the fray so further fireball will hit the other guards if they hit him and swings at the mage that is again visible, thanks to Miss Tishe'.

threw in an extra attack in case green dwarf provoked AoO from my 10 ft range

AC 31 vs mage for 24 damage
AC 13 vs mage (may hit if he's blind?) for 18 damage

potential AoO vs AC 30 for 18 damage

another misclick at the end, laptop is sensitive.



(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 150 / 154 | Rage used 2 /18  d20+17=29 ; d20+17=30 ; d20+12=19 ; d20+12=17 ; d10+9=19 ; d10+9=18 ; d10+9=14 ; d4+3=5 ;
Thursday June 29th, 2017 10:49:54 PM

any call for surrender go right past Reggie and she continues her assault. "Just die already" she says.

{ooc: attacks on the guard in front of her: Hit AC 29, 30, 19, 17}
{ooc: damage in order: 19, 18, 14, 5}
{ooc: all of these include fatigue}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 (Fatigued)  d20+17=34 ; d20+18=36 ; d20+15=34 ; d6+3=9 ; 2d6=4 ; 5d6=21 ;
Thursday June 29th, 2017 10:51:54 PM

Jozhur once again fades into shadow just as the ball of fire erupts and comes out completely unscathed.

------------------------------
Reflex save: 34, no damage due to evasion.
Acrobatics to avoid opportunity attacks: 36

Move to flank with Reggie
Attack hits AC 36 (with flanking), 9 damage, plus 4 if guard is evil, plus 21 sneak attack damage


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 (Fatigued) 
Thursday June 29th, 2017 10:53:08 PM

Jozhur expertly dodges his way around the guard in front of him to flank with Reggie, trying to work his way to the magi. He lunges at the guard once more, this time with more precision.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP86/99 (Fatigued) 
Thursday June 29th, 2017 10:53:51 PM

Sorry in a hurry, header update too.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 113/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/ 
Thursday June 29th, 2017 10:57:52 PM

header update

DM Kathy  d20+12=23 ; d20+8=26 ; d20+8=15 ; d20+11=23 ; d20+11=30 ; d20+20=38 ; d20+15=18 ; d20+10=29 ; 2d4+9=11 ; d20+20=31 ; d20+15=35 ; d20+15=28 ; d20+10=21 ; 2d4+9=14 ; 2d4+9=17 ; 2d4+9=17 ; 2d4+9=16 ; 2d4+9=14 ; d20+14=32 ; d6=5 ; d20+19=36 ;
Friday June 30th, 2017 12:00:07 AM

Tishe[ casts a Glitterdust, revealing the pink wizard again. He is not blinded, but his is now both pink and sparkly which means I want him for my Barbie collection.

Zod finishes stepping through the wall and attacks the purple guard, hitting once.

Rill heals his friends, then casts a Blade Barrier around the purple guard. The purple and green guards are not affected. The red guard makes his save; the blue guard does not. Both can get out of the barrier with a 5-foot step, which does not provoke. Both wizards make their saves, but they have to move farther in order to escape the blades. The yellow wizard provokes from Zod, and the pink wizard provokes from Jozhur and Terser. Terser was good enough to roll an AoO in his post, so he's the one who finishes off the sparkly pink wizard,

One down!

Zeoll begins summoning a fey friend. Remember that you are still deaf, so the spell has a 20% failure chance if it includes a verbal component.

Bralin steps back for a moment.

Terser wants to continue attacking the mage, but he is already down. Instead, Terser attacks the green guard, who's starting to look a little chewed up. It is perhaps fitting that Reggie is the one who finishes him off.

Two down!

Jozhur's sneak attack is not needed; that corner of the alcove is pretty well cleared out.

The blue guard attacks Zod three times, hitting once for 11 damage. The red guard attacks Reggie three times, hitting all three times including one critical hit! Reggie takes 78 points of damage!

The purple guard has to try to attack through the Blade Barrier, so he chooses to lob another alchemical item. He lobs it at Jozhur, and hits, despite the blade barrier! The small bag explodes into a mass of sticky goop. Jozhur must make a DC 15 Reflex save or be stuck to the floor, unable to move. If you save, you still move at half speed and take a -2 penalty to attack rolls and a -4 penalty to Dexterity. But this appears to be more than an ordinary Tanglefoot bag! The sticky goop bursts into flame! Jozhur takes 5 points of fire damage, and must succeed at a DC 20 Reflex save or catch on fire!

The sparkly pink wizard has gone to the Barbie Malibu Dream House in the sky, but the yellow wizard is still active! He concentrates, trying to cast a spell without provoking further Attacks of Opportunity! He succeeds! A sheet of fire bursts from his outstretched hands; Zod and Bralin take 20 points of fire damage, DC 19 Reflex save for half.

And the map.

Zod |&| Kunda (Damarr) HP40||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+10=14 ; d20+18=37 ; d20+15=31 ; d20+15=35 ; d20+15=27 ; d20+10=22 ; 2d8+9=12 ; 2d8+9=21 ; 2d8+9=19 ;
Friday June 30th, 2017 1:38:03 AM

Zod eyes the whirling Blade Barrier warily, heaving a sigh like a collapsing mud-bank as the defenders scatter and fall, only to be hit by the guards' blades and spells (Reflex 14; 31 damage total).

As the Yellow Wizard maneuvers around the deadly force blades, Zod leans over and catches the man's knee, attempting to trip him. CMB 37 vs CMD (+1 Prayer, +1 Earth Mastery); knocking him prone. Provokes an AoO from the Yellow Wizard, if he's armed (Zod's AoO last round).

Giving Bralin an almost-apologetic shrug, Zod turns his attention to the Red Guard, with another Flurry.
First attack hits AC 31 for 12 damage; Second, nat 20, confirms crit vs AC 27 for 21 damage, or 40 damage if crit confirms.

