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The Hunger Games
Let the Hunger Games Begin!


Head Gamemaker Tanner 
Saturday December 6th, 2014 11:04:00 PM

The darkness that clouded your eyes and befuddled your mind clears as a bright spear of light pierces your vision. As your eyes focus and you shake the confusion from your thoughts, you find yourself standing in an open field. Behind you, a shimmer of translucent blue energy forms a wall from the ground and extending up high into the sky. Ahead, the grasses grow and thicken, until they obstruct your view. The only sounds are the wind and the chatter of small birds.

Mithril Tapestry Map

John Dirt (Cayzle)  d20+21=31 ; d20+21=23 ; d20+21=28 ; d20+21=31 ; d20+23=32 ; d20+23=33 ; d20+23=31 ; d20+23=36 ; d20+34=44 ; d20+34=37 ; d20+34=51 ; d20+34=54 ;
Sunday December 7th, 2014 12:18:23 AM

OOC: OOH! OOH! Still time for a Saturday Evening Post! Note that I fear my strategy will play havoc with your system of making Stealth checks to start encounters, seeing as "It's impossible to use Stealth while attacking, running, or charging."

John Dirt casts his Longstrider spell. His speed is now 70, and he cannot be tracked in his favored terrain. He also has Woodland Stride, so he can run free ... so he starts a-running!

"You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action."

John's checks to keep running are at +7 (+3 Con, +4 Endurance). On average, he should be able to run about 17 rounds and then have to rest (walk at one move action per round) for ten rounds. That's 17x280 + 10x70 = 5426 ft per 17 rounds.

He plans to explore by looping back and forth in semicircles from his starting point. He goes to 36B, 37B, 37C, 37D, 37E, 36E, 35E, 34E, 33E, 33D, 33C, 33B, 32B, 31B, 31C, 31D, 31E, 31F, 31G, 32G, 33G, 34G, 35G, 36G, 37G, 38G, 38G, 39F, 39E, 39D, 39C, etc.

That gets us going!

Perception checks as needed while running at base 15 +6 favored terrain = +21
Rolls ... 31, 23, 28, 31

Perception checks while walking during rest periods. For these ten round periods, John spends a move action walking each round and a move action for his Plains Mastery power to boost himself by +2.

Perception checks as needed while walking at base 15 +6 favored terrain +2 plains mastery = +23
Rolls ... 32, 33, 31, 36

Stealth checks while running: impossible

Stealth checks while walking: base 26 +6 favored terrain +2 plains mastery = +34
Rolls ... 44, 37, 51, 54

Head Gamemaker Tanner 
Sunday December 7th, 2014 11:04:57 AM

OOC: "On average, he should be able to run about 17 rounds and then have to rest (walk at one move action per round) for ten rounds. That's 17x280 + 10x70 = 5426 ft per 17 rounds."

Should that be 5426 feet per 27 rounds? That would be 200.99 feet per round on average. For simplicity's sake (because I have six boards to track), let's say you can travel 7 squares per travel post using your method. As long as you have your spell active, you are running, have no difficult terrain, and you are not in combat, don't worry about endurance checks. I will update maps a little after noon.

John Dirt (Cayzle) 
Sunday December 7th, 2014 1:38:20 PM

"5426 feet per 27 rounds"

Oh yeah! of course! Sorry, too tired when I posted that.

But -- just to offer a random idea ... on any encounter, you might want to roll a d27. On a 1-10, I'm in a resting period, which means I'm making stealth checks and can only move 70 ft with one move action per round. On a 11-27, I'm running, no stealth, and can move freely.

Or just do not even worry about it. I'm good with whatever.

Thanks Tanner.

Head Gamemaker Tanner 
Sunday December 7th, 2014 1:44:07 PM

You have entered a forest. Temperate woodlands filled with a mix of old-growth deciduous and evergreen trees, thick foliage, and crisscrossing animal paths. You see no tributes or monsters.

Mithril Tapestry Map

John Dirt (Cayzle) 
Sunday December 7th, 2014 2:12:31 PM


OOC: Per email and for the record, accidently loaded the Gold Tap. Saw nothing. :-(

OOC: Huh! Coulda sworn 35C was a plains square initially ...


John Dirt loped through the forest, very glad he had found a woodlands so quickly. He kept his eyes open for oak. He needed oak more than magic items, allies, or enemies. Oak leaves let him cast his spells. Oak wood could be fashioned into cudgels, into a holy symbol, into other useful items.

When he finds one, he stocks up on leaves, so that he will be set for casting. He puts pinches of dirt in his pockets for Longstrider spells.

Then he gets to his crafting. He looks for solid and healthy oak wood, and then he casts two Wood Shape spells, making a wooden holy symbol and an oversized oaken club. The holy symbol is in the shape of a book.

He says a quick prayer of thanks to Bryson, god of walking in the woods, and he continues on his route.

==========

DM Sanity Info

Cleric Spells (3, 2+1; CL1)
Lvl 0: Light, Detect Poison, Mending
Lvl 1: Cure Light Wounds, Endure Elements, Obs Mist

Druid Spells (4, 3+1, 2+1; CL5)
Lvl 0: Light, Detect Poison, Mending
Lvl 1: Shillelagh, Shillelagh, Longstrider, Enlarge Person
Lvl 2: Wood Shape, Wood Shape, Barkskin

Healing Domain Rebuke Death used 0 of 5
Travel Domain Agile Feet used 0 of 5
Growth Subdomain Enlarge used 0 of 5
Channel Energy used 0 of 3
Rage used 0 of 13

John Dirt (Cayzle) 
Sunday December 7th, 2014 7:54:53 PM

If my path looks like it will miss 35D, I'll duck in and then back to scout it.

Head Gamemaker Tanner 
Sunday December 7th, 2014 11:17:37 PM

ooc: I'm going to rule that you require time to forage for oak leaves and a suitable branch, then craft them to your needs. That would be at least 10 minutes even for such simple items. No movement this post.

Mithril Tapestry Map

John Dirt (Cayzle) 
Monday December 8th, 2014 12:18:34 AM

No prob! Thanks Tanner! I'm just glad to be able to make my own weapon and holy symbol(s).

John Dirt finishes stowing his leaves, symbol, oversized club, and a few pinches of dirt. He sets off again, scouting as he did before, with his ground-covering gait, running, walking, running walking.

From 35F to 34F to 34E to 34D to 33D to 33C to 32C to 31C.

Oh, and if he sees a good rock, John will pick it up. He needs something to use in grinding his buckle down to iron powder.

Head Gamemaker Tanner 
Monday December 8th, 2014 2:00:15 PM

The forest continues northward, hugging the wall of energy at the boundary of the gamezone. You see no monsters or tributes.

Mithril Tapestry Map

John Dirt (Cayzle)  d20+15=25 ; d20+26=31 ;
Monday December 8th, 2014 4:44:34 PM


John keeps on keeping on.

From 31C to 31D to 31E to 31F to 31G to 32G to 32H to 32I.

Ten minutes per move turn, oh kindly DM? Tracking my longstrider spell.

Perception as needed: 25 +6 favored terrain +2 forest mastery ... up to 33.
Stealth as needed: 31 +6 favored terrain +2 forest mastery ... up to 39.

Head Gamemaker Tanner 
Monday December 8th, 2014 11:18:00 PM

There is a sward of grasslands separating two expanses of forest as you continue eastward. You see no monsters or tributes.

Mithril Tapestry Map

ooc: Your longstrider spell has been in effect for 40 minutes.

John Dirt (Cayzle) 
Monday December 8th, 2014 11:30:20 PM


Keeping on!

32H to 32I to 33I to ... 38I

Head Gamemaker Tanner 
Tuesday December 9th, 2014 12:36:54 PM

You see a tribute! To your west, flying about 60 feet in the air, is a half-elf male. He appears to be covered in some sort of armor. He sees you.

You are I38. He is G38. If you wish to engage in combat, you need to roll for initiative. If you desire communication, you will need to occupy the same square.

Mithril Tapestry Map

John Dirt (Cayzle)  d20+9=18 ; d20+26=41 ; d20+15=29 ;
Tuesday December 9th, 2014 1:13:42 PM


John's Initiative is 1d20 +3 dex +6 favored terrain. Roll is an 18. Distance from the other tribute is?

Looking into the sky, John swears softly but colorfully. "A flier! Just what I don't want to hit first."

If John is not in a "rest period," Deciding discretion is the better part, John turns on his heels and flees. He runs full out, 280 ft per round, directly away from the other tribute.

If John IS in a "rest period," and cannot run, John casts his Obscuring Mist and hides within the mist, not at the center of the spell. His plan is to sneak away, using stealth at -5 and moving at 65 per round, under the concealment of the trees and using his Forest Mastery for an extra +2.

=====

Stealth check as needed (at base +26) 41 ... then -5 for moving, +6 for favored terrain, +2 for forest mastery.

Perception check as needed (at base +15) 29 ... then +6 for favored terrain, +2 for forest mastery if not running.

Head Gamemaker Tanner  d100=78 ;
Tuesday December 9th, 2014 1:28:38 PM

ooc: The other tribute is about 6000' away (1 travel post before combat can be initiated, barring some ridiculous spell ranges). The "Encounter Distance" listed on the map key is when two tributes are in the same space, but he is flying up in the air and much more visible. You are not in a rest period. I will have you flee eastward, away from the tribute and the wall.

John Dirt (Cayzle) 
Tuesday December 9th, 2014 2:03:56 PM

Sweet, thanks!

That's what happens when both tributes are not even trying to be stealthy! :-)

John Dirt (Cayzle) 
Tuesday December 9th, 2014 8:04:59 PM

Update ... John is not going to just run straight away. More like 38J, 38K, 38L, 37L, 36L, 35L, 34L.

Thanks!

Head Gamemaker Tanner 
Tuesday December 9th, 2014 11:02:47 PM

Despite your prodigious speed, the other tribute is simply far faster. He catches up to you within minutes, and dives to attack you with an eagle-like claw!

ooc: Post one combat post for tomorrow. The other tribute is attacking, and has beaten your initiative.

Mithril Tapestry Map

John Dirt (Cayzle) 
Wednesday December 10th, 2014 1:30:40 AM


Huh!

Okay, how fast was this person moving? Is it a humanoid or a bird? How does it have a claw?!

My AC is 18, so we'll see if he hits me.

Does he stop moving after the attack, or is he still moving past, like with Fly By Attack?

Head Gamemaker Tanner 
Wednesday December 10th, 2014 7:51:22 AM

ooc: Judging by how quickly he overcomes you, you estimate his flying base speed is 120ft per round.

He is a humanoid, covered from head to toe in a suit of nightmarish armor. The claw seems to form naturally from the armor he wears. He has a glowing rune in the middle of his forehead.

He stops moving when he attacks, so you are free to enter melee with him until he takes off again.


John Dirt (Cayzle) 
Wednesday December 10th, 2014 11:02:43 AM

Thanks Tanner! We'll see how his attack on me goes, and then I'll respond. However, right now my plan is ...

Rage as a free action. Enlarge as a swift action. Five ft step back to get out of his medium-size reach ... but he should still be in my 10 ft reach as a large biped. Grapple as a standard action. That's a base 1d20 +8 BAB +6 Str +1 size = 1d20+15. [Note that I have neither my bow nor my club in hand.]

Grapple provokes an AoO when I initiate it, but seeing as I am out of his reach, I'm hoping he cannot make one.

My hope is that his CMD is no higher than 23 to 28, which should mean I grapple him on a nat roll of 8 to 13. Maybe a 50-50 chance. My grapple damage as a large creature is 1d4+6. Once I try it and know his CMD, I'll have a better idea of what he is. And if I succeed and he does not break free, my +5 to maintaint he grapple will help!

HEY WAIT A MINUTE! He has a glowing rune on his head! This is an EFFING eidolon! Gosh darn it! Probably maxed out on Str, since he's a biped. Likely BAB is +8. Str is 20 minimum. Dex is 16 minimum. CMD is 10+8+6+3 = 27 or more. 28 if he is hasted. He may have the reach evolution. I need a 12 to grapple, minimum. This is not a fight I want. The summoner is still out there somewhere (though likely a bit away since he can't match this guy's speed). Ugh.

Well, we'll see how much I take on the claw attack. I'm guessing 1d4+8, most likely. Ugh.

Well, if he is charging me, using the charge action, then he HAS to attack as soon as he can. So if he has reach with that claw, then he has to stop at distance 10 and attack. What are the odds, given that he was chasing me, that he was able to catch up with just a move action and then a standard action to attack?

I'll try to tell if he was charging.

My own CMD is 10+8+6+3+1 = 28.

Ugh.

John Dirt (Cayzle) 
Wednesday December 10th, 2014 11:20:44 AM

Tanner, I'm trying to wrap my head around this encounter.

We're both running, say. He's running/flying at 120x4=480. I'm running at 70x4=280.

While we are running, we cannot attack.

So say he catches up to me while he is running. Say he is right over me, distance zero, and his move is done. He cannot attack because he is running.

Then it is my turn. I run 280 ft. Now we are 280 ft apart.

He can run and catch up easily, but since he is running he cannot attack.

He can charge, but only 120x2=240 ft, and he is still 40 ft away.

He can move and make a standard attack, but he can only move 120 ft, and is still 160 ft away.

If he were shooting something, that would work.

What should happen is that he runs right up next to me (distance zero), and then when I run, he gets an AoO because I am leaving his threatened space.

Every round, I can run, and every round he can catch up, but when I run, he gets that AoO.

If he has a 10 ft reach, he might get TWO AoOs (if he has combat reflexes) since I'll be travelling through two threatened squares. Right?

My only recourse is to enlarge myself before he arrives, and then as he approaches, I get an AoO of my own if my reach is longer than his.

OR the other option is to start rolling endurance checks to see who has to stop running first.

Hmmmm ...

Head Gamemaker Tanner  d20+15=17 ;
Wednesday December 10th, 2014 12:51:55 PM

ooc: Last night I posted, "He catches up to you within minutes, and dives to attack you with an eagle-like claw!" The other tribute had to spend one travel post to reach you, and me stating that he "dives to attack you" is my way of letting you know that combat has been initiated. Today, for his one combat post, he is diving/charging at you. Also, he won the initiative, and the Encounter Distance in a forest square is only 200ft. He can easily reach you with a charge. There is a bit of abstraction involved, so travel/chase is simultaneous until two tributes occupy the same space. Then they are at the listed Encounter Distance, and initiative takes over from there.

The tribute cries out haughtily, "I never seen a Half-Orc chicken out of a fight! Let's give the spectators what they expect to get!!" He lances you with a clawed talon [Hit AC 30, Damage 10]. You take a step back, growing in size and strength, and attempt to grapple [CMB total 17]. You are unsuccessful, but have some space between the two of you.

ooc: Next combat post is tomorrow. He has the initiative.

John Dirt (AC14, raging, enlarged; HP 103 of 113) (Cayzle)  d20+21=32 ; d20+7=21 ;
Wednesday December 10th, 2014 1:25:57 PM


Last round I had a move action I did not use. I note that I currently threaten no squares, seeing as I am unarmed and do not have a natural weapon or improved unarmed attack. So I'll draw my oversized club with my move action from last round ... if that is okay.

Okay, the encounter distance and all is fine. Thanks for explaining that, Tanner.

I thought I would get to know what happened before I committed to the grapple. So what you are saying is that my combat action comes after his, but I have to decide what to do before he acts? OK. Winning initiative is key!

I rolled an 18 for my initiative. What is his initiative?

Do I also get to know his CMD, please?

Do I get a sense of his reach, since he was charging?

When is my next combat action due?

My AC is base 10 -1 size +2 dex +5 armor -2 raging = 14.
My CMD is base 10 +1 size +8 BAB +6 str +2 dex = 27

Do I think he can charge through trees flying in the forest? I can do that with Nature Stride. But if a tree is in the way, does that block his charge?

If he is above the treetops, then surely he can both run and charge, but can he charge a target on the ground among the trees?

What would it take for me to gain total cover/concealment in the forest, so that I can start using stealth?

And you said he was a half-elf? Do I think an eidolon would look like a half-elf? Rules say that eidolons look "The eidolon's physical appearance is up to the summoner, but it always appears as some sort of fantastical creature." A half-eld is not a fantastical creature. I'll use perception to beat his disguise check.

Perception (with +6 in favored terrain) 32

That's also to detect other creatures (summoner, summoned creatures) sneaking up. Or roll as many checks as you need.

I'll use Knowledge to tell what the heck this is. Natural? Half-elf? Etc. Know Nature check 21.

Head Gamemaker Tanner 
Wednesday December 10th, 2014 3:28:15 PM

ooc: Sure, you draw your greatclub.

Yes, winning initiative is key. If you are not sure about committing to an action, you might want to post two different actions and establish a contingency for which one to use. "I try to grapple him, unless he does [X], in which case I will blahblahblah..."

His initiative is 25.

His CMD is 28.

His reach is 5' right now.

Your next combat post is due tomorrow.

