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Flower's Blessing
Mask Day is Coming


DM Robert - In the begining 
Monday February 21st, 2022 5:17:10 PM

After seeing too their normal day to day tasks the Shields gather together in the Giggling Ghost to have dinner. As they sit there the doors burst open. One of the residents of the Fence shouts out, "Happy did you hear? The Under Lord is retiring! That means a big election. And they are going to schedule it for this coming Mask Day which is not to far off. I need a drink."

Immediately the whole tavern is abuzz. Everyone begins talking about the need to get a sure fire mask.

Knowledge Local 10: Highlight to display spoiler: {Once a year, on Mask Day, the Underlord emerges to preside over the selection of 20 new Undercrats. These undercrats must serve 20 years in servicing the machines that keep the Floating city afloat. Custom is to select a mask that ensures the gods overlook you for the choosing.}

OOC I know some of you have 'started' looking for masks already but I need to retcon that a bit because there are things that happen when you actually start looking for masks. You may want to spend a little time in the tavern talking about politics or mask strategies with the peoples.



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 21st, 2022 6:33:55 PM

"Mask day again, time sure flies when you're saving the world. I wonder what mask I'll wear this year? Should probably coordinate with Pepper." He moves to sit with some of the locals he knows as being more up to date in politics and listens in on their discussion, remaining mostly silent to absorb their wisdom.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=18 ;
Tuesday February 22nd, 2022 1:01:47 AM

(OOC: how much money did we get from the last adventure?)

Brittanica says, "I couldn't waste 20 years being an Undercrat. As much as I would learn from servicing the machines that run the city, I'd learn more doing my own research, plus I'm assuming anything I'd learn as an undercrat I wouldn't be able to publish in the Encyclopedia. Maybe it is better to not make an illusionary mask in case the underlord can see through illusions"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday February 22nd, 2022 5:34:37 AM

Stohp enjoys a quiet meal and debates which of her outfits and masks to wear for the holiday.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Tuesday February 22nd, 2022 8:44:21 AM

"Did we ever meet the Under Lord? I have a hard time getting this stuff straight. How do they choose Undercrats anyway?"

===========
Local 13


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31  d20+1=16 ;
Tuesday February 22nd, 2022 3:30:36 PM

"It'll be odd attending a Mask Day without a guard uniform on. I've ended up out in the wilds during the ones after. Should be fun!"

Local 16

OOC: (I will level up all the way this evening after work)


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20=1 ;
Tuesday February 22nd, 2022 4:15:19 PM

"Oh this sounds interesting, I assume this is like a masquerade? Where you wear a colorful and exciting mask in order to draw attention to yourself?"
~~~~~~~~~~~~~
Knowlege local: 1

DM Robert - Where you wear a colorful and exciting mask in order to draw attention to yourself? 
Tuesday February 22nd, 2022 5:33:01 PM

Zanderallen tries to sit in on a conversation.
Brittanica - I don't know I will email MikeK.
Stohp eats. - note you will need a new mask, old masks are never kept.
Stock wonders about meeting the underlord.
Delia does some reminiscing about mask day.
Ohen asks about masks.
Bartomus ?

--

Zanderallen overhears, "I bet Tenoch Keenhoof is going to run again." When Zanderallen sits down the two stop talking and turn to Zanderallen. "What do you think? I mean you're a hero. Do you have any inside tracks?"
Z-Knowledge local 15: Highlight to display spoiler: {Tenoch Keenhoof: Minotaur. Tall. Manager of the Diamond Midway entertainment area on Level 1. Low booming voice and trained as a town crier and an auctioneer. Never forgets a name. Very ambitious. Third time to run for Overlord.}

Brittanica wonders about illusionary masks and learning about the machines.

Anyone Knowledge Local 10: Highlight to display spoiler: {The choosing is done by the Gods overseen by Flower. Mask venders are prohibited from making more than 20 of the same mask. Each vender spends the year between each mask week working on making quality and unique masks.}

Anyone Knowledge Local 15 in a native to the Float, 25 if not a native Highlight to display spoiler: {The secrets of the central Float mechanics/magics is kept secret. If you've ever seen the end ceremony the undercrats are brought up and allowed to reclaim their youth, some do some don't. They are also memory wiped of everything that went on below.}

A patron slaps Stock on the shoulder. "Sure and if anyone could meet him twould be you heroes. Nah the likes o' us. He only comes up on mask day to lead the new ones down. Until he retires, then he gets replaced by the current Overlord. Don't think the current Overlord has been serving longer th'n 4 years. Heard tale there was one Underlord stayed down 31 years."

Another patron takes the opportunity to sit next to Ohen. "You're new here I can tell. Now unless you're livin' in the Trash level, or servin' time in prison, you wears a masks to divert the gods attention. Even with the stipend they give your family 20 years is a long time to be separated. My wife's been down there 10 years. My kid don't even remember her. Tant right." he grumbles.

OOC Note, the Float map is no where big enough. I've been informed that the city population is supposed to be the second largest city in the northern Wold. So it has to be around 50,000 people. In some respect then the 400 serving to keep the city afloat is a small portion of the population.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ; d20+7=27 ;
Tuesday February 22nd, 2022 8:51:43 PM

Bartomus had gotten lost in his thoughts and was listening, but tried to focus on what he recalled about the last Mask Day.

"haven't met an Underlord, or fro. What I can tell someone who was down under and returned and made anew. If they choose to be when their obligationsare done. " Bartomus said aloud overhearing what others were asking and talking about.

" Taur masks or dwarf masks, the work and crafting takes a huge effort. Going to have to think of something that blends in, in spite of everyone trying to do that.

Having some computer issues, sorry.
Know local/float = 26, 27


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ; d20+7=27 ;
Tuesday February 22nd, 2022 8:51:44 PM

Bartomus had gotten lost in his thoughts and was listening, but tried to focus on what he recalled about the last Mask Day.

"haven't met an Underlord, or fro. What I can tell someone who was down under and returned and made anew. If they choose to be when their obligationsare done. " Bartomus said aloud overhearing what others were asking and talking about.

" Taur masks or dwarf masks, the work and crafting takes a huge effort. Going to have to think of something that blends in, in spite of everyone trying to do that.

Having some computer issues, sorry.
Know local/float = 26, 27


Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=15 ; d20+12=29 ; d20+12=27 ;
Wednesday February 23rd, 2022 12:46:19 AM

(Knowledge: Local - 15) - first for everyone
(Knowledge: Local - 29) - second for everyone

Knowledge Local - 27 - any vendor selling a mirror mask?

Brittanica asks, "If there is a faction called an Undercrat is there a faction called Upperlican?"

She continues, "I jest, but I wonder if anyone makes a mirror mask. Since the Underlord already has a job if I were to grab a mirror mask and he looked at mine and saw himself in it he'd probably be more likely to pass me by because he already has a job and couldn't serve 20 years as an Undercrat himself."



Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday February 23rd, 2022 7:23:44 AM

Stohps been here a long time and helps explain anything to people who are curious (know local is +17 so autopass).

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Wednesday February 23rd, 2022 10:01:43 AM

Stock responds to the man and says, "Bah, I'd prefer to stay out of the politics. I'm not the most elegant person and sometimes I rub people the wrong way. Mind you it's the right way for me...people just don't see it like I do sometimes."

===========
Take 10 on local for 13
Local 13 vs DC15


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=19 ; d20+3=22 ;
Wednesday February 23rd, 2022 2:26:37 PM

Zanderallen grins and shakes his head at the two patrons, "You think I've got time to keep up with the Over and Underlords, the council, and run around saving the world? I bet you're right about Keenhoof running though, no reason he'd stop now. Sometimes I wonder if this whole business is the best way of running the city? Ever hear of anybody not wearing a mask or refusing to serve if chosen?" Zander gets real quiet and conspiratorial as he whispers his closing sentence.
------------------
Know(Local) 19
Know(Local) 10(take 10)
Know(Local) 22

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Wednesday February 23rd, 2022 3:36:35 PM

Delia looks at Zanderallen askance, "And go against what the gods have chosen? That wouldn't go well," she looks down at her food thoughtfully, "I've always been sure of the fact that I'll go unnoticed. But now being part of the Shields... it makes me someone and that's new."[b] She shrugs and looks up, [b]"Either way, I'd be terrible with the machines, so I'm sure they'll pass over me again."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday February 23rd, 2022 5:45:19 PM

"Wait good sir, your wife has been enslaved in the Undercity for 10 years?? Who are these gods that choose the slaves?"

DM Robert - ...so I'm sure they'll pass over me again. 
Wednesday February 23rd, 2022 5:48:31 PM

Brittanica and Stohp share all the local points.
Bartomus mentions that masks for larger types certainly will take longer to craft.
Stock wants no part of politics.
Zanderallen wonders if anyone has refused to wear masks or serve.
Delia corrects him in his assumptions as that would mean going against the will of the gods.
Ohen - is appalled
__
The man Ohen is talking to shakes his head. "Not enslaved. She's serving the will o' the gods, and it's for 20 years, she's just been down there 10 so far. Just hard ya know. Sometimes thing's don't seem fair. But fair don't mix in too often. Someone's got to keep the Float floatin'." Ohen probably still wonders about the will of the gods and the fairness of it all. The Float residents in the party can tell Ohen that 'breadwinners' in the family that get chosen will have their spouses receive a stipend from the city usually which is 3sp a day.

The Shields discuss politics and masks. Yes indeed there have been mirror masks in the past, even masks with many little mirrors (think disco ball). Who can say what works. Talk lasts into the evening and the party decides that maybe they should head home and get some rest so that they can get an early start on buying masks the next day.

Deus ex machina - advancing the time line to put you in shield HQ at it being morning.

Options for buying masks. There's a mask shop in every quarter of every level of the city. (so in theory then 20 mask shops). For convenience we're just going to call them north trash mask shop, south barracks mask shop, etc. Remember the city map

Now to make things interesting, the mask vendors while also craftsmen, don't sell all "20" masks in the same store. To make sure all things are equal masks are shared between different stores on different levels. Prices range on masks from 5 copper to 1 gold. This means that families wanting to get all the same mask, must often shop multiple levels and districts to find the right masks. That way if chosen the entire family will go down together.

So ... morning dawns ... or do you get up before the dawn to start shopping?

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 24th, 2022 12:50:50 AM

Brittanica has a ring of sustenance and as such only needs 2 hours of sleep however as a Transmuter she still needs 8 hours of uninterrupted rest in order to mentally prepare her spells for the next day as well as an hour to study her spell book so if possible she tries to get a jump on this early in order to be able to head out as early as possible the next morning to find her mirror mask.

(OOC: Still want to know how much additional gold we got from that last adventure; I have enough for a mask as I have 500 gold left from my original kitting of Brittanica but I wanna buy more spells to put in spell book)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday February 24th, 2022 8:55:33 AM

Stock is up early and makes his way upward to the Open Air Level. He breezes past the villa that hosts his masterpiece and then to the Diamond Midway at the south end of the level to look for an appropriately dwarven mask.

=========
On gold - you will have about 10k coming from the last adventure. The sale just went through and I'll send an email with the exact total today.


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday February 24th, 2022 9:00:29 AM

Stohp gets up bright and early and has a leisurely breakfast.

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Thursday February 24th, 2022 12:53:53 PM

"Are we... coordinating masks at all? Or just every man for themselves and fingers crossed?" She pauses thoughtfully, [b]"Are non-Float residents even possible to be considered for this?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday February 24th, 2022 2:44:49 PM

Zanderallen mutters at the answers given, "Will of the gods is it? That doesn't sound like something Domi would sanction." He leaves the tavern in a little bit of a funk.

Waking the next morning he joins the others for breakfast. "Think we should all buy the same mask? That way one of us doesn't get picked away from the group?"

Either way the group decides Zander goes to find Pepper to ask if she wants to get the same mask if she's agreeable.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday February 24th, 2022 4:59:48 PM

Ohen stands up sharply, knocking his chair on the ground.
"Which gods exactly, are condemning mothers to not know their children? Surely not Alemi or Domi? There is no justice in it, so Pantheon would be against it."
As Stohp explains that Flower oversees it.
"Flower the Goddess of love is overseeing a ritual that tears apart families, so that the Underlord can keep his secrets? I don't believe it for a second."
As Stohp tells Ohen that often families buy masks together so they aren't separhted.
"Are you saying children can be chosen? Surely there are others more fit to control the city? This feels deeply wrong, and I want no part in it. I will not give 20 years of my life to some backwards city if I'm randomly chosen by an absurd lottery."

Ohen will not be shopping for a mask.

DM Robert - Think we should all buy the same mask? 
Thursday February 24th, 2022 5:25:29 PM

Britannica decides to look for a mirror mask. You need to state a sector where you are going.
Stock goes to open air south to look for a mask.
Stohp isn't concerned and has a good breakfast.
Delia asks if the party is coordinating.
Zanderallen also asks about coordinating, but is determined to coordinate with Pepper.
Ohen refuses to buy a mask.
Bartomus?

---
Anyone residing in the Float and present on Mask Day is subject to the laws of the city. Shield members are considered residing in the Shield HQ.

Near the Open Air South mask vendor Stock spots the line. In line he overhears a few people talking. There are two men talking ahead of Stock. One says, "I hear if you visit every temple while wearing your mask the week before the event and make a donation it shows your devotion and loyalty to the gods and you will not be chosen." The other replies "I have a lucky token and only wear that token on Mask Day. It was passed down to me from my father. No one in our immediate family has ever been chosen." A woman behind Stock chimes in, "I heard you should declare Wardd to be your patron. No known patron of Wardd has been chosen for 10 years."

Zanderallen goes to visit Pepper. He catches her running toward the paper. "Hi Zander. Yes I think we should go shopping together. Let me just get this story in. The candidates for Overlord have registered. There's Drezz Dinoryn, a surface Drow that owns an art studio and gallery called The Last Inspiration. Tenoch Keenhoof: a Minotaur and the Manager of the Diamond Midway. Lord Jonas Yeager, one of the current council members. Lord Marcus Rothchild another council member, and Lord Elric Storm a council member but running more as a member of the Star Mages Guild. Give me 20 minutes and then we can head to a store. Do you have a particular one in mind? Hey maybe we can run an article on what masks the Shield buy. The gods are sure to overlook you all as you're so important to the safety of the city."

Here are some ideas for types of masks
Basically anything related to Halloween, Mardi Gras, and the like.

Please let me know where you go shopping...different things can be learned.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday February 24th, 2022 11:47:58 PM

Bartomus slept in, but not intentionally. When he did finally get up and get his act together, he headed out to the lifts in hopes of finding something that might be large enough for a Taur. As he stood at the lift, he looked at the list of floors and then smiled.

"Gold level it is." He stepped on and rode the lift upward until he reached the proper point and stepped off heading towards the northern side of that level. He wasn't sure what he was looking for in the way of a mask. Maybe a turtle? Or, could he pull off one of those sunset masks?

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday February 24th, 2022 11:50:23 PM

Brittanica decides to look for a mirror mask at the merchant level

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday February 25th, 2022 6:05:36 AM

Stohp has never been one for tradition considering how Taur tradition was what drove her and her sister to run off years ago. She mostly enjoys mask day for the parties and doesn't bother to try to find any fancy mask, grabbing whatever is cheap and convenient.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday February 25th, 2022 9:42:14 AM

Stock has a very clear image of the mask he seeks. One he had seen previously with a smile on one half and a crying frown on the other.

https://i.pinimg.com/474x/dc/5c/04/dc5c0433ca9a168301e0891305b51aac--quotes-images-quotes-pics.jpg

He mostly ignores the commentary around him. At one point just saying, "I'm not sure anything you do really matters. I've been here long enough to know the threat is real and always feels totally random as to who is "chosen". That said, I've never known anybody personally who has been chosen."

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Friday February 25th, 2022 12:43:48 PM

Delia shifts uncomfortably at Ohen's outburst, "Some of the families I knew prayed to Flower that one of them would be chosen because then they and their families would actually get to eat every day. And many orphans want to be chosen for the same reason. Though... it is cruel to split up families... But that's why many families try to buy the same masks, so they'll still be together. Maybe you could help some of them find all the masks they need."

She goes to Barracks North and tries to convince Ohen to come with her. Even if he doesn't want to buy a mask.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday February 25th, 2022 1:21:24 PM

Ohen will walk with Delia.
“Delia, I appreciate your concern, but I don't know if I can in good conscience go to the mask ceremony. I... never knew my mother, she died in childbirth with me.

"What happens if someone else's mother is taken from them in this ceremony, like that man's daughter at the tavern? Would I be able to live with myself if I let them take her? Could I even stop them, if I wanted? Should I stop them? It is the will of the gods after all, supposedly.

"What if I'm chosen? I would not give twenty years of my life to this city that are then wiped away. I would teleport away in the sight of everyone, and it would reflect badly on the Shields, if they could tell it was me. It is better for everyone if I am a coward in private, rather than in public."


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Friday February 25th, 2022 2:48:54 PM

"I've been feeling like a bit of a trouble maker recently, how do you feel about an imp mask?" Zanderallen just stays on the Merchant level where the publishing house is.

He considers the various candidates for Overlord, no one that surprising. He didn't really know what the Overlord did anyway, but he wouldn't mind if one of the more difficult council members were busy with other duties.

When asked about running a story Zanderallen looks pensive and tells Pepper they'll talk once she gets her other stories in. Once they're off, "Don't know how that would go over actually. One of our newer members, not from the Float, is a little "put off" by the tradition. He views it as slavery and questioning how it could possibly be the will of the gods. And honestly since he started asking questions I've come to ponder how a lottery to deprive people of self-determination could possibly be Domi's will. I don't think he's planning to wear a mask at all. Maybe it's time some things around here change. That is not official Shield statement, just my pondering."

(OOC: Asking about it because of Drezz. I remember the portal gates that contained the Float to the rest of the world were ret-conned to have never existed. But what was the status of the Surface Drow city again? Have we been there? Is it reached by boat and mountain climbing? Or was that whole adventure ret-conned to have never happened either? Thanks.)

DM Robert - how do you feel about an imp mask? 
Saturday February 26th, 2022 3:26:30 PM

Bartomus goes to gold level mask shopping.
Brittanica goes to the merchant level mask shopping.
Stohp is frugal when mask shopping.
Stock opts for a simple when looking for a mask.
Delia goes to barracks north to shop and give Ohen some reasons why people want to be chosen.
Ohen walks with Delia.
Zanderallen ponders.

OOC - Well Jerry ruled that the gate to plateau city still works just that the bit about every level having it's own 'working' gate is null. Not something I agree with but he and Cazyle created the city I guess they can ret-con what they want. So I'd say the gate works intermittently. Because of this the Drow people most likely teleport/or gate to the water's edge and then ship their goods to the city. Nothing says they can't have their own gates function that way. As to Drow in the city, we're have to retcon that. Jerry says the city is a population of 50,000. Honestly there's no way that you could reasonably know everyone in the city. It's entirely possible that some Drow stayed in the city when the interment problem with the gates started occurring. Could be function of the ancient tech/magic that keeps this top heavy city floating above the water.

-----------

Bartomus stands in line waiting to move forward. The person in front of him has fine if threadbare looking clothes. When he enters the shop Bartomus finds some monster masks. Makes sense that monsters might be seen as off putting. There's a werewolf, ogre mage, and bear's head at a shop the runs across. The threadbare young man steps to the vendor and asks, "Do you have a simple mask that stands out and draws attention?" The vendor nods, smiling vainly. "Aye, young Baldric I do. Still hoping to get chosen eh?"

Brittanica see's someone on a platform near the vendor making a speech. "Friends my name is Florance DeChancy. As you know there's been a lot of crime lately in the city that's why I think we need a stronger police force, especially here on the merchant level." Brittanica finds two different types of masks, one made of many square cut mirrors and one that is just a large round mirror that goes over the whole face. She wonders how you would see through it, but when trying it on can see through the other side quite well. think mirror police glasses but make it one oval mirror that covers the whole face ear to ear, chin to above forehead.

Stohp and Stock head to the nearest vendor a find relatively cheap and simple masks. As they wait in line the spot a middle aged man speaking to the crowd. "Folks, I'll be honest with your. You know the good work the Silver Shields have done to promote trade with our new neighbors. But trade needs to grow for us to expand. And to grow we'll need some more boats, roads through the forests, and much more. We can't do this without some money. As Overlord I will have to raise taxes, for the common good, but everyone needs to do their fair share for prosperity to come.

Delia and Ohen start toward the barracks level. On their way they spot some youths talking. They are early teens and one of them is sporting a black eye and puffy lip. You hear one of them talking to the bruised one, [b]"I say you report him to the police. Even if he's your dad it's no reason for you to be his punching bag."
The boy responds "It's not his fault. He just got a little drunk last night." Another boy says, "I heard my dad talking about him. Tell's how your mom got chosen 'cause he took her mask that Mask Day and she had to wear his." The first boy says, "Look we've got some money, and we can buy you a mask that gets you noticed, that way you can get away from your dad and maybe get to see your mom."

As Zanderallen ponders another reporter comes running by shouting "There's some more candidates starting making speeches. This is going be a do hah of a campaign." Pepper is delayed another 15 minutes as she adds two more candidates to her total Florance DeChancy and Gerard Gilcres. Then she grabs Zanderallen. "I think an Imp mask would be great. Let's go shopping."


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Saturday February 26th, 2022 11:00:41 PM

Bartomus stood in line, watched, waited, and shuffled forward. The young man in front of him seemed overly eager to get inside in spite of his rather poor disposition. Bartomus followed behind and stepped into the shop.

"I thought the objective was to avoid being chosen?" Bartomus asked a bit confused. "Don't mind me asking, Baldric is it, well there may be other ways to rise above your current station."

Bartomus looked over at the monster masks and tried to picture which he would prefer to be wearing for the upcoming event. "Monsters, huh?"

Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Sunday February 27th, 2022 4:19:59 PM

Delia immediately diverts to the group of youths, working hard to conceal her fury. She bends down to examine the bruised boy's face, saying gently, "Being drunk doesn't make it not his fault. You should go to the police and ask for George Miller. He's a good man. I worked with him and he'll take care of you." She pulls out her coin purse and gives him 4 gold, and each of the other youths 5 silver, "If you want to try and escape by random chance, here, this should get you any mask you want, if not, it will give you a chance to start somewhere else. I would heal you, but it would get rid of the evidence, I'm sorry..." She looks at the other kids, "Or you guys could let your parents know and see if they will help. But please, do something to help..." She trails off, looks at the bruised boy, "I'm sorry, I'm Delia. What's your name?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday February 27th, 2022 8:33:02 PM

Stohp doesn't really care about the politics much anymore, but she does try to pay attention to what's going on. Early in her adventuring career some funny business happened on Mask day and she'd like not to have a repeat of that.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday February 28th, 2022 1:46:03 AM

Brittanica purchases the solid mirror mask and goes to find the rest of her group.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Monday February 28th, 2022 9:25:54 AM

Stock listens to the man and mutters, "I ain't never heard of somebody getting elected when they say they plan on raising taxes. Not saying he's wrong, just not doing his speaking right..."

He keeps an eye out for the mask he visualized before...

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday February 28th, 2022 11:58:02 AM

"Maybe I'll just throw Micah's name in the pot. He'd hate being Overlord, which makes him the best candidate. But enough useless chatter, let's go get our masks dear." Zander leads the way to the nearest mask shop, plotting a route to other shops to find a match.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=39 ; d20+10=26 ;
Monday February 28th, 2022 5:12:14 PM

Ohen will walk up to the boy, and with a flash of his eyes and wave of his hand will motion for the other boys to leave after they get their money. (Intimidate 39. He's not trying to terrify them, his gestures are just very convincing)

"And my name is Ohen. We're with the Silver Shields, you can trust us. Would you like us to walk with you to the police? Perhaps your father feels guilty for switching masks with your mother, but this is no way to act. Perhaps we could talk to him, if you don't feel comfortable with the police?" Ohen will speak kindly to the boy, and try to make conversation while they walk. "When was your mother taken from you? I'm sure it's hard every masking day for you. Has your father ever hit you before?" (diplomacy 26)


DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Monday February 28th, 2022 5:49:48 PM

Bartomus asks some questions.
Delia asks some questions.
Stohp is wary of mask days.
Zanderallen goes mask shopping with Pepper.
Ohen asks some questions.
Britannica makes a purchase.
Stock is unimpressed with the politician....on the other hand he's honest.
________

The young man (late teens early 20's) turns to Bartomus. "Oh, hey you're famous aren't you? I've heard my dad talk about you. My names Baldric Rothchild. Yeah I'd love to get out from under my dad or maybe you'd say the whole family. It's not like I'm going to inherit anything since I'm his forth son, and I might add least favorite. However, being raised in his household it's not like I've been able to pick up any useful skills." He hands the proprietor some money and takes a plain white mask with a red arrow painted toward the center.

Delia and Zanderallen confront the youngsters. They scatter leaving only poor Ulrich with the Sheilds. He stammers and seems to be having some problem putting words together. An obvious case or either hero worship or terror. Both/Either Knowledge Noble 15 or Perception 15 Highlight to display spoiler: {Ulrich looks a lot like that guy Zanderallen was talking to at the Giggling Ghost that was a bit drunk and talking about his wife having been taken 10 years ago.} The child tries to get hold of himself "My mum's been gone 10 years. I sort of vaguely remember her I'm 12. If I report my dad for anything then I'll have nothing and be an orphan and have to live in the orphanage. At least we get money for my mom being gone." Knowledge local 10Highlight to display spoiler: {Zanderallen was an orphan on the Float, maybe he could talk to the youth.}

Stock sees the mask he wants in the back of the shop. It has a price of 4 copper.

Brittanica is not sure where the other Shields went off to. Seems everyone split up. There's a lot of people on the streets today. Mask shopping seems to be the top of everyone's list. Perception 15 Highlight to display spoiler: {You spot Zanderallen near a mask shop in the company of a young lady (have you ever met Pepper Plate?)}

Zanderallen and Pepper make toward a mask shop on the merchant level. There's a line, and standing on a soap box near by is a figure Zanderallen knows well. Lord Marcus Rothchild, he is speaking "..and I say we of the Float need to put the needs of the Float first. Cutter should get back to cutting wood so we don't have to buy it from Lizardsfolk. There should be clothing tariffs on the Drow, local shops do it better. Beast folk need to pay back taxes for all the years they were in the city making profits off other people’s trash. These taxes can then go to the betterment of the people with increased services."

Stohp . . . Perception 20 Highlight to display spoiler: {There's a lot of people talking about ways to avoid getting chosen,10 visit every temple while wearing your mask the week before the event and make a donation. Showing that loyalty to the gods will cause you to not be chosen. 2) try wearing a token of luck all year and document which are the most effective. Only wear that token on Mask Day. 3) Declare Wardd to be your patron. No known patron of Wardd has been chosen for 10 years.}


Delia (Hannah) HP: 91/91; AC 24/17/18; CMD 31 
Monday February 28th, 2022 6:23:01 PM

Delia glances at Ohen gratefully for his people skills.
Then as she looks back at Ulrich, she stares a little too intently at the boy for a moment, seeing past the bruises to connect the resemblance to the drunk man Ohen talked to the previous night. Knowing she can't hide her emotions, she kneels down to at least not tower over Ulrich, "My parents died when I was around 8. So I know growing up without them isn't easy. But if money is the only thing stopping you from reporting him... I vow to Serenbeth I will see you cared for. Do you have any siblings?"

(ooc: how many kids were there that Delia gave money to?)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday February 28th, 2022 6:25:52 PM

(sorry, my perception is +26 in urban and vs humans, so autosucceeded on that check)

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+1=16 ;
Tuesday March 1st, 2022 2:55:09 AM

Brittanica casts Toros Taur Try and looks around (Perception: 16)

She spots Zanderallen in the company of a young lady so she wanders over to them and introduces herself.

To Zanderallen : "Zanderallen, where is everyone else? Who's your friend?"

To the young woman: "Hi I'm Brittanica Mundy, Transmuter, Bloodwitch, Theurge, Star Mage."

Bloodwitch Slots Available
All 0th
1st: 6+comprehend languages unused'
2nd:6+detect thoughts unused;
3rd: 6+speak with dead unused;
4th: 5+divination unused;
5th: 3+true seeing unused;
6th: 2+find the path unused;

Current Wizard Spells prepared/used:
0th: Toros Taur Try, Read Magic, Acid Splash, Detect Poison
1st: magic missile (takes 2 slots) , mage armor, shield, grease, reduce person + feather fall
2nd: acid arrow, glitterdust, false life, Owl's Wisdom, flaming sphere (2 slots) + pyrotechnics
3rd:summon monster III, arcane sight, fireball(takes 2 slots), slow + haste
4th:summon monster IV, black tentacles, ennervation, dimension door, mass enlarge person + elemental body 1
5th:summon monster V , telekinesis, telepathic bond + overland flight

Active Effects:
Toros Taur Try: +1 Perception / + 1 intimidate

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+14=28 ;
Tuesday March 1st, 2022 8:29:51 AM

So. Same old nonsense as every other year (perception 28). Stohp is comforted by the fact that people remain foolishly superstitious.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday March 1st, 2022 10:00:06 AM

"Well, I don't think I am famous," Bartomus said with a bit of a blush at his cheeks and an embarrassed shrug. He quickly reached out a hand towards the younger man, giving the other a solid handshake, and added. "Thank you father for me though for any kind words he offered about us Shields."

[b]"Pleasure to meet you Baldric."
Bartomus added and then realized that he didn't have a surname. Being adopted and such by the tribe, they all used a name and then might use something to distinguish each of those that shared a first name. "Bartomus, of the Silver Shields. Well, what can you do? Anyway, you can turn that into something that makes you you, rather than trying to be what your dad wants? There's everything from the guard to working for one of the merchants that travel the float?"

The shop owner handed Baldric a mask that definitely shouted "PICK ME" and Bartomus gave it a nod not really sure what else to offer the younger man. He glanced at the three masks that might fit him and shrugged. He wasn't certain if any of them really was working for him.

"Just those three in my size?" He asked to be certain.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 1st, 2022 10:20:05 AM

Stock purchases the mask, tucks it under an arm and then wanders over to the politician. "Excuse me, sir. Why do YOU want to be elected?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 1st, 2022 2:52:03 PM

Zanderallen spots Brit coming and waves at her, turning away and hiding his disgust of Rothchild's speech. "Hi Brit. This is Pepper Plate, reporter for the Weekly Bugle and the most beautiful gal in the Float. Pepper this is Brit, newest member of the Shields and arcanist extraordinaire."

Finally unable to put up with it anymore Zander says just loud enough to be heard to no one in particular, "Taxing innocent people for a service they used to perform. What nonsense."

DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Tuesday March 1st, 2022 5:36:23 PM

Delia (2 kids and Ulrich) questions the kid.
Brittanica spots Zanderallen.
Stohp is not impressed with the population.
Bartomus asks about more masks.
Stock talks to the MAN.
Zanderallen pops a quip.
Ohen?
_____

Ulrich replies to Delia and Ohen. "No siblings. So you think an orphanage isn't bad. I'm 12 maybe I could apprentice somewhere?"

Brittanica and Zanderallen (and Pepper) are rounded on by Rothchild. "Well look it's a few of the Silver Shields. Our brave heroes, that never have to pay taxes for wealth they 'earn'." He smirks. "Taxes pay for services, pay for the requirements to run the gate to Plateau City. It's not like these things run themselves."
Knowledge Local 15 or Knowledge Arcane 15Highlight to display spoiler: {You're pretty sure the gate to Plateau City does sort of run off the inherit magic of the mechanisms of the Float.}
Knowledge Local 15 or Knowledge Noble 15Highlight to display spoiler: {You're also pretty sure that Rothchild doesn't pay taxes on any of his 'inherited wealth' and without some investigating you're not sure where his wealth comes from. Just that he's one of the 'old founding families' of the The Float.}

Baldric nods and shrugs. "Trouble is I'm not sure what I want to do, and I'm not sure what I could really be good at...or even adequate." Baldric accepts his mask and heads out. The shopkeeper responds to Bartomus, "Oh No my good sir. It's just that people of your...size aren't common. There's a few more I have of a large variety. Some of all of us have something in larger sizes. It's required you know." He shows Bartomus a few more to choose from.



Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=32 ; d20+12=27 ; d20+12=26 ; d20+24=36 ;
Tuesday March 1st, 2022 11:06:44 PM

Know [Local]: 32
Know [Local]: 27
Know [Nobility]: 26
Know [Arcana]: 36

Brittanica flashes Rothschild the sweetest looking smile she has and says to him, "Actually as a student of magic and so much more I can indeed inform you that the gate does run off of the inherent magic of the Float itself, no taxes needed."

She then continues, putting a more serious look on her face "Now if you want to talk about taxation or lack thereof I do not believe that the float currently has an inheritence tax and unless I am confusing my nobles,royals, and otherwise elite I believe that from what I know of you, all your wealth is inherited and I must say as a member of one of the old founding families of the float you've managed to stretch that wealth impressively far, that is unless you have an additional revenue stream which depending on its nature may or may not be subject to taxation. For example, I believe common parlance is the black market is the freeest market and the thing about the black market is there are no taxes. Just a hypothetical example of course. There is also smuggling, where one can save overhead by not have to worry about taxes in the form of tariffs or other import/export fees, racketeering, loansharking, money laundering, and several other less savory enterprises that due to their illegal nature also pay no official tax, but I'm sure someone from an upstanding family like yourself knows nothing about any of these things. The reason why I know so much about these things is I collect knowledge, I'm somewhat of a student of magic and all things and very soon I will be publishing my first edition of the Encyclopedia: Britannica in order to advance in the Star Mages guild. I don't suppose you are a book collector? When this tome comes out I have a feeling it will retain and mature in value as time goes on. It could be a very worthwhile investment."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Wednesday March 2nd, 2022 9:12:24 AM

When the man fails to respond to him, Stock waves his hand at the man in annoyance and walks away. He heads back to Shield HQ to put his mask away and continue work on his latest project.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 2nd, 2022 9:49:12 AM

Stohp heads home and finds a mirror to look at how the cheap mask she bought looks on her. She’s just not feeling it. Nor does she feel like searching up and down for a mask she likes to wear. As she stands there scowling at her reflection she struck with inspiration and smacks her forehead for not thinking of this before. She’s a craftswoman, she doesn’t need some other person‘s work she should just make her own. Knowing Stock is in a similar cheap mask situation she sees if he’s interested in collaborating to make them both masks.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday March 2nd, 2022 10:03:11 AM

"Best of luck young Baldric," Bartomus said as the other man walked out the door. He returned his gaze to the various masks that would be able to fit a Taur. He looked them over and kept having to remind himself that really, the masks had such a juxtaposed purpose that kept making him hesitant to pick one.

"You know what, how about the bear one. I keep thinking I should wear something that looks like what we had to deal with on one of our adventures." Bartomus explained. He reached into his pouch and offered up a gold piece and waited to see if that was enough for the mask.

"Enough? Oh, and where is a good place to grab something to eat for ride back down."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 2nd, 2022 10:37:29 AM

Ohen takes a moment to compose himself.
"I grew up without my mother as well Ulrich. She died when I was born. Can you tell me about her? What is her name? Does your dad talk about her much? Is your dad often mean to you? I'm sure this is a lot for you. Would you like something to eat? Perhaps we can grab something and talk about your parents over some food."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 2nd, 2022 12:07:37 PM

Delia winces at his orphanage comment, "It wasn't perfect. But Serenbeth watches over the vulnerable..." She awkwardly pats both Ulrich and Ohen's shoulders as Ohen brings up his own mother, "Food would be good."

As she directs them to the nearest food establishment she asks, "What sort of trade are you interested in apprenticing in?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=15 ;
Wednesday March 2nd, 2022 12:50:08 PM

Zander's eye's flash with the briefest hint of anger, and in the moment it takes to compose himself Brit launches into a taxation tirade that brings deep joy to Zander. He doesn't think he could have expounded upon it so eloquently.

He does have one thing to add as he rolls up a sleeve to show his scarred arms, "While the state of your taxes and wealth may be in question Lord Rothchild. Here are the taxes of the Sheilds," he traces a more visible scar from an orc axe on his forearm, "Paid in blood for the safety of the people of the Float. But for the grace of Domi and Gargul paid with my life." He pulls down the shoulder of his shirt and tunic to reveal the life scar the Deep One left above his heart. He stars straight into the eyes of Lord Rothchild, daring the man to answer that.
------
Knowledge local 15 passes
Knowledge (nobility) take 10 give a 20 passes

DM Robert - I ain't never heard of somebody getting elected when they say they plan on raising taxes.  
Wednesday March 2nd, 2022 5:54:17 PM

Brittanica scores a hit and gets a hero point.
Stock starts back home. My bad I meant to have you interact so....
Stohp considers making her own mask.
Bartomus makes a purchase. Not sure what you mean by ride back down, the flying carpet service is not something most people afford, they just take either the central staircase or one of the staircases around the corner towers.
Ohen is inquisitive. Jacob, you need to level up your character sheet, should have 372,700 xp I think.
Delia keeps up the dialogue.
Zanderallen fires a shot and gets a hero point.
________

Zanderallen and Brittanica see Lord Rothchild turn red. He responds. "That's what you're paid for Mr. Baker. The orphanage here is run by the city, paid for with taxes. The Bakers apprenticed you as part of a program run by the city, also paid for with taxes. As to your scar's...I see you need to have a better cleric in your little group." HE turns to Brittanica, "As for you, well at least you're human. You'll learn." With that he turns and leaves. Zanderallen and Pepper can now enter the mask shop.

Stock starts back home when the politician accosts him coming out of the shop. "Excuse me I overheard your comment. My name is Gerard Gilcrest. Yes I know raising taxes may be a hard road to follow, but it's an honest one. I've heard from some that the beast folk have settled in the forest but need a road to get goods from us and to sell to us. There's been a lot of expansion since the Crying Wood retreated to the plateau. Frankly there's a lot of tail chasing by the current city council. Would you consider campaigning for me?"

Stohp considers returning home and making her own mask but then realizes that this would go against Float law. {The choosing is done by the Gods overseen by Flower. Mask venders are prohibited from making more than 20 of the same mask. Each vender spends the year between each mask week working on making quality and unique masks.} This is because each year 20 of the same masks are chosen and they must 'report for duty'.

The vendor hands Bartomus 5 silver pieces. "Well depends if you want a full meal or just something to much. There's 'Falafel's Dogs and Tacos'. It's a little food stand about 20 yards north of here. Then there's 'Some Likes it Hot' cantina about half a block west of here."

Poor Ulrich's head is a spinning back and forth. He tells Ohen "Honestly I don't remember much. She had red hair like mine. Her name is Rebecca Morria. Well I wouldn't say he's mean, he just doesn't have much control, and he drinks a lot, doesn't really have a great job when he does go to work. He's a teamster down on the docks, but he doesn't work a lot. Good thing we get that stipend from the Float. Yeah food would be good, though I ate some yesterday so I can go a bit longer." He turns to Delia "Well I'm pretty good with my hands, mostly."



Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Thursday March 3rd, 2022 1:07:28 AM

Brittanica asks, "What does Rothschild have against non-humans? Doesn't seem like someone who should become an underlord if he couldn't treat all citizens of the float equally"

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=31 ;
Thursday March 3rd, 2022 9:49:55 AM

Stock stops and looks at the man. "First off, you don't want me politicking for you. I'll say the wrong thing...even if you tell me to just keep my mouth shut, I won't.

Second - I'm not just going to stump for you because you asked nicely. I'm not the wisest Shield but my mother didn't raise a dummy.

Now - I hear what you are saying about development that's needed. All that requires money and money comes directly from taxes. Where adults can agree to disagree is how all of the town's tax money is spent today and who pays it. Aye, economic expansion is a noble goal and supporting the beastfolk as well.

But why do you want to be elected?

==========
Sense Motive 31 - How earnest is this guy? Or is he a smarmy politician?

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 3rd, 2022 10:17:25 AM

Zander let's Rothchild leave the field in disgrace thinking to himself, 'I had one of the best clerics, that's why I'm scarred and not dead.'

He turns to Brit, "That was well said. Rothchild is nothing more or less than a self-adsorbed prick. Anyone who is not him is beneath him. Non-humans are easier for him to bully because he can point out differences. He's a child who unfortunately wields a fair bit of power. Him becoming Overlord would probably make things in the city quite a bit worse for everyone not on the Gold level."

Offering his arm to Pepper with a smile, "I guess I can't ask any of that to stay out of the paper can I, dear? Ready to get our masks?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ; d20+7=13 ;
Thursday March 3rd, 2022 10:29:30 AM

"Sounds like the cart might be a good place to grab a bite," Bartous said as he accepted his change. He smiled at the merchant thankful for the recommendation and headed out of the shop with his bear mask. It was growing on him. He had once seen a great bear on the plains, it was a massive creature. Bartomus wasn't certain he could pull off the look of such an animal.

He walked over to the food vendor with a rumble in his stomach.

"Your fellow merchant over there said this was a good place to grab a bite." Bartomus smiled as he took a look at the offerings. "How about I get four of your favorite tacos, but savory not super tongue burning spicy, alright?"

Bartomus jingled the five silver in his closed hand. His stomach grumbled again.

Bluff with the vendor at 13 and perception check of the area 25

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 3rd, 2022 11:41:41 AM

Delia forcibly steers the group to the nearest place to buy food. "We're feeding you," she states. "Eat as much as you want - without making yourself sick."

Once they are situated with food, Delia looks intently at Ulrich, "So. Your father has a pattern of drinking, losing control, and hitting you? But when he's sober he's not mean he just doesn't work hard?"

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday March 3rd, 2022 5:30:05 PM

Ohen will slow down with the questions and try to make the boy more comfortable as they get food.
"My father is a merchant, perhaps you could help him unload boxes. Or maybe apprentice with the Smiths. They are good friends."
He will take Delia aside at some point away from the boy while he's eating.
"I may not know very well how to make a small amount of coin last, but I'm pretty sure 3 sp a day is enough for simple food and lodging for two, let alone whatever he makes as a forerman. I suspect to much is going to drink, and he's neglecting and abusing his son. We can't exactly kidnap him though, perhaps we should talk to the police after all."

(I'll level this evening, or this weekend at the latest.)

DM Robert - Eat as much as you want   d20=2 ;
Thursday March 3rd, 2022 5:58:49 PM

Brittanica is thoughtful.
Stock asks a question.
Zanderallen waxes on Rothchild.
Bartomus looks for food.
Delia guides everyone for food.
Ohen offers some suggestions.
Stohp?
_______

Zanderallen and Pepper enter the mask shop. Pepper looks around. Perception 15 to find an Imp mask.

As Brittanica waits for Zanderallen a man approaches her but stops part way toward you. He is half elven, pale complected, white hair. He is not old, rather somewhat an albino. He’s perhaps in his late 30’s. Though well dressed you can tell his clothes hang somewhat loose on him, though they are well made. He looks at a scroll of paper and then approaches you. "Good day, Lord Elric Storm currently serving on the city council and member of the Star Mages Guild. I would like to solicit your support in running for the position of Overlord of the Float. I feel magic is both taken for granted in the Float and ignored. We have many find craftspeople in the Float and I think that having the guild work with them we can create magical appliances that would in turn find markets abroad. This will help the Float's economy and establish the Float as a place of magical craftsmanship and hopefully draw more users of magic to bolster our guild."

Bartomus looks at the cart. He seems to remember a similar one down on the fence. The proprietor seems familiar. "Oh, yes, we have several new flavors. In fact I've recently created the taco dog. Would you care to try one on the house?" Nothing really to see otherwise. The taco's are okay but the taco dog doesn't work at all rolled a 2 on cooking.

The man looks at Stock for a moment. "Well because I think I could make the Float a better place. being a merchant myself I can see the best ways to make the Float an economic powerhouse and self-sufficient. My name is Gerard Gilcrest. And I think honesty is best, so if you're blunt that's fine. What I need is some campaigners that are brutally honest to drive the points home to the people."

Ulrich shrugs at Delia, clearly not wanting to really say it that way. He says "I could try to load boxes but I'm not that strong.". Remember he's been missing meals. He is a bit thin and scrawny looking for his age. He seems intelligent enough, any jobs that might just use brains?' He digs into the food. As Ohen correct in your assessment of the dad and Delia ponder what to do they hear a call from outside the cantina. There is a tall skinny surface drow standing on a soap box in the street. "Citizens, my name is Drezz Dinoryn and I'm running for Overlord. Now many of you will undoubtedly be asking what can I do for you. As you know there is much needed structural work on the lower levels. One of the corner pillars is decaying from the inside out as evidenced by the collapse of the stairs on the pillar 2 years ago. It's been two years and still that tower is out of commission. I would like to see work done on these lower levels instead of continued investments on the upper levels. In addition I would like to make the giant turtles a protected species and have monstrologer clerics on hand to better take care of them. Too often they are overworked in trying to cope with the increased shipping in the area." You can see a bit of a crowd gathering around him.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 3rd, 2022 10:25:39 PM

Delia mostly tunes out the politician, occupied by Ulrich's situation. She lets him eat mostly in peace, asking more benign questions about the things he likes to do and is interested in.

When Ohen pulls her aside, her anger rises to the surface, "Three silver a day is more than enough to keep yourself and your kid fed. That's enough for good food and nice shoes...
"When we get him away from his father, I think asking Micah and his family to care for and apprentice him would be good. They could let him help out with book keeping or something while he built up his strength. And if Micah was there, he'd be safe from his father. Or..."
She stares off, saying carefully, "I know what he looks like. I know where he works now. I could find him."

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=26 ; d20+12=26 ; d20+12=25 ; d20+12=19 ;
Friday March 4th, 2022 2:10:41 AM

Know: Arcana - 26
Know: Local - 26
Know: Nobility - 25

Brittanica takes a moment to think of all she knows of Lord Elric Storm from an arcane, local and nobillity perspective.

Providing she doesn't remember anything negative from her knowledge Brittanica curtsies and says to Lord Elric Storm, "Good afternoon my Lord."

She says, "I just had an encounter with some of your competition and as for magic being taken for granted and ignored well would you believe a member of one of the Founding Families of the Float thinks taxation somehow runs the gates and not the Float's inherent magical nature? What are they teaching people these days? I digress."

She looks at Elric's Star Mage pin to try to get an idea of what rank he currently is. Brittanica's pendant itself has been upgraded though the fulcrum gem has not and she has not yet gotten a memory stone that the guild gives to those who have attained the rank of Star Mage being Brittanica is only a Grand Mage.

She asks him, "From a guild perspective what is your opinion on someone without wizard training being able to advance beyond the rank of tier 3 grand mage? I admit I am somewhat of an odd duck being that I have advanced both my wizard training and bloodwitch training being a Theurge and I have thoughts on what I will do after I can go no farther as a Theurge in order to keep advancing but if the goal is to grow guild membership I wonder how many spontaneous casters without wizard training are putoff by the advancement limitations that the guild has. I know that some folks in the guild don't really care much for those who mix their wizard training with other disciplines or those who adventure and for much of my career I did stay in the tower as it were where I believe I proved my worth despite being a multiclass wizard but now that I'm adventuring too well I imagine there are those who look down upon me. Also I like your magical appliances idea. I just came back from a recent trip to the Crying Wood where I had an interesting conversation with some of the elves there concerning their winemaking techniques and I imagine some sort of magical winemaking tool might sell there."

"I do wonder how your magical appliance idea squares with some of the ethos of the guild I mean I guess since you would be selling the magical appliances it wouldn't be a spell casting service given to the public for free but if we were in joint ventures with craftspeople how would we keep the knowledge of the spells we used on the appliance from them since they are not Star Mages. I almost wonder if we do want to move forward and grow the guild if perhaps we could let non mages join and learn but restrict their advancement. I know this might be controversial but if the craftspeople we worked with on the magical appliances were guild members there would be no conflict with the ethos, right."

"As a city council member and member of the guild you must wield considerable influence already. How specifically would becoming Float Overlord allow you to realize your vision of having Star Mage Guild members and Float craftspeople work together to create magical appliances to sell for profit abroad that your current positions do not?"

(Know History - 19; Has their ever been a Star Mage serving as Overlord?)

"Also what is the guild position of having one of its members serve as Overlord? I know some don't like adventurers and multiclass wizard because it distracts from research and guild activities I imagine being Overlord would take even more time than either of those 2 activities."

She listens to his answers to all her questions and as long as nothing she hears from him seems stupid, immoral or otherwise wrong, she tells him, "I'll consider your request but I don't believe I'm ready to provide an endorsement at this time. As a new member of the Shields I'm not really sure what our party position is on local politics. I can at least tell you I don't think I'll be endorsing that member of one of the founding families I ran into earlier considering he was rude to a member of my adventuring party and seemed to have a problem with some citizens of the float for something they have no control over at least. If I do decide to provide my support how should I get a hold of you in order to coordinate?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=26 ;
Friday March 4th, 2022 10:51:04 AM

"Sure, I can try that, but how about a few other traditional tacos as well?" Bartomus replied and he watched the man work the grill.

As he did so, Bartomus quickly realized he would need to find something else to eat. When the man put everything together, Bartomus made sure to pay a two silver to the man and did so with the flip of both coins into the air with a lot of force. He made it appear at the same time that he had taken a bite of the vendor's new creation and gave a very satisfied nod of approval that a thumbs up reaffirmed.

Then Bartomus spun about juggling the mask and the food. He waited until he was a good deal away from the vendor's stand and had turned a few corners before he dropped everything into a trash container.

His stomach growled and was not satisfied in the slightest with the mental promise to find something else. Bartomus headed back down to the Shields HQ.

bluff - 27

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday March 4th, 2022 11:05:47 AM

"Fine, Gilcrest. I appreciate the approach and that all makes sense. I'm still not going to back you - honestly don't know who all is running - but I'll send you a message if I'm willing to get involved."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=15 ; d20+7=21 ;
Friday March 4th, 2022 2:36:08 PM

Zanderallen presses through the crowd and wanders around the shop, he barely spots a mask of the kind he's looking for behind a minotaur patron. He grabs it and heads to the show attendant to pay, looking to see if they have a second copy.
-----------------
Perception 15
Perception 21 for a second one

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 4th, 2022 7:36:16 PM

Stohp finds some busy work to do. Minor repairs to the hideout and things.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday March 5th, 2022 11:27:23 AM

Ohen nods understandingly at Delia's thinly veiled threat, then suddenly cocks his head, as if he had a sudden thought.
"Wait a minute, I think I have an evil two part plan to keep the kid safe while not murdering any fathers. It also has a small chance of saving a mother, and overthrowing a corrupt system. Oddly enough, both parts start with talking to Micah."
He will pat Delia on the shoulder, then return to Ulrich. Whenever Ulrich is done eating, he plans to go to Micah.

DM Robert - Eat as much as you want  
Saturday March 5th, 2022 3:21:44 PM

Delia wants to take care of Ulrich.
Brittanica questions Lord Elric.
Bartomus goes looking for food.
Stock is not willing to jump into politics
Zanderallen finds two masks.
Stohp cleans up the headquarters.
Ohen wants to talk to Micah.
___

Delia see's to Ulrich's feeding and takes him buy Micah's families shop. Unfortunately, the family is out mask shopping. They ignore the politician and head to the merchant level. Perception 25 to find the mask shop they are at.

Brittanica I'm going to say that there has never been a star mage for overlord
asks what they are teaching people. "Mostly the essentials, magic is touched on buy glossed over."
Elric's standing is an Arcanist.
Elric comments, "I'm certainly not the leader of the guild he's in Plateau City, so I really can't pronounce guild policy. Though I do have a vote in things. I would think you'd have to apply some of your questions toward the head quarters in Plateau City. As to using magic in appliance creation, the crafter doesn't have to be present during the casting. The Overlord is the true power in the city. The council is just a council of advisors. You can contact me through the Star Mage's Tower."
Brittanica perception 20 to spot Delia and Ohen.

Zanderallen and Pepper have their masks. Perception 20 to spot Delia and Ohen.

Bartomus being hungry remembers those free meals available on the Fence level.

Ohen, Unfortunately, the Smith family is out mask shopping. They ignore the politician and head to the merchant level. Perception 25 to find the mask shop they are at.

Stock has shaken the politician and . . . returns to head quarters?

Stohp has done about all the cleaning she can.

Advancing the clock to late afternoon.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=16 ;
Saturday March 5th, 2022 4:35:48 PM

Bartomus headed towards the lifts and worked his way down towards the HQ. His stomach continued to rumble and then he remembered that there were free meals down in the Fence level. He watched the lift and then continued on down to the Fence level.

He got off at the Fence level and let his nose guide him hoping that he might find things to quiet his stomach. He tried to keep some focus on the crowd, smiling and waiving at someone who he might have recognized. Yet, he needed to eat something.

Perception - 16

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=24 ;
Saturday March 5th, 2022 5:36:06 PM

Perception: 24, or 28 if this counts as vs humans

If Delia spots the Smiths, she leads Ohen to them. She lets him do the talking, since he had another question for them.

If she doesn't spot them herself, she asks around nearby shops or townguard to see if they can point us in the right direction.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 6th, 2022 8:29:37 PM

Stohp finishes her chores and asks Bart how he's doing once he gats back.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 6th, 2022 8:34:24 PM

She would offer to cook but she's not that good at it.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+1=9 ;
Monday March 7th, 2022 1:06:00 AM

Perception: 9

Brittanica does not see Ohen or Delia.

If she sees Zanderallen and Pepper she rejoins them and says, "Do our opinions really carry that much sway with the everyday people of the Float? Lord Elric Storm just solicited my endorsement and while he is much more pleasant than Rothschild what exactly is the Shield's policy on local politics? Back when I just did research in the Tower no one ever came to me to solicit an endorsement."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Monday March 7th, 2022 8:35:24 AM

Stock arrives back at Shield HQ and connects with Stohp and Bartomus. "I feel like the politicians showing up all over the place. They really ramped their candidacies up in a hurry. I met a guy named Gilcrest up top in the Open Air Level. He wanted me to stump for him. He didn't seem like a bad guy but I'd rather go hunt down those ghoul mages again than get involved with this situation."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=20 ; d20+19=30 ;
Monday March 7th, 2022 3:43:45 PM

Zanderallen spots the two other Shields and motions Brit to follow as he moves to join them, "Let's walk and talk. There's a lot of history but the short answer is, Yes our opinions carry a lot of weight around here. From stopping a zombie plague on the trash level, to helping save this corner of the world during the Blood grass crisis, to saving the Fence level from mind control bread, to rooting out a major criminal organization that ended in a public trial of one of the council lords, we've become very well known and respected in the city. If you asked to be carried in a palanquin on Fence level people probably would, not that we abuse our reputation like that. As to our stance in local politics, we've always taken a stand for the common people and the good of all. This has put us at odds with certain members of the council who would love use their position to boost their own endeavors. We have a lot of friends on the Fence and Merchant levels because of the opportunities our actions have brought them. It's also part of the reason our headquarters and living space is on the Fence level rather than having moved up to something more prestigious. We've been in it for the common people. As for the elections themselves we've never really stepped foot in that arena. I would advise caution. If you endorse a candidate as a Silver Shield people will take notice."

When they join up with Ohen and Delia it doesn't take more than a moment for Zander's intuition to throw up a warning that something happened. "Ohen, Delia. Who have you got with you? What are you up to?'
--------------------
Perception 20
Sense Motive 30

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 7th, 2022 5:10:52 PM

"Zanderallen! How goes the mask shopping. Let me introduce you to Ulrich. Zanderallen, meet Ulrich, a nice young man who is thinking of apprenticing with Micah and his family. Ulrich, Zanderallen, one of the original members of the Shields. We were just on our way to meet up with Micah, Delia saw him just over there buying masks with his family. Walk with us!"

Ohen seems more chipper than when he was ranting about the masks, but Zandernallen can easily tell there is more going on.

"Ah, Micah, how are you? How is the family? Meet Ulrich, a young man who would like to apprentice with you. If you wouldn't mind, I'd like to speak with you in private."
Ohen will motion for Zanderallen to follow, then take Micah aside.
[/b]"This boy's mother was taken from him when he was two years old to be an undercrat, and his father is abusing him while drunk. See the bruises. He also hadn't eaten today, and is used to going days without food, despite the stipend he should be getting. We have to help him."

"Also, if it within your power Micah, I'd like for you to commune with Domi and find out what mask is going to be chosen at this year's mask festival. I plan on buying it."[/b]

DM Robert - Eat as much as you want  
Monday March 7th, 2022 5:59:18 PM

Bartomus goes in search.
Delia leads the way.
Stohp looks around the HQ.
Brittanica asks about politics.
Stock has a strong opinion about politics.
Zanderallen gives a short speech.
Ohen looks for the Smiths. um, no way are the gods going to reveal the mask, and see below.

Okay I had to talk to the Powers That Be about a former PC that retired into the city being used as an NPC. The general opinion was, well is there a different way to do it. So... read below. Also, politics is going to take a side seat as soon as I can move the scene. It's not going away, but ... you'll see.

Delia and Ohen are not able to find the Smiths.Also some one may remember that Micah is out of town on a raw material buying mission. However they spot another smithing family that lives a few houses down. You know they have a son about Ulrich's age. These are the Paddock's. Hearing of the boy's misfortune Felicia Paddock says "Why of course he can stay with us." The father Jim Paddock says, "Whatever we can do to help." When Felicia leads the lad away he leans in a bit. "He looks a little peeked. Not sure how much help he'll be at the forge, but then it's not like we make the armor or weapons, just good solid cooking gear." He waves to you as he rejoins the missus.
Perception 10, Highlight to display spoiler: {you can see they both have masks in their hands already.}

Pepper asks, "What's for dinner I'm starving?"

Back at HQ, Bartomus and Stock meet up with Stohp. Stohp appears to be non responsive as she appears to be having a waking dream, or epileptic episode. Stohp only Highlight to display spoiler: {Stohp is floating above the Float. Somehow she see's down into and through the levels. All the people are gathered on the streets and the Underlord starts at the top walking between the people lined up. The old UnderLord gives his crown to the former OverLord. She walks the crown he wares arches out a brand of multicolored light hitting people masks. But none join the procession behind her. It is apparent that none will join. Then the city begins to tilt. The magic apparatus in the bottom of the Float begins to fail. Soon people are falling off the sides of the Float into the water. The fence level drops below the water level. The there is a cracking of the pillars, the levels begin to topple in on themselves. The city rapidly sinks and sucks many that tried to swim away under. Then she hears a voice. "The needs of the many outweigh the needs of the few. There can be no good without the bad, no joy without sorrow, no peace without war, and no love without hate. Even we gods are bond by duties and oaths."}

Seems like an opportune time to go get some dinner and reform the group.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday March 7th, 2022 7:28:53 PM

Does Delia know the Paddocks personally? She doesn't care what crafting discipline they get Ulrich involved in, just a family where Delia is confident that should the abusive father return, the family would be able to fend him off and wouldn't be abusive themselves. Which is why she wanted to leave him with Micah's family.

Delia leans towards Ohen, saying quietly, "This still needs to be reported to the police before those bruises fade. Otherwise we and then this family just kidnapped Ulrich..."

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Monday March 7th, 2022 11:43:46 PM

Brittanica presumably arrives back at headquarters having had the discussion with the others about politics along the way.

Since Brittanica was with Zanderellen and Ohen caught up to them I will also assume she is aware of Ulrich's plight and says to the other two, "You know I met person named Elric today and he is one of those types stumping to be Overlord. The funny thing is he wants to be Overlord so the star mages and craftsfolk can work together to create magical appliances to sell abroad to boost our economy here in the float. It would seem to me that if these smiths you are thinking of apprenticing Ulrich to make cookware perhaps they could be part of Elric's initiative should he be elected. I mean I like his idea but I am not sure if I know enough about him to make an endorsement nor if I should necessarily endorse anyone except perhaps to endorse that folks not vote for Rothschild as he kind of seemed like a shady creep who didn't like nonhumans."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 8th, 2022 4:30:12 AM

Stohp shakes off the vision and frowns. That was too vivid to just be random imaginings. The question is why her and why now. The only answer that comes to mind is that something's going to happen related to the elections and underlords that the shields will have to fix. With an exaltation of annoyance she asks Stock and Bart what they heard about the elections.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 8th, 2022 11:41:44 AM

"So I was up top looking for my mask when I heard not one but two gentlemen up there trying to drum up support. This guy Gilcrest that I mentioned before reached out to me personally to help politick. This probably doesn't surprise you but it's not really my style. I care about this place, I'll make sure the major problems go away but I'm not one for that kind of leadership. It seemed pretty earnest though - he seemed like he was genuinely interested in leadership and making this place better. Certainly didn't trip my cynicism alarm...Why do you ask?"

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 8th, 2022 1:02:19 PM

Zanderallen crouches down to Ulrich's level and holds out a hand to greet him, "Well met Ulrich, you can call me Zander." When they run into the Paddocks he greets them warmly and as he hears of the boys plight he takes Jim aside, "You want out for Ulrich, Jim. Let me know if any trouble gets made I'll clear things up with the guard.[b] He hands the man a pouch of coins for the boys immediate care.

Noticing Delia's worry he assures her, [b]"The Paddocks are good people, I know them from my association with the Smiths. Jim will watch out for the boy. We have one stop to make and then we'll meet everyone at the Fatted Calf for some dinner, all this politicking has me starving."
As they make their way down Zander leads the group to the Barrack's guard post where he knows an old friend is stationed. "Lukas, I need you to keep an eye out for me. Shields found a boy on the streets, abused by his father, mother taken away by the Underlord years ago. Ulrich is his name. We put him in the care of the Paddocks to learn a trade and be taken care of. If there's trouble it comes to me, understood? Thanks."

(OOC: Lukas is technically a Smith but is also part of Shield's contacts, if he needs to be replaced it's by whatever guard lieutenant we know on the Barracks level instead of him.)

Stopping by the headquarters to group up he suggest everyone head to the Fatted Calf for some supper. "I don't know about the rest of you but you can't walk half a block without stepping into some political crap up in the Merchant level. Anybody else have an exciting day?"

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday March 8th, 2022 4:09:00 PM

Bartomus worked his way back to their headquarters with a full stomach and his bear mask. He saw Stock and offered up a greeting as he got himself settled in their common space. He glanced about and saw Stohp moving about oddly.

"Hey Stohp? You ok, buddy?" Bartomus asked a couple of times getting more and more worried as Stohp did respond right away. He started walking towards her when it appeared she snapped out of what ever and looked rather annoyed. She instantly asked about the elections.

"Not a whole heck of a lot about it. Seems that they pick all of the same folks with the same mask. One youngster I ran into, a fourth son, was buying a red arrow mask basically screaming "pick me." Bartomus shrugged and added a disbelieving shake of his head.

"Not sure the rebirth after 20 years is worth all of that."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday March 8th, 2022 5:35:39 PM

"Sure, dinner sounds great."

"I plan on talking to Ulrich's dad as well, and Zander talked to the guard. Hopefully there won't be trouble."


DM Robert - I don't know about the rest of you but you can't walk half a block without stepping into some political crap up  
Tuesday March 8th, 2022 5:58:54 PM

Delia thinks the police still need to be notified. 1 hero point for 'rescuing' Ulrich
Brittanic comments on maybe hooking up Ulrich with Elric.
Stohp asks about elections.
Stock talks about a politician.
Zanderallen takes care of notifying the guard (Lucas is fine).
Bartomus fills in a bit.
Ohen is up for dinner - 1 hero point for 'rescuing' Ulrich.
___________

The party goes to the Fatted Calf and sees it's bustling. Grokk sees you and waves you in. People see you coming and a table clears as patrons redistribute themselves. "Now you lot let them eat in peace. You can do all the yammering and what not afterwards." He nods to you all. "There you go friends, today's special is gulash, crusty bread, and purple cabbage. What can I get you?"
Perception 20 or Sense Motive 20Highlight to display spoiler: {You notice several patrons trying to listen in on your conversation.}

As you sit you notice a bard tuning up in the far corner. He then begins to sing a song. "Oh dark days are here, but we can make them better. Florance DeChancy is the person to turn back the tides of these unsavory visitors and make the Float safe again." There's immediately a chorus of boo's and some food thrown at the bard. The bard snaps back, "Hey I don't necessary agree but I'm getting paid to spread the word."

Grokk comes over to the bard. "Well consider the word spread here and git." The bard shrugs and begins to put his lute away.
Knowledge local 20 Highlight to display spoiler: {Having a bard play nearby would make it harder for anyone to overhear anything you wanted to discuss.}

You overhear some of the people talking about Blessing Day.
Knowledge Local 10 Highlight to display spoiler: {Blessing Day is the ceremony wherein the head priest of Flower holds communion and the then informs the crowd on the candidates that would be best for the prosperity for Overlord. It's a big deal with all the priests of the gods present. At the end of the ceremony everyone is supposed to don their masks for the upcoming couple of days.}

If you want to question the patrons of Grokk feel free to insert some conversation.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+7=26 ; d20+7=14 ;
Tuesday March 8th, 2022 11:39:29 PM

"Special sounds good Grokk with some honey mead, please." Bartomus said with a smile. He could always use something more to eat. When the bard started his song, Bartomus hissed along with the others in the crowd. He made a mental note to not support DeChancey in anything. When the bard started packing up, Bartomus realized it was a lot quieter in their area. He was able to hear folks talk about all of the priests gathering together for Blessing Day.

He listened and didn't say much else.

Perception 19; Knowledge local 26; Knowledge local 14

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+5=9 ; d20=4 ; d20+12=28 ; d20+12=29 ;
Wednesday March 9th, 2022 1:05:35 AM

(Sense Motive: 9; Perception: 4)
(Know[Local] roll 1:28)
(Know[Local] roll 2: 29)

(OOC: I don't suppose there is another candidate with a slogan like Fix Float Faster or No Baloney we'll get to hear about too who is also disliked perhaps historically so, though really that part comes later, or potentially has seemingly a lack of support or excitement behind him but "wins" nonetheless? If we are going to parody one side in these polarized times shouldn't what's good for the goose be good for the gander? I mean I guess SNL and the Daily Show are one sided but that doesn't mean we have to be. I would say more but this isn't Lynn's)

Brittanica realizes the Bard's playing would make it harder to be overheard and figures since their words carry weight in the Float it probably would be best not to be misinterpreted so Brittanica says to the Bard, "Why not play something a little less controversial? Do you know any ballads about King Claudia? I'll give you 10 gold if you replace your political commercial with songs that are more entertaining, should be more well received and for you to stick around the restaurant for a bit singing them, at least until we, the Silver Shields are done with dinner. Pretty good pay for an hour or two of work tops. Don't you agree?"

She asks the other members of the Shields, "On Blessing day, just how does the head preist of Flower determine which candidates would be best for the prosperity of city? I mean I'm not looking to impugn the head priest of Flower's reputation or anything but given Rothschild's supposed deep pockets is there anything he could do to subvert the process? The only thing I am convinced of so far is that of all the candidates I have spoken to or have heard you guys talk about Rothschild is definitely not good for the Float and I don't put it past him to try to gain any advantage he could because he rubs me the wrong way."

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 9th, 2022 6:02:23 AM

Stohp greats Grokk warmly and asks him how's business. They've been good friends for years. "Is it just me or are the election campaigns a little extra this year? It feels like you can't go anywhere without someone trying to get your vote today."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=23 ; d3=3 ; d20+3=15 ; d20+3=22 ;
Wednesday March 9th, 2022 9:34:42 AM

"Good idea with the bard, Brit. Might be easier to just talk without wandering ears nearby...I seem to remembering ruffling Rothchild's feathers in that council meeting when we met Malici. That was fun!" He barks out a laugh at the memory. "Belkior looked so dismayed that they forgot to muzzle me! And of course it was Lord Yeager who we caught having purchased stolen items from Rosebud printing. I don't think we ever thought it was anything truly sinister though."

Stock wanders up to the bar and orders cold water and a large slice of lime. He leans in to any locals he recognizes and says, "Bunch of loud politicians on the streets these days. Is it like this every election? What sorts of issues interest the folk from where you are from most?"

=======
Autosucced on Perception vs DC20
Local 23, 15 vs DC20, 10
Diplomacy to gather information 22


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-2=4 ; d20-1=19 ;
Wednesday March 9th, 2022 2:14:53 PM

Delia notices some nearby patrons trying to listen in and fixes them with a stern glare intimidate 19 (yes that was a nat 20), holding each person's gaze until they look away. Hawky tries to look menacing too, but just looks fluffy.

Once she is satisfied that they won't be eavesdropped on, she says, "I was occupied with Ulrich, so I didn't catch his name, but the politician near where Ohen and I went seemed to be interested in helping the common folk. Is endorsing people something the Shields do? Or do we just do the gigs and stay out of politics?"

She smiles at Stock's description of their last encounter with the council, "Someone might lose a finger if they tried to muzzle you."

=========
Autosucceed on Perception
Hawky Intimidate Aid: 4 (fails)
Delia intimidate: 19

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+19=30 ; d20+3=20 ;
Wednesday March 9th, 2022 2:26:01 PM

Zander nods approvingly as the bard begins his tunes near their table, staring down a few of the more obvious eavesdroppers. "Talk of the god's will is cheap. Money changes many minds. I never paid much heed to Mask day, it was just something that happens. But with an outside perspective I'm not sure Mask day is a good thing. There must be a better way to run the city than enslaving 400 people by lottery."

He enjoys his food heartily, thanking Grokk.
-----------------------
Sense Motive 30
Know local 13 (takes 10)
Know Local 20

(OOC: correct me if I'm wrong but if 20 people are taken by lottery for a 20 year sentence there are 400 undercrats at any one time, right?)

Blessing Day


DM Robert - Is it like this every election?  
Wednesday March 9th, 2022 5:46:13 PM

EVERYONE scene change, 2,000XP for roleplaying

Bartomus is ready to eat.
Brittanica buys a bard for the night.
Stohp asks about politics.
Stock gives background on some politicians and asks questions.
Delia deals with eavesdroppers.
Zanderallen wonders about those that serve. (Your math is correct, but with a city theoretically of 50,000 less than 1% of the population is called upon).
Ohen?
_____

The Bard readily complies with songs. He starts with the Ballad of Jose Wellus, a sure rip-roarer. Then he goes into Molly Malone and the whole Inn joins in. He moves to the Wild Rover and other ballads, along with an occasional ditty.

Grokk replies to some of your questions between taking orders and bringing the dishes. Seems he's serving you himself and the help is taking care of everyone else. "Well I'd say it's pretty much the same every year. Lots of people throwing their hat in the ring as it were. Been a few years since an UnderLord retired so while we've had Mask Days we haven't had an election to go along with it. So a new Overlord is not a regular thing. As you know the current Overlord automatically descends as the new Underlord." He steps away for a minute.

Delia notices that patrons have scooted their tables a bit away from the Shields. But still have left walkways for the servers to get through. Grokk returns, "I've got some cinnamon sweet rolls anyone interested? Let's see, yup the politicians are laying it on think. Don't know if the will of the people influences the priest of Flower or not. Lets see so I hear, mind you none I know have actually been in temple on Blessing Day, well anyway the priest of Flower actually does that commune thing and comes out and announces which candidates would bring prosperity to the city. Most that aren't named drop out of running at that time. Heard tell from by pappy that one time one of the candidates didn't drop out and continued to campaign. He convinced enough people to vote for him that the other votes split among the other candidates wasn't enough to win. That was not a good time from what pappy said. But nothing to do about it. Free will and the like. Though I think a good many people started leaving donations and prayers to different temples asking for the Underlord to retire so a new election could be held." He shrugs.

The meal progresses. If you have nothing else, then I suggest head back to HQ and I can advance the clock to the morning of the next day.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday March 9th, 2022 8:59:45 PM

Bartomus listened to the conversations and the songs enjoying both. He appreciated the good food, service, and drink and made a point of thanking Grokk every time that he brought something new to the table.

"So is there anything the current Overlord could gain by becoming the new Underlord? Anything at all?" Bartomus just had to ask as the election element had his head swimming, or added to the feeling left by the mead.

He followed the others back to the HQ and made his way up to his room. He glanced over at the bear mask and shook his head as he still wasn't all that fond of the mask, but it would work and it was purchased.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=43 ;
Wednesday March 9th, 2022 11:51:59 PM

(OOC: Brittanica would like to scribe new spells in her spell book, but in order to be able to pay cost to scribe 4th and 5th level spells Brittanica would need to advance a rank in the guild meaning she has to publish and pay the fee for the next rank. Per the requirement Write Report: The member must prepare a "Book" or "Report" on some field of magic using Know Arcana, Spellcraft, or UMD. DM may use the report in future Wold adventures. Brittanica would like to publish the volume of the Encyclopedia Brittanica that covers Abjuration, Conjuration and Divination and a smattering of articles related to non-magical topics A - C. This skill role covers her endeavor: Know[Arcana] - 43; Can I deduct the 3000 gold for dues, give her tier 4 rank, and start scribing 4th and 5th level spells into her spell book by paying donations to the guild in what she should have spent in material components considering she has a blessed book and it was ruled by the PTB that if you have a blessed book and you can scribe levels of spells from Star Mages guild you still pay the material component costs as a donation to the Star Mages guild, you'd otherwise skip?)

Brittanica asks, "When they retire does the Underlord lose their memory of what transpired while they were down there like the Undercrats do when their sentence is over? I only ask because I honestly don't see the allure of having to go down there at all and yes title of Overlord must come with a lot of juice if so many people are seeking it but what good is that juice when one day the guy before you retires from his new job down below and its down you go, cut off from everything above and in essense all that power you gained. Has their ever been an instance where an Overlord decided to retire before they were called on to serve their time as Underlord for the person they succeeded?"

That night she works on doing what she needs to finish publishing with the Star Mages the first volume of her Encyclopedia Brittanica (OOC: see my note above) and should have netted an upgrade to her Star Mage Pendent and ability to start using the Star Mages Guild Library to start scribing spells into her spell book only paying what would have been material costs as a donation to the guild.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+18=24 ;
Thursday March 10th, 2022 7:02:08 AM

Stohp enjoys the meal and possibly is able to continue the history lesson even after the meal (knowledge local 24)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday March 10th, 2022 9:17:32 AM

The food is good and the reminders of the layers of bureaucracy are slightly maddening. Then again, it is a crazy Wold out there so sometimes this stuff just doesn't shock him.

Stock is among the last to leave The 'Calf and helps steady any Shields who have overimbibed.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 10th, 2022 1:18:17 PM

Zanderallen remains mostly quiet for the rest of the meal. He thanks Grokk for the excellent food and service and leaves early to walk Pepper home. "I guess we'll just have to see how things turn out, dear. Good night." He then heads back home to sleep, glad for the security of the city instead of the malice of the woods.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 10th, 2022 5:44:06 PM

After scaring the nearby patrons, Delia lapses into silence, enjoying her meal and listening to her friends.

DM Robert -Good night 
Thursday March 10th, 2022 5:53:20 PM

Bartomus asks a question
Brittanica asks about the underlord as well And yes to all the Starmage Guild requirement stuff
Stohp thinks about history.
Zanderallen takes a stroll.
Ohen?
Delia?
_______

Stohp ponders, there's really no power or prestige that comes from being Undercrat....of course no one really knows what goes on in the bunker. [i]The bunker is in the center of the Trash level map The Trash Level is where all trash is gathered, sorted, and deported (formerly done by the beast folk that inhabited the Float). This level is lit by torchlight only because it is actually underwater. Once a year this level is flooded to get rid of the smell and refuse. A dead body hidden here might remain where it was put for months. Anarchy rules here. Justice is by cash value through the After Midnight Ulterior Court.

There was one Underlord that served for 31 years. It was a record. There was another that served for 1 year. That was another record. Few of the Underlords serve the full 20 years as the undercrats, and yes they too are memory wiped, or Geased by the gods to never reveal in any way what goes on down there. No one is really sure as none of you....to your memory...has served as undercrat of Underlord, and none of them have ever talked either because of the memory wipe or geas.

The Underlord and his bureaucracy chronicle the history of The Wold and run/maintain the machinery that keeps the city afloat. Their volumes are kept in a variety of institutions around the Wold. So there must be some form of scrying devices or such that allow them to keep tabs on everything going on in the wold during their tenure. Their volumes of history never mention anything else that goes on in the Bunker where they live or what they do there.

Dawn comes and is well up into breakfast time for the Shields when there comes a rapping rapping at the HQ doors.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Friday March 11th, 2022 1:01:49 AM

Bartomus had gotten up, found the much-needed facilities, managed to get himself dressed, and was about to go find his tree and porch to begin his mediations when he heard it. It was becoming something of a reoccurring thing at the headquarters. It rarely ever indicated something enjoyable was about to happen. It almost always created the exact opposite of something carefree, relaxing, or amusing.

It was the rapping, always the rapping, at the door.

Bartomus huffed and clenched his jaw as he crossed the common room and its foyer and pulled open the door just wide enough to peek through the fist-wide crack he had created.

"What do you want?" He asked without much emotion and gave a rather false smile through the thin opening.

Perception 24

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17  
Friday March 11th, 2022 3:45:22 AM

Brittanica goes downstairs to see who it is. If she has time she'd like to get over to the Star Mage guild to start copying new spells into her spellbook as it will take time but it won't cost too much and there are several spells she has her eye on now that she can get 5th level spells at cost.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday March 11th, 2022 7:11:53 AM

Over breakfast Stohp has a sudden and amusing notion. "What if being an Underlord isn't horrible and the memories are erased so it won't scare people, but actually so incredibly awesome that if the gods let Underlords talk about it people might fight wars to claim the float and the chamber they operate from? I mean I doubt it but it's an amusing notion."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Friday March 11th, 2022 9:00:20 AM

"There's plenty of 'what if's' we could do about the bunker. What if there is some kind of extraplanar portal there that needs to remain secret? Or what if just being there causes you to know everything happening in the Wold so it can be documented but in the process, wrecks the sanity of anybody there...Just a strange place..."

He gets up when he hears the rapping at the door, following Bart to see who it is.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Friday March 11th, 2022 12:04:01 PM

Zanderallen wakes early, exercises, prays, and joins the other for breakfast on the main level. "Secret mind wipe bunker that keeps tabs on the Wold, this secret keep afloat on too many dark secrets in the Trash level."

Bart beats him to the door so he looks up muttering to himself, "Who could this be at the HQ door, a visitor and nothing more."

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday March 12th, 2022 12:58:05 PM

"Perhaps there's good reasons for keeping everything so secret down there, I just don't get why it has to be random people ripped from their families keeping them. But of course the gods know best and I shouldn't worry my little mortal head over it."

DM Robert - What do you want? 
Saturday March 12th, 2022 5:54:25 PM

Bartomus answers the door.
Brittanica goes to the door. You should have time.
Stohp has an interesting theory.
Stock has an intriguing idea, and goes to see who's at the door.
Zanderallen is perplexed by it all.
Ohen makes a sound judgement.
Delia?
___

At the door is a young man dressed in the livery of the pages of the city council. You recognize the uniform because you've seen them before at your door. The page stammers at seeing Bartomus and his greeting, "he he hello sir." his voice squeaks. "Sp ecial d d deliver." You can see there's several scrolls tucked under his arm. He almost reverently takes them and hands them to you. They are on fine vellum and wrapped with a red ribbon. On each scroll is one of your names. The page snaps a salute on handing over the scrolls and beats a hasty retreat.

There is one scroll for each Silver Shield. Opening the scroll you find the following message in calligraphic silver ink.
You are invited
to attend the Blessing Ceremony
tomorrow in the Diamond Cathedral at noon.
Seats of prominence have been selected for you.
[Remember to bring your masks as the last week officially begins after the ceremony.]
--Overlord Aerashkiel


If you are from the Float...
Knowledge local 10 Highlight to display spoiler: {Being invited into the temple for the is a big deal, only movers and shakers (you know important or rich or famous people) usually have the ability to get entrance. It's definitely a great honor.}
Sense Motive 10 Highlight to display spoiler: {You're probably getting in because you are becoming one of the movers and shakers on the Float, when you talk people listen. Also you have had several encounters with the City Council and done some jobs for them. And you're famous for having saved the Wold and the Float on separate occasions.}
Knowledge noble 10 Highlight to display spoiler: {Being a big deal this is like a black tie formal wear, Sunday best, sort of suit occasion. Definitely not battle dress and weapons reception.}

If you are not native to the Float...
Knowledge local 20 Highlight to display spoiler: {Being invited into the temple for the is a big deal, only movers and shakers (you know important or rich or famous people) usually have the ability to get entrance. It's definitely a great honor.}
Sense Motive 20 Highlight to display spoiler: {You're probably getting in because you are becoming one of the movers and shakers on the Float, when you talk people listen. Also you have had several encounters with the City Council and done some jobs for them. And you're famous for having saved the Wold and the Float on separate occasions.}
Knowledge noble 20 Highlight to display spoiler: {Being a big deal this is like a black tie formal wear, Sunday best, sort of suit occasion. Definitely not battle dress and weapons reception.}

So you have a day and a half to get ready.. . . . . . . .

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ; d20+12=19 ; d20=5 ;
Saturday March 12th, 2022 10:24:08 PM

"Oh, oh, come on in lad, my apologies. Was trying to tend to some morning necessities and such."
But, his outstretched hands were filled with the scrolls and the young lad scampered off. He grimaced and it was obvious that the Taur was a bit embarrassed by how he had greeted the young messenger.

"Well, um, uh I think we all have one."

He opened his and as he read it his eyes went larger and larger.

"Uh, uh, I got, I mean we got, we are going to the Cathedral. We have seats at the Cathedral!" Bartomus sputtered it all out and he was wide eyed at the end. "Where's my drow spider silk court attire. We gotta look fancy!"

[I]Know Float 25; Sense Motive 20; Knowledge noble 5

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=4 ; d20=13 ; d20=7 ;
Sunday March 13th, 2022 9:27:10 AM

Stohp immediately recognizes the import of the letter and explains to anyone who doesn't seem to get it (21, 26, and 7 for checks). She has a fine selection of dresses to wear and goes to pick out her finest.

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+12=19 ; d20+12=26 ; d20+5=7 ;
Sunday March 13th, 2022 11:59:12 PM

Know[Local]:19
Know[Nobility]:26
Sense Motive: 7

Brittanica says, "Well this certainly checks out with what we were talking about the other day. Apparently seats like this are for movers and shakers so that would explain why every politician and their brother is soliciting our endorsements."

She says to Bartomus, "Yes they expect us to dress for the occasion and not for battle."

"Anyway, I'm off to the Star Mages guild. I have some spells I would like to start adding to my spell book and since I published my first edition of the Encyclopedia: Brittanica I'm also moving up in the guild and there are spells I need to copy into my book so I will be talking to you after I am done there."

Between the day and a half she has she figures she can copy in 3 5th level spells so she does so. When she gets more time she plans to go back and keep adding more spells to her spell book.



Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=16 ; d20+12=22 ;
Monday March 14th, 2022 8:59:49 AM

"Bah. I'm wearing my armor. It's MITHRIL - probably worth more than the fancy attire of any two fancypants nobles; and looks nicer too."

He tucks his scroll in his belt and heads into the workshop where he begins carefully carving a symbol in a slightly curved piece of wood.

==========
Local: 16
Sense Motive: 22


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday March 14th, 2022 10:21:36 AM

Delia's mind was wandering, thinking about Ulrich. He seemed a good lad. He'll do well for himself given the chance. Her head snapped up at the knock, but seeing it was just a messenger, she relaxed again.

"Wow. If we're sitting at the Cathedral we'll have to behave ourselves," she gives Stock an amused look and Ohen a mildly concerned one.



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday March 14th, 2022 12:16:06 PM

Zander's eyebrows shoot up as he reads the notice. He sits there stunned for a moment, going over what this meant. He then glares at Stock, "I know for a fact you possess a suit of fine Drow silk made for just these sort of occasions. You can wear your mithril underneath but you are dressing up if I have to dress you myself."
He pauses before continuing, "This event would also not a good place to make grand political statements. This event will be as much a social event as anything."
-------------
Know Local 12 (take 10)
Sense Motive auto pass
Know Noble auto pass

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 14th, 2022 3:46:30 PM

"This'll be fun. And while we don't want to be political at this event, we should probably decide if the Shields should endorse an overlord or stay neutral."

DM Robert - If we're sitting at the Cathedral we'll have to behave ourselves, 
Monday March 14th, 2022 5:43:12 PM

Bartomus gets excited.
Stohp decides she needs to look at her dresses.
Brittanica goes off to the Star Mages Guild.
Stock is not a fashionnesta.
Delia wonders about some of the Shields behavior in certain company.
Zanderallen threatens Stock.
Ohen is up for the challenge.
_________________________

Zanderallen has issued a challenge to Stock. How will he respond.

OOC, in a previous adventure the Shields were gifted with fancy spider silk outfits. I"m not sure who was there at the time. SO yes fancy dress is expected, if you don't have one of the following you may need to go out and purchase it.
Cleric's Vestments
Courtier's Outfit
Noble's Outfit
Royal Outfit
Scholar's Outfit


The other question the group has to consider is do they want to endorse a candidate.
Sense Motive 20 Highlight to display spoiler: {That may be best to decide after the 'accepted' candidates are announced by the head cleric of Flower.}
Knowledge Local 15 or Knowledge Religion 15 Highlight to display spoiler: {the head priest is a human female named Alexis, she is probably in her early 40's and has long brown hair.}

The Diamond Cathedral on the Open Air level of the Float.

map to open air


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=17 ; d20+7=17 ;
Monday March 14th, 2022 8:21:13 PM

"So wait, Zander is going to dress Stock? Can we get an artist to capture that and maybe Pepper could use that?" Bartomus asked with a very teasing, mocking tone.

"I am going to wear my gift from the drow. Can't get much fancier than the finest of custom-made courtier clothes in spider silk no less." Bartomus offered. "But, I gotta wonder if Stock is on to something with the want to be armored. Not sure if we want to sway the political futures of the Float, unless someone is like the Paragon, then I would be all for that. Also, not sure what can go wrong in a cathedral? I mean, it should be safe right?"

Sense motive - 17; Knowledge Float - 17


Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=39 ; d20+12=23 ; d20+5=10 ;
Monday March 14th, 2022 11:42:18 PM

Brittanica living the sheltered life of someone who prior to her adventuring career rarely left the Guild decides it is time to buy a nice dress and some jewelry to wear to the ceremony.

She purchases a Courtiers outfit which in her case is a long flowing sleeveless green dress with shoulder straps. She accentuates the ensemble with turquoise and ivory jewelry which she thinks with her red hair the outfit really makes her look nice. She also has the mirror mask which she isn't sure if it fits right with the outfit but she bought the mask before she had to go and play dress up.

She decides to model the outfit for the other shields prior to the ceremony and asks them what they think saying, "It isn't spider silk but I think it gets the job done."

(Know[religion]:39, Know[local]: 23, Sense Motive: 10)

She says, "I don't suppose we can go visit the head priest of Flower Alexis prior to the ceremony? I do have some questions for her or would that be improper?"

(OOC: Brittanica would like to visit Alexis prior to the ceremony if possible)

She also says, "I don't know who I would endorse. I mean anyone but Rothschild is where I am currently at. Elric Storm seemed nice but then again I don't know if we need more than just an economic plan. I am inclined to not endorse anyone at this time but maybe I'll change my mind later?"

(OOC2 : is Elric based off of that guy from Arcane?)

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 15th, 2022 7:19:06 AM

Stohp would happily loan fancy clothes to those who need it but sadly no one else is a minotaur lady so the clothing wouldn't exactly fit.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=27 ; d20+3=5 ;
Tuesday March 15th, 2022 9:07:15 AM

"What!? Mithril isn't enough on the outside? Well my silks won't fit over the mithril so...I guess I'm wearing my drow suit.

I for one will not be endorsing a candidate. We all have our own mind so I won't push that on anybody but to the point of not making any political statements - any statement can be seen as political so mind your tongues.

And for my part I'll try not to get riled up."


===========
Sense Motive 27
Local 5


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday March 15th, 2022 4:00:34 PM

Zanderallen lets out a breath he didn't know he was holding as Ohen and Stock agree to behave at the event, "I personally plan to stay neutral, but if you have candidates you like don't be afraid to say so. Just be very careful not to be pulled into any statements or promises you'd rather not back. The more we can stay unattached to the council the better."

"While it would not do to be armed and armored for this event, if anyone has any gear they would like brought with the group out of sight, there is extra space in my bag of holding. Which I will be bringing with my gear."
----------------------------
Sense Motive: auto pass
Know Religion 21 (take 10 + 11)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday March 15th, 2022 5:29:10 PM

"I don't know enough about the city to get entangled with politics already. I just thought we should all be on the same page.
"We can't bring our weapons and armor Bartomus. We're going to a social event at a cathedral. You people have been adventuring too long, it's starting to show."


DM Robert - And for my part I'll try not to get riled up. 
Tuesday March 15th, 2022 5:58:38 PM

Bartomus wants to see Zander dress Stock.
Brittanica goes shopping and returns to model.
Stohp realizes her dresses are only in her size.
Stock agrees to dress up.
Zanderallen suggest taking some emergency gear in his bag of holding....So I'm envisioning a bag of holding as something the size of a potato sack. How's that going to fit with your clothing.... not like it's a pouch or handy haversack.
Ohen claims the party has been adventuring too long and it shows.
Delia?
_________

OOC 1 - Free knowledge - Alexis is busy with setting things up, she isn't going to have time to see anyone.
OOC 2 - Elric is actually based off Elric of Melnibone - a fictional character created by English writer Michael Moorcock and the protagonist of a series of sword and sorcery stories taking place on an alternative Earth. The proper name and title of the character is Elric VIII, 428th Emperor of Melniboné. Elric's sword was called Stormbringer.


The group seems in agreement that they are going to try and avoid any sort of endorsements for now. Perhaps they should have a safety word to say if someone is giving them a hard time and need one of the others to step in. Or maybe plans for mundane conversation diverters.

Banter travels back and forth and Brittanic returns late in the day after doing Guild things and some shopping. She models her dress and jewels.

Some discuss how to pack in some 'precautions'. Things which wouldn't be too obtrusive and maybe blend in with your fancy gear...
The magical...
Knoweldge Arcane 15 Highlight to display spoiler: {Amulet of Mighty Fists, Horn of blasting, any of the magical belts, maybe some of the boots, bracers, or gloves, cloaks, crown of blasting, necklace of fireballs... depends also on what those attending might also recognize and raise an eyebrow about.}
The mundane
Knowledge Local 15 Highlight to display spoiler: { things that could be easily hidden in a pouch, boot, etc. Sap, dart, dagger, bullet and sling, shuriken, flask of acid, alchemist fire, tanglefoot bag, thunderstone.}

If nothing else needs doing do you want to be heading to the cathedral tomorrow?

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday March 15th, 2022 6:01:23 PM

Delia looks at Zanderallen in horror at the suggestion of replacing arms and armor with formal clothing and glares at Ohen, "Easy for you to say, you can just wiggle your fingers, blow people up, then disappear! Some of us folks still have to protect ourselves the old fashioned way."

Delia will pull out her brown, cleaned "forest" tunic, as she switched to her gray "city" tunic when they got back to the Float. Grumbling about how no nobles were going to make her buy new clothes just because she was suddenly useful to them, she gives Zanderallen her bow, a quiver, and her longsword. Her glare daring him to comment about her wardrobe.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=27 ;
Tuesday March 15th, 2022 6:31:10 PM

Bartomus thought about a couple things he might be able to hide in his clothes such as a sling, a few of his acorns he could enchant, and a couple of the magical bullets. The latter he could put into his money pouch and go light on the coppers and silver for gold and bullets.

know local 27

Brittanica Mundy (Hugh) HP 87/120 [99 / 132 - w/ con bonus] AC 25 / Touch 17 / Flat 22 CMD 17   d20+24=37 ; d20+12=19 ;
Wednesday March 16th, 2022 1:12:05 AM

Brittanica says, "Well there are a number of magical items you could wear openly and probably not have them look askance at you."

She proceeds to list them.

She then continues, "Alternatively there are some small mundane and alchemical items you could probably hide about your person and be all set."

She proceeds to list those options.

She then says, "It isn't Zanderallen or my fault some of you chose professions that require hulking armor to be effective. If it makes any of you feel any better I practically have enough spell slots for two casters given my unique proclivities and will be more than happy to summon backup should something unexpected happen and things get dicey. Honestly though if this ceremony is full of movers and shakers then presumably it will have top notch security no? I'm all for being prepared but what is the worse we are going to face?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday March 16th, 2022 8:15:43 AM

Stohp sighs but doesn't object to the worries of her comrades. It's like they've never been to a fancy dinner before.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=13 ;
Wednesday March 16th, 2022 9:06:53 AM

Stock can't help but to chuckle over the inherent lack of trust among the group. [b]"Sounds like we're set.

Z - if it's all the same to you, I'll give you my flail to hold."[/i]

==========
Local 13


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 16th, 2022 5:06:12 PM

Ohen will go out to the nearest mask shop, buy a mask without hardly looking at it, and return. He will buy the latest local fashion of nobleman's clothes, but use his circlet and headband as the main jewellery.
"Yeah, I guess I can wiggle my fingers, blow people up, and then dissappear. It's a little concerning when you put it like that."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 16th, 2022 5:32:05 PM

Sorry. I've had busy work days with meetings scheduled late in the day. I at least started that post before the DM post was up...

Delia will go with Ohen to the mask shop, realizing that both of their mask shopping was interrupted by Ulrich's struggle. If there's a hawk-ish or bird of prey mask at that shop, she'll pick it. If not, she goes with whatever is left.

On the way to the cathedral, Delia will be wearing a clean tunic over her armor and a dagger strapped to her belt. "Brit, no offense, but I like defending myself with my own hands. Not all of us had an opportunity to get learned in magic, even if we woulda had the inclination for it."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=18 ;
Wednesday March 16th, 2022 5:40:43 PM

Zanderallen accepts the items to be brought if feasible. Preparing himself in his spider silks and meticulously grooming himself he dons his wondrous items and is ready to head out.
-------------
(OOC: I've always pictured a bag of holding as a large coin purse. Something that would definitely be noticeable and people certainly might identify, but that wouldn't be that crazy hanging on your belt. If it's that large he wouldn't bring it)

Know Local: 18

DM Robert - "Some of us folks still have to protect ourselves the old fashioned way." 
Wednesday March 16th, 2022 6:04:56 PM

from the description of bag of holding..."This appears to be a common cloth sack about 2 feet by 4 feet in size." So I'm assuming you're not bringing it.

The next day dawns.
Fortitude check 15 to avoid having butterflies in your stomach about this whole thing.

Happy himself drops by with a continental breakfast for you. "Hear you received some sort of scroll from the council." He sets out the breakfast of muffins, bread, butter, honey, various jams, a collection of fruit, a few assorted cheeses, some summer sausages, carafes of coffee, tea, orange juice and milk. Eventually he nods and departs.

As noon approaches you can travel up the Float. DM note, because of the structure of the magics and what not holding the Float together, teleporting between levels is not possible. If you are near an 'edge' of the Float you can teleport off the Float, teleporting back on is just going to put you on an edge but you could at least bump floors. Along the way you note people are carrying their masks and congregating along the edges and stairs. You see reporters from the paper, town criers, and a few bards pressed into service at each level to spread the news from top down.

The Open air level is the home to the rich and important as well as the location of the most important of the local temples, The Arena, Diamond Midway, The Underamp and Overlord Palace. Various parks, connecting trails, and roads wind throughout the level showcasing monuments to various heroes and causes. The final assent is made up the under-ramp and there's quite the crowd standing to the sides. You have to beg several pardons but people generally try to step to the side to allow you to pass once they recognize you. You come up facing the arena. Walking the streets you note many are lining the streets. Houses along the way have windows open and servants leaning out watching. The Diamond Cathedral is located at the top of the southwest tower. You can see how it got its name for it appears to be made of glass and jewels. On closer inspection it could me silver and glass. It is It soars into the air perhaps 40 feet.

It is even more congested as you near the cathedral. But again people stand aside when you near. As you approach the door you see two paladins of Flower guarding the doors....well actually they are just standing to either side trying to look impressive.

If you bring the bag of holding this applies. Highlight to display spoiler: {One of them see's you and says specifically to Zanderallen "Uh, do you want to check your bag sir?"}

There's another temple functionary at the door checking invitations. Knowledge Noble 20 or Knowledge Local 20 to have remembered you need to bring the invitations with you. Otherwise it's time to do some diplomacy..,

Trying to peak inside Perception 25 Highlight to display spoiler: {The cathedral is huge, and amazingly bright. Looking in at the back rows you feel under-dressed, people are really in finery. The place is huge, probably sitting 2000 or more.}

map

Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20+19=28 ; d20+14=21 ; d20+12=18 ; d20+12=19 ;
Wednesday March 16th, 2022 10:19:28 PM

That morning Brittanica works with the 2 'Arries and her cauldron to complete the ritual of warding (28 vs DC 20) and gain +1 to AC and Saves.

She does not have butterfiles (21 vs DC 15) so she eats heartily of the provided meal.

She then changes into her finery and wears her cloak of resistance, headband of intellect, belt of physical might, amulet of natural armor and star mages pendant in addition to the turquoise and ivory jewelry she bought to accentuate the outfit. She carries the mirror mask.

Know [Local]: 18
Know[Nobility]: 19

She does not remember the invitations but she is also not a diplomat so she defers to some of the other members.



Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=12 ;
Thursday March 17th, 2022 8:06:56 AM

Stohp knows to bring the invitation (know local 29) and shows it to the paladins. She's wearing one of her finest dresses and is unarmed. Should something absurd happen that the servants of flower not be able to handle she can always just grapple it into submission.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+16=22 ; d20+3=11 ; d20+19=38 ; d20+19=23 ; d20+3=7 ;
Thursday March 17th, 2022 9:47:21 AM

Stock is in line behind Stohp and feels annoyed when he sees the invitation which, not only did he not bring, he actually threw away back at Silver Shield HQ. If there is any reaction from the guards, he just says, "Clearly you know who we are and if Stohp's supposed to be here, so are the rest of us. If you'll excuse us we need to find our seats inside."

========
Butterfly Save 22
Local 11
Perception 38
23 was a misclick
Diplomacy 7


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=15 ; d20+15=35 ; d20-1=18 ;
Thursday March 17th, 2022 11:01:13 AM

Bartomus fidgeted with his courtier's outfit. He shifted and turned and then decided it looked as good as it was going to look. It was rather fancy by his standards and as a gift from the Drow court, he felt that it would be more than appropriate for visiting the cathedral. He grabbed his mask and headed down the stairs to join the others not realizing the small personal scroll with his invitation was left on the floor.

He followed along with the others and was excited to see what the cathedral would look like on the inside. He imagined it would be filled with people, decorations, and that fueled his nervous excitement. As they got closer to the large doors, he saw that those in the line were showing their invitations. He shifted his large bear mask and began trying to find his invite. He couldn't find it. He glanced up and over the crowd and through the opened doors. The cathedral looked beautiful. It was huge and light streamed in from all directions it seemed to him. That same light revealed that those seated at the back closest to the doors were dressed better than he was. That made him fidget even more.

Stohp and Stock were the first to talk with the guard and the finely dressed temple functionary checking invites.

"I think in all of the excitement to be here on time, we forgot our invitations. I am really sorry, I just have never been invited to something like this, and seems the Silver Shields may need to take a few classes in special event protocols." Bartomus spoke up and tried to offer an explanation for their obvious faux paus.

Knowledge Float - 15; Perception 35; diplomacy 18 with a minus one, wow! If it isn't enough to help, willing to toss in a hero point to boost that


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 17th, 2022 2:24:31 PM

Zanderallen reluctantly leaves behind the bag of holding. Paladins of Flower were decent enough, K was the only one he could ever take seriously of their kind though. Outwardly he is all smiles and good cheer as they wade through the sea of opulence, but on the inside he can't help but think about the differences in walking the Open Air versus the Fence.

As they approach the functionary at the front door he produces the invitations for all the Shield members who never thought to grab theirs. "Here you go, sir."
--------------------
Know Nobility 20 (Take 10 +10)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+10=27 ; d20+22=29 ;
Thursday March 17th, 2022 3:36:23 PM

Delia, stubbornly attired in her armor (though worn under her tunic) and with a dagger strapped to her belt, is not terribly concerned with what the nobility thinks of her and has no more than her regular amount of nerves in unfamiliar crowd. She did, however, come without Hawky. Well-trained though he is, she didn't want any fragile nerved noble freaking out and bothering them.

As they approach the doors, she looks around in concern as the invitations are checked. But she settles, seeing Zanderallen holding a handful of scrolls. "Now it makes sense why they sent each of us one..." she mutters to no one in particular.

She looks through the doors, eyes widening at the finery and crowd. Well, she thinks to herself, No way I could compete with that amount of fancy, so I'm glad I didn't waste money to have tried.

=====
Butterflies check: 27
Perception: 29

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+8=9 ; d20+17=28 ;
Thursday March 17th, 2022 5:17:28 PM

Ohen, despite being extremely social is uncomfortable and says nothing.

Fortitude: 9
Perception: 28

DM Robert - "Now it makes sense ..." 
Thursday March 17th, 2022 6:06:46 PM

Brittanica is ready.
Stohp is ready and has her invitation.
Stock is ready and slightly unwilling.
Bartomus is ready but realizes he forgot something.
Zanderallen is ready and has the shields covered.
Delia exhibits a stubborn streak.
Ohen has the butterflies.

Fill free to 'whisper' to each other about things you may learn from the various rolls. As well as any other roleplaying you want to do.
_______

The door greeter nods accepting your invitations and snaps his fingers. A young man dressed in clerics vestments jumps from the shadows. "Take these gentle beings to row 4 please. Center." The young man gives a half bow. "This way sirs and mams."

Inside you see that there are 3 aisle of pews, left, center and right. The page leads you forward.
#1Perception 15 Highlight to display spoiler: {you hear people whisper, 'I think those are the Silver Shields.' 'Yeah that's the silver shields, I met them once.' etc.}

You are shown your pew, row 4 center. You note that the pew is cushioned and should be wide enough to accommodate the large sized members of your party as well. However, those sitting directly behind them may have some trouble seeing. Then you see that there is a large stage/dias and podium and such that anyone would be able to see over the taur's to the stage. Directly in front of you sits the current Overlord members of the city council not running for office. The front pew is occupied by the people running for Overlord.
#2 Perception 20 Highlight to display spoiler: {Most people around you look to be the citizens living on the upper open air level, you don't recognize anyone. Most are talking quietly about mundane things.}

There is a wait as more people are seated and things are prepped.
#1 Sense Motive 20 Highlight to display spoiler: {Most people around you seem unperturbed by the wait, this must be normal operating procedure.}

At last the doors close. A hush falls over the crowd. You see the head priests of all the temples on the Float proceed up the dias. They arrange themselves in a semi circle around the central podium. Alexis, the high priestess of Flower comes from the back and steps between the priests, in roughly the center of the semi-circle but not quite at the podium. All priests in the semi-circle begin casting.
#1Spellcraft 18 Highlight to display spoiler: {They appear to be casting Prayer}
Alexis then begins casting.
#2Spellcraft 20 Highlight to display spoiler: {It appears to be a modified form of Commune}

Alexis is bathed in a golden nimbus of light. She steps forward. "Only one candidate has the blessing of the gods."

The audience rumbles, shouts out. Several of the candidates stand in protest. It takes her standing there for most of a minute before can hear her again and she says.

“I speak only the words Flower has given me.”

She closes her eyes for a moment and continues. The glow returns. She starts over from the beginning. “Only one candidate has the blessing of the gods. But this ONE does not have your blessing yet. On election day, you may vote for or against this candidate. If you vote against this approved one, the current Overlord will still have to descend to become the Underlord. But she will declare a regent to preside over the council until the next election." She pauses “This candidate is , Drezz Dinoryn. merchant, artist, and member of the Lords of Diamonds!"

There is a shocked silence.
#2 Sense Motive Highlight to display spoiler: {All HECK is about to break loose.}

Who or what are the Lords of Diamond, if you live on the float you've heard of them. Even if you don't live on the Float you've heard rumors of a secret society on the Float. What you've heard, that's the question. Either chose one of the rumors below or roll a d3 to determine what you've heard. Honor system, don't look at the other options. Roleplay what you know from now on during the module. Stick to it.

Rumors about the Lords of Diamond

#1 Highlight to display spoiler: {They are the rich elite that control the economics of the city. They want to extend their control of other cities' economies.}

#2 Highlight to display spoiler: {They are made up of all the intellectuals of the city and seek to control the world for some unknown purpose, but it can’t be good.}

#3 Highlight to display spoiler: {They are made up of people that have secret knowledges of ancient engineering and they are the descendants of the builders of the Float. Why they live in secret among you is unknown, perhaps it is a grand experiment.}



Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20=1 ; d20=4 ; d20+5=24 ; d20+24=40 ; d20+24=36 ; d20+5=24 ; d3=2 ; d20+24=38 ; d20+24=25 ; d20+24=40 ;
Friday March 18th, 2022 2:21:39 AM

Perception1: 1 vs 15 = fail
Perception 2: 4 vs 20 = fail
Sense Motive: 24 vs 20 = pass
Spellcraft 1: 40 vs 18 = pass
Spellcraft 2: 36 vs 20 = pass
Sense Motive 2: 24 vs 20? = pass

Brittanica follows the Ushers and takes a seat at the indicated pew.

As the time drags on and people take their seats Brittanica whispers to her companions, "At least the wait is normal"

When the priest begin their casting she whispers to her companions, "They are casting prayer"

When Alexis begins her casting she whispers, "She's casting Commune but it has been modified in some way, Interesting, now I definitely want to talk to her about that."

After Alexis makes her decree, she says, "This could get dicey. Maybe some of you should have worn mithril afterall"

(OOC: rumor = #2)

Brittanica is rankled that the Flower endorsed candidate is a member of the Lords of Diamond. Here she is one of the smartest people that she knows and seeing as how they are made up of the intellectuals here in the float it had always bothered her that no one had ever asked HER to join. Granted she didn't want to take over the world, just learn all there was to know about it, but still she should have at least had the option whether to join them or not seeing as she herself was an INTELLECTUAL being a wizard, blood witch, Master Mage in the Star Mages Guild and polyglot. Then again she never exactly saw herself as a Silver Shield either until she was asked to join them. Perhaps the Lords of Diamond started looking at her around the same time she was tapped to join the Silver Shields and they have some policy that precludes active adventurers because they in fact really were up to no good? Then again they did call themselves Lords of Diamond, maybe they were an old boys club and didn't like her because she was a woman and a smart one at that.

Brittanica whispers to the other Shields, "I don't trust the Lords of Diamond. Here they are a group of Float based intellectuals and they never once thought about asking me to join them. Now I don't want to rule the world, mind you, just learn all I could possibly learn about it, but I should have at least had the opportunity to be asked and turn them down considering my Intelligence level. Clearly they are up to no good and their aspirations of global domination are for nefarious purposes. Maybe they were intimidated by my strong moral compass seeing as how I'm an adventurer with you guys or maybe they are a misogynist old boys club and are intimidated by women who are both strong and smart? Either way whatever they are up to cannot possibly be good and if they are really that intelligent then they probably do have casters amongst them. Perhaps they figured out some way to hijack that modified Communion spell Alexis cast and get their boy Drezz Dinoryn.rigged in there as the only Flower endorsed candidate?"

She then starts wondering if is indeed theoretically possible to hijack a modified Communion spell and insert an altered message from the Gods. She also wonders if there is a way to do so such that the receiver on the other end isn't aware of the tampering.

Know[Arcana]: 38
Spellcraft: 25
Know[Religion]: 40

She then says, "I've said it before and I'll say it again. I defintely want to speak to Alexis now."



Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+12=20 ; d3=1 ;
Friday March 18th, 2022 9:18:28 AM

Stock relaxes when Z somehow pulls out his discarded invitation. Finding his seat he is bemused by both the recognition from some and the lack of recognition from others at their presence. He whispers to Delia, "Sometimes I wonder how people look at us in this town...are we vigilantes or heroes...or both maybe?"

He watches the ceremony with interest, studying the various priests. When the announcement is made, he is satisfied that the situation is resolved and is about to stand when he realizes that stuff's about to go down. Listening to Brittanica he responds,

"I think you're overstating The Diamonds' importance. They're just a bunch of rich guys that think they make the money flow. I don't think I've ever met one so I can't really say whether this is good or bad. I do think it would be a gutsy move to try to change the message of a god though. I feel like that's the type of thing that gets you struck by a bolt of lightning from above."

============
Perception Autopass
Perception Autopass
Sense Motive 20
Rumor 1


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=35 ; d20+17=37 ; d20+13=24 ; d20+13=17 ;
Friday March 18th, 2022 10:39:33 AM

Stohp is able to overhear the whispers without even really trying (35 and 37). She waits calmly like the others (sense motive 24) but misses how tense everything gets (sense motive 17. When the others start expressing their concerns and theories she rolls her eyes. Yes clearly it's all a plot because they didn't invite Brittanica and involved complicated magical shenanigan's instead of good old fashion bribery.

Quietly, but firmly, she tells the group, "How about we discuss this after the very important ceremony finishes? It'll be easier then whispering in the dark here."

She's heard the 3rd rumor, but knows better then to put stock in it. All kinds of wild theories show up around any secret society.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+4=8 ; d20+4=5 ; d20+4=10 ;
Friday March 18th, 2022 11:34:03 AM

As they are seated, Delia sorts through the whispers and pushes them to the background when there's nothing interesting. She snorts at Stock's comment, "Depends on what their intentions are, I reckon."

Once the one candidate announcement is made, her hand strays to her dagger and she will scan Alexis and the other priests to see if any of them look guilty, not surprised etc (Sense Motive 10, 14 if human)

Delia leans over to Brit, "Supposedly, they only invite descendents folks who built the Float as members. So that could be why they never invited you. Folks like to talk about their secret knowledge about engineering and such. Maybe they know how the Float... floats."

=======
Autopass perception 1 & 2
Sense Motive 1: 8
Sense Motive 2: 5
Rumor 3 known

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=20 ; d20+7=18 ; d20+19=26 ; d20+5=24 ; d20+5=15 ; d20+19=27 ; d6=6 ;
Friday March 18th, 2022 12:10:33 PM

Zanderallen smiles as people seem to recognize them, he wonders what the opinion of the Shields was on the upper levels. He ponders it a little as they wait in their seats for the ceremony to begin.

He watches the ritual with interest. When Alexis makes her opening statement the hair on the back of his neck stands up as he can feel the energy of the crowd. He whispers to the others, "Keep together, this may be a fancy crowd but it can still turn into a mob." His eyebrows shoot to the top of his forehead when Brit shares the spell has been modified.

When Alexis makes her full pronouncement he very quickly goes into danger mode as he can feel the energy of the crowd growing around him. He reflexively reaches for his weapon before awkwardly letting his hand dangle as it finds no comfort at his empty hip.

He whispers quickly to the others, "This is about to get ugly, keep calm, keep together, and please don't break anyone. The Lords of Diamonds are supposedly the descendants of those who built this place and know how it works. Something is going on if they are getting involved."
-------------------
Perception 20 pass
Perception 18 fail
Sense Motive 26 pass
Spellcraft 24 pass
Spellcraft 15 fail
Sense Motive 27 pass
d6 = 6 3rd rumor

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=28 ; d20+17=24 ; d20+1=2 ; d20+16=17 ; d20+16=17 ; d20=17 ; d20=2 ; d20=11 ; d20=7 ; d20=7 ; d20=14 ; d20=4 ;
Friday March 18th, 2022 12:30:35 PM

Ohen has little to add since he's rolled 4 ONES IN 7 ROLLS.
"Does it matter if the Commune has been modified? We only have her word what Flower said anyway. What I mean to say is even if it was a regular old Commune she could just lie about it for mysterious Lords of Diamonds reasons."
~~~~~~~~~~~~~~~
Perc 1: 28
Perc 1: 24
Sense: 2
Spellcraft 1: 17
Spellcraft 2: 17
Rumor 3
D20 testing