As he steps in and brings an elbow down heavily on the dwarf's shoulder, Zod checks the children's room, and peers around the Blade Barrier to see Reggie, Terser, and Jozhur deal with their side quite handily. "There's wisdom in the stones and the earth." Zod says, "But a bit less pleasure in its musk - let's clear the way and get these children free!"

~~~~~~~~~~~
Active Effects:
Zod: Longstrider, Greater Magic Fang, Mage Armor, Prayer, Barkskin, Fatigue (-2 Str, Dex)
Large Earth Elemental Shape: +2 Str, +6 Nat AC; Immune: Crits, Sneak Attacks, Bleed; Darkvision 60ft; Earth Glide & Earth Mastery abilities. 59 damage.
Kunda: Animal Growth, Charge (-2 AC, updated in header)

Zod |&| Kunda (Damarr) HP62||86; AC35||24; T20||11; FF34||19; CMD36||32 
Friday June 30th, 2017 1:50:07 AM

Updated header for Rill's healing channel (never went back up to max).

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP81/99 (Fatigued, CURRENT AC21 )  d20+16=23 ; d20+14=19 ; d20+13=31 ; d6+3=4 ; 2d6=6 ; 5d6=19 ; d20+16=21 ; d20+20=29 ;
Friday June 30th, 2017 2:39:45 AM

Jozhur manages to dodge the worst of the dwarf's bag of tricks, only coming out a little gooey and singed.

Happy to see the enemy on the ropes, Jozhur looks to keep up their momentum. Advances on the next guard and lunges at him with his blade.

--------------------------------------------------

Reflex save: 23 (not stuck to floor)
Reflex save: 20 (forgot Rill's prayer spell, not on fire)

Move to flank Blue Dwarf with Zod
Acrobatics to avoid attacks of opportunity: 21 (at full speed, so certainly fails)
Attack vs Blue Dwarf hits AC29 with flanking after all penalties
4 damage, plus 6 if evil, plus 19 sneak attack damage

Current AC is 21 (25 vs opportunity attacks)



AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)   d20+17=27 ;
Friday June 30th, 2017 6:25:48 AM

Tishe' smiles in grim satisfaction; the plain woman has had many battles and companions, and is confident in this group's abilities and demeanor. The spellweaver has few spells that are able to strike with precision, and so leaves the melee to the experts.

As for the slaver Wizard, Tishe' quips "At least I'm not exhausted", she says around a yawn, and moves so she can see the Wizard but as far from the slaver dwarves reach weapons as possible.

And then she Readies a Counterspell.

......
......

See Invisible
Fatigued

Move Action. Move to line of sight with Yellow Wizard

Standard action. Ready Dispel Magic as Counterspell DC 27

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 1. 1

Rill (MarkB) HP 59(or 75)/103 - AC 27/17/25 CMD 22  d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d20+26=41 ; d20+15=20 ;
Friday June 30th, 2017 5:47:44 PM

Rill moves up, and once again draws in and releases the power of his God to heal all but Zeoll and Tishe for 22 points.

Rill keeps a sharp eye out for anything hidden or odd (Perception = 41.)

He looks at his foes and tries to gauge how damaged and close to death they are (Heal check = 20.)


Zeoll (Cayzle) (AC28/30; HP64of67)  d100=61 ; d10=8 ; d20+11=24 ; d20+11=22 ; 2d6+5=14 ; 2d6+5=14 ;
Friday June 30th, 2017 7:01:30 PM


Zeoll can't hear himself cast, and it throws him for a sec ... but then he recovers and finishes his spell flawlessly! [OOC: Rolled 61% spell failure = A-OK]

His Fey Summons brings to the battle a ... [rolls an 8] ... a shambling mound!

The large plant appears next to the big snake, and reaches across it (10 ft reach) to smack at the Red Guard with two slams, hitting AC24 and AC22. [Does Kunda offer the target soft cover?] If those slams hit, they do 14 and 14 damage. There's a grab option too, but given the tight quarters, the shambler is happy to pass on that for now.

Zeoll, on the other hand, thinks like a barenaked lady that never is enough. The fatigued old taur starts another spell, SFFII this time!

AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)   d3=2 ; d20+15=29 ;
Friday June 30th, 2017 7:08:19 PM

Tishe' looks about, trying to gauge if there are any more guards arriving.

.....
Perception. 29

See Invisible
Fatigued

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 1. 1

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+15=21 ; d20+10=14 ; d10+17=18 ;
Friday June 30th, 2017 7:20:27 PM

Terser continues his attack on the Blue Guard, but an angry Reggie seems to be getting in his way, and he is unable to make contact.

attacks vs AC 21 for maybe 18? I'm betting 14 misses

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth  d20+11=23 ; d20+17=30 ; d10+17=19 ; d20+12=13 ;
Friday June 30th, 2017 8:40:13 PM

Bralin ducks the brunt of the yellow wizard's fireball, and his Ring of Fire Resistance absorbs the remainder.

When Rill completes his healing spell, and Zod trips the wizard, the dwarf finds himself completely unscathed, with the foe lying at his feet.

The opportunity is almost too good to be true. And Bralin proceeds to blow it, hitting a glancing blow, and then missing altogether with his follow-up attack.

--
Reflex 23. Ring of Energy Resistance.
Full attack on yellow wizard (who loses 4 AC due to prone)
Atk 1 hits ac30 for 19 hp damage
Atk 2 - Nat 1 - miss


(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 72 / 154 | Rage used 3 /18  d20+16=35 ; d3=2 ; d20+16=32 ; d20+11=19 ; d20+11=20 ; d10+10=12 ; d10+10=12 ; d10+10=19 ; d4+3=7 ;
Sunday July 2nd, 2017 6:05:20 PM

The weapon pierces Reggie, she screams in pain but in a moment she glances up, blood dripping from her wound, and her mouth. she lays into the one in front of her with extreme rage.

{ooc: attacks hit AC 35, 32, 19, 20}
{OOC damage (in order) 12, 12, 19,7}

DM Kathy  d20+20=31 ; 2d4+9=15 ; d20+20=30 ; d20+20=28 ; d20+20=38 ; 2d4+9=17 ; 2d4+9=16 ; 2d4+9=13 ; d20+20=38 ; d20+20=29 ; d20+10=15 ; 2d4+9=17 ; d20+15=32 ; d8=8 ; d20+19=29 ; d6=2 ; d6=3 ; d6=1 ;
Sunday July 2nd, 2017 8:14:13 PM

Zod managed to trip the yellow wizard, but the wizard was still able to get off his spell. Now Zod moves to unload a couple of wicked hits on the red guard, but the dwarf is still standing!

Jozhur managed to avoid being set on fire, but he is not as nimble as he usually is, so his movement provokes an Attack of Opportunity from the blue guard. It hits! Jozhur takes 15 damage. Jozhur's attack also hits! The guard takes sneak attack damage, but does not seem to be evil.

Tishe' readies a Counterspell. She looks around, but there don't seem to be any more guards approaching.

Rill heals his companions.

Zeoll summons a Shambling Mound, which proceeds to lay down the smack on the red guard. Wanting more friends, Zeoll begins summoning again. You are still deaf.

Terser attacks twice, but his blows do not land.

Bralin attacks the wizard, hitting once.

Reggie attacks the blue guard, hitting twice.

The red guard does a whirlwind attack, targeting Zeoll's shambling mound, Jozhur, and Reggie. Jozhur is hit for 16 damage; Reggie is hit for 13 damage. Assuming the shambling mound is a normal, ordinary shambling mound, it got hit for 17 damage.

The blue guard attacks Zod three times, hitting once for 17 damage.

The purple guard reaches for another alchemical item. This time it is a small bottle, which the points at Rill before uncorking. A single lightning bolt sizzles through the Blade Barrier, hitting Rill despite the barrier's protection. Rill takes 8 points of damage. Rill, Reggie, and Terser must succeed at DC 15 Reflex saves or take 1 point of sonic damage from the resulting thunderclap!

The yellow wizard is prone and doesn't much like it, but he knows standing up will be even worse, so he stays where he is. He casts defensively, and succeeds in getting his spell off. DC 19 Spellcraft check Highlight to display spoiler: {Phantasmal Killer}. Bralin needs to make a Will save, DC 20. If you make it, nothing happens and we're done. If you fail, you suddenly see a horrifying vision out of your worst nightmares! You need to make a DC 20 Fortitude save or die of fright right on the spot! If you succeed at the Fort save, you instead take 6 damage. And possibly say "ow."

And the map

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth  d20+14=25 ; d20+17=35 ; d10+17=18 ; d6=3 ; d20+12=28 ; d10+17=19 ; d6=2 ;
Sunday July 2nd, 2017 8:42:18 PM

The wizard casts some kind of spell.
Bralin feels a presence in his head, and shakes it off.

The dwarf commences to hack away at the prone man.

---
Will Save 25.

Full attack on Yellow Wizard. Power Attack.
Atk 1 hits AC35 for 21 hp (3 cold).
Atk 2 hits AC28 for 21 hp (2 cold)

Shield 20/50 (broken)

Spell list - Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP81/99 (Fatigued, CURRENT AC21 )  d20+16=20 ; d20+12=16 ; d20+12=21 ; d20+7=18 ;
Sunday July 2nd, 2017 11:08:19 PM

Realizing his sword had no special effect on the guard, Jozhur calls for their surrender, "These children were being held as slaves. Lay down your arms and are quarrel with you is over."

If the guards don't immediately drop their weapons, he continues his attack and comes up empty.

----------------------------------
Diplomacy: 22
Full attack on blue dwarf (if he does not surrender) misses

Active Effects:
Prayer
Fatigued: -1 Str/Dex
Tanglefoot bag: Move at half speed, -2 attack rolls, -4 Dex

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+9=10 ; d20+15=23 ; d20+10=17 ; d10+17=20 ;
Monday July 3rd, 2017 2:04:28 PM

Lightning in a bottle is quite surprising, and Terser jumps at the sound. (Nat 1 save)

He is not used to fighting fatigued, but is still ready to take it to the limit should they refuse to surrender. He does little more than distract though, still unlucky in his strikes.

(Attack vs AC 25 counting flank, 20 damage if it hits)


Rill (MarkB) HP 59(or 75)/103 - AC 27/17/25 CMD 22  d20+9=11 ; d6=2 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=1 ; d6=4 ; d20+26=30 ;
Monday July 3rd, 2017 6:32:50 PM

"Why are these guards still fighting? They cannot hope to win this battle. Except for the one in the blades, they're about half gone."

Rill one again pulls in divine power, releasing it in a healing rush that will heal all but Tishe and Zeoll for 19 points (and excluding out enemies.)

Rill also looks around for any unseen threats. (Perception 30)

Zod |&| Kunda (MarkB sub for Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+15=21 ; d20+15=22 ; d20+15=34 ; 2d8+9=19 ; 2d8+9=14 ; 2d8+9=23 ; d20+13=18 ; d20+8=13 ;
Monday July 3rd, 2017 7:22:16 PM

Glad for the healing, Zod keeps his attention on the Red Guard, with another Flurry. First attack hits AC 21 for 19 damage, second hits AC 22 for 14 damage, and the third hits AC 34 for 23 damage.

Kundara also attacks the red dwarf hitting AC 18 and 13 - likely misses.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 78 / 154 | Rage used 4 /18  d20+10=25 ; d20+17=33 ; d20+17=30 ; d20+12=24 ; d20+12=16 ; d10+9=11 ; d10+9=15 ; d10+9=10 ; d4+3=6 ;
Monday July 3rd, 2017 9:05:33 PM

Despite her bleeding and the explosions around her, Reggie fights on like some ferocious animal.

{ooc: reflex save = 24}

She continues her attack on the only one she can reach, the blue guard.

{OOC attacks hit AC 33, 30, 24, 26}
{ooc: damage (in order) 11, 15, 10, 6}



DM Kathy 
Monday July 3rd, 2017 10:25:47 PM

Bralin shrugs off the spell and finishes off the yellow wizard.

Three down!

Jozhur calls on the guards to surrender.

Terser stabs the blue guard.

Rill heals his companions again. He looks around for unseen threats, but finds none.

Zod flurries on the red guard, hitting once.

Reggie finishes off the blue guard.

Four down!

The red guard lays down his guisarme and holds up his hands. "I yield," he says gruffly. Within the Blade Barrier, the purple guard looks uncertain, then calls, "I'll yield if it doesn't mean walking through these flying blades." He doesn't lay down his guisarme, but there's not a lot of room for him to do that.

AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)  
Tuesday July 4th, 2017 10:16:39 AM

Tishe' keeps a Counterspell ready, but is just as happy that they don't have to kill everyone. "Stay in the fog, sweeties, and we will soon be moving to a better place."

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 1. 1

Zeoll (Cayzle) (AC28/30; HP64of67) 
Tuesday July 4th, 2017 10:20:26 AM


Zeoll asks the shambler to stand guard.

He visits the fallen, hoping to save lives.

He is careful to avoid the blades.

Zod |&| Kunda (MarkB sub for Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32 
Tuesday July 4th, 2017 5:10:16 PM

Zod and his companion keep a sharp eye out as he separate the opposing fighters from their weapons.

Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22 
Tuesday July 4th, 2017 5:11:33 PM

Rill will dismiss the Blade Barrier, releasing the purple dwarf. Then he will move among the still living foes, tending to the conscious ones first. Those that died here earned their deaths.

"A pity you chose to fight. Did you know you were fighting to protect the manipulation of small children that were bought from slavers? We came here to save them."

As he heals them, he asks, "please tell us your names and what you know of this place and the master of this house."

Rill also says a brief blessing to Gargul for the fallen. He also casts detect magic and looks at Sunnar, the other dead foes, and the things here.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth  d20+9=26 ;
Tuesday July 4th, 2017 7:05:20 PM

With this group defeated, Bralin shifts his attention to the hallways, watching and listening for the possible arrival of more guards.

[Perception 26]

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 78 / 154 | Rage used 5 /18 
Tuesday July 4th, 2017 8:55:01 PM

Reggie, still in her rage moves toward the next visible guard. She immediately grabs the guard threatening to toss him into the whirling blades.

"Who is your master?"

{ooc: having arrived late the actions beforehand are pretty much unknown to Reggie, may be necessary to talk her down.}.

DM Kathy 
Tuesday July 4th, 2017 10:14:30 PM

Rill dismisses the Blade Barrier, then he and Zeoll check to see if there is anything to be done for the fallen. There is not. The two guards who surrendered are the only opponents still living.

Bralin keeps an eye out for more threats, but sees none.

Zod picks up the opponents' weapons.

Tishe' tells the children to stay in the fog. Now that the battle is over, you can hear them crying.

Reggie grass one of the guards to start interrogating him, a process continued a bit more calmly by Rill. The guards give you their names [I will make up names if you absolutely insist on it], and say they were hired by Jonos Aerdhuryn to guard this wing. Rill asks them if they knew about the children, and the guards shrug.

"Sure," one of them says. "but they were bought all legal-like. You're stealin' 'em, that's what you're doing. But it's none of my concern."

Rill asks what they know of the master's plans, which leads to more shrugs. "He doesn't talk much to us," one of them says. "He had those wizards workin' on somethin', but I don't know what, and probably wouldn't understand it if you told me. I guess he was gonna raise the kids to be an army or something. Don't know what for. None of my concern."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP81/99 (Fatigued, CURRENT AC21 )  d20+10=20 ;
Wednesday July 5th, 2017 12:05:48 AM

Jozhur lays a hand on Reggie's shoulder, "Easy, they're not our enemy anymore." He spins Reggie toward the mist, "You should see if Ky is over there, come."

Seeing the children reminds Jozhur of his childhood living in the streets. At least he wasn't a science experiment. He snaps back at the guard, "People aren't to be bought and sold, especially children."

With that he leads Reggie to the children. He tries to entertain the children with some magic tricks, making some coins disappear and whatnot. (sleight of hand: 20)

Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22  d20+31=51
Wednesday July 5th, 2017 11:36:32 AM

Rill uses a cantrip to return his white robes and clothing to their cleaned and pressed condition. He also casts detect magic and looks at Sunnar, the dead and surrendered foes, and the things here.

To the two dwarves, "What other guards are here in this house? Will you please tell me where these mages were working on, and where they did their work?"

(Sense Motive 51 - natural 20! He is trying to determine if these guards are being straight forward in their answers and intentions, or if they seem to be hatching a plan of escape or to raise an alarm.)

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32 
Wednesday July 5th, 2017 3:22:45 PM

((OOC: Thanks Mark!!!))

Depositing the weapons in a pile, Zod leans against the wall nearby.

The minotaur shakes his head. "If the skills and equipment of these guards are any indication, an army raised, trained, and outfitted in this place would be a formidable force indeed."

"Freeing these children, defeating the guards and slaying Aerderhyn's chief assistant will almost certainly delay the shady operations going on here, but I have no doubt that the dark elf will simply acquire more children and continue his plans if we don't take further steps to limit his resources or directly stall the man ourselves."

"I suggest we investigate the research these wizards were performing, and make plans to destroy the work being done here, and/or hunt down Aederhurn ourselves and put a stop to his plans."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 78 / 154 | Rage used 5 /18 
Wednesday July 5th, 2017 4:23:51 PM

If anyone can calm Reggie down, it was Jozhur. She releases the guard, and slowly starts to calm down. Her cold skin returning to normal her eyes regaining their natural color.

as Johzur leads Reggie away, she starts feel a little weak. but once with the children she falls to the floor. "Ty?" she says weakened from her battle.



AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)  
Wednesday July 5th, 2017 5:27:10 PM

Tishe' agrees whole heartedly with zod and eagerly strains her ears to hear what the guards say about where the wizards are doing their experiments.

But the brown-eyed woman keeps most of her attention on the cloud. "Just stay in there, that's a good group of piggies!" It really is a juxtaposition for her: on one hand, they are slaves that need caring for, but on the other hand, they are children, the which Tishe' has very little experience. She likes children well enough, she supposes, when they are kept at a distance and quiet. This loud caterwauling is getting on her nerves!

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 1. 1

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Wednesday July 5th, 2017 6:22:02 PM

"Mayhap," Bralin answers Zod, while continuing his vigil. "Given the wealth and power he is accustomed to, he could just as easily view our attack as a stain to be cleansed, and come to us. We will needs be vigilant of tales of those asking about us."

Zeoll (Cayzle) (AC28/30; HP64of67) 
Wednesday July 5th, 2017 9:37:40 PM


Zeoll nods to Zod. "You arre rright, frriend. It is likely that the absent masterr of this house will buy new slaves and trry his foul indoctrrination prrogram again. But we arre not herre to save all slaves, orr to rright all wrrongs. Let it be enough, today, that we have saved these childrren, and that we go now to save still morre. The day will come when we will strrike harrd at the merrchants and dealerrs in slaves, and then the customerrs will have no sourrce for theirr custom."

The old liontaur listens for the reunion he hopes ardently will take place with Reggie and her son. If that occurs, then he will say to the others that it is time to go. In the meantime, though, he will cast Detect Magic and strip the dead and the prisoners of their magical gear.

DM Kathy 
Wednesday July 5th, 2017 10:22:46 PM

Jozhur declares that people aren't to be bought or sold. The former guards look dubious, but do not reply.

Rill asks about other guards. "No others. We're it," one of the dwarves replies. "Everybody else is just servants," the other adds. Rill then asks about what the wizards were working on. "I told ya; I don't know," the one guard replies. "I mean, they made all this stuff," he gestures to the alchemical items that some of your opponents were throwing during the fight, "but I don't know how they work or anything." They do tell you where the mages were working; another room a short distance up the hall.

Zod begins making plans to thwart the dark elf's long-term goals, although Zeoll advises caution and Bralin seems to be on the fence about the whole thing.

Reggie calls weakly for her son. [OOC: Is his name Ky or Ty? Because I've been using Ky; I thought that was his name.]

Tishe' tries to quiet the children without notable success. They aren't howling and wailing, but the quiet sobs and sniffles are just as bad.

I'm going to assume that you eventually gather all the bad guys' gear; here is what you find:

+1 full plate (4), +1 adamantine guisarme (4), masterwork spiked gauntlet (4), belt of giant strength +2 (4), boots of striding and springing (6), cloak of resistance +1 (5), wand of burning hands (CL 5th, 20 charges) (2), amulet of natural armor +1 (2), bracers of armor +3 (2), cloak of resistance +3 (2), headband of vast intelligence +4 (2), ring of protection +1 (3), spellbook (2), Alchemist Fire (10), Bottled Lightning (5), Burst Jar (5), Tanglefoot Bag (10), Tangleburn Bag (5).

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 78 / 154 | Rage used 5 /18 
Wednesday July 5th, 2017 10:38:33 PM

{ooc: his name is Ky, short for Kyōdo (強度の栄誉) I may have miss-typed his name, which is something normal for me anyway, also not that it matters now, but I forgot i had light fortification on my bracers giving a 25% chance to negate a crit}

AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)  
Thursday July 6th, 2017 6:02:03 AM

Tishe' continues her inept, one-sided conversation with the kids in the cloud. "Ummm, so, read any good books lately? Oh, I know: I haven't introduced myself yet! Many Shadows piggies, I am Tishe' Spellweaver. "

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+19=35 ;
Thursday July 6th, 2017 2:33:04 PM

Zod gives a low whistle at the collected equipment. "Whenever we decide to divvy things up, I might like an item or two for my scaly companion." ((gonna look at my equipment list & the allowed item slots for companions & such)).

After helping stow the loot, Zod ties up the guards and turns his attention to where they said the wizards were working. With a subtle motion, he bids Kunda to stay in the room with the children, and the snake slithers off to a corner to quietly keep watch.

"Well, they said there's no other guards, so we should be fine taking time to explore the manor, or at least this wing."

Perception 35

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Thursday July 6th, 2017 5:41:08 PM

Bralin is interested in a couple of the Tangleburn bags, mostly because he's never seen them before.

The novelty over, he turns his attention to the next task.
"Are we transporting the children to the boat by magical means?" he asks the spellcasters. "Or do we walk?"



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Thursday July 6th, 2017 5:43:57 PM

I swear I posted yesterday - I think the site ate it

it involved moving bodies so children wouldn't see them.

woops

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Thursday July 6th, 2017 5:48:47 PM

The boots seem like they'd be nice to have - but Terser has been thinking of doing something to his current ones that would let him walk over the water without relying on clerical assistance. His armor could do with some spiffying up, too.

If necessary, Terser can carry a couple of the children, but a few trips in the ship's boat should do as well.

"I know these guards are cooperating for now, but you should probably check the exit before we take the children, Joz. And maybe some of us can stay to guard the kids while Tishe' checks out the lab?"

Zeoll (Cayzle) (AC28/30; HP64of67)  d20+12=16 ;
Thursday July 6th, 2017 6:00:35 PM


Zeoll stays with the kids and sings a song to entertain them.

Perform Song 16.

He expects the group will need to set up an orphanage. "Do we still have that empty ship?" he tries to remember. "That would make a good orrphanage."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 54 / 130 | Rage used 5 /18 
Thursday July 6th, 2017 8:35:59 PM

Reggie eventually starts to regain her senses and tries to figure out what is going on. the mist all about the place really proves to be annoying to Reggie.

Again she calls out "KY!" trying to find her son that she was informed was here.

With Reggie no longer in 'battle mode' her wounds seem worse and she appears a little weaker.

{ooc: exiting rage}

DM Kathy 
Thursday July 6th, 2017 10:25:01 PM

Reggie hurries into the room where the children have been kept, hoping to find her son. She finds the corpse of a dark elf, papers strewn about, a fair amount of blood, and a large cloud of mist. Tishe' seems to be trying to talk to whoever's in the mist, but it's not going well. You can hear several children crying.

Zeoll begins singing a song, and that seems to help. It's difficult to tell for sure, of course, because all the kids are still in the mist cloud.

The rest of the group has shifted to logistical questions. Zod is in favor of a thorough exploration of this wing; Terser and Bralin are more concerned with how you're going to get all these kids down to the Lionfish.

Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22 
Thursday July 6th, 2017 10:42:16 PM

With the guards tied up, Rill ask them where the mages did their work?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+21=22 ;
Friday July 7th, 2017 4:40:22 PM

Crying children is a good reason for Terser to stay out of that room for a bit. He squares up next to Rill and helps with the interrogation, providing some motivation should they be unwilling to talk.

Intimidate: take 10 if able (31) - if not, roll is a 22



AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)   d20+17=20 ;
Friday July 7th, 2017 7:17:53 PM

Tishe' is thankful that Zeoll starts singing, and twits herself for not thinking about performing with her drums as a way to settle the kids, but her attention is grabbed by Reggie.