If you specifically state that you are going to duck behind a tree, then he would be unable to charge you. However, if you are just running, then he can follow the same path. There are no movement penalties in this forest, so your nature stride is not actually necessary.

While diagonal movement from a flying charge would requirement more movement, he was 200' away and can charge 240', so I judged he was fine in making a charge.

He is a half-elf. As I said, he is "covered head to toe in nightmarish armor." So how can he plainly be a half-elf, yet have a glowing rune on his forehead?

Synthesist Summoner



John Dirt (AC14, raging, enlarged; HP 103 of 113) (Cayzle) 
Wednesday December 10th, 2014 4:31:27 PM

Oh I get it now!

"A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor."

"Translucent," as in, I can see the summoner through the armor. Got it.

John Dirt (AC14, raging, enlarged; HP 103 of 113) (Cayzle)  d20+36=45 ; d20+10=16 ;
Wednesday December 10th, 2014 4:51:49 PM


Yeah, I deduce this is a fight I cannot win. He has half again my raging hp, I'm guessing, with a godawful AC. I suspect I put out more damage on a hit, but he'll hit more often. My best bet is to use my stealth and get out. Live to fight another day. Maybe come back with allies.

So if he closes and attacks with a full attack, I'll eat the damage.

Then the enlarge ends (it only lasts a round). Large, I occupy four squares; back to medium, I choose to shrink down into a square more distant from him. That should put me out of reach. Then I cast Obscuring Mist. And then I use a move action to move away into the woods 35 ft away in a random direction, using stealth and trees for cover.

Stealth check base 10 ranks +3 class +2 dex +6 feat +4 forest mastery +6 favored terrain +5 forest bonus moving at half speed. = +36. ROLLS 45

I think everyone has a -5 on perception checks in the forest, you mentioned?

My perception is base 10 +3 class +2 wis -5 penalty = +10 ROLLS 16



Head Gamemaker Tanner  2d8=9 ;
Wednesday December 10th, 2014 5:07:07 PM

Roll dice.

John Dirt (AC14, raging, enlarged; HP 103 of 113) (Cayzle)  d20+15=35 ;
Wednesday December 10th, 2014 7:26:13 PM

Revised Plan!

So the enemy likely closes and attacks with a full attack, I'll eat the damage. Or he does something else, I'll do the same no matter.

My turn starts. The enlarge ends (it only lasts a round). Large, I occupy four squares; back to medium, I choose to shrink down into a square more distant from him. That should put me out of reach. Then I cast Obscuring Mist.

Then, with stealth, I move five feet away and climb 10 ft up a tree! If I'm lucky, I'll stay undetected in the canopy, using branches for cover.

Stealth check base 10 ranks +3 class +2 dex +6 feat +4 forest mastery +6 favored terrain +5 forest bonus moving at half speed. = +36. ROLLS 45

My perception is base 10 +3 class +2 wis -5 penalty = +10 ROLLS 16

I need to roll a Climb check, at +15 ... ROLLS 35! Sweet!

Now, maybe he'll evo surge himself some blindsight and +8 on perception, but who knows? Maybe the cover of the trees plus total concealment plus the penalty on perception in forest plus my great roll will be enough to keep me unseen anyway. And a kindly DM might even give me a bonus for thinking of hiding up a tree! After all, that's what she did in the movie! :-)

With any luck, my own perception will give me a clue as to where he moves next round. And then I can stealth away 115 ft and get to better cover!

Head Gamemaker Tanner 
Thursday December 11th, 2014 1:26:36 PM

Combat post tonight.

John Dirt (AC14, raging, enlarged; HP 103 of 113) (Cayzle) 
Thursday December 11th, 2014 10:15:50 PM

Thursday Post.

(hate those red Xs in the posting table)

Head Gamemaker Tanner 
Friday December 12th, 2014 12:09:37 AM

He closes to you and swings his claws twice. The first time hits [10 damage] and the second time misses. You shrink down to medium size, cast your spell, and clamber up a nearby tree. You do your best to blend in and disappear.

John Dirt: 20 damage

Head Gamemaker Tanner 
Friday December 12th, 2014 9:09:51 AM

OOC: The +5 bonus to Stealth checks while moving at half speed through a forest is only while traveling. The forest is not dense enough to provide such a bonus at such a short distance. Sorry. Your total check is 40.

Head Gamemaker Tanner 
Friday December 12th, 2014 9:18:28 AM

Aaaaaand he rolled a 40 on his Perception check. He rolled a 19 with a +21 modifier. He sees you. Luckily, your Perception check is good enough to see him, and tree branches will keep him from being able to charge.

John Dirt (AC16, raging only; HP 93 of 113) (Cayzle) 
Friday December 12th, 2014 11:56:51 AM

Tanner, the mist provides total concealment more than 5 ft away. So he is five feet away in the mist when he saw me? Or did he dispel/blow away the mist? You said I see him, so one of those two has to be true, right?

Also, either he moved or he cast or both? Does my perception allow me to know?

Also, in your rules you said, "Forest (dark green) - Temperate woodlands filled with a mix of old-growth deciduous and evergreen trees, thick foliage, and criss-crossing animal paths. Perception: -5 penalty on ALL checks."

Did you factor that -5 in his check to percieve me?

John Dirt (AC16, raging only; HP 93 of 113) (Cayzle) 
Friday December 12th, 2014 12:18:59 PM

You said he can't charge, but charging is a full round action that requires, what, a 10 ft space to charge through? But if he would like to charge, he would have to have to see me, right? But 10 ft through the mist gives total cover. Unless he has blindsense, but then I could not see him, and you said I could ... so ... confused.

Unless he dispelled the mist as a quickened spell ... then saw me, and then wanted to charge ... ??

Head Gamemaker Tanner 
Friday December 12th, 2014 12:21:06 PM

ooc: Sorry, there was some communication difficulty with the other tribute. The Perception penalty, just like the Stealth bonus, only apply during travel posts for the purpose of initially locating a tribute or monster.

You cannot see the other tribute. He cannot see you. However, you get the feeling he might have heard you.


John Dirt (AC16, raging only; HP 93 of 113) (Cayzle)  d20+28=36 ;
Friday December 12th, 2014 12:35:35 PM


Okay, thanks Tanner! Really appreciate it.

John's action for this round ...

Stealthily climb down from this tree (using 20 ft of move), stealthily hustle 110 ft away into woods, look for a good place to hide.

Moving at that speed gives a -5 on stealth checks. Therefore check is at +32-5=+28.

If in this travel John gets within 5 ft in the mist, then note that he still has concelament, and thus a 20% miss chance. Hopefully that AoO will not stop John from his move away.

The all important Stealth check: a 36. With his +21, he'll need a raw 15 to beat that.

Please do note the standard -1 per 10 ft distance rule for perception. That might have kept him from sensing me last round, come to think of it! :-)

Thanks Tanner!



John Dirt (AC16, raging only; HP 93 of 113) (Cayzle)  d20+15=21 ;
Friday December 12th, 2014 1:00:37 PM

oh, climb check to descend ... 21.

Head Gamemaker Tanner 
Friday December 12th, 2014 2:34:57 PM

Combat post tonight.

John Dirt (AC16, raging only; HP 93 of 113) (Cayzle) 
Saturday December 13th, 2014 2:03:26 AM

The suspense is killing me!

:-)

Ryan Wells 
Monday April 18th, 2016 7:32:07 PM

Testing testing to make sure I am able to post.

Head Gamemaker Tanner 
Monday May 2nd, 2016 1:06:19 AM

**Warning. The following is the only information that will be provided to you prior to the start of the Hunger Games.**

RULES

Twelve tributes enter the gamezone simultaneously. The last tribute left alive is the winner. Previous Hunger Games have witnessed tributes forming temporary alliances. This behavior is neither encouraged nor discouraged.

POSTING

If you are exploring, you will post twice per day. If you are speaking with another tribute, you will post twice per day. If you attempting a skill check against a tribute or monster, you will post twice per day. If you are in combat, you will post once per day.

TRIBUTES

The following is a brief description of the twelve tributes, noting their name, gender, and race.

1. Cadmus, male human.
2. Gorbaz Blackscale, male half-orc.
3. Zundarr, male dwarf.
4. Ula Giantbreaker, female human.
5. Garth Swiftfoot, male human.
6. Zyletheus Skyborn, male liontaur.
7. Ethel Dreamweaver, female gnome.
8. Twitch, male liontaur (tiger).
9. Josiah Farseer, male human.
10. Artura Lightsword, female human.
11. Baz, male minotaur.
12. Sesha, female drow.

EQUIPMENT

The Cornucopia will not play a role in this year's games. Rather, equipment may be gained in one of two ways. First, tributes are permitted to select two pieces of equipment prior to the beginning of the games. This equipment will be provided to you when you enter the game. Tributes may select from the following list. Selecting the same item twice is permitted. Mounts, animal companions, and familiars are considered class features, and will be found in the gamezone along with starting equipment.

+1 melee weapon
+1 ranged weapon, with 20 ammunition
masterwork thrown weapon (5)
+1 armor (any)
+1 shield (any)
Spellbook, with component pouch (minimum number of spells by character level)
Holy symbol
Potion of cure serious wounds
Flask of alchemist fire
Thieves tools
Trail rations (3 days)

Secondly, monstrous denizens inhabiting the gamezone will guard additional equipment. This equipment is more powerful than your starting equipment. These monsters are significantly less dangerous than your fellow tributes. There is one monster, however, who is rather challenging, and he likewise guards equipment more powerful than any to be gained by defeating other monsters in the gamezone.

GAMEZONE

The gamezone is divided into squares. These squares take approximately ten minutes for a typical tribute to traverse at walking speed (300'). You are capable of observing terrain within one square of your position, and your map will be updated as you travel. When traveling, Perception and Stealth checks will be required from every tribute for each square they enter. If a Perception check defeats a Stealth check, then an encounter has been initiated. Encounter distances for different terrains are noted in the Terrain section.

TERRAIN

There is a variety of terrain present in the gamezone, with associated effects upon travel, observation, and personal safety. Colors on the map denote the following:

Plains (light green) - Softly rolling hills of knee-high grass. Perception: No effect. Stealth: No effect, +5 bonus if lying prone. Encounter Distance: 1 square.

Forest (dark green) - Temperate woodlands filled with a mix of old-growth deciduous and evergreen trees, thick foliage, and criss-crossing animal paths. Perception: -5 penalty on all checks. Stealth: +5 bonus if moving at half speed. Total concealment if you are aware of another tribute, they are not aware of you, and you take no movement. Encounter Distance: 200 feet.

Swamp (brown) - A boggy mire of knee-deep water interspersed with mud and small hillocks of firm soil. A thick fog covers the area. Half movement at all times. Perception: -5 penalty on all checks. Stealth: No effect. Encounter Distance: 100 feet.

Water (blue) - Rivers and lakes cut through the gamezone. The waters flow lazily, and require a DC10 Swim check to cross. Perception: No effect. Stealth: No effect. Encounter Distance: 1 square on the surface, 15 feet under the surface.

Ash (gray) - Volcanic badlands, littered with boulders and crags. Survival checks to find food or water automatically fail. Perception: No effect. Stealth: +5 bonus if moving at half speed. Encounter Distance: 200 feet.

Pyroclastic Field (red) - Geysers of flame and soot dot this landscape. Survival checks to find food or water automatically fail. There is a 20% chance while traveling through this square (10% chance during combat rounds) that you are subjected to a gout of flame bursting from the ground. 2d6 fire damage, Reflex DC15 for half damage. Encounter Distance: 100 feet.

Cave (black) - Numerous caves dot the gamezone. What lies within is unknown.

MAGIC

A powerful barrier of abjuration magic envelopes the gamezone, blocking any attempts at dispelling or circumvention by characters of your level.

- No object, creature, or person may be conjured or teleported to outside of the barrier.
- Creatures and objects may be summoned or conjured from outside of the barrier to the inside without difficulty.
- You cannot ascend more than 60 feet above the ground. Please note that creatures or characters flying at 60 feet are able to observe 2 squares while exploring rather than 1 square.
- You cannot descend more than 60 feet below the ground.

TRACKING

Successful use of the Survival skill and Track feat will provide bonuses to Perception checks to locate other tributes.


Head Gamemaker Tanner 
Monday May 2nd, 2016 1:10:57 AM

The darkness that clouded your eyes and befuddled your mind clears as a bright spear of light pierces your vision. As your eyes focus and you shake the confusion from your thoughts, you find yourself standing in an open field. Behind you, a shimmer of translucent blue energy forms a wall from the ground and extending up high into the sky. Ahead, the grasses grow and thicken, until they obstruct your view. The only sounds are the wind and the chatter of small birds.

1. Roll your HP, if you have not already done so.
2. Choose your equipment, per the rules above.
3. Here is your map.

Map


Sesha. AC 28/24/24  d8=2 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=3 ; d20+20=25 ; d20+17=18 ;
Monday May 2nd, 2016 12:28:15 PM

HP Rolls: 1st (Max), 5, 2, 2, 6, 6, 6, 5, 5, 3

As her vision returns, Sesha hisses at the bright light. Her sensitive eyes always took a moment of adjusting. She takes a deep breath, and looks around. She considers her map, and ponders what the other lesser tributes might do.

"The center is where things will happen. We don't want to go there without any friends, do we?"

Sesha figures heading west is as good as any to find a friend before everything boils down to a glorious, bloody end.

"As long as their blood sates my thirst Sesha, I'll follow you anywhere."

She grins at the voice of her spirit companion in her head. A fierce little knife, was he.

Perception: 25
Stealth: 18

Stab-Stab casts Mage Armor on Sesha.

Heading to AS 3.

Head Gamemaker Tanner 
Monday May 2nd, 2016 1:45:19 PM

Excellent first post. More grasslands stretch across your range of vision. No tributes or creatures in sight. Your map is updated.

Sesha AC 28/24/24 Map. 
Monday May 2nd, 2016 1:51:00 PM

Header Update.

Sesha AC 28/24/24 (Sesha's Ma  d20+20=39 ; d20+22=25 ; d20+14=29 ;
Monday May 2nd, 2016 2:22:14 PM


Sesha continues walking.

She never thought things would be immediately exciting, and after ten minutes of stalking through the plains, she realizes that if her guess on tributes pushing to the middle is correct, her goal is to come up behind one of the others, preferably after they are weakened.

"You still do not trust the gifts of Ga'al? Why settle on a weakened pawn?"

"Because, my vicious companion, I do not trust any plan to work all the time, every time. That Lord Ga'al can bless me with Domination spells so easily is a great boon, but the price of that boon is the Domination is easier to throw off. It's a diluted spell."

She shrugs.

"If I toss it on a raging Liontaur, and it fails, I would rather him be half-dead already."

She continues to stick to cover. It occurs to her she has heard birds. It's possible she might not be in a place with prey later. She adjusts the 5 masterwork nets and Holy symbol of Ga'al she selected as her equipment, and stops moving for a moment, just long enough to secure some basics.

Perception: 39
Stealth: 25
Survival to find food and water: 29

Extra Notes: Sesha is looking for some source of wood, and any kind of tall plant fibers. Her intent is to make a broom, even a makeshift one, to serve as a component for her Flying Broom spell. She has access to prestidigitation, and guidance, for this task.

Head Gamemaker Tanner 
Monday May 2nd, 2016 11:22:14 PM

You continue your journey southwest. Your diligence is rewarded, and you find two days' worth of food! You also easily find a gnarled stick that can serve as the handle of a serviceable broom. You easily weave as you walk through the tall grass and have a crude, but workable broom.

You still see nothing untoward, but a glimmer on the horizon suggests the grasslands may be fading.

Map



Head Gamemaker Tanner 
Tuesday May 3rd, 2016 11:45:18 AM

ooc: check

Sesha AC 28/24/24 Map  d20+15=32 ; d100=51 ; d20+15=19 ; d100=31 ; d20+15=25 ; d100=8 ; d20+15=19 ; d100=1 ; d20+15=18 ; d100=60 ; d20+20=39 ; d20+17=19 ;
Tuesday May 3rd, 2016 12:28:47 PM


Food secured, Sesha is curious about the glimmer ahead.

"I don't quite think it's wise to fly just yet. There's too many people who could see us still."

She wouldn't be ready to start making serious moves until the cannons signaling the fall of other tributes had rang a few times. Still, she would need to keep progressing. Game masters had a terrible reputation for inspiring boring tributes.

"West it is, my deadly little friends."

She casts a number of smaller spells, ones that likely would need to be refreshed, before moving directly to the west. Before stalking off, she frowns at the slippery ley lines in this place.

Cantrip: Detect Magic. Ley check, 73 - 10 minutes
Cantrip: Endure Elements. Ley Check, 31 - 24 Hours
Cantrip: Reduce Person. Ley Check, 13 - 10 minutes
Cantrip: Guidance. Failure.
Cantrip: Guidance. Ley Check, 60. - Next Action - Stealth Check

Perception: 39 + 1 Guidance = 40
Stealth: 19 + 5 (small and +2 dex) = 24



Head Gamemaker Tanner 
Tuesday May 3rd, 2016 11:59:54 PM

Your spells are successfully cast. When detecting magic, you are momentarily dizzy with the sensation of overwhelming conjuration and transmutation magic. Oddly, it is both powerful and incredibly distant. Like a major artifact blocked by a thin sheet of lead. You surmise this gamezone is a powerful demiplane and radiates magic throughout its construction.