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=32 ; d20+15=28 ; d20+12=15 ; d20+4=15 ; d20+4=20 ; d20+12=18 ; d3=1 ;
Friday March 18th, 2022 11:41:31 PM

Bartomus sighed in relief at Zander's save with him showing up with everyone's invitation scrolls. He gave Zander a smile and thankful nod as they followed the page who led them through the cathedral and up to almost the front of the cathedral. As he walked forward he could hear some of the folks pointing at them and identifying them as the Shields. He smiled, gave a wink or a slight wave to some of the folks who mentioned them. When the page pointed to their row, he shifted inward and took a seat. He shifted about and turned back to those behind him.

"Sorry, which way would be best for me to sit to make sure you all can see? He asked over his shoulder. When he got an answer he agreed to try sitting in a manner that didn't block the view of the others. However, he was absolutely certain that he had no clue as to who any of the folks about him actually were. Well, he thought to himself, except for his fellow Shields. As others took their seats, Bartomus was looking about the building's interior his mouth slightly agape in awe as he took it all in.

The doors shut and Bartomus turned his attention to the dias. He worked on trying to remember who was representing which temple. He wasn't sure what they were all working on, but when the high priestess of Flower started casting he was pretty sure they were trying to talk with Flower directly.

When she said only one of the candidates had the blessing of the gods, the place went nuts. Bartomus listened, watched, and shrugged. When the room quieted, all eyes turned back to Alexis including Bartomus.

When she mentioned who the one candidate was, Drezz Dinoryn, Bartomus' eyes went wide. He was pretty sure he knew of their work. There were a lot of artists, but the name sounded familiar. He had heard rumors, though, that the richie, rich, rich folks of the Lords of Diamonds were all about the gold and controlling how it was made and by whom. He looked about sensing that there were others that were not happy about this revelation by Flower.

Percp 1 - 32/15; Percp 2 - 28/20; Sense Motive 1 - 15/20; Spellcraft 1 - 15/18; Spellcraft 2 - 20/20; Sense Motive 2 - 18 /??; Rumor 1/3

DM Robert - "This is about to get ugly, keep calm, keep together, and please don't break anyone." 
Saturday March 19th, 2022 12:08:20 PM

Brittanica is intrigued by the spell. the spell is "modified" because it's giving more than yes no answers to questions, which is typical of Commune, I could not find one that specifically does what needed doing.
Stock is unperturbed.
Stohp feels all secret societies are a bit off.
Delia feels that Alexis is truly speaking the word of Flower.
Zanderallen feels the tension in the air.
Ohen is a bit overwhelmed by it all.
Bartomus ponders on Drezz briefly.
___________

Bedlam erupts! Shouts, "It's a plot!" "OH MY!" "Unheard of!" "Let's get him!" pushing and shoving. The candidates seem even angrier. Marcus Rothchild actually pushes Drezz from behind and Gerard Gilcrest takes a swing at him. Drezz is in shock. He shouts, “No! I’m not a member! I’m not! Believe me!” Elric Storm twists a ring on his finger and disappears.

Spellcraft 15 Highlight to display spoiler: {Elric used teleport}

Perception 20 Highlight to display spoiler: {You see the glint of steel appearing in hands around you, definitely some knives coming out.}

Knowledge Local 20 Highlight to display spoiler: {Drezz Dinoryn grew up in Floating City and his parents used to be ambassadors from It’lal the Surface Drow city WAY back in the day before the city appeared to drop all contact with them. The parents haven't been around in decades. He's tall and skinny. Has a bit of a crooked smile. Owns an art studio and gallery called The Last Inspiration somewhere on the Merchant level. ps it's not actually listed anywhere so that's where i'm going to say it is.}

The doors to the temple bang open and you spot several people heading out, shouts of "The gods endorse Drezz Dinoryn and he's apparently one of them Lords of Diamond!" People in the temple around you start making rabble rabble noises.

The Overlord, Aerashkiel sitting just in front of your turns around saying, “The Lords Of Diamond will kill him if the audience doesn’t! Get him out of here! Now!” She points her finger. “Your responsibility! Go! I’ll send word to Shield House as soon as I can!”

Time to decide what to do, and start doing it. The rabble is still pretty disorganized, and being on the upper end of the social scale not necessarily used to doing things for themselves. Drezz will be pretty bussable, meaning he'll go where you shove him or drag him.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=23 ; d20+7=14 ; d20+15=25 ;
Saturday March 19th, 2022 7:21:33 PM

"This isn't going to go well." Bartomus said as he continued to watch the upset crowd. "I see steel teeth. We need to get out of here."

Then the Overlord called out to them and ordered the Shields to get Dizzy out of the cathedral.

"If we are going to move him, we need to do it now." Bartomus looked at the dias and tried to see if there might be a way behind it to get out of the cathedral quickly. He started moving towards the confused nominee.

Perception 23; KnowLocal 14; Perception door search 25

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=29 ; d20+16=20 ; d20=15 ;
Sunday March 20th, 2022 8:47:15 AM

Stohp sighs as people overreact and she sees knives come out. (perception 20, knowledge local 20). She knows about Drezz and it doesn't seem like murder is the appropriate response. "Here." she says as she slaps her Hat of Disguise on him. "Picture yourself as someone else. My hat will change your looks and make it easier for us to get you out of here". (he gets +20 to disguise checks - even a minimum effort will make it hard to spot him and lynch him).

"Closest exit is best. Let Flower's people control the crowd, our job is just to leave as quickly as possible. If there's a crowd heading out the closest entrance all the better for us to blend in."

Brittanica Mundy (Hugh) HP 120/120 AC 19 / Touch 15 / Flat 19 CMD 17   d20+24=41 ; d20=6 ; d20+12=32 ;
Sunday March 20th, 2022 2:47:29 PM

Spellcraft: 41
Perception: 6
Know Local: 32

Brittanica says to Stohp, "You're going to have to carry me out of here. I'm going to try to use magic jar to possess Drezz Dinoryn and magic him out of here."

She then burns 1 5th level bloodwitch spell slot (OOC: edited; forgot that Illusion was my other opposition school not necromancy) to cast Magic Jar and attempts to possess Drezz Dinoryn's body assuming that since Rothschild pushed him forward he is somewhat isolated from the other candidates. Drezz needs to make a DC 23 will save; failure puts Drezz's soul in the gem that Brittanica has on her person and Brittanica's conscioiusness enter's Drezz's body. Success means that Brtittanica is still inside the jar and Drezz is immune from further possession attempts.

Assuming she is successful she then herocially casts Word of Recall using a 6th level bloodwitch slot and teleport her consciousness inside of Drezz's body back to the sanctuary of the Shield House.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+3=19 ;
Monday March 21st, 2022 8:57:54 AM

Stock moves quickly with Stohp to Drezz's side and barks out to Z, "How did all of these people get to bring knives? All I wanted was to bring my flail and not even have it handy but we decide to follow all the laws."

He takes up position and will hold back anybody who tries to approach Drezz.

"Hey Rothchild! How's it going? I wouldn't recommend pushing this guy again. Whoa there Gilcrest, that seems excessive."

========
[i]Autopass perception
Local 19

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+5=23 ; d20+7=22 ; d20+3=9 ;
Monday March 21st, 2022 10:09:47 AM

Zanderallen swears loudly as people start talking about murdering Drezz and knifes come out. He doesn't let that stop him from acting as several people speak up with ideas at once. He's not a huge fan of the magic Brit is using but if it gets the job done he's not going to argue too loudly. With minimal effort he throws her over a shoulder in fireman's carry. He then leaps the benches in front of him to close rank around Drezz's position, making sure to give Rothchild a friendly shoulder on the way by. He points to the closest exit door, "Stock you're point, anybody stops us from getting out that door use the fists Domi gave you. We've got to get to Shield House before the Lords of Diamond do. I don't want to come home to another murder scene."
----------------------------------
Spellcraft 5
Perception 22
Local 9

Brit with equipment looks like she'll barely put Zander at a medium load. So less encumbered than his normal armor and still at 30ft move from his boots of S&S

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+14=27 ;
Monday March 21st, 2022 10:22:26 AM

Delia, seeing the light glinting off the knives in people's hands, springs to action. She lets loose a piercing whistle (...animal handling? 27) and bellows, "Everyone, listen!" and elbows Zanderallen hard. She starts towards Drezz, hoping Zander has enough clout to stop a riot before it begins.

If Brittanica successfully possesses Drezz, Delia will firemans carry her fellow Shield's body out. If a higher strength party member offers, Delia will pass Brit over.

============
Autosucceed perception
Whistle: roll 13 +14 if animal handling applies
Heavy load capacity 175, with the gear Delia and presumably Brit have left at HQ, I should be right around 175, meaning AC is reduced to 19 & speed is 25ft

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 21st, 2022 11:22:24 AM

Ohen will cast Haste on the Shields as they close around Drezz's position, muttering something about not ever leaving his metamagic rods behind again. He will then wait and see if Brittanica's magic works.