"Oh, good, you made it!", she exclaims, then in a softer voice, "They are removing the bodies before removing the fog. It'll only be another minute before we can see if Ky is among them. There are a couple dozen half-orc toddlers plus a young human girl nanny. I'm thinking we gather them all up and parade down to the ship." She excuses herself from Reggie's presence and moves to the hallway to help sort, tag, and bag the rightful spoils of battle.

The mixed alchemical items are quite interesting, but the spellweaver has no expertise in them, and she is afraid they may be volatile. "If they are stable, they may be very good things for us to give Tula as defensive weapons for the LionFish." Likewise, the spellbook is unusable for Tishe', as is most of the gathered goods where she has better or different items already for the appropriate body slots. "One set of bracers would help defend me in case of a surprise assault where there isn't enough time for a Mage Armor spell."

And then, her attention is captured by yet another piece of information, the location of the Wizard's work rooms. When the dwarf points the direction again, Tishe' will move there and check out the rooms with her See Invisible and her spell-like ability: Detect Magic.

.....
Perception. 20

See Invisible
Detect Magic 60' cone to look left, center, and right for the presence of magic
Fatigued: can't run, can't charge, -2 Str and Dex

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 1. 1

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+19=30 ;
Friday July 7th, 2017 8:49:04 PM

Zod keeps a watchful eye on the hallway, trailing Tishe to the door of the wizards' workshop.

The Minotaur flags Johzur as they move, and asks uff the rogue will check for traps.

Perception 30

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP81/99 (Fatigued, CURRENT AC21 )  d20+25=34 ; d20+23=42 ;
Friday July 7th, 2017 10:19:25 PM

Jozhur follows along with Zod and Tishe, checking the wizards' room for traps before the others enter. He then checks the interior of the room for traps as well.

Perception (traps): 34
Disable device (if needed to enter room): 42

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Friday July 7th, 2017 11:07:52 PM

Bralin moves off about 60' back down the way they came.

If the plan is to walk the children back, he wants to make sure the path is free of anymore guards, servants, gardeners, whatever.

Zeoll (Cayzle) (AC28/30; HP64of67)  d20+12=15 ;
Friday July 7th, 2017 11:09:26 PM


Zeoll tries another song ... and gets a 15. Meh. Kids are not his natural audience.

When the bodies are cleared up, he dismisses the mist. He introduces himself and begins to explain to the kids, especially the young girl caretakers, that the Lionfishers are going to take all these children to a new and better home.

He tries to find Ky to help connect him with Reggie.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Saturday July 8th, 2017 9:26:31 AM

Terser remains in the hallway as a link between the split party, ready to tell updates or rush to the defense of either side. He even thinks about temporarily using those new boots so he can get there more quickly.

AC 23/ 23/ 21. CMD 15 HP 61 /91 Tishe' (SteveK)  
Saturday July 8th, 2017 10:45:28 PM

Tishe' is focused on the wizard's room and not really paying attention to other things

Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22 
Sunday July 9th, 2017 7:04:23 PM

As Rill waits for an answer on the location of the mage's workroom, he helps pack up the item found into his Bag of Holding. He keeps some of the alchemical item in pockets for ready access.

DM Kathy 
Sunday July 9th, 2017 9:09:52 PM

You pack away the loot, and drag the bodies down the hall a ways so they won't upset the children. Well, so they won't upset the children any more. Once the bodies are out of the way, Zeoll dismisses the Obscuring Mist, and you can see the children. And they can see you.

Now that you're no longer distracted, you can get a headcount, and you can tell that there are 11 half-orc toddlers, something less than the couple dozen [i]Tishe'[/b] had estimated, but in her defense, they were making an awful lot of noise. The human girl makes a total of 12 children.

The toddlers are upset and frightened because everything was loud and scary, and because the girl who takes care of them was frightened, and they picked up on it. They can be soothed, although it takes a while. Reggie cannot tell by just looking at them which one is Ky; they're all of a similar age, and while they're not identical, they look enough alike that it's difficult to tell which one is the child she hasn't seen since he was an infant.

The girl is old enough to understand what was happening, and she is terrified. Of you. It's true that the people who owned her didn't treat her very well, but they didn't treat her very badly either, and now you've slaughtered a bunch of them, and she's pretty sure she's next. She cowers against the wall, whimpering. Anytime one of you approaches, she cries, "No, please, please, no!" and flinches away.

Some of you head down the hall to examine the room where the wizards had been working. It's easy to spot because you find the door standing open. Inside you find a square room with a large square table in the center. Two chairs are drawn up to the table, and pens, ink pots, and papers lay jumbled on its surface. The specifics of the papers are difficult to make out, though one of them is clearly labeled "FORMULA FOR TANGLEBURN BAGS."

Along the walls are shelves holding various bottles and jars, most empty, a few containing ingredients. There are also countertop workstations.

Two human men are in the room, one washing out bottles in a small basin, the other measuring powder out of a small bag into tiny jars. They look up, startled, as you come in. They are wearing simple clothing, and one man's sleeve is short enough that you can see the slave tattoo on his upper arm.

Zeoll (Cayzle) (AC28/30; HP64of67)  d20+23=42 ;
Sunday July 9th, 2017 9:46:44 PM


Zeoll casts Charm Person on the girl, a couple times if needed. Will Save DC 20.

Once he has her magically more calmed, down, he uses his diplomacy to change her attitude towards everyone.

Diplomacy 42.

He tries to make friends with the kids too, with songs and stories and being nice.

He asks Rill to use his magic gargulvision to pick out which one is Reggie's kid.

Is the butler still around? If so, Zeoll asks him how many of the staff are slaves, and if they would like their freedom this day. That goes for him too of course.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP81/99 (Fatigued, CURRENT AC21 )  d20+20=25 ;
Monday July 10th, 2017 12:32:34 AM

Jozhur bluntly explains the situation to the slaves, "Umm, hello. Sunaar is dead. You are free to leave the island with us if you like, as free men." Jozhur gives the room a thorough look over (perception: 25) for any valuable information or items. "What are they working on here? What were they doing with the children?"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Monday July 10th, 2017 4:15:05 PM

Terser doesn't know if there's an extra berth on the ship, but an alchemist is a fine thing to have around. If one of these men could make those fancy items the guards had, it would be well worth the wages and material cost to have them in their employ.

He'll suggest this to the captain once the children are calmed.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Monday July 10th, 2017 5:44:26 PM

Bralin waits.

Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22 
Monday July 10th, 2017 5:56:48 PM

At the mention of "Gargulvision," Rillett gives the old liontaur a flat look. And then proceeds to use Probe Psyche on the children one by one, hoping to determine which is Ky. He as already used this on Reggie, and so he hopes that will make it easier to sort out which is her son.

"Let's remember there is a Mistress Aerdhuryn that lives here. If she is her husband's equal, we could have trouble simply leaving." He asks the butler about her, and if she would move to stop out departure. He also asks if she is here of her own free will.

---------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+19=30 ;
Monday July 10th, 2017 7:28:16 PM

Zod rejoins his scaled companion in the hall and scratches her head idly, giving Rill the 11 minutes needed to analyze the children, and Johzur time to search the lab. "Would that I had a mind for potions & mixtures myself..." He says wistfully after eyeing the stocked workshop.

As the Soulseeker's eyes go ghost, Zod chuckles and wanders a bit further from the room of toddlers.

He stands lookout with Bralin. Perception 30.

OOC: Zeoll has wiz levels? Seems like 2 spellbooks in the loot is almost wasted on our party xD

Also, I believe Jozhur would make the best use of the alchemical splash weapons, as he should be able to add his precision Sneak Damage to them, whenever it would apply.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Monday July 10th, 2017 7:37:50 PM

Tishe' brushes by with a distracted "Many Shadows" to the two workers, and she pockets the recipes and equations. "We'all need to clear the workroom before I blow it up", she says absently.

Zeoll (Cayzle) (AC28/30; HP64of67)  d20+23=43 ;
Monday July 10th, 2017 8:09:59 PM


Zeoll speaks gently to the kids, trying to get them used to his presence. He's big, he knows, so he sits down on the floor and lets the kids get close. He just hopes his lumbago does not make him regret this later!

Diplomacy 43

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 ) 
Monday July 10th, 2017 9:33:12 PM

@Damarr: I'm pretty certain sneak attack cannot be applied with splash weapons. Jozhur cold throw the bags fairly well, but he also has his bow for ranged attacks. Perhaps someone else could use them as a means of attacking from range.

DM Kathy  d20=7 ;
Monday July 10th, 2017 10:30:18 PM

Zeoll casts Charm Person, and the girl immediately recognizes him as a friend. She flings her arms around him and sobs. "Oh, I'm so glad you're here! I'm so scared! I don't know what to do!" So Zeoll has his hands full for a time.

Meanwhile, Rill attempts to use his Probe Psyche ability to find Ky. He soon realizes that strolling through the unformed minds of toddlers is very different from assessing adults. You wind up with one little tyke that you think is probably Ky, though you can't say for sure.

Zod and Bralin stand guard.

In the alchemy room, Tishe' sweeps up the notes and announces her intention of burning the place. Jozhur informs the two slaves that they are free men now. They blink at you, not sure what to make of your statement. [OOC: You're not on an island; you're on the coast of Aisildur, which is part of the mainland.] Terser speculates that an alchemist would be useful, but soon discovers that the actual alchemists are dead in the hallway. The slaves just do the grunt work.

When he is able to speak to the butler, Zeoll learns that the household servants are not slaves; they work for wages. "Wh-what are you going to do with us?" he asks.

Zeoll (Cayzle) (AC28/30; HP64of67) 
Tuesday July 11th, 2017 12:17:06 PM


Zeoll calms the girl and asks for the names of all the kids. (No need to make them up, kindly DM, just looking for another way to figure out which one is Reggie's son.)

The old liontaur tells the butler that the group came here to rescue those wrongfully sold into slavery. "We hurrt only those who hurrt us firrst."

Zeoll suggests to his friends that it is time to go.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Tuesday July 11th, 2017 4:40:53 PM

Since his ideas haven't seemed to pan out, Terser just stays out of the way while the family gets reunited. When Tishe' mentions blowing up the lab, he gets a little concerned about the entire building coming down.

"Did anyone check into the laws regarding slavery here? I know it's wrong, but the government might not think so. Perhaps we should make sure they can't identify us and send mercenaries to find us and make us report back. Or worse, lawyers. "

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)   5d6=12 ; 12d6=49 ;
Tuesday July 11th, 2017 5:18:05 PM

Tishe' smiles and patiently waits for everyone to get out of the workroom. While doing so, she carefully arranges vials and beakers (those that are not complete and so keeping as treasure) to the far side of the room. "It's a good thing workrooms are usually designed for being resistant to accidents", the spellweaver mentions off-hand.

Once everyone is out, Tishe' considers her handiwork, then weaves a spell that sends a sonic blast against every glass, ceramic, or other crystalline structure in the far side of the room!

.....

Cast: Shout: 12 damage vs non-crystaline objects, 49 vs crystalline objects.


(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Tuesday July 11th, 2017 5:31:06 PM

Bralin grunts at Terser's comment.

"Are we not pirates?" he deadpans.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 54 / 130 | Rage used 5 /18 
Tuesday July 11th, 2017 6:14:31 PM

{ooc: is the mist still up? If not I think Reggie can identify her son right away without any magical help.}



DM Kathy 
Tuesday July 11th, 2017 6:30:28 PM

Ed,

From the July 9 DM post:

" Once the bodies are out of the way, Zeoll dismisses the Obscuring Mist, and you can see the children....Reggie cannot tell by just looking at them which one is Ky; they're all of a similar age, and while they're not identical, they look enough alike that it's difficult to tell which one is the child she hasn't seen since he was an infant."



Rill (MarkB) HP 78/103 - AC 27/17/25 CMD 22 
Tuesday July 11th, 2017 8:01:15 PM

Rill will share his best guess as to which is Ky.

After the loud shattering noise from the other room, Rill says to the butler, "you may come with us or not as you see fit.

"Tell me about Mistress Aerdhuryn. Is she is her husband's equal? Will she move to stop our departure. Is she here of her own free will?"

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32 
Tuesday July 11th, 2017 8:06:33 PM

OOC: I had also originally figured a mother's intuition strong enough to identify her son, but DM Kathy made her statement on it, and is almost certainly our best RL authority on the matter :)

Zod frowns at the thought of the Aisildurian Empire coming after them, scratches the nub of one horn, and shrugs. "Privateers, I think our Captain would say." He responds to Bralin with a smile. "But I don't think Aisildur has any jurisdiction in the Middle Seas, so whatever retribution they might seek will find no lawful backing where we're going in any case."

He flexes his muscles, smile broadening into a grin. "And I ain't too worried about what this slaver nation thinks or tries to pull on us."

The minotaur is ready to go, and takes a forward position with his companion, not wanting to herd a gaggle of toddlers in the back.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 ) 
Tuesday July 11th, 2017 9:58:47 PM

Jozhur watches Tishe' as she rearranges the lab. Such a strange and interesting woman, what was she about to do? He jumps at the sudden burst of noise and breaking glass, then chuckles at the creative way of smashing vials and beakers.

He informs the slaves they can remain in the building and a slave, escape to Aisildur on their own, or come to the Middle Seas with the Lionfish as free men.

CDM Jerry 
Tuesday July 11th, 2017 10:16:11 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

DM Kathy 
Tuesday July 11th, 2017 11:14:57 PM

Zeoll calms the girl down, and is able to get the kids' names from her. Only about half of them have "official" names; the others she has given nicknames: Toot-toot, Stompy, Wiggles, etc. The one she identifies as Ky is the one that Rill picked out.

Terser has some belated concern about legal liability, but luckily Tishe''s plan will not burn down the house. Instead, she shatters all the glass in the former alchemy lab, making quite a mess.

Rill asks about Mistress Aerdhuryn. "She is a great lady," the butler replies. "Of course she is here of her own free will! What do you take us for?" He does not want to come with you.

Also, if you ask him, the butler can tell you that slavery is legal in Aisildur, subject to a large number of rules and regulations.

Zod is ready to go. Jozhur seems to be ready as well, and gives the slaves from the alchemy room a choice of what to do next. After a lot of hesitating and dithering, both decide to come with you.

Reggie is at last reunited with the son she hasn't seen in over a year. Ky looks healthy, well-fed, and pretty dirty.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d8=3 d8=6
Wednesday July 12th, 2017 12:29:36 PM

"I am glad to hear that Mistress Aerdhuryn, at least, is here of her own free will. What do I take you for? I take you for people that hold others against their will, people that bought children to destroy their childhood and make them into weapons. Do not further test our patience defending the actions of this house."

"We will take our leave. Please delay notifying Mistress Aerdhuryn until we are gone - we do not want to harm her defending against anything she might try to do."

"We should go."

Rill casts Cure Light Wounds, Mass, healing all his friends for 15 damage. If we are not in combat rounds, he will do this again, healing his friends for another 18 points. Then he will leave with the others.

(Total mass healing done by Rill is 107 points to most of the party - not sure if all headers are updated.)

Zeoll (Cayzle) (AC28/30; HP67of67) 
Wednesday July 12th, 2017 12:58:02 PM


Zeoll thanks Rill for the healing and urges the entire group to go, both the heroes and the slaves they have rescued.

To the butler, he says, "Farre well, frriend, and thanks forr yourr help."

He carries Stompy in one arm and Wiggles in the other. His shield he slings uncomfortably on his back.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 135/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Wednesday July 12th, 2017 3:59:26 PM

"If I might borrow your shield, sir Taur?" If there are enough kids around that need it, Terser will either balance Zeoll's shield above his head or request Bralin's help carrying it and load some of the children onto the makeshift platform. He will make it a game to them, offering sweets to those who are best able to balance in the middle.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Wednesday July 12th, 2017 5:00:32 PM

Tishe' returns to the main corridor and room in time to hear how slavery is legal in Alisidur, and the spellweaver snorts in derision. "Legal has nothing to do with it: Slavery is immoral. I have no doubt the country dominated by Ga'al has "laws" that legalize removing free will and action by Noble and Ignoble Races. It is an evil law, and so are the sunbaked beaters who cling to the evil practice of slavery."

Tishe's akimbo stance and righteous words are slightly marred by a stray lock of brown hair falling into her eyes, and she absently tucks it back behind one ear.

She will help chivvy along any children, promising music or magic tricks or teaching how to weave if that entices anyone.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Wednesday July 12th, 2017 5:28:40 PM

Bralin will dutifully take one end of Zeoll's tower shield and aid Terser in giving rides to as many kids as they can.

Zod |&| Kunda (Damarr) HP42||86; AC35||24; T20||11; FF34||19; CMD36||32 
Wednesday July 12th, 2017 6:29:33 PM

Zod heads out the way Reggie came in, wanting to avoid further possible confrontations by not moving back through the whole manor.

Marching down the hallway, the minotaur starts up a call-and-response chant to the timing of his hoof clomps. "I don't know, but I've been told!" he gives a brief pause for the usual response, "Folks' buy'n children be mighty bold!"

"They trade their gold fer'what can't be sold! ...Soooo.. We left those slavers lying cold!"

"Half-orc chil'ren scream and shout! . . . 'Til they see what the 'Fishers all be 'bout!"

"Mama came with a big ol' fury! . . . Saved her boy now off we scurry!"

Zod |&| Kunda (Damarr) HP75||86; AC35||24; T20||11; FF34||19; CMD36||32 
Wednesday July 12th, 2017 6:37:27 PM

Update HP in header. Kunda is still statted for Huge Size, so that's not correct, gotta pull up her sheet a little later to fix it.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 89 / 130 | Rage used 5 /18 
Wednesday July 12th, 2017 9:30:29 PM

{ooc sorry, got busy, will post extra later in the week}
{ooc: header updated with the healing, Reggie is still a little wounded, thanks to that crit during combat}

Once Reggie finds Ky she rushes to him, "Ky, Mommie's here." she says as she embraces him. her words half tears.

"I'm so sorry, I tried to save you too when everything happened." she tries to explain but instead she decided it's just better to be happy he is alive and they are together again.

She picks him up, if he will let her, to take him out.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+20=21 ;
Wednesday July 12th, 2017 10:27:56 PM

Jozhur is happy to see Reggie finally reunited with her son. He eyes the children, wondering what can be done with them. "Hopefully Engev and Lansel can find a place for them." Jozhur does his best to entertain the children and keep them corralled as they leave, but he's not too excited about taking a bunch of toddlers on a sea voyage. He does his best to keep an eye out for danger while wrangling the children (perception: 21).

DM Kathy 
Wednesday July 12th, 2017 11:28:30 PM

Rill heals his companions, and dismisses the butler with a few choice words about things the butler really didn't have any control over.

Tishe' adds some words about the difference between legal and moral.

Zeoll picks up two of the toddlers.

Terser and Bralin manage to get three more toddlers onto the tower shield.

Reggie, at long last, reunites with the son she hasn't seen since he was a baby. "Mommie's here," she tells him. "Hi, Mommie," he responds cheerfully, although he doesn't seem to know what "mommie" means. He'll learn soon enough, though.

Meanwhile, Jozhur, Tishe', and Zod try to encourage the toddlers to walk along with the group. They seem more or less amenable to the idea, but they are toddlers and they don't walk so good yet. You can either go very slowly and be very patient, or you can pick them up and carry them.

Without being asked, the two freed slaves from the alchemy lab each pick up a toddler. Assuming Reggie carries Ky, that leaves three toddlers to be carried by the remaining four adventurers, so I'll assume that happens.

God leads the way back through the side door that Reggie conveniently smashed open. You make your way back to the cliff stairs without incident. Do you want to make any preparations before you descend?

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Thursday July 13th, 2017 3:26:14 PM

Rill will follow God.

He also makes sure everyone is fully healed before we leave. He uses a Bird Feather Token to send a message to the ship to pick us up at the dock, and has some transportation spells at the ready if we need help getting down the path to the dock.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Thursday July 13th, 2017 4:54:56 PM

Terser's wounds have recovered, but he's still breathing hard from fatigue.

"Any tricks to help me catch my breath, Rill? I'd be much more help in a fight if you could fix that."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Thursday July 13th, 2017 5:04:34 PM

Bralin is fine, and so concentrates on keeping toddlers on the shield.

Zod |&| Kunda (Damarr) HP75||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+8=27 ;
Thursday July 13th, 2017 6:16:28 PM

Good reminder, Terser. Zod is also still fatigued. The Minotaur still trusts his climbing ability enough to carry 2 children down the steep steps (Climb 27 w/fatigue), and offers his Air Walk spell to someone less sure of their footing.

He also asks the 2 slaves if they can handle the steps with the children in-hand, and will suggest they take the children down in shifts if too few of the extended party can safely carry the kids down in one go.

Kunda scales the cliff face alongside the group, offering her bulk as a climbing aid to those who need it (everyone gets +2 Aid Another on climb checks if we go slow enough for her 20ft climb speed)

Zeoll (Cayzle) (AC28/30; HP67of67) 
Thursday July 13th, 2017 6:59:33 PM


Zeoll laughs and tells everybody not to worry. He can cast Feather Fall, so no one will get hurt. He is tempted to jump off the cliff, babes in arms, but decides he does not want to scare the children. Still, he urges everyone to walk down briskly, and do not worry about the drop-off.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Thursday July 13th, 2017 9:00:07 PM

Tishe' helps along the children and casts Feather Fall twice to cover all of the heroes and kids and slaves just in case anyone slips on the way down.

During the descent, she notes that Bralin's shield is broken. "Brain, I can mend your shield when we have a spare moment on the ship.", she promises.

DM Kathy 
Friday July 14th, 2017 12:22:21 AM

Rill sends a message to the Lionfish to pick up all up at the dock, and you begin the descent. The stairs are as steep and uneven as before, and carrying toddlers doesn't make the trip any easier.

At one point, one of the tots slides off the shield that Bralin and Terser are carrying, but he immediately gets two Feather Falls cast on him, so he is unharmed. He still howls a bit; the fall scared him even if it didn't hurt him, but he is soon calm enough to continue the descent.

You make it to the bottom without incident. You have to wait a bit for the Lionfish; docking is a bit tricky, but at last the gangplank is lowered and you can board her. The young half-orcs seem excited to go on the ship, but the girl sticks close to her friend Zeoll. "Is-is it safe?" she asks hesitantly.

The former alchemy slaves also look a little fearful. "Where exactly are we going?" one of them asks.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 ) 
Friday July 14th, 2017 2:52:06 AM

Jozhur explains to the slaves that the Lionfish's home port is Bonetown. He asks if there is anywhere in particular they would like to go and explains they would be happy to help them get wherever they would like, but it may have to wait.

Zeoll (Cayzle) (AC28/30; HP67of67) 
Friday July 14th, 2017 3:16:07 PM


"I'm Captain Zeoll of the rrescue-ship called the Lionfish! Ourr quest is to end slaverry in the Middle Seas!"

Zeoll explains who they are and where they are going.

