WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


The Return of the Sarr


DM RobC - ""Maybe he's not as bad as everyone thinks he is......" 
Thursday May 31st, 2018 7:59:05 AM

Armand isn't far off. The Sarr has cranked it up to 11. OOC: You are back to full spells along with the bonus spell

Atlas comes up with a very basic battle plan: hold the line. He moves 40 ft or so towards the halfling group (that are still around a quarter mile away.

Mack goes with a diplomatic approach. If the Sarr can hear it he doesn't acknowledge it.

Owen waits to see what will happen. He's a little concerned so prepares to cast a Haste spell just in case.

Ely beefs up her protection and stands alongside Khan.

Osul isn't taking chances. The Sarr may be hostile - or maybe not - but those standing around may be just as vicious.

Neshi makes himself very big. Huge in fact. A huge taur will certainly be helpful should there be a fight.

Sarr continues to grow as the last of the bloodweed is drawn to him. He is immense. Probably 400 feet tall, and over 100 feet wide.

With one more anguished "NOOOOO!" the Bloodweed Sarr creature flings out its arms. Quite literally hundreds of creatures of all kinds and sizes erupt from the massive form. Many seem to have been tainted by the Bloodweed. All of the creatures are moving as fast as they can toward the perimeter of the circle--running, flying, burrowing toward the adventurers.

Toward you.

They have to cover quite a distance--some 2,000 feet or thereabouts. It will likely take some time.

Unless, of course, some of them can teleport.

Owen's haste spell triggers giving everyone a bit of a boost.

[OOC: Everybody can post 2 rounds' worth of actions before things get real]

Yurr'Neshi (Kent) AC:(26)21/(21)17/(22)18; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste  
Thursday May 31st, 2018 9:00:23 AM

Quickly casting mage armor for his protection, Neshi then begins casting again "Wind wall" in hopes of keeping a section of the circle critter free.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  
Thursday May 31st, 2018 10:27:16 AM

Armand calls out. "Atlas you need to stay within 30 feet of me if you need healing."

He casts Bless, everyone is affected: +1 on attack rolls and saves against fear 79 rounds
He then cast Shield of Faith on himself: +3 to AC 80 rounds.

He calls out again, "I have 1 more shield of faith I can cast, you can't be using an actual shield though to gain it's protection bonus. Anyone or creature need it most? Though it may have to be cast once these things get near, so it would have to be someone in 'reach' of me."

"Oh, and those of you that can't cast we've got some potions available."
1 Wand of Cure Light Wounds
17 Potion of Cure Light Wounds
15 Potion Of Cure Moderate Wounds
2 Potion of Remove Fear
1 Potion of Endure Elements
1 Potion of Hide From Animals
1 Potion of Hide From Undead
1 Potion of Pass Without Trace
5 Elixir Of Hiding
1 Potion Of Flying
1 Potion Of Enlarge Person
20 Potion Of Haste

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), Bless Weapon (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, Holy Smite (domain), Air Walk(Sargrassy bonus spell)

OOC: Owen did you take/want this, Dagger, Cold Iron +2 Drow Ceremonial Dagger: Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. Any creature struck by the dagger takes 1d6 bleed damage and must make a DC13 Fort save versus the permanent Drow Poison that has been absorbed into the blade. The blade glows with a pale red light if any creature within 60ft is ‘dying’.

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Thursday May 31st, 2018 12:58:22 PM

"Well, if no one else wants it Armand, I sure could use it. Or Squeaver. Actually, Squeaver probably needs it more then I do."

Squeaver moves closer to Armand, to protect him, regardless of getting the Shield or not.

On Round 1, I cast Owl's Wisdom on myself.
On Round 2, I cast Magic Fang on myself.

OOC: I'll get an update out here hopefully tonight on all of the spells and durations currently in affect for me.


Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday May 31st, 2018 2:21:35 PM

Elyngael accepts a potion of Flying from Armand and elevates 20 feet. She also casts barkskin on Khan, and recommends to Mack, "Mack, you should take the potion of Enlarge person."
She still has an arrow notched and ready.

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 76/80 rounds, +3AC
Barkskin on Khan 80/80 rounds, +3AC

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday May 31st, 2018 2:23:26 PM

And Elyngael still has 2 first level Entangle spells on tap.

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday May 31st, 2018 3:59:17 PM

Atlas runs back towards Armand. "Well, I don't know how we're going to keep them from running through the gaps, but I need your healing! Also, I'm going to drink that Flying potion so I can better deal with the aerial threat."

----------------------------------------------------

Bless: +1 on attack rolls and saves
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
Flying



Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86 
Thursday May 31st, 2018 4:00:30 PM

-----------------------------------
ooc: oops, my post was delayed and I didn't see Lynnette's post once I finally hit submit. Altas will forgo the flying potion.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17 
Thursday May 31st, 2018 11:57:24 PM

On round 1, Owen calls out to the Wardens: "I'll try to deter the ones on the ground a little, but I'll focus my main efforts on the air. 'Osul, can you shift into the form of something that fights underground, to take care of the burrowers?" Then he casts Fly on himself and takes to the air. On round 2, he uses his Invisibility Field to disappear, then flies higher and casts Major Image. A massive stone wall, ten feet thick, ten feet high, and 120 feet long rumbles out of the ground behind the party, apparently rooted deep in the ground. DC 18 Will save to disbelieve.

_________

Round 1:
Standard - Cast Fly.
Move - Fly upwards.

Round 2:
Swift - Activate Invisibility Field.
Standard - Cast Major Image: a really big stone wall appears. DC 18 Will Save to disbelieve. Note: This is a figment, so it is sense-affecting, not mind-affecting. No matter how dumb these creatures are, it should affect them.
Move - Fly higher.

________________

OoC: I'll update my spell list tomorrow. Owen hasn't cast anything he wouldn't normally have prepared.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Haste, Bless? 
Friday June 1st, 2018 6:45:56 AM

"Owen, so we're to be first against the wall when the revolution comes?"

'Osul had plans to start setting the defenses up between the wardens and the oncoming creatures. Maybe there will still be time.

He spends a Hero Point for an extra standard action, with which he casts Wall Of Thorns A massive thicket of briars and thorns, ten feet thick, ten feet high, and 80 feet long sprouts twisting and entwining out of the ground between the wardens and the creatures. He then spends the actual round summoning a Large Earth Elemental to attend to the subteranean threats.

In the second round he tries to build on the theme, casting Entangle (using the Wall of Thorns as the diameter of the circle of effect).

"Almost there."

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday June 1st, 2018 8:07:02 AM

OOC: Thanks Lynnette! I thought about it, but I rely much more on Dex then Str, so getting enlarged actually does more harm then good for me. ;( I thought about using it for Squeaver, but apparently it's humanoid only (and Squeaver would likewise have a similar problem, also relying more on Dex then Str).

I wonder if it would help Atlas quite a bit, since he's a Strength Fighter?


DM RobC - ""Maybe he's not as bad as everyone thinks he is......" 
Friday June 1st, 2018 8:27:45 AM

As you are wrapping up your second round of actions, you see big, glowing letters toward the center of the battlefield. They say: "SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS".

The casters in the group put up considerable defences. By your DMs count: Wind Wall, Entangle, Entangle, and Wall of Thorns. It will slow many things down, but against an army this size it may only be buying time. For safe measure a Major Image (stone wall) behind the party.

At the same time the warriors in the group ready themselves. Obstacles only hold back foes for so long of course.

The ground troops draw near. Two buzzing swarms of wasps flies over the entangled ground and then moves to try and find a way around the windwall that would surely blow them away. At their base speed you envisage they will be around it in 2rnds.
Knowl Planes DC18: Highlight to display spoiler: {Hellwasp Swarms}

Five skeletal demons are also trying to make their way around the entangled, thorny and windy area. At their base speed you envisage they will be around it in 3rnds.
Knowl Religion DC16: Highlight to display spoiler: {Babau Demons}

Devils, however, are not stopped by the defences as 4 teleport right near the party. Black and twisted angelic warriors, with wings stained black shear and carrying fiery bows. They fly 20ft off the ground and are spaced 10ft apart. There is nothing between them and the party.
Knowl Religion DC18: Highlight to display spoiler: {Erinyes Devils}

More creatures continue to follow all of these. A seemingly endless mass of monsters looking to break you. The Sarr has grown to some 200ft wide and 400ft tall. All around there are groups trying to push back the monsters that spew from his bloodweed form.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Haste, Bless?  d20+1=18 ; d3=1 ; d20+1=9 ; 3d6=10 ; 3d6=9 ; 3d6=8 ; 3d6=10 ;
Friday June 1st, 2018 10:07:36 AM

OOC: Knowledge Religion: 18 vs 16, 9 vs 18

"Babau Demons...!" shouts 'Osul, followed by a still shouted solitary expletive which doesn't clarify if he was surprised he recalled them, or wished he had more to follow that up with, or wished he hadn't recalled them at all.

"Buy them time..." mutters 'Osul as he looks to put the finish touch to his outer fortifications, and casts Plant Growth, centred again on the Wall of Thorns (but specifically not impacting The Wardens, nor the pace behind them towards the Stone Wall). Hopefully this bolsters both the Entanglement and the Wall of Thorns.

In the hope that something will come of it, 'Osul spends his last remaining Hero Point for one last extra standard action — to go Lightning Lord on the all too neat formation of the teleporting devils.
Damage: 10, 9, 8, and 10, Reflex Save DC 21 for half damage.

"We only have to hold."

Atlas Sunowl (Trey) AC: 24 (T 14 FF 20) , CMD: 26/21, HP 86/86  d20+18=25 ;
Friday June 1st, 2018 2:31:44 PM

Atlas performs a dazzling display of weapon prowess for all to see as he waits for them to approach.

[/i]----------------------------------------------------
OOC: I don't think anything is within 30 feet, but it feels like something Atlas would do as he waits for their approach :-)

Dazzling Display: 1d20+18=25

Bless: +1 on attack rolls and saves
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

[/i]

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet   d20+6=10 ; d20+9=13 ; d20+9=18 ;
Friday June 1st, 2018 2:58:27 PM

Bless, everyone is affected: +1 on attack rolls and saves against fear 78/80 rounds
Shield of Faith on himself: +3 to AC 79/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'


Knowledge Planes: 10 (d20+6) "Anyone know what those wasp things coming are?"
Knowledge Religion: 13 (d20+9) "Or those skeleton things?"
Knowledge Religion:18 (d20+9) "These things on us are called Furies or Erinyes Devils, they have spell resistance and need good aligned weapons to get through their DR."

Armand quickly walks to Atlas and casts Bless Weapon on his sword. "That should help."
Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

He tells Atlas,"Stay close next I'm going to cast Air Walk on you."

OOC wish I had not burned so many hero points on the stupid meteor.

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, Holy Smite (domain), Air Walk(Sargrassy bonus spell)

Mack (Eric R) AC: 23 (T 22 FF 16), CMD: 19; HP 57/57, Speed: 30' 
Friday June 1st, 2018 8:37:36 PM

OOC: Am I allowed to burn a Hero Point so that Armand can cast Air Walk on Atlas immediately? ;) If so, I do.



Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Friday June 1st, 2018 9:37:54 PM


Bless: +1 to hit, +1 vs fear; rounds remaining: 78
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 28
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 30
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 29

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 78
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?


OOC: Header updated appropriately for all spells in affect.


Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin  d20+12=25 ; d20+11=25 ; d20+11=31 ;
Saturday June 2nd, 2018 12:42:50 PM

OoC: Remember, of the the main PCs (not animal companions, sorry) have Haste! It adds to your movement speed and AC, among other things.

IC: Owen recognizes each of the enemies and shares what he knows: "Those are Hellwasps! We'll need electricity or cold to deal with them; don't bother with fire. Babau demons! We'll need cold iron or good weapons to hurt them; most elemental attacks won't hurt them. The near ones are Erinyes devils. Fire and poison won't hurt them, but good weapons will."

Owen casts Stoneskin on himself and maintains his Invisibility Field as he flies up and back toward the illusory wall. He's about 150 feet above the it.

_____________

Active Effects:
Haste - 4/8 rounds remain: +1 to attack, AC, and Reflex; +30 feet of movement.
Bless (Armand) - 77/80 rounds remain: +1 to attack, fear saves.
Fly - 77/80 rounds remain: 60ft Fly speed.
Stoneskin - 80 minutes remain: DR 10/adamantine.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
0/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Saturday June 2nd, 2018 1:51:52 PM

OOC: Thanks Owen! I was wondering about that for Squeaver. ;)


'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:51/51, Speed: 30+30' 
Saturday June 2nd, 2018 9:05:28 PM

Addendum[/]i]
"Thanks Armand and Owen. I know now where I'll need to focus."
———————
Spell list: Spells Tab
[i]Active Effects:

Wall of Thorns - 798 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 78 rounds remain
Plant Growth - 14,398 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 4 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 77 rounds remain: +1 to attack, fear saves.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  
Saturday June 2nd, 2018 9:18:35 PM

ARMAND CALLS For a redo. Atlas's sword is holy, so it is already good aligned.
And technically I could just go back in and edit my post, But I thought that wouldn't be kosher since I'm not DM on this board.

Armand casts Air Walk on Atlas This round.

He calls Elyngael down to him to receive Bless Weapon next round.

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=26 ; d8+4=8 ; d6=4 ; d20+9=25 ; d8+4=7 ; d6=6 ; d20+15=33 ; d8+4=12 ; d6=4 ;
Sunday June 3rd, 2018 4:54:02 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1?
Arrow 1 (d20+15=26) damage (d8+4=8) fire damage (d6=4)
Arrow 2 (d20+9=25) damage (d8+4=8) fire damage (d6=6)
Then uses her haste attack on the same demon
Arrow 3 (d20+15=33) damage (d8+4=12) fire damage (d6=4)

She then moves 5 feet down to Armand.

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 75/80 rounds, +3AC
Fly on Elyngael 49/50 rounds
Barkskin on Khan 78/80 rounds, +3AC
Bless from Armand
Haste from Owen


DM RobC - "Armand calls for a redo!"  d20+12=24 ; d20+12=24 ; d20+12=27 ; d20+12=20 ; d20+14=33 ; d20+14=21 ; d20+14=23 ; d20+14=29 ; d20+14=31 ; d20+14=25 ; d20+14=19 ; d20+14=24 ; d20+14=31 ; d20+14=16 ; d20+14=21 ; d20+14=32 ; d8+6=7 ; d8+6=12 ; d8+6=7 ; d6=1 ; d6=6 ; d6=4 ; d8+6=14 ; d8+6=12 ; d8+6=9 ; d6=3 ; d6=4 ; d6=3 ;
Monday June 4th, 2018 7:30:44 AM

Osul thickens the Wall of Thorns AND Entangled area. They both become thicker and more troublesome. He digs deep for some more time and calls down some lightning on the devils (OOC: Please roll SR for future attacks. I've given you these in full though). 3 dodge some of the damage, and 1 takes the full zap.

Atlas puts on a display, twirling his longsword in his hand and across his body and somehow leaves two of the devils shaken! That's right, even the spawns of hell are frightened by the fighter.

Armand thinks about it but eventually gives Atlas some windwalking ability.

Owen makes his skin a little tougher (though presumably words would still hurt). He keeps his invisibility field up, but can see the devils watching him all the same. Owen may have something to add about what the devils can and can't see.

Elyngael starts to fire some arrows into the enemy. Cold Iron looks to be the right option here with the full brunt of the arrows doing what arrows do. Khan is ready to act as guard.

Mack does something so amazing it defies all words.

The enemy act...

The swarms and demons continue their movements to get closer to the party. The wasp swarm is flying 75ft away from the party and flying fast. The demons are running along the border of the thorns and entangle area, still trying to get around them. They're about 200ft away.

The devils screech as they launch fiery arrows into the party.

Armand is the first target. (Hit AC33, 27, 29. 3 others miss. Armand takes 7 + 12 + 7 normal damage, and 1 + 6 + 4 fire damage)

Atlas is the next, also taking 3 hits (Hit AC24, 31, 32. 3 others miss. Atlas takes 14 + 12 + 9 normal damage, and 3 + 4 + 3 fire damage)

The devils are 30ft away from the front of the party, spaced 10ft apart each, and flying 20ft off the ground.

All around you can see other groups fighting for their lives as well. None are giving up any ground to these beasts.

--------------------------
Demon 1: AC19. 28 dmg
Demon 2: AC19.
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 4 dmg + shaken (1rnd)
Devil 3: AC23. 4 dmg + shaken (1rnd)
Devil 4: AC23. 10 dmg

Swarm 1:
Swarm 2:


--------------------------
OOC: I'm not sure of the hero point situation, so let's say that everyone got 3 bonus hero points at the start of this combat. Don't spend them all at once. You'll need them >:)

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  d8+8=9 ;
Monday June 4th, 2018 8:59:12 AM

YurrNeshi quickly casts and becomes an air an enlarged elemental and plows into the creatures around him as a whirlwind.10 foot diameter 40 foot tall vortex

Damage 9 points per creature struck + below

>>>Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 18) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 18) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 20) to cast a spell.

<<<

Hasted - 4rounds
Mage armor +1 att, AC , hit +30 speed
Enlarge - 60 ft flight
Air elemental -
wind wall - 7 rounds left

overall +3dex, +2 AC

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 53/86  d20+17=31 ; d8+8=12 ; 2d6=8 ;
Monday June 4th, 2018 10:40:23 AM

Atlas grunts as he is impaled by the arrows. "Armand, it looks like we're both going to need that healing. I'll stay within distance, and thanks for the Air Walk!" Atlas, rushes forward and up to confront the devils, while staying within the 30 ft that Armand requested. With all the spells and his holy weapon he's excited to see what he can do!

He strikes true as he approaches one of the shaken devils. Now that he's within range he should be able to deal much more damage going forward.

-----------------------------------------------------------------
Attack Devil #2
Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=31
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=8

Total Damage: 20

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time

ooc: I have updated my header link to reflect the dodge AC bonus from Haste. The 24 wouldn't have actually hit Atlas in the last round, so my apologies for not updating it earlier.


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 37/63 CMD 18 Character Sheet   d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ; 8d6=29 ;
Monday June 4th, 2018 11:22:58 AM

"Ugh" Armand staggers under the vicious onslaught of the furies arrows. Before Atlas 'walks' off, he channels energy to heal.
Heal 11 hp to himself and Atlas.

He then spends a hero point, and casts HOLY SMITE on the hellswarm. Lets, see that's evil and outsiders. 8d6 for 29 points damage. Will save 17 for half damage and to avoid being blinded for 1 round.

"Mack, do something, I think we may need help! From what Owen says about them we are going to be overwhelmed quickly, we may need help from the Iron Dragons."
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 77/80 rounds
Shield of Faith on himself: +3 to AC 78/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
Air Walk: On Atlas 79/80 rounds


Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, Entropic shield, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 5/6

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60' 
Monday June 4th, 2018 12:29:28 PM

OOC: Since everything was distance, Squeaver and I had moved close to Armand to protect/buffer him. Since that was my action (protecting Armand), am I able to use my Deflect Arrows ability to prevent one of those fiery barbs from hitting Armand?


Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 57/57, Speed: 60'  d20+19=23 ; d20+17=29 ; d8-1=5 ; d8-1=1 ; d6=5 ; d6=4 ; d6=5 ;
Monday June 4th, 2018 4:42:42 PM

I'll drink my Anything Potion (level 3) as a Fly Potion, and fly up to flank the devil that Atlas is attacking. I'll then use a Hero Point to do my flurry:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 23 for 5+5+5+1 damage, and AC 29 for 1+4 damage)

Squeaver holds a defensive position against anything that lands near Armand.


Bless: +1 to hit, +1 vs fear; rounds remaining: 77
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 27
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: ?
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 29
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 28

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 77



'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:51/51, Speed: 30+30'  d20+8=23 ; 3d10=18 ; d20+8=25 ; 3d10=21 ;
Monday June 4th, 2018 5:21:40 PM

"Very nice 'Neshi!"
'Osul drops another two bolts of lightning (augmented by 'Neshi's elemental's whirlwind) on the swarms.
[1]SR: 23, Damage: 18, Reflex Save DC 21 for half damage, [2] SR: 25, Damage: 21, Reflex Save DC 21 for half damage
———————
Spell list: Spells Tab
[i]Active Effects:
Medium Earth Elemental - 5 rounds remain - patrolling underground
Wall of Thorns - 797 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 77 rounds remain
Plant Growth - 14,397 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 3 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 76 rounds remain: +1 to attack, fear saves.

Elyngael (Lynnette D) AC: 23(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=20 ; d8+4=9 ; d6=3 ; d20+10=14 ; d20+15=35 ; d20+15=18 ; d8+4=10 ; d6=6 ; d20+15=18 ; d20+10=19 ; d8+4=7 ; d6=4 ;
Monday June 4th, 2018 9:25:38 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1?
Arrow 1 (d20+15=20) damage (d8+4=9) fire damage (d6=3)
Arrow 2 (d20+10=14) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=35) potential crit, not confirmed damage (d8+4=10) fire damage (d6=6)

She then moves 5 feet down to Armand.
And decided to use a Hero Point to attack again! Still targeting Babau demon 1
Arrow 1 (d20+15=18) miss
Arrow 2 (d20+10=19) damage (d8+4=7) fire damage (d6=4)

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to be on guard for anything that charges them.

Barkskin on Elyngael 74/80 rounds, +3AC
Fly on Elyngael 48/50 rounds
Barkskin on Khan 77/80 rounds, +3AC
Bless from Armand
Haste from Owen

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d8+4=12 ; d6=2 ;
Monday June 4th, 2018 9:29:27 PM

Wait I forgot Haste gives you a +1 to hit, the hero point attack arrow 1 hits.
damage (d8+4=12) fire damage (d6=2)

Also raising AC because of haste

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin  d20+19=28 ; d20+18=36 ;
Tuesday June 5th, 2018 1:44:38 AM

Owen realizes that he can't do much about this particular crop of enemies, so he stays invisible and flies higher in an attempt to leave their range of true vision. He's around 195 feet above the wall, now. He turns his attention to the Sarr, that he might learn more about the creatures it is spreading: How are these monsters appearing? Are they contained inside the massive being? Are they being summoned or called? Are they being created by it ex nihilo?

Knowledge (Arcana): 28.
Spellcraft: 36.

DM RobC - "I think we may need help!"  d20+12=31 ; d20+12=21 ; d20+12=19 ; d20+12=26 ; d20+12=19 ; d20+12=23 ; d20+7=11 ; d20+7=14 ; d20+10=14 ; d20+10=15 ; d20+15=35 ; d20+15=33 ; d8+8=16 ; d8+8=10 ; d20+14=29 ; d20+14=18 ; d20+9=24 ; d20+14=21 ; d20+14=21 ; d20+9=15 ; d20+14=25 ; d20+14=21 ; d20+9=23 ; d8+6=13 ; d8+6=10 ; d8+6=12 ; d8+6=8 ; d8+6=8 ; d8+6=14 ; d8+6=9 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d6=1 ; d6=6 ;
Tuesday June 5th, 2018 8:08:22 AM

Neshi casts a spell and transfoms into an air elemental. He takes in a deep breath and forms himself into a whirlwind and then moves to pick up some enemies. None look to be affected by the windy form.
Highlight to display spoiler: {OOC: Not sure if you saw this bit: "other spells that change your size have no effect on you while you are under the effects of a polymorph spell." Your Enlarge spell won't function while you're polymorphed. Please also let me know the spell you cast to change your shape. EB1?}

Armand digs deep to Holy Smite the swarms. The spell does far more damage than he was expecting, what with swarms taking extra damage from area attacks. Both swarms looked to have stopped in their tracks, blinded.

Atlas steps right up and delivers some holy vengeance upside Devil #2. His blade digs deep and leaves a scar on the devil's face that will take a lot of time to heal.

Mack flies up to double-team the devil that Atlas is having a go at. His attacks hit however the fire doesn't look to do much

Osul calls down more lightning bolts on the blinded swarms. Neither swarm are able to see it coming and the lightning really hurts them. He's really starting to fry them.

Elyngael unloads more cold iron arrows. The arrows are hitting their mark however the fire doesn't look to be doing anything.

Owen stays safely hidden away. The devils may not be able to see him, but he's pretty sure that they can see that there isn't really a wall. He tries to get a handle on how the Sarr is able to create these critters. No summoning or casting looks to be happening. They seem to be emerging freely from his massive body. As each wave of creatures is released the Sarr starts to look a little thinner.

Armand wonders whether now is the time to call for some Iron Dragon assistance. Far in the distance though things look quite grim. The group you suspect to be the Iron Dragons is battling a number of elder dragons. Fire, lighting and green acid clouds blanket the area. The unthinkable has also happened: one of the Iron Dragons looks to have collapsed to the ground! It may be difficult for them to help anyone right now. At least they look to have drawn the sizeable foes away from the fight.

The enemy act...

Devil #1 fires a volley of arrows at Elyngael! (Hit AC29, 24. Miss AC18. Elyngael takes 13 + 10 normal damage + 3 + 1 fire)

Devil #2 is surrounded by Mack and Atlas. It drops it's bow, draws a sword and swings at Mack. This devil has surgical accuracy with its blade and draws a large amount of blood (Hit AC35. Crti confirmed on AC33! Mack takes 26pts damage!)

Devil #3 fires a volley at Osul! (Hit AC24, 21, 21. Osul takes 12 + 8 + 8 normal damage + 2 + 5 + 3 fire)

Devil #4 fires at Armand! (Hit AC25, 23. Miss AC21. Armand takes 14 + 9 normal damage + 1 + 6 fire)

The swarms are blinded and rather than move into the wind wall or tangled and thorny area instead elect to stand still, some 75ft away from the party.

The demons are getting close now. 90ft away from the party and running. Fast.

--------------------------
Demon 1: AC19. 66 dmg
Demon 2: AC19.
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 40 dmg
Devil 3: AC23. 4 dmg
Devil 4: AC23. 10 dmg

Swarm 1: 61 dmg + blinded
Swarm 2: 64 dmg + blinded

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 22/63 CMD 18 Character Sheet   d6=2 ; d6=3 ; d6=6 ; d6=5 ;
Tuesday June 5th, 2018 10:42:26 AM

Armand staggers and drops to knee.
He summons the healing powers of Gargul. He will exclude the Furies in range. (Those in range should be, Armand, Atlas, Elyngael, Khan, Mack, I'm not sure about the others, but Elyngael was moving towards me, and Atlas said he would stay in range and Mack is next to Atlas)
Everyone heals: 16

OOC are the devils taking penalties for shooting 'through' Neshi's whirlwind?

Armand summons the stuff of legends (hero point) to cast Entropic shield on himself.

"Can anyone summon some creatures to battle these devils with the high spell resistance?"

He uses another hero point and sucks down Potion of Resistance 20 any (fire) - Carl, for subbing, Expires 9/4/18
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 76/80 rounds
Shield of Faith on himself: +3 to AC 77/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (3 round left?)
Air Walk: On Atlas 78/80 rounds
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 80/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 4/6

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:13/51, Speed: 30+30'  d20+8=21 ; d20+8=28 ; 3d6=13 ; d20+8=15 ; 3d6=12 ;
Tuesday June 5th, 2018 10:55:53 AM

DM: In fairness, if 'Neshi-Elemental isn't Large or bigger then 'Osul's lightning is only 3d6, not 3d10.

'Osul's face blanches. "Healing?", he asks amidst winces.
"We only need to hold... but that's not what we're made of!"

'Osul casts Spiked Stones in a patch 80'x40' ahead of the (two?) groups of Demons, before (spending another Hero Point for a second Standard Action) to drop the last two Lightning Lord bolts on the swarms. [1]SR: 21, Damage: 13, Reflex Save DC 21 for half damage, [2] SR: 28, Damage: 12, Reflex Save DC 21 for half damage
He looks for a place to relocate to, but sees none.
———————
Medium Earth Elemental - 4 rounds remain - patrolling underground

Spell list: Spells Tab
Active Effects:
Spiked Stones - 4799 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21 -
Wall of Thorns - 796 rounds remain
Entangle - Reflex Save (Partial) DC:19(23) - 76 rounds remain
Plant Growth - 14,396 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 2 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 75 rounds remain: +1 to attack, fear saves.

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 47/57, Speed: 60'  d20+19=27 ; d20+17=26 ; d8-1=6 ; d8-1=0 ; d6=3 ; d6=2 ; d6=3 ; d20+17=35 ; d8-1=6 ; d6=3 ;
Tuesday June 5th, 2018 11:55:54 AM

I continue to flurry against the devil Atlas and I have flanked:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 27 for 6+3+3(fire)+1 damage, and AC 26 for 1+2 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak),
Hit AC 35 for 6+3 damage)

Squeaver holds a defensive position against anything that lands near Armand.

Bless: +1 to hit, +1 vs fear; rounds remaining: 76
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 26
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 2
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 28
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 27
Fly: fly at 60; rounds remaining: 49?

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 76


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 80/86  d20+13=27 ; d8+8=9 ; 2d6=10 ; d20+12=13 ; d20+12=17 ; d20+15=18 ; d20+15=17 ;
Tuesday June 5th, 2018 11:57:31 AM

Atlas is in position to show this Devil what they are made of. He digs deep and begins to execute his favored sequence of attacks and lands with the first hit, but falters and fails on the rest. He struggles to find an extra energy reserve and attacks again, but again fails. He is letting his friends down!

----------------------------------------------------------------
Attack Devil #2

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)=27
Magic Slashing Damage: 1d8+8=9
Holy Damage: 2d6=10

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)=12 (should have been d20+11, not +12, so adjusted in results)
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)=17
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=20
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Hero Point Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)=19
Magic Slashing Damage: 1d8+8=Missed
Holy Damage: 2d6=Missed

Total Damage: 19

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time

ooc: Sorry! Those were the worst rolls ever! Not only did I keep goofing up the selected bonus, but I my last 4 attacks rolled a 1, 5, 3, 2 Ugh!


Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 54/65  d20+15=35 ; d20+15=24 ; 2d8+4=14 ; d20+10=20 ; d8+4=10 ; d20+15=34 ; d8+4=7 ; d20+15=21 ; d8+4=9 ; d20+10=25 ; d8+4=8 ; d20+15=35 ; d20+15=28 ; 2d8+4=10 ;
Tuesday June 5th, 2018 8:29:08 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babau demon1, if demon 1 falls I shift to demon 2 on remaining attacks
Arrow 1 (d20+15=35)potential crit (d20+15=24 confirmed) damage (2d8+4=14)
Arrow 2 (d20+10=20) damage 1d8+4=10
Then uses her haste attack on the same demon
Arrow 3 (d20+15=34) damage 1d8+4=7

She decides to use a Hero Point to attack again!
Arrow 4 (d20+15=21) 1d8+4=9
Arrow 5 (d20+10=25) damage (d8+4=8) fire damage
Haste attack (not sure if I get this using Hero point?) Arrow 6 (d20+15=35) potential crit (d20+15=28 confirmed) damage 2d8+4=10

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

She orders Khan to stay.

Barkskin on Elyngael 73/80 rounds, +3AC
Fly on Elyngael 47/50 rounds
Barkskin on Khan 76/80 rounds, +3AC
Bless from Armand
Haste from Owen


Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 22/63 CMD 18 Character Sheet  
Tuesday June 5th, 2018 8:34:13 PM

OOC Osul are you in range of the healing channel? it's a 30 foot radius of Armand. If not, get down here!

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin 
Tuesday June 5th, 2018 10:21:16 PM

Owen drops his invisibility and swoops downwards, moving toward the running demons. He hopes to get a spell off next round, before they have reached the party.

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:29/51, Speed: 30+30' 
Wednesday June 6th, 2018 5:36:39 AM

OOC: 'Osul is still on the ground, and there was a little less than a quarter hour between our posts, so I missed it. 'Osul should have been in range, thank you :)
He has not taken to the air as yet (too busy up there already, and plenty of battlefield set up to do.
Amending HP in header.


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  5d6=17 ;
Wednesday June 6th, 2018 7:54:01 AM

(Spell was EBII) from the special bonus

still spinning around Neshi sends and ice storm right down over the most demon he can encompass in the 40 ft high 20 ft radius deluge of hail and ice. 17 points to all in area no save


DM RobC - "I think we may need help!"  d20+10=15 ; d20+10=18 ; 3d6=5 ; 3d6=11 ; d20+14=31 ; d20+14=28 ; d20+14=21 ; d20+14=22 ; d20+14=15 ; d20+14=19 ; d20+9=18 ; d20+9=26 ; d20+9=26 ; d100=1 ; d100=25 ; d100=97 ; d8+6=7 ; d8+6=7 ; d6=2 ; d6=3 ; d20+15=31 ; d20+10=12 ; d8+8=14 ;
Wednesday June 6th, 2018 8:17:15 AM

Armand takes a brief moment to bolster his defences. An Entropic Shield and a Resist spell do the trick nicely.

Osul puts some spiked stones in front of the demons to slow them down. He draws down a few more lightning bolts on the swarms.

Mack and Atlas combine to deliver an assault to Devil#2. Mack has better luck landing his attacks, however Atlas's damage is better... when he connects. He laments not being able to do more for the party, but truth be told, things are far from dire. Everyone is still breathing after all.

Elyngael draws some more arrows and takes some time to carefully line up her shot. The first arrow goes clear through the demon's neck, dropping it where it stands (falls?).

Owen makes a renewed effort to get into the fight.

Neshi-wind holds his ground.

Devil #1 targets Elyngael! (Hit AC31, AC28. Miss AC19. Elyngael takes 7 + 7 points normal damage and 2 + 3 fire damage)

Devil #2 swings at Atlas as hard as it can! (Hit AC31. Miss AC12. Atlas takes 14pts damage)

Devil #3 also targets Elyngael! (Miss AC21, AC22, AC18)

Devil #4 targets Armand! (Hit AC26. Miss AC15, AC19. BUT.. Entropic Shield miss chance: 1. It's also a miss!)

The swarms are now close enough to attack.

Swarm #1 goes for Squeaver. Squeaver gets to make an AoO as they draw near but then finds them all around (Squeaver takes 5pts damage!)

Swarm #2 goes for Khan. Khan gets to make an AoO (Khan takes 11pts damage!)

The demons have to slow down from their run speed to circle their way around the stony outcrop that Osul created. It will now take them 3 rounds to get to the party as they navigate around it.

--------------------------
Demon 1: AC19. Dead
Demon 2: AC19. 34 dmg
Demon 3: AC19.
Demon 4: AC19.
Demon 5: AC19.

Devil 1: AC23. 5 dmg
Devil 2: AC23. 81 dmg
Devil 3: AC23. 4 dmg
Devil 4: AC23. 10 dmg

Swarm 1: AC21. 74 dmg
Swarm 2: AC21. 76 dmg

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:29/51, Speed: 30+30' 
Wednesday June 6th, 2018 10:24:34 AM

'Osul suspects that Khan and Squeaver have the match of the swarms, and if he can hold up the demons then that will best help the other wardens dealing with the devils, and he pumps a fist in the air as Elyngael's arrow fells it's target demon.

He casts Entangle on the slow moving Babau Demons (Saving Throw: Reflex partial vs DC19 ; Spell Resistance: no), and continues to dig deep (why stop now - spend 1 more Hero Point) to hopefully entomb them in a Sleet Storm (Saving Throw: none; Spell Resistance: no)
———————
Medium Earth Elemental - 3 rounds remain - patrolling underground
Spell list: Spells Tab
Active Effects:
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 79 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 7 rounds remain
Spiked Stones - 4798 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 795 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 75 rounds remain
Plant Growth - 14,395 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - 1 rounds remain: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 74 rounds remain: +1 to attack, fear saves.

Mack (Eric R) AC: 26 (T 25 FF 18), CMD: 23; HP 47/57, Speed: 60'  d20+19=39 ; d20+19=28 ; d8-1=0 ; d8-1=3 ; d6=3 ; d6=1 ; d6=6 ; d20+17=32 ; d8-1=3 ; d6=4 ; d20+17=23 ; d8-1=1 ; d6=2 ; d20+8=26 ; d4+1=5 ; d20+10=16 ; d20+10=27 ; d20+10=25 ; d2+1=3 ; d2+1=3 ;
Wednesday June 6th, 2018 10:29:02 AM

I continue to flurry against the devil Atlas and I have flanked:

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Critical Hit AC 39 for 1+3+3(fire)+1(fire)+1+1+6 damage,
and AC 32 for 3+4 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak),
Hit AC 23 for 1+2 damage)

Squeaver, AC 17, HP 21/26, Speed 50
AoO: (bite: d20+7+1(bless) for 1d4+1; Hit AC 26 for 5 damage)

If possible, Squeaver moves to flank the 5' swarm with Armand (or anyone else nearby)

(bite, claw, claw: d20+7+2(flank)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Miss AC 17 for 0 damage, AC 27 for 3 damage, and AC 25 for 3 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: 75
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 25
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 1
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 27
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save), ; rounds remaining: 26
Fly: fly at 60; rounds remaining: 48?

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 75


OOC: Wow, even a critical hit from Mack hardly does any damage. ;) I rolled my damage twice, double all the modifiers, except for I only rolled Sneak Attack damage once. I believe that is correct.?


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 80/86  d20+15=32 ; d8+8=12 ; 2d6=12 ; d20+13=20 ; d20+14=33 ; d8+8=13 ; d8+8=12 ; 2d6=7 ; d20+19=26 ; d8+8=12 ; 2d6=10 ;
Wednesday June 6th, 2018 12:05:34 PM

Atlas gets a renewed sense of hope as he sees Mack pummel the devil in front of him. His strikes are true and the devil takes a licking. Atlas looks at his blade with pride, "A good upgrade for sure."

