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Troubled Times on Lakeview Passage
Community Leadership


Gathering at the Giggling Ghost (DM Cayzle) 
Monday August 24th, 2015 8:33:59 AM


It's a slow day in The Giggling Ghost, the most famous tavern in the Big Float. The place is reknowned for its magical fireplaces and tapestries, and for the heroes who visit from all over the Wold. Today, though, the only "heroes" present are the homegrown kind: Agrippa, Stohp, Koh, and Pesmer, sitting at a table and chatting. A bustling fellow named "Happy" is the manager, and he is definitely busier than the current traffic would require.

It seems that the place is about to host a meeting of local business people, and Happy is making sure everything looks good. He's got all three of his permanent servers on call -- Shimmer, Fern, and Starlight -- and he looks like he wishes he had some extra help.

Roland and Micah, both smiths from the Barracks level, both devoted to Domi, enter with Roland's mentor, Olenjack. Since the army was disbanded several years ago, the smiths of the Barracks level have been looking to the Fence for more business. Micah is his family's representative to this meeting, and he knows that local merchants and artisans are concerned about several troubling trends in the Float.

Norr arrives to represent the Fatted Calf, another large tavern on the Fence that has been feeling the pinch lately. Perhaps Norr feels proud to be selected by Grokk Greatbelly, the proprietor of the Calf, for this job. Or maybe he realizes that sending a bouncer to the meeting is a bit of a slap at Happy, with whom Grokk has had a bit more than somewhat of a rivalry over the years.

Lifarnin El-Torin, the reclusive conjurer who has made his home in the Manor of the Mage, has sent his apprentice, Luthon, to the gathering. But it is no insult, in this case; old Lifarnin is quite feeble, and never leaves his home these days. Luthon, however, a somewhat sheltered mage focused on his studies, is not aware of any pressing problems faced by The Floating City. However, now that Luthon comes to think of it ...

Luthon only, Please Highlight to display spoiler: {The Waystation, the great teleportal that connects the Float to Plateau City and Hook City, has been malfunctioning more often than not lately, playing havoc with magical deliveries.}

Happy greets the newcomers and says that he expects more trades people to arrive very soon.

[OOC: Welcome to Lakeview Passage, friends! Please do describe yourselves, and feel free to interact with each other or the other NPCs. More will be arriving tomorrow. Please post your PC name and your real name in parentheses. And do link your PC name to your PC sheet in your header; let me know if you need help with that.]

Stohp HP: 9 AC: 15/12/12 CMB: +4 
Monday August 24th, 2015 11:21:09 AM

Stohp notes the group that seems to be gathering. "Huh, wonder what's going on." she wonders aloud.

Recognizing Norr, she decides to stands up to wave; maybe he'll be able to explain. Stohp is small for a Minotaur, with soft brown fur. Her horns are half normal size, which might cause confusion as to her age. Since it's late at night, she's only wearing a pair of brown breeches and a white shirt, like a workman would wear, instead of her usual, fancier merchants attire.



Roland Gibbs (Andrew) 
Monday August 24th, 2015 8:38:20 PM

Roland enters the tavern adorned in the banded mail given to him by Olenjack, his mentor and surrogate father, looking clearly uncomfortable to be dressed in such armor at the tavern. He was told by Olenjack that, as a man trying to become an adventurer, he must look the part if he ever wished to be taken seriously by these merchants. Aside from the armor encasing him, Roland has his sledge holstered over one shoulder, another symbol to the people at the meeting that he is no longer just a blacksmith, but a warrior in training.
With this accents on his appearance Roland almost looks like a proper knight, a handsome young human that is tall and strong with a meticulously curled mustache upon his lip, with a mess of sandy brown hair that is kept short to the sides. Any stranger could confuse Roland's new gallant image as someone from noble stock, but with the telltale smears of soot and dirt on his face you can tell that he is a man of simple status.
Upon entering the Giggling Ghost, Roland immediately notices that Happy is scurrying around in a rush trying to get everything in order for the meeting, so he sets his sledge down by the bar and says to the frantic barkeep "Happy, are you in need of an extra hand?"

Micah (John) 
Monday August 24th, 2015 10:55:18 PM

Micah allows Roland and Olenjack to enter ahead of him. While Roland hares off, he surveys those in the tavern. He quickly notes the four sitting together and recognizing his sometime sparring partner and her sister he gives Olenjack a courteous nod and approaches their table. As he does so, he finds himself unconsciously rubbing his shoulder once dislocated by Koh during a friendly wrestling match.

One's first inclination upon seeing Micah as he hangs behind his companions is to dismiss him as there is nothing about his clothing or actions to make him worthy of note. However, once he moves through the tavern, something about his casual self confidence and relaxed but seemingly ready air might make a less than casual observer look again. Upon such a closer look one would quickly notice that a well used war hammer hangs unobtrusively from his side and a steel medallion of a diamond bisected horizontally circumscribed by a circle dangles from its chain around his muscular neck. His humble but self-assured demeanor implies he has ample faith in both.

"Greetings, Strohp and Koh Shatterhorn", he says affably while gesturing toward a nearby empty chair, "might I join you?".



Agrippa (Jacob) 
Tuesday August 25th, 2015 12:16:23 AM

As the first three human soldiers walked into the door, Agrippa's hair on her arms and neck stood on end. Clean shaven, armed, muscles for days, she thought while reflexively putting a hand on the bag at her feet, closer towards her greataxe. However, when one of them greeted both the Taur sisters, she relaxed her shoulders and pretended to stretch.

The armored human spoke how busy Happy was, making Agrippa realize that she could be helping, even though it's not her shift just yet. Noticing that the calm human intended to sit amongst her party, she stood and said, "You can have my chair." Taking up her bag, she nods at Koh, Stohp and Pesmer before moving to find Starlight.

Agrippa tends to conceal much of her half-orc appearance behind her cloak, but her leather armor blends in with what olive skin makes it through. She makes little effort to hide her short sword at her side, and greataxe on her pack.

Norr (David S.) 
Tuesday August 25th, 2015 12:18:59 AM

Norr surveys the patrons of the tavern for several moments after entering. Noticing Stohp waving to him, he walks toward her table, " We meet in a different tavern, it seems." He remarks dryly.

Norr is large and appears physically fit. Wearing a chain shirt with an axe strapped to his belt, he seems somewhat out of place in a tavern.

Pesmer Zerase (Ryan W.) 
Tuesday August 25th, 2015 3:07:38 AM

Pesmer's dark blue orbs peer curiously at each and every soldier, blacksmith, mage and what have you that walks through the front door of the inn, greatly curious as to what was going on. It had been a quiet day just a few minutes beforehand, yet as newer faces step into the Giggling Ghost, at least newer to Pesmer, voices from all sorts of races and ages seem to dance about in the air to fill in the previous void of near-silence. This, of course, was the perfect moment for Pesmer to begin taking notes within his journal.

Standing up as Agrippa did, Pesmer offers a soft smile to the human male who approached their table, giving a gentle wave to his three friends as he spoke. "Please, catch up and enjoy yourselves. If you will excuse me." Taking his leave, he heads in a similar direction as his friend Agrippa, yet instead of offering a helping hand to Mr. Happy, he makes himself comfortable against a nearby wall that seemed to be absent of chatter as he takes out his journal from his backpack, scribbling notes and details of everyone in the tavern who drew his interest.

Covered in a long dark blue set of robes, the mage laid his quarterstaff against the wall beside him as he brushed his shoulder length blond hair back behind one of his half elven ears as he wrote within his book. His pale hand shifted through the pages as he updated a few bits of information on his friends as well, making small little notes of who know's who and whatnot as he happily and rather excitedly watches everyone laugh and play within the now very much alive tavern called The Giggling Ghost.

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine) 
Tuesday August 25th, 2015 5:18:12 AM

Koh is a larger minotaur, horns shaved almost all the way down to flat cylindrical nubs. She's nearly nine feet tall, with soft brown fur and chocolate-brown wavy hair which is only covered a little by a cap. She's also in a button-down shirt, sleeves rolled up, but in a long skirt instead of breeches, as her sister is. Right now, she's just observing newcomers, arms crossed. Hmmm...then Agrippa leaves, and Pesmer. Is she a greeting party right now? At the moment, she doesn't know. Either way, she tips her head to Norr in greeting.

Gathering at the Giggling Ghost (DM Cayzle) 
Tuesday August 25th, 2015 9:09:55 AM


Happy smiles at Roland's offer of assistance, but shakes his head in a polite no. "No, no! You are not here to work the inn. Besides, I see my part-time server, Agrippa, is volunteering, although she's not on call for today. That's what I like in an employee -- hanging around even when they're not on the clock."

"Agrippa, please set out cutlery and napkins, please!"

Meanwhile, Norr and Micah join Stohp and Koh at their table. This influx of new faces proves too much for the introverted Pesmer, who retreats to a corner to take notes.

It does seem to be a gathering of friends, or of friends of friends. But other people are entering the Giggling Ghost, some well-known in the area, others less so ...

You see two halflings enter the establishment.

The first stands at just over 3 feet tall and has blonde sun bleached hair and deeply tanned skin. She wears unusual leather armor under an tan apron. She carries a staff tipped with a bone hook. If you make an Int check or untrained Know Knowledge (Local) check vs DC10, then Highlight to display spoiler: {You recognize her as Belba Stubbletoe, a local Turtlemaster, working with the giant turtles that serve as ferries and boats around the lake.}

With her is a 2 foot tall halfling boy unruly tangles of hair in his head and on his feet. If you make a trained Know Knowledge (Local) check vs DC15, then Highlight to display spoiler: {You recognize Timmy Tanglefoot, a turtle wrangler.}

Right behind those two is a wiry human male. If you make an Int check or untrained Know Knowledge (Local) check vs DC10, then you know Highlight to display spoiler: {It is Brassy McGurk, the owner of the Brass Toad Tavern.}

Shimmer, the human serving girl, comes around to take everyone's order. There is something faintly magical about her ... the way her skin shines?

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine)  d20=2 ; d20=4 ;
Tuesday August 25th, 2015 1:34:45 PM

Nodding to Micah as well, a fellow Domnitiate, Koh is curious about the new faces, but says nothing. Hmm. Looking to Shimmer, she decides: "Something green. With low ale." Low ale? She thinks she got the wording right. Her accent is thick, as she's still not used to speaking the language in the slightest. Her ears can pick up the speaking of it well enough, though.

Agrippa (Jacob)  3d20+5=27 ; d20+5=13 ; d20+5=10 ; d20+5=25 ;
Tuesday August 25th, 2015 6:57:51 PM

"Gotcha'" Agrippa nods to Happy. She heads to the back, quickly sets her pack down, dons her gown and apron, and sets aside her weapons (except her concealed ones). Nowhere else would she abandon her weapons without a second thought than behind the staff doors of the Giggling Ghost. Agrippa steps out to the bar.

Finding the utensils, the door opens again and she recognizes one of the two halflings that just entered. Her curiosity grows as she also recognizes the human that follows them. Counting heads and coordinating with Starlight, she notices Pesmer has moved to a corner. Agrippa brings the utensils and napkins with her to the tables, heads to Pesmer and whispers, "Care for a meal?". Agrippa is thankful that her volunteer work will still keep her within earshot of what these merchants and ex-soldiers have to say.

(OOC: I thought the first roll would show the results of the individual rolls. My mistake :P)

Micah (John)  d20+1=18 ; d20+1=13 ; d20+1=19 ;
Tuesday August 25th, 2015 9:29:50 PM

Micah nods to the impressive taur joining the table saying, "I do not believe we have met. My name is Micah Smith,"

He orders an ale while giving Shimmer a polite smile. Though attentive to those at his table, he also makes note of those already present as well as those arriving. Just in case Roland gets distracted, he also keeps an eye on the sledge he set by the bar.

[OOC: Oops on the third roll; I missed that the 2nd check was trained only.]

Norr (David S.)  d20=8 ; d20=13 ;
Tuesday August 25th, 2015 11:03:15 PM

Norr nods to the human while saying, "Norr Stonehoof."

Finished with introductions for the moment; he turns his attention toward those just entering the tavern, seeing if he recognizes any of the newcomers...

(David S.) 
Tuesday August 25th, 2015 11:04:05 PM

OOC: WOAH, that must be the wrong format..

Cayzle Comments: I fixed it.

Stohp HP: 9 AC: 15/12/12 CMB: +4  d20=17 ; d20+7=16 ; d20+7=14 ; d20+7=22 ;
Wednesday August 26th, 2015 12:05:30 AM

(you had a space between the [ and href David. You also have to put a /b in [ ] at the end of your bold segment)

Stohp sits back down and chomps on some nuts she had previously ordered. As she examines the 2nd group of newcomers she distractedly waves away Shimmer, content with her snack.

"There must be something important going on. The halflings are a turtle trainer and wrangler, and that human represents another Inn. I'm not sure, but some of the other guests might be clerics and the big guy looks like a blacksmith."

Roland Gibbs (Andrew)  2d20+1=10 ; d20+1=5 ; d20+1=20 ;
Wednesday August 26th, 2015 3:07:35 AM

Seeing that Happy politely refuses my assistance, I go over to collect my sledge and find a seat next to Olenjack. I recognize that Shimmer has an unearthly iridescence to her, but feeling it to be impolite to stare I only give her as much attention as the other people in the room.
As the newcomers enter, I recognize Brassy McGurk accompanied by two unknown Halflings. I whisper over to Olenjack to say " What is Brassy doing at the Giggling Ghost? Shouldn't he be at his own tavern?"

(OOC: The first 2d20 roll was a mess up, ignore that)

Pesmer Zerase (Ryan W.)  d20+4=17 ; d20+4=9 ;
Wednesday August 26th, 2015 4:17:16 AM

Delighted to see even more folk wander into The Giggling Ghost, Pesmer had a great deal to write about in his journal as his dark blue half elven eyes scan over the faces of each and every newcomer. He didn't recognize the two males that had entered but he definitely knew the face of the female halfling beside them; Belba Stubbletoe, a turtle master, was someone Pesmer had been wanting to speak with since he learned of her existence. The idea that Belba was able to work with the massive turtles around the lake to serve as ferries was something quiet brilliant in Pesmer's mind.

As he gaze fixated upon the halfling, his concentration was firstly broken by Shimmer, the human serving girl that crossed his visual path. Having seen her a multitude of times within The Giggling Ghost, Pesmer was always curious as to find out if the girl was gifted in the ways of magic or not. It was around this time that he noticed Agrippa, his Half Orc friend, wander her way towards his little research corner. When she asked if he cared for a meal, Pesmer would smile softly as he shook his head. "Thank you, friend, but I am not hungry. How can anyone be hungry with such excitement in the air." His hand would gesture to all the folk laughing and chatting about in the tavern, the very air of the place brilliant with stories and experience unlike anything that Pesmer got to see very often. "But... Do me a favor? If you hear any good stories while catering about, please do share? I will trade you, of course, with anything interesting that I hear." Pesmer gave her a toothy grin, hoping to add his half orc friend into his arsenal of ways to gather stories for the evening.



Gathering at the Giggling Ghost (DM Cayzle) 
Wednesday August 26th, 2015 8:45:08 AM

Two more stragglers enter the tavern ...

A middle aged human woman wearing a lot of jewelry. Know Local DC10: Highlight to display spoiler: { It is Pearl Glowerin, the owner of Pearl’s Pearls -- a shop that specializes in maritime jewelry and magic.}

A dwarf covered in nautical tattoos. Know Local DC10: Highlight to display spoiler: { It is Bait House owner Garn Bluefist. The Bait House supplies gear to many local fishers.} He bows to the female halfling and says something to her, too low and fast for easy eavesdropping. Perception DC15 to overhear: Highlight to display spoiler: {Belba, I came like you asked but I think this is going to be a waste of time.}

"Ah, welcome everybody!" says Happy. "We'll give it a few minutes to see if anyone else arrives."

As some of you have deduced, this is a meeting of several local business people and tradesfolk. Happy shepherds Norr (representing his employer) and Micah (representing his family business) to join the gathering. He sets Agrippa with the job of keeping the main table well-watered.

The halfling woman has a word with her apprentice, and the halfling male with the hairy feet leaves the main group and joins Koh and Stohp. "So, this is the kiddie table? I got kicked off the grown-ups table. Mind if I have a seat, ladies?"

Roland asks Olenjack about Brassy. "He was invited too, I guess," his master replies. "And it looks like it is one seat per business. Why don't you sit over there, and keep your eyes open?" It seems that Roland is being banished to the "kiddie table" too!

Olenjack nods to Micah and asks after his dad, Mattus. "So, you're a cleric and a smith? Well, good on ya, Brother of Domi, but don't think I'll go easy on ya just because you're a man of the cloth. Mattus has another think coming if that's why he sent ya in his place."

The wiry human sits next to Norr and claps him on the back, laughing. "So, Grokk Greatbelly sent his bouncer to the meeting! Well, that's a funny he's pulled on old Happy Go Lucky, ain't it?" If Norr has not recognized the fellow yet, this may jog his memory. Norr only, make a DC5 Know Local or Int check and then please Highlight to display spoiler: { You recognize Brassy McGurk, the owner of the Brass Toad Tavern. He, Happy, and Grokk are competitors, and Brassy is friends with both of the others.}

The middle age human woman asks "Can we get started? I closed my shop for this. And it is not like I can afford to lose the traffic." The dwarf nods quickly in agreement.

Stohp HP: 9 AC: 15/12/12 CMB: +4  d20+7=14 ; d20+7=11 ;
Wednesday August 26th, 2015 11:32:49 AM

Stohp continues to watch with interest as the business owners continue to file in, but she is too polite to try to eavesdrop. Her curiosity is to strong to not grill the halfling when he comes over though.

"Kiddies? We're customers, and we got here first. Take a chair and satisfy our curiosity about what's going on Timmy."

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine)  d20=17 ; d20=15 ; d20+7=19 ;
Wednesday August 26th, 2015 1:31:30 PM

Koh is starting to get a clearer picture. She scootches to make room - she doesn't use a chair, merely sitting on the ground and letting her height give her a regular view over the table. Stuffing more at this table would be a much bigger hassle if one of them wasn't a halfling. But a shop owner...two. Then the larger minotaur, the bouncer at her job...younger than her, but fit and able.

Her ears flick as she hears something important. She hasn't spoken yet, but it's only because now, she doesn't have a reason to. This meeting is between a great deal of the important shop owners of the level, so possibly the residents with pull. If it's a waste of time? At the very least, this is a meeting to discuss petitioning or whatnot. There's long been dissent with the city structure and here they are, the bottom-feeders, wanting a bigger slice.

She nudges Stohp with her elbow, making a shhh sound. She'll have to ask Micah about his shoulder later, as a courtesy. She's not exactly as devout as he is, but she attends church regularly. Well...weekly. Weeeeeelll...every other week when she can manage it.

...she attends church.

Agrippa (Jacob)  d20+5=19 ; d20+5=20 ; d20+5=16 ;
Wednesday August 26th, 2015 5:48:06 PM

Agrippa's ears perk as the door opens to allow more clients. Her eyes noticeably become unfocused as she catches a few choice words from across the bar. "...Oh err-Certainly. I'll tell ya' after." she whispers to Pesmer before making her way back to the bar. Happy addresses her to the duty of keeping water glasses full. She can hardly believe her luck. Going to the cabinet, she counts heads and brings nine glasses to the main table Happy requested be prepared, and an extra glass for... did Stohp say, 'Timmy,' at the "kiddy" table.

Five business representatives, a wizard apprentice, an' three ex-soldiers, Agrippa thinks to herself. She eyes the congregation, hovering over Norr for just a moment with worry. Man... Pesmer has the righ' idea writin' everythin' down.

Micah (John)  d20+1=2 ; d20+1=17 ; d20+3=6 ;
Wednesday August 26th, 2015 10:08:22 PM

Micah laughs at Olenjack's jest. It is a soft, but good natured laugh and it lights up all of his face. "Dear dwarf, if my father wanted an unfair advantage over you, he would have sent my mother," he quips in reply. Following this exchange, he waits attentively and expectantly for these proceedings, whatever they may be, to begin while making note of those he recognizes and looking for clues as to the identity of those he doesn't.

Roland Gibbs (Andrew)  d20+1=5 ; d20+1=8 ; d20+1=12 ;
Wednesday August 26th, 2015 10:40:40 PM

As more people Roland does not recognize enter the tavern, he takes his mentors advice and sits at the table for the other apprentices. He bow's politely to the three Taurs sitting at the table, pulling up a chair to sit with them. "Hullo there, I don't believe we have met before. I am Roland, I am an apprentice of good ol' Olenjack over there" He gives a warm smile to his new table mates and calls over a server. " One cup of strong black tea if you would." he says to Fern as he sets his sledge off to the side, close by but not to obstruct his seating.

Norr (David S.)  d20=16 ; d20=3 ; d20+1=11 ;
Wednesday August 26th, 2015 11:46:52 PM

Norr flinches at the unexpected physical contact from the human, and replies, "He pulled one on me as well, this isn't what I expected to be doing tonight,"

He waits patiently for the meeting to officially start.

Pesmer Zerase (Ryan W.)  d20+4=19 ; d20+4=14 ; d20+2=12 ;
Thursday August 27th, 2015 12:00:29 AM

Pesmer was absolutely glowing with joy as Agrippa said yes, knowing full well that the half orc would probably hear and see more than Pesmer could what with her waitering at the main table. Giving Agrippa a small wave goodbye as she returned to Happy and her duties, Pesmer's eyes would return focus to the front door as he saw several more folk wander in.

Noticing the middle aged human woman first, he instantly knew her as Pearl Glowerin, shop owner of a very peculiar jewelry and magic store. Pesmer had made several visits to this shop and had spoken to Pearl about her wares, asking for advice and the like. He didn't know her very well besides the occasional hello, but it was nice seeing someone he knew in person arrive for this meeting of sorts.

Next he saw a dwarf covered in nautical tattoos, another face he recognized as Garn Bluefist. This Garn was someone he had never met before but had heard a bit about him and his supply shop for the local fishermen. As Pesmer wrote down the two newcomers into his book, he noticed the dwarf whisper something to the female halfling. Unfortunately he couldn't pick any of it up as the tavern was too loud, so he decided to make his way closer towards the main table.

Picking up his pack and staff, Pesmer moves through the mess of people as he aims to get closer to the group of well known folk, yet hears the words, "Can we get started?" from Pearl and decides to make a quick landing at his friends table. Placing his book upon the wooden structure, he pulls up a chair and wiggles his way into the large group, trying his best not to bump into anyone yet unhappily doing so. "Pardon me. Excuse me. So sorry." He whispers out as he returns to writing in his journal as his dark blues watch the main table speak, giving no real look to any of his familiar friends or the newcomers that were now sitting at the table beside him. Pesmer never tried to be rude, of course, but when a story needed to be written down, that's where his focus would be.

If any of his friends at the table would look to Pesmer, they would notice his robes seemed tighter upon his form, his muscles a tad larger than the previous days before. He had focused his physical enhancement during his morning ritual to increase his overall strength, something he did every morning before leaving for the outside word. (+1 to strength score until Pesmer studies his spell book in the following morning.)


Gathering at the Giggling Ghost (DM Cayzle) 
Thursday August 27th, 2015 8:28:14 AM


[OOC to all players: Always feel free to make sense motive, perception, and knowledge checks (or any other checks you deem useful) if your character is sensing, percieving, or thinking about things. If I do not use the check, no harm done, and if I do, more info for you! And if you DO make checks, mention it in your post and give the result in your post too, please. That saves your DM from having to scrutinize and divine the dice roll field results.]

At the "kiddie table," Timmy grins at Stohp's words. "You know my name, but I fear I do not know yours!" He pauses for introductions, grinning at Koh. "As for what's going on, well, the Mistress got the invite from Happy. The man knows everybody, and the Mistress figured she better not be left out."

"As for what's bugging her," Timmy adds, lowering his voice, "Well, usually you operate a taxi service to go from point A to point B, right? Well, what if there was only a point A and no B? That would not be great for business. That's what its been like since the Float relocated."

[OOC: No knowlege check needed to know what he's talking about. The city used to Float in a lake in New Elenna, but then it was [i]moved almost 1,000 miles east to its current spot. In the middle of nowhere. Surrounded by a magical wood that is actively hateful toward animal life.][/i]

Roland joins Timmy, Stohp, and Koh. He orders tea and makes introductions. Pesmer sits down too; he seems a little more chatty than earlier.

Agrippa keeps alert as she performs her duties. She overhears something ... Agrippa Only Please Highlight to display spoiler: { You hear the middle-aged woman wearing jewelry ask the tattooed dwarf, who she calls "Garn," something about rats.}

Olenjack laughs at Micah's joke and tells him, "You're all right, kid."

Micah watches for the start of the proceedings, and can tell Happy is expecting others to arrive.

Norr waits patiently.

Happy keeps a close eye on the door, but no one else enters. He shrugs, and takes a seat at the main table.

"Well, let's get started. We're here to talk about our troubles, to put it bluntly, and and to see if we can't think of a decent way to make things better for everybody."

He starts off himself, talking about how his business has been off lately. Happy says business is down 25 percent from the locals over the last 6 months. He has overheard several saying, “Fence is the new Trash.”

Pearl, the woman in jewelry, agrees. Too many businesses are looking run down. "If we want customers to shop on Fence Level, and visitors to stay here near the water rather than go up to other levels, many of our shops need a fresh coat of paint and some repairs. And we can't have vermin in the street!"

Happy looks around, hoping others at the table will chime in.

Agrippa (Jacob)  d20+5=20 ;
Thursday August 27th, 2015 8:23:25 PM

Upon hearing Pearl speak of vermin, Agrippa grew worried. She has some friends in the Trash level. If the rats become a problem for the higher levels, the Float might think of flooding it soon. She reminds herself to speak to her friends below of finding safety.

On the other hand, Agrippa thinks to herself, if we get rid o' these rats ourselves, word migh' not reach on high, 'n I don' have to think abou' a weekend cleanin' out bodies. She shudders to herself behind the bar. After a moment of collection, she'll continue listening into the conversation, and maintain water levels with acute senses (Perception = 20).

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine) 
Thursday August 27th, 2015 10:08:18 PM

"But that is problem, isn't? Cannot afford paint because no business. No business because can't afford paint. So we stay at bottom, propping Floating City up with backs." For if there was not a bottom level, everything would be kinda...well, things are a balance.

A horrid, sucky balance.

Micah (John)  d20+1=2 ;
Thursday August 27th, 2015 10:22:01 PM


Micah does not recognize the woman in jewelry, but is disturbed by her comment about vermin. He wonders to himself, "Does she mean creatures or people she considers to be undesirable?" He continues to watch, listen, and wait.

OOC: the d20+1=2 is an artifact; not sure why it is there.

Roland (Andrew)  d20+5=15 ;
Thursday August 27th, 2015 10:25:25 PM

Roland sits patiently, listening to the grievances of the different businessmen at the main table. At the mention of vermin, Roland shoots a glance over at Olenjack [15 Sense Motive], wondering if this was the reason why Olenjack insisted on him dressing in armor for the meeting.

Stohp HP: 9 AC: 15/12/12 CMB: +4 
Thursday August 27th, 2015 11:03:33 PM

Stohp introduces herself with a small bow. "My name is Stohp Shatterhorn and this is my sister Koh. I can see your problem, I doubt many people want to go ashore into a murderous sentient forest. Why on earth did the city relocate here anyway?"

Pesmer Zerase (Ryan W.)  d20+4=14 ;
Friday August 28th, 2015 3:18:32 AM

Pesmer stopped writing for a few minutes as he just listened in on what the meeting table was discussing, finding each bit of information rather interesting. He hadn't paid too much attention to the problems of the Fence level as half elf folk who stuck their noses in places they shouldn't have usually got such noses removed. Yet, The Float had become his home over the several years he had stayed in it, and over time he grew a soft spot for the place. Maybe it was time he did more then just live quietly.

He, of course, wouldn't speak up towards the meeting table as he knew none of them to the point of familiarity. Assuming his words would be ignored or even shunned, he stayed quiet for a spell as he listened, taking in what new grain of knowledge he could. It was interesting that Pearl spoke of vermin in the streets. Pesmer tried his best to search his memory for any times he had heard of or seen vermin attacks or the like.

(Intelligence Check 14 to see if Pesmer had ever heard of vermin attacks or anything of the like in the Fence Level since he started living there.)

Norr (David S.)  d20=11 ;
Friday August 28th, 2015 5:05:32 AM

Norr keeps silent, allowing the business owners an opportunity to discuss things among themselves for the moment, while attempting to divine whether Pearl is referring to animals or, unfortunately, certain humanoids. (Sense Motive 11.)

Gathering at the Giggling Ghost (DM Cayzle) 
Friday August 28th, 2015 8:52:18 AM


At the kiddie table, Koh, Pesmer, and Roland strain thier ears to follow the main conversation -- Pesmer even stops writing things down in order to concentrate and think. He does seem to recall hearing someone complain about mice and rats recently. Koh is cynical, however; Roland is maybe ... cautious? He wonders why his mentor had him wear armor. Because the dwarf himself often wears armor? Because it is a good advertisement for thier armor business? Or because the "vermin" -- whatever they are -- are dangerous? Maybe all three.

Meanwhile, Timmy the apprentice turtle handler and Stohp chat a bit. Timmy tells Stohp the story of how the Float moved here, before she and her sister arrived. "Before I was born, after the Year of Ascension when all the gods died, and Marteaus destroyed the world, and the Jericho recreated everything, well, the Float somehow ended up here, next to the Crying Woods instead of back where it used to be in New Elenna. It wasn't nobody's choice!"

At the other table, Agrippa stays in the background, but she notices that several ears prick up at the mention of "vermin."

Micah finds that others share his question: Happy asks the female halfling, "What do you mean, Belba? vermin like spiders and rats, or vermin like people you don't like?"

"Why can't it be both?" she answers. "I've noticed more pickpockets and petty thieves on the Passage lately." Several others agree -- especially Pearl, who complains about her customers being harrassed, right in the middle of the day!

Norr only, please Highlight to display spoiler: {Pearl is genuinely upset, you think, and you agree with her. As a bouncer, you see the worst, and there have been more shady types in the tavern lately.}

The wiry human looks around the table. "I don't know everyone here," he says, looking at Norr and the two smiths and the wizard's apprentice. "I'm Brassy McGurk, and I own the Brass Toad Tavern. And I got a theory. I leep my ear to the ground. I think a new Thieves Guild is moving in. And maybe they got a vampire or a druid working with them, with the rats. First they let out the rats, then they come around offering "rat protection" for a "moderate fee." It explains everything."

Happy looks a bit sceptical. "Well, so what do we do about that? This is not Plateau City. We can't go to the Mayor and ask for a bunch of heroes to save us. The Overlord and the Guard don't care about the Fence." He looks around for opinions.

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine) 
Friday August 28th, 2015 11:46:27 AM

Mmmm. Well. Koh claps Stohp on the shoulder warmly. This is starting to turn out in a way she had thought. "Sounds like job in public service. Cleaning out rat den." She cracks her knuckles, and her neck. It has been a while since she had to seriously fight. Truth be told...she almost missed it a little. "I volunteer to check new Thieves Guild. This is home now - they will not poison it." She stands up now, as if to be heard.

"One cook does not make cleanup crew. Anyone else?" She looks around the room - at the priest of Imod(Domi), at the bouncer for her tavern...even a glance to Agrippa, who had told her of heroes.

Norr (David S.) 
Friday August 28th, 2015 3:11:07 PM

Norr turns to the other table as Koh speaks. Once she's finished, he stands and takes a step away from the main table, saying.. "I'm in but two may not be enough."

He watches those at the other table to see if anybody else feels up to the task.

Micah (John)  d20+7=16 ;
Friday August 28th, 2015 5:55:30 PM

Micah rises to speak, "My name is Micah Smith, son of Mattus and Esma, here on behalf of our family smithy. If there is a danger to our community, I am certainly willing to assist.". Turning to Brassy, "Mister McGurk, you raise some are serious allegations. May I ask if you have been approached by individuals demanding a fee for rat protection?" Then addressing the larger gathering, "Has anyone else? Also, I am asking this next question because I do not know, but is there an actual increase in rat attacks or thieving or our we just noticing them more because we are looking for reasons for business being down?"

Having raised his concerns, he returns to his seat. Micah keeps an eye on Brassy trying to discern how legitimate his concerns are or if he may have some other motive. (Sense Motive 16)


Roland (Andrew) 
Friday August 28th, 2015 9:45:31 PM

Roland stands up and politely raises his hand to gain the attention of the meeting. " If you're in need of heroes I can't rightly say that I am one, but like the others I'm willing to help out if you need me" He says to the crowd. " I may be just a blacksmith but this is my home and these matters affects my trade too, I'll be more than willing to help the others in ridding the Fence of any vermin you speak of"

Agrippa (Jacob)  d20+1=9 ; d20+5=11 ;
Saturday August 29th, 2015 12:27:22 AM

The reaction Agrippa perceived upon identifying the culprit of the Fence Level's crisis made her wonder if others were thinking what she was. When Koh volunteered her services, Agrippa wanted to speak up too. Her mouth opened... and then closed. She just couldn't will herself to doing so just yet (Will save failed; rolled a 9). She looked at Happy and rested a thumb on her fang, thinking if he would allow her time off to do such a thing. An' I'm wearin' an apron righ' now, she thought. Who woul' take me seriously?

She continued to keep glasses full as the main table clamored to the call of vermin destruction, but kept an eye on Pearl. Gatherin' everyone up o'er rats, n' petty thieves? Somethin' doesn' seem righ', she ponders while trying to get a hunch off of the change of Pearl's facial expressions to everyone's comments (Sense Motive; 11).

Pesmer Zerase (Ryan W.)  d20+4=19 ; d20+4=13 ;
Saturday August 29th, 2015 12:47:40 AM

"How curious..." Pesmer whispers to himself, his mind suddenly in overdrive as he ponders the exsistence of Vampires and Druids helping out thieves and muggers. He focuses for a moment as he searches his memory, trying to recall all information he could on both vampires as well as druids to see if either would be willing to do such mischief.

(19 untrained religion check on vampire and 13 untrained local check on druids.)

It was after he had remembered such information that he watched Koh stand up and give her speech of heroes and cleaning crew. Surely (I am serious. And don't call me Shirley) one by one he watched as Norr, Michah and Roland all stood up to pitch in their hands to help this cause of investigating thieves and vermin. It was this excitement of a journey of knowledge and adventure that stirred Pesmer himself up from his seat to stand.

"My name is Pesmer Zerase. I have lived here in this Fence level for several years, quietly watching of course, and I think its time I helped out around here as well. I am a mage of no real power, but I offer what I have to help these brave folk battle vampire, thieves and vermin alike. If indeed it is a druid.. Well.. It will break my heart, but such attacks cannot go on, even if it is a druid who causes such a ruckus."

Clearing his throat some, Pesmer slowly closes one of his books before continuing. "If you accept our help, you won't have to pay guards and the like to do this service. Plus, you are having members of the Fence level take of this. It will show the Fence level doesn't run or hide when provoked. That we stand and fight against those who.. Who wish to harm our families and businesses." Clearing his throat once more, Pesmer sits after speaking, his eyes carefully watching each of the merchants and business owners that he had just addressed.

Stohp (Mitch) HP: 9 AC: 15/12/12 CMB: +4 
Sunday August 30th, 2015 12:59:24 AM

(I finally remembered to edit my header to add my name! Yay! XD)

Stohp looks around in amusement at all the people standing up to declare themselves to the cause. "Well aren't they eager? I was thinking about becoming an adventurer, but didn't expect to start my 'glorious' career killing rats." She comments dryly to Timmy.

Gathering at the Giggling Ghost (DM Cayzle) 
Monday August 31st, 2015 8:27:24 AM


Koh stands up and declares her determination to help out.

Nor makes two, ready to fight. Roland, too, stands up and volunteers."

Amused, Stohp stays seated and makes a funny comment to Timmy. The halfling chuckles and says, "Ain't it the truth, sister!"

Agrippa wants to volunteer, but would a server be taken seriously? She hesitates.

Micah declares his readiness to help, but he has questions for Brassy.

Pesmer too wants to help. He makes the excellent point that a volunteer group can help lift the Fence maybe in ways that would really accomplish something. Privately, he too wonders about Brassy's wild theories. He cannot recall any details except that it is true that some monsters can control rats.

Well, maybe Brassy's ideas are a bit wild. Is there truth to them? He seems sincere. He answers Micah, "It just makes sense, boy! It's something bad, for sure!"

Pearl looks around, smiling. "Well, it seems GOOD fortune has thrown some brave hearts our way!" she says.

Maybe she would say more, but suddenly there is a scream from the kitchens! A demonic scream!

Stohp (Mitch) HP: 9 AC: 15/12/12 CMB: +4 
Monday August 31st, 2015 5:43:50 PM

Stohp jumps in startlement, causing her reinforced chair to creak ominously - small for a minotaur is still 800 lbs. She starts to get up to go help, but all the strange employees she's seen working here make her hesitate, unsure if some demonic invasion was happening or if one of the stranger waitresses was just startled by something. So she ends up half standing out of her chair, frozen with indecision.

Agrippa (Jacob)  d20+5=14 ;
Monday August 31st, 2015 6:22:04 PM

Agrippa's heart just about stops. Some o' the maids are in there, is the first thing on her mind. It was only last week when she thought to herself, It's too much o' a habit, wearin' my leather under this servin' dress, but she's counting her blessings now. Agrippa grabs a knife from under the counter (move action) and rushes to the door of the kitchen (move action). She searches her memory for what that sound could possibly be, hoping it's not actually demonic (Knowledge Local 14).

Micah (John) 
Monday August 31st, 2015 9:20:07 PM

Micah realizes that he was not entirely clear. The purpose of his offer to help was to state that he was not opposed to doing something. However, so far he does not know that something needs to be done and if so what that might be.

His pondering about how to clarify this is interrupted by a demonic scream from the kitchen. He immediately rises (move action?), facing the sound of the scream, and pulls his hammer from his belt, firmly grasping it in both hands (move action).

Norr (David S.)  d20+1=6 ;
Monday August 31st, 2015 10:20:02 PM

Upon noticing the scream from the kitchen, Norr readies his shield (move action) and draws his axe (move action). While preparing for a potential fight, he listens for anything else suspicious. (Listen 6)

Roland (Andrew) 
Tuesday September 1st, 2015 1:20:23 AM

Upon hearing the scream from the kitchen, Roland grasps his sledge in hand and rushes to the kitchens (move action), following close behind the half orc serving woman who now seems to be armed as well. Seeing that the serving woman stops at the door, Roland takes it upon himself to open the door (second move action ) and enter the kitchens himself, alone if need be

Pesmer Zerase (Ryan W.) 
Tuesday September 1st, 2015 7:32:26 AM

Pesmer, hearing the sudden sound of such a demonic scream from the kitchen, practically leaps up from his chair in a heart attack. Having been in such a serious discussion about thieves, vampires and cleaning up the city streets, it was a bit of a shock to hear such a well timed scream.

Seeing several others rush towards the kitchen, Pesmer knew he just had to see what it was that made such a sound. Leaving everything but his spellbook behind (Move action), Pesmer rushes (move action) towards the kitchen door that Roland just opened, his mind remembering his spells and attempting to tune them in to his mental memory in case he needed to sling magic on the fly.

Gathering at the Giggling Ghost (DM Cayzle) 
Tuesday September 1st, 2015 8:46:48 AM


Agrippa recognizes the source of the screaming, and likely others do too!

Please make a DC10 Int check or Know Local Check (Agrippa gets a +10 on the roll) and then Highlight to display spoiler: {You have heard that the Giggling Ghost employs a huge demon as its cook! She is Brussels, a marilith, that is, a huge woman, snake from the waist down, with six arms, and a true demon. BUT she is a reformed demon, and has vowed to never attack any creature ever again, living, dead, or otherwise. Also, she makes a famous gazpacho. It is surely her scream you hear.}

And as Micah approaches the kitchen doors, he comes face to face with the source of the demonic screams! It is a huge woman, snake from the waist down, with six arms, and surely a DEMON!

Norr, Koh, and Stohp brace themselves or draw weapons.

But why is she wearing an apron and carrying a frying pan, a ladle, a spatula, and a small pot?

Close behind Micah, Roland and Pesmer see that despite being clearly upset, the demon has managed not to spill the sauce in the pot.

Happy rises to his feet and calls out, "Brussels! What is it?!"

Koh Shatterhorn HP: 10 AC: 14/13/12 CMB: +4 CMD: 16(Raine)  d20=8 ; d20+6=14 ;
Tuesday September 1st, 2015 9:39:16 AM

(Kn. Local: 8, Profession(Cook): 14)

Seeing the woman there, Koh tips her head a bit. Fellow cooks? Fellow cooks. She's still on edge, but with the way Happy yells, and...how she excellently handles the sauce pot(Koh has an unparalleled view over everyone's heads), she's reassured. However, exactly what the scream was about is what she needs to find out. She pats Stohp on the back. It's alright, don't panic. Keep a cool head. *thump thump*

Gathering at the Giggling Ghost (DM Cayzle) 
Tuesday September 1st, 2015 3:09:37 PM

[OOC: If anyone heard of or saw the demon-cook while RPing on the GG Board, feel free to use knowledge gained there on this board.]

Micah (John)  d20=8 ; d20+7=21 ;
Tuesday September 1st, 2015 10:31:14 PM

Micah has not a clue what a demon is doing in the kitchen (knowledge 8+1), but notices an apparent lack of belligerence and tries to determine what she is up to (sense motive 21) asking, "What seems to be the problem?" He is unaware that he is firmly grasping his hammer in both hands.

Agrippa (Jacob) 
Tuesday September 1st, 2015 10:43:02 PM

The heavily armored and 'stached man she feared earlier cut her off. Agrippa recoiled at the sight of a Paladin taking up arms against her friend. "Wai, don' hur' her!" were the only words of explanation that she had for him. Agrippa tries to see what caused her to scream, looking through the silhouette of the armored man.

Norr (David S.)  d10=6 ; d20=6 ;
Wednesday September 2nd, 2015 12:08:53 AM

[OOC: Ignore the d10 roll]

While Norr doesn't recognize the demon (knowledge local 6), he does notice her non-threatening demeanor and lowers his guard, watching the scene unfold.

Roland (Andrew)  d20=9 ;
Wednesday September 2nd, 2015 2:38:07 AM

When seeing the monstrous woman clad in the clothes of a cook holding a sauce pot and ladle in her many hands, Roland has a look of confusion as to why a demon was making a meal in the Giggling Ghost's Kitchens. When hearing the orc beside him yell not to hurt her, he realizes that she must be an employee of some sort? Using his new found divine powers from Domi, Roland focuses on the demon (move action) to detect evil on her, making sure she isn't here to harm anyone.

Pesmer Zerase (Ryan W.)  d20+4=17 ;
Wednesday September 2nd, 2015 5:28:23 AM

Blinking a few times in confusion, it takes a moment or two of looking upon the huge half snake, six armed woman before it clicked as to who she could was. (Intelligence check 17)

He had never seen Brussels before but had heard from several sources as to who she was. Happy himself had promised, due to Pesmer's pestering, that Pesmer would get a chance to speak with her and document upon her curious history, but such a time hadn't happened as of yet.

Curiously looking about the kitchen room as he peeks in over Micah's shoulder, Pesmer searches for the cause of Brussel's distress.



Stohp (Mitch) HP: 9 AC: 15/12/12 CMB: +4  d20+7=25 ;
Wednesday September 2nd, 2015 8:12:07 AM

Stohp recognizes the cook immediately, having glimpsed her earlier in the day. This does not help her relax though, as anything scary enough to make a demoness scream was probably very bad news. Wishing she had brought a weapon, she decides to hang back and let the armed and armored guests handle the problem.

Gathering at the Giggling Ghost (DM Cayzle) 
Wednesday September 2nd, 2015 8:33:48 AM

Note to Sherriff Carl: Sorry, no DM post today for Lakeview. Second week record spoiled by Cayzle! :-(

Rat-Fight at the Giggling Ghost (Top of Round 1) (DM Cayzle)  d20+1=16 ; d4=1 ; d20+1=13 ; d4=1 ; d20+1=2 ; d20+1=14 ; d4=2 ;
Thursday September 3rd, 2015 8:45:19 AM


Brussels opens her mouth to explain, but following close on her heels, a giant mass of rats piles out of the kitchen after her! Rats! Who woulda seen that coming!?

[OOC: In the Wold, there is no initiative. Basically one side goes, then the other. In general players go in posting order, but you can delay or ready actions normally. Also sometimes the DM will shuffle the order of player actions for better flow or logic. In this fight, the rats go first, and the party is flat-footed, so no attacks of opportunity as the rats approach and run past, for the first round. Player posts will constitute the end of Round 1, and I'll post player results for the end of round 1 and the enemy actions as the top of Round 2 tomorrow. Also, there is no map for this combat. In general, I'll give you the benefit of the doubt if you want to do mappy things like flank, etc. Just post your actions, and I'll adjudicate generously. Also! Please add your AC and Hit Points (current and max) to your header.]

Near the kitchen

Each enemy takes a move action and then makes an attack.

Micah is holding his hammer with both hands when a dire rat bites at him. It hits AC16, and Roland's AC is 15 without his shield, so that's a hit. Roland takes 1 point of damage and must make a DC11 fort save.

Pesmer, curious, peers over Micah's shoulder. he has a great view of the rat-mass that emerges! He has an even better view of the dire rat that stops to snap at him! It hits AC13, a hit, for 1 point of damage and a DC11 fort save.

Roland, having sensed no evil in Brussels, might get a different result on the approaching rodentish creatures. His weapon is ready, though, and the use of it now seems obvious. Since he is under attack. This rat misses with a nat 1.

Agrippa has a dagger in hand. She'll need it too, since a rat is in her face! It hits AC14, and without her dex bonus this round, that's a hit for 2 damage and a DC11 fort save.

Near the meeting table

Each enemy takes two move actions and ends move adjacent to a friend.

Norr has weapon and shield in hand, and he sees a number of big and little rats and two rat-men arriving at the meeting table.

The little rats all swarm towards the turtlemaster. The rat men go for Happy and Olenjack. The other big rats end move next to Norr and others at the table. They have no actions left to make attacks.

Near the kiddie table

Three big rats each take two move actions and is still 20 ft away from the kiddie table.

Both Stohp and Koh see a few really big rats headed their way. Neither has a weapon at hand, but both can use their hands as weapons. That's probably a good thing, because combat is about to happen. If you minotaurs stand still and let the enemy approach, you get an AoO as they come in range.

Player actions for the bottom of Round 1?

Stohp (Mitch) HP: 9 AC: 13/12/12 CMB: +4 
Thursday September 3rd, 2015 10:58:44 AM

(I edited my header, previously I it reflected her stats armed & armored and she isn't. Clearly I should try to disarm the rats :P)

Stohp watches the approaching vermin in alarm, noting how they swarm to keep everyone busy, but too busy herself to think through the implications. Stepping forward, she towers over Timmy, ready to attack anything that approaches to attack either of them.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+3=19 ; d20+1=15 ; 2d6+3=6 ; d8+1=2 ;
Thursday September 3rd, 2015 12:58:29 PM

Norr, too flat-footed to react immediately, makes up for it by quickly attacking one of the rats that moves next to him. Making a full round attack, he swings his axe (hit AC 19), and attempts a gore (hit AC 15). Dealing 6 and 2 damage respectively, if they hit.

Agrippa (Jacob) HP: 8/10 AC: 16.(t)13.(ff)13  d20+2=12 ; d20+3=7 ;
Thursday September 3rd, 2015 5:06:58 PM

(Fortitude Save: 12)
Agrippa is shocked to see a rat jump at her face to take a bite of her cheek. She was incredibly impressed with the maneuver until the pain hit her. Then she was incredibly angry. "I see you like to chew, rat." She brandishes her knife. "How abou' you chew on some steel!" She attempts to skewer, but this rat is no connoisseur of cutlery (Attack Roll: 7).

Agrippa takes a cautious 5-foot step back, preparing for the rat to attack again.


Koh Shatterhorn HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine)  d20+2=20 ; d8+3=5 ;
Thursday September 3rd, 2015 8:25:58 PM

Stepping forward, in a solid display of movement, Koh sweeps her leg and punts at the first rat in her range (20 to hit, 5 damage). She bellows, "Rats do not belong in kitchen, and certainly not in dining room!!" She's got a better reach than them, so right now, she can afford to get in close.

(OoC: Forgot that she got Toughness back after readjusting - HP is 13/13, XD.)

Micah (John) HP: 9/10 AC: 15/10/15  d20+4=21 ; d20+2=6 ;
Thursday September 3rd, 2015 8:55:21 PM

Micah's doubts about the existence of tangible vermin are evaporated when one bites his thigh! Though painful, the bite does not appear to have penetrated his flesh (Fort Save 21).

He swings mightily at the rat that just bit him. "Rusty anvils!" he exclaims when his poorly aimed hammer smashes noisily into the floor next to the hissing rat.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10  d20+2=5 ; d20+8=24 ;
Friday September 4th, 2015 5:49:38 AM

Ever so surprised was Pesmer as he was suddenly attacked by an over sized rat! Getting bit, Pesmer lets out a bit of a yell as his body aches. (Fortitude save 5 fail T.T Sad face..)

Taking a five foot step back away from the furry beast, Pesmer quickly casts a spell of protection around himself to help keep back the vermin from his heels..Or torso, as these rats seem very large indeed. (Pesmer casts shield upon himself, increasing his AC by +4 if failing the fortitude save doesn't hinder such an action.)

Pesmer tries to recall what he could about such large rats, focusing on what such a bite from a large rat could mean to his body. (Knowledge Nature: 24)

Rat-Fight at the Giggling Ghost (Bottom of Round 1) (DM Cayzle) 
Friday September 4th, 2015 7:52:33 AM


NOTE: Dire Rats are AC14!

Near the kitchen

Brussels high-tails it (in her case, literally) away from the fighting.

Micah misses.

Pesmer takes a step back out of reach and casts a Shield spell (please update AC in header). He recalls from his study of nature that rats carry disease.

Roland seems stunned by the attack, and fails to act.

Agrippa attacks, misses, and steps back.

Near the meeting table

Covered in swarming rats, the TurtleMistress withdraws and flees! She calls out, "Timmy, come on!"

Brassy calls out, "Okay, heroes, here's your chance! Clean these up and we'll talk. After I check on my own inn!" he withdraws too. So does the wizard's apprentice.

Pearl laughs at the people retreating. She pulls a pearl off a nechlace and tosses it at the rat swarm. It changes into a small water elemental and threatens the swarm. "Come on, Happy!" she shouts. "We got this, like in the old days!" The two of them flank a rat-man. Happy picks up a heavy mug and attacks. It lands, but does less damage than you would expect.

Olenjack draws a short sword and also attacks a rat-man.

Norr attacks with horn and ax and kills a rat!

Near the kiddie table

Timmy runs off before the rats arrive.

Koh steps up and knocks a rat reeling. It is at 0 hp.

Stohp waits, ready to attack any that come up. [DM assumes you are using the Ready action.]

Please hold for Top of Round 2 post

Rat-Fight at the Giggling Ghost (Top of Round 2) (DM Cayzle)  d20+1=18 ; d4=1 ; d20+1=2 ; d20+1=11 ; d20+1=17 ; d4=3 ; d20+1=3 ; d20+1=4 ; d20+1=5 ;
Friday September 4th, 2015 8:03:27 AM


NOTE: Dire Rats are AC14!

Near the kitchen

A rat bites at Micah -- a hit for 1 damage and another DC11 fort save..

Pesmer's rat dashes up and attacks. It misses badly!

A rat nips at Roland and misses.

Agrippa has bad luck: 3 damage more from a bite on her leg.

Near the meeting table

The rat swarm, the two rat-men, and a couple other rats attack NPCs with varying success. No NPC seems in danger yet, but Happy takes a couple wounds.

Another rat lets Brassy go in order to attack Norr. It misses.

Near the kiddie table

The rat at zero creeps off.

The rat aimed at Timmy instead rushes Koh. Koh please make an AoO. If the rat survives that, it will miss (AC4).

The final rat moves 20 ft and attacks Stohp. Please make your AoO AND your readied attack. If the rat survives those punches, it will miss too (AC5).

Player actions for Bottom of Round 2, please.

Agrippa (Jacob) HP: 5/10 AC: 16.(t)13.(ff)13  d20+5=14 ; d6=3 ; d4+1=5 ;
Friday September 4th, 2015 4:00:46 PM

"Only a dirty rat woul' go fer a young'un like Timmy!" Agrippa exclaims. The rat that she is engaged in followed her movement and bit at her thigh. Taking a diagonal 5-foot step, she will flank the rat with Roland, and attempt to skewer it once more, barely hitting (Attack roll + 2 for flanking: 14; Damage (1d4+1 + 1d6 = 8)). She pulls out her sap from under her dress with her off-hand (move action) and has eyes for the rat-men.

Koh Shatterhorn HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine)  d20+2=3 ; d8+3=7 ; d20+2=8 ; d8+3=4 ;
Friday September 4th, 2015 5:10:19 PM

(OoC: Two misses from AoO and round attack - not sure if there's a penalty for a crit. fumble. Forgot to Flurry of Blows this round.)

Hitting her head on a support beam, Koh groans, rubbing it. Ow. She tries another stomp on the rat attacking at her, but doesn't get the little blighter. She crouches a bit, though, remembering her tactics - let's see if this one goes down with a one-two punch.

Rat-Fight at the Giggling Ghost (Top of Round 2) (DM Cayzle) 
Friday September 4th, 2015 8:54:44 PM

OOC: Next DM Post after this one will be Monday AM.

Stohp (Mitch) HP: 9 AC: 13/12/12 CMB: +4  d20-2=14 ; d20-2=13 ; d4-1=3 ; d4-1=0 ; d20+4=8 ;
Friday September 4th, 2015 10:18:58 PM

(I rolled a 2nd attack, then immediately realized I had a better option and rolled a grapple instead. Since I hadn't even started writing my post, I figured it wasn't to late to change my action. If this is unacceptable then let me know so that I'll know better for next time.)

Stohp lashes out at the approaching rat, a pathetic blow with little strength behind it. She's actually a bit surprised when she manages to clip it. It snaps at her hand, but misses as she tries to grab it's tail.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14  d20+2=7 ; d4=2 ;
Saturday September 5th, 2015 5:53:53 AM

Remembering that such devious overgrown rats have disease, Pesmer lets out a yell, "Careful! These rats might have disease in their bite!".

With the dire rat lunging at Pesmer and bouncing off his near invisible magic shield, Pesmer takes a five foot step back before unleashing a hidden power of his; Summoning up his energies, he thrusts his palm towards the rat as a telekinetic wave of force erupts from his hand to hopefully smash against the vermin. (Telekinetic Fist at Dire rat, ranged touch attack. Rolled a 7 for touch attack against rat.)

Sadly, since Pesmer hadn't used this gift often and was a little rusty, the forceful wave simply missed the rat and lightly slams against the floor, doing 2 damage to some dust.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+4=10 ; d20+4=18 ;
Sunday September 6th, 2015 3:11:49 AM

After the initial shock of seeing the swarm of rats charge into the tavern, Roland lets down a swing towards the giant vermin, only to miss as his hammer bangs against the floor

( Ignore the second roll, accidentally hit the button twice)

Micah (John) HP: 8/10 AC: 15/10/15  d20+4=21 ; d20+2=5 ;
Sunday September 6th, 2015 8:33:10 PM

The rat continues to nip at Micah this time on raking the skin of his shin. The blood from the wound starts to stain his leggings, but it appears to be superficial (Fort Save 21). Micah continues to be frustrated as turmoil he cannot get a good swing with his hammer in the confines of the doorway(to hit 5). Seeing that Roland is having no better success, he steps toward him to harry the one fighting him (5 foot step to flank with Roland).

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+3=4 ; d20+1=17 ; d8+1=6 ;
Monday September 7th, 2015 12:34:20 AM

Seeing no cause to change tactics, Norr dodges the rat's bite and retaliates. His ax swing only grazes the floor, but his horn finds its prey. (6 damage roll)

Rat-Fight at the Giggling Ghost (Bottom of Round 2) (DM Cayzle) 
Monday September 7th, 2015 10:16:44 AM


NOTE: Dire Rats are AC14!

Near the kitchen

Agrippa moves to flank with Roland, swings, and connects!

Micah misses his own rat again, and also thinks about flanking Roland's rat, but Agrippa has dispatched it!

Roland Roland tries to return the favor, swinging at Agrippa's rat, and misses.

Pesmer tries a teleknetic blow, but that misses too.

Near the meeting table

Norr kills his second rat in two rounds! He has a moment to breathe with no enemies at the moment.

Norr sees that Pearl and Happy are flanking one rat-man. Olenjack is holding his own against the other. The rat swarm is all over that water elemental.

Near the kiddie table

Koh tries to attack a rat as it wriggles into range, but she misses..

Stohp pokes one and hurts it. Then she tries to grab it, but fails.

Please hold for Top of Round 3 post

Rat-Fight at the Giggling Ghost (Top of Round 3) (DM Cayzle)  d20+1=12 ; d20+1=2 ; d20+1=20 ; d20+1=8 ; d4=3 ; d20+1=7 ; d20+1=5 ;
Monday September 7th, 2015 10:23:14 AM


NOTE: Dire Rats are AC14!

Near the kitchen

A rat bites at Micah -- misses.

A rat bites at Pesmer -- natural 1, a miss.

A rat bites at Agrippa A nat 20 is a crit threat! Follow up is an 8 so no crit. Agrippa takes 3 more hp damage and must make another fort save.

Near the meeting table

Norr is left alone.

The rat swarm and the water elemental are battering each other, but the elemental is almost destroyed. The two rat-men fighting Pearl, Happy, and Olenjack are giving better than they get, but they are also getting scratched up.

Near the kiddie table

A rat bites at Stohp, hitting only AC7, a miss.

A rat bites at Koh, and misses too.

Player actions for Bottom of Round 3, please.

Stohp (Mitch) HP: 9 AC: 13/12/12 CMB: +4  d20+4=18 ;
Monday September 7th, 2015 11:30:02 AM

Undeterred by it's snapping teeth, Stohp continues to chase around the rat trying to grab hold of it and squeeze the life from it. As she whirls about she bumps into some of the furniture, knocking it over.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+3=12 ;
Monday September 7th, 2015 12:20:51 PM

Norr moves and tries to flank one of the rat-men attacking the others. He swings his ax, hitting (AC 14) if he succeeds in flanking.

Koh Shatterhorn HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine)  d20+1=2 ; d20+1=7 ; d8+3=4 ; d8+3=5 ;
Monday September 7th, 2015 12:23:40 PM

(Miss at a Nat. 1 and a 7 with Flurry of Blows.)

Punching at the boards, Koh finds she's having much more trouble than she should with one rat - glancing around, she sees that maybe this isn't the priority - the ratmen are much bigger, and seem to be doing damage. Cripes. But she can't just let this rat get at the kid, either...

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  2d6+3=13 ;
Monday September 7th, 2015 12:25:19 PM

(OOC: I forgot to put a damage roll.)

Agrippa (Jacob) HP: 2/10 AC: 16.(t)13.(ff)13  d20+5=18 ; d6=5 ; d4+1=4 ; d20+5=15 ; d20+7=17 ;
Monday September 7th, 2015 5:04:08 PM

Suffering a third bite, Agrippa is nearing the end of her ropes. She unconsciously wished her backpack was near her; a potion and an axe would have been handy. Trying once more to finish this mouse off, her blow meets! (Standard - Attack roll: 18; Damage: 9)

If the rat died from this attack, Agrippa will attempt to perceive if there is still rats in the kitchen where she put her backpack (Perception : 15). If it seems safe, she'll use her move action to move 30' to her backpack. If it's not safe, she'll observe the scene before her, going into stealth behind the bar (Stealth: 17), in wait to ambush the rat closest to Timmy (I think that's the one currently engaged with Koh).

If the rat didn't die from this attack, Agrippa will see if a chair or stool is within 5 feet of her behind the bar. If so, she'll take a 5-foot step towards it, and use a move action to place it in front of her, using it as cover. If there is no chairs near her, she'll stay put to continue flanking the rat with Roland.

Agrippa (Jacob) HP: 2/10 AC: 16.(t)13.(ff)13  d20+2=14 ;
Monday September 7th, 2015 5:17:03 PM

(Forgot to roll my Fortitude save: 14)

Agrippa (Jacob) HP: 2/10 AC: 16.(t)13.(ff)13  d20+2=7 ;
Monday September 7th, 2015 8:09:06 PM

(ooc: I just realized I didn't make my 2nd fortitude roll from the 2nd bite. Fortitude: 7, fail)

Micah (John) HP: 8/10 AC: 15/10/15  d20+2=11 ;
Monday September 7th, 2015 9:32:50 PM

Micah continues to swing at the rat, unable to connect (To hit 11). Seeing that Agrippa has been seriously wounded, he tries to move (5 ft step) to cover a potential withdrawal by her without letting up on the rat he is still struggling with.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14 
Tuesday September 8th, 2015 2:15:46 AM

With a mix of frustration and amusement that the rat he battles cannot seem to hit him much nor can he hit it, Pesmer decides to risk going for his staff to fight off this foul vermin. Taking the attack of opportunity, Pesmer moves towards the Kiddie table as he tries to dodge incoming bites. Once at the table, Pesmer picks up his quarterstaff as he arms himself.


Rat-Fight at the Giggling Ghost (Bottom of Round 3) (DM Cayzle)  d20+1=9 ;
Tuesday September 8th, 2015 5:37:24 PM


NOTE: Dire Rats are AC14! Small ratmen are AC15!

Near the kitchen

Agrippa kills another rat, then moves to her backback. She'll be at the kiddie table next post.

Micah keeps on trying, with bad luck again.

Pesmer moves to the kiddie table, provoking an AoO as he moves. The rat attacks, but misses; it does not follow. At the kiddie table, Pesmer equips his staff.

Roland looks around for a target. Here near the kitchen, there are only two dire rats left; attacking Micah and himself.

Near the meeting table

Norr moves to flank with Olenjack, and he just misses.

Near the kiddie table

Koh continues to attack a rat, but misses twice. She notices that Timmy has made a clean get-a-way, at least.

Stohp finishes off her rat, by dropping a chair on it!

Please hold for Top of Round 4 post

Rat-Fight at the Giggling Ghost (Top of Round 4) (DM Cayzle)  d20+1=16 ; d4=1 ; d20+1=11 ; d20+1=20 ; d4=2 ;
Tuesday September 8th, 2015 5:46:51 PM


NOTE: Dire Rats are AC14; Rat-folk are AC15.

Near the kitchen - Micah and Roland are each fighting a rat.

A rat bites at Micah -- hits AC16 for 1 hp damage and a fort save vs DC11.

A rat bites at Roland -- a miss.

Near the meeting table - Norr and Olenjack are flanking a ratman; Happy and Pearl are flanking another; and a water elemental is fighting a rat-swarm.

Norr is not attacked. Olenjack looks like he has taken several cuts, but he's a tough old blackmith. Happy is starting to look shaky. Pearl is untouched. The water elemental and the swarm keep trading blows. Does the elemental even affect the rats? At least the swarm is occupied.

Near the kiddie table - Stohp, Koh, Agrippa, and Pesmer are here, fighting one rat.

A rat bites at Koh, and hits AC20 for 2 damage and a DC11 fort save.

Player actions for Bottom of Round 4, please.

Agrippa (Jacob) HP: 4/10 AC: 16.(t)13.(ff)13  d8+1=2 ;
Tuesday September 8th, 2015 7:52:05 PM

Having arrived in the Kitchen, Agrippa kneels next to her pack and finds her potion (move action). She checks in on Brussels who should be in here too, while quaffing the contents (2 hp back). Looking at the chaos outside, it appears Happy isn't looking too good. She decides not to find her axe, and prepares to ambush the rat-man attacking him.

Micah (John) HP: 8/10 AC: 15/10/15  d20+4=23 ; d20+2=15 ; d8+3=10 ;
Tuesday September 8th, 2015 8:22:10 PM

"By Domi!" Micah shouts as he brings his hammer down with both hands mightily (Hit AC 15 for 10 points) on the head of the rat that has been biting him, not even noticing the new wound left by this persistent vermin. Fortunately, this too appears to have been a superficial bite (Save 23).

(OOC: the +3 on damage is from wielding the hammer two handed.)

Koh Shatterhorn HP: 11/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine)  d20+4=15 ; d20+1=13 ; d20+1=8 ;
Tuesday September 8th, 2015 8:27:33 PM

(Fort. Save = 15)

Grunting from the pain, Koh wiggles her leg, trying to smack the latched blighter against the underside of a table. "Get...off! Why must be so small?! Gah!" And here she thought she was doing so well! At the very least, her focus is improved with Timmy out of harm's way. "Stohp! Tiny thing! Your specialty!" Help!

Rat-Fight at the Giggling Ghost (Top of Round 4) (DM Cayzle) 
Tuesday September 8th, 2015 8:45:57 PM

OOC: Sorry, forgot Agrippa's pack was in the kitchen rather than at the kiddie table. Note that Brussels had escaped up stairs, not back to the kitchen, so the kitchen is now empty.

Stohp (Mitch) HP: 9 AC: 13/12/12 CMB: +4  d20+4=6 ;
Tuesday September 8th, 2015 9:43:19 PM

Having accidentally killed the rat she was fighting via chair, Stohp quickly moves to help her sister. She snatches at the rat, trying to grab hold of it (Grapple Check), but misses as it scurries further up Koh's leg.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+5=21 ; 2d6+3=8 ; d20+3=22 ; d8+1=5 ;
Tuesday September 8th, 2015 10:36:06 PM

Norr continues the flanking plan and has much better luck, hitting the rat-man with both ax and horn with ease.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14  d20+2=14 ; d6+2=8 ;
Wednesday September 9th, 2015 5:08:41 AM

With Quarterstaff in hand, Pesmer moves to try and flank the rat that is attacking Roland, figuring ganging up on the furry beasts would be a smarter idea. If Pesmer cannot get flanking position against the rat, he will attempt to get to it as close as possible for the next round over.

Either way, Pesmer swings down the end of his staff against the furry vermin! Thanks to his physical enchantment he placed upon his muscles this morning during spell study, Pesmer hits that much harder even without the flanking bonus. (Hit with a 14, 16 with flanking.) Doing 8 points of damage against the skittering fiend, the blow connects against the rats skull with great force!

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+4=6 ;
Wednesday September 9th, 2015 1:30:53 PM

Roland Swings at the Dire Rat at his heels and misses wildly [6 to hit], unable to connect a blow with the beast.

Agrippa (Jacob) HP: 4/10 AC: 16.(t)13.(ff)13 
Wednesday September 9th, 2015 5:42:53 PM

During the fight, Agrippa noticed Koh accidentally banging his head when attempting a gore attack. She resisted the urge to say, "...Is that why your last name is Shatterhorn?' She makes a mental note if everyone survives the fight to make such a joke... because it wouldn't be funny if someone died.

Koh Shatterhorn HP: 11/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine) 
Wednesday September 9th, 2015 8:28:32 PM

And Koh would be insulted at the insinuation she's a man. Either way, she's letting loose a high-pitched bellowing shriek, batting at her skirt. Not up there not up there!!!

Micah (John) HP: 8/10 AC: 15/10/15 
Wednesday September 9th, 2015 9:00:58 PM

Micah realizes he interjected "Rusty Anvils" earlier. Despite the alarm he feels in the midst of this combat, his mind lingers on where he learned this phrase. When growing up, he and his siblings always managed to be near their father's forge, sometimes doing something constructive, often not. Inevitably, a cinder would fly out singeing exposed flesh or a hammer would strike something softer than iron. Regardless of the cause, being sensitive to the impressionable young years near by, these words, rather than something less gentle, were what erupted from his father's lips on such an occasion.

Rat-Fight at the Giggling Ghost (Bottom of Round 4) (DM Cayzle) 
Wednesday September 9th, 2015 10:53:39 PM


NOTE: Dire Rats are AC14! Small ratmen are AC15!

Near the kitchen

Agrippa draws a potion and drinks it. NOTE WOLD HOUSE RULE: All rolls for healing reroll 1s. So please reroll that nat 1 on the cure potion.

Micah finally kills his rat.

Roland swings and misses.

But Pesmer, rushing to his aid, staff in hand, crushes the small vermin.

Near the meeting table

Norr hits twice solidly, but neither blow lands any damage! How odd! He sees that Olenjack has been hitting hard, but only small amounts of damage seem to land for each mighty blow!

Near the kiddie table

Koh swings and misses.

Stohp misses too!

Please hold for Top of Round 5 post

Rat-Fight at the Giggling Ghost (Top of Round 5) (DM Cayzle)  d20+1=21 ; d20+1=7 ; d4=1 ;
Wednesday September 9th, 2015 11:01:38 PM


NOTE: Dire Rats are AC14; Rat-folk are AC15.

Near the kitchen - Micah, Pesmer, and Roland here with no enemies. Agrippa is in the kitchen doorway

Near the meeting table - Norr and Olenjack are flanking a ratman; Happy and Pearl are flanking another; and a water elemental is fighting a rat-swarm.

Norr is not attacked. Olenjack takes another hit. Happy and Pearl combine to finally wear their foe down, and it dies. The water elemental and the swarm are each almost dead, as it turns out - the bludgeoning elemental is having an effect.

The last ratman standing withdraws from combat. He moves away from Olenjack, giving Norr a free atack of opportunity as it heads for the door.

Near the kiddie table - Stohp, Koh, and one last rats are left.

The rat bites at Koh -- a crit threat with a nat 20, following up with a 7, no confirm. 1 damage and a fort save, please.

Player actions for Bottom of Round 5, please.

Koh Shatterhorn HP: 10/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine)  d20+4=16 ; d20+1=13 ; d20+1=7 ;
Thursday September 10th, 2015 12:31:42 AM

(Fort. Save 16, 2 Missed Attacks)

Swatting at her skirt, Koh is just painfully-embarrassed, shocked, and it's biting her again. She falls on her bum with a resounding *WHUD* on the floorboards. "Getitoff getitoff getitoffffffff!!!" This is probably the most girly and whiney that she's ever been in front of anyone, including her sister.

Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13  d8+1=4 ; d20+3=12 ; d6=6 ; d4+1=2 ;
Thursday September 10th, 2015 1:22:50 AM

(ooc: Potion reroll = 4)

Agrippa shakes her head, ridding herself of the thought that only men can fight as valiantly and as effec- and then she saw her freak out. Since Koh appears to be in fair health, Agrippa prioritizes the ratman attempting to flee.

Priority #1: If she can reach it with her 30' move to attack (or position herself between it and the door with two moves), she will. (Attack roll = 12, miss)

" #2: If neither options are available, or put her at risk from attacks of opportunity, she will move to flank the rat on Koh to attack. (If flanked, attack roll = 14, Damage: 8)

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14  d20+2=22 ; d20+2=18 ; 2d4=4 ;
Thursday September 10th, 2015 7:40:00 AM

With all the rats near the kitchen dead, Pesmer turns his attention to the two remaining foes. Seeing one rat attacking Koh and a ratman now running for its life, Pesmer has to make a sudden choice on who to target.

Figuring that the Minotaur will be able to handle herself, Pesmer moves closer but not all the way up to the fleeing Ratman. Summoning his magical energies once more, Pesmer is determined not to let the ratman escape. Unleashing a wave of force against the furry beast, his telekinetic blast crits against the back of the ratman, slamming against him with powerful effect. (Crit with a nat. 20 and confirmed against his touch with a 18. Damage is 4, as I did 2d4 and rolled a 4. I hope I did that right, heh..)

Stohp (Mitch) HP: 9 AC: 13/12/12 CMB: +4  d20+4=14 ; d20+4=5 ;
Thursday September 10th, 2015 8:16:14 AM

(Hoping this still counts as Wednesday post!)

Stohp makes a mental note to remind her sister of this moment the next time they have the skirt vs pants argument. She wants to grab the rat and yank it out of Koh's clothing, but is more than a little uncomfortable sticking her hand up the skirt, leaving her to grab ineffectually every time she glimpses a tail or other part sticking out (14 to grapple, not sure if that hits or not.).

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+3=8 ;
Thursday September 10th, 2015 9:09:29 AM

Norr uses the rat-man's attempt to flee as a chance to strike once more! He misses completely, however..

Micah (John) HP: 8/10 AC: 15/10/15 
Thursday September 10th, 2015 6:23:24 PM

Seeing the ratman is about to escape, Micah turns to face him, takes a deep breath and, filling his voice with the full force of his faith, shouts, "FALL!" (Command: Will DC14 or fall prone)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+4=5 ;
Thursday September 10th, 2015 10:05:09 PM

Seeing that the Ratman fleeing has the attention of most of the patrons in the room, Roland turns to helping the two Minotaur Women. He rushes to their aid and attempts to grab the rats tail to pull it off of her, apologizing in embarrassment from having to get so close to her skirts. As he goes to grab the rat he misses terribly [Natural 1+4=5] and something even more embarrassing ensues [DMs: Do what thou wilt with that natural 1 to grab at a rat under Koh's skirts...]

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Friday September 11th, 2015 12:39:10 AM


Agrippa and Stohp work together to take out Koh's rat.

Roland tries to help too ... well, it is the thought that counts, right?

Norr swings and misses the fleeing ratman, but Pesmer's telekinetic punch tears through the monster's damage reduction and knocks it down. Micah was ready to cast a spell on it, but no matter.

Pearl, Happy, and Olenjack finish off the swarm.

And the battle is over!

==========

Happy looks around at the mess. He sees that Shimmer is already getting out the mops and buckets. "OY!" he says, "Well, friends, you've stood and fought while your betters ran. I think you've got the job!"

Koh Shatterhorn HP: 10/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16(Raine) 
Friday September 11th, 2015 1:58:38 AM

Quietly, Koh has a hand on Roland's head. She has a look that makes people cower - she is mortified, and he has his hand up her skirt. "Three seconds. Pull hand out or I pull head up." Also distinctly embarrassed, and she shoots Stohp a look that states that if she EVER brings this up again, this offer extends to her. T.T

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14 
Friday September 11th, 2015 3:21:11 AM

Panting a bit, Pesmer was ever so surprised to see his telekinetic blast actually hit its mark and take something out. He would be more proud and cheery if he wasn't ever so tired. Walking past the awkward display of Koh and Roland, Pesmer bats not even an eye as he sits down at the kiddie table, his head now resting against the wooden top.

"We..Did it." He breathed out as a soft chuckle left his lips. It was then that the rat bite upon his side reminded him that it was still there. "Ow...Oh,right.. Everyone who got bit should see a healer. Rats carry disease." He reminded everyone as he pulled up his robe a bit to inspect his wound, seeing for himself just how bad the damage was. "These are my favorite robes.." He chuckles to himself, seeing the gash upon his robes the rats teeth had made.

Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13 
Friday September 11th, 2015 11:25:05 AM

Agrippa looks at herself. Blood dripped down her gown in two places, and her pants will need a restitching too. She stows her used potion bottle, puts her bloody knife with the rest of the dirty dishes, and heads to Happy. "Did it seem odd to you tha' they seemed to go fer' Pearl 'n Olenjack?" Agrippa whispers. "And also, you don' mean me too, when you say, 'you've got the job,' do ye?"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=20 ;
Friday September 11th, 2015 5:18:05 PM

Norr spends several moments nearly rooted in place as he looks for any rat-related rabble that may remain. (Perception 20) After this search, he joins those at the kiddie table, no worse for wear..

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Friday September 11th, 2015 6:40:36 PM

Stohp looks about at the damage done by the groups wild flailing. Several new holes adorn the floor, she apparently stepped on and crushed a small char, and Koh either fell on another chair or splintered the floor on impact. Catching her sister's look, she decides to join Shimmer in cleaning up.

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Saturday September 12th, 2015 7:30:44 AM


[OOC: No Micah? No Roland? Alas.]

Happy grins at Agrippa. "I did not see any others of my servers jumping into the fight. I think that says something about you, kid. Maybe an adventuring life is more your speed?"

Meanwhile, Koh, Stohp, and Roland get themselves sorted out. Norr sees no sign of any other rat activity. He and Pesmer take a seat, a bit amazed at how that went.

When all is said and done, Happy and Pearl look at each other. "Just like the old days, hey Happy?" she says. Happy reaches back and puts his hands on his back. "My lumbago reminds me that those days were long ago, Pearl. What we really need is a NEW adventuring group to help with this mess -- and others like it."

"Yeah," she agrees, with a sparkle in her eye. "They would not be beholden to the level or this group of businesses, but if treated right, they would help with future problems. And that would help keep people safer too.. Like we used to."

Happy looks the group of you over. “Well what about these youngsters here? They fought well against the rats! And they have the enthusiasm.”

"Do you young heroes want to make an adventuring group of yourselves?"

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14 
Saturday September 12th, 2015 7:44:14 AM

Hearing over Happy and Pearls conversation, Pesmer looks to the group as they are asked such an important question. He had wished to adventure and see the world but had become a bit complacent with himself and his living situation in The Float. Maybe this was the kick he needed to continue his research in transmutation magic and make a rather decent name for himself.

Thinking a moment on this, he would raise his hand slightly as if to throw in a yes. " I am interested. There is plenty of magic and wonder to be explored and experienced with adventuring and...Well, the idea of making people safer is a noble cause. I throw my spellbook into this adventuring group. Maybe we could make a real difference in this place if we work together." Says the wizard as he looks about to see who is interested in this offer.

Koh Shatterhorn(Alex F.) HP: 10/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Saturday September 12th, 2015 3:52:43 PM

Finally sorted, Koh is helping to clean up now. Ah, well, hmm. "Who would lead us?" She's already thrown in her towel to this, but even if she was one of the first to interject before this mess...

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Sunday September 13th, 2015 1:18:55 PM

Upon hearing her sisters words Stohp bends lower over her broom and continues to sweep, trying to look as un-leader-like as possible.

Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13  d20+1=10 ;
Sunday September 13th, 2015 5:58:50 PM

Hearing Happy's words made Agrippa... content. Nodding, she took off her bloodied apron, saying, "I'll get this cleaned 'fore returnin' it." Finding her pack, she put the apron in one of her extra sacks, folding the apron to conceal the blood before stowing. This wasn't exactly how she expected her adventuring lifestyle to begin, but...

When Happy asked who would lead the party, her hand started shaking. She opened her mouth... and closed it again. A half-orc? A woman? A barmaid? I... won' be taken seriously, she thought to herself. She didn't have the will to announce her intentions at this point, but someday in the future, maybe (failed Will save).

Agrippa gathered her pack and joined the bitten band; ears perked for who would step forward.

Micah (John) HP: 8/10 AC: 15/10/15  d20+7=27 ; d20+7=25 ;
Sunday September 13th, 2015 8:17:34 PM

Seeing that all appears to be safe, Micah quietly and calmly assesses all who are injured. When talk of forming a group and questions of leadership arise, he looks up trying to discern the reactions of his unexpected comrades in arms (Sense Motive 27).

OOC: rules question: for future reference, should I anticipate success or wait for DM confirmation?

Upon hearing Pesmer's concern about disease, he starts tending to those who haven been bitten, trying to clean and dress wounds as best he can starting with Pesmer (Heal Check 25).

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday September 13th, 2015 11:50:57 PM

Norr stands and joins the cleaning effort, putting things back into place, removing debris and the like. He shows no sign of being interested in a leadership position.

Koh Shatterhorn (Alex F.) HP: 10/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Monday September 14th, 2015 5:04:32 AM

Looking around, Koh notes that...hmm. She sees that her question lies ignored. She straightens herself. She's not exactly good with all people. She's maybe not as astute as some. But... "Then would you follow me?" ...she's the one standing. Willing. "I would protect new home, good people, if you would all have me lead."

Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13  d20+1=12 ;
Monday September 14th, 2015 5:32:16 PM

Agrippa thinks to herself, then shakes her head. Thumbing her canines, she states, "Yer certainly good-heart'ed an' stron'-willed. I'll follow tha'"

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Monday September 14th, 2015 9:29:29 PM

After all of the confusion from the combat, Roland too goes about helping cleaning up the tavern, removing corpses and putting back tables. Upon hearing Happy's comment regarding becoming adventurers, Roland nods his head in agreement "If I can help the Float in any way I can, I am willing to lend a hand or hammer." He is determined to shine brighter next time the opportunity arise, feeling quite the failure in the fight against the rats.
When Koh suggests that there should be a leader, Roland laughs and says " Preferably not me, I'm just glad to be on the team "

Micah (John) HP: 8/10 AC: 15/10/15 
Monday September 14th, 2015 9:35:43 PM

"I will serve where I am needed," Micah says as he continues to occupy himself with tending to the wounded. He is content to let Koh take the lead if no one else should step up and signifies so with a subtle nod and a smile to her as he moves to the next injury. His preference is to have others take the responsibility of such a mantle to free him up to do his work.

Once he has finished with tending torn flesh, he approaches Pesmer. "Might I help with that?" he asks gesturing to Pesmer's torn robe. Upon receiving consent, he softly says a prayer and moves his hand as if manipulating an invisible needle while the robe weaves itself together erasing the tooth made tear.


Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Monday September 14th, 2015 11:22:13 PM

Stohp is a little leery of the overall reaction in the group. No one really knows each other, their skills, or is at all used to working with a team as far as she can tell. Selecting a leader seems premature. Still, Koh seems intent on taking up the task, and Stohp always backs up her sister.

"Guess that makes me 2nd in command..." she mutters quietly to herself.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14 
Monday September 14th, 2015 11:50:08 PM

(I believe a 25 for Micah's heal check on Pesmer gives him a +4 on his fortitude save to fight off the poison. Let me know when I should roll my fortitude save. ^.^)

Pesmer hears Koh's question and begins to think upon it before noticing Micah approach. Smiling, Pesmer willingly allows Micah to treat his bite wound before speaking. "Thank you, my friend, for tending to my wound. You seem to have great skill in the art of healing." Blinking some, Pesmer watched with amazement as Micah magically fixes his torn robe, leaving now a scratch upon the fine fabric. "Many a gift you have, it seems! I must repay you for the kind service you have offered me." Pesmer spoke with a smile before turning his attention back to Koh's question.

As he watched each soul speak of their desire or lack there of for leadership, Pesmer thinks upon his own desires for a few moments before speaking out. "I do not seek leadership of this group. I do not oppose Koh stepping up and taking the title if she so deserves, but I truly believe electing a leader now is a bit hasty. We do not all know one another well. We do not know each others capabilities, personalities or motives. I say we stick together as a group without a leader until there comes a time when the moment calls for one. Again, if the group desires Koh, I will not oppose. I just don't believe a leader is very necessary right now." Pesmer tries to speak as clearly as he possibly could, not wishing to step on toes or cause upset but wishing to get his point across at the very least.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday September 15th, 2015 12:10:05 AM

Norr listens to everyone's comments before finally breaking his silence, saying, "I'd also say we may not need a leader for now, but if we want one, Koh should serve well." He then continues to help with the mess.

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Tuesday September 15th, 2015 12:18:06 AM

[OOC: Please allow your DM to report the result of perception, knowledge, and sense motive rolls. In general, your fellow PCs are immune to such skill checks, except insofar as all involved wish to roleplay it.]

Happy and Pearl put it to you assembled here: Will you become a band of adventurers and help the Fence Level of the Big Float?

Pesmer is first: "I am interested. ... I throw my spellbook into this adventuring group."

Agrippa answers by standing forth with her peers.

Koh seems on board, but wants to know who will lead the group. Then she answers her own question: "Would you follow me? ... I would protect new home, good people, if you would all have me lead."

Roland answers the core question: "If I can help the Float in any way I can, I am willing to lend a hand or hammer." He seems content, as does Agrippa, to let Koh stand as first among equals.

Micah's answer is also humble. "I will serve where I am needed," he says. Micah is too busy working on rat bites to say much more, but he keeps his ears open. He senses that both Happy and Pearl are sincere.

Norr too busies himself and does not put himself forward.

Stohp seemingly has no desire to lead, and keeps her head down. She seems to be the most reluctant to see this group form, ironically, maybe, since her sister seems most eager.

Pesmer seems to agree. He has no problem with Koh as leader, but thinks they should get to know each other better before setting that decision in stone.

Pearl looks around, and then says, "Great! Go get whatever gear you might have, and be back here in time for breakfast tomorrow morning, those of you who want in. We'll talk about what to do next then."

Koh Shatterhorn (Alex F.) HP: 10/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday September 15th, 2015 2:11:02 AM

"It is matter of having tactician. Like...warchief, directing. Even if do not know, I wish to learn about each one of you and see what each can do. Like...well-meshed machine." Hrm. She looks down. "First, though, may switch to pants. Forever."

Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14 
Tuesday September 15th, 2015 3:45:06 PM

"Forgive me if this sounds too harsh.." Pesmer began to speak as he cleared this throat a bit, trying to find the best way as to say what he wished to say. "But I think we should wait before deciding. I do not know you much, Koh, amd I really do think its too early to decide who leads and who follows. My vote is to give it time. I cannot know if you truly will be a good leader and to rush someone to that position could spell disaster. I say we just act as a group, be equals, learn about one another and use our instincts until having a leader is an absolute must. Again, if I am outvoted, I will not complain. I am thankful to be a part of this group as I think many of us are."

Listening to Pearl as she spoke, Pesmer nods as he stands, extending his hand out to shake Micah's. "Thank you for healing my wound and clothe, Micah. However I can pay you back, just let me know." Pesmer then begins to gather up his backpack, books and quarterstaff.


Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13 
Tuesday September 15th, 2015 5:47:14 PM

Snickering at Koh, and nodding at Pesmer, Agrippa will finish tidying up.

Agrippa recalled several conversations with Stohp not to long ago in this Tavern. After her final chore is done here, she'll grab her bag and intends to head back to her mother's house.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday September 15th, 2015 10:26:36 PM

Norr nods at Pearl once she's finished speaking, then waves toward the others present before heading home to get rested and prepared for whatever tomorrow might have in store..

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Tuesday September 15th, 2015 10:48:07 PM

Stohp finishes sweeping and picks up the furniture she knocked over during the fight. She finds herself extremely tired, but she's not sure if Koh is ready to leave yet. So she sits down on a chair backwards to wait, however long that will be.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Tuesday September 15th, 2015 10:48:38 PM

"I have to agree with Pesmer on this one. We have only seen one bout of combat and we have no idea how we'll fare in the next one. Electing a leader seems hasty, maybe one will reveal themselves when needed, but as of now we might do better to learn about one another first" Roland says as politely as he can. He is fine with this Koh assuming leadership if she shows the aptitude, but until he can see it in action he cannot be too sure "I swear my service to the city, not to one I hardly know"

Micah (John) HP: 8/10 AC: 15/10/15  d6=3 ;
Tuesday September 15th, 2015 10:57:05 PM

"Wait," states Micah as people start to disperse, "If we plan to take action, some of us are injured more than a night's rest might heal. I think Domi would approve of us calling upon him in such times as these.. After making sure no enemies might be inadvertently benefited by what he is about to do, Micah grasps his amulet with both hands lifting it as high as its chain will allow. A warm glow emanates from his charm touching those wounded with healing light.

To Pesmer, he asks, "You seem knowledgeable in many things. Do you know why those rat men seemed hard to injure?"

He suggests to Roland and Olenjack they return together as this area seems less safe than a short while ago.

(Channel energy 3)

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Wednesday September 16th, 2015 12:00:13 AM


Koh finds her bid for the leader job is opposed by Pesmer and Roland. Well, even the closest groups take more than a day to gel.

Before the group disperses, Micah offers everybody an extra 3 hp of healing as he channels energy.

Norr is first to offer polite farewells. He'll be back tomorow.

Stohp and Agrippa work on helping Happy to set the place back to rights. Then he offers his thanks, and makes arrangements for all the dead bodies.

The night passes, maybe the last night as a civilian ... and the day dawns, maybe your first day as adventurers?

Back at the Giggling Ghost, Happy, Pearl, and Brassy meet the party.

"Speaking on behalf of the group of us business folk here on the Fence, we want you to be a real adventuring group. That means no other jobs, and you have a presence in the neihborhood as well as doing your good works and heroic deeds and what have you. Your faces as much as your deeds will inform the criminal element that there is a new force in town to protect the people."

We talked among ourselves, and we agreed that you can't make the Giggling Ghost your base. Too many other heroes in here to steal your thunder. And what not. But you can pick the Fatted Calf or the Brass Toad will take you in, so you do not have to worry about room and board."

Your first job will be to figure out where those rats came from and put a stop to them."

"So, any questions?"

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Wednesday September 16th, 2015 8:34:19 AM

Stohp got up early and is already deep in her meal by the time the rest arrive and Happy starts addressing them. As he starts talking she stops to listen, spoon halfway to her mouth.

"Wait a second, 'no other jobs'? Look, I'm happy to help solve this rat problem and anything else that comes up, but you can't honestly expect us all to drop everything to run around town every day fighting people. There won't always be some crisis to avert and we've got our own professional interests. I've worked the last two years on my carpentry, planning to open a store one day, and I'm not abandoning that just because some damned thieves guild learned how to charm rats."

She pounds her fist on the table lightly to emphasize her last statement. Unfortunately she forgot the spoon of porridge in her hand, causing it to splatter the table, herself, and Koh.

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Wednesday September 16th, 2015 8:34:19 AM

Stohp got up early and is already deep in her meal by the time the rest arrive and Happy starts addressing them. As he starts talking she stops to listen, spoon halfway to her mouth.

"Wait a second, 'no other jobs'? Look, I'm happy to help solve this rat problem and anything else that comes up, but you can't honestly expect us all to drop everything to run around town every day fighting people. There won't always be some crisis to avert and we've got our own professional interests. I've worked the last two years on my carpentry, planning to open a store one day, and I'm not abandoning that just because some damned thieves guild learned how to charm rats."

She pounds her fist on the table lightly to emphasize her last statement. Unfortunately she forgot the spoon of porridge in her hand, causing it to splatter the table, herself, and Koh.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday September 16th, 2015 4:26:18 PM

Sigh. Looking down at the porridge on her shirt, Koh picks it off carefully. Not like this shirt hasn't seen enough stains and food - she figured she'd wear her cooking attire for now and just use a new outfit for cleaning. Although, that being said, she's conspicuously wearing shorts, now, that go over her knees, and also seem to be buckled down in an improvised fashion with a couple of spare cloth ties. She isn't getting any kind of bonus for her fashion taste.

"Sister, I believe we are to clean up district in general. Make safer for carpentry shop later on. Besides, can stay in Fatted Calf, as were before." She's having a bit more trouble with language today, but it's mostly because she's excited. "Besides, who says all is fighting? May need sneaking. May need talking. Is why we have diverse group." And diverse equipment - her bag rattles as she pats it next to her.

She's finished a few bowls of the porridge, herself, starting the day with a good breakfast. Truth be told, she's been restless, and now... I can fight on my own terms, now. This is something I want to do - it has benefit, it helps these people. The people who trust me and accept me, and Stohp...even after my disgraces. Musing, though, Koh looks at the other people. Earn her spot, hmm...?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+6=18 ; d20+2=5 ;
Wednesday September 16th, 2015 5:51:16 PM

Agrippa attempted to use the rest of the day gathering information on Pearl and these rat sightings as possible before seeing them again the next day (Diplomacy - "Gather information": 18). When the night was upon her, she headed back home to fill in her mother on what happened, saying not to expect as much of her presence or coin as before.

The next morning, she woke up sneezing (Fortitude save: 5, Failed). It felt like a hang-over, but she knew it all too well from the Trash level; Filth Fever. She strung a cloth over her mouth and headed to the bar.

When Happy (she's assuming) asked, "...any questions?" she opens her mouth to respond, until Stohp splattered porridge among the table. After Koh's rebuttal, Agrippa adds, "Koh's go' i' righ' <*Sniff>. An' they're righ' to expec' us to focus on it and only it, I think." Agrippa eyes Ms. Glowerin and Mr. MgGruk. "With all this attention-grabbin' the rats are doin' is makin' the Fence level look bad to everyone above us. They migh' think, 'Flush two levels nex' time' if they catch wind o' it. We need to catch these rats 'fore people start talkin' too much upstairs, n' businesses here are de... de... de-F@#ed." Agrippa sneezed out the last word into her mouth cloth (defamed). She excuses herself to replace it with a kerchief.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20=11 ; d20=14 ;
Wednesday September 16th, 2015 7:20:41 PM

Roland arrived at the Giggling Ghost on time and started his day with a hearty meal. Upon hearing that they will be expected to resign all other jobs, Roland is visibly taken aback " Now I said last night that I would be glad to help out the Float in anyway I can, but I never agreed to quitting working at the forge. That's my livelihood, and I can't be expected to quit it all together"

Upon hearing that they must choose a base of operations, Roland tries to remember his best about the two establishments, (Kn:Local untrained for both)

In regards to locating the rats, Roland asks "Well it's likely they came down from the Fence, but where exactly? Does anyone know who or what can be sending them up here?" Roland shudders of the thought of vampires and evil druids, expecting the source of these rats to be nothing less than nefarious.

Micah (John) HP: 8/10 AC: 15/10/15 
Wednesday September 16th, 2015 8:47:48 PM

Micah spent the evening explaining the situation to his parents who had already accepted the fact that his calling would take him away. He spends hours in conference with his mentor, Brother Altus, and after much prayer returns home to pack and prepare for whatever the day may bring.

He listens attentively to what the business leaders propose, confident that this is his current calling. He has no preference for a base of operations and says so, willing to let others more informed than he make the decision.

In reply to the query he asks, "Do we have any idea when these rats first started appearing? Is there any location they seem to be more common? And a final question: any idea who would benefit from these attacks?"



Pesmer Zerase (Ryan W.) HP: 7/8 AC:16/12/14  d20+8=19 ; d20+8=19 ;
Wednesday September 16th, 2015 10:20:50 PM

To Micah's question the day before, Pesmer would reply with, "Let me study my books at home and I might be able to answer your question when we all meet for breakfast tomorrow." With that said, Pesmer would return to his home for the evening and go over his books, searching for any information he had on Ratmen and their powerful dire rats. (Knowledge Nature check on Ratmen is 19 and 19 on Dire rats. Haha, rolled two 11's +8. I wasn't sure if this was nature or arcane.)

Returning to The Giggling Ghost the next day, Pesmer shares with Micah what he knew of Ratmen natural defenses as well as what he knew of Dire Rats.

Listening in on what Pearl, Happy and Brassy have to say, he nods a bit before taking in what everyone else has to put forward. When it was his turn to speak, Pesmer has his book open to his right and his eating a bit of soup with his left hand. "I do not care where we have our base of operations at but I think both the Brass Toad and the Fatted Calf for opening up their inns for us to rest at. I am curious, like everyone else, how we will get paid. You say we cannot have other jobs, curiously, but are we to be paid for being the face of justice for The Fence Level?"

Taking a moment to eat a bit of soup, Pesmer happily chows down before speaking with an empty mouth once more. "I say we take a trip down to the lower level and ask about. Gather information with the locals there and see if anyone has heard anything or witnessed gatherings of rat and rogue."


Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Wednesday September 16th, 2015 11:30:49 PM

Norr enters the Giggling Ghost and unceremoniously takes a seat at one of the tables. He orders and eats soup while listening to the others discuss possible courses of action and the stipulations the businesspeople have set.

He makes no comment; the others ask about any points he might have wanted clarification on.

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Thursday September 17th, 2015 12:47:31 AM


Agrippa only Please Highlight to display spoiler: {You hear on the street that a toddler was found with rat bites, but is doing okay. And a number of street cats have turned up dead lately.}

Pesmer only Please Highlight to display spoiler: {You deduce that the rat-men were likely lycanthrope of some kind, seeing as they were resistant to damage except for silver damage.}

===== ===== =====

The local group of business leaders wants to sponsor these young heroes as an adventuring group. But can you be an adventurer and still keep your day job?!

Stohp is not ready to give up her carpentry.

Koh tries to reassure her sister, and mentions the range of skills a good group possesses.

Agrippa, infected with some disease inflicted by rat bite, nonetheless agrees with Koh and Happy.

Roland is also not ready to step away from the forge.

Micah agrees that a single-focus on the job of being an adventurer is key. He gets right to business and asks a few sharp questions.

Pesmer wants to know about being paid, among other things.

Norr is content to listen for the answers.

Happy grins and gets down to it.

'First off, you know lots of heroes had hobbies. Vauhwyt of Blackbird Lake was a stone carver. Captain Brahman of the Chosen was a tattoo artist. Tishe of the South was a great weaver. So of course, keep your avocations. But if you are successful, your rewards as a hero will far far outpace your earnings from some mundane occupation. Do as you like, but make sure you give no sign of favoritism or indenture to some other bsuiness or master."

"Second, speaking of rewards, each of you will get 250 gp as a reward for solving this mystery and resolving this situation. Plus what you find! I saved aside these two swords from yesterday, consider that a start."

Happy looks around and sees that some in the group are looking under the weather. "But before all that," says Happy, "first go visit the Turtlemistress, and she will look at you."



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Thursday September 17th, 2015 2:24:16 AM

Swords, huh? Koh isn't much interested in that, but she does take note: Roland works a forge, and they already met Agrippa. Micah is a go-getter, and Pesmer is...well, in for the money. Well that's good to know. "Should we wear uniforms?" Mostly to the group as a whole - they could stand to look like they're together in some way or another.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday September 17th, 2015 2:30:24 AM

Hearing that Roland will not have to step away from the forge for good, he lets out a sigh of relief. He is excited to start his new life as an adventurer, but the idea of leaving his old life behind so completely made him uneasy.
" Good questions Brother Micah, and an even better suggestion Pesmer" he says to his new found brothers in arms " If we are to locate the base of operations of these ratmen, there's no better way than to ask around. Maybe their will be someone down on the Fence level who has seen something peculiar "

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104  d20+6=12 ;
Thursday September 17th, 2015 4:34:22 PM

As Happy speaks of having Turtlemistress look at everyone, Pesmer brushes some of the sweat off his forehead. He hadn't noticed, what with all the excitement about, that he was feeling a bit under the weather himself. He knew rat carried disease but was it possible he was infected? (Fortitude Save for the morning against rat bite disease. d20+2+4 from Micah's heal check equals 12. Don't know if I beat the dc or what not so I am under the assumption Pesmer still wishes to get checked just in case.)

"Turtlemistress? That sounds like a good idea. I think I may have caught something from the rat bite." Pesmer admitted to the group as he slightly rubbed just above his wound, feeling a bit of tenderness in the area.

As to what Happy say about how much they are paid, Pesmer nods in agreement. "250g plus what we find sounds good enough for me. Thank you once more for putting faith in us." As thankful for the two swords the group was given, Pesmer has no real skill in the blade so he asks not to keep any of the blades for himself.

"Also, I have uncovered something of interest in my studies last night. Ratmen that we faced last night, I believe, are of a type of lycanthrope. If I am correct, only silver weapons and magic can be fully effective on the little blighters." Having shared what information he could, Pesmer hears Koh's question before thinking it over. "Uniform? A uniform would show we are all connected. Give people an imagine to think of when we come to mind. Should we just choose colors we all wear? Have outfits made for us all? Simply wear a medallion that shows our crest?" Pesmer knew very little about organizing outfits but he did like the idea of them all matching somehow.

Nodding towards Roland, Pesmer agrees. "We could comb both the Trash Level and Fence level. See if anyone has heard anything at all. Though, should we get some silver first or after?"

Micah (John) HP: 8/10 AC: 15/10/15 
Thursday September 17th, 2015 6:19:36 PM

Micah is a bit stunned by the size of the offered reward. He tries not to think to what good use such a sum could be put.

He is pleased with Happy's suggestion to see someone he might learn more of the healing arts from.

The discussion of uniforms means little to him as he feels his actions define him, not his apparel. Nonetheless, he is willing to defer the collective will on this topic and affably listens to the discussion.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday September 17th, 2015 6:21:15 PM

"Silver would probably best to get first, just in case we run into more of those rat men. I'd rather have it and and not need it than being in a situation where we are caught without it. But where will we find someone to loan us such pricey weaponry? I don't think Olenjack has any silver weapons in stock. " Roland says to Pesmer as he finishes up his meal

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Thursday September 17th, 2015 11:21:09 PM

Norr is surprised by the size of Happy's proposed reward and raises an eyebrow.

After hearing some of the others comment, he replies, "Getting silver arms earlier sounds wise. As for uniforms.. It would be impractical for all of us to wear the same outfit in combat."

Rat-Fight at the Giggling Ghost (Battle Ends) (DM Cayzle) 
Friday September 18th, 2015 12:05:09 AM


Happy remarks, "That's not too high a sum for an adventurer, even a novice. You see why your former lines of work are likely not worth pursuit, unless for fun or art?"

Brassy says, "You want some silvered weapons? Head on over to Haights Mercantile, you know, across from my place on Cutpurse. Tell Haight I said to treat you OK."

Happy says, "As for your garb, well, you don't want to look like a mercenary company. Aside from that, your fashion is your fancy. Now, you have two 'quests,' heh, so get cracking. And decide where you want to put up."

Brassy adds, "My place is more cramped, but we got better entertainment. And more central. I dunno how the Calf even stays in business, it's so far off the beaten trail."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday September 18th, 2015 1:36:04 AM

(ooc: I meant to post this earlier, my apologies)

Pesmer brought up if people have heard rumors among the Trash and Fence level. To that comment, Agrippa adds, "I asked aroun' yesterday, bu' all I heard abou' was disappearin' cats and a kid tha' was bit up alot. Should we try talkin' to the kid; see if he stumbled across 'em?"

Agrippa blinks when Brassy offers silvered weapons. She blinks again when he offers his place once again as a place of operations. She gauges Stohp's and Koh's reactions to that comment.



Micah (John) HP: 8/10 AC: 15/10/15 
Friday September 18th, 2015 11:10:50 AM

Micah is a bit stunned by the size of the offered reward. He tries not to think to what good use such a sum could be put.

He is pleased with Happy's suggestion to see someone he might learn more of the healing arts from.

The discussion of uniforms means little to him as he feels his actions define him, not his apparel. Nonetheless, he is willing to defer the collective will on this topic and affably listens to the discussion.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Friday September 18th, 2015 2:03:17 PM

Hearing Brassy's take on the two possible bases of operation, Roland makes his choice " I put my vote in for the Brass Toad then, a centralized location will serve us best. It will give us easier access through the city and people will know where to find us if they need us. "

In regards to the silver weapons, Roland is overjoyed by the generosity of the merchants at Haights. " That's wonderful! Should we all go together as a group, or go at our own leisure? " He inquires the group

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday September 18th, 2015 2:44:44 PM

Hmm. "Brass Toad is good, but three of us work at Fatted Calf as well. And not central, but private, which has perks as long as not mind walking. Also, sized better." She hasn't cast a vote, but she's playing devil's advocate. Especially on the sizing - it's meant to be large enough to accomodate Taurs comfortably instead of having to watch their heads all the time.

"Would say that we split - sick ones go to turtle woman, healthy ones go to get weapons. May want to jot down what others use as well."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday September 18th, 2015 7:20:20 PM

"I vote fer th- <*Cough> <*sniff> Calf." Agrippa turns away, using her kerchief. "'n I'll be at the turtle's n'til I'm better. A place we go to meet 'n talk should be comfor'ble for everyone, big 'n small... unless the Toad has tha' kinda seatin'"

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Friday September 18th, 2015 8:06:19 PM

Nodding to all the suggestions everyone is putting out, Pesmer gathers his stuff for leaving as he stands. "I will be going to the turtle's first with Agrippa. My friend shouldn't have to walk alone and.. Well, I might need a check up myself. I like the idea of splitting up for now. Those who need silver weapons can go to the Haight's while those who need to be examined can go to the Turtle's with us. We can all meet up at the inn we all choose to be setting up base at if that works for everyone. I honestly have no preference to which Inn we choose."

Fully packed, Pesmer turns his attention to Brassy, Happy and Pearl. "Thank you once more for giving us this chance. I hope we are able to make The Fence level proud."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Friday September 18th, 2015 8:09:01 PM

(Forgot to mention the post Agrippa had made at the start.)

Nodding to Agrippa's suggestion. "I like that idea of asking the kid. Could you lead us to him after we finish our weapons gathering and healing?"

Rat-Fight at the Giggling Ghost (Aftermath) (DM Cayzle) 
Saturday September 19th, 2015 1:04:39 AM


The group turns from Happy and decides on actions. Where to go? Which inn to use for room and board?

Pesmer remembers his manners and thanks the groups' patrons. He thinks the group should spilt, some to the healer, some to the arms merchant. he is neutral on which inn to pick.

Agrippa shares a rumor she has heard about a boy bit by rats. She votes for the Fatted Calf.

Micah wants to see the Turtlemistress if there is healing to be done.

Roland votes for the more central inn, Brassy's place on Cutpurse Road.

Koh points out that the Fatted Calf is a better fit for the taurs.

After a bit more conversation, Agrippa, Micah, and Pesmer are headed to the Turtle Mistress, and Roland seems intent on weapons. Micah? Stohp? Koh? which group? And at which inn will you gather afterwards?



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Saturday September 19th, 2015 11:10:39 AM

Koh elbows Stohp a little, murmuring that she should go get weapons with that group. In the meantime, she moves to join Agrippa's group - better to get her bites checked out than not. And besides, she doesn't need a weapon, and Stohp is better off going to see what's in Size: Minotaur. "So. Calf or Toad? Won't do to split and meet in both. I vote the Calf as well."

Stohp (Mitch) HP: 9/9 AC: 13/12/12 CMB: +4 
Sunday September 20th, 2015 5:15:39 PM

"Calf." Stohp grunts, trying to finish her porridge quickly so she can leave with the rest.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday September 20th, 2015 7:44:06 PM

Norr simply nods at the other Minotaurs' vote for the Calf as he stands in order to join the group purchasing weapons.

Micah (John) HP: 10/10 AC: 17/10/17 
Sunday September 20th, 2015 10:52:32 PM

"There seems to be a larger preference for the Fatted Calf," states Micah, then to Roland, "Can we make it a consensus?" With that he prepares to join the group heading to see the turtle mistress.



Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday September 21st, 2015 3:32:13 AM

Before the group splits up, Agrippa gives the party clear directions on how to reach the child who was bitten, saying, "I'll go check 'im out after seein' the healers anyway, but if y'all wanna accompany me... mmm... maybe not all at once. Can ya imagine the look on his face seein' everyone askin' for 'em?" She chuckles, which turns into coughing.

"Calf it is~" Agrippa nods, slapping her calves. "See you there in a bit," she states, walking in the healers direction. She intends to interview the child after having seen the healer; unless she is contagious.


Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Monday September 21st, 2015 6:25:09 AM

Pesmer nods a bit as the consensus is for the calf. "Calf it is. We can all meet at the boys residence but we all don't have to go in. Send in one or two people to ask questions on the groups behalf."

Fully packed and ready to go, Pesmer joins Agrippa and the others who are going to the turtle mistress to look for healing as they head out. "See you all soon." He waves to the party going for weapons.



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Monday September 21st, 2015 11:52:12 AM

Ruffling at Stohp's hair, and leaning to give a kiss to her cheek, she murmurs, "Stay safe." Then she moves after parting from her sister, following Agrippa and Pesmer with her bag secure. She's got a few thoughts on her mind, but at the moment, just going to make sure she's not infected with something. Filth Fever sometimes has an onset.

Several Errands


Split for Errands (DM Cayzle) 
Monday September 21st, 2015 6:33:19 PM


The new party has decisions. In the end, the large majority wants to meet later at the Fatted Calf, with its Taur-sized chairs and beds, even if it is a bit off the beaten path.

Then Koh, Agrippa, Pesmer, and Micah head off to find the Turtlemaster, while Stohp, Roland, and Norr walk over to the general mercantile.

AT THE WATERFRONT

A walk across most of the Fence level will take Koh, Agrippa, Pesmer, and Micah to the Turtlemaster's Office. You take the slightly shorter (and slightly safer) route down Robber's Run and Sailor's Fork. The waterfront is busy as always. The eight docks are busy with ships and giant turtles. The office is right in the middle of it, across from the biggest, most central dock.

Sitting outside the office on a barrel is your new pal, Timmy! He blushes when he sees you, and stammers out an apology for running off like that yesterday.

AT HAIGHT'S MERCANTILE

Heading in the other direction, down Rogue's Alley, brings Stohp, Roland, and Norr to Toad Square, a big open area at the intersection of Rogues and Cutpurse. At the northeast corner of the square is the Brass Toad, Brassy's joint, and south across the street is Haights Mercantile.

Inside, it is a typical Fence Level shop, albeit bigger than most. There are a couple of burly human guards right inside the door. There is no merchandise in reach -- it is all on shelves behind the counter. Customers have to ask to see or handle anything they want to buy, and often that means the customer gets to look at it while the shop clerk keeps a firm grip on it.

Behind the counter is a red-headed young fellow who greets you. "Hello friends! Welcome! What are you buying today?"

Knowledge Local DC15: Highlight to display spoiler: {This is Jonnie Haight, a relative of the owner Nephew? Son of a cousin? That bright red hair of his makes him stick out.}

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday September 21st, 2015 7:20:35 PM

She will make her way to the office while attempting to avoid contact with the crowd. "Who wouldn', af'er seein' all that~" Agrippa grins. "Is Belba in?" she asks Timmy. "We wanted to get checked out, 'n heard someone 'ere can help."

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20=1 ;
Monday September 21st, 2015 7:48:28 PM

Failed my Local check

" Hullo there! We are friends of Brassy, are you Haight?" Roland says to the man behind the counter, giving a big smile and a polite nod as he enters with his two companions



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Monday September 21st, 2015 9:34:48 PM

Pesmer follows after Agrippa as she seemed to know her way there rather clearly, him somewhat lost now as so many people lightly bump and pass their group by. Seeing the familiar face of Timmy as he stammers his apologize out from on top of his barrel, Pesmer stays rather quiet as Agrippa asks her question. Having not been to the Turtlemaster's Office before, he was a bit too busy taking in the sights of the giant turtles and all the new people as they approach the office front.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=14 ;
Monday September 21st, 2015 9:51:04 PM

(Failed Knowledge Local check)

Norr allows the others to handle pleasantries while he examines what he can of the things on display, especially any weapons that are big enough.

Micah (John) HP: 10/10 AC: 17/10/17 
Monday September 21st, 2015 10:38:33 PM

Micah keeps a watchful eye around them. Seeing Tim's embarrassment, he kneels down before him to be nearer eye level to him while saying, "I am surprised you are apologizing. From a tactical standpoint clearing out so that these trained warriors could deal with those vermin was the wisest thing you could do." He smiles as he extends his hand in greeting, but tries not to detain him too much from fetching his mistress.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday September 22nd, 2015 3:26:10 AM

Koh just gives a smile and a wave to Timmy, letting Agrippa talk. It's actually a bit of pride starting to show as she remembers she shared his table, and distracted the rats. Hence why she has to come here today, just to be sure. Yeesh. Either way, she's eyeing the giant turtles, getting distracted. She doesn't realize she's murmuring aloud, "I wonder if I could ride one..."

Stohp (Mitch) HP: 9/9 AC: 15/12/12 CMB: +4  d20+7=19 ;
Tuesday September 22nd, 2015 8:13:14 AM

Stohp also hangs back to let others talk. She's a bit doubtful of finding anything she'll use anyway, since her preferred weapon is usually a blunt object. How do you silver a hunk of wood hit things with?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Tuesday September 22nd, 2015 7:58:37 PM

As Agrippa waits for someone to answer the door, she absentmindedly gazes at the turtles (...I'd be seasick rrreal quick), Timmy (Koh took all the scars instead o' tha' boy), and her party (We still blend in wi' the crowd. Musn't be 'venturers yet). "Can ya believe the offer though?" Agrippa asks her friends, " 'Talk to such 'n such, and he'll get ya hooked up with silvered weapons,' I felt like a firs'-rate dutchess."



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Tuesday September 22nd, 2015 8:14:36 PM

Pesmer listens to Micah, Koh and Agrippa speak, nodding a bit to Koh's question to herself first as he peers out at the giant turtles. "Maybe if we do a good enough job, we can ask to ride one for awhile. Sure would be a rare chance.

He ponders over himself riding such a large turtle before he answers Agrippa. "Such a generous offer. Will surely help me in my studies and research. Excited to be housing it up with everyone at the Calf."

Split for Errands (DM Cayzle) IN PROGRESS 
Tuesday September 22nd, 2015 8:34:45 PM


AT THE WATERFRONT

After Timmy's apology, Micah reassures him that he did the right thing. The halfling smiles and mutters his thanks.

Meanwhile, Koh is facing the other way, out onto the lake. She sees the biggest turtles have shells 30 ft in diameter, and she wonders if she could get a ride.

"Why sure you could, miss," says Timmy. "But those are not our turtles. Those right there belong to Miss Lyraesel. She's in the business of selling rides, for her taxi service, you know."

Agrippa asks Timmy if Belba is in. Pesmer is content to await the answer.

Timmy says she is doing an inspection. You can either wait here or he'll lead you to her, down the wharves.

"What's it all about?" he asks. "More rats?"

AT HAIGHT'S MERCANTILE

Roland gets right to the point! "Hullo there! We are friends of Brassy, are you Haight?"

"I'm Jonnie Haight, but probably you want Harry, my uncle. He's in the back."

The man calls out, "Uncle Harry! There's adventurers here to see ya! Big 'uns!"

Norr sees only a lerge size long sword. Most weapons are sized for a human, with a few short swords that a halfling could use as long swords, maybe.

Stohp doubts she'll find anything useful here. She keeps her eyes open and her mouth shut.

An older human with a scar steps out. "What can I do for you fine folks today? he says.

"They say they know Brassy."

"Huh. Everybody knows Brassy. Tell me more."

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=21 ;
Tuesday September 22nd, 2015 10:59:11 PM

Roland decides that if his companions want to leave the talking to him, he'll gladly take the reigns on this exchange. "Hello there Harry, my name is Roland and these are my friends Norr and Stohp. There has been some trouble down on the Fence level and we were looking to help out. There's talk of werefolk running amok and we are in need of some silver to combat them, Brassy said you would let us borrow some? "

(Diplomacy 21 for him to let us borrow the weapons)

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday September 22nd, 2015 11:34:45 PM

Micahs asks, "Do you think she would mind the interruption? If not, I would surely welcome a brief tour to find her."

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday September 23rd, 2015 5:45:53 AM

Oh. Uh. She rubs her head a bit, obviously embarrassed about her thoughts. "Do not ride animals, so always curious." Eheheh. But they're here for business. So. "We were told to see about rats yesterday - possibly information, but also about sickness. Nasty bites, Agrippa is sneeze." Hang on. Is that right? Koh puzzles over the sentence, on how to describe the... "...ah. Agrippa has the sneeze." That sounds better.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=14 ;
Wednesday September 23rd, 2015 12:16:35 PM

Norr continues to observe the conversation, trying to gauge Haight's reaction to both the request and the party.

(Sense Motive 14)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=16 ;
Wednesday September 23rd, 2015 2:46:09 PM

"Yep, I got one righ' in 'ere." Agrippa says, pointing to her nose. She looks forward to the tours, having never been on such colossal turtles before.

Agrippa also keeps an eye on the crowd. Recently walked through Robber's Run to get here, she is reminded to whisper to her party members a caution; "Keep a hand on yer purses 'round these crowds." She keeps most of her coin in her backpack behind her cloak, but a small coin purse with copper and silver are still on her belt. Agrippa keeps her eyes peeled for cut-purses (Perception: 16).

Stohp (Mitch) HP: 9/9 AC: 15/12/12 CMB: +4 
Wednesday September 23rd, 2015 2:56:28 PM

The mention of wererats and silver starts Stohp's mind going again. What was the point of the attack last night? Maybe they where trying to bite the merchants and inflict them with the curse? A disturbing notion.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Wednesday September 23rd, 2015 9:40:30 PM

Pesmer blinks a few times as Timmy speaks, thinking over if he wishes to go down to the wharf or not. Deciding he wished to see the turtles more up close, he response. "I wouldn't mind going down to the wharf. Maybe see the turtles up closer as we wait for the TurtleMistress."

Hearing Agrippa's whisper, Pesmer hides his coin pouch further within his garment, going all shifty eyed at the thought of anyone wishing to steal from his party.

Split for Errands (DM Cayzle)  d20+8=12 ;
Thursday September 24th, 2015 12:34:33 AM


AT THE WATERFRONT

Micah would welcome a tour. So would Agrippa and Pesmer, but watch your purse, pouch, and pockets!

On the other hand, Koh makes it clear in her individual way that curing rat-bite disease is the reason they are there.

Well, the best way to get cured fast is to take the tour, so that's the plan.

Timmy points out the Turtle Taxi Service, and several other indie turtle owners. He says he's heard some rumors of turmoil in the ranks of the turtle trainers.

"But Belba's job is to make sure that all the ships and turtles in port follow the regs that the Float bureaucrats dream up. And letting slide the stupid ones."

You meet Belba as she is walking away from a schooner, where she had evidently been speaking with the captain. She looks you all over.

"Ah the rat fighters. What brings you down to the docks?" she says.

AT HAIGHT'S MERCANTILE

Roland gets right to it. Can the group borrow some silvered weapons to fight were creatures. [OOC: This shop is on the Fence level too. You have not left the Fence Level so far.]

Norr just stares at the shopkeeper.

Stohp is distracted by her own thoughts about the motives of weres.

Is the clerk nervous about Roland, flanked as he is by two silent minotaurs? Norr thinks he is, though he tries not to show it.

"Loan out weapons? Like for free? To borrow? He ha," he laughs. "Tell ya what I'll do for such good pals of Brassy. I got four silvered daggers, a silvered longsword, and two silvered maces, all sized for humans. I'll take a deposit equal to the value of the weapons, and charge you a gold a day for each weapon, to rent them. And you get your deposit back if you return the weapon in original condition, within 30 days. After 30 days, I keep the deposit and you bought yourself weapons."He scowls. "Fair?"

He quotes a deposit of 22 gp for a silvered dagger, 25gp for a silvered light mace, and 405 gp for the long sword, which is also masterwork.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=13 ;
Thursday September 24th, 2015 3:06:10 AM

Roland ponders over the proposition Brassy has presented him, and says "As a smith myself I understand that you can't just freely give weapons out to any adventurer who walks into your shop, but the work we're doing is to protect the entire level. Could you perhaps lower the price? We are just starting out in our life as adventurers and do not have ready access to the funds you are asking for"

(Diplomacy 13)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=20 ;
Thursday September 24th, 2015 4:20:06 PM

Agrippa cannot help herself. She smirks as Timmy said, "...letting slide the stupid [regulations]." As the tour arrives at Belba, she replaces her kerchief across her mouth before speaking. "We ov'rheard tha' you coul' help us wi'... wi'... wh@#& <*sniff> wi'd our healph'." She gestures at her face.

Agrippa also takes a look at the Schooner Captain; attempting to recognize them (Knowledge Local: 20). She's looking for any clues as to why the rats would target her. "Can we d'alk inshide? I don' wanna scare away your cliend's," she pants, hoping to find some more leads in her office (if she has one).

Stohp (Mitch) HP: 9/9 AC: 15/12/12 CMB: +4  d20=15 ;
Thursday September 24th, 2015 5:31:06 PM

(I believe I can give Roland +2 with my own diplomacy check?)

Stohp speaks up to help her party member convince the merchant. "Our group is forming to help all of the merchants of the Fence. Help us not get killed early and it will pay off for you later."

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday September 24th, 2015 5:34:05 PM

Micah gestures to his new friends and says, "As Agrippa said, we fear some of those rat bites might have gotten infected. We are told you can help with this. I am here to assist if may and should I learn something of use, all the better."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Thursday September 24th, 2015 10:47:29 PM

Pesmer happily watches the giant turtles and their turtle masters as the group takes its tour. It was all very interesting to see such sights, so much so that Pesmer almost forgot why they were there to begin with. Nodding as Agrippa and Micah speak, Pesmer shines in a bit of his own thoughts. "The set in for Agrippa has been far worse then for the rest of us, but we figured we should get checked just in case. We thank you for taking the time to help if indeed you can, Ms. Belba."

He takes note about the troubles the turtle ranks have been having, but knows little of such things nor how he would go about helping. He would ask Belba once they were being checked over for disease.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Thursday September 24th, 2015 11:14:22 PM

Uncomfortably, Koh adds, "...was bit in areas for private eyes." Let's NOT do that right outside.

Split for Errands (DM Cayzle) 
Friday September 25th, 2015 12:56:58 AM


AT THE WATERFRONT

Belba listens as you explain your need for healing. She asks if you are really set on becoming adventurers, like in the Dragon Consortium? And how many of you are sick? Please, step into my office."

She leads you back, and inside, looks you over, quickly determining who needs care. A few spells later, all is well.

"I'm happy to help you out, because you all are going to help us out," she says with an encouraging smile.

Pesmer asks about these rumors of turmoil among turtle masters, and Belba just shakes her head. "That's above my pay grade, I have to say."

AT HAIGHT'S MERCANTILE

Roland and Stohp try to bargain down the merchant.

Norr watches.

Harry Haight smiles at your callow naivete. "I like you kids," he says. "If you can get Brassy's own mark on the IOU for the deposit, I'll let you take the weapons. and just pay a week's rental fee in advance. You'll probably get killed or turned into werewolves, but I would not mind getting a leg up on my tab over at the Brass Toad."

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Friday September 25th, 2015 2:11:12 AM

Roland gives a laugh "I'll see what I can do, do you mind if we come on later today with his mark?"

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday September 25th, 2015 3:21:28 PM

"If feelin' tha' light is the reward for scarin' some rats, I'll set u' shop righ' now." Agrippa replies with another smile. "Tha's better than coffee."

Turning to the group, she asks, "So are we headin' to the weapons dealer or the bar? I'll need ta ge' somethin' o' mine silvered, so ya know. An' it'd be better to head in numbers 'round here, I'm sure."

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday September 25th, 2015 4:14:20 PM

"Could meet with others, could meet at bar..." Hmm. "If it is on way, could drop me off at Calf first? Then numbers still around, and one can tell others where everyone is if groups miss each other. Basically dependant on how long the other guys stay at the weapon shop.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Friday September 25th, 2015 6:36:34 PM

Pesmer eyes widen a little as he hears those fateful words. 'Dragon Consortium'. Pulling out his notebook from his backpack, as well as a quill and ink, he looks to Belba with wondrous, curious eyes.

"What is this Dragon Consortium that you speak of? I have heard of organizations that accept requests to be a member as long as the individual is worthy. Where can I go to find more information?"

Pesmer would scribble down anything that Belba could tell him in hopes of himself one day joining one of these organization's himself.

Having forgotten his manors, he says in between their talks. "Oh um.. Thank you kindly for any healing or information you can give us. We greatly appreciate it and I hope we can help you whenever the need arises."

Turning to the others as they speak, Pesmer nods. "I don't mind stopping by the merchant's for a weapon or two. As for the Calf, I am not sure if its on the way, though I have been told the Calf is out of the way of most places. We might have to stop at the weapon shop first. Of course, I could be wrong as I am not great at.. directions."

Stohp (Mitch) HP: 9/9 AC: 15/12/12 CMB: +4 
Saturday September 26th, 2015 12:02:34 AM

Stohp grunts agreement to the preposed deal. "We'll be back in a little bit."

Split for Errands (DM Cayzle) 
Saturday September 26th, 2015 10:17:43 AM


AT THE WATERFRONT

Belba is plainly a druid, if the leaves and berries she uses to cast her spells are any indication. She is happy to tell what she knows of the Dragon Consortium. It is an organization of the greatest hero adventurers of the Wold, at the height of their prowess and the pinnacle of noble achievement in the whole Wold. [OOC: Feel free to find out more at this link.]

Timmy lingers to wave farewell, and from within you hear Belba shout for him to stop lollygagging. The group heads away from the waterfront, back to the Fatted Calf.

AT HAIGHT'S MERCANTILE

The group at the shop tracks down Brassy, still at the Giggligng Ghost. He laughs, and writes out a note for Harry. "But if you lose those weapons it'll come out of your pay!" he adds.

Another trip back to the mercantile sees you in possession of three silvered daggers, a silvered light mace, and a silvered masterwork longsword, all sized for medium creatures. However, a minotaur could use the sword as a short sword.

At last it is time to rendez-vous at the tavern.

AT THE FATTED CALF

The entire group assembles. The Fatted Calf is owned by a minotaur, Grokk Greatbelly, and everything is sized for larger races. As the party enters, a human with slick hair and expensive clothes is talking with Grokk at the bar. You hear Grokk say, "That's them, I'd bet a platinum."

The human turns, and you see an ornate metal nametag clipped onto his aquamarine silk jacket. The man approaches.

"Are you the new adventuring group here on the Fence Level?"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday September 27th, 2015 3:19:08 PM

"That we are. Unless another sprouted up while I wasn't looking." Norr says, as he examines the human's nametag.

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=16 ;
Sunday September 27th, 2015 10:18:17 PM

Micah quietly enters and contents himself with letting others do the talking. He moves to the side and calmly observes the official looking individual while discretely trying to read his name tag. As the man continues to interact with his companions he will keep a keen eye on his body language to better gauge what he might be about.

(Sense Motive 16)

Official Adventurers (DM Cayzle) 
Monday September 28th, 2015 7:58:46 AM

At the Fatted Calf, the man in the aquamarine jacket with the name badge approaches. You note a rapier at his side.

Knowledge Local DC10: Highlight to display spoiler: {You recognize the uniform of the Guard of the Floating City.}

Knowledge Local DC15: Highlight to display spoiler: {You recognize that this is an officer in the guard.}

"Hail and well met, adventurers," the man says. "I am looking for the new band of heroes hereabout."

Micah gets a clear feel that this man is an authority figure, one who expects respect and compliance.

Norr takes a closer look at the namebadge. Norr only Please Highlight to display spoiler: {It reads, "Kilgur Stonegrim, Captain."}

"I came down to the Fence Level to investigate complaints about vermin, but the local business owners tell me you've already agreed to handle the problem."

"That's right!" calls out Grokk from behind the bar.

"So tell me officially, then," the man declares. "Are you a new neighborhood adventuring party?"

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20=17 ;
Monday September 28th, 2015 2:23:38 PM

(Untrained Knowledge: Local Check gets me the 10.)

"Maybe closer to neighborhood watch. Problems need solving. Is good they send one man after rat men attack business owners in middle of city." Just one guard. She passes by to find a seat at the counter, smiling apologetically to Grokk - losing a cook and a bouncer to the same party?

Stohp (Mitch) HP: 9/9 AC: 15/12/12 CMB: +4  d20+7=15 ; d3=1 ; d20+7=27 ;
Monday September 28th, 2015 7:18:02 PM

(d3 was accidental)

Stohp raises an eyebrow. "News travels fast. We only formed last night, with few witnesses. How did the guard find out about us?"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=6 ;
Monday September 28th, 2015 9:36:34 PM

Norr is content to let the others deal with the man. He nods politely and joins Koh in finding a place at the bar.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=12 ; d20+5=10 ;
Monday September 28th, 2015 9:38:54 PM

(Knowledge - Local: 12)

When Agrippa catches sight of the guard, she grows tense. Nodding with Stohp, she is surprised such an authority could be aware of a minor get-together of lowly people so quickly. Walking with Koh, she finds a seat behind her. Her palms are sweating. She'll make sure that there aren't any eyes or ears peering around cracked doors or windows (Perception: 10).

Micah (John) HP: 10/10 AC: 17/10/17  d20+1=16 ; d20+6=21 ;
Monday September 28th, 2015 11:45:56 PM

Micah is concerned about the rapid attention of the guard and does not understand all of the nuances associated with the captain's question. He nods thoughtfully to Stohp's questions, then steps forward to quietly ask his own, "Sir, we certainly desire to join together to meet the need recently identified, but we also wish to follow the appropriate laws and procedures. Are you able to help us with this?"

(Local 16; Diplomacy 21)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104  d20+4=9 ;
Tuesday September 29th, 2015 3:57:55 AM

Pesmer joins Micah and Stohp as they continue to speak with the guard, nodding a bit before chiming in. "It's nice to meet you. My name is Pesmer Zerase. I am rather curious about regulations with new adventuring parties as well. Do we need to fill out paperwork or some such? Is there a ceremony to attend?"

The uniform the male in the aquamarine jacket was wearing seemed ever so familiar to Pesmer, as if it were just on the tip of his tongue, yet he couldn't grasp just where he had seen it from. Peering over the nametag, he searched the name to see if it was one he recognized.

"Is there any information you can share with us pertaining to our current task? I believe we all wish to stop this rat infestation as quickly as possible." Pesmer said with a smile, making a mental note of the name he read upon the nametag.

Official Adventurers (DM Cayzle) 
Tuesday September 29th, 2015 8:15:20 AM


[OOC: If you make rolls, please DO mention what they are for in your post! Looking at Norr and Stohp here esp. What was that nat 20 for?]

Koh makes the group out to be less heroic than "adventurers" might be. The man smiles and nods. "Ah, modest. A refreshing quality in a new group."

Stohp seems a bit sceptical. "News travels fast. We only formed last night, with few witnesses. How did the guard find out about us?"

The official grins. "Well, we had a complaint about vermin from a resident, and I know the person to talk to on this level is Happy. He told me about you good folk."

Agrippa looks around and sees no one spying on the group. Grokk is standing at the bar and listening plainly, though, clearly enjoying the conversation.

Micah asks if the man can help the group out to comply with any laws covering this. "Why of course!" the man says. "That's why I tracked you down!"

Pesmer makes introductions and asks about paperwork.

"I am Captain Stonegrim, pleased to meet you all." He asks for all your names, apologizing for his lack of manners. Regarding paperwork ... "The Minister of Public Safety will have all that for you. You DO have to register with her -- BEFORE you do any more adventuring within the city." He digs out a special silver piece with the Overlord’s picture on it. “This will give you a free trip up to the palace from the Open Air Level.”

[OOC: Common knowledge: To get up to the Open Air Level, take the central pillar and then the ramp within that curves up and down inside.]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday September 29th, 2015 4:33:58 PM

Oh. Oh cripes. Koh looks over herself, patting her shirt self-consciously. The palace. She doesn't even have something nice to wear. Oh. "Koh Shatterhorn." She looks to Grokk a moment, before getting back up to accept the silver piece. "Thank you, Captain." Putting a fist to her open palm, she bows to him.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+2=15 ;
Tuesday September 29th, 2015 6:31:46 PM

Agrippa was right to be afraid. During the belated introductions, she attempts to summon enough will (Failed Will save) to speak up about the topic. However when it's her turn to introduce herself, all she could manage to say was, "Fairgew... Agrippa Fairgew." Maybe this is why I shouldn't be leader, she thinks to herself, eyeing Koh. Agrippa will put up a hospitable and welcoming face to the guard after introductions.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday September 29th, 2015 8:30:16 PM

"Assuming the Minister will be easy to find, I suggest we head that way immediately," states Micah to the almost formed adventuring party.

Then to the captain, "Providing we have your leave, sir."

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday September 29th, 2015 9:25:28 PM

"Norr Stonehoof, well met." Norr says to the captain as he stands. He then prepares to leave should they be allowed to, thinking it wise to get any required paperwork and the like done before getting sidetracked.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday September 30th, 2015 12:08:36 AM

(Sorry meant to say! You said 10 for a and 15 for b, so I rolled twice. It only occurred today that I only needed one roll for one person. I edited my stats to reflect the change of clothing again; this will probably happen a lot, especially once I start doing fun things with disguise.)

Stohp does not introduce herself. She figures she's just being paranoid, but this whole registration thing stinks to high heaven. Just because they've decided to do something to help they have to go be marked on a registry so they could be kept track of? Does the minister keep track of every kid who grabs a sword and declares himself a mighty adventurer?

Still if they're visiting the upper levels she probably should go in something other than workman's clothes and leather. She tells Koh she's going upstairs and changes into her artisan outfit, blue and sea green to evoke the lake, putting her other outfit and armor in a pack. She conceals her weapons in the outfit - after last night she's not running around unarmed again.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Wednesday September 30th, 2015 12:41:43 AM

Roland agrees to go with the group up to register their party " I dont see the harm in registering our group, seems to be standard protocol "

Official Adventurers (DM Cayzle) 
Wednesday September 30th, 2015 10:44:14 AM

Koh and Agrippa have some minor reservations about an invitation to the Palace of the Overlord -- mostly because they are too humble. The Palace!

Micah, Roland, and Norr are ready to go now.

The libertarian anarchist in Stohp rebels at the very idea of "registering." But she gets ready to go anyway.

The Captain allows that a delay to don appropriate garb would be fine. He is not going, but he is sure you'll find your way fine. He departs with a friendly fare well and a wave to Grokk.

Shiny and fresh, the party heads up to the City Offices in the Overlord’s Palace. First to the central pillar, which passes through all levels. Within is a spiraling ramp that serves as a roadway, the Underramp. The traffic is pretty brisk, well-managed, and congested. You get a whiff from the level below. This brings you to Level 1.

At the top of the ramp, there are city guards at watch over the traffic. They wear a uniform similar to Captain Stonegrim's, but somehow more crisp and professional. Their demeanor suggests that they are serious warriors. Not like the guards that you see from time to time in the Fence.

Although the entirety of the Floating City is a marvel, the sights at the top are just incredible! As you exit the Underramp, you see the cathedral of Domi and the Amphitheater of Courage to your right. To your left are the city parklands, which include a small pool, and Alemi's Temple of Truth. Immediately in front of you and to the right is a marketplace catering to those who visit this level. There are a few food stalls, shops, and a house of refreshment (public bathrooms). Behind you, in the shadow of the Palace, is the Arena, at the center of which is the famous Teucri-made teleportal that links the Float to other places in the Wold. The palace sits on four vast pillars above the Arena. There is no obvious way to get up to the Palace. No stairs, lifts, or ramps.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday September 30th, 2015 12:22:09 PM

Having put on a clean shirt, Koh takes in the sights as they look around. There's...places for Domi and Alemi, and her eyes light up. She stares toward the stalls, before composing herself. Souveniers on the way out, not in. Still, the arena seems to be the place to go, and she holds up the coin they were given. "Thinking arena is place to be going?"

At the same time there's all these sights and such, she realizes...this is the upper class. Down where they came from is something else entirely. That thought sobers her even more. "Wonder if anyone living here has ever even seen rat before."

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday September 30th, 2015 12:53:43 PM

(She's not anarchist, she's just highly paranoid! If something happens and Stohp doesn't conceive of some horrible possible implication, then something is wrong with her (; )

"We could go over to the arena, wander around, and generally be lost until we find the place. Or, we could ask one of the many fancy guards for directions." Stohp points out dryly.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d4=4 ;
Wednesday September 30th, 2015 3:33:25 PM

Hmm. Digging in her pocket, Koh tosses up a little brass object, catching it. O. "O...O...Obviously...? Yes. Obviously should ask guard." She pockets the little pyridmal object, waving her arm to flag down a guard.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Wednesday September 30th, 2015 3:35:30 PM

Before leaving, Agrippa whispers to Grokk, "Did tha' guard come to ask you abou' vermin, or abou' us?"

As she doesn't have any more formal attire than her explorer's outfit, she decides to stow her axe and sap. Her short sword will still be handy on her right hip. Since the rest of the party is attempting to look formal, she will braid the hair just above her brow back on either side, around her head until they connect, braiding down.

On the walk up, Agrippa finds Stohp (and if Koh happens to be near, she won't shy away from her comments). "Ya seem like you share my sentiments when it comes to... registration." she whispers. "Remember tha' analogy I made usin' chess pieces in the bar? I didn' expec' to be foun' so quickly...."

Official Adventurers (DM Cayzle) 
Wednesday September 30th, 2015 4:59:00 PM

Extra Back At The Fatted Calf:

Before leaving, Agrippa whispers to Grokk, "Did tha' guard come to ask you abou' vermin, or abou' us?"

"BOTH!" answers Grokk.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/104 
Wednesday September 30th, 2015 6:16:44 PM

Pesmer snaps out of his daze, a daze brought on by thoughts of meeting some official folk, as he waves goodbye to the Captain Stonegrim and Grokk. Pesmer really hadn't mixed and mingled with royalty and palace folk very often so he was a tad excited to see what such an event could offer his notebook.

Wearing the very thing he walked into the tavern in, Pesmer walks with the rest in his mage's robes as they make their way up to City Offices. While he was interested in the Cathedrals, Pesmer was a tad more interested in the marketplace as it was filled with coin, information and folk aplenty.

With so many sights to be seen, Pesmer sort of loses track of the group as he doesn't notice Koh flagging down a guard. Having his eyes set on seeing what this Arena could possibly look like, and of course needing to see the Teucri-made teleportal for himself, Pesmer continues his way towards the Arena with a curious step in his stride.

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday September 30th, 2015 10:51:27 PM

Micah is drawn to the temple of Domi. Just bring in sight is cause for wonder and awe, but not wanting to abandon his companions or detract from their purpose he progresses by. Agreeing with Koh , he heads toward the nearest guard to ask directions.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday October 1st, 2015 1:05:55 AM

Roland gives a respectful prayer towards the Temple of Domi when they enter the level, showing his respects to the god he worships. He is intent on getting the registration over with in a timely manner so that he and his group may explore the level freely, the Arena peaking his interest. He sees Koh rush over to a guard ready to ask for directions and leaves her to the questioning, ready to step in if she needs help

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=17 ;
Thursday October 1st, 2015 3:06:57 AM

Norr owns no truly formal attire, so he elects to go as he was when he came into the Calf. While he is also intrigued by some of the sights, he continues onward with the group. If he wouldn't slow them down much, he spends a few moments looking at the palace wall, searching for anything unusual that might create or be an opening. (Perception 17)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Thursday October 1st, 2015 2:52:06 PM

Still flagging down, Koh notes Pesmer disappearing on his own. Cripes. "Norr, go with mage, make sure to meet back here if all get separated. Nobody walks alone up here, okay?" She's still on approach to a guard, waving an arm. Hey. Hey. They are SUCH tourists here.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Thursday October 1st, 2015 4:41:16 PM

Noticing the disappearance of the wizard, Agrippa's nerves begin to fire. "Bah~ They got Pesmer already! Its... Its only a matter o' time." she signs in dismay. She stays close to the minotaurs.

When Roland offers a prayer towards the Temple of Domi, Agrippa wonders if there is any hint of Ffloy in the marketplace adjacent. It is but a curiosity, however, and is quickly snuffed out by fear of the condemna--- registration.

Official Adventurers (DM Cayzle) 
Thursday October 1st, 2015 10:32:58 PM


Koh takes in the sights and marvels at the difference between the Fence and here.

Stohp seems a bit contemptful toward the "fancy" guards. Agrippa seeks some common ground in that regard.

Then Stohp suggests asking a guard for directions.

[b]Pesmer
, acting the absent-minded wizard, wanders off toward the magical portal at the center of the Arena. Indeed, "Arena" may be a bit of a misnomer. It is an open space with clearly demarked areas -- for those headed to Plateau City, for those headed to Hook City, for those incoming. It seems that the incoming people are mostly divided into traders and tourists. The latter are clearly a wealthy lot, and the attractions of this open air level at the Top of The Big Float are clearly aimed at them.

It is also obvious that Pesmer will not be able to just wander closer. He'll need some token or paper that people are showing the bureaucrats operating the teleportal and organizing the traffic.

Koh follows the suggestion and heads toward a guard. Micah accompanies her.

Roland sees that the two have things well in hand, and stays alert. Now, on the Fence, staying alert is a smart move, given the crime of the level. Up here, however, Roland gets the stong idea that you could drop your purse on the ground and come back an hour later to reclaim it, still full.

Norr takes a closer look at the supports holding up the palace. Imagine that the palace is set on a square, and under the palace, at each corner of the square, there is a column that holds the ediface high up in the air. The Arena and the Teleportal are under the Palace.

[OOC: Take a look here and here.]

The guard is friendly toward tourists, but a little brusque towards you lot. Maybe he can sense that you are locals? You ask how to get to the Palace, and he smiles wickedly. "Oh, and what makes you think you have any business with the Palace?"

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday October 2nd, 2015 12:56:03 AM

Figuring she's the one in the nicest clothing, even if it isn't quite nice enough to entirely fit in up here, Stohp decides to take charge of the situation.

"We've been told to see the Minister of Public Safety, something about paperwork. I'm not entirely certain why we have to fill out paperwork but that's what we were told. Can you tell us where to go?"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Friday October 2nd, 2015 1:41:37 AM

Norr heads off to find Pesmer, trusting that the others can handle asking for directions.

"Thinking of running away?" He asks, when the two meet.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday October 2nd, 2015 3:12:23 AM

Agrippa lightly elbows Koh, whispering, "Coin. Show him the coin." She'll continue trying to somewhat keep her face behind bodies as the guard looks over everybody.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=11 ;
Friday October 2nd, 2015 6:20:00 AM

Peering at all the wonders and traveling folk that busy themselves throughout the Arena and the surrounding area put Pesmer in such a happy daze that he almost didn't see Norr's approach.

"Heh, never know what a mage is up to, my friend..."

He playfully jokes with Norr for a moment as he observes the many people showing off token and paper to the bureaucrats operating the teleportation circle. Focusing his half elven eyes, he tries to get a good look at any tokens or paper work being given to the organizers for future reference, before continuing his talk with Norr. (Perception 11 to peer at any tokens or paperwork being exchanged at a distance.)

"That is where my destination leads me, Mr. Norr... Through that portal and straight to Plateau City. That... Is where my destiny leads me.." He murmurs that last part to himself before snapping back to the present time, smiling with quarterstaff in hand as he turns to Norr.

"I figure the more clumped up our party was, the more we stuck out like a sore thumb. Shall we ask around for our destination or do you wish to go back with the others?"

In truth, Pesmer saw what he needed to see; His way to Plateau City. Now his mind would focus on the present and the task at hand. At least for now...

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=24 ;
Friday October 2nd, 2015 12:41:09 PM

Micah smiles patiently at the guard's subtle challenge. Micah thinks this is just another bureaucrat with more authority than purpose, but he supposes this man's job is likely monotonous and thankless and is undaunted by his opposition. A simple obstacle that his comrades seem willing to navigate.

Rather than engage, he takes the opportunity to observe the guard's body language and the reactions of the other guards to make sure this is nothing more than casual obstruction. Without realizing he is doing so, his own outward appearance is naturally calm and nonthreatening.

(Sense Motive 24)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday October 2nd, 2015 5:53:20 PM

Holding the coin up between two fingers, Koh states, "Came at behest of Captain Stonegrim. Required to register as group." She's just not gonna let go of their passage into the palace.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday October 2nd, 2015 8:55:59 PM

Stohp notices that two of the group have vanished, which rather annoys her. Sure right now it probably doesn't matter, but if people wander off down below while investigating it could get them killed.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday October 3rd, 2015 5:39:55 AM

Pesmer ponders to himself as others him and Norr talk, thinking about how he wishes to seek out the Star Mages guild branch that is located within The Floating City but knowing full well that he probably doesn't have the skill necessary to join such a prestigious organization as of yet. A wizard can dream....

Official Adventurers (DM Cayzle) 
Saturday October 3rd, 2015 12:29:31 PM


Micah senses that the guard always gives a harder time to those from the Lower Levels -- nothing personal, just have to be on watch for the criminal element. The guard becomes very friendly and helpful as soon as he sees the token. He points the party to Wizford Thunderbuster’s Flying Taxi’s. The building, just down the ramp and to the right, has an office and several flying carpets parked outside.

On seeing the token, which seems to open doors better than a Knock spell, Wizford says he will fly the party up to the palace for free. "So, what brings you to the Palace, young vagabonds?" Wizford asks. He smiles broadly to show he is just teasing and curious.

Micah (John) HP: 10/10 AC: 17/10/17 
Monday October 5th, 2015 6:27:41 AM

"Vagabonds?" laughs Micah affably, "I guess we must look like yokels to the folks up here." Gesturing to include his group, "We are here to register with the Minister of Public Safety. There is some trouble on the fence level, and we are wanting to join together to do something about it."

After pausing to think a moment he asks, "I would assume in your function here you must hear all types of news and rumors. Has any word of anything brewing in the fence level made its way up here?"



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Monday October 5th, 2015 8:44:34 AM

Playing with the coin idly, Koh lets Micah do the talking for now. At least the guard got friendlier - with three minotaurs around, well...not exactly a common sight. She looks over the carpets, before poking at one with her hoof. How do these even...she's curious now, and leans over, to see if she can look below them. How do they even work? Will they support all the weight? Mysterious...

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday October 5th, 2015 12:08:32 PM

Norr allows the others to do the majority of the talking with Wizford, satisfied that he has done enough to facilitate the proceedings by meeting with Pesmer. He looks over the flying carpets as he waits.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday October 5th, 2015 2:04:19 PM

Agrippa peers at the carpets. I wonder how much these cost, she thinks. Adventurers get all the luxuries, it seems; free disease treatment, lending benefits, an' rides. Stepping on to the carpet, she takes out her merchant scale to help her through her fear of heights.

Agrippa also nods in agreement with what Micah had to say to the arcane authority. She beckons Pesmer and Norr as they return from their sight-seeing. Despite needing to keep her eyes closed during the impending flight, her curiosity might allow her to peek at how well the minotaurs will fare on such small carpets.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Monday October 5th, 2015 4:52:19 PM

Returning with Norr to the rest of the group, Pesmer is also rather fascinated by the magical flying carpets that are parked just outside. He would smile along side Micah as Micah and the gentlemen spoke, nodding this way and that even as a question was burning inside his mind.

Finally he couldn't wait any further as he timed for the right moment to ask Wizford, "Excuse me, Sir, but do you mind if I magically observe one of the flying carpets. I wish to detect its aura. Is this acceptable? I assure you I will not harm the flying carpet in any way, form or fashion." Pesmer wished to cast detect magic upon one of the floating fabrics just to see that glorious enchantment within his wizard's eye.

If Wizford gave him permission, Pesmer would cast detect magic upon the flying carpet that Agrippa was already stepping on.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Monday October 5th, 2015 9:29:58 PM

As Roland heads over with the group to acquire a taxi, he is taken aback upon seeing all the flying carpets floating before him. Not seeing magic very often, he is a little nervous about riding one of them. " These things don't go too high off the ground do they? " he asks as he nudges one with his foot.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Monday October 5th, 2015 10:35:46 PM

Stohp watches her comrades examining the carpets with amusement. While she had never seen flying carpets before, they still looked like rugs to her, and she didn't imagine staring at them would change that. "There wouldn't be much point in 'flying carpets' that don't fly." she tells Rolland.

Official Adventurers (DM Cayzle) 
Tuesday October 6th, 2015 8:30:56 AM

The proprietor of the magic carpet rental and taxi service nods as you seek to examine the flying rugs.

Koh does indeed see several that would be big enough for the entire party.

Norr notes that there are some plainer carpets and some famcier ones, with tassels and cushions. Red seems to be a common color, although there do seem to be a couple blue-grey models, maybe for stealth?

Agrippa has questions that she does not voice -- maybe she would get answers if she did! She is torn between wanting to close her eyes in anticipation, and watching to see how the Taurs manage.

Pesmer sees that the carpets have medium to strong auras of transformation magic. [OOC: That's a free gimme from your kindly DM; next time add some Spellcraft or Know Arcana checks to this kind of post!]

Roland wonders aloud about the heights these conveyances -- wthout rails! -- can attain. He finds his answer in the skies ... as he looks around, he sees a few other carpets already airbound -- mostly just to go to the Palace and back, with a couple much higher indeed!

Stohp teases Roland gently with a comment about the whole entire purpose of a magic carpet!

But in the meantime, the party has left Micah to interact with Wizford Thunderbuster while they gawked. Micah, however, is all professional, as he not only tells Wizford about the group's purpose, but also asks for information. [OOC: Another kind DM gimme -- a Diplomacy or other check might have been good for wresting info from the fellow, had he info to share, but he does not, not about the Fence, anyway.]

"Sorry, I don't hear much about the Fence Level, myself. Why should I, when flying carpets are so much sweeter than turtles and boats! Never go down there, myself."

Wizford smiles when he hears that the group is headed to go register as an adventuring group. And a diligent one at that, though maybe a bit wet behind the ears, for all that they have evidently seen litttle of the Wold so far!

Still, his open manner becomes friendlier yet, and he laughs. "Here, I'll let my daughter pilot out biggest luxury model up for your ride. You young adventurers will like that!"

He calls out, and his daughter looks up from the book she is reading. She seems barely old enough to drive! He asks her to take the group to the Palace, though he gives her permission to swing by the library on the way back.

She leads you to a huge deluxe carpet! There is room for all.

"I like to give them names," she says. "I call this one Thunder Bird. Hop on!"

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday October 6th, 2015 11:25:49 AM

"Thunder Bird..." Still doubtful, Koh gingerly takes one step, then another, getting near the center(and a bit to one side) so she can catch someone if they lean too much. She's starting to get antsy, though, and sits down, rubbing the surface of the carpet. She muses on what could make this carpet special and deluxe - she also wonders why the man would let his daughter casually take it to the library.

Oh. Right. No crime up here.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday October 6th, 2015 3:44:06 PM

Micah thanks Wizford genuinely for his kindness and generosity.

To the daughter, as he politely tries to look at what she is reading, he says, "it appears that you find great joy in the written word. What do you like to read?"

He casually steps on board. It never occurs to him to worry about the flight. He is certain that protecting home and neighbors is his calling. Thus, with confidence in Domi's blessing there is nothing to fear.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Tuesday October 6th, 2015 6:59:04 PM

Glad that the group is full again, Agrippa will attempt to seat as close to the center as possible. She looks up at our destination with anticipation. Deciding it is best not to conceal weapons in a place of such talent and resources, she stows her extra daggers into her backpack.

Many questions rattle her head about the top of the Float; the need for regulation, everyday life. However, she reserves these questions for someone other than those who are beholden to the palace. She steels herself for the impending ride.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+3=23 ;
Tuesday October 6th, 2015 10:23:53 PM

Roland will find a spot as close to the center of the carpet as possible, not excited to be flying on the back of a glorified rug. His breathing is heavy, his muscles tense, but he tries his best not to look too worried.

(DC 23 Bluff check to look comfortable on the carpet)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday October 6th, 2015 11:19:33 PM

Peering over the aura and school of magic that is infused within the huge rug they will be riding, Pesmer doesn't hesitate in the least as he sits at the very front of the deluxe carpet. "Thunder Bird.. What a glorious name for such a beautiful creature..." Even if the carpet itself wasn't alive, the magic that fueled it was very much so.

Sitting cross legged upon the front of the deluxe carpet, Pesmer placed all his belongings securely within his backpack before tying it to his back, leaving his quarterstaff in hand as his free hand gripped down at the carpets edge. "Worry not, dear friends.. For this day we fly as dragons!" Pesmer shouted in excitement as he eagerly awaited for lift off.



Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday October 6th, 2015 11:37:39 PM

Noting all of the people crowding towards the middle of the carpet, Stohp resignedly takes a seat closer to the edge. "I'll probably fall off the stupid thing, but at least I'll have a good view." she comments to no one in particular.

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday October 7th, 2015 4:41:28 AM

Micah finds Pesmer's enthusiasm contagious. Micah has always been serious and focused, but finds this exuberant youthful wizard to be a delight. Without breaking his attempt to develop a rapport with the pilot he moves in a position next to him near the front. Being more concerned about dropping something once they become airborne than falling himself, he checks to make sure nothing is loose that might fall and injure someone below them.



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday October 7th, 2015 11:55:19 AM

"Fly as dragons, scream as go through air as dragons, maybe fall and plummet as dragons...quite interesting, Pesmer." If minotaur were meant to fly, they wouldn't be as large, and they wouldn't be so good at charging across the ground. They might also have wings. As it is, she quietly puts arms around the nearest people to her to hold onto. She needs a hug.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Wednesday October 7th, 2015 3:25:07 PM

Norr moves towards the edge of the carpet and sits down. "Surely there's a system in place for passengers that tumble." He says, in an attempt to reassure his companions.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Wednesday October 7th, 2015 7:10:24 PM

Seeing the wizard's giddiness, Roland's fears subside knowing that others are comfortable in the situation. He allows himself to scoot a little closer to the edge to see the view

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20=6 ;
Thursday October 8th, 2015 12:54:45 AM

Stohp notes how nervous her sister is about the flight. Sighing, she goes over to her and gives her a much needed hug. "Don't worry, we'll be fine." Her fierce glare at the other party members warns them against saying anything.

(1d20 for hug awesomeness! It looks like Stohp needs to work on her hugs)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Thursday October 8th, 2015 1:58:48 AM

Bouncing lightly upon the large magical rub, Pesmer's excitement seems to only grow as they await to take off. Seeing Brother Micah reposition himself to sit near the front of the rug, Pesmer smiles at him brightly as he speaks. "Brother Micah! So glad to see you joining me up here."

Pointing the end of his quarterstaff up towards the clouds, Pesmer continues to speak with a happy-confident tone. "One day.. I promise you that we both will be soaring up high in the clouds with nothing holding us up but our own flapping, graceful wings. They will tell stories of us and write many a book about our adventures as we fly above the towns, helping those in need."

Chuckling back at Koh's words, Pesmer peers back toward the huddled up sisters. "Of course we will be fine! I checked the magic of this carpet. Thunder Bird is strong. Though, if we plummet.. Best try and avoid landing on other people, yes?" He lets out a bubbly laugh, hoping humor and excitement will shake off the parties fear.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=15 ;
Thursday October 8th, 2015 5:38:36 AM

(ooc: Sorry for the tardiness)

Agrippa pokes Koh and asks her if she can examine the coin used to have access to such places. She wonders if she knows the person's face on the coin (Knowledge: Local = 15). She will give it back either way~.

Official Adventurers (DM Cayzle) 
Thursday October 8th, 2015 8:17:11 AM


Koh boards the big flying carpet tentatively. She feels a bit nervous riding such an expensive item.

Micah asks the daughter, who introduces herself as Elspeth, "It appears that you find great joy in the written word. What do you like to read?"

She laughs vividly, showing Micah that inside her book she had slipped a couple sketches of a young fellow. "I wasn't exactly reading!" she says, looking around to make sure Wizford is not in earshot. "My dad thinks I like books; I guess I do, 'cause they give me an excuse to blow that taxi stand."

"Come on, let's FLY!"

Agrippa and Roland sit carefully in the center -- Roland looking cooler than he feels. Elspeth the pilot perches on the edge of the front and sends the carpet careening into the air.

Sitting next to the pilot, Pesmer is not afraid! "This day we fly as dragons," he shouts! Elspeth laughs. "I like you!"

Stohp resignedly takes a seat near the side.

"Surely," declares Norr, "there's a system in place for passengers that tumble." Elspeth giggles and holds up a ringed finger. "Feather Fall!" she says. "And not falling off!"

She banks and climbs, making a circle of the Floating City. You see the side of the Float you missed before, especially the park of entertainments and amusements in the far corner -- the "Diamond Midway," it is called. You also see the peaceful parklands devoted to the dead. In recent years, couples wishing a child have found good luck there, as well.

It is the midway that entrances Elpeth, however! She zooms closer, and clearly would love to stop and visit. "How urgent is it that you guys get to the Palace?" she asks. "Wanna have some fun? Look, there's a stand over there that makes the best burgers!"

Koh is more concerned about safety than fun, fun, fun. Stohp sees she is nervous and gives her sister a hug.

Pesmer looks out, not at the City, but at the clouds and the sky! He sees how the Float does indeed float in a huge lake, surrounded by a vaster tangle of forest, with high mountains to the east.

Agrippa conquers her fear of flying by concentrating on the coin that got them this far ...

And Elspeth pauses halfway between the Palace and the Midway. "So, what'll it be?" she asks. "Boring old bureaucrats or flying and fun!"

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday October 8th, 2015 12:00:01 PM

Micah would prefer getting back to the work of protecting his home, but is aware that this a rare opportunity. Not wishing to deny it to the others, he remains silent while trying to take in all the sights from this incredible vantage point.