DM Robert - "This is about to get ugly, keep calm, keep together, and please don't break anyone."  d20+7=15 ;
Monday March 21st, 2022 5:32:44 PM

Bartomus ponders exits.
Stohp slaps her hat of disguise on Drez.
Brittanica casts A spell Keep the hero point, if you recall I posted on Wednesday the 16th, you CANNOT teleport between levels. He fails his save.
Stock moves in.
Zanderallen grabs Brittanica's body.
Delia elbows Zanderallen and takes Brittanica's body.
Ohen casts haste.
_________________

I reiterate since apparently not everyone is reading the posts carefully. DM note, because of the structure of the magics and what not holding the Float together, teleporting between levels is not possible. If you are near an 'edge' of the Float you can teleport off the Float, teleporting back on is just going to put you on an edge but you could at least bump floors.

Even as the Shields take position the ceremony continues. The old High Priest of Alemi moves to the podium in a calm but trained speaking voice says, “Ladies and Gentlemen. This concludes Blessing Day.” He then holds up his mask, which looks like all other Priest of Alemi masks, and shouts with joy, “YOU MAY DON YOUR MASKS! MAY THE GODS BE WITH ALL OF US.”

Everyone slips on their masks....not doing so would attract everyone's attention.

Bartomus realizes there are probably other exits but having been in other temples in the past realizes that the hallways and such behind the dais would more than likely be an effective maze to anyone that wasn't familiar with the Diamond Temple. The easiest path is going to be the way you came in, straight down the aisle and out the door you are just outside the Diamond Temple at the V of Diamond and Midway streets. The underramp is the only way to foot travel off this level.

Choose your path or try to do something else unexpected.

map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Tuesday March 22nd, 2022 1:44:21 AM

(OOC 1: what are my new physical stats now that I am inside of Drizz? The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities; You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities)

(OOC 2: I thought teleportation worked because it worked for Elric Storm...I'm so confused)

She says to the party, "It's me Brittanica, the spell worked. I can't teleport so I'm going Ethereal. You won't be able to see me but I'll try to keep up with you guys"

Brittanica casts Find the Path on Bartomus specifying Shield house as the destination, he should be able to guide the party to the shortest path to take to get to Shield House even if that means braving those twisty corridors.

Brittanica dons whatever mask Drizz was holding when she took over the body. She then heroically uses a 6th level bloodwitch spell to cast Ethereal Jaunt making her well Ethereal.

Ethereal Brittanica in Drizz's body then heroically casts Elemental Body I turning her into a small air elemental with +2 to Dex, a 60 foot fly speed of perfect +2 natural armor, darkvision 60 feet and the ability to create a whirl wind

As a small hasted air elemental with a 90 foot fly speed she can move 45 feet while ethereal giving her plenty of speed in order to keep up with the party.

Her plan is to keep pace with the party getting a little bit above them if she can while remaining Ethereal for the next 11 rounds

She also wants to cast the following buffs at a rate of 1 per round unless she detects some kind of danger to her ethereal self in which case she might heroically start casting faster:
bear's endurance
false life
mage armor
mirror image
stoneskin
barkskin
shield of faith
deathward

Active Effects:
Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Ethereal Jaunt - Ethereal 11 rounds
Elemental Body 1 - 11 minutes - +2 Dex, +2 Natural AC, 60 foot fly speed (perfect) 60 foot darkvision, ability to create whirlwinds
Magic Jar - 11 hours; possesses Drizz's body

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused
2nd: 6 unused +detect thoughts unused
3rd: 6 unused+speak with dead unused
4th: 5 unused+divination unused
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door + elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday March 22nd, 2022 7:25:04 AM

Possessing a stranger without permission to protect them also seems overkill but Stohp isn't going to start that argument now. It's time to be leaving.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=34 ;
Tuesday March 22nd, 2022 9:14:22 AM

Effects: Haste

Stock hears Brittanica's "voice" come from Drizz and sees Brittanica's body slump and is pretty confused. "Come on Drezz. We need to move as a group toward the exit."

Stock starts barking at anybody in his way to move it. "Official Shield Business. Move it or lose it." He doesn't push anybody...but certainly makes some bodily contact.

He slips his mask on and moves his way to the exit.

============
Intimidate 34 to get people out of our way

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=13 ; d20+15=27 ;
Tuesday March 22nd, 2022 10:19:18 AM

Bartomus pulled on his bear mask as he hears Brittanica's voice coming from Drizz.

Ok, well that's a new one, he thought to himself.

Looking about, he got a strong sense of the best way to head out from the dais and joined Stock.

"We gotta head that way, it's the quickest way back to HQ. Just know it, let's not ask how." Bartomus said as he pointed to the exit that he was getting the clear indication that that was the way to go.

He tried also shouting at those that might not have heard Stock's warning, but he came off a lot less intimidating. He kept scanning about the area looking for any shift of those upset coming at them.

Going the direction that the spell is indicating, thanks Brittanica. Intimidate - 13; Percetion 27

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=2 ;
Tuesday March 22nd, 2022 1:20:33 PM

should have refreshed so I saw Z's post... my bad on that
Seeing that Zanderallen is carrying Brit, she would have just moved with the party


Delia slips her mask on, forming up with the Shields. She keeps a hand on her dagger to make sure no one else draws it, but just keeps pace with Stock and tries to physically back him up, but she doesn't seem very scary.

She asks the party, "Once we break from the crowd, I can run ahead and scout HQ to see if danger has beat us there."

============
intimidate aid: 2

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+6=13 ;
Tuesday March 22nd, 2022 4:18:44 PM

Zanderallen uses his free hand to slip his mask on awkwardly, hoping Brit not wearing hers will be unnoticed with her hair hanging over her face. His anger is mounting about this whole situation but he keeps outwardly calm as he falls in with the middle of the group, "Brit, I hope you know what you're doing because we can't see who we're supposed to be protecting either." He growls at anyone blocking their path, aiding Stock in verbally clearing a path to avoid physically clearing a path.
-------------------
Intimidate Aid 13 - +2 to Stock

Trying Not to be Seen


DM Robert - "We gotta head that way, it's the quickest way back to HQ."  d6=1 ; d100=33
Tuesday March 22nd, 2022 5:50:08 PM

Everyone gets 2000 xp for the last scene.

Brittanica takes an ethereal jaunt. I'm going to rule if you cast a spell cast it in the post for that day, so I don't have to keep going back and forth to the list, also some things are going to be mute as you learn more, and as we discussed in email. So just hold on and don't get ahead of the story.

Stohp wonders about the wisdom of possessing an un-villainous NPC.
Stock clears a path.
Bartomous has a sense of where to go, basically out the way you came in.
Delia offers to race ahead.
Zanderallen takes back Brittanica's body.
______________

You'all are hasted, but I need to know if you are going to be double moving.

Bartomus points the way and the Shields barrel down the aisle. You make it out of the Temple sweeping some people along with you and head up Diamond Way.

Perception check 15 Highlight to display spoiler: {You see two groups of anxious people coming out of the front entrance looking around with desperate looks.}

Perception check 25 Highlight to display spoiler: {One group is well dressed and seem very sharp. One spots you, but all he does is nod in your direction. They move to follow but you can outpace them. The other group notice the first group heading out in your direction and they move to follow.}

You may use speed or stealth to avoid troubles.

Bartomus avoids Treelight Lane and cuts a path through the gardens getting you to the Underramp.

upper level map

Gold level map It's my understanding that blank central hex as a central support pillar with a wide bank of stairs circling around it.

Brittanica ONLY
Highlight to display spoiler: {You note, just before shifting into an air elemental that Drezz seems to be wearing armor, at least that's what it feels like to you. Though it's very light, it feels like plate mail. It didn't look like he was wearing plate mail though. So there's some form of illusion going on. OOC he's wearing +1 glamored mithral half-plate. So you need heavy armor proficiency or suffer for that. Also spell check failure is 30%.

TO use the elemental body spell first make your arcane spell check failure roll.

I rolled a 33 for your ethereal jaunt spell so it worked.

The Ethereal Plane is a ghostly realm of swirling proto-matter, that exists as a buffer between the Material Plane and the Shadow Plane, overlapping each. A traveler in the Ethereal plane experiences the real world as if the world were an insubstantial ghost, and can move through solid objects without being seen in the real world. Strange creatures dwell in the Ethereal Plane, as well as ghosts and dreams, many of which can sometimes extend their influence into the real world in mysterious and terrifying ways.

Please make a perception check of 15 to keep sight of the party.

d1 - you notice another air elemental swirling away from you.
}



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=17 ; d20+15=19 ;
Wednesday March 23rd, 2022 12:55:10 AM

Bartomus felt a bit of relief when they got outside of the cathedral. However, he noticed that there were a couple of groups that seemed really upset. He pointed towards a path in the gardens.

"Double-quick now and let's stay together. Just be on the lookout for trouble." He said aloud and started moving rather quickly hoping that everyone keep in close contact with each other. When they got to the Underramp, he waited for the others to catch up.

"Ok, next level, we can either keep going or maybe run to the WLA and see if we can get some help in finding a less obvious way to get him down to our HQ."

[I]Percption checks 17, 19 - haste and moving quickly.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=19 ; d10+10=13 ; d4+3=6 ; d20+24=42 ; d20+24=27 ;
Wednesday March 23rd, 2022 1:13:54 AM

Perception: 19

Brittanica keeps sight of the party and sees the other air elemental swirling away from her.

(OOC1: this whole chain of events could disrupt her spell casting from her previous post as she didn't take this scenario into account. As soon as she saw the other elemental she would take action to get to the bottom of it)

As soon as she notices it she dismisses the elemental body and looks to see if the other small elemental shifts back when she does. She also looks down at herself upon shifting back. Does she look like Drizz or does she look like herself in some form considering she is in a sort of ghostly realm. Perhaps she was too clever for her own good and really pushed it with the mix of spells she used.

She makes the following rolls to try to sort out what exactly she is seeing with the other elemental and how it reacted to her dismissing the elemental body spell:
Know Arcana - 42
Spellcraft - 27

If the other elemental shifts back when she does, it looks like Drizz, she doesn't look like Drizz or her knowledge of the arcane surmises that somehow her lifeforce separated from Drizz's body then she tries to reunite the two by moving and touching it and that doesn't work but her lifeforce is still separate from Drizz's body she will cast featherfall on Drizz's body and dismiss the ethereal jaunt trying to repossess the feather falling body upon return to the material realm.

If she finally reunites her life force with Drizz's body in the material realm then she heroically dimension doors over to the party and says, "Remind me to never combine magic jar with ethereal jaunt ever again"

If her experimentation with elemental body plus her knowledge and observations yielded that she didn't separate from Drizz's body and that other air elemental was something else then she tries to keep up with the party but at a 30 foot fly speed they might separate from her despite their speed so she'll still probably do the dismiss etherealness + featherfall/dimension door to reunite with the party visibly, hopefully still in posession of Drizz's body

if she is wearing Stohp's hat of disguise she'll change her outward appearance to a redheaded human woman wearing a green dress and whatever mask Drezz was wearing

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC

Ethereal Jaunt - Ethereal 11 rounds ? (OOC2: this might not be active if wasn't able to reunite her lifeforce with Drizz's body if they separated in the material realm)
Magic Jar - 11 hours; possesses Drizz's body?

(OOC3: not sure if the following effects are active as, as soon as she noticed the second elemental she would have attempted to get to the bottom of it and reunite her lifeforce with Drizz's body if that was the case)
Bear's endurance - +4 con which means +2 hp per hd, +2 to Fort; 11 min
false life - 13 temporary HP - 10 hours or until discharged
mage armor - +4 AC; protects against ethereal touch attacks - 10 hours
mirror image - 6 illusionary doubles - 10 min
barkskin - +4 natural armor to AC - 110 min
shield of faith - +3 deflection bonus to AC - 11 min
deathward - +4 morale bonus on saves against all death spells and magical death effects. Granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy - 11 min.

(OOC4 if these are out of whack because she had to play reunite her lifeforce with Drizz's body then she'll update them next post)
Bloodwitch Spell slots:
All 0th
1st: 5 unused +comprehend languages unused; 1 used
2nd: 5 unused +detect thoughts unused; 1 used
3rd: 6 unused+speak with dead unused
4th: 4 unused+divination unused; 1 used
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor - cast, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life - cast, hideous laughter, mirror image (2 slots) - cast + Bear's Endurance - cast
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door + elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=19 ; d20+16=36 ;
Wednesday March 23rd, 2022 7:22:27 AM

Stohp takes the lead. Noting the groups leaving (perception 19) she moves the party along at a quick pace, but not an open run that would draw excess attention to them. Using her knowledge of the area (know local 36) she leads the party in a circuitous route that hopefully leaves behind any pursuers and/or avoids those leaving the temple. They'll still have to take the stairs down, a chokepoint unavoidable, but many of the guests probably live on this level so if they can get there without trouble they might be home free.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=23 ; d20+7=8 ;
Wednesday March 23rd, 2022 10:34:28 AM

"We got the speed right now, let's use it. If somebody stops us on the stairs you give them one chance to back down, and then we hit them hard and fast." Zander shifts Brit's weight on his shoulders as he hustles down the lane with the others, throwing a wary glance back at the two groups outside the temple. Hopefully they could leave both in the dust.
-----------------
Double Moving but not running

Perception 23
Perception 8

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=30 ; d20+19=27 ; d20+12=19 ;
Wednesday March 23rd, 2022 11:36:55 AM

"Speed it is. Heads up, we have a tail or two."

Stock nods at the two trailing groups and take a moment to judge their intent and then continues on. If Delia's speed or strength in carrying Brittanica begin to fail, he will offer to carry the mage's body.

==========
Perception 30, 27
Sense Motive 19


Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=25 ; d20+17=31 ;
Wednesday March 23rd, 2022 1:06:01 PM

Ohen will put on his mask and cast fly on himself, giving him a 90' fly speed. He'll fall behind that round but can catch up on later rounds.
"I can see Drezz, he's flying right behind us, I'll keep watch and let you know if he falls behind."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Haste + Fly for 90' fly speed
See Invisibility should let me see what's going on in the ethereal plane and help out. 120' of Arcane Sight should also give me a pretty good idea of what spells are happening.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=38 ; d20+22=38 ;
Wednesday March 23rd, 2022 1:21:21 PM

Zander currently has Brit, not Delia

Delia casts Longstrider on herself in case she has to break off (movespeed 45 without haste) and then catches/keeps up with the party.
She keeps an eye out for Brit/Drezz as well as their tails.

===========================
Perception 1: autosucceed
Perception 2: 38
Perception 3 for Brit/Drezz: 38


DM Robert - "Double-quick now and let's stay together." 
Wednesday March 23rd, 2022 5:48:08 PM

Bartomus heads to the underramp double time.
Brittanica tries to understand what's happening. (below)
Stohp doesn't seem to be paying attention to Bartomus's claim to lead, and tries to take lots of twists.
Zanderallen tries to keep everyone moving double time.
Stock looks to see if Delia is keeping up and notes the Zanderallen still has Brittanica's body.
Ohen calls out Drezz's location.
Delia casts more speed on herself (I'm assuming Longstrider and Haste will stack).
_________________

You manage to outdistance the opposition, if indeed they are opposition and just not openly curious. You see many people putting on their masks as the bells of the temple ring. Many people are also rubbing lucky rabbit's feet, amulets, or making the sign to ward off the evil eye.

There's a lot of people in the streets but most are sidestepping you all as the big one's lead the way clearing a path. You easily manage to get to the stairs down. However, there's quite a bit of 'hangers on' on the stairs. Usually that's not allowed but it is sort of a holiday and people are looking down at the level below talking and being a bit festive.

Everyone: Intimidate or diplomacy to clear a path, stealth to weave your way between people. Target 20 for success.

---
Meanwhile on the Ethereal.
Brittanica reverts to Drezz form and the air elemental keeps on going. Brittanica rationalizes that there are many things that can use the Ethereal plane as a means of transport, since distance and time can be a little distorted. She still is in possession of Drezz's body. NONE of OOC #3 have been cast as you have not had time and the party is double moving. If you want to keep up you're going to have to increase your speed. I'm going to assume you're going to pop back into the material plane at this point, you don't need to cast feather fall I'm allowing that you really weren't that far off the ground. and yes you still have the hat of disguise.

--
At this point it sounds like Bartomus, Stohp, Stock, and Zanderallen are at the bottom of the underramp and about to head down the stairs. However, Delia and Brittanic are somewhat to the rear because of casting a spell and shifting back and forth . Flying Owen is somewhere between both groups.

Or option B the first group waits for the second group to catch up, however, some redheaded woman seems to be hasitly moving along to join you. You don't see Drezz (and Ohen's eyesight while it could see into the ethereal can't penetrate disguises.)


Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday March 24th, 2022 2:40:21 AM

Sometimes Brittanica was too clever and paranoid for her own good. She had wasted her plans on the ethereal plane over some unexpected air elemental when she happened to be an air elemental so here she was in an unbuffed Drezz looking like a random red headed woman.

(OOC: So Brittanica is still trailing the group after Dimension Dooring in the previous post to catch up? She can dimension door up 800 feet and since the party hasn't changed levels it should be a teleportation that should be allowed or are you saying the party is moving so fast, she dimension doored over and she was still lagging behind)

She isn't sure what to do next or how to get the party's attention considering they are getting further and further away and she can only move 120 feet with a double move.

Presumably Brittanica can see Delia and she calls out to her fellow party member, "Delia, it's me Brittanica using Stohp's hat of disguise that he put on you-know-who! That's why I'm a red head. I'm not sure how I can keep up with the party, my plans didn't quite work out the way I'd hoped. If I turn into a cat or a bat will you carry me and explain things to the party as I won't be able to?"

If Delia obliges Brittanica takes the form of a bat using a 5th level bloodwitch spell to cast beast shape III and she flies onto the other woman's shoulder.

Otherwise if Delia doesn't oblige then Brittanica is going with a modified version of her first plan.
She first casts her prepared wizard greater invisibility on herself and then heroically casts polymorph on herself using a 4th level bloodwitch slot choosing the elemental body 1 variant to regain the form of a small air elemental. She then takes a normal move action to get some distance off of the ground and get closer towards the party


Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?

Either

(OOC1: see above)

Greater Invisibility 10 rounds + Polymorph 11 minutes

or

Beast Shape III 11 minutes

(OOC2: will fix these based on how Delia reacted)

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 6 unused+speak with dead unused
4th: 5 unused+divination unused;
5th: 2 unused+true seeing unused; 1 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+10=17 ;
Thursday March 24th, 2022 7:24:21 AM

Stohp stops to do a headcount once they reach the stairs and realizes some people have fallen behind. Impatiently she waits for them. When it comes time to move on she helps to diplomatically clear the stairs (17 to aid another)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=23 ;
Thursday March 24th, 2022 9:13:19 AM

"Stohp...that's too...diplomatic. Try this:

Oy! Clear out, citizens! Last time the Shields were in this much of a hurry, there were a bunch of giant trees tearing the place up. You don't want to be caught up in something like that do you?!

...not my best work, but I think it will work."


He tries to look his most intimidating before he realizes he's wearing a ridiculous mask.
========
Intimidate 23




Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+8=13 ; d20-1=14 ;
Thursday March 24th, 2022 11:21:51 AM

Delia would look a little confused at the redhead running towards her, but believes her (Sense Motive 13), "Why don't you turn into Hawky?" Delia suggests as she offers her arm to her friend.

As soon as Brit is riding on her, she will run to catch up with the group (movespeed 75), whispering, "I have, uhhhhh," She looks at the critter on her arm, "We have everyone."

======
If everyone is rolling individually I autosucceed a 20 stealth.
If not: intimidate aid to Stock by glaring: 14

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=30 ;
Thursday March 24th, 2022 11:56:55 AM

Zander still isn't sure what's going on in the magical plane but when Delia catches up and calls out he holds for a moment, "Hold up just a moment everyone, we have confirmation on the package. Close ranks on Delia." He give just enough time for Delia to be positioned in the middle of the group, feeling much better about their ability to provide protection, before giving the signal to proceed.

Zanderallen calls out as they approach the stairs, "Official Overlord business, I need these stairs cleared NOW, thank you. Enjoy your Mask Day."
-------------------------
Diplomacy 32 with Aid from Stohp


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Thursday March 24th, 2022 5:33:05 PM

Bartomus followed along with the others and he joined in with Stock's approach. "People, clear a path, we gotta be moving quickly. Sorry, sorry, FOLKS CLEAR A PATH!"

Bartomus shouted and figured that maybe the bear mask would work in his favor. He heard what Zander had suggested but he was in the front and they needed to clear a way for the others to follow. He slowed his pace, but still moved on down the stairs.

[/i]Intimidate 25[/i]

DM Robert - "We have everyone." 
Thursday March 24th, 2022 5:45:29 PM

Brittanica becomes a bat and lands on Delia.
Stohp helps lend a diplomatic hand.
Stock isn't for diplomacy he flexes and shouts at the crowd.
Delia catches up to everyone.
Zanerallen lends his voice to the diplomacy.
Bartomus joins in with the intimidation.
Ohen ?
________
HMM, DM Rewrite, making the central stair more of a ramp. Reasons below

The crew, back together, truck down and around the central ramp. They make it to gold level without incident and continue downward. There's quite a bit of people on the ramp, not to mention some baby stroller carts and even a food vendor cart selling hot dogs.
Perception 20 Highlight to display spoiler: {Even with your masks on you see people wave to you and hear, "They are the Silver Shields son, mark them. Even with masks on you should learn to recognize that when two taurs, a dwarf, and several humans are rushing around in a group it's the Shields and there's sure to be trouble afoot."[b]"Who's that the big man is carrying daddy?"}

Halfway down to the merchant level you hear the tolling of the guard bell.
#1 Knowledge Local 15 Highlight to display spoiler: {you realize the guard bell is a signal to all guards to man checkpoints. You're pretty sure there's a checkpoint at each 'ground' level of the central stair case.}

#2 Knowledge Local 15Highlight to display spoiler: {you know the central ramp is broader and more often traveled by large groups and even carts and such as goods move up and down the Float. It's going to get harder to navigate. There's also staircases going around each of the corner towers. They might be easier to navigate.}

#3 Knowledge Local 20Highlight to display spoiler: {You've heard of an interior stair case in one of the towers that the guards use. You're not sure which tower exactly if the rumor is real. Of course if you had enough rope you could always try to repel off the side of the levels and avoid stairs all together.}

Getting past the guards at the checkpoints can be done, but you're not sure how that's going to delay you. I mean you could try to bully your way to the front if there's a line with Diplomacy or Intimidate.

gold level

merchant level

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+19=36 ; d20+19=30 ; d20+15=27 ; d20=16 ; d20+12=16 ; d20+12=25 ; d20+12=30 ;
Friday March 25th, 2022 3:14:35 AM

(Concentration: 36 vs 14; 30 vs 13 = success)

Brittanica takes advantage of riding Delia to use some of the buff's she had been planning to use. Since she knows the metamagic feats of Silent Spell and Still Spell and she can spontaneously cast Bloodwitch Spells she can take a full round and cast Barkskin using a 4th level slot and Shield of Faith using a 3rd level slot. (OOC: I would assume that being on Delia's shoulder counts as vigorous motion for the purpose of spell casting so Brittanica would have to beat DC 10 + spell level concentration checks).

Brittanica being so much smaller than Delia attempts to use the other woman as cover to hide (Stealth: 27 plus whatever Drezz's base Dex is)

Perception: 16 vs 20 = fail

Know Local: 16 vs 15; 25 vs 15; 30 vs 20 = all pass

She knows what the tolling of the bell means as well as about the central ramp and the rumor of the guard tower with the staircase. She also knows about the repelling option.

She tries to do a calculation in her head about how far down it is to their destination's level. Brittanica could dismiss her beast shape and summon her lesser immortal summons a Djinni named Jeanie who can cast Windwalk talking 3 Silver shields with her. Having the 3 shields + Djinni being subject to Wind Walk would allow them to fly at a speed of 10 feet per round with perfect maneuverabilty or have wind waft them along at up to 600 feet per round with poor maneuverability.

Assuming they got near one of the sides summoning Jeanie lasts for 11 minutes. Having Jeanie cast Wind Walk on herself, Brittanica and 2 other shields would take 6 seconds Then 6 to 12 seconds to navigate over the sides with the 10 foot speed. That would leave 10 minutes and 42 seconds to windwalk at 600 foot move speed. Subtract 12 to 18 seconds to allow for time to get back over the railing and they could windwalk safely at high speeds for up to 10 minutes and 24 seconds so that would allow them 6,180 feet of high speed travel. (OOC: is 6,180 feet enough for them to reach the level they need to be on?)

If her calculations give them enough length to reach their destination and the party stops for debate she will dismiss the beast shape spell after getting off of Delia and suggest 3 of them herself included Wind Walk down the sides of the levels using Jeanie the Djinni to facilitate this.

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=20 ; d20+16=35 ; d20+16=28 ; d20+16=24 ;
Friday March 25th, 2022 8:05:37 AM

As they come up on the guard station and people start to formulate plans to circumvent it Stohp siighs again. "Look, elaborate plans just draw attention to us and make it more likely we get delayed or someone puts two and two together. The meeting just ended - I doubt news has even circulated down here yet. Which means that no one is even looking for the guy, and even if they were they couldn't spot him because of the measures we've taken. The thing to do is remain calm and proceed through like it's any other day where we had business up here, not try to sneak or rush through like we're hiding something. The latter just makes it so everyone and their kid will be able to guess who's hiding the guy once news spreads through the city of the ritual results."

(Edit: she succeeded in all checks)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=30 ; d20+3=20 ; d20+3=9 ; d20+3=10 ;
Friday March 25th, 2022 9:22:18 AM

"Let them know we have him. That would make things more interesting...either way Stohp's right. It's not like we have done something wrong."

=========
Perception 30
Local 20
Local 9, 10
Is Drezz reconnected with his body yet? I've kind of lost track of what's up with the whole Magic Jar thing.



Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday March 25th, 2022 10:22:03 AM

Zanderallen is holding Brit's unconscious/soulless body. Brit's soul is possessing Drezz's body and has beast formed Drezz to be a bat riding on Delia's shoulder.

Delia will mutter to the bat, "Hey, if something important comes up, tug on my ear and I can cast speak with animals."

If at any point Brit does tug on Delia's ear, she will cast Speak with Animals and translate.

To the rest of the party she says, "I think unconscious Brit is attracting attention... can we step aside and get everyone in their proper bodies? If Brit has more shapeshift-y spells, Drezz could be Brit and Brit could be Hawky. Then we'd look normal."
==========
Autosucceed perception

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=25 ; d20+3=11 ; d20+3=21 ; d20+3=21 ;
Friday March 25th, 2022 2:23:59 PM

Zanderallen grumbles under his breath, "If I had my bag of holding this wouldn't be an issue. This is the last public function I'm going to without full equipment."

He hears the guard bells tolling and even though he doesn't know exactly what it might mean he knows an alarm is being raised. "The bells wouldn't be tolling unless something was going on. We need to get down a level, each level we get down the more friends we'll find. This central ramp might be the fastest but we're drawing way too much attention. Let's get off at Emerald Cross and head down the tower stairs. If things get bad we'll be near Rosebud Publishing and can hole up there in an emergency. If we get down to the Barracks and Fence levels we know most of the guard."
-------------------
Perception: 25
Know Local: 11
Know Local: 21
Know Local: 21

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=29 ; d20+7=15 ; d20+7=22 ; d20+7=19 ;
Friday March 25th, 2022 3:43:03 PM

Bartomus continued along with the others and overheard the talk identifying them. He also heard the child ask about who was being carried and that was equally worrisome. If a kid could figure this out, someone much more vicious, not necessarily devious, than toddler could do as well. Then the guard bell started to toll and that only heightened his growing concerns as they continued down past the gold level. He also knew that the ramp was going to get more and more crowded as they descended.

" Yea, this is going to get nuts. Zander, totally agree with you and I can see a path to do just that." Bartomus offered up and glanced over at Stohp. [/b] Agreed that calm and steady works, but we aren't sure that some of the guards might be a bit itchy or with masks if they are in fact guards. Though, Delia, that's another option to shift everyone about, if it can be pulled off."[/b]

Perception 29; Know #1 - 15; Know #2 - 22; Know #3 - 19

DM Robert - "...elaborate plans just draw attention to us and make it more likely we get delayed..." 
Saturday March 26th, 2022 3:02:11 PM

Brittanica makes plans with plans.
Stohp opts for nonchalant.
Stock wants to take the blunt route.
Delia makes an offer and thinks unconscious Brit may be causing notice.
Zanderallen is for keeping on.
Bartomus thinks he knows a path.
Ohen?
__________________

You guards seem to be waving most people without even checking. A few lone males that ask a few questions of. Perception/Listen 15 Highlight to display spoiler: {"Name please. Where do you live? Nah, doesn't really fit the description of him."}

When the guards see you they wave you through. You can see the sergeant holding a scroll. "Recognize you guys even in your masks. Those are some mighty fancy duds though. Used to seeing you guys always looking ready for business. Say what's wrong with your friend?" The Sergeant points to unconscious Brittanica.

You may exit to Merchant Level or continue down. Depending on if your answer or actions rouse the guards attention.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=21 ; d20+20=36 ;
Saturday March 26th, 2022 6:47:36 PM

Seeing the guards ahead, Bartomus took a brief moment and listened. He held his smile and approached them. When the guard started to wave them through, he nodded and smiled from behind his mask.

"Thanks, gents. Much appreciated. What these old things? Well they did come from a Drow noble lady, so figured that they needed to be shown about at the Cathedral." Bartomus chuckled heartedly after answering their question about his clothes. " As to them, well, in the hustle upfront in the Cathedral, have you been? You really must see it, stunning, just gorgeous beyond belief. Oh, anyway, there was this tussle and lots of shoving. Poor thing got overwhelmed and fainted right away. Didn't eat before we went to the Cathedral."

Bartomus continued on through the checkpoint and started waving his fellow Shields through.

Perception 21; Bluff with the assistance of glibness for 36

[I] Cast glibness so +20 to bluff check for the next two hours;

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=39 ;
Saturday March 26th, 2022 8:09:23 PM

"You know academic types. Can't handle big crowds. She'll be alright. Thanks for your work gents." Ohen will say amicably as he passes by.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bluff: 39

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 27th, 2022 10:14:20 AM

Stohp doesn't bother to sell a lie to the guard, she just nods a greeting and keeps moving, trusting to their reputation and her busy, serious expression to show they have things to do.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Sunday March 27th, 2022 10:15:15 AM

(she doesn't try to ignore the guards when/if they stop them for standard inspection, just to finish things quickly and move on)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Sunday March 27th, 2022 4:04:33 PM

Delia lets her silvertongued friends do the talking and keep with the group, nodding to the guards.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+15=18 ;
Monday March 28th, 2022 12:04:24 AM

Brittanica continues to try to use Delia to hide herself as a diminuitive Bat.

Stealth: 18

Active Effects:

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=12 ;
Monday March 28th, 2022 12:54:22 PM

Zanderallen nods to the guards, patting Brit gently on the head in sympathy. Once they're through he whispers as quietly as he can to the others, "Don't know what they're asking but they're only stopping lone males. Looks like they're looking for Drezz. I think we should be safe to keep passing down. Just keep with the story, there was excitement at the Cathedral, Brit couldn't handle it, we're taking her back home."
--------------------
Perception 12

DM Robert - "Poor thing got overwhelmed and fainted right away." 
Monday March 28th, 2022 5:24:16 PM

Bartomus does a, nothing to see here.
Ohen joins in, move along.
Stoph ambles along.
Delia nods.
Brittanic finds some fabric to tuck into.
Zanderallen instructs the others.
Stock?
_____________

The party continues to wend its way around the ramp. There's still a good deal of people moving about. Some are continuing up and some are going down.
Perception 10 Highlight to display spoiler: { You hear someone say "I've always made a pilgrimage to every temple on every level on mask day and so far none of my family has been chosen."}

Ohen since you are flying - Perception 20 Highlight to display spoiler: {I'm assuming you're a bit off from the ramp flying around, you can see that at the base of the ramp to the Barracks level (which is the blank area north of Chess Street) that the guard has set up another blockade/check point. There appears to be a makeshift tent/hut nearby. They appear to be having people enter and then come back out again...again only the males}.

If you want to move at a normal pace there's no problems going down. If you want to use your 'hasted' state then you eachwill either need to do excuse me's or weave through the people. Remember no one can see your facial expressions.
Diplomacy 20 to move at haste
Stealth 20 to move at haste
Intimidate 20 to move at haste

coming to barracks level

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=36 ; d20+29=37 ;
Monday March 28th, 2022 10:42:36 PM

Delia snakes through the crowd like a shadow (Stealth of +29), if she gets ahead of the party she will stop and wait at the bottom of the ramp. As she waits, she'll look around for any tails or overly suspicious guards (Perception 36), as she does so, she will fade into the background of the urban terrain, trying to not draw attention to herself or the little bat on her shoulder.
(Stealth 37 - A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday March 28th, 2022 10:44:42 PM

After scouting around a bit Ohen will fly to the group.
"Hey guys there's another checkpoint coming up. It looks like they are only stopping the men in their search for Drezz. On one hand, Brittanica being conscious and hidden with Drezz looking like Brit will be less suspicious, but it requires Drezz to coorporate and never have to talk. I stay we stay the course, and hurry because we are worried about our friend. Let's not complicate things with any more flashy spells or summons.
"Stock, take point and physically clear us a path. I'll be right behind you and I'll do the talking with the guards. Zanderallen, look concerned for Brittanica and verbally clear us a path. We are hurrying back to our base because our poor friend fainted in all the excitement and we're worried about her."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ohen will recast Haste.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+15=24 ;
Tuesday March 29th, 2022 12:55:12 AM

Brittanica keeps hanging out stealthily on Delia's shoulder (Stealth 24 + Drezz's Dex)

(OOC: how much time does Brittanica have on the Beast Shape spell?)

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=3 ;
Tuesday March 29th, 2022 6:17:47 AM

Stohp sees no reason to try to rush and make a commotion. Should the others do so she will assist in smoothing things over though (13 to aid another in diplomacy)

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=25 ;
Tuesday March 29th, 2022 2:08:43 PM

Zanderallen agrees with Stohp and slows down to a standard pace, "We should have put some distance between ourselves and any immediate pursuit. We change nothing, nice and easy back home to take care of our poor friend." Zander isn't exactly happy with leaving the possession in effect but back home is the best place to stop it, especially since the guard were actively looking for Drezz. He does worry that he's lost track of Delia in the crowd.
------------------
Perception 25

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Tuesday March 29th, 2022 4:10:00 PM

"I can live with that. It's hard to walk at a normal pace when Ohen casts that spell on us. My legs just want to keep moving."

Stock keeps moving with the others, making his way to the front of the line. If any bystanders look twice at the group, he stops and stares them down.

=====
Autopass Perception


DM Robert - "My legs just want to keep moving." 
Tuesday March 29th, 2022 5:40:14 PM

Delia stealths through everyone.
Ohen alerts everyone.
Brittanica hangs on stealthily. re beast shape: You've been moving along, but distance is different in the map than 'what it should be' let's call it 6 minutes gone.
Stohp ambles along.
Stock tries to keep a slow pace.
Bartomus?
________________

As you round the last corner to the bottom of the ramp to the barracks level you hear a different toned bell tolling. It seems to come from the 4 corners of the town. You realize it's from each of the 'corner' towers. And those that have lived on the Float recognize it as the "ALL CLEAR" bell.

From your elevated vantage point you can see several of the lower rank guards throw up their hands in frustration. Perception 20 hearing, Highlight to display spoiler: {you hear "Just when we get everything in position." and, "What's going on first an alert with no instructions, then vague find this guy messages, then all clear." another guard says "I bet it has to do with Mask Day. I wonder who the approved candidates are?"}

Several of the local people on the ramp just shrug. One passing by you says, "I sure hope my brother gets picked. I'm getting tired of having to lend him money to support his family because he can't hold onto a job." His companion says, "I hear some of the people in the Trash level have actually developed a strategy to get picked."

barracks level

Closest path home to to proceed to the southeast tower and take the outer steps down to the Fence level. The outer steps on the towers are shorter vertically than the central ramp.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ; d20+15=19 ;
Tuesday March 29th, 2022 11:17:32 PM

Bartomus just followed along lost in his own thoughts and just made it along the clearest path that was showing in his mind. As he walked along, he tried to take advantage of scanning the crowd. When he got near the next guard point, the bells started ringing.

He overheard the guards express their exasperation at having been called up to duty, getting things organized, and then being told to stand down. He nodded in understanding as he approached the point and expressed his appreciation for the service of those still standing about.

"Hey folks, we gotta go find the outer stairs down," he shouted over his shoulder. He still walked in the front and made his way to the SE tower via Chess Street and turned down into the little court. He scanned about the area as the streets got a bit narrower and more maze-like.

Sorry about that. Perception to hear 31; perception in the small court near the Broad Blade - 19

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=16 ; d20+15=16 ;
Wednesday March 30th, 2022 12:01:21 AM

(Perecption: 16)
(Stealth: 16)
Britannica doesn't pick up anything regarding the frustrated guards.

She keeps an eye on her time. If she is approaching the 11 minute mark she will let Delia know so that the party can stop and she can re-up her beast shape spell. Alternatively if they can get on the same level as Shield House she can then use Word of Recall to teleport herself and 4 other willing medium or small people back to shield house. That option might work better if everyone is in their own bodies as Brittanica, Drezz and 3 other shields could be back at Shield house while the rest take the long route unless someone else has teleport or word of recall handy. So if the time wears off and they are on the shield house level she will present that option to the team.

In the meantime she remains stealthed on Delia

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=8 ;
Wednesday March 30th, 2022 6:31:30 AM

Stohp snorts in amusement as the bells go off and the guards complain (perception 25). Probably some noble putting out the alert before being overruled by the actual head of the guard.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=17 ;
Wednesday March 30th, 2022 11:47:02 AM

"Well that makes it easy. Lead on Bart. I'll feel much better once we're at home and have the magical mess sorted out.", Zander still keeps an eye open and will be looking for some of the street kids he knows once they get down to the Fence level.
----------------
Perception 17

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday March 30th, 2022 12:03:05 PM

If Brittanica is preparing to cast Beast Shape again, Delia will suggest she turn into a Cooper's Hawk, like Hawky, because then she will not have to hide anymore.

Delia shoots the guards a sympathetic look. Nothing quite as frustrating as getting orders and then moments later getting them revoked. But at least this time made her life easier.
============
Perception of +22

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=39 ;
Wednesday March 30th, 2022 1:25:08 PM

Stock follows next to Bartomus, eyes open for any other threats. He cranes his neck around, looking for either of the parties that was watching them as they left the cathedral.

If he see them, he'll make note of what the group is doing for now and how far back they are trailing the Shields.

===========
Autopass Perception
Perception - looking for bad guys 39


DM Robert - "Well that makes it easy." 
Wednesday March 30th, 2022 5:35:11 PM

Bartomous leads the way to the southeast tower.
Brittanica bat keeps on the lookout Can you cast spells with somantic component if you can't speak? We used to inforce that on the table top.
Stohp has a thought about the bells.
Zanderallen follows along.
Delia suggests to Brittanica.
Stock is edgy and keeps a lookout.
Ohen?
________________

Stohp voices a thought and it has you thinking. Who has the authority to sound the alarm bell? Well obviously there's the Overlord. Does the city council have the authority? Did someone on the city council try to stop Drezz from getting to a hidey hole? If so why? And who sounded the all clear? Someone that wants Drezz to get to safety?

As you pass the front of the Broad Blade you note the closed sign in the front door, not uncommon with it being Mask Day and so near the announcement. But Stock notes there are no displays in the display window (and yes there's a grate over the display window). He also sees some furtive movement inside the dark store. Fortuitous, I was going to have to call for a perception check but Stock made it in advance.

Do you stop to investigate or continue on?

barracks level

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday March 30th, 2022 6:28:13 PM

"Hmmm, maybe we won't have to go through another checkpoint after all. This is all so very fishy."

Ohen doesn't know about the Broad Blade so he will not call for a stop.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday March 30th, 2022 8:37:47 PM

To Clarify, Delia said to Brittanica to make a fuss if Brittanica had something to convey or do. Furthermore as a hawk is a small animal if Brittanica did decide to tranform from bat to hawk she could use Still and Silent metamagic feats to raise the level 3 spell to a level 5 spell and not have to worry about shifting back into Drezz before turning into an animal again.

If the plan is to merely become a hawk and not continue to be a bat all Brittanica would have to do is cast a silent stilled Beast Shape I as time was running out and Brittanica could be a ringer for Hawky for 11 minutes.

Turning from a bat to a hawk might be optimal for the time being because the party could keep moving while Brittanica became "Hawky" so if it looks like time is running up and it would be more efficient not to stop she'll just cast a silent, stilled beast shape III and become a hawk however she wants to take it down to the last round when she makes the change as to get the most bang for her buck with these polymorph spells.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ;
Wednesday March 30th, 2022 11:59:38 PM

Bartomus looked about as they came up to the Broad Blade and he turned about to see where everyone else was. He turned back and saw something move within the closed shop.

"Hey anyone else see that? Something happening in the shop there." Bartomus said pointing at the closed shop that Stock called out as well.

Bartomus steps up towards the display window and looked inside the shop.

Perception 25

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday March 31st, 2022 7:33:39 AM

"Possibly trouble, but we can't stop to deal with it while carrying one of our own. One of us can go find a nearby guard and report i while the rest of us continue on." Stohp suggests.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Thursday March 31st, 2022 9:28:58 AM

"I will take care of that Stohp..."

Stock stops for a moment, letting his eyesight adjust to the darkness in the store and scans for movement. Assuming he doesn't see a reason to break down the door (like a dead body or something) he will double time it back to where he last saw a guard to report that something fishy is going on.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday March 31st, 2022 12:47:53 PM

Delia looks uncomfortably at the shop, "Couldn't we just knock and make sure everyone's ok? The alarm bells have stopped and nothing's actually wrong with Brit."

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Thursday March 31st, 2022 1:19:21 PM

"This is practically home, we've got a second to check on some neighbors." Zander steps up to the door and gives it a couple good knocks with his free hand. He calls out, "Hello. Everything ok?"

DM Robert - "Hello. Everything ok?" 
Thursday March 31st, 2022 6:00:03 PM

Ohen flies on.
Brittanica 6 minutes on your spell.
Bartomous goes up to the display window.
Stohp doesn't want to get involved.
Stock takes a gander.
Delia wants to knock.
Zanderallen gives a knock.
______

The main display window and the door are on the west side of the building. It is 4 stories tall. Might be some apartments on the upper levels. There is a staircase on the north side that leads up to the third floor.

Looking in the window Stock and Bartomus can see what appear to be three men holding several large swords in sheaths, or at least some sort of covering to allow them to pack them. You can't make them out as they appear to be wearing masks, of course. It appears there are 2 falchions, 5 greatswords, 1 elven curve blade, an Orc double axe, and a two bladed sword. When Zanderallen knocks they look up. They can clearly see you guys in the window. They drop the swords and you can hear several of them ring as they hit the floor. They make a mad dash further back into the store.
Perception 20 with darkvision Highlight to display spoiler: {You can see them making it over the counter and into a back room.}
Perception 25 listen Highlight to display spoiler: {You hear the faint bang of a door opening somewhere in the back of the store. }
Knowledge Local 20Highlight to display spoiler: {This building backs up partly to the tower, but the stairs are accessed from the south edge. The back door would likely come out a side either to the north or south of The Broad Blade.}

corner tower area

barracks level

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=33 ; d20+7=27 ;
Friday April 1st, 2022 12:08:25 AM

"Dang it, they are running. We have runners!" Bartomus shouted and as he did so, he cast a spell to coat one or maybe two of the runners in a violet light. Bartomus concentrates and gives chase after the runners relying upon his provided sense of direction.

Percpetion listen - 33; Know Local - 27; cast faerie fire on two of the subjects if they fall within the 5' radius of the spell. Bartomus has the range. Also, relying upon Britannica's spell to find the best route they might take to flee.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=35 ; d20+1=12 ; d20+22=26 ;
Friday April 1st, 2022 12:44:28 AM

Delia opens her mouth to call out the same thing as Bart and then snaps it shut as she takes off after him. Her hand automatically goes to grab her bow before realizing it's at HQ because of the gosh darn fancy pants customs. "If the Shields can't be trusted with weapons at fancy events then why are we asked to protect the fancy people..." Delia grumbles. She cups her hand around tiny Bat-tanica to make sure she stays on.

If she sees one of the suspects and they are human or half-human, she will use a standard action to denote them as her Quarry.

===============
Perception listen: 35
Know local : 12
Perception to spot the perps: 26

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=21 ;
Friday April 1st, 2022 2:21:55 AM

(Know:Local 21)

Brittanica can't see what is going on but she is familiar enough with the local area to know of its proximity to the tower, where the stairs are and where the backdoor of the shop is likely to be, she just can't communicate this to her party members in bat form but seeing as how she has the majority of time on her spell left she does not want to revert forms at this time.

She watches to see what the others do for now from her vantage point on Delia's shoulder.

If things get hairy in another round or so it might be time to drop the polymorph and try to end this so they can secure Drezz at shield house.

Brittanica thinks about what to do, on the one hand they were heroes and they stumbled on a robbery in progress, but on the other hand they were charged with protecting Drezz and confronting robbers could prove hazardous to his help especially when Brittanica is posessing his body and to be effective at spell casting she'd have to revert to her normal form as being limited to Silent, Spelled Bloodwitch spells really puts a damper on her casting options and she's not going to be effective otherwise as a bat.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Haste - +30 foot move speed; +1 Reflex Save; +1 AC
Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 1st, 2022 5:00:49 AM

Stohp sighs as the others make their interest in the store obvious and cause the thieves to run. Since the party is unarmed she doesn't start chasing after them, she just goes to find a guard.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=31 ; d20+3=19 ;
Friday April 1st, 2022 9:27:00 AM

"Got them red handed! Come on Stohp, we'll need your help to wrestle them to the ground. Stohp?

Bah...Let's go! - Back door!"


Stock looks right and left to see if there is an easy way around the building. If both ways work, he chooses right.
=========
Autopass perception w/ darkvision
Perception 31
Local 19


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+7=22 ; d20+3=23 ;
Friday April 1st, 2022 11:29:16 AM

Zander can't see what's going on but as the other's call out he quickly flies through street geography. As he see Stock coming to check the sides he pushes the dwarf to the right side calling out, "This shop backs up against the tower, back door is on a side. Stock you check south, Delia you're with me North." Before he finishes speaking he's already on the move to the north.
----------------------------
Perception 22
Know(local) 23 (nat 20)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Friday April 1st, 2022 8:14:46 PM

Ohen sees everyone spring in to action, and will fly back to the group, as Zanderallen directs people to cut them off, Ohen will recast Haste if it's run out and fly up above the shop to get a vantage.

DM Robert - "Got them red handed!" 
Saturday April 2nd, 2022 5:14:50 PM

Bartomus casts a spell and gives chase.
Delia gives chase, really don't think declaring quarry at this point is advisable, but...
Brittanica hangs on.
Stohp goes back the way they came as that's where the last guards she saw were....but shouldn't there be guards near the south tower stairs?
Stock is in pursuit.
Zanderallen calls out some orders as moves.
Ohen debates casting Haste and flys to the upper floor.
_____________

The party splits and gives chase. Stock and Bartomus round the corner of the building to see a side door of The Broad Blade swinging in the wind and the door to the stairs building swing shut.

It's quickly ascertained that's there's no side door (on the ground) on the north side of the building. There is a door at the top of the stairs but that leads into the third floor which is apartments (so is the forth floor). The second floor is apartments too, but no exterior way to enter that, you assume it is the residence for the owner of the Broad Blade and thus there's probably a staircase or something inside the building.

The thieves appear to be moving as fast as you are to have gotten out the side door and into the other door so quickly.

corner tower map

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=27 ;
Sunday April 3rd, 2022 7:59:54 PM

Stohp uses her knowledge of the Float to guestimate where she'd find the nearest guard (knowledge local 27)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Sunday April 3rd, 2022 10:23:57 PM

Bat Brittanica continues to hang onto Delia. There isn't much she can do unless the spell is wearing off or Delia actually cornered any of the thieves.

She keeps an eye on her time, hangs on and starts thinking about how if they catch up how she can end any conflict decisively and get back on track to Shield House.

Perhaps Black Tentacles or Summons are in order if they find their quarry.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Beast Shape III -11 minutes; form of diminuitive bat - +6 dex, -4 str +1 natural armor, +4 size to AC, +4 size to attack, + 12 stealth, + 6 fly -4 CMB/CMD, space 1 ft / reach 0 ft.
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight



Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=22 ;
Monday April 4th, 2022 12:15:22 AM

"Stairs. gotta be the stairs." Bartomus said to Stock as he pointed at the door closing. He went to that door and pulled it open.

Perception 22

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+19=27 ;
Monday April 4th, 2022 9:53:15 AM

Stock follows through the door that Bartomus opens and looks up and down the stairs trying to find the suspicious thieves. If he can't see or hear them, he will guess they are going downward.

==========
Perception 27
I've always been a bit confused by how the stairs work. So the stairs wrap around the corner towers and then exit on a level through a building?


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=41 ;
Monday April 4th, 2022 3:13:51 PM

(quarry would be for the tracking perk not the murdering part)
Verifying that the thieves couldn't have escaped on the north side, Delia heads towards where Stock and Bart are (move speed 45) and try to listen for the thieves as well. (perception 41) If she hears them, she takes off in pursuit, if not she'll go the opposite way as Stock and Bart.


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Monday April 4th, 2022 4:08:56 PM

Seeing no escape and hearing calls for them other side, Zander turns around and joins the pursuit to the stairs. He calls to Ohen, "The stairs wrap around the outside of the tower. If you fly out you might be able to stop them, hopefully with something other than fireball."

DM Robert - "Stairs. gotta be the stairs." 
Monday April 4th, 2022 5:33:15 PM

Stohp figures there should be guards at the stairs and turns around.
Brittanica holds on.
Bartomus makes for the stair room....
Stock makes for the stair room...
Delia moves not sure what you mean by go the opposite way of Bartomus and Stock.
Zanderallen calls some instructions.
Ohen?
_____________

The Stair Guard House is 3 stories tall. The upper stairs enter the building at the third floor. You can see that the doors are closed to the upper stair entry way.

Just as Bartomus grabs the door handle he hears the unmistakable thunk of a bar slamming down from the other side of the door. Sure enough, the door is barred and doesn't open. This is a strong wooden door, reinforced with iron. [i]see page 413 of the Core Rulebook.[i/]

Delia hears the bar coming down on the Stair Guard house and figures the door has been barred. She can vaguely hear some muffled thumping coming from the stair guard house.

corner tower map

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday April 4th, 2022 7:51:27 PM

Bartomus tried to pull the door in spite of what he had heard. It was definitely, totally, without a doubt closed. He looked at the door and then pounded on it.

"Open up thieves," Bartomus yelled as he pounded on the door. He glanced over at Stock. He shrugged and looked a bit uncertain as to what to do next.

"Don't think we can pound through it. Also don't think changing into something to break it down would go over all that well with the City guard and such. Any ideas?"

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Monday April 4th, 2022 10:43:19 PM

Since the party seems to be pausing to discuss strategy once Delia stops to consult with Bartomus she flies from the other woman's shoulder and reverts to Drezz's normal form using Stohp's hat of disguise to become a rea headed woman again but with the same mask as Drezz.

Brittanica says, "I was hoping to keep with my strategy until we got to Shield House but if we are serious about catching these guys, I could return to where I should be and then use Ethereal Jaunt to travel through the wall and unbar the door, however in case they have someone guarding the door I should probably be myself and not you know who just so he doesn't get killed by these thieves. If you guys want I could put a bunch of buff spells on the package before I revert to who I should be, go back to myself, ethereal jaunt and get the latch. I could always use my black tentacles or hold monster if one of their guys is still there. Thoughts on this plan?"

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 5th, 2022 7:17:43 AM

Stohp reaches the guardhouse and knocks. Presuming a guard answers she explains the situation. "Hi, Stohp from the silver shields. My group was coming home from the big ritual thing and noticed someone seemed to be robbing the broad blade. A few of them chased after the thieves, but due to where we were just at we're all unarmed and unarmored so I thought it best to inform the nearest guards of the situation and let them deal with it."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+20=31 ;
Tuesday April 5th, 2022 9:45:14 AM

Stock looks back at Bartomus aghast. "You don't think we can pound through it?"

He takes a step back and shouts, "STOP THIEVES".

=========
Greater Rage takes Stock to 25 Strength, Strength Surge adds level to a strength check
Strength Check: 31



Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday April 5th, 2022 12:37:38 PM

Zanderallen is just about to open his mouth to answer Drezz/Brit/Red-haired lady when he hears the tell-tale sign of Stock pulling in breath before he unleashes his rage. He just about gets to "Stock, N...." before his call is interrupted by the sounds of splintering wood. "Well after them I guess. Sorry Brit, we've become used to a brawn over brains approach, too long without arcane support." He then moves to continue the pursuit, letting Stock and Delia take the lead.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=4 ; d20+26=40 ;
Tuesday April 5th, 2022 12:45:28 PM

Delia laugh-snorts at Zander's attempt to stop Stock from removing the obstacle and takes off in pursuit of the thieves. She places her hand on her dagger, but doesn't yet draw it, thankful she was stubborn about keeping her armor, "Silver Shields. You better stop before Stock causes more than property damage." (intimidate 4)(perception 40 v humans, 36 if not, to hear/spot them in the room beyond)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Tuesday April 5th, 2022 5:28:28 PM

Ohen will fly up as Zander directed and watch the doors to the upper story entrance.

DM Robert - "You don't think we can pound through it?" 
Tuesday April 5th, 2022 6:09:08 PM

Bartomus knocks.
Brittanica becomes a red headed human.
Stohp also knocks.
Stock barbarian knocks.
Zanderallen does some 'splainin'.
Delia goes forth.
Ohen flies a bit.
_________

Stock isn't one for subtly or waiting around for casting this or that. He knocks as only a barbarian can. Delia immediately squeezes past everyone and enters the room. She can see two people in the garb of the city guard lying tied up on the floor (see the 'x' on the map). One is sort of tucked under the stairs and the other is lying toward the south wall.

The door to the down stairs is open. Delia can hear someone moving quietly around the top of the stairs at the door to the stairs that would wind around to the next floor up (see v on the map). She also hears the scuff of a pair of boots heading down the stairs and the creak of the boards on the outer south wall.

The room is lit by some everburning lanterns.

Made some amendments to the map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 6th, 2022 12:23:58 AM

Brittanica casts Overland Flight.

She says, "Should we go up or down?"

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight - cast

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Wednesday April 6th, 2022 7:29:08 AM

Stohp jumps slightly as Stock goes through the door (I hadn't realized we all ended up the same place). Grumbling about incompetent guards as she sees the tied up ones she resigns herself to dealing with this nonsense with the rest of the party. "No way to know which way they went so split up I guess. Whoever is carrying Brittanica's body should stay behind, we don't need to be carrying an unconscious woman into combat. We'll be at enough of a disadvantage due to being dressed for ceremony instead of combat."

She's probably going to get her nice dress ruined if there's a fight. She has other dresses but it doesn't make her any less grumpy about the possibility.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+13=16 ;
Wednesday April 6th, 2022 8:37:41 AM

Fatigued, 1 of 2

Stock sniffs the ground, grunts and points in the direction he thinks the villains went. Stock let's his rage escape to deal with a little momentary weariness and follows his nose.

[i]============
Rage Ability - Scent
Survival 16
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=25 ;
Wednesday April 6th, 2022 10:12:31 AM

Bartomus watched as Delia managed to work her way past Stock and into the room. He peed around the door and saw the guards tied up in the room.

"Well they tied up the guards here, so that probably explains why they thought they could get away with what they were doing. Guards tied up, everyone away for the day." He looked down at Delia.

"Alright, you make the call, which way should we go?" He asked her.

Perception to see/pick up any clues. He'll go into the room if he can to O/P 23

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=28 ;
Wednesday April 6th, 2022 3:25:21 PM

Zanderallen refrains from further crowding the room and instead calls out loudly into the room, "Listen here, Stock is getting angry and now he's got door bits stuck in his beard. Surrender now and we'll treat you fairly, we're the Silver Shields. How about it?" He listens for an response from the would be thieves.
-----------------------------------------
Diplomacy 28

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+26=42 ;
Wednesday April 6th, 2022 3:53:02 PM

Delia mutters, "Sounds like they split up. Someone's on the outer wall too. If a couple of us go down and a couple go up we should have them." She darts up the stairs to where she heard the person at the top of the stairs, drawing her dagger, but holding it non-threateningly.

If she sees someone up there, she'll move up next to him and say, "Best listen to our paladin there." She also continues to listen for movement. (Perception 42)


DM Robert - "Sounds like they split up." 
Wednesday April 6th, 2022 5:33:23 PM

Brittanica casts and then asks.
Stohp grumbles.
Stock sniffs around.
Bartomus goes into the room.
Zanderallen offers a deal.
Delia dashes up the stair.
__________________

Delia dashes up the stair lickety split. She see's the thief crouched and peering out the upper doors. He appears to be in his mid 20's, dressed in dark grey common clothes. He is wearing a pitch black mask. He looks up at Delia, "Uh okay." He holds up his hands. He is not armed.

Bartomus hears what sounds like someone hanging on the outer wall and working their way west. It's a bit hard to tell because the nearby guard is making muffled noises and moving around on the floor like he wants some attention.

Stock moves into the room sniffing, he points up the stairs but Delia has pretty much taken care of that one. He points down the stairs and he glances out the 'doors' where the stairs go down and see's a man working his way along the outer wall. He seems to have pretty good hand strength.

map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 6th, 2022 10:49:04 PM

Brittanica flies down the stairs going after the guy Bartomus and Stock are after.

If she can see him climbing on the outer wall and she can get within 200 feet of him she will cast hold monster.

He needs to make a DC 23 Will Save or beome paralyzed for a minute, if this causes him to fail she uses an immediate action to cast feather fall on him.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis, hold monster+ overland flight - cast

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 7th, 2022 7:28:12 AM

Seeing others heading down Stohp heads up in case Delia ends up needing a hand.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 7th, 2022 11:03:36 AM

Ohen will continue circling the buildind to make sure noone leaves.

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+24=41 ; d20+19=33 ;
Thursday April 7th, 2022 12:36:54 PM

Zanderallen walks into the room and sets Brit's real body down against the wall with care. He then moves to start untying the guards, talking to the young man at the top of the stairs as he does so, "Why don't you come down here and help undo your misdeeds. What were you thinking robbing a store on Mask Day? City wide holiday and here you are causing trouble, you should be ashamed of yourself."

As he scolds the man he eyes him carefully, watching for any body langauge or response to get a read on the man's attitude.
------------------------------
Diplomacy 41
Sense Motive 33

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday April 7th, 2022 3:31:49 PM

Confident in Zander's dad voice and nodding to Stohp, Delia will head downstairs. She'll look at Bart and Stock, "Which one you want?"

Depending on their responses, she will either run after the one going down the stairs, or she will assess the wall and its holds and if it seems doable and she has movement left, she'll start climbing across the wall after the other thief.
(she'd slow and steady Climb Take 10 for a 20)

DM Robert - "What were you thinking robbing a store on Mask Day?" 
Thursday April 7th, 2022 5:28:51 PM

Brittianic - um not sure what you want to do, you can't run after the run going down the stairs and also cast multiple spells on the guy going along the outside wall. So I'm sending you down the stairs.
Stohp offers a hand.
Ohen circles the building.
Zander starts freeing a guard.
Delia brings her prisoner.
Bartomus?
Stock?
_________

Brittanica races down the stairs trying to catch one of the thieves. She gets pretty close to him and can see it's a young man with shoulder length blond hair. He's dressed in a grey shirt and pants. He has some pretty nice soft leather boots. His back is to her as he's racing down the stairs. You are Br on the map.