----------------------------------------------------------------
Attack Devil #2

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=32
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=12

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=20
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=33 (Longsword crits on 19 or 20 - blessed weapon is automatic confirm on crit...woot!)
Magic Slashing Damage: 1d8+8+1d8+8=25
Holy Damage: 2d6=7

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=26
Magic Slashing Damage: 1d8+8=12
Holy Damage: 2d6=10

Total Damage: 78

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  5d6=18 ;
Wednesday June 6th, 2018 3:52:53 PM


Once again targeting as many of the devils in the center of a ice storm spell as he can Neshi lets loose with another one 18 points damage to all in the area 20 foot by 40 tall

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet   d6=2 ; d6=5 ; d6=3 ; d6=4 ;
Wednesday June 6th, 2018 4:49:53 PM

Armand lets loose with another round of healing. Hopefully everyone should be in the 30 foot range, he excludes the swarm(s) and the Devil fighting nearby with Atlas and Mack.

Everyone heals 14.

He then draws a dramatic breath (spending last hero point) as he whips out the windwall scroll he had from the sargrass boat captain. He utters the words to the spell and weaves it in, through, and about, all grounded party members, (i.e. at least Sqeaver, Khan, and Armand). The range should be sufficient to drive off the hellswarms from the companions but short enough not to interfere with Elyngael's archery. It will also protect all of us in the blowing wind from archery shots.

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 75/80 rounds
Shield of Faith on himself: +3 to AC 76/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (3 round left?)
Air Walk: On Atlas 77/80 rounds
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 79/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, Shield of Faith, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Owen Marcellus (Weston W.) AC: 16/13/14; HP: 40/40; CMD: 17; Haste, Bless, Fly, Stoneskin 
Wednesday June 6th, 2018 7:38:48 PM

Owen sees a giant ice storm pummel the enemies he was about to target, so instead he flies down behind Mack and casts Bull's Strength on him. He offers him some quiet encouragement:"Hang in there, bud. We can handle this."

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=25 ; d8+4=5 ; d20+10=11 ; d20+15=28 ; d8+4=12 ; d20+6=23 ; d8+3=7 ; d20+6=12 ; d20+6=10 ;
Wednesday June 6th, 2018 9:41:54 PM

Elyngael loads a cold iron arrow and shoots two arrows at - Babou demon 2
Arrow 1 (d20+15=25) damage (1d8+4=5)
Arrow 2 (d20+10=11) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=28) damage 1d8+4=12

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan defends himself and bites at the swarm, d20+6=23, damage 1d8+3=7. claw one - miss, claw two-10, miss

Barkskin on Elyngael 72/80 rounds, +3AC
Fly on Elyngael 46/50 rounds
Barkskin on Khan 75/80 rounds, +3AC
Bless from Armand
Haste from Owen

DM RobC - "We can handle this."  d20+6=23 ; d20+6=8 ; d20+6=15 ; d20+6=24 ; d20+15=20 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; d20+9=20 ; d8+6=7 ; d8+6=8 ; d8+6=9 ; d6=6 ; d20+6=14 ; 3d6=14 ;
Thursday June 7th, 2018 7:54:34 AM

Squeaver bites at the approaching swarm, and even though some of the wasps drop there are still enough remaining.

Osul drops a double spell combination this DM hasn't seen before: Entangle + Sleet Storm.

The first spell entangles demons 3 and 4. They can't move at all. Movement through the area is now difficult terrain and drops speed by half. He then covers THAT area with a Sleet Storm. Not only can the demons no longer see out, but movement through that area is now so tough that it will take a DC19 Ref Save AND a DC10 Acrobatics check to move at 25% pace. So even if all those checks are made the demons can only move 15ft as a double move. Assuming the spells were cast directly on top of them and thus surrounding them it will at best take them 3 rounds just to get out!

As if that wasn't enough Neshi dumps an Ice Storm on top of that. They all take 11pts damage (resist cold) and will be lucky to escape from these spells. Movement in that area has now dropped to 1 square being the equivalent of 40ft. It's safe to say the demons are well and truly locked up.

Neshi and Osul get hero points for a clever combination of spells.
Highlight to display spoiler: {Wow. "If more than one hampering condition applies, multiply all additional costs that apply. This is a specific exception to the normal rule for doubling." So... 1 square = 5ft. Entangle x2 = 10ft. Sleet Storm x2 = 20ft. Ice Storm x2 = 40ft. Assuming they don't get entangled along the way, it should take them 8 rounds to get out at best.}

Mack continues his flurry and kills off Devil #2. He takes a 5ft step closer to Squeaver and uses his extra haste attack to finish off the swarm next to Squeaver!

With Devil#2 now absolutely dead, Atlas is able to take a 5ft step to get within range of Devil#1. He just about kills it on his own!

Armand let loose another round of healing and sets up a wind wall to protect the party from incoming arrows.

Owen drops down to boost Mack's strength. This could make things interesting.

Elyngael can no longer see the demons through all that sleet and ice, but gets the impression that won't be a threat for a while. She instead targets the nearby devils. As a result of Atlas' attacks, Elyngael is able to finish one off. Her remaining arrow is then sent at Devil#4.

Devil #3 drops its bow to go and attack Atlas (Miss AC20)

Devil #4 turns to shoot at Atlas (Hit AC34. Crit confirmed on AC33. Miss AC15, 20. Atlas takes 24pts damage + 6 fire)

Swarm #2 is pushed to the outskirts of the windwall some 20ft away from Khan, who is closest to them.

The demons do ... something

A good round for the party. All demons locked down, two devils dead, one swarm dead.
--------------------------
Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. 45 dmg
Babau Demon 3: AC19. 11 dmg + Entangled
Babau Demon 4: AC19. 11 dmg + Entangled
Babau Demon 5: AC19. 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. 4 dmg
Erinyes Devil 4: AC23. 15 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. 83 dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  d8+8=16 ;
Thursday June 7th, 2018 8:28:46 AM

charging into the remaining spawn with the hopes of destroying/grounding/seriously damaging it.

Damage 16 points per Reflex DC 18 for 1/2 damage

Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 18) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 18) to cast a spell. Creatures caught in the whirlwind take a Ð4 penalty to Dexterity and a Ð2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 20) to cast a spell

'Osul (Graham) AC:12+1 (T:11+1, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/51, Speed: 30+30'  d20+8=18 ; 3d6=8 ;
Thursday June 7th, 2018 9:32:30 AM

DM: Highlight to display spoiler: {Getting entangled at each step is a potential problem, as is stepping on the Spiked Stones they can now no longer see, or slipping on the icy ground and falling down onto Spiked Stones, etc. :D}

"Everyone, remind me that I'm buying our first round when we return to The Tree!"

He takes a moment to admire their handywork before casting Call Lightning at Devil 4 for 8 damage (Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes... It looks for a moment like the lightning is going to fail to materialize, but 'Osul fights to overcome the Devil's inherent resistance (bye-bye 1 Hero Point for a +4 bonus after the roll) )
———————
Medium Earth Elemental - 2 rounds remain - patrolling underground
Spell list: Spells Tab
Active Effects:
Call Lightning - 79 rounds remain and 7 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes - 18+4(Hero Point)=22(phew!)
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 78 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 6 rounds remain
Spiked Stones - 4797 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 794 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 74 rounds remain
Plant Growth - 14,394 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Haste (Owen) - last round: +1 to attack, AC, and Reflex; +30' movement (all forms), extra attack with full round attack (LTGH).
Bless (Armand) - 73 rounds remain: +1 to attack, fear saves.



Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet  
Thursday June 7th, 2018 9:57:01 AM

With Mack now in range Armand thinks to himself, 'time to buff the party'. Armand swiftly crosses to him and casts Shield of Faith on Mack. Mack now has +3 deflection bonus

He see's Atlas get whacked by the flying devil. He wishes he could cast a cure spell at range.

Armand calls out, "Keep at it Atlas!"

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 74/80 rounds
Shield of Faith on himself: +3 to AC 75/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (1 round left?)
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 78/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 80/80 rounds.
Air Walk: On Atlas 76/80 rounds

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, Resist Energy (wis bonus), x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Mack (Eric R) AC: 29 (T 28 FF 21), CMD: 23; HP 57/57, Speed: 60'  d20+19=28 ; d20+17=20 ; d8-1=3 ; d8-1=1 ; d6=2 ; d6=6 ; d6=5 ; d20+17=29 ; d8-1=1 ; d6=1 ; d20+10=23 ; d3=3 ; d20+10=27 ; d20+10=19 ; d4+1=5 ; d6=5 ; d2+1=3 ; d2+1=2 ;
Thursday June 7th, 2018 1:55:11 PM

Greatly appreciating the words of encouragement as much if not more-so then the added strength... "Thanks Owen!"
"And you, too, Armand, for the Shield!"


OOC: I'm not sure if anything is within 5' step range of me... OR if I can take 2 5' steps when I'm Hasted? If I can, I flurry and get an extra attack from Haste. If not, probably ignore all except the very first attack.

IC:

I see Atlas getting surrounded, and immediately move into position to help him (going after the closest enemy, and hopefully flanking):

(flurry of blows: d20+13+2(flank)+1(bless)+1(haste) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 28 for 3+2+5(fire)+1+2 damage,
and? AC 20 for 1+6+2 damage)

extra Haste attack:
(boot to the head: d20+13+2(flank)+1(bless)+1(haste), and d8-1 damage+1d6(sneak)+2(bull),
Hit AC 29 for 1+1+2 damage)

If anyone is within attack range of Squeaver:
Squeaver, AC 17, HP 26/26, Speed 50
(bite, claw, claw: d20+7+2(flank)+1(bless) for 1d4+1,1d2+1,1d2+1
+1 to hit and +1d6 cold damage on first attack from frost tear
Hit AC 24 for 5+5 damage, AC 27 for 3 damage, and AC 19 for 2 damage)


Bless: +1 to hit, +1 vs fear; rounds remaining: 74
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 24
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 0
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 26
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 25
Fly: fly at 60; rounds remaining: 47?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 70?
Shield Of Faith; +3 AC; rounds remaining: 80

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 74


OOC: Ignore the d3 that I accidentally pressed, and I forgot to add Squeaver's +1 in to hit on his first attack, but added it in to the text. And I believe I'm still Hasted thru this turn, but if not, please remove 1 from my Hits, and 1 from my AC. ;)



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+6=17 ;
Thursday June 7th, 2018 7:46:34 PM

Owen casts one of his daily Blinding Rays at whichever devil Mack and Atlas are not attacking, then flies up and away. Ranged touch attack roll of 17, which probably misses.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=26 ; d8+4=9 ; d20+10=19 ; d20+15=26 ; d8+4=11 ;
Thursday June 7th, 2018 10:00:40 PM

Elyngael loads a cold iron arrow and shoots two arrows at - demon 4
Arrow 1 (d20+15=26) damage (1d8+4=9)
Arrow 2 (d20+10=19) miss
Then uses her haste attack on the same devil
Arrow 3 (d20+15=26) damage 1d8+4=11

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 71/80 rounds, +3AC
Fly on Elyngael 45/50 rounds
Barkskin on Khan 74/80 rounds, +3AC
Bless from Armand
Haste from Owen

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=18 ; d20+13=21 ; d20+14=17 ; d20+19=26 ; d8+8=13 ; 2d6=9 ;
Friday June 8th, 2018 2:18:37 AM


Atlas attempts to follow up on his impressive flurry, but he comes back down to reality quickly.


----------------------------------------------------------------
Attack Devil #3

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=18
Magic Slashing Damage: 1d8+8=missed
Holy Damage: 2d6=missed

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=21
Magic Slashing Damage: 1d4+5=Missed

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=missed
Holy Damage: 2d6=missed

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=26
Magic Slashing Damage: 1d8+8=13
Holy Damage: 2d6=9

Total Damage: 22

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 80/80 round.

Air Walk: 10 min/level...so for a long time


Mack (Eric R) AC: 29 (T 28 FF 21), CMD: 23; HP 57/57, Speed: 60' 
Friday June 8th, 2018 1:38:32 PM

I take a quick look around, so I have a good idea who's dealing with what, for my next course of action.


DM RobC - "And you, too, Armand, for the Shield!"  d20+12=31 ; d20+6=23 ; d20+6=12 ; d20+6=19 ; d20+6=20 ; d20+6=12 ; d20+7=14 ; d20+7=20 ; d20+7=24 ; d20+15=28 ; d20+10=25 ; d20+14=30 ; d20+14=15 ; d20+9=20 ; d8+6=11 ; d6=1 ;
Friday June 8th, 2018 11:29:14 PM

Neshi makes quick work of the remaining hellwasp swarm, scattering tiny little carcasses flying through the air OOC: Just confirming that Neshi is a Small Air Elemental, and how many rounds you have left in whirlwind form

Osul hits the devil with a pretty weak lightning bolt, and even then, it looks to shrug off half the damage.

Armand keeps up the buffing of the party and laments not being able to to safely get close enough to do some healing.

The buffed up Mack steps closer to Devil #3 and flurries as if his life depended on it.

Squeaver sits safe on the ground licking his wounds.

Owen sends a blinding ray at Devil #3. He expects it to be a miss but is happily surprised that he actually hit it! (Yep, Touch AC17 is a hit. Please roll damage

Elyngael just keeps the arrows coming.

Khan is happily safe on the ground

Atlas was so happily basking in his glory that it draws his attention away from the present. He does manage to hit the devil, but barely.

The enemy act...

Devil #3 attacks Mack. He did the most damage and the devil hopes to repay him in kind. Fortunately for Mack, his new defences are up to the task (Miss AC28, 25.)

Devil #4 has a little more success (Hit AC30. Miss AC15, 20. Mack takes 11pts damage + 1pt fire)

The swarms are dead

The demons continue doing something.

From the north you can see two pale, glowing whirlwinds are coming this way very very fast. They're about 1000ft away and coming from the direction of the Iron Dragons!
Perception DC25: Highlight to display spoiler: {They're actually humanoid, 6ft tall and travelling at around 20mph (400ft/round)! They'll be here in 3rnds}

--------------------------
Entangle - Dur 2/8rnds - DC19. CL8, SL1
Sleet Storm - Dur 2/8rnds
Ice Storm - Dur 2/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. 38 dmg
Erinyes Devil 4: AC23. 39 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. Dead

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+22=38 ; d20+16=35 ; d4=4 ;
Saturday June 9th, 2018 8:08:00 AM

Perception Check: 38
"I hope they are the help you asked for, Armand, and not the help they want! Still, we can worry about that soon enough."
He considers the ineffectiveness of his called lightning on the Erinyes, but knows his quarterstaff would have even less impact.
One still in the air, and one on the ground. There are plenty of forces on the ground, so he looks up at the one in the air, and then more closely at the bow, when an idea strikes him. He casts Quench on the bow, hoping to suppress the flame damage it appears to provide its arrows, and burns his last Hero Point (ahead of the roll) to try to make it through the Erinyes inherent spell resistance.
———————
Medium Earth Elemental - 1 rounds remain - patrolling underground - any indications it has found anything?
Spell list: Spells Tab
Active Effects:
Quench - Instantaneous - Saving Throw: Will negates (object) DC:21; Spell Resistance yes (object) 35 - if successful, suppressing the fire damage for 4 hours.
Call Lightning - 78 rounds remain and 7 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes - not called this round
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 77 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 5 rounds remain
Spiked Stones - 4796 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 793 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 73 rounds remain
Plant Growth - 14,393 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 72 rounds remain: +1 to attack, fear saves.

Armand (Robert D) AC 24(20)/touch11/flat 23(19) HP 36/63 CMD 18 Character Sheet   d20+4=24 ;
Saturday June 9th, 2018 2:31:45 PM

Armand glances toward the approaching things.
Perception 24 (d20+4), while technically lower than the required roll, it is a nat 20 so automatic success yes?

"I don't know what those things are but they are moving way too fast, they will be here in 3 rounds, so same time as those demons probably get free. And I didn't signal anyone, nor do I think any of us have had time to signal anyone either."

Armand casts a spell and jumps up to tap Elyngael's foot. He casts Resist Energy - fire - on her.

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 73/80 rounds
Shield of Faith on himself: +3 to AC 74/80 rounds.
Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' (0 round left?)
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 77/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 79/80 rounds.
Air Walk: On Atlas 75/80 rounds
Resist Energy (fire) 20 - 80 minutes.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Saturday June 9th, 2018 8:58:47 PM

"I'm sorry, Armand - my mistake. You asked Mack to. But I now suspect that was all that was needed."
"The big glowing letters weren't specific as to what would constitute a SIGNAL".



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+18=25 ; d20+16=23 ; d8-1=6 ; d8-1=0 ; d6=6 ; d6=1 ; d6=3 ; d20+28=46 ;
Sunday June 10th, 2018 4:22:38 PM

I feel my sped up muscly body start to slow down..... was it the extra muscles?

I continue to flank Devil #3 with Atlas,and lay into him as best I can.

(flurry of blows: d20+13+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 25 for 6+6+3(fire)+2+1 damage,
and AC 23 for 1+1+2 damage)

(d20+28 perception check of xx vs. DC 25) "We have flying giants incoming!"

Squeaver continues to try to shield Armand from anything incoming.


Bless: +1 to hit, +1 vs fear; rounds remaining: 73
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 23
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 25
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 24
Fly: fly at 60; rounds remaining: 46?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 69?
Shield Of Faith; +3 AC; rounds remaining: 79

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 73


OOC: Armand, I don't think Natural 20's help at all on Skills Checks. Otherwise, I would have eventually been able to pick the lock on Atlas's chest (that I've been trying to get open for years). ;) Conversely though, Natural 1's don't mean automatic failure. ?



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+1=18 ;
Sunday June 10th, 2018 9:34:51 PM

OoC: A blinding ray doesn't deal damage, it just blinds stuff.

IC: Owen can't tell what is approaching, but it looks like trouble. He readies a fireball should it prove dangerous.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65 
Sunday June 10th, 2018 11:32:44 PM

Elyngael drops down to Armand and says "I think I need a bless or something on my weapon."
She then drinks one of the potions of Haste the party has

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 70/80 rounds, +3AC
Fly on Elyngael 44/50 rounds
Barkskin on Khan 73/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 5/5 rounds.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=25 ; d8+8=15 ; 2d6=5 ; d20+13=32 ; d4+5=7 ; d20+14=27 ; d8+8=9 ; 2d6=6 ; d20+19=34 ; d8+8=10 ; 2d6=11 ;
Monday June 11th, 2018 1:17:25 AM

Atlas shakes off the distractions and concentrates. In doing so he delivers a clinic on how to fight a devil in hand to hand combat, landing on every single attack. He lets out an angry growl when his last blow finishes the attack and then shakes his sweaty hair out of his eyes.

----------------------------------------------------------------
Attack Devil #3

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=25
Magic Slashing Damage: 1d8+8=15
Holy Damage: 2d6=5

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=32
Magic Slashing Damage: 1d4+5=7

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=27
Magic Slashing Damage: 1d8+8=9
Holy Damage: 2d6=6

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=34
Magic Slashing Damage: 1d8+8=10
Holy Damage: 2d6=11

Total Damage: 63

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 75/80 round.

Air Walk: 10 min/level...so for a long time


DM RobC - "I think I need a bless or something on my weapon."  d20+15=17 ;
Monday June 11th, 2018 4:45:10 AM

Armand continues with buffing the party. This time granting Elyngael some fire resistance. (Mack is correct, a Nat20 on a skill check isn't an autopass. This was a Perception check anyway, so no biggie)

Atlas gets back in the groove. He swings his holy longsword with renewed strength and accuracy and finishes off devil #3.

Only Devil #4 remains.

Mack is close enough to start hitting it and proceeds to slap it around a little.

Owen can see something approaching and prepares for the worst. A fireball tends to work in most situations.

Like the devils before it, when confronted up close Devil#4 drops his fiery bow and resorts to hand-to-hand combat with Mack, but he's just too hard to hit! (Miss AC17)

Osul and Elyngael consider their actions
(OOC: With only 1 devil remaining, I'll put it back to you as to whether you wish to follow through with those actions. It seems you'd be saving a spell, hero-point and potion though. Happy to go with it, just wanted to lay things out)

The whirlwind beings are getting close now. You can see a number of them flying out towards other groups too.
Knowl Planes DC16... Highlight to display spoiler: {You recognise these forms as being Bralani Azata, a race of celestial good guys.}

The demons continue their unseen activities as the party almost wrap up the devils.

--------------------------
Entangle - Dur 3/8rnds - DC19. CL8, SL1
Sleet Storm - Dur 3/8rnds
Ice Storm - Dur 3/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Erinyes Devil 1: AC23. Dead
Erinyes Devil 2: AC23. Dead
Erinyes Devil 3: AC23. Dead
Erinyes Devil 4: AC23. 56 dmg

Hellwasp Swarm 1: AC21. Dead
Hellwasp Swarm 2: AC21. Dead

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  3d6=9 ;
Monday June 11th, 2018 6:02:57 AM

OOC: Thank you for the offer, but it's posted - for better or worse. Highlight to display spoiler: {That said there was never any intention of having anything left in the tank at this point. Well, I tried, but 'Osul still has a full complement of Wild Shapes and just over a dozen spells as yet uncast, not counting Orizons.}

'Osul tries to drop another called lightning bolt at the airborn devil for 9 damage (4 if saved - see below).
———————
Active Effects:
Call Lightning - 77 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 76 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 5 rounds remain
Spiked Stones - 4795 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 794 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 72 rounds remain
Plant Growth - 14,392 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 71 rounds remain: +1 to attack, fear saves.

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor, Enlarge, Haste air elemental  8d6=36 ;
Monday June 11th, 2018 9:44:34 AM

medium elemental - last round

Neshi settles to the ground and is back to his normal self, so to speak.

Targeting Demon 5 Neshi lets loose with a lightening bolt 36 points reflex DC 22 for 1/2 damage


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 36/63 CMD 18 Character Sheet   d20+4=21 ;
Monday June 11th, 2018 9:52:46 AM

Armand casts Bless Weapon on Elyngael's bow.

He then calls out, "Atlas when you can come down here, I have a protection from evil spell that will increase your armor against these evil things!"

"Can anyone see what the demons over yonder are up to? Does anyone know if they can summon reinforcements on their own?"

Armand tries to see what the babau Demons are doing. Perception 21 (d20+4)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 71/80 rounds
Shield of Faith on himself: +3 to AC 72/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 76/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 78/80 rounds.
Air Walk: On Atlas 74/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, Hold Person, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 50/86  d20+15=17 ; d20+13=15 ; d20+14=17 ; d20+19=20 ;
Monday June 11th, 2018 10:20:21 AM

Atlas turns to Devil #4, but his trend continues. He follows up his flawless attack with another that more resembles the clowns at the circus.

"Sure Armand! I'm not doing much good up here at the moment. Let me try one more time though."

----------------------------------------------------------------
Attack Devil #4

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanked)=15
Magic Slashing Damage: 1d4+5=misses

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanked)=17
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanked)=20
Magic Slashing Damage: 1d8+8=misses
Holy Damage: 2d6=misses

Total Damage: 0

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Bless Weapon: Weapon counts as +1 magical if not already magical for purpose of bypassing DR, Weapon is Good aligned, all critical hits against evil foes automatically confirm. 75/80 round.

Air Walk: 10 min/level...so for a long time

ooc: What the heck is this curse of awesome, terrible, awesome, terrible? Rolled a 2, 2, 3, 1 this round, LOL!


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+12=20 ; d20+2=7 ;
Monday June 11th, 2018 7:21:48 PM

Owen cheers up as he recognizes the creatures approaching from the Iron Dragons' fight: "Ha! The Iron Dragons send their aid! Those are Bralani Azata!"

Owen directs another blinding ray at the devil fighting Mack, but this one definitely misses.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+18=31 ; d20+16=27 ; d8-1=4 ; d8-1=5 ; d6=2 ; d6=3 ; d6=3 ;
Monday June 11th, 2018 8:47:27 PM

Atlas's blade might have missed its mark, but at least he worked as a very successful distraction as my tiny fists and feet make contact with the devil. "We're making a great team, Atlas!" :)

(flurry of blows: d20+13+2(flank)+1(bless) for each blow, and d8-1 damage+1d6(sneak)+2(Bull),
+1(fang),+1 to hit and +1d6 fire damage on first attack from flaming tear
Hit AC 31 for 4+2+3(fire)+2+1 damage,
and AC 27 for 5+3+2 damage)

Squeaver continues to try to shield Armand from anything incoming.


Bless: +1 to hit, +1 vs fear; rounds remaining: 72
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 22
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 24
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 23
Fly: fly at 60; rounds remaining: 45?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 68?
Shield Of Faith; +3 AC; rounds remaining: 78

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 72



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Monday June 11th, 2018 9:02:07 PM

OOC: Wiki Updated: Tree Of Parting

Just need pics for Owen and Osul. ;)


Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 49/65  d20+15=17 ; d20+15=33 ;
Monday June 11th, 2018 9:51:31 PM

Elyngael thanks Armand and flys up 25 feet to get out of the windwall. She then shoots the Devil 4 with her now good aligned bow.
Arrow 1 (d20+15=17) miss

She also eyes the demons in the snow/entangle area. Perception (d20+15=33)

Khan stats,
Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 69/80 rounds, +3AC
Fly on Elyngael 43/50 rounds
Barkskin on Khan 72/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 4/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

DM RobC - "Ha! The Iron Dragons send their aid!" 
Tuesday June 12th, 2018 7:44:30 AM

All Atlas and Elyngael can do is watch their attacks sail wide, but that's ok. Osul drops a lightning bolt on the devil, Neshi a lightning bolt, and Mack flurries. Even if all saves are made it is still enough to kill it.

Armand and Elyngael also try to watch for the demons. No matter how hard they look however they cannot see within the driving sleet created by the Sleet Storm.

Owen is the one to call out some good news: aid is on the way!

The devils have been slain and the swarms dispersed. The demons are still trapped within all sorts of spells.

The party look to have a moment to gather themselves.

The bralani will arrive next round.

Entangle - Dur 4/8rnds
Sleet Storm - Dur 4/8rnds
Ice Storm - Dur 4/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+20=22 ;
Tuesday June 12th, 2018 8:33:22 AM

I fly to where I deem best appropriate (given all of the spells in action and such), and throw my thunderstone at the ground right in the middle of the demons.

"I've been saving that stone since the beginning of time, just for this moment!!!!!" :)

(Using a Hero Point to add +8 to hopefully offset any penalties due to distance and such.)
Ranged Attack d20+12+8 against AC5: 22


Bless: +1 to hit, +1 vs fear; rounds remaining: 71
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 21
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 23
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 22
Fly: fly at 60; rounds remaining: 44?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 67?
Shield Of Faith; +3 AC; rounds remaining: 77

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 71


OOC: My notes on my Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each Creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened Creature, in addition to the obvious effects, takes a –4 Penalty on Initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+22=34 ;
Tuesday June 12th, 2018 9:15:45 AM

"We have held!", calls 'Osul, as he offers CMW potions to Owen and Atlas, and CLW potions to Elyngael and Yurr'Neshi - more or less by degree in injury, before examining his own injuries.
Heal Check: 34 - Assessment only, First Aid Kit not applied
———————
Active Effects:
Call Lightning - 76 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 75 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 4 rounds remain
Spiked Stones - 4794 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 793 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 71 rounds remain
Plant Growth - 14,391 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 70 rounds remain: +1 to attack, fear saves.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 65/86  2d8+3=15 ;
Tuesday June 12th, 2018 10:58:54 AM

Atlas comes back down to the ground, his hair standing up a little after all that lighting right next to him, and accepts the potion from 'Osul. Taking the stopper out he downs it quickly so that he can be ready for the next fight.

"Thank you 'Osul, that helped." He looks around at the group, "How are we on spells and prayers? I'm guessing this is going to be a long day."

Before turning back to the field he looks to Armand, "Well friend, I'm ready for that other prayer if your god is still willing to give it to me. Every little bit helps."

Atlas isn't as jovial as he normally is. There is a look that you have never seen on him...maturity? He looks ready for battle, he's in his head preparing, he knows the day is going to be long and they need to hold even if it means their life. Yeah, maybe maturity, but then he sees you looking and he smirks and winks. Can he be mature and Atlas all at the same time? What has the wold come to?

----------------------------------------------------------------
Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60'  d20+28=48 ;
Tuesday June 12th, 2018 2:05:42 PM

Just to make sure my plan was clear... I'm flying towards the demons, if possible with all of the spells on and around them. Up and over the wall and up high above them, if nothing else, before I drop that Thunderstone in their area. I'll be out of range for a Mass Healing by Armand, but pfffft..... ;)

If I need a Perception check to judge better where they might be in all of the sleet and such:

(d20+28 perception check of 48)

"BOOM, BABY!!!!! Hey.... where is everybody?" ;)


Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 36/63 CMD 18 Character Sheet   d8=3 ; d8=5 ;
Tuesday June 12th, 2018 2:21:48 PM

"Don't forget we have 17 Potions of Cure Light Wounds and 15 Potions Of Cure Moderate Wounds."

Armand burns hold person and casts cure moderate wounds on Atlas. Atlas heals 16 hit points. (2d8+8)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 71/80 rounds
Shield of Faith on himself: +3 to AC 72/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 76/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 78/80 rounds.
Air Walk: On Atlas 74/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 80/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d8=6 ; d8=8 ; d20+15=29 ;
Tuesday June 12th, 2018 6:38:02 PM

Elyngael drops down and takes a potion of cure moderate wounds. (2d8+5=19).

She keeps her eyes out for more baddies to pop up. Perception (d20+15=29)

Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and Armand.

Barkskin on Elyngael 68/80 rounds, +3AC
Fly on Elyngael 42/50 rounds
Barkskin on Khan 71/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 3/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 79/80 rounds.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Tuesday June 12th, 2018 11:44:08 PM

Owen drops down next to the others. "I'm still pretty good on spells, in part because I could do very little against those enemies. I imagine we'll face more soon; I hope I can do more than identify them."

He looks about at the group during this lull in battle. Mack is up to his usual antics, though this flight of fancy is more helpful than normal. 'Osul is looking out for the health of the Wardens. Atlas, ever a fighter, is planning ahead for the next struggle. Armand is supporting his friends with the same intensity out of battle as within. Elyngael is still on the periphery of the group, alert and outward-focused.

Owen smiles quietly to himself. Maybe his age has granted him a little wisdom after all: he remembers that he is a scholar at heart, not a combat mage, and here is a book that needs to be arranged among the others. He turns to the elven ranger, saying, "Elyngael, why don't you coordinate our defense with Atlas? We were in disarray in the last exchange, but having a plan would help us fight as a team."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 26/21, HP 86/86 
Wednesday June 13th, 2018 12:14:02 AM

Atlas looks at Armand a bit sheepishly, "Thanks for the healing, but I thought you were going to do something to make it harder to hit me?"

Looking more confident when he looks at 'Osul, "That is something I can certainly do! Hey El, you seem to like that bow. I'm going to keep getting out in front and trying to draw their attention. Mack will flank with me so that we have a better chance of success. I really liked how the casters were able to slow the groups down so that we could deal with them one at a time. As the bad guys get through the spells they'll high Mack and I. If they try to go around us you pick them off and push them back to us. How are you with that longsword? If they break past Mack and I we'll need someone to stand in front of the casters to hold them off as long as possible until Mack and I can get back to help."

--------------------------
ooc: Sorry for the second post, but I thought it would help move things along


DM RobC - "Ha! The Iron Dragons send their aid!"  d20+10=14 ; d20+10=30 ; d20+10=29 ; d20+10=13 ; d20+10=26 ; d20+10=23 ;
Wednesday June 13th, 2018 7:40:09 AM

Mack decides it's time to throw that stone away, and he has just the place for it. He tosses it towards the ice storm. He can't see if he has actually hit anything but there is a very satisfying *bang*.

Osul does a quick assessment of the team. The party are actually doing ok.

Armand reminds the party of their stock of cure potions. Now is as good a time as any to have a drink.

There are further discussions about the fight, the enemies, stock levels, and what to do next. Tactics have also become a good topic. A planned attack and defense could prove the difference here.

The Wind Form Bralani Azatas have finally reached the party and slow downn to settle amongst the group.

"The Iron Dragons bid you well. Good shall prevail today as the heros of the Wold unite" says one with a whispery, windy feminine voice. There are no iminent threats so the azata start casting spells. "Our spells are at your service"

One reaches a windy arm out towards Atlas whilst the other towards Elyngael. Assuming neither resist, Atlas and Elyngael are now under the effects of a blur spell (6mins)

The party still have a few rounds before the demons are loose. The bralani are offering CSW or Blur spells as required/requested by the party.

Entangle - Dur 5/8rnds
Sleet Storm - Dur 5/8rnds
Ice Storm - Dur 5/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Wednesday June 13th, 2018 11:15:03 AM

I head back to regroup with Blurring Atlas. "Hey, that looks like fun! I'll take a Blur, please, if you have any left!" :)

I cast Guidance on Atlas:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10


Bless: +1 to hit, +1 vs fear; rounds remaining: 70
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 20
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 22
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 21
Fly: fly at 60; rounds remaining: 43?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 66?
Shield Of Faith; +3 AC; rounds remaining: 76

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 70



Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 51/63 CMD 18 Character Sheet   d8=7 ; d8=4 ;
Wednesday June 13th, 2018 5:44:39 PM

"Thank you kindly for your aid." Armand tells the beings. He then drinks a potion of cure moderate wound. healing 15 hit points.

Armand looks around. "By Gargul's cold breath. I think those guys over there may need your help." He points southward around the clock dial, in fact next to the Tree on the dial. There you can barely make out 2 Tyrannosaurus Rex's engaging a small party.
OOC, the Lakeview Passage folk may need some help.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 70/80 rounds
Shield of Faith on himself: +3 to AC 71/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 75/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 77/80 rounds.
Air Walk: On Atlas 73/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 79/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {}
0: light, detect magic, create water, read magic
1: x, x, Protection from Evil, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler: {}

Channel energy 3/6

Atlas Sunowl (Trey) AC: 25 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86 
Wednesday June 13th, 2018 6:15:50 PM

Atlas nod's at the voice's of the Iron Dragons, wondering if they are the ones that they ran into at the beginning of this adventure.

Atlas responds to Mack, "Yeah, it takes a bit of getting used to, but I think you could benefit from it." He then heads towards the mass of spells that were cast, waiting for the demons to come out. As he walks he raises up into the air 5 feet so he has a good shot at the Demons.

----------------------------------------------------------------
Bless: +1 on attack rolls and saves against fear 70/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30' 71/80

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Air Walk: 10 min/level...so for a long time


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Wednesday June 13th, 2018 7:38:49 PM

Owen will gladly take a blur spell if it's available. Then he takes to the air, trying to gauge his distance from the attacking dinosaurs.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Wednesday June 13th, 2018 8:13:14 PM

Elyngael readies an arrow.

Khan

Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.
Barkskin on Elyngael 67/80 rounds, +3AC
Fly on Elyngael 41/50 rounds
Barkskin on Khan 70/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 2/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 78/80 rounds.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Wednesday June 13th, 2018 10:00:00 PM

"Thank you! If these are our choices then Blur me please?"

"What did you spot, Mack?"

He follows Armands' gaze to the Ty... dinosaurs Highlight to display spoiler: {'Osul hasn't had any experience with dinosaurs, but the weather druid feels somewhat akin to the thunder-lizards}. He wonders aloud, "How far away are they, and how soon can we be ready to help the other parties?"

"Hey!", he yells in the direction of the entangled spiked-stoned storms, before concluding that he wouldn't be heard in any case. More softly to the other wardens he adds, "When the storms dissipate, the spiked stones and entangled grass will continue."
———————
Active Effects:
Call Lightning - 74 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 40' radius - Reflex Save (Partial) DC:19 - 74 rounds remain
Sleet Storm (@Babau Demons) neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no. - 3 rounds remain
Spiked Stones - 4793 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 792 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 70 rounds remain
Plant Growth - 14,390 rounds remain - Speed drops to 5', or 10' for Large or larger creatures. If this spell is cast on an area that is already affected by any spell or effect that enhances plants, such as entangle or wall of thorns, any DC involved with these spells is increased by 4.
Bless (Armand) - 69 rounds remain: +1 to attack, fear saves.

DM RobC - "Ha! The Iron Dragons send their aid!" 
Thursday June 14th, 2018 8:12:19 AM

Mack is up for a little Blur (Woo Hoo!)

Owen also takes up the offer. He puts the other group about a quarter mile from the party. You could get there (eventually) but may be leaving this area unprotected.

Osul is third to the party so will have to wait a moment. He works off the assumption that the spiked stones and entangle spells are still in effect, and will continue to do so when the storm wears off.

Elyngael isn't ready to let her guard down just yet. There's a whole bunch of demons within her range and they're just waiting to come out. Blur-Atlas follows suit and prepares for whatever may come next

Armand isn't as concerned for the party wellbeing as he is for that group of people nearby fighting ... dinosaurs???

The azatas blur Mack and Owen as requested. They look about at the other nearby groups and concur with Armand "We should go to their aid. A few more spells on you and then we shall hurry to them"

OOC: You get 1 more round of spells from the azata. Choose who will receive a spell :)

----------------------------
Entangle - Dur 6/8rnds
Sleet Storm - Dur 6/8rnds
Ice Storm - Dur 6/8rnds

Babau Demon 1: AC19. Dead
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire 
Thursday June 14th, 2018 11:14:09 AM

Neshi joins the group to plan their next moves and to accept a blur spell. and then casts protection from energy - fire on himself.

I am afraid I do not have a lot of powerful magic left

Perhaps 2 fireball or lightening bolts or one of each, 4 webs or flaming spheres or combination of those, 7 magic missiles, enfeeblement or color spray or some combination and a number of Elemental rays.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Thursday June 14th, 2018 11:58:54 AM

I cast Guidance on Elyngael, and then fly into what I feel is a good position to flank with Atlas when demons eventually show themselves.