Later, in privacy, he again asks his friends about taking over Slavers' Island and using it for a farm and orphanage and fishing village. "If we arre going to be rrescuing a lot of slaves, many will have no place to go. We need to make a place forr those who do not want to go to Bonetown."

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Friday July 14th, 2017 5:19:17 PM

Rill thinks to himself that Zeoll has answered the first two questions and cannot resist asking the next. "Hey Zeoll, what is the airspeed velocity of an unladen swallow?"

Boarding the ship, Rill will check in with Tula and see to any injuries or maladies among the crew.

In response to Zeolls proposal, "Establishing such a place is a good idea, and likely better than turning these folks into pirates. Slavers Island may be a chilling name for some of our refugees. What about something else, like Lion's Island or Fey Isle or Zeoll's Place? Maybe we can entice the brothers at our place in Bonetown to come out here? Also, I have an in with the church of Gargul in Bonetown, and they serve the poor and downtrodden. There may be some that want to make a fresh start. At the island, I can create stone, so we may be able to get some shelters and fortifications up pretty quickly.

"But first, we'll need to clear it of it's current slaver inhabitants.

"And let's not forget that we promised to rescue that enslaved woman's kids. I can probably scry them and with Tishe's help we should be able to teleport to wherever they are."


AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Friday July 14th, 2017 5:32:54 PM

Tishe' has to give Rillet a chagrined look. "Only Dim Door, I don't have any other teleporting spells."

On the idea of using Slaver Island as a refuge, Tishe' asks if that wouldn't be dangerous, since all the slavers know where it is.

Once back aboard, Tishe' finds a quieter place belowdecks with Bralin's damaged shield. She carefully weaves one of her strongest spells, a Blue Level spell as her mentor in far-away Hook City would have called it, and repairs his shield.

.....

Lenna's Greater Mending

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 89 / 130 | Rage used 5 /18 
Friday July 14th, 2017 6:17:17 PM

Reggie spends a lot of time getting to know her son again. asking him to tell her all about what happened. If he is friends with any of the others.

Her attention with her son seems to take her away from her shipboard duties for a bit. she seems to offer no opinion about taking the island.

Zod |&| Kunda (Damarr) HP75||86; AC35||24; T20||11; FF34||19; CMD36||32 
Saturday July 15th, 2017 1:54:05 AM

Zod nods his agreement, smiling at the direction of the Black Lions' thoughts.

"First, we must bring these women and children to the safety of Bonetown, and your people there can begin preparations. I agree our next move should be the rescue of Madra's children. If we're lucky, that journey will bring recoverable ships across our path. If not, I'm sure between us we can still improvise a sound ambush for Market Island."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Saturday July 15th, 2017 11:33:35 AM

Dropping a toddler off the shield is quite enough to get Bralin's adrenaline flowing again, and the dwarf needs a couple moments to relax before resuming the descent.

At their arrival on The Lionfish, he gratefully turns over his shield to Tishe for repairs.

The newly stated quest to end slavery in the Middle Seas is startling, but as he in favor of such a task, Bralin makes no comment.

DM Kathy 
Sunday July 16th, 2017 9:36:25 PM

Once back aboard the Lionfish, Zeoll begins making plans for taking over Market Island and turning it into a home for freed slaves. Rill favors the idea, but Tishe' wonders whether it would be putting the newly freed slaves in harm's way.

Tishe' is able to repair Bralin's shield.

Reggie, of course, has eyes only for her son. He seems healthy enough, and he can walk and speak very short sentences. He and the other toddlers are all fascinated with the Lionfish, which they demonstrate by running around underfoot and coming very close to tumbling overboard. The crew aren't sure what to make of the new passengers.

Jozhur asks the two men if there's anywhere they want to go. One says yes; he would like to return to his town and see what has become of his family. The other doesn't seem to have any specific place he wants to be.

Zod reminds his companions that first things need to come first, and that means rescuing Madra's children. Madra enthusiastically endorses this proposal. Tula pipes up to say that before you do any of those things, you'll need to re-provision. Probably not right here, since you just vandalized a house and made off with valuable property, but soon.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Sunday July 16th, 2017 9:44:04 PM

All this talk of shields makes Terser think he could use one himself. He can't use one with his glaive though. Maybe some sort of magic could do the same thing? Something to ask at the catacombs at least.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Monday July 17th, 2017 7:59:27 AM

"We did get some equipment from the fight, but we didn't take any furniture or art or other property", Tishe' replies to Tula's observations. The spellweaver is a little confused, but puts it out of her mind. The extra people aboard are definitely going to need provisions and they shouldn't presume that Rillet's spells will provide for everyone.

She thinks about they lay of the land, but isn't very geographically savvy. "So, are we closer to Faragunia, Dirt City, or the Centaur Isles?"

Zeoll (Cayzle) (AC28/30; HP67of67) 
Monday July 17th, 2017 10:27:03 AM


Zeoll asks his friends (privately) if anyone objects to heading directly to rescue Madra's kids. From the Aisildur shore, Farungia has got to be closer than Bonetown.

He wonders about maybe letting the younger generation -- the kids and families -- live permanently on the Lionfish. He ponders some way to rig the ship so that the part with the kids can detatch as needed to let the other part, the fighting part, head into danger. Figuring that out would be quite an enterprise, which would ensure the safety of the next generation.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 ) 
Monday July 17th, 2017 12:16:21 PM

Jozhur does his best to entertain the children and keep them out of trouble, especially Ky.

He expresses some concern about leaving the children on the 'Fish with no guard, but he is also eager to help rescue Madra's children. In the end, he doesn't object either way.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d100=73 ;
Monday July 17th, 2017 2:54:15 PM

Zeoll suggests a ship that can have families aboard. "Zeoll, at the risk of being a Crusher of dreams, Gargul’s holy writings contain the Parable of Wesly. As you recall, that did not end well. I do not think that having families aboard is a good idea - we will put this ship in danger from time to time. But I could see looking after Reggie’s child aboard the vessel if necessary."

"What provisioning do we need Tula, and where is the nearest port for such? I can create enough food and water for a time. However, I cannot create rope and tar.”

“I am very concerned heading into conflict with these children aboard, but the trip to Bonetown a long one. I could teleport with some each day over several days. The sooner we can rescue Madra’s children the better."

To this end, Rill will cast Divination, asking “Where can we find Madra’s Children?” (82% chance of success, rolled 73% - success!)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Monday July 17th, 2017 4:10:21 PM

"Perhaps these other children still have family that would be gladdened to have them back. If we knew their locations, it would be as easy to return them as to stow them in Bonetown, yes? And keeping them on the ship is probably no more dangerous than leaving them in a town of pirates that has been attacked by demons and almost covered in lava. "

Zeoll (Cayzle) (AC28/30; HP67of67) 
Monday July 17th, 2017 4:29:14 PM


Zeoll bows to Rillet's wisdom and mastery of esoteric lore.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth 
Monday July 17th, 2017 6:37:21 PM

Bralin can only shrug at Zeoll and Rill.
After all, he's a warrior, not a shipbuilder.

The dwarf agrees with the next task being the rescue of Madra's children.

DM Kathy 
Monday July 17th, 2017 10:19:04 PM

Rill reminds Tula that he can create food and water. "Unless you can also create clean diapers," the First Mate points out, "we're gonna need to stop someplace."

Zeoll correctly points out that Fargunia is where you will find the closest non-Aisildur port, and the Lionfish heads in that direction.

Terser points out that the children may have families who are looking for them, a possibility you may have time to explore later.

For now, you meet and agree that Madra's children are probably the next step--although Zeoll seems to have plans to turn the Lionfish into a floating nursery school. Or possibly a spaceship.

Rill casts a Divination spell, and receives an answer: Comeri. DC 35 Knowledge: Geography or Knowledge: Local Highlight to display spoiler: {Comeri is a very small island in the Middle Seas. You're pretty sure you can find it on Tula's navigation charts.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 89 / 130 | Rage used 5 /18 
Monday July 17th, 2017 11:09:40 PM

Reggie spends most, if not all of her time attempting to teach Ky, and any others that are willing, the ins and outs of being a sailor. introducing them to chores, importance of keeping order on board a ship.

She shows them around doing her best to keep as many as she can in line.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d20+26=41 ;
Tuesday July 18th, 2017 10:46:59 AM

"Huh. When I asked Lord Gargul where we could find Madrea's children, the answer was 'Comeri'. Or maybe it was come-here-y. It's hard to tell with words that appear in your head."

"Anybody know where this Comeri is and how far away that might be? Maybe we can put in there for provisions, at least giving us a reason to be there."

"As for the need for clean diapers, perhaps Zeoll and Tishe's Prestidigitation skills will prove useful here, at least until we can get some supplies."

As we prepare to find this place, Rill keeps an eye on the cliffs above for any pursuit (Perception 41.) Once we are underway, he will see to any injuries and such aboard the Lionfish.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Tuesday July 18th, 2017 5:46:16 PM

"I bet Jozhur remembers how to read an atlas. Wherever Comeri is, it's probably in there."

Zeoll (Cayzle) (AC28/30; HP67of67)  d20+19=35 ;
Tuesday July 18th, 2017 6:23:06 PM


This 'Comeri' is not familiar to Zeoll, but he's grateful for the tip.

"Let's put in at Farrungia and ask arround. Maybe someone can help us find this place."

Gather Info (Diplomacy) check 35

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Tuesday July 18th, 2017 6:29:33 PM

Bralin shrugs. He has no idea what 'Comeri' means.

The dwarf does his best to keep away from the toddlers, and finds there really isn't enough ship to accomplish that. He therefore resolves to simply endure the trip.

Zod |&| Kunda (Damarr) HP75||86; AC35||24; T20||11; FF34||19; CMD36||32  d20+11=23 ; d20+7=26 ;
Tuesday July 18th, 2017 7:51:42 PM

Zod scratches his head. "Sounds good to me. Comeri must be a small place, I don't remember it from my travels or any maps." K:Geo 23 w/Guidance (success not possible).

Not being much help on the sails, Zod does what he can to keep the children from underfoot on the journey. Handle Animal 26?

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 89 / 130 | Rage used 5 /18 
Tuesday July 18th, 2017 10:15:01 PM

Reggie isn't any help on the locations of ports. outside of the Lionfish, Reggie was just a grunt slave.

Still she seems to be enjoying her time here. who would have thought that a brawler like Reggie could have such a soft spot.

DM Kathy 
Tuesday July 18th, 2017 10:24:00 PM

Reggie tries to teach the half-orc tots about sailing, but they're still pretty little for that level of complexity. You are able to impart some basic safety rules, like "stay off the ladders," and "don't mess with the knots," but lessons on the value of hard work and order are going to have to wait a year or two.

Zod attempts to ride herd on the children, with limited success.

Actually, your greatest allies in child-wrangling prove to be Madra and the little slave girl. Madra has experience with young children, and although she misses her own, she is willing to pitch in and help. The slave girl, for her part, seems to have developed a genuine affection for her young charges, and continues to take responsibility for them--a situation that concerns Madra. "She's too young to take on so much, poor thing," Madra says. "She's not much more than a baby herself. I asked her what her name was, and she said it was Girl. Can you imagine?"

The rest of you are trying to figure out what Comeri means. Tula capably sails the Lionfish to a medium-sized port in Fargunia. Asking around, Zeoll is able to determine that it is a very small island in the Middle Seas. Armed with this information, you are able to find it on the navigation charts. So at least you know where you're going.

Your DM will also remind you that the broker who bought Madra's children is known to supply slaves to mining operations.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+18=34 ;
Tuesday July 18th, 2017 10:34:57 PM

Jozhur takes some time to ask around about the island of Comeri. What is on the small island? Mining? He also gathers what he can on any other mining operations in the area.

Dimplomacy: 34

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)   d20+6=25 ; d20+6=7 ; d20+9=12 ;
Wednesday July 19th, 2017 7:10:07 PM

Bralin decides to see if he can pick anything up about mining operations on the islands.

The dwarf devises a strategy in which he goes bar hopping, having a drink (or two), listening a bit and then moving on.

--

Knowledge Dungeoneering - 25
Knowledge Engineering - 7
Perception - 12

Zod |&| Kunda (Damarr) HP99||70; AC22||28; T21||17; FF34||21; CMD36||30  d20+11=30 ;
Wednesday July 19th, 2017 7:26:26 PM

Zod restocks his parchment and ink in Fargunia, though he doesn't take much time for his tattoo-craft.

"What would they be mining out here?" the minotaur asks Bralin, Terser, and Johzur (after their investigations). He pays particular attention to the charting of Comeri's location, and as they draw within five or so miles of the little island (K:Geo 30), Zod casts Commune with Nature.

Sensing the surrounding seas, Zod focuses on the terrain, seeking three facts - the number and location of islands within range (10 mile radius). Presence and general number of people on the islands and surrounding seas. If the islands have any of what Johzur, Terser, or Bralin say people would be mining.

After the 10 minute casting time and brief parlay with Maab's domain, Zod tells the others what he finds.

------------------

Commune With Nature: You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.

In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settings—caves, caverns, and the like—the spell is less powerful, and its radius is limited to 100 feet per caster level. The spell does not function where nature has been replaced by construction or settlement, such as in dungeons and towns.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Wednesday July 19th, 2017 7:58:48 PM

While in port at Fargunia, Rill will look to see if there is a WLA Chapter here. If so, he will inform them about the slaver island, our plans there, and what was being done with the half-orc children. He also asks about any slavery or mining operations on Comeri.

He will also check to see if there is a Catacombs access point here.

"Anyone interested in any of the gear we got last. If not, it will be sold and the proceeds distributed."

Zeoll (Cayzle) (AC28/30; HP67of67)  d20+23=35 ;
Wednesday July 19th, 2017 8:04:00 PM


Zeoll wonders a little about guano, saltpeter, and weapons of the future ... but he shakes his head and dismisses it as all a bad dream.

Still, as the ship travels toward the little island, Zeoll seeks guidance in his dreams. He tries to concentrate on the dangers that are likely to be faced as they seek to rescue and liberate the slaves of Comeri.

Days, he tells tales and sings songs to the children. And he talks with the girl who is only named Girl. Once his spell wears off, how does she seem to react to the old liontaur? He tries to be friendly and to put her at ease.

Diplomacy 35

He tells her that if she likes the name "Girl," that's fine. But if she wants another, that's okay too. That's what it means to be free.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Wednesday July 19th, 2017 8:07:24 PM

"there's always use for metals and rocks. And a small island in the middle of the ocean may even be volcanic. Maybe there's some use for dragonglass."

He doesn't know the specifics of what resource would be mined, but there is always value in materials from the ground.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Wednesday July 19th, 2017 8:09:04 PM

Tishe' tasks when Madras tells her about the child sitters name. "I know of cultures that give simple names to children, and when something significant happens in their life, they can change their use-name. Perhaps," she says turning to look directly at Girl, "that you have soon experienced a significant event and you will feel a different name is what we should call you. But it really is your choice. You are free to choose. "

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Wednesday July 19th, 2017 8:49:26 PM

Reggie gets rather frustrated at her failed attempts with the kids. soon she starts taking ques from this Madra lady.

Eventually, she starts to rejoin her fellow crew mates in their quest.

At port, Reggie decides to leave Ky with Madra and goes out bar hopping with the dwarf

Mine


DM Kathy 
Wednesday July 19th, 2017 11:49:32 PM

Jozhur, Bralin, and Reggie try to find out about mining in the region, and Comeri in particular. Most people have not heard of Comeri, but Jozhur does find one scholarly type who says that it's a small island that has a tin mine and not much else. Bralin and Reggie learn that most mining in the region is open-pit mining.

Rill looks for a WLA chapter, and is able to find a small one. They don't have much in the way of resources, but they are happy to record your information. They have not heard of Comeri. Unfortunately, there is no Catacombs entrance here.

Both Zeoll and Tishe' spend some time talking to the girl called Girl. She explains that "girl" is what her masters always called her. She thinks maybe she had another name once, when she was with her mama, but she doesn't remember it very well. Zeoll notices little change when the spell wears off. Girl is very cautious around everyone at first, but as time passes and nobody hits her, she opens up some and shows herself to be kind, rather sweet, and reasonably smart.

It doesn't take long to re-provision, and soon you are sailing to Comeri. You are at sea for several days; it took a while to reach Aisildur and now you're going back near where you started. During the trip, Zeoll tries to see in his dreams what you might be up against. You get a general impression of armor and halberds and somebody casting spells.

As you get close to Comeri, Zod casts his spell. You find that there are no other islands within 10 miles. You confirm the presence of tin. And you can tell there are about 100 people on the island, give or take a few.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+20=21 ;
Thursday July 20th, 2017 12:08:42 AM

Jozhur informs Zod of the tin mine. "One hundred people, huh? Wonder what the ratio of slaves to guards is?"

He gives his equipment a once over, making sure everything is in place before they head into what is almost certainly a battle. When they draw near, he scurries up into the mast for their approach, keeping an eye out for danger. (Perception: 21)

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d100=18 ; d100=34 ;
Thursday July 20th, 2017 6:31:13 PM

Rill will give a ring with Continual Flame cast on it to "Girl", adding a leather cord so she can wear it if needed. "Young lady, you have been most helpful with these little ones. Please accept this gift. It is a magical light that will not fail you, just as you have been so steadfast and unfailing in caring for these children."

He will also use Probe Psyche on her to see if he can determine anything about her past - a name, perhaps a family connection?

Rill will cast two Divination spells, asking:
(1) What is the best way for us to effect a rescue of Madra's children?
(2) What sort of creatures will try to stop us from rescuing Madra's children on Comeri?
(Both divination rolls indicated success!)

"You know, if we liberate these slaves, this may open up actual mining jobs here. After all, a mine is a terrible thing to waste."

-----------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Divination - Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Thursday July 20th, 2017 6:58:15 PM

Bralin lets Rill know he's interested in two of the Tangleburn bags, otherwise he's good with selling the lot. He also winces involuntarily at the man's comment about mines, although he isn't sure why.

The dwarf gets a minor education on mines, and a major one in the taverns of Fargunia. All and all, a good day's work.

Which are followed by several days on the water, accompanied by a dozen of his favorite toddlers. Bralin takes to sitting next to the portside railing, scraping flecks off a piece of soapstone while muttering "oohhmm" at any youngster who ventures near.

Zeoll (Cayzle) (AC28/30; HP67of67) 
Thursday July 20th, 2017 7:57:46 PM

Zeoll likes how Rill's thinking goes. He loves the idea of populating these minor islands with freed slaves. Maybe there is danger, but where is there not in this crazy Wold? And he hopes to enlist the pirates of Bonetown to become a navy to watch over these folks.

When it is time to head toward the island, Zeoll sounds his horn while still a ways off. He makes sure everyone is buffed up with a Mage Armor who might need one. Then he is ready to head for the island.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Thursday July 20th, 2017 8:27:06 PM

"Hmmn, seems we have some sort of idea who's going to try to stop us. Maybe we can make a better plan that we usually do? How about when we see the wizard, Rill or Tishe' pops me and Bralin behind them and we can give them the ol' what for, before they can use their debilitating magics on us?"

Zod |&| Kunda (Damarr) HP99||70; AC22||28; T21||17; FF34||21; CMD36||30 
Thursday July 20th, 2017 9:18:45 PM

Zod nods at the possibility of repurposing the island. "I'm not sure we can move so many slaves, in any case. The question of how to liberate these people will probably end up a bit more involved than 'overthrow the masters and break the chains.'"

The minotaur looks around the already cramped warship-turned-ferry, smiling as the heroes and crew warm to the passengers. Or maybe it's the other way. In any case, seeing the children play with Kunda curled on the rail nearby, basking in the sun, gives Zod a sense of warmth, confident they will do more good things.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Thursday July 20th, 2017 10:05:35 PM

During the time at sea all Reggie can do is work to re-educate Ky. teaching him his name, explaining where he comes from. and a small amount about how they became separated. She tries her best to keep it simple. and just gives him small bits of info at a time, letting his own curiosity drive any questions.

Reggie simply makes herself ready for battle. as the ship gets closer, she takes a moment for some personal time with Ky. "Ok Ky, mommie has to go talk to some very bad people. you need to stay here. I'll be back before you know it."

DM Kathy 
Friday July 21st, 2017 12:51:22 AM

Jozhur checks the equipment, and everything seems in good working order, if you ignore a little toddler drool. You climb up to the crow's nest, but see nothing threatening as you approach Comeri.

Bralin spends some time carving, and many of the toddlers seem to like hanging out where he is. Zod finds that Kunda is a weirdly effective babysitter.

Reggie spends some time with Ky. He knows his name, and you are able to explain some of the history he doesn't remember. He seems to be understanding it, judging from the way he asks questions. "You's Ky's mommie?" he'll ask, then "Ky's mommie go away?" At first, you assure him that you won't go away, and then you realize that he doesn't yet have a grasp of past tense, and he's asking if you went away. After a few iterations, he seems to understand the gist of the story.

Rill gives his Continual Flame ring to Girl. Or tries to. She keeps giving it back, once going so far as to sneak up and return it in the middle of the night. You keep explaining that you want her to have it, and she finally says, "I didn't steal it." It isn't a question, precisely, but she does seem to want you to confirm that you are really giving it to her, and you aren't going to turn around and claim she stole it.

Your Probe Psyche turns up vague memories of a mother who seemed to be ill, and a painful separation of mother and child. You don't get anything really usable.

You also cast Divination.

What sort of creatures will try to stop us from rescuing Madra's children on Comeri? Humans and a dwarf.

What is the best way for us to effect a rescue of Madra's children?

Well, okay, here's the thing. Sometimes (actually, a lot of times), I like to just set up a situation and see what the PCs do with it. That's the case here. I know who's on the island, and generally how they'll respond to situations. I did not set up a One True Way to succeed at this quest. I have no idea what you guys are going to do; I just hope it's awesome. So I, role-playing your god, can't answer the question, because there isn't a single right answer. So, I'm guessing the answer you get is something along the lines of: that's up to you.

As you approach the island, Zeoll blows his horn, while Terser begins to discuss strategy and Reggie takes leave of her son.

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Friday July 21st, 2017 2:32:41 PM

(OOC: swear I posted on Thursday)