Delia hands her prisoner over. He doesn't see to put off by Zander's talk. He refuses to help untie the guards. "I'm a prisoner and I have rights. You can't put me to work. You can't threaten me. Just take me to lock up, I'll await my trial."

Those that can hear what Thief 1 said, Knowledge local 15 Highlight to display spoiler: {Trial might entail you having to testify. Definitely going to take time from your current mission of securing the delegate as you give sworn statements back at the guard station.}

The guard looks up at Zanderallen. "Thanks, my name's Ernie. These guys jumped us earlier. They used some sort of vial of gas that knocked us out. I woke up tied up here and couldn't see where Bert was." He stands up and takes a pair of manacles out of a pouch.

Flying around the building Ohen can clearly see the guy working his way along the outside. Looks like he's going to get back on the Barracks level at i 25. Ohen can see that he's wearing a grey shirt and pants and has black leather boots. He also has some black gloves on. The boots and gloves both radiate magic. He has dark hair and is wearing a black mask.

map


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=26 ;
Thursday April 7th, 2022 8:45:04 PM

Bartomus looked about and was a bit bewildered by what was going on and the best approach to be of help.

"So, should I go see what's out on the wall? I mean heck I could change into one of those big spiders we saw or something that could fly?" He offers out loud and looks about for a means of seeing outside.

Caught at the office so got home later than expected. Moving Bart in his present Taur form to PQ27 and if he can see the person climbing the wall, he will take an action next round to change shape and move.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+18=32 ;
Friday April 8th, 2022 12:13:14 AM

Brittanica had wanted to go after the guy outside but unfortunately she finds herself chasing the guy going down the stairs. Using hold monster is no longer an option because she isn't sure if she could stop the guy from falling down the stairs and breaking his neck however Brittanica does have another option available to her and that is to use Telekinesis as a spell to perform a combat maneuver since it has a long range theoretically she can hit this guy with a grapple and if successful maybe start moving him back up the stairs.

Grapple -> 32 vs CMD no save allowed, spell resistance applies, can grapple him for 10 rounds with concentration

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=15 ;
Friday April 8th, 2022 8:35:49 AM

Well on the bright side there was no fight required. On the other hand this is going to prove a continual distraction of their more important mission (knowledge local 32). Joy.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 8th, 2022 9:00:51 AM

"Sorry - got distracted there. Go get 'em Bart. A flier might be more useful and less likely to cause the guy to fall to his untimely demise. Your call though. I'll go help Brit."

He begins to move down the stairs as quickly as he is able.

==========
No longer fatigued so Stock could run...but that's not really rules permitted because it isn't a straight path. So double move, 40' per move.


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=16 ;
Friday April 8th, 2022 11:09:01 AM

Zanderallen looks around the tower to see if there are any rubber duckies around before answering Ernie, "Glad to help Ernie. I'll get Bert untied while you secure the prisoner. Speaking of prisoner, if that's really how you want to play it fine by me. I was just trying to give you a way to earn a good word from me, but it looks like you're just a hardened criminal with no remorse. Trying to rob the hard working people of the Barrack's level."

He shakes his head at the extra trouble making statements against these guys is going to cause. Hopefully Bert and Ernie could be convinced that only one member needed to make a statement. Then the majority of the party could get back to the safety of HQ.
------------------------------
Know (Local): 16

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20-1=2 ;
Saturday April 9th, 2022 1:08:08 AM

Delia will move to climb after the guy on the outer wall (take 10 for a 20 total).
"You're about to have an angry spider or whatever our druid decides to hunt you with and our sorcerer could blast you off the wall if he really wanted to. You should stop now," Delia states too matter of factly too be either scary or persuasive (diplomacy 2) as she follows after Mr fancy gloves.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 9th, 2022 11:24:31 AM

The thief needs to make a DC 22 reflex save or be trapped in a Resilient Sphere.

Resilient Sphere

DM Robert - "You should stop now,"  d20+4=20 ;
Saturday April 9th, 2022 3:43:48 PM

Bartomus looks out the doors (there's no windows in this room, just the 3 ways).
Brittanica uses some magic.
Stohp has a realization, (it's called a DM trap and you'all fell for it).
Stock goes to help Brittanica.
Zanderallen handles it.
Delia decides to go after the wall climber.
Ohen casts a spell.
__________

Brittanica easily lifts the fleeing thief into the air. With no way to keep moving she see's the man's shoulders slump. "DANG it all!" He shouts. Stock is able to see Brittanica staring at the villian with one of her hands outstretched as the man seems to float a few inches off the stairs.

Bartomus peers out the doorway considering his options. Delia just takes the initiative and starts edging out after the dude. She barely manages to hang on but does and makes some headway. That guy must be a an excellent climber or have some sort of magical help.

Zanderallen free's Bert. The tall pale guard stands up. "Thanks. Don't know what these guys are up to but it was probably no good."

Ernie clamps the cuffs on the thief. "You are my prisoner. Anything you say can be used against you in court. You have the right to an attorney. um, what else? Oh yeah you don't have to say anything without your attorney present." The thief just nods.

Bert turns to Zanderallen, "Are you guys going after the one's that got away? It would be great if you would come to the station and make a statement."
Knowledge Local 15 Highlight to display spoiler: {you don't necessarily have to go right away to make a statement.}
Diplomacy 20 Highlight to display spoiler: {You could convince the guards you are on some important business and could make a statement later at your convenience.}

Ohen casts a spell and easily encases the fellow in his resilient sphere. The sphere seems to adhere to the wall so the guy's not going anywhere. The tricky part is how to get him off the wall and into the waiting hands of Bert and Ernie.

map


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20=2 ;
Sunday April 10th, 2022 9:26:20 PM

Stohp says she'd be happy to make a statement later, but they are very busy right now. She's distracted though and possibly not too convincing (autopass knowledge, 12 diplomacy, enough to aid another)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+23=25 ;
Monday April 11th, 2022 12:10:27 AM

Brittanica tries to maintain the grapple CMB - 25 (OOC: I believe as the thief is grappled their CMD takes a -2 penalty to Dex since they are currently grappled)

If Brittanica maintains the grapple she tries to move 20 feet with the grappled thief.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=23 ; d20+3=19 ; d20+3=4 ;
Monday April 11th, 2022 8:42:14 AM

"Hold on Brit...I'll be right there..." Stock skids to a stop when he sees the would be thief stuck in the air.

"Oh. You got him." He approaches to help move the prisoner and says: "Sir, please do not struggle, it will only get worse for you. What were you doing anyway? You had best come clean on this. Your partner upstairs is already singing like a canary saying it's all your idea. The one way you have to get ahead of this is to lay it out there for us. Right Now."

===========
Local 23
Diplomacy 19
Bluff...4


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday April 11th, 2022 10:58:07 AM

Delia will continue to climb her way over to the guy trapped in the bubble, commenting, "Or he could trap you. That works too." She raises her voice slightly, "Hey Ohen? Can you move the bubble or is this guy just stuck here?"

=====
Take 10 for a 20 climb

Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24  d20+3=17 ; d20+24=27 ;
Monday April 11th, 2022 12:26:20 PM

Zanderallen helps Bert to his feet, "I believe we should have all three thieves in custody if you give my friends just a moment. As for statements you can take our on the scene statement that we observed these three men in Broad Blade store in what appeared to us as a robbery, we called out and they immediately fled leading us here to find you two tied up. I give you my word of honor as a paladin of Domi and a member of the Silver Shields that we will come by and give full statements but we are engaged on some rather pressing business at the moment that this chase has already delayed us far too long from." Unless there is further protest from Bert and Ernie he moves back over to where he set Brit's body and picks it up again, ready to head down the stairs as soon as the thieves are handed over.
------------------------
Know(Local): 17
Diplomacy: 27

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday April 11th, 2022 4:32:09 PM

"Oh he's stuck here until I dismiss the bubble.
"Did I hear some guards? It would probably be easier if they came here."



DM Robert - "Oh. You got him." 
Monday April 11th, 2022 5:30:09 PM

Stohp demurs.
Brittanica starts back.
Stock tries to bluff.
Delia moves along the wall.
Zanderallen does some 'splainin'.
Ohen clarifies.
Bartomus?
___________

The thief stares at Stock, "How dumb do you think I am. We have a code you know." He remains silent and allows Stock and Brittanica to herd him back to the stair guard house.

Bert nods to Zanderallen. "Perfectly understandable. They're in a good amount of trouble just waylaying us."

Ernie blows a whistle and soon other guards appear. He points out the fellow stuck to the wall. Some of the guards take a look and then they get some ropes. They manage to hang over the edge at i25 and throw a lasso over the bubble. They play with it a bit until the rope on the other side of the bubble from the wall is below the sphere's equator. Two of them hold the other end and pull it taught. They give Ohen the signal and when he drops the sphere spell they snap the lasso tight looping the thief. They then haul him up.

You-all realize that you have spent only a few minutes dealing with these thieves, still it's been a delay. The way is open to continue down the stairs.

fence level

HQ neighborhood
east side along the water, 1/4 to 1/3 the way up from the southeast tower.

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Monday April 11th, 2022 8:37:03 PM

Brittanica says, "Before we start moving again, should I return to where I belong or start buffing the package and keep up with you guys as we continue to head towards our destination. There are other spells I could cast to make the package more resilient."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ;
Monday April 11th, 2022 9:49:58 PM

Bartomus had lost himself in his thoughts of what he might be able to change into that would bring in the thief. By the time he had narrowed down his options, well, the situation was taken care of by his fellow Shields.

"Sorry," Bartomus said and continued down the turning the stairwell hoping to find it wide open. "we gotta keep moving, I am heading on down."

If their way is unhindered...

Bartomus continued downward as quickly as he could and opened the door onto the Fence Level. He scanned the large roadway that would lead them to their headquarters building.

Perception check - 31


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 12th, 2022 5:13:08 AM

"Just stay as is until we get home. Stohp tells Brittanica. "We'll sort out everything there. As long as we don't get distracted again."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Tuesday April 12th, 2022 8:57:16 AM

"Wait...you think we got distracted...Oh. Well at least we caught the bad guys.

Bart - lead the way. I'll help clear the way if you Find the Path."


Zanderallen (Zachary H) 139/139 AC: 30 T: 13 FF: 30 CMD: 24 
Tuesday April 12th, 2022 9:57:10 AM

"Our ward is likely to be quite distraught with having his soul shuffled around against his will... Now that it's done better to sort it out once he's safe, rather than exposed on the stairs." Hositing Brit's body back into place on his shoulders he follows the others down the outer stairs.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=34 ;
Tuesday April 12th, 2022 2:11:11 PM

Seeing they had everything handled, Delia nods respectfully to the guards as they wrangle the thieves. She'll range out a little to the right of the party and keep an eye out for any more trouble.

============
Perception 34



DM Robert - "Wait...you think we got distracted..." 
Tuesday April 12th, 2022 5:22:09 PM

Brittanica asks a question.
Bartomus heads down.
Stohp advises to just get to HQ.
Stock follows.
Zanderallen makes ready to go.
Delia goes on survey.
Ohen?
____________

As you prepare to go more guards show up. So do a variety of passerbye types. They gawk at you and several whisper to each other in poor immitations of stage whispering because speaking through a mask can sometimes be difficult to be heard or understood correctly.

Perception 15 listen Highlight to display spoiler: {"Yup those have got to be the Silver Shields, even with those masks on." "Heard they hightailed it out of the cathedral." "Wonder what they are up to." "Do you know who the gods approved of for Overlord?"}

You get on the stairs and head down. There's a bit of traffic on stairs but nothing like what it was on the central ramp. You easily make it down to the Fence level and come out on between Fence Level Auctions and The Fish House. Even closed for the day the smell of fish is strong in the air. It is here that the daily catch is auctioned off and where the the fish stalls are for smaller scale shopping. You are on the south end of Lakeview Passage Street. There's several people that spot you.

#1 Perception 15 Highlight to display spoiler: { You see little Timmy of the urchins / lakeview irregulars. Several fisherman look up at you. They are sitting around near the dock trading stories about the one that got away.}

#2 Perception 24 Highlight to display spoiler: {There's a pair of dark clad people leaning against a wall on Backstabbers Street. You're not sure who they are as they are wearing masks. But you see them stiffen and straighten up when they see you.}

fence map

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=13 ; d20=6 ;
Tuesday April 12th, 2022 11:40:37 PM

(Perception: 13)
(Perception: 6)
Brittanica keeps up with the others. She doesn't notice anything.

Brittanica says, "Well now that we are on the same level as Shield House I can transport myself and 3 medium creatures back to inside shield house with Word of Recall. Should I do so and have the rest of us catch up or is it best not to split the party?"

If the answer is a negative she'll use her bonded object's ability to recast a spell once a day to recast elemental body 1 again and turn into a small air elemental again.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=38 ;
Wednesday April 13th, 2022 1:31:45 AM

Since she was on alert (perception 34 last post), Delia spots the folks lurking on Backstabber St. She will point them and little Timmy out to the party, say, "I'll catch up." and then disappear into the crowd. (Stealth 34)

She aims to resurface behind the two dark clad men, whispering conspiritorially, "Whatcha doing?"

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=34 ;
Wednesday April 13th, 2022 4:41:32 AM

Stohp sighs as she notes the black clad figures (perception 34). That's what they get for getting distracted. They could have easily just reported the theft to the next guard they passed. Whatever, they'll deal with whatever nonsense is about to happen.

Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24  d20+7=15 ; d20+7=24 ; d20+7=18 ;
Wednesday April 13th, 2022 11:16:31 AM

Zanderallen spots Timmy and is about to call him over when Delia points out the two dark cloaked men. He bites his tongue not wanting the kids to be catch in the middle if something goes down. "Stick tight.", he whispers to the other Sheilds as he prepares for a fight or a final run. He snorts at Stohp's obvious annoyance at having been slowed down, right is right even if you're busy.
------------------
Perception 15, 24, 18

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=35 ;
Wednesday April 13th, 2022 5:10:34 PM

"I'm getting sick and tired of not seeing people's faces, and it's only been a short while." Ohen grumbles. "Now there's sketchy guys wearing masks and it's not even weird that they're wearing masks. I bet crime goes up from this silly festival."

Ohen gets ready to act against the dark figures if necessary.

Perception: autopass, autopass, 35.

DM Robert - "I bet crime goes up from this silly festival." 
Wednesday April 13th, 2022 6:03:59 PM

Brittanica gives some options. It's not to far, also if your bonded object is on your 'other' body can you use it?.
Delia slips away.
Stohp is becoming weary from it all.
Zanderallen waits to see.
Ohen is not amused.
Stock?
Bartomus?
_____________

Delia sidles up to the two black clad figures. When she pops out and asks her question one of them yelps,"Oh My Gosh you startled me!" The other figure jumps a good foot into the air and then misses his footing as he lands and sprawls on his face.

The one that screamed stammers, "Doing? Nothing really. We were just waiting for some friends. They were up at the ceremony. We were supposed to meet here afterwards."

The other one turns to Delia, "You're really sneaky. Have you ever thought of giving lessons? I may know some people that would be interested."



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday April 14th, 2022 12:24:07 AM

Since noone has any opinions about her word of recall teleportation she decides to go for an alternative.

Brittanica smacks her mask with her hand, duh, she forgot about the item being on her other person. In that case she goes back the drawing board on her backup plan and casts haste on the stacked up party instead so that everyone in the group has a minute of haste.

Bartomus (Find the Path) - The recipient of this spell can find the shortest, most direct physical route to Shield House Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration (110 minutes) expires, whichever comes first

Magic Jar - 11 hours; possesses Drizz's body?
Bark Skin: +4 Natural Armor - 110 minutes
Shield of Faith: +3 deflection bonus to AC - 11 minutes
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours
Haste (party) - +1 to AC, attack, reflex save, movement speed, +1 attack on full attack action

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ; d20+15=30 ; d20+15=31 ; d20+15=32 ;
Thursday April 14th, 2022 12:35:33 AM

Bartomus headed towards where Timmy was.

"Timmy, any more of those types lurking about between here and the headquarters?" He slipped two fingers into his pouch and tossed the street kid a gold piece. "You and your friends find out who isn't where they are supposed to be and let us know until tomorrow. The Shields will pay you all well for your troubles."

He continued onward towards their headquarters waiving at those not engaging with the lurkers to follow along.

Perception of 32
--> Other roles were for the post that I had written, but apparently never hit the submit key. It's been a rough week, my apologies.


Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Thursday April 14th, 2022 6:10:17 AM

Stohp just keeps moving, it'll take a month to get home at the rate the party is going.

Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24 
Thursday April 14th, 2022 1:26:21 PM

Zanderallen seconds Bart's comment to Timmy, "Keep an eye out for people who aren't normally on the Fence. Let us know, especially if they seem to be hanging around Shield HQ."

He then starts heading down the street towards home.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+8=28 ;
Thursday April 14th, 2022 5:02:44 PM

Delia offers a hand to the one she sent sprawling in shock, "I don't teach people how to sneak unless I trust how they'll use it." She points to the Shields, "Are those the friends you're waiting for or do they make you and your friends nervous?"

=========
Delia stares into their souls with a 28 Sense Motive

DM Robert - "The Shields will pay you all well for your troubles." 
Thursday April 14th, 2022 5:35:37 PM

Brittanica casts haste again.
Bartomus enlists the resources of the irregulars and heads to HQ.
Stohp heads for HQ.
Zanderallen heads for HQ.
Delia continues her questioning.
Stock?
Ohen?
________________________

Little Timmy jumps up at once and salutes you. "Yes Sir Mr....Bart-O-muse." He runs off....except being hasted you pass him again.

Except for Delia the party makes it back to headquarters. The place seems normal from the outside and the door swings open...unless you locked it then you have to unlock it.

neighborhood map

Delia continues her questioning of the individuals. "Well uh, no those aren't the people we were expecting. They would have been dressed similar to us. It's sort of a family dress up day you could say. We're not actually close family, but cousins. You know how it is, get to together on holidays talk about what's happened. Anyway, I guess they are delayed by the crowds. I heard there was a commotion. At least the crier said something along those lines. You know how the message can be garbled at times. I'll have to get the special flier the Weekly Bugle is supposed to have coming out tonight."

The other person nods through all this and then says, "Well pleasure to meet you. But I guess we need to get back to the family."

Delia gets the sense their story is full of half-truths at least. There's at least an element of truth.

Your HQ. Found this on your woldpeida page, not sure how accurate it is. I think Cazyle created it. I think subconscoualy I've always been putting your dining area/meeting room on the first floor. It makes more sense than taking visitors all the way through your HQ. Anyway just found this and thought maybe you'd like to make some changes.
first floor
second floor
third floor
roof


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=20 ;
Friday April 15th, 2022 1:05:20 AM

"Home," Bartomus opened the doors and ahead of the others. As he did so, he gave a quick glance into their headquarters.

Perception - 20

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Friday April 15th, 2022 3:30:03 AM

Brittanica chooses a defensible position in the main room on the first floor with the fireplace. She will wait for other folks to give the all clear before reverting back to herself and letting Drezz have his body back.

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Friday April 15th, 2022 6:13:06 AM

(It is accurate. Guests are kept in the first floor main room and food brought down if they're eating with us. The dining area is for private use by the party, though with our free meals at the inns it probably doesn't see much use.)

Stohp enters and grabs a chair. "Alright now we're home you'd better stop possessing the poor guy. It was almost certainly overkill."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 15th, 2022 8:58:16 AM

"This will be fun. Think he'll be happy to re-join us?

Before we start, let me just grab my flail."
He jogs over to the stairs and heads up to get his weapon.

==========
I made these maps but don't let that change any desire to remodel! I get a kick out of the fact that I had to put a bathroom in and it HAD to be taur sized.


Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24 
Friday April 15th, 2022 11:47:59 AM

Zander breathes a sigh of relief as they unlock the front door and move inside. He's confident Delia will catch up in short order. As much as he is itching to get his gear his first priority is to get Drezz back into his body. He guides Brit-Drezz to one of the arm chairs by the fire and tells her to sit down, "I imagine it will be a bit of a shock to the poor man, let's give him a comfy place to regain his body in... We can talk about the morality of shoving people's souls into gems and taking control of their body against their will at another time."

Zander signals all clear once Stock returns with his weapon, ready to calm Drezz and offer explanation as soon as he is back.
------------------------------
The first floor is the main living area and where we probably spend a good portion of the time. Cozy arm chairs by the fire, seating for any size of people, some tables, a general entertaining space. The 3rd floor dining room is more a private or formal dinner setting.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=47 ;
Friday April 15th, 2022 5:14:58 PM

Delia gives them both a long look, "Well, be sure you behave yourselves. You never know who's watching."
She then vanishes back into the crowd and catches up with the Shields.

===========
Stealth: 47

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 16th, 2022 2:31:02 AM

"Hopefully this fellow can elucidate what happened during the ceremony. Hopefully he'll be willing to talk to us after possessing him."

DM Robert - "Alright now we're home you'd better stop possessing the poor guy." 
Saturday April 16th, 2022 4:44:54 PM

Bartomus quickly checks out the first floor.
Brittanica takes a defensive position.
Stohp takes a seat.
Stock runs to get his flail.
Zanderallen signals all clear.....
Delia rushes back to HQ.
Ohen wants some answers.
__________

We have one perception check on the HQ and of course Stock did run upstairs to get his flail.

The party realizes while a quick look around has indicated no one in the main first floor room, they have hardly given the building a good search, which really would take a couple of minutes. Also there is the lure of their normal armor and weapons. You recall the Overlord did indicate that the Lords of Diamond would try to kill Drezz.

Knowledge local 10, or Intelligence check of 15, or Wisdom Check of 15 and you recall the Overlords exact words Highlight to display spoiler: {“The Lords Of Diamond will kill him if the audience doesn’t! Get him out of here! Now!”}

A Perception check of 20 is required to clear each floor and 1 minute (I'll give you the first floor is cleared).
Donning armor...
* shield is a move action
* padded,leather, hide, studded leather, or chain shirt is 1 minute (hastily 5 rounds -1 AC and +1 AC check penalty)
* breastplate, scale mail, chainmail, banded mail, or splint mail is 4 minutes (hastily 1 minute -1 AC and +1 AC check penalty)
*half plate or full plate 4 minutes and must have help (w/out help 4 minutes and -1 AC and +1 AC check penalty)

first floor
second floor
third floor
roof

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=23 ; d20+15=28 ;
Saturday April 16th, 2022 7:55:19 PM

"Looks like all is," Bartomus said with some enthusiasm which was cut short when Stock went running past and up the stairs talking about getting his flail. Then others came on in and Bartomus shrugged.

He followed the path that Stock had taken, but felt that a little caution would be warranted since if he could remember what they were told to do and that it was in a setting with lots of others, some of those others might just remember it as well. As he worked up the stairs, he was cautious and kept scanning about before heading to his room in hopes of getting out of his court attire and into his more comfortable kilt and shirts.

Know Local - 23; 2nd floor perception check - 28

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Sunday April 17th, 2022 5:06:19 PM

Stohp notes the other's searching and decides it's probably a good notion. She confirms that the first floor is clear and that both entrances are secure (perception 21)

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=13 ;
Monday April 18th, 2022 12:22:40 AM

Knowledge Local: 13

Brittanica says, "I'll revert to where I'm suppose to be after you can prove to me that there is no ambush here. The Lords of Diamond are a secret society and they are supposedly out to kill Drezz. They could be hiding waiting for us to lower our guard then Drezz has to use the bathroom and suddenly he is dead. Then all this will have been for naught so someone please verify the premises are safe."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=15 ; d20+19=35 ;
Monday April 18th, 2022 8:42:03 AM

Stock grabs his flail first and then takes the time to check out the rest of the rooms on the third floor, just to make sure it's empty. He is meticulous and whistling a Dwarven drinking song as he searches.

========
Local 15
Third Floor Perception 35


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday April 18th, 2022 10:44:48 AM

As soon as she arrives back at HQ, Delia will reclaim her bow, quivers, al. If HQ has been successfully searched by the time she gets back

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=42 ;
Monday April 18th, 2022 10:48:25 AM

Whoops! My phone screen spazzed out and I hit submit trying to scroll

As soon as she arrives back at HQ, Delia will reclaim her bow, quivers, and Hawky. If HQ has been/is being successfully seached by the time she gets back, she will stay near Brit/Drezz and keep watch on the surrounding area.

==========
Perception: 42

DM Robert - "Alright now we're home you'd better stop possessing the poor guy." 
Monday April 18th, 2022 5:28:08 PM

Bartomus clears the second floor.
Stohp clears the first floor.
Brittanica demands the building be cleared.
Stock clears the third floor.
Delia grabs her precious bow.
Zanderallen?
Ohen?
_______________
Am I correct that none really put on armor?

first floor - clear
second floor - clear
third floor - clear

The HQ is empty and normal. Also Delia finds no signs that anyone has been here in the interval while you were gone. So if anyone was heading here you still beat them here.

I recall previously that you have chained the sewer entrance shut. I'll assume you locked the front door as well.

Now that the building is secure, Brittanica releases her spell and reverts back to her original body. Drezz's body goes slack and then jerks and Drezz springs to his feet. "HOW DARE.. I MEAN REALLY.." and other sputterings of outrage and shock.

You can consider him hostile in determination of diplomacy to try and calm him down and hopefully get some answers from him as to what is going on.

Influence Attitude
You can change the initial attitudes of nonplayer characters with a successful check. The DC of this check depends on the creature’s starting attitude toward you, adjusted by its Charisma modifier.

Succeed– If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.
I will override this so you can gain more than 2 steps.

Fail– If you fail the check by 4 or less, the character’s attitude toward you is unchanged. If you fail by 5 or more, the character’s attitude toward you is decreased by one step.

You cannot use Diplomacy against a creature that does not understand you or has an Intelligence of 3 or less. Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future. Any attitude shift caused through Diplomacy generally lasts for 1d4 hours but can last much longer or shorter depending upon the situation (GM discretion).

Retry? You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period. If a request is refused, the result does not change with additional checks, although other requests might be made.

Starting Attitude Diplomacy DC
Hostile 25+ creature’s Cha Modifier
Unfriendly 20+ creature’s Cha Modifier
Indifferent 15+ creature’s Cha Modifier
Friendly 10+ creature’s Cha Modifier
Helpful 0+ creature’s Cha Modifier



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20=2 ;
Monday April 18th, 2022 9:47:48 PM

Brittanica tries to help the rest of the party with Diplomacy but fails (2 vs 10 = failure)

Brittanica says to Drezz, "Would it help to tell you I possessed you for your own good? You still have some protective spells on you. I didn't want to risk you getting killed before we got here."

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20-1=0 ;
Monday April 18th, 2022 10:24:07 PM

When he cleared the second floor, and heard come back down from the third floor, Bartomus stepped into his room and changed out of his courtier's attire. He started to hear something from down stairs and rolled his eyes as he put his kilt on and pulled on his common day shirt. He grabbed his glave and headed back towards the noise and shouting.

"What by the forge has you all worked up? We just saved your tuckus from the mob." Bartomus shouted in an effort to try to calm down their "guest."

I knew I shouldn't have tried to role diplomacy - he's not made a role yet - I not only got a 1 but got a 0

Stohp (Mitch) HP: 67/82 hp AC: 25/15/21 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 22 (+4 vs grapple,+2 disarm)  
Tuesday April 19th, 2022 5:15:19 AM

Stohp has no interest in pulling Britanica out of the fire just yet. Her impulsive actions caused the mess so she can deal with it until Stohp is properly armed and armored. As soon as she's certain the 1st floor is secured she goes upstairs to change.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=40 ; d20+12=17 ; d20+15=34 ;
Tuesday April 19th, 2022 10:38:22 AM

Delia completely ignores the sputtering Drezz, knowing her talents are best suited elsewhere.
She will pace the first floor and keep watch out of any windows and listen for any disturbances.
She also sends Hawky to the roof to Watch HQ. If he sees anyone approaching (as in, moving directly towards the building) he will screech a warning.

========
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+1=8 ;
Tuesday April 19th, 2022 10:46:11 AM

Stock comes back down into the main room of Shield HQ to find a ticked off Drezz. He whispers to Delia, "I missed the start...and I was going to get popcorn."

Stock waits patiently to get a word in and finally says, "You don't need to thank us. You don't even need to like us. But surely you realize your life is in danger."

=========
Stock doesn't even aid with diplomacy...yikes.
So far the Shields have rolled a 1, 2 and 7.


Zanderallen (Zachary H) 139/139 AC: 30(15) T: 13 FF: 30 CMD: 24  d20+26=27 ; d20+26=39 ;
Tuesday April 19th, 2022 1:17:50 PM

While the floors are being cleared Zanderallen will take a minute to hastily don his backup Chainmail, not wanting to take the time to plate up.

Once Brit gives the signal he prepares for what he assumes is going to be a very upset Drezz. The man's reaction does not surprise him and he puts on his most charming smile. He makes sure his WLA badge is visible and answers the tirade Drezz is unleashing. Even prepared he is almost caught off guard by the man's fervor but heroically keeps his tongue moving, "It's ok Drezz, you are among friends. I apologize for the manner in which you were brought here but things got out of control very quickly in the Cathedral and Brit over-stepped in her methods. But here sit, enjoy the fire, somebody get this man a cup of tea, I'm sure his nerves could use it." He continues speaking very calmly and soothingly, letting Drezz get it out and calm down, If he can get him calm he starts asking some questions, "Have you ever heard of the Lords of Diamonds before? Are you a member? Do you know why you would be favored to be Overlord?"
----------------------
Diplomacy (hero point to reroll) - 39
unless his Cha is 20 or higher should move him to friendly with special ruling

DM Robert - "I missed the start...and I was going to get popcorn." 
Tuesday April 19th, 2022 5:50:27 PM

Brittanica fails to explain.
Bartomus fails to calm.
Stohp gears up and listens bemusedly stats updated correctly?.
Delia walks a post up and down the windowed walls.
Stock fails to pacify.
Zanderallen gets on some armor and imitates Kissinger stats right for the armor?.
Ohen ?
______________

Drezz slumps into a chair. The offer of tea is quickly accepted. You can tell his hands are shaking as he holds the tea cup and tries to drink. His eyes dart about. He looks at Delia, "At least someone has appointed themselves guard."

Delia Perception 20, Highlight to display spoiler: {The eastern windows, in fact that whole wall buts up to the lake. The only way to assault from that quarter would be by boat or water walking. Glancing out the north windows you see people moving about their business as normal. Nobody seems to be standing still and staking out the front.}
first floor

He sets the tea down. "I guess those spells will be effective for now." He squirms a little. You surmise he's not used to wearing armor. He keeps trying to find a place to put his feet and elbows. "Okay, have I heard of the Lords of Diamond, who hasn't that lives here. Am I one, Yes. I've managed to infiltrate them as part of a plan by Overlord Aerashkiel. It's been a long time in working, 10 years sort of undercover." He looks up at you. His eyes fairly flashing and his jaw muscles bunch up. "I hate the Lords of Diamond, but one more than any other."

cliffhanger..... to allow you to ask specific questions ... maybe do some more preparing .... donning armor ... trying to get him to be more on your side ... trying to find out what sort of person he is ... or profession

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Wednesday April 20th, 2022 12:30:36 AM

Brittanica says to Drezz, "Let me further protect you. I can offer you a deathward, temporarily improve your armor, and confer some resistances to different energy types."

She then continues, "I guess that what you just said means that the Lords of Diamonds are a secret society and they really do aim to rule over everything then?"

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing unused; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday April 20th, 2022 5:23:49 AM

Stohp gets back just in time to hear about the undercover thing. "Hrmph. Then Flower must have some reason to call you out and basically blow your cover. When we were told to protect you the lords where specifically mentioned as likely wanting your head."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Wednesday April 20th, 2022 9:23:04 AM

Stock begins donning his armor. As he does so he strips off his courtier clothes and rolls his eyes at any comments to him dressing in the open.

"What did Aerashkiel want with the Diamonds? And what role do you play working for him?...and given all of this, why did you become a candidate in the election? It's pretty hard to be undercover and also a public figure.

Anybody want to help me with these straps? You see - this is why I wanted to wear armor to the ceremony. Mithril is never out of style."

==========
It will take some time to don armor.- it's plate.


Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday April 20th, 2022 10:39:50 AM

"Fill me, I mean us, in on why the Lords of Diamonds need to be infiltrated and part of something that THE Lord Aerashkiel and you do you actually hate?

Bartomus asked a bit confused about all that was being shared. When Stock started asking about straps, Bartomus moved over and tried helping him. "Wait, should we be armored up? I mean I brought down the glave just, well, because...but like should we be pulling a Stock here?

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=30 ; d20+12=24 ; d20+15=34 ;
Wednesday April 20th, 2022 11:44:33 AM

(do you want me to roll new checks every round or stick with my initial rolls?)

Delia remains alert, but throws a couple other questions into the mix without looking, "Why would these Diamond Lords suddenly want to kill you anyway? Was your cover blown by the election?"

============
Last post's rolls:
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

New rolls if needed:
Perception Delia: 30
Perception Hawky: 24
Stealth Hawky: 34



Zanderallen (Zachary H) 139/139 AC: 24 T: 13 FF: 23 CMD: 24  d20+24=40 ;
Wednesday April 20th, 2022 1:05:19 PM

"How did you get involved in all this? How or why did the Overlord recruit you? You say you bear a grudge against one Diamond Lord in particular, who and why?" He further tries to calm the man down, "If you're worried about people coming if addition to Delia keeping watch here, we have allies on the streets to warn of us strangers approaching."
------------------
AC is now correct

Diplomacy 40 to continue to set him at ease

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday April 20th, 2022 3:51:52 PM

Ohen will grab his metamagic rods in case he needs some quick blasting and rejoin the group.
"I've heard some weird rumors about the Lords of Diamond, which ones are true? Who are they and what do they actually want?"

DM Robert - "we have allies on the streets to warn of us strangers approaching." 
Wednesday April 20th, 2022 5:40:49 PM

Brittanica asks, "I guess that what you just said means that the Lords of Diamonds are a secret society and they really do aim to rule over everything then?"

Drezz shakes his head, "Yes and no. The problem is the Lords of Diamond have no central power structure. It's very weirdly organized. Heck we even meet in masks or hoods all the time. It's very hard to figure out who's who. Everyone has their own personal goal. Some bring their goals out to vote on when they need more help in securing whatever it is to make their plan work. It's a game to many of them, something to keep the idle rich from being bored maybe. Everyone has a plan written on a special document and when theirs comes to fruition they reveal their document and score points. Until recently the various members have been biding their time. Apparently one of their number they called Lord Crimson had a master plan in place for a long time and had wrangled everyone to help him. I think he was blackmailing some as I learned he had a secret diary from his father naming several of the previous Lords of Diamond and thus their progeny."

Stohp states, "Then Flower must have some reason to call you out and basically blow your cover."

Drezz nods, "I guess so. The current plan among the Lords of Diamond is to try and secure the Overlord position and then whoever does gets to force the others into some grand scheme. Apparently several have really big plans that need to be enacted with the power as Overlord. Our plan all along has been to get as many members identified and then expose them all to the public, figuring the backlash would force them to leave the Float."

Stock has a volley of questions, ""What did Aerashkiel want with the Diamonds? And what role do you play working for him?...and given all of this, why did you become a candidate in the election?"

Drezz responds while trying to avoid looking at Stock. "Basically the Lords of Diamond have been a thorn in the side of the Overlords for a while. Whenever polices are enacted or proposed to help the people out, they get twisted or road-blocked, or even sued against by various people. Not all of troubles are actually diamond members, but they seem adept at stirring up the population, of getting other concerns to sideline activities, why I found out recently that one of the Lords of Diamond had actually invited in the pirates that recently attacked with some ridiculous lies and down payments of treasure."

Bartomus asks, "Fill me, I mean us, in on why the Lords of Diamonds need to be infiltrated and part of something that THE Lord Aerashkiel and you do you actually hate?"

Drezz smiles, "Actually I think the first part of your question I've answered. The Lords of Diamond consider the Float their playground. They don't want things to run peacefully and prosperously because then they can keep pulling the strings and having their games." His smile vanishes and his face turns grim, "As to why I hate them I discovered that my sister was an agent for the Float. She was assigned the task of routing out the Lords of Diamond. She started getting too close to someone and she was killed, most violently and ... " he trails off and you can see some tears coming to his eyes. "I have yet to find out who was involved in her killing but I will and I will exact vengeance on all of them by removing them from the city."

Delia No need to roll yet wonders, "Why would these Diamond Lords suddenly want to kill you anyway? Was your cover blown by the election?"

Drezz shakes his head and relies to Delia, "Killing is the punishment for being revealed as a Lord of Diamond. It's one of the rules from the membership. If you are discovered you are to be slain to keep you from revealing any plans you may be in possession of. Probably because some Lords of Diamond hold no loyalty to the organization or others, and would try to cut a deal to avoid prison or banishment."

Zanderallen lets fly, "How did you get involved in all this? How or why did the Overlord recruit you? You say you bear a grudge against one Diamond Lord in particular, who and why?"

Drezz says, "After my sisters death I volunteered. Her death was not quick and was most gruesome." the rest has been answered

Ohen queries, "I've heard some weird rumors about the Lords of Diamond, which ones are true? Who are they and what do they actually want?"

Drezz nods, "I imagine they generate some of the rumors themselves just to keep everyone guessing. I've been able to discover the names of 5 of them. As to what they want, they each have their own goals.



Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17? 
Thursday April 21st, 2022 1:20:45 AM

Brittanica asks Drezz, "Who are the five Lords of Diamonds whose identity you have ascertained?

She says to her fellow Shields, "I've got a bad feeling about all these questions that Drezz just answered. Is Shield house warded from potential hostiles teleporting here? I would hate for some invisible assassins to teleport in and try to kill Drezz. Do we have a fortified panic room or something we could stash him in?"

Brittanica casts True Seeing on herself as she waits.

Bark Skin: +4 Natural Armor - 110 minutes <- Drezz
Shield of Faith: +3 deflection bonus to AC - 11 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 10 hours <- Drezz
True Seeing: See things as they really are - 11 minutes

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing used; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday April 21st, 2022 7:38:10 AM

Stohp grimaces. "At one point we had guards and a servant. They were killed while we were away. Since then our security has basically been just us and our own skills. It's both hard to know who to trust if we did hire someone and I don't think anyone wants to involve others and have a repeat of before."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Thursday April 21st, 2022 11:19:40 AM

"Ma'am," Bartomus said turning towards Britannica. "you've met us, warding this place? I mean it's a great idea and we should do something like that, but heck some mornings, us getting up and eating is an achievement!"

He laughed at his own "funny because it is true" joke.

"So, if the Diamonds are the barrier to a lot of things that the Float needs, then how do we ferret out who is all associated with the Diamonds? Start printing names and how they are causing problems that could result in an uprising - those may not go well."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Thursday April 21st, 2022 11:21:53 AM

Delia momentarily pauses in her patrol to give Drezz a confused look, "Let me get this straight. Being revealed as a Diamond Lord means a death sentence. And as the only gods favoured candidate the gods blew your cover? That doesn't seem right."

============
First post's rolls:
Perception Delia: 40
Perception Hawky: 17
Stealth Hawky: 34

Zanderallen (Zachary H) 139/139 AC: 24 T: 13 FF: 23 CMD: 24 
Thursday April 21st, 2022 11:53:45 AM

Zanderallen listens to the answer from Drezz in shock, horror, and fury. Lord Crimson, the running of the Float, the stratifying of the levels, the wanton abuses of power, the pirates, all backed by some cabal of rich powerful families trying to stay in power?! This abuse of strength was the exact reason he had felt called as a servant of Domi as a youth, to stand up for those who had been so beaten down they had forgotten how to stand for themselves. These Lords of Diamond represented everything he hated, everything he stood against as a servant of Domi.

He moves in front of Drezz and draws his sword, letting the flames ignite along its length as he kneels and stabs the tip into the floor boards. His voice echos with cold fury as he takes an oath, "Drezz, your sister's blood and the souls of the oppressed people of the Float cry out. I, Zanderallen, servant of Domi, answer that call. I swear to you by everything that I am, they will be avenged. The Lords of Diamond will be thrown down." As he finishes his statement his hand crashes to his heart in military salute. He stands and moves to the front window, away from the others, keeping watch with a iron gaze.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 21st, 2022 5:10:49 PM

[b]"I agree Zander, what's happening is truely awful. I wonder how many of the Float's problems are from these guys?

I know the Float messes with teleportation magic, so we're already partially warded, I'm not sure if someone could dimension door in from the street though."[b]

Safe House


DM Robert - "They were killed while we were away." 
Thursday April 21st, 2022 5:44:45 PM

NEW Scene. Everyone gets 5000xp for the scene.

Brittanica queries about the identities.
Stohp recounts the fate of their steward and trainees.
Bartomus laughs at the notion of having a magically secured building.
Delia has an astounding question.
Zanderallen makes an oath (sounds very hero pointy, take one).
Stock?
Ohen wonders about the political state of things.

_______

Drezz shakes his head. "While I know their names I haven't enough proof to show that they specifically broke any laws. And while naming a person as a Lord of Diamond can rouse anger, too often the anger stills as proof is lacking. They are very careful for the most part. That's why when the call came to become Overlord I opted in with several others. While the plan of Lord Velvet has not been revealed I thought I'd gain favor for running and then if I won start the process of routing out the Lords of Diamond with the aid of the city guard at my back. At least that's what Overlord, Aerashkiel and I planned should I win. And Lastly I don't want to endanger you with becoming a target for my knowledge."

Drezz nods to Delia. "I have no idea why Flower revealed me as a Lord of Diamond, and yet at the same time approved me as the only viable candidate. Perhaps all of the others were also plants from the Lords of Diamond, I know 2 of them were."

Drezz stands as Zanderallen states his oath. "Sir You All have been shining beacons of hope to the citizens of the Float. I know that every few meetings of the Lords of Diamond someone brings up how you've put a snag in their plans."

Knowledge Arcane 20 Highlight to display spoiler: {There are a number of spells that can be used to ward a place, all have duration factors and spell component costs of course, and varying degrees of success against certain things: Alarm, Arcane Lock, Forbiddance, Glyph of Warding (and greater version), Guards and Wards, Hallow, Sequester, Status, }

Thirty minutes pass. As time goes on an uncomfortable silence sets in. Nothing seems to be happening quickly. You may have time to change into your regular gear.

Knowledge Local 15 Highlight to display spoiler: {By now everyone should know the news from the temple via the town criers and the grape vine.}

Knowledge Local 25 or Knowledge History 25 Highlight to display spoiler: {Hiring someone to ferret out Drezz and come at you is likely not going to be an easy task. Local help is not going to work. They may have to send to Plateau City.}

Another 30 minutes pass. Anyone looking out the front windows make a perception check and sense motive check.


Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+24=41 ; d20+12=24 ; d20+12=18 ; d20+12=13 ;
Friday April 22nd, 2022 1:58:32 AM

Know [arcane]: 41 = pass
Know [local]: 24 = pass
Know [local]: 18 = fail
Know [history]: 13 = fail

Brittanica says, "There are a number of spells we could set up with various casting times, costs and durations. Alarm, Arcane Lock, Forbiddance, Glyph of Warding (and greater version), Guards and Wards, Hallow, Sequester, and Status all come to mind. Unfortunately none of those spells can be cast spontaneously by a Bloodwitch and I didn't prepare any of the ones I knew as a Wizard today so I can't do anything about our present circumstances today but maybe moving forward I could start preparing some of these spells and setting them up in parts of Shield House."

She then says, "It has been an hours since we got here by now everyone knows what transpired at the Temple."

To Drezz she says, "We can keep secrets and can handle ourselves even if what you know ammounts to heresay leading up to today various members of the Shields have been approached by various candidates looking for support in their campaign for Overlords. It would help us to know at the very least which of the 2 other candidates you confirmed where members of the Lords of Diamonds so that any decision we may have made or were thinking about making we have the full knowledge of in making our decisions."

Bark Skin: +4 Natural Armor - 50 minutes <- Drezz
Overland Flight: 40 foot fly speed; can fly hustle - 9 hours <- Drezz

Bloodwitch Spell slots:
All 0th
1st: 6 unused +comprehend languages unused;
2nd: 6 unused +detect thoughts unused;
3rd: 5 unused+speak with dead unused; 1 used
4th: 4 unused+divination unused; 1 used
5th: 1 unused+true seeing used; 2 used
6th: 1 unused+find the path used; 1 used

Current spells prepared
0th: Toros Taur Try, Read Magic, Light (takes 2 slots)
1st: magic missile (takes 2 slots), mage armor, shield, grease, ray of enfeeblement + feather fall
2nd: acid arrow, glitterdust, false life, hideous laughter, mirror image (2 slots) + Bear's Endurance
3rd:summon monster III, arcane sight, fireball(takes 2 slots), gaseous form+ haste <- cast
4th:summon monster IV, black tentacles, greater invisibility (takes 2 slots), dimension door-used+ elemental body 1 - cast
5th: summon monster V, telekinesis - cast, hold monster+ overland flight - cast

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+16=19 ;
Friday April 22nd, 2022 5:24:48 AM

Stohp isn't to bothered by silence or the lack of something happening imediantly. She also still has questions. "So the goal here seems to be to keep you alive and to find some way to use your evidence against the lords of diamond. Presumably you had some method of reporting to the overlord, how do we contact him to update him on the situation and see what he thinks the best plan is? I don't want to go charging after diamond lords and possibly screw up whatever plans he's got in motion."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=11 ; d20+19=30 ;
Friday April 22nd, 2022 8:54:37 AM

Stock is still shaking his head at Zanderallen's dramatic response when he stands up and walks to the front door. He exits and takes a post outside, looking up and down the street for noteworthy sights.

=========
Local 11
Perception 30


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=17 ; d20+7=15 ; d20+19=32 ;
Friday April 22nd, 2022 1:29:18 PM

As everyone else has fully equipped themselves, Zanderallen retreats after a few minutes to retrieve the rest of his gear and get the aid of a fellow shield in properly donning his full plate. "We may need to invest some time in fortifying our home, I doubt our campaign against the Lords of Diamond will be over quickly." He returns to his post at the window, wondering what effect the news is having as it spreads through the city.
----------------------
Know Local 17

Perception 15
Sense Motive 32

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=28 ; d20+4=13 ; d20+12=30 ;
Friday April 22nd, 2022 4:45:17 PM

As Delia settles in to keep watch, she'll ask Drezz, "Anyway to stop these guys from trying to kill you or will you have to be guarded forever?"

=========
Perception: 28
Sense Motive: 13
Hawky Perception: 30

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20=17 ; d20+7=20 ; d20+7=15 ; d20+15=23 ; d20+12=22 ;
Friday April 22nd, 2022 8:35:18 PM

"Wait, wait, they have talked about us? Um, wonder if there could be some of the other groups we have dealt with? [b] Bartomus asked as he processed the information about the Diamonds.

When Zander steps out, Bartomus followed and looked about. [b]"Don't forget, I paid the lad to keep an eye out for as well. We might be able to see if he could find a few of his friends to keep a loose watch for us as well?


Know Arcane - 17; Know Local - 20; know local - 15; Perception 23; Sense Motive 22

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=24 ;
Saturday April 23rd, 2022 2:00:11 PM

"Our best defense is staying nearby him. We may have to lend him the hat of disguise for an extended period of time. It might be safest if he goes with us when we go out."

DM Robert - "I doubt our campaign against the Lords of Diamond will be over quickly." 
Saturday April 23rd, 2022 6:07:57 PM

Brittanica continues to try to ferret out some names.
Stohp asks how contact was made with the overlord If you recall the captain of the palace guard is also in on the secret
Stock decides to venture out onto the street.
Zanderallen girds himself and takes a guard post again.
Delia asks a pointed question.
Bartomus goes out with [u[Stock[/u] as he stepped out not Zanderallen, at least that's how I read it.
Ohen suggests they stay with Drezz for now.
________________

HQ neighborhood

Those on watch notice that people are beginning to walk by and gawk. It's not like they can really loiter in front of your warehouse. Though to the west Stock and Bartomus note there's more people congregating and taking. You get a sense that people are more curious than threatening as they try to casually walk by.

Drezz seems to ignore Brittanic as much as he politely can. He's probably still a bit peeved with her. "I don't know what the next step will be. I'm hoping the Overlord will contact me soon.

I know that for the longest time the Lords of Diamond were beholding or more I should say under the sway of their member Lord Crimson. From what I gather he had some sort of diary and/or evidence pertaining to a lot of the older more established Lords of Diamond. I never discovered his name, but apparently he's no longer a factor in the Float because everyone is returning to their individual plans and schemes.

My plan was to out the Lords of Diamond we knew of just before the election. Hopefully the mad scramble from that would disrupt any of their plans to influence and win the election. But now, I mean I trust Flower, but why would a god betray me and in the same sentence endorse me as the only candidate?"


Stock hears the crunch of feet on gravel nearby, and while there's people across the street the sound seemed closer. Suddenly there's a knocking at the HQ door. Looking out the peek hole no one is there, but Ohen and Brittanica having True Seeing up will see two cloaked figures at the door. Suddenly the cloaked figures throw back their hoods. They are both female and now visible normally.

Knowledge Local 15 Highlight to display spoiler: {you recognize Phaela Vala--Palace Guard: redhair, 6’ tall, soft low pitched confident voice, muscles like a gladiator, exotic face with one eye slightly bigger than the other. }

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=15 ; d20+15=32 ;
Sunday April 24th, 2022 12:01:20 AM

Bartomus heard the sound of someone knocking. He looked at the door and then back at the others confused.

"Wasn't Zander outside?" He asked as he continued to the door and looked out the peephole. He didn't see anyone out there, but at the same time swore he had heard the knock. He closed the peephole but still leaned against the door.

"Who's there? I heard you knock. Identify yourself."

Know Local - 15; Perception 32

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday April 24th, 2022 9:47:53 PM

Stohp makes a face. "That idiot. I guess that's why it took so long to pin him down. We had good evidence on his crimes for over a year and yet somehow couldn't make any progress in actually dealing with him for most of that time. If it's more like him we'll need the Overload to pin them down and make it stick."

Brittanica Mundy (Hugh) HP 120?/120? AC 19? / Touch 15? / Flat 19? CMD 17?  d20+12=29 ;
Sunday April 24th, 2022 11:39:57 PM

Know: Local - 29

Suddenly a small bird appears and drops a written message that Brittanica snatches from the air before fading.

She looks down at the message and reads it before uttering, "Oh dear. Um I have to go. I am being summoned by The Star Mages guild regarding current events. Apparently they are sending someone to replace me. I have to gather my things from my room and then I really have to go. Let me just check the peep hole to make sure they haven't sent someone for me."

She sighs and says"No one there at least to get me. However there are 2 cloaked women out there. One of them is Phaela Vala the palace guard and the other well she'll be introducing herself in due time. I didn't realize the guild had anyone engaged with the Palace guard but given her unusual proclivities well it would make sense they gave her a more martial role to fill. I wonder what she'll think of the change in assignments. Well do tell her I send my regards. Stock, Stohp, Zanderallen, Bartomus, Ohen, Delia, It has been my honor to adventure with you although my time as a Shield was short and has sadly reached its end. I am being summoned by the guild as I said and since the person summoning me is none other than Jaret Jamusen, Archmage of Transmutation and I myself am a Transmuter I cannot ignore this summons. I'm going to use a teleport spell after I gather my things so this is good bye. Hopefully we will meet again someday, if not my replacement is capable just unorthodox."

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Sunday April 24th, 2022 11:51:01 PM

The figure standing next to Phaela Vala is wearing a white kitsune mask with orange highlights. A pair of piercing blue eyes stare out the eye holes. Long blonde hair some flows down her neck and back. You also realize a small blue horned humanoid flying slightly behind the other woman with the Kitsune mask is also wearing the same Kitsune mask.

The woman gives a sharp rap on the door and says, "Open up in the name of the Overlord. My name is Armalad currently under the command of Phaela Vala of the Palace Guard and we were told to make it here post haste to debrief you over the events earlier today at the temple."

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used  d20+3=8 ;
Monday April 25th, 2022 9:35:17 AM

At the sound of a footstep, Stock pivots and is ready to sniff out the threat when the two women appear. Their appearance gives the dwarf enough pause to not throttle them on sight.

"Hey lady - didn't anybody ever tell you not to sneak up on an edgy dwarf?"

=========
Local 8


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=35 ;
Monday April 25th, 2022 11:55:56 AM

At the sound of the knock, Delia steps closer to Drezz and nocks an arrow. She looks everywhere except the door in case it is a distraction (perception 35)

She'll nod to Brit, "Good luck on your big book."

(I](ooc: we're supposed to automatically trust new PCs despite the circumstances/situation, right?)[/I]



Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday April 25th, 2022 5:17:09 PM

"Probably best to stay out of sight Drezz, unless you recognize their names and know they're on our side."

DM Robert - "Hey lady - didn't anybody ever tell you not to sneak up on an edgy dwarf?" 
Monday April 25th, 2022 5:27:32 PM

Bartomus calls out.
Stohp remember Lord Crimson.
Brittanica gets a message.
Stock is not quite startled.
Delia notches an arrow.
Zanderallen?
Ohen gets a let them enter from Drezz.
________________

Introducing Armalad

The two palace guards are allowed in. Brittanica goes up to pack up her things. Phaela Vala motions for Bartomus and Stock to follow.

Once inside she fully takes off her cloak. Ohen can tell it's actually a cloak of invisibility. She draps it over her arm and then motions for Armalad to give her cloak to her. She scans the room and nods to everyone. "Well things are certainly in an uproar. It took a bit but the clerics and Overlord Aerashkiel have calmed down those directly at the scene and she's already working on spinning this into something at least not approaching a disaster. However, Rothchild, and Gilcrest are refusing to step aside for the election no matter if they are favored by the gods or not."

Drezz nods, "I'd expect no less from Rothchild. But I really don't know this Gilcrest."

Phaela shrugs as if to say both are beneath her notice. "Aerashkiel says you're going to have to campaign. Being named Lord of Diamond isn't going to sit well with people even if you are favored. She thinks you're going to have to tell everyone the full story. That he's been working undercover for Aerashkiel. "She's gotten the other 2 to agree to two debates or speeches, or whatever it is you politicians call talking up the people. One is scheduled for tomorrow and another for the day after. Then after that last speech will be the reception in the palace and then of course the next day is the voting and the Official Mask Day ceremonies."

Drezz looks to you all. "I guess we're going to have to go out in public a few times."

Phaela looks to the shields as well. "I've release Armalad from active duty to help out with things here. She's a mixed bag of spells and what not."

OOC setting up another bit of questions and answers
Day 0 is now,
Day 1 is speech in public
Day 2 is speech in public and then reception at the palace
Day 3 is voting and Mask Day Ceremony.


Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Monday April 25th, 2022 8:23:40 PM

Armalad removes her mask as the water mephit flying behind her does the same.

"I figure we are all friends here." she says smiling.

With the mask off you can clearly see the short lithe figure of an elf with long golden blonde hair and piercing blue eyes. She carries a longbow and not one but 2 quivers of arrows.

"Mixed bag of spells and whatnot indeed. Arcane Archer, Arcane Trickster, Universalist Wizard and a bit of the skills of a mispent youth or what is referred to in the common parlance as a Rogue. I learned to open my fair share of locks and if I catch someone unawares I can make it hurt but let's just say my primary focus is blending the bow with spellcraft. I can cast some spells while I fire an arrow. It's well enough Phaela released me as I am also a member of the Star Mages guild in good standing though not as high a rank as Brittanica. We've met. We find eachother tolerable though she isn't exactly my cup of tea. The guild wanted me to replace Britannica as well so if you folks will have me I'll do as both sets of my superiors asked and help with the task at hand which appears to be acting as Drezz's bodyguard."

She gestures to the Water Mephit flying behind her, "This is Joker, my familiar, he helps make it so I can potentially catch folks unaware when I need to. Say hi Joker."

"Hi Joker...Oh come on boss you know what I meant." The mephit says

"Watch him." Armalad tells the others, 'he lives up to his name."

Bartomus(Rod) HP: 92/92 0/120 AC 21; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday April 25th, 2022 9:15:54 PM

Bartomus watched a Brittanica got her message and then quickly packed. He was a bit confused, but life changes and can do so quickly.

"Great to have met you and adventure with you Britannica. Stay safe, do good, and come visit when you can." He shook her hand and waived after her when she left.

He then found a place to lean against a wall and watched the introduction of the new member to the Shields. He listened and then watched as Armalad's familiar, a winged little man with horns and a wicked grin reaffirmed his name. Bartomus started laughing.

"Kinda like the Joker. Nice to meet you and welcome Armalad. He's in charge," Bartomus points over at Zander. "I am just one of the troupe, the name's Bartomus, feel free to use it or Bart, or hey you. As to help, well, are you any good at politics? Cause apparently we are going to be up to our eyebrows, or the little guy's wings with that stuff."

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday April 26th, 2022 8:04:34 AM

Stohp nods in greeting to the new person but is to focused on current events to introduce herself properly. "So we get to play bodyguard. I'd prefer an proactive approach, taking out the other lords of diamond before they can hire assassins, but there's no way to get them out of circulation in the time we have. Perhaps we can also contribute some spells and items to ensure your safety Drezz"

Stohp is thinking about stuff like an amulet of natural armor, maybe a nice looking cloak that's actually a cloak of resistance. If the party has such items Drezz can wear some of them to the speech so that he's protected while not looking like it. She's willing to donate her ring of protection +2

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Tuesday April 26th, 2022 8:45:24 AM

"I'm Stock. I handle greetings and introductions around here...at least ever since I met the others in The Temple of Flower and I broke through a wall to battle evil.

Sorry to see you go, Brit. But I'm sure we'll see you around sometime.

So Phaela knows about Drizz's secret mission then? Hopefully the number of people who know is pretty small. That's the kind of secret that can blow up in your face. Literally. I would agree though, go for the truth an honesty route and catch the Diamonds off guard. There's a good chance nobody believes you and if they're out to kill you anyway, no more harm can hit you, right?"


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday April 26th, 2022 12:33:00 PM

"Welcome aboard, Armalad and the Joker. You'll never get bored with the Shields, that's for sure. Once things calm down, I'll show you our archery range on the roof.

"I'm not much for politics, but we've already used the magic hat (hat of disguise) to hide Drezz. If he's giving speeches could he write one out and one of us gives it looking like him? I'd volunteer as bait, but seeing as I'm a woman and don't know that I could give a speech if my life depended on it...

"If that one were found out folks might stay angry though. Diamond guy and looking like you're hiding wouldn't go over well."


DM Robert - "Welcome aboard, Armalad and the Joker." 
Tuesday April 26th, 2022 5:38:21 PM

Armalad makes some introductions.
Bartomus asks about political adeptness.
Stohp wonders what would be needed to help protect Drezz.
Stock is almost philosophical.
Delia wonders about subbing for Drezz.
Ohen?
Zanderallen?
____________

Phaela nods, "Well, the Overlord wants you to “babysit” Drezz until after the election…so for three days with the whole town hidden behind their masks and all the difficulties that presents. You are responsible for the candidate’s safety. Name your price. We have to have an Overlord. To have a regent is unthinkable and the gods did approve him, even though we don’t get why he was chosen and none of the others were.”

Drezz nods and says, [b]"Let me explain more about how this all came about. Drezz’s sister Astryn was an agent for the Overlord trying to find out who they all were. From her diary I found she fell in love with a Lords of Diamond, a guy named Garlyn Zue, who was killed with her. Somehow the other Lords of Diamond, discover that she she is an agent trying to find out who they are. She and Garlyn were killed by the Lords of Diamond in a most horrible and gruesome way in order to send a message both to the Overlord and other Lords of Diamond to stay in line and watch themselves (if you've seen the 'Reacher' show on Amazon Prime then that's what I'm going for). I spoke to the Overlord of my need for revenge or justice. That's why I started my art studio and gallery. It's prestigious enough and I tried to set myself up as someone willing to do what it takes to get ahead. After a few years I was finally able “hooks his bait” and make a friend, Florance DeChancy, who invited me to join. I begag to gather some info and learns the art of hiring help that hires help that hires help. A triple blind. Over the next several years I worked and now know and have proof of 5 members of the Lords of Diamond, including one of the three current leaders, Lord Marcus Rothchild, who is a candidate for Overlord and was not outed by Flower, of course neither is Florence."