I cast Guidance on Elyngael:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10


Bless: +1 to hit, +1 vs fear; rounds remaining: 70
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 20
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 22
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 21
Fly: fly at 60; rounds remaining: 43?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 66?
Shield Of Faith; +3 AC; rounds remaining: 76
Blur: concealment (20% miss chance); rounds remaining: 60

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 70



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 45/57, Speed: fly 60' 
Thursday June 14th, 2018 11:59:56 AM

OOC: Sorry, hit the button too soon:


Bless: +1 to hit, +1 vs fear; rounds remaining: 69
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 19
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 21
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 20
Fly: fly at 60; rounds remaining: 42?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 65?
Shield Of Faith; +3 AC; rounds remaining: 75
Blur: concealment (20% miss chance); rounds remaining: 60

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 69



Atlas Sunowl (Trey) AC: 25 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86 
Thursday June 14th, 2018 3:32:12 PM

Atlas hums a tune to himself as he looks into the storm of spells. As Mack approaches he continues to stare forward, but says "Hey buddy, ready to do this again? Don't go dying on me, they're only demons after all. If you're going to die then try to do it in a more spectacular fashion than that." He smiles to himself at the thought of what might be going through Mack's head.

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 51/63 CMD 18 Character Sheet  
Thursday June 14th, 2018 5:50:35 PM

"Might as well buff the fighters some more."
Armand casts Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 80/80 rounds.

To Neshi he says, "I'd say try one area affect spell when they appear, before the fighters go in. Hopefully the spell gets past their resistance."
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 69/80 rounds
Shield of Faith on himself: +3 to AC 70/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 74/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.

Shield of Faith on Mack: +3 to AC 76/80 rounds.
Air Walk: On Atlas 72/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 78/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 80/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Thursday June 14th, 2018 10:18:12 PM

Elyngael thanks Mack for the Guidance spell as she holds steady with an arrow.

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.
Barkskin on Elyngael 66/80 rounds, +3AC
Fly on Elyngael 40/50 rounds
Barkskin on Khan 69/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Haste, potion, 1/5 rounds.
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 77/80 rounds.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Thursday June 14th, 2018 11:34:34 PM

Owen ponders getting within fireball range to toast some dinosaurs.... it would take two rounds to get within range.... As the party isn't in immediate danger, he calls out to the others, saying "I'm going to see if I can help out the group fighting the dinosaurs. I'll still be close, though; give me a call if you need a hand here."

With that, he run/flies 240 feet toward the Lakeview crew.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Friday June 15th, 2018 1:11:50 AM

'Osul moves up to support, summon and scorch.
———————
Active Effects:
Call Lightning - 73 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Entangle (@Babau Demons) - 73 rounds remain - 40' radius - Reflex Save (Partial) DC:19
Sleet Storm (@Babau Demons) - 2 rounds remain - neatly overlaying the Entangle 40' radius and 20' high - Saving Throw: none; Spell Resistance: no.
Spiked Stones - 4792 rounds remain - Saving Throw (Reflex partial) DC 22; Spell Resistance 21
Wall of Thorns - 791 rounds remain
Entangle(@Wall of Thorns) - 69 rounds remain - Reflex Save (Partial) DC:19(23)
Plant Growth - 14,389 rounds remain - Speed drops to 5', or 10' for Large or larger creatures..
Bless (Armand) - 68 rounds remain: +1 to attack, fear saves.

DM RobC - "Might as well buff the fighters some more." 
Friday June 15th, 2018 7:58:33 AM

The group do more buffing. Neshi protecting himself more from fire, Mack casts Guidance on Elyngael, Armand casts Prot from Evil on Atlas, Bralani 1 casts Blur on Neshi, Bralani 2 casts Blur on Armand. It's a buff frenzy!

Owen is concerned about the group fighting the dinosaurs nearby and makes off in that direction. He doesn't get as far as he intended though (Highlight to display spoiler: {"The subject of a fly spell can charge but not run"}

The Bralani look about and are satisfied with what has been done. "We shall follow our masters orders and tend to those in most need. May your blades be sharp and your minds sharper" The pair start their way towards the dino-fight.

The battlefield is starting to be riddled by corpses. Dinosaurs, demons, devils, dragons, hydras, and skeletons are amongst all the things you can see dead on the grass. The battles still rage though as more and more creatures burst from the Sarr and make their way about the battlefield. The Sarr has reduced in size such that he is now "only" 350 foot tall. He looks down on the bodies and booms "YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!" before letting loose another roar and launching a new wave of creatures, causing Sarr to shrink. You're not sure your eyes are seeing clearly, but it looks like there's about 10 big red flying seahorses coming this way. Yep. Flying seahorses. You put them around 5 rounds away.

Unfortunately you may not have as much time to prepare as you had hoped. The Sleet and Ice Storms have ended sooner than they should have. There is also no signs of any spiked stones or entanglement. The demons are free!

----------------------------
Babau Demon 2: AC19. Last Known: 45 dmg
Babau Demon 3: AC19. Last Known: 11 dmg
Babau Demon 4: AC19. Last Known: 11 dmg
Babau Demon 5: AC19. Last Known: 11 dmg

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86  d20+18=22 ;
Friday June 15th, 2018 10:24:17 AM

Atlas snorts as the Bralani leave, "If my mind is sharper than my sword then we're in trouble."

Feeling Armand's spell surround him Atlas yells, "Thanks Armand!". With a renewed sense of protection Atlas feels invulnerable and puts on a dazzling display with his longsword to show the demon's that they are in for a short and deadly fight.

----------------------------------------------------------------
Dazzling Display: 1d20+18=22

Bless: +1 on attack rolls and saves against fear 74/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time

Protection vs. Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves, immediately receives another saving throw against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect, natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  d20+16=27 ;
Friday June 15th, 2018 10:45:53 AM

Unblurred and unhealed by the Bralani, and without a blade to have sharp, or a mind ... Red Flying Seahorses!? ... oh well. Knowledge(Nature): 27

Would anyone like an Owl's Wisdom?

DM RobC, Owen: http://www.woldiangames.com/Woldipedia/index.php/Other_Core_Rules? Possibly also letting the red flying seahorses (what?!) get here sooner. It is tucked away with the Masterwork Tools rules.
DM RobC: Good Wiki find, however only creatures with a natural fly speed can use the run action, and - this is where the wiki comes in - if they choose to must keep to a straight line. Flight speed gained through a spell does not allow for the run action.

What is the status of the Wall of Thorns, Plant Growth and the original Entangle centred on that WoT?
———————
Active Effects:
Call Lightning - 73 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 791 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 69 rounds remain
Plant Growth - 14,389 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 68 rounds remain: +1 to attack, fear saves.[/i]

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet   d20+6=10 ; d8=3 ;
Friday June 15th, 2018 12:28:59 PM

"What the..." Armand tries to figure out what the approaching creatures are.
Knowledge Planes 10 (d20+6)
Armand drinks a potion of cure light wounds. heals 6(d8+3...I think it's +3 for a potion)

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 68/80 rounds
Shield of Faith on himself: +3 to AC 69/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 73/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 75/80 rounds.
Air Walk: On Atlas 71/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 77/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 79/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'  d8+3=4 ;
Friday June 15th, 2018 1:51:38 PM

"I like the way you're thinking, Owen. I wish I could help from this distance."

I hold position next to Atlas, and drink a Potion Of Cure Light Wounds. (d8+3 for 4)

OOC: Don't forget the Guidance spell on you, Atlas!
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9
Osul, I'd take an Owl's Wisdom, but I already cast it on myself, and am guessing they don't stack. :(


Bless: +1 to hit, +1 vs fear; rounds remaining: 68
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 18
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 20
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 19
Fly: fly at 60; rounds remaining: 41?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 64?
Shield Of Faith; +3 AC; rounds remaining: 74
Blur: concealment (20% miss chance); rounds remaining: 59

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 68




Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire  d20+10=12 ;
Friday June 15th, 2018 4:52:58 PM

who wants a true strike cast upon right before their next attack?

Seeing the demons free Neshi targets the area around demon #2 with Deep slumber will save DC 19 Spell resistance 12

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60' 
Saturday June 16th, 2018 8:46:08 AM

"True Strike?!?!?! I Want Me Some Of That..... Atlas said!" :D


Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire 
Sunday June 17th, 2018 11:39:06 AM

JUst prior to Atlas's next attack Neshi hits him with a charge from his true strike wand.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=21 ; d8+4=6 ; d20+11=18 ; d20+15=16 ;
Sunday June 17th, 2018 11:46:27 AM

Last round for the haste potion.
Elyngael, her weapon now blessed by Armand, dispenses with using her dwindling supply of cold iron arrows.
Elyngael fires at the most damaged demon and shoots. (If the demon drops before her next shot she will switch targets.)
Arrow 1 (d20+15=21) damage (d8+4=6) fire damage immune
Arrow 2 (d20+11=18) (adding guidance to this attack) miss
Then uses her haste attack on the same demon
Arrow 3 (d20+15=16) miss

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan readies to defend himself and attack any threat to Elyngael.

Barkskin on Elyngael 65/80 rounds, +3AC
Fly on Elyngael 39/50 rounds
Barkskin on Khan 68/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 76/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9/10

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  d20+19=24 ; d20+12=16 ;
Sunday June 17th, 2018 7:01:14 PM

Owen wheels around at the sight of flying seahorses. "Whoa." He wonders if he's ever heard of something like that before. Knowledge (Arcana, Nature): 24, 16.

He flies above the newly freed demons and casts Crushing Despair on them. DC 19 Will Save or take -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

DM RobC - "If my mind is sharper than my sword then we're in trouble."  d20+5=22 ; d20+5=10 ; d20+5=17 ; d20+5=9 ; d20+5=22 ; d20+5=13 ; d20+5=14 ; d20+8=10 ; d20+8=19 ;
Monday June 18th, 2018 7:48:35 AM

Atlas puts on another terrific - or terrifying depending on where you are standing - display with his sword.

There is naturally some confusion as to what the distant creatures are. Owen, Armand and Osul only have a moment, but believe these to be seahorses. More accurately though it is likely they are some sort of giant seahorse carrying the bloodweed sickness and somehow given the ability to breath air and fly. Having never seen or even heard of such a thing that's about all you can tell.

The original Wall of Thorns, Plant Growth and Entangle spells are all still in effect, though may not make much of a deterrent for flying seahorses.

Armand downs a cure potion and ready for the fight. Mack does the same.

Neshi sends in a deep slumber spell. Demon 2 shrugs off the effect but number 3 drops like a stone. He considers using the true strike wand but then has to pause. Wands of True strike have a range of personal. Only the person using the wand can benefit from the spell.

Elyngael isn't going to mess around with potions. She just wants to shoot stuff. One arrow hits.

Owen sends in a Crushing Despair spell and is happy with the results. Only Demon 5 is unaffected.

The demons attack...

Demon #2 moves close enough to attack Squeaver using a longspear with 10ft reach. The despair and dazzling display make the attack a poor one (Miss AC10)

Demon #5 moves close enough to attack Mack the same way but also misses (Miss AC19)

Demon #4 casts a spell and is then surrounded in darkness. It moves close to the party. Mack and Atlas find themselves just within it: 5ft from the edge of the 20ft raidus. Demon #2 and #5 are 10ft further in - around 15ft from the edge.
Spellcraft DC17: Highlight to display spoiler: {Darkness}

Demon #3 has lovely dreams about attacking an old elves home and is about 30ft away in clean open air.

The flying red seahorses get closer. Probably 4 rounds away.

----------------------------
Babau Demon 2: AC19. Last Known: 45 dmg + 6. –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 3: AC19. Last Known: 11 dmg - SLEEPING
Babau Demon 4: AC19. Last Known: 11 dmg –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 5: AC19. Last Known: 11 dmg


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60' 
Monday June 18th, 2018 3:37:40 PM

Pic: sorry guys. No way I can do this justice on this phone with minimal cell reception. If anyone can cover for me until Saturday, it would be greatly appreciated

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet   d20+7=21 ;
Monday June 18th, 2018 6:25:31 PM

'Hmm,' Armand thinks to himself seeing demon 4 surrounding in darkness.
Spellcraft 21 (d20+7)

Knowing Atlas will be leading the attack and seeing the darkness approaching, Armand quickly casts Light on Atlas's shield.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 67/80 rounds
Shield of Faith on himself: +3 to AC 68/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 72/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 74/80 rounds.
Air Walk: On Atlas 70/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 76/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 78/80 rounds.

Spells left: (x marks the spot where a spell was cast)Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: Dispel magic, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell) Highlight to display spoiler:
}

Channel energy 3/6

PS - since we are not using a map, please let me know when a majority of demons are within 30 feet of me.


RobertD subbing - Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'   d20+29=30 ;
Monday June 18th, 2018 6:38:17 PM

Mack opts to use acrobatics to get into a flanking position with the demon that Atlas is targeting.
Acrobatics 30 (d20+29) (a 1 is not an auto fail on skill checks) against the demon's CMD.

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 67
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 17
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 19
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 18
Fly: fly at 60; rounds remaining: 40?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 63?
Shield Of Faith; +3 AC; rounds remaining: 73
Blur: concealment (20% miss chance); rounds remaining: 58

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 67

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  8d6=38 ;
Monday June 18th, 2018 8:17:51 PM

Owen calls out: "Atlas! Mack! Those things are covered in acidic slime, so be careful hitting them." Then he lobs a fireball at the oncoming seahorses. It seems to be more effective than usual? Not expected with sea creatures.... Creatures in the radius take 38 fire damage; a Reflex save with a DC of 18 will halve that damage.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=21 ; d8+4=5 ; d20+11=25 ; d8+4=10 ;
Monday June 18th, 2018 10:50:58 PM

Elyngael, her blessed longbow and shoots at demon 5.
Arrow 1 (d20+15=21) damage (d8+4=5)
Arrow 2 (d20+11=25) (adding guidance to this attack) 1d8+4=10 points damage

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan moves towards demon 3 within 5 feet readying for a full attack next round.

Barkskin on Elyngael 64/80 rounds, +3AC
Fly on Elyngael 38/50 rounds
Barkskin on Khan 67/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 75/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 9/10



Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 86/86  d20+11=27 ; d8+6=11 ; 2d6=2 ; d20+9=26 ; d4+3=6 ; d20+10=21 ; d8+6=14 ; 2d6=9 ; d20+15=19 ; d8+6=10 ; 2d6=9 ;
Monday June 18th, 2018 11:03:24 PM

Atlas does his best to strike or at a demon in the darkness

------------------------------------------------------------
Attack a Demon

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)-2(darkness)=27
Magic Slashing Damage: 1d8+8-2(darkness)=11
Holy Damage: 2d6=2

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)-2(darkness)=26
Magic piercing Damage: 1d4+5-2(darkness)=6

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)-2(darkness)=21
Magic Slashing Damage: 1d8+8-2(darkness)=14
Holy Damage: 2d6=9

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)-2(darkness)=19
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=9

Total Damage: 61

Bless: +1 on attack rolls and saves against fear 77/80 rounds

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk: 10 min/level...so for a long time


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Tuesday June 19th, 2018 4:59:48 AM

'Osul tries to size up how fast the RFSs are moving to better guage their distance for spells and class abilities.
"No, it won't stack with itself, Mack."

———————
What is the status of the Wall of Thorns, Plant Growth and the original Entangle centred on that WoT?
Active Effects:
Call Lightning - 72 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 790 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 68 rounds remain
Plant Growth - 14,388 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 67 rounds remain: +1 to attack, fear saves.


DM RobC - "If my mind is sharper than my sword then we're in trouble."  d20+8=28 ; d20+8=12 ; d20+8=9 ; d20+8=26 ; d20+8=28 ; d100=46 ; d100=50 ; d100=38 ; d100=39 ; d100=94 ; d100=85 ; d8=6 ; d8=7 ; d20+12=24 ; d20+12=28 ; d20+12=25 ; d20+12=28 ; d20+12=16 ; d20+12=27 ; d100=39 ; d100=44 ; d100=46 ; 3d6+5=12 ; 3d6+5=11 ; 3d6+5=11 ; d20+12=15 ;
Tuesday June 19th, 2018 7:20:59 AM

Armand casts Light on Atlas's shield to help guide him in the darkness.

Mack tumbles to get into a flanking position with Atlas. It puts him further into the darkness but gives Atlas a better angle.

Owen calls out a warning as he decides to throw a couple of seahorses on the barbie. 2 look very crispy and another 3 a little well done.

Elyngael fires off two arrows into the darkness and believes both connect (Miss chance due to concealment in darkness: 50%)

Atlas swings into the darkness and connects twice. He can tell based on the sickly slime that now coats his sword. (Miss chance due to concealment in darkness: 50%. 2 hit. Atlas to make 2 x DC18 Ref Saves: One to prevent 6pts acid to his sword, another to prevent 7pts acid to his shield.)

The enemy act...

Demons 2 and 4 coordinate to flank Atlas. They scratch, claw and bite at him, but amidst all the action only 3 attacks connect (Hit AC28, 28, 27. Miss AC24, 25, 16. Blur Miss chance: 20%. 39, 44, 46 all hit. Atlas takes 34-6 = 28pts damage)

Demon 5 gets close enough to attack Mack but can't beat the rogue's defences (Miss AC15)

Osul puts the seahorses (airhorses?) at around 360ft away from the party and closing at around 120ft/rnd.

----------------------------
Babau Demon 2: AC19. Last Known: 62 dmg. –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 4: AC19. Last Known: 11 dmg. –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Babau Demon 5: AC19. Last Known: 26 dmg

Babau Demon 3: AC19. Last Known: 11 dmg - SLEEPING

SH1 - 19dmg
SH2 - 38dmg
SH3 - 38dmg
SH4 - 19dmg
SH5 - 19dmg

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless  8d6=25 ; d20+10=20 ;
Tuesday June 19th, 2018 11:06:23 AM



Targeting just in front of the center of the flying seahorses, Neshi lets fly with a fireball.

Damage 25 points Reflex DC 23 for 1/2 damage; spell resistance 20

Armand (Robert D) AC 23(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  d20+8=22 ;
Tuesday June 19th, 2018 5:38:14 PM

'Hmm,' Armand wonders why the light spell did not counteract the darkness spell.

Armand casts Dispel Magic, targeting the demon's Darkness spell.
Targeted spell check, 22 (d20+8, my caster level) vs (11+demons caster level of 7=18)

OOC=since we are not using a map, please let me know when a majority of demons are within 30 feet of me.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 66/80 rounds
Shield of Faith on himself: +3 to AC 67/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 71/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 73/80 rounds.
Air Walk: On Atlas 69/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 75/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 77/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 3/6



RobertD subbing - Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 49/57, Speed: fly 60'  d20+16=25 ; d8-1=1 ; d6=6 ; d20+17=30 ; d8-1=7 ; d6=1 ; d20+14=32 ; d20+14=33 ;
Tuesday June 19th, 2018 5:55:20 PM

Mack don't care 'bout no acid. He opts to flurry the demon he's flanking with Atlas.

(flurry of blows: d20+13+2(flank)+1(bless) (+1 for magic fang he forgot to figure in)for each blow,
#1 Hit AC 25 for 10 points damage (1+6+2+1 damage: d8-1 damage+1d6(sneak)+2(Bull), +1(fang))
#2 hit AC 30 for 11 points damage (7+1+2+1 damage: d8-1 damage+1d6(sneak)+2(Bull), +1(fang))
But actually since they have DR10/cold iron or good, his attacks only do 1 point of damage.

Rolling his reflex save vs. acid
#1 32 (d20+14)
#2 33 (d20+14)

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 66
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 16
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 18
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 17
Fly: fly at 60; rounds remaining: 39?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 62?
Shield Of Faith; +3 AC; rounds remaining: 72
Blur: concealment (20% miss chance); rounds remaining: 57

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 66


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+13=19 ; d8+6=12 ; 2d6=9 ; d20+11=21 ; d4+3=4 ; d20+12=21 ; d8+6=10 ; 2d6=9 ; d20+17=33 ; d8+6=10 ; 2d6=7 ; 2d6=11 ;
Tuesday June 19th, 2018 7:32:26 PM

Atlas yells out,"Can anyone lift this Darkness?" as he attacks again.

---------------------------------------------------------
Attack a Demon between mack and atlas

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)-2(darkness)+2(flanking)=19
Magic Slashing Damage: 1d8+8-2(darkness)=12
Holy Damage: 2d6=9

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)-2(darkness)+2(flanking)=21
Magic piercing Damage: 1d4+5-2(darkness)=4

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)-2(darkness)+2(flanking)=21
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=9

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)-2(darkness)+2(flanking)=33
Magic Slashing Damage: 1d8+8-2(darkness)=10
Holy Damage: 2d6=7

Total Damage: (depends on how they do with the 50% chance miss)

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'

Air Walk


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  8d6=23 ;
Tuesday June 19th, 2018 10:36:25 PM

OoC: By the way, Atlas no longer has Haste. It has a very brief duration.

IC: Owen tosses a much weaker fireball at the seahorses. 23 fire damage; reflex save for half damage, DC 18.

Elyngael (Lynnette D) AC: 24(20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=17 ; d20+15=20 ; d20+11=15 ; d20+6=11 ; d20+3=21 ; d8+3=9 ; d20+6=24 ; d6+3=8 ; d20+6=21 ; d6+3=4 ;
Tuesday June 19th, 2018 10:53:17 PM

Elyngael, with her blessed longbow shoots at demon 2, and if he dies, then demon 4 to get them off Atlas.
Arrow 1 (d20+15=17) miss
Arrow 2 (d20+11=15) (adding guidance to this attack) miss

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan attacks demon 3 for the coups de gras bite d20+6=11, 1d8+3=9 damage
claw 1 d20+6=24, 1d6+3=8 points damage; claw 2 d20+6=21, 1d6+3=4 damage

Barkskin on Elyngael 63/80 rounds, +3AC
Fly on Elyngael 37/50 rounds
Barkskin on Khan 66/80 rounds, +3AC
Bless from Armand
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 74/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 8/10

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Wednesday June 20th, 2018 6:11:03 AM

"So, not trying to communicate with the flying seahorses then..."

He spends a few moments summoning a (celestial?) dire bat , that he sends into the Darkness after Demons at the end of the round.

———————
Active Effects:
Call Lightning - 71 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 789 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 67 rounds remain
Plant Growth - 14,387 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 66 rounds remain: +1 to attack, fear saves.



Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin 
Wednesday June 20th, 2018 10:32:17 PM

Owen grins at 'Osul's comment and quips: "Fireballs are a type of nonverbal communication."

DM Shane P 
Wednesday June 20th, 2018 11:43:01 PM

post incoming tomorrow, hopefully in the AM then again in the PM. work kept me late tonight, and I have no time to post.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Thursday June 21st, 2018 1:30:29 AM

Atlas blinks as his eyes adjust to the light now that the darkness is gone, "Thank you!

CRISPY SEAHORSIES (Substitute DM Cayzle)  d20+6=19 ; d20+6=22 ; d20+6=26 ; d20+6=16 ; d20+6=13 [fireball saves]; d20+12=28 [coup de grace save]; d20+12=32 ; d20+12=30 ; d20+12=29 ; d20+12=30 [babou att on Atlas]; d100=6 ; d100=90 ; d100=57 [miss chances]; d6+5=6 ; d6+5=7 ; d6+5=6 ; d6+5=10 [dam vs Atlas]; d20+7=18 [conc check]; d20+12=14 ; d20+12=21 ; d20+12=32 ; d20+12=19 [att on Mack]; d6+5=6 [Mack dam];
Thursday June 21st, 2018 8:35:24 AM


A pitched battle rages across the plain. All over, heroes are engaged with the creatures Sarr has spawned. The tide appears to be turning on the second wave as heroes battle and defeat animals, casters, giants, dragons, and liches. Sarr notices the defeat of its minions as well as the weakened state of the rest of its forces and rages, “ALL OF THE SARGRASS IS AT MY COMMAND, MY CHILDREN WILL PROTECT ME! YOU CANNOT WITHSTAND ITS CONCENTRATED POWER!” as a new wave springs forth from Sarr’s body. Sarr is now much smaller.

Yurr'Neshi sends a fireball into the oncoming herd of seahorses ... there are 5 of them ... they roll 19, 22, 26, 16. and 13 --- no wait, they are bloodgrass infected, so that gives them +4 dex off book, so that's +2 reflex saves so make that 21, 24, 28, 18, and 15. Number 2 and 3 take half damage. By odd coincidence, those are also the two that had failed the last save. Well, that puts total damage to all seahorses at well over their hp maxes, even boosted with +4 con via bloodgrass. ALL THE POOR SEAHORSIES ARE BURNT TO CRISPS! AWWW! Nice Job, Mister Yurr!

Armand wonders why his Light did not dispel the Darkness ... he concludes that probably the darkness was created at a level equivalent higher than that of the light. But no matter, a Dispel can do the job ... nice job with the math, by the way, and yes, the darkness is lifted for the moment. Of course, they can create it at will, so we'll see if any bother to restablish the effect ...

Note that the so-called "Darkness" only serves to lower the light level in the area by one step, so if we assume normal light, then the Darkness creates dim light conditions, forcing a 20% miss chance but not blinding anybody. And if you have Darkvision, the dim light is no problem at all, and you do not have to roll miss chances. Oh, by the way, all the demons have darkvision. Muahaha!

Well, looks like DM Rob is giving total concealment and 50% miss chances due to darkness. Well, for this round at least, Kindly Substitute DM Cayzle is ruling that the "Darkness" does not stop you from seeing who is where and that it only grants a 20% miss chance (0% if you have Darkvision) per my more accurate interpretation of the rules. See, I am a nice Substitute DM!

Mack continues fighting a demon. He attacks twice, hitting twice for 21 damage total, and dodging the acid that splashes when he strikes. Sweet. It is very nearly dead.

Atlas attacks four times, and there is no Darkness, so the kindly substitute DM has zero miss chances to roll and no -2 penalty to att and dam for Darkness, whatever that comes from. So Mack hits ACs 21, 23, 23, and 35 -- ALL HIT, whoa! Okay, the one Mack just hit is WAY DEAD. The next three attacks hit Demon 4, for total 6+21+19=46! Wowsy!

OH WAIT! Atlas's Haste is expired! That means the hit vs AC21 is actually vs AC20, so that misses. And the extra Haste attack is not made at all! Well, shucks. That means Atlas only hits twice, not four times. The shield's 6 damage is still enough to put down Demon 2, and Demon four is hit once for 21.

Elyngael shoots twice and misses twice, alas. Her Khan makes a coup de grace vs the sleeping demon. When taking this action, there is no need to roll to hit. You just inflict a critical hit, and then use that for a save vs death. The kindly Substitute DM rules that to be auto damage of 18 with a critical hit bite. That means a DC28 fort save ... the demon has a bloodgrass-boosted +12 on fort saves, and rolls a 28, exactly what it needs, sorry. Demon 3 is down 18 hp, awake, and prone. BTW, Khan has to make DC18 relfex saves with each bite to avoid acid damage, but kindly substitute DM Cayzle does not apply that rule to coup de grace attempts, so no worries on that front. If Khan continues to attack, though, please roll a refles save each time she or he hits.

Osul spends the round summoning.

Owen does NOT waste his fireball on the dead seahorsies. Will your kindly DM of tomorrow grant you an extra action to compensate? Meh. We'll see. At least you did not waste the fireball?

The enemy act...

Demon 3 is prone. He tries to create Darkness! He does not want to provoke an AoO and lose it, so he uses it on the defensive. But his concentration check fails and he ruins the spell-like ability. Sighing, he stands from prone, and THAT provokes an AoO from Khan. Remember to roll that DC18 reflex save if you hit to avoid 1d8 acid damage (roll it yourself if you miss the save please).

Demon 4 sees that Atlas is a bigger threat and a more damaged target, so attacks him. He attacks with two claws and a bite. First claw is a crit threat nat 20 that confirms against AC30! AND the next two hits are a nat 17 and a nat 18! WHOA, the die roller hates you, Atlas! At least there's no sneak attack damage since his pal the flanker is dead! Now, it says in Atlas's header that he has a 20% miss chance, and I see that the Iron Dragons sent you guys some help? Well, let's roll those miss chances, starting with the crit ... I roll a miss on a 01-20 ... 6, 90, and 57! Well, if Atlas really does have that miss chance, it just saved him from that crit. Damage to Atlas is 16 damage from the second claw and the bite; add in another 13 if that miss chance is not real.

Demon 5 keeps on fighting Mack. It makes three attacks at +12. One hits, a failed drit threat, and Mack takes 6 damage.

To answer a question ... all three demons still in the fight are within 30 ft.

NO DARKNESS FOR NEXT ROUND!

----------------------------

Babau Demon 2: AC19. Last Known: 62 dmg. –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Mack hits for 21 dmg ... total 83 ... if it is bloodgrass infected and has the standard +4 Con ... plus 6 damage from Atlas = MOOT and just barely DEAD!

Babau Demon 4: AC19. Last Known: 11 dmg. –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Plus one Atlas hit = 21 ... 33 damage total. Next to Atlas

Babau Demon 5: AC19. Last Known: 26 dmg Next to Mack

Babau Demon 3: AC19 (15 vs melee; 23 vs missiles prone). Last Known: 29 dmg - Awake and NOT prone. Next to Khan

SH1 - 19dmg +25 fireball = 44dmg DEAD
SH2 - 38dmg +12 fireball = 50 dmg DEAD
SH3 - 38dmg +12 fireball = 50 dmg DEAD
SH4 - 19dmg +25 fireball = 44dmg DEAD
SH5 - 19dmg +25 fireball = 44dmg DEAD

RobertD subbing - Mack (Eric R) AC: 28 20% miss (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60'  d20+15=19 ; d8-1=2 ; d20+15=31 ; d8-1=0 ; d20+14=30 ; d20+14=26 ;
Thursday June 21st, 2018 10:56:57 AM

Mack continues the assault on demon 5, but not having a flanking bonus does not fair so well.

(flurry of blows: d20+13+1(bless) (+1 for magic fang he forgot to figure in)for each blow,
#1 Hit AC 19 for 5 points damage (2+2+1 damage: d8-1 damage+2(Bull), +1(fang))
#2 hit AC 31 for 4 points damage (1+2+1 damage: d8-1 damage+2(Bull), +1(fang))

Rolling his reflex save vs. acid
#1 30 (d20+14)
#2 26 (d20+14)

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 67
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 15
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 17
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 16
Fly: fly at 60; rounds remaining: 38?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 61?
Shield Of Faith; +3 AC; rounds remaining: 71
Blur: concealment (20% miss chance); rounds remaining: 56

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 65

Armand (Robert D) AC 23 20% miss(20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  4d6=9 ;
Thursday June 21st, 2018 11:08:25 AM

Armand see's that the demons are within range...
"Gargul use me for your divine intervention against these evil outsiders."

Armand channels against evil outsiders, for 9 points damage to all demons (4d6) No spell resistance, Will save 19 for 1/2 damage.

well that was a poopy roll

_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 65/80 rounds
Shield of Faith on himself: +3 to AC 66/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 70/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 72/80 rounds.
Air Walk: On Atlas 68/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 74/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 76/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 2/6 left

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless  8d6=30 ; d20+10=14 ;
Thursday June 21st, 2018 2:07:23 PM



Seeing the air clear for a moment, Neshi turns his attention back to demon 3 whom he had just put to sleep and sends a lightening bolt strait at it. 30 points damage reflex DC 23 for 1/2 damage; spell resistance. 14

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Thursday June 21st, 2018 5:28:20 PM

OOC: Can someone post for me today (Thursday), please?

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin  4d4+4=11 ; 4d4+4=15 ;
Thursday June 21st, 2018 8:11:01 PM

Owen attempts to send two flights of Magic Missiles at whichever demons look like they could be offed this turn.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+6=8 ; d20+15=24 ; d8+4=6 ; d20+11=30 ; d8+4=9 ; d20+15=23 ; d8+4=6 ; d20+10=27 ; d8+4=5 ;
Thursday June 21st, 2018 11:58:53 PM

1-Khan takes his AOO- to hit (d20+6=8) but misses.
Knowing that Khan does not have a way to seriously hurt the demon, Elyngael orders him to withdraw.

Elyngael, with her blessed longbow shoots at demon 3, to distract it from Khan.
Arrow 1 (d20+15=24) damage (d8+4=6)
Arrow 2 (d20+11=30) (using guideance spell bonus on this attack) damage (d8+4=9)

Spending a hero point for another attack.
Arrow 3 (d20+15=23) damage (d8+4=6)
Arrow 4 (d20+10=27) damage (d8+4=5)

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan withdraws carefully from the demon

Barkskin on Elyngael 62/80 rounds, +3AC
Fly on Elyngael 36/50 rounds
Barkskin on Khan 65/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 73/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 7/10

Robert subbing = 'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'   d20+7=26 ; d8+7=11 ; d20+6=12 ; d8=6 ; d20+22=32 ;
Friday June 22nd, 2018 12:13:01 AM

His summoned Celestial Dire Bat attacks Demon 5.
The bat uses Smite Evil (bypassing DR)
To hit 26 (d20+7) damage 11 (d8+7)
Reflex Save for acid 12 fail, damage 1 (d8 was a 6 but has resist acid 5)

'Osul will try to look and see what the SAR is throwing at them next.
Perception 32 (d20+22)

---
Celestial Dire Bat stats
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 29/30 (4d8+12)
Fort +7, Ref +6, Will +3
SR 7
Celestial – Resist Acid, Cold, and Electricity 5
Speed 20 ft., fly 40 ft. (good)
Melee bite +7 (1d8+7)
Special Attack Smite evil

———————
Active Effects:
Call Lightning - 70 rounds remain and 6 bolts remain - Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 788 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 66 rounds remain
Plant Growth - 14,386 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 65 rounds remain: +1 to attack, fear saves.


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+15=34 ; d20+15=20 ; d8+8=9 ; d8+8=11 ; 2d6=6 ; d20+13=15 ; d20+14=15 ; d20+19=33 ; d8+8=10 ; 2d6=6 ;
Friday June 22nd, 2018 1:32:19 AM


Atlas enjoys the buffs that ward him from these creatures and counter attacks with limited success.

-------------------------------------------------------
ooc: Hey Cayzle, thanks for subbing! I apologize for not updating my buffers, on vacation and working off a phone. The 20%miss is from blur. Also, I forgot my protection from evil, which causes the claw attacks (natural attacks miss, like claws) to all miss, unless I am reading it wrong? Finally, I am not sure why my haste is gone. I had something like 65 rounds left. If it is gone please let me know why and ignore my last attack. Thanks!

Attack a Demon 4

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanking)=34(potential crit)
Confirm crit:1d20+15=20 (crit confirmed)
Magic Slashing Damage: 1d8+8+1d8+8=20
Holy Damage: 2d6=6

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanking)=15
Magic piercing Damage: 1d4+5=miss

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanking)=15
Magic Slashing Damage: 1d8+8=miss
Holy Damage: 2d6=miss

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanking)=33
Magic Slashing Damage: 1d8+8=10
Holy Damage: 2d6=6

Total Damage: not.sure, see ooc above

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
OOC: why is my haste.gone? I something like 65 rounds left.

Air Walk

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Protection from Evil: +2 AC against evil creatures (plus other things)


DM Shane P  d20+6=21 ; d20+12=21 d20+12=16 d20+12=13 d20+12=18
Friday June 22nd, 2018 5:39:34 AM

Owen the missiles hit the demon by Atlas like a trip hammer doing 26 hp of damage to the fiend.

Mack: fists without flanking fail at flailing. you do 9 points to the demon, and avoid the acid.

Atlas: (snap kick from Cayzle, things happen.) your attacks are more than this demon can take and it spews ichor as you almost decapitate it with your last swing.

Armand: you blast out the power of your god and damage all the demons.

‘Osul: sends his bat into the fray.

Elyngael supports her companion with covering fire to help it withdraw. but the combination of all the attacks are too much for the demon and it crumbles to the ground and begins to bleed out.

Yurr'Neshi pop the demon clean with his lightning bolt.

the sole remaining demon, seeing it's vile companions fall redoubles its efforts to cause misery by attacking the small halfling. it stabs at him with its spear an tries to bite him, but cannot quite hit the dodging halfling.

Babau Demon 2: AC19. Dying

Babau Demon 3: AC19 (15 vs melee; 23 vs missiles prone). Last Known: 'Neshi 30 pts+Armands 9 ponts+ Elyngael 26 =94 dmg= Dying. Next to Khan

Babau Demon 4: AC19. Last Known: 33 dmg. &#65533;2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Owen does 26 damage+ Armands 9 + Atlas 30 = 98 damage = Dead. next to Atlas.

Babau Demon 5: AC19. Last Known: Mack 9 damage + Armands 9 + Osul 11 = 55 dmg Next to Mack


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30'  3d6=9 ;
Friday June 22nd, 2018 9:47:01 AM

Unsure what he can makout out coming from the Sar, 'Osul calls another lightning bolt, this time upon "the sole remaining demon".
The dire bat, if finally left with nothing to attack will fly Sarwards in search of something new to smaite/gnaw. Native flyer "flyrunning" 160'.
———————
Active Effects:
Call Lightning - 69 rounds remain and 5 bolts remain - 3d6=9 damage, Saving Throw: Reflex for half damage, DC:21; Spell Resistance yes
Wall of Thorns - 787 rounds remain
Entangle(@Wall of Thorns) - Reflex Save (Partial) DC:19(23) - 65 rounds remain
Plant Growth - 14,385 rounds remain - Speed drops to 5', or 10' for Large or larger creatures.
Bless (Armand) - 64 rounds remain: +1 to attack, fear saves.

...and thank you Robert.

Robert subbing = Mack (Eric R) AC: 28 20% miss (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60'  d20+29=31 ;
Friday June 22nd, 2018 6:12:57 PM

"Hey look at me you red eyed freak!" Mack yells trying to distract the lone demon as he tumbles into position to allow Atlas a full flanking bonus.

Acrobatics 31 (d20+29) against the demon's CMD.

Squeaver goes on the total defensive, +4 AC
------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 66
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 16
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 18
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 17
Fly: fly at 60; rounds remaining: 39?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 62?
Shield Of Faith; +3 AC; rounds remaining: 72
Blur: concealment (20% miss chance); rounds remaining: 57

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 66


Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet  d20+4=8 ;
Friday June 22nd, 2018 6:18:50 PM

Armand is pretty sure that Atlas and Elyngael should be able to take out the demon.

"If we have a break who wants to have me heal them with the wand, or take one of the healing potions we have? Or if you're really in a bind I can give you some higher level healing."