Tishe' has been on two adventures with the Black Lions, and is still getting back into the swing of things with working with a new group. Also polishing the rust off her own game, remembering what she can and can't do; where she can support or help and where she just doesn't have the skills or knowledge.

Both magically and skills-wise, Tishe' admits to herself in tactics, she is a bright thread; good for the immediate need and quite dramatic, but if very limited usefulness on the strategic pattern as a whole. Another life far away, she was better at seeing the whole cloth...

Her memories and thoughts keep the Spellweaver occupied.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+20=23 ;
Friday July 21st, 2017 7:46:22 PM

Jozhur wipes the kid drool off on his pants, "Guess I better get used to it." He remains up in the mast until the Lionfish is docked or anchored.

Perception: 23

Zod |&| Kunda (Damarr) HP99||70; AC22||28; T21||17; FF34||21; CMD36||30 
Friday July 21st, 2017 11:08:03 PM

Zod suggests Zeoll use the same charm/diplomacy tactic, since it seems to work pretty well for initial interactions, and if things fall apart right away.... oh well.

He thanks his new friend for the offered mage armor, and casts his usual long duration buffs.

(OOC: Will update header & list current effects in later post).

Zeoll (Cayzle) (AC28/30; HP67of67) 
Friday July 21st, 2017 11:29:54 PM


Zeoll ponders sneaking up on the slave camp like they just did on the other island. But this time his intuition tells him that the best course of action is to be bold. Let us sail the ship right up to dock and step out like we own the place. Which we soon will.

Zeoll says, "Today we will claim this island in the name of Bonetown!"

Zeoll says to Zod, "It worrks best when we meet just one. Maybe we can do that again. We'll see."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Saturday July 22nd, 2017 9:19:47 AM

Bralin's eyebrows rise at Zeoll's plan.

"You do not wish to walk around and then chatter at them for hours?" he asks, in a mock-serious tone. "Are you feeling well?"



AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Saturday July 22nd, 2017 12:54:02 PM

Tishe' giggles at Bralin, and immediately becomes irritated: she hated the way she sounds when she giggles!

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Saturday July 22nd, 2017 7:20:18 PM

Terser has never found Tishe's skills to be lacking. And her giggle is quite endearing.

"In the name of Bonetown? Why not in the name of the Black Lions? Or Lionfishers? Or whatever we're called? We don't want people to think we're setting up a rival pirate colony."

DM Kathy 
Sunday July 23rd, 2017 7:57:52 PM

[Oh, look, I forgot to give out XP again. Everybody take 13,000 XP for the previous scene.]

As you approach the island, you begin to discuss strategy. Somewhat to his friends' surprise, Zeoll favors a frontal approach this time, and suggests claiming the island in the name of Bonetown.

You sail closer. Now you can see a dock on the island, and some buildings inland. There is a keelboat tied up at the dock, but there is plenty of room for the Lionfish, if you want to dock there.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18  d20+16=22 ;
Sunday July 23rd, 2017 8:05:59 PM

Reggie takes to the time to keep a lookout for any that may object to our docking here.

all while doing her part as a part of the crew to make ready to dock.

{ooc perception = 22}

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Sunday July 23rd, 2017 10:52:29 PM

"In seeking Gargul's guidance, I have determined that we will face humans and a dwarf in our attempt to rescue Madra's children. It is at least good to know there are not undead or demons there - yet. With some of them possibly being spellcasters, it's hard to know what they may summon."

"Terser, I like you tactical suggestion to get our combatants up to any spellcasters as soon as possible. You are also right that we should not identify with Bonetown. Who knows what retribution we may bring down on the town doing that."

"As far as divining a best approach, there is none - I suspect that we'll just have to proceed and see what happens, being ready for anything. I do like the idea of confronting this head-on. Let's go with Zeoll's suggestion that we just march up there like we own the place!

AC 15/ 15/ 13. CMD 15 HP 91/91 Tishe' (SteveK)  
Monday July 24th, 2017 9:00:47 AM

Tishe' considers the direct approach and speaks with Zeoll and Jozhur while Tula and Madras are within earshot. " After we debark, I'd recommend the LionFish pull back into the bay to reduce the chance a counterattack goes around us and endangers the ship and non-combatants. "

Zeoll (Cayzle) (AC28/30; HP67of67) 
Monday July 24th, 2017 10:48:00 AM


The old liontaur casts Mage Armor on Zod and Kunda. He casts it on Reggie too, even though she has not asked, because he knows her.

Zeoll shakes his head when his friends are reluctant to act in the name of Bonetown. "Well, we have to think about ourr long-terrm goal. Rright now, to the larrgerr world, Bonetown means "pirrates." We need to starrt changing that. When Bonetown begins to mean "Slaver-Brreakers" and "Frredom" and "Rrefuge," then we can starrt the harrd worrk of converrting pirrates to marrines and changing pillage to taxation."

However, having had his say, Zeoll agrees with his friends in the end. He gives the orders to dock, disembark, and then set sail a ways offshore for safety.

DM Sanity Info:
Cast 4 Mage Armors
Expended 1 use Horn of Good Evil

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)   d20+9=12 ;
Monday July 24th, 2017 5:37:27 PM

"Mayhap," Bralin answers Zeoll. "But I found acting in the name of others without first informing those others often produces ill will."

The dwarf clomps off of The Lionfish and looks about for a direction to move toward.
Perception 9
Or a tavern. A tavern will suffice.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+17=32 ;
Monday July 24th, 2017 6:13:51 PM

For once, Terser isn't looking about for a tavern. Instead, he's trying to see if there are badges marking those associated with the mining operation so he knows who to ask questions of, interrogate, or maybe beat the heck out of if they colluded with slavers in taking children into forced labor.

perception 32

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Monday July 24th, 2017 7:24:32 PM

Rill rummages through his stuff, and pulls out a couple of feathers formed into the shape of a boat.

"Ah, there it is. If we have need for haste in leaving, the Lionfish can stay out there and I can conjure a boat to get us away quickly."

DM Kathy 
Monday July 24th, 2017 10:16:56 PM

You make some preparations and sail right up to the dock. As you approach, three figures walk out onto the dock to meet you. The one leading the way is a dwarf in plate mail. He's an older dwarf, and possibly a bit stouter than he was in his prime, but he looks like he still knows how to use the dwarven waraxe in his belt. Accompanying him are two humans wearing plate mail and carrying halberds.

Although they are well-armed and well-armored, their posture is casual, but alert. This is "take a couple of guys and go check out the strange ship that's just shown up," not any kind of attack in force.

When you are within hailing distance, the dwarf calls, "Ahoy, the Lionfish!"

[And, before anybody freaks out, the name of the ship is painted right there one the prow, so all you know for sure is that the dwarf can read.]

Zeoll (Cayzle) (AC28/30; HP67of67) 
Tuesday July 25th, 2017 8:18:06 AM


First in war, first in peace, and first to walk the dock toward the dwarf, Zeoll steps forward, leading his friends toward the welcoming party.

"Hail and well met, Sirr Dwarrf," he says. "I am Captain Zeoll, seerr and serrvant of the Noble Fey, prrimarry by title only as an equal with the mighty and well-storied adventurrerrs herre beforre you."

The old liontaur bows and offers everyone the chance to make an introduction.

"We have come on a noble mission: to frree all who arre indenturred herre, all who worrk against theirr will as prroperrty, all who are forrced by theirr laborr to enrrich those who claim to own them. Chattel no morre, all those herre on this island arre now frree. I so declarre it."

Zeoll swishes his tail back and forth and says, "Will you aid us in ourr holy mission, Good Sirr Dwarf, orr will you oppose us and learrn the powerr of ourr arrms?"

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d20+31=45 ; d20+26=43 ;
Tuesday July 25th, 2017 11:29:06 AM

Well, that's a pretty straight-forward approach.

As the ship rolls in, Rill will cast Air Walk (2 hour duration) on Bralin, and Magic Vestment (+3 enhancement bonus, does not stack, 12 hours) on Terser's breastplate.

He walks down to stand beside Zeoll. "Greetings. I am Rillett Savenport of the Black Lions, servant to our Lord Gargul. Peace and long life to you.

"We sought information about two children taken from their mother against her will, and The God of Life and Death has guided us here. We have learned that they work in mines on this island. Where may we find them, and who is in charge of these mines?

"Now that you know our names, may we know yours?"

Rill watches the men as they answer, looking for ulterior motives. (Sense Motive 45.)
He keeps a sharp eye about as well, (Perception 43.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+21=35 ;
Tuesday July 25th, 2017 5:06:55 PM

Holy mission? I guess I can roll with that...

Terser doesn't know what's holy about freeing slaves, but it's certainly the right thing to do. He guesses that there's some holiness involved in magicing up his breastplate though, so maybe that counts.

He tries to appeal to their host's sensibility, displaying his force of arms in a way that is intimidating, but not overtly threatening. "We prefer to solve things peacefully, but should a fight be required, we will not hold back."

Intimidate 35

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Tuesday July 25th, 2017 5:27:13 PM

{ooc: soory about yesterday... huge storms came through, power outages and flooding.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Tuesday July 25th, 2017 5:38:27 PM


She grunts at Zeoll's comment about pirates and taxation. but says nothing. she knows her place for now. besides part of what Zeoll said is true, the tone seemed to rub her the wrong way.

Reggie worked among the regular crew. hoping to blend in with them, kind of becoming an "ace-in-the-hole"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Tuesday July 25th, 2017 7:03:45 PM

Bralin gives Zeoll a long look, scratches his chin through his beard, and then turns to address the dwarf and humans.

"Stone Warden Bralin Stoneminder, of the Clan Corregan."

Zod |&| Kunda (Damarr) HP99||85; AC26||30; T21||17; FF23||23; CMD36||36  d20+7=18 ;
Tuesday July 25th, 2017 8:23:27 PM

((Oof missing posts... I actually thought I posted on the weekend... I guess reading everybody else's posts as they come in doesn't quite count)).

Zod grins broadly at Zeoll's bold declaration. The minotaur takes a short, two-step running leap from the deck of the Lionfish, one hoof crunching down on the ship's rail before the druid sails through the air, attempting to thump down on the dock behind the Captain (Acrobatics 18).

"Aye! Heed the humble 'taur, and give way to the Black Lions' Free Seas!"

Kunda, bolstered with Zod (and Zeoll's) magic, stays on the ship with the non-combatants, coiled around the mast about 20ft up.

Active effects:
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn
Kunda: Mage Armor (Zeoll); Reduce Animal; Greater Magic Fang; Longstrider; Aid (Lionfish, 15 temp HP in header)

DM Kathy 
Tuesday July 25th, 2017 10:29:02 PM

Zeoll answers the dwarf's hail by introducing himself. "Elzor Hammerborn," the dwarf replies.

Zeoll then launches into his explanation. Elzor makes no verbal reply, but steps a little closer to sniff the liontaur's breath.

Rill also introduces himself, and asks who is in charge of the mine. "I run the mine," Elzor Hammerborn replies. "All our laborers were purchased fair and square. You got no right to come here and take 'em. You claim to represent the gods--well, if the gods don't like it, let 'em come down here and sort it out themselves."

Bralin also introduces himself. Terser does not introduce himself, but issues some subtle threats. Perhaps too subtle; Elzor does not seem intimidated in the slightest.

Aboard the Lionfish, Reggie seeks to blend in and look inconspicuous. So she's the one who has the best view when Tishe' suddenly looks straight up into the blue sky. "The Sargrass calls," she says in a strange voice. "I must go." And with that, even though she said she couldn't teleport, she vanishes.

[OOC: In case you missed the email, Steve K has gone walkabout, so we'll have to do without Tishe' for the foreseeable future.]

Zod takes a running leap off the rail, and adds his own exhortations.

The humans have now moved their halberds into a guard position. Elzor Hammerborn places his hand on his axe. "I don't know what ails the lot of you," he says, "but whatever you're tryin', go try it someplace else. You'll get more than you bargained for here."

Zeoll (Cayzle) (AC28/30; HP67of67) 
Wednesday July 26th, 2017 11:43:14 AM


Zeoll looks at his fellow heroes and invites input. "Well, my frriends, what is ourr courrse of action?"

He readies a Calm Emotion spell if any of the welcoming committee attack. Will Save DC is a base 10+2 lvl +5 wis +3 feats +2 bloodline +2 cradled = 24

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Wednesday July 26th, 2017 5:08:39 PM

"Greetings Elzor Hammerborn and.....company. As I said, we are here for two children. And as my friend said, we cannot countenance the enslavement of children. Or any intelligent beings for that matter."

"If your mine cannot be profitable without slave labor, then it cannot be profitable. If your competition also relies on slave labor, let us know who they are and we will see what we can to do level the playing field for you."

"So please release your slaves. If not, we will find the mine and take it from there. As for getting more than we bargained for, we are not bargaining."

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Wednesday July 26th, 2017 7:26:19 PM

Bralin decides to give this just a little more time.

He waits.

Zod |&| Kunda (Damarr) HP99||85; AC30||30; T21||17; FF27||23; CMD36||36 
Wednesday July 26th, 2017 8:29:56 PM

Zod nods his agreement with Rill.

"If you're willing to negotiate a fair wage and appropriate accommodations for your workers," the minotaur looks around at the other Black Lions, knowing nothing about wages or trade practices himself, "Then I'm sure we can reach a mutually beneficial agreement - namely, one that does not deprive you of your occupation - at the least - and doesn't force us to find a manager for a newly acquired mine."

He casts Barkskin on himself, and crosses his arms over his chest.

Active effects:
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn; Barkskin
Kunda: Mage Armor (Zeoll); Reduce Animal; Greater Magic Fang; Longstrider; Aid (Lionfish, 15 temp HP in header)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Wednesday July 26th, 2017 9:08:00 PM

"Huh - I guess the call of the plains is strong. Hopefully we can visit her there sometime."

Terser is surprised that the dwarf wasn't at least a little impressed by his display.

"Legal by who's definition? We're here to bring just laws to the out-islands."

DM Kathy 
Thursday July 27th, 2017 12:00:33 AM

Zeoll readies a Calm Emotions spell, and asks his companions what they want to do next.

Rill reiterates that you are here for two children. His argument is somewhat undercut when Madra pokes him in the ribs and whispers "Three! Three children!" He goes on to request that Elzor free his slaves. Zod backs him up.

Terser declares the groups intent to bring laws to these islands, while Bralin waits to see what happens next.

Elzor turns to one of the human guards. "Give me two, Ross," he says.

That cryptic comment is clarified when the guard pulls out a whistle and blows two short blasts. There is no immediate effect, but the whistle is a good, loud one so presumably somebody heard it.

"Look," Elzor says. "I run the mine. I don't own it. I don't own the slaves, neither; they belong to the group that owns the island. I couldn't set 'em free if I wanted to. Which I don't. I don't know what bee's got in your bonnet, but I'm going to tell you one last time: clear off, or you'll regret it."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+26=41 ; d20+20=36 ;
Thursday July 27th, 2017 12:10:34 AM

Knowing there is about to be some trouble, Jozhur does his best to slip off the Lionfish unseen and make his way into a position to flank these guards. Once he's off the 'Fish, he gets his bow in hand, trying to getin range.

---------------------------
Stealth: 41 (hide in plain sight), try to move somewhere within 30' of the guards.
Perception: 36


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 ) 
Thursday July 27th, 2017 12:10:51 AM

And sorry about the missed posts, just finishing up with a move.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Thursday July 27th, 2017 4:59:35 PM

"Perhaps you should ask them to take us to their leader, eh Cap'n?"

Zod |&| Kunda (Damarr) HP99||70; AC30||30; T21||17; FF27||23; CMD36||36  d20+11=19 ;
Thursday July 27th, 2017 5:57:13 PM

"Right, what he said." Zod nods to Terser, slinging his transmuted quarterstaff from his back.

((OOC: Madra would technically still be on the ship while we're on the dock, I believe, but it is a good depiction :))

((OOC: EDIT: If Madra is on the dock with us, Rill will be in a tizzy to get her back to the ship, I'm sure.))

Watching from her perch, as the Lionfish puts back out to sea (that's what we said, right?), Kunda slides down and off the deck. She swims toward shore, moving under the water, beneath the dock. Stealth 19.

"Remember there's wizards coming." The minotaur mutters to his companions, looking up wistfully at the sky... "things might be rough without the little 'Weaver... Suggest you use that blip-bloop plan of yours at the right time."

Active effects:
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn; Barkskin
Kunda: Mage Armor (Zeoll); Reduce Animal (statted for Medium size); Greater Magic Fang; Longstrider

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18  d20+3=21 ; d20+17=32 ;
Thursday July 27th, 2017 5:57:43 PM

Reggie ushers all the children on the Lionfish the wandered up on deck, back below decks.

Then, once below decks, Reggie slips out a side port hole and dips into the water below. she then swims as silently as possible toward the shore.

{ooc: stealth = 21, Swim = 32}

Zeoll (Cayzle) (AC28/30; HP67of67) 
Thursday July 27th, 2017 6:06:55 PM


"I'll give you two," says Zeoll. He takes out his Horn of Fog and blows a quick BEEE-ooooh. The 10x10 space directly in front of Zeoll fills with fog. [duration 3 minutes]

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141)  
Thursday July 27th, 2017 6:42:51 PM

Bralin finds himself on the horns of a dilemma, as battle appears about to begin, and yet the three people he can see are still in parley.

The dwarf waits.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22 
Thursday July 27th, 2017 7:10:35 PM

Rill sighs.

"We had to fight the last slavers too. These unnecessary deaths are, well, unnecessary. Release the slaves and we'll be on our way."

Rill casts Protection From Energy Fire on himself. .

DM Kathy  d20+12=31 ; d20+7=22 ; d10=7 ; d20+20=28 ;
Friday July 28th, 2017 12:29:05 AM

Jozhur, moving stealthily, manages to slip around the guards. Reggie, after making sure the noncombatants are securely belowdecks, slips into the water to make her own stealthy approach.

Terser and Bralin essentially wait, possibly sensing a battle is not far off.

Zod cautions his companions that there may be casters on the way.

Zeoll gives two blasts on his Horn of Fog, and Rill offers one more chance to resolve this peacefully.

The dwarf does not accept, and seems to think the fog is reason enough to go on the offensive. "Right," he says. "At them, lads!" He sidesteps the fog to attack Zeoll! The dwarven axe connects for 12 damage!

The guards move up, one of them drawing a possible AoO from Jozhur, if Jozhur is holding a melee weapon. The other attacks Zod with his halberd! He does not connect!

And the map. The ship hasn't left the dock yet, because I kind of pictured you guys still disembarking. The small gray square is the gangplank. The cloud thing is the fog. Hopefully the rest of it makes sense; if not, ask me in email.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 (Fatigued, CURRENT AC21 )  d20+15=28 ; d6+2=3 ; 5d6=14 ;
Friday July 28th, 2017 2:26:40 AM

I didn't specify Jozhur drawing a melee weapon, but if he was within 5 feet he would certainly have his sword in hand.

Attack of opportunity (if able): hits AC 27, 3 damage, 14 sneak attack damage

rest of post tomorrow

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+25=36
Friday July 28th, 2017 5:35:06 AM


Zeoll turns invisible using his fey domain ability and moves 40 ft through the mist away from the melee.

He looks around ... Perception 36.

Zod |&| Kunda (Damarr) HP99||70; AC30||30; T21||17; FF27||23; CMD36||36  d20+13=29 ; d20+13=25 ; d20+8=24 ; 3d6+7=16 ; 3d6+7=18 ; 3d6+7=21 ;
Friday July 28th, 2017 4:55:53 PM

"Scared of a little smoke?" Zod calls challengingly to the slaver-mine guards as they attack.

Grateful for his magically toughened hide, Zod brings his Blackthorn quarterstaff to bear on the human guard that attacked him in a flurry of blows. He hits AC 29, 25, and 24. Dealing 16, 18, and 21 piercing & bludgeoning damage.

He glances back toward the Lionfish, glad that Reggie stowed the children below the deck.

He gives his snake companion a look, and she readies an action to attack any enemies that board the ship.

((OOC: Sorry Kathy, I wasn't meaning to second guess you. Just had a different layout to the scene in my head. Thank you for the map! :))

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18  d20+17=18 ;
Friday July 28th, 2017 9:57:29 PM

Reggie swims toward the land and makes her way on shore.

{ooc: swim = 18}

{ooc: not sure but I guess its a double move to swim to the shore and getting on land.}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+17=18 ; d20+26=41 ;
Friday July 28th, 2017 10:39:36 PM

Jozhur advances rushes the dwarf and lunges at him with his sword but fails miserably. He then darts into Zeoll's mist cloud, trying to conceal himself again.

----------------------------------
Spring attack on dwarf misses, AC vs any opportunity attacks is 28
Stealth: 41

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 141/141) Shld Fth  d20+10=20 ; d6=2 ;
Saturday July 29th, 2017 9:52:53 AM

Bralin casts a spell on himself, and then throws one of those handy tangleburn bags over at the far human fighter.

--

Cast Shield of Faith.
Ranged Touch attack on Blue Halbred hits Touch AC 20 for 2hp damage, plus

the creature must make a DC 20 Reflex save or catch on fire. If it catches on fire, for the next 2 rounds extinguishing the flames is a DC 25 Reflex save instead of a DC 15 save, and using water to extinguish the flames creates a burst of burning material equivalent to alchemist's fire making a direct hit on the target (including splash damage). After the initial 2 rounds, the flames may be extinguished as normal.



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)   d20+17=22 ; d20+17=26 ; d10+20=26 ; d10+20=26 ;
Saturday July 29th, 2017 4:03:45 PM

Terser is not used to being the calm one of the group, but he certainly knows what to do when someone attacks his captain. He draws upon his inner fury to power his muscles as he moves down the gangplank to defend the old 'taur.

Attack vs AC 22 for 26 damage if it connects.
potential AoO vs AC 26 for 26 damage


Zod |&| Kunda (Damarr) HP99||85; AC30||30; T21||17; FF27||23; CMD36||36 
Sunday July 30th, 2017 2:25:15 PM

"Lay down your weapons and we won't beat you any worse." Zod promises the human in front of him.

Update Header & Current Effects

Active effects:
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn; Barkskin
Kunda: Mage Armor (Zeoll); Reduce Animal (statted for Medium size); Greater Magic Fang; Longstrider; Aid (Lionfish; +15 Temp HP)

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d20+26=40 ;
Sunday July 30th, 2017 6:24:12 PM

Rill steps back 5' and begins casting Summon Monster VI. He also keeps a sharp eye out for those that may be answering that whistle. (perception 40)

DM Kathy  d20+5=6 ; d20+20=23 ; d10=6 ; 5d6=20 ; 5d8=30 ; d4=3 ; d20+20=24 ; d20+20=34 ; d10=3 ; d20+20=38 ; d20+15=28 ; d10=4 ; d20+19=32 ; d20+20=25 ; d10=10 ; d20+12=25 ; d10=8 ;
Sunday July 30th, 2017 10:34:33 PM

Jozhur was able to land an attack on the moving guard, but failed in his attack on the dwarf. He darts into the fog cloud.

Zod unloads on the fighter in front of him! He calls for their surrender.

Reggie swims to shore. [Please move your character.]

Bralin casts a spell on himself, then tries out one of the new toys. The guard is stuck to the dock, and catches on fire!

Terser steps up to attack one of the guards, perhaps forgetting that the man is wielding a polearm! The attack of opportunity hits, and Terser takes 18 damage! Of course, he gives as good as he gets!

Rill steps back and begins casting, while Zeoll turns invisible and slips away. Both keep an eye out for reinforcements.

No Perception checks needed, really; they're not trying to be subtle. Two more guards, accompanied by a man in a chain shirt, arrive at the dock.

Chain-shirt guy casts a spell! Spellcraft DC 19 Highlight to display spoiler: {Unholy Blight} A cold, cloying miasma of darkness bursts near the gangplank, and then disappears. Terser, Zod, Rill and Bralin each take 30 damage and are sickened for 3 rounds. A DC 19 Will save reduces it to 15 damage, and negates the sickened condition.

Meanwhile, the new guards attack Zeoll. One hits, for 15 damage.

The red guard attacks Zod twice, connecting once for 16 damage. The blue guard takes some fire damage, then attempts to trip Terser. He can do this without provoking, and he succeeds! Terser is tripped! His being tripped provokes an Attack of Opportunity, because this guy is really into tripping people! Terser is hit for 22 damage! The dwarf Elzor steps forward [5-foot step] and also attacks Terser! Terser takes another 13 damage!