He continues, "I've hidden the evidence and we may need to fetch it at some point, but for now I think it's safe. You see the structure of the Lords of Diamond is very loose and very large. There's three that are in charge at the meetings and they seem to be coordinating things. But meeting sizes vary between 15 to over 50 sometimes. I'm not even sure all the Lords of Diamond live in the Float, but most seemed to be based here, from some of the proposals for action that have come up."

Phaela says "I think you should tell someone where that evidence is....just in case." She looks at you Shields as persuaders.

OOC: things, 1) literally name your price for this job. 2) you will be holed up for a few days, food? water? 3) Do you go after the evidence Drezz has or let is sit for now?

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25 
Tuesday April 26th, 2022 11:37:31 PM

Armalad says, "Perhaps the Gods wanted Drezz to be Overlord because he's the only one of the candidates who entered the race for selfless reasons...to bring down the Lords of Diamonds a threat to the Float. If everyone else who entered the race has an agenda hidden or otherwise then Drezz wins the God choice by default. As to why they would out him as a member perhaps it is to help him reach his goals. If the rest of the Lords of Diamonds have to act in haste against Drezz that makes it more likely they'd commit mistakes they wouldn't normally make no?"

Armalad says to Delia, "I have a very specific set of skills, though sadly social skills aren't really my thing. Joker has a little skill at bluffing though and I can cast charm person if I prepare it."

She then asks Drezz, "Who else knows either where your hiding place for the evidence is or where you might hide something important. If no one know where you hid your evidence or where you might have hid it I'd say we don't have to get your evidence but if some folks might know where it is then I'd argue we need to collect it before someone else does.".

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday April 27th, 2022 7:06:16 AM

Stohp has no interest about speculating what gods intend. Nor is she sure what to ask for reward wise. Instead she starts getting a list of everything they'll need if they are going to stay in for several days. Food to feed everyone and stuff like that.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday April 27th, 2022 9:31:04 AM

"Suspect that the Diamonds won't be happy about all of this then. But, I also think we really haven't been here at our HQ for all that long so food, ale and wine might be something to focus on." He looked about and saw that Stohp was already working on a list for that.

"I can help Stohp. We really need to think about hiring some staff again. Maybe that could be one of the things we use the payment from the Council for in the future."

Bartomus starts helping with the inventory of what they have to help out with Stohp's list making.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+24=27 ;
Wednesday April 27th, 2022 11:01:27 AM

Zanderallen snaps out his watch, giving Brit a warm send off before turning to assess the new comer. She came from the Overlord so he assumed her to be vetted, and her skills might be needed sooner rather than later. "Welcome Armalad, I assume the Overlord filled you in on what's going on? I apologize if the welcome is brief but you'll find empty quarters upstairs."

To Phaela he grimaces at the hints of the execution and lays out some demands, "The Overlord knows we would do this solely because it is right, but if Aerashkiel is offering I have some requests. First the basic, covering expenses related to protecting Drezz. Second, the Silver Shields get their adventuring status upgraded to include Carte Blanche authority over the guard, provided the request is reasonable. Third and final, the Overlord arranges to have Shield HQ Hallowed with an Invisibility Purge on all non-good creatures who enter for as long as the Silver Shields are an active adventuring group. He watches to see how Phaela reacts.

Then he turns to Drezz, "If anyone even has an idea you might have that kind of evidence I think it would be much preferable for us to retrieve it and bring it here. Then we do not have to worry about a seperate location and have it on hand immediately if something goes wrong."
---------------------------------
Diplomacy 27 to convince Drezz

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday April 27th, 2022 1:23:39 PM

Delia grins at Armalad a little, "My social graces extend about to knowing who I should keep my mouth shut around. As long as the Joker doesn't bother Hawky, we'll get on fine." She proves her point by silently watching Zanderallen work his magic on Drezz, agreeing that they should reclaim the evidence as soon as possible.

DM Robert - "..if Aerashkiel is offering I have some requests" 
Wednesday April 27th, 2022 5:37:44 PM

Armalad does some 'splainin' and asks a question.
Stohp makes a shopping list.
Bartomus helps with the shopping list.
Zanderallen makes some 'demands' for repayment and presses about the evidence.
Delia talks to Armalad.
Stock?
Ohen?
_______

Drezz says, "I'm fairly certain it is well hidden. And none other knows the location. It's not any place I would normally frequent."

Stohp and Bartomus make a list of supplies. Phaela agrees to take the list to the local shop-keeps you've already dealt with for food.

Phaela considers, "I'll take your requests to the Overlord. I'm pretty sure we can work something out. I'll send a feather token message as soon as the location for the first speech is determined." She then departs.

Another hour passes and Happy shows up with a helper toting a great deal of victuals and libations. He nods at whomever is at watch at the window and sets them in front of the door. It's a good amount of bread, muffins, dried sausage, a couple of roasted chickens, ale, water, apples, legumes, and lettuce, carrots, and beets. You think it's enough for a day at least.

And then another hour passes. It's about 4 pm.

Um, please state where you are in the HQ, Oh look, here's a map for reference, not that anything is about to happen, nothing to see here.

HQ map

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+9=21 ;
Wednesday April 27th, 2022 8:49:58 PM

When the list was done and it became clear that they didn't have to go actually get the things, Bartomus listened to Zander's payment suggestions to Phaedra. He nodded in agreement and support of Zander's list as it was a pretty good list. He thought of adding something like a cask of fine brandy each week, reduction of taxes, and a few staff; but, decided against it as Zander's list was pretty good.

As the hour passed, and then the goods arrived, Bartomus went along and helped to bring things in and set things about in their proper places. When they had finished grabbing a bite, he headed up to his room and spent some time looking over the carving project he had on his workbench. He picked up his tools and kept working the layout of their adventure in the temple and the crying wood.

Crafting - 21; I think Bart had a room on the 2nd floor - though I don't recall which - so I am going to say AD 14 for his general location

Armalad (Hugh) HP 93/93 AC 20 / Touch 18 / Flat 14 CMD 25  d20+18=34 ; d20+16=35 ;
Thursday April 28th, 2022 12:50:45 AM

While Armalad would like to check out that rooftop archery range, she knows that for now she has a job to do so she picks a room and deposits what little extraneous items she has there before getting back to Drezz and guarding him as Phaela intended.

As Armalad is guarding Drezz she and Joker would keep eyes out for things.

Aramalad - Perception: 34
Joker - Perception: 35

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday April 28th, 2022 7:59:56 AM

Stohp sorts and stores the supplies. She'll be in one of the side rooms on the ground floor.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=18 ;
Thursday April 28th, 2022 12:03:29 PM

Zanderallen keeps watch and company on the main floor near Drezz. He occassionly goes to the front door and takes a peek out of the curtains to the front street. He will settle in near Drezz and attempt to draw him into idle conversation about his business as Zander passes the time attending to his gear.
---------------------
Setup at a table probably about G9

Perception 18

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=28 ; d20+12=13 ; d20+15=30 ;
Thursday April 28th, 2022 12:23:47 PM

Delia will settle into patrolling the room Drezz is in. Since Zander is in the front half, she's somewhere in the back half of the room (arbitrarily N7), keeping an eye out the windows and listening for anything out of the ordinary.

Hawky is still perched on the roof and would have called out when Happy was approaching. He remains on watch.

=========
Delia perception: 28
Hawky perception: 13
Hawky stealth: 30

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Thursday April 28th, 2022 2:46:45 PM

Stock adjourns to the first floor workshop and begins cleaning up for his next project. When that’s done, he starts sketching out a rocking chair, muttering about size and availability if enough wood for a taur sized chair.

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Thursday April 28th, 2022 2:53:50 PM

Stock adjourns to the first floor workshop and begins cleaning up for his next project. When that’s done, he starts sketching out a rocking chair, muttering about size and availability if enough wood for a taur sized chair.

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday April 28th, 2022 3:34:45 PM

Ohen figures that someone who can see invisibility should probably be watching from the roof for a while, as far as he knows that's him. He'll double check that he has all his combat gear, enjoy his meal, then spend most of his time patrolling the roof. At least until he gets bored. He's no watchman, but he could make it for an hour.

DM Robert - Crash Boom  d20+17=23 ; d20+20=26 ; d20+20=35 ; d20+20=38 ; d20+20=31 ; d20+20=33 ; d20+20=26 ;
Thursday April 28th, 2022 5:46:30 PM

Bartomus adjourns to his room.
Armalad and Joker are somewhere on the first floor, having not specified it falls to the DM.
Stohp puts some supplies in the workroom rather than up in the kitchen or dinning room?
Zanderallen walks around and tries to engage in small talk.
Delia keeps up her patrol.
Stock goes to the workroom, and fretts about Stohp sticking supplies in here.
Ohen wanders the roof aimlessly. (rolled a perception for you, 23...their lowest stealth is 26)
_______________

Drezz brings up the art trade business. He's specialized in paintings and goes on about noted artist of the past that he has acquired and been able to sell for a reasonable profit. Zanderallen thinks there's maybe more than this acquiring than just the casual mention. Well he was trying to be a member of the Lords of Diamond.

Suddenly the afternoon is interrupted by the sound of breaking glass glass has a hardness of 1, as your opponents have a slam that uses two die I would automake that, even without their strength modifier. See map. A front window is broken in, all three of the east windows.
Perception 15 Highlight to display spoiler: {}you hear 2 windows on the second floor breaking in, I'm going to assume you lock your bedroom doors[/i]

The x's are to help show which windows were broken. And yes the east is over water....
You see nothing visible outside the windows.

map

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=18 ; d20+15=21 ;
Thursday April 28th, 2022 10:12:32 PM

"What the heck was that?" Bartomus asked himself. He sat down the carving he was working on, noting that he had made some decent progress in the short time he was working on it. As he did so, he replayed what he heard and realized that someone or something had broken the windows in the rooms on the far side of their building. Windows, he said to himself that looked out over the water. He glanced over at the window outside his room as he reached for his glaive.

Perception to read what was said about the second floor. Bartomus looked across his room at his window and for 21; if he sees movement, he will use hideway and vanish into his room for a movement

Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday April 29th, 2022 1:04:34 AM

Armalad says to Drezz, "Would you like to hide in an illusion? Joker has a wand of silent image. He could create a couch or grandfather clock or something you could hide in."

Armalad then casts mage armor on herself.

If Drezz agrees to the illusionary disguise Joker will fly over to Drezz and create an illusionary furniture piece the 2 could hide in.

Active Effects:
Armalad: Mage Armor +4 AC
Drezz + Joker ? - hiding in illusionary furniture piece. DC 11 Will Save if interacted with.

Armalad + Joker autopass perception check because modifiers are greater than 15

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=21 ;
Friday April 29th, 2022 7:52:15 AM

I stand by my possibly ridiculous assertion.

Stohp hears the noise, sighs, and goes out to check for whatever absurd assassin has no doubt been sent to cause trouble (perception 21)

Stock (JonM) HP: 159/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 1/33 used 
Friday April 29th, 2022 8:25:08 AM

Stock flinches at the sound of breaking glass. He grabs his flail and opens the door next to him.

"Anybody remember the name of that contractor we used?!"


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=24 ;
Friday April 29th, 2022 11:36:49 AM

Zanderallen reacts instantly as he hears windows break throughout the building. He directs Drezz towards the work room doors, "In there, safe room." As the drow moves he move with him, making himself as a big a target as possible between Drezz and the windows, while drawing his shield, then sword. He then focuses on his divine sight and uses Detect Evil towards the broken windows, starting with the ones to the east.
-------------------
Perception 24

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+19=30 ; d20+19=29 ; d20+14=29 ; d20+9=26 ; d20+13=25 ; d8+13=20 ; d8+13=19 ; d6=6 ; d6=1 ; d8+13=16 ; d6=3 ; d8+13=18 ; d6=6 ; d8+13=16 ; d6=5 ;
Friday April 29th, 2022 12:30:15 PM

Longstrider (3-ish hours remaining)

Delia decides, hey, if a window got broken, surely someone broke it and she's got arrows to spare. She will shift over and unload at the window at N8.

======
5ft step to K8 and full round attack at the empty space of N8, hoping to connect with something

Attack 1: 30 to hit; 46 damage (20+6+19+1)
Attack 2: 29 to hit; 19 damage (16+3)
Attack 3: 29 to hit; 24 (18+6)
Attack 4: 26 to hit; 21 (16+5)
(last d20 roll I forgot to switch it a d8)

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday April 30th, 2022 5:42:51 AM

Auto pass perception
"Hmm, I wonder who that could be. Maybe they're friendly."
Ohen will cast fly on himself and jump off the eastern roof to get an angle on all the broken eastern windows he heard, ready to blow the 'friendly' people to bits.

DM Robert - "Anybody remember the name of that contractor we used?!"  d100=32 ; d100=29 ; d100=18 ; d100=16 ; 8d8=44 ; d4=4 ; 8d8=30 ; 2d8+6=19 ; 2d8+6=14 ; 2d8+6=18 ; 2d8+6=10 ;
Saturday April 30th, 2022 9:15:32 AM

Please remember to give coordinates of where your character is moving, otherwise its DM's discretion.

Bartomus looks out his window and sees nothing.
Armalad casts a spell and offers another. hmm, should your mephit take up a location on the map?
Stoph exits the room.
Stock goes to the doorway. Most probably the contractor was Ike Holmes.
Zanderallen goes defensive, ushering Drezz.
Delia shifts and unloads...and misses all four shots (50% miss rule on invisible).
Ohen casts and moves.
_____________

First up, Ohen Knowledge Arcane 26 Highlight to display spoiler: {at the instant of typing this, before they move you see 5 invisible Aerial Servants, more detail depending on your role. You know they would have natural invisibility and not subject to purge. Also, base move 60 and perfect fly. At the end of their attacks you see 3 and 4 still outside the building.}

Second Zanderallen's detect evil Highlight to display spoiler: {No evil detected in your sight.}

Third, Drezz calls out, "I don't see how moving as furniture would not be noticeable." He moves as Zanderallen indicated into the workroom.[/spoiler]

Hmm, I need to change the X's to numbers, just to keep track for myself of which did what. Position for you is not going to work for now, as they are invisible.
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity. [u]and these guys have stealth to add on...[u]


1 moves, Perception 40 Highlight to display spoiler: { position B9}

2 moves, Perception 40 Highlight to display spoiler: { position f7}

3 cuts loose with a wind blast. Delia take 44 bludgeoning damage, Reflex 22, for 1/2 damage, Also if you fail you are knocked prone and pushed 4 squares west

4 cuts loose with a wind blast. Stohp take 30 bludgeoning damage, Reflex 22, for 1/2 damage, but if you fail you are not knocked prone.

5 attacks the door blocking its way, slam 1 for 19 dr 5, damage of 14, slam 2 for 14 dr 5 damage 9 (23 damage total for a good wooden door is 15). You hear the smashing of wood from upstairs.

6 attacks the door blocking its way, slam 1 for 18 dr 5, damage of 13, slam 2 for 10 dr 5 damage 5 (18 damage total for a good wooden door is 15). You hear more smashing of wood from upstairs.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=28 ;
Saturday April 30th, 2022 6:01:32 PM

Seeing nothing out his window, but hearing the smashing of wood further down the hall from his room, Bartomus took a moment to cast the spell that made his skin as hard as adamite. Then he stayed close to his door, glave read, and just listened.

Perception - listening at door to hear what may be moving down the hallway

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+16=35 ; d20+17=18 ;
Sunday May 1st, 2022 5:21:04 PM

Stohp dodges the unexpected gust of wind completely (35 reflex, has evasion for no damage). Not being able to spot the enemy (perception 18) she plans herself in front of the door Drezz just went through to prevent him from being followed (If I read the post right)

Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=25 ; d20+9=24 ;
Monday May 2nd, 2022 2:28:25 AM

Armalad says to Drezz, "The idea would have been to stay still but that ship has sailed. Stay with Stock."

Joker is at C6 by the way. Armalad casts message targetting Joker, Zanderallen, Stock, Stohp, Drezz and Delia.

The following requires a DC 25 Perception check to overhear due to the message.

Armalad points to joker and whisper's "10 x 10 smoke, you, me and 2 other squares"

Joker replies in a whisper, "Right, boss"

Joker uses the wand of silent image to create the illusion of smoke in a 10 x 10 square encompassing C6, D6, C7, D7 as if a smoke stick was used giving Armalad and Joker total concealment if the invisible attackers are greater than 5 feet away and have either not interacted with / studied carefully the smoke or otherwise perceived the illusion.

Armalad listens trying to get a bead on one of the invisible assailants (Perception: 25)

Armalad sees the illusionary smoke encompass her and succeeds on her will save to disbelieve it (Will: 24)

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20), Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used

(OOC: Joker's UMD skill modifier is +20 so I didn't roll to see if he used the wand since 20 is the wand DC meaning he autopasses)

Stock (JonM) HP: 198/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 2/33 used 
Monday May 2nd, 2022 9:19:54 AM

Status Effects: Raging!

Stock growls, "Stop hiding and come out and PLAY!" He embraces his rage and then starts sniffing around like a feral wolf.

He then begins walking with purpose in one direction, assuming he picks up a creature in the room. He also calls out how many other creatures in the room and vaguely gestures in their direction.

===========
Rage
Rage Power: Scent (Details below)
I'm hoping you rule that their wind blast means Stock is downwind from their scents. If he can't pick up anything, he walks to the middle of the room - Call it G8 to continue sniffing.
Move Action - Identify the direction of the closest scent
Move Action - walk toward the nearest scent and stop adjacent to it. (40' of movement)

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 2nd, 2022 3:59:35 PM

Zanderallen hands Drezz his warhammer as he closes the man inside the workshop, "Anything comes in that's not one of us, hit it." He then shuts the workshop doors, thankful they were made sturdy enough to withstand dwarf and taur crafting mishaps and calls out, "Does anybody know what attacking us? Anybody got a way to reveal them?" He then calls upon Domi's spirit to empower his weapon.
------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Maintaining position at E10

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+15=18 ; d20+22=37 ; d20+22=35 ; d20+19=29 ; d20+19=38 ; d20+19=37 ; d20+14=27 ; d4=2 ; d20+9=13 ; d8+14=16 ; d6=1 ; d8+14=17 ; d6=2 ; d8+14=20 ; d6=3 ; 3d8+42=50 ; d6=2 ; 2d8=7 ; 2d6=10 ;
Monday May 2nd, 2022 5:21:57 PM

reflex save 22 (18+4 from hero point) evasion so no damage
Perception 37: if they're human I see/hear them with a 41 for favoured enemy
Perception 35


Delia weaves among the gust and stays unmoved. She fires again at the spot the wind came from, hoping something connects this time.

Attack 1: 29 to hit; 36 damage (16+1+17+2)
Attack 2: 38 to hit, 37 to confirm crit; 62 damage (50+12)
Attack 3: 27 to hit; 23 (20+3)
Attack 4: 13 to hit
(d4 and 2d8 were misclicks. Combat on phone sucks)



DM Robert - "Does anybody know what attacking us?"  d100=82 ; d100=66 ; d100=6 ; d20+19=25 ; d20+19=35 ; 2d8+6=14 ; 2d6=5 ; d20+19=27 ; d20+23=28 ; d20+19=38 ; 2d8+6=14 ; d6=4 ; d20+19=28 ; 2d8+6=14 ; d6=2 ; d20+19=32 ; d20+10=19 ; d4=3 ;
Monday May 2nd, 2022 8:11:53 PM

I forgot to post the map last time.

Bartomus listens at his door but hears nothing.
Stohp uncannily dodges the air blast, probably warned by the glass shards caught up in the blast.
Armalad casts a spell and has Joker use a wand.
Stock rages and sniffs around like a bloodhound, it's strange and the dust whirling around doesn't help, there's scents here he doesn't recognize but realizes he's now standing right next to something.
Zanderallen tries to hand Drezz his warhammer, but Drezz shakes his head and pulls out a dagger. no familiarity with the weapon he's a leveled aristocrat
Delia avoids the windblast and fires some arrows Not human. Hitting something with her first two shots.
Ohen ?

_____________

Hmm, invisibility ignores dex to AC interesting.

1 takes a five foot step and attacks Zanderallen with slams reinforced by sneak damage.
To hit 25 (d20+19) misses
to hit 35 (d20+19) hits, damage (2d8+6 +2d6)14+5 and grab of CMB(d20+19)27, success. Free Grapple check, grapple CMB(d20+23)28, success, the creature is grappling with Zanderallen. He knows what square it's in, 50% miss still applies.

2 amazed at the hound like dwarf decides to attack him, since he's just standing right there.
To hit 38 hit, damage (2d8+6 +2d6) 14+4
to hit 28 (d20+19) hits, damage (2d8+6 +2d6)14+2 and grab of CMB(d20+19)32 fail
Stock knows what square it's in. 50% miss will apply.

3 moves, stealth, Perception 40 Highlight to display spoiler: {to J5}

4 moves, stealth, Perception 40 Highlight to display spoiler: {to H12}

5 ponders the smoke cloud, will save 19. It decides it must be some sort of smoke screen and possibly hiding its target. [random roll clockwise from C6, 3, it will attack square D7 with its Wind Blast. This is an blast of air in an 80 foot line dealing 8d8 damage. Not sure what the effects that will have on the illusion of the smoke screen, but next round I figure it's going to know it's not natural.] It's not moving but did attack so perception of 20Highlight to display spoiler: {its at Y5}

6 moves but doesn't attack Perception 40Highlight to display spoiler: {its now at I8}

--
map

3 is damaged for 98

Ohen Kuldrven (Jacob H) HP: 91/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+16=25 ; 13d6=40 ;
Monday May 2nd, 2022 9:49:46 PM

Ohen follows the invisible people down to the first floor, he flies to N8.
Seeing the illusory smoke screen with his Arcane Sight (and 17 minimum spellcraft to identify), he will remark "Silent Image, that's a good idea."

He sees 4 targets, and will Chain Lightning all of them (2 is the primary).
40 lightning damage, Reflex DC 24 for half.

To everyone else, lightning bolts appear in midair, connecting 4 different points in space.
He then gestures with his rod of quicken, and the lightning bolts reappear, gold this time, showing everyone where the enemies are standing.
Quickened Silent Image to create an illusory Chain Lightning effect. It has to remain within 17 10' cubes and I can move it freely on my turn as long as I maintain concentration

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=33 ;
Monday May 2nd, 2022 11:11:26 PM

He didn't hear anything and that was worrisome. He should have heard something if they entered on the other side of this floor. He took a deep breath and then got an idea. He rehearsed his steps in his mind and then flung open his door. He glanced down towards the other side of the floor as he held his glave ag the ready.

Perception 33 - looking to the other end of the hall



Armalad (Hugh) HP 93/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=29 ; d20+36=48 ; d8=2 ; d6=4 ; d6=3 ; 5d6=13 ; 2d6=7 ;
Tuesday May 3rd, 2022 1:22:22 AM

Armalad points at Zanderallen and whispers, "I have glitterdust and true strike each prepared once at my proposal. I also have 10 pieces of chalk and 5 pounds of flour. Obviously I'm more comfortable using magic but I have some mundane means of outlining or hitting our targets." (OOC: whispered conversation: DC 25 to overhear)

(OOC1: I forgot familiars confer alertness to their master if within arm's reach and Joker is that so Armalad's perception is actually +22)

Perception: 29

Armalad knows where assailant 5 is (OOC2 : did you mean the square you did? How did it attack a square on the first floor from the second floor and not be in the stairwell; However she doesn't appear to have line of sight or line of effect to him so that won't do her any good however she does have Ohen's illusionary lightning bolts to light up targets)

If Armalad can't hit assailant 5 and can't perceive any of the others but she can know their square based on Ohen's illusionary targetting then Armalad will heroically cast true strike and imbue her arrow with her prepared selective shout spell. Because it was prepared with the selective metamagic feat Armalad can exclude up to 6 people from the area of effect, however, the only people caught in it's area who are her allies are Stohp, Zanderallen and Stock so those 3 are excluded from her instantaneous area of effect 30 foot cone spell centered on assailant number 4 at H12 and extending C12 - H12, D11 - H11, D10 - H10, D9 - H9, E8 - H8, F7 - H7 and H6. By my reckoning that gets 1, 2 and 4 and excludes Stock, Stohp and Zanderallen. (OOC: if there is anyone else she missed who is her ally she excludes them too)

Assailant 4: 48 vs AC and ignores miss chance due to concealment becuase true strike 7 nonlethal + 3 nonlethal shock damage

Assailant 4, Assailant 2 and Assailant 1: need to make a DC 20 Fort save or take 13 sonic damage and are deafened for 2d6=7 rounds. Success on the save means they only take 6 sonic damage and are not deafened.

Armalad points at Joker and whispers "5 foot step to the left, keep concentrating" (OOC: whispered conversation DC 25 to overhear) as Armalad takes a 5 foot step as well. Armalad is at D5, Joker is at C5 and the illusionary mist is now at C5,D5,C6,D6.

Joker remains concentrating on the illusionary smoke

Actions Summary
Heroic True Strike
Imbue Arrow attack at assailant 4 thanks to Ohen's painting of the target to cast a selective Shout centered at H12 and excluding up to six allies but only 3 were in the area effect C12 - H12, D11 - H11, D10 - H10, D9 - H9, E8 - H8, F7 - H7 and H6
5 foot step to left Joker and Armalad
Concentrate on illusion - Joker
Free actions to talk

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 1/7 spent


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 3rd, 2022 8:11:43 AM

Stohp hesitates. She thinks she knows where one is, but if she grapples it and other people try to stab it it'll still be invisible and might end in her getting stabbed. Then she gets an idea and goes into the workroom to see if there's any flour or something in the supplies she stored in there. She makes sure to close the door behind her, possibly locking it if it has a lock.

Stock (JonM) HP: 176/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 3/33 used  d100=80 ; d20+17=29 ; d10+23=28 ; d6=3 ; d100=6 ; d100=86 ; d10+7=14 ;
Tuesday May 3rd, 2022 11:22:13 AM

Status: Raging
Stock whips around to the smell to his Northwest and begins flailing about with his flail.

=========
If those 2d6 damage rolls were sneak attack, they do not hit Stock because of improved uncanny dodge. They are not included in my damage right now. Also he does not lose dex to AC because of this and can't be flanked.
PA1 50% miss chance: success
PA1 vs 2 hits AC29, 28 bludgeoning +3 electricity
PA2 50% miss chance: miss
PA3 50% miss chance: success
PA3 vs 2 hits AC14
OOC - There's got to be sawdust in the workroom for Stohp


Zanderallen (Zachary H) 120/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=38 ; d20+19=28 ; d100=85 ; d20+14=22 ; d100=66 ; d20+9=11 ; d8+18=22 ; d6=2 ; d8+18=19 ; d6=3 ;
Tuesday May 3rd, 2022 4:46:44 PM

Zanderallen grins as the whatever it is gets a hold of him, "Alright, come here you." He slashes his sword through where he can feel the thing is, trying to pull the creature into his blade by however it has him grabbed.
------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Full attack into D9, Creature 1 (a +4 weapon overcomes the following DR - Cold Iron, Silver, Adamantine)

1st: 38% misses, 28 ignored

2nd: 85% hits, 22 to hit, 24 damage

3rd: 66% hits, 11 probably misses, 22 damage

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=23 ; d20+22=41 ; d20+22=38 ; d20+19=39 ; d20+19=20 ; d20+19=32 ; d20+14=27 ; d20+9=15 ; d8+14=21 ; d8+14=19 ; d6=3 ; d6=3 ; d8+14=18 ; d6=2 ; d8+14=21 ; d6=6 ;
Tuesday May 3rd, 2022 6:04:14 PM

(Sorry if this ends up after the DM post, I know it's late)

Delia takes aim at where a golden lightning bolt is coming out of the closest one that she can see (unfortunately the one she can pinpoint is not in line of sight) and unloads.

Attack 1: 39 to hit, not confirmed; 46 damage (21+3+19+3)
Attack 2: 32 to hit; 20 damage (18+2)
Attack 3: 27 to hit; 27 (21+6)
Attack 4: 15 to hit

DM Robert - various grunts   d20+14=20 ; d20+14=29 ; d20+14=34 ; d20+14=18 ; d100=56 ; d20+10=28 ; d20+23=41 ; 2d8+6=15 ; d20+19=24 ; 2d8+6=12 ; d20+19=36 ; 2d8+6=13 ; d20+10=29 ; d20+19=38 ; 2d8+6=18 ; d20+19=24 ; 2d8+6=19 ; 2d6=12 ; 8d8=39 ;
Tuesday May 3rd, 2022 6:32:13 PM

I should have asked, which way does the door to the workroom open, and if on your side would you lock it or does it lock on the inside, or does it not lock at all?

Ohen flies in and casts some spells. You didn't state what 4 targets, 2, 1, and 6 are pretty obvious, but 3 and 4 are a bit hidden...so I'm choosing 4. 2 and 4 failed their saves
Bartomus steps out and see's a vague disturbance of the dust at Y5 (at least at this point, not sure where it's going to move to).
Armalad...you do make turns difficult, again there's a balcony and most of the first floor is open air to the second floor, I colored it in for you to see, since you 'do' see 5 I'm going take your shot at 4 and apply it to 5. true strike says you are not affected by the miss chance of a concealed target not an invisible target that's a 20% miss vs 30% and they are two different things. HOWEVER, I'll say it still has a 30% miss chance. Rolled 56 it hit. She targets the creature on the second floor balcony and hits. Fort save 28
Stohp goes into the workroom and locks the door.[/i]I'll say there's probably some sawdust and wood shavings on the floor? Do you guys sweep up regularly or only when a project is finished, is there a waste can there? I'll give you a 50% chance, so 50 or less, you roll.[/i]
Stock starts wailing yes the 2d6 was sneak, noted. However, you loose dex to AC because they are invisible, has nothing to do with being flanked it states in the invisible condition that you get a +2 to attack rolls and opponents loose their dex to AC. Stock hits once.
Zanderallen attacks....and misses, see below AC 23.
Delia shoots at 6, while I'm typing this out., elemental traits, immune to crit.
_____________

1 grapples with Zanderallen, since Zanderallen didn't attempt to break free, CMD41, it constricts you. (2d8+6) 15 points damage,

2 swings back at Stock
To hit 24 (d20+19) hit, damage (2d8+6) 12 actually I'm going to over rule that hit, since it's lit by Ohen.
to hit 36 (d20+19) hits, damage (2d8+6)13

3 Will save 29, realizes the fog is an illusion and closes on Armalad and takes a swing.
To hit 38 (d20+19) hit, damage (2d8+6) 18

4 moves, stealth, Perception 20 Highlight to display spoiler: {to E12 and tries the door knob}

5 moves on Bartomus and attacks You may have an AOO, but it's invisible so 50% miss
To hit 24 (d20+19) hit, damage (2d8+6) 19, sneak 12 (2d6)
It's invisible so 50% miss applies on attack rolls.

6 is very wounded, it unleashes its wind blast in a straight line east, catching Delia and Ohen.
(a blast of wind in an 80-foot line, dealing 8d8 points of bludgeoning damage (Reflex DC 22 half). Medium or smaller creatures that fail their saving throws are knocked prone and pushed 1d4 × 5 feet away)
Damage 39

EVERYONE! make a perception check of 21.
Everyone but Stohp Highlight to display spoiler: {You see a puff of purplish smoke at H3 accompanied by a sound like BAMF}
same perception STOPH ONLYHighlight to display spoiler: {You see a puff of purplish smoke at H16 followed by a sound like BAMF}

--
map

They are AC23
1 is damaged for 20
2 is damaged for 71
3 is damaged for 98
4 is damaged for 40
5 is damaged for 10 nonlethal (from an arrow?)
6 is damaged for 113

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+12=13 ;
Tuesday May 3rd, 2022 8:42:28 PM

Bartomus saw something in the dust or whatever it was that was shifting in the light. He lunged at it with his glave and then everything went wrong.

Perception check for everyone - 19; Attack on Y5 - rolled a 1 - leaving it up to the GM to say what happened next! FRIG!!!!

Armalad (Hugh) HP 75/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=24 ; d20+22=25 ; d20+6=20 ;
Wednesday May 4th, 2022 1:28:35 AM

(OOC: Armalad's bow has the merciful enchantment which makes the damage it deals nonlethal but gives it +1d6 damage. Per the enchantment she can make it lethal with a command word by suppressing the merciful effect. Also where is the damage from the shout spell against 5? Even if it made the Fort save evasion or improved evasion only applies effects that require a Reflex save so it still should have taken half sonic damage from the spell; From the desciption in the rogue class: If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage; sorry I do make things so difficult)

Perception:
24 vs 4 so she knows it is as at the door
25 vs "Everyone but Stohp make a Perception Check"

Armalad sees the puff of purplish smoke and notices that number 4 is trying the door which is not good.

She shouts out to the team, "There is a puff of purple smoke at H3, whatever that means"

She says to Joker, "Stick with me"

Armalad tries to acrobatically move out of her square without provoking an AOO (20 vs Opponent's CMD) to B8

If she fails she loses the move action and receives the AOO in which case she will heroically move to B8.

From there she will use her normal action to cast glitterdust.

The spell causes a 10 foot radius burst of glitter to happen in D11, E11, D12 and E12 and number 4 needs to make a DC 18 WILL save or be blinded for 9 rounds. If the Will save is failed it can attempt another one each round while the effect lasts per the spell but regardless number 4 is outlined in sparkly dust, which it cannot remove until the effect ends and takes -40 on stealth checks.

Joker moves to B7 and concentrates on the spell moving the illusionary smoke to B7, C7, B8 and C8

Turn Summary:
Armalad
Attempted acrobatic to evade AOO 20 vs opponent's CMD and get to B8
If that failed
Heroic move to B8
standard action: cast glitterdust on squares D11, D12, E11, E12 getting #4 in the effect
Joker:
Move to B7
Concentrate on Illusion moving the smoke effect to B7, B8, C7, C8

Active Effects:
Armalad - Mage Armor : +4 AC
C6, C7, D6, D7 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)
Glitterdust - #4 outlined by sparkly dust it cannot remove, -40 on stealth checks, potentially blinded - 9 rounds

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 1/7 spent

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: either 1/7 or 2/7 spent based on the outcome of her attempt to move without provoking an AOO

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=29 ; d100=68 ; d20+19=22 ;
Wednesday May 4th, 2022 8:05:56 AM

Stohp drops what she is doing and moves to grab whatever just BAMPHed into the room (perception 29). Moving to e/f 15/16 she gropes at the area (68, success vs concealment) and seizes whatever it is. Maybe (22 to grapple)

Stock (JonM) HP: 166/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 4/33 used  d20+19=35 ; d100=75 ; d20+17=30 ; d100=58 ; d20+12=19 ; d100=48 ; d20+7=13 ; d10+23=24 ; d6=2 ;
Wednesday May 4th, 2022 9:10:23 AM

Status: RAGE!
"Something new is here!" He then points his flail at H3. He then goes back to wailing on Thing 2.

========
Perception 35
I think even though lit that 2 would have concealment against Stock - it is not glitterdust. I'll still roll it but you can ignore if you are feeling generous.
PA1 vs 2, 75 vs concealment, hits AC30, 24 bludgeoning + 2 electricity
PA2 vs 2, 58 vs concealment, hits AC19
PA3 vs 2, 48 vs concealment, hits AC13
Clarifications:
-What shape/form/size are the things covered in glitterdust?
-Is the thing that Bamphed invisible too?
OOC - My bad, it is regular Uncanny Dodge, not Improved that allows Stock to keep his dex...
At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+15=22 ; d20+19=39 ; d20+19=30 ; d20+14=28 ; d20+9=19 ; d8+14=18 ; d6=1 ; d8+14=17 ; d6=5 ; d8+14=17 ; d6=5 ; d8+14=16 ; d6=4 ;
Wednesday May 4th, 2022 2:09:01 PM

(Reflex 22 - evasion for none)

Delia again moves fluidly through the gust of air then plants her feet and fires at the closest still living targets.

============
(targetting 6, then 3)
Attack 1: 39 to hit; 42 damage (18+1+18+5)
Attack 2: 30 to hit; 22 damage (17+5)
Attack 3: 28 to hit; 20 (16+4)
Attack 4: 19 to hit

Zanderallen (Zachary H) 105/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=19 ; d20+7=27 ; d100=38 ; d20+19=31 ; d100=59 ; d20+14=34 ; d100=43 ; d20+9=25 ; d8+18=26 ; d6=6 ;
Wednesday May 4th, 2022 3:52:35 PM

(Workshop - I would say standard interior double doors opening inward. Probably simple lock on the inside.)

Zanderallen grunts and keeps swings. "Anybody, oof, know what that purple smoke is about?"
--------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Full attack into D9, Creature 1 (a +4 weapon overcomes the following DR - Cold Iron, Silver, Adamantine)

1st: 38% misses, 31 ignored

2nd: 59% hits, 34 hits (stupid elemental crit immunity), 32 damage

3rd: 43% misses, 25 ignored

Ohen Kuldrven (Jacob H) HP: 72/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+17=37 ; d20+17=32 ; d20+8=22 ; d20+20=22 ; 13d6=55 ;
Wednesday May 4th, 2022 5:26:28 PM

The gust of wind breaks concentration on the silent image. Ohen isn't pushed back though, and will move to I12 so he can see everyone easily.

(I missed that 6 had made his way downstairs)
Ohen will do the same thing again, Chain Lightning + quickened Silent Image to zap and then highlight any of the 5 downstairs that are still alive.

55 Lightning Damage, Reflex 24 for half on 1, 2, 3, 4, 6, then golden lightning highlighting the same.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37 Perception: (woops, probably didn't need that since I can see him)
32 Perception
22 Reflex
22 Concentration (need 30 I think)

DM Robert - Something new is here!  d20+10=18 ; d100=44 ; d100=21 ; d100=92 ; d20+14=33 ; d20+14=27 ; d20+14=25 ; d20+14=33 ; d20+19=26 ; d20+19=22 ; d20+19=32 ; 2d8+6=16 ; d20+19=31 ; 2d8+6=8 ; d20+19=31 ; 2d8+6=18 ; d20+19=24 ; d20+19=32 ; 2d8+6=20 ; d20+19=38 ; d20+17=22 ; d4+3=4 ; 7d6=20 ;
Wednesday May 4th, 2022 6:18:33 PM

adding in the sonic damage, it didn't register that half damage applied to the save.
The creatures attacking you are medium sized, This is the description on their monster entry: "A faint ripple in the air suggests a hazy and vaguely humanoid vapor moving with terrible swiftness."
The thing that bamfed is invisible too, the aftereffects of the spell are not.

Ohh, Knowledge Aracane 23
Highlight to display spoiler: {That was one end of a dimension door spell}

Bartomus swings and takes a chunk out of the railing.
Armalad CMB is 19, so success, good thing you moved more than 5 feet, they have step up and strike moves and casts.
Stohp moves to the purple smoke and encounters a medium sized creature, but she can't get any kind of grip on it. She does feel studded leather as her hands pass over it.
Stock swings and hits once.
Delia shoots...killing hitting once,
Zanderallen hits once.
Ohen, who posts after 4, guys please post before 4, it generally takes me 45+minutes to post combat, casts chain lighting (they all saved) and lights up their squares. (you do kill 6)

I think lighting the square at least lets you know where they are but I think since they are not outlined with glitterdust, or using true strike that the 50% miss still counts, at least arrows can be targeted at range and you don't have to make perception checks.
_____________

1 lets go the grapple and continues on Zanderallen
To hit 33 (d20+19) miss
to hit 22 (d20+19) miss

2 continues on Stock
To hit 32 (d20+19) hit, damage 16 (2d8+6)
to hit 31 (d20+19) hits, damage 8 (2d8+6)

3 goes after Armalad and takes a swing.
To hit 31 (d20+19) hit, damage 18 (2d8+6) (I was reading that wrong, they have grab which lets them attempt a free grapple): check CMB24 (20+19) miss

4 glittery and blind, starts swinging wildly, apparently not at the door but at anyone that would approach the door. It calls out in Auran Highlight to display spoiler: {"Our target is in here, and so is the primary. We should keep the door secure.}

5 hears his body and comes over the railing right on top of Ohen, and attacks Ohen! Only Ohen can see him but others can sense the location because of movement in combat.
To hit 32 (d20+19) hit, damage 20 (2d8+6) (I was reading that wrong, they have grab which lets them attempt a free grapple): CMB38 Ohen is grappled.

6 dies,

The mysterious invisible creature in the workroom....has mobility and spring attack so he can move an not provoke AOO uses his spring attack to attack Drezz!
The swish of a dagger, to hit 22, actually hits Drezz, slice, damage 4 (d4+3) and sneak 20 (7d6) Blood splatters the walls in the room. You have a generally idea where the villain is.

Drezz screams "I've Been STABBED, Oh the PAIN.

Stohp heal check 15 Highlight to display spoiler: {you note that Drezz's wound is going to bleed... as in it's a bleeding attack}

--
map

They are AC23
1 is damaged for 78
2 is damaged for 124
3 is damaged for 125
4 is damaged for 67
5 is damaged for 6+10 nonlethal
6 is damaged for 160 DEAD


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 4th, 2022 8:16:25 PM

Bartomus pulled his glaive back up out of the thick slice he put into the banister. Hearing the shouting and the noise below, Bartomus dashed down the stairs as quickly as he could.

Run/dash to L 11/12 - I think I measured that right

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=22 ; d8=5 ; d6=1 ; d6=5 ; 4d6=9 ; 9d6=26 ;
Thursday May 5th, 2022 12:03:18 AM

Armalad whispers to Joker, "Keep following me"

She takes a full round withdraw action to leave her square thus not provoking an AOO and moves to C12.

Joker follows her concentrating on the illusion so the smoke is now in B11, B12, C11, C12 with Joker in C11 and Armalad in C12

Armalad then heroically fires an arrow imbued with lightning bolt at 4, since 4 is blinded(denied Dex to AC), no longer has concealment due to glitter dust and within 30 feet Armalad's arrow should do sneak attack damage as well.

22 vs 4's AC at –2 penalty to Armor Class and without its Dexterity bonus to AC (if any) since it is blinded so I think that hits. for 1d8 (5) + 1d6 (1) + 1d6 shock (5) + 3 + 4d6 sneak attack (9) = 23 nonlethal and a lightning bolt in a line that stretches from E12 to E11 to D11 to D10 to D9 to C9 to C8 to B8 to B7 to B6 and should strike the wall at A6 dealing 26 lethal shock damage to 4, 1 and the wall. This can be reduced to 13 shock damage with a successful DC 19 reflex save. Additionally the bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze so I don't know if this means that the wall is potentially on fire at A6

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)
Glitterdust - #4 outlined by sparkly dust it cannot remove, -40 on stealth checks, blinded, each round can attempt a new Will Save vs DC18 to remove the blindness - 8 rounds

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=49 ;
Thursday May 5th, 2022 8:17:41 AM

Stohp fails to grab the invisible creature (49 vs concealment). Drezz's shouting should indicate to the people on the other side of the wall that help is needed so she moves to the door to unlock it (it was never established what kind of lock, can she unlock with a move action if it's a bolt or something?)

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 5/33 used  d100=76 ; d20+17=28 ; d10+23=28 ; d6=1 ; d100=35 ; d100=62 ; d10+7=11 ;
Thursday May 5th, 2022 9:18:03 AM

Status: Raging

"STOP IT!" Stock keeps flailing away at the vague shape nearby.

=============
PA1: Concealment 76; hits AC28, 28 bludgeoning + 1 electricity
PA2: Concealment 35
PA3: Concealment 62; hits AC11
Should PA1 kill thing 2, Stock will move to the door at D12


Zanderallen (Zachary H) 105/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+5=25 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=5 ; d6=2 ;
Thursday May 5th, 2022 12:32:46 PM

Zanderallen hears the yelling from inside the safe room and immediately disengages from his attacker, barely keeping his shield up to guard against an attack of opportunity. "Guard the door." He moves around the creature in front of the door and bursts through, hoping Stohp has unlocked it (I would think it's a simple bolt on the inside, only heavy locks would be the front door and sewer door.) He moves alongside Drezz and taking a quick look at his wound lays a hand on it to stop the bleeding.
-------------------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Move to F13, provoking from 1 and potentially 4, if it can see.

Heal 25 to note Drezz's wound

Lay on Hands on Drezz Heals 22 hp should stop bleeding and also cures shaken, blinded, fatigued, and can cure disease and poison if relavent.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+19=20 ; d20+19=38 ; d20+14=22 ; d20+14=22 ; d8+14=18 ; d6=2 ; d8+14=22 ; d6=4 ; d8+14=22 ; d6=3 ;
Thursday May 5th, 2022 12:35:00 PM

Delia steps forward to get a clearer shot at 4, deciding that they need to get more people in the room with Drezz and that she's tied of shooting at things she can't see.

==========
Step to J9, full round attack @ 4
20(nat 1)
38 to hit; 20 (18 piercing+2 cold)
22 to hit; 26 (22+4)
17 to hit; 25 (22+3)
(should have been +9 instead of 14, idk what their blinded ACs are so I'm optimistically rolling damage anyway)

DM Robert - "STOP IT!"  d20+10=22 ; d20+19=30 ; d100=49 ; d20+19=37 ; 2d8+6=16 ; d20+19=31 ; d100=42 ; d20+19=25 ; d20+19=30 ; 2d8+6=14 ; 2d6=7 ; d20+19=27 ; d20+23=42 ; 2d8+6=9 ; d20+17=18 ; d20+7=14 ;
Thursday May 5th, 2022 5:59:43 PM

Bartomus hustles down the stairs. I got 5 more feet out of it
Armalad moves and fires and arrow with lighting bolt, 1 I'm not sure how you are stretching the lighting bolt away from where the arrow hit, the lightning bolt spell specifies that it starts at your finger tips and goes forward, I'd think the bolt then should go forward from the point of the arrow, or from the bow. 2nd I disagree with your plot path trying to include thug 2. I've put in yellow the plot path for your postscrbed initial flight path, as you plot through the D column 3 times instead of 2 like every other column. Which is better as then it hits the stone fireplace with more hardness and hitpoints and stops the lighting bolt from carrying through the wall into the next building and then the streets beyond, lighting bolts have 120 foot length. hitting #4.
Stohp since you attempted to grab the guy and failed that would be an attack action? Hmm, opening an unlocked door is a move action, I agree I think it's just a pull bolt type thing, so I'll give you the unlock as a move action and I think it's in reach for you. So the door is unlocked.
Stock kills his opponent and moves to the door. Provoking an AOO from the wildly flailing thing 4, but has a 50% miss chance since thing 4 is blind.
Zanderallen ignores his opponent and burst through the workroom door and lays hands on Drezz, provoking AOO from 1 and 4 since 4 is flailing around but blind and they have combat reflexes.
Delia decides 4 has got to go (Flat footed AC is 17) three shots hit killing it.
Ohen ?
_____________
4 AOO 1 - To hit 30 (d20+19) miss chance 49, it misses Stock.
1 AOO on Zanderallen to hit 37, damage 16 (2d8+6)
4 AOO 2 on Zanderallen to hit 31(d20+19) miss chance 42 he misses.

1 moves up and attacks Stock, (1 is invisible now, with Ohen being distracted and not posting)
To hit 25 (d20+19) miss

3 goes after Delia (3 is invisible now, with Ohen being distracted and not posting)
To hit 30 (d20+19) hit, damage 14 (2d8+6) Sneak 7 (2d6) (grab which lets them attempt a free grapple): check CMB27 (20+19) miss

5 grapples Ohen, CMB 42(d20+23) damage 9 (2d8+6)

The mysterious invisible creature in the workroom...."Oh, not cricket mr paladin. Now I have to work harder."
has mobility and spring attack so he can move an not provoke AOO uses his spring attack to attack Drezz! He attacks Drezz 18 (d20+17) I rolled a 1, he dances away.

Drezz swings with his dagger 14 (d20+7) but only contacts air.

--
map

They are AC23
1 is damaged for 78
2 is damaged for 152 DEAD
3 is damaged for 125
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 6+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 2


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; 2d8+2=14 ;
Thursday May 5th, 2022 7:25:05 PM

Bartomus made it down the stairs and then watch the most bizarre grappling with Ohen taking place right in front of him. He didn't like the risk, but there really wasn't a better option. He stabbed forward with his glave at Ohen's attacker.

Glave attack which has reach for 26 against AC 23 - Using Vital Strike feat (thanks Guild) for twice regular damage - 28 points total

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=7 ;
Thursday May 5th, 2022 10:02:50 PM

(OOC: So since Armalad is right next to invisible guy #1 I take it she can use a move action to get one of her 1 pound flour sacks from her sack and then an improvised weapon attack vs touch with 50% miss chance to coat the assailant in flour?)

Since the glitterdust worked so well at getting rid of assailant number 4, Armalad attempts to do the next best thing using mundane means and uses a move action to retrieve one of her 1 pound sacks of flour from her haversack and an attack action with an improvised weapon (-4 to hit) vs #1's touch with the 50% miss chance from total concealment to try to coat #1 in flour.

7 natural 1 vs touch = failure; I'm guessing this means Armalad is coated in flour instead since it was a natural 1?

Joker keeps focusing on the illusion.

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
1/5 1 pound sacks of flour used

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 6th, 2022 7:02:46 AM

With Zander here tying up the enemy briefly and keeping Drezz alive Stohp looks for a sack of flor or something she can use to reveal the invisible guy. If it's in reach she'll grab it and hurl it to the floor where she thinks the enemy is - even if she doesn't hit him it should get everywhere and possibly reveal him.

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 6/33 used  d100=15 ; d100=81 ; d20+12=17 ; d100=56 ; d20+7=10 ;
Friday May 6th, 2022 9:04:35 AM

Status: Raging and Sniffing

Stock feels the breeze of a missed strike, somehow ducking out of the way. He sniffs in that direction and says, "Hello there, you're not so clever."

He then flails away at another invisible thing.

"...did that thing just call Z a cricket? HAH!"
============
PA1 vs 1; concealment failed
PA2 vs 1; 81 vs concealment; hits AC17
PA3 vs 1; 56 vs concealment; hits AC10...Last 3 d20 rolls: 4, 5, 3; yep he's flailing.


Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=18 ; d20+18=19 ;
Friday May 6th, 2022 1:11:17 PM

As the assailant taunts him and misses Drezz he focuses his will and begins an incantation, presenting the holy symbol on his shield. He holds the final release of energy until he can target the enemy in the workshop. When he gets the chance he heroically releases a burst of energy, focusing on the illusion cloaking the assassin.
---------------------------
Divine Bond on Longsword - increased enhancement to +4 Flaming

Perception 18

Ready action to cast Dispel Magic targeting the invisibility effect on the assailant if his position is revealed by movement or Stohp's actions.

Hero point used to add +8 before the roll

Dispel check of 19 will dispel a spell of CL 8 or lower


Delia (Hannah) HP: 76/97; AC 24/17/18; CMD 31  d20+19=31 ; d20+19=26 ; d20+14=17 ; d20+9=20 ; d100=70 ; d100=52 ; d8+14=20 ; d8+14=15 ; d6=3 ; d6=2 ; d8+14=18 ; d6=2 ;
Friday May 6th, 2022 11:27:24 PM

Delia frowns at being slapped by very dense air, but maneuvers out of its grip. She watches for the tiny eddies and whispers of wind that give away its position and takes aim, knowing she's opening herself up for an attack but counting on the fact that she's going to give better than she gets.

=============
full round attack at 3 (and then 1 if 3 dies) - provokes AoO
Attack 1: 70% and 31 to hit; 40 damage (20+3+15+2)
Attack 2: 52% and 26 to hit; 20 damage (18+2 cold)
Attack 3: 17
Attack 4: 20

Ohen Kuldrven (Jacob H) HP: 43/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  13d6=39 ;
Saturday May 7th, 2022 1:18:41 PM

Ohen, likely unable to cast spells while grappled, will channel his inner dragon and breaths fire in a 30' cone, attempting to angle it away from Delia and hit 3 and 5.

39 fire damage DC 23 reflex for half.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This drops the lightning images. Yes, the intent was just to give people squares, not remove the miss chance.

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday May 8th, 2022 10:47:49 PM

Stohp shields her eyes from the anticipated flour explosion.

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 9th, 2022 2:59:12 PM

Zanderallen holds his spell, looking for Stohp to reveal the attacker.

DM Robert - "...did that thing just call Z a cricket? HAH!"  d100=85 ; d20+19=35 ; 2d8+6=20 ; d20+14=22 ; d20+19=23 ; d20+19=21 ; d20+23=41 ; d20+17=27 ; d4+3=5 ; 7d6=19 ; d20+2=17 ;
Monday May 9th, 2022 5:59:27 PM

Bartomus attacks the invisible opponent on Ohen (rolling your miss chance = 85 you hit) and is satisfied.
Armalad feels the flour sack slipping through her fingers as it falls to the ground in front of her.
Stohp looks around but this being the workroom there's no flour, there's a small trash can with some swept up sawdust and wood bits in it.
Stock flails dramatically with his flail, but manages to hit nothing but air (which is ironic as these things are a type of air elemental).
Zanderallen prepares a spell and has it ready.
Delia decides to fire, which does provoke, she takes a hit and kills her first opponent, she shoots another air disturbance and manages to hit it.
Ohen breaths some fire (reflex 22)

_____________
3 AOO on Delia - To hit 35 (d20+19) damage 20 (2d8+6)

1 goes after Stock again (1 is invisible now)
To hit 23(d20+19) miss
To hit 21(d20+19) miss

5 continues to grapple Ohen, CMB 41(d20+23) rather than damaging Ohen, it decides to move him (this allows him to move up to half his move and place Ohen where he wants, it not being in an immediately hazardous location there is no bonus to break the grapple).

The mysterious invisible creature in the workroom...."Let's try this." You hear the whisper of steel on leather and identify it as something being unsheathed.
He attacks and a knife appears in Drezz's body, Drezz 27 (d20+17) damage 5 (1d4+3) and since he's invisible sneak damage 19(7d6) poison save for Drezz. (Fort save 14 for 2 rounds)

Drezz makes a fort save 17, "Uh, that blade burns." He pulls it out and takes a few steps backward.

Anyone in the room with Drezz, Heal Check 15, Highlight to display spoiler: {That knife wound is going to bleed again}

--
map

They are AC23
1 is damaged for 98
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 73+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 26

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+19=32 ; d100=21 ; d20+19=27 ; d100=12 ; d20+14=22 ; d100=52 ; d20+9=21 ; d100=3 ; d8+14=20 ; d6=6 ;
Monday May 9th, 2022 6:48:27 PM

Delia grunts in annoyance as the air slaps her as she kills it and moves into its spot. She locks onto the swirls of air moving Ohen away and fires, hoping to free up the one who can see the invisible baddies to help Drezz.

==============
5ft step to I9, full-round attack at 5 (improved precise shot, so able to aim around Ohen with no issues but apparently was worried about him anyway)
Attack 1: 21% and 32 to hit; miss
Attack 2: 12% and 27 to hit; miss
Attack 3: 52% and 22 to hit; damage: 26 (20+6)
Attack 4: 3% and 21 to hit; miss

Stock (JonM) HP: 148/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 7/33 used  d100=53 ; d20+17=31 ; d10+23=27 ; d6=1 ; d100=24 ; d100=7 ;
Monday May 9th, 2022 10:53:34 PM

Stock's getting upset. "STOP DODGING!" Of course he does this as he preternaturally dodges two mighty, yet invisible blows.

"Hey Z! Keep Drezz alive." This is not a request so much as it is a statement of fact inside of a command.

==========
PA1 vs 1 53 vs concealment, hits AC31, 27 bludgeoning + 1 electricity
PA2 vs 1 24 vs concealment
PA3 vs 1 7 vs concealment


Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=15 ; d100=69 ;
Tuesday May 10th, 2022 12:39:34 AM

Armalad uses another move action to get another 1 pound bag of flour and then attempts to hit 1 with the bag of flour so the flour spills out and hopefully spoils its advantage so that Delia, Stock or even herself could take him out.

15 vs #1's touch; 69 vs 50% = pass so hopefully if that hits it becomes coated in flour.

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
2/5 1 pound sacks of flour used


Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=23 ;
Tuesday May 10th, 2022 8:11:57 AM

Stohp though she had stored the food supplies here earlier. Why she had done so is uncertain now that she though of that. Still with no other really good option she tries to grab the invisible man again and misses (23 vs concealment)

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+5=18 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d20+13=16 ;
Tuesday May 10th, 2022 1:50:30 PM

Zanderallen swears as he has no means to target his spell and let's it drop. "Stay with me Drezz!" He moves to plant himself between Drezz and the invisible attacker, giving Drezz as much cover as possible. He then focuses his healing powers on the wound.
-------------------------------
Divine Bond (Sword +4 Flaming)

Move to bodyguard position

Heal 18

Lay on Hands - Drezz heals 25 and Neutralize Poison purges any poison of Save DC 16 or lower

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=23 ; d100=15 ;
Tuesday May 10th, 2022 3:43:35 PM

Bartomus followed after Ohren who was being moved about the room by some invisible force. With a foot one of the dead things' bodies, Bartomus attempted another slash with his glave, but didn't seem to catch anything with the tip of the blade.

Move to I 7/8 and Melee role of 23; yet 15% on d100 so a miss

--> I missed the initial hit by 5 for damage so 19 -10 with stone skin, but what about the 12 stealth damage - so either 11 or 21? I put down 21 and can adjust later. Sorry, completely missed that one.


Ohen Kuldrven (Jacob H) HP: 43/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+24=28 ; d20+24=33 ; d20+24=39 ;
Tuesday May 10th, 2022 4:04:08 PM

Ohen will attempt to escape the grapple by dimension dooring into the workroom to help Drezz. I believe the door is still open? To E13. I think the concentration check required is 10 + 23 + 4 = 37. I automatically cast defensively if that's also required.
28 failed.
Ohen will attempt to heroically run away.
33 still failed.
Ohen will attempt to quickened blind the thing grappling him.
DC 35 for the 2nd level spell.
39 passed. DC 19 fortitude or he's blinded.

DM Robert - "Stay with me Drezz!"  d20+10=14 ; d20+19=22 ; d20+19=30 ; 2d8+6=22 ; d20+23=36 ; 2d8+6=12 ; d20+17=22 ;
Tuesday May 10th, 2022 5:37:31 PM

Delia fires several arrows at the creature trying to abduct Ohen, and hits once.
Stock flails and connects once.
Armalad tries to throw some flour, unfortunately it just misses (Touch AC is 16).
Stohp (I forgot the stored food, but then it was prepared food, not the 'raw' materials so bread not flour) tries to grab the invisible man but he seems to be not quite where she thought.
Zanderallen (take back the hero point you spent on your disspell magic, tragically it would not have worked anyway, your opponent has managed to make his invisibility natural) falls back and heals Drezz.
Bartomus (I think damage rounding always rounds up, but the sneak damage is not separate it is part of the total from that attack so the DR only applies once.) moves forward and tries to attack Ohen's capture.
Ohen struggles mightily to free himself but only manages to blind his opponent.

_____________

1 goes after Stock again (1 is invisible)
To hit 22(d20+19) miss
To hit 30(d20+19) hit damage 22(2d8+6) since you are immune to sneak I'm not rolling it.

5 continues to grapple Ohen, CMB 36(d20+23) since it's now blind he opts to just try to grapple/sqeaze the life from Ohen. Damage 12 (2d8+6)

The mysterious invisible creature in the workroom...."You are making the fulfillment of this contract very difficult."
He opts to spring attack on Zanderallen 22 (d20+17) miss.

Drezz tries to stay behind Zanderallen.

--
map

They are AC23
1 is damaged for 125
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 96+10 nonlethal
6 is damaged for 160 DEAD

Drezz damage 1


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; d100=31 ;
Tuesday May 10th, 2022 9:58:10 PM

Bartomus attempted to slash at the creature, not readily visible, that was still trying to take Ohen out and slashed at where he thought someone might be. Yet, his glaive missed.

Melee - 26; however, 31 on d100, so a miss. Great, thank you for that clarification

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=20 ; d100=38 ;
Wednesday May 11th, 2022 1:27:06 AM

Armalad grabs another 1 pound sack of flour from her haversack and attempts to coat #1 in flour again and while her attack should have hit, because number 1 is invisible her attack misses.