He looks SAR ward trying to determine what's coming next and how long they have.
Perception 8 (d20+4)
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 64/80 rounds
Shield of Faith on himself: +3 to AC 65/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 69/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 71/80 rounds.
Air Walk: On Atlas 67/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 73/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 75/80 rounds.

Spells left: (x marks the spot where a spell was cast)
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)

Channel energy 2/6 left

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=16 ; d20+11=21 ; d8+4=11 ;
Friday June 22nd, 2018 9:12:17 PM

Elyngael, with her blessed longbow shoots at the last demon.
Arrow 1 (d20+15=16) miss
Arrow 2 (d20+11=21) (using guidance spell bonus on this attack) damage (d8+4=11)

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Khan should now be back near Armand.

Barkskin on Elyngael 61/80 rounds, +3AC
Fly on Elyngael 35/50 rounds
Barkskin on Khan 64/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 72/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 6/10

Yurr'Neshi (Kent) AC:(29)27/(24)20/(25)21; HP:60/60 CMD: +18 character sheet Mage Armor,Blur, protection from fire, bless 
Saturday June 23rd, 2018 11:07:02 AM


Ok all, what's next? lets keep an eye out for surprises. I am getting fairly depleted magically at least powerful magic. I may have one fireball and some sleet storms or flaming spheres left but then my multiple target spells are gone and I will be going one on one.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Sunday June 24th, 2018 12:07:29 PM

Owen checks over his magical reserves. "I have some tricks left, but not much in the way of offense."

______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Identify, Color Spray, Feather Fall, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Fly, Haste, and Major Image.
4: Stoneskin, Crushing Despair, Crushing Despair, and Greater Invisibility.

0/1 daily Arcane Bond spell used.
0/1 daily SM Fulcrum used.
1/8 daily Blinding Rays used.
2/8 daily Invisibility Field rounds used.
}

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:43/51, Speed: 30' 
Monday June 25th, 2018 10:09:19 AM

...'Osul looks about...

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+15=17 ; d20+13=25 ; d4+5=7 ; d20+14=25 ; d8+8=11 ; 2d6=4 ; d20+19=31 ; d8+8=11 ; 2d6=3 ;
Monday June 25th, 2018 12:09:31 PM

Atlas turns to take on the next Demon standing by him and Mack. He manages to land a few attacks as his sword slices through the air and his shield is bashed into the demon in between swings.

---------------------------------------------------------------------------
Attack a Demon (not sure which one is next to us right now)

Fighter First Attack Attack w/ +1 Holy Longsword: 1d20+11+1(bless)+1(haste)+2(flanking)=17
Magic Slashing Damage: 1d8+8=miss
Holy Damage: 2d6=miss

Two Weapon Attack w/ +1 Spiked Shield: 1d20+9+1(bless)+1(haste)+2(flanking)=25
Magic piercing Damage: 1d4+5=7

Fighter Second Attack w/ +1 Holy Longsword: 1d20+10+1(bless)+1(haste)+2(flanking)=25
Magic Slashing Damage: 1d8+8=11
Holy Damage: 2d6=4

Haste Attack w/ +1 Holy Longsword: 1d20+15+1(bless)+1(haste)+2(flanking)=31
Magic Slashing Damage: 1d8+8=11
Holy Damage: 2d6=3

Total Damage: 37

List of Buffs:

Bless: +1 on attack rolls and saves against fear

Haste: +1 on attack and AC (dodge), 1 extra standard attack, movement increases by 30'
OOC: why is my haste.gone? I something like 65 rounds left.

Air Walk

Blur: The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance) 60/60 rounds

Protection from Evil: +2 AC against evil creatures (plus other things)


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60' 
Monday June 25th, 2018 12:54:45 PM

OOC: Thanks for the awesome subbing, RobertC! :)

IC:

I hold my position to make sure Atlas can flank.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 43/57, Speed: fly 60' 
Monday June 25th, 2018 1:26:26 PM

OOC: Sorry, that's Robert D! :P


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday June 25th, 2018 7:00:31 PM

Owen flies upwards, looking for additional threats or beleaguered parties.

DM Shane P 
Monday June 25th, 2018 9:13:45 PM

with a zip Elyngael's arrow hits the Demon. it freezes and slowly sinks to the ground where it slowly starts bleeding to death.

The Sar continues to rage in the centre of the circle and you can see other groups hard pressed by various monsters. you see something drop from the Sar and begin to roll your way, but it is several rounds out. You have time to get healed and re-buff if you need to.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Monday June 25th, 2018 11:28:58 PM


Hmm Guys something is rolling our way.

Quickly casts a spell on himself. (spell resistance)

**********
Spell resistance - 20 - 80 rounds
Prot. from fire - 800 rounds, 96 pts
Energy resistance (fire) - 10%
Blur - 60 rounds - 20% miss chance
Mage armor - 4800 rounds - +4 AC
Bless - 80 rounds - +1 morale on attack, +1 saves vs fear

DM RobC - "If my mind is sharper than my sword then we're in trouble." 
Tuesday June 26th, 2018 8:26:09 AM

OOC: Back in the DM chair...

Yep, something is rolling this way. It looks like a huge reddish metal sphere and it's trampling everything in its path. Corpses and grass get squashed like a rolling pin over dough.

It's speed is a constant however - it isn't slowing down - and most certainly and unerringly headed towards the party

Perception DC20: Highlight to display spoiler: {You can see metal plates along the surface of the ball. They look like rusted metal. It isn't just a hunk of metal - it has been constructed}
Knowl Engineering DC22: Highlight to display spoiler: { Definitely some sort of construct. Perhaps constructed in much the same way as an Iron Golem?}


Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 57/63 CMD 18 Character Sheet 
Tuesday June 26th, 2018 10:41:59 AM

So...have 2 rounds passed since Shane posted last night and Rob posted this morning?

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d6=2 ; d6=4 ; d6=4 ; d6=4 ;
Tuesday June 26th, 2018 10:46:41 AM

Armand waves everyone in close (30 feet) so he can channel heal. "Everyone ready?"
Everyone heals 14.

"Can anyone see what's going on? I can't see over the 'shrubbery' that 'Osul created." Armand calls out with a smile on his face and a wink to 'Osul.
_______________________________________________
Bless, everyone is affected: +1 on attack rolls and saves against fear 63/80 rounds
Shield of Faith on himself: +3 to AC 64/80 rounds.
Entropic Shield: all ranged attacks that require a to hit roll have 20% miss chance. 68/80 rounds
Resist Energy (fire) 20 - potion, 10 minutes / level of mixer, at least level 2, so 20 minutes.
Blurred - 20% miss chance (How does that stack with entropic shield?)

Shield of Faith on Mack: +3 to AC 70/80 rounds.
Air Walk: On Atlas 66/80 rounds
Resist Energy (fire) 20 on Elyngael - 80 minutes.
Bless Weapon on Elyngael, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 72/80 rounds.
Protection from Evil on Atlas - +2 AC against evil creatures (plus other things) 74/80 rounds.

Spells left: (x marks the spot where a spell was cast) Highlight to display spoiler: {
0: light, detect magic, create water, read magic
1: x, x, x, x, Command (wis bonus), x (domain)
2: Spiritual Weapon, x, x, x (domain)
3: x, Protection from energy, Searing Light, Searing Light(wis bonus), Searing Light (domain)
4: Restoration, Order’s Wrath, x (domain), x (sargass bonus spell)
}

Channel energy 1/6 left

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60'  d20+28=30 ; d20+3=22 ;
Tuesday June 26th, 2018 11:44:58 AM

I take a better look at what's rolling towards us:
(d20+28 Perception Check of 30 vs. DC 20) Success
(d20+3 Knowledge:Engineering Check of 22 vs. DC 22) Success!! :O

"Well, I can't believe I actually have a clue what that is rolling towards us, but it seems to be some sort of giant rusted metal ball, constructed similarly to how an iron golem would be constructed!" I float in shock at where that bit of information could have possibly come form in my cluttered head. ;)

I fly towards Armand for the healing, and tag Atlas with Guidance on the way.

"Thanks Armand! I'm at full health again!" :)

"Tag, Atlas! You're it!" Cast Guidance on Atlas:
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10

Squeaver goes on the total defensive, +4 AC


-----------------------
Bless: +1 to hit, +1 vs fear; rounds remaining: 65
Cat's Grace: +4 dex (+2 finesse attack, AC, reflex save); rounds remaining: 15
Magic Fang: +1 to hit and damage for 1 attack per round; rounds remaining: 17
Owl's Wisdom: +4 wis (+2 Monk AC, CMD, will save); rounds remaining: 16
Fly: fly at 60; rounds remaining: 38?
Bull's Strength: +4 str (+2 to damage); rounds remaining: 61?
Shield Of Faith; +3 AC; rounds remaining: 71
Blur: concealment (20% miss chance); rounds remaining: 56

Squeaver:
Bless: +1 to hit, +1 vs fear; rounds remaining: 65



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Tuesday June 26th, 2018 5:55:29 PM

"Thanks Armand, I'm just hoping that 'shrubery' slows it down!"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+1=20 ; d20+12=24 ; d20+6=19 ; d20+6=16 ; 4d6=12 ; 4d6=7 ;
Tuesday June 26th, 2018 5:55:51 PM

Owen grins at Mack. "Well-spotted, Mack!" He flies up and (hopefully) out of the ball's reach, then fires two Scorching Rays at the oncoming golem-like creature. Ranged touch attacks: 19, 16; for 12 and 7 damage, respectively.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20+15=16 ;
Tuesday June 26th, 2018 9:34:05 PM

Elyngael looks around.
Perception (d20+15-16)
"Does anyone one know what sort of weakness of metal construct ball has?"

Khan
Lv 5 animal companion - AC 21(18)/15/16(13) CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Barkskin on Elyngael 60/80 rounds, +3AC
Fly on Elyngael 34/50 rounds
Barkskin on Khan 63/80 rounds, +3AC
Bless from Armand (+1 to hit)
Resist energy-fire- from Armand
Bless Weapon from Armand, weapon counts as good aligned, all critical hits against evil creatures auto confirm. - 71/80 rounds.
Blur, 20% miss chance, from the things sent by the Iron Dragons.
Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 5/10

DM RobC - "I'm just hoping that 'shrubery' slows it down!" 
Wednesday June 27th, 2018 8:39:22 AM

The enemy seem relentless.

With the ball approaching Neshi boosts his spell resistance, Armand channels some healing to everyone, and Mack gives Atlas a little guidance.

It's actually a little surprising but Mack can tell this is some kind of construct.

Osul stands in awe and just hopes something will slow the ball down

Owen ascends out of the balls reach and sends down two scorching rays. No damage looks to be done whatsoever.

Elyngael wonders about potential weaknesses.

You have battled many enemy and as this new threat approaches it seem as if the fight will never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. Even the approaching metal ball has collapsed into motionless inert metal plates on the ground.

It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sarr. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those images you encountered when you broke the crstal that had infected your homelands they are the mysterious figures, here born as the new powers of the Sargrass Plains.

The one of green transforms into a gigantic treant. The one of white transforms into the mother of all Sarg moths. The one of red transforms into a series of flickering bestial shapes.

They speak together in unison to all around the battlefield. Each of the Powers says a different word when there is a choice in brackets.

"WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!"

"WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS."

"WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER."


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Wednesday June 27th, 2018 10:10:44 AM

'Osul starts celebrating with the team, dropping a celebratory bolt of lightning (at a safe distance).

Eventually, he gives voice to a thought that has crept in, "We really need to get the folks back into The Tree."

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet 
Wednesday June 27th, 2018 11:11:19 AM

"We seem to have survived."

Armand looks around a bit stunned by the suddenness of it all. He sits down and begins writing in his journal. "Hey everyone, when you have minute let me know your thoughts and impressions being present at the birth of a new power. The Sage's guild is going to want as many first hand accounts as it can get."

He looks over at 'Osul momentarily confused..."What folks back into the Tree?"

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Wednesday June 27th, 2018 11:20:03 AM

Atlas stays in the air a bit, waiting to see how this plays out.

------------------------------------------------------------------
ooc: sorry for the missed post, been a hard week returning from vacation to a mess at work.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Wednesday June 27th, 2018 12:51:25 PM

I float down to see how Squeaver is handling the stress.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:3/W:13 + RNL), HP:51/51, Speed: 30' 
Wednesday June 27th, 2018 5:49:10 PM

"We got everyone out of the tree for safety when the meteor / bloodgrass shard spore first passed over head...", answers 'Osul, and suddenly feels that that was a very long time ago.

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Wednesday June 27th, 2018 10:26:51 PM

Elyngael addresses Armand "My impression is that I don't want to do this again! It is far beyond anything a ranger might do, and beyond what I've seen in Nature. Perhaps this is where my path diverges from that of my parents...if we dare." She reaches for Khan, her constant companion, for assurance.

DM RobC - "My impression is that I don't want to do this again!" 
Thursday June 28th, 2018 8:11:32 AM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Oh hello!" You jump in alarm as you are greeted by a small fellow who appears in the middle of the group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

He rises on his tiptoes to get a peek at what Armand is writing in his journal. "When you describe me try and fit in the words 'dashing' and 'handsome'" The little guy puffs out his chest and turns to give a view of his side profile.

"Yes. Right. Ahem." He folds his hands in front of him, and composes his face into a serious expression. The short guy clears his throat, glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC20: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC25: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}

Everyone is awarded 10,000xp and 1 hero point! Woohoo!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless  d20+7=12 ; d20=15 ; d20=2 ; d20=14 ;
Thursday June 28th, 2018 9:51:20 AM

Know planes DC 12
Know religion DC 15
perception 2
perception 14

Neshi is just about stupified as he watches the show occurring in the sky and observes/knows/perceives nothing about anything else going on around him.

Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d20+9=17 ; d20+4=7 ;
Thursday June 28th, 2018 10:33:44 AM

Armand feels a little more competent but thinks he will need to rest before the full effects can be known.

Knowledge religion: 17 (d20+9)
Perception 7 (d20+4)

"Gimp! Mr. Gimp?" Armand jumps to his feet. "Guys this is Gimp, messenger of Gargul!"

Armand scribbles in his journal. After the battle was over the dashing Gimp, resplendent with red glowing mud on his spindly legs appears. His body somewhat strawberry shaped seemed covered with scales and the tiny little horns on his head made him appear almost handsome.

"Well I for one am happy that none of our party died in this battle....though I could be wrong, Beodir seems to have disappeared during the combat. I'm not sure what to ask of you really. Oh I know. The Tree of Parting indicated to us that it was going into a dormant period which could last a long time. Do you know anything of this? And also we were given a sapling and nut of the Tree to try and find suitable places to plant. Do you have any ideas where we should do that?"


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60'  d20+28=35 ; d20+28=40 ;
Thursday June 28th, 2018 11:46:20 AM

"Gimp?", I think to myself. Never head of him. I keep an extra close eye on him, but also take some time to look around and what's all going on:

(d20+28 Perception Check of 35 vs. DC 20) Success
(d20+28 Perception Check of 40 vs. DC 25) Success

"Squeaver, what do you think about this Gimp fella?"


Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86  d20+9=20 ;
Thursday June 28th, 2018 4:27:50 PM

Atlas comes back down to the ground to listen. "Did you just read that off the palm of your hand?" He shakes his head, "What a day this has been."

Atlas waits for a moment to interject, "Is the Tree of Parting going to live on or has it died? We need to know if we can return people to it or go back and help them start their lives elsewhere as we originally planned."



Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65  d20=2 ; d20=8 ; d20+15=17 ; d20+15=31 ;
Thursday June 28th, 2018 10:25:15 PM

Knowledge planes DC 14, d20+0=2
Knowledge religion DC 20, d20+0=8
perception DC20, d20+15=17
perception DC25, d20+15=31 Success!

Elyngael is even more confused by what she sees looking at the other groups. "I agree with Atlas! Does the Tree still exist? And Armand has reminded us of the sapling and our mission. We must not let these strange events prevent us from serving the Tree of Parting," Elyngael Is trying to speak loudly to gain her group's attention.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+12=13 ; d20+12=20 ; d20+11=29 ; d20+11=30 ; d20+1=7 ;
Thursday June 28th, 2018 11:18:14 PM

Owen listens to the others while watching on in awe. This event is a magnificent and historic; it is well-worth the attention of the budding Loremaster.

He thanks Gimp, then asks if the group might spend time with a certain Sphinx before returning home. "It did say that it would teach us its language when all this was over."

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Friday June 29th, 2018 12:16:50 PM

Squeaver's hair really got mussed.... I start helping him clean it and straighten it out. He seems a little tired. He doesn't have a fever though. Maybe he's hungry..... wait.... did Elyngael just say something?



Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Friday June 29th, 2018 2:23:03 PM

Atlas nods at El's comment while he waits to hear what else the strawberry devil has to say.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+1=10 ; d20+1=14 ; d20+22=25 ; d20+22=28 ;
Friday June 29th, 2018 6:46:24 PM

'Osul spots the subterfuge that Atlas has already given voice to, and some of the other strawberremons about the place, but his origins elude him, until Armand speaks up.

DM RobC - "BAMF!" 
Friday June 29th, 2018 7:34:16 PM

Atlas calls Gimp out for reading something off his hand "Be prepared, am I right? It felt like the occasion need a little pomp"

The party have a few questions about the Tree which seems to perplex Gimp and gets him a little animated. "A tree? After all this you're concerned about a tree? What sort of... wait, hold on a moment" Gimp places his finger to his ear and turns his head away and has what looks like a private conversation.

"Yep... Right... You mean? Ok... And the? Oh... So the? Right. Should I?.. Gotcha"

Gimp turns back to the party "I was just testing you of course. The Tree of Parting, am I right? The big man says that the Tree was put into a state to protect itself. Seems the Fey Queen knew something was coming to attack all the flora and wanted it covered. She's pretty good like that. The big man doesn't really do the whole plant growing thing so you might want to keep the little version you have safe. Just in case."

Owen asks about the Sphinx "Yeah.... nah. My orders are to send you guys on your way home. So let's get you going! Time's a-wasting!"

The Imp takes a few steps away from the party. He gives a final cheeky grin and then shoots you with finger-guns. "BAMF!"

The plains, and the gods, and the other adventurers all vanish in a swirl of fog and you find yourself in a blank space between worlds. All you see here is one another.

Oh, and Mahyawu, the Manfri who sent you on this quest in the first place. "Congratulations," he says with his soft tones "I knew you were the right ones. Here. I have something here for you.""

He produces three wooden boxes and opens each lid. Inside the first is a small pile of emeralds. The brightest and cleanest cut you have ever seen. Inside the second is a collection of diamonds, each as clear as the next. Inside the third box are rubies - blood red. "Representing each of the Powers you have helped restore"

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+25=28 ;
Saturday June 30th, 2018 8:42:06 AM

'Osul stops to see if his weather forecasting is working again. Survival: 28 - normally good for a 3 day forecast



Armand (Robert D) AC 23 20% miss chance (20)/touch11/flat 22(19) HP 63/63 CMD 18 Character Sheet  d20+5=17 ;
Saturday June 30th, 2018 3:17:04 PM

"Well, uh, thanks, Mahyawu." Armand seems a little flustered.

"So is everything back to normal now?"

He looks over the gems trying to get a sense of their value.
Appraise 17 (d20+5).

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Sunday July 1st, 2018 2:55:12 PM

"WHAT the.... here we go again!"



Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Sunday July 1st, 2018 3:29:41 PM

Elyngael wants firm ground under her feet again. "Those gems are beautiful, but worthless to us if we can't spend them on useful items. I want to see green grass more than I want green gems. It feels like we are in limbo, and that feels like a punishment, not a reward"

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday July 2nd, 2018 12:58:53 AM

Owen smiles to himself at Mack and Elyngael's responses, then speaks to the Manfri man: "Thank you for your gift. We are honored by it."

DM RobC - "WHAT the.... here we go again!" 
Monday July 2nd, 2018 8:55:45 AM

Osul can't pick up any weather at all in this little pocket of space, unless "nothing" counts as a weather forecast? If so, he's 99% sure in a forecast of "nothing".

Mack has just about had enough of this planar hopping, a sentiment shared by Elyngael. What's a person got to do to get back to normal ground?

Owen is grateful for the gift while Armand tries to put a price on it.

As soon as Armand touches the chests the white space surrounding the party starts to fade to black. Mahyawu holds his hand outstretched in much the same way he did when you first met. It can only be a gesture of farewell. Will you ever see him again? Time will tell.

Once the surrounds fade to total blackness, they fade back to white. But it's not really white. It's just that your eyes are still adjusting. With your vision returning you can start to make out some colors. It doesn't take much longer for the complete picture to come into view: standing in a field of bright green grass, sun shining, and a clear blue sky. A fresh country breeze brushes past your cheek and the warmth of your sun on your face gives a sense of calm. Behind you are the chests. Up ahead though, perhaps some quarter-mile you can see the broad boughs of the Tree of Parting.

You can see movement around the Tree. It looks like the residents but they are yet to see you.

Finally. Home.

OOC: I've checked your PC sheets and you all seem to have different WBL figures. I'd like to get things to be on a fair and level ground, so instead of the planned and set value there is instead enough in the gems to get everyone to 48k

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=21 ;
Monday July 2nd, 2018 9:36:07 AM

"Crikey, that looks like the tree."

Armand puts the gems in the bag of holding. "I guess we need to get walking. No telling how long we've been gone."

Armand looks at the Tree to try and determine what shape it's in.
Perception 21 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless  d20=9 ; d20=2 ;
Monday July 2nd, 2018 12:49:29 PM

Neshi is just getting settled down from all that is happened when he is whisked through nothingness yet again. Somehow he manages to keep the contents of his stomach contained. As happy as he is to see Mawyahu again Neshi realizes that means there is another trip coming very soon.

As he brings forth the chests of gems a smile crosses his lips and than just as quickly everything goes wonky again and Neshi finds himself in a field of green grass and registers that the tree of Parting is in the near distance, but that is near the back of his mind as he crawls off to the side and empties his stomach of its contents, the last trip having been the deciding factor.,

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Monday July 2nd, 2018 1:35:30 PM

Atlas perks up at the sight of the gems.

------------------------------------------------------------
ooc: I'm at 49k total wealth, does that mean I don't get anything? Also, I have enough xp to level up now, so I'm going to start working on that next.


Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Monday July 2nd, 2018 5:15:31 PM

A big smile grows across my face. I am happy to be home. I start waving to people as soon as they can see us. :)


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Monday July 2nd, 2018 9:13:53 PM

Owen is glad to see the Tree again. As the party walks back toward it, he finally tells the story of how he wound up returning to the group: "As you know, some time ago I left the Wardens to seek out my wife and son. On the way, I happened upon some Star Mages and leapt at the chance to join their organization. As part of their requirements for membership, I was tasked with investigating an unknown problem: several of their diviners and seers had received visions of a terrible threat approaching, near the Culverwood. Because I have had my own travails there they sent me, and so when the meteor struck I was close enough to be bowled over and warped by its power. I'm quite glad that you guys were able to save me!"

Elyngael (Lynnette D) AC: 24 20% miss chance (20) (T:14, FF:19(16)), CMD 20, HP 65/65 
Monday July 2nd, 2018 10:30:19 PM

Elyngael sees green, closes her eyes, and reopens them to find that the world is indeed green with a blue sky. "Khan, I think we're back! Our adventures have made me feel as the others do about the Tree of Parting. I am happy to see it still exists." Khan contentedly trots alongside his mistress happy because she is. "Armand, lets get walking indeed," Elyngael calls out encouragement to the cleric.

DM RobC - "No telling how long we've been gone" 
Tuesday July 3rd, 2018 6:22:56 AM

It's been a long journey for the party. You've ventured throughout the outlying areas, travelled to other planes, engaged in a full scale battle on the Southern Continent and now finally you return home.

Approaching the Tree you can see that already it is showing signs of returning to its full and wondrous beauty. It won't be long before the days of its hibernation are long in the past.

The folk of the Tree still look to be repairing things. They're as resilient as the Tree itself it would seem.

It's Liliput that sees the party first. She gives a small shriek and moves her hand across her chest in some sort of protective ritual. She draws the attention of those nearby who then see the source of her scream: you.

There are gasps and confused looks. It only takes a few moments for Miles to arrive and see what is going on.

"Well 'Lems left lung what have we here?" he seems pretty calm and even happy "Looks like Ciyradyl owes me two gold coins" Miles approaches the party and gives Atlas a slap on the back "Good to have you all back, Wardens. How about a drink and you can tell us of your travels?"

The onlookers are still whispering amongst themselves but are visibly relaxing. They're starting to be very happy to see you.

Armand is the one who is first to notice it. At the base of the Tree is a small stone tablet surrounded by fresh wildflowers. Carved into it reads: "In memory of the Wardens. The brave souls who cared for all. Forever in our hearts"

OOC: Could you all please email me your WBLs? Is Atlas the only one already at 49k?

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+29=30 ;
Tuesday July 3rd, 2018 10:19:47 AM

Not in a pocket universe now? Once more with the weather forecasting (otherwise he's not going to rid himself of the agitation that they might not really home or really out of trouble). Survival: 30 - 4 days

Looks like I'll won't be ready for more WLA training just yet. Still, I promised the first round in the Triple T.

With that, and if convinced, he takes on his arriving-back-at-the-tree form, a young Red Tailed Hawk, and takes to the sky, overwatch
.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Tuesday July 3rd, 2018 10:56:08 AM

Atlas looks at the tablet that is pointed out, "What! You thought we were dead?" He lets out a big laugh, "I'm sorry, that probably isn't appropriate, but we're still kicking and happy to be home. I'm sure there were a few moments where thought we might not make it, but all is good now.

"We're happy to share our stories, lead the way my friend. And tell me, how long has it been?"
Atlas walks next to Miles, a big smile on his face and his confident yet relaxed swagger is back.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 3rd, 2018 11:30:34 AM

Armand talks with Owen on their walk to the Tree. "Fascinating, so you are a member of the Star Mages now? I joined the Sage's Guild on our last aborted trip to Plateau City. Did you ever get a chance to visit your wife and son? Perhaps we should work on getting them moved here?"

Armand ponders the sign. "I'm afraid news of our deaths has been greatly exaggerated."

Armand makes a point to check in with James to see how things are going in their headquarters before going up to the Triple T.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Tuesday July 3rd, 2018 12:42:09 PM

(47,000 and small change)

"Hmmph! No faith that we would survive. That's just wrong." Neshi grouses as he sees the plaque, and joins Armand for a quick trip home to unload before heading to the Thriple T.



Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Tuesday July 3rd, 2018 2:38:58 PM

"What do you mean, THOUGHT we were dead. We ARE dead!" And I pretend to be a zombie and scare the kids a little (playfully). :)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 21, HP 73/73 
Tuesday July 3rd, 2018 9:56:11 PM

Elyngael strides up to the Tree with Khan at her side. "We are very much alive and very happy to be back. I'm sorry we worried you, but the place we were sent made letters impossible. Hopefully, we will have time to visit now."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Tuesday July 3rd, 2018 10:28:21 PM

OOC: WLA Training must wait until we go somewhere to do it. Elyngael and Khan's character sheets have been updated.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Wednesday July 4th, 2018 2:42:56 AM

OoC: Owen was at 46,000 for his WBL.

IC: Owen responds to Armand: "I still have not found my wife and child. It has been one misadventure after another, sadly." He is glad to be back among the Tree dwellers again, regardless.

DM RobC - "No telling how long we've been gone" 
Wednesday July 4th, 2018 8:19:18 AM

Osul deduces that the next week looks set for nice weather. Sunny skies, a little breeze, low chance of rain.

The first thing is working out how long the party have been gone "You're really not sure, are you?" Miles looks a little quizzical "It's been months"

Knowl planes DC20: Highlight to display spoiler: {Time moves quite differently in other planes, especially those with ties to Maab.}

"When we didn't hear from you, not even an animal messenger we were concerned. When the Wold looked doomed and you weren't here we knew, well I should say we thought, that something had befallen you."

With the party doing a quick trip home first Miles gives a nod and heads towards the tavern to get things started.

The party make for a quick trip to the headquarters. News of your return has already reached James, as he stands holding the door open. "Sirs and mam. It is good to see you alive and well."

Inside everything is exactly as you left it. Perhaps even a little cleaner. James has kept things well in order.

"I shall take the liberty of setting out some clean clothes should you wish to freshen up"

Sense Motive DC20: Highlight to display spoiler: {He may be hiding it but James is quite happy and relieved to see you all home safe}

----------------------------------------------
OOC: Right. Executive decision. Everyone gets enough loot to reach 50k WBL. Feel free to update your PC sheets to level 9 and conduct your Catacombs shopping. Huzzah!


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=25 ; d20+13=33 ;
Wednesday July 4th, 2018 11:52:11 AM

Armand wonders how long they have been gone.
Knowledge planes 25 (d20+9)
He counts on his fingers awhile. "Nope doesn't add up. But time sometimes runs differently in the planes and especially in Maab's plane." He turns to Miles. "We were in Plateau City when Maab showed up and teleported us all back here. Then we had those deranged treants attack and we went to see about the meteor. Owen was there, lots of things happened, but we got teleported then to the land of shadows where Maab was holding the Sargrassi in limbo." He shakes his head. "This will be a long tale and probably best done over a tankard or two."

Sense Motive 33 (d20+13)
"James you've done a wonderful job. I don't know if you remember Owen, but he has come back. Oh' by the way Owen, Gaston is dead now. James was his servant but has entered into our servant at the headquarters."

Armand will take several minutes to freshen up and change clothes. Any wealth that we have over our excess he will again set into James's care for upkeep of the headquarters and of course to buy himself food and such as needed. Also to pick up any books that look interesting to fill the mostly empty library.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 4th, 2018 11:52:51 AM

PS OCC - is it 49K or 50K, your earlier post said 49K.

DM RobC: Yep, 50k. I want everyone to have some shopping time and it seems some were already in the high 40s already :)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Wednesday July 4th, 2018 3:08:32 PM

Elyngael freshens up and asks James to restock her cold iron arrows. She has released Khan to go hunting for his dinner, then wanders to the Triple T to meet up with the others.

Mack (Eric R) AC: 28 (T 27 FF 21), CMD: 23; HP 57/57, Speed: fly 60' 
Wednesday July 4th, 2018 10:00:03 PM

I check out some of my favorite relaxing, quiet spots, especially by the water. And just sit and breathe for a little while.


Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur  d20+12=15 ; d20+1=15 ;
Thursday July 5th, 2018 1:31:01 AM

Owen responds to Atlas' mention of Gaston: "That sleaze? How did it happen?"
He troops to the tavern with the others, but is looking forward to resting for the night.

DM RobC - "This will be a long tale and probably best done over a tankard or two." 
Thursday July 5th, 2018 8:05:19 AM

James takes in Armand's praise. "Thankyou sir. I tried to keep things as intended for what I knew would be your return. The larder is understocked right now, but I look forward to filling it again." James is no longer hiding his joy at your return and is no doubt going through all the things that need to be put in order once more.

He takes Enylgael's quiver and leaves it standing by the door to remind him on his next shopping visit.

Owen is shocked (and probably a little happy) that Gaston is dead. There's no chance of him coming back to seek revenge on the party. No sir-ee. No way at all. Dead guys don't come back.

Khan finally gets to have some fun and free rein. The last Elyngael sees is him trotting off towards the west.

Mack and Squeaver try and find a small stream to dip their toes in. When was the last time the Wold just stood still for a while so that you could enjoy a few simple things in life?

Osul enjoys riding the breeze in red tailed hawk form. He can close his eyes and glide, using the air current to keep him aloft.

While half of the party are out relaxing in nature (Mack, Squeaver, Khan and Osul) the other half relax in their own way: the tavern!

There isn't a lot of fanfare but as is now becoming common practice all eyes are on you as you enter. Most folks you walk past give you a nod, a broad smile and a hearty handshake or slap on the back. The tavern is set such that the party have the center table. Miles has seen that the table is already set with ale. "The mutton is on its way" he says with a smile as he gestures towards the table.

Those at nearby tables watch and all turn to face yours. Miles raises his hands and calmly speaks "Now now, folks. Our protectors here are no doubt tired and just looking for a quiet drink and a meal. I'm sure once they've had a chance to rest there will be time for stories"

You do notice that there are more patrons here than there used to be. Evidently trade at the Tree has improved and more travelers and traders come through here.

Atlas Sunowl (Trey) AC: 27 20% miss chance (T 15 FF 20) , CMD: 26/21, HP 58/86 
Thursday July 5th, 2018 10:23:24 AM

Atlas gives James a big hug, knowing it will make him uncomfortable, but also not caring. He's one of them in his own way. "Good to see you James!

Once they are at the Tavern Atlas settles in. He doesn't want to offend Miles, so he keeps a bit of a low profile as he goes about telling tales of their adventure to anyone that wants to listen.

------------------------------------------------------------
ooc: I'm not shopping or anything since I'm at the WBL limit. I'll have to wait until the next time we get some cash before I can take the next level of the WLA. In the mean time I'll level up like I have been intending the past week :-)



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+15=27 ; d20+2=13 ;
Thursday July 5th, 2018 11:55:56 AM

Armand takes out his journal and refers to it as he tells Owen, and the rest of the patron's at the Triple T, of Gaston's demise. He does this between bites of this meal.

He recounts how the party was summoned to Plateau City for Gaston's trial, and the troubles with the journey. Then he tells them about how they saw Gaston in Prison and Gaston was begging them to cut a deal with him so he could get free and tell the party of a sinister plot. Of course the Warden's were not having any part of that, 1) because they vowed to never trust Gaston, 2) he was in jail and they weren't going to do a jail break, 3) the party had no sort of enforcement or legal powers in Plateau City to be able to offer or enforce any sort of deal. Gaston was shocked at this. The party would at best hear him out and then offer to tell the authorities about Gaston's testimony. Of course then 3 Xorn showed up and killed Gaston, as well as some sort of fire elementals. So not only is Gaston dead his corpse was fairly burnt up in the process as well. Though Armand did manage to cast a speak with dead on him, Gaston ever elusive only hinted that there was some lurking conspiracy in the city and environs. The Wardens started to investigate and ran across a strange Golem when Maab appeared and whisked them back to the Tree.

Then Armand will tell the tale of the rest of the adventure in the Sargrass and how its returned and three new powers were born/created.

Profession Librarian 27 (d20+15)
Perform 13 (d20+2)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Thursday July 5th, 2018 10:13:39 PM

Elyngael contentedly sits back and listens to Armand's telling of their adventures. It's comforting to have a good meal and good friends. She hopes Khan is enjoying the chase and full belly after a satisfying hunt. She yawns and decides she will wait outside for him after sunset as long as she can stay alert.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Thursday July 5th, 2018 11:23:04 PM

Owen enjoys a delicious meal at the TTT, and joins in on the tale when appropriate. As a budding Loremaster he is working on improving his storytelling. When the battle with the bandits comes up, he tries to be subtle... but can't resist talking about taking out a whole ship by himself. And there was great teamwork among the Wardens. That too. Yeah.

DM RobC - "This will be a long tale and probably best done over a tankard or two." 
Friday July 6th, 2018 9:25:59 AM

What started as an afternoon drink turns into dinner and then into evening drinks. It's a relatively mellow celebration for the return of the Wardens. No chairs upended or mugs smashed. Everyone is relatively well-behaved but that could just be exhaustion. The residents also didn't have much time to prepare since your unexpected return.

There are still some in the tavern looking to make the night continue. Laughs are had and (tall) tales told. The ale flows freely and the room is full of smiles. Everyone is just happy to enjoy life and to see you all alive.

Standing by the window and looking out over the fields you can see the sun turning in for the night. The sunset has never looked more beautiful than it does right now. Vibrant colours amidst the clouds and an overall stillness around the Tree. It's as if the Wold itself is taking a cleansing breath.

Who knows what tomorrow will bring? Right now though, just serenity.

OOC: Please let me know when your sheets are updated and CC shopping done.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:60/60 CMD: +20 character sheet Mage Armor,Blur, protection from fire, bless 
Friday July 6th, 2018 10:35:42 AM


(Hmppph my well thought out long post from yesterday didn't post somehow so here is a shorter version.)

Spending a bit of time wandering the tree and getting to know the people better. The wandering wemic finds several days free, so 'Neshi finds a local WLA enclave for some training and some general state of the Wold information

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 6th, 2018 1:51:25 PM

Atlas settles in among the friendly faces and the familiarity of home. While others shop, he spends time with the locals catching up and renewing bonds.

------------------------------------------------------------------------
ooc: Character sheet is updated to level 9, good to go!


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday July 6th, 2018 3:56:52 PM

sheet up-to-date

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Friday July 6th, 2018 9:44:07 PM

I continue to enjoy the fresh air, and snooze a little.... apparently losing an entire day. ;)

When I do wake up, it dawns on me.... "Hey, what ever happened to our riding animals we left back in town?"



'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Friday July 6th, 2018 10:44:17 PM

ooc: catching up

'Osul joins the team for a drink and shouts the first round (or the first round after he arrives).

When conversation turns to training and the WLA, he mentions that, "We don't have an official WLA presence here at The Tree, beyond those of us who are Journeymen. I guess that may change when/if some of us can get back to... for example... Plateau City and take up the rank of officer."
"But, that means we can divert on our way and see how the good people of Sawdust are doing after the giants attack. Of course, it would also be good to do some good here at The Tree."

——————
ooc: 350 PP in gems set aside for WLA. Otherwise good.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 7th, 2018 10:46:41 AM

Armand nods at 'Osul's comments. "Indeed in many ways the Tree is still something of an outpost. We have no WLA, no Sages Guild, no Star mages guild. For all of that we must travel, and the nearest place is Plateau City. Still it appears it's been months since we 'left'. I wonder what condition the city is in, if that group has had months to operate how established are their plans?"

Armand points to Mack, "Where did you get to? Well we did send for the horses way back when, but no telling what happened. And we still have the Tree's sappling and nut to plant somewhere as well."

Armand eventually leaves the tavern and returns home to sleep.