And the map

DM Kathy 
Monday July 31st, 2017 12:24:31 AM

My mistake; Zeoll is invisible. He is not attacked, and the guards move a short distance past him. He may take an AoO if he likes.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=20 ; d20+16=22 ; d20+12=15 ; d6+2=7 ; d6+2=6 ; d6+2=8 ; 5d6=13 ; 5d6=17 ; 5d6=18 ;
Monday July 31st, 2017 12:41:06 AM

Staying in the mist, Jozhur steps toward the dwarf guard and tries to stab him a few times.

--------------------------------
The dice roller was not kind:
Attack hits AC20, 7 damage, 13 sneak damage
Hasted attack hits AC 22, 6 damage, 17 sneak damage
Third attack is surely a miss

Boots of haste used: 1/10


Zeoll (Cayzle) (AC28/30; HP55of67)  d20+15=26 ;
Monday July 31st, 2017 3:54:15 PM


[OOC: Started a post and it got lost, darn.]

Zeoll launches a Peaceball that hits himself, the two guards that just walked by, and the one hanging back (20 ft radius). That's a save DC base 10 +2lvl +5wis +3feats +2cradled +2bloodline = Will DC24 or unable to take offensive actions.

That's a standard action that ruins Zeoll's invisibility after casting.

Zeoll calls out to his friends, speaking obliquely but loudly, to let them know which are affected -- and NOT to attack those who are calmed.

Bluff check 26 to pass a secret message to his friends: Do not attack this one or that one or that one -- per the kindly DM's notice of which ones are affected by the spell.

No longer invisible, the old liontaur takes a move action to rectify that. He uses the move action to activate the fey trick of hiding away. (becomes invisible again)

Then Zeoll takes a five ft step towards shore (moved on map).

DM Kathy 
Monday July 31st, 2017 4:23:44 PM

[Warren, it was the 32 that tripped Terser. Your updated header lists your base CMD as 28. Dwarves get a +4 bonus, so your total CMD against the trip would have been 32, so the 32 the guard rolled would have been enough. Or am I missing some other bonus?]

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel 0/5)  
Monday July 31st, 2017 4:50:14 PM

There's an additional +2 since my strength went up with my Rage.

Rill (MarkB) HP 103/103 - AC 27/17/25 CMD 22  d3=1 ; d20+12=21 ; d8+7=9 ; d20+13=18 ; d20+13=14 ; d8+7=9 ; 12d6=36 ; d20+14=25
Monday July 31st, 2017 5:46:53 PM

Rill places the Celestial Dire Lion he summoned in front of the enemy Cleric at the end of the dock. (Doing this from my phone, so I can't make an icon.) It attacks, and hits AC 21 for 9 damage (17 if he's evil), AC 18 for 9 damage (17 if evil), and the third misses. If that first attack hits, it will attempt to grab (25 against the cleric's CMD)

Then he will drop a Flame Srike on the cleric for 36 damage, DC 22 Reflex for half.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Monday July 31st, 2017 5:52:14 PM

{ooc: was gonna attack, but Zeoll shut down Reggie's action, so I will wait to see if the one in the back is affected then take an action.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18 
Monday July 31st, 2017 5:53:48 PM

{ooc: now adding in a lion to attack the one Zeoll just said to not attack (thanks Rill), so yeah, Reggie will just wait for an opening now. Let me know if you need me.}

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth  d20+14=17 ; d20+14=26 ; d20+20=29 ; d10+11=16 ; d10=10 ; d6=6 ;
Monday July 31st, 2017 8:26:02 PM

Bralin starts to feel the onrushing sickness sweep over him, but with a second effort he is able to fight off the worst of it.

Drawing his own waraxe, Bralin steps forward and engages the other dwarf.
--

Will Save 17 Hero Point used to reroll - 26
Attack dwarf. [Vital Strike]
Hit AC 29 for 35 hp damage (6 is cold)

AC39 if drawing AoO due to movement. [Mobility Feat]


DM Kathy 
Monday July 31st, 2017 10:16:24 PM

Well, I certainly made a hash of that! I'm going to do a partial reset, and we'll move forward from there.

Terser was not knocked prone, so he wasn't hit with the follow-up attack. The dwarf did still attack him, though, so he did still take the 13 damage from that. He also took the 18 damage from the AoO, and the damage from the spell, and still needs to roll a Will save.

Rill still needs to make a Will save. Also, go ahead and place that lion if you get a chance.

Reggie, I'll have more of this in email, but Zeoll isn't the boss of you. :)

And we haven't heard from Zod, but he'll have another day to respond.

So, the enemies will act with tomorrow's DM post, assuming we can get all this resolved in the next 24 hours. If you've already stated your actions, you do need to make a post, but please don't state additional actions unless you're changing your mind. Let me know if you have questions.

Here's your map linky, in case you need it.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+20=34 ;
Monday July 31st, 2017 11:23:48 PM

Rill's will save is 34 - success.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Tuesday August 1st, 2017 1:30:02 AM


If it is okay, do let's amend Zeoll's actions slightly: Instead of his Peaceball spell he casts Hold Person, targeting the chain mail suited caster fellow. Same Will DC24. Same invisibility and five ft step too after casting.

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+17=24 ; d20+14=26 ; d20+11=13 ; d20+13=33 ; d20+13=33 ; d20+8=20 ; 3d6+7=18 ; 3d6+7=15 ; 3d6+7=16 ;
Tuesday August 1st, 2017 2:14:32 AM

((OOC: Enemies on the map are Green, Purple, Blue, & Red guards + Dwarf + Cleric. I didn't pay particular mind earlier, with one in front of me, but Bralin referred to them by color right away. To be fair blue & purple look kinda similar, & red is close-ish))

Zod shakes his head clear as the smog rolls over them. Gotta come up with a way to brush that one off.. he thinks to himself, seeing the enemy caster's motions well enough now to put a name to this favored spell. Will 24.

He grunts with the blow from the halberd, and returns his attention to the guard. Striking first with an elbow to stun the man, Zod follows with two blows from his quarterstaff.

The first Stunning Fist attempt is a miss (vs AC 13), but the second attack comes in under the man's guard (two nat 20s [in a row!?] to confirm crit), for 33 damage (18+15). The final blow in the flurry is probably a miss, vs AC 20, but just in case it's 16 damage.

Zod takes a 5ft step away from the guards to appraise the situation. He stays in a guarded posture, but his look of mild concern for the human in front of him still offers the promise of surrender.

Active effects:
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn; Barkskin; [31 damage]
Kunda: Mage Armor (Zeoll); Reduce Animal (statted for Medium size); Greater Magic Fang; Longstrider; Aid (Lionfish; +15 Temp HP)

EDIT: Kunda readies another action on the Lionfish to attack any enemies that board the ship.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) Raging HP 16  d20+11=20 ; d20+17=30 ; d20+13=20 ; d10+20=25 ; d10+20=26 ; d20+17=25 ; d10+20=27 ; d20+17=26 ; d10+20=21 ;
Tuesday August 1st, 2017 1:26:10 PM

Taking a page from Cayzle's book and listing bonuses for clarity
+7 base +2 vs spells (dwarf) +2 via rage = +11 Will Save 20 = pass! 15 damage and not sickened
12 and 17 damage (DR 1/-)
total of 44 damage taken


Terser is confused at first from the initial chaos of battle, but he has now recovered his wits and begins to think tactically. Having barely avoided being tripped, he takes a quick 5-ft step back and unloads his attacks on the leader. He has a surprise in store should the tripping guard try again.

attacks on leader vs AC 30 and AC 20 for 25 and 26 damage

If anyone (esp blue guard) steps into rage, activate unexpected strike rage power to make an AoO vs AC 25 for 27 damage. And if it comes up, Quick Reflexes allows another, which would be vs AC 26 for 21 damage.

ooc: I also placed a Lion for Mark


Effects: Rage -2AC, Armor of Faith +2AC, Aid +15hp

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 1/28, channel 0/5) Raging HP 163/207 
Tuesday August 1st, 2017 1:27:45 PM

updated header since it got cut off

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+17=18 ;
Tuesday August 1st, 2017 4:49:55 PM

Seeing Terser's clever positioning, Zod uses his swift action to activate the Mailed Fist ability Team Tactics (1/4 daily uses). He grants Terser the Paired Opportunists teamwork feat, only for Zod's use of the same feat.

If Zod & Terser both threaten an enemy, Zod gets +4 on AoOs vs that enemy, and if Terser takes an AoO on an enemy Zod threatens, Zod gets an AoO as well, even if he normally would not.

So, if a guard provokes for Terser, & steps into Zod's range with that same movement, Zod misses his AoO with the nat 1 I just rolled....

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth 
Tuesday August 1st, 2017 6:29:10 PM

Bralin's axe slooooowly traces an arc toward the opposing dwarf.......

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18  d20+20=27 ;
Tuesday August 1st, 2017 6:41:13 PM

Reggie takes a second to scan the battlefield. These guys are slavers, they destroyed my life, they destroyed my son's life. they don't deserve any mercy.

She strides with purpose, and a fire in her eyes upon the one in the back (currently facing the lion).

Once she reaches her target she goes in to grab her in a nasty headlock.

{ooc: Grapple attempt vs 27 CMD}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=28 ; d20+26=31 ; d6+3=8 ; 2d6=11 ; 5d6=19 ;
Tuesday August 1st, 2017 9:06:11 PM

Using the mist to his advantage, Jozhur rushes the dwarf guard again before retreating back into the mist.

--------------------------
Jozhur will spring attack the dwarf guard, then try to hide in the mist again

Attack hits AC 28 (flanking with Terser), 8 damage plus 19 sneak attack damage, plus 11 damage if target is evil

Stealth: 31

DM Kathy  d20+15=23 ; d20+4=7 ; d6=2 ; d6=2 ; d20+5=7 ; d20+19=27 ; d20+15=32 ;
Tuesday August 1st, 2017 10:59:37 PM

Jozhur springs out of the mist to attack the dwarf. [You can revise your actions, but I am going to use your rolls from yesterday.] Even with the flank, he is not able to hit, so he retreats back to the fog cloud.

Zeoll casts a Hold Person on the spellcaster, He succeeds, and the caster is held fast.

Rill's lion appears and swats at the caster. It misses; the man is well-armored. Rill follows up with a Flame Strike, and does damage!

Bralin attacks the dwarf, and hits!

Reggie grabs hold of the spellcaster, who is now held by Zeoll's Hold Person spell, and by Reggie!

Zod attacks the guard in front of him with a flurry of blows. Only one blow hits, but it is enough to finish off the guard!

Terser attacks the dwarf, hitting once! The dwarf is looking hurt!

The dwarf uses a withdrawal action to retreat. This means he only provokes from Jozhur, whom he can't really see.

The blue guard is stuck to the deck and on fire, so he contents himself with trying to put himself out. He does not succeed.

The two other guards move up the dock. If Jozhur has combat reflexes, he gets an AoO on each of them. It isn't clear to me whether Terser has reach; if he does, he can use his Unexpected Strike on the purple guard. The purple guard then tries to trip Terser, but does not succeed.

The caster is able to shake off the Hold Person at the end of the round, so next round all he has to deal with is an enraged barbarian and a lion that showed up out of nowhere. Piece of cake!

And your map.


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+14=20 ; d20+14=31 ; d20+14=30 ; d6+2=6 ; d6+2=5 ; d6+2=7 ; 5d6=14 ; 5d6=17 ; 5d6=22 ; 2d6=6 ; 2d6=11 ; d3=1 ; 2d6=7 ;
Wednesday August 2nd, 2017 2:14:53 AM

Jozhur lashes out from the mist cloud as each of the guards as they go by.

-----------------------------------
Combat reflexes, not sure if sneak attack can apply to all the attacks, maybe?
1st Opp. attack: AC 20, 6 damage, 14 sneak damage, 6 damage if evil
2nd attack: AC 31, 5 damage, 17 sneak damage, 11 damage if evil
3 attack: AC 30, 7 damage, 22 sneak damage, 7 damage if evil

Will post this rounds actions later

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 1/28, channel 0/5) Raging HP 163/207  d20+23=38 ;
Wednesday August 2nd, 2017 1:02:07 PM

Terser does indeed have reach! That guard is getting what he deserves for trying to trip a dwarf. Zod sees an opening from Terser's attack and hopefully is in reach to make use of it. This teamwork stuff is pretty useful!

from yesterday - unexpected strike rage power to make an AoO vs AC 25 for 27 damage

Terser roars in the face of the closest standing guard (in case something fells mr purple) See how quickly your leader abandons you! Throw down your weapons and renounce working for slavers and you can all leave here alive.

Intimidate check 38 - vs guard DC of 10 + HD + Wis mod. Guard is shaken for 1 round, plus one for each 5 I surpassed the DC. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Wednesday August 2nd, 2017 3:43:10 PM


Zeoll shouts to one of the guards, the least-injured one, an Extended [linkj href="http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/command.html#command"]Command[/link]: Drop!

The Will DC is 23, and if he fails it, he must drop all that he has in his hands for the next two rounds.

Zeoll is no longer invisible.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth  d20+17=18 ; d20+12=20 ; d10+17=24 ; d6=4 ;
Wednesday August 2nd, 2017 7:13:06 PM

Bralin gamely steps into the breach and attacks again.

--

5' move. AC 39 vs AoO from movement.
Full attack on Purple Guard
atk 1 miss (nat 1)
at2 2 likely misses (ac 20 for 28 hp damage)


(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 0 /18  d20+25=38 ; d20+25=39 ; d10+10=14 ;
Wednesday August 2nd, 2017 8:38:58 PM

Reggie maintains her hold on her target. as she goes to force him to the ground

{ooc: CMB roll 38 vs CMD to pin him}

as she drives him to the ground her grip tightens more.

{ooc: greater grapple for a second roll to cause damage 39 vs CMD}
{ooc: damage = 14}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=27 ; d20+17=28 ; d6+3=8 ; 5d6=19 ; 2d6=8 ;
Wednesday August 2nd, 2017 9:21:10 PM

Jozhur tries to slip into better position to attack and also trap the guards on the pier. If he succeeds, he follows up with an attack.

-------------------------------
Acrobatics to avoid opportunity attacks (from blue guard if they have reach weapon), blue and green if not: 27, Jozhur also has mobility, AC vs. opportunity attacks is 28

Attack green guard (flanking with Bralin)
Attack hits AC 28, 8 damage, 19 sneak damage, plus 8 damage if evil

Boots of haste used: 1/10

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+11=22 ; 5d8=24 ; d20+12=24 ; d20+13=32 ; d20+13=19 ; d8+7=14 ; d6+7=9 ; d6+7=11 ; d20+14=18 ;
Wednesday August 2nd, 2017 9:59:25 PM

Rill casts Searing Light on Elzor. It hits Touch AC 22 for 24 damage.

If the dwarf is still up, Rill will out to him, "Elzor! If you flee, you will die. Surrender and live. Your choice."

The Celestial Dire Lion continues it's assault on the cleric. Its bite hits AC 24 for 14 damage, claw hits AC 32 for 9 damage, and claw hits AC 19 for 11 damage. (If Reggie is grappling him, his DEX is -4, and if she pins the cleric he has no DEX bonus to AC, and his AC also drops by 4.) If the bite hits, it grabs to further restrain the cleric with a CMB roll of 18.

DM Kathy  d20+5=25 ; d6=2 ; d20+20=30 ; d20+15=33 ; d20+19=21 ; d20+19=35 ; d20+20=29 ; d10=3 ; d20+15=35 ;
Thursday August 3rd, 2017 12:00:33 AM

Jozhur's first AoO misses, and unfortunately gives away his position. The next two hit, but he is not able to sneak attack. He nimbly darts past the opponents and slashes at one of the guards, doing a lot of damage.

Terser, after laying down the smack on the purple guard, gives him a little tough talk. The guard will be shaken for 4 rounds.

Zeoll yells for the blue guard to Drop. The guard, however, is too busy being on fire to pay Zeoll much mind. [Natural 20 on the save!]

Bralin attacks the purple guard, but misses twice.

Reggie pins her opponent, and squeezes out a "Ghk!" from him.

Rill wants to target Elzor with a spell, but can't see the dwarf through the Fog Cloud. His lion smacks the cleric around.

Elzor attempts to retreat some more, and now Rill can see him. He kills the dwarf, then calls for his surrender. He gets no reply.

The blue guard takes some more damage from the flames, then attacks Bralin. He misses.

The purple guard tries to trip Jozhur, but fails.

The green guard takes a 5-foot step and also tries to trip Jozhur. He succeeds! Jozhur is prone! The guard gets a follow-up attack, which hits! Jozhur takes 15 damage.

The cleric is able to cast a verbal-only spell, and tells Reggie to Flee!. Reggie must succeed at a DC 20 Will save or spend one round moving away from the cleric.

At the end of the round, three more arrive on the scene! These are not guards; they are kind of thuggish-looking guys wearing banded mail and carrying whips.

And the map.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+31=47 d20+26=32 d20+12=19 d20+13=24 d20+13=15 d8+7=11 d6+7=10 d6+7=13 d20+14=34
Thursday August 3rd, 2017 10:15:40 AM

Rill see the new arrivals. Great - more senseless killing. Gargul's teachings are that death comes in its time, but an unnecessary death is a sin.

He moves fore of the Lionfish and reaches for divine power to conjure a Blade Barrier. A curtain of whirling blades of pure force springs up around the thugs with whips. He hopes that using a whip through whirling blades will effectively disarm these guys. (Did my best to place this on the map to contain the thugs, but not affect other combatants. It doesn't follow strict Pathfinder area of effect rules. Feel free to change as needed.)

He yells across the docks, "ENOUGH! THE BLACK LIONS ARE HERE TO FREE THE SLAVES ON THIS ISLAND, INCLUDING ANY OF YOU HERE IF YOU BE SLAVES. JOIN US OR STAND DOWN. ANYTHING ELSE, AND YOU WILL MEET THE SAME FATE AS ELZOR THERE." He points at the still dwarf's body.

He also keeps a sharp eye out for anything unusual, either with these folks or in the surrounding land/water. (Sense Motive 47, Perception 32.)

The Celestial Dire Lion continues it's assault on the cleric. Its bite hits AC 19 for 11 damage, claw hits AC 24 for 10 damage, and claw hits AC 15 for 13 damage. (If Reggie is grappling him, his DEX is -4, and if she pins the cleric he has no DEX bonus to AC, and his AC also drops by 4.) If the bite hits, it grabs to further restrain the cleric with a CMB roll of 34.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth  d20+17=24 ; d10+17=24 ; d6=1 ; d20+12=25 ; d10+17=21 ; d6=3 ;
Thursday August 3rd, 2017 1:43:56 PM

Bralin continues to seek a soft spot in the guard's defenses.

--
Full attack on purple guard - Power Attack
Atk 1 hits ac24 for 25 hp damage (1 cold)
Atk 2 hits ac25 for 24 hp damage (3 cold)


Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207  d20+17=34 ; d20+12=29 ; d10+20=24 ; d10+20=22 ;
Thursday August 3rd, 2017 5:39:08 PM

For now, it seems that efforts to get the guards to surrender are going unheeded. Even shaken, Mr. Purple is still attacking his comrade. Terser teams up with Bralin to try to take him down, turning his attacks to Mr. Green should Mr. Purple fall.

Attacks vs AC 34 for 24 damage and AC 29 for 22 damage

Zeoll (Cayzle) (AC28/30; HP55of67) 
Thursday August 3rd, 2017 6:15:58 PM


With a move action, Zeoll steps 10 ft closer to the fog cloud.

The old captain again tries his Command, at the currently least-injured guard, not extended this time: Drop!

The Will DC is still 23, and if he fails it, he must drop all that he has in his hands for the ONE round.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+27=33 ; d20+15=26 ; d6+3=8 ; 5d6=19 ; 2d6=6 ; d20+20=39 ;
Thursday August 3rd, 2017 10:15:13 PM

Jozhur grunts as the guard trips and strikes him. He hops back to his feet and strikes back at the guard, fully expecting to face a flurry of blades.

----------------------------------
Using boots of Haste for the +1 AC boost: Current AC is 25

Attack on blue guard hits AC 27, 8 damage plus 6 damage if evil
Perception: 39


DM Kathy 
Friday August 4th, 2017 12:01:10 AM

[We still need posts from Zod and Reggie, and it's going to be difficult to do my DM post before I know the results of Reggie's save. I'm going to give them a bit more time, and hopefully get in one more "real" post this week.]

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+12=13 ;
Friday August 4th, 2017 4:01:23 PM


Zeoll looks around the battlefield at the enemy. He tries to gauge the enemy morale level. Can it be that they will surrender?

Sense Motive 13 - nat one. These non-taurs are inscrutable to the old wemic.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+18=20 ;
Friday August 4th, 2017 6:17:44 PM

{ooc: oh great, Will save is just a 20 Just when I was hoping to finally choke the poop out of a slaver}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+25=36 ; d10+10=18 ; d20+25=32 ; d10+10=15 ;
Friday August 4th, 2017 6:21:51 PM

{ooc: oh wait, that make it... Yayyyy. well barely makes it but success nonetheless.}

Reggie Squeezes harder, "Yer gonna have to do better than that" she says

{ooc: maintain the pin = 36 and inflict 18 damage}

{ooc: greater grapple to do more damage = 32 and inflicts 15 more damage}

DM Kathy  d20+5=14 ; d20+20=30 ; d10=10 ; d20+5=13 ;
Friday August 4th, 2017 6:37:17 PM

Rill places a Blade Barrier around the new arrivals. Rill's lion beats up on the cleric. Rill calls for the opponents to surrender.

Bralin's attacks are a lot more convincing this time around, and his opponent appears seriously injured. Terser finishes him off.

Zeoll tries another Command, and this time the blue guard drops his halberd.

Jozhur stands up, provoking an AoO from the green guard, who hits! Jozhur takes 22 damage. Josher's own attack hits the blue guard. The guards do not seem to be evil.

Reggie squeezes the cleric harder, but she notices that he's limp and lifeless in her grasp.

The blue guard takes some more fire damage, and tries to put out the flames. He is not successful. The green guard hesitates. He doesn't drop his halberd, but he doesn't attack anybody with it, either.

Inside the blade barrier, the three thugs are urging each other to go through and not be babies. No, you go through. No, you. Shut up! You shut up!

They haven't surrendered, either, but they seem to be contained.

And our map.

Zod |&| Kunda (sub by Mark) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+13=23 ; d20+13=31 ; d20+8=18 ; 3d6+7=17 ; 3d6+7=13 ; 3d6+7=15 ;
Friday August 4th, 2017 6:52:43 PM

(Ignore those rolls. Cross posted with the DM's post.)

Zod sees the two remaining guards, one disarmed and the other hesitates. He stays his hand and calls out to the two. "You are all that remain. Surrender and you will not be further harmed. Or you can join the dead - I don't really care which you choose."

The minotaur readies an action to strike the green guard should he attack, and will hit AC 23 for 17 points.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth 
Saturday August 5th, 2017 4:13:05 PM


Bralin drops into a defensive stance.

"Drop your weapons," he commands the two guards. "Now."

--
Total Defense - AC 39

Zeoll (Cayzle) (AC28/30; HP55of67) 
Sunday August 6th, 2017 10:56:05 AM


Zeoll tries to convince one to surrender. "Come now, you arre defeated. Do not thrrow away yourr life. I suggest you lay down yourr arrms and surrrenderr, and we will trreat you fairrly and with merrcy."

That's a suggestion spell with a will save DC 25, higher if the kindly DM rules it a reasonable suggestion.

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36 
Sunday August 6th, 2017 7:29:53 PM

((OOC: Sorry guys! It was not a willful hiatus from the Wold I took last week, but I'm back now in any case. Thank you for subbing for me Mark!!))

Zod chuckles quietly at the resounding call for surrender from the Bonetown crew. These guards might not know it, but at least the Black Lions could tell pretty quick when they outclassed an enemy. Good on 'em. The minotaur thinks to himself. At least I can trust my new friends won't have us beating down every shrimp that tries to name itself Evil Lord Crustacean of the Middle Seas.

The potential 17 damage from Zod's readied attack hits AC 21 (not 23), and will be nonlethal damage, using an Unarmed Strike instead of the Blackthorn Quarterstaff.

(quarterstaff currently has +2 enhancement, Zod's fists do not, but I want it to be nonlethal damage).

Active effects:
Highlight to display spoiler: {
Zod: Mage Armor (Zeoll); Myrridan's Blackthorn; Barkskin; [31 damage]
Kunda: Mage Armor (Zeoll); Reduce Animal (statted for Medium size); Greater Magic Fang; Longstrider; Aid (Lionfish; +15 Temp HP)
}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Sunday August 6th, 2017 8:32:55 PM

Seeing the enemies trapped in the blade barrier are the only ones trying to fight at the moment, Jozhur moves up the dock, just past Zeoll. He sheathes his sword, keeping his longbow in hand.

Ooc: Will move on map when I get to my PC.

DM Kathy 
Sunday August 6th, 2017 10:07:50 PM

The blue guard at last succeeds in putting out the flames. He raises his arms in surrender. His green pal drops his halberd and raises his own hands.

The three in the Blade Barrier continue arguing among themselves until one of them yells, "All right, fine! I give! Just get me out of here!" The other two say nothing, perhaps waiting to see what will happen to the people who surrendered.

There are, at present, no active opponents.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Sunday August 6th, 2017 11:30:52 PM

Rill breathes a sigh of relief at an end to the killing. "Gargul be praised that we do not have to end the rest of your lives, though your goods are forfeit for opposing us."

He walks over to the fallen to see if any remain alive. Then he will cast Detect Magic on the surrendered guards and casts detect magic on them as well as the fallen.

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+23=28 ;
Monday August 7th, 2017 10:12:10 AM


Zeoll addresses the guards who are alive and awake. He tries to shioft their attitudes toward the positive. And he adds, "We'rre herre to look forr some specific slaves and to end the prractice of slaverry herre. Who is left on this island to oppose us?"

Diplomacy 28