The shine on the horizon stays fixed in the south, just beyond sight.

Map


Sesha AC 28/24/24 Map  d20+15=33 ; d100=17 ; d20+15=16 ; d100=12 ; d20+15=33 ; d100=74 ; d20+15=23 ; d100=78 ; d20+27=39 ; d20+20=22 ; d20+18=37 ;
Wednesday May 4th, 2016 12:54:06 AM

(I figure since each post of exploration is about ten minutes, I'll be sure to list spells cast during that time frame.)

Sesha tries to get a fix on the time of day.

"Perhaps it would be safest to rest until night time? My eyes are made for it, and other may very well be sleeping through it. Either way, the Humans and Taurs will be disadvantaged. I can't remember if there's any rules or code that suggests our battles be fought during the day."

Sesha focuses her magic to do her will, and finds that here at least, the Ley Lines are kind to her. She focuses on finding, and then ripping from it's rest, the ghost of a drow cleric of Serenbeth.

"Guard me here. I am starting a long spell, and require your assistance."

Sesha then starts a 10 minute spell, Arcane Eye.

Recast: Detect Magic - Ley Check, 33 - 10 Minutes
Recast: Reduce Person - Ley Check, 12 - 10 Minutes

Lesser Immortal Summons: Summon Hope, as per character sheet. Ley Check - 82, No slot expended. Duration, 10 minutes.

Arcane Eye - Ley Check 86, No Slot Expended.

1. I figure the action for this eye will happen at the start of next posts "10 minute" cycle.
2. Sesha will summon it to the furthest point West she can see (unlimited range)
3. She will have it travel for it's whole duration of 10 minutes, meaning she needs to concentrate. She isn't defenseless or unable to notice threats, but can't take other standard actions.
4. It flies, is invisible, and travels at a speed of 300 ft per minute, or 3000 ft per 10 minutes.
5. If she spots/sees another tribute, or sign thereof, she will try to track follow the signs of life.

Arcane Eye

No movement out of current square.

Stealth, lying Prone in Grasslands : 39

Perception, Sesha: 22
Perception, Ghost: 37



Head Gamemaker Tanner 
Wednesday May 4th, 2016 5:23:09 PM

You estimate it is about 8:00 A.M. (because fantasy medieval people totally used AM/PM). You spot no creatures or targets and successfully cast your spell.

Sesha AC 28/24/24 Map  d20+14=30 ; d20+15=31 ; d100=16 ; d20+15=16 ; d100=75 ; d20+15=30 ; d100=12 ; d20+20=31 ; d20+27=40 ;
Wednesday May 4th, 2016 8:52:28 PM


With her sorcerous eye created, she sends it streaking west, the full 60ft up in the air.

1.Sesha will summon it to the furthest point West she can see (unlimited range)

2. She will have it travel for it's whole duration of 10 minutes, meaning she needs to concentrate. She isn't defenseless or unable to notice threats, but can't take other standard actions. In this case, she will spend 3 rounds, or 18 seconds, not using the spell, and in this case the eye just sits inert and waits.

3. It flies, is invisible, and travels at a speed of 300 ft per minute, or 3000 ft per 10 minutes. I do not pretend to even know the match required to compensate for the missing 18 seconds.

4. If she spots/sees another tribute, or sign thereof, she will try to track follow the signs of life.

Survival, looking for signs of the other Tributes: 30
Stealth: 40
Sesha Perception: 39

Recast: Detect Magic - Ley Check, 27 - 10 Minutes
Recast: Reduce Person - Ley Check, 75 - 10 Minutes
Recast: Guidance - Ley Check, 27 - Next Action

No movement out of current square.


Sesha AC 28/24/24 Map  d20+28=45 ;
Wednesday May 4th, 2016 8:54:56 PM

Stealth for the eye as it moves.

It's invisible which is +20.
It's tiny, which is +8.

Stealth: 45



Head Gamemaker Tanner 
Wednesday May 4th, 2016 11:02:16 PM

Ooc: my home internet is on the fritz. I will update early tomorrow morning. Sorry for the inconvenience.

Head Gamemaker Tanner 
Thursday May 5th, 2016 7:16:26 AM

Your arcane eye swiftly flies west. It spots a river running perpendicular east-west just south of you. No sign of other tributes or creatures.

Map


Head Gamemaker Tanner 
Thursday May 5th, 2016 1:57:53 PM

ooc: check

Sesha AC 30/26/26 Map  d20+15=31 ; d100=90 ; d20+15=33 ; d100=10 ; d20+15=26 ; d100=23 ; d20+15=33 ; d100=65 ; d20+21=37 ; d20+21=34 ;
Thursday May 5th, 2016 9:50:55 PM


With her path somewhat scouted, Sesha is okay with trying to gain some ground. She reaches for the magic for a spell, finds it in abundance, then sets off skyward. She flies west from her current location, 60ft in the air.

Once airborne, she renews her spells.

Flying Broom, Leycheck 100. Success, no slot. Duration - 100 minutes.

Sesha has a fly speed of 60 ft. She cannot run, per the spell, but can double move. This increases her fly speed to 120 ft.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 37
Stealth: 34

Head Gamemaker Tanner 
Thursday May 5th, 2016 11:42:44 PM

You fly westward, watching large stretches of grassland pass beneath your feet. You spot a herd of grazing deer, but no other creatures.

Map


Sesha AC 30/26/26 Map  d20+15=21 ; d100=43 ; d20+15=22 ; d100=43 ; d20+15=19 ; d100=33 ; d20+21=37 ; d20+21=23 ;
Friday May 6th, 2016 5:40:23 PM


Flying Broom, Duration - 90 minutes.

Sesha has a fly speed of 60 ft. She cannot run, per the spell, but can double move. This increases her fly speed to 120 ft.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 37
Stealth: 23

Head Gamemaker Tanner 
Friday May 6th, 2016 9:09:30 PM

More grass. More river. No tributes or monsters.

Hmm... perhaps all of the interesting features are toward the interior of the gamezone? Or you are going to really have to book it to catch a tribute this close to the periphery.

Map


Sesha AC 30/26/26 Map  d20+15=22 ; d100=14 ; d20+15=24 ; d100=30 ; d20+15=23 ; d100=13 ; d20+21=41 ; d20+23=31 ;
Sunday May 8th, 2016 1:59:24 AM


Sesha continues flying overland, at 120ft per round, 60 ft up.

She angles SW instead of pure west.

Flying Broom, 80 Minutes.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 41
Stealth: 31

Head Gamemaker Tanner 
Sunday May 8th, 2016 11:34:55 PM

What, ho! There, to the southwest, you see signs of activity!

The river widens and becomes more shallow, forming a flooded basin. Wispy mists rise from the waters, but you can spot a single dark figure standing in the knee-deep water.

(Marked with an XXX on your map)

Map



Sesha AC 30/26/26 Map 
Monday May 9th, 2016 3:22:00 AM

OOC:

Does it seem as if Sesha has been detected?
What sort of figure is she looking at?
What is the range to the figure?



Head Gamemaker Tanner 
Monday May 9th, 2016 10:13:47 PM

1. If you have been detected, you cannot tell by the figure's movement.
2. Man-shaped and man-sized. Too distant for details.
3. 3000 feet.

Sesha AC 30/26/26 Map  d20+15=33 ; d100=59 ; d20+15=18 ; d100=48 ; d20+15=35 ; d100=15 ; d20+20=25 ; d100=22 ; d20+25=28 ;
Monday May 9th, 2016 11:33:00 PM


Curious, Sesha continues to move closer. She keeps her altitude, and approaches cautiously.

Sesha continues flying overland, at 120ft per round, 60 ft up. She will slow down and stop when she comes within 110 ft, or if attacked or challenged.

Flying Broom, 70 Minutes.

Recast: Guidance, Detect Magic, Reduce Person.

Perception: 23
Stealth: 28

Head Gamemaker Tanner  d20+5=15 ;
Tuesday May 10th, 2016 1:23:32 PM

Ooc: Knowledge (religion) check 15 for Dark Sesha.

Flying overhead, you circle cautiously over the lone figure. You see that it is undead, like a shambling zombie but bloated and sallow from the water. It's eyes burn a lazy red. You identify the creature as a draugr. It stands in knee-deep, murky water.

ooc: with your skill check you know everything from its bestiary listing.

Next to the draugr (3 feet away) on a flat stone is a leather satchel. It is brand new, bulging, and has a pretty red ribbon bow tied to the clasp.

Sesha AC 30/26/26 Map 
Tuesday May 10th, 2016 2:43:07 PM

(Assuming combat rounds)

Sesha looks at the Draugr dismissively.

"That pretty pouch, on the other hand."

Not too worried about either it's flailing body or it's nausea, she trusts in her defenses. She swoops down to a stop near the satchel, then picks it up.

Move: To Satchel.
Standard: Pick it up.



Head Gamemaker Tanner  d20+5=17 ; d20+5=24 ; d20+5=22 ;
Tuesday May 10th, 2016 11:51:26 PM

You fly down and move swiftly to pick up the pouch. The standing draugr sees your approach and croaks out a harsh, raspy roar of hunger and anger. You evade the clumsy hand as he reaches for you, but to your surprise two more pairs of hands burst from out of the brackish water to clutch at your clothing. All three of them miss.

ooc: The draugr had concealment under the murky water and do not need to breathe.

Draugr 1 grapple check 17.
Draugr 2 grapple check 20. (-4 prone)
Draugr 3 grapple check 18. (-4 prone)

You have the satchel. Adjacent to you are three draugr, one standing and two prone.



Sesha AC 30/26/26 Map 
Wednesday May 11th, 2016 12:34:35 AM

(Still assuming combat rounds.)

Satchel in hand, Sesha withdraws, at a speed of 120ft, heading west.

Full Round: Withdraw


Head Gamemaker Tanner 
Wednesday May 11th, 2016 7:57:09 AM

You successfully evade their clumsy, grasping hands. They let out sad moans of disappointment as you fly away. They try to follow you, splashing through the brackish water, but you easily outpace them.

You open the satchel and inside you find a bedroll, a one-person tent, a potion, and finely-made sling.

Your knowledge of arcane matters is such that you easily identify the items as a potion of truestrike and a +1 sling.

Sesha AC 30/26/26 Map 
Wednesday May 11th, 2016 1:32:21 PM


Sesha happily puts the satchel on and continues westwards.

"Well, if anything, maybe it's something I can trade. The potion is great too."

She keeps watching the water. She had no expectations of finding another tribute, even at this speed. What she did hope to find, was some proof a tribute had crossed her path heading center, so she could come up from behind.

Head Gamemaker Tanner 
Thursday May 12th, 2016 8:36:49 AM

You fly westward, soaring above the ground with the ease of magic. You leave the draugr far behind.

But... what's this? Ahead of you, to the west... there is another person! As you fly closer, you see it is a rather large person, with horns. A minotaur! He carries a greatclub and is making his way east through the grass.

Map

Sesha AC 30/26/26 Map  d20+15=22 ; d100=71 ; d20+15=16 ; d100=82 ; d20+15=17 ; d100=74 ; d20+15=29 ; d100=69 ; d20+20=25 ; d20+20=38 ;
Thursday May 12th, 2016 2:33:17 PM



Sesha raises a curious brow. If ever there was a worthy pet, this might be it! There was but one Minotaur among the tributes, and it was named Baz, if she recalled correctly.

Judging from the club, he was likely a fighter of some kind. If she was going to bind someone to her will, nothing other than the big and the dumbest would do. Still, she needed to know more about him.

She starts by refreshing her cantrips, then observes from hiding at ground level, as best as she can, until he is in *encounter range!*

(Sesha really can't do much until he's within about 300ft.)

Stealth: 38
Perception: 25

Head Gamemaker Tanner 
Thursday May 12th, 2016 11:23:53 PM

You descend to ground level and try your best to hide. You can tell that the minotaur made eye-contact with you, because he starts waving to you as you near the ground. It is a friendly come-on-over sort of gesture. He is not moving forward.

Head Gamemaker Tanner 
Friday May 13th, 2016 2:37:16 PM

ooc: check

Sesha AC 30/26/26 Map 
Friday May 13th, 2016 4:47:25 PM


Curious, Sesha re-emerges, once again making it to 60ft in the air.

She approaches, and calls out, in all three languages she knows. (Elven, Woldian Below, Terran)

"Yes Minotaur?"

Head Gamemaker Tanner 
Friday May 13th, 2016 11:36:29 PM

The minotaur hustles toward you. He casts a spell as he goes, and his greatclub briefly flashes with magic. He stands beneath you and about 10 feet away west.

Sesha AC 30/26/26 Map  d20+15=33 ; d100=94 ; d20+18=19 ; d20+20=26 ;
Saturday May 14th, 2016 3:38:42 AM


"Well then, how disappointing."

She shakes her head sadly. He wasn't exactly engendering her trust like this. Even if he was just coming to say hello, he had magic. Couldn't trust a spell-caster, not with something like the Hunger Games!

"Close your eyes, beast."

Sesha, high enough up that an attack of opportunity isn't her concern, focuses on a Deep Slumber enchantment, thinking she might just end it all with one spell. Just in case it doesn't, she watches for several bits of information.

Move Action: Bend Leyline
Bend Leyline: +8 to Ley Check
Ley Check: 102 - No slot expended.
Standard Action: Deep Slumber. Will Save: DC 20 (10 +5 (wis) + 3 (spell level) + 2 (Greater Spell Focus, Enchantment.)
Spellcraft to ID Spell: 19

Perception: 26 - Did the foe use a spell component pouch, a holy symbol, or both? Is he wearing armor? Does he have a ranged weapon?

Head Gamemaker Tanner 
Sunday May 15th, 2016 10:35:08 PM

You do not see a spell component pouch. The minotaur opens the flap on a sack at his belt, showing you food he has gathered in the gamezone. He flexes his arm to show his strength. He points a finger from you to him and back again. He calls out to you in a booming voice in several languages. You begin casting your spell.

Minotaur, Tauric and Druidic Highlight to display spoiler: {"Ally? I can sustain us and you can see farther than I can, and in the darkness. Good team."}

ooc: I need an initiative roll.

Sesha AC 30/26/26 Map  d20+9=25 ;
Sunday May 15th, 2016 11:01:01 PM


Speaking none of those languages, Sesha is unsure how to proceed and looks puzzled. She follows through with her spell, not quite sure what to do with the creature after it falls asleep.

Initiative: 25

Head Gamemaker Tanner 
Monday May 16th, 2016 9:31:06 AM

The Minotaur is alarmed by your spell-casting. Reaching into another patch at his belt, he pulls out a stone. It glows softly with magic. He hurls it at you, striking you in the shoulder. You take 6 damage.

ooc: You can tell it is a Magic Stone spell.

You complete your spell, and the magic washes over the minotaur. However, he just barely shrugs off the spell and continues to stay on his feet.

Sesha Hp 170/88 AC 30/26/26  d20+15=35 ; d100=100 ;
Monday May 16th, 2016 7:09:30 PM


(please see the spellcraft check to understand the spell he cast on his club.)

Sesha frowns.

"This is why I don't trust spellcasters."

She casts Mind Fog on the Minotaur

Standard: Cast "Mind Fog" on the Minotaur.
Ley Check: 100
Move: 60ft east, maintaining 60ft altitude.

Sesha Hp 170/88 AC 30/26/26 
Monday May 16th, 2016 7:09:50 PM

Sorry.

Will Save: DC 21

EDIT BY CAYZLE: The header in this post used too many long links and actual; html code, which was breakign the board. Please use only our own link code, with square brackets. Also, if you really need to include multiple links in your header, please use a URL shortening service, like bit.ly.

Head Gamemaker Tanner 
Monday May 16th, 2016 9:12:00 PM

ooc: Sorry. He cast shillelagh.

The minotaur throws two more stones at you while you are casting, but both of them go wide. Your spell is cast, and lands on him like a gentle cloud. In a few seconds he looks like he's been on a three day wine bender. His vision loses focus, his jaw slacks, and his head tilts to one side.

Sesha Hp 170/88 AC 30/26/26  d20+15=22 ; d100=14 ;
Tuesday May 17th, 2016 1:17:13 PM


Sesha grins.

She casts Deep Slumber again, fully expecting the minotaur to sleep, now that his will has been hampered.



Sesha Hp 170/88 AC 30/26/26 
Tuesday May 17th, 2016 1:22:42 PM

Dangit: Will Save DC 20 (Opponent is at -10, if failed vs the fog.)

Head Gamemaker Tanner 
Wednesday May 18th, 2016 8:53:42 PM

The minotaur races toward the river. You follow along, guiding your broom with your knees. You complete your spell, and he falls face-forward into the soft grass. He snores soundly.