Then, exhilarated by the rushing air and perhaps enhanced by Elspeth and Pesmer's exuberance, he laughs heartily with the shear joy of the moment.

He raises his arms and holds his hands flat as if wings, letting the wind of their passage lift them upward. "Wings!" he shouts to Pesmer, "I will hold you to that promise." And he laughs some more.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20=14 ;
Thursday October 8th, 2015 1:45:16 PM

Holding onto Stohp tightly(better hugger), Koh is completely unassured by that Ring of Featherfall, considering she doesn't have one. Then, burgers are mentioned, and...she's starting to look ill. Ulp...

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20=14 ;
Thursday October 8th, 2015 1:45:16 PM

Holding onto Stohp tightly(better hugger), Koh is completely unassured by that Ring of Featherfall, considering she doesn't have one. Then, burgers are mentioned, and...she's starting to look ill. Ulp...

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday October 8th, 2015 4:30:25 PM

Stohp grimaces as her sister squeezes tightly. She doesn't have much chance to take in the sights, being to busy watching over those less then thrilled at flying like a mother hen.

"Down. Not everyone enjoys flying. If you really want to have fun then let the rest of us land and take care of our business, or come back out here and spend some of your reward gold on an aerial tour when the job is done."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Thursday October 8th, 2015 7:21:03 PM

Seeing Micah's arms up like wings in the air, Pesmer hides his quarterstaff under his right leg before he does the same with his own arms, nodding to Micah as to assure of that promise. Laughing wholeheartedly as Micah, Elspeth and him all seem to be thoroughly enjoying themsevles, he wouldn't notice just how sickly Koh was beginning to look until Stohp spoke up. Peering back at his huddled friends, he would chuckle as he lightly pats Elspeth's shoulder.

"Apologies, my new friend, but sadly I believe we have business to take care of. Plus, I would hate to see my friends back there getting sick all over this beautiful Thunder Bird. Micah and I will come back another time to explore with you and fly some more. Is that acceptable?" Pesmer smiled, rather not wishing to end this joyflight of theirs but knowing the group was about to lose their lunch was not something anyone wished to experience. Especially a Minotaur losing her lunch...

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+5=25 ;
Thursday October 8th, 2015 7:30:44 PM

(Something I just thought of and I want to try it. Let me know if this is a problem. ^.^ )

Having an idea to help out poor ill Koh, Pesmer waves a hand as he weaves a spell, attempting to concentrate as he creates a small bowl within Koh's lap in case she does indeed need to hurl. "Use this if you need to, my friend."

(DC 10 plus spell level, spell level being 0, for riding on a carpet in the sky as I am guessing its like riding in a bouncy wagon. Concentration check natural 20 plus 5, equal to 25.)

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Thursday October 8th, 2015 8:25:35 PM

Norr smirks at Pesmer and Micah's enthusiasm for flying as the trip continues..

He then nods at Stohp's request to finish their business now, sightseeing may be fun, but does little good.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday October 8th, 2015 8:50:42 PM

Roland wishes to get the business needed attending done first before they go on any escapades around the city. " Thank you, Elspeth, but I think we should do what we were sent to accomplish before we get any food. Besides, I don't think some of our friends are very hungry "

Enter the Palace


Official Adventurers (DM Cayzle) 
Friday October 9th, 2015 1:04:03 AM


Micah loses his inihibitions and enjoys the flight. Elspeth laughs and says he should return later in the year for the first ever “Thunderbuster Race.” That is, if she can find a suitable mage to help her create the magic carpet. But they cost alot and she doesn’t have a sponsor.

"But I think any obstacle can be overcome with the right positivity," she says.

On the other hand, Koh, Stohp, and Pesmer, each in their way, declares that the fun must end and the party has to head on to the Palace.

Roland and Norr concur, with Roland adding a dry but funny comment on his friends' weak tummies.

Elspeth pouts for a second, but delivers the group up to the Palace. You debark at the fancy landing entrance, all golden and impessive. After explanations, you are escorted by palace guard to the Minister of Public Safety who will register you.

Isilshara Aluth is an elf of advanced age, but still very beautiful. She is very gentle and not the typical bureaucrat.

"Ah, a new adventuring group, TWO this month. You're the second group this month."

She charges you 1gp each, via a handwritten scroll that she and the party signs and that is that.

"And the name of your group is?"

[OOC: What do you use as your group name? You do not have to decide for sure right now, but you have to tell Official Aluth something!]

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+5=15 ;
Friday October 9th, 2015 3:59:32 AM

As the disembark, Pesmer tells Elspeth, "I do not know where I will be later this year, but if I can help in any way with the Thunderbuster Race, please send me a notification as to when that date will be. Who knows.. Maybe I will be the mage who sponsors you myself." He smiles, telling her that they are staying at The Fatted Calf Tavern in case she does wish to send him an invitation around that time of the races.

Arriving at the Palace, Pesmer enjoyed the sight of the golden entrance, not used to seeing such refined taste in architecture. Meeting Isilshara Aluth was a real treat for Pesmer as he was expecting the bureaucrats to be snobbish and rude. Yet, she was very much the opposite as she spoke to the party. When asked to pay the 1gp, he signed the paperwork as he happily handed the piece of gold to her.

Curious, Pesmer would ask Isilshara, "Two? We are the second? If I may ask.. What is the name of the first group that came through here?" (Diplomacy check= 15)

"Name of our group?" He blinked a few times as he hadn't thought about such a thing. Turning to his friends to hear their suggestions, he was rather curious as to see what name everyone would bring to the table. "We can go with something like... The Dragons Claw... The Horde From The Fence.. Ooh, Oooh.. What about.. The Guild of Tomorrow. Mysterious, no?" Pesmer snickers to himself as names for the group come in waves to his mind, rather enjoying this moment.



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday October 9th, 2015 4:12:36 AM

Quietly, Koh plunks the empty bowl on the counter, still weak in the legs. She's still gathering her wits, and her fortitude, and all of herself really. Let's see. How about. "...The Rat-Pack." Just two words that sound fun together. And their first experience together was with rats.

Ugh, rats. She still looks sickly.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday October 9th, 2015 11:04:20 AM

Stohp gives the palace a critical eye. It's fancy and pretty, but she finds it a bit ostentatious. At the mention of a name for the group she's surprised. "Name? Most of us have barely known each other for 24 hours, how are we supposed to have a name? No offence but this whole "adventuring party" thing seems a bit premature to me, all we've done is killed a few rats in a bar. Maybe after we've actually foiled the supposed plot we might count."

Still she accepts the paper and hands over the gold with a minimum of grumbling. If everyone's going to take this so seriously she should probably get some actual adventurer training too. She remembers the talk at the Ghost last night of the Adventurers Guild, maybe they should pay a visit there next.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+6=26 ;
Friday October 9th, 2015 2:55:20 PM

Roland is also curious of the second adventuring party that has registered here "Who were these other adventurers? Do you happen to know anything about them or the work they've been doing?"
As for a name for the group, Roland hadn't put much thought into it " I do like the sound of the Rat Pack, tells a bit about how we got our start. Personally I think we should wait before we make a name for ourselves, we shouldn't be making such a important decision on a whim "

(26 Diplomacy to gather information about the other adventuring group)

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Friday October 9th, 2015 5:18:07 PM

Norr receives and signs the paper, handing over a gold piece. "Actions speak louder than words. Any name suits me."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday October 9th, 2015 11:49:55 PM

Agrippa attempts to hide her anxiety while signing the paper. Amongst all the suggestions, she throws in her two cents; "How abou' the Black Sheep?" In lieu of her suggestion falling flat, she will also suggest, "Should we write 'em all down and draw one randomly?"

Official Adventurers (DM Cayzle) 
Saturday October 10th, 2015 12:03:08 AM


Isilshara Aluth chuckles. "Adventurers have trouble thinking of names. The other group could not decide on anything at all. I put down 'TBD' on the form."

So, Rat Pack? TBD? Something else?

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday October 10th, 2015 7:09:23 AM

Pesmer listens to his fellow friends before chiming in again. "I say just put us as TBD for right now till we can all decide on a group name. As Stohp and Roland have stated, we barely know each other. Lets spend some group time together before deciding such an important thing."

Micah (John) HP: 10/10 AC: 17/10/17  d20+6=17 ;
Sunday October 11th, 2015 5:07:59 PM

Micah nods his assent as Pesmer suggests we wait on a name.

Noticing that Isilshara did not answer inquiries regarding the other group, he also tries to get more information. "Madam, are groups applying all the time or is our arrival concurrent with this other group unusual? I realize my perspective is somewhat provincial, but it seems unusual to me. Is there anything you can tell us about this other group? Also, how long do we have to agree upon a final name?"

(Diplomacy 17)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Monday October 12th, 2015 5:43:51 PM

And TBD sounds good to Koh right now. She realizes they may be flying back, and she's preparing herself for it.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20-1=12 ;
Monday October 12th, 2015 6:12:10 PM

Norr gives his tacit approval to "TBD" as he attempts to appear presentable in a regal palace. (Charisma roll 12)

Official Adventurers (DM Cayzle) 
Monday October 12th, 2015 6:41:36 PM


The party decides to put off the group name decision. The bureaucrat offers the papers to sign and takes a gold coin from each of you. Your DM assumes you agree to this unless you state otherwise.

Once the formalities are out of the way, Isilshara is happy to dish some gossip. The other group is powerful, made up of imports from other places. They have been having adventures out on the lake. Or under it, she hears, maybe?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=19 ;
Monday October 12th, 2015 8:59:01 PM

Agrippa wonders to herself, The Undetermined also has a nice ring to it. Taking a deep breath, she'll ask Aluth in her polite voice, "So, just curious, what happens to groups who fail to register?" (Diplomacy = 19)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+5=10 ;
Monday October 12th, 2015 10:01:05 PM

Stohp gets bored with the conversation and stops paying attention. As a kid she lived on stories of daring feats and skilled adventurers, but those days have long past. Now she's finding herself far more interested in the furniture. The chair she sat in to fill out the paperwork is extremely comfy, extremely sturdy, and clearly built by a master. She gives it a thorough examination, wishing she was as skilled with woodcraft. One of these days...

(Craft: Carpentry check)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=18 ;
Monday October 12th, 2015 10:11:30 PM

Roland thanks Isilshara for the information about the other group, and goes on to ask about rumors other adventurers have been bringing to the Float. " Have any of the other adventurers been hearing rumors on the Fence Level? Why haven't they been taking up the quest to clear out the Float? " Even if the Float is looked on as a low area with no repute, there must be some sort of adventuring party who would take the cause, for the gold at least.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday October 13th, 2015 7:30:10 AM

Pesmer was interested in Agrippa and Roland's questions as he listened in on what they all had to say. It was most curious why no one else was jumping at this occasion of helping out The Fence level. Not wishing to bog down Isilshara with even more curious questions, Pesmer was content to listen and learn what he could as the others asked their questions.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday October 13th, 2015 3:28:20 PM

Micah decides there is not much more to accomplish here. He pays his part of the fee and politely makes moves toward departing.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday October 13th, 2015 4:51:51 PM

Norr begins to follow Micah's lead, but he is distracted by Stohp. He spends several moments examining her examination of the chair.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday October 13th, 2015 7:12:05 PM

Koh quietly waves her hand in front of Stohp's face. No getting distracted by wooden objects. Again. This happens every time they enter a new building she could swear...

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday October 14th, 2015 12:42:09 AM

Stohp frowns in annoyance at her sister. It's not like anyone is talking about anything important. She notices the Nor watching her and looks at him quizzically, an unspoken "What do you want?"

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Wednesday October 14th, 2015 1:00:19 AM

Agrippa is familiar with Ffloy-influenced architecture and pleasantries. She attempts to find anything that might have been influenced by the most high within these chambers.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+1=20 ;
Wednesday October 14th, 2015 5:05:18 AM

Roland gives a confused look to the two Taur sisters " is something the matter? You seem much more interested in the furniture than our business here " He looks at the chair himself to see if there is anything of import to it

(DC 20 perception on the chair )

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday October 14th, 2015 8:14:16 AM

Stohp looks equally confused. "I thought we finished our business and you guys where just gathering rumors now. Besides, look at this craftsmanship! I wish I could make things half as well."

Official Adventurers (DM Cayzle) 
Wednesday October 14th, 2015 8:42:23 AM


Agrippa has an interesting question: "So, just curious, what happens to groups who fail to register?"

Isilshara smiles. "As an adventuring group, you are protected from charges of vigilante-ism. If things get damaged, if people get hurt, even innocents, we know that you were doing your best as adventurers to help others."

"Those with mercenary motives, or with hidden agendas, are eventually found out, and abuse of adventurer status is a capital crime here in The Big Float."

Roland asks about the Fence Level. She explains that there are relatively few adventurers in the Float. Most head to the frontiers or to Plateau City. And those that are here tend to focus on the upper levels, where there is more prestige. She praises your determination to help the lower levels. "You are much needed there, regardless of what others might say," she tells Pesmer.

Norr, Stohp, Koh, and Micah make it clear that they are ready to leave.

Isilshara Hands you a scroll signed by herself that authorizes your new status. Your trip back to the Fence Level is uneventful. And now you have to decide where you are going next.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+7=10 ;
Wednesday October 14th, 2015 10:11:58 AM

Stohp tries to consider the situation fully as they head down to the Fence, examining all their options. She also tries to think of good places to gather information from (Knowledge: Local 10). Once they all arrive she gathers everyone around for a brainstorming session.

"It seems to me that it's time for us to start investigating. We don't really know anything about our targets except that they seem to be able to control rats. We don't really know who they are, how they're doing it, or how to find them. It's to dangerous to pursue them without more facts.

Personally, I think I'll head to the adventurers guild. They have the experience with this kind of thing and resources we could use to aide in our search." And, she thinks to herself, maybe they can offer some training so I don't feel so in over my head.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday October 14th, 2015 7:27:53 PM

Pesmer smiles at Isilshara's words, softly shaking her hand as he thanks her for what she has shared with them. With the group leaving and making their way back to the Fence Level, Pesmer has much to process as the group gathers to discuss.

"Hmmm.. I say we venture down to the lower levels and start digging around for information. Rats and Ratmen... My guess is that they came from the lower level and climbed their way to the fence level with some help. They have numbers but most likely not the resources and skill to gather together and strategically attack The Fence Level. Ask around the lower levels about strange meetings and shadows tiptoeing throughout the night and we might uncover something. I wouldn't mind stopping by the Adventures Guild if you think they can help." Pesmer throws his thoughts into the brainstorming session.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday October 14th, 2015 9:58:14 PM

Koh plays devil's advocate, mentioning, "May not be safe to questions...ah...questioning...lower level. Plus, some stick out like thumb sores." The idiom sounds right to her, at the very least. "Big city to search, too." Plus with lax authotity below the Fence level, they could just be killed with no remorse. Then again, she may be listening to old Taur's tales. "Maybe visit guild and see if spies available? Ah...agents? Secret people. Plus see what else can make use of."

Like training, she's thinking, after glancing to Stohp. Who is likely doubting herself once more.

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday October 14th, 2015 11:22:01 PM

Micah realizes that he has been so distracted by the official requirements that a basic question has not been asked, "did anyone check the entry point of the rats from the kitchen? There appearance caught us all by surprise and they seemed fairly coordinated."

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=9 ;
Thursday October 15th, 2015 4:29:49 AM

At the brain storming session, Roland suggests that gathering up rumors around the fence could be pivotal to finding out where the ratfolk most have come from. "If these rat men made it up here there's bound to be people who know where they're coming from. I don't mind asking around the fence to see if anyone has seen anything, maybe they'll be willing to talk to legitimate adventurers."

Upon Micah's comment, Roland feels a pang of stupidity for not thinking of that himself. "You're right, someone with a good knowledge of those kitchens should take a look at where they could have entered from"

(9 to diplomacy to gather information )

Official Adventurers (DM Cayzle) 
Thursday October 15th, 2015 8:11:39 AM


Several of the new party wish to visit the Woldian League of Adventurers. The Floating City branch is higher than the Fence Level, though, and you doubt that they would know a lot about the more sordid dealings Below.

Still, it does not hurt to stop by. You learn that you can join for free, but you have to take an oath. And the dues do get steep as you become experienced adventurers. OOC: Please check out the Woldpedia Organizations Page for the WLA.

When you ask there about anything that might help, you can make a Know Local or Know Nature DC15 check to read what is in the Beastiary on dire rats and rat swarms. As for more specific knowledge, the best they can do is direct you to Happy and Grok, actually.

Micah has a flash of insight and realizes that you never did investigate the entry point of the rats into the kitchen at the Giggling Ghost.

Roland has the good idea of asking around the Fence. He has little success (sorry, poor roll), but he does hear again the story about the boy bitten by the rat. He recalls that at one point you discussed trying to find out where he lives, but you have not got around to it yet. Roland hears that rumor near the Fatted Calf, so maybe the boy lived on Lakeview Passage. Roland has not stopped by at the Calf, though.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+7=17 ;
Thursday October 15th, 2015 9:53:14 PM

Stohp decides to take the guild up on their offer to look at the bestiaries and gather as much information as she can on their foe (17 local check). While she does so, she considers the pros and cons of joining the guild. It's very tempting; if she's going to do this adventuring thing it'd be nice to have more experienced members of the guild to act as guides. She's not sure if she has time to sign up now though, the others are probably waiting for her.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=18 ; d20-3=4 ;
Thursday October 15th, 2015 11:47:56 PM

Norr heads for the Calf, Grokk could know something and it's their meeting place so he reasons the rest will be heading there soon enough.

Upon arriving he attempts to track down Grokk, if the Minotaur is around he says. "So, we've registered and are at a bit of a loss for clues. Hear anything suspicious, boss?" (Diplomacy 4; ignore the other roll.)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday October 15th, 2015 11:51:55 PM

Roland asks some of the group to accompany him to go see the young boy who has been bit by the rats. "If we're going to find out anything about these mysterious rats, this is the place to start. Who's with me?"



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+5=7 ; d20+5=10 ;
Friday October 16th, 2015 2:51:28 AM

(I already made the Nature Roll for Rats and such from before so I assume I know what the Beastiary says about them. Let me know if I am wrong about that.)

Pesmer doesn't have too much interest in the Adventuring Guild as he has his sights on something far different in mind. As the group seems to split up and search about, Pesmer asks around for the location of branch of The Star Mage's Guild within The Float, hoping he could gain access and speak to a representative about joining. (Ignoring the second roll. I guess either the site glitched or my computer did and.. Shazam! Two rolls.)

When he has the information he needs, he will join up with the group once more as he speaks with group. "I think we should stop by and check out the tavern where the rats attacked us from first. Maybe we can find out how they infiltrated the place without being seen, then go to the boy's house who was bitten. Both places should give good clues as to what the rats are up to, me thinks."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=22 ;
Friday October 16th, 2015 4:40:33 AM

Her goosebumps fade as she returns to the lower levels. Agrippa can't help feeling like she needs a long bath after seeing such luxuries, smelling such perfumes, and even using a polite tone of voice. She checks her belongings just in case something was stolen or replaced.

Agrippa remembered the boy that she talked to the day before signing up. "Weren' we gonna ask the boy who was attacked where an' how the rats got 'em?" If the boy's location was on the way back, she would have attempted to contact him (Diplomacy = 22). She also agrees that checking out the kitchen is a keen idea.

(ooc: Just got internet back. Sorry I've been idle.)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20-3=13 ;
Friday October 16th, 2015 9:40:56 AM

Koh stops by with her sister at the WLA, deciding to see what they're about. It does sound nice, despite fees, and she considers the fact that if both her and Stohp joined, at least it would be something nice to do together. They don't...do as much together these days, with differing jobs.

She does relate to Stohp it may be good to check with Grokk if Norr was, and thus, heads for thataway - just so if they split, she'll know where to find Koh. Tomes aren't her expertise, so her sister can handle that.

--------------

Joining Norr at the Fatted Calf, Koh helps him out a little with talking. (Diplomacy 13) [Tauric]: "I know you didn't hire either of us because we were pretty, but everyone's doing a part here and this is ours right now. We know about a bitten boy, and some are checking the kitchens of that other place - got any tips, boss?"`

Micah (John) HP: 10/10 AC: 17/10/17 
Friday October 16th, 2015 9:59:56 AM

With a wry grin on his face, Micah says to Roland, "Perhaps TBD should be our group name. The Bad Detectives".

Official Adventurers (DM Cayzle) 
Friday October 16th, 2015 6:41:53 PM


Stohp reads up about dire rats and rat swarms.

The WLA officer on duty hints strongly that if you want to use the facilities again, you have to actually sign up! If you are interested, There is an opening for interviews a week from Tuesday.

Pesmer asks around for the Star Mages Guild, but no one seems to have heard of it. [OOC: Sorry, whether that roll was Know Local or Gather Info, a 7 is not going to do it.]

Norr leads the party to the Fatted Calf and chats with Grok. First thing he says is, "Don't call me Boss! I'm not your boss any more!"

"In fact, now that you are guests, let me show you your rooms."

He has “booted” out some folks and moved them down the hall so you can be next to each other in neighboring rooms. He even shows you a way up to the roof from one of the rooms from a hidden stair around the corner of one of the balconies. “In case you need up and out for some reason.” He’s very conspiratorial in his manner (and you who had worked here had no clue about this).

Grok also tells Koh that he has heard nothing new since the attack at the Giggling Ghost, except that a a drunkard reported seeing a rat swarm on Lakeview Passage last night.

Grok tells Koh and Norr that they may have their jobs back if this venture doesn’t work out. But he hopes it does, for the good of Fence Level.

Micah cracks wise and teases the group about staying on task.

Agrippa reminds the group about the bit boy, and also wants to visit the kitchen at the GG.

Which first? Bit Boy is closer than the GG, since the Fatted Calf is just a few steps off Lakeview.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday October 16th, 2015 11:33:38 PM

"It's jus' a hunch..." Agrippa will shrug looking at her party. She isn't expecting the boy to be all that helpful, but if it's on the way, she'll go by herself (or with whomever wants to come) really quickly to talk to him, and head back to the GG afterwards. Taking off at a hustle (40 speed due to encumbrance), Agrippa will keep an eye on her possessions and within arms reach of any passer-byes.

Micah (John) HP: 10/10 AC: 17/10/17 
Saturday October 17th, 2015 7:39:18 AM

With a wry grin on his face, Micah says to Roland, "Perhaps TBD should be our group name. The Bad Detectives".

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday October 17th, 2015 5:56:28 PM

As Agrippa hustles off to meet up with the boy, Pesmer will follow from behind at a normal speed (speed of 30) as he doesn't see the need in sprinting there. He isn't sure who all else will be joining them but he is curious to see what tale this boy is to tell.

Official Adventurers (DM Cayzle) 
Monday October 19th, 2015 8:16:08 AM


The group follows the eager Agrippa to visit the family of the boy who was bitten.

The family, working class poor, lives above a shop on Lakeview Passage. That's actually pretty normal here on the Fence. The family consists of parents and two boys, one five, the other eight years old. It was the eight-year-old who was bit.

The party crowds into the small apartment, and the mom hands out biscuits and small cups of tea. It is clear that they are startled by the attention, and not sure what to make of it, but putting on their most courteous manners. The mom is especially embarrassed by her boy's dirty face.

The boy, named Ahnold, is excited to see you all, and keeps asking if he can hold one of your weapons. Sense Motive DC10: Highlight to display spoiler: {The mom clearly does not want that to happen.}

"Sure! Here, look!" The boy shows off a nasty bite that is red and swole up.

"That's where it bit me! This big ol' rat! Then I punched it! Like this!"

The boy shows off his punching moves.

"It was right around the corner in Baker Alley," he says.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+4=11 ;
Monday October 19th, 2015 1:44:58 PM

(Sense Motive 11)

Glancing aside at the mother, crouched so as not to hit her head, Koh chuckles at his enthusiasm. "Sounds like you already have best weapon mastered, youngling." She pumps an arm, showing off the muscle. "Get strong, and never need a weapon again! Works for me." Grinning a moment, she adds, poking a stump, "...and is why I shave horns. Do not need."

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Monday October 19th, 2015 7:00:39 PM

Stohp shows up at the Fatted Calf looking for the rest of the group. She's a bit embarrassed; just as she was leaving the AG she got distracted by a particularly well crafted bookshelf. He points her in the direction of the kid who was bitten and she hurries to catch up.

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=15 ; d20+7=26 ;
Monday October 19th, 2015 8:34:29 PM

Micah frowns at the swollen bite, but tries to hide it, finding Koh's attempt to honor the mother's unspoken wishes sufficient cause for a smile. "Young Ahnold, may I look at your battle wound more closely?" extending a calm hand to him. Then to his mother, "Do you mind if I care for this a bit?" With only a cursory wait for approval, he proceeds to inspect the bite, and pulls out his kit and applies a poultice to draw out the infection saying, "A brave one you are to face off this vicious vermin. Now bravery is needed still to face the treatment. Micah's touch is gentle but firm as needed.

Sense Motive 15
Heal 26

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=21 ; d20+1=3 ;
Monday October 19th, 2015 8:44:17 PM

Roland laughs at the quip Micah has about the name of our group. " Yes that would be quite the fitting title for us "
Roland will be following at pace with Pesmer to the boys'residence, chatting a bit to learn about this lighthearted wizard in his party " So my friend, when did you start practicing the art of magic? It must be quite the adventure to be learning such a difficult art "
At the boys house, Roland goes about asking the young boy about the incident " where did the rats come from? Do you happen to know any place they might have been hiding? "
Roland is fine letting the boy take a glance at his sledge, seeing there being no risk of him cutting himself on the hefty cube of steel at the top.
( 21 to diplomacy, 3 to sense motive )

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=9 ;
Monday October 19th, 2015 10:48:11 PM

Norr enters the humble abode, accepting the hospitality the boy's parents have to offer. He allows Roland to offer the child his hammer, seeing no reason to stop these proceedings as he helps himself to some of the biscuits.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday October 19th, 2015 10:49:09 PM

(Forgot to put Sense Motive 9. Sorry! ^^)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20=19 ;
Tuesday October 20th, 2015 3:08:38 AM

Walking along side Roland as the group heads to the boys house, Pesmer answers Roland's question with a soft, friendly tone. "I have been studying magic ever since..Well, ever since I can remember, to be honest. Mother was extremely gifted in the art of magic and father could get you to buy anything from his shop and then some. My life has been an adventure since day one and, meeting you all, I assume it will only grow more interesting.. And more perilous, heh. And what of you, my friend? How long have you been studying your craft for?"

Meeting the bitten boy's family in the small home, Pesmer watches with curious eyes as the boy speaks and shows off his 'battle wound'. Seeing the look in the mothers eyes (Sense Motive 19), Pesmer knows to keep his weapon at bay away from the childs hands lest he earns the wrath of a frying pan wielding mother.

As Micah applies his poultice to the boys infectious wound, Pesmer leans down as his hands raise up, hoping to gain the boys attention to help distract him from the pain. Casting his magicks (Prestidigitation), Pesmer creates a small, crude looking wooden rat toy the size of his palm as he shows it to the boy. "A brave soul indeed you are, little knight. Did the fierce beasty run and flee from your might swings?"

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=9 ; d20+5=18 ; d20+6=21 ;
Tuesday October 20th, 2015 4:49:27 AM

(Sense Motive: 9) Agrippa nods at the name; Baker Alley (Knowledge Local: 18). Roland asks the questions that were on her mind. Looking at the wound, Agrippa thinks it wise to not ask the boy to show us. She makes a mental note next time she sees the Turtlemaster if she could pay the brave boy a visit.

Agrippa thanks the boy's mother for her hospitality. "Sorry if the group gave ye' a shock or two. Looking around at the massive party, she wonders how they all fit in here. "Me name's Agrippa, an' we're a new up'n comin' venturin' group; The Bad Detectives, focusin' on makin' this city shine from the bottom up." She'll attempt to get back into her good graces, if such a thing had fallen (Diplomancy: 21).

Official Adventurers (DM Cayzle) 
Tuesday October 20th, 2015 1:36:22 PM


Stohp catches up and rejoins the group, in time to share biscuits with Norr.

Koh encourages the boy, Ahnold.

Micah does his non-magical best to ensure the wound will heal cleanly, with no disease.

Roland asks Ahnold where the rats came from, and the boy has a quick answer. "From the sewers! I saw one crawling back down there."

Pesmer intuits that the parents of the wounded boy are frightened but determined to be courteous.

Agrippa focuses on putting the boy's mom at ease and does so. Her friendliness is infectious and strong.

Agrippa also knows (good Know Local check) about the sewers of which the boy speaks. The opening, long and thin to admit water and sewage, is very narrow. A halfling would have a chance to fit in there, with some luck. Rats could pass through, but not the rat men, at least not in the forms you fought.

"Are there any other questions you might have?" the mom asks.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday October 20th, 2015 10:03:38 PM

Micah smiles as he finishes up with Ahnold. He gives his mom a reassuring glance and shakes his head slightly in silent reply to her question as he gathers up his supplies to go.


Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+7=16 ;
Tuesday October 20th, 2015 10:19:04 PM

During the walk to the home, Roland replies to Pesmer's inquiry " ah I've been working with Olenjack for as long as I can remember, he's like a father to me. Every blade I've ever honed is thanks to him."

Back at the house, Roland asks a bit more to the mother. " Did you happen to see anything yourself? "

To Agrippa, Roland asks " you seem to know a lot about the sewers, do you know if there are any large atrium areas where these rats could be holed up down there? "

( diplomacy to the mother )

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=7 ;
Wednesday October 21st, 2015 12:01:07 AM

Norr prepares to leave quietly, placing dishes and such where they belong. He does, however, keep an ear open for anything that maybe left unsaid by Ahnold and his family. (Sense Motive 7)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=7 ;
Wednesday October 21st, 2015 4:28:49 AM

"Oh let me think..." Agrippa ponders for a moment (Knowledge Local: 7). "My sewer memory comes from playin' in the Trash level for a while growin' up. We didn' scope out the sewers for fun or nothinn, though." She shrugs at Pesmer as they walk back to the bar.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday October 21st, 2015 6:08:54 AM

Pesmer says goodbye to the two boys and the parents as everyone packs up and gets ready to go. He has no more questions for the mother or the children as he believes everyone else has asked what needs to be asked.
Assuming Agrippa shares what she knows about the sewers, Pesmer contemplates what he knows about the rats and the ratmen as he tries to figure out just how they were traversing the sewers so easily.

On the way to the bar, he speaks aloud to the group of his thoughts. "If the sewer entrance is as small as you say, the ratmen either have another way up to The Fence or they have a way of changing their size. I think our options now are to check out the Giggling Ghost and search through the kitchen to see where they came from or we can go to this sewer entrance now."

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday October 21st, 2015 2:53:10 PM

Stohp arrived just in time for everyone to leave. "GG" is her vote on the next destination.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday October 21st, 2015 4:09:20 PM

Koh is busy thinking to herself. "Checking out Giggling Ghost and surrounding area may turn up entrance. Or perhaps old building? Could be using abandoned area with easier tunnel access."

Official Adventurers (DM Cayzle) 
Wednesday October 21st, 2015 11:14:18 PM

The group decides to check out the kitchen at the Giggling Ghost.

Once there, you find that Happy has bolted the kitchen door and set up a temporary kitchen over in a corner. Brussles seems very unhappy about that. He unbolts the kitchen door and lets you go in. "Be careful, young heroes," he says.

Through the kitchen doors is the main kitchen, a large pantry, and a wine cellar. The minotaurs are at home here -- everything is sized for a large-size cook! Please post actions and make skill checks.

==========

OOC: Friends, we are at the halfway mark in the module, so please accept 1,000 xp each for your adventures so far.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+5=6 ;
Wednesday October 21st, 2015 11:32:25 PM

Stohp decides to search the room for secret passages or leavers, focusing on furniture, floors, walls, cabinets and the like (craft: carpentry 6). She reasons that, with her experience making such objects, she should be able to spot anything out of the ordinary.

(On second thought, can I take 10 or 20 at this?)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Thursday October 22nd, 2015 1:40:58 AM

At the Giggling Ghost, Roland will look about the kitchens to see where the rats could have entered (Take 20 for perception) He will also be looking about the surrounding buildings of the GG to see if any of them are abandoned or could have been used as a base of operations for these ratmen, like Koh suggested.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+7=23 ; d20+6=17 ;
Thursday October 22nd, 2015 9:35:49 AM

Koh checks around, scratching her head a little. Helping with the kitchen search specifically, and even using her work experience as a cook to see if anything is off.

(Perception 23, Profession: Cook 17)

"It occurs that ratmen may have person topside. To help direct."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Thursday October 22nd, 2015 4:40:27 PM

Taking in the sights of everything large and sturdy, she will certainly miss working here. As her party begins the search, Agrippa thinks to herself for a moment, and then asks Happy, "I never had to go before, bu' is there an outhouse in here, or a privy?"

She also wanders up to Brussels and asks... it..? "I apologize for askin' this, bu', can you revisit that day the rats came an' tell us from wha' direction?"

If neither of those two questions yield any relevant response, she will roll up her sleeves and help with the search (Taking 20 on Perception). She'll focus on possible access points, like chimneys, sinks, etc...

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday October 22nd, 2015 5:24:12 PM

Micah keeps a watchful eye while others search. His hand rests lightly on the handle of his warhammer.



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=14 ;
Thursday October 22nd, 2015 5:28:18 PM

Norr gestures toward their stash of silver weapons before asking, "Shouldn't we split these things up? More useful close at hand than stuck in someone's bag."

As for the search, he does his best to look for any secret passages. He also offers to help with anything heavy that may need to be moved. (Perception 14)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday October 23rd, 2015 12:52:58 AM

Stohp gets momentarily distracted from her search by a set of particularly well made cabinets. Hrm, what kind of wood is this? Nothing she recognizes, and the hinges are expertly made to blend in, giving the cabinets a crisp, efficient look. After playing with the door for a minute, admiring how smoothly it opens and closes, she goes back to her search.

Official Adventurers (DM Cayzle) 
Friday October 23rd, 2015 1:15:05 AM

Post to come early Friday AM.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday October 23rd, 2015 3:32:27 AM

"Oh righ'. Anyone mind if I snag a dagg'?" Agrippa says, eyeing the polished weapons wearily. Taking a cue from Micah, she will have her own dagger close underneath her hand.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+8=16 ;
Friday October 23rd, 2015 5:09:47 AM

(Sorry for the delayed reply. I meant to reply this morning but life got in the way. ^.^ Apologies.)

Hearing Norr speak of the weapons, he politely shakes his head and smiles. "I shall not be taking one but thank you. My skill with weapons is.. rather lacking. Ol' Shiva here has always done right by me."" The wizard fondly smiles at his quarterstaff.

Turning his attention to the GG as everyone searches, Pesmer gently places his hand upon Micah's shoulder as the cleric silently watches. "I trust you will have my back in case I light something on fire.. Yes?" He jests a bit before searching about with everyone else. Instead of using his eyes to see, the Mage opens his minds eye as he magically peers about the kitchen area, scanning for any magical energies that may help them in their search. (Casts detect magic and concentrates as he looks about the entire kitchen and surrounding building. Spellcraft of a 16.)

Official Adventurers (DM Cayzle) 
Friday October 23rd, 2015 10:17:17 AM


Agrippa knows that the GG is equipped with the latest in magical rest room facilities. These are common on the upper levels, but still a bit of a novelty here on the Fence.

BTW, Brussels is happy to tell her the whole story.

The group searches diligently [OOC: Taking 20 is fine, since you have the time to do a thorough job and there is no risk with failure.] Before Roland can find the time to go outside, the group learns stuff from Brussels and discovers the following clues!

- The Rats came through the wine cellar door, which was open and not shut.

- The Rats ran around the kitchen chasing staff and knocking over things until the staff ran out and then they followed.

- You see that the rodents have spoiled some foodstuffs that need to be discarded. Brussels would've done that except no one has been in the kitchen since the attack.

- You find rat droppings behind a stove that are older and therefore show that some of the smaller rats from the swarm had been in here before.

- You determine that the oldest of these droppings are about 2 weeks old. So this is a relatively new problem and not a sign that the GG has not been cleaning or neglecting things.

Next investigative actions?

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday October 23rd, 2015 10:27:25 AM

Koh is thinking to herself. This...this is a perturbing thought, but she's piecing things together. "Scouts...small rats can be scouts. Scoping place out. Then ratmen funneled groups to common room." All signs of planning point to this for her. She has the worst thoughts right now.

"Who suggested the impromptu meeting? On such short notice?"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Friday October 23rd, 2015 1:58:43 PM

Norr takes the longsword, storing it. "A good question, Koh. I don't remember hearing who called for the meeting."

He then heads to take a peek in the wine cellar, just to be sure there isn't something they're missing in there. (Taking 20 on perception, so 21)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+2=17 ;
Friday October 23rd, 2015 6:25:00 PM

"Something to ask when we're done here. I remember Brassy being unusually knowledgeable about the rats." She joins Norr in investigating the cellar. If there are any wine barrels, she knocks on them to make sure they're empty - she's heard stories of hidden passages disguised that way.

(Ignore the roll, I'll take 20, which gives me 22 perception or 25 carpentry.)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Friday October 23rd, 2015 7:04:12 PM

Taking 20 on a perception check to examine the wine cellar, Roland looks for any holes or entrances that could have been used by the rats

Official Adventurers (DM Cayzle) 
Friday October 23rd, 2015 9:29:49 PM


Koh has some suspicions, but the party heads on down to the wine cellar to see what can be seen. Taking the time to do a thorough job, you discover:

When they go down into the basement, the party may look around as well and discover these things. This will come in stages:

Looking in the wine storage section [the front area] discovers this:

- Rat tracks behind the wine bottle shelves and some droppings.

- The larger tracks come from the back section where the kegs are.

Looking in the back section, You discover these things:

- Scattered rock and dirt is on the floor here.

- The floor is sticky in one section where something has spilled.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday October 23rd, 2015 9:50:19 PM

Pesmer continues to search with the rest of his group, wandering down into the wine cellar with everyone else. He stays quiet about his thoughts, at least for now, as he focuses on looking about the cellar.

Following the larger tracks that move towards the back section where the kegs are at, Pesmer takes a 20 on perception (22 on perception) to see if the scattered rocks and dirt upon the floor lead to a hole or burrowing from where the rats could have come from.

Micah (John) HP: 10/10 AC: 17/10/17 
Friday October 23rd, 2015 10:25:57 PM

Micah does not take Pesmer's jest lightly. He thanks Domi that he regularly asks for the blessing of being able to create water.

Upon seeing the rubble he turns to Pesmer. "Do you have the ability to create magical light? If not, I will beseech Domi to grant me that power. I think we may be heading to dark places." He then moves to the out of everyone's way and quietly meditates while they are thoroughly searching the area.

[OOC: takes 15 minutes to add Light to his open orison slot]

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=21 ;
Monday October 26th, 2015 12:03:48 AM

Agrippa will keep her eyes on the four corners of the room (Perception 21), and will draw both daggers, her regular and silver. She will be looking for motion more than finding an opening, since others are taking their time (and she doesn't like getting her hands dirty).

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+2=19 ;
Monday October 26th, 2015 8:36:39 AM

After she finishes checking on the wine barrels (taking 20) Stohp tries to figure out what the spill is (perception? rolled 19), resisting the urge to taste test it; who knows how long it's been there even if it was something edible.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Monday October 26th, 2015 1:36:23 PM

Roland investigates the dirt and rubble with the rest of the party (taking 20) to see where the source could have been from. "What do you all think? Is this just natural dinginess or is it from the ratmen??"

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday October 26th, 2015 4:43:20 PM

Norr crosses his arms and leans against a wall. He reasons that the others are able to find anything he could, so he stays out of the way for now.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday October 26th, 2015 5:08:55 PM

Pondering to herself, she thinks out loud, "Maybe the Ratmen have the decency to use an outhouse? 'Cuz I'm thinkin' their leavin's would be proportionate..."

Cellar Rats! Round 1 (DM Cayzle)  d4=1 ; d20+1=10 ; d4=1 ; d4=3 ; d20+1=21 ; d20+1=3 ; d4=4 ; d4=4 ; d20+1=3 ;
Monday October 26th, 2015 5:20:45 PM


Norr watches the work with Koh.

Micah retreats and rests to prep a new spell.

Pesmer, Agrippa, Stohp, and Roland peek and poke around the leaky barrels. In fact, there are two kegs that has been gnawed through and are open in the back. Once the barrles are pulled from the wall, you find a 2’ diameter hole behind them going through the wall.

Also, these kegs have some dire rats in them, which leap out to attack the intruders.

No map this time. The three dire rats are in melee range of Pesmer, Agrippa, Stohp, and Roland. There's hardly any room for anyone else.

Rat 1 attacks Pesmer, hitting AC10. Pesmer is flat-footed at the start of the fight, so that's a hit, right? For 1 hp damage.

Rat 2 bites at Stohp, hitting AC21 with a nat 20. Crit confirm roll is a 3, so no. Stohp takes 4 damage.

Rat 3 bites at Roland, hitting AC3, a miss.

[OOC: These particular rats seem a bit drunk, and have 1d8 temp hit points. OTOH, the alcohol has sterilized their mouths, so no chance of disease! Rats are AC14.]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+2=8 ; d8+3=8 ;
Monday October 26th, 2015 5:33:13 PM

Koh, seeing rats, immediately gets the overwhelming urge to get them away from everyone. Or just stomp them. Due to the crowding, though, she can't get a good reach in yet. (Attack roll is 8)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+3=6 ; d20+7=23 ;
Monday October 26th, 2015 7:57:16 PM

"I'll stay away from the rum for awhile-!" Agrippa shouts as she attempts to stab a rat with her regular dagger (non-silver). However, the enclosed space gives her little space to swing, and her attack whiffs.

If she can, she will take a 5-foot step to allow Koh (or someone else) a chance to attack a rat in her stead in the tight spaces. If a 5-foot step can't accomplish that, then she will use her move action to get out of the way, using acrobatics to not provoke an attack of opportunity (Acrobatics 23).

Micah (John) HP: 10/10 AC: 17/10/17 
Monday October 26th, 2015 8:38:08 PM

On the periphery of his consciousness Micah notes the clamor of battle. Trusting that Domi has not called him to be ready now for this battle, he continues with his meditations with the expectation that perhaps after the battle, the gifts granted by Domi may be required.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+4=19 ;
Monday October 26th, 2015 9:05:21 PM

(Did I remember to make Stohp change back into her armor after they returned from the upper level? I remember meaning to but not if I actually did; she had multiple opportunities.)

Stohp reals back in pain from the vicious bite, trying to get away from the creatures (5-foot step back). If she manages to get out of threatened range, she attempts to seize one of the rats in an oversize hand (19 Grapple check).

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday October 26th, 2015 10:56:39 PM

Norr steels himself for the upcoming rat onslaught, equipping his battle gear and waiting for an opening. (2 move actions to equip ax and shield.)

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10  d20+2=21 ; d6+2=7 ;
Tuesday October 27th, 2015 1:09:31 AM

Being bitten by the large mangy dire rat, Pesmer lets out a heated curse in Elven as he attempts to slam his staff down against the intoxicated vermin. (Hitting the AC of the dire rat with a 21).

Dealing a decent blow against the furry fiends head (7 points of bludgeoning damage), Pesmer then tries to take a 5 foot step back away from the creature towards his party members if there is indeed enough room to do so.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+4=18 ; d10+4=7 ;
Tuesday October 27th, 2015 8:46:22 PM

Roland will take out his hammer ( provoking an attack of opportunity) to swing at the nearest rat. (attacking the same rat Pesmer just hit if it is still up, if not attacking a new rat) He swings down with all of his might on the skull of the dire rat, trying to taking out in this swing.

(Attack roll of 18, damage roll of 7)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday October 27th, 2015 8:59:56 PM

Koh is just preparing to step in and finish things - looks like everyone else has this handled though.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday October 27th, 2015 10:43:23 PM

Although his senses are focused on his meditations, Micah is nonetheless aware of what is occurring in cellar. His spirit winces as his allies are bitten and surges when they respond with violent effectiveness.

"Dark places indeed" echoes in his mind as he continues to call upon his deity for guidance and power.



Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10 
Tuesday October 27th, 2015 11:34:15 PM

"I....Rather like nature but I am starting to gain a rather malicious view of vermin. Though it is somewhat humorous to be fighting these beasts in their drunken state. Heh... Maybe we should try and get every opponent we face drunk beforehand." Pesmer jests as they combat the intoxicated dire rats.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Wednesday October 28th, 2015 12:00:57 AM

"This beer didn' deserve tha', though." Agrippa replies to Pesmer. "This beer had dreams. It wanted to be drank by the bigges' (or smalles'), baddest story-teller back in the bar, I'm sure. An' these rats threw their dreams away." *Sniff*

Cellar Rats! Round 2 (DM Cayzle)  d8=1 ; d8=8 ; d8=8 ; d20+1=5 ; d4=3 ; d20+1=5 ;
Wednesday October 28th, 2015 12:16:55 AM

Koh reaches into the melee (10 ft reach), but misses badly. [OOC: Your friends provide soft cover to the rats as you reach through their squares, but did not matter with this attack anyway.

Agrippa swings, misses, and tumbles back out of the way.

Micah keeps on concentrating on spell prep, confident his friends can handle this.

Armor-clad Stohp steps back, reaches for a dire rat, and wrestles it! You and it are both grappled. Do you have two hands free, Stohp?

Norr gets his ax and shield ready.

Koh waits and watches.

=====

RATS ACT.

Rat 1, grappled by Stohp, tries to bite the hand that holds it. It misses.

Rat 2 is defeated.

Rat 3 snaps at (even odd Roland Pesmer) Pesmer, hitting AC5, a miss.

=====

RAT STATUS
AC14, CMD12

Rat 1 (0 dam of 6 hp) - grappled by Stohp
Rat 2 (14 dam of 13 hp) - defeated by Pesmer and Roland
Rat 3 (0 dam of 13 hp) - fighting Pesmer

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Wednesday October 28th, 2015 3:01:19 AM

"Here Stohp, turn tha' rat towards us so we can skewer it~" Agrippa requests. (Holding actions depending on party members)

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10  d20+2=4 ;
Wednesday October 28th, 2015 7:42:58 AM

Chuckling at Agripp's words, Pesmer steps out of the way of the rats snapping jaws as he gives it a grinning glare. "No! Bad drunken rat!" Pesmer wasn't sure if he could 5 foot step his way behind the rat that was attacking him or not, but he would try so that Roland or anyone else could help flank the beast.

He would only take that 5 foot step before trying to smash the furry beast with his Quarterstaff, the rats brothers blood already coating the end of his staff. (Rolled a 2+2 for a 4 against the rat)
Sadly missing the rat as the end of his staff smacks against the cool damp floor, Pesmer huffs out in frustration for his obvious miss. "You are a bit quicker on your furry feet then your brother was!" He shouts out to the rat in elven.. As if the rat could somehow understand him.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+2=9 ; d8+3=7 ;
Wednesday October 28th, 2015 8:51:45 AM

Koh again tries a kick at the ungrappled rat, hitting only wood. But hard. She lets out an uncharacteristically girlish squeal of distress. Oh come on just die already hggh Q_Q

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+9=19 ; d8-1=4 ; d20-1=18 ;
Wednesday October 28th, 2015 7:25:01 PM

(19 to maintain grapple, 4 damage, and an attack roll vs their AC with no dex bonus.)

Stohp squeezes the rat tightly in one fist, grabbing her sap with the other to deliver a solid whack to it's head. "No stabbing please, my knuckles are in the way!" she tells Agrippa

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+3=11 ; d20+1=2 ;
Wednesday October 28th, 2015 9:27:04 PM

Norr attacks the rat that both Koh and Pesmer recently missed. His blows are also off the mark. (to hit rolls 11 and 2)

"A fast one, eh?" he questions as he shifts his stance lower, to make it easier to hit the little beast.

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday October 28th, 2015 9:31:10 PM

Sometimes it takes more courage to let others carry the load. This aphorism crossed Micah's mind as he continued to pray in preparation for what he felt surely lay ahead.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+4=20 ; d10+3=10 ;
Wednesday October 28th, 2015 10:47:03 PM

Roland swings heavily down on the rat that is not grappled, bringing the head of his hammer right down on the back of the beast (10 dmg)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+7=21 ; d20+1=3 ;
Thursday October 29th, 2015 1:18:23 AM

Agrippa slowly turns her head to John, who continues to meditate while shouts and rat blood streaks through the air in slow motion. "A tempered mind indeed."

At Stohp's comment, she groans but understands; thinking, I wouldn' wan'ta squeeze a bleedin' rat either. She'll move into position (If that requires an acrobatics check, Acrobatics = 21) and using the blunt hilt, attempt to dagger-whip the rat. (-4 nonlethal, +2 flanking. Attack roll = 3)

"I'm only good at flippin' n' stabbin', apparently~" she curses as the hilt of her blade gently pets behind the rat's ear.

Cellar Rats! Round 3 (DM Cayzle)  d20+1=12 ; d20+1=7 ;
Thursday October 29th, 2015 2:57:43 AM


Pesmer swings, misses, and steps back.

Koh kicks and misses the same one.

Norr swipes at that one too, to no avail.

Roland signals his dissatisfaction with this ballet, whomping the rat with his hammer!

Agrippa tries to follow up gently, and she gently misses.

Stohp squeezes the rat he is holding.

Micah maybe regrets his lack of participation in this fight, but consoles himself with lofty thoughts.

=====

RATS ACT.

Rat 1, grappled by Stohp, tries to bite the hand that holds it. It misses. Again.

Rat 2 is defeated.

Rat 3 bites back at Roland, and ... missing.

=====

RAT STATUS
AC14, CMD12

Rat 1 (4 dam of 6 hp) - grappled by Stohp
Rat 2 (14 dam of 13 hp) - defeated by Pesmer and Roland
Rat 3 (10 dam of 13 hp) - fighting Roland

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+9=19 ; d20-1=4 ; d8-1=0 ;
Thursday October 29th, 2015 8:16:17 AM

(19 to maintain grapple, 4 to hit I may or may not need, 0 for damage)

Stohp thwacks the rat again, but it twists it's head to the side at the last moment and she hits herself on the knuckle. Cursing, she almost drops the stupid critter but manages to hold her grip.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10  d20+4=12 ;
Thursday October 29th, 2015 8:33:42 AM

Pesmer does his best to 5 foot step around the rat once more so that Roland and him are now flanking the furry beast. Even with the flanking distraction, Pesmer's swing is a miss as he attacks the beast with a hit of 12. "Even bloodied this vermin is dodging my attacks! Maybe I should stick to slinging spells...."

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday October 29th, 2015 4:44:15 PM

Ommmmmmm

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+1=21 ; d6=4 ; d4+1=2 ;
Thursday October 29th, 2015 7:44:51 PM

Agrippa attempts to join the game of whack-a-rat, with much success (Not a critical confirmation since I'm not using a dagger the way I'm supposed to) (Damage = 6). She turns; "That'll do, Stohp..."

She'll use her move action to leave the room, allowing others more space to move around.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+3=13 ; d10+6=15 ;
Thursday October 29th, 2015 8:57:28 PM

( Forgot to take in the flanking bonus from Pesmer in my attack roll, just getting over the AC by 1 with that bonus )

Roland lets out a loud battle roar as he brings the hammer down on the rat with all his might (power attack)
The rat squishes under the heavy chunk of steel blasting through it (15 dmg)

The Tunnel in the Cellar (DM Cayzle) 
Thursday October 29th, 2015 10:13:58 PM


Agrippa bonks the one rat, and Roland smashes the other into goo. All three are defeated.

You see a two foot diameter tunnel behind the barrels in which the rats were lurking. A medium creature would need to use the squeezing rules to enter, and they would have to be prone, using the crawling rules.

While you catch your breath, Micah finishes his spell prep.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Thursday October 29th, 2015 10:22:03 PM

"Hrm... we might need a halfling. Or a Ferret." She peers at the hole doubtfully.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Thursday October 29th, 2015 10:59:17 PM

Catching her breath, Koh quickly backs out of the room as well. There's no way she's gonna squeeze through that hole. Ever.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15 
Friday October 30th, 2015 7:18:07 AM

"Well looks like someone's going to have to investigate, looks like it's going to be me" Roland sighs as his companions start to leave the room. If we were commissioned to find out the source of the rat problem, there's no use in backing out when we finally find a good lead. Roland holsters his hammer and holds his dagger in his teeth for easy access in case more rats come through the tunnel, ready for anything.
"See you all soon" Roland chuckles as he starts scuttling through the hole


Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10 
Friday October 30th, 2015 9:44:14 AM

"No,my friend. You will not be going at it alone." Although Pesmer wasn't the type to roll around in the dirt for too long, he didn't wish to see his friend going through such an ordeal all alone. Tying his Quarterstaff to his back, Pesmer crawls down prone into the hole shortly after Roland enters the hole.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Friday October 30th, 2015 10:06:51 AM

"Have fun in there. Not fitting through that anytime soon." Norr proceeds to wait near the entrance to the cellar for further word.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Friday October 30th, 2015 12:43:45 PM

Agrippa watches the paladin scratch and crawl his way through the hole. I know it's dark in there, she thinks to herself. They know I can see in the dark, right?

"Uhh... maybe I should go in firs', cuz it'll be hard holdin' a torch in somethin' like tha'? she states. Remembering that Micah finished her prayers, perhaps she can solve that problem for our leader.

Looking at Koh, Norr and Stohp, she wonders out loud, "I wonder if the entrance tha' the boy mentioned is any larger. Since Micah can help guide this party, shoul' we try the other?"

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday October 30th, 2015 3:28:32 PM

Rubbing her shoulder, Koh shudders. Egh... "...yes. May as well be useful." She doesn't fancy crawling through sewers looking for trouble in the slightest.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Friday October 30th, 2015 9:19:47 PM

Stohp looks incredulously at the people all volunteering to go crawl into the tiny space. "You're all mad. You won't be able to see in there, or turn around to get back out and we don't know how long it is or where it leads. Unless the ratmen were willing to crawl through that for who knows how long and far there's probably a larger entrance if we keep looking.

Besides, if you're determined to go into that thing then stop filing in all together or you'll be stuck on each other. One person should go, with a light, to scout it a ways and we'll pull them out with a rope or something."




Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10 
Saturday October 31st, 2015 5:07:16 AM

"Keen idea, Stohp. I have some rope and a protection spell I can give to whoever wishes to venture forth into this tunnel first." Pesmer smiles as he looks between Roland and Agrippa. [/b]"Whichever one of you is better in dark, small places works for me, though the protection spell will only last around a minute or so."[/b] Pesmer warns them, not knowing how far this tunnel could go. "Lets hope the tunnel is less then fifty feet or so as that's all the rope I have."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Saturday October 31st, 2015 5:01:36 PM

Agrippa will slowly raise her hand. "I'll do it."

Micah (John) HP: 10/10 AC: 17/10/17 
Sunday November 1st, 2015 6:00:11 PM

Micah comes out of his reverie as the others are anxiously preparing to plunge ahead. He smiles as Stohp wisely counsels preparation before action.

He is warmest smile, however, is reserved for Agrippa's boldness in speaking up. Recognizing her courage, not in facing the potential perils of the tunnel, but in putting herself forward before her comrades, he quickly supports her offer to go first.

"Given your dark vision that makes the most sense," he says to her. "Before we commit to going in we should take a look to see how far it goes and whether it turns or opens up and anything else of note."

To Roland, "May I?" as he reaches out for the unsheathed dagger. [OOC: assuming acquiescence] He takes the dagger and after a brief prayer it glows with light about as strong as a torch. "Assuming Agrippa gives us the clear, this will enable you to see to follow."





The Tunnel in the Cellar (DM Cayzle) 
Monday November 2nd, 2015 11:52:12 AM


Both Koh and Stohp balk at the tunnel, which makes sense, seeing as there is no way they could fit in it.

Norr takes a look and comes to the same conclusion.

Roland steps up and crawls into the narrow passage.

Pesmer follows promptly.

In their ardent heroism, what are Roland and Pesmer using for light? Whatever they are using, it will announce their coming, won't it? Agrippa thinks maybe she should have gone first, since she can see in the dark. Oh well, there they go!

Stohp tries to urge some sense on Roland and Pesmer. They'll be obviously very vulnerable crawling on their bellies, should some enemy crawl forth to bite!

Pesmer realizes the wisdom of what his new friends are saying, and backs out, offering a protection spell. He could not see anything anyway, with Roland in the way.

Agrippa reluctantly volunteers to be the tunnel explorer.

Micah softly calls down to Roland, offering him a light spell.

At this point, Roland can see where the tunnel is going. It seems to lead next door, into the basement of the next building over. That's a 10’ crawl to the basement. However, even at just ten feet, medium-size characters will have difficulty in the 2’ passage. Other options?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+1=18 ; d20+5=13 ;
Monday November 2nd, 2015 2:50:39 PM

"It leads nex' door?" Agrippa repeats Rolands findings. "Alrigh'. If we split the party an' have the Taurs go nex' door to head down, there is a chance the rat-men would wanna use this tunnel to escape, an' we migh' bump heads, to their advantage. I think we shoul' plug this hole up real good 'n head o'er, instead o' riskin' intrusion. Sound good ta everyone?"

An open question. Perhaps... is Agrippa attempting to wear the party leader's hat?

(OOC: Agrippa doesn't know if the word Taurs is a racial epithet, but here's a Knowledge; Local {13} roll to find out. She wouldn't say that if it is. What would identify the minotaurs better? Minotaurs? Horns? Dwarf-opposites?)

An open question. Perhaps... is Agrippa attempting to wear the party leader's hat?

Micah (John) HP: 10/10 AC: 17/10/17 
Monday November 2nd, 2015 9:50:33 PM

"That seems reasonable, assuming we can get in next door," agrees Micah.

"Koh, do you know whose place that is and if they would let us into their basement?"

"One concern I have though is where does the trail go from there, but I guess we will not know until we follow it."



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday November 2nd, 2015 10:28:59 PM

"Should we block this path before heading over there?" Norr queries, as he looks around the general area for something heavy and big enough to block intruders for a while.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10 
Monday November 2nd, 2015 11:49:57 PM

Pesmer listens in on what the three of them say as he leans against a nearby wall, quietly watching the lot. He doesn't speak up but instead waits till anyone begins to move, believing that adding one more voice to the list of questions or comments would just create further chaos. He had no interest in leadership, though he did like hats, so he left the decision making up to those who wished to voice opinion.

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+3=15 ;
Tuesday November 3rd, 2015 12:03:21 AM

Roland, crawling backwards into the cellar of the Giggling Ghost after seeing where the tunnel leads, reports his findings and puts in his two cents "Well if we can get into the next building we can investigate further. I am with you Norr, blocking this entrance seems to be the best option to prevent the rat men from using this again"
(With a 15 Strength check, Roland will start to push some heavy objects in front of the hole, preventing passage through it"

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+7=8 ; d20+5=23 ;
Tuesday November 3rd, 2015 8:01:17 AM

Stohp tries to remember what building sits next to the GG in the direction the tunnel leads and who owns it; the idea being discussed is moot if the neighbor doesn't let them come in (local 8). Still, they should seal up this hole, so she uses her carpentry skill (23) to reinforce the blockage and make sure it covers the entire hole.

Micah (John) HP: 10/10 AC: 17/10/17  d6=3 ;
Tuesday November 3rd, 2015 8:18:45 PM

After some silent reflection, and while waiting for a consensus to form, Micah calmly calls upon the power entrusted to him to heal the bites and scratches received by his colleagues.

(Channel energy for 3 points of healing)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday November 3rd, 2015 10:11:06 PM

Koh takes a long moment, trying to think it over. Hmm. "Do not really get out much..." Taurs is fine with her - usually people use it as a general term anyway, since any of the Taurish races have problems getting into places or through places.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Tuesday November 3rd, 2015 10:32:46 PM

Stohp pauses in her barricade creating to admire the quality of wood in the furniture they're using. Hrm, I wonder how tasty it would be if I was a rat?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Tuesday November 3rd, 2015 10:56:53 PM

"S' hard to believe they were lookin' fer beer." Agrippa says, viewing the broken barrels. "I wonder why they we're after the merchants..."

The Tunnel in the Cellar (DM Cayzle) 
Wednesday November 4th, 2015 12:01:50 AM


Agrippa suggests plugging the tunnel and heading next door.

Micah has questions but no answers.

Norr thinks some heavy wine racks would make a good temporary stopgap.

Roland lends his muscles to Norr's efforts. Pretty soon, the tunnel is quite obstructed.

Pesmer watches and waits.

Nobody really seems to recall who the neighbor is over there ...

... so the group heads over to check. Right on Dagger Point Road, then right down an alley to a nondescript building. You knock on the door. And wait.

Eventually, a human comes to the door. He has on a mage's robe. No wait, is that a bathrobe?

Perception DC12: Highlight to display spoiler: {He reeks of strong drink.}

"Yes, what is it, what do you want?" he croaks.

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10  d20+2=21 ; d20+5=22 ;
Wednesday November 4th, 2015 8:43:45 AM

Peering over the human in robes (Perception 21) Pesmer fights the urge to cover his nose as the strong stench of drink hits his senses. He says nothing for a moment as his keen eyes peer over the male in search of any signs of fighting or for any signs that he could be in league with the ratfolk.

"Sorry for the intrusion, good sir. We come from the Giggling Ghost. It seems rats have tore a hole through the basement of the Giggling Ghost into your basement. They seem to be devouring up the liquor. We would be happy to stomp out these rats in your basement so that your alcohol is left safe and sound, if indeed you would let us inspect your basement for these nasty vermin." (Diplomacy check 22 towards the bathrobed human.)

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=9 ;
Wednesday November 4th, 2015 8:32:37 PM

Norr allows Pesmer and the others to handle the talking as he examines the robed man. (Perception 9)

If possible, he will also look over him into the entry room to see if anything's suspicious in there.

Micah (John) HP: 10/10 AC: 17/10/17  d20+3=12 ; d20+7=25 ; d20+7=19 ;
Wednesday November 4th, 2015 10:56:31 PM

Micah grins at Pesmer's enthusiastic greeting and clever verbal approach. With a casual stance and benign expressions he attempts to reinforce Pesmer's attempt to influence the besotted neighbor.

[OOC: Perception 12; Diplomacy to Aid Another 25 beats DC10; third roll is an error]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday November 4th, 2015 11:34:54 PM

Grimacing, Koh just stands behind the group. Well way to tell the man he's a drunkard. That's just in poor taste. "We are adventurers. Kill rats dead. Rah." Might as well have some fun with this.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=14 ;
Thursday November 5th, 2015 1:21:23 AM

Agrippa will keep watch whilst the negotiations ensue. Perhaps we are being watched..? (Perception:14)

Roland (Andrew) HP: 15 AC: 18/11/17 CMD: 15  d20+1=17 ; d20+7=12 ;
Thursday November 5th, 2015 2:47:15 AM

Roland will be with the group as they go over to the home adjacent to the giggling ghost. Smelling the alcohol on the man's breath, Roland decides to let Pesmer handle the negotiations.
(Sorry I posted yesterday but it looks like it didn't go through :( ignore the second d20 roll, that was from when I was going to make the diplomacy check when it didn't post)

Pesmer Zerase (Ryan W.) HP: 7/8 AC:12/12/10 
Thursday November 5th, 2015 8:02:43 AM

Pesmer awaits for the man to reply as he continues to smile all polite like. He had to wonder what his group of friends and him looked like to the outside world. Just a ragtag team of adventurers.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+2=20 ;
Thursday November 5th, 2015 8:08:17 AM

Stohp notices the smell of alcohol on his breath and eyes him suspiciously. Who's to say the tunnel isn't his, made so he could steal beer from the Giggling Ghost?

The Tunnel in the Cellar (DM Cayzle) 
Thursday November 5th, 2015 5:54:35 PM


The more charismatic of the party, led by Pesmer, report that they are seeking to rid the area of dire rats, and they came over from the Giggling Ghost.

The man draws himself up. "I am Rielbel Thalras, Purveyor of Potions!" he declares. "And there is no wine cellar in my basement, just my working laboratory!"

"You wish to see my workshop? Well, the price is not cheap. I would require some traffic in kind. Perhaps a voucher or two for service at the Giggling Ghost?"

He's asking for an IOU or other note authorizing him to drink as much and as long as he likes on a given night.

Inside, it is dusty and dim. Could use some fresh air!

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+6=14 ;
Thursday November 5th, 2015 10:52:08 PM

Stohp frowns for a moment before turning on her poker face. She doesn't appreciate getting shaken down by this drunkard for a chance to feed his habit. Looking at him seriously she says "I'm sure we can arrange that, but first we need to check your lab. The creatures in question assaulted several people in the Ghost, unless we smoke them out they may do you harm." She's lying through her teeth of course; they have no authority to give such vouchers, and she doubts whoever is behind this rat thing would bother with the drunken sod. (Bluff 14).

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=21 ;
Thursday November 5th, 2015 10:53:40 PM

"Well met, good sir, I am Micah son of Mattus and these here are my colleagues joined together for the good of the neighborhood.

"I agree that talk is cheap, but the potential damage done by oversized rodents in your workshop is not. What we are requesting is for the good of your business as well as your neighbors. A quick look into your lower level is all we ask. In all likelihood we shall find another outlet leading us further along to find the source of mischief beleaguering all of us.

"What say you, may we take a quick look?"


[OOC: I think we are still on the same charisma check made earlier, but in case this requires a new one, the new diplomacy roll is 21.]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday November 6th, 2015 6:07:51 AM

Koh can't really add much to diplomacy here, but if they can find what they're looking for in this cellar...

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20=5 ;
Friday November 6th, 2015 12:15:40 PM

Norr doesn't participate in the negotiations, but he does keep an eye on Rielbel, trying to see if he's hiding something important. (Sense Motive 5)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=25 ; d20+5=17 ;
Friday November 6th, 2015 1:32:04 PM

Agrippa is judging the reaction of Mr. Thalras during the exchange between him and Micah (Sense Motive: 25). Perhaps he might seem nervous, or fearful...

She will also keep a sharp eye to the walls and corners of his house, in particular looking for scratches or rat droppings (Perception: 17 or same roll as last time (14)).

Roland (Andrew Z.)   d20+1=7 ; d20+7=24 ;
Friday November 6th, 2015 1:40:24 PM

Roland attempt to assist Micah in convincing the man to let us look at his lab. ( giving Micah +2 to his diplomacy check )
" friend it is of dire importance that we look inside your lab. If there are rats inside it could mean a danger to you and your equipment. I'm sure if you let us look around the giggling ghost will reciprocate you in some way."

( ignore that first d20 roll, that was a flub )

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday November 6th, 2015 3:09:46 PM

Pesmer couldn't help but grin silently to himself as he watches his fellow adventures all trying to convince and talk to the 'purveyor of potions' at once. He really was curious to see how the party looked from the outside world. Keeping quiet now, Pesmer watches as words are exchanged, curious as to see how much convincing this drunkard needed to move aside.

The Tunnel in the Cellar (DM Cayzle)  d20=20 ;
Friday November 6th, 2015 5:01:12 PM


Stohp says that there might be a chance to get a voucher after checking out the basement. The bleary-eyed alchemist looks sceptical.

Agrippa gets the clear idea that the voucher is worth much more to him than the peek into the basement, but some other liquid compensation might serve in place of drink vouchers. She peeks past him and looks into a foyer or entryway of some kind.

Micah of the Golden Tongue appeals to his concern for local business (his own) and his neighbors. The words are compelling, but none of those factors matter much to Thalras.

Roland's assistance to Micah sems to sway him a smidge.

"Here," he says, "let me whet your thirst. You, little miss with the big eyes," he points to Agrippa. "You enter alone. I'll take you to the top of the stairs to look down. If you want to see more than that, you bring me a nice voucher for a pleasant evening at the Ghost, and then I'll let all your big friends in."

If Agrippa agrees, he opens the door enough for her to enter, then closes it. He takes her to the back of the foyer, where there is a door with a lock on it. He unlocks it, opens the door, and lets Agrippa take a look.


Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday November 6th, 2015 11:12:27 PM

Groaning, Koh turns and rubs her head. Well this is bollocks. Ah well. Day on the job.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Friday November 6th, 2015 11:28:15 PM

Stohps paranoia immediately raises alarm flags at this suggestion. They don't know anything about this guy or their targets. He could be in league with them, heck if they're were-rats he may be one of them. Sending one of the party in alone with him is out of the question, but she doesn't want to make a huge fuss in front of him since it'd just raise his suspicions regardless of if she's right or wrong.

She pokes Agrippa in the back and tries to give a small shake of her head to indicate her opinion without anyone else noticing.

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=17 ;
Sunday November 8th, 2015 8:29:39 PM

[OOC: Note that Micah channeled energy back in the cellar (Tuesday's post). Anyone injured by the rats should be healed 3 points.]

Micah silently wishes they had not obstructed the connection from the Giggling Ghost. Though it was prudent to do so, if it were open it would give them a quick alternative to effect a rescue should Riebel plan some treachery for Agrippa.

No longer having that option available, he watches him for any signs of potential perfidy (Sense Motive 17).



Micah (John) HP: 10/10 AC: 17/10/17  d20+7=17 ;
Sunday November 8th, 2015 9:13:05 PM

[OOC: Note that Micah channeled energy back in the cellar (Tuesday's post). Anyone injured by the rats should be healed 3 points.]

Micah silently wishes they had not obstructed the connection from the Giggling Ghost. Though it was prudent to do so, if it were open it would give them a quick alternative to effect a rescue should Riebel plan some treachery for Agrippa.

No longer having that option available, he watches him for any signs of potential perfidy (Sense Motive 17).



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday November 8th, 2015 11:09:54 PM

Norr nods, giving his tacit approval to whatever Agrippa decides to do. After all, she won't be too far away to call for help... Hopefully.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Monday November 9th, 2015 12:52:00 AM

Pesmer turns to Agrippa as she is asked to come alone into the house, him being rather nervous about this. "Agrippa.. Shall I cast a protection spell on you before you enter if you wish to enter?"

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=9 ; d20+5=23 ;
Monday November 9th, 2015 2:59:56 AM

Agrippa's hair on the back of her head sands on end when she is pointed out (OOC: I'm not sure if I should re-roll Sense Motive or not to determine hostile intent, but if I do, I rolled a 9). Looking around, the party appears to be in a general consensus. Everyone appears to be lettin' me decide, she thinks. "Alrigh', I'll go. She nods to Pesmer, accepting whatever protective spell he deems appropriate.

She walks in once invited. However, when he closes the door behind her, she jumps from nerves. If he gives her a look, she'll reply, "Sorry, err... you should've seen how huge these rats were." She will ready an action to defend herself if another loud sound like that happens again.

As Thalras opens the door, she'll look again for any signs of rats, small or large, down the corridor, hand on her dagger hilt (Perception: 23).

The Tunnel in the Cellar (DM Cayzle) 
Monday November 9th, 2015 8:15:48 AM


With the paranoia of novice adventurers, Koh and Stohp grow alarmed, and remain alert. Norr too is alert, but with less negativity!

Some in the party, especially Micah, focus on this drunkard of an alchemist, but all you sense is boredom, self-loathing, and the desire for drink. He honestly does not seem to care what you do, but darned if he will give you something you value for free.

Pesmer buffs Agrippa as Roland keeps an eye out.

Inside, Agrippa stands by the door in the back of the foyer. Rielbel Thalras takes out a key, unlocks the door, and pulls it wide.

You are at the top of a stairway. At the bottom, there is a flicker of torchlight. You see some broken glass fragments on the floor. An old dank closed-up smell of decay and chemicals rises up the stairs and assaults your nose.

"Haven't been down there lately," says Rielbel. "Place prolly could use a sweep."

Agrippa, if you make a perception check vs DC15, then Please Highlight to display spoiler: {you hear a scurrying sound down there.}

Rielbel closes the door and locks it again, then leads Agrippa back out.

"Now, you want in, you bring me a voucher for a nice stay at the Ghost!"

He slams the door shut.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=22 ;
Monday November 9th, 2015 8:21:08 PM

(Perception: 22) Agrippa puts a hand on her hip. "Ruuude~", she grunts, testing a fang with her thumb. Ears still buzzing from the protective spell, she confirms with the party, "Le's go back to the bar, 'n talk abou' this."

Once out of earshot of the house, she'll tell everyone about what she saw and heard, [b]"Somethin' was scurryin' down there... Don' ask me wha' scurrying sounds like, I tell ya I jus' heard scurryin'.

Now, the circumstantial evidence seems condemnin' to me; a were-rat hole leads into a bar, an' the drunk, nigh-naked maker of pots is more concerned abou' keepin' us out then gettin' rid o' the infestation. But... I couldn't sense no malice on 'em. Whacha guys think?"

Micah (John) HP: 10/10 AC: 17/10/17 
Monday November 9th, 2015 10:11:57 PM

"His selfishness does not speak well of his character," say Micah, "but it is his right to deny us free access. If a voucher is his price, then I see no choice but to pay it. Does anyone know what that would be worth? Unless Happy is willing to donate it, I am inclined to paying it out of the reward money."

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Monday November 9th, 2015 11:13:51 PM

"Never hurts to ask. Well sometimes it does but you know what I mean."

Roland (Andrew Z.)  
Tuesday November 10th, 2015 2:27:37 AM

" something seems off about this man, I'm glad you got out safe Agrippa. Let's talk to the Giggling Ghost and see if we can get that voucher, or at least a little more information about this alchemist "

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday November 10th, 2015 2:51:35 AM

Pesmer, having cast Shield upon Agrippa, goes through his spellbook as he awaits her return. When she comes back and the party returns to the Giggling Ghost to discuss, Pesmer jots down a few notes about the look and feel of the drunk before speaking. Agreed. I have a bit of coin on me if we cannot get the voucher for free. I assume Happy would be more inclinded to give one up to you, Agrippa, as you worked for him before.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday November 10th, 2015 12:58:34 PM

Norr joins the others as they return to the Giggling Ghost, relieved that Agrippa is unharmed. "We can ask Happy first and decide later."

The Tunnel in the Cellar (DM Cayzle) 
Tuesday November 10th, 2015 1:10:18 PM


Resigned to the situation, the party returns to the Giggling Ghost, where Happy has a tale or two to tell about Rielbel Thalras. The man was evidently a respected potion maker, but his daughter ran off to join the Hands of Love, and he's descended into drink at the thought of what she's got caught up in. It's been months since he has sold anything, and he's just living off his savings. Happy has had to throw him out a few times for getting drunk and insulting Caeroldra in pretty blasphemous terms.

Knowledge Local or Knowledge Religion 10: Highlight to display spoiler: {Caeroldra is a God of Testing, the one devoted to hedonism.}

Knowledge Local or Knowledge Religion 15: Highlight to display spoiler: {The Hands of Love are a Cult of Caeroldra, with a reputation for getting their hooks in you. They offer pure pleasure, but the price you pay for it later is high.}

Knowledge Local or Knowledge Religion 20: Highlight to display spoiler: {Copy and paste this URL into your web browser: http://www.woldiangames.com/Woldipedia/index.php/Hand_of_Love.}

The tavern keeper hears you out, and is willing to give him a pass, but you have to deliver a warning.

"Sure, here you go. But you tell him that if he makes a mess of himself or the bar, or if he gets messy and loud, then he's banned for life. I mean, I feel for the guy, but I run a classy place, you know?"

Voucher in hand, you return to the alchemist. Rielbel greets you at the door, plainly eager for good news. "Ha! Time to pay the piper!" He dangles the key to the basement in front of you.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20=8 ; d20=4 ;
Tuesday November 10th, 2015 1:56:50 PM

(Untrained Local 8, Untrained Religion 4)

Unsure what any of it means, Koh just tags along for now, hoping this guy wouldn't be...y'know. Rowdy on their trust. She kinda feels bad though, he seems a very sad man. Maybe he needs some words of encouragement - but from a better speaker than her

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4  d20+7=22 ;
Tuesday November 10th, 2015 2:23:27 PM

(local 22)

So that group of fanatics is involved? Stohp quickly explains to the others what the Hand of Love is (follow the link so I don't have to type all that out). "I didn't know they had an operation around here. Might they be involved somehow? Then again, ratfolk don't exactly seem the type to follow the Goddess of Passion.."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=14 ; d20+6=21 ;
Tuesday November 10th, 2015 5:52:23 PM

(Knowledge Local: 14)

Dang, I thought for sure he was one of 'em, Agrippa thinks to herself, feeling only a little pity for the broken father. Still, he should let his daughter do what she wants without goin' drunk 'n blasphemous.

Armor equipped, both daggers on her waists, and nose plugged, Agrippa is prepared for the basement descent. If there is a party formation request, she will ask to be around the middle of the party.

"Here, your voucher. Happy... y'know, I think he misses wha' you used to be. I've known him for a'while an' he's forgivin' enough. If you see it in yer'self to be proud of your daughter's choices 'n lift your spirits, you wouldn' need these vouchers to see Happy again. He woul' love to serve a productive merchant o' the Fence again. Now, we're gonna get your lab clean. I hope you find it in yerself to make use o' it again." Agrippa grins, trying desperately not to show her fangs. (Diplomacy: 21; to try and stop his alcoholism)

"Also, Happy warned if you make a scene, he'll ban you fer life." Agrippa grins again, with fangs.

Micah (John) HP: 10/10 AC: 17/10/17  d20+5=14 ;
Tuesday November 10th, 2015 9:52:38 PM

(religion 14)

Before entering the basement, Micah takes Rielbel aside from the others. "We were told of your troubles. I am deeply troubled by your pain. I must confess I am too young to truly understand it. But I do know that you are not helping your daughter by destroying yourself. You must prepare for when she returns. If she did, would you want her to see you like this?" After a moment of silent sharing, he pats Rielbel on the shoulder and says, "Thank you for granting us access to your house. You may have saved lives."

Micah then readies his sword and hammer after offering to provide magical light to whoever wishes it.

Roland (Andrew Z.)  
Tuesday November 10th, 2015 10:01:23 PM

Roland goes down in the basement, hammer in hand. " who shall be the torchbearer? I don't have a free hand to hold the light. "

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+4=20 ; d20+5=22 ;
Wednesday November 11th, 2015 9:37:54 AM

(Religion check 20 untrained)

Knowing what little he does about the cult and listening to Stohp as she explains the rest, Pesmer does wonder just how deep into this organization the daughter really is. Did she go in thinking it was one thing then get captured? He sure hoped not..

