The Lionfish

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LionfishPainting.jpg

The Lionfish is a sailing ship; it measures about 75 ft long and 20 ft wide. However, The Lionfish is a fast vessel! She sails at 4 mph, and carries only 50 tons of cargo. You need a crew of 12 (three per watch) plus captain and first mate to run her all three watches of the day. If you do, you can make 96 miles per day, or 32 miles per watch.


Rill and Zeoll have placed a Hallow spell (including an Aid spell) at the center of the Lionfish, covering the entire vessel. Evil summoned creatures cannot enter the area, subject to their spell resistance. As of May 2017, the Hallow is CL12.

Good-aligned creatures on ship have:

  • +1 morale bonus on attack rolls and saves against fear effects,
  • +2 deflection bonus to AC,
  • +2 resistance bonus on saves against attacks made or effects created by evil creatures.
  • +17 temporary hit points, and
  • immunity to any attempts to possess or exercise mental control over them.

Creatures that come aboard the ship receive only one attempt to suppress effects that possess or exercise mental control over them. If successful, such effects are suppressed as long as they remain in the area. Creatures that leave the area and come back are not protected. The DC to resist positive channeled energy within this area gains a +4 sacred bonus and the DC to resist negative energy is reduced by 4. Spell resistance does not apply to this effect.

The Ship Plan

Bonetown - The Lionfish.jpg

1. Quarterdeck: The quarterdeck is a raised, open deck at the stern. The ship's wheel is here, along with a small davit for a ship's boat.

2. Foc's'le Deck: This is a raised, open deck atop the forecastle. There is provision for a ballista to be mounted here; though the weapon can't fire straight ahead because of the foremast. On the starboard side is the hawsepipe and tackle for the ship's anchor.

3. Master's Cabin: The largest and most comfortable cabin on the ship is still quite cramped by most standards.

4. Wardroom: The captain, officers, and passengers take their meals here. This room also serves as a drawing room or parlor for the officers and passengers.

5. Main Deck: This open deck features room for a catapult and two large companionways that descend to the lower deck. The companionways serve as both stairways (ladders, in nautical parlance) and cargo hatches. Chicken coops and pens for goats, lambs, or other small livestock often take up any available space left on the deck.

6. Forecastle: Most of the ship's crew sleeps here, although in good weather many crewmembers prefer to sleep on the open decks. The forecastle holds a dozen cramped bunks.

7. Galley: The ship's galley is in the forward part of the lower deck. It has a small stove and shelving for all kinds of foodstuffs. The ship's cook and his assistant(s) sleep here.

8. Chain Locker: The ship's anchor chain is stored here. It passes through the hawsepipe in the forecastle up to the foc's'le deck.

9. Lower Deck: This space serves as the first of the caravel's cargo holds, as well as the crew's mess deck. Crewmembers take their meals sitting on whatever cargo is convenient. If the ship is heavily laden, this deck might be covered to within a foot of the overhead, leaving only a single fore-and-aft passage between the crates, casks, and bundles.

10. Officer's Cabins: These tiny cabins are the private rooms of the ship's officers.

11. Ship's Office: All the ship's paperwork is kept here, including cargo manifests, pay records, and the ship's paychest (usually in a sturdy, locked chest).

12. Sail Locker: Spare sails, canvas, and sewing gear is stored here, as well as plenty of lines, hawsers, firewood, and heavy tools.

13. Lower Hold: Most of the ship's cargo is stowed here, as well as provisions (including as many casks of fresh water as will fit). Beneath this lower hold lies a small crawlspace where heavy ballast stones help to stabilize the ship.