Sesha Hp 170/88 AC 30/26/26  d20+20=29 ; d20+15=22 ; d100=59 ; d20+15=29 ; d100=24 ; d20+15=17 ; d100=88 ; 4d8+3=15 ; 4d8+3=17 ;
Wednesday May 18th, 2016 11:40:51 PM


Sesha lands near the minotaur. She takes a quick look around to make sure the brief battle didn't attract any other tributes. (Perception 29).

Assuming none, (and effectively out of combat for the next 10 minutes), she gingerly lifts the club and frowns at it. It wouldn't be magical, if it were, Shillelagh would not have affected it. She tosses it aside.

"Better to be quick about it. Sorry dear friend, but a Druid has far too much willpower for my liking."

(Dear DM. Sesha is casting two spells, per my understanding of Sleep, only slapping or wounding wakes the target. If you disagree, please skip the first spell, Bestow Curse.)

First she gently touches the Minotaur, cursing it to suffer minus 4 on will saves. (It's helpless, so it treats all spells as willing. If DM disagrees, Will Save DC 19 (at -10)

Second, she casts Bull Strength, raising her physical power.

Then she casts Beast Shape II, taking the form of a large reptilian creature, known as Arsinoitherium scientifically, but generally referred to as a Mega Rhinoceros.

She snuffles the sleeping Taur for a moment, then makes a decision. She rises on her back legs, then drops heavily, crushing and impaling the Minotaur with her dual horns.

Bestow Curse: 4 to Fortitude Save against instant Death.
Bull Strength: +4 enhancement to Strength.
Beast Shape IV: Large Megafauna. +4 Size to Strength, +4 Natural Armor, - 2 Dex. No slot expended.

Coup De Grace: Auto Hit, Auto Crit. Victim must Fortitude save DC damage dealt + 10 or die.

Damage: 4d8+3 = 15 + (Crit) 4d8+3 = 17 = 32.

Fortitude DC 42 or die.



Sesha Hp 170/88 AC 30/26/26 
Thursday May 19th, 2016 1:00:48 PM

*That's a -4 to fortitude.


Head Gamemaker Tanner 
Thursday May 19th, 2016 1:22:17 PM

Your horns impale the minotaur in his gut and chest. He wakes from sleep with a staggered scream, his lungs mostly deflated. A red bubble of viscous blood pops from his mouth, and he goes limp.

Head Gamemaker Tanner 
Thursday May 19th, 2016 1:22:34 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Baz, who has fallen to Tribute Sesha. Their names will be honored and remembered. May the odds be ever in your favor.”

Sesha Hp 170/88 AC 30/26/26  d20+20=29 ; d20+20=35 ;
Thursday May 19th, 2016 1:38:23 PM


Sesha looks down at the bloody corpse and lets the polymorph slide away.

"I pity you Tribute Baz, and at the same time, envy you. You never knew the suffocating embrace of the most loving of lords, our father Ga'al. Maybe someone here can do for me what I've done for you?"

She isn't expecting much, given the nature of the Games, but she searches it for possessions.

A strong feeling of dissatisfaction washes over her.

"You forgot about me Sesha. You promised I would taste blood."

Sesha giggles, and pats Stab-Stab reassuringly. "You will, my friend. I promised, after all."

Perception 29
Stealth: 35



Head Gamemaker Tanner 
Thursday May 19th, 2016 11:54:20 PM

You search the minotaur and find the following:

Rations 3 days
Holy Symbol
2 goodberries
Large club 1d8 damage
10 days foraged food



Sesha Hp 170/88 AC 30/26/26  d20+20=26 ; d20+20=23 ;
Friday May 20th, 2016 5:48:15 PM


Sesha adds the supplies to her own and thinks a bit.

Baz was likely her westernmost opponent. It might be time to start in towards the middle. She tries to get a feel for the time of day.

Perception 26
Stealth 23

Head Gamemaker Tanner 
Friday May 20th, 2016 11:21:40 PM

It is still mid-morning. As you continue flying above the lands of the gamezone, the grasslands give way to temperate forests. The canopy reaches green fingers just under your feet as you soar through the air. You see no creatures or tributes.

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=25 ; d20+20=28 ;
Monday May 23rd, 2016 3:53:17 PM


Sesha continues to fly Southwest, despite better rates through continental and better service through american.

Perception 25
Stealth 20

Broom: 50 minutes remaining.

Head Gamemaker Tanner 
Monday May 23rd, 2016 10:52:21 PM

More trees. More grass. Nothing of note.

Map

Head Gamemaker Tanner 
Monday May 23rd, 2016 11:26:51 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Cadmus, who has been strangled by a choker. Their names will be honored and remembered. May the odds be ever in your favor.”

Sesha Hp 170/88 AC 30/26/26  d20+20=21 ; d20+20=26 ;
Tuesday May 24th, 2016 3:08:23 PM


Sesha pauses and listens to the announcement. A sharp voice slips through her mind.

"And now you are down to 10. You had better find me blood, Sesha."

Sesha grins. She would, and more. But for now, finding more tributes was what she needed to do.

She continues flying southwest.

Broom: 40 minutes.
Recast: Guidance, Reduce Person, Detect Magic

Perception: 22
Stealth: 26

Head Gamemaker Tanner 
Tuesday May 24th, 2016 10:38:59 PM

You are making excellent time, but you continue to see nothing but mixed forests and grasslands. Although to the northwest, you see what could be a... gray patch?

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=37 ; d20+20=23 ;
Wednesday May 25th, 2016 12:46:54 PM


Curious, Sesha flies straight west. She continues looking for signs of other tributes, or that they have been this direction.

Broom: 30 minutes. 120 ft per round.
Recast: Guidance, Reduce Person, Detect Magic

Perception: 37
Stealth: 23


Head Gamemaker Tanner 
Wednesday May 25th, 2016 11:34:43 PM

To the north of you is a large patch, several acres in fact, of webbing blanketing the ground. It tramples down the grass and has strings of gossamer waving in the wind. Several horse-sized black shapes patrol the area, with many legs and many eyes.

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=32 ; d20+20=32 ;
Thursday May 26th, 2016 10:15:27 AM


The drow knew a thing or two about big giant spiders. She carefully continues west, then north. She is not encroaching, simply circling and scouting.

Broom: 20 minutes. 120 ft per round.
Recast: Guidance, Reduce Person, Detect Magic

Perception: 32
Stealth: 32

Head Gamemaker Tanner 
Thursday May 26th, 2016 10:25:42 PM

The spiders and their webbed home appear to lie in a large clearing in the forest. No other creatures or tributes are visible.

And, of course, there is a leather satchel with a red-ribbon bow in the middle of the webbing.

Map


Head Gamemaker Tanner 
Saturday May 28th, 2016 12:05:40 AM

ooc: check

Sesha Hp 170/88 AC 30/26/26  d20+15=33 ; d100=93 ;
Sunday May 29th, 2016 10:56:36 PM


Sesha closes the gap between herself and the spiders, just a little. She maintains about 120ft in distance. As she gets closer, she tries to figure out a few things.

How many are there?

Are they typical spiders? Know Nature 21. (Take 10)

Are they magical spiders? Know Arcana 24. (Take 10)

Finally, she casts Blink.

Head Gamemaker Tanner 
Monday May 30th, 2016 11:51:14 PM

You fly over and hover 120 feet away from the spiders. By all of your knowledge and experience, they appear to be your average horse-sized giant spiders. They take note of you and chitter with excitement at the prospect of a meal. Several of them congregate just below you -- their mandibles making excited chirping noises as they watch your every move.

By your count, there are 8 giant spiders. Three of them are directly beneath you. Two are 80 feet away. Three are 120 feet away. All of them are aware of your presence.

Map


Head Gamemaker Tanner 
Tuesday May 31st, 2016 10:25:50 PM

ooc: check

Sesha Hp 170/88 AC 30/26/26 
Wednesday June 1st, 2016 3:34:35 AM


Sesha considers the odds.

Eight Spiders against her, a broom, and a blink spell. Worse, they were mostly immune to her charms. She marks the spot on her map, and bids the bag farewell, continuing south west on her broom.

Head Gamemaker Tanner 
Wednesday June 1st, 2016 10:09:29 PM

Choosing prudence over valor, Sesha continues on her way southwest. The forest clears for a time, giving way to a belt of grasslands, before another treeline breaks the vista. There is no sign of tributes or monsters.

Map


Head Gamemaker Tanner 
Thursday June 2nd, 2016 11:37:02 PM

Ooc: check

Sesha Hp 170/88 AC 30/26/26  d20+20=31 ; d20+20=23 ;
Friday June 3rd, 2016 3:40:36 AM

Sesha holds course, her Broom spell will fail soon.

Perception: 31
Stealth: 23

Head Gamemaker Tanner 
Friday June 3rd, 2016 11:30:13 PM

Flying overhead above the belt of grasslands, you see a thin line of trampled vegetation. The telltale sign of a sizable creature that has moved through thick grass. It stretches east-west across the gamezone. No other signs are visible.

Map


Sesha Hp 170/88 AC 30/26/26  d20+15=21 ; d100=100 ; d20+14=18 ; d20+20=26 ; d20+20=39 ;
Sunday June 5th, 2016 1:18:56 PM


Sesha renews her flying broom spell, then drops down low enough to look at the trampled grass.

Survival: 18

Not quite sure, she makes the assumption the creature is heading east. She flies low near the tree-tops and continues following the trail.

Perception 26
Stealth 39

Head Gamemaker Tanner 
Monday June 6th, 2016 9:44:02 PM

You double back on your flight plan and find the snaking line of trampled grass winding through the clearing between forests. You begin to follow it east, as it continues in a fairly straight line. No sign of tributes or monsters.

Yet.

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=37 ; d20+20=28 ; d20+14=23 ;
Tuesday June 7th, 2016 2:44:33 PM


Sesha continues following the trampled grass.

Perception: 37
Stealth: 28
survival: 23

Head Gamemaker Tanner 
Tuesday June 7th, 2016 11:12:41 PM

You follow the trail east through the tall grass. It terminates at the tree line. You surmise you could continue to track the tribute, but you would have to descend to the ground beneath the canopy.

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=26 ; d20+20=37 ; d20+14=22 ;
Wednesday June 8th, 2016 1:42:43 PM


Sesha drops below the canopy, still flying as high as she can. (What height would that be?)

She continues tracking the tribute.

Perception: 26
Stealth: 37
Survival: 22

Head Gamemaker Tanner 
Wednesday June 8th, 2016 10:52:13 PM

As you dip beneath the forest canopy, thirty feet above the ground, you continue to follow the trail of the other tribute. You can see that the tracks are booted and about your size. They continue through the forest for a time before you see them end -- at a yawning portal of darkness. A cave mouth opens in a rock-face, leading down and forward at a steep pitch.

Map

Sesha Hp 170/88 AC 30/26/26  d20+22=34 ; d20+20=36 ;
Thursday June 9th, 2016 11:44:32 PM


Sesha stays as high as she can in the cave opening.

What sort of tracks were they, that she had been following?

She refreshes her spells, then pushes on, curious. Thankfully, she had her dark vision to guide her. She listens for anything out of place, and looks for what she can see.

Perception 34
Stealth: 36

Reduce Person
Detect Magic
Magic Broom
See Invis
Fortune



Head Gamemaker Tanner 
Thursday June 9th, 2016 11:59:11 PM

The tracks appear to be humanoid, booted, and about your size. Too big for a halfling or gnome. Just one pair. Slightly slender, so perhaps an elf or a human female.

The ceiling of the cave dips to just 8 feet, forcing you to fly almost touching the ground if you wish to stay aloft. The tunnel is pitch black, and continues in a straight line as you progress. No sign of tributes or monsters. A few stalagmites and stalactites can be seen, as well as the drip drop of water. You do not see any tracks on the bare rock floor, but then again... there's nowhere to go but forward.

Map



Sesha Hp 170/88 AC 30/26/26  d20+22=31 ; d20+22=29 ;
Friday June 10th, 2016 2:58:45 PM


"Hmm. I could retreat here if necessary.", she thinks to herself.

Perception 31
Stealth: 29

Reduce Person
Detect Magic
Magic Broom
See Invis
Fortune

Head Gamemaker Tanner 
Friday June 10th, 2016 11:41:19 PM

You follow the cave system until it splits into several passageways. You just barely see the trail to follow and continue pursuing through the darkness.

Map


Sesha Hp 170/88 AC 30/26/26  d20+20=29 ; d20+22=37 ; d20+14=21 ;
Saturday June 11th, 2016 1:56:24 PM



Sesha continues down the rabbit hole.

Perception 29
Stealth: 37
Survival: 21

Darkvision
Reduce Person
Detect Magic
Magic Broom
See Invis
Fortune

Head Gamemaker Tanner 
Monday June 13th, 2016 11:20:35 PM

You continue through the cave system, your darkvision proving invaluable as you dodge outcroppings and sharp deposits of limestone. You can hear noises up ahead... the caves echo noise for a very long distance. The sound of booted feet. The caves continue only to the east.

Map


Sesha Hp 170/88 AC 30/26/26  d20+22=37 ; d20+22=39 ; d20+14=20 ;
Tuesday June 14th, 2016 10:38:49 AM


"Towards the booted feet we go.", she thinks to herself.

"Don't forget me this time, Sesha.", comes the thought from stab-stab.

She grinned. Depending on what she found, the dagger might just be disappointed once more.

Perception 37
Stealth: 39
Survival: 20

Darkvision
Reduce Person
Detect Magic
Magic Broom
See Invis
Fortune

Head Gamemaker Tanner 
Tuesday June 14th, 2016 11:41:04 PM

Speeding through the cave system, you are brought to heel by the sudden cessation of footsteps ahead. You slow to a cautious speed, just in time to a dark shape standing in the corridor. A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. It jerks its head toward you, and hurries around a corner out of sight.

You are approximately 40 feet away, the creature is around a corner heading north. Your corridor is 10 feet wide and 8 feet tall. The corridor is filled with numerous rocky outcroppings.

ooc: I need all the usual checks in addition to your posted actions. We are in combat rounds.

Knowledge [planes] (DC20) Highlight to display spoiler: {The creaure is a lemure, the least of devilkind.}

Map


Sesha Hp 170/88 AC 30/26/26  d20+5=23 ; d20+20=30 ; d20+15=18 ; d100=58 ;
Wednesday June 15th, 2016 7:22:43 PM


Sesha glowers at the glob of flesh, then spits. Yet another foe beyond her ability to manipulate minds.

"Demons."

At this distance, including it being out of sight, she is cautious. She moves the distance up to the corner, then stops and listens, maintaining her elevation. If it sounds like it's not right there waiting, she will peek around the corner. On her broom, she was faster.

Perception: 30. To listen for more creatures, and just how quickly the Lemure is moving.

Taking a deep breath, she casts Bull's Strength on herself.


Head Gamemaker Tanner  d20+16=28 ; 5d6=25 ; d20+6=26
Wednesday June 15th, 2016 11:46:49 PM

You stop at the corner and listen, maintaining your elevation. Your fine ears hear the lemure schlepping noisily down the corridor. You cast your spell, hold your breath, and poke your face around the corner...

...and feel a wave of palpable evil wash over you like a wave of filth. Standing upside down, attached to the ceiling, is a human female. She is clad in platemail armor. She has honey-blonde hair, blue eyes, and a dazzling smile. She looks very happy.

In a flash she reaches out and touches your nose. "Boop." (touch attack 28)

You feel lightning bolts of sheer terror pierce your mind, shrieking like a thousand flutes out of tune, a cold pain shudders in your chest.

ooc: You take 25 points of negative energy damage. Please make an initiative roll. Also, please make a Fortitude save at a -6 penalty. If you fail, you gain the Frightened condition.

"A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape."

Knowledge (DC20) Highlight to display spoiler: {A blackguard just used their touch of corruption on you.}

Sesha Hp 145/88 AC 30/26/26  d20+9=23 ; d20+1=17 ;
Thursday June 16th, 2016 10:37:55 AM


Initiative 23.
Fortitude 17.

(Don't know the DC)

If Frightened: Sesha will double move at 120ft back out of the cave.

If not Frightened: Depends on initiative.

Head Gamemaker Tanner  d20+16=35 ; 5d6=27 ;
Thursday June 16th, 2016 8:36:25 PM

Not satisfied with your resistance to her supernatural fear, the armored figure before you reaches out again to touch you. "I said, 'Boop!"

Touch attack 35
27 points of negative energy damage
Fortitude DC 18 with -4 penalty or gain the frightened condition.

You can hear the lemure coming back toward the two of you.

Sesha Total Damage: 52
??? Total Damage: 0

Sesha Hp 120/88 AC 30/26/26  d20=18 ; d100=56 ; d20+10=18 ; d20+10=24 ;
Thursday June 16th, 2016 10:01:41 PM


Sesha frowns, as blood pours from her nose. What was with this woman? She again feels the compulsion to flee, but stands her ground for a more ordered retreat.