Saying nothing as the others talk to the Alchemist, Pesmer waits till they all enter the building before he addresses the man. Gently patting the drunks shoulder, he speaks softly. "Enjoy yourself at the bar.. Though, from one who studies the art to another... I hope you sober up, friend. If your daughter needs help.. Let us know." (Diplomacy 22)

As they venture into the basement, Pesmer shakes his head towards Roland's question as he holds up his quarterstaff. "Neither do I. Cannot fight with my staff and cast magic and hold a torch."

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Wednesday November 11th, 2015 9:52:20 AM

Stohp volunteers to hold the torch, she only needs one hand for her sap anyway.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=7 ;
Wednesday November 11th, 2015 2:50:36 PM

Norr prepares for battle before entering the basement with the others. Sufficiently armed, he keeps an eye out for anything out of place there. (Perception 7)

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday November 11th, 2015 9:03:51 PM

To Stohp, "I think Domi's blessing of light will be more flexible. However, the torch might come in handy if we need to ignite something or light another area." He asks a quick prayer and recreates the light spell after asking Roland where he would prefer it to be placed. [OOC: will cast light on helmet, hammer, shield or something else.]

He then stands ready to grant a strength surge to one of the combatants in the front line should the make a melee attack. (This grants +1 to hit on melee attacks for one round.)



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday November 11th, 2015 9:44:29 PM

Koh brings up the rear, just so she can take her time with her large size. And the others are pepping up the drunk.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=10 ;
Wednesday November 11th, 2015 10:53:21 PM

Pesmer has his Quarterstaff in hand as he peers about the house as they make their way towards the stares and down them. (Perception 10) He looks for signs of wererats or dire rats.

Looking over to Micah as he casts his light spell, Pesmer becomes a tiny bit distracting in the magicks of such divine prayer. "One day we will have to discuss our way with magicks to one another, yes? I am all the curious to see your gifts and way of life, friend." He smiles at Micah, truly interested in his companions religious beliefs and powers.

The Tunnel in the Cellar (DM Cayzle) 
Wednesday November 11th, 2015 11:07:57 PM


The potion-maker scowls at Agrippa and Micah, disdaining their sympathy. "Blabbermouth innkeeper! My business is my own, and I'll thank you to stay out of it."

"Here!" he says as he unlocks the door. "May you find as many rats as you seek!" He steps back, scowling. At Pesmer's kind words, he mostly looks puzzled and says nothing.

The stairs going down are steep and stone. The stairway is only five ft wide, so the Taurs have to squeeze. Here are the squeezing rules, your new best friend:

Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.


Norr sees a flickering light down below. Stohp holds a lit torch anyway. Micah casts a Light cantrip on some one or other of Roland's gear, and Roland seems willing to go first. Koh volunteers as rearguard. It is single file, so who is headed in what order in between?

[OOC: Yes, please, I am asking for a marching order!]

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Thursday November 12th, 2015 12:03:35 AM

Agrippa offers, "I'll go after the armor-wearers, but before the Taurs. So tha's like third or fourth." She also hides her amusement at how serious lighting is to everyone else without her eyes.

Roland (Andrew Z.)  
Thursday November 12th, 2015 6:12:10 PM

Roland gladly leads the party, on his guard for any possible threat with hammer in hand.
( ready an action to swing at any hostile creature with power attack)


Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Thursday November 12th, 2015 6:39:56 PM

Pesmer falls in line right after Agrippa, going before the Taurs but mostly after everyone else. "I think this is a good place for me." He mostly says to himself as the party moves. He had enough ranged magick attacks to suit his place in line.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Thursday November 12th, 2015 7:28:07 PM

Norr sighs, noticing the size of the stairs. He presses on however, directly behind Pesmer, slowly but surely.

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday November 12th, 2015 8:48:51 PM

Micah says to Pesmer, " I would like that. We will have to make sure 'one day' is soon". He then moves into position behind Roland, assuming that Norr doesn't wish to squeeze in before him. Shield ready and right hand poised to empower Roland with strength surge should he attack.

[OOC: If Norr is second then the readied action will be on Norr.]

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Thursday November 12th, 2015 9:50:46 PM

Stohp files in behind Nor, holding the torch high so everyone could see.

The Tunnel in the Cellar (DM Cayzle) 
Friday November 13th, 2015 8:17:11 AM

The young heroes proceed down the flight of stairs. By the time Koh sets foot on the highest stair, Roland has his foot on the bottommost.

Roland
Micah
Agrippa
Pesmer
Norr
Stohp
Koh

Roland, at the foot of the stairs, sees at least four big dire rats and four regular-sized rats ... but these regular size rats are not normal rats. Their teeth and claws glow, and as he watches, their fur starts to glow too.

This is clearly a room meant to be a first-rate alchemical lab, but right now it is a shambles. No human has been here in months. Every piece of glassware is broken, and the spill of chemicals and potions everywhere has created a toxic environment. There is a glowing pool in the sink. The place stinks. There is glass underfoot. The only thing still working as it should is the continual flame illuminating the place.

The dire rats see the smaller rats glowing, and they get agitated. So far they are out of range of Roland's hammer, but they are not running away, and in fact look like they will attack next round.

Fight in the Alchemist's Cellar


The Tunnel in the Cellar (DM Cayzle) 
Friday November 13th, 2015 9:04:03 PM


More details on the situation ...

The lab has two long workbenches set up on the two long walls. The glowing pool is in the far corner. The continual flame provides normal light everywhere except under the benches, where it is dim and offers concealment due to shadows.

You have a hunch that there are more rodents or other scurrying things in the lab than the ones you see.

The glass on the floor does not block movement, unless you have bare feet, in which case you are slowed at half speed if you wish to avoid the glass; or you can take 1 hp per ten ft moved if you walk ignoring the glass. If you trip or fall prone, you also take a hp of damage.

And here is the map: Alchemy Lab Battle Round 1. TADA!

The brown numbered round shapes are dire rats. The cluster of green dots are four tiny glowing rats. Only the dire rats can threaten adjacent squares.

Actions round by round, please. Recall that you can move through an ally's square with no problem; but you cannot end move in an occupied square. Also keep the rules for Attacks of Opportunity in mind!

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d4+1=5 ;
Friday November 13th, 2015 9:18:34 PM

Seeing only the dire rat 30 feet in front of him, Pesmer chants his magicks in elvish as he lets loose a magic missile against the furry creature, doing 5 points of force damage against the nasty vermin. He can see the faint glow of something in the room but doesn't know what source of substance could make such a color or effect.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday November 13th, 2015 9:24:36 PM

Koh can't do much from all the way in the back - or see much. At the very least, though, she should have a better time walking on glass with hooves instead of feet.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Friday November 13th, 2015 9:40:01 PM

Stohp notes the light of Pesmer's spell and guesses a battle is starting. Shoving past everyone in front of her would be... rude. And probably painful for everyone involved. So she waits, putting out the torch since there seems to be plenty of light.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+7=10 ;
Saturday November 14th, 2015 2:17:24 PM

Agrippa ducks as a painful light strikes at a rat in front of the party. She senses the tension from behind her, and will attempt to move out of the way of the Taurs and into the room.

(Acrobatics: 10 >_<) As she squeaks around Roland, she didn't expect to see two other rats so close to her, and in her attempt to move out of the way, will provoke two attacks of opportunity from rat 1 & 2.

If both attacks miss, she will continue to do her terrible acrobatics to G2 (also provoking from Rat 4), but if she is struck even once, she will end her movement at H3.

Roland (Andrew Z.)   d20+3=9 ;
Sunday November 15th, 2015 7:53:21 PM

Seeing Agrippa rushing into the fight, Roland takes a 5 foot step into the room and swings his hammer down onto rat 1, missing it in the confusion

Micah (John) HP: 10/10 AC: 17/10/17 
Sunday November 15th, 2015 9:46:00 PM

Micah releases his readied power on Roland as he attacks (+1 to hit, making his roll a ten).

He then moves into the room directly into the square directly before Rat 4 (H3), moving diagonally from the square of Roland's original position. (This should provoke from Rat 1). If Agrippa ends up in H3, he will then go into G2.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday November 16th, 2015 9:21:39 AM

Norr shuffles past Pesmer awkwardly, ending up in Agrippa's starting position.

Micah (John) HP: 10/10 AC: 17/10/17 
Monday November 16th, 2015 10:05:06 PM

Despite the bustle and confusion of all rushing to attack, Micah keeps his calm as he strives to give his allies room to attack while pressing his own his own offensive against these baneful vermin.



Roland (Andrew Z.)  
Tuesday November 17th, 2015 12:25:07 AM

Roland quickly looks around the room to gain his bearings and analyze the situation. He is worried if the small glowing rats in the room, knowing that their bites must be worse than a normal rats. He worries for Agrippa, seeing her run into the fray makes sure he stays close by to protect the lightly armored rogue

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday November 17th, 2015 12:44:21 AM

Koh still doesn't have much room to maneuver since she's at the back.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d8=2 ;
Tuesday November 17th, 2015 12:54:54 AM

Pesmer watches his comrades race into the room one by one, doing his best to give anyone room for those who wish to move past him. He figures he probably should let the heavy hitters wander into the room first before he steps in.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=12 ;
Tuesday November 17th, 2015 2:22:34 AM

Agrippa will also try to find points of entry into the room other than the way we came in (Perception: 12). She's guessing there might be a hole or two under the desks, or that puddle. Either way, she's prepared for more to come out.

Stohp (Mitch) HP: 5/9 AC: 13/12/10 CMB: +4 
Tuesday November 17th, 2015 7:57:55 AM

Stohp waits patiently for everyone to shuffle off the stairs.

The Tunnel in the Cellar (DM Cayzle)  d20+1=18 ; d4=2 ; d20+4=16 ; d20+4=24 ; d20+4=8 ; d3=2 ; d3=3 ; d20+4=6 ; d20+4=21 ; d3=1 [Note: Die Rolls revised after slow Wold time-outs]
Tuesday November 17th, 2015 8:31:46 AM


ROUND ONE RESULTS

[OOC: As this combat begins, all creatures are aware of each other, none are surprised, and none are flat-footed. The heros go first, and then the enemies go.]

[OOC: ALL posts must include current and max hit points, AC, and resources used, such as spells and chennels per day, etc. Also, ALL headers must include a link to a current PC Sheet. I'm looking sternly at you, Roland!]


Group Actions

Pesmer fires a magic missile at Dire Rat 3, inflicting 5 damage and staggering it.

Koh does not act.

Stohp also chooses not to act. [OOC: You posted, "Shoving past everyone in front of her would be... rude. And probably painful for everyone involved." As a point of fact, rude I leave you to judge, but it does not harm an ally if you walk through their square. The rules say, "Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover."]

Agrippa enters and moves to the right (north). She is unlucky, and leaves herself open to two bites, from rats 1 and 2, and one lands home. Agrippa takes 3 damage! AND must make a DC`11 fort save vs disease. NOTE: Agrippa, you have only taken a move action this round (even moving carefully through the glass), and you therefore have a standard action left to you this round.

Roland steps into the room, swings, and misses.

Micah buffs Roland, then moves into the room, drawing an AoO from Rat 4 (Rats 1 and 2 have already used their only AoOs this round on Agrippa). Rat 4 misses.

Norr moves up past Pesmer.

Enemy Actions

Dire Rat 1 attacks Roland, hitting AC14 for 2 damage if that's a hit.

Dire Rat 2 attacks Roland, hitting AC7 (for 2 damage), but that is definitely a miss.

Dire Rat 3 limps away under a table.

Dire Rat 4 bites at Micah, hitting AC18 for 2 damage, plus save vs disease, DC11.

Glow Rats 1-2 take five ft steps into Rolands square and attack him. They hit AC16 and 24 (the latter is a crit threat but not a crit) for 2 hp and 3 hp damage. They have super sharp teeth for such tiny things. We really need your AC, Roland!

Glow Rats 3-4 take five ft steps into Agrippa's square and attack her. They hit AC6 (a miss) and AC21 for 1 hp damage.

Glow Rats 5-8 take double moves to enter the spaces of Agrippa and Micah this round. They provoke AoOs from Micah, Roland, Agrippa, and Norr (one each please unless you have Combat Reflexes). They will attack next round.

Enemy Status

All Rats are AC14

Dire Rat 1
Dire Rat 2
Dire Rat 3 - 5 damage, disabled, limped away
Dire Rat 4

Glow Rat 1
Glow Rat 2
Glow Rat 3
Glow Rat 4
Glow Rat 5
Glow Rat 6
Glow Rat 7
Glow Rat 8

AND THE MAP!

The Tunnel in the Cellar (DM Cayzle) 
Tuesday November 17th, 2015 11:44:02 AM

PS: Friends, be sure to keep your hp total up to date in your header.

Agrippa (Jacob) HP: 6/10 AC: 16.(t)13.(ff)13  d20+3=23 ; d20+3=22 ; 2d4+2=10 ; d20+5=25 ; d20+3=18 ; d4+1=4 ; d20+7=9 ; d20+2=15 ;
Tuesday November 17th, 2015 11:51:29 AM

She finds an opening as the rats attempt to swarm her. Using her regular dagger, she strikes at one of the glowing rats, shouting, "In the name of cleanliness~!" (attack of opportunity on Rat #5: critical hit; 10 damage)

Agrippa notices that the Taurs will have trouble entering at this rate. She tries to find the area that dire rat 3 limped away into (Perception: 25 + dark vision). If she finds it, she will use the withdraw action to move adjacent to (or in front of) that disabled rat. This movement would still provoke an attack from dire rat #4, but not from the smaller rats.

If she can't see it anymore (it only got one move action, right?), she'll attempt to strike the dire rat next to her (#4) and move away using acrobatics. ((Forgot to fight defensively) Attack roll: 18; 4 damage) (Acrobatics: 9 again...) this action would likely provoke attacks from dire rat 4 and the rats in my square as I attempt to move to E3.

(Fortitude save: 15 success)

Stohp (Mitch) HP: 8/9 AC: 13/12/10 CMB: +4 
Tuesday November 17th, 2015 1:28:35 PM

(While I know rule wise she can totally walk all over everyone in front of her without damaging them, RP wise it felt rather rude so she decided not to. The image of an 800 lbs Minotaur lady squeezing down the steps, apologizing for stepping on - and breaking - other peoples toes, while amusing, seems a bit out of character for her :P.

Also someone healed everyone 3 hp in the GG basement, and I forgot to bump my hp. I have done so now.)

Stohp advances to behind Pesmer, still unable to really see what's going on. The stairs creak ominously under her weight and that of the other taurs, and she nervously glances at them. She somehow doubts that they're made for a couple tons of weight, they certainly don't look so to her experienced eye for woodwork.

"Get out of the way guys before these stairs break under us!" she calls ahead.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20-1=15 ; 2d6+3=12 ; d20-1=15 ; 2d6+3=7 ; d20-3=11 ;
Tuesday November 17th, 2015 7:05:36 PM

Norr swipes at glow rat 6 as it makes its move and hits! (attack roll of 15, dealing 12 damage)

He looks over what he can of the field and decides to stay put and on the offensive, attacking dire rat 1 twice. The ax slash alone makes contact with the vermin. (Attack rolls 15 and 11, damage 7.)

Micah (John) HP: 10/10 AC: 17/10/17  d20+4=5 ; d20+2=7 ; d20+2=8 ;
Tuesday November 17th, 2015 8:34:30 PM

(Fort 5 fails)
Micah is hard pressed by the squealing pests. His attacks are unsuccessful, but he is confident his allies can enter and put them all to rest once the are able to join into the fray.

(AoO misses; main attack misses)



Micah (John) HP: 8/10 AC: 17/10/17 
Tuesday November 17th, 2015 10:02:34 PM

[OOC: updating hitpoints]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday November 17th, 2015 11:52:20 PM

Koh is waiting for a chance to get in, sticking behind Stohp.

Roland Gibbs (Andrew) HP: 12/15 AC: 18 Touch: 11 FF: 17  d20+4=18 ; d10+3=4 ; d20+4=17 ; d10+3=7 ;
Wednesday November 18th, 2015 12:33:10 AM

Seeing the rats skitter past him, Roland will take his attack of opportunity to rat 7, hitting it for 4 dmg.

Turning his attention back to the dire rat he tried to hit previously, Roland lines his swing and brings his hammer crashing down onto dire rat 2 for 7 damage

The Tunnel in the Cellar (DM Cayzle)  d20+1=2 ; d20+4=16 ; d20+4=24 ; d20+4=9 ; d20+4=21 ; d3=1 ; d3=1 ; d3=2 ; d20+1=17 ; d4=4 ; d20+4=22 ; d20+4=15 ; d3=2 ; d20+4=19 ; d20+4=14 ; d3=1 ; d20+4=13 ; d20+4=9 ;
Wednesday November 18th, 2015 1:08:31 PM


ROUND TWO RESULTS

Group Actions

Agrippa downs Glow Rat 5 as it approaches and stabs Dire Rat 4 for 4 damage, severely wounding it. She notes that the Glow Rat was hard, as if its fur were made of some strong substance. [OOC: The glow rats have Damage Resistance 5.]

Then Agrippa moves, provoking four AoOs. These hit ACs 2, 16, 24 (crit threat fails to confirm), and 21. Agrippa takes 4 hp damage as she makes her move.

Agrippa does not see the escaped wounded rat, but she does see a tunnel in the wall under the table to the north.

Koh and Stohp move up behind Pesmer.

Pesmer fails to act.

Reaching over and around Roland, Norr downs Dire Rat 1 and Glow Rat 6. [OOC: In the future, we can worry about whether allies act as soft cover for enemies, and whether attacking around a corner affects cover, etc.]

Micah swings and misses.

Roland hits a Glow Rat, but the blow bounces off the beast's supernaturally touch fur. On the other hand, his subsequent blow lays low Dire Rat 2.

Enemy Actions

Dire Rats 1-3 are fled or dead.

Dire Rat 4 bites at Micah, hitting AC17 for 4 damage.

Glow Rats 1-3 snap at Roland. They hit ACs 22 and 15, hitting once for 2 damage!

Glow Rats 3-4 move five ft and also attack Roland. They hit ACs 19 and 14, inflicting 1 more hp damage.

Glow Rats 5-6 are down. Rats 7-8 attack Micah. They hit ACs 13 and 9, missing both.

Enemy Status

All Rats are AC14

Dire Rat 1 - 7 damage, dying
Dire Rat 2 - 7 damage, dying
Dire Rat 3 - 5 damage, disabled, limped away
Dire Rat 4 - 4 damage

Glow Rat 1
Glow Rat 2
Glow Rat 3
Glow Rat 4
Glow Rat 5 - 5 damage, dying
Glow Rat 6 - 7 damage, dying
Glow Rat 7
Glow Rat 8

AND THE MAP!

Agrippa (Jacob) HP: 2/10 AC: 16.(t)13.(ff)13  d20+3=5 ;
Wednesday November 18th, 2015 5:52:27 PM

"Micah, hol' still!" Agrippa shouts as she takes aim with her silver dagger. She throws it at one of the rats biting him (attack roll: 5), and it clatters anti-climatically against the ground. "Nobody saw tha', alrigh'?" Shanking her head, she uses her remaining time to kick what glass is near her to the entrance of the tunnel with her boots. The adrenaline keeps her from noticing the pain of the bites for now.

"Rolan', step outa the way o' the doorway~" Agrippa gasps while kicking glass.

(Ooc: I either roll above a 15, or below a 4, don't I? *glares at dice*)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday November 18th, 2015 6:13:18 PM

(Spells used up for today: Shield and Magic Missile. Uses Magic Weapon now.)

Pesmer snaps out of the daze he was in; Seems that magic missile took more out of him then he would have believed. Hearing Stohp behind him, Pesmer 5 foot steps forward so he is right behind Norr. "Norr, can you move down the stairs any further?" He was having a hard time seeing past Norr but he could tell Roland was surrounded by furry rats.

Deciding to help the best he can, he grabs Norr's attention quickly as he touches the Minotaur's weapon (Battleaxe I believe), casting Magic weapon upon the cold steel. "This will make your weapon stronger." He tells Norr, giving the weapon a +1 to hit and +1 to damage for 1 minute.


Micah (John) HP: 4/10 AC: 17+2/10+2/17+2  d20=2 ;
Wednesday November 18th, 2015 10:41:54 PM

Micah is frustrated that he let himself become overwhelmed by these vicious vermin. He is no good to his allies if he drops unconscious and can not use his healing gifts for their benefit.

He guardedly attacks rat 4 then moves away from the glowing rats protectively standing before Agrippa.

(Fighting defensively with a five foot step to F3.)

Roland Gibbs (Andrew) HP: 9/15 AC: 18 Touch: 11 FF: 17  d20+3=10 ;
Wednesday November 18th, 2015 11:08:35 PM

Roland takes a 5 foot step to G3, hoping to allow the rest of the party to make their way into the room. He swings his hammer at glowing rat 3 but misses as he goes

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+4=17 ; 2d6+4=11 ;
Wednesday November 18th, 2015 11:37:13 PM

"Aye. Looks like room there.." Norr steps off the staircase, stopping almost immediately after reaching sturdier ground.

He then uses his full range of motion to swing the now enchanted ax at dire rat 4. (Attack roll 17, damage 11)

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Thursday November 19th, 2015 1:05:42 AM

Koh moves if she can, squeezing through.

The Tunnel in the Cellar (DM Cayzle)  d20+4=16 ; d20+4=12 ; d20+1=13 ; d20+4=15 ; d20+4=10 ; d20+4=10 ; d20+4=9 ; d20+4=21 ; d20+4=17 ; d3=1 ;
Thursday November 19th, 2015 7:56:48 AM


ROUND THREE RESULTS

Group Actions

Micah swings, misses, and steps away. Two AoOs vs Micah miss as he steps away from the Glow Rats.

Agrippa swings and misses too.

Pesmer steps forward and buffs Norr's weapon.

Norr moves into the room, opening himself to the last dire rat as he does so. It misses, and Norr does not! He swings his Pesmer-enhanced weapon and kills the last dire rat.

Koh and Stohp move up some more. Stohp notices the alchemist in his bathrobe watching from behind her.

Roland swings, misses, and takes a five ft step forward.

Enemy Actions

Glow Rats 1-2 follow Roland. They hit ACs 15 and 10, both missing.

Glow Rats 3-4 and 7-8 move five ft and attack Norr. They hit ACs 10, 9, 21, and 17. Norr is hit once for 1 hp damage.

Enemy Status

All Rats are AC14

Dire Rat 1 - 8 damage, dying
Dire Rat 2 - 8 damage, dying
Dire Rat 3 - 5 damage, disabled, limped away
Dire Rat 4 - 15 damage, dead

Glow Rat 1
Glow Rat 2
Glow Rat 3
Glow Rat 4
Glow Rat 5 - 6 damage, dying
Glow Rat 6 - 8 damage, dying
Glow Rat 7
Glow Rat 8

AND THE MAP!

Stohp (Mitch) HP: 8/9 AC: 13/12/10 CMB: +4  d20+2=17 ; d20+4=8 ;
Thursday November 19th, 2015 12:10:39 PM

(Perception and Sense Motive Checks to try to figure out what the alchemist is up to.)

Still unable to see well down the stairs and past her sister, Stohp decides to stay where she's at and guard their back. She doesn't trust the alchemist and keeps her eye on him.

Agrippa (Jacob) HP: 2/10 AC: 16.(t)13.(ff)13  d20+3=7 ;
Thursday November 19th, 2015 1:30:17 PM

Agrippa moves back to G2 where her silver dagger was dropped. She forgot to mention before,"Use yer silver weapons on the glowin rats."

(ooc: can you flank a tiny creature?)

Agrippa attempts to pry a rat off of Roland, but the chaos of movement makes that too difficult (attack roll : 7).

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Thursday November 19th, 2015 6:07:25 PM

Norr sheathes his ax and draws the silver 'long'sword, readying himself for the glowing menace...

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=15 ; d6=1 ;
Thursday November 19th, 2015 7:03:44 PM

(I don't believe such small creatures can take attacks of opportunity but..Well, here we go..
Physical increase to strength due to transmutation. This bonus is always going to strength until otherwise noted.)

Seeing an opening into the room, Pesmer slips past Koh as he moves himself to the right, heading up to H2 where he stands in the corner with Quarterstaff in hand. Seeing both Norr and Roland being chewed at by little glowing rats, Pesmer attempts to give one of the glowing vermin nipping at Roland a good solid smack from his staff. (Hit with a 15 against one of the glowing rats. The damage is 3 instead of 1 because I forgot to add 2 from strength modifier before rolling.)

Roland Gibbs (Andrew) HP: 9/15 AC: 18 Touch: 11 FF: 17  d20+4=6 ;
Thursday November 19th, 2015 8:23:13 PM

Roland swings at the glowing rat nipping him at his feet, missing terribly

The Tunnel in the Cellar (DM Cayzle) 
Thursday November 19th, 2015 10:22:34 PM

OOC: I'm assuming that since a tiny creature can attack a target in its own square, then it also threatens its own square. So if you are in a square with a tiny foe, and you leave the square with a move action, then you are "leaving a threatened square" and provoke an attack of opportunity doing so as you depart. Standard caveats for five ft steps and the withdraw action.

Micah (John) HP: 4/10 AC: 17+2/10+2/17+2  d8+1=3 ;
Thursday November 19th, 2015 10:24:28 PM

Micah moves further into the cellar to make room for his larger allies (5-step to D3).

Seeing the serious nature of Agrippa's wounds he calls upon his god to provide her healing (spontaneously cast CLW using prepared Command spell for 3 points).

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+2=20 ; d8+3=5 ;
Friday November 20th, 2015 12:10:06 AM

Moving further, as much as she can, Koh punches out at one of the rats on Roland. (5 Damage assuming she can hit.)

The Tunnel in the Cellar (DM Cayzle)  d20+4=19 ; d3=2 ; d20+4=6 ; d20+4=8 ; d20+4=22 ; d3=3 ; d20+4=15 ; d20+4=17 ;
Friday November 20th, 2015 6:33:36 PM


ROUND FOUR RESULTS

Group Actions

Stohp turns to see the alchemist actually and sincerely (she senses) weeping. He is upset and worried.

Micah steps next to Agrippa and restores 3 hp to her.

Then Agrippa moves next to Roland, attacks and misses.

Norr puts away his ax and gets out his silver sword.

Pesmer enters the fray next to Agrippa, lands a blow ... but it is ineffectual against the creature's stony fur.

Roland swings and misses.

Koh swings a mighty fist and hits ... but her five hp of damage is entirely negated by the stony fur's damage reduction.

Enemy Actions

Emboldened by the party's ineffectual flailing, the Glow Rats attack with renewed eagerness!

Glow Rats 1-2 follow Roland. They hit AC19 for 2 damage and AC6, a miss.

Glow Rats 3-4 and 7-8 attack Norr. They hit ACs 8, 22, 15, and 17. Norr is hit once for 3 more hp damage.

Enemy Status

All Rats are AC14

Dire Rat 1 - 9 damage, dying
Dire Rat 2 - 9 damage, dying
Dire Rat 3 - 6 damage, disabled, limped away
Dire Rat 4 - 16 damage, dead

Glow Rat 1
Glow Rat 2
Glow Rat 3
Glow Rat 4
Glow Rat 5 - 7 damage, dying
Glow Rat 6 - 9 damage, dying
Glow Rat 7
Glow Rat 8

AND THE MAP!

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20-2=13 ; d4=3 ;
Friday November 20th, 2015 6:49:45 PM

(Spells used up: Magic Missile, Shield and Magic Weapon. Uses left of Telekinetic Fist: 6/7)

Huffing that his quarterstaff did no damage to the hairy little rodent, Pesmer decides to use his alternate means of attack. Summoning energies within his hand, he lets out a telekinetic assault against one of the glowing rats attacking Roland. (Taking the -4 to my attack due to using a ranged touch attack against a creature in melee combat.) If a 13 to the glowing rats touch ac hits, the creature takes 3 points of force damage.

Agrippa (Jacob) HP: 5/10 AC: 16.(t)13.(ff)13  d20+3=5 ;
Friday November 20th, 2015 9:00:36 PM

Agrippa feels Micah's hand and warmth bathes a wound. "Domi's warmth is mos' welcome," she pants as she picks up her silver dagger and attempts, once again, to pry a rat off of her friend (Attack roll : 5). It must be the stale air, she thinks to herself as the rat's reflexes get the better of her own.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+1=2 ; d20+1=17 ; d8+3=7 ;
Friday November 20th, 2015 10:36:19 PM

Letting loose with a flurry of blows, Koh keeps attacking Roland's rats. Kick punch! One connects solidly, the fact that they have a resistance to her a bit perturbing.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Friday November 20th, 2015 10:36:38 PM

(That was one hit for 7 damage)

Roland Gibbs (Andrew) HP: 7/15 AC: 18 Touch: 11 FF: 17  d20+4=5 ; d20+4=19 ;
Saturday November 21st, 2015 1:39:17 AM

Roland swings at one of the rats in square G4 but misses terribly, luckily not confirming the critical failure

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+4=22 ; d8+4=8 ; d20+1=2 ; d20+1=21 ;
Sunday November 22nd, 2015 2:19:27 PM

Norr attacks a glowing rat in his space twice. (attack roll 22, damage 8 with the sword. Missing with the horn gore, not confirming critical failure however..)

His blade strikes true, but Norr has difficulty both seeing the small rat and goring it at the same time, and just hits the floor with his horn.

Micah (John) HP: 4/10 AC: 17+2/10+2/17+2 
Sunday November 22nd, 2015 11:39:28 PM

While moving next to Norr [E3] Micah shouts, "Pesmer, if your magic blows do not hurt these cursed glowing rats, destroy the dying rats. I can summon healing, but I cannot deflect it from healing all of them, too, even though they're unconscious".

He then touches Norr, calling upon Domi to grant him Battle Rage.

[Battle Rage: 1st of 6 uses per day]

[Norr gets +1 to melee damage for one round]



Stohp (Mitch) HP: 8/9 AC: 13/12/10 CMB: +4 
Monday November 23rd, 2015 12:34:30 AM

Stohp shuffles up to behind Koh and continues to wait. The battle in the room sounds very exciting, she's kind of glad she's not involved in it this time.

The Tunnel in the Cellar (DM Cayzle)  d20+4=12 ; d20+4=12 ; d20+4=20 ; d20+4=13 ; d20+4=6 ; d3=1 ;
Monday November 23rd, 2015 8:11:36 AM


ROUND FIVE RESULTS

Group Actions

Pesmer thrusts with a burst of telekinesis, but misses. [OOC: Touch AC and regular AC are both 14. +2 dex, +2 size]

Agrippa swings and misses.

Koh kicks out and connects ... it is like kicking a stone. She inflicts 7, and 2 go through to do some real harm.

Roland swings and misses. [OOC: The Wold does not use a critical failure option on attacks.]

Norr connects with his silver sword, killing a rat!

Stohp moves up and peers around her big sister. The alchemist shuffles behind, holding out a potion. "This is healing," he says, wiping his eyes, "Please pass it up."

Micah buffs Norr, granting +1 damage to the taur next round.

Enemy Actions

Scrawny and maddened, the Glow Rats twist and bite!

Glow Rats 1-2 attack Roland. They both miss.

Glow Rats 3,4 and 7 attack Norr. They hit ACs 20, 13, and 6. Norr is hit once for 1 more hp damage.

Enemy Status

All Rats are AC14, touch AC14

Dire Rat 1 - 10 damage, dying
Dire Rat 2 - 10 damage, dying
Dire Rat 3 - 6 damage, disabled, limped away
Dire Rat 4 - 16 damage, dead

Glow Rat 1
Glow Rat 2 - 2 damage
Glow Rat 3
Glow Rat 4
Glow Rat 5 - 8 damage, dying
Glow Rat 6 - 10 damage, dying
Glow Rat 7
Glow Rat 8 - 8 damage, dying

AND THE MAP!

Norr (David S.) HP: 13/18 AC: 18/11/16 CMB :+5  d20+4=15 ; d8+4=6 ; d20+1=14 ; d8+4=6 ;
Monday November 23rd, 2015 5:57:45 PM

Norr attacks the rat that managed to bite him. (attack roll 15 with longsword, damage 7. Attack roll 14 with horn, dealing 7 again..)

Both attempts are a success this time around, however.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=12 ; d6+2=6 ;
Monday November 23rd, 2015 9:10:12 PM

(Spells used up: Magic Missile, Shield and Magic Weapon. Uses left of Telekinetic Fist: 6/7)

"These small glowing one's are more of a pain than their drunken brothers!" Pesmer grumbles out as his blast attack misses. Maybe he really should have picked up a silver dagger or some such...

Deciding to switch back to his Quarterstaff, he would smack one of the glowing rats on Roland in the hopes he could bypass the damage reduction.

(Do I get a +2 from flanking since Norr is threatening adjacent to the rats that are on Roland?)

Swinging down his quarterstaff against the furry vermin, he possibly hits doing 6 points of damage. (12 if no flanking, 14 with flanking.)


Micah (John) HP: 4/10 AC: 17+2/10+2/17+2 
Monday November 23rd, 2015 9:14:46 PM

Seeing that Norr is successfully dispatching the rats, he continues to call upon Domi to give in ferocity in battle.

[OOC: Battle Rage--2nd of 6 uses per day; Norr gains +1 to damage for next round]


Agrippa (Jacob) HP: 5/10 AC: 16.(t)13.(ff)13  d20+3=8 ;
Monday November 23rd, 2015 10:54:11 PM

(Attack Roll: 8)

Agrippa swings with her silver dagger, but they're too fast. Maybe she'll have to train some more with a ball on a string before she can consider the adventurous lifestyle at this rate.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+1=16 ; d20+1=12 ; d8+3=6 ;
Monday November 23rd, 2015 10:58:07 PM

Koh sticks to her current tactics, attacking Glow Rat 2 once more. (1 hit at 16 for 6 damage, which goes to 1 damage.)

Roland Gibbs (Andrew) HP: 7/15 AC: 18 Touch: 11 FF: 17  d20+4=12 ;
Tuesday November 24th, 2015 2:11:50 AM

Roland again swings and misses

Stohp (Mitch) HP: 8/9 AC: 13/12/10 CMB: +4 
Tuesday November 24th, 2015 8:12:15 AM

Stohp takes the potion and looks at it suspiciously for a moment, then shrugs and passes it forward to Koh. The alchemist giving her something dangerous seems to be stretch, especially since the rest of the group could turn and attack him if someone drank the potion then collapsed from poison.

The Tunnel in the Cellar (DM Cayzle)  d100=78 ; d100=66 ; d100=11 ; d100=52 ; d100=21 ; d100=61 ; d100=74 ; d100=2 ; d100=78 ; d100=36 ; d100=51 ; d100=49 ; d20+4=21 ; d20+4=6 ; d3=2 ; d20+4=10 ; d20+4=17 ;
Tuesday November 24th, 2015 6:02:28 PM


ROUND SIX RESULTS

Group Actions

Norr knocks a rat down and wounds another!

Flanking, Pesmer pings a rat for a point.

Micah buffs Norr again.

Poor Agrippa continues her record of bad luck.

Koh also pings for a point to Rat 2.

Roland tries hard, but it is hard to get these little devils.

Stohp passes the healing potion to Koh, slipping it into a pocket since she is busy.

Enemy Actions

The crazed rats fight on like rabid racoons!

Glow Rats 1 and 2 attack Roland. One bites for 2 damage to Roland.

Glow Rats 3 and 7 attack Norr. Both miss, one only by a whisker.

Enemy Status

All Rats are AC14, touch AC14

Dire Rat 1 - 12 damage, dying, stablized
Dire Rat 2 - 12 damage, dying
Dire Rat 3 - 6 damage, disabled, limped away
Dire Rat 4 - xx damage, dead

Glow Rat 1
Glow Rat 2 - 3 damage
Glow Rat 3
Glow Rat 4 - 7 damage, dying
Glow Rat 5 - 10 damage, dying
Glow Rat 6 - xx damage, dying
Glow Rat 7 - 3 damage
Glow Rat 8 - 10 damage, dying

AND THE MAP!

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+1=21 ; d20+1=18 ; d20+1=8 ; 2d8+6=13 ;
Tuesday November 24th, 2015 9:13:36 PM

Koh, now with a handful of potion, rears and stomps the crap out of one of Roland's rats. (Nat. 20! Crit. Conf. on 18, for 13(8) damage.) She hands the potion to Roland in the meantime, who isn't looking so good.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Tuesday November 24th, 2015 9:20:32 PM

With more stomping of her hoof, Koh declares, "I have had it with these maternal-humping rats in this maternal-humping basement!!" And making a loud, angry mrrrrRRROOOOOORRRRRRR sound.

Micah (John) HP: 4/10 AC: 17+2/10+2/17+2  d20-2=1 ;
Tuesday November 24th, 2015 10:27:51 PM

Micah wants to provide more direct aid to Roland, cautiously moving next to him to attack one of these troublesome glow rats. Alas, it is to no productive avail.



Roland Gibbs (Andrew) HP: 5/15 AC: 18 Touch: 11 FF: 17  d20+4=20 ; d10+3=13 ;
Tuesday November 24th, 2015 10:46:33 PM

Roland let's out a shout of frustration and fury as he swings his hammer down on the unharmed glowing rat at his feet. "BY DOMI GET AWAY YOU VERMIN" as he hits it hard directly on the head

Norr (David S.) HP: 13/18 AC: 18/11/16 CMB :+5  d20+3=12 ; d20+1=17 ; d8+4=6 ;
Tuesday November 24th, 2015 11:15:32 PM

Norr continues attacking the rats in his general vicinity, emboldened by Koh and Roland's cries of anger.

(first attack should have +4, but it still misses. Horn attack hits for 6 damage, which would be.. 1?)

He has more luck with his horn than normal this battle, but it still does little.

Agrippa (Jacob) HP: 5/10 AC: 16.(t)13.(ff)13  d20+5=7 ;
Wednesday November 25th, 2015 4:07:54 AM

"Rolan', I'm tryin' as hard as I can! I'll never forgive myself if you die in fron'ta me~" Agrippa shouts as she desperately tries to scratch at the rats on him with the silver dagger... to no avail.

(ooc: What did I do, dice?)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+4=19 ; d6+2=5 ;
Wednesday November 25th, 2015 5:56:37 AM

"These glowing whiskers cannot be the death of us! The other adventurers will never stop laughing if they find us eaten by vermin such as these!"

Pesmer growls out as he attacks the glowing rat upon Roland, rather unable at how strong skinned these mice seem to be. His quarterstaff collides with the little biter, yet sadly the blow isn't strong enough to actually deal damage.

Stohp (Mitch) HP: 8/9 AC: 13/12/10 CMB: +4 
Wednesday November 25th, 2015 11:50:36 AM

Stohp looks on at the scene bemusedly. She can't see the tiny creatures assaulting her fellow party members, but she can certainly see the wild flailing and hear the screaming and yelling. In such a tiny space it's starting to hurt her ears and give her a headache. What on earth are they doing?

The Tunnel in the Cellar (DM Cayzle) 
Wednesday November 25th, 2015 4:52:58 PM


Koh, Roland, and Norr each dispose of a rat. Norr's blow delivers just a single hit point of damage, but that's enough to bring it to zero.

The one at zero tries to stagger off. All get an AoO on it.

One last rat, at a single hp, uses the withdraw action to escape. Norr, you only may take an AoO on it.

Breathing hard, you look around at the ruin of the lab.

From up on the stairs, the alchemist calls down, "Oh my! Is anyone seriously injured? Oh my!"

Micah (John) HP: 4/10 AC: 17/10/17  d6=1 ; d6=5 ;
Wednesday November 25th, 2015 11:12:19 PM

Once the remaining rats are dispatched Micah will call upon Domi to restore the bleeding party, focusing his prayers to prevent the surviving rats from being healed. [Channel energy for 1 healing, using selective channeling to exclude the two healthiest rats].

He continues to pray calling further upon Domi's healing power. [Channel energy for 5 healing].

[OOC: Total Healing 1+5 hit points. Two uses of Channel Energy. Counting the one use in the tavern cellar, that leaves two remaining uses for the day. ]

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+2=12 ;
Thursday November 26th, 2015 2:01:36 AM

Kicking at the escaping rat, Koh doesn't make much headway. Still...everyone seems okay, and the incoming healing helps. She calls toward the Alchemist, "All fine thank you!"

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17  d20+4=23 ; d10+3=11 ;
Thursday November 26th, 2015 2:18:00 AM

"OH NO YOU DON'T" Roland yells as he swings his hammer down on the fleeing rat, doing 6 damage after DR

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Thursday November 26th, 2015 2:58:42 AM

Domi's light washes over her. Looking over the party, she realizes how right Pesmer is. Perhaps she will need to train more before jumping into adventures.

"Now, I though' we plugged up the hole headin' to the bar, bu' I don' see that first dire rat that crawled in there. We migh' need to make sure it didn't escape, or look for another openin'" Agrippa points to the hole under one of the lab desks.

"Also, thank'ee Micah, for your faith keeps us alive."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+8=26 ;
Thursday November 26th, 2015 3:39:07 AM

Breathing a sigh of relief as the few glowing rats that survive begin to scurry, Pesmer makes no AoO as his weapon is, for the most point, ineffective anyhow. "Thank you Micah for your healing abilities." Although he wasn't damaged, the warmth and grace from the healing light was welcoming indeed.

Slipping through the cracks of the party, Pesmer approaches the large puddle of glowing goop in the corner of the room, ever so curious as to discover its properties. Casting detect magic on it and planning to focus for at least three rounds, Pesmer hopes to gain as much knowledge of the liquid as he can. (Spellcraft 26)

Norr (David S.) HP: 13/18 AC: 18/11/16 CMB :+5  d20+4=11 ;
Thursday November 26th, 2015 11:06:58 AM

Norr makes an attack on the withdrawing glow rat. (attack roll 14)

He misses and allows it to flee, as it's very injured anyhow. He then moves toward the north wall, out of the way of the staircase.

Micah (John) HP: 4/10 AC: 17/10/17  d20-2=1 ;
Thursday November 26th, 2015 10:24:09 PM

[Disregard the roll. If we are still in rounds, then the second channel could not occur yet.]

Micah is relieved that he is able to support his new allies. For a moment he regrets that his hammer has not been much aid, but he recalls that all have their place and their way to serve. It appears that for this battle his role was not to be in the front.



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday November 27th, 2015 3:19:23 AM

Pesmer hopes no rats or any other vermin disrupt his concentration as he observes the glowing pool.

(Happy thanksgiving to you lot. ^.^ )

The Tunnel in the Cellar (DM Cayzle) 
Friday November 27th, 2015 8:15:24 AM


[OOC: Combat rounds are over.]

Roland knocks down a rat as it tries to escape.

Norr tries to take out the other, but it manages to escape into the tunnel, following that wounded dire rat.

Micah channels healing energy to his friends.

Agrippa points the tunnel out to everybody.

Koh reassures the alchemist. Rielbel Thalras enters the lab, wiping his eyes. Sense motive DC12: Highlight to display spoiler: { The mage feels horrible. The battle has frightened him greatly and made him kinda woke him up.}

Rielbel thanks you all profusely, and offers you some things he has saved for a rainy day ... a wand of Reduce Person with 23 charges left and four potions of Hide From Animals.

Meanwhile Pesmer looks hard at the glowing pool. The alchemist joins him. Together, the arcanists deduce that some odd combination of spilled potions has created a poison that slowly turns you to stone. But the rats, while you are only partway stone, gained a kind of stoneskin and sharp stone claws. It also looks like it has some mind-affecting properties, increasing aggression and removing inhibitions.

"Don't worry," says Rielbel. "I'll neutralize this and clean it away."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+5=24 ;
Friday November 27th, 2015 9:01:08 AM

"Such a curious mixture of symptoms and abilities.. I must take a sample for myself if you do not mind. Do you happened to have an empty flask or vial? I will gladly buy it off you?" Pesmer asks the man. (Diplomacy of 24)

If the alchemist accepts, Pesmer will use prestidigitation to fill up a flask or vial of the glowing substance and seal the poison for later study.

Micah (John) HP: 10/10 AC: 17/10/17  d20+7=22 ;
Friday November 27th, 2015 1:20:00 PM

Micah thinks for a while, then to Pesmer, he says "Could these effects be controlled and then neutralized before they became fatal? This seems like a powerful tool provided the risks can be managed."

(Sense Motive 22)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+4=6 ;
Friday November 27th, 2015 5:04:31 PM

Stohp lets the alchemist squeeze past her then decides to sit on the steps to wait. The basement is feels to small to fit everyone comfortably, so she's decided to wait out of the way for everyone else to explore it.

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17 
Friday November 27th, 2015 10:51:54 PM

Roland approaches Micah clutching his wounds. "Hey there friend, could you heal me a little bit more?" as he winces a smile.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday November 27th, 2015 11:04:49 PM

Pesmer turns to Micah and Roland, nodding a bit as he considers his question. "I think so. It's a little out of my field but I thank I can figure something out. Problem is it looks like it enrages whoever drinks it.. Not safe for drinking in the state its in. Plus petrification could be troubling, hehe... It should be fine! Probably..." Pesmer snickers to himself. If he can get more then one vial or flask from the alchemist, he will try and do as such.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=6 ; d20+5=25 ;
Saturday November 28th, 2015 2:38:57 AM

(Sense Motive= 6)

"Err... is this the openin' that heads to the bar? Shouldn' we see if they got back in there? I don' see any others, yet." Agrippa says as she continues skimming the lab for other holes (Perception: 25)

(ooc: Are we back to being friends, dice?)



Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16  d20+4=11 ;
Saturday November 28th, 2015 5:25:26 AM

Koh is just thinking for a moment, before nodding. "Shall go to bar then - basement too cramped for me." She looks around, silently hoping she's not the ONLY one, because she doesn't favor dealing with rats on her own. Then again...she's less antsy about them now, at least.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday November 29th, 2015 7:16:25 PM

"We can cover more ground if we split up; it's not far anyway." Norr squeezes past his companions, bound for the stairs.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday November 30th, 2015 11:22:54 PM

"Alrigh' then. Ugh... af'er you Koh." Agrippa gestures towards the stairs, eager to make sure the rats are not breaching. On her way out, she'll give a nod and a fanged smile towards the owner of the house.

The Tunnel in the Cellar (DM Cayzle) 
Tuesday December 1st, 2015 12:38:22 AM


Citing his expertese and the lack of experience you have, the alchemist flat our refuses to allow experimentation.

"Oh no, you do not understand the danger. I would not perform any experiments with this poison myself. The only solution is to neutralize it. I am responsible for this mess, and I have to fix it."

"But I am so very grateful to you young men and women. You have reminded me that doing things for others is a noble calling. Let me know if ever I can do for you, as you have done for me."

Meanwhile, Agrippa is searching for tunnels. She sees the one big one, and finds several much smaller ones, those maybe carved out by the green glow rats. The one big one might be headed in the direction of the Giggling Ghost ... maybe the best way is to explore, but some survival checks to determine north might help too.

On the other hand, others in the party seem disinterested in the tunnel, and would prefer to head back to the Ghost by the easy route, above ground.

Who is going where, and how?

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17 
Tuesday December 1st, 2015 2:05:55 AM

Roland will stay with Agrippa as he investigates the tunnel, wanting to defend his comrade if more rats appear. " lead the way friend, I'll have your back "

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday December 1st, 2015 7:40:42 AM

Nodding, Pesmer says his goodbyes to the owner of the house before following the rest of the party. He will take whichever route everyone else seems interested in taking.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday December 1st, 2015 8:16:20 AM

Micah accepts the expert's advice and abandons any thoughts of making use of the spilled material.

If this is a dead end, then perhaps the bar will lead us to the origin of this infestation. Micah says, "I have no preference as to the route, only that we pursue the trail. Having said that, I must apologize that I am not used to this type of endeavor and would advise taking some time for me to pray again before exploring deeper into these tunnels."



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday December 1st, 2015 11:19:17 AM

Norr allows Micah time to pray, while joining the party members who are leaving via the stairs. He's had enough of tight, enclosed spaces for a while.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday December 1st, 2015 5:46:48 PM

"If we're going to split up then the Taurs should head back, we barely fit in this basement anyway. The rest can stay here, figure out where the other tunnels go, and make sure we're not playing ring around the rosy with the same rat. With our luck that big tunnel heads to other places and we'll end up having to crawl through it anyway."

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=7 ;
Tuesday December 1st, 2015 11:14:17 PM

"Well... I guess it's my turn to get dirty then." Agrippa sighs, while half of the others head back to the bar. [b]"Le's wait a few minutes while the others get on the other side, incase its hidin' inbetween." Agrippa suggests.

She will clear the path of any glass that her padded foot can kick from the entrance for a few minutes, and crawl through where she saw the injured dire rat retreat (Darkvision 60). She's pretty sure its impossible to stealth while squeezing through a hole in the ground, but if she could she will try. She attempts to keep her eyes and ears alert enough to hear the rats before they hear her (Perception: 7)

(ooc: Is there something wrong with my dice roller? My last 2 weeks of D20 rolls have been:2, 20, 1, 2, 5, 2, 4, 2)

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17 
Wednesday December 2nd, 2015 2:49:47 AM

Roland stands by the hole with hammer I'm hand, waiting for Agrippa's call or return " Let me know if you see anything in there friend, don't go so far that I won't be able to help you out of there "

The Tunnel in the Cellar (DM Cayzle) 
Wednesday December 2nd, 2015 8:55:41 AM

Roland and Agrippa stay here in the ruined lab.

Pesmer says farewell to the alchemist and heads for the exit to the street. Koh, and likely Stohp too, we'll assume, follow him.

Micah wants time to pray.

Norr waits for Micah, then follows Pesmer.

Agrippa waits to give Pesmer, Micah, and the three minotaurs time.

Those five head to the street, then to the Ghost (where a party seems to be shaping up, by the way), then to the wine celler to the tunnel entrance.

Agrippa heads into the tunnel, Roland at guard behind her.

She heads in. It is a tight fit, sure, but she wriggles in.

Is she using a light source, or just her darkvision?

If only darkvision, then she sees that the tunnel goes about 20 feet back to the Giggling Ghost. Hi guys!

BUT she also notes that there is a side tunnel that heads off in a different direction! It goes about 10 feet and then turns. She has not entered this side passage.

If Agrippa has a source of light, then Highlight to display spoiler: {She sees a trail of very fresh blood going from the lab and down the side tunnel, probably from the rat that dragged itself away.}

OOC: I'll likely post again once Agrippa posts what she does next. Also, is Agrippa being sneaky? No light helps that! Also Stealth checks.

Koh Shatterhorn (Alex F.) HP: 13/13 AC/TCH/FF: 14/13/12 CMB: +4 CMD: 16 
Wednesday December 2nd, 2015 11:09:09 AM

Koh goes back to the Giggling Ghost, scratching her head and thinking to herself. Now, what could they do from here...? Maybe pour water down the rat tunnel, see what happens?

((OoC: Been pretty sick for a bit, completely forgot about the Wold. Sorry!))

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday December 2nd, 2015 6:46:01 PM

Stohp notes Koh's expression and starts discussing the problem with her sister. "There is no way we can fit in those tunnels, and the only explanation is that there are side paths and twists in them so they lead several places. We're probably going to get stuck running around between buildings up here while the rest of the party squeezes through the tunnels. I wish we had a halfling or two in the party."

((OoC: don't forget to go to the Ghost for Christmas event! Stohp will get lonely without her sister at the party))

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17 
Thursday December 3rd, 2015 1:25:14 AM

Roland calls out to Agrippa seeing if she sees anything of note, hoping she isn't in any danger in there

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=13 ;
Thursday December 3rd, 2015 2:31:02 AM

Pesmer rests next to a nearby wall in the giggling ghost cellar, awaiting for anything or anyone to come out from the passage. He does his best to listen for any movement coming from the passage. "I never did complain about small passageways but all this is starting to give me a bit of a phobia.. " Pesmer jokes.. Somewhat.

((Been sick as well. Maybe there is a bug coursing through the Wold. :p
I really should post in the GG.. ))

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+7=19 ; d20+5=12 ;
Thursday December 3rd, 2015 2:55:03 AM

(Stealth Roll: 19) Trying to remain as quiet as possible while wiggling around in the tunnel, she finds the turn that the rats must have fled through. She can imagine a blood trail going down the tunnel somewhere, but doesn't want to risk having a light to see it. Agrippa is relying on her darkvision as she sees another turn. She thinks to herself, This could very well lead into the same house if the turn is only 10 feet away. Better make sure before reporting back.

She crawls to the turn and pokes a head around a corner (Perception: 12 (or the one I rolled last post)).

(ooc: sorry for the tardiness)

The Tunnel in the Cellar (DM Cayzle) 
Thursday December 3rd, 2015 8:12:06 AM


Agrippa finds that the side passage turns and angles until it opens into a sewer. The 7 ft diameter sluiceway would allow a medium creature to walk upright, and even a large once could squeeze through. The sewer goes two ways. Agrippa is quite sneaky, and she sees a few rats (just normal ones) here and there. No sign of dire rats or glowing rats.

Roland at one end of the other tunnel and Pesmer, Micah, Koh, Stohp, and Norr at the other, all wait with whatever patience they can muster. They do not hear the quiet Agrippa.

Roland takes matters into his own hands with a call out to Agrippa. She hears it, and maybe she is glad there are no dangerous foes nearby to hear it too! :-)

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday December 3rd, 2015 10:32:06 AM

Having finished his meditations, Micah waits patiently for a report from the brave Agrippa.

He flinches when he hears Roland's call and waits anxiously for a response.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=17 ;
Thursday December 3rd, 2015 11:00:20 AM

Norr waits with eyes and ears peeled for any sign of either Agrippa or more rats. (Perception 17)

His focus is interrupted by Roland's call, not that he can do much at the moment if she is in danger.



The Tunnel in the Cellar (DM Cayzle) 
Thursday December 3rd, 2015 11:47:34 AM

OOC: Who has the wand and potions?

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday December 3rd, 2015 1:20:25 PM

(OOO: Somehow I missed the line where he offered us those XD. If no one objects Stohp will take charge of the reduce person wand - we can use it to shrink the taurs and get them through the tunnel so we won't have to split up again. The Agrippa should get the potions to make the scouting she's doing safer.)

Hearing the call from Roland, Stohp face-palms and decides to give him a stern talking to on the concept of stealth. If he wasn't on the other side of the tunnel his yelling would have elicited a firm smack to the back of his head. Since he remains out of reach though, she just waits patiently with everyone else for Agrippa to return.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday December 3rd, 2015 1:26:58 PM

(The Concept of stealth, not the accept of stealth. Stupid auto correct... We should move the wand/pot conversation to E-mail and stop cluttering in char board with OOC)

Cayzle: Fixed typo, no prob.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=20 ;
Thursday December 3rd, 2015 4:23:34 PM

Agrippa completes her scouting and returns, flinching at Roland's call. When she crawls out, she will stand up, shake off the rat feces (and perhaps notice rat blood on her leather, or not), and say, "Sorry fer makin' you worry, Roland. Good news though, if yer into chasin' em. There's another tunnel, an it's kinda wide. Even tall folk can duck their heads. Don' know about the horns though..."

In lieu of consuming charges from the wand we just received, Agrippa attempts to piece together her knowledge of the surrounding area to try and remember if there is an opening into the sewer near here. If so, it wouldn't be too hard to track those rats, as long as it isn't too far.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Thursday December 3rd, 2015 4:42:10 PM

(ooc: I also meant to say, "Flinching.")

(Knowledge: Local = 20) If she is able to remember of an opening, she will suggest combining the party and heading there. If not, she'll suggest spending time to pray for Micah, consuming wand charges, and heading out. "We shoul' follow while the blood trail is still warm. Iono' how soon the sewers 'll flush the trail away, y'know?" Agrippa suggests.

Cayzle: fixed typo :-)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday December 4th, 2015 5:31:36 AM

Pesmer continues to on the other side of the tunnel, wondering and slightly worried as to what is happening with his friends in the dark unknown. He doesn't act as he hears Roland calling out for Agrippa,figuring that if the lot of them started yelling, who knows what dangers such loudness could bring.

The Tunnel in the Cellar (DM Cayzle) 
Friday December 4th, 2015 7:30:46 PM


Norr hears Agrippa's report and relays it to those on his side:

There is a side tunnel that bends down into a large sewer main. There would even be room for the Taurs.

A plan is discussed. [OOC: Please let me encourage the email conversation, but someone maybe could post an in-character recap?]

Agrippa thinks that this sewer may well be the same one the little boy showed you earlier. Squeezing down from the street may be just as hard, or harder, than entering this a-ways.

The alchemist asks if you think it is safe? He is contemplating retreat and barring the door at the top of the stairs, but not if you need access to the lab.

Roland Gibbs (Andrew) HP: 10/15 AC: 18 Touch: 11 FF: 17 
Friday December 4th, 2015 10:27:25 PM

Once Agrippa is back into the alchemist's basement, Roland gives a big smile and a sigh of relief " good to see you in one piece friend! " giving her a hearty pat on the back.
He will go to the alchemist and suggest that it would be safest to bar the door to the basement. " we don't know if there are more of these critters running around, but in case they are make sure you keep that door shut tight and call us if you hear anything "

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday December 5th, 2015 4:46:59 AM

(I assume from reading this that Agrippa is still on the alchemist's side of the tunnel, yes? So what has Norr told our side? A bit lost, haha!)

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Sunday December 6th, 2015 7:38:32 PM

"Agrippa says there's a side passage that we can all likely fit through.." Norr reports, unsure if the others had heard her announcement. He girds himself for combat and possibly being shrunk.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Monday December 7th, 2015 10:25:30 AM

Stohp idly toys with the wand, spinning it in her hands as she waits for the party to regroup so they can discuss a plan.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Monday December 7th, 2015 11:09:53 AM

"Le's head back to the bar to meet up," Agrippa says, waving a hand in front of her nostrils. To the alchemist, she would suggest merely plugging the hole with something metal, since he expressed interest in refurbishing his shop again. "Glad ta' hear you're back in the job market!"

When she (and presumably the others) arrive at the bar, she'll describe in detail what she saw. "If memory serves, the boy was bitten near another hole to 'em sewers as well, but it's jus' as small an entrance. So uhh... trail is warm~" Agrippa grins, as she momentarily gets distracted with something Happy is serving.

Micah (John) HP: 10/10 AC: 17/10/17  d8+1=8 ;
Monday December 7th, 2015 10:45:46 PM

Once we all get back together Micah will use his newly acquired spell to heal Roland's injury.

(Cure Light Wounds for 8 points)

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Tuesday December 8th, 2015 2:02:03 AM

Roland thanks Micah for the healing, giving a brief prayer to Domi for his magic and blessing

The Tunnel in the Cellar (DM Cayzle) 
Tuesday December 8th, 2015 9:26:50 AM

Agrippa advises the alchemist to block the tunnel hole with some metal plate, and Roland advises barring the door at least until the current situation is resolved.

The group regathers at the Giggling Ghost, where a party has broken out. The crush is tremendous, and the party is in high spirits. Many of the Wold's greatest heroes are here, and they seem happy to chat with anybody.

[OOC: Please do stop by the Giggling Ghost board for a chance to talk in character with adventurers from all over the Wold. Plus gifts!]

But nobody wants the party to be spoiled by a vermin infestation! The tavern proprieter, Happy, looks concerned about that. He asks if one of you would be so kind as to stay by the door to the kitchen to ensure that nothing untoward emerges. "Maybe one of you bigger ones?"

Koh volunteers for this duty, and offers good luck as the rest of you make your way downstairs to the wine cellar.

[OOC: Alex has asked to take a break from the Wold, so this is an honorable way to get his PC out of the action. We wish him well and hope he comes back when he can.]

Norr and Agrippa recount what was found past the side passage.

Stohp twirls the wand that the party can use to let her squeeze into the passageway.

Micah heals Roland, and the party is ready. What next?

[OOC: if you do enter the tunnel, marching order please.]

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Tuesday December 8th, 2015 8:49:37 PM

Roland looks to the others, seeing if everyone is ready for a dive into the sewers to see where all these rats are coming from. " Ready all? I'm anxious to find out what's been causing all this trouble on the Fence "
He's worried about the possible dangers lurking in the the sewers, but is eager to make his neighborhood safe again

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday December 8th, 2015 10:51:15 PM

(I checked wand rules and found no indication of Use Magic Item being required. I guess they want to be nice for the low level stuff (wands can't be higher then lvl 4 spells))

Stohp raises the wand. "Alright, lets do this. Ready to get shrunk?" She uses it on herself, and on any other taurs unless they object.

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday December 8th, 2015 10:52:15 PM

Micah nods agreement with Roland. "Do you wish for a light?" he asks, gesturing that he indicates he can call for it if wanted.

"I propose going behind Roland and Norr. Who will be behind me, Agrippa or Stohp?"

"Will anyone be wanting to be magically reduced to go into the tunnels? Pesmer, I assume you can use the wand, correct?"



Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Wednesday December 9th, 2015 1:42:35 AM

"Yeh, sure." she agrees, falling in line behind Micah. She'll clean her daggers, sigh as the activities around her in the tavern continue, and prepare herself for the sewers again.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday December 9th, 2015 7:11:37 AM

(Look under Use Magic Device, Stohp. I believe you must beat a DC 20 check in order to use a wand that casts a spell your character doesn't or cannot know. Here is a small bit from the Use Magic Device section: Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.

You can use the wand if you make the DC 20 Use Magic Device check. I believe Pesmer can use the wand without the use of Use Magic Device and here is why;

Under the section of spell trigger for wands, it states: Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

This states that as long as my class is able to cast the spell, I can use the wand without actually having the spell in my spell book. Up to you DM. ^>^ )

Pesmer listen's to everyone talk for a moment before turning to Micah as he has asked Pesmer a question. Nodding slightly, he turns to look at the wand in Stohp's hand, curious and all that. "I believe I can use the wand, yes.. Well, there is a first for everything. May I, Stohp?" Pesmer smiles, asking for the wand so he can shrink those who desire to be rather smaller in a very big world. "I can either be in front of or behind Agrippa. I am not picky, friends."



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday December 9th, 2015 7:11:38 AM

(Look under Use Magic Device, Stohp. I believe you must beat a DC 20 check in order to use a wand that casts a spell your character doesn't or cannot know. Here is a small bit from the Use Magic Device section: Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.

You can use the wand if you make the DC 20 Use Magic Device check. I believe Pesmer can use the wand without the use of Use Magic Device and here is why;

Under the section of spell trigger for wands, it states: Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

This states that as long as my class is able to cast the spell, I can use the wand without actually having the spell in my spell book. Up to you DM. ^>^ )

Pesmer listen's to everyone talk for a moment before turning to Micah as he has asked Pesmer a question. Nodding slightly, he turns to look at the wand in Stohp's hand, curious and all that. "I believe I can use the wand, yes.. Well, there is a first for everything. May I, Stohp?" Pesmer smiles, asking for the wand so he can shrink those who desire to be rather smaller in a very big world. "I can either be in front of or behind Agrippa. I am not picky, friends."



Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Wednesday December 9th, 2015 2:07:07 PM

Roland will gladly take a light spell on his armor so the party will have sight in the tunnels below. "My thanks to you Micah, nothing would be more comical than a big bloke like me stumbling around in the dark "
Roland will be fine leading with Norr close behind, thinking it best that the two heavily armed and armored fighters take point

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Wednesday December 9th, 2015 3:21:23 PM

Norr nods his willingness to go behind Roland, and continues bracing himself for what will likely be a big change in perspective in the near future.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday December 9th, 2015 4:22:38 PM

Stohp hands over the wand to Pesmer. "I guess I'll be rear guard then."

The Tunnel in the Cellar (DM Cayzle) 
Wednesday December 9th, 2015 6:00:54 PM

[OOC: Actually, yes, you need either (A) the wand's spell on your spell list, or (B) a DC20 Use Magic Device (UMD) skill check in order to use the wand. If Stohp does not have the requisite ranks of UMD, then Pesmer can use it with no problem.]

The two Taurs are reduced. The duration is one minute. Micah casts a light for the front of the party, Roland in the lead.

The group enters the tunnel: Roland, Norr, Micah, Agrippa, Pesmer, and Stohp.

You come to the fork, and then you squeeze down the side passage to the sewer tunnel. You twist, you turn, A short distance more brings you to the sewer line. This seven-foot diameter tunnel leaves enough room for you all to proceed. But the tunnel goes both ways -- which way do you go?

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday December 9th, 2015 9:14:42 PM

Whispering Micah asks, "Roland, Norr, do you see any tracks or marks either way?"

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Thursday December 10th, 2015 7:43:48 AM

((Sorry for the double post. Silly internet/computer.. It looks like I just spammed the place up xD. ))

After having shrunk the Taurs, Pesmer found the sight to be odd as he watched the now 'normal' sized creatures walking around beside everyone else. He had grown so used to Stohp and Norr being large that he wasn't used to looking them at eye level. Funny but odd..

Seeing as he wasn't great at tracking, he wouldn't add anything in to Micah's question, rather focusing on shrinking the Taurs again if need be.

((I believe we have two Taurs left, yes? Or is Koh still with us? Should be Stohp and Norr left or am I forgetting someone?))

Cayzle Comments: Sorry, TWO taurs. I retconned it.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+5=24 ;
Thursday December 10th, 2015 2:39:28 PM

(ooc: Our electricity went out from a storm over here. Sorry for the late post.)

Agrippa looks for blood from the tunnel that we came from now that there is light in the room. She'll attempt to find blood along both forks of the sewer as well (perception = 24).

If that does not yield a success, then she will suggest going in the direction that will lead them closer to the entrance that the boy witnessed the rats retreating into after he was bitten.

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday December 10th, 2015 8:45:35 PM

"Good idea, Agrippa," says Micah to her suggestion to go in the direction of where the boy was bitten.

The Tunnel in the Cellar (DM Cayzle) 
Thursday December 10th, 2015 9:11:28 PM


Micah suggests tracking, and Agrippa does see a line of fresh blood, headed right.

Micah is not sure he could figure out the direction to the sewer opening you saw from the outside anyway (it would take Survival checks to sense direction.)

Pesmer makes it a priority to track the time so that the taurs do not expand unexpectedly.

You head to the right, and the sewer goes a good 100 feet. Pesmer taps the two Taurs again. (please track total charges. That's 4.)

The sewer is pretty foul. No wonder the rats carried disease. Ugh!

The sewer continues, but a big pile of refuse half-blocks it. It looks like a pile of casks, crates, and broken parts of crates. Looking up, it leads to a hole in the roof of the sewer.



Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday December 11th, 2015 2:00:44 AM

Stohp is feeling rather irritable at the moment. As a short Minotaur she's still taller then most people on the float and she'd gotten used to that fact. Now she's once again the shortest person in the room, and it's reminding her of her homeland - not exactly happy memories. Add in the stink and general unpleasantness of sewers and you get a very sulky cow lady.

"Someone remind me how I got volunteered for this again? I'm trying to figure out who I should thawk upside the head." she grumps, gazing at the slippery, disgusting climb they'll probably have to endure.

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Friday December 11th, 2015 2:50:07 AM

Roland stands close to the exit but not directly under it, "How should we proceed?" he whispers to the party "Should we go up?"

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday December 11th, 2015 8:20:20 AM

(Wand of Reduce person now has 19 charges left.)

Pesmer would try not to snicker at Stohp's words as he wondered the same thing. It had been a very adventurous first day on the job for the lot of them and it was probably only going to get longer.. And more smelly from the looks of it.

Whispering back to reply to Roland, Pesmer's eyes dart somewhat back to Agrippa as he speaks to the group. Does the rats tracks lead us up through there or else where? Pesmer asked Agrippa who had been following the tracks, him still keeping in mind when he needed to zap Norr and Stohp with the wand again.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=9 ;
Friday December 11th, 2015 12:40:25 PM

Norr spends several moments seeming dazed, having suddenly become a great deal smaller than usual!

He follows the rest of the group until they reach the pile of junk, unsure whether it would be wise to try climbing to the exit and looks around the area for another path. (Perception 9)

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+1=20 ; d20+5=19 ;
Friday December 11th, 2015 3:19:01 PM

Agrippa nods and smiles to Micah in recognition of her brilliance. The smile quickly fades as she catches wind of the sewers...

Agrippa thought she was prepared for the atmosphere down here, but compared to this, the Trash Level smells like the billowing pollen of lillies. The sooner we track 'em, the sooner we can enjoy Happy's festivities, she thinks to herself. Remaining focused, she attempts to identify where the party is geographically under the Fence Level, and if they indeed are approaching that opening mentioned earlier (Survival = 20).

Upon finding the piles of broken barrels and refuse, Agrippa becomes curious. "This had to be placed ''ere, righ'? she asks openly. Keenly aware of how expensive charges are on wands, she will reserve searching it for a later time. At the moment, she'll make sure that what was left of the blood trail is evident on the hole in the ceiling (Perception = 19). If she doesn't see any, either way, they'll want to go through it and hold up for a while, so that the non-Taurs clear a path through the broken wood.

The Tunnel in the Cellar (DM Cayzle) 
Friday December 11th, 2015 8:02:12 PM


Stohp complains about the messy, rickety, likely-to-collapse challenge that you face.

Roland asks if they party should ascend.

Pesmer asks if the tracks indicate that this is the likely way the rat went.

Norr is not sure this is wise. He sees that the sewer continues beyond the pile of crates, barrels, and broken stuff.

Agrippa feels that if you could rise through the ceiling like a ghost, you would likely be in the Lakeview Passage neighborhood.

She looks for more signs of passage, blood, etc -- and sees that this is a major trailway for rats of divers sizes.

The pile of rubbish beckons you ... do you try to climb up it?

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Saturday December 12th, 2015 12:18:01 AM

Stohp is starting to get a bit impatient with everyone standing around looking. "Well there's no use sitting here all day, someone climb up and see where it leads." She debates going up herself, but she'd never had to climb much of anything before and she'd probably pull the whole thing down on top of her.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday December 12th, 2015 1:52:23 AM

Pesmer shakes his head a bit at Stohp's remark. "I cannot climb well enough to get myself up there. Is there someone else here more able at making their way up the pile?" He speaks quietly to the group.

Pesmer asks, checking for times to make sure the Taurs stayed smaller. It was rather entertaining, though he would keep it to himself, that he was now taller then Stohp at the very least. What an odd day.

Micah (John) HP: 10/10 AC: 17/10/17  d20-2=18 ;
Saturday December 12th, 2015 2:21:16 PM

"I will go," says Micah resolutely. "Just be prepared, I might take the light with me if I need it to see. It might make sense for someone to light a torch. Also, keep your eyes on the pile in case something is hiding in there."

Micah then stows his shield and his hammer and cautiously ascends the pile.

[OOC: climb check is made with shield stowed for a -2 modifier]



The Tunnel in the Cellar (DM Cayzle) 
Monday December 14th, 2015 8:33:36 AM


Micah volunteers, despite not knowing the risk, and despite his lack of ability in climbing!

[OOC: Micah, please accept a hero point. Usually you can have at most max 1 per level, but you get to have an extra, so long as you use it before the module is done!]

[OOC: A word about spoilers: Please do not read them unless you are entitled to! If you reveal that you have read a spoiler when you should not have, there will be REPERCUSSIONS!]

The pile is stronger than it looks, and can be climbed with a DC10 climb check. Micah, you note that Highlight to display spoiler: {some of the crates are marked “Eleazar’s Excellent Menagerie.”}

Also Micah, if you make a Know(local) check vs DC15, then Highlight to display spoiler: {you remember that there was, briefly, a small zoo / pet store on Lakeview Passage with that name, but it was shut down after a short time.}

Micah finds an open trap door at the top of the pile, and within sees some kind of access tunnel. His light spell shows that it goes 20 ft then turns.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+1=6 ;
Monday December 14th, 2015 4:46:06 PM

Agrippa watches in awe as Micah gets ahead of him to fresh air. "I'm comin' too~" she states as she tests the pile. Stepping up, the chair leg supporting her snaps off and she hops off. "No-one saw that..." Agrippa grunts, sweating and breathing through her leather jerkin.

Micah (John) HP: 10/10 AC: 17/10/17  d20+1=8 ;
Monday December 14th, 2015 5:10:43 PM

Micah calls quietly below, "I see some kind of tunnel. It goes 20 feet then turns. If someone hands me some rope, I will climb on up and hold it for everyone else. Also, notice that some of the crates are labelled Eleazar's Excellent Menagerie. Hopefully, they're all empty now."

If Micah, sees something to tie the rope to he will, otherwise we will wrap the rope around his waist and brace himself while keeping an eye on the tunnel. While waiting on the others he will look closely at the walls, ceiling, and floor of the tunnel while listening as well (Perception

[OOC: failed

Micah (John) HP: 10/10 AC: 17/10/17  d20+3=4 ;
Monday December 14th, 2015 5:13:58 PM

[OOC: continued post. It submitted when I tried to roll a perception check. I got a 4 on perception. The 8 is for my local knowledge. Also, Agrippa's post came in while I was typing.]



Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17  d20-3=8 ;
Monday December 14th, 2015 8:34:31 PM

Once Micah is up and Agrippa has had her shot to climb up the pile of debris, Roland will make an attempt at it. Stowing his hammer, he grabs onto what looks like a sturdy hand hold and tries to make his way up. Unfortunately because of the bulky armor, Roland soon falls flat on his rear when he gets only a few feet up. "Best to wait for the rope" he chuckles to himself as he gets up and dusts himself off.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+4=11 ;
Monday December 14th, 2015 8:41:59 PM

Norr stows his shield and weapon, attempting the climb up the debris. He makes a decent attempt, despite his small frame. (climb 11)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday December 15th, 2015 12:32:49 AM

"Koh has a rope, but she stayed behind. Did anyone else bring one, or should I run back to get hers?"


Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+1=8 ; d20+2=21 ;
Tuesday December 15th, 2015 6:28:49 AM

Rope? I have rope! Pesmer days excitedly as he quickly shifts through his backpack for his 50ft silk rope. Pulling it out and sealing his backpack back up while fastening his quarterstaff to it, he attempts to make the climb up to Micah. Failing so as he falls onto his rump, he decides to try a different approach. "Here you go Micah!" Aiming his best, Pesmer attempts to toss up one end of the rope to Micah in hopes that he would catch it. (21 dex check is what I guessed?)

Tunnel to the Back Door


The Tunnel in the Cellar (DM Cayzle) 
Tuesday December 15th, 2015 8:18:04 AM

From above, brave Micah calls for a rope. He also calls down what he reads on the crates, something about a menagerie? If you make a Know(local) check vs DC15, then Highlight to display spoiler: {you remember that there was, briefly, a small zoo / pet store on Lakeview Passage with that name, but it was shut down after a short time.}

Norr climbs up and joins Micah. Agrippa, Roland, and Pesmer try climbing up the pile, but it defeats them.

Koh calls for a rope, and Pesmer produces one. He throws it up. Norr and Micah hold it steady, and now the party can all climb up with fair ease.

Once everyone is in the upper passage, you see that you are in a maintenance tunnel of some sort. The hatch down into the sewer marks one end of the tunnel; you can advance only in one direction.

You travel 20 feet onward, and then there is a corner. You are carrying lights, so that pretty much ruins your chance at true stealth here in the pure dark. Or does it? It seems that around the corner there is a light as well. Your approach?

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13 
Tuesday December 15th, 2015 12:02:19 PM

I feel the wind... I breath again... Agrippa ponders to herself.

(Knowledge Local: 19) As Agrippa hears the name while climbing the rope, she gazes at the grates in wonder. "Eleazer..? Didn' they have that pet store? I heard they closed down really qui- hmm..."
(ooc: In case we happen to run into a furry version of him/her down here, do I know what he/her looks like with this roll?)

Seeing the light around the corner, Agrippa will continue attempting to place herself on the mental grid of possibly where underground they might be from the surface (ooc: is that a new check?). She whispers, "Now I know these wand charges are precious, so le's decide soon: scout," she emphasizes, "rush, or diplomacy?"

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday December 15th, 2015 3:35:40 PM

Once all are up Micah helps recoil the rope and returns it to Pesmer with thanks.

While making way for the more capable combatants he reclaims his shield, saying simply, "Rush."



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday December 15th, 2015 7:28:27 PM

Pesmer smiles as he takes back his silken rope from Micah, nodding as he places it back in his backpack before retrieving his quarterstaff. With staff in one hand and the wand in the other, he readies to shrink any of the Taurs if it is still needed.

Shrugging a bit, he had never heard of Eleazer or any pet store but he did have input for Agrippa's second question. "I say give Diplomacy a try.. If they don't just scream and run at us with weapons.." He wasn't sure what they would find but he was hoping he could convince those around the corner that attacking and fighting was simply not needed. Hopefully...

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+7=13 ; d20=17 ;
Wednesday December 16th, 2015 12:35:02 AM

Stohp has never heard of the menagerie, which is a bit annoying since she thought she knew about everything in the area. "My vote is scout. Information is power, besides we don't want to rush in weapons out to startle some street bums taking advantage of an empty building."

While she talks she tries to spot if the blood trail continues to lead ahead (13 local, 17 survival).

The Tunnel in the Cellar (DM Cayzle) 
Wednesday December 16th, 2015 1:02:19 PM


Agrippa recalls that there was a menagerie and pet store for a short while, but she recalls little else. Just that it shut down pretty soon after opening. Stohp, confident in her local lore, is surprised she had not heard about it.

Agrippa calls for action: "scout, rush, or diplomacy?"

"Scout," says Stohp -- she sees the blood on the floor, leading onward.

"Rush" says Micah,

"Diplomacy" says Pesmer.

Lacking any clear direction, and with Roland and Norr simply quiet, the party pauses and ponders how to move forward.

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday December 16th, 2015 1:25:43 PM

"Well, waiting for a consensus is obviously going to get us nowhere. Agrippa or Stohp, if either of you would care to scout ahead, I'll gladly wait here ready for your report, " says Micah trying to prompt an action.