Owen Marcellus (Weston W.) AC: 15/12/13; HP: 40/40; CMD: 17; Bless, Fly, Stoneskin, Blur 
Saturday July 7th, 2018 1:36:47 PM

OoC: Sheet is up to date; waiting on catacombs now.

IC: Owen relaxes with the others for a while, then takes a walk through the clear night air before retiring for the evening. The beauty of the sunset has put him in mind of those he loves, and he appears distant as his thoughts fly swiftly toward them.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Saturday July 7th, 2018 10:59:24 PM

Elyngael joins the celebration, but upon hearing Armand's comments, she wanders outside. She looks into the distance knowing that this is merely a respite before they move onward. Stifling a yawn, she decides the future can wait to be planned until morning.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 9th, 2018 9:25:14 AM

Neshi continues to get more familiar with the tree and its inhabitants.

DM RobC - "Of course, it would also be good to do some good here at The Tree." 
Monday July 9th, 2018 10:00:25 AM

Several uneventful weeks pass with the party enjoying the serenity of the Tree.

A few venture to "nearby" Plateau City to visit the guilds there. The citizens there are still coming to terms with recent events, and is evidenced by the increased number of guards and their uneasy attitude to strangers.

Shopping is conducted at the Catacombs and there is even enough time to finish those few odd crafting projects that had been on the go.

Ahhhh... rest.

Once back at the Tree the party take on their usual role of helping out. The increased number of travelers does give rise to more trade. Sometimes haggling goes too far and erupts into small arguments and today is no different.

Standing in front of an arms stall a dwarf is arguing with a gnome. The dwarf has long red hair and a beard to match. He looks quite solid and is wearing a chain shirt with signs of dried blood. In his hands he holds a mace with a broken metal shaft. The gnome is bald and wearing a red and yellow tunic. His arms are folded and is barely looking at the dwarf.

"No returns. I made that clear when you bought it" argues the gnome
"Thief! Swindler! The mace broke against a target dummy. What would have happened if I was in combat?" say the dwarf getting quite red in the face "An elf would have made it better!"
"You inspected it and you bought it. It's not my fault what happens after you take it. Yes. Take it and go!"
"You said you bought this in the Scab. No dwarf would have made this. You are a liar and a cheat. Were you but a foot taller I'd show you where the other end of the mace could go"

More words are exchanged and their voices get louder. With the dwarf standing still the gnome starts to nudge the dwarf away from the stall. The dwarf holds his ground, refusing to budge and glaring at the gnome. Things start to escalate quickly. The gnome gives the dwarf a soft push on the shoulder. The dwarf points his finger right into the chest of the gnome. At this the gnome rolls up his sleeves and shoves the dwarf in the chest. The dwarf purses his lips, glares at the gnome and then spits on the ground

Sense Motive DC20: Highlight to display spoiler: {You get the impression a proper fight is about to start}

Several onlookers are standing by waiting to see what will happen next.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+11=24 ;
Monday July 9th, 2018 11:20:28 AM

Sense Motive: 24
'Osul surveys the scene, "Could get nasty here. I can cool some people, if not their tempers. That or we could take statements and such." And more quietly he adds, "I mean, the increase in trade is a good thing, but I suspect neither the management nor the other traders are going to be happy if this increase is matched by a decrease in the quality of the workmanship of goods being sold."
He thinks he might be able to fix the mace (though certainly not here and now) but doesn't understand the metal well enough to identify the source of the flaw. Otherwise he keeps a Create Water on standby, though he expects to not need it.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=20 ; d20+6=12 ;
Monday July 9th, 2018 11:55:05 AM

After watching for a bit Atlas decides it's time to do something. "Could someone have my back if needed?" And with that he wanders over and inserts himself forcefully between the two, pushing the back with one hand on each of their shoulders. (If the dwarf doesn't budget then I just use him as leverage to push the gnome back further).

"Hey now, there's not going to be any violence on my watch. I'll toss you both into the cooling cell if that's what is needed. I've listened to both of you bicker over this mace the past few minutes and it is clear neither of you is going to be happy with a compromise, and I'm not handing out free money or maces." He turns to the dwarf. "You can either take this as a lesson learned and move on or you can request a formal inquiry into the trading practices of this individual, but I'll not have you beating him to a pulp with your broken mace. If you want to open a formal inquiry then I'll need some information from both of you."

Atlas waits for the dwarf's response.

----------------------------------------------------------
Sense Motive: 1d20+6=20
Diplomacy: 1d20+6=12

ooc: I don't know what the formal rules/laws are at the Tree, but since Atlas has been there a few years I assume he does?


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+9=20 ;
Monday July 9th, 2018 1:38:00 PM

"I've got your back, Atlas!" I follow Atlas over to the fun. :)

I pull out the harmonica to help increase the excitement.....

(d20+9 perform harmonica check of 20)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=27 ; d20+10=25 ; d20+5=15 ;
Monday July 9th, 2018 5:57:06 PM

When in Plateau City Armand reports all that happened in the Sargrass to the Sage's guild. He looks into setting up some sort of messaging system. OOC, I need to work on my fate item, I've been thinking some sort of two way clay tablet that would allow me to send a written message back and forth to the guild 1/day

Armand observes the goings on in the market.
Sense Motive 27 (d20+13)
Before he can intervene in what is about to be a knock down fight, Atlas steps in and starts trying to calm things down. Armand sighs at Atlas.

"Say now, before things turn ugly let's try and let cooler heads prevail."
Diplomacy 25 (d20+10).

Armand goes over to the gnome's stall. He whispers to anyone out of earshot of the 2 arguing. "Anyone know anything about these two?" Armand does not have knowledge local.

Armand then looks at the items in the gnome's stall, picking them up and trying to get a sense of them.
Appraise 15 (d20+5)
He picks up a similar weapon to what the dwarf bought. "I'm no expert..." he swings the item around a bit and makes a show of examining it. "Never can tell when you're going to need a back up weapon." Armand is acting like he may buy something. "What do you guys (ie the party) think about some of these items?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+19=27 ; d20+19=26 ; d20+19=28 ; d20+19=32 ; d20+19=28 ; d20+19=26 ; d20+21=40 ; d20+21=22 ; d20+15=25 ; d20+15=22 ; d20+1=7 ;
Monday July 9th, 2018 10:07:16 PM

During the weeks of rest, Owen stops by the Catacombs and picks up a few things. He spends the rest of the time relaxing and studying new spells from scrolls. He learns a good number: See Invisibility (DC 17, Spellcraft 27), Water Breathing (18, 26), Phantasmal Killer (19, 28), Feeblemind (20, 32), Cone of Cold (20, 28), Teleport (20, 26), Seeming (20, 40), and Shadow Evocation (20, 22). He seems to have trouble blending his subtle illusions with the offensive power of evocation...

Owen, wandering the markets of the Tree of Parting with the other Wardens, hears the clamor and turns his attention to the dwarf and gnome. Knowledge (Local): 25, 22. If he recognizes them, he calls them by name and asks them what the problem is. If not, he looks about to see if anyone is taking advantage of the distraction, but is likely a bit lost in the whirl of the marketplace. Perception: 7.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Monday July 9th, 2018 11:01:47 PM

"Who is disturbing the peace of a lovely day?" Elyngael calls out as she and Khan saunter over to the where the shouting is going on. "Let my friends examine these weapons for a moment. I'm sure this can be resolved fairly. If you don't listen to Atlas or Armand, I'll be happy to introduce you to my friend Khan. He doesn't like shouting either." She states calmly looking at the dwarf and the gnome with her hand gently stroking Khan's head.

DM RobC - "I'm sure this can be resolved fairly." 
Tuesday July 10th, 2018 7:08:59 AM

The party decide it's time to step in and settle/defuse this situation. No trouble is too great or small for the Wardens.

Osul acts the strong silent type, watching intently and readying a water spell just in case.

Atlas acts the strong type, imposing himself between the pair. There is no resistance from either although they are both clearly surprised by it all. There is no formal inquiry or legal board per se. If anyone causes a problem Miles simply bans them from trade, or escorts them away, or gives them a hiding serious enough to keep them from coming back. It's a system that has worked for quite some time and having the backing of the Wardens has made his job significantly easier. Who wants to say no to the guy with combat veterans on his side?

Mack acts as backup and for some reason plays a tension building tune on the harmonica. To be honest, everyone watching is a little surprised by it. Well, those that know him aren't that surprised.

"What? You can't even punch a guy around here?" The dwarf rubs the knuckles on his right hand. He appears both surprised and disappointed. He isn't putting up a challenge to Armand though.

The gnome guy looks to relax a little. Seems things are going his way.

Owen keeps his eyes open in case this is a distraction. He doesn't recognize either the dwarf or gnome. Presumably they are new to the trading here. Nearby trade though has paused for the time being as all eyes turn to see what is going on. What started as a disagreement got close to a fight and then the Wardens themselves intervened. Quite a sight to behold.

Elyngael goes for the intimidation route. If Atlas can't settle them down she's pretty sure she - or Khan - can. The gnome takes half a step back. The dwarf does seem bothered at all by the sight of Khan, barely acknowledging him.

Armand tries to get a little more information. He whispers to a nearby chap to see if the pair are known, but all he get is a non-committal shrug.

Armand then takes the opportunity to have a look over the wares of the gnome. It's quite clear nothing here is new. Every piece of equipment (and it is all arms) has scratches or little dints to it. It all looks quite usable, just not new by any means.

The gnome leans towards Armand, keeps his eyes on the dwarf and snips "I only said I bought it in the Scab. I never said it was made there or anything"

The dwarf inhales deeply to try and keep his cool.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday July 10th, 2018 7:48:50 AM


Neshi wanders by as the altercation begins and while he stops he does not enter into the fray as his companions have things well in hand, however he does scan through the crowd and the other stalls looking for anyone who might be looking to take advantage of the distraction that has all the shop owners riveted and focused on things other than their stalls and goods. He can't help but think this could be some sort of distraction for a partner of the dwarf to do a bit of thieving.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=13 ;
Tuesday July 10th, 2018 10:11:39 AM

Armand eyes the goods then the gnome. "Hmm, caveat emptor, eh?" Armand asks the Gnome. "Seems to me a lot of your items are used. You say you bought them in the Scab? Who'd you buy them from? Looks like the weapons of losers in a battle. I hope you didn't pay too much for them or you too have been taken."

Armand looks sadly at the Dwarf. "It appears the gnome was perhaps less than forthright in his dealings. Much of his inventory has seen better days."
Diplomacy 13 (d20+10)

Armand looks about the market place. "Perhaps we can find you something better. I wonder if there is a stall from House Dul'g in the area. The Tree has a trading agreement with them. Granted it's with Drow, but if they have anything for sell I'm pretty sure that it will be far better made than this...shoddy ware." He indicates the goods of the gnome perfectly aware that his comments will be heard by others in the market and probably stop the gnome's business.

He beckons the dwarf. "Besides if we can find a merchant from house Dul'g I think I can swing a slight discount."

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday July 10th, 2018 10:59:56 AM

Atlas nods at the comments of the others and says under his breath to the dwarf, "If you need some pointers on how to pick out good weapons swing by the common room tonight and we can talk. When you're face to face with green skins you have to have complete trust in your weapon or you're dead."



Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday July 10th, 2018 12:26:45 PM

Well, everything seems to be back under control. I put my harmonica away, and go see if I can find some cantaloupe.

OOC: My character sheet is pretty much ready to go. I just need to make a stop by the Catacombs. Since it's a place out of time though, don't hold up for me. I probably already went there, and just don't realize it yet. ;)



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 10th, 2018 5:46:25 PM

Owen approaches the group and addresses the gnome. "Look, just because you've got Atlas standing between you and him doesn't mean you get to try to incite him. If you want to sell used weapons at the Tree, you can call them used goods, but you can't go around stirring up trouble like this."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Tuesday July 10th, 2018 11:31:31 PM

Elyngael smiles and shakes her head at the way the merchant backed off, and the dwarf was diverted, all in a fair and equitable way. "Khan, our friends are amazing. They only use force when it is necessary. Let's go hunting and see if we can bring back some fresh venison to supply the kitchen" swinging her bow and quiver over her shoulder, Elyngael and Khan take off at a loping pace towards the forest.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 11th, 2018 8:29:01 AM

Overhearing Elyngael talking with Khan, I lean over to Squeaver.... "You might want to make yourself scare for a little while, Squeaver, in case Khan gets a little overzealous in his hunting."


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 11th, 2018 1:32:04 PM

Atlas chuckles quietly to himself for a moment, then looks over Owen's shoulder and gives the gnome a glare to reinforce Owen's point. "Well said Owen. This is an honest and peaceful place that visitors should be respectful of." He begins to smile at the thought, but then gives the gnome one more glare for good measure. Anyone that knows Atlas knows that he's having fun with this.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+5=10 ; d20+5=16 ; d20+5=16 ; d20+5=15 ;
Wednesday July 11th, 2018 3:12:38 PM


Perception rolls DC 10, 16, 16, 15

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+11=22 ; d20+23=42 ;
Wednesday July 11th, 2018 6:59:02 PM

"Elyngael, please check with the kitchen first? There would be no point returning with venison if they really want boar."

He hears what else is said, but is more intrigued by Yurr'Neshi's focus.
{Sense Motive: 22, Perception: 42}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 11th, 2018 8:24:00 PM

Armand waits to see what happens.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 73/73 
Wednesday July 11th, 2018 8:43:37 PM

Elyngael and Khan continue their pace until they arrive at the forest. Elyngael slows and walks slowly then and laughs as Khan rolls around in the grass and pounces grasshoppers like a kitten. She isn't seriously hunting, she simply wanted to explore these woods, and if a likely place for the sapling should appear, so much the better.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday July 11th, 2018 9:04:14 PM

Owen is surprised that Atlas can see a gnome over his shoulder.

DM Shane P 
Wednesday July 11th, 2018 10:27:14 PM

Owen it seems Atlas has a long neck and his Sargrass armour gives him extra flexibility.

Mack: talks to squeever the squirrel take him at his word and makes his way up the tree and onto the branches.

Atlas: gnomes are short, but you do manage to grimace over Ownes shoulder...it's not so much intimidating, as disturbingly weird. The gnome gets the hint and starts packing his stuff to move on.

Armand: no merchants from house D'gul set up shop here, but you do see a lot, relatively, of Drow products at the shops, so apparently Drow traders have been coming by often enough to have fresh shrieker fungus on hand. Dungarth has some exotic leathers, Boolia has some better quality gems, Lorifir has a few drow hand crossbows for sale, but you find the weapons at Saide's shop, the Big Nest. she has some drow swords, a bit of drow armour and what looks to be some dwarven weapons The Dwarf's eyes boggle. By my stone bed! These are Durgar weapons! where the heck did you get those? . he does not stop for an answer but starts haggling with Saide over the price. she engages him but gives you questioning glances as if to say " you want me to give this guy a deal?

‘Osul: cautions Elyngael to see what the kitchen wants before going hunting.

Elyngael is just digging being in the woods.

Yurr'Neshi cautiously scans the area looking for those up to no good. you don't see anyone, but you do see Miles doing the same thing you are. he nods to you, appreciative that someone else can keep from following the crowd.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 12th, 2018 9:04:23 AM

Armand gives a slight nod to Saide and says, "Hello Saide. Please help out our dwarven friend here who is not very skilled in appraising the true worth of a weapon. He was taken advantage of by a less honest than yourself merchant." Armand pats the dwarf on the back.

Armand will then wander the merchants in search of anyone carrying some books. They have a large library of empty shelves in the Tree. Library

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+30=32 ;
Thursday July 12th, 2018 1:06:23 PM

I continue to relax, and enjoy some down time, happy to just sit back and watch the goings-on.

(d20+29+1(TTT) perception check of 32)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday July 12th, 2018 4:32:26 PM

Elyngael and Khan continue to explore the area.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 12th, 2018 7:01:16 PM

Owen grins at the dwarf's response to the weaponry.

DM Shane P 
Thursday July 12th, 2018 10:09:12 PM

The dwarf seems happy with the deal he got. he thanks the group, apologises for his outburst and is soon on his way. life goes on at the tree. you have been here so infrequently of late that it seems alien, like coming back to your hometown after begin gone for years, but soon, with everyone at the tree so kind and friendly the feeling of being home comes back. some things tickle memories

Lilliput singing as she takes care of the leafy chapel. she has a very pretty voice and her songs of love of Alemi seem to have an extra dimension of beauty when she sings them.

Laughingwater and Hiflanyl working the lifts and squaring things away. there is always a conversation going with those two. that often involves a joke, their laughter is so everpresent its absence is odd.

Miles is always a sight, walking straight-backed and stern around the tree. he's imposing, but he always has a bit of caramel wrapped in a corn husk for the kids. they follow him like a bunch of puppies.

far up in the tree, you hear the tink tink of Boolia's jewellery work. and all the other sounds that go with the tree, not the least of which is the constant sussruss of the wind blowing through the branches.

The day passes in relaxed slowness. then in the evening, most folks go to the Triple T, for drinks and entertainment. many clamors for stories from the Tree Wardens, all wishing to know what went on during the last adventure.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+19=35 ;
Friday July 13th, 2018 12:52:17 AM

Owen spends a day and 562.5 gold making a scroll of Teleport. Spellcraft check against DC 14: 35. Pass!

Weary from the work, he returns to the TTT to join the other Wardens.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 13th, 2018 9:45:42 AM

As time allows Atlas asks Mack and Owen about that vision of the tree they had a long time back and if anything has changed since they got back from their latest adventure.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 13th, 2018 1:01:22 PM

ooc: Sorry, meant Mack and 'Osul

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Friday July 13th, 2018 1:26:39 PM

I sit deep in thought, listening to Atlas's question, smoking my pipe filled with halfling leaf, and trying to remember any details around that vision from long ago. ;)


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday July 13th, 2018 4:37:55 PM

Armand rubs his chin. "Hmm, didn't we already tell the Triple T of our exploits when we returned from the Sargrassi?" He thinks to himself. He checks his journal. There it is, they did.

Armand goes to the library to see if James managed to acquire any other books while they were gone. His goal is to turn the Tree into one of the Sages' Library stations and that is surely going to take a lot of work.

List of books currently in the Library.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday July 13th, 2018 4:40:26 PM

Elyngael and Khan do not return to the Tree that evening. They elect to stay out and about the Tree still exploring and seeing what type of night life is native to the area.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+1=18 ; d20+7=8 ;
Monday July 16th, 2018 6:50:10 AM

'Osul considers Atlas' question about the vision. He looks to Mack for a clue. It's not forthcoming in either case. "Was that before or after Carver thought I'd turned into a horse?" {Checks: Int: 18, Wis: 8}

Before turning in, he takes flight (Dire Bat makes a good choice given the hour) to reaquaint himself with the surrounds.

Come morning, he looks to have a discussion with everyone about planting the sapling - gathering all he can about the long table.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 16th, 2018 9:18:52 AM


Finished with his travelling and training Neshi wanders and helps out where he can at the tree, does some hunting in the area and spends time with his new companions. While he seems to be relaxed and at ease something has the wemic on edge and restless.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday July 16th, 2018 10:59:01 AM

Atlas finds his routine, waking up each day to do his forms, going about helping the people of the tree however he can, and trying to enjoy the down time. He's Atlas though, so you know he is getting antsy. To pass the time he begins offering weapon training to those that seek it. It's more to keep him from going insane or getting rusty than anything else, so he charges half the regular cost of such training.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 16th, 2018 5:55:58 PM

Owen helps out with Atlas' weapon training, casting illusions for targets and sometimes body doubles of Atlas to help the people in the back see.

Shane P 
Monday July 16th, 2018 10:31:05 PM

Owen practices with Atlas, it’s prudent to increase both martial skill and team cohesivity.

Mack: & Atlas: You notice that the tree of parting is positively loaded with fruit, nuts, and berries of all types. There is even Caco, vanilla and Tonka beans growing on the tree. The Tree’s foliage thought is turning the glorious golds, reds, and browns of fall.. the tress is going to sleep but far be it from the Tree of Parting to leave it’s denizens hungry.

Armand: yes. But you are famous now, and your fans want to hear your stories again and again. On the bright side though, you haven’t paid for a meal since you got back.

‘Osul: calls for a discusson about where to place the sapling. It’s a valid question. What was once a sprout of less than a foot of height is now a proper sapling at just a bit over 4 ft and it seems to be growing taller ever day.

Elyngael & Yurr'Neshi The Microenvironment around the tree is amazing. The density of life here is easily 3 times what it is elsewhere in the wold. Prey animals from the very large to the tiny, birds of every shape and size, hidden ponds and streams abound, which is odd as a tree this size should drink up all the water from all around, but fish positively crowd the waters. Where prey is so come the predators. A small pride of Smilodon’s and a short faced bear hunt the big animals, but seem smart enough to keep out of sight of the Humans and simply enjoy the largesse. Bobcats, ocelots, Mink, martin and stoats even tiny shews all hunt here. The tree drops enough food that it’s an all you can eat buffet around the tree. Hunting is beyond easy. Choose what you want and it’s only slightly harder than walking out and getting it.

OOC: sorry guys. During the crossover event we were marching to the beat of a different drummer and as such we had no time to put together a new adventure. RobC is working on it now, but It will probably be as much as a week before we can get started. I’m trying to get approval for a min adventure from the PTB…we will see.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 17th, 2018 1:26:44 AM

OoC: That's okay, we can make our own fun!

IC: Inspired by the training yesterday, Owen gathers the other Wardens together: "Everyone has been rather out of sorts lately, what with the world almost ending and whatnot. A lot of the residents of the Tree are still pretty worried about the next imminent disaster. Why don't take their minds off of it? Let's have a few days of games, like Atlas and I were doing with the training yesterday--but a competition, instead!"

With that, he heads out to the grounds beneath the Tree and sets up an illusory obstacle course for the Wardens and the folk of the Tree. Here's how it works:

The course is 260 feet long in total. Make adjustments to the total distance based on your performance on each obstacle, then divide the remainder by your base movement speed to figure out how long it took you:

Obstacle 1: Three burning barriers block your path, each crackling with heat and flame! Acrobatics DC 10, 12 and 16: For each check made, subtract 10 feet from the total. For each check failed, add five feet as you stumble in pain.
Obstacle 2: A wolf approaches! Intimidate DC 20 to scare it away and subtract 30 feet in a burst of vigor, or Handle Animal DC 15 to shoo it away gently and subtract 10 feet. If you fail the first, you must flee and add 30 feet to your total; if you fail the second, you can skirt around it and add only 5 feet.
Obstacle 3: A series of trivia questions flash brightly in your eyes! Ten of them, in fact, one for each type of Knowledge check. They are tricky, but not too difficult: about DC 15. For each one you can answer, the path forward becomes more clear and you subtract 5 feet from your total.
Obstacle 4: At the halfway point of the race, where runners must turn around and return at speed, there is a tall stone maze. You have four options, but you can only choose one and you don't know what the results will be in advance. Results for both pass and fail are listed in the spoilers.
Stealth DC 25 Highlight to display spoiler: {Pass: You sneak past the maze entirely, evading everyone's notice! Subtract 60 feet! Fail: You are caught and add 90 feet as the crowd of onlookers hurls heads of lettuce at you!}
Perception DC 20 Highlight to display spoiler: {Pass: Your keen eyes spot the fastest way through the maze, but you'll have to make an Escape Artist check against DC 10 to squeeze through. If you succeed, subtract 30 feet; if you fail add 20. Fail: You run the maze as normal, getting lost only once on the way. Add 30 feet to your total.}
Ride DC 10 Highlight to display spoiler: {Pass/Fail: You grab a nearby Minotaur and attempt to ride him through the labyrinth. Wait, that was a terrible idea! You add 40 feet as you get both lost and stomped on.}
Swim DC 10 Highlight to display spoiler: {Why would you swim through a maze? Pass: It seems to work; subtract 10 feet. Fail: You feel silly; add 5 feet.}
Obstacle 5: A steady wind blows in your face! Con or Wis check DC 10 to weather it or be at peace with it, respectively. If you fail the check, add 15 feet to your total.
Obstacle 6: A bleeding wound appears on your legs! Make a DC 15 Heal check to stop the bleeding with your own clothing or a DC 15 Survival check to find a nearby plant that will close the wounds naturally. If you fail the Heal check, you slip on your own blood and add 10 feet. If you fail the Survival check, you get really, really itchy and add 20 feet as you stop to scratch.
Obstacle 7: A giant boss monster attacks you! Describe the horrible creature! You have two tries to make a DC 20 melee- or ranged attack roll to defeat it or add 20 feet as you are snacked on. Alternatively, Sense Motive DC 15 Highlight to display spoiler: {It just wanted a hug until you started to attack it! If you succeed, it gives you a hug and then hurls you across the finish line, subtracting 40 feet from your total! If you fail, you give it an awkward side-hug and add ten feet in your confusion.}

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 17th, 2018 9:50:50 AM

Armand eyes Owen's obstacle course. "I think I'll pass on that. Seems very physical. Hmm, between Atlas, Mack or Elyngael I'd say."

Armand goes to the table with 'Osul. "I agree we need to get this sapling planted quickly. I still think that the Culver Wood would be the best place to plant it and hide it in case of unforeseen troubles. Too bad we didn't have the nut with us. I think it would have been amusing to plant it in the druid grove in the Sargrass. It certainly would be an unlooked for spot."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+9=11 ; d20+9=12 ; d20+9=18 ; d20+13=17 ; d20+7=15 ; d20=18 ; d20=5 ; d20=3 ; d20=1 ; d20+7=11 ; d20+3=14 ; d20+3=18 ; d20+3=9 ; d20+3=4 ; d20+7=20 ; d20+5=21 ; d20+1=6 ; d20=17 ; d20+9=25 ;
Tuesday July 17th, 2018 11:50:13 AM


Intrigued by the thought of the obstacle course, Neshi takes a look over the course and debates with himself whether or not he is to challenge himself or not. In the end he decides to go ahead and try it without using any of his magic.

With little warm up he takes off at a run to the first obstacle not worrying about the fire at all. He clears the first obstacle DC 11 and proceeds over the second with only minimal difficultyDC 12 and completes the third with no problem what-so-ever.DC 18

As the wolf approaches Neshi uses his bulk and large catness to shoo the wolf away Handle animal DC 17 and moves on the third obstacle.

Knowing this will be his most difficult obstacle he begins answering the questions to the best of his ability

Knowledge DCs

arcana - 15
dungeoneering - 18
engineering - 5
geography - 14
history - 18
local - 9
nature - 4
nobility - 3
planes - 11
religion - 1


Upset with some of the trivia questions he missed but remembered right after answering Neshi moves on to the fourth obstacle.

As He approaches the maze he takes a good look at what he can see and then enters the maze keeping a good eye out for any clues to use through the maze. perception DC 20 escape artist DC 21 Neshi gets tangled up in some vines at one point but gets out of them easily and runs the maze nearly perfectly.

As he exits the maze almost immediately he is face with a steady wind that for some reason really affects his forward progress.

As the wind abates Neshi notices a seriously bleeding wound on his leg nut manages to quickly staunch the blood with some of his leather strips and some cloth.

Up ahead Neshi can see a colossal figure pacing across the race path.

The beast's 60 foot armored and spiked body shook the ground with each step of its massively clawed feet and its tail was knocking aside trees as if they were match sticks Its protruding lower jaw was filled with multiple rows of hand sized teeth dwarfed by its massive horned brow.its size belies the beast's quickness as it senses Neshi's approach and whips around to face him.

Up to this point Neshi wasn't to terribly worried about the course but to be faced with a thing of nightmares, A Tarrasque, for god's sake starts having him rethink his non use of magic, as that true strike wand would come in handy right about now.

Whipping out one of his his javelins, he lets fly with it and watches with glee and it strikes the beast right between the eyes on the first try. dc 25.

Sprinting Neshi crosses the finish line with a time of 40.5.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+30=34 ; d20+30=43 ; d20+30=36 ; d20+10=24 ; d20+3=22 ; d20+3=10 ; d20+3=5 ; d20+3=23 ; d20+3=17 ; d20+3=20 ; d20+10=13 ; d20+3=11 ; d20+7=12 ; d20+3=10 ; d20+31=44 ; d20+15=32 ; d20+3=4 ; d20+15=34 ; d20+14=16 ; d20+14=25 ;
Tuesday July 17th, 2018 1:53:35 PM

Not being very competitive, I'm still drawn to Owen's obstacle course, just for fun and because I like puzzle like stuff. ;)

Obstacle 1:
(d20+30 acrobatics check of 34, 43, 36) The acrobatic obstacles seem to come naturally to me, but I try not to get overconfident knowing the others may be quite a different story.
(down to 230)

Obstacle 2:
(d20+10 handle animal check of 24 vs DC 15)
(down to 220)

Obstacle 3:
Knowledge DCs

arcana - 22
dungeoneering - 10
engineering - 5
geography - 23
history - 17
local - 20
nature - 13
nobility - 11
planes - 12
religion - 10
Got a few lucky guesses there, but kick myself for missing Nature and The Plane, my areas of more expertise.
(down to 200)

Obstacle 4:
I choose the Perception path:
(d20+31 perception check of 44 vs. DC 20)
(d20+15 escape artist check of 32 vs. DC 10)
(down to 170)

Obstacle 5:
(d20+3 Wis check of 4 against DC 10)
(back up to 185)

Obstacle 6:
(d20+15 survival check of 34 vs. DC 15)
(stay at 185)

Obstacle 7:
A stumble into the nest of a giant flaming platypus, and she's NOT happy!
(boot to the head: d20+13+1(flaming tear) of 16, 25 vs. DC 20)
(stay at 185)

I let my monk speed kick in..... (185 / 35 = 5.28)

OOC: Is my decimal point in the wrong spot? I figured Neshi kicked my butt. ;)

Thanks, Owen, for setting that up! :)



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+3=19 ; d20+3=13 ; d20+3=13 ; d20+20=37 ; d20+2=22 ; d20+5=19 ; d20+5=12 ; d20+1=12 ; d20+2=5 ; d20=4 ; d20+1=8 ; d20+1=16 ; d20+2=20 ; d20+1=12 ; d20+3=4 ; d20+10=14 ; d20+7=26 ; d20+8=9 ; d20+2=4 ; d20+5=12 ; d20+18=28 ; d20+18=30 ;
Tuesday July 17th, 2018 2:27:54 PM

Atlas perks up at the thought of an obstacle course! He does his best not to watch as Owen sets it up, then he jumps in as soon as it is ready. Unfortunately, as he approaches the line Neshi blasts by him and makes short work of the course. "Wow! Well done Neshi! I don't think I'm going to be able to beat that, but I'll give it a try."

Atlas begins the course strong, getting past the first two burning bushes with ease, but he trips over his own feet with the third one and manages to singe all the hair off his left arm. He shrugs it off and heads over to the wolf, where he gets big and growls at the wolf, scaring it off so that the other challengers will be hard pressed to even find it.

This is where things get tough. Atlas has been around long enough to know that he doesn't know a lot compared to others. However, he gives it his best.

Knowledge DCs

arcana - 22 He looks over at Owen and flashes a smile, "Thanks for letting me watch your work buddy."
dungeoneering - 19
engineering - 12
geography - 12
history - 5
local - 4
nature - 8
nobility - 16
planes - 20
religion - 12

Atlas is proud of how well he did on the questions, but he looks at the maze in a perplexed way. He doesn't really know what to do, so he tries...and fails miserably. The maze has certainly done him in, but the ride was worth it!

Leaving the maze, Atlas faces the wind of his life, struggling to make progress against it to the next obstacle. Somehow he manages to get a cut on his leg in the process and feels impelled to do something about it. He looks about for some healing herbs and finds exactly what he is looking for. He picks some and rubs it on the cut, only to realize too late that it is actually poison oak! He tries to rub it off, but it is too late, he's already itching and blisters are starting to form. He gives up and moves on.

Low and behold, as he is walking he comes face to toenail with an ancient red dragon! He quickly names him Sizzle, pulls his sword and says, "Thou shalt not pass!" He raises his sword in two hands and brings it down into the dragon's foot, which causes the creature to roar and hop around one one foot until he tips over. Atlas quickly moves into position and finishes the dragon by driving his sword into the back of its head. He then quickly runs over to the finish line!

--------------------------------------------------
OOC: This was fun, thanks! I did screw up though, I read wrong and rolled for all 4 of the options for the maze. Based on that it is hard not to cheat, so I'll just take the one where it didn't matter if you passed or failed. It does seem like the one Atlas would do though!

260-15-30-20+40+15+20=270
Base Speed = 40
270/40=6.75




Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 17th, 2018 10:12:48 PM

Elyngael decides to pass on the obstacle course, and returns to the surrounding forest to explore and try to locate a likely place for the sapling.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday July 17th, 2018 10:22:24 PM

oops my decimal place is on the wrong place. should be 4.05

Shane P 
Tuesday July 17th, 2018 10:52:23 PM

Owen has a brainstorm and before anyone even know what's going on he has a course built. before it's all done most of the tree dwellers have turned out to watch the competition. then they all want to have a go at it as well! soon a judging panel is formed and even some numbered cloth placards are put out from somewhere. most able-bodied folk try it. and most do pretty well, much better than you would think. Laughingwater, Ryan Inger, and Hiflanyl Ilyndrathyl all do pretty well, the best of the lot though their times fail to meet up with the Mack, Atlas or 'Neshi. Ciryadyl and Boolia absolutely skunk everyone at the riddle games. though they fail at most of the rest.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 18th, 2018 9:18:31 AM

I make sure to shake hands with everyone, and let them know how well they did, and how fun it was to watch.

"Awesome performance, Neshi!!!" :)


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 18th, 2018 10:37:36 AM

Atlas watches and laughs as everyone tries to go through. His favorite part is the final boss. When one of the traders has his wife with a frying pan appear Atlas cannot contain himself any longer. He is literately crying with laughter as the man struggles with his inner emotions about what to do.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 18th, 2018 1:36:09 PM

Armand records the event for his journal on the history of the Tree of Parting. He asks everyone why they picked the monster they chose at the end.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Wednesday July 18th, 2018 8:05:23 PM

At the table, 'Osul agrees with Armand - to an extent. "Actually, The Sapling was for us to comunicate with while The Tree 'rested', so it should be planted nearby. I think The Seed should be planted in The Wood, and probably in the location depicted in the painting. Deep in The Culverwood. The whole circle of life thing. Should be a great adventure just trying to find the place."

Outside, after a little consideration, 'Osul sees if Elyngael and Khan (and others?) would like the company exploring the local area.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+2=12 ; d20+2=12 ; d20+2=14 ; d20+5=22 ; d20+20=38 ; d20+12=14 ; d20+12=23 ; d20+15=25 ; d20+17=37 ; d20+15=30 ; d20+12=30 ; d20+12=27 ; d20+12=29 ; d20+13=31 ; d20+1=13 ; d20+1=18 ; d20+5=14 ; d20+6=18 ; d20+6=15 ;
Wednesday July 18th, 2018 8:43:08 PM

IC: Owen congratulates Yurr'Neshi on a fabulous run, thumping him heartily on the back.

Once everyone who wants to run the obstacle course has, Owen gives it a shot himself. It has added difficulty for him, because to run it he'll have to stop concentrating on the illusion: he'll have only 40 seconds or so to run before it disappears. And in any case, he's sure to be comically slow.

The Race:
Owen surprises himself as he leaps the first two hurdles, only to grow overconfident and get slightly singed on the third. His shock only grows, however, as his furious effort to shoo the wolf away succeeds! He rolls into a jaunty stride as he reaches the trivia questions, his area of expertise.... but he misses the Dungeoneering question, to his embarrassment and chagrin! He decides to try swimming through the maze, since without invisibility he'd fail to sneak by. It works, surprisingly! He is at peace with the wind, jogging along gently until a wound opens up on his leg. He deftly ties a bandage... just higher than the wound. The leaking blood undoes his footing. The boss monster is a tall army commander with pointed spikes on his bronze armor. Two dagger tosses miss, and Owen is kicked in the stomach. He hobbles across the finish line with a time of 6.67. Just two seconds after he finishes the race, the illusionary obstacle course disappears.

OoC: Wow!, I'm really impressed with Owen right now. He missed only four or five checks, and missed them (except for the very last one) by no more than two.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday July 18th, 2018 9:45:53 PM

Elyngael welcomes Osul when she sees him headed towards the forest. "Khan and I are exploring and tracking for any potential sites for the Sapling or the Seed. I'm also learning the pathways of both humans and animals. You may stay with us for as long or as little as you like."

Shane P 
Wednesday July 18th, 2018 9:45:56 PM

with Owens, run a great cheer arises from the crowd, a laughter follows soon after. it's getting late in the day, and most folks meet at the triple T. The races dominate the conversation, so request to hear about your adventure are easily turned aside. Miles is the first to mention that a martial event aught to be had. then laughingwater mentions that a race to the top of the tree would be fun. Ciyradyl chimes in that she has an idea for a cooking competition where the best cooks would square off and have a day to cook with a random ingredient that she chooses. Lorifir mentions that most everyone here can shoot a bow and a test of archery skill might entice folk to practice more. Sadie has a quick quiet conversation with Boolia and Dungarth then stands up and announces that the three of them will provide medals for the winners. Excitement builds, but a steady voice cuts through the wild imaginings. it's Folbre Ilyndrathy, the Manager, Mayor really of the Tree of Parting. This is all well and good, but remember we have a community to run, let's slow the pace down a bit. We will have one game a day, we'll try and time it so that the maximum amount of folk can come to watch it. I think with coordination we can maintain our obligations and still let everyone have a good time. . The two Ryans, Mystbender and Inger, suggest a story and poetry competition that can be held at the Triple T, they Nominate Arnos Faulk to judge, since being a published author it would be unfair for him to compete.