**Things Sesha is assuming**

The woman is wearing armor, but has no shield or weapon drawn.
The woman has darkvision of some kind.
The lemure is under the womans control.
That the DM will inform Sesha of magical aura's, apparent with Detect Magic.

Sesha sweeps back 60 feet, still riding her broom. With no weapon drawn, she isn't worried about whether or not the other woman can hit her as she backs away, since she isn't immediately threatened.

(http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity)

Considering the armor, the woman would have to charge her to even make an attack, which meant lowering her defenses, even for a moment. Plus, she was on the roof, of all places. Magic was obviously a thing.

Sesha strains to notice any other important details. Spell component pouch? Is there a displayed holy symbol? A sheathed weapon?

Perception: 28 (18+10, not +20)

Either way, this woman was either human or poly morphed. Sesha would know this fact. She casts dispel magic, targeting any existing visual spell effects . If one does not exist, Sesha figures the dispel magic will hit the highest level spell it can.

Dispel Magic: Dispels the highest in effect spell up to 7th level. (11 + CL. If full Antipaladin that's CL 7. 18 = 1st, 19 = 2nd, 20 = 3rd, 21 = 4th, 22 = 5th, 23 = 6th, 24 = 7th.)

Target Order: Darkvision, highest level spell effect.



Head Gamemaker Tanner  d100=29 ;
Friday June 17th, 2016 9:48:51 PM

ooc: I'm going to add a 5-foot-step to your actions, since you had just peeked around a corner and couldn't really go backwards 60 feet and still have line of sight. So 5-foot-step, cast your spell, retreat 60 feet.

Your spell hits the human woman and her eyes flash briefly. "Gah!" You see her raise her arms reflexively in a defensive pose as you retreat swiftly to make some room. You hear her speak from down the corridor and around the corner, out of sight, "NOT. COOL. Balthamel! Reinforcements!"

Seconds later you hear two voices, the human woman and a grating, guttural, bellowing voice. They are both chanting words of magic. The human woman finishes her spell fairly quickly, but the dark voice continues chanting.

ooc: So you are 60 feet away, the corner turns north, two casters are casting. I'm going to rule that since you cannot see somatic or material components, you won't be able to identify the spells with Spellcraft based only on verbal components.

Sesha Hp 120/88 AC 30/26/26  d20+15=32 ; d100=61 ;
Sunday June 19th, 2016 2:33:54 AM


Sesha starts her own summoning spell, seeing as she has a little time. The enslaved ghost-priests of the old goddess Serenbeth would do her well, for a turn or two, especially if the Antipaladin had to waste time turning her.

Full action: Lesser Immortal Summons.

ooc: Please keep in mind, his fiendish servant is treated in all regards as a summon monster spell. This means it may not use any teleportation effects or effects that summon other creatures.

"A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. "

Head Gamemaker Tanner 
Monday June 20th, 2016 8:18:32 PM

The chanting in hellish tongues stops and you hear the crackle of magic. The woman calls out, "Balthamel! Bun krul gakhzag! Kraak rut udu krith gal kashag! Deznun!" You hear booted feet fade down the stony corridor. The gravely-voiced devil begins barking commands.

Your own spell finishes without difficulty, and you find yourself the proud temporary master of several spirits. You are still 60 feet from the corner.

ooc: What exactly are you summoning?

Sesha Hp 120/88 AC 30/26/26 
Monday June 20th, 2016 9:17:39 PM


ooc

It's labeled and detailed on sesha's character sheet. Lesser immortal summons only summons one type of creature. In this case, it's a drow cleric ghost.

---

Sesha zips to the corner and checks down the corridor, while on the defensive. (+2 to listed AC values. Partial cover from corner as well.)

(I still have a command to issue to the ghost, but am waiting to see what sesha sees. Darkvision up to 200 ft)

Head Gamemaker Tanner 
Monday June 20th, 2016 11:14:43 PM

You peek around the corner again... to see the single lemure standing there, staring forward idiotically. It is alone, and continues barking in its infernal tongue at nothing. It senses you and turns its attention. It is 10 feet away.

The corridor continues another 10 feet beyond the lemure, then jaunts to the east. You can still hear the booted footsteps going down the hallway.

Sesha Hp 120/88 AC 30/26/26  d20+18=32 ;
Monday June 20th, 2016 11:50:25 PM


"Myrth. Find the Antipaladin. Destroy her."

The ghost double moves, 60 ft in the direction of the heavy armored footfalls.

Perception Ghost: 32

Head Gamemaker Tanner 
Tuesday June 21st, 2016 10:31:19 PM

You hear the booted feet come to a halt. Myrth travels down the corridor, turns the corner, and you hear a grunt of frustration from the human woman. Since the ghost is silent, you hear only the scuffling of pebbles and whistling of sword slices to indicate that combat is ensuing.

Myrth moans deeply, as you hear several sword swings cause her pain despite her ghostly state.

Sesha Hp 120/88 AC 30/26/26 
Tuesday June 21st, 2016 10:47:37 PM


(Do you want to roll the ghosts attacks?)

"Hrm. Maybe she can still see? A magical weapon will hurt Myrth, but she still has to hit her."

Sesha continues, tracking ignoring the Lemure. She know how fast Myrth is, and figure she can catch her in a single move.

Sesha travels 60ft, and even at 8ft up, probably provokes from the Lemure.

(I have a standard action remaining, and the ghosts spells/attack. Waiting to see what Sesha sees again.)

Head Gamemaker Tanner  d20+2=21 ;
Wednesday June 22nd, 2016 11:31:13 PM

The lemure swings an unartful swipe with its claws as you pass overhead.

You move quickly down the corridor and turn the corner. 10 feet ahead is your summoned ghost. The antipaladin stands on the other side of her. The woman holds a longsword that sheds unholy light.



Sesha Hp 120/88 AC 30/26/26  d20+5=7 ; d20+5=14 ; 5d6=20 ;
Thursday June 23rd, 2016 4:50:11 AM



Knowledge Religion: 7 (What happens if I dispel magic the light effect? Will it just come back?)

Sesha is displeased that there is still light available. Understanding that it comes from his sword, she channels her racial ability to call forward a globe of darkness. Darkness is a stronger spell than light, so once more, the woman will be without vision. The 20ft radius is enough to reach the woman.

With her opponent in darkness again, the Ghost strikes.

Ghost: Hits Touch AC 14 for 20 damage. Fort save DC 18 for half.



Head Gamemaker Tanner 
Thursday June 23rd, 2016 11:46:16 PM

You call forth a globe of darkness which envelopes the ghost, the antipaladin, and her glowing sword. However, it appears to have little effect on her ability to fight. Myrth strikes the antipaladin, who appears to shrug off the worst of the attack. (Save successful, 10 damage).

The armored woman strikes back, her sword moving far faster than a human should be able to wield. She strikes hard and true, and Myrth is dispelled in a wispy cloud of ether.

She turns and moves quickly away, getting behind a tall stalagmite. (30 feet, total cover)

Sesha Hp 120/88 AC 30/26/26  d20+15=27 ; d100=98 ;
Friday June 24th, 2016 6:28:37 PM


"Hmph."

She gambles.

"I don't need to see you to affect you, warrior."

She maintains her distance, and her height, and focuses a deep slumber spell near the stalactite. The spell is a radius burst, so vision wasn't strictly necessary.

Will Save: DC 10 + 3(3rd Level) + 2(Spell focus and greater spell focus) + 5 (20 wis) = 20 or fall asleep.


Sesha Hp 120/88 AC 30/26/26 
Friday June 24th, 2016 6:29:08 PM


Sesha is speaking in Elven, one of her two languages.


Head Gamemaker Tanner  d20+14=22 ;
Saturday June 25th, 2016 1:00:59 AM

ooc: Sorry, RL tabletop group went over.

Will save 22 (successful)

The antipaladin shakes off your spell, and high-tails it down the corridor. She turns a corner heading east and disappears.

Map


Sesha Hp 120/88 AC 30/26/26  d100=96 ; d20+10=13 ;
Saturday June 25th, 2016 2:16:52 AM


Not particularly concerned, Sesha follows, hugging the west side of the wall to prevent getting hit if the woman is waiting around the corner.. She was likely much faster than the Antipaladin, and didn't mind a game of chase. Her flying Broom spell would outlast a haste spell without much problem.

She makes a quick listen to see if she hears the demon following her. (perception, 13)

She follows the woman around the corner, moving only as far as she needs to cast her spell.

(Hold Monster has a 100ft range)

DC 23 or be paralyzed.



Head Gamemaker Tanner  d20+12=22 ;
Monday June 27th, 2016 11:07:24 PM

ooc: Oh, so close. Will check 22.

You round the corner and spot the armored woman. With a quick incantation you cast your spell and she freezes in place like a statue.

You hear nothing following behind.

Sesha Hp 120/88 AC 30/26/26  d20+12=27 ; d4+5=9 ;
Monday June 27th, 2016 11:19:56 PM


"Hmph."

With her foe held in place, Sesha charged. She wasn't worried about retaliation for now. Shaking off the effects would be time consuming.

(Please remember that for the victim to shrug off the effect, it's a full round action.)

"Taste blood, Stab-stab!"

Charge.

(I know this seems foolish, but she's saving at a 50% chance or better. By getting close, I can hopefully coup de grace.)

She hopes to, possibly, figure out why this woman is fighting so well in the darkness. Can she see in it, or does it just not hamper her due to training of some sort. Being close will maybe give her an answer.

Sesha Hp 120/88 AC 30/26/26 
Monday June 27th, 2016 11:20:07 PM

9 damage

Head Gamemaker Tanner  d20+12=16 ;
Tuesday June 28th, 2016 7:52:08 AM

The armored woman stiffens and twitches ever so slightly as she struggles against your spell. However, it holds fast. She continues to be paralyzed.



Sesha Hp 120/88 AC 30/26/26  d4=4 ; d4=4 ;
Tuesday June 28th, 2016 9:19:28 AM


Sasha takes a deep breath.

Her dagger is screaming in her mind, his bloodlust palpable.

damage x2 = 4+4+5+5+ 10 = DC 28 or die.

Sesha Hp 120/88 AC 30/26/26 
Tuesday June 28th, 2016 3:59:26 PM

18 damage, DC 28, to be clear.


Head Gamemaker Tanner 
Tuesday June 28th, 2016 11:52:07 PM

The dagger slips neatly between her chin and her chainmail coif. The blade buries into her throat until the guard hits her teeth. Blood rushes out, covering you and the antipaladin like a crimson apron down your front. In a few heartbeats, your spell suddenly ends and she collapses in a heap.

ooc: Hold Person does not target objects. She's a goner.

If you choose to search her body....

Highlight to display spoiler: {You recover a +1 longsword, +1 platemail armor, and a pair of boots of spider-climbing.}

Head Gamemaker Tanner 
Tuesday June 28th, 2016 11:55:07 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Artura Lightsword, who has been stabbed to death by Tribute Sesha. Their names will be honored and remembered. May the odds be ever in your favor.”


Head Gamemaker Tanner 
Tuesday June 28th, 2016 11:57:50 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Josiah Farseer, who has been mauled to death by Tribute Twitch. Their names will be honored and remembered. May the odds be ever in your favor.”


Sesha Hp 120/88 AC 30/26/26  d20+15=20 ; d100=89 ; d20+20=21 ;
Wednesday June 29th, 2016 1:22:21 AM


"Twitch."

Sesha smiles cutely as she says the name.

"Twitch!"

With a chuckle, she wipes the blood off of Stab-stab with the pretty blond hair of the anti-paladin. She was very pretty, even in death. Maybe more so.

She squats down and pats the body on the head, comforting it happily.

"I am jealous of you too, Miss Boop. Or is it Artura? I like "Boop" better, to be honest. It's what you called me when we first met."

She nibbles on her own fingertip for a second.

"It makes sense we would meet like this. You were an anti-paladin. You lived for the joy and fear of combat, and relished the pain and anguish that others around you felt. I'm a rock, a witch of Ga'al. It's my calling to stay solid, and spread the word of submission to his will to others. There's no room for emotion when you live in his tenets."

She beams another smile, and points at her dimples.

"See? I have to try so hard just to even look like I'm alive."

Her eyes darken, and she draws a line through Artura's blood with her pinky finger.

"That's why you all have to die. If I feel nothing.. you feel nothing!"

Standing, she begins to whistle a light tune, and pats the dust and blood off her knees.

"Tribute Twitch! Where might you have gone, you naughty boy?"

Excited, Sesha collects the longsword and puts on the boots. She leaves the armor and the body where they lie for now. She might have a need for them later.

In the mean time, she focuses her attention on an "Arcane Eye" spell. It lasts for 10 minutes, and she plans to use it to scout the rest of the caves. It moves at 100ft per round, so it's pretty fast. She sees through it as she would see, so the darkness won't inhibit it's vision.

Perception: 21


Head Gamemaker Tanner 
Wednesday June 29th, 2016 11:15:25 PM

ooc: Nice. Very nice characterization. I likey.

Sesha's arcane eye whizzes through the dark corridors. It discovers that Sesha is in the north end of a doughnut of corridors. A small branch goes north just ahead of her, but the branch to the east reveals an exit to back to the outside world (the red X).

Map


Sesha Hp 120/88 AC 30/26/26  d20+15=26 ; d100=46 ; d20+20=31 ; d20+22=28 ;
Thursday June 30th, 2016 12:13:08 PM


Satisfied with the parts of the cave she does know, Sesha sets out. She makes her way towards the new exit she's found, and peeks outside into the world again.

Stealth: 31
Perception: 28

Head Gamemaker Tanner 
Thursday June 30th, 2016 11:36:28 PM

You fly with swiftness through the caves and emerge back into the bright, beautiful world. Or gamezone of indiscriminate violence and death. To your north, west, and east are forests. To the south is grasslands. You see no sign of tributes or monsters.

(The outlined squares indicate that there are tunnels underneath.)

Map


Head Gamemaker Tanner 
Friday July 1st, 2016 11:24:04 PM

ooc: check

Sesha Hp 120/88 AC 30/26/26  d20+15=32 ; d100=80 ; d100=69 ; d100=46 ; d100=50 ; d20+21=38 ; d20+18=28 ; d20+14=29 ;
Saturday July 2nd, 2016 3:00:48 AM


Still on her Broom, Sesha raises herself up to sixty feet. She giggles to herself, and lets one hand stray from the broom, pushing against the wind.

"Stop pretending Sesha. It's important to know what you are."

With a sigh, the little witch grabs the broom again, and mumbles to herself.

"I know what I am, dagger. There's no harm in pretending to have fun, even if Ga'al has other plans for me. Besides, I'm not heart-seeded, nor am I a priest. I'm a siphon, a drain that sucks everything Ga'al despises away. I bring things closer to his perfect world. As long as I do that, who cares if I smile once in awhile?"

She waits a moment, but her spirit familiar is silent. Perhaps the blood of the anti-paladin was enough to keep him sated for awhile?

Sesha takes time to look through her surrounding again, looking for details that show a tribute had passed this way.

Flying Broom: Refreshed. 100 minutes.

Detect Magic: Refreshed.
Reduce Person: Refreshed.
Guidance: Refreshed.

Perception: 38
Stealth: 28
Survival: 29

Head Gamemaker Tanner 
Tuesday July 5th, 2016 10:15:41 PM

ooc: I'm sick. Sorry.

Sesha Hp 120/88 AC 30/26/26 
Tuesday July 5th, 2016 11:03:31 PM


ooc: No prob bud.

Head Gamemaker Tanner 
Wednesday July 6th, 2016 11:47:28 PM

ooc: Many apologies for my absence yesterday. We are having a pollen bloom in my area and it hammered my sinuses.

You rise majestically over the landscape of the gamezone after calling upon the power of the ley lines to give you flight. The wind in your hair is exhilarating as you survey your scene. To the south is grasslands, and surrounding you on the west, east, and north are temperate woodlands. You see no sign of tributes or monsters. Far, far in the distance to the southeast is the thin blue line of a river.

Map


Sesha Hp 120/88 AC 30/26/26  d20+20=23 ; d20+20=40 ; d20+14=24 ;
Thursday July 7th, 2016 7:51:08 PM


Sesha takes a deep breath.

"Water beckons life, I suppose."

Sesha heads south-east.

Perception: 40
Stealth: 23
Survival: 24

Height: 60ft

Head Gamemaker Tanner 
Thursday July 7th, 2016 11:25:06 PM

Grass! GRASS! MORE GRASS!

Obviously this stretch of the gamezone, and others like it, were meant for chases. Obviously, chases don't really happen when people are incapacitated by spells then knifed/gored to death. Obviously, there is nothing of interest. Sesha probably thinks she should continue to the river.

Map



Sesha Hp 120/88 AC 30/26/26  d20+20=27 ; d20+20=39 ; d20+14=17 ;
Friday July 8th, 2016 4:27:25 AM


So she does, and so she shall.

Stealth: 27
Perception: 39
Survival: 17

Head Gamemaker Tanner 
Friday July 8th, 2016 11:24:54 PM

Sesha continues to fly southeast until she arrives at the shore of a small, meandering river. Grasslands continue beyond the far banks. With her keen eyesight, she just makes out a thin line of trampled grass on the other side. Someone has been traveling along the river.