20 vs touch; 38 vs 100 = miss

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 2/7 spent
2 / 200 regular arrows fired
3/5 1 pound sacks of flour used

Stohp (Mitch) HP: 86/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=54 ; d20+19=26 ;
Wednesday May 11th, 2022 7:32:50 AM

Stohp moves up to F/G 13/14 so she's between the assailant and Drezz and tries to grab him again (passed vs concealment, rolled only 26) "We categorically object to contract murder." she tells the enemy.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+19=37 ; d100=56 ; d20+19=29 ; d100=29 ; d20+14=17 ; d20+9=19 ; d8+14=21 ; d6=4 ; d8+14=15 ; d6=3 ;
Wednesday May 11th, 2022 11:08:31 AM

Delia takes a deep breath, locking onto the eddies swirling around Ohen and somewhat blocked by Bart. She exhales, then holds her next as she releases, arrow plunging into the creature trying to crush the life out of her friend.
She then rotates, switching targets to the one attacking Armalad and Stock aaaaaand misses all of them.

=========

Attack 1: 37 and 56% at the one on Ohen; damage 43 (21+3+15+3)
Attack 2 at 1: 29 and 29%; ,miss
Attack 3 at 1; 17 miss
Attack 4: at 1; 19 miss

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ;
Wednesday May 11th, 2022 1:21:52 PM

"Ruining the days of contract killers is a particular joy of mine." With Drezz not being further injured Zander takes a moment to heal himself and bolster Drezz's defenses with some holy protection. He thinks about trying to help attack the enemy but decides he needs to run protection on Drezz and hope the others can help after they finish dealing with the other assassins.
----------------------------------
Divine Bond (+4 Flaming)

Swift Action Lay on Hands Self - Zanderallen heals 22

Standard Action cast Protection from Evil on Drezz - +2 AC and Saves versus evil attackers and effects

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+24=30 ;
Wednesday May 11th, 2022 4:47:34 PM

If Delia kills Ohen's kidnapper, he'll run into the workroom and Silent Image a giant arrow pointing at Drezz's assassin to give Zander a square.

If the kidnapper is still alive, he'll try to magic missile it off of him. Aaaaand fail, 30 vs 33.

DM Robert - "We categorically object to contract murder."  d20+19=32 ; 2d8+6=10 ; d20+19=34 ; 2d8+6=14 ; d20+19=20 ; d20+17=35 ; d4+3=6 ; 7d6=21 ;
Wednesday May 11th, 2022 6:25:39 PM

Bartomus wields his gliave with skill and yet still misses.
Armalad again tries to flour the invisible creature somewhere in front of her but the thing is not where it should be.
Stohp moves (I think that's more than a 5 foot step and I'm not sure if part of you then passes through one of the squares he would threaten, but since I'm not sure, late because the dog pulled stitches, I'm not going to look it up) she again feels her hands scrape across him but alas misses his CMD....by 1.
Delia plants an arrow in the invisible creature holding Ohen....Ohen is free as he feels the creature slump to the ground. (Not dead, he would be but 10 of his damage is non-lethal).
Zanderallen does some healing and casting.
Ohen moves (I don't think you can get through the door without provoking from #1, I mean maybe F12 to E13, but really you'd be going diagonal through wall, ergo, you provoke, but you do get inside the room and get your spell off).
Stock ? contemplates the mystery of the flail.

_____________
AOO from #1 on Ohen, to hit 32 (d20+19) damage 10 (2d8+6) no sneak as Ohen can see him.

1 goes after Stock again (1 is invisible)
To hit 34(d20+19) damage 14 (2d8+6)
To hit 20(d20+19) miss

5 breaths raspily on the floor.

Ohen see's the invisible creature in the workroom Highlight to display spoiler: {You see a human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? Remember the other creatures in the other room were all Aerial Servants, a specialized form of air elemental.}

The mysterious invisible creature in the workroom does a spring attack on Stohp and repositions but the magic arrow stays on him. "Hey everyone has to make a living."
Attack on Stohp 35 (d20+17) damage 6 (1d4+3) and sneak 21 (7d6), and bleed for 7 next round.

Drezz tries to stay behind Zanderallen not wanting to leave the room as Stock still appears to be flailing around outside the door.

--
map

They are AC23
1 is damaged for 125
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 139+10 nonlethal I'm not dead yet
6 is damaged for 160 DEAD

Drezz damage 1


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=31 ; d100=9 ; 2d8+2=11 ;
Wednesday May 11th, 2022 10:41:26 PM

Seeing the arrow sticking out of something, Bartomus strikes with the glave at where the arrow is sticking outward. He struck something with his glave...

Melee 31 for 11 points damage - rolled d100 if needed. If needed, then that would be a miss. If not needed, I think No. 5 is dead.

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+6=13 ; d100=25 ;
Thursday May 12th, 2022 12:08:03 AM

Armalad gets her next to last sack of flour from her haversack. If this one fails she needs to save the next one for whatever is in the room with Drezz and she'll need to switch to the blind flailing everyone else is doing hoping enough of the team flailing is enough to bring down the guy in front of her if it comes to it.

I mean technically she thinks the sack she dropped is still intact so if it really came down to it she could probably pick that one up and try again but one thing at a time.

13 vs touch but seeing as how that isn't going to be enough to peg the guy assuming she overcomes the concealment she makes a heroic effort post roll to bump it up to 17 however it was for naught as once again the total concealment spoils her aim.(25 vs 100 = fail)

Action summary:
move - retrieve new flour from haversack
attack - 13 vs touch, spent hero point post roll to make it 17 vs touch, but then missed on concealment roll

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
4/5 1 pound sacks of flour used

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=15 ;
Thursday May 12th, 2022 7:33:47 AM

Stohp grimaces while she's stabbed. "Yeah, everyone does, which is why people shouldn't make a living that stops other people from doing the same." She continues to fail to do anything vs the invisible opponent and continues to try to stay between him and others (5 foot step down)

Stock (JonM) HP: 118/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 9/33 used  d20+17=31 ; d100=96 ; d10+23=25 ; d6=4 ; d100=15 ; d100=47 ;
Thursday May 12th, 2022 9:19:35 AM

OOC - Yep I totally prepped a post and then didn't post it apparently. All rolls including and before d100=47 are from yesterday. Let's see if I can make these rolls work for today.

Stock shakes his head to snap out of it and lays into the thing one more time.

==========
PA1 vs 1 hits AC31, 96 vs concealment, 25 bludgeoning + 4 electricity
PA2 15 vs concealment
PA3 47 vs concealment


Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=4 ; d100=17 ; d100=77 ; d20+9=19 ;
Thursday May 12th, 2022 1:23:50 PM

Zanderallen takes a brief moment to check his rear and sees Stock connect with something. Getting a sense the rear is relatively safe, or at least no less safe than the front Zanderallen moves up with Stohp, directing his wrath underneath Ohen's arrow. "They always say that, and there's always so many better ways you could be using your skills."
-------------------------
Divine Bond (+4 Flaming Sword)

5 ft step to F15, gently directing Stohp diagonally

Full attack on G16, 50% miss chance
4% misses
17% misses
77%, 19 misses

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Thursday May 12th, 2022 2:40:35 PM

Delia will squeeze through the crowded doorway, placing herself in D15 in front of Drezz. (full move)

DM Robert - "eah, everyone does, which is why people shouldn't make a living that stops other people from doing the same."  d20+20=34 ; d20+20=27 ;
Thursday May 12th, 2022 5:37:00 PM

Bartomus goes over to the prone creature, he makes sure of where it is and then just plants his glaive into it.
Armalad tosses another bag of flour, it's an underhanded toss and she realizes the sack just lands with a thud on the floor and doesn't even break open.
Stohp steps south and tries to feel the target, he must be crouching.
Stock whacks something with a very solid hit, he is rewarded by a second thump of something hitting the ground.
Zanderallen, unfortunately Stohp's movement would block your planned movement, I'm assuming you would continue around Stohp to try and block his movement. You take one swing but miss.
Delia covers a great deal of ground and enters the room.
Ohen?? I assume maintains the spell pointing out the villain.

_____________

Ohen see's the invisible creature in the workroom Highlight to display spoiler: {You see a human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? Remember the other creatures in the other room were all Aerial Servants, a specialized form of air elemental.}

The mysterious invisible creature in the workroom takes an appraising of the situation. HE says, "Know when to hold them know when to fold them." He tries to acrobatically move out of the room against everyone's CMD. Acrobatics 34 (d20+20), second movement roll is 27.
He goes through/by Zanderallen, north past Delia and Stohp, and around Ohen, then can't get past Stock without provoking. (just made the CMD and lands where indicated). HE double moved so he cannot attack on the way out.

Stock gets an AOO as he moves from D13 to E12. He is invisible so he still gets the 50% miss chance but everyone knows where abouts he is.

Drezz stands there with his knife out.

--
map

They are AC23
1 is damaged for 154
2 is damaged for 152 DEAD
3 is damaged for 165 DEAD
4 is damaged for 142+37 nonlethal DEAD
5 is damaged for 139+10 nonlethal DEAD
6 is damaged for 160 DEAD

Drezz damage 1

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday May 13th, 2022 2:28:31 AM

Armalad decides to change her tack and casts confusion targetting the intersection of F10, G10, F11 and G11 for the center of her 15 foot radius burst.

Squares impacted: F-H 12, D-I 11, D-I 10, F-H 9 and F-G 8 (instantaneous)

This catches the invisible assailant in the confusion effect but makes sure none of her allies are also so caught up in it.

The invisible assailant must make a DC 20 Will save or be Confused for 9 rounds

Confused = Roll on the following table for the character's action each round:

01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion - Cast
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Active Effects:
Armalad - Mage Armor : +4 AC
B11, B12, C11, C12 - illusionary smoke of silent image. Will DC 11 to disbelieve the figment. requires careful study or interaction with to be able to disbelieve
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
4/5 1 pound sacks of flour used

Stock (JonM) HP: 118/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 10/33 used  d100=66 ; d20+17=24 ; d10+23=25 ; d6=5 ; d100=20 ; d100=63 ; d20+12=18 ; d10+11=16 ; d6=1 ; d100=81 ; d20+7=18 ; d10+11=12 ; d6=6 ;
Friday May 13th, 2022 9:09:27 AM

RAGING

Stock smells the villain closing on him and swings hard at the passing target, guided by Ohen's image. He then slides in front of it and finesses his heavy flail a bit to attempt to bring this combat to a close.

The raging part of his brain thinks maybe there was a little too much finesse there.

===========
AoO 66 vs. Concealment, PA hits AC24, 25 bludgeoning + 5 electricity
5 ft. step to E11
Attack 1 (not using Power attack), aiming for non-lethal, 20 vs concealment
Attack 2 non-lethal, 63 vs concealment, hits AC18, 16 non-lethal bludgeoning + 1 electricity
Attack 3 non-lethal, 81 vs concealment, hits AC18, 12 non-lethal bludgeoning + 6 electricity



Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Friday May 13th, 2022 10:05:48 AM

Bartomus wasn't sure whether they had won or not. He heard something and watched Stock swing repeatedly at something. But, Bartomus couldn't see what it was. He decided to head towards the door and stand guard in case there was another assailant that was trying to flee.

Move to C7/8 and go on guard scanning the room. Perception 30

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d100=60 ; d20+19=30 ; d8+17=25 ; d6=6 ;
Friday May 13th, 2022 2:55:59 PM

Zanderallen chases after the blinking arrow, taking another swing at the assassin. "Don't let him escape."
--------------------------------
Divine Bond (+4 Flaming Sword)

Move and attack
60%, 30 to hit, 25 slashing +6 fire

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d100=43 ; d100=89 ; d100=78 ; d20+17=25 ;
Friday May 13th, 2022 7:38:59 PM

Stohp changes tactics. While she can only try to grapple once she can make multiple trip attempts with her flail. She takes a 5 foot step left and misses the first, but possibly hits with the 2nd (25 vs CMD)

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+20=36 ; d100=34 ;
Saturday May 14th, 2022 2:38:25 PM

Delia will fire off a shot at the spot where the giant arrow is pointing at, but it whizzes by, not connecting.
She will then tell Drezz to move to the corner (H16), and if he does so, she will follow to G16.

Attack 36 to hit; 34% to miss

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday May 14th, 2022 2:55:55 PM

"Oh no you're not getting away that easy."

If he's alive:
defensively cast Resilient Sphere DC 22 reflex save or be trapped in a sphere of force.

DM Robert - "Don't let him escape."  d20+6=14 ; d100=12 ; d20+15=21 ;
Saturday May 14th, 2022 3:18:08 PM

Armalad casts a spell.
Stock hits something as it goes past him but misses after he prepositions.
Bartomus goes toward the door and is vigilant (doors are in red, you move has you heading toward the fireplace, blue are windows, black is walls, blue are windows, blank areas are broken windows - I"m 5 foot stepping you,with your reach that will cover everything from the post to the other side of the broken window).
Zander moves (you didn't specify a square) and attacks hitting.
Stohp moves and takes out her flail...(..I'm not sure you can attack him around Ohen and Zanderallen).
Delia shoots an arrow and then moves Drezz to a safer place.
Ohen casts a spell.

_____________

Ohen's sphere pops up at the arrow.

"Okay you got me. I surrender." A wickedly curved knife hits the floor as it seems to have been tossed forward a bit and then hit the inside of the colorful sphere and then falls to the ground.

Ohen can see the man holding up his hands, but he also appears a little dazed in the eyes to Ohen. No telling what he's going to do for the next 9 rounds.

Combat is over.

Knowledge 20 Local Highlight to display spoiler: {Now that combat is done you seem to recall rumors of the infamous Nightshade. A man that infused his body with invisibility alchemically. A bounty hunter but also assassin, if the price is right.}

--
map

He is AC 21
Damage 61

Drezz damage 1

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Sunday May 15th, 2022 1:26:20 AM

Bartomus wasn't sure whether they had won or not. He heard something and watched Stock swing repeatedly at something. But, Bartomus couldn't see what it was. He decided to head towards the door and stand guard in case there was another assailant that was trying to flee.

Move to C7/8 and go on guard scanning the room. Perception 30

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=24 ;
Sunday May 15th, 2022 1:31:36 AM

"Legendary," Bartomus said aloud and then realized he actually had said what he was thinking. "Never thought we would have any reason to meet someone such as you, Nightsharde."

Bartomus remained on guard and stared at the man who had surrendered.

KnowLoc - 24

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=10 ; d20+10=26 ;
Sunday May 15th, 2022 6:23:22 PM

Stohp knows that name (knowledge local 27) "Hmph. You should pick your clients more carefully. Your target is working for the Overlord. If you had succeeded we'd have still known it was you, not many naturally invisible people around. Would have done a number on any legal bounty hunting in the area for the future, and a little patients likely would have let you collect bounties on your employers instead. The latter is still an option." (Diplomacy 26)

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+10=28 ; d20+2=11 ;
Monday May 16th, 2022 12:56:46 AM

(Know Local: 28)

Armalad says to her allies, "So he's confused. I can't dismiss it and for the next 9 rounds he has a 1 in 4 chance to act normally, bable incoherently, lash out at the nearest target or hurt himself. I don't know if we keep him in the sphere if he could hurt himself enough to kill himself or if its worth the risk to let him out if we could somehow restrain him since in that case we could at least prevent him from hurting himself. Thoughts?"

Armalad recognizes Nightshade by reputation as well. She says, "Yes, this is The Float, not Dirt City where an entire House is dedicated to assassination. Why jeopardize a promising legal bounty hunting career by taking this contract. Tell us, who hired you?" (Diplomacy 11 vs DC 10 to Aid Stohp on her roll = pass so Stohp should get a +2)

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used  d20+3=13 ;
Monday May 16th, 2022 10:43:09 AM

Status: Fatigued for a while

Stock lets the head of his flail hit the floor with a thunk, leaving a small divot. "I'm confused. Who is this? Why can we not see him? And why is he confused?"

He keeps tilting his head to see better...but it really doesn't help much.

=======
Local 13


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+22=31 ;
Monday May 16th, 2022 11:42:57 AM

Delia holds position in front of Drezz, half listening to the interogation of Nightshade and on alert for any additional threats. (perception 31)

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=14 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ;
Monday May 16th, 2022 2:24:21 PM

First things first Zander walks over to Stock and lays on hands, healing him and curing his fatigue, "This should jump start that breathing, might need you if we have to drop this spell." Then he turns to look at the spot where the assassin has to be. "So you guys are telling me this is a naturally invisible assassin/bounty hunter? Nightshade is it? You commonly work for Rothchild? Is that how he could contract you so quickly?" Zander know he was shooting blind but worth a shot.
-----------------------------------------
Lay on Hands Stock, heals 17 and removes fatigue

auto pass diplomacy aid for Stohp, should bring her to a 30 diplomacy

DM Robert - "You should pick your clients more carefully." 
Monday May 16th, 2022 5:47:22 PM

Bartomus remains on guard.
Stoph tries to turn the villain.
Armalad tries to help Stohp.
Stock takes some deep breaths.
Delia maintains her guard over Drezz.
Zanderallen lays some healing on Stock and adds to the diplomacy.
Ohen?
______

Can anyone other than Ohen see invisibility? I'm going to assume that Ohen would have told you the following.

Nightshade says toward Bartomus, "That's Nightshade, not Nightshard...though that's a cool name too."

Ohen reporst that Nightshade is human male, wearing studded leather armor(magical) and wielding a wickedly curved dagger(magical now on the floor at his feet) his cape is magical, and he appears to have a magical ring. His hair is a bit wild and so is his beard - probably one of the drawbacks of being invisible, how do you groom yourself? The other creatures in the other room were all Aerial Servants, a specialized form of air elemental.

Nightshade goes through a few fits but survives the confusion spell. Ohen will confirm that he is still holding out his hands, wrists crossed. "Well I cannot honestly tell you who hired me. I work through a dead drop system. There's a standard fee for political assassination, 15,000 gold. Complications add to the fee. You guys are a complication so I was paid 30,000 gold. Everything was delivered through the postal service. Whoever hired me was lucky to find me in the city. I've been splitting residence in Plateau City of late. That way I'm not technically a Float resident." sounds of something moving (Ohen will let you know he's shaking his arms in front of him. "Well do you have manacles or is it just rope? Take me to jail."

If you want to search him it's going to be a frisk roll since you can't see him.


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Monday May 16th, 2022 9:36:56 PM

"My bad, sorry about that. Nightshade, got it. Wait, wait, you were going to get paid 30,000 gold to take him out? Half of that because of us?" Bartomus looked completely surprised at what the man was saying . He wasn't able to see the other man, but he could hear what he was saying.

"Who might have that much gold lying about?"

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=27 ; d20+27=43 ; d20+22=37 ; d20+21=23 ;
Monday May 16th, 2022 11:26:55 PM

Armalad goes to reclaim the 2 sacks of flour that fell and did not burst in her fight with the servant. She then hands the 3 sacks to Ohen and says, "Would we all be able to see him if you coated Nightshade in Flour? I have 3 pounds right here, otherwise I would volunteer to frisk him blind but if we have means at our dispossal to make him visible even if they are mundane should we not use them?"

If Ohen obliges by coating Nightshade in flour since the wizard can see the man then Armalad will use perception to see if Nightshade is hiding anything about his person.

She casts Toros Taur Try version first choosing Minotaur and keeps Joker at arm's length giving her a +21 on the check. (Perception: 27)

Otherwise she has to frisk him blind. (OOC: is blind frisking Perception + Dex instead of Wis?, Sleight of Hand or Normal Perception with a penalty? I'll roll a Dex based Perception, Sleight of Hand and Normal Perception and you can apply a penalty if it is the last one)

Perception (swapping Dex for Wis) : 43
Sleight of Hand : 37
Normal Perception (with some penalty DM applies because Nightshade is Invisible): 23

Current spells prepared
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Grease, Burning Hands, True Strike - cast, Mage Armor - cast, Mage Armor, Color Spray
2nd:Glitterdust - cast, Web, Hypnotic Pattern, Flaming Sphere, False Life, Mirror Image
3rd: Fly, Haste, Lightning Bolt - cast, Lightning Bolt
4th: Selective Fireball (DC 19), Black Tentacle, Confusion - Cast
5th: Selective Shout (DC 20) - cast, Waves of Fatigue

Active Effects:
Armalad - Mage Armor : +4 AC
Message - whispered convesation at a distance (Armalad, Joker, Stock, Stohp, Drezz, Delia)

Joker's Wand of Silent Image - 1 out of 50 chargers used
Hero Points: 3/7 spent
2 / 200 regular arrows fired
2/5 1 pound sacks of flour used - other 2 reclaimed from the flour unopened per DM
Though the other 3 could be used by Ohen just now in which case she'll have to buy more



Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 17th, 2022 7:35:08 AM

Stohp is disappointed but not surprised at the response. "In the circles we're dealing with? Pretty much everyone involved has that kind of cash. My worry now is that a second attempt will occur while we're taking him to jail. He can't be safely delivered without a few of us going along, but that means fewer of us here if there are some of those elementals left.

Is it possible to put him in a magical sleep or something so only one of us can drop him off safely while the rest stay on guard?"


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+22=26 ;
Tuesday May 17th, 2022 11:13:39 AM

"He magicked himself into the room didn't he? If we let him out of the bubble, what's to stop him from magicking out?"

She keeps her position by Drezz, listening and waiting for any other disturbances. (Perception 24)

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis  d20+26=43 ; d20+26=27 ;
Tuesday May 17th, 2022 2:23:37 PM

"Nightshade, are you capable of removing your invisibility? I'd recommend taking off that ring and cloak if you want the inside of that sphere to stay room temperature (Bluff 43 since it's not easy for me to affect the inside of the sphere. Intimidate 27). Do you not groom yourself properly or are you constantly invisible?

"We have about ten minutes left to figure out how to detain him properly.

"Hold off on the frisking Armalad, I'd like to keep him in the sphere until we get him visible if possible."


Ohen will continue to relay what Nightshade is doing.

Zanderallen (Zachary H) 111/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday May 17th, 2022 2:33:41 PM

"An assassin of this caliber is not the type of person you can drop off at the local guardhouse. Bind him as soon as the bubble drops, that should prevent most magical trickery. Then we need to get a message to the Overlord. To send an elite squad to come collect Nightshade." Zanderallen will help provide muscle if needed to frisk and secure the prisoner. Then if no one has any magical means of sending a message he will quickly write a note and going to the street find someone he trusts to deliver it to the Overlord's palace. "Tell them it is from the Silver Shields and is URGENT."

The note will read,
Shield house attacked. Candidate unharmed. Nightshade, YES HIM, in custody. Need immediate arrest team. Signed, Z

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used 
Tuesday May 17th, 2022 3:17:27 PM

Stock limps behind Z and reads over his shoulder. "Is he really unharmed? Drezz - are you unharmed?

I have rope if you want to tie him down..."


DM Robert - "Pretty much everyone involved has that kind of cash." 
Tuesday May 17th, 2022 5:43:58 PM

Bartomus raises a question.
Armalad is up for frisking the subject.
Stohp asks some questions.
Delia is wonders about his magical abilities.
Ohen asks some questions.
Zanderallen launches a contingency plan.
Stock checks on Drezz.
_______________

Nightshade says, "Sorry the invisibility is permanent. So yea I'm a little off on the hair cutting and stuff, I mean do you know how hard it is to find a barber that can see invisible?" He takes off his ring and cloak. The cloak is more a cape and once off him becomes bright red and gold. "Hey I said I surrender, no need for the good cop bad cop. I got money to pay for the lawyers."

Spellcraft ring 21 Highlight to display spoiler: {ring of x-ray vision = how he knew where everyone was}
Spellcraft cape 24 Highlight to display spoiler: {Cape of the Mountebank - dimension door 1/day}
Spellcraft dagger 24 Highlight to display spoiler: {Assassin's Dagger = This wicked-looking, curved +2 dagger provides a +1 bonus to the DC of a Fortitude save forced by the death attack of an assassin (Which he did not get a chance to use)}

Drezz says, "I'm fine. This one wound itches a bit but should be find by tomorrow. You guys are pretty good." He pokes his head outside the room for a minute. Then he retreats back into the room. "Sorry about the damage to your place. At least it's just windows. I guess you can board those up right?"

Zanderallen receives a feather token message before Ohen's sphere dissapates. Unit dispatched. Should be there in 15 minutes


Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=38 ; d20+24=43 ; d20+24=34 ;
Tuesday May 17th, 2022 11:10:53 PM

Spellcraft: 38, 43, 34

Armalad says, "Let me take a look at those." as Nightshade removes the cloak and ring and she examines the already dropped dagger.

"Ring of x-ray vision, cloak of the mountebank and an assassin's dagger with its daily ability unused. Tell me did you have those items lying around already or were any specially purchased for this job?"

She continues being bad cop, "If you didn't want to be floured you should have thought twice before permanently turning yourself alchemically invisible and coming against the Silver Shields. Now I am going to frisk you when this sphere drops just to make sure you don't have any more goodies on you or any clues as to who you were working for. Also how do you cross the street being permanently alchemically invisible? Don't you have to worry about being run over by a cart or something constantly? If we flour you it is for your own safety as much as it is for our convenience. That is unless you have anything more to tell us or give us"

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 18th, 2022 1:12:53 AM

"Let's try a piece of rope." Bartomus offered up. He looked around for a piece of rope and when he found a piece that would work. He asked for some help in knowing where Nightshade's arms and hands would be. He holding both ends of the piece of rope over the man's hands, he said the words and let the rope go as he finished the snare spell.

"That might work for a bit."

Cast snare - "To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full-round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell." The descriptor also indicates that the snare blends into its surroundings - so would be that make it invisible?"

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday May 18th, 2022 7:50:54 AM

Stohp lets the others deal with the prisoner. She'll instead step outside to wait for the arrest team Zander requested.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+12=30 ;
Wednesday May 18th, 2022 12:57:42 PM

Delia gives Drezz a half-smile, "I'm sure we can tack on window repair to Zander's request to the Overlord. Should be fine."

Hawky is still on top of the building keeping watch for anything (visible) approaching.

==============
Hawky Perception 30

Stock (JonM) HP: 79/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 10/33 used 
Wednesday May 18th, 2022 1:19:20 PM

"Nightshade - You don't know who hired you...but do you know who this is that you tried to murder? Also, when were you hired. Please be exact."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d6=6 ; d6=5 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ;
Wednesday May 18th, 2022 2:07:02 PM

Zander sighs in relief as he reads the message from the feather token. Before Stohp goes outside to keep watch he gather everyone up and focuses his healing into a burst of positive energy, excluding Nightshade just in case it make it through the sphere. "Guards will be here soon.
----------------------
Channel Positive Energy

[b]EVERYONE heals 31 damage![/i]

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Wednesday May 18th, 2022 5:32:46 PM

"No dispel magic anywhere then? Bummer. Oh well, I'll dismiss the sphere and direct you where he is whenever you guys are ready.
"and don't think about running Nightshade, I'll turn you into a newt."


Hiding Out


DM Robert - "I'll turn you into a newt." 
Wednesday May 18th, 2022 5:59:09 PM

Scene change. You each get 42,000 experience points for combat and role-playing.

Armalad continues her comments, and searches the prisoner.
Bartomus prepares to tie the prisoner.
Stohp goes outside.
Delia is diplomatic.
Stock demands some answers.
Zanderallen heals everyone.
Ohen dismisses the sphere.
__________

Armalad dumps a sack of flour over Nightshade despite his protests. She then searches him. She finds a hidden knife down each boot and a knife strapped under the sleeves on his forearms. They are not magical but of superior craftsmanship. There is a pouch with 2000gp and a vile of some bluish sticky liquid.
Spellcraft studded leather armor 21 Highlight to display spoiler: {+2 studded Leather}

Nightshade says, "Really you have trouble crossing the street. Didn't your mother show you how to look both ways? The contract came at 2pm. The gold and a very nice portrait of the target, with his name on the back, along with a list of places he could possibly be stashed. I of course deposited the gold in safe place."

The guard of 8 show up. It is led by Phaela Vala from the Palace Guard. They place heavy manacles on Nightshade. Phaela looks at Nightshade, "So we meet at last. Well you seem a little worse for ware all covered in flour like that." She then looks at you'all. "Well I guess you were up for this. I'm glad your on top of things. I'll send someone around with some lumber and things to board up your window. Note she only see's the lower window and is unaware of your damage upstairs as those windows open out to the lake.

The guards prepare to haul Nightshade away.

Drezz says, "Well I've got to work on my speech. Do you happen to have any parchment and pens?"



Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday May 18th, 2022 10:55:10 PM

"Um Captain, Lieutenant, Vala, there was a group and their bodies are all about here. They broke out numerous windows. We are going to need a repair crew eventually, not now, but eventually. "

Bartomus explained and pointed about the main room and then indicated that there were broken windows upstairs.

"How do you suggest we get rid of the bodies of those that came with him, but were removed from this world?"

Armalad (Hugh) HP 57/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+24=42 ;
Wednesday May 18th, 2022 11:12:33 PM

Spellcraft: 42

Armalad says to her friends, "The Studded Leather is +2."

Before they cart Nightshade off she asks, "Where is the picture of Drezz? I would like to examine it."

To Drezz she says, "Alas I do not have any parchment, pens or ink bottles but I can go and procure them. I need more flour. A lot more flour. If they are going to keep sending invisible assailants at us then the supply I have is not enough. Does anyone else need anything mundane?" she asks the party

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday May 19th, 2022 7:57:51 AM

Stohp mentions the top floor windows and thanks the guard captain for the assistance. She'll fetch the parchment and pen for Drezz (there's certainly plenty in the building somewhere. If nowhere else Stohp would have some)

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Thursday May 19th, 2022 12:07:16 PM

As the situation begins to calm down, Stock gets to work cleaning up the broken glass. Every once in a while he trips over an invisible body and grunts annoyance.

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Thursday May 19th, 2022 2:07:27 PM

Delia will move around and try to pile all the invisible bodies in one corner of the room, unless air elementals dissolve once they die. If that is the case and any are still solid she when pull out her sword and stab it until it dies.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday May 19th, 2022 4:15:22 PM

Zander greets the guard captain and oversees the hand off of the prisoner. "Your assistance is appreciated, our hands are quite full without escorting talkative invisible assassins to the dungeon. Don't let him out of your sight." Zander barely manages to keep a straight face with his parting comment needing some humor to diffuse the stress of the attack.

Once parchment has been fetched, between Dorbin and Brit there was bound to be some lying around, he sits down with Drezz again. "So what message are you going to give to the people? By now I would guess the scene at the Cathedral has made it's way through the city, made even more elaborate every time it changes level. What is your vision for what you want to make the Float if elected Overlord?" Zanderallen realizes that this is an opportunity to potentially help shape future Float policy and he's curious about Drezz's opinions.

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Thursday May 19th, 2022 5:20:16 PM

"I can help you with the other corpses, Captain, I believe I'm the only one who can see them. Although they were air elementals so maybe they've simply faded..."

DM Robert - "So what message are you going to give to the people?" 
Thursday May 19th, 2022 8:09:21 PM

Bartomus mentions the other damage points.
Armalad identifies the armor.
Stohp gets some parchment and pen.
Stock starts sweeping up.
Delia wanders around looking for the air elementals.
Zanderallen wants to know Drezz's goals.
Ohen also wonders about the aerial servants.
_____

Nightshade says to Armalad. "It's in my residence. And I'm not going to be telling you where it is."

Ohen can affirm that the bodies of the aerial servants were slowly dissipating, as though unraveling and rejoining with the air while they waited for the guards to show up. It was a bit unsettling and he opted not to share the details with everyone. As these creatures were not summoned as the summon monster spell they did not instantly return to their home plains. Indeed someone had to call them to this plain and then negotiate with them to have them go after Drezz.

Nightshade will volunteer that he was not working with the aerial servants. However, when some other invisible opponents were attacking he used it as an opportunity because he was not about to share the bounty.

Phaela then hands each of you a certificate and a finely worked wallet. Inside the wallet is a gold star. "I was able to get you named honorary commissioners in the city guard. That will give you some clout with the guard. Don't go abusing the privilege." She then smacks herself in the head lightly. "Oh by the way." She digs out a parchment and hands it to Ohen. "This came to the City Council."

Ohen see's that is a letter, General Delivery, The Float, Ohen Kuldrven. Ohen recognizes his father's handwriting on the envelope. Ohen only Highlight to display spoiler: {fill in as you want}

Drezz thinks about what Zanderallen asked. "Well my campaign points were about
--Make the giant turtles a protected species and have monstrologer clerics on hand to better take care of them.
--Structure work on the lower levels. One of the corner pillars is decaying from the inside out as evidenced by the collapse of the stairs in the pillar 2 years ago.
--official registration with not just the WLA, but the city for all adventuring groups that wish to call the Floating City home.
--official registration and licensing of all bounty hunters and a code of conduct established for how they will operate within 60 miles of the Floating City."


He pauses in thought. "I guess I'm going to have to say something about the Lords of Diamond as well. Should I give the full explanation of the plan do you think?"

Phaela watches the guards leave. "First off the site for the speeches has been picked. It's going to be in front of Flower's Temple. Candidates will be inside the temple until called to the stand. The stand is going to be built raised so everyone can see the candidate speaking. It's been scheduled for 2pm tomorrow." She looks around, "Do you think this is the best place to hole up? Though I really don't see anyone offering to take you in right now? Any chance you have some anti-location magic handy? Wait I don't want to know, the less I know the better. Here take these." She hands you 3 feather tokens.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Friday May 20th, 2022 12:10:28 AM

Armalad says to Phaela, "If you can get the location of his residence out Nightshade I for one would like to see that painting of Drezz."

Armalad says to Drezz, "Well if you explain the Lords of Diamonds evil plan do you think it will make them want to kill you more or less? I mean on the one hand the cat is out of the bag as it were but on the other hand you do kind of make yourself a thorn in their side. Do you need us to retrieve that evidence you stashed prior to your speech if you decide to explain the bit about the Lords of Diamonds and their nefarious agenda?"

After the guard leaves Armalad says to the party, "If I go to the catacombs I can buy some material components for some spells that should help. If I get some crushed diamond dust and some crushed jade I can make Drezz not show up by certain divination spells for 9 hours per 50 gp of diamond dust and casting of , that is unless the caster of the spell overcomes my protection which may or may not be possible as my background does make me not as powerful magically as a straight up wizard with my experience, alternatively I can get 250 gold worth of crushed jade and with each casting of false vision I can ward a 40 foot radius with an illusion of my design for 9 hours. Apparently there is no way to resist that illusion either so that might be the better plan and I can buy 3 portions of jade dust and 3 portions of diamond dust with the gold I have the problem is I won't be able to cast them until tomorrow. I was thinking I create a tiny hut we hang out in and then ward a 40 foot radius around the tiny hut with an image of an empty room. We have total concealment inside the tiny hut from those physically outside and if anyone scries on drezz all they'll get is the illusion of an empty room. Heck we could put the tiny hut in a room that is 40 feet or smaller and then make the illusion of the room the tiny hut is in resemble another room somewhere else. So I guess I'm off to the catacombs then."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 20th, 2022 8:13:48 AM

"Everyone's going to be wondering about your association wit the lords. The other candidates will use it against you if you don't reveal you've been investigating them." Stohp points out. "It also sounds like two groups of enemies, so probably two people who want Drezz dead. Probably two lords of diamonds, we can expect more attempts."

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Friday May 20th, 2022 9:58:15 AM

Stock reluctantly accepts the badge and tucks it away. With a slow drawl he says, "My hypocrisy knows no bounds."

He then says to Drezz, "At this point, you want to control the narrative. You have to get your version of the TRUTH out there. Especially since you already have people trying to kill you."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday May 20th, 2022 11:58:18 AM

Zanderallen thanks Phaela as you hands over the badges, "I give you my word we will only use the power in times of need, thank you. As for staying here, this might not be the greatest fortress in the world, but it is home and we know everything about it. Sounds good for the speech tomorrow, we'll have people there early to secure overlooking rooftops." He nods as he accepts the feather tokens, tucking them into a pouch.

"I like that plan Armalad, both for if we get attacked here and if we get attacked at the speech. Plan is we get Drezz off the platform, inside the temple if possible, if not then inside a tiny hut.

Zander considers Drezz's points. "As they've said, the cat is out of the bag. I don't think you go naming names yet, but you've got to get people to believe you're one of them, not a Lord of Diamond bent on extorting them and the city. Give them the story, plain and simple, without going into details. Then drop it and move into your main points. You've got my vote with those goals."


Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Friday May 20th, 2022 1:14:23 PM

Delia will whistle for Hawky and tell him to follow Nightshade. If there are any problems he should return and Alert (which involves cawing loudly at Delia's face) and if they contain the assassin safely he should just return to her.

She'll listen intently to Drezz's campaign points and nod slightly once he finishes. She'll add quietly, "Hopefully the Shields being your personal guards will lend a bit of truth to not really being a Diamond Lord."

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Saturday May 21st, 2022 12:28:44 PM

Ohen will take the letter and carefully read it, getting a little bit sad as he does.

"Ah, well I was hoping my father would take advantage of the opportunities here in the Float and stay, but it looks like he is moving on.

"I was hoping to remain a Silver Shield, there is much good to be done here, but I guess it is not to be. The Wold is a dangerous place for a traveling merchant, and family comes first.

"I suppose this is goodbye, I will be taking my things and helping my father load up."


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm sure you guys have noticed my terrible posting recently. Play by post just isn't working for me. I'll post one more time Sunday or Monday. It's been fun! Punch some diamonds for me!

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Saturday May 21st, 2022 12:46:48 PM

"So they were just creatures of air then," Bartomus said to Ohen as he explained what exactly were the other assailants. He then beamed when they were informed that they were honorary commissioners in the City Guard and repeated it a bit louder than the whisper that he intended. "We fancy, honorary commissioners in the City Guard."

"Wait, wait, there's a pillar rotting? Is that normal, I mean I think on a floating city that probably needs to be an immediate focus. Just saying. Oh, and I like that turtle idea. Turtles are awesome, everyone would want to make sure they are well cared for. Not sure about the other stuff, I once heard someone say though, "taxation is the price of civilization." Bartomus added. He listened to the others discuss what Drezz should share about the Lord of Diamonds and something just made him nervous.

"So, do you have your investigation materials somewhere or with someone in case things go wrong? I mean they tried killing you to silence you. If you say had copies in places where they are suddenly revealed if something were to happen to you, that might add more reason to protect you. I mean if there was a spell that would trigger your allegations to appear on the walls of buildings if you were killed, and you shared that if you were to die everyone in the float would know who the actual lords of diamonds were, would they kill you?"

DM Robert - "I suppose this is goodbye, I will be taking my things and helping my father load up." 
Saturday May 21st, 2022 2:36:16 PM

Armalad asks some questions.
Stohp theorizes.
Stock remembers some wise words, badges? we don't need no stinking badges. Of course context is everything.
Zanderallen talks plans.
Delia tells Hawky what to do. all is well, your hawk will return with nothing to report.
Ohen makes an announcement.
Bartomus makes some political commentary.
______________

The guards depart along with Phaela. Hawky follows them and eventually returns to Delia and just lands and starts preening its feathers.

Ike Holmes shows up with some lumber and a few workmen. He quickly see's to boarding up the windows. Then he proceeds to start taking measurements of the interiors. He says, "I've gotten a commission to reinforce your walls. I'll need to take measurements, and of course we will have to reinforce certain load bearing points." He nods to Stock, Stohp, and Bartomus, "I understand you practice a bit in the crafts. I'm thinking stonework for reinforcement of your outer walls. It would probably be best to build it as a secondary interior wall. The weight load will have to be fixed from underneath. I understand there's a sewer entrance here? We might be able to get under the main structure and reinforce from there. This place was originally a warehouse and probably built to minimum code requirements. I like to go beefier on code because minimum is sometimes too minimum."

Drezz takes your comments in stride making notes on the paper he's working on. "But don't you think that by having the city register adventurers it would encourage those that don't wish to partake of the WLA? I mean from what I've heard not everyone wants to be a member. It's not really a taxation thing its more of an encouragement for other opportunities for people." He will work on his speech for awhile.

Where are you going to have him sleep?
um... What's your watch order?

And we bid farewell to Ohen. He will be missed.


Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+8=25 ;
Saturday May 21st, 2022 4:57:20 PM

"Sir, I think you have a better understanding of how best to do this, but I like that we also ensure we exceed the code standards. I mean us taurs aren't all that light and I don't think I want to come crashing down from the practice room into someone else's bedroom." Bartomus offered in response to Mr. Holmes' suggestions on the improvement of the headquarters building. After they worked out where their guest would be staying, Bartomus well lend a hand to Holmes and his crew if he was willing to have some assistance.

"I am going to suggest that we keep Drezz either down here and maybe between the pillars on something we can set up to make him comfy; or, in the workshop. What do you all think?" Bartomus asked his fellow Shields.

Crafting - 25 to assist with the inspection and work on the HQ. Bartomus can take the second watch

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Sunday May 22nd, 2022 10:16:34 PM

Armalad says, "I think Drezz should sleep someplace centrally located where one of us can stand guard at various times. Despite being an elf I need my undisturbed rest for 8 hours to plan new spells. Even though it kind of goes against my normal strategy I wonder if I should prepare some arcane sight or see invisibility n addition to any tiny huts or spells that thwart scrying. The thing I'd be worried against the most during the speech would be some kind of ranged attack. I would cast protection from arrows but the DR on that is overcome by magic so I'm not sure if it would be that useful. Can anyone throw up a wind wall while he was talking? That might be the most useful defense against the assassins bolt or bow. Once I start preparing some tiny huts each day we can put Drezz in a tiny hut to sleep and he will have total concealment for 9 hours. I have to stay in the tiny hut but I can do my 8 hours rest in the hut."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+15=35 ; d4=1 ; d20+17=19 ;
Monday May 23rd, 2022 8:48:54 AM

Stohp says her goodbyes to Ohen then makes the obvious suggestion. "Put him in Ohen's room. He doesn't need it anymore, and it's on one of the upper floors allowing us to better secure it."

She'll help with fortifying the building and take first watch. She'll keep an eye on the contractors as they work to make sure none of them were paid by a Diamond to add something subtle that will be a problem later (perception 19, to watch the workers, and craft: carpentry 35 to help with the work and double check for potential problems/sabatoge).

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Monday May 23rd, 2022 9:03:44 AM

Stock leans in to Holmes and says in a low voice, "No disrespect Ike, but if you're doing any stonework, do you have any dwarves on your team?"

He then helps Drezz to move in and offers to take fourth watch.

"I don't remember ever setting a watch order at home. Do you all think there's a chance that the Diamonds aren't done with Drezz?"

========
Watch Order:
1. Stohp
2. Bart
3.
4. Stock
5.
6. Armalad (with 8 hours before this)


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday May 23rd, 2022 3:51:44 PM

Zanderallen says good bye to Ohen, wishing him all the best.

"We do now have an empty bedroom. The window will need to be reinforced. But it should be a safe enough spot. We know for a fact that two hits were put out on Drezz. The air elementals and Nightshade were not the same contract. So I do not think the Diamonds are done with him." Zander will direct Ike to stoutly barricade the window to Ohen's old room, even if it wasn't broken.

"For protecting Drezz during the speech, I have some divine protections I can place upon him, but in the event of an attack I will remain near him. I have a thought on how to remove him from harm's way."

Zanderallen agrees to take 3rd watch

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31 
Monday May 23rd, 2022 4:10:40 PM

Delia wishes Ohen the best and gives him a couple awkward goodbye shoulder pats.

She then volunteers herself and Hawky for 5th watch.
For the speech the next day she asks, "Now that Ohen had to leave, can anyone see invisible things? We'd be a lot more vulnerable this time."

Ohen Kuldrven (Jacob H) HP: 35/91, AC: 23(15T, 20 I, 20F, 19CMD); Permanent: Arcane Sight(120'), Darkvision(60'), See Invis 
Monday May 23rd, 2022 5:12:56 PM

"Yes, that's a good idea, Drezz can have my room, I'll clean out my stuff."

Ohen says his goodbyes, grabs his stuff, and goes off to other adventures.

DM Robert - "Do you all think there's a chance that the Diamonds aren't done with Drezz?" 
Monday May 23rd, 2022 6:05:33 PM

Bartomus is suitable impressed with Ike's knowledge and knows the work will be in competent hands.
Armalad proposes strategy.
Stohp suggests a strategy. No actual work is starting now (except boarding up of the windows-you may consider them secured), Ike is just taking measurements and checking things out.
Stock wants to make sure stonework is done by the masters.
Zanderallen thinks things aren't done yet.
Delia wonders about seeing invisible things.
Ohen leaves.
______________________

For those wondering about invisibility problems....

Knowledge Arcane 18 Highlight to display spoiler: {Glyphs of Warding covers an area and invisibility isn't proof against it; the Alarm also protects a zone/area}
Knowledge Nature 15 Highlight to display spoiler: {some animals have Blindsense like Bats, or tremorsense like EARTH ELEMENTAL}
Knowledge Dungeoneering 15 Highlight to display spoiler: {caltraps could be spread upon an area of the floor, or even flour, anything walking through the area will leave tacks, either in blood or flour.}

Drezz secures himself in the assigned room.

Watch Order:
1. Stohp
2. Bart
3. Zanderallen
4. Stock
5. Delia and Hawky
6. Armalad (with 8 hours before this)

Um....everyone roll a perception check for their watch time....

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ; d20+7=19 ;
Tuesday May 24th, 2022 12:54:11 AM

"Hey, I had an idea. Wouldn't an earth elemental like the one at the temple be able to know where things were moving? I mean I think it would work, right?' Bartomus said as he came back from his walk about with Ike. "Oh, we don't need to worry about Ike. He definitely knows his wood. He's treat us well I am certain."

Bartomus eventually wandered off, got something to eat and took a quick nap. He pulled himself up and made his way over to where Stohp was on guard.

"Ok, friend, I'm your relief. Head on out to get some shut-eye. Anything to share? Bartomus asked?

Perception - 19
Knowledge nature - 19


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=39 ; d20+22=32 ; d20+12=18 ;
Tuesday May 24th, 2022 1:27:20 AM

(Know Arcana: 39, Know Nature: 32, Know Dungeon: 12)

Armalad says to Ohen, "Take care. I wish I could have gotten to know you better. I think despite the guild's haughty attitudes toward spontaneous casters you folks are a-ok in my book."

Armalad says to the Others, "Well as I said I can cast see invisibility on myself which would last 90 minute per casting, technically if I prepared 2 I could give one to Joker as well and we would have two folks that could see invisiblity. Actually if the assailants are within a certain area and Joker has the wand of silent image and the ability to see invisibiltity he could use the illusion to paint where the invisible folks were like Ohen did. I would say though with such a limited window of seeing invisibility we probably save it till we know there are invisible things about. I also can prepare alarm which can detect invisible things but I can't do Glyph of Warning as that is a cleric spell. Buying those material components pretty much tapped me out of my funds but I do have 12 one pound sacks of flour now so if we needed to spill some on the floor to detect tracks we could and if we see tracks in the flour we can't account for I could cast see invisibility on myself and/or my familiar and we deal with them. The earth elemental is a good idea, if anyone can do anything with a bat that would work or caltrops going back to material solutions but like I said, I'm kind of out of cash after buying the material components I need to ward Drezz against scrying. I have 54 hours of warding total between the components I bought. 3 of those 9 hour periods would allow us to ward a 40 foot radius area where we keep Drezz for 9 hours with an illusion of my design and that would be whatever anyone scrying on Drezz would see. The other 9 hour portions would protect Drezz from various divinations directly unless whoever was trying to spy him could overcome my warding which is possible since my eclectic training weakened my caster level versus a dedicated wizard. The trade-offs were worth it in my opinion but this is one of my weaknesses."

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=22 ; d20+16=24 ;
Tuesday May 24th, 2022 1:29:35 AM

(OOC: Forgot Perception)

Armalad : 22
Joker: 24

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=12 ;
Tuesday May 24th, 2022 7:09:24 AM

Stohp will help with the boarding of windows. She's fairly alert during her watch (perception 29)

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used  d20+19=35 ;
Tuesday May 24th, 2022 9:30:21 AM

Stock isn't entirely sure the watch is necessary but he plays along. He does stop himself from working in the workshop during his watch though. Instead he starts widdling a piece of drift wood, leaving a pile of wood shavings on the floor in the main area.

============
Perception 35

Delia (Hannah) HP: 56/97; AC 24/17/18; CMD 31  d20+29=47 ; d20+22=26 ; d20+12=14 ;
Tuesday May 24th, 2022 9:43:47 AM

Before resting, Delia casts darkvision and longstrider on herself in case something happens in the night.
Once Stock wakes her up, Delia will silently prowl the halls of HQ, listening for anything out of place in the normal sounds of the Float.
Hawky is right outside Drezz's door the whole time.

==========
D Stealth: 47
D Perception: 26
H Perception: 14

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=23 ;
Tuesday May 24th, 2022 2:20:13 PM

"I can't add anything to stopping invisible attackers but I can place substantial divine protections on Drezz before he has to expose himself to give his speech. Delay Poison will prevent poison from affecting him, atleast until the spell runs out. Shield Other will allow me to take some of the harm directed at him, as long as we can pick up a platinum ring. Magic Circle against Evil will provide him protections as well as stop summoned creatures from being able to approach him, atleast evil ones. And finally Death Ward will give him considerable protection against death magic and powers. Except Death Ward they last for hours.

Zanderallen takes his watch extremely diligently, patrolling the hallways of the headquarters.
--------------------------------------
Perception 23

DM Robert - "Ok, friend, I'm your relief. Head on out to get some shut-eye. Anything to share?"  d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ;
Tuesday May 24th, 2022 6:06:26 PM

Bartomus gets some rest and takes his watch.
Armalad is full of information.
Stohp helps out with the immediate repairs.
Stock whittles while he watches.
Delia practices her stealth as she watches.
Zanderallen watches with diligence.
_________________

Watch Order:
1. Stohp 29
2. Bartomus 19
3. Zanderallen 23
4. Stock 35
5. Delia and Hawky 26/ 14
6. Armalad (with 8 hours before this) - 22 / Joker 24

Night passes uneventfully. At dawn there's a knock on the door. It's Happy again with a load of food for breakfast. He hands it through to you, reluctant to enter.[/b]"Here you go guys. I can have lunch here at 11am if you want."[/b]

Perception 15 for door answerer, Highlight to display spoiler: {The street outside is clear and it's quite.}

The Neighborhood

I don't believe anyone has established what is in the buildings next to you/around you? Am I wrong. Please let me know.

It's early in the morning, any plans?

Drezz still has work to do on his speech....though now he is practicing saying it out loud.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday May 24th, 2022 9:23:06 PM

Bartomys headed off to bed when his watch was done and then went to sleep. When he awoke, he went up to the rooftop and spent some time thinking of the day to come and his want for the day. When he finished his meditations, he worked his way back down to the first floor. He grabbed a bite to eat and listened to Drezz practice his speech.

"Do we just stay holed up here, or should we go and see what others are doing in this part of the Float?" Bartomus asked the others.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Tuesday May 24th, 2022 10:34:06 PM

Armalad thinks long and hard about her spell selection that day.

She tells the others, "I have prepared Alarm, multilple glitterdusts, true strikes and see invisibililty. I am also preparing detect thoughts and am planning to use it during the speech to read the crowd's thoughts. I also thought of another spell that could be useful called rope trick. We could secure Drezz and 7 others myself included in an extradimensional space if we needed to. I have also 2 Tiny Huts, 2 nondetections, a resilient sphere we could always use around Drezz also if it came to it considering it would trap him but protect him, not ideal but in a pinch if the choice is that or him dying probably preferable, and lastly false vision. I will figure I'll use 9 hours of the nondetection during the day and then at night we can use false vision on a 40 foot area that Drezz will sleep inside, preferably one where we put a tiny hut."

0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot), Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday May 25th, 2022 8:07:03 AM

(it has not been established but probably more warehouses? That's what the headquarters were)

"Probably best to hole up. If we go out then we're a target, capturing one of us would give our enemies leverage." Stohp says.

Stock (JonM) HP: 110/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 10/33 used 
Wednesday May 25th, 2022 9:20:30 AM

Stock makes a noise, that sounds kind of like a laugh. "Maybe they could catch you Stohp...not me though.

Your point is taken though. I wouldn't want to have to come rescue any of you."


==========
OOC - Is the street strangely quiet or just...normally so?

Stock (JonM) HP: 123/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used 
Wednesday May 25th, 2022 9:21:40 AM

===========
Stat block fixed. Any chance we could heal the rest of the way?


Delia (Sub by JonM)  d20+22=26 ;
Wednesday May 25th, 2022 9:25:31 AM

Delia goes up to the roof and lets Hawky get some exercise. She paces around the roof, peaking over the edge at the street below looking for anything out of the ordinary.

Perception 26

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=22 ;
Wednesday May 25th, 2022 3:11:20 PM

Zanderallen will expend more uses of his channel energy to get everyone healed up before everyone heads to bed. He greets Happy with a smile, "You've always been good to us Happy. Lunch at 11 would be perfect. Happy could you arrange for someone to pick up a platinum ring for me? Here's 50gp for it, I would go myself but..." He gives a meaningful look inside.

He tucks into breakfast with an appetite, making sure Drezz eats. He then offers his help in finalizing the speech. "No no no. With passion. People know you're the target of assassins. Let them know you're not afraid. That's better. Now we need to work on the wording. You're getting lost in the details, big picture, give them something to get excited about. Don't lose them in the paperwork."
---------------
Zander can channel 3 times which is more than enough to top everyone off, especially with natural healing through rest.

Perception 22

DM Robert - "Probably best to hole up." 
Wednesday May 25th, 2022 5:57:50 PM

Bartomus wants to know the plan.
Armalad narrates her spells.
Stohp says they should hole up.
Stock tends to agree.
Delia takes a look.
Zanereallen makes a request and helps Drezz.

_____________

Healing....I'm willing to say your characters would have been smart enough to have done that before you went to bed. So Zanderallen would still be at full lay on hands.

Healing in general, with no cleric that is a chink in your armor. Didn't you have a party wand of healing? Can't anyone that can cast that spell use the wand? Also do you want to pick up some healing potions in the catacombs?


Happy is startled by the request but quickly nods. "Sure no problem." He pauses, then says, "You know there's other's campaigning already? Posters going up and what not. They really are playing on him being a Lord of Diamond and despite the gods' will not a good thing to have as Overlord." He then sort of shrugs. "Just saying, ya know."

Knowledge local 20 Highlight to display spoiler: {Maybe you need to see if Drezz has some campaign workers or you have some way to get the word out about why voting for Drezz is a good thing. Granted the speech is this afternoon, but it seems the opposition is stealing the march on the hearts and minds of the people.}

Knowledge Local 25 Highlight to display spoiler: {now if only you had a contact on the local paper....like Pepper Plate.}

Delia takes in the air and has Hawky flying in circles. There's nothing moving in the street in front of your building nor the sea to the east.

By the way, I found a different map, remember you planted a tree near the HQ map

Those in the building please make a perception check.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=37 ; d20+16=30 ; d20+10=11 ; d20+10=17 ;
Thursday May 26th, 2022 1:08:40 AM

Armalad Perception: 37
Joker Perception: 30

Know Local - 11 fail
Know Local 17 fail

Armalad asks the others "Should I take actions against scrying starting now?"

If the consensus is yes then she'll cast Nondection on Drezz.

She says, "So someone previously said something that if there is an attack during the speech we rush Drezz into the church and put him in a tiny hut. I wonder if the rope trick would be better as it comes with an invisible window we can look out of and that spells can't effect unless they work across dimensions"

0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot), Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=31 ;
Thursday May 26th, 2022 8:12:21 AM

Stohp thinks to asks Drezz about his campaign team, surely he has one, and suggests they contact Pepper to give her an exclusive on the whole situation. "As much as staying here is safe we still need to get the work done that comes with running a campaign."

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+19=31 ;
Thursday May 26th, 2022 8:59:17 AM

Stock nods to Armalad, "Yes, with hired guns out after Drezz, scrying seems like too easy of a tool for them to use.

And you say they are already campaigning against Drezz...I guess that's not a surprise, especially with him in 'hiding'.

Drezz - your message has to be loud and clear, whatever it is."


====================
Perception 31
Stock is loaded with potions; I guess that leaves the more traditional healing to Bart, Z and Delia


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=34 ;
Thursday May 26th, 2022 1:04:00 PM

(Thanks Jon!)

"I've never payed much attention to politics, so how do we campaign when others are trying to kill our guy? Since we can't leave, maybe we could make posters and fliers and stuff and pay the Lakeview Irregulars to distribute them?

"If we do posters, is anyone an artist? Because unless it's a map you don't want me to touch it."


============
Perception 34
(I thought I had a cure light wand, but I didn't see it on my sheet. I have a scroll of cure serious and always prepare cure moderate. If we invest in some wands Delia would be happy to poke people with it)

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d8+3=8 ; d20+7=23 ; d20+7=24 ;
Thursday May 26th, 2022 4:26:39 PM

"I can carve things, but we kinda need to talk to a printer if Drezz doesn't have people who can do that." Bartomus added to the conversation. When Delia mentioned the irregulars, he nodded enthusiastically.

"We can pay them right? I mean getting Drezz elected makes a lot of sense and paying some of those youngsters to plaster the float with posters, if we can get some, is a great idea."

[i]YEA!!! The tree! YES! Meditation spot recalled. ;-)
Knowleged Local - 23; 24
Bartomus can do/did do a Cure Mass Wounds - well for 8 - really? For the love of all that is flipping holy.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=26 ;
Thursday May 26th, 2022 4:27:11 PM

Hit submit versus roll - Perception check 26

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+3=16 ; d20+3=16 ; d20+7=21 ;
Thursday May 26th, 2022 4:32:19 PM

Zanderallen thanks Happy before turning back to the question at hand. "Pepper would probably help, I don't know how involved the paper wants to get on a particular candidate, but an exclusive with the man of the hour should definitely go out. Good thinking Stohp. We really need to start some counter talk going, if we could start putting words out in the Fence it would probably go a long way. Maybe a couple of us on rotation could head out to the public gathering places to answer questions."
----------------------
Know (local): 16 and 16

Perception 21

DM Robert - "If we do posters, is anyone an artist?" 
Thursday May 26th, 2022 5:47:58 PM

Armalad talks strategy.
Stohp mentions having Pepper show up.
Stock checks his potions and gives Drezz some advice.
Delia wonders about posters.
Bartomus is all about the irregulars.
Zanderallen thinks of Pepper and questions about going out in groups.
____________

From the south wall you hear some faint knocking. At first you are all tensed up but soon realize it's just the sounds you've heard before from the neighbors, boxes being stacked and crates moved around and such. Life goes on in the Float.

Drezz shakes his head. "Well I don't really have any campaign people. I was pretty much just running by going to different places and giving a speech. I guess some of the others are really throwing in the works to get elected. I've heard of some places where placards and posters and fliers are used a lot, not just speech making and going around shaking hands and acting concerned about everyone's problems." He realizes he may have misspoke. "I mean some other politicians in other cities are like that, so I've heard. I know our current Overlord genuinely cares about the people here. But many of her plans have been stymied by emergencies, lack of funding, and sudden dissatisfaction by the concerned parties. All pretty much the way the Lords of Diamond operate to get their own agenda's advanced. But a secret organization isn't so secret if it can actually be revealed to the people. Maybe if they knew for a fact what the group has been behind in the past they can view current events with a more critical eye. By all means let's go see this Pepper person. If she works for the Weekly Bugle then it's the best way to go." He stands and puts on his mask as if he's going to go out the door.

So who's going to stay behind and guard Drezz and who's going out to get Pepper and start campaign things?

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Thursday May 26th, 2022 11:38:14 PM

Armalad previously cast Nondetection on Drezz when the party agreed it was a good idea.

She says, "At minimum I think Zanderallen, Joker and myself should guard Drezz here. My reasoning is I have see invisibility I can put on Joker and myself and Zanderallen has healing capabilities. We can either do a rope trick or tiny hut while we wait for the others to get back. I have 2 tiny huts and one rope trick on the day. We should also put flour down and if anything disturbs it that we can't see that can be my clue to use See Invisibility on Joker and myself as it is a personal spell and Joker is my familiar so I can share it with him. Joker will then use the wand of silent image to paint targets on the invisible things like Ohen did and I'll use my skills / spells as appropriate"

Joker says to Armalad, "We haven't gotten that familar boss."

Armalad says, "I don't think an elf and a Mephit are compatible plus I don't think of you in that way."