Elyngael you wander the land around the tree, letting your senses and your imagination guide you. You don't know if its a daydream or a vision, but your mind paints a picture of a vast copse of Trees just like the Tree of parting, their branches touching like roads and thousands of people living in harmony in the Trees. A city in the tree tops.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday July 19th, 2018 7:38:42 AM

After watching and cheering on his friends during their runs, Neshi is surprised that no one bested him as he in no way to be considered the super athletic type. Accepting his accolades from his friends and strangers alike Neshi joins the others at the triple T.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 19th, 2018 9:39:50 AM

Armand goes to the Triple T. Hoping that some of the stories and poems are about the history of the Tree of Parting.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday July 19th, 2018 9:56:55 AM

Atlas heads to the Triple T to listen to the next series of events. He' excited to take his turn, but wants to hear what others do first.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Thursday July 19th, 2018 12:37:05 PM

"Thanks again for that fun course you put together for us, Owen! And a great job taking it on yourself, as well!"


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 19th, 2018 8:08:47 PM

Owen tells a story about his son, Simon. He learned about books when he was just a baby, because Owen was a scholar and his wife was a librarian. He knew that one looked at books, but didn't have the ability to understand them or to turn the pages, so he would just stare at whatever book was nearby until someone read it to him. "It was rather disconcerting at first! You could walk around a room holding him and his eyes would stay locked on whatever dusty tome you happened to have out. But we figured it out soon enough.", Owen says with a mild chuckle and a half smile. It is clear that his mood has shifted toward sadness in recalling the story.

Hopefully someone will share a humorous story to cheer him up.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+5=22 ; d20+19=24 ; d20+23=28 ; d20+11=29 ; d20+27=38 ;
Thursday July 19th, 2018 8:46:26 PM

"Happy to!"
He is happy observing, and contributing when the opportunity arises. As darkness approaches he asks Elyngael if she plans to return to The Tree for an evening meal. If not, he will need to adopt a shape with better night sight.

Indicative rolls:
Knowl (Geography) d20+5 = 22, Knowl (Nature) d20+19 = 24, Perception d20+23 = 28, Sense Motive d20+11 = 29, Survival d20+27 = 38


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=36 ; d20+15=17 ;
Thursday July 19th, 2018 8:59:31 PM

Elyngael shrugs but seems to spot something in the grass. Perception (d20+17=36) She walks over to the ground. Survival (d20+15=17). She turns to 'Osul. "Say do these look like Ogre tracks to you?

Shane P 
Thursday July 19th, 2018 10:32:02 PM


Plans are made and rules hashed out. Times set and lists drawn up. Tomorrow starts with the race to the top of the tree. It’s a timed event. Contestants will meet at the base of the tree by the main lift. Lots will be drawn to determine everyone’s place and numbers assigned. When the whistle blows the first runner will begin his run. 1 minute after he starts the whistle will blow again and the next runner will start. The judge will be at Triple T where the finish line is when he hears the whistle he writes the time down by the first number. He then does so for each number as they are indicated. Once all runners have completed their run the times will be tallied and a winner announced. That takes a while to hash out, and by the time it’s done, eyes are getting heavy and folk are ready for bed. The meeting adjourns and folk depart.

Elyngael You do see a track, but in the darkness, you cannot discern what it is, it could be an Ogre, but it could also a bear that slipped a bit while walking.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+27=44 ; d20+23=42 ; d20+19=37 ;
Friday July 20th, 2018 12:31:37 AM

'Osul shifts into the shape of a Large Air Elemental (60' darkvision, etc.) and examines the track(s).
——————
Survival(Tracking): 44, Perception d20+23 = 42, Knowl (Nature) d20+19 = 37

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 20th, 2018 9:57:08 AM

Atlas forgoes telling his story tonight as the crowd winds down. He heads back to their home where James awaits them and slumps into bed after the day of fun.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+2=20 ; d20+2=4 ;
Friday July 20th, 2018 4:15:33 PM

Elyngael was surprised at how fast the darkness descended. Even with her elven vision things seemed to go from light to dark pretty quick. She has Khan scent the tracks to see if he can track them.
Is that perception or survival? Both skills are +2 for Khan.
Khan's Perception (d20+2=20), Survival (d20+2=4)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday July 20th, 2018 5:27:19 PM

Armand scratches his head. Wasn't there supposed to be a story telling and poetry contest in the Triple T that night? Instead it turned into a discussion of the rules for a race to the top of the tree tomorrow. Armand shrugs and goes back to HQ to sleep.


Shane P 
Friday July 20th, 2018 9:58:45 PM

[Owen?

Mack: ?

Atlas: ZZZZZZZ.....

Armand: The story competition is on the agenda, but it's not scheduled yet.

‘Osul: darkvision isn't as good at tracking as regular vison, but with rolls that good you could track by sense of smell. Yes, it's an Ogre track, there are three in fact. plus an unknown number of smaller humanoid tracks...probably orc. they passed this way no more than 24 hours ago and as recently as 4 hours ago. the tracks are running parallel to the tree, not toward it

Elyngael Kahn takes a sniff and the hackles rise on the back of his neck. Whatever it is, he don't like it. as far as following the tracks...he loses it after a couple of feet.

Yurr'Neshi ?

'Osul and Elyngale found what might be evidence of a reinforced Orc war party, either passing through or just arriving to the area. it's late and the tree is organized in such a way as it's very hard to sneak up on it at night. you tow are going to have to either fly up to the tree to get back or have the night guard lower down a lift to get back to the tree.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Saturday July 21st, 2018 9:18:29 AM

'Osul flies up and above the trees for bearings, then returns and shifts back to human form, and relates his sense of things to Elyngael... {compressing components of the overall conversation for the sake of brevity}
"A few ogres and many orcs, maybe not all at once (not together?), but heading the same direction in the last day or so, but not in about a watch or so."
"So we really should let the other wardens know."
"Speaking of watches, Elyngael, I don't think we should bother the night guard. Do you have any ideas on how we all get back up in the tree? I have one so far ... do you think both you and Khan would have any problems riding a dire bat? A huge dire bat if needs be?"
"We can sort that out closer to The Tree, which is this... no, this way"


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday July 21st, 2018 11:30:25 AM

Owen won't run in the race, but he will Fly alongside, with Featherfall spells prepared should anyone mess up on a dangerous shortcut.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday July 21st, 2018 10:58:46 PM

"Osul, I trust your night eyes and Khan has definitely scented an enemy. I think our friends at the Tree need to know about this, but I agree we don't have to disturb the night guard. I have no problem riding a dire bat and as long as Khan is with me, he will be fine, too. Let's get back, get some rest, and consult with the others. Then I for one, am coming back here and scouting for any more suspicious movement." Elyngael and Khan mount the huge dire bat, grateful for the silent and speedy ride back to the Tree.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 21st, 2018 11:12:36 PM

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday July 22nd, 2018 10:27:08 AM

not interested in climbing the tree particularly after the course he just went through, he listens to the plans and then dozes off at the table.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday July 23rd, 2018 10:12:59 AM

Atlas snores loudly, dreaming of Ogres and Orcs.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+33=53 ; d20+32=38 ; d20+25=34 ;
Monday July 23rd, 2018 12:41:58 PM

"Did someone say let's go sneak around out in the woods and see if we can find any orcs or ogres?!?! I'm in!"

I look around.... Hmmm.... everyone seems to be resting. Probably making sure they are charged up before battle. I better go secure the woods.

I head out with Squeaver, just to take a quick peek. Hoping Squeaver is a good judge of my sweep patterns and speed by now, I have him keep a safe distance, act natural (for a giant albino squirrel), and wait for my signal if I run into a trouble or spot a problem (the squeakity-squeak-squeak language that I've been practicing in great detail with Squeaver.... or a loud girlish scream if I get attacked by surprise).

(d20+32+1(TTT) TrapFinding check of 53)
(d20+31+1(TTT) perception check of 38)
(d20+24+1 (TTT) stealth check of 34)


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday July 23rd, 2018 6:00:34 PM

finally finding his way back to their abode, Neshi manages to find his room and crawls into bed for a good night's sleep.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 23rd, 2018 7:45:18 PM

Late at night, Owen takes a stroll about the Tree. He's lost in thought about a book he has tucked under his arm.

Shane P 
Monday July 23rd, 2018 10:59:32 PM

Owen finds himself restless and can't sleep, luckily the tree is a good place to pace, the rocking, the sound of the wind in the branches, it's both relaxing and conductive to deep thought.

Mack: nobody said that, but that never stops Mack. The tracks were about 4 miles (6.43 Km )from the tree it's still night and you don't know from which direction the Elyngael and 'Osul came back from. so although your rolls were good, there was really nothing for you to find. lots of wildlife. you see a stoat...

Atlas: sleeps the sleep of a man content.

Armand: does too.

‘Osul: when out of combat I don't put a lot of restrictions on movement. When time is not a problem and someone is not trying to kill you, you don't have to be a stickler.

Elyngael riding a dire bat is kind of cool, you can just almost hear it's echolocation.

Yurr'Neshi curls up to sleep.

The morning comes and it looks to be a light day at the tree. After the flurry of traders, muleskinners, a baggage trains...a few trappers and adventurers coming by to sell skins, loot and provender up is kind of a welcome change. chores are finished quickly and a sense of excitement and expectation is starting to build at the Tree of Parting.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Tuesday July 24th, 2018 9:56:27 AM

OOC: Thank you Shane.

'Osul expects the hubbub about The Tree, but not the general topic of the climbing race.

When a quorum of Wardens can be achieved, 'Osul continues his key discussion from yesterday morning — the need to plant The Sapling. That leads to Elyngael's trek yesterday in search of a good place for The Sapling, and... he leaves a natural point for Elyngael to discuss what they and Khan found.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 24th, 2018 4:09:00 PM

Elyngael both rested and still thrilled with her dire bat ride, jumps in"Osul, Khan and I have made a discovery that should alert all of us. We were scouting the area for a place to plant the Sapling last night. Instead, we found orc and ogre tracks parallel to the Tree, but not towards it. This definitely needs our attention. Has anyone else noticed anything unusual?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 24th, 2018 7:39:55 PM

Owen suggests finding a suitable place for the sapling in the Culverwood. When he hears of the orc- and ogre tracks, he recalls something from some months ago: "Weren't we trying to figure out a symbol with three dots that those orcs and such were carrying? Have we made any progress on that?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday July 24th, 2018 8:08:40 PM

"I seem to recall you and Atlas saying something about dotted orcs." Armand tells Owen. "I think those orcs were before I joined you."

Armand looks around at the others. "In any case I think we should investigate these tracks as quickly as possible. And let's go ahead and bring the sapling. If we encounter the orcs and ogres and they are hostile, after we deal with them we'll have some fertilizer to bury with the sapling."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday July 24th, 2018 8:53:55 PM

As I hear everyone talking before I enter, I stop, put the symbol with the 3 dots on my forehead, and then walk in......

"I checked the forest. No orcs or ogres. All clear. I think Squeaver scared them off." :)



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday July 25th, 2018 10:51:39 AM

Atlas replies to Armand over breakfast, "I'm up for the trip. We've seen that symbol on a few different types of denizens, so there is certainly someone or something that is putting them there. We don't need an army only a few days walk from the Tree, so best to put an end to it before they become too much...if they are not already. I am still curious about the dreams of the Tree from the past as well, but we haven't had many clues since then, so I'm guessing we'll wait to deal with that."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday July 25th, 2018 11:30:36 AM

hmmm an orc and ogre hunt. sounds like a break from the monotony.


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday July 25th, 2018 12:16:11 PM

"I'm ready!" Well, not really.... how does this darn monk's robe go on again? I mess around with my robe that I've had buried away in my pack for quite a while. "Man, I really should have put this on a LONG time ago.



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday July 25th, 2018 5:29:02 PM

"We should probably tell Miles our plan to scout the area for possible Orcs and Ogres. Just so someone doesn't go thinking we've disappeared and died again or something."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday July 25th, 2018 6:43:09 PM

Owen laughs as Mack walks in wearing a monk's robe backwards.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday July 25th, 2018 8:06:54 PM

"Well lets get going before the trail grows too cold to follow."

Shane P  d20+25=38 ; d20+23=37 ; d20+31=43 ; d20+15=19 ;
Wednesday July 25th, 2018 10:07:49 PM

Owen recalls a bit of lore from an oric raid a while ago. could it be related?

Mack: returns from his nightly sojourn tired and a bit loopy...well loopier than usual, he can't even get his monks robe on correctly. Mack is Fatigued.
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Atlas: is still curious about the tree dreams, but is always up for action.

Armand: Sensibly suggests that they tell tree security whats going on, Miles is thankful to hear the warning and begins to make arrangements for extra security for the race.

‘Osul: tells about what he saw outside the tree.

Elyngael is ready to get on the move.

Yurr'Neshi so is 'Neshi"

breakfast plans are made, the crew heads out. in a bit more than an hour, they find the trail that the orcs and ogres left earlier. it's much easier to follow in the daylight. 'Osul and Mack pick the trail up with no problem. The trail passes the tree and begins to curve slightly to the north from the eastern track it was following. 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.


Shane P  d20+25=38 ; d20+23=37 ; d20+31=43 ; d20+15=19 ;
Wednesday July 25th, 2018 10:07:49 PM

Owen recalls a bit of lore from an oric raid a while ago. could it be related?

Mack: returns from his nightly sojourn tired and a bit loopy...well loopier than usual, he can't even get his monks robe on correctly. Mack is Fatigued.
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Atlas: is still curious about the tree dreams, but is always up for action.

Armand: Sensibly suggests that they tell tree security whats going on, Miles is thankful to hear the warning and begins to make arrangements for extra security for the race.

‘Osul: tells about what he saw outside the tree.

Elyngael is ready to get on the move.

Yurr'Neshi so is 'Neshi"

breakfast plans are made, the crew heads out. in a bit more than an hour, they find the trail that the orcs and ogres left earlier. it's much easier to follow in the daylight. 'Osul and Mack pick the trail up with no problem. The trail passes the tree and begins to curve slightly to the north from the eastern track it was following. 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Thursday July 26th, 2018 10:47:21 AM

"Surely this is coincidence. They could not possibly have... they'd have been about The Tree before dawn."
"Coincidence or not, we need to get word to the residents, and work out how a bugbear makes a group of orcs and ogres change direction so radically, once they have been stopped. I don't have Animal Messenger, but I'm willing to take to the air and scout ahead back towards the tree, unless there's another suggestion?"


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday July 26th, 2018 3:21:07 PM

Atlas jumps in, " 'Osul, head up high and see what you can see with some eagle eyes or something. None of what you guys are saying about the tracks makes sense. We would have seen anything going towards the Tree. If you see them heading to the Tree just fly ahead and warn them. We'll start following the tracks, Mack here can lead us."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday July 26th, 2018 4:11:28 PM

"It looks like they may have been circling the Tree and then headed in. But that would mean that they knew they were being tracked."

Armand looks around.

"I agree, 'Osul take a quick look up and see what you can see. If you can't see anything bob once and head for the tree. If they are headed for the Tree bob twice and then head for the tree. If you see them and they are not headed for the Tree bob three times and then head toward their direction. If it's either of the first 2 I say we head back to the Tree as fast as possible. It's too bad we lost those horses because Maab teleported us out of Plateau City."

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=30 ; d20+33=46 ; d20+32=41 ;
Thursday July 26th, 2018 7:03:34 PM

Going off of Owen's facial expressions, I adjust my monk's robes until he seems to give me the right signal that I'm good. ;)

Apparently sleeping all day and staying up night didn't work the way I had wanted, and I'm dragging a little. Nevertheless, I do my best at tracking....

(d20+15 survival/tracking check of 30)
(d20+32+1(TTT) TrapFinding check of 46)
(d20+31+1(TTT) perception check of 41)



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday July 26th, 2018 9:36:37 PM

Elyngael shakes her head negatively in frustration. "There has to be a magic user involved with the bugbears because there is no way Khan and I could have completely missed their scent and their tracks. We have been scouting the area for the better part of two days while everyone has been playing games or resting. If there is no spell involved, then I need to stop being a Ranger! I just don't understand this!" Elyngael's voice has gotten louder as she speaks, and she turns and runs as fast as she can away from the Tree.

Shane P 
Thursday July 26th, 2018 10:00:16 PM

the scene is consternating to the group and they stop to organize and figure out what to do. suggestions and ideas are put forth.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday July 26th, 2018 11:45:31 PM

Owen says to the group: "I can teleport up to four of us back to the Tree, so we can get back in time.
We'll have support at the Tree, so we should keep most of our front-line fighters on the trail in case this is an ambush. What if Elyngael, Khan, and I teleported back to reinforce the Tree, and you guys kept following the trail?


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday July 27th, 2018 7:11:37 AM

Neshi, a bit concerned at how easily the orc's party seems to have gotten around them. I think owen should take three more back with him and then the rest of us hustle back and perhaps we can catch them in between.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+5=11 ; d20+11=17 ; d20+23=33 ; d20+27=32 ;
Friday July 27th, 2018 7:42:39 AM

"Elyngael! The bugbear arrived later at the encampment - it's trail is fresher!" He nods in agreement with Atlas and Armand, before saying, "Owen, that might work, but you're going to have to catch them both first!"
He shifts into the shape of a large air elemental and heads off Tree-ward in search of parts of the small horde.
—————————
[/i]Knowl (Geography):11, Sense Motive:17, Perception:33, Survival (Tracking, etc.): 32[/i]

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=10 ;
Friday July 27th, 2018 9:21:33 AM

"Owen that's a great tactic, but let's wait until we see what 'Osul's reconnaissance tells first. Then we can talk about splitting the party. Though in truth if it comes to it, I would feel better having the fighters bringing up the rear. After the magical barriers the magic users erected in the Sarrgrass I'm sure they could hold the line at the Tree for a while."

Armand keeps his eye on 'Osul as he takes wing.

Perception 10 (d20+4) ? do I get any sort of bonus for declaring I was keeping my eyes on him?

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=17 ; d20+33=38 ; d20+32=43 ;
Friday July 27th, 2018 12:33:11 PM

As I watch Elyngael take off.... I think the pressure's getting to her. I hope someone can reassure her she's doing just great.

"I like your plan, Owen, except not Elyngael and Khan since they are long gone already. Maybe Neshi and Armand go with you?"

I continue scouting and tracking, while Squeaver keeps an eye out:

(d20+15 survival/tracking check of 17)
(d20+32+1(TTT) TrapFinding check of 38)
(d20+31+1(TTT) perception check of 43)


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday July 27th, 2018 12:36:13 PM

Atlas waits and watches.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=31 ; d20+17=37 ; d20+4=20 ;
Friday July 27th, 2018 4:15:06 PM

Elyngael and Khan run past the Tree northeast to where Osul saw the bugbear tracks. "Why didn't he tell me if he had already seen bugbear tracks? Over and over in her head she keeps replaying: 'Osul notices something, there are fresher tracks of a running bugbear to the side and on top of the older tracks. after a few more hours you come to an Orc camp, it's cold, looks to have been abandoned a few hours ago, the tracks leading away show that the orcs were running, North West....straight toward the Tree of Parting.'
How could Osul have taken us back to the Tree without telling us everything? Or warning the others?" Elyngael asks Khan as they quickly arrive at the cold Orc camp. "We must track northwest carefully. If the bugbear is headed to the Tree we need to stop it, and we need to find out if Osul has been put under a spell to betray his party...or just me?"[/b]
Elyngael Survival d20+15=31
Perception d20+17=37
Khan Tracks (aid another) by scent d20+4=20


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Friday July 27th, 2018 6:57:14 PM

OOC: The GM posted: "after a few more hours you come to an Orc camp". Does anyone think that during that "few more hours", 'Osul doesn't volunteer the information about the bugbear tracks? Or, if he was so distracted by tracks, that he wouldn't answer honestly when asked?



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday July 28th, 2018 10:14:15 AM

OOC: The intent I believe was pointing out to the DM that you or anyone else in the party would not have in fact done that. Also to try and point out to the DM that in an area, that has been largely described as plains how could something have moved around past us, even at a diagonal. It's not like we would be un-vigilant when actually trying to walk towards orcs and ogres.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday July 28th, 2018 8:51:24 PM

OOC: I don't think Osul would withhold information. I am instead confused and somewhat concerned with how the DM worded the fact that we didn't notice anything cutting back toward the Tree of that suddenly Bugbear tracks turned up after we'd been scouting around the Tree. Elyngael rationalizes that because both she and Osul didn't see anything that some sort of magic is being used to hide the creatures.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Saturday July 28th, 2018 10:50:17 PM

OOC: Ah, Graham failed his Sense Motive check. My apologies to Lynnette specifically and everyone generally.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Sunday July 29th, 2018 7:41:15 AM

Neshi waits with the other on their aerial report.

Shane P 
Sunday July 29th, 2018 9:38:57 PM

a man can walk around 1 mile in just about 15 minutes, that's assuming he's walking around a football track and is doing nothing but walking. the tracks were just over an hour from the tree, call it 6 miles. Tracking slows you down as does walking through deep grass and uneven terrain. the party is currently about 7 miles from the tree give or take. it was assumed that 'Osul shared the knowledge of the bugbear tracks with the party. you tracked the horde about 4 miles as their track paralleled the tree. Elyngael if you were running back to the tree to check things or running back to check tracks you are going to be a few hours, does this help?

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Monday July 30th, 2018 9:49:52 AM

OOC: Checking in

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=28 ; d20+33=44 ; d20+32=49 ;
Monday July 30th, 2018 1:00:38 PM

I wait patiently, while the party decides what to do. If we keep tracking, cool. Either way, I keep a sharp lookout, as I am confused by everything. But that's fairly normal. I look at Squeaver. Yep, We're on the same page.

(d20+15 survival/tracking check of 28)
(d20+32+1(TTT) TrapFinding check of 44)
(d20+31+1(TTT) perception check of 49)

While we're standing around, I cast Guidance on Atlas, even though it won't last long while tracking:


Guidance: +1 bonus on a single attack roll, saving throw, or skill check; rounds remaining: 10



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday July 30th, 2018 9:47:09 PM

Not sure if that post has actually anything to respond toward moving the story along.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday July 30th, 2018 9:48:45 PM

Shane, Elyngael was running away from the tree to scout around and try to determine where the bugbear tracks came from and how they got to where they were. She would not get out of sight or earshot of the party.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday July 30th, 2018 10:27:17 PM

Owen calls the group together. "Wardens! The Tree is in danger, so we should not dawdle here. I'll Teleport 'Osul, Elyngael, Khan, and I back to the Tree. That should mean both groups are well-supported. Any objections?"

Shane P 
Monday July 30th, 2018 10:46:07 PM

(Sorry Elyngael, your posts looked like I had confused you and I was just trying to get everyone near the same page before I moved forward. )

Owen calls the teleportees together and casts the spell (I'm assuming everyone is okay with this?). there is a flash, the world dissolves and then reconstitutes into the loading level right outside your house on the Tree of Parting. The inhabitance of the tree line the rails cheering as one races past to begin her climb to the Tree Top Tavern, The main lift is down and it looks like the race is well underway, you cannot see down to the ground to see how may more contestants are yet to go, nor how many people are on the ground. You do know from Miles attack drills that there is an alarm bell not 30 ft from where you are
standing. You don't see Miles.

'Osul becomes the wind and flys upward, from the air its easy to see the path that the horde has taken. you fly ahead and see the path come into being, but you don't see anything making the path! Could it be Ghosts?!.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Tuesday July 31st, 2018 9:37:55 AM

He thinks, possibly aloud, "Ghosts? Would incorporeal creatures disrupt the grasses like this? Invisibility, or illusion, then? It had better be invisibility."
He flys for better position (within 760' - straight above them is fine) over what might be the heads of two waves in the grass, and drops Entangle on them both (80 rounds, Reflex Save DC:20 - partial, No SR), and farewell Hero Point for the Extra Action



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday July 31st, 2018 10:10:23 AM

Atlas shakes his head after the teleport. "That is great magic Owen, I love it! Now, where do we go? Anyone hear from 'Osul?"

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ;
Tuesday July 31st, 2018 10:23:38 AM

"Someone ring the alarm. We need to get down to the ground." Armand says

Armand takes the express rope slide to the ground and looks outward.
Perception 14 (d20+4)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+5=21 ; d20+7=21 ; d20+7=12 ;
Tuesday July 31st, 2018 10:29:17 AM

(OOC - at this point I am confused as to where who is where. I think Neshi Armand Mack and atlas are away from tree and Owen, Osul, Elyngael and khan are back at the tree.)

Neshi scans the horizon and starts into hunter mode profession hunting DC 21, Perception DC 21, Knowledge arcana DC 12 searching for signs of the group of orcs and ogre know that invisibility generally does not mask scents and odors.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+15=28 ; d20+32=33 ;
Tuesday July 31st, 2018 2:51:48 PM

After I see 4 members of the party teleport back to the Tree, I keep my search for tracks. If I see nothing, I continue heading back towards the Tree.

(d20+15 survival/tracking check of 28)
(d20+31+1(TTT) perception check of 33)


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 31st, 2018 3:03:58 PM

Elyngael will start running with Khan toward the Tree on the assumption that since several of the party teleported 'Osul must have seen something.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday July 31st, 2018 3:05:06 PM

Elyngael has endurance.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday July 31st, 2018 9:34:20 PM

Owen rings the bell, then casts Ghost Sound. He calls out to the assembled crowd, using the voice of thirty men: "The Wardens have sighted a party of orcs headed this way. Warriors, meet us on the ground. Everyone else, make your way back to the Tree with care and caution."

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59  d20+23=36 ;
Wednesday August 1st, 2018 10:03:27 AM

OOC: Checking in.

'Osul looks to see what impact his two Entangles have had on the approaching,... invisible,... well, maybe he can smell that they are orcs and ogres. :) {Perception: 36}

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Wednesday August 1st, 2018 1:06:50 PM

I continue my tracking match back towards the Tree.

Shane P 
Wednesday August 1st, 2018 4:06:10 PM

'Osul turned into a air elemental and flew off. I have Owen teleporting with Elengael, Kahn and since he was taking casters either Armand or 'Neshi. of course he could leave Kahn with the warriors and take both and since Elyngael is a Ranger she might want to stay on the ground. we should probably clear that up with this next post before we go any further. Owen can take three people. please state who all is teleporting and who is staying behind. except for 'Osul everybody is up for the spell.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 1st, 2018 11:30:35 PM

Atlas looks around in confusion, not exactly sure what is going on.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 1st, 2018 11:32:17 PM

Owen takes Elyngael, Khan, and Armand, if they are willing to go.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:59/59 
Thursday August 2nd, 2018 5:31:45 AM

'Osul "bobs", as requested, prior to loosing the Entangles. (Tuesday July 31st, 2018 9:37:55 AM)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 2nd, 2018 9:07:33 AM

Elyngael was not 'near' the main group when the signal came as she was checking tracks further out. Take Atlas in the teleport. Elyngael will run with Khan. If she needs to get back quicker maybe the giant dire bat will again appear and she can ride. But since that would take out one of the spell casters she'll run with Khan. There may be a spell caster or something behind the group directing actions.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 2nd, 2018 10:48:18 AM

I think Armand would prefer to be teleported.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 2nd, 2018 2:47:19 PM

Neshi is fine with running as she is four footed and has the run feat giving her a movement of 160-200.

Neshi scans the horizon and starts into hunter mode profession hunting DC 21, Perception DC 21, Knowledge arcana DC 12 searching for signs of the group of orcs and ogre know that invisibility generally does not mask scents and odors.

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Thursday August 2nd, 2018 7:01:27 PM

I pass on the teleport, and continue tracking back towards the Tree.

Shane P  d20=1 ; d20=9 ; d20=20 ; d20=1 ; d20=4 ; d20=7 ; d20=15 ; d20=8 ; d20=14 ; d20=13 ; d20=20 ; d20=1 ; d20=18 ; d20=20 ; d20=13 ; d20=4 ; d20=5 ; d20=8 ; d20=17 ; d20=18 ; d20=10 ; d20=8 ; d20=20 ; d20=14 ; d20=4 ; d20=11 ; d20=13 ; d20=9 ; d20=1 ; d20=11 ; d20=10 ; d20=12 ; d20=11 ; d20=8 ; d20=7 ; d20=7 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d4+1=2 ;
Thursday August 2nd, 2018 11:31:39 PM

Owen rings the bell and shouts magically to get himself heard, Miles has done good work with these folks, about 15 people including miles race up the main lift and Hiflanyl Ilyndrathyl works the mechanisms that pull the lift up, bows begin to appear from within houses and soon half the populace is standing in strategic places arrows knocked and looking for trouble. a quarter of the folks are setting out medical supplies and wheeling out barrels of arrows for the bowmen. the other quarter equips themselves with spetums and positions themselves to quickly react to attempts to climb up the tree. in less than 5 minutes the tree went from a welcoming open place to a bristling fortress of death.

Mack: it's an easy track to follow, the horde is not attempting to cover their trail.

Atlas: stands confused as parts of the party take off via teleport, parts run back to check tracks and others forge on ahead.

Armand: finds himself at the ToP, staring in stunned silence as the tree quickly takes on a war footing.

‘Osul: lays down his web spell and suddenly a whole passel of orcs become visible, most are entangled in the webs but 4 are not. something large and moving behind the orcs stumble into the tangled ones and lashes out at them for their clumsiness, it pops the spell and 4 ogres are revealed. The column is thrown into chaos. suddenly from above, you are hit by 5 glowing darts of force. you take 16 points of damage! above and to the right of you a figure appears to be flying, having dropped it's invisibility to cast a spell at you.

Elyngael tracks at a run toward the horde.

Yurr'Neshi Yes, you smell the stink of orc, ogre and bugbear, but also cloves and patchouli, something that has an inkling about personal hygiene is travelling with the horde.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=17 ;
Friday August 3rd, 2018 9:29:06 AM

Well first off Armand was not staring in stunned silence. As stated several posts ago, Armand was headed down to the lowest level of the tree. His intention was to get to the lowest level that would provide him with the longest view outward, unblocked by branches or leaves. If that would be the ground then that was his target area.

Secondly, since Elyngael elected not to be teleported and Owen's Teleport spell had capacity, Atlas should have been teleported to the Tree. He was with Armand and Owen as we waited for a signal from 'Osul. So I am going to assume he's here at the Tree as well.

Armand will orient himself to face toward 'Osul's location. He will scan the area to see what 'Osul is dipping toward.
Perception 17 (d20+4)

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d8=13 ;
Friday August 3rd, 2018 9:37:31 AM

If in range (180 feet) Armand will cast Holy Smite at the Orcs in the web.
20 foot radius.
Damage 13 Will save for 1/2 damage. If Will failed creatures that survived are blinded for 1 round.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 3rd, 2018 5:35:21 PM

Atlas watches as Mack takes off following the tracks, then he tacks off after him. With his extraordinary running skills and the fact that Mack is tracking, it is easy for him to catch up.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 3rd, 2018 9:45:35 PM


As the trackers run along, Neshi passes on that they are definitely on the trail of a large group of orc, ogres and bugbear, as well as something else perhaps a bit more refined, that may be leading them, maybe an ogre magi is Yurr'Neshi's first thought.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=17 ;
Friday August 3rd, 2018 10:35:19 PM

Elyngael continues to run. She scans the horizon as she goes.
Perception (d20+15=17)


Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35'  d20+32=37 ;
Saturday August 4th, 2018 3:45:46 PM

I continue to follow the obvious trail, but no so fast as to run into a trap/ambush. Squeaver stays about 20' behind me. If at any point I hear noise up ahead as if we're catching up to something, I slow down, and warn the others behind me.

(d20+31+1(TTT) perception check of 37)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=24 ;
Saturday August 4th, 2018 11:25:35 PM

Owen looks in the direction the enemies should be approaching from. Knowledge (Geography): 24. He looks for the approaching enemies, ready to direct the Tree's defenders or fly out to fight if need be.

Shane P 
Sunday August 5th, 2018 11:06:47 PM

(sorry guys, I get Armand and Atlas confused sometimes and even sometimes mix their stories in ways that only make sense to me. It seems that once again I have caused confusion here, this round will be spent trying to straighten thing out).

Armand You arrived via teleport on the lowest level of the tree of parting, the branches you are on are about 25 to 30 ft up in the air. once you arrived you found the tree dwellers lining the branches and rails watching the race progress. when the alarm tripped, there was a flurry of movement and the folk on the ground raced up the main lift and the lift was drawn up after them. If you wish to be on the ground, you will need to take a ladder lift, which will take a few rounds to get into operation you do not see a bad guy anywhere, but you do see from your location a dot on the horizon about a mile away, you see 5 glowing lights coming from the dot. make a DC 15 check against Knowledge Arcana, Dungeoneering or Intelligence (magic users only have to make a DC 11 check) Highlight to display spoiler: {it's the unmistakable glow of Magic Missiles flying through the air and impacting something}.

'Osul your Entagle spell got a lot more of the baddies than you thought. the Ogers that ran into the Orcs, 3 of the 4 were caught as well as 1 bugbear. you do not know how many more remain invisible, but there is a robed figure up and to your right lobbying magic Missiles at you. The Tree is about a mile away(you can see it clearly from where you are at.) and you think that the rest of the party is about 2000 to 2500 ft behind you.

all the rest of you tracking the party and not at the tree, you see 5 flashes a little over 1/4 of a mile away up in the air. make a DC 15 check against Knowledge Arcana, Dungeoneering or Intelligence (magic users only have to make a DC 11 check) Highlight to display spoiler: {it's the unmistakable glow of Magic Missiles flying through the air and impacting something}.

since this was an explanation, this is still the last round.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=18 ; d20+9=25 ;
Monday August 6th, 2018 10:50:32 AM

You know, Spellcraft can also be used to identify a spell being cast. p106 "Spellcraft (Int; Trained Only)
You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast. Check: Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. The DC of this check varies depending upon the task at hand. Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast..."

Perception 18 (d20+4)
"I think I see something about a mile out."

Spellcraft 25 (d20+9...my knowledge arcane is an 8)
"I think someone is casting magic missile out there."

He turns to Miles. "Are there horses below? Looks like whoever is coming is still about a mile out. I need to get over there pronto."

Armand will again get to the bottom of the tree as fast as he can.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=21 ; d20+9=17 ;
Monday August 6th, 2018 4:00:36 PM

Perception (d20+15=21)
Knowledge Dungeoneering (d20+9=17)

"Did anyone see that, up ahead in the sky? It looks like someone cast magic missile at something. Do you think Owen's in trouble?"

Elyngael and Khan renew their efforts to run forward.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Monday August 6th, 2018 5:49:11 PM

'Osul casts Plant Growth over the Entangled areas (a 150-foot-radius semicircle should suffice), and heads back towards the party to report.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+5=14 ;
Monday August 6th, 2018 5:58:56 PM

Atlas looks up to see the glowing lights, but isn't sure what they are. He keeps running, grateful his training and natural physical endurance.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 6th, 2018 9:11:56 PM

Owen recognizes the telltale flash of magic missiles. He casts Fly on himself and zips off toward the fight.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+9=27 ;
Monday August 6th, 2018 9:46:58 PM

shifting direction just a bit Neshi now starts heading to ward the missile caster.

Shane P 
Monday August 6th, 2018 11:29:11 PM

Owen fly off towards the sounds of the guns so to speak. flying and not having to navigate through the brush, deep grass, hills, valleys and ravines cuts your distance to fly down to less than 1000 ft with favourable winds I'll give you 15 rounds to get there.

Mack: ?

Atlas: keeps trucking on.

Armand:..Miles looks at you funny. Why don't we just stay up here and let them come to us? all the horses are up here. The ground beneath the tree is going to become a kill box just as soon as that horde gets here, but if you feel you need to be down there, jump on this line, and we will lower you down. he points towards a coiled line next to a stanchion and recruits some men to lower you down

‘Osul: as you begin to cast your spell the aggressive mage continues his assault Make a DC 18 will save or become confused as he casts his spell upon you. If you make your will save or if you fail but make the act normally roll you can cast your spell otherwise your spell fizzles

d% Behavior
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self

Elyngael notices the flashes in the sky and correctly determines their cause, she infers the it may be that 'Osul is in trouble.

Yurr'Neshi continues on track toward the sounds of battle.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d20+13=15 ; d100=90 ; d20+9=25 ; 3d6=11 ; d100=28 ;
Tuesday August 7th, 2018 8:45:59 AM

Saving Throw ... didn't. Behavior: Attack nearest creature (90).
Attack... if casting a spell or using a spell-like abilty counts then Lightening Lord commences (SR: Yes, 25), Damage: 11, Reflex Save vs 22 for half damage.

In the new round, the large air elemental babbles incoherently (28).

Mack (Eric R) AC: 21 (T 20 FF 16), CMD: 19; HP 64/64, Speed: 35' 
Tuesday August 7th, 2018 12:19:46 PM

OOC: well, I hate to do this, but I can’t do this justice from an iPhone 5s on a regular basis. ;( I am going to have to step down both as an ADM and as Mack, at least temporarily. For those that didn’t see my email, I can no longer post from work, which is where I take my turns.... on break, of course. ;)

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 7th, 2018 3:41:30 PM

Atlas pushes forward at blazing speed...

-------------------------------------------------------------------------
Atlas runs at a rate of 5X40', so 200 feet. Since he is not taking a standard action he does a double move, which adds up to 400ft/round. I think that might be world record time!

ooc: I'm dying inside knowing Mack is gone :-(


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday August 7th, 2018 4:59:27 PM

OOC: I don't know how you missed my turn it was in the middle of everyone's posted.
Perception (d20+15=21)
Knowledge Dungeoneering (d20+9=17)

"Did anyone see that, up ahead in the sky? It looks like someone cast magic missile at something. Do you think Owen's in trouble?"

Elyngael and Khan renew their efforts to run forward.


Elyngael will continue to run forward with Khan.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday August 7th, 2018 5:07:20 PM

Armand turns to Miles. "Because the Wardens are out there and that's where I belong. Besides it's always better to fight a war on someone else's real-estate."

Armand pauses. "Wait a minute I've got a better idea." Armand reaches into his pouch and pulls out, "Potion of anything level 3 - Rob - 2 perfect weeks expires 9/20/18", "I have this potion of Fly." Armand downs the now potion of FLY and double moves toward the action. (Fly speed 60, 5 minutes)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 7th, 2018 8:35:01 PM

Neshi Puts on a little more speed and keeps pace with Atlas.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday August 7th, 2018 11:24:45 PM

Owen keeps flying toward the battle as fast as he can. It should only take about three rounds for him to be within fireball range...