Map


Head Gamemaker Tanner 
Friday July 8th, 2016 11:30:33 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Garth Swiftfoot, who has been mauled to death by Zyletheus Skyborn. Their names will be honored and remembered. May the odds be ever in your favor.”

Sesha Hp 120/88 AC 30/26/26  d20+20=38 ; d20+20=21 ; d20+14=32 ;
Sunday July 10th, 2016 11:47:46 PM


Sesha twirls through the air, humming to herself, when she spots the trail. Just as she starts to close in, the shriek, telling of a fallen tribute, catches her attention.

"So many lately! It's going to get harder and harder to find people."

She sighs, and continues off after the newly tracked tribute.

Perception: 38
Stealth: 21
Survival: 32


Head Gamemaker Tanner 
Tuesday July 12th, 2016 12:25:45 AM

You cross the river and see the thin line more clearly in the grass. Someone has passed through recently. You pick a direction randomly and head north, following the trail. You likely figure that if the trail takes too long, your broom can quickly take you back the other way.

Map


Head Gamemaker Tanner 
Tuesday July 12th, 2016 12:28:59 AM

The gamezone is suddenly rocked by an explosion. A brief suction tension in the air as pressure forces against your eardrums, followed by the deep rumblings of shifting earth and the cracking of breaking rock. Your gaze is drawn toward the east, where an enormous plume of gray-black smock billows into the sky. Red streaks of pyroclastic fire spray toward the heavens. The ground beneath you rumbles as a shockwave passes under your feet. A sharp, acrid smell fills the air.

A dull reddish glow is growing in the east.

Sesha Hp 120/88 AC 30/26/26  d20+20=32 ; d20+20=36 ; d20+14=24 ;
Tuesday July 12th, 2016 9:43:51 AM


Sesha looks east. Can she tell how many game zones away the explosion and red glow are?

"Hm."

Continuing the chase could be dangerous. Enemies could start merging together and .. Sesha giggles.

"That's a problem for future me. Right now.."

She continues after the tracks.

Perception: 32
Stealth: 36
Survival: 24

Head Gamemaker Tanner 
Tuesday July 12th, 2016 11:36:40 PM

Sesha would estimate that the lava is not very far away at all. Worryingly close, in fact. (about 5 squares straight SE)

You follow the trail NE then E until it ends at the river. But, lo! You see across the river that the trail continues. And it's wet! You are traveling in the right direction. The tracks still look quite wet.

Map



Sesha Hp 120/88 AC 30/26/26  d20+20=33 ; d20+20=22 ; d20+14=16 ;
Wednesday July 13th, 2016 5:18:14 PM


Quietly, Sesha starts preparing herself for conflict. She stays the path and keeps tracking.

Perception 33
Stealth 22
Survival 16



Head Gamemaker Tanner 
Wednesday July 13th, 2016 11:37:51 PM

You race across the river and through the grasslands. There! To the north! You see a human female. She is quite tall -- easily six and a half feet -- and well-muscled with blonde hair and blue eyes. She wears chain armor and carries a greatsword.

(This tribute actually has some artwork.)

She also sees you. She holds her sword in front of her warily.

Map


Sesha Hp 120/88 AC 30/26/26 
Thursday July 14th, 2016 1:19:14 AM


Sesha lazily drifts forward. She wasn't quite sure what to think. A greatsword. Armor. She has to push down excitement bubbling up within her. The last thing she wants is for this to immediately turn violent.

Sesha looks for..

1. Any spell component pouches?
2. Displayed holy symbols?
3. Ranged weapons.

She yawns loudly and stretches out lazily on her broom, sort of like a cat on a ledge. She peers down and waves at the tribute. In her mind, Stab-stab screams for blood.

"Oy!", she shouts. "Speak Elven? Undercommon?" She tries both languages she knows, then cocks her head curiously, like a pup.

"Another blonde..", she thinks. "I wonder how she will looks with streaks of red.."



Head Gamemaker Tanner 
Thursday July 14th, 2016 11:40:07 PM

Let's say Sesha stops 60 feet above and 100 feet away. She sees no holy symbols and no spell component pouches. The human female has a bracer of javelins on her back. In fact, she's holding one in her hand and hefting it.

She calls out to you. You can tell it's Common, but you don't understand it. She seems cautious, but not overtly aggressive.

Sesha Hp 120/88 AC 30/26/26  d20+15=19 ; d100=11 ;
Friday July 15th, 2016 11:55:29 AM


Sesha frowns.

She rolls over in the air a few times, doing little barrel rolls out of frustration. She yawns and sits sidesaddle on the broom. She points at the Javelin and shakes her head "no."

She casts a "Tongues" spell.

"Hey! You. There's a lot less tributes than there was when we started. Temporary team-up?"

Head Gamemaker Tanner 
Friday July 15th, 2016 11:14:06 PM

The large woman lowers her javelin, but keeps it in her hand. She calls out in a bellowing voice. "I am Ula Giantbreaker, shield-thane of Clan Ylfing. A warrior is strengthened by her companions. I hope you speak with honor. What is your name?"

Head Gamemaker Tanner 
Friday July 15th, 2016 11:21:57 PM

A roaring hiss reaches your ears. You turn and see that the lava has been swift, indeed. It has reached the river. The water bubbles and spits as molten globs of stone pour into it. Luckily, the advance seems to have stopped, but it does not look like the other side of the river is going to be available to anyone on foot. The air is thick with an acrid burning.

Sesha Hp 120/88 AC 30/26/26 
Sunday July 17th, 2016 1:32:38 AM


Sesha looks at the Lava and shudders.

"It looks like the game-master is getting impatient."

Looking back at the Giantbreaker, she takes a deep breath.

"You've heard it a couple of times already. I'm Sesha."

She's quiet for a moment, then adds.

"Were gonna have to kill each other eventually. In the mean time, we can at least make sure one of us makes it to the end. Tell me about you. I'd like to figure out how we can best use each other."

She points at herself, hanging off the broom nearly upside down.

"I can heal. I can also augment, summon, and polymorph."



Head Gamemaker Tanner 
Monday July 18th, 2016 10:37:10 PM

The warrior women stows away her javelin and draws the greatsword at her back. It is easily six feet in length. She rests it on one shoulder. "I can cut three men in half with one swing. When I'm in my valkyrie prayer, of course."

Sesha Hp 120/88 AC 30/26/26 
Monday July 18th, 2016 10:47:25 PM


Sesha claps happily and points at her dimples, smiling wide.

"Impressive! I'll be sure to stay away! What is a Valkyrie prayer?"

She waits for an answer, should one be forthcoming.

"So where have you been? I started dead center-north, and worked my way straight south to a series of caves. I found a druid and a blackguard paladin along the way. Neither were exactly someone I could get along with."

She looks back at the lava.

"The gamezone just shrunk, I imagine. Which way do you want to go?"

Head Gamemaker Tanner 
Tuesday July 19th, 2016 11:52:28 PM

"The valkyrie's prayer is when I enter my battle lust, singing praises to the ancestors of old and bringing steel and blood and fear to my enemies."

ooc: It's their culture's way of saying 'barbarian rage.'

"I started in the southeast by the lava crag. That way looks buried now, and the river is stopping it. Every tribute is either burnt or on this side of the water. I say we head southwest and go hunting."

Head Gamemaker Tanner 
Tuesday July 19th, 2016 11:55:08 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Zyletheus, who has burned alive in a lava flow. Their names will be honored and remembered. May the odds be ever in your favor.”

Sesha Hp 120/88 AC 30/26/26  d20+20=31 ; d20+20=30 ; d20+14=22 ;
Wednesday July 20th, 2016 3:33:58 PM


Sesha nods and winks.

"Good idea, I think. Lets get to it. I'll keep an eye out from up here, my big strong lady-friend."

Perception: 31
Stealth: 30
Survival: 22

Head Gamemaker Tanner 
Thursday July 21st, 2016 9:48:00 PM

You and your barbarian friend continue southwest. You follow the river and see more lava boiling and hissing as it is cooled by the water. No signs of danger anywhere.

Map


Sesha Hp 120/88 AC 30/26/26  d20+20=26 ; d20+20=30 ;
Friday July 22nd, 2016 10:00:17 AM


Sesha sails through the air, it's earlier purity slightly tainted with sulfur and brimstone, like a bad flavor in a soup you can barely make out. She fusses with her skirts and flips her legs over her broom sidesaddle and calls down to the woman.

"Hey Ula! Tell me a story! Something about you or your people I guess. I was raised by a tribe too."

Perception: 26
Survival: 24

Head Gamemaker Tanner 
Friday July 22nd, 2016 11:30:12 PM

"Ula will tell you her favorite story." The warrior woman clears her throat and lets the cadence of her marching set the meter for her tale.

"Hrormir
Son of Hrorgar
Summoned to the Court of Vjindak,
Son of Vjinmore, King of Evensnow.

"Mighty caster of magic,
I charge thee to go to Aelfendor,
For its hoary Warriors do threaten my Land
And bring forth their cousin Demons
To terrify my People."

Hrormir
Son of Hrorgar
Heard the Words of Vjindak Evensnow.
"By Icestaff,
Surely I would help thee
But I have already a Quest to drink
Twelve Flagons of Mead in one Hour,
And then to bed four Wenches,
Twice each.
So I must with grace decline."

The King he did not smile
At Hrormir and his jolly Spirit.
"By thine Honor
Must thou aidest my Cause
For must thou takest up the Sword
Of thy Companion Darfang
Who took the Quest and failed."

Hrormir laughed.
"Now I know thou jest.
My boon Mate Darfang wouldst not fail.
There be no finer Bladesman.
If thou chargest him, he wouldst not fall."

"I did not say he fell.
He joined the Dark Kings of Aelfendor
And by doing so dishonored
Himself and thee, his Friend."

Hrormir could not believe the Words,
And yet, he knew Eversnow
Didst not lie.
So for twenty Days and three rodeth he
To the Land of Night, the Kingdom of Fear,
Where the Peasants ever carried Candles
Knowing what Evil awaiteth them
Should they stray beyond the Glow.
The Sovereigncy of three Dark Kings:
Aelfendor.

There, Torch in Hand, didst Hrormir
Pass through haunted Countryside
And frightened Villages,
And through the black Gates
Of the blacker Castle of Aelfendor.
The three Dark Kings didst sneer
At the sight of mighty Hrormir
And summoned they their Champion
Darfang the Blade.

"My boon Companion!"
Hrormir called in the Hall of Night.
"I dare not trust my Eyes,
For then I wouldst believe
That thou hast joined with Evil,
And turned thy Way from Honor
And Brotherhood!"

"Hrormir!"
Darfang the Blade didst cry.
"If thou dost not go now,
One of us must die, for I hate thee!"
But Hrormir was battle ready,
And in the echoing Halls of Night
The Blade of Darfang
And the Staff of Hrormir
Didst strike again and yet again.
Mighty Warriors and Mages both,
The boon Companions now Foes,
Shook Mundus with their War.

They might have fought for a Year
If there were Sun in Aelfendor
To mark Time,
And either Hrormir or Darfang
May verily have won.
But Hrormir saweth through the Dark
The Tears in the Eyes of his former Friend,
And then he saweth the Shadow of Darfang
Wert not his own.
And so with Icestaff, he did strike
Not Darfang, but his Shadow, which cried.

"Hold, Mortal Man!"
The Shadow becameth the Hag,
Bent and twisted, in her Cloak and Hood.
From her faceless Shadows, she hissed.
"Mortal Man called Hrormir
The Soul of thy boon Companion
Is my Plaything,
But I will take thine in trade,
For though ye both have strong Arms,
Thou hast the more clever Mind
Which my Sons the Dark Kings need
For a Champion of Aelfendor."

Hrormir the brave didst not take a Breath
Or pause before he boldly said.
"Shadowy Hag, release Darfang,
And thou mayst use me as thou will."

The Hag didst laugh and freed Darfang.
"To save thine Honor this thou hast done,
But now thou must be without Honor
Mortal Man, as the Champion
Of the Dark Kings, my Heirs of Gray Maybe,
Thou must help them divide Aelfendor,
And love me,
Thy Shadowy Hag and thy Mistress well."

For his loss of Honor,
And his dear Friend's Sacrifice,
Noble Darfang prepared to take his Dagger
And plunge it in his good Heart,

But Hrormir stayed his Brother's Hand and whispered.
"No, boon Companion,
Wait for me at the Village Banquet Hall."
And then did Darfang the Blade leave the Castle
While Hrormir took the withered Claw
Of the Hag, and pressed it to his Lips.
"Shadowy Hag, to thee I pledge
To only honor thy black Words
To turn my back on Truth
To aid thy Dark Kings' Ambition
To divide their Inheritance fairly
To love thee
To think thee beautiful."

Then to the Chamber in the Heart of Night
Hrormir and the Hag did retire
Kissed he there her wrinkled Lips
And her wrinkled, sagging Breasts,
For ten Days and Nights and three did Hrormir
And his Icestaff
Battle thus.

Then Sweet Kynareth blew honeyed Winds
O'er the Hills and Forest Glens of Aelfendor,
And the Caress of warm blooded Dibella
Coaxed the Blossoms to wanton Display
So that Aelfendor became a Garden
Of all the Senses.

The frightened Servants of the Dark Kings
Woke to find there was naught to fear
And through the once dark Streets of the Village
Came the Cries of Celebration.
In the Banquet Hall of the Village
Hrormir and his boon Companion Darfang
Embraced and drank of rich Mead.
The Shadowy Hag too was smiling,
Sleeping still in her soft Bed,
Until the morning Sun touched her naked Face
And she awoke, and saw All,
And knew All saw her.
And she cried out:
"Mortal Man!"

Night fell fast upon the Land
As the Hag flew into the Banquet Hall
Casting blackest Darkness in her Wake
But all the Celebrants still could see
Her Anger
In her monstrous Face
And they shook with Fear.
The Hag had said the Kingdom was
To be divided among her Heirs.
But Aelfendor had been kept whole
While her Children divided,
Drawn and quartered.
Hrormir was mightily amused.

He swallowed his Laughter
In his Mead,
For none should laugh outright
At the Daedra Lord Nocturnal.
Without her gray Cowl of shadowed Night,
Her hideous Face forced the Moons
To hide themselves.

Hrormir the mighty did not quail.
"Wherest be thine Hood, shadowy hag?"

"Mortal Man hast taken it from me unaware.
When I awoke, my Face unmasked,
My Kingdom cast into the Light,
My Dark King Heirs in Pieces cast,
And here, my Champion smiles.
Yet in truth, thou kept thy Promise truly,
To never keep thy Promise true."

Hrormir
Son of Hrorgar
Bowed to the Hag, his Queen.
"And evermore,
'Til thou releaseth me, will I serve thee so."
"A clever Mind in a Champion
Is a much overvalued Trait."

The Hag released Hrormir's Soul
And he released her Hood.
And so in the Light of darkest Dark,
She left Aelfendor evermore.
And after drinking twelve Flagons of Mead,
And bedding four Wenches
Twice each,
Did Darfang return to Eversnow
With Hrormir
Son of Hrorgar."


Map


Sesha Hp 120/88 AC 30/26/26  d20+20=29 ; d20+20=24 ; d20+14=24 ;
Monday July 25th, 2016 8:31:02 PM


Sesha listens to the story, and continues following the barbarian womans lead. This was her favorite story? Was there something important about the relationship between the warrior and the...

Sesha leans over her broom and calls down.

""Ey! You aren't calling me a hag, are you? I mean.. like.. your the champion Hrormir and I'm the hag?" Sesha blushes and considers the much more masculine barbarian for a second.

"Or..Or am I a wench for you to bed? I'm staying on the broom, if that's the case."

They continue whatever direction Ula wants to go.

Perception: 29
Stealth: 24
Survival: 24

Head Gamemaker Tanner 
Tuesday July 26th, 2016 12:09:00 AM

"Not at all! That is just my favorite story. It reminds me of home. What is your favorite story?"

No sign of other tributes or creatures.

Map


Sesha Hp 120/88 AC 30/26/26  d20=5 ; d20=10 ; d20+14=26 ;
Tuesday July 26th, 2016 9:44:02 PM


Continuing along, Sesha is a little troubled by the question. "Favorites" implied a choice with emotional value, and that wasn't something she was good at. She instead recalls the first one she remembers.

----------------

"Once a young witch without a patron spirit found herself needing to cross a wide chasm with haste. She knelt and prayed for one whole day, begging a patron to aid her."

First came an old tree, rich in ancient power, but slow of foot and speed.

"Contract with me, and I can take you around the ends of the earth to the edge of this chasm. The pace is slow, but the result is assured."

The young witch refused, because time was of the essence. She prayed for an entire second day, and was approached by a rugged elemental.

"Contract with me. I can teach you to climb these chasms with great ease. You must do it yourself, as anything worth doing must be done yourself."