Winking at Pesmer, he continues, "Based on what you find, we can then make a more informed decision on whether to rush ahead or rely on diplomacy."



Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Wednesday December 16th, 2015 1:47:11 PM

Roland will agree that Agrippa should scout ahead. "With you being able to see in the dark, you'll be able to get down there undetected and see what's going on. Better to know what we're facing before we rush in "

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Wednesday December 16th, 2015 2:31:10 PM

"Scouting's fine. We could learn something useful, push comes to shove she can call for help." Norr states, lending his support to the notion of Agrippa scouting ahead.

He then grabs his fighting gear once more, readying for what may come.

Agrippa (Jacob) HP: 10/10 AC: 16.(t)13.(ff)13  d20+7=20 ; d20+5=7 ;
Wednesday December 16th, 2015 5:28:00 PM

Agrippa can feel her blood rushing into her pierced ears as all eyes turn to her again. These strangers have so much faith in me already, she thinks to herself. It appears that our several day camaraderie is potent enough to break through the half-orc stigma. Adventuring sure is valuable. She stands up from her crouched position, wincing as her rat bitten leg still believes it's wounded.

(ooc: She doesn't think in an accent)

She rolls back the sleeve on her right arm, nodding to her party. She takes out her silver dagger and begins her creeping operation around the corner towards the light, finding what cover she can (Stealth = 20). She will attempt to get a visual of the room, but if she notices that she would sacrifice cover from a pair of eyes to get it, she'll go as far as she can and listen for 30 seconds (Perception = 7).

(ooc: I'm glad those rolls weren't reversed. Thank you dice!)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday December 16th, 2015 5:59:16 PM

Stohp watches Agrippa go, half wishing she could move as stealthily. It's hard to move quietly when everything is built for creatures half your size... suddenly she realizes that difficulty won't matter when she's shrunk. Leaning against the wall, she ponders the possibilities if she could become smaller at will.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=20 ;
Thursday December 17th, 2015 2:58:38 AM

Pesmer nods and softly snickers, eyeing between Micah and Agrippa as he speaks softly. "Sounds good to me. I look forward to the discovery around the corner."

Pesmer readies his staff in one hand and the wand in the other. He wasn't sure if he needed to keep Stohp and Norr shrunk as he checks the surroundings to see if their large forms could fit here. (Perception 20 to see if Stohp and Norr still need to be shrunk or not.)



The Tunnel in the Cellar (DM Cayzle)  d20+8=21 ; d20+4=11 ;
Thursday December 17th, 2015 12:18:35 PM

Pesmer ponders the use of the wand. Considering the constrained nature of the place, it seems wise to knock off a couple more charges.

While Pesmer quietly speaks the command word to keep Norr and Stohp smaller, Agrippa sneaks off.

She peers around the corner and sees that the corridor continues for another 20 ft, then opens into a cluttered room. She dashes forward and ducks down behind a crate.

She hears a voice comforting a wounded creature. "There, there, Daddy will make it okay. That's a good boy."

She peeks up and sees a ratman petting the wounded rat you tracked here. Does he see Agrippa? Does he hear her at all? Does the rat? At this distance, Agrippa has a +1 mod on the DC to detect her.

The ratman has Perception +8. He rolls a 21! The rat has perception +4. He rolls an 11. Agrippa's Stealth is a 20! UH OH! He heard her!

The ratman stands up from the crates he had been sitting on and calls out, "Who's there!" He gets out his bow.

Note we are not in combat. A map does not mean you have to fight. That said, here's the map Note that on the map Agrippa is either (1) crounched down and has cover or (2) prone and has total cover. Agrippa, please choose.

The Tunnel in the Cellar (DM Cayzle)  d20+8=21 ; d20+4=11 ;
Thursday December 17th, 2015 12:18:35 PM

Pesmer ponders the use of the wand. Considering the constrained nature of the place, it seems wise to knock off a couple more charges.

While Pesmer quietly speaks the command word to keep Norr and Stohp smaller, Agrippa sneaks off.

She peers around the corner and sees that the corridor continues for another 20 ft, then opens into a cluttered room. She dashes forward and ducks down behind a crate.

She hears a voice comforting a wounded creature. "There, there, Daddy will make it okay. That's a good boy."

She peeks up and sees a ratman petting the wounded rat you tracked here. Does he see Agrippa? Does he hear her at all? Does the rat? At this distance, Agrippa has a +1 mod on the DC to detect her.

The ratman has Perception +8. He rolls a 21! The rat has perception +4. He rolls an 11. Agrippa's Stealth is a 20! UH OH! He heard her!

The ratman stands up from the crates he had been sitting on and calls out, "Who's there!" He gets out his bow.

Note we are not in combat. A map does not mean you have to fight. That said, here's the map Note that on the map Agrippa is either (1) crounched down and has cover or (2) prone and has total cover. Agrippa, please choose.

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+6=26 ;
Thursday December 17th, 2015 1:30:37 PM

Seeing the ratman's ears perk, eyes seek, and hand dart for his bow, Agrippa quickly ducks her head behind the crate. His words echo down the corridor, and she wonders how much time until the cavalry plow the two down.

Why did he have to be alone, she thinks to herself, and tending to his pet rat! The heartstrings! She clutches her chest in sympathy (free action).

At the moment, she is in a crouching position. Remembering Pesmer's words, Agrippa silently pulls out one of three sacks kept in the side pocket of her backpack (move action). This sack itself is white and she will fit her hand inside. Knowing that there's probably an arrow pointed at her crate, she'll prepare to dodge (Standard Action: Total Defense) and reveal above her the waving white bag slightly before revealing her head.

"Agrippa. Can we talk?" she suggests (free action), with as compassionate a smile as one who knows that an army might run around the corner to beat this lone, diseased former creature to death in front of her at any moment (It's probably a worried face). (Diplomacy: 26)

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17  d20+1=9 ;
Thursday December 17th, 2015 9:24:19 PM

Hearing the ratman call out down the hall, Roland grabs his hammer (move action) and goes to move, but hearing Agrippa's call of diplomacy he stops. I hope she knows what she's doing Roland thinks to himself, putting his hand up to tell the rest of the party that we should give her a moment to see if she can handle this altercation non violently. If whatever is around the corner sees an entire party of armed adventurers, it might scare them into combat and all hopes of a peaceful end would be thrown out the window

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday December 17th, 2015 10:27:43 PM

Hearing Agrippa's question, Micah stays put, his grip tightening on his hammer's haft. He does, however, gesture to Roland and Norr to take up a position in front of him, recognizing that they would be better at dealing with any trouble that might arise.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday December 18th, 2015 1:14:14 AM

Stohp hears the starting conversation, which jerks her out of her reverie. Seeing everyone else tensing up, she rests a hand on her sap and perks her ears up, glad that they're at least trying the non-violent option but ready to fight if need be.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=17 ;
Friday December 18th, 2015 7:14:26 AM

(I took an additional 2 charges off the wand as I assume the rope and boxes portion of this place took a little longer then a minute. 14 charges on the wand left.)

With staff in hand, Pesmer stows the wand into his backpack (move action) so that he could better fight with his Quarterstaff if need be.

Using his senses (Perception of 17), Pesmer hears the Ratman's voice followed by Agrippa asking for a chat, him now smiling a bit at the effort of diplomacy that was being used by his friend. He, of course, would ready himself to come running around the corner to attack if need be but Pesmer had great faith that his friend Agrippa would get through this event with friendly word alone.

The Tunnel in the Cellar (DM Cayzle) 
Friday December 18th, 2015 11:21:29 AM


Back around the corner, Agrippa's friends listen, eager to spring into action if need be, But for now, they let her do the talking.

The rat-man grins when Agrippa says "Can we talk?" He says, "We definitely can! Just let me ..." he moves a couple steps to the tunnel. "... set down my friend ..." he sends the dire rat down the far tunnel, and it scampers off. "... and just pull this lever ..." as he does so.

There is a rumble of hidden chain and a great steel-plated portcullis falls, sealing the far tunnel with a clang.

"There, now we can chat." He sits back down on a crate. "I can't lift that gate. I'm on the wrong side, just like you. You want to bash at it, be my guest. It won't open."

"And I can relax because my job is done. We're stuck here. Name's Jaspar. Howdja do, Agrippa? You a hero type, or thief? What brings you to my humble place of employment?"

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+5=21 ;
Friday December 18th, 2015 2:28:38 PM

Welp, nothing I could have done about that leverl, Agrippa thinks to herself. Seeing the rat-man up close reminds her of the attack at the bar, where several others of his kind attempted to off the business-owners of the Fence. Now, she's not one to condemn the race on the actions of a few, but she's not one to trust a rat just like that either. She attempts to grab hints from his body language and words as to whether his actions just now yield malicious intent towards herself, or if he's actually giving himself up and wanting to genuinely be friendly while setting his pet free (Sense Motive: 21)

She'll play along for a bit, stalling until she can learn about her senses. She'll stand up and put her white bag back into her pack, appearing to relax but all too aware of the dagger at her feat behind the cover (Readied Action: Fall prone if he knocks an arrow).

"Jaspar," she nods, [b]"an' if cleanin' out a basement makes me a hero, then yer lookin' at one. As to what brings me here-"

(ooc: I want to learn from my sense motive, and passive perceptions before I post again today. Can you describe the room, and his attire, and the gate a bit better for me?)

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Friday December 18th, 2015 5:10:47 PM

Glancing at the impenetrable portal that is the iron portcullis, she continues. "-...We," with slight emphasis, [b]"prefer clean bars n' streets. These rats of you an' yours were a problem, an' us bud-nippers are answerin' the call." She turns her head for a moment so her voice can carry down the passageway as she speaks.

Hmm... the Bud-Nippers sounds like a good name for the group, Agrippa ponders for a second.

She blinks away the thought for now, and turns back to Jaspar. [b]"I don' like makin' holy men wait, and you seem to know yer' way 'round here. Mind if we ask you a few Peaceful questions?" She asks, picking up her dagger and sheathing it as she says 'peaceful.' She will not show on her face any intention of malice as she grins at her chatty "friend." She will still have a readied action to get behind cover if he knocks an arrow.

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Friday December 18th, 2015 9:12:21 PM

Hearing the raucous clang, Roland will move to the front of the group, sledge in hand. He does not move into view quite yet, hoping Agrippa still has things under control

Micah (John) HP: 10/10 AC: 17/10/17 
Friday December 18th, 2015 11:18:56 PM

Micah feels the sweat in his palm where he is gripping the hammer anxiously.

He thinks Agrippa just invited him to join, so he steps around the bend while returning his hammer to his belt. "Peaceful is always best," as he moves into view. As he does so he stays as close to the wall as possible to allow the others a clear path forward should things get belligerent.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+7=12 ;
Friday December 18th, 2015 11:34:33 PM

The clash of the portcullis coming down causes Stohp to jump in startlement. She's not really sure what the noise was, and tries to think of what's in the area. If this old building is the base for the ratmen then they probably chose it for easy access to targets, an escape route, or allies. (knowledge: local 12)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday December 19th, 2015 8:11:55 AM

Pesmer would jump as well at the sound of the steel portcullis slamming down against the ground, the sound now ringing about within his mind. Unsure of what was going on, Pesmer stays hidden as he watches Micah reveal himself to the friendly rat, unsure of where this conversation could lead or what the creature was up to. Just in case danger did fly itself at Agrippa, Pesmer would ready himself to run around the corner with staff in hand to aid his friends in battle.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday December 21st, 2015 9:19:41 AM

Norr grips his weapon tightly upon hearing the clang of the portcullis and moves forward a moment, but then hears no sign of real fighting and stops, out of sight. He allows Micah and Roland to move ahead without incident.

Micah (John) HP: 10/10 AC: 17/10/17 
Monday December 21st, 2015 10:20:35 PM

Micah is not sure about this course of action; the ratmen in the tavern were definitely not the friendly type.
Not wanting to leave Agrippa alone, however, he is there ready to come to her aid if necessary, yet ready to make way for the others.

Micah (John) HP: 10/10 AC: 17/10/17 
Monday December 21st, 2015 10:49:20 PM

Micah is not sure about this course of action; the ratmen in the tavern were definitely not the friendly type.
Not wanting to leave Agrippa alone, however, he is there ready to come to her aid if necessary, yet ready to make way for the others.

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Monday December 21st, 2015 10:56:01 PM

Pressed against the wall ready to come to Agrippa's aid, Roland lies in wait to see if the sounds of battle or peace commence

The Tunnel in the Cellar (DM Cayzle)  d20+5=8 ; d20=18 ;
Monday December 21st, 2015 11:11:01 PM


Agrippa senses that the ratman is bored and does not see her as a threat. She mentions that she has frends and asks if they can ask a few questions.

The ratman does not seem to be trying to bluff, and he is more nervous. "You got friends? Well, I got nothing but my sword here. I want no trouble. You leave me in peace, then sure, we can have some chit-chat. As far as I'm concerned, I'm done with this job now, so I can go home in peace."

Norr, Pesmer and Roland wait and listen, ready to act. Roland moves up to the front of the waiting group.

Stohp ponders. Most like, this is the back door, maybe an escape route, for some strong place. The ratman is a guard, with the mission of slamming shut the back door in the event of someone appearing. The question is why he did not slam it shut after retreating back in. Why slam the door from the wrong side?

Micah hears Agrippa's reference to a holy man and deduces that he has heard his cue. He rounds the sharp corner and tries to seem "peaceful."

The ratman looks at Micah and stares at his holy symbol. "Huh," he says, "I have not heard that the Wrestler God is exactly peaceful. A lot of fighters pray to him, and it ain't for peace. But like I said, I and looking to fight, but if your dishing it out, I'll serve ya back in spades."

"Now, are we all just going home nice like, or do we want a palaver, or do we want to tussle? Pick one."

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Tuesday December 22nd, 2015 4:32:25 AM

"As far as I'm concerned, your cooperation 'll be the determinin' factor between those three outcomes. For now, I choose palaver." Agrippa remarks, nodding at Micah. She sits down at ease. "Le's be quick.

1: "Your job is done. What was it, and who hired you?"

(Ooc: If he answers easily enough and without resistance, she will continue with these next questions. If not, then I won't ask these just yet.)

2: "Did yer friends tell you why they attacked the turtle ferryman 'n friends? Some kinda vendetta?"

3: "One o' yer rats bit a little boy yesterday out on the streets. Will he... uh... turn hairy?"

She'll leave space for Micah to ask any question that need be asked. She'll continue to judge his reactions to her questions to make sure he's not being purposefully loud, misleading, or anything malicious. She is also reserving a few final questions until she gets a response.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday December 22nd, 2015 7:52:26 AM

Such tension seemed to fill the air as Agrippa and the ratfolk talk to one another. On one hand Pesmer guessed that the furry male wouldn't bat an eye to kill Agrippa if he needed to, but since the creature hadn't really made an attempt to as of yet, he figured maybe the ratman wasn't all bad. Slowly pulling out his notebook, quill and ink, Pesmer began to write in his book all the happenings that occurred throughout the day and what they were up to now. He really wanted to write the ratman's physical appearance and demeanor within his book but he wouldn't step out into the visual field just yet.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=9 ;
Tuesday December 22nd, 2015 4:33:20 PM

Norr stays where he is, thinking he likely wouldn't be of much use in peaceful negotiations. He does, however keep an eye out for any trickery coming from whence they came. (Perception 9)

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Tuesday December 22nd, 2015 9:20:32 PM

Roland waits patiently to see where this goes, letting Agrippa and Micah handle the talking at this point. no need to scare him with an entire adventuring party he thinks to himself

The Tunnel in the Cellar (DM Cayzle) 
Tuesday December 22nd, 2015 10:58:24 PM

Pesmer takes notes and Roland waits quietly as Agrippa chats with the ratman.

"Your job is done. What was it, and who hired you?"

"It was Eleazar, who turns out to be crazy. It was a simple protection and enforcement job. But things went belly up, so I said I'd stand guard and then wash my hands of the sitch."

"Did yer friends tell you why they attacked the turtle ferryman 'n friends? Some kinda vendetta?"

Yeah, the crazy guy was mad they shut him down. They don't like rodents, as it turns out, heh."

"One o' yer rats bit a little boy yesterday out on the streets. Will he... uh... turn hairy?"

"Not my rat. We Trashers know better than to make trouble up here in daylight land. You mean is the kid going to be a lycanthrope? I doubt it. Really doubt it. Might get sick, though."

"So I been real nice, now it is your turn. You here on accident or for a reason. If you got a reason, maybe you got some reason to make it worth my while to tell you more? We can be friends like, or you can let me go, or we can dance. Your call, missy. You too, Brother Padre."

=====

Meanwhile, Norr hears a sound from back the way you came. Seems to him like someone is down at the crates. Little guy, maybe.

[OOC: Please welcome our newest player, who will tell you all what you see if they choose to ascend the crates, or if you go peek out. Damarr, feel free to start posting. I'll try to email you, but my email has been wonky.]

Micah (John) HP: 10/10 AC: 17/10/17  d20+6=22 ;
Tuesday December 22nd, 2015 11:40:44 PM

Micah smiles genuinely at the the ratman's words. He replies, "Peace is always preferred to violence. You mistake the willingness of my brethren to stand up against those who wish to hurt and destroy as bellicosity. We would much rather build than destroy. This hammer here," he gestures in such a way to not be threatening, "is first used to make tools of iron. Only when damage threatens is it taken up against those who would do harm."

After a brief pause, Micah continues, "There seems to have a lot of trouble in "daylight" land recently. Unrest is brewing such that the peaceful existence you below and we above have enjoyed may be coming to an end. What more reason could there be in sharing more of what is really going on than returning peace to our neighborhoods? Perhaps it is in all our interest that you tell us more."

(Diplomacy 22)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+3=8 ;
Wednesday December 23rd, 2015 2:31:32 AM

Hearing the noises behind them and fearing that the ratman is stalling while other sneak up behind them, Stohp sneaks back as quietly as she can to figure out what the noise is. (If she's still shrunk to medium size stealth of 8, otherwise stealth roll of 4).

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Wednesday December 23rd, 2015 3:11:40 AM

(Welcome Damarr to Lakeview Passage and to the Wold. I look forward to our characters interacting. ^>^ )

Pesmer was going a bit stir crazy as the ratman, Agrippa and Micah spoke. Ever so interested in seeing what the ratman looked like and how the situation played out, Pesmer would move close enough to try and peek around the corner so he could get a good look at the ratman and the situation at hand. Scribing in his book what he sees, he doesn't actually speak to anyone or add into the conversation, just merely observing and recording the events.

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+9=21 ; d20+9=24 ;
Wednesday December 23rd, 2015 2:38:35 PM

Coming to the pile of crates from the sewer entrance, Martisan pauses to knock some of the mess from her boots and shake clean her stocky, wide-brimmed hat. She sits quietly for a moment, listening to the muffled sounds of conversation above (Perception 21).

Looks like the little rats aren't the only ones using this route. She notes, beginning to haul herself up the rope left by the group. Uncertain of what she'll find. the Halfling does her best to quietly pull herself through the hole (Stealth 24).

When she sees Stohp, Martisan quickly rolls to the side, one hand each hovering over the shortsword and coiled whip on each of her hips when she pulls up into a crouch.

Little boys telling stories about giants rats coming up from the sewers, and I crawl down to instead find small Minotaurs lurking about... this is interesting. She waits to see if anyone noticed her arrival, taking note of the others milling about at the end of the hall, and the tension focused on something going on around the corner.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=5 ;
Wednesday December 23rd, 2015 3:01:28 PM

Norr maintains his vigil, not wanting to add further chaos to the negotiations. He puts his back to a nearby wall, wondering how long he'll need to remain small. (Perception 5)

(Greetings and welcome Damarr!)

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17  d20=9 ;
Thursday December 24th, 2015 1:00:12 AM

Roland would be attentive to the conversation going on between Agrippa, Micah, and the Rat man, trying to recall if he new this Elezar he speaks of (Local 9)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+5=22 ;
Thursday December 24th, 2015 4:40:05 AM

Hearing nothing coming from behind him (Perception 22), Pesmer stays focused on Agrippa, Micah and the ratman as he takes notes. He liked the aura coming from this ratman. He wasn't cruel or wicked, at least so far he hadn't been. Pesmer was very curious to see where this interesting event would lead them all.. And who would get out of it alive.

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+5=11 ;
Thursday December 24th, 2015 10:45:21 AM

Adding on to Micah's comment, "...and maybe over a beer..?" She asks, inviting him to the surface. She's also judging his reaction (a quick blink or something) to see if he might have been involved with the beer break-in a while ago (Sense Motive: 11).

(ooc: Welcome, Damarr~)

The Tunnel in the Cellar (DM Cayzle) 
Wednesday December 30th, 2015 9:21:15 PM


Roland and Pesmer are focused on the conversation around the corner. The references rather go over Roland's head, unfortunately. Pesmer peeks around to see, and then to sketch.

Stohp and Norr are alert to the rear, but not alert enough to notice the newcomer ... until she pulls herself up into the corridor. Then, there is nothing to hide behind, and the party's light precludes hiding in shadows. Martisan is face to face with the two reduced minotaurs.

[OOC: Please feel free to roleplay your meeting as desired.]

Around the corner, Micah and Agrippa continue to talk with the ratman.

Micah asks for more info. "Not sure what there's to tell," the rat-man says. "I was hired by a human named Eleazar, this fanatic who wanted revenge. He hired a couple other ratties and had some rats he controlled. He was crazy, so I was glad to work as a look out, which I was, and now my job's done. I'm ready to go home, thanks, to the good old Trash Level. I'm skipping out on my past pay, but since Eleazar probably thinks I'm dead, I'm not pushing it."

Agrippa offers a beer. The ratman laughs. "You got drinks on ya? Sure, that sounds real nice. You don't mind taking a drink out of mine first, do ya, sweetie?"

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15 
Sunday January 3rd, 2016 7:32:41 PM

((OOC: Thanks guys! Happy New Year!))

Martisan had thus far managed to keep from dealing directly with Minotaurs. Not out of any particular fear; she saw them around the Big Float often enough and held no particular distrust for the creatures, but life was hard enough when nearly everyone was forced to look down on you - she had no intention to seek out those with an even greater natural advantage. It was the same reason she stayed hidden from most big-folk until she knew their intentions.

The fact that the two minotaurs now staring her down were "smaller" than usual was little consolation. She is emboldened more by the strangeness of the sight, as her curiosity is piqued, than the lack of their normally greater advantage. Standing proudly to her full height, a small handsbreadth shy of three feet, Martisan rests her hands on her hips defiantly, where they are still close to her weapons.

"I am Martisan Odenthorp, of the Fence Level, formerly of the Trash, come looking into the origins of recently increased vermin incursions. The path appears to have led me to you." She speaks plainly, with the tone of one more accustomed to dealing with the straight-cut matters of law and commerce than the myriad intentions of willful beings. Her final statement is open-ended, almost interrogatory, implying her question as to the groups' own reason for being in the tunnels.

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Sunday January 3rd, 2016 11:05:40 PM

Roland spins around at the sound of a voice coming down the hall where they came from. Seeing the halfling there confuses him, wondering if she is an accomplice of the rat man. He raises his hammer defensively, waiting to see if she is friend or foe

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Monday January 4th, 2016 4:13:11 AM

Pesmer was all the curious as to meet this Eleazar and find out just why he wanted to revenge against the Fence level and its merchants and taverns. Yet, before he could come right out and ask some questions of his own from the corner he was peeking from, he heard a female voice coming from behind their group.

The hair on the back of his neck stood on end as his vision quickly pulled away from the ratman and friends as he stares down the tunnel at Martisan, a rather curious looking halfling who more than likely just scared the daylights out of the ratman. Blinking a few times, Pesmer would shuffle his way ten feet or so towards the newcomer, his face twisted with slight panic as he was guessing the ratman would think this new person was reinforcements or somesuch from the Fence level and probably draw his weapon.

"Welcome, Martisan Odenthorp, to a very.. cautious situation." My name is Pesmer. We are also investigating the recent rat attacks and have found a lead. Just.. Give us a little time to defuse the situation, yes?" Pesmers demeanor, besides the slight panic upon his face, was calm and friendly as he smiled towards the unfamiliar halfling, rather curious as to her story.

The Tunnel in the Cellar (DM Cayzle) 
Monday January 4th, 2016 8:19:17 AM


Some in the group have begun to speak with the halfling newcomer. Meanwhile, the rat-man says he is eager to be off.

"Any chance," he says, "that we all can just part company and go on our ways peaceful like? I've answered all your questions."

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+6=23 ;
Tuesday January 5th, 2016 1:33:09 AM

Agrippa frowns and looks at Micah. She isn't one to let a rat get away, but since she can't detect a hint of a lie, she attempts to convey a secret message (DC = 15; Bluff Check result = 23: Success) by saying to the rat-man, "You sure you don' wan' a Fence level beer? I'd woe if I let that opportunity pass. Can' get that great quality down there, y'know," and meaning, "[i]Should we let him pass?" to Micah.

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Tuesday January 5th, 2016 1:34:45 AM

ooc: (Computational Linguistics check failed. Reposting)

Agrippa frowns and looks at Micah. She isn't one to let a rat get away, but since she can't detect a hint of a lie, she attempts to convey a secret message (DC = 15; Bluff Check result = 23: Success) by saying to the rat-man, "You sure you don' wan' a Fence level beer? I'd woe if I let that opportunity pass. Can' get that great quality down there, y'know," and meaning, "Should we let him pass?" to Micah.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Tuesday January 5th, 2016 3:07:50 AM

Norr looks over the halfling newcomer as she introduces herself. Not judging her to be an immediate threat, he turns the majority of his attention to the negotiations once more, giving her a slight bow.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday January 5th, 2016 3:35:48 AM

Pesmer, though not talking to anyone directly, was wondering if the ratman would be allowed to leave peacefully. Sure he was paid to close a gate and be a watch out but he gave up all his information without blades being drawn. He would definitely have a problem if the party decided to slay this ratman without serious just cause.

The Tunnel in the Cellar (DM Cayzle) 
Tuesday January 5th, 2016 9:40:17 AM


Responding to Agrippa's overt message, the rat grins. "The fact that you are pushing your drink on me, and you have not yet had a sip yourself, makes me even more reluctant, nothing personal. I mean, a rat eats what he has to on the Trash Level, but the beer a human won't sip is probably not good enough for me!"

"Now what do you say, are we pals. like? You all gonna let me head for home?"

Meanwhile Agrippa waits for Micah to respond to her secret message ... should they let the rat man go? And if so, he'll have to walk past all the rest of the party around the corner.

Pesmer, for one, is willing to let him pass. But he holds his tongue for the moment.

Norr, for one, acknowledges the halfling and, with a nonverbal cue, directs her attention toward the conversation taking place around the corner.

It is clear to Martisan, by Norr's response, that the group on this side of the corridor is being quiet inorder to hear what is happening beyond.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday January 5th, 2016 12:38:19 PM

Stohp eyes the newcomer warily. After a moments thought she decides to give her the benefit of the doubt; a single halfling hardly seems like an ambush, and she seems as surprised as Stohp's group is. Since no one else is paying attention to her anymore she decides to keep an eye on her herself and ask a few careful questions to get as much information as possible while revealing as little as possible.

"What lead you to here?"

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+9=29 ; d20+9=24 ;
Tuesday January 5th, 2016 3:39:55 PM

Martisan arches an eyebrow at the slightly agitated Half-Elf. Leaning forward and to the side, looking past the party members in front of her to see down the length of the hall, she cups a small hand behind her right ear, "Sounds pretty calm to me." (Perception 29).

She shrugs in response to Stohp, tapping first the side of her nose then a booted foot. "Same as what got you folks here I'd imagine." She offers Norr a smile and a nod before turning back to the other Minotaur with a wink. "A boy in the Fence told me he got bit by a big rat what had crawled out of the sewer, so I crawled down myself and followed the passage here."

With that, she saunters slowly down the hall (if the others don't stop her). At the end of the hall, Martisan takes a peak around the corner to see for herself the cautious situation surrounding the group's new lead. (Maybe unnecessary, but Stealth 24 to keep from startling the Rat-folk).

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+6=9 ;
Tuesday January 5th, 2016 5:14:32 PM

Agrippa notices that Micah is at a loss for words, turns back to Jaspar and corrects, "Wha? Na, the beer is at the tavern, frien'. An' sure, I'll take a sip o' anythin' we give ya. Now you don' have to come with, but if you're lookin' fer work to make an' honest livin', we happen to be acquainted with a few business owners on the Fence." she says with a smile. Standing up, she nods at Micah and prepares to walk back towards the entrance, attempting to judge Jaspar's reactions (If he draws a weapon, Readied Action: Total Defense).

(ooc: I'm not sure if another role is necessary from my previous Diplomacy check, but if it is, I rolled a 9)

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday January 5th, 2016 8:01:20 PM

"Sorry Jaspar, I was distracted by something I heard behind me," apologizes Micah for his distraction.

"I see no reason to not part peaceably. Before you leave, however, we should alert you to our allies around the corner," he continues, raising his voice so that his hidden allies can hear him. He extends his hand in a welcoming gesture and starts to walk back the way they came.


Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Tuesday January 5th, 2016 10:13:03 PM

Hearing Micah's raised voice and the words he spoke, Pesmer leans against a nearby wall as he puts away his books and the like, keeping only his quarterstaff out as he awaits Agrippa, Micah and Jasper to come around the corner. He would keeps his wits about him in case the ratman decides to attack with little warning but figures the situation should be rather relaxed from here on out.

The Tunnel in the Cellar (DM Cayzle) 
Wednesday January 6th, 2016 10:00:24 AM


Stohp offers a query to the newcomer, and Martisan explains with a story that seems to mesh what you all have heard.

However, your current route of exploration now ends in an iron plate welded to a portcullis blocking the only route you have forward. And your only witness / foe / innocent bystander wants to escape to the Trash Level! T

Martisan gets a handle on the situation, anyway, as she moves up to Pesmer, peeking around the corner at the rat-man.

She is just in time to hear Agrippa invite the rat-man for a drink at a local tavern, and to offer him gainful employment with a local business.

The ratman laughs bitterly. "Right, some fine upstanding human business owner is going to give old ratty Jaspar a job! Ha! You're either a fool or a freak if you believe that. Why do you think we ratters hide in the Trash Level? Why do you think I'd take a job with a crazy fanatic like Eleazar, if I could get honest work in this big floating pile of bigotry and filth! They hate my kind. Nobody's giving me a job! And nobody's letting me sit in a bar with the human customers, either!" His friendly demeanor turns a bit ugly as he launches into this tirade.

Micah tries to settle tensions down by letting the ratman know he can leave when he wants, with the caveat that he has friends around the corner. Pesmer grips his staff, ready for defense in case things turn ugly. But how much of a threat could one rat-man be?


Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Wednesday January 6th, 2016 3:54:30 PM

Agrippa, the half-orc, turns back to Jaspar and looks him in the eyes. "You speak of oppression as if I am unfamiliar." She rubs her thumb sympathetically across a fang as she talks. "Even you must know that the bar I had in mind has a demon working as chef. I'm sure if the Ghost's patrons are tolerant of her and her fine dishes, having you around is just fine." She cheers back up and smiles.

Agrippa goes back into her less formal accent. "Me dad used to tell me, 'Good work comes from good people. Show those who hate what you are your work, an' they'll come around.' So how 'bout it? She asks. She's still a bit nervous about trusting the rat-man with a view of her back, but how he described his lot rang a bell in her on a personal level.

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+7=23 ; d20+6=15 ;
Wednesday January 6th, 2016 5:15:06 PM

Slowly rolling around the corner, Martisan takes a couple cautious steps forward, hands held out to her sides, palms up. She grunts once at the end of Jaspar's rant, waiting for Agrippa to finish before adding her own thoughts. "Damn shame, really, how the comfortably powerful treat the little folk here. I'm hopin' to change that m'self, and I gotta say - hiding in the Trash and sneaking out just to do some other fella's dirty work ain't gonna help the situation." She nods to Agrippa with a quick smile, showing her general agreement with the Half-Orc. "Taking up the lady's offer could go a long way toward earning mutual respect."

She shrugs, clearly less concerned with the Floating City's socio-political climate than the immediate reason for their encounter.

"More importantly, I think, before you leave, would you mind telling us how to get around that there gate?" She nods toward the portcullis, tone serious; her statement is a question in form alone - although there is no hint of a threat in her words, it's clear she won't let Jaspar leave without at least providing some answer. (Diplomacy 23).

She glances again to Agrippa and Micah, giving the latter a friendly wink. Gotta remember to ask them about the ratman's employer, this 'Eleazar,' she muses, rolling the name around around in her head, searching for some familiarity. (Knowledge: Local 15).

Micah (John) HP: 10/10 AC: 17/10/17  d20+3=20 ;
Wednesday January 6th, 2016 10:27:25 PM

Leaving worrying about the ratman to the others, Micah pays more attention to his surroundings. Trying not to be too obvious he will begin to look at the crates and other items, but his greatest interest is on the door. Specifically, he is looking to see how well it is made and how tightly it fits again the walls and floor.

Once Jaspar leaves he will look more carefully. In the back of his mind he realizes he has heard a new voice, but the challenge of how to proceed has captured his attention.

(Perception 20)

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5  d20+1=13 ;
Thursday January 7th, 2016 4:02:54 AM

Norr continues watching the entrance to their tunnels, having faith in the rest of the group as well as the newcomer's ability to handle a single rat-folk. (Perception 13)

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10  d20+2=18 ;
Thursday January 7th, 2016 5:11:56 AM

Grinning most wildly, a sudden light bulb goes off in Pesmer's head. Slipping around the corner shortly after Martisan, Pesmer scoots up to stand by one of the boxes closest to Agrippa, giving him a good view of the object the ratfolk shut down to block their way. With a look at the portcullis that blocked their way, Pesmer focuses to see if there was any sort of gap or opening in the wall whatsoever. "Don't mind me, friends. Just looking at this awesome porticullus you have here.. I mean no harm, no foul." Pesmer smiled brightly as he peered over the portcullis, looking to see if there was a hole big enough for a cat to fit through... (Perception 18)

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday January 7th, 2016 5:18:50 AM

Stohp considers stopping the Halfling as she walks past but shrugs and lets it slide; for now she'll assume she has been truthful with them. Noting how crowded it is quickly becoming around the ratman and portcullis she leans against the wall to wait for events to proceed.

Roland Gibbs (Andrew) HP: 15/15 AC: 18 Touch: 11 FF: 17 
Thursday January 7th, 2016 11:06:49 AM

Seeing that the halfling is of no threat, Roland keeps his attention on the conversation. He does not know what to do with this rat man, letting him go seems unwise, but forcing him to come with the party could lead to violence. He waits to see how the conversation plays out

The Tunnel in the Cellar (DM Cayzle) 
Thursday January 7th, 2016 5:49:47 PM


Agrippa empathizes with the ratman's anger at facing prejudice and assures him he would be welcome at the Giggling Ghost.

Martisan rounds the corner and joins the conversation, starting with a powerful attempt to put him at ease. She also asks how to get around the gate.

"It's easy to open," says Jaspar the rat-man. "Just go outside to Eleazar's warehouse, head into the basement, and pull the lever."

Martisan thinks maybe she has heard that name ... a short-lived pet shop, maybe?

Micah wants a look around. The crates, now empty, are marked as were the ones you climbed up to get here. The portcullis, clad in steel plate, seems pretty entrance-resistant.

Pesmer has an idea, if only there is a gap in the portcullis -- but it sinks into a groove in the floor, and you would have to me a mouse (maybe) or a roach to fit between it and the wall.

Stohp also stands guard and watches the newcomer. She does not trust, but is willing to try.

Roland too is uncertain how to proceed. He watches and waits.

But Jaspar, now finally taking the measure of you all, puts his game face back on, grinning. "We'll, lookee here! You all are a regular band of heroes. Well, let me make some friends where i can. You all want to spot me a drink in a Fence bar, then sure, lead on, my new friends!"

He is willing to follow your lead.

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15 
Thursday January 7th, 2016 7:46:15 PM

Martisan nods, smiling broadly. "Sounds good to me! Seeing as we'll have to go back to go forward now in any case, we may as well stop by the tavern and trade stories over a drink, yeh? So, you know how to get to Eleasar's warehouse? The name rings a bell, some kinda pet store? But I don't know about any warehouses." The question is directed as much to the others in the group as Jaspar. Martisan's demeanor is calm and friendly, lacking the slight tone of command she demonstrated a moment ago. It seems like she's just making conversation, as much as gathering info for their next steps.

She pivots smoothly on her heel and walks back around the corner, nodding to Roland as she nears him. "The friendly Half-Orc invited.. uh... Jaspar - the Rat-fella - to have a drink at the Giggling Ghost. I'd like to join you folks as well, if that's alright? I think we're trying to solve the same puzzle here, so it might be smart to put all our pieces together." As she appears fond of doing, Martisan winks at the Paladin, while making a short *click* sound in her cheek.

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday January 7th, 2016 10:13:38 PM

"Then come along," says Micah to Jaspar. "It seems we have more than one friend to make", he continues with a nod to the presumptuous halfling.

As he heads back, he remembers something the ratman said and asks of him, "You said Eleazar was after revenge. Revenge for what and to whom? And another thing, do you have any idea why he would go to the expense of installing this portcullis?"

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20+2=10 ;
Thursday January 7th, 2016 10:26:42 PM

Hearing the discussion about returning to the Ghost causes stop to go back to the hole to the sewers they came in, peering down to check if any other surprises are down there. (perception 10).

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Thursday January 7th, 2016 10:58:51 PM

Agrippa breathes a sigh of relief that the new voice she heard from behind her was no foe. As Jaspar accepts her offer, she begins to relax from all the tension that was built around this encounter. Her shoulders fall, her weapons become stowed, and her face becomes calm. I see what it means to be a 'hero' now, she ponders.

She'll follow the group back. Turning to../ "Martizen... was it? Hey uhh... do you know a way outa here tha' a few minotaurs can squeeze through?" she asks. "An' sure, I can' wait to hear your story too, there, halflin'. She can't help but be suspicious of her, but seeing how comfortably she surrounds herself with the party, Agrippa can afford to relieve herself of tension.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday January 8th, 2016 6:30:09 AM

Pesmer is the last to leave the room as he had approached the portcullis gate, have knealed down to take a few measurements in his mind. Having not noticed for a few moments that the party was leaving, Pesmer was heavily focused upon his ideas on opening the stubborn steel door. Letting out a sigh as he finally took in that the party had left the room, he would gather his things to rejoin them, rather not wishing to get left behind in this rather curious looking sewer.

He wouldn't talk much as he followed the group, keeping himself to the back as his mind ran busy with all the spells and magicks he was wanting to try out to move the portcullis from its place, though he would eventually give up as he heard talk of Eleazar's place having a switch.

The Tunnel in the Cellar (DM Cayzle) 
Friday January 8th, 2016 7:52:49 PM


The party heads back to the Giggling Ghost, talking about the situation with Jaspar the ratman -- his words are in italic below.

"You said Eleazar was after revenge. Revenge for what and to whom?"

"He blames the local business folk for 'driving him to failure.' Fact is humans don't like rats and don't want to buy them as pets. When was the last time you saw a wizard with a rat familiar?"

"And another thing, do you have any idea why he would go to the expense of installing this portcullis?"

"That's his back door, his secret entrance to the sewers. The portcullis is his safe way of defending it. But I do not think he installed it. I think it was here when he moved in, cause it's rusty and old and stuff."

At the Giggling Ghost, Old Happy is surprised to see that you have brought a rat man back to his place, after several of them attacked people here. He takes Agrippa aside and asks her if this is the right move, and he offers a private room in which you all can have a nice chat. He offers to bring some drinks and a cheese plate.

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13  d20+5=19 ;
Friday January 8th, 2016 11:32:07 PM

Agrippa's eyes twitch as Happy offers the plate of cheeses to the table. She attempts to judge Jaspar's reaction (Sense Motive: 19).

When Happy asks whether or not this is the right move, she will go into detail of her conversation with him down in the sewers... which reminds her that they probably should bathe before entering the pub again... Anyways! She will speak on his behalf, propping up his stories of lost opportunity because of his race. "...and I brought up how our chef 'ere was a... Marilith? Yeah. I think he took to that very well. He seems like he put an effort to work on the Fence fer a while but grew disheartened."

Agrippa will bring up Eleazar's name in private as well. "Eleazar sent the goon squad, not this guy. So now we just gotta find 'im. By the way, do you know what Jaspar's yakkin' abou'? The, '...local business folk... driving him to failure..? I was jus' curious."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday January 9th, 2016 5:17:38 AM

(I am wondering what time of the day is it in game?)

Back at the Giggling Ghost, Pesmer would do his best to keep the party's area smelling cleaner and nicker with prestidigtation, figuring the sewer smell upon them all was not appealing to anyone.. Including the party.

When Jaspar brings up the whole 'Wizard and rat familiar' bit, a rather nervous laugh escapes Pesmer as his eyes go all shifty, ever so glad that he himself never had gotten a familiar from his family.

With Agrippa and Happy speaking to one another off to the side, Pesmer keeps Jaspar company as asks for Jaspar's story in more detail. Writing it all down with such curiousness in his eyes, he nods and smiles at each note. "You know, Jaspar, the group and I will be more then happy to put your name into our report with high marks. You have give us a lot of information and have been most helpful. I think us helping you get a job here and speaking highly of you to others is the least we can do, friend." Pesmer smiled, rather cheerful that the meeting with their new friend didn't end in bloodshed.

Micah (John) HP: 10/10 AC: 17/10/17 
Sunday January 10th, 2016 8:34:36 PM

Micah is relieved to have the private room. Nonetheless he works to protect Jaspar from any negative reactions from the other customers and works to engage him in the conversation.



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Monday January 11th, 2016 9:42:51 AM

Norr offers to help bring in some of the offered snacks. Happy to be back above ground and his usual size, he enters their private room and observes the conversation..

The Tunnel in the Cellar (DM Cayzle) 
Monday January 11th, 2016 1:06:03 PM


On the way to the private room in the GG, Micah works hard to keep their ratty guest out of the public eye, and to squelch any nasty gossip.

Agrippa tries to reassure Happy about the ratman in the tavern. He shrugs. "I've seen adventurers bring in tigers and pseudodragons and fairies. Heck, I employ a ghost as a server and, as you note, a reformed demon. Out in the Float, though, who knows what the rubes may say."

Regarding the fellow named 'Eleazar,' Happy can fill in a gap. Seems the man set up a pet shop in a building on Lakeview Passage. But no one wanted to buy mice and rats for pets. He went out of business. Happy had nothing to do with it. He tells you where the shop used to be.

Pesmer cleans up the group with magic and offers a friendly overture to Jaspar.

Norr helps bring in the snacks and drinks.



Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15 
Monday January 11th, 2016 6:52:11 PM

Quickly settling into a chair in the private room, Martisan pulls out a journal from her pack and begins taking notes on the day's interesting events. She munches on the provided snacks, listening closely to the others while continuing to write.

Although the Halfling's initially talkative nature now seems subdued, as more time is spent with Martisan it becomes clear that her original overabundance of geniality was more for show than anything; friendly bravado meant to help smooth things along and bring the situation in-hand. No longer quite so surprised and concerned with her new company, Martisan is content to quietly observe the others and take notes. When asked, Martisan gives Agrippa an abridged version of her story, skipping most of the events before her recent service to the Justice Dalson Odenthorp.

"Well, I'm eager and ready to check out this old pet shop!" She says as she stands, brushing cheese crumbs from her lap. "Might I join you folks as we hunt down this elusive Eleazar and seek to set straight his apparently vengeful vision? I do have a few skills I think you'll all find useful - namely a few tricks to help keep everyone coordinated and alert." She gives the Minotaurs a knowing smile. "Bad business letting folks sneak up on your backside, after all."

*wink*

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Monday January 11th, 2016 8:02:34 PM

Pesmer peers over to the female halfling as she speaks about joining them to Eleazar's shop, nodding a little as he smiles. "I think it would benefit us if you would join us to the shop. We recently had a member leave the group so you stepping in works out nicely." Waving his own journal towards her in a friendly manner, as if to acknowledge another fellow writing of thoughts, Pesmer is rather happy to have the new friendly face within the group.

He wondered if she would hurl like the two Minotaur threatened to do on the magical carpet.. Only one way to find out..

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Monday January 11th, 2016 9:20:15 PM

Some may notice Agrippa's ears are noticeably uncovered as she focuses on Martisan's tales. When she proposes joining, and upon hearing Pesmer's approval, Agrippa felt compelled to warn her, "Now let's naugh' be too hasty 'ere'. If it weren' for a prayer from our most pious Micah," she gestures to the human in a noble salute, "I migh' ta been bleedin' out in a basement already. We need as much help as we can get, an' it sounds like you don' have much to lose, but..." she looks at the stains that didn't come out of her leather from the sewers. "...jus' be absolutely sure you are willin', 'cuz I'm sure there 're fowler sewers, sharper teeth, and thankless jobs ahead o' us before we can make this city shine from the bottom up. Y'know?"

"Oh, an' another thing you'd have to think abou'..." a shadow comes over Agrippa's face as she utters the next word, "...Registration."

Micah (John) HP: 10/10 AC: 17/10/17 
Monday January 11th, 2016 10:26:30 PM

Micah nods as Agrippa mentions registration. He is not too sure about including a newcomer so quickly into their group and is certainly not sure how such things are officially handled for a adding members to one that is registered.

He does, however, admire her courage for entering the sewers alone to seek out the boy's attackers and acknowledges they could use another hand. He wonders if a probationary period might be in order, but he only does so privately.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Monday January 11th, 2016 11:12:25 PM

(So at this point I'm kind of assuming they're Ratmen, as in humanoid rats, not wererats, as in lycanthropy. It seems to have been indicated at least.)

Stohp takes the opportunity to talk with Jasper since she was stuck behind everyone else at the earlier meeting. She is extremely curious about his life - she knows what it's like to not fit into a society. Her questions range from personal information like if he was born on the float or moved there and what skills or proffessions he possess, to questions about Ratfolk in general like interesting cultural facts & folklore, what it's like living in the lands of people who look down on them, and what is the proper term for their race. In return she shares some of her own stories and the trials she's had fitting in both at home and when she was a poor immigrant.

The Tunnel in the Cellar (DM Cayzle) 
Tuesday January 12th, 2016 12:20:07 PM

Cayzle comments to Stohp:

(So at this point I'm kind of assuming they're Ratmen, as in humanoid rats, not wererats, as in lycanthropy. It seems to have been indicated at least.)

How would you tell them apart? Have you made any knowledge checks? For which areas of knowledge?

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+8=16 ; d20+6=11 ;
Tuesday January 12th, 2016 3:40:27 PM

Martisan smiles and nods as Pesmer waves his journal, acknowledging the sense of camaraderie. "Our areas of interest likely differ, but a properly organized log is essential for many different studies."

Turning to Agrippa she notes the Half-Orc's qualifications with a faint smile and passive interest, until she hesitantly mentions the registration. "We're not well acquainted yet, so I can appreciate your concern for my willingness and well-being. Fear not, I'm no less committed than your fine selves." She arches an eyebrow and glances to Micah, clearly more excited by the prospect of registration than the dangers of their future. "Perhaps you all could use my help more than I thought, if you so fear the legalities surrounding your ventures." (Profession: barrister 16 (DC 10 for simple questions; 15+ for complex questions) & Knowledge: local 11 regarding registration of new members in adventuring groups).

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday January 12th, 2016 5:52:45 PM

(Lots of small things - we've never seen them transform, they haven't been trying to bite people to spread the curse, and they talk about being ostracized and being unable to get a job when, as wererats, no one would be able to tell what they where unless they where caught transforming.

Stohp is asking about what they call themselves which would clarify the ratmen vs wererat question, though of course Jasper could lie about it.)

Micah (John) HP: 10/10 AC: 17/10/17 
Tuesday January 12th, 2016 11:07:18 PM

"I apologize for not introducing myself earlier," say Micah to Martisan. "I am Micah Smith. It seems we are aligned in purpose, welcome."

Micah finds their new companion a bit presumptuous, but decides to withhold judgment, allowing Domi to work as he will.

The Tunnel in the Cellar (DM Cayzle) 
Tuesday January 12th, 2016 11:54:24 PM


[OOC: My personal DM style is that NPCs mentioned in your background kind of 'belong' to you. If other PCs want to interact with them, that's fine if you do not mind. If you seek out such NPCs as a group, or if the DM walks them on stage, that's also a chance for all to interact. But if you want to have known about another PC's kith and kin, please as the player if it is OK, say in email.]

Martisan is welcomed into the group -- Pesmer is friendly, Agrippa is honest about the pros and cons. As it turns out, the party was invited to register as a formal adventuring group (which immunizes the party from charges of vigilantism and offers a kind of forebearance in skirting the laws, for example, against tresspass in the line of hero work or damaging third party property in the event of magical battle against criminals, etc. No need to wory about fireballs breaking windows, say.

The group has registered with the understanding that they can choose a group name later. And there is no problem adding and dropping names from the roster.

Micah listens and ponders, but does not add to the conversation. A little later, though, he offers his name and his friendship.

Stohp, on the other hand, really draws out the ratman. She gets the impression that his clan is small -- maybe a dozen in all? and stays hidden in the Trash level. The topic of lycanthropism comes up naturally, and Jaspar admits he has the ability to take on the form of a dire rat. He does not know if that is lycanthopism or something else, but he knows it is not catching. Family lore says some are just born that way. Jaspar asks you not to spread it around, since sometimes humans get scared of any shifters -- and that's dangerous. Stohp gets the idea of a furtive, poor, hardscrabble life without many breaks down in the Trash.

Jaspar offers all the details you might need to get to the warehouse.

After supper, brought in by Happy, you might want to consider bedding down and then heading out bright and early. Do you ask Jaspar to stay the night, or do you let him sneak out to go home?

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4  d20=9 ;
Wednesday January 13th, 2016 12:29:41 AM

Stohp nods in sympathy with the hard life Jasper's people endure and assures him that she will keep their shape-shifting abilities secret. Noting the time, she consults with him on sleeping arrangements. "You can stay here, I'll gladly pay for a room for you, or you can head home, we will not hold you.

Wherever you sleep, I would ask a boon from you when you return to your kin. I ask that you appeal to them and try to convince them to abandon Eleazar. I know what it is like to be downtrodden and desperate enough to perform illegal acts to make a living; for a while I lived off of what I could steal in the market. However, putting your faith in a madman like Eleazar is folly, and we will catch him. I would not see you friends and family locked away for his insanity. If you can convince them to abandon him I promise to do my best to keep my companions and the watch from pursuing the matter further and I will do everything I can to help your people prosper without further illegal activities."


(A well-thought out impassioned speech with the outcome determined by my -2 racial to diplomacy! With my +2 CHA I get a 9; hopefully he's endeared enough to me and leary enough of Eleazar the roll won't mater.)

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Wednesday January 13th, 2016 3:31:53 AM

Agrippa listens intently to Martisan and Jaspar, glad that the ratman appears to trust us. She's glad that the group has a direction to go again. Although she doubt Stohp's idea will come to fruition, she is idealistic.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Wednesday January 13th, 2016 7:18:42 AM

(Stohp has Meeker, right? If so, she doesn't have the Diplomacy penalty or the Intimidate bonus if I read the feat right.)

Norr listens to the ongoing conversation, unsure if Stohp's plea will have its desired effect. He is intrigued by Jaspar's ability to transform into a rat but doesn't ask for a demonstration, as their new friend is beset by questions already.

The Tunnel in the Cellar (DM Cayzle) 
Wednesday January 13th, 2016 7:52:20 AM


Jaspar grins. "Well, when Chad and Apple went off for a fight and never came back, that's when I figured I'd volunteer to guard the back door -- and be ready to hightail it out. I'm no fanatic, ready to die for the cause. Chad and Apple definitely were, though, and they lapped up the crap-all what was spewing from that Eleazar's mouth."

"There's only one other of my kind still in there, though, of the four he hired from the Trash, and that's a bully-boy, Rouger. He's just as in love with Eleazar and a tougher one to fight too. There's no talking sense into him, even were I headed back there, which I ain't!"

"I will do everything I can to help your people prosper without further illegal activities." says Stohp.

"That's a kindly offer," says Jaspar, grinning. "Now tell me your name again, and what you hero types call yourselfs, and where I can find you, and I may take you up on your word!"

Micah (John) HP: 10/10 AC: 17/10/17 
Wednesday January 13th, 2016 8:39:02 PM

"Well, once we know what we are called, we will let you know," chuckles Micah. "We have not come up with a name yet, but if you ask for us by name--mine is Micah Smith or by description at the [current residence], I sure you can get in touch with us."

[OOC: current residence is the inn where we are staying. I couldn't remember and couldn't find it in the history]"

The Tunnel in the Cellar (DM Cayzle) 
Wednesday January 13th, 2016 9:22:29 PM

OOC: You have rooms at Grokk Greatbelly's tavern, the one that caters to a Taur size clientele:

The Fatted Calf

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday January 14th, 2016 2:28:30 AM

"Stohp Shatterhorn, and you can always get a message to me through Grokk at the Fatted Calf."

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Thursday January 14th, 2016 7:21:28 AM

"Pesmer Zerase. I believe are all staying at the Fatted Calf. I have a feeling that we will be running into Rouger soon enough. I am curious, Jasper, as to what you want us to do if we do run into Rouger. You say you ran with him and explain his loyalty to Eleazar. If he attacks us, would you rather we subdue him and bring him to you? Or do you not care what happens to him?" Pesmer asked Jasper in the least cold hearted way that he could. He didn't wish for the party to slay a possible friend of Jasper's, especially if diplomacy could be used, but he had the feeling such friendly words would fall on deaf ears when it came to Eleazar and his cohort.



Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Thursday January 14th, 2016 10:48:14 AM

"Norr Stonehoof, also at the Calf. Anything else pressing?"

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15 
Thursday January 14th, 2016 8:26:59 PM

Martisan reaches a hand out toward Stohp as Jaspar inquires about the group's names and location, but hesitates as the others quickly give him the requested information, subtly shaking her head. I wasn't so far off from his situation myself, once. She silently scolds herself, with a look of appreciation toward Stohp after hearing a bit of the Minotaur's own past. Likely there's more than fighting for me to look forward to with this tough-looking group.

"Martisan." she says simply, giving the ratman a nod and a warm smile. "I may shack up with the others at the Fatted Calf, otherwise you can find me earning what gold I can assisting the common folk with small legal matters. If any such give you trouble while citing the law, I'll gladly represent you in the matter, and I'm sure everyone here is an excellent character witness if you need some 'goodly' folk to stand up for you." She holds a small hand out to Jaspar, both an invitation of friendship and a seal to her words.

"We will catch Eleasar." She states, adding her own conviction to Stohp's earlier statement. "He, for one, will be brought to the Fence for justice. I would see his accomplices receive similar treatment, and dearly hope they come around to the right side of things like yourself, but if Agrippa's earlier caution on the coming dangers holds true, any such mercy your cousin Rouger can expect will depend on his own actions when we catch up to him." She glances to Pesmer with a shrug, her tone and demeanor showing that she truly does want the criminals to see reason and make amends, but her first and foremost concern is the due process of law.

Micah (John) HP: 10/10 AC: 17/10/17 
Thursday January 14th, 2016 8:36:16 PM

"Let's finish with a toast," says Micah lifting his mug, "To new friends and new beginnings. I will say farewell and call it a night."

The Tunnel in the Cellar (DM Cayzle) 
Thursday January 14th, 2016 10:37:39 PM


Micah Stohp, Pesmer, Norr, and Martisan all offer their names and good wishes to Jaspar the Rat Man. Martisan also offers legal advice, and Stohp offers a night's lodging too.

Pesmer asks what the group should do with Rouger. Jaspar says, "Look, I ain't a hero. What you do with im is what you do with him. I'll say I'll be glad if he does not end up back in the Trash. If he ends up dead or in some cell or exiled, it's all one to me. And good by to bad rubbish, I say."

He listens to Martisan's opinions on bringing criminals to justice. "Well, if you want to catch them alive, you might want to go right after dawn. They'll be sleeping then, except for a single guard, probably. And whatever rats are stirring."

Micah proposes a toast, and Jaspar is glad to drink with his new friends.

Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Friday January 15th, 2016 1:02:33 AM

Pesmer nods a little to the group conversation, raising a glass to Micah's raised toast as he smiles. He yawns out softly as he packs up his stuff. "Just going around dusk works for me. My vote goes in for an early attack that catches them off guard. Plus most of my energies are exhausted as of now so sleep sounds lovely. An early spring attack and all that. Means I am probably going to head off to sleep now for the evening."



Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Friday January 15th, 2016 1:56:53 PM

Agrippa keeps an ear uncovered for the rest of the conversations regarding what is to be done with the other Rat-men. Upon the toast proposition, she raises her glass with everyone else in high hopes. "I hear tha' Pesmer." she nods, tucking her ear back into her cloak hood as the wizard packs for the night.

Agrippa will say her farewells to her week-long, yet steadfast friends, and shake hands with Jaspar and Martisan. "We'll do our best tomorrow"

She prepares herself mentally as she heads to the market to purchase a dinner for her mother. Her mind is more at ease when bartering.

Norr (David S.) HP: 18/18 AC: 18/11/16 CMB :+5 
Friday January 15th, 2016 2:29:59 PM

Norr raises his glass to Micah's toast. When it seems that the group has decided to leave to sleep, he moves to clean up before departing to his room at the Calf, to make himself easier to find whenever the others wish to set out once more.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Friday January 15th, 2016 11:31:30 PM

Stohp stands up. "Well if we're getting up that early we should all get some sleep. I'll let Grokk know to wake us early enough for us to get to the warehouse. See you in the morning." She heads out the door, paying Happy whatever she owes him for the evening's meal.

New Day Dawns


On to the Warehouse (DM Cayzle) 
Saturday January 16th, 2016 12:06:26 AM


You decide to prepare for a new day by getting to sleep and rising early for your morning raid on the rat-infested warehouse of Eleazar. But your dreams are filled with oddities: fighting and casting and sneaking and reading.

OOC: You find, when you awake, that you have earned a level. The experience point breakdown looks like this:

Scene 1: Community Leadership, Rats, and Ghosts - 600 xp

Scene 2: The To Do List: The Docks, the Weapon Shop, the Palace. - 300 xp

Scene 3: The Alchemist's Basement - 800 xp

Scene 4: Sewers and the Back Door - 400 xp

Please do take the weekend to upgrade your PC sheets. As soon as your paperwork is done, you may start using your new capabilities. Please roll hit dice on the Loot N Booty board, and reoll 1s, per Wold policy.

Once you finish your quick breakfast in the hour before dawn, what is your plan?

Micah (John) HP: 10/10 AC: 17/10/17 
Saturday January 16th, 2016 12:50:14 PM

Micah departs for his room with much to ponder. He wonders what Koh has been doing and wishes her well in his thoughts. He considers the new addition to this group. Perhaps this precocious halfling will be a welcome boost on as they continue to root out the problems plaguing the Fence. And Jaspar, an unlikely friend. He hopes their trust is not misplaced...

Micah is surprised when he awakes, never really realizing he fell asleep. Rising earlier than Grokk's wake up, he prays to Domi, thankful for the things they have been allowed to accomplish, the safety provided to them, and for the opportunity to serve more.

Renewed and reinvigorated after his meditations, he inexplicably knows that Domi has heard and blessed them all. He proceeds to complete his preparations and goes into the main room to await his friends.



Pesmer Zerase (Ryan W.) HP: 8/8 AC:12/12/10 
Saturday January 16th, 2016 8:57:35 PM

Finishing up writing in his journal before bed, Pesmer takes the time to reflect on the past weeks journey. Meeting so many new people and adventuring like he hadn't before, he was rather surprised how far he had come since he was a lad boy being trained by his mother and father.

Falling asleep shortly after, Pesmer would dream wild, adventurous dreams before waking the next morning. Going over his spell book for an hour or so, he would eventually get dressed and wander down to join the others for some sort of breakfast just before dawn.

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15 
Sunday January 17th, 2016 5:57:42 PM

(OOC: Sorry about my missed posts. I'll refrain from posting weekends in the future if it's bothersome, otherwise this should work for what I didn't put up Friday, at least in content if not record-keeping)

Martisan toasts with the others, also quiet and thoughtful as the odd assortment goes their separate ways for the evening.

The Halfling meets the others at the Fatted Calf before dawn, again writing in her journal on the excitement of the past few days; marking details that may come in handy later, referencing notes she made the night before.

"I'm all set to go when you folks are." She says through a mouthful of food, with a plate piled high in front of her. "We could check out Eleazar's old shop for clues before we raid the criminal's hideout, but I think we're better off trying to catch him and his rats sleeping. We should hit the warehouse to reopen that back door, and sneak in quiet-like."

(OOC: I might be confused; Eleasar's old storefront & his warehouse are two different locations, right?)

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Monday January 18th, 2016 10:11:59 AM

Norr rises shortly before Grokk's wake up call. He quickly gathers his things and joins the others for a quick meal.

"I'm ready as well but moving quietly isn't really my specialty." Norr replies to Martisan's suggestion.

Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Monday January 18th, 2016 6:16:04 PM

Micah greets the others. "I think the element of surprise has been lost. Eleazar has had all night to prepare. He may even have reopened the grate in the sewers. I would recommend we all head to the warehouse. One there," He nods toward Aggrippa, "I think that the more stealthy of us should do a quick look-around to see if there is only one entrance and how safe it would be to enter it. Perhaps it would be better if a window could be found. Crashing through it may be safer than opening a door that Eleazar and his remaining followers will be watching."

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Monday January 18th, 2016 8:32:41 PM

Having cooked and cleaned, she mules over the magic that she has seen cast in the last week. Agrippa has often pondered over all the fantastic spells wizards use to attract the masses; making the ceiling appear that of the sky, playing curious sounds and projecting multi-colored floating bubbles into and out of shops. Just thinking of everything she saw on the highest floor makes her daydream... until she catches herself nodding off. She hops into bed. Her wonder turns into curiosity when her thoughts take her back to Martisan before falling asleep.

Waking early, she dresses for the climate (traveler's outfit to conceal her more prominent orc-like features), conceals her weapons, makes sure her crowbar is still in her pack and heads to meet the rest of the party at the Fatted Calf.

Hearing Micah and Martisan's suggestions, she grimaces and adds, "I woul' feel more comfortable scoutin' ahead if I knew I coul' commune with y'all withou' altertin' any potential threats. The firs' time I tried sneakin' up to a rat-man, he caught me pretty quick." She rubs her forearm over the studs in her leather armor. "Must've been when I knealt, he heard em." She looks back at the party. "I wish I could've made my intentions clearer to everyone, y'know, when it came to talkin' 'em down. But for now, I ain' as confident in sneakin' unless we can find a method to commune. Throwin' colored pebbles, maybe?"

On to the Warehouse (DM Cayzle) 
Monday January 18th, 2016 10:04:14 PM


A reflective Micah is first downstairs for breakfast.

Pesmer, also introspective, prepares his mind for the coming day and then meets for breakfast.

Martisan plans for the day at breakfast. She inquires of the location of Eleazar's old shop, and learns that it has been reopened as a shop that employs a tailor and sells clothing of all kinds. The warehouse is in a different spot (see below).

The halfling also suggests opening and sneaking through the back door.

Norr says he is not much of one for sneaking.

Micah suggests that a scout take a look at the warehouse first.

Agrippa does not want to scout unless there is some way to communicate with the person scouting. Too much can go wrong.

FYI, here is a map of the Fence level of the Floating City: http://www.woldiangames.com/Woldipedia/index.php/Geography:_Floating_City:_Fence_Level

And here is a close-up of the warehouse (colored yellow): Eleazar's Warehouse



Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Monday January 18th, 2016 10:39:42 PM

"I'm sure you will do fine Agrippa. I don't mean for you to go off completely on your own while we sit on our laurels waiting for your report. My intent was that once we are near the warehouse, you go ahead stealthy and nonchalant wise to check over the premise and we would hang back but keep you in sight."

Micah looks at everyone. "I think the time has come for us to stand up and act like heroes. We have identified the perpetrator. It's time to bring him to justice, one way or the other."

OOC, I just looked at John's character sheet. It does not look like he changed his spells but he emailed me Saturday that the spells he had on tap now are 0: detect magic, mend, create water, and light. 1st: bless, command, protection from evil, and for his domain spell he chose enlarge person.


Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Tuesday January 19th, 2016 9:15:20 AM

Stohp takes a long bath before bed, scrubbing out the stink & smell of the sewers. If crawling in such filth is a common adventurer practice it's amazing that so many take up the occupation. In the morning she inquires of Grokk for a local map and marks the spot that she believes is the warehouse.

Sitting down with the others Stohp presents the map to aide the discussion of tactics. "It seems to me that there is only one entrance to this warehouse, unless there's a back exit that leads into one of these other buildings. I don't see how we can sneak up on it; it's a strait lane and anyone approaching would be seen."

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday January 19th, 2016 9:23:03 AM

(Spells Prepared: 0 Level Spells: Read Magic, Detect Magic, Prestidigitation and Ray of Frost.
1 Level Spells: Shield, Magic Missile and Color Spray.
School Slot spell Level 1: Magic Weapon
Wand of Reduce Person: 14 Charges)

Pesmer couldn't help but blink a few times as Micah gave his speak about being heroes and what they should all do. Seeing his friend acting a tad different this morning, he would, for the time being, shrug it off and chalk it up to nerves and lack of sleep.

"Hmmm... Well, I must say I am not thrilled about this plan of sneaking if the one doing the sneaking isn't confident in the plan. Safety first and all that.. I have a few magicks I can cast upon you, Agrippa, to shield you from harm should we do this plan. I can also.." Pesmer pauses as his hand reaches into his wizards robes, tugging out the wand of reduce person they had acquired from before. "Make you small as to help with the sneaking part in itself. You won't be as strong for a full minute or two but you will be quicker. I only wish to go through with any plan if we are all completely certain and focused on the task. I fear Micah might be right about Eleazar being ready for us and all that. If we go in.. Expect him to throw his worst at us. That includes disease, my friends, as we have had to deal with it before. And bring silver. My magicks will hurt the ratmen certain enough but I suggest everyone bring silver if they can."

Pesmer grins as he pulls out his brand new walking stick, it carved from the wood of a Whistal tree, shod with a silver hoof at the base. He was told it could hit true against any creature weak to silver.



Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Tuesday January 19th, 2016 4:07:16 PM

Micah sits at a table and appears lost in thought. He wonders to himself "I thought our plan was to go to the warehouse in the morning for a final confrontation." His brows furrow. "At least I thought that was the consensus before we all went to bed."

He address the group. "What is our plan? What are our options? It seems to me there are several."

A: We know where Eleazar is holed up."
Slight pause, he had not meant to make a pun. "He is probably there with this 'Bully-boy Rouger' that Jasper mentioned, as well as a few pet rats. We have lost the advantage of surprise but we should have numbers in a direct confrontation. So we can go to the warehouse and attack.

B: We can try and investigate Eleazar's old shop and maybe ask around about what happened to him and what may have caused his actions. We also don't know the specifics of what his, and if I'm quoting Jasper right, 'crap-all spewing' was. Then we can try to approach Eleazar in a diplomatic manner and try to have the courts seek redress for crimes against him, though he would also have to be willing to accept the courts rulings against him. Though from our conversation with Jasper I'm not sure how well that avenue would go.

C: We could try to go back through the sewers and see if the gate is open. We already know we can't force the gate open so that way may lead to just more trucking through the sewers."

D: We could see what sort of business abut his warehouse and if they would let us look for access from there. Does anyone know what sort of material the buildings are made of?"


Micah pauses and looks to the ceiling. "Have I missed anything? Does anyone have another option?"

Micah looks around at everyone. "If we're voting on what's present I would vote for option A. From what I got from Jasper I don't think Eleazar is going to be to open to talking. If we can't sneak then we may as well be bold. Though I still suspect that the front door may be trapped and we should take that into consideration."

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d10=5 ;
Tuesday January 19th, 2016 8:01:57 PM

Norr looks over the map while listening to the others, trying to recall if he's heard of any passages that could lead to the warehouse. (Knowledge local 5)

"Judging from the map, there isn't another way in up here. If we take the sewers, there's two problems: we aren't sure we can open that gate and we have to use more of the shrinking wand. Another vote for option A. It's the simplest and we know where it leads."

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Tuesday January 19th, 2016 11:33:07 PM

"Second for option A, bu' can we take a quick look at the door to the sewers again? The lever was on the outside, lockin' them in. If they re-opened it, then it's a perfect escape for 'em, righ'? Let's make sure it is closed, at least."

On to the Warehouse (DM Cayzle) 
Tuesday January 19th, 2016 11:47:16 PM


The heroes talk about the situation and plan. Is the front door trapped? Can Eleazar escape into the sewers? What foes occupy the warehouse?

Intent on the planning in the time before dawn, time seems to stand still.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Wednesday January 20th, 2016 12:15:13 AM

"With the sewer door locked they have no way to retreat into the sewers. Unless late last night one of them tramped all the way around to unlock it we simply have to go through the front and we'll have them pinned."

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+7=19 ;
Wednesday January 20th, 2016 2:24:55 AM

(OOC: I misunderstood the back entrance; thought the store was his hideout.)

Standing on a chair, the wheat-gold mop atop her head level with the seated Minotaurs' chests, Martisan nudges Agrippa with a smile "It ain't so bad, bein' li'l either. You'd be s'prised, what the tall folk miss down on here the ground." she says, affectionately adopting the rogue's street slang. She thoughtfully watches Pesmer wave the wand, glancing once around them for any onlookers. "Should've put it together, with the big-uns being regular long-legs size yesterday, but I might be able to slip through them bars if that works the way I think it does."

Closing her notes and packing her things away, she turns to Micah with a shrug. "I don't think Eleasar know's we're coming. Jaspar was posted at the back gate for who knows how long - sounds like he didn't get along with the others in the gang much either; I'd say he's not likely to go back there, and how else would Eleasar know we stopped by? This 3-Rat Operation doesn't sound like the sort to keep to regular shift rotations."

Martisan continues to eat standing on the chair, her pack resting beside her. The Halfling's voice carries well, tone and pitch measured, each word deliberate. As she speaks, the soft brush of magic slides through the group, drawn and held by the amateur detective's words; perfectly understandable despite her bulging cheeks. "I'm not much for frontal assaults, myself - just not built for 'em. So I like to know what's up, as much as I can, before I tip my hand. We've got a fair idea what we're up against, but let's just see if this misguided rat-tamer doesn't have another obvious Ace up his sleeve. And whatever small measure of surprise we stand to gain is almost always the best best. Of course, the front door may be the only option left, but let's check the sewer-escape again, see if we can't get through that way, and otherwise scope out the warehouse and make our entrance there."

As she finishes the seemingly impromptu performance, she stops speaking and mouths her final words, the sound whispering magically in the others' ears. "I believe we all agree now is the time to act. Boldness of action is certainly warranted, but the most brazen action is yet not always the boldest."

(Perform: oratory 19; 3 Rounds of Bardic Performance for Careful Teamwork (Su)[i] - Everyone has +1 Perception, +1 Disable Device, +1 Reflex saves vs traps, +1 AC vs traps, & +1 Flat-Footed AC for one hour

(Message cantrip - I took the liberty of applying to everyone rather than single target; can be changed/disregarded. It seemed too perfect, & after the words started coming & the roll agreed for a decent first oration. I apologize if I offend by presuming too much. A tiny, reduced Halfling would be roughly the size of a house cat. Escape artist for the future will be a better bet than Diplomacy, I see. I think we've got a few diplomats. Congrats on the level, guys!)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday January 20th, 2016 11:02:57 AM

Raising a brow, he watches as the group discusses what the next course of action should be. Several people have voted for Plan A: Direct Assault on the compound. Pesmer was always in the mood for a good fight but he always didn't wish to see his new friends all begin to die one by one, either. Hearing the options being thrown onto the table, Pesmer does chime in here and there.

"We do not know if we have numbers, Brother Micah. If Eleazar has been planning this for awhile then he could have a decent force backing him up. The force, though, if I had to guess.. Will most likely be more rats and such rather then actual foot soldiers and ratmen. Ratmen we can talk to.. Convince to stand down. Rats, eh.. Not so much."

Nodding, he gently plays with the magic wand as the others take their turns speaking. With Martisan bringing up that she could slip through the bars of the iron gate they ran into the day before, he chuckles a little. "I had the same idea yesterday but if you run into trouble on the other side, well, you would be very much on your own. I wouldn't want our new friend to shrink down and crawl into a dark tunnel never to be seen again."

He playfully chuckles, truly meaning that he would want no harm to come to anyone in the group and rather disliking the idea that his magicks would end up spelling doom to anyone he had been adventuring with. "As more and more of us vote for plan A, I see little point in arguing to change minds. Frontal assault is what I vote for as well. I wouldn't mind checking the tunnels to make sure the gate is sealed but I don't think we all need to go to complete that task."

Seeing Martisan stand upon her chair and happily eat her food as she begins to speak, Pesmer would very quickly pick up on the magick's that their new companion began to weave upon the group. His sharp eyes focused entirely upon Martisan's face as she spoke her words, a small rush of annoyance now quickly bubbling up from within his stomach. His hand would clench his quarterstaff as he held in his words, allowing Martisan to finish her speech before speaking his mind.

"While I do appreciate your words, Martisan, and what you are trying to accomplish.." Pesmer took in a deep breath as he tried to calm himself, aiming not to insult or carry anger within his voice, but to at the very least express his upset. " But I must ask you to refrain from casting magicks on myself without my permission. Such an act is often considered disrespectful, especially among individual's who do not know one another. I understand that, in combat, one cannot always ask for permission when it comes to life or death. At such times you will often not have to ask for such permissions. Here, though, in safety and society, I ask that you do not cast such gifts upon me without asking first. I will forgive this time as I don't believe you carry intent to upset or harm. I do hope you understand." Pesmer tried to keep a smile upon his face as he did not wish to upset the conversation or drive any wedges, especially since the group was still getting to know one another, but his eyes showed a certain seriousness to them. He knew full well how easy it was to speak a few words and dominate another's will. While Martisan seemed nice, he had known her for a very short while and had no true way of knowing if she truly was friend or foe.

Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah)  d20+5=18 ;
Wednesday January 20th, 2016 5:13:57 PM

Spellcraft 18, d20+5.
Micah looks over at Martisan as she does her performance. He cocks one eyebrow at her.

He turns to Pesmer. "If a few in the party feel the need to check the back gate to see if it's still closed and wants to try to wedge it closed, we can wait for an hour or so. But I think it would be up to whomever wishes to do that and is small enough to get through the sewers without problem. The rest of us can prepare for the warehouse."

He looks over the map Stohp has presented. "Hmm, it's on one edge is on the waterfront. Do we know if there are windows there? Does anyone know if you can fish off the edge of a street?"

He turns back to Pesmer. [b]"As for spells, I offer to cast Domi's 'Bless' on us before combat. Also if anyone wishes to be larger than they already are,"
he pauses to look around the group with a slight smile on his face, "I can accomplish that as well."

Martisan Odenthorp (Damarr) HP: 9/9 | AC: 18 | T:14 | FF:15  d20+6=10 ;
Wednesday January 20th, 2016 6:37:06 PM

(DC 14 Will save to willfully resist the language-dependent effect harmless, based on other Bardic Performances that allow a save; also only works if you watch & listen the whole time; otherwise the effects can maybe just be declined?)

The shrewd Halfling hops down off her chair and slings her shortbow and pack onto her back with a shrug. "I love it when folks can appreciate a motivating speech or the irregular, captivating story; I've a penchant for them, myself, and find they increase my own drive and determination. I wish only to help keep everyone sharp, but I see you don't need my help there, with a grindstone of your own." She gives Pesmer an appraising look and a wink, impressed with the mage's astuteness. Martisan had just learned herself. relatively recently, that the slight edge often granted by her words was a form of magic she'd been unwittingly using for years. The bold little sneak had just thought herself particularly winsome. With the realization of her magical talents came practice, eventually giving her access to a small selection of useful spells.

"I'll be more mindful of your wishes next time, Pesmer, I apologize. As you have heard, I do also have the means to discretely keep those of us scouting in touch with the others, if folks are willing to receive the magical missives. This I can always do." She nods to Agrippa, indicating her previous use of the simple spell as a means to reassure the Half-Orc's concerns about communication.

She begins clearing her portion of the table, still eating as she does. "A possible approach from the waterfront is worth investigating, good thinking there - crashing through the front could be fun too, I suppose." She says, clearly still not enthused with the latter prospect. "I have no pressing urge to check the back gate again myself, if we're not going to use it - if it is open, we know where it comes out, so Eleasar can't run too far that way before we'd catch him anyway. Of course that's if he manages to slip away from us at the warehouse. But, if there's a concern, I'm willing to slog through the sewers again to take a look."

(Knowledge: local 10 regarding fishing/swimming/loitering on the waterfront near the warehouse).

Agrippa (Jacob) HP: 10/10 AC: 20.(t)17.(ff)13 
Wednesday January 20th, 2016 7:20:29 PM

Agrippa keeps her head turned to each who speaks, and blinks as Martisan nods to her. "Ehh, magic? Dang." she says, motioning her hand over her head. "It looked like motivation to me... Haven' felt words stir somethin' tha' deep since my ol' man commanded the legions." She will certainly take note, however, of Pesmer's experience of the potential harm of being susceptible to such words with a

(ooc: So did Martisan also cast Message on us as well?)

Agrippa nods to Micah, as he gives us time to scout ahead. "Checkin' for windows, an' if the back door is still open, righ'? Shouldn' take too long. Anyone else comin' with?"


Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Wednesday January 20th, 2016 8:48:29 PM

[i]OOC testing putting a link to Micah's character sheet.


On to the Warehouse (DM Cayzle) 
Wednesday January 20th, 2016 11:53:13 PM

[OOC: Looking at the hp totals in the headers, not everyone has updated to second level. Please do so before putting the plan into action!]

Per Micah: "Hmm, it's on one edge is on the waterfront. Do we know if there are windows there? Does anyone know if you can fish off the edge of a street?"

It is common knowledge that when a street on the Fence level is right on the edge of the Float, there is a low wall -- and people often fish off it. Sometimes kids jump in to swim, but that's agains tthe law, and most grown-ups will tell your folks if they catch you at it.

There may well be windows on the water-facing side of the warehouse -- you do not know. You would have to walk over there to see.

Those with some subtlety make quick scouting trips to investigate a few questions.

The back door is still shut. Recall that it is an iron-plated portcullis, so there is no way to sneak between the bars. You would need gaseous form or a Blink spell to get through.

It turns out that the warehouse DOES have some third story windows looking out on the lake. It would be a DC20 climb check. At speed 30, you can make a climb check as a move action to climb 7.5 feet. The nearest window from the northeastern corner of the warehouse is a 30-ft climb (two rounds and four successful checks required).

Does this info alter your thinking?

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Thursday January 21st, 2016 2:02:42 AM

(ooc: Testing new header to make sure it sticks)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday January 21st, 2016 6:59:11 AM

Pesmer nods as Micah speaks of how he can make everyone large if anyone wishes to be, him lightly tapping the edge of the wand of reduce person down upon the table. "You can make everyone bigger and I make them smaller.. The group of size ever changing, eh? I think the hard hitters of us could benefit from being large while those who wish to be stealthier might wish to be smaller."

Unable to keep himself from grinning as he listens to Martisan and sees her wink, he nods a little as he gives in a bit to her playful charm. "Grindstone, hmm? You make it rather hard to scold someone when you retaliate with such silvery words. Will have to be careful around you, Ms. Martisan." He smirks before returning to the conversation at hand.

"I have a spell to help protect and a few spells to invoke hurt. I have also acquired two new spells; One that lets me read any language and one that allows me to create an illusion. Haven't tested it yet so.. Who knows what will happen. I say we kick open the front door. I am not adept at climbing nor swimming so I say we blast our way in and hope for the best." Pesmer stands up and gathers his things, his unique walking stick in hand as he awaits everyone else to get ready to leave. "Whatever plan we do, I say we start walking. We are losing the early morning edge."


Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Thursday January 21st, 2016 8:55:25 AM

"Actually I can make one person larger, not everyone. Sorry for any confusion there."

"So does anyone know where we can pickup some fishing poles? We could go fishing along the dock edge and check out the front of the warehouse to see if there are windows or whatever."
Micah pushes back from the table and stands, waiting for everyone to join him in going out the door to find some fishing poles.

Stohp (Mitch) HP: 9/9 AC: 13/12/10 CMB: +4 
Thursday January 21st, 2016 8:56:41 AM

Stohp listens bemusedly as Pesmer and Martisan discuss enchantments. The Halfling enchanted her? She doesn't feel all that different. Letting the matter drop from her mind for further consideration later, she rejoins the conversation. "Agreed. Fortune favors the bold, we need to go now while they're still half asleep. I'll try to grapple Eleazar during the fight to keep him from escaping or casting spells."

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Thursday January 21st, 2016 9:04:26 AM

(Post to update hp)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday January 21st, 2016 3:32:47 PM

(OOC: Should be all good for level 2. Favored class went into skill point again. Also corrected finesse CMB, which was 1 point too high. Is Careful Teamwork still active? If not I will use 3 more rounds for another hour of bonuses.)

Checking her gear one last time, Martisan follows the others. "I'm not real keen on climbing or swimming myself." She nods her agreement with Pesmer. "Not that I'll be much help kicking down doors either." She chuckles, short legs working quickly to keep up with the others "I do think that's still our best option at this point, though. And Micah did raise a good question regarding potential traps, which is one thing I can help with. If one or two brave folk do wish to try the climb to the third story window, I recently learned a spell that will protect from a fall should you misstep."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday January 21st, 2016 5:04:41 PM

(OOC: I meant to include a bit on tactics, sorry. This would be her 3 rounds of performance, if necessary, to add Careful Teamwork again)

As they finalize plans and move to the warehouse, Martisan pulls her shortbow off her back and tests the string. "I'll be more ranged support in the coming battle than anything." She says calmly, slinging the bow back over her shoulder and drawing her whip, tugging on sections before tucking the coiled length of leather back on her hip as well. "As I said I like to avoid physical confrontations where possible, but I have a few tricks to try and trip up our enemies and hopefully keep them occupied while the fighting types do their thing." Finally, she draws her shortsword and quickly checks the blade, sheathing it with a satisfied grunt. "I'm guessing y'all have got some measure of teamwork figured out already, so I'll stay alert & try to help where I see an opening."

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Thursday January 21st, 2016 8:50:32 PM

Agrippa remembers her last day at the bar before the rats wrecked havoc inside. She wonders to herself, as she walks with her party members, if this is what the rats felt before their ambush. She takes note of everyone's weapons and prepares her daggers.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Friday January 22nd, 2016 12:38:46 AM

Stohp chuckles at Martisan's guess. "You overestimate our experience. We've been fighting together only a day or two, hardly enough time to turn into a well oiled combat machine. I'm sure you'll find a way to make yourself useful."

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Friday January 22nd, 2016 3:20:32 AM

Pesmer chuckles a little as he nods to what Stohp says about their teamwork, agreeing with her on the subject. "Stohp has the right of it. We have bought a few battles together but nothing more. We are all still learning each others strengths, weaknesses and boundaries. I am sure you will be just fine in the fight ahead. Always have convinced in each spell you sling and each word you say. Magick is all about confidence." Pesmer tells Martisan his advice which, in truth, was just him trying to boost up her confidence so that she hopefully didn't freeze up in the middle of the fight. Or maybe he was trying to boost his own confidence..

"Fishing poles wouldn't be a bad idea but I wouldn't know where to get them at. Market I assume. We could split into two teams when we get there. A group climbing up to the top floor and a group going through the front door. Though that could be a problem when it comes to healing since I believe only Brother Micah has the gift of healing." Pesmer says as he walks with the group out of the tavern and hopefully towards their destination.

Micah HP: 16/16 AC: 17/10/17 (Robert D posting for Micah) 
Friday January 22nd, 2016 8:33:58 AM

"I don't like the idea of splitting the party. Things don't go well when that happened."

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Friday January 22nd, 2016 8:54:35 AM

"We stick together then. The ones climbing could fall and slow everything down."

Norr makes a final check of his gear before joining the others in the march to the warehouse.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Friday January 22nd, 2016 11:40:07 PM

Stohp makes one last check of her gear before they head out, insuring the useful presents she picked up at the GG party where within reach just in case.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Saturday January 23rd, 2016 2:14:46 AM

...Is this really the right thing to do, Agrippa thinks to herself. The guy coundn't make a living selling rats, so he turns terrorist. Perhaps with Ffloy's guidance... Agrippa attempts to find a place for Eleazar in society in her mind. Sanitation? That's pretty important, and rats could be utilized quite well. But who would want that job? How to make it alluring...

Agrippa's brow is furrowed as she walks with the group. Slinging her pack to one shoulder, Agrippa's traveler's cloak is drawn around her so as to conceal her half-orc features, but the tunic usually associated with a traveler's outfit is replaced completely with her studded leather. Her dagger (the silver one) and short sword (regular) are also visible on her belt.

Either way, he must be pacified at the moment, she concludes silently to herself. Even if the party might want him dead, his anger was generated from a lack of opportunity within society, and Ffloy will not allow me to not at least try to apprehend him alive.

Agrippa will turn to Martisan. "You explained it a bit ago, but can you show it to me again, how this... Message spell works?"

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Saturday January 23rd, 2016 7:58:47 PM

Pesmer wanders with the rest of the party towards their destination, his eyes peering up towards the heavens as if looking for Ffloy's guidance.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Sunday January 24th, 2016 4:59:48 AM

Pesmer turns to Agrippa as a light goes off in his head. "Hey Agrippa.. I was wondering if you knew where the The Star Mages' Guild was on The Float. I tried asking around earlier but everyone thought I was crazy... Any help being pointed in the right direction would be much appreciated." Pesmer smiles at his friend.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday January 24th, 2016 3:34:28 PM

Martisan shakes her head, smiling and chuckling softly at Pesmer's question. Just like a wizard, to ask about where he can further his studies on the way to a likely fight, while everyone else is making battle plans.

"It's actually quite simple," She says to Agrippa, gesturing to both her and Pesmer, again mouthing the final words, which appear as a whisper to their ears alone. "I can speak to two individuals, who can each whisper a short reply. It has decent range, but cannot travel far through stone, metal, earth or wood." (Message; DC 25 Perception for those nearby to hear)

"Sounds like we're all going through the front then. I suggest Agrippa and I scout ahead to check the entrance for traps; doing the same in the building once everyone gets inside, until we run into our first obstacle."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+8=27 ;
Sunday January 24th, 2016 5:13:33 PM

A few moments later, she again whispers a message to Pesmer and Agrippa. "I can maintain the connection for about twenty minutes before I need to cast the spell again - a simple matter itself, while we're together. I believe you can only respond after each of my own messages."

"Pesmer - friends;" Martisan begins as they draw closer to their destination, posing a final question for the blue-clad mage; addressing the rest of group almost as an afterthought "Might I work a bit of my magic on you again? Promise it won't hurt," She winks. "Just want to keep us on our toes and on the same page."

Martisan recounts the others' words on tactics and their cautions on sticking together. She reminds everyone of Pesmer's advice on silver, and gives a few points on how to move should they be ambushed or run into an unexpected trap. (Perform: oratory 19; 3 rounds of Performance for Careful Teamwork: +1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for one hour. Doesn't apply to any who decline. 3 rounds of Performance left for the day.)

On to the Warehouse (DM Cayzle) 
Sunday January 24th, 2016 9:09:12 PM


[OOC: My friends, I apologize. Last week saw me with energencies at home and work, plus the storm. We'll get five DM posts in this week for sure, starting with this one.]

Pesmer brings up several points of magical lore, but in the end, he urges the straightforward approach.

Micah is interested in the seaward approach, and he knows from his local knowledge (DC2 check) that fishing rods are easy to find. Lots of people fish off the fence level, either off the docks or off the walls such as those near Eleazar's Warehouse. But does Micah want the rod in order to blend in, or to hook a window? He also clarifies his growth spell; he can make one person grow. It occurs to him that an enlarged Taur could practically reach up and grab the upper level window. Unless he or she lost their balance and fell in!

Stohp agrees with Pesmer on the direct approach, and she suggests that she will grapple this Eleazar.

Martisan volunteers to look for traps, and she mentions her new spell to prevent damage from falls. She says she is better at ranged attacks. And she renews her planning bonus for the next hour.

Agrippa keeps her own counsel but makes sure all her conrades-in-arms are ready. They are!

The group consider splitting up -- some through a window, others through the main door. Norr is opposed to that plan.

But further delay will lose you your advantage. The group moves forward through quiet morning streets. In the "sky" above, the horizon to the east is turning pink. Please place yourselves on the 5 foot scale map below and post your position. Please note any spells you have cast, or other prep you have taken.

WE'LL SHIFT TO ROUND BY ROUND AS SOON AS YOU ENCOUNTER AN ENEMY.

MAPS

The Fence level of the Floating City

Eleazar's Warehouse

Eleazar's Warehouse (5 ft scale)

Micah (John) HP: 10/10 AC: 17/10/17 
Monday January 25th, 2016 8:30:32 PM

Micah takes a position to water side of the door (AD40), ready to step in with spells or hammer while Martisan works to clear the door. Depending on how it opens, he may do so to keep the combatants free to deal with any threats.

He offers to enlarge Norr explaining that once he calls upon Domi's power the benefit will only last about two minutes. Another alternative would be to wait until they see what is inside. If that is Norr's preference, he will wait until a sign from him to do so. (Ready Action to cast Enlarge). Should Norr prefer to remain his already impressive size, then Micah will be prepared to Bless the party should they encounter enemies.

As his heartrate quickens in the cool damp of early dawn, he laments the absence of Roland and wonders where he has gone to.

Regardless, ready with hammer and prayer he waits for the others to take a position and determine how to open the door.



Channel Energy Remaining (5)

Spells
0 Level: Create Water; Mending; Light; Detect Magic;
1 Level: Command; Protection from Evil; Bless; Enlarge Person (domain)



Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+8=27 ;
Monday January 25th, 2016 8:44:44 PM

(Well I'd like to position myself relative to the rest of the party but no one else has posted yet XD Stohp would want to be in the middle of the pack - not in the lead with her lighter armor, but close to the front. I suggest Nor leads with Stohp behind him and Micah in the back to guard against ambush and heal.)

As they walk down the street towards the alley she tries to remember what the building directly across from the warehouse is and the one facing the street. "Everyone act natural, like we just have business at the place next door. If they have a lookout we'll be seen regardless, but if we pretend we're heading next door until the last moment it might confuse him enough to slow his warning before we kick down the door."

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday January 25th, 2016 9:12:28 PM

(Ok if we're skipping the approach then I guess I'm at AD 39)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+10=18 ; d20+10=20 ;
Tuesday January 26th, 2016 3:23:46 AM

Slipping to the front of the group, whip in hand, Martisan scans the door for any irregularities or obvious signs of alarm (Perception 19; forgot the Insight bonus from Performance I obsessed over). After taking a closer look herself, the curious Halfling flags Agrippa if she notices any possible trap mechanisms.

Otherwise satisfied, Martisan steps back and to the side, moving around the far side the of the door the way they came (Y40). She plans to sneak in at the back of the group, possibly obscuring her entrance behind one of the Minotaurs, should there be trouble (Otherwise again sneaking ahead to scout, if the way appears clear).

Her face set in a look of determination, Martisan rolls her shoulder beneath her buckler, waiting for their way to be opened.

(Sneaking one way or another once the door's opened, may as well roll it now. Stealth 20)

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+8=21 ; d20+7=20 ;
Tuesday January 26th, 2016 5:13:05 AM

(+1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for one hour. Doesn't apply to any who decline. 3 rounds of Performance left for the day.)

After understanding how the Message spell works, she attempts to whisper a reply back, "Tha's terribly convenient". She will want to play with it a bit more later, but for the moment, the warehouse is in sight.

Agrippa will place her pack down silently (W40). She gets flagged by Martisan after she inspects the door. She'll attempt to discern if there are any alarms on this portal as well (Perception v Traps: 21).

[If there are no traps]

Agrippa intends to be perhaps the second to enter, attempting to slip behind the first bit of cover she can find going East of the door (AD - AE, 42 - 43). Awaiting for the door-opener, she attempts to conceal her presence (Stealth: 20)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday January 26th, 2016 5:39:19 AM

Pesmer nods to Martisan as she asks to ask a spell upon him and the rest of the team, gaining the magical benefit as he looks onward toward their destination. Coming up upon the warehouse, Pesmer's eyes turn to Stohp's as the Minotaur speaks of them all acting natural, himself silently chuckling at that thought. Two Minotaur, a Halfling, a Half Elf, a Human and a Half Orc all walking down the quiet street together. Nothing suspicious about that.

Taking up position behind Martisan, (X40), Pesmer readies himself for the possible combat coming forth. Choosing not to cast any spells as of yet, he waits to make sure danger is actually present before he wastes his resources.



Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Tuesday January 26th, 2016 10:30:23 AM

Norr takes up a position near the door, but not right in front of it. (AB 39) He declines Micah's offer of enlarging, suggesting to wait until it's clearly needed or practical.

He watches Martisan and Agrippa search for and deal with traps as necessary with some concern.

Warehouse Fight!


On to the Warehouse (DM Cayzle) 
Tuesday January 26th, 2016 12:14:21 PM


The warehouse is located behind (and shares a wall with) an eatery that is familiar to you all. Clare's Joint on Lakeview serves breakfast, lunch, and dinner, though at this hour only the baker is likely stirring within. Your group is not particularly notable in a cosmopolitan city like the Big Float, except that fewer folk are up and about at dawn.

Micah stands by the door on the lakeward side. He's ready to cast a spell -- maybe a Bless, maybe an Enlarge.

Stohp stands next to Micah, filling the alleyway from side to side. She acts natural.

Martisan Odenthorp (marked "O" on the map) looks at the door and then steps back. She is hoping to find something or someone to sneak behind once the door opens.

Agrippa also inspects the door closely, ready to dash in once the way is open.

Pesmer stands behind Martisan. Norr stands behind him.

Agrippa and Martisan have some interesting things to reveal about the door ...

First, it is a set of double doors. One is five ft wide (41AA), and one is 10 ft wide (41AB-C). Both can be opened to make a huge opening, but looking at the pattern in the dirt at the base, it looks like the big door is very seldom opened. The smaller, five-ft door, is the one that is used daily.

Agrippa and Martisan also note two features of the heavy wood doors: a keyhole and a small shutter. The former suggests that the door may be locked, and the latter suggests that a person could stand inside the door, open the shutter, and look out on and speak with someone in the street without opening the door.

OOC: Please feel free to adjust your position on the map. We are not yet round-by-round, so take the actions you need to. Let me know if you have any questions.

And The Map!

On to the Warehouse (DM Cayzle) 
Tuesday January 26th, 2016 12:15:01 PM

OOC: Posted before I saw Norr's post. I'll adjust your position next time.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+7=15 ; 2d4=7 ;
Tuesday January 26th, 2016 4:33:09 PM

(+1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for one hour)

Noticing the markings on the ground, the doors open outward. Agrippa requests Stohp to gently brush anything from the area in front of both doosr out of the way so as to not make a lot of noise when opening. She then walks to her pack and withdraws her Thieve's Tools. Her ears turn slightly red as she catches Micah's eyes, thieves tools in hand. Scratching the back of her neck, she examines the keyhole and attempts to pick the lock (Disable Device Check: 15). After 42 seconds (7 rounds) of attempts, she shakes her head. She whispers to the group, "I migh' be here a'while, but I also have a crowbar..."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Tuesday January 26th, 2016 6:37:42 PM

Finding no traps outside the entrance, Martisan watches Agrippa intently as she tries the lock. She shakes her head at the mention of the crowbar, sliding behind Agrippa for better observation and to and make room for Norr in the shrinking passage (moving to AA39; a few of us'll have to be repositioned for Norr if you're standing in AB39).

"Take all the time you need." She says softly "The crowbar would be real noisy; best used only as a last resort if you can't jimmie the lock after a few tries." She glances around the group, noting everyone's readied state and particularly eyeing the two large 'Taurs packed in around the door. "Then again, seems we have the element of surprise at the moment. We might have more to gain from a quick entry than a silent one..." She looks again to the others, content to quietly wait for Agrippa to pick the lock unless someone suggests otherwise.

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday January 26th, 2016 9:45:36 PM

Micah notices Agrippa's embarrassment and smiles reassuringly. All skills and knowledge can be used for aid or harm. He believes that stopping Eleazar's campaign of revenge is truly good and is thankful that Agrippa has the ability to make a quiet entry, providing less likelihood of injury to his allies or innocent bystanders who may be attracted to a less subtle means of entry.

"Domi give her success," he whispers quietly as he looks around to check that no others have noticed their loitering at the door.




Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Wednesday January 27th, 2016 12:10:57 AM

Stohp clears away area as requested, though she's a bit unsure why she was selected for the task. As Agrippa attempts to unlock the door, she points out "We could just break it down, we have several strong warriors here."

On to the Warehouse (DM Cayzle) 
Wednesday January 27th, 2016 8:10:36 AM


OOC Clarifications: From the hinges, you deduce that while the smaller door opens out, the larger one opens in. Also, the lock on the door is an average lock, requiring a DC25 Disable Device check to open. Also note that per the rules, "Attempting to open a lock is a full-round action." You can retry to open a lock. Hearing someone picking a lock is a DC20 Perception check, with a -1 modifier for each 10 ft of distance from the lock.

Agrippa works at the lock. She says that either it will take some time or she will get lucky.

Martisan empathizes and makes room for Norr.

Micah offers moral support and a small blessing. [OOC: Is that a Guidance spell? If so, you have to say so]

Stohp wonders if breaking down the door would just be better. [OOC: She figures the break DC on the door is an 18.

OOC: In the interest of getting the DM Post up sooner, I'm not updating the map after all. Imagine that you are more or less clustered near the door, and it will be fine. I'll put a new map up tomorrow.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+2=22 ;
Wednesday January 27th, 2016 8:38:55 AM

Pesmer, for the most part, stays where he is at as Agrippa tries to disable the lock. Figuring he had no real skill in helping them enter this place silently, he would focus on keeping an ear open in case he heard any noises coming from inside the building. (Perception 22)

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+7=22 ; d20+7=13 ; d3=3 ; d20+7=13 ; d20+7=27 ;
Wednesday January 27th, 2016 1:27:36 PM

(Ooc: oh I didn't notice the full-round thing. Ty~)

Agrippa rolls up her sleeves and tries again. She is trying to unlock it quickly, because taking as much time as she needs gives the enemy too many chances to hear her attempts.

(Ooc: The d3 roll was an accident, phones have small interfaces) After only 30 seconds of trying, *click*. She nods at the party, steps back return her tools, moves to Z39 preparing to stealth (20) behind the first person entering, and prays that they were all asleep.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Wednesday January 27th, 2016 1:29:45 PM

(Ooc: Stohp was already in front of the door, was why I asked you.)

Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday January 27th, 2016 8:37:09 PM

[OOC: Micah's prayer was roleplaying not a guidance spell.]

Micah did not realize he was holding his breath. When he notices Agrippa relax after unlocking the door, he releases it quietly, inwardly thanking Domi. He nods back with a smile.

[OOC: Did Agrippa open the large or the small door? The following assumes the smaller since it opens out. If it was the large door, adjust accordingly.]

Holding his shield, but leaving his hammer in his belt for now, Micah, after receiving visual confirmation from the others, reaches for the door handle and slowly pulls it open, making sure he hits no one in the process.



Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d20+1=5 ; d20+1=11 ;
Wednesday January 27th, 2016 10:54:48 PM

Norr watches over Micah as he opens the door, mentally and physically prepared to enter should trouble be waiting within. (Perception 5, ignore the second roll..)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+7=18 ;
Thursday January 28th, 2016 1:57:18 AM

(I am shamelessly copying Agrippa's reminder text for myself. +1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for hour (50? rounds remaining))

Stohp winces a little as Micah slowly opens the door; he'll be silhouetted in it now and the light will shine into the building alerting those inside that someone is entering. They need to move fast now or they'll lose the element of surprise. If the large door is unlocked she'd help open it and move in quickly, looking around (perception 18). If only the smaller door is open she stands impatiently as the smaller folks enter, bouncing a hoof nervously.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday January 28th, 2016 4:36:07 AM

(I am carrying on the touch for copying Agrippa's reminder text.. +1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for hour)

(My previous perception check would have been a 23 due to the bonus from the Performance from Martisan.)

Pesmer follows everyone else as he tries to stay somewhere in the middle of the group. He wasn't strong enough to be on he front line and would need to be close to sling spells should combat start. He wanted to cast a spell to protect himself now but was worried his chanting would break their silent entry, choosing instead to hold up his staff in both arms and ready himself for the charge.

Into the Warehouse (DM Cayzle) 
Thursday January 28th, 2016 9:46:49 PM

DM Post in progress!

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Thursday January 28th, 2016 11:01:56 PM

(I am shamelessly copying Agrippa's reminder text for myself. +1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for hour (50? rounds remaining))

As the door opens, it's as if... time slows down. Agrippa grits her teeth and prepares for the ambush.

Into the Warehouse (DM Cayzle) Round 1 
Friday January 29th, 2016 1:36:40 AM


Pesmer listens as Agrippa works at the lock. He hears sounds -- snoring? -- that seem to indicate life beyond the door.

Meanwhile, Agrippa tries five more times to open the lock. The perception DC for the enemy to do so is a base 20, with a +3 for being 30 ft away, and a +10 because the enemy is asleep. The enemy needs to roll a 33, and that is impossible with its +8 perception modifier. The door is unlocked without the sleeper within hearing anything.

Micah lets Agrippa step back, then he pulls the smaller door open. The warehouse within in dark. There's a shape on the floor 20 feet in, and maybe another shape on the floor 30 feet in. The area within 20 ft is dim lighting, beyond that, dark.

Stohp is well aware that the party is now on the clock. However, if there is any noise, the guardian within may wake!

Norr peers in, but sees nothing aside from a few barrels and the figure on the ground 20 feet in.

Pesmer wisely realizes that casting a spell is a DC0 check to hear, so the enemy would have to roll a base 0 +10 sleep penalty +3 distance penalty = DC13 to be woken by the spell.

The bound figure only 20 feet away is clearly a prisoner. He also happens to be our newest PC, played by Zachary. He is bound but not gagged. See my email for more inside info and background. Everyone, please welcome Zachary and also please describe your character's appearance as you come into view.

Is anyone carrying an active light source? I'm assuming not unless you mentioned it earlier and I missed your mention.

Any PC with darkvision, please Highlight to display spoiler: { You see that the nearer lump on the floor is a bound human. The lump 30 feet in is a sleeping giant rat. As big as a halfling. }

NOTE VERY WELL: If you whisper, the enemy will hear you and wake if it makes a perception roll of 25. If you are walking and not trying to be stealthy, it will hear you and wake on a 20. Both of those are modified by distance.

And The Map! NOTE: Current lighting is shown by color on the map. Also, there are barrels scattered on the map, but I forgot to show them, sorry.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Friday January 29th, 2016 2:34:23 AM

(+1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC)
(Stealth: 20)
Agrippa looks past Micah as he opens the door. Squinting, she gets a clear view of the person. As it appears nobody has woken up yet, she holds an open-faced hand pantomiming, "stop," to avoid waking them just yet. She also pats Micah's shoulder and does the gesture again.

Under the assumption that the party has their eyes on her at this point, She'll point to the figure in the middle of the room, and then lie her hands on her head faking sleep. She'll then show the dagger in her off-hand to everyone, and take it away with her other hand, pantomiming disarming him. Agrippa then points to the further lump, and curls her fingers into paws and bares her fangs, but also place her hands on her head faking sleep. She'll then draw her dagger across her neck very deliberately. These gestures (I tried to practice doing) would probably take 3 rounds to do on the fly. Afterwards, Agrippa will pat her chest and move her two fingers alternately, as if they were legs. She then looks at everyone with a knocked brow and a thumb up to confirm. She shows that she wants to make sure everyone is okay with this, or wants to change it, before starting.

She puts more weight on the leg towards the open door, showing her readiness.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Friday January 29th, 2016 7:56:51 AM

Pesmer blinks a few times as he watches Agrippa pantomime her plan, him just nodding a few times as he believed he understood her. Mostly.. He raises his Quarterstaff and nods, figuring he wouldn't go charging in until he heard screaming and yelling.

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20=5 ;
Friday January 29th, 2016 9:48:35 AM

Zanderallen, hoping the group that just opened the door is part of the guard, decides this is a good time to try and break out of the ropes he's been working on all night. (Str 5+2=7 DC 12) He struggles at his bond but is unable to break them. Managing to shift his face towards the door he flashes a winsome smile and hopes that his initial guess is correct, even if the group appears to be lead by a funny dancing woman.

(OOC: Not sure how to link character sheet to name yet. Zanderallen is a 2nd level paladin of Domi.)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Friday January 29th, 2016 11:15:09 AM

Stohp nods along at Agrippa's pantomimes, but frowns when she makes the cutting motion. With a vigorous shake of her head Stohp mimes wacking someone on the head before passing her sap to the other Rogue.

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Friday January 29th, 2016 11:48:09 AM

Norr watches Agrippa's pantomime, raising a hand to signal understanding. He is perfectly willing to let someone lighter on their feet like her make the first move in the dark warehouse.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Friday January 29th, 2016 12:14:09 PM

(Ooc: I thought you were a trap for a moment, Zachary~ nice to meet you, though I wish in a different setting)

Agrippa breathes a sigh of relief upon understanding Stohp's wish to spare the rat. Nodding to Stohp, she pulls out her own regular sized sap. Even though it's not silver, it'll do something.

As she glances back into the room, she hears someone struggling inside and does a very obvious double-take at the [race] male smiling at her through the bindings.

(Ooc: the race of Zanderallen is determining the outcome of my engagement. Wasn't Eleazar a human..? Do we surround him?)

[If his race isn't human] She whispers to the party, "A hostage..?" and, looking at him, puts a finger to her lips, hoping the rat was not awakened by the noise of her whisper or his attempt to break bonds.



Micah (John) HP: 16/16 AC: 17/10/17 
Friday January 29th, 2016 5:13:32 PM

Being of medium height, but solidly built, Micah casts a long shadow into the warehouse. His shield bears no blazon, but an iron symbol of Domi is readily visible on hanging in front of his scaled armor.

Micah does not see the sleeping creatures he deduces from Agrippa's pantomime to be one of these accursed rodents laying outside his field of view, but gives her a thumbs up and slowly and quietly presses to the side to allow her to sneak inside. Should violence erupt he is poised to run into guard the bound, prone figure.



Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Saturday January 30th, 2016 5:03:48 AM

Pesmer blinks a few times as a whisper of 'Hostage' escapes Agrippa, him not being able to see very clearly in the rather dark building. He watches as Sap's are pulled out, figuring the two rogues wish to do nonlethal damage.. something his spells really cannot accomplish. He continues to watch and waits for them to do something.

Into the Warehouse (DM Cayzle) Rounds 2-3  d20+8=25 (check to hear Agrippa's whisper);
Saturday January 30th, 2016 10:46:09 AM


[OOC: Two rounds go by with this post.]

Agrippa, through clever pantomime, indicates Stop, Sleep, Remove dagger, Fierce monster over there, Sleep, and Dagger across the neck in the universal sign for KILL.

Pesmer nods that he understands and then holds his weapon ready.

The Captive smiles and struggles very quietly against his bonds, without success. [OOC: you can make one attempt per round, and this post takes two rounds, so I owe you another check. Please roll.]

Stohp shakes her head to disagree and hands Agrippa a sap.

Norr agrees and waits for the right time to move in.

Agrippa whispers a single word: "Hostage" -- which would have woken the sleeper had the sleeper been close, but across the room ... not quite. It shifts and settles back down.

Micah squeezes against the building so that Agrippa can slip past. He is ready to run to the hostage.

And here is The Same Map, since no one really moved. NOTE: Current lighting is shown by color on the map. I'm assuming no one has a light source. Barrels are still not shown.

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20+2=20 ; d20+1=16 ;
Saturday January 30th, 2016 12:25:23 PM

Zanderallen, seeing a symbol of Domi on one of the group, silently gives thanks that these people aren't with the rats even though he can't figure out why they are taking so long to get into the warehouse. But there is no time like the present to act, so he continues struggling against his bonds as the funny lady continues her pantomimes. Atleast she seems to have spotted the rat asleep in the room. (Str 20 DC 12) Breaking is bonds, Zanderallen stands and heads to the barrel he knows his gear is stashed in. He attempts to move as quietly as possible and draws his sword from the barrel. (Stealth of 16) As he stands and moves over to the barrel is tunic is easily visible emblazoned with the crest of Domi.

(OOC Character sheet should be linked now. Zanderallen is a human. The stealth check assumes he was stripped of his armor, if not then it's 4 lower, 12.)

Micah (John) HP: 16/16 AC: 17/10/17 
Saturday January 30th, 2016 5:51:44 PM

Micah catches his breath at the sight of the prisoner. His self-confident bearing, longish hair, and not quite beard are immediately recognizable even in the dim light as one of the paladins he has seen in the temple.

To reassure his allies, Micah points to Zanderallen followed by a thumbs up. To the paladin he holds out his hand indicating he should stay where he is.

Still ready to protect the unarmored fellow servant of Domi, he waits for Agrippa's lead.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+2=18 ;
Saturday January 30th, 2016 10:04:11 PM

Pesmer peeks in to see what Micah and Agrippa at pointing at, kind of curious now as to why they haven't attacked yet. Unable to see very clearly in the dark, Pesmer wishes he had darkness seeing eyes like Agrippa had. He could, I believe, see the hostage somewhat (Perception check 18 vs stealth of Zanderallen of 16) as the human retrieved his gear, noticing the crest of Domi on him.

The half elf wizard, tall and skinny in length, combs his fingers quietly through his bright blonde shoulder length hair as stops looking into the building, concentrating on the spells he had memorized as he prepared for combat.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+7=13 ;
Monday February 1st, 2016 1:46:06 AM

Seeing the hostage free and Agrippa closing on the sleeping guard Stohp turns her attention to the rest of the warehouse. It may be to dark to see, but she tries her best to divine any other threats and be prepared for a sudden attack. (Perception 13).

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Monday February 1st, 2016 4:56:49 AM

(ooc: My last post said, "...if his race isn't human... she will whisper, 'A hostage'," but it appears it's a bit late to go back on the assumption now. She will presume the human to not be Eleazar.)

Agrippa sees the human break its bonds and walk over to a nearby barrel. She'll remove her finger from in front of her mouth (making a note to herself that this human might not heed the advice of half-orcs) and put it over her silver dagger (which she will draw during her double-move). Entering the room in stealth (20), she will move to [Either AC 45 (or less), or Z 46 (or less), whichever is behind a barrel and closer to Zanderallen]. She keeps an eye on the rat, expecting the commotion to wake it this time.

Into the Warehouse (DM Cayzle) Round 4  d20+8=27 (sleeper does not awaken);
Monday February 1st, 2016 10:06:04 AM


The Captive frees himself from his ropes and sneaks over to a nearby barrel. His stealth check is 16, so the sleeping enemy guard needs a 16 +10 +2 = 28 to wake ... it does NOT wake (rolled a 27), but it almost does!

Micah, peering in, recognizes the paladin of Domi They have not met, but the fellow is familiar. "Zandallan"? Something like that is his name. Micah communicates this with a thumb's up.

Pesmer peeks in and sees what is going on. Still, he wonders when the sneaky part will end and the casty part will begin.

Stohp peers in too, notes the sleeping creature deeper in the warehouse, but sees no other threat.

Agrippa stealthily enters the warehouse. With her check of 20, the enemy would need a 31+ to hear her and wake, and that's not possible. So she sneaks confidently over to the freed captive and his barrel.

[OOC to Agrippa: Highlight to display spoiler: {You see doors in the southern wall at X48 and AE48.} ]

[OOC to Zanderallen: Highlight to display spoiler: {You can pick up an item with a move action and don it with another. So on average you can equip 1 item per round, starting this round.} ]

And The Map. NOTE: Current lighting is shown by color on the map. With no light source. Barrels shown.

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10 
Monday February 1st, 2016 1:48:52 PM

Zanderallen pauses at the barrel, thinking to himself, "Did that rat just shift in it's sleep?" Seeing someone move into the warehouse, even though he's having trouble seeing them after they move inside, he whispers, "Druid's rat", pointing to the rat sleeping nearby. As he whispers he equips himself with his longsword from the barrel.

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+10=25 ; 2d6+1=7 ;
Monday February 1st, 2016 5:53:09 PM

Agrippa wished she brought her tools with her, as she sees a few doors, but she doesn't attempt to leave this up to chance anymore. She'll sneak up next to the dire-rat, and clunk it over the head with the sap (not sure if this is an automatic crit, kind of like coup-de-grace, or not). [Attack: 1d20 (15) + 4 + 2(invisible) + 4(prone) = 25; Nonlethal Damage: 7]

The blow probably wasn't enough to knock it out completely, but she might get another chance to attack it before it even gets its bearings.

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d20+2=13 ;
Monday February 1st, 2016 6:26:12 PM

Norr continues to wait near the entrance, keeping eyes and ears open for a signal to act. He gives the opened door a once-over to gauge whether he could easily fit through it for later. (Perception 13)

Micah (John) HP: 16/16 AC: 17/10/17  d20+3=18 ;
Monday February 1st, 2016 10:07:41 PM

When Micah sees Agrippa attack the form hidden to him at the edge of the light, he casts light his hammer and moves next to the paladin (AB44). Until Agrippa has done so, he remains quietly where he is.


(18 perception to hear Zanderallen's whisper)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+2=6 ; d20+2=18 ;
Tuesday February 2nd, 2016 4:48:15 AM

Deciding not to move even as he hears a thunk coming from within the building, he awaits word from Agrippa as he doesn't wish to run in and make sound and possibly blow her cover. He readies himself to charge in when he believes it is time for everyone to make their move. (Ignore the 18 as my computer messed up and put in 2 d20 rolls. Perception 6 for incoming danger.)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Tuesday February 2nd, 2016 8:41:27 AM

Stohp waits rather impatiently outside the building rather regretting the fact that, even as a small Minotaur, she's still big enough that she's constantly stuck behind her smaller companions.

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday February 2nd, 2016 9:32:25 PM

Waiting for Agrippa to act, Micah focuses on keeping his breath steady this time. "Guide his hand", he prays silently.

[OOC: no spell]

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10 
Tuesday February 2nd, 2016 10:11:14 PM

Zanderallen takes a moment to inwardly reflect on how he got here as Agrippa advances, "Maybe it would be nice to have others to work with. Courage doesn't mean doing it all yourself, sometimes it takes the most courage to ask for help. Doing it all yourself can get you tied up in a dark warehouse."

Into the Warehouse (DM Cayzle) Round 5-6 
Wednesday February 3rd, 2016 12:27:54 AM


Agrippa sneaks up next to the dire rat. I need a stealth check please. That's one round.

If the rat does not wake, Agrippa can make her coup de grace attack. That hits automatically as a critical hit. That means you roll damage twice. Agrippa has already rolled 1d6+1 for damage plus 1d6 sneak attack damage. I need another 1d6+1 damage please.

Then the rat has to make a save vs the total damage dealt as the fort DC. If it fails, it is knocked out. If it saves, it still takes that damage and is prone.

The rest of the groups watches quietly.

OOC: As soon as I have those rolls, I'll post again.


Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d6+1=4 ;
Wednesday February 3rd, 2016 2:37:52 AM

(ooc: Here you go)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Wednesday February 3rd, 2016 2:43:42 AM

(You need to make a stealth check too.)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday February 3rd, 2016 7:17:18 AM

Pesmer, in this moment of wait, thinks about how excited he is when he gets the chance to visit the Star Mages guild here in the Float. He was eager to try and join this organization of stellar magick users.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Wednesday February 3rd, 2016 2:33:32 PM

Stohp begins to examine the woodwork of the door. Shoddy stuff really, it looks like it hasn't been cared for in ages, all dirty and splintered. Then again it is a warehouse, not a business, so no one probably cares what it looks like.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+10=21 ; d20+10=22 ;
Wednesday February 3rd, 2016 4:54:37 PM

(This would be 2 rounds of actions, if it can be done during/before Agrippa's sneak attack)

As Agrippa sneaks further in to the warehouse to deal with the sleeping sentry, Martisan slips past the others in the doorway to stand before the large door (Double move action to reach AC42; Stealth 21). She ignores the unexpected, former captive for now as he gathers his gear, seeing Micah's silent voucher for the other holy man.

Martisan studies the large door, knowing that the Minotaurs' help could be needed any moment if things suddenly go South (Perception 23 {forgot Performance}; full-round action to find the lock & unlock the large door, leaving it closed & unlatched).

(Welcome Zachary! I apologize for my absence, everyone. Ugly red marks.)

Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday February 3rd, 2016 10:15:19 PM

[correction: "her" hand]

Micah continues to silently pray for Agrippa's success.



Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Wednesday February 3rd, 2016 11:03:02 PM

Norr starts placing his fingers onto the palm of his other hand and brushing them off. Is he attempting to communicate? Calculate? No one knows..

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday February 4th, 2016 5:58:37 AM

(I am starting to run out of things to say as we have been on the same 6 seconds for a couple days now. xD)

Blinking a little as Martisan moves past them to unlock the larger door, he watches with curiosity as he ponders to himself silently, 'Just how many of my new friends know how to pick a lock..? Maybe I should secure my belongings at the inn more properly...'.

Into the Warehouse (DM Cayzle) Round 7  d20+7=26 (Agrippa's stealth); d20+5=24 (rat save); d100=41 (miss chance for rat, nope); d20+6=21 (bites at Agrippa); d4+3=4 (bite damage);
Thursday February 4th, 2016 7:59:42 AM

OOC: Your DM is rolling Agrippa's Stealth check for her. 1d20+7 ... 26. So that's not a problem!

Agrippa sneaks up to the dire rat without waking it. She coup-de-graces it with her sap, inflicting 3d6+2 = 11 damage. The rat must make a Fort Save vs DC10+damage dealt or die (in this case, with a sap, fall unconscious).

[OOC: There is no attack roll needed for a Coup De Grace, so the dim lighting and 20% miss chance is moot. Plus Agrippa has darkvision, so double moot.]

That's a DC21. The rat has a fort save of 1d20+5, and rolls a 24! It is not knocked out by the blow! It has taken 11 nonlethal damage, however, of its max 24 hp. Not enough to render it unconscious either.

Meanwhile, Martisan has opened the large door so that the taurs can enter freely. More light enters the warehouse. Everyone can see the rat and the doors to the south.

NOW the dire rat acts! As a free action, it starts squealing and squeaking VERY LOUDLY!

As a move action, it springs up from prone, which provokes an attack of opportunity. Agrippa gets a free shot at it. Its AC is 19. No miss chance with darkvision.

As a standard action, it attacks Agrippa. It rolls a 41 on its miss chance, so OK. It bites AC21, a hit, for 4 damage.

But more dangerous, maybe, than the bite is the loud alarm it is raising.

And The Map! Somehow I forgot to add the blue of the lake water on the map before. Fixed now. GOSH DARN IT. My Web hosting service is down. I'll attach the map to the daily email. SORRY.

[OOC: You'll see my annotations on the die rolls above. That's for your benefit, so you see how combat works. In future, I may not do that, and few-to-no other Wold DMs do, just because of the extra time it takes.]

Into the Warehouse (DM Cayzle) Round 7 
Thursday February 4th, 2016 9:22:43 AM

Web hosting server is back up ... so ... the Map!

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday February 4th, 2016 11:35:49 AM

(Thank you DM Cayzle for taking the time to show us the annotations on the die rolls. I look forward to seeing what you throw at us. ^.^ )

Hearing the loud screeches of the rat as Agrippa smacks at it, Pesmer moves into the building and slips up behind a crate (Or barrel?) at Y43. Seeing Agrippa attacking what he assumes is that rat, which is somewhat blurred by the darkness, Pesmer readies a magic missle against another other rats or ratfolk that bust into the room that look aggressive. (Is actually using the readied action combat move to cast magic missile on any nasties that suddenly spring into the room)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+5=6 ; d100=19 ;
Thursday February 4th, 2016 12:11:25 PM

Stohp rushes forward to try to grab and silence the rat (grapple check 6). Unfortunately she misses the small shape in the dim light. "Someone shut it up!" she yells, in her urgency she making more noise then the rat.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday February 4th, 2016 1:28:11 PM

Hearing the squeals of the rat, Micah knows that the fight is on and likely not only with this rat. He calls
upon Domi to aid their cause [casts Bless] and moves into the warehouse to make way for his larger allies [moves to X44].

[Bless: 20 rounds remaining. +1 to hit; +1 on saves vs. fear]

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20+4=6 ;
Thursday February 4th, 2016 1:41:52 PM

Zanderallen moves around Agrippa to the side of the rat (square AC48). Wielding his longsword in both hands he swings hoping to silence the rat for good. Still sore from being bound all night his attack swings wide. (Attack role 7 with Bless) "Watch out everyone, that rat has been trained to pull your feet out from under you.", Zanderallen cautions.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+10=27 ;
Thursday February 4th, 2016 3:29:33 PM

Martisan spins on her heel at the sound of the injured rat's squealing, faint smile playing at her lips as the others spring into action. Whip still in hand, she moves further into the room, following Zanderallen and stopping just behind Agrippa (AC46). Making a sharp clicking sound with her tongue, Martisan points to the Southwest-most door, indicating someone should cover that entrance. She crouches down behind the larger Half-Orc and unfurls the length of corded leather, intently watching the Southeastern door.

(Move action stop behind Agrippa at AC46; standard action readied trip attempt (whip, 15ft) on the first enemy that comes through the Southeastern door. Stealth 27 trying to use Agrippa as cover to hide from any enemies that enter.)

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+8=15 ; d20+7=15 ; d20+7=20 ;
Thursday February 4th, 2016 4:54:22 PM

(ooc: Sorry I missed the rolls and the day there~. I'm back)
Effects: (Martisan's encouragement; +1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC for hour)
(Micah's Bless; +1 hit, +1 save v. fear)

Hearing its loud screech threw Agrippa off as it attempted to right itself. Her secondary attack (of opportunity: (I forgot to add +2 from succesful stealth) 17 miss) was deflected by it's leg as it twisted and stood. With her experience fighting rats, one would think she would be used to the bites by now, but this bite was quite sobering.

Holding in her own screams, she sees Stohp attempt to grab the thing, shouting to keep it quiet. She noticed that it is fighting blindly in the dark for now. She will attempt another whack at the beast to silence it (1d20 [8] +4 +2 (invis.) +1 (spells) = 15, miss), to no avail. She will then move to the Southeastern door without fear of the rat taking a free bite at it, and attempt to hide behind what might soon be an open door to get an attack out of whomever might be coming out (Stealth = 20).

(ooc: that is the rat's Flat-Footed AC, right?)

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday February 4th, 2016 5:23:25 PM

Hearing the squeals of the rat, Micah knows that the fight is on and likely not only with this rat. He calls
upon Domi to aid their cause [casts Bless] and moves into the warehouse to make way for his larger allies [moves to X44].

[Bless: 20 rounds remaining. +1 to hit; +1 on saves vs. fear]

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday February 4th, 2016 6:15:52 PM

(OOC: Micah, you cast bless in your last post already. Not sure if there's a reason for the repeat, just FYI if you wanna do something else. Considering Agrippa moved, Martisan will still try to hide where she is (AC46), behind Stohp if possible, depending on the Minotaur's position around the rat. Using another creature (at least one size category larger) as cover for stealth incurs a -10 penalty, so Martisan's stealth check is 17 vs any incoming enemies, if she can hide behind Stohp. Otherwise just the move & readied trip actions if the angles don't work for hiding. Hoping to eke out that +2 concealment bonus myself. I might be misunderstanding your situation, Agrippa, but just to note, you're no longer hidden after attacking, & partial concealment (low light here), while adding to your defense, doesn't confer the +2 attack bonus, that's just with total concealment.)

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday February 4th, 2016 7:36:27 PM

[OOC: Something wrong with my phone (or the user). It posted my previous entry again when I looked at the page. Disregard the second, duplicate post. Casting and moving was my round 7 action.]

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Thursday February 4th, 2016 9:31:56 PM

Norr moves into the warehouse, knocked out of his gesturing by the rat's squeals. He stops quickly, however, seeing how dark and crowded the place is. (Move to AB 43 etc)

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13  d20+7=10 ;
Friday February 5th, 2016 1:52:04 AM

(ooc: Oh, Damarr is absolutely right, I read, ' It rolls a 41 on its miss chance, so OK' as it having a 50% miss chance and he rolling under it. Also, I'm looking at the map for the second time and realizing I can't flank, so I'll try and augment my actions a bit.)

After attempting to attack the rat, who is still capable of making attacks of opportunity, Agrippa will attempt to use Acrobatics (rolling a 10, probably provoking an attack) to move from AC47 to AC48 behind the barrel.

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10 
Saturday February 6th, 2016 12:24:48 AM

As time seems to slow Zanderallen thinks on how quickly this situation is changing. From sleeping to chaos in just 6 seconds.

Micah (John) HP: 16/16 AC: 17/10/17 
Saturday February 6th, 2016 5:57:22 PM

Micah is already heading toward the door Martisan indicates. Knowing that Martisan is likely trying to prove herself, he is wiling to overlook her failure to notice his progress in that direction. And, of course, depending on the who or what might come through that door, Micah is not so proud as to think he could handle them alone.



Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+2=7 ;
Saturday February 6th, 2016 11:16:06 PM

Still readying his magic missile to blast any new rats or ratmen into the room, Pesmer keeps his eyes open as he makes sure nothing sneaks up on him. (7 Perception)

Agrippa (Jacob) HP: 15/15 AC: 16.(t)13.(ff)13 
Sunday February 7th, 2016 11:08:38 PM

Agrippa remembers just a week ago when she was quietly waiting at her tables in the Giggling Ghost. She wonders if clubbing mice in their sleep is a step in a good direction from her previous destiny, or if it's at all possible to tell at this point.

Into the Warehouse (DM Cayzle) Round 8  d6+1=7 (A AoO vs rat); d100=28 (Miss chance); d20+6=23 (rat vs A); d4+3=5 (hp vs A); d100=84 (Miss chance); d20+6=16 (att Z); d4+3=4 (hit Z);
Monday February 8th, 2016 8:41:34 AM

[OOC: The rat is in the dim light -- so there is a 20% miss chance when attacking it -- that means a miss on a d100 roll of 1-20!}

LAST ROUND: Agrippa's AoO as the rat rises to its feet: I said its AC was 19 but I forgot you get a +4 because it is prone -- so you need to hit AC 15 instead of 19! Agrippa's AoO of 17 vs AC15 is a hit -- the Dm rolls damage of d6+1=7

Pesmer readies a spell!

Stohp rushes in and makes a grab at the dire rat -- but it slips away!

Micah casts bless and walks up!

Zanderallen moves up and misses!

Martisan walks up to ready a whip attack!

Agrippa tumbles to flank -- the DC is the rat's cmd which is 17 so she fails -- and provokes a AoO by moving; the rat is not bothered by the dark -- it bites at Agrippa -- hits her for 5 hp of hurt! And Agrippa ends her move behid a barrel!

Norr moves into the warehouse!

THE RAT bites at Zanderallen with a miss chance of 20% rolls a 84 no prob! It hits AC16; Zanderallen is AC11 so it hits for 4 hp!

Then the rat backs away 5 ft!

Now ... the Map!


Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Monday February 8th, 2016 9:20:00 AM

(Side note to Cayzle: Pesmer had moved to Y43 beforehand)

Pesmer, hiding behind the barrel, continues to ready his magical missile. He figured with everyone in the building and teaming up against the poor lone rat, he wouldn't need to waste magic helping kill off the single vermin.

Micah (John) HP: 16/16 AC: 17/10/17 
Monday February 8th, 2016 11:19:18 AM

Micah continues to advance toward the southwest door leaving room for Norr to attack the rat and cover the same door if he so chooses. (move to X48; if the door opens towards him, he will brace against it).

Wanting to take away any chance of his allies missing this vicious vermin, Micah calls upon Domi and his hammer starts to shine, lighting the area the rat is in. (Casts light[/] on his hammer.)

([i]Bless
: 19 rounds remaining)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+6=14 ;
Monday February 8th, 2016 11:23:50 AM

Martisan winces as Agrippa and Zanderallen are bitten by the rat. Seeing an opening as Agrippa takes cover behind a nearby barrel, Martisan drops her whip at her feet and shrugs the shortbow off her back, drawing and nocking an arrow in one smooth motion. She quickly lets the arrow fly before any other companions interpose themselves between her and the target (14 to-hit). Unfortunately, Martisan's eagerness gets the better of her and the shot goes wide.

(Move action draw bow; standard action attack. The map has 5 ft between the rat and everyone nearby, so I thought it a good chance to try for damage without shooting into melee.)

Zanderallen (Zachary H) HP: 19/23 AC: 11 T: 11 FF: 10  d20+5=24 ; d20+5=22 ; d8+6=7 ; d8+6=7 ;
Monday February 8th, 2016 1:45:35 PM

Not deterred by the blood flowing from his wound, Zanderallen steps up to the rat and takes another swing, he deals forth a mighty blow (attack roll 24, 19 rolled is crit threat , confirmation roll is 22, no miss chance because of the light from Micah, 14 total from confirmed crit, holding sword in two hands and power attacking).

"Thank you for the light good brother.", Zanderallen calls to Micah as his blow lands.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday February 8th, 2016 11:06:48 PM

With the rat eliminated Stohp moves to cover the eastern door, ready to grapple anything that rushes through (readied action).

Agrippa (Jacob) HP: 6/15 AC: 16.(t)13.(ff)13  d20+3=22 ; d20+3=8 ; d4+1=2 ;
Monday February 8th, 2016 11:43:49 PM

Since the room is well lit, she doesn't expect to hide from the rat anymore. Stohp steps in front of Agrippa and looks tense at the door. Agrippa will suggest, "Should we block the door with a barrel for now? 'Ere, I'll head to that side then." Nursing her bleeding calf (again), she moves (to Y45), drawing her regular dagger in the process. She will throw her regular dagger at the rat (1d20 [19] +4, -2(range), +1(bless) = Hit (failed crit confirmation); dealing 2 damage), and end her turn crouched, in case the door in front of her opens. The dagger clips the rat, but enough for it to take notice.

Into the Warehouse (DM Cayzle) Round 9 
Tuesday February 9th, 2016 9:56:33 AM

[OOC: The rat is in the dim light -- so there is a 20% miss chance when attacking it -- that means a miss on a d100 roll of 1-20!}

Pesmer continues to keep his spell ready!

Micah walks to the southwest door and cats light on his hammer. With this light and the daylight coming in from the doors, there is no more miss chance anywhere.

Martisan sees a clever chance to shoot before melee is rejoined, but her shot goes wide.

Zanderallen steps up, swings, and crits! He inflicts 14 damage to the dire rat. It has now lost 14 of its 24 hp, and it has taken 18 nonlethal damage, well over its current total. It falls unconscious.

The battle, for the moment, is over. The piercing squeal has been ended.

Stohp moves to the eastern door.

Agrippa heads to the center of the room and throws a dagger at the downed rat, just to make sure it stays down.

If anyone makes a Perception check vs DC13, then Highlight to display spoiler: {You hear casting from behind the eastern door.}

Now ... the Map!


Micah (John) HP: 16/16 AC: 17/10/17  d20+3=23 ; d20+2=19 ; d20+5=12 ; d8+2=10 ;
Tuesday February 9th, 2016 11:07:11 AM

(OOC: 23 perception check easily exceeds the DC)

"Hostile caster!" shouts Micah as he tries to throw open the door.

If door is locked
Micah throws his shoulder against it trying to break it down (Strength check = 19).

If door is open
Micah runs up to the caster, drawing his shining hammer as he does so.

[OOC: are standard action charges outside of surprise rounds allowed? If so and he has the action available, Micah charges the caster. Attack roll with charge bonus is 12. In the unlikely event this hits, this would be 10 points of damage]



Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20+1=7 ; d20+2=13 ; d20+5=9 ; d8+6=14 ; d6=6 ;
Tuesday February 9th, 2016 12:29:54 PM

Zanderallen, noticing nothing but Micah's cry and his frantic haste to get through the door (perception 7), moves to assist his brother follower of Domi.

If the door is locked and Micah failed to break it down
Zanderallen lends his aid in breaking down the door. (Str check = 13)

If the door is open, or is opened by Micah
Zanderallen will move through the opening and engage any hostile he sees. He will be able to move 15 feet into the room after moving up to the door. If he can reach anything he takes a swing at them with his sword, still his only equipment, (Attack role of 9 with bless, off chance the hostile is asleep and that actually hits, 14 points of damage).

Before moving up to the door Zanderallen says a quick prayer, "Domi sustain me, and uses Lay on Hands on himself. (Swift action before moving up to the door, heals 6 back to max hp)

(Lay on Hands 3 left out of 4 daily uses)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+6=26 ;
Tuesday February 9th, 2016 2:33:14 PM

Stohp hears the noise coming from the other room and Micah's yell, but it sounds to her like the noise is coming through the door she's covering not the door they're bursting through. She takes a step to the side so that any nasty spells coming out of the door miss her, then gingerly tests the handle to see if it's open. If it is, she shoves it open fully and flattens herself to the side of the door, otherwise she decides to wait to see if the others get through and find the caster - maybe both doors lead to the same room.

Agrippa (Jacob) HP: 6/15 AC: 16.(t)13.(ff)13  d20+6=26 ; d20+7=13 ;
Tuesday February 9th, 2016 3:23:36 PM

(Perception: 26) Agrippa will draw her short sword and...

If Micah and Zanderallen were successful opening the western door: ...attempt to stealth (13) 15' into the room.

If M&Z were not successful, but Stohp was successful in opening the door: ...move to AD43 and hide (13).

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d20+2=10 ;
Tuesday February 9th, 2016 5:14:18 PM

While Norr doesn't hear anything out of the ordinary, he does notice those who rush to open the doors. (Perception 10) He moves to the southern wall, near a barrel that's clearly ineffective at concealing him.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+11=17 ;
Tuesday February 9th, 2016 5:59:37 PM

Keen senses honed through much discipline, sharpened now as they were, Martisan immediately picked up on the casting behind the door. Need to see if Pesmer will teach me some of the words from his books, so I can recognize the sounds. She idly ponders, imagining what types of magic each word signifies. With a slight bend to her knees, she snatches her whip from the ground, nodding to cover her smug smile as the gallant longlegs charge fiercely into the jaws of the enemy, weapons bloodied and shining with divine light.

"See if Micah can spare a moment to tend to your injuries, take care of yourself, stay in the fight. Well done. Know this spell?" She whispers to Agrippa and Pesmer as she darts past Stohp's hooves through the opened doorway, shortbow momentarily useless in one hand, whip ready in the other.

If the Door's Not Open
Martisan positions herself nearby, examining the door frame and wall for weak points where the Minotaurs could break through (Perception 17; preferably occupying the same space as Stohp, if possible.) "Can you break the door down and squeeze through?" She asks from beneath her comparably massive companion.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Tuesday February 9th, 2016 6:11:54 PM

(I like that delineation for alternative actions. Martisan's actions: Move Action to pick up dropped item, Move Action to get to the first square past the door, using all 20ft of movement, or 2nd Move Action to get closer to the door.)

Pesmer Zerase (Ryan W.) HP: 14/14 AC:16/12/14  d20+2=7 ;
Tuesday February 9th, 2016 8:30:14 PM

With the sounds of shouting and foot steps, heavy and light, racing along the floor, the sounds of spell casting are drowned out to Pesmer as he attempts to listen for familiar words. (Perception check 7)

"I couldn't hear the spell being cast, sadly. Will advise reaction advice when I can make out the spell." He whispers back to Martisan. Deciding now is a good time to protect himself, Pesmer casts Shield on himself as Micah speaks of hostile magicks. He follows after Micah who speaks about hostile spells, figuring he could help the group combat magic if he could actually see such spells being slung. He follows directly behind Micah and the ex hostage who seemed to be a friend of Micah's, ending his movement in square X49 if he was indeed able to. If he cannot get there due to body's blocking the way or the door not being opened, he will move to Y47.

Into the Warehouse (DM Cayzle) Round 10  d3=2 (number dire rats summoned); d20+7=21 (poke M); d20=11 (bite M); d6+2=5 (poke damage); d20+1=16 (miss M); d20+1=12 (hit Z); d4=2 (dam Z);
Wednesday February 10th, 2016 5:28:22 PM


Micah hears something, opens the door, and walks in! [OOC: Charge is a full round action; cannot open a door and charge in the same round, sorry.]

He sees a human and a ratman in the well-lit room. The ratman is standing protectively in front of the human, and the human is casting!

Zanderallen cures himself with a touch, then moves through the door following Micah.

Stohp opens the other door and peers in. She sees that it is dark in there, but maybe there are doors and stairs going up in the room?.

Agrippa draws a blade, slips into a room, and dashes behind a chair in the corner.

Norr moves through the warehouse.

Martisan picks up her whip and moves [OOC: Tell me where you want to go by map coordinate, please.]

Pesmer moves deeper into the warehouse, but still behind his comrades.

This room seems to be a sort of sitting room. There is a sofa and a comfy chair.

ENEMY ACTIONS

The caster in the back is Eleazar. He looks mostly human, maybe slightly ratty. He finishes his spell, and two dire rats appear on either side of Rooger. Eleazar immediately begins to cast another spell.

The ratman -- It is Rooger, of whom you were warned -- is wearing studded leather, and wields a rapier and a heavy wood shield. He strikes out at Micah with a poke and a bite ... The rapier pokes through but the bite does not. Micah takes 5 hp damage.

Dire Rat 1 bites at Micah, missing.

Dire Rat 2 bites at Zanderallen, hitting for 2 damage and forcing Z to make a Fort save vs disease at DC11.

Now ... the Map!


Agrippa (Jacob) HP: 6/15 AC: 16.(t)13.(ff)13  d20=12 ; d4+1=5 ; d6=2 ;
Wednesday February 10th, 2016 5:52:04 PM

Agrippa realizes she can't approach very well behind the chair. She rubs her eyes with her knuckles as two rats appear out of nowhere, when Eleazar completed his spell. It appears he is casting another one. Agrippa opens the door to the Southeast of her (move) and shouts through, "He's in 'ere, an' gesturin'! Someone fumble 'im up~" And she'll throw her silver dagger (in her off hand) at him.
(ooc: Was my stealth successful? Is he flat-footed?)
{1d20 [12] +4 -4(cover) = 12, 5 damage if it hits, 7 if F.F.}

Cayzle Comments: Your sneaking was fine, but with that armor and shield, Eleazar's flat-footed AC is 15. Sorry, that dagger is stuck in his shield.

Zanderallen (Zachary H) HP: 21/23 AC: 11 T: 11 FF: 10  d20+8=18 ; d20+5=7 ;
Wednesday February 10th, 2016 7:44:35 PM

Zanderallen, graced by Domi, shrugs off the effects of the filth of the rat's bite (Fort save 18). Gripping his sword he swings at the rat that bit him, "Eleazar, your villainy ends here. Domi will reveal your transgressions.", (attack roll 7 misses) and then uses a move action to concentrate his detect evil on Eleazar. (Paladin special use, move action concentrate on a single target, get full information (evil, yes/no, and strength of aura) as if concentrated for 3 rounds but only on the one target. I unsure whether it provokes or not, if it does Zanderallen will 5 ft step back to square Z49 before concentrating)

3 out of 4 Lay on Hands Remaining

Pesmer Zerase (Ryan W.) HP: 14/14 AC:16/12/14  d20+9=24 ; d4+1=5 ; 2d4=2 ; d4=4 ; d4=3 ;
Wednesday February 10th, 2016 11:49:44 PM

Pesmer enters the room and ends his movement in square Z49, which should be behind Zanderallen and to the right. (Spellcraft check of 24)

Deciding he didn't wish to risk Eleazar getting off his spell, Pesmer's hands light up as he chants his own magicks, a brilliant display of color now springing forth from his hands. The vivid cone of clashing colors sprays out, missing Zanderallen as the mist slams against several of the enemies, including Eleazar.

(Using the 15 foot cone from here: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates, I am hitting the squares Z50, Z51,Z52, Y51, Y52, AA51 and AA52. This should not hit Zanderallen and will hit R, E and D2 enemies.

Will save 15 to resist the effects of Color Spray. If they fail and if they have 2HD or less, they are unconscious, blind and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds then stunned for 1 round.

If they fail and have 3 or 4HD, they are blinded and stunned for 1d4 rounds, then stunned for 1 round.

If 5 or more HD and they fail, they are stunned for 1 round.

2Hd or Less blind stunned rounds: 2 then 4 rounds of blind and stunned then 1 round.

3 or 4HD blind and stunned rounds: 3 rounds then 1 round.

5 or more HD: 1 round stunned.)

Micah (John) HP: 16/16 AC: 17/10/17  d20+3=6 ;
Thursday February 11th, 2016 5:53:36 AM

Realizing his hammer probably will not harm the ratman, Micah attacks the dire rat (d1) trying to make a pathway to Eleazar. Being too focused on the plan, however, he fails to execute the first step.

Despite that, he is grinning widely to have foes to fight, allies to fight alongside--and a light show!

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+3=11 ;
Thursday February 11th, 2016 8:50:40 AM

Stohp goes through the door and quietly gropes through the darkness in the direction of the sounds of battle, looking for a connecting door. When she finds it, she cracks it slightly and assesses the situation before charging into battle. (Stealth check cause why not - 11)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+4=24 ;
Thursday February 11th, 2016 4:57:34 PM

(Martisan would be starting the round in AE49; the first square through the doorway, furthest she could get going that way.)

Seeing the other door thrown open and hearing Agrippa's shout, followed quickly by the sounds of battle, Martisan rushes into the room. Taking stock of the situation, she steps to the side of the door (AB51), and lashes out at Eleazar with her whip, aiming to trip the man and throw off his spell. Luck is on her side as the end of her whip wraps itself neatly around Eleazar's ankle, pulling the limb sharply as Martisan tugs the whip back. (trip attack with whip; natural 20 for 24 vs CMD)

(Move action to AB51. Standard action trip attack.)

Into the Warehouse (DM Cayzle) Round 11  d20+1=6 (dire rat fails save); d20+3=23 (Rooger saves); d20+5=14 (Eleazar fails); d20+7=11 (miss P with rapier); d20=20 (bite P); d20=20 (confirm crit); d4+1=4 ; d4+1=4 (2x damage bite); d20+1=11 (bite vs M);
Thursday February 11th, 2016 5:24:12 PM


Agrippa opens the door, calls out, and then whips a dagger at Eleazar. The blade thunks into his shield.

Zanderallen slashes out, misses, and does detect evil in Eleazar.

Pesmer enters the room and then casts his Color Spray!

One rat is knocked aglee (taken off map). Rooger shakes off the effect. Eleazar is stunned for four rounds, and blind for the first three of those!

Micah swings at the remaining dire rat and misses.

Stohp walks through the other, dark, room, and looks through the door that Agrippa opened.

The small Martisan dashes in between Stohp's legs, past Agrippa, and uses her whip to trip the blind, stunned, and, now, prone Eleazar!

Norr remains vigilant in the large outer main room.

ENEMY ACTIONS

No fool he, Rooger steps forward and attacks Pesmer with rapier and bite. You think you're so smart! he shouts at Pesmer. He hits AC11 with the rapier (a miss) and AC20 with a nat 20 with the bite ... following up with a 20 to confirm the crit! Pesmer, please take 8 damage from a critical bite to the throat, and make a DC15 fort save.

Eleazar has lost his spell and is stunned and blind.

Dire Rat 1 bites at Micah, missing.

And ... the Map!

Micah (John) HP: 16/16 AC: 17/10/17  d6=6 ;
Thursday February 11th, 2016 6:07:31 PM

"Domi help us," cries Micah as a warm glow heals his wounded allies. [channel energy for 6]

Ignoring the stunned Eleazar, Micah moves to provide a distraction for Agrippa to move in. [move to y49]

Agrippa (Jacob) HP: 12/15 AC: 16.(t)13.(ff)13  d20+7=21 ; 2d6+1=9 ;
Thursday February 11th, 2016 6:39:44 PM

Agrippa is surprised at how effective the spell Pesmer cast was. She nods at Micah, and moves to flank Rooger (Z51). She wants to be close enough to Eleazar incase he does something again. She'll target Rooger's vitals with her short sword, hoping it's enough to get through his thick skin.

Attack: 1d20 (14) +4 +2(flanking) +1(bless) = 21 vs AC, 9 damage before DR



Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+4=12 ;
Thursday February 11th, 2016 7:05:35 PM

(Marker for Odenthorp still behind on the map; should be AB51 currently, or at least closer to that spot, at your discretion)

Martisan blinks in surprise as Pesmer's colorful spell incapacitates nearly half of their enemies. Her smile ends as quickly as it came, however, as Rooger returns the favor with a vicious bite. Dropping her bow and drawing her shortsword, Martisan tries to Snare the rat-man's legs as she did Eleazar's (Trip attack 12 vs CMD).

(Move action draw shortsword. Standard action trip attack.)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday February 11th, 2016 7:08:49 PM

"Your boss gave up, you should follow his lead!" Martisan taunts Rooger, hoping more to draw his attention away from Pesmer than coax an actual surrender from the apparently violent outcast.

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20+5=19 ; d8+6=13 ;
Thursday February 11th, 2016 7:46:14 PM

"Now that is some fine spell casting. Get away from my new friend you pest!", Zanderallen roars as he switches his focus from the now unconscious rat to Rooger. He focuses the powers of Domi and Smites Evil on Rooger. (Haven't been able to check but I'm going to guess yes and Eleazar doesn't look like he'll be doing much for a bit.) His sword (hopefully glowing with divine power) races towards Rooger.

If Rooger is evil
Attack hits AC 22, Damage is 15 (Smite Evil +Cha(3) on attack, +lv(2) on damage, attacks ignore all DR)
Zanderallen gains +Cha(3) On AC vs Rooger (AC: 14, T: 14, FF: 13)

If Rooger is not evil
Attack hit AC 19, Damage is 13 before DR

3 out of 4 Lay on Hands; 0 out of 1 Smite Evil

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4  d20+5=22 ; d20=16 ;
Thursday February 11th, 2016 10:07:35 PM

(We have potentially 24 damage on Rooger, so my action depends on if that takes him down or not.)

If Rooger has not taken his hp or higher in damageStohp rushes forward and attempts to grab Rooger and restrain him before her allies end up killing him (Grapple check 22). "I didn't sign up to kill people!" she yells at no one in particular, cursing as his blood mats their fur. (This provokes an attack of opportunity.)

If Rooger is at 0 to -9 hpStohp rushes forward swearing as the ratman collapses. "We wanted him alive!" she yells at the former prisoner, knowing that he might have good reason to want the ratman dead but angry just the same. Tearing off part of her tunic she tries her best to stabilize the dying ratman (heal 16).

If Rooger is apparently deadStohp sees the killing blow land on the ratman and for a few moments can only stand and stare. Then, silently, she leans against the wall next to the door and slides to the floor, head in her hands. Her one thought is "What will I tell Jasper?"

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d20+2=21 ;
Friday February 12th, 2016 1:05:30 AM

Norr takes moves forward, meaning to help his allies in the nearby room. He stops shortly thereafter. After hearing both Stohp's outburst and considering the fact that, with another minotaur in the room and several smaller folk, he may not fit, unless the room is considerably larger than he supposes.

He continues to stand watch over the warehouse's entry room. (Perception 21)



Pesmer Zerase (Ryan W.) HP: 12/14 AC:16/12/14  d20+2=15 ; d20+5=22 ; d6+2=7 ;
Friday February 12th, 2016 2:52:40 AM

Pesmer lets out a rather loud yell as Rooger sinks his fangs into his flesh, though thankfully Micah's holy light heals up his new wound almost completely. (Took 8 damage but was healed for 6). Hopefully he wasn't striken with the disease from the ratman's teeth, thinking he would need someone to look at his wound after the fight. (Rolled an exact 15 vs the fortitude 15 save. Hehe.. Such a close dodge of death and disease.)

Growling back at Rooger as he mocked Pesmer's intelligence, he watches as one friend of his after another strikes at the ratman. "Smart enough to choose better friends then you did, Rooger!"

Pesmer will now down one of the following:

A) If Rooger is down and out from all the attacks from Pesmer's friends, he would turn to the others and speak. "We must hurry and tie Eleazar up. His stunned state won't last forever."

B)If Rooger is still standing after the onslaught of attacks from his friends, Pesmer would make sure he was flanking Rooger opposite Agrippa as he swings his silver staff against the foe, hitting an AC of 22 and doing 7 points of silver bludgeoning damage against Rooger.

Pesmer would choose A over B as long as Rooger doesn't seem to be fighting back or is unconscious. If Rooger is still fighting, he will do B.



Into the Warehouse (DM Cayzle) Round 12  d20+1=10 ;
Friday February 12th, 2016 1:47:01 PM


[OOC regarding Eleazar: He is stunned, blind, and prone, but not helpless. You cannot just tie him up unless you first grapple him and then pin him. Granted, he has -8 on his melee AC and has lost his dex bonus. But he is not helpless!]

Realizing that the enemy is as yet unwounded, and that therefore the act cannot aid them, Micah channels positive energy, healing his wounded friends.

Agrippa moves to flank and would have hit hard, but all 9 hp damage she would have inflicted is nullified by Rooger's DR. The weapon seems almost to pass through, with no damage done!

Martisan tries to trip Rooger, but his CMD is 18, and she rolled a 12. She did not fail by 10, so she is not pulled off her feet either.

Zanderallen correctly deduces that Rooger is evil, and smites him, but good! By the DM's count, Z is +2 BAB +2 Str +3 Chr +1 MW sword +1 Bless and -1 Power Attack = +8 to a raw roll of 14 is 22. The ratman's AC is exactly 22. The hit lands true with surgical precision! And cuts right through his DR!

Rooger suffers 15 damage! He's still up.

Stohp rushes in and grapples Rooger! Doing so provokes an AoO ... but since she is 10 ft away when she provokes the AoO, Rooger cannot reach her in order to take advantage of the AoO. Her grapple check of 22 beats his CMD18, so he is grappled.

Norr continues to stand guard in the outer room.

Pesmer steps up and whacks Rooger with the silver end of his staff, which thunks the rat-guy soundly and puts him either at 1 hp or 0 hp -- the DM is not sure why Pesmer gets +2 damage instead of +1.

At this, the game is over for Rooger, and he is smart enough to know it. "I give up! I give up!", he shouts, going limp in Stohp's wrestling embrace and dropping his sword.

The dire rat bites at Micah again for the third time and misses. Then it poofs away to the realm from which it was summoned.

No map for this round needed. The rat is gone, the rat-man is captured, and the rat-mage is stunned, blind, and prone.

Agrippa (Jacob) HP: 12/15 AC: 16.(t)13.(ff)13  d20+3=15 ;
Friday February 12th, 2016 6:46:58 PM

Hearing Rooger's words, Agrippa breathes a sigh of relief. Seeing that the mage is still under the effects of Pesmer's spell, she takes a moment to heed Stohp's words. Agrippa blinks and looks at the short sword in her hand, the one she used (to no effect) to subdue Rooger. She shakes her head and sheathes it. She'll step to the rat-mage and begin the process of tying him up. While she's tying the stunned and blind wizard, she'll begin to converse with their... ally? "Thanks fer the help.. umm... sir? Me name's Agrippa. Are you alrigh'"

Grapple: 1d20 [12] + 2, +1(bless) = 15 vs Eleazar's CMD - 8

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d6=2 ;
Friday February 12th, 2016 8:20:22 PM

Zanderallen, the faint aura of holy light fading from him as Rooger surrenders, turns to Agrippa and says, "Well met Agrippa, my name is Zanderallen but my friends, of which you can consider yourself, may call me Zander. I'm actually quite well considering my earlier predicament, thanks for asking. It appears you are wounded, let me aid you." With those words Zanderallen focuses his devotion and reaches out to touch Agrippa's wound, his hand shining. (Lay on Hands heals Agrippa 2 hit points.)

Lay on hands 2 of 4, Smite Evil 0 of 1

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+2=15 ;
Saturday February 13th, 2016 12:02:33 AM

Rummaging quickly through her backpack, Martisan pulls out a pair of manacles and a well-oiled lock. She gives Agrippa a hand with Eleazar (15 Grapple vs CMD to aid another; pin him if we can), and clasps the manacles on the man's wrists once he is safely subdued. "There's many questions for you yet, Eleazar. I hope you have sufficient answers." Martisan locks the iron cuffs, and slips the key into a button-clasped pouch on her belt (Average Lock DC 25; Manacles DC 30 Escape Artist. DC 26 Strength).

"The real trouble now is what to do with this one.." She says, turning to Stohp and Rooger in her arms. "Might be we could put him and the other one to work? Clean this place up; scout out other areas; sniff out some information when we need it. Pay an honest wage, help keep them out of trouble?" The halfling looks from Stohp to the others as she gathers up her weapons.

"Just worried he was mighty quick to get at Pesmer's throat."

Pesmer Zerase (Ryan W.) HP: 12/14 AC:16/12/14 
Sunday February 14th, 2016 12:32:11 AM

(Pesmer usually gets a +1 to damage but because he has the physical enchantment special ability, each morning he puts a +1 to strength to make it a 14 instead of a 13. He has to choose each morning where that +1 goes to. Its from the wizard transmutation school. So Rooger should have a 0 to HP instead of a 1)

Coughing a little as Pesmer checks the wound Rooger gave him, stepping back now as he leans up against the nearby wall. "Some bite you have there, Rooger... A little higher and ol' Pesmer would be leaving this place in a box."

Giving a nod to Zanderallen, he watches the male heal Agrippa's wound with a touch. "Nice to meet you, Zanderallen. The name is Pesmer." Looking back towards Martisan as she speaks of cleaning up the place and putting them to work, his dark eyes peer curiously over Rooger and Eleazar. "I say its best we turn the two of them into the authorities. Our job was to apprehend them and so we have. Rather not wanting them free and causing more mischief then they already have."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+11=29 ;
Sunday February 14th, 2016 3:03:09 PM

(I should've phrased that differently. I meant Jaspar & Rooger, not Eleazar, but it doesn't much matter. Employing Jaspar as a lookout would still be cool.)

Nodding, Martisan picks up Rooger's dropped rapier before turning to their surroundings, looking for any items of value the small rat gang may have stashed away (Perception 29 looking for loot). "You're right, of course. Their reform isn't our concern at this point." She says somberly while searching the room. "I hope they repent and try to make amends for the trouble they caused, but it's in the city's hands now. May Pantheon grant them justice."

Micah (John) HP: 16/16 AC: 17/10/17  d20+3=19 ;
Sunday February 14th, 2016 3:31:02 PM

"Well, Rooger," says Micah. "I am relieved for Jaspar's sake that you did not make us kill you. Please understand that we will need to secure you before we take you to the authorities," he continues as he reaches for some rope while kicking the rapier further away from the captured ratman.

Should, however, Eleazar provide a problem for those trying to pin and tie him, instead of retrieving his rope rope Micah will rush in to aid the efforts to immobilize him.

(Aid another check = 19. +2 to grapple check to pin.)



Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Sunday February 14th, 2016 10:57:01 PM

Norr walks up to the door frame and looks over the scene. His companions, new and old, evidently subdued the ratfolk peacefully. "Impressive. This room's safe if anyone's wondering."



Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday February 15th, 2016 2:33:59 AM

Stohp shifts her hold so she can look around the captured Ratman. "Eleazer should be turned in but Rooger here strikes me as a victim of circumstance. He was hired to do a job, and did it to the best of his abilities - sure the job wasn't exactly legal but it's not like the city has many opportunities for honest labor down on the trash. Also, it's kind of rude to talk about him as if he isn't here."

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+9=19 ;
Monday February 15th, 2016 4:44:27 PM

As the light from Zander's hands washes over Agrippa's wounds, she notes out loud, "Ahh... This feels the same as when Micah-" She'll gesture to him in an introducing fashion, "-heals my injuries as well. Do you serve Domi?"

(Grapple check to sustain: 1d20 (10) +2, +1(bless), +2(he's blind), +5(to sustain) = 20 (forgot bless when I rolled). Action: Pin)

"I gotta agree with Stohp 'ere," Agrippa adds. "An' can we hear from Eleazar 'imself before we toss him at the Fence to prison pipeline? Maybe he had a few more reasons to be agressive agains' some o' these business owners..?" She shows on her face that it's not likely, but she'll turn to Eleazar, who is getting shackled in her arms as they speak, and awaits his consciousness to return.

Micah (John) HP: 16/16 AC: 17/10/17 
Monday February 15th, 2016 9:41:04 PM

"Certainly Eleazar might have something to say that might help him and his community," says Micah as he gestures to Rooger to hold out his hands.

"With respect to this on," he continues, gesturing to the surrendering ratman, "determining any mitigation due to his circumstances is for the courts to decide."



Micah (John) HP: 16/16 AC: 17/10/17 
Monday February 15th, 2016 10:24:43 PM

"Certainly Eleazar might have something to say that might help him and his community," says Micah as he gestures to Rooger to hold out his hands.

"With respect to this on," he continues, gesturing to the surrendering ratman, "determining any mitigation due to his circumstances is for the courts to decide."



Into the Warehouse (DM Cayzle) Victory! Round 13-14 
Monday February 15th, 2016 11:43:50 PM


Agrippa greets Zanderallen as she contenplates how to secure Eleazar. She decides to grapple and does so!

Zanderallen returns the greeting and heals Agrippa.

Martisan helps Agrippa's grapple.

Pesner converses and watches.

Micah kicks away the rapier and gets out rope.

Norr reports in.

Stohp keeps hold of Rooger but also speaks well of him!

The next round Agrippa and Martisan pin the druid!

Micah ties up Rooger.

Victory!

Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10 
Monday February 15th, 2016 11:56:17 PM

I am indeed a paladin of Domi. Brother Micah, it has been awhile. How are the forges? Well met Pesmer. I must urge that Rooger and Eleazar be turned over to the proper authorities. I do not know on what power you all act, but as a protector of the people I came to this warehouse to ask about the rat infestation and was promptly jumped by Eleazar and his rats. I have no doubt they meant to do me harm and have caused much harm already." says Zanderallen as he heads back to the other room to start collecting his gear. "If you need more rope I have a coil here." he calls over his shoulder upon reaching the barrel.

Pesmer Zerase (Ryan W.) HP: 12/14 AC:16/12/14 
Tuesday February 16th, 2016 6:31:46 AM

Thinking for a moment as everyone speaks their mind on the matter at hand, Pesmer rubs his still healing wound as he looks to the two ratfolk. "I have to agree with Zanderallen on this one. It is not our job to decide who is guilty or innocent. They kidnapped someone and have been causing a real problem for The Fence. Rooger is just as at fault as Eleazar is and both should be turned over. We were entrusted to turn those who were causing problems in and I believe we should honor that."

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday February 16th, 2016 4:23:53 PM

Agrippa does the votes in her head, Micah, Pesmer, Martizan and Zander are for turning all of them in... Stohp and I want Rooger to have a second chance... 3 humans + 1 halfling, against 1 Taur and half-orc... 2 Arcane + 2 Divine casters against 2 mundane adventurers... She's not one to disagree with a room full of powerful and authoritative humans (and halfling), so the matter is decided for her.

She'll assist in bringing the rat men to the authorities. During her travel, she hopes Eleazar can answer a few questions along the way before they meet the guards. If not, she'll try and strike conversation with Norr and Stohp. Removing her head from her hood, she reminisces, "Remember when we spoke in the bar abou' the risks involved with 'venturin?" A fang appears from the grin on her lips. "Think we made a difference today?"

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Tuesday February 16th, 2016 7:08:20 PM

(Wasn't sure if we were out of initiative/6-second rounds for action limits on posts yet)

With the leader restrained, Martisan clasps the manacles firmly on his wrists, locking them with a quiet grunt of satisfaction. "These two made their choices, with plenty opportunity from when we first picked up their trail until now to come clean and do right by the community - not to mention all the time even before their actions raised enough concern to put us after them."

Martisan shakes her head, tapping one of Rooger's furry feet with the heel of her whip as she coils it at her hip. "Jaspar even gave this one up for lost when you asked him to persuade his kin to leave Eleazar. If the miscreant's better-mannered cousin didn't didn't think he could win Rooger over before we brought the law to their home, I have no interest in whatever promises they might make now that punishment is their only alternative. Either way, they must at least answer for the crimes they are already accused, before we can try to argue leniency on their behalf."

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Tuesday February 16th, 2016 7:56:31 PM

Stohp sighs. "Fine, we turn them both in. I suppose I was fooling myself when I thought there was another option. Still, I doubt a jury is going to give a ratman a fair chance in the court of law. If he was another race I would have no qualms about it, but we can't really pretend to Happy and the others we didn't catch any of the ratmen, nor would they be happy that we let them go."

Into the Warehouse (DM Cayzle) Victory! Aftermath 
Tuesday February 16th, 2016 10:25:27 PM


The party decides to turn the two prisoners over to the authorities. After some debate.

Rooger speaks up at last. "Look," he pleads, "I was just a hired guard. I didn't hurt nobody. Please let me go, and you won't see me again."

Eleazar sputters and speaks with a strange accent, after the spell has worn off. You see that he has rat-like features. It looks like rat-teeth deform his speech a bit. "You rat-haters!" he sputters. "I'll show you! You'll regret this!"

Friends, we're out of combat, so feel free to do multiple actions. Are you doing anything else with this location? With these prisoners? Any checks you seek to make?

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday February 16th, 2016 10:44:32 PM

"I am not sure what can be unfair about a trial for these two. Their list of victims is fairly long. You mention Happy, but what about Timmy or Ahnold? Would it be fair if their attackers or those who directed their attackers were not held accountable?" asks Micah rhetorically. More directly he asks, "Should we muzzle Eleazar? He is a caster. And what about looking around to see if he left any notes about his plans?"

He turns to Rooger and calmly guides him away from Eleazar into the main warehouse and says "Rooger, your being let go is for the authorities to decide, not us. I do have a piece of advice for you. Your boss seems bent on revenge. Perhaps, if you helped us and the authorities by telling what you know of his activities and what he might do in revenge, the court might take that into consideration."


Zanderallen (Zachary H) HP: 23/23 AC: 11 T: 11 FF: 10  d20+1=3 ; d20+5=13 ;
Tuesday February 16th, 2016 10:53:49 PM

"Rat-haters? While not my favorite animal I have nothing against rats, until they start swarming, organizing, and attacking innocent townspeople. And I would have a problem with any creature doing that." , Zanderallen exclaims in response to Eleazar, adding under his breath, "The nerve of evil, claiming racism as soon as someone calls them out on their misdeeds."

Zanderallen will retrieve and equip all his gear from the barrel. After gathering that all up he takes a look around the warehouse looking for mostly for any evidence, documents or the like, that he thinks would be useful to the court. He also checks out everyone's bite marks for signs of infection or disease. (perception 3, Zanderallen thinks this might be Eleazar's warehouse but isn't sure...) (Heal 13)

Pesmer Zerase (Ryan W.) HP: 12/14 AC:16/12/14  d20+2=19 ;
Wednesday February 17th, 2016 12:55:35 AM

Pesmer couldn't help but chuckle at the conversation, him watching his new friends as they all try and get a feel for one another's priorities and personalities. He took note of who wanted to show leniency Rooger and who didn't, finding it all very interesting. Turning his attention to Micah and Eleazar as Micah asks his question, Pesmer shakes his head. "Eleazar should be fine just tied up. Usually you need hands to cast spells. Plus the moment he tries anything that give him a light smack to the head. Should keep any spells from going off."

Deciding to help with the searching of Eleazar's place, Pesmer looks about from room to room as he looks for any and all things that could help in this investigation against Eleazar and friends. ( Perception check 19 to check the place out)



Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6  d20+1=13 ;
Wednesday February 17th, 2016 7:44:54 AM

Norr joins in the investigation of the area for evidence of wrongdoing or plans. (Perception 13)

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+7=19 ;
Wednesday February 17th, 2016 2:23:04 PM

(+1 Perception; +1 Disable Device; +1 Reflex Saves vs Traps; +1 AC vs Traps; +1 Flat-Footed AC)
Agrippa will also help search the warehouse for clues, inside barrels, loose floorboards, etc...

(Perception 19, 20 for traps)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Wednesday February 17th, 2016 8:16:25 PM

Stohp stands guard over the prisoners as the rest of the group searches, occasionally getting them to move so they're all out of the way.

(Probably doesn't matter but I've lost track of how each of them is restrained. Did someone manacle Rooger, or should I make a check to tie him up so Stohp doesn't have to keep grappling him?)

Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday February 17th, 2016 9:52:09 PM

[OOC: Micah tied up Rooger, assuming Rooger submitted. The DC to get free is 23 (Micah's CMB is 3)]

Micah nods to Stohp as she takes custody if the prisoners. Seeing that Zanderallen is tending to wounds, he heads to the room with the stairs. He moves far enough to see where they go, lighting the way with his illuminating hammer, but will not go up them until others have finished their searching.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Wednesday February 17th, 2016 10:27:39 PM

Zanderallen hopes that the others are having luck finding anything. But he feels much more comfortable now that he is back in his chain mail. Having pushed and trained to wear it without fatigue since joining the martial branch of the church of Domi he feels almost naked without armor on. And there is just something reassuring about the chink of well made chain mail when moving around.

Zanderallen moves to support Micah in exploring up the stairs when he finishes tending to the wounded.

Into the Warehouse (DM Cayzle) Victory! Aftermath 
Wednesday February 17th, 2016 10:31:50 PM


Searching the warehouse Pesner and Agrippa (and Micah after) find --

-- a large upper story area is full of rats in cages!

-- there are also living quarters there too!

-- there is a little area full of writings on rats!

-- there is a reserve of coin in a tiny chest

-- there is gear of the sort interesting to adventurers (weapons and such)

Zanderallen finds no sign of disease!

Norr finds a secret door that leads to a narrow hall and then to stairs down and then to a closed portcullis!

Stohp watches the roped Rooger and the secured and gagged Eleazar!

Rooger is willing to cooperate and says he knows little -- he was just a hired sword!

Pesmer Zerase (Ryan W.) HP: 12/14 AC:16/12/14 
Thursday February 18th, 2016 12:10:05 AM

Peering over the lot of coin in the tiny chest as well as the assortment of gear interesting for the adventuring time, Pesmer casts detect magic to see if any of the objects, including the tiny chest itself, is magical or not.

Pulling out his notebook, Pesmer categorizes each of the items as well as the gold, writing out every detail he could to make sure everything was marked within his books. Turning to those who were searching as well, Pesmer remarks, "There is some nice stuff in here.. I believe Happy said we could keep whatever objects we found, yes?"

(Let me know if Pesmer needs to do spellcraft checks for any magical loot and how many he needs to do.)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday February 18th, 2016 5:04:18 PM

Following the others, Martisan briefly reads through some of Eleazar's writings before joining Pesmer as he details the warehouse's contents. Jotting down quick a list of quality, type, and number for the assorted adventuring gear, Martisan comes to attention when Pesmer mentions the findings being theirs. "Apparently a bountiful proposition, that." She says with a wink to the wizard.

Heading back down the stairs, Martisan begins a spell as soon as the Stohp comes within sight. She sends the Minotaur a quiet message before coming within earshot of the captives. "Pesmer mentioned Happy granting us the spoils of this adventure. I have some things I want to check out regarding that. Maybe pay your buddy Jasper a visit, if you'd like to help me track him down."

Reaching the watchful Minotaur and her wards, Martisan addresses Eleazar, her tone conversational. "Do you own this warehouse? I found your research upstairs - what were you planning here?"

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Thursday February 18th, 2016 7:04:23 PM

Peering over the cages of rats and notes, Agrippa shakes her head at the opportunities for mischief that Eleazar was apparently planning. As the coin and gear gets documented by the eager scribes, Agrippa will take a look at the narrow hall leading to the closed portcullis. She'll attempt to find if there really isn't a way to open it from within (Perception 19, 20 if traps).

"It's a nice warehouse," Agrippa says out loud.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday February 18th, 2016 11:01:39 PM

Now that the danger seems to have passed Micah will appear to withdraw into himself as he silently thanks Domi for providing this group the means and skills to safely oppose Eleazar and put a stop to his plans.

As anything arises to be done, Micah will quickly break his reverie to assist.

Into the Warehouse (DM Cayzle) Victory! Aftermath 
Thursday February 18th, 2016 11:42:31 PM


According to Pesmer there is around 1500 gp in divers coin in the chest -- and the following things detect with a glow:

Rapier
Clip in Eleazar's hair
Ring on Eleazar's finger

Other vslued stuff

non glowing good wood shield x2
rat books
non glowing good sap
personal stuff -- jewelry (rattish) - clothes - knives - candlesticks - etc

Martisan says the rat books and writings are quite detailed! [OOC: can give a +2 on Kowledge checks vs any rat topic with 1 hour study]

On the other hand - Eleazar is not talking or answering questions! And not on the topic of who owns the warehouse either!

Agrippa likes the place - just needs fresh air to get rid of the rat scent! She finds windows that open on the upper floor!

And under she finds the wheel that turns to open the portcullis - which opens to where Jasper had greeted you!

Micah says a prayer and stays alert!



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18  d6=6 ; d6=6 ;
Friday February 19th, 2016 12:13:03 AM

Zanderallen looks to help his new friends in any way he can. Noting the slight wounds remaining on Pesmer and Agrippa he will lay his hands on their wounds now that no further possibility of harm appears evident. "I know your wounds are slight and will heal on their own but that is no reason to leave them." He says as he draws upon his inward devotion. (both Pesmer and Agrippa heal 6 hp)

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Friday February 19th, 2016 12:44:47 AM

(Can you take 20 on appraisal?)

Stohp nods slightly in response to Martisan's silent message. "Just round up anything we might want to keep and I can appraise it later." she tells the group.

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Friday February 19th, 2016 8:45:36 AM

The practical Zanderallen cures his new friends!

Stohp offers to appraise stuff - just a casual look tells her [OOC taking 10 works for all except the writings]:

non glowing good wood shield x2 [160 gp ea]
rat books [??? gp]
non glowing good sap [310 gp]
personal stuff -- jewelry (rattish) - clothes - knives - candlesticks - etc [400 gp total]

Even though gagged Eleazar is having a fit at you going through his worldly goods!

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+9=14 ; d20+9=16 ; d20+9=27 ;
Friday February 19th, 2016 1:54:11 PM

Pesmer collects and gathers all of the items together with whoever's help, dividing what needs to be divided into bags and backpacks for carry. Here's hoping the non glowing good sap comes with a container!

Turning to Zanderallen as the new found friend heals him, he smiles and gives a polite bow. "Thank you kindly, Zanderallen. Appreciate you tending to my wounds."

Turning his attention back to the rapier, Eleazar's clip and his ring, he begins to decipher the magical properties of said items to relay the information to the party. He made sure to have Micah or Norr or someone strong keep Eleazar still as he removed the clip and ring. "I am not saying we keep these items but I wish to study them to make sure they cannot be used to help Eleazar escape. I say we vote on if we are keeping Eleazar's ring and comb if you all like."

Spellcraft checks-
Rapier: 14
Eleazar's Clip: 16
Eleazar's Ring: 27

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday February 21st, 2016 3:58:46 PM

(Without the manacles & lock Martisan is 3lbs below max weight for light load, so she won't be carrying much away herself. Actually, just realized small creatures have 3/4 the weight limits listed in the chart, so Martisan has technically been encumbered with a medium load this whole time. Gonna update some items' location on her sheet to the Fatted Calf. My bad.)

"If I've got things right, Eleazar and his cohort's crimes will be judged by the City - whichever officials preside over The Fence, but the apprehension of the miscreant was commissioned by Happy, on behalf of local business owners, who said himself we have first claim to these mispurposed if not ill-gotten goods.." She pauses and taps a finger to the side of her nose, again wishing she were as well-versed in the myriad nature of arcane magic as the astute scholar.

"I think it very prudent for us to take a careful look at the most powerful items found. I myself would gladly play a game of chance for their use, depending on the nature of the magic." As she says this, Martisan pulls a silver coin from her pouch, which she begins flipping with a wink to Agrippa.

"Also, I'm very curious how far Happy's incentive extends. I'd like to see about repurposing this warehouse for ourselves. I'll gladly do the legal legwork with the city - it doesn't hurt that we just detained a wanted man and acquired a few valuable items to give us a bargaining chip or two - and I can think of at least one good-natured rat who might appreciate the honest work involved." She looks around to the others, the excited gleam in her eyes tempered by patient determination. It's clear she's going to try this one way or another.

(What's the ruling on magic items & size? Typically I've played that magic items re-size for the creature using it, but some DMs have held that doesn't work for magic weapons & other specific items.)

Micah (John) HP: 16/16 AC: 17/10/17 
Sunday February 21st, 2016 7:46:23 PM

Now that the danger seems to have passed Micah will appear to withdraw into himself as he silently thanks Domi for providing this group the means and skills to safely oppose Eleazar and put a stop to his plans.

As anything arises to be done, Micah will quickly break his reverie to assist.

Micah (John) HP: 16/16 AC: 17/10/17  d20+5=16 ; d20+5=9 ; d20+5=16 ;
Sunday February 21st, 2016 8:58:13 PM

[OOC: I have not a clue how that repeat post from Thursday occurred. Here is "Friday's" post]

Micah originally disapproves of Zanderallen's profligate use of healing power when their allies wounds would readily resolves themselves with a bit of rest. After thinking a bit more, however, he realizes that had he just been rescued from being bound in a warehouse, he also would likely be inclined to be highly generous with Domi's power. Perhaps using such power in this situation would in fact be an expression of gratitude to their god as well. Micah's face grows distant as he ponders this.

Then seeing that Pesmer is taking a look at some items recovered from Eleazar. He joins him. To Pesmer he says, "I am not much of a scholar in these areas but perhaps I might be able to discern something, too."

After casting detect magic he frowns in concentration. "Alas, I am not much help I fear."

Spellcraft checks:
Rapier 16
Clip 9
Ring 16



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Sunday February 21st, 2016 10:46:27 PM

"If the goods here are truly ours by rights then by all means I say we repurpose them for good in our hands. Let us not get too hasty in deciding who gets what before we even know what we have. Better they get put to the best possible use among us. As for claiming the warehouse there is one major problem even if all the legal end works out. What would be done with all the rats upstairs? There are enough there to overrun a district. While there is little pleasure in acting as exterminator, drowning them in the nearby water might be the quickest means to end the possibility of an infestation. Whatever the means they need to be dealt with.", Zanderallen says with a contemplative look on his face. Trying to deduce the reason behind wanting an old dirty warehouse in the docks. Recalling his early years spent on the streets he remembers the feeling of not having a home and decides even an old dirty warehouse is better than that.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday February 22nd, 2016 1:19:15 AM

Stohp looks askance at Zanderallen's heartless suggestion. "I don't approve of slaughtering innocent creatures on mass just because they're an inconvenience.

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Monday February 22nd, 2016 8:12:15 PM

OOC: Magic items resize for the user EXCEPT for armor and weapons!

Pesmer looks at three magic items and identifies only one: The ring is +2 protection. That's more than Micah discerns! [OOC: the DC is 15+caster level, which for permanent magic items is typically 5-10+]

Martisan claims all the loot for the party and maybe even the warehouse!

[OOC: roll some Know Local to recall how property ownership works here in the Float -- you do know that convicted criminals' possessions are generally forfeit to those who bring criminals to justice. That said, the penalties for false arrest are notoriously harsh, and only less so for licensed adventuring groups.]

Zanderallen discusses putting the rats to death. Hearing this, the bound and gagged Eleazar thrashes around even worse than when you were pawing through his possessions!

Stohp seems to agree with Eleazar, albeit less rabidly.



Micah (John) HP: 16/16 AC: 17/10/17  d20+1=5 ;
Monday February 22nd, 2016 8:29:49 PM

Micah is a little surprised by the strength of Stohp's objection to Zanderallen's suggestion about how to deal with the rats.

He starts to speak then decides not to participate in this argument and that any decision on dealing with the rats can be delayed for a while.

To the wizard he asks, "Friend Pesmer, are you more familiar with these items than I?" He gently turns the clip in his hands as he examines it.

As he rises he gently sets down the clip and asks, "Is there anything else we should do here or are we ready to depart and deal with these two?"

[OOC: Knowledge local 5. Can I make one even though I am untrained? I rolled it just in case though the result makes it moot. Do we know where to take the perpetrators?]


Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Monday February 22nd, 2016 8:48:27 PM

[OOC: After properly adjusting my small weapons & armor to half-weight, Martisan is 3.75 lbs below her *correct* max light load, without the 3lb manacles. heh.]

Dancing the silver piece across her fingers, Martisan shrugs and slips the coin back in her belt pouch. "Oh, aye - no sense in being hasty - I was just staking a claim for the group here before our philanthropic mage declares the items a donation to your church." She says with a laugh and wink to Zanderallen, "Not that I've any lust for riches myself, but as you said I'm sure we can find a better use for the items than sitting on some city councilor's mantle or hanging on a merchant's rack."

She winks at the armored man again, "Name's Martisan, most recent addition to this intrepid band. You raise a good concern about the rats." She turns to regard the kind-hearted Minotaur, tone softening just a bit "If we were to let that swarm loose now, it would trouble the folks here for months if not years. Who knows, Eleazar may have already done some tricky magiks on the rodents that would turn the seed he's keeping upstairs into particularly nasty infestation should it be allowed to take root. That said, perhaps we can talk to that tough Turtlemaster about shipping the rats out of the city."

[OOC: I'm actually the newest member of the Wold before yourself, Zachary. Got maybe a month of tenure on you ;P ]

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday February 22nd, 2016 10:38:10 PM

Stohp, noting how the party is mostly milling around doing nothing, decides to take charge of the situation. "I believe it is time for the party to split for now. I will take these two to the authorities along with whatever evidence we've got.

Zanderallen and Norr please accompany me to make certain they don't escape and so you can give your eyewitness account Zander.

Unless someone else has a better idea then I suggest we let Martisan pursue her idea to get rid of the rats.

Pesmer, Micah, if you could determine the use of these magic items it would be quite helpful. I suggest taking them and the other valuables back to the Fatted Calf; this isn't the most secure location. (You should be able to take 20 to identify the magic items there.)

Someone needs to go to Happy and appraise him of our progress. The job is basically done so we should all visit him for the reward."


Finished with her small speech Stohp stands awkwardly, suddenly aware she's almost ordering around the rest of the party.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Monday February 22nd, 2016 10:55:50 PM

Zanderallen turns to Stoph, still a little surprised at her reluctance to killing the rats but willing to accept her as possibly squeamish or a little soft to be in this line of work, and replies,"That sounds like a solid course of action. I will gladly give my account to the authorities. If exterminating the rats if off the table getting them out of the city is the best thing to be done. They are far from innocent my kind-hearted friend. Ever seen the damage they can do to a pantry or food supply? Or the death they can cause with the diseases they carry in the lower levels? Rats are no good. But let's get moving." Zanderallen prepares to leave then realizes he almost forget something. Turning to Martisan he returns her greeting and her wink, "Well met Martisan. You're not one to be shy are you?"

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+6=11 ;
Monday February 22nd, 2016 11:57:16 PM

Agrippa attempts to recall how property ownership works in the float (11), but doesn't remember much.

When Stohp voices her opinion about not slaying the rats, she seconds it, the "not" slaying part. Turning to the party, Agrippa asks openly, "...So uhh... shoul' Zander be part of the reward? I'd say he was pretty pivotal in their surrender."

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Tuesday February 23rd, 2016 1:56:30 AM

OOC: You are all native of or longtime residents of the Float. You can all make knowledge checks about the Float, for questions of DC12 or less. You cannot take 10 or 20 on Knowledge checks unless you have books / libraries to study in.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday February 23rd, 2016 2:28:53 AM

Pesmer scans over the three items before shaking his head a bit at Micah, peering at his holy friend as he raises up the ring. "I can only make out the exact magical properties of the ring. Wear it and it shall give you more protection against enemy blows. Its a powerful ring indeed. I can take the other two items to the library and look up their properties if that is alright with everyone. Or maybe Happy has a friend who could help us as well. Although.."

He ponders for a moment on what he needs to do next, mostly disregarding Stohp as she gives out orders. "Hmmm... Brother Micah, dear friend, I need to make a stop before returning to the inn. If no one objects, I will take the two items of unknown property to go be studied. The ring grants powerful protect so whoever needs it should throw up their voice now."

Pesmer raises up the ring to show off to the group to let them decide who has it. "Oh and.. We are not killing all of those rats. They have done no harm and are innocent in all of this. I stand strong by this notion. I would rather they be shipped off or moved to a more healthier location if possible."

When the group is leaving, Pesmer will wander up to Martisan and speak lightly to the halfling. "A favor, Ms. Martisan.. I am in search of The Star Mages guild. I haven't been able to locate the place as of yet. Could you point me in the right direction?"

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+7=24 ; d20+7=22 ; d4=4 ;
Tuesday February 23rd, 2016 5:04:09 AM

(I should be in bed. Knowledge Local 24 regarding property ownership in The Float. I might have cried if nobody got at least 15).

Martisan smiles as Stohp takes charge of the situation. Good delegation there, she nods her agreement.

"I don't see any reason to be shy if I'm going to be seen, and if I'm not seen then I'm certainly not going to be seen as being shy." She shrugs "But you're the bold one, Ser. I saw you put your hands on the lass so you could 'heal her!'" Laughing lightly, Martisan runs her fingers along the hem of the paladin's heavy chain shirt, creating a surprisingly melodic and resonant sound, like a collection of tuned chimes sounding briefly inside a small theatre. (Prestidigitation). "But I'd maybe wait until she's not trying to cut you out of the spoils." Martisan says in a loud whisper before quickly skipping a short distance away.

As her gaze passes over the two captives, she quickly sobers up. "I would greatly appreciate it if you could make sure those metal cuffs make their way back to me. They weren't cheap, and they're much easier for me to manage than a heavy pile of rope." She gives the key to the manacles to Stohp. "I'm glad you're going with to turn them in - the most important thing now, likely out of the whole ordeal, is making sure the truth is heard and these two are given a fair hearing before facing whatever justice is necessary."

The Halfling scratches her head at Pesmer's question, "Can't say I'm familiar with it myself. I've never had any kind of formal book-learning on magic, so I never thought to seek such a place out." She gives Pesmer an appraising glance, "But after today I see maybe mages and their old guilds might not always be so stuffy. Tell you what, I'll ask around about the Star Mages Guild, let you know what I find out, and then maybe we can talk about you teaching me some of the magic words from your books."

Pausing, Martisan points to Eleazar's collected notes. "While you're consulting with the scholarly types to identify those items, you should also see if you can locate someone that might be interested in buying this library of rat knowledge, so long as no one here is looking to continue Eleazar's research."

"I'm off to see a lady about a turtle and some rats, if anyone cares to join me."

As everyone heads separate ways, Martisan makes her way to the docks to find the Turtlemaster (or assistant), where she explains the situation with the rats, and asks if it would be possible to ship the caged animals off The Float. She also asks around about the Star Mages Guild on her way to the docks and while she is there. (Diplomacy 22 to gather information, spending 4 hours; SRD says 1d4 minimum hours & DC 10 for commonly known facts or rumors as a starting point).

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Tuesday February 23rd, 2016 3:14:44 PM

Norr listens to Stohp's suggestions attentively and concurs. Adding. "I'm certainly happy to leave this place. It seems we've found everything of value here anyway and if we decide to do something with the building, it won't be going anywhere."

With that, he's read to keep watch on the ratfolk with the others.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+5=22 ;
Tuesday February 23rd, 2016 5:23:36 PM

"I'm certainly interested in the sap. Looks nice 'n won' blister my hands none."

"I'm gonna return our loaned silver weapons to Brassy. Can I collect the other ones so it's jus' one trip?"

Agrippa is certainly interested with how Pesmer can strain his eyes and can tell what a ring does. After hearing that it's a ring of protection, she'll try and remember how much it's worth (Appraisal 22).

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Tuesday February 23rd, 2016 7:11:23 PM


Oh, one thing about the hair clip -- when you take it off Eleazar, he becomes much less ratty looking and much more human. And the clip itself changes into a headband.

Micah (John) HP: 16/16 AC: 17/10/17  d20+8=10 ; d20+7=14 ;
Tuesday February 23rd, 2016 9:33:28 PM

Micah is pleased that a plan of action has been more or less agreed to. He nods to Stohp as she makes the suggestions and affirms Agrippa's suggestion about the weapons.

"Pesmer, my friend, do you mind if I join you? I see nothing that needs help with and would like to learn about these items as well. Especially this clip. Its effect on Eleazar is a bit disturbing."

To Eleazar he asks, "How did you come by this?" pointing to the clip/headband. He will continue to inquire of him about his and try to observe any change in his attitude or personality now that the item has been removed. (Sense motive 8; Diplomacy 17)

"I propose we meet back at the Fatted Calf at dusk for a celebratory meal," says Micah to his comrades.



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Tuesday February 23rd, 2016 10:08:54 PM

Zanderallen while not pleased about Martisan's joke about the sacred act of laying on of hands is willing to take it as just a joke.

"That sounds like an excellent idea Brother Micah. Being tied up wondering how long before you get made into rat food builds quite the appetite now that it's over. Till we meet at dusk."

With that statement, after giving Micah a chance to question Eleazar, he motions to Stoph and Norr and begins leading the prisoners away.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Wednesday February 24th, 2016 1:07:47 AM

Stohp agrees to meet for the celebration feast before heading off. While they travel she asks Zanderallen about how he ended up in the warehouse, what his life is like, and generally gets to know him better.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+4=11 ;
Wednesday February 24th, 2016 8:56:19 AM

Smirking a little, Pesmer nods as he gathers up the book (or books) of rat information, figuring he might be able to find someone who is interested in such reading material. "Right. I have the books and the three items. I will get them properly looked at and will bring them to the celebrations tonight. We can divide up everything then, eh?"

Turning to Martisan as he grins a little, his eyes traveling from his own spell book to the halfling. "Sure sure, I can teach you few magic words. I cannot promise you have the energies to cast such things, but I don't mind sharing knowledge."

Turning to Micah, Pesmer nods as he welcomes his holy friends company. "Of course, Brother Micah, would love it if you joined me. I am also very interested in what this clip is and how it changed Eleazar. We shall uncover a great many secrets before the night is over."

Journeying with Micah and whoever else wishes to join, Pesmer seeks out the Star Mages guild in hopes of joining up with them. (Knowledge Local 11 to ask around about where the building is.)
If Pesmer cannot search out the place by gathering info, he will return to Happy who he figures might have that information.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+5=11 ;
Wednesday February 24th, 2016 2:23:51 PM

Agrippa's ears twist as she hears the words, "...teach you few magic words..." and decides to walk slightly behind Pesmer and Martisan. Upon hearing (and remembering) that Pesmer was looking for the Star Mage's guild, she finds herself not to be too useful (Knowledge Local: 11).

Remembering the moment Martisan cast the Message spell before the engagement, Agrippa will try practicing the movements and words while they walk. She'll stray off with the silver weapons when their path tangents from her own.

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Wednesday February 24th, 2016 8:40:11 PM

I'm sorry friends. I'm getting the turn up asap. before I sleep tonight.

Micah (John) HP: 16/16 AC: 17/10/17  d20+1=7 ; d20+7=9 ;
Wednesday February 24th, 2016 9:01:36 PM

Enjoying the stroll through town, Micah decides to assist the young wizard in his search for the illusive Star Mages guild built his limited knowledge outside his normal routes (Know Local 7) nor his inquiries around the area (Diplomacy to gather information 9) prove fruitful.

He tries to keep the inquisitive arcane scholar from spending too much time and urges him to return to the planned rendezvous in time.



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Wednesday February 24th, 2016 11:30:02 PM

Zanderallen talks freely about himself when questioned. He relates how he heard of the trouble with rats in the area and took it upon himself to see how he could help. Through some asking and Domi's providence he stumbled upon Eleazar's warehouse earlier that night and thought he had found the source. He managed to talk his way in but as he asked more questions he barely had time to even reach for his blade before he was jumped. Tripped by Eleazar's dire rate companion he was overwhelmed, robbed of his gear, and tied up until they could quietly get rid of him.

He leads a fairly disciplined and simple life among the paladins of Domi, doing what he can where he can. When asked about his past he relates how during his early years on the streets and his adventures with his crew. How he then came to be an apprentice for a baker and the trouble he got in leading the other baker's apprentices and refusing to back down from any fight. And how he was then recruited to join the Holy Orders.

Upon reaching the authorities Zanderallen gives a full account of the misdoings of Eleazar and Rooger, explaining Rooger's role as possibly just a misguided hired blade but probably still a danger, and hands them over to be tried. He will also alert the guard to the presence of the caged rats in the warehouse and the groups efforts to remove them.

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Thursday February 25th, 2016 3:13:51 AM


The group spends a little time getting to know Martisan and Zanderallen.

After that, it becomes clear that several jobs need doing -- and Stohp suggests a division of labor.

Agrippa recalls that only the Overlord or Nobles can own buildings and property in the Float. Everybody else leases.

Martisan adds that leases are usually for a term of 100 years. And are transferrable, with a simple procedure requiring only one year's leasage fee, two copies of the deed to the property, and three neutral witnesses (at least one of whom must have seen the property recently).

Martisan heads to the docks to visit the Turtlemistress, Belba Stubbletoe. She is a well-known figure here on the Fence level, and when Martisan introduces herself, and asks her help with the rodents, she is willing.

"Well, you are right that you cannot free them in the Float. And if you let them loose in the Crying Woods, the carnivorous plants will make short work of them. The Wood has a deep hatred for animal life."

"But I know several fishermen who would be glad to use them for bait. Heck, my own dolphin, Lucy, would find them a treat. For the quantity you mention, 50 gold sound fair to you?"

Stohp, Zanfer, and Norr bring the two prisoners to the nearest constabulary - the one at Gargul's Corner, between the Fish House and the Auction House. There are constables there who will take the prisoners. They are serious and make notes as they ask for what happened, and once you explain that you are licensed adventurers, they loosen up and relax. Tey tell you they can either handle it from here, no problem.

Pesmer and Micah work on the magic items, but so far with no luck. They do note that the rapier is about as magical as the ring, and the headband less so. Eleazar has nothing to say before he is taken away. Rooger continues to say he is just a hired guard and knows nothing about magic.

Pesmer can take the rat-books for an appraisal. He has heard that the Star Mages outpost here is located on the top level. That's more than Micah has heard!

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday February 25th, 2016 9:47:35 AM

Nodding a little and thanking the person who gave him the location of the Star Mages guild, or at least its general location of being on the top level, Pesmer turns to Micah and smiles. "Do you wish to venture to the top level now, just us, or do you wish to go celebrate with the others and then see how many of us wish to make the trip together? And while we are on the top level, we really should give the officials our group name.. We still haven't named ourselves as of yet."

If Micah wishes to go to the Guild now, Pesmer will nod and the two can try and find their way to the top level. If Micah wishes to return to the Inn so they can meet up with the others, he will do that instead.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Thursday February 25th, 2016 11:06:42 AM

Finished with their business Stohp decides to stop by the Ghost to pick up her portion of the reward.

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Thursday February 25th, 2016 3:09:11 PM

Norr thanks the constables as they take their prisoners away. Then he follows Stohp to the Giggling Ghost, seeing that their mission is finished.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Thursday February 25th, 2016 7:30:11 PM

Although she tends to intuit others' motivations fairly quickly, Martisan herself is little better than her carefully organized journal - easier to read for those with the mind for it than even a simple children's book. She nods warily at Belba's offer.

Martisan's noticeable avoidance of the water's edge, and the large turtles in particular, gives away the less experienced Halfling's trepidation. "50 gold sounds good to me; our best bet before shipping them off the Float was drowning the little beasties. Glad to hear you have a use for 'em, though I'd hate to see the fish snapping up rats for bait."

Martisan will make the arrangements with the Turtlemistress if she can, otherwise waiting to handle the logistics after she explains the deal to the others at the Giggling Ghost. As they reconvene, Martisan expresses her eagerness to track down the necessary lease documents (two copies of the property deed), and suggests they now pool their respectable resources toward this end.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 
Thursday February 25th, 2016 9:48:14 PM

After finishing with the guard Zanderallen makes sure to retrieve Martisan's manacles and the rope of whoever tied up the prisoners before heading to his home to offer a prayer of thanks for his rescue. He will head to the meeting place so as to arrive in plenty of time to get to know his new friends better. He may not agree with all their ideas but they seem a good courageous group and he is eager to see what good they can do in the world. When the others arrive he will return their gear to them. He is agree-able to the idea of registering the group and setting up the warehouse as a base of operations.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday February 25th, 2016 10:06:14 PM

Micah grins at Pesmer's enthusiasm to get to the guild as he replies, "It would delight me to go back to the top level with you, but the others will wonder what happened to us, especially with us carrying these valuable items. Let us go to them now. Perhaps all of us together can come up with a name during tonight's party and we can return tomorrow."

"Hmmm," he mutters to himself, "Domi's Hammer?...too religious for all of us....Fence Defenders?...not sure about that one either...Ah, well, our name will have to come from someone with more wit than I have." He shakes his head, then returns his attention to his companion and his surroundings.



Into the Warehouse (DM Cayzle) Victory! Aftermath Exra  d20+19=34 ;
Friday February 26th, 2016 7:31:23 AM


Stohp, Zanderallen, and Norr head back to the Giggling Ghost after relinquishing the two prisoners to the constables.

Martisan sells the rats to the Turtlemistress, and spends some time carrying rats in cages from the warehouse to the docks. Luckily it is not far and maybe she has some help? She also finds one copy of the deed to the warehouse. Evidently the property belongs to one Lord Peerimon, officially. The lease is for 1,000 gp per year. Is that a lot or a little for "land" in the Float? Dunno ...

Pesmer and Micah find the Star Mages Guildhouse on the open air (top) level of the Big Float, in the Ziggurat of Prosperity found near the Temple of Domi. They learn how to apply for membership if they so desire. There, they also find an apprentice willing to ID the rapier for 10 gp -- the spellcraft roll is a 34, and it turns out to be a +2 rapier.

All end up back in the Giggling Ghost, and they find that Happy will be back soon.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10  d20+8=11 ;
Friday February 26th, 2016 9:05:46 AM

Pesmer somehow convinces Micah to go with him to the Star Mages Guild House, passing by the Temple of Domi as he smiles to his friend. "Nice building you have there. Domi is alright in my book."

Pesmer hands over the 10 Gold pieces to have the apprentice ID the rapier, his eyes sparkling at the thought of having such a powerful magical weapon in the groups possession. He will pay the apprentice another 10 gold to identify the hairclip that Eleazar was wearing seeing how as it was magical as well.

Pesmer does an appraise check on the Rat library they had acquired, ( 11 Appraise check) to see if he knew how much it might be worth and asks the apprentice how much gold he would give for such a collection. If the Star Mages guild is interested in buying it, and for how much, he would check with Micah to see if it was a good price before selling it off.

Pesmer also applies for membership for the Star Mages guild. Having spent 20 of his gold just to get the items identified, he hopes he can get a good price for the rat books in order to help pay for the Tier 0 or possibly even the Tier 1 ranking.


Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Friday February 26th, 2016 5:05:54 PM

Agrippa will return to the Giggling Ghost from turning in the silver weapons back to Brassy. Sitting down with the group and hearing about their independent exploits after turning in the prisoners, she will suggest that the cost for identifying the items should come from the horde and not Pesmer's pockets.

"I kinda like runnin' the numbers when it comes to buyin' and sellin' so..." Agrippa gets out her merchant scale with the Ffloy emblem, and begins her, "Summary of the horde... with commentary"

good (Masterwork) [heavy]wood shield x2 [160 gp ea] "Normally, Heavy Wooden shiel's 're worth 7g, so these are especially nice-lookin' shields, eh?"
rat books [??? gp]
caged rats [50 gp] "If I knew cages full o' rats were worth a years pay at the Ghost, I'd a changed professions lon' ago~"
good (Masterwork) sap [310 gp] "I migh' want that..."
personal stuff -- jewelry (rattish) - clothes - knives - candlesticks - etc [400 gp total] "Believe it or not, merchants love jewelry with an aesthetic, like 'rattish'. They'll still buy. Although, I think 20g should come from this pot for identifyin' those items. Wha'ch'y'all think?"
+2 Rapier [8320 gp]
+2 Ring of Protection [8000 gp]
Hairclip [TBD]

Total (at the moment): [17,400 hard gp, or 8,700 market gp] (potentially - 20g for identifying)

"Sellin' gives you half it's value, so it's better to claim, righ'? Or... shoul' we sell maybe one o' the heavy magic items to distribute the wealth a bit..? Agrippa leaves the question open ended.

"I also had an idea that came to me when I was talkin' to Jaspar a few days ago, abou' the possible name o' the group. How about the Bud Nippers?" Agrippa can already hear the crickets in her head.



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Friday February 26th, 2016 7:31:20 PM

Zanderallen can't help but enjoy listening to Agrippa's street cant. Reminds him of a time long past.
"I agree with the cost of identifying the items should come out of the horde, as Agrippa calls it. All the magic items look to be of good use to members of this company. I say we use them. If adventuring continues to be this lucrative we'll soon make up any differences in shares."

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Saturday February 27th, 2016 12:11:20 PM


OOC: Putting two long links in the post header tends to break the board. The best solution is to use a URL shortener, like bit.ly

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Sunday February 28th, 2016 9:24:10 AM

Zanderallen suggests the group name could include "Silver" since their first mission was against wererats. "If you leave the voting up to Micah and I we'll just start calling ourselves the Silver Hammer,", Zanderallen says with a chuckle, "but you could change hammer to anything we all like."

[OOC] (I apologize if I broke anything. In my zeal I think I may have left out an important bracket. links are shortened and hopefully properly contained.)

Cayzle Comments: Fixed Header on prior post, NP.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday February 28th, 2016 7:22:19 PM

Martisan thanks Zanderallen for returning her manacles, which she promptly loops through her belt, cuffs hanging by the short chain.

"We should probably keep working from the Calf, here, until we get the lease sorted out and the warehouse cleaned up." She notes after showing the others the deed she found and reiterating the signing process and 1000gp payment. It's clear she's happy that one of her new companions also has an interest in using the abandoned warehouse.

"What about The Silver Pickets?" She ventures while they wait for Happy, looking hopefully to the others. "Seeing as we all first met here on the Fence. it's got some of the same light-heartedness as The Bud Nippers, eh?" She gives Agrippa a wink.

"I actually think it's best if you take the rapier, Agrippa - if you have any interest in using it. It's sized wrong for myself or the Minotaurs, and the two devout of Domi seem to have a preference for heavier weapons. Check me if I'm wrong, but you look like you've got the skill to handle such a fine weapon properly - I'd bet our recently-acquired horde on it being put to better use in your hands than any of ours."

She turns to Pesmer with a smile, "No offense, of course - you certainly did a number on Rooger with that staff of yours!

[OOC: I added the Deed to Eleazar's Warehouse to Martisan's equipment, if you want to add it to the treasury. Also made a couple notes there for some simple updates.]

Micah (John) HP: 16/16 AC: 17/10/17 
Sunday February 28th, 2016 9:35:00 PM

Micah nods in agreement as Martisan suggests Agrippa takes the rapier and he supports the identification fees to be a group expense.

"I like Silver Pickets or what about The Silver Guard? A fence is a guard, but it is a much more subtle play on fence. Perhaps too subtle."

To Agrippa he adds [b]"I do like Bud Nippers, too. I am finding I have not much of a preference. Regarding the matter of the items, I think you should take the rapier. Of all of us, you would put it to best use and that would benefit all of us."

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Monday February 29th, 2016 12:29:12 AM

Stohp joins the group discussion. "Honestly I have no idea what Bud Nippers even means. I like the Silver Guard or Hammer though, it sounds more... noble."

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Monday February 29th, 2016 10:20:10 AM

"Names aren't what's important; I'm fine with anything if it's pronounceable. As for the items, keep the useful ones and sell the cages along with the other goods." Norr says in between feasting.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Monday February 29th, 2016 3:51:11 PM

Upon hearing the suggestion that Agrippa keep the sword, she will flatten her nose. "From wha' I heard about the rapier, it's enchanted to seek ou' vitals and penetrate armor easily. But..." She gets a bit embarassed to say, "Well, most of y'all know how quickly the rats ate into me. Every fight, I'm in need of Domi's hands and prayers to be well again. I'd rather do this-" and she'll take out an abacus.

"If we sell this sword and split the profit, roughly (if by 7) 600 gold, everyone 'ere can get themselves a well-made weapon, or... or uhh..." Looking at Pesmer, eyes searching. "...a quill, an' find the vitals withou' fearin' their weapons 'll break [/b](ooc: Masterwork). The engagements we've had has taught me tha' these leather straps on me restrict my movements too much an' make noise. I'd rather have my capabilities, and my party's bolstered than have a sword tha' does the stabbin' for me, is wha' I'm sayin'~." She looks down at the sword again.

"In all my time savin' money, up till now, I've earned like... 200 gold. An' you all know wha' you're all capable of with what you've earned. If we triple that by sellin' this sword, instead o' puttin' all our investment in me- I mean; Micah knows I've been bitten a lot. See them scars?" She puts a leg on her chair and reveals her calves and ankles. "This sword... with no offense... woul' jus' make me ambitious, an' look nice in my hands as you guys bury me six feet deep." She'll put her foot down... literally.

Micah (John) HP: 16/16 AC: 17/10/17 
Monday February 29th, 2016 8:43:44 PM

Micah looks at Agrippa and says, "Domi's healing will be here for you as long as we strive side by side and I am able to be his conduit."

After a brief pause he adds, "Given your agility I thought such a weapon would be of your choosing. I can understand your reluctance to get into a fight, but you are the one, given your skills, who is often exposed to danger and a fight is unavoidable. Such a weapon would give you an edge."--Micah grins shamelessly at the pun then continues-- "until the rest of us can come to your aid. Nevertheless, assuming no one else can put such a powerfully enchanted weapon to good use, I would not object to liquidating it for other equipment."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d6=2 ;
Monday February 29th, 2016 8:58:32 PM

Martisan shakes her head at Agrippa's denial of the sword. "Though it leads some fools to an untimely end, ambition also separates the victors from the vanquished." She eyes the Half-Orc, less concerned with the fate of the sword than that of their group, given Agrippa's apparent trepidation.

"As we've seen, the livelihoods we maintained before pale in comparison to the gains now possible through our enterprising little band. As Zanderallen noted, there'll be opportunity to grant everyone a fair share. Let's see what Happy has for us for sorting out this rat business, and then decide if we need to sell the rapier to split a larger pot. Micah, I assume you'll be taking one of those shields for yourself?"

"Hammer is too blunt, for the name." Martisan says, turning to Stohp, "I'd rather not call ourselves a tool with only one answer to every problem." She gives the friendly craftswoman a wink, meaning no offense. "Silver Guard I like, if it's not been registered already."

"You know, Pesmer, I was thinking about that Star Mages Guild of yours. I actually heard one other name when I was asking around that caught my interest; the Sages Guild. I don't know if they have any chapters about here, but it seems to me like these Guilds would need folks all about to find magic items for them to study, so I was thinking I'll apply for something like that to maybe get my foot in the door. I'm sure after a bit of your tutelage I'll have no trouble with the entrance exams, if you'll still teach me a bit, that is." She looks to the wizard with a hopeful gleam in here eyes.

[OOC: accidental button press: 2]

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Tuesday March 1st, 2016 12:35:27 AM

"Keep the blade." Stohp advises. "The extra income from selling it would not be as effective scattered among our large group compared to the benefit of keeping it. I would like to request the sap we found though, I prefer non-lethal means of defeating opponents."

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra  d20=13 ;
Tuesday March 1st, 2016 9:43:13 AM


There are errands, and then gathering at the Fatted Calf.

Pesmer finds that the hairclip / headband / hat / bow ... it can change shape on command ... is a Hat of Disguise.

The Star Mage front desk clerk does not think much of the rat books. He looks up from his own tome of arcane lore and suggests selling them to a druid or to the Sages' Guild. The former can be found in the Parklands of the Open Air Level and the latter, across from The Sabertooth Lounge on Platinum Pass. -- later, this info is interesting to Martisan.

The clerk tells him that applications are open once a month on the Day of the Hawk, which was four days ago, so you have another 16 days before the application day. Until then, you are welcome to come here to study, but you cannot borrow materials or take them from the Star Mage HQ here.

Agrippa goes on her errand to return the silver weapons. Brassy seems a little surprised to find that not only were the weapons used, but that the entire party survived. "Huh," he says. "Didn't take you all for survivors. But good on ya, then! Now bring these back to Harry Haight and get me back my chit. Tell him I'll buy him a round when next he stops in, but I'm not erasing his tab since you are bringing all these back."

He also comments that he supposes another meeting at the Ghost is in order. He'll wait for Happy's invite.

The DM assumes Agrippa gives the weapons back at Haight's Mercantile and delivers Brassy's message.

Agrippa also helps tally the loot and think of a group name.

Zanderallen is also interested in a fair distribution -- not necessarily equal, but fair. He suggests the group name include "silver."

Martisan has some ideas on the name, and reminds the group about the deed to the warehouse. Which is big enough for Taurs, sure.

She and Micah think the rapier should go to Agrippa. It is an interesting question ... should an item worth, say, a third of the loot go to one person? Because if you sell it and split the proceeds, the return you get is only half the true value. [OOC: Personally, your DM does not mind either way, in the long haul, the wealth balances out among everybody.]

Stohp and Norr comment on the names and loot, but seem mostly laid back.

As the group discusses names and loot, a messenger arrives from the Giggling Ghost. Happy requests that you all come by tomorrow to meet with the local business leaders again to report on everything that has happened.

Stohp (Mitch) HP: 18/18 AC: 13/12/10 CMB: +4 
Tuesday March 1st, 2016 2:26:28 PM

Stohp looks extremely interested in the Hat upon hearing what it is. "Disguise? Let me see." After figuring out how to work it, she starts toying with it, changing into various looks from a down-trodden worker to a guard captain. After appearing as an ogre for a few moments and scaring a servant she takes off the hat.

"I think I could put this to good use if no one else objects to me having it."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Tuesday March 1st, 2016 2:58:58 PM

(I forgot to update my CMB and armor class upon ding/re-equipping armor, so I'm making a post so it saves changes.)

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday March 1st, 2016 9:19:09 PM

Micah lifts his mug in salute to Stohp's antics with a warm smile. It is good to have survived and to have done a good service and to not be doing so alone.

When the messenger arrives he becomes contemplative. Is there more to do, he thinks to himself, or is this a call to disband? With a shrug he puts the question aside to enjoy the camaraderie of his companions.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Tuesday March 1st, 2016 11:15:11 PM

Maybe it's the full belly and drink, but Zanderallen can't help but smile at Stoph's antics. Despite their different ideas on how things should be done maybe this minotaur isn't so bad.

"Take the hat. You seem to be enjoying it twice as much as any of us, just try not to scare any more of the waiters. They haven't stopped serving yet.", Zanderallen jokes with a wink.

He wonders what his future holds with this new band, content to wait and see what the business leaders have to say in the morning.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday March 1st, 2016 11:35:52 PM

Agrippa hears his companions out and will reluctantly accept the sword. Her hand shakes as such wealth touches her fingertips, and with the party claiming it to be hers, she gets nervous at wearing the worth of a building on her hip. It's balanced nicely, and fits right in her strap where her short sword went (until just now).

Upon hearing that there's more to the adventure calling tomorrow morn, she orders some garlic 'taters, garlic lamb, and garlic wine (spending 5s).

On the subject of the group name, "Hmm... Silver tarnishes though... What's a name that flourishes, both economically, and coreographically? ...or maybe the Silver Flourish?" She shakes her head. "Too many syllables..."


Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday March 2nd, 2016 12:18:32 AM

Smirking a little, he nods and raises a glass to having the party keep the good equipment and selling the rest that isn't needed. "That works for me. Rapier looks good on you, Agrippa."

Turning to Martisan, he nods to her request, chuckling lightly as he passes her off the collection of rat noted books. "I can train you a bit in the arts, sure enough. I was told we could sell these books to the Sage's Guild, funny enough. I give them to you to try and sell them to this group you wish to join." Pesmer will tell Martisan the directions to the Sage's Guild.

Pesmer is sad that he cannot join the Star Mages guild right away, now writing in his books the date at which he is allowed to send in an application.

(DM.. I humbly ask you for help in remembering that the application process is in 16 days in game. That can be a very long time from now and I am sure I will forget the exact date. If you could give me a friendly reminder on that date, I would be forever grateful. ^.^ )

Speaking up about the party deciding the gold of identifying the items should come from party treasure, Pesmer nods to this idea. "Sounds good to me. I spent 20 gold getting help identifying these items. No rush to get that gold back so whenever we have the funds and all that." He smiles.

"What about.. The Silver Shrouds? The Silver Hand? Ooh.. The Silver Seven!" Pesmer was having a lot of fun coming up with names with the rest of the group.

Nodding to the messenger about tomorrows meeting and them joining it, Pesmer looks forward to seeing what all the leaders have to say.



Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Wednesday March 2nd, 2016 5:47:51 PM


Stohp tries out and delights in the Hat of Disguise. She even tries on an Ogre disguise, which amuses Micah!

Zanderallen urges her to keep it.

Meanwhile, Agrippa admires her own new magic item. She adds to the conversation about a name.

Pesmer urges Martisan to take the rat books and sell them to the sages.

Norr is quiet.

=====

There is another message that arrives, this one written roughly on parchment, delivered by one of Grokk Greatbelly's serving girls, a minotaur named Sallie. She hands it to you and then steps back and listens.

Dear Agrippa and new freinds. I hear you turned Rooger over to the cops. I think the Fence is no place for folk like me now. Plus I got my girls to get back ta. If you ever want to look me up, leave word for me at the Vampire's Daughter on Hook Street. -- Jaspar

Evidently, news about ratfolk criminals has scared the fellow off.

===== ===== =====

The next day, you are met at the Giggling Ghost by Grokk Greatbelly, Happy, Brassy McGurk, Belba Stubbletoe, Pearl Glowerin, of Pearl’s Pearls, and Bait House owner Garn Bluefist. They were all there the first time. Harry Haight has shown up too.

Happy invites you all to tell the whole story.

[OOC: you can do so, or you can just say that you tell the tale, omitting this or that, emphasizing this or that, etc. Your DM notes that the tale you tell here would serve very nicely as a module summary for your page in the Woldipedia, and will earn the writer a minor reward.]

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Wednesday March 2nd, 2016 6:00:54 PM

Norr watches Stohp's experimentation with the hat with some interest. When it comes to discussing names, he realizes his lack of education regarding ores, precious metals or even oars.



Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday March 2nd, 2016 8:59:29 PM

Micah, looks at Martisan, suspecting that she would be one to tell the tale.

Why waiting for her, or someone else to answer the request, he things back on the shield he obtained from the confiscated equipment. The woodwork is something he could never achieve, and the iron reinforcing and banding is of true craftsmanship. He can wield it much more smoothly than a typically made shield. Perhaps once the group agrees upon a name, he might blazon it with their emblem.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Wednesday March 2nd, 2016 10:55:10 PM

"I would gladly regale you with the account of our deeds, but I fear I can only give you the ending to the story. These brave others will have to give an account of the beginnings of the adventure. I have heard only the vaguest details.", with those words Zanderallen looks around at the others, hoping to learn the full tale of how they came to the warehouse.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Wednesday March 2nd, 2016 11:32:21 PM

Stohp thinks about volunteering but pauses a moment, unsure if anyone else will speak. Thinking back, she begins to organize everything that happened into a proper story to tell to the merchants.

(If no one else volunteer's I'll do it. I'll need to go back and review the logs since we started, so it'll take me a day or two to get it all done.)

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Thursday March 3rd, 2016 3:21:23 AM

Why was the letter addressed to 'Agrippa and friends', Agrippa thinks to herself. As the whole association of business owners coalesce at the inn, she thinks of all her memories that they wish to invoke. Too many close calls, she thinks to herself, feeling the rat-bites all over again.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday March 3rd, 2016 6:42:15 AM

Hearing that Happy and friends wish to hear the tale of their group and the defeated tails, Pesmer would grin as he looked about for any and all who wished to speak of all that occurred today. Whoever did speak, be it Stohp or Martisan or anyone else in the group, Pesmer would focus his mind as he casts prestidigitation upon the speaker, having little lights and firework go off to help emphasize the tales of the defeated tails.

Into the Warehouse (DM Cayzle) Victory! Aftermath Exra 
Thursday March 3rd, 2016 9:41:36 AM


OOC: Rather than bog down the game, and rather than put one of my excellent players under deadline pressure, let's assume you tell the tale, and either Stohp (in character) or Mitch (out of character) can spin the tale for the wiki. And Zanderallen / Zachary if you are inspired. But for right now, Is there anything you want to keep secret from your sponsors? Do you tell about the secret back door to the warehouse? Do you reveal the alchemist's personal family details? OR Anything you want to emphasize?

The business owners are pleased with your story (And Pearl oohs and ahs at Pesmer's special effects).

Happy steps forward. "We think you all have real potential. We want you to have roots on the Fence Level, and to be part of the community. So we have made inquiries. There is no impediment to your assuming the lease on the warehouse, and we are pleased to smooth over the paperwork AND the first year rent of 1,000 gp."

He looks at you expectantly.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+6=13 ; d20+8=26 ;
Thursday March 3rd, 2016 8:38:56 PM

Listening intently as the others relate the group's origins and first steps toward adventure, Martisan jumps in as the story nears her own entrance, literally vaulting over the back of her chair to land amidst the others in a shower of Pesmer-produced sparks (Acrobatics 13).

"Our clever sneak - the charming Agrippa - convinced the wary and dangerous-looking Jasper (some of you might've met or seen him with us, ratty fellow), to give us an edge on Eleazar's band of miscreants. The diplomatic decision earned us an unexpected ally, and truly proved the right tactic. Armed with Jaspar's inside information, we stormed the criminals' hideout only to find a noble captive in the vermins' cluthes! Freeing himself, Zander the Brave charged right into the enemy's jaws (clad in little more than his nightclothes!) alongside our own Pious Micah, light of Domi held high, shining from the priest's hammer." Martisan looks around to the others in the group as she speaks, leaving space for interjections and exclamations, before continuing in her small, excited voice.

"After dealing with the sleeping guard in the foyer (given a wake-up call as only Agrippa can manage), we found Eleazar and Rooger waiting for us in the back. It was a tense moment as our fighters squared off against theirs, but a timely spell from Pesmer knocked Eleazar and most of his rat allies down a couple pegs. Rooger retaliated with a vicious bite to Pesmer's neck that scared us all, but a flurry of blows, ending with a resounding hit from the wizard's own staff, quickly subdued the violent rat-man. The kind nature of a few again won the final victory, as Stohp captured the besieged rat-man to see proper justice before our impatient vengeance could bear fruit." (Perform: Oratory 26)

"After detaining those two, and searching out the warehouse, we took care of a few small errands, handed the thugs over to the authorities, and made our way back here." She smiles broadly at Happy and the others.

Martisan specifically does not detail anything regarding the warehouse itself. The secret back door she hopes to keep that way, and the building's "defenses" (layout) are something she also does not wish to share in mixed company, where she does not personally know each listener. The spoils they found in the warehouse she won't detail unless asked, going into as little detail as necessary to answer the questions.

[OOC: I'm fine with whoever wants to write a summary for our Woldipedia page - referencing the archives for accuracy is a good idea. Feel free to use portions or all of this in said summary]

Although hard to imagine, Martisan becomes even more animated when Happy describes the business leaders' wish to base the group on the Fence. "Oh! that would be wonderful!" She exclaims loudly, running back to her pack to fish out the copy of the deed she found, which she hurriedly presents to Happy. Holding the document, she turns sheepishly to the others before continuing with obvious restraint, "I mean, that sounds like a fair reward. I imagine there's plenty more we can do on the Fence, too, so it's almost as much an investment for you all." She winks at Belba, comfortably distant from the water's edge, ready to bargain with the business owners should the opportunity present itself.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday March 3rd, 2016 9:18:58 PM

Micah revels in the tales (and special effects) of his colleagues. Being described as pious seems to be a bit of a stretch, but he accepts the artistic license.

He will not add any details or embellishment and finds himself a bit taken aback at their being in possession of their own headquarters.

When he hears of the arrangements for the warehouse, he smiles as he thinks of what improvements Stohp is probably already planning.

Regarding Jaspar he will later speak of him with the others. Perhaps sometime soon they can try to check in on him.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 3rd, 2016 11:20:27 PM

Stohp tells the tell in detail, explaining all of the events that have happened over the last few days. Martisan's interruption makes her frown in annoyance, especially at the descriptions of the ratmen.
"Despite my companions... enthusiastic description of our foes, I feel that the ramen should not bear the brunt of the blame for this. They're position in the float is to precarious to deny offer of steady employment; that their employer turned out to be a madman out to attack anyone and everyone was no fault of theirs."

She also explains, as best she can, why two of their party members have seemingly vanished and suggests that their portion of the reward go to Martisan, for her help, and Zanderallen, both for his help and as compensation for the treatment he endured after taking up the investigation on his own initiative.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Friday March 4th, 2016 12:00:56 AM

Zanderallen enjoys Martisan's telling of the tale. He interjects after he is mentioned, "Now, now I had time to grab my sword. That's all I really needed."

Addressing the assembled fence merchants, "Your offer is really too kind. Having a stronghold here in the Fence would be advantageous to us, and to you as well. So maybe your offer is for the benefit of all of us. We'll just have some cleaning to do."

Zanderallen doesn't add any additional details about the warehouse. Nothing wrong with having a few secrets in your stronghold.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Friday March 4th, 2016 4:24:54 AM

Nodding a little, Pesmer will continue his lazer (lazer instead of laser all the way) light show until those who are telling the story finish up.

"I think I will have a rather nasty looking scar from Rooger for awhile.. A badge of honor in a very exhilarating encounter." He lightly rubs his still tender bite mark. The wound was healed for the most part but the memory of fangs in flesh would last for months if not years.. Or at least until something bigger bites Pesmer.

"Thank you so much for this kind offer. Do you have any more work for us?"

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Friday March 4th, 2016 5:32:18 AM

Agrippa is visibly shocked! Her jaw drops at the mention of the fee being... as she says, 'smooth over'. "To waive a 1,000g rent.. a small fortune tha' could turn a hamlet into a thrivin' trade city, we are truly thankful." She will stand from her seat to give a short bow and gesture to the business owners and to Happy.

Agrippa is content to hear her parts in the story, as the party reminisces.

Into the Warehouse (DM Cayzle) Victory! Aftermath Extra 
Saturday March 5th, 2016 9:58:28 AM

Martisan steps in to tell the tale. And does a fine job, from the time she met the party.

Belba wants to know how you found this Jaspar fellow, who gave you so much information. And how did Martisan join the group? How did their paths cross?

Brassy wants to know why this Eleazar fellow had it in for himself and his fellow business owners.

Happy wants you to estimate the risk of further threat from Eleazar, his rats, or his allies.

Zanderallen mentions the reward. Happy frowns. He says that the 1,000 gp rent fee is the group's primary reward. They do have two more -- each month you get vouchers to eat at The Giggling Ghost, the The Fatted Calf, and The Brass Toad Tavern. So your meals are al settled. And
You express your appreciation for the warehouse rent. And Harry Haight here is pleased to offer you a 10% discount on anything in his shop. "A silver back for each gold you spend," he says proudly.

Pesmer asks for more work -- and Happy laughs. "Sure there is plenty to do, but no emergencies! You should take a bit of a rest, get your new place in order, and we'll be in touch."

The business leaders all stand to shake your hands.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+7=20 ;
Sunday March 6th, 2016 4:35:35 PM

Although she recognizes them by reputation (K:Local 20), Martisan introduces herself to the business leaders she hadn't previously met. "Name's Martisan," she says with a quick curtsy, one small knee nearly scraping the floor of the inn. She shakes each leader's hand in turn. "I actually met these other fine folks about the same time they ran into Jaspar. I tracked the group through the sewers after speaking with the boy that was bit by a rat off Lakeview Passage, having followed the trail of the rat that bit him. No big deal squeezing through the small openings m'self, and I'm not opposed to getting my feet dirty." She shrugs, smiling and tapping one bare, furry foot against the ground. Martisan again glances to the others before continuing.

"Jaspar was guarding a little back entrance to the warehouse - I imagine that's how Eleazar and his rats were able to get about through the sewers. Eleazar himself seems like a bit of a fanatic, but Jaspar is good-natured and not likely to cause trouble. Rooger I'm not sure about, but the rats were taken care of, as Turtlemistress Belba can attest. As for why Eleazar was so disgruntled, that I'm not real clear on myself."

[OOC: Minor discrepancy - I had previously said Martisan was wearing boots; but she's actually barefoot like most Halflings.]

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Sunday March 6th, 2016 7:08:07 PM

Pesmer will leave the details of their adventures and its tellings to Martisan and to anyone else who wishes to tell the story.
"That is most kind of you to offer both reward and discount. A bit of rest sounds nice, actually."

Pesmer stands to shake hands with the business leaders, him actually feeling like he made a change in the community in a real, positive way.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Sunday March 6th, 2016 9:57:51 PM

"You sure know how to make a warrior grateful. An army marches on it's stomach and warriors of Domi are no exception. That is a most generous and well thought out reward. I assure you I'll be sticking around the Fence to help in any way I can.", Zanderallen rises and warmly shakes hands with the merchants, introducing himself and explaining his presence if no one else has.



Micah (John) HP: 16/16 AC: 17/10/17 
Sunday March 6th, 2016 10:39:01 PM

Micah is relieved when the meeting is over. A bit overwhelmed by the generosity and the courtesy of the business leaders, he is satisfied that his group was able to put to rest this immediate danger.

He shakes each offered hand firmly and warmly then excuses himself for some quiet and rest.

Later on he will communicate with the others to discuss their plans for the new headquarters.



Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 7th, 2016 1:20:59 AM

Stohp smiles politely and thanks the businessmen with the rest of the group, but internally she's doing a little math. She remembers the initial offer of 250g per person, and with 7 of them the merchants just saved 750 gold with their "generous" offer. The cynical and suspicious part of her suspects the merchants made the same calculation before offering the warehouse, but perhaps she was being too paranoid. Best to wait and see how the group is treated over time; as allies and friends to be helped and supported, or as tools to be used when needed and ignored otherwise.

Norr (David S.) HP: 25/25 AC: 18 T: 11 FF: 16 CMB :+6 
Monday March 7th, 2016 12:51:39 PM

Norr rises and greets the business owners, adding "Glad to be of service. "
He then returns to the rest of the group and their plan preparations.

Micah (John) HP: 16/16 AC: 17/10/17 
Monday March 7th, 2016 10:07:42 PM

During a lull in the meeting Micah thinks about how quickly things have changed for him. Not too long ago he was a simple craftsman and after that a priest.

He knew he was called to serve, but never imagined it would be directly in the protection of his own community, nor did he expect to thrown into such a close companionship so quickly with such a diverse group; a group comprised of people, with the possible exception of Zanderallen, he would not have thought he might call brother and sister and ally.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 7th, 2016 10:11:34 PM

As Stohp waits impatiently for the meeting to end, she wonders where her sister has gotten off to. According to Happy an urgent message came while they where crawling in the sewers yesterday and she ran off; hopefully nothing bad has happened.

A New Home for the Silver Shields


Your Warehouse (DM Cayzle)  
Monday March 7th, 2016 10:15:05 PM

As the business leaders lingle with youo to shake hands and offer best wishes, Martisan tells her own stry and puts in a good word for Jaspar. She does not know why Eleazar acted as he did.

Pesmer’s tone and words only build good will with the party’s patrons.

Zanderallen mingles in similar fashion, and as he introduces himself, it is clear that several of the business leaders are quite glad to have a paladin on board.

After the meeting, Micah wants to talk about the warehouse and how to best use it. [OOC: I’ll give you full maps of the warehouse as soon as my laptop is back from the shop.]

Keen-minded Stohp recalls the original treasure offered … even with the free board and the warehouse lease, she is not sure that the original deal was not better. She reserves judgement for now — but does she share her misgivings with her friends?

It occurs to her that depending on how much they buy, the discount at Haights may make up some of the difference.

Norr, a taur of few words, nonetheless communicates his feelings clearly, then draws his friends together to chat.

Introspective Micah thinks about how the world moves on, and how he has found such a group as this one to join.

===== ===== =====

Over the next few weeks, the party settles into the warehouse. Do you keep it looking as a warehouse? Do you add sigul or signage? How are you arranging it? [OOC: Maps to come, as I was saying.]

Now is also the time to visit the Sages Guild, or indeed any other organization in which you are interested. [OOC: Let me know if you want to be approached or invited to join any group. Or any other business you prefer.]

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday March 8th, 2016 12:33:09 AM

Agrippa is still in shock from the generosity of both her party, the Silver... Something, and the business owners. She keeps a thumb on the hilt of her new rapier, hoping to have a different fate then that of its previous owner.

Although she would prefer the 250g in everyone's pockets, having a place that not many know about with unique access to the underground is quite valuable, especially if we're potentially waging a subtle war with the richest persons upstairs. Agrippa trusts the will of her new friends, and shakes all of their hands as they stand.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday March 8th, 2016 4:06:02 AM

"I vote we call ourselves.. The Silver Somethings. For some reason it has a nice ring to it.. We are making a name for ourselves.. For the Fence.. We are making something of ourselves in a place that is often overlooked. The Silver Somethings sounds.. Poetic."

Pesmer throws his vote in for the name but will not argue with the group if they come up with something different.

Over the next few weeks, Pesmer will back to the Star Mages guild to put in his application to join. He will try and join in as a Tier 1 Journeyman (Requirement of being Caster Level 2 which Pesmer is) and will happily pay the cumulative cost of 175 GP.

Note to DM- Where do I pay Guild fees at?

(Questions on loot. I looked over your treasury list, Zachary, and I wasn't sure if we had split up the gold loot we had acquired as of yet. It says we gained 1500 GP in just pure coin. If we split that up we each get, I think, 214 GP and some silver and copper. Have we done this yet? Pesmer has bills he needs to pay. :P )

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Tuesday March 8th, 2016 10:00:21 PM

The next day Stohp tracks down what happened to Koh. Happy remembers that a messenger came for her while we where down in the sewers and she ran off, and Grokk can tell her that a small group from the Temple of Domi came to pick up all her things. She finally tracks Koh down there, and after a long wait her sister emerges to explain her sudden disappearance.

It seems that an old master monk's health has deteriorated to the point where everyday tasks tire him. After much deliberation, he choose Koh to be his new apprentice, teaching her the fighting arts in exchange for her services in helping with cooking and cleaning chores. The messenger had been looking for her all day, and she had to reply immediately or miss this extraordinary opportunity to improve her skills. To do the job properly requires that she move in and remain secluded with the master, so they won't be able to see each other much. In their native tongue Koh is much more elegant than in common, telling her sister, "I know I was more eager to be an adventurer than you, but I cannot pass this up. Carry on the torch for me Stohp."

The pair separate, slightly tearfully, and Koh tramps back to the master's rooms, promising letters and messages to keep in touch.

Your Warehouse (DM Cayzle)  
Tuesday March 8th, 2016 10:09:40 PM


[OOC: Sorry to post before 24 hours have elapsed since my last post, and with only a few players weighing in, but with my laptop in the shop, I gotta take my chances to post when I have them!]

Agrippa ponders the change in situation that the party has experienced, and on the whole seems pleased.

Stohp track down her sister and finds out that her monkish obligations are keeping her from the adventuring life, for now.

Pesmer proposes that the group name itself "The Silver Somethings"!

He heads to the Sage's Guild on the monthly day of testing. There are four candidates taking the test -- the other three are all apprentice researchers who have served in the guild. After asking your name and academic qualifications, the clerk at the guild asks Pesmer for the name of the Chamber of the Guild to which he is applying. Pesmer is told that there will be two exams, one written, and if he passes that, then an oral exam.

In his role as party treasurer, Zanderallen realizes that he has missed some treasure ...

On Sept 17, two masterwork medium longswords.

On Oct 7, you spent 7 gp on your party registration fee. You gain a scroll (nonmagic) recognizing you as a group of adventurers (Name TBD).

On Nov. 27, the alchemist gave you a wand of Reduce Person with 23 charges left and four potions of Hide From Animals. You subsequently used 8 charges, so there are 15 left.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday March 8th, 2016 10:22:53 PM

Agrippa will take some time attempting to clean up the warehouse. She'll attempt to bleach the rat smell from every corner, as she becomes somewhat sensitive to that smell after a while. Observing the entrance into the sewer, she understands that the lever closing the portcullis should would be more advantageous inside the warehouse, not in the sewer. She'll also study up on possibly adding a small pipe from the inner warehouse to the sewers to communicate, in case someone is stuck in there for whatever reason.

Agrippa will pretend that fixing the warehouse is her day job for a while, but she will return to her mother every night. She hopes that the preparations the group is making will give her an advantage in trying to find her father.

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday March 8th, 2016 10:36:33 PM

Micah throws in with Agrippa in cleaning up the warehouse. As part of their efforts he will try to bring order to anything else in the building that they have not already claimed or dealt with.

The simple, honest work is refreshing and unless he notices Agrippa's annoyance, he will pass much of the time pleasantly humming as he labors. When they take breaks together, he will make a point to learn more about her. He is warm and accepting and willing to let her set the pace of any conversation.


Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Wednesday March 9th, 2016 12:15:58 AM

Zanderallen reports back to the church of Domi seeking official blessing to joining the adventuring group. He isn't worried about it with the work the group has already done but he doesn't feel right pledging himself to any cause without a blessing. He feels strongly their is a right way to do things.

After that he will spend several hours in prayer and meditation thanking Domi for his rescue from the hands of his captors. While it would be very hard to tell from his outside actions his capture and experience shook his feeling of invincibility, probably making him a wiser paladin he reasons at the end of his prayers.

The next day he will join his companions at the warehouse and lend a hand however he can. Zander is beginning to think of this warehouse as their stronghold and castle and seeks for weak spots or places where improvements can be made. He catches up with Brother Micah when the job allows and is open and friendly to Agrippa, for he respects the courage she showed in the warehouse.

As long as no one else opposed he will move his meager possessions into the warehouse, once a spot has been cleaned enough for sleeping quarters, and take up residence at the warehouse. Although the first night he spends there he can't help but keep getting up and looking for rats.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Wednesday March 9th, 2016 4:30:46 AM

Martisan joins the others in clearing out the remains of Eleazar's presence from the warehouse. The Halfling moves in the very same night after the meeting with the business leaders, her own small backpack (with everything she owns) taking up a single well-swept corner.

It becomes more and more evident over the next few days that Martisan did not previously have a consistent home herself. Although she doesn't say anything about it, if she's asked she glosses over how she most often bartered her skills for lodging with the poor folk on the Fence, and just more recently stayed at the Fatted Calf with some of the others.

As the group slowly settles in, Martisan spends most of her time in the early days split between Pesmer and Zanderallen. She takes comfort in the latter's sense of order, matching her own equally structured (albeit more light-hearted) meticulousness. With Pesmer, she revels in their shared curiosity over the mysteries of the arcane, bugging the wizard for his learned insights every chance she gets.

Taking most of her own share of the divided gold (250gp from treasury), Martisan runs a few errands around the Float. She first approaches the Sage's Guild, but is dismayed to hear about the exams. "I can read and write just fine, but I never learned about magic or adventuring or anything like that out of a book. At least, nothing except the common laws here in the Float." She tells the clerk, vowing that she'll be back after studying some more.

With her pockets heavy, Martisan makes her way to Harry Haight's. She greets the merchant warmly, pulls the whip off her hip, and places it on the counter. "I'm looking for another whip like this one, hopefully something a little better put together - you can see strips of leather just starting to fray at the end here."

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday March 9th, 2016 6:14:00 AM

Pesmer spends a bit of time with Martisan and any and all who wish to share his company, though he found Martisan's thrust for knowledge matching his own. "I will gladly share what I can with you, friend, and I look forward to seeing if magic burns within your heart. Or maybe its just heartburn.. Hehe.." He teases his friend as the two spend time together.

Pesmer smiles as he speaks to the clerk at the guild. "I am looking to join the Transmutation Chamber of the guild as a Tier 1 Journeyman. I will gladly take any written or verbal test to show that I belong in this Guild." He practically beams with confidence and pride as he was finally at the door steps to the beginnings of his dream. He knew this guild would be the way for him to master his art. "I will do all I have to do join The Star Mages Guild and I will become a great Transmutation Wizard." He says proudly to the Clerk, though he was probably just going over the top now.

Having the 250 Gold from his share of the pot, Pesmer was ready to pay the guild fee the moment he passed his testings.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury  d20+8=27 ;
Wednesday March 9th, 2016 8:52:22 PM

Zanderallen finishes settling in at the warehouse, "We really need a name for our warehouse. But I probably shouldn't mention that until we fully settle on a group name." he thinks to himself.

Later that day Zanderallen seeks out the others, "I plan to seek out the Woldian League of Adventurers chapterhouse and seek to join them. Does anyone wish to join me?"

Zanderallen will seek out the WLA chapterhouse with anyone who is interesting. He will ask around to find the chapter house and seek to join them. (Diplomacy 27 to find them and get in.)

Micah (John) HP: 16/16 AC: 17/10/17  d20+7=23 ;
Wednesday March 9th, 2016 9:40:04 PM

Micah was not familiar with the Woldian League of Adventurers, but after hearing Zanderallen speak of them, he decides they are worth investigation. Taking a break from the cleaning and clearing of the warehouse, he accompanies him in search of the chapter house. Perfectly content to let him take the lead, he will support his efforts to gain entrance. (Diplomacy >10 to Aid Another)



Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday March 9th, 2016 10:41:09 PM

Blinking a bit, Pesmer realizes he went to the completely wrong guild.. The Sage's Guild. Sighing and feeling embarrassed after making such a prideful speech, Pesmer will pull out the Rat books he wanted the Sages guild to look over. "I was told the Sage's Guild might be interested in purchasing these novels which dwell extensively on Rat lore." He happily lets the clerk look over the books and is hopeful he will get a good price for them. Once he sells the books, Pesmer makes his way over to the Star Mages guild.

Huffing and puffing, he enters the Guild and finds the nearest clerk who can help him. "Is this.. The Star Mages guild? I was looking to enroll my application into your most prestigious Guild. My name is Pesmer Zerase, Transmutation Wizard. I wish to enroll in the Transmutation Chamber of this guild as a Tier 1 Journeyman." If this is the right clerk, he will give his information to the person and attempt to fully enroll within the Guild. "I will do all I have to do, be it verbal testing, written Quiz's or lecture halls, if that is what it takes to join the Star Mages Guild." His speech this time is a bit less prideful as he was still embarrassed about going to the wrong guild before.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Wednesday March 9th, 2016 11:15:45 PM

Agrippa agrees to investigate the Woldian League of Adventuring as well. She wonders if that is more of an established place one becomes known, as opposed to "registration".

Your Warehouse (DM Cayzle)  
Thursday March 10th, 2016 12:08:32 AM


Agrippa and Micah take the time to make the warehouse livable, clean, and comfy.

Zanderallen meets with his spiritual mentor at the Church of Domi, a Brother Faranc. In his shaky voice, he reminds Zander that while only some are called to the vocation of adventurer, in fact that was the path taken by Lord Domi himself when he was a mortal. He offers his blessing and urges the young paladin to work at guarding well those in his care who are weaker than he is.

At the warehouse, Zanderallen notes that there are but two doors in and out of the building, but that there are also the windows on the upper floor that overlook the lake. Those are the weak points. He also notes that there is no easy way onto the roof.

At the warehouse, he brings up the idea of naming the place. He also declares his intent to join the Woldian League of Adventurers, and asks who else is interested. First to speak up is Agrippa.

At the Sage's Guild the clerk there explains to Martisan -- with an air of great boredom -- that the exams are very difficult and that you can only try three times. "Probably a little girl like you would never get a pass. Though I could tutor you if you like. For a price." [OOC: You have to pass two DC20 skill checks to enter the Guild.]

At Haight's, Harry is willing to order Martisan a whip sized to fit her needs. Does she want it to be a master-class weapon?

Also at the Sage's Guild, one sage hears about the rat books and is eager to buy from Pesmer. "Oh, this IS interesting," says a Chamber of Experimental Magic researcher. "I use rats in my experiments, and this will be invaluable. 300 gold for the lot!" He also asks if you have any rats.

Later, Pesmer seeks out the Star Mages. They are based, it turns out, at the center of the Open Air level, where they maintain the teleportal that serves as the major umbilical connecting the Float to the civilized world. At the Floating City Chapter House, he learns that there is no test so long as you can cast an arcane spell and can pay your member fee. However, you do have annual duties to teach three classes and contribute a report to the Guild on a relevant topic.

===== ===== =====

As you know, the three major taverns of the Fence Level -- The Giggling Ghost, The Fatted Calf, and The Brass Toad -- are sharing the expense of feeding you. The way this works is that over a 20 day month, you get seven free boarding passes for each establishment. You use one pass each day.

Well, eating at the Giggling Ghost is always a fine experience. Adventurers from all over the Wold wander in through the magic fireplaces, and grand adventures take place within the magical tapestries. Meals there are adventures in their own right, what with the ghost, the remarkable servers, and the demon chef. If anything, you feel young and inexperienced here.

The Fatted Calf is darker, larger and roomier -- it gives taurs a place to relax without being hemmed in, and that gives it a calm vibe. No one bothers anyone else, which is a blessing considering that in some places taurs are bitter enemies. This is a relaxing place to eat, in privacy.

At the Brass Toad, as soon as you arrive, a semi-talented minstrel -- Brassy's niece, actually -- steps out into the street and starts playing. Brassy shows you to the "best" table, located in the center of the dining floor, surrounded, with some breathing space, by the other tables lining the walls. The minstrel sings about you all, naming names, telling about your adventures, praising you as the new heroes of the Fence.

Any night you eat at Brassy's place, the common room fills up with gawkers and lookie-loos ... although, on the whole, you cannot help but note that the people seem happy that you are there, and they often toast to you as you eat your meal. Sometimes people come up to you cautiously to tell you they are grateful for your good work. They heard about those rats and that crazy fellow, and they know you risked disease and worse to protect the neighborhood. There are many comparisons between yourselves and the city guard, in which you all come off much the better.

After one such dinner, a warrior approaches the table and asks to speak with you. [OOC: That's the cue for our newest and eighth player to introduce himself.]



Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 10th, 2016 2:21:06 AM

Stohp, wrapped up in her own plans and worries, doesn't meet up with the rest of the party much for the next week. She spends her time sleeping in the Fatted Calf, mostly eating there, and occasionally seeing the others when/if they decide to eat at the calf. The following Tuesday she goes to her appointment to join the WLA, presumably beating the rest of the party to the punch.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 10th, 2016 2:30:06 AM

Nor spends the next few days helping the others out with any heaving lifting that needs to be done while cleaning out/fixing up the warehouse base.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday March 10th, 2016 6:11:14 AM

Pesmer blinks a few times as a sage offers 300 Gold for the books and asks if he has any rats. "Hmm.. Um.. Well.. I don't think we have the rats anymore, sadly, but I will gladly accept your offer of 300 Gold." Pesmer smiles and exchanges the books for the gold and goes on about his way.

At the Star Mages guild, Pesmer nods to the clerk. "I will gladly attend to these annual duties and I can cast magics." Pesmer will demonstrate by casting the shield spell upon himself, hoping that should work. He will also gladly pay the 175 in membership fees as he wishes to skip the first Tier of 0 and go right to Tier 1, which requires Pesmer to be level 2, which he is.
(I mark this on my character sheet that I have paid the dues, yes? Is there anything else I need to do, Mr. DM Cayzle?)

At the Brassy Toad with everyone else enjoying drinks and the like, Pesmer is surprised so many people are thanking them for the services they did within the Fence. He was used to people ignoring the lot of them so all of this attention was.. beyond words. Shaking hands and raising glasses, he would notice a warrior approaching the table to speak with the group.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday March 10th, 2016 6:13:42 AM

Pesmer will also hand over the 300 gold he got from the selling of the books so the party can divide it up equally, of course. He pockets his share of the wealth and smiles, having more gold now then he has had his entire life.



K (Carl) HP: 20 AC:17/14/13 CMD:18 
Thursday March 10th, 2016 10:57:46 AM

"Well K, there they are," the lone paladin mumbles to himself. "Time to go make friends."

A human male in his early 20's...maybe late teens, hard to say, clears his throat as the adventurers he's heard about lately count their coin. He obviously doesn't make a lot of effort to fancy himself up. He wears a simple set of studded leather armor, though notably the symbol of Flower, goddess of love, is branded into the chest. A rather fancy bow is strung across his back, and a much less assuming rapier sits on his hip.

Even though he doesn't appear too fancy, he is strikingly handsome. His hair is brown and messy, but in that good kind of messy, not the slovenly kind of messy. His eyes are a vivid green. He looks more nimble than strong, but is still rather well defined.

"Sorry to bother you," he starts. His voice is deep, but not not gravely. "Name's K. Well, that's what I go by anyway. I serve Flower, though lately I don't feel I've been doing quite enough, what with my whole solo gig. You folks have made a name for yourself around here. I was wondering if my bow and I could come join you."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Thursday March 10th, 2016 2:04:33 PM

As Pesmer puts the last of the gold from the book on the table Zanderallen finishes counting the rest and handing out shares. "After selling the last of the gear and petting aside our agreed upon 10% into a common fund we should all receive 340 gold pieces and 7 silver pieces. Agrippa if you would double check the division, you seem to have a good grasp on coins and trade."

Wow that's a lot of gold Zander thinks to himself. Maybe I'll make some improvements to the warehouse or get Norr a sword, shame those long swords we found were a bit small for him.

As he sees the newcomer approaching the table Zander takes a moment to study him as he walks up and introduces himself. At first glance, a ranger come to join us? No, he bears Flower's symbol like a badge, and that aura about him. He said he serves Flower, he must be a paladin. And he uses a bow. I've seen followers of Flower, and they're good people, but out fighting evil with a bow?

Regardless, Zanderallen stands to welcome the newcomer. Also in his early twenties, wearing chain mail and a tunic emblazoned with Domi's symbol, a dependable long sword at his side, and a generally well kept appearance augmenting his natural good looks, Zander senses a potential rival in this newcomer, better try and make it a friendly one. "Well met K. My name is Zanderallen. If you are willing to battle evil and protect the innocent then I for one welcome you to join the Silver Shield.", Zander says with a warm smile and extended hand. Having heard none of his companions object to the name Zander decides he'll just start using it in hopes it will catch on.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+10=27 ;
Thursday March 10th, 2016 5:03:32 PM

Back at the Sages' Guild, Martisan waves off the clerk's offered tutoring. "You heard him." She jerks her head toward Pesmer as he slinks away, hands placed defiantly on her hips as she stares up at the bored attendant. "I'm here with Pesmer the Great Transmutation Wizard! He'd pass your exams and take your job if it wasn't a waste of his time. His heartburn's with magic - a much better teacher!" The Halfling storms off after her friend, pausing to call back, "I'll be back to pass your tests later!"

Martisan tells Harry to get the best quality whip possible, thanking the merchant for his help and generosity.

~~~~~~~~~~~~~~
~~~~~~~~~~~~~~

After Pesmer hands over the remaining gold to be distributed and Zanderallen finishes the tally, Martisan reluctantly takes the remainder of her share. "I've got an order in with Haight for a new whip, that'll be a good 270gp at least." She shrugs, grabbing a small turkey leg from a nearby platter, a tiny club in her hands. "Whatever's left from that could probably be put to good use fixing up the ole' 'HQ'. I'd like to get a training room somewhere in there." She swings the turkey leg about, as if fighting an imaginary enemy, to the delight of the small group of children that often trailed the Halfling like a shadow.

Turning to the newcomer, Martisan eyes him appraisingly (Sense Motive 27, DC 20 to get a feel for a person/situation, or opposed by Charisma/Bluff). Standing atop a stool herself, not quite eye level with the others, she leans closer to 'K', squinting with a mock scowl, "Hmm, right, well.... I suppose we could let you tag along for a bit, see if you're as useful as you are decorative." She gives the man a wink before settling back with her turkey leg. "I'm Martisan; and I'll add the necessity that you uphold truth and justice, to our friend Zander's requirements."

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Thursday March 10th, 2016 9:15:38 PM

K nods. "Battle evil. Check. Protect innocent. Check." The paladin takes a seat before calling for a drink. "Never been much of an adventurer, really. Plenty of bad folk round the Fence to keep me busy, but it's getting old.

He leans back in his chair as his drink, mead for the curious, is delivered. "Silver Shield, you say? Hadn't heard you folks had named your group. I like it." He holds up his glass. "Here's to making a difference in this place."

For those trying to get a sense of him, K doesn't seem to have a duplicitous bone in his body.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday March 10th, 2016 9:57:32 PM

After the first evening of attention at the Brass Toad, Micah dreads each future visit there. Given the central location of the table it is difficult to remain inconspicuous, but he tries nonetheless. He graciously accepts any praise, not wishing to offend the praising party. He will gently, but firmly accept no comparison that paints them as superior to the guard. He is quick to point out that those men and women do much more than take care of a sudden vermin problem and have been doing so as long as anyone can remember.

Micah appraises the newcomer. An archer could be useful, he thinks to himself. I wonder what he means by serving Flower. Is it a matter of conviction or vocation?

He winces as Zanderallen offers him admission to the group, thinking the offer and the assigning of the name a bit premature. Martisan and the paladin were accepted into the group in what could be considered "battlefield commissions", one having joined in the middle of the sewer pursuit; the other having done at the onset of the final battle. This stranger, however, makes his approach after the group is receiving the praise and adoration of the community members as well as some significant income.

Micah rises slowly and addresses him, "Perhaps I should clarify: Zanderallen is suggesting you join us in our efforts to keep the Fence safe; actual membership in our group is something that would have to be decided by us as a group."

Extending his hand with a genuine smile, he continues, "With that clarification I, too, welcome you. The name is Micah Smith, a servant of Domi. Please join us and tell us more about yourself." He gestures to the servers to bring settings and a chair. Having just established that K is not yet one of "the Silver Shield", later on he discretely makes arrangement with the host to pay for K's meal from Micah's purse.



Your Warehouse (DM Cayzle)  
Thursday March 10th, 2016 10:11:37 PM


Stohp finds that the WLA chapterhouse in the Float is located on the Gold Level, off Gold Lane.

[OOC: Is anyone else interested in the WLA -- it would be easier to RP all applicants at once.]

=====

At the Star Mages, Pesmer is just about set, except for the matter of the Rules. He has to agree to abide by the strictures of the Star Mages, to wit:

Never perform a spell casting service to the public for free. If you are an adventuring member, you may cast spells upon your followers and party associates, as it increases your chances of survival.

Never share knowledge of any spell with anyone other than fellow Star Mages.

Do not act as an official representative of the Star Mage Guild unless specifically given permission to do so by the guild, and only within the confines of that permission.


Does Pesmer agree?

=====

Zanderallen makes the newcomer feel welcome. And subtly pushes the group name he prefers.

Simply known as "K", the newest member of the group impresses with his honesty and lack of ceremony.

Martsan has a hunch that K has nothing to hide. She explains the group ethos to the newcomer.

Micah also has friendly words for K, but there is a slight reserve there as well.

=====

Quiet but capable, Norr slips away, not wanting to fuss. Later, a note makes his excellent reasons clear, as well as the hope for a reunion some day in the future. You may be sorry to see him go, but you understand that sometimes the Wold moves on.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Friday March 11th, 2016 12:03:16 AM

Stohp is less than impressed at Brassy's "best seat in the house". He's clearly using the party to increase his business, and if it was up to her she'd ignore him and move the whole party to a different table. She would have loved this as a teenager and basked in the attention; she dreamed of being a respected warrior then. Older and far more cynical now, she ignores the crowd instead of basking in the attention.

When K approaches and Zanderallen greets him so openly Stohp grunts in disapproval. The last thing they need is to start inviting every 2 bit glory chaser to join them; if their really is a new thieves guild out there the group has to be careful of spies. "Make your case, warrior of Flower. Why should we accept you into our number?"

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Friday March 11th, 2016 1:15:47 AM

Pesmer couldn't help but chuckle as he watches Martisan tell the Clerk off with her speech, finding her stubborn pride rather enduring. "You sure told that poor Clerk off, Martisan. I fear for him when you do indeed return to pass his tests with flying colors." He grins down at his friend as they walk out of the building together.

Back at the Star Mage's Guild, not only does Pesmer nod with agreement, but he will also recite the vows and pledge that was just told to him.

"I will never perform a spell casting service to the public for free. I may cast spells upon my followers and party associates, as it increases my chances of survival."

"I will never share knowledge of any spell with anyone other than fellow Star Mage's."

"I will not act as an official representative of the Star Mage's Guild unless specifically given permission to do so by the guild, and only within the confines of that permission."


He says each word carefully and with as much pride and honor as he can sum up, wishing to show just how serious and dedicated he was to joining the Star Mage's Guild.

Back at the Inn with the rest of the group, Pesmer will happily take his share of the gold and hold it close, rather amusement at how much gold he has acquired, even if he had to spend half of it just on Membership fee's alone...

Watching over this curious human male who asked to join them in their guard, Pesmer notices how quick Zanderallen is to let the male join their ranks. Listening to what Martisan, Micah and Stohp have to say first, the wizard would stand and shake the males hand as he greets him like the rest. "A pleasure to meet you, K. The name is Pesmer. While I appreciate Zanderallen's acceptance of you, I must agree with the others that we cannot simply let you in until we get to know you a bit. A hasty alliance could lead to disaster. That said.. I do like that you use a bow. We need more people blasting from the back.. Too many of us run face first into the enemy. " He teases and laughs, rubbing the bite mark upon his shoulder that his dear old friend Rooger had left for him. A memento. No one can say Pesmer didn't bleed to get their new hideout, heh..

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+6=17 ; d20+6=10 ;
Friday March 11th, 2016 5:50:13 AM

(Ooc: I mailed my calculations of the dividends. We'll need to confirm.)

[At the Bar]
Agrippa is a bit timid in Brassy's bar. She would prefer a place that is more accommodating than it is boasting. Judging by the looks that the Taurs had when walking in, she can guess they had a different preference as well (Sense Motive: 17). But Agrippa is determined to make the best of her complementary meals. Sitting down, she attempts to converse with the hard-to-seat. "I hope they got some good garlic 'n here. 'Scuse me, sir?" she directs at a waiter. "Garlic 'n mashed 'taters please." Can't say no to a free meal~

When Zander spoke of her share of the pot, she started running the numbers in her head to see if everything sounds right.

As the human walked up to the table, announcing himself as, "K", Agrippa will grow somewhat nervous. Zander and Martisan only add to this when they accept him without hesitation. But her hope remains as Micah and Stohp speak up. During these conversations, she has trouble getting a hunch at whether or not this man has good intentions (Sense Motive: 10). Her ears will visibly perk around her cloak as Stohp requests "K" to, "...make his case." Even though he's easy on the eyes, she'll keep them on her food for now.

[Beginning to head to the Woldian League of Adventurers]
"Yeah, I'm interested. Anyone else comin'?

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Friday March 11th, 2016 10:07:51 AM

K listens, and nods along. "Never assumed I had officially joined you. Just complimented the name." He takes a long pull of his drink before setting it down before him. He sits forward in his chair & tells his story.

"I serve Flower. I don't serve her because my abilities line up with her sphere of influence, I serve her because I believe in her message and what she stands for." He picks his drink back up. "People do get a bit confused about the whole 'holy warrior of love' thing, but I've seen good, peaceful folk take up arms to protect the ones they love, even when they didn't know which end goes in the bad guy." He finishes his drink in one pull before setting the glass down.

"There's where I come in. I'm pretty good with this bow. I'm not bad with the rapier here either, but it's not my first choice of weapon. Sometimes ensuring love can grow involves doing battle with that which threatens it. It's a thin line I walk, and one I'm still figuring out if we're being honest, but this is what I've chosen for myself.

"Anyway, if you'll let me tag along for a while, I'm confident you'll see my intentions and abilities are on par with what yours." He points at Micah and Zanderallen. "Besides, I'm pretty sure both of you would know if I had evil in my heart. Thought about serving Domi myself for a while, but it just didn't feel like the right choice."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Friday March 11th, 2016 3:50:16 PM

Satisfied with K's story, Martisan nods and regards her companions, glad to see them cautious with the group's newfound fame.

For the lad to even suggest he might join us shows he's confident, and at least passingly competent. Sounds like his head's in the right place too - I doubt it takes long before the others warm up to him, if he is as he says and appears to be.

"Worst case scenario, I'm sure you'd make a pretty addition to our new base." She teases the young, ambitious bowman. Content with the mysterious paladin's vow, Martisan turns back to the children she was previously entertaining with a snippet of the group's sewer adventures.

~~~~~

Martisan will return to Harry Haight's as soon as her small, expertly-crafted whip is ready. [OOC: Let me know the final cost, Cayzle. Should be 270gp 9sp for masterwork, with our discount and a base 1gp for a whip.]

She will also ask the merchant about training tools, specifically looking for an assortment of combat dummies and archery targets. "I've got some new fighting techniques I've been working on, but I need some new equipment to take my training to the next level." She tells Harry with a small measure of pride, "I know you've had fair dealings with the group since before I joined, so I thought I'd come to you for a quote on those materials before checking with the other merchants."

With that concluding all of Martisan's current business, the Halfling will spend her time split between organizing the warehouse and trolling the inns and marketplace for information, waiting for her orders to come in with Harry while keeping an ear out for any odd news that the group could investigate.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Friday March 11th, 2016 9:52:14 PM

Agrippa finishes crunching the numbers. She sits next to Zander to have a more private conversation, but doesn't make much effort to lower her voice in case someone is curious. "Apparently rat-like jewelry don' sell very well 'roun' here any more, Zander. We only got 200g instead of 400g from tha' transaction. So..." She moves her abacus studs around. "I came up with 310g 8s 9c per person, with a petty cash pot o' 241g 8s." She blinks and the hair on her arms starts to stand on end. "...Tha's a lot o' coins to rub together."

When Martisan speaks of the "base," Agrippa is reminded to ask the party. "So we deducted 10% from everyone's share for a 'party' fund. I jus' wanna make sure if we intend to use some o' it to touch up the warehouse. Soun' good?"

When K makes mention of his servitude to Flower, she relaxes a little bit. She'll trust the instincts of those who have kept her skin from scarring after battle using Domi's healing. Her old merchant trainer also had good words to say about Flower's effects on commerce. She'll sum up her courage and introduce herself. She stands up and turns to him. "Agrippa Fairgew," courtesy, "Well met, Kay." She'll shake his hand if he appears to offer one, and then walk back to her plate of garlic mashed potatoes.

Your Warehouse (DM Cayzle)  
Saturday March 12th, 2016 9:22:57 AM


Pesmer joins the Star Mages with the enthusiasm of youth! Several nearby members offer congratulations.

=====

The party greets K with diverse levels of welcome. K responds forthrightfully

Stohp sees that Brassy is using the party to attract custom. Then again, by boosting the fame of the Silver Shield, Brassy may be helping you as well. Look! Already your growing fame has attracted a new recruit.

Agrippa tells Micah and Zanderallen that she will join the WLA with them. Anyone else?

=====

Martisan spends 270 gp on a new small-size masterwork whip.

=====

Coming Monday AM -- WLA membership and Warehouse Floorplans!

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday March 13th, 2016 3:39:15 PM

Martisan quietly addresses Agrippa's question on warehouse modifications; "Depending on the details, this might be a conversation better had in private." She says with a glance to the festivities going on around them. "Since you brought it up, my first concern, after a nice table and a few chairs, is a decent practice room. Some place to keep ourselves sharp and work on new moves in between adventures. A nice office, or meeting room, should suffice for handling official business; planning our next moves, meeting with guests, compiling information on possible adventures and all that."

"Also, I think we should clear out that debris underneath the sewer entrance. We can set up a better system for coming and going down there than an old pile of crates, and make it harder for folks to stumble on our back door the way we did. Maybe a hidden rope ladder, with a keyed locking mechanism that can be opened and closed from outside, in addition to the gate lever that's there now."

"I certainly wouldn't be opposed to a starting our own library, either, if we have the funds and the space." Shrugging, Martisan pats a pouch on her belt; the coins inside clink lightly together. "I'm willing to put at least fifty of the sixty gold pieces I have left from my share toward the improvements."

Micah (John) HP: 16/16 AC: 17/10/17 
Sunday March 13th, 2016 10:46:56 PM

Time and actions will tell, thinks Micah as he listens to K explain himself. He is willing to give him a chance.

Once he, Agrippa, and Zanderallen make plans to pursue WLA. "It seems we have a name, it is time to register it. Are there any objections to us," he asks with a gesture to include Agrippa and Zanderallen, "taking care of this detail while we go to the League office?"





Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Sunday March 13th, 2016 11:35:29 PM

Pesmer smiles and shakes hands with nearby members, thanking everyone for their kind words.

Being with the rest of the party drinking at the inn, everyone could see Pesmer wearing a silver star brooch upon his cloak, it shinning brightly just as the prideful grin upon his face. He was now an official member of The Star Mage's guild, a guild that would bring him ultimate power! Or at the very least some arcane help and a few new spells.

"I am very okay with Martisan and you others using the group gold as you all see fit to fix up our place. I trust you all in this endeavor. I would agree with a library eventually." He smiles at the party.

Pesmer will go with everyone else to the WLA membership to cheer everyone on.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 14th, 2016 12:46:37 AM

Stohp glances at the pile of gold with a marked lack of interest. "I don't really need anything at the moment. I'll donate my share to the party funds." She slides it back to the center of the table to rejoin the gold set aside for the party



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Monday March 14th, 2016 10:52:46 AM

I'll certainly help improve the warehouse. We definitely need to address the backdoor into the sewers. I like the idea of a retractable ladder., Zanderallen, noticing the new badge on Pesmer's robe, turns to him next, Congratulations on joining the Star Mages. I hope we are as fortunate as you in joining our chosen guilds.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Monday March 14th, 2016 11:36:57 AM

"I plan on helping improve the warehouse. We will need to do something with the backdoor into the sewers at the very least.", noticing Pesmer's new badge, Zanderallen turns to him and offers condratulations, "Well done getting into the Star Mages. I hope the rest of us have the same good fortune in joining our chosen guilds."

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Monday March 14th, 2016 2:06:44 PM

Seeing the adventurers are speaking business that doesn't apply to him yet, he takes his leave.

He produces a small slip of paper with his address. "This is where I can be found most mornings and evenings. If you folks plan on doing anything that I can assist in, I'd appreciate you letting me know."

With that, K heads out the door, breathing a sigh of relief as it closes behind him. "Well, K, you did it," he states to himself. "Hopefully they'll come calling soon..."

He walks home to his dingy hovel. It's not much, and certainly not becoming a paladin of Flower, but it's home.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Monday March 14th, 2016 6:25:14 PM

Agrippa watches Kay take his leave of the table. Detecting no malice from the human, she wonders when the group will see him again. In the meantime, she jots down a list of chores in her head;
1: Purchase Masterwork Studded Leather Armor for 157g 5s.
2: Attempt to join the League of Adventurers with some of the others.
3: Fix the door into the sewers so that it can be opened/closed from the inside.

Finishing her garlic potatoes, Agrippa will thank the chef and take leave of the table. "I'll be a' the warehouse tomorrow... afternoon(?) if ya' need me."

Micah (John) HP: 16/16 AC: 17/10/17 
Monday March 14th, 2016 9:38:22 PM

The next morning Micah rises early, starting the day with prayers and meditation.

With a pleasant smile on his face, he does his stretches and exercises before breakfasting.

Looking forward to their trip to WLA he watches for his new friends and enjoys the peaceful time when the town goes through its waking routine.



Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Monday March 14th, 2016 11:40:27 PM

Zanderallen can hardly fall asleep anticipating the chance to join the WLA. His childhood heroes were member of the WLA. To think he might be able to join their ranks. Thanking Domi for this chance Zander finally dozes off.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Tuesday March 15th, 2016 1:23:01 AM

Stohp, who's is still staying at the Fatted Calf, whittles for an hour before bed - have to keep her crafting skills sharp. She's still not sure if she'll move into the warehouse once its all fixed up; while the solitude at the Calf is nice it might be better to be with the group in case of emergency.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday March 15th, 2016 5:21:50 AM

"Why thank you Zanderallen. I do wish you all luck in joining whatever guilds and organizations you wish to be a part of. Now that I have passed it feels like a weight has been lifted off my shoulders." He laughs, not feeling the anxiety of trying to impress the Mages guild anymore.

Sleeping that night after saying goodbye to K, Pesmer dreams good dreams before waking in the morning. Rising around 9 am, the wizard will spend an hour preparing his spells before joining the others for breakfast and conversation. "Are you all ready for your big joinijng of WLA?" He asks everyone.
"Oh and how K.. What did you all think? Shall we have a vote and see if he is accepted into the Silver Shield?"

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Tuesday March 15th, 2016 5:22:05 PM

Making her way back to the warehouse as the group separates, Martisan spends a bit of time pacing their new base, taking notes on the dimensions and layout in her journal. After tumbling a few crates from the top of the pile in the sewer, the Halfling heads back to her tidy little corner, shoulders sore from her short battle with the large wood boxes.

In the morning, Martisan says a quick prayer to Pantheon before briefly consulting her journal and meeting the others for breakfast. "I'd like to see how the boy handles himself in a fight." She says when Pesmer calls for a vote on K. "I don't doubt his intentions, but until I can be sure we won't be babysitting a soft-hearted day-dreamer, my vote's gonna be a big 'No'. Martisan shrugs as she shifts her pack from one shoulder to the other.

"You all have fun checking out that Adventuring Guild. Congratulations on your own success, Pesmer. I'm not quite ready for the Sages' entrance exams myself, but I have been feeling a bit restless; might go pay our new friend a visit and see if we can't drum up some trouble to test the lad's mettle just a tad."

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday March 15th, 2016 9:54:16 PM

Micah quickly swallow the piece of bread he was chewing to voice his agreement with Martisan, "There definitely should be a probationary period of some sort. I believe it will likely be a formality in this case, but at the least it avoids setting a dangerous precedent for future applicants."



Your Warehouse (DM Cayzle)  
Tuesday March 15th, 2016 10:33:31 PM


INDIVIDUAL ACTIONS

K offers his address and a pleasant farewell. He hopes that the group will contact him when it is time to adventure. He heads back to his dismal home, a single room rented above a blacksmith, with no sink or privvy other than a chamberpot. He takes care of buying water from a street merchant -- and bringing his pot to the night soil wagon -- himself, unless he wants to pay a boy a couple coppers a day to do such chores for him.

At home, he finds Sister Delphia, his theosophy mentor, waiting for him. "Really, K," she says, "there is a value to living in beauty and art, sayeth the Lady Flower. Do you have to live in such squalor?" It's a bit hard to hear her over the banging of the smithy.

Agrippa finds that there is no problem obtaining the desired armor from Haight's, at the 10% discount.

Martisan considers a stroll in the Big Float -- any destination in mind?

THE NEW HQ

Martisan proposes fixing the back door and maybe creating a library. A less ratty library, presumably! :-)

That will take some funds, but both Martisan and Stohp seem willing to share. Zanderallen wants to help fund a better back door. Although Stohp is not 100% on board with moving in.

THE WLA

Micah, Agrippa, and Zanderallen visit the WLA chapterhouse on Gold Lane, on the Gold Level. Pesmer joins in for moral support. The building -- it looks like it may have been a hotel in a previous life -- is flying the WLA flag, with the organization's symbol (see here, but just the logo, not the tower) in gold on a field of bright sky blue.

Inside, the former "common room" is filled with adventurers. There are two gnomes and two centaurs looking at a bulletin board of some kind. There is a small bar serving drinks -- evidently for free -- with four humans and half-humans talking over tankards. Another area has a dart board, where an elf and two humans are playing.

A human woman in chain mail comes over to you, gives you a look over, and asks, "Your badges, gentlemen, lady?"

REGISTERING THE GROUP NAME

So is it official? Is this band of heroes "The Silver Shield"? Or is it the "Silver Shields"? And who will go to the palace to set the name in stone?

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Tuesday March 15th, 2016 11:49:12 PM

K carefully sets down his recently washed & emptied chamber pot before greeting his guest.

"Welcome, Sister. Always a pleasure. I'd offer you something, but I make it a point not to store food here." K turns around to look at his hovel. "No, I don't have to live in such squalor. I know I'm welcome back home with mom and dad at any time."

K sticks his head out the window, trying to gauge how long it is until the smithy retires for the evening. "It's not so bad, though. Four walls, a roof...plus it's not like I don't pick up after myself."

That last bit is true. It's a hovel, but K keeps it clean.

"Anyway, we both know I don't really fit in back at the temple. Welcoming as you folks are, my place is here...at least for now. Met up with those adventurers what took on the rat problem the Fence has been having lately. Maybe I'll be moving up in the world before too long. 'Nuff about me though, what brings you?"

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday March 15th, 2016 11:51:10 PM

Agrippa looks around the common room of the League's chapterhouse. (ooc: what races are around the tankards? She's looking to see if any other half-orcs are here.) "It certainly looks impressive..." she says to herself under her breath.

As they are approached and asked upon by the human woman, she waits for Micah or Zander to speak out of habit. She looks for badges on the other adventurers around the League to see what she's talking about.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Wednesday March 16th, 2016 1:25:41 AM

Stohp enters the WLA and notices her party members. She's a bit surprised so many of them are here, but that's what she gets for not paying attention to what everyone else is doing. Joining the group, she tells the woman "I believe we're all here to apply, so we don't have badges yet."

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Wednesday March 16th, 2016 5:44:28 AM

Pesmer smiles to his smaller friendly, nodding as he shows off his shiny new brooch. "Thank you kindly. I can help you study for the exams if you so desire. I cannot actually teach you spells and the like, though. Star Mage has all kinds of rules I am forced to follow. I agree with K being on probation. Seems reasonable enough for us to get to see his skills before he officially joins. "

Pesmer will blink at the human woman in chain mail as she asks for badges. "I won't be joining you all so I might as well go register our group name. Is it The Silver Shield or Silver Shields?"

Whatever they quickly vote on, Pesmer will wish everyone luck before leaving the guild and make his way to the official building to formally register the groups name.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Wednesday March 16th, 2016 8:31:00 AM

"As my companion Stoph said, we're actually hoping to get our badges today. I'm Zanderallen, this is Micah, and this Agrippa", introducing himself and his companions as he mentions their names. "We are members of the soon to be registered Silver Shield adventuring party. Silver Shields adventuring party? No, I like Silver Shield. We heard today was the day to join the Woldian League of Adventurers."

Zanderallen tries not to over do it but he gets obviously more and morr excited as he talks. As he finishes talking he is left with a hude grin on his face.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Wednesday March 16th, 2016 8:12:05 PM

Martisan nods to Pesmer before the group heads out, "I understand; gotta keep the Guild secrets and all that. I would join the Star Mages myself, but my interest in the arcane is more a means to greater truth, rather than exploring the mysteries and power of arcane magic itself. Although there's certainly enough there to study." She nods to Pesmer, a sign of respect for the wizard's abilities and knowledge of magic. "It seems like the Sages might have more avenues for me to explore than arcane lore alone. If we do have a bit of time before any more trouble springs up I'd certainly appreciate a few pointers on the more studied aspects of spellcraft."

With the rest of the group going to the WLA, Martisan takes her time heading to the address Z provided, surprised to find the devoted servant of Flower in a less-than upscale neighborhood.

Knocking on the door to the hovel, Martisan calls out lightly "Z! The others went to the Top to join the Woldian League of Adventurers and officially register our group name. I thought maybe you'd be interested in taking a tour of the warehouse we recently acquired. Give us a few tips from your patron on how we can make the place feel a bit more like home, maybe scope out a space for yourself, if you've any interest in moving after you join up with us." She eyes the man's current accommodations with a look of interest. "Good chance to get to know each other a bit better in any case."

When Z sees Martisan, she is attired as before - manacles, shortsword and whip hanging from her belt, with a hide shirt beneath nondescript traveler's clothes. Newly acquired, however, is a flowing black cape, trimmed in purple, with a gold shamrock clasp. The cape flutters as the Halfling's moves, billowing out behind her as she walks and adding an extravagant flair as she motions with her arms (always talking with her hands, that one).

[OOC: Martisan's not there to answer the question, but I like The Silver Shield (Guardians of the Fence!) better as well.]

Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday March 16th, 2016 9:25:38 PM

Micah quietly nods agreement as the others speak out then asks, "Can you direct us in knowing how to join? We all are in accord with our understanding of the tenets of the league and wish to pledge ourselves to its cause."



Micah (John) HP: 16/16 AC: 17/10/17  d20+7=26 ;
Wednesday March 16th, 2016 9:26:30 PM

[Diplomacy check 26. Forgot to add to post.]

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+5=10 ;
Wednesday March 16th, 2016 11:31:06 PM

As her party makes mention of the party's intention, Agrippa focuses her attention on if the other patrons see us as a distraction, or a curiosity. She tries to listen into their conversations (Perception: 10).

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 17th, 2016 12:21:50 AM

Stohp takes note of the lovely furniture in the room. Simple, solid, excellent craftsmanship. Unfortunately it looks like almost no one else appreciates it considering all the scars from people testing weapons on tables. She even sees a couple people putting their feet on the table - she's glad she's not eating off them.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday March 17th, 2016 3:12:17 AM

"Sure. I have no problems teaching you a few things about the arcane and its spellcrafting capabilities." Grinning, Pesmer pulls out a piece of parchment as he pretends to write upon it. "Standard fee for pointers given.. Expense of talking.. Time spent holding nose in air and scoffing.. Yes, that shall do. The fee for me to train you comes out to be 9000 gold, 42 silver and 52 copper.. Coin only please. I do not accept trade goods." He smiles all innocent like as he hands the bill over to Martisan, though really it was just a blank piece of parchment.

At the official office, Pesmer gives them the name 'The Silver Shield'. He will sign any and all forms of paper work that he must.

Your Warehouse (DM Cayzle)  
Thursday March 17th, 2016 8:58:40 PM


At K's HOVEL OF A ROOM

Sister Delphia smiles when K asks why she has come. "Is it not enough to know that there are those who care about you, and who want you to do better than ..." she looks around and actually gives a little sniff. "... this?"

"But I *do* have another mission. I am charged with visiting all of our people who do not live at the motherhouse to warn them to be alert for the misdeeds of our old enemies, the Hands of Love."

[OOC: K, you are aware of the Hands of Love as radical followers of Caeroldra who feel compelled to spread their own twisted definition of passion and love to others.]

"There are rumors that they are gathering their energy," explains Delphia, "to do something bad. We are worried that they will set on and kill or abduct our people they meet out and about on their own, singly."

At about this time, Martisan arrives. Delphia is, of course, very gracious, and is skilled at making conversation and putting people at their ease. She asks Martisan many leading questions under the guise of conversation. If she discovers much of the truth, by the end of the visit she says to K, "I'm pleased to see you making friends, young paladin. Do try to have a friend nearby if the Hands reach out to you. The Big Float is not a safe place."

Martisan invites K to come visit the warehouse.

AT THE WLA CHAPTERHOUSE

Agrippa's sharp eyes see a half-elf, a half-orc, and several humans drinking. Most have badges -- maybe all, but she cannot see their fronts.

Talkative Zander is clearly excited about joining.

Micah is more polite and restrained, but just as interested.

Stohp says that they have no badges, but they are all here to get badges, and to join.

Pesmer corrects that accidental error, explaining that he is a Star Mage, and just here for encouragement.

The fierce-eyed human woman in chain mail grins and invites you in -- except for Pesmer. He is not welcome.

The other four heroes are shown to an inner sitting-room, with a number of comfy chairs, some sized for gnomes and halflings, and including cushions meant for liontaurs and big chairs meant for minotaurs. (Centaurs generally stand.)

After a brief wait, a remarkably clean human in a noblewoman's kirtle enters and sits down with you. She is wearing a badge -- a stone tower with the WLA symbol on it; she gets right down to business. "I am Lady Olisa, and I am an officer of the WLA. Please, each of you, tell me why you wish to join our organization, because we do not take everyone who wishes to join."

ON THE OPEN AIR LEVEL

Rebuffed, howsoever cheerfully, Pesmer makes his way to the Palace, registration paperwork in hand, and finds himself by the taxi stand looking up at the Palace. He is told that with no voucher, this time it costs 10 gp to get a flight to the Palace.

AT THE WAREHOUSE

Here is a description of the warehouse that you are making into a headquarters.

Neighborhood. The wide street is Lakeview Passage. The warehouse is between the Passage and the Lake.

Floor 1. You were here for the fight. The large open room you first entered has very high ceilings (18 ft) and big double doors. This room was used for rat food storage. Within are a few offices and a secret door with stairs going down to the back door, a small chamber with a steel-plated portcullis, that leads to the sewers.

Floor 2. This floor has a bedroom and a library, and stairs going down and up. 8 ft high ceilings. The bulk of this level is the high ceiling in the main storeroom on the first floor.

Floor 3. This huge open room has 8 ft high ceilings. It was used as a brreding room for rats, and is filled with tables and cages. There are also three windows looking out over the lake.

Micah's Post Via Email Before Last Turn ... submitted by Cayzle 
Thursday March 17th, 2016 9:30:46 PM


Micah turns to Pesmer, "It appears we will have to part ways for now, but this will give you an opportunity to register our group's name. I will catch up with you either at the warehouse or dinner, depending how long we are here. Farewell."

He then bows with a smile to their hostess and follows her lead. Given the opportunity he will try to check out the bulletin board. [perception 14]

Micah (John) HP: 16/16 AC: 17/10/17  d20+3=14 ;
Thursday March 17th, 2016 10:51:25 PM

[test after relogging in. Interestingly enough it still has my perception roll from my earlier attempt to post]

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 17th, 2016 11:17:21 PM

"Why do I want to join?" Stohp ponders the question a moment before answering. "Lets be honest, I didn't seriously consider being an adventurer; I've always been fairly weak and try to avoid fights. But some stuff happened, one thing lead to another, and at this point I"m basically committed. If I want to do the best job I can and stay alive I figure I'd better get some training and advice from the people who actually know what they are doing."

Stohp shrugs self-consciously. "Maybe not the best reason, but it's what I've got."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Thursday March 17th, 2016 11:36:10 PM

"Lady Olisa, I am Zanderallen Baker. I grew up an orphan on the Fence and after a time spent as an apprentice baker I was given the opportunity to join the service of Domi. After studying his ways I chose to join the paladins to do some good in the world. I have heard stories of the heroes of the WLA and I wish to join your ranks to aid in the advancement of good in the world as did Domi himself. My dedication to Domi will always be first but there is no reason these two commitments can't align. If you will have me I am ready to pledge myself.", Zanderallen says with a bow. He becomes very serious as he presents his case.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+6=11 ;
Friday March 18th, 2016 3:02:06 AM

At the request of the clean human woman, Agrippa attempts to recollect what information about her she might have learned on the streets (Knowledge Local: 11). Not finding much, she switches to her formal accent and speaks;

"I am Agrippa of the Fairgew family. I was raised surrounded by the experiences of adventurers, their run-ins with death and fortune, and I was charmed. However, after my fa-" She glances at her companions nervously. "...my Father , Falgar, disappeared under unexplained circumstances serving the Royal Army, I decided against Ffloy's standard teachings of the loyal merchantman, and practiced in gathering the information only softly spoken. In this way, I hope to know what befell Falgar. If they are acceptable, may I practice and hone such skills here?"

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Friday March 18th, 2016 4:35:44 AM

A dark cloud hangs over poor Pesmer as he is dismissed from the WLA so sharply, yet he does his best to cheer up as he makes his way to the higher levels to register. And yet.. That dark cloud quickly returns, darker and with more rain and lightning, as he is told he must spend 10 gold just to get a taxi. "It is now 30 gold I have spent on this group.. My poor treasure..." Sniffling, he will give the taxi owner 10 gold and take the trip up to the palace, all gloomy and defeated looking. As he is taken the the castle, he dreams of being a dragon so that he could fly to any place he could so desire. He also dreams about burning the taxi services down.. And maybe the woman in chain mail.

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Friday March 18th, 2016 8:43:54 AM

"I grew up in the Temple. Of course I know I'm loved, and you know darn well that the love given to me by you, my parents, and the rest is returned. As for wanting to do better than this...well, you and me both, doll. You and me both."

His mood darkens when he hears the Hand is up to shenanigans. It never occurred to him before now that moving away from the temple meant one less able-bodied warrior was there to protect it. "Give me details, Sister. I'm a paladin; I take the fight to our enemies, not wait for them to attack our faithful." It's about that time that Martisan arrives. K is somewhat nervous, he even forgets to correct her when she calls him Z. Thankfully, Sister Delphia is a sparkling conversationalist as always.

K embraces the Sister when she takes her leave. "Give my love to everyone. I'll come by for a visit in a couple days. Thanks for checking in on me." Alone with Martisan, he's happy to go along with her to see their warehouse. He's not one for small talk, but keeps a conversation going along the way.

"Sister Delphia there was warning me that the Hands of Love are getting active around here. A ridiculous name for a group of small-minded, short-sighted idiots. Caeroldra's teachings are profane enough without radicalizing them." He looks around at the Fence as they walk, noticing its unsavory elements all around them. "This whole place is a testament to how quickly following individual passions without care to the ones around you turns to crap. The Sister and my parents may not approve of what I've chosen to do with my life, but this place needs unselfish love more than most..."

Micah (John) HP: 16/16 AC: 17/10/17 
Sunday March 20th, 2016 12:24:59 PM

Waiting for the others to finish, Micah then gives his own reasons, "My lady, as a priest if Dom I am dedicated to protect the downtrodden and oppose those who would oppress and destroy. As recently demonstrated to me through my participation in the newly formed Silver Shield," here he gestures to include his companions, "it is best to join together with like minded souls in such an endeavor. It is the League' commitment to such ideals and my desire to be a part of something bigger than myself that leads me to seek membership. I am also not unaware of the benefits of such membership and hope that, over time, I could be in a position to give back to the organization."

[please recall the 26 dilplomacy check for this encounter]

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Sunday March 20th, 2016 7:55:36 PM

K shakes his head. Too much negativity isn't good for the soul...or something like that. His mother used to say it all. the. time, and try as he might, K just can't shake the lessons of his parents.

"Enough about me. Tell me about yourself..."

Rumors and Portends (DM Cayzle) 
Monday March 21st, 2016 11:23:57 AM


Micah sees the following on the notice board:

JOBS

- Heroes are wanted to help defend the new Colony of Cliffendor-Across-The-Lake. Only the bravest should volunteer.

- Adventurers are needed to guard caravan trains across land and sea to Plateau City. This is for cargo too big to bring through the magical portals that link the cities. A druid is especially sought to care for the giant turtles. Experience in wilderness required.

- Messengers sought to find and deliver messages and light goods to the elves and drow of the Crying Woods. Experience in the Crying Woods preferred.

NEWS and RUMORS

- Mask day is coming soon, and rumor has it that a known thieves guild will be wearing hawk masks for a special job.

- Vigilantes (Unregistered adventurers? Others?) have been attacking muggers on the Barracks Level. They have foiled one attempted rape but also beat up a couple innocent drunks.

- A new hero group has been fighting an infestation of vermin on the Fence.

- Dragon Consortium members have been seen visiting hero groups around the Big Float recently.

- Lars Tokasis MAY be visiting the chapterhouse in a couple months to give a talk.

===== ===== =====

Slightly bitter at being refused entrance to the WLA, Pesmer purchases his ride to the Palace. There, it is a simple matter to have the bureaucrat fill in the space on the group's registration with the official name chosen: The Silver Shield.

===== ===== =====

Delphia tells K and Martisan that the Hands of Love have been more aggressive lately. They are spreading out on the streets, especially in the Barracks level, where they are preaching their creed of passion and -- rumor has it -- getting into brawls with those who disagree. No one has caught them at it yet, however.

She says her farewell, and K asks Martisan about her background.

===== ===== =====

Lady Olisa says to Stohp, "You seek training. But what will you do with our training? We will not train mercenaries or murderers."

Agrippa explains that she seeks to answer the mystery of her missing father. Olisa nods in empathy. "I am glad you care about others, but to belong to the WLA, you must care for those outside your family. Or rather, you must understand that all the noble races are a part of the same family."

Zanderallen says he wants to do good in the Wold. Olisa smiles. "Now we come nearer the mark. The WLA is dedicated to opposing evil in all its forms. Excellent."

Micah says that he seeks to "protect the downtrodden and oppose those who would oppress and destroy." The lady is pleased, and she tells him that she would be glad to recommend him for membership immediately.

She turns back to Agrippa and Stohp to see if they have anything else to say.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 21st, 2016 12:13:15 PM

Stohp snorts. "Murderer? So far I feel like I"m the only person determined to bring in our targets alive. This is a city not some backwater or warzone, if we don't at least try non-lethal methods we're no better then the criminals we're fighting; worse then some.

As for being a mercenary, money doesn't really interest me, certainly not enough to risk my life for it. I can make a decent enough living with my woodcraft, anything I get from the adventuring will go towards keeping myself and my fellows alive."


Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 21st, 2016 4:10:48 PM

Reazling she didn't actually answer the question, Stohp adds. "I guess I'll use the skills for police work? We formed to "clean up the fence", so tracking and capturing/eliminating criminal organizations."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+10=28 ;
Monday March 21st, 2016 5:12:31 PM

A fine interlocutor herself, and fairly intuitive besides (SM 28), whether Martisan sees Sister Delphia's probing intentions or not is unclear, but she answers the woman's questions earnestly, giving K's old friend a sense of the newly formed Silver Shield and the Halfling herself.

"I grew up in the Trash, myself." Martisan tells K as they head to the warehouse. "Ran with a bad crowd through my youth until a servant of Pantheon tracked our group down and brought us to Justice. I got off easy enough, with a few others, and only had to serve the Justicar and learn the tenets of his faith, with a promise to continue furthering truth and justice after leaving his care." The Halfling shrugs, causing the hem of her cape to flutter briefly around her waist. "I was never treated so well before, and I've yet to find a force more powerful than Truth itself, so I did what I could around the fence here, helping folks with a bit of legal advice here and there and the occasional light investigative work, until I started looking into the vermin problem and ran into the others."

"I don't know much about Caeroldra, but that 'Hands of Love' group sounds like a growing bit of trouble." Martisan says with a hint of excitement as she runs a hand through her golden curls. "We should bring it up to the others; it might bear looking into. If they're already causing trouble on the Barracks Level, who knows the kind of problems they'd cause on the nearly un-policed Fence if they came down this way. Like you said, we definitely need more of the right kind of love around here to strengthen the community; not the unbridled passions that lead to arguments and brawls."

When they reach the warehouse, Martisan leads K through the building, making light commentary throughout the short tour. "Y'know, I think we should actually make a trip to the Barracks Level ourselves, you and me. Definitely tell the others first, of course, but we can probably get more done with just two or three of us rather than with a big group. Sounds like those Hand hooligans are more likely to reveal themselves to an individual or small group - and we can maybe be a little more discreet in our search."

It's quite clear that Martisan is more excited about the prospect of another adventure than fearful of any possible dangers lurking.

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Monday March 21st, 2016 8:09:15 PM

K nods as Martisan speaks. He takes an instant liking to the halfling, especially when she says they should just go investigate themselves instead of waiting around.

"It's a nice place you have here. Hopefully you folks will see I'm not a pretty face & invite me to join. In the meantime, I'm up for a trip to the Barracks level. I'll need to swing by my hole first so I can grab a cape. We're not likely to get the Hand to approach us if I'm sporting this symbol of Flower on my chest.

"Let your people know what we're up to while I get myself somewhat more disguised. We'll meet back here before we go."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Monday March 21st, 2016 11:21:23 PM

Zanderallen bows slightly to Lady Olisa as she addresses him and then waits for his companions' answers. As he does so he reflects on Micah's answer. Such wisdom and such simple truth seem to come from this brother. This serves to only heighten his respect toward the clerical arm of the priesthood of Domi.

Zander briefly wonders how his other friends are getting along. Hopefully Pesmer isn't having trouble getting the group registered. We better get the party purse ready, Pesmer always seems to run into some expense on our behalf. Such terrible luck. Martisan was sure to be getting into trouble somewhere, and then there is K. Strange man but I guess we'll have to see if he fits in, I'm willing to give him a chance, Zander thinks to himself.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+6=14 ;
Tuesday March 22nd, 2016 4:52:56 AM

Agrippa raises an eyebrow when she says the word "...noble...," (Sense Motive: 14) but will give her the benefit of the doubt, perhaps meaning that all races are noble. [b]"Ffloy has given me a reverence for life. I wish to share this reverence with all I meet, and aid in its preservation as much as I can. I hope that the resources that this League offers and requests can tip the scales when it comes to each of our empathetic endeavors." She'll give a small bow to finish her statement off.

Micah (John) HP: 16/16 AC: 17/10/17 
Tuesday March 22nd, 2016 7:36:53 AM

Micah fears that Olisa, not having seen their actions as he has, may not give his companions the chance they deserve, but is concerned that him speaking on their behalf might insult them or possibly even hurt their cause.

Deciding that these concerns should not prevent him trying to aid his friends, he speaks up, "I know not if my words should bear any weight with you or whether it appropriate for me to give them voice in this situation, but my experience with each of these individuals as we have worked together for the greater good of our community tells me that they, too, share the ideals that the League holds to. As Stohp has said, her motivations are neither greed nor bloodlust, but a desire to provide aid to those who need it. And Agrippa's desire to provide aid, as she says, extends well beyond her relatives or those she would call friends."



Rumors and Portends (DM Cayzle) 
Tuesday March 22nd, 2016 11:01:37 AM


Lady Olisa listens to Stohp, and at first it takes the taur a moment to get to the point. Then she talks about stopping criminals and such groups. Olisa tugs on her braid and nods. "That will suffice," she says.

Agrippa wonders what "noble" means to this lady, but holds her tongue on that issue and avows her dedication to life.

Micah speaks up in support of his two friends.

Zanderallen listens intently, glad of the wisdom of his comrade.

The lady nods. She talks with you all for a while, explaining how the organization works, the very expensive dues that must be met once you have more experience, the benefits and the responsibilities. She emphasizes the latter.

[OOC: Please do read carefully the entire Woldipedia article on the WLA.]

After a couple hours, she asks if you four are all willing to take the oath and commit to the organization. "There's no dishonor in turning away now," she says, "but after you swear the oath, you are bound by your word, and by all that is sacred."

===== ===== =====

Martisan's intuition regarding the priestess of Flower is that she is concerned about K and generally open anf forthright. She tells K about her own background, and is eager to embrace adventure.

K agrees, and the two decide to head up to the Barracks level to see what they can see with regard to these Hands of Love. But first K wants a cloak to hide his symbol of Flower, the god most opposed to Caeroldra.

Walking along Lakeside Passage, a young boy stops you. "Hey miss! Miss!" he says to Martisan. She recognizes him as a brother of the boy who was attacked by rats. "Miss, you did it! Everyone says so! MAMA! MAMA! It's the hero!"

The boy's mother, a woman you met in your initial investigations just before joining the party, emerges from a bakery where she works. "Oh, the young hero! Well, you just must stop in and have some pie!" The twinkle in her eye tells you that she is well aware that pie is a dessert of choice for those of the halfling clans.

===== ===== =====

As Pesmer returns from the palace, the flying carpet / taxi stand's owner's daughter is the one to pick him up. She recognizes him and flirts a little more than somewhat with the arcanist. She suggests that he treat her to a visit to the midway, now that he is a real hero.



K (Carl) HP: 20 AC:17/14/13 CMD:18 
Tuesday March 22nd, 2016 11:23:23 AM

K is not being addressed, and therefor remains silent. He fixes his gaze on the woman, however, to see if evil resides in her heart. Can't be too careful around these parts...

***

Detect evil on the mother. My understanding is that this can be done w/o drawing any attention to myself. It's not worth it to K to risk upsetting someone trying to be kind in The Fence. If he can't do it w/o being noticed, he won't.

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Tuesday March 22nd, 2016 3:40:06 PM

Before leaving the warehouse, Martisan scrawls a quick note and leaves it where the others will find it if they return before she and K can meet up with them.

Good afternoon friends! I hope congratulations are in order from your visit to the Open Air! I stopped by our new... applicant, K's home (dingy little place - he called it a 'hole' himself; not the sort of digs you'd expect to see a Paladin of Flower in) and I brought him by our place here. There was another member of K's faith visiting him when I stopped by - a Sister Delphia - who was warning K about a cult, 'Hands of Love,' that's been causing trouble on the Barracks level. If we haven't run into each other yet, K and I are going to go see what information we can find out about this cult. We'll be on the Barracks Level.

~~~

Grinning broadly, Martisan saunters over to the woman's bakery, unable to resist the paired offering of pie and praise. "Well now, if you insist, I suppose one piece can't hurt!" As she passes the boy, Martisan shrugs her shortbow over her head and hands it to him with a wink. "Don't go snapping yourself with the string, now." She cautions, gently jostling his side with an elbow.

Glancing back to K, Martisan waves for the paladin to join them. "One quick bite and then we'll continue on our way. We should still be able to catch one of the others up Top and tell them our plan. I left a note back at the warehouse as well." She turns back to the woman, shrugging off her backpack to set it just inside the doorway. "How's the family? No more worrisome bites, I hope."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Tuesday March 22nd, 2016 6:51:50 PM

Stohp raises her hand (or whatever gesture is appropriate) and intones “I, Stohp, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.”

Inwardly she adds to herself Until I die or come to my senses and quit.

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Tuesday March 22nd, 2016 7:09:47 PM

Agrippa can tell that this organization is diligent and prudent after the few hours of learning what they stand for. She is proud to make the oath, not only to further her own investigation into her 'father's' disappearance, but to aid like-minded individuals. Ffloy certainly respect diligent effort as opposed to wasteful risks of mercenary life, so it seems like Agrippa is in the right place. She makes the oath.

"I, Fairgew, Agrippa, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Tuesday March 22nd, 2016 9:49:04 PM

Zanderallen listens intently to the history and workings of the WLA, much better than he has ever paid attention to any history lesson. He nods solemnly at the responsibilities and takes them to heart.

Putting his first over his heart in the tradition of warriors, "I, Zanderallen, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it."



Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Tuesday March 22nd, 2016 11:01:11 PM

Pesmer, having turned in the groups name, would make his way back to the taxi stand only to be greeted by the taxi stand owner's daughter. With her flirting with him in such an obvious manner, he replies with awkward stuttering and a nervous sweat upon his brow. When she spoke of him treating her to the midway, however, it was then that the mage mustered up his courage. Who was he to be afraid of a little flirting and laughter? He had slain rats, thieves and cut-purses alike! Who was he to be afraid of a young woman with a twinkle in her eye.. Gulp.. Maybe he could summon something to be his wing-man..

He would agree to spend the evening taking her to the midway, telling her stories and getting to know her. He would spend a bit of his precious coin upon her as he would pay for dinner and maybe a gift or two. It was nice spending the evening with a friendly face compared to searching the sewers for thieves.

Micah (John) HP: 16/16 AC: 17/10/17 
Wednesday March 23rd, 2016 7:30:08 AM

As Olisa explains about the league, he privately prays to Domi. Everything he hears confirms in his heart and mind that this is what his master is calling him to do.

When it comes time to give his oath to this organization, he confidently states, "I, Micah Smith, do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it.

He looks at his companions and smiles, thinking, "First the Silver Shield, now the WLA. Domi, I know not what you have in store for me, but it appears whatever it is you wish me to not do it alone."

With a warmth in his heart that seems as if it can barely be contained and an enthusiasm he does not really understand, he asks, [b]"What next?"



Rumors and Portends (DM Cayzle) 
Wednesday March 23rd, 2016 4:14:27 PM


In this situation, in which he is not being addressed or even much observed, K thinks these folks will not notice his effort to look into the mother's soul to see if she harbors an evil nature. In another situation, among more savvy or alert folks, the sight of K standing quietly and intently may provoke some notice. But not today

And in fact, K sees not a shred of shadow on the mother's soul; she seems as sweet and caring as her exterior implies.

So there is no reason to avoid her offer of hospitality and pie to Martisan and her friend. Indeed, Martisan is an exemplar of graciousness, gladly accepting a large slice of pie and engaging the lady of the house in conversation. She says that no, there have been no further incidents, and she is so glad and grateful. Why, her cousin Mabel just this morning was saying she met a fortune teller who said things were looking up here in the neighborhood, and you heroes are a good part of the reason for that. She asks if Martisan's friend is a hero too, and she wonders if you would stay for dinner.

===== ===== =====

Stohp, Agrippa, Zanderallen, and Micah all swear the official oath of the Woldian League of Adventurers. Then Lady Olisa stands and embraces each of you. There is a ceremony in which each of you receive a "Adventurer" WLA badge. She reminds you that after you have a little more experience, you'll want to pay your dues (1,000 gp due after you gain your 3rd level). and exchange your badges for Journeyman badges.

She speaks with you about your starting courses of study, and you decide what to focus on at first. [OOC: Please pick one skill for a +2 bonus, or two skills for a +1 bonus in both.]

===== ===== =====

Pesmer gathers his courage and tries his best to chat with the girl taxi-flier. She grins and calls him by name, reminding him that hers is Elspeth. After a false start or two, Pesmer invites the vivacious girl to an evening on the midway. From her reaction, she is surprised -- she was just thinking about an hour or two this afternoon. But she switches gears quickly, tells Pesmer to dress "nice," and gives him a peck on the cheek as she drops him off at the end of the ride. She'll see him tonite!


Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13 
Wednesday March 23rd, 2016 8:45:53 PM

Agrippa dons her new badge. She wonders how silly it looks compared to an actual army ranking. In any event, she congratulates her other members as they walk back down the hall near the entrance. "Y'know, I kinda like how personal they got. It's nice knowin' tha' everyone else 'ere took that oath too, tryin' ta make this place better." If the party wants to talk about a request at the board, she'll join them for that. If not, she'll head to those classes they were offering.

She chooses to take classes teaching about the Nobles in the Float, and of their customs. She also takes the opportunity to learn about how magic works. Her curiosity was peaked after having watched Martisan cast the Message spell. She remembers a friend from a few years ago who learned how to do that trick, but without words or motions.

If the party has other business that they want to discuss, Agrippa will be at the warehouse after her classes, but before the meal.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Wednesday March 23rd, 2016 9:05:23 PM

Stohp slaps her badge on haphazardly - it's actually a little crooked. Tracking down the more... morally flexible members of the guild Stohp learns a bit more about telling baldfaced lies. After all those are the best kind of lies! (+2 Bluff).

After her training she heads to the warehouse with Agrippa, the first time she's been there since the renovations. She's suitably impressed by everyone's hard work.

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Wednesday March 23rd, 2016 11:31:03 PM

As soon as K senses no ill will from the woman, all apprehension washes away & he smiles genuinely at her warmth. "No ma'am, not a hero yet. Plan on changing that, though." He moves his cloak back, revealing the symbol of Flower on his armor. "...and dinner with you folks sounds great by me. I've eaten far too much stale bread & tavern food lately."

Inwardly, he's glad Martisan came and fetched him. This was all much better than listening to the smithy work all evening.

Before the meal, with his host's blessing, he'll offer a prayer to Flower. "Lady Flower, kindly watch over these folk. Their generosity and hospitality are a model for your teachings," he takes a deep whiff of whatever it is they're served, "and my goodness they must love to cook. I will keep them in my prayers."

His prayer ends abruptly. "Thanks for letting me pray, ma'am. Means a lot." He digs in w/o further ado, trying hard not to eat more than his fill.

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Thursday March 24th, 2016 1:00:41 AM

After returning Lady Olisa's embrace, Zanderallen takes some time arranging his badge just so, trying to balance it and the symbol of Domi sewn on his tunic. After it is placed to his satisfaction he says to Olisa, "You can be sure I will return when I have the time, coin, and experience to be worthy of training. There is no point in doing something if it's not worth doing in full. I will do my best to make the League proud."

For his courses he seeks out those skilled in the ways of influencing others and reading their emotions. (Diplomacy +1, Sense Motive +1) [b]"Always been a people person"[b]

After that Zanderallen will head back to the warehouse and see what everyone thinks of any of the quests posted on the WLA notice board or if anyone has heard anything else that would need the Silver Shield's attention.



Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Thursday March 24th, 2016 1:54:06 AM

(Letting you know I put a +1 in Spellcraft and +1 in Knowledge Arcane)

A few butterflies would dance within Pesmer's stomach as Elspeth gave a sweet kiss to his cheek. There was no known spell to cure butterflies, sadly..
With a plastered silly grin upon his face, Pesmer Elspeth goodbye for the moment as he goes off to fetch something 'nice'. Sadly he didn't have any formal clothing of any kind so he would head off to fetch himself a nice outfit to wear for his date. He would pick up the outfit where he could, looking for something a tad more elegant but not overly so, before making his way back to the hideout to see what everyone else was up to.

Micah (John) HP: 16/16 AC: 17/10/17 
Thursday March 24th, 2016 4:40:26 AM

Micah also affixes the badge. He pauses a moment to consider his Domi necklace as he does. Having already resolved his decision to join the League, it is a moment of reverence rather than doubt.

He joins Zanderallen in his pursuit of improving his interpersonal skills, but rather than spend time to improve his ability to influence others, he focuses on his ability to discern their motives. (+2 sense motive)

As he returns to the warehouse with the others, he voiced a concern he has been pondering, "Do any of you think our membership will adversely affect iur relationship with the others? Perhaps I am over thinking this, but our pathetic each of us just swore could set us apart from the rest of the Silver Shield."



Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15  d20+8=16 ;
Thursday March 24th, 2016 3:11:20 PM

Martisan nods, smiling, as the woman describes the improvement in the neighborhood. "Good to hear! I think the lad's got the stuff; he'll make a hero of himself in time!" she laughs, patting K's arm, "We haven't had much need for heroics since we sorted out that rat business, thankfully, but we've heard rumors about a cult stirring on the Barracks Level. 'Hands of Love' - have you heard anything about them?"

Martisan maintains the niceties as they wait for the meal to be served, spending some time 'playing hero' with the woman's son (they are almost comically close in size, the boy actually a couple inches taller than the small bard). She bows her head respectfully as K says his prayer, making silent obeisance herself, and continues to probe for any other general rumors the woman might've heard, keeping the conversation light and pleasant (Diplomacy 16 to gather info).

The Halfling eats more than would seem possible; two or three times what you'd expect for her size. As things conclude, Martisan leans back in her chair and pats her stomach "An excellent meal, thank you! I would love to purchase a few pies to take home, if you have any you could box up for me?" She offers the woman two gold pieces for as many pies as she can carry - overpayment for the simple pastries, certainly, but the largest amount Martisan thinks the woman might accept for her wonderful hospitality.

"You've been very kind; it's good to know we're doing some real good for the folks here. Please do stop by if there's anything we can help with." Martisan gives the woman directions to their nearby warehouse. "I'm heading back there now," She tells K while loading her arms with pies. "You're welcome to come; we can see what the others have to say about the news we heard earlier, find out what they've been up to and see about moving forward with our search."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Thursday March 24th, 2016 9:44:02 PM

"Brother Micah, that is a concern. We must strive to make sure that does not happen. Also we must make sure that we of the League take care not to dedicate an undue amount of the groups time and resources to solely advance the League. But since I think all of us are driven, in our own ways, to do good I think we will all manage to work together. It is something to watch for certainly. What do you two think?", Zanderallen finishes speaking and turns to Stoph and Agrippa.

When Pesmer gets back to the warehouse he greets him, showing off his new badge, "Hello Pesmer, you are not the only one with new decorations. How was your trip to the palace? Did you get the group registered?"

Rumors and Portends (DM Cayzle) 
Thursday March 24th, 2016 10:40:33 PM


Zanderallen, Agrippa, Stohp, and Micah peruse the notices board (see above) and arrange for their training.

On the way to the Fence, they meet Pesmer, fresh from shopping for some nicer clothes. Does the young wizard tell his friends about his upcoming date?

[OOC: Pesmer, there are a myriad of shops, fine, fancy, and less so, lining the way from the Open Air level and down. You can spend as much or as little as you like. You can add a line to your PC sheet, for example ... "fancy outfit, 50 gp" for example. Note that the prices in the core rules apply ... a courtier's outfit is 30 gp; a noble's outfit is 75.]

Walking back to the warehouse, the five meet K and Martisan, the latter carrying a pie. The two just finished their meal and took their leave of the friendly family (who, alas, has no news of any Hands of Love for Martisan).

Together again, the group returns to the warehouse. By the way, has the party determined a name for the place yet? And do you plan to put a sign or sigil on the door or building? A silver shield, perhaps? :-)

There is news to share and a couple things to discuss.

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Thursday March 24th, 2016 11:06:40 PM

"Hand of Love...?" Stohp thinks back. "The alchemist we met, the guy who's cellar was full of rats, might know more. His daughter apparently ran off to join them; that's why he's been having alcohol problems. While you investigate on the barracks level I can go talk to him."

Micah (John) HP: 16/16 AC: 17/10/17 
Friday March 25th, 2016 7:07:19 AM

"Good idea," agrees Micah, "As you say, Rielbel was devastated by his daughter's joining them. Though I have no desire to cause him more pain by reminding him of his loss, I suspect he remembers it well enough without any reminders.

Perhaps by providing us any information he may have, it could bring him some comfort. Gods willing, we might even have the joy of seeing them restored. If you do not mind, I would rather accompany you than try to find K and Martisan."




Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+6=9 ; d20+7=23 ;
Friday March 25th, 2016 7:34:21 AM

"I'll see wha' I can find out too." Agrippa adds. She'll comb the Fence and Barracks levels when she can to attempt to learn of locales, events, and such (Diplomacy: Gather Information = 23)(Knowledge Local = 9). She also thinks to herself that people calling themselves the 'Hand of Love' can't possibly be too... cultish. Can it?

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Friday March 25th, 2016 1:16:44 PM

K comes back to the warehouse with pie, "you folks should try this. That lady knows how to pie."

He grimaces when he hears that one of their contact's children went to join the Hand of Love. "I know I'm not really one of you yet, but I hope you'll take my advice not to take these folks lightly. Goddess of Passion sounds like a good thing, but her ideals warp what is part of many healthy, loving relationships into something selfish and twisted. Her church teaches people to abandon their children if they're not passionate about raising them. It teaches a commitment to self that just ain't healthy."

"Some people are passionate about rushing to physical violence. If that cult has attracted those types and fostered that passion, it could be a bad situation."

His piece said, he'll accompany Martisan if she still wants to check the Barracks level.

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Saturday March 26th, 2016 2:36:03 AM

Pesmer will pick up a fancy outfit with 50 gold pieces, his shiny new duds still looking more like fancy wizard's robes then anything else.

"Good afternoon friends. I see you all have your badges. Good show and congratulations. Seems we are all becoming important, busy people. The group is registered and all set with our new name. I enjoyed my time out and about. Even got myself a date with the taxi stands daughter this evening. How was all of your day's? You all seem interested in a new mission of some sort?"

Pesmer asks as he safely secures his new outfit within his backpack, eyeing his friends as they speak of bad situations.

Rumors and Portends (DM Cayzle) 
Saturday March 26th, 2016 10:23:52 AM


OOC: FYI - You are al together now. Pesmer met the WLAers on his way back from the Palace. And all five of you met K and Martisan on Lakeview Passage as you headed to the warehouse. You al went there together to fill each other in on stuff. That's where you are now.

Stohp thinks of the alchemist you met recently, the one whose daughter was sucked into the Hands of Love. Micah concurs And evidently he is thinking of you all, because a message has been delivered from Rielbel -- asking for you all to meet with him -- tomorrow if it is convenient. The message shows signs of being both wine stained and tear stained, but it does little more than ask your kind indulgence for a meeting any time tomorrow.

Agrippa wants to head out to listen for rumors, and K seems inclined to have himself and Martisan join her.

Meanwhile, Pesmer shows off his new clothes, informs the other Silver Shields that they are official, and mentions that he has a date!

The night passes. Pesmer has a wonderful time -- Elspeth wants t try all the attractions on the Midway, especially loving the performances of combat expertise, acrobatics, knife-juggling, and magic. She wants to know if Pesmer can do that! There are pastries and music and -- if Pesmer agrees? -- some dancing!

K, Martisan and Pesmer make the rounds and hear this: The Hands of Love are seeking a higher profile in the Float. They are looking for recruits, and also acting as vigilantes around town. One group has registered as adventurers, but rumors say some are acting under the law. One old woman tells Martisan that there will be something happening on Mask Day, maybe, but she does not know what.

The next day dawns beautiful and bright.

K (Carl) HP: 20 AC:17/14/13 CMD:18 
Saturday March 26th, 2016 3:29:06 PM

K wakes early, does his morning prayers and exercises, then goes to see Martisan & the rest at their warehouse to see if they're still interested in pursuing the Hand.

"I'm somewhat torn on this. On the one hand, I know those people are up to no good. On the other, if they ain't breaking any laws, I'm not the sort to act as judge & jury."

K frowns. He was hoping this was a problem that could be fixed with some good ol' fashioned bad guy thumping.

He checks the calendar, trying to see how far away Mask Day was.

"Maybe we focus our efforts on this Rielbel's daughter instead of trying to fix the problem in one big swoop."

Zanderallen (Zachary H) HP: 23/23 AC: 19 T: 11 FF: 18 Party Treasury 
Saturday March 26th, 2016 9:13:33 PM

Zanderallen starts his day as usual, prayers and drills, and then heads to do some shopping. He goes out looking for a good heavy sap. These Hands of Love blighters may have to be dealt with a little less violence than other troublemakers if they have elements operating within the law. After finishing up that endeavor he will send the rest of the day getting to know K better and brainstorming ideas to stop the Hands of Love. He is quite against the perversion of any holy teachings, and this group sounds like trouble.

Maybe some of us could pose as recruits to try to find their hideout? Wander the barracks level and try to get jumped by them? At the very least we need to help Rielbel. He must be worried sick about his daughter. With a sly grin at K, "If only we had some good looking fellow well versed in the doctrines of love to sweet talk her out of this cult."

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday March 27th, 2016 12:18:55 AM

"Congratulations on your successful membership! Glad to see the League hasn't drawn your attentions away too much - there's much work to be done here on The Fence, and The Float at large." Martisan gives Agrippa a companionable pat on the leg, smiling up at her tusked friend.

"And how was your evening, loverboy?" Martisan asks Pesmer slyly, enjoying a pie for breakfast with her journal open on the table next to her. "All these rumors about the 'Hands of Love' are a bit confusing." She agrees, finger sliding down the page as she reads through her notes on the strange cult. "I agree that reuniting the potion maker with his daughter may be the most important aspect for us to focus on, but we definitely need more information on this troublesome group."

"I think we should meet with Rielbel, but we don't all need to go. I understand your first meeting with the alchemist was a bit touchy - perhaps those who are already familiar with the man would be the best to see what news or requests he has for us now." Martisan nods to Stohp and Micah, eyebrows raised at the stains on the letter they received.

"If a faction within the Hands of Love have officially registered as an adventuring group with the city, that gives us a safe, formal avenue to check for more information on this curious group. I'd rather we follow up with our fellow adventurers first, before looking for trouble on the level above or trying to trick our way into the organization. If the law-abiding Hands don't have any leads for us, or if they turn out to be less honorable than other adventurers," Martisan nods to her friends with a trouble-hungry smile, "Then we can try to draw the ruffians out, or play the innocent lover looking for a like-minded group to join. A short trip to the palace and an honest inquiry should lead us to those of Caeroldra's followers who fancy themselves adventurers."

Micah (John) HP: 16/16 AC: 17/10/17 
Sunday March 27th, 2016 7:48:31 PM

Micah volunteers to be one to speak with Riebel and agrees with Martisan's suggestion to keep it a smaller delegation. To K he suggests, " Perhaps you should join us when we speak with Riebel. This man's apparent love for his daughter is more in line with your deity's sphere than what his daughter seems to have fallen into. Your presence might give him hope."

Regarding the adventuring group, he suggests, "Perhaps we should investigate further the rumors about their methods and find out where they are operating. This may be a task for the more subtle of our group."

Agrippa (Jacob) HP: 14/15 AC: 16.(t)13.(ff)13  d20+7=25 ;
Sunday March 27th, 2016 8:01:02 PM

Agrippa gives a gentle smile at Martisan's remarks, but she'll just about jump when she feels the halfling's hand on her leg (Martisan's Diplomacy = 25 (Hope it's okay if I rolled for her)). She'll cover the part of her belt where she conceals a dagger, smile turning into a grin while taking a step back.

Listening to Kay's suggestion, Agrippa will volunteer, "I can try findin' an' tailin' Rielbel's daughter while you guys try 'n find the registered adventurers. I don' know abou' sweet talkin' her until we know wha' she's drinkin' first. How 'bout we meet for lunch a' the Peacock Inn on Proud Street with our info, jus' to touch bases?" She'll suggest going in a bit of a disguise, without badges, just in case the Silver Shield's reputation precedes them.

(http://woldiangames.com/Woldipedia/index.php/Geography:_Floating_City:_Barracks_Level)

Martisan Odenthorp (Damarr) HP: 15/15 | AC: 18 | T:14 | FF:15 
Sunday March 27th, 2016 9:52:27 PM

Still smiling, Martisan raises an eyebrow at Agrippa's jumpiness. "If you think you can find the girl; tracking her down is half the trouble. All that's left after we locate these folks is sorting out the troublemakers and finding the ones that just need a nudge in the right direction. The father might have some ideas on where to start looking for the misguided lass."

The halfling pulls on her pack and checks the weapons at her belt. "I'm all for skulking through alleyways," She gives Micah a wink, "But I'm going to find the official Hands of Love adventuring group first and ask some questions there. We'll see how forthright they are about the rumors regarding their vigilante fellows. Might be they have a warehouse of their own that could use a little quiet inspection, but the fact that we're operating on the same legal grounds means our initial interactions with this group need to be handled with care. We don't know anything concrete about them; numbers, resources, connections - we should avoid making hasty enemies through a careless or deceitful approach."

"Whatever tasks we decide on, we should travel in groups no smaller than two, just to be safe. If one of you folks with a shiny new badge wants to join me in finding and contacting the registered Hands, that'll probably help add some validity to our inquiry. I'm perfectly capable of handling a bit of bureaucracy, but the folks upstairs like their visible authority."

Pesmer Zerase (Ryan W.) HP: 14/14 AC:12/12/10 
Monday March 28th, 2016 1:40:03 AM

Pesmer will gladly show off his skills of magic, doing a few prestidigitation spells and the like to try and impress her. Maybe conjure a sweet smelling rose or cause a few bits of playful fire to dance within the air. Nothing that would break his oath with the Star Mages guild, of course, but hopefully enough to impress. He will dance and laugh with Elspeth, though his skills in dancing are lacking, and will try and at least make her laugh and have fun during their night out together.

"Heh, I had a wonderful night, Martisan. Elspeth is a lovely young woman who has brought the terrible dancer out of me.." He grins down at his friend, giving her a few of the details of his date night.

"Sounds like an interesting group.. I do say we must make sure nothing foul is going on with them and this potion makers daughter. I will go with Martisan, if you are alright with it, and investigate the group. And this mask day thing is important. Who knows what is being planned."

Stohp (Mitch) HP: 18/18 AC: 15/12/12 CMB: +5 
Monday March 28th, 2016 2:03:46 AM

"I'll join you on the WLA excursion; you could use a suspicious mind to watch your back around these so called adventurers." Stohp tells Martisan.

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