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Monday August 7th, 2017 11:45:52 AM

Rill regards the guards with whips for a moment.

"Hmmm. Gargul's holy manuscripts contain many cryptic references. In Devo's epistle to the pirates on Freedom of Choice it is written, 'Crack that whip, give the past a slip.' I never really understood that until now. Perhaps it means you can choose a better future than your past by throwing those whips over the Blade Barrier before I bring it down. In any event, you three are not getting out until you surrender and are disarmed."

The whirling blades of force continue to buzz around these three, hopefully driving the point home.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth  d20+9=16 ;
Monday August 7th, 2017 3:18:15 PM


Bralin scans the docks for any other incoming enemy, while also attempting to clear his head of a catchy little tune that's wormed its way in there.

[Perception 16]

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207  d20+21=38 ;
Monday August 7th, 2017 4:22:40 PM

Terser adds a few growls and threatening looks to back up the others, but releases his battle frenzy for the moment.

Intimidate 38

Fatigued 6 rounds

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Monday August 7th, 2017 7:12:08 PM

Reggie drops her limp opponent then sits down herself.

her eyes go closed as she leans against a barrel. she seems practically asleep but only for abount half a minute or so.

her eyes and skin return to normal and she stands.

"Is everyone alright? any more slavers that need a beat down?" she asks

DM Kathy 
Monday August 7th, 2017 10:21:11 PM

Rill checks to see if any downed foes are still alive. One of the guards is, but the other guard, the dwarf, and the cleric, have all gone on to Gargul.

Terser and Reggie take a moment to rest and recover while Bralin scans the area for new arrivals. He sees none.

Zeoll asks who is left on the island to oppose you. It is one of the guards who answers. "Well, there's two more guards," he says. "The night shift, you see, so they was sleepin' when this all started. Dunno if anybody waked them. Uh...those three," he gestures to the Blade Barrier. "Those are overseers. There's one more, someplace. You got the boss and Hammerborn. That's pretty much it."

"There's Mistress Hych," another guard pipes up.

The first guard snorts. "He asked who would oppose them," he says. "Mistress Hych won't oppose nothin'; she ain't got the gumption."

Rill calls for the overseers to toss their whips over the Blade Barrier. One by one, each of them does--though it should be noted that they also have flails.

Zeoll (Cayzle) (AC28/30; HP55of67) 
Tuesday August 8th, 2017 9:34:51 AM


Zeoll grins. "Well done, my fellows," he says. "Go ahead and take down the blades, Rrill. These will cause us no prroblems."

He swishes his tail, eager to go find the slaves.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d8=6 ;
Tuesday August 8th, 2017 1:02:57 PM

Rill will cast Cure Light Wounds on the fallen guard that remains, and directs one of the guards to tend to him. (That guard is healed for 11 points.)

"Zeoll, those 'overseerers' have not yet surrendered nor are they disarmed."

To the overseers in the Blade Barrier Rill says, "Surrender and toss all your weapons over, and only then will the blades will come down. You will not be harmed. But if you refuse to surrender, we have little choice but to end you where you stand in your bladed prison."

"Perhaps someone can tie up the guards for now. We must go to these mines, and I do not think we should leave these men here with the crew of the Lionfish unless they are easy for the crew to contain."

Rill will use Detect Magic to determine what enchanted items may exist among these men. He and perhaps others can use Spellcraft to identify any items in the process.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=21 ;
Tuesday August 8th, 2017 5:22:16 PM

Jozhur volunteers that he has two lengths of silk rope. Could they be tied up and secured in the brig? (there was a reference to the Lionfish having a "brig" early on, during the mutiny).

He asks for help and begins searching both the dead and living for anything that could aid their escape. (perception: 21)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth 
Tuesday August 8th, 2017 6:30:44 PM

"Describe the last overseer, the boss, and Hammerborn," Bralin instructs the guard.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Tuesday August 8th, 2017 7:20:56 PM

"Describe Ms Hych, too. She may not have gumption, but I bet she follows orders. And overseers are generally good at giving those. "

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Tuesday August 8th, 2017 8:08:34 PM

Reggie gets back to her feet, the idea of taking prisoners did not seem to sit well with her, but she says nothing, she knows that these new friends have a much kinder heart.

the kind of heart she once had, but that was a long time ago. She had little respect for these slavers to give them any mercy.

instead of letting her feeling on the matter stew, she finds something else to occupy her attention. tossing the the dead (and looted) slavers into the sea.

"If anything, may improve the fishing around here." she says trying to make herself a little more up-beat.

{ooc: just a post to delve a little more into Reggie's psyche, and the things she wrestles with inside everyday.}

DM Kathy 
Tuesday August 8th, 2017 10:36:55 PM

Zeoll assures Rill that the Blade Barrier can be taken down, which Rill spoils by pointing out that the three men haven't actually surrendered yet. But, after more urging from Rill, the three men do surrender, and throw their other weapons over the barrier.

In the meantime, Rill casts a Detect Magic, and with Jozhur's help, is able to assemble a pile of loot. You find:

+2 chain shirt, +2 heavy wooden shield, +1 human bane morningstar, cold iron dagger, cloak of resistance +1 (6), elemental gem (earth), headband of inspired wisdom +2, ring of counterspells (dispel magic), ring of protection +2, robe of bones, silver holy symbol of Ga’al, +1 dwarven waraxe, masterwork full plate, +1 heavy steel shield, belt of giant strength +2 (5), +1 full plate (4), +1 halberd (4), composite longbow (+4 Str) (4).

[That is just the gear from the dwarf, the cleric, and the four guards. You have not yet collected everything from the three overseers.]

Once the bodies have been relieved of their valuables, Reggie rolls them into the sea.

Bralin asks for descriptions of the remaining overseer, the boss, and Hammerborn. The guard looks a little puzzled. "Well, that's the boss your lady friend is rolling off the dock," he says, nodding toward the cleric. "And I guess Hammerborn's next," he adds. [OOC: The dwarf did introduce himself as Elzor Hammerborn.] "The other overseer's a human guy, middling height, brown hair and a beard."

Terser also requests a description of Mistress Hych. "Human woman," the guard says. "About thirty-five, maybe? Looks like all the color's been washed clean out of her."

Jozhur is able to tie up the guards pretty securely.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Wednesday August 9th, 2017 3:54:54 PM

Rill brings down the Blade Barrier. Once the overseers are tied up, Rill checks and identifies their gear.

"Hmmm. Mistress Hych sounds a little pale. And maybe undead. I didn't really prepare for undead, but we'll make do."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Wednesday August 9th, 2017 3:54:55 PM

Rill brings down the Blade Barrier. Once the overseers are tied up, Rill checks and identifies their gear.

"Hmmm. Mistress Hych sounds a little pale. And maybe undead. I didn't really prepare for undead, but we'll make do."

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Wednesday August 9th, 2017 4:41:02 PM

"Undead, hmmn? That would fit with the lack of taking initiative on her own. I think people would have noticed the smell by now though. I'm more concerned that she's the magic type that your Lord warned us about."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 126/141) Shld Fth 
Wednesday August 9th, 2017 6:32:40 PM

Bralin expresses interest in the Earth Elemental gem, if no one else wants it.

Otherwise, he's pretty much done on the docks, and stands patiently for the next move.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Wednesday August 9th, 2017 7:05:06 PM

Reggie finishes dumping the bodies, as she passes by those tied up, the look on her face shows that she would prefer to do the same to them, but does not.

As the gear is identified and divided up, Reggie will take a cloak of resistance

Zeoll (Cayzle) (AC28/30; HP55of67) 
Wednesday August 9th, 2017 9:44:05 PM


Zeoll helps gather the loot. Whatever is not needed immediately can be stored on board ship. He also supervises the prisoners. He suggests that we take them along. He does not think Tula and the crew should be the ones guarding prisoners, especially powerful ones.

He tells the prisoners to lead them to the remaining overseer and this mistress lady, and not to make any trouble if a fight breaks out.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=23 ;
Wednesday August 9th, 2017 9:51:26 PM

Jozhur gives the overseers a pat down and sets about tying them up as well. (perception:23) Not happy about leaving the combatants alone with the crew, he does what he can to also tie them to the mast or any other hardened structure on the ship.

Jozhur will help himself to the +2 ring of protection if no one else grabs it.

DM Kathy 
Wednesday August 9th, 2017 10:53:07 PM

Rill takes down the Blade Barrier and relieves the three overseers of their gear. Each of them had:

+1 banded mail, +1 heavy flail, belt of giant strength +2, masterwork whip

(So you get three of each of those items.)

Rill also speculates that Mistress Hych is undead. Terser speculates that she may be the spellcaster you were warned about.

Bralin and Reggie claim some of the loot, and Zeoll has the rest of it carried on board the Lionfish.

Jozhur ties up the overseers. You can tie them to the pier itself, or you can tie them to the other boat that is also tied up here. Or you can tie them to the Lionfish; it is up to you.

Zeoll orders the guard prisoners to lead you to the other overseer and Mistress Hych. One of the guards is still pretty wounded, but his companions help him to his feet, and they lead the way off the pier.

You scramble up a short trail and reach what almost looks like a little village. There are several buildings, with footpaths leading among them. After some hesitation, your guard-guides lead you through the buildings and along a path that leads to the south. After a couple of minutes, you come to an area with plowed fields, an herb garden, a chicken coop, and a pen with some cows. The only thing missing here is a farmhouse.

Several people, adults and children, are at work here. They are undoubtedly slaves--you're pretty sure all the labor here is slave labor--but they don't seem to be too hard-worked or badly used. If you didn't know better, you'd think they were just regular farm-folk--pulling weeds, hoeing the rows, feeding the chickens.

A human woman, seated near the well, rises to her feet. She is in her thirties, with dishwater hair, light eyes, and fair skin. Her lashes and brows are light enough to blend in with the rest of her face. She does look somewhat as if all the color had been washed out of her. She is also very much alive. She looks frightened.

"What--what is this?" she asks, her voice trembling. "What's going on?"

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+23=32 ; d20+25=31 ; d20+12=15 ;
Thursday August 10th, 2017 11:22:55 AM


Zeoll steps forward to reassure the lady. "Mistrress Hych," he says, with his usual accent, "We are the adventurrerrs of the Lionfish, a band of herroes out of Bonetown. Ourr mission, brroadly speaking, is to make the Middle Seas safe forr all. We fought and destrroyed the demigod Billoopl, who sought to conquerr the rregion as a god-king. We hunted down and brrought to justice the foul pirrate Annoirr. Now we arre on a mission to find particularr childrren wrongly enslaved and rreturrn them to theirr mother."

Zeoll further seeks to reassure her and to explain that the party are heroes acting for noble reasons.

Diplomacy to alter her attitude: 32

"Please, listen to my frriends and let them tell you morre about ourr noble purrpose and why we came herre, as well as why we have these fellows in custody."

Zeoll motions to the others to have their say.

As his friends talk, Zeoll looks around and tries to measure the lady's reaction.

Perception 31
Sense Motive 15

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Thursday August 10th, 2017 5:20:47 PM

"There is nothing so precious as a Mother's love for her children. And we intend to reunite every child in this community with the mothers they've been ripped away from. Then we will ensure that the practice cannot continue. "

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) Shld Fth  d8=2 ; d8=5 ; d8=5 ;
Thursday August 10th, 2017 7:31:57 PM

Seeing the wounded guard has difficulty moving, as well as noting the minor injuries of himself and his comrades, Bralin retrieves the obsidian sphere that is his holy symbol, and channels healing for all.

Channel positive energy - heals 12 hp to everyone within 30' (which should be everybody)

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d6=2 ; d6=4 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ;
Thursday August 10th, 2017 8:54:25 PM

Rill raises an eyebrow at Terser's comment. "We're personally going to reunite every family?"

Bralin's healing brings him back to the current situation, and Rill likewise heals everyone, including the injured guards for 26 points.

Then he will use his Deathwatch ability to discern if the good mistress is undead, and Probe Psyche to know her alignment and personality.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=29 ; d20+17=23 ;
Thursday August 10th, 2017 9:41:16 PM

Jozhur keeps silent, eyeing the woman carefully. He does not want to trust this woman. There was warning of their arrival and time for her to plan some trickery. He's suspicious of the apparent quiet nature of the place, there were men with whips afterall.

Perception: 29
Sense motive: 23

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+16=21 ;
Thursday August 10th, 2017 10:07:22 PM

Reggie stands beside Jozhur. she keeps silent as well, but remains on her guard.

the tone of her posture indicates that she is wanting to destroy some slavers no mater how innocent they seems to be. but she does not act on those feelings.

{ooc: perception = 21}

DM Kathy 
Thursday August 10th, 2017 10:34:43 PM

During the walk, Bralin and Rill provide some healing.

Jozhur and Reggie regard the woman with varying degrees of suspicion.

Zeoll explains who you are, and Terser builds on the theme, speaking about uniting parents and children.

Both Zeoll and Jozhur can tell that the woman is still frightened, and she is also becoming bewildered.

"Children? What children?" she asks. She looks around at all of you, and the captured guards, confusion on her face. "I don't--I mean, if there's been some mistake, you'll want to talk to Master Orland about it."

"Yeah, they killed Master Orland," one of the guards pipes up. "Master Hammerborn, too. You're all that's left."

"Me?" the woman's voice is a squeak. "Me? But--what am I supposed to do about it? I don't know what--" Now the fear seems to be edging out the confusion. "Please don't kill me," she says. "I won't stand in your way. Just--just do what you came here to do and leave us in peace."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Friday August 11th, 2017 10:36:10 AM

"Mistress Hych is it? I am Rillett Savenport of the Black Lions, and servant of Gargul. As my friend Zeoll said, have come here to find a couple of slave children, but in fact we intend to free all the slaves on this island that wish to leave."

"Where are the mines and the children who work in them?"

As he speaks, he will use his Deathwatch ability to discern if the good mistress is undead, and Probe Psyche to know her alignment and personality.

-----
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.


Zeoll (Cayzle) (AC28/30; HP55of67)  d20+12=15 ;
Friday August 11th, 2017 11:04:51 AM


The woman's words give the old liontaur pause. Is it possible that this is not the right island? Did we kill people who are not slavers? But no. The dwarf, Elzor, had said, "All our laborers were purchased fair and square." Not hired, purchased.

Thus reassured, he has more questions for the lady.

"What is the name of this island? What is yourr rrole herre? You deny the prresence of childrren slaves herre? And yet ourr divinations tell us that the childrren we seek arre on Comerri Island."

"I will cast a Detect Magic now. Please do not be alarrmed."

Zeoll detects magic on her and the area.

He tries to get a hunch as to her truthfulness. Sense Motive 15 again with a 3 ugh!



(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+17=29 ; d20+20=40 ;
Friday August 11th, 2017 10:36:21 PM

Jozhur doesn't trust the woman's "little old me" attitude. He studies her carefully, along with the surroundings. Does anything seem "off" with this little village? Jozhur is a little more at ease with Reggie by his side, it's nice knowing she can pound things to a pulp if things go south.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday August 11th, 2017 10:36:35 PM

Sense motive: 29
Perception: 40

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Friday August 11th, 2017 11:51:19 PM

Perhaps the real boss lives off island? This mystery keep getting more mysteriouser.

"What makes Madra special, Rill? Just because we rescued her as well? These other children need to find their homes, too. If there are children, that is. This woman seems to think that we're mistaken. There should be plenty of things here to sell to get some teleportation scrolls - we can use those to send people back to their homes. For those that don't have families to return to, this island seems nice enough, once the slavers are gone. They could make a new free home for themselves here. "

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) Shld Fth 
Saturday August 12th, 2017 3:58:46 PM

Bralin looks around for the nearest, reasonably intelligent looking farm person, and walks over.

"I am Bralin Stoneminder," he intones. "We are here to free you."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+4=17 ;
Saturday August 12th, 2017 6:15:33 PM

{ooc: sense motive = 17}

Reggie leans over to Jozhur, "I am not liking this one bit. we should go after real slavers, like the bloodkin. its straight forward. they need to be taken out no talk."

After a moment of thought, "maybe we should explore while they talk?"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Sunday August 13th, 2017 8:23:28 PM

Jozhur pipes up in response to Terser, "Well, Madra's is here, so we don't have to hunt her down in order to return her child. The others will be a bit more complicated. We can sort it out later."

He leans closer to Reggie and whispers, "It's like a puzzle. It's good to keep the mind strong as well. Besides, I have a feeling we are not done fighting here."


DM Kathy 
Sunday August 13th, 2017 10:15:08 PM

Rill uses his Deathwatch ability and discovers that Mistress Hych is an ordinary, living human. His Probe Psyche confirms this, and also tells him that she is Lawful Neutral in alignment. He asks her where the mines are. "Well, there's just the one mine," she says. "It's on the other side of the main camp. There's a path leading north, near the infirmary."

Zeoll casts Detect Magic, but the only magic auras present belong to his companions. He also has some questions for Mistress Hych. "You don't know where you are?" she replies, clearly puzzled. "This is Comeri island. I--I run the farm. Master Orland runs--ran the whole island, you see, and Master Hammerborn ran the mine. And I run the farm. Except now I'm the only one left?"

"And I meant to ask 'which children?' because yes, we do have children slaves here. Is it these?" She gestures behind her. Pretty much everybody has stopped working at this point to stare at you. "Olive, Benjee, Cam, Tuva? Could you come over here please?" The four children obediently troop over to Mistress Hych. For what it's worth, they don't seem the least bit afraid of her. "Are these the children you're looking for?" she asks. [OOC: They are not.]

Jozhur looks and listens carefully, but finds nothing that seems off or out of place--except that this whole setup seems inconsistent with whip-wielding overseers. Then again, there aren't any of those here, either.

Terser points out that you could rescue all the children here, not just Madra's.

Reggie suggests that the rest of the group could explore for a bit.

Bralin takes matters into his own hands and approaches one of the men, who is leaning on his hoe and watching the scene unfold. "Here to free us?" he says. "You mean that? Everybody here? The people at the mine, too? Because that would be--that would be--" words seem to fail him. "really great. Did you really kill Orland? And Hammerborn?"

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+13=24 ; d20+19=37 ;
Sunday August 13th, 2017 11:23:42 PM

Zod listens as the others ask questions, trusting their intuition in the situation. He keeps a watchful eye for danger or trouble coming their way. Perception 37.

"Shame they had to die..." He says distantly as the other overseers' deaths come up. "But they took payment to keep souls in chains, which leads to only shame or repentance. We gave them the option to surrender before drawing arms."

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+23=30 ;
Monday August 14th, 2017 10:47:00 AM


Zeoll continues to question the lady.

"What is yourr rrole herre, Mistrress Hych? Who owns orr claims this island? Who paid forr yourr slaves? Who brrought them herre, and do they come back rregularrly?"

Diplomacy 30

He encourages the rest of the heroes to interrogate the slaves, to ask the children about other children, to look around, etc.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Monday August 14th, 2017 4:45:53 PM

A battle scarred dwarf is probably not the best person to interview slave children, so he will approach someone else working nearby.

"How many workers are there on this island? How many overseers? How is your life here? Would you prefer to be taken to your home, or continue living here as a free person, pursuing your own interests and building a community?"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) Shld Fth 
Monday August 14th, 2017 6:23:39 PM

Bralin spends a lot of time nodding.

"Yes, those at the mine as well."
"Yes, that is great"
"Yes, Orland is dead."
"Yes, Hammerborn as well."

The dwarf asks a couple more questions.
"Which way to the mine?"

and, almost as an afterthought.
"How many of you are there, on the island?"



Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Monday August 14th, 2017 7:11:59 PM

Rill is a bit dismayed that this woman speaks so cavalierly of these children being slaves, and seems equally uninterested in them being freed. Perhaps she does not fully understand why we are here. He's becoming increasingly impatient and irritated.

As Rill steps forward, he absently uses Prestidigitation from an items to return his white robes to their clean and pressed condition.

Once the woman has answered Zeoll's questions, Rill will add for all there to hear, "Where we come from slavery is illegal and is not tolerated. We are not here to take over operations, and we are certainly not here to take new ownership of any slaves. As of right now, all slaves on this island are declared free. By us. And we will not tolerate interference from anyone in this.

"We will do our best to get anyone off this island that wishes to leave, and to a place there you can start a new life. But right now, we need to know where the mines are and where the slave children are that work in those mines. We request that you help us in this and tell is all know about operations here."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=30 ;
Monday August 14th, 2017 9:55:18 PM

Jozhur asks one of the slaves where Hammer born and Orland lived. And where Mistress Hych resides. Should any of the locations be in the immediate vicinity, Jozhur will help himself inside and look for useful information.

Perception: 30

DM Kathy 
Monday August 14th, 2017 10:38:50 PM

Zod ponders the fate of those who tried to thwart the Black Lions in their quest.

Zeoll has more questions.

"My role," Mistress Hych seems puzzled by the question. "Like I said, I run the farm. That is, I decide what we plant, and when, and make sure the crops are tended and the animals are cared for, and--and all that. Um...the island is owned by a group of people from Aisildur. I guess they're real rich and everything, but I've never met any of them. Master Orland runs--ran the operation for them, you see. I don't think they've ever been here. Master Orland goes--went to visit them once or twice a year."

Terser approaches a woman carrying a basket full of pulled-up weeds. "I'm not sure exactly how many workers," she says. "Eighty-four? Eighty-six? Something like that. Most of 'em are up at the mine, of course. There are four overseers and six guards." [OOC: That's consistent with what your prisoners have told you.] You ask how her life here is, and she hesitates. "The farm work is all right," she says at last. "Mistress isn't so bad, really, especially compared to the others. But the mine--it's a lot worse. I worked over there when I was first brought here, and it was awful. I was real glad to get to come to this side." You ask what she wants, and she shakes her head. "I don't know," she says softly. "I don't know where my family is, you see. If I could do anything I wanted, I guess I'd try to find them. But I don't know how to even begin."

Bralin is asking similar questions. "The mine is on the other side of the main camp," the male slave explains. "There's a path over by the infirmary. How many?" He scratches at his beard for a moment. "Eighty-four, I think. Something like that."

Rill tidies himself up while continuing to concentrate on his Probe Psyche ability. He can tell that Mistress Hych's real failing is that she's not very brave. She doesn't stand up to people. She's what is sometimes called a "born follower," and unfortunately, she's been following these knaves.