The young witch refused, because time was short and she wanted to be carried, not carry herself. She prayed for an entire third day, and was approached by a magnificent winged prince of demons.

"Form a contract with me young witch, and I shall soar across this chasm with you in my care, then release you to the other side."

The witch was reluctant.

"Can I trust you, she asked?"

"As much as one can trust a demon. I'll honor our contract and not lay claim to your soul until the day you die.", was the reply.

The girl climbed upon the demons back and they started their trip across the chasm. The wind was fierce, and the demon called out.

"Girl. You are hindering my wings. Crawl down lower to my waist."

The girl complied. Soon, the wind became more powerful.

"Girl. You are hindering my balance. Crawl under my chest, and let me carry you with my arms."

The girl complied, and was soon grasped in the powerful arms of the demon. As the neared the edge of the chasm, the winds died down. The demon carried her over to the other side, then dashed her against the rocks far below.

Twisted and bleeding, the girl cried out to the demon with her last breath.

"Why!?"

The Demon Prince replied. "Because I'm a demon, and I only promised to wait for your soul until the day you died."

-------------

Sesha sighs, then looks down at Ula.

"The moral is that stupid girls die quickly, especially ones without patience or determination. There's never an easy way that worth pursuing."

She wasn't sure which emotion she should choose to accompany her tale, so she picks a smile, and beams as brightly as she can.

Perception: 25
Stealth: 30
Survival: 26

Head Gamemaker Tanner 
Tuesday July 26th, 2016 10:04:58 PM

"Hmm..." The shield-thane scratched her chin after hearing the story. "I do not really know you, or your people, so I don't know whether you are strange, or your people are strange. Either way, your stories are very different than my stories."

Tanner ooc: That was a nice touch. ;)

But, lo! As you continue down the riverbank, you spy a set of tracks. Two sets of tracks in tandem! They appear to have crossed the river from the east and headed west.

Map


Sesha Hp 120/88 AC 30/26/26  d20+14=24 ; d20+20=36 ; d20+20=30 ;
Wednesday July 27th, 2016 1:46:10 PM


Sesha looks at the tracks and swallows hard. She can feel Stab Stabs excitement building in her mind, but there's something she needed to make sure of first.

"Hey Ula. There's tracks here and we're about to find someone soon. A pair of someone's maybe. Do you have some sort of prerequisite for fighting? You didn't attack me right away nor I you, but there's fewer tributes and only one person gets to leave alive. Can you go for the killing blow on a moments notice?"

Sesha will continue following the tracks.

Survival 24
Perception 36
Stealth 30


Head Gamemaker Tanner 
Wednesday July 27th, 2016 11:28:01 PM

"I can cleave a man from his collarbone to his navel with one swing. So... yes." She winks at the diminutive dark elf. "As for not fighting, you are the first person I have met. Half of me believed that I would not meet anyone, or perhaps die fighting some beast. There is no honor in this game." The last word is said with disgust.

The two of you continue at a brisk pace, following the trail into the grasslands.

Map



Sesha Hp 120/88 AC 30/26/26 
Thursday July 28th, 2016 7:13:44 PM


Sesha nods, and continues to hide her excitement. She would be happy to see just what Ula could do. However, she would have to make sure to assess the situation. Ula might be worth any two fighters, and all the other tributes she could think of had been in conflicts already, and might be previously injured.

If there was a spellcaster, her job would be to delay it until Ula could rip them open.

"Hey. If we come across another spellcaster, do you have any defenses against that? I don't want to seem dismissive of the martial minded, miss Ula, but usually they are the quickest to fall victim to enchantments and compulsions."

Sesha considers her next words carefully.

"I need to know how much I should worry about you, and how much I should focus on disabling the enemy."

Sesha Hp 120/88 AC 30/26/26  d20+20=29 ; d20+20=35 ; d20+14=22 ;
Thursday July 28th, 2016 7:14:15 PM


Perception 29
Stealth 35
Survival 22


Head Gamemaker Tanner 
Thursday July 28th, 2016 8:15:02 PM

Ula shrugs. "The valkyrie prayer steels my mind, but the cunning of sorcerers is nothing to trifle with. I will try my best to resist their wiles."

The two of you cover ground swiftly. The tracks appear fresher!

ooc: Sharing information was authorized. Ula is Barbarian 5 / Fighter 5.

Map



Head Gamemaker Tanner 
Thursday July 28th, 2016 8:30:51 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Gorbaz Blackscale, who has fallen to his death. Their names will be honored and remembered. May the odds be ever in your favor.”

Sesha Hp 120/88 AC 30/26/26 
Friday July 29th, 2016 8:11:53 PM


"Were getting closer Ula! What works better for you? Should we continue rushing in, or slow down and hunt with stealth?"

Sesha looks at the running warrior and smiles.

"Also. I can heal you. I can support you with spells. I also understand if you don't trust me, so if you want to set ground rules, feel free."

Sesha Hp 120/88 AC 30/26/26  d20+20=37 ; d20+20=31 ; d20+20=29 ;
Friday July 29th, 2016 8:12:24 PM

Perception: 37
Stealth: 31
Survival: 29

Head Gamemaker Tanner 
Saturday July 30th, 2016 11:56:20 PM

"We run!" The warrior woman is loping easily through the tall grass and a wild look is appearing in her eye. "We scream our names as we charge our enemies, so that they may tell their ancestors in shame of the warriors who slew them!"

You and Ula continue northward until.... you spot them! Directly north of you are two tributes -- a male liontaur and a female gnome. The liontaur isn't quite a liontaur... more like a tigertaur, but you get the idea. He wields no weapons but his claws. The female gnome is in the process of casting a spell.

(300ft distance)

Map


Head Gamemaker Tanner 
Tuesday August 2nd, 2016 12:14:08 AM

ooc: check

Sesha Hp 120/88 AC 30/26/26  d100=36 ;
Tuesday August 2nd, 2016 10:43:57 AM


Sesha frowns and calls down to Ula.

"We know the Liontaur has fought already. I'll focus on the gnome and keep her I check. Use your best judgement."

Sesha moves with Ula, and casts spectral hand.

Head Gamemaker Tanner 
Tuesday August 2nd, 2016 11:42:02 PM

The liontaur nocks an arrow and prepares to fire. The gnome flies into the air, and suddenly disappears. Ula draws her sword, and looks up expectantly at you. "Can you handle the little witch? "

Due to the lack of components, you surmise the gnome used a SLA to turn invisible.

Sesha Hp 120/88 AC 30/26/26  d100=92 ;
Wednesday August 3rd, 2016 5:36:36 PM


Sesha has a few options at the moment, but most important was the shutting down of the Gnome. There were explanations for no components. She didn't use them herself. She had to hope Ula could handle sweet Twitch, the naughty Liontaur.

This was all so exciting, her dam of self control was quickly bubbling over.

"Sweet Twitch! My sweet sweet Twitch! You naughty boy! I heard your name called by the heavens! Did you hear mine? Did you? Once I heard it, I knew we had to meet!"

She looked at the bow with a bit of curiosity.

"Are you going to shoot us twitch? Is that how you killed Josiah? No.. wait.. you mauled him."

Sesha moves forward on her broom. She had a move of 60 last round, which kept her fairly even with Ula. She moves 60 again, putting her 180 feet away.

Sesha casts Hold Monster, at the Gnome.

Will Save: DC 23

Head Gamemaker Tanner 
Wednesday August 3rd, 2016 11:30:48 PM

The gnome freezes like a statue in midair. The liontaur nocks an arrow and waits.

Ula advances 80 feet forward. She is 10 feet behind you.

Sesha Hp 120/88 AC 30/26/26  d20+9=24 ; d4+5=7 ;
Thursday August 4th, 2016 1:26:28 AM


(Please keep in mind that should she be holding something, it is dropped. I assume Fly is keeping her midair.

Also please keep in mind that breaking Hold Monster/Person is a full round action, so even if she comes free there's not much she can do next round.)

Sesha focuses on movement, calling down to Ula.

"Hurry up!"

Sesha moves full speed to come adjacent to the gnome. (Run x3)

(If for some reason it's needed.)

AoO: 24 for 7 damage.

Head Gamemaker Tanner 
Thursday August 4th, 2016 11:57:52 PM

ooc: Crazy day. Post incoming.

Head Gamemaker Tanner 
Friday August 5th, 2016 12:35:50 AM

The gnome continues to be frozen in midair. You arrive adjacent to her.

Ula makes a double move forward 80 feet.

The liontaur fires an arrow at you... And hits! You take 5 damage.

Sesha Hp 115/88 AC 30/26/26  d4+5=7 ; d4+5=8 ;
Friday August 5th, 2016 12:53:41 AM



Sesha considers the Gnome. Tiny. Vulnerable, to an extent. Everyone she had killed so far.. it had been like this. They were helpless. They were unable to resist her.

"And that's perfect Sesha. However you look at it, it's perfect. Silence their bothersome emotional outbursts with the gift of silence from lord Ga'al! Give me their blood! Buy their silence with my edge!"

Sesha looks at Stab-stab.

"Why not?"

Coup de Grace

15 Damage. Fort save DC 30 or die.

ADM Melvin 
Friday August 5th, 2016 10:35:20 AM

To the rapier's horror, Ethyl breaks free at the last second. Sesha swings twice but misses to the sound of Ethyl's raspberry. (She has AC 20. Both rolls were AC 19.)

Twitch finishes his second attack and hits. Sesha takes 9 more damage.

Ula continues to move forward 80 feet towards Twitch. They are now 30 feet apart.


Sesha Hp 106/88 AC 30/26/26  d20+15=33 ; d100=49 ;
Saturday August 6th, 2016 12:30:00 PM

(I"m assuming they have initiative then?)

Sesha wastes no time. Not worried about an attack of opportunity from an opponent holding no weapons, she lets go a deep slumber spell, making the assumption that a held opponent staying aflight means that a sleeping one will as well..

If she thinks this logic is wrong, she will instead Blind the gnome, with the Blindess spell.

Deep Slumber Willsave: DC 20
Blindness Fortsave: DC 17

ADM Melvin 
Monday August 8th, 2016 1:00:20 PM

Before you can fire, Twitch hits you with another arrow, AC 32 for 8 damage, no concentration check needed.

(Initiative didn't really get rolled because you guys charged in, so we've been going back and forth. The actions do line up.)

Your spellcraft is high enough that you know that the interactions between fly and deep slumber aren't the same as between fly and hold because the latter keeps you conscious. However, you know that a successful deep slumber will cause her to drop like a stone, so you might still wish to try it.

Sesha Hp 106/88 AC 30/26/26 
Monday August 8th, 2016 1:47:10 PM


Confident that the fall would wake her up, Sesha isn't so sure about the sleep spell. The problem was mostly that Ula couldn't see the gnome even if it was right in front of her.

She sticks with the Blindness. That might be as good as killing her for the time being.

Blindness: Fortsave DC 17

ADM Melvin  d20+19=28 ; 2d6+13=21 ; 2d6=4 ; d6=5 ;
Monday August 8th, 2016 4:14:24 PM

As Sesha fires her blindness, Ula goes into a rage. Closing in on Twitch, she strikes once with her vicious greatsword.

She hits AC 28 for 21 damage + 4 vicious damage, cost 5 damage to herself.

Sesha Hp 106/88 AC 30/26/26  d20+9=28 ; d4+5=9 ;
Monday August 8th, 2016 9:23:28 PM


Sesha's watches the two crash together.

All things considered, she had no confidence in the outcome below, or that up above. From the looks of things, neither Ula or Twitch were going to focus at all on defense. Whoever broke first would lose.

Spells in effect: Spectral Hand, See Invis, Bears Endurance, Barkskin, Cats Grace, Flying Broom.

AoO, if needed: Hits AC 28 for 9 damage. (Sesha has levels in monk, and has improved unarmed strike. She threatens adjacent squares without a drawn weapon, though her dagger is also in hand.)



ADM Melvin 
Tuesday August 9th, 2016 8:41:54 PM

Ula shrugs off Twitch's attempted grapple, but Ula and Sesha both can tell a successful one could do a lot of damage. Ula does wait to hear if you have any suggestions.

Ethyl seems to be unaffected by the blindness spell, given the speed that she drops her invisibility field and flies behind you. As you prepare your AoO, you get distracted... by Ethyl flying behind Twitch and towards the ground. The Ethyl that flies past you, using acrobatics to avoid your AoO, shrieks in delight as she prepares to fire a spell. The Ethyl behind Twitch also shrieks in delight, as she prepares to fire a spell.

Will Save 21 Highlight to display spoiler: {The real Ethyl is behind Twitch.}

Sesha Hp 106/88 AC 30/26/26  d20+18=28 ; d20+13=20 ;
Wednesday August 10th, 2016 12:53:10 AM


Kinda curious. With See invis, Mislead would have let Sesha see two versions of Ethyl anyways. In order for Ethyl to move her double, she has to concentrate for the round. Was something possibly missed? I don't mind making the will save (Failed)

Also curious how the Ethyl near me was Held for two rounds if it's the illusion.

Spellcraft 28: What spell is she casting?

ADM Melvin 
Wednesday August 10th, 2016 12:50:07 PM

Because Sesha can see Ethyl, she can see the spell as it is being cast, before she drops the invisibility (as a free action). Highlight to display spoiler: {Persistent Image, copy of self}. Sesha works backwards - she makes a copy of herself (that cannot be detected by perception) and then moves in two different directions, daring you and Ula to decide which is the real one.

(Ethyl just cast this image spell so you did hold the real one before.)

Sesha Hp 106/88 AC 30/26/26 
Wednesday August 10th, 2016 2:03:48 PM


So to be clear, last round she

Dropped Invis: (Dispelling your own spell is actually a standard action.)
Cast Persistent Image: (Standard Action - Programmed it to move.)
Started another spell: (Standard action?)

If so, she may have done too much.

ADM Melvin 
Wednesday August 10th, 2016 2:51:24 PM

OOC: "started another spell" was flavor text to place pressure on the PCs, and was not meant to indicate any actual action besides hand movement. Dropping a spell, however, is a standard action.

So I will upgrade it that both copies have "invisibility field." Is this acceptable or would you prefer I start from scratch?

Sesha Hp 106/88 AC 30/26/26 
Wednesday August 10th, 2016 7:15:37 PM


It's fine. I was mostly worried about two spells.

Thanks!


Sesha Hp 106/88 AC 30/26/26  d20+15=19 ; d100=89 ;
Wednesday August 10th, 2016 7:50:38 PM


Not quite sure which is which, Sesha is a bit worried.

"There's illusions at work Ula! You keep focusing on the Liontaur! If he can't grab you, you'll win!"

Mid rage, she wasn't sure if Ula was going to be more resistant or not to her spells, but she couldn't gamble. Right now, one of the gnomes, plus the Liontaur, were together.

"Hope this works."

She targets a confusion spell, capable of hitting both of her foes, and leaving the barbarian out of it.

Confusion: Will Save DC 21

01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

ADM Melvin  d20+19=26 ; d20+14=16 ; 2d6+13=20 ; 2d6+13=21 ; 2d6=6 ; 2d6=3 ; d6=3 ; d6=5 ;
Thursday August 11th, 2016 11:45:24 AM

After Sesha casts her confusion at Twitch and the person that she thinks is Ethyl (no metagaming), Ula takes a five foot step and a couple of swings at Twitch.

Attack rolls AC 26, 16

Damage: 20 and 21

vicious: 6 and 3, self 3, 5

Sesha Hp 106/88 AC 30/26/26 
Thursday August 11th, 2016 1:03:24 PM


(Indeed. If they had not been right next to each other my action would have been different. Although I imagine that if Ethyl is affected, Sesha could be sure the other is an illusion, or at least have a hunch. I didn't even think Ula could see them, to be honest.)

ADM Melvin 
Thursday August 11th, 2016 2:20:57 PM

(That is correct. Ula cannot see either Ethyl.)

ADM Melvin  d20+4=20 ;
Thursday August 11th, 2016 4:16:33 PM

Sesha is mostly sure that the spell landed on the "real" Ethyl, but she acts normally. Specifically, she displaces Twitch.

Twitch attempts to grapple Ula again and fails, settling for a bite and a claw swipe. Ula is somewhat unsteady (half of her HP is gone) but still holding up. She seems unsure at the sudden displacement.

The fake Ethyl (Sesha presumes that it is following some programming) drops her invisibility field and flies at Ula. (The real Ethyl is still invisible to Ula.) Ula does not make her will save and seems surprised at the gnome's "attack."

Sesha Hp 106/88 AC 30/26/26  d20+18=38 ; d20+9=10 ; d20+5=24 ;
Thursday August 11th, 2016 4:32:52 PM


"Ula! It's a fake! The real one is invisible and behind Twitch!"

She considers the implications of the fight, and tries to gauge how wounded Twitch is before making her next move.

I dunno what you would want for that? Even just a general idea is fine.

Perception: 38
Heal: 10
Knowledge Nature: 24



ADM Melvin 
Thursday August 11th, 2016 8:37:29 PM

Sesha can tell that Twitch is pretty bad off.