Spells in Effect:
Nondetection: Drezz; 9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday May 27th, 2022 7:57:39 AM

Stohp puts out a hand to stop Drezz. "Sorry sir, but until speech time probably best if you stay here and we bring the reporter to you."

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Friday May 27th, 2022 9:36:17 AM

"I can head out and grab Pepper. Anybody want to come with?

Z - Do you think she'd be at the paper?"


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday May 27th, 2022 11:01:29 AM

(assuming the Hawky knows where the Bugle is, he could probably deliver a message to her)
"If we want to keep as many eyes on Drezz as we can, I could send Hawky with a message. Or we send a couple of us out to get Pepper and flier supplies. I know my way around the Float, but am also a good sentry, so I'll go wherever I'm needed."

Delia will happily fetch things, send Hawky on Deliver missions, or watch over Drezz.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday May 27th, 2022 12:24:38 PM

Zanderallen agrees letting a few people out to stretch their legs and dispel cabin fever would probably be for the best, not good to keep angry dwarves on sentry duty too long. "Sorry Drezz, but the streets are not safe at the moment until absolutely necessary. Maybe after this first speech we can start to escort you to certain places, then at least your death would look like the Diamond Lords trying to silence you." Zander gives a smile as he realizes how grim that sounds. "Pepper should be getting back the publishing house around the time you would get there. She usually tries to get in interviews first thing and then get stuff written to paper midday before interviews again in the afternoon. If she's working a story, which I'm sure she is right now."

"I think until the danger is past Drezz and I are going to be best friends."

DM Robert - "I can head out and grab Pepper. Anybody want to come with?" 
Saturday May 28th, 2022 3:01:55 PM

Armalad outlines her thoughts.
Stohp reigns in Drezz.
Stock volunteers to go out.
Delia suggests two ways to be of use.
Zanderallen offers some suggestions.
Bartomus?
________________

Drezz seems chestfallen but nods in agreement. "I can see your point." He fondles the hat you've loaned him. "You know when we do go out I can use this to look like one of you, that way it could help and throw off the assassin."

Right now it looks like Stock and Delia are leaving the building.
There's two ways to leave the building, blatant and stealthy. If you want to be stealthy and loose anyone that might be tailing you please roll Stealth.
Also roll perception and knowledge local just to see how the people are acting. Don't forget to wear your masks.

If staying inside there's little to do. You may use diplomacy to aid Drezz in his speech or you can roll perception to be on guard duty.

Bartomus(Rod) HP: 71/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=31 ; d20+15=32 ; d20+15=20 ;
Saturday May 28th, 2022 4:15:45 PM

Bartomus got all wrapped up in the rapping, the tapping, and such. He wasn't all that use to actually being in the HQ when it was a "business day."

When he got a bit stir crazy, he grabbed his mask, put it on.

"Going to look at the tree and just peak down the outside. Be right back," and he stepped out the front door. He made the very short walk over to the tree that he had helped get started overlooking the lake.

He looked out and back at the wall and windows that the attackers had blown out and then spent time just enjoying the view of the lake. After a bit, even Bartomus got an itch to go back and see how Drezz was doing on his speech.

Sorry, rushing to get somewhere for the weekend.
Perception - outside and in the short hallway to the tree. = 31
Perception - at the tree and side of the building = 32
Perception after about 30 minutes just enjoying the view and coming back into HQ = 20


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=33 ; d20+16=34 ;
Sunday May 29th, 2022 8:43:11 PM

Armalad says, "Drezz, would you be willing to rehearse your speech in the 20 foot radius of a tiny hut with me? I mean I'll be on lookout but the point is if we are in the tiny hut you have total concealment meaning that xray trick won't exactly help them this time."

If Drezz assents Armalad first empties some of her flour sacks onto the floor outside of where she would be casting the tiny hut so that she can see if anyone is trying to sneak up on them again. She then casts her tiny hut in the middle where the flour is encircling so that the 20 foot radius of the spell's hut is encircled by the flour trap. (OOC: I have 12 bags; how many did I use).

While Drezz works on his speech Armalad stands guard with Joker as the inside looking out of the hut is transparent.

Armalad: 33 - perception
Joker: 34 - perception

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+10=11 ; d20+17=19 ;
Monday May 30th, 2022 7:55:16 AM

Stohp spends an hour or so helping with the speech. She's not as helpful as she would hope (11 diplomacy). After an hour she'll move to guard duty (19 perception)

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=34 ; d20+22=34 ; d20+1=6 ;
Monday May 30th, 2022 11:16:08 AM

(ooc: my husband and I are moving into a new place this week, so if I'm a little out of it for a bit I apologize)

"Can we take the magic disguise hat with us? I don't want to put Pepper in unneccessary danger and talking to a guy who can out Diamond Lords seems like a right in the line of fire kinda thing."
She also elects for a stealthy approach.

Stealth: 34
Perception: 34
Know Local: 6

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+1=12 ; d20+19=28 ; d20+3=15 ;
Monday May 30th, 2022 3:20:10 PM

"I have a potion of invisibility if it comes down to it."

Stock moves quietly, this time armed and armored and with his mask on. He is taking the most direct route he can think of to get to the publishing house.

===========
Stealth 12
Perception 28
Local 15




DM Robert - "Can we take the magic disguise hat with us?" 
Monday May 30th, 2022 6:27:14 PM

Bartomus goes outside.
Armalad makes a request. As DM I'll give you an out, no more attacks at the HQ. Also remember the hut is not invisible, it's an opaque sphere so while people can't see into it, they can see the sphere itself.
Stohp goes on guard duty.
Delia sneaks out.
Stock tries to be sneaky.
Zanderallen?
____________

Drezz nods and passes the hat of disguise to Delia. He turns to Armalad, "Well I suppose if you think it's necessary I can use your hut thing. But will I be able to speak to the reporter person you're bringing back? Also what if I have to go to the bathroom?

Bartomus, Delia, and Stock head out to find Pepper. The town is fairly buzzing about the implications of the election. There's numerous posters proclaiming the pro's of electing Rothchild and forcing a regent than having a known Lord of Diamond at the helm. There's a few posters proposing Gerard Gilcrest be elected and forcing the regent option as well. People are certainly talking about that as an option. There's lots of rumors flying about various things that have gone bad in the Float being laid at the doorstep of the Lords of Diamond and their evil plans.

The trio find Pepper outside the newspaper, (at least you assume it's pepper, it's a female wearing the same mask that Zanderallen has, and you know they bought their masks together). She's talking to some people and defending the Sheilds getting involved in protecting Drezz. You hear her say, "I'm sure they were told to do it. I mean come on look at everything they've done to protect the Float it the past. They CAN'T be working for the Lords of Diamond. It's a ludicrous suggestion." The people around her grumble and go away but you can sense they may not be convinced. Never-the-less she's alone now.

That's a lofted ball to you, how do you want to handle the approach to her and the pitch?

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=31 ; d20+16=24 ;
Monday May 30th, 2022 9:37:10 PM

(OOC: Yes the sphere is opaque not invisible but those inside the hut still have TOTAL CONCEALMENT per the spell: Tiny Hut)

Armalad and Joker keep practicing guard duty.

(Armalad - Perception: 31)
(Joker - Perception: 24)


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday May 31st, 2022 7:19:25 AM

Stohp considers security measures. Once before they had better security. Guards, servants, all that kind of thing. Then everyone died while the Sheilds were pursuing a case and no one's wanted to hire new people since. Especially at the moment where potential hirelings could be plants by the DIamonds. Still there are other options. She reviews ideas like permanent spells on the building to prevent invasion, maybe constructs to defend but would have no personality for them to be guilty over if they died.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=21 ;
Tuesday May 31st, 2022 9:24:36 AM

"Good morning everybody, I'm Stock.

Hi Pepper.

We don't work for anybody except the concepts of Good and Justice. Certainly not any Diamonds. I'm pretty sure they just tried to kill us. I'm not going to try to convince you either because nothing I say should have more weight than the message our past actions send. And regardless of anything - this guy Drezz has already had an attempt on his life. Assassinations don't fly in our book. We'd protect a lot worse characters from that kind of treatment.

Pepper - Zanderallen wanted to see you but is currently indisposed. Would you be willing to come with us?"


=============
Diplomacy 21

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=34 ; d20+5=17 ;
Tuesday May 31st, 2022 10:06:11 AM

"Stock is telling you some solid truths there," Bartomus added from the side as Stock gave a good explanation. The taur looked about and tried to gauge the small crowd's reaction.

"You all should have been there. I was working in my room on a carving and the windows were blown inward. There were these nearly invisible hitmen that started attacking everyone in the headquarters. All we were doing was what we were asked to do, mind you. While that distraction was going on, this guy Nightshade was doing the sharp pokey, pokey with knives and things at this Drezz dude. But, we were able to beat off his elemental sidekicks, get him tied up, and turned him over to the Guard. Cause, well you know, that's what us Shields do."

Bartomus made sound effects with his mouth during his explanation and used hand gestures to punctuate points in his performance.

Perception - 34; Performance 17

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=24 ;
Tuesday May 31st, 2022 3:11:40 PM

Delia shrugs and follows Stock and Bartomus, realizing she didn't move fast enough for a stealthy approach. She adds in a whisper to Pepper, "It would also get able to actually speak with Drezz."

She keeps an eye out for any suspicious or overly interested members of the crowd.

Perception: 24

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+24=32 ;
Tuesday May 31st, 2022 4:02:46 PM

Zanderallen remains at home and helps try to cheer Drezz up by really adding some spirit to his speech. "That's a good idea about the hat. And don't worry about being cooped up in here. You can tell your story to Pepper and have plenty of good focus time to work on your speech. Good public speaking is as much about preparation as charisma. And while your opponents may have a head start on getting their story out yours is so much better. Avenging brother on a secret mission to get justice for his sister and the people of the float, burning with a crusader's fervor to make things right. You will have people eating out of your hands."
----------------
Diplomacy 32

DM Robert - "You will have people eating out of your hands." 
Tuesday May 31st, 2022 5:35:59 PM

Armalad and Joker keep watch.
Stohp considers golems.
Stock does some explaining.
Bartomus tells some facts.
Delia eyes the crowd.
Zanderallen offers encouragement to Drezz.
_______________

The crowd listens intently. When Bartomus mentions Nightshade the crowd makes suitable oo and ah sounds. It appears the 'legend' of Nightshade precedes you. The crowd disperses and you overhear them start to talk about your past exploits that have aided the city.

Pepper is also impressed by your information. "YOU guys captured Nightshade. Oh man, interviewing him would be interesting, but Drezz is number one. Let's go!" She is ready to go.

Outside team: Do you want to inquire about getting posters made or head back to the HQ?

Inside team: Drezz practices his speech. You receive a feather token message. Not sure if I said it before but in case I didn't It says the first debate is to be at 1 pm today. The podium will be in front of the Diamond Cathedral on a raised dais. The guard will be dispatched for crowd control. You may want to get their early with your cargo and assess the situation..

It's now 9am.



Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Tuesday May 31st, 2022 11:35:09 PM

Armalad says, "Yes, I think we should get there early. I also suggest we use the hat on Drezz and we have Zanderallen be prepared to cast protective spells on Drezz should we get attacked on the way to the debate. While we wait for Drezz to speak we use either the rope trick or the tiny hut to stash Drezz in. As I said I would use detect thoughts to scan the crowd for potential trouble makers. I guess the question is how do we prevent any ranged assassin from attacking the diaz?"

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 1st, 2022 8:26:59 AM

As discussed Stohp will offer her hat so he can disguise himself up until the speech starts. The venue will affect how they secure the location - nearby tall buildings make good angles for ranged attack for example. Once she sees it Stohp will suggest measures.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Wednesday June 1st, 2022 10:40:24 AM

Stock leads the way back from the paper, aggressively keeping people away from him and Pepper as needed.

"We captured Nightshade. Permanent invisibility is a real challenge to combat, I'll tell you. The guy seems to have no moral compass though."

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=47 ; d20+22=37 ;
Wednesday June 1st, 2022 12:31:07 PM

"Hey Pepper, fliers and posters help out in politics, right? Where would I get those made?" If Pepper gives her directions, Delia will hand her the hat of disguise, either to use on their way back or just return to Stohp or Drezz and branch off from the group towards wherever that would get done. She tells Stock and Bart to keep Pepper safe and that she'll meet them back at HQ.

If splitting off, she fades into the crowd and keeps an eye out for tails.

===========
Stealth: 47
Perception: 37

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 1st, 2022 2:26:37 PM

"I have several spells that will last several hours. I will cast them before we leave. Happy is bringing lunch at 11am. We can eat and leave HQ to get to the cathedral by noon. That gives an hour to secure the location. The cathedral should be safe, in the event of an attack our goal is to get Drezz secured inside. We can use additional protections as well. We'll want to secure any high points overlooking the location and if something gets through I will be right behind Drezz to take a hit if it comes to it."

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=35 ;
Wednesday June 1st, 2022 4:45:59 PM

Bartomus nodded at Delia and listened to Stock as they headed back to HQ with Pepper. He kept a look out for any folks that might be following them or trying to look like they weren't following them.

Coming back into the HQ, Bartomus listened to the discussion about the cathedral and was also excited as to when lunch would be occurring.

"I have a few spells as well, Zander, that could help, but I wish I knew more about the cathedral. Any trees outside it? Might be a good exit strategy. Also, does anyone know what might be made out of stone at the Cathedral?" Bartomus offered

[I]Perception 35

DM Robert - "I guess the question is how do we prevent any ranged assassin from attacking the diaz?" 
Wednesday June 1st, 2022 5:52:18 PM

Armalad talks some strategy.
Stohp says they will have to assess the situation.
Stock talks about Nightshade.
Delia asks about poster making.
Zanderallen also talks some tactics.
Bartomus returns with Stock and Pepper.
____________

Pepper, Stock, and Bartomus return to the HQ. Pepper glances at Zanderallen and gives him a big stare and a splinking of eyelashes. Then she zereos in on Drezz. Her questions are fast and consice. However, she gives him plenty of time to tell his story. You can tell it will take a while.

The Shields in the HQ talk about the setting and are able to come up with some rough outlines of what the place looks like. After all they were just there. There's a lot of space in front of the cathedral along the streets. That's where a good portion of the crowd is going to be jammed in.

map 1 I'm not sure how to get the map to our usual exel file grid.

open air level

Pepper indicated that the publishing house behind her are the best printers around. And the Shields do have a connection with the owner from previous work. It would probably be pretty easy to have some posters made up if you have the money and know what you want to have said.
Knowledge local 15 to remember all of Drezz's talking points.
Appraise or Diplomacy to get a good deal on printing.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 1st, 2022 11:55:14 PM

Armalad says, "I can fly for 9 minutes with a casting of my Fly spell. My Detect Thoughts spell can work for as long as I concentrate on it, up to 9 minutes. I don't know if I should be flying over the crowd, detecting thoughts, looking for trouble makers or if my prepared spells might be put to better use. Any ideas?"

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+1=11 ; d20+1=21 ;
Thursday June 2nd, 2022 1:16:51 AM

Delia nods in thanks to Pepper and then pauses, looking at Bartomus and Stock for help before they leave, "There was, uh, something about a collapsing pillar? And... adventurers? We should have brought someone who's good at people..."

If enough of Drezz's talking points are remembered, she write them down. Then, she heads to the publishing house and approaches the nearest worker.
"Hi, um, I'm with the Shields and we're supporting-er-helping out Drezz. He seems really nice actually and isn't one of the Diamond Lords-well, he kind of is, but he doesn't like them-" she cuts off her nervous tumble of words, pushing her notes of Drezz's policies to the worker, "Please help."

Once help is acquired, she does a solid job of negotiating a good deal.

Know local: 11 vs 15
Appraise: 21

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=17 ;
Thursday June 2nd, 2022 9:31:32 AM

"Delia - What do you mean we should have brought somebody who's good at people? Here's what Drezz said..."

Back at the HQ, Stock participates in building a plan for the speech. "If I remember right, the site for the speeches is going to be in front of Flower's Temple. Candidates will be inside the temple until called to the stand. The stand is going to be built raised so everyone can see the candidate speaking...and I think I remember that more or less verbatim.

Now we will probably want some air cover - maybe Armalad, Bartomus and Delia up high. I'll be in the crowd, first row looking outward for disturbances. Z - you are probably sticking to Drezz's hip the whole time. Stohp - maybe you are with me."


==========
Local 17


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 2nd, 2022 10:23:49 AM

Stohp lets the others worry about the posters and focuses on the security (I'm going to have a lot of suggestions for both a grid map and how to run security but will need weekend time to formulate plans)

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday June 2nd, 2022 3:47:52 PM

Zander flashes a smile back at Pepper, trying to hide his stress but definitely not able to do so from her. He joins the war table with Stohp as they plan speech security. "We'll want to position everyone where they can help if something happens, either vantage points with range, or nearby to hit things. I agree Stock, I'll be with Drezz at all times. Armalad 9 minutes may not be enough. If this is a debate it could go a couple hours. You may want to save your fly spell if something happens so you can react."

DM Robert - "You may want to save your fly spell if something happens so you can react." 
Thursday June 2nd, 2022 5:35:15 PM

Armalad offers some strategic ideas.
Delia tries to get some posters out.
Stock (tries to help Delia despite going back already...will the DM be generous?) and offers some tactic thoughts.
Stohp stays on guard.
Zanderallen suggest that limited time spells be held as reaction spells.
Bartomus?
________________

Drezz gives a lot of information to Pepper. A lot.
Sense Motive 20 Highlight to display spoiler: {As Drezz finishes what he's talking to Pepper about you notice Pepper appears a little pale as if seeing the big picture for the first time and maybe slightly scared.}
At last they are finished and Pepper gets up. She tucks her notebook away. She then turns to the group. "Is there a back way out of here? I think with what he told me I may want to be a bit discreet with getting back to the Weekly Bugle. This is certainly going to warrant an extra special edition."
Knowledge local 10 Highlight to display spoiler: {There's your locked up entrance to the sewer.}

Delia manages to get a few of Drezz's points out. The print manager says, "Well we can do you a special. We sort of have a rate for these politicians. A gold piece a poster and we'll even get them hung up for you if there's particular places you want them put. We can have a batch done up in about an hour."

It is now 10am.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20=4 ; d20+10=21 ;
Thursday June 2nd, 2022 9:59:44 PM

Sense Motive: 4
Know Local: 21

Armalad says to Pepper, "We have a locked exit / entrance to the sewers if you don't mind going that way that is."

She asks the others, "We got 3 hours before it is time for Drezz to give the speech. What time do we need to be there prior so he can get collected."

Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=26 ; d20+7=26 ;
Friday June 3rd, 2022 1:22:46 AM

"Yea, it's a bit overwhelming when you hear it all laid out, but you got this Ms. Potts. If anyone can write this story and get it out there, it's you." Bartomus offered up as he caught the look on Pepper's face. "Right Zander?"

Bartomus nodded affirming what Armadald had suggested as a means of getting out of the HQ unnoticed.

Armalad question started Bartomus thinking again.

"Would there be any benefit in seeking some assistance from Eberyon in the form of an ally of some sort during the time we are heading to and while at the Cathedral?" The taur asks aloud and then scans for any reaction from his fellow Shields. "I just keep trying to think of ways to give us additional support in all of this?"

Sense Motive - 26; Knowledge Local 26
Question about using "Lesser Planar Ally"



Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=20 ;
Friday June 3rd, 2022 8:03:20 AM

Stohp will volunteer to escort Amber out. She's been part of the group since the beginning and knows the sewer route well so can prevent her from getting lost or falling into any nasty puddles.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday June 3rd, 2022 11:51:42 AM

Zanderallen hugs Pepper close once she finishes her interview and he see the worry in her eyes. The gratitude on his face is evident as Stohp offers to escort her out the sewers. "You might want to be careful after you publish this story. We are going to root this out, but the Diamond Lords will not go down without a fight. And if something doesn't feel right, use this, for emergencies. Love you, Domi watch over you. Zander takes one of the feather tokens from the overlord and presses it into her hand. Once she leaves he settles into his old rituals of cleaning his blade and armor, making sure every strap is in place and tight.
-------------------
Sense Motive: auto-pass

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday June 3rd, 2022 1:53:04 PM

If needed, Delia's movespeed is 45ft so she could stare in horror at the nice man helping her as she realizes she doesn't know Drezz's points, run and catch up to Stock, Bartomus, and Pepper, and then return to the publishing house with her answered questions. Or realize she needs help before heading into the business

As a long time float resident and ex-townguard, Delia would note down many high traffic locations for the posters. She'll target the lower half of the city more because she knows it better, putting some extra ones on the level where the pillar is collapsing.
She counts out 165 gold, "150 posters please. The extra 15 is to make sure they get hung well before the fancy speeches this afternoon."

DM Robert - "The extra 15 is to make sure they get hung well before the fancy speeches this afternoon." 
Saturday June 4th, 2022 2:52:18 PM

Armalad asks when they should get to the cathedral.
Bartomus muses about requesting another power to come to the cathedral.
Stohp volunteers to take Pepper out.
Zanderallen worries about Pepper.
Delia gets the job done.
Stock?
____________________

Well Eberyon is a power unto himself. You're not going to be able to summon him. The task required of a planar ally is not going to be cheap, and it would have to be one within its power to achieve. Lesser Planar ally, lesser, is only going to get you a 6HD ally at best things like: Half-Fiend Minotaur, Barghest, Bearded Devil, Hound Archon, Janni, Nightmare, or Shadow Mastiff.

Pepper looks at Zanderallen and then hugs him fiercely. Even in his armor he can imagine feeling her arms pressing in on him. She nods to Stoph and the two leave through the sewer entrance.

Delia returns pleased to report that campaign posters for Drezz will soon be hanging in inconvenient places for the other Lords of Diamond.

A little before 11 there's a knock at the door. It's masked Happy with your lunch and the ring that Zanderallen ordered. Happy winks at Zanderallen, "I assume this isn't for Pepper, but if you ever get around to it I know a guy."

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Sunday June 5th, 2022 2:04:56 AM

Stohp finalizes her thoughts on how to guard the meeting place. She figures Armalad should go on top of one walll and Delia on the other. They can use long range magic and keep an eye open for snipers from up there. Zander and Stock should stay with Drezz on the platform. They can body block attackers and use healing/defensive magic to keep him safe. Stohp and Bartamous should be in amongst the crowd looking for assassins hidden in the masses. People with concealed weapons and the like. She also wants to know about guard presence - with how important the speeches are presumably the guards would be there on crowd control if nothing else.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Sunday June 5th, 2022 9:41:31 PM

Armalad says to Stohp, "My detect thoughts spell only works for me while I concentrate. I could start on the wall but then use my fly spell + detect thoughts to buzz the crowd overhead looking for surface thoughts of wood-be assassins and Joker could probably fly with me and use that wand of silent image to highlight them for you. I only have 9 minutes on the 2 spells so when it is getting close to them expiring I could fly back over to the wall and be on watch with Joker at my side."

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday June 5th, 2022 11:18:28 PM

"Alright Stohp, I can play recon and crowd search." Bartomus said to his fellow taur as they got into their planning for what they should do.

Bartomus made a point of getting his glave and bringing it down to the group.

"Anyway, this time, we can hide our weapons in something? I mean I don't want to be trying to protect our next best hope for the Float with just my horns and hooves."


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Sunday June 5th, 2022 11:18:28 PM

"Alright Stohp, I can play recon and crowd search." Bartomus said to his fellow taur as they got into their planning for what they should do.

Bartomus made a point of getting his glave and bringing it down to the group.

"Anyway, this time, we can hide our weapons in something? I mean I don't want to be trying to protect our next best hope for the Float with just my horns and hooves."


Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Monday June 6th, 2022 10:29:36 AM

"Forget about hiding your weapon. Just carry it openly. And this time..." He holds up the badge. "...it's legal."



Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Monday June 6th, 2022 12:00:12 PM

Delia reports on her poster posting when she returns.

She adds to the planning, "We need an exit strategy in case things go south fast. Are we scattering and regrouping back at HQ? Getting Drezz to a nearby defensible position - which would be where? - and grouping on him first?
"Eyes in the sky is a good idea, but I could put Hawky up there instead of me. Even though it's a good vantage point, I'm concerned about getting stuck on top of a wall and things moving out of sight."


She looks at the hat of disguise, "How many magic disguise potions could we get our hands on? Something goes wrong and suddenly all of us look like Drezz so assassins don't know who to target?"

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday June 6th, 2022 2:46:01 PM

Zanderallen takes the ring from Happy, "This one is a focus for some protective magic, but I may need your guy sometime..." His voice trails off as he looks off where Pepper disappeared. His gaze moves back to Drezz and he snaps back to business, there may never be a good time but under active assassination threat was a worse time from most. He hands the ring to Drezz, "This is a focus for a shielding spell I will be placing on you before we leave, don't take it off."

Zander helps Happy bring in lunch, "Eat up everyone, after this is go time. No need to hide weapons, this time we're not guests to a religious ceremony. We are a protection detail, being visible deterrents can sometimes be more effective than the actual protection we provide. In the event of an attack our fall back location is the Cathedral. If that's cut off we get Drezz into a rope trick and/or tiny hut. Then we'll assess the best method to get back home based on the threat."

He then sits down and eats with vigor.

DM Robert - "Forget about hiding your weapon. Just carry it openly." 
Monday June 6th, 2022 6:00:12 PM

Stohp tries to finalize plans.
Armalad tries to finalize her plans.
Bartomus asks about weapons you can gear for war no problems
Stock points out that now you has the stinkin' badges though most of you probably don't know that movie
Delia asks about contingency plans.
Zanderallen states some things and goes nom nom on the food.
_______________

The food is good. Drezz picks at it a bit, but manages to get some down.

Questions:
How fast do you want to eat? 10 minutes or 30 minutes...or an hour?
How fast and how do you want to get to the cathedral? Quick march straight up? Stealthy through the sewers...though that would actually take longer overall. Some other method(s).
How much time do you want to have to check the area before the speeches start?

Right now I'm thinking of zones for placements once you get up.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday June 6th, 2022 9:49:24 PM

Armalad says, "If things go wrong we could hold up in a rope trick for a couple of hours. not many spells can get in, the entrance is disguised and we could see out."

As for eating Armalad doesn't want to eat so fast she gets indigestion. She also thinks they should try to take an unexpected route to get to the venue and get their early enough they have some time to scout things out prior to the speechifying.

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 7th, 2022 4:57:36 AM

(the giant diamond on the map is the temple right? Where the speech is being done?)

"If an attack happens then Zander and Stock grab Drezz and rush him into the temple building where the avenue of attack is more limited. The rest of us try to apprehend the attackers. We probably don't want to try to rush Drezz through a panicked crowd of civilians. If the assassins stay and fight then the height advantage will let Delia and Armalad attack with impunity. If they flee it's probably best to let them - our priority is Drezz's saftey, and any hirelings probably won't be running around with direct evidence of who their bosses are. Our enemy has proven to smart for that.

I want someone on each wall - if we only put one person on the wall then with our luck some sniper will end up on the opposite side. Armalad and Delia are the only two with good enough ranged options to provide support from so far if someone from the crowd attacks. There should be no risk of those on the wall being cut off because we won't chase fleeing assassins, we'll stick close to Drezz. We'll deal with any attackers while Zander and Stock keep Drezz safe, then regroup in the temple and escort Drezz safely home. The enemy has shown capability of moving assassins into the same room with Drezz while the rest of the team is busy so you two should stay right next to him at all times just in case an obvious attack outside is bait for us to stash him and leave him vunerable."


Stohp waits for other critiques/comments on the plan. The nice thing about a large team is that they can find holes in her logic and flaws in her plans. She'd want to get to the speech spot at least a half hour early if not more to survey the grounds and find a good place for Drezz to hole up safely in case of attack. She also still wants to find out if there will be any regular guard presence, even if it's just for basic crowd management.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Tuesday June 7th, 2022 9:36:31 AM

"I like what Stohp said. I'll just add that Z and I will be in front of the stage offering a direct line of resistance. I will try to keep my head and not pursue any henchmen...but no promises there. I tend to get carried away sometimes.

Delia - those walls are only 15' up. You won't get stuck up there and if needed, you should be able to jump down pretty easily."


==========
OOC - Ironically I was quoting an entirely different western that nobody is picking up on

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Tuesday June 7th, 2022 11:06:43 AM

"Got it and agree with the plan there Stohp. Get to gear up, so going to get in the armor, carry the glave and look the party. Then we just keep him alive. Got it." Bartomus used a quick flip of his thumb to point at Drezz.

As he started back up the stairs to his room to get his armor on, he turned his head back and asked, "We going to eat quickly here and then what use the sewers or just walk up on the lifts? He's going to need to shake some hands and kiss some babies right?"

Bartomus quicky climbed the stairs and changed into his armor.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday June 7th, 2022 12:06:16 PM

Zanderallen encourages everyone to eat at least a little, giving a good half hour to eat in comfort. "Plan sounds good Stohp, hear that Drezz? Something happens you stick to me and Stock will clear our path. Since I'm your bodyguard use your hat of disguise to look like me, should confuse any attackers."

Zander fully gears up and makes sure everyone else does as well. "Out the sewer, we'll take the run to the central stairs and then come out to the street. Should give us a head start on anyone watching the front door. Straight up the stairs, on the double, guards try and stop us flash the badges and keep moving."

Right before they leave Zander casts some long lasting protections on Drezz.
-----------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Tuesday June 7th, 2022 1:31:52 PM

Delia, always fully geared up even when socially unacceptable, calmly eats a hearty lunch. Once she realizes the wall is short enough to jump off, she is content with being stationed on it.

She throws in, "If we don't mind annoying the crowd, I can cover behind or to the sides of us with some entangles if we leave in a hurry."

DM Robert - "Forget about hiding your weapon. Just carry it openly." 
Tuesday June 7th, 2022 6:14:48 PM

There's a general discussion of tactics.
Stock, would that be the movie The Tin Star?
Delia, entangle requires grass etc. Most of the area except the green park like one is cobble stone.
Bartomus no hand shaking or baby kissing. Everyone's wearing masks anyway.


1: Okay this is primarily prep stuff. Spent some time creating the map with zones listed.
zones map
Name your zones in the next post? (A would be the Dias, but you don't have to be there until the speeches start....
Do you want to be in up there at 11:30 local time and start checking the area out? And checking the guards on duty out?

2: I found you another way up. Long ago there was an adventure where the Shields were transported between levels with a flying carpet and that it was an expensive business within the city. Not sure what it was called but I found a Gordo's Transport on the Gold level. They have 1 10x10 magic carpet. It can't carry all of you because of you large's but it can make multiple trips. Let's say the Overlord has booked it to transport you up. It's ready when you are.

3: The buildings along the inner blue wall are all businesses. They are all 1 story. It would be gauche to live above your business if you are operating on the Open Air level.

4: Look at the range line, roughly 1 inch should be 200 feet. At least that's what it looked like in photoshop. Estimate thusly, the short area of the trapazoid in front of the dais is 200 feet to the back edge where the grass starts.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 8th, 2022 12:11:40 AM

Armalad tells the others, "I may use a bow but I'm most effective within' 30 feet with total concealment as I get sneak attack damage. I'll stay on the wall if that is what you guys want but having me be able to fly with Joker by my side would give me mobile options especially if joker is using his wand of silent image to put me in an illusionary fog cloud. Does that change your plan for me any? I'm not going to bring anyone down at long range today especially with the spells I prepared for today as I did more defensive countermeasures to foil invisibility, scrying and give cover if we get into a pitched battle."

"Like I said I have detect thoughts with a time limit of 9 minutes so wherever I am I can patrol my nearby crowd and guards looking for thoughts of assassinatiion but I don't know if you want me to check my area out ahead of time or wait until the speech starts and patrol. I also can fly for 9 minutes which would give me the ability to move between areas but again I don't know if you want me to use that to check my particular zone or be multi-zonal or save if for if an assailant reveals themselves."

If the party still insists on the original plan of having Armalad on one of the walls her and Joker will take zone 1. Otherwise if they think she should be multi-zonal then theoretically she could fly between 1, 5, 3, 4 and 7 for 9 minutes and then when the spell is running low land at either zone 1 or zone 7 as on top of the 2 story building could also be a good position for her if not a wall.

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 8th, 2022 7:14:03 AM

"If you can fly then by all means do so. The important thing is to have eyes on both walls in case of snipers - flying over the wall and over the main crowd does that just as well as you sticking to the wall. Alternatively, If Bartomous has enough range on his magic he can take the wall and you can fly over the crowd on the ground. For the most part we should all be mobile except for Zander and Stock. If you see something suspicious in the next zone over then check it out.

We also just don't have enough people to cover everywhere. We'll have to focus on the closer areas - if a sniper or mage takes a potshot at him from the distance then they'll be so far a way a healing spell and rushing Drezz into the temple will be enough to keep him safe.


So, per Stohps stated plan, Zander and Stock would be zone A playing bodyguard. Delila would be in either 5 or 6, with either Bart or Arm taking the other wall. Stohp would be in the crowd 3, possibly cycling between 3 and 4. Bart or Arm would be the 2nd person in the ground crowd, mostly 4, maybe some 3. Regardless of where Armalad starts, she would be flying around sweeping with detect thoughts and visiting other nearby zones. 1,2, and 7 would be unguarded by the party.



Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday June 8th, 2022 2:53:52 PM

"Alright, I say you all fly up on carpets," Bartomus points over at Zander and Stock then nods over to Drezz. "A few of us can use the sewers and a few of us just go up in the lifts. That might be the best way to do this."

"I can stay up on those shorter walls and do things from there." Bartomus offers as he tightens up his armor, checks his gear and grabs some grub.

"I am all for using the lifts and getting the word out that Drezz is already in the Cathedral with our little friends if that works."

Bartomus can use the lift, or the carpets, not sure about a taur in the sewer. He's going to take up a post after scanning the area around the dias (is that cobblestone in front of that?), he'll go to a place up on the shorter walls of Zone 6

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2 
Wednesday June 8th, 2022 2:53:52 PM

"Alright, I say you all fly up on carpets," Bartomus points over at Zander and Stock then nods over to Drezz. "A few of us can use the sewers and a few of us just go up in the lifts. That might be the best way to do this."

"I can stay up on those shorter walls and do things from there." Bartomus offers as he tightens up his armor, checks his gear and grabs some grub.

"I am all for using the lifts and getting the word out that Drezz is already in the Cathedral with our little friends if that works."

Bartomus can use the lift, or the carpets, not sure about a taur in the sewer. He's going to take up a post after scanning the area around the dias (is that cobblestone in front of that?), he'll go to a place up on the shorter walls of Zone 6

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday June 8th, 2022 3:05:18 PM

Delia suggests that she could be on Zone 1 or 2 with a rope down to the ground, or if things are desperate she could hop off. And/or Hawky can patrol over 1 and 2.

Or 5 or 6 is fine. She'll go wherever it's deemed best.

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Wednesday June 8th, 2022 3:05:18 PM

Delia suggests that she could be on Zone 1 or 2 with a rope down to the ground, or if things are desperate she could hop off. And/or Hawky can patrol over 1 and 2.

Or 5 or 6 is fine. She'll go wherever it's deemed best.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 8th, 2022 4:51:21 PM

Departing on carpets at 11:30 the goal is to get Drezz secure in the cathedral as soon as possible and begin assessing the area. Zander asks after guard on the outer wall, wanting to know how secure they are.

Zander listens to the plan nodding along. "Delia if you take Zone 1, just make sure to stay far enough out from the cathedral you can see all of the lower walls, we can have Hawky patrolling over Zone 2. Bart can stay near Zone 6 side. Armalad flexing through between 5 and 6, flying when needed. Then our only real weakness with be Zone 2 and 7. Anywhere else will be covered by Delia and/or have someone nearby. Zone 2 Hawky may give advanced warning and there or Zone 7 we can quickly cover Drezz from harm as Stohp said."

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Wednesday June 8th, 2022 4:51:21 PM

Departing on carpets at 11:30 the goal is to get Drezz secure in the cathedral as soon as possible and begin assessing the area. Zander asks after guard on the outer wall, wanting to know how secure they are.

Zander listens to the plan nodding along. "Delia if you take Zone 1, just make sure to stay far enough out from the cathedral you can see all of the lower walls, we can have Hawky patrolling over Zone 2. Bart can stay near Zone 6 side. Armalad flexing through between 5 and 6, flying when needed. Then our only real weakness with be Zone 2 and 7. Anywhere else will be covered by Delia and/or have someone nearby. Zone 2 Hawky may give advanced warning and there or Zone 7 we can quickly cover Drezz from harm as Stohp said."

DM Robert - "We also just don't have enough people to cover everywhere." 
Wednesday June 8th, 2022 6:07:29 PM

Plans are discussed.
Okay like Armalad has been saying her flying is going to last only 9 minutes and you are getting up there at 11:30 and the speech doesn't start until 1pm. So you can go zone or wander around checking out security. I imagine you'd want to save the flying until the speech actually starts...or until Drezz actually steps out from the temple.

_________________

There's a knock at the door and you see it's Gordo. He nods to you, "My lords and ladies, If you would like we can handle boarding from your roof. It would limit the number of people seeing you leave as I can take you directly out toward the lake and then up and around to the temple. I can take um, the regular sized folks in the first trip and then I can come back and take your two larger members in the second run. I believe there is a back entrance on their patio."

In the temple you are met by two paladins. They nod to Zanderallen. "Sir we are here to assist you. There is an anteroom where we had planned to put the politicians. But then it was pointed out to us that perhaps keeping all of them separate would be more prudent. So we've set aside some of the quarters for our guests. Please let us know how you would like to proceed."

At the front of the temple Lieutenant Lestrade is waiting to speak to you. "He nods to you. Good to be working with you again but I wish the circumstances were better. I have 20 men ready to be assigned. Also There's 10 of the palace guard that have placed themselves at our disposal for this event."

It is now 11:45

So I had an idea....
new map idea

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Wednesday June 8th, 2022 9:32:42 PM

Armalad says, "I'm going to save the Flying / Thought Detecting for when Drezz speaks."

She asks the others, "Do you still want me on one of the walls? I could patrol there for a while I suppose.
If not you could place me wherever you need me."

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 9th, 2022 7:45:04 AM

The guards have almost certainly managed this kind of thing before, or at least one of their captains would have. So Stohp doesn't tell them what to do, rather she asks them what their experience tells them about placement of guards and keeping things civil. Even beyond assassination attempts there are important crowd control duties the guards will likely have - keeping people orderly and preventing stage rushes by excited or angry crowds, that sort of thing.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12 
Thursday June 9th, 2022 10:57:29 AM

"Lestrade? Is that you? I hate these masks. When the Drezz goes outside, I'll be right in front (Zone 3), trying to look intimidating and looking outward."

==========
Stock will drink a potion of Heroism before he goes outside - active for 50 min

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Thursday June 9th, 2022 3:02:02 PM

Zander sighs in relief as he recognizes the guard lieutenant in charge. Since Lestrade is asking he's willing to provide advice on how he'd prefer the guard set up. "Lestrade, it's good to see you. We've got a plan of how we're going to setup, which I'd rather not discuss, no offense to you but the less people know the better. Please modify my placements if you have any better ideas, they are your men. But I think the best way to supplement our positions is the ten palace guard in front of the platform to hold back the crowd, then all of your men divided into pairs. Your most trusted pair at the doors of the cathedral in case we need to retreat inside. Then a pair on all the walls, outer and inner each side. Two pairs guarding the house (Zone 7) and the final three pairs patrolling around the main crowd. Thoughts?"

DM Robert - "I hate these masks." 
Thursday June 9th, 2022 5:37:11 PM

Armalad is open for whatever needs to be done.
Stohp asks for the guards opinions.
Stock says his plans.
Zanderallen gives some orders, after all you are guard commissioners now. I think your math is off
Bartomus?
Delia?
______________

Lestrade nods but before he says anything one the temple paladins steps forward. "Sir, I respectfully request that you have myself and Erlic as the guards to the temple doors. Then Joan and Wilhelm can be guarding Drezz's room before the speech starts. Oh my name is Charles."

Lestrade smiles, "Well Stock I can see that Zanderallen has a grasp on things. But I think we have a few more teams for general 'floor' duty in the crowd." see the map for disposition of men.

He then looks at everyone. "Some people are starting to gather now. Do you want to patrol some to see if there's anything we may have missed or anyone that is already acting suspicious? Granted we could do that, but it's big area to cover and there's going to be several hundred people up here, if not a few thousand. I understand that the Overlord is contracting some sort of magical to help broadcast the speeches to other places in the Float since our entire population of 51,203 can't possibly fit in this area. And there's a variety of street performers staring their acts to entertain the crowds and such as well."

It is now 12:00 game time.

IF you want to patrol then it is either perception check or a sense motive check. You will need to specify what zone you are in.

da map

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=40 ; d20+17=24 ;
Thursday June 9th, 2022 10:36:56 PM

Armalad patrols zone 1 with Joker at her side looking for anything amiss. She casts the Minotaur version of Toros Taur Try on both herself and Joker granting them each a +1 to Perception for 10 minutes. She also has her Alertness bonus for having Joker within arms reach.

Perception (Armalad): 40
Perception (Joker): 24

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=24 ;
Friday June 10th, 2022 12:16:08 AM

Bartomus worked his way up and onto the wall (Zone 6) and it wasn't as easy as he expected what with the crowds, the glave, and the armor. When he got up there, he took a few seconds and then began scanning those about him and down below (Zone 3).

Sorry.
Perception Zone 3 - 24


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+22=29 ; d20+29=41 ; d20+12=19 ; d20+15=23 ;
Friday June 10th, 2022 12:48:54 AM

(sorry, it's been a rough day/week)
For patrolling, Delia posts herself to zone 1 and Hawky to zone 2, with orders to return to her if he sees anyone who looks like they're trying to hide and/or be suspicious as a smart and well trained hawk determines suspiciality (yes I know that's not a real word). Delia also tries to remain unseen on her patrol, looking out across the other zones with her spyglass.

==================
Delia Perception: 29
Delia Stealth: 41
Hawky Perception: 19
Hawky Stealth: 23

Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31 
Friday June 10th, 2022 12:50:55 AM

(whoops. Both Hawky and Delia will both be on zone 2 for patrol. I missed Armalad's post. My bad.

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday June 10th, 2022 5:55:43 AM

Stohp will wander the area keeping her eyes peeled and checking the nearby one story buildings to see if any would make a spot for an assassin to hide.

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+19=22 ;
Friday June 10th, 2022 11:17:38 AM

Stock stays in the temple for now, wandering room to room and looking for things out of place.

===========
Since it's still 1 hour until speech time, Stock still hasn't taken the potion
Perception 22...must be distracted


Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Friday June 10th, 2022 12:18:59 PM

Zanderallen nods as Lestrade makes the adjustments to the guard dispositions. "That should cover us as far as security goes. If anyone wants to conduct some presweeps I'll stay with Drezz and get him warmed up for the speech." In the room Zander works to make sure Drezz is relaxed and ready to go. As they approach speech time he has a couple more protections to cast on Drezz before they leave the cathedral.

DM Robert - "I hate these masks." 
Saturday June 11th, 2022 3:53:16 PM

Armalad patrols zone 1.
Bartomus uses the handy steps (not shown) and goes up the wall to better see down into zone 3.
Delia patrols zone 2.
Stohp goes into zone 3? 4?
Stock looks through the temple.
Zanderallen stays with Drezz.
______________
The perceptions you rolled last time allow you to see a few things. To get more detail you need to make some more rolls, sometimes one sometimes two.

Armalad spots the two guardsmen on this level talking with a man in front of a food cart. He appears to be selling a variety of shish-kabob type foods. The kabob's look to be over a foot long from where she is. She can't overhear the conversation but there's some hand gesturing going on.
Sense Motive 15 Highlight to display spoiler: {Apparently they are asking the man to move his cart further down the wall, and he's complaining that most of the people are toward the temple end of the wall and that's where the best sales are going to be.}
Perception 25 Highlight to display spoiler: {those are some really long shish-kabob and there's more lying on the top. Might almost be more like a crossbow bolt.}

Bartomus you spot a man zig zaging through zone 3. He's not really trying to get a good spot for the stage, he's moving against the crowd and going toward zone 4 at an angle.
Perception 25 Highlight to display spoiler: {You note his hand movements. The man is cutting purse strings.}

Delia, Hawky spots something and dips and whirls to get your attention. It looks like there is a fight going on in front of the reddish pink building along the row of buildings on the western inside of the low blue wall.
If you want to go investigate Perception 20 or sense motive 20 Highlight to display spoiler: {The building is a tavern. An argument in the tavern has spilled out onto the street. Apparently one man accidentally insulted the other re the appearance of the man’s wife. They’re unarmed and equally inexperienced in fighting. Lots of wild punches and a crowd gathering.}

Stohp see's a street performer juggling knives close to the edge of the stage. He looks nervous.
Diplomacy 15 to talk to him or Intimidate 15 Highlight to display spoiler: {There’s a big crowd after all and he doesn’t want to make a mistake. He mentions that this is the best place to earn some coin especially on a day like today.}

Stock....nothing really going on in the temple.

Zanderallen, the priests approach you. "Zanderallen we would like to help with the veracity of the orators. We have prepared Zone of Truth."

Drezz pipes up, "Yes, also summon some priests of Alemi, I would have their oath binding to aid in my narration."
Zanerallen and Stock, Knowledge Local 15 or Knowledge Religion 15 Highlight to display spoiler: {Oath-binders is a thing in the Floating City where one hires a priest of Alemi to moderate important meetings to make everyone tell the truth and Oath-Bonds an agreement with a magical consequence if one of the parties reneges on the agreement. }

It's now 12:30
map

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+10=26 ;
Saturday June 11th, 2022 9:16:09 PM

Stohp approaches the knife juggler and asks him to move back 100 feet from the stage (diplomacy 26). She has no objections to him practicing his trade, just not next to the stage. She'll find him a nice spot where he can perform to those waiting without being in the way.

Bartomus(Rod) HP: 79/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=23 ; d20+15=19 ; d20+15=25 ;
Saturday June 11th, 2022 11:58:33 PM

Bartomus found a good place to stand and look over the crowd gathering below. He caught sight of someone moving against the flow of the crowd and at an angle and tried to keep the swimming upstream person in his sights.

" 'cuse me," the voice was a bit higher and he only heard it because he felt a tug on his kilt. He tried keeping the man moving against the crowd in his sight, but had to look down as there was another tug.

Bartomus looked down and there was a very small child pulling on his kilt. The child was stocky and had bushy eyebrows looking up at him with a slight twist to its closed lips.

"Yes?" Bartomus asked and tried to smile slightly as it seemed that the child was worried.

"I can't find my mama. Can you see my mama?" The voice was higher pitched and there was a quiver to it. Bartomus sighed softly and nodded down at the lost little one. He knelt down to be a bit closer.

"Sure, sure, what's your mama look like and what is she wearing?"

"She's got blonde hair and a blonde beard." The child, and Bartomus was pretty certain a dwarven girl, said without hesitation. "I call her mama, but other people call Geira. We're Stonglocks."

Bartomus nodded as she spoke and then she thrust her small hand out at him. He chuckled and carefully let her grasp two of his fingers which she shook. His smile grew and he chuckled.

"Well, now, we should be able to find her. Here's my question though, did you lose her up here or down below, little miss?" Bartomus asked with a slight nod.

"Oh, up here, I am sure of it. I tried seeing down there, but had to pull myself up on my tip toes and then she wasn't next to me, but you were. I am Armata."

Armata let his fingers go and tilted her head. Bartomus nodded and focused his gaze on her which knitted his brows together and Armata became a bit nervous.

"Alright then, Armata Stronglocks, I am Bartomus with the Silver Shields. What I am thinking is maybe you could climb up on my shoulders, hold on to my horns and we can find your mama together, watcha think?"[b/]

The dwarf's eyes went wide and she smiled. [b]"Sure, Mr. Bartomus.


Armata scampered up onto his shoulders and Bartomus used to his glave to steady his slow rise as he stood up. He glanced back out at the crowd below but couldn't see the man and sighed but then turned towards the crowd that had gathered where he was at. He didn't see anyone with blond hair, but suddenly heard a loud excited squeel and the shout of "MAMA."

Numerous masked heads turned his direction and gave the odd pair an even odder set of stares. But, one of the heads that turned about had a blonde braided beard hanging below the bottom of a cat mask. That woman's eyes went wide and scampered over to where Bartomus and Armata were.

"Child what are you doing up there on this poor man's shoulder and why weren't you were I told yo to be at all times, RIGHT NEXT TO ME." Bartomus did his best not laugh as it was pretty clear that the latter question was anything but that. He could hear a bit of a whimper from Armata.

"Ma'am, I may have cut her off without realizing it when I came up the stairs and stepped up to the wall there to look at the cathedral. Your little one asked if I could help her find you. Us Silver Shields are always willing to help someone lost find their folk."

As Bartomus spoke, he started to kneel back down leaning on his glave. Armata's mother was less than pleased, but seemed to relax a good deal as she listened to what Bartomus said. As he finished, her eye went up and she smiled. Armata climbed down using Bartomus' horns and bent knee as needed. She eventually jumped down and stepped next to her mother.

"Thank you Mr. Bartomus." Armata said with a strong voice. She looked up at her mother and smiled very innocently. Her mother looked back at Bartomus and he simply nodded at her and smiled.

"Alright, little miss, mind your mum and enjoy the event. Going to be lots of talking, but you can watch all of the people and their masks. Nice to meet you Armata of the Stronglocks." There were a few more nods and then her mother's hand took Armata's and off they went. Bartomus chuckled into his mask and laughed when Armata's head swung back to look at him with a giant smile on her face and a slow exaggerated wink.

He turned back to see what was occurring below.

Perception 23 - so wrote a short story as to why; Perception to find Mama and helping Armata - so 19; New perception for scanning the crowd again - 25

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20=7 ; d20=12 ; d20+21=39 ; d20+17=24 ; d20+39=43 ; d20+17=30 ; d20+21=41 ;
Sunday June 12th, 2022 8:41:02 PM

Sense Motive: 12 - Armalad
Sense Motive: 7 - Joker
Perception: 39 - Armalad
Perception: 24 - Joker

Armalad cannot decipher a thing between the gesturing of the gaurdsmen and the kabob vender but the length of the kabobs make her do a double take and let out a curse in Elvish as she realizes the kabobs may be crossbow bolts. She explains the situation to her familiar as they make their way to the vendor

She hurries over to where the vendor is flashing her badge as Joker calls out, "Oi, you got a loicense for those crossbow bolt kabobs you got there?"

Armalad says, "You! By Authority of the Overlord I demand you allow me to search your cart for hidden weapons. Any weapons found will be confiscated by the same authority and you may be subjected to fine or imprisonment as Float Law allows. Do you understand? If we don't find anything and you are just selling abnormally large shish kabob then given the sensitive nature of this venue you are still going to have to move your cart to another location farther away from the stage and outside of crossbow range as your cart could be a false positive for our security sweeps."

She then proceeds to tell the guardsmen that are standing by the cart and Joker to help her thoroughly search both the shish-kabob cart and the vendor himself for illicit weapons.

(OOC: ignore the d20 +39 as I misclicked)
Cart Search Armalad - Perception: 41
Cart Search Joker - Perception: 30

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +19; Surv: +13; SM: +12  d20+3=4 ; d20+19=24 ;
Monday June 13th, 2022 9:22:33 AM

Stock is getting a little bored. This happens when he thinks action is coming and then...time passes. He hears the mention of Alemi but doesn't make much of it. With nothing going on in the temple, he heads outside and begins to scan the crowd in front of the dais.

============
Local 4
Perception 24


Delia (Hannah) HP: 97/97; AC 24/17/18; CMD 31  d20+29=31 ; d20+22=28 ; d20+12=28 ;
Monday June 13th, 2022 11:35:35 AM

She gives Hawky a hand signal to show she got his message, then, if there are any guards nearby she calls to them and points out the disturbance. It's far enough away that she isn't concerned enough to leave her post.
She continues her silent patrol of the walls.

Delia Stealth: 31
Perception: 28
Hawky Perception: 28

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Monday June 13th, 2022 3:12:38 PM

Zanderallen almost blinks in surprise at the priests offer. Politicians having to speak in a Zone of Truth, he'd never considered it before. No wonder the council lords were so good at saying a bunch of words without any meaning to them. "That aid would be much appreciated. And yes let's get Oath-binders called. If there are any concerns with Flower or her priests unduly favoring Drezz their inclusion may help. And would be on hand if any deals need to be brokered between candidates."
--------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
To be cast at 12:50pm
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


DM Robert - "You! By Authority of the Overlord I demand you allow me to search your cart for hidden weapons.." 
Monday June 13th, 2022 5:44:17 PM

Stohp moves a knife juggler.
Bartomus helps a lost child.
Armalad accosts a vendor.
Stock eyes the crowd in the front of the stage.
Delia notes the bar fight and decides it's not of importance.
Zanderallen thanks the priests and casts some spells.

________________

The vendor's eye's budgle at Armalad and then makes to run. Fortunately the guardsmen are keyed up and as soon as he makes a move they pounce on him. There maybe a sap being used on the vendor by one of the guards. Searching the cart reveals that there is a heavy crossbow strapped to the bottom of the food cart. The guards will drag off the offender. Food in the cart is now untended....

The group keeps vigilant but nothing else grabs their attention. The Overlord arrives at the temple and takes a seat on the the temple steps. She whispers to any Shield that gets near. "We have a lot riding on this, is everything prepared? I know you are the best hope we have of this coming off successfully."

Two priests of Alemi arrive.

Time ticks.
11:55, any spells that need to get cast on Drezz assume you have enough time to go back and get them cast. Next post will start the speech.

map


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25 
Monday June 13th, 2022 9:12:49 PM

Armalad renews her Toros Taur Try spell on both her and Joker and then prepares to cast Fly and Detect Thoughts when the speech begins doing her plan of buzzing between 1,5,3,4,7 as her 9 minutes of flight time allows and scanning the crowd for surface thoughts that may indicate trouble makers.

(OOC: not sure if you mean the speech starts next post or if we are planning to do something dynamically in time with the speech we go at the same time so I'll include the effects of fly and detect thoughts)

If Armalad's flight coincides with the speech she will turn her 60 foot cone toward a group of the crowd and focus for 3 rounds trying to look for any surface thoughts that could be dangerous to Drezz before moving onto another area. She will keep a close eye on the time and when her flight gets close to 9 minutes she will try to land on either the tower at 7 or the wall at 1.

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Detect Thoughts - 9 minutes, 60 foot cone of thought detection; 1st round thoughts or no thoughts, 2nd round number of thoughts, 3rd round surface thoughts if fail DC 18 Will Save
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 14th, 2022 7:22:34 AM

Stohp feels they've prepared as best they can. All that can be done now is await events.

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31 
Tuesday June 14th, 2022 9:08:25 AM

(ooc: everyone is at full hp, right? If I remember right, Zander healed us up before we rested.)
Right before the speeches start, Delia casts Barkskin and Longstrider on herself. She also hangs her rope of climbing on the wall facing the crowds to give herself a quick way down if needed.
An arrow is nocked and she's prepared to shoot anyone who threatens their charge.

[I]Barkskin 100 min, Longstrider 10 hours[I]

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=19 ;
Tuesday June 14th, 2022 9:45:09 AM

Bartomus watched the crowd grow and saw some commotion off in the distance, but shrugged and looked about the areas he was focused on. He could sense the crowd focusing on the stage and he started to worry a bit more.

He quickly did the movements for the spell that hardened his skin and started studying the area around the stage trying to determine how far it was from him and the stairs down from the area he was standing.

Perception 19
Casting Stoneskin - duration for 130 minutes;
What is the distance from where Bartomus is at to the stage?
Also, I think there was a curing of wounds after the HQ fight, but apparently I didn't make the change. If not, I would cast sure light wounds on myself and that would be a d8+1 pt per casting level - so +13 which would bring me up to my HP total.



Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +21; Surv: +15; SM: +14 
Tuesday June 14th, 2022 11:40:34 AM

Status: Heroism

Stock takes up his position OOC Like a bouncer at a concert and pops the cork on a vial, downing it. He feels his senses sharpen and his muscles twitch a little from the potion. He settles in and grumbles about how it's difficult to see over all these humans when you are a dwarf.

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=11 ;
Tuesday June 14th, 2022 4:46:42 PM

Zanderallen smiles at the Overlord, "Ma'am, this place is locked down about as tight as can be without declaring martial law. Someone can still make an attempt but I'll give their chances about a snowflakes chance in hell."

He then starts his last minute preparation, tightening his straps for the umpteenth time and making sure all weapons are in position. His plate mail gleams in the open air level. He turns to Drezz, giving him final instructions and prep talk, "Alright Drezz, this is it. You only need to worry about one thing, telling people the truth. Remember, just stick with me and everything will be fine. Now let's go kick some Diamond Lords in the teeth."

When the time comes he opens the temple doors, looking around to get the all clear signal from the teams before stepping aside to let Drezz step forth. He takes a position right behind him all the way up to the stage, outwardly calm but whole body tensed for action.

Perception 11

Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24 
Tuesday June 14th, 2022 4:47:58 PM

----------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


(/OOC sorry forg

DM Robert - "Alright Drezz, this is it." 
Tuesday June 14th, 2022 6:05:30 PM

Armalad gets ready.
Stohp feels as ready as she can be.
Delia preps for the speech.
Bartomus heal up. from your wall position I'd say the closest to the stage you could be just short of 100 feet to up about 225 feet to the first building next to the wall.
Stock downs a potion.
Zanderallen finishes prepping.
____________

ON Drezz
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
____________

The priests prepare the way and announce that they will be taking turns casting zone of truth. They will stand off to left side of the stage (if you were facing the stage). The priests of Alemi come forth with Drezz. Drezz nods to the priests and says "I swear that all that I shall say and reveal is the truth." He turns to the crowd and takes OFF HIS MASK, "People of the Float, I want you to know this is me, not someone else hiding behind a mask. The Lords of Diamond are built on secrecy these are not street kids shaking down local merchants. These are businessmen and aristocrats who have built a small empire, but one that is not well organized. Each Lord of Diamond has his or her own agenda, plan, or pet project. They use extortion, drugs, slavery, murder, fraud, whatever their means to achieve their goal and score points against each other. Yes to them it's a game, with a score card. The Float is their board, and many of you are the pawns, obstacles, and goals."

He continues, "Nobody knows who these men or women are, who controls them, who leads them. Nobody has known for 500 years. But today, I stand before you with a secret of my own. Ten years ago I learned that my sister was slain in the city, it was a most horrible death. I'm sure you'll recall the story in the Weekly Bugle, it was quite sensational. He provides enough detail that it will spark memories but not graphic enough to scare the crowd But what was not reported was that she was an agent of the Overlord. And she had been charged with trying to seek out the Lords of Diamond and see if they were real and what they were up to. Well with her death I found her diary, and it seemed she did find them and in turn they found her and dealt with her. So I went to the Overlord and offered my services to try to pick up where she left off. Mine is a quest for revenge a quest I still have not fulfilled. But I did manage to join them I am in fact one of the Lords of Diamond! And I have evidence and proof of the identities of several of the Lords of Diamond!"

Armalad as you fly around and do your detect thoughts, What's she doing flying around? I got to move the guy in front of me smells. Rabble Rabble. It was three years ago. Lords of Diamond aren't real. Lords of Diamond are responsible for all the misery in the Float. That Zanderallen looks cute. Look at the dwarf trying to be a big man. Where's the rest of the Shields? I thought he would be taller. Hold on to your potatoes. Oh I remember that. It's getting more and more absurd. We are at war with the Lords of Diamond, right here in my own city. The largest criminal organization in the world. I don't understand. I'm not paying for any damages.

Everyone must make a perception check.
I'd say that's about 5 minutes of talking, act accordingly.. BUT MAKE SURE TO POST A PERCEPTION.
Yes there is a goal for the roll.

da map check out 'page' two.


Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+17=24 ; d20+21=39 ;
Tuesday June 14th, 2022 8:37:07 PM

Armalad notices that a little over half her flight / thought detecting time has expired and decides to angle herself to be more towards zone 1 when it will run out rather than 7 as it would probably be easier to deal with the wall than the tower.