He asks Mistress Hych to tell you all about the operations here, and she does.

--The island is owned by a group of wealthy Aisildurans whom she has never met.
--Voss Orland was the manager of the operation; he was the one in contact with the owners
--Under Orland, Elzor Hammerborn ran the day-to-day operations at the mine
--Also under Orland, Sukey Hych (her name's Sukey) ran the farm
--The farm isn't a money-making endeavor; its purpose is to feed everybody. The mine is where the investors make their profit.
--The main camp includes an admin building where Orland, Hammerborn, and Hych live and work; a small barracks for the guards and overseers; a larger barracks for the slaves; an infirmary; and a kitchen and mess. She tells you where all this stuff is, and where the mine is, too.

Jozhur would need to leave the main group if he wanted to start poking around the admin building. Do you want to do that?

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+25=30 d20+23=43 d20+12=17
Tuesday August 15th, 2017 4:02:42 PM


Zeoll invites the lady to lead them to the mine. Of course, the invitation is not one she may decline.

"Come frriends -- it is time to move to the hearrt of the matterr."

He stays on guard as the group advances. Perception 30, Diplomacy 43, Sense Motive 17

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36 
Tuesday August 15th, 2017 5:14:48 PM

Following along to see the rest of the mining operation, Zod ponders the heroes' new direction under Captain Zeoll. Freeing all the slaves in the Middle Seas is certainly a noble goal, but the full scope of the undertaking is almost beyond the minotaur's imagination, and the repercussions seem like they might fall on an even broader scale.

Here the Black Lions are gathering together a group of people who've had no free will for who knows how long, and turning them loose to do as they wish. Not really problematic itself, it still raises the question of exactly how much the Liberators owe the newly freed slaves. Most do not know where their family is, or how to get to them, or even what else they might do.

Zod begins drafting plans in his head to establish some sort of recovery system, with staff working to connect families, find appropriate work for willing laborers, and provide other options & resources for the growing number of freed slaves.

"Seems like the whole of this disgusting trade might have ties back to the Aisildurian Empire." He muses aloud. "I wonder if our Dark Elf friend Adderhand has his fingers in this pie as well.."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) Shld Fth 
Tuesday August 15th, 2017 5:33:28 PM

"84 slaves," Bralin murmurs to Zeoll, as they walk toward the mine.

"Too many for the ship. Most will need to stay here, at least temporarily."

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Tuesday August 15th, 2017 10:05:52 PM

Rill is also ready to go to the mines, and will proceed with the others.

"Terser, I balked at a commitment to reunite all these children because it seemed so daunting. But the more I thought about it, you're right - we could do that. With the Divination abilities out group has, we could do that."

"As for all these folk, Zod and Bralin, we'll have to figure it out - but it can be done."

DM Kathy 
Tuesday August 15th, 2017 10:49:56 PM

You ask to be shown the mine.

"Of course," says Mistress Hych. "Whatever you want." She glances at her workers before starting back up the path toward the main camp. Neither she nor the workers seem to know what they're supposed to do, so they end up trooping along in your wake.

You reach the main camp--and find the two remaining guards, clearly awakened from their daytime slumber and somewhat disheveled. They are armored and carrying their halberds though. They look at your group, and the other captured guards, and seem uncertain what to do next. One gives his halberd a rather half-hearted brandish. "Halt," he says feebly. "Really?" says his companion, throwing down his halberd and putting up his hands. After a moment, the first guard follows suit, and both can be captured.

Other than the recently-awakened guards, the main camp is deserted at this time of day. Mistress Hych wastes little time in leading you past the infirmary and up another path. Now you can hear the sounds of the mine; picks striking rock, people moving, the murmur of voices. There is a fine dust in the air.

You reach the open-pit mine, which is a hive of activity. Diggers in the pit scoop chunks of rock and dirt into baskets, which are carried up to a group of children, who sift through them looking for ore. The remaining overseer, garbed exactly like the ones you saw earlier, is cracking his whip at a group of slaves hauling baskets out of the mine. "Move, dogs!" he shouts. "Don't think you can slack off just 'cause the dwarf's not here. I've got my eye on you!"

Sense Motive DC 15 Highlight to display spoiler: {The overseer is beginning to panic. The others have been away far too long, and he's worried that something bad has happened.}

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+12=30 ;
Tuesday August 15th, 2017 11:17:30 PM

sense motive 30

Zeoll calls out to the overseer. "Worrk is done herre forr the day! Lay down yourr whip and surrrenderr!"

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 
Tuesday August 15th, 2017 11:53:02 PM

As Zeoll calls out, Reggie decides a little more persuasion may be in order.

She strides right toward the overseer. cracking her knuckles along the way.

"Who wants a beat down?" she says mockingly

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207  d20+21=36 ;
Wednesday August 16th, 2017 12:01:23 AM

Terser backs up Reggie's threat with his own.

Intimidate 36

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+19=33 ; d20+9=14
Wednesday August 16th, 2017 9:20:52 AM

Zod finds a nearby bucket or bowl, turning from the guards and overseers to hide a toothy grin at Reggie's promised beatdown. The Minotaur secretly hopes one of the men stumbles into her fists.

He uses his Bramah Tattoo of Create Water to fill/refill the bucket, offering it first to the slaves working the mine, then those from the farm, and holding it for the detained guards last.

"We should check the offices and try to figure out when the next ships come in. We know we can take one, if we're careful. It might be better to wait here and sail everyone out at one time." He suggests to the others as they continue to assess the situation.

Perception 33, Sense Motive 14. Zod is oblivious to the overseer's concern as the Minotaur walks among the slaves.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Wednesday August 16th, 2017 10:52:26 AM

sorry - missed a day there. If there's time, Terser also wanted to stop by the infirmary to see if anyone needed tending and grab some supplies to help anyone in the mine that would need it.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22  d20+31=38 ; d20+26=29 ;
Wednesday August 16th, 2017 11:56:38 AM

Sense Motive 38
Perception 29

The fighters in the group seem to have this well in hand.

Rill turns to Mistress Hych. "Good Mistress, what will you do now? I can see that you are not mean spirited like these overseers are. Once we free these people, this will likely not be a safe place for you. Though we would like to reunite these slaves with their families, I'm sure that will not work out for all. They will need someone who can organize them into a community and teach them how to care for themselves.

"We can pay you and help get things started. Our cause is just and you are skilled at caring for these people. Will you help us?"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) Shld Fth  d20+9=27 ; d20+6=7 ;
Wednesday August 16th, 2017 5:30:31 PM

"Tis not a Mine," Bralin mutters, deeply offended. "Tis a hole in the ground."

Sighing, the dwarf, waraxe in hand, tromps past the overseer, and down into the mine. He wants to get an idea of conditions, both of the people and the mine.

Again, to the first reasonably intelligent person he meets, he announces, "I am Bralin Stoneminder. We are the Black Lions. You are now all free persons."

[Perception on people 27
Knowledge - Engineering 7]

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+25=27 ; d20+12=32 ;
Wednesday August 16th, 2017 6:34:35 PM


Zeoll sees the hard labor being done here. He looks for signs that the workers are being abused. Are they starved? Beaten? Scarred? Do they seem fearful or broken in spirit?

Perception 25, Sense Motive 32.

Zeoll's judgement of the slaves' treatment will determine his attitude toward the overseers, for mercy or otherwise.

DM Kathy 
Wednesday August 16th, 2017 10:28:42 PM

Zeoll calls for the overseer to surrender, backed by Reggie and Terser looking their most menacing. The overseer doesn't exactly surrender; he drops his whip and tries to run away, but I'll assume you run him down and capture him.

Zod uses a spell to create water. Immediately, and without being told, the four children from the farm begin helping to distribute it to the thirsty miners.

Zeoll looks for signs that the slaves are being abused. They are not starved, but several sport bruises and/or lash marks. Many seem fearful, and none of them seem to know quite what to make of you.

Bralin, recovering from his first glimpse of what humans call "mining," approaches one of the slaves and tells him he is free. "Really?" the man says, setting down his basket. A suspicious look comes over his face. "And what do you want in return?"

Rill takes the opportunity to have a word with Mistress Hych. "Me?" she says, obviously surprised. "You want me? Um, well, but...I mean, I'm happy to try, but I've never really been in charge of anything before. I would like to help, but maybe somebody else should actually run things."

Gradually, the slaves in the mines start to realize that their days of slavery are coming to an end. One by one, they put down their tools and make their way out of the mine, looking dirty, bewildered, a little frightened, and very hopeful.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=39 ;
Wednesday August 16th, 2017 11:07:42 PM

Jozhur shakes his head at the situation. He grew up in the streets with nothing, but at least he was free to do what he wanted. A little smile grows on his face as the slaves slowly realize what is happening. These people's worries are not over, but he is proud of what the Black Lions have done today.

Johzur then wanders off to check the admin buildings, barracks, and whatnot. He is searching for anything of value that he can cart off in his bag of holding or with the help of his friends. Jozhur also takes the time to search for any useful information. (Perception: 39)

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Thursday August 17th, 2017 1:07:37 AM

Rill will talk to those there to see if they know when the next ship might arrive here. Perhaps Jozhur will turn up some info on this.

"How many days sail to the nearest port where we could hire a ship?"

"You know, I could Teleport back to Bonetown and hire a couple ships to come back here."

Rill will also work with the others to detect, collect and identify magical and mundane treasure.

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+6=12 ; d20+9=14 ;
Thursday August 17th, 2017 3:38:23 PM


Zeoll smiles to see the new free folk, and he prays for Guidance from Maab and tries his knowledge of geography to visualize the distances and directions involved in their recent travel from Bonetown to Market Island to the Aisildur coast to Comeri here. He even tries to make a [mental or physical] map.

Know Geography 12
Prof Sailor 14

He quietly talks with his friends, as he has in the past, about his vision of a Greater Bonetown that claims the Middle Seas and requests tolls from travelers instead of robbing them. And provides safety in voyaging as well as rescue services for those who need it. And be a refuge for former slaves.

He wonders if a triangle of Bonetown to Merchant Island to Comeri and then back would make a good geographic region to claim to start.

The Middle Seas

As he ponders geography, he wonders how to deal with Rum. Is a partnership or alliance possible?

[OOC to kindly DM Kathy: That reminds me, when should I transition to new Prof Zeoll of the Sages Guild?]

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) 
Thursday August 17th, 2017 5:57:59 PM

Bralin merely shrugs at the man's suspicion, and moves on. There's obviously not much more to the dig than what he already sees.

Returning to Zeoll and Mistress Hych, he notes, "We should investigate the quarters of Hammerborn and Orland. Where are they located?"

The dwarf heads off to search those homes.

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207  d20+19=27 ;
Thursday August 17th, 2017 6:00:15 PM

As the freed men make their way out of the mine, Terser asks them if everyone is making it out or if there are those that may need assistance. If he needs to go in, he'll take careful note of the makeup of the mine, what was being mined, and any potential rockfalls or traps there may be.

perception (stonework) 27 (29vtraps)

DM Kathy 
Friday August 18th, 2017 1:08:38 AM

Jozhur starts looking around for valuables. Including the loot you've already taken off the opponents you defeated, you wind up with:

+2 chain shirt, +2 heavy wooden shield, +1 human bane morningstar, cold iron dagger, cloak of resistance +1 (8), elemental gem (earth), headband of inspired wisdom +2, ring of counterspells (dispel magic), ring of protection +2, robe of bones, silver holy symbol of Ga’al, +1 dwarven waraxe, masterwork full plate, +1 heavy steel shield,+1 banded mail (4), +1 heavy flail (4), belt of giant strength +2 (11), masterwork whip (4), +1 full plate (6), +1 halberd (6), composite longbow (+4 Str) (6).

With Bralin's help, Jozhur also searches the offices. You find some cash in the office amounting to about 5,000 gold. You find papers detailing the operations here, and the expected arrival of the owners for inspection. They are not due for several months.

Rill and Zeoll turn their thoughts to logistics--how to get everyone off the island? And how to handle the Middle Seas in the future? Zeoll finds that he can keep a rough idea of the geography in his head, but you'll want Tula's charts if you want to do actual navigation.

Terser watches as the slaves--former slaves--make their way out of the pit mine. Because it is a big open pit, you can pretty much see everybody from the top. Everybody makes it out on their own power, though you see a couple of people limping or looking ill.

The farm kids continue distributing water, as long as there is water to distribute. Everybody else kind of mills around, wondering what to do next.

[OOC: It's been a couple of weeks, so your DM will remind you that there was a keelboat tied up at the dock when you arrived. Presumably you can "liberate" her as well, provided you can find people to sail her.

Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 
Friday August 18th, 2017 7:12:27 PM

Rill will work with the other healers in the group to see to tend the injured. He asks Mistress Hych to accompany him as he heals, hoping to clarify:

(1) we are fully in control of this site.
(2) we are willing to work with them.
(3) Mistress Hych acts with our authority and trust.

Also, how many folks can we fit on that keelboat?

Zeoll (Cayzle) (AC28/30; HP55of67) 
Friday August 18th, 2017 7:18:00 PM


Zeoll is glad to realize that the owners are not returning anytime soon. He double checks with the Mistress and prisoners and slaves to confirm that they expect no ships to arrive for months.

With no immediate danger discernable, Zeoll first and foremost tries to reunite Madra and her three children. Hopefully that's possible.

Then it is time to get word to Tula and the crew. They should not be worrying longer than necessary.

Then Zeoll suggests staying here for at least a few days or a week. Here are his goals:

1) He wants to talk with all the people here, get their names, stories, heal their wounds and diseases. He wants to list the ones who want to go home, wherever that may be, and where that might be. He wants to list those who seek a reunion with loved ones. And a list of those who may want to live here or on Market Island, once a fortress and protection was arranged.

2) He wants to figure out with his friends what the overall goal is, what our next steps are, and where we go from here. Do we like the goal of solving the problems with Bonetown, and do we like the solution of converting a pirate fleet into something like a protective navy of privateers? If not, then what do we do with Bonetown? Maybe we just wash our hands of the area and do something else? Zeoll has always wanted to sail north and west exploring, maybe looking for a new wemic homeland. But whatever it is, the party needs a purpose.

[OOC to DM Kathy: when should I transition to new Professor Zeoll of the Sages Guild?]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday August 18th, 2017 10:00:49 PM

Jozhur suggests distributing the found currency to the freed slaves, "They did the work to earn it." He expresses some concern about keeping these people safe, they may be better off heading out to blend in with society, rather than concentrating in one area.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18  d20+19=36 ;
Saturday August 19th, 2017 10:02:33 PM

With all now in order, reggie makes her way back to the docks. noticing a small keelboat. she boards that boat to check it for seaworthiness.

{ooc: profession sailor = 36}

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36  d20+19=33 ; d20+19=37 ;
Sunday August 20th, 2017 11:38:55 AM

"Our next action, after seeing to these people, should be hunting down this Felaer Deadfall that apparently purchased my old mentor, Tobias. I have a feeling many of these folks' wishes will also lead us to more slavers."

Zod goes on to outline a more long-term plan:

We could establish multiple islands, each with a purpose - a nursery/school for orphaned young, to start. After their rearing and education, the youth are given a choice - train and fight in the privateer fleet, labor in the mines, farm, or one-way passage to Bonetown, for those who would seek their own fortune. All of the Black Lions' funded operations would be paid gigs, of course. The mine could help offset costs, eventually the school could be opened to the public for modest tuition, if we can attract enough scholars to establish an institution.

Seeing Rill and Zeoll have the island's occupants' needs in-hand, Zod follows Reggie to the dock to speak with Tula and inspect the keelboat tied up there. Perception 33. With no knowledge of sailing, the minotaur asks the pirate-woman how many they can safely transport between the two ships?

Terser (Warren G) [AC22/13/19 - CMD 28 - HP 156/156, DR 1/-] (25% no crit, uncanny dodge, rage used 3/28, channel 0/5) Raging HP 163/207 
Sunday August 20th, 2017 12:12:49 PM

Terser sees justice in giving the coinage to the freedmen, as well as in setting them up in their own settlement here should they wish it. The island is obviously habitable, and it seems unlikely that the owners would come here anytime soon.

"My only worry is that in a year or so, the owners do come back to check on their investment. Rill, could you scribe a message scroll for them? We can teach someone how to use it, and they can call on us to assist if they need help repelling any invaders. I bet we could find a weaponsmaster in Bonetown to train some of the former miners, and maybe even one of the Brothers' acolytes to help out and call us if needed."

DM Kathy 
Sunday August 20th, 2017 8:54:42 PM

Rill makes sure all the slaves understand that they have been freed. You are able to locate Madra's three children, dirty and frightened, but in reasonably good health.

Zeoll escorts the three back to the Lionfish, where there is a joyful reunion between mother and children. You are able to assure Tula and the crew that all is well.

Reggie tags along to look at the keelboat. You can tell that it is seaworthy, and essentially ready to sail once provisions are laid in. You're pretty sure Mistress Hych can help with that.

Jozhur and Terser suggest distributing the coin to the newly-freed slaves, and all of you begin discussing alternatives.

By dangerously overloading both the Lionfish and the keelboat, you could probably get everybody off the island at once. This starts out as a bad idea, and gets worse when Mistress Hych points out that the cows and chickens really shouldn't be left here to fend for themselves. There's no way to get all the people and the livestock on the two boats.

You could safely get a little more than half the people onto the two boats. Asking around, you discover that some of the former slaves are captured sailors, and would be able to sail the keelboat.

Some of the former slaves remember where they came from, and want to go back there. Still others have definite ideas about where they would like to start over. All of them begin pressing their newly-won coins into your hands, offering to pay for their passage if you'll take them where they need to go.

The trouble with leaving people here permanently is that this island is legally owned by the group from Aisildur. Those who stayed would be squatters, and could legally be evicted--or possibly even re-enslaved--when the owners returned. That's not likely to happen for a few months, but it's something to keep in mind, especially since you can't get everybody off now.

Also, Zod points out that you still have one person to rescue. And back on the Lionfish, Tula reports that the catatonic elf woman you took from Market Island is beginning to show signs of awareness. Perhaps she is ready to talk.

Zeoll (Cayzle) (AC28/30; HP55of67)  d20+23=34 ; d20+23=37 ; d20+23=29 ; d20+25=28 ; d20+25=34 ; d20+25=36 ; d20+12=30 ; d20+12=23 ; d20+12=20 ; d20+12=29 ; d20+12=15 ; d20+12=27 ;
Monday August 21st, 2017 6:43:01 PM


Zeoll makes a list in his field manual of all the people on the island, and how many want passage elsewhere, and how many might want to stay. He offers the minors the chance to own the mine collectively, and to share in its profits equally and fairly. He asks who would stay if the Lionfishers went to bring their families here.

If Comeri is very close to Aisildur, then maybe this can't happen, if it is too close to the nation of Aisildur to claim. But if it is not near the coast, then Zeoll is inclined to claim the island, in the name of Bonetown and the Lionfish, as partial repayment to the slaves who labored here.

He asks who in the party can cast spells to send messages, in dreams, maybe.

Then he agrees that it is time to go search for Zod's master and find a way to freedom for him. Where is it the fellow is at?

And what is that poor woman's story? Maybe she can be coaxed to speak of it, or at least to let us know if she has kin or friends elsewhere.

Diplomacy as needed: 34, 37, 39
Perception as needed: 28, 34, 36
Know Geography to help people figure out where their people are: 30, 23, 20.
Sense Motive as needed: 29, 15, 27

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+23=34 ;
Monday August 21st, 2017 7:03:10 PM

Jozhur helps Reggie and Terser with talking to the elf woman. He suggests starting with introductions and easier questions, then moving on to harder things, like how she wound up a captive and where he family may be when she seems ready.

Diplomacy: 29 (looked at wrong line on character sheet)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 29 - HP 138/141) 
Monday August 21st, 2017 7:20:15 PM

This is all getting a bit above Bralin's head. The dwarf lives happily in a tactical world, and the Black Lions are working on some serious strategic decisions.

As for the boats, "mayhap Rill teleports to Bonetown and hires more ships, while we wait for his return?" he offers. "Thus all may leave, and we do not risk endangering anyone while we are away."

The biggest problem, as he sees it, is how to defend any ground gained.
"We are but eight, best suited to attack. To defend multiple islands requires our own standing guard, led, fed, and trained by others we may pick out, but cannot be us. The captains at Bonetown would be an asset, should they agree. What do we offer to get that agreement?"

Zod |&| Kunda (Damarr) HP68||85; AC30||30; T21||17; FF27||23; CMD36||36 
Monday August 21st, 2017 7:47:46 PM

"All we know is that a man named Felar Deadfall purchased the old soldier, Tobias." Zod reminds Zeoll "Perhaps we can ask around at our next port(s) to find out who this Faelar Deadfall is?"

As the magnitude of the party's grand endeavor sinks in, with two questions for every solution, Zod finds himself agreeing with Bralin. The minotaur ultimately has little else to impart from his time in the wilds or his stint with the Fist.

"Regarding the Captains of Bonetown, or other potential partners, the office here must have a rough value of the island listed somewhere. Less the slaves, that's the start of one bargaining chip. Sending Rill for support to offload everyone isn't a bad idea either, if the Priest agrees?"

As he idly caresses the 14ft snake wrapped about his shoulders, Zod ponders a way to connect the dots in their budding, disparate sovereignty. "I will take stock with my next meditation, and let you know what messages I can send and how. Perhaps consorting with a higher power will yield a yet-unseen answer."

Zeoll (Cayzle) (AC28/30; HP55of67) 
Monday August 21st, 2017 7:49:31 PM


Zeoll grins and shares a thought he has been having with Bralin and the rest of the Lionfishers. Imagine that we can scry anytime we want on a range of locations. Imagine that we can take a minute and look at Merchant Island, Comeri, Bonetown, and a few other spots. Imagine that our people in these locations know to fly flags or light signal fires if they need help, or are under attack.

Now imagine that if we get a signal of a place that needs defense, and then we teleport to that location. No need for an army. No need for standing defense forces. We just travel instantly as needed to get where we need to be.

Zeoll has an idea of a way to accomplish all that.

As regards the missing mentor and his buyer, Zeoll makes them the focus of his dream-divination, hoping for answers between dusk and dawn.

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