Sesha Hp 106/88 AC 30/26/26 
Thursday August 11th, 2016 10:06:42 PM


Sesha considers the possibility that Ula might lose. She speaks calmly to the barbarian as best as she can.

"Ula. I can't heal faster than Twitch can hurt you. You just have to kill him quicker than he can kill you!"

She does acknowledge the displacement problem.

"Don't worry about the magic. I'm a Drow, we are used to deceit. This sort of magic is nothing."

She points at the Liontaur and channels inner power, outlining it in bright pink faerie fire.

Range long (400 ft. + 40 ft./level)

Area creatures and objects within a 5-ft.-radius burst

Duration 1 min./level (D)

Saving Throw none; Spell Resistance yes

A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

Standard: Faerie Fire
Move: Put 60ft between her and the group of enemies, maintaining her 60ft height.

Sesha Hp 106/88 AC 30/26/26 
Thursday August 11th, 2016 10:07:40 PM


(Just saw it was a burst. That would mean it would probably affect Ula, Twitch, and the Gnome.)

ADM Melvin  d20+16=33 ;
Friday August 12th, 2016 10:32:30 AM

Worried by the wounds and Twitch's ability to grapple, Ula decides to try tripping Twitch instead. (Despite the AoO.)

(At 33 vs CMD, that will probably do it.)

Successful, Ula uses her other action to try and fight the spirit behind her, until your words start to sink in.

-------------------

Sesha's fairie fire lands on Twitch, Ula and BOTH Ethyls.


Sesha Hp 106/88 AC 30/26/26  d10=1 ;
Monday August 15th, 2016 10:33:17 AM


Sorry. I wasn't trying to leave out one or the other. I don't have a clear picture in my head of everyone's positioning right now. I also didn't know that an illusion could be affected by other spells, so I would have missed it anyways. =D

Learn somethin' new every day!

ADM Melvin 
Monday August 15th, 2016 2:28:18 PM

It's probably not completely RAW but it doesn't hurt anything.

Apologies for delay. A rules issue has occurred with the other team, and we are awaiting resolution.

Sesha Hp 106/88 AC 30/26/26 
Monday August 15th, 2016 2:55:54 PM


Is it something that we have done?

ADM Melvin 
Monday August 15th, 2016 3:11:28 PM

No, no, you are fine.

ADM Melvin  d20+4=7 ; d20+20=27 ;
Tuesday August 16th, 2016 4:49:18 PM

Ula takes her hits of the AoO, but gets another AoO when Twitch tries to stand up and grapple her again. Ethyl tries to shout instructions and ideas, and even casts a spell, to no avail. A swift strike of her greatsword and down goes Twitch the wemic.

Ethyl appears worried. Ula appears relieved. And you... see someone else in the distance, about 150 yards out, watching you. Another illusion?

Sesha Hp 106/88 AC 30/26/26  d20+18=20 ; d20+13=30 ; d20+15=20 ; d100=2 ;
Tuesday August 16th, 2016 8:16:54 PM


Perception: 20

Sesha tries to determine if the person is flying, on foot, or has weapons drawn. 450 feet is within range of some of her longer range spells.

"Ula. There's a confusion spell on the Gnome. She's going to be a bit lost for awhile. She isn't helpless, but odds are she won't drop a spell on you. Finish her properly and without cutting any corners."

Sesha looks for the tell-tale signs the newest arrival might be another figment.

Willsave against illusion: 30

If she is convinced the person is real, or cannot feasibly be sure, she will act. She starts to gather magical energy, but the ley lines suddenly shift away!

ADM Melvin  d20+16=31 ;
Wednesday August 17th, 2016 10:20:19 AM

Sesha cannot tell much from this distance (150 feet, not yards, sorry, but still). She can tell the figure is smallish (dwarf?) and that he is standing on the ground. She can see some movement, like he (Zundarr? He's the only tribute left.) is waving around his arms. As far as Sesha can tell, this figure is real.

Recognizing a possible spell from a potential tribute, Sesha breaks off her attacks on Ethyl to attack Zundarr. But her leyline fails her.

Ula makes some quick calculations. She moves around Twitch's body (20 feet) and grapple's Ethyl before she can fly back up, taking the AoO (Grapple 31). "Don't worry, I can attack her better from this position next round."

Update - there is a possibility that Twitch might not be dead, we are reviewing the rules. Please stand by.

Sesha Hp 106/88 AC 30/26/26 
Wednesday August 17th, 2016 2:07:06 PM


If it matters, were Twitch not dead but unconscious, Sesha's action would have simply been to kill him.

She can instantly slay a creature that is negative HP with a touch as a move action.

ADM Melvin 
Wednesday August 17th, 2016 3:02:22 PM

The ruling stands. Twitch is dead. Ula grapples Ethyl.



ADM Melvin 
Wednesday August 17th, 2016 3:09:26 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone. A polite, crisp female voice speaks in gigantic tones. ”Attention please. Attention please. Tributes, we are pleased to announce the valiant sacrifice of Tribute Twitch the Linotaur, who has fallen in battle while grappling the tribute Ula Giantbreaker. Their names will be honored and remembered. May the odds be ever in your favor.”

ADM Melvin 
Thursday August 18th, 2016 1:27:58 PM

As Ula grapples Ethyl, Ethyl's confusion causes her to strike at the nearest figure... Ula. Ethyl cannot cast spells while grappled (concentration check DC is insane) but she can fire a blinding ray, blinding Ula for one round.

Zundarr completes his full round action: summoning a large air elemental. For this round, he casts a Dispel Magic on Sesha, trying to dispel her flying (caster level check 19). The large air elemental charges Sesha and attacks (attack 26, 7 damage).


Sesha Hp 106/88 AC 30/26/26  d20+15=24 ; d100=30 ;
Thursday August 18th, 2016 3:59:26 PM


(Sesha's AC is 30. DC to dispel Flying broom is 11 + 10 = 21)

( In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.)

(Please note that Blinding Ray from both the Wizard School of Illusion AND the Sorcerer Bloodlines are both Spell Like Abilities. The Spell level counts as their character level in both cases.)

Sesha flies lower and towards Ula and Ethyl. Once the barbarian finished the Gnome, she might need it to pound on the elemental.

Figuring a bit of magical back and forth might suit her, Sesha tries for a knockout, and attempts to put the Dwarf to sleep.

Move: Move down to 15 feet height and hovering over Ula. (Draw aoo from air elemental)
Standard: Deep Slumber: DC 20 Willsave.
Swift: Activate Aura of Devotion to Ga'al. +3 to compulsions and charms saves.

7/10 Rounds left on Confusion.

Round1: Act Normal.
Round 2: Do nothing.
Round 3. Attack Attacker.


ADM Melvin  d20+19=33 ; d20+14=30 ; d8=7 ; 2d6+13=18 ; 2d6+13=21 ; 2d6=8 ; 2d6=6 ; d6=6 ; d6=6 ;
Thursday August 18th, 2016 8:33:41 PM

Ethyl, in her confusion, attempts to fire a blinding ray, and Ula thanks her stars that she had the foresight to grapple, the instant win tool of melees.

Ula, however, is unsure of what to do next. She cannot even punch, since she needs to maintain the grapple. And if she lets go, she loses her advantage. But a threat is a threat, and there is a chance the gnome will just stay there. So while she would prefer to keep the gnome alive strategically to focus on this new threat, she has her orders.

Ula releases the gnome and makes her full round attacks with the vicious sword.

(AC 33, 30. Damage 18, 21. Vicious Damage 8, 6, Damage Self 6, 6.)

ADM Melvin 
Thursday August 18th, 2016 8:50:37 PM

Ula's decision costs her dearly. Ethyl once again draws "attack nearest/attacker" and fires an empowered scorching ray at Ula. She dies.

Ethyl flies away, and Sesha realizes she is hasted. (Round 2 = act normal.)

Sesha Hp 106/88 AC 30/26/26 
Friday August 19th, 2016 2:49:53 AM


1. Could I please get a clear idea of the initiative order now that there is a 3rd party?
2. Did she cast defensively?
3. What is the result of Sesha's deep slumber on the Dwarf?

ADM Melvin 
Friday August 19th, 2016 10:11:51 AM

Ethyl casts defensively, rolled a 31 vs DC 23.

Initiative order
1) Sesha
2) (used to be Ula), now Ethyl
3) Zundarr

We still await Zundarr's will save roll and further actions before you can move.

ADM Melvin 
Friday August 19th, 2016 3:04:40 PM

Question: How is Sesha casting Deep Slumber that far? Deep Slumber is a close spell (50 feet), and you can only fly another 60.

The air elemental strikes with an AoO (Attack 20, Damage 9) and then with its normal hit (Attack 24, Damage 11).

Sesha Hp 106/88 AC 30/26/26 
Sunday August 21st, 2016 2:37:34 AM


Answered this in email.

ADM Melvin 
Monday August 22nd, 2016 10:58:12 AM

Sesha casts hold person, a better range spell. It succeeds (used the same will save). It is now Sesha's turn.

Sesha Hp 106/88 AC 30/26/26  d20+9=11 ; d4+5=6 ;
Monday August 22nd, 2016 11:13:59 PM


"Crap crap crap! Too many of you all at once! Let's go, stab stab! Were leaving crazy-gnome to her own devices for the next few moments."

Sesha moves in a steak towards the dwarf, moving at full speed on her broom. She is a little higher up than the dwarf, but that's fine with her. She again ignores any attacks from the elemental.

AoO, should one occur: Hits AC 12 for 6 damage. Probably a miss.

Sesha Hp 106/88 AC 30/26/26 
Monday August 22nd, 2016 11:38:30 PM

(To be clear, Sesha intends to be "adjacent" to the dwarf, but 5ft foot over him.)

Head Gamemaker Tanner 
Monday August 22nd, 2016 11:44:17 PM

Sesha soars through the sky on her broom and stops right next to the dwarf. The air elemental swings valiantly but only hits air.

Stab-Stab asks in glee. "Is it... is it time!?"

Head Gamemaker Tanner 
Monday August 22nd, 2016 11:53:49 PM

Ethyl regains a moment of clarity in the midst of her confusion. She weaves her hands and eldritch words in a tapestry of power before releasing it in front of her. A billowing bank of yellow-green fog springs into being centered on Sesha and Zundarr. It is rank and noxious. The vapors burn your skin and enflame your lungs.

ooc: Cloudkill. Fortitude DC 19. A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell.

Sesha Hp 106/88 AC 30/26/26  d20+7=12 ; d4=1 ; d4+5=9 ; d4+5=6 ;
Tuesday August 23rd, 2016 11:20:43 PM


(Not sure which players turn it is.)

Sesha coughs as the vapors enter her lungs. It's not the worst thing ever, but not comfortable.

She's willing to deal with it though, to deal with the dwarf.

"Still hungry, Stab-Stab? Have another course!"

Full Round: Coup de Grace.

Auto hit/crit.

15 + 15 damage = DC 30 or die.

Sesha Hp 106/88 AC 30/26/26  d20+20=22 ; d4=2 ; d4=1 ; d4=3 ; d4=3 ; d4=3 ; d4=2 ; d4=3 ; d4=3 ; d4=2 ; d4=4 ; d20+18=22 ; d20+7=23 ; d4=1 ; d20+10=15 ; d100=33 ;
Wednesday August 24th, 2016 11:06:12 PM

(Ignore all the d4's. Got my stuff mixed up.)

Sesha hears a spell, but can't quite make it out. She strains to hear the words.

Fort Save: Passed. 1 con damage. 2 total.

Perception: 22
Spellcraft: 22

If she can't, no biggie. She has other items to deal with.

She spins the broom with a quick flourish and stares down the last opponent. Sickly green vapors swirl about as she removes her dagger from the fallen dwarfs throat.

"One more."

Wordlessly, her she guides her broom through the smoke, popping out of it without a sound other than that of the air licking against her sides. She points at the confused gnome, who thus far has been lucky.

Assuming range = 90ft.

"We're coming to the glorious end, Ethyl! That's you right? You're the only name NOT crossed off our list! Do you feel it? The buzz of passion and the thrill of instinct? Do you?!

Sense Motive: 15

(Ethyl has acted with some regularity every round of the confusion spell. Is she bluffing? Sesha also hit her with a blindness spell in the early rounds of combat. Is she blinded or did she pass the fortitude save?)

Sesha casts Bestow Curse, which is delivered by her Spectral Hand.

Will Save DC: 17 or suffer -4 to all attack rolls, saves, ability checks, and skill checks.

Head Gamemaker Tanner  d20+10=18 ; 5d4+5=19 ;
Wednesday August 24th, 2016 11:47:24 PM

You fly out of the mustardy miasma and see Ethyl. Decidedly not affected by your spells. She can see quite well and her mind is lucid.

Your spectral hand snakes out to touch her, and she shakes it off. Just barely.

Her eyes pop in surprise, and she barks a short spell. She points a finger and several missiles made of magic... dare I say, magic missiles... streak out of her hand and thump you in the chest.

ooc: You take 19 force damage.

Sesha Hp 86/88 AC 30/26/26 
Thursday August 25th, 2016 12:08:23 AM

Header update.

Sesha Hp 86/88 AC 30/26/26 
Thursday August 25th, 2016 2:54:13 PM


After continuing forward, now close enough, Sesha decides to put it all out on the line.

"I guess that's a yes! You DO feel it. Well, thanks to Ga'al, I don't. I feel nothing! And if I feel nothing, you will feel nothing!

Deep Slumber. Will Save DC 25

Using 1x Daily Domination domain to increase save DC by 5.

Sesha Hp 86/88 AC 30/26/26  d100=87 ;
Thursday August 25th, 2016 2:54:30 PM

Forgot Ley Check.

87 - No slot expended.


Head Gamemaker Tanner  d20+10=12 ;
Thursday August 25th, 2016 6:46:31 PM

Ethyl falls asleep.

Sesha Hp 86/88 AC 30/26/26  d6+7=8 ; d6+7=13 ;
Thursday August 25th, 2016 8:57:52 PM


Sesha's guides her broom to the sleeping gnome. What was she? Wizard? Sorcerer? It didn't really matter much, not anymore.

"One last time, mistress?"

Stab-stab's query was strangely subdued. He had bathed in blood often this day, so perhaps he was finally feeling sated, for the first time that she could recall ever since binding him. She keeps a wary out eye for the summoned elemental. It's orders were to kill her, not to help the summoner. She didn't figure it would interfere, other than a clumsy punch.

"For today, my servant. The last time today. There's still a lot of places for us to go and see when these games are over. Our future seems bright, glory be to Ga'al.

She looks at the cluttered dead. Her brief ally, Ula, seared by painful magic. Twitch, the Liontaur she had longed to meet, dead by the womans sword. That strange druid, the second one she had killed today. So much carnage, she hoped whoever was watching was entertained.

If it looks like she wont have any interruptions, she casts both bulls strength and enlarge person. The final thrust needed to be worthy. If it seems impossible, she will make due with what she already has going for her.

She caresses the gnome's head for a second, the slides her dagger across her throat.

"Sleep tight, little one".

Coup de Grace damage: 21. - Fort Save DC 31 or die.

Sesha Hp 86/88 AC 30/26/26  d4+5=6 ; d4+5=8 ;
Thursday August 25th, 2016 8:58:52 PM

(If no time to buff, DC 24 or die)

Head Gamemaker Tanner 
Thursday August 25th, 2016 11:28:28 PM

A red bloom appears across the gnome's neck. She wakes and sits up with a start, her breath coming in gurgled gasps as she tries desperately to stop the bleeding with her hands. But it cannot be stopped. Within seconds her limbs go slack, she slumps to the side, and her eyes roll back in her head. Her last breath escapes in a wheezing sigh as her body goes limp.

Head Gamemaker Tanner 
Thursday August 25th, 2016 11:42:46 PM

With jarring suddenness, a moaning shriek erupts from the sky, seeming to come out of thin air. The noise sounds five times, echoing out across the gamezone....

Followed by a blaring fanfare of triumph! The sound of an invisible grandstand band echoes out across the landscape, accompanied by the cheering and shouts of equally invisible throngs of jubilant onlookers. Cutting through the veritable roar is the polite, crisp female voice. ”Attention please. Attention please. Ladies and gentlemen, we are pleased to announce the valiant sacrifice of Tribute Ethyl Dreamweaver, whose throat has been slit by Tribute Sesha. Their names will be honored and remembered. The odds have favored Tribute Sesha, who stands victorious over all other Tributes. Her name will be inscribed upon the Wall of Honor to join the hosts of Tributes past. May she stand as an exemplar to future Tributes who contend for the honor of our Hosts.”

In a flash the gamezone disappears, sliding and running beneath your feet like water in a funnel. After several heartbeats floating in the void, you are shunted back into space. You are home. Checking the sky, you see that no time has passed since you were plucked by the Hosts to contend with the other Tributes. Indeed, even your clothes are mended and wounds healed without a visible scar. The only indication of your journey is a small mark on on the back of your right hand near your thumb. The sigil of a bird holding an arrow in its mouth, within a circle.

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