Otherwise she keeps her flight / thought detecting going with Joker at arm's length flying near her

Perception - Armalad : 39
Perception - Joker : 24

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Detect Thoughts - 9 minutes, 60 foot cone of thought detection; 1st round thoughts or no thoughts, 2nd round number of thoughts, 3rd round surface thoughts if fail DC 18 Will Save
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility, See Invisibility, Detect Thoughts, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+17=30 ;
Wednesday June 15th, 2022 7:11:54 AM

Stohp is only half listening, more focused on the job at hand (perception 30)

Stock (JonM) HP: 159/159; AC: 28/25/16; Per: +21; Surv: +15; SM: +14  d20+21=27 ;
Wednesday June 15th, 2022 9:02:48 AM

Stock turns slightly at the commotion and sees Drezz with his mask off. He smiles behind his mask and his attention returns to in front of the dais. His eyes slowly scan left to right, close to far, trying to look big and trying to look over the heads of all these humans. He refrains from jumping to see over them, barely.

=========
Perception 27


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=28 ;
Wednesday June 15th, 2022 10:03:50 AM

Bartomus looked on from his slight vantage point and felt first the surprise amongst the crowd as Drezz pulled off his mask and began to speak. Surprise seemed to shift something else and the tension of that became more palatable. He glanced about and there seemed to be closed fists, snarls, and whispers.


Perception 28
Ready Spike Stones spell




Zanderallen (Zachary H) 139/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+7=20 ;
Wednesday June 15th, 2022 11:01:29 AM

Zanderallen stands at parade rest behind Drezz, eyes scanning the crowd and surrounding area. (He's getting nervous if the crowd looks like page 2) But he trusted the palace guard to appropriately hold back the crowd. He is half listening to Drezz, the man seemed to have the crowd's attention. A good start if he could bring it home. His gaze flickers from spot to spot where he knows his fellow Shields and the guard should be stationed, looking for any of them to spot trouble in their zone and give signal.
----------------------------------------
Perception 20

Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=32 ; d20+12=23 ;
Wednesday June 15th, 2022 3:10:50 PM

Delia tunes out much of Drezz's speech, scanning the area for any anomolies or disturbances. Hawky circles ahead, doing the same.

Delia Perception: 32
Hawky Perception: 23

DM Robert - Lights, Camera, ACTION  d20=9 ; d20+20=22 ; d20+46=55 ; 10d6=31 ; d20+2=22 ; d20=8 ; d20=12 ;
Wednesday June 15th, 2022 5:44:32 PM

Armalad keeps on the lookout. (flying z1/7 - 39, Joker 24)
Stohp keeps a lookout (z4 - 30)
Stock keeps on his toes (zA/1 - 27)
Bartomus (z6 - 28)
Zanderallen is on guard (zA - 20)
Delia (z2 32, Hawky 23)

Drezz (AC17(19) starts with 36hp -8)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

Anyone over 20 on Perception, see's 4 individuals easily working their way forward from zone 4, they are just behind the first row of people in zone 3. They don't appear armed or armored, but they are all dwarves.

Anyone over 22 on Perception, a guard has climbed to the roof of both the west side and south side first building inside the blue wall. They are alone, and don't have a partner. They do appear to have long bows, something the guard doesn't normally carry.

Armalad only Highlight to display spoiler: {For just the briefest flicker you think you spotted a shimmering somewhere over the first line of tree's in the park area (note these trees are only 20 foot high).}

Zanderallen notes a tiny red marble that seems to be coming straight at the podium. He quickly realizes but not fast enough that a fireball is headed is way. enlarged fireball, FIY caster is chaotic neutral

Fireball reflex 20 damage 31 (10d6) (everyone on dais, the clerics off to the side, and Stock)
Drezz reflex =22, Zanerallen take 8 of Drezz's damage

The priest of Alemi goes down
The priest casting zone of truth at the dais edge goes down.

map

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=34 ; d20+17=23 ;
Wednesday June 15th, 2022 8:52:22 PM

Armalad figures Delia and Hawky can see to the single card with the longbow and other folks can deal with the Dwarves she needs to investigate the trees in the front line of the park area. She casts see invisibility on herself and moves toward the trees where she saw the shimmering, Joker in tow.

Armalad - Perception: 34
Joker - Perception: 23

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility - cas, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 50/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Thursday June 16th, 2022 7:19:31 AM

Stohp trusts the others to deal with the ranged threats and places herself between the stage and the approaching dwarves. Somewhere right near the edge of the stage where she won't get bowled over by a panicking and fleeing crowd.

Stock (JonM) HP: 144/159; AC: 28/25/16; DR 3/-; CMD: 33; Rage: 0/33 used  d20+11=23 ;
Thursday June 16th, 2022 9:35:17 AM

Stock coughs at the flames and smoke and bellows, "HERE WE GO!" His eyes trace the distance as he positions himself next to Stohp and in front of Drezz.

He barks at the dwarves in their native dialect, "Careful there, friends. Help get some of these people to safety...It feels like the speeches are over."

=============
Reflex 23...actually 25 with dwarf hardy bonus

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+15=30 ;
Thursday June 16th, 2022 10:33:40 AM

People were still listening to Drezz talk while Bartomus continued his surveillance. Four dwarves were heading towards the dais and that was odd. They were not sitting, or just standing to listen, they were moving. Then he saw someone climbing up onto the building below and to his left of the wall, he was on. He glanced across the crowd and saw another guard do the same. Both were armed with bows.

"Guards don't usually use bows," Bartomus said aloud to no one in particular.

Then the dais alit in fire. He started moving along the wall towards the area where the bowman was. Glancing back, he figured he would lay the trap to prevent anyone from rushing the dais or make it very painful.


Another perception check - 30
Cast spike stones in the space between the front of the crowd in Zone 3 and around the front of the dais. Will create 20' squares per casting level - so 20' wide by as long as I can. Range is 230' (100+10/casting level). Those entering: (1) reduce speed by 1/2; 1d8 of piercing damage for each 5' movement through; If they take damage, a Reflex save of 18 to avoid injuries to feet and legs. Fail reduces that 1/2 speed for 24 hours or until cured by cure spell. Rogues can detect the location with perception but need a DC 29 to see it. Cannot be disabled by disabled skill. Ummm...will last about 13 hours.


Zanderallen (Zachary H) 115/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+15=25 ; d20+7=25 ;
Thursday June 16th, 2022 11:25:27 AM

Zanderallen sees the red bead flying through the air, but it's moving way too fast to do anything. He covers up behind his cloak of resistance and lets it's protective magic take the worst of the blast. He still reels from his own burns and the burns transferred from Drezz, thankful Drezz only looked barely singed.

Combat reflexes take over almost immediately, he looks at the priests with pain but his charge is Drezz. Zander draws his shield and grabs Drezz around the shoulders with his shield arm, turning him towards the temple with his shield covering his back. "Inside, NOW! On me." He leads Drezz down from the stand and towards the temple, eyes alert for any immediate danger.
-----------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Reflex 25 - half damage taken plus transferred damage 24 damage total

Perception 25

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+20=32 ; d8=4 ; d6=3 ; d20+12=30 ;
Thursday June 16th, 2022 5:37:29 PM

Seeing the strange guard on the roof, Delia trains her bow on him. If he fires at Drezz, she will fire at him.

Hawky continues to circle looking for anything else out of place. Perception: 30

=======
Readied Attack: 32 (-2 for each range increment past 110ft)
Damage: 20 (17 arrow and 3 cold)

DM Robert - HERE WE GO!  d20+36=41 ; d20+15=33 ; d20+15=26 ; d20+15=34 ; d20+15=26 ; 4d8=20 ; d20+4=19 ; d20+4=7 ; d20+4=16 ; d3=3 ; d20+4=15 ; d20+22=34 ; d20+17=36 ; d20+12=31 ; d20+16=27 ; d20+11=15 ; d20+6=23 ; d8+4=6 ; d8+4=12 ; d20+16=25 ; d20+11=17 ; d20+6=20 ; d8+4=7 ; d20+20=21 d20+20=25 d20+20=27 2d8(6+7)+9=22
Thursday June 16th, 2022 6:32:51 PM

Armalad casts a spell.
Stohp rushes forward.
Stock prepares.
Bartomus casts a spell
Zanderallen moves Drezz.
Delia readies to shoot.
-------
Drezz (AC17(19) giving AC21 for cover starts with 36hp -21)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

Armalad scans the trees but can't see anything. She does hear someone casting a spell. Spellcraft 19 Highlight to display spoiler: {someone cast dimension door}

The 4 dwarves I'm just going to call them what they are, crowd assassins surge forward with unnatural speed for most humanoids. They manage to avoid serious injury from Bartomus's spell. Three of them stop to engage Stock and Stohp. One continues around and tries to get to Drezz but Zanderallen places himself in the way.
1-3 are able to strike at Stock and Stohp (move speed 70, so they spend 40 in the spike stone area, and still had enough to make it to you. However I'm giving the guards get a AOO on them.

Guards AOO.
All 4 miss.

c1 strikes at Stock, open fist, no AOO (monks)
20+20=21 MISS

C2 and C3 strike at Stohp
d20+20=25 miss
d20+20=27 hit, damage 2d8+9=22

Bounty hunter 1 - west roof
Shoots at Drezz (aC21) Wait, scratch all that, he's not human, he's surface drow, they don't get the favored enemy...
first shot +16 To hit 27, damage d8+4=6
second shot +11 to hit 15, miss
third shot +6 to hit 23, damage d8+4=12
Drezz takes 10, Zanderallen takes 10

Bounty hunter 2 - south roof (This is the only 1 I think Delia has a shot at)
first shot +16 To hit 25, damage d8+4=7
second shot +11 to hit 15, miss
third shot +6 to hit 20, miss
Drezz takes 3, Zanderallen takes 4

map
_____
1 Crowd assassin 20 damage
2 crowd assassin 20 damage
3 crowd assassin 20 damage
4 crowd assassin 20 damage
2 Bounty hunter, AC25 20 damage

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+22=33 ; d20+21=31 ; d20+17=19 ; d20+16=27 ; d8=4 ; d6=3 ; d6=5 ;
Thursday June 16th, 2022 10:39:54 PM

Spellcraft: 33

Armalad figures out that whoever was in the trees casted dimension door and tries to hastily look for someone that could be a caster showing up unexpectedly somewher.

Perception - Armalad: 33
Perception - Joker: 19

If she can get a bead on the caster she moves towards him and if he is in bow range will fire a shot

Otherwise she will move towards the bounty hunter on the west roof and if she can fire a shot at him.

Attack:
27 vs AC; 9 nonlethal damage + 5 nonlethal shock damage

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust, Glitterdust, See Invisibility - cas, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stock (JonM) HP: 183/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 1/33 used  d20+19=25 ; d20+14=32 ; d20+14=26 ; d20+9=15 ; d10+23=30 ; d6=6 ; d10+23=31 ; d10+23=24 ; d6=3 ;
Friday June 17th, 2022 10:33:40 AM

Status: Heroism, Raging

Stock cocks his head at the dwarf and says, "Bad choice." RAGE! His flail then goes to work on the dwarf.

========
Full Attack
PA1 hits AC25, 30 damage + 6 electricity
PA2 hits AC32, Critical Threat, confirms vs AC30 (Forgot +4 from Crit Focus), 55 damage + 3 electricity + sickened for 1 minute from sickening critical
PA3 hits AC15
5ft. step to AG17




Zanderallen (Zachary H) 124/139 AC: 31(27 without shield) T: 13 FF: 30 CMD: 24  d6=2 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d6=2 ; d20+7=18 ;
Friday June 17th, 2022 12:42:50 PM

Zanderallen has singular purpose, keep Drezz alive and inside. If he could get Drezz out of line of sight of the archers he could handle the single assassin that made it through. He continues pushing Drezz towards the door, Heroically channeling positive energy to his allies while excluding the assassins. "OPEN THE DOORS!" he yells to the paladins. Upon reaching the door and getting Drezz inside he stops in the doorway drawing his sword to block the assassin. "Stay near me Drezz, we don't know if they have men in the temple."
--------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes


Hero Point Spent for extra action - Channel Positive Energy
Selective Channeling - Excludes the 4 assassins (10/12 Lay on Hands remaining)
Drezz, Zander, Stock, Stohp, and if any priests are still alive heal 23 hp

Shield is covering Drezz, Zander's AC updated

Double move combined with drawing weapon to X25, Drezz at W26
Zander provokes from c4

Perception 18 to look for anyone inside the temple

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=34 ; 2d8+26=33 ; d6=1 ; d6=3 ; d20+18=24 ; d20+13=25 ; d20+8=10 ; d8+13=15 ; d6=6 ; d8+13=16 ; d6=3 ; d20+8=28 ;
Friday June 17th, 2022 1:35:44 PM

speaking of favored enemy... are the bounty hunters human? If so, BH2 takes 4 extra damage from last shot. So that I make you do less math, what range penalty am I at?

Delia unloads on the bounty hunter she can see, cursing the Lords of the Diamonds for their willingness to send attackers after someone in the middle of a crowd.

(OOC I'm not sure how these tricks work, but Hawky is attack(all) trained, Fetch (The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.) trained, has spring attack, and is at 3 int. Can he Fetch someone's weapon? If it doesn't work, fine but I'm trying to figure ways for Hawky to be useful in combat)

Delia whistles the Fetch signal for Hawky (AC 23) and points at BH1's bow. If he can make it to the target(80ft fly), he will spring attack this round and replace his melee attack with a disarm attempt. If not, he will do it whenever he gets close enough

=============
My shots are not currently factoring in either range penalty or +4 potential favored enemy to hit

Attack 1: 34 to hit; Damage: 37 (45 if FE)
Attack 2: 24 to hit; Damage: 21 (25)
Attack 3: 25 to hit; Damage: 19 (23)
Attack 4: 10 miss

If allowed, Hawky disarm at BH1's bow: 28 to disarm

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=11 ;
Friday June 17th, 2022 6:09:19 PM

Bartomus turned his attention to the arrow slinging assassin on the building below him. It was time to give him a shock.


Call lightening for 11, reflex save against 17 saves half damage. bolt 1/10 used.




Stohp (Mitch) HP: 64/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+21=29 ; d20+16=30 ;
Saturday June 18th, 2022 11:58:00 AM

Stohp grimaces and tries to disarm the enemy while taking a 5 foot step back. She doesn't have to beat them, just keep them from reaching Drezz. (29 and 30 to disarm the two nearby enemies, on success she throws the weapons 15 feet away back towards the crowd)

DM Robert - "Bad choice."  d20+13=14 ; d20+13=15 ; d20+20=27 ; 2d8+9=22 ; d20+28=48 ; d20+20=31 ; 2d8+9=16 ; d20+14=16 ; d20+9=10 ; d20+4=24 ; d8+4=10 ; d6=2 ; d6=3 ; d6=2 ; d6=4 ;
Sunday June 19th, 2022 1:42:12 PM

Please note, Zanderallen healed those of you around the stage for 23

Armalad shoots her bow seeing a still invisible figure crouching behind the podium on the stage. The figure wasn't there before. She shoots at him. Just barely hitting him (Really Nonleathal damage?)

Stock unleashes the inner beserker, but doesn't kill his target. (they have Purity of Body, making them immune to all normal and magical disease, granted sickened isn't diseased, but I would say he's immune to your feat)

Zanderallen keeps moving and pushing Drezz.

Delia shoots with vengeance (yes they are human) and he goes down! I'd say 500 feet for the one you killed, 300 feet for the dwarves at the stage, the mage is invisible).

Bartomus calls some lighting.

Stohp tries to trip, failing both times.

Drezz moves along.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp )
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

The invisible Mage Assassin casts Enlarged Maximized Scorching Ray at Drezz, to hit 15 (d20+13) and misses! Zadnerallen sees a ray cast from the area of the podium...or what's left after that fireball. and still invisible because he cast greater invisibility before his first attack

c1 strikes at Stock with stunning fist, open fist, no AOO (monks)
20+20=27 hit damage 22 (2d8+9) stunning fist DC20 fortitude or be stunned.

C2 looks at Stohp, saying, "Really, this is a trip."
CMB trip d20+28=48 critted the trip. Stohp goes down.

C3 seeing Stohp go down goes around her and up the stairs. Stohp may have 1 AOO at -4 for being prone.

C4 easily follows Zanderallen up the stairs. "Why are you making this difficult?"
He hits Zanderallen with a stunning fist attack.
d20+20=31 hit damage 16 (2d8+9) stunning fist DC20 fortitude or be stunned.

Bounty hunter 1 - west roof
Shoots at Drezz, through cover, and just under 200 feet.
first shot +14To hit 16, miss
second shot +9 to hit 10, miss
third shot +4 to hit 24, damage d8+4=10
Drezz takes 5, Zanderallen takes 5

The 4 temple paladins come forward. One lays hands on Drezz healing him for 2. Another heals Drezz with lay on hands. for 3. One lays on hands on Zanderallen healing him 2, and the other paladin lays on hands on Zanderallen healing him for 4.

map
_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 114 damage,
2 crowd assassin AC 29, 20 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 20 damage
1 Bounty hunter AC24, 11 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Assassin AC 27, 14 nonlethal damage.


Stohp (Mitch) HP: 64/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20+13=17 ; d20+8=14 ;
Sunday June 19th, 2022 7:16:41 PM

Stohp can get up as a free action and does so (class feature). Her trips aren't any better though (used the -4 before I remembered the feat, 21 and 18 to trip). She'll move towards the temple entrance after getting up.

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+36=38 ; d8=2 ; d6=6 ; d6=3 ;
Sunday June 19th, 2022 10:03:15 PM

(OOC: yes nonlethal because I do more damage with nonlethal attacks than I do with lethal attacks because of the bows enchantment 1) and 2) if we can take whoever alive maybe we get another bite at the Lords of Diamond apple)

Armalad was prepared for just such an occasion and heroically casts true strike before imbuing her arrow with glitterdust as she fires at the invisible mage assassin.

She then moves closer towards the mage assassin hoping to get within 30 feet of him next round if he is indeed blind for sneak attack if possible

38 vs AC; 7 nonlethal + 6 nonlethal shock + 10 foot radius spread centered on the invisible mage assassin Will DC 18 or be blinded; if blinded each round can make another save to remove the condition and invisible things become visibly outlined in dust becoming visible for duration of spell and receiving -40 on stealth checks

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue

Stock (JonM) HP: 179/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 2/33 used  d20+21=31 ; d20+19=29 ; d20+14=30 ; d20+9=25 ; d10+23=24 ; d6=4 ; d10+23=32 ; d6=5 ; d10+23=29 ; d6=5 ;
Monday June 20th, 2022 10:06:25 AM

Status: Heroism, Rage

"You're not feeling even a little sick? That's too bad. I'm not even a little stunned so I guess we're even."

He wails on the monk some more.
===========
Fortitude 31
PA1 vs C1 hits AC 29, 24 damage + 4 electricity
PA2 hits AC30, 32 damage + 5 electricity
PA3 hits AC25, 29 damage + 5 electricity
If the monk he's fighting goes down, 5 ft step to AH17


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=28 ; d20+18=32 ; d20+13=21 ; d20+8=23 ; d8+13=21 ; d8+13=20 ; d6=3 ; d6=4 ; d8+13=18 ; d6=4 ;
Monday June 20th, 2022 3:29:01 PM

Hawky has his command of Fetch on the still living bounty hunter's bow, with a disarm of 28 (w/ nat 20 if it matters). (Fly 80ft, AC 23)

If Delia cannot see the invisible man, she will fire at one of the monks, preferably the ones right by Drezz and Zanderallen.

If Armalad's glitterdust spell is successful, Delia suddenly sees a very sparkly man that her friend is attacking and will unload on him instead.

=====================
Attack 1: 24 or 28 v humans (28-4 range); 48 or 56 v humans
Attack 2: 28 or 32 v humans (32-4 range); 22 or 26 v humans
Attack 3: miss
Attack 4: miss



Zanderallen (Zachary H) 109/139 AC: 31 T: 13 FF: 30 CMD: 24  d20+20=40 ; d20+16=27 ; d20+11=30 ; d20+11=23 ; d20+6=24 ; d20+6=19 ; d8+14=22 ; d6=3 ; d8+14=22 ; d8+14=15 ; d6=1 ; d8+14=16 ; d8+14=15 ; d6=2 ;
Monday June 20th, 2022 3:58:20 PM

Zanderallen doesn't even slow as the monk attempts to hit a nerve point. He gets a little nervous as the paladins converge on him but relaxes from that potential danger as they offer healing. He turns to face the assassin, holding the doorway as he transitions his shield to protect himself now that Drezz has cover from the door. "I happen to be rather opposed to assassination as a means of political discourse. And the Diamond Lords in particular. NOW DIE!" Zander attempts to smite the assassin in front of him.
-----------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
10/12 Lay on hands remaining


Fort Save 40 saves vs DC 20

Swift Action Smite Evil on C4 (if evil +6 to hit and AC, +13 to damage, ignore DR)

Full Attack on C4

C4 is EVIL
33(27+6 hits), 35(22+13) +3 fire damage
36(30+6) threatens, 33(23+6+4) confirms, 63(22+13+15+13) +1 fire damage
30(24+6) threatens, 29(19+6+4) confirms, 57(16+13+15+13) +2 fire damage

C4 is NON-EVIL
27 misses
30 threatens, 27(23+4) no confirm, 22 + 1 fire damage
24 misses

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ; 3d6=11 ;
Monday June 20th, 2022 4:13:27 PM

Bartomus wanted to move closer to the arrow sooner, but wasn't sure that was the best approach. He called down two more books of lightening on the Archer as he scanned the area

using both standard action to call bolts down, 9, 11..reflex save against 17 on each bolt to save half on each.

DM Robert - "NOW DIE!"  d20+2=16 ; d20+13=27 ; d20+28=31 ; d20+20=33 ; 2d8+9=18 ; d20+22=23 ; d20+22=34 ; d20+17=30 ; d20+17=31 ; d20+12=25 ; 2d8+9=18 ; 2d8+9=13 ; 2d8+9=13 ; d20+22=37 ; d20+22=33 ; d20+22=33 ; d20+17=22 ; d20+17=27 ; d20+12=16 ; 2d8+9=20 ; 2d8+9=18 ; d20+39=56 ; d20+16=27 ; d20+11=30 ; d20+6=24 ; d4+5=7 ; d4+5=9 ; d4+5=7 ; d20+2=5 ; d20+2=12 ; d6=1 ; d6=6 ;
Monday June 20th, 2022 6:37:42 PM

Stohp gets up and tries to trip her opponent but fails. Then she moves to the temple (location?) And moving a standard move away is going to provoke an AOO.
Armalad preps her bow and shoots an arrow at the mage sniper
Stock hits his opponent who goes down on the first swing and then takes a 5 foot step You can take a 5-foot step before, during, or after your other actions in the round. I'm interpreting that to mean your other attacks can go to the other monk.
Delia, Hawky grabs the bow CMD is 30, but a nat 20 always hits, however, fetch as the animal trick is not considered a CMB attack, fetching without improved disarm is needed to avoide AOO, I'm ruling the bow is grappled. The mage slumps over.
Zanderallen calls on his holy vengeance but finds it really doesn't help him in this battle.
Bartumus um you only get 1 standard action, and then a move action calls down a lighting bolt.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp )
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C2 takes an AOO on Stohp,
To hit d20+28=33 damage 18 (2d8+9)
then after Stock whacks him he concentrates on Stock with Flurry of Blows.
+22 To hit 23 miss
+22 To hit 34 hit damage 18 (2d8+9)
+17 to hit 30 hit damage 13 (2d8+9)
+17 To hit 31 hit damage 13 (2d8+9)
+12 to hit 25 miss

C4 unloads with flurry of blows on Zanderallen
+22 To hit 37 hit damage 20 (2d8+9)
+22 To hit 33 hit damage 18 (2d8+9)
+17 to hit 22 miss
+17 To hit 27 miss
+12 to hit 16 miss

C3 moves up to the interfering Zanderallen and attempts to trip him.
CMD +39= 56, Zandreallen is tripped.

Bounty hunter 1 - west roof
after dodging part of that lighting strike hangs onto his bow but whips out his kukri and attacks Hawky.
+16=27 damage 7 (1d4+5)
+11=30 damage 9 (1d4+5)
+6=24 damage 7 (1d4+5)

temple paladin 1 and 4 attack the monks.
5 and 12. miss.
the other two lay on hands on Zanderallen
1 and 6 hp healed

[Edit by Jerry: Robert, you shared the module link instead of the map link. I'll let you edit here again and link the map link sir. No harm done as players couldn't have accessed it. See email. ;)]
_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 91 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 43 damage
1 Bounty hunter AC24, 17 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???

Armalad (Hugh) HP 88/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=31 ; d8=2 ; d6=1 ; d6=4 ;
Monday June 20th, 2022 10:57:34 PM

(OOC: I cannot see the map, I requested access)

Armalad seeing the invisible mage assassin fall over decides to go after the bounty hunter on the roof seeing as how the mage is apparently out of commision.

She moves towards Bounty Hunter 1 remembering her orders were to see to range attackers and even though he no longer has the bow, hopefully her, Delia and Hawky can drop him before helping with the monks.

31 vs AC; 5 nonlethal + 4 nonlethal shock damage
(OOC: Armalad has precise shot so she doesn't take a penalty at firing at the bounty hunter engaged with Hawky.)



Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Tuesday June 21st, 2022 8:26:08 AM

Trusting her allies to deal with the rest, Stohp enters the temple to check if the enemy somehow snuck more assassins inside. She wouldn't put it past them. (map broke, can't list position)

Stock (JonM) HP: 144/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 3/33 used  d20+19=34 ; d20+14=17 ; d20+9=22 ; d10+23=26 ; d6=1 ;
Tuesday June 21st, 2022 9:42:51 AM

Status: Heroism, Rage

"That stung." Stock can feel the soreness through the rage and his movement is thrown off. He sees two of his swings go wide as the sneaky dwarven monk dodged.

In dwarven he says, "I didn't know your monk training would go well with the anarchy that comes from assassination. Interesting career choice."

============
PA1 vs C2 hits AC34, 26 damage + 1 electricity
PA2 hits AC17
PA3 hits AC22


Zanderallen (Zachary H) 98/139 AC: 31 T: 13 FF: 30 CMD: 29  d6=1 ; d6=1 ; d6=6 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=3 ; d20+16=30 ; d8+14=18 ; d6=2 ;
Tuesday June 21st, 2022 2:05:49 PM

Zanderallen falls awkwardly at the exceptional skill of the dwarf. He scrabbles back onto his feet with a quick burst of healing energy on his wounds. He roars in anger as he swings his sword into the monk he's been fighting, landing a nasty blow.
------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
9/12 Lay on hands remaining


Move Action - Stand Up, provokes

Swift Action - Lay on Hands heals 20

Attack C4
30 hits, 18 + 2 fire damage

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+13=14 ;
Tuesday June 21st, 2022 4:58:54 PM

My thought with the lack of Hawky's feat was if the archer had his bow equipped, then he wouldn't have a weapon to take a AoO with to matter. Hawky also does have spring attack so he could have grabbed it and flown back out of reach with bow in claw.Hawky: AC 23(27 vs movement AoO), HP 41/64

Hawky attempts to maintain the grapple and completely fails. Hearing his human's whistle, he retreats, taking the AoO (AC up to 27 from mobility)

Delia flinches as Hawky screams in anger and pain at the bounty hunter and whistles him off. She will shimmy down the rope of climbing she set up earlier, say the command word to unhook it around 10 feet off the ground, and take off at a run towards Zone 6 to get a better and closer angle, preferably to get a line on the one who hurt Hawky. (move speed 45)

DM Robert - "That stung."  d20+13=16 ; d20+22=33 ; d20+22=26 ; d20+17=30 ; d20+17=36 ; d20+12=15 ; 2d8+9=20 ; 2d8+9=18 ; 2d8+9=20 ; 2d8+9=21 ; d20+20=30 ; d20+22=35 ; d20+22=30 ; d20+17=25 ; d20+17=32 ; d20+12=29 ; d20+22=28 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=22 ; 2d8+9=13 ; d20+20=26 ; d20+20=30 ; 2d8+9=17 ; d20+16=19 ; d20+11=28 ; d20+4=9 ; d8+4=8 ; d20+2=3 ; d6=1 ; d20+7=25 ;
Tuesday June 21st, 2022 5:56:30 PM

Armalad shoots the bounty hunter.
Stohp tries to get to the entrance to the temple, but it's a pileup of monks and paladins. Put you at your reach to the monks currently.
Stock hits the monk with his flail.
Zanderallen gets back up and attacks. (c3 and C4 are going to get AOO's on you)
Delia moves with gusto, putting you on the wall with Bartomus in zone 6.
Bartimus, I assume drops another lighting bolt. He takes it in the face.

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -16)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C2 spends a ki point giving himself a +4 dodge bonus (his AC is 33)
then flurries on Stock again.
+22 To hit 33 hit damage 20 (2d8+9)
+22 To hit 26 hit damage 18 (2d8+9)
+17 to hit 30 hit damage 20 (2d8+9)
+17 To hit 36 hit damage 21 (2d8+9)
+12 to hit 15 miss

C3 Takes his AOO on Zanderallen
+20 to hit 30, miss
He decides to clear a path and flurries on P2, P4, and spends a Ki point to get an extra attack on Zanderallen.
P2+22 To hit 35 hit damage 18 (2d8+9)
p4+22 To hit 30 hit damage 19 (2d8+9) kills p4
p2+17 to hit 25 hit damage 22 (2d8+9)
p4+17 To hit 32 hit damage 13 (2d8+9) kills p3
Z+12 to hit 29 miss
Z +22 to hit 28 miss

C4 see's Zanderallen getting up and also takes an AOO
+20 to hit 26 miss,
Seeings his brother take out the roadblocks he rolls around and through the doorway. He activates his ki pool to increase his Dodge (He's AC 33) Provoking from Zanderallen, Stoph and then if Zanderallen has combat reflexes from Zanderallen again.
He then attacks Drezz (only 1 attack since he moved)
+20 To hit 30 hit damage 17 (2d8+9)

Bounty hunter 1 - west roof
Isn't too keen on being the center of attention. He decides to level the playing field and shoots at Amalad (elves are still not favored enemies....remember, he wasn't disarmed, and held onto the bow). He drops his kukri and fires.
first shot +14To hit 17, miss had the wrong stat block, lowering roll by 2.
second shot +26 to hit 10, damage d8+4=8
third shot +4 to hit 9, miss

temple paladin 1 see's his brothers go down and steps up on c3
3 miss.
temple paladin 3 lays on hands on Drezz 1 hp healed

Drezz, strikes at the monk with his dagger.
To hit 25, misses.

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 33, 118 damage
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 33, 63 damage
1 Bounty hunter AC24, 35 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+20=37 ; d20+9=22 ; d20+13=33 ; d20+13=33 ; d8=7 ; d8=2 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; 4d6=10 ; d20+13=19 ; d20+8=22 ;
Tuesday June 21st, 2022 11:01:38 PM

If Armalad is within 30 feet of the Bounty Hunter she will tell Joker, "Fog cloud cover please, 4 squares"

Joker will use his wand of silent image (UMD: 37) to oblige and create the illusionary fog in a 4x4 square covering where he and his master are flying.

Armalad has to make a DC 11 Will Save (22) to disbelieve.

(OOC: I'll roll a full attack and if she still has to move toward the bounty hunter she'll only move and make a single attack)

She then makes a full attack from the concealment of the fog cloud against the bounty hunter

1st attack
33 vs AC; threat of critical; 33 to confirm 19 nonlethal damage + 8 nonlethal shock damage + 10 nonlethal sneak attack damage + 6 nonlethal from deadly aim (note I didn't multiply the sneak attack nor deadly aim damage per the rules since percision damage is not multiplied on crits)
rapid shot:
19 vs AC; miss
2nd attack
22 vs AC; miss

Otherwise she moves and shoots
taking the d20 roll from the first attack of a natural 20 her roll would be 36 with a 36 to confirm, no sneak attack or deadly aim damage because she isn't within 30 feet so damage becomes 17 nonlethal + 8 nonlethal shock from the crit alone

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Joker: Silent Image (possibly) - illusionary 10 x 10 fog cloud covering joker + Armalad's square. This gives Armalad concealment so she can sneak attack against things within 30 feet. DC 12 will save to disbelieve the fog cloud if interacted with
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere, Confusion
5th: False Vision, Waves of Fatigue


Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=2 ;
Wednesday June 22nd, 2022 7:15:22 AM

Stohp has very little chance of actually stopping the monks (would need almost a 20 to hit any combat maneuvers) but she can at least provide a flanking bonus.

Stock (JonM) HP: 77/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 4/33 used  d20+23=30 ; d20+26=31 ; d20+13=23 ;
Wednesday June 22nd, 2022 9:44:59 AM

Status: Heroism, Rage

The bruises from the pesky monk are starting to stack up. He keeps trash talking the dwarven monk in their native language, "You don't look so good. Why don't you just back off and I'll go take care of your friends"

This time he slows down his swing, focusing on the follow through from his strikes. It's too much micro management though in a raging state. He misses three times (entirely from that dodge bonus!).
============
non-Power Attack vs. C2 hits AC30
Hero Point spent for +8, non-power attack vs C2 hits AC31
non-Power Attack vs C2 hits AC23


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=38 ; d20+18=21 ; d20+18=32 ; d20+13=22 ; d20+8=17 ; d8+13=16 ; d8+13=17 ; d6=5 ; d6=3 ; d8+13=19 ; d6=2 ;
Wednesday June 22nd, 2022 2:30:33 PM

Delia aims for one of the monks she can see, trying to help out the group right around Drezz.

==============
Full round attack at C2, or move to see him and fire a shot
Attack 1: 38 to hit, 21 doesn't confirm crit; 41 damage (21 if single attack)
Attack 2: 32 to hit; 21 damage
Attack 3: 22 to miss
Attack 4: 17 to miss

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:16 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:16 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:17 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=9 ;
Wednesday June 22nd, 2022 2:58:17 PM

Bartomus moves down towards the staurs leading diwn the wall. If the bow firing assassin is still alive, another bolt.

If not, double moves back to the stairs down off the wall and stops where he can assess who needs what help.

thank you for filling in that move.

Zanderallen (Zachary H) 89/139 AC: 31 T: 13 FF: 30 CMD: 29 
Wednesday June 22nd, 2022 3:26:42 PM

Zander knows he'll be sore tomorrow but for the moment his armor protects him from the worst of the attacks. The only real pain he suffers is that transferred from Drezz. His mind races as he takes in the current situation. Two assassins, two dead paladins, limited help in the immediate vicinity. Time for plan B. "Drezz, GET IN!" With little time to explain Zander drops his sword to have a hand free. Pulling the draw strings all the way open on his Type IV Bag of Holding he "helps" Drezz inside. Pulling it shut behind him, and drawing his warhammer from his belt. "Looks like you've got to get through me now boys."
-----------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
9/12 Lay on hands remaining


Free action, drop longsword

Standard action put Drezz in Bag of Holding

Move Action draw warhammer


DM Robert - "Drezz, GET IN!"  d20+13=14 ; d20+22=37 ; d20+22=31 ; d20+17=19 ; d20+17=23 ; d20+12=27 ; d20+22=29 ; 2d8+9=14 ; 2d8+9=11 ; d20+28=45 ; d20+22=23 ; d20+22=34 ; d20+17=29 ; d20+17=22 ; d20+12=30 ; 2d8+9=14 ; d20+18=34 ; d20+4=16 ; d20+2=18 ;
Wednesday June 22nd, 2022 5:46:51 PM

Armalad moves forward with cover and shoots an arrow.
Stohp tries to provide a distraction.
Stock swings and misses.
Delia shoots at a monk... (he has AC 33 on your fire round, so only the first hits, he has deflect arrow so he can deflect 1, I'm assuming you're firing two arrows on your first shot? You didn't specify.)...however the one arrow that hits him is enough to put him down.
Bartomus drops another bolt on the archer, and moves down the stairs.
Zanderallen (oh i forgot to half his damage last round...adjusted, give yourself 9 damage) stuffs Drezz into his bag of holding, it's a tight fit. The maneuver is unexpected by the dwarves, and it's only 5 foot so not sure it provokes).

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C3 wishes he had the steal feat/trick, he 5 foot steps and then unloads on Zanderallen, spending another Ki point to get an extra attack on Zanderallen.
+22 To hit 37 hit damage 14 (2d8+9)
+22 To hit 31 hit damage 11 (2d8+9)
+17 to hit 19 miss
+17 To hit 23 miss
+12 to hit 27 miss
+22 to hit 29 miss

C4 tries a different route, spending a Ki pool to first disarm, and then flurry.
CMB disarm +28, 45, the warhammer goes flying.
+22 To hit 23 hit miss
+22 To hit 34 hit damage 14 (2d8+9)
+17 to hit 29 miss
+17 To hit 22 miss
+12 to hit 30 miss

Bounty hunter 1 - west roof
See's that his bounty is out of range of targeting, and doesn't much like the way things are going. He starts running the roof tops, double move, acrobatics check 34. He doesn't fall off and starts moving along the rooftops away from the stage.

temple paladin 1 see's his brothers go down and takes a 5 foot step up on c3 to flank.
16 miss.
temple paladin 3 attacks c4
18 miss

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 20 damage
4 crowd assassin AC 29, 63 damage
1 Bounty hunter AC24, 69 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=18 ;
Thursday June 23rd, 2022 7:14:05 AM

Stohp tries to grab the last Monk by the door and actually succeeds! (37 to grapple). He'll probably break through in a moment but it'll make him use up an action.(CMD vs grapple 28)

Stock (JonM) HP: 99/198; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 5/33 used  d8=6 ; d8=4 ; d8=7 ;
Thursday June 23rd, 2022 10:06:23 AM

Status: Heroism, Rage!

Stock begins moving toward Zanderallen, drawing and drinking a potion on the way.

In dwarven he says, "Give up Monks! You guys are done." He's oblivious to the fact that he is wiping blood from his face as he says this.

===
Move - draw potion of Cure Serious
Standard - Drink Potion - 22 hp
5 ft step to AG18


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+18=26 ; d20+18=33 ; d20+13=25 ; d20+8=18 ; d8+13=20 ; d6=5 ;
Thursday June 23rd, 2022 10:47:10 AM

If Delia can see c4 she will fire at him, if not, she'll take advantage of Stohp holding a target still and go for c3.

=============

Attack 1: 26 - miss
Attack 2: 33 to hit; damage 25 - but probably deflected?
Attack 3: 25 - miss
Attack 4: 18 - miss

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=11 ;
Thursday June 23rd, 2022 1:19:13 PM

Bartomus looked over his shoulder and assumed one last bolt at the fleeing assassin hoping that ot might cause them to fall in their attempt to fleeing.

He then looks about from where he came out to see where he is in relationship to the sharp stone trap he laid.

lightening for 11, she against 17 to reduce by half.

Zanderallen (Zachary H) 75/139 AC: 31(27 without shield) T: 13 FF: 30 CMD: 29  d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d20+19=24 ; d20+14=30 ; d20+9=17 ; d4+16=20 ;
Thursday June 23rd, 2022 2:38:05 PM

Zanderallen looks down at his empty hand, then at the monk his disarmed him. Then he looks at his shield, securely strapped to his arm, and grins. With a quick touch to heal some of his wounds he heroically calls upon the power of Domi to empower his shield before repeatedly bashing the monk in Stohp's arms in the face.
-------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Swift Action Lay on Hands - 25 healed

Hero point used for extra action
Divine Bond to add +3 Weapon Enhancement to shield

Full Attack on Grappled Flanked C3 with shield (losing shield bonus to AC)
[OOC: +19 attack bonus +13 BAB +3 enhancement +5 Str -4 Power Attack +2 Flank]
24 misses
30 hits, 20 damage
17 misses

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+36=38 ; d8=3 ; d6=6 ; d6=6 ;
Thursday June 23rd, 2022 5:02:24 PM

(OOC: If Armalad was outside of 30 feet of the bounty hunter she wouldn't have had Joker use the wand. The wand does nothing for her if she isn't within 30 feet of whatever she is attacking, otherwise if she was within 30 feet when she attacked then the sneak attack + deadly aim should have applied but it looks like the cloud happened but the extra damage didn't but I only wanted the cloud if it would get me sneak attack)

Armalad sees the bounty hunter get away and the unusual tactic that Zanderallen employs and figures it is time for one of her own. She heroically casts true strike and then imbues one of her arrows with resilient sphere and then fires at Zanderallen knowing that although the arrow will hurt it is only nonlethal damage

38 vs AC; 11 nonlethal + 6 nonlethal shock to Zanderallen but Zanderallen is protected by a 9 foot diameter sphere of force surrounding him
She then moves towards the stage

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
resilient sphere: 9 foot radius sphere centered on Zanderallen encapsulates Zanderallen
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

DM Robert - "You guys are done."  d20+13=17 ; d20+26=34 ; d20+4=14 ; d20+4=17 ; d20+2=6 ; d20+2=11 ;
Thursday June 23rd, 2022 5:42:38 PM

Stohp wraps up the monk in her arms.
Stock sucks down a potion.
Delia, can't see the dwarf inside the temple, can see the one grappled by Stohp on the stairs, can shoot him since grappled he can't deflect that arrow.
Bartomus encourages the man to keep running. makes his save this time.
Zanderallen manages to bash the monk in the face.
Armalad shoots an arrow at Zanderallen hitting him (hmm, now if I was an evil DM a 9 foot diameter sphere pops into existence, does it go from the center growing outward, does it just come into existence, it if comes into existence does everything in that 9 foot diameter get put in it?)

-------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

C3 is currently grappled. He will attempt to break the grapple. CMB 34 (+26)
Seeing the spherical wall of force he decides things aren't working out. "You win this one play actor. He moves away, jumping down the side of the stairs with seemingly no effect.
Stohp, Zanderallen, and p1 get an AOO.

C4 considers trying to batter down the sphere but decides it would probaby take too long. He leaves as well. Also jumping down the side of the stairs with no difficulty.
Zanderallen and p3 get an AOO.
CMB disarm +28, 45, the warhammer goes flying.

Bounty hunter 1 - west roof
Get's hit by the lightning but keeps moving away.

temple paladin 1 gets a normal swing and an AOO.
2 misses
temple paladin 3 gets a normal swing and an AOO
2 misses.

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 45 damage
4 crowd assassin AC 29, 63 damage
1 Bounty hunter AC24, 74 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  3d6=13 ;
Thursday June 23rd, 2022 6:21:02 PM

Bartomus watched the runner do just that and while his attention at the ruckus up front. Seeing two flee from their Shields opponents, he calls down a 5th bolt of lightening at the closest one one his dude of the stage area.

c3 or c4
13 points electrical damage andreflex save of 17 reduces 1/2, if I can spend a hero point to help hit or make it harder to avoid, I'lldo so




Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=27 ; d8=3 ; d6=6 ; d6=6 ;
Thursday June 23rd, 2022 10:41:23 PM

(OOC: From an arcane archer perspective: When the arrow is fired, the spell's area is centered where the arrow lands. What I imagine that would mean is it starts from where the arrow hit growing outward)

Armalad flies towards bounty hunter 1 firing an arrow at him as she goes.

27 vs AC; 11 nonlethal damage + 6 nonlethal shock damage

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Friday June 24th, 2022 7:57:59 AM

Stohp doesn't bother with the AoO that would probably miss that agile monks anyway. She'll just stay close and make sure there aren't any other unexpected surprises.

Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29 
Friday June 24th, 2022 12:48:35 PM

With the wall of force protecting the fleeing monks just as much as it protects him he watches them run, raging at being unable to pursue them for a moment before reason kicks in that he would be equally unable to catch them whether the bubble was there or not. He instead takes the reprieve to catch is breath and retrieve Drezz from the bag. "We're safe in here. Plus it appears the assassins are all either dead of fleeing. You Ok?" Zander winces as the movement reveals several large dents in his plate that will need to be mended.
-----------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Full Round action to "retrieve an item from the bag" to pull Drezz out inside the sphere

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=37 ; d20+22=36 ; d20+17=34 ; d20+12=20 ; d8+5=8 ; d6=2 ; d8+5=8 ; d6=5 ; d8+5=13 ; d6=4 ; d8+5=12 ; d6=1 ;
Saturday June 25th, 2022 9:22:35 AM

Delia trains her bow on her target(C3), aiming for center of mass now instead of weak points. She waits just a moment to judge his speed and then releases 5 arrows in a blur.

She whistles gently to Hawky and offers an arm for the injured bird to land on. He gratefully descends onto it, preening his ruffled feathers.

=========
Full round attack w/o deadly aim @ C3
Attack 1: 37 to hit; damage 10 & 13
Attack 2: 36 to hit; damage 17
Attack 3: 34 to hit; damage 13
Attack 4: 20 to miss

DM Robert - "You guys are done."  d20+15=26 ; d20+21=39 ; d20+21=40 ; d20+14=28 ; d20+11=17 ;
Sunday June 26th, 2022 10:07:05 AM

Bartomus drops a lighting on one of the monks. (reflex save 26)
Armalad keeps shooting after the bounty hunter as he flees.
Stohp stays on guard.
Zanderallen pulls out Drezz.
Delia wants more blood. (he deflects the first arrow)
Stock?
__________________

------
Drezz (AC17(19) giving AC21 (touch is 16) for cover starts with 36hp -7)
NonDetection
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil
______________

This has all happened so quickly that the crowd has barely had a chance to react. About 25% of zone 3 is in the process of fleeing. The other 75% are watching the train wreck. Few of the people in zone 4 have left.

C3 and C4 suddenly change direction and charge toward the crowd. They both easily clear the 20 foot spike stone barrier (Acrobatics 39 and 40). As soon as they land on the other side the zone 3 people scream and chaos ensues. They were fine with watching as long as the 'barrer' kept them safe. But now that the combatants have breached the barrier and are among them they panic. Screams go off, people surge against each other. Women and children go down in the press of bodies.

Bounty hunter 1 - west roof
Jumps down from the roof (acrobatics 28) rolling with the landing and coming up running. He's ahead of the throng that has broken out in zone 3 behind him but is about equal to the first batch of people that broke when the fireball went off.

Drezz starts to answer and hears the screams from the crowd. He shuffles forward in the sphere out of the temple now. "We must stop this, people will be injured." He tries shouting to gain the populaces attention. "Citizens! Please. Remain Calm! Panic leads to chaos!" (Diplomacy 17...not quite enough).

map

_____
FYI Monks CMD: Bull Rush 37, Grapple 35, Trip 39
1 Crowd assassin AC 29, 142 damage DEAD,
2 crowd assassin AC 29, 139 damage DEAD
3 crowd assassin AC 29, 88 damage
4 crowd assassin AC 29, 70 damage 17 nonletheal
1 Bounty hunter AC24, 74 damage
2 Bounty hunter, AC25 117 damage DEAD
1 Mage Sniper AC 27, 82 lethal damage and 30 nonlethal damage- blinded. ???


Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+16=23 ;
Sunday June 26th, 2022 11:15:37 PM

Armalad doesn't have calm emotions nor is she particularly gifted at diplomacy and waves of fatigue will probably just make it so that more people get hurt so she keeps flying / firing after bounty hunter 1.

23 vs AC; miss

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
resilient sphere: 9 foot radius sphere centered on Zanderallen encapsulates Zanderallen
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Monday June 27th, 2022 2:02:42 AM

"Everyone, stay where you were, don't run. Let the guard get the attackers." Bartomus bellowed in a loud, deep voice. He then made an effort to rescue whoever he might see in need of such a thing.

Intimadate for commanding folks to stay where they are - 25; begin rescue operations.

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+7=25 ;
Monday June 27th, 2022 2:02:43 AM

"Everyone, stay where you were, don't run. Let the guard get the attackers." Bartomus bellowed in a loud, deep voice. He then made an effort to rescue whoever he might see in need of such a thing.

Intimadate for commanding folks to stay where they are - 25; begin rescue operations.

Stock (JonM) HP: 60/159; AC: 26/24/14; DR 3/-; CMD: 34; Rage: 6/33 used 
Monday June 27th, 2022 9:16:07 AM

Fatigued - 11 more rounds, Heroism

Stock snaps out of his momentary day dreaming and curses at the backs of the fleeing monks. He limps over to Stohp and says, "It's been a while since somebody's roughed me up quite like that. You doing ok? I tried talking to those dwarven monks, bating them a bit, telling them that assassination doesn't much align with any monk creed I heard of. They ignored me though. Hopefully I gave them something to think about."

Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+8=28 ; d20+22=38 ;
Monday June 27th, 2022 1:46:55 PM

Delia gives the fleeing monks a long look, but decides firing into the crowd at that range isn't a good idea.

She hops down from the wall she's on (Acro 28), executes a perfect roll, and comes up running towards the crowd to assist in getting people back on their feet and spot anyone who isn't acting like a concerned and/or scared civilian.

Perception: 38

Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+24=39 ;
Monday June 27th, 2022 2:36:28 PM

Zander tries to wave down Armalad to dismiss the sphere. "Armalad, the sphere please." But even while encapsulated he can still make his voice heard, and top of the temple stairs is a rather prominent position. He raises his voice as loud as he can while maintaining clarity of tone, "Everyone remain calm, let the cowards flee. Look around you and help those nearby to their feet. And for Domi's sake don't step on any children or I'll come down there and give you a piece of my mind."
-------------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Diplomacy 39 to help restore order to the crowd

DM Robert - "Hopefully I gave them something to think about." 
Monday June 27th, 2022 5:57:59 PM

Armalad keeps shooting.
Bartomus decides intimidating the crowd is the way to go.
Stock limps up the stairs.
Delia goes into the crowd.
Zanderallen lends a voice of calm.
Stohp?
______________

The crowd was on the verge of bolting but Zanderallen's voice seems to have backed them down a bit. They are still a bit on edge. Delia weaving among them doesn't spot anything untoward. She helps a few people back to their feet.

The bounty hunter lifts a sewer lid and jumps down the hole.

The monks, being monks, run (move 70x4). They gain the area where the sewer grate has been lifted and jump down as well.

Combat is over.

There's 1 human bounty hunter body being dragged forward by two guards.
There's two dwarven monk bodies down in front of the podium.
There 1 human spell caster of some kind lying on the podium.

Drezz starts orating again, "Good people of the Float, with the Silver Shields on hand I know that we can overcome the various plots and programs of the Lords of Diamond. As I was saying I have proof of several of the true names of the Lords of Diamond. I know without the fine clerics of Flower, fallen to this cruel assassination attempt, to hold me to truth with their spells, you would have a twinge of doubt. But the priests of Alemi took my oath before they too were slain in this foul assassination attempt, so what I say is still true. I know that following people are counted Lords of Diamond, Lord Marcus Rothchild, Florance DeChancy, and Gerard Gilcrest! More will follow but I implore you at this point, it is unsafe to be near me. There's no telling what they may try next. Please return to your homes, your business, and your families, and be assured that if you vote for me I will put an end to the Lords of Diamond."

Delia you hear murmuring from the crowd. "What, the other two guys still running for Overlord are also Lords of Diamond?" "How far does their conspiracies go? Don't those guys still have to give their speeches? This is horrible. We vote for a now known Lord of Diamond or we have the Overlord pick a regent? What if they pick another Lord of Diamond? How can anyone know who's a Lord of Diamond?"
Anyone else, Perception listen 24 or better to hear the crowd talk.

Everyone add 42,000 xp for the combat and role playing.
Scene change once you discover the loot.


Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+21=32 ; d20+17=37 ; d20+21=26 ; d20+22=29 ; d20+22=29 ;
Monday June 27th, 2022 11:12:05 PM

Perception: 32 - Armalad
Perception: 37 - Joker

Seeing as the danger is over for now, Armalad dismisses her resilient sphere then takes a look around.

She then casts detect magic and checks the prisoners / bodies for magic items.

Perception: 26
Know[arcana]:29
Spellcraft:29

Cast
Nondetection Drezz
9 hours- The warded creature becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20 (11 + 9 in Armalad's case)
Toros Taur Try (Minotaur) +1 Perception / Intimidate - 10 minutes - Armalad, Joker
Fly - 9 minutes, 60 foot fly speed; Armalad
Glitterdust : 9 rounds - mage assassin and anyone in 10 foot radius spread around him at time of casting; covered in dust; need to make DC 18 will saves or become blinded; can roll a new save each round; invisible things outlined; -40 to stealth
See Invisibility (90 minutes): You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
Prepared:
0th: Detect Magic, Message, Light, Toros Taur Try
1st: Feather Fall, True Strike - cast, True Strike-cast, Mage Armor, Mage Armor, Alarm
2nd:Glitterdust - cast, Glitterdust, See Invisibility - cast, See Invisibility, Detect Thoughts -cast, Rope Trick
3rd: Tiny Hut, Tiny Hut, Fly-cast, Nondetection
4th: Nondetection (3rd level in 4th level slot) - cast, Resilient Sphere - cast, Confusion
5th: False Vision, Waves of Fatigue

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)   d20=10 ;
Tuesday June 28th, 2022 7:39:28 AM

Stohp keeps a close eye out for a follow up attempt (perception 29). You can never be too careful.

Stock (JonM) HP: 60/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 6/33 used  d20+21=40 ;
Tuesday June 28th, 2022 9:26:47 AM

Fatigued - 10 more rounds, Heroism

Stock is tired but always alert. His eyes sweep the crowd and he sees Armalad approaching to inspect some of the bodies. "Well done Armalad. You seem to have jelled with us quickly. Were they carrying anything that tells us who hired them?"

He limps over to help inspect the bodies.

===========
Perception 40
It looks like we have enough xp to level up...does everybody agree?


Zanderallen (Zachary H) 75/139 AC: 31 T: 13 FF: 30 CMD: 29  d20+7=27 ; d20+24=31 ;
Tuesday June 28th, 2022 12:50:37 PM

Zander thanks Armalad for letting him out and let's Drezz say his piece from the temple stairs. He is about to escort him down to join the rest of the Shields when he hears the murmuring of the crowd. He pauses, thinking, and decides if their hand has been dealt on who to support politically they might as well go all in. "Well said Drezz but there seems to be some doubt among the people, let me convince them." He moves beside Drezz, removing his mask and looking over the crowd, "I, Zanderallen of the Silver Shields, stand unmasked before you and the gods and declare, I believe Drezz. Flower has marked him, the Lords of Diamond have tried to silence him with assassins, even attempted to silence this very debate. Who has the motivation to do that other than the very men he just named? Listen to their words if you will, we must get Drezz to safety for his sake as well as your own. May the gods bless those slain by the assassins of the real Lords of Diamond." If Rothchild, DeChancy, or Gilcrest are around he casts them a look of righteous hate before putting his mask back on and leading Drezz down to where the Shields are inspecting the assassins. The hate turns to tears as he looks at the bodes of the slain clergy.
------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
8/12 Lay on hands remaining


Perception 27 (nat 20)

Diplomacy 31

(OOC: I was right on the line before this so definitely a level up for Zander)

DM Robert - " . . . I believe Drezz." 
Tuesday June 28th, 2022 5:50:00 PM

Hopefully everyone should level up at this point.

Loot:
Headband of Vast Int +4
Cloak of Resistance +2
Ring of Protection +2
2 Belt of Giant Strength +2
2 Monk's Robe
Elixir of Hiding,
2 Potion Cure Moderate Wounds
2 Potion Barkskin
2 Potion Cat's Grace
2 Potion cure serious wounds
2 smokesticks
2, tanglefoot bags
+1 kukris (2)
masterwork composite longbow (+4 Str) with 20 arrows
amulet of natural armor +1,
belt of giant strength +2,
cloak of resistance +1,
ring of protection +1,

Coin 7,793gp
Crowd Assassin’s bulletin (Guild Note worth 50,000gp can be cashed in at any bank in Plateau City)
Mage Sniper Wizard pouch (diamond dust) (20,000gp)
Mage Sniper Wizard’s bangles (various) (8,000gp)
Bounty Hunter’s gems/jewelry (25,000gp)

The wizard is just barely alive. (He's not going to reveal anything, he just has a standard Flyer/bulletin calling for Drezz dead, for 25,000 gold, to collect on completion). The bounty hunter has a flyer from the bounty hunter's guild putting a bounty on Drezz dead, for 25,000 gold. It looks like you had a couple of different groups all trying to take out Drezz at the same time.

The crowd reacts to Zanderallen's endorsement with suitable oohhs and aahhs. They nod with praise. There's a lot of "That's good enough for me." comments.

Lord Marcus Rothchild and Gerard Gilcrest refuse to come out of the temple. They are righteously angry but unwilling to face the crowd right now to try and spin it differently.

Armalad (Hugh) HP 80/93 AC 24 / Touch 18 / Flat 18 CMD 25  d20+18=24 ;
Wednesday June 29th, 2022 12:22:58 AM

OOC: My experience is way off. Where should we be? I don't seem to be anywhere near 665,000 or am I looking at the wrong exp track?

Armalad says, "I already have one of those headbands with the same enchantment."

Armalad double checks to make sure the wizard's spellbook isn't anywhere in the area

(Perception: 24)

Bartomus(Rod) HP: 92/92 AC 21 [0/130]; 1/10 CMD 20 Melee +12;Perc+15;Heal+9 2d8+2  d20+12=13 ;
Wednesday June 29th, 2022 1:50:20 AM

Bartomus was lost in watching everyone escape and really didn't clue into the fact that the ruckus was over until someone nudged him to help retrieve the bodies. He dashed over to do so and soon joined in with the others looking over what they could salvage from the attackers.

"Giant strength could be helpful for me, if it would fit I guess."

Sorry not sure if I missed monday's post or not with the time difference. Perception was a complete fail.

Stohp (Mitch) HP: 46/86 hp AC: 27/15/23 CMB: +13 (17 Grapple, 15 Trip, 17 Disarm) CMD: 24 (+4 vs grapple,+2 disarm)  
Wednesday June 29th, 2022 6:18:27 AM

Stohp reflects that the multiple groups after Drezz is a blessing and a curse. It means they could probably expect more attempts, but they are unlikely to be coordinated and thus less dangerous.

Zanderallen (Zachary H) 118/139 AC: 31 T: 13 FF: 30 CMD: 29  d6=3 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ;
Wednesday June 29th, 2022 9:59:53 AM

Zanderallen makes sure to collect his weapons from where they had been dropped and disarmed. Then when everyone is grouped up he channels energy to take the edge of their numerous wounds. He offers his bag of holding to help get all the loot home. "We'd better get moving soon. Drezz, how would you feel swinging by your hiding hole and picking up that evidence? You just called them out, you're going to need to back those words up soon. Then we need to get secure at home."
--------------------------------------------
Protections on Drezz
Cast at 11:30am
Shield Other - +1 AC, +1 Saving Throws, half damage taken goes to Zander, must stay within 50ft - 10 hours
Delay Poison - Poison doesn't affect target until spell ends - 10 hours
cast at 11:55am
Magic Circle Against Evil - +2 AC and Saves vs Evil, Immune mental possession by evil entity, Evil summoned creatures cannot enter the circle - 100 minutes
Divine Bond +3 Weapon enhancement on Shield 13 minutes
4/5 Smite remaining
4/12 Lay on hands remaining


Channel Energy x2 to Heal everyone 43 hp

(OOC: Hugh - 665,000 is for slow. You should be looking at 445,000 for medium advancement to level 14)

Stock (JonM) HP: 103/159; AC: 27/25/15; DR 3/-; CMD: 31; Rage: 6/33 used 
Wednesday June 29th, 2022 10:55:40 AM

Fatigued - 9 more rounds, Heroism

Stock helps pack up the assorted loot and gives Z a tired look. "Thanks for the healing, buddy.

I imagine we should travel in a pack with Drezz to get his stuff, then head back home. We really need some guards or an alarm system or something back at the HQ. The locks on the doors and even the windows seem inadequate if we're not always there."


==========
Loot sheet updated. Please make your requests now. I'll sell off the remaining stuff around July 6.


Delia (Hannah) HP: 97/97; AC 28/17/22; CMD 31  d20+22=26 ; d20+12=28 ;
Wednesday June 29th, 2022 1:49:37 PM

Delia lets Zanderallen know that Hawky appreciates the healing. Then she sends Hawky back into the air to keep watch and she does as well.

Perception: 26
Hawky Perception: 28

======
(Amulet of Natural Armor would be slightly useful to me when I don't have a chance to cast Barkskin and I'll take and/or split the regular arrows with Armalad.
I could use the ring of protection +2 and cloak of resistance +2 if no one closer to harm's way can make use of it.
I'm at xp to level up and will be able to do so this weekend at the latest - and my ooc is longer than my in character. Oops?)


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