The Lionfish Crew

Table: The Crew of the Lionfish
Image Name Race Class/es Role Details
Bonetown - Tula.jpg Tula Human (female) Expert/Rogue Bosun In another life, Tula would have found success and happiness as a rich merchant's wife or nobleman's mistress - possessed of classic beauty and grace, she has a quick wit and knows how to gain and keep a man's interest when it suits her. But in the life dealt her by fate, Tula grew up a fishmonger's daughter where the hard life and local conditions gave her callouses and crow's feet, not to mention a wide social gulf between her and any man of reputable social standing. Not content to marry herself to poverty, Tula took to the life of a sailor and has spent the last few seasons gaining a reputation as a reliable and level-headed seaman. Currently employed as the bosun aboard the Lionfish, she is in charge of seeing that the equipment, sails, rigging, and ropes on the deck of the ship are in tip-top shape. She is also in charge of informal discipline, and is the first person consulted when crewmen start a fight or are insubordinate as they all respect her. While she has been approached by several of the crew with romantic interests, she has turned them down uniformly, not seeking to burden herself with a relationship likely to bind her down. She is also the most informed of the crew, hearing most of the gossip and crosstalk that passes through the hold and across the deck of the ship. Since the command of the ship has come into the hands of the PCs of Bonetown, Tula’s duties have grown to encompass more of the responsibilities of a First Mate. Her pay is now 5gp per day.
Bonetown - Cato.jpg Cato Human (male) Expert Carpenter While officially Ship’s Carpenter, Cato is the general handyman aboard the Lionfish and repairs everything from wood to iron to canvas. Having sailed the seas for nigh forty summers, there is little that surprises or impresses him. Seemingly as tough and personable as the wood he works with, most of the crew see him as a skilled, though crass and sharp-tongued old man. The one apparent chink in his armor is his humble apprentice, Horace. Found aboard the Lionfish several months ago as a stowaway, the goblin was going to be cast overboard until Cato intervened, paying for his passage and taking the goblin as his indentured servant. Though he is quick to remonstrate his apprentice for mistakes, he does not allow any of the other crew to bully or harass him.
Bonetown - Horace.jpg Horace Goblin (male) Commoner/Expert Carpenter's Aide Horzub gro-Azkaj was born into slavery in the slums of Kul-Jarak. He was purchased as a child and has spent most of his short life as a galley slave aboard an orc merchant vessel. When his ship docked in Bonetown, Horzub seized the opportunity to escape and leaped overboard. He swam for the closest ship, the Lionfish, and climbed through a porthole. He hid in the cargo hold for several weeks until he was discovered and surreptitiously saved from death by Cato. Though now indentured to the old carpenter, Horace (as he was dubbed by Cato) is fiercely grateful and strives to help and assist him in every way possible. The goblin is still learning the finer points of polite interaction and often struggles with devolving to the blunt ferocity of his slavery. He also has problems with discerning what is acceptable food, having been threatened with physical violence more than once for eating a beloved parrot or cat.
Bonetown - Tommy.jpg Tommy Teeth Half-Orc (male) Expert/Warrior Crewman A half-orc sailor out of Dirt City, said to be on the run from the House of Sharks.
Bonetown - Pinny.jpg Pinny Liz Human (male) Expert Crewman A human sailor with a monkey's skill in the rigging.
Bonetown - Sammy.jpg Sammy Straight Human (male) Expert/Warrior Crewman A good-looking human with sun-bleached blonde hair; currently proving loyalty to PCs after previously siding with Renchild.
Bonetown - Joansie.jpg Joansie Human (male) Expert/Warrior Crewman A human with a scar on his cheek; currently proving loyalty to PCs after previously siding with Renchild. Acting cook, but will happily relinquish the role when someone better is found (probably much to the relief of the rest of the crew)
Bonetown - TooElt.jpg Too-Elt Human (male) Commoner/Warrior Crewman A human with a sullen, vacant look.
Bonetown - Justier.jpg Justier Hurmoc Human (male) Commoner/Wizard Cabin Boy Son of a merchant within Bonetown, sold into indentured servitude due to a stolen shipment of goods that was supposed to be delivered to the Iron Hull who held the merchant, Phillip Hurmoc, responsible. Justier tired of the evil Captain Annoir continually committed and ran away from the Iron Hull to join the Lionfish.

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