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 8th, 2018 10:32:28 AM

Atlas tries to run faster sensing that something is going on, but not sure exactly what. You have never seen anything like it, he's moving so fast that his legs are just a blur now.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 8th, 2018 9:31:48 PM

Owen continues to fly.

Shane P 
Wednesday August 8th, 2018 10:06:57 PM

Owen pours on the speed, itching to get to the source of the battle to help his friend.

Mack: continues to run along with squeever in tow.

Atlas: streaches out, at this rate he'll be to the huge horde of orcs, ogres and bugbears in just a few more rounds.

Armand: takes off flying towards the battle. it will be a few minutes though.

‘Osul: damages the flying man and then starts mumbling to himself flying in a circle.

Elyngael runs on.

Yurr'Neshi keeps running.

The crew pours on speed to get to the large horde of monsters. 'Osul flies in a circle confused and really isn't paying much attention to what the wizard or the monsters are doing. who knows what will await you once you close the distance.


'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d100=85 ; d20+9=13 ; 3d6=10 ;
Thursday August 9th, 2018 5:43:04 AM

Behavior (Round 3): Attack nearest creature (85).
'Osul attacks again... Lightning Lord (2/9) against the wizard.
(SR: Yes, 13, maybe), Damage: 10, Reflex Save vs 22 for half damage.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 9th, 2018 8:47:01 AM

Armand continues to double move forward at maximum fly velocity.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 9th, 2018 5:42:29 PM

Neshi stops about 300 ft out and takes a look at the circumstances.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 9th, 2018 8:03:32 PM

Continuing to run forward, for both movement turns.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 9th, 2018 11:35:59 PM

Owen flies on...

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 9th, 2018 11:46:37 PM

Atlas sees something ahead, but isn't sure exactly what it is. It looks like trouble though, so he looks for an opportunity to surprise whoever it is when he approaches. He'll have to slow down at some point, but not yet.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 10th, 2018 10:09:03 AM

Atlas gets closer and can better make out the enemy. It appears to be more than he was expecting. Speaking to himself out loud, "Hmm, I hope there are others ready to pounce. I will be hard pressed to take them alone...but I'll certainly try." His grin grew as he pushed himself forward even faster.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Friday August 10th, 2018 6:01:29 PM

OOC: Checking in

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 10th, 2018 10:53:29 PM

after he slows to peruse the situation, Neshi casts mage armor on himself.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 13th, 2018 5:00:53 PM

Owen tries to count the number of enemies as he flies.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday August 13th, 2018 7:31:29 PM

looking over what is at the end of his run, Neshi prepares to go on the offensive.

Shane P  d20+1=4 ; d20+1=18 ; d20+1=14 ; d20+1=18 ; d20+1=3 ; d20+1=17 ; d20+1=16 ; d20+1=11 ; d20+1=18 ; d20+1=18 ; d20+1=19 ; d20+1=19 ; d20+1=3 ; d20+1=11 ; d20+1=9 ; d20+1=13 ; d20+1=18 ; d20+1=17 ; d20+1=5 ; d20+1=6 ; d20+1=14 ; d20+1=7 ; d20+1=4 ; d20+1=2 ; d20+1=14 ; d20+1=17 ; d20+1=7 ; d20+2=16 ; d20+2=22 ; d20+2=10 ; d20+2=4 ; d20+2=11 ; d20+2=16 ; d20+8=25 ; d20+8=21 ; d20+8=19 ; d20+8=9 ; d20+10=20 ; d20+10=30 ; d20+10=24 ; d20+9=20 ; d20+9=25 ; d20+9=22 ; d20+9=14 ;
Monday August 13th, 2018 11:15:22 PM

The wardens pour on the speed, With Armands fly spell and everyone else's quickness the crew makes it to the scene just as the wizard is getting the last of his troops free from the entanglement spell. There is a whole passel of orcs 4 ogres 4 goblins and one bugbear that you can see. They are waiting for you and begin to toss javelins Air elemental Owen is busy flying around in a circle and randomly throwing lightning bolts every few seconds. (and he will be for another round after this one.

'Neshi is outside the attack zone so he takes no damage and is not part of the attack.

everybody else who has engaged the horde if your AC is equal to or less than the To hit dice I have rolled roll a 1d4 for each instance. on a roll of 4 on the dice you are hit with a javelin or an arrow. the last 7 entries +10 and +9 are a longbow 1d6 and a shortbow 1d4 respectively all others are Javelin at 1d4. wasted shots that do not result in a 4 on the roll will be seen as having hit someone with better armour. Yes, it is possible for all shots to miss. Yes, it is possible to be hit multiple times. Yes, it is also possible for a used to hit roll to be used by another person to be hit yet again. This reflects the chaotic and random effect of volly fire. it can be of little effect or it can be quite deadly.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d4=1 ; d4=2 ;
Monday August 13th, 2018 11:50:57 PM

Atlas dodges and weaves between the volly to get into position to attack.

--------------------------------------------------
AC 25
1d4=1 (miss)
1d4=2 (miss)

OOC: Not sure if I did this right.


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 14th, 2018 8:07:55 AM

Seeing where the largest concentration of foes is Neshi focuses on centering his spell on them and casts, Sleet storm.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59  d100=8 ; 9d6=42 ; d20+9=12 ;
Tuesday August 14th, 2018 10:49:01 AM

This round 'Osul ... (8) ... acts normally!
Well ... he casts Flame Strike at his new nemesis.
Damage: 42, Saving Throw: Reflex half; Spell Resistance yes, 12 maybe
..and is just glad to see the cavalry arrive.

Armand (Robert D) AC 20/touch11/flat 19 HP 59/63 CMD 18 Character Sheet  d4=3 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=2 ; d6=4 ; 4d8=24 ;
Tuesday August 14th, 2018 5:31:56 PM

1 - I guess the DM assumes the spellcasters would not prep some spells when they were in sight range to see what was going on.
2 - Armand would not close to more than 70 feet as most of his spells are medium range or better, that puts the Javelin's at -4 for 2 range increments.
3 - 6 potential hits, all from arrows, 1 hits, a short bow Armand takes 4hp damage.
4 - they shot/threw at us, they should be visible now, plus the duration for invisibility is not great.


Armand casts Holy Smite and targets a mass of Orcs to get the maximum potential from the 20 foot radius of the spell. Damage 24 (4d8). Will save of 18 for half damage. Will save also applies to avoid being blinded for one round.
"Gargul calls for your souls!" Armand shouts.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 14th, 2018 7:03:07 PM

Atlas charges forward, hoping the spells from his friends thin out the horde some.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 80/83  d4=1 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d6=3 ; d20+15=18 ; d8+4=10 ; d6=3 ;
Tuesday August 14th, 2018 8:57:44 PM

Elyngael stops at 70 feet from the leading edge of the horde.

Range increment -4 for javelins, -2 for shortbows: 3 longbows potential hit, 2 shortbows potentially hit.
Hit by 1 longbow: 3 hp damage.

She tells Khan to guard for anything charging them and aims at the unfamiliar flying person above the horde.
To hit (d20+15=18) damage (d8+4=10) fire damage (d6=3).

Khan stats,
Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  9d6=26 ;
Tuesday August 14th, 2018 9:57:49 PM

Owen mentioned that he was only getting within fireball range, which is about 700 feet....

He drops a fireball in the middle of the enemy, dealing 26 fire damage to anyone who doesn't make a DC 18 reflex save.

'Osul (Graham) AC:12 (T:11, FF:11), CMD:18, Saves:(F:7/R:4/W:13 + RNL), HP:43/59 
Wednesday August 15th, 2018 9:02:55 AM

OOC: ...okay, some of the cavalry.

Shane P 
Wednesday August 15th, 2018 10:04:41 PM

Alright. I've agonized over this post for the past 24 hrs. you guys are approaching an armed orc horde around 50 total strength. I was going to hold you all to the run moves you had posted in the last post before engagement. 'Neshi, and Owen had stated that they were going to stop at predefined distances. the rest of you ran on. The orcs are spread such that things like flame strike and fireball won't get more than 4 or 5 of them. I ran combat numbers last night and with flanking bonus, the guys on the ground in this encounter probably won't last 3 rounds. This was meant to be a one-off combat to pass the time until Rob got the next module done. With the way you all are trying to engage this horde it will most probably mean the death of everybody on the ground. I feel that perhaps I did not make the danger of this horde evident enough to you in earlier posts. I'm going to back this combat up to the round just before you all meet the horde. 'Osul still has three rounds of his confusion to put up with, the orcs never hit you with a volley of javelins. if you wish to cast buffs or make other changes in this round before we meet the horde please do them now. This promises to be a hard dirty fight if you take them on the ground.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  9d6=39 ; 9d6=31 ;
Wednesday August 15th, 2018 10:59:28 PM

Owen shouts to the other Wardens: "Let's work our way back towards the Tree! Take care, everyone!"

After casting his first Fireball, Owen has continued to fly towards the approaching horde, now at only 60 feet per round. He drops three fireballs on any concentrations of the enemy that he sees. Let me know if he gets within 200 feet of the enemy caster. Counting my earlier roll, the three fireballs deal 26, 39, and 31 Fire damage, respectively. Reflex DC 18 for half damage.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:43/59  d100=5 ; 9d6=34 ; d20+9=27 ;
Thursday August 16th, 2018 5:25:50 AM

Rewind, and reroll
This round 'Osul ... (5) ... acts normally!
Well ... he casts Flame Strike at his new nemesis (The flying spellcaster).
Damage: 34, Saving Throw: Reflex half; Spell Resistance yes, 27.
He then flies about, keeping aloft, or a little more aloft.

Hmmm ... let me update the header for being elemental as anything.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 16th, 2018 7:20:08 AM

Since Owen is stopping a ways off from the battle, Armand will quickly speak to him.

"Owen, we need to herd the approaching orcs and what-not toward the Tree. Miles has a kill zone set up. Do you have any way to contact the others that could not teleport with us?"

Armand will cast entropic shield and then continue to double move at maximum fly speed. His goal is to go over (well over) the battle to get to the other side and the rest of the party.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 16th, 2018 5:44:07 PM

Owen responds to Armand: "I don't have a way that wouldn't also inform the enemy of our plans."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+19=27 ;
Thursday August 16th, 2018 5:57:20 PM

OOC Shouldn't the tracking rolls we made way back have told us the difference between tracking what was first billed as a party of orcs and maybe an ogre to a horde of orcs, etc.? I mean its a difference of -4 to the target number and -16 to the target number (-1 for every 3 creatures in the party being tracked, and that's assuming all are only medium sized) With that modifier we almost don't even have to make the roll to track.

Elyngael slows to normal speed with Khan and calls out to Atlas and Yurr'Neshi and calls out loudly enough to get their attention. "Hey guys, what we're tracking is larger than it should be. I mean look at these tracks.
Survival (d20+19=27)

Elyngael has the feat swift tracker, can move at normal speed and track with no penalty.
As a Ranger she adds half her ranger level to survival/tracking checks.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 16th, 2018 8:05:23 PM

Atlas slows his pace so that he is following the horde at the same place as they are going, but about 400' behind them. Unless they are specifically watching behind themselves for some reason then they shouldn't even know he is there.

Shane P  15d6=51 ;
Thursday August 16th, 2018 9:58:01 PM

Owen your first fireball toasts 5 orcs, your second 2 and your third 3, like I said they are spread out and spread out even further to keep spellcasters minimized.

Atlas: slows down when they get near the horde

Armand: continues on towards the horde, high and out of range you see a powerful bolt of lightening flash from the wizard (which shows you exactly where he is) towards an air elemental 'Osul.

eOsul: the Wizard screams at the flame strike and then launches his own attack at you. a bolt of lightening hits you for 51 points of damage DC19 reflex save for half damage.

Elyngael OOC:(I never said exactly how many orcs, I just said a passle of orcs. once you get to a certain number it's almost impossible to get exact numbers by tracking anyway, and who knows they may have been covering their tracks.

Yurr'Neshi ?

the Tree wardens take stock, and wisely decide it's not the best idea to rush head long into a force much larger than themselves.

Those high enough, see clearly the wizard cast lightning at 'Osul. and begin to direct the horde away from the tree! and back the way they came...unfortunatly, thats back along the same track that the rest of the party is on!

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  9d6=32 ; d20+11=19 ;
Thursday August 16th, 2018 10:45:02 PM

Having stopped about 600 ft from the group of orc etc Neshi ends one fireball streaking toward the mage.

Range 760 ft, damage 32 points; reflex DC 22 for 16 points; spell resistance 19

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:41, Saves:(F:7/R:6/W:13 + RNL), HP:-8/593/59  d20+6=8 ;
Friday August 17th, 2018 10:07:28 AM

Reflex 8 vs 19 - full damage, plus the fall, (guessing from 50' so another 5d6 (not debitted from HP yet))
I'll refrain from making the percentile confusion roll.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 17th, 2018 5:18:54 PM

OOC - a 15d6 fireball is illegal. The spell tops out at 10d6. See page 283 of the Core Rule Book.

Armand contemplates catching 'Osul as he falls to the ground, from said fireball above. However, as 'Osul is currently in Air Elemental form, there's not much to really catch. Armand hurriedly flies to the group on the other side of the horde. He signals them as he lands.

'Osul may is injured and the horde is turning this way away from the Tree. However, I've got a plan. I can enact a spell like ability. It will make the individual members of the horde have to make a will save to attack us, as long as we don't attack. So hold a readied action for anything that gets within 30 feet of me and attacks us. We can work our way toward 'Osul. Remember ignore anything that doesn't attack us first."

Armand activate Divine Presence when the first member of the Horde is 60 feet away. Will Save 17 to even notice us to be able to attack.
Divine Presence (Su): At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action.

Sanctuary Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost, and it can’t directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 17th, 2018 5:41:09 PM

OOC This is very confusing. Do we need a map? What round are we in? What are the ranges involved?

Elyngael will stay close to Armand but attempt to hurry him along movement wise. She will have an arrow notched and ready for anything that attacks them. She tells Khan to stay alert and on guard.

Khan

Lv 5 animal companion - AC 18/15/13 CMD 21 HP: 50/50
Bite +6, 1d8+3
Claw +6 1d6+3

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 17th, 2018 6:51:47 PM

What ever way the horde makes it's u-turn, Atlas runs in the opposite direction so that they don't run right back into him. He likes a battle, but he isn't stupid. He tries to stay 400 feet away at all times.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:-8/59 DYING  d20+1=9 ;
Saturday August 18th, 2018 4:45:44 AM

16' and 4lbs of air elemental floats / drifts downwards &/or with the prevailing breeze.
——————————
DC 10 Constitution (13) check to become stable: 9
HP at the end of this round: -9/59

Shane P 
Saturday August 18th, 2018 5:49:04 AM

The orcs do not make an orderly retreat, whatever the mage in charge said the retreat turns into a rout. if anyone wishes they can get an AOO against opponents passing through their position, which will, in turn, initiate combat with that opponent and perhaps draw another orc into combat as well. or you can either hunker down or move laterally to their path and avoid engagement at all.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d6=16 ;
Saturday August 18th, 2018 8:47:36 AM

"Ugh, I don't think this plan is going to work." Armand quickly says to the ground party. "Try to work your way laterally around these *@#!!#. I'm going after 'Osul."

Armand run/flies upward to 'Osul, double moving. Spends a hero point for another single move to get in range and then channel the healing forces of Gargul.
'Osul only gets 16 hp of channel healing.


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Sunday August 19th, 2018 10:08:22 AM

Elyngael and Khan opt to run sideways to the orc horde, trying to get away from being in front of it.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+9=12 ;
Sunday August 19th, 2018 8:14:46 PM

Owen gets within range of the enemy caster and casts Dispel Magic on it, hoping to cancel its Fly spell. He fails to do so.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday August 20th, 2018 12:20:49 PM

Atlas holds his ground, avoiding the chaos as much as possible. He doesn't attack unless forced to defend himself.

Shane P 
Monday August 20th, 2018 9:19:35 PM

Owen ties to catch the mage, but was not expecting the haste with which he buggeds out. you can chase him if you wish, but a stern chase is a long chase and you are chasing a numerically superior force

Atlas: hnnker down as Orcs, Ogres goblins and bugbears stream past. You get the feeling that they were relying on surprise and invisibility for their attack, and the fact that they lost both advantages tilted the balance

Armand: 'Osul floats gently to the ground, as only an air elemental can. while your channel does not do a whole lot it does bring him back to positive and consciousness.

Osul: regains consciouness

Elyngael move laterally to get out of the hordes way.

Yurr'Neshi holds his ground.

The Horde streams away, leaving behind the dead from confused 'Osul's attacks. 3 orcs and 1 goblin.


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 20th, 2018 9:45:06 PM

Owen takes a good, long look at the departing mage. Hopefully he can scry on the enemy later.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:7/59 
Tuesday August 21st, 2018 5:50:57 AM

[b]"Thank you,... Armand"[b], or at least, that's what he tries to say. If he had feet, he would have trouble getting to them. In any case, he tries to not move. An assessment, training and reckonning will happen in due course.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  4d6=14 ; 4d6=16 ; 4d6=12 ;
Tuesday August 21st, 2018 7:22:03 AM

Armand continues to heal 'Osul.
40 HP total from channels.

"'Osul, haven't you learned from Atlas's example? Don't go charging off into combat by yourself."

Armand checks his pockets and finds a mysterious note. "What's this?" He reads the note. "It seems Mack has been called by Maab to do some Greenmage training. He says he'll be back as soon as he can and until then we're not supposed to do anything he wouldn't."

Armand hands the note to whomever wishes to read it.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 21st, 2018 9:18:10 AM

Atlas feels a moment sadness when he hears that Mack is going to be gone for a bit, but he quickly perks up at the last comment. "Ha! So we're not supposed to follow the rules, stay out of trouble, or relax. Got it. I'm going to miss that trouble maker!"

Atlas looks around at the others, "Maybe we should get back and talk to Miles. We haven't had something like this happen while we've been here, so I don't know if this horde attack is normal or something we should be very concerned about. The fact that they had some powerful magic is a bit concerning to say the least"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=18 ; d20+15=25 ;
Tuesday August 21st, 2018 5:22:27 PM

Elyngael and Khan search the area to make sure no sneaking orcs or goblins are hiding or spying.

Perception (d20+17=18)
Survival (d20+15=25)


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday August 21st, 2018 8:42:25 PM

Owen doesn't believe Mack's message at first. "He's probably turned into one of these trees or something. He'll be back at any time, right Mack? Mack?"

Once he realizes that the halfling has truly departed, he grows somber.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday August 21st, 2018 9:54:43 PM

Neshi watches the Horde retreat scratching his head.

Shane P 
Tuesday August 21st, 2018 11:54:15 PM

OOC; I think it has hit all of us who have been around with Mack pretty hard that he has departed. He certainly lent a sense of whimsy, chaos and fun to the game. I was frankly at a loss as to how to give him an honourable exit from the game. kudos and a hero point to Armand for picking up the mantle and giving our friend an honourable, effective and soap opera esq departure. this isn't good bye, it's more like see ya later. once he gets his computer issues fixed we will see that crazy halfling yet again.

The bodies of the attackers have a few things in common. similar clothes. the orcs have 3 gp a piece while the goblin who was dressed a bit better has 65 gp on him. He also has a very nice shortbow, 20 arrows in a nice quiver with 5 of the arrows separated from the rest. He has a couple of thunderstones and 3 smokesticks. 4 tindertwigs, some really nice leather armour 6 potions 4 or which are identical to each other and smell strongly of Alchemists fire, and 2 that are quite different than each other.

the orcs gear and weapons are all of poor quality but the two of them have a small bag each with a residue of dust in the bottom of it. they also each have a crest...it's a symbol you have seen before...

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Wednesday August 22nd, 2018 1:02:18 AM

"Well, it will be an education — that's for sure. I hope Queen Maab is prepared for some serious schooling.", he adds with honest concern.
"This would be where Mack would usually start gathering up the ... 'spoils', yes?"


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+5=25 ;
Wednesday August 22nd, 2018 7:19:28 AM

"I believe you are right 'Osul."

Armand will cast Detect Magic on the 'spoils'.

He will then attempt to appraise the items. Dang
Appraise 25 (d20+5)


'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+1=4 ;
Wednesday August 22nd, 2018 8:55:07 AM

"I believe I'll be alright, thanks again Armand. Let me see if anything looks familiar, besides those three dots."
Aid Another (Armand - Appraise): 4 vs DC10 - sorry

"Is everyone else okay?", he adds, casting his eyes about for familiar faces.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday August 22nd, 2018 5:32:39 PM

Elyngael collects things and piles it up for the appraisal.

"Looks like they may all be from the same clan. Anyone know anything about the three dot clan?"

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 22nd, 2018 10:11:55 PM

Owen grimaces at the sight of the three-dot symbol. "Elyngael, they are a growing threat that we are trying to find the source of. Bugbears, orcs, and ogres don't usually coexist like this; someone powerful is directing their actions."

Shane P 
Thursday August 23rd, 2018 12:00:23 AM

you find the following on the goblin 4 alchemists fires, a potion of CMW and a potion of Jump. the residue on the two bags each had were of dust of tracelessness and dust of disappearance.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 23rd, 2018 6:24:31 AM

"Let's hurry up and get back to the Tree. We have many things to discuss.

Atlas grabs what he can carry and begins heading back.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 23rd, 2018 7:25:15 AM

"Well somebody went through quite the expense to invest in all that dust." Armand indicates the bags of tracelessness and disappearance.

"I guess we need to decide what to do next, and let Miles know to keep an eye on things."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 23rd, 2018 1:35:48 PM

Hmm that's a lot of dust to have been spreading around.

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Thursday August 23rd, 2018 5:42:40 PM

'Osul agrees in general, and not seeing anything of further interest here on the ground, begins floating towards The Tree.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 23rd, 2018 7:57:53 PM

"Hey what about that sappling? Why don't we plant it here to mark where Mack last was?"

Elyngael calls out to the others.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 23rd, 2018 11:33:47 PM

"The sapling will live long; its placement should mark something similarly timeless. I'm sure Mack will return soon enough."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Friday August 24th, 2018 12:47:34 AM

"Meanwhile, it is getting rather tall and heavy (cumbersome, maybe?), sooner rather than later would be strongly advised. Remember, The Sapling and The Seed were provided so we would continue to communicate with The Tree (an aspect of The Tree?) while it slumbers. If we are going to consult with it, it need to be close by The Tree. This might be close enough, what do you all think?"
"On the other hand, I thought it would make some sense for The Seed to be planted where The Tree originally departed, as depicted in the painting from the satyr..."


Shane P 
Friday August 24th, 2018 5:42:50 AM

the area secure, the Wardens make their way back to the Tree of Parting. during the walk, they discuss the seed and the sapling and what should be done with them. Horns signalling all clear sound from the tree when you all enter the clearing. once you are up Miles wishes to have a word with all of you, in private.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 24th, 2018 12:08:56 PM

Atlas nods to Miles and says, "Lead the way."

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday August 24th, 2018 3:26:52 PM

follows Miles and the rest of the crew for the conversation

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 24th, 2018 5:54:44 PM

Elyngael follows along.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 24th, 2018 5:59:20 PM

Privately to the group as they approached the Tree. "I agree with 'Osul and Elyngael. I think we need to plant the sapling sooner rather than later, as things seem to happen to us that causes our plans to go wonky."

Armand speaks up. "Well if it's a private conversation perhaps going to the Triple T, as is the usual course, would best be forgone. Might I suggest our headquarters? There is a large meeting room there."



Shane P 
Friday August 24th, 2018 10:05:12 PM

Miles follows you all to your house. What all did you see out there? he asks. then shakes his head. No...lets get to that in a minute. guys we are alone here, surrounded by hostile parties on all sides and we are the only source of succor for many miles. There is no garrison, and we are visible for miles around. We've been attacked by roving bands before. The best way to fight them is from the boughs of this tree, we can hit them at will and they can't hit us up here for spit. I admire you all for "talking the fight to the enemy" and all but it wasn't necessary, let them come to us. if one of you had been killed, it would have been a foolish death! . he huffs out a breath, nods, then looks up. now...what did you see out there?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Saturday August 25th, 2018 9:07:22 AM

"Point taken Miles." Armand says.

"However, in this case there was a lot of 'not being seen.' It looks like whoever was out there was using dust of disappearance and dust of tracelessness to get close to the tree. When I got there, it appeared there were many orcs and some ogres and bugbears in the mess. From the gear we found it looks like they belong to the same clan, something with 3 dots as a herald." He pauses. "Perhaps 'Osul can give more details he was the closest."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Saturday August 25th, 2018 4:20:37 PM

Elyngael sits scratching Khan's ears.

"All I know is I was tracking a small party that turned into a small horde. I haven't been around the Tree that much to know what sort of defenses you have."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Saturday August 25th, 2018 11:09:39 PM

Owen looks grim in response to Miles' concern. "We know that it is better to fight from the Tree. We came back to warn you, but did not want to leave half of the Wardens to fight the enemy alone." Then he chuckles and says "I guess next time I should prepare Message instead of Teleport."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Monday August 27th, 2018 5:48:45 AM

For the benefit of Miles, 'Osul recaps the previous late afternoon and evening, and their findings from this morning. The items and armor marked with the three dots are presented.
"The horde was invisible and traceless. Had they gotten through the longer grass unspotted they could have apporached un-noticed... And too late we discovered they were working in league with a flying, invisible spellcaster. This was not our usual ground based foes here."
He leaves plenty of room for others to add their perspectives.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday August 27th, 2018 9:08:56 PM

Owen nods at 'Osul's explanation.

Shane P 
Monday August 27th, 2018 9:22:01 PM

Miles keeps quiet as the Wardens lay out there concerns. he then points out that besides some of the current guests of the tree like Misbender and Inger, many of the permanent residences have a bit of spell power. there are alarm spells and various other means to detect advancing enemies and it's not like we havent had a spell caster or two come after us we've taken steps. what steps those are, he does not say.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday August 28th, 2018 12:50:49 AM

Atlas listens to acknowledges the wisdom of Mile's words, "Your plan makes sense, as always. I will heed your words to the best of my ability. However, it is clear from the symbol that we keep seeing that someone is out there building an army. Can the Tree withstand an army? I know that it is a wondrous and powerful thing, and the people here are courageous, but I think it might be time for us to act as Wardens and get to the bottom of this mysterious symbol we keep seeing."

'Osul-LAE (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday August 28th, 2018 10:37:11 AM

"Plant The Sapling, then get to the bottom of this mysterious symbol we keep seeing. Before the time of no Tree."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday August 28th, 2018 5:07:09 PM

Armand finds himself wondering with all the defenses that Miles has described, what does the Tree need with the Wardens. But then again where were all these defenses when those crazed Treants and demon elementals attacked the tree shortly before the whole red vine/sargrassi adventure took place.

He perks up, ignoring Miles. "Yes 'Osul we need to get that sapling planted before it's no longer a sapling. Where do you think we should plant it?"

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday August 28th, 2018 5:53:26 PM

"That was why Elyngael, Khan and I were out scouting yesterday, when this all started. I think we might have a couple of locations that would work, and put simple defenses in place to help protect The Sapling while it gets established."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday August 28th, 2018 7:46:27 PM

"If the sapling is supposed to be some sort of contact device for this tree then we should plant it at least past the canopy of the tree. That way it will get enough light and rain to grow but be near enough to be your contact device."

Shane P 
Tuesday August 28th, 2018 10:18:40 PM

miles sticks around to listen in as the crew discusses where to plant the tree. he speaks up.

My dad was a forester all his life. he taught me much about trees. kind of how I wound up here. I had to go my own way as a soldier, but the tree of parting gives me a connection to my father. He told me that as a rule of thumb if you know how tall the tree is going to get, you need to plant other trees at least that far from each other. it keeps them out of each other's light, and they don't compete for water and nutrients as much. .

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+12=27 ; d20+15=30 ; d20+15=32 ;
Tuesday August 28th, 2018 11:00:13 PM

Owen thinks about what the best place might be to plant the Tree. Knowledge (Nature, Local, Geography): 27, 30, 32.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday August 29th, 2018 6:23:35 AM

let's plant already.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+5=21 ; d20+17=21 ;
Wednesday August 29th, 2018 9:08:29 AM

"I think our dad's think alike, Miles."

'Osul lays out a few prospective sites, their pros and cons, takes other suggestions onboard, and weighs them up also.
{Know(Geography): 21, +2 Aid Owen, Know(Nature): 21, +2 Aid Owen}
Though, mostly he is just helpful.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday August 29th, 2018 10:10:55 AM

Atlas is on board with Neshi, "I like Miles' suggestion, lets just plant it a distance equal to the height of the Tree of Parting in some direction. I would vote for East, along the route from the cities, but honestly, I don't have a strong opinion on it and will go with whatever the group decides. I'm going to go back to see James and get ready to travel. We'll do the planting when we leave."

Turning to Miles, "Can we have someone from the Tree provide some magical assistance to help it get started and protect it from those that would do harm? Maybe a ward or something?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday August 29th, 2018 7:39:59 PM

"The sapling should probably be planted north or south of the tree, that way the tree itself will never block sunlight."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday August 29th, 2018 8:04:45 PM

Owen says to the group, "Ideally we would wait to do this until Mack, our Greenmage, got back."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday August 29th, 2018 8:13:44 PM

Armand shrugs and takes out his scholar's journal and begins to make entries and do some editing.

Shane P 
Wednesday August 29th, 2018 10:34:34 PM

Ideas are passed around, some wish to get the danged thing planted already, others wish to wait for a more auspicious time when their friend is back from his service to Maab. It seems prudent to not tarry too much longer, else the sapling will become a too large to move. it's growing like a weed.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Thursday August 30th, 2018 6:37:34 AM

"So, how did the Tree scaling competion go, Miles?"

"I'll be ready as The Wood sees fit for the planting come morning, but the support of the leaders and people would be welcome. And while I would like to wait for Mack to return, when he does, he will be best placed to determine the best course of action for The Seed."


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday August 30th, 2018 2:32:04 PM

Atlas finds his way back to the group, astonished that nothing is decided yet. " 'Osul, I do agree with you, but at this rate it will be another month before we manage to get this done. Hopefully you don't take offense to this..." Atlas goes to the tree, picks it up and starts heading north. "El, you said north or south right? I'm going north then, closer to the Culverwood. Anyone can join if they wish, it will only be a short walk, maybe half a kilometer or so. It will probably be something grand to talk about in 10 years when this amazing tree is grown to full height and people are living here too. Please do yell up to the locals, I'm sure they can catch up. I'll walk slow."

As Atlas walks he talks to himself and anyone else that might be within earshot, "We'll have to come up with a name. Tree of Parting II isn't fitting. Hmm, what about The Tree of Life, or The Peace Tree, or maybe The Saint Tree...hmm, something here is bound go catch on. It is a living thing, and if the Tree of Parting can be the judget, it seems to have some will of its own, at least the Tree of Parting did when it attacked the attackers that one day. It takes care of the people and animals like a loving parent or grand parent. And yet, this tree is new, so is it like a new born babe with a huge weight on its shoulders, or is it just an extension of the existing Tree of Parting and inherits its wisdom and desire for good? Or is the Tree of Parting actually just a plant and neutral on things going on in the wold. I don't think so, it gives me a feeling...back to naming. The Sacred Tree, The Skyward Tree, The Tree of Innocence, The Tree of Virtue, oh, I like that one." Atlas goes on and on as he waits to see who catches up. The tree is getting heavy, but he didn't spend the last few years of his life defeating monsters to let a little tree get the best of him.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday August 30th, 2018 3:46:52 PM

Joining Atlas, He peruses the names along with him and adds several of his own, what about the "Sanctuary Tree," "Justice Tree" or the "Asylum Tree."



Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday August 30th, 2018 5:19:23 PM

Elyengael jumps up and follows Atlas with the sapling.

"Maybe we should let time decide on what to call the sapling."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday August 30th, 2018 7:15:56 PM

Owen strolls with Atlas and looks for a good spot to place the sapling.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Thursday August 30th, 2018 8:10:24 PM

Armand slams his journal shut and leaps up to follow Atlas.

"At last something concrete to do." He thinks to himself.

Shane P 
Thursday August 30th, 2018 8:46:26 PM

leave it to Atlas to break an impass with action and purpose. as he walks he is joined by other member of the tree, boolia and Ryan Inger help Atlas carry the tree, soon all the tree dwellers are on the floor, each helping atlas, to carry the tree. It seems everyone wants to have a small part in the new tree. something to tell the grandkids about. About a kilometer and a half from the tree of parting, a strong wind blows against you, strong enough that you stop. everyone looks around. it's a slight hill, a small stream flows at it's base. the shadow from the Tree of parting bearly reaches here in midwinter, and never during the other seasons. what is more the place feels right, almost as if the tree itself is saying "right here"

someone thought to bring spades and soon a hole is dug, once again everybody takes a shovel of dirt out the hole, Miles Lilliput and Hiflanyl kind of take on the role of master Arborists and provide good direction and advice on how to plant the tree. from how to handle the root ball to how to tie it out till it's roots take good hold. they put together a plan to keep it watered until the roots can reach down to the water table. Miles even arranges for a patrol to come out here to keep an eye on it. once the tree is planted it's a thing of beauty. it's like a picture the very definition of "the tree on the hill" and dosen't it already look bigger?

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday August 31st, 2018 1:02:27 PM

Atlas looks about at the assembled group and smiles, This was a good day he thinks to himself. He then speaks up "Thank you everyone, that was more emotional than I thought it would be. We have done our duty, and thanks to Miles, Lilliput, and Hiflanyl we have a plan to ensure that this new tree grows to it's full potential. While I haven't spoken with the others about this, I am sure they will agree. As the Wardens of the Tree of Parting you can be assured that we will extend our protection to this new tree as well." Atlas looks about sheepishly, not really meaning for that to come off as a speech or anything.

"Head back? Or are we having a picnic now?"

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday August 31st, 2018 8:39:19 PM

Elyngael and Khan scout the area to make sure there are no orc, bugbear, orgre, or what not, tracks in the area.

They will stay within site of the gathering of people.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday August 31st, 2018 9:13:57 PM

Armand busily records the entire event in his journal, making sure everything is recorded for posterity, or at least for the scholars guild.

He speaks to Atlas. "Well said. I think we should head back. It's getting late and we need to rest. Then we need to decide where or what to do next. We've been stagnating for awhile here doing nothing really."

Armand pauses and then continues when other Wardens are also nearby to hear.
"Granted that apparently several months have passed since the whole meteor, red vines, Sargrassy jaunt occurred. But we've got several things to consider. 1 - What happened in Plateau city, before Maab yanked us out of there it seemed that some secret group had designs on the town. 2 - Some giants were attacking the local country side between the Tree and Plateau City, wiping out towns and what not. Granted that may have been tied into the whole shebang with the secret organization in Plateau City. 3 - Owen's back but he originally left to go check his family and never made it. Maybe we should help him in checking what's going on with them. Perhaps they need to be transplanted to the Tree where Owen can spend more time with them."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Friday August 31st, 2018 9:42:06 PM

"Atlas, no offence taken. Apparently I can herd cats, but I don't have your gift for getting people to follow."

"As it is I will be staying out here with The Sapling in vigil and meditation until sunrise. People are welcome to stay as long as they like, and we will return for breakfast."


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Sunday September 2nd, 2018 11:37:00 AM

OOC: DM Rob's post on Monday July 9th, 2018 10:00:25 AM included reference to "Several uneventful weeks pass" and "A few venture to "nearby" Plateau City to visit the guilds there.". Pending DM clarification, I'm assuming the WLA and/or other guilds have the situation in Plateau City, Sawdust, and such in hand. If not, I'm sure we would have found out otherwise during that downtime.



Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday September 2nd, 2018 11:49:11 PM

Owen weighs in on the discussion: "We'd know if something were happening in Plateau City. As to seeing my family again, I've just learned to Scry and Teleport, so that should give me a better chance of finding them."

Shane P 
Monday September 3rd, 2018 2:39:08 PM

ooc: 'Osul is correct. the situation in Plateau City and environs is well in hand.

after the planting several folks head back to the ToP. while a few stay and bask in the quiet pride and wonder of planting a new MegaTree on the plains. 'Osul finds that meditation comes easily to him here, a calming peace of mind, like setting with an old friend and stalwart protector at the same time.

back at the tree food is prepared and baskets sent out to the folk staying by the tree, only 'Osul spends the night in quiet contemplation. The food is good. bacon wrapped and pecan-crusted pork tenderloin, spiced green beans, carrots and some kind of pungent sauce that perfectly pairs with the rest of the meal. Atlas was right...today was a good day.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 3rd, 2018 8:03:47 PM

Armand will return to the Tree and sleep.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Monday September 3rd, 2018 9:10:23 PM

After assuring herself there are no humanoid tracks in the area, Elyngael and Khan return to the Tree for the night.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 3rd, 2018 11:38:55 PM

Owen stays with 'Osul for a while, but ultimately heads home for rest.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Tuesday September 4th, 2018 7:57:49 AM

'Osul prepares for dawn. The focus for this mornings meditation is clear - the newly planted Sapling.
With the arrival of the rays of light, 'Osul casts Speak with Plants, and asks The Sapling their impression of their new home, and if it is comfortable. Eventually, he offers to cast Plant Growth (Enrichment) on the top of the hill, whether or not it directly benefits The Sapling. He leaves a clean hill behind him as he returns to The Tree.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 4th, 2018 3:19:26 PM

Atlas stays as 'Osul finishes his work and then he heads back with him. When back at the Tree with everyone he suggests, "Should we come up with a plan for heading out and tracking down that symbol we keep coming across? We need to deal with this at some point and I don't see why we wouldn't just tackle it now since we don't have any other pressing tasks."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 4th, 2018 9:12:49 PM

"That would be a good plan, Atlas. Any suggestions?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday September 5th, 2018 11:06:06 AM

"It just so happens that I do. If we look at each instance we can see that they seem to be coming from somewhere to the north east. We should see if we can get a message to the Emerald City to see if they have encountered it at all, but my guess is that it will be further east."

