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The End is Nigh
Creeping Dread


Of Fog and Shadow - [DM Hugh] 
Tuesday October 31st, 2017 11:27:50 PM

DM Post incoming

Of Fog and Shadow - [DM Hugh] 
Wednesday November 1st, 2017 12:27:15 AM

Sesha grabs one of the defeated prisoners and threatens him with insanity, the spell energy dancing from her fingers if he doesn't answer her question as to why.

Garret goes to say something but decides not to when Sesha does her thing.

Tink is disappointed in Sesha and says that casting a spell on someone who surrendered would tarnish their reputations maintaining they'll face justice but not hers.

Sesha points out her spell is permanent and if he answers his question he won't be affected.

Wyaar sides with Tink.

Restlin says to let Sesha scare some sense into the prisoner and save your indignation for when she actually does something.

Zane is uncomfortable with Sesha's actions and sends a message over the link saying that a threat is one thing but actually casting on a prisoner is problematic for him.

Bosk whips out his personal holy symbol showing the prisoner the eye from one of the corpses. He says it is from one of the children killed and demands an answer so that the victim's soul can rest in peace.

Beri tranforms into human form and remarks at how quickly Auslander got there.

The prisoner says to the Iron Dragons, "I'll tell you everything I know just keep that crazy witch away from me. We were paid 1000 gold to scatter the 300 silver coins throughout the city. We were told not to look at them. The person who paid us was some person in a cloak and part of the high payment we received was for us not to ask questions. That's all I know honest."

A little bit later Auslander says in response to Beri's question, "Well we didn't expect to find the group that scattered the coins here to be honest. We had been investigating a string of recent burglaries and managed to trace them to this abandoned warehouse. It looks like our two groups were one and the same, honestly the patterns of the burglaries recently changed so the coin droppings interrupted that business it would seem."

All's well that ends well or so they say but there are still some questions as to who the cloaked figure that paid the footpads was. The rest of the day passes uneventful save for the fact that a dense fog slowly rolls into Hook City.

As you make your way back to the Iron Tower the fog is rather annoying as it severely cuts down on visibility.

Perception DC 30 Highlight to display spoiler: {You think you see a long shadowy form in the distance, too tall and thinn to be a normal humanoid but as you get closer it disappears. Is it a trick of the light or something else?}

That night you all bed down in your separate sleeping quarters.

Garret Highlight to display spoiler: {You dream you are at the most expansive buffet you've ever seen but you have this emptiness inside of you and no matter how much you eat you cannot get full until finally you choke on some morsel of food that you jammed down your gullet. You wake coughing and sputtering and it feels as if someone was grabbing your throat and squeezing but there is no one there}

RestlinHighlight to display spoiler: { You dream that Sesha's pushed things too far, she broke into the gaol and slaughtered all the prisoners in a dark ritualistic murder spell. Unfortunately that means that you have to stop her and between your lightning and disintegration you manage to slay your love except she isn't slain and a dark shadow rises from her ashes closing the distance to where you stand and grasps you strongly by the throat. You wake up coughing and sputtering and it feels as if someone was grabbing your throat and squeezing but no one is there}

Bosk Highlight to display spoiler: {You dream that Vivian Taurbane is back as our your parents and she slaughters them once again while you are held firmly by a spell. Bone Golems rise from their mangled corpses and slowly advance to where you are. Their boney hands wrap around your throat and you wake up coughing and sputtering and it really does feel like someone had their hands wrapped around your throat}

Zane Highlight to display spoiler: { You dream that you are lost at sea once again. Adrift on some floatsom and jetsom as the sky grows dark and stormy. Eventually a squall rolls in and you are dragged beneath the waves. You wake up coughing and sputtering and it feels as if something had wrapped around your throat and squeezed Highlight to display spoiler: }

Tink Highlight to display spoiler: {You dream that you are before a judge and you are standing trial for something you didn't do but Pantheon has forsaken you and you are being railroaded because all the evidence and spells cast points to you doing it. Finally the judge reaches his verdict and you are to be hung from the neck until dead. They take you out to a tree, fit a noose around your neck and just as they are about to pull you wake up coughing and sputtering, it feels like something really was around your throat and squeezing.}

WyaarHighlight to display spoiler: {You dream that Ma'ab has come to show favor on her paladin. She tells you to kneel and receive her blessing but rather than mark your forehead she wraps her arms around your throat. What you thought was Ma'ab has turned into some sort of undead hag and you wake up coughing and sputtering feeling as if someone was really strangling you}

Beri Highlight to display spoiler: {You dream that something has gone wrong with your wild shaping. You are stuck in the form of a brown bear and hunters are chasing you. Try as hard as you might you can't evade your pursuit, you can't change back into a human, nor can you communicate. One of the hunters has a long pole with a hoop on it and he manages to get the hoop around your neck and is it ever tight. Other hunters close in with spears. Just as they are about to pierce your flex you wake coughing and sputtering as if something really was grasping your throat}

Sesha Highlight to display spoiler: { you dream that you have woken up in the midst of a number of slain children a bloody knife in your hand. Did you kill the younglings? Your stomach roils in revulsion as you check for any signs of life only to find them all dead. You drop the knife on the ground and that is when you lose control of your left arm and hand. It shoots up from your side covered in the blood of the innocent and goes to strangle you. You wake up coughing and sputtering as if something really was squeezing your throat}

It is about 3 am and you are all awake, do you try to go back to sleep, seek out the other Iron Dragons or something else?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+22=36 ;
Wednesday November 1st, 2017 7:22:07 AM

"I'M INNOCENT!!!" With a gasp Tink sits bolt upright in her bed grasping at her throat. She hasn't had a nightmare like that since... since... she can't remember when.

She rubs her hand against her throat a few times, rubbing at the imaginary rope that was around her neck. She HOPES it was imaginary. "I wonder if that slender guy I saw had something to do with this"

Tink tries to close her eyes and go back to sleep, but her mind won't stay still. "Sesha used to give people nightmares. I wonder if a bloodwitch might be behind this?"

She stealthily (so as not to wake anyone else) makes her way to the kitchen. Even with a nice hot chocolate and a biscuit on the table, she simply stares into space trying to make sense of things.

-------------------------
Perception check vs DC30 - Autopass
Knowl Arcana: 36 to determine if Tink was just targeted by a spell such as Nightmare?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Wednesday November 1st, 2017 11:28:33 AM

Restlin bolts awake, quickly realizing it was just a dream. He stands, stretches, and heads over to the window in his room. He moves aside the curtains to see what time it is, and sighs a bit when he sees it's time to wake up anyway.

He heads downstairs of bagels or whatever else is available & sees Tink. Not unusual, those justicy do-gooder types always seem to wake up early. He starts rummaging through the cupboards, looking for food. "Lady," he starts as he continues looking, "If you ate the last everything bagel we are going to have words." Somehow he missed she was eating a biscuit. Restlin's usually more perceptive than that...

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+21=36 ;
Wednesday November 1st, 2017 12:52:01 PM

Zane erupts from his hammock in a start, good thing it was crafted with him and stormy weather in mind, or it'd be in pieces and he'd be on the floor 10 feet below right now. After a few moments he finally clears his mind and is convinced it must have been a dream...
He slips out of the hammock and drops lightly to the floor, for a minotaur that's saying something, and walks to the basin, drawing a bit of water he washes his face and feels even better. Going out on the balcony he mumbles a hi to Starblazer while unfurling his wings. Then he dives over the edge landing at the door, he opens and enters.
As he enters the kitchen he mumbles"Mmmuummhhumm" in the direction of the others and gets a drink.
Sitting down at the table, he rubs his neck with his right hand, without realizing he is doing so, after he takes a long drink from his mug, all the time contemplating the tall shadowy figure, wondering if he, had to have been a he, was tall for Zane or just for a human......

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday November 1st, 2017 1:24:22 PM

Garret wakes with a start. He looks around and touches his neck. He wonders why he would dream such an awful thing. Well, except for that buffet, that was pretty nice. His stomach rumbles to remind him that all the food was just in a dream. He then hears some noise from the kitchen and decides to go see if anyone has prepared any fresh biscuits for a midnight snack...

He sees Tink staring into space and spots the biscuit. He says, "Are you eating that?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday November 1st, 2017 2:57:38 PM


Sesha's eyes open quickly, but other than the rapid rise and fall of her chest, she lays motionless on her bedding furs. Finally, she checks for her power, just a cantrip, and sighs with relief. If she had really murdered children, Serenbeth would have left her faster than Garret's manners at a dinner table.

She runs through the possible causes for a moment. Perhaps she had a vision of something that could happen in the future, somehow. It would take a very powerful compulsion or illusion to make her kill children.

Perhaps it was an attack? She doubted that, as she was very familiar with the nightmare spell, and she would have felt being targeted by such. It was also possible that it was simply a bad dream, but at her level of power and influence in the world, she doubted anything was as harmless as that. Still, the afternoon had been tense, and there were dead children, and men she had threatened to terrorize.

That.

How far would she have taken that? Law be scuttled, she was certain she would have carried through her threat, and if necessary, she might have even fought through Tink and written off the whole damned dragon consortium to make it happen. Killers of children were not protected by the laws of the noble races to her, because they were less than noble, and certainly less than deserving of such rights.

She pads softly across the rock floors of her cave-like room, deciding to acknowledge Sister, her simulacra, who was kneeling in the corner keeping watch.

The ice-made construct had been doing that lately. Used to, she kept mostly to the lab, silently growing Seshas clone. At night though, Sesha had been vaguely aware of her waiting quietly on her knees for Sesha to rise. She never said anything, and Sesha hadn't bothered to ask her why she was doing it. She trusted the construct like she trusted herself, because in her mind they were one and the same.

Squatting down, Sesha rests her arms on her knees. She pokes Sister in the forehead.

"Hey you. Some bodyguard you are, the bad dreams got through your defenses."

Sesha could see Sister considering what emotion a human in her position might display. After a second or two, she obviously settled on humor, and flashed a smile.

"I have failed you matron. Should I fetch the lash?"

With a half-hearted smile, Sesha pushed herself up and tussled Sisters hair, then headed upstairs for some licorice tea. It was something that Torm; an awakened turtle priest, had given her once. She was a fan of the drink, which was repulsive and addictive at the same time.

Walking silently into the kitchen, she notes all of the Dragons seem to be gathering. With a sigh, she brews her tea, and sits wordlessly next to Restlin, burrowing into his side like a kitten into a blanket. She mumbles something at him without bothering to untuck herself from his chest.

"Yrf Mrbatron defanth u sterk hurr hurr. She maffed a rad beam."

Realizing it sounded like nonsense, she makes the minimal effort to dislodge herself just enough to be heard clearly.

"..Your matron demands that you stroke her hair...she had a bad dream.."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday November 1st, 2017 3:19:26 PM

Wyaar too wakes with a start, his hands going to his throat like he was working to peel someones hands from around it. It takes him a moment to come back into focus, eyes moving about his room and reaching out with his innate sense for evil in the room.

Assuming none is found, he slips out of bed and gets dressed for the day with sleep no longer an option. Some comfort is found in the morning routine, the spells casts, the prayers given, and he heads down the stairs.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Wednesday November 1st, 2017 7:33:10 PM

Restlin ponders, for the jillionth time, the wisdom of entering into a relationship with a matriarchal race. He strokes her hair, jumping when enough static builds up to create a slight shock.

"Bad dream, eh? I dreamed I had to fight you after you murdered a bunch of prisoners. I won, because I'm amazing, but you cheated and came back undead & strangled me." He pulls her in closer. "Play fair next time."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=34 ;
Wednesday November 1st, 2017 9:50:22 PM

ooc: Licorice tea is one of my favorites, especially if you have a sore throat.

As the group returns to the Iron Tower The Horned Cleric spots the gangling figure in the distance and points it out to the group, only to find it fading into the mist. [b]Well, it was there. I swear, it did not look human. The proportions were all wrong. More like the doppelganger.

Bosk watches as for the second time the his parents bones come for his soul, and prepares once again to strike them down. You are too late. I have already avenged you and rent my soul from my body with the act. You here that! Do you think the man that severed his soul for vengeance will surrender to your will? The cleric is about to free his mother'shand from her wrist when he wakes with his hair standing on end, not in fear, his training as an avenger gave him perfect control over his emotions, but rather some primal part of his brain was screaming that something was wrong.

The blond taur heads downstair on the pretext of getting food, but in reality he wants to be in close proximity to the vault... just in case.

Perception = 34



Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday November 1st, 2017 11:26:12 PM


Sesha sits up, suddenly, a bit worried.

"My dream was similar."

Holy cow, surely all her companions were being visited with dreams of her murdering children, were they?

Of Fog and Shadow - [DM Hugh] 
Wednesday November 1st, 2017 11:52:45 PM

DM Post Incoming...

Sleep or Rather a lack thereof - [DM Hugh] 
Thursday November 2nd, 2017 12:29:49 AM

Tink awakes with a start declaring her innocence to an empty room. She wonders if the figure she thought she saw in the mist had anything to do with it or maybe a witch. As far as she can tell she wasn't targeted by a spell so she makes her way to the kitchen for some hot cocoa and a biscuit.

Restlin bolts upright awake and then heads over to his window, the fog that rolled in yesterday is still as thick as ever but he is able to tell it is time to wake up anyway. He notices Tink at the table and mistakes her biscuit for an everything bagel, cautioning her that she better not have eaten the last one.

Zane erupts from his hammock with a start, splashes some water on his face, wanders out to the balcony, notices the dense fog is still present and exchanges some words with star blazer. He then takes the direct route to the ground floor via his wings. He walks through the door and continues to the kitchen where he grabs a drink. He ponders the tall shadowy figure and realizes that it was tall and spindly for a medium humanoid but within normal height parameters for a taur except it would be unusually thin if it was a taur.

Garret too wakes with a start and heads downstairs. He asks Tink if she's eating the biscuit on her plate.

Sesha wakes, checks her power and realizes its still there. She ponders her dream and her interaction with the coin dropping foot pads whose actions had lead to the deaths of children. She has a brief exchange with Sister then heads down to the kitchen to grab some of the licorice tea that Torm had shared with her. She snuggles next to Restlin and demands he stroke her hair as she had a bad dream.

Wyaar is startled awake. He expects to have to peel a hand off his throat but there is nothing there. He scans the room for evil, finds nothing and then heads down the stairs after starting his daily routine.

Restlin ponders the wisdom of entering a relationship with a matriarchal race. He strokes her hair and then shares that he too had a bad dream where she killed a bunch of prisoners and he fought her and won but she came back as an undead.

Bosk made sure to point out the tall spindly shadowy figure on the way home to his companions. That night he wakes from his dream with his hair standing on end, his training did not permit him to fear, this was more of a primal wariness. He heads downstairs under the pretext of grabbing food but really he wants to be near the vault.

Sesha tells Restlin her dream was similar and she sits up straighter wondering what her other companions dreams were.

Everyone is awake and most are at the breakfast table. Some shared details of their dreams, some didn't. It is still dark outside between the early hour and the dense fog and yet it would appear the Iron Dragons aren't the only ones awake at this hour. Despite the early hour it sounds like a good portion of Hook City decided to get a jump on the day. This begs the question just how wide spread were the night terrors? Could there be another reason as to why so many denizens of Hook City decided to get up early and what is with the fog? What would you like to do to today?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday November 2nd, 2017 7:02:17 AM

Tink is drawn from her day dreaming (night dreaming? dreaming?) and slides the cookie over to Garret. "All yours"

She takes a sip from her hot drink and then stops "Do you guys hear that? It sounds like the rest of the town is awake as well."

Tink heads to the window to look out at the street, and begins to wonder if this has to do with the prophesy.

If anyone leaves she will tag along.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Thursday November 2nd, 2017 9:41:43 AM

Restlin joins Tink at the window, eschewing decorum to get to the bottom of things.

"HEY, HOOK CITY. RAISE YOUR HAND IF YOU HAD A DREAM LAST NIGHT THAT ENDED WITH YOU GETTING STRANGLED."

He yells as loud as he's able, then watches to see who raises their hand.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 2nd, 2017 10:36:15 AM

"Didn't notice when I dropped down, but something must be going on, because the only ones up this early are usually only those getting the shops ready to be opened.
I'm not sure about the rest of you, but I had a nightmare and that's the only reason I'm up. What about the rest of you? Think it was more wide spread?"


Reminder, tomorrow and Monday I'll probably need a sub, but I may be alive enough on Monday to post.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday November 2nd, 2017 1:32:04 PM

Garret heads over to the window to look outside as well. When Restlin asks about being strangled, Garret says, "Well, it was food that was strangling me...from the inside...does that count?" He looks out the window to see what's happening in the town and wonders when the sun will rise.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday November 2nd, 2017 2:41:05 PM

"Hmm... I dreamed of being strangled as well, but by a Hag pretending to be Queen Maab. It seems strangulation was a common thread?" Wyaar asks as he looks around at the others for confirmation or anyone to teh contrary.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday November 2nd, 2017 9:36:20 PM

Bosk relates the story of the bone golems to the others. I have never heard of people having overlapping nightmares before. Do you think this could be related to that prophecy?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+24=31 ; d20+20=34 ; d20+33=44 ; d20+50=62 ;
Thursday November 2nd, 2017 11:01:48 PM


Sesha stands, a little relieved that not all the dreams were about her killing people. She sips her tea, and thinks for a moment.

"Me neither Bosk, and you could be right. What was that prophecy agian?"

"Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all."

Slightly concerned, Sesha stretches, then starts her Word of Recall spell.

"I'm going to check on the coven and perform our rituals for the day. Buzz if you need me."

-------------------------------------------

Check to handle woldsblood: 31 vs DC 19. [Pass]

Ritual of Warding: 34 vs DC 20. Success! (Sesha adds an untyped +1 bonus to her AC and saves today)
Ritual of Spirtual Healing: 44 vs DC 30. Success! (Sesha rolls d12's instead of d8's when healing people.)
Ritual of Leeching: 62 vs DC 40. Success! (As a full round action, Sesha can leech unused spells away from willing casters. She can leech a number of spell levels equal to her caster level)

Sleep or Rather a lack thereof - [DM Hugh] 
Thursday November 2nd, 2017 11:46:54 PM

DM Post Incoming...

Straw Poll Cancelled Due to Low Visibility - [DM Hugh] 
Friday November 3rd, 2017 12:35:28 AM

Tink is coaxed out of her wool gathering and slides her biscuit over to Garret. She points out how the rest of the city seems to be stirring and she wonders if what happened has to do with the prophesy. She moves over to the window and looks out but the blasted fog is still ever present so she can't see much.

Restlin joins Tink by the window and yells, "HEY, HOOK CITY. RAISE YOUR HAND IF YOU HAD A DREAM LAST NIGHT THAT ENDED WITH YOU GETTING STRANGLED." The results of his snap poll are inconclusive as the fog is as thick as pea soup.

Zane states that he didn't realize it when he flew down but usually the only ones up this early are those in charge of opening the shops. He says the only reason he is up is because of a nightmare. He asks the other dragons why they are up and questions if the phenomenon is more widespread.

Garret tells Restlin it was food that was strangling him from the inside and asks if that counts. He then looks out the window but doesn't see much due to the fog. He wonders when the sun will rise.

Wyaar explains that he was being strangled by a hag pretending to be Queen Maab and says the strangulation was a common thread.

Bosk relates the story of the Bone Golems and says he's never heard of people having overlapping nightmares before and questions whether it is related to the prophesy.

Sesha stands and is a little relieved that not all the dreams were about her killing people. She agrees with Bosk that this is unusual and then re-recites the prophesy that Agatha gave them:

"Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all."


She then tells the others she is heading to her coven and to buzz if needed. When Sesha gets to her coven she finds Y'zargo and her 9 adepts also awake. They too relate tales of being roused awake by night terrors and ask their Matron what it means.

Y'zargo says, "I was having the most wondrous dream involving twin half-elves I had met at a bar but things went from highly pleasurable to painful as both women went for my throat in unison and I woke up gasping for breathe, also not in a good way. I take it your early visit to our humble abode means you were roused awake too? Tell me did that Mage-priest human consort of yours try to strangle you in your dreams?"

Sesha looks outside and notices that the dense fog affecting greater Hook City has also permeated to where her coven is.

Despite the fact that everyone was roused awake, the rituals are a success and Sesha is able to return to the Iron Tower better prepared for what they may find as the day wears on.

Her companions are still in the tower as no one has indicated they went outside in her absence. Considering that the fog ruined Restlin's straw poll if the Iron Dragons want to figure out if other people besides themselves had nightmares they are going to have to go out and actually talk to people directly. What now?
,



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday November 3rd, 2017 7:27:17 AM

Tink is still a little disturbed by the nightmare, but the people of Hook need her - and the other dragons - to be strong.

"I'm going to see what's going on" She has always had trouble with the heavy front door, so decides to take a more direct route.

Tink pushes the window ajar and flies out into the street. She looks for any signs of movement, life or light.


Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday November 3rd, 2017 9:49:38 AM

Beri stumbles down the stairs in a sleep deprived stupor, making his way to the coffee pot already on the stove.
I had the craziest dream, I was a bear being hunted and... What? Everyone?
Beri adds some cold cream to his coffee so he can chug it as fast as possible, then pours a second cup.
Hmm, so this fog is messing with our dreams? No wonder I'm out of sorts today. I suppose we should investigate.

Beri pulls out an insulated flask from the cupboard and pours his coffee in. Adventuring is hard enough when wide awake and good weather, today he'll need extra coffee.

Ooc: sorry about not posting, thought the wold was still down. Turns out my browser was returning a cached error page.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday November 3rd, 2017 10:18:52 AM

Garret watches Tink jump out the window and he quickly follows. Since he can't fly at the moment, he touches the wall and bounces off it as he drops to the ground. He heads out into the square outside the tower, looking for people to calm.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Friday November 3rd, 2017 12:03:13 PM

"Well, that didn't work. Time to hit the streets."

Restlin pretties himself up and heads out, confirming what he's already pretty sure of: That Hook City residents all got strangled in their dreams last night.

Zane - Carl subbing 
Friday November 3rd, 2017 12:05:05 PM

Zane heads outside, unfurles his wings, and hands you the sky to get a better look at this soupy mess. How far up does this fog go? Can he see anything from up here, like a source?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday November 3rd, 2017 10:42:22 PM

Bosk checks the time and prays for his daily spells if it is time to do so.

Seeing everyone splitting up, the horned cleric calls out over the ring [I] There's something strange in the neighborhood, buddy up. Anything capable of casting a spell over the entirety of the most magically protected city in the World is not something you want to run into alone. I want to see everyone in a group with at least one fighter, one magic user, and someone that can heal others. Let's ask around to see who was effected, how large a region is being effected, when this started and what happened... We should also contact the captain of the guard and that researcher to see what they know.

Ooc: I can't recall, but I think we can contact other dragon groups on our runs. If so, Body will contact the other consortium members and let them know what is going on. I believe the CoC have members in Hook City and a couple members throughout the continent.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday November 3rd, 2017 10:46:03 PM

Ooc: Bosk has blind fighting and if it too dark to see her will use his dark vision.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Saturday November 4th, 2017 12:45:28 AM


Sesha takes a final moment with Yzargo, leeching him of some of his spells. It's an uncomfortable transition, with Sesha firmly in control of the moment - hand on Y'zargo's head, siphoning his spell power.

When finished, he looks up at her and winks. "Hey Matron, was it good for you to--phthbtbt."

Sesha stuffs her finger against his lips again, shushing his nonsense.

"When Restlin is the High Arcane of our Household, you'll regret very quickly making these passes at me."

Without missing a beat, Yzargo replies. "When the High Arcane is busy serving the household, you'll regret very quickly turning them down."

Rolling her eyes, Sesha activates her consortium ring and teleports back to her room, then meets up with the others. Bosk was only trying to keep everyone safe, it wouldn't do to stress him out unnecessarily by staying gone, even if she was surrounded by her coven.

She finds her way to Restlin, and whomever he is with.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday November 5th, 2017 10:12:53 AM

Wyaar moves out of the tower with Restlin and the thee to see what there is to see.

-----

Had power, lost it.. waiting for it's return

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+4=17 ;
Sunday November 5th, 2017 4:48:16 PM

Good idea Bosk, I'll head out with you. I can also summon some support if you like, and we have my gem of seeing to help us through this fog.
As he gets ready to head out with Bosk, the druid racks his brain to try to think of what could be causing this fog, and the best way to dissipate it.
Knowledge (arcana)=17

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Sunday November 5th, 2017 8:43:11 PM

Hey, here's an idea. It may be worth heading back to the Drunken Lyre or find some guards who were on night duty, places where people would have been up still at the time the dreams occurred. See if EVERYONE was effected, or just those who were already asleep at the time.

Zane, any chance you talked to Starblazer on your way down? He may be able to add some details regarding when the fog settled in, and whether it rolled in from a specific origin, or just blanketed the city all at wonce.


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday November 5th, 2017 9:02:17 PM

"Good idea, Beri" WyAr acknowledges and then calls out into the fog "oy, was anyone awake before the nightmares started?"

Straw Poll Cancelled Due to Low Visibility - [DM Hugh] 
Sunday November 5th, 2017 11:57:30 PM

DM Post incoming

People on streets - [DM Hugh] 
Monday November 6th, 2017 12:47:36 AM

Tink is still a little disturbed by her nightmare but the people of Hook City need her to be strong. She hops out the window and takes a look outside.

Beri stumbles down the stairs in a sleep deprived state. Beri explains a bit about his dream and hypothesizes the fog is messing with people's dreams. He pours some coffee for the road.

Garret follows Tink out the window and into the square looking for people to calm.

Restlin takes a moment to pretty himself up then hits the streets too.

Zane spreads his wings and takes to the air trying to figure out how far the fog goes and if there is a source.

(OOC: what time does Bosk normally pray for spells? It is 4 o'clock AM)
Bosk points out over the rings that there is something strange going on and suggests they form groups with complementing skill sets. He suggests reaching out to the guard captains and that researcher and to try to figure out when things started, who is affected, how large a region is affected and what happened.

Sesha has another round of banter with Y'zargo as she leeches some spells from him before heading back to meet up with the others.

Wyaar moves out of the tower with Restlin and the others.

Beri agrees that Bosk has a good idea and offers to summon some help or use his gem of seeing. He tries to think about what could be causing the fog and how to dissipate it.

Beri then suggests heading to the drunken lyre or finding guards on night duty to try to figure out if everyone was affected by nightmares or just those people who were already asleep. He also suggest that Zane ask starblazer about the fog.

Wyaar calls out into the fog asking if anyone was awake before the nightmares started.

From the sky Zane can see all of Hook City and the surrounding areas blanketed by the fog. He doesn't seem to be able to locate a source.

Starblazer answers in relationship to questions, "The fog just sort of rolled in all at once, Good Masters, I believe you were out when it did."

Beri's gem of seeing does little in the fog. (OOC: per the spell true seeing It does not negate concealment, including that caused by fog and the like) and he knows that normal fog is generally caused by water vapor suspended in the air and it can be sometimes be dissipated by heat but is this normal, that is the question.

As the Iron Dragons make their way through the streets it is odd that so many people are up at this early hour. Asking questions of the other residents of Hook City yields that they too were roused awake by intense night terrors and decided to they too decided to wake up and go about their day.

Perception 35 Highlight to display spoiler: {You see another one of those tall spindly shadow beings in the distance as you round the corner near where you met the first coin explosion victims yesterday. The odd thing is it turns it seems to turn its shadowy head towards you, watching. As was the case with the first one when you get closer to it it disappears. Is this related to the fog and the dreams? What could it mean?}

Bosk reaches out to the Dragon Consortium over the rings and let them know what is going on. He gets a message back that there are varying reports of strange things all over the Wold lately and to let them know what their particular investigation turns up.

It isn't long before the Iron Dragons bump into a familiar face holding a torch, "Hello, Iron Dragons." Inspector Auslander says, "Were you affected by the phenomenon like the other people who were asleep at the time? I happened to have been on the night watch so I did not have the dreams others had but I wonder if I will be spared when I turn in later today? I can assure you based on communications between myself and others on night watch that whatever is happening seems to have affected only people already asleep. Mind if I tag along in your investigation at least until the end of my shift unless something else comes up?"



Zane - Carl subbing 
Monday November 6th, 2017 9:38:55 AM

Zane swoops down from the sky to rejoin his friends. He uses the telepathic bond from their rings, plus the empathic link over Sesha's coven to find them.

"Can't see where this fog is coming from. Just seems to have settled all around the city and its surroundings."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22  d20+34=52 ;
Monday November 6th, 2017 9:43:43 AM

There were very, very few people outside the Iron Dragons that Restlin trusted implicitly. Auslander was one of those people.

"Sure thing, inspector. Whatever this is, I'm sure it's not........wait a minute." Restlin peers off into the distance. "There's something watching us over there. Some skinny thing." Restlin makes a bee-line for it, but the stupid thing dissipates as he gets close. "Great. Thick fog and disappearing shadow people. I'm sure the good people of Hook City will respond to this in their usual reserved and fastidious manner."

He turns to the Inspector. "Anyone else reporting those skinny shadow folks around?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+20=25 ;
Monday November 6th, 2017 10:57:10 AM


Sesha didn't like the long, slender man poking around everywhere. If she didn't think he was worth investigating before, he was now.

Knowledge Arcane/Dungeoneering Check: 25

If she is unable to recall information, she plans to head back to the tower and and cast a divination spell to learn more about the creature.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=33 ;
Monday November 6th, 2017 1:56:42 PM

Garret wanders around with Tink and turns when Restlin mentions the shadowy thing, but he does not see it (perception: 33). He almost bumps into the inspector in the fog and he bows to the inspector, still not quite sure how all the formalities in the city work here. He says, "Well, I am not sure what we will be able to investigate. Perhaps when the day comes, the sun will move this fog away and we will be able to see more about what might be going on here."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+31=33 ;
Monday November 6th, 2017 4:13:51 PM

Wyaar too falls to see the Slender Man sort, but he looks towards beri, "Beri, you're a druid.. do you ahve some control over the weather? Could try to move the fog awaY?"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+17=36 ;
Monday November 6th, 2017 6:55:17 PM

Tink can't help but smile at the Inspector. He's a good man and has always been supportive of the group.

"Yes, the deams were unpleasant. It seems everyone who was asleep was affected" Tink actually feels a little better and a little worse by this news. On the plus side it means that the Iron Dragons weren't specifically targetted. On the down side, everyone was. Her thoughts turn to the families out there. The adults could overcome this sort of thing quite quickly, but the children might be scarred for life.

Those slender guys were sure spooky. In the back of her mind she replays the line from the prophesy "The Sleeper will awake with fear". This sounds eerily true. The other line about waking was "The Sleeper will awake with fire".

"Just checking, but do people have fire resistances prepared? Better safe than sorry"

She looks to Beri. Wyaar's suggestion is a good one. Does the druid have any tricks up his sleeve to remove this fog?

--------------------------
Perception vs DC35 - Autopass
Knowl The Planes check: 36 to try and learn something about those shadowy guys


Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=37 ; 4d12=24 ;
Monday November 6th, 2017 9:13:44 PM

Beri turns to Tink.
That I can, naturally occurring or otherwise over a three mile radius. It was an obvious choice this morning considering what we woke up to.

Constable, do I have your permission to try to lift this fog? My spell will cover much of the city, so I felt it best to ask first. Maybe we can also get a good look at these slender folk we keep seeing as well.. since multple of us are seeing them, I doubt it is a trick of my eyes.


If given permission, Beri will cast the spell, allowing him to the weather for the next 48 hours (duration doubled for Druid class)

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=30 ;
Monday November 6th, 2017 9:27:50 PM

ooc: As a cleric of Gargul, Bosk typically prays for new spells just before dawn, starting in the dark and finishing in the light of day. For followers of Gargul Prayers for joining occur at the crack of dawn, and prayers for the deceased are given at twilight. This is not required for spells, but is when Bosk chooses to do them to depict the dual nature of Gargul, life and death, good and evil, Kevintaur and Marteaus, etc. Also to show Gargul as being the light in the darkness.

The Horned Cleric gathers everyone together. Inspector Auslander, you can join us as long as you want, but should there become a need for combat it would be best if you sought shelter. This is bigger than you likely expect. I just contacted Dragon Consortium members around the Wold, and I am sorry to say that this is not an isolated event. Similar peculiar events are talking place across the globe. As for as going to sleep, I think it would be best if people sleep in shifts and have someone to wake them. I am not certain that sleep is safe any longer.

As Restlin points out the figure Bosk looks around for it (perception 30 dark vision and blind fighting) and if he can spot it after Restlin points it out he will dimesional hop over to it.

(ooc: If it is 4:00 Bosk will Cast dark vision on himself and move his Avenger's Tattoo to his back so he cannot be flanked.)



Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=30 ;
Monday November 6th, 2017 9:27:50 PM

ooc: As a cleric of Gargul, Bosk typically prays for new spells just before dawn, starting in the dark and finishing in the light of day. For followers of Gargul Prayers for joining occur at the crack of dawn, and prayers for the deceased are given at twilight. This is not required for spells, but is when Bosk chooses to do them to depict the dual nature of Gargul, life and death, good and evil, Kevintaur and Marteaus, etc. Also to show Gargul as being the light in the darkness.

The Horned Cleric gathers everyone together. Inspector Auslander, you can join us as long as you want, but should there become a need for combat it would be best if you sought shelter. This is bigger than you likely expect. I just contacted Dragon Consortium members around the Wold, and I am sorry to say that this is not an isolated event. Similar peculiar events are talking place across the globe. As for as going to sleep, I think it would be best if people sleep in shifts and have someone to wake them. I am not certain that sleep is safe any longer.

As Restlin points out the figure Bosk looks around for it (perception 30 dark vision and blind fighting) and if he can spot it after Restlin points it out he will dimesional hop over to it.

(ooc: If it is 4:00 Bosk will Cast dark vision on himself and move his Avenger's Tattoo to his back so he cannot be flanked.)



People on streets - [DM Hugh] 
Tuesday November 7th, 2017 12:52:25 AM

DM Post incoming...sorry I fell asleep again

People on streets - [DM Hugh] 
Tuesday November 7th, 2017 1:40:45 AM

Zane swoops down to rejoin his friends and lets them know that he doesn't know where the fog is coming from and that it has blanketed the city and its surroundings.

Restlin is fine to have Auslander come along and he notices the shadow person and tries to get to it only to have it disappear. He asks if anyone else reported seeing them.

Sesha thinks back to anything she may know about the shadow person only to come up with a blank so she decides to head back to the tower to cast a spell. (OOC: Do you mean to cast the spell divination or a spell from the divination school?)

Garret doesn't see the shadow person and he almost bumps into the Inspector. He bows and hypothesizes that maybe the day will remove the fog.

Wyaar asks if Beri has some control over the weather

Tink can't help but smile at Auslander. The news that everyone who was asleep was affected is a mixed bag for her. She agrees that the shadow people are spooky and thinks back to the prophesy. She asks about having fire resistance prepared and looks to Beri. She too doesn't recall anything about the shadow people.

Beri tells Tink he can affect a 3 mile radius and then asks if he has Auslander's permission to cast his spell.

Bosk gathers everyone together and tells Auslander he can join them on the caveat he takes cover should they find themselves in combat. Bosk dimension hops over to where the shadow person was discovered but it vanishes before his eyes as he gets close.

Auslander says that there has been some reports of people seeing shadowy figures but he attributed it to over active imaginations or tricks of the light. He also says that there have been other reports of missing people. One of the reports seemingly jumped the gun when the missing person showed up hours later raving about an alternate Hook City where Ga'alism was the dominant religion. "We assumed the woman fell asleep somewhere and had a nightmare of her own."

Beri goes to cast Control Weather and the spell fizzles. He gets the feeling when it does so that the fog is not natural and the party hears a long low tonal sound almost like the sound of a low brass instrument.

Int check DC 12 Highlight to display spoiler: {The way the fog was unaffected by the spell and it reacted with a musical cue almost reminds you of the Mystal from Fae Skiemir. In that case is the fog an illusion? Perhaps some sort of magic? The Mystal's purpose was to keep things in Fae Skiemir. Is this fog a protection of some sort? Is it meant to imprison?}

As you walk through the fog blanketed streets you hear more and more tales of other people's nightmares. Some lost loved ones or were attacked by them, some got something they wanted or enjoy only to have it turn into something terrible while others were assailed with visions of pure terror. One thing that is common is that people woke up feeling as if they had difficulty breathing.

Perception 40 Highlight to display spoiler: {You notice a large orb roughly 10 cubic feet in volume that appears similar in hue to the shadow people but unlike the shadow people the orb does not disappear as you close on it.}
If you fail Highlight to display spoiler: {You walk directly into an orb the same color as the shadow people that seemingly came out of nowhere. As soon as you reach the perimeter of the orb the landscape and weather abruptly change. Where previously it was dark and early morning it is now midday and the sky is a rather desolate grey color. Where you were previously in urban Hook City you now find yourself in a desolate environment. The ground is rocky and ashen and nothing is really growing except for the occasional scraggly mishapen weed. }

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+9=20 ;
Tuesday November 7th, 2017 7:11:16 AM

"Whoa. Did... did anyone else think that sounded just like the Mythal from Fae Skiemir? If Beri's spell didn't work, could this fog have been created by the same magic? This could be a problem"

Tink stops and raises her fist in the air. Mentally she chastises herself "Yeah, good thinking Katinka. Use hand signals in the thick fog"

Instead she speaks aloud "Hold up. There's something over there. It's like some sort of shadowy orb. A bit like those strange figures. It hasn't disappeared though. I'm going to check it out" Tink approaches using her arcane sight to examine it, but stays far enough away to avoid touching it.

----------------------------
Int check vs DC12: 20 = Pass
Perception check vs DC40: Autopass


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+21=41 ; d20+1=5 ;
Tuesday November 7th, 2017 10:36:48 AM

Zane had never been to Fae Skiemir, and had only heard bits of conversation overheard at the Ghost. He was usually busy doing something so he wasn't there very often.
Zane sees the orb at almost exactly the same instant at Katinka and is ready to snatch a couple of the others in the group to prevent them from doing something possibly stupid before it's checked out.... Of course that won't stop the Dragon's form doing something stupid anyways, but at least then they'll not do it blindly.....

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22  d20+34=47 ; d20+11=29 ;
Tuesday November 7th, 2017 10:43:40 AM

Both checks pass.

Tink's on it, as usual. He kneels down & whispers in Garret's ear, "Hey, bet you can't jump over that orb over there."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday November 7th, 2017 11:02:49 AM

Both quickly related to the others what he recalls about the Mythal.

The Fae Skiemir Mythal is the most advanced Mythal ever created in the Wold. It, however, has been out of control since the 2nd age. They know it has shown the following powers:

1) It “reacts” in random ways to use of magic.
2) It logs who enters and exits the city according to the magic they carry.
3) It creates the MIST that does not allow any to leave the city without assistane.

When any of the following occurs, the Mythal may activate:
1) When a 2nd level spell or equivalent ability is cast/ used.
2) Each time a +2 weapon or other magic crits, or intelligent weapon activate a special ability.
3) Even when active, it will be 50/50 if althe Mythal would affect a spell/effect.

The Mythal personifies through music and lights and the heroes can assess when the Mythal may start by paying attention to if the Mythal is payday my attention to them. (Move action Perception DC20 to assess the Mythal)

The also realized that the Golden Threads happen when a creature dies, the Threads burst from. Where they died to where they keep thier treasure. The more powerful the deceased, the more Threads but the longer it takes for the Threads to form. In a greedy city such as we we're in, the Threads attracted monsters in mere minutes.


Ooc: Regarding the Mythal you have a 50% chance of having your spell or effect of 2nd level or higher triggering. You then have a 5% chance of one of 10 other effects happening ranging from nothing happening to a random positive or negative effect. I roll a d100 and then consult a chart. Some of the negative effects actually effect the target of the spell instead of the caster based on an odd or even roll.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday November 7th, 2017 11:17:17 AM

ooc: Anyone remember the effects if (SU), (SP), and (EX)?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+31=50 ; d20+21=26 ; d20+28=38 ; d20+21=37 ; d20+31=46 ; d20+21=30 ; d20+28=42 ; d20+28=46 ; d20+12=23 ;
Tuesday November 7th, 2017 11:50:49 AM


(Sesha's intent was casting a divination spell, but I'll forgo that for now as the party seems to be on to a thing and div takes 10 minutes to cast)

Aware that the party is on to something, thanks to their consortium rings, Sesha casts her flying broom spell and gets airborne. She mulls over her surroundings, and ponders the feeling of holding someone elses spellpower within her.

The Ritual of Leeching was strong, and could add a lot of versatility to her powers. She swoops down and pesters Restlin.

"Hey! Give me a 5th level spell. Something that explodes. I don't ever get to cast those. Or maybe something with some fancy metamagic! Hey!"

She keeps bothering him until he either relents, or they reach the strange orb. She frowns, trying to figure out -what- exactly was happening. Is it a spell? Some planar effect? Possibly something to do with the orb?

Is the orb itself a construct, or just energy?

Are they on another plane, in proximity to the orb?

-----Regarding the Orb-----
Knowledge Arcana: 50 (Trying to determine if the orb is an item or a spell effect. Trying to determine the orbs functionality. )
Knowledge Planes: 26 (What plane is the desolate grey place?)
Knowledge Religion: 38 (Is the orb religiously significant?)
Knowledge History: 37(Has a similar thing happened in Hook City, or the Wold, in the past?)

-----Regarding the thin men-----
Knowledge Arcana: 46 (Are they using a magical effect to stay out of sight?)
Knowledge Planes: 30 (What plane do such creatures come from? )
Knowledge Religion: 42 (Are they known as harbingers of a particular god or power? Do they appear in any holy texts?)
Knowledge History: 46(Has similar creatures appeared in Hook City, or the Wold, in the past?)
Knowledge Geography: 23 (Are these creatures known to inhabit a particular area of the Wolds primary plane?)


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=38 ;
Tuesday November 7th, 2017 3:41:43 PM

Garret, without realizing it, walks right into the orb. He quickly steps back and Restlin whispers to him. He checks out the size of the orb, immediately looking to see if he can see the top of it...

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Tuesday November 7th, 2017 6:00:10 PM

Restlin doesn't have any fifth level spells that explode, but he does have a selective fireball. That's level 4, and as a bonus, she won't blow up her friends!

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday November 7th, 2017 6:54:56 PM

Wyaar enjoys not being blown up. Otherwise he has no idea about this Fae Mythal thingy.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=47 ; d20+2=4 ; d20+24=37 ;
Tuesday November 7th, 2017 9:26:51 PM

Fae Skiemir... I would never have thought of that. Well, if this was actually fog then I would have been able to do something about it, so that would make sense. Hmm, do you think that means someone is trying to trap us in here? Oh, by the way, you are about to walk straight into a... never mind.

Beri thinks a minute about the slender shadows they've been seeing and mentally compares their silhouettes to the profiles of the various peoples and creatures he's seen and studied to try to determine who or what they may be... or if they are even from the Wold.

knowledge (nature)=37

Curiouser and Curiouser - [DM Hugh] 
Tuesday November 7th, 2017 11:36:53 PM

Tink points out that the way the fog reacted to Beri's spell is reminiscent of the Mythal of Fae Skiemir and she tries to warn the others of the shadowy orb-thing as she gets close to it for examination being careful not to touch it.

Zane spots the orb at the same time Tink does and also tries to keep his companions from wandering into it. He doesn't really know much about Fae Skiemir. (OOC: Zane was with the group when they went to Fae Skiemir because of the Mhalice fiasco...I just checked the archives and it was part of the Dragon Consortium trials)

Restlin figures Tink's got things under control.

Bosk shares with the others what he remembers of the Mythal from their previous encounter with it. While there is fog or mist, there doesn't appear to be any swirling colors nor threads of gold following people. Also the only spell that really seemed to have fizzled was the control weather spell Beri tried to cast. While there certainly seems to be some similarity to the Mythal phenomenon there are also some differences so the fog you find yourselves in likely doesn't follow the exact same rules.

Sesha casts flying broom and tries to catch up to the rest of the group, shelving the idea of casting divination for now considering its casting time. Having fun with her ritual of spell leaching she pesters Restlin for an exploding spell or something effected by metamagic considering she doesn't usually get to cast those. She examines the orb herself, trying to make heads or tails of it and thinks more in depth about the shadow creatures.

Restlin gives Sesha a selective fireball.

Garret without realizing it walks into the orb before anyone else can stop him. He would have stepped back had there been some way for him to do so but finds that he can't.

Wyaar enjoys not being blown up but he wasn't with the group when they went to Fae Skiemir.

Beri tells Tink he wouldn't have thought of Fae Skiemir and if this had been normal fog his spell would have worked. He raises the possibility of the fog trying to trap people within its confines. He too tries to warn Garret about stepping into the orb but is too late. Beri also thinks about the slender man.

Tink or Detect Magic and DC 25 Know[Arcana] or Arcane Sight Highlight to display spoiler: {You find that the orb radiates an overwhelming conjuration aura}

Restlin would have bent down and whispered in Garret's ear about jumping the orb, but the halfling monk never reemerged from the orb once he walked into it.

Sesha examines the orb, it doesn't appear to be a spell effect or an item per se it just sort of is. There doesn't appear to be anything significant on a planar level either.(OOC: You can't see the desolate plain from outside the orb you just see the spherical orb) To her knowledge the orb has no religious significance nor has similar phenomenon happened in the Wold's past.

Sesha thinks back to the slender men. They don't appear to be using magic to hide nor can she identify from what alien plane the creatures come from. She isn't even sure if they hail from an alien plane. They don't seem to be associated with any God nor Immortal Power and she hasn't heard of them in the holy texts of any deity she is familiar with. She also hasn't heard of them appearing in the past nor does she know if they are native to anywhere in the world. Perhaps they are some new elusive Woldian species?

Beri also thinks of the slender men and their silhouettes do not resemble any of the people or creatures he has come across in his travels.

As far as anyone who isn't Garret is concerned the halfling monk does not appear to be coming back nor is it clear if he even can. Do you follow him into the orb, wait for him to hopefully find a way back or something else?

Garret and anyone that decides to follow him Highlight to display spoiler: { Once you come into contact with the orb the scenery immediately shifts to that of a desolate wasteland. You try to step back but their is nothing to step back into on the other side. There is no orb behind, in front of or on any side of yourself. There is nothing really to see except for a rough desert-like environment occasionally broken up by the odd bit of vegetation.}

Garret or anyone that decided to follow him and Perception 20 Highlight to display spoiler: {On second view of your surroundings you appear to be on the remnants of a rather beaten and worn down footpath. Do you follow it? Where could it lead?}



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday November 8th, 2017 7:31:41 AM

Tink does a double-take as Garret disappears. She looks quickly about but cannot see him anywhere.

She winces a little as she looks at the orb though "The power from it is absolutely overwhelming. A conjuration aura"

Her first step is to try and contact Garret via the DC rings "Garret? Where are you?" The rings work without distance limitations but not across planes.

"If he's on this plane we should be able to teleport to him. If not, then we may need to prepare"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Wednesday November 8th, 2017 8:33:36 AM

Restlin sighs as Garret enters the orb. "Ok, here's the plan. You folks decide on a course of action that is logical, practical, and puts us in as little danger as possible. I'm going to see if Garret has any more pretzels left over."

He then walks into the orb (perception is autopass).

The Mendicant looks around in the new surroundings. "Neat," he says to no one in particular. "Look, there's a path over there. Let's give the rest of the Iron Dragons....10 seconds, then check it out."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=23 ;
Wednesday November 8th, 2017 9:54:28 AM

ooc: I forgot to roll a perception check least time. Not sure if this means I am with Garrett or if I was warned in time.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=38 ;
Wednesday November 8th, 2017 11:18:29 AM

Garret turns around and sees...nothing. He wonders where the orb went. He wonders if he is in the orb and if the others can still see him like he's in a little snow globe. Just in case, he smiles and waves. He spots the footpath (perception: 38) just about the time Restlin appears. He says, "Oh, hi. This place doesn't look like a lot of fun, I don't see any food at all. I don't suppose you know where we are."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday November 8th, 2017 4:54:39 PM

"Pretzel? Really? He has some?" Wyaar says , perking up with a wink towards Restlin as the mage walks to the orb.. and he folllows along. "Thing seems odd enough its probably to blame for all this.. lets go!" and into the orb he goes!

"The path forward seems obvious?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday November 8th, 2017 7:58:57 PM

Zane, is not happy that the warning was ignored.... As usual.... He waits to see if an answer is coming from the attempt to reach them via ring.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday November 8th, 2017 8:30:58 PM

Bosk shakes his head in mock frustration, I thought we agreed NOT to split up the party after...well...every time we split up the party. And that we would not charge into the unknown without a plan after every other time we have charged in without a plan.

The horned cleric waits long enough to determine if the rings work and to verify they are not entering an orb of destruction. He then press age object through the gray if the Shadow Lands, followed by touching the object with a 39.5 foot pole and observe the effects. If it always safe he will join the others figuring his magic might be needed to get the others back.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday November 8th, 2017 9:03:27 PM

Beri also waits to see if they can communicate via ring.
Guys can you hear us? Are you still alive? I'd really like to know this isn't a giant ball of death before playing around with it any further?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday November 8th, 2017 9:27:32 PM

Sesha waits as well.

If they can't communicate, she supposes there's no real choice in the matter.

Through the looking glass? - [DM Hugh] 
Wednesday November 8th, 2017 11:08:29 PM

Tink does a double take as Garret disappears. She looks around but can't see the small monk anywhere. She remarks about the orbs aura and attempts to reach out with the dragon rings but all she gets is static. She suggests preparing.

Restlin tells the others to figure out a plan while he goes to see if Garret has anymore of those pretzels left.

Wyaar asks if Garret really has pretzels left then enters the orb after the wayward monk and mage priest.

Zane is not happy his warning was ignored as usual and waits to figure out if the dragon rings are functioning. He too like Tink gets static.

Bosk shakes his head and remarks in mock frustration that they agreed not to split the party after every other time they split the party also to not go charging into the unknown without a plan. He then attempts to poke at the orb with a 39 and a 1/2 foot pole. As soon as the pole touches the orb Bosk and the pole seemingly disappear like Garret, Restlin and Wyaar before them.

Beri also waits to see if they can communicate with those on the other side of the orb only to be greeted by the same static that everyone else got who attempted before.

Sesha waits as well figuring if they can't communicate there is no real choice in the matter.

Tink, Zane, Beri and Sesha are the only Iron Dragons left on this side of the orb. Auslander is with them. He says, "If you decide to follow after your companions I won't be joining you. Whatever is on the other side could be a potential hazard to the people of Hook City and I should probably try to erect some sort of barrier to keep others from wandering in accidentally. I will wait for you, though, at least until the end of my shift and I will make sure I station someone by the orb in case you come back."

3 minutes and 36 seconds pass without any sort of activity from the orb or contact from those that have entered it whether they did so purposely in the case of Restlin and Wyaar or inadvertently in the case of Garret and Bosk.

(OOC: You have 2 minutes and 24 seconds for free in your next post on the outside of the orb. If you need longer than that to prepare before following the others inside please state how many periods of time measured in 6 minutes that you need before following the others if you decide to follow them. If you don't want to follow them please state that too, in which case I'll tell you how much time you have to kill while those on the inside do things. This helps me and you'll understand why I am doing this later)

===============================================================================

Garret turns around and sees nothing. He wonders where the orb went and if the others can see him. He spots the footpath at around the same time Restlin appears and he tells the mendicant that this place doesn't look like fun. He asks where this place is.

Restlin says neat to no one in particular points out the path and suggests giving the Iron Dragons 10 seconds before checking out the path.

Wyaar shows up on Restlin's heels and says the path forward seems obvious.

Bosk appears 39 and a half feet away from the others holding a pole that is that length and spans just shy of where Garret, Restlin and Wyaar have gathered. The horned cleric looks a little foolish holding his long pole.

Garret, Restlin, Wyaar and Bosk are currently the only Iron Dragons on the inside of the orb. 6 seconds pass without any of the other dragons appearing. Do you do anything else before heading down the path?

(OOC: For convenience sake until the party is reunited or someone makes it clear they aren't going to enter the orb and everyone's decision is accounted for please make your posts only last a single round if you are on the inside of the orb. You aren't in combat but this helps me and you'll understand why I am doing this later. However, If someone on the outside states they are taking 6 additional minutes before following you in feel free to post another rounds worth of actions for each six minute interval someone on the outside is taking)



Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday November 9th, 2017 12:56:04 AM

Bosk puts his rod away. Well, apparently this thing has quite a range. Not many objects can move something nearly forty feet in length. Any idea where we are? What have we missed? Oh, you all should probably back up so we do not crash into each other when the others arrive. The cleric takes a look at the landscape, but knows he could never identify the land based off of the plants. Suddenly the cleric finds it odd that everyone is crowded so closely together. He was examining the orb for some time and would have expected Garret to have moved further from the others by now.

There appears to be no fog here. We are either some ways away, or possibly on another plane. How long was it between your arrival and ours? I want to make sure we are not caught somewhere that has time passing differently to that of Hook City. I do not want a repeat of what happened to Valla in the Temple of the Illithid. Also, if time is lengthened or compressed we would have to speak really fast or slowly to compensate. Valla, by my calculations, was experiencing the passage of time about ten times faster that the rest of the Wold. Also, given what we saw in Hook City, I would not be surprised if this area is somehow tied to the Koshe Marre.

The cleric makes some mental notes. Does this landscape mirror that of Hook City at all? Does the area remind him of the Koshe Marre, Lands of Rest or Realms of Shadow (Bosk has been to all three).

ooc: I don't want to meta-game based off your notes, but in the past we accidentally left a player in an area like this after teleporting out (Valla, who purchased our tower). We did not realize time passed faster on that plane. When we returned he has been stranded for over two years. This was another area where the lighting was different when we arrived and there was nothing living about.



Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Thursday November 9th, 2017 9:34:35 AM

Restlin is really surprised to see Bosk. He figures the Grim would have needed a few minutes to stop fuming at the typical rashness of the three early arrivers to this place.

...but really, it wouldn't be cool to just leave Garret here by himself, suffering unknown dangers, just so the rest of the Iron Dragons could sit and think about a good strategy, would it? Turns out there's no immediate danger, but Restlin couldn't have known that.

Bosk's more well-travelled than Restlin & trusts his judgement on where they may be. He's already noticed the rings aren't picking up any of the other Iron Dragons still in Hook City, so they're somewhere different, at least.

"Let's give the rest of us some time to get in here. Bosk arrived before my 10 second limit, so maybe they'll come after all. Not like there's an immediate way back for us anyway."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+12=15 ; d20+21=32 ;
Thursday November 9th, 2017 10:17:44 AM


After giving someone a handful of coins to run back to the tower and to tell Sister to start keeping track of how long they have been gone, Sesha is the next to pop through.

With a quick look around, she compares the natural land features to the hook city, or the areas around it. She also looks for a hint they might be on another plane altogether.

Know Geography: 15
Know Planes: 32

"Explain Mage-Priest, why you haven't penned a spell yet that keeps Garret tethered within 5 feet of you."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Thursday November 9th, 2017 12:39:11 PM

"No thank you, love. I will not be handicapping my chief foil today or any other day." He walks over & puts his arm around her shoulders. "There's a path over there, and Bosk here is checking the air or something to see where we are."

He looks down the road and smiles. "Yes ma'am. This is going to be a fun day after all."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 9th, 2017 3:44:03 PM

Zane will wait for the others to go through before he does, He plans on using his Bodyguard abilities to protect the others until they decide. Before he enters he'll say to Auslander, "I'm not in contact with the others, that means this goes somewhere other than elsewhere in the Wold. If someone follows us, I doubt they'll EVER get back home. So please be sure to have this guarded....."
Zane isn't threatening, or trying to bluster, and Auslander has been around enough to know Zane is not very talkative, so his warning should mean something.....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday November 9th, 2017 4:08:00 PM

Wyaar frowns disapprovingly to Restlin, "Did you lie about teh pretzels?" he asks with a cluck of his tongue as before taking another look about the landcape. "Did this happen last time you encountered one of these? The.. travel?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=33 ;
Thursday November 9th, 2017 4:29:07 PM

"Nice pole you have there, Sir Bosk. Hey look, the others are coming. Nice place here, isn't it? Well, except for the lack of meat on a stick vendors."

Garret reaches down, takes a few steps away, and picks up some dirt. He tries to notice if the dirt, plants, or anything around remind him of anywhere he has been in his travels, or if they look absolutely nothing like the Wold. He also glances up at the sky to attempt to make the same determinations (perception: 33).

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday November 9th, 2017 7:34:44 PM

Tink is concerned that she cannot contact the others using the DC ring. "They must be on another plane" she deduces.

Though not pleased with the haste some took to blindly go into the orb, she's not going to leave them.

Tink hides in plain sight and steps into the orb

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday November 9th, 2017 9:22:52 PM

Well, Auslander, I'm not sure if that orb leads to certain death or not, but the Iron Dragons stick together... even if that means we find ourselves sharing a drink with Gargul in the Realm of Shadow.
But, after last night I'm going to at least grab another coffee before heading off to another realm... good thing the coffee vendors are taking full advantage of last nights events.

Beri stops a wandering vendor before they approach the orb, grabs a coffee and a pastry to go, and warns them to keep their distance. Then he follows the others into the orb.

Ozy-Marteus - [DM Hugh] 
Friday November 10th, 2017 12:10:31 AM

Sesha gives a runner a handful of coins to tell Sister to start keeping track of how long they've been gone. She then steps through the orb.

Tink realizes the others must be on another plane. She hides in plain sight and then steps through the orb.

Beri says to Auslander that the Iron Dragons stick together even if that means they end up sharing a drink with Gargul in the realm of Shadow. He grabs a cup of coffee and a pastry from a street vendor giving the man a warning to keep his distance from the orb and then steps in.

Zane waited for everyone else to enter before he did so. He tells Auslander to make sure he has this guarded since he doubts the average person could make it back since the rings not working means it leads to another plane.

===============================================================================

Bosk puts the pole away, points out the range of the orb asks some questions and suggests they back up so that the others don't crash into them. Bosk realizes he could never identify where they are based on the plants and finds it odd everyone is bunched together. He points out that there is no fog there and asks how long it has been between the rest of the group's arrival and his own. He suggests a difference in the flow of time and says he doesn't want a repeat of what happened to Valla. He raises the possibility of where they are being tied to Koshe Marre.

Restlin is surprised to see Bosk so soon but figures it is best to not leave Garret alone to his devices. He figures it wouldn't do to abandon Garret to whatever even if there was no immediate danger. Restlin suggests waiting for the others since Bosk appeared before the 10 seconds.

Sesha is the next person to step through and she shows up almost on the heels of Bosk although closer to the others since she didn't poke the orb with a pole. She compares the surroundings to the environs surrounding Hook City and looks for evidence they are indeed on another plane. She asks Restlin why he hasn't penned a spell to keep Garret tethered within 5 feet of himself.

Restlin says he has no plans to handicap his chief foil and puts his arm around Sesha. He points out the path and says Bosk is checking the air or something and suggests today will be fun after all.

Wyaar frowns and asks Restlin if he lied about the pretzels. He also asks if the travel happened last time they encountered one of these things.

Garret complements Bosk on his pole and then points out the others appear to be coming. He then starts playing with some dirt trying to figure out if it looks like the dirt of anywhere else he's been in his travels and he looks up at the sky as well trying to do the same.

Tink shows up almost immediately after Sesha does, hiding in plain sight.

Beri shows up about 6 seconds later holding a pastry and cup of coffee.

Zane shows up about the same time that Beri does.

Bosk, Sesha and Garret Highlight to display spoiler: {You all find that the landscape looks familiar yet different. Bosk can't really put his finger on it. If he had to guess he would say it almost looks like the paths that lead to Mudtown and greater Hook City but the vegetation and terrain are most certainly off. Sesha and Garret concur with this observation.}

Garret Highlight to display spoiler: { You find that the soil is much thinner than the dirt around Hook city almost as if it too is as barren as the rest of the surrounding area.}

Since the gang is all together again it only makes sense to follow the path and that they do which is surprisingly a short trip. After several minutes of walking you round a bend and reach the terminus of the path. Where you would expect a city to be is just more wasteland except for two vast trunkless legs of stone near where you would expect a gate to be.

Half sunk in the dirt near the legs you see a shattered face in the sand. The lower half of the face is mostly intact such that you can make out a frown sneered as if in command.

On the pedestal where the legs were erected there is an inscription, it reads, "My name is Marteus, King of Kings: Look on my works, ye Mighty, and despair!!!"



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday November 10th, 2017 10:54:20 AM

Zane looks around at the "Ruins", then looks to the rest....
"Be very very careful what we do here. Those, look old, very old if they are this deteriorated. This might mean Marteus might have actually fulfilled his prophesy and destroyed the Wold, where and when we might be. At the Ghosts, I've overheard others talking about going to other times, and this.....
This scares me."
.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=28 ;
Friday November 10th, 2017 5:36:46 PM

Garret follows along, bouncing along in the dirt on the side of the path. He shares what he has found and wonders if this place is Hook City, but in a different time or a different place, since the rings didn't work. He looks around at the landscape and tries to see if the current Dirt city and Hook city would fit where they are (perception: 28).

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+39=54 ; d20+50=51 ;
Friday November 10th, 2017 7:15:38 PM

Tink stays hidden as the party progresses. This land is odd, as if a great war has killed off everything.

What was that orb? Why would the party be brought here? Are they here to rescue or save the land?

Zane has the right of it though. Anywhere that proudly declares Marteus as the King of Kings is not to be treated lightly.

Still hidden she scans the surrounding area.

----------------------------
Perception: 54 + See Below
Stealth: 55 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+21=33 ; d20+21=40 ;
Friday November 10th, 2017 7:58:58 PM


"Well, I'm going to try and recall what I can about Marteus. I haven't read his pamphlet, to be honest. I can't tell what's changed if I don't remember how it played out."

Sesha strikes her thinking pose, and sits still for a moment.

Knowledge History: 33 (Try to recall relevant facts about Marteus and how he affected the worlds history.)
Knowledge Religion: 40 (Try and recall relevant facts about Marty's religious aspects.)

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday November 10th, 2017 9:29:32 PM

Beri looks around the wasteland and shakes his head. He can't imagine anyone in the Wold being pleased by their surroundings, but as a druid seeing the very land itself dying was almost more than his heart could bare.
Well, he pretty much nailed the despair part.
Starting to feel a little uncomfortable staring at the sneering face the druid casts detect magic to make sure this isn't some sort of trap.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Friday November 10th, 2017 9:55:11 PM

Restlin keeps an eye on Bosk. His friend was much more knowledgeable about this bit of history than he was. Frankly, the wizard was also pretty curious.

...and worried. Restlin didn't know where he was, but this was not a good place.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday November 12th, 2017 7:37:44 PM

Bosk frowns. This is bad. I do not know as much as I should about Marteaus, but I know Gargul created him and imbued him with some of his powers. He was made to be evil incarnate in order to remove the evil aspect from his item persona, and as such is only one of two deities he cannot banish.
He is said to be one of the great punishers if the Wold. His philosophy is something along the lines of our trials weed out the weak and force us to endure and become stronger.


ooc: As a cleric of Gargul I assumed I know at least what is printed under Gargul's page on the Black Cathedral. Let me know if this is mistaken and I need to make a knowledge roll.

Ozy-Marteus - [DM Hugh] 
Sunday November 12th, 2017 11:53:11 PM

DM Post incoming...I tired to give a stragler time to catch up and fell asleep wating

There and back again - [DM Hugh] 
Monday November 13th, 2017 1:00:14 AM

Zane looks around and then warns the others to be careful what they do here.

Garret bounces along the path sharing with the others his observation. He tries to see if the current Hook City or Dirt City would fit where they are.

Tink remains hidden in plain sight with many questions on her mind. She agrees with Zane's assessment and scans the area.

Sesha states she's trying to remember what she can about Marteus and strikes her thinking pose.

Beri feels uncomfortable in the waste and remarks about how the despair part was nailed. He casts detect magic.

Restlin keeps his eye on Bosk as this is kind of the horned cleric's domain. He is also curious and worried as this is not a good place to be.

Bosk frowns and shares what little of Marteus he knows to the others and apologizes that he doesn't know more.

Tink doesn't see anything new besides more wastes.

Garret realizes that spatially their Hook City would fit near where they are.

Sesha concurs with Bosk's assessment of Marteus and points out that Marteus is chief God among the Gods of Testing. She realizes that the statue was meant to depict his mortal form. She also knows that Marteus was one of Gargul's immortal punishers who was inflicted with mortality by the Gods of the Wold when he demanded they make him a God. He then wandered the Wold and eventually contracted a magical wasting disease that ended up strengthening his resolve. He had revelations about suffering and diseases being the best way to save the noble races from themselves and he shared this with the Gods of the Wold after they grew tired of how he kept aiding the Cult Gods. They were not amused and returned him to Gargul's charge.

Gargul began to change and he grew tired of the association between evil and death. Marteus felt Gargul needed to experience the wisdom of suffering and he'd prove to Gargul its benefit by uniting the demikind with a purpose. He built the Bone tower and attracted the demikind of Izen to his philosophy and worked toward acquiring the 4 rings of Domi in order to become a God. He found the ring of Earth, Fire and Air but had trouble locating the ring of Water so he decided to try a different solution. He began trying to unite the Cult Gods extracting some of their power in exchange for loyalty. He convinced all to join his banner except Ga'al as Ga'al was stronger than the rest. Marteus knew the only one who could beat Ga'al was Domi and conspired to kill Domi in order to convince Ga'al to join him.

Gargul got Domi's attention by trapping a number of Cult God followers using suggestion in the vicinity of a machine that would drain their life force and then challenging Domi to save them. Domi came and Marteus prayed upon Domi's sense of fair play getting Domi to grant Marteus half his power for their combat. The machine gave Marteus an edge and he was able to slay Domi.

With Domi's power, the 3 rings and the power granted to him by the Cult Gods Marteus was now a God in his own right and he could convince Ga'al to join him and he completed the unification of the Cult Gods. Marteus finally found the fourth rings and this mortal year became known as the Year of Ascension. The 2 groups of Gods battled and finally only Alemi, Gargul and Marteus remained. They met at Oshirr house where Jericho created the Wold and Alemi died. Gargul and Marteus fought to a standstill and adventurers from the noble races who willingly became undead so as to become immune to Marteus's power and Gimp the Imp intervened. They couldn't hurt Marteus either and Marteus couldn't hurt Gargul so they ended up locked in a standstill. The heroes of the Wold threw the 2 Gods over the edge of the Wold and into oblivion and Jericho created a new Wold where Marteus was chief among the Gods of Testing providing balance and fulfilling Marteus's need.

It is hard to figure out if the final battle between Marteus and Domi ended differently in this version of the Wold or if Marteus ended up taking over as chief deity in the Gods of Testing sometime afterward. The remains of the sculpture aren't any help.

A few more minutes passed while Sesha related what she knew and all of a sudden the Wold shifts and you find yourself back in the misted lands of your Hook City behind a makeshift barricade. There is no sign of the orb. A guard looks quite perplexed at your sudden appearance. "Auslander told me to guard the orb and to not let anyone touch it. He said if you guys showed up to let you know that no one else had touched the orb in your absence and that Auslander had stayed near it for as long as he could but he was having trouble keeping his eyes open and needed to come off his shift as it had been a long one."

You were in the Marteus-Wold for perhaps 10 minutes but clearly hours had passed in your Wold considering things are brighter out despite the thick fog and Auslander's shift had ended. What now?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday November 13th, 2017 7:43:46 AM

Tink breathes a sigh of relief. It's good to be back in Hook - and the real timeline.

She looks to the guard and asks a few questions. "Has there been any further news? Any further reports of strange happenings?" Tink is particularly interested in the shadowy figures, the mist, and the nightmares.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday November 13th, 2017 1:13:04 PM

Garret starts to reach out to the strange statue as Sesha tells about the history of the Wold. Just before he reaches it, they return to their own Hook City and Garret finds himself reaching out towards the confused guard. Garret quickly pulls back his hand and smiles.

He looks over at Sesha and says, "And after all that, can you tell us what just happened?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday November 13th, 2017 1:33:40 PM


Surprised by just how much she remembered on the subject, Sesha shakes her head.

"I wonder if these orbs just contain alternate histories? We really didn't have a chance much to explore how much happened there, but knowing that a pocket world where Martaeus won out is disturbing. I think we were limited by time, not by anything we did, since we didn't actually do anything."

She knuckles Garret on top of his head.

"The only way to know for sure is to throw you into another orb next time we find one and wait around for about twelve hours on this side of things."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday November 13th, 2017 2:44:04 PM

"Do you think there could have been another shift in the continents of the Wold and we were still standing where Hook City had been before?"
Zane keeps that over the link, then also relays to the rest of the DC members around the Wold a brief recap of what was encountered inside the Orb that they entered as well as the Time distortion the group encountered.
Zane gives the City Guard a nod to show his appreciation of him doing his duty and guarding the Orb to keep others out......"no sense worrying the regular people whom are maintaining or at least trying to maintain some sort of Normalcy. "
To the Guard, "Since the Orb is now gone, it might be a good idea for to go report in, both that it has vanished, and that we have returned. If we are needed, we can be reached at the Tower, we have a bit of investigating to do and the Tower is best equipped to do that. Please inform the Inspector when he comes back on duty, we will fill him in when he has the time."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Monday November 13th, 2017 3:07:57 PM

"Always struck me as odd, Marteus' teachings. Like, what if the disease won? Killed off all the noble races, but you've got one heck of a virus to show for it. Good job, buddy!"

Restlin punctuates this with a thumbs up. "Anyway, not a whole lot to go on just yet. I'm all for heading home. Probably a good idea to wash up after being...wherever that was. Good chance we may have some terrible illness about us now."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday November 13th, 2017 3:11:28 PM

"Another Migration? Possibly?" Wyaar joins in the theory with Zane and then one of the magic folks with their finger waggling ways, "Could someone take a quick trip to one of the coastal towns we have been to? See if the fog is there too or just here in Hook city?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday November 13th, 2017 9:16:10 PM

Hmm, an alternate reality? That would explain why the rings didn't work.
Beri takes a sip of his coffee and ponders what he has just heard.
So, second Wold with an alternate timeline. And if we were temporarily teleported, do you think those people we've seen in the shadows could likewise have come from the other Wold? And Restlin has a point, lets get to the magical Hook City showers at the enterance and make sure no illness is coming with us... though if those shadows are from the other Wold it maybe too late.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday November 13th, 2017 9:36:12 PM

Bosk shakes his head as he speaks over the ring. [/B] From what I gathered from the other dragons, this seems to be a global event, although it is manifesting itself differently in different places. As for Marteaus, let us pray it was an alternate reality and what we experienced was transient. For in Marteaus eyes, even the gods may need testing and be found wanting. [/B]

Happenings and Such - [DM Hugh] 
Tuesday November 14th, 2017 1:14:29 AM

Tink is happy to be back in their Hook and timeline and asks if there has been any further news or strange happenings.

Garret reaches out to touch the statue only to see it replaced by their normal Hook City and the guard. He pulls his hand back from the guard and asks Sesha what happened.

Sesha shakes her head surprised as to how much she remembered. She wonders if the orbs contain alternate histories and suspects they were limited by time and that the existence of world where Marteus won is disturbing. In response to Garret she knuckles him on the head and tells him the answer to that is to throw him in the next orb they come across while they wait outside for hours.

Zane wonders if there had been another shift in the continents over the link and suggests they keep that to themselves for now. He gives the guard a nod and suggests the man report that the orb is gone and they have returned. He asks the man to inform the Inspector and tells them they'll be in the Tower and will fill Auslander in at his leisure.

Restlin remarks that Marteus teachings were odd as if everyone is killed by a disease the all that is left is a strong disease. He suggests they head back and wash up.

Wyaar thinks another migration is a possibility and then asks if anyone wants to check on some of the coastal communities.

Beri postulates than an alternate reality would explain why the rings didn't work. He wonders if the shadow people are visitors from other realities and suggests they get to the showers but if Restlin's super bug theory is correct it may already be too late.

Bosk shakes his head and says that they are dealing with a global event based on what the other Dragon Groups have relayed but that different regions are being effected differently. He says that they better pray it was an alternate transient reality.

The guard looks at the dragons and says, "Right, well those who were awake all last night and tried to sleep during the day also experienced night terrors from what has been reported. As with what happened last night they wake gasping for air apparently. There's also been more and more sightings of the tall thin shadow people and another orb has appeared near the Star Mage's guild. We've erected another barrier around that orb too and we made sure no one has touched it."

"I'll do as you requested and report in that the orb is gone and you are back after I take down this barrier as it wouldn't do to have people running into it in this fog. That is unless you want me to escort you to the most recent orb." The man suggests, a hopeful tone in his voice, "I'm not sure if you want to do whatever you did to neutralize this one over there too?" He looks at you waiting to hear if you just want him to return to his station and report in while you return home as you originally suggested or if he is needed to provide you with an escort to the location of the new orb.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday November 14th, 2017 6:03:42 AM

"We can't just leave these things lying around for others to bump into" Tink looks to the others "Let's go check out the next orb. Apparently we're able to get rid of them somehow"

"Can you lead us to the new orb, pleassse ... ?" she tries to draw out the guard's name

Should he provide his name Tink will shake his hand and fly alongside him towards the Star Mages Guild.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Tuesday November 14th, 2017 10:58:42 AM

"Yea, let's go check out that new orb. Maybe it's an alternate reality where Wardd won out." Restlin fails to imagine what such a world would look like.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday November 14th, 2017 1:03:42 PM

Garret says, "Is the orb nearby?" He points up into the fog towards the top of the tower and continues, "We could take our shiny new ship and at the same time might be able to get a higher look at the Wold, the city, and see more about where the fog might be right now, maybe."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday November 14th, 2017 3:14:09 PM


For nearly a full ten seconds, Sesha looks dumbfounded, pinching the bridge of her nose with her slender fingers.

"I just had a horrible vision of a whole realm full of less handsome Mage-Priests, each of you hurtling yourselves into danger, comparing vanity magic items, and constantly being tended to by the minor clerical abilities all your clones possess."

She picks her pace up and walks with Restlin to the orb.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 14th, 2017 4:46:28 PM

"Hold up a moment, we might as well take this barricade with us, since we are headed to yet another orb sight."
Zane gathers it up, balances it over a shoulder and catches up with the rest and follows the guide to the next sight.
His casual display of strength while uncommon, is not unusual. As normal he's not showing off, just being as efficient as he can be, which pushes home just how strong the Monk actually is....

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday November 14th, 2017 9:15:14 PM

Another sphere?
Beri looks off into the fog, barely able to make anything out.
Yes, we should definitely move the barrier first. We should also broadcast an alert to the people of Hook City to let them know of the orbs so that they can avoid them if nobody has done so in our absence.
Beri sips his only slightly cooled coffee and continues to look out into the fog, the warmth of it helping to clear his mind.
How long has the other orb been there? Has it been there long, or did it only appear after the previous orb vanished? The appearance of the two are clearly connected, but I'm curious what their relationship to each other is.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday November 14th, 2017 9:23:01 PM

Hmm, if this is like the mist we saw before, I wonder how it may effect our magic.
Beri casts detect magic (divination), light (evocation), and virtue (transmutation) to see if they have any effect.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday November 14th, 2017 11:28:38 PM

Over the ring Bosk asks the others, Does anyone else find it odd that the orb is located outside the Star Mage's, where the woman that have us the prophecy is from? Perhaps we should speak to her again.

Happenings and Such - [DM Hugh] 
Wednesday November 15th, 2017 1:08:22 AM

DM Post incoming...I fell asleep again lol

Great Scott! Transporter Malfunction - [DM Hugh] 
Wednesday November 15th, 2017 2:31:05 AM

Tink says they can't leave the new orb lying around for others to run into and asks the guard for his name and to lead them to the other orb.

Restlin agrees that they should go check out the orb and theorizes the next reality could be one where Warrd won out.

Garret asks if the orb is nearby and suggests taking Starblazer.

Sesha stands there dumbfounded for ten seconds and then remarks about what a Warrd run Wold would entail.

Zane says to hold up a moment and then starts gathering up the pieces of the barricade to take to the next orb.

Beri agrees that they should move and broadcast an alert to the people of Hook city. He then questions how long the other orb has been there and questions as to how two orbs may be related. He then casts some spells but they all function as expected.

Bosk asks if anyone else find the orb's new location is near the Star Mages Guild and he suggests contacting Agatha.

"My name is Rufio Banning." The guard says, offering his hand back to Tink and the two shake. Rufio leads the Iron Dragons to the second orb.

Along the way he says, "I don't know how long the second orb has been there. These things could be scattered throughout the city for all we know. The report of this other orb came in around the time that Auslander dispatched a runner to inform of the orb you entered so its been here since early this morning."

As you round the corner to the next orb you all see that a large group of people has gathered around it and another guardsmen is standing around looking ineffectual Rufio looks crestfallen at the size of the crowd and says, "Maybe I spoke too soon about no one being allowed to touch it. I guess the Star Mages decided to study the orb en masse."

The strange thing about this orb is that there is a chain radiating a short of shadowy energy sticking out of the top of orb and extending all the way to a platform built a little off the ground floor of the star mages guild. A strange contraption of gears and magic has been built upon the platform and it whirs and clicks as it produces steam. There is also a glass bowl containing a pool of shadowy energy similar to the shadow energy dancing along the chain.

Beri or Detect Magic + Spellcraft 19 or Tink or Arcane Sight Highlight to display spoiler: { You recognize a moderate abjuration aura emanating from the contraption and into the orb along the chain }

Beri or Detect Magic + Knowledge Arcana DC 24 or Tink or Arcane Sight Highlight to display spoiler: {One of the spell used in the construction of the device was Dimension Anchor}

Appraise DC 25 Highlight to display spoiler: {The chain appears to be made from either mithril or some very high grade alchemical silver. It is hard to tell for sure.}

The other guard seeing Rufio and the Iron Dragons perks up and says to the gathered crowd of Star Mages, "Oi, You lot are going to have to stand back for your own good. My reinforcements have arrived and the Iron Dragons are amongst them."

At the guard's proclamation the assembled crowd backs up and parts to give you space. That is except for one familiar woman wearing a grey robe and unfamiliar gnome wearing an exotic outfit consisting of black leather coveralls, a black cape, goggles and a beige head scarf.

Agatha turns from the orb a strange device in her hand and says, "How nice it is to see you see you again, Iron Dragons."

She points to the gnome and says, "Sprocket, Iron Dragons; Iron Dragons, Sprocket. Sprocket is an abjurer and gnome wunderkind who specializes in marvelous contraptions. He made the Cross Dimensional Communications Array." She says pointing to chain sticking out of the orb and the contraption on the platform. "We've been casting message and sending into the void but we haven't gotten any replies yet. I think the device needs further calibration."

Sprocket just nods and goes over to the platform and starts tinkering with the device.

Zane starts erecting his barrier around the orb while the rest of the Iron Dragons stand near it with Agatha just then Sprocket's device lets out a plume of steam and tendrils of shadow energy shoot down the chain and into the orb. The orb reacts by going from its perfectly spherical shape into a prickly form reminiscent of a hedgehog. The "quills" don't seem to be reacting favorably to whatever is going on and they shoot out and touch the Iron Dragons and Agatha.

The Wold shifts and unlike the transition to the last alternate Wold this one is a lot rougher. It's like you are moving along the chain and you feel yourselves spiraling along it in a shadowy corridor. The wall of the corridor collapses and Sesha and Restlin spiral off into the void.

When the transition completes itself you find that Sesha and Restlin are nowhere to be seen but Agatha and the rest of the Iron Dragons find themselves in what appears to be a version of Hook City except the sky is green and the crenallated architecture on the Roof of the Star Mage's guild looks a little different and oh yeah there is no fog or orb. There is the end of the chain pinioned to the ground with some cracks spreading around it and extending into the sky where it disappears.

Perception: 45 Highlight to display spoiler: {The air end of the chain seems to be coming from a slight tear in the sky. }

"That was amazing!" Agatha says looking around, "What was the other orb like? Did it have a green sky as well?"

(OOC: Sesha and Restlin will be guesting on the Lakeview board. They'll be reporting in on this board through status posts made over the dragon rings. Generally the rings wouldn't work over the barrier of the 2 different dimension but the Cross Dimensional Communication Array should facilitate the dragon rings.)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+20=32 ; d20+22=26 ; d20+39=47 ; d20+22=38 ; d20+17=21 ; d20+39=41 ; d20+26=30 ;
Wednesday November 15th, 2017 5:10:52 AM

Kudos on the lengthy DM post

"Ahh the Star Mages Guild. Looks like they're trying to harness the power of this thing" Tink shakes her head, grins, and glances towards Restlin. She knows his feelings on the guild and is kind of interested in his reaction.

"Looks like some sort of dimensional anchor spell on the chain. The chain is some sort of special material too. Mithral perhaps?"

Tink can barely finish the thought when the quills shoot out transporting them to this new dimension.

Before she can fully orient herself, Agatha has spoken.

Tink turns to face her, clearly unhappy. "If you mean it is amazing the Star Mages Guild hasn't killed anyone, then yes, amazing is the word. Where are Restlin and Sesha?"

-----------------------
All checks passed.

Knowl Arcana: 38
Knowl Planes: 21
Perception: 41
Sense Motive: 30. So help her, if Agatha isn't being completely honest...


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday November 15th, 2017 9:15:46 AM

"Seshsa, Restlin!?" Wyaar calls out through the rings after they return.

"This orb showed a far more.. in tact version of reality than the other one. Have you been made aware of any others?" the paladin asks of Agatha.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22  d20+34=42 ;
Wednesday November 15th, 2017 9:43:07 AM

Perception: 42

Ugh. Star Mages again. Two of them this time. This was getting old. Restlin's about to give this Agatha woman a piece of his mind when he goes spinning off into the void instead. Wherever he lands, he's sure he'll be cross.



Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday November 15th, 2017 10:14:55 AM


Sesha voice suddenly calls out from the ring.

"We're alive, in case you were wondering. We seem to be transported to another city in our own plane. They might need some help, so we aren't hurrying back, unless the orb makes us."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+5=25 ;
Wednesday November 15th, 2017 12:06:45 PM

Over the ring and out loud, "It's bad enough when we take chances, but when an idiot takes chances it usually hurts everyone else around him.
So, you both are ok, wherever it is you're at? Then ok, we will do what we can to figure this mess out without you here. "

Over just the ring,"The least you two could have done is take the Starmage with you, Thanks for leaving us a Handicap....."
Verbally, "I imagine we can always climb the chain back, but we should look around before we do that, maybe we are supposed to be seeing something here. We saw that possible future and the remains of the monument, wonder what we will discover here."
Zane turns and looms over Agatha, "Whatever we see and find out here, YOU!!! will not report, write down or infer in any way to anyone, until we Dragons have decided it is safe to do so. Understand my intentions?"
Over the ring, please help me impress her with this......
Intimidate 25 (Nat 20)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+29=36 ; d20-1=13 ;
Wednesday November 15th, 2017 12:26:44 PM

Garret blinks his eyes and is amazed at the Star Mage. When Zane asks for help, he punches his fist into his open hand and says, "You understand him?" (Aid another on the intimidate: 13 should bump Zane's intimidate to 27).

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=39 ;
Wednesday November 15th, 2017 9:34:59 PM

Beri sips his coffee and shrugs.
You do see the irony that they were the ones using caution and the scientific method, and we were the ones the intentionally blundered in like lunatics right? Not just that, but after the first member of our party vanished, we confirmed that we couldn't communicate with him telling us that the result was we'd be unconscious, dead, or gone from the face of the Wold. Well, our Wold at least.
Beri turns to Agatha and addresses her calmly.
Their concern is justified, though their aggression may be a bit misplaced. You remember the vision you shared with us no doubt. You asked us what the other orb was like... from what we saw, all I can tell you is that you may well have been playing in the fire that wakes the sleeper, the one who eats the flesh of the Wold. I genuinely respect the caution you applied, and the scientific approach that was used, but there is no amount of caution sufficient for the dangers we saw. I can only pray that the Wold of this orb is in no way similar.
Beri looks around for any signs that there is still life in this version of the Wold.
Perception=39

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+33=35 ;
Wednesday November 15th, 2017 10:23:49 PM

Bosk frowns as he fights the urge to tell her that they saw the the AP, and from what they saw the Star Mages caused it... And not fully understanding what he saw, but not liking the machine he decides it as likely a cause as any. Machines that tear a hole in space and time are never good things to develop.

The cleric doesn't say anything. He just needs as Zane talks and grips his sword.

Intimidate = 35 (Not bad for rolling a 2 on intimidate)

Great Scott! Transporter Malfunction - [DM Hugh] 
Wednesday November 15th, 2017 11:48:48 PM

DM Post Incoming

Universe 1, Universe A or the Mongooses, the Fighting Mongooses - [DM Hugh] 
Thursday November 16th, 2017 2:11:55 AM

Tink starts telling the others what she has observed around the star mages guild orb when the Wold turns and the Iron Dragons find themselves in the green sky alternate Wold sans Sesha and Restlin. In response to Agatha's exclamation of wonder she responds that it is amazing the Star Mages haven't killed anyone and inquires as to where Sesha and Restlin have gone.

Wyaar answers Agatha's question about the other orb and says that this Wold is much more intact than the vision provided by the other one and he inquires if the Seer is aware of any others.

Restlin was not happy to have to deal with the Star Mages again and was about to give Agatha a piece of his mind when the portal reached out and touched everyone. Wherever he landed he is at least cross.

Sesha's voice appears over the rings albeit slightly muffled sounding like it is coming from either underwater or a tunnel but assuring everyone that her and Restlin are ok but in a different city in their Wold and the people their need some help so they are in no hurry unless the orb makes them.

Zane states that it is bad enough when they take chances but when an idiot takes chances it usually hurts everyone around them. He then is relieved they are ok and says that they Dragons on their side of the orb will figure it out. He privately remarks that Sesha and Restlin could have taken Agatha with them indicating he thinks she will be a handicap and then suggests if worst came to worse they could always attempt to climb the chain back. He then pivots towards Agatha and really lays into her letting her know that she can't do anything or let anyone know anything of what transpired here unless the Iron Dragons let her know it is okay to do so. Privately over the rings he asks if anyone cares to back him up.

Garret gets the message and though while blinking amazement at the Star Mage the unkempt halfling punches his fist and asks if Agatha got the message.

Beri points out over the ring that the irony is the Star Mages were technically being cautious and that in the case of the first orb they blundered in without any form of communication so that they could have wound up in incapacitated or unconscious following Garret into the first orb and they had no way of figuring that out. He then points out that the concern his friends exhibited is justified but their aggression may be misplaced and he suggests the Wold they ended up in the first time might have been the one where her prophecy played out and that he appreciates the caution the Star Mages applied in using the scientific method but that he hopes this Wold isn't like the last one.

Bosk considers telling her that the star mages caused the desolation they saw in the alternate plane not liking the machine that gnome was playing around with nor understanding it he figures it it is likely a cause as any since machines that tear holes in space and time are never good things to develop but instead he just grasps his sword and glares at Agatha backing up the threats previously made by Zane and Garret.

Tink gets the feeling that while Agatha was telling the truth about the purpose of the device being a sort of communications array whose purpose is to facilitate communications across dimensions there's something else about the contraption that she was omitting.

Poor Agatha being the target of a concentrated intimidation by 2 taurs, one a dragon disciple and the other a grim avenger and a halfling is never fun. Had it been Zane or Garret alone she could have shrugged off the attempt but a Grim Avenger is a very intimidating thing and their combined might is just too much for the poor women to bear. Her eyes go wide and then start to tear up but she blinks them away and swallows her tears and says, "I only wanted to keep my bargain with Sesha...and help Janiterri and Serenbeth" she whimpers before regaining her composure

She clears her throat and then says, "I have a theory that there exists a plane that is the afterlife for the Gods like the Lands of Rest are the afterlife for the mortals. The Star Mages Guild is developing the Cross Dimensional Communication array for two purposes really. The first is commercial in nature as it could be beneficial to lease the technology to adventuring parties such as yourselves whose quests could conceivably take them to other dimensions. The second and greater purpose is its use as a communications tool for Star Mages Guild sponsored scientific expeditions to other dimensions. Obviously there are risks involved with dimension hopping so having a way to communicate with an expeditionary group would allow them to both communicate their findings to the guild in real time and ask and receive help in a timely manner should they need it. I intend to lead expeditions looking for the afterlife of the Gods and developing the Cross Dimensional Communications Array is an important step."

She takes a deep breathe, "Now then Sprocket and I were actually testing the device in the lab when news of both the orbs and how you disappeared when you touched one reached us. We ascertained the strong conjuration aura and theorized the orbs could be a type of crude gate and decided to field test the array. A crowd of Star Mages soon gathered to watch what we were doing and someone got the bright idea to observer the orb you had disappeared into while Sprocket and I were experimenting with ours. So we were told then when you simultaneously appeared and the other orb collapsed. Sprocket is truly a genius and he possesses the ability to modify his devices on the fly adding features not necessarily intended through quick work, insight, ingenuity and a little bit of elbow grease. We were concerned with you collapsing this orb before we could complete our field tests so we were wondering if it was possible to adapt the array and modulate the frequency of the arcane energy in order to elucidate its shadowy nature and perhaps create a stable portal to wherever it is we are now in order to ensure we'd have all the time we need to carry out our experiments. It would seem that Sprocket wasn't successful in his modification of the device and whatever he did actually made the orb more unstable not less so considering none of us intentionally touched the orb with a non dimension-ally anchored point of contact and the fact that Sesha and Restlin didn't fully complete the journey."

She then addresses Zane, Garret and Bosk in a small voice and says "Um I'm a little conflicted though in what you want me to do with regards to the information we learn here. I understand that you don't want me to share it and I would agree to wait on your word as you want me to but doing so may impede the bargain I have with Sesha to find out more on the subject of bringing back dead Gods so which of your priorities is more important?" She asks you

(Sense Motive DC 20 Highlight to display spoiler: {You get the impression that Agatha is now being completely honest with you and that the only thing she did hold back before she was intimidated into divulging it was the fact that her and Sprocket were trying to stabilize the orb. She is also genuinely conflicted between your original deal and what you are threatening her over now. She wants to comply with your strong armed approach but is concerned over the implications for her bargain with Sesha }

As far as Beri and Tink looking around you realize that you are indeed not alone. Whatever alternate Hook City you are in it is indeed a bustling city and there appears to be people around just essentially hiding. You spot some people hunched behind things in the distance or looking out from windows in the surrounding building.

However before you have a chance to attempt to interact with any of the people you notice you find yourselves coming face to face with a group of people who are familiar to you yet markedly different.

A small group of half-drow children peak out behind some boxes and seemingly recognizing some of you break out into a run, "Uncle Beri, Uncle Zane, Uncle Bosk, Aunt Tink, Uncle Garret, Uncle Wyaar why are you dressed that way and Uncle Beri where is Beary?" they ask dancing around you.

On the heals of the children is a familiar couple a sharply dressed man and young surface drow wearing a dress in place of her normal mithral armor. Shiny and the rest of their normal magical accoutrements are also no where to be seen and you find that...Sesha and Restlin features both look softer and slighly pudgier than you remembered.

"Children, please don't pester the Iron Adventurers I'm sure they have a good reason for their strange getup." Restlin calls out

Just then there is further commotion coming the sky and an air ship lands that looks like Starblazer but with an ornate Griffon head in place of the Dragon Head you are used to.

"Setting down good masters!" The air ship says and more familiar yet different faces disembark.

First down the ramp is Beri who looks like your Beri only instead of the Green and Brown vestments your Beri wears are vestments of a gold and amber hue. He also is trailed by a rather large bear.

Next down the ramp is Zane who looks like your Zane only edgier. Where your Zane has bronze coloration in his fur and horns this one's coloration is jet black like obsidian and there is something about this other Zane that is just unsettling.

He is followed by Bosk who looks markedly different from your Bosk. This Bosk is obviously not a Grim Avenger. His tattoos are missing and he while he does appear to be carrying two holy symbols they certainly aren't that of Gargul and Jancassis.

Know Religion 10 Highlight to display spoiler: { He is carrying the holy symbols of Flower and Alemi. What might this Bosk be? A Paragon Server? A Fixer Troubadour? Who knows? }

Coming down the ramp next is Garret like you've never seen him before. His appearance is impeccable. He is wearing a well tailored suit and his hair is slicked back and the only smell emanating from him is that of an expensive smelling cologne, "Time is money!" he shouts to the others, "What is keeping me from checking on my business ventures?" he asks

Sharp-Dressed Garret is followed down the ramp by Tink. The Tink of this world is tiny like yours is but she isn't carrying a holy symbol of Pantheon she bears tatoos that are similar to your Bosk's.

Know religion 10 Highlight to display spoiler: {Jancassis's symbol is the one she carries}

Last but most certainly not least is Wyaar whose bow, breastplate and blue livery of Ma'ab has been replaced with a much more mottled ensemble with lighter armor and in the place of his normal bow he carries twin blades. If you had to guess this Wyaar looks more like a twilight ranger or a rogue than a Paladin.

They are all disembarked and they look at you perplexed as to your appearance for you must look as alien to them as they do to you.

Their Sesha calls out, "Maybe you should come back to us, kids...I'm not quite sure if they are the uncles and aunts that you know."

Their Zane says, "I don't like this one bit. This could be some sort of trap similar to a mirror of opposition."

Their Bosk says, "If it is a mirror of opposition like effect why haven't they attacked? If we are a band of adventurers and their retired friends and children might these good folk be adventurers too? I mean there is that tear in the sky with the chain in the ground we were going to investigate and then we got here and here we are"

Their Tink asks, "Why is the crazy cat lady with them only much well dressed and carrying magical gear. Did she replace Restlin or Sesha as an Iron Adventurer wherever they come from?"
Sense Motive 15 Highlight to display spoiler: {it would seem that this world's Agatha is known as some sort of crazy cat lady}

It would appear that in this Wold there are versions of yourselves though they appear to be different than you in a myriad of ways.



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday November 16th, 2017 6:25:33 AM

Tink has an urge to high-five the anti-Tink. She nailed Agatha at first sight.

She nods in approval as she looks at her alter-self "I don't care what mom and dad said.. I look good with tatts"

She is a little concerned though. Sure this place is backwards land, but what she is concerned about is Restlin and Sesha. They have kids here. Does that mean they won't have kids in the real Hook City? "No, there are still some consistancies between the two"

Tink decides to talk with herself. "No, Agatha here is from the Star Mages Guild. Restlin and Sesha are still a part of the Dragon Consortium. Where we're from anyway." Tink subconsciously rubs her arm where the tattoo would/is/should/could be.

"Nice StarBlazer. Ours is a little different. Get it from the Oma?"

With the chit-chat done...

"Sooo... glowing orb, chain stuck in the ground, tear in the sky. You know, typical day for the Iron Dragons"

-------------------
All checks auto-pass

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday November 16th, 2017 11:22:32 AM

Garret pauses to consider the situation with their Agatha when the griffin starblazer appears and the group disembarks. He spots the clean-kept Garret and waits and watches the well-dressed fellow approach the group. Then he shrugs and pulls out a bacon biscuit from his belt pouch and walks over to the new Garret. "Bacon biscuit?" he says as he offers the biscuit to new Garret.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Thursday November 16th, 2017 11:25:41 AM

Restlin continues having words with some fledgling adventurers.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday November 16th, 2017 12:40:12 PM


"Still here, just checking in. Some of these guys have a case of the wight gropes, so I'm taking care of that for 'em."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+8=14 ; d20+8=18 ;
Thursday November 16th, 2017 12:46:56 PM

Zane decides to let the others who are much more diplomatic than he do the talking, then he remembers the smoothe talker is missing, but some of the others are still a lot better at than himself.
Considering where they are, he just crosses his arms and keeps his hands well away from anything that might be considered a weapon.
Over the ring, "We seem the same, but opposites in some ways. At least they haven't out right attacked us so....."
Using the ring, Zane tries to send "Hello" to the opposite Zane.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+22=23 ;
Thursday November 16th, 2017 2:11:38 PM

Because you can never be too careful Wyaar focuces on the other Wyaar and detect evil on his other-self.

Assuming it isn't an evil twin due to the lack of a goatee and hopefully lack of evil aura he addresses the others.

"We are not here to fight or oppose you.. but were transported here from another dimension it seems and likely will be disppearing any moment. Tell us.. here... what happens to Marteous? (or whatever his name is.)"

(Diplomacy: 23)

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday November 16th, 2017 10:00:14 PM

Beri turns to the other druid, admiring his golden armor and his companion Beary.

*speaking druidic*
I see in this realm we found a fine companion. In the realm I came from, around the time I left the ways of the rogue and became a druid we had someone killing off all those we hold dear. I couldn't bring myself to bond with anything at the time, the constant pain of loss was too great.

The crazy cat lady and her friend are responsible for the chain. In are world she's actually a highly educated member of the star mages guild, though just as eccentric. Tell me, is your cat lady trustworthy? We are still trying to figure out what to make of Agatha here.

Looking at your Sesha and Restlin, it looks like the timeline of this realm may be a hair further along than our timeline. Any chance that a while back you had a run-in with some men dropping exploding coins around town? We managed to stop them the other day, but haven't had time to determine their motive with Wolds colliding and all. If you have a tip that could save some lives it would be much appreciated.


Switching to common he addresses the group before them.
I hate bring to be the one to ask, but why is everyone hiding? I hope seeing alternate versions of yourselves isn't the cause. Some sort of spell has recently covered our Hook City, so no doubt many of our citizens are similarly frightened... I hope that's not the cause as either.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday November 16th, 2017 10:53:58 PM

As Agatha shares her concerns Bosk nods in understanding. We do not wish to interfere with your deal with Sesha, but I am sure you understand our concern. If there is something you need to do, explain it to us and we can work it out. As a member of the Star Mages I am sure you understand the importance of controlling information, even if your reasons are different. If there is a question, I can consult with Sesha. The cleric silently relays everything to the missing party members and updates them on Agatha's concerns.

As his doppleganger approaches Bosk wonders what drew the other version of him down such a path. Perhaps the acts that drove Bosk to seek his vengeance drove this version of himself to not to help others satisfy their deep need for retribution, but rather sought to take on their wounds personally or to dedicate his life to healing those things broken or injured.

(Over the rings if possible, if not then out of Agatha's hearing for the last part) We seem to have an unusual problem. It appears we are not not only in another dimension, but another time line all together. This one appears several years in our future, based on the number of little ones.

Bosk of this Wold, I am curious what events led you down your path and in what ways you follow your deities. I started the path of the Grim Avenger after our parent's murder...not sure that took place in your version of the Wold.

As far as this place, can you tell us about the appearance of this chain and the hole in the air? How did events look to you from this side?


The cleric then tells them about the fog and the events that took place on their side of the orb and gives them the corresponding date. He also tells them of what was in the other orb.

Universe 1, Universe A or the Mongooses, the Fighting Mongooses - [DM Hugh] 
Thursday November 16th, 2017 11:46:47 PM

DM Post Incoming

Universe 1, Universe A or the Mongooses, the Fighting Mongooses - [DM Hugh] 
Friday November 17th, 2017 1:11:54 AM

Tink suppresses the urge to high-five her double seeing as she pegged Agatha. She approves of her alternate self's tattoos. She wonders if the fact that this reality's Sesha and Restlin have children means hers won't but she shakes her head at the fact that there are still consistencies. She answers her Tink's question letting her know that Restlin and Sesha are still with the party and then compliments the other group's Starblazer and asks if the other group acquired theirs in a similar fashion. She then points out that orbs, tears in the sky and a chain stuck in the ground is a typical day.

Garret pauses to consider the situation with Agatha before getting distracted by the arrival of the other group. He approaches the well dressed version of himself and offers him a bacon biscuit from his belt pouch.

Somewhere back in the home reality Restlin is having words with some fledging adventurers.

Sesha checks in over the dragon ring channel letting the others know they are still there and treating cases of the wight gropes.

Zane decides to let the others do the talking and does his best to keep his hands off his weapons. He tries to send a greeting directed at his double over the ring.

Wyaar uses detect evil on the other version of himself. He then tries to reassure the others that they don't want to fight or oppose anyone and asks about this reality's Marteus.

Beri addresses his doppelganger in Druidic and he explains why he forwent an animal companion, explaining a little about who Agatha is in their world and asking if their Agatha is trustworthy. He asks if their group had a run in with the coin droppers. He then switches to common and asks why everyone is hiding.

Bosk tells Agatha that they don't want to interfere with her deal with Sesha and then asks Agatha what she needs to do and they can figure out how to accommodate that and their concerns even offering to contact Sesha. The Horned Cleric is curious as to what let his alternate self down his life path. He too tries to send a message over the rings to and failing that keeps the conversation out of earshot of Agatha. He points out that this timeline appears a little more advanced than their own and asks this world's Bosk about his choices and what the chain and hole in the air looked like on this side.

Sharp-Dressed Garret grabs a hankerchief and receives the bacon biscuit from your Garret. He looks at it abjectly as if saying what am I supposed to do with this before settling on putting the handkerchief wrapped biscuit in his own belt pouch.

Black Dragon Disciple Brooding Zane does not answer your Zane's attempt to use the ring and you remember how they referred to the group as the Iron Adventurers not the Iron Dragons.

Wyaar detects no evil from the twilight ranger and the answer he gets his, "Marteus leads the Gods of Testing pantheon. What does he do in your world? He has some warped ideas about disease if you ask me."

The Beri with the Bear answers back in Druidic, "I don't know if this world's Agatha is trustworthy. She babbles incoherently and tosses cats at people. Judging by that behavior I don't think I'd trust it though."

Fixer Troubadour Bosk says to Grim Avenger Bosk, "I took pity on Vivian Taurbane. She was a twisted broken thing absent of any love. I decided to devote my life to fixing things and spreading love in order to prevent other people from experiencing someone like Vivian Taurbane."

As to why everyone is hiding Avenger-Tink says, "A Kunai attached to a chain fell from a hole in the sky and stuck itself in the ground, then whispers starting emanating from it. We weren't sure if it was some sort of undead attack so people were being careful."

She says "Starblazer? You mean Starchaser right? We got him from a monstrologer who was raising havok."

Wyaar says, "The Dragon Consortium disbanded ages ago. There was some sort of concord between the representatives of Janiterri, The representatives of Ffloy and the dragons. Apparently the representatives of Janiterri had determined some threat to the Wold that having the Dragon Consortium exist would actually exacerbate. At the end of the concord the Dragon Consortium was no more as part of a deal struck with Ffloy to help with the threat and everyone was sworn to secrecy."

Agatha says, "I need to report back to the Mage's Guild leadership the results of our testing in order to proceed with my interdimensional expeditions and try to find the realm of the dead Gods. If I'm sworn to secrecy about what happened here I can't report to the leadership the results of my Testing."

Sharp Dress Garret asks, "You said you would be leaving in a few minutes? Are you going to take your chain with you?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday November 17th, 2017 9:40:51 AM

Checking in.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday November 17th, 2017 1:17:54 PM

"We didn't expect to arrive like we did here. The Starmages in our dimension, for a lack of a better word, were conducting an experiment and chain is their addition. We encountered one other what we call Orbs, as the two we have seen, seem to be spherical. The last one one of our group entered and since we protect our own, we also entered. It was also a different dimension, one seemingly set far to the future, at least we hope it was the future. Because if it was a current time as our World, something far in the past was very different from ours. We were only there for a few minutes time in that dimension, but hours on our own. So.... We could be here minutes and return home hours after we left or we could be here hours and only moments passed in our home. Some of our party ended up somewhere else on top of all of this as well."
Over the rings, *I think we will need a dispel or greater dispel to get out of here.... Didn't I hear that Gnome say the chain had been Dimensionaly Anchored. It will probably hinder whatever normally collapses these orbs....*

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday November 17th, 2017 3:32:45 PM

Garret doesn't notice the interesting talking going on, as he is utterly and completely confused by well-dressed Garret. His eyes closely follow the bacon biscuit as it enters some type of material, then disappears into the belt pouch. He reaches out briefly, as if to save the biscuit, then tries to talk. He stutters a moment and then squeaks out, "You're not going to eat it? Aren't you hungry? At all?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday November 17th, 2017 4:18:51 PM

"He is similar in our world... but we recently visited a place where it was no so.." Wyaar answers about Marteus and then shrugs about the chain. "I would think we would be taking it.."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday November 17th, 2017 5:23:29 PM

Tink scans over 'this' chain to see if it has the dimensional anchor on it.

"We probably should leave rather than linger here. There's no telling what our presence here would to this this place. There's also no telling what is happening in our land."

"My thinking, we all hold onto the chain and I'll try and dispel the anchor.

Tink places one hand on the chain. She has a lot of questions for the alter-Tink, but she can't keep the party here for hours while she asks them. Instead, she looks to her and goes with just the one question: "Who wronged you that you became an Avenger?"

She has some things to speak to Agatha about as well, but it's best not to makes a scene. For now.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday November 17th, 2017 9:22:19 PM

I think that would be adding an unnecessary element of risk to removing it. If it's used to communicate can't we just tell the brilliant engineer on the other end the concern and have him modify it to prevent any issues? Besides, I'm sure he'll be happy to have confirmation both that it works, and that our rings work.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday November 19th, 2017 10:36:03 PM

Bosk nods as his alternate self talks. It sounds like you knew more about her much earlier than I did. I wonder how my path might have been different with such information.

To Agatha he makes it clear that they will reevaluate what can be shared with who and when after Sesha rejoins the group.

Over the ring he point out that it sounds like the DC disbanded after this very event on this time line, and wonders if they should pursue it further, or if that might put the group in more danger.

DM Tanner 
Sunday November 19th, 2017 11:03:11 PM

MONDAY POST

OtherGarret visibly recoils from Garret as he gets closer. "Good heavens! What is that odor!? Do they not have soap in your dimension? You smell like a demon tooted into a sack, lit it on fire, whispered a curse on it, and blew it into my face!" He holds the perfumed handkerchief firmly over his nose.

OtherRestlin and OtherSesha seem friendlier. Also handsy. Despite half-drow children swarming around their legs, they both have a hand resting rather low on the other's back. "Welcome! We should probably avoid physical contact out of an abundance of caution, but that is no reason to be poor hosts!"

OtherSesha nods. "Mmhmm!" She gives OtherRestlin a kiss on the cheek. "That was a wonderful thing to say, sweetie."

OtherRestlin returns the kiss. "You are my inspiration, honey bunches."

OtherSesha rests her head on OtherRestlin's shoulder. "Not as much as you are mine, my shnoogly woogly boogly bear."

OtherZane makes a face vomiting motion. "Hey! Watch the PDA! Just because some of us know that true love is a lie and all relationships are transactional and life has no meaning doesn't mean we want to watch you being all lovey and gross." He crosses his arms and gives his best edgelord impression.

OtherBeriothian answers in Druidic. "No, no exploding coins." He absent-mindedly rubs his bear's ears as he speaks. "But we have been dealing with a death cult who poisoned several wells in town. As for hiding," he gives the rest of the party a look, "We have good reason to be skittish. You could be an elaborate illusion, for all we know."

OtherBosk rubs his chin in thought. "I suppose it is worth a try. We can all lay a hand on the chain, and those who can cast the spell can attempt to dispel the enchantment on the chain. If not, we will need to consult with sages here in our dimension." He looks around. "We really do need it removed. It's bad enough to move firewood from one forest to another, let alone potentially letting creatures from another dimension cross into ours. Let us try to remove it."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday November 20th, 2017 5:24:19 AM

"shnoogly woogly boogly bear?" Tink grins a little "Dibbs on being the one to call our Restlin that"


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday November 20th, 2017 8:58:02 AM

"It does seem quite fitting for our wizard as well." Wyaar comments to Tink witha grin before looking to the chain in question, "This.. removal is beyond me. Perhaps our arcane minds can figure it out with the aid of our Star Mage companion?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday November 20th, 2017 11:04:13 AM

Garret sniffs the air and says, "A what did a what? I don't smell anything. But wait, if you're not going to eat that biscuit, I will, you know..." He is still quite confused that a version of him could be that different.

When the suggestions are made to hold the chain, he agrees and jumps up to grab the chain.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday November 20th, 2017 1:34:13 PM

"I may not be a Great and Powerful Wizard, like some of you are, but even I can figure out that if we are going to remove the chain from this alternate Wold, those of us who are from the Wold whence it comes, should be holding it when those magics are cast to so remove it."
With that aid, he steers Garret to the chain and gets him to hold it by saying, "You know, a new biscuit shoppe opened only about three blocks from the tower last week, they have cheddar biscuits there too."
Over the ring, *we all should be holding the chain, I'd honestly hate to be on a Wold where even I think Zane is too brooding.....*

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday November 20th, 2017 3:24:01 PM

Checking in.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday November 20th, 2017 5:20:43 PM


Sesha voice pops over the link.

"How is time progressing for you all? It's been a little over an hour since we separated on our end. I'm ready for the orb to snap us back up, but it's possible since Restlin and I are still in "our" reality, we might just need to teleport back to Hook City."



Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday November 20th, 2017 9:13:42 PM

Beri thanks his twin for the news he receives and realizes that they may in fact be on the same time in the Wold, assuming the two attacks parallel each other.

Time is progressing... well, there have been a lot of long awkward pauses so it might just feel like time is progressing slowly. It's possible that time itself isn't progressing differently, just that our passage between realms isn't as instantaneous as it feels. Otherwise we would likely notice the difference when talking over the link.

Well, we don't want to frighten the people of the town any more than we have. We'll see if we can take care of that chain and return back to our version of the Wold. Any questions for us before we go?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday November 20th, 2017 11:47:41 PM

Bill joined the others at the chain. Bosk of this Wold, it had been enlightening. Those that know Gargul know his dual nature. Life and death. Good and evil. Pantheon and testing. Somehow seeing you feels right, and I am glad there is a version of me walking your path. It sounds like the consortium Matt be faced with a choice similar to the one you faced. I pray to all the gods that we make the correct one.

Universe 1, Universe A or the Mongooses, the Fighting Mongooses - [DM Hugh] 
Monday November 20th, 2017 11:53:47 PM

DM Post incoming

Home Sweet Home - [DM Hugh] 
Tuesday November 21st, 2017 12:52:36 AM

Tink calls dibs on being able to call their Restlin one of the terms of endearment shared between the other Restlin and other Sesha.

Wyaar says that getting rid of the chain is beyond him and suggests their arcanists and the Star Mage may be able to figure it out.

Garret is perplexed by the differences between himself and other Garret and when an opportunity comes up to grab the chain he takes it.

Zane suggests they all hold onto the chain when people try to get it out of this Wold and then reminds Garret of the new biscuit shoppe that opened in their Wold and he indicates he looks forward to being out of a Wold where even he thinks himself too broading.

Restlin checks in over the link.

Sesha voice pops over the link asking how long it has been where they are and that it has been an hour where they were with the fledgling adventures.

Beri thanks his twin for the info then postulates on the differences in the passage of time over the link. He then says they don't want to frighten the people anymore, they'll take care of the chain and then asks if there are any other questions from their other selves.

Bosk thanks other Bosk and says it makes him glad to see a version of himself walking that path. He then theorizes the Dragon Consortium of their own world might face the same choice other Dragon Consortium did.

Other Garret says to your Garret, "Here take your biscuit back if you are really interested in eating it." and he holds the partially unwrapped biscuit out, "I was planning to sell your biscuit as an artifact from another plain."

It has been perhaps a few minutes since you got to the Green Sky Wold.

Avenger-Tink says, "When I was young I went to the theatre with my mom and dad, the play being put on was very intense and I wanted to leave to get air. My parents escorted me outside the theatre where a man with 2 hand crossbows was waiting. He tried sticking my parents up but things went downhill quickly and before I knew it both my parents were dead. I swore vengeance."

Agatha says, "If the people of this world heard the whispers that means that not only Telepathy but Message works as well. Let me send a message of my own asking Sprocket to disengage the anchor function of the Kunai and retract the train. We should theoretically be able to ride the chain back as you suggested but it may be a bumpy ride. We should all hang on tightly."

Agatha joins the rest of you near the chain and sends a message to sprocket asking to release the kunai. Sprocket sends one back indicating affirmative and before you know it you hear kind of a whirring sound indicating from the crack below you. There is a lurching in the chain you are hanging on and before you know it you are rocketing back the way you came through the sky hole and back into your own Wold once again. Like the other orb this one collapses upon your return and the 6 of you plus Agatha are left standing behind the barricade.

Restlin and Sesha are on the outside of the Barricade having returned from their visit to the Float. It is a little over an hour since you left in your own Wold.



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday November 21st, 2017 5:27:07 AM

"Well that was... different" Tink looks about, glad to be back in the "real" Hook City though. It makes her wonder - how many other dimensions might exist? Could there be one where the party never met? Or where they are the villains?

If Justicar Tink was to meet Criminal Tink, would she be able to arrest her? Those debates would be for another day.

In the mean time, she stands by and waits for what will be an interesting discussion with the Star Mages Guild.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday November 21st, 2017 9:41:01 AM

Wyaar of course was holding the chain too so back he goes!

He looks about to confirm that as far as he can tell there are back in their Wold before asking, "[b]Have any more orbs been discovered in our absence?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 21st, 2017 3:19:50 PM

"We should try not to get drawn into other dimensions, it might be a bit more difficult getting back the next time."

Zane double checks to be sure nothing got left behind in either of the places they've been..... Better to be certain of his supplies than to reach for something and find it missing when he was expecting to use it.....

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday November 21st, 2017 4:24:06 PM

Garret lands on his rear and appears with a biscuit stuffed into his mouth. He says around the biscuit, "Mffh, Refstlin." He waves at him and Sesha from his seat on the ground.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday November 21st, 2017 9:23:35 PM

I actually think we should be entering any additional spheres we come across. We were automatically pulled back from the first one, so there is a good chance that there is something pulling us back. If this fog actually is related to the mystal we experienced earlier, it's possible that our realm has some sort of threads attached to us that will pull us back. Or perhaps the spheres are constantly projecting us and when their energy runs out we find ourselves back here.

In any case, it is a once in a lifetime experience to visit a parallel world... well twice so far today, but you get my point. It would be a shame to squander a chance to like this.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday November 21st, 2017 9:26:07 PM

Sesha, I think it is time to clarify what Agatha can say to whom. Other than that, I am at a lost on how to proceed.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Tuesday November 21st, 2017 10:26:22 PM

Restlin finds himself in the shadow with Sesha, completely unsure as to what reality they're actually in. Still, it's comforting to be alone with her. With any luck, all the distortion around them won't shunt them somewhere dangerous instead.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d8=5 ;
Tuesday November 21st, 2017 11:32:27 PM


After Sesha and Restlin emerge from the Shadow Walk, then come back to the prime Woldian plane about 500 feet from their tower.

"Childs play." , she quips.

After being filled in by the others, Sesha is suddenly quite intrigued by the idea of a bunch of little half-drow running around. She's curious about Restlins take on the issue. It was sensible, he was her consort and they would be expected to have kids. Even beyond the rote mechanics, they were in as much love as she assumed two people could be, so it wasn't even a scandalous thought, just one that needed due time. Still, would he prefer them in his prime, or maybe in his 40's?

"Mage priest. What age will you be when you desire children?"

-------------------------

With Bosk, Sesha is pretty upfront.

"Everything to anyone. I don't think now is the time for secrets. There is a world of catastrophe happening all around us that even we didn't know about. Who knows if the consortium does? Restlin and I stayed on this plane and timeline, and went to a place called the floating city on the Northern Continent."

She tries to remember some of the names used, but probably butchers them.

"They were attacked by the consort of a goddess of undead who lives on one of the moons. They literally came down to seal off their plane using a big gate there, and gave warning of something so terrible coming that the gods and powers felt pressured to shore up defenses and prepare for a siege or assault, from something."

She points towards the Star Mage tower, or Agatha, if she's there.

"The more people working together to handle any problems that exist, the better. The isn't a localized issue or something attacking Hook City. There's a lot of terrible things happening, everywhere, and it all seems connected to Agatha's prophecy, which is like the Witches of the Floats prophecy, which is like the prophecy floating around with some Witches I've met in Humbles Ford. The wording might be different, but the point is the same, the Wold is in danger right now. Spreading the word means spreading the burden to heroes of all sorts. I say we let her tell all the folks in that tower, and let them use their brains for good."



Home Sweet Home - [DM Hugh] 
Tuesday November 21st, 2017 11:52:35 PM

DM Post Incoming

Good Will Ambassador Tour - [DM Hugh] 
Wednesday November 22nd, 2017 1:07:00 AM

Tink begins philosophizing on the nature of multiple dimensions, like how many exist as well as if there exists one where the party never met or if they are villains and if she could arrest her criminal self. She then stands by for the discussion with the Mage's Guild.

Wyaar was holding the chain so he went back with the others. He questions if any more orbs have appeared in the Iron Dragons absence.

Zane argues they should try to avoid the orbs from now on as it might not be so easy to get back next time. He also starts checking to make sure he has all his gear.

Garret comes through the portal with a biscuit stuffed in his mouth. He waves to Restlin and Sesha.

Beri disagrees with Zane arguing that whether though a mechanism like the thread in the Mystal or through just running out of energy somehow they were automatically pulled back home and that investigating the orbs and alternate Wolds are a rare opportunity.

Bosk tells Sesha to clarify what Agatha can share with whom.

Restlin reflects on his recent travel through the shadows and back home.

Sesha emerges close to their tower quipping how easy it was. After being filled in by the others she is intrigued by the concept of a bunch of half-drow running around and asks Restlin bluntly what age he will be when he desires children. She then says to Bosk that Agatha should be able to share her recent experiences in the alternate Wold with as many Star Mages as possible given the fact that whatever is going on is not a localized phenomenom but Wold-wide and the more people working on it the better.

One of the junior star mages informs you that no new orbs have been detected in your absence as the Star Mages guild has started tracking them.

Agatha says, "Thank you Reganor. Please have all reports of orb activity we detect forwarded to the Iron Dragons."

To the Dragons Agatha says, "Thank you, Sesha. If what is going on is related to the prophesy I foresaw and shared with you then you should be given access to the data we have concerning any future orb activity. Sprocket is also working on a portable version of his Cross Dimensional Communication Array so if you want I could have him report to the next orb with it, that is if you desire to be able to communicate with your rings while you are away if you decide to do as Beri suggests."

When Agatha hears the words "floating city" her face blanches a little and she says, "Sprocket and I were actually planning a future test of the device to take place using one of the gates at the Float. As such some of the materials we used in construction of it were imported from there. Perhaps that is why Restlin and Sesha ended up there when the arcane energy surged? If you like I can have Sprocket work to modify the portable device to use components local to our own Hook city. Maybe it will aid in your return here next time you explore a portal? I mean most of the components are locally sourced so it shouldn't be hard to swap out the parts from the Float but if we do so I don't think you'd end up there again because of an energy fluctuation especially if we didn't try to stabilize the portal."

With nothing else to do the Iron Dragons head back to their tower. It is mid afternoon and the group has already had a full-day of alternate dimension exploration / visiting with a group of fledgling adventures in some cases.

Shortly after you get back to the Tower you receive a priority message over the dragon rings from Dragon Consortium HQ

Greetings Iron Dragons We are most pleased by your recent interactions with the Shields in the Floating City. As whatever is going on does appear to be happening Wold-wide and manifesting in a variety of ways we think the presence of some Iron Dragons help bolster other local adventuring groups in these trying times.

We would like Katinka Hushfoot and Garret Goodbarrel to be official Dragon Consortium representatives to Humble's Ford. The local adventurers are called Humble's Sword. We suggest you use the more conventional route of your teleportation circle this time.

We would also like Zane Stormfront and Bosk DeOx to travel to the Lionfishers of Bonetown. We suggest you use teleportation circle here too.

Lastly we would like Restlin and Sesha to be ready to head to the Tree of Parting.

We will keep you informed of any future Good Will endeavors. Garret and Katinka and Zane and Bosk please head out immediately. Sesha and Restlin please be on standby and ready to leave. Thank you for doing this Iron Dragons.


It would seem as if some of the Iron Dragons have received new marching orders from the top. What might await the Good Will Ambassador parties on the other side?

(OOC1: Kathy indicates Bosk and Zane can post on Bonetown board when ready as she has her DM Post up now, please post Dragon Rings communicaes here too. You may post that you are using the teleportation circle here after today's DM Post)
(OOC2: Rob / Jeff, you will be able to post in Humble's after around 1pm Eastern US time. You will be receiving a DM Post is up email from Ken and can begin your posting on the Humble's board after you get that. I'd recommend posting you are using the teleportation circle as well before switching to ring posts)


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday November 22nd, 2017 5:26:25 AM

"Duty calls it would seem. You know, Garret, Humble's Ford is populated almost exclusively by halflings. They even have two very good taverns - each with food as good as the other. Perhaps you could settle the matter once and for all as to which should reign supreme?"

Tink casts a prestidigitation spell on herself. When representing the DC it's a good idea to look your best. She casts an eye at Garret and the biscuit crumb swarm he has going on.

"Anyway, best of luck to everyone. Regroup back here?" Tink looks for signs of agreement.

When he is ready, Tink joins Garret at the teleportation circle and prepares to venture out.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday November 22nd, 2017 9:35:09 AM

Zane, tops off his Mage Armor, since it had been a short night, and does as Katinka and cleans up with that ever useful spell as well.
He folds his wings, but doesn't have them vanish. It takes time to make them regrow and it still feels weird when he does so.
"Ready Bosk?" He pulls his hood up, putting his face into shadow as usual, adjusts his gear and is ready.....
In a swirl of magic and energy, he vanishes from existence in the teleportation circle......

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Wednesday November 22nd, 2017 10:02:41 AM

Restlin seems unfazed by Sesha's line of questioning. He's not one for planning ahead, but figured if Sesha was going to be a higher up in drow society, certain demands would likely be placed on him. "A few years, at least. I'd like to get at least to the latter half of my twenty's before I heap that much responsibility on myself." A thought occurs to him. "Who raises children in a matriarchal society anyway? If women still do that too, is it the man's job to sit around looking pretty?"

***

He's glad to have confirmation that whatever's going on is Wold-wide. He's also kind of excited to go check in on some of his more inexperienced counterparts. He's relieved to hear they're not leaving yet, though. "I'm gonna go prepare some spells that don't just straight up involve hurting things. I'll be ready to head out soon." With that, he floats upstairs...

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday November 22nd, 2017 11:47:27 AM

Garret's mouth drops open at Tink's revelations. "Wait, an entire town of halflings? And halflings feeding one another in a tavern? Oh my, I think I shall be in heaven, let's go there now! Do we have to come back? This down sound like a good place to retire, just think about all the food! I bet they serve breakfast all day long in those taverns." He continues musing as they enter the teleportation circle: "How in the world do they manage to have enough food? I wonder if those halflings eat less. I sure hope not. I wonder if they have biscuits there..."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday November 22nd, 2017 3:24:57 PM

Wyaar, meanwhile, stays in the Tower and starts brining a turkey and making some pies.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday November 22nd, 2017 8:23:04 PM

Well, I guess we'll hold down the fort until needed. Stay safe out there, if the whole Wold is affected you never know where you'll find more orbs.

Smelling something starting to cook in the kitchen, the druid decided to join Wyaar and starts making something warm to drink on this cold afternoon. Beri pours a bottle of red wine into a pot on the stove, and simmers it with some cloves, cinnamon sticks, and anise star. Once the brew starts to become fragrant he adds in some sugar and orange slices. Soon the mulled wine is ready, leaving the entire castle smelling festive.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday November 22nd, 2017 10:14:32 PM

As Bosk receives the message or his ring he checks his gear and prepares to head out. I do not like the idea of leaving Hook City at a time like this, but perhaps we can learn something. I trust you guys will let us know if anything unusual...more unusual occurs.

Bosk then steps onto the teleportation circle with Zane.

[b]I did not expect to be calling you all so soon, but I thought you would like to know that landed next to Zeoll (a former Iron Adventurer). Unfortunately, it looks like he must have cast Calm Emotions again.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 23rd, 2017 12:06:24 AM

Over the ring, [b]*want us to bring a few dozen crabs home with us? they're scurrying all over the place in swarms on this beach.*
Zane doesn't sound excited, just a bit distracted at the moment.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday November 23rd, 2017 1:46:33 AM

Wed.

Sesha tries to remember A roll, but she only saw him for a span of about 15 seconds during the chaos bell incident.

Still, she was happy Bosk was with a friend.

Good Will Ambassador Tour - [DM Hugh] 
Thursday November 23rd, 2017 1:52:45 AM

DM Post incoming as I fell asleep

Good Will Ambassador Tour - [DM Hugh] 
Thursday November 23rd, 2017 2:38:51 AM

Tink gives Garret some information about Humble's Ford and the halfling denizens it contains before using prestidigitation to make herself presentable and stepping through the teleportation circle.

Zane tops up his mage armor and uses prestidigitation to make himself presentable too before stepping through the teleportation circle to a different destination.

Restlin seems unfazed by Sesha's line of questioning and says he'd like to wait a few years at least before having children. He also asks whose job it is to raise children in a matriarchal society before going to prepare some spells before they head out.

Garret is in awe of the concept of an entire town of halflings and asks if they have to come back and how the they manage to not run out of food.

Wyaar having not been tapped to go anywhere starts brining a turkey and making some pies.

Beri joins Wyaar in the kitchen and starts making some mulled wine after telling the others that him and Wyaar will hold down the fort.

Bosk says that he does not like the idea of leaving Hook City at a time like this but hopes they can learn something. He asks the others to let them know should more unusual events appear and then joins Zane in teleporting out. After they arrive he sends over the ring that he has ended up near Zeoll and it sounds like the Liontaur cast calm emotions again.

Zane asks the others over the ring if they would like some crabs brought home.

Sesha tries to remember Zeoll but they were only together for a short time during the Chaos Bell incident.

With 4 of their number on Goodwill Missions the Tower is feeling considerably emptier but Wyaar and Beri do their best to make things seem homier and soon the entire castle is smelling festive.

It is still foggy outside and the tall shadowy figures are still being spotted but at least there are no reports of orbs at the moment and the next time one is detected the Star Mages will let the Dragons know and they even have the offer of using the portable Cross-Dimensional Communications Array should they want to next time an orb shows up.

With the festive smells it is almost possible to forget the prophecy of doom and gloom hanging over everyone's heads. Is this just a calm before another storm?



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday November 23rd, 2017 5:32:03 AM

Tink contacts the others via her DC ring "Garret and I have made it to Humble's Ford and it looks like we've arrived in the middle of a battle. There's two fiery things which I believe to be fire elementals, a bunch of halflings putting up a good fight and ... hang on ... there! A reverse gravity spell ought to do the trick"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday November 23rd, 2017 10:38:00 AM

Garret pipes in over the ring, "No sign of second breakfasts yet, but perhaps after these bad guys are taken care of there will be plans made."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday November 23rd, 2017 12:48:58 PM

Wyatt challenges Beri to a turkey call competition. Probably a bad idea with a Druid, but it passes the time while the food cooks to commence face stuffings.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d100=61 ;
Thursday November 23rd, 2017 2:53:41 PM


Sesha spends a bit of time alone down in her room, finally alone with her thoughts. She sends a message to Restlin and the others via the consortium ring.

"This might be foolish, but I feel the need to touch base with Little Spirit. Divination in progress."

With that, she lights her incense and casts the spell, her question a very simple one.

"Little Spirit, there's a lot of terrible things happening in the Wold right now. I know this might be a silly question, because technically, you .. or most of you, is dead. But still, I want to ask, because you are the guiding star in the things I do in this life.

Serenbeth, are you safe? Are you in danger? If so, how can I help?


(Diviniation check pass. No intentionally false answers, assuming things work as normal.)

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday November 23rd, 2017 9:03:02 PM

Beri takes Wyaar up on his challenge. After a minute he decides it would be unsporting to actually transform into a turkey for this challenge. This leaves the druid a little out of his element, as he hasn't done animal calls in a human form in quite some time. He makes a good effort, but he can't help but feel his call is a little higher and squeakier than it should be.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Thursday November 23rd, 2017 10:01:34 PM

Restlin wonders why asking Sesha's spirt for help is foolish, other than the fact that it's divination, of course. Either way, he's got to prepare for another baby-sitting mission.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday November 23rd, 2017 11:46:01 PM

Bosk listens over the ring, but does not respond as most of his attention is in the battle at hand.

Good Will Ambassador Tour - [DM Hugh] 
Thursday November 23rd, 2017 11:51:28 PM

(OOC: Going to give Bosk and Zane a chance to post here before I DM Post)

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 23rd, 2017 11:59:42 PM

(ahh, posted b4 you did yesterday)
Zane is not even paying attention to his ring, he is concentrating on using his non-standard senses to find his way around the battle field....

Good Will Ambassador Tour - [DM Hugh]  d10=10 ; d10-2=4 ; d20+10=17 ; d20+4=8 ;
Friday November 24th, 2017 4:43:50 AM

Tink chimes in over the rings that the Humble's crew are fighting some sort of elementals and then she says she's using reverse gravity.

Garret says there has been no discussion of second breakfast.

Wyaar challenges Beri to a turkey call competition.

Sesha feels the need to reach out to Serenbeth and casts divination.

Beri takes up Wyaar on the turkey call challenge and forgoes turning into an actual turkey but ends up totally having a higher and squeakier call than he should.

Restlin asks why Sesha thinks reaching out to Serenbeth is foolish and then continues to prepare for his upcoming mission.

Bosk listens in over the rings his attention focused on battle

Zane is too busy concentrating on battle.

The fog outside Sesha's window lets loose a low long raspberry and Sesha feels the spell start to unravel but before it does completely Sesha feels as if someone is holding her hand. A feeling of reassurance spreads throughout her being and her hand is given a short squeeze and then the spell completely unravels and the feeling and the hand holding is gone.

Despite Beri's status as a druid he was a little rusty with calls and is actually beaten in the turkey call competition by Wyaar. Wyaar gets the wish bone. (If he pulls it he gets a +1 luck bonus on his next d20 roll)

The 4 dragons left in the tower sit down to a decent meal and despite the fact that Sesha did not create this one it is still a decent experience.

It is early evening and there is still some time before when people would normally bed down but a sense of dread starts descending on the city as a palpable collective anxiety starts to settle down over what dreams may come later in the evening.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday November 24th, 2017 12:16:12 PM

Those in the tower hear Garret grunt as he says, "Don't break the Wold, Sesha." There is a pause, then a noise. He says, "Did that work? I tried to burp over the rings!"

Good Will Ambassador Tour - Supplemental [DM Hugh] 
Friday November 24th, 2017 12:51:37 PM

Between the food and the feeling of dread it seems kind of odd when a priority message comes over Restlin and Sesha's dragon rings.

Sesha and Restlin you are needed immediately at the Tree of Parting please head out via Teleportation Circle ASAP



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday November 24th, 2017 4:57:16 PM

Zane still pays no attention to the communications over the ring, he's still navigating blind, as well as fighting now.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday November 24th, 2017 9:12:08 PM

Beri takes a second helping of turkey before starting in on the apple pie.
Well, I'm going to turn in a little early tonight. If we are being tormented by nightmares again, it's better to find out sooner rather than later, and a little extra sleep after last night wouldn't be a bad idea.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday November 24th, 2017 11:40:13 PM

Restlin slams his spellbook shut. "Needed immediately, eh?" Restlin cracks his knuckles before continuing. "Sounds like fun..." He quickly heads to the teleportation circle, waits for Sesha to arrive, then teleports out.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday November 25th, 2017 11:27:09 PM

"Oh you did NOT just spit that ash at me!" is all that comes over the link from Tink

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday November 26th, 2017 10:51:26 AM

Wishbone? yes please. snap!

wyaar tucks away the bone and moves to the teleportation circle room to see Seahawks and reatlin off. "Good luck, my friends."

Good Will Ambassador Tour - Supplemental [DM Hugh] 
Sunday November 26th, 2017 11:41:10 PM

DM Post incoming

Good Will Ambassador Tour [DM Hugh] 
Sunday November 26th, 2017 11:52:18 PM

Garret tells Sesha not to break the Wold over the rings and then tries to burp over the ring.

Zane is too busy in battle.

Beri has some turkey and pie before deciding to turn in early considering the night terror.

Restlin slams his spell book when he hears he is needed immediately and heads down to the teleportation circle.

Tink says something about ash spitting over the ring.

Wyaar heads down to the teleportation circle to see Restlin and Sesha off.

Before Beri and Wyaar can turn in there comes another message over the rings, Wyaar and Beriothian please also head down to the teleportation circle. Unfortunately new developments in Dirt City means you are needed there. The local adventuring group there is known as The Tide. Dirt City was hit with a major earthquake recently.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday November 27th, 2017 5:37:11 AM

"Sounds like we're all busy with things. Is everyone ok though?" Tink asks

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday November 27th, 2017 9:06:22 AM

"Dirt City?" Wyaar asks Beri as they prepared to head out, "Is that like a drier, bigger version of Mud town?"

And off they go!

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday November 27th, 2017 9:37:26 AM

"Few older negative energy elementals. Sesha and I could take them out without breaking a sweat, but we're trying to help along the locals instead of just taking care of it for them.

"Things start to look to rough, and I'll just shrug'em away."


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday November 27th, 2017 10:22:35 AM

Zane snorts over the link to Wyaar's comment about Dirt City.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday November 27th, 2017 11:02:10 AM

"Their power level aside, I forgot things like this existed."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday November 27th, 2017 11:28:47 AM

Garret sends over the ring, "Hey, this fighting is making me hungry. Anyone making biscuits or anything back home?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday November 27th, 2017 9:11:13 PM

Beri grabs his walking stick and heads out with Wyaar.

I remember that name occurring a few times back in my days as a rogue. In Mudtown they would say that you'd never find a more wretched hive of scum and villainy than that place, but they also liked to claim that MudTown was a close second.

Hmm, if there was an earthquake then some earth elementals will likely be of great assistance. Best to summon once we have surveyed the scene though, you never know what they'll be in the most desperate need of


Good Will Ambassador Tour [DM Hugh] 
Tuesday November 28th, 2017 1:22:10 AM

DM Post incoming...I fell asleep again

Good Will Ambassador Tour [DM Hugh] 
Tuesday November 28th, 2017 1:35:42 AM

Tink notes over the ring that everyone is busy and tries to verify that everyone is ok.

Wyaar asks Beri if Dirt City is a bigger version of Mudtown before teleporting away.

Restlin tells the others that there are some negative energy elementals over the rings and that him and Sesha are trying to help the locals but if things start to look bad he'll just destroy them.

Zane lets lose a snort over the ring in response to Wyaar's comment

Sesha remarks she forgot that negative energy elementals existed.

Garret sends over the link that he is hungry from the fighting and asked if anyone made any food.

Beri grabs his walking stick and heads out and talks about what he heard of Dirt City from the denizens of Mudtown back in his days as a rogue. He thinks to take some elementals with him in case they'll come in handy.

All of the dragons are currently deployed on Goodwill missions though some will likely be wrapping up soon so the state of affairs won't probably last anytime soon. Hopefully in the mean time the fog, shadowy watchers and orbs or lack thereof at the moment will remain all that Hook City has to deal with until at least some of the Dragons are back from their missions.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday November 28th, 2017 6:12:01 AM

"Things look under control here. These halflings actually work pretty well together"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Tuesday November 28th, 2017 9:33:31 AM

"Yea, either these folks guarding the Tree of Parting wrap this up soon, or I just disintegrate these elementals.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday November 28th, 2017 10:12:28 AM

Zane and I should be heading back soon...I think Bone Town might have some potential candidates for the next group of dragons to join our team. They are handling things quite well over there. Reminds me of us before we joined. Quite a unique group of adventures.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday November 28th, 2017 10:52:47 AM

"Calm your hand Mage-Priest. It's important for them to be the ones to destroy these creatures. Both for their confidence, and those who put their confidence in them. Dragons won't always be strolling through their backyard."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday November 28th, 2017 11:28:34 AM

"No one? No one is making any food at all? I guess I'm going to have to send out for some snacks when we get back..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Tuesday November 28th, 2017 11:32:41 AM

"One of us blasted one of those elementals right out of the gate, lady. Wasn't me. My hand is stayed."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 28th, 2017 1:39:42 PM

"I'll leave these fresh crabs in the sink, all you'll need to do is boil the water and drop them in. Precooking them leaves them chewy, very very chewy. So it'll take you less than a half hour Garret and you'll be eating. Just break them open and dunk them in melted butter"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday November 28th, 2017 2:54:42 PM

"Dirt City has some really weird weather going on"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 28th, 2017 3:28:45 PM

"Well, if they have a Sharknado, tell us, I'll come right over there, I want to see it if it happens....."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday November 28th, 2017 9:06:50 PM

Hmm, not sure about sharks yet... it's a possibility I suppose. I'll need to talk to Agatha, this thing would be awesome to transom into! Oh, and it looks like this is going to be much more than a search and rescue mission from an earthquake.

Good Will Ambassador Tour [DM Hugh] 
Wednesday November 29th, 2017 1:33:08 AM

Tink reports that things are starting to look under control in Humble's Ford.

Restlin is anxious for the folks guarding the Tree of Parting to wrap things up before he starts disintegrating elementals.

Bosk reports that Zane and him should be headed back soon and that the local heroes there might make fine additions to the Dragon Consortium in the future.

Sesha tells Restlin to cool it as it is important the locals be the ones to slay the creatures.

Garret is saddened by the fact no one is making any food.

Restlin points out that Sesha blasted an elemental out of the gate.

Zane informs Garret he is bringing back crab but some preparations are needed.

Wyaar informs of the weird weather in Dirt City.

Zane wants to know if it is a sharknado

Beri is fascinated by the creature they are facing and wants to talk to Agatha about turning into it. He also tells the others this is turning into more than just a search and rescue mission.

Some of the Iron Dragons should be headed home soon. In the meantime the castle sits empty and things in Dirt City are still relatively quiet this evening for now.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday November 29th, 2017 6:10:47 AM

"Fights over. Just checking in to make sure these halflings are ok. Trying to get some information to see if they've found anything weird going on"

Good Will Ambassador Tour - Supplemental [DM Hugh] 
Wednesday November 29th, 2017 9:09:22 AM

Bosk and Zane arrive back from their recent visit to Bonetown and have just enough time to drop off their crabs when another priority message comes over the rings.

Bosk and Zane, good work in Bonetown. We need you to depart immediately for the Citadel. The Agents of the Fist are engaged in a bit of a sticky situation with some elementals.

The teleportation circle awaits Bosk and Zane.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday November 29th, 2017 9:32:55 AM

Zane looks at Bosk, "I always heard the Fist was tough, so if elementals are attacking the Citadel and are in need of our Help it must be serious. I've got a good assortment of spells left, and I think I'll use the Rod to extend the Haste this time. I think I'll also go full dragon as I might need more than a couple attacks at a time for this.....
All of this is stated as the pair head for the teleportation ring. It was only a floor below, but it was the on other side of the underground stables.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Wednesday November 29th, 2017 10:02:50 AM

"Yea, things are done at the Tree of Parting too. Gonna interrogate the locals, then Sesha and I should be back soon."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday November 29th, 2017 11:18:40 AM

"mmmMMmmm... butter..."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday November 29th, 2017 3:34:26 PM

"No sharks spotted yet. Just lightning. Anyone ever seen a... cloud that kinda looks like a jellyfish but with lightning tentacles?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday November 29th, 2017 9:21:23 PM

Not just any lighting, purple and green lightning bolts. I'm not quite sure what to make of that... other than I probably don't want to hold up an umbrella near them.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday November 29th, 2017 10:34:50 PM

Looks like we are headed back out. Hopefully there will be no more of those orbs while we are away. Garret, I have some roasts slow cooking over hot coals. They are rare now, and will be well done in 12 hours. The coals will be to the point they will merely keep things warm by then. The food will be ready when ever you arrive. Hopefully we will be back before then.
(If you have seen our kitchen set up, there is no worry of fire with this)



Surf and Turf [DM Hugh] 
Thursday November 30th, 2017 1:06:50 AM

Tink informs the other that the fight in Humbles is over and they need to follow up with the locals.

Zane remarks on how tough the Mailed Fist is and starts strategizing on his way to the teleport circle.

Restlin confirms things are wrapping up at Tree of Parting too.

Garret is fixated on the butter.

Wyaar says they haven't seen any sharks and describes the cloud formations facing Dirt City.

Beri points out the strange coloration of the lightning coming from the creatures.

Bosk tells the others they are headed out and that he has some roasts cooking for when Garret gets back.

With some of the Iron Dragons headed back out and some to be coming back in not too long from now things are still quiet. There are now the aromas of cooking crabs and roasts emanating from the kitchen area so there is a veritable feast awaiting their return.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday November 30th, 2017 5:15:24 AM

"Should be back soon. I think. The earth elemental seems to have a bit to say"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday November 30th, 2017 11:40:16 AM

"Roasts? Tink, we need wrap things up here. Or maybe just invite these folks back to share."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 30th, 2017 12:00:15 PM

*Love being threatened when we arrive to help.....But it might get straightened out....*

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday November 30th, 2017 9:25:25 PM

Being threatened when we arrive? Isn't that just the standard Woldian greeting among strangers?

"Who are you and what are you doing hear? I will destroy you and your entire lineage, I will make you curse the day your mother gave birth to you. You soul will burn in a lake of fire, and you will consider it a reprieve from what I did to you in life.
*extends hand*
Hi, I'm Linda and this is my husband Bob. Welcome to our Christmas Party. Would you like some eggnog?


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday December 1st, 2017 12:14:19 AM

This group was caught off guard in the middle of battle. They had the sense to pull back when things got out of hand and are still fighting with us rather than relying on us. They might make good candidates for the DC as well.

Surf and Turf [DM Hugh] 
Friday December 1st, 2017 2:41:56 AM

Tink tells the others her and Garret will be back soon.

Garret tells her to hurry impatiently

Zane points out they were threatened on arrival at the citadel

Beri asks if that is not the standard Woldian greeting.

Bosk explains the circumstances

Elsewhere in the Wold Wyaar is in battle with strange creatures and Restlin and Sesha are at the local tavern at the Tree of Parting.

The food continues to cook ready for you when you get back, hopefully it is the only thing waiting...

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday December 1st, 2017 10:36:02 AM

Restlin pops into existence in the Iron Tower, but can't rest yet. He takes off towards the Temple of Ma'ab, hoping he can get an audience with Torm on his first stop of the "Save the Tree of Parting" tour.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 1st, 2017 10:57:59 AM

"I think I can smell those roasts from here..."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday December 1st, 2017 12:04:52 PM

"First impression on these youthful heroes... me fumbling an arrow off my bow."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday December 1st, 2017 6:45:06 PM

Zane is stuck in some sort of Temperal Fugue state.......

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  5d10=36 ;
Friday December 1st, 2017 9:07:45 PM

I feel like a platoon leader right now! So much going on, I can barely track everything!

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 2nd, 2017 5:40:10 AM

"Should be back in just a few moments. Wrapping up the goodbyes. One of these guys has a really good voice too. May need to hook him up with a troupe"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 2nd, 2017 9:49:04 PM

Tink arrives back in the Iron Tower with Garret in tow.

"It seems whatever is plaguing the Wold is spreading" she advises with a serious tone.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Sunday December 3rd, 2017 2:13:03 AM


Sesha's voice seems apologetic.

"Sorry I haven't been checking in. Waiting on Restlin to talk to a turtle."

Turtle time [DM Hugh] 
Sunday December 3rd, 2017 7:12:00 PM

Restlin pops back in to the tower before proceeding to head to go to try to talk to Torm.

Garret laments that he can smell the roasts from where he's at.

Wyaar points out he fumbled an arrow.

Zane is stuck in a temporal fugue state.

Beri says he feels like a platoon leader.

Tink arrives back in the tower with Garret in tow remarking how the strange happenings appear to be spreading.

Sesha apologizes for not checking in as she is waiting on Restlin to talk to a turtle.

The wait at the temple is short and an awakened grey squirrel acolyte guides you to Torm.

"Restlin the mage-priest to see you." The squirell says before leaving the two of you alone.

"RESTLIN......MY.........FRIEND...........WHAT......BRINGS.......YOU............TO.........MY........HUMBLE ABODE?"

The turtle looks at Restlin expectantly.

(OOC: Sorry for short DM Post...I am really not feeling well)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday December 4th, 2017 4:48:46 AM

Tink is still a little confused as to what Restlin is doing, but doesn't miss the opportunity to visit Torm. She finds the turtle's pace and speech somewhat relaxing.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday December 4th, 2017 7:49:10 AM

Restlin fills in Tink on the way. "Yea, there's this group of adventurers called The Wardens who guard the Tree of Parting. They're a really gloomy lot who figure the tree is doomed because of some stupid, stupid divination...have I mentioned how much I despise divination? Anyway, the Tree's probably in serious danger. My first thought was Peerimus, but he's not publicly available in an awesome temple in our home town like Torm is."

Unfortunately, he had forgotten how long it took to deal with Torm. No matter, though. The turtle had proven himself worthy of respect. He smiles & bows respectfully at the turtle.

"Well old friend, Sesha and I...you met Sesha, right? Short, kinda scowly if you get a peek under the scarves she always wears? Yea, so her and I are working with a group called The Wardens who guard the Tree of Parting. There's reason to think the tree's in some serious danger with all the strange happenings world wide. The Tree itself seems to think her days are numbered, at least that's what the Wardens say. She gave them her seeds to carry on their line, but we thought maybe you had some tricks up your sleeve to protect her during these times?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 4th, 2017 11:55:32 AM

Arriving back at the tower, Garret quickly runs to check on the roasts. He doesn't really know much about cooking, but he knows they smell good. He stares at them, trying to determine if they are done, and how bad it would really be if he ate them before they finished cooking.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday December 4th, 2017 4:06:00 PM

[b]*Flying in dragon shape is a whole lot harder than normal.... is that normal?*[/b

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday December 4th, 2017 9:02:12 PM

Any updates in Hook? Are those strange orbs still appearing?

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday December 4th, 2017 9:05:29 PM

Don't ask me about what's normal for flying, I cheat and turn into a huge air elemental. You can't help but be the perfect flyer when you're a living cloud.

Turtle time [DM Hugh] 
Monday December 4th, 2017 11:52:37 PM

DM Post incoming

Turtle time [DM Hugh] 
Tuesday December 5th, 2017 12:16:17 AM

Tink becomes a last minute addition to Restlin's visit with Torm.

Restlin filled Tink in on his idea to visit Torm and then explains to him his reason for visiting in the wake of what he had heard at the Tree of Parting.

Garret now back at the tower heads to stare at the roasts. He tries to figure out if they are done and how bad it would be if he ate them before they finished cooking.

Zane remarks over the link that it is harder to fly in Dragon shape than it is in his normal form.

Bosk asks if there have been any more orbs in Hook.

Beri reports that he cheats when he changes forms as air elementals are the perfect fliers.

Garret vaguely remembers warnings of consuming raw or undercooked meats increases the risk of something, something , something but he can't remember what those things were and he figures he has somewhat of an iron gut so he probably could handle the worst any undercooked roast could dish out.

No Star Mages have reported any new orb sightings. Things are still under control for now.

Torm regards Restin and says, "DO......YOU......REMEMBER............WHEN.......YOUNGLINGS.......ARE UNCERTAIN..........THEY ASK......IS.....IT.....DEAD..........OR.......ONLY........SLEEPING?"

"TO........SOMETHING...........LIKE.........THE.........TREE...................OF..........PARTING.........WE.....ARE.....MERE.........YOUNGLINGS."

"IT..........IS..............POSSIBLE.......THAT.....SOMETHING..........THE........TREE.........COMMUNICATED..........WAS.....MISUNDERSTOOD....BY.....THESE.....WARDENS?"

"BECAUSE.........GREAT........NATURAL..........POWERS...........INTERACT.........WITH.....TIME......ON.....A SCALE.......MUCH......LARGER........THAN MORTALS DO.........PERHAPS......THE TREE......MEANS....TO....MERELY....HIBERNATE....TO PROTECT....ITSELF...FROM.....WHATEVER IS....HAPPENING....AROUND............THE WOLD?"

"LORD EBERYON........MAAB'S CONSORT...................WAS PUT.................INTO............A..............DEEP.......SLUMBER...........ON......THE...............SCALE.....OF.....WHOLE.............LIFETIMES.............OF............MORTALS......AS.....AN.............EXAMPLE."

"MAYHAP.........THE.......TREE......HERSELF............GAVE........THE.......WARDENS...............SEEDS.......SO.............THEY......COULD.....COMMUNE.............WITH............A PART............OF............THE......TREE..........WHILE..........IT......WAS.....RESTING?"

"UNFORTUNATELY............ALL........I...........CAN DO........IS........SPECULATE........FROM.......HERE........UNLESS.......YOU.......HAVE....A WAY......TO.........TRANSPORT...........ME.........TO...........THE...........TREE.................AND......I......COULD.......SEE........WHAT........IS.......WHAT.........FOR.......MYSELF."

"IF......THE.......TREE.......REALLY.....IS.....DYING.....THROUGH......UNNATURAL.......MEANS......MAYHAP.......MAAB.......MAY......BE......ABLE.....TO....HEAL......IT? THE......IRONY......IS..........THE.....HEALING......MAY.....INVOLVE............BEING.......PLACED........IN.....A......DEEP.......SLUMBER....SO......WE.....ARE..........BACK....TO......THE......QUESTION......OF.....DEAD......OR......SLEEPING.....AND....HAVE.....COME.......FULL CIRCLE."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Tuesday December 5th, 2017 10:28:47 AM

Restlin feels a deep satisfaction in being right about the Tree's message, but keeps it to himself.

"Sure thing, Torm. I can get you there and back in a jiffy." He looks to Tink. "You coming? If you've never seen the Tree of Parting before, you should. It's pretty boss."

Restlin stands and places his hand on Torm's huge shell. He offers his other hand to Tink if she's tagging along, then greater teleports the lot of them to the base of the Tree of Parting. Torm probably wouldn't fit in the tavern.

***

Continuing today's post in ToP...

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday December 5th, 2017 2:59:56 PM

"Whatever these.. things are. They are strong."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 5th, 2017 3:03:56 PM

Time sloes for Zane once more at the Citadel......

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 5th, 2017 3:47:52 PM

Garret reaches out and touches a roast, then he quickly pulls his hand back before it is burnt. Then he decides that the best way to find out if it is done is to sample it. He uses a dagger to stab a roast and remove it from the fire. He drops it on the counter and starts blowing on it.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday December 5th, 2017 5:41:16 PM

I'm not sure, but they may actually be creating earth elementals... not summoning, actually creating with lightning!

Turtle time [DM Hugh] 
Tuesday December 5th, 2017 11:59:45 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Wednesday December 6th, 2017 12:40:28 AM

Restlin feels satisfaction that his hunch was right and he teleports Torm to the Tree of Parting.

Wyaar remarks whatever he is fighting is strong.

Zane feels time slow down at the citadel.

Garret first gingerly touches the roast before slicing off a piece of it and dropping it on the counter blowing on it.

Beri points out that whatever he is fighting may be creating the earth elementals.

Most of the Dragons are still out on their missions but Garret is starting to enjoy the roasts. Mayhap the rest of the Dragons may join the halfling soon before he eats them all.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 6th, 2017 5:18:00 AM

"Sounds like you've got this" Tink responds to Restlin "Besides, it might be nice for you and Sesha to have some time to yourselves."

Tink thinks back to the alternate timeline where she saw how happy the pair with children. If she can help nudge them in that direction, awesome.

She looks towards the mage priest only to realise he has teleported away.

"Typical. I say something nice and he's not even there to hear it"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 6th, 2017 1:11:50 PM

*These are some large elementals here at the Citadel*

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday December 6th, 2017 3:44:26 PM

Seeing no one around, Garret climbs up and takes a seat on the counter, not even thinking about dusting off his feet. He sits cross-legged as he bites into the fresh roast.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday December 6th, 2017 4:05:53 PM

"The Cloud... things are gone. Whatever they were, they were evil. Very evil."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 6th, 2017 4:48:54 PM

Zane uses the ring to communicate to Bosk.....* In order for these Guys to be an effective Dragon group, I don't think should be a Member of a Mercenary Group following someone's orders. I'd feel very uncomfortable with them as "Heroes at Large" and still under the command of someone who takes Gold for their services.*


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday December 6th, 2017 4:52:55 PM

That is a good point. I wonder if there is any procedure in place for such an event.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday December 6th, 2017 10:13:59 PM

Well, the evil cloud things are gone... most of my honorable cloud things are still standing.

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Wednesday December 6th, 2017 11:53:13 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Thursday December 7th, 2017 12:21:18 AM

Tink pays Restlin a compliment only to see the mage priest teleport away.

Zane remarks as to the large size of the elementals at the citadel over the rings.

Garret takes a seat on the counter and proceeds to dig into the roast.

Wyaar points out that the evil cloud things are gone.

Zane sends his concern with the Agents potentially becoming a future dragon group and be under the command of someone who takes gold for their services.

Bosk says he wonders if there is a procedure in place for such an eventuality.

Beri says that most of the evil cloud things are gone but his honorable ones are still standing.

The agents continue to communicate with each other despite the fact that they are scattered across the Wold.

At the Shrine of Maab the Grey Squirrel acolyte returns to Tink and says, "Should I escort you to the exit or would you prefer to wait here for Torm and Restlin?"

Garret continues to enjoy the roasts and he starts to wonder if maybe crab legs would be a nice accompaniment.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday December 7th, 2017 12:39:39 PM

Garret keeps eating and eating...he should be stuffed, but he isn't. Well, he is, but he keeps eating anyway...

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday December 7th, 2017 1:22:59 PM

Zane answers a few questions and plays taxi....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday December 7th, 2017 2:49:39 PM

"There is much potential here in Dirt City with the Tide"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday December 7th, 2017 6:23:51 PM

"I think we are about done here."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday December 7th, 2017 9:16:36 PM

Us too, I hope

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday December 7th, 2017 10:24:36 PM

"Meet back at the Tower?"

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Friday December 8th, 2017 1:52:22 AM

DM Post incoming as I fell asleep

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Friday December 8th, 2017 2:20:22 AM

Garrett keeps eating and eating.

Zane answers some questions and plays taxi.

Wyaar says there is much potential with the Tide of Dirt City.

Sesha points out they are about done.

Beri says them too or so he hopes.

Tink asks to meet back at the tower.

The Tower is designated as a meeting point for those in Hook City and out. It sounds like most of the dragons are wrapping up their missions. Hopefully there is some food left for everyone else what with Garrett's dining on the roasts and crab meat.

On the other hand any respite at the tower could be short lived. There could be other places the Dragon Consortium want people to visit.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday December 8th, 2017 10:17:00 AM

Sesha, Torm, and Restlin reappear in the Temple of Ma'ab. "Well, that was fun, eh? Thanks for helping them out, Torm. They were pretty down about losing the tree."

He continues offering Sesha an arm as they head back home. "A dire badger? Really? I've taken down demigods, lady."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 8th, 2017 12:16:34 PM

Garret finally slows down, but continues stuffing himself. He lies down for a nap...on the table...with the food...

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday December 8th, 2017 5:35:29 PM

"Hey guys, I am talking with the local leader of The First. She is giving me an update. I will let you know what I learn. [/b]

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 8th, 2017 6:24:09 PM

Highlight to display spoiler: {Sorry for the short posts. Until I know what's happening with Vales I'm trying to stay in a holding pattern}

"It's good that we're getting a picture of the situations across the Wold. It confirms that this isn't something isolated to Hook. That's probably a bad thing though"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday December 8th, 2017 7:00:11 PM

"I know I can't see a connection between them, but considering all of this is going on at the same time, I am certain there must be one."
Zane says while listening to Bosk and the Commander at the Citadel.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday December 8th, 2017 9:09:53 PM

There may not be a discernible connection between them. If this is related to the spheres we saw before, it's possible that this is the result of multiple realities colliding and that the only way to make sense of what is occurring throughout the Wold would be to know what alternate reality is seeping into each location.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 9th, 2017 10:38:34 PM

"Hmm... how do we know the reality we've returned to is actually our reality at all?" Tink leaves that brainteaser alone.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Saturday December 9th, 2017 11:27:03 PM

Over the ring, *Garret eating or no, and does he need a whole bottle of perfume for the various smells that come his general direction? Answer yes? then you're good. Answer no? then you might be in trouble.*
Zane quips.....

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Sunday December 10th, 2017 8:39:28 PM

Restlin thanks Torm and then heads home with Sesha.

Garret finally finishes stuffing himself before napping on the table.

Bosk signals over the ring that he is meeting with the leader of The Mailed Fist.

Tink says it's good that they are getting a picture of what is happening around the Wold and that events don't look like they are isolated.

Zane says over the rings that although they can't see the connections, the connections nonetheless must exist.

Beri hypothesizes that everything may be caused by multiple realities colliding.

Tink asks how do they know they returned to their reality.

Zane says you can judge by whether or not Garret is eating and if you need a whole bottle of perfume to deal with his smells.

(OOC: I'm fairly certain we are still on for tomorrow in Vales so I will work under that assumption...we can retcon it later if we have to)

The good news is that Garret did not manage to eat all the food but the bad news he is sleeping among it.

Another message comes over the rings, "Garret and Katinka, we need you again. This time we want you to report to Cinnamon Valley. Seek out the Keepers of The Vale."

Some of the party are still away while others have to get ready to go again while others we can safely say are done with any sort of traveling for now. It is the evening and things are still dark and foggy.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday December 11th, 2017 5:19:09 AM

"When it rains it pours, eh?" Tink starts repacking her things before meeting Garret at the Teleportation Circle.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday December 11th, 2017 9:38:49 AM

Restlin hands Garret a small bag filled with biscuits and pretzels. "Here bud, some food for the road."

He then heads upstairs for a nap. It's been a busy day.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday December 11th, 2017 10:11:27 AM


Sesha heads downstairs, and wraps Sister in a hug. Even if the Simulacrum felt nothing even close to emotion, it just made Sesha feel better treating her like a "her" and not a "thing." She fills Sister in on the whirlwind of a week.

Before she heads out, she sneaks into Restlins room and casts Protection from evil on him while he's napping. She's not sure if it will help, but maybe it will keep the nightmares away.

She heads over to the teleportation chamber and heads out to Sanctuary. She had a church that needed tending, she was sure.


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 11th, 2017 11:34:00 AM

Garret wakes with a snort and a jerk, knocking a few bones to the ground off the table when the message comes over the ring. He slowly sits up and knocks a few more food bits to the ground. He rubs his eyes with greasy fingers as Restlin provides him with a bag. He takes the bag and mumbles, "Thank you" as he jumps off the table and heads for the teleportation circle. He stuffs the bag of food into his belt pouch and doesn't seem to notice that he has been sleeping in roast grease, or that he has really left quite a mess in the kitchen.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday December 11th, 2017 2:49:35 PM

"Search and rescue now."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday December 11th, 2017 7:44:17 PM

"This Commander here seems a bit scatter brained...."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday December 11th, 2017 9:02:19 PM

It sounds like the entire lower city is still trapped... I'll see what I can do about getting them access to the lower city.

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Monday December 11th, 2017 11:24:07 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Monday December 11th, 2017 11:30:11 PM

Tink makes a remark and then heads down to the teleportation circle.

Garret wakes up abruptly being handed a bag of snacks by Restlin and leaving a rather large mess in the kitchen.

Restlin gives Garret the snack bag and then prepares to take a nap of his own.

Sesha casts a protection spell on Restlin, hugs Sister and then teleports to Sanctuary.

Wyaar remarks that they are doing search and rescue.

Zane observes that the Commander of the Mailed Fist seems a bit scatter brained.

Beri tells the others that there are people trapped in the City Below in Dirt City and he is trying to find a way down to them.

Tink and Garret are headed out on their new mission while Wyaar and Beri and Zane and Bosk are going to be wrapping up missions of their own soon. Meanwhile Restlin and Sesha have some tasks to attend to. Restlin is getting some rest and Sesha is working on her Coven.

Who will be the next group back? Will There be any other missions to go on? Will Hook City get more orbs or other strange occurrences?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday December 12th, 2017 9:24:44 AM

It sounds like you guys are still busy. I am trying to learn what we can over here, but so far I am not finding anything definitive linking the events.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday December 12th, 2017 10:13:07 AM


Picking her way through Sanctuary, Sesha is pleased with her works in Serenbeths name. She had felt disconnected from Little Spirit lately, but here she felt about right.

She wonders briefly how she will manage this place once she returns to It'lal.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday December 12th, 2017 2:44:02 PM

"Believe we are about to head back"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 12th, 2017 3:57:21 PM

Garret sends back, "Uh, we got nothing but, well, I don't know what we have. Probably nothing."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 12th, 2017 6:03:42 PM

Zane says nothing over the ring......

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday December 12th, 2017 9:18:05 PM

Have a pot of coffee waiting for us, I'm not sure how long we'll have to catch our breath.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 12th, 2017 10:35:51 PM

Bosk, if this guy knows anything, what say we borrow him for further questions....

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Tuesday December 12th, 2017 11:29:03 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Tuesday December 12th, 2017 11:38:23 PM

Bosk sends out over the ring that it sounds like everything is still busy but they have not found anything definitive linking the events.

Sesha is pleased with the works in Serenbeth's name and feels right being there. She wonders what will happen once she returns to It'lal.

Wyaar sends that they are about to head back.

Garret sends that he doesn't know what they have.

Zane says nothing.

Wyaar requests a pot of coffee

Zane suggests borrowing the Doomsayer from the Agents if he knows anything of substance.

Back in the Tower, Restlin naps away. Sister takes a break from her duties to Sesha's clone to brew some coffee for those who may be returning soon and she finishes just in time as Wyaar and Beri return from their visit to Dirt City. It would appear they have time at least for a cup of coffee before they are sent out on another mission.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday December 13th, 2017 12:37:11 AM

Can you guys let us know if there was a prophet, visionary, or some such thing at your location. If this is a common thread it might help us unravel this mystery.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 13th, 2017 1:19:19 AM

"You just said something that caught my attention......
We ain't done with the Death Cult yet. You just said an Ancient Power reawakening might be causing all of this. All we've done so far is destroy a couple bases and some of the PtB's, there is still something or some power behind it all.
They were connected to various places around the Wold, this current stuff is all around the Wold. The Doomsayer would have been 'contacted' by whatever power to start preaching weeks or days ago. Which would have been about the time we were headed towards the Soma.
This is still our mess, and splitting up to help the other groups is the right thing to do, but we need to get back to finding this ancient power, which means we still need to head to the Shadowlands and have that chat with Gargul like we planned before we got distracted by the coins.
Anyone else seeing the same links I am?"


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 13th, 2017 5:41:15 AM

"We might have a prophet here, I'm not sure. We've landed near some people fighting some undead things. Someone here might be a prophet I guess. Then again, they may just be weirdos who like to wander about graveyards"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Wednesday December 13th, 2017 11:19:28 AM

All this chatter on the link wakes Restlin from a well-deserved nap. The things were handy, but my goodness...

"We're dealing with a potentially apocalyptic level event here. There are going to be plenty of soothsayers and prophets coming out of the wood-works." The wizard stands and heads to a mirror. He wipes the sleep from his eyes & generally makes himself pretty again. He listens to Zane's ideas. "Oh yea, almost forgot about Gargul with all the hero-for-hire going on these days. We should get back on that next time we're all together again."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday December 13th, 2017 11:23:26 AM

"Is there no end to the supply of bad guys around this entire planet? Well, there should be."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday December 13th, 2017 2:30:12 PM

"There are less and less every day," Wyaar says as he settles down at the table with a cup of coffee.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday December 13th, 2017 8:54:18 PM

Take down one and two take their place. It's a good thing we can take on a warehouse full of them.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday December 13th, 2017 11:59:05 PM

Zane relays this via ring to everyone in the group, [b]
"That's just the thinking that will allow the Wold to end, Our group The Iron Dragons, just before our running around because we were needed, demolished a Death Cult, of an Ancient God trying to reassert itself. I don't know about your group in the Mailed Fist, but we will do anything, including sacrificing our own lives to stop that from happening. Or at least I'm willing to lay down my life if needed.
Our team, is currently broken into two person reaction groups, helping and learning. Or at least trying to learn, as well as hoping to show those we've been helping out just how far they can go to help the Wold in general.
No, those Elementals were not the end of the Wold, but with everything happening all over the Wold, our group scattered about helping out, I think they were just part of the over all. Because we as a group were just about to go visit a God to find out what he does and doesn't know about the ancient god who I believe is behind all of everything that is going on.
Everyone needing our help right now, is a great way to keep us distracted from what were about to do.
So, do you still the Elementals might not be the end of the Wold?"

This is in response to their Groups leader basically saying, uif it's the End of the Wold, we can't stop it anyways..... Sorry I just lost it on him, I guess I should be better than that, but sometimes it happens....."{/b]

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Thursday December 14th, 2017 12:08:28 AM

Bosk asks if there is a prophet, visionary or the like at the other locations people are currently visiting.

Zane brings up the Death Dragon Cult and how it might be a good idea next chance they get to try to resume contacting Gargul.

Tink says over the link they might be dealing with a prophet or a weirdo who likes to wonder around graveyards.

Restlin wakes up and says with Apocalyptic events there are going to be all sorts of prophets and soothsayers coming out of the wood work. He also says he almost forgot about Gargul with everything that has happened.

Garret asks over the ring if there is no end to the supply of bad guys.

Wyaar remarks there are less and less everyday.

Beri says remarks if you take down 1, you just have 2 more take their place and it is a good thing the Dragons are capable of taking on a whole warehouse.

Zane then lets the others hear a tirade he launched on the leader of the group of adventurers they are visiting with as that person questioned if it is the end of the Wold what can be done.

The Taurs and the Halflings are still on location with the groups they are helping, Sesha is in sanctuary and Restlin, Beri and Wyaar are in the Tower with Sister.

Things are still relatively quiet yet foggy in Hook City and there has still not been any new orbs appearing. You do have your own version of a prophetess well she is technically more of a Seer really but you could always see what Agatha is up to well those of you still in Hook City that is.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Thursday December 14th, 2017 9:43:25 AM

"Kids these days sure are a bunch of downers," says Restlin over the link. "One little apocalyptic event & they all fall to pieces."

He heads to the top of the tower, both for some fresh air & to get a good look at the surrounding area. It's kind of pointless with the fog, but at least it's pretty. He should probably check in with Agatha but he really doesn't want to. Willingly tracking down a Star Mage to do anything other than berate them was against his personal code.

Still, it was probably a good idea. He sighs and resigns himself. "I'm going to go find Agatha and see if she's learned anything. Anyone care to join me?"

Restlin's happy to head out alone if no one cares to join him; he's not feeling like waiting around for everyone to get back to Hook City.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday December 14th, 2017 10:29:58 AM


I'll come. Meet you in the chamber."

It doesn't take long and Sesha is in the Towers teleportarium, and escorting Restlin to Agatha. She wanted to see the witch again. partly to fill her in on all they had learned, and partly because she didn't come across many other witches, and it was nice to have one as a neighbor of sorts.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday December 14th, 2017 11:35:29 AM

Garret says over the ring, "Have fun trying to talk to her. She kind of creeped me out. Not in a scary way, but in a weird, bookish, secretive way. Is that a thing?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday December 14th, 2017 8:47:25 PM

"I'm done here Bosk.... I don't think they listen..... I went off on him about his last few words, but he seems as do the rest, think I was complaining about how they handled themselves.
I'm not going to spend time talking them through the idea that, "giving up because it's overwhelming" is not the proper attitude of those striving to serve the greater good.
It took a while to pound it into my head, but I don't think anyone in the group did the pounding, I got it pounded in during my years sailing the southern seas, while I was on a walk-about.
And I understand it's a semi-military thing here, but he's their group's leader but still not making any decisions that matter....."


Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday December 14th, 2017 9:25:46 PM

Well feel free to come back and relax by the fire for a while. It's nice to be back home after the craziness that's overtaken the Wold lately

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday December 14th, 2017 11:22:01 PM

I agree with coming back, the doomsayer is saying nothing specific enough to help us. Still, I am glad we could help.

As for The Fist, they are mercenaries. They do not serve the greater good, they serve for profit, and there is no profit if they are dead. You cannot blame them. Still, I will pray they choose well should they ever need to choose between what is right and what is profitable.

What time is it there? Since we left before dawn my spells are still diminished. I plan to spend some time in prayer upon my return, then for a late brunch...if there is any food left.


Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Thursday December 14th, 2017 11:38:18 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Thursday December 14th, 2017 11:49:37 PM

Restlin points out that kids today are a bunch of downers before pointing out he is going to check in with Agatha.

Sesha says she plans to go with Restlin and they move out together.

Garret tells the others that Agatha creeped him out.

Zane continues to discuss observations he's made about the Fist and that he is ready to leave.

Beri invites Zane to come back.

Bosk confirms he's ready to come back too.

Restlin and Sesha find Agatha in her lab at the Star Mages guild with Sprocket. She appears to be manipulating some sort of device that is projecting the image of a diagram and notes 3 dimensionally.

She looks up from what she is doing and says, "Restlin, Sesha how nice it is to see you again. Had I known you were coming over I would have taken some time to tidy up. To what do I owe the visit? From what I understand no new orb activity has been picked up."

Beri continues to enjoy the fire.

There is still food to be have in the kitchen and it is still the evening for those who may be coming back soon.



Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday December 15th, 2017 9:34:18 AM

Restlin looks to Sesha. "We've been out for a while. The entirety of the Iron Dragons have basically been teleporting all over the Wold assisting with all these goings on. Thought we'd just stop by and see if you folks have made any discoveries."

He pauses a moment before continuing, "and I was getting bored. You've proven yourself interesting and reasonable for one of the Star Mages. Figured I'd come visit." That, he hopes she realizes, is some of the highest praise Restlin has ever dished out.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 15th, 2017 11:13:36 AM

"Man, these undead things sure can be some ugly...undead things."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday December 15th, 2017 3:21:24 PM

Wyaar partakes of the food and takes a moment to rest by the fire with Beri, "We will have to look in to those strange cloud things.. I have a feeling we may see them again."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday December 15th, 2017 6:42:18 PM

Returning home, Zane heads to the kitchen area, makes a sandwich and then heads up to his room's level, unless someone needs him...

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday December 15th, 2017 9:03:45 PM

Responding to Wyarr the druid turns his head.
I'm just glad that they vaporized afterward, can you imagine the danger if their bodies fell to the ground after? Even if they were light, at that height the could do serious damage, especially if their tentacles could still electrocute.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 16th, 2017 8:03:14 PM

"This is one busy graveyard. Another person just showed up"

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Sunday December 17th, 2017 10:37:27 PM

Restlin gives Agatha an explanation of what is going on with the Dragons currently and even pays her a compliment, surprisingly.

Garret points out that the things in the undead are ugly.

Wyaar says that they'll have to look into the cloud things as he continues to enjoy the fire.

Zane heads home, makes a sammich and then heads up to his room.

Beri says he's happy the bodies of the tentacled clouds vaporized.

Tink remarks over the ring how busy the graveyard is.

Another message comes over the rings, Beriothian and Wyaar, please report to the Taur islands, immediately. There are some troubling creatures to deal with.

As Beri and Wyaar go to leave through the teleportation circle, they feel refreshed from the hospitality you had at the tower (OOC: spells / abilities refreshed; also sorry I delayed the crossover to Taur, you should already be there in the DM post)

Meanwhile Restlin and Sesha are with Agatha and Sprocket at the Star Mages guild tower.

Agatha says, "I'm still working with Sprocket to analyze the data we got back from the field test of our interdimensional communications relay. Utilizing this data we should be able to make the portable interdimensional communications relay function more efficiently if another portal pops up and you feel the need to explore it. The offer of the use of the portable relay still stands should you need it. What has your group learned in all its travels around the Wold? Have other regions been experiencing things like Hook City has?"

Sprocket is silent as he assists Agatha.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday December 18th, 2017 1:41:35 AM


"That everything is falling apart mostly. I'll let Restlin the Verbose fill you in."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday December 18th, 2017 6:01:06 AM

Zane, takes the time to climb up on the meditation poles and positions himself in his normal position. He plans on meditating for a while, since he sort of lost it on that Mercenary.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22  d20+32=51 ;
Monday December 18th, 2017 9:44:09 AM

"Yea, stuff's happening everywhere," answers Restlin the Verbose. "We've got elementals going crazy, we've got rifts to other dimensions being open. The Tree of Parting is going into some sorta torpor to wait out all this. Lots of people out there are pretty freaked out." He looks around a bit. "Me? I think we're living in interesting times. Guess it's a matter of opinion on whether or not that's a good thing."

He looks over the device they're building, seeing if he can makes heads or tails of it.

Know, Arcana: 51 - If that's high enough to spot any problems with the device, Restlin will respectfully point them out.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 18th, 2017 1:56:54 PM

Garret sends over the ring, "We are being called all over the Wold -- could that be a tactic to weaken us in at home?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday December 18th, 2017 3:12:29 PM

"Taur Isle... Reslin, want me to see if they have an cologne for you here?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday December 18th, 2017 10:03:28 PM

Taur Island, here I come!... umm, I think this teleporter thing just ran out of energy. I'll be there in a minute Wyaar!

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+24=31 ;
Monday December 18th, 2017 10:42:02 PM

Sesha nods as Restlin does his explaining. She tries to help assess the machine.

Aid another successful.

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Tuesday December 19th, 2017 12:00:21 AM

DM Post incoming

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday December 19th, 2017 12:13:13 AM

Bosk lets "Restlin the Verbose" fill Agatha in. He racks his brain, but cannot think of an specific information she should not have access to.

ooc: I am assuming Bosk had a chance to pray and retrieve his daily spells.

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Tuesday December 19th, 2017 12:56:42 AM

Sesha indicates she is happy to let Restlin fill the Star Mages in on what has been going on.

Zane is spending some time in meditation and contemplation.

Restlin explains that odd things are going on all over the Wold and that it is his opinion they are living in interesting times before looking over the device Agatha and Sprocket are working on.

Garret wonders if the Iron Dragons being called all over the Wold could be a tactic to weaken them at home.

Wyaar heads to Taur Islands.

Beri goes to follow suit but their is a problem with the teleportation circle that has since been resolved.

Sesha nods at Restlin's explanation and also tries to help with the machine.

Bosk can't think of any info to object to sharing with Agatha. (OOC: Since Beri and Wyaar got ability refreshes I guess Bosk can have them too; this guest posting is throwing a wrench in my plans slightly but I'm trying to adapt)

Restlin and Sesha Highlight to display spoiler: {You notice that the device projecting the illusions that Agatha is manipulating with the diagram and notes is not the portable communications array but a device created to store notes and observations in a single place and project an illusionary display of the data contained therein. Sprocket on the other hand does seem to be working on a backpack sized device with a smaller adamantium edge protruding from an orifice on the device. You don't really see any problems with the device per se. The orifice is obviously meant to fire the edged weapon at high speeds creating the anchoring effect you saw in the Green Sky Wold where a lot of things were different. There appears to be the gears and liquid from the platform device also present in the backpack sized one so it really is a miniature version of the same device you saw earlier. From what you can see things don't appear to be malfunctioning and you can kind of understand the general gist or theory behind the device but some of the clockwork workings of the device itself are potentially esoteric in their selection. Perhaps research the Star Mages have previously discovered could explain why certain decisions in the device construction had been made or perhaps Sprocket's aesthetic preferences as an eccentric yet gifted gnome have driven him to make the device needlessly complicated, it is honestly hard to tell which is the case but the larger device was fairly complex too and it did its job so questioning what you observe could actually impede the functioning of the device if it is actually required and not just the product of the imagination of a gnome clockmaker and mage left to his devices. }

Agatha says to the two visiting her, "Fascinating about the Tree of Parting. I've never been out that way myself but if the powers of the Wold are reacting negatively and strongly to what is going on it makes one wonder what they know that we mere mortals do not. What is coming and is it tied to the vision of Doom I had in the dream I shared with you? Will we even know the answers before it is too late to do anything about them? I guess we can only wait and see for the time being."

Meanwhile as Zane meditates in his meditation pole setup he finds his thoughts wandering to his own adventures earlier in his own career and wonders had he been faced with whatever is going on now then would he be as steadfast in his commitment to stand against it regardless the odds as he is now? It is truly a vexing hypothetical.

Some of the group are still on assignment while others are utilizing their time in the Tower or visiting with Agatha and Sprocket but aside from the oppresive fog and a smattering of reports of observations of the tall shadow people there isn't much going on at the moment.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Tuesday December 19th, 2017 9:48:42 AM

Restlin feels himself being pulled into the complexity of the device when Wyarr starts talking over the link.

"Not even as a joke, buddy. Too far.." is his only response. He makes a note to be sure Beri and Wyarr get baths before meeting anyone important.

He turns back to Agatha. "Well, they're not all going into hiding. Tink and Garret said Vé-Eldfjöll is making waves lately. That's probably a bad thing for all those halflings."

If there's nothing else they have for each other, Restlin will take his leave. He'd like to go for a walk through the fog; it's creepy and unsettling, but pretty in its own way. It's the first time Hook City's had weather in a while.


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday December 19th, 2017 2:13:21 PM

"I'm getting it for him anyway, Beri.. oh whoops. Restlin, pretend you didn't hear that."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday December 19th, 2017 3:53:44 PM

Zane continues to think about things, then over the ring, *I know we arn't always going to be using our friend that's moored outside here. What do you think of my recruiting a Captain and having it available for the City to use when we are not using it.?

DM noteHighlight to display spoiler: { I have the Leadership feat from WLA, so maybe putting it to use would be a good idea. How do we work this?}

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 19th, 2017 7:16:09 PM

Garret says, "We've beaten the bad guys over here, so we'll likely head back soon before we're called somewhere else!"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday December 19th, 2017 10:24:55 PM

Ahh, a good old water elemental the size of a city block. Nice to be back on familiar terrain.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday December 19th, 2017 11:13:07 PM

"If we have a free moment, I think I am going to visit the catacombs and replaced the scrolls I used. Does anyone want to come with?"

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Tuesday December 19th, 2017 11:51:25 PM

DM Post incoming

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Wednesday December 20th, 2017 12:37:38 AM

Restlin replies over the link that the cologne comment went too far and makes a mental note to ensure Beri and Wyaar bathe when they get back. He also informs Agatha of what Vé-Eldfjöll has been up to before opting to take a walk.

Wyaar accidentally lets it slip that he's getting the cologne anyway.

Zane asks what the others think about recruiting a captain so the city could have access to the Star Blazer when the Dragons aren't using it.

Garret points out that him and Tink have beaten the bad guys and will be back soon.

Beri remarks that the City Block Sized Water Elemental has them back on familiar terrain.

Bosk says he is going to visit the Catacombs and inquires if anyone wants to come with.

Agatha says, "Vé-Eldfjöll has been causing trouble in Humble's Ford? Could it be the sleeper that was prophesied? I mean don't those 2 mountainous powers pretty much keep each other in check usually."

Restlin goes on his walk and visibility is exceedingly low. He does see some of the guards walking around with torches and thinks he sees some shadow people every now and then.

(OOC: I'll write an email about the leadership question)


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+27=44 ; d20+22=29 ; d20+17=30 ; d20+12=29 ; d20+27=35 ; d20+27=35 ;
Wednesday December 20th, 2017 3:18:13 PM

"We are going to get soaked when that thing falls apart."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday December 20th, 2017 10:02:37 PM

Do you think it was summoned by someone, or do they just grow that big in that part of the wold?

Good Will Ambassador Tour and A Good Roast [DM Hugh] 
Wednesday December 20th, 2017 11:30:43 PM

(OOC: We are in the slowdown guys, I'll probably post now and then)

Beri and Wyaar continue to talk about the water elemental they were battling.

Hook City continues to be relatively quiet



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 7:45:10 PM

"This group are as cocky as they are impulsive" Tink announces through the link "They remind me so much of how we used to be they could be our twins. With a little polishing they could become a considerable force in the Wold"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday December 26th, 2017 6:50:36 PM

Tink reappears, having teleported back to the Iron Tower.

"Forget what I said about that group" she makes for her room, clearly in a grumpy mood.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 29th, 2017 7:39:00 PM

After a chance to have a warm bath and freshen up, Tink is feeling much better.

She heads down to the kitchen to see what she can find for a snack. In her improved mood she even looks about to prepare some food for the others.

Nothing like being home [DM Hugh] 
Tuesday January 2nd, 2018 10:27:22 PM

After 2 tours on behalf of the Dragon Consortium visiting with other adventuring groups and helping as best they can it is good just to be home. Considering the pressure of some of the situations the Iron Dragons found themselves in there were some terse situations but upon further reflection the other groups weren't that bad. Some obviously were more ready for potential membership in the Dragon Consortium than others but all of the groups had potential. Some groups were young though and would need more seasoning and experience before potentially being asked but any of the teams of Iron Dragons could give reports on the groups they interacted with.

The Dragon Consortium also seems to be appreciative of your efforts and has sent a wagon containing coins, gems and artworks (OOC: everyone please give yourself enough gold to have 530,000 total factoring in gear, material components, crating etc)

The fog still persists but aside from that there hasn't been any more orb activity perhaps that is over? Could you be so lucky?

It would probably be a good idea to visit the catacombs while you have time considering your newfound wealth.

(OOC: everyone should have 1,800,000 xp as well; I promise tomorrow's DM post will be longer considering I'll have player posts to work off of)

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday January 3rd, 2018 9:45:14 AM

Beriothian gets out of bed, every muscle in his body seems to aching but at least his sleep wasn't interrupted by a string of crazy nightmares. A quick transformation into a water elemental soon starts to set him right again, every muscle instantly feeling loose and relaxed. He moves through a few stretches, his serpent like water body twisting through hoops and knots, before switching back into his human form and heading downstairs for some coffee.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday January 3rd, 2018 10:10:27 AM

It was good to be home, but also troubling giving the widespread trouble through out the Wold. It had been inspiring to see the heroes out there doing good, the raw potential of the future.. but so much darkness and unknown.

The paladin spends some time helping the victims of the coin attacks to make sure anyone that was wounded has been tended to and offering the blessing of Maab when desired.

~~~~~~~~~

OOC: Well, I'll be.. those are the exact amounts for level 18 XP and WBL. What a coincidence!

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Wednesday January 3rd, 2018 10:24:36 AM

"I'd forgotten how hot-headed young adventurers can be," he says to no one in particular as they relax. He turns to Bosk. "Was I like that?" He turns his face downward, some alarm on his face. "Am I still like that?" The worry vanishes. "Nah, I'm good."

Restlin begins making a shopping list for the catacombs. He also spends an odd amount of time staring at Waddles, the giant nerve cluster turned rubber pig.

***

Please let me know how many days pass between us hitting 18th level and the action getting started, please Mr. DM,

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday January 3rd, 2018 11:24:39 AM

Garret returns and heads off to bed. As the others are getting up and moving about in the morning, Garret remains in bed. Even from the kitchen snoring can be heard from the direction of his room.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday January 3rd, 2018 12:53:08 PM


Sesha thinks about the two young groups she encountered. One of them, she never got to see in action. The other, they handled themselves well, but could probably use a lesson or two on when to retreat.

She continues pondering her catacombs shopping list.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday January 3rd, 2018 5:31:42 PM

Tink listens carefully to each of the others, smiling as they talk of their adventures. She continues preparing breakfast and starts to lay plates of food in front of each person: bacon, toast, and scrambled eggs.

It's been a while since the group have eaten together. She puts a plate aside for Garret.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday January 3rd, 2018 7:43:22 PM

Zane as usual steps to his balcony says "Morning" to the ship, asks if everything is still shipshape, then dives for the ground, unfurling his wings just in time to land at the door and walk in.
Over hearing Restlin's questions....
"Yep, we were somewhat like most of those groups, some of us still are, others are not.' He says with a twitch of his head.
"While the Mercenaries are fairly well trained, and work as a team, I'd expect no less from a Martial Order of Mercs, I'm not sure I'd ever recommend them as a future Dragon group. Their loyalty is to the highest bidder, our's is to ourselves and how we feel about what needs to be done to keep the Wold safe."

DM, don't forget about the followers as crew for our ship.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 3rd, 2018 9:08:59 PM

Bosk shakes his head. We were never like that. We could not comprehend the idea of a tactical retreat, started numerous fights casting calm emotions on people and set far too many buildings on fire. We were much cockier. And when we tried to be cautious we became impatient and charged in to end the suspense.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 3rd, 2018 9:20:58 PM

Anyone is for a trip to the catacombs?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday January 3rd, 2018 10:13:31 PM

"I'll tag along, Bosk" Tink casts a Prestidigitation spell to clean her hands from the oily bacon "There's a few things I want to pick up"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday January 3rd, 2018 10:52:03 PM

Catacombs sounds good right about now.

Nothing like being home [DM Hugh] 
Wednesday January 3rd, 2018 11:26:47 PM

Beri dreams of waking up and not being disturbed by a nightmare only to realize that what he thought he woke up to was actually a nightmare. Just as soon as he transforms into a water elemental he is assailed with a dry heat and is assailed by a strange creature with a desiccating attack. Just as he thinks he is going to dissipate into nothingness the Druid awakes in a cold sweat.

(OOC: I never said the nightmares were gone)

Wyaar reflects on what he observed on his good will missions on behalf of the Dragon Consortium and the darkness in the Wold as well as the light exhibited by its heroes before going to help the victims of the corn attacks. His dream the night before involved seeing all the points of light on a map of the Wold slowly being extinguished as the darkness spread over the Wold and finally consumes Wyaar himself.

Restlin talks about how he forgot how hot-headed young adventures could be before asking if he was or is still like that before settles on being good. He spends some time with the nerve cluster turned rubber piggy he dubbed Waddles. The previous night Restlin dreamed of Waddles growing to an inordinate size with steam coming out of the pigs head before it turns back into a nerve cluster using its telekinetic powers to keep the mage priest kept held immobile before attempting to choke him with the telekinesis. Restlin wakes up gasping for breathe again.

Tink listens to the others talking before preparing a nice hot breakfast for the entire group. The previous night She dreamed that everyone was talking about her behind her back and they would stop just as soon as she entered any room and by everyone I mean everyone not only the Iron Dragons but anyone else she meets. Finally the paranoia of people talking about her get to be too much and she lashes out in anger with Enervation, Telekinesis and Wall of Stone crushing the "nay sayers." to death. She wakes up disturbed by what she did.

Zane had a dream that his mediation poles became sharpened and he found himself pinioned. He attempts to turn into his draconic form only to find the poles pulsing with magic and encasing his body in a tight fitting wooden cage. Finally only his Draconic head is exposed and the wood has taken on the shape of boat complete with a mask. He feels compelled to follow the orders of the unknown entity who trapped him as a dragon ship. The following morning he says hi to Star Blazer as usual before flying off the balcony to join the others. He comes in on the conversation and agrees that some of them were like the other adventures while others still are and he voices his misgivings about the Mercenary group.

(OOC: Figuring out the Leadership / Follower thing is on my todo list; I personally am not opposed to this idea and I will double check with Tanner as well)

Bosk's dream the previous night sees the Grim Avenger stripped of most of his abilities. He is much younger and he finds himself faced with a repeating cycle of avoiding fights sparked by calm emotions and burning buildings. He manages to dodge the conflicts a few times but finally the fires have him pinned and he wakes up just as the smoke and flames were going to consume him.

The next morning Bosk disagrees with the others saying they were never like the other groups as they'd never consider a tactical retreat and often rushed recklessly due to boredom. He also points out the various fires and calm emotion fights they had to deal with.

Bosk, Beri and Tink all agree to a trip to the catacombs.

While the fog persists and the orbs are absent it would appear the nightmares are still not gone. The Doom appears to still be threatening the Wold despite the presence of all the various adventuring groups. What can you do to forestall it or is the only way to face it?



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday January 4th, 2018 10:53:39 AM

"It seems that the bigger problem still persists. I would prefer to hunt it out rather than wait for it to hit us at a time of it's choosing.
So, top of the list is our trip to see Gargul and Bosk, that's your Que."


Info Highlight to display spoiler: {Character will be updated, but may take a few days, I am prepping 3 adventures to run, creating 2 characters for a disabled player and shoveling snow.}

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Thursday January 4th, 2018 11:20:23 AM

Restlin's getting pretty sick of being choked in his sleep. That's not the kind of thing one usually has a high tolerance for anyway. He eyes Waddles warily as he dresses, but still spends some time studying the thing.

He listens to Bosk's response over breakfast. "This old complaint again," he quips between bites. "In case you didn't notice, my entire life philosophy revolves around trusting things will work out. Maybe not always for the best, but you take the good with the bad." He washes down the bacon with some juice. "We also managed to get inducted into the Dragon Consortium. As far as I can tell, this thing you and Zane keep complaining about has worked pretty well for us."

He finishes & pushes his plate away. "...but on this, Zane and I agree. We should go check in with Gargul and see what the hubbub is." Restlin is ready to go whenever.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday January 4th, 2018 12:27:05 PM

Garret, apparently undisturbed by any bad dreams at all, continues to snore through the morning, oblivious to the world around him.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday January 4th, 2018 9:10:41 PM

Wyaar slept but looks troubled. "Yes.. catacombs to prepare,. And to Gargul to see if he knows what has happened."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday January 4th, 2018 9:15:16 PM

"These nightmares aren't getting any better" None of the others have mentioned that they have had similar dreams. Perhaps it's just a lingering effect for her? Tink decides not to mention it to anyone else just yet. No sense in worrying them.

It is worrying though. What if she were to lose control or lose her mind? Would she be that much of a danger to others?

OOC: Beri has HP in the 300s? That is worthy of a high-5 my friend!

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday January 4th, 2018 9:16:10 PM

Walking towards that catacombs Beri turns to his companions.
I'm not sure if it's the lack of sleep or stress from these crazy dreams, but I just can't think of anything great to spend my money on in the catacombs... maybe a rod or two, and a few enhancements to by armor, but I can't think of anything other than saying "make this stronger please..."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 4th, 2018 11:00:45 PM

ooc: Your dream is creeping me out. After you last post my brother and I were just talking about the revamp to Grims and Avengers that stripped the classes 4 Caster levels that make it so I can never cast the highest level spells.

The Horned Cleric fris up a slab of bacon and pours himself a flagon of stout beer, which would be considered a soft drink in his home town. I am guessing you all had Animal l abnormal dreams again. From here Gargul does seem like the next step. Everyone that needs to shop should join me at the Catacombs. Those not interested should try to gather information and pay a visit to the Start Mages Guild. After they we should try to contact Gargul.

Bosk finishes his breakfast and prepares to head out.

Nothing like being home [DM Hugh] 
Thursday January 4th, 2018 11:27:43 PM

Zane points out he'd rather hunt down the problem than wait for it so he votes to go see Gargul.

Restlin says that his whole philosophy resolves around the idea that everything will work out and that joining the Dragon Consortium seems to have worked out alright but he agrees about needing to see Gargul.

(OOC: No one is exempt from the nightmares...I'll have to add one for Sesha)
Garret is having a nightmare but he keeps sleeping because he is in search of food and he doesn't realize he is in a nightmare. In his dream there simply is no food and Garret being a healthy halfing is HUNGRY. Every cupboard he checks is bare and every pantry is empty. He feels as if he is wasting away as he continues to search in vain for food. In fact no one is manning any of the street vendor carts, restaurants or pubs but there is nothing to eat or drink in any of the buildings he comes across.

Sesha also has a disturbing dream. All the Bloodwitches in her coven and Surface Drow that she knew are dead. She goes to visit them only finding dessicated husks. Sesha seems to be spared the fate of those she shared ties to but why is she the sole survivor of the Blood witches and the Surface Drow? Even Mhalice is dead and what is worse the little spirit is silent. She wakes up feeling alone only to have the Little Spirit tentatively reach out mentally to reassure her. Contacting the coven by Cauldron reveals them to be very much alive so it was really only a dream.

Wyaar agrees about the Catacombs and seeing Gargul.

Tink thinks about how her nightmares are increasing and she decides not to worry the others. She wonders if she lost control of her mind would she really be that powerful.

Beri points out that he isn't sure what to spend his money on besides upgrading things he already has but it could just be the stress and nightmares getting to him.

Bosk says that they should visit the catacombs and the Star Mages before preparing to contact Gargul again. He finishes his breakfast and prepares to head out.

Preparations are made and the group heads out to the catacombs and the star mages.

At the Star Mages Guild Agatha and Sprocket can be found in the lab again tinkering with their portable communication device again.

"We want to be ready in case the orbs do pop up again." Agatha says, "So we are really trying to strengthen the portable device to avoid some of the difficulties we had with the platform mounted one."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday January 5th, 2018 3:39:17 AM

Awake, wide awake, Sesha is aware of the gentle support of Sister behind her. Wordlessly, Sesha snuggles back into the arms of her simulacrum and stares into the darkness of her room, savoring the small touch on her soul from Serenbeth.



Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Friday January 5th, 2018 10:08:24 AM

Restlin spoke with Agatha and Sprocket last night, so he'll skip the return visit. He heads off to the catacombs instead...

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Friday January 5th, 2018 11:16:27 AM

Garret wakes with a start and looks around the room. He jumps out of bed and looks out the window. He spots a food vendor and just jumps right out his window, bouncing off the ground and rolling almost all the way to the cart. He drools as he eyeballs the food and says, "Oh, please, I must have some meat on a stick! I am absolutely starving. The dream, it seemed so real...there was no meat on a stick!"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday January 5th, 2018 7:38:59 PM

Tink returns from the Catacombs and meets up with the party at the Star Mages Guild. She's still not happy that they look to be meddling in things they know nothing about. Then again, they do not have the luxury of time to simply observe and do nothing. Things don't look to be on the improve.

"When will you have the portable devices ready for field testing? It may be worthwhile providing one to us"

There have been so many questions floating around Tink's head. What are those balls and why are they able to seemingly transport people to alternate dimensions? What is causing these nightmares? Are they just nightmares or a forecast of the future? What is causing all of these disruptions across the Wold? Since the party saw a dimension where Marteus appeared to rule, does he perhaps have something to do with all of this? She makes a note to ask Gargul and Gimp what she can.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday January 5th, 2018 9:10:14 PM

Back at the Star Mages Guild, the druid bows before Agatha and Sprocket.
Ahh, good to see you two again. I hope you two haven't been two disturbed by these crazy dreams, I brought you two coffee just in case it has. I know I've been drinking more than my share this week.

I hope the adventure we had earlier spread some light on these anomalies, any chance you've found something that may be useful as we continue our investigation?


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Saturday January 6th, 2018 12:24:10 PM


Sesha is brooding and silent. The dreams were becoming a bit of a constant downer. She is quiet with the Mages, not offering her usual "on Agatha's side" commentary when Tink is obviously displeased.

If anything, for the first time, she seems to share her halfling friends annoyance with the other witch.

"As quickly as possible please, Agatha."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Saturday January 6th, 2018 1:22:38 PM

After the group completes their errands Bosk kneels down in prayer, hoping Gargul and Gimp are listening. Lord of Life and Death, please listen to our prayers and petitions. Grant us guidance and wisdom on our journey and be our light in the darkness.

The Horned Cleric waits to see if Gargul or Gimp will respond and if so asks if they have any further guidance for the group.

When the conversation is done, even if it ends up being one sided, the blond taur will then seek out Agatha and ask to borrow /volunteer to test out her portable device.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Sunday January 7th, 2018 1:43:20 PM

Zane lets the others deal with the Guild and waits to hear what Gargul has to say, any spare time he has, he follows up on finding Crew for the ship....

A pep talk from Imp [DM Hugh] 
Sunday January 7th, 2018 10:56:13 PM

Sesha is comforted by Sister's presence in the wake of her nightmare.

Restlin heads down to the catacombs.

Garret disturbed by his nightmare falls out his window and practically begs the meat on a stick vendor for one of his wares.

Tink returns from the catacombs and meets up with the star mages guild. She impatiently asks when a portable device will be ready and prepares her list of questions for Gargul.

Beri heads over to the Star Mages guild and offers them coffee. He asks if they found anything useful in their investigation.

Sesha is starting to share annoyance with Tink at the Mage's guild and asks her to make it quickly.

Bosk kneels down and prays reaching out to Gargul. He previously made it a point to secure one of those portable devices from Agatha and Sprocket.

Zane lets the others focus on Gargul and The Star Mages and then goes about trying to find a captain and crew for the Star Blazer.

At the Star Mages Guild Agatha says, "Well sadly not even the Star Mages Guild are immune to the nightmares. Still though we appreciate the coffee. As to what we have learned well we are still working on analyzing what we found from the previous portals but the portable device is coming along nicely. We are sorry that it is taking longer than expected but Sprocket figured out how to simplify the controls so one of you could theoretically deploy it. Seeing as Bosk has volunteered let me adjust the straps and then show you how to use it."

She attaches the backpack device to Bosk's back and then shows him how to use the various functionalities of the communication relay. She points out that the mythral chain and adamantium hook have been magically reinforced and can bear a heavy load if need be and that Sprocket has created a secondary functionality for it to function as a grappling line or block and tackle.

"The only thing is the grappling or winching abilities cause the communications abilities to become decalibrated so you'll have to take it back to us for adjustment if you need to use that functionality but at least you have the option."

Back at the Iron Dragons Tower, when Bosk reached out to Gargul there was a pause and then a puff of smoke and BAMF!

Gimp the Imp is back in the Iron Dragons Tower.

Gimp says, "The Bossman is still busy investigating what you found last time so he sent me to play Q&A with you."

Gimp then says, "We don't think Marteus is behind all the chaos happening over the Wold whatever is going on and causing it feels much much older. As for the nightmares, shadow orbs and fogs local to Hook City we think we may be able to do something about that soon. Perhaps as quickly as tomorrow. If you wake up with no nightmares and the sun is shining you know who to thank, then again there could be something worse on the horizon but its hard to tell as there is a different interference messing with the big guy's ability to perceive things, really messing with all the deities and powers if the scuttlebutt is true. So it would appear your business with the Death Dragons and the pretender they follow will have to wait at least a bit more. As for the nightmares well sometimes a spade is just a spade and a cigar is just a cigar. What ever is going on local to Hook City was intended to throw you guys off your game and maybe the nightmares did manage to get into some of your heads, but you all know who you are and don't let anyone tell you otherwise now go out there and win one for the Gargul. Let's do that thing where we all put our hands in a circle and say some words in unison. How about Go Team Iron Dragons, yes that will do nicely. Ok. on three...One, Two, Three. Go Team Iron Dragons!!! There I'm sure you're feeling inspired already now I have places to go and people to see. Gimp out."

(If you participated in putting your hands in Highlight to display spoiler: { You get +2 to saves vs Mind Effecting for 48 hours and are immune to natural or magical induced nightmares the next time you go to sleep.})

And with another BAMF! Gimp the Imp is gone.

(OOC: For Leadership Do you want me to make some captains or do you have a captain in mind...are you waiting for me to determine the leadership score so you know what you have to work with?)

After all that Hoopla it is mid afternoon, something could happen soon probably a good idea to make any final preparations.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+30=48 ; d20+30=49 ; d20+35=41 ;
Monday January 8th, 2018 10:29:14 AM


In the morning, before meeting Gimp, as usual it is Ritual Time. Sesha wakes up, gathers her things, and raps quietly on Bosks door. She whisks herself out using the teleporter, and gathers with her coven for her daily rituals.

Ritual of Warding: Hit DC 48/25 Pass
Ritual of Healing: Hit DC 49/35 Pass
Ritual of Leeching: Hit DC 41/40 Pass

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday January 8th, 2018 11:19:58 AM

Restlin returns from the catacombs with a bunch of scrolls and scribing mats. He uses the downtime to scribe them into his book, but obviously makes time to meet with Gimp. He's a team player & throws his hand into the huddle.

***

Hugh, please let me know how many days we've spent here in town before whatever's happening next happens.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Monday January 8th, 2018 11:43:00 AM

Garret had been wandering around the area around the tower, stuffing himself with meat on a stick for a bit, and had wandered back in when Gimp appeared. He listened, nodded, and enthusiastically joined in the "Go Team" chant. He smiled and waved when Gimp disappeared. He looked over at Restlin and said, "Well, that sounds bad. I have a bad feeling about this..."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday January 8th, 2018 2:49:52 PM

Zane tosses his hand in to join with the "Group Cheer" anything that might help can't hurt....
"I still think it's the Ancient God that was deposed when our current Gods came into power. Those ancient Gods would still have links to power, and would probably have links to it that power that couldn't be detected by our Current Gods, or that our Current Gods haven't developed or accessed before.
I truly believe the Death Cult, which is Worshiping an older God from before Gargul and the Others is behind all of this and that these Orbs and Fog is their revenge on us for destroying the Soma and killing their Leader or at least one of the Leaders. We've been a major Pain in the Butt to them, so them taking revenge by hurting us and our Home City only makes sense."


As to the Captains, Go ahead and create them,

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday January 8th, 2018 2:53:30 PM

Wyaar throws his hands into the cheer, "Go Team Iron Dragons!" and may even do a hurdler jump after. Woo!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC Haven't had time to lookt at sheet or do catacombs yet. What's the deadline for that stuffs?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday January 8th, 2018 6:13:54 PM

Tink isn't sure what the protocol is here for a group cheer. It feels like something a group would do in sports, and she was always picked last. Well, not always. Sometimes the other kids would need someone to be a target.

This could actually be her first cheer. Tink enthusiastically reaches in for the cheer "Go Iron Dragons Team!"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday January 8th, 2018 9:32:34 PM

"Go Iron Dragons Team!"
*BAMF*
Beri looks around and sees that Gimp has again vanished.
Wow, it never fails to send a shiver down my spine to hear that we are dealing with things that are able to mess with Gargul and the other powers. I am glad if we can be of any assistance, but I can't imagine the power of whatever we are going after, especially of the abominations of that space ship monster are any indication of what lies in wait for us.

***
Also need time for Catacombs prep, the higher are level the more options there are to sort through.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 4/22 
Monday January 8th, 2018 11:53:14 PM

Restlin looks down at Garret & smiles. "Yea, sounds pretty serious. Can't wait to see what's going on..."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday January 9th, 2018 12:05:22 AM

Go Team Iron Dragons!!! Bosk bellow as Gimp disappears.

Bosk quickly reviews the mithral backpack he wears and ponders its possible uses. Although he cannot fathom how communicating with Agatha might be useful, numerous ideas come to mind on how he might use the machine's winching ability in battle. Unfortunately that apparently decalibrates the machine making it a poor battle tactic. I need to finish my shopping. Fate gave us a few extra minutes, and I am going to take advantage of it!

Lucky Charms [DM Hugh] 
Tuesday January 9th, 2018 1:21:09 AM

(OOC: ok...I'll start working on some captains at some point soonish...also you have until Tuesday evening to place your catacombs orders...also you have one week of game time for crafting purposes given everything that has been going down...the timeline may be a little skewed...are you familiar with the hyperbolic time chamber from DBZ...lets say you find a single shot mini one of those type areas in one of the lesser traveled areas of the tower and instead of condensing a year into a day it condenses a week into a day)

Sesha prepared herself for the day prior to seeing Gimp by performing rituals with her coven.

Restlin comes back with a bunch of scrolls and materials...he too throws his hand into the huddle.

Garret prior to the meeting with Gimp spent his day stuffing himself with meat on a stick. He threw his hand in for the cheer and tells Restlin it sounds like Gimp had a bad feeling about what was going on.

Zane also participates in the cheer and speculates on the nature of whatever is causing what is going on.

Wyaar throws his hand in for the cheer and even jumps up into the air afterwords.

Tink reflects on her history with sports and throws her hand in for her first cheer.

Beri participates in the cheer and sees that Gimp has disappeared again. Beri expresses worry regarding things that are messing with the Gods themselves.

Restlin looks down at Garret and smiles saying things sound serious and he can't wait to see what is going on.

Bosk also participates in the cheer and then reviews the uses of the back pack. He takes off for the catacombs.

You hear a number of people gathering in the square outside. Upon investigation you find that someone has set up some sort of stage and he has a brief case and stand setup on the stage. The man has a long coat, feathered hat, crooked smile and aquiline nose.

He calls out to the crowd, "Come one come all and see the talismans, droughts, charms and fetishes needed to ward off certain doom. You've seen the fogs, the orbs, the shadow people and experienced the nightmares well Dr Fallorian's Traveling Emporium has just the thing. I got the cure for what ails you. You want the bones of prominent clerics from the Woldian Gods or the Gods of Testing? I have them. You want a drought brewed with crystal clear water, fresh picked herbs, eye of newt, wing of bat, tongue of frog? I have that. You want a lucky charm plucked all the way from the Temple of Wardd in far a way Dirt City? I have that too. Step right up, Step right up there is something for everyone and in times like these they are guaranteed to sell out fast."

Various people ascend the stage and make selections from the case, exchanging coins for his wares. By the look of things it seems like he stands poised to make a small fortune.

Detect Magic: Highlight to display spoiler: {Nothing in the briefcase detects as magic}

Sense Motive DC 20: Highlight to display spoiler: {The man seems to be really profit orientedHighlight to display }

Sense Motive DC 27: Highlight to display spoiler: {Something seems off about the man but you can't quite place it}

Sense Motive DC 35 Highlight to display spoiler: { The man seems to know that his goods aren't magical but that isn't going to stop him from turning a profit. One man's doom and gloom is another man's business opportunity}



Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22  d20+20=32 ;
Tuesday January 9th, 2018 10:19:05 AM

Sense motive is auto-pass for all of those.

Restlin's eyes start to roll. Another doom and gloomer out to make a profit.

...then he says he's selling a stolen lucky charm. That is a whole other ballgame. "Friends, time to show this charlatan why it's not jake to mess with a Mendicant..."

He closes his eyes and dimensionally steps right smack in front of this idiot's briefcase stand. "Pardon me," he says to the person he just cut in front of. He starts digging through the "charms" in the dude's briefcase, picking out any that won't actually break when he throws them over his shoulder. He then actually does throw each over his shoulder, muttering loudly as he does so.

"Nope"

"Just some sage here."

"This cleric's bone looks a lot like a cat's femur, but I'm really no expert...


and so on. If this moron even thinks of taking a step in his direction, Restlin casts forcecage on him. Reflex save DC 32 or he's trapped. I'll use the actual cage instead of the solid wall version so I can berate him properly.

Caged or not, Restlin plucks the "good luck charm" from the table. "...and here we have a stolen luck charm. These things take time to make, you know, and only the most powerful of Wardd's Mendicants can create them." He looks the thing up and down, then turns towards him, holy symbol of Wardd on full display. "...and we get pretty cross when they're sold. They're given freely as gifts." He pulls out Waddles and squeezes the rubber piggy, letting out two quick squeaks. "Here's one I'm working on now." He leans in closer and whispers loudly enough for everyone to hear. "It's a present for my lady friend. Don't tell her though, it's a surprise!" He winks, then walks back to the briefcase. "Lucky for you this is all garbage. Did you know that? Did you know you're selling garbage to scared citizens of the very town the Iron Dragons are headquartered in and sworn to protect? Cause if you did and decided to do it anyway...well, that doesn't paint a very flattering picture of you."

He turns towards the gathered citizens. "Ok folks, not gonna lie. There's some scary stuff going on. The Dragon Consortium, the Star Mages, the bureaucracy of our fine town...we're all working hard to figure out what's going on. I can tell you all with complete honesty that we have no idea. I can also tell you that this dreck here won't help you a lick." He shrugs a bit. "Sorry. Wish I had something concrete to put you folks at ease. Be vigilant, report what you see to the constables...and maybe try to show that Hook City doesn't go crazy anytime things break from routine. Let's not have another incident like what happened with the chit machine, maybe?"

"Garret, come guard this guy. I'm gonna fetch Auslander. We've got, like, a jillion laws in this town. I'm pretty sure we can find some he's breaking.

He detects magic on the charlatan in question, seeing if he has anything on him that could help him escape the cage. If not, he teleports to Auslander's office, hoping to teleport back with the Inspector in tow.



Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Tuesday January 9th, 2018 11:20:28 AM

When the man appears, Garret runs over to the edge of the stage and plops down on his rear, hoping for some entertainment. As he mentions selling things, Garret's shoulders slump...then Restlin appears.

As Restlin talks and berates the man, Garret smiles and looks alternately at the two of them and then at the gathering audience. He seems like he is enjoying the entertainment. Then when he is asked to guard him, Garret scrambles to his feet and scampers over to the fellow, trying to look mean, but still smiling. He crosses his arms and tries to look tough.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday January 9th, 2018 12:43:54 PM

Zane is walking back from the catacombs as he sees Restlin appear and take on the Snake Oil Merchant.
He lets him do his thing, He will ask him afterwards, "Can you drop a Greater Dispel into this ring I just bought? I picked up a couple Dispel scrolls, but the better spell would be better and I figured I could just ask. Not a big Deal if you can't."
Zane will then spend some time Getting the Permanent Spells Set on himself. (Let me know if I can only do a few or do all of them)


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday January 9th, 2018 3:06:24 PM

Wyaar frowns disapprovingly as Restlin points out the man's dishonesty. He goes to stand by the man to guard him as well.. and slips Garrett a pretzel.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday January 9th, 2018 5:53:33 PM

Tink tries hard to keep a stern look on her face as Restlin goes through the man like silver through a rust monster. Inside her head she is laughing at the antics.

Had the man been giving these things away for nothing that would be a different story. What's the harm in providing some comfort - even false comfort - to the people? It's a completely different story that he's wanting to make a profit though.

If Zane requires she will cast Greater Dispel Magic into his ring for him.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday January 9th, 2018 6:42:18 PM


Sesha approves of Zane's purchases.

"I've put in an order. Nothing major. Two scrolls, one a sphere that can ensnare and protect a person, while being mobile. The other, I bought thinking about Garret. Our little monk could take the form of any Huge giant, keep his equipment, and be able to easily retain and use his monk powers. He'd gain some massive strength and stamina."

She thinks a bit, then adds.

"I also got something for my summons, and improved a piece of equipment."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday January 9th, 2018 9:25:14 PM

Beri almost chuckles at the attempt to sell magical charms.
Doesn't he know we are in Hook City, a land known for it's magic and wizards, and until recently it's entire monetary system was based on magic. Why, with the enterance to the catacombs I could purchase myself a...
The druid's face turns red for a second, he got side tracked grabbing meat on a stick with Garret and forgot to put in his purchase to the catacombs. It quickly scrawls a note with a couple items and slips it to a nearby kid, along with a couple of gold.
Can you please run this to the catacombs, tell them I will be in to pick it up shortly... and this gold is for your troubles.


Lucky Charms [DM Hugh] 
Wednesday January 10th, 2018 12:02:43 AM

(OOC: DM Post incoming)

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 10th, 2018 12:12:02 AM

Bosk races as he completes his Catacombs purchases and tries to hurry back to the group.

They're After Me Lucky Charms [DM Hugh] 
Wednesday January 10th, 2018 12:23:34 AM

Restlin's sensibilities are offended by this newest charlatan and he dimension-ally steps onto the stage. He starts rooting through the suitcase tossing trinkets over his shoulder and making disparaging comments about each one.

The man steps up to interfere with what Restlin is doing, "Now just wait one minute..." and Restlin's forcecage springs into being around the man.

Restlin then goes off about the luck charm of Wardd and how he is turning Waddles the rubber piggy into one he is going to give to Sesha before addressing the crowd being honest about what the Dragons know.

He then asks Garret to guard the man why he goes to fetch Auslander.

Garret was first excited to see the stage then disappointed when it turned out to be a sales pitch and not a performance. He perks up when Restlin does his thing and then does as Restlin asks.

Zane comes back from the catacombs and resolves to ask Restlin about the greater dispel on the ring later. (OOC: I don't see why you couldn't cast all the permanency spells right now as you are using scrolls right?)

Wyaar frowns as Restlin points out the man's dishonesty and then hops on stage to join Garret on guard duty. He slips Garret a pretzel.

Tink tries hard to remain stern while Restlin does his thing. She is of the opinion that had the man been giving them away it would be one thing but making a profit through dishonest means is another. She will cast the spell on Zane's ring as needed.

Sesha approves of Zane's purchases and then tells him what she bought.

Beri almost chuckles at the man selling the charms when he realizes that he didn't finish his catacombs run and sends a runner to arrange delivery.

Restlin returns to the stage with Auslander in tow.

"What's all this then?" Auslander asks.

After Auslander gets his bearings regarding the situation he says, "Well Hook City does have laws against fraud involving spell casting and magic items. I believe we can lock him up based on violation of those laws and then have him before a magistrate sometime later this week. Would you like to be called on as witnesses?"

Auslander looks at you all expectantly.

(OOC: You have the rest of your interaction with Auslander / the rest of the day in your next post...a new day will begin on my Wed DM Post)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday January 10th, 2018 6:35:42 AM

A witness and a magistrate? Now we're in Justicar territory.

"Of course Inspector. It would be both my pleasure and duty to see justice swiftly and fairly dealt out. If you would prefer a written statement I would be happy to provide a detailed account." Tink stands with her hands clasped behind her back.

You can almost sense her excitement.

There are so many things to do with a criminal! Interrogations, evidence, declarations, testimonies. Paperwork, glorious paperwork. It's been quite some time since Tink could enjoy such things. She doesn't mention these to the Inspector though. He has proven to be quite well informed on duty and procedures and she doesn't want to step on his toes.

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Wednesday January 10th, 2018 10:07:11 AM

The fun part done, he lets Tink take over. She'll also have to handle Zane's request, since that's not a spell Restlin knows. He relied on the halfling for utility spells & focused his efforts on handling battlefield control and imprisoning hucksters.

...and he's still got a bunch of work to do on his spellbook with all the new scrolls. he's picked up.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday January 10th, 2018 10:36:06 AM


Sesha decides she's going to watch Restlin work. She'd learned to cast a number of wizard spells through the manipulation of magic, so getting more pointers was never a bad idea.

"You know, right now I have about twenty spell levels worth of arcane magic I took from Y'zargo floating around in my head. I'm excited about some of it, since I do not usually have access to any evocation magic. Delayed Blast Fireball and Time Stop seem like a match made in heaven."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday January 10th, 2018 11:06:08 AM

"Thanks Tink, i'll keep the scrolls to reload with during busy times. I wasn't sure which of our group to ask about loading the ring."
To the Inspector, "Of course we'll be witnesses, unless of course our current problems, Zane indicated the fog among the other problems, have us elsewhere. Fixing that I hate to say is much more important as it involves everyone else and not just one person trying to cheat his way to riches."
Zane then makes himself scarce as he heads up to his room and casts a bunch of spells, after which his goggles now just hang around his neck not being used. He's worn them for so many years, he'd feel uncomfortable if they were not handy....

(Will update the character sheet with buys and such later)

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Wednesday January 10th, 2018 11:23:13 AM

Garret grabs the pretzel and tries to hide it while he guards the prisoner in the cage. When Auslander appears, he plops down on the edge of the stage, feet hanging over the side, and starts munching on the pretzel, waving to people in the audience.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday January 10th, 2018 2:50:30 PM

Wyaar gladly lets Tink handle the paperwork side of things, but offers himself as a witness too if needed... and goes to settle next to Garret to enjoy his own pretzel while looking over the crowd.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday January 10th, 2018 9:25:44 PM

It's hard to tell whether it's the bad dreams and lack of sleep, or whether it's something about the strange man himself, but something feels off. The hairs on the back of the druids neck stand on end at the thought that they may be playing into a trap.

Tell me Inspector, is it an option to just teleport him far from town? Perhaps it's reverse psychology, but when a man does something so foolish as to try to peddle fake magic items in the city of magic, they are either even dumber than they look and deserve pity, or are trying to be thrown in jail. In either case, I would rather just send them far from here than locking them up.

When the Iron Dragons finish up their discussions with the inspector Beri makes his way down to the catacombs to see if his order has been received.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 10th, 2018 10:01:44 PM

Bosk watches the scene and wishes all the groups encounters could be this simple, though he wishes he could have purchased some of the items for his collection.

Thank you for your hard work inspector. It seems shady characters come out of the shadows whenever there is some sort of emergency, though sometimes they are not what they seem. Such a man could be perpetuating the problem, such as a fanatic of Marteaus trying to cull the weak and get rid of every option other than a person relying on their own strength. I am not saying that is what happened here. Just that in times like these nothing can be taken for granted.

The Calm [DM Hugh] 
Wednesday January 10th, 2018 11:37:55 PM

(OOC: DM Post incoming)

A new day [DM Hugh] 
Thursday January 11th, 2018 12:11:25 AM

Tink is excited by the talk of the magistrate and witnesses. She offers to testify or provide a written statement.

Restlin lets Tink take over with Auslander and handle Zane's request while he starts working on scribing spells into his book.

Sesha decides to watch Restlin hoping to pick up some pointers on wizardry magic considering her spell leaching abilities.

Zane also agrees to be a witness unless something else keeps them busy. He then makes himself scarce casting a bunch of spells.

Garret grabs his pretzel, hangs his feet over the side of the stage and starts eating it.

Wyaar is also happy to let Tink handle Auslander and joins Garret on the stage eating the pretzels.

Beri has a suspicous feeling about the Charlatan and then asks Auslander about stashing him far from town. He also goes to check on his order.

Bosk also cautions about the trinket selling man.

Auslander takes the stage, suitcase and stand as evidence and arranges to have the man sent to the jail farthest from the center of town. He sits down with Zane and Tink to take their written testimony as given all the craziness going on it is hard to know what the Dragons will be doing.

The group sees to the rest of the work they have to do in the wake of their purchases and then go to bed.

The next morning everyone who did the go-team cheer with Imp actually wakes up feeling refreshed and without having experiencing nightmares. Additionally, the fog / clouds appear to have dissipated and visibility has actually been restored. It would appear that Gimp and Gargul have figured out some way to help things in Hook City as Gimp said. What do you want to do now?

(OOC: Guys I apologize I got my timing off a little again LOL; Tomorrow's post is the day I have to post something)

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 11th, 2018 12:57:08 AM

Bosk stretches, feeling amazing. I cannot recall when I last felt this refreshed. It almost makes me forget about the oppressing impending doom threatening to destroy us.

Since we have some extra time I am going to do some training at the WLA. I need to pay my fees and finish my training.
(Completing Training 5, now hero level) After that I plan to make one last trip to the Catacombs. On the way back I will visit Mara the Weaver to have her inspect and maintain my gear. She is one of the only known people who can properly work Steelgrass equipment and is nonviolently located next to our tower. Finally I plan to drop by the bar for a drink...Oh, and I also need to visit my some of our less reputable friends.

The cleric gives a sly smile. The Brodery Family are close contacts of the Iron Dragon's. Thinking back he recalls how the first spirit that he helped cross over as a Grim Avenger was their eldest sister who had taken care of the family. She was a priestess of The Edge and had plucked her own eye from her head to use as her holy symbol. That is now the third eye in the center of Bosk's head and part of his symbol of Gargul.

None of the Iron Dragons will question the cleric's cryptic message. They know her brother, Jimbim, is a rogue who sells Bosk his poisons. The only reason Bosk tolerates this is that he only sells the poisons to Bosk, and even then with restrictions. JimBim Broderly can only acquire plant or animal poisons (not other monstrous) and will only sell contact or injury poisons (which can be marginally justified for adventurer use). Inhaled or ingested could really only be used by assassins and he will not obtain or sell them. Luckily over time his selection has continuously expanded.
(Max Poison DC available = Base 10+ PC CL ½ ( PC 18th level = Poison DC 19)


Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Thursday January 11th, 2018 11:27:54 AM

Garret wakes up early, feeling refreshed for the first time in some time. He looks around, then out the window. He wonders why there aren't more meat-on-a-stick vendors out in the early morning.

He wanders upstairs to the top of the tower and spots Anrete there, there lying on the ground, trying to sun himself in the early morning hours. Garret really wonders how long one person can lie on the roof, but he figures that's up to Anrete. He waves and heads down into the kitchen, wandering around to see if there's anything ready to eat this fine morning.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday January 11th, 2018 2:20:27 PM


Sesha wakes again, in the arms of Sister.

The simulacrum had been growing closer to her, or at least learning how to act like it was, and that pleased her. She assumed the day would come when she would have to dismiss the creature from her bedchambers and replace her with Restlin, but that was still some time off in the future.

At least her dreams were normal.



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday January 11th, 2018 4:47:09 PM

Zane, sleeps in as his dreams were peaceful for a change and he was luxuriating in the peace.
He'll finally wake up when the smell of food finally permeates his dream enough to wake him.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday January 11th, 2018 6:43:42 PM

Wyaar too sleeps peacefully but the next day seems to have a Meltdown from a Spectre.

----

So busy! Hopefully will get to sheet this weekend. Will just skip catacomb this level

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday January 11th, 2018 9:07:24 PM

OOC: Bad time to be in IT security, that's for sure.

---

Restlin's also pleased to wake up not choking. He finishes up his spellbook scribing & prepares for whatever's coming.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday January 11th, 2018 9:18:39 PM

Beriothian wakes up to actually see sun coming though his window. No crazy dreams and good weather, never a bad way to start the day.
The druid straps on his newly upgraded armor from the catacombs and heads down the stairs to get his morning coffee.

What's with the animals? [DM Hugh] 
Thursday January 11th, 2018 11:57:21 PM

DM Post incoming

The Wold Shakes


What's with the animals? [DM Hugh] 
Friday January 12th, 2018 12:17:09 AM

Bosk has a busy morning running several errands.

Garret wakes and heads up to the roof before going down for breakfast.

Sesha wakes in Sister's arms happy to have been spared the bad dreams.

Zane is woken by the smell of food.

Wyaar slept peacefully as well.

Restlin wakes and finishes scribing in his spellbook.

Beri wakes, grabs his upgraded armor and heads down for coffee.

Breakfast is pleasant enough though Tink's cat familiar seems spooked by something and darts out the door.

Just then the pleasant sky is temporarily obstructed as large flocks of birds take to the skies and fly out of the city.

The horses that pull the food carts for the food cart vendors whinny and chomp at the bit trying to get away.

In the distance you hear dogs barking and howling.

A small swarm of rats is moving rapidly away from the docks.

What could the animals know that you don't?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday January 12th, 2018 10:19:16 AM


Sesha blinks.

"When did you get a cat, Tink? I don't think I've seen it. If I have, it hasn't been present for awhile."

At her side on it's belt hook, Pot-pot makes an agry, hollow ringing noise.

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Friday January 12th, 2018 10:59:35 AM

Restlin looks up from his spellbook at the commotion. He puts down his crayon & heads up to the tower's rooftop gardens, hoping to get a good view of whatever the issue is.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Friday January 12th, 2018 11:29:13 AM

Garret knows the horses from the meat-on-a-stick carts, he's hung around them enough. When he hears them making noise, he heads outside to check on them. He tries to calm them and talks to one as if it is a person.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=43 ;
Friday January 12th, 2018 7:17:16 PM

"Yes, he was the pet of a woman who had been... well, killed by someone. I couldn't leave him behind so took him in. He's been no trouble and keeps the rats away. Well, usually. I've no idea why all the rats are coming up from the docks"

Highlight to display spoiler: {Tink has a cat familiar as part of her Wizard levels. I thought it would be fun but came to the quick realisation that it wasn't for me as a player, so it has always been a role-playing companion vs active one. A Wizards Bonded Item would have been a much better choice :(}

Tink follows Restlin up to the roof top for a better view of things

Perception: 43

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday January 12th, 2018 9:37:57 PM

Zane runs up to his room, makes sure he has all of his new gear as well as his old, he's still getting used to it., Steps out on the deck, "Star Blazer, can you see invisible things? Like if I were to go invisible?"
He then opens his wings and flies up to the top, "Something the animals sense is coming, Don't know what, but have you ever seen a school of fish scatter and then only seconds later a Predator swims into view? I think this is the same thing, and those are Wharf Rats, so I bet it's coming from that direction. And Tink, thanks for the spell charge in the ring, you never know when it'll come in handy, but at least I don't rely on magic to fly anymore...."

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Friday January 12th, 2018 10:01:35 PM

The druid shakes his head when he hears the animals go crazy. Even the horses in the castle are making noise. He nods at Zane's foresight having watched many predators chase their prey through the water.

That is true, though through my years of studying the creatures of the Wold I fear that this is also a sign of an impending earthquake. Our structure of our castle is magic, so we should be safe here, but most of the city could be in danger if I'm right. I just saw first hand the devastation an earthquake can bring, I do not look forward to it being recreated here. The castle may be safe but things can still fall. Make sure you move away from anything that can fall, preferably under a stone doorway. And buff quick as you can, we may need to start rescuing an entire city in a few minutes.

Beri fears for the worst and starts summoning an elemental swarm of earth elementals, figuring they will be the best at locating trapped citizens as they can earth glide through any rubble. Hopefully the strict guidelines for everything in the city mean the buildings were built to a code to withstand whatever is coming.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday January 12th, 2018 10:02:38 PM

Bosk's tattoos soon hypnotically as if they too are trying to flee. Calm down guys, I will take care of you.

The cleric watches as the scene unfolds before him. Somehow the animals always know. What ever we were waiting for is happening. Is everything ready to face certain Doom?

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Saturday January 13th, 2018 12:55:13 AM

Restlin nods at Tink as she joins him. He can be found, leaning over the railing, completely at peace. "Something coming Tink," he says with a contented look on his face. "Something's coming, and it's going to be big." At no point in the conversation do his eyes leave the horizon.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday January 13th, 2018 9:08:24 PM

"Big is what we do" Tink responds to Restlin with a little pride in her voice. Like him, she doesn't take her eyes away from the landscape

There was a terrible crash [DM Hugh] 
Sunday January 14th, 2018 9:36:45 PM

(OOC: Sorry to pull that DND trope like with V and her bird in OOTS at first but the scene called for animal things)

Sesha asks Tink about her cat while Pot-pot makes a clanging sound at her belt.

Restlin puts down his crayon and goes up to the roof to get a better look at whatever is going on.

Garret goes outside and tries to comfort the horses

Tink explains to Sesha about her cat and then follows Restlin up to the roof.

Zane grabs all his gear and asks Star Blazer if he can perceive invisible things. He also stipulates that some predator is coming and that it is coming from the wharf potentially.

Beri says that Zane's observation about predators make sense but that this could also foreshadow an earthquake. He gives some advice about how to handle an earthquake and then starts summoning earth elementals.

Bosk's tattoos start acting up too and observes that the animals always know. He asks if everyone is ready to face certain doom.

Restlin observes that something big is coming.

Tink responds that big is what they do.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that
LOUD.
Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?
The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.
And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

(OOC: DC 20 fort save or be deafened for 3 days of posting / 3 rounds)

The local Hook City denizens seem to move in one of three directions in the wake of the commotion. As was pointed out the Iron Tower is a sturdy structure and a small group of people starts moving towards it. It looks like there are a few other crowds heading towards the reinforced building that houses the Constabulary while others are headed for the temples which are also built fairly strong.

Some of the weaker structures in the city have been reduced to little more than rubble.

Bosk's steel grass armor and bastard sword starts to take on a red hue.

Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails. Their trajectory puts them heading nearby.

One of the meteors breaks off from the other and streaks directly over Hook City. The trajectory of the incoming meteor seems to be putting it on a collision with course with one of the hooks and sure enough that is directly where it impacts.

There is another loud noise though not as loud as the original noise you heard followed by a shower of sparks raining from the impacted hook. The suspended bridge seems to lurch a little as if the damage to the hook is negatively effecting whatever magic is keeping the bridge aloft.

If the bridge falls the consequences could be disastrous. What do you want to do?



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday January 14th, 2018 11:01:52 PM

Wyaar actives his boots of flying and flies up off the ground to avoid the shaking and get a better vantage point.. and then helpfully points towards the bridge.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+23=29 ; d20+24=43 ; d20+40=60 ;
Monday January 15th, 2018 5:16:14 AM

Tink doesn't have time to be shocked by these meteors. Could it be a repercussion of the party venturing into space? Did they disturb something and this is their fault? The questions will have to wait. They need to focus on the people first.

"They look to be seeking shelter and getting off the streets. That's the good news. The bad news is that one of those meteors hit a hook and has affected it in some way".

Fort Save: 29 = Pass.
Knowl Arcana: 43. Is Tink able to determine how the hook has been impacted?
Perception: 60. A personal best! + See Below

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday January 15th, 2018 12:31:51 PM

Auto pass Fort save.
Zane over the ring, "I can't do anything to support the bridge magically and I may be strong, but I doubt I can hold it up either." With that said, He casts Haste on the party using a rod to extend it, allowing faster movement to get places.
Yelling to Star Blazer "Star Blazer, follow me towards the Bridge, stay at least 200 feet away from it and 50 feet above the terrain. I'll be moving people to your deck for saftey at least for now."
He takes off towards the Bridge at full speed ignoring combat movements. (I.E. Run Speed when possible)
He will look for people that need saving near the bridge first, either on or under it. then take a sector of the city looking for people who need help.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28]  d20+23=38 ;
Monday January 15th, 2018 2:24:24 PM

Garret quickly moves away from the horses when he sees the meteor strike the bridge. He runs for the bridge and knows enough that he cannot fix the bridge, but he can be sure the area around is clear. He looks around and under the bridge to see if there is anyone in immediate danger.

OOC:
Fort Save: 38

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20=18
Monday January 15th, 2018 3:01:29 PM


Sesha casts her flying broom spell, then starts moving to gather people up and get them aboard starblazer.

Fort passed

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  2d4=2 ; d20+1=11 ;
Monday January 15th, 2018 9:23:26 PM

Beri looks at the two lone elementals that were summoned He may not have been deafened by that noise, but it sure did a number on the spell he was casting. In his best Terran he gives orders to the two elementals that answered his call.
Thank you for coming. Please start digging out as many trapped citizens as you can.

The druid jump on Starblazer and heads off to the Bridge as well.
That range should be good for me as well. I'm going to cast reverse gravity on the bridge when we get close. There is no way I can support the entire bridge, but if I can lessen the stress on the damaged end perhaps the Hook will be able to re-stabilize. At they very least, hopefully it ill buy us some time to figure out how to fix the hook and evacuate the people.

Once in range, the druid will cast the spell slightly in front of the hook to avoid shifting the gravity on the hook itself (it's having a hard enough time stabalizing), aiming for any spot that looks to be the focal point of the bridges new center of gravity.
***
Auto pass Fort save.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday January 15th, 2018 10:12:56 PM

Wyaar also moves with the others to help clear people away from around the bridge

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+19=39 ;
Monday January 15th, 2018 10:32:59 PM

The earth shakes with thunder that reverberate to the minotaur's bones, but somehow he manages to come out of it unscathed. As Bosk's armor begins to glow red he checks to see if they are growing warm and begins to pray as he casts protection from energy fire on himself. What ever is happening is affecting my steelgrass, they are glowing red. Quickly he looks down to see if his sheathed steelgrass weapons and stainedglass wine (made of grasses from the Sargrass) are also glowing.

Starblazer, are you strong enough to keep this bridge aloft if the hooks give way? Bosk recalls when the group fought on the bride and how dangerous it was up there.

To the servants of their tower he calls out, Let the citizens shelter inside. You know what areas they can enter.

He then calls out directions to the numerous magic wielding citizens of the town. It is too late for the buildings. Save the bridge. There is no telling what will happen if it falls and dams up the river. Use shape stone and whatever else you have to support it. The cleric finds him self still praying, this time that enough of the magical citizens have spells prepared that can help the city. Fortunately they are in the most magical city in the Wold and have more high level casters than anywhere else.

Quickly he runs towards the bridge, using his death watch ability to locate anyone who might be about to make an untimely visit to the Land of Rest.

Actions
-------------------
Fortsave = 39
Cast protection from energy fire on himself from a scroll
Move to
Held action to use a hero point to used darkwalk and become ethereal should a meteor, bridge, or anything else big enough to kill him in one hit is about to strike him.
As he runs Bosk uses his deathwatch ability to locate anyone in need of emergency healing.

ooc: Do we have elemental garments on?
ooc2: Still waiting to employees complete my Catacombs order, as such my CS is not yet updated.

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Under the Bridge [DM Hugh]  40d6=134 ; 5d6=18 ; d20+7=22 ;
Tuesday January 16th, 2018 12:44:46 AM

Wyaar activates his boots and then starts flying off the ground and towards the bridge to get a better vantage.

Tink briefly wonders what the meteors could mean before realizing she doesn't have time for speculation. She remarks on the good news that the people are headed for shelter and the bad news that the bridge has been impacted before trying to determine how the Hook has been impacted.

Zane says he can't do anything to support the bridge physically or magically before using his extend rod to haste the party. He takes off towards the bridge with Star Blazer in tow hoping to transfer people to its deck.

Garret moves away from the horses and towards the bridge hoping to evacuate any who may be imperiled below them.

Sesha cast flying broom and then moves to get people aboard Star Blazer.

Beri looks at the 2 elementals his spell summoned and puts them to work digging out survivors. He jumps onto Star Blazer and plans to cast reverse gravity when he gets near the bridge hopefully taking stress off of it.

Wyaar works to clear people away from the bridge.

Bosk notes how his equipment has been affected by whatever is going on and then asks Star Blazer if it is strong enough to hold the bridge aloft. He then tells the servants in the tower to let the people shelter inside and asks the magic wielding citizens to focus on saving the bridge. Lastly he moves towards the bridge using his death watch ability to find anyone who might be in trouble.

Bosk and Garret head out by land towards the bridge doing their best to help people evacuate the area. Miraculously the people you encounter appear to be a little shaken but other than minor cuts and scrapes they aren't seriously injured. Still though Bosk and Garret manage to move people away from the bridge and towards one of the three areas where the crowds are gathering nearest to their current location.

The rest of the party takes to the sky either using magical flight or the ship Star Blazer.

The sky takes on a vague red glow as you get closer towards where the meteorite impacted the hook. As you ascend and near the crash site you realize that the red hue is being caused by a sort of dust and you taste it in your mouth and you feel it irritate your eyes but despite that you can still see fine.

You can make out more meteorites whistling over heads and landing in not too distant locations. Each impact makes a solid whumpf.

Tink or Perception DC 20 and being on Star Blazer : Highlight to display spoiler: {You see a large crack in the hook spiraling out from an impact site towards the center of the hook. The hole in the hook is pretty big and you can see redish grass and vines spreading out from the impact site and encircling the hook. The vines even spiral into the orb!?! that is keeping the hook aloft. You never realized it but it seems like the hooks are being held aloft by orbs similar to the ones you encountered when the fog rolled in. The red grass and vines have spread to the orb at the base of the hook and you see that other grass and vines emanating from the orbs holding the other hooks aloft}

Tink or Know[Arcana] DC 30 Highlight to display spoiler: {It would appear that the impact of the meteorite negatively impacted the hook's ability to keep the bridge aloft. The rest of the Hooks still seem to be holding but the structure was designed so that each of the Hook's was to Hold an equal load. It may be possible to have something else hold the hook's load or change the weight distribution so that that Hook is ignored but you would need to examine it further}

Beri's reverse gravity appears to have a positive effect on the bridge and you notice the bridge lurching less severely after the spell is cast. It appears he has bought a little time at least.

Star Blazer replies to Zane's inquiries with, "The answer to that question is unknown to me good master. I have never had my max thrust tested. Theoretically I could hold the bridge aloft at least temporarily. Whether I could do so indefinitely I'm not sure but perhaps I could keep it elevated long enough to effect some sort of repair."

A lone pteranodon was roosting near the hook when the meteorite landed. The flying reptile does not look well despite having the two huge wings and the distinctive backward-sweeping crest decorating its head common to its species it also has red eyes, a foaming mouth and blood dripping from every orifice down its scaly hide. It lets loose a shriek before taking to air. It looks like it was on a collision towards your position when an immense creature with four bat-like wings, a spherical body, red eyes peering from all sides and 2 claws hanging below emerges from one of the orbs. It engulfs the pteranodn and a sudden change comes over it. It's eyes actually become redder, it grows a gapping maw and starts foaming at the mouth as blood starts to drip from its eyes, mouth, and pores.

Knowledge [dungeoneering] DC 32 Highlight to display spoiler: {It would appear that in all the commotion an Iathavos Qlippoth emerged from the portal holding the hook. However something is unusual about this Qlippoth. Eating the Pteranodon appears to have imparted some sort of disease to the creature and it looks it be in pain.}

The creature shoots beams of entropic energy towards those aboard the ship and one at starblazer itself. (everyone on the ship needs to make a DC 32 fort save or take 134 damage and if this reduces you to 0 or fewer hp you explode in a burst of energy, flesh, shadow and smoke in a 5 foot radius. If you succeed you only take 18 damage)

StarBlazer does not manage to avoid the beam and a section of the hull just disappears. You are lucky that the ship is in the air and not in the water.

The creature is 100 feet away from Star Blazer

Status:
StarBlazer: 826 / 940 HP
Sesha: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Tink: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Wyaar:132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Beri: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Zane: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+23=30 ; d20+24=27 ; d20+50=65 ; d20+40=50 ;
Tuesday January 16th, 2018 6:57:47 AM

"Ooh, use the Starblazer. That's clever" Tink wishes she'd thought of that.

As she flies closer to the hook she can see the damage that has been caused "There's a crack in the hook! I know we've been in this position before, so does anyone remember how to repair a teucri artifact?"

She doesn't have time to check out the hooks further as things start getting even more weird. The pteranodon looked sick and got eaten by something else. Something really weird. Something with laser beam eyes!

Tink only just summons the fortitude to not die from the rays but there is no way she wants to face another one.

She casts a Greater Invisibility spell on herself, then uses her Quicken Rod to cast Spectral Hand, and then moves away from the pack in as discreet a way as possible.

---------------
Fort Save vs DC32: 30. Uh-oh. Tink will burn a hero point after-the-fact for a +4 bonus to make 34 and a Pass.
Knowl Dungeoneering vs DC32: 27 = Fail

Standard: Cast Gtr Invisibility
Swift: Cast Spectral Hand
Move: Stealthily fly 20ft diagonally up and back
Stealth: 91 (71 + 20 Moving Invisible) + Hide in Plain Sight + Mind Blank + Pass Without Trace
Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22  d20+1=19 ;
Tuesday January 16th, 2018 9:51:33 AM

Fort save 36 - Not deafened.

Restlin stands entranced at the site before him. It's beautiful. The crystaline meteor, the red glow, the awesome force behind its impact with the hook. It takes him a moment to come to his senses. He looks over to Tink to comment, but finds her gone. He finds everyone gone, Starblazer included. He shakes off his fascination and flies quickly towards the bridge.

***

I spent so much time posting my DM post in Humble's that I completely forgot Restlin. My apologies. Hugh, let me know if I can arrive next round, please.

DM HUGH EDIT That works for me

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Tuesday January 16th, 2018 12:04:57 PM

Garret looks up when he sees the massive thing that appears attacking the Starblazer. He says to Bosk, "Oh, that does NOT look good. I don't think I want to fly on that."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+21=40 ;
Tuesday January 16th, 2018 12:32:43 PM

Zane gets hit by the ray but shakes the majority of it off. He launches himself at the creature and will enlarge himself as he heads towards it.

(90' of movement + reach, getting close enough to take AoO if it does anything other that attack)

Sesha [AC 40 /23 To/37 Fl] | HP 178/178 | CMD 33]  d20+28=35 ; d20+20=27 ; d4+1=5 ; d20+22=36 ; 20d20=252 ; 20d6=67 ;
Tuesday January 16th, 2018 1:42:28 PM

Fortitude Pass.
Knowledge Check Fail.

Sesha watches with some disdain as the Pteradon is devoured. The creature that ate it, in her mind, was revolting and hideous, and it she had a feeling those beams would have been bad news, judging by the hole it left in Starblazer.

And she herself, the silly witch, was completely unprepared for a fight. Reaching straight for her strongest magics, Sesha casts Time Stop. In her own time, Sesha forms a small little orange bead of concentrated magic, and set it next to the immense creaute. (Is immense a size category? How big is this?) She takes a deep breath and starts a series of abjurations, protecting herself as best as she can, as well as summoning help. When her spells are done, she steps back into the world, greeted by an explosion near her enemy.

5 Rounds.

1. Cast Delayed Blast Fireball (siphoned from Yzargo) (set to explode after 5 rounds.)
2. Cast Barkskin
3. Cast Shield of Faith. Move to 100 feet away from the creature.
4. Cast Greater Immortal Summons
5. Cast shield from a scroll. (Immortal Summon - Witchfire arrives)

Time Stop Ends - Delayed Blast Explodes.

Beats SR 36 - 67 damage, Reflex Save DC 28 for half. (fire)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment.




Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+5=17 ; d20+21=39 ; d20+20=32 ; d20+21=28 ;
Tuesday January 16th, 2018 8:19:07 PM

ooc: Do we have Tishe's weave elements garments on

Chaos explodes around the Grim Avenger and he can feel the adrenaline build within him. Mentally he slows down, letting Jancassis training take over as he exercises perfect control over his emotions. Everything begins to slow as he exhales. First assess the situation. There is a large pterandon roosting far above me. It appears unwell judging the blood dripping from every orifice…somehow this reminds me exactly of the type of disease Marteaus would send to test the Wold... No, I will worry about that later.

My cold eyes meet his glowing red ones as he begins to rise. Gripping my sword I once again note the red glow and try to discern the reason behind it. Is it hot to the touch? Does it smell of ozone? I weigh the information presented to me as my target begins its descent.

Without warning every hair on my body stands on end as Jancassis tattoos impart their warning of incoming danger. Despite the message I find it reassuring that as long as Ichor, the large tattoo of a scorpion, is on my back nothing can flank me and catch me unaware. Yet despite the warning nothing could prepare me for the abomination that appears before me. I manage to keep my composure as the phantasmic abomination of the abyss swoops down out of nowhere and devours my prey.

Deeper I dive into myself as I further dissociate from my feeling and humanity, giving myself over to the outsider within (As a 10th lvl Avenger, Bosk’s creature type is outsider). It is all happening too fast. I do not even have time to react between in the time it to swallow the pterandon and its next attack. I watch motionless as the air rends and sends pieces of the ship flying not sure what is more concerning, the power of its attack or the horrendous transformation it has undergone.

Gargul, let that disease be spread by ingestion and not by contact or we may all very well be doomed.The prayer is on my lips as if bidden of its own accord, and I find myself in motion once again.

Stargazer, hold out as long as you can, but let us know if it gets to the point that you cannot survive another attack like that. We do not want lose you.

I don’t think I want to fly on that I cannot help but smile at Garret’s words. Funny, I was thinking this would be even more epic that riding the dragons and dinosaurs. I am about to charge in when the weight my pack grabs my attention and I realize something is off. Gargul's Eye! I completely forgot about Agatha's backpack! It has a mythral chain and adamantium hook that have been magically reinforced and can bear a heavy load and if need Sprocket created a secondary functionality for it to function as a grappling line or block and tackle. We even saw first hand that it can interact with the orbs.

I know I appear completely collected, but my mind is running a mile a minute. How do I get myself into these things? What do I know about Teucri artifacts and transdimensional portals? I did not even think to prepare half the protective spells I would like, and now I am running past this thing that could probably kill me in one shot in order to save a stupid bridge. If I get killed running towards a a bridge rather than fighting a monster I will never live it down...

As I get lined up I follow Agatha's instructions and use the device as a block and tackle (I think I am phrasing that right) to lift up and support the bridge. Feel free to knock that thing around a bit to distract it while I fix the bridge, but do not kill it without me!

Actions:
Move to line up bridge shot
Activate backpack device / block and tackle

Perception Check per DM Post = Auto Pass
Knowledge Arcana check to determine why steelgrass is glowing=17
Knowledge check to determine creature’s kind and weakness = (knowledge planes, untrained, fail)
Perception check to figure out where to shoot the device and how to hook it up = 39
Spellcraft Check to determine why steelgrass is glowing = 32
Perception check to check for other enemies and traps = 28

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+22=42 ;
Tuesday January 16th, 2018 9:50:22 PM

We got ya Bosk, good luck!
The druid looks around at the chaos before them. One thing is certain, he needs to call in some friends. Looking at the foe before them he decides a storm giant is probably the best to aid in the current scenario and he starts calling one forth.

active spells
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -1 rond
summon storm giant- incomming

DM Mitch  d20+19=23 ; d20+31=41 ; 4d6+15=30 ; d20+31=36 ; d20+31=48 ; 16d6+15=77 ; d20+31=35 ;
Tuesday January 16th, 2018 11:34:13 PM

DM post incoming! Also, I rolled a thing! <--- helping.

DM Mitch 
Wednesday January 17th, 2018 12:49:56 AM

Tink reflects on how using the Starblazer to keep the bridge aloft is clever before pointing out the crack in the hook and asking if anyone knows how to repair a teucri artifact.

She manages to heroically withstand the worst of the beam before turning herself invisible, casting spectral hand with the help of a rod and stealthily separating from the rest of the group.

Restlin gets distracted by the beauty in the unlikely events that just happened and thusly got left behind by everyone else. He uses his turn to play catch up.

Garret remarks that the flying monstrosity does not look good and he does not want to fly on it.

Zane shakes off the brunt of the eye beam attack and then charges towards the creature, enlarging himself along the way.

Sesha watches as the revolting creature devours the Pteranodon. She feels unprepared for the battle so she pulls forth her strongest magic to cast Timestop followed by Delayed Blast Fireball, Barkskin, Shield of Faith, Greater Immortal Summons and Shield from a scroll. She returns to normal time better protected, farther away from the creature and greeted by the blast of her fireball.

(OOC: Per Tink’s active effects Tishe’s weave elements are in effect)

Bosk barely has time to adjust to the Pteranodon overhead, the disease it appears to be exhibiting and the red glow of his equipment when the abomination from the abyss swoops out of nowhere and devours Bosk’s prey. Bosk notes that not only is the equipment glowing but it is slightly warm to the touch as if the equipment itself could be fevered.

The Grim Avenger feels Ichor, his scorpion tattoo warn him of the danger as the Grim Avenger dives within himself and summons resolve that transcends that of mere mortals.

Bosk offers a prayer to Gargul that the disease is spread through ingestion and yells out to Star Blazer asking the ship to hold out as long as it can and let the group know if it gets to the point where it could survive another attack.

Bosk was just about to reply to Garret’s observation when he remembers Agatha’s backpack and the secondary functionality that Sprocket added. Bosk wonders how he gets himself into these situations and hopes that he does not die running toward the bridge as he would never live it down. He asks the group to keep the monstrosity busy while he attempts to use the secondary functionality of the backpack like a block and tackle to help address the problem with the bridge. (OOC: Please specify what you are planning to use as the anchoring point to hold up the bridge; ie what is the adamantium kunai going to embed into)

Beri tells Bosk that they have him covered and proceeds to summon reinforcement in the form of a storm giant.

The monstrosity roars in agony as the fireball blows off a decent chunk of it (Failed save). A black ichor spouts from it’s wound; rather than falling to the ground the blood seems to seethe and writhe in the air forming a barrier of goo around the thing (Ichor - At the start the Iathavos’s turn, all Creatures within 5 feet must make a DC 34 Reflex save or become entangled). Adding to it’s nightmarish appearance is a shifting, glowing mass of chaotic, sickly colors (arcana check 28: Highlight to display spoiler: {It has Cloak of Chaos} ).

As Zane approaches the thing he becomes aware of it’s horrible stench. It’s so bad it is, literally, supernatural. (Make a DC 34 Fortitude save or be nauseated (Unable to take any actions except for 1 mover action per round) for 10 rounds. On success, you are still Sickened (-2 to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 10 rounds.)

It glares at the puny creature that hurt it. It casually swipes at Zane as he approaches, claws digging in but failing to get a good grip (AoO on Zane, 41 to hit, 30 damage, 36 to grapple just with claw, failed) (Zane gets an AoO against it as it flies past). Whatever strange disease that has been inflicted on it covers it’s claws; save vs 39 fort or become diseased. Then it flies at Sesha, getting right on top of her, and unleashes a devastating blow (Greater Vital Strike, 48 to hit, 77 damage, 35 to grapple (success)). It’s overpowering stench fills the air around her (DC 34 fort save, see above) and the disease threatens to spread to her (Save vs 39 fort or become diseased).


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+24=29 ; 10d6=40 ; d20+22=25 ; d20+22=34 ; d20+14=30 ; d20+50=62 ;
Wednesday January 17th, 2018 6:36:57 AM

Tink still isn't sure what this thing is but she knows for sure she wants to stay welllll away from it.

"It's got a Cloak of Chaos spell protecting it" she relays over the telepathic link "Zane, Garret, you guys might have to dig a little deeper to hurt this thing"

If she were closer Tink would be unloading some enervation spells right about now. Instead she uses her Spectral Hand to deliver a spell from a safe distance: Vampiric Touch

----------------------
Knowl Arcana check vs DC28: 29 = Pass.
Standard: Cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC25. SR check: 34. If hit and pass, creature takes 40pts damage. No Save. Tink also gains 40 temp HP.
Move: Stealthily fly a further 35ft diagonally up and away. Should put Tink around 150ft from the monster I *think*
Stealth: 87 (72 + 20 Moving Invisible - 5 Moving greater than half speed) + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+22=42 ;
Wednesday January 17th, 2018 9:14:03 AM

Wyaar flies towards the bridge along with his companions and flies up off of Starblazer after the beam hits it to put distance between himself and it, though he ignores the majority of the affects of the beam.

He calls upon the spirit in his bow so that it blows a with soft blue light and yells out to his Queen to give him strength to smite these abomination.

~~~~~~~~~~~~

Swift Action: Smite Evil on the Iathavos
Move action: fly 30' away from the starblazer
Standard Action: Activate Divine Bond for Keen, Axiomatic, Holy
Fly 15 feet off the ship.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  d20+25=40 ; d20=16 ; d20+20=23 ; d20+20=34 ; d20+20=25 ; d20=1
Wednesday January 17th, 2018 10:18:23 AM

Knowledge, Dungeoneering: 40 - Restlin knows what this thing is.
I'm saying I cast mage armor during my trip here. Everyone's cool with that, right? Awesome. Let's kill this thing...

***

Restlin arrives on the scene just in time to see Sesha get abused by the Qlippoth. He says nothing; their relationship dynamic prevents him from playing hero with her. Still, a mix of worry and rage can be felt through the empathic link the Iron Dragons share.

He know he needs to move quickly, so he does that thing where he tries to fire off two spells at once and hopes he doesn't blow himself up.

Press my luck: 16 - success. I choose a 2nd standard action.

Luckily, it works. He points a metallic finger at the beast & a narrow green beam streaks towards it. Simultaneously, bands of iron appear around the Mendicant, tightening around him until his entire body is covered with metal.

***

Move: settle into position outside this thing's melee reach and pull one of my maximize metamagic rods out of my efficient quiver
Free: Press your luck - success, free action
Standard: Maximized disintegrate on this thing. Hit touch AC 23 for 192 damage. Spell penetration check is 34. Fort save DC 25, 30 damage if successful.
2nd standard: Iron body - Immune to all the gross stuff this thing can dish out, including that nasty red eye disease.

Edit: Forgot to roll my AC. This round it's 15/6/18. Eesh...

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:41:00 AM

ooc: I planned to follow the path of the current chain. I assume that it him hooks into the sphere, so they if where the kunai would go. The other end world anchor the bridge where I assume it is reenforced for the chain currently holding it up.

Please let me know if I need to spend a second round (this round) to complete this, or if I completed this action last round and am now free to attack this round.

(DM Hugh I am ok with that being the plan...you would shoot the kunai into the sphere the damaged hook is coming out of meaning it would anchor into the ground on the other side of the sphere. The thing is you would have to fasten the backpack to the bridge at the point of weakness to complete the repair so last round you fired the kunai this round you have to fasten the backpack to the bridge. After that it won't be in danger of falling.)

James/Bosk Perfect, that's what I needed to know.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+34=50 ; d20+29=33 ; d20+24=43 ; d20+19=38 ; d20+28=34 ; d20+34=44 ; d20+34=52 ; d8+50=51 ; d8+50=55 ; d8+35=36 ; d8+35=40 ; d8+35=42 ; d8+35=41 ; d8+35=41 ; d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=3 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=7 ;
Wednesday January 17th, 2018 11:19:34 AM

Hovering in air, Wyaar presses his feet together to activate the magic of his speed enhancing footwear and moves in a blur of motion to send Law and Holy infused arrows streaking through the air towards the colossal beast.

~~~~~

Previous post was action for last round, this is action for this round:

Swift action to activate boots of speed
Full attack at the beastie with all the manyshot, rapidshot, deadly aim and haste, assuming Smite Evil was successful against the Evil Outside. Smite ignores all DR, double smite bonus damage on first attack to evil outsider

Attack 1: Hit AC 50, 112 piercing damage, 15 axiomatic damage, 14 holy damage
Attack 2: Hit AC 33, 36 piercing damage, 10 axiomatic damage, 4 holy damage
Attack 3: Hit AC 43, crit confirm AC 34, 40 piercing damag, 7 axiomatic damage, 8 holy damage
Attack 4: Hit AC 38, 42 piercing damage, 6 axiomatic damage, 4 holy damage
Rapid Shot: Hit AC 44, 41 piercing damage, 10 axiomatic damage, 8 holy damage
Haste Attack: Hit AC 52, 41 piercing damage, 7 axiomatic damage, 8 holy damage



Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28]  d20+29=49 ; d20+33=41 ; 6d8+12=38 ; 6d8+12=45 ;
Wednesday January 17th, 2018 11:35:50 AM

Garret watches the creature attack Sesha and Zane and mumbles, "I'm probably going to regret this, but here goes nothing!"

He closes his eyes and takes a step forward, appearing just above the massive ugly thing and he tries to plant a foot into the back of it.

OOC:
Abundant step to right above it so Garret's in attack range, then a single attack hits AC 49 (nat 20, threat, crit confirm: 41), Damage: 38 (if crit, add 45).

Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33]  d20+28=31 ; d20+28=39 ; d20+13=14 ; d20+13=29 ; 8d6=36 ;
Wednesday January 17th, 2018 12:03:13 PM

(Welcome to the game Mitch!)

Stench Fort Save: 31
Stench Fort Reroll: 39 - Sesha is Shaken. HP used.
Disease Fort: Fail

Sesha sees the creature bearing down on her and immediately regrets her decision to -only- put 100 feet between them. It's incredible reach leaves her startled, and she pays with blood and pain. She keeps consciousness, and only Restlins anger keeps her up and going.

Then things get worse. The colossal monster scoops her up, and doesn't want to let go. It's sickness is heavy and foul, and she cannot resist it. Thankfully, every Bloodwitch, Wizard, and Sorcerer with a season or two under their belt likely had a trick to get away from being crushed, and she was no exception. She had trained herself to cast spells without require movement, and long ago had mastered eschewing the more basic materials required in magic.

She uses her word of recall spell to take herself, immediately and without fail, back to her coven Sanctuary, landing heavily on her feet. Leaning on her broom, she takes a deep breath, and purges the disease from her body. She takes a sad look at the startled faces of her acolytes. If they failed, these girls would be in a lot of danger. None of them were likely going to respond quickly enough to be of any real use here, so she'd handle herself, herself.

Standard: Cast Word of Recall. (No somatic or material component, so unaffected by the restriction of grapple. Takes Sesha to Sanctuary, the headquarters of her coven.

Move: Retrieve Heal potion.

===================================

Witchfire: Knowledge Fail

At the site of the battle, Seshas Witchfire hovers where she was summoned. It gathers sickly green flames in hand, and hurls the flames at the giant monster.

Hit Touch AC 29 (witchflame is chaotic) for 36 fire damage, no save.
Monster must make Will Save DC 25 or be bathed in Witchflame, which increases fire damage it takes by 50% rounded up.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character  d20+21=33 ; d20+20=39 ; 3d8+19=34 ;
Wednesday January 17th, 2018 3:12:44 PM

Zane passes the Fort Save, but only by exerting a heroic effort (used Hero point)

Zane attacks the super huge creature as it passes by.

AoO Hit AC 39, Damage 34

*Damn that smarts, what does anyone know about this thing?
Sesha I'm trying to get its attantion, but I'm still getting ready at the same time too, sorry.*

Zane reaches back and pulls out a potion, and then once again moves close enough to get an attack if it provokes one from him.



Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33] 
Wednesday January 17th, 2018 3:35:09 PM

Seshas voice answers back.

"I'm with my coven for a moment or two. I'm healing and then I'll return!"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 17th, 2018 9:15:28 PM

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant appears and looks around. A colossal air battalion with a foe worthy of commemorating his name in song, what more could one ask for! Then he takes a looks at the damaged ship he was standing on. It looked sturdy enough for the moment, but how do you judge how much damage a floating ship can take before it starts sinking? This simply wouldn't do. The storm giant casts levitate and takes off into the air so that whatever happens he will be ready to enter the fray next round.

The druid finishes his summon and calls out to Zane over their linked rings.
I know all about every creature of this Wold. All I can tell you about this thing is that he doesn't fall into that category.

Also recognizing that congregating in one spot wasn't the best idea, the druid activates his ring of blinking, then transforms into an air elemental

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

DM Mitch  d20+34=43 ;
Wednesday January 17th, 2018 9:53:00 PM

Booking post (Fort save for monster). Full post coming soon!

Downfall [DM Hugh] 
Wednesday January 17th, 2018 9:55:04 PM

Tink doesn’t know what the monster is but she figures it is best to keep a distance. She relays to Garret and Zane that it has a cloak of chaos in effect and then uses her spectral hand to hit it with a vampiric touch all why moving further away from whatever it is.

Wyaar shrugs off most of the beam and then flies off of Starblazer activating both his smiting ability and his divine bond targeting the abomination before him.

Restlin arrives just in time to see Sesha get savaged by the creature. Along the way he casts mage armor and then he fires off two spells at once. The first spell is a disintegrate which the creature successfully resists. This is followed up by a defensive Iron Body spell.

Bosk sees his kunai with chain fire true and anchor somewhere in the ground. He then starts working on attaching the backpack to the bridge to keep it held up.

Sesha utilizes her backup plan to teleport back to her coven looking considerably worse for the wear. She pulls her healing potion while temporarily resting at the coven.
Her witchfire shoots a bolt of flame at the creature.

Zane heroically avoids becoming diseased having hit the creature on its way back to attack Sesha. Zane pulls out his own potion and moves towards the monster.

Sesha lets the others know she’s at her coven.

Beri’s giant materializes and floats away from the ship while Beri turns into an air elemental.

Wyaar’s holy arrows fly into the creature, searing with holy light and burrowing deeply into the creature. By the time the last arrow lands it is scorched and burned from holy fire across it’s whole body. Screeching and wheeling, it turns towards the hateful archer, but Garret suddenly appears on top of the thing (Make a fort roll vs stench) and slams his fist down in a mighty blow, shattering it’s weakened body. The corpse, and Garret, begin plummeting to the ground.

Meanwhile the battle between the party and the Qlippoth seems to have disturbed the rest of the roosting Pterandons and there were literally hundreds of them among the Hooks. They take to the sky and you can see the same sickness among the flock as you saw among the singular pterandon and the Qlippoth.

Between the Qlippoth’s corpse, Garret’s fall and the hundreds of infected Pterandons you are not out of the woods yet.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=37 ;
Wednesday January 17th, 2018 10:20:29 PM

ooc: Trying to give some character detail and background for Mitch. Welcome aboard

Standing at the bridge my reflection shines off the highly polished marble. My parents would be proud if they could see me now. Although they died when I was young, I was raised in minotaur society where "might makes right". Tall even by taur standards, I know my 9 1/2 ft frame is a commanding presence that would bring him honor. Or perhaps that presence is due to the 10 ft bastard sword slung across my back, a third eye in the center of my forehead (legacy item), or that I cast no shadow in the Wold (due to Avenger Initiation).

Over my now glowing steelgrass armor lays a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as I walks sends a chill down my enemy's spine...or perhaps it is that it actually radiates cold as wisps of dark fog seep from underneath his cloak (perk of being a Grim on a mission for Gargul).

If that we not enough to make me stand out, where the armor does not cover you can see scorpions moving through my fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. Even more peculiar, a silver Holy Symbol like most have never seen before is emblazoned on my forehead and in the center of it is living third eye darting left and right. On my breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before we became known as the Iron Dragons. Yes, this is an image that I have carefully cultivated to stand out. After my father was wrongly put to death for my mother's murder it tarnished our name, even after he was cleared. My image and legacy, my deeds, these are the things that will restore honor to our clan.

As I approach the bridge my eyes travel up the chain that connects the bridge to the orb. As far as I can tell that is the most logical spot. Gargul 's eye must be upon me today for things to have worked out so well this far. I just hope it will last. Following Agatha and Sproket's instructions I aim the kunai at the sphere the damaged hook is coming out and anchor the other end to bridge where it is reenforced for the current chain. The block and tackle design should magnify the strength and capacity of the mithral and admatine. All right guys, I think I have this in place. If this works the Starmages will either want half the credit for saving the city or complain that I made their invention public. Probably both. I will join you as soon as I know it is holding. What is our current status?

I turn around just in time to see Sesha vanish from view, swallowed by the massive form. Fortunately her message comes through before I have time to worry. I hope someone prepared a bunch of cure disease spells. I do not not know about you, but I am infect...or at least my gear is. Can you believe that? My sword and armor are actually running a fever!

Perception check to locate a good spot to anchor to the bridge and plant the kunai = 37

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:22:35 PM

ooc: Sorry, looks like I was late to the game with different posting time

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:45:56 PM

As the Pterandons I realize how much worse our situation just got. This is not good! I swear those things were not there a moment ago. We need to find a way to warn the citizens to stay indoors and to be careful of contagion, just like we did with the zombie invasion. Next we need to find a way to neutralize these things. I don't suppose anyone has a wish or miracle prepared? If I remember correctly a previous dragon group was able to use such a spell to remove their opponent's wings. If we could duplicate it, a melee fight in a walled city that they cannot leave would more easily contain the contagion.

The words are barely out of my moth as I see Garret falling, and I am glad he is by the river. My fingers twitch prepared to cast feather fall on him (free action) if he is close enough for me to do so.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Thursday January 18th, 2018 1:56:37 AM

Tink isn't about to let Garret splat on the ground. Think of the cookie dough that would go everywhere! Likewise that monster can't fall like that straight into the ground. It would leave a sizeable crater. People could get hurt by the impact alone.

There's only one thing to do...

Tink flies closer to where Garret and the monster were and crossing her arms over her chest she leans back, closes her eyes and dismisses her overland flight spell.

For the briefest of moments she hangs motionless in the sky before gravity takes control. Tink opens her eyes and leans back, her free-fall now turning into a dive. Her arms are outstretch pointing clearly where she wants to go.

She focuses on Garret and the dead monster matching their speed and rapidly catching them. The wind flaps at her clothes, it sweeps her hair back and make it hard to hear anything else, but she maintains focus on her target.

Finally, when she is within 20ft of them Tink spreads her arms open and casts a Feather Fall spell powerful enough to cover Garret, the monster and herself.

With their speed now dramatically reduced, Tink prepares for the landing.

The fall isn't hard, but when it ends and she has landed atop the monster's corpse she assumes the hero pose. Crouched position, feet wide apart and supporting her weight with one hand on the monster with the other outstreched. Her head tucked down, she will raise her head slowly to look around. Her face void of expression.

Then it dawns on her.

"Darn it. I'm invisible and no one saw"

The coolness of the moment is lost.

--------------
Move action: Fly close to where Garret & the monster were
Standard action: Dismiss Overland flight spell and freefall (which based on Pathfinder turn-by-turn, I think means she matches the fall speed and therfore end position of the monster)
Immediate action: Cast Feather Fall to cover up to 20 medium creatuers: the Colossal Monster (16medium) + Garret (1med) + Tink (1med)
Free action: Look cool doing it


Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Thursday January 18th, 2018 12:44:03 PM

Garret smiles as he realized his blow had taken the steam out of the monster. When it starts falling he stands on the back of the beast and rides it down. He figures it won't hurt to much from this height, and he waves towards Restlin as he goes. He is pleasantly surprised when he and the monsters fall ends in a gentle puff.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character 
Thursday January 18th, 2018 12:52:58 PM

"Those flying dino's, I can only handle One at a time., but I'll get started,I'm faster right now at least," Zane says over the rings, he then takes off at full speed at one of the dino's that is among a few others, hoping to draw AoO's from the flock as they pull away from him. He also stashes the potion he'd pulled out.
As he flies, he throws Tink a "golf clap" making sure he has caught her eye before he does so.....

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  10d6=41 ; d20+19=39 ; d20=12 ;
Thursday January 18th, 2018 1:08:17 PM

Restlin sees Tink's heroics. He has no trouble seeing invisible things. "Nice catch, Tink, but I kinda wanted to see if he'd survive the fall. You know, for science..."

The Mendicant has no way of making the wings vanish off hundreds of flying lizards. "Maybe Beri can make a tornado to suck them all in, then we fireball the whole lot. In the meantime, I'll keep them busy."

Restlin's pretty sure these things can't really hurt him with the Iron Body spell going. He flies into the thick of them, hooting & hollering to get their attention. If he gets it, he blows them up.

***

Move: Fly into the mass of ptedradons & try to get their attention.
Standard: Selective fireball centered on me - 41 damage, reflex DC 39 for half damage. The selective metamagic feat means I don't take damage.

AC is 26/17/29 this round. I'm immune to disease & have DR/15.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil 
Thursday January 18th, 2018 3:35:25 PM

Hundreds is a big number. Wyaar carries a lot of arrows, but not that many so instead he flies about trying to herd the gaggle of flying dino things away from any groups of people near by.

~~~~~~~

Move and Standard action to just.. move? Fly about to try and have the ptedradons move away from clusters of people.

Are still in combat rounds?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 18th, 2018 9:13:11 PM

Seeing Garret's fall slow, I know he is taken care of and instead cat overland flight from a scroll and fly towards the retreating lizards.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday January 18th, 2018 9:36:30 PM

The druid watches as Garret is somehow saves, but listeining in on their rings it is soon very clear what happened.

Great catch Tink! While you are by that creature, can you double check that the thing he ate is dead? I would hate to have a sneak attack.

The druid then turns to Restlin

I can do you one better, I can control the winds themselves! I'll give give it a wide range so hopefully it will take them a few attempts to escape, and will keep sucking them in to the center to buy us time. As long as I keep the spell away from the bridge it should really only affect the birds, sort of like aiming a fan... so, yeah, a tornado... but better!

The druid proceeds to cast Control Winds, encircling as wide around and as strong as he can without causing damage to the already shaken city. Hopefully in their diseased state 51mph will suffice, but if needed the druid should have no problem amping the speed up to the tornado speeds Restlin suggested ( 175+mph )

(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22 
Thursday January 18th, 2018 10:22:34 PM

If Beri's gonna make it windy, obviously Restlin will stop short & let the druid do his thing. He'll cast a regular, non-selective fireball if the pteranodons get bunched up. Numbers are the same as above.

DM Mitch  16d6+4=59 ; 16d6+4=51 ; 16d6+4=61 ; 16d6+4=64 ; 16d6+4=50 ; 16d6+4=57 ; 16d6+4=54 ; 16d6+4=63 ;
Thursday January 18th, 2018 11:04:09 PM

(Beri, please roll chain lightning damage for the Storm Giant)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday January 19th, 2018 12:01:19 AM

Sesha drinks her heal potion, then teleports back to where the fighting was. The breather was nice, but she might be needed.

Welcome to Jurassic Park [DM Hugh]  d100=47 ; 15d6=54 ;
Friday January 19th, 2018 1:57:53 AM

Bosk finishes securing the device. Will it hold? Is it stabilizing the bridge? As he waits to see he reminisces about his past, everything that brought him to this moment. He takes stock of the situation around the party and makes a few observations and suggestions before casting an Overland Flight spell on himself and advancing towards the soon to start battle.

Tink makes an epic dive to catch Garret out of the air, reaching him just in time to cast slow fall on herself, Garret, and the giant monster corpse before they impact the ground. She makes a dramatic pose, only to realize that she was invisible and no one saw it.

Garret is caught by surprise by his sudden sharp drop in speed and gentle landing.

Zane comments that he can only handle one dinosaur at a time and moves off towards one hoping to swipe at them as they fly off. He gives applause to Tink’s impressive feat, making sure she notices.

Restlin, perfectly capable of seeing invisible things, congratulates Tink and comments he wanted to see if Garret would survive the fall. Confident in his Iron Body’s ability to protect him he advances towards the dinosaurs, trying to draw a large group of them before casting fireball on himself.

Wyarr reflects that he does not carry hundreds of arrows. Flying up towards the dinosaurs he tries to herd them away from civilians.

Berioathian creates a giant windstorm 40 feet across that forms a cyclone. While it impedes the creatures flight, it does not trap them as hoped (Large sized creatures, need a bit faster wind. Hurricane force or better, though that may damage the town bellow if you can’t keep it contained.)

Restlin’s attempt to bait a large group off is perhaps too successful. The pterandon’s swarm about him, forming a dense cloud of bodies. His fireball kills a few and scourches others, but also seems to enrage them and they slash at him with beak and claw as he’s engulfed by the swarm. Restlin takes 44 damage.

Wyarr is also successful in drawing off the enemy, if only towards himself. A second swarm, disturbed by his attempts to shoo them off, surrounds and attacks him. Wyarr takes 45 damage.

Beri and the Starblazer are not left alone; two great swarms of the creatures rush around his windstorm and to the ship, clawing and biting. They completely cover the ship except for a small, 20 foot stretch of deck falling between the two groups. Beri takes 56 damage while the ship takes 105 damage. Beri gets an AoO against the swarm as it moves over him.

The summoned Storm Giant and Witchfire, floating off on their lonesome, make tempting targets and are each swarmed. The Storm Giant fires off a lightning bolt at the swarm Beri is attempting to trap and it his both that swarm and the one that swoops in to engulf it for 81 damage. The Giant takes 50 damage and the Witchfire 57. They also get AoO if they have a melee attack/weapon currently ready.

As he planned Zane is indeed able to take a swipe at the approaching dinosaurs as they also engulf him and deal 54 damage.

Bosk advances up to meet the enemy and is also greeting by a mass of them. He takes 63 damage, but has plenty of targets for his blade as they close in (AoO).

Tink and Garret are, fortunately, left alone. It seems the dinosaurs are far more interested in airborn morsels than tiny specks on the ground. The final swarm circles and cries out above them, looking for meat. If not engaged they may soon fall upon the town, which could cause terrible damage.

Starblazer - 721 / 940 HP
Swarm 1: 61 damage
Swarm 2: 0 damage
Swarm 3: 81 damage
Swarm 4: 81 damage
Swarm 5: 0 damage
Swarm 6: 0 damage
Swarm 7: 0 damage
Swarm 8: 0 damage
Swarm 9: 0 damage

P.S.
The backpack / bridge setup seems to be working for now but to be fair the reverse gravity spell is still lightening some of the load on the bridge itself. The real test will be when the spell expires. Also while the backpack was meant to have secondary functionality of a grapple gun / block and tackle the star mages did not envision this scenario. It is possible the backpack might not be able to be repaired for its prior primary functionality when all this is said and done but you have more important things to worry about.

(OOC Sorry post was late I fell asleep, still in combat and I just rolled chain lightning damage. Also Restlin you have a 35% arcane spell failure from Iron Body a -6 armor check penalty and you move at half speed now. Iron Body has some drawbacks. I rolled your arcane spell failure and it was 47 so you beat it but please roll moving forward; Mad props to Mitch for taking care of most things today)

(Mitch note: Bumping lightning damage up cause AoE does bonus damage to swarms)


DM Mitch 
Friday January 19th, 2018 9:53:41 AM

(I forgot the disease save. Everyone who was damaged make a DC 20 fort save)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 139/168 (Spells) Luck Points: 11/22  d20=19 ;
Friday January 19th, 2018 10:11:19 AM

Yea, I woke up realizing I forgot to roll that. Won't forget again. Also, Restlin's immune to disease in his current form.

***

Restlin looks at the scratches in his metal body. That would hurt when it was skin again. Seems he underestimated what this many pteranadons could do.

He dimensionally steps 100' away from these lizards into a place they aren't, he then turns to face them again, ready to knock as many of them from the sky as possible.

***

Standard: Dimension step 100' away - Spell like ability from conjuration school, so no spell failure chance.
Move: Look all tough & ready to blow things up.

AC is...irrelevant, I guess.

Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Friday January 19th, 2018 10:59:51 AM

Garret, on the ground now, steps gingerly out of the remains of whatever that thing was that they just destroyed. He tries to wipe his feet off on the ground once he gets off the thing and stops to look at his feet. He pulls some gunk from between his toes and makes a face as he looks up and scans the skies above him.

He can see that the airborne Iron Dragons are really taking care of things for the most part. He watches to see if any of the swarms are still looking for targets, and if there is still a group not engaged, the tiny halfling will jump up and down, wave his little arms, and try and yell to get their attention. Otherwise he will check out the bridge and look for any injured townspeople, especially anyone that might have been trampled in the recent rush.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33]  d20+13=19 ; 8d6=31 ; d10=8 ;
Friday January 19th, 2018 1:57:48 PM


For the DM: Any swarms that attacked the Witchfire need DC 22 will saves or be engulfed in Witchflame.

Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fireattacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire's HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature.

Faith (the witchfire), doesn't seem overly concerned. In fact, bringing as many of the Pteradons as possible to her seems to be a plan for the glowing summon. She flies towards the next closest swarm NOT in a whirlwind, and blasts another bolt of witchfire at the swarm not engaged and considering the people below.

Hit Touch AC 19 for 31 damage. Will DC 22 or be afflicted by Witchflame.

If the Pteradons choose to make an AoO, they will need another save vs. Witchflame.
------------------------

Sesha teleports in more or left where she left. She takes in the scene into consideration, and decides to get Garret into the fight. She beelines towards him on her broom, and hits him with a spell.

"Polymorph incoming Garret. Prepare yourself!"

She transforms Garret into a Chimera, with a red dragon head, by casting Greater Polymorph as Beast Shape IV.

Garret, you gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d10=1 ; d10=5 ; d20+22=34 ; d20+17=36 ; d4=1 ; d20+12=18 ; d20+7=14 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 19th, 2018 5:29:59 PM

The looks around to admire his handywork, only to find that instead of covering the entire river with tornado strength winds he instead created a tiny vortext barely covering the ship's deck. He sees numerous openings, but as he is armed only with his massive fists he opts to avoid counter attacking and risk further exposure to whatever disease the petradons are affected with.
I don't know what's happening with the Wold, but it's sure doing a number on my casting today. The natural forces of the Wold must have been really thrown off in this earthquake. Well, I'm not dealing with these diseased things in hand to hand combat.

Beriothian casts antilife shell on himself to avoid being hit again.

blur miss-fail
blink miss- fail
fort save- pass

***
(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

The storm giant pulls out his masterwork bow and takes aim at the swarms

bow attack 1=36
bow damage 1=27

bow attack 2=18
bow damage 2=27

bow attack 3=14
bow damage 3=26
**
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

**

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Friday January 19th, 2018 8:35:14 PM

Tink feels a little better knowing that some of the party saw her fall. That was probably the single coolest thing she has ever done.

She nods in approval of Garret's tactics of trying to draw some of the swarms. She's just so far out of the action though and can't fly up to help the party.

Tink prepares to cast a spell but it takes a while to summon something and she might leave herself open to attack. She uses one of her Arcane Trickster 'Tricky Spells' to cast both a silent and still Summon Monster VIII spell. She's feeling pretty good about being able to cast it unnoticed.

Full round action: Cast Summon Monster VIII
Tink is invisible (Greater Invisibility), undectectable by smell (Pass without trace), silent (Silent Spell) and unmoving (Still Spell)


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 174/268, Blindsense 60' Character  10d6=24 ;
Friday January 19th, 2018 10:52:28 PM

Auto make the Fort save.
Zane flies away from the swarm 90' and then launches a shadow Fireball at the bunch he just flew away from.

Shadow Fireball:
Damage base 24 damage AoE +50% Total 36 damage, Reflex save DC 19 for 18 damage.
Will Save to Disbelieve DC 19. If made Damage 7, Reflex Save DC 19 for 3 damage.

"I'm even more useless against Swarms, my only spell choice is fake....."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=29 ; d20+16=27 ; d20+16=20 ; d20+11=29 ; d20+11=17 ; d20+4=7 ; d20+4=6 ; 2d8+5=19 ; 2d8+5=14 ; d8+5=7 ; d8+5=8 ; d8+5=9 ; d8+5=13 ; d8+5=7 ; d20+16=28 ; d20+14=20 ; d20+14=17 ; d20+14=27 ; 2d8+5=12 ; 2d8+5=17 ; 2d8+5=12 ; 2d8+5=18 ; 2d8+5=10 ; d20+14=30 ; d20+14=16 ; d20+14=34 ; d20+14=28 ; d20+14=17 ; 2d8+5=10 ; 2d8+5=16 ; 2d8+5=9 ; 2d8+5=11 ; 2d8+5=16 ;
Saturday January 20th, 2018 1:05:44 AM

As the pterosaurs swarm I unleash wave after wave of attacks, for the first time managing to use my greater two weapon fighting and getting two more swings in than ever before. Although my aim is lacking, I am impressed with the speed of my blade.

Actions, Full Attack (Note that I lowered several rolls by 2. I accidentally added Haste)
AoO 1 with Bastard Sword Hit AC 27 for 12 dmg
AoO 2 with Bastard Sword Hit AC 25 for 17 dmg
AoO 3 with Bastard Sword Hit AC 18 for 12 dmg
AoO 4 with Bastard Sword Hit AC 26 for 18 dmg

Main Hand Atk 1 with bastard sword hit AC 21 for 19 dmg
Off Hand Atk 1 with armor spike hit AC 23 for 7 dmg
Nat Horn Atk Hit AC 29 for 8 dmg
Main Hand Atk 2 with bastard sword hit AC 29 for 14 dmg
Off Hand Atk 2 with armor spike hit AC 17 for 9 dmg
Main Hand Atk 3 with bastard sword hit AC 7 for 18 dmg
Off Hand Atk 3 with armor spike hit AC 6 for 13 dmg

If more AoO are needed for this round
AoO 1 Hit AC 30 for 10 dmg
AoO 2 Hit AC 16 for 16 dmg
AoO 3 Hit AC 34 confirm crit for 8+11 = 19 dmg
AoO 4 Hit AC 17 for 16 dmg

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 50 SR: 28]  12d8=57 ; d4=4 ;
Sunday January 21st, 2018 8:18:29 PM

Garret shakes his head as he turns into a Red Dragon Chimera! This is even better than flying on a dragon, he IS a dragon now! He flaps his wings and heads straight at the nearest swarm (#9) as he tries out his new breath weapon, throwing flames straight up into the air.

OOC:
Breath weapon attack: 57 damage. Can use again in 4 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Wyarr - Carl Subbing 
Sunday January 21st, 2018 11:17:17 PM

Wyarr looks up at the huge mass of pteranadons, then looks at his quiver. There are a lot more lizards than arrows. "Kind of out of my element here, folks. Sesha, don't suppose you could turn me into a fire breathing dragon-thing too, could you?"

DM Mitch  d20+23=33 ; d20+23=34 ; d10=2 ; d20+23=37 ; d20+23=34 ; 2d8+8=16 ; 2d8+8=13 ; 2d8+8=18 ; 2d8+8=14 ; d20+2=3 ; d20+2=22 ; d20+10=17 ; d20+10=23 ; d20+2=8 ; d20+2=9 ; d20+2=15 ; 16d6+4=71 ; 8d6+4=34 ; d20+10=27 ; 6d6+4=31 ; 6d6+4=23 ; 6d6+4=28 ; 6d6+4=20 ; 6d6+4=26 ; 6d6+4=20 ; 6d6+4=27 ; d20+17=19 ;
Monday January 22nd, 2018 12:27:24 AM

Beri directs his controlled winds to clear corpses from landing in the Hook City water supply. (OOC: yes anything not in the radius of the winds (either in eye or outside of cylinder is not affected by the winds) He then casts antilife shell on himself first moving to a clear space on the ship.

Beri’s storm giant draws his massive bow and begins shooting at the swarm engulfing him. The first 2 arrows fly true but the third is off its mark. Even as it fights it begins to feel the effects of the disease spreading into it (No save vs disease on the giant, rolled a 19 for it).

Restlin bravely runs away using his dimensional step ability.

Bosk becomes a whirlwind of blades, slashing out at swarms 1, 2, 3, & 4. He then follows up with a full assault on swarm 8, doing 57 damage.

Zane seems to do nothing at first before suddenly bursting into motion with his own set of attacks against passing swarms 2, 3, 4, and 7(You forgot to roll your AoO. In fact, you should have gotten 4 AoOs, cause you have combat reflexes. I rolled them for you <3)

He then moves off and throws an illusionary fireball at the swarm he escaped from (Swarm 7). It seems to do little damage (Swarms are immune to mind affecting)

Garret waves his arms about, trying to get some of the giant dinosaurs to get in range of his fists. Then Sesha drops down and gives him a high five, turning him into a Chimera. With a roar he shoots a bar of flame into swarm 9, which swerves mostly out of the way, and flies into the air!

Tink, invisible, begins a summoning.

Sesha flies down and turns Garret into a Chimera! Her Witchfire successfully ignites Swarm 6 as it fails to attack her, moves over to/through swarm 3 on the ship, igniting it, then hits swarm 9 with an attack, also igniting it.

Wyarr comments on his lack of arrows and asks to be turned into a fire breathing dragon-thing.

Swarm 1 notes it’s sudden lack of meat, looks about for Restlin, and pursues, easily catching him. He takes 16 damage.

Swarm 2 chews away at Wyarr, doing 18 damage.

Swarms 3 & 4, frustrated by the anti-life shell, continue to attack the ship for 28 damage.

Swarm 5 angered at the sudden arrow assault, fiercely attacks the Storm Giant for 26 damage.

At the sudden transformation of a halfling into a giant monster all the nearby civilians run away, or at least those who hadn’t already been scared off by the falling chaos monster, unstable bridge, and giant dinosaurs. So, about 2 people. Swarm 6, finding it’s attacks to do nothing to the witchfire,rushes down to engulf Sesha and the invisible Tink. Sesha and Tink take 35 damage. Tink roll vs distraction or lose your summoning.

Swarm 7 chases after Zane and continues it’s assault (you get an AoO). Zane takes 20 damage.

Swarm 8 losses a few members to Bosk’s fierce assault but remains large and in charge, hitting him for 13 damage.

Swarm 9 takes on the new challenger in the form of Chimera Garret. He takes 34 damage.

HP Tracker:
Swarm 1: 73 total damage
Swarm 2: 33 total damage
Swarm 3: 25 total damage, Witchfired
Swarm 4: 117 total damage
Swarm 5: 133 total damage
Swarm 6: 0 damage, Witchfired
Swarm 7: 21 total damage
Swarm 8: 57 total damage
Swarm 9: 116 total damage, Witchfired

The Starblazer - 695 / 940

PC/monster Position Tracker:

The ship is 30 feet away from the chain, with it's side facing the chain for better observation and evacuation. It currently has a pair of swarms attacking it, one on the front (3), one on the back (4).

Beri is on the ship, between two swarms (3 & 4) of monsters and covered by an anti-life shell.

Beri's summoned Storm Giant is floating 30 feet from the prow (Front) of the ship. (I may have misspoken in an earlier e-mail. Prow/bow confusion XD). Swarm 5 is on top of it taking arrows to the face.

Restlin is high above the ship and about 100 feet away from the chain. Swarm 1 is chewing on his (metalic) face.

Tink is standing on the ground 50 feet below and 30 feet away from the ship.

Sesha is floating just above Tink, where Garret was last turn. Both Tink and Sesha are engulfed in swarm 6.

Sesha's Witchfire is standing inside swarm 3 on the ship.

Garret is 50 feet up engaging swarm 9.

Zane is 90 feet away from the chain, somewhat near to Restlin (unless he flew in a different direction, is so specify). Swarm 7 is on top of him.

Bosk is still where he was last turn, floating above the ship near the chain. He is engaged with swarm 8.

Wyarr is also still floating above the ship near the chain, with swarm 2 keeping him company.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr

Ship, Beri, Witchfire, Giant, Garret

Tink & Sesha

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Monday January 22nd, 2018 6:18:25 AM

Tink's a little concerned that the swarm was able to find her despite her being silent, invisible, not moving, and the Pass without Trace spell coverng her scent. She deduces that they must be able to see invisible things somehow.

She is able to concentrate throughout the bites regardless and feels a little of the power from her Vampiric Touch spell disappear.

Tink summons an Elder Air Elemental to move directly over Swarm 6.

"Should someone pilot the Starblazer away from here to protect it? Give it orders to fly to Jericho Space where there creatures can't breathe?"

Tink for her part then starts another summoning spell.

---------------
Concentration DC: 10 + 35 + 8 = 53. Tink has 1d20+35. Using Vediks Headband - which she can do once per day - she hits 1d20+55 which is an autopass.

Vampiric Touch had provided 40HP. 35 deducted still leaves 5 temp HP

Elder Air Elemental : Whirlwind.
Ref DC27 or take 19damage.
Ref DC27 or be trapped in the Whirlwind.

Tink casting Summon Monster IX


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 154/268, Blindsense 60' Character  d20+20=26 ; 3d8+19=39 ;
Monday January 22nd, 2018 9:42:46 AM

Zane strikes out as the swarm moves faster than it seems it should (Zane has 90' flight, the swarms move that fast, because they still attacked)
AoO to hit 26 damage 39

"Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there."
Zane flies towards the front of Star Blazer and gets ready to try and avoid the fire blast, but hopes the swarm will not.
Once the swarm is in position, "Blazer, fire NOW!"

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 123/168 (Spells) Luck Points: 13/22  d100=58 ; d20+17=36 ; d20+29=38 ;
Monday January 22nd, 2018 10:48:30 AM

Restlin sighs. These stupid lizards were trying his patience. He decides to let them chew while he just kills them from the inside.

Again using his maximize rod, he drops another selective fireball on himself.

***

Move: Sit and get chewed on.
Standard: Maximized selective fireball. 90 damage, Restlin's not affected. Spell failure chance: 58 - pass. Reflex DC 36 for half.

Concentration roll if needed: 38

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 198/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=35 ; d20+32=34 ; d20+27=41 ; d20+27=34 ; d20+22=30 ; d20+22=32 ; d20+17=32 ; 3d8+15=25 ; 3d8+15=24 ; 3d8+15=31 ; 3d8+15=24 ; 3d8+15=27 ; 3d8+15=30 ; 3d8+15=25 ;
Monday January 22nd, 2018 12:24:04 PM

Garret looks around at the swarm around him and tries out the wings to see how many things he can hit with them.

OOC:
Monk natural attacks with wings (no flurry).
Hit AC/Dam: 35/25 34/24 41/31 34/24 30/27 32/30 32/25

Breath use again in 3 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Sesha [AC 40 /23 To/37 Fl] | HP 94/129 | CMD 33]  d10=9 ; d20+13=30 ; 8d6=28 ;
Monday January 22nd, 2018 1:06:52 PM


These swarms, ironically, were a much bigger threat than she had anticipated and probably more dangerous than the giant demon that Wyar had so soundly thrashed. The swarm and peck, taking pieces of flesh with their teeth and gouging her with their talons.

Changing direction on her broom, she heads towards Wyar, giving him the same spell she had given Garret.

"Up you go!"

Move: Move to Wyar on broom.
Standard: Greater Polymorph. (Chimera. Rolled red dragon head again).

Seshas immortal summon flies toward, and lets loose a flame bolt, at Swarm 5. Hits touch AC 30 for 28 damage. Will DC 22 to save vs Witchflame.

-----------------------------------------------------------------------------------------------
Wyar: Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc. Your armor bonuses enhancement bonus to armor still applies, but not it's actual armor bonus. (So a chainshirt +5 gives 5 armor while polymorphed, not 9.)

You can still use your supernaturals and spell likes, since they dont require words or gestures. (Lay hands, etc) You wont be able to use any ability that requires displaying your holy symbol, since it melds.

You keep your Paladin bonuses like divine grace, divine health, etc. You gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

Wyarr - Carl Subbing  6d8=31 ; d4=2 ;
Monday January 22nd, 2018 5:56:57 PM

"Wicked," says the paladin ironically. He breathes his fancy new breath weapon over the swarm attacking him.

***

Standard: Breath weapon on swarm 2. 62 damage. Usable again in 2 rounds.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday January 22nd, 2018 8:30:19 PM

ooc: my post will be late tonight. We had a foot of snow dumped.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=23 ; d20+12=17 ; d20+7=19 ; 3d6+16=32 ; 3d6+16=20 ; 3d6+16=27 ;
Monday January 22nd, 2018 9:26:09 PM

Beri floats up and places himself in a position where he will can target only the swarms but and places Stargazer just outside the spell's 40 ft range.. Suddenly a loud, soul-chilling scream (Wail of the Banshee), targeting the swarms closes to him (Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level within a 40-ft.-radius spread
10 points of damage per caster level.).

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant pulls back the string of his bow, takes aim at the swarms, and lets another volley of arrows fly.

bow attack 1=23
bow damage 1=32

bow attack 2=17
bow damage 2=20

bow attack 3=19
bow damage 3=27
**

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -4 rounds
summon storm giant- 3 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

It's Swarm [DM Hugh]  8d6+4=28 ; 8d6+4=33 ; 8d6+4=34 ; 8d6+4=27 ; 8d6+4=32 ; 8d6+4=30 ;
Tuesday January 23rd, 2018 1:11:57 AM

DM Post incoming / book keeping

DM Mitch (Making Bosk Post via e-Mail)  d20+10=26 ; d20+10=20 ; d20+2=10 ; d20+2=13 ; 8d6+4=29 ; 8d6+4=33 ; d20+16=31 ; d20+16=35 ; d20+16=28 ; d20+11=12 ; d20+11=19 ; d20+4=10 ; d20+4=14 ; 2d8+5=14 ; 2d8+5=15 ; 2d8+5=13 ; d8+5=12 ;
Tuesday January 23rd, 2018 1:15:00 AM

(Bosk had snow delays and made his post via e-mail, I'm dropping it here for him since no one else is awake this late)

Bosk again unleashes his full might upon the foe!

Main hand Attack 1: 29 to hit, 14 damage
Off hand Attack 1: 33 to hit, 15 damage
Gore attack with horn: 26 to hit, 12 damage
Main hand Attack 2: 12 to hit, miss
Off hand Attack 2: 19 to hit, 13 damage
Main hand attack 3: 10 to hit, miss
Off hand attack 3: 14 to hit, miss



DM Mitch (Making Bosk Post via e-Mail) 
Tuesday January 23rd, 2018 1:38:36 AM

Tink is a bit disconcerted at being attacked while invisible. Still she manages to finish her summoning spell, calling forth an Eldar Air Elemental, and begins a new summoning. The air elemental flies to swarm 6 and becomes a whirlwind, trapping and damaging it.

Zane lashes out with an AOO as the swarm quickly moves past. He then calls out to Starblazer, "Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there." Once the swarm is where Zane wants it he calls, “Blazer, fire now!”

Restlin drops a fireball on himself, blowing up several dinosaurs inside swarm 1 with it.

Garret shows what a Chimera Monk can do, tearing apart several of the swarm 9 dinosaurs around him.

Sesha continues to turn people into giant monsters, this time targeting Wyarr. Her Witchfire ignites Swarm 4 and 5, also damaging the latter.

Wyarr tries out his new firebreath on the attacking swarm 2.

Beri floats up above the Starblazer and unleashes a horrible wail that tears through both swarms 3 and 4, causing almost half the dinosaurs in each swarm to drop dead on the spot. His storm giant unloads another volley of arrows, all of them impaling a dinosaur.

Bosk makes another full spread of attacks, carving up dinosaurs left and right inside swarm 8.

Starblazer calls out to Zane, “I have no idea what you're talking about. Do you wish me to ram the enemy, good master?"

All enemies are AC 16.

Swarm 1 continues to swarm the metallic Restlin dealing only 13 damage to his damage resistant iron plating.

Swarm 2 goes after Wyaar-Chimera dealing 28 damage to the polymorphed Paladin as he is buffeted by wings and beaks. Sesha, in touch range from the polymorph spell, takes 33 damage.

Swarm 3 and Swarm 4 are still kept at bay by Beri’s antilife shell and continue to overrun Star Blazer attempting to get at the people sheltered inside. However a single Pteranodon from Swarm 3 manages to break off from the flock and get inside the hull from the hole punched in the side from Qlippoth’s beam attack. You’ll probably need to do something about that before it starts eating the passengers.

Swarm 5 continues to go after the Storm Giant. The giant takes another 32 damage from the mass of winged lizards.

Swarm 6 is trapped inside the air elemental, struggling to free itself.

Swarm 7 chases after Zane, catching him right in front of the ship. Though the meat is tough the creatures continue ravenously trying to kill it, doing 29 damage.

Swarm 8 continues to assault Bosk doing 33 damage.

Swarm 9 continues to harrass Chimera-Garret, the creatures deciding they don’t much enjoy fire breath. Garret takes 30 damage.

Monster HP tracker:

Swarm 1: 163 total damage
Swarm 2: 33 total damage
Swarm 3: 403 damage total (Witchfired)
Swarm 4: 495 total damage (Witchfired)
Swarm 5: 240 total damage (Witchfired)
Swarm 6: 23 total damage (Witchfired, Trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 302 total damage (Witchfired)

The Starblazer - 654 / 940

PC/monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Zane, and Swarm 7, are in front of the nose of the ship, vainly waiting for a gush a flame that will never arrive.

Beri is floating a few dozen feet over the ship. Swarms 3 & 4 are bellow him, getting close to breaking into the ship and attacking the civilians inside. 1 of the Pteranodons from the swarms has actually managed to find itself inside the ship thanks to the hole from the Qlippoth's death beam.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it. Swarms 5 and 7 are now adjacent to each other due to their size.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company.

Sesha is right next to Wyarr, also inside swarm 2.

Sesha’s Witchfire is standing inside swarm 4 on the ship.

Bosk is high overhead engaged with Swarm 8.

Restlin is 100 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Tuesday January 23rd, 2018 6:09:23 AM

"Ok, let's play"

Tink summons a Ghaele Azata 75ft above her position (at a height above the Starblazer) and directs it to cast a Prismatic spray towards Swarms 3 & 4, and if possible, to angle the 60ft cone so as to try and also get additional swarms within the ray. Obviously excluding the party. A big ask but she trusts the azata to do her best.

Swarm 6 takes 19ts damage whilst stuck in the Whirlwind. DC27 to escape.

Prismatic Spray - DC20.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 110/168 (Spells) Luck Points: 13/22  d100=38 ; d20+18=30 ;
Tuesday January 23rd, 2018 9:45:32 AM

"Where did all these stupid pteranadons come from anyway?" roars the very cross Mendicant. He bursts backwards out of the pack & catches as many of them as he can in a maximized cone of cold.

***

Arcane spell failure chance: 38, whew...

Move: None of consequence
Standard: Maximized cone of cold. 135 damage. Reflex DC 30 for half.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33]  d100=95 ; 25d20=243 ; d20+13=18 ; d20+13=21 ; 8d6=30 ; 8d6=22 ; d6=6 ; d6=5 ;
Tuesday January 23rd, 2018 11:17:10 AM


When Sesha recognizes Beri's spell, she lets out an exhausted sigh of relief. Surely, that would thin out these swarms and...and.. someone hated her. Some.. god.. hated her. Whoever the god of dinosaurs was.. they hated her lots.

[i]"I'm healing soon. Work your way towards me if you need it.."["/i] Sesha warning was somber. She was just now realizing how long this fight would take.

Backing out of the cloud of animals, she angles herself towards Restlin. She quickly draws a glass dagger and cuts her cheek, under her left eye. She takes the pain, shapes it, and absorbs it. She takes that pain, and gives it back three fold to the swarm on the deck.

Sesha: Move 30ft back from the swarm.
Swift: Quickened Surrender Blood (Minor Spell Expertise ans quicken SLA)
Standard: Cast Mass Pain Strike @ Caster Level 25 for 243 damage (subdual) on swarm 3. It will take 243 damage per round for the next 25 rounds.

Seshas Witchfire tears into swarm 4. It does 54 damage on its first attack (capped to 42 right?) and 41 damage on its second attack. This includes the 50% bonus for flaming attacks from Witchfire.

(DM OOC: Is the witchfire's attack some sort of individual targetting special attack effect? The 42 damage cap is on spells and abilities that target individuals; if it is just a normal attack then the witch fire does the full ammount. )

Kens Answer: Its a touch attack and also her melee attack.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Wyarr - Carl subbing - 89/153 HP  d20+21=35 ; d20+21=27 ; d20+21=22 ; d20+21=35 ; d20+21=27 ; 2d6+4=7 ; d8+4=6 ; d6+4=5 ; d6+4=10 ;
Tuesday January 23rd, 2018 4:15:21 PM

Wyarr doesn't have Garret's raw ability to do damage without something pointy. He lashes out at the pteranadons while his breath weapon recharges, but it's not too impressive.

All attacks hit except that nat 1. Total damage is 28.

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday January 23rd, 2018 4:42:35 PM

ooc: Was Bosk's damage before or after his DR10/magic (all non magic attacks), Electrical resistance 10, fire resistance 20

Hearing Zane's message I call out, Who needs healing? I will do what I can until Sesha gets back. I know I cannot heal as well our resident witch, but I can at least keep everyone alive until she returns.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33] 
Tuesday January 23rd, 2018 6:28:02 PM


(Sesha is on the site of the battle, on Starblazer. She was calling for everyone to come her way so she can mass heal next turn.)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=33 ; d20+12=27 ; d20+7=10 ; 3d6+16=21 ; 3d6+16=26 ; 3d6+16=22 ;
Tuesday January 23rd, 2018 9:39:43 PM

Looks like we have stray, don't worry, we help the civilians!

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant notices the petradon flying into the hole and sends some arrows towards to pretect the civilians it before returning to the main swarm.

bow attack 1=33
bow damage 1=21

bow attack 2=27
bow damage 2=26

bow attack 3=10
bow damage 3=22
**

Beri sees the peteradon enter the hole and follows after. The arrows appear to have shot true, so the druid casts wall of stone over any openings to protect the civilians on board. If there is another opening the wall will not reach to, the druid will move to that location and use himself as an additional barrier.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -5 rounds
summon storm giant- 4 round
wall of stone -1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).


Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 169 hp /172 (27+18 are temp) Spells   10d6=37 ;
Tuesday January 23rd, 2018 10:02:23 PM

I grimace as the Pteranodon's attack glances off of my armor, worried what effects the sickness is having on it almost as much as the admonishment Mara the Weaver will give me when she sees the abuse it has taken and has to fix he damage. You guys go inside the ship and Let Sesha heal you. Jancassis and Gargul ensured I have the right protections in place today. I can hold them off till you get back.

I manage to hold back any and all traces of the pride I feel when relaying the message. When Jancassis training gave me perfect control of my emotions, who would have thought that I would end up using it almost exclusively to keep the other dragons from feeling my emotions over the rings...well, the emotions I prefer them not to feel. Nothing against them, but most humanoids mistake a minotaur's pride for arrogance an do not see it for the virtue it is. Besides, while being able to shrug off damage and dominating in an epic drag out makes for the best of bard tales and area spectacles, massive damage like Garret and Restlin is enough to keep me humble.

Plucking the largest bead off my necklace of fireballs, I launch it when I see the most swarms coming together, without hitting my team mates. Fire in the hole!

Actions (draw aggro by yelling and hitting as many swarm as possible with fireball Avoiding all teamates and the ship, but willing to take fire damage himself )
---------------------------------
Throw 10d6 bead from necklace of fireballs = 37+50%=55dmg to each swarm


It's Swarm [DM Hugh]  d20+10=26 ; d8=1 ; d8=3 ; d20+10=20 ; d20+10=17 ; d20+10=20 ; 25d6=91 ; d6=2 ; d20+8=9 ; d20+8=28 ; d20+8=22 ; 8d6+4=38 ; 8d6+4=27 ; 8d6+4=28 ; 8d6+4=36 ;
Wednesday January 24th, 2018 1:09:41 AM

DM Post incoming and record keeping

DM Mitch   7d6=21 ; 18d6=66 ; 8d6+4=31 ; 8d6+4=32 ;
Wednesday January 24th, 2018 1:36:35 AM

Tink finishes her summons this time bringing forth a Ghaele Azata 75 feet above the star blazer and directing it to use prismatic spray towards some of the swarms. Her whirlwind tries to keep the Pteranodon swarm trapped and damaged and succeeds. The Azata’s prismatic spray hits swarm 3 partially with a red beam and swarm 4 fully with a yellow beam.

Restlin asks where all the Pteranodons came from and then blasts the nearest swarm with a maximized cone of cold that swarm 1 is completely engulfed in (failed save)

Sesha recognizing Beri’s spell lets out an exhausted sigh of relief before realizing that the God of Dinosaurs hated her. She lets the others know she is preparing to heal soon before angling towards Restlin and using a glass dagger to aid her quickened casting of surrender blood followed by a casting of max pain strike targeting swarm 3 and swarm 4. Swarm 3 fails the save but swarm 4 makes (OOC: please see the email the wording of the spell is confusing) Her witch fire tears into swarm 4 hitting twice and ultimately causing the swarm to break up. Most of the pteranodons are roasted (many either well done or extra crispy) while a few survivors fly off away from the city, fortunately not in the direction of the 5 milers, resolving to find easier prey elsewhere.

Garret is both frustrated with the swarms and impressed with how much damage his new form is able to do to swarm 9. The swarm is looking much smaller now, at least half of the enemies in the swarm are dead. (OOC: 173? You did 186 last turn! Slacker :P)

Zane flies away from the enemy and tries to remain just out of their reach, baiting the swarm into chasing after him.

Chimera Wyarr does his best to damage the enemy swarm, but it isn’t very impressive.

Bosk offers healing to whomever needs it. After taking stock, he instead calls to his comrades to group up at the ship to get healing; he can hold easily vs the enemy while they do so. With a bout of pride that he suppresses at the previous thought he pulls out a ruby of fireball and hurls it at the enemy.

Beri and his storm giant cover the civilians. Two pinpoint accurate arrows from the giant fly into the Pteradon’s back, killing it, and Beri creates a wall of stone blocking off any other invasion from the opening. The druid keeps his eyes open, ready to intercede should more openings be torn into the ship.

The Starblazer answers Zane. “I have never been equipped with such a device good master. If you wish me to engage in combat I can easily ram these creatures for you good master.”

Swarm 1 continues to chase after metallic Restlin deciding it doesn’t much like the cold but still only manages to do little more than scratch his titanium finish (23 damage after DR) in the grand scheme of things.

Swarm 2 continues to go after Chimera-Wyaar swamping him in a mass of dinos (27 damage)

Swarm 3 decides it doesn’t much like the pain the witch on a broomstick is inflicting and decides to return the favor (28 damage to Sesha)

Swarm 4 is broken up, its constituents either dead or scampered off into the wilderness

Swarm 5 continues to harrass the storm giant (36 damage to the storm giant)

Swarm 6 is still stuck inside the whirlwind. The dinosaurs make various sounds of frustration and pain.

Swarm 7 chases after Zane, but finds itself unable to keep up with the fast flying taur.

Swarm 8 has been chewing on Bosk for a long time and is making little progress. They want meat! This meat is proving too tough. One dinosaur notes some new creature has appeared. It flies off to check if that thing is tasty. Another quickly follows, and another, and then the whole swarm is gone, flying over to the Ghaele Azata and trying a taste (21 damage to the summons).

Swarm 9 is finding the Chimera tough as well, but has gotten enough chunks off of Garret to remain interested. It continues to chew on him, finding him very tasty and doing 32 damage.

Swarm 1: 298 total damage
Swarm 2: 107 total damage
Swarm 3: 465 lethal / 66 nonlethal (Witchfired)
Swarm 4: dispersed (AKA Dead)
Swarm 5: 295 total damage (Witchfired)
Swarm 6: 50 total damage (Witchfired, trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 432 damage total (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 25 feet above the ship, facing down towards Swarms 3 & 4. Swarm 8 is now trying to eat the it.

Zane has flown off around 120 feet away. Swarm 7 pursues him, but ends up just out of reach of him.

Beri has moved to inside the ship so he can better protect the civilians.

Swarm 3 has moved off and is now chewing on Sesha instead of the boat.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company. About 30 feet up and 20 feet away.

Sesha is 30 feet away from swarm 2 and Wyarr, above the ship and the swarms on it. She is just above the Ghaele Azata and the swarms 8 and 3

Sesha’s Witchfire is standing on the ship, doing as much damage as it can.

Bosk is high overhead by his loansome.

Restlin is 120 feet away from the chain, 90 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ghaele Azata

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  13d8=67 ; 2d8+9=22 ;
Wednesday January 24th, 2018 6:57:17 AM

The ghaele azata moves away from the pesky swarms and then casts a Chain Lightning spell to hit swarms 8 and 3. Swarm 8 takes 67pts damage. Swarm 3 takes 33pts damage. Ref Save DC19 for half.

Swarm 6 takes 22ts damage whilst stuck in the Whirlwind. DC27 to escape.

Azata 115/136 HP

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 14/22  d20+19=34 ; d100=72 ;
Wednesday January 24th, 2018 10:33:36 AM

Restlin starts making his way towards Sesha, hoping to get in on her healing magics. He replaces his spent maximize rod with a second one he keeps. He blasts the pteranadons with a maximized freezing sphere.

***

Move: Head towards Sesha.
Standard: Maximized freezing sphere - 135 damage, reflex DC 34 for half damage.
Spell failure chance: 72 - pass

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33]  d8=6 ; d8=2 ; d8=4 ; d8=7 ; d100=67 ; d100=83 ; d20+13=26 ; d20+13=15 ; 8d6=24 ; d6=4 ;
Wednesday January 24th, 2018 11:01:17 AM


With everyone that's hurt pulling together, or having came together (assuming those not in range will be in range during the turn), Sesha removes herself just far enough from the swarm to meet those who need her.

She knows the spell she wants, one granted her by her contract with Serenbeth. When everyone is close enough, she casts it, sending healing waves through her and her allies within 30ft. She then takes a second to shore up her own defenses.

Move: Get far enough away to cast...
Standard: Mass Cure Critical Wounds (4d8=19+21=40 per person, empowered from heal domain = 40x1.5 = 60 hp per person healed)
Swift: Quickened Stoneskin

Residual: 1d6 damage per creature in Swarm 4. (Will let DM's roll the damage since I dont know how many creatures)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment, Stoneskin(DR 10) 150/150 points remaining.


--------------------

Seshas Witchfire adjusts and attacks Swarm 2, which is just above the ship. (And I think the closest to her. - She lashes out and hits it with one of her touches, inflicting 28 fire damage, and forcing a DC 22 will save vs Witchflame.)


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 196/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=46 ; d20+32=40 ; d20+27=35 ; d20+27=42 ; d20+22=35 ; d20+22=30 ; d20+17=21 ; 9d8+15=65 ; 6d8+30=57 ; 6d8+30=55 ; 6d8+30=48 ;
Wednesday January 24th, 2018 12:05:43 PM

Garret ignores everything else, mainly because all he can see is the swarm of dinos all around him. He takes a deep breath, hoping he can breathe flames again, but he cannot. Instead he continues buffeting those creatures around him with his massive wings.

OOC:
All hits, total damage (oh hey, I forgot I have vital strike, that should work): 65+57+55+48 = 225!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Wednesday January 24th, 2018 1:33:14 PM

Zane judges the location Sesha calls to be near.... if it requires a double move, he'll double move to get there.
If it does not require a double move, he'll cast Stone skin and fly the 90' to reach the area to get the healing.
*Get close everyone, next round I'll refresh the Haste, i know it's not up yet, but I'm going full dragon, I can get more damage done that way and haste will be a great thing to do that.*

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33] 
Wednesday January 24th, 2018 3:08:42 PM

(Damage healed for the people in range was 60 )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  9d6=29 ;
Wednesday January 24th, 2018 3:32:39 PM

Wyaar flies to be close enough to Sesha for the healing spell, but waits to attack until he can be more useful and heals himself on the way.

~~~~~~~

Swift Action: Lay on Hands on self for 29 healed

Assuming swarm damage is before DR 5 and immune to disease

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  6d8=27 ; d4=1 ;
Wednesday January 24th, 2018 4:57:16 PM

Wyaar-mera also remembers he can do a breath weapon THIS turn.. so he does that too. Roar! Fire! Swarm 2 burnnnn!

~~~~~~

Breathweapon to Swarm 2 for 54 damage.

Can use again in 1 round

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=26 ; d20+12=17 ; d20+5=8 ; 3d6+16=27 ; 3d6+16=25 ; 3d6+16=25 ; d4+1=3 ;
Wednesday January 24th, 2018 9:22:41 PM

Storm Giant- hp 125 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Back to attacking the swarm around him, the storm giant lets loose another volley of arrows.

bow attack 1=26
bow damage 1=27

bow attack 2=17
bow damage 2=25

bow attack 3=8
bow damage 3=25
**

Beriothian:
If all holes are now covered by the wall (it sounds like this is the case), Beri will return outside the ship (staying in front of the passage down below). The druid will then start transform one of his prepared spells to summon (3) huge air elementals to aid in the fight.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -6 rounds
summon storm giant- 5 round
wall of stone -2 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=18 ;
Wednesday January 24th, 2018 10:43:59 PM

I swing my blade wildly as the swarm retreat (AoO), but my fevered blade finds nothing but air. [i]Running will do you no good. I am going to send you back to whatever hell spawned you![/b]

Moving as fast as I can, I hurry to rejoin the group and the fight. (Double move action to get within range of Zane and Sesha's spells.)

It's Swarm [DM Hugh]  d20+10=14 ; d20+10=15 ; d20+10=24 ; d20+10=28 ; 17d6=52 ; 3d8+15=30 ; 8d6+4=31 ; 8d6+4=42 ; d20+2=18 ; 8d6+4=31 ; 8d6+4=27 ; 8d6+4=30 ; 8d6+4=37 ;
Thursday January 25th, 2018 1:11:45 AM

DM Post Incoming / Bookkeeping

It's Swarm [DM Hugh] 
Thursday January 25th, 2018 1:13:01 AM

Tink’s Azata positions itself so it can hit Swarm 8 and 3 with a chain lightning spell while Tink’s elemental tries to keep Swarm 6 in the whirlwind and succeeds at doing so.

Restlin starts making his way towards Sesha hoping to get within range of her healing magic he then hits Swarm 1 fully with a freezing sphere.

Sesha moves towards everyone pulling closer to her friends before washing them in the healing power of Serenbeth and a Mass Cure Critical Wounds spell. She then buffs her own defenses with stone skin giving herself a granite finish which contrasts nicely with Restlin’s currently metallic visage. Sesha’s Witch fire moves towards swarm 2 and hits it once.

Garret continues attacking the dinos considering he still has 1 round left before he can use his breath weapon again. (OOC: If you want to use Vital strike you can only make a single attack so it’s still better to just attack with everything but damage total is still 190)

Zane has to take a double move action to get within 30 feet of Sesha’s healing spell. He tells everyone he’s going to refresh the haste effect before going full dragon.

Wyaar-mera moves towards Sesha using both lay on hands and his breath weapon on the way. (OOC: Yes it was before DR and you don’t have to roll the disease save...I’ll start applying the DR )

Beri’s Giant manages to hit the swarm with a single arrow from its volley while Beri moves above deck and channels one of his prepared spells into a summon spell.

Bosk misses with an AOO and then takes a double move action to get within range of Sesha’s spell

Swarm 1 continues its assault on Restlin’s (16 damage after DR) metallic body.

Swarm 2 continues to attack Wyaar-mera (37 damage after DR) buffeting him with wings and beaks.

Swarm 3 continues to chase after the morsel on the broom stick (21 damage after DR) still wracked with pain by whatever she did to it.

Swarm 4 is still broken up, dead and dispersed and is not coming back.

Swarm 5 continues to attack the giant sensing weakness (27 more damage)

Swarm 6 is still trapped by the whirlwind continuing to cry out in pain and frustration.

Swarm 7 has flown 100 feet towards the city, better do something about that before it starts trying to eat Hook Citizens.

Swarm 8 continues to try to eat the Azata (30 damage) deciding it doesn’t like electricity

Swarm 9 continues to go after Garret-Chimera (37 damage)

Swarm 1 - 433 damage

Swarm 2 - 189 damage (witchfired)

Swarm 3 - 498 lethal damage / 118 nonlethal damage (witchfired)

Swarm 4 - dispersed AKA dead

Swarm 5 - 322 damage (witchfired)

Swarm 6 - 72 damage (Witchfired / trapped in whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 178 damage

Swarm 9 - 622 damage (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 is now trying to eat it.

Zane has returned to being near the ship. Swarm 7 tired of not being able to keep up with the winged taur decides it’s not worth it and starts flying towards the city.

Beri has returned to the deck of the ship and is working on summoning more elementals.

Swarm 3 has pursued Sesha as she moved and healed.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyaar is floating above the ship near Sesha, swarm 2 on top of him.

Sesha is above the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk has dived towards the rest moving 80 feet back towards the ship and within 30 feet of Sesha.

Restlin is 120 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face. Unfortunately he is outside of the range of Sesha’s healing due to the slowing effect of his protective spell.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Ghaele Azata

Sesha

Zane

Wyarr & Witchfire

Ship, Beri, Giant, Garret

Tink


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=36 ; d20+32=33 ; d20+27=45 ; d20+27=46 ; d20+22=40 ; d20+22=34 ; d20+17=34 ; 6d8+30=51 ; 6d8+30=66 ; 6d8+30=50 ; 3d8+15=26 ;
Thursday January 25th, 2018 11:39:54 AM

Garret tries to shake off the continued bites from the strange dinosaurs and watches more of them crash to the ground as he continues smashing his wings into the swarm of them.

OOC:
Whee, hits! Damage: 51+66+50+26 = 193

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d100=50 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=8 ; d20+13=15 ; d20+13=19 ; d20+13=29 ; 8d6=25 ; 8d6=22 ; 8d6=31 ; d6=4 ; d6=4 ; d6=6 ;
Thursday January 25th, 2018 1:12:45 PM


Seshas spell, painstrike, continues to afflict the swarm, and would for a few moments still. She didn't think it would be much longer though, before the swarm succumbed, or at least was staggered and beginning to tire.

Friendly DM Reminder that non-lethal damage works off current hit points, not maximum hitpoints!

Still, this game of tag was getting old. Focusing her magic, she feels for the darker fringes, the stuff of terror and woldsblood that only the witches of the Wold could muster. She stays in the mass of Pteradons, and casts two spells in succession.

To prepare, she quickly casts Surrender Blood, using her vitae to add that bit of extra power she would need.

"My skeleton is about to be on the deck of the ship. Don't let the birds take it. Her voice is like the thrum and buzz of insects, and when she smiles at Faith, a wasp crawls from her mouth.

Focusing on her primary spell, Sesha screams, and her body explodes in a mist of blood of insects, and where she was once a creature of flesh and sinew, she is now four swarms of wasps, with her consciousness spread among each. She is within the swarm of Pteradons, stinging and biting.

4 "swarm attacks", doing 2d6 damage each. Total damage, including AoE bonus, is 42.

Move; None.
Swift: Surrender Blood. 2/3 SLA
Standard: Swarmskin spell.

Witchfire. (Making the assumption it waits for Zanes haste.)

Attacks swarm 3 with Sesha.

Hits Touch AC: 16 / 19 / 29 for (42, 39 ) 81 total flaming damage. (Already applied the bonus damage for fiery attacks) (Ignore the extra rolls. I was trying to stack haste and the speed tear)



Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 84/168 (Spells) Luck Points: 14/22  16d6=63 ; d100=56 ; d20+19=24 ;
Thursday January 25th, 2018 3:38:01 PM

Restlin has lost all semblance of patience for these stupid lizards.

"ENOUGH!" he shouts, and lightning erupts from his metallic body. The chain lighting leaps among the pteranadons until it finally runs out of juice.

***

Move: None
Standard: Chain lightning on swarm 1. 63 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC for half damage (63/2 x 16 = 496 damage).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=36 ; 6d8=36 ; d4=3 ;
Thursday January 25th, 2018 4:34:48 PM

Wyaar-mera roars! and bleats! And whatever other noise the other head makes! And sends out another fiery gout into the swarm of flying things around him as his paws rub together and heal himself some more.

~~~~~~

Swift Action: Lay on hands to heal 36 damage

Standard Action: Breath weapon again! 36 damage to swarm 2. Usable again in 3 rounds.

Ninja edit: AoE does 50% more. 54 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 4:36:08 PM

Before everyone who got healed, Zane refreshes the Extended Haste. He then moves 90' after the group that bailed on chasing him and is headed for the city.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 7:27:53 PM

should have been a "disperses" after the healed.

Tink - Carl subbing  d20+22=26 ; d20+17=31 ; d20+12=18 ; 2d6+14=19 ; 2d6+14=20 ; 2d6+14=21 ;
Thursday January 25th, 2018 8:54:10 PM

Its AoE spells spent, Tink's azata draws its holy greatsword and lashes out at swarm 8.

***

Move: None
Standard Attack swarm 8.

Hit AC 28 for 19
Hit AC 32 for 20
Hit AC 20 for 21

(Added 2 to the to-hit rolls - forgot Tink has augmented summoning)

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=24 ; d4=1 ; d20+12=19 ; d20+7=23 ; 3d6+16=29 ; 3d6+16=32 ; 3d6+16=22 ; d20+19=26 ; d20+19=32 ; d3=2 ; d20+19=36 ; d20+19=25 ; d20+19=37 ; d20+19=39 ; d20+19=35 ; 2d6+8=14 ; 2d6+8=13 ; 2d6+8=18 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=14 ;
Thursday January 25th, 2018 9:04:32 PM

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant continues to pick off individuals of the swarm:

bow attack 1=24
bow damage 1=29

bow attack 2=19
bow damage 2=32

bow attack 3=23
bow damage 3=22
**

Beriothian finishes his summons and three huge air elementals join the fray

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

The elementals look at the injured storm giant and come to his aid, slamming into the swarm whenever a petradon dares get too close:

Huge Air Elemental 1-hp 115
Attack 1=26
Slam 1=14

Attack 2=32
Slam 2=13

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=18

Attack 2=25
Slam 2=12

Huge Air Elemental 3-hp 115
Attack 1=37
Slam 1=16

Attack 2=39
Slam 2=14

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 25th, 2018 11:19:46 PM

Seeing one of the swarms trying to sneak away, I quick begin to change and watch as the World around me drops away and deposits me in the middle of swarm #7 (used dim door). I know th is will not allow me to do much to them this round, but at least I will be close to them and can hopefully distract them from the citizens.

"Hey guys, fancy feasting on some minotaur meat?"

DM Mitch   17d6=55 ; d20+2=19 ;
Thursday January 25th, 2018 11:36:24 PM

Bookkeeping post.

In Bureaucratic Hook City, Witches Swarm You [DM Hugh]  d20+10=26 ; d8=5 ; d8+11=12 ; 8d6+4=30 ; 8d6+4=40 ; 8d6+4=30 ;
Thursday January 25th, 2018 11:36:38 PM

Garret continues to do devastating damage swarm 9 as it surrounds him. Corpses fall left and right, and, finally, the last few surviving dinosaurs flee in terror, bloodied and incapable of resuming the fight.

Sesha turns into a swarm of insects to counter the swarm of giant dinosaurs. Asking the party to watch her skeleton, she bites into the swarm surrounding her. Between the pain of her earlier spell and the itchy bites of the insects the dinosaurs of swarm 3 give up the fight, either falling unconscious to the ground or flying away crying out their discomfort.

Restlin voices his annoyance at the dinosaurs very loudly before hitting them with a chain lightning. The bolt sparks through the entirety of swarm 1, frying dinosaurs left and right. The charred corpses rain from the sky around him.

Wyarr roars and breaths flames all over swarm 2.

Zane refreshes the extended haste and then chases after the swarm that bailed on him and is headed towards the city.

Tink’s Azata draws its holy greatsword and proceeds to attack swarm 8 meanwhile the elemental tries and succeeds at keeping 6 contained and dealing 15 damage.

Beri’s storm giant continues to send arrows at swarm 2 while his elementals slam into the same swarm.

Bosk dimension doors into the midst of Swarm 7

Damage Tracking:
Swarm 1 - Dead / Dispersed / Fried

Swarm 2 - 440 total damage (witch fired)

Swarm 3 - Dead / Dispersed

Swarm 4 - dead / dispersed

Swarm 5 - dead / dispersed

Swarm 6 - 87 damage (Witchfired, Trapped in Whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 702 damage

Swarm 9 - dead / scampered

The Starblazer - 654 / 940

Swarm 1 is dead having been fried by Restlin’s lightning as electrocuted Pteranodon corpses rain from the sky.

Swarm 2 is pretty much either dead or broken up either being wracked with pain or learning the hard way what it feels like to be swarmed back.

Swarm 3 continues to try to eat away at Wyaar-mera (25 damage after DR)

Swarm 4 is long dead

Swarm 5 experienced a delayed reaction as latent electrical energy from the first chain lightning strike roars into being and it dies (retconned kill no damage to the Giant from last round) and the Giant finds that the swarm’s last attack barely registered as little more than a nuisance

Swarm 6 continues to be pinioned by winds of Tink’s elemental.

At the sudden appearance of Bosk swarm 7 stops and confronts the new threat (dealing 20 damage after DR). However, screams begin coming from civilians on the street below as they look up and see their peril. The sound attracts the attention of the swarm. Already it looks like it might swoop down on the easy prey.

Swarm 8 renews its assault on the azata (30 damage after applying DR)

Swarm 9 has been beaten either dead, senseless or scared by Garret-Mera the monk

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 continues trying to eat it.

Zane is chasing after the Swarm headed towards town. Swarm 7 continues moving towards the city. Zane is 90 feet away from the party and the swarm is 100 feet ahead of him, putting it 190 away from the party and ship. It will enter town next round.

Beri remains on the deck of the ship having just received a new ship mate and halloween prop in the form of a witch’s skeleton.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship near Sesha, swarm 2 on top of him. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Sesha’s swarms are above the ship. Her skeleton is on board the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk is now in the middle of swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and finally free from any stupid lizards in his vicinity having tesla-ed them to death.

Gerrat is level with the ship, but 30 feet away and currently unengaged considering he killed the swarm he was fighting

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Sesha

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 15/22  16d6+5=64 ; d100=65 ; d20+20=29 ;
Friday January 26th, 2018 9:56:50 AM

Hoooooo-weee is Restlin angry. His shiny metal body is all torn up, his girlfriend's a skeleton and a few thousand wasps, and now that flock of pteranadons was going to start terrorizing citizens in his town.

"WHERE DO YOU THINK YOU'RE GOING?" he shouts at the swarm. He pulls Shiny from his scabbard and points it at the swarm. Raising his other hand to the sky, he pulls down a column of black, inky energy that travels through him and splinters into separate beams of negative energy. The beams twirl around each other as they travel, only to separate once again to strike 16 pteranadons when it reaches them.

***

Move: None
Standard: Limited wish - mirroring the effects of chain lightning. Negative energy stuff is just skinning. Hits swarm 7. 64 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC 29 for half damage (64/2 x 16 = 512 damage).

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=31 ; d20+14=24 ; 8d6=28 ; d6=2 ; 8d6=24 ; d6=3 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; 2d6=10 ;
Friday January 26th, 2018 10:39:24 AM

Seshas witchfire continues doing what she does, making things vulnerable to fire, then catching them on fire. Faith steps into swarm 2, burning it down around her.

42 / 41 for 83 damage total.

Sesha too, buzzes into swarm 2, engulfing the pteradons in thousands of stinging wasps.

Swarm attacks for 46.5 damage.



Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d4=1 ; 12d8=34 ;
Friday January 26th, 2018 11:29:31 AM

Garret-Chimera smiles as the swarm drops into pieces around him. He glances over as he sees Restlin yelling and figures Restlin has that bit in hand. He looks up and flies towards the nearby swarm and realizes he can breath fire again, so he does, up towards the near swarm.

OOC:
34 x 1.5 = 51. Fifty-one fire damage. Wow. Yeah, the breathing of fire is pretty cool, but that damage? Ah well!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday January 26th, 2018 1:49:04 PM

Zane casts stone skin on himself, and flies 90' towards the swarm, ending up 10' or so away, they've chewed on him before so......

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=38 ; d20+19=28 ; d20+14=21 ; 2d6+14=22 ; 2d6+14=19 ; 2d6+14=25 ; 2d8+9=16 ;
Friday January 26th, 2018 7:48:15 PM

Tink's azata continues its holy onslaught

Move: None
Full Attack swarm 8.

Hit AC 38 for 22
Hit AC 28 for 19
Hit AC 21 for 25

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Swarm 6 takes 16

Azata 55/136 HP

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=21 ; d20+19=27 ; d20+19=37 ; d20+19=36 ; d20+19=22 ; d20+19=31 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=14 ; 2d6+8=16 ; d20+17=18 ; d20+12=17 ; d20+7=21 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 26th, 2018 9:09:23 PM

Beriothian calls out to those at other parts of the field through their rings.
We are just about finished on the ship, anyone need reinforcements when we finish mopping these guys up?

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

With one swarm down, the three elementals focus on whittling down swarm two.

Huge Air Elemental 1-hp 115
Attack 1=21
Slam 1=14

Attack 2=27
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=37
Slam 1=15

Attack 2=36
Slam 2=14

Huge Air Elemental 3-hp 115
Attack 1=22
Slam 1=14

Attack 2=31
Slam 2=16
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant watches as the air elementals tear into the swarm by him. Should they still be alive he will loose a round of arrows into the surviving pteranodon, otherwise he will turn his bow towards one of the surviving swarms.

bow attack 1=18
bow damage 1=27

bow attack 2=17
bow damage 2=27

bow attack 3=21
bow damage 3=26
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  8d6=35 ;
Friday January 26th, 2018 9:30:45 PM

Ooc: was my damage already reduced for blinking?

Get indoors! I bellow to the crowd of onlookers too slow or impulsive to flee. These things are diseased and contagious! There is a momentary sense of relief as the swarm turns its attention on me, but I can tell by their eyes it not be long before they target easier prey.

Grabbing a slightly smaller bead, I launch it into the swarm and watch as it chars their skin.

---------------------------------
Throw 8d6 bead from necklace of fireballs = 35+50%= 52dmg to swarm 7



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=39 ;
Sunday January 28th, 2018 9:08:11 PM

Wyaar-mera flies about the swarm 2 still, keeping its attention while waiting for hisndragon head to be ready.

----

Lay on hands for 39 healed. Isn't letting me update header

DM Mitch   d20+10=30 ; d20+2=6 ; d20+10=24 ; d20+10=29 ; 2d8+9=22 ; d20+10=27 ; 8d6+4=34 ; d10=9 ;
Sunday January 28th, 2018 9:58:12 PM

Book keeping post. Main post coming.

Long Road To Ruin [DM Hugh]  8d6+4=33 ;
Sunday January 28th, 2018 10:03:19 PM

Restlin, enraged, calls down a torrent of energy to fry swarm 7. The dinosaurs barely manage to swerve at the last moment and avoid the some of the damage but are still severely weakened.

Sesha and her witchfire Faith team up against swarm two, burning and stinging it.

Garret flies up to join the fight overhead, breathing fire at swarm 8 on his way up.

Zane self-casts Stoneskin before almost, but not quite, catching up to swarm 7.

Tink’s Azata finishes off swarm 8, but her elemental loses its control of swarm 6!

Beri’s summons pile onto swarm 2, doing a fair amount of damage.

Bosk throws yet another bead from his fireball necklace, which swarm 7 dodges handily and is only slightly singed by. He yells down to the city streets, urging all the civilians to get saftely inside.

(OOC: You never listed a reflex save for those fireballs and I only thought to check today. Turns out it’s dc 14 and these have +10 reflex. At this point it’s too much trouble to retcon the damage, but they’ll be dodging plenty from now on.

Also,we didn’t do the half damage from blink so damage last round should have been 10, sorry)

Wyaar-mera flies around swarm 2 trying to keep it distracted while he waits to be able to breathe fire again using his lay upon hands ability to heal himself in the meantime.

Swarm 2 continues to buffet the Wyaar-mera in its midst (28 damage after DR) Sesha’s wasps and Witch fire are immune though.

Swarm 6 rejoins the fight up top, swarming over Garret to try to avenge their fallen brethren. Garret takes 34 damage.

The street below Swarm 7 is a crowded market square. Even with the events of the morning it is crowded, people gathering to figure out what’s going on, talk to neighbors, and buy emergency supplies in case of the worst. This close to the hook they could see the impact, feel it’s reverberations. The red dust from the meteor doesn’t impede vision much, but the swarm of dinosaurs 100 feet overhead are little more than vague shapes to the onlookers, who gather, pointing, staring, and speculating as to what the things are.

Bosks warning wakes them up to the danger. People mill about in alarm, the swiftest of mind or foot rushing out of the square. The rest are unprepared when the enraged swarm, terribly burned and maddened by the pain of wounds and infection, fall upon them. Dozens die in an instant. Carts are shattered and cobblestones scored from claws. Moments later nothing remains but the fleeing survivors and pools of blood.

Swarm 1 - Dead

Swarm 2 - 710 damage

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - 598 damage

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 270 feet away from the party and the swarm is 20 feet away and 100 feet below him him, putting it 290 away from the party and ship. .

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company. swarm 2 is on top of them. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is within fire breathing range of Swarm 2 having used his previous turn to get within position with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals, Sesha

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  16d6=56 ; d20+20=35 ;
Monday January 29th, 2018 9:52:44 AM

Oh heck no. Those lizards did not just kill Hook City citizens on Restlin's watch. He repeats his last spell, sending more inky, negative energy beams at the pteranadons.

****

Move: None
Standard: Limited wish again, still mimicking chain lightning. 56 damage rolled, capped at 41 for max HP of pteranadons x 16 = 656 damage. Reflex DC 35 for (56*16 / 2) = 448 damage.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 125/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=45 ; d20+32=40 ; d20+27=45 ; d20+27=41 ; d20+22=37 ; d20+22=23 ; d20+17=30 ; 6d8+30=51 ; 6d8+30=67 ; 6d8+30=62 ; 3d8+15=26 ;
Monday January 29th, 2018 11:23:57 AM

Garret, once again engulfed by the swarm, turns again to his monkly skills and flaps around, batting dino after dino out of the sky around him.

OOC:
All hits, Damage: 51+67+62+26 = 206

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday January 29th, 2018 3:52:44 PM

ooc: The fireball has a 20ft radius affecting each creature in range. (I wrote 52 dmg to swarm, not each creature in it. My mistake) If cast again will it affect each creature in the seats for 40dmg or the swarm as a while for a total of 40dmg?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  11d6=38 ;
Monday January 29th, 2018 4:54:06 PM

Zane dives for the ground, Yelling at the top of his lungs for the shoppers to get under cover, when he gets close enough, but still far enough away that his breath weapon will not reach the ground (60' line, so at 70' height), his head transforms and as he opens his mouth, a lightning bolt lashes out, striking every creature in a straight line. (through the middle are of the swarm as to get most targets)

Damage 38, DC 19 reflex for 19 damage (area of effect line)

He'll stop just before reaching the ground, and hovering there, he creates enough "wash" it should convince the stragglers to hurry their escape from the market.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  2d6=7 ; 2d6=3 ; 2d6=9 ; 2d6=12 ; d20+14=20 ; d20+14=19 ; 8d6=22 ; d6=3 ; 8d6=38 ; d6=4 ;
Monday January 29th, 2018 5:35:47 PM


Sesha's insects continue to sting at the pteradons in swarm 2, and her Witchfire continues to catch them on fire.

Swarms: 46.5 damage (multiplier already in effect)
Witchfire: Hit AC 20 and 19 touch for 38 and 42 damage. (fire multiplier in effect)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  9d6=36 ;
Monday January 29th, 2018 8:44:39 PM

I curse as the swarm breaks free and charges the onlookers below. Our neighbors, our friends and our fans. All life hands by a thread. I AM THAT THREAD! Summoning every ounce of strength I have (hero point to act out of turn, moving before the swarm reaches the citizens) and tear another bead from my necklace of fireballs and launch a fire ball at the swarm.

Despite the fact that I am flying my knees buckle and sweat pours from my head. I try to chase after them, but the strain of moving that fast leaves me temporarily drained to the point of immobility. (I cannot take a move action following a hero point to act out of turn) Protect the citizens of Hook City. I'll catch up. I breath over the ring, the exhaustion apparent even in my mental voice.

Use Hero Point to act out of turn and throw a fireball at the swarm BEFORE it reaches the citizens
---------------------------------
Throw 9d6 bead from necklace of fireballs = 36+50%= 53dmg to each creature of swarm 7
(cannot take a move action following a hero point to act out of turn)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=25 ; d20+19=21 ; d20+19=23 ; d20+19=27 ; d20+19=35 ; d20+19=37 ; 2d6+8=18 ; 2d6+8=14 ; 2d6+8=14 ; d3=2 ; 2d6+8=13 ; 2d6+8=19 ; 2d6+8=11 ; d20+17=28 ; d20+12=22 ; d20+7=21 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=23 ;
Monday January 29th, 2018 9:06:46 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision
The air elementals will continue to fend off swarm 2, and will move to the next closes swarm should the last of the petradons fall.

Huge Air Elemental 1-hp 115
Attack 1=25
Slam 1=18

Attack 2=21
Slam 2=14

Huge Air Elemental 2-hp 115
Attack 1=23
Slam 1=14

Attack 2=27
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=35
Slam 1=19

Attack 2=37
Slam 2=11
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Arrows continue to fly from the storm giants bow, picking off whatever petradon is closes to him (moving to the next swarm should the last one fall).

bow attack 1=28
bow damage 1=24

bow attack 2=22
bow damage 2=27

bow attack 3=21
bow damage 3=23

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday January 29th, 2018 9:45:55 PM

wyaar-Mera continues to fly around to keep the swarm occupied with chewing on him index of moving to the civilians below.

Tink - Carl subbing 
Monday January 29th, 2018 10:55:34 PM

Tink is rightfully horrified at the loss of innocent life. She forgoes any attempt to remain hidden and flies full speed towards swarm 7. If any of the pteranodons survive Restlin & Bosk's attacks, she'll cast a wall of force between them and any remaining civilians.

DM Mitch   d20+10=16 ; d20+2=14 ; 8d6+4=37 ;
Monday January 29th, 2018 11:30:29 PM

Restlin, further enraged by the death of civilians, unleashes a second wish-lightning down upon swarm 7, obliterating all of the remaining dinosaurs.

Garret again unleashes his full power, killing several dinosaurs in swarm 6.

Zane yells for any remaining civilians to take cover. He considered using his lightning breath, but with all of the swarm dead there seems to be little point.

Sesha continues to swarm and sting the dinosaurs in swarm 2. The poison of her wasps finishes off a few dinosaurs and the few remaining, badly wounded survivors flee (Swarm scattered/dead).

Her Witchfire, noting this, changes targets to swarm 6, lancing the swarm twice with her fire.

Beri keeps a wary eye out in protection of the passengers while his summon’s continue the assault on the remaining swarm.

Bosk draws another fireball bead and starts to throw it before realizing that the swarm below is dead and the only remaining enemy is 290 feet away. His throwing arm isn’t that good, so he puts the bead back.

Wyarr flies around in interesting patterns in order to distract the swarm that just died.

Tink hears the sound of screams and rushes over towards Bosk and co.

Under normal circumstances Swarm 6 might have realized the better part of valor and fled, but it’s too pain-maddened to do much more than strike out, hitting Garret for 37 damage.

With the death of swarm 7 the market square grows quiet. Everyone has fled, leaving the area empty except for destroyed stalls, smoking corpses, and blood.

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is hovering in the air 110 feet away from the Starblazer and 170 feet away from Bosk and co. Her elemental remains 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 290 feet away from the party floating just over the remains of the swarm and it’s victims.

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Beri’s elementals are 15 feet away from swarm 6 and pummeling it from a distance.

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company.
Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is floating in the air between the ship and Wyaar with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Bosk

Wyarr & Witchfire, Sesha

Ship, Beri, Giant, Garret, Beri’s 3 elementals

Tink

Bosk

DM Mitch  
Monday January 29th, 2018 11:34:22 PM

I forgot HP tracker!

Swarm 1 - Dead

Swarm 2 - Dead

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - Extra Dead

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday January 30th, 2018 7:15:44 AM

"Heal him!" Tink calls out to the Azata. With its fantastic fly speed (100ft!) it is able to make it to Garret and heal him before he loses too much blood.

Azata casts Heal: Garret is healed for 130pts

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=32 ; 8d6=25 ; d6=5 ;
Tuesday January 30th, 2018 10:21:10 AM


Sesha horde of insects cease seeking a target, and instead gather over her skeleton. The spell ends, and her eyes open with a curious blink.

Her witchfire continues attacking whatever enemies remain.

Witchfire hits for 45 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  7d6=34 ; d4=4 ;
Tuesday January 30th, 2018 4:09:19 PM

Wyaar-mera watches as the last of the flying reptiles around him falls and flies off towards the remaining swarm, swooping towards it letting out a gout of flame from his dragon mouth.

~~~~~~

Move action: fly to swarm 6
Standard Action: Breath Weapon for 34 fire damage. usable again in 4 rounds

Ninja edit: +50% AoE vs swarm = 51 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday January 30th, 2018 4:11:02 PM

Zane folds his wings and drops the 5-10' to the ground in a dramatic landing, he knows it may be a bit callous but he starts gathering all of the corpses, dinos and animals in one, people in the other. He shoos off anyone who tries to enter the market, including City Guard.
He keeps Civilians and City Guard at least 15' away from himself, in case he is carrying what ever disease (as a carrier) that came through the portal.
To the people he says, "It's dangerous right now, once we are sure the danger is past, we'll inform you so things can be taken care of.."
To the City Guard, "Keep everyone out until we can be sure the danger is past." To the Guard Commander, "Something came through the rift by one of the "Hooks", it had some sort of disease, it spread to the Pterodactyls. We are trying to make sure it dosen't spread. We will keep you informed."

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  d20+16=35 ;
Tuesday January 30th, 2018 4:45:37 PM

Restlin can't very well target that last swarm with Garret in there, could he? I mean, Garret could probably avoid it, that guy was quick. There was that one time he feared him and it took him like 5 minutes to walk back.

"Garret, get out of that swarm so we can throw stuff at it."

If Garret moves, Restlin throws a maximized fireball out. 90 damage, reflex save DC 35 for half.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday January 30th, 2018 6:56:20 PM

Garret, starting to really take a beating in the mass, is relieved when he feels the healing power flow over him. As he start to thank Tink over the link, Restlin tells him to get out of the swarm. He knows better than to argue with Restlin, so he moves away.

OOC:
5' step? Defensive withdrawl? Can he move away enough without letting them get an AOO?

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=34 ; d20+12=22 ; d20+7=26 ; 3d6+16=27 ; 3d6+16=24 ; 3d6+16=26 ; d20+19=28 ; d20+19=33 ; d20+19=21 ; d20+19=30 ; d20+19=34 ; d20+19=34 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=18 ;
Tuesday January 30th, 2018 9:01:58 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One after another the storm giant continues sending his arrows at the remaining swarm

bow attack 1=34
bow damage 1=27

bow attack 2=22
bow damage 2=24

bow attack 3=26
bow damage 3=26

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Aware of the incoming attacks, the air elementals stay to one side, giving the ranged attackers a wide berth to make their attacks without hitting them

Huge Air Elemental 1-hp 115
Attack 1=28
Slam 1=12

Attack 2=33
Slam 2=16

Huge Air Elemental 2-hp 115
Attack 1=21
Slam 1=15

Attack 2=30
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=34
Slam 1=17

Attack 2=34
Slam 2=18
***



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday January 30th, 2018 10:52:29 PM

*Posting for Bosk*
Curses! That last one is just too far out of reach for me.
The horned cleric mentally cycles through the list of spells he's prepared, but nothing seems to work for the current situation.
Well, if my attacks can't reach them from here I don't have much choice. Time to close the distance a little.
Bosk flys through the air, trying to close enough of the distance that he can strike next round.

BBQ Pteranodon tastes like chicken? [DM Hugh]  d20+10=15 ;
Tuesday January 30th, 2018 11:21:12 PM

Tink orders her Azata to heal Garret and it quickly complies.

Sesha’s swarms hover over her skeleton, before her spell ends and her eyes open with a curious blink. Her witch fire keeps attacking the remaining swarm.

Wyarr flies up and engulfs part of the swarm with fire, carefully avoiding Garret.

Zane makes a dramatic landing and begins collecting carcases, warning away any civilians or guards that show up. He fears spreading whatever disease is afflicting the dead creatures and, possibly, himself.

Restlin calls for Garret to move and unleashes a maximized fireball on the last swarm (you forgot witchfire bonus, 120 damage not 90). The flames kill enough dinosaurs, and badly singe the survivors, causing the swarm to break up and flee.

Garret hears Rest’s warning and retreats (Swarms don’t get AoOs. Not that it matters since it’s dead).

Beri keeps an eye on his passengers making sure no more strays board the ship. His Giant shoots a few arrows at the few fleeing Pteranodons left from the broken up swarm while his air elementals provide further protection just in case.

Bosk flies over to where the last swarm used to be, not having to worry about not having an appropriate spell as the last swarm has either been killed or driven out.

The day is won. The Pteranodon swarms are no longer threatening Hook City as their constituents are either dead or fled and it looks like you have at least a moment or two to catch your breath.

There are dead people and Pteranodons that Zane has been sorting and there is the bridge that is currently buttressed by both a reverse gravity spell and the communications array backpack you might want to check on.

As for the source of the infection, Int DC 20 Highlight to display spoiler: {The Pteranodons seemed to be on this side of the barrier. The Qlippoth ate (absorbed?) one of them and then became infected. The one it ate was very close to where the meteorite landed. The grass spreading from the impact site did seem to spread into the portals and then out of other portals. Could the impact site / grass be the source of the infection and not the portals themselves?}


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 8/22  d20+13=23 ;
Wednesday January 31st, 2018 9:43:54 AM

Int check: 23

Restlin relaxes, finally. Not easy when you're basically made of iron, but he manages.

"Remind me to talk to Hook City government about some sort of pteranodon repellent system when this is all done with. I had no idea there were that many of those things hanging out on our Hooks. In the mean time, whatever caused them to go nuts seems to be related to that impact."

Restlin flies over to inspect the impact site, careful not to touch anything. He activates a detect magic spell and takes a look, hopeful that the aura of the Hook doesn't overwhelm any other sources.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 12:26:57 PM


Her body intact, Sesha re-casts her Flying Broom. She says a silent prayer for Hook City and its dead, then joins Restlin over the impact.

"I'm not sure I like the iron man look, Mage-priest. I like you a little softer."

She's making light conversation, but her eyes are focused on the crater. Were there any other infected creatures nearby?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Wednesday January 31st, 2018 12:57:17 PM

Chimera-Garret flaps his wings and then thinks, "I wonder when this thing wears off?" He flies down to the ground, just in case it is about to wear off.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday January 31st, 2018 2:58:36 PM

Zane continues to move bodies and keep people away for now, until someone can tell him it's safe.....

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 6:24:52 PM


"Twenty minutes, give or take Garret. Do you want me to dispel it? Same to you, Wyarr."

She fishes in her pack for some food she keeps on hand should Garret ever need occupied.

"I can feed you this honeybread if you like, before you change. Give you a chance to sample a Wyverns taste buds?"

She knows the conversation is too jovial, but she is sort of wanting a distraction from the dead civilians.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday January 31st, 2018 6:57:56 PM

"please dispel it" Wyaar-Mera thinks through the rings and goes to land on the deck of the ship.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Wednesday January 31st, 2018 8:27:52 PM

Tink is glad things have been resolved. Though the Wold may not be safe now that Garret's stomach is 4x normal.

She looks about to see if the guard or someone is on their way to tend the wounded civilians


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:13:55 PM

I shake my head as everyone starts letting their guards down. ZANE, DO NOT TOUCH THE PLAGUE INFESTED BODIES! YOU SAW WHAT HAPPENED TO THE QLIPPOTH! Addressing everyone I call out, Those creatures were infected with something. This area needs to be quarantined until everyone has been treated with a remove disease spell. Whatever this is, it is strong enough to infect my armor, and the last thing we want is city wide contagion. I quickly take count of the number of infected and looks fora couple of the city's any couriers and arranges for them to:

1) Contact the city guards and officials
2) pick up as many wands and scrolls of cure disease as are necessary from the Catacombs. (I have money for them, but given the cities response after the zombie invasion expect them to reimburse me, but will spend the money even if they don't.)
3) Have someone check on Mara the Weaver (only other person in the city that I am aware of with Steelgrass) to insure she and her items are not infected and to see if she is familiar with such a disease.
4) Inform Agatha and Sprocket of the situation and the way the backpack and block and tackle were used in hopes of getting another backpack, reinforcing the bridge, and sealing up the orb.

As for us, we need to make sure nothing comes out of that orb, and to seal it again if possible. Do not let your guard down. If a Qlippoth came through there, there is no telling what else might be waiting for us.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 31st, 2018 9:19:04 PM

With the battle having drawn to a close, the druid starts taking care of the post fight clean up. He casts Flaming Sphere and will incinerate the infected corpses that have gathered on the ground below. He then rejoins the rest of the part.

Bosk, how does our anchor look? We still have some time with the reverse gravity, but I don't think it's needed anymore. The spell was more about regaining stability than providing support, and the bridge appears to be much better in that regard.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:32:57 PM

I shrug in response to Beri's question. There are maybe two people in the Wold that understand the physics behind that, and I am not one of them. That is what I called Agatha for. Frankly, I am shocked it worked.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 8/22  d6=5 ;
Wednesday January 31st, 2018 11:02:27 PM

"These wounds are gonna hurt when I turn back. Think I'll stay this way until some healing gets passed out." He channels what meager energy he can and a single scratch closes, as does one on Sesha. "There, that's a start. Besides, didn't you just explode into a cloud of wasps?" He places an arm around her shoulder. "You've flat got me beat when it comes to transforming into terrifying things."

5 healed via channel energy.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:30:29 PM

DM Post incoming

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:52:36 PM

Restlin starts to relax or at least as much as his metal form will allow.

Sesha recasts flying broom and rejoins Restlin pointing out she doesn't care much for his metallic finish.

Garret-mera lands on the ground wondering when the effect wears off.

Zane continues the grizzly task of piling up bodies

Sesha tells her 2 Chimeric friends that the spell will last another 20 minutes and offers to dispell it. She also offers some food to Garret knowing his tendencies.

Wyaar-mera requests a dispelling over the rings

Tink is glad things seem to be under control and looks to see if a guard is forth coming.

Bosk begins giving orders including for Zane to stop playing with the bodies, guards to be fetched, disease cures purchased, checking on Mara Weaver and contacting Agatha and Sprocket in addition to trying to figure out if the orbs around the hooks can be sealed.

Beri starts using flaming sphere to burn the bodies of the infected and queries Bosk about using more Reverse Gravity Spells.

Bosk suggests Agatha and Sprocket would be better qualified to answer that question.

Restlin opts to remain a tin man until he can get more healing and starts channeling energy before saying Sesha's wasp trick is scarier than his transformation.

Restlin and Sesha are hovering near the impacted Hook but they don't really have much time for investigation as they turn towards the others a see another far off streak. They don't really have a lot of time to get a read on any magic in the area.

(Perception: 25 and Int Check 18 Highlight to display spoiler: {It looks like another meteor is headed your way, possibly towards one of the intact hooks this time. You could probably get to it mid air with Starblazer and do something to change its trajectory.} )



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+22=33 ; d20=16 ;
Thursday February 1st, 2018 12:45:22 AM

ooc: I am assuming perception is needed to spot the meteorite and int to gather info on it, if not Bosk will only ask this after someone points out the meteorite.

I watch with relief as my orders are followed and look up towards the hooks with unease when a red streak catches my eye. INCOMING! Quickly I try to gauge the size of the rock. I do not think the bridge can take another hit. Do you guys think it could be redirected with a gate spell or making one with a bag of holding?

Perception check = 33
Int = 16

(I will try to post again tomorrow, but if I can't and the meteorite speed requires actions to be taken this round to avoid a collision, Bosk will do one of the above depending on the meteorites size)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+13=32 ; d20+20=28 ; d20+25=40 ;
Thursday February 1st, 2018 10:22:38 AM

Perception: autopass
Int: 32

"Yea, we could try all that, or we could just try something simple first..."

Restlin takes the following actions:

A: Drop the Iron Body to negate any spell failure chance. Sigh loudly as blood starts flowing and gets on his suit.
B: Teleport to a point close to, but not inside, the meteor's trajectory. More specifically, a place it will pass about 20-30 seconds after he arrives.
C: When the meteor is in range, Restlin will cast Polymorph Any Object to turn it into a pebble-sized version of itself. Based on spell rules, the duration for the polymorph will be permanent. If this thing gets a fort save, the DC is 28. If it has SR, check is 40.
D: If the polymorph works, cast telekinetic sphere around the pebble. That will reduce the pebble to 1/16th of its already greatly reduced weight. The sphere should stop that easily.
E: Retrieve the meteor. He's curious to start poking at it.
D2: If the polymorph fails, he'll pout, then cast wall of force in front of it and at an angle to try & knock it off course, preferably towards a safer location outside the city.

If the thing is moving too quickly to cast two spells, he can dimensionally step up to 140' away to get in position to cast the second spell.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Thursday February 1st, 2018 4:29:32 PM

Garret looks around on the ground with his Chimera body. He ponders trying out the food Sesha offers when the new meter is pointed out. He says over the ring, "Well, Restlin might be able to fix one meteor, but if there are a lot of these things, we should just look for a mountain to hide under. We can't protect the entire Wold from something like this, can we?"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 1st, 2018 9:24:03 PM

Where are these things coming from? Are we under attack, or are they somehow attracted to the hooks like magnets? I don't have a lot of options here... but I can cast Soften Earth and Stone on it. Perhaps it will just splatter when it hits.
Beri will take Starblazer, along with any others coming, towards the meteor as the magic ship is far faster than he is.
Starblazer, you are made for space travel, I'm sure you have some experience with orbits. Can you tell from the trajectory if these things are coming from deep space, or are we under attack from much closer?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 1st, 2018 9:26:43 PM

Wyaar the chimera paladin really can't do much for a meteorite. He gives Restlin moral support instead

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 1st, 2018 11:40:07 PM

Starblazer, are you able to push or ram these meteorites and change their trajectory?

If so I will have the ship and have it start doing so.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Thursday February 1st, 2018 11:49:35 PM

DM post incoming

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 1st, 2018 11:51:15 PM

Zane says quickly over the link, *Want me on Star Blazer, I have the skills, or Between myself and Garrett, we might be able to deflect it..... If I can get large enough, And maybe Garrett can help.* Either way, he starts towards the Bridge,

Armageddon It [DM Hugh] 
Friday February 2nd, 2018 12:36:43 AM

(OOC: I'm sorry for not taking efforts to remind people who haven't posted / secured subs but Mitch is unavailable until the weekend and I fell asleep, we've been tandeming this B when we are both available)

Bosk is happy that his orders are being followed and then notices the streak overhead. He asks if a gate spell or bag of holding could be effectual.

Restlin responds that those are options but he has a better idea. He drops his iron body spell, teleports to a point along the meteor's trajectory and then plans to cast polymorph any object reducing the Huge Meteor into a tiny pebble and then telekinetic sphere to capture it.

Garret-mera points out they may need to seek shelter depending on how many of these there still are.

Beri says all he can really do is soften earth and stone and he hops aboard starblazer with anyone else who wants to assist asking it to take them in towards the meteor and to figure out if it can figure out the trajectory.

Wyaar-mera can't do much with the meteor so he gives Restlin moral support.

Bosk queries starblazer if it can push or ram meteors and then readies to intercept.

Zane moves towards the bridge planning to grab Garret and board Starblazer.

StarBlazer starts taking on more Iron Dragons again. At least Bosk, Zane, Beri and Garret are aboard. The ship starts answering queries, "I believe I could ram a meteor, good masters and depending on trajectory, relative mass and acceleration I may be able to influence where it lands."

"Based on my calculations there is a decent chance that the meteor originated on the Wold itself and not from a point in Jericho Space."

Meanwhile Restlin is much faster and he implements his plan first shrinking the gargantuan meteor to the size of a small pebble and then encasing it in a telekinetic sphere.

The second meteor has been defeated single-handedly by Restlin by the time the Starblazer reaches his position.

Most of you are a decent distance away from the bridge and Hook City below you having rushed to the sky to handle the most recent threat but for those below Auslander accompanied by some guards have reached the bridge. Agatha and Sprocket have also reached the bridge separately. Agatha is flying on a broom and Sprocket is just flying.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=52 ; d20+25=38 ; d20+31=49 ; d20+39=51 ;
Friday February 2nd, 2018 9:58:08 AM

Restlin's quite pleased with himself. He flies over to meet the Stargazer, telekinetic sphere trailing behind him. Once on board, he floats the sphere about 10' up, dispels it, and catches the falling pebble with a mage hand spell so he can inspect it without touching it.

"Last one of these turned hundreds of pteranodons into a killing swarm. Best not to touch until we know what we're dealing with." He'll hold the thing where he and anyone else with relevant knowledge can get a good look at it.

Knowledge, Arcana: 52
Knowledge, Geography (where did this thing come from?): 38
Spellcraft: 49
Perception: 51

He trusts Zane to pilot them to Auslander and the Star Mages while they do research.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Friday February 2nd, 2018 10:34:11 AM


Sesha watches Restlin quietly for a moment, seemingly trying to make up her mind about something. She extends up on her tip toes, and kisses him on the cheek.

"Mage-Priest, Consort, and now Sky-Catcher. You bring honor to yourself, my House, and our future lineage. They'll be hard pressed to walk hand in hand with your legend, as opposed to living in it's shadow."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday February 2nd, 2018 11:25:25 AM

Zane directs Star Blazer to drop down to about 5' height, near Auslander, also asking, "Star Blazer, can you back track the trajectory of that so called Meteor? Also, are you capable of self repair? If so, will it diminish your abilities and how long will it take you to full repair?"
Zane figures they will need the information if they are going to succeed.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Friday February 2nd, 2018 11:37:31 AM

Garret ponders the idea that these meteors are coming from the Wold. Does that mean someone is shooting them at us?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+40=41 ; d20+17=25 ;
Friday February 2nd, 2018 7:29:14 PM

Tink grins. Restlin seems to be able to polymorph anything. First that oma thing into a soft little piggy, and now a meteorite into a pebble. She'll have to try and come up for more things for him to try.

Tink examines the Starblazer for signs of damage and tries to determine if they can be repaired by normal means. If not, well, the Star Mages guild should owe them a favor or two by now.

Perception on the Starblazer: 41
Knowl Engineering? 25




Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Friday February 2nd, 2018 9:11:25 PM

Thank you so much Stargazer. Please add the projected origin to the list of your saved coordinates. We'll get you patched up, and see if the Dragon Consortium has any intel on who could have prepared such an attack. Hopefully they can provide us some information so we don't need to go in blind.

...Oh, it looks like the inspector is arriving on the scene. I guess we should drop off our passengers and report in with Auslander.


Beri will take Stargazer back to the bridge and report in with the others.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Friday February 2nd, 2018 11:44:14 PM

Stargazer, what type of magic will heal you? While we talk to the others can you patrol the sky and do your best to divert any meteors away from the bridge and the people of Hook City?

Back on the ground I turn to Agatha. I know this was not how you intended you device to be used, but seeing the orb he bridge is suspended from and the way the meteorites seem to be targeting them I thought it would be something you would want preserved and to be studied as much as the rest of us do. Hopefully you can come up with a better way to secure the bridge and and we will still be able to use your backpack for its intended purpose. Also, I imagine having your device save and secure the bridge in such a fashion must give he guild, as well as your selves as individuals, some additional prestige and clout in the city.

I also explain to Auslander what happened and the actions we have taken, including the quarantining of the infected, the purchasing of such magics that are needed to cure the disease, the weakness of the bridge and the fact that orbs holding it were apparently attacked.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Saturday February 3rd, 2018 7:13:10 PM

"A Fixer with Lenna's Greater Mending should be able to patch up some of those holes pretty quickly" Tink says looking at the damage "Even a number of mages casting Make Whole might help"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Sunday February 4th, 2018 6:40:11 PM

Wyaar knows Restlins success is mostly his immense talent.. but that morale support can't help.

DM Mitch   d20+10=26 ;
Sunday February 4th, 2018 11:22:03 PM

Restlin flies over to Starblazer pebble in tow telekinetically. Once he reaches the ship he dispels the sphere and catches the pebble with a mage hand.
It is kind of hard for Restlin to tell much about the meteor considering it went from being what it was to essentially an ordinary pebble.

Sesha watches Restlin and the kisses him on the cheek and gives him another nickname Sky-Catcher

Zane directs Star Blazer to drop down near Auslander. He asks if Starblazer can track the trajectory, if it is capable of self repair and if so how long will it take to become whole.

Starblazer tells Zane that its hard to pinpoint an exact location as to where the meteors came from and that it is capable of self-repair but it will take a lot of time to do so.

Garret ponders if someone is shooting meteors at them.

Tink ponders what else Restlin can polymorph, resolving to come up with more ways to test him before trying to ascertain if Starblazer can be repaired by normal means.

Beri Thanks Starblazer and asks if it can save the origin of the meteors as a destination before advocating the party drop off the passengers and meet with Auslander.

Bosk Tells Starblazer to patrol the skies they meet with the folks on the ground. He explains to Agatha how they used the device and how it saved the day. He also explains to Auslander what happened.

Tink theorizes that a fixer with Greater Mending or a number of mages casting make whole should fix it.

Wyarr provides Rest with some moral support.

Agatha and Sprocket take in what has become of the backpack and said, “Yes well my divinitions did indicate the potential need for the backpack to have the functions that Sprocket added. Good thing I heeded them.”

Auslander says, “What’s all this then?” Taking in the carnage wrought by the swarming Pteranodons, the visible spheres and the backpack hook chain supporting the bridge. His gaze finally rests on the giant red glowing meteor embedded into the Hook. Strange red plants are coming from it, vines and brambles, and they’ve reached almost halfway down the hook.

Pointing he asks to the group, “By all that is holy what is that stuff?!?”


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=55 ; d20+25=36 ; d20+24=39 ;
Monday February 5th, 2018 9:56:13 AM

Restlin wraps an arm around Sesha's shoulder as he inspects the pebble. "Don't worry, I'll get all old and boring long before they come to half-elf maturity." He drops the pebble when he realizes it's just a pebble now. "Good thing we have that one that slammed into the hook, eh? Else we'd have no idea what we were dealing with."

He greats Auslander warmly, letting someone else deal with Agatha and Sproket. Bosk seemed to like those two. He could deal with them.

His eyes light up when he sees the red plants coming from the meteor. "No idea," he answers Auslander with a gleam in his eyes, "but it's something new!" He flies up to get a better look, casting detect magic as he goes.

Knowledge skill checks!

Arcana: 55 - nat 20, woo!
Geography: 36 - Any idea if there are other plants like this anywhere else? What about that meteor? Anything identify the region it came from?
Planes: 39 - Is this thing extraplanar? Are the plants?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Monday February 5th, 2018 11:50:38 AM

Garret smiles and waves when Auslander appears. He wanders about on the ground, checking to make sure any meat-on-a-stick carts are safe and uncontaminated. When Auslander points out the red stuff, Garret looks up and watches Restlin fly up. He calls out, "What do you see there, Restlin?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Monday February 5th, 2018 11:57:16 AM

"Thank you Star Blazer for the information, from now until told other wise, maintain 100' distance from any of those Red plants, at least until told other wise.
Restlin, Plants are green, I've seen red growth at Sea, and it destroys pretty much anything it touches, So I expect this is terrible."

Zane stay on the ship as it moves away from the red growth.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Monday February 5th, 2018 12:03:48 PM


Sesha shrugs at Auslanders question. She lets Restlin go alone, for now.

"Whatever it is, I think it's about certain it's no good. All we can try to do is contain it I think, because we can't risk trying to attack it on the chain. "

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+25=41 ; d20+32=36 ;
Monday February 5th, 2018 9:04:22 PM

Hmm, looks like we may have a biological attack on top of the immediate attack. You can tell a lot about a plant just by looking at it. Perhaps we can determine what climate it originated from and what properties it may have... other than the incredible growth rate!

The druid takes a moment to study the plants to determine if they pose any hazards other then covering the city, such as the possibility of toxins.

Perception = 36
Knowledge-Nature = 41

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 5th, 2018 9:31:27 PM

I do not trust anyone until they have fought beside me in battle, but their backpack has come in useful. I respond silently over or link. Restlin, you of all people should appreciate that sometimes the gods put people and items in our path for a reason.

Agatha, your divinations were most useful and Sproket proved himself in making the conceptual material. Between us we had the vision creation and implementation. I do not suppose you have had any divinations dealing with the red grass or are able to shed some light on this with your vast knowledge?

Auslander, we need to find a way stop the gas from spreading. Glowing red meteor, red grass, red glowing armor. These things are all connected.

[/b]

Deep Impact [DM Hugh] 
Tuesday February 6th, 2018 12:08:50 AM

Restlin goes up to the vines and sees that it is not, in fact, vines, but a red grass somehow growing into the chain of the hook itself. Inspecting it with his Detect Magic he can tell that the grass itself is very powerful magic, of a sort Rest has never seen or heard of before. It’s hard to tell much however, because of the incredibly amounts of magical power radiating from the meteor. It radiates off the thing, like a miniature sun, blindingly bright if Rest dares look at it directly.

Via squinting or dismissing the spell he can examine the grass more closely; his Geography knowledge DC 35 Highlight to display spoiler: {allows him to recognize the grass as some sort of Sargrass derivative, although it looks…. Wrong somehow.}

Garret wanders around a bit looking for treats and asks Rest about what he’s discovered.

Zane tells the Starblazer to maintain it’s distance from the stuff and comments that plants are normally green, and all the red plants he’s heard of are dangerous.

Sesha leaves Restlin to his work, worrying that any attack on the strange stuff may damage the chain.

Beri comments on the biological attack and also inspects the grass. His knowledge of nature (also DC 35) Highlight to display spoiler: { allows him to also recognize the stuff as some sargrass variation, one that is somehow… wrong.}

Bosk sends over the link that he doesn’t trust anyone until he has fought with them in battle.
He then complements Agatha and Sprocket on the backpack and that the Iron Dragons had the wherewithal to use it.
He also tells Auslander they need to find a way to keep the grass from spreading.

Agatha asks Bosk, “Could this be what my cryptic dream prophecy warned about?”

Auslander says to Bosk, “I don’t know. I’ve never seen anything like this before.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 6th, 2018 12:29:09 AM

I struggle to recall Agatha's prophesy as I think, This is the reason Gargul made me his hand and not his mouth. I was made to carry out and enforce the will of the gods, but they did not grant me the gifts of memory or oration. After a minute it comes to me thanks to Sesha's repeating it several times since we first heard it.

If I recall it correctly you said:

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.

I must admit, I was not expecting a literal seed. Based on what we have seen, it sounds like there might be a literal transformation involved. (I described the transformation we saw) and it is affecting my armor. Given that we defeated Grendel's cheese and broke the curse holding back the Sargrass, the customs and mist we saw in Hook City, that it is growing a red grass, and it is affecting my Sargrass gear, do you have any ideas on how to destroy it it hold it at bay?

Also, do you have any idea how long the backpack will hold the bridge, it if there is a possibility of getting a second backpack in case we have to enter the item up there? [b]

I quickly make sure everyone is getting cured of any diseases. [b] Does anyone have a way to encapsulate the grass and keep it at bay?

If no one does I will cat shape stone from a scroll to encase it

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday February 6th, 2018 3:56:28 AM

Tink isn't ready to confirm or deny that this may be related to Agatha's prophesy. She's still a bit offside that Agatha would try and use it to bargain with.

People are hurt here. Perhaps if there had been more time to investigate or divine it themselves something could have been done?

It's grasping at straws of course. There looks to have been nothing the Iron Dragons could have done to prevent this and that really bothers her. Any anger Tink feels towards Agatha is nothing more than her frustration at not being able to stop these things from happening.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22 
Tuesday February 6th, 2018 9:53:12 AM

"Of course I realize that," replies Restlin to Bosk's comments. "I also realize there were people in my life to don't share my general dislike of Star Mages and can talk to them so I don't have to. Lucky me."

He inspects the sargrass. It's fascinating, but he's not sure what can be done with it right now. It's spreading quickly, though.

He decides the safety of the town comes before his own curiosity. He flies down to Auslander. "Inspector, we need oil, or a bunch of fire friendly sorcerors, or some other way you can think of to light a bunch of stuff on fire quickly." He leans in and whispers, "and maybe don't let the Star Mages know. Their curiosity is best served at a time when those plants don't threaten our city."

In the meantime, he summons a huge fire elemental. In ignan, he asks the elemental to "burn away all that red stuff, please". Fire elementals can't fly, so Restlin will cast telekinesis to move it around. Huge fire elementals only weigh 8 pounds, so that should be a snap assuming the elemental doesn't fight him.

...which it won't if it knows what's best for it.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 6th, 2018 10:53:06 AM

Wyaar moves off the ship to start gathering up the diseased bodies. Immune to disease as he is, seems better he do it than someone that isn't. "Best to burn these too" he says to Restlin and his 8 pound eelemental.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday February 6th, 2018 12:19:26 PM

Garret helps Wyarr with the bodies, being careful to treat them gently and carefully. He tries to ensure he gathers up anything that appears that it could have been infected as well around them. He works with Wyarr to create a respectful funeral pyre.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 6th, 2018 12:23:21 PM

"Star Blazer, can you initiate repairs and do other things as well? Or are you limited to single actions?"
If Star Blazer can do more than one thing at a time, he tells him to start repairs.
Zane then flies closer to the red stuff, stopping just at the range his Acid Splash will reach (50') and beginning at the edge of the red growth and see if it stops it spreading on that side.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Tuesday February 6th, 2018 1:47:34 PM


Not capable of destroying things with magic, Sesha waits patiently. She's ready to fix someone if needed.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday February 6th, 2018 9:03:04 PM

I can move my flaming sphere and can summon a swarm of fire elementals to clear up these vines if the fire is effective. This appears to be sargrass, but something is off about it. But if the fire doesn't kill it completely it should at least cauterize the ends of the vines and prevent them from growing longer.

Beri will move his sphere from the cremated remains and will test his theory. If effective, he will summon the elemental swarm to help take out the vines.

What in the Wold is going on?


How bout a little fire, scarecrow? [DM Hugh] 
Wednesday February 7th, 2018 12:21:16 AM

Bosk takes a few moments of thought before remembering, and repeating, the prophecy they heard, commenting that he is the hand of Gargul, not the mouthpiece, and he has little skill in oration.. He also asks if the backpack will hold the bridge up long and if anyone can keep the grass at bay. He plans a shape stone spell to contain the grass if no one else can do so.

Tink finds herself generally annoyed at everything due to the Dragon’s inability to predict or prevent the recent troubles.

Rest replies to Bosk that that’s why they have friends more skilled at it. He requests fire and/or fire magic from the Inspector, with an aside about maybe not letting the star mages learn about the strange phenomenon, and summons a fire elemental. A mage hand spell lets him pick up the huge elemental and it attempts to burn the grass as requested. However, no matter how much flame it baths the grass it it seems completely unaffected. The elemental mutters in ignan Highlight to display spoiler: {something about water and being extinguished. One of the worst swears possible in the Ignan tongue.”}

Wyarr gathers up all of the diseased corpses and suggests burning to dispose of them and cleanse the disease.

Garret helps Wyarr gather bodies, creating a funeral pyre.

Zane asks the Starblazer about repair and bathes the grass in acid. It seems to be no more effective than the flames.

Sesha hangs back and watches, being less capable with destructive magic than her fellows.

Beri also tries the “kill it with fire” approach but he finds that like Restlin his flaming sphere does not really appear to do anything to whatever this demon weed is. It doesn’t even cauterize the end of the growth like he theorized it would.

Starblazer responds to the inquiries regarding healing it, “Good Masters I believe I could be considered what one could call a construct for the purposes of magical repair but I also can recover if left to my own devices the process is just exceedingly slow as I said and actually reduced further by doing anything other than remaining stationary.”

Agatha responds to Bosk, “I must admit Botany is not my particular field of specialization. Additionally I never made it out to the Sargrass back in the day before Hook City moved to its current position so I am at a loss of how to advize you here. As for the backpack supporting the bridge well it will hold at least we think so. It was built to be tough. Unfortunately we don’t have another miniaturized version of the device ready at this time and the full sized version was damaged in the earthquake preceding the meteor. The full sized version being the initial prototype is not as durable as the miniaturized version.”

Auslander says to Restlin, “Considering Beriothian and your efforts involving flame seeming to have no impact against the grass I’m not sure what use oil and a brigade of battle mages will be against it.”

Bosk tries to contain the grass using stone shape but shortly after casting the 15 foot cubic patch (OOC: assuming 5th level preparation because using scroll) he covered up sees new grass and vines growing through the stone like it found micro-cracks in the rock and was able to expand them enough till it eventually burst through.

All your attempts to magically impede the grasses advance don’t really seem to be doing anything.

Anyone attempting to examine the meteor impacted hook further Perception DC 35 Highlight to display spoiler: { You notice that when the meteorite impacted it kind of fragmented and the glow previously observed is actually coming from below the rocky exterior and in the crater below. You also hear a slight huming noise }

Before anyone can do any further examination of the impact site or the effects of magic on the grass 2 things emerges from 2 of the orbs below the hooks. The exit orbs are some of the ones that have red vines and grass growing out of them seemingly from the spreading of the vines and grass into the orb below the impacted Hook.

Emerging from the orbs are 2 large winged terrors bristling with terrible spines and a crown of deadly thorns. The creatures appear to have the glowing red eyes common to the other things you encountered warped by the disease and blood appears to be oozing from every orifice of these things. They are also wielding whirling barbed chains.

Know[dungeoneering] DC 28 : Highlight to display spoiler: {These appear to be horned devils or they were until whatever the disease is got a hold of them. Something is different about them though as if they like the Qlippoth before them are more aberration than outsider }

(OOC: You are in combat again)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=31 ; d20+22=34 ; 2d6+12=19 ; 2d6=6 ; d20+40=48 ;
Wednesday February 7th, 2018 6:29:57 AM

Tink stands aboard the Starblazer looking at the incoming creatures. "Horned devils coming in!" she relays over the link.

She isn't about to let more civilians get hurt so goes with her casting of a horizontal wall of force just above the people. "Get them out of there Auslander!"

Tink looks to Agatha and Sprocket. They had better be helping with the fight, defending the people or evacuating them.

The azata raises its sword in anticipation of a fight with these unholy abominations

-----------------
Knowl Dungeoneering vs DC28: 31 = Pass

Tink's azata sticks around for a total of 24rnds. It's been here for around 15rnds so far give or take I think.

Tink: Cast Wall of Force to create 20 x 10ft cubes of force above the civilians
Azata: Ready action to attack if a devil gets within reach. Hit AC34 for 19pts damage + 6pts holy damage

Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace
Perception: 48 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 9/22  d20+21=32 ;
Wednesday February 7th, 2018 9:58:27 AM

"Check it out, a yuletide present for Wyarr," calls Restlin as the devils appear. Jokes aside, he knows these things typically mean business, and that they're pretty resistant to what he can throw at them. Maybe it would be best to handle them one at a time.

He decides to send one on a mini vacation...someplace else. He stops concentration on the telekinesis spell, potentially causing the elemental to plummet to the ground. "Sorry!" he calls out in Ignan. No time to send it back, though. These devils are tough cookies.

***

Free: stop concentrating on telekinesis. The fire elemental won't be happy, but so it goes...
Move: Get within 65' of one of the devils. Hover if he's already in range. Fly check is autopass.
Standard: Cast maze on the devil Tink's azata didn't already hurt. No saving throw. Spell penetration is 31.

A DC 20 INT check is required to escape the maze, otherwise it sits there for 10 minutes.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 7th, 2018 10:20:24 AM

"More? What is going on in the parts of the Wold without Dragon Consortium units around" Wyaar thinks through the ring and drops what he is doing to pull out his bow once again, "One on the left" he says for way of targeting and moves towards the Horned Devils while calling out to Smite one of them.

~~~~~~~~~

Move Action/Standard Action: Move closer to the devils, not sure where everything is positioned but try to get within 100'

Swift Action: Smite Evil on one of the devils

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+26=38 ; d20+26=27 ;
Wednesday February 7th, 2018 12:31:06 PM

Garret looks up and spots the flying creatures. He steps and disappears, appearing just above one of the monsters (the one Restlin did not attack). He lands on the head of the creature and tries to grab ahold of it.

OOC:
Abundant step and attempt to grapple: 38
It sounds like the creatures appeared below the orbs that are just above the bridge, so Garret should be able to fall from them without damage -- he can fall 90' without taking any damage.
Grapple roll: 38, Hero Point used to re-roll (because I don't think that's enough): 27.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday February 7th, 2018 3:13:33 PM

Zane, casts Extended Haste once again, "Only have a few of these left before I'm out of them, so make it count."
He then jumps off the boat, spreads his wings and heads towards the devils.....

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=37 ; d20+17=28 ; d20+12=16 ; d20+7=11 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=29 ; d20+19=30 ; d20+19=35 ; d20+19=36 ; d20+19=24 ; d20+19=29 ; d20+19=28 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=12 ;
Wednesday February 7th, 2018 9:12:09 PM

Looks like our breatehr is over, back to work guys!
Beri moves his flaming sphere onto the closest devil, being careful not to place it in a manner that will interfere with anybody else.
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant targets the closest devil and sends a volley of arrows towards it

bow attack 1=37 (natural 20)
crit roll = 28
bow damage 1=26

bow attack 2=16
bow damage 2=27

bow attack 3=11
bow damage 3=29

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Seeing new targets appear, the air elementals make their way to the devils and attack.

Huge Air Elemental 1-hp 115
Attack 1=30
Slam 1=15

Attack 2=35
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=14

Attack 2=24
Slam 2=15

Huge Air Elemental 3-hp 115
Attack 1=29
Slam 1=17

Attack 2=28
Slam 2=12
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 7th, 2018 10:12:18 PM

We need to find a way to seal that orb back up! I call out over the ring, hoping the others might have more insight on how to do such a thing.

A sudden rush of energy washes over me as Zane's haste spell takes affect. Quickly my options run through my head, but my ranged options are limited and I'm still not convinced that these will be the last abominations to exit the orbs. I quickly cast Magic Circle against evil and charge towards the remaining devil (assuming Restlin took out the other devil, if not I will go after that one)

Garret, what do you say we each grab a horn and crack this thing like a wishbone?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch   d20=4 ; 10d6=29 ; d20+14=33 ; 18d6=61 ; 18d6=74 ;
Thursday February 8th, 2018 1:34:25 AM

Tink aboard the Star Blazer points out the incoming Horned Devils before casting a wall of force trying to protect Auslander and the guard, ordering him to get his people out of there. (OOC: The bridge was mostly evacuated, the Pteranodons were just after the stragglers once the combat was over everyone else who was a civie pretty much got out)
Tink’s Azata prepares to do battle with the devil, flying up at top speed to reach the creature, but unable to make an attack this round.

Restlin stops focusing on the telekinesis spell and his fire elemental plummets 200 feet to the ground taking 69 damage. Restlin shifts his attention to the Horned Devil and prepares to casts maze; he realizes he’s just out of range and moves 20 feet first. His wizardly powers allow him to overcome the creature’s spell resistance. The Devil is trapped in the maze for this round. (OOC: spell says every round on its turn it gets another int check so it might not be stuck the full 10 minutes)

Wyaar reflects on what the non Dragon Group protected parts of the Wold are going through before calling the devil on the left and activating his smite ability.

Garret abundantly steps above the devil and attempts to grapple it but fails to do so even on his heroic attempt. Garret has to make a will save DC 22 or be panicked for 1 round (fear effect; mind affecting) Garre is only shaken on a passed save for 1 round. As Garret plummets past the devil it lashes out at him with its spike chain (AOO; nat 1 miss) but the halfling is falling so fast it misses.

Zane casts extended haste and warns the party that he has only a few more uses of the spell.

Beri comments that the break is over and moves his flaming sphere onto one of the enemies. It doesn’t even seem to notice the flames. His summons attempt to help; the elementals can do nothing but try to move in on the enemy. His giant moves and, despite the great range, manages to land a hit! (The devils start 300 feet up, 250 away from your summons. See position tracker)

Bosk casts a defensive spell and suggests to Garret they make like a wishbone and pull the creature in twain.

Agatha, Sprocket, and Auslander know when they're out of their depth, combat wise, and quickly evacuate to a safe location. "We believe in you dragons!" Auslander shouts as they go.

A ripple travels through the tainted sargrass. The meteor lets loose a deep rumble. The sargrass nearby is drawn towards it, new patches suddenly sprouting from the rock and existing patches being drawn off the chain towards it. Parts of it begin to shift, change; a foot emerges, clawed, made of rock and grass, other parts quickly following, a wing, a snout. It pulses with life, forming a great, terrible dragon of rock and plants, blood red, glowing with power. And yet the movement doesn’t cease; a second soon follows the first. They stand there for a moment, blood red spectors of corruption, sizing up their enemies.

With a roar that seems to shake the very air the earthen dragon’s take off, flying directly at Restlin and Beri. Opening their maws they unleash breath attacks of stone and grass, sharp blades slicing at exposed skin and fist sized rocks impacting with crushing force. Both of them 61 & 74 damage; make two Reflex DC 28 saves, success halves the damage on a breath
Attack.

Devil A is stuck in a mental maze (save failed)

Devil B, to much in pain from it’s disease to dispel it’s ally or assault with magic, flies towards Restlin as fast as it can, gaining 100 feet of distance on him. The Azata get’s an AoO.

Position tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A remains there, while devil B is now next to Rest.

The Zomok’s are 60 feet above Restlin and Beri.

Rest is 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain, so that he could get a better look at the mysterious red grass. His elemental was a bit above him but has now fallen to the solid ground.

Tink is on the Starblazer. Her Azata started above the starblazer, 80 feet up, with no real chance of approaching to make a melee attack.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is falling. Again. He has fallen 200 feet and is about 100 feet from the ground.

Zane is 60 feet above the ship, 110 total feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is ???


[DM Hugh]  20d6=69 ; d3=3 ; d20+2=15 ; d20+26=27 ;
Thursday February 8th, 2018 1:38:20 AM

record keeping

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=40 ; d20+29=31 ;
Thursday February 8th, 2018 7:50:31 AM

With noone but the Iron Dragons in danger Tink feels a little better. You know, up until those two rock dragons fly out of the grass.

Tink casts a telekinesis spell and attempts to grapple one of the devil things.

----------------
Knowl Arcana to ID the Dragons: 40
Cast Telekinesis. CMB=31 to grapple one of the devils. 1200ft range. No Saving throw, no spell resistance


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28] 
Thursday February 8th, 2018 11:28:54 AM

Garret floats and spins, enjoying the view.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 8th, 2018 11:34:42 AM

OOC: I'm confused. How long has it been since the last fight ended? I thought I was on the ground, not flying, and had no fly spell active

DM Edit OOC: 15 rounds per Tink and your flying boots last for 5 min total

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 8th, 2018 11:53:37 AM

ooc: Posting from my mobile. Am I missing how these things moved so far away from the orbs? At least I made the same mistake as Garret, except I took the long way by flying after I cast a spell. I am assuming this puts me directly under Garret and less than 100 ft in the air.

As I watch Garret plummet to the ground magic flows from my body almost of its own accord (swift action to cast Feather Fall), and I prepare to have him grab onto me as we collide. Fly or airwalk I ask him over the ring as I begin casting the spell on him

(I have fly prepared and 4 of each scroll. I will use the prepared spell for fly or a scroll for air walk.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 11/22  d20+24=41 ; d20+24=37 ; d20=3 ; d20=12 ; d20+19=35 ; d20+20=30 ;
Thursday February 8th, 2018 12:29:26 PM

Note: The maze spell bodily transports its victim to an extradimensional space. Demon's physically not here right now.

Restlin winces as his elemental hits the ground. Not cool of him, no sir. Still, no time to dispel it properly. It's just gonna have to sit there being angry.

He dances among the rocks and razor sharp glass fragments of the dragons' breath weapon, coming out the other side untouched.

Fort saves 41 and 37 - ring of evasion means zero damage. Yay.

Then that demon starts charging towards him and Restlin realizes it's time to "nope" the heck out of here since he's feeling very vulnerable suddenly.

AC this round is 19/10/16 - eesh

He's gonna have to act fast. He uses his dimensional step ability to appear right next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, you gonna start peppering those things with arrows anytime soon? This whole 'big target' combat thing is your shtick."

Continuing to act quickly, Restlin throws out a repulsion field around himself. "There. That should keep those things off us. Now start shooting..."

***

Move: Hover - Fly is autopass
Swift: Press your luck. Roll is 13 - pass. I choose an extra standard action
Standard action 1: Dimensional step next to Wyarr
Standard action 2: Cast repulsion. Field extends to 160'. Even if an enemy is within that, it still can't get any closer w/o making a save or using SR.

Will DC to overcome repulsion is 35. Spell penetration check is 30.

Wyarr and everyone else within 90' of Restlin who wishes him well gets +2 to saves, attacks, and skill checks.

Sesha - Carl subbing  2d6=6 ; 2d6=5 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=8 ;
Thursday February 8th, 2018 12:52:10 PM

Sesha is on the ground, there's where she is. She sees the fire elemental flop down, worried about Garret sharing the same fate. Looks like Bosk has him handled, though.

She pulls an errant wasp from her hair, left over from her time as a swarm. She pops the thing in her mouth & chews quickly before it can sting. Breathing deeply through her nose, she exhales and breathes forth 6 swarms of wasps, all gathering around the first dragon.

***

Move: None
Standard: Cast insect plague. Area around first dragon is affected. Hit for:

6
5
11
8
9
8

46 damage total.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 8th, 2018 3:28:19 PM

Zane opens his mouth and roars, as he does first his mouth and head changes and then the rest of his body follows, becoming a Large Bronze Dragon. (cast Form of Dragon 2/standard action)
He then arrows towards the dragon/demon (not sure which) just breathed shards at his friends.

FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+34=43 ; d20+29=39 ; d20+24=26 ; d20+19=20 ; d20+34=44 ; d20+34=43 ; d8+50=52 ; d8+35=43 ; d8+35=39 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; 2d6=6 ;
Thursday February 8th, 2018 4:59:10 PM

Flying about the city with his boots just a-flappin', Wyaar sends series of Holy Law infused arrows into one of the Devils aided by the power of his Queen.

"Is.. Is that a rock dragon?"

~~~~~~~~

Full attack to one of the devils, the "one on the left", with manyhsot, rapid shot, deadly aim, smite. Smite ignores all DR and deals double smite damage on first attack to evil outsider

Attack 1: Hit AC 43, 110 piercing damage, 14 axiomatic damage, 13 holy damage
Attack 2: Hit AC 39, 43 piercing damage, 6 axiomatic damage, 5 holy damage
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 44, 39 piercing damage, 8 axiomatic damage, 6 holy damage



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 8th, 2018 9:15:06 PM

In all the confusion the druid realises he is giving battle orders to summons that have just returned to back to the planes they were summoned from. Beri takes flight and rushes to join the others, his antilife shell still in place

ooc: 15 rounds means my summons are gone, sorry for the confusion, didn't realize the passage of time. How long has it been since the initial attack? I had summoned a swarm of earth elementals to aid the citizens, and have been ignoring them since they can't get into the air to help.

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
antilife shell
elemental swarm (earth)-(170 minutes remaining?)

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=44 ; 6d8+12=43 ;
Thursday February 8th, 2018 11:07:45 PM

Garret feels himself stop moving, then tells Bosk, "Fly, please!" When he feels the spell take over, he spins one more time, then heads directly at the flying demon.

OOC:
Charge the Demon. Just in case it's in range, hits AC 44 for 43 damage (magical, lawful, cold iron, silver, adamantine).

DM Mitch   d4=4 ; d4=3 ; d20+20=40 ; d20+20=39 ; d20+28=43 ; 2d8+12=20 ; 2d8+12=27 ; d20=6 ;
Friday February 9th, 2018 12:13:25 AM

bookkeeping post

No Sympathy For The Devils - [DM Hugh]  d20+12=15 ; d20+13=14 ; d20+12=21 ; d20+13=21 ; d20+2=9 ; 20d6=66 ; d20+14=16 ; d20+14=34 ;
Friday February 9th, 2018 12:15:29 AM

Tink feels better with only the Hook crew being in danger. She tries to grapple the Devil from afar, but it agily twists out of her invisible grasp. Her Azata, all ready to unleash heaven on the enemy, stops and looks down at Tink, wondering why she suddenly stopped sending orders to it.

Bosk flies up to catch Garret, casting a spell on him so he can be mobile in the air.

Restlin winces as his elemental hits the ground but he doesn’t have time to dispel it properly. He avoids any of the damage from the breathe weapon thanks to his ring.
(OOC: You mean reflex saves right? That is what we asked for; also the ring only works for reflex saves but the breath weapon needs a reflex save) He then dimension steps next to Wyaar and casts repulsion. Restlin’s overcomes any spell resistance. (Saves were 15, 14, 21, 21)

Sesha is on the ground and she sees the fire elemental plop to the ground. She is worried that Garret might do the same but realizes Bosk has him covered. She plucks a wasp from her hair left over from swarm skin and then summons an insect plague around the plant dragon thing.

Zane roars, turning into a bronze dragon, and closes in on the Zomok’s.

Wyarr is momentarily confused by his flight, forgetting he had his flight boots active. (25 total rounds since you activated them, so you have another 25 to go). Recovering from his confusion, he unleashes his holy fury on the remaining devil, doing incredible damage but not quite killing it. (OOC note: The disease makes them aberrations, not outsiders, so you don’t get double damage on first hit.)

Beri realizes his summons are no more except for his earth elementals he summoned to help the populace and then takes to the sky to join his friends. (You didn’t save vs the zomok’s breath attack. It’s a cone that hit you and Restlin.)

Garret falls for a few moments more, spinning around and enjoying the view.
Bosk catches him and grants him flight, letting him charge the devil and knock it out with a powerful blow

(OOC: The battle with the Qlippoth lasted 2 rounds and the battle w/ the Pteranodon swarms lasted 8 rounds so 10 rounds for battle and 15 rounds out of battle)

Devil A suddenly realizes that it shouldn’t be there and pops out of existence and into the magical maze (Int check: 9)

Devil B’s unconscious self falls to the ground and splats, dying on impact

Zomok 1 seems to crumble away, the dirt and grass of it’s make up falling away, plummeting towards the group. Suddenly the grass growing on the chain near Garret erupts outward, forming the shape of the Zomok which bites down on the Halfling for 20 damage and grappling. Make a fort save vs DC 32 or be infected.

As the rock and grass that once made up Zomok 1 falls past Restlin Zomok 2 also seems to lose it’s form. Suddenly the rock and grass in front of Restlin is very much an alive again, the creature biting down on the Mage-priest for 27 damage and also grappling. Make a fort save vs DC 32 or be infected.

(Know[dungeoneering] 28 : Highlight to display spoiler: {The rock dragon things are Zomoks or rather they used to be until the disease spread by the grass got a hold of them. Now like the Devils which started out as outsiders they are aberrations not their base type which was plants. These Zomoks are Dragon in shape only essentially being usually an animated flying plant creature })

Things get more interesting as 2 large bloody lion looking creatures with vampiric flames, glowing red eyes and bone spiked backs emerge from Hook portals. These newcomers fly towards the group, the first getting stopped by the repulsion sphere 320 feet up while the second is unfazed by Restlin’s Repulsion (Made Save w/ nat 20) and keeps going ending up 280 feet away.

(Know[Dungeoneering]: DC 28 Highlight to display spoiler: {The newcomers appear to be Blood Lions or rather they were Blood Lions until the disease got a hold of them now they are not so much magical beasts as they are aberrations })

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A disappeared from there, while devil B was next to where Restlin was previously when it fell(150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain). Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up chewing on Garret.

Zomok 2 is next to Restlin and Wyarr, chewing on the former

Blood Lion A is 320 feet up

Blood Lion B is 280 feet up.

Rest is next to Wyarr, 160 feet above the ground. A Zomok is currently finding him very tasty. His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garre is saved, 100 feet over the ground. He charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He got chomped and is now in a Zomok’s jaws.

Zane 200 feet up trying to close on the Zomoks.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is on the ground

Bosk is right next to Garret 100 feet up having saved him from the fall.


Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 11/22  d20+25=32 ; d20+25=37 ; d20+21=22 ; d20+29=34 ; d20+29=45 ; d20=14 ;
Friday February 9th, 2018 10:59:58 AM

Dungeoneering checks: 32 & 37 - both pass. I rolled a CMD check for Restlin's last since he uses d20+bonuses, not 10+ bonuses since he's difficult. Result was a nat 1, so I assume he's grappled.

***

So, this is a bit of a pickle. He's stuck in the jaws of a dragon that can probably tear him apart in a few seconds if he doesn't do something. That orb also keeps pumping out terrifying creatures. He's not sure what kind of hell is on the other side, but safe to say it's not a vacation spot.

Fort save: 34

One thing's for certain: he needs away from this situation. He was right next to Wyarr, and so will attempt to get a hand on him. "Grab my hand, dude. This is no place to be," he calls out, hand outstretched. Whether Wyarr does or not, he uses his dimensional step ability to get 50' horizontally away from both the dragon and the red sargrass.

Concentration: 45 - That should do it.

If he takes Wyarr, he's out of dimensional stepping for the day, otherwise he has 50' left. That Zomok already failed its will save for Restlin's repulsion spell, so is affected for the duration of the spell.

***

Standard: Dimensional step 50' away from zomok and sargrass, taking Wyarr with him if possible.
Move: Hover at new location. Fly is autopass.

AC is 30/21/27 this round. CMD is 35.

15 rounds left on Repulsion.

Anyone within 40' of Restlin gets +2 to saves, attacks, or skill checks.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  d20+25=28 ;
Friday February 9th, 2018 2:31:52 PM

Zane sees one of the Dragon thingys bite and grab Garret, He takes a full move of 90' towards that one , (should be 10' away,) With reach he tries to grapple it causing him to free Garret, or so he hopes. (since the Dragon thing has the Grappled condition, it should be easier)
Grapple check 28, since it is grappling already, no AoO should be provoked., if missed the check, Zane hovers, if failed, he'll take the dragon creature with him as he falls, unless the dragon keeps them up at that level.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+23=30 ; d20+23=28 ; d20+23=42 ; d20+23=40 ;
Friday February 9th, 2018 9:04:24 PM

Sesha wasn't quite sure what to think. A lot of thinks were unraveling around her rather quickly. People were hurt, monsters were appearing everywhere, and the Iron Dragons were scattered all over. She gave a brief thought to their situation, and decided that a bit of sacrifice was needed.

Sesha flies towards the blood lions that have emerged, careful to keep herself within 210 ft of the Zomoks.

She draws a glass dagger, a remnant of her old magic, and jabs it deep into her breast. There is no blood, but beads of sweat begin to trickle down her brow. She hadn't stabbed her body, but her essence, and would inflict upon her foes the same punishment she was harboring herself.

Move: Am pretty sure I have range. Sesha's move is 120 with haste and fly. If necessary, she can use surrender blood to extend the range 40ft by increasing her caster level. She can do this as a swift action with Quicken SLA and minor spell expertise.

Standard: Cast Living Voodoo Doll. Targets: Zomok 1, Zomok 2, Blood Lion 1, Blood Lion 2.

SR checks: 30, 28, 42, 40. (add +4 to all results if DM feels Sesha must use Surrender Blood to gain the extra 40 feet.)

Range: 210 ft. No save, enemies are exhausted.

Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.



Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+16=23 ; d20+16=35 ; d100=2 ; d100=78 ; d100=89 ; d100=96 ;
Friday February 9th, 2018 9:34:39 PM

Reflex saves from last round= 23 and 35
Blink rolls 35, 2, both fail
tishes elemental weave (blur) rolls (100, 96), both pass!

The breath attack has left eh druid completely confused. Are his summons there? Are they gone? Where is he? He flies out of the fray to a position where nothing can multi-attack anything with him another teammate such as Restlin, then starts to summon another Storm Giant.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+24=34 ; d20+31=38 ; d20+31=32 ; d20+26=31 ; d20+26=39 ; d20+21=35 ; d20+21=30 ; d20+17=20 ; d20+24=27 ; 6d8+12=40 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=19 ; 2d8+12=16 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=21 ;
Saturday February 10th, 2018 8:44:26 PM



OOC:
If Zane fails to free Garret, he will attempt to escape the grapple: CMB roll 34.
If Zane does free Garret, he will find himself right next to the dragon and will unload with a flurry (magical, lawful, cold iron, silver, adamantine):
Hit AC/Dam: 34/40 38/20 32/19 31/19 39/16 35/20 30/19 20/27 27/21
And just in case, if the 34 hits, there's an attempt to permanently blind the target, DC 25

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+29=33 ; d20+22=33 ; d20+17=25 ; d20+12=29 ; 2d6+12=21 ; 2d6+12=19 ; 2d6+12=15 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=12 ;
Saturday February 10th, 2018 9:48:10 PM

Tink looks to the Azata. "Well don't stop. Just keep hitting things!"

Her telekinesis continues to prove weak but at least the azata is putting up something of a fight.

-----------------
Azata: Constant: Holy Aura. Any evil creature striking the Azata must make a DC21 Fort Save or be blinded
Azata: Full attack.
Hit AC33 for 21 + 6pts holy
Hit AC25 for 19 + 8 pts holy
Hit AC29 for 15 + 12pts holy

Tink: Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=26 ;
Saturday February 10th, 2018 9:50:47 PM

"Now what in Pantheon's names are those things!" Tink takes a moment to examine them further.
"Bloodlions? Or at least they resemble them"

Knowl Dungeoneering: 26

This battle is exhausting - [DM Hugh]  d20+2=20 ; d20+17=19 ; d20+17=35 ; d20+12=16 ; d20+12=23 ; d20+12=22 ; d20+17=29 ; d20+20=21 ; d20+20=22 ; d20+20=36 ; d20+15=32 ; d20+15=26 ; d20+15=21 ; 2d6+12=19 ; d20+25=27 ; d20+20=33 ;
Sunday February 11th, 2018 11:54:49 PM

Restlin dimensional steps away from the Zomok and then hovers at a new location.
50 feet horizontal away form Zomok and grass

Zane attempts to grapple the Zomok to free Garret but fails because even with it grappling Garret its wrestling prowess comes from its strength. It doesn’t seem like a very Agile creature.

Sesha moves 120 feet to get within range of all 4 monsters the party is currently fighting and then casts living voodoo doll inflecting both the blood lions, Zomoks and herself with the exhausted condition.

Beri is left confused by the breath weapon so he goes to summon another storm giant (OOC: I’m confused too I thought you previously said everything you summoned was gone except your earth elementals)

Garret attempts to break free from the Zomok’s Grapple seeing as Zane’s attempt did not help. Garret manages to barely break free of the monster thanks to the fact that Sesha exhausted it (OOC: w/o the penalties you would still be grappled)

Tink tells the Azata to keep hitting things and then examines the new comers.

The devil finally finds its way out of the maze returning where it was last seen.

The Azata attacks the returning devil but misses on all of its attacks.

Zomok 1 makes a full attack against Zane and misses with its bite, 2 claws, both wings and its tail.

Zomok 2 attacks Wyaar seeing as the Paladin is still near Restlin used to be and hits the Paladin with a claw (14 damage after DR) and then attempts to grapple him but fails to do so

Blood Lion A moves 60 feet away from the field prohibiting forward movement and towards Hook City.

Blood Lion B moves 60 feet towards Sesha.

Things get interesting yet again when 2 medium muscular, frog-headed humanoids that are covered in a bloody viscous slime have tattered flesh hanging from their bat-like wings and glowing red eyes emerge from the Hook orbs and move 80 feet towards the commotion.

[know[dungeoneering] Highlight to display spoiler: {}Looks like aberant Slimy Demodands this timeHighlight to display spoiler: {}

Devil : free of maze

Zomok 1 : Exhausted

Zomok 2: Exhausted

Blood Lion A: Exhausted

Blood Lion B: Exhausted

Demodand 1: unharmed

Demodand 2: unharmed

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze while devil B was 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain when it fell . Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up engaged in combat with Zane and Garret

Zomok 2 is next to Wyarr, fighting with the Paladin.

Restlin is 50 feet away from Wyaar and Zomok 2

Blood Lion A is 380 feet up moving towards Hook city

Blood Lion B is 220 feet up.

Rest is 50 feet away from Wyarr, 160 feet above the ground.
His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He is free of the jaws and near one of the Zomoks.

Zane is near Garret and the Zomok

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar.

Sesha is 120 feet in the air within 210 feet of both Zomoks and both Blood lions

Bosk is 100 feet up his earth elementals are somewhere on the ground.

The frog headed things are 320 feet away, 50 feet away from Restlin’s repulsion field



RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d4+1=3 ; d3=3 ; d3=3 ; d20+18=27 ; d20+18=36 ; d20+18=32 ; d20+18=21 ; d20+18=23 ; d20+18=32 ; 2d6+9=17 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=21 ; 2d6+9=19 ; 13d6=40 ; 13d6=45 ; d20+22=32 ; d20+14=20 ; 10d6=34 ; d20+24=27 ; d20+40=59 ; d20+13=27 ; d20+13=28 ;
Monday February 12th, 2018 3:39:53 AM

"Really? More things coming for a fight? Oh I have just about had enough of this" Tink's frustration culminates in a casting of Time Stop.

Things get real shortly after that.

In the blink of an eye Tink's army now consists of 2 x Ghaele Azatas and 6 x Rocs ready to attack on her command.

-------------------------
Knowl Dungeoneering: 27
Perception: 59

Standard action: Cast Timestop (1d4+1= 3rnds)
-- Bonus Rnd 1: Cast Summon Monster IX - Summon Ghaele Azata
-- Bonus Rnd 2: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
-- Bonus Rnd 3: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
Timestop ends and with the summons complete they now act...

Tink summons the Rocs 75ft above her (125ft high) so that they can flyby Zomok 2
*Note that the Rocs natural attacks are considered Good & Chaotic for the purposes of overcoming DR.
*If possible the Roc's will fly in pairs - one on each side of their target - to get a flanking bonus (+2) to each of their attacks

Rocs 1&2: Swift action: Activate Smite for Zomok2.

Roc 1 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC27 for 17pts + 8 smite
Roc 2 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC36 for 19pts + 8 smite
Roc 3 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 14pts
Roc 4 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 16pts
Roc 5 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC23 for 21pts
Roc 6 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 19pts

Azata 1: 5ft step away from devil. Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 27. Zomok takes 40pts fire damage. Ref Save vs DC19 for half
Azata 2: Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 28. Zomok takes 45pts fire damage. Ref Save vs DC19 for half

Tink Swift action: Use Quicken Rod to Cast Vampiric Touch through Spectral Hand at Zomok 2 (or else Zomok 1 or else Blood Lion A). Spell Penetration check: 32. Hit Touch AC20 for 34pts damage. No Save. If a hit Tink goes to 34 Temp HP.

Tink has dropped her concentration so the Telekinesis spell ends.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=33 ; d20+23=34 ; d20+18=34 ; d20+13=24 ; d20+28=41 ; d8+18=22 ; d8+18=26 ; d8+18=19 ; d8+18=25 ; d8+18=24 ;
Monday February 12th, 2018 9:15:03 AM

Yep, it's a rock dragon. Wyaar flies back five feet away from the big Zomok and lets loose arrows at point blank range.

~~~~~~~~~~~

Full attack to Zomok 2 with deadly aim, many shot, point blank shot and rapidshot

Attack 1: Hit AC 33, 48 piercing damage
Attack 2: Hit AC 34, 19 piercing damage,
Attack 3: Hit AC 34, 25 piercing damage
Attack 4: Miss
Rapidshot: Hit AC 41, 24 piercing damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=51 ; d20+31=46 ; d20+31=42 ; d20+26=27 ; d20+26=37 ; d20+21=36 ; d20+21=40 ; d20+21=37 ; d20+17=25 ; 6d8+12=32 ; 2d8+12=17 ; 2d8+12=23 ; 2d8+12=23 ; 2d8+12=24 ; 2d8+12=19 ; 2d8+12=18 ; 2d8+12=22 ; 2d8+12=20 ;
Monday February 12th, 2018 11:54:28 AM

Garret doesn't like being eaten and he manages to squirm his way out of the mouth of the thing. He then turns into a small airborne whirlwind, spinning and smacking the creature.

OOC:
Attack the nearby Zomok:
Flurry of blows (magical, lawful, cold iron, silver, adamantine),
Hit AC/Dam: 51 (threat: 50 to confirm)/32+17 42/23 27/23 37/24 36/19 40 (threat: 41 to confirm)/18+22 25/20
Attempt to permanently blind the target (with stunning fist), DC 25

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 13/22  d20+25=42 ; d20+35=38 ; d20+32=33 ; 4d6+3=19 ; d20=19 ;
Monday February 12th, 2018 12:26:45 PM

Knowledge, Dungeoneering: 42
Reminder to DM: Spell penetration check on the repulsion shield was 30 and will save DC was 35, in case any newcomers decide Restlin's a tasty target.

***

"Too bad we don't have a couple of folks who've been studying these orbs around to help close them. Star mages...pssh."

He grips Shiny's pommel & pulls forth a translucent duplicate. The duplicate jumps from his hand and charges the returned devil.

Restlin takes just a moment to muster what he knows of these portals, and figure out a way to keep anything else from coming through...if possible. Knowledge, Arcana: 33.

***

Move: Hover - skill check is autopass
Standard: Mage's sword @ the returned devil. Hit AC 38 for 19 damage.

AC is 35/26/33 this round. CMD is 40.

Repulsion - 14 rounds left
Mage's sword - 16 rounds left


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+13=15 ; 8d6=31 ; 20d6=74 ; 20d6=64 ; d20+23=35 ; d20+23=28 ;
Monday February 12th, 2018 1:08:12 PM

"210 ft..150ft..."

Sesha tracks the time till the Blood Lion reaches her. She had bought herself, and everyone, a moment of rest, and with the foes exhausted, those who needed to get some room could do so without having the monsters on top of them again as soon as they stopped.

Well, that was the plan, until the toads showed up. Her only chance there was freeing up the fighters.

"Faith! Help with the Zomoks. Your flames will go a little further!"

The Witchfire nods, then moves in towards the closest Zomok, sending a flame bolt towards it. (just gonna assume she was on the ground or still in the ship)

Hits touch AC 15 for 46 damage (Accounting for vulnerability) and will DC 22 or lit up with faerie fire and sickened.

Sesha's choice is more difficult, and she decides , finally, to try and get the toad demons attention. She decides not to put distance between her and the pursuing lion, she wants it focusing on her for now. She uses another spell she leached from Yzargo, Chain Lightning, and blasts the toad demons.

Toads: 74 and 64 damage, Reflex Save DC 25 and 23 for half. Beats SR 35 and 28.



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  8d8+8=34 ;
Monday February 12th, 2018 2:16:53 PM

Zane sees the toad things appear and with most concentrating on the dragons, he stretches his wings and gains height making for them as they descend (gains 45' height) Since they are dropping down towards him, he will unleash a breath weapon at them, if they are in range (80')
(if we started 200' apart, Zane gained 45' and they lowered 80' + the 80' reach of the breath weapon = 205' so.... up to the DM's)

Lightning bolt 34 damage DC 19 for half (the +8= +1 per Die from Dragon blood line)

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+29=49 ; d20+29=33 ; d20+24=35 ; d20+19=30 ; 4d6+23=33 ; 4d6+23=32 ; 4d6+23=33 ;
Monday February 12th, 2018 9:24:59 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The summon spell completes and a massive storm giant appears next to one of the frog headed greatures. In a flash is greatsword slices through the air and connects with the cursed creature.

SG 1E- hp 237
sword attack 1= 49
crit! roll= 33
sword damage 1= 33

sword attack 2= 35
sword damage 2= 32

sword attack 3= 30
sword damage 3= 33
***

The druid moves his flaming sphere on top of the second from creature. He then starts to call forth a lightening storm.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 12th, 2018 11:53:14 PM

ooc: Back from my retreat and trying to catch up

I look around the chaos as the battle continues to unfold and more creatures come forth. Gargul lend me your strength! I call out, casting Righteous might on myself and moving up towards the nearest enemy.

[DM Hugh]  d20+17=20 ; d20+21=24 ; d20+21=27 ; d20+9=20 ; d20+6=22 ; d20+22=39 ; d20+21=28 ; d20+26=41 ; 2d6+11=18 ; d4=1 ; d20+21=27 ; d20+21=31 ; d20+16=18 ; d20+22=41 ; 2d8+5=12 ; d20+22=38 ; 2d6+5=12 ; d20+13=25 ; d20+13=24 ;
Tuesday February 13th, 2018 2:58:40 AM

Record Keeping / DM Post incoming

DM Mitch   d20+15=25 ; d20+15=24 ; 4d6+23=34 ; 3d6=12 ; d20+13=18 ; d20+20=33 ; d20+28=42 ; 2d8+12=16 ; 2d8+12=20 ; d6=3 ; 18d6=62 ; 18d6=61 ; d20+13=22 ; d20+13=16 ; d20+15=24 ; d20+15=31 ; d20+30=36 ; d20+30=44 ; d20+30=38 ; d20+30=38 ; d10+9=14 ; d10+9=12 ; 2d6=11 ; 2d6=10 ; 2d6+13=21 ; 2d6+13=21 ; d20+34=46 ;
Tuesday February 13th, 2018 3:55:26 AM

Tink is surprised to see more combatants join the conflict so she pulls out a Time Stop and things get real. She proceeds to summon another Ghaele Azata and 6 Celestial Rocs.

She has her Rocs pair up and fly-by attack Zomok 2 to gain flanking.

Roc 1 provokes an AOO on its flyby attack on the Zomok but the Zomok misses with its bite attack. Roc 1 also misses with its smite attack.

Roc 2 manages to hit the Zomok but the creature is not evil so no smite damage is done to it so it only takes the normal bite damage.

The rest of the Rocs who pair up also miss but no further AOOs are forthcoming because the Zomok can only make a single attack.

Tink then have her 1st Azata take a 5 foot step away from the devil and the cast flame strike targeting Zomok 2. (OOC: The devil has a 10 foot reach so I’m going to assume the Azata is casting defensively and I rolled and beat the DC) so no AOO is provoked. The Zomok fails to avoid the flamestrike in any way because of its exhausted state and the spell appears to be super effective.
The second Azata also uses a flame strike but the Zomok manages to partially avoid it but the flames that hit are still super effective.

Wyaar flies back 5 feet from Zomok 2 and lets fly with arrows. In its exhausted state he hits with all his arrows save his 4th.

Garret flurries at Zomok 1. He hits with five of his attacks and strikes particular vital areas twice.The Zomok is not blinded by the halfling attempts.

Restlin casts mage’s sword targeting the returned devil and then tries to figure out a way to stop the portal. Restlin’s knowledge tells him its a giant glowing portal that spits out bad guys and that maybe he needs to get creative in handling it. (OOC: I rolled SR on your sword and you passed.) Although Restlin’s mage’s sword struck true it looks like it didn’t do the damage expected. (Know[dungeon] DC 28 Highlight to display spoiler: {It has DR beaten by good aligned silver or silver equivalent weapons; +3 or better = silver})

Sesha has faith attack the Zomok 2 while she casts Chain Lightning at the toad demons. Both demons manage to avoid some of the damage (2 reflex successes). The witchfire burns away at the creature, causing it’s form to lose shape completely and collapse, dirt and grass tumbling through the air.

Zane flies closer to the new enemy and prepares to unleash his lightning breath on them (They were only 75 feet away after you’re movement), although they also avoid half the damage from this attack.

Beri finishes his summoning and sends his minions to attack, moving his flame orb to do damage as well. The toad monster barely notices the flames. (A few turns ago, vs the breath attack, you listed your save (Failed) blink check (Failed), and blur check (Success x2). However! Neither blink nor blur works that way vs AoE. Since it was an AoE breath attack blink reduces the damage you take by half, no roll/check, and blur is a concealment effect so does nothing against the breath attack. Please subtract 68 from your HP)

Bosk casts righteous might and then moves toward the nearest foes (the devil and Zomok 1)

The devil lashes out at Tink’s first Azata with its spiked chain a bite and its tail. The chain hits once (8 damage after DR + Fort DC 27 or be stunned for 1 round) , the bite hits (2 damage after DR + Fort DC 32 or it catches what the devil had and becomes sickened), the tail hits (2 bleed damage + Fort DC 32 and it catches what the devil had and becomes sickened)

Zomok 1 chases Zane as he flies off to deal with the demons (Garret gets an AoO), biting down on him (16 damage). It then proceeds to swallow the slightly smaller dragon, doing another 20 damage. Make a DC 32 fort save vs disease.

Zomok 2 is dead.

Blood Lion A continues to move towards the city hampered by its exhausted state.

Blood Lion B moves towards Wyaar. It gets within range of the paladin but can’t do anything because of its exhaustion.

The two toad demons turn on the giant suddenly next to them, establishing flanking positions and tearing into it for 89 damage.

Some of the meteor peels away from the hook and it sort of rolls down the red grass and vines, 2 more Zomoks take shape out of the rock / plant matter hybrid mixture. The creatures take form 300 up on the chain, 100 feet from the hook.

(Perception DC 30: Highlight to display spoiler: {As the Zomok’s form and the meteorite shifts a little you think you get a glimpse of a rather large glowing blue crystal and then its gone again as the meteor right settles, what could that be? })

HP tracker:

Devil A: 9 damage
Devil B: Dead
Zomok 1: 155 damage
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 0 damage
Demodand 1: 153 damage
Demodand 2: 51 damage
Zomok 3: 0 damage
Zomok 4: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze.

Devil B now lies broken on the ground

Zomok 1 is 245 feet, with Zane inside it’s belly.

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 440 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion it might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil at 300 feet up.. Her other Azata is still next to her. The rocks are clustered 40 feet past the Zomok they attacked, putting them 200 feet up.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is 195 feet and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 1 & 2 and both Blood lions

Bosk is 160 feet up closing on both the devil.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+17=28 ; d20+17=34 ; d20+17=19 ; d20+13=31 ; d20+13=27 ; d20+13=28 ; d20+18=35 ; d20+18=20 ; d20+18=30 ; d20+18=21 ; d20+18=30 ; d20+18=32 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=16 ;
Tuesday February 13th, 2018 5:34:45 AM

The azata glares at the devil that dare attack it! Both azatas now turn their attention to it.

With Zomok2 dead (the one that had been next to the them) the Rocs turn their attention now to Blood Lion B.

Tink starts casting another spell

---------------------
Tink: Perception check: Autopass
Tink: Cast Summon Monster VIII

Azata1:
- Fort Save vs DC27: 28 = Pass.
- Fort Save vs DC32: 34 = Pass.
- Fort Save vs DC32: 19 = Fail and Sickened!.

Azata1: 43/136 HP + 2 Bleed + Sickened

Azata1: Devil to make a Fort Save vs DC21 or be Blinded (the Azata has constant Holy Aura)
Azata1: Defensively cast Banishment on DevilA. Concentration check: 31=Pass. SR check: 27. DevilA to make a DC20 Will Save or be banished!

Azata2: Cast Banishment on DevilA. SR check: 28. DevilA to make a DC20 Will Save or be banished!

Roc 1 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC35 for 15pts
Roc 2 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC20 for 20pts
Roc 3 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 19pts
Roc 4 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 14pts
Roc 5 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 16pts
Roc 6 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 16pts
* As before, flanking if possible to get an additional +2 to all attacks.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=16 ; 8d6=20 ; d6=5 ;
Tuesday February 13th, 2018 10:04:07 AM


Faith swaps from one Zomok to the other, sending a ball of witchflame at the remaining earth-dragon.

Hit Touch AC 16 for 37 fire damage. Will 22 or shaken and faerie fired. Accounted for damage boost.

Another pair of enemies, and Sesha was getting concerned. "How long should we keep this up? Where should we be focusing?

She hesitates a little, considering her next move.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+33=45 ; d8+7=8 ; d6=2 ; d6=3 ; 2d6=10 ; 2d6=8 ;
Tuesday February 13th, 2018 11:45:03 AM

Perception Autosuccess

"There is some sort of crystal in that meteor that just make the rock dragons.. Think I should shoot it? I'm going to shoot it!" Wyaar says and drops downward towards the meteor to fire an arrow at it.

~~~~~~~~~~~~

Move Action: Fly downward 60'
Standard Action: Fire an arrow at the meteor. Arrows are holy, electric, freezing and axiomatic for what its worth.

If I am understanding right should be 100' from the meteor?
Attack Hit AC 45, 8 piercing, 2 freezing, 3 electric, 10 holy and 8 axiomatic damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d12=10 ; d20+31=50 ; d20+31=51 ; 6d8+12=38 ; 6d8+12=36 ; 2d8+12=25 ; d20+31=44 ; d20+31=50 ; d20+31=43 ; 6d8+12=44 ; 2d8+12=23 ;
Tuesday February 13th, 2018 12:03:39 PM

Garret watches as the Zomok turns away from him, and he carefully times a strike to the center of the spine of the horrible creature. He hits it hard as it moves away, but then Garret spots the new arrivals and the meteorite. Seeing more and more things appear from this portal, Garret figures he might as well give it a shot, and heads for the meteorite. At this rate the thing was going to let in more monsters than the Iron Dragons could handle, much less Hook City. He dives towards the largest portion of the meteorite, hoping to kick it hard enough to destroy it, or at least hamper the gate that it seems to have opened.

OOC:
AOO on Zomok 1: Hit AC 50 (threat, crit confirm: nat 20!); Damage: 38+25=63 BAM.

Perception: 44

I'm not sure if Garret is close enough to smash into the meteorite, but he's going to try that. If a to hit is needed, here's a 50 (that's a critical threat with a 43 to confirm). And just because I like rolling dice, the damage from that would be 44+23 (magical, lawful, cold iron, silver, adamantine).

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20+35=53 ; 4d6+3=15 ; d20=17 ;
Tuesday February 13th, 2018 5:29:41 PM

"Yea, this is getting old fast." Restlin aims a thin green beam at the portal where these things keep coming from, hoping to stop the tide.

***

Move: Hover - skill check autopass
Standard: Cast dimensional anchor on the portal all these beasties are coming from.

Sword continues attacking the remaining devil. Hit AC 53 for 15 damage.

AC is 33/24/30 this round. CMD is 38.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+25=40 ; d20+25=38 ; d20+25=43 ; d20+25=45 ; d20+25=38 ; d20+25=35 ; d20+25=33 ;
Tuesday February 13th, 2018 7:45:59 PM


With her allies focusing on solutions to the endless horde of enemies, Sesha feels a bit more comformtable actually trying to deal with the enemies already here.

Already exhausted, Sesha closes her eyes and tries to focus, expanding the web of her curse, this time catching the four newcomers in her spell. Sesha grits her teeth as tendrils of magic spread from her to the foes, striking at their eyes, even as her own vision goes dark.

"Im blinded Dragons, keep me informed if something new happens. Most of the enemies are either exhausted and slowed down, and now none of them can see. Take advantage!"

Move: (Whatever fanagling is necessary to make sure all enemies are within her 210ft bubble. If necessary, can expand to 240ft.)

Standard: Living Voodoo Doll + Focused Curse. Toad 1, Toad 2, Dragon 2, 3, and 4, and both Blood Lions are blinded, no save. (She can shift as necessary.) SR checks..

Toad 1: 40
Toad 2: 38
Blood Lion 1: 43
Blood Lion 2: 45
Zomok 1: 38
Zomok 2: 35
Zomok 3: 33



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 13th, 2018 8:39:27 PM

Still trying to find out who got swallowed. Zane has Freedom of movement, there fore can't be grappled, and because of that, can't be swallowed.
So... waiting on an answer.

Other wise, if the Dragon chased him and is still there he'll full attack it, other wise he'll go after the devils, if they are close enough he'll open up on one of them, if not close enough, he'll move and try to grapple one.

[DM Hugh]  2d6=9 ; d20+17=36 ; d20+12=17 ; d20+13=18 ;
Tuesday February 13th, 2018 9:31:41 PM

Record keeping JIC

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=35 ; d20+24=40 ; d20+19=27 ; 4d6+23=42 ; 4d6+23=37 ; 4d6+23=36 ; 5d6=10 ;
Tuesday February 13th, 2018 9:51:41 PM

ooc: Is the storm giant by only one of the bat things, it sounds like both are attacking him but their location descriptions indicate only one bat creature is by the giant.

***lightning storm***
The storm finishes forming, but the druid holds off on letting the first bold fly. He is unsure if the others will manage to strike true, but knows the lightning will. When Garret strikes at the meteor, as soon as it moves Beri will send a lighting flying at the crystal hidden behind it.

lightning damage = 10

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One bat or two, it makes no difference. The storm giant swings his great sword with all his might, and should his current target fall he will find and attack the other bat thing.

SG 1E- hp 148
sword attack 1= 35
sword damage 1= 42

sword attack 2= 40
sword damage 2= 37

sword attack 3= 27
sword damage 3= 36
***

If the bat thing is still standing, the druid makes sure his flaming sphere onto the same target as the other attacks, hoping to finish it off, otherwise he maintains it on the second bat creature. He then activates his pearl of power, recalling his elemental swarm spell, and immediately starts channeling it into another storm giant summons

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+21=27 ; d20+21=37 ;
Tuesday February 13th, 2018 9:53:39 PM

Updating Hit Points from damage and Saving throw,

Zane makes his Save with another Heroic Effort. (hero point used to reroll)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 13th, 2018 11:39:10 PM

Seeing the devil tearing into Tink’s first Azata I cast dimensional anchor on myself (from a scroll) and charge towards the horned abomination.

ooc: Does Bosk need to make a save for his armor being affected?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Someone Should Probably Catch That Thing... or am I Lion? (DM Mitch)  18d6=51 ; d4=2 ; d20+10=14 ; 18d6=67 ; 18d6=50 ; d4=1 ; d20+30=37 ; d20+30=37 ; d3=2 ; d20+30=46 ; d20+30=45 ; d20+30=38 ; d20+30=42 ; d100=91 ; d100=58 ; d100=15 ; d100=48 ; d100=89 ; d100=2 ; d10+9=12 ; 2d6+13=18 ; 2d6+13=24 ; 2d6=9 ; 2d6=2 ; 2d6=8 ;
Wednesday February 14th, 2018 2:47:08 AM

Tink begins casting Summon Monster 8 while her Azatas turn their questions to the Devil. Her Azata takes an additional 9 bleed damage from the tail wound. The devil is not blinded by the Azata. The Azata overcomes the Devil’s SR and then tries to banish the fiend. The fiend is sent packing back to its home plane. Azata 2 doesn’t have anything to do seeing as its fellow banished the devil. Her Rocs start lining up on the Blood Lion like they did with Zomok last time. This time their reach exceeds the lion so they can attack without provoking AOOs. The first Roc hits with its bite but fails to do any damage against the Bloodlion. The rest miss except for the last one that manages to hit but does significantly less damage than expected.

Sesha directs her witchfyre to attack the other Zomok. Its flame hits and the Zomok is Shaken and faerie fired. She then blinds everything in her vicinity except for Bloodlion A which has moved too far away. (OOC: realized we didn’t update the bloodlion that was moving towards the city w/ respect to your location)

Wyaar shoots an arrow at the meteor in the hook. The rocky surface shreds the arrow without doing much of anything to it. (OOC: hardness was not bypassed by any of the damage since range attacks & energy damage is divided by 2 before applying hardness. Also the meteor is at the top of the chain, so you’d have to fly up to get closer, not down.)

Garret gets his AOO in on the Zomok and hits it hard before he follows Wyaar’s lead and charges the meteor with his fist out (OOC: objects are immune to crit hits; sorry) but his fist actually makes a tiny dent in the meteor (On second look you’re to far away, about 60 feet short, did you want to step to it? Or just fly up next round and hit).

Restlin shoots a dimensional anchor at one of the orbs below the hooks. It’s unfortunately impossible to tell if that did anything; the ray hits the portal, but it doesn’t change in any noticeable way. His sword has nothing to strike as the Devil was banished.

Beri’s giant continues it’s assault on the toad demons (OOC: we’ve been describing them as toad demons, not bat things, and they were flying together when the giant spawned, so both attacked the giant). His flame orb does a miniscule amount of follow up damage; the creature doesn’t seem to really notice the fire.

He also directs a lightning bolt through the rocky exterior of the meteor and into the crystal inside. The crystal absorbs the energy without effect.

Zane is confused as to if he’s being eaten or not (You’re not, didn’t notice the free movement). In his confusion he takes no actions.

Bosk charges the devil, arriving just in time for it to vanish into thin air (target was banished).

Both devils are now gone.

Zomok 1, though blinded, knows where the creature it just bit was and so unleashes it’s breath on him. Zane takes 51 damage (reflex vs DC 28 for half) and the bloodgrass within the breath spreads the infection to him (DC 32 fort save or be diseased).

Zomok 3, also blinded, still has enough working senses to notice the halfling that just flew right past it. It turns about and unleashes it’s breath on Garret, doing 67 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

Zomok 4 follow’s it’s fellow’s lead and also breaths up at Garret, doing 50 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

The bloodlion remaining nearby (B), though unable to see, still has another use for it’s eyes. They glow a bright red, sending a cone of energy out from it’s otherwise useless eyes in the general direction of the summoned Roks and Sesha. All must make a DC 18 wills save or be panicked for 1 round.

Bloodlion A continues to wander from the battle towards town. It is now 200 feet above and 120 feet away from Sesha, so out of range of her spell and no longer exhausted. With a roar of satisfaction, it takes off at full speed towards the town full of tasty, vulnerable prey.

Frog demons 1 & 2 attempt to continue to attack the giant despite their lack of vision. Even though only half their attacks hit they still manage to do 73 damage to the giant.

There is a momentary lull in the spawning of new monsters. Perhaps nothing more will show up?

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: 255 damage (Blinded, exhausted, witchfired, shaken)
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 1 damage (blinded, exhausted)
Demodand 1: 232 damage (blinded)
Demodand 2: 53 damage (blinded)
Zomok 3: 0 damage (Blinded)
Zomok 4: 0 damage (Blinded)

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is at 245 feet

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion. It might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs are clustered 40 feet past the Bloodlion (Flying down since it was below them) they attacked, putting them 120 feet up.

Wyarr is 220 feet above the ground.

Garret is 315 feet up and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 2,3,4 one of the Blood Lions, and both Demodands

Bosk is 280 feet up, close to where the devils used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+8=17 ; d20+8=21 ; d20+8=13 ; d20+8=13 ; d20+8=16 ; d20+8=13 ; d20+18=26 ; 2d6+9=17 ; 2d6=7 ; 13d6=37 ; 6d8=25 ; d20+13=15 ; d20+14=32 ; d20+25=29 ; 2d8+9=21 ; d20+22=42 ; d20+14=25 ; 10d6=30 ;
Wednesday February 14th, 2018 6:04:02 AM

Of the 6 Rocs only 1 sticks around while the others take off. Seeing not much damage was done by the Roc Tink directs it to instead go after a demodand.

The azatas keep casting spells.

Tink brings another creature into the battle: an elder air elemental. She sends it straight at the demodands.

Tink isn't overly concerned about the BloodLion heading past the bridge. The city had enough warning from the meteor and first wave of monsters to either head indoors or get ready for a fight. If the entire Hook City constabulary AND Star Mages Guild AND WLA can't handle one BloodLion, then Hook - the town of magic and teucri items - has bigger problems. Although it would give Tink a reason to berate Agatha further.

She finishes off by using one of her Pearls of Power to recast Vampiric Touch. She looks for something near death.

-----------------------------
Roc Saves: 17, 21, 13, 13, 16, 13. 1 pass. 5 fails.

Roc 1, 3, 4, 5, 6 flee

Roc 2 flies 75ft from 120ft to 195ft to be 15ft from blind Demodand1, and then attacks hitting AC26 for 17pts damage (Ignore the 2d6=7. I was going for smite before realising Roc2 had already used smite.)

Azata 1: Cast Searing Light at Demodand1. Check to beat SR:15. Likely fail, but just in case: Hit Touch AC32 for 25pts damage

Azata 2: Cast Chain Lightning targetting both Zomoks 1, 3 and 4. 37pts electric damage. Ref Save vs DC19 for half.

Air Elemental: Fly up to 100ft to get within 15ft of a demodand (#1 if alive otherwise #2). Slam attack hits AC29 for 21pts damage

Tink: Vampiric touch. Check vs SR: 42. Hits Touch AC25 for 30pts damage. No Save. In order of targets, either: Demodand 1, or Zomok1, or Demodand 2 depending on which is alive.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+19=25 ; d20+26=34 ; d20+27=29 ; d20+27=28 ; d20+27=47 ; d20+27=30 ; d20+27=38 ; d20+27=42 ; 2d6+27=31 ; 2d6+27=33 ; d8+20=25 ; d8+20=28 ; d6+20=21 ; d6+20=21 ; d8+20=21 ;
Wednesday February 14th, 2018 10:27:27 AM

With a Heroic effort, Zane manages to avoid all the damage (used the +4 effect after roll), with his limited skill as a Monk, he uses his evasion and the entire breath weapon skips past him. (assuming no damage = no save needed?)

Zane then decides it needs to die, so he unleashes a full set of attacks upon it. (attacks are all magical)

Bite hit AC 35(forgot Haste) Damage 31
Claw hit AC 29 Damage 25
Claw hit AC 28 Damage 28
Wing hit AC 47 Damage 21
Wing hit AC 30 Damage 21
Tail hit AC 38 Damage 21
Haste (bite) hit AC 42 Damage 33

Zane then drifts away(step) by 5' opening the range just a bit, and continues to hover near by.

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20=15 ; d20+21=22 ; d20+16=23 ; d20=10
Wednesday February 14th, 2018 11:30:43 AM

Restlin decides he's going to be a hero. That has never gone well for him, but maybe today's the day!

"I'm going to go stop that blood lion that's running away. I'll be right back."

The mendicant vanishes and reappears a few hundred feet away. He's already casting another spell when he materializes. Unfortunately, it's a bust. Restlin can't overcome the creature's spell resistance. He starts calling out in Auran that this particular blood lion's mother has birthed several cubs with sub-par mates, possible including himself as well. He sure hopes the thing loves his mom.

***

Free: Press your luck - 15 is a pass, I choose an extra action
Standard: Greater teleport 40' behind the fleeing blood lion
Standard2: Use my arcane bond to re-cast telekinetic sphere. Reflex DC 22 to avoid - ugh. At least it's exhausted and has a -6 dex. Spell penetration check is a 23, so guess it doesn't matter. Poop.
Free: Taunt the blood lion.
Move: Stay the heck away from the blood lion. He started 40' away from it and can move 10'/round faster since it's exhausted. He'll retreat towards the party if it gives chase.

AC is 26/17/23 this round. CMD is 31.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+14=31 ; 6d6=18 ; 8d6=22 ; d6=2 ; d8+5=12 ;
Wednesday February 14th, 2018 12:00:52 PM


Sesha's witchfire continues attacking the wounded Zomok, blasting it with another flame touch, this time on a charge. Being ethereal, it wasn't much concerned with the Zomoks return attacks.

(Hit touch ac 31 for 36 damage. Accounted for flame vulnerability)

----

Sesha herself, blinded and suddenly feeling very alone, is unsure of what to do. She didn't know where any of the enemies were in relation to herself now, either. With no other immediate plan, she casts a heal spell on herself, and waits for an update from the other Dragons.

Sesha: Move - none
Standard: Cure Light Wounds - heals 18 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=44 ; d20+23=29 ; d20+18=33 ; d20+13=28 ; d20+28=44 ; d20+28=45 ; d20+17=34 ; d20+17=35 ; d8+17=23 ; d8+17=18 ; d8+17=24 ; d8+17=23 ; d8+17=20 ; d8+17=20 ; d8+17=23 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=4 ; 2d6=12 ; 2d6=5 ; 2d6=9 ; 2d6=2 ;
Wednesday February 14th, 2018 2:59:03 PM

Not sure of what else to do Wyaar sends more arrows into the closest bad thingy. Looks like its Blood Lion B?

----------

Full attack wit all the stuff.. just realized we still have haste on too. Attacks to Lion B, spillover attacks to whatever is closest after that.

Attack 1: Hit AC 44, 41 piercing damage, 13 axiomatic damage, 8 holy damage
Attack 2: Hit AC 29, 24 piercing damage, 4 axiomatic damage, 4 holy damage
Attack 3: Hit AC 33, 23 piercing damage, 5 axiomatic damage, 12 holy damage
Attack 4: Hit AC 28, 20 piercing damage, 8 axiomatic damage, 5 holy damage
Rapid Shot: Hit AC 44, 20 piercing damage, 7 axiomatic damage, 9 holy damage
Haste Attack: Hit AC 45, 23 piercing damage, 8 axiomatic damage, 2 holy damage

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=15 ; d20+29=40 ; d20+29=32 ; d20+24=41 ; d20+24=28 ; d20+24=30 ; d20+19=26 ; d20+19=38 ; d20+19=25 ; 4d6+23=37 ; 4d6+23=34 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=41 ;
Wednesday February 14th, 2018 9:15:25 PM

***lightning storm***
giving up on the blue crystal, the druid aims the ligthing at the weakest toad demon

lightning damage = 15

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant arrives on the scene, and the two giants work together to try to take out the toad brothers (starting with the weakend one to take him out as quick as possible, and moving to the remaining demon should he fall).

SG 1- hp 75
sword attack 1= 40
sword damage 1= 37

sword attack 2= 41
crit roll = 28
sword damage 2= 37

sword attack 3= 26
sword damage 3= 35

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 30
sword damage 2= 37

sword attack 3= 38
crit roll = 25
sword damage 3= 41
***

If the toads demons are taking any damage from the fireball at all, the druid will leave it (moving it to the remainind toad demon should the first fall). Othewise, he will move it on top of the blue crystal and hope for the best.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:13/17 CMD: 50 SR: 28]  d20+25=44 ; d20+25=42 ; d20+31=38 ; 6d8+12=34 ; d6+1=5 ;
Wednesday February 14th, 2018 10:18:44 PM

Garret kicks the stone and isn't happy that nothing happens. He feels the strange pile of crap breath weapons coming towards him and he moves and dodges the different streams of plants, rock, and junk. He looks down and wonders where all the junk will land. Then he steps over to the first of the monsters, blinking through the air, and takes a swipe at it.

OOC:
Reflex saves: 44, 42, made both; evasion for no damage.
Fort saves vs disease: Garret has purity of body and is immune to all diseases.
Abundant step to Zomok 3, then one attack, hits AC 38; Damage 34; Fort Save DC 25 or staggered 5 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 14th, 2018 10:47:27 PM

I charge towards the devil, ready to send it to its own personal Hell when it suddenly vanishes. Further up and deeper in, lets get these things! I fly even higher to the fish faced things above me as I call out to them, hoping to draw their attention. Come and face me. All life hangs by a thread. I AM THAT THREAD!

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh]  d6=4 ; 2d6=7 ; d20+9=29 ; d20+9=24 ; d20+9=21 ; d20+13=24 ; d20+19=23 ; 2d6=6 ; 18d6=50 ; 4d6+21=39 ; 4d6+21=32 ; 3d6=14 ; d20+28=48 ; 20d6=57 ; d20+22=32 ;
Thursday February 15th, 2018 12:17:35 AM

OOC: record keeping

DM Mitch  d20+26=35 ; d20+26=46 ; d20+26=39 ; d20+26=34 ; 2d6+8=16 ; d8+8=9 ; d8+8=15 ; d20+20=38 ; d20+20=22 ; d20+20=23 ; d20+20=21 ; d20+20=30 ; d20+20=37 ; d20+15=32 ; d20+15=28 ; d20+15=35 ; d20+15=23 ; d20+15=26 ; d20+15=25 ; d100=39 ; d100=70 ; d100=43 ; d100=50 ; d100=43 ; d100=84 ; d100=33 ; d100=93 ; d100=56 ; d100=82 ; d100=72 ; d100=7 ;
Thursday February 15th, 2018 6:03:36 AM

5 of Tink’s Rocs fly off while a single one sticks around. The sole remaining roc goes to attack the Demodand and just misses but its senses get assaulted by an overwhelming stench (DC 28 fort save or be sickened for 4 rounds)

Azata 1 fails to penetrate the demodand’s defenses with its spell but it takes another 7 bleed damage from its grievous tail wound (OOC: did you notice last round your Azata took another 9 bleed damage from the tail wound? It will keep doing so till treated)

Azata 2’s chain lightning and all 3 manage to instinctively avoid some of the electricity.

Her elemental slams into the demodand which is a little impaired by its blindness but the attack doesn’t seem to hit as hard as it should.

Tink’s vampiric touch hits the demodand easily overcoming its spell resistance.

Zane manages to avoid all the damage using a heroic effort and then tears into the first Zomok hitting with 2 bites, a wing and a tail and doing enough damage to the creature to cause it to scatter like the first one.

Restlin decides to play the hero and teleports after the bloodlion only to be temporarily distracted by what he is doing. He does manage to taunt it though by insulting its mother.

Sesha heals herself while her witchfire switches targets to one of the other Zomoks. Her bolt hits the 3rd one but it willfully resists the witchflame.

Wyaar sends a number of arrows into blood lion B and all of the arrows hit but despite turning the lion into a pin cushion it is still moving. (OOC: The bow has a +5 enhancement right?)

Beri focuses his lightning storm on the weaker toad demodand and its electrocuted body falls to ground joining the first devil.
His 2 giants work in tandem against the remaining demodand and all their sword strikes hit and both criticals are confirmed. Although all the attacks hit the demodand’s resiliency lets it shrug some of it off. The flaming sphere actually manages to finish it off though and it falls to the ground joining its brother and the devil.

Garret avoids the breathe weapons and then abundant steps to Zomok 3 and punches it but the beast is not staggered.

Bosk flies towards where the 2 demodands used to be.

Blood Lion A is very much insulted by Restlin’s comments. With a roar it charges the mage and bites down, raking with it’s claws in a particularly tender area (crit), doing a total of 40 damage and grappling the mage-priest.

Blood Lion B is still completely blind and has no targets nearby to swipe at. It lets loose a deafening roar, trying to hamper it’s foes, but no one is close enough to be affected. It picks a semi-random direction to fly, trying to find foes, but finds no one.

Zomok’s 3 & 4 aren’t in much better shape, blind in the air with no real way to tell direction and no breath to unleash on foes. They flail blindly at the attacking Halfling, but between their blindness and the Garret’s extreme dodging skills he emerges untouched.

The portal fluctuates and another frog demons shows up. It flies down towards the party, and as it passes the meteor the rock below it erupts into another Zomok. The demon seizes the back of the nature dragon, catching a ride down towards the party.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 217 damage (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: 88 damage (Blinded)
Zomok 4: 18 damage (Blinded)
Zomok 5: 0 damage
Demodand 3: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is 140 up

The frog headed things are dead, broken on the ground

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is 160 feet away from the party with blood lion A on his face. He’s also 340 feet above the ground.

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane 245 feet up having just destroyed Zomok 1

Beri is about 180 feet above. His sphere and both giants are sitting around 320 feet up.

Sesha is 120 feet in the air within 210 feet of both Zomoks 3,4, 5, the new demodand, and one of the Blood Lions,

Bosk is 360 feet up, close to where the demodands used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+13=20 ; d20+13=27 ; d20+13=32 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d20+25=32 ; 2d8+9=21 ; d20+24=36 ; d20+24=35 ; d20+24=25 ; d20+24=37 ; d20+40=50 ;
Thursday February 15th, 2018 7:13:05 AM

The 5 Roc's fly back at the same speed that they left to return to the fight. Roc 1 feel sick so holds it's position

Azata 1 is a bit tired of bleeding so casts a Heal spell bringing it back to full health whilst also plugging the bleed.

Azata 2 goes on the offensive as Air elemental does a flyby.

Tink starts summoning something else.

-------------------
Roc 1: Fort Save vs DC28: 20 = Fail. Sickened 4 rnds
Other Rocs: Fly back

Azata1: Cast Heal on self

Azata2: Casts a Prismatic Spray at Zomoks 3 and 4. SR checks: 27, 32.
Zomok 3 hit by: d8=8, 2, 7. 40 points acid damage (DC20 Reflex half) and Sent to another plane (DC20 Will negates)
Zomok 4 hit by: d8=3. 80 points electricity damage (DC20 Reflex half)

Air Elemental: Flyby Zomok3 (or 4 if 3 is dead). Hit AC32 for 21pts

Tink: Cast Summon Monster VII

Knowl Dungeoneering 36 - To determine what type the devils were
Knowl Dungeoneering 35 - To determine the Blood Lion's strengths and weaknesses
Knowl Dungeoneering 25 - To determine the Zomok's strengths and weaknesses
Knowl Dungeoneering 37 - To determine the Demodand's strengths and weaknesses

Invisible + Mind Blank + Pass Without Trace

Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=33 ; d20+31=43 ; d20+26=30 ; d20+26=27 ; d20+21=34 ; d20+21=40 ; d20+21=36 ; d20+17=30 ; d20+31=46 ; 6d8+12=43 ; 2d8+12=27 ; 2d8+12=15 ; 2d8+12=19 ; 2d8+12=21 ; 2d8+12=25 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=18 ; d6+1=6 ;
Thursday February 15th, 2018 9:38:10 AM

Garret, finding himself near the strange dragons does what he does best: turns into a blur of kicks and punches, spinning in the air, trying to drop one of the dragons.

OOC:
Flurry Zomok 3, HitAC/Dam: 33/43 43/27 30/15 27/19 34/21 40 (threat: 36 to confirm)/25+20 30/22 46/18, attempt to stun again, DC 25 or staggered 6 rounds

Or, if 3 is gone from Tink, hopefully he can spin over to 4. If he has to move, just use the first attack and the stagger attempt, please.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+13=18 ; d20+13=27 ; d8=2 ; 8d6=35 ; d6=4 ; 8d6=39 ; d6=6 ;
Thursday February 15th, 2018 9:53:12 AM

Faith continues her fiery attacks, finally in close quarters with an enemy. Her flames engulf the dragon, burning away chunks of grass and debris.

(Hits touch AC of 18 and 27 for 126 total damage, to include bonuses from the Zomoks fire weakness. Two saves vs dc 22 or shaken and faerie fired.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 38/168 (Spells) Luck Points: 10/22  d20+24=40 ;
Thursday February 15th, 2018 10:05:21 AM

Restlin is easily able to escape the blood lion's jaws thanks to garment Tink makes him everyday.

OOC: Freedom of movement from Tishe's Weave elements.

Still, ouch. Like...seriously ouch. One more bite like that & he was done for. He defensively casts his last teleport spell, poofing next to Sesha. "I've been meaning to ask, who raises the children in drow society? Usually falls on the mother in human society, but we're not typically matriarchal. Also, I'm pretty sure I'm dying, or at least close to it."

***

Standard: Defensively cast greater teleport. Concentration check: 40 - pass. Restlin appears next to Sesha.
Move: Hover - autopass

Spells in effect:

Haste from Zane
Repulsion - 13 rounds
Mage's sword - 14 rounds
Mage armor - long time

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Thursday February 15th, 2018 10:17:38 AM


Sesha, still mostly oblivious and pretty much cut off, doesn't have many options. When Restlin arrives, half dead of course, she isn't terribly surprised.

"Let me know when the cursed enemies fall, so I can remove these curses from myself as well.

She starts casting another spell, then hesitates.

"If anyone else is also hurt, come to me. I'll heal you all at once. Otherwise I'm fixing the mage-priest."

With a sigh, she places a hand on Restlins shoulder.

"In the courts of my blood kin, children are reared by nurses and trained by teachers. The parents rarely have a hand. The blood carries the strength and resolve needed, in their minds."

She frowns.

"But I say, to Martaeus's outhouse with that idea. Any child of ours will have potential enough to quickly outpace a common instructor. I plan to be directly involved, and to keep you involved as well, should you have any notion about it being my sole responsibility."

Sesha will cast heal on Restlin. If multiple Dragons show up, she will cast Mass Heal instead, excluding herself.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=42 ; d20+18=22 ; d20+13=29 ; d20+28=36 ; d20+28=43 ; d20+27=47 ; d8+17=18 ; d8+17=18 ; d8+17=21 ; d8+17=21 ; d8+17=20 ; d8+17=25 ; d8+17=25 ; d8+17=18 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; d3=1 ; 2d6=10 ; 2d6=10 ; 2d6=9 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=6 ; 2d6=5 ; 2d6=10 ;
Thursday February 15th, 2018 3:43:33 PM

Arrow sends out more arrows into the seemingly endless supply of beasties.

"You'd think sometime about now the Magistrates would help out, powerful mages they are an all."

~~~~~~~

Full attack to Lion B again, spillover to whatever is closest after that and so on. Bow is +5, way higher equivalent

Attack 1: Hit AC 34, 36 piercing damage, 12 axiomatic damage, 15 holy damage,
Attack 2: Hit AC 42, crit confirm AC 47, 21 piercing damage (62 piercing damage if crit), 10 axiomatic damage (31 axiomatic if crit), 4 holy damage (16 holy if crit)
Attack 3: Miss
Attack 4: Hit AC 29, 25 piercing damage, 7 axiomatic, 6 holy damage
Haste Attack: Hit AC 36, 25 piercing damage,5 axiomatic, 10 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds
Rapid Shot: Hit AC 43, 18 piercing damage,

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 15th, 2018 5:46:04 PM

"Going after that lion....." Zane relays over the ring.

Zane then double moves after the running lion, He moves 60' closer to it and ends up 5' below it, but that won't matter much with his reach. While he is chasing after it, he takes a cue from Restlin, but his vocabulary is a bit more colorful from his time on board ships.....

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest


Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  15d6=59 ; 15d6=60 ; 5d6=13 ;
Thursday February 15th, 2018 10:17:47 PM

***lightning storm***
The druid holds off on the lightning a moment and will target anyone that appears on the brink of death, hoping to finish them off.

lightning damage = 13

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants watch with a grin as the toad demons fall lifelessly to the ground. The then position themselves to hit the most possible targets and each (Zomok 3,4,5 and Domodand 3)

SG 1- hp 75
chain lightning= 59 per creature

SG 2- hp 237
chain lightning= 60 per creature

***
The druid moves his flaming sphere on top of Zomok 5 and Domodand 3, taking advantage of them being connected. He then casts greater dispell magic, targeting the blue crystal directly if the opportunity presents itself, otherwise as a 20-ft.-radius burst that will encompass the crystal

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 15th, 2018 11:26:34 PM

Once again seeing no enemies in my vicinity I turn my attention to the crystal. First thing we need to do is seal up this hole. Casting stone shape I work the meteor into a hallow globe that surrounds the orb (I know this will be thin, unless there is a hole in it the enemies are coming out, in which case I will use it to block the hole). As I do so I remove the stone from around the crystal, freeing it so that it will drop from the meteor and away from the orb.

[b]Pray that this works. I am freeing the crystal and trying to seal the orb.


(Additionally, if enemies try to exit the orb this round I will use a hero point for an extra action and place my portable hole in me extra bag of holding to suck them into the Astral Plane)

[DM Hugh]  d20+13=30 ; d20+13=19 ; d20+9=28 ; d20+9=11 ; d20+22=30 ; d20+9=13 ; d20+19=30 ; d20+19=26 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; 3d6=14 ; d20+15=21 ; d20+9=28 ;
Friday February 16th, 2018 12:31:16 AM

record keeping

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday February 16th, 2018 3:57:57 PM

Wyaar blinks.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday February 16th, 2018 5:21:10 PM

Tink squints

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 16th, 2018 6:33:59 PM

Garret farts.

DM Mitch  d20+26=34 ; d20+26=36 ; d20+26=33 ; d100=10 ; d100=43 ; d100=67 ; d100=59 ; d100=54 ; d100=68 ; d20+20=27 ; d20+15=23 ; d20+15=28 ; d20+15=19 ; d20+22=28 ; d20+22=42 ; d20+22=28 ; d20+22=32 ; d20+17=19 ; d20+17=27 ; d20+17=22 ; d6=5 ; d6=5 ; d20+32=50 ; 2d6=6 ; 2d6=4 ; d20+34=48 ;
Friday February 16th, 2018 7:20:08 PM

(The DM sprays air freshener. Also, bookeeping post)

DM Mitch 
Friday February 16th, 2018 7:28:22 PM

Tink starts summoning something else.
The 5 Rocs that were frightened off now start to return to the fight while the first Roc feels sick and holds its position.
The first Azata casts heal and stops its bleeding.
The second Azata casts prismatic spray on Zomock 3 and 4.
Zomock 3 takes 20 points of acid damage from the spray as it avoids some of it and then was going to be sent to another plane but it manages to resist with a strong effort.
Zomock 4 takes 80 points of electricity damage.
She realizes the devils were horned devils, the Zomoks are immune to sonic and weak against fire, the blood lions reduce physical damage that is not equivalent to adamantine and inflicts damage from its back spikes on grapplers and the Demodands are immune to acid and reduce physical damage that is not both good aligned and magical.

Garret starts flurrying at the 3rd Zomok hitting 4 times, striking a particularly vulnerable spot once but the Zomok resists being staggered.

Restlin teleports away from the Blood Lion over to Sesha asking her about child rearing in drow society.

Sesha responds that generally in Drow society nurses and teachers train children but she isn’t fond of that idea and plans to be involved and Restlin can be too. She then heals him and asks that she be informed when the enemies are defeated so she can remove her conditions.
Faith hits the Zomok 3 twice for 126 damage.

Wyaar fells the blood lion B with 2 arrows followed by his 4th arrow missing the most recent Zomok and his hasted arrow and rapid shot hits it.

Zane moves after the lion that is moving towards the city and also insults it’s mother.

Beri holds off on the lightning seeing as how his teammates already finished off anything on the brink.
The 2 storm giants switch over to chain lightning and Zomok 4 fails to avoid any lightning, Zomok 5 partially avoids some of the lightning but fails to avoid the other
The Demodand partially avoids both.
The flaming sphere is directed towards the demodand riding Zomok and the Zomok avoids the ball of flame but the Demodand gets hit by it though partially resists the flame damage.
The druid then tries to dispell the crystal but the spell just fizzles.
Beri + Know[arcana] DC 28 Highlight to display spoiler: {seems like there is an antimagic field going on}

Bosk touches the meteor and shapes it into a globe which he uses to encapsulate the orb suspending the hook. The crystal, left without support, plummets to the ground, barely missing the Starblazer, and lands with a thunderous crash.

Blood Lion A glares at Zane, pouncing on him and attacking, but unable to penetrate his thickened dragon hide. Breathing from exertion, it stops and says in Auran, Highlight to display spoiler: {”Now really old chap, that’s going a bit far isn’t it? I didn’t insult your mother. Can’t a fellow sick and lost in a strange place grab a bite to eat without being insulted around here?”}

The blinded Zomok 4 continues to flail uselessly in the general direction of Garret.

Zomok 5 full attacks and actually manages to hit Garret once for 22 damage. Make a DC 32 fort save vs disease.

The demodand dismounts from it’s ride and moves into a flanking position. The flank allows it to barely land a hit on Garret, doing 23 damage. It attempts to hold the Halfling still, but Garret easily slips out of it’s grip.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: DEAD (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: Dead (Blinded)
Zomok 4: 217 damage (Blinded)
Zomok 5: 147 damage
Demodand 3: 63 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is dead

The frog headed things are dead, broken on the ground

Zomoks 3 is also dead

Zomok 4 is 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is next to Sesha

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane is closing on the Blood Lion trying to move towards the

Beri is about 180 feet above. both giants are sitting around 320 feet up. His sphere is dealing with the Demodand riding Zomok

Sesha is 120 feet in the air within 210 feet of both Zomoks4, 5, the new demodand,

Bosk is 360 feet up near the meteor


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Friday February 16th, 2018 8:22:35 PM

"Thanks, love," says Restlin. "I'm gonna fly up to Tink on our dragon boat. Want a lift?

If she does, Restlin will use his sword to cast Bull's Strength, then carry her up. Otherwise, he kisses her on the top of the head and takes off. He covers the distance from the bridge to the ship easily enough (move speed is 70), then slaps Tink on the back (Restlin can see invisible). "Told ya something big was coming, didn't I?"

***

Free: Bull's strength from Shiny
Move: Fly up to the ship w/ or w/o Sesha.
Standard: Slap Tink on the back, imparting a bit o' luck.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23 
Friday February 16th, 2018 9:01:11 PM

Beir's ears (well, the air gusts that would be where his ears normally air) perk up at the sounds of an actual conversation). He calls out to the blood lion (and any Auran speakers )

If that's what you want, we'll be happy to do you one better. I'm not sure if you accidentally got caught up in the attack on our city, but if you just want a bite to eat, we'll not only provide it, but we'll see about getting you a cure for that disease as well. As for being lost, I think we may have pieces we need to figure out how to get you back home. Our friends have been studying this, once the bridge is safe we'll ask them to start working on how to send you back.

If you head outside the city gates peacefully, we'll hold up our end and bring you some potions to try to clear up that illness and plenty of food, and with a little luck have you home in no time.



Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+21=23 ; 10d6=31 ; d20+14=17 ; 8d6=22 ;
Friday February 16th, 2018 10:09:04 PM


Sesha releases her spell, most of the targets are dead, and the last one is likely to be handled quickly. Her vision restored and her exhaustion healed, she assesses whats left.

A mounted demondad. It's earthy mount. A blood lion.

She channels a bit more of Yzargos magic, and sends a fiery blast into the Demondad and it's mount, missing her allies if possible.

SR check 23, fails vs toad. 46 damage to Zomok. Reflex DC 22 for half.

Sesha's witchfire attacks as well, thowing a bolt at the same Zomok Sesha attacked. Hits Touch AC 17 for 33 damage.

Both attacks take the weakness to fire into consideration.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+25=45 ; d20+25=40 ; 2d8+9=17 ; 2d8+9=19 ; d4+1=5 ; d20+29=33 ; d20+29=46 ;
Sunday February 18th, 2018 7:00:40 AM

The air elemental does a good flyby of one of the Zomoks and makes a solid hit on it.

The Rocs all fly upwards

The ghaele both take light form and ascend as well.

Tink's summoning spell finishes and she increases her army with some bralani. A lot of bralani.

She doesn't want Restlin's lucky touch to go to waste so casts a Telekinesis spell to try and grapple the blood lion.

"Something big eh? Well, they're not exactly a flying creature in space but they do put up a good fight"

============================================
Tink's Army
6 x Celestial Rocs
5 x Bralani Azata
2 x Ghaele Azata
1 x Elder Air Elemental

Air Elemental - Flyby attack Zomok 4. Hit AC45. Crit confirm on AC40. 17pts damage or 36 if crit confirmed.

Rocs - All fly up to 260ft (can be done with the run action)

Ghaele - Both take light form and fly to 150ft

Bralani - All take wind form and rise to 170ft

Tink - Cast Telekinesis. Using Restlin's Touch to Roll twice. Grapple Blood Lion A. CMB: 46.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+27=31 ; 2d6+27=30 ;
Sunday February 18th, 2018 12:37:05 PM

If the Blood Lion heads outside the city and not attack the populace, Zane will let him go, figuring that the others are going to cover it. Zane will then double move back towards the chain.
If the Blood Lion continues to head for the City, Zane will continue chasing him, hoping to get in an attack, charging if needed to reach it.

AC 13 (33 if charge) 30 damage

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Sunday February 18th, 2018 5:31:57 PM

Dyslexia set in..... AC 31 not 13

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=8 ; 5d6+29=45 ; 5d6+29=49 ; 5d6+29=51 ; 51d20+29=507 ; d20+29=38 ; d20+29=31 ; d20+24=37 ; d20+24=32 ; d20+19=30 ; d20+19=25 ; 4d6+23=35 ; 4d6+23=32 ; 4d6+23=32 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=39 ;
Sunday February 18th, 2018 8:29:38 PM

*post continued*

The druid and the storm giants wait a moment, and will not attack any enemy that peacefully leaves.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 38
sword damage 1= 35

sword attack 2= 37
sword damage 2= 32

sword attack 3= 26
sword damage 3= 36

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 32
sword damage 2= 37

sword attack 3= 25
sword damage 3= 39

***lightning storm***
Another vollery of lightning strikes down, aiming for the target of the two storm giants
***

The druid makes sure his flaming sphere on top of 5 and Domodand 3, moving it if necessary

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=43 ; d20+27=40 ; d20+18=19 ; d20+13=23 ; d20+28=38 ; d20+28=39 ; d8+17=22 ; d8+17=24 ; d8+17=22 ; d8+17=18 ; d8+17=20 ; d8+17=23 ; 2d6=2 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; d8+17=18 ; 2d6=3 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=11 ; 2d6=8 ; 2d6=5 ; 2d6=6 ;
Sunday February 18th, 2018 10:12:05 PM

Another foe falls and Wyaar turns his attention to the latest dragon like thing of dirt and stone to send more arrows its way.

~~~~~~~~~

Full attack to the newest Zomok (5 maybe?), any spill over to whatever is closest

Attack 1: Hit AC 34, 40 piercing damage, 7 axiomatic, 10 holy
Attack 2: Nat 20, Crit confirm AC 40, 24 piercing damage (64 piercing if crit), 3 axiomtic, 5 holy (18 andd 18 if crit)
Attack 3: Nat 1
Attack 4: Miss
Rapid Shot: Hit AC 38, 20 piercing damage, 11 axiomatic damage, 8 holy damage
Haste Attack: Hist AC 39,23 piercing damage, 5 axiomatic damage, 6 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=29 ; d8+8=10 ;
Monday February 19th, 2018 12:11:16 AM

I smile as the orb is closed off, apparently staunching the flow of enemies. Worried, I glance below me, but the fallen crystal does not seem to be causing the ridge to grow mutant grass, so for now I will call that a success as well.

I look to my left and my right, but once again nothing is within reach. Infected fevered sword in hand I charge the only enemy I think I can reach this round, Zomok 4, hoping to put a quick end to its life.

Hit AC 29 for 10dmg

DM Mitch  d20+9=14 ; d20=4 ; d20=19 ; d20+30=46 ; d20+30=42 ; d20+30=47 ; d10+9=14 ; 2d6+13=22 ; 2d6+13=22 ; 2d6=4 ; 2d6=9 ; 2d6=8 ; d100=13 ; d100=7 ; d100=25 ; d100=65 ;
Monday February 19th, 2018 4:53:15 AM

Restlin offers Sesha an unneeded ride (Sesha is floating above the ship on her broom), the goes up to the ship and slaps Tink on the back.

Beri somehow hears a conversation going on over 300 feet away, while combat is going on and earth dragons are roaring, and joins in. He offers the Blood Lion safe passage if it will go off into the wilds and not hurt any townsfolk; they’ll even provide food and try to cure it!

His summons continue to attack the other enemies, eliminating one Zomok.

Sesha hits the last Zomok with fire, her witchfire following suit.

Tink has her summons move up, her air elemental attacks the Zomok, and she tries to grapple the blood lion from afar, barely succeeding.

Zane waits for the blood lion to make it’s move, planning to let it go if it leaves or attack it if it goes towards town (It’s flying over the middle of town, everywhere it goes is “towards town heh).

Wyarr finishes off the last Zomok and damages the last demon a bit..

Garret farts

Bosk flies up to attack the Zomoks, but they’re all dead. The demodand is in fact in reach (it actually dismounted to attack Garret last round) but his attack doesn’t even seem to scratch it (DR 10, don’t see you’re weapon listed as magical)

Blood Lion A easily shakes off the spectral grasp of Tink. It replies to Beri’s offer (I’m going to assume Zane passed it on), Highlight to display spoiler: {}”Much obliged sir. Sorry about the whole trying to eat you thing, I’m afraid when I’m not feeling well I become, well, a wild animal you could say.”[/b] It flies off.

The last Demodand, frustrated at trying to hit the slippery halfling, attacks the new challenge of Bosk, but it’s attacks come at the same moment Bosk blinks into the ethereal plane and do nothing.

Bellow the party on the ground the cyrstal now sits in a big dent it made when it fell from the hook. Although only seconds have passed already bits of grass are starting to spread from it. Rests fire elemental, remembering previous orders and bored of writing graffiti on the ground, goes over and tries to burn the stuff. It fails again, much to it’s frustration.

HP Tracker:

Demodand 3: 136 hp

Everything else is dead or has left.

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Demodand 3 is 300 feet up, a bit away from the chain, with Bosk and Garret both next to it.

Rest is on the ship. His elemental is inspecting the crystal and grass.

Tink remains on the ship. Her rocs are 260 feet up, her Azatas 150 feet up, and her Bralani 170 feet up.

Wyarr is 220 feet up.

Garret is 300 feet up next to the last enemy

Bosk is 300 feet up next to the last enemy.

Beri is 180 feet up, his summons 300 feet up

Sesha remains 120 feet up

Zane has moved back towards the group (didn’t specify if he was going to the ship or to join the battle 300 feet up. Your choice)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+29=43 ; d20+18=31 ; d20+18=31 ; d20+18=26 ; d20+18=28 ; d20+18=26 ; d20+18=26 ; d20+14=32 ; d20+14=22 ; d20+14=22 ; d20+14=17 ; 2d12=11 ; 2d12=8 ; 2d12=8 ; 2d12=3 ; 6d6=30 ; 6d6=24 ; 6d6=20 ; 6d6=19 ; 6d6=25 ; d20+25=43 ; 2d8+9=17 ;
Monday February 19th, 2018 6:55:02 AM

Tink sends her army at the lone Demodand.

=================
Tink
Telekinesis: Range: 1200ft. Telekinetic Grapple. CMB:43. If successful all attacks by her minions will be on a grappled target.

6 x Celestial Rocs
Flyby attacks: All terrible! All miss.

2 x Ghaele Azatas
Light rays.
Hit Touch AC32 for 11pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC17 for 3pts - ignores all DR

5 x Bralani Azatas
Lightning Bolts
30pts damage. Ref Save DC15 for half
24pts damage. Ref Save DC15 for half
20pts damage. Ref Save DC15 for half
19pts damage. Ref Save DC15 for half
25pts damage. Ref Save DC15 for half

1 x Elder Air Elemental
Flyby attack.
Hit AC43 for 17pts


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=49 ; 6d8+12=35 ;
Monday February 19th, 2018 11:21:29 AM

Garret ducks as the rocs fly by and watches the lightning smack into the monster with the light beams. If there's anything left of it, Garret takes another kick at it.

OOC:
Hit AC 49 (magical, lawful, cold iron, silver, adamantine), Damage: 35

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 19th, 2018 12:32:14 PM

"Well, I relayed what you said, I hope I got it right when I relayed it, but either way, that Lion was promised food, where do we get a horse or cow to give him to keep our promise? Plus, how do we cure it as well as send it home again?" Zane says over the link as he flies to the hook level of the chains, he wants to see the meteor or whatever it is with his own eyes.....

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d8=6 ; d8=8 ; d8=7 ;
Monday February 19th, 2018 1:23:29 PM


"Well, throwing around eldritch power was certainly fun. I see why Restlin does it. That said, I'm about out of Yzargo's borrowed power."

She flies after Zane, and casts a cure spell on him.

Move: 120 ft
Standard: Cure serious wounds. Heal Zane for 54.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+29=34 ; d20+29=36 ; d8+17=24 ; 2d6=8 ; 2d6=9 ;
Monday February 19th, 2018 7:59:33 PM

with only one beastie remaining, barring the lion to check on later, wyaar flies closer and sends a lucky shot in.
-------
Move within 30' of demon. Attack with point blank, deadly aim. Touch ofnlick refill and +2

Hit AC 38, 24 piercing, 8 axiomatic, 9 holy damage

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Monday February 19th, 2018 8:06:07 PM

Guess he's not lucky enough to help wrastle that demontoad after all. Restlin instead flies off toward Wyarr to see if he can help him out instead.

He hovers in place next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, heck of a day, huh?" is all he says...

***

Move: Head towards Wyarr.
Standard: Bit o' luck on Wyarr.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=42 ; d20+29=33 ; d20+24=42 ; d20+24=43 ; d20+24=38 ; d20+24=27 ; d20+19=21 ; d20+19=27 ; 4d6+23=37 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=41 ; 4d6+23=40 ; 4d6+23=36 ; 5d6=19 ;
Monday February 19th, 2018 9:39:40 PM

Looks like I'll be making a trip to the butcher shop after this, but it looks like that blood lion wasn't so bad after all. Other than trying to kill us of course.

all attacks will focus on the remaining Demodand,

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 42
sword damage 1= 37

sword attack 2= 42
crit roll = 43
sword damage 2= 42

sword attack 3= 21
sword damage 3= 40

SG 2- hp 237
sword attack 1= 33
sword damage 1= 33

sword attack 2= 38
sword damage 2= 41

sword attack 3= 27
sword damage 3= 36

***lightning storm***

If the Demodand still stands, the next bolt of lightning will fly towards it, otherwise it will strike the red vines to see if they are affected by it.

***

The druid makes sure his flaming sphere on the remaining Domodand.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  7d6=22 ;
Monday February 19th, 2018 11:10:05 PM

ooc: I could have sworn I had +1 added to all my weapons, but I cannot find it anywhere. I will have to get his (or more) done ASAP after this batter. Also, I have dimensional anchor cast on myself, so my blink is no longer in effect.

I am not sure why my weapons are not effecting this thing! I think I need to get an upgrade. Still, I can distract this thing while you all attack it from a distance. No point wasting magic at this point. Who knows what else the day will bring.

I toss a bead from my necklace of fireballs at the demodand, trying to hit only it. (aiming the fireball to only hit the enemy, or the enemy and myself if necessary. I want to avoid the rest of the group, the bridge and the ship. I have fire resistance 20)

Fireball for 22dmg, (Reflex DC 14 half)

[DM Hugh] 
Monday February 19th, 2018 11:51:39 PM

Tink sends her army of summons up and they tear up the last enemy a bunch, but don’t manage to finish it.

Garret follows up with one of his powerful blows, but the creature just barely manages to stay standing (well, floating/flying).

Zane heads back to the party, musing as to how they’ll fulfill their promises to the Blood Lion.

Sesha muses on how much fun she had with destructive spells, also noting that they’re all but gone. She also heals Zane.

Wyarr flies up to finish the last enemy with a point blank shot.

Restlin follows him and leans on him, granting him a touch of luck.

Seeing as how Wyaar killed the last combatant, Beri his giants and Bosk can save their attacks and fireball bead for a future encounter.

The battle is won and there is a fancy chain on the ground near the corpse of the devil. What do you want to do now?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d8=8 ; d8=8 ; d8=2 ; d8=4 ; d8=4 ; d8=1 ; d8=3 ; d8=3 ; d8=2 ; d8=8 ; d8=7 ; d8=2 ; d8=1 ; d8=2 ; d8=6 ; d8=5 ; d8=8 ; d8=8 ; d8=2 ; d8=8 ;
Tuesday February 20th, 2018 3:55:31 AM

"Save your cures for a bit guys, I've got some help" With finally a moments peace Tink directs her army to commence with some healing. "There's still plenty more"

She's still a little on edge so directs the Air Elemental to go take a closer look at the chain and even to try picking it up.

-----------------------
Rocs: Circle the meteor at a distance of 50ft

Azata 2: Cast Heal on Zane. Zane is healed for 130pts
Azata 1: Cast CSW on Beri. Beri is healed for 31pts
Bralani 1: Cast CSW on Beri. Beri is healed for 17pts
Bralani 2: Cast CSW on Beri. Beri is healed for 19pts
Bralani 3: Cast CSW on Garret. Garret is healed for 17pts
Bralani 4: Cast CSW on Sesha. Sesha is healed for 25pts
Bralani 5: Cast CSW on Wyaar. Wyaar is healed for 24pts

Air Elemental: Pick up the chain

Not sure if we are still going by combat rounds, but if not the Ghaele still have another 2 x CSW spells each and can cast CLW at Will. Tink will have them cast on everyone until back at full health


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Tuesday February 20th, 2018 9:38:01 AM

Restlin flies down to Ignus. "Buddy, I have not treated you right. For that I apologize. You have my word I won't call on you again." With that, Restlin releases him and sends him back to his plane.

He looks around to make sure there really weren't any monsters bearing down, then casts silent image up in the sky. Big, bold black letters spell out:

AUSLANDER, AGATHA, AND SPROCKET: KINDLY RETURN.

He casts a detect magic spell, then flies over to inspect the fallen meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 20th, 2018 12:13:36 PM

Garret is relieved when he sees the demon finally fall. He looks around and finds himself surrounded by all sorts of summoned creatures. He tries to look around and past them, but really can't see much. He calls out over the ring, "Hey, is that all of them? I can't see past all these rocs flying around like giant mosquitoes!"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 6:01:53 PM

Zane finishes flying back to the chain where the "meteor" hit. "Need a volunteer to either pick it up, or smash it?, Right now I'm pretty strong so...."

DM Mitch  d20=16 ; d20=1 ; d20=15 ; d20=1 ; d20=20 ; d20=13 ;
Tuesday February 20th, 2018 9:33:56 PM

(I forgot to make a bookkeeping post last night. Pretend this has been here for 24 hours)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 20th, 2018 9:49:03 PM

Wyaar stays where he is, bow still out and an arrow ready.. not quite trusting for the moment that they are in fat fact all set.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 20th, 2018 9:56:41 PM

All except the one outside waiting for dinner.
Beri transforms back into his human form and proceeds to keep his word to the honorable blood lion. If the stores are nearby, the druid will pop his head in the butcher shop and ask if they have an appropriate sized barrel of blood he can order to deliver to the blood lion at the front gates. He then asks the catacombs to deliver a potion of remove disease to the same location. If those shops are a ways away from his current location, he will pay a courier a few silver to place the orders on his behalf.

I can have my storm giants cast before they go. If these plants are from the sargrass planes ignore fire, perhaps they will be extra vulnerable to a sudden cold snap.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 20th, 2018 11:27:32 PM

ooc: 24 hours since the bridge battle? If so, Can Bosk stop by the Catacombs and get +1 or more added to his weapons?

Leave the meteorite for now, it might be keeping more of those things from escaping. We need to isolate that crystal. If no one objects, I will place it in a bag of holding for now. That should minimize its effects for now.

If no one objects Bosk will do as he said, careful not to directly touch it with his body.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 11:40:39 PM

Zane comments over the ring, "You do realize, this is the 3rd time in a row that just when we were about to go see Lord Gargul that some emergency has just popped up and stopped us from going. I don't think it's just a coincidence either."

DM Mitch 
Wednesday February 21st, 2018 7:56:24 AM

Tink orders her summons to heal everyone up while her elemental investigates the chain the devil dropped.

Restlin apologizes to the fire elemental he summoned, promising he won’t summon it again. It grumbles a little but accepts his apology before going. Rest then paints the sky with an image of text summoning Auslander, Agatha, and Sprocket back to the area.

Garret finds himself surrounded by summons and calls out to ask if the fight is over since he can’t see past them.

Zane offers to either smash or move the meteor and comments that it doesn’t seem like a coincidence that they keep being prevented from contacting Gargul.

Wyaar knocks an arrow not believing the danger has passed.

Beri makes arrangements to deal with the remaining Blood Lion and comes up with a potential idea for how to deal with the red grass

Bosk points out that the meteor is around the portal now, it’s the crystal on the ground that they have to worry about. He considers briefly stuffing the crystal in a bag of holding, but it is way, way to big for that. The crystal is as big as the Starblazer, 10x20 feet, and easily weighs several tons even without the thick rock casing that it was in. A bag of holding can, at max, hold 1,500 lbs.

In response to Restlin’s sky-writing illusion Agatha reappears in a puff of smoke w/ Auslander and Sprocket in tow. Upon seeing the giant exposed crystal Auslander asks, “What’s all this then?” in his usual fashion.

Agatha says, “I’ve never seen anything like that crystal. I wonder what type of properties it has and if it could have uses as a spell component or material component for one of Sprocket’s marvelous creations? Maybe we can chip off a few pieces?”

Sprocket is silent as usual, “.....”


Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 9:35:15 AM


Sesha ponders briefly about the Blood Lion englishman that they let just wander off during the battle.

"Has anyone got tabs on that guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Wednesday February 21st, 2018 10:13:43 AM

Restlin nods enthusiastically at Agatha's idea. "By all means, go collect some. I'll be over here cleaning the blood off my suit."

He whips up a prestidigitation and starts cleaning the blood off his suit. He freshens up Garret too, figuring it couldn't hurt.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 21st, 2018 12:41:08 PM

Zane, heads to the closest stable, as he lands he retransforms into his normal self.
To the owner of the place.
"I need the oldest, most useless horse, mule or donkey you have, cheaper is better, but just know it's going to be food, so if you have a animal that's either going to slaughter or the tannery, so much the better. I just don't want to buy a prise animal just for food."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 21st, 2018 1:02:48 PM

Garret thanks Restlin and mumbles something about not being THAT dirty...though he clearly was.

He flies in a loop just because he enjoys flying, then flies over to where he is above the crystal by 100 feet or so. He looks down and whistles. He says, "Man, that is really big. I can't even imagine where something like that would come from. Has anyone checked it for magic, or is it just a big, shiny rock?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 4:04:05 PM


"Zane.", interjects Sesha.

"Wouldn't that be the same as giving someone old meat and stale bread?" She fishes out enough money to replace a younger, fatter mare. "The lions feed on blood, give it a fair meal."

She wasn't sure why she was spending time on this, but it seemed important to reward the blood lion with something it would have enjoyed as much as, well, a plump young hook citizen.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 21st, 2018 9:04:52 PM

The druid blinks in surprise when he sees the size of the crystal. Obviously it looked small from a distance, but this thing was massive! Those giant hooks really mess with ones perception. He then remembers the vines.

Well, unless I hear an objection, I'll ask my storm giants to change the weather and try to kill off these vines with a sudden winter cold snap.
and with that, the druid gives the order to the giants if there are no objections.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 21st, 2018 9:44:37 PM

ooc: Not sure if I missed it, but does Bosk need to make a save for his armor being infected?

Lets keep an eye on this. If need be I think I can transport it away with a gate spell. In the mean time, is anyone infected. Our first priority should be to keep this form spreading.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 21st, 2018 10:17:13 PM

Wyaar flies about above to do crowd control. if any onlookers go towards the grass he orders them away.

DM Mitch 
Thursday February 22nd, 2018 7:34:09 AM

Sesha wonders about the blood lion that left and double checks that someone has tabs on him.

Restlin tells Agatha to go ahead and try to chip off a few pieces. He also cleans himself off with prestidigitation. Garret too.

Zane heads off to a nearby stable and asks for a useless beast of burden to feed to the blood lion. Sesha objects, saying that’s like feeding it stale bread, and puts in a little extra to afford a nice, fat, juicy mare.

Garret thanks Restlin for the cleaning, though he mumbles that he wasn’t THAT dirty. He spends some time enjoying his flight.

Beri asks his storm giants to change the weather to cold snap in an effort to try to defeat the vines since flames didn’t work.

Bosks comments they need to keep an eye on the crystal/grass and asks if anyone is infected. (No, you’re armor is glowing red and feels a little warm but doesn't need to make a save)

Wyarr flies about to crowd control, but the bridge is long evacuated. The only civilians around are in the hold of the ship, huddling inside and wondering if it’s safe to come out yet.

Beri’s giants use their magic, altering the weather and there is a sudden dip in temperature. A few Snow flurries start to fall but the red grass seems unfazed by the wintry visit just like it was from the previous attempts at affecting it.

The Azata takes a look at the chain. (Spellcraft DC: 22 Highlight to display spoiler: {unholy spiked chain +1 size large})

Agatha goes to chip some pieces from the crystal but before she can do anything Sprocket flies up off the ground and whispers in her ear, “Good point, perhaps some precautions are needed seeing what this thing did to those Pteranodons.” she says to the gnome.



Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Thursday February 22nd, 2018 9:33:25 AM

Restlin grumbles internally. He'd hoped Agatha would be the first to interact with the thing, especially after the Iron Dragons had fought off so many creatures without their help.

He re-ups his detect magic and approaches the thing, hovering above the spreading grass. He gets close w/o touching it.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday February 22nd, 2018 12:03:00 PM

Garret watches Restlin move and doesn't trust this massive crystal thing. He maneuvers himself in place to swoop down and catch Restlin if something happens to him.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 22nd, 2018 4:09:10 PM

"Three pounds of bacon if you go lick it, Garret" Wyaar thinks jokingly (really, don't do it) through the rings before flying to the ship . Unless it's needed elsewhere he directs it to find a safe spot to land and let out the civilians.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 22nd, 2018 4:59:28 PM

Zane gets impatient with the corral owner, while waiting on a reply."If you'd prefer, I can always go get the one Lion that was about to eat people in the City, and bring him here to eat what he wants....."
Zane starts tapping his hoof.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday February 22nd, 2018 5:14:42 PM

Tink requests the Air Elemental pick up the chain and place it in her haversack. She knows what it is and that touching it probably wouldn't be a good idea right about now.

Tink thanks the azatas, Rocs And Air Elemental for their assistance this day

"Truly you are all heroes in your own rights. Many people were saved today because of your actions. I bid you peace and farewell"

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+25=35 ;
Thursday February 22nd, 2018 10:46:50 PM

Hmm, these vines are resiliant.
The druid stays far enough away from the vines not to get affected, but takes a moment to study them and try to discern what particular things they may be vulnerable to so that cleanup can begin.

knowledge nature=35

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+20=25 ;
Thursday February 22nd, 2018 11:13:46 PM

I wait and watch the others, not sure what to do next. Despite my lack of knowledge of such things I cautiously examine the crystal, careful not to touch it.

Knowledge spellcraft to gather information on the crystal = 25

DM Mitch 
Friday February 23rd, 2018 7:33:04 AM

Restlin grumbles silently; he had hoped Agatha would touch the crystal first. He hovers close, not quite touching it himself.

Garret doesn’t trust the crystal and moves into position to pull Rest back if he becomes endangered.

Wyarr thinks about betting Garret to lick it, but doesn’t say it out loud for fear Garrat might really do so. He goes to the ship and sends it to town to offload civilians.

Zane gets impatient with his attempt to secure meat for the blood lion and threatens to let the lion eat the stalling innkeeper.

Tink retrieves the Devil’s chain and thanks her summons for all of their aid (before dismissing them?).

Beri thinks hard about his knowledge of nature to try to come up with a solution, but other than what he’s already noticed (It resembles bloodgrass) they are unlike anything he’s seen before and heavily magically altered. No telling what they could be vulnerable to.

Bosk hangs back, unsure what to do, and examines the crystal. Again, it’s hard to tell much, though his arcana knowledge (and everything stated/seen before) indicates that it is incredibly magical.

Auslander notes the still expanding circle of red grass. It’s already spread several feet. ”I say, that does not look good.”

Agatha, cautioned against touching the rock, can’t help but go poke at the grass. It cuts her finger a little. ”Ouch! This is fascinating stuff.” She puts her face as close to it as she can without touching it.

Sprocket silently facepalms.

With the money they offer Zane and Sesha are able to easily secure a mare to feed the Blood Lion. The runner Zane sent also returns with the cure disease potion. The Blood Lion is very appreciative for the meat, though it’s a bit of a puzzle as to how it’ll drink the potion without hands. When he finally figures it out (or one of you poors it down his throat), everyone waits for a few moments for it to take effect, but nothing seems to happen. The Blood Lion swears quite elegantly.


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22  d4+1=5 ;
Friday February 23rd, 2018 9:56:16 AM

Restlin joins Sprokect's facepalm. "Ok, so Agatha here needs to get quarantined right away. Give her something to write with; she can document the disease's progression from a very unique viewpoint right up to the point where she starts trying to bite people."

He flies away and summons 5 lantern archons and asks them (in Celestial) to all blast that meteor with their rays, curious about how the light will play with the crystalline meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 23rd, 2018 11:22:30 AM

When Restlin moves away from the crystal, Garret does so as well, staying behind Restlin. He looks around and says, "Hey, does anyone else smell bacon?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+17=24 ; d20+17=32 ; d20+21=32 d20+21=38
Friday February 23rd, 2018 6:34:29 PM


Sesha considers the Blood Lion carefully. She extorts a "bit o luck" out of Restlin through their ring, and after he helps her out, she gives her own best try.

"I'll try a healing spell, one second. Drop your spell resistance for me."

Bluff: 32 with Bit o Luck. 24 without.

Sesha gathers her spell components, and casts Temporal Stasis on the Blood Lion. If successful, the lion freezes in place, non moving, until she is ready to unbind it.

"We can fix him after we fix the Wold. He won't age or die, and we can keep him in the tower. He seemed a friendly sort. I'll buy him a gift as an apology, maybe a nice top hat or something."

Save DC 28 if necessary, Beats SR 32 if needed. Cast defensively successful.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+11=15 ;
Friday February 23rd, 2018 7:21:32 PM

Frustration, thy name is Agatha.

Tink shares the facepalm moment. She looks Agatha over carefully to see if she takes on any sort of medical condition from her wound (disease, poison, madness, etc)

"Agreed, Restlin. Agatha you now must be quarantined until such time that you are deemed safe. A logical person such as yourself no doubt sees the reason in this"

"Plus it allows us to keep you away from doing any more harm" Tink notes to herself.

--------------
Tink's summons have been released/dismissed
Heal check: 15 to see if Agatha is affected by anything untoward


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday February 23rd, 2018 9:02:28 PM

Bosk, I'm running low on options for this stubborn grass. Any chance that the last time you visited Jimbim he supplied you with some "weed killer". We should also contact the Dragon Consortium, let them know what is going on here.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Saturday February 24th, 2018 9:47:04 PM

Zane is a bit shocked as Sesha does what she does, will wait until after things get sorted out before he brings his problems with her casting up.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Sunday February 25th, 2018 5:53:32 AM

Tink is satisfied with the temporal statis spell. She's not 100% convinced the blood lion has reformed. At least this way it won't cause any incidents while the party explore further

DM Mitch  d20=4 ; d20=6 ;
Sunday February 25th, 2018 11:34:35 PM

bookkeeping

DM Mitch 
Monday February 26th, 2018 7:07:33 AM

Restlin joins Sprocket in face palming and then suggests quarantining Agatha so she can document the diseases progression from a unique viewpoint. He then summons some lantern archons and instructs them to blast the crystal.

Garret moves away from the crystal with Restlin and asks if anyone smells bacon.

Sesha bluffs the blood lion telling that she will try her hand at the spell but instead of casting remove disease she casts temporal stasis instead. The blood lion bought that she was casting the healing spell and did not resist the stasis as it choose to not attempt to save because it thought the spell was cure disease.

Tink makes it a triple facepalm. Agatha seems to be fine, but without going up and actually examining her it’s hard to tell.

Beri is running out of options with the grass and asks if Jimbim gave anyone weed remover before suggesting they contact the DC.

Zane is a little shocked at Sesha’s actions and resolves to bring it up with her.

The Blood Lion stands, frozen, caught by Sesha’s spell.

Agatha perks up at the mention of disease. “Disease? What disease? I do feel a bit warm, maybe the grass is being affected by some fire magic? Or does it spread disease on contact? Or maybe I’ve just been standing in the sun to long, before you called us over I was trying to watch as much as I could.”

Sprocket cautiously approached the grass, but doesn’t touch.

Auslander walks up behind the other two, prepared to pull them back if they seem to be in any danger.

The archons’ beams strike the crystal reflect off of it and back at them in a more intense focused matter dealing 16 damage to each archon and after the rays strike the sounds emanating from the crystal get very loud and dissonant like this

Rest, Garret, Agatha, Auslander, and Sprocket have to make a DC 38 Fort save or be deafened and stunned. Auslander seems to have his wits about him but Sprocket and Agatha just stand there with a dazed look on their faces. He grabs the other two by the scruff of their necks and pulls them backwards; he might be cursing, but it can’t be heard over the noise.

Bosk, Beri, Wyarr, & Tink make a DC 33 Fort save or be deafened.

Zane and Sesha, being way outside of town, do not need to make a save. The sound is so loud that they can hear it however.


[DM Hugh]  d20+8=21 ; d20=1 ; d20=20 ; d2=1 ; d20+15=31 ;
Monday February 26th, 2018 9:31:54 AM

Bookkeeping 2

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d20+23=25 ;
Monday February 26th, 2018 9:53:25 AM

"Yes, Agatha. Disease. It's what caused all those pteranadons to go nuts," he quips as he watches his archons do his bidding. He thinks it's pretty neat when they reflect off the meteor, but then the noise starts. He can only stand-by stupidly and cover his ears.

Fort save: 25 - fail

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+24=26 ;
Monday February 26th, 2018 11:54:24 AM

Garret peeks over Restlin's shoulder, looking directly at the crystal when the sound slams into him. He stares off into space, floating in the air, quite stunned. He thinks he sees a cloud that looks like bacon strips. (Fort save: 26).

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=25 ; d20+18=19 ;
Monday February 26th, 2018 12:07:15 PM

The sound wave washes over me and other than an annoying ringing in my ears all is silent. Anyone else deafened? I am going to need whoever else can hear to relate what is being said over the ring. Any idea if this is temporary? If not, we need have someone run to the Catacombs for us.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 26th, 2018 1:27:36 PM

"On my way, apparently we have a Blood Lion Statue for a while. Wonder if he can spread the disease by contact or not. You say your "armor" is sick, yet you are not, so maybe we are getting lucky and it needs to be touched to spread"
Zane says all of that over the ring and he flies at maximum speed, gaining just enough height to get over obstacles in his path. If Sesha needs a lift, he'll carry her, but that's her choice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday February 26th, 2018 2:02:27 PM


Sesha grabs the Lion and waves to Zane.

"I'm taking him back to Sanctuary. I'll join you back with the others."

------------------------

In her covens inner circle, she passes care of the Lion to Yzargo and her adepts. From there, she uses her boots of teleport to rejoin the adventurers.

------------------------

As soon as Sesha touches down, she curses at the intense glare from the crystal. The light is both hateful and offensive to her, and it triggers her drow sensitivity to sudden bright lights. Effectively blinded, she isn't very pleased with the sound either. She contacts the others with the ring.

--------------------------

"I've been discussing this in the Giggling Ghost with others who are experiencing similar issues with their local crystals. A portal should be coming next, so be prepared."

She's silent a bit, then adds.

"I wouldn't worry about Agatha. Witches are more than able to stave off most diseases. We can heal them with as much as a touch."
--------------------------



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 26th, 2018 3:17:49 PM

My armor is warm and lowing red, but I have no idea what is going on. It appears to be doing something to the Sargrass, but I don't know if it is sick, evolving, decomposing or trying to communicate. This is far beyond my area of expertise. Mara the Weaver, whose shop is next to our tower, is the only person I know with extensive knowledge of Sargrass weapons and armor.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+22=26 ;
Monday February 26th, 2018 4:06:31 PM

"Wha? Can't hear you?" Wyaar says after the noise makes him deaf but thankfully the rings still work. "Can anyone.. scoop up that patch of ground where the grass is and send it somewhere to prevent it from spreading?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+22=40 ;
Monday February 26th, 2018 9:10:28 PM

The noise almost seems to pierce his brain, but the druid shakes it off.
A portal you say? Do we know where it goes? And is it one way? If we throw it in the portal when it arrives. But we don't want to just push the problem onto another location less able to deal with it.

Where is that portal to the dead and diseased version of the Wold when you need? I don't suppose Agatha can open it back up... doesn't look like she's in any condition to ask right now.


[DM Hugh] NOISE, NOISE, NOISE 
Monday February 26th, 2018 9:31:52 PM

Restlin points out to Agatha the disease was what made the Pteranodons nuts and then watches as his archons shoot their beams only to have their attacks reflected. He thinks it is pretty neat until the annoying noise starts and then he can only stand by and cover his ears.

Garret peeks over Restlin shoulder looking directly at the crystal when the sound slams into him. He floats stunned and he thinks he sees a cloud that looks like bacon.

Bosk sees the sound wave wash over him and he becomes deaf. He asks if anyone can hear and if anyone knows if this is temporary and if it isn’t they’ll need a catacombs run.

Zane tells the other he is on the way and then muses on the fact they have a blood lion statue for a while. He wonders how the disease is spread and if they are getting lucky around Bosk’s armor.

Sesha takes the blood lion statue back to her coven, placing it in the hands of Yzargo before rejoining the others only to be effectively blinded and deafened by the light show. She tells the others they shouldn’t be worried about Agatha and brings up what others have been talking about in the ghost.

Bosk points out that he doesn’t know what is going on with the armour and the only one he knows with any experience is Mara.

Wyaar tells the others he can’t hear then suggests trying to send the patch of grass somewhere else to prevent it from spreading.

Beri shakes off the brain piercing noise and then asks if they know more about the portal like is it one way or if anyone knows where it goes. He contemplates trying to throw the crystal / grass in the portal but it doesn’t seem fair to push off the problem on someone else. He laments the fact they don’t have access to the Marteus ruled dead Wold and contemplates asking Agatha if she can open a way back there but it doesn’t seem like she is any shape to answer questions.

Wyaar’s and Beri’s suggestions might be a little late considering there is still grassy vines emanating out of some of the hook holders and creeping down the chains of the bridge so even if they could get the crystal / some of the grass elsewhere it looks like other mutated vegetation is still growing.

As the music crescendos the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are poluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

(OOC: everyone who is deafened / stunned is still afflicted)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+23=35 ;
Tuesday February 27th, 2018 6:14:30 AM

Tink's hearing remains unaffected by the noise.

"Something is happening with that grass. It's expanding even further. Is there anything we can do to stop it?"

She keeps an eye on the grass but also on the surrounds. It's quite possible something else hostile is coming. With the party resources almost depleted they can't afford to be taken by surprise.

Fort Save vs DC33: 35=Pass

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday February 27th, 2018 10:03:24 AM

Deafened, stunned...all Restlin can do is admire how pretty that crystal is becoming.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 27th, 2018 11:19:08 AM

Garret floats around and slowly reaches out towards the bacon-shaped cloud. His body spins lightly and a faint voice says over the rings, "Baaaacon...?"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 27th, 2018 11:39:24 AM

I stare at the grass as I try to puzzle out what just happened. [i]Did the grass move to the crystal, or grow in that direction so that there is now a path of the red grass leading to it?[i]

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 27th, 2018 8:26:35 PM

"I had always hoped to see the rebirth of the Sargrass.. but not like this" wyaar thinks into the ring, out of other ideas.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 27th, 2018 9:08:55 PM

So this stuff is immune to fire, ice, electricity, can't be contained, burrows through solid rock, gives you a disease if touched, and grows at an insane rate. I think we are pretty much down to hunting down the person that sent the meteors and convincing them to clean up their mess.

Beri pulls out his gem of seeing and does a quick look around, hoping that there is some hidden trick that just isn't obvious to the naked eye.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 27th, 2018 9:12:21 PM

Zane continues flying back, if theres a alchemy shop on the way back, or id the Catacombs are on the way, he'll run in and buy a case of acid. (should be available over the counter)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday February 27th, 2018 11:11:57 PM


Still dazed by the bright lights, Sesha considers her options. Rather than expend any immediate spellpower, she decides to watch and wait. Based on the reports she got in the Ghost, this would pass, and they could enter through the portal soon without harassment.

"Patience, this should pass soon."

DM Mitch 
Wednesday February 28th, 2018 2:40:44 AM

Tink communicates to everyone with the telepathic rings, letting the distant party members know what’s happening and asking if there’s any way they can stop it.

Restlin, stunned, can only sit and stare at the events.

Garret also stunned, reaches towards his imaginary bacon.

Bosk tries to figure out what is going on.

Wyarr comments that he always hoped to see the rebirth of the sawgrass, but not like this.

Beri grimly realizes that there isn’t much they can do in this situation. He pulls out his grm of true seeing, hoping that something he missed will be revealed.

Zane flies back towards the group, stopping for a vial of acid along the way.

Sesha remembers conversations at the Giggling Ghost that tell her that the noise will pass soon. She advises patience to the rest of the group.

Suddenly everything stops. Auslander, Agatha, and Sprocket are frozen in a stumbling run away from the spreading grass, overbalanced in a way that looks unnatural without movement. The shopkeeper Zane was talking to stands, hand outstretched with the vial of acid, move stuck open mid-word. Everything is unnaturally still, as if time has stopped for everything but the Iron Dragons.

Above the crystal a portal appears, swirling and glowing with colors. A voice comes out, telepathically reaching all the Dragons, even Zane. ”Quickly. There isn’t much time. Step into the portal.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday February 28th, 2018 5:44:37 AM

Tink is pretty sure she didn't cast another Time Stop spell. The way this day has been though, who can tell! Tink looks to the Starblazer to see if it has been affected as the rest of the Wold looks to have been. If the Iron Dragons can all move, perhaps the construct can as well?

She tries to place the voice: was it from someone in the other-timeline? Were they calling to the party for help? That might explain the way time seems to be stuck here.

"I'm guessing you all heard that voice too." she asks "What do you guys think? Friend or foe?"

Tink doesn't really think the party have much of an option. Someone, or something, has the power to freeze the Wold in place. The only way to fix things may be to push ahead. "I wish we had more time to prepare though"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday February 28th, 2018 9:42:10 AM

*I'm going to assume that Restlin's able to shake off the stunned condition with the sound ceasing. I also assume he remains deafened.

***

Restlin's pretty sure that whatever's on the other side of that portal is better than dealing with that ruckus again. He dives in before Zane has a chance to comment on how impulsive it would be to do so.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 28th, 2018 12:05:53 PM

Garret gets even smaller as he continues to float and gently spin up into the sky towards the bacon-clouds...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 28th, 2018 2:35:11 PM

Wyaar tries to beat Restlin to be the first one to drive impulsively into the portal.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 28th, 2018 2:38:59 PM

Zane grabs Garret as he makes a bee line for the portal, "Everything we've tried has done jack, so even if this is a trap, at least we are getting to the next step." Zane says over the link.
He also scribbles a note, 'Don't anger the ship' and drops it near Auslander as he flies by.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday February 28th, 2018 3:08:11 PM


Sesha was prepared for everything up to this point. Whispering a silent prayer to Serenbeth, she steps through the portal with the others.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 28th, 2018 9:08:41 PM

Whatever has frozen Hook City clearly chose not to freeze the Iron Dragons. While it's always possible this is a trap, Beri decides it's unlikely that someone would avoid putting them in the ultimate just to put them in a second one. Under the circumstances, it seems like the disembodied voice is on their side. The druid calls out to his earth elementals.
Come on guys, we need to hurry. Stop what you are doing and come through the portal with us!
The swarm of earth elementals joined the druid and they go through the portal together.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d10=9 ;
Wednesday February 28th, 2018 9:54:22 PM

So much for getting to the Catacombs. I do not suppose anyone prepared Greater Magic Weapon today? Also, who is still injured and deafened? We might be entering a fight. I cast False Life from my Staff of Surrendered Blood (gain 19 temporary hi points) and follow the other, despite the less than ideal timing.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 1st, 2018 5:42:54 AM

"As soon as we get a chance to rest Bosk I can prepare one for you" Tink is ready to follow the group through this mystery portal

DM Mitch 
Thursday March 1st, 2018 6:35:55 AM

Tink is pretty sure she didn’t cast time stop and checks on the Starblazer. It is also affected, frozen in midair. She checks that everyone heard the voice and realizes that they don’t really have a choice about entering the portal.

Restlin rushes through the portal, trying to be the first one through.

Wyarr races Restlin, equally interested in being first.

Garret continues to grab at imaginary bacon.

Zane grabs Garret and pulls him towards the portal, commenting that even if it’s a trap it’s still a step forward. He also leaves a note for Auslander and the others.

Sesha says a silent prayer then steps into the portal.

Beri figures that anything capable of stopping time over such a wide area could have just frozen the Iron Dragons and done away with them. Therefore the voice/portal isn’t a trap and it’s safe to enter. He calls his elementals to him and they all go through the portal.

Bosk asks if anyone has greater magic weapon and comments he likely won’t be able to visit the catacombs. Tink offers to prepare the spell when they get a chance to rest.

The party finds themselves floating in the air in some strange new place. Mist and cloud hangs over everything, giving it an ethereal quality. Hilltops poke out of the fog here and there, the only landmarks in a sea of fog. Knowledge: Planes 15 Highlight to display spoiler: { you recognize this place as the Vale of Twilight.}

Whatever magic is keeping the dragons aloft begins to tug at you, pulling the group through the air towards some unknown destination. With all the fog it’s impossible to tell how fast you’re going or how long you travel, but the group does see things poking out of the fog as they fly over.

One valley shows an ancient looking city filled with tall spires and covered by a magical dome, tiny natives far below filling the streets. Another is filled with giant lizards, some grazing peacefully, others thundering across their valley home in enormous herds. One set of hills that materializes out of the fog is covered in flowers, and as the group flies overhead the sound of singing voices fill the air despite no other living thing being evident, fading away as you continue to zoom past.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+31=37 ;
Thursday March 1st, 2018 9:30:23 AM

"I do, Bosk. I can treat one weapon." Wyaar thinks to the minotaur as they fly through the mist. He'll take whatever is offered and give it a blessing before handing it back and enjoying the flight, eyes watching.

~~~~~~~~~~

Greater Magic Weapon on whatever bosk hands over. +3 enchantment for 14 hours.

Perception: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Thursday March 1st, 2018 10:41:32 AM

Knowledge is autopass.

***

"Well burn me, we're in the Vale of Twilight! Maybe Maab decided to save us from that explosion. Or maybe we're all dead and Gargul's busy. Still, pretty neat."

He says it over there link since he's still deaf (I think). "Say, any of you got any healing for deafness? Hearing is pretty awesome. I'd like to do it again real soon."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 1st, 2018 1:16:46 PM

Garret floats along, pulled by Zane, looking quite a bit like a rather large balloon floating in the air...

OOC: For how long will Garret be stunned?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 1st, 2018 2:18:51 PM

Zane continues to tow Garret, and uses the ring to speak.*Nice to know where we are, but just where here are we headed. We're moving at a very quick pace and we still don't know our destination.
As to fixing hearing, I can't do much there. Maybe the ringing will stop after a bit of time has passed.*


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 1st, 2018 9:31:49 PM

The Vale of Twilight?! Umm... are we safe in here?
The druid tries to stay calm, trusting in the mysterious voice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 1st, 2018 9:35:31 PM


"I'm not too concerned with where we are going or how we get there, but what happens afterwards is troubling. We don't often get swept off our feet to other planes by forces beyond our control."

Sesha considers Restlins condition.

"Stay patient. If the loss isn't temporary, I can heal it, but I'd rather wait to see if you recover on your own by the team we get where we are going. We've used a lot of spell power in the last battle. I'd like to preserve the magic if I can."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 1st, 2018 10:16:14 PM

I hand Wyaar my bastard sword. Thank you. Hopefully it won't not be needed, but better safe than sorry. How are your wounds? Do you need any healing?

ooc: Not sure how much of your damage is temporary, but Busy will heal his would if needed.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 2nd, 2018 6:45:22 AM

"We should have left a note or something for the Inspector. I imagine it would be a shock for us all to disappear. I hope no further creatures attach in our absence"

DM Mitch 
Friday March 2nd, 2018 6:57:43 AM

Wyaar sends over the ring to Bosk that he can bless one weapon before holding out his hand to receive it and do so.

Restlin points out the party is in the Vale of Twilight postulating either Maab saved them from the explosion or they died and Gargul’s busy. He then asks over the ring if anyone has a way to remove deafness.

Garret floats along pulled by Zane.

Zane keeps towing Garret then sends over the ring that it is nice to know where they are but they don’t know their final destination and that he can’t fix deafness.

Beri asks if they are safe in the Vale of Twilight.

Sesha isn’t concerned where they are going or how they get there but is concerned with what happens once they reach their destination as they don’t encounter anything that can sweep them off to another plane regularly. She tells Restlin she can heal his hearing loss but she wants to see if it will come back on its own since they used a lot of spellpower.

Bosk hands Wyaar his bastard sword and then asks if the paladin needs any healing.

Tink comments that they should have left a note for the inspector. Them all vanishing into thin air was probably alarming to him.

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

You also notice that you are no longer deafened or stunned if you bore either condition.

A voice calls out from the lodge, “Welcome to Wayawu, Iron Dragons, Please enter. Be not afraid.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 2nd, 2018 10:02:45 AM

ooc: How much time has passed?

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 2nd, 2018 10:07:56 AM

"We typically aren't! comes Restlin's reply before barging in. "Thanks for getting us out of there, by the way. It was getting unpleasant.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 2nd, 2018 10:34:32 AM

Once Garret starts moving, Zane lets him go.
Zane joins Restlin in walking right in, his previous statement, if it's a trap still stands. They weren't doing much before, and this is new at least....

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday March 2nd, 2018 11:38:13 AM


Sesha steps in lightly after the first few make their entrance. Something about this place, the huts, the simple materials, and the lack of bustle made her suddenly wistful to visit her homelands again. Her real homelands, those of her life-kin.

"I suddenly want to visit the tribes who raised me. I didn't realize I had missed simple living."

She slips in and finds a spot next to Garret, prestidigitation on standby in case his signature odor caused any distress in a confined space.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 2nd, 2018 11:40:01 AM

Garret shakes his head as he comes to his senses and slowly floats to the ground. He looks around and says, "Wait, what happened? Where are we?" But when he sees Restlin and Zane go into the lodge, he shrugs and strolls in as well, hoping there might be something cooking inside.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 2nd, 2018 4:06:26 PM

"Twilight? Mayhaps we will see my Queen.." The paladin says hopefully.

Once landed he brushes off his clothing to be sure that the insignia of Maab he wears on his chest is clean and prominently displayed before heading towards the lodge.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 2nd, 2018 9:02:32 PM

I wonder if the Queen has summoned us. Best not to keep them waiting, just in case.
He turns to his small army of elementals and speaks to them in his breathy Auran.
You guys, wait out here for us, keep an eye out for trouble. We'll call should you be needed.
The druid will have his elementals wait outside (however they will rush in should there be any signs of danger.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=67 ;
Saturday March 3rd, 2018 6:16:05 PM

The Vales of Twilight hold things both good and bad. There should be more caution wandering into places unknown but once again the party rush full speed into things. Beri creating those elementals was a good idea though.

Tink hides in plain sight as she follows the party.

----------------------------
Perception: 44 + See Below
Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


[DM Hugh] It looks smaller on the outside 
Sunday March 4th, 2018 11:53:48 PM

DM post incoming

[DM Hugh] It looks smaller on the outside 
Monday March 5th, 2018 12:02:50 AM

Bosk tries to get a feel for how much time has passed

Rest comments that the Dragon’s typically aren’t afraid and goes right in.

Zane releases Garret once he comes to his senses somewhere during the journey. He also follows Restlin in barging right in.

Garret shakes his head as he comes to his senses and follows after the others inside.

Sesha follows the rest and finds the simple home reminiscent of her childhood. She considers casting a spell if Garret’s smell becomes to much in the confined location.

Wyarr wonders aloud if they’ll meet his goddess.

Beri also wonders if Maab has summoned the group and suggests they not keep her waiting. He orders his elementals to stay outside and watch for danger.

Tink feels the party should be more cautious, as no telling what hostile creatures could be around, and sneaks in behind the rest.

Sitting inside the lodge the party can see a Manfri tribal leader sitting cross legged and looking into a firepit. The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place. Things shift a little and you see glimpses of the Manfri meeting with other adventurers in a repeated memory loop and you see some of the familiar faces you visited when this crisis started. Tink’s eyes lock with Hobie from Humble’s Sword for a moment despite the fact she is hiding in the smokey room.

Mahyawu is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes typical of his people. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down Mahyawu’s back. He is old by Manfri standards and has the wisdom you would expect with age.

Mahyawu speaks in a soft echoey voice identical to the one encouraging you to step into the vortex. He speaks not only with his soft voice but with animated hand gestures as well (sign language). When he talks about being “Mahyawu” he holds his hand out as if making a stop sign.

“I, Mahyawu have seen a vision, let me share it with you.” he says

In the smoke of the fire you see the exploding Crystal Mountains. Things cut away to show bloodweed growing beneath the Crystal Mountains, causing vibrations that eventually yield the mountains to explode. You see the explosion and the resulting meteors. You see the Bloodweed grow quickly, enveloping and covering all parts of the Wold. Even great cities are covered in the weed. The animals and people have either succumbed to the disease or have perished.

“The prophecy among my people of All is Grass will be fulfilled and Life as it is known in the Wold will change unless something is done to stop it.” He states matter of factly.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Monday March 5th, 2018 5:45:42 AM

"Here we go again. Another prophesy and more cryptic clues" Tink can't help but see similarities between this man and Agatha. "Has Agatha forever tainted my views of diviners? Hmmm, there's a topic for some self-reflection"

They had never met this man before, so best to treat him with respect.

Tink removes herself from the shadows and steps forward to present herself to the man.

"I am Katinka" Seeing that sign language looks to be important here she touches the fingers of her right hand to her forehead - indicating thought - and then to her chest - indicating heart.

"How did these visions come to you, Mahyawu?" she makes the stop sign gesture. "Some from our land have seen omens as well"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+27=37 ;
Monday March 5th, 2018 5:46:13 AM

Forgot Diplomacy roll: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 5th, 2018 9:50:36 AM

Restlin hunkers down to hear what this Manfri had to say. He wasn't one for divination either, but this vision came with actual pictures, so maybe it wouldn't be so bad.

He doesn't introduce himself, since obviously this guy knows who he is, or he wouldn't have summoned him in the first place. He chuckles to himself when he realizes Auslander is going to wonder where they all went to so suddenly. He'd probably be all "well by jimminy what's all this then? Harumph!" and all that. Assuming he wasn't killed by that giant meteor exploding. Maybe Agatha would take the brunt of it and save him. It was fun to dream.

Anyway, he waits to see what else this dude says. He's firmly in the "don't want a cataclysm to befall the Wold" category.



Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday March 5th, 2018 11:16:58 AM



Sesha takes in the prophecy with some bit of stoicism. She wondered, as often as the world had been about to end since she was old enough to save it, who had been the ones preventing catastrophe when she was still but a baby? In training?

Her view of the safety of mortal life was changing by the day. "Mage Priest. I think I want you to learn how to create our own little demiplane."

That taken care of, there was the matter at hand.

"How then, Mahyawu, do we stop it?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 5th, 2018 11:37:22 AM

Garret wanders over to the walls of the hut and examines the walls and the smoky mirrors, trying to determine what they are. He tries to look behind them to see if they are wall hangings, and if he happens to find a pantry hidden behind a wall hanging...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday March 5th, 2018 4:18:28 PM

"And is there any hint to where the bloodgrass came from?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 7:00:49 PM

Zane lets the others ask the questions, basically because they already asked any he currently thought of.....
Besides, he's more of the Brute Squad anyways....

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 9:09:22 PM

Zane also mentions, "Ummm, yeah, I'm probably at about 60%. But that's more than most everyone else, but you did ask who was still hurt."

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:43:45 PM

The Druid bows before the man standing before him. He does his best to sign as he addresses the him, but he has never met anyone who signs before so he mostly guesses at his gestures.
I am Beriothian. The explosion may have caused the meteors, but they weren't random flying debris. There was an entire group of them flying together. We watched one of the meteors break off from the other and head to Hook City. The trajectory set is on a collision with course with one of the city's great floating hooks. It was very noticeably aimed to murder hundreds of people on the bridge, and thousands more by the vines it released. Who is this being of pure evil that is attacking us?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:52:29 PM


Bosk wants to tell is druid companion not to jump to conclusions, but it is hard to deny the analysis. After all, he saw the meteor with his own eyes. And then a second one with the same trajectory arrived. It was far to precise to have been coincidence, and even had Wardd caused such unfathomable odds to have come about with their matching trajectories, they would have arrived at the same time if they were from the same explosion. The most logical explanation was that there was an outside force attacking those he had sworn to protect.

Every bone in the avengers body burned at the thought of this. But the horned cleric was not one to rush to judgement. Something funny was going on, and he WOULD get to the bottom of it.

DM Mitch 
Tuesday March 6th, 2018 7:35:29 AM

Tink is not enthused about more vague prophecies and wonders if her views Agatha has tainted her opinions. Regardless she tries to speak respectfully, even mimicking his sign language as she asks how he got his visions.

Restlin hunkers down to listen, figuring the guy already knows who they are and imagining Auslander’s reaction to their disappearance.

Sesha reflects on how often the Wold seems to be in danger and how unsafe everything really is. She requests Restlin learn how to make a demi-plane.

Garret examines the smoky, mirrorish walls. They look ethereal, like it’s just smoke billowing around images, but when he puts his hand out it stops, feeling something solid. His hand is going right through the image of a somewhat short minotaur that looks rather surely. As he runs his hand across it, trying to find a seam to pull it aside, it feels rather like a wall made of grass should.

Wyarr asks if there’s any hint as to where the bloodgrass comes from.

Zane lets the others talk. He does mention that he’s still a bit injured.

Beri also tries to sign as he speaks. He speculates that there is evil intent behind the recent events and asks if the small man knows who is responsible.

Bosk considers refuting Beri’s statement, but after thinking about it finds the logic sound.

The Manfri seems amused at the attempts at sign language. ”I appreciate the gesture, but please stop trying to sign unless you know the language. It’s the equivalent of an elf babbling nonsense in dwarven to a dwarf while trying to show respect.” His tolerant smile takes the sting out of his words somewhat. ”Also, please stop trying to poke holes in my wall master halfling.”

Returning to the business at hand, he responds to the various questions posed to him. ”My knowledge comes from study and observation, of this world and of the unseen forces that drive it. I know not if some malign intelligence has a hand in these events. It is true that these meteors have landed in many lands, threatening many peoples.”

He makes a few motions and 9 symbols appear, interconnected by lines leading to a center point. The symbols are greatly varied and seem to have no real commonality, showing things like a gem, a valley, a soldier. ”What I do know is that of those threatened 9 groups shall stand firm. Working together, you can end this threat.”

He indicates a picture of a dragon, dull grey but glowing with reflected light. ”I believe this one to be you, the Iron Dragons.”


Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday March 6th, 2018 10:32:06 AM


Sesha glances at all the other symbols, then back to the dragon, then back to Mahyawu. "What do we need to do, specifically?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday March 6th, 2018 11:23:58 AM

Garret is surprised that the fellow noticed him, and he quickly pulls his hand back as if he wasn't doing anything wrong. When he turns back to the fire and sees the grey dragon he starts to say, "Hey, a drag..." and then realizes that the fellow was pointing out that was they, the Iron Dragons. He nods and crosses his arms, but then pauses, "Wait, if we are they, then where are they? Or we? And does this mean we're going to be seeing more of those massive flying infected things? That is NOT good."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday March 6th, 2018 2:06:52 PM

"I'm betting that those other symbols are indicators for those other hero groups that we assisted in the past couple days. Have you called them here also?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday March 6th, 2018 8:20:57 PM

"Our own demiplane? That's easy. It's gonna cost a bunch of money, but nothing we can't swing. I'll start studying how to get it done. Think about what you want it to be like."

He nudges Zane & motions him towards the outer walls of the lodge where all the other adventurers can be seen flitting in and out of vision. "I think that's them over there. Pretty sure I saw Dorbin from The Float in there. Nice enough guy, but a little crazy about his cat."

Restlin is ready to accept this mission. The Wold is where all his stuff is kept. It'd be a shame if something happened to it.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday March 6th, 2018 9:19:15 PM

The druid listens, but is unclear what there path forward is. He will fight till his last breath in order to save the Wold, but he's unclear which path is hiding the way to victory.

Standing firm shouldn't be an issue, but we had just about run out of ideas on how to fight those vines. Have your visions provided any insight on how to keep them at bay?

And have they revealed any insights into how to prevent the constant influx of attackers? We had to expend most of our resources just holding them off.

Or perhaps the vision is indicating that we need to stop it at the source, the remains of the crystal mountains.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Tuesday March 6th, 2018 11:29:33 PM

I smile as the Manfri speaks. Your speech is more formal than the other Manfri I have met, and you appear better educated in our ways. On my first trip to the Sargrass a tribe of Manfri made me my Steelgrass armor and weapons after we helped them in some matters. Since the meteor struck the steelgrass has begun to glow and is warm to the touch. Do you know anything about what might be causing this?

As I speak this an idea pops into my head. Just as the body gets warm in response to disease, perhaps my armor and weapons are preparing to fight off the red grasses rather than fighting something within themselves.

[DM Hugh] Inherit the wind 
Tuesday March 6th, 2018 11:54:18 PM

Sesha looks at the various sigils and then asks what they need to do specifically.

Garret quickly pulls his hand back when the Manfri notices him then looks at the dragon sigil and remarks about the dragons and that he hopes there won’t be more of those flying things.

Zane points out that the sigils are probably representative of the other groups they assisted and asks if they were brought too.

Restlin tells Sesha a Demi-plane is doable but costly and he can start working on it when they get back. He tells Zane he thinks he recognizes Dorbin from the float and the mage priest is ready to accept the mission.

Beri listens but is uncertain as to the path forward as he asks about fighting the vines, and insight into stopping the attackers or if they will be going to the source.

Bosk remarks that Mahyawu is more formal than other Manfri he has met and asks if the Manfri knows anything of the red glow of his armor.

Mahyawu says to Zane, "Yes, the heroes you visited, I have brought here to help."

Mahyawu says to Beri, "The vines and grass are tough, the blood grass can only be stopped by performing a ritual invited a special item."

Mahyawu says to Bosk, "The red glow and warmness of your items from the Sargrass is no coincidence, whether your armor glows in sympathy for its home or because it wants to fight off what is causing the problem is unclear to me."

Mahyawu says, "You must purify that which has been polluted. You must seek out the first wind that ever blew across the Sargrass and capture it" In the smoke the Dragons see the crystal they first found on the ground near the bridge with bloodweed spreading out from it. When the wind blows across the crystal it flows into it restoring the crystal’s natural color and killing off the Bloodweed.

Mahyawu asks, "Do you have any further questions?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday March 7th, 2018 5:28:05 AM

"One small question, well, two actually. Do you have any insight as to where we might find this wind? Do you also have any advice on how we can capture it?"

Tink wonders whether the wind they are searching for may in fact be an air elemental. That would at least be something tangible and able to be captured.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday March 7th, 2018 9:46:30 AM


The first wind that blew over the Sargrass?

"Well, I have a feeling that we aren't actually seeking the gust of wind. I imagine that we are looking for an item that is made from, or has already captured, this wind. Perhaps a collector, a magician, or some sort of historian might know?"

She thinks.

"Agatha and her guild, perhaps? Or someone in what's left of the Sargrass?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 7th, 2018 9:59:12 AM

"It cannot be so simple as catching a bit of air in a jar. Hopefully there is some more insight to be had?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday March 7th, 2018 11:40:15 AM

Garret looks at Restlin and ponders..."A cat? I have been thinking about getting a cat. And Dorbin sounds like a fine name for a cat..."

When the discussion of wind comes up, Garret, well, does as Garret does. He says, "I'm guessing not that kind of wind, eh? That's the best kind of wind that I know...Oh my, that does stink." He walks to the other side of the room, fanning the air as he goes.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday March 7th, 2018 12:34:27 PM

"Like...a literal wind? Wind's just air molecules moving to areas of lower barometric pressure. I don't get how we'd do that."

He stands. "...but I'm sure we'll figure it out. I don't suppose we could leave in the morning? I'm basically out of magic at the moment."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday March 7th, 2018 2:50:36 PM

"It might also be some ancient spell that has been forgotten by those of us whom cam cast spells. Sort of like how a Gust of Wind spell can aid a ship in a becalmed zone of the sea."
Zane offers to the conversation....

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 7th, 2018 9:05:19 PM

How does one capture a specific wind I think to myself. Please, can you tell us more about this wind? Is there any way we might use the crystal or my armor to help locate it? Also, has the nature of the wind changed since this first wind blew? Is the wind itself alive or sentient?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday March 7th, 2018 9:07:21 PM

As they watch the wind flow into the crystal, some familiar words flow back into the druid's mind.

You have seen a lot in these smokey walls, are they literal visions of the Wold or interpretations? We revived a prophesy, but much of it's meaning remains unclear to us. Is there anything you've seen that you feel matches this prophesy?

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.


As he recited the words, the druid keeps an eye on the walls to see if they happen to respond to his words.

DM Mitch 
Thursday March 8th, 2018 4:24:00 AM

Tink asks where the wind might be and how might they capture it.

Sesha theorizes that it is not a literal gust of wind but an item that contains the wind already.

Wyarr comments that it can’t be as simple as catching some air in a jar.

Garret wonders about getting a cat, then farts. He then comments that that’s probably not the kind of wind they’re after.

Restlin asks if he means a literal wind, but figures the party could handle it either way. He asks for a place to rest.

Zane suggests that it might actually be some ancient spell long forgotten.

Bosk asks for more information about the wind and how is it so special.

Beri repeats the prophecy, asking if it means anything to the Mahyawu.

”As far as I know it is a literal wind, captured by Maab when she brought the Sargrass here. You will have to rely on your own ingenuity to secure it for transport I will send you to a location nearby where it will be safe to rest; head west and you will find what you seek.”

The Mahyawu listens closely to the words of the prophecy, but shakes his head when it is finished. ”I have not heard this prophecy before, and there are many possible meanings. I will ponder it and provide what answers I can when next we meet.”

He then pauses, waiting to see if there’s another round of questions or if the party is ready to go.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 8th, 2018 5:37:04 AM

Tink gives a nod of thanks to Mahyawu before asking one final favor "Would it be possible for us to rest from our travels first? By no means would we ask to stay within your dwelling, but if you would allow us to set up camp outside for a few hours we would be grateful"

With all the monsters the party have faced Tink's list of available spells is running low.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 8th, 2018 12:18:09 PM

"He already said he'd send us a place to rest, then I expect we head West from there to go find this First Wind.
Anyone have a spell that can imprison something so it can't escape? I know I don't"


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 8th, 2018 2:42:47 PM

Garret ponders the wind a bit, then says, "I could hold the wind in my hands, but how would we know if Ihave it? Or would we be able to tell if I lost it or it escaped?"

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 8th, 2018 6:39:41 PM


With a sigh, Sesha picks herself up and makes her way towards the portal.

"You short lived folks aren't getting any younger."

With that, she pops on through.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 8th, 2018 9:44:33 PM

Upon hearing Sesha's words, the druid changes forms into a younger, clean shaved version of himself.
You're only as old as you feel... that said, I'd rather head out and rest before my elementals despawn.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 9th, 2018 12:01:18 AM

Restlin briefly wonders if Sesha's wanting a timeless demiplane she can keep him in. It would bring some parity to their wildly different life spans.

...but that's a problem for another time. He pops into the portal.

DM Mitch 
Friday March 9th, 2018 6:56:37 AM

Tink asks Mahyawu if they can rest first.

Zane points out he would already send them to a place they can rest and then asks if anyone has a spell that could entrap things.

Garret offers to hold the wind in his hands but then isn’t sure how to tell if the wind became lost or escaped.

Sesha points out the short lived folks aren’t getting any younger and is in a hurry to step through a portal that is not yet there.

Beri changes form to a younger version of himself observing one is only as old as one feels and offering that he’d rather rest before his elementals despawn.

Restlin wonders if Sesha wants a timeless demiplane to help with expected lifespan difference. Shrugging off the thought he follows her… nowhere, because there isn’t a portal yet.

The Mahyawu notes how impatient a few of the Dragons are. With a few words and a wave of his hand he opens a portal much like the one that brought you here. ”Time is short. Go with my blessing.”

The other side of the portal is on top of a small hill poking out of the sargrass plains. Grass, taller than a man and waving in the wind, stretch as far as the eye can see, and the sun hangs low on the horizon. As promised the hilltop seems a fairly safe location. A ring of boulders, long weathered smooth, provides cover to hide the dragons from prying eyes and the hill allows them to see anyone or anything approaching them.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 9th, 2018 8:32:42 AM

I thank Mahyawu for his help and promise we will locate the wind. On the other side of the portal I message the others, How long do you guys think we can stay here? A much as I want to move forward, I think e should rest and prepare some new spells. Given where we are, it might not be a bad idea to prepare Hero's Feast and some long duration buffs. Probably also posted overland flight to catch the wind.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 9th, 2018 11:06:45 AM

"I just need to rest, I have that limited choice in spells that other's like myself have to deal with. We can leave Garret to watch for all of the rest of us, as I believe we are all spellcasters of some sort.
Anyone have any healing before we rest or am I drinking a few potions?"


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 9th, 2018 11:49:37 AM

Restlin whips Shiny out and slices a hole in the air. "We have earned better accommodations than some deadly grassland," is all he says before walking into the hole he made & vanishing.

Inside the marvelous mansion, he dumps all his stuff on the ground, asking the invisible servants inside to pick it up. He finds the biggest, comfiest looking chair and plops himself down in it.

He does take a moment to use his meager healing on Zane: 11 damage healed. That's pretty meager, yessir.

***

Casting mage's marvelous mansion to give us a place to rest.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 9th, 2018 12:04:45 PM

Wyaar steps into the mansion with Restlin as well and before resting will use the rest of his of his lay on hands to heal himself and Zane the rest of the way.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 9th, 2018 5:20:06 PM

Garret wanders in and looks around. He says, "Wow. Nice place." He spots one of the overstuffed chairs and plops down into it as well. He looks over at Restlin and says, "Does this place serve meat on a stick, too?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 9th, 2018 7:43:55 PM

Tink is grateful for the chance to rest. Who knows what lies ahead?

Where the others take large comfy chairs, Tink looks for a simple wooden chair. Somewhere to sit with her back straight, close her eyes and think about the day that has passed and the day yet to come.

The party hadn't had a fight like that before. It was something new and powerful. For the briefest, briefest of seconds she wonders if the Iron Dragons will survive this new threat, but the moment passes by. The bond each person here feels for each other, the way they would sacrifice themselves to save another only makes them stronger as a whole. Yes, they would survive this threat and protect the Wold once more. It's what being a hero was all about.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 9th, 2018 9:05:33 PM

The druid enters the mansion, and takes the comfy chair closes to the fire.
You know I didn't really think about how hungry I've gotten until just now. I think some meat on a stick would do just nicely. We should also discuss our plans while we eat so we can properly prepare our spells. I'm pretty sure we should be avoiding water spells around here. There is also a good chance we will be heading towards The Crystal Range, so we may want to find a monk.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33]  d8=7 ;
Friday March 9th, 2018 11:43:16 PM


"Hungry? I got it!"

Sesha starts the preparations for her Heroes Feast. As she prepares the food, half cooking and half spellcasting, she can't help but wonder how many evenings they had eaten together like this. Time and again she had prepared this meal, and almost every time it was before some life threatening escapade the dragons had conquered together.

She fusses about the common rooms, making sure everyone is fed. When the meal is done, she starts some spell casting in preparation for the next day.

(DM Note. For Sesha to get to CL 24 is a a simple matter of activating her prayer beads.)

"Here we go, Dragons. I have a little something for everyone."


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+42=61 ;
Sunday March 11th, 2018 9:09:31 AM

"Thanks, Sesh" Tink is grateful both for the renewed feeling of vigor but also for the enhancement to her shield.

Tink follows up with the crafting of a few more protective measures. Before the party leave the safety oft he mansion she will complete the rest of her morning spell casting.

-----------------------------
Cast Tishes' Weave Elements. Craft check 61 = 3 Powers. 7 garments that take up the Chest slot.

Tink crafts the following:
Tink a 'Water' version
Restlin a 'Water' version
Zane a 'Water' version
Bosk a 'Fire' version
Beri an 'Air' version
Garret - Please let me know your choice of garment
Wyarr - Please let me know your choice of garment

Sesha - Chest slot already taken. Sorry :(


Go Forth And Find The Wind


[DM Hugh] Traveling in Style 
Sunday March 11th, 2018 9:02:31 PM

Bosk thanks the manfri and promises they’ll locate the wind before stepping through the portal. When he gets to the other side he advocates taking some time to rest and prepare spells and even suggests heroes feast might not be a bad idea.

Zane agrees about resting and suggests they post Garret as watch since he’s the only non-spell caster of the group.

Restlin whips out shiny and slices a hole into reality where everyone can rest in a mage’s marvelous mansion. He states they earned a better resting place than a deadly grassland. He dumps his stuff on the floor for the invisible servants to take care of as he flops in a comfey chair. Restlin then uses his meager healing on Zane.

Wyaar joins Restlin in the mansion and uses up his lay on hands on the minotaur as well.

Garett comments on how nice the place is an asks about food.

Tink wonders if the Dragon’s are capable of fighting these new threats and makes new magical garments for the rest of the party.

Beri comments on how hungry he just realized he is and suggests they make plans for the next day.

Sesha makes a hero’s feast for the group to fill them up and help prepare them for the next day.

You can spend up to 32 hours in the dwelling Restlin created and in addition to the feast that Sesha cooked up there was also enough foodstuffs in the mansion itself to facilitate a 9 course banquet for 192 people so even Garret can eat his fill. While the mansion lasts you are essentially in a safe refuge unaffected by the conditions of the grassland and while you do have time for a respite you still have a wind to track down and figure out how to capture.


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+15=31 ;
Sunday March 11th, 2018 10:57:41 PM

"Does anyone even know what direction we should take when we leave here?" Tink asks, realising they could actually be lost.

She isn't the greatest survivalist, but figures if the wind blows in the same direction as the current wind they should head that way.

"What do you guys think?"

OOC: Survival: 31. Not sure if a Survival check is needed or not. Tink's just suggesting having the wind at their backs and blowing along with it

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 12th, 2018 9:28:07 AM

Garret enjoys the food, but then get serious. "How are we going to even find this wind? And how in the wold are we going to know we've found it when we do? Do we wait here and just start grabbing at winds?"

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Monday March 12th, 2018 10:29:46 AM


While Tink investigates using natural sciences, Sesha is willing to try a more direct method. She gathers the necessary components, and casts Divination.

"Little Spirit", Sesha smiles as she prays, as one might when talking to their cherished little sister or cousin. "We are supposed to find the first wind that ever blew across the Sargrass. How do we find it?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Monday March 12th, 2018 2:40:20 PM

{b]"Well, the Oracle or whatever he was, said to go west from where he sent us to rest. We've rested where he sent us, so I suggest we head west. As to determining what the First Wind is, your guess is as good as mine."[/b]

Zane then stretches and massages the bruises and partially healed wounds, to keep his flexibility up.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday March 12th, 2018 3:16:29 PM

"Then we head west," Wyaar says after his usual morning rituals are done and they discuss their plans, "I've no head stil how we are to identify and capture it. We know Garret is an expert at breaking wind, but for the catching..." he shrugs.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 12th, 2018 4:46:22 PM

"Well, we're looking for an artifact that can cleanse the entire Wold. Maybe we'll just know it when we see it? We head west and keep the wind in our faces."

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday March 12th, 2018 8:50:18 PM

Tink must have tuned out when the party were advised to head west. That's no doubt the way they should go.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 12th, 2018 9:24:11 PM

The wind could be just about anything other, though I suppose if it's literally wind it must be some sort of magical wind for it to still be around. I don't know of any way to transport normal wind, but if the wind doesn't dissipate naturally we may find that a bag of holding can keep it safe until we arrive back in Hook City. I'm not sure what spells would help capture wind, any thoughts?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d10=2 ;
Monday March 12th, 2018 10:22:01 PM

As Sesha casts her weave elements spell ask if she could instead weave me an air garment, in hopes that the fly ability will be helpful in our endeavor.

I might be able to help determine something about where to go. I have never cast it, but Legend Lore might help shed some light on this. However, I expect it could take up to two days to gather the information.

ooc: Although we are not in the Sarrass, the Sargrass was destroyed in a major fire and I am wearing some of the few remaining Sargrass items. In addition I helped stop some sort of deamon which was plaguing the Sargrass (we interrupted a summoning and saw it leave, but never learned more) and broke the curse of Grendel that prevented the Sargrass from reviving and kept it a desert. We also have some sor of magical connnection to the Sargrass via magic items we had to sacrifice that allowed us teleport to the Sargrass when it was previously impossible to teleport between regions in the Southern Continent. Not sure if any of that might have an impact.

ooc: If the group agrees I will cast the spell. I am not sure if exposure to the Sargrass and need for the wind is enough to make it under an hour, if not I rolled 2 day casting time.

Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4 x 10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better legend lore result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better legend lore result next time).

During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are “legendary,” as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.


DM Mitch  d100=20 ;
Tuesday March 13th, 2018 6:25:35 AM

Tink goes outside and takes a quick look around, using her survival skills. The sun is at the horizon, meaning it is either sunset or sunrise, probably the latter judging from other signs Tink notices. That lets her determine west, and with that information she determines the wind is currently blowing north.

Then she goes back inside and someone mentions that they were told to head west.

Garett ponders how they’ll even find the Wind.

Sesha tries to call up a spirit, but her call seems… off somehow. Almost… sluggish? It’s a difficult to describe feeling, but whatever the problem is it makes the spell take 15 minutes to cast instead of the usual 10. Upon completion the called spirit tells her ”West.”

Zane reminds everyone that the Manfri they met told them to head west.

Wyarr agrees that they should head west, but states he has no ideas on how to capture the wind. He also mentions Garett’s prowess at breaking wind.

Restlin says that they’re after a powerful artifact and suggests they may know it when they see it, so they should just go west

Beri speculates that a bag of holding might be able to contain a literal wind, but he’s not sure of what spell to use to control or capture it.

Bosk suggests that he might cast the Legend Lore spell to learn more information. He hasn’t cast it before so is unfamiliar as to it’s workings. Some thought and a quick study of how the spell works lets him determine a few options (See E-mail).

The party, now rested and fed (I think?) continues to discuss how best to proceed.


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday March 13th, 2018 8:30:46 AM

Tink waits to see the result of Bosk's spell. It sounds like it might help so certainly worth a try.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday March 13th, 2018 9:54:56 AM

When Bosk mentions 2 days, Garret looks around the place and says, "Is there a checkerboard in here anywhere?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Tuesday March 13th, 2018 12:36:20 PM

"Can we afford two days or more? that grass was spreading rather quickly. While this first wind is supposed to destroy the grass as just a touch, but if it spreads too much, will we be able to use the First Wind to destroy it all. And if the other Heroes around the Wold were there as well, I imagine we may need to help them as well...."

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday March 13th, 2018 3:36:50 PM

"Yea...I don't think hanging out here for two days is worth it. Maybe if it can be wrapped up while we rest overnight in this fine mansion, then sure. Otherwise, let's get walking."

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Tuesday March 13th, 2018 4:12:04 PM


"West."

The divinations sluggishness was concerning, but at least Serenbeth got the message across.

"My source says west. I trust it."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d4=2 ;
Tuesday March 13th, 2018 7:29:33 PM

I shrug. Majority rules, but let me do the quick version to get info on the Sargrass. They will only take about 12 minutes.

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Tuesday March 13th, 2018 9:18:54 PM

Well, I'm rested and since it looks like we are outdoors I am storing a Storm of Vengeance in my spellstaff. I believe I'm ready to go when everyone else is. Do we know how far away we are heading? If it's only a couple hours away I'll summon an elemental swarm to come with us, but if we are a half days journey or more from our destination it's probably better not to channel a high level spell into something that will be gone before it's useful.

The druid helps himself to a few helpings of meat on a stick that the invisible servants have prepared

DM Mitch 
Wednesday March 14th, 2018 4:40:25 AM

Tink waits to see the result of Bosk’s spell she figures it might be worth a try.

Garret asks if there is a checkerboard in the mansion.

Zane asks if they can afford 2 or more days as the grass was spreading rather quickly and if they wait too long might there not be enough wind? Also the other Woldian heroes probably need their help.

Restlin agrees that hanging out for 2 days isn’t worth it but if it can be wrapped up while they rest then go ahead.

Sesha says her source says West and she trusts it but is a little disturbed at the sluggishness.

Bosk shrugs as the majority rules and prepares to do the quick version to get info on the Sargrass.

Beri opines that he is rested and that he’s ready to go when everyone else is. He asks if anyone knows how far their destination is because if it isn’t too far mayhap it would be a good idea to summon an elemental swarm. If not he at least has storm of vengeance stored in his staff.

When the cataclysm was set to destroy the Sargrass plains Queen Ma’ab saw that many plants animals and peoples would parish so she took it upon herself to spirit some of them away to a part of vales of twilight that was previously uninhabited. In case of a time of great need Ma’ab also sealed away 8 artifacts to serve as anchors to the Sargrass that once was, now very much could be that time as 8 groups of heroes were sent on missions to find artifacts. Your artifact is one of the hardest artifacts to contain as it is literally the first wind that ever blew across the Sargrass plains.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday March 14th, 2018 11:17:10 AM

Garret is stuffed. He looks out the door and peers west. It looks like every other direction. "West, eh? Well, that's as good as any other direction, if you ask me."

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday March 14th, 2018 11:40:05 AM

"Yup, west is a fine direction. Let's go that way."

Restlin seals up the mansion before leaving. You best believe he casts overland flight to avoid walking through that grass. That's just asking for trouble.

***

If anyone needs an overland flight spell, let me know.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Wednesday March 14th, 2018 12:29:59 PM


Sesha reminds everyone that they have air walk spells in place.

"Remember, wind walk is a fast travel spell. We can cover lots of ground quickly, but its not a form for fighting."

For that very reason, Sesha herself casts Flying Broom and takes to the air as well.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Flying Broom (Overland flight, but on a broom. Will Save DC 22. 21 hours remaining.)
Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 14th, 2018 3:59:13 PM

Zane casts a mage armor, using one of the lesser extend rods. He then drops the rod back into his quiver with the other two rods that look exactly the same.
"Well, shall we get started then?"Zane takes to the air and is ready....

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Wednesday March 14th, 2018 9:08:38 PM

Beri transforms into his air elemental form so that he can fly as they journey west.
Well, not much point in us hanging around, see if we can' catch that wind.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 14th, 2018 10:01:25 PM

"If we're flying the whole time I'll need to hitch a ride with someone" Wyaar says and does just that probably.

-----

Two feet of snow later.. sorry for the missed post!

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 14th, 2018 10:04:37 PM

We all had Wind Walk cast on us. We can't use it in Combat, but it's just about the fastest flight there is.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 14th, 2018 10:52:30 PM

Ooc: reading comprehension fail! Sorry, was reading quick to get a post in after snow blowing.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 14th, 2018 11:53:18 PM

It is too bad Zeoll is not here. Writing a song about catching the wind would be right up his alley. Very Poetic. All right, West it is/

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday March 15th, 2018 6:32:08 AM

Though Tink has Overland Flight in effect, the Wind Walk spell looks far more efficient. She goes with that to keep pace with everyone else.

DM Mitch 
Thursday March 15th, 2018 7:28:25 AM

Garret pokes his head outside and looks around. Everything is quiet. The stars are out and all the animals, even the insects, are in bed. A light breeze blows over the plain, making the grass stir in the wind. Wait, shouldn’t it be daylight by now?

Restlin seals up his magical mansion and casts overland flight.

Sesha reminds everyone they have air walk and that it is not a combat spell. She jumps on her flying broom in order to be prepared for any combat that happens.

Zane uses his extended metamagic rod to self cast mage armor and announces that he is prepared to go.

Beri transforms into a wind elemental.

Wyarr is momentarily confused before realizing he has wind walk active.

Bosk laments that Zeoll is not with them and muses that the liontaur would make a very nice song about the events

Tink has multiple options for flying,

With their various means of flight the party makes rapid progress across the plains. A couple hours and a couple miles later it still isn’t light out. It seems that this place has longer days and nights. There is still no sign of any magical artifact, just endless grass interrupted by the ocasional hill or lone tree.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday March 15th, 2018 10:55:38 AM

Wyaar rides like the wind!



Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Thursday March 15th, 2018 11:25:06 AM

"Think of the cows they could raise here. Probably toxic from all the dangerous grasses down there, but they'd never go hungry."

Restlin is bored. He should have brought a book to read.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 15th, 2018 11:48:34 AM

Garret looks over at Restlin and wonder why he is bored. Garret is spending his time spinning and doing loops while flying. He experiments with the different ways he can move and spin and enjoys how the wind feels as he flies. He dives towards the grass and turns away. He flies along the very top of the grass and reaches out to touch the tips as he flies past. He does a few barrel rolls, spinning around Restlin and he waves to him.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Thursday March 15th, 2018 12:35:35 PM


Sesha whips in and out of the others as they fly. When they slow down, she uses her broom. When they speed up, she flickers back into her cloud form, dipping in and out of the contrails of the others. Once or twice, while bored, she dips through the grasses.

When there's a tree, she investigates it. When there's a hill, she lands on it and looks around.

"Not knowing what you are looking for makes looking for it difficult. I'm not noticing anything out of the ordinary, nor even a place or thing that could potentially hold "the wind" besides Garret. I bet the other teams have to just retrieve pieces of grass or something. Lucky beggars."

Sesha swirls back into her traveling form, and speeds again across the plains waiting to encounter a structure or a creature.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Thursday March 15th, 2018 2:08:10 PM

Zane, heading the same way as the others, flips onto his back, interlaces his fingers under his head and cruises along, expecting the others to notice what they are looking for......

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Thursday March 15th, 2018 9:02:10 PM

Beri flys along feeling the wind blow against him when he gets an idea.
I wonder if having an air elemental's body would allow me to interact with the wind. It's possible that I could turn into a whirlwind and guide the wind with my vortex for a while... though I wouldn't be able to do that for long.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 15th, 2018 10:04:00 PM

This reminds me of our first visit to the Sargrass. It is so calm and peaceful.

DM Mitch 
Friday March 16th, 2018 5:00:51 AM

Wyarr rides like the wind!

Restlin comments on how many herds of cows could live here. Well, if the corruption was gone at least. Mostly he’s bored

Garett is having so much fun with aerial acrobatics that he can’t imagine how anyone could be bored.

Sesha checks all the passing landmarks but can’t find anything that useful. She comments that it’s hard to know if you’re heading towards the right place if you don’t know what you’re looking for.

Zane relaxes as he flies, expecting the others to be able to find whatever they’re after.

Beri speculates if being an air elemental will let him control the wind.

Bosk is reminded of when they first visited the Sargrass.

The party flies along for another hour or so. The survivalists among them start to get a nagging feeling that something is wrong. Some sign that they should be noticing is niggling in the back of their mind…

Survival DC 35: Highlight to display spoiler: {Although the star’s positions are slightly different here, it’s still easy enough to pick out all of the constellations in the sky. Every single one is indicating that you are actually heading east, not west.}


Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33]  d20+20=35 ;
Friday March 16th, 2018 10:03:41 AM


Sesha suddenly calls a stop, hovering for a moment in front of the others.

"We've been going the wrong way. I don't know how, and it doesn't make any sense that I wouldn't have this suspicion until now, but we've been going east instead of west."

She takes a moment to double check her bearing, and breaks into a double time BACK the other direction, careful to take the time necessary to keep traveling west, and consulting with Beri and his Know Direction spell.

Survival: 35

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 16th, 2018 11:18:33 AM

Restlin's not one for reading the stars, so he's gonna half to take Sesha's word on this. He scratches his head. "Who's to say there IS a west in this place. Cardinal directions point to specific anchors in the Wold, but this place doesn't have that. For all we know this is a looping plane and we just looped. We are going pretty fast.

"Let's take a moment and figure this out before we start doubling back. How did we decide what was west in the first place?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+17=35 ;
Friday March 16th, 2018 12:24:59 PM

Garret looks up when Sesha turns and then counts on his fingers. He holds his hand up to the stars and then says, "Wow! You are right, we are completely going the wrong way! Or, well, at least we're going east and not west. Shall we?" He spins and dives and turns with Sesha, heading back the way they came, as best as he can tell.

OOC:
Wow! Two character making a DC 35 check? Whew!

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 16th, 2018 12:36:42 PM

"I.. hm. That way then?" Wyaar points in the opposite directiosn but lets those with the know how or magic to know the right way to figure out where to go

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Friday March 16th, 2018 5:22:58 PM

"Wait a moment.....We didn't go the wrong way.... we just went too far, we must have passed the bottom of the Wold and some effect we didn't notice reversed our course.. like maybe the First Wind. We entered it going one way and it caused us to divert with out noticing it.
So lets go slowly so we don't miss it this time."


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+15=30 ; d20+40=59 ;
Friday March 16th, 2018 9:40:14 PM

Tink takes the word of the others. Her survival skills aren't that great at the best of times.

Zane's deduction seemed sound. Had they flown around the Wold? If they kept going that would mean they would end up where they started, wouldn't it?

"I don't suppose anyone has a Know Direction spell handy?"

She'll follow along with the others.

Survival vs DC35: 30 = Fail
Perception: 59


Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+22=31 ;
Friday March 16th, 2018 10:16:04 PM

That's a good thought Zane, but it's really difficult to pull off when someone is flying. When an entire group can see all the way to the horizon it's hard to lose your direction. The grasses here can visually act like a vast ocean but those hills and trees are as good as any lighthouse for keeping our heading. And a sailor is unlikely to have missed the stars changing.
Beri pulls out his gem of sight (true seeing) and looks around, making sure there are no signs of illusions at play, or invisible tricksters somehow throwing them off course. He also keeps an eye on Sesha, making sure her direction is true both through his know direction Orisons and verifying with the gem of seeing.

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday March 18th, 2018 6:31:47 PM

"Is it possible that we flew past it because of our speed?"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday March 18th, 2018 8:09:24 PM

I pause for a minute. "Are we in the Wold are are we between realms? If we are still between realms travel will be much faster, similar to dark and shadow walk."

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+17=18 ;
Monday March 19th, 2018 7:46:56 AM

"Hmm, a good question" Tink looks about for indications as to which realm, plane or dimension the party might be in

Knowl Planes: 18. Nat1

DM Mitch 
Monday March 19th, 2018 8:15:11 AM

Sesha realizes that they are going the wrong direction and calls for the group to turn around.

Restlin theorizes that there may not even be a west in this place and that it might be a looping plane that they’ve just gone far enough to loop. He suggests stopping to try to figure it all out.

Garett also notes that they’re going the wrong direction and follows Sesha’s about face.

Wyarr points at what they now think is west.

Zane suggests that maybe they’ve gone to far or that the first wind somehow turned them around without them noticing.

Tink thinks that Zane’s suggestion is sound and could explain the confusion. She asks if anyone has a know direction spell handy. She tries to double check which plane they’re in; they established earlier that they were in the Vales of Twilight, and as far as she can tell they still are.

Beri tell Zane that the theory is interesting, but he doesn’t think that the wind could have turned them around without them noticing. He uses his gem of true seeing to check for hidden things, but finds nothing.

Bosk wonders aloud if they’re in the wold or between realms. If they’re between realms they may be traveling much faster then they think they are.

The party backtracks, carefully searching for anything they may have missed. However, they make it all the way back to the hill they started without finding anything. A know direction spell indicates that they are now, indeed heading west.

As the party tops the hill and sees the familiar standing stones the sun rises in front of them. In the direction they are currently considering west.


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 19th, 2018 9:52:37 AM

"Well, good thing we can move so quickly." Restlin heads towards the rising sun.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 19th, 2018 11:29:48 AM

Garret ponders, "I wonder what would happen if we just kept heading towards the sun..."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Monday March 19th, 2018 12:41:05 PM

"If we are still in our "other dimension", think everything is a reverse direction? If east is west, does that make north south?"

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Monday March 19th, 2018 5:07:51 PM


"I don't know. It feels like a greater power is messing with us, delaying us for something."

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Monday March 19th, 2018 9:19:47 PM

Yes, some greater power is definitely messing with us. I'll keep casting this orison so we will not be tricked a second time.
Beri will continually cast know direction and detect magic and will immediately let everyone know if there are any further signs the someone is messing with them.

Wyarr - Carl Subbing 
Monday March 19th, 2018 9:26:11 PM

"You guys are too paranoid. Maab wouldn't do that to me. You folks, maybe, but not me."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 19th, 2018 10:34:10 PM

I stretch as I wait, my magic being no more effective than Beri's at the moment.

DM Mitch 
Tuesday March 20th, 2018 4:47:35 AM

Restlin says it’s a good thing they can move so quickly.

Garett ponders what would happen if they just kept heading towards the sun.

Zane wonders if north is south since east is west.

Sesha speculates that some greater power is messing with them.

Beri agrees with Sesha and continues to use know direction to make certain they’re going the right way.

Wyarr tells the other two that they’re being too paranoid, Maab would never do that to them. Or at least, not to him.

Bosk stretches.

With the Know Direction spell to insure they stay oriented the right direction the party heads towards the rising sun. After about another hour of travel the monotony of the plains is interrupted by a loud crashing noise, as if something very big just hit something else very large.

Perception 35 (-1 to DC for every 10 feet you advance or -5 if you fly at least 100 feet in the air to look ahead): Highlight to display spoiler: { Squinting against the sunlight you’re able to make out a large sailing ship several hundred yards ahead. It’s front is cracked and it’s tipped over in the grass. Some huge red thing seems to be attacking it, and small figures swarm about the toppled ship and cause ripples in the grass as they run about.}


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+40=42 ; d20+50=59 ;
Tuesday March 20th, 2018 8:17:29 AM

Tink takes point to scout for signs of trouble staying within 50ft of the party.

"Something is going on up ahead. That way. Of all things a sailing ship. It looks to be under attack. There's movement from other things as well. I can't tell what's hostile and what isn't" she relays over the link to the others.

Things getting attacked isn't that unusual. A ship in the middle of grassland. Ok, that's a new one. Perhaps this area used to be an ocean long ago?

----------------------------
Perception: 42 + See Below
Stealth: 59 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+32=43 ;
Tuesday March 20th, 2018 11:57:29 AM

Garret spots the items ahead and says, "There's a big red thing attacking a ship. Red bad. Garret smash." He starts to fly forward, but makes sure the others are coming with him, or at least until someone says they have a better idea.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Tuesday March 20th, 2018 12:01:13 PM


Sesha exits her traveling smoke form, and advises her fellow dragons to do the same. "It takes a bit for this cloud form to wear off, keep that in mind." (Takes 5 rounds, so do it before combat begins!)

Transitioning to her broom, Sesha isn't so sure how to proceed exactly, so she casts Barkskin on herself and follows Garret, trying to get a better understanding of the situation.




------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Wyarr - Carl Subbing 
Tuesday March 20th, 2018 7:04:15 PM

Wyarr gets close-ish (about 150' out) to this ship thing folks are talking about, then starts turning back into his handsome self.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=52 ;
Tuesday March 20th, 2018 7:07:34 PM

Restlin follows Wyarr, also turning back into his...well, his nondescript self.

"Big red thing, bunch of little things, looks like something for both of us, buddy." He elbows Wyarr in the ribs and grins.

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+32=51 ;
Tuesday March 20th, 2018 9:12:17 PM

Try to stay quiet, we don't want to give away our location before we are ready, Can anyone make out how many of those huge red things there are? And are those smaller things attacking or defending the ship? Perhaps they are Manfri, do they have white hair?

Perception = 51 (hopefully enough to determine the above questions)

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character  d20+21=36 ;
Tuesday March 20th, 2018 10:08:36 PM

Zane sees the wrecked ship in the distance, and the creatures fighting around or over it.
"You know Blazer looks like a regular ship, even though she can fly. I can't tell if if one side is defending the ship, or if both are fighting over the wreck to claim a prize.
I doubt It'll help, but I'm going Invis at least to start with. Shall we go ahead and see what's going on?"

All of a sudden Zane has an thought, "My eyesight id pretty good, but I can't see what the ships name is..... The First Wind, is a hell of a name for a ship......"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Tuesday March 20th, 2018 11:53:14 PM

That tree is most likely made the wood of an old Druid Tree. We learned of the on our first visit to the Sargrass. The wood repels the grass, causing it to float above it. I believe docks in Hook City were used for these ships before the Great Migration, when Hook City rotated and the land masses shuffled around.

Actually, getting some of that wood might come in handy. For now though, lets get closer and see if we can help.


I follow Wyarr, stopping 150ft out, but stay 20ft to the of him.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday March 21st, 2018 6:40:11 AM

At Sesha's recommendation Tink starts the transformation make to her normal self.

DM Mitch  d20+18=35 ; d20+18=27 ; d20+18=33 ; d20+18=32 ; d20+18=36 ; d20+18=35 ; d20+18=36 ; d20+18=34 ; d20+18=21 ; d20+18=25 ; 2d4+9=12 ; 2d4+9=15 ; 2d4+9=13 ; 2d4+9=14 ; 2d4+9=17 ; 2d4+9=16 ; 2d4+9=14 ; 2d4+9=11 ; 2d4+9=13 ; 2d4+9=14 ; d8=8 ; d8=1 ; d8=8 ; d8=4 ; d4+9=11 ; d4+9=13 ; d4+9=11 ; d4+9=13 ; d4+9=11 ; d4+9=10 ; d4+9=13 ; d4+9=12 ; d4+9=12 ; d4+9=13 ; d20+18=35 ; d20+18=27 ; d20+18=38 ; d20+18=29 ; d20+18=36 ; d20+18=25 ; d20+18=21 ; d20+18=20 ; d20+18=38 ; d20+18=19 ; d4=1 ;
Wednesday March 21st, 2018 7:08:11 AM

Tink notes the fight going on ahead and wonders about how a sailing ship got into the middle of a plain.

Garett goes “Red bad, Garett smash” and advances, but makes sure he has backup.

Sesha advises everyone exit the cloud form, as it takes 5 rounds to do so. Uncertain of what lies ahead she casts barkskin on herself.

Wyarr moves forward, canceling his cloud form as he goes.

Restlin also changes back, telling Wyarr that there should be plenty of targets for both of them.

Beri advices quiet until they know what’s going on and are prepared to act. He inquires if anyone can make out details of the scene ahead.

Zane can’t tell which side is which, and goes invisible. It occurs to him that a ship named “The First Wind” might actually be what they’re looking for.

Bosk advances with Wyarr and tells everyone else what he knows of the ships that exist on the plain.

The party members who advance are able to get a much clearer view of the scene ahead.

The giant draws the eyes first. It’s a huge, vaguely humanoid figure seemingly carved out of corrupted crystal. Blood red and glinting in the sunlight, it’s entire body is covered in long, writhing red Bloodgrass. Although faceless and crude looking, it exudes power. Perception check 20 Highlight to display spoiler: { Several halflings are caught in the writhing grass. Some aren’t moving, but from the way the others clutch at their throat’s their clearly being strangled to death.}

The smaller figures resolve into two groups, about a dozen or more smaller red constructs and a large group of halflings fighting desperately against them.

The halflings mostly fight with slingstaffs, although a pair of females seem to be casters and are supporting their fellows. There are only about a dozen combatants; several small figures that seem to be children are being led by a group of other noncombatants, struggling to get inside the sideways doorway to the interior of the ship and, presumably, at least temporary safety. Perception 20 Highlight to display spoiler: {The fight is going very poorly for them. Several dead halflings are caught on the rigging or railings where they fell, and from the unmoving indents in the grass several more dead are hidden in the grasses.}

The other red constructs are mostly human sized. Rather than the thick bulk of the giant, these red crystal creatures are tall and gangly looking and the writhing grasses are only a few inches long rather than several feet. Each construct’s left arm is a giant, spiked tower shield from the elbow down. They seem to use them as both shield and weapon, holding them out in front of them to advance and slamming the spiked front into foes they catch.

There are also dozens of tiny constructs running around the battle. A short, sharp shard with three or four others stick out acting as short, jagged limbs. As you watch a large group swarms over an unfortunate halfling, grappling and stabbing all over. One gets his eye, and he falls screaming, the tiny constructs continuing to attack until he finally stops flailing.

We are starting combat. Everyone has had time to shift out of the travel form; I went ahead and simmed enough rounds for the hafllings and enemies to account for the opening rounds as you advanced/changed back.

Position tracker

For ease of everyone knowing who’s who, here are the names I’m calling all combatants:

Fighter Hafllings
Caster Hafllings
Crystalline Giant
Crystalline Shieldbearers
Crystalline Swarmers

The two caster halflings and 3 fighters have climbed onto the top of the ship (normally the side of it).

The remaining 7 halflings are spread out in a semi circle near the front of the ship, trying to hold off the other constructs while the civilians evacuate.

A pack of civilians are at the back of the ship, helping each other climb up and into the ship.

A single shieldbearer is up top, being held off by one of the three fighters

The remaining 15 shieldbearers are fighting the halfling front lines. For the moment they’re stymied, stacked up in front of the stubborn defenders, but they’ll soon either flank around or force through the line; there are too few defenders.

There are 7 packs of 8 crystal swarmers. One is currently finishing off a wounded halfling. One is grappling one of the halfling casters. The other 5 are hidden in the tall grass; undoubtedly they’ll make an appearance soon.

The crystal giant towers over the other combatants. It’s in front of the ship, out of melee range of the halflings even with ti’s reach.

The party is spread out between 150 feet from the combat at the closest to 300 feet at the farthest (depending on if you said you moved forward last post or not. If you didn't specify feel free to place yourself closer, up to 150 feet away.).

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 +17 temp HP (Spells) Luck Points: 10/22  d20+17=36 ; d20=16 ;
Wednesday March 21st, 2018 10:13:37 AM

"I'll handle the little ones!" cries Restlin.

He whips out one of his maximize rods and takes aim at...hmm. Wounded halfling? Caster? Caster. Wounded one's probably too far gone to save without immediate aid he can't provide.

The fireball streaks towards the swarm on the caster, blowing them up without hurting the halfling.

***

Move: Draw maximize rod
Standard: Selective, Maximized fireball at the swarm on the halfling caster. 60 damage (90 if it's an actual swarm). Reflex save DC 36 for half. The halfling is not affected.

AC is 32/23/29 this round. CMD is 36.

Reminder: Anyone within 40' of Restlin gets +2 to saves, skills, and attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d4=2 ;
Wednesday March 21st, 2018 10:30:12 AM


Crystalline creatures. "Do you think they are afflicted by that same disease? Maybe this is the final stage? Either way, I'm not worth much here from a spell power perspective. The last encounter we had proved most of them immune to mind affecting spells, which removes a lot of my options."

She wasn't entirely ready to cripple herself yet. She wanted to know what the enemy was capable of first. She casts a pair of low level spells to help set the tone for combat.

Move: Advance forward, staying 100ft over the combatants.
Standard: Cast Spectral hand. Take 2 damage.
Swift: Cast Quickened Divine Shield.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Wyarr - Carl subbing  d20+33=39 ; d20+33=34 ; d8+7=11 ; d6=3 ; d6=5 ; d6=5 ; d20+30=47 ; d20+25=38 ; d20+20=31 ; d8+7=11 ; d6=2 ; d6=2 ; d6=1 ; d8+7=10 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=5 ; d8+7=14 ;
Wednesday March 21st, 2018 10:33:09 AM

Wyarr draws his bow like a boss. The whole thing erupts in a bright yellow glow as he nocks the first of many arrows that all fire at the giant.

***

Eesh, so many dice.

Composite longbow is +5 shocking, freezing, and keen. Divine bond adds speed and flaming burst.

Attk1: Hit AC 41 for 11 +3 shock, 5 cold, and 5 fire = 23 damage
Attk2: Miss - Nat 1
Attk3: Hit AC 47 for 11 +2 shock, 2 cold, 1 fire = 16 damage
Attk3: Hit AC 38 for 10 +5 shock, 5 cold, 1 fire = 21 damage
Attk3: Hit AC 31 for 14 +3 shock, 5 cold, 5 fire = 27 damage

Those numbers seem lower than what Jon gets. If anyone seems me missing something, let me know.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 21st, 2018 1:24:06 PM

Zane pulls out a lesser extend rod and casts a Haste on everyone and as many of the summoned as are in range.
He'll then move towards the "fight"....

(Haste 22 rounds)

Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 249/232 Ki:15/17 CMD: 48 SR: 28]  d20+33=42 ; 6d8+12=44 ;
Wednesday March 21st, 2018 2:31:34 PM

Seeing the battle joined, Garret gets ready to fly at the giant, but at the last moment spots the single shield bearer going one-on-one with the halfling fighter. Garret blinks away and appears directly behind the shield bearer and smacks him in the back of the head.

OOC:
Abundant step to flank the shield-bearer, attack hits AC 42, Damage: 44
Attack is magical, lawful, cold iron, silver, adamantine

DM Mitch  d20+26=37 ; d8+7=13 ; d6=5 ; d6=4 ; d6=2 ;
Wednesday March 21st, 2018 7:49:41 PM

(@ Carl: You forgot to add his various feats to the damage calculation. -7 total to hit, +10 damage, the first attack hits twice (but the second hit doesn't get the +10), and he gets an extra attack on top (at full bonus!) of his hasted attack. His actual numbers should be....

Attk1: Hit AC 34 for 11 +3 shock, 5 cold, and 5 fire x 2(Feat) +10 (Feat)= 56 damage
Attk2: Miss - Nat 1
Attk3: Hit AC 40 for 11 +2 shock, 2 cold, 1 fire +10 feat = 26 damage
Attk4: Hit AC 31 for 10 +5 shock, 5 cold, 1 fire +10 feat = 31 damage
Attk5: Hit AC 24 for 14 +3 shock, 5 cold, 5 fire +10 feat = 37 damage
Attk6 Hit AC 37 for 13 + 5 shock, 4 cold, 2 fire +10 feat = 34 damage

His numbers really puzzled me when I first started Dming Hook so I made sure to figure out where they were all coming from.)

EDIT: actually he didn't have haste until Zane acted right after him. Still I already subtracted the HP so I'm going to be lazy and leave it :P)

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Wednesday March 21st, 2018 9:25:23 PM

The druid surveys the scene and smiles when he sees the constructs fighting style. This is similar to the fight they had when they were in that magical realm Maab sent them to.

I hope are ready to make use of that windwalk. Get ready to snatch up any halflings that start floating away, I have just the spell to start this off!

The druid casts Reverse gravity, entrapping the constructs but being careful to not catch the halflings that are alongside the ship. He also does his best to avoid catching any halfling currently holding off the constructs as well as any party members that are running in (conveying the spells location to them via their ring link as they run in). With 180 square feet he should be cover the majority of the combat zone, with luck including some of the hidden attackers, but should the are fall short the druid will prioritize the most powerful attackers first (I assume the largest, but the druid will base it off of what he saw during the last 5 rounds)

He then advances with the others, staying a littler farther back floating higher into the air to make sure he is out of melee range of any creatures. He also makes sure to stagger his position with the others to make it hard to target him and another person with a single attack, and to make sure he maintains a clear line of sight.

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+16=25 ;
Wednesday March 21st, 2018 10:59:42 PM

Quickly I run towards all those that are being strangled or that my deathwatch tells me are unconscious, but still alive, and yell at them. Grab onto me and I will get you out the the grass's grasp! I then touch all those unconscious and push aside the material plane, throwing us all into the Shadow realm (We are now ethereal, and I can bring 7 people with me, more if halflings count as half a person).

Are you all all right? What happened? Wat do we need to know? I temporarily moved us to the Shadowlands. Stick with me. We will need to pull back and I will return you once we are out of the reach of that grass.

Anything I learn I will relay to the others via the ring.

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day...must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check...Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does.

At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 21st, 2018 11:00:52 PM

ooc: I meant to say grab onto me or hold each others hands and form a chain

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday March 22nd, 2018 5:08:19 AM

Halflings? Tink is a big angered that halflings are being attacked. She doesn't pause to consider that they may be evil. Of course there would be time to work that out afterwards. Hopefully.

There is a bit of a face-palm moment though. On preparing spells for this day Tink had swapped out one of her staple spells: Shatter. Would have been handy right about now.

"We're here to help. I'm going to try and protect you with something"

Tink casts a Wall of Stone spell to try and separate the civilians from the fight

------------------
Cast Wall of Stone: 20 x 5ft cubes of stone. Tink will make the wall 10ft high and 50ft across, shaped to separate the civilians from the battle

DM Mitch  d20+38=44 ; 4d8+6=27 ; 41d20+22=417 ; d20+22=23 ; d20+22=30 ; d20+22=31 ; d20+22=28 ; d20+18=24 ; d20+18=20 ; d20+18=35 ; d20+18=24 ; d20+13=32 ; d20+13=20 ; d20+13=18 ; d20+13=32 ; d4+9=13 ; d4+9=13 ; d4+9=11 ; d20+11=21 ; d20+11=30 ; d10+5=15 ; d20+36=43 ; d6=4 ; d6=2 ; d20+18=24 ; d20+18=30 ; d20+18=23 ; d20+18=28 ; d20+18=32 ; d20+18=26 ; d20+18=19 ; d20+18=36 ; d20+18=35 ; d20+18=36 ; d20+18=36 ; d20+18=35 ; d20+18=35 ; d20+18=21 ; d20+13=25 ; d20+13=24 ; d4+9=12 ; d4+9=10 ; d4+9=12 ; d4+9=10 ; d4+9=11 ; d4+9=12 ; d4+9=12 ; d4+9=11 ; d4+9=12 ; d20=15 ; d20=1 ; d20=8 ; 2d8+9=24 ; 2d8+9=13 ; d8=6 ; d8=2 ; d20+9=12 ; d20+9=17 ;
Thursday March 22nd, 2018 7:21:02 AM

Restlin’s fireball obliterates the swarmlings but somehow leaves the Halfling caster untouched. She stares at herself in amazement. (Fun fact: they all had 1 hp remaining XD)

Sesha speculates that the creatures may be infected by some disease before opening the combat with pair of fast buff spells.

Wyarr unleashes his mighty bow on the giant. Unfortunately only about half the arrows pierce it’s thick hide (it has AC of 36)

Zane Hastes the party.

Garret flies forward and smacks the shieldbearer on top of the ship in the back of the… well it doesn't really have a head, just a pointy spot near the top of it’s head.

Beri casts reverse gravity covering a large area in front of the halflings. It catches all but 3 of the shieldbearers, two clumps of shardlings, and the giant. They all end up 160 feet into the air.

Bosk flies to the crystaline giant and grabs ahold of the two still living halflings trapped in the bloodgrass growing all over it. Neither makes their save, and one is weakened enough that the con damage causes him to collapse as soon as the three enter the shadow realm.

Tink has a facepalm moment as she realizes she didn’t prepare Shatter today, and it would have been very useful for this fight. Still, she is angered by Halflings being attack and she quickly creates a wall of stone to protect the civilians.

Two of the fighters up top whirl their slingstaff’s furiously, slamming into the shieldbearer Garett has injured and distracted. Their blows snap it’s main body in half, sending it crashing to the ground in a heap. They’re victory cries are cut short when it suddenly glows with power and explodes, sending sharp shards into them and Garett for 15 damage (Reflex DC 23 for half).

The shards of the just exploded shieldbearer get up and climb all over Garret, trying to grapple him, but he is able to shake them off.

The third fires a couple bullets at the swarmers all over Garett, knocking two of them off him. They also explode into tiny splinters, doing 4 damage and 2 damage, reflex save 19 for half. Fortunately those splinters do not get up and attack.

The halflings on the ground give a cheer at the sudden magical assistance. Taking the chance to regroup, they flank the remaining three shieldbearers and give them what-for. Although they manage to damage all three fairly well, none of them go down.

Of of the two Halfling seers, a gray-haired old matron, looks out at the dragons. ”Take heart my children!’ she calls out, ”Our salvation has arrived! For the Greatbarrels!”

”FOR THE GREATBARRELS!” all the other halflings thunder in reply, and they suddenly seem to fight with far more vigor. Even Garett can feel the energy! (She unleashed Battlecry. All nearby halflings and Garett gain +1 morale bonus to attack rolls, skill checks, and saves)

The other Oracle stares down at herself, shocked that she was engulfed in flame but untouched by it. With a shake of her head to refocus on the fight she touches the matron, apparently casting some kind of buff.

The civilians continue to try to get inside the ship. One of the older girls is in the doorway and the others are passing up the small children to her. At their current rate it should take 3 rounds for them to all reach safety.

As the giant floats up it tears off a handful of jagged shards off of itself before hurling them at Wyarr for 22 damage. The projectiles immediately get up, clamber up him and attempt to grapple! Fortunately he’s able to shake them off. This time.

The shieldbearers trapped in the air lock their shields together, forming a circle of shields to protect each other and the tiny swarmers also caught by the spell. The giant is to big for their wall to protect however.

The remaining three shieldbearers shield bash the halflings surrounding them, doing some damage and causing them to bleed.

The swarmlings not caught in the gravity climb up the halfling defenders, grabbing at limbs and inhibiting their movements. Overall there seems to be 4 sets of 8 all over 4 different halflings.

Position tracker:

3 halflings, Garett, and 6 swarmers are on top of the ship.

12 crystalline constructs are floating in the air, along with 2 packs of 8 swarmers and the giant.

4 other packs of swarmers are attacking the halflings, as are three shieldbearers

One pack of swarmers is on Wyarr, though they have currently failed to grapple him.


DM Mitch 
Thursday March 22nd, 2018 7:28:18 AM

HP tracker:

Crystalline Giant: 120 damage

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: 52 damage
Crystalline Shieldbearer 3: 55 damage
Crystalline Shieldbearer 4: 50 damage
Crystalline Shieldbearer 5: 39 damage
Crystalline Shieldbearer 6: 0 damage
Crystalline Shieldbearer 7: 0 damage
Crystalline Shieldbearer 8: 0 damage
Crystalline Shieldbearer 9: 0 damage
Crystalline Shieldbearer 10: 0 damage
Crystalline Shieldbearer 11: 0 damage
Crystalline Shieldbearer 12: 0 damage
Crystalline Shieldbearer 13: 0 damage
Crystalline Shieldbearer 14: 34 damage
Crystalline Shieldbearer 15: 34 damage
Crystalline Shieldbearer 16: 34 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3:8/8 left
Crystalline Swarmers 4: 8/8 left
Crystalline Swarmers 5: 8/8 left
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 8/8 left
Crystalline Swarmers 8: 8/8 left
Crystalline Swarmers 9: 6/8 left
Crystalline Swarmers 10: 8/8 left

Halflings

Gopher Greatbarrel: 0 damage
Greta Greatbarrel: 0 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 30 damage, bleeding
Slinger 5: 15 damage, bleeding
Slinger 6: 0 damage(Grappled)
Slinger 7: 0 damage(Grappled)
Slinger 8: 0 damage(Grappled)
Slinger 9: 0 damage(Grappled)
Seer: 0 damage



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 22nd, 2018 8:58:34 AM

I quickly look at the collapses halfling to determine if he is dead out merely unconscious. (If unconscious I will be using a cure spell to revive him. Also, did they have any update on what happened!

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  10d6=37 ; d20+17=19 ; d20=16 ;
Thursday March 22nd, 2018 10:05:22 AM

"Greatbarrel? Maybe they're Garret's long-lost, but superior, family. As if anything could be better than our dragon wrestler..."

He casually chucks a glowing red ball over at Wyarr, where it explodes into fire all around the paladin without hurting him.

***

Move: Hover - Fly is autopass
Standard: Selective fireball on Wyarr. 37 damage, reflex DC 19 for half.

AC is 32/23/29. CMD is 36.

Current effects: See invisible, freedom of movement

Restlin is flying about 60' off the ground.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:15/17 CMD: 48 SR: 28]  d20+25=45 ; d20+25=36 ; d20+25=40 ; d20+37=55 ; d20+37=45 ; d20+32=35 ; d20+32=52 ; d20+27=36 ; d20+27=44 ; d20+22=40 ; 2d8+17=25 ; 2d8+17=24 ; 2d8+17=30 ; 2d8+17=24 ; 2d8+17=21 ; 2d8+17=29 ; 2d8+17=24 ;
Thursday March 22nd, 2018 11:54:59 AM

Garret looks surprised when the shieldbearer explodes. He calls out over the ring, “Hey, these shield things explode when they die, so be careful!” When the splinters explodes, Garret flicks the tiny bits away with his hands, watching them carefully to ensure those don’t get back up again, too.

When the matron cries out “For the Greatbarrels,” Garret starts to say, “But wait, it’s Good… ohhhh! Yes, for the Greatbarrels!” With the swarmers still on him, Garret flies just a little bit away (a couple feet) so that when the slivers explode, they won’t hit the halflings. Then he starts slapping them, pulling them off him and crushing them in his hands.

OOC:
Reflex vs explosion (DC23): 45, Improved evasion = no damage
Reflex vs tiny splinters x2 (DC19): 36, 40, improved evasion = no damage
I’m not sure on attacking the swarmers, but I’m guessing Garret can flurry on them and attack each on with a hit to get rid of individual swarmers? And are they immune to criticals because they’re a swarm?
If so, hit AC/Dam: 55/25 45/24 35/30 52/24 36/21 44/29 40/24

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Thursday March 22nd, 2018 3:31:58 PM

Zane starts out flying, but seeing the ones trying to get into some protection, by using the ship, he moves/double moves to put himself between those seeking cover and whatever might attack them.
He'll stay 5' above the ground, and use his bodyguard feat to intercept whatever.....

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d3=1 ;
Thursday March 22nd, 2018 9:29:48 PM

Not bad... let's see about catching those stragglers, and possible preventing those shards from hitting anyone.
The druid proceeds to summon a whirlwind 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall, placing it on top of a free shield bearer. (Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed)

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste


Wyarr - Carl subbing  d20+29=47 ; d20+29=38 ; d20+29=32 ; d20+29=34 ; d20+24=35 ; d20+19=29 ; d20+15=28 ; d8+7=9 ; d6=6 ; d6=5 ; d6=3 ; d8+17=18 ; d6=4 ; d6=3 ; d6=4 ; d8+17=18 ; d6=3 ; d6=3 ; d6=3 ; d8+17=19 ; d6=6 ; d6=5 ; d6=5 ; d8+17=24 ; d6=5 ; d6=4 ; d6=3 ; d8+17=23 ; d6=1 ; d6=2 ; d6=4 ; d8+17=21 ; d6=3 ; d6=5 ; d6=4 ;
Thursday March 22nd, 2018 9:55:01 PM

"Seems like the bigger things become a bunch of smaller things when they die. I'm gonna start in the middle..."

***

Move: Hover 60' off ground near Restlin - fly check autopass

Standard attacks start w/ Shieldbearer 2 and move on down the list as they drop.

Multishot - Hit 47 19+6shock+5ice+3fire = 33 damage + 18 +3shock+3ice+3fire = 60 damage
Rapid - Hit 38 19 +4shock+3ice+3fire = 29 damage
Haste - Hit 32 19 +6shock+5ice+5fire = 30 damage
Attk 2 - Hit 33 24 +5shock+4ice+3fire = 36 damage
Attk 3 - Hit 35 23 + 1shock+2ice+4fire = 30 damage
Attk 4 - 29 21 + 3 shock+5ice+4fire = 33 damage



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d6=6 ; d20=14 ; d6=3 ;
Thursday March 22nd, 2018 10:07:12 PM

Gargul, bless these little ones, and allow them to live another day. I pray as their wounds begin to knit together and heal (channel energy for dmg).

I begin moving the halflings out of harms way. Quickly, lets get you to safety, and then I must rejoin the others. What happened that led us to finding you like this?

Actions
Channel energy for 9hp
Move wit halflings to safety



[DM Hugh] Record keeping post  d6=3 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d20+11=25 ; d20+11=13 ; d20+11=26 ; d20+11=15 ; 3d6=11 ; d20+22=28 ; d20+22=35 ; d20+22=24 ; d6+8=11 ; d6+8=14 ; d6+8=9 ; d20+18=30 ; d20+18=36 ; d20+18=25 ; d20+13=33 ; d20+13=15 ; d20+13=16 ; d20+13=18 ; d4+9=11 ; d4+9=11 ; d4+9=11 ; d4+9=10 ; d20+14=16 ; d20+14=26 ; d20+14=16 ; d20+14=24 ; 3d8+10=26 ; 3d8+10=30 ;
Friday March 23rd, 2018 1:01:23 AM

(OOC: I'm back and helping adjudicate the battle; Mitch will finish the post in the morning so please finish posting b4 then)

DM Mitch  d20+25=39 ; d20+25=41 ; d20+25=41 ; 2d8+9=15 ; d20+23=37 ; d20+23=30 ; 2d8+9=18 ; d20+38=41 ; 4d8+6=26 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; 10d6=32 ; d20+23=34 ; d20+23=40 ; d20+23=36 ; 2d8+9=23 ; 2d8+9=14 ; 2d8+9=21 ; d8=1 ; 10d6=36 ; 10d6=30 ; 10d6=41 ; 10d6=34 ; 10d6=27 ; 10d6=26 ; 10d6=26 ; 10d6=41 ; 10d6=40 ; 10d6=28 ; 2d6=2 ; d4=4 ; d4=2 ; d20+36=47 ;
Friday March 23rd, 2018 7:21:46 AM

Bosk uses energy channeling on the halflings he saved asking them what happened.

Restlin speculates on the nature of the Greatbarrels before hurling another selective fireball towards Wyaar. The swarm threatening Wyaar all die fiery deaths and the energy powering them explodes. (Wyaar has to make 10 DC 19 reflex saves taking 3, 1, 6, 3, 3, 2, 6, 5, 3, 5 in that order on any failed save or half on success)

Garret starts to reply to the Matron by saying, “but its the Good…” before agreeing on the Greatbarrels. He takes the things swarming him into the air and starts flurrying to rid himself of the pests. He destroys six of them and they all explode (6 DC 19 reflex saves or take 1 , 2 , 3 , 2, 5, 5)

Zane stays close to the ground preparing to intercept any threats and protect the halflings at the cost of his own body.

Beri summons a whirlwind with his spell to his surprise the medium shield bearer is unaffected by the storm but 2 of the halflings engaged with the shield bearer are sucked up by the powerful winds taking 11 damage.
(Know[arcana]: 32 Highlight to display spoiler: { These golems are immune to any magic that allows spell resistance save for a few examples. (OOC: Roll 1d8 on a roll of 8 roll 2 more d8s; no duplicates and I’ll give you some of the spells that can effect it) }

Wyaar starts shooting arrows moving down the line starting with shield bearer 2. His multi shot and rapid shot destroy it causing it to explode and leave behind a new pack of shardlings. He continues to Shield Bearer 3 finishing it off with 3 more arrows which causes another explosion leaving a new pack of shardlings and lastly a single arrow strikes Shield Bearer 4 doing not enough damage to kill it. (Know[arcana] : 27 Highlight to display spoiler: {The viney nature of these creatures seem to suggest that a slashing weapon is needed in addition to being +5 or adamantium to overcome the damage reduction these things have}

The 3 halflings on the boat fire a volley from their sling staffs at the nearest shield bearer doing minimal damage. Gopher and the other halflings engaged with the shield bearers continue to bear down with their staves also doing minimal damage. The 4 slingers tangling with the grapply things try to break free. 2 succeed and 2 fail.

Greta and the other oracles use their healing on the bleeding halflings.

Bosk’s healing does the trick, and the unconscious halfling groans and stirs. The other one had been gasping for breath for the last several seconds, and now he seems finally recovered enough to answer Bosk’s questions.

”I don’t know, we were just sailing along when suddenly the pilot gets hit by something and plows us into the ground as he goes down. Then that thing shows up, scoops me off the front of the ship where I’m holding on for dear life, and starts throttling me.

Gopher or Greta should be able to tell you more, they lead our clan.”


A ripple seems to go through the small army of constructs. All 10 remaining shieldbearers lower their shields in unison and point with their tiny arms at Zane and one of the halflings. Zane suddenly has a splitting headache, like his brains are trying to explode out of his skull (take 41, 34, 27, 26, 41, 40, 28, and 26 damage; Fortitude save 17 for half (so 8 d20’s, only fail on nat 1. Don’t roll 8 Nat 1s).

The unfortunate halfling that is also targeted clutches his head screaming before it’s head DOES explode, scattering gore all over the place and doing 2 damage to Beri and a couple nearby halflings (Refex vs DC 17 for half).

The Crystalline Giant grabs one of the shieldbearers floating nearby. With a calculated motion it spins in the anti-gravity area to face directly upwards. Catching sight of Sesha, it hurls the shieldbearer at her. The pseudo-living missile holds it’s shield out and crashes into her, dealing 26 damage to her and inflicting 1d8 bleed. The impact is more than enough to send her tumbling from the broom, but if she’s quick (Reflex DC 30) she may grab back onto it and save herself from a nasty fall.

Regardless of if she catches herself, the one armed construct is incapable of grabbing hold of her and plummets to the ground, impacting with far too much speed for the reverse gravity to stop it. Battered but intact, it floats back up to bob 10 feet in the air.

The three constructs on the ground do nothing anywhere near as exciting as the others, merely shield bashing the surrounding halflings.

The shardlings still attached to halflings maintain their hold, then stab furiously at them. The other two run up the side of the boat, stabbing their tiny limbs into the wood to get purchase, and attack the oracles. The matron is protected by the buff cast earlier, but the other seer is grappled by them.

The pack that came out of the shieldbearer the halflings killed rush past the grappled halflings and leap at Zane. Clambering up him with incredible swiftness they tangle in his limbs and somehow manage to grapple the large taur, restricting his movements.

The four or so packs trapped in the Reverse Gravity spin and dance in the air uncontrollable, flailing their tiny little limbs. It’s almost cute.

The sun sparkles off the constructs. Anyone within 30 feet of any shieldbearer or the giant that has looked at them for at least 1 round must make a fortitude save vs DC 16 or be dazzled.


DM Mitch  d8=3 ;
Friday March 23rd, 2018 7:32:40 AM

HP tracker:

Crystalline Giant: 120 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: 79 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 5: 44 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 6: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: 35 damage
Crystalline Shieldbearer 15: 35 damage
Crystalline Shieldbearer 16: 35 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3:8/8 left (Trapped in reverse gravity)
Crystalline Swarmers 4: 8/8 left (Trapped in Reverse Gravity)
Crystalline Swarmers 5: 8/8 left
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 8/8 left
Crystalline Swarmers 8: 8/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: 8/8 DEAD
Crystalline Swarmers 11: 8/8 (Trapped in reverse gravity)
Crystalline Swarmers 12: 8/8 (Trapped in reverse gravity)

Halflings

Gopher Greatbarrel: 11 damage (Trapped in whirlwind)
Greta Greatbarrel: 0 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: DEAD
Slinger 5: 15 damage (Grappled)
Slinger 6: 25 damage
Slinger 7: 12 damage (Grappled)
Slinger 8: 0 damage
Slinger 9: 0 damage
Seer: 0 damage (Grappled)

Wyarr - Carl subbing - 19 damage - AC 37/21/30 CMD +42  d20=20 ; d20=20 ; d20=20 ; d20=19 ; d20=17 ; d20=7 ; d20=5 ; d20=20 ; d20=6 ; d20=6 ; d20+29=38 ; d20+29=31 ; d20+29=38 ; d20+29=49 ; d20+29=41 ; d20+29=30 ; d20+29=33 ; d8+7=15 ; d8+7=13 ; d6=6 ; d6=4 ; d20=4 ; d6=4 ; d6=4 ; d6=2 ; d6=3 ; d8+7=15 ; d6=5 ; d6=3 ; d6=5 ; d8+17=20 ; d6=3 ; d6=4 ; d6=1 ; d8+17=23 ; d6=1 ; d6=5 ; d6=6 ; d8+17=25 ; d6=5 ; d6=1 ; d6=4 ; d8+17=22 ; d6=3 ; d6=5 ; d6=5 ;
Friday March 23rd, 2018 10:21:32 AM

Look at those rolls. I just wasted 4 D20s, including 3 in a row, on reflex saves Jon could only fail on a Nat1. That's ridiculous.

***

The constructs seem to be resistant to his arrows, but they're still the best source of damage he has. He continues unloading on them. Starting at 4 & going down the list.

Attk1 w/ Multishot: Hit AC 38 - 25+23+6+4+4+4+2+3 = 61 damage
Rapid shot: Hit AC 31 - 25+5+3+5 = 38 damage
Haste: Hit AC 38 - 20 + 3+4+1 = 28 damage
Attk2: Nat20 - 23 + 1+5+6 = 35 damage
Attk3: Hit AC41 - 25 + 5+1+4 = 35 damage
Attk4: Hit AC30 - 22+3+5+5 = 35 damage

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  10d6=37 ; d20+16=36 ; d20=3 ;
Friday March 23rd, 2018 10:26:55 AM

Restlin follows up Wyarr's arrows with another fireball, catching as many of the little shards in the explosion as he can.

No map, so I leave that to DM's discretion.

***

Move: Hover - Autopass
Standard: Fireball into all those shards floating in Tink's reverse gravity spell. 37 damage, Reflex DC 36 for half.

AC is 19/10/16 this round. CMD 23.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 247/232 Ki:15/17 CMD: 48 SR: 28]  d20+25=29 ; d20+25=31 ; d20+25=39 ; d20+25=35 ; d20+25=45 ; d20+25=26 ; d20+39=59 ; 6d8+17=46 ;
Friday March 23rd, 2018 11:33:13 AM

Garret squishes the splinters and tosses the remains. The last one slices him a bit in the fingers as he crushes it. When they are all gone, he looks around at the massive battlefield. Garret spots a shieldbearer nearby in combat with the halflings and dives into the rear section of it feet first.

OOC:
Reflex vs tiny splinters x6 (DC19): 29, 31, 39, 35, 45, 26: improved evasion = no damage; last one fail (natural one), improved evasion = half damage = 2.
Charge attack nearest shieldbearer: Hit AC 59 (nat 20), damage: 46
(magical, lawful, cold iron, silver, adamantine)

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=6 ; d4+1=3 ; d20+19=33 ; d8+5=10 ;
Friday March 23rd, 2018 12:23:28 PM


With a grunt, Sesha watches her broom leave her hand. She snatches it quickly before it can float to the ground. She rights herself and looks at the jagged rip in her side.

Blood falls easily from the wound.

"No fun."

-------------------------

Without many ways to affect the enemy, casts Time Stop and prepares herself for what comes next. (3 rounds)

Round 1: Sesha casts quickened cure light wounds, healing her damage and stopping bleeding. She then starts casting Greater Immortal Summons.
Round 2: Sesha's summon arrives. She moves within touch range of Zane, and casts Bloodwitch Lore.
Round 3: Sesha starts casting Lesser Immortal Summons.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 37/268, Blindsense 60' Character  d20=18 ; d20=19 ; d20=16 ; d20=18 ; d20=10 ; d20=1 ; d20=2 ; d20=15 ; 11d6+11=39 ;
Friday March 23rd, 2018 3:30:48 PM

Zane takes a load of damage, (failing 1 save) As his head tries to explode, he is a bit distracted, abd stuff tries to crawl all over him, but with the Water Vest on, he does a quick shake and they all fall off of him. (freedom of movement from the magic vest)

Over the rings, "Kill those Shield Bearers, NOW!. Oh, and I've got a splitting head ache, another attack like that, and I'll find out on my own if Gargul is still in charge."

Zane unleashes a lightning breath at the group of shield bearers that just tried to kill him. 39 damage DC 19 Ref for half.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Friday March 23rd, 2018 4:07:05 PM


*Hero Point*

Sesha casts Heal on Zane.

"Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=44 ; d20+24=38 ; d8=1 ; d8=2 ; d8=3 ; d20+32=44 ; d20+32=43 ; d20+32=40 ; d20+32=45 ; d20+32=43 ; d20+32=37 ; d20+32=45 ; d20+32=47 ; d20+32=44 ; d20+32=51 ;
Friday March 23rd, 2018 7:18:13 PM

OOC: Sorry, the change in posting time has thrown me. I'll adjust next week :)

"These golems are immune to most magic" she relays over the link "And slashing weapons work best!"

There are only 7 enemies left that aren't in the reverse gravity field, yet it's those floaters those seem to be the biggest threat right about now.

Tink believes the shieldbearers have used some spell or spell-like ability due to the arm pointing. Based on her findings she either casts a Wall of Force or a Stinking Cloud

=================
Knowl Arcana vs DC32: 44 = Pass
Knowl Arcana vs DC26: 38 = Pass

Spellcraft check to ID spell as it is cast (ie: the head burst attack used by the shieldbearers). DC=15+SpellLvl. Tink rolls 10 x +32 rolls. Best: 51.

If she determines that it IS a gaze attack, she casts Stinking Cloud. She doesn't expect to make them sick or anything but does intend to obscure their sight of the group

If she determines it is NOT a gaze attack, she casts a wall of force between the shield bearers and the friendlies. She wants to block their ability to as much of the battlefield as possible, so is prepared to even angle it - such as in a SE direction - to achieve this. Tink can make 20x10ft blocks.


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d8=7 ; d8=5 ; d8=4 ; d20+16=27 ;
Friday March 23rd, 2018 9:54:13 PM

No, no, no... I wanted the big guy! And how did that front halfling get caught up in the whirlwind? Wait, maybe it's just Gopher Greatbarre caught in it... doesn't matter, I'm setting down and getting this whirlwind out of here! and what's that red...!
The druid moves away in time just to dodge the majority of the gore. He can only assume that this stuff got slingshot a long distance from his whirlwind as he is nowhere near the halfings.
Beri moves the whirlwind, careful not to hit any more halflings, but does try to hit a few swarmers on the off chance they are less resilient.

He then proceeds to summon a storm giant.

reflex save = 27
d8 spell rolls, no duplicates (d8=7 ; d8=5 ; d8=4 )

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday March 25th, 2018 8:01:11 PM

Quickly I drop the halflings off in a safe location and move closer to the battle. Seeing Zane having taken so much damage I stand next to before ending my darkwalk (I am assuming ending this SU is a standard action), and both myself and the halflings in their safe location return to the physical plane.

I have a healing scroll should we need it, but lets try to keep the injuries to a minimum.

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  3d6=9 ; 5d8+10=22 ; d20+6=9 ; d20+1=10 ; d20+1=21 ;
Sunday March 25th, 2018 8:55:39 PM

record keeping

DM Mitch  10d6=32 ; 10d6=33 ; 10d6=36 ; 10d6=42 ; 10d6=24 ; 10d6=43 ; 10d6=40 ; d20+11=28 ; d20+11=18 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; 4d8+6=22 ; d20+18=25 ; d20+18=34 ; d20+18=30 ; d20+18=24 ; d20+13=19 ; d20+13=14 ; d4+9=11 ; d4+9=12 ; d4+9=13 ; d4+9=12 ; d4+9=12 ; d20+22=27 ; d20+22=39 ; d20+22=33 ; d20+22=32 ; d20+22=37 ; d20+22=42 ; d20+22=34 ; d6+8=10 ; d6+8=9 ; d6+8=10 ; d6+8=9 ; d6+8=10 ; 2d6+8=15 ; d4=4 ; d20=12 ;
Monday March 26th, 2018 7:05:53 AM

Wyarr kills another two shieldbearers caught in the anti-gravity and damages a third.

Restlin manages to catch all 4 packs of shardlings that spawned from the shieldbearer’s death and the original shardlings that were caught for 6 packs killed in total (48 kills!)

Garett jumps down from the ship to aide his halfling brethren and attacks the closest shieldbearer.

Sesha time stops, casts a few summons, and moves down to buff Zane. Upon realizing how injured he is, she also heals him a large amount.

Zane finds himself very close to dying and calls out to the party to kill the shieldbearers quickly. Suiting actions to words, he hits them with a lightning bolt, but their magic immunity means the spell does nothing.

Tink tries to figure out if the creatures are unleashing spells or a gaze attack, and if a spell what the spell is. It’s quickly apparent she can eliminate gaze attacks; the constructs don’t even have faces, much less eyes to gaze at anyone with. From her knowledge of arcana and her own observations it becomes clear that these creatures are using psychic magic, specifically Explode Head. How magical constructs with no mind are capable of casting mental magic is beyond her however.

Furthermore, these constructs are using tactics way too advanced for mindless automatons. Normally they can only follow simple orders like “Kill anything living that enters this space”. These ones are focus firing, and that giant one tried to knock Sesha out of the air. Someone must be giving them orders.

Finally, she can deduce that despite their magic immunity they should be vulnerable to Shatter spells and keen edge can enhance the lethality of their natural attacks as if they were slashing weapons. There might be other spells that can affect them but she can’t determine what they are.

With the above knowledge gleaned she casts a Wall of Force to block their spells. Blocking their view with a fog cloud would do nothing, so she creates a wall of force erecting a barrier in front of 4 of the floating shieldbearers, preventing them from being able to effect creatures behind the wall with spells.

Beri drops the poor halflings he scoped up and summons a storm giant.

Bosk also deposits his halflings in an area of relative safety before moving closer to Zane and ending his supernatural ability on himself and the halflings. He offers to heal Zane next round.

The ungrappled halflings make their attacks, doing scratch damage to the constructs. At this point they’ve long realized they’re own efforts won’t win this battle, but they can stall the enemy until their unexpected allies can clear out the enemy. So they gamely fight on, fighting defensively and trying to hold the line.

Greta partially falls from the ship taking 9 damage and hurriedly moving to the side of her slain family member. She casts a spell a spell (Knowledge[arcane] 20 : Highlight to display spoiler: {breathe of life}). The magic in the spell magically allows his exploded head to grow back and he blinks his eyes as he returns to the land of the living.

The other oracle is completely swarmed by the shardlings but she still tries to feebly stab at them with her dagger but their small size makes them hard to hit, she cries out, “Help me I’m being overrun!”

All of the halfling civilians finally make it into the ship. One particularly curious fellow perches in the sideways window to watch the combat.

Shieldbearers 6-13 are still floating in the air. All of them immediately swap targets to the healer, Sesha; 4 of their spells are blocked by the invisible wall of force that is now between them and their target, but still leaves half of them trying to make Sesha’s brains boil out of her skull. Make a DC 17 fort save for half, damage is 32, 33 36, and 42. (Don’t roll 1s if you can help it and you’ll be fine; mind blank +8 bonus applies to this save) If you were to become disabled or dying from the damage instead you die and your head asplodes forcing everyone in a 10 foot radius to make a DC 17 reflex save or take 2d6 slashing damage.

Shieldbearer 14 turns to Garret, who just hit it, and assaults his mind. He gets an AoO, as do the many halflings around him, but he takes 24 damage (Fort save vs DC 17 for half).

Shieldbearers 15 and 16 follow suit, attacking the nearby halflings with their mind powers and provoking AoOs.

The shardling pack on the Seer stabs at her, tiny flailing limbs poking at all manner of uncomfortable locations, doing 9 total damage and inflicting a 1d4 bleed.

Of the three shardling packs on the melee halflings, one retroactively dies, killed by Beri when he scoped up the halfling they were on. His DR prevented all but 1 damage dealt by the explosions; beat a reflex save DC 19 for 0 damage!

The two remaining groups break off of the halflings they had been grappling and rush the now low-to-the ground Sesha. Several are taken out by the Halflings as they pass, but 18 make it to her and leap a high into the air, catching a hold of her legs and her broom to clamber up and Grapple her.

Seeing the shieldbearers going down quickly, the giant reaches up and again breaks off part of itself, this time a large spiky section. It hurls the missle up and over, easily clearing the invisible force wall, and hits Sesha for 22 damage, also inflicting 1d8 bleed a round. The shard unfolds into a Shieldbearer, it’s tower shield braced in the direction of Zane and granting it total cover against attacks in that direction.


DM Mitch 
Monday March 26th, 2018 7:11:12 AM

HP tracker:

Crystalline Giant: 140 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: 88 damage
Crystalline Shieldbearer 15: 39 damage
Crystalline Shieldbearer 16: 35 damage
Crystalline Shieldbearer 17: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD

Halflings

Gopher Greatbarrel: 11 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 36 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 0 damage
Slinger 9: 0 damage
Seer: 13 damage (Grappled)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  10d6=38 ; d20+20=36 ; d20=7 ;
Monday March 26th, 2018 10:24:08 AM

Restlin's getting real worried about Sesha, but maintains his "no white-knighting" policy. He knows that woman can take a beating. Still, he keeps an eye on her.

He looks out and sees the Oracle about to get stabbed to death. He hates to use one of his more powerful spells on so few enemies, but he can't in good conscious let her die.

He pulls out Shiny and holds her aloft. A small ball of prismatic energy forms at the tip and starts to grow rapidly. He swings the sword, sending the growing ball towards the oracle. Upon reaching her, it quickly expands to 60' across, hangs there for a moment, then vanishes. The shards that were attacking her are hopefully gone. She's just fine, other than her pre-existing wounds.

***

Move: Hover - autopass the skill check
Standard: Limited wish to cast a selective fireball (flavor text was just flavor). 38 damage, reflex DC 36 for half. If any other shardlings are in range of the spell, then I aim to get them inside the AoE as well.

AC is 23/14/20 this round. CMD is 27.

Don't forget being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 235/232 Ki:15/17 CMD: 48 SR: 28]  d20+41=42 ; 2d8+12=16 ; d20+26=44 ; d20+39=48 ; d20+39=51 ; d20+34=41 ; d20+34=47 ; d20+29=38 ; d20+29=46 ; d20+24=42 ; 2d8+17=24 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=33 ;
Monday March 26th, 2018 11:59:56 AM


Garret smacks at the shieldbearer and when it attacks his mind, he says, “Hey, stop that, that hurts!” He then unloads on it with a flurry of blows, hoping to help the halflings. As he sees the giant throw another shieldbearer, he calls out on the ring, “You want we should work on that giant now, with him creating more of these things?”

OOC:
AOO on shieldbearer14: Hit AC 40, damage: 16 (magical, lawful, cold iron, silver, adamantine)
Fort Save, DC 17: 44, takes half damage (12).
Flurry on Shieldbearer14 (shifting to another, is near enough, if it goes down): Hit AC/Dam 48/24 51/27 41/25 47/28 38/27 46/25 42/33 (magical, lawful, cold iron, silver, adamantine)

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 187/268, Blindsense 60' Character 
Monday March 26th, 2018 1:38:31 PM

Zane looks at the halfling lounging in the portal, "Protect the others, we're busy"
Zane activates the ring of invisibility and then transforms into a Bronze Dragon. *gonna go after the giant in a moment.* He adds over the ring.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 26th, 2018 9:16:39 PM

I watch as the attackers switch their focus to Sesha and wait just long enough to see how she fares before acting.

Ooc: working on an if then post, but if Sesha starts failing her saves Bosk is going to heal her.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=41 ; d20+24=44 ; d20+24=34 ; d20+19=29 ; 4d6+23=47 ; 4d6+23=46 ; 4d6+23=36 ;
Monday March 26th, 2018 10:12:26 PM

The storm giant appears next to the crystal giant and Beri gives him orders in Auran,.
Attack that giant

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
attack 1 =41
Damage 1 = 47

attack 2 =44 (nat 20)
crit roll = 34
Damage 2 = 46

attack 3 =29
Damage 3 =36
***

The druid then converts a prepared earthquake spell to summon an elder earth elemental.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20=12 ; d20=15 ; d20=7 ; d20=18 ; d8=2 ; d8=4 ; d8=1 ; d8=4 ; d8=5 ; d20+30=34 ;
Monday March 26th, 2018 10:23:46 PM

Know Arcana: 34
Autopass spellcraft.

Sesha mind is hammered by something she's never encountered before. Blood trickles from her nose, and finally, for a merciful moment, the pain stops. Her lesser immortal summons spell was lost with the pain.

"...not okay not okay not okay.."

Sesha was torn, she didn't want to abandon Zane, he needed her here, but she wasn't sure how many times she could handle that kind of barrage. She tightens her grip on her broom, and makes her choice. She follows behind Zane, keeping him in reach of her next spell.

"Zane and I can persevere. You lot just keep killing them as quickly as you can."

Sesha focuses on her magic, and releases a burst of positive energy around her. She then quickly casts another spell, making herself ethereal, invisible, and most importantly, incorporeal. She had a moment to examine the workings of the spell, Explode Head, and she knew it required a corporeal target.

Move: Stay within 65 feet of Zane.
Standard: Mass Cure Critical Wounds, Sesha and Zane are healed for 54 hp
Swift: Quickened Blink.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)
Bloodwitch Lore (+1 competence bonus on concentration checks, dispel checks, saving throws against necromancy and fear effects, and attacks to deliver spells.)
Blink (Ethereal, Invisible, Incorporeal, 50% miss chance. 21 rounds remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)

------------
Active Summons
-------------

Greater Immortal Summons - Witchfire (21 minutes remaining)



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 26th, 2018 10:44:05 PM

My hair stands on end as I spot the halfling perched in the window. Something is off about that one in the window. I do not know why, but something is rubbing me the wrong way about the way he is watching the combat. Keep an eye on him.

Quickly I dart towards the entrenched halflings, if possible flying out of reach of any enemies (around or above them). As I Pass over them I grab onto them and throw them onto the ship.

Actions
Fly to the halflings and put them back onto the ship.
(I have a fly speed of 60 and Air Mastery {while in air all opponents get -1 to hit/ damage}. In addition I have a 10ft natural reach, so I can be flying above the halflings, pick them up, raise them over my head and hopefully drop them onto the ship. You did not give a height so I am hopig I can either reach the deck or some other platform/rigging for them. Blur and blink are both active to decrease attacks, but I have a permanent at will ghost touch ability that allows me to keep a grip on the halflings.)

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+13=15 ; 8d6=26 ;
Monday March 26th, 2018 10:50:26 PM


Sesha's Witchfire glides towards the Crystalline Giant (invisible, incorporeal, undead), and throws one of her flaming spheres into its bulk.

Ranged Touch hits AC 15 for 26 damage, plus Witchflame.

[DM Hugh] Record keeping post  3d8+10=18 ; d20+6=11 ; d20+22=40 ; d20+22=33 ; d20+22=28 ; d20+22=39 ; d20+22=41 ; d6+8=11 ; d6+8=12 ; d6+8=14 ; d6+8=14 ; d6+8=11 ; d20+22=35 ; d20+22=31 ; d20+22=25 ; d20+22=39 ; d20+22=31 ; d6+8=9 ; d6+8=10 ; d6+8=11 ; d6+8=11 ; d6+8=9 ;
Monday March 26th, 2018 11:45:28 PM

Record keeping

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday March 27th, 2018 4:28:51 AM

Tink isn't exactly sure what spells she can cast to aid in this fight. The list she prepared isn't exactly optimal for dealing with constructs.

Start casting Summon Monster VI

DM Mitch  d10+5=6 ; d6=2 ; d6=4 ; d6=3 ; d6=5 ; d6=5 ; d6=3 ; 5d8=20 ; 5d8=24 ; d20+23=39 ; d8=5 ; d20=12 ; 2d8+9=19 ; d8=6 ; 2d8+9=18 ; 2d8+9=15 ; 2d8+9=16 ; 2d8+9=23 ; 10d6=36 ; 10d6=27 ; d20+11=18 ; d20+11=19 ; d8=6 ; d8=8 ; d8=6 ; 5d8=19 ; d20+38=45 ; 4d8+6=23 ;
Tuesday March 27th, 2018 7:41:30 AM

Restlin is worried about Sesha but wants to stand by his “no white-knighting” policy. So he uses a wish to create a fireball and free the Seer under attack by shardlings.

Garret’s attack of opportunity leaves the shieldbearer just barely alive. His next attack finishes it, and although there are no more shieldbearers in range his remaining attacks take out several of the shardlings that spawned in the explosion. This leaves only 2 left, and exposes him to 7 explosions. Take 6 damage (reflex 23 for half), and 2, 4, 3, 5, 5, & 3 damage (reflex 19 for half)

Zane orders the window halfling to watch over the other civilians as he activates his ring of invisibility and turns into a bronze dragon in preparation to go after the giant.

Bosk is wary of the halfling watching from the window and he starts gathering up some of the halflings in their defensive line and depositing them on the ships.

Beri has his giant appear. He gives it an order to attack the Crystal Giant and then starts summoning an elemental.

Sesha gets hammered repeatedly by the explode head but she manages to survive the barrage though her summon spell is lost. She is torn by her next course of action but decides to stay with Zane. She channels energy to heal them both and then casts a quicken blink on herself. She tells her friends Zane and her will persevere and instructs them to keep destroying the Golems. Sesha’s witchfire throws a flaming sphere at the golem hitting it and healing it for 8 damage, it fails to resist the witchflame but being a golem it can’t be sickened, the faerie fire effect is suppressed by its magical abilities so the only effect is vulnerability to fire but it is healed by fire so this thing now heals double from fire.

Tink begins summoning something to help.

Greta uses cure serious wounds on the slinger she brought back to life healing him another 18 points.

The other Oracle casts sanctuary on herself to prevent herself being grappled by shardlings again.

Bosk has deposited the 2 most injured slingers on the ship with the other 3 of their brethren.

The five halflings on the ship launch sling bullets at the golems doing 12 damage total to one of the remaining shield golems.

The other five halflings also launch their sling bullets moving themselves towards the ship to join the rest of the halflings. These halflings don’t do as much damage as their brethren (2 total)

The shieldbearers seem to be out of magic because they don’t repeat their mental assault. Two not behind the force wall attack Sesha with Mind Thrust, doing 20 and 24 damage (DC 14 Will Save for half). The other two feel about and find the edge of the force wall. Hooking their shields around the edge they use the wall to pull themselves forward and out of the gravity field, dropping to the ground. On promptly attacks Garret and misses, the other attacks a nearby halfling and kills them.

The four floating shieldbearers behind the force wall all attack it with their shields. Whatever they’re made of it seems to allow them to do at least some damage to the wall. It’ll be slow but they will break through eventually.

The two remaining shieldbearers that have been fighting the halflings again cast explode head on their halfling opponents.

The newest shieldbearer can’t Explode Head or attack the now incomporial Sesha, but it can still hit her with Mind Thrust and does so (19 damage, Will save DC 14 for half)

The shardlings that were on Sesha fall off. Unable to target Zane or Sesha, they vanish into the grass. Perception DC 30 Highlight to display spoiler: {from the tiny rustling in the grass they’re heading towards Wyarr and Restlin.}

The giant breaks off another shard of itself and hurls it at Garret, hitting him for 23 damage and inflicting a 1d8 bleed on him. The shard becomes another Shieldbearer. With all the chunks it’s torn off itself it’s starting to look a little worse for wear.


DM Mitch  d8=1 ;
Tuesday March 27th, 2018 7:46:46 AM

Crystalline Giant: 152 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: 39 damage
Crystalline Shieldbearer 16: 49 damage
Crystalline Shieldbearer 17: 0 damage
Crystalline Shieldbearer 18: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: 2/8

Halflings

Gopher Greatbarrel: 11 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: DEAD
Slinger 7: 12 damage
Slinger 8: 14 damage
Slinger 9: 0 damage
Seer: 13 damage

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  d20+15=28 ; d20=1 ;
Tuesday March 27th, 2018 11:59:45 AM

OOC: No prob, Bob. I meant to post for you yesterday in case you were still settling, but it slipped my mind. Apologies.

***

(Restlin was keeping an eye on Sesha, and can see invisible. He undoubtedly saw the shardlings fall, and a 30 perception check is autopass. If I wasn't able to see the shardlings regardless, the following paragraph never happened.)

The Mendicant sees the rustling in the grass as the shardlings approach. He's 40' in the air, so figures he's safe. "Yo Wyarr, shardlings incoming. May want to get up here with me."

Restlin had what he figured was the only spell that could hurt that giant, so he uses it. He holds his maximize rod like a megaphone and screams as loud as he's able, "ARE YOU READY TO ROOOOOOOCCCCCKKKKKKKK!" The shockwaves that form his the giant squarely, breaking some of it apart...hopefully.

***

Move: Hover 40' off the ground - skill check is autopass.
Standard: Maximized shatter on the giant. 60 damage, fort save 28 for half.

Ac is 19/10/14 this round. CMD is 21. A kindly DM wouldn't take advantage of poor Restlin's luck with that roll.

Restlin has mage armor and haste on him, and can see invisible stuff. Anyone within 40' of me gets +2 to saves/attacks/skills.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)187/268, Blindsense 60' Character  d20+29=42 ; 2d6+24=28 ;
Tuesday March 27th, 2018 2:12:09 PM

Zane charges the giant, trying to take a bite out of it, he then plans on abusing it.
*want me to just smash it or try to grapple it?*

Charge attack (bite) 42, Damage 28

(Zane needs to find the non-wimpy dice)

Haste 16 rounds left

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+29=48 ; d20+24=36 ; d20+19=22 ; d20+14=25 ; d20+29=40 ; d20+29=32 ; d8+17=22 ; d8+17=18 ; d8+17=19 ; d8+17=18 ; d8+17=25 ; d8+17=19 ; d8+17=25 ; d6=2 ; d6=4 ; d6=3 ; 3d6=11 ; 3d6=11 ; 3d6=11 ; 3d6=18 ; 3d6=10 ; 3d6=11 ;
Tuesday March 27th, 2018 4:13:25 PM

Wyaar (I think) is currently hovering 60' above the ground... so sends out another barrage of arrows at the shieldbearers.

~~~~~~

Full attack with all the manyshot, rapid shot and deadly aim to Shieldbearer 15, working up the list if any fall

Attack 1: Hit AC 48, 40 piercing, 20 combo of shock, ice, fire (if immune to any let me know and will break the rolls up)
Attack 2, Hit AC 36, 19 piercing, 11 combo of shock, ice, fire
Attack 3: Hit AC 22, 18 piercing, 11 combo of shock, ice, fire
Attack 4: Hit AC 25, 25 piercing, 18 combo of shock, ice, fire
Rapidshot: Hit AC 40, 19 piercing, 10 combo of shock, ice, fire
Haste Attack: Hit AC 32, 25 piercing, 11 combo of shock, ice, fire

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 212/232 Ki:14/17 CMD: 48 SR: 28]  d20+27=44 ; d20+27=39 ; d20+27=32 ; d20+27=34 ; d20+27=29 ; d20+27=29 ; d20+27=43 ; d20+39=52 ; d20+39=51 ; d20+34=50 ; d20+34=35 ; d20+29=47 ; d20+29=48 ; d20+24=25 ; d20+39=50 ; d20+39=47 ; 2d8+17=22 ; 2d8+17=25 ; 2d8+17=23 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=30 ; 2d8+17=32 ; 2d8+17=31 ; 2d8+17=30 ;
Tuesday March 27th, 2018 6:07:08 PM

Garret laughs as the shieldbearer explodes, easily dodging the explosion. He quickly crushes the small shards in his hands, ignoring their attempts to damage him. He tries to duck when the new shieldbearer crashes into him, but he fails. He quickly peels off the two remaining shards and crushes them in his hands, then punches the new sheildbearer with the flakes of the dead ones.

OOC:
Reflex saves (DC23): 44, improved evasion: no damage
Reflex saves (DC19) x6: 39, 32, 34, 29, 29, 43, improved evasion: no damage
Flavor text, actually going with flurry of blows, first two attacks on the shards on him Hit AC/Dam: 52/22 51/25
Shieldbearer on Garret (I don’t know what number, #18?) remaining flurry (with Ki bonus attack) Hit AC/Dam: 50/23 35/23 47/26 48/30 25/32 50/31 47/30
I’m not sure what to do with the bleed or how long it lasts. Do I roll that?

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=44 ; d20+24=32 ; d20+19=30 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=37 ; d20+27=30 ; d20+27=45 ; 2d8+12=23 ; d3=3 ; 2d8+12=24 ; d20+32=41 ;
Tuesday March 27th, 2018 10:14:31 PM

***Storm Giant***
The storm giant lists his masterwokr great sword and again lays into the crystal giant:

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
attack 1 =44
Damage 1 = 37

attack 2 =32
Damage 2 = 35

attack 3 =30
Damage 3 =37
***

***attacks from previous turn***
attack 1 =41
Damage 1 = 47

attack 2 =44 (nat 20)
crit roll = 34
Damage 2 = 46

attack 3 =29
Damage 3 =36

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).
***
The summon finishes and the elder earth elemental joins the giant in attacking the crystal giant.

Elder Air Elemental
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 184***
attack 1 =44 (1 for air born -45
Damage 1 = 23

attack 2 =32 +1 for airborn = 33
Damage 2 = 24
***

perception = 41
The druid spots the shardlings heading towards Wyarr and Restlin. He gives them a heads up over the rings about their incoming attackers, then proceeds to cast faerie fire so that the light will keep them informed of where the attacker is.

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+19=28 ; d20=12 ; d20=15 ; d20=1 ; d100=84 ; d100=11 ; d100=89 ; d100=39 ; d100=85 ; d8=5 ; d8=7 ; d8=3 ; d8=4 ;
Tuesday March 27th, 2018 10:57:56 PM


More mental attacks try to keep Sesha pinned down, but thankfully her blinking between realms helps keep things manageable. (Attacks 1 and 3 hit, Sesha saves both for half. Attack 2 misses due to blink.)

Content to work in the roll of supporting others, Sesha casts cure critical wounds on Wyar, using her spectal hand spell to do so. Thankfully, her Blink spell does not prevent the spellcast.

Standard: Cast Cure Critical Wounds on Wyarr. Wyar heals 59 hp.
Move: Nowhere.



Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday March 27th, 2018 11:00:15 PM


Sesha's Witchfire moves behind Zane, and casts invisibility on the giant Dragon-Taur, after his attacks are completed.

(Zane gets invisibility again, and all the bonuses that confers.)

Move: Behind Zane
Standard: Invsibility SLA (at will)

[DM Hugh] Record keeping post  d20+18=26 ; d6=3 ; d6=5 ; d10+5=10 ; 3d10+10=35 ; d10+5=8 ; 5d8+10=27 ; 4d8+10=36 ; d20+22=27 ; d20+22=41 ; d20+22=23 ; d20+22=26 ; d20+22=36 ; d20+22=23 ; d20+22=40 ; d20+22=33 ; d20+22=28 ; d6+8=11 ; d6+8=12 ; d6+8=10 ; d6+8=11 ; d6+8=9 ; d6+8=10 ; d6+8=10 ;
Tuesday March 27th, 2018 11:37:27 PM

Record keeping post (OOC: feel free to post afterward)

DM Mitch  2d8+9=17 ; 2d8+9=20 ; 2d8+9=17 ; 2d8+9=23 ; d20+23=38 ; d20=13 ; d20=7 ; d20=14 ; d20=14 ; 2d8+9=16 ; 2d8+9=22 ; 2d8+9=19 ; d8=4 ; d8=7 ;
Wednesday March 28th, 2018 7:57:54 AM

Restlin sees the shardlings in the grass and calls a warning out to Wyaar. He then targets the giant and it takes full damage from the spell. While the spell doesn’t break the creature apart, it does slow it down.

Zane charges the giant and deals an additional 18 damage.

Wyaar fires another barrage of arrows (OOC: I really need to know how much fire damage you do moving forward; these things heal partially from fire but this time you did enough that it is moot) He destroys shield bearer 15 with his first 3 arrows, then he moves onto 16 destroying it with rest.

Garret laughs as he dodges the explosion from the shield bearer, he fails to avoid the shieldbearer that crashes into him, but he smashes a couple of shards before flurrying at the new shieldbearer. (OOC: Roll a d8 each round till you are healed magically; you take that much damage = bleed) (Garret has to make 2 DC 19 Reflex saves or take 3 damage on the 1st, 5 damage from the second from the shardlings followed by a DC 23 reflex save or take 10 damage from the explosion) 8 new shardlings show up where the shield bearer used to be.

(OOC: I’m sorry we missed your giant’s move last time, we’ll give it double attacks this round because it destroyed the crystal giant)
Beri’s Giant shatters the crystal giant with it’s first attack. The giant explodes dealing 35 damage to Zane and Beri’s giant (DC 31 reflex for half)
Where the crystal giant used to be there are now 4 shield bearers and the giant continues to attack those newly created shield bearers. The giant destroys one of them and damages another. That shield bearer explodes doing 8 damage to the giant (DC 23 reflex save for half). 8 more shardlings appear where the shield bearer used to be. The elemental further wounds the shield bearer.
Beri then proceeds to target the shardlings in the grass w/ faerie fire.

Sesha avoids some of the mental attacks thanks to her blink spell and saves against the others. She casts a cure spell on Wyaar. Her witchfire turns Zane invisible.

Greta uses breathe of life on the second slain halfling bringing him back to life.

The other oracle uses cure critical wounds to heal the most beatup slinger for 36 damage.

The slinger that was revived takes a double move action, getting up from prone and then moving closer to the relative safety of the ship with his brethren.

The rest of the slingers sling bullets at one of the shield bearers. 2 of the slingers miss but the other 7 bullets strike true doing a collective total of 4 more damage to one of the shield bearers.

With the death of the giant any higher strategy seems to leave the golems. The four behind the forcewall continue to attack it 3 remain on the ground, advance to the nearest target and attack. Two hit a halfling and one (the one that spawned near Sesha/zane) walks over and misses Garret.

The newest ones that spawned from the giant all attack Beri’s summons for 57 damage and cause it to bleed for 1d8 per round.

Two new sets of shardlings are spawned on the ground from the ones Wyarr and Garret killed. One tries, and fails, to grapple Garret, the other attaches to the nearest halfling. The sets that charged towards Restlin begin leaping in the air trying, and failing to reach him. The rest are all stuck floating in the anti-gravity field.


DM Mitch 
Wednesday March 28th, 2018 8:04:58 AM

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: 0 damage
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20:68 damage
Crystalline Shieldbearer 21:0 damage
Crystalline Shieldbearer 22:0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: 2/8
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: 8/8
Crystalline Shardling 17: 8/8

Halflings

Gopher Greatbarrel: 31 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: DEAD
Slinger 7: 12 damage (Grappled)
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 63 HP remainin

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d8=4 ; d8=3 ;
Wednesday March 28th, 2018 10:09:42 AM


With most of the enemy strength reduced, Sesha turns from Zane and moves to help Gopher. She channels her magic into a healing spell.

Move: To Gopher, or within 100 feet of Gopher if being next to him is not possible.
Standard: Cure Moderate Wounds on Gopher to heal 26 damage.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)
Bloodwitch Lore (+1 competence bonus on concentration checks, dispel checks, saving throws against necromancy and fear effects, and attacks to deliver spells. 8/10 rounds remaining.)
Blink (Ethereal, Invisible, Incorporeal, 50% miss chance. 19/21 rounds remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)

------------
Active Summons
-------------

Greater Immortal Summons - Witchfire (21 minutes remaining)



Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday March 28th, 2018 10:12:50 AM

Seshas Witchfire uses it's invisibility SLA on Greta.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d20+19=23 ; d20=20 ;
Wednesday March 28th, 2018 10:18:46 AM

Restlin decides to gather up as many of the little ones as possible. He casts repulsion on himself, then swoops down and lands on solid ground shouting "I'm Mr. Restlin, look at me!" and jumping around like an idiot.

***

Standard: Cast repulsion. Will save DC 23 needed to move any closer to Restlin.
Move: Swoop down and land.

AC is 38/29/33 this round. CMD is 40.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:14/17 CMD: 48 SR: 28]  d8=6 ; d20+27=35 ; d20+27=37 ; d20+27=45 ; d20+39=48 ; d20+39=48 ; d20+34=35 ; d20+34=35 ; d20+29=44 ; d20+29=43 ; d20+24=27 ; d20+39=54 ; 2d8+17=21 ; 2d8+17=26 ; 2d8+17=22 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=25 ;
Wednesday March 28th, 2018 12:14:12 PM

Garret sighs as the sheidbearer explodes and another pile of shardlings appears. He gasps when the giant disappears and a pile of new shieldbearers appear. He says, “These things are starting to get out of hand!” Then he proceeds to grab shardlings one at a time, crushing them in his fingers one by one.

OOC:
D8 for bleed: 6
Reflex saves (DC19) x2: 35, 37 improved evasion: no damage
Reflex saves (DC23): 45, improved evasion: no damage
Flavor text, actually going with flurry of blows, on 8 shardlings: Hit AC/Dam: 48/21 48/26 35/22 35/26 44/26 43/27 27/25 54/25

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Bleeding 1d8 until healed.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+29=34 ; d20+24=43 ; d20+19=28 ; d20+14=26 ; d20+29=38 ; d20+29=47 ; d8+17=25 ; d8+17=24 ; d8+17=25 ; d3=1 ; d8+17=23 ; d3=3 ; d8+17=19 ; d8+17=21 ; d8+17=21 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=4 ; 2d6=10 ; 2d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ;
Wednesday March 28th, 2018 3:40:40 PM

Wyaar is healed by Sesha and gives a shake of his head as he continues to loose a stream of arrows down towards the shield bearers.

"Do not spend your energy healing me unless I am near death. I can heal myself."

~~~~~~~~~~

Moar full attack goodness towards bearer 13, then 17, then whoever is next

Attack 1: Hit AC 34, 49 piercing, 13 cold/shocking, 6 fire
Attack 2: Hit AC 43, 25 piercing, 9 cold/shocking, 4 fire
Attack 3: Hit AC 28, 23 piercing, 5 cold/shocking, 4 fire
Attack 4: Hit AC 26, 19 piercing, 4 cold/shocking, 5 fire
Rapidshot: Hit AC 38, 21 piercing, 10 cold/shocking, 2 fire
Haste Attack: Hit AC 47, 21 piercing, 6 cold/shocking, 2 fire



RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=6 ;
Wednesday March 28th, 2018 7:48:41 PM

With her summoning spell complete Tink brings forth a Lilend Azata.

It starts performing an Inspiring Courage performance.

Tink is curious to see how a burst of sound would affect the creatures so directs the Azata to also cast a sound burst

Move action: Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.
Standard action: Sound Burst to affect as many shield bearers in the reverse gravity field as possible (6pts damage to all within a 10ft spread)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=36 ;
Wednesday March 28th, 2018 7:54:53 PM

Tink will also use her knowledge of things arcane to determine the vulnerabilities of the shieldbearers.

Knowl Arcana: 36.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)241/268, Blindsense 60' Character 
Wednesday March 28th, 2018 8:48:34 PM

(forgot to add last rounds healing, did it now)
Zane flies towards the largest mass of shield bearers, staying just above them, but within his reach, he readies for next round, he is still invisible.

Haste 15 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+21=22 ;
Wednesday March 28th, 2018 9:55:52 PM

Seeing the golems attack the halflings I charge into action, my ten foot blade thirsting for blood. All around the ground shakes from my thundering hooves. Fool, I am your target!

Actions
-------------
Charge nearest golem attacking halfling and miss spectacularly with a natural 1

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+8=20 ; d20+8=28 ; d20+29=46 ; d20+29=45 ; d20+24=39 ; d20+24=38 ; d20+19=37 ; d20+19=36 ; d20+19=23 ; d20+29=45 ; 3d6+16=27 ; 3d6+16=28 ; 3d6+16=24 ; 4d6+23=42 ; 4d6+23=45 ; 4d6+23=38 ; 4d6+23=42 ; 4d6+23=42 ; 4d6+23=32 ; d20+27=42 ; d20+27=31 ; 2d8+11=24 ; 2d8+11=24 ;
Wednesday March 28th, 2018 10:20:03 PM



***Storm Giant***
Numerous targets now float around the storm giant, but his sword strikes out in a blur and lands repeatedly on those surrounding him

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 141
attack 1 =46
crit roll = 45
Damage 1 = 42

attack 2 =39
Damage 2 = 38

attack 3 =37
crit = 36
Damage 3 =42
***

***attacks from previous turn***
attack 1 =45
Damage 1 = 45

attack 2 =44 (nat 20)
crit roll = 38
Damage 2 = 42

attack 3 =23
Damage 3 =32

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 184***
The air elemental crashes against the floating targets in an attempt to aid the storm giant.

Slam 1 =42 (1 for air born -45
Damage 1 = 24

Slam 2 =31 +1 for airborn = 33
Damage 2 = 24
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

DM Mitch  d100=81 ; d100=15 ; d100=66 ; d100=43 ; d100=27 ; d100=12 ; d100=96 ; d100=94 ; d100=20 ; d100=17 ; d100=73 ; d100=19 ; 2d8+9=21 ; 2d8+9=11 ; 2d8+9=18 ; 2d8+9=24 ; 2d8+9=17 ; d20+23=25 ; d20+23=39 ; d20+23=27 ; d20+23=34 ; 2d8+9=20 ; 2d8+9=19 ;
Thursday March 29th, 2018 6:40:23 AM

Sesha moves on to help Gopher with most of the enemy strength reduced. She heals him while her witchfire uses invisibility on Greta.

Restlin casts repulsion then lands saying “I’m Mr. Restlin look at me!” as he jumps up and down. (OOC: I just realized something; Repulsion affects all creatures so Restlin’s allies also have to beat the Will Save to move towards him)

Garret sighs as the shieldbearer explodes and another group of shardlings appears. He gasps when the giant disappears and is replaced by 4 new shield bearers observing that things are starting to get out of hand. Garret then proceeds to grab shardlings one at a time and crush them. Garret then single handedly wipes out 8 shardlings causing each one to explode (8 DC 19 reflex saves or take 3, 1, 4, 6, 4, 1, 5, 1)

Wyaar let’s loose w/ another barrage using 5 of his arrows to destroy 13 then damages 17

Tink brings forth a Lilend Azata and has it use inspire courage and cast sound burst. She then tries to determine any of the vulnerabilities of the shieldbearers. (Tink Highlight to display spoiler: { You can confirm that magical fire attacks heal them for &#8531; of their inflicted damage and also ends any slow effect; you also know that disintegrate, planeshift and greater teleport effect it normally; there are other spells that affect it but you aren’t sure what they are }) The shield bearers were not affected by the Azata’s sound burst.

Zane invisibly flies close to the nearest largest clump of shield bearers preparing for next round.

Bosk charges the nearest shield bearer and misses spectacularly.

Beri directs his giant and air elemental to attack the target rich environment. His giant’s first 2 attacks level shield bearer 20 causing to to explode for 14 damage Reflex 23 for half damaging the giant and the elemental and have 8 more shardlings appear. The giant’s last attack damages 21. The elemental also attacks 21 hitting it twice and doing more damage.

Greta casts cure critical wounds on Slinger 5 healing it for 19 healing. The other oracle also heals Slinger 5 curing him of 34 more healing.

The grappled slinger tries to escape the shardlings and succeeds so he takes a 5 foot step away from them.

The rest of the group except for gopher get a little bit away shoot their bullets at the nearby shardlings destroying the lot of them. Gopher shoots one of his bullets at the nearest shardling. Destroying one of the shardlings.

There remains only 2 shieldbearer not caught in the antigravity. One hits Gopher Greatbarrel in the face with it’s shield, though Gopher seems fine (The named halflings have far more HP then the rest). The other attack’s Bosk and misses as spectacularly as he did.

Over where the Crystalline Giant dies the shieldbearers continue to focus fire the summoned giant, doing 19 damage. (Note: the giant was caught in the antigrav, ergo the shieldbearers and the summons Beri created also are if they’re in melee range. I’m pretty sure they all fly so it’s moot, but thought I'd mention it in case it matters).

The shards spawned from the enemies killed by Beri’s summons float and bob in the air, unable to get close enough to try to grapple any of the summons.

The ones that were under Restlin and Wyarr jump up and down in time with the Magepriest, trying to reach him. However, due to his repulsion sphere, they can’t actually close in on him. One is about 5 feet to his left, one is under Wyarr about 10-15 feet to his right. Each pack is only 6 shardlings.


DM Mitch 
Thursday March 29th, 2018 6:40:45 AM

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: DEAD
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: 17 damage
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20: DEAD
Crystalline Shieldbearer 21: 60 damage
Crystalline Shieldbearer 22: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: DEAD
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: DEAD
Crystalline Shardling 17: DEAD
Crystalline Shardling 18: 8/8
Crystalline Shardling 19: 8/8

Halflings

Gopher Greatbarrel: 30 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 29 HP remaining


[DM Hugh] Record keeping post  d6=3 ; d20=1 ; d20=10 ; d6=1 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d8=2 ; d8=5 ; d8=7 ; d8=8 ; d8=5 ; d8=8 ; d8=2 ; d8=3 ; d10+5=14 ; 4d8+10=19 ; 4d8+10=34 ; d2=2 ; d20+13=26 ; d20+22=38 ; d20+22=42 ; d20+22=33 ; d20+22=32 ; d20+22=26 ; d20+22=27 ; d20+22=39 ; d20+22=40 ; d6+8=10 ; d6+8=11 ; d6+8=10 ; d6+8=14 ; d6+8=12 ; d6+8=10 ; d6+8=10 ; d6+8=13 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d20+11=20 ; d20+11=12 ; d20+11=31 ; d20+11=19 ; d20+11=31 ; d20+11=17 ; d20+11=23 ; d20+11=15 ; d20+22=42 ; d20+22=33 ; d6+8=10 ;
Thursday March 29th, 2018 9:14:57 AM

record keeping post

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d20=8
Thursday March 29th, 2018 10:52:32 AM

Restlin "jumps" over the shards and heads towards the halflings where the rest are hanging out.

***

Move: fly up to a height just outside their reach, then fly off towards the other packs attacking the halflings. If the shards near me don't follow, I stop and head back to finish them off by themselves.

AC is 26/17/21 this round. CMD is 28.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 205/232 Ki:14/17 CMD: 48 SR: 28]  d8=1 ; d20+27=39 ; d20+27=44 ; d20+27=40 ; d20+27=36 ; d20+27=40 ; d20+27=31 ; d20+27=39 ; d20+27=41 ; d20+41=47 ; d20+41=47 ; d20+36=44 ; d20+36=42 ; d20+31=36 ; d20+31=35 ; d20+26=37 ; d20+41=42 ; 2d8+19=25 ; 2d8+19=29 ; 2d8+19=26 ; 2d8+19=34 ; 2d8+19=22 ; 2d8+19=34 ; 2d8+19=28 ; 2d8+19=34 ;
Thursday March 29th, 2018 12:29:07 PM

Garret ignores the shards and concentrates on the sheildbearer near him, punching and kicking, bracing himself for the explosion he knows is coming…

OOC:
D8 for bleed: 1
Reflex saves (DC19) x8: 39, 44, 40, 36, 40, 31, 39, 41 improved evasion: no damage
I think there was still a shieldbearer next to Garret, one that the giant threw at him a round ago. That’s the one that Garret will flurry on, hit AC/Dam: 41/25 41/29 44/26 42/34 36/22 35/34 37/28 42/34

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Bleeding 1d8 until healed.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)241/268, Blindsense 60' Character  d20+37=45 ; d20+37=45 ; d20+37=46 ; d20+37=44 ; d20+37=55 ; d20+37=57 ; d20+37=52 ; d20+37=49 ; 2d6+24=31 ; d8+21=29 ; d8+21=29 ; d6+21=25 ; d6+21=25 ; d8+21=26 ; d8+21=23 ; 2d6+24=31 ;
Thursday March 29th, 2018 3:42:15 PM

Zane opens up on the shield bearers he is over, Killing one before moving to the next.....

Bite AC 45 Damage 31
Claw AC 45 Damage 29
Claw AC 46 Damage 29
Wing AC 44 Damage 25
Wing AC 55 Damage 25
Tail AC 57 (52 confirm) Damage 26(+23 if crit)
Haste AC 49 Damage 31

He then roars afterwards......

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=46 ; d20+29=40 ; d20+24=36 ; d20+24=37 ; d20+19=30 ; 4d6+23=47 ; 4d6+23=45 ; 4d6+23=40 ; d10+27=31 ; d10+27=34 ; 2d8+11=15 ; 2d8+11=19 ; d20+8=9 ; d20+8=26 ; d20+21=39 ;
Thursday March 29th, 2018 9:33:17 PM

2 slams +25 (2d8+9Looking good guys, keep up the good work!
***Storm Giant***
Standing so close the storm giant doesn't managage to dodge the shards in time. He doesn't let the sting phase him though. In a flash of silver the storm giant's sword flies though the air, connecting with the remaining shield bearers

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 127
attack 1 =46
crit roll = 40
Damage 1 = 47

attack 2 =36
Damage 2 = 45

attack 3 =30
crit = 36
Damage 3 =40
***

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 177***
A little faster than his giant companions was, the air elemental manages to dodge the brung of the attack. Lashing out and attacks at any remaining sheild bearers the air elemental strikes for all it's worth.

Slam 1 =42 (1 for air born -45
Damage 1 = 15

Slam 2 =31 +1 for airborn = 33
Damage 2 = 19
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d100=35 ; d8+5=7 ;
Thursday March 29th, 2018 10:31:21 PM


"I'll heal who I please, Wyarr, when I please. Your healing is more valuable, since it can remove malady. If you don't like it, resist the spell next time."

Sesha casts cure light wounds on Garret, more to remove his bleed than to heal any serious wounds he had taken.

Her witchfire casts invisibility on Wyar. His next attack will treat the opponent as flat footed, or both attacks, if it's rapid shot.

Garret - Heal 20 damage and stop bleeding.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=5 ;
Thursday March 29th, 2018 11:05:30 PM

"Restlin, whatever you do, don't hit those shieldbearers with any of those awesome fireballs of yours. I think they thrive on fire" Tink calls out.

The azata keeps up its performance and goes to help Zane a little.

Tink holds onto her spells. She doesn't have many that would affect constructs.

----------------------------
Azata:
Free action: Maintain performance
Move action: fly to be behind Zane
Standard ation: Cast CLW Zane is healed for 10pts

Wall of Force
Just checking: Hardness 30 against each attack (harder than adamantine). 400pts HP


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+19=22 ; d20+19=29 ; d20+19=21 ; d20+15=32 ; d20+15=24 ; d20+12=17 ; d20+12=21 ; 2d8=10 ; 2d8=6 ; d8=4 ; d8=4 ; d8=6 ; d8=6 ; d6=3 ; d6=5 ; d20+21=41 ; d20+21=31 ; 2d8=11 ; 2d8=10 ; 2d8=6 ; 32d6=103 ;
Thursday March 29th, 2018 11:42:49 PM

As the golem's attack misses I smile at the irony. You should have run. That first swing was a warning shot. Once again I lash out, but this time I go all out. Blade, horn, armor spikes, and back to my blade. The bows are deviating, each attack enhanced by the Azata and haste. There is something satisfying about going all out, even if it is a little Overkill.

Actions (take 5ft step to flank if possible)
-------------
Full attack golem that attacked me. If it dies then hit any other enemy in my 10ft reach

Main Hand Atk 1 with bastard sword hit AC 22 for 18 dmg
Off Hand Atk 1 with armor spike hit AC 29 for 12 dmg
Nat Horn Atk Hit AC 21 for 12 dmg
Main Hand Atk 2 with bastard sword hit AC 32 for 14 dmg
Off Hand Atk 2 with armor spike hit AC 24 for 14 dmg
Main Hand Atk 3 with bastard sword hit AC 17 for 19 dmg
Off Hand Atk 3 with armor spike hit AC 21 for 13 dmg
Extra Atk from Haste with bastard sword hit ac 41 confirm critical 31 for 18+14=32dmg
(Plus 103 sneak damage if allowed because of blinking. Not that I have ghost touch when attacking)

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  d10+5=15 ; d2=1 ; d10+5=6 ; d10+5=11 ; d10+5=13 ; 4d8+10=36 ; 4d8+10=30 ; d20+22=42 ; d20+22=24 ; d20+22=24 ; d20+22=41 ; d20+22=33 ; d20+22=28 ; d20+22=34 ; d20+22=42 ; d20+22=30 ; d20+22=35 ; d6+8=10 ; d6+8=12 ; d6+8=14 ; d6+8=12 ; d6+8=13 ; d6+8=9 ; d6+8=14 ; d6+8=10 ;
Friday March 30th, 2018 1:25:14 AM

record keeping post

DM Mitch  d8=6 ; d4=4 ; d8=6 ; 5d8=28 ; 5d8=23 ; 5d8=22 ; d20=6 ;
Friday March 30th, 2018 7:27:50 AM

Restlin jumps over the shards and heads towards the halfings where the rest are hanging out.

Garret ignores the shards and concentrates on the shield bearer near him bracing himself for the explosion he knows is coming. He destroys shieldbearer 17. DC 23 or take 15 damage from the explosion. 8 more shardlings appear.

Zane attacks the golem clump he is near as a dragon. He destroys one and damages another. (DC 23 Reflex vs 11 damage from the resulting explosion) and leaves behind some shardlings.

Beri has his summons continue to attack. The giant destroys shield bearer 21 and damages shield bearer 22. (DC 23 or take 13 damage) 8 more shardlings appear. The elemental attacks shield bearer 22

Sesha tells Wyaar she’ll heal who she pleases when she pleases before healing Garret for 20 and having her witchfire turn Zane invisible.

Tink warns Restlin not to hit the shield bearers with fire The azata keeps performing while healing Zane.

Bosk attacks the golem that attacked him. He tells it that it should have run. All his attacks do a lot less damage than they should (OOC: These things have DR overcome by both adamantium AND slashing as posted earlier) but he manages to destroy it because of the sneak attack damage. The golem explodes for 6 damage DC 23 reflex for half. 8 more shardlings appear in its wake.

The seers keep healing the wounded slingers and the slingers keep firing on the shardlings with their sling staves.

8 of the slingers hit shardlings with their bullets and 2 miss. 7 of the shardlings get destroyed as no one was in the area no one is affected by the resulting explosions.

The floating constructs near the wall turn and attack Zane, able to sense his presence with their Thoughtsense ability (That they’ve totally had and I totally forgot about earlier). Since he’s out of range of the melee attacks with his reach, they default to whatever ranged spells they have left. Only 3 of the four have any casts left though, and only the weaker Mind Thrust; he takes 28, 23, and 22 damage, Will save vs DC 14 for half.

The last shieldbearer floating over by beri’s summons attacks the giant but misses.

The shardlings Restlin left behind are incapable of closing as he still has his repulsion sphere up. The Farie Fire on them lets the group see them running around the 100 foot circle in opposite directions, trying to find a way to them.

All the other shardlings are trapped in the anti-gravity, since the Halflings killed the ones spawned by Garret’s attacks. They remain bobbing helplessly in it, incapable of entering any enemy’s space to attempt to grapple.

HP Tracker:

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: DEAD
Crystalline Shieldbearer 8: DEAD
Crystalline Shieldbearer 9: 21 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: DEAD
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: DEAD
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20: DEAD
Crystalline Shieldbearer 21: DEAD
Crystalline Shieldbearer 22: 44 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: DEAD
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: DEAD
Crystalline Shardling 17: DEAD
Crystalline Shardling 18: DEAD
Crystalline Shardling 19: 8/8
Crystalline Shardling 20: 8/8
Crystalline Shardling 21: 8/8
Crystalline Shardling 22: 8/8
Crystalline Shardling 23: 8/8

Halflings

Gopher Greatbarrel: 30 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 29 HP remaining

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28]  d20+27=46 ; d20+41=57 ; d20+41=42 ; d20+36=53 ; d20+36=43 ; d20+31=33 ; d20+31=35 ; d20+26=30 ; d20+41=51 ; 2d8+17=22 ; 2d8+17=27 ; 2d8+17=30 ; 2d8+17=31 ; 2d8+17=24 ; 2d8+17=33 ; 2d8+17=28 ; 2d8+17=29 ;
Friday March 30th, 2018 1:06:36 PM

Garret feels the healing flow over him and says over the ring, “Why thank you, Sesha, that bleeding was starting to get annoying…though these darn pieces of crystal that keep showing up are annoying, too.” He proceeds to reach out and grab each of the shardlings one after another, again crushing them in his hands and letting the dust fall to the ground.

OOC:
Reflex save (DC23): 46, improved evasion: no damage
Flurry on all 8 shardlings: AC/Dam: 57/22 42/27 53/30 43/31 33/24 35/33 30/28 51/29

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)241/268, Blindsense 60' Character  d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=4 ; d20=1 ; d20=16 ; d20=8 ; d20=9 ; d20=8 ; d20=5 ; d20=3 ; d20=12 ; d20=19 ; d20=7 ; d20=20 ; d20=9 ; d20+22=24 ; d20+24=31 ; d20+24=29 ; d20+24=42 ; d20+32=52 ; d20+32=48 ; d20+32=33 ; d20+32=52 ; d20+32=40 ; d20+32=51 ; d20+32=34 ; d20+32=36 ; d20+32=52 ; 2d6+24=32 ; 2d6+24=30 ; 2d6+24=31 ; d8+23=27 ; d8+23=27 ; d8+23=31 ; d6+23=25 ; d6+23=27 ; d6+23=28 ;
Friday March 30th, 2018 1:49:38 PM

(Ignore everything before the d20+22 roll, no clue why those were made. my computer is fritzing out.)

Zane easily avoids the exploding shards, taking no damage. His mind is strong enough to refuse to take some of the mental damage, taking 14,11,11. (taken from HP gained with dragon form)
Zane then attacks them again, starting with one he didn't kill the last round.

Bite AC 52 (36 confirm) Damage 34 (+32 if Crit) (forgot bard song on bite & haste)
Claw AC 48 Damage 27
Claw AC 33 Damage 27
Wing AC 52 (52 confirm) Damage 25 (+27 if crit)
Wing AC 40 Damage 28
Tail AC 51 Damage 31
Haste AC 34 Damage 33

(Ok, who broke the dice roller.... that was like 3 nat 20's)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+29=36 ; d20+29=42 ; d20+29=33 ; d20+24=41 ; d20+19=38 ; d20+14=22 ; d8+17=21 ; d8+17=24 ; d8+17=20 ; d8+17=24 ; d8+17=20 ; d8+17=25 ; d8+17=23 ; 2d6=7 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=3 ; 2d6=9 ; 2d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=2 ;
Friday March 30th, 2018 3:58:56 PM

"As you will," Wyaar says over the ring to Sesha and fires more arrows to help mop up.

~~~~~~~

Full attack to bearer 6, moving up numerically

Attack 1: Hit AC 36, 45 piercing, 10 shocking/ice, 7 fire
Attack 2: Hit AC 41, 20 piercing, 7 shocking/ice, 1 fire
Attack 3: Hit AC 38, 24 piercing, 7 shocking/ice, 2 fire
Attack 4: Hit AC 22. 20 piercing, 3 shocking/ice, 2 fire
Rapidshot: Hit AC 42, 25 piercing, 9 shocking/ice, 5 fire
Haste Attack: Hit AC 33, 23 piercing, 6 shocking/ice, 2 fire

Apparently forgot to hit submit yesterday

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Friday March 30th, 2018 8:54:13 PM


Sesha delays, waiting to see if anyone takes a significant amount of damage. (more than 20).

If so, she uses spectral hand to heal them with an appropriate level of healing spell. (tbd).

Her witchfire makes Wyar invisible.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+8=14 ; d20+29=37 ; d20+24=41 ; d20+19=26 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=40 ; d20+25=41 ; d20+25=44 ; 2d8+9=14 ; 2d8+9=17 ; d8=8 ;
Friday March 30th, 2018 10:32:22 PM

Beri looks around and the tides appear to have tunred in their favor. Not a moment too soon, as the giant is starting to look a little worse for the wear.

***Storm Giant***
The constant barrage of exploding crystal has left the taken it's toll on the giant, and his movements appear to have slowed down. Nevertheless, his sword contineus it's dane crashing upone the remaining attackers.

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 106
attack 1 =37
Damage 1 = 36

attack 2 = 41
Damage 2 = 40

attack 3 =25
Damage 3 =40
***

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 177***
The earth elemental continues to aid the giant, attacking anything in range.

Slam 1 =41 +1 for air born -42
Damage 1 = 14

Slam 2 =44 +1 for airborn = 45
Damage 2 = 17
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 12 rounds
whirlwind- 13 rounds
summon storm giant = 14 rounds
summon elder air elemental = 15 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  10d6=30 ; d20=16 ; d20+16=36 ;
Sunday April 1st, 2018 9:04:51 AM

Restlin does his best to corral a bunch of the shardlings together before blasting them all with another fireball.

***

Move: Run around trying to get more shardlings to come after him.
Standard: Fireball the lot. Reflex save DC 36 for half

AC is 34/25/29 this round. CMD is 36.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=5 ;
Sunday April 1st, 2018 10:37:36 AM

The azata keeps up the routine under Tink's watchful gaze.

Zane is healed for another 10pts
The Inspire Courage performance continues

OOC: Apologies for the short post. At parents place for the weekend


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+15=31 ; d100=63 ; d20+19=27 ; d20+19=34 ; d20+19=36 ; d20+15=24 ; d20+15=29 ; d20+12=13 ; d20+12=27 ; 2d8=12 ; 2d8=11 ; d8=6 ; d8=1 ; d8=4 ; d8=2 ; d8=3 ; d20+21=35 ; 2d8=8 ; 2d8=7 ; 2d6=6 ; 2d6=2 ; d3=1 ; 4d6=13 ; 4d6=11 ; 4d6=10 ; 4d6=12 ; 4d6=20 ; 4d6=14 ; 4d6=6 ;
Monday April 2nd, 2018 12:57:56 AM

The Golem explodes in front of me and I brace myself for the impact, the wave of force washing over me and dissipating. Quickly I brush the dust from my fur. Blink, Blur, and Damage Reduction negating all other negative effect of the explosion.

As the Shardlings swarm around I continue my onslaught, the flurried actions deadly and precise.

Actions attack the closest shardling until dead and move onto the next.
-------------
Main Hand Atk 1 with bastard sword hit AC 27 for 20 +8 sneak = 28dmg
Off Hand Atk 1 with armor spike hit AC 34 for 16 +13 sneak = 29dmg
Nat Horn Atk Hit AC 36 for 9 +11 sneak = 28=20dmg
Main Hand Atk 2 with bastard sword hit AC 24 for 19 +10 sneak = 29dmg
Off Hand Atk 2 with armor spike hit AC 29 for 12 +12 sneak = 24dmg
Main Hand Atk 3 with bastard sword hit AC 10 for 19 +20 sneak = 39dmg
Off Hand Atk 3 with armor spike hit AC 27 for 11 +14 sneak = 25dmg
Extra Atk from Haste with bastard sword hit ac 35 for 15 +6 sneak = 21dmg

Reflex save for 1/2 dmg = 31 (Pass)
Roll for miss chance from blink = 63 (fail, no change)
1/2 dmg from blink. -10 dmg negated from DR= 0

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch 
Monday April 2nd, 2018 7:47:00 AM

Garett looks for more shardlings to crush, but all the nearby ones are dead, killed by the other halflings. The only remaining ones are either floating in the antigravity or running around futilely trying to reach the group through Restlin’s Repulsion. Unless he wants to jump into the field or activate a flight ability he cannot reach any valid targets.

Zane tanks the damage from the shieldbearers and returns the favor, killing two more. His reach protects him from the explosions.

Wyarr’s arrows clear out a few more shieldbearers.

Sesha prepared to cast a healing spell in case it’s needed while her witchfire continues to make people invisible.

Beri notes that his summoned giant is looking rather injured, but that otherwise the fight seems to have turned in their favor.

Restlin continues his shardling herding.

Tink has her summons continue to play magical music and heals Zane a bit.

With almost all of the remaining enemies out of spell casts and trapped in the reverse gravity for several more rounds the heroes are able to easily clean up the rest of the fight.

The halflings seem almost stunned at the fight’s end, like they didn’t really expect to survive. After a few moments of hard breathing and silence Gopher suddenly yells out, ”Enough sitting around, we got work to do people! Yojen, Tesire, check on the folks in the ship. Xanhace, Barlos, check the ship and see how bad the damage is! Slywise, Gopos, start treating the wounded!”

As he calls out names the other halflings start and start milling about, sheathing weapons and hurriedly starting to work on the tasks assigned to them. Turning to the nearby seer he says, quietly, (Perception DC 20 to overhear, only Zane, Bosk, Sehsa, and Garett) Highlight to display spoiler: {”Greta… we’d better start accounting for the dead for burial. Keep the other’s busy for now, there’ll be time to grieve when we’re safely away.”}

All of the necessary commands given, he turns to the nearby Dragons. ”I’m mighty grateful to you strangers for lending a hand. Without you we’d all be dead now. We’ve a lot of stuff to do, but if you’ve got the time we’d like to at least treat you to breakfast once we’ve taken stock of the damage.”

(DM NOTE: All of the constructs were supposed to spread Sargrass Sickness on physical attacks/damage. That includes the explosions. However, between all the new spells flying, the many things to keep track of, and the huge number of creatures we forgot to make people make saves.

So! What we’re doing is that everyone who got hit makes 1 save and we’ll just forget about the myriad of other saves that may have been required. Garret and Sesha make a save at DC 40 because the giant hit you with ranged attacks. Bosk needs to save at DC 30. Everyone else either never got hit or only got hit by psionic attacks.

All saves are Fortitude)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d6=2 ; d6=5 ;
Monday April 2nd, 2018 9:55:24 AM

"Breakfast? Well, you've made Garret's day. I'm Restlin, Mendicant of Wardd. We're the Iron Dragons out of Hook City."

Restlin realizes something. "Hey, how are you folks here, anyway? Have you been stuck in this place since Maab saved it and stuck it in its own plane?"

Restlin will channel his meager healing energy on the wounded. Seems like the right thing to do, even if it's not much. 7 healing total. "Sorry, most of my magic is used for hurting, not healing."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28]  d20+26=35 ; d20+34=40 ;
Monday April 2nd, 2018 11:26:50 AM

Garret spins a couple more times in the air before he realizes that there are no more exploding monsters in range. He looks around, surprised that the battle has ended. He flies over to Gopher at the mention of breakfast and says, "Indeed, it does seem to be past time to eat already. But yes, of course, we need to take stock of things here. I am Garret Goodbarrel, at your service!"

OOC:
Fort save: 35, but Garret is immune to poison and disease (Diamond body & Purity of body).
Perception: 40.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  9d6=29 ;
Monday April 2nd, 2018 11:43:14 AM

Wyaar flies about to gather up the arrows he can find before moving to be with the others, "I am Wyaar, Paladin of Maab. If your people need more healing (after Restlin's) gather them close and we will tend to them"

~~~~~~~

channel energy to heal 29 HP once everyone that needs it is gathered

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+30=34 ;
Monday April 2nd, 2018 12:39:18 PM


With the fight ended, Sesha finally had a chance to tend to her own wounds. She felt feverish, cold with chill, and light in her head.

"I'm diseased. If anyone else starts feeling unwell, let me know.", she states emphatically over the link. She lets the effects linger for a moment or two more, then cleanses the disease from her body.

(Cleanse ability used, 4/5 remaining)



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+7=26 ;
Monday April 2nd, 2018 1:30:56 PM

Still in dragon form, Zane flies over to the ship, and starts inspecting it, both for damage as well as anything that looks out of place.

Profession: Seaman (sailor) 26

He'll relay anything to the rest with the ring, he will also try to be in Restlin's range when/if he channels to heal.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 2nd, 2018 10:10:13 PM

The druid thanks his elemental and storm giant for there service before dismissing them. He then descends to the ship where the others are gathered and returns to his human form.
Queen Maab must have been watching out for you, these plains are large and we only happened to stumble upon you when we did due to some unexplainable detour we found ourselves on. I only wish we had found you a few minutes sooner.

Where are my manners, I am Beriothian Galanodel, druid of the Hook City Iron Dragons and servant of Queen Maab.

The druid bows before the halflings, and takes them up on their offer of breakfast, hoping that halflings like their coffee strong.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Monday April 2nd, 2018 10:13:50 PM


Sesha lands herself, making sure to keep her broom in hand for now. She takes a quick look around.

"Anyone still hurt? I can help."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+18=30 ;
Tuesday April 3rd, 2018 12:24:03 AM

I feel the sickness in my wounds, but just manage to push it back. I hope that is the last of those things. I do not know how much longer I can keep avoiding this plague. How is everyone else doing? Anyone effected besides Sesha? Anyone need healing?

Over the ring I add, Not sure if this matters, but Gopher just said, ”Greta… we’d better start accounting for the dead for burial. Keep the other’s busy for now, there’ll be time to grieve when we’re safely away.” I am going to offer the my services.

Assuming no one in our group object I approach Gopher and the Seer. My name is Bosk DeOx, Eye of Gargul. If you want I can help with any burial services and offer my intersessions to Gargul.


(Perception check is an auto pass)

DM Mitch 
Tuesday April 3rd, 2018 5:47:25 AM

Restlin asks about breakfast saying it would make Garret’s day. He then introduces himself and the party. He also asks about the halfling’s circumstances before channeling what little healing energy he can.

Garret spins through the air a couple of times not quite believing the battle is over before flying down to Gopher saying it is past time to eat and to introduce himself.

Wyaar finds a single remaining arrow before introducing himself and supplementing Restlin’s healing.

Sesha purges the the disease from her body and offers this service to the others. She lands keeping a hand on her broom.

Zane in dragon form flies over to the ship and starts inspecting the ship for damage and if anything looks out of place. He tells the others what he finds.

Beri thanks the summons for their service before dismissing them. He then tells the halflings Ma’ab must have been watching over them before introducing himself.

Bosk overhears Gopher’s whisper, shares it with the rest of the group, and offers his services as a priest of Gargul.

Gopher shrugs off Restlin’s question. ”I don’t know, I was just a boy at the time and I’ve had more important things to worry about when I got older.”

Upon hearing Garett’s name he grunts, surprised. ”Goodbarrel? Maybe we’re distant relatives. Or it could be a coincidence.”

To the various offers of healing he says ”Thank you kindly for the offer. A couple of my folks should be setting up a triage center now.”

To Bosk, ”Gargul huh? It’s been a while since I’ve seen a death priest. I appreciate any intercessions, but we’ll handle the services ourselves. We’ve got our own customs here on the Sargrass that I doubt you’re familiar with.”

Gopher excuses himself and goes to oversee his clan as they recover from the attack. The halflings have divided into several groups. Gopher is leading the majority, who are swarming all over the ship checking the damage and doing repairs. Long ropes are being attached to it, presumably so they can pull it back upright which will be a tough job.

One of the seers and a few assistants that have laid out a blanket and medical supplies and are treating a long line of wounded. A few of the more badly injured Halfllings can’t help with the other tasks and are sitting around, some looking shell shocked, others looking bored or antsy with their inactivity. If you have any questions they might be able to answer them.

A final group is searching the grasses for the dead, gathering them up in a secluded area of stamped down grass away from the rest of the clan.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday April 3rd, 2018 7:47:10 AM

Tink looks over the dead bodies/pieces, kicking a few of the smaller shards to ensure everything is 'dead'.

For the time being however she remains silent. She'd like to know a bit more about how these halflings came into such a predicament but now didn't seem the time to pry too deeply.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Tuesday April 3rd, 2018 9:48:40 AM

Restlin cozys up to Sesha, putting the back of his hand against her head. "Feeling better, love? You look quite a beating back there."

He pauses a moment, watching the industrious halflings go about their business. "I've made it a point to not always fly to your rescue when we're in combat and things start beating on you. You can probably take more of what our enemies can dish out than I can, and I imagine you'd find it insulting if I did so. I've thought about what would be a trigger for me jumping in and 'rescuing' you, but so far it hasn't come up." He slips an arm around her shoulder. "Glad to see you're ok, though. Me not flying to your rescue doesn't mean I don't worry."

When the moment's passed, he goes and checks on the wounded. "So, are things like those gem creatures common? I don't know a lot about the Sargrass, but I've never heard of things like that before."

Over the link:

"Wait, didn't Bosk say something about some dude in a window?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28] 
Tuesday April 3rd, 2018 11:25:35 AM

Garret sees the others get to work and quickly joins in the repair of the ship, eyes peeled for any snacks that might have appeared.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Tuesday April 3rd, 2018 7:18:00 PM

*Just before I became a dragon, he took a seat in the window near where I went to guard those taking refuge in the ship. I can probably remember what he looked like if I need to."
Zane makes it a point in searching the stern for the name of the ship.



Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Tuesday April 3rd, 2018 9:10:17 PM

The druid watches the halflings prepare the ropes around the ship, but a ship that size is going to take a lot to get off it's side and be usable again.

Do you need a hand getting your ship upright again? I may not be much in this form, but I can transform into a Rapke and we'll get this thing righted in no time.

By the way, what direction are you heading? If we happen to be heading in the same direction we'd be happy to provide an escort for as long as we can.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 4th, 2018 12:11:21 AM

I nod as my help is turned down. Everyone has their own traditions, and Gargul respects that. Let me know if there is anything I can do.

Over the ring I respond, Yes. I cannot explain it. One particularly curious fellow perched in the sideways window to watch the combat. Something about it struck me as odd, but I cannot say why.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=39 ;
Wednesday April 4th, 2018 7:23:47 AM

Once she has finished doing the rounds with the shattered shards, Tink joins in on the inspection of the vessel. She has a mending spell prepared and a whole ton of crafting abilities/skills should repairs be needed.

Tink will listen in on the conversations but not add to them just yet

Sense Motive: 39

DM Mitch 
Wednesday April 4th, 2018 7:27:44 AM

Tink examines the destroyed crystalline creatures. They seem like they’re made of the same crystal that crashed into Hook City, though this variation seems to have bloodgrass growing directly out of it. It seems inert, giving off only a faint residue of magic and the grass hanging limp.

Restlin converses wish Sesha, telling her that he tries to not white night, but that doesn’t stop him from worrying. Quizzing a injured halfling, he’s told ”We’ve never seen anything like them before. A few days ago we started running across big pillars of that red crystal and we’ve been trying to avoid them. I guess we got a little too close, cause one suddenly jumped up and attacked us! Killed the helmsman with one throw and we slammed into the ground, then those little ones start swarming up from all over.” he shudders at the fresh memory.

Rest also asks about the halfling Zane mentioned in the window.

Garett joins in the ship repair and keeps his eye out for any food.

Zane explains that he saw and mentions that he could probably find the halfling again if need be. Searching for the name of the ship he doesn’t see it on the prow, but if he asks anyone or even just listens in on the repair crew he can easily learn that it’s called “Grasshopper”.

Beri offers his services in righting the ship. He also inquires as to what direction the halflings are going. Gopher answers, ”Strait east. We’ve been trying to find a bolthole for a few days, those crystal pillar things seem to have set up a ring around the area. Finally we risked trying to rush past, and you can see how well that went. Somehow I doubt you’re going the same way. You seem the heroic type and I’m guessing you didn’t just happen along. Keep going west and you’ll find whatever these things are boxing in. Or guarding.”

Bosk nods to Gopher’s response and tells him to let him know if there's anything he can do. He also brings up the halfling in the window, mentioning he finds it odd.

With Beri’s help, the Halflings manage to right the ship. The repairmen patch up what they can to make the vessel seaworthy… grassworthy? Again. It doesn’t look pretty but there will be time for that later. The healers, halfling and dragon alike, manage to patch up all the wounded as well.

With the immediate needs taken care off the halflings start to prepare for the funeral. Apparently that involves a lavish feast. Almost all of the halflings disappear into the ship, only for half of them to come out with long, flat wooden slabs that unfold into tables upon which colorful tableclothes are thrown. Dishes and silverware are spread out, enough for everyone there. They’re mostly dented metal or cracked wood, though a few surviving pottery dishes made it through the unexpected crash intact. Meanwhile smoke and incredibly appetizing smells come from all of the windows, portholes, and doorways that lead into the center of the ship, hinting at the delectable food being prepared below.

A quick look around and it’s easy to locate the halfling window-watcher. She’s sitting in the crow’s nest, sling in her lap, waving her feet back and forth as she turns her head back and forth watching out for any further danger.. Now that you can get a clear look at her she’s obviously a child not quite in her teens.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Wednesday April 4th, 2018 9:41:34 AM

Restlin figures Tink or Sesha would be much better suited to talking to the girl than he would, so he avoids making any kind of contact other than casual glances. He follows Garret, smacking his hand away from the food as it's prepared.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 4th, 2018 9:43:30 AM

Not much use in reparing a ship, Wyaar wil instead off to help with the outside preparations for the feast, table setting and such.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday April 4th, 2018 9:58:56 AM


Sesha looks at the girl, then back at Tink.

"I'll leave this one to you."

She whispers to Restlin.

"We are already obviously outsiders, and I don't know how tribal halflings are to be honest. Do they prefer their own company? And two...", she snuggles back into his embrace. "..you don't often admit that you worry, so I'll sit here in this moment, thank-you-very-much."

Sesha rubs her temples. She still had a slight headache, but things were quickly becoming all better.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Wednesday April 4th, 2018 11:42:42 AM

Garret quickly catches wind of the pleasant smells and almost runs below decks to check out the food and preparations, of course looking for "free samples" wherever he can find them...

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Wednesday April 4th, 2018 12:29:22 PM

Zane helps out with rigging, and catching sight of the young girl, he'll work his way up the mast, all the while double checking the ropes and other parts. He figures his weight will alert where repairs are needed from hidden damage that might not show up until some sort of strain from another emergency.
As he approaches the crows nest, 'Hey there, I'm Zane Stormfront, what's your name?
You live aboard the Grasshopper all the time or are you just moving to a new home?
I myself was born on board a ship, but that ship was a seafaring vessel, not a Sargrass Sailor like yours is."


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Wednesday April 4th, 2018 9:22:54 PM

A slow, steady pull and the ship is up righted. Beri returns once again to his human form.
It looks like they are preparing some sort of memorial dinner. Does anyone happen to know if this is somber affair, or one where they celebrate a life well lived and revel in the memories of their lost companions? I would hate to assume incorrectly and come off as disrespectful... though I suppose that will be easy enough to determine as soon as people start talking.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=43 ;
Wednesday April 4th, 2018 10:16:55 PM

Tink gives an acknowledging nod to Sesha. She looks to the other halflings present before making her way up to the crows nest. It's quite possible that one of the elders here wouldn't appreciate an unfamiliar halfling approaching one of their young. She approaches within eyesight of the young girl. Surprising her from behind could cause a scare.

"Hi there" Tink gives a welcoming smile to the girl "Keeping watch I take it". She'll perch herself on the side of the crows nest and look out over the grass. "I'm Tink"

She has a few other questions and tricks up her sleeve but doesn't want to pressure the girl too early. Best move at her pace.

Sense Motive: 43

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=42 ; d20+17=32 ;
Wednesday April 4th, 2018 10:18:38 PM

Knowl checks to get a better feel for the halflings and their ritual

Knowl Local: 42
Knowl Religion: 32


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 4th, 2018 10:38:56 PM

I glance up at the sun, trying to gauge the time. We will want to set up our own watch tonight, and prepare our spells. Tink, can you ask them what we can expect up ahead as war as terrain and enemies?

As the others prepare I take out my Spatula of Corpse Retrival and collect some the the slain enemies and put them in one of my reliquaries (holy symbols).
(Bosk saves these as souvenirs and occasionally for spell components or use in a tauric totem bag.

DM Mitch 
Thursday April 5th, 2018 7:24:26 AM

Restlin figures Tink or Sesha would be better suited talking to the girl so he follows after Garret smacking the halfling’s hand away from the food as it is being prepared.

Wyaar offers to help preparing the feast or with the table settings.

Sesha tells Tink she’ll leave the girl to her then points out they don’t know much about tribal halflings before thanking Restlin for his concern.

Garret catches wind of the pleasant smells and then almost runs below deck trying to get some free samples.

Zane helps with the rigging. He works his way up to the girl and introduces himself, asks her about the grasshopper and then offers up a bit about his past.

Beri returns to his humanoid form and wonders if the feast will be a somber affair or a celebration.

Tink acknowledges Sesha’s message and goes up to talk to the halfling girl. She can tell the girl is a little intimidated by the powerful strangers coming up to see her, but is trying hard not to let it show and put on a brave face.

Bosk suggests they ask about terrain and enemies that might be up ahead. He also retrieves some of the tiny shards of the slain constructs.

The hafllings start to bring out appetizers. Breadsticks, chips, fruit, and small nuts fill the table and hungry halflings munch while they wait for the main courses to finish. Several of the dragons are informed by various halflings that they are to sit in a place of honor, an upraised table that might actually be tall enough for the medium sized party members to sit at comfortably; most of the tables are halfling sized.

The little girl cranes her neck trying to look up at Zane. ”I’m Hilgrace. We’ve always lived on Grasshopper. 16 generations of proud Greatbarrels have sailed the grass on this fine vessel.” she sounds like she’s quoting on of her elders, maybe even a history lesson.

When Tink joins them Hilgrace seems relieved to have someone to look at that won’t require neck straining. ”I’m a warrior in training!” she explains proudly. ”Our job is to watch out for danger at all times! I’m not going to let my brothers and cousins get eaten by monsters.”


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Thursday April 5th, 2018 10:29:57 AM

Restlin is relieved the "dude in the window" was just a halfling warrior in training. He was pretty sure the Iron Dragons would have to track down and destroy some mastermind behind these gem things. He's less thrilled about finding out they'll need to go through more of those gem things to get to where they're going.

The Greatbarrels seem like good folk, though. He really hopes whatever the Manfri are planning doesn't destroy this place.

...wait, 16 generations? Does that mean they were there before the Sargrass vanished, or does time move differently in this pocket plane they're in?

Or does Restlin's handler have a poor grasp on how long the Sargrass has been gone?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Thursday April 5th, 2018 12:11:25 PM

When the head table is set out and the Iron Dragons are told to sit there, one might notice the lack of a certain Iron Dragon halfling in his seat. Looking around at the group of halflings, it might take a moment to notice that Garret has already taken a seat at the end of a table near the entrance to the kitchen and he is spending most of his time checking out each item that comes out of the kitchen, often grabbing a quick sample off each platter before it even makes it to the table. He seems quite oblivious to the head table and the gathering of the other Dragons there.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 5th, 2018 1:26:29 PM

"Are the Greatbarrels any relation to you, Garret? Through the Betterbarrels?" Wyaar asks through the ring before setling down to accept the appetizers and offers of hospitality. "16 generations on the Sargrass perhaps? before it was moved?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Thursday April 5th, 2018 5:06:14 PM

Zane says, "Being a lookout is a good place to begin your education in becoming a guardian. Just remember to begin each sweep of you eyes across the Sargrass, that you should always begin near the ship and then work your way out to the horizon. If you were to do the reverse, you might not spot a threat that popped up near by before it's already upon the ship. When I was younger I spent many a day in the crow's nest myself. Not on my Mother's ship, but a number of others that I crewed upon. More recently, I've been the one giving orders or at least as a honored guest on a few others.
You'll find most commanders, will want to have their own eyes on any threat, so expect them to ascend up here to see for themselves. I'll bring up a large plate of food for you, if you want, that way you can keep your watch. I doubt that very much will bother us, at least until we are ready to head out.
Oh, since you are on lookout duty, you wouldn't have seen a strange cloud or wind formation near the center of the area your family traveled would you?"


Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Thursday April 5th, 2018 5:07:03 PM

There's quite a bit of socializing happening, and Sesha is fairly exhausted from the fight. She expelled a lot of magic in the last hour, so she's happy to smile, nod, and be polite, be she doesn't push for much information on her own.



Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Thursday April 5th, 2018 9:27:06 PM

Beriothian sits down and joins in the feast. It won't be long until they have to start their hunt for the magical wind again... but if these people have been here for 16 generations, surely they've at least heard rumors about what they are looking for.
We are new to this area, have you heard any tales of magical wind in this area, or of any magical beasts that roam close by hear that we should be on the lookout for?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday April 5th, 2018 10:02:16 PM

As the feast is prepared I offer a gallon of ale, some candy, cider and sponge cake as my contribution. You all fought bravely today. The minotaurs I come from respect those who fight bravely. There it is said that you cannot truly know or trust someone until they fight beside you in battle. That is where a person's true character comes out, and today you all showed yourselves a brave and honorable people.

DM Mitch 
Friday April 6th, 2018 3:49:14 AM

Restlin is relieved that the person in the window was just a halfling warrior in training. He figures they’ll have to go through whoever created the gem golems and ponders the Great Barrels, their 16 generations and what that amount of time means.

Garret eschews the place of honor at the head table to sit at a normal halfling table by the doors to the kitchen. He samples the dishes as they come out.

Wyaar asks Garret if the Greatbarrels are any relation of his perhaps through the Betterbarrels.

Zane gives Hilgrace some pointers and offers to bring her up some food so her watch will not be disturbed. He also asks her about wind or strange cloud formations.

Sesha is fairly exhausted from the last fight so she’s happy to smile, nod and be polite.

Beri sits down and joins the feast he thinks of their clan’s long history in the Sargrass and asks about rumors of a magical wind or magical beasts.

Bosk adds ale, candy, cider and sponge cake to the feast and tells the Greatbarrels they all fought bravely this day and exhibited true character.

The first couple of halflings Beri questions have no idea what he’s talking about. If he really wants to learn anything he’ll have to make a concerted effort to find someone who knows and feels like talking (make a DC 15 gather information check (diplomacy)).

The halflings happily accept Bosk’s offered food and the feast begins in earnest. As dish after dish emerges from the kitchens the Halflings eagerly dig in and start telling tells of the dead. There seems to be a particular focus on the most ridiculous and amusing things that ever happened to those being honored. One halfling tells Garret a long, rambling tale about how his cousin Gopher (”Not THE Gopher, his nephew”) found a beehive on one of the rare tree’s on the plains and insisted they bring honey back from it. Much hilarity ensued.

Overall there’s a lot of laughter and a lot of tears as the halflings remember those they’ve lost. While the Dragons were given a table of honor to sit at, none of the halflings stay sitting for long, wandering from table to table to find the food they want or the person who’s story they want to listen to. No one seems to expect the Dragons to stay still either, and they get several invitations to other tables because ”You just have to hear Autie Bertha’s story about the rhubarb pie!’

Up in the crow’s nest Hilgrace declines the offer of food. ”Someone will come up and relieve me so I can enjoy the feast.” Upon being asked about clouds it becomes clear that they’ve made a mistake, because cloud are apparently Hilgrace’s passion. She tells Zane and Sesha about every funny looking cloud she’s ever seen, from the rabbit shaped thunderhead to the little thin ones that look like lava, which she particularly enjoys. She goes on and on about it for so long it becomes apparent that she has probably not been paying enough attention to the ground on her guard shifts.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 6th, 2018 6:39:18 AM

Tink grins at Hilgrace. A child should have their head in the clouds and looking up to the future. It's not a good idea, however, for that child to be relied upon as the lookout.

Tink takes a look around at those below to see if anyone else is keeping an eye out for trouble or whether the fate of all these halflings relies on the skills of a young girl.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Friday April 6th, 2018 9:41:24 AM

Restlin has spent many, many evenings in worse company than this. It's a fitting end to the day. He's careful to subdue his innate desire to make himself center of attention when stories are being told. He understands this is their form of honoring the dead, not just a time to swap stories.

He watches Tink watch the young girl, curious to see if their Justicar will decide to stick her nose in. Any people who can survive as nomads on the Sargrass for this long are tough cookies.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Friday April 6th, 2018 2:02:28 PM

Garret communicates over the ring to Wyarr, “I think we might be related somewhere, but I’m still gathering food…I mean, information!”

Garret listens to the stories gleefully, stuffing his face while nodding. He really gets into the story about cousin Gopher and the beehive. He laughs and listens a lot. He moves a little to catch some more stories, but stays within reach of food from the kitchen.

At some point, even Garret finally feels himself to be full. He loosens up the rope he still uses as a belt and leans back in a chair. He lets out a belch loud enough to be heard back in Hook City, then smiles from ear to ear.


Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+20=33 ;
Friday April 6th, 2018 6:59:32 PM


Having eaten a little, Sesha mounts up on her broom and takes to the air. She flies wide, lazy circles in the sky, keeping an eye out for threats that might be a little further on the horizon than the lookouts can spot.

Perception: 33

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+1=19 ;
Friday April 6th, 2018 9:12:23 PM

As everyone starts to loosen up, the druid takes a pint of ale and joins in the conversation.
He joins in the tale telling and merrymaking, prodding for information and rumors when the situation presents. There are plenty of stories, hopefully one of them will provide some useful information.

Gather Information = 19

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Sunday April 8th, 2018 9:33:10 PM

Zane leaves the girl to her watching.... He spends some time mingling and searches around for the Captain, he has some business to discuss with him or her.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday April 8th, 2018 9:44:24 PM

Tink enjoys the peace and quiet up in the crows nest. She tries not to disturb the girl

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday April 8th, 2018 11:08:10 PM

I look around and see Tink up in the crow's nest and Sesha on her broom and am relieved to see someone from our party where they can keep an eye out for danger. Seeing that they have things under control I allow myself to be guided from party to party to listen to the various parties tell their tales. I do my best to keep an ear out for anything related to our quest or the wind.



DM Mitch 
Monday April 9th, 2018 6:33:49 AM

Tink grins at Hilgrace, reflecting that a child’s head should be in the clouds and on the future but should not be counted on as the sole lookout. She is relieved to notice other lookouts at strategic points of the gathering. She then enjoys the peace and quiet of the crow’s nest.

Restlin has spent many an evening in company worse than this. He figures it’s a fitting end to the day they’ve had and resists the urge to make himself the center of attention when the tales are being told. He’s curious to see how Tink will interact with the girl in the crow’s nest.

Garret tells Wyaar he thinks he might be related but he’s still gathering food errr information. The halfling enjoys the stories and company of his potentially distantly related kin and eventually when he’s had his fill of food and stories he loosens his rope belt, lets loose a loud belch and grins from ear to ear.

Sesha takes to the air on her broom looking for other threats after having eaten some of the feast. Aside from 2 reptilian creatures giving the gathering of Iron Dragons and halflings a wide berth their don’t seem to be any threats in the area.

Beri grabs a pint of ale and joins in the conversation hoping to glean something useful. Beri’s hears of rapkes and tall men some creatures native to the Sargrass. A particularly old halfling woman tells a tale of queen ma’ab taking powerful items and suspending them in case of future need. Supposedly many ventured in search of these items for their own gain only to find their own ruin. Perhaps the first wind is one of these items that Ma’ab hid away? If so how many souls were ruined looking for it before you.

Zane leaves the girl to her watching, and sets out to find the captain. Zane learns that the job of captaining the Grasshopper rotates between the elders of the tribe. Right now it is Gopher’s turn to captain the ship. “What can I do for you?” Gopher asks Zane.

Bosk is relieved to see Sesha and Tink keeping watch so he goes around the party socializing. (OOC: Make a DC 15 Diplomacy check to gather information)

The party continues further into the morning.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+11=31 ;
Monday April 9th, 2018 6:50:03 AM

"Hey, that one looks a little like Garret" Tink says pointing to a large fluffy cloud.

She looks over Hilgrace more closely to see if she shows any signs of being injured, scars from previous injuries, and basically trying to get a feel for the girl's health. She isn't planning to judge the family or their care for the girl - simply get a feel for how hazardous a life she leads.

Heal: 31

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Monday April 9th, 2018 11:01:01 AM

Since they just had breakfast, Restlin guesses there's a lot of daylight left. He starts to gently nudge his friends over their empathic link that it's time to move on.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Monday April 9th, 2018 11:46:12 AM

Garret rolls out of his chair and looks for a nice, comfortable pile of rope. As he reclines, he hears Restlin mumble something about moving on. He starts to reply, but instead decides that it is nap time...

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Monday April 9th, 2018 2:02:16 PM

Zane speaks with Gopher, quietly.
"I assume that you keep lookouts. At least that what I think that girl up in the Crows Nest does. I just hope that you keep more than one, heaping the responsibility for your entire families safety on one so young will most likely stunt her growth into a great look out.
I'd recommend keeping to one hour shifts, it'll keep their attention on watching for dangers, rather than daydreaming. I know when I was a youth, everything else other than what I was supposed to be doing drew my attention. But then again, Garin, my primary teacher at the monastery, cured me of it, but since I'm 3 times the size of any of your family, I wouldn't recommend letting a yearling hippo try to eat your learning guard.
I believe Garin said, "If you see it coming, it's less likely to chew your arm off." I paid a lot closer attention after that."


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 9th, 2018 9:10:03 PM

Beri listens to the old halfling woman's tale with, eyes wide and soaking in every detail.
I fear that the day Maab forsaw has indeed come at last. Did the tales include any details on what befell the poor souls who went to find these items? Was it their selfish desires that lead to their ruin, or do the tales tell of guards protecting the items Maab has suspended?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+15=28 ; d20+21=38 ;
Monday April 9th, 2018 9:43:33 PM

If you want I can take the late watch. My dark vision will help my spot anything out of place. I can then renew my spells at dawn. As the others enjoy the party I do my best to make small talk and steer the conversation to gather more information.

Diplomacy = 28
Perception = 38 (dark vision, death watch)

DM Mitch 
Tuesday April 10th, 2018 5:34:12 AM

Tink points out a cloud that looks like Garret and then tries to gauge how hazardous is life the Sargrass is. Hilgrace seems like a hale halfling lass. She doesn’t seem to be suffering from any lingering injuries but you literally saw Greta bring people back from the dead so what trouble would be a broken bone be?

Restlin tries to nudge the others over the link that it is time to move on.

Garret ignores this suggestion and curls up amidst some ropes for a nap.

Zane expresses concern over the lookout situation amidst the clan to Gopher. Gopher listens politely and then says, “Hilgrace, is not our only sentry. I’ve posted lookouts there, there, there and there in addition to her.” He moves his hand indicating where the lookouts are and from Zane’s experience the placement seems like a sound one. “Rapke’s are probably fiercer than a hippo and we teach our warriors in training to respect the threats they pose.”

Beri listens intently to the old halfling’s tale. He theorizes that the day Ma’ab foresaw has come and asks what fate befell those who went to look for the items and if the cause was their greed or some guard.

She tells Beri that accordingly to legend magic, traps and guardians were used to protect the suspended items. However, it was said that some traps could sense the intentions of those approaching the item. The monks of the crystal mountain sought out the items so that they alone would be able to dictate how the items could be used. They sent a delegation to one of the rumored sites and no one ever heard from them again. They even hired their own spellcaster mercenaries in case magic was needed, 2 powerful magicians who drew upon the power of fire and ice. Whatever fate befell them even magic couldn’t save them not one of the 6 monks nor their two mages were ever seen alive again.

Bosk offers to take late watch and then tries to make small talk and gather additional information. Bosk hears that supposedly one of the sites where Ma’ab suspended an item is supposedly in a valley between 2 hills decorated with large stones bearing runes and wind chimes suspended by rope. He also hears rumors of powerful spell casters existing who have figured out a way to subvert the power of the blood grass to grant themselves unnaturally long life and additional power. He isn’t sure if the latter is real or something to scare children with but the first bit of information could be promising.

The food is mostly consumed and the flow of stories is finally starting to slow. Greta interrupts Gopher’s chat with Zane. ”It’s time. she tells him. Nodding and excusing himself, he advances to the front of the ship to look down at the party now winding down.

”Brothers, sisters.” he calls out loudly. Immediately everyone turns their attention to him. ”We have feasted in honor of the fallen and told tales of remembrance of their time on the Wold. Now is the time to see them off on their journey in the next world and go our separate ways.”

Gopher and Geta lead the gathered halflings and Dragons to a pyre’s made of grass. The structures were made with great skill, using several varieties of grass from the plains to make a structure capable of cradling the deceased. There are nearly a dozen dead, perhaps a quarter of Gopher’s clan. From the shocked, sorrowful expressions on many faces it’s evident that until now the full impact of the morning’s events only just now hit for many.

Gopher himself makes no effort to hide his emotions. Tears flow freely down his face as he speaks. ”We have lost many of our number this day. Life on the plains has always been perilous, but rarely have we seen so much tragedy in so short a time. All of us have lost brothers, sisters, children, and friends.” Momentarily overcome, he closes his eyes and bows his head. Looking up, he turns to the dragons. ”Only through the help of Maab’s chosen have we survived this hardship. We all thank you from the bottom of our hearts. Without you, many more would have perished.” He nods his thanks to the dragons and a mutter of other thankful comments comes from the crowd.

He signals another halfling, standing nearby with a torch. With proper solemnity the torch bearer advances and sets one, then the other pyre alite. Greta and the other seer, just behind and to either side of Gopher, start muttering and making small motions, causing a breeze to blow across the pyres and lift the ashes aloft. Knowledge, Arcane DC 23 Highlight to display spoiler: { It’s some variation of Gust of Wind or Wind Wall, providing a sustained breeze. Probably a local spell designed to keep sails full on still days.}

”We now free our family from their worldly forms. May their ashes scatter to the four corners of the plains so that their spirits may journey always across their home as they did in life.”


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday April 10th, 2018 7:54:35 AM

Tink stays silent to show reverence for the fallen. There is nothing she can add to convey her sympathy for the families, nor help the sorrow they all must feel.

She lays a hand on Hilgrace's shoulder to help give her strength.

It's a somber moment that she doesn't wish to interrupt.

Knowl Arcana: Autopass

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Tuesday April 10th, 2018 9:54:27 AM

Restlin stands close to Sesha, solemnly honoring the fallen...right up to the second the ceremony is done. "Ok folks, your heard the man. Time to go our separate ways."

The Mendicant's ready to go whenever.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 10th, 2018 10:23:11 AM

Wyaar remains quietly solemn through the ceremony and nods in agreement to Restlin, "We do need to be off."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Tuesday April 10th, 2018 11:27:33 AM

Garret wakes up when he hears the announcement and stands with the others. He heads to the rails of the ship to watch and carefully looks at others to see what he is supposed to do. When the others stand reverently, he stands as well, trying to look the part as best as he can. When they mention heading their separate ways, Garret carefully looks over the now-smaller clan. He seriously considers staying with them, with his own people, knowing he can help them. He thinks about it and realizes that his duty is with the dragons now and he prepares to leave once again.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday April 10th, 2018 11:54:07 AM


Sesha gives Restlin a squeeze, and watches the ceremony quietly. When it ends, she ponders to the others.

"I wonder about the powerful mages of fire and ice. Do you think that maybe whatever threats they faced were immune to those elements? It might not hurt to have lightning and acid ready to go."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+11=25 ;
Tuesday April 10th, 2018 3:15:10 PM

"That's good to know Captain, I was just making sure you were well informed."
Zane tells the Captain, As the ritual goes on, he sees the spell go off and begins to think......
Over the link, "One of you more experienced mages, might want to have a discussion with the Captain. That spell he cast, two things about it. It controls the wind for the first thing, second, it's from here, wherever this happens to be. We will probably need it to bind the first wind, or at least borrow it."

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday April 10th, 2018 9:16:59 PM


Shes nudges Restlin.

"A witch doesn't much the ability to learn other peoples magic. Unless he can scribe a scroll for us, in which case I can probably make it work."

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Tuesday April 10th, 2018 9:21:30 PM

Beri listens as the old lady tells her tale. Spells of fire and ice, could that mean that they learned something indicating that those spell would be needed, or does that mean that those spells were ineffective against whatever the were up against.

The druid watches in sadness as the funeral pyres are lit. They were able to save many, but still many had fallen this day, and after spending the night hearing their stories he feels almost as if he had known them himself.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 12:00:16 AM

After the ceremonies I approach Gopher. I must thank you for including us in today's ceremonies. As a cleric if the god of life and death I am often called upon to help in such situations when no other is available. This is the first time I have seen this particular ceremony, and I greatly value this experience. If it is not asking too much, could you teach me this spell or sell me some scrolls or something callable if casting it? It might be useful in our mission, and when necessary I like to have the means of honoring the fallen according to their in customs.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 12:01:06 AM

ooc: I also relate all I learned over the ring to the others.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 11th, 2018 5:05:59 AM

Tink maintains her rigid expression but relays over the link "Good thinking, Zane"

DM Mitch  d20+1=19 ;
Wednesday April 11th, 2018 7:36:10 AM

Tink remains silent to show reverence for the fallen. She lays a hand on Hilgrace to lend her strength. She also compliments Zane on his thinking.

Restlin stands next to the Sesha during the ceremony and then tells everyone it is time to go their separate ways.

Wyaar remains silent and then says we need to be off.

Garret wakes up and stands with the others. He considers staying with the clan of halflings he’s distantly related to but decides his duty is with the Dragons.

Zane tells the captain it is good to know they are well sentried and when the wind is stirred up later he suggests they inquire about the spell used as part of the ceremony to help with the wind.

Sesha gives Restlin’s hand a squeeze and posits over the ring that whatever they may face may not be susceptible to fire or ice. Sesha points out that a witch doesn’t have the ability to learn other’s magic but if they can get her a scroll she could probably make it work.

Beri also ponders the bit about the mages with fire and ice abilities and wonders if they would need those abilities too or if those abilities proved ineffective against whatever the group faced. He watches in sadness as the pyres are lit as they did manage to save some of the halflings but not all of them.

Bosk thanks Gopher for allowing him to see the ceremony and asks if he can be taught the spell they used or given a scroll.

Gopher is a little surprised at Bosk’s request. ”Sure, I don’t see why not. Do you need any provisions? We have spare supplies.” He hesitates, then adds, ”If you need a way to cross the plains easily we could give you a boat. We have a couple of smaller ones for scouting and short outings.” Sense Motive vs DC 19 Highlight to display spoiler: { he seems pretty reluctant to offer the boat and probably is only doing so because he feels obligated to.}

Greta, who had listened to the conversation, goes to the ship and disappears inside, returning shortly with two of the requested scrolls.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 11th, 2018 8:11:41 AM

"You've been very gracious, sir. I appreciate your offer of a boat however we already have powerful magic that allows us to travel quite quickly." Tink tries to be polite in declining Gopher's offer. She doesn't want him to lose face in front of his clan.

"Hold your horses Restlin. We'll be gone soon enough. I want to see if they have anything that may further help us."

She is curious about the supplies. These halfling obviously have ways to make scrolls and Tink is interested in scroll scribing materials - specifically to copy this new spell into her book. Why rely solely on scrolls when she can memorise it herself, and who doesn't want to learn new spells? Tink doesn't want to hold the party up too much but the chance for knowledge should not be passed up.

Highlight to display spoiler: {Not sure if the DM is suggesting this caravan may act as a form of store for us to buy things}

Sense Motive: Autopass

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 11th, 2018 8:58:12 AM

Wyaar graciously accepts any cured meats the halfings may have spares of so that he can use them to bribe Garret later... and any arrows.

"Do we think Windwalking will take us to where we need to go this time?" he asks of the boat, "or should we stick to regular flight?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Wednesday April 11th, 2018 10:16:10 AM

Garret wanders over to the railing of the boat, momentarily lost in thought as he gazes out across the plains.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Wednesday April 11th, 2018 1:06:20 PM

"Ugh," Restlin thinks to himself. Do-gooders always gotta do-good.

...but, he will copy down that spell in his spellbook if they'll let him. He carries extra crayons with him for just such an occasion.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+8=25 ;
Wednesday April 11th, 2018 1:52:18 PM

As the Captain offers a small boat for the group to borrow, Zane laughs, and it's a belly laugh.
"Captain, putting one 'Taur in a dingy would be bad enough, but two of us? Are you wanting us to sail across the Sargrass or plow a furrow through the Sargrass.
I think I can speak for us when I say we'll pass on your offer, but we do appreciate it though. There aren't many who'd offer something that I imagine is hard to come by out here."
Zane says after he's stopped chuckling....

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Wednesday April 11th, 2018 9:18:11 PM

While one of the boats being offered probably wouldn't be the best method of travel for party, the druid can't help but miss their sentient ship back home. It could fly over the grass, and was able to defend itself in battle, at least to some degree.

Oh, I do have one more question, what would be the nearest settlement from here? I want to make sure we have our bearings straight for when we finish up our task.

ooc: Since it sounds like we are wrapping up, can we get clarification as to the time/how many hours of daylight there are left?

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday April 11th, 2018 10:32:29 PM


With Restlin and Tink chomping at the bit to learn a new spell, Sesha is fine with leaving them to the management of that particular task.

As for herself, she is starting to also feel the weight of their task urging her to action. She makes her thoughts known through their dragon consortium rings. "We probably shouldn't dally here much longer."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 11:12:34 PM

I thank Gopher and Greta for the scrolls, but turn down the offer for the boat. Thank you for offering to loan us a boat, it is very generous of you. However, we have other means of magical travel that we are more familiar with and which I think would suit us better in our task. The only other thing I can think to ask is if you have any idea what my might expect to encounter traveling this way. I say point in the direction of our expected travel. Any dangers we might wish avoid or landmarks we should keep an eye out for?

Over the ring I add, If any of you can transcribe these scrolls, I think it would be a good idea to learn it or at least make more copies.
ooc: Can clerics learn this spell? It appears to be used in death rituals and is a derivation of Windwall which is a cleric spell. If so, I would like to add it to my spell list and likely prepare it in the morning depending on the level.

DM Mitch 
Thursday April 12th, 2018 7:23:14 AM


Tink thanks the halfling for his generosity but declines the offer of a boat. She then tells Restlin to be more patient.

Next she examines the scroll more closely. The paper is a light purple color, light enough that it’s easy to read whatever is written on it. It’s rather thicker and a bit heavier than normal parchment. The runes on it are spidery and intricate, unfamiliar to any you’ve seen (Knowledge: Arcana or Spellcraft DC 28 to decipher that it actually does: Highlight to display spoiler: { The spell creates a sustained wind for duration of concentration. The wind is strong enough to fill the sails of a ship, but stay in a fixed position set by the caster at the time of casting and cannot be used to deflect projectiles or flying enemies. Concentration checks start at DC 10, occuring once every five minutes, but go up by 2 every check. The direction of the wind can be altered, but that increased the next check by 5 instead of 2. The spell is of a magical discipline you are unfamiliar with and cannot be learned by any other class.}

Wyarr accepts some meats and wonders if they should windwalk or just do regular flight.

Garret wanders around a little and gets lost in thought.

Restlin uggs at the delay, but is interested in copying the spell himself (Feel free to take a crack at the spellcraft/arcana check too)

Zane laughs at the thought of the party trying to fit in a tiny dingy.

Beri knows that they don’t really need the offered boat, but it makes him miss the dragon’s actual boat. He asks about the nearest settlement and is told that it’s two weeks away and further west; that’s two weeks by sailing ship.

Sesha lets Restlin and Tink handle the spell and begins to worry about their own task.

Bosk wonders if clerics can learn the spell and asks about the road ahead.

Gopher scowls at Zane’s laughter and waves to a fairly large boat hanging from some pulleys on the side of the ship. Far from a tiny rowboat, it seems to be a sleek, serviceable boat fully capable of holding a large party. ”We can hardly send a dingy to retrieve downed trees for wood or carry a whole pack of us to town for supplies, nor would I make such a useless offer.” Tinks polite decline softens the edge of his scowl slightly, though he’s still clearly upset in general by the recent events. ”Enough. We need to get going before more of those things show up and kill more of my family. Thank you for all of the help, and may the gods bless your quest.”

The halflings quickly bring out the requested supplies to the shields and lift off. Their ship soars elegantly and quickly, vanishing into the distance.

WIth the halflings gone nothing prevents the Dragons from quickly packing their own things and resuming the journey west. Soon after they start moving again they see some hills in the distance. As they get closer it becomes evident that they’re more like very small mountains, tall, imposing, and stony. Very little grows on the rocky surfaces jutting out of the flat plains. They almost lean into each other, not quite towards the top.

The hills seem to be positioned in such a way that they catch the wind between them, causing a stiff breeze to constantly blow through the narrow entrance. The party can hear the howling of it from a good distance away, leading them right to it. Large stones flank either side, covered in long-faded runes, with ropes stretching overhead covered in small chimes that jingle and sing in the breeze. The sun, near noon now, shines directly down into the channel, lighting up the scene.

Does the party dare advance, or rest first and regain lost strength and used spells?


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 13/22  d20+27=31 ;
Thursday April 12th, 2018 10:59:05 AM

Spellcraft: 31

Restlin looks at the scroll. He tries reading it backwards, then upside down...he can tell it does something, but he also knows the discipline behind casting it is not one he shares.

"Well, it's magic, but not my kinda magic...and I do two kinds, so that's a big deal. A more studious wizard would find this fascinating, but that's not me."

He claps Zane on the back while heading back to Sesha's side. "Now that we've got the obligatory 'Iron Dragons Alienation Protocol' out of the way, let's go..."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Thursday April 12th, 2018 1:07:05 PM

Zane turns to Restlin, "I think he was looking for a way to be insulted for some reason, That I gave it to him, oh well...."
Zane doesn't mind either way, if they continue or take a rest.....

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Thursday April 12th, 2018 3:16:58 PM

Garret flies along with the others, quiet except for the occasional burp from the massive meal. When the windly areas is spotted he says over the rings, "Well, that looks like as good a place as any to find a wind. Anyone have a box to put it in?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 12th, 2018 8:57:56 PM

"maybe.. maybe someone can just inhale with the wind blowing at them and have one of those spells where you don't need to breath cast on you afterward?" wyaar suggest probably unhelpfully. "should we try to rest? Are the more magical of us ready if things go poorly?"

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Thursday April 12th, 2018 9:09:06 PM

The druid looks at the path before them. Mountains... stone... lifeless...
I think the real question is do we want to rest and prepare new spells first? Those exploding crystal golems, or whatever they were, are pretty formidable. If there is an even larger variety hiding in the mountains we will want to be ready.

DM Mitch 
Friday April 13th, 2018 6:32:08 AM

Restlin tries reading the scroll every which way but loose and says it is magic but it isn’t his magic and a more studious wizard might find it interesting but not him. He then claps Zane on the back and says it is time to move on since they got the Iron Dragons Alienation protocol out of the way.

Zane suggests the halfling was looking for a way to be insulted and has an oh well attitude about it.

Garret flies along w/ the others burping occasionally. When they spot the hills and the entrance he says that looks like a good place to find a wind and asks if anyone has a box.

Wyaar theorizes they could have someone try to inhale wind the wind comes at them and them cast a spell where they don’t need to breathe afterward. He then asks if anyone wants to rest.

Beri suggests the real question is if they want to rest considering the golems were formidable and if there are even larger versions they should probably be ready.

The party debates the pro’s and con’s of resting and tries to decide what to do.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 13/22 
Friday April 13th, 2018 1:55:24 PM

"I've got a bunch of spells ready to go still. I'd say I'm at 50% capacity. I feel confident enough to keep going."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Friday April 13th, 2018 2:17:51 PM

"Shall we move on then?" Wyaar asks. Whatever is decided by the spellslingers he will go along with it, trusting in their jdugement of their own abilities.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Friday April 13th, 2018 2:55:04 PM

"Which ever...."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Friday April 13th, 2018 3:15:39 PM

Garret says, "I'm glad Restlin is ready." He looks over at Sesha and continues, "Do we have any healing capacity at the moment?"

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Friday April 13th, 2018 6:14:57 PM


"We do. A few stronger ones and plenty of items and smaller spells. I could heal us through another conflict of similar scope as before. Other than that, I don't have much that even affected the golems."

She pokes Restlin.

"Want to share some of your damage spells? I haven't leeched any magic from you today."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 13th, 2018 9:24:41 PM

"I held back in the previous combat so have many of my spells ready to go. My only concern are the ones that we prepare each morning. I wouldn't want to be mid battle and drop out of the sky"

By Tink's reckoning (and the DMs email) the party have been travelling for close to 12 hours now. Pushing ahead would certainly be a drain on running spells as well as the will to push on through a forced march and potential effects from loss of sleep.

The more she thinks about it the more she wants to have an 8hr rest.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Friday April 13th, 2018 10:43:20 PM

The druid shakes his head.
I have a good amount of spells left, but the fate of the Wold is in our hands. Do we dare advance, or rest first and regain lost strength and used spells? I can't help but feel this isn't the time to be cavalier and charge in. It's almost as if there is a higher power whispering in our ears on this one... when that happens, only fools don't listen.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Saturday April 14th, 2018 7:35:01 PM


Sesha finally finds herself with an opinion.

"Rest, if available, is worth taking."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday April 15th, 2018 10:11:33 PM

I agree. With the date of the Wold in our hands, we cannot take any chance.

DM Mitch 
Monday April 16th, 2018 7:29:46 AM

Restlin says he has a bunch of spells ready and is at 50 percent capacity so he feels they can press on.

Wyaar asks if that means they should press on. He is fine going with what the spell slingers want.

Zane just says “whichever.”

Garret says he’s glad Restlin is ready and then asks how they are set on healing capacity.

Sesha tells Garret they do in the form of stronger spells and magic items. She points out she doesn’t has much that affects the golems and asks Restlin if he wants to share some of his spells. She eventually comes to the conclusion that rest if available is worth having.

Tink says she held back last combat to have spells left but she’s worried about their daily spells. She decides that the more she thinks about the more she wants to have an 8 hour rest.

Beri shakes his head and says he has plenty of spells but do they want to take the chance of not resting with the Fate of the Wold on their hands.

Bosk agrees with Beri that they should rest if the fate of the Wold is in their hands.

The Dragons rest, taking similar precautions to earlier (Please list buffs and stuff you cast after rest in your post so we can track).

Fully recharged and ready for (hopefully) anything, the Dragons head into the passage, It’s about 300 feet long. At the end it opens up into a wide open area that forms a perfect circle. Unlike the narrow, dark passage the area is full of sun, a stark contrast to the grey stone that makes up the area. It’s about 100 feet wide, and at the center rests a 50 foot double ritual circle formed of standing stones, each draped with those same ropes and chimes that sing in the wind, dark marble pathways connecting them all. 8 stones make up the outer edge, while 4 make up the smaller one. In the center of the circle stands a swirling vortex of energy (Knowledge: Arcana DC 27 Highlight to display spoiler: { It’s a Forcecage}).

There is one sign of life in the bleak area. Against the far wall sits a large mound topped with an overgrown building of some kind. It’s hard to tell from all the vines and grass covering it, but it probably provided living space for whoever cared for the shrine in the past, though it’s now long abandoned. It would be picturesque if not for the fact that all the plants are the familiar blood red of corrupted blood grass.

(Map!)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=38 ; d20+42=58 ; d20+40=43 ; d20+50=59 ;
Monday April 16th, 2018 9:01:59 AM

As part of her morning prep Tink changes a few of her memorised spells around and casts/changes her Contingency spell.

When the party arrives at the chamber she does a quick look around.

"Force Cage in the middle" Tink relays over the link "See that red grass at the other end? That looks like the stuff that corrupted the creatures by the hooks. We should be careful around it. Perhaps some long range manipulation to poke around it? Mage hands and unseen servants?"

She casts an Unseen Servant spell and directs it to walk across the room towards the red grass and try to uncover whatever lies beneath.

Tink for her part blends into the shadows.

---------------------------------
Knowl Arcana vs DC27: 38 = Pass
Craft Clothing: 58

Standard Action: Cast Unseen Servant. Tink casts it 75ft away from her. It then has another 15ft it can move. It will take a straight path forwards across the two circles whilst avoiding the forcecage. Assuming it makes it that should get it right next to the red grass this turn. It will try and clear away the grass to see what is underneath as its standard action.

Move Action: Fly a short distance into the room, blending into the shadows (flying 2ft off the ground)

Perception: 43 + See Below
Stealth: 59 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+35=55 ;
Monday April 16th, 2018 10:59:58 AM

"Oh yea, this is going to go smoothly," quips Restlin.

Ritual magic was not really his thing, but he gives the area a once over, trying to make sense of what this setup was.

Knowledge, Arcana: 55 - nat 20! What's all this setup for? Is it protecting something from us? Protecting us from something? What use could those stones have? Any markings mean anything to me?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 16th, 2018 12:09:26 PM


Sesha recasts the majority of her spells the same as the day before. It's worked well for everyone, so why change it?


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 16th, 2018 12:26:42 PM


Sesha takes a closer look at the symbols on the stones. Do they match symbols on the chimes?

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Monday April 16th, 2018 1:46:46 PM

Garret looks around the area and says, “Well, at least it’s sunny.” He isn’t sure what to do with the vortex of energy, but he knows that it won’t be good for the dragons…

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Monday April 16th, 2018 1:58:41 PM

Wyaar does his usual morning prayers and rituals, enchanting his bow and and such. And will GMW someone else if they need it.

At the sight of the shrine he moves up a few feet and Detects Evil outward towards the shrine, buildings and plantlife.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Monday April 16th, 2018 9:36:36 PM

Zane casts extended Mage Armor as they finish resting.

When they get to the "cavern shrine"

"You said there was a life sign over there somewhere and a force cage in the middle. As well as that there's more of the spreading grass stuff too?
What if this in the "home" of the first wind. And that life over there has imprisoned it in the cage to prevent it from preserving the Sargrass and thus the entire Wold by it's touch."


(Sorry for late post, got home from Convention, took 7 hours because of storm, had to wait for plow to make a hill's last 50 feet, so last 1 hour took almost 3 1/2. woke up but my brain is still fried from the weekend. On the good side, got in 7 great Pathfinder Society Games and got a Boon to play a Leshy. On the terrible side, got to be ready to run games on Wednesday and Saturday)

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 16th, 2018 10:05:55 PM

Beriothian, being outdoors with open sky, proceeds with the others in his typical air elemental form. He maintains a height where he can still be reached should something crazy happen, but tries to stay high enough to keep line of sight and to make it harder for a splash attack to hit multiple people. He glances up at the hill.
If this is one of the items Maab has suspended, I would be hesitant to take on faith that whoever she asked to guard it has left or died of old age. With a little luck, she selected a guardian who can see our hearts and knows we are here to save the Wold and not out of greed.
The druid readies a reverse gravity spell in case another horde of the crystal golums show up

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 200 hp /172 (20 are temp) Spells  d10+10=18 ;
Tuesday April 17th, 2018 12:09:06 AM

ooc: Tink's post says I have the fire weave elements, but I switched to air

As the morning comes I make sure everyone is at full health before casting false life on myself (from my staff and granting 18 temporary hp) and restoring a charge to it. I then bow my head, praying to Gargul for his guidance and strength in our quest. I then cast grater magic weapon on my gear and prepare to head out.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 200 hp /172 (20 are temp) Spells 
Tuesday April 17th, 2018 12:18:04 AM

ooc: I just realized I do not need GMW on my sword, so I will only put in on my armor spikes. I will also cast overland flight from a scroll on myself.

DM Mitch 
Tuesday April 17th, 2018 8:08:15 AM

Tink changes her spells around then proceeds to take a look around. She points out the forcecage in the middle and the red grass before summoning an unseen servant and blending in the shadows. The servant tries to dig a hole, but can’t penetrate the tough red grass that covers the mound to reach the soft earth bellow.

Restlin says a sarcastic quip then takes a look at the setup of the valley. It looks like the forcecage was setup to protect something as there are telltale signs of some sort of arcane trap being sprung. There seems to be some relation between the sigils on the chimes and the rocks.

Sesha renews her normal spells and then also examines the stones and the chimes. She concurs w/ Restlin that the symbols are related.

Garret looks over the area and says that it is at least sunny.

Wyaar refreshes his spells after they finish their rest. When they get to the valley h then detects evil. When he gets to the forcecage he can sense 2 distinctly strong evil auras inside of it.

Zane renews his extended mage armor then asks about the sign of life, the forcecage and the grass. He theorizes they could be in the “home” of the first wind and theorizes the life trapped the wind in the forcecage to prevent it from preserving the Sargrass and Wold w/ it’s touch.

Beri turns into an air elemental and thinks that if Maab selected the guardian it is doubtful that left or died of old age. He hopes it can see they are out to save the Wold.

Bosk makes sure everyone is at full health before casting false life on himself. He bows his head prays to Gargul for strength and guidance. He casts greater magic weapon.


Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Tuesday April 17th, 2018 10:21:25 AM

Garret looks back and forth to the various spellcasters as he flies around, nervously. He's not sure what's going to happen next, so he doesn't know how he should prepare...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 17th, 2018 3:18:17 PM

Wyaar puts an arror on his bow and gives a nod towards the force cage before speaking over the ring, "There is great evil trapped inside, be wary"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 17th, 2018 3:21:00 PM

Wyaar also actgivites the holy bond on his bow for Holy, Axiomatic and Keen

- Holy Bond, 17 min

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 17th, 2018 4:16:57 PM

Over the ring I contact the others. It is decision time. We either let Tink scout ahead, or we can cast some defensive spells. I recommend letting her scout ahead and then begin casting, either after a certain number of rounds or after she has given us an update on what she sees.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Tuesday April 17th, 2018 4:43:33 PM

Zane replies over the rings, "Want Haste now, so she has it as well? or wait? If we wait it'll be first spell I cast."
He reaches into his quiver and withdraws one of rods that all look the same."Anyone else for a lesser extend?"

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+32=35 ; d20+8=27 ;
Tuesday April 17th, 2018 9:24:11 PM

I'll keep a reverse gravity spell readied and will cast it should I see a large group descend upon us.
As the druid keeps watch loos around for signs of an ambush or boobytraps. He also glances at the stones to see if he can determine the language/writing on them, but doesn't advance any closer at this time.

perception (look for trap)= 35
knowledge (linguistice) = 27

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday April 17th, 2018 11:26:48 PM

"Let's just assume we're about to throw down," responds Restlin to Zane. "Unless anyone sees a way to get what we need without disturbing that cage."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 18th, 2018 12:55:35 AM

ooc: Tink will be scouting ahead in a few hours when I get home from work

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+40=57 ; d20+50=65 ; d20+24=27 ; d20+24=36 ; d20+17=32 ; d20+17=28 ; d20+18=29 ; d20+24=27 ; d20+17=32 ; d20+17=33 ; d20+17=26 ; d20+17=20 ; d20+17=24 ; d20+13=19 ; d20+9=28 ; d20+28=31 ; d20+28=39 ;
Wednesday April 18th, 2018 5:24:55 AM

Tink cautiously continues her circle around the room. The Unseen Servent keeps poking, prodding, and otherwise trying to move the red grass out of the way.

She is wary of some sort of creature - good or evil - appearing from somewhere.

Tink searches her brain for any sort of detail that may be tucked away that may give a clue to this structure, it's layout, and the symbols upon it.

---------------------------------
Standard Action: READY action to use Dimensional Step ability to teleport back next to Bosk should any creature - good, bad or anything in between - appear

Move Action: Keep stealthily flying a short distance whilst the blending into the shadows (flying 2ft off the ground)

Skill checks...
Knowl (Arcana): 27
Knowl (Dungeoneering): 36
Knowl (Engineering): 32
Knowl (Geography): 28
Knowl (History): 29
Knowl (Local): 27
Knowl (Nature): 32
Knowl (Nobility): 33
Knowl (Religion): 26
Knowl (The Planes): 20
Craft (Stone Masonry): 19 - Yep, have that as a skill
Linguistics: 39
Raw Int check: 28

Perception: 57 + See Below
Spellcraft check to ID any auras from Arcane Sight: 42 (32 + Take10)
Stealth: 71 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


DM Mitch 
Wednesday April 18th, 2018 7:02:52 AM

Garret nervously flies around looking at the spellcasters. He isn’t sure what is going to happen next nor how he should best prepare.

Wyaar knocks an arrow and then indicates there is evil in the forcecage after activating his holy bond.

Bosk indicates it is decision time where they either let Tink scout or start casting defensive spells. He prefers to let her scout then begin casting after a delay or an update.

Zane asks if haste is wanted now or if they want to wait. He says if they wait it will be the first spell he casts. He then asks if anyone else wants a lesser extend rod.

Beri says he’ll keep a reverse gravity spell ready and examines the writing more closely. Each stone has been covered in magic writing, clearly some complex spellwork, but each also has a single rune carved on it, very large. It seems fairly evident the runes are important and that nothing much is going to happen until the party interacts with the stones in some way.

Restlin states they should assume that they’re going to be in a fight soon.

Tink continues to cautiously circle the room. Her invisible servant prodes ineffectively at the red grass. Perhaps it if had some sort of digging tool it could make progress; then again the grass has proved incredibly resilient before.

The wind howls. The chimes chime. The lonesome, infected hit sits. Everything waits in stillness for something to occur.


Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Wednesday April 18th, 2018 12:35:32 PM

When Wyarr indicates that the cage has evil, Garret turns his focus there, ready to charge in...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 18th, 2018 4:13:42 PM

Wyaar waits, ready, while Tink and the unseen servant make sure there are not obvious traps laid out at least.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Wednesday April 18th, 2018 6:11:26 PM


If something unfortunate happens to Tinks servant, Sesha will summon one of her own.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+50=62 ;
Wednesday April 18th, 2018 7:51:55 PM

With nothing happening (so far) Tink gets a little bolder.

"I'm going to approach the pillar on the west, whilst having the servant try something else" she relays over the link

The servant will keep repeating it's actions until given a new direction, so Tink does just that

"Try and push the stone nearest you" she calls aloud and then blends back into the shadows. She moves closer to the stone on the left/west and looks at it more closely.

OOC: Added servant to the map

Free action: Call instructions to the servant
Move action: Resume stealth and move closer to the stone on the West. Stealth: 68
Standard/Ready action: Any creature appears then teleport back next to the hallway


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Wednesday April 18th, 2018 9:17:26 PM

Guys, I'm pretty sure interacting with these ruins are designed to be interacted with. I think this where we need to focus our forts, but I'd make sure you have any preemptive spells prepared before we start messing with them.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Wednesday April 18th, 2018 9:28:03 PM

"Like a puzzle? Never a fan of puzzles, no sir." He secretly hopes Tink's servant triggers something violent, but keeps that to himself.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Wednesday April 18th, 2018 10:15:06 PM

Zane casts Heroism on himself, getting ready to cast Haste on the group.....

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Thursday April 19th, 2018 1:05:39 AM

Unsure what to do, I cast magic circle against evil on myself. (If there is more time I will also cast resist energy acid, protection from fire, and huge from undead.)

DM Mitch 
Thursday April 19th, 2018 7:28:18 AM

Garret turns his attention to the cage upon hearing it contains evil.

Wyaar waits while Tink and her servant do their thing.

Sesha prepares to summon her own servant if something happens to Tink’s.

Tink indicates she’s going to approach the pillar towards the west while she orders the servant to push the stone nearest it.

Beri suggests interacting with the runes but preparing preemptive spells before touching them.

Restlin asks if this is like a puzzle and then says he isn’t a fan of puzzle.

Zane casts heroism on himself ready to haste the group.

Bosk ponders how to best use his resist and protection from energy spells. (OOC: We are okay w/ having multiple protections)

Upon Tink’s touch, the rune on the stone immediately starts glowing. The glow spreads along the small stone path that connects the nearby stone and those also start glowing. Her servant's touch causes no reaction.

(Map!)

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Thursday April 19th, 2018 10:10:26 AM

When the runes light up, Garret moves up and to the left, entering the room and ready...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 19th, 2018 11:36:21 AM

When the runes light up Wyaar too readies.. but when nothing big bad and uglier than Bosk leaps out of the forcecage he relaxes slightly. "Perhaps some summon creatures to press the pillars all at once?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Thursday April 19th, 2018 5:12:53 PM

* Until we have more clues what's going on, don't look to me for any solution on this puzzle.....*

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Thursday April 19th, 2018 8:29:04 PM

"Nand gates."

Sesha takes a deep breath, and touches the symbol in front of her, in the southernmost area of the room.

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Thursday April 19th, 2018 9:05:18 PM

The druid thinks about how the stones light up.
This reminds me of a tavern game I once played. In that game, the goal was to turn over all the tokens from the black side to the white side, and every time you flip over a token it also flips over all tokens touching it. It's possible the ruins are based on that game... or the other way around. We'll likely know more after our next action.

If we think we need to hit them all at once, let me know and I can summon an elemental swarm to assist.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday April 19th, 2018 10:17:27 PM

Restlin goes and touches the n with the tail.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Friday April 20th, 2018 12:34:12 AM

As the others touch the stones I can protection from for on myself. I do not suppose anyone can read those rune? I never learned them, but I remember tales of others using them to magically secure things. In the stories heroes usually had it set up that if you activated a bad word there would be consequences, less mature casters required you to select the bad word.

Thinking to myself I still cannot believe that thirteen year old girl did not select RAFT as the secret word.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Friday April 20th, 2018 12:38:07 AM

If you want us to all touch one, let me know. I can use my tattoos as well if we need more help. I can cast off my tattoos, one individual and one swarm. They are not much use in battle, but might help here.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 20th, 2018 5:04:51 AM

Tink doesn't want to go around touching more stones just yet. She sneaks back to the wall and waits to see what happens now with other stones being touched. Her unseen servant keeps up it's mindless - and seemingly useless - prodding of the northern stone.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Friday April 20th, 2018 11:45:20 AM

WYaar watches the affects of the others touching a stone here and there

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Friday April 20th, 2018 11:51:19 AM

Garret watches the other touching the runes and waits patiently...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Friday April 20th, 2018 10:08:15 PM

Sorry Bosk, I tried to read them before... It seems fairly evident the runes are important and that nothing much is going to happen until we interacts with the stones, but as for the actual meaning I came up short. Maybe someone else has better skills in this area than me. I would suggest pressing one more ruin that overlaps with the previous lit up one and

[DM Hugh] Ghostly Gaurdians 
Friday April 20th, 2018 10:59:59 PM

WIP Post:
Garret moves up and to the left when the runes begin to light up.

Wyaar also readies when the runes light up but when nothing appears he suggests summoning enough creatures to press all the glyphs at once.

Zane says without more clues don’t look to him to figure out the puzzle.

Sesha takes a deep breath and then touches the symbol in front of her.

Beri says the runes remind him of a tavern game and then agrees with what Wyaar suggested offering the aid of an elemental swarm if needed.

Restlin touches the n with the tail.

Bosk casts protective spells on himself as the others touch stones. He asks if anyone knows how to read them and tells the others of his experiences and how runes have been used to magically secure things and were set up that if a bad word was used there would be consequences. He also offers to use his tattoos to trigger the runes.

Tink pulls back to wait and see what happens. Garret and Wyaar join in watching.

Beri apologizes to Bosk and says the runes most likely need to be interacted with.

As Restlin and Sesha touch two other stones they cause he nearby ones to light up, except for one already lit, which turns off, and the one between the stones they touched, which turns on, then off. A faint, tingly feeling fills the area.

Knowledge Arcana DC 35 Highlight to display spoiler: { either the activation of several stones is starting to make small amounts of magic bleed into the area, which would be incredibly sloppy, or a bunch of passive detection spells are scanning everything in the area, enough that you can actually feel the energy. }

Knowledge Arcana DC 37 Highlight to display spoiler: {Woah, It turns out the ritual stones were a double bluff solving the puzzle would see your souls stripped from your body }

Knowledge Arcana DC 40 Highlight to display spoiler: {Those were detection spells, it would appear someone doesn’t want the wrong people caught in the trap.}

Suddenly all of the stones go dark. A voice speaks, ”The mountains burn. The grass spreads. The time has come for the wind to be free. Defeat those who came before you with ill intent and claim your prize.”

The dome collapses revealing a both a smaller dome and 8 figures spread out. 2 of the figures turn into ghostly translucent red and white dragons and take to the air while the other 6 figures disappear into the stones. 6 of the stones become animated, moving on their own possessed by the figures.

A different voice speaks, “I am Master Oyonchol together with my brethren Masters Junyoshi, Rieza, Saramusa, Nomura and Tietsu and our sorcerer mercenaries Sakura and Yojimbo we set out to ensure the bloodgrass would be allowed to evolve. We cannot let you stop the bloodgrass.”

(OOC: Combat has begun)

Updated Map

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=44 ; d20+32=42 ; d20+32=41 ; d20+32=49 ; d20+32=40 ; d20+32=52 ; d20+32=33 ; d20+32=46 ; d20+32=38 ; d20+24=28 ; d20+24=28 ; d20+24=40 ; d20+24=36 ; d20+24=36 ; d20+24=30 ; d20+17=27 ; d20+17=22 ; d20+17=25 ; d20+17=18 ; d20+17=18 ; d20+17=33 ; d20+17=20 ; d20+17=34 ; d20+24=30 ; d20+24=25 ; d20+32=34 ; d20+32=41 ; d20+32=35 ; d20+32=42 ; d20+32=44 ; d20+32=50 ; d20+17=27 ; d20+17=29 ; d20+17=37 ; d20+17=35 ; d20+17=26 ; d20+17=20 ; d20+17=20 ; d20+17=20 ;
Saturday April 21st, 2018 12:33:40 AM

"Don't ... " Tink begins to call out over the link. Fortunately noone's soul is gone just yet.

She looks at the creatures to see what she can make of them to relay to the party

Knowl Arcana vs DC40: 44 = Pass

Arcane Sight on the figures to detect the power of their auras
Spellcraft check to id each aura: 42, 41, 49, 40, 52, 33, 46, 38

Knowl checks to ID the monster type (and possible strengths/weaknesses) of the figures:
Arcana: 28, 28, 40, 36, 36, 30, 30, 25
Religion: 27, 22, 25, 18, 18, 33, 20, 34

Knowl nobility to recognise the names: 27, 29, 37, 35, 26, 20, 20, 20

Spellcraft checks to id the spell or spell-like ability used to take on dragon form: 34, 41

Spellcraft checks to id the spell or spell-like ability used to hop into the stone: 35, 42, 44, 50

Tink's actions will follow based on the info


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Saturday April 21st, 2018 5:06:34 AM

Over the rings, *Gather up, we need to be somewhat close, but Haste incoming.....*
Zane will cast haste, extending it as well, when the largest number of the group is close enough.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d4+1=4 ;
Saturday April 21st, 2018 2:25:07 PM


"I'm not much use against the constructs, souls or not. I'll try my luck with the dragons."..

Sesha can see that look Tink gets when she's scrutinizing an enemy. That information would be useful, but Sesha has things she can do in the mean time.

Move: Moved.
Standard: Time Stop, 4 rounds.

Round 1: Cast Immortal Summons.
Round 2: Cast Barkskin, Quickened Shield of Faith, No move.
Round 3: Cast Resist Energy Cold, Quickened Resist Energy Fire. No move.
Round 4: Cast Stoneskin, Quickened Divine Favor. No move.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+50=51 ; d20+40=47 ;
Saturday April 21st, 2018 10:27:59 PM

"Hmm.. best try and slow these guys down"

Before Sesha acts, Tink uses her Tricky Spells ability to cast a Silent Still Mage's Disjunction 10ft east of Sakura

The Unseen Servant is blown to smithereens.

---------------------------------
Other skill checks above

Standard Action: Cast Silent Still Mage's Disjunction in the square 10ft to the east of Sakura's bottom square. Range: 50ft = A-ok
At that square a 40ft radius burst catches Sakura, Yojimbo, JU, RI, as well as the stone that looks like a B, the one that looks like an O with a line through it, the one that looks like an X, the one that looks like a crown, the one that looks like a W, the red thing at the top of the map as well as the pink circle.
All spells and spell-like abilities in effect are unravelled and completely destroyed. No Save. No SR. Any items in their possession must make a Will Save vs DC28 or have their abilities supressed for 20mins. A Nat1 on this roll destroys the item.
20% chance of bringing down an anti-magic field.

Move Action: Stealthily fly near Sesha.
Perception: 47 + See Below
Stealth: 57 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


DM Mitch  d20+28=32 ; d20=14 ; d20=4 ; d20=19 ; d20=17 ; d20=3 ; d20=16 ; d20=1 ; d20=14 ; d20=6 ; d20=16 ; d20=3 ; d20=4 ; d20+14=18 ; d20=17 ; d20=19 ; d20=14 ; d20=2 ; d20=2 ; d20=20 ; d20+14=19 ; d20=4 ; d20+14=19 ; d20+14=15 ; d20=11 ; d20=4 ; d20=14 ; d20=4 ; d20=13 ; d20=16 ; d20=16 ; d20=3 ; d20=10 ; d20=8 ; d20=18 ; d20=5 ; d20=11 ; d20=2 ; d20=2 ; d20=7 ; d20=20 ; d20=18 ; d20=15 ; d20=9 ; d20=8 ; d20+16=25 ; d20+16=29 ; d20+16=17 ; d20+16=20 ; d20+16=17 ; d20+16=20 ; d100=25 ; d100=83 ; d100=69 ; d100=65 ; d100=39 ; d100=88 ; d100=36 ; d100=69 ; d20+16=32 ; d20+16=36 ; d20+16=17 ; d20+16=30 ; d20+16=18 ; d20+16=25 ; d20+16=30 ; d20+16=23 ; d20+16=31 ; d20+16=22 ; d20+16=18 ;
Sunday April 22nd, 2018 2:25:38 PM

Tink realizes the trap and starts to warn everyone, though she gets interupted.

Zane tells everyone to group up for haste.

Sesha Time stops and casts several buff spells.

Tink then casts Mage’s Disjunction. It obliterates her Unseen Servant, causes both of the dragons to revert to humanoid ghosts, disables a majority of the enemies magic items, and causes the stone circle to shudder, though the stones resist the spell.

It also engulfs the smaller Forcecage, causing it to vanish. A glowing, swirling green wind soars out of the cage and fills the ritual area, kicking up dust and dirt as it forms a cyclone that starts to shoot up and out through the hole in the ceiling! If the PC’s don’t stop it this round, it will escape.

(Tink, gain a hero point for using a spell neither DM expected in a powerful manner… even if it came with unexpected consequences.)


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Sunday April 22nd, 2018 2:48:57 PM

Wyaar moves himself next to Garret and Zane for the haste.. and tires out his aura of justice too while calling on Maab to help him Smite the red dragon.

_____

On phone so can't change map, but move between Garret and Zane

. Free action fonaura of Justice. Uses 2 smite evils to give Bosk, Zane, Garret and Beri the ability to Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite. (See sheet)

Swift action to smite evil on red dragon

3/6 smites left

[DM Hugh] Record keeping post  d20+17=27 ; d20+14=31 ; d20+14=19 ; d20+14=23 ; d20+14=15 ; d20+14=16 ; d20+14=26 ; d20+14=28 ; d20+14=30 ;
Sunday April 22nd, 2018 3:18:13 PM

Record keeping post

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+20=28
Sunday April 22nd, 2018 8:52:16 PM

Restlin whips out Shiny. He didn't want to use his arcane bond so early in the fight, but that wind was important. He resummons a force cage around the escaping wind.

***

Using arcane bond to cast forcecage, in whatever configuration originally held the wind in the first place.

Reflex DC is 28 if applicable.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Sunday April 22nd, 2018 10:55:45 PM

As Restlin entraps the wind with his force cage I quickly cast shape stone and encase it in 16 cu/ft of stone. I have a couple more scrolls of shape stone. Once the battle is done I will reshpe the stone to have a spout we can use as a funnel to force the wind out of. I should be able to pour it into my portable hole or empty bag of holding as long as the opening of the stone and the container are the same size. as long as there is nothing sharp inside the wind should have a hard time escaping.

[DM Hugh] Record keeping post  d6+9=13 ; d6+9=10 ; d6+9=11 ; d6+9=13 ; d6+9=11 ; d6+9=13 ;
Sunday April 22nd, 2018 11:39:17 PM

record keeping post

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Monday April 23rd, 2018 12:06:34 AM

Beriothian keeps an eye on the others to see if they are successful or not. Should it look like the wind is about to escape, he will use wall of stone to seal off the exit (or stone shape if more appropriate). Assuming that trapping the wind was successful and no further action was needed, the druid will summon an elder air elemental.

DM Mitch 
Monday April 23rd, 2018 7:34:58 AM

Wyaar moves near Garret and Zane and uses his aura to grant them the ability to smite.

Restlin casts force cage attempting to recapture the wind.

Bosk wraps 16 cubic feet of stone around the force cage that Restlin created giving it an extra protective layer.

Beri watches the other's efforts and, when he's sure they've succeeded, summons an elder air elemental.

(Perception DC 40 )Highlight to display spoiler: {You hear spoken words coming from the structure on the overgrown hill at the far end of the location. }

If you succeeded on the Perception and a Spellcraft DC 39 Highlight to display spoiler: {It is the verbal recitation for a maximized time stop}

A glowing red medium incorporeal creature emerges from the structure on the overgrown hill and flies about 10 feet forward, it then unleashes a terrible soul chilling scream. Everyone in the party (OOC the gold circle was the area of the spell) must make a DC 24 fort save or take 140 damage (Spellcraft DC 24 Highlight to display spoiler: {Wail of the banshee SLA})

The stone next to Restlin tramples the wizard (Restlin can either take an AOO and take 13 damage or attempt a DC 18 reflex save to only take 6 damage)

Another one of the stones also tramples the wizard (Restlin can either take an AOO and take 10 damage or attempt a DC 18 reflex save to only take 5 damage)

A third stone tramples the wizard as well (Restlin can either take an AOO and take 11 damage or attempt a DC 18 reflex save to only take 5 damage)

Sesha and Tink get trampled by another stone (OOC: it can only see Sesha but Tink is in movement path (Sesha and Tink can either take AOO’s against the stones and take 13 damage or they can attempt DC 18 reflex saves to only take 6 damage)

Sesha gets trampled by a 5th stone (Sesha can either take AOO’s against the stone and take 13 damage or she can attempt DC 18 reflex saves to only take 6 damage)

Wyaar gets trampled by the last stone (Wyaar can either take an AOO against the stone and take 11 damage or they can attempt DC 18 reflex saves to only take 5 damage)

The formerly dragon sorcerers seem incensed that you managed to capture the wind again. Yojimbo pounds the stone sphere with a Meteor Swarm and manages to make some holes; Sakura casts a disintegrate through a hole to destroy the force shield inside. The party can hear the wind howling about inside now; though it has yet to escape it soon will unless the holes are patched or some other form of containment is attempted.

The 2 sorcerer dragons also cast quickened spells. (Spellcraft: 16 Highlight to display spoiler: {Mage Armor}

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/22  d20+39=44 ; d20+31=46 ; d20+23=42 ; d20+20=35 ; d20+20=28 ; d20+20=26 ; d20=7 ;
Monday April 23rd, 2018 11:18:52 AM

Perception: 44
Spellcraft: 46
Fort save: 42 - Spellcraft autopass
Reflex saves: 35,28,26

***

Whooooooo boy. Restlin is unhappy. Not only did someone just take out his forcecage, but now these stupid rocks were trying to smush him.

He shrugs off the wail and dodges all the rocks without anything landing a hit because Restlin is awesome.

OOC: Ring of evasion. Zero damage.

Whoever was trying to hurt the Iron Dragons was going to be in a world of pain real soon, but right now that wind was more important.

Step one was getting away from these stones. He conjures himself back into the tunnel. Then, he pulls out one of his rods and seals the exit behind everyone.

***

Standard: Dimensional step over to Sesha (50 ft used). Spell-like ability that does not trigger AoO.
Move: Draw metamagic quicken rod.
Swift: Ice wall behind us.

AC is 23/14/20 and CMD is 27.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20=8 ;
Monday April 23rd, 2018 11:56:27 AM

~~~

Reflex save success

Was the smite evil on the Red dragon sorcerer successful? Would like to know before rolling

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28]  d20+23=39 ; d20+43=63 ; d20+47=58 ; 2d8+50=61 ; 2d8+50=57 ; d20+47=63 ; d20+43=62 ; d20+47=54 ; 2d8+50=60 ; 2d8+50=64 ; d20+43=49 ; d20+38=58 ; d20+38=46 ; 2d8+50=56 ; 2d8+50=60 ; d20+33=37 ; d20+33=47 ; 2d8+50=59 ; 2d8+50=59 ; d20+28=30 ; 2d8+50=59 ; d20+43=51 ; d20+43=50 ; 2d8+50=61 ; 2d8+50=60 ;
Monday April 23rd, 2018 12:15:42 PM

Garret stands and watches the chaos unfold around him. He shakes off the scream and immediately disappears, stepping forward to appear behind one of the sorcerers trying to destroy the box. He launches into his usual tiny blur, trying to quickly take out this enemy before it can completely free the wind again.

OOC:
Fort save, DC 24: 39 Passed!

Abundant step to behind Sakura, flying just off the ground. Attack with flurry, attempting smite evil. Using ki point for one extra attack (magical, lawful, cold iron, silver, adamantine to overcome DR; if Sakura is evil, auto-overcome DR with smite):

Attacks/Damage, assuming Sakura is evil and outsider or dragon sub-type: 63 (threat, confirm attempt: 58)/62 (if crit, +58), 62 (another threat, confirm attempt: 54)/60 (if crit, +65), 58/57, 46/60, 37/60, 47/60, 30/60, 51/62 50/61 (Total damage, if Sakura has AC less than 30: 665. Whoa.)

Attacks/Damage, if Sakura is evil and NOT outsider or dragon: 63 (threat, confirm attempt: 58)/45 (if crit, +41), 62 (another threat, confirm attempt: 54)/43 (if crit, +48), 58/40, 46/43, 37/43, 47/43, 30/43, 51/45 50/44 (Total damage, if Sakura has AC less than 30: 478.)

Attacks/Damage, if Sakura is NOT evil: 56 (threat, confirm attempt: 51)/45 (if crit, +41), 55 (another threat, confirm attempt: 47)/43 (if crit, +48), 51/40, 39/43, 30/43, 40/43, 23/43, 44/45 43/44 (Total damage, if Sakura has AC less than 23: 478.)

If Sakura is evil, AC vs Sakura is 50/44/42

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 1/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+21=32 ; d20+11=14 ; d20+30=45 ; d20+30=34 ; d20+25=38 ; d20+20=37 ; d20+25=30 ; 2d8+50=58 ; 2d8+35=44 ; 2d8+35=47 ; d8+35=37 ; 2d8+35=46 ; 2d6=4 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=9 ;
Monday April 23rd, 2018 2:51:05 PM

Zane makes the save against whatever the effect was.
He declares the White Incorporeal Dragon as the target for Smite and with Haste he uses a hero point to move up to just within range.
With haste He then unleashes a series of attacks against it.

All Attacks, Magic/Ghost touch

Melee 1 AC 45 Damage 61(the +50 should be +53) + Holy 4
Melee 2 AC 38 Damage 44 + Holy 8
Melee 3 AC 37 Damage 47 + Holy 6
Horn Gore AC 30 Damage 37 + Holy 4
Haste AC 34 Damage 46 + Holy 9

* If nothing else, I bet I have attention now.* Zane quips over the ring.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+35=44 ; d20+35=46 ; d20+35=43 ; d20+30=44 ; d20+25=32 ; d20+20=23 ; d8+50=54 ; d8+50=58 ; d6=2 ; d6=3 ; 2d6=8 ; 2d6=10 ; 2d6=9 ; 2d6=6 ; d6=3 ; d6=2 ; d8+35=40 ; d8+35=40 ; d8+35=43 ; d8+35=37 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ; d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=4 ; 2d6=7 ; 2d6=7 ; 2d6=12 ; 2d6=2 ; 2d6=2 ;
Monday April 23rd, 2018 3:30:50 PM


The red dragon sorcerer in his sights Wyaar sends a volley of smiting arrows towards the creature.

~~~~~~

Full attack to undead evil red dragon thing with all manyshot, deadly aim, rapid shot, haste + smite

Attack 1: Hit AC 44, 118 piercing damage, 5 cold, 5 electric, 18 axiomatic, 15 holy
Attack 2: Hit AC 46, 40 piercing, 1 cold, 4 elettric, 7 axiomatic, 7 holy
Attack 3: Hit AC 43, 40 piercing, 4 cold, 2 electric, 7 actiomatic, 12 holy
Attack 4: Miss AC 23
Rapid Shot: Hit AC 43, 43 piercing, 2 cold, 4 electric, 4 axiomatic, 2 holy
Haste Attack: Hit AC 44, 37 piercing, 4 cold, 3 electric, 7 axiomatic, 2 holy

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=11 ; d20=5 ; d20=7 ; d20+14=24 ; 8d6=19 ;
Monday April 23rd, 2018 5:17:29 PM


Sesha resists the spell, and avoids most of the trouble from the rocks. Her stoneskin spell chips a little, but she takes no real damage.

She figured she might as well try to go for the quick finish. She targets Yojimbo with her magic, Control Undead. She can control up to 40HD, so hopefully he falls within that requirement. He needs to succeed on a Will Save, DC 27 to resist.

Her Witchfire, also incorporeal undead, hones in on Sakura, charging her and hitting with her flaming touch. 19 damage and Will Save DC 22 or be affected by Witchflame.



Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+22=30 ; d20+32=42 ; d20+25=30 ; d20+25=28 ; 2d8+9=17 ; 2d8+9=17 ;
Monday April 23rd, 2018 9:37:04 PM

The druid looks on in dismay as the wind is freed. Summoning more creatures will have to wait, there are more pressing matters to take care of first. Beriothian casts stone shape and blocks the ceiling, preventing the wind from escaping via that route.

fort save (WoB)= 30=PASS
Perception = 42

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder Earth elemental spawns behind Yojimbo and immediately slams his mighty fists into him.

Slam 1 =30
Damage 1 = 17

Slam 2 =28
Damage 2 = 17

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

[DM Hugh] Record keeping post  d4=4 ; d4=4 ; 2d6=6 ; 2d6=8 ; d20+17=28 ; d20+17=37 ; d4=3 ; d6+9=12 ; d20+17=27 ; d4=3 ; d20+17=33 ; d20+17=31 ; d4=1 ; d4=3 ;
Monday April 23rd, 2018 11:29:37 PM

Record keeping post

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells  d20+20=24 ; d20+23=43 ; d20+23=42 ; d20+23=42 ; d20+23=33 ; 2d8+5=9 ; 2d8+5=15 ; 2d8+5=10 ; 2d8+5=11 ; 4d6=18 ; 4d6=14 ;
Tuesday April 24th, 2018 12:15:53 AM

ooc: Can you put a key on the map showing which enemies are where? I am confused.

The banshee's wails pierce my ears, but other than the irritating noise reminiscent of fingernails on a chalkboard, I find myself unaffected. Immediately I (charge if possible) towards the white incorporeal form and place myself so that I am flanking him with Zane and unleash my attack.

Actions:
Fort save = 24 = pass
Charge/move to white incorporeal (if possible, if not red) and place myself in a flanking position
Hit AC 43 (Nat 20) Confirm Crit = 42 for 24dmg + 18 sneak = 42dmg
Smite atk hit AT 42 (nat 19 confirm crit = 33) for 10dmg (+11 if crit) + 14 sneak = 24dmg (35 if crit)

Also, if the enemy breaks through our barriers and the wind is about to escape I will use a hero point to cast shape stone and reseal it.

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 24th, 2018 12:20:28 AM

Forgot to mention that my weapons are +4 magically enhanced before the other spells incase the enemy has DR.

DM Mitch  d4=2 ; d20+16=33 ; 15d6=40 ; d20=16 ; d20=6 ;
Tuesday April 24th, 2018 5:57:20 AM

Restlin is not happy with the recent turn of events and he not only shrugs off the wail but he manages to avoid the trampling of the animated rocks. He dimensional steps over to Sesha, pulls out a quicken rod and summons an ice wall behind the party.

Garret makes an abundant step to show up behind the white dragon blooded sorceress ghost Sakura. He then flurries a smite evil using a ki point to get an extra attack and proceeds to destroy her even with her ghostly nature reducing the halfling’s damage by half. (OOC: ghosts take half damage from non-ghost touch weapons this is not DR)

Zane attacks the red dragon sorcerer using his smite ability and proceeds to destroy it.

Wyaar has no dragon blooded sorcerer ghosts to target. (OOC: You can re-reroll for the phantom or the animated stones subtracting smite damage and we will retroactively apply it)

Sesha goes to cast control undead but alas all the targets presented are either outsiders or constructs. (OOC: you can cast a new spell and we will retroactively apply it) Her witchfire goes to attack the incorporeal red shouting creature but the incorporeal creature is very nimble.

Beri holds off on summoning more creatures and instead seals the ceiling with stone shape. The area the party is in immediately darkens (OOC: your arena is now an area of darkness what this means is anyone without darkvision is blinded; this means no precision damage, must make a DC 10 acrobatics check to move faster than ½ speed or fall prone, can’t run or charge, 50% miss chance and you must pinpoint a target square before attacking, lose dex to AC and take a -2 penalty to AC, -4 penalty to perception and most str and dex based skills, automatically fail checks relying on vision, you can make a perception check as a free action to hear an unseen assailant to get the general area but if you beat the check by 20 or more you know its square, you can grope about to find assailants as a standard action, 50% miss chance but if a creature is there you have pinpointed it. If you are struck by a foe with a 5 foot reach you have pinpointed that creature until you move ) Beri’s earth elemental attacks the incorporeal red thing but it too misses with its attack.

Bosk charges forward to flank with Zane, but the enemy he targeted has died. A ghost monk is within his reach and faces his wrath instead,

The wind whips around the area having freed itself from the broken cage. (OOC: The environment is now under the effects of heavy wind. Ranged attacks are impossible, large creatures or smaller are unable to move forward unless succeeding on a DC 10 str check if on the ground or a DC 20 fly check if aloft, medium creatures and below on the ground are knocked prone and roll 40 feet taking 16 points of nonlethal damage unless a DC 15 str check is made, flying creatures of medium size or below are blown back 60 feet taking 8 nonlethal damages from the buffeting and fly checks are at a -12 penalty)

The red incorporeal creature retreats back to the shelter of the overgrown structure. (OOC: witchfire + earth elementals get AOOs)

One of the animated stones moves towards Zane and a ghostly monk emerges from the stone attempting to strike the dragon disciple with its touch but Zane is too nimble.

Another stone follows suit and a second ghostly monk emerges. This second monk is successful at touching Zane and Zane takes 3 Con drain.

A third stone tramples Wyaar (Wyaar can either take an AOO and take 12 damage or attempt a DC 18 reflex save to only take 6 damage)

A fourth ghost pops out of the stone adjacent to Wyaar touches the Paladin for 3 Con drain before reciding back into the cover of the animated stone.

The stones by Tink, Restlin and Sesha move a little and 2 more ghosts pop out one trying to touch Restlin and the other trying to touch Sesha. Both ghosts manage to touch our heroes and Restlin takes 1 point of Con drain while Sesha takes 3 points of Con drain.

A deep rumbling sound fills the area, as if something massive was moving. Bosk and Zane are so close that they can feel the ground shake. It’s hard to tell in the darkness but… did that hill just STAND UP?!?

A voice yells out in the darkness. ”FOOLS! You have done my work for me! Now die so that the bloodgrass may thrive and the Wold be reborn!”

A line of fire that almost looks like a snake extends out of the overgrown pavilion, shooting down the hill (Yes, it is standing!) and burning Bosk and Zane before twisting around to rush at Garret. All 3 of you take 40 damage, reflex save DC 27 for half.

There’s a loud twang, almost as if someone is firing ballistas at you, followed by a tinkling sound as the shots are caught in the wind and fall to the ground. Suddenly Bosk and Zane are swarmed with tiny shardlings and some strangling vine creature (8 of each on each PC).

The grass on the moving hill comes alive. It reaches out and tries to seize the two nearby taurs, all the while the small swarming creatures tangle them up and make it even harder to avoid the reaching tendrils (It beat both of your CMDs, but I don’t know if either of you have Freedom of Movement).


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+23=37 ; d20+26=42 ; d20+35=40 ; d20+35=51 ; d20+50=59 ; d4+1=3 ; 3d6+1=15 ; d4+1=5 ; 5d8=22 ; 5d8=18 ; 6d6=18 ; 6d6=24 ; 6d6=19 ; 6d6=22 ; 6d6=20 ; 6d6=25 ; 10d6=39 ; 10d6=33 ; d20+17=36 ; d20+8=21 ; d20+8=19 ; d20+5=21 ; d20+5=18 ; d20+5=8 ; d20+5=19 ; d20+5=7 ;
Tuesday April 24th, 2018 8:18:16 AM

Things just got real. Tink dodges past the rock and begins casting a few spells.

2 Astral Deva's appear as do a few Bralani. 2 are instantly hit by the wind and get pushed towards the wall.

They all can see clearly in the dark and unload some spells.

----------------------------

Fort Save vs DC24: 37 = Pass
Ref Save vs DC18: 42 = Pass. Ring of Evasion = no damage.


If Tink is allowed her previous action:
Swift action - Defensively Cast Spectral Hand (40 = Pass).
Standard action - Defensively Cast Stone Shape (51 = Pass) on AE to turn it into an archway (ie: carve out the middle of it). No Saving Throw. No SR. A hole of up to 30cu.ft. If there's already no ghost in AE then the one with Ti.

Tink's actions this turn
Free action - Tink being attacked activates her Empowered Symbol of Weakness on her shield. Fort Save vs DC24 or take 3d6*1.5 = 21 Str Damage within 60ft
Move action - Freedom of Movement negates anything that usually impedes movement. Fly check if needed: 36. Acrobatics to move through/over AE and avoid AoO from Ju. Going to use Moment of Prescience for a +17 bonus. Acrobatics check: 60 - 10 for more than half speed = 50 vs AE CMD + 5, and Ju CMD
Standard action - Cast Time Stop (3 rnds)
... Bonus Rnd 1 - Cast Summon Monster IX (Astral Deva 1)
... Bonus Rnd 2 - Cast Summon Monster IX (Astral Deva 2)
... Bonus Rnd 3 - Cast Summon Monster VIII (5 x Bralani Azatas). BR3 summoned in formation but blows backwards to the east, as does BR5.
Free action - Command Summons to Attack

AD1: Holy Smite to affect Ti and Sa. 22pts (39pts if outsider) damage + Blinded. Will Save vs DC20 for half and no blindness.
AD2: Holy Smite to affect Ti and Sa. 18pts (33pts if outsider) damage + Blinded. Will Save vs DC20 for half and no blindness.

BR1: Lighting Bolt Ju and chinese character. 18pts damage. Ref Save vs DC15 for half.
BR2: READY action: Lighting Bolt TI when it emerges. 24pts damage. Ref Save vs DC15 for half.
BR3: Lighting Bolt Oyo. 19pts damage. Ref Save vs DC15 for half.
BR4: Lighting Bolt Oyo. 22pts damage. Ref Save vs DC15 for half.
BR5: READY action: Lighting Bolt Sa when it emerges. 20pts damage. Ref Save vs DC15 for half.

Tink, Wyarr, BR1 2 4, and the ADs all benefit from the ADs Protective Auras...
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws, a magic circle against evil effect and a lesser globe of invulnerability.

All BRs, ADs and Tink have Darkvision.

ADs - AC33. Lesser Globe of Inv + Prot from Evil
BR1 2 4 - AC24. Lesser Globe of Inv + Prot from Evil
BR3 5 - AC24. Lesser Globe of Inv + Prot from Evil
Tink - AC42. Lesser Globe of Inv + Prot from Evil

AD1, AD2, BR1, BR2, BR4 - Standing. Str checks: 21, 19, 21, 18, 19
BR3 - prone. 16pts non-lethal. Str check: 8
BR5 - prone. 16pts non-lethal. Str check: 7

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 24th, 2018 12:10:42 PM

ooc: between blink and blur and protection from fire the spell will cause Bosk little dmg.

I do not think I have freedom of movement at this time, but I am blinking between the shadow realm and the material plane, so I assume it cannot grapple me.

I also have an ability that will allow me to ignore difficult terrain when moving.

As for the creatures, I have magic circle against evil cast on my self. Does this have any effect in the enemies attacking and grappling me?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28]  d20+23=33 ;
Tuesday April 24th, 2018 12:29:21 PM

Garret blinks when the lights go out. He sees the flame coming at him and ducks under it. Then he calls out over the links, "Hey, who turned the lights out? I can't see a thing!"

OOC:
Reflex save, DC 27: 33, Pass!

I don't know if Garret is in range of anything.

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 2/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20=12 ; d20=16 ;
Tuesday April 24th, 2018 4:00:32 PM

Wyaar cast Death Ward on himself

Bosk AC: 39/17/35 blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+20=38 ; d20+16=29 ; d100=43 ; d100=77 ;
Tuesday April 24th, 2018 4:46:45 PM

ooc: More to come. Updating my header. I realized my AC was never updated with my armor upgrade and I was giving myself 3 too many hp. Hp was reduced.

The fire scorches the air around me. I am able to dodge the worst of it, and before I can be baked by the remaining heat I blink into the cool of the shadow realm.

Reflex save= 29, success. 1/2 dmg.
Miss % from blur = 43, no effect.
Miss chance from Blink = 77, blink is successful. No dmg taken

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+20=33 ; d20+16=22 ;
Tuesday April 24th, 2018 5:33:46 PM

Zane twists completely out of the fire blast, avoiding any damage at all. (evasion)
With his Water element vest, he also has freedom of movement, he shakes the shardlings off and takes to the air..... (fly check 22)
Hit points adjusted for Con damage.

Zane casts displacement on himself, extending it as well.

"That trick they are doing with the stones is gonna be trouble...." Over the rings....

Haste* 15 rounds, Heroism, Mage Armor*, Displacement* (*= extended)

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Tuesday April 24th, 2018 6:39:54 PM


When the ghosts seem unaffected by control undead, Sesha is thoroughly confused. (Will retroactively cast Death Ward)Thanks to her darkvision, she can see just fine, but now there's other issues.

She was good and flabbergasted with this encounter already, and she was sick and tired of constructs. She casts blink, and gets a little distance in the air.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Tuesday April 24th, 2018 6:40:23 PM

Autopass concentration check to cast defensively.


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+25=29 ; d20+25=40 ; d8+9=12 ; d8+9=17 ; d20+25=28 ; 2d8+9=22 ; 2d8+9=17 ; 2d8+9=20 ;
Tuesday April 24th, 2018 10:07:17 PM

Seeing thigns start to get crazy, the druid activates his ring of blinking for a little extra protection.
I think another pair of arms are in order here
The druid channels one of his elemental swarm spells to spontaneously summon a storm giany.

***Elder Air Elementals***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder Earth elemental strikes out at the retreating incorpreal (AOO), then slams the nearest enemy (...my elemental got lost, and I don't remember where Yojimbo... apologies if he's off a few squares, feel free to correct ).

Attack of Opportunity
Slam 2 =28
Damage 2 = 17

Slam 1 =29
Damage 1 = 20

Slam 2 =40
Damage 2 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 150/150 (Spells) Luck Points: 15/22  d20+11=30 ; d20=1 ;
Tuesday April 24th, 2018 10:35:28 PM

Restlin's tougher than he looks, but not tough enough to go having his constitution drained.

He backs up 5' towards where Wyarr was, hopefully judging the distance correctly in the dark. (Fly check is 30, even with the penalty).

If all goes well, he starts casting Summon Monster V.

***

AC is 17/8/14 this round. CMD is 21. Eesh...



Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+21=24 ; d20+21=25 ; d20+21=37 ; d20+21=27 ; 2d8+10=18 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=19 ; 4d6=13 ; 4d6=16 ; 4d6=14 ; 4d6=20 ; d20+25=26 ; d20+17=23 ; d6+6=11 ; 4d6=9 ; d20+26=33 ; d8+11=13 ; 4d6=12 ; d20+20=39 ; d20+20=34 ; 2d8+10=23 ; 2d8+10=22 ; 4d6=16 ; d20+12=16 ; d20+15=28 ; 2d8+10=16 ; 4d6=19 ; d20+5=17 ; d8+6=8 ; 4d6=11 ; d20+27=42 ; 2d8+10=19 ; 4d6=17 ; d20+27=28 ; d20+27=43 ; d20+27=34 ; d20+27=40 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=19 ; 2d8+10=20 ; 4d6=12 ; 4d6=14 ; 4d6=15 ; 4d6=15 ; 2d6=7 ; d20+6=19 ;
Wednesday April 25th, 2018 12:56:23 AM

I feel the crystaline creatures crawling on my skin and in my fur, like a dozen tiny beetles. I quickly fly 5ft up towards the south east (1 5ft step 3 dimensionally up, south and east). As I blink between the physical and ethereal plane I feel those clinging to me drop away as gravity pulls them down and I slip from their grasp.

All around me I hears gasps as people's constitution fails them. You Fools! Do You Not Know By Now That All Life Hangs By A Thread? I AM THAT THREAD!!!! I look to see if I can reach the ghost monk Ri or No (I cannot tell if I can hit him or not. I have a special ability granting myself and all my an at will gear ghost touch.) If I can hit him I will try to take him out first and send him to meet Gargul. If not I focus all my attention on the Collossus.

Action
---------------------------------
Saves made in above post, no dmg taken.
Fly (Bosk is large sized. I by your description I don't think I need to make a check. If I am wrong, he has the agile feet ability that allow him to ignore difficult terrain and move freely through it. If the wind counts as difficult terrain Bosk will cast quickened air walk as a swift action. If not and Bosk is effected by the wind he will use a hero point to cast it as a free action. With that I should be able to treat it like I am walking on the ground. With that Strength check = 19)
5ft step 3 dimensionally up, south and east

AoO from last round from enemies initially approaching me. (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 vs Ghost Monk RI with Bastard Sword hit AC 30 for 18 dmg + 13 sneak dmg = 31dmg
AoO 2 vs Crystaline Collassas with Bastard Sword hit AC 31 for 18 dmg + 16 sneak dmg = 34dmg
AoO 3 vs Crystaline Enemy 1 with Bastard Sword hit AC 43 for 21 dmg + 14 sneak dmg = 35dmg
AoO 4 vs Crystaline Enemy 2with Bastard Sword hit AC 33 for 19 dmg + 20 sneak dmg = 39dmg

Full Attack (tart with Ghost monk if within reach. Then move onto Colossus)
Main Hand Atk 1 Hit AC 26 (Nat 1, miss)
Off Hand Atk 1 Hit AC 23 for 11dmg + 9 sneak dmg = 20dmg
Nat Atk Horn Gore Hit AC 33 for 13dmg +12 sneak = 25dmg
Main Hand Atk 2 Hit AC 39 (confirm crit 34) for 23 dmg (55 if crit) + 16 sneak dmg = 39dmg (71 if crit)
Off Hand Atk 2 Hit AC 16 (miss)
Main Hand Atk 3 Hit AC 28 for 16 dmg + 19 sneak dmg = 35dmg
Off Hand Atk 3 Hit AC 17 for 8dmg + 11 sneak dmg = 19dmg
Extra Attak from Haste Hit AC 42 for 19 dmg + 17 sneak +7 bane from embryon's tear = 43dmg

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 28 (nat 1, miss)
AoO 2 with Bastard Sword hit AC 43 for 16 dmg + 12 sneak dmg = 28dmg
AoO 3 with Bastard Sword hit AC 34 for 19 dmg + 14 sneak dmg = 33dmg
AoO 4 with Bastard Sword hit AC 40 for 19 dmg + 5 sneak dmg = 24dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  d20-4=0 ; d20-4=13 ; d20+14=26 ; d20+14=16 ; d20+14=17 ; d20+14=22 ; d20+14=31 ; d20+24=37 ; d20+24=32 ; d20+19=24 ; d20+19=31 ; d20+14=17 ; d20+14=15 ; d20+9=28 ; d20+24=25 ; d20+24=33 ; d20+19=39 ; d20+19=31 ; d20+14=25 ; d20+14=30 ; d20+9=26 ; d20+17=18 ; d20+17=19 ; d20+24=34 ; d20+24=33 ; d20+19=22 ; d20+19=32 ; d20+14=33 ; d20+14=23 ; d20+9=15 ; d20+17=20 ; 21d6=81 ;
Wednesday April 25th, 2018 2:57:44 AM

record keeping post

DM Mitch  d20+11=17 ; d20+11=21 ; d20+6=8 ; d20+6=24 ; d20+6=21 ; d20+6=16 ; d20+6=11 ; d20+27=33 ; d20=9 ;
Wednesday April 25th, 2018 8:36:08 AM

(OOC: First off the ghosts have the ability to possess the stones and turn them into animated objects. If the blue ghost monk is on top of the stone the stone is animated otherwise the ghost monk is outside the stones. Currently only the 2 monks by Wyaar are in the cover of the stones as the other monks had to move the stones to get in range to attack.)

Previously Tink turned the stone Ti was possessing into an archway. The animated stone is now an animated archway but that seems to have slowed it down. (OOC: ruling that the archway is more awkward to move than the stone so movement speed is reduced)

Tink dodges past the rocks and summons some Astral Devas and Bralanis after time stopping. The Devas proceed to cast holy smite dealing 11 points of damage and 9 points of damage to the animated stones Tietsu and Saramusa are possessing.
Tink’s first Bralani drops a lightning bolt going after Junyoshi and the chinese character stone Junyoshi dodges the bolt but the stone takes full damage. The rest of the Bralanis all either cast their own lightning bolts immediately or wait for the monks to emerge from the stones either way the bolts miss sadly as the ghost monk’s are very nimble and have improved evasion.

Garret blinks when the lights go out and unfortunately he isn’t in range of anything at the moment but he does manage to dodge the fire snake.

Wyaar casts death ward on himself.

Zane also avoids the fire snake shaking off the shardlings and casting extended displacement on himself as he takes to the air.

(OOC: regarding death ward, only the 2 sorcerers were visible targets at the time of your casting and they already were destroyed. The 6 monks were possessing the stones meaning the stones were constructs at the time and not susceptible to the control undead, if the ghost is outside the stone you can cast control undead; sorry for confusion)

Sesha had previously cast death ward and now casts blink and gets some air distance.

Beri summons a storm giant. His elemental’s AOO misses against the fleeing phantom.
(OOC: Yojimbo is destroyed but it can attack the collosus) Unfortunately the attacks against the collosus also miss.

Restlin backs up towards Wyaar and starts casting summon monster.

The stone Rietsu rode in on took 18 damage from Bosk’s AOO. The AOO against the colossus missed.
Bosk goes after Rieza after ridding himself of the things swarming him. Rieza gets destroyed by most of Bosk’s attack before following up against the collusus on the haste attack but that misses.

Nomura flurries at Zane with ghost touched shurikens before retreating into the stone all the shurikens miss their mark.

Tietsu and Saramusa attack Wyaar with their corrupting touches both miss and retreat back into their stones.

Oyonchol flurries at Sesha with ghost touched shurikens before retreating into the stone. All the shuriken miss Sesha too.

Junyoshi attacks Restlin with a touch before retreating into his stone. Restlin takes 81 damage and must make a DC 91 concentration check or lose his summon spell.

The sounds of the lich spellcasting echoes out before all of Tink’s summons simply vanish, sent back to whence they came. ”Your summoning will not help you fools! You fight alone here!”

The phantom that earlier darted out to use wail of the banshee re-emerges from the overgrown building and charges Zane. It is much bigger and no longer a ghost, but a rolling ball of ectoplasm. It tries to slam Zane, but fails, and emits a frightful presence (everyone in 30 yards make a DC 22 will save or be Shaken)

The packs of shardlings run off away from Bosk and Zane, vanishing into the dark (you get an AoO to kill a few as they go).

The collosus advances and more rounds of shots firing and being knocked down by the wind are heard. Unable to find Tink, the packs of enemies all cover Wyarr (Do you have freedom of movement or other abilities to prevent grappling? If not, you’re grappled.)

Updated Map


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+16=30 ; d4+1=3 ;
Wednesday April 25th, 2018 10:46:53 AM

Wyaar draws his dagger and stabs out at one of the things crawling over him.

~~~~~
Grappled!

Move Action: Draw weapon
Standard: Attack a shardling. HIt AC 30 for 3 damage

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28] 
Wednesday April 25th, 2018 11:50:48 AM

In the flashes of casting spells and things, Garret gets a glimpse of the battlefield, but darkness soon quickly appears again. He drops the foot or so to the ground to keep his footing against the howling wind, puts his hand along the wall, and then quickly moves in the direction where he had seen Sesha.

OOC:
Moving along the wall counterclockwise.

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 2/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+21=37 ; d20+24=36 ; 2d8+23=31 ; d20+16=31 ; d20+28=42 ; d20+23=25 ; d20+18=31 ; d20+28=36 ; d20+23=28 ; 2d8+23=34 ; 2d8+23=39 ; 2d8+23=37 ; 2d8+23=36 ; d8+23=26 ; 2d6=5 ; 2d6=8 ; 2d6=5 ; 2d6=6 ; 2d6=3 ;
Wednesday April 25th, 2018 5:43:27 PM

Zane is unfazed by the presence effect and takes an AoO from it's charge to reach him. (Zane has reach)

AoO hits AC 36, Damage 31

Zane hovers without trouble (31 fly), as he does so, he unleashes a series of attacks at the Phantom.

Attack 1 AC 42 Damage 34 (+ 5 Holy)
Attack 2 AC 25 Damage 39 (+ 8 Holy)
Attack 3 AC 31 Damage 37 (+ 5 Holy)
Haste AC 36 Damage 36 (+ 6 Holy)
Horns AC 28 Damage 26 (+ 3 Holy)


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+25=33 ; d20+25=42 ; d20+25=43 ; 2d8+9=18 ; 2d8+9=18 ; d3=3 ;
Wednesday April 25th, 2018 10:28:11 PM

Having finished his summons the druid and looks around. While the light show is spectacular, it's gotten a little too dark inside this room.
The druid decides to channel another spell to summon 3 elder fire elementals to light up the room with their flaming, bonfire-esque bodies.

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder elemental lays into the phantom, moving on to No should it happen to fall

Slam 1 =33
Damage 1 = 18

Slam 2 =42
crit roll = 43
Damage 2 = 18
***

***Storm Giant***
The storm giant hears the giant collasas and casts chain lightning on it, extending the chain to hit the lich, SA, TI, and crystaline enemies 5,6,and 7.

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 69/150 (Spells) Luck Points: 15/22  d20=17 ;
Wednesday April 25th, 2018 11:22:03 PM

Holy moly. That hurt. One more hit like that & Restlin was a goner. He uses what's left of his dimensional step ability to get the heck out of dodge.

Still gripping his swift spell rod, he casts a quick greater invisibility spell.

***

Standard: Dimensional step away. Doesn't trigger an AoO. He's about 60' in the air.
Swift: Greater invisibility
Move: Get blown around by this stupid wind, I assume.

AC is 33/24/30 this round. CMD is 37, and Restlin has freedom of movement.

Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+6=25 ; d20+25=27 ; 2d8+10=23 ; 4d6=16 ; d20+17=22 ; d8+6=11 ; 4d6=10 ; d20+26=32 ; d8+11=16 ; 4d6=11 ; d20+20=22 ; 2d8+10=26 ; 4d6=16 ; d20+12=26 ; d8+6=12 ; 4d6=9 ; d8=7 ; d20+15=29 ; 2d8+10=24 ; 4d6=14 ; d20+5=6 ; d8+6=11 ; 4d6=19 ; d20+27=33 ; d20+27=45 ; d20+27=31 ; d20+27=38 ; d20+27=31 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=17 ; 2d8+10=18 ; 2d8+10=21 ; 4d6=11 ; 4d6=9 ; 4d6=20 ; 4d6=15 ; 4d6=13 ; 2d6=7 ;
Wednesday April 25th, 2018 11:55:37 PM

d20+27=42 ; 2d8+10=19 ; 4d6=17 ; d20+27=28 ; d20+27=43 ; d20+27=34 ; d20+27=40 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=19 ; 2d8+10=20 ; 4d6=12 ; 4d6=14 ; 4d6=15 ; 4d6=15 ; 2d6=7 ; d20+6=19 ;

That's one ghost monk down. Careful of the Colossus, it shrugged off a pretty solid hit (hit AC 42). This is going to be a fun one! There is a note of excitement in my voice as picture pummeling the creature back into ground. (seven attacks a round means a natural 20 about ever thee rounds :)

Everyone, remember to communicate. Let the group know if you need healing or assistance. As I say this I unleash another dozen blows as enemies move towards and away from me. I can feel my attacks getting sloppy, but hopefully the phantom is squishy and used to relying on his incorporeal nature to save him...unfortunately for him I am a dual citizen of the land of the living and the land of the dead.

Action
---------------------------------
Air walk treats it as if I am walking on the ground. With that Strength check = 25
Frightful Presence: Immune to fear

AoO from last round actions (rolls we done in previous post)Bosk has reach and can make AoO while flat footed
AoO 1 vs fleeing Crystaline Enemy 1 with Bastard Sword hit AC 28 (nat 1, miss)
AoO 2 vs fleeing Crystaline Enemy 2 with Bastard Sword hit AC 43 for 16 dmg + 12 sneak dmg = 28 dmg
AoO 3 vs Colossuss with Bastard Sword hit AC 34 for 19 dmg + 14 sneak dmg = 33 dmg
AoO 4 vs Lich (or if not in range Phantom) with Bastard Sword hit AC 40 for 19 dmg + 5 sneak dmg = 24 dmg

Full Attack (start with phantom Note that my weapons and armor have ghost touch)
Main Hand Atk 1 Hit AC 27 for 23 dmg + 16 sneak damage = 39 dmg
Off Hand Atk 1 Hit AC 22 for 11 dmg + 10 sneak dmg = 21 dmg
Nat Atk Horn Gore Hit AC 32 for 16 dmg +11 sneak = 27 dmg
Main Hand Atk 2 Hit AC 22 for 26 dmg + 16 sneak dmg = 40 dmg
Off Hand Atk 2 Hit AC 26 for 12 d mg + 9 sneak dmg = 21 dmg
Main Hand Atk 3 Hit AC 29 for 24 dmg + 14 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 6 (Natural 1, miss)
Extra Attak from Haste Hit AC 33 for 19 dmg + 11 sneak +7 bane from embryon's tear = 37 dmg

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 45 for 20 dmg + 09 sneak dmg = 29 dmg
AoO 2 with Bastard Sword hit AC 31 for 17 dmg + 20 sneak dmg = 37 dmg
AoO 3 with Bastard Sword hit AC 38 for 18 dmg + 15 sneak dmg = 33 dmg
AoO 4 with Bastard Sword hit AC 31 for 21 dmg + 13 sneak dmg = 34 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday April 26th, 2018 4:51:36 AM

"Well THAT didn't work out so well" Tink is thoroughly unhappy that her summons have gone so quickly. She had some grand plans for those divas too. Not only that but there's a huuuge 'thing' next to her. At least it hadn't seen her yet.

She teleports herself safely away to stand over near Garret (can someone please update the map for me?)

Standard: Use Dimensional Step ability to teleport next to Garret. Does not provoke an AoO

Swift: Cast Spectral Hand


DM Mitch  d100=81 ; d100=82 ; d100=38 ; d20+17=28 ; d20+17=19 ; d4=2 ; d4=1 ; d20+24=27 ; d20+24=33 ; d20+19=38 ; d20+19=38 ; d20+14=24 ; d20+14=17 ; d20+9=28 ; d20+24=39 ; d20+24=34 ; d20+19=39 ; d20+19=24 ; d20+14=26 ; d20+14=22 ; d20+9=26 ; 2d10+5=17 ; 2d10+5=17 ; 2d10+5=16 ; 2d10+5=16 ; 2d10+5=12 ; 2d10+5=14 ; d100=26 ; d100=43 ; d100=82 ; d100=8 ; d100=45 ; d100=59 ; d10+6=13 ;
Thursday April 26th, 2018 5:10:28 AM

Wyaar is grappled, he draws his daggers and hits one of the swarmers for 3 damage.

Garret moves along the wall counterclockwise towards where he remembered seeing Sesha.

Zane pounds away at the Phantom, destroying 3 mirror images and almost killing it.

Beri summons some fire elementals to help light up the room.

Restlin retreats and casts greater invisibility on himself.

Bosk unleashes a huge flurry of blows, most of which miss. The two blows that land are enough to finish off the heavily weakened Phantom.

Tink is really annoyed at her summons vanishing. She teleports away in a huff. (Updated!)

Beri’s fire elementals light up the area. This allows the party to get a full view of their enemies, including the former hill.

The creature looks like an small blood red mountain with short, thick legs. Dirt and dust covers it from when it was disguised as a hill, but it still glows with reflected the light off it’s polished hide. It has no clear front or back and grass writhes over every inch of it like a living carpet, searching for things to seize and throttle. On each leg juts a contraption, like a crossbow as big as a Taur, the source of the frequent clicking and twanging noises. Rather than single, large bolts it’s filled with jagged crystals and small pods with more writhing, tentacle-like grass.

Everyone within 30 yards of the golem (Tink, Beri, Bosk, Storm Giant) must make a DC 16 Fortitude save or be dazzled.

Even as you watch the crossbows fire, sending a cloud of shards and pods flying outwards. They’re immediately caught by the wind and thrown to the ground, where they stand and rush to the Storm Giant - though they are to small in size and number to grapple it. The writhing grass around each crossbow twists about, pulling more ammo from within the fold of the thing and quickly reloading the weapons to fire again.

The ghosts Oyo and Ju seem somewhat annoyed at their opponents fleeing and their shuriken doing nothing to Sesha. After a moment they burst out of the stones they had been possessing and fly after Sesha, taking refuge inside the wall behind her and touching her with their spectral hands doing 3 con drain to her.

The ghosts Ti and Sa take advantage of Wyarr being grappled and flurry him. Enough of their many attacks land to do 61 damage to him (already subtracted your dr/5 - don’t subtract again). However in doing so they make themselves vulnerable (they have partial cover instead of total cover this round)

No, realizing he’s in trouble with several powerful enemies nearby tries to trample Zane and flee. However the Tuar is so big that it merely slams into him, doing no real damage, and goes nowhere.

The enemies grappling Wyarr pin him down and start stabbing at him. This is… incredibly ineffective and does nothing due to his magical protection. More dangerous are the pods - they wrap their long, vineline limbs around him and throttling him for 8 damage (already subtracted DR).

The shardlings on the northeast side of the map are nowhere to be seen. With the light now shining on the area they should be visible, but they aren’t.

Now that there’s light the party can see the Lich’s refuge. The small building on the Colossus is still sitting there, but now that it’s mobile and active it’s evident that it’s a intentionally designed defensive fortification. It’s made of the same material as the golem, and the grass and vines growing on it are writhing just like everything else on it. There are 4 tiny arrow slits in it and no other openings.

The sound of his casting occurs again - 2 of the 3 Elder Fire Elementals vanish. The other remains though, spreading light through the area).

Updated Map


[DM Hugh] Record keeping post  d4+4=7 ; d2=1 ; d2=2 ; d2=1 ; d2=2 ; d2=1 ;
Thursday April 26th, 2018 9:15:20 AM

record keeping post

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+13=14 ; d12=2 ; d12=6 ; d12=8 ;
Thursday April 26th, 2018 9:48:06 AM

(Sorry late post. I'm out of the states and just realized what kind of differences there are timewise.)

Sesha's witchfire changes targets, picking on the relatively slow reflexes of the colossal creature, but is distracted by something in it's rocks. (nat 1)

Sesha casts True Seeing, so she can spot her injured lover. She flies (Oyu and Ju get Aoos if they can reach her in the air), to Restlin, and casts a quickened cure serious wounds spell. (Restlin heals 47hp)



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (80/117 with con damage), DR 5/Evil  8d6=32 ; d20+18=31 ; d20+13=19 ; d20+8=25 ; d20+3=17 ; d20+19=34 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=5 ; d4+1=4 ;
Thursday April 26th, 2018 10:09:15 AM

Wyaar takes a hit and gets throttled and presses a hand to himself where it flashes bright blue for a moment before he starts stabbing away with that dagger.

~~~~~~~

Lay on Hands as swift action: 32 hp healed

Full attack at the stranglepods on him:

Attack 1: Hit AC 32, 5 damage
Attack 2: Hit AC 19, 3 damage
Attack 3: Hit AC 25, 5 damage
Attack 4: Hit AC 18, 5 damage
Haste Attack: Hit AC 34, 4 damage

Forgot about haste in all but the final roll

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+16=20 ; d20+28=47 ; d20+28=42 ; d20+23=39 ; d20+18=31 ; d20+28=41 ; d20+23=35 ; 2d8+23=36 ; 2d8+23=34 ; 2d8+23=34 ; 2d8+23=34 ; 2d8+23=36 ; d8+23=25 ; 2d6=3 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=6 ;
Thursday April 26th, 2018 2:49:05 PM

Zane continues to hover, and if the specter shows, he'll pummel it, if it doesn't, he'll pound the stone it's hiding in until he shows up and then continue pounding the specter.

Attack 1 AC 47 (confirm 42) Damage 36 (crit 34) (+ 3 Holy)
Attack 2 AC 23 Damage 34 (+ 5 Holy)
Attack 3 AC 31 Damage 34 (+ 6 Holy)
Haste AC 41 Damage 36 (+ 6 Holy)
Horns AC 35 Damage 25 (+ 6 Holy)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 11/22  10d6=25 ; d20+17=33 ; d20+25=40 ; d20+19=23 ; d20+20=32 ;
Thursday April 26th, 2018 3:02:27 PM

"Thanks, love. I needed that."

Restlin moves quickly, throwing up a repulsion field around himself and Sesha. Then, using his swift rod, he knocks a glowing red ball over his shoulder towards Wyarr. He moves a bit to throw off any attackers.

***

Standard: Repulsion - 160ft radius. Will save DC 33. Spell penetration check is 40.
Swift: Selective fireball near Wyarr. I should be able to hit the lich, colossus, Sa, and all those things badgering Wyarr. 25 damage, reflex DC 23 for half. Spell resistance check if applicable is 32. Wyarr is not affected.
Move: Move

Note: Repulsion basically covers this entire chamber and prevents any creature from coming closer to me. It's gonna be tough for those two jerks on the left with their stupid rocks to move around if they fail their check.

Greater invisibility: 15 rounds

Edit: Forgot to update HP in header.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:11/17 CMD: 49 SR: 28]  d20+36=41 ; d20+36=43 ; d20+31=36 ; d20+31=33 ; d20+26=42 ; d20+26=32 ; d20+21=35 ; d20+36=38 ; d20+36=52 ; 2d8+17=29 ; 2d8+17=30 ; 2d8+17=29 ; 2d8+17=26 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=32 ;
Thursday April 26th, 2018 7:09:53 PM

Garret looks around in the brief light and figures he's not going to be able to do a lot out in the open with all the ghosts and darkness. He spots the hut on top of the monster and decides to just go for what appears to be the creature in charge. He says over the rings, "Ok, I am going in!" He steps forward and disappears.

OOC:
Abundant step to inside the hut with the hairy lich. Is the lich hairy? Well, it's probably dark in there, too, but I figure the space is small enough that Garret can figure out which part is not Garret and which part is lich. Flurry!

Attacks/Dam (w/ki for one extra): 41/29 43/30 36/29 33/26 42/28 32/27 35/26 38/26 52/32

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 3/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+22=28 ; d20+17=22 ; d20+25=32 ; d20+25=29 ; 2d8+9=12 ; 2d8+9=12 ; d20+29=35 ; d20+24=30 ; d20+19=38 ; d20+19=36 ; 4d6+23=39 ; 4d6+23=36 ; 4d6+23=42 ;
Thursday April 26th, 2018 10:36:36 PM

Beri manages to summon three full fire elementals, only two see two of them immidiately snuffed out (was that a held action, since the elementals wouldn't spawn until the start of my turn? )
Hmm, looks like this is not going to be a good fight for a summoner...
The druid orders the fire elemental to keep out of view of the slits for the time being, he is more valuable giving light at the moment then risking his life.
Suddenly insipriation hits the druid... it's a long shot, but why not? He calls out to the wind in his best Auran.
If by any chance you are a sentient wind and can understand me, we are the good guys. We have been sent to free you and to seek your aid in saving the Wold from one of the greatest dangers it's ever known. We thank you for blowing the projectiles away, and if you could blow some of these monster stones into the COLOSSUS's leg weapons it would be greatly appreciated.

Realizing the summons are not the way to go, the druid casts transmute rock to mud on the ground under the COLOSSUS's feet.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The fire elemental follows his commands, staying out of view of the one dismissing the other summons.

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 184***
The elder elemental continues it's attck on NO, hoping to be more effective in the light

Slam 1 =32
Damage 1 = 12

Slam 2 =29
crit roll = 43
Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant takes his sword and starts swinging ant the annoying red things crawling all over him

Sword attack 1 = 35
Sword damage 1 = 39

Sword attack 2 = 30
Sword damage 2 = 36

Sword attack 3 = 38
crit roll =36
Sword damage 3= 42

***
***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)
Beri Fort save = 28 -> PASS
Storm Giant Fort save = 22 -> PASS

[DM Hugh] Record keeping post  d20=5 ; d20+24=44 ; d4+24=26 ; d4+4=6 ; d100=9 ; d100=31 ; d100=2 ; d100=39 ; d100=99 ; d100=8 ; d100=68 ; d100=79 ; d100=64 ; d8=4 ; d20+20=25 ; d4=3 ; d20+17=32 ; d4=3 ; d20+17=33 ;
Friday April 27th, 2018 12:05:35 AM

record keeping post

Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday April 27th, 2018 1:06:15 AM

That is one more down for Zane and I![/b[/i] I watch as the others begin taking down the lich's fortress and quickly assess the situation. Quickly I aim and cast Shatter on the west side of the Lich in order to give others a clear shot at him. (If that side is already open I will aim at the North side.)

Actions
------------------------
Cast shatter to destroy walls around lich.
Fly so that I am flanking the lich. (I moved Bosk on the map, he should be able to attack from the west side and is flanking through the corners with Garret.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
[b]From Sesha

Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+23=31 ; d20+20=38 ;
Friday April 27th, 2018 5:10:59 AM

Tink decides to try a little more debuffing. As soon as she sees the Lich through the arrow slit she send a Greater Dispel magic his way.

"I'm going to try and drop some more of his buffs off. How's everyone else doing? Do we have this?"

Fort Save vs DC16: 31 = Pass
Standard: Gtr Dispel Magic. Dispel Check: 38. DC = 11 + the spell's caster level. Dispels 5 spells, starting with the highest level spells and proceeding to lower level spells
Move: Ascend to 40ft high


DM Mitch  10d6=34 ; d20=4 ; d20=13 ; d20+50=70 ; d20+50=52 ; d20+14=26 ; d20+14=32 ; d20+14=21 ; d20+14=33 ; d20+14=22 ; d20+14=18 ; d20+14=24 ; d20+14=20 ; d20+14=30 ; d20+14=32 ; d20+14=15 ; d20+14=15 ; d20+14=29 ; d20+14=23 ; d20+14=33 ; d20+14=30 ; d20+14=21 ; d20+14=28 ; d20+14=33 ; d20+14=27 ; d20+14=30 ; d20+14=17 ; d20+14=32 ; d20+14=31 ; d20+14=25 ; d20+14=18 ; d20+14=33 ; d20+14=18 ; d20+14=21 ; d20+14=18 ; d3=2 ; d3=1 ; d20+14=26 ; d20+14=33 ; d20+46=63 ;
Friday April 27th, 2018 7:50:58 AM

Sesha casts true seeing and flies over to Restlin to give him much needed healing meanwhile her Witchfire changes targets to the colossus but misses.

Wyaar lays a hand on himself to heal a little before stabbing away at the masses of stranglepods on him. He kills one of the creatures swarming him but alas most of his attacks miss.

Zane hovers and readies an action to attack the spectre or the stone being possessed by it.

Restlin thanks Sesha for the healing, throws up a repulsion sphere protecting himself and Sesha before hurling a selective fireball towards Wyaar’s position. The fireball clears the stranglepods off of Wyaar, damages the stone Saramusa is taking cover in, hastes the golem and doesn’t hit the lich.

Garret tries to uses his abundant step to get inside the structure shielding the grass lich, but the structure is so small he won’t fit and he pops out right outside an arrow slit. Not about to let that stop him, he smashes into the crystal wall separating him from his foe. Only a few blows deal solid damage to it, but those quickly spread cracks through the structure, then cause a hole to collapse inward around the arrow slit, giving Garret clear view of the very surprised lich who doesn’t appear where he should be (displaced = 50% miss chance) and there appears to be 7 copies of him in the cramped space.

Beri attempts to reason with the wind before ordering his elemental to stay away from the line of sight of the Lich. He then casts Transmute Rock to Mud under the ground of the Colossus’s feet. The colossus sinks 10 feet. Beri’s air elemental attacks the stone sheltering Nomura for 12 total damage. (OOC: The stone has hardness) The giant kills 3 of the creatures swarming him.

Bosk gets on top (or is he hovering over it?) of the colossus and casts Shatter. The wall hiding the lich cracks and bows inward, but doesn’t quite break.

Tink flies up a bit and asks how everyone’s doing before trying to remove the liches buffs.

The wind does not respond to Beri’s attempt to talk to it. A quick mental review shows that none of it’s howling has been intentional words in any language that he can tell - if it does have intelligence it is a very simple one. Or it is very stubbornly ignoring you.

Nomura pops out of the stone to attack Zane but before he does Zane attacks and destroys the spirit.

The ghosts in the wall do not emerge. Perhaps they’re kept away by Restlin’s repulsion, or maybe they’re up to something.

The grass lich casts again using a scroll and this time magic hits Garret suppressing his ring of freedom of movement for 3 rounds.(Spellcraft 21 Highlight to display spoiler: {greater dispel magic}) Garret becomes grappled by the vines he is standing upon.

Wyaar is struck by Saramusa’s touch (drains 3 more con) and by Tietsu’s touch which comes with a flood of images (DC 22 will save or be stunned for 1 round). Wyaar sees the 6 monks and 2 sorcerer’s set out on their quest to secure the wind, get trapped die and become ghosts with unfinished business. Tietsu is imposing on Wyaar a curse which wants Wyaar to stop anyone (his party included) from capturing the wind. If Wyaar does not fulfil the charge of guarding the wind by 12 days Wyaar will take 1d4 con drain per day.
(Know[religion] DC 27 Highlight to display spoiler: {}the curse can be removed with remove curse, thus preventing Wyaar from having to face turning against the party or taking more con drain)
Both Tietsu and Saramusa recede into the cover of their stones after touching Wyaar.

The colossus’s tendrils also try to wrap themselves around Bosk now that he’s on it. If he’s actually flying at least 10 feet over the top or if he has freedom of movement he’s fine, otherwise he is grappled.

The click of the colossus’s crossbows sound again and more shardlings swarm over the Storm Giant. Even as big as it is, there are over 60 of the things all over him now. The Stranglepods form a great ring around it’s neck and begin to throttle - others tangle and impede his movements (giant is now grappled).

Something hits Sesha on the head. It tangles in her hair and thrashes about. Then another and another land on her… the shardlings are dropping on her from the roof. Their aim is pretty good to - only about a quarter of them miss their shot and fall to the floor, immediately detonating as the fall kills them. If Sesha has freedom of movement she’s fine, otherwise she is now grappled by the 24 or so shardlings and pods that now cover her head to toe.

Updated Map


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 11/22  d20=2 ;
Friday April 27th, 2018 11:01:53 AM

Confident that those stupid shardlings are no bother to Sesha, and hopeful that those two stupid ghosts were kept at bay, Restlin tries to help Bosk do what the dude was born to do: deal with uppity undead.

He swaps his swift rod for one of his maximize rods. A few gestures and muttered arcane phrases, and a giant gong appears in mid-air. He smacks it with the rod as hard as he's able, directing the resulting noise towards the walls protecting the lich.

***

Move: Swap swift rod for maximize rod
Standard: Maximized shatter on the walls surrounding the lich. 60 damage.

AC is 18/9/15 this round and CMD is 22.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+14=25 ; 8d6=25 ; d6=2 ; d4=1 ; d20+18=30 ; d100=84 ; 6d6+8=29 ;
Friday April 27th, 2018 11:57:31 AM


Reaction:Sesha is extra glad to be incorporeal and ethereal right now, as shardlings fall through her to the floor level.

Witchfire: Sesha's Witchfire hones in on one of the ghosts. She makes a charge against the closest. Also incorporeal, she has no trouble making contact. Hits AC 25 for 25 fire damage and her magical tear activates, for another 2 fire damage.. Target must pass a DC 24 will save or be lit up with faerie fire and gain fire vulnerability.

Sesha watches Restlins shatter spell with some appreciation for his flair and love of magic.

"...."

With a slap on the forehead, Sesha again casts Time Stop. The spell wont hold for long, but it will last long enough.

Round 1: Quickened Divine Favor. Draw Weapon, Read Scroll of Giant Form 2. Select form of Storm Giant. Sesha is now a huge creature with a 15 ft reach and occupied space. In form of giant, her gear does NOT meld. (autopass UMD)

Round 2: Activate Shillelagh tattoo. Hero Point cast Disrupting Weapon. Move within range to smack the crap out of the next ghost that pops up into her threatened space. Sesha is now out of Hero Points.

AoO: Hits AC 30 (even against ethereal creatures because of blink), Miss % success, for 29 damage. If it hits an undead with HD 20 or less, they need to save vs DC 24 or be destroyed instantly.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Blink: 18 rounds remaining. (Ethereal + invisible)
Giant Form 2: 19 minutes remaining.
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Shillegah: 49 rounds remaining.
Divine Favor: 10 rounds remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:11/17 CMD: 49 SR: 28]  d20+24=26 ;
Friday April 27th, 2018 12:10:24 PM

Garret wiggles and turns, attempting to escape from the vines and fly upward, above the lich.

OOC:
Escape artist to escape grapple: 26

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 3/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+32=52 ; d20+25=34 ; d20+25=45 ; d20+25=45 ; 2d8+9=14 ; 2d8+9=17 ;
Friday April 27th, 2018 9:42:59 PM



***Storm Giant***
The storm giant lists his masterwokr great sword and again lays into the crystal giant:

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 141
attack 1 =46
crit roll = 45
Damage 1 = 42

attack 2 =39
Damage 2 = 38

attack 3 =37
crit = 36
Damage 3 =42
***

***attacks from previous turn***
attack 1 =45
Damage 1 = 45

attack 2 =44 (nat 20)
crit roll = 38
Damage 2 = 42

attack 3 =23
Damage 3 =32

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 184***

The air elemental realizes his attacks aren't doing much, and flys up to the giant. Whereever a stranglepod is in view it is met by one of the elementals mighty blows.

Slam 1 =42 (1 for air born -34
Damage 1 = 14

Slam 2 =31 +1 for airborn = 45 (nat 20)
Crit Roll = 45
Damage 2 = 17
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+17=36 ; d20+24=26 ; d20+20=36 ; d20+40=53 ; d20+26=38 ; d20+50=60 ; d20+27=47 ; d20+17=19 ;
Saturday April 28th, 2018 4:07:06 AM

Tink checks to see if any of the Lich's magical auras have disappeared since she cast her Dispel. Hopefully she has disarmed him of further things.

She notices the attack on Wyarr and can immediately tell he in under the effect of a curse (Knowl Religion vs DC27: 36=Pass). Tink will attempt to remove the curse with a greater dispel magic.

--------------------------------
Knowl Religion vs DC27: 36 = Pass
Perception: 53 (Arcane Sight to know the location and power of all magical auras within your sight)

Knowl Arcana: 26 to identify any weaknesses of the shardlings
Knowl Engineering: 19 to identify any weaknesses of the colossus
Disable Device: 47 to identify a way to disable/sabotage the collossus

Sense Motive: 38 on the Lich. Is he playing with us? Savouring the moment? On the defensive?

Standard action: Cast Greater Dispel Magic on Wyarr to specifically target the curse. Dispel check: 36 vs the DC of the curse.
Move action: Fly away from the wall. Stealth: 66 + Tink's usual things
Swift action: Cast a still/silent Grease spell on Garret to grant him a +10 bonus on checks to avoid/escape grapples


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (80/117 with con damage), DR 5/Evil  d20=11 ;
Sunday April 29th, 2018 10:56:12 AM

Freed from the grapple Wyaar activates his boots of flying and flies 5' up, skirt around the colossal thing and forward to end up near Tink

-----

Standard action to activate boots

Move action: move as said. Can't edit map from phone if someone could please move me to a couple squares below Tink

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+30=50 ; d20+30=50 ; 2d8+23=29 ; 2d8+23=26 ; 2d6=9 ;
Sunday April 29th, 2018 2:54:31 PM

Zane flies/charges at the colossus creature, he provokes an AoO from it to get within his own reach so he can attack.

Attack on Charge AC 50 (Nat 20) Crit Confirm AC 50 (second Nat 20) Damage 29 (if Critable +26) + 9 holy



RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday April 29th, 2018 8:45:28 PM

Tink looks about for those other ghost thingd. She's wary of them trying to surround the party

[DM Hugh] Record keeping post  d20+17=24 ; d4=3 ; d20+21=27 ; d20+21=38 ; 2d10+5=25 ; d20+21=38 ; 2d10+5=18 ;
Sunday April 29th, 2018 11:27:32 PM

Record keeping post

Bosk AC: 42/20/38 (+3 Air M/Prot Evil) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d20+25=40 ; 2d8+10=16 ; 4d6=9 ; d20+17=31 ; d8+6=7 ; 4d6=14 ; d20+26=43 ; d8+11=19 ; 4d6=16 ; d20+20=22 ; 2d8+10=19 ; 4d6=14 ; d20+12=18 ; d8+6=8 ; d6=3 ; d20+15=26 ; 2d8+10=22 ; 4d6=20 ; d20+5=15 ; d8+6=8 ; 4d6=17 ; d20+27=34 ; d20+27=36 ; d20+27=35 ; d20+27=31 ; d20+27=36 ; 2d8+10=18 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 4d6+10=23 ; 4d6+10=24 ; 4d6+10=27 ; 4d6+10=16 ; 4d6+10=30 ; 2d6=5 ;
Sunday April 29th, 2018 11:29:21 PM

Great job guys! With the walls coming down I have a clear shot of the lich I quickly attack the lich, trying to land as many blows as possible.

Actions
-------------------------------------------------------
Taks a 5ft step towards the lich (I cannot see where it says he moved, but the map shows him having moved. I assume this is prepping for the next round. I believe a 5ft steps south and east will put me in range.) If for some reason I cannot reach the lich I will attack the crystaline giant.

AoO from lich casting from scroll (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO with Bastard Sword hit AC 36 for 19 dmg + 14 sneak dmg = 33 dmg
(I do not see the lich moving in the last post, but if he did move Bosk gets a second AoO. Please use the AoO from the below section for that. Also, do I get AoO as the collassas splits into giants and moves laterally? If so I have rolls at the bottom of my post.)

Full Attack (on Lich)
Main Hand Atk 1 Hit AC 40 for 16 dmg + 9 sneak dmg = 25 dmg
Off Hand Atk 1 Hit AC 31 for 7 dmg + 14 sneak dmg = 21 dmg
Nat Atk Horn Gore Hit AC 43 for 19 dmg +16 sneak = 35 dmg
Main Hand Atk 2 Hit AC 22 for 19 dmg + 14 sneak dmg = 33 dmg
Off Hand Atk 2 Hit AC 18 for 8 dmg +3 sneak = 11 dmg
Main Hand Atk 3 Hit AC 26 for 22 dmg + 20 sneak dmg = 42 dmg
Off Hand Atk 3 Hit AC 15 for 8 dmg + 17 sneak dmg = 25 dmg
Extra Attak from Haste Hit AC 34 for 18 dmg + 13 sneak +5 bane from embryon's tear = 36 dmg

Cast quickend light spell on the collapsed wall/rubble around the lich

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 35 for 20 dmg + 17 sneak dmg = 37 dmg
AoO 2 with Bastard Sword hit AC 31 for 22 dmg + 06 sneak dmg = 28 dmg
AoO 3 with Bastard Sword hit AC 36 for 17 dmg + 20 sneak dmg = 37 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch  d20+18=37 ; d100=19 ; d100=8 ; d100=89 ; d100=62 ; d20=8 ; d20=1 ; d20=5 ; d100=4 ; 5d10+30=55 ; 15d6=50 ; d100=63 ; d100=42 ; d100=14 ; d100=44 ; d100=86 ; d6=2 ; d10=10 ; d10=4 ; d10=5 ;
Monday April 30th, 2018 7:09:43 AM

You notice that following Tink’s dispel The lich still has 6 copies of himself but he doesn’t appear to be in a different location anymore, he doesn’t appear to be moving as fast, and the lich’s skin is no longer stony looking. It would appear whatever the other 2 effects were they didn’t leave obvious indicators he was affected by the spells.

Restlin destroys another wall around the lich, leaving it exposed on two sides.

Sesha sends her witchfire after the ghosts and grows giant, prepared to attack any ghosts that zoom out to attack her.

Garett wiggles and struggles but doesn’t manage to escape from the grasping grass.

Beri’s summoned giant attacks the Colossus - unfortunately the fire elemental is so far away that the colossus is actually in darkness. Several of the giants attacks glance off the colossus when they might have otherwise been hits

Tink casts greater dispel magic attempting to remove the curse the ghost placed on him and successfully does so.

Wyarr activates his flying boots and flies up and away from the flanking ghosts.

Zane makes an epic charge and slashes heavily at the things leg.. Only for the blow to glance off due to the total darkness the thing is in.

Bosk lays into the lich destroying 3 images and hitting the lich once.
The lich is rather surprised as his protective walls suddenly collapse around him. Narrowing his eyes, he speaks again, his voice echoing in the sealed chamber. ”Well fought, but I have many more tricks up my sleeves!”

The Colossus suddenly glows like the sun, power building up inside of it. Within moments, barely enough time to react, it detonates. Razor sharp blades of crystal fly everywhere - everyone except for Tink, Sesha, and the Fire Elemental takes 55 piercing damage. Reflex save DC 36 halves it.

Two Crystalline Giants rise from the pieces directly under Garett and Bosk. They tear off pieces of themselves and drop them near the wall where they rise as shieldbearers.

The lich, who had gently fallen to the ground (giving Bosk and the Storm giant an AoO) runs over and takes cover behind the shieldbearer’s tower shields before casting another Firesnake. It weaves past and through the crystalline minions, which seems to energize them and make them move faster, before hitting Bosk and Garret for another 50 damage (reflex save DC 27 for half)

The 4 remaining ghosts all swarm Beri flanking him. Junyoshi uses the con drain ability (24 vs AC; 3 con drain), Onyonchol, Saramusa and Tietsu all use unarmed attacks against the druid.
Onyonchol misses, Saramusa attacks Beri with a scorpion style attack (38 vs AC; 25 damage and DC 27 Fort save or have speed reduced to 5 ft for 7 rounds) Tietsu uses Gorgon Fist (18 damage and DC 27 Fort save or be staggered until Tietsu’s next move if you failed vs Saramusa)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday April 30th, 2018 7:47:12 AM

Tink is running really low on tricks. She still has a few up her sleeve though.

She uses her spectral hand to deliver a Greater Invisibility spell to Bosk.

"Get him Bosk!"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 10/22  d20+24=39 ; d4+6=10 ; d20+32=51 ; d20+32=41 ; 4d6+3=17 ; 4d6+3=18 ;
Monday April 30th, 2018 9:44:01 AM

Restlin stares wide as the shards fly towards him. With no where to go, he curls himself in a ball as they pass. He opens one eye when he hears them woosh by & feels all over himself to assess the damage, only to find he's untouched! What luck!

Relfex save 39 w/ ring of evasion = 0 damage. Woot!

He decides he is just done with this darkness. Whipping his quicken rod back out, he summons a large number of lantern archons and asks them to start lighting the room up.

He then throws a copy of Shiny at the Tietsu, hoping to stave off Beri's impending demise.

***

Move: Swap maximize rod for quicken.

Swift: Summon monster VI - summon 10 lantern archons. Whoa, Carl. How'd you do that? The mendicant rules say I can add five to any roll. 1d4+1 is a roll.

Standard: Mage's sword on Tiesto. Hit AC 51, crit confirm 41. 17 damage, 35 if crit. As a force effect, mage's sword has no trouble hitting ethereal or incorporeal creatures.

The lantern archons spread out and cast continual flame on small stones or whatnot throughout the room. That SHOULD be enough to light the whole place up, but that's your call.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (75/101 with con damage), DR 5/Evil  d20+22=24 ; 7d6=23 ;
Monday April 30th, 2018 11:16:52 AM

Wyaar is not quite as lucky as Restlin with the sharp shards of crystal and looks the worse for wear, but a slap of his hand against himself heals up some of the cuts.

~~~~~~

Fail save, switch action lay on hands to heal 23

Other stuff to follow

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=28 ; d20+23=32 ; d20+36=47 ; d20+36=44 ; d20+31=37 ; d20+31=42 ; d20+26=45 ; d20+26=33 ; d20+21=37 ; d20+36=51 ; d20+30=43 ; 2d8+17=24 ; 2d8+17=21 ; 2d8+17=33 ; 2d8+17=23 ; 2d8+17=30 ; 2d8+17=31 ; 2d8+17=25 ; 2d8+17=25 ;
Monday April 30th, 2018 12:38:50 PM

The shards slam through Garret as he tries to escape the grapple. When the lich decides to run, Garret decides he's not going to let the lich hang out and attack the Iron Dragons. He quickly disappears again and appears behind the lich again, launching another flurry of an attack.

OOC:
Reflex save against shards: 28, failed, evasion=half damage: 27
Is the firesnake a spell? Does it get through Garret's SR 28? Does it get a 20% miss chance?
Reflex save against firesnake: 32, passed, so doesn't matter, evasion=no damage.

Abundant step out of the grapple to behind the lich.
Flurry hit AC/Dam: 47/24 44/21 37/33 42/23 45 (threat, 43 to confirm)/30 (if crit +31) 33/31 37/25 51/25

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 4/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells  d20+17=24 ; d20+17=19 ; d100=75 ; d100=70 ;
Monday April 30th, 2018 12:42:06 PM

(More to come. Traveling today and only had time to make/fail saves)

I do my bet to imitate Restlin's deft movements, but feel the shards piercing my sides and penetrating my armor. One large shard flies towards my eyes, just missing as I blink out of existence. As I blink back into the physical realm another shard pierces my arm, my body ignoring much of the damage and stitching the cut back together. [i]Well that is new. I think that is the first time I have been hit by physical since becoming an outsider. I could get used to this.

Before I can reflect on the matter a wave of fire washes over me. I can feel my blood begin to boil and can only imagine what the heat would be like if I was not blinking into the cool of the ethereal realm every couple seconds. Although uncomfortable, my earlier protection spell prevents my from taking any serious damage.

Shard Explosion. Reflex save = 24, fail. Half damage for blinking = 28dmg -10dmg from Avenger's dr = 18dmg

Flame snake. Reflex Save = 19, fail. miss chance from concealment = 75. 1/2 dmg from blink = 25dmg. -25dmg from protection from energy fire = 0dmg taken.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells 
Monday April 30th, 2018 12:44:15 PM

ooc: AoO against Lich, taken from previous post

AoO 1 with Bastard Sword hit AC 35 for 20 dmg + 17 sneak dmg = 37 dmg

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 30th, 2018 2:53:51 PM

I'm about over all these ghosts!"

Sesha sees an opportunity, and takes it. She moves towards Restlin and Beri, and calls down bright columns of healing energy, into friends and undead alike.

Move: Moves southeast towards Restlin, Beri, and the Ghost monks.
Standard; Mass Heal. (Targets any number of creatures, as long as no two are more than 30ft apart.)

Affects: Sesha, Beri, Restlin, Bosk. (Heal up to 150 hp and immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.)

Also affects: All 4 ghosts surrounding Beri. It deals 150 hp, will save DC 28 for half.

NOTE: If these guys are doing ability damage, it heals it. If they are doing actual ability drain, which is a different thing, Heal does NOT fix that. Please offer guidance dear DMs!"



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+15=20 ; d20+15=24 ; d20+15=18 ; 8d6=30 ; 8d6=42 ; 8d6=31 ; d6=6 ; d6=6 ; d6=6 ;
Monday April 30th, 2018 2:56:21 PM


Sesha's witchfire attacks the any of the remaining ghosts.

(3 attacks if its within a 5ft step reach, just one if its not.)

Hit touch AC 20, 24, and 18 for 36, 48, and 37 damage respectively. Will save DC 24 or gain a fire vulnerability.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)213/268, Blindsense 60' Character  d20+20=31 ; d20+28=30 ; d20+23=41 ; d20+18=38 ; d20+18=20 ; d20+23=25 ; d20+28=43 ; 2d8+23=38 ; 2d8+23=29 ; 2d8+23=32 ; 2d8+23=31 ; 2d8+23=33 ; d8+23=27 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; 2d6=12 ; 2d6=9 ;
Monday April 30th, 2018 3:05:18 PM

Standing so close to the explosion, Zane takes it in the face. He uses a move action to fly up and around to reach the the area where the shield bearers are, staying far enough above them to remain out of their reach, but still within his.
He then uses another hero point to take a full attack action.
He'll start on the closes bearer and then move on to the other it he kills the 1st.

*kill the bearers, remember these guys have that nasty attack.....*

(forgot to add +1 for attaching from above, adjusted after roll)

Attack 1 : 31 AC 38 Damage 9 holy
Attack 2 : 42 AC 29 Damage 7 holy
Attack 3 : 39 AC (21 confirm) 32 Damage (+33 if crit) 10 holy
Gore 1 : 26 AC 27 Damage 12 holy
Haste 1 : 44 AC 31 Damage 9 holy

(btw Zane has Darkvision, from perm spell and backup magic item)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (48/101 with con damage), DR 5/Evil 
Monday April 30th, 2018 4:38:45 PM

Not able to do much else, Wyaar flies 5' higher and a little bit more northward and starts casting a spell on himself.

~~~~

Move: 5' up, a square or two north.
Standard: Start casting Restoration on himself. Round 1/3

Beriothian -- AC:38/18/36 HP: 175/231 CMD = 23  d20+16=35 ; d20+32=51 ; d20+29=32 ; d20+24=29 ; d20+19=35 ; 4d6+23=44 ; 4d6+23=37 ; 4d6+23=36 ; d20+25=28 ; d3=1 ; d20+25=27 ; 2d8+9=20 ; 2d8+9=16 ; d100=57 ; d100=23 ; d100=37 ; d100=49 ; d100=35 ; d100=17 ; d100=59 ; d100=86 ; d20+27=46 ; d4+1=3 ;
Monday April 30th, 2018 10:41:18 PM

The druid finds himself being attacked on all side, as he blinks in and out of this realm he does his best to withstand the attacks coming his way.

Blink/blur/fort rolls for attacks (assuming blink and blur apply to all attacks)

Shards
d100=57 (pass); d100=23 (pass) -> hit (reflex save = 35, fail)

Junyoshicon attack
d100=37 (Fail); d100=49 (pass) -> fail

Saramusa speed
d100=35 (fail); d100=17 (fail) -> fail

Tietsu stagger
d100=59 (pass); d100=86 (pass) fort -> hit (fot = d20+27=46, not staggered)

If possible, the druid flys over the ghosts and out into the room, and hopes that the ice wall will not be removed. He is now about 30 feet in the air (above the shardlings he shares squares wtih), and channels his earthquake spell to summon 3 large fire elementals for additional light.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The fire elemental notices that the others need his light, and moves closer

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 139***
The elder elemental continues it's attck on NO, hoping to be more effective in the light

Slam 1 =28 +1 for airborn = 29
Damage 1 = 12

Slam 2 =27 +1 for airborn =28

Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

(I'm pretty sure the storm giant is grappled and can't get his AOO)
The storm giant brakes the grapple, and continues to seing his sword at the shardlings

SG1 HP = 182
Sword attack 1 = 32
Sword damage 1 = 20

Sword attack 2 = 29
Sword damage 2 = 37

Sword attack 3 = 35
Sword damage 3= 16

***
***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2,
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells  d20+27=38 ; 2d8+10=23 ; 4d6=18 ; 2d6=6 ; d20=18 ; d20=11 ; d20+27=30 ; d20+27=33 ; 2d8+10=17 ; 2d8+10=23 ; 2d8+10=17 ; 2d8+10=18 ; 4d6=13 ; 4d6=8 ; 4d6=15 ; 4d6=11 ;
Monday April 30th, 2018 11:45:47 PM

d20+27=34 ; d20+27=36 ; d20+27=35 ; d20+27=31 ; d20+27=36 ; 2d8+10=18 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 4d6+10=23 ; 4d6+10=24 ; 4d6+10=27 ; 4d6+10=16 ; 4d6+10=30 ; 2d6=5 ;

You unholy abomination with your thrice cursed blight! I swear by Gargul's Unblinking Eye that you will stand before him in judgement before the day is through! Charging though the air I move silently and invisibly towards the lich. No vibrations on the ground. No shadow to cast upon the floor. Just s he comes in reach I swing my sword at his grassy heart and cast a quickened silence spell over his head and behind him, keeping myself and Zane out of its radius.

Actions
-----------------------------
10ft east and down to 5ft above lich/just above shielder
Hit AC 34 (Ignoring his dex to AC due to invisibillity for 23 dmg + 18 sneak = 41dmg +6 bane from Embryon's tear = 47 dmg

Cast quickend silence spell on the wall behind and above the lich, so that only he or he and his shielder are effected. Bosk and Zane should be out of range.

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 45 for 17 dmg + 13 sneak dmg = 30 dmg
AoO 2 with Bastard Sword hit AC 38 for 23 dmg + 08 sneak dmg = 31 dmg
AoO 3 with Bastard Sword hit AC 30 for 17 dmg + 15 sneak dmg = 32 dmg
AoO 4 with Bastard Sword hit AC 33 for 18 dmg + 11 sneak dmg = 29 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 charging. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch  d20+25=38 ; d20+25=33 ; d20+25=27 ; d20+21=37 ; d20+16=36 ; d20+16=36 ; d6=6 ; d6=1 ; d6+12=18 ; d100=22 ; d100=70 ; d20+38=41 ; d20+38=48 ; 4d8+6=21 ; 4d8+6=25 ; d100=23 ; d100=47 ; d20=14 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d20+14=28 ; d20+14=30 ; d20+14=34 ; d20+14=26 ; d20+14=24 ; d20+14=32 ; d20+14=18 ; d20+14=17 ; d20+14=28 ; d20+14=19 ; d20+14=32 ; d20+14=22 ; d20+14=27 ; d20+14=18 ; d20+14=19 ; d20+14=27 ; d20+14=22 ; d20+14=27 ; d20+14=26 ; d20+14=29 ; d20+14=23 ; d20+14=25 ; d20+18=28 ; 10d6=33 ; d20+24=30 ; d20+24=25 ; d20+19=37 ; d20+19=24 ; d20+14=29 ; d20+14=33 ; d20+9=28 ;
Tuesday May 1st, 2018 5:48:42 AM

Tink is running low on tricks so she uses her spectral hand to impart greater invisibility on Bosk.

Restlin manages to avoid the shards before swapping his maximize for a quicken rod and then summoning 10 lantern archons. Restlin then uses spiritual weapon against Tietsu.

Wyaar does not avoid the shards but he uses lay upon hails to rid himself of the damage. Wyaar then flies a little higher and casts Restoration on himself.

Bosk takes damage from the shards but not the fire. Bosk’s AOO takes out one of the Lich’s mirror image. Bosk attempts to attack the lich from his position of invisibility but his attack just misses. He follows this up with a silence spell against the wall the golems and lich are by. The golems are not affected because of their magic immunity. The lich also makes his will save..

Sesha uses Heal targeting herself, Beri, Bosk and the ghosts. (OOC: It is ability drain not damage) 2 of the ghosts make the save and the other 2 do not. Tietsu is destroyed but the other 3 ghosts are still around. Her witchfire touch misses Oyonchol.

Zane takes the explosion to the face and then proceeds to attack the shield bearers. After 3 attacks the shield bearer explodes dealing 11 damage to Zane and Bosk (reflex DC 23 half) and leaving behind 8 crystaline swarmers. His remaining attacks damage the other shieldbearer.

Beri tries to flee the ghosts (See e-mail; you have to roll vs the slowing effect to see if you can actually get away.) His summons try to clear the giant of shardlings (The giant is not in fact grappled - even with their group grapple they can’t grapple huge creatures). The shardlings they kill form tiny explosions (9 damage, reflex save 19 for half).

Garret attempts to shadow step to the lich and attack. However, the lich’s back is to a wall and he’s surrounded by Zane, Bosk, and shieldbearers. He ends up in front of the lich underneath the hovering Bosk and lands several powerful blows.

The Lich engages Bosk with a flurry of blows from it’s staff, seemingly unbothered by the invisibility. Now that there is light shed upon it and Bosk is up close and personal he can see that it is not a standard undead lich. Rather, it seems this person has bonded himself with the bloodgrass. His body seems to have the stuff growing in and through him (plant subtype, not undead).

”Unholy am I? Ha! Tell me, why do you fight this Grim?” his blows rain down on Bosk, but mostly bounce off his armor or just miss due to blur. ”Look at what I have achieved! The bloodgrass CAN be tamed, used to improve so many things! Only fools destroy what they do not understand!” he emphasizes his last point with a blow to Bosk’s jaw, the staff glowing with power as he does so (Crit for 25 damage (Yes I rolled for blur)).

One of the giants breaks off another piece of itself to spawn a new shieldbearer replacing the one Zane killed. The other defends it’s master, slamming it’s giant fists into Bosk’s back twice for 26 damage (after blur and DR reduction).

The shieldbearer bellow Bosk attacks the halfling hitting it’s master with an explode head. Take 33 damage, fort 17 for half, and get an AoO. The other shieldbearer can only raise it’s shield to give the lich cover vs Zane this round.

The shardlings from the dead shieldbearer try to jump on Zane and grapple him (beat his CMD but they miss if he has freedom of movement or blink)

The shardlings covering the giant give up their futile attempts to grapple it and start stabbing with tiny limbs or whipping it with long tendrils for 5 damage.

If Bari made his save and could in fact flee (Not slowed to 5 feet MS) then the ghosts are kept away by Restlin’s repulsion. Unable to close on the fleeing druid, they’re forced to use their telekinesis to throw random things at Sesha, none of them damaging her.

If Ber failed his save then he could only move 5 feet away. With repulsion that gets him safely away from the southern ghost, but the other two flurry him, missing with every shot.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (77/101 with con damage), DR 5/Evil  7d6=29 ;
Tuesday May 1st, 2018 9:44:13 AM

Wyaar continues his casting

~~~

Swift Action: Lay on Hands for 29 HP
Standard Action: Casting Restoration round 2/3

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 8/22  d20+32=38 ; 4d6+3=15 ; d20+21=34 ; d20=8 ; d20+8=24 d6=3 d20+8=15 d6=1 d20+8=12 d20+8=15 d20+8=16 d20+8=18 d20+8=22 d20+8=16 d20+8=10 d20+8=16 d20+8=11 d20+8=14 d20+8=26 d20+8=14 d20+8=24 d20+8=9 d20+8=23 d20+8=24 d6=1 d6=1 d6=6 d6=1 d6=2 d6=2 d6=1 d6=4 d6=3 d6=5 d6=1 d6=3 d6=3 d6=1 d6=5
Tuesday May 1st, 2018 9:47:00 AM

"What is it with liches and always thinking that destroying the entire world to match their extremely narrow goals is a good thing? Like we're the morons for not thinking it's a great idea to kill almost all life on the Wold so that this grass can take over."

Restlin moves his sword to attack the lich, figuring the ghosts were basically neutered for the moment thanks to his repulsion spell.

Meanwhile, the archons' focus fire on the lich as well with 20 beams of light.

***

Standard: Move mage's sword & hit AC 38 for 15 damage. SR check is 34.

Greater invisibility & repulsion: 12 rounds

AC is 24/15/21 this round. CMD is 28.

Lantern archon attacks (all VS TOUCH AC):

AC 24 Dmg 3
AC 15 Dmg 1
AC 12 Dmg 1
AC 15 Dmg 1
AC 16 Dmg 6
AC 18 Dmg 1
AC 22 Dmg 2
AC 16 Dmg 2
AC 10 Dmg 1
AC 16 Dmg 4
AC 11 Dmg 3
AC 14 Dmg 5
AC 26 Dmg 1
AC 14 Dmg 3
AC 24 Dmg 3
Nat 1
AC 23 Dmg 1
AC 24 Dmg 5



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+15=34 ; d20+15=20 ; d20+15=34 ; 8d6=31 ; 8d6=24 ; d6=1 ; d6=1 ;
Tuesday May 1st, 2018 10:20:46 AM

Witchfire attacks on Oyo, no miss chance because both are ghosts, hits touch AC 34 and 34 for 32 and 25 damage. Will Save DC 24 or gain fire vulnerabilty (which means the attack damages would be 33 and 39.)

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+20=22 ; d20+20=30 ; d20+15=20 ; 6d6+8=23 ; 6d6+8=32 ; 6d6+8=29 ;
Tuesday May 1st, 2018 10:36:46 AM


Sesha is eager to bring down Serenbeths angry judgement on these creatures. Satisfied that at least one of them the wrath of her patroness, she puts her disrupting staff to work. (Blink states she can attack incorporeal creatures with no negatives.)

Full attack on Oyo. If witchfire kills him, she will step up 5ft and hit the next one. (Has 15 foot reach from being huge)

Hit AC 22, 30, and 20 for 23, 32, and 29 damage. Undead hit must make a will save DC 24 or be destroyed.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=31 ; d20+36=54 ; d20+36=54 ; d20+31=34 ; d20+31=32 ; d20+26=36 ; d20+26=34 ; d20+21=41 ; d20+25=28 ; d20+36=38 ; 2d8+17=29 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=20 ; 2d8+17=24 ; 2d8+17=31 ; 2d8+17=29 ; 2d8+17=24 ; 2d8+17=29 ;
Tuesday May 1st, 2018 3:54:42 PM

Garret finds himself in the middle of a pile of bodies. At least there's a little light as he attempts to continue to attack the plant lich.

OOC:
Don’t know if the exploding save was for me, but if so, fort save, DC 17: 31, success, 16 damage.

Flurry hit AC/Dam: 54/29 54/28 34/27 32/20 36/24 34/31 41 (threat, 28 to confirm)/29 (24) 38/29

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 5/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)213/268, Blindsense 60' Character  d20+28=38 ; d20+23=37 ; d20+18=34 ; d20+23=34 ; d20+28=29 ; 2d8+23=31 ; 2d8+23=33 ; 2d8+23=31 ; d8+23=30 ; 2d8+23=30 ; 2d6=4 ; 2d6=6 ; 2d6=4 ; 2d6=7 ; 2d6=8 ;
Tuesday May 1st, 2018 7:04:00 PM

The Shardlings fall off Zane as his Water Vest grants him freedom of movement.
*Still need to kill the shield guys, and it looks like the Lich is just about out of replacements.*

Starting with the shieldbearer that is damaged and then moving to the newer one.

Attack 1 : 38 AC 31 Damage 4 holy
Attack 2 : 37 AC 33 Damage 6 holy
Attack 3 : 34 AC 31 Damage 4 holy
Gore 1 : 34 AC 30 Damage 7 holy
Haste 1 : 29 AC 30 Damage 8 holy

"I'm ok if I get silenced, I'm set on buffs right now and we can still have the rings to communicate." Zane says over the rings....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday May 1st, 2018 8:09:25 PM

Tink starts casting another Summoning spell. There looks to be a number of summons going on now. Perhaps it's safe to do so again?

Cast Summon Monster VIII

Beriothian -- AC:38/18/36 HP: 144/231 CMD = 23  d20+22=30 ; d20+8=9 ; d20+29=38 ; d20+24=42 ; d20+24=33 ; d20+19=32 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=32 ; d20+19=20 ; d20+19=24 ; 2d6+8=20 ; 2d6+8=12 ; d20+12=27 ; d20+12=15 ; d20+12=13 ; d20+12=13 ; d20+12=16 ; d20+12=14 ; d8+4=9 ; d8+4=5 ; d8+4=11 ; d8+4=8 ; d8+4=11 ; d8+4=6 ; d20+23=39 ; d20+23=41 ; 2d8+8=16 ; 2d8+8=16 ;
Tuesday May 1st, 2018 9:42:05 PM

correction from previous post
***
second fort save from previous turn = 30
Junyoshi ->3 con drain (-36 hp)
Onyonchol misses
Saramusa 25 damage, fort = 30, passed Fort and DC 27 Fort save against speed reduction
Tietsu uses Gorgon Fist (damage subtracted and fort passed in previous post)

***todays post***
The druid breaths a sigh of relief to see he's escaped the ghosts, then starts so summon forth one more storm giant.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The elder fire elemental reaches out and strikes the top crystalline giant with two firey slams
Elder Fire Elemental 1 hp=184

Slam 1 =39
Damage 1 = 16 + burn

Slam 2 =41
Damage 2 = 16 + burn

***Large Fire Elemental***
hp 80 (60 +20 augmented summoning ) +4 to constitution and strength
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)

Fort +10, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold

Three large fire elementals appear on the seen adding their light. They recognize that they won't be able to do much damage against such foes, but they do what they can, with elemental 1 attacking the shrdlings on the storm giant, elemental 2 attacking the top crystal giant, and elemental 3 attacking the bottom giant.

*Lg Fire Elemental 1- HP = 80
Slam 1 =27
Damage 1 = 9 plus burn

Slam 2 =15
Damage 2 = 5 plus burn

*Lg Fire Elemental 2- HP = 80
Slam 1 =13
Damage 1 = 11 plus burn

Slam 2 =13
Damage 2 = 8 plus burn

*Lg Fire Elemental 3- HP = 80
Slam 1 =16
Damage 1 = 11 plus burn

Slam 2 =14
Damage 2 = 6 plus burn

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 139***
The elder elemental continues aids the storm giant in taking out the sharlinds swarming all over it's body

Slam 1 =20
Damage 1 = 20

Slam 2 =24
Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

No matter how many sharlings fall, more seem to appear... no matter thinks the giant. They will all fall under his blade in the end.

SG1 HP = 173
Sword attack 1 = 38
Sword damage 1 = 37

Sword attack 2 = 42
crit roll = 33
Sword damage 2 = 35

Sword attack 3 = 32
Sword damage 3= 32

***
***spell list and active spells***
Druid Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2,
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)



[DM Hugh] Record keeping post  d4=4 ; d20+28=30 ; d20+16=36 ; d20+16=30 ; d20+16=18 ; d20+16=26 ; d10+5=11 ; 8d6=34 ; 3d6=11 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; 4d6=21 ; 2d6=7 ; 2d6=11 ; 2d6=4 ; 2d6=10 ; 3d6=12 ; 2d6=4 ; 3d6=10 ; 3d6=7 ; 3d6=12 ; 2d6=9 ; d20+18=33 ; d20+18=38 ; d20+18=38 ; d20+18=34 ; d20+13=33 ; d20+13=21 ; d20+13=19 ; d20+8=16 ; d20+8=10 ; d20+3=4 ; d2+3=5 ; d2+3=5 ; d2+3=4 ; d20+16=17 ; d20+16=17 ; d20+16=22 ; d20+11=26 ; d20+11=22 ; d20+6=19 ; d20+6=21 ; d20+1=16 ;
Tuesday May 1st, 2018 10:16:08 PM

2 days worth of record keeping posts

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 118 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18  d20+22=37 ; d20+25=38 ; d8+10=17 ; 2d6=10 ; 2d6=2 ; d20+17=36 ; d8+6=13 ; 4d6=10 ; d20+26=42 ; d8+11=17 ; 4d6=18 ; d20+20=24 ; 2d8+10=15 ; 4d6=17 ; d20+12=29 ; d8+6=7 ; 4d6=11 ; d20+15=27 ; 2d8+10=25 ; 4d6=22 ; d20+5=9 ; d8+6=11 ; 4d6=7 ; d20+27=32 ; d20+27=34 ; d20+27=30 ; d20+27=32 ; d20+27=43 ; 2d8+10=14 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=21 ; 2d8+10=21 ; 4d6=9 ; 4d6=9 ; 4d6=18 ; 4d6=15 ; 4d6=19 ; 2d6=6 ;
Wednesday May 2nd, 2018 12:13:59 AM

I laugh as the lich moves its jaw and no sound comes out. Silence really can be an amusing spell! I think to myself, wondering if its words were anything significant. Probably another spell of sore sort.

Although I cannot dodge my attackers I do my best to get in an extra thrust as the giant breaks off a piece of itself and thrwos it and a shield bearer attacks with an explode head. I then return the damage back upon the lich responsible for this mess.

Actions
-----------------------
Fort Save = 37, success...and it was for the creature below me, not attacking me. Please ignore.

AoO against Shield Bearer hit AC 45 for 17 dmg + 13 sneak dmg = 30 dmg
AoO against giant (if applicable) hit AC 38 for 23 dmg + 08 sneak dmg = 31 dmg

Full Attack (on Lich)
Main Hand Atk 1 Hit AC 38 for 17 dmg + 12 sneak dmg = 29 dmg
Off Hand Atk 1 Hit AC 36 for 13 dmg + 10 sneak dmg = 23 dmg
Nat Atk Horn Gore Hit AC 42 for 17 dmg +18 sneak = 35 dmg
Main Hand Atk 2 Hit AC 24 for 15 dmg + 17 sneak dmg = 32 dmg
Off Hand Atk 2 Hit AC 29 for 7 dmg +11 sneak = 18 dmg
Main Hand Atk 3 Hit AC 27 for 25 dmg + 22 sneak dmg = 47 dmg
Off Hand Atk 3 Hit AC 9 miss
Extra Attak from Haste Hit AC 32 for 14 dmg + 9 sneak +6 bane from embryon's tear = 29 dmg

Cast quickend light spell on the collapsed wall/rubble around the lich

AoO If needed for the enemies round/action (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 34 for 16 dmg + 09 sneak dmg = 25 dmg
AoO 2 with Bastard Sword hit AC 30 for 19 dmg + 18 sneak dmg = 37 dmg
AoO 3 with Bastard Sword hit AC 32 for 21 dmg + 15 sneak dmg = 36 dmg
AoO 4 with Bastard Sword hit AC 43 for 21 dmg + 19 sneak dmg = 40 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 118 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18 
Wednesday May 2nd, 2018 12:15:46 AM

ooc: Missed the lich made his will save. Please ignore my making fun of his moving lips with no words coming out.

DM Mitch  d100=87 ; d100=94 ; d100=87 ; d100=72 ; d100=23 ; d100=60 ; d100=33 ; d10+10=13 ; d10+10=11 ; d10+5=14 ; d10+5=8 ; d10+5=10 ; d10+5=14 ; d10+5=6 ; d10+5=12 ; d10+5=15 ; d10+5=15 ; d10+5=11 ; d10+5=7 ; d6=4 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d100=62 ; d100=63 ;
Wednesday May 2nd, 2018 7:11:12 AM

Wyarr continues casting his spell.

Restlin sends his sword to stab the lich in the face. His mass of arcons shoot rays of light at the lich which seem to do absolutely nothing to him.

Sesha and her witchfires work together to kill the ghosts.
Garret flurries again, pounding into the