Atlas asks the folks of the Tree if someone can communicate with Emerald City for them and ask the question.

--------------------------------------------------------
ooc: DMs, what do you want us to roll to see if we know what direction we should be going? We've had enough encounters with this symbol that I'm guessing we should have a good idea of where to start looking. With our druid able to fly, I expect that we could cover a lot of ground searching in a relatively short period as well.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59 
Wednesday September 5th, 2018 11:46:05 AM

"Word on where else they have been sighted recently would be useful. Failing that, we could follow the trail of the group back from where they've come from."
"By the way, Owen, what do you recommend by way of tactics against invisible, flying wizards?"

To be fair, after that last fight, 'Osul is willing to get 2 coppers worth (or more) of advice on the subject of tactics from any Warden willing to share.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 5th, 2018 4:01:35 PM

Is this the symbol associated with the consortium? (PC might remember but I certainly don't) IIf so I am certainly up for getting back after them. I know we had that prisoner but then he was killed but didn't we get some information anyway back at the jail, just before MAAB grabbed us?

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday September 5th, 2018 5:30:18 PM

"Hmm." Armand contemplates. "I could do the whole speak with dead thing on one or more of the Orcs, but we'd be faced with the same potential problem we had with Gaston. Their, unwillingness to talk. Still it could be worth a try. We'd have to come up with three questions to ask. Maybe where do you come from?" He turns to the others. "What do you think?

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Wednesday September 5th, 2018 7:09:07 PM

Owen grins as 'Osul asks about his most common tactic. "Well, I can cast See Invisible, but that's only helpful for me. Dispel Magic would help with either the flight or the invisibility, once we can see them. Conjuration isn't my specialty, but Glitterdust would be helpful for a little while. The best option is probably a Druid spell, 'Osul: Faerie Fire. That will light them up for all to see."

"Actually, if we have to fight a spellcaster like that again, I have some tricks prepared..."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Wednesday September 5th, 2018 8:01:28 PM

Elyngael says, "Usually the easiest thing would be to try and back track them. With a group that large there passage should been easily noticeable. However, with what their magic user was doing I'm not sure backtracking them is an option."

Trey posting for DM Shane 
Thursday September 6th, 2018 12:47:23 PM

The group mulls a few different ideas, but one thing is for certain, you are heading out. You pack your bags and prepare for the long journey, with a stop at the place where the encounter happened to possibly speak with the dead. James assists you in your preparations, prepares your horses that have been returned from the city (for those of you that want to ride), and assures that all will be well. The people of the Tree wish you safe hunting.

You are only about 500 feet out from the canopy of the tree when you see a strange shimmer to the air in the distance, like you would see when looking off into the distance in the hot desert, but it appears to be substantial, like you could touch it if you walked up to it. It encompasses everything to the north, whether you look to the left or right, it appears to be spread ahead of you. The horses and any other animals with you make a little noise and seem uneasy when they see the wall.

You are about 100 feet from the shimmering wall and it stretches up and out in both directions as far as the eye can see. You don't feel any change in the environment and if you step back it disappears. It only appears once you are within 100 feet. If you are riding, walking, or flying you all have the same experience.


Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 6th, 2018 1:08:29 PM

Atlas is glad to be on the road, and happy the horses will get them there faster, but he doesn't get to enjoy it long. "What the heck is this?" He pulls Sabre up short, impressed by the combat trained horse's reaction compared to the others.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Thursday September 6th, 2018 2:37:27 PM

Neshi eyes the shimmery space and calmly kneels down, grabs a small rock and heaves into the center of the shimmer.


'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d4+1=4 ; d20+23=37 ; d20+2=4 ; d20+13=17 ;
Thursday September 6th, 2018 5:56:47 PM

"I don't remember anything like this being here when we came back from The Sapling for breakfast, eh Atlas?"
He follows 'Neshi's lead, seeing the response of the shimmerwall, and tries something of his own. He gets close enough to it to try summoning a small pack of dogs on either side of the shimmerwall (d4+1=4 dogs), which he then commands to cross the wall with "come" and "away" commands.

Perception: 37, Knowledge(Arcana): 4, Handle Animal: 17

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=21 ; d20+9=11 ; d20+13=28 ;
Thursday September 6th, 2018 8:58:46 PM

"This doesn't look good. And the tree was planted to the south remember."
Armand casts detect magic and gazes at the wall.
spellcraft 21 (d20+9)
He's trying to determine what sort of spell this is. If this is as big as indicated then is this god level magic?

Knowledge planes 11 (d20+9)
Knowledge religion 28 (d20+13)

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday September 6th, 2018 9:24:10 PM

Elyngael looks at the shimmering wall in dismay. "Not again! Why can't we just protect what we have where we are? If this is another dimension door or world, I'm not sure I want to do anything but leave it alone. It's not hurting us. I just want to be a good Ranger and explore and protect what we have." Elyngael looks at the others standing there trying to figure out what to do.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=30 ; d20+19=20 ;
Thursday September 6th, 2018 11:07:14 PM

Owen chuckles at Elyngael's complaint. He casts Detect Magic and attempts to learn more about the shimmering wall. Knowledge (Arcana): 30. Spellcraft: 20.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+5=14 ; d20+2=12 ; d20+2=7 ;
Thursday September 6th, 2018 11:25:40 PM

"Thanks Owen. I have Faerie Fire, but there was large number of unseen on the ground, and I didn't see the other guy until he was no longer invisible, I think."
"Armand, Atlas left The Tree with The Sapling headed north, closer to The Culverwood. Now, I may not know north from south... No, wait a minute!"
He takes a moment to try to offer some support to Armand's thoughts on what this might be.
"You are already a good ranger Elyngael. Be confident in your footing, and reach further!"

Aid Armand: (Spellcraft: 14, Know. Planes: 12, Know. Religion: 7)

Trey posting for DM Shane 
Friday September 7th, 2018 11:46:37 AM

The group gives a collective sigh at another hurdle preventing them from attaining their goals. 'Osul, Armand, Owen, as you study the wall you sense that it is more than a magical field. There is no known mortal magic that could create something so massive that it would go as far as the eye can see in all directions. Your thoughts are confirmed when Armand's detect magic spell results in nothing. Armand, you have the sense that this could be something divine, but if it is your knowledge does not provide any clues as to what it could be.

As 'Osul, Armand, and Owen study the wall, and Elyngael lets her frustration be known, Neshi picks up a rock and throws it at the wall. The moment before it hits she sees a dragonfly cross in front of it and fly into the wall. When the dragonfly touches the shimmer there is a flash, you cannot tell if it is a physical flash or a mental flash, but you blink your eyes involuntarily and you see that you are as you were moments before, just when you were about to cross into the area where you could see the shimmering wall. You have the memory of what happened, but you appear to be exactly as you were a few seconds prior to crossing that threshold.

'Osul, you cannot sense the dogs that you had started to summon. It is as if your spell never completed before the dragonfly crossed the threshold. However, you do remember sensing animals on the other side of the shimmering wall prior to the disruption.

You stand about 110ft from where you think the wall was, 10ft from where you think you crossed the invisible line that let you see the shimmering wall. You look about and all seems normal from your vantage point, except for the sense of 'how the heck did I end up back here' that you are left with after the flash. There is a slight sense of dread that seeps in as you consider that the sapling is on the other side of that wall, off in the distance.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday September 7th, 2018 11:55:07 AM

Atlas looks about, "Did you see that? The dragonfly hit the wall and boom, here we are again. Did we teleport back here or go back in time? Ugh, I'm with El, I just want to get on with our adventure and get past these stupid diversions. It is like the Wold is punishing us for some reason. Shouldn't it be happy we planted the next great wonder?"

Atlas takes a deep breath, tries his best to get over his whining, and looks to the others for help. "Any ideas? You all are the experts when it comes to magic and the divine. Although, I'm more than happy to try running into if if you think it will help. Then again, maybe it is gone, I'll check" Atlas walks forward about 15 feet to see if he can see the shimmering wall again.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+7=17 ; d20+7=15 ; d20+7=26 ;
Friday September 7th, 2018 3:47:41 PM

Knowledge Planes DC 17, Spellcraft Dc 15, Knowledge Arcana 26

Neshi walks back up toward the line where they could see the shimmer and looks at it from several different angles even going so far as to do a sniff test to see if he smells anything different about the area or not. Looking where the dragonfly was, Neshi tries to remember what happened to the dragon fly, did it pass through something?, was it flash fried?, He even goes so far as to look for dragon fly remains on the ground.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday September 7th, 2018 5:33:01 PM

Armand turns to 'Osul, "North South," he waves his hand in the air, "that's why I'm not a ranger...or a druid.

Armand takes the shovel from his bag of holding and walks up to the line. About a foot short of it he starts digging a hole. Goal to dig about a foot down and then begin slanting over to the magic field. Does it extend below the ground?


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=23 ;
Friday September 7th, 2018 5:35:29 PM

Elyngael turns around and surveys the area behind them. Just to make sure they didn't get teleported to the other side of the field and not realize it. Is the Tree still behind them? Is there anything different about the Tree?

Perception (d20+15=23)

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:47/59  d20+31=43 ; d20+23=34 ; d20+21=32 ;
Friday September 7th, 2018 9:20:24 PM

OOC: How far are/were we from The Sapling?
"Can someone else try casting a spell? I just tried to summon a pack of dogs to both sides of the shimmerwall to test it, but they failed to assume form. Meanwhile, I've broken with tradition, and need to rectify that."
—————
Cast Toros Taur's Try (Centaur), and check Survival(Weather Prediction): 43, usually good for 6 days.

Perception: 34, Knowledge (Nature): 32, plus any relevance of 'Osul's druidic meditations this morning being focussed on The Sapling


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Sunday September 9th, 2018 7:05:41 PM

Owen says "I think it might be a time effect? To be sure, we should have part of the group test it. I'll hang back; you guys stand where you can see it. See if it requires a living trigger like that dragonfly or if a rock will do it. Don't touch it yourself, though: remember the mirror image fight we had that one time?"

Trey posting for DM Shane 
Monday September 10th, 2018 12:14:40 PM

As a group you look about and all seems the same. Elyngael, you see that the Tree is behind you and it appears that you could just go home with no trouble at all.

The Sapling is still over a kilometer away to the north. As you enter into the area again the wall does re-appear and further arcane investigation indicates that this is not a spell of any kind and not likely due to magic. This would lead to the assumption that it is either divine or something else entirely. Those with knowledge of Astral planes are unsure if this could be something related to that.

'Osul, as you look about you see what you believe is that same dragonfly flying about. It buzzes about quickly, but doesn't approach the shimmer again. Instead it lands on Neshi's back.

Armand, you continue to dig as the group goes about trying to figure things out. One would imagine that a wall of this size would extend into the ground as well, but it is worth a shot. However, it seems that life isn't always as one would expect. You take a breath and stab your shovel into the ground a final time thinking that it has to touch the wall if it extends down, but nothing happens. It was delicate work ensuring that your elbows, head, and other body parts didn't touch while you were shoveling, but sure enough, after you clear some dirt away you notice that the wall sits about 6 inches above the ground, right about where the grass rises up and almost touches it. It was nearly impossible to see before, but as the dirt falls away and the grass lowers, sure enough, the wall stops.

Owen, as you watch the group you pick up a rock since no one else did. You're thinking about throwing it as you watch Armand finish digging, but you notice a flock of geese above flying straight towards the wall. Unfortunately you see them too late to take action and they fly directly into the wall.

Flash, you all are back to where you were before entering the area where you could see the shimmering wall. Owen, you look up to see the geese flying where you would have assumed they were when they entered the area. Their formation scatters and they seem confused. A couple geese manage to fly straight north still and it is only a matter of a few seconds before they disappear from view and reappear where they were again. You cannot see the wall, but you assume based on their positions that they flew into it again. This time around it is enough to cause them to fly in a different direction. They form up again and head south.

Neshi, you catch 'Osul watching you and notice that he is looking at the dragonfly on your back. You remember watching the dragonfly approach the wall and there was the mental flash, but you don't remember exactly what happened to the dragonfly when it touched. The only conclusion you can draw is that the moment the dragonfly touched the wall you had the mental flash, therefore there was no way to see what happened to it. However, inspection of the ground in the general area you think it touched shows no trace of it.

Atlas, you continue to be flabbergasted as you depend on the others for their knowledge. No one suggests running through it, so there is that.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Monday September 10th, 2018 12:24:33 PM

Atlas looks a bit ashamed, "Armand, next time let me do the digging. I'm here for that type of stuff, you shouldn't tax yourself so much."

"Well, based on what Armand found, we could just dig under it. However, I worry about leaving the people of the Tree here without the ability to get to the Sapling, or anything to the north really. Granted, maybe the solution is on the other side? I'll do the rest of the digging."

If the group is up for it, Atlas shakes off the latest flash and starts to dig a big enough hole for everyone to crawl through, even if they don't want to go through, it would be good to have it there."[/b]

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday September 10th, 2018 3:30:46 PM

Hmm I wonder if somehow Maab or some entity is protecting the sapling from anyone encroaching upon it until it is large enough to do for itself? I suggest we go around it and while we are at it we can figure out how large the area is that is encompassed by the wall.


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 10th, 2018 5:37:49 PM

"Hold up Atlas, Neshi has a point. We haven't yet gone east or west to see how far this thing extends. Maybe we should do that before trying to dig a trench big enough for us to get the horses to the other side."

Armand looks to where he was digging the hole. Can he tell if the hole is still there or if it 'reset' when the geese hit the 'wall'?



Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Monday September 10th, 2018 5:38:50 PM

OOC - 'Osul should you reset your hp, healing 1 hp/level+con bonus per 8 hours rest.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 10th, 2018 6:30:42 PM

Owen thinks for a moment. "Well, we can try digging underneath while keeping the everything nearby from running into this giant wall. Between Wind Wall, some archery, and maybe an illusion or two we might be able to do it. It's a big barrier, though...

I'm also a little worried about why something divine would want to keep people from heading north."


Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+15=31 ;
Monday September 10th, 2018 6:53:50 PM

Elyngael continues to look around.

Perception (d20+15=21) How can we tell if time is actually passing?

"Well if we are going to scout east or west I suggest we not split the party."

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Tuesday September 11th, 2018 7:04:14 AM

OOC: Thank you, meditation counts as rest.

"I'm not convinced it is a time-thing..."

"'Neshi, that sounds like something Queen Maab might do. Potentially, this could be normal - the when or how sentience is bestowed, or it could be abnormal, as in catching up for lost time." A twinge of sadness and regret shadows his face momentarily. "And you've got a new friend, or something that thinks you are a good place to rest."

"I'm not convinced it is a time-thing, but I'm all for keeping together.", he adds with a nod to Elyngael, "But next time you want digging done, let me know so I can find something that makes quicker work... or I could just... Could you back up and give me some room, please?" Given the space, 'Osul will cast Soften Earth and Stone,... "and I've got something with more kick if that isn't enough."

"I'm not convinced it is a time-thing... What?!"


Trey for DM Shane 
Tuesday September 11th, 2018 11:34:05 AM

As you all discuss options, Armand looks over to where the hole was and sees that it is as if he never picked up a shovel. Atlas would have to start from scratch, but that will be a lot easier now with 'Osul's softening of the ground.

However, the group seems intent on trying to see where this shimmering wall might end, more so than what is on the other side anyway. After a brief discussion you decide to head east. It doesn't take more than 50 feet when something triggers the wall again and all of you are back to where you started. Using common sense the group decides to travel east outside of the wall's effect this time.

Periodically you walk into the area (on purpose and by mistake) and one or more of you see the wall again, ensuring that you are on the right track. It is perilous work checking on the wall since no one knows what will happen if only one of you are in the area when something goes through it. However, before fate can show you, you see something on the horizon.

Up ahead you see what appear to be humanoid figures. From this distance it is hard to tell anything about them. Maybe 3 or 4? You cannot tell what race they are or what they are doing, but you can see that they stand right about where the wall would be and are busy moving around. Before you take action you see them disappear and reappear about 100 feet from where they were. They seem to be suffering from the same thing you did.

You are far enough away that they haven't seen you, but also you cannot really see them all that well either.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 11th, 2018 11:39:26 AM

Atlas hears Elyngael and looks up to see if the sun has made any progress across the sky since they started with all this. He continues to watch as they travel, a feeling of unease settling in his belly.

When they see the figures Atlas looks to 'Osul, "I think we need some eyes in the air, my friend."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday September 11th, 2018 5:11:11 PM

"Interesting. They seem to be getting bumped back and restarting. But we do not seem to have the same effect here. Is the time disturbance localized then?"

Armand looks at Atlas. "Eyes in the air? Why do you assume there may be hostilities? This is just like when we met that poor trapper on the road."


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 11th, 2018 8:46:35 PM

Owen smiles at Armand's worry. "Atlas probably meant that they would be easier to see from a distance if we were in the air. He didn't imply hostilities."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 11th, 2018 9:09:02 PM

Elyngael begins to wonder if it wouldn't be better to go back to the Tree and wait for whatever is stopping their progress to go away. It's not like they can deal with god level magic.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Wednesday September 12th, 2018 6:27:30 AM

"Whatever it is, it needs to be witnessed, and maybe even recorded. Shall I go and see who or what the others are, and extend the hand of friendship?"

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 12th, 2018 7:51:25 AM

if any go, I think we all should go. There is no need for hostilities until there is, so I say we keep making our way around mapping as we go and see who they are.


Trey for DM Shane 
Wednesday September 12th, 2018 10:53:35 AM

After some discussion, and the suggestion that maybe they should revisit the Tree, the group decides to get a closer look. As one, you move in that direction and at one point there appears to be a nice long stretch where those figures are not bounced out. If at any point you are in the area of effect and the figures get bounced out, you end up getting bounced out as well, back to the last point where you entered and could see the shimmering wall. The time you spend in the area of effect is not long enough to watch the sun move, so it is hard to say exactly what is happening. However, the feeling you are given is that when you are bounced out time is reset for anything that was in the field of influence, but everything outside of it appears that it is not impacted.

Eventually you make progress and get close enough to notice that it is 2 boys and a girl. One boy appears to be older, maybe 12ish, the other two appear to be around 8 years old. They are human, and they are wearing clothing you would expect from farmer's children, but they are covered in dirt that has made streaks down their faces from what appear to be both tears and sweat.

You can also now see that they are clearly trying to dig a hole under the wall. As you approach, the boys seem to hurry with their digging while the girl yells at them, although you can't hear exactly what she is saying. The hole appears to be big enough now for one to fit through. Sure enough the younger boy starts to scoot through as you get closer. The larger boy turns to face you with his back to the hole and the girl moves behind him. She is urging her little brother through the hole and you clearly sense worry in her voice.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  d20+6=19 ;
Wednesday September 12th, 2018 2:31:07 PM

Atlas laughs at what Owen says, "Thank you Owen, but you really do think more of me than you should. I plan to assume they are hostile until we get closer and see for sure that they are not." Atlas dismounts from his horse and walks the beast so that he can more quickly defend himself if the need arises.

All appears to be for naught though when they see the kids. "It's just some kids. Looks like they are having some luck with the digging this time." As they approach Atlas leaves the area of influence and enters back in so that if they are bounced again he doesn't end up further away.

As they approach Atlas puts on his most un-scary face and says to the kids, "Hey there, no need to be scared. Are you OK?"

--------------------------------------------------------
Diplomacy: 1d20+6=19


Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+10=15 ;
Wednesday September 12th, 2018 5:57:05 PM

Armand follows Atlas's example and weaves in and out of the wall's influence.

Armand shakes his head at Atlas leading the diplomatic way. "Hello good people. Are you lost?"

Aid other diplomacy 15 (d20+10)

OOC Do we recognize these children? Anyone have knowledge local?

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=24 ; d20+23=24 ;
Wednesday September 12th, 2018 6:06:03 PM

*This could almost be me and my siblings a dozen years ago.*, 'Osul thinks to himself.

"Can we help you?", he adds as he quickly looks for signs of injuries. Perception: 24, Heal:24 - Glad both natural ones aren't automatic fails for skill checks!

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83  d20+17=26 ;
Wednesday September 12th, 2018 8:38:01 PM

Elyngael continues to look around. She makes sure to stay out of the bounce zone as much as possible.

Perception (d20+17=26)

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire  d20+7=26 ;
Thursday September 13th, 2018 6:54:51 AM


Staying toward the back as to not overly startle the children, Neshi tries to get a sense of what is going on with them.

Perception DC 26

Trey for DM Shane 
Thursday September 13th, 2018 5:31:44 PM

You all put on your most kind and welcoming faces for these children, doing your best to appraise the situation and help them in any way that you can. The younger boy has made it through the small channel they dug and he shouts back to the others, "Come on, hurry up before something touches the wall!" The girl quickly turns and starts to crawl under the wall as you realize that sound is traveling through the shimmering wall as if it wasn't even there.

The older boy responds to your questions as he takes a step backwards towards the wall. He seems very cautious and his voice cracks a little as he starts to speak, "Hello good people. We were, um, we were looking for our bugbear, he ran this way and then the wall went up between us. He kept running while we kept being forced back." The boy takes a peek behind him to see how the girl is doing before continuing.

"We are not hurt or anything, just frustrated. If you don't mind, we're going to try and get through this wall before we get sent back again." With that he turns to try and follow the girl, who is halfway under the wall right now.

You don't recognize the children, but you do know that there are farms in the area. You sense that the kids are nervous and in a hurry, but you are unable to tell if it is due to the wall or something else. You are on the fence on whether or not you believe their story. Neshi and Elyngael, you notice that the boy on the other side of the shimmering wall has something stashed away in his shirt. You cannot tell what it is, but his shirt is larger in the front and it isn't because he has grown a beer belly at this young age. The boy is moving a lot trying to encourage the others to get through, so you are not sure if the moment you see in that spot of his shirt is moving on its own or just due to his movement.

As all this is going on, you notice that the shimmering wall is starting to take on color, or rather a mix of color, like a muted rainbow of colors across the surface. It is still completely transparent, just a very slight hue thus far.



Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 13th, 2018 5:36:13 PM

Atlas, as always, starts to wonder what the kids could be up to. However, this time he shows good restraint. Instead of doing something rash, he looks to Armand for direction, smirking to show that he is being a good little fighter.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+15=25 ; d20+10=30 ;
Thursday September 13th, 2018 7:52:33 PM

Sense Motive 25 (d20+15)

He intones to Atlas, "See this is why we need a code language."

"Really, you have a pet Bugbear? Somehow I don't believe you. Maybe you better tell the truth before we just hit the wall and we get a reset."
Diplomacy 30 (d20+10)

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Thursday September 13th, 2018 10:32:26 PM

Owen has had an idea about how to pass the wall, but will wait until this situation with the children is resolved... He's pretty suspicious of the kids.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=34 ; d20+11=23 ;
Friday September 14th, 2018 7:33:00 AM

'Osul steps out of the conversation - that is well in hand - but he is also less than convinced by the offered explanations and goings on. Perception: 34, Sense Motive: 23

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Friday September 14th, 2018 12:31:23 PM

You all clearly sense that something is amiss. Two children are now through to the other side and the oldest is on the verge of diving through the hole, but before he does a sense of resignation crosses his face and you see tears start to form in his eyes. "We did have a bugbear, we raised him from when he was little, but he's dead now. An old witch killed him and said that if we didn't take a plant to some new tree by a stream that she would kill us too. She put a curse on us and said we would turn black and get boils on us while we died a horrible death if we didn't have it there by tomorrow. Len there has it under his shirt. Can you help us?"

As the boy tells the story Len pulls out the plant and you can see that it is a small vine like plant, but before your eyes it starts to whither and blacken. The girl wails in grief, presumably assuming that they are next to blacken and whither.

You do notice that she looks a little older than she did, and when you look at Len he seems more like 12 now than 8. They are aging on the other side of the wall!

Trey for DM Shane 
Friday September 14th, 2018 12:32:09 PM

You all clearly sense that something is amiss. Two children are now through to the other side and the oldest is on the verge of diving through the hole, but before he does a sense of resignation crosses his face and you see tears start to form in his eyes. "We did have a bugbear, we raised him from when he was little, but he's dead now. An old witch killed him and said that if we didn't take a plant to some new tree by a stream that she would kill us too. She put a curse on us and said we would turn black and get boils on us while we died a horrible death if we didn't have it there by tomorrow. Len there has it under his shirt. Can you help us?"

As the boy tells the story Len pulls out the plant and you can see that it is a small vine like plant, but before your eyes it starts to whither and blacken. The girl wails in grief, presumably assuming that they are next to blacken and whither.

You do notice that she looks a little older than she did, and when you look at Len he seems more like 12 now than 8. They are aging on the other side of the wall!


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Friday September 14th, 2018 3:53:11 PM

Neshi steps forward and touches the wall before the boy makes it all the way under, not wanting them to get away before things are settled out with the children and this supposed witch.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Friday September 14th, 2018 7:13:12 PM

"Okay that's just weird. I have no idea what type of magics are involved here." Armand says.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday September 14th, 2018 7:24:36 PM

Elyngael and Khan stand just outside the barrier threshold, ready to react after the reset.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Saturday September 15th, 2018 2:07:41 AM

With no strong concerns, 'Osul reenters the conversation, after getting Armand's attention. "A witch cursed you, you say? Where did you meet her? ... What did she look like? ..."
'Osul listens intently, and initially he doesn't think this is a witch, or at least not a curse on the kids. He does think whoever they are, they are a bully, and likely mean harm to The Sapling. If a curse can be identiified then that is beyond his abilities. He looks to the other wardens and asks, "So, who is our resident expert on curses and witches?".

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=31 ;
Sunday September 16th, 2018 2:43:49 PM

Now Owen is really suspicious. He tries to figure out what this curse is. Knowledge (Arcana): 31.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Monday September 17th, 2018 8:50:08 PM

Owen looks carefully at the changing children.

Shane P 
Monday September 17th, 2018 11:25:39 PM

seeing her brothers start to change the girl quickly slips beneath the wall as well. As she does so there is a flash of light, when it clears the hued wall is gone, the land has subtly changed and there is a small tree with a small mound directly below it at its base. three ghostly figures seem to be standing beneath the tree. a girl in her mid teens and two boys in their pre teens. As one they point to their feet, look up at you pleadingly and then look at the tree.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59  d20+23=39 ;
Tuesday September 18th, 2018 4:57:47 AM

OOC: I'm sorry. I don't know what time of night is was that I read Trey's Friday post for DM Shane, but I utterly missed the last two lines. Of course there would have been strong concerns from 'Osul if I had.

What's going on with their feet? "What is it with threes?", he interjects before trying to get closer to see better. Perception: 39

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97  
Tuesday September 18th, 2018 3:05:35 PM

Atlas isn't sure what to do. He's not spooked by the wall or what happened, but he is spooked by the ghostly figures. He looks to their resident expert on death and asks, "Can we help them in any way?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Tuesday September 18th, 2018 3:06:04 PM

OOC: Oops! Meant to change my Post Name, sorry!

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Tuesday September 18th, 2018 5:26:54 PM

I fixed it for you Trey.

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+4=14 ; d20+13=27 ;
Tuesday September 18th, 2018 5:35:32 PM

Armand looks at the figures.
Perception 14 (d20+4)
Knowledge Religion 27 (d20+13) Are they some form of undead? Or any other ideas that Armand would have in regards to communicating with the figures

He turns to Atlas, "Well this is fairly strange. I do have speak with dead on hand because we were talking about testing the orcs for information. But I'm not sure it would work here, because I need a corpse."

To everyone, "Is that the sapling we planted? Can anyone make out what they are pointing to on the ground? I guess we'll have to go over and talk to them. But stay close I may enact Death ward to protect us from negative energy when we get closer."


Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Tuesday September 18th, 2018 5:46:52 PM



Neshi looks perplexed as nothing happens as he touches the wall while they are talking to the boy, hoping to reset the time before the they all to makes it under, when suddenly the kids are under there is a flash and the wall is gone?

What now that wasn't supposed to happen!!!

Shane P 
Tuesday September 18th, 2018 7:53:55 PM

The tree is not the tree you planted, You recognize the tree though, it's one of the trees off to the left-hand side of the trail headed toward Plateau City, it's mostly hills and grassland, so the rare tree is worth note...it's about a half mile from the trail and about 10 miles away from the Tree of Parting.

at the base of the tree are the skeletal remains of three young humans, the roots of the tree sprout from the chest of one and weave through the chests of the other two. it's touching and pitiful at the same time, even in death two of the skeletons have hold of the hands of the one whose chest has sprouted the tree.

Shane P 
Tuesday September 18th, 2018 7:53:55 PM

The tree is not the tree you planted, You recognize the tree though, it's one of the trees off to the left-hand side of the trail headed toward Plateau City, it's mostly hills and grassland, so the rare tree is worth note...it's about a half mile from the trail and about 10 miles away from the Tree of Parting.

at the base of the tree are the skeletal remains of three young humans, the roots of the tree sprout from the chest of one and weave through the chests of the other two. it's touching and pitiful at the same time, even in death two of the skeletons have hold of the hands of the one whose chest has sprouted the tree.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 18th, 2018 8:03:30 PM

Shane - You're not giving enough time for everyone to post to your Monday post before you make your Tuesday post. If you post at Midnight, most of us are already in bed and won't get to post until the next day. It's not very fair.

I'm sorry, my schedule is a bit screwed at the moment, but I will try to accommodate.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Tuesday September 18th, 2018 8:05:04 PM

"Well it looks like they've been dead for awhile. Not sure what the next step is here."

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17 
Tuesday September 18th, 2018 10:28:57 PM

Owen frowns, saying "Well, this is confusing and rather unnerving."

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet 
Wednesday September 19th, 2018 7:18:17 AM

Armand nods his head. "There is dead and then there is dead dead. Those skeletons look like they've been here a long time. There's no way my speak with dead spell is going to work. Maybe 'Osul can talk to the tree."

Armand looks around. "On the other hand weren't we going to try and find where those orc's came from?"

OOC Have we started a new module yet or are we just piddling around? Because the header has still not changed.

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Wednesday September 19th, 2018 5:39:21 PM

Atlas wonders aloud, "These poor children, maybe we should just bury their remains and they can be left in peace?" Atlas looks for approval from the group before beginning to dig the children a grave to be put to rest.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Wednesday September 19th, 2018 5:41:01 PM

"I can do that, Armand. The memory of trees and all that. Please keep trying to get more information from the children?"

'Osul casts Speak with Plants, and introduces himself and the group before asking what it might remember about the bones at it's roots. He relays what he can, and asks for any other questions from the team.



Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Wednesday September 19th, 2018 7:52:07 PM

Neshi scratches his head not at all sure what should be done or how they should proceed .

Shane P 
Wednesday September 19th, 2018 8:59:13 PM

OOC: Trey started this thing to keep you all occupied, I'm just trying to finish it up in a logical and flowing way so that we can start the module, it's kind of a sorry move to just say something like " and suddenly you all wake up!"

When 'Osul casts his spell the connection is odd. the tree has no sort of sentience not even plant sentience, but it is a plant, it has obviously been magically tampered with. its almost as if there are an array of options laid out in your mind. Add...withdraw...release...consume...cancel...destroy. you sense a great deal of power within the tree...almost like its a receptacle or something. how the power got there, what it can be used for, and who put it there are other questions not answered by the tree.

Armand you notice something strange as well. the kids aren't ghosts..they are souls. The tree looks/feels/smells? like some kind of soul jar

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+13=33 ; d20+8=16 ;
Thursday September 20th, 2018 7:22:34 AM

Armand looks perplexed. "A soul jar? That's odd, is the tree a construct then? I think soul jars are more arcane than divine magic."

Knowledge Religion 33 (d20+13)
Knowledge Arcane 16 (d20+8)

"I guess we could try to have it release?"

Atlas Sunowl (Trey) AC: 25 (T 15 FF 20) , CMD: 27/22, HP 97/97 
Thursday September 20th, 2018 3:03:54 PM

Atlas puts his shovel away, interested in what he's hearing. "So you think the tree is holding their souls, maybe even killed them? What if we just destroy the tree? I hear they love fire."

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Thursday September 20th, 2018 8:17:06 PM

Elyngael has no idea what to do. "Maybe we should cut it down first?"

Shane P 
Thursday September 20th, 2018 9:45:10 PM

ideas are tossed around about how to deal with the situation...but no movement as yet. the souls seem to be trying to talk, but without lungs or a voice box...their words remain unheard.

Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+15=22 ;
Thursday September 20th, 2018 10:27:41 PM

Owen says, "We should contact a Soulseeker. They would know what to do with this strange conglomeration." He tries to think if he knows of any in the vicinity of the Tree. Knowledge (Local): 22.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Friday September 21st, 2018 6:51:17 AM

"The tree can be interacted with as a tree, but it is not a tree. And what it is, or what it holds, or both, are powerful. Powerful doesn't mean inherently evil, so can someone, please, check to see if this actually is evil, or good. Then, if it is evil, chopping it down, or burning it down might release the powerful evil. As might, you know, just releasing it, so most of my concentration is going on not accidentally activating it."

Shane P 
Friday September 21st, 2018 4:28:44 PM

Armand notices that the tree really is a tree, but it’s also a construct, like a golem would be the closest approximation you could come up with, you don’t really have words for it. It’s like a magical cistern that you throw living things into and it converts them into magical energy. The energy in it is neither positive (good) or negative (evil). It just is. The mechanism by which it works though...that’s pretty evil. The kids aspects realize you cannot hear them and start pantomiming chopping the tree down

Armand (Robert D) AC 20/touch11/flat 19 HP 63/63 CMD 18 Character Sheet  d20+9=25 ; d8+4=12 ; d20+9=14 ; d8+4=8 ; d20+9=28 ; d8+4=10 ;
Friday September 21st, 2018 5:15:19 PM

Armand goes up to the tree while taking out his +1 adamantine war hammer. "As a duly appointed representative of our lord Gargul upon this plane I command you to RELEASE those you hold imprisoned."

"Hmm, there's three of them. He thinks to himself.

"RELEASE" He shouts and whacks the tree with his +1 adamantine war hammer.
To hit 25 (d20+9) damage 12 (and adamantine overcomes most hardness.

"RELEASE" He shouts for the second time and whacks the tree with his +1 adamantine war hammer.
To hit 14 (d20+9) damage 8 (and adamantine overcomes most hardness.

"RELEASE" He shouts for the third time and whacks the tree with his +1 adamantine war hammer.
To hit 28 (d20+9) damage 10 (and adamantine overcomes most hardness.

Elyngael (Lynnette D) AC: 20 T:14, FF:16, CMD 25, HP 83/83 
Friday September 21st, 2018 5:18:20 PM

Elyngael checks her supplies. "Does anyone have an axe?"

She decides to use her sword and try to chop the tree.

'Osul (Graham) AC:18 (T:13, FF:15), CMD:21, Saves:(F:7/R:6/W:13 + RNL), HP:58/59 
Friday September 21st, 2018 7:00:36 PM

"Alright then!"
If there is still anything left to work with, 'Osul engages the tree/not-tree Release option, and gives voice to those thoughts, incase the tree is listening.

"And if that doesn't work, I reckon we can have this tree toppled in a minute, tops."


Owen Marcellus (Weston W.) AC: 16/12/14; HP: 54/54; CMD: 17  d20+20=28 ; d20+19=30 ;
Friday September 21st, 2018 7:13:52 PM

IC: Owen realizes that if the kids were turned into energy long ago, there's nothing the group can do that will save them. They are no more, and magical energy is all that remains.

In a moment of inspiration, Owen realizes that he can seal away this foul artifact after it is destroyed, and in doing so honor the memory of the children. Looking about for a nearby boulder or rocky outcropping, he casts a spell he he has seen but never learned: Stone Shape. Using his knowledge of the arcane and his spellcrafting ability, Owen taps into the powerful flow of magical energy released by the construct and uses it to draw more and more stone from the earth, sculpting it into a towering statue that depicts the three children holding hands. The stone encases their remains and the broken construct used to destroy them.

OoC: Hero point, Knowledge (Arcana): 28, Spellcraft: 30.

Shane P 
Friday September 21st, 2018 8:56:39 PM

Elygale's sword cuts the tree well, much better in fact that it should, Armands hammer shakes the tree tremendously and Owen draws the magical power from it via his connection with the speak with plants spell. the tree separates from the stump and a wash of light and power pour forth from the stump. no damage is gained by anyone but you can all feel tremendous magical energy pouring into the environment. enough that ancient events where things impacted the magical fabric of the world glow briefly as the energy passes

The souls of the children become almost real from the energy, they start to speak, but something catches their attention and a smile comes to their faces, they see beyond into the lands of rest, Mom! Dad! they raise their hands as if to embrace...and fade away.

the statue of the kids is a masterpiece, they look like they will move at any moment, they look happy, just like they looked before they faded away. you guess the spell must have drawn from the more than just your memory because the kid's clothes, now that you see them in stone, look strange...old...really old. you don't know how long the kids have been there, but it looks like it must be for hundreds of years...perhaps even fourth age.

every spell caster receives one spell slot for each spell level. you know that when you cast a spell it will be the first one gone and will be gone forever.

all non-casters get +10HP that work the same way as the spells. first gone and then gone forever.

ooc: guys I am deeply sorry it took so long for us to get to the next module, work, life and a lot of other stuff put the module late. RobC is going to be taking some time off from DMing for a while. your New DM will be Jeremy Canaday, he will be sending out a Hello email to everyone sometime this weekend. I'll be hanging back and watching, thinking of new ideas for the next module and offering support when needed.

Yurr'Neshi (Kent) AC:(23)19/(19)15/(18)14; HP:67/67 CMD: +20 character sheet energy resistance 20 fire 
Monday September 24th, 2018 8:04:23 AM

Well, that was interesting. I wonder what the actual purpose of the tree was? Was it planted here to oppose our sapling? Hmmm?

Return To Index      Next Module (A simple matter of life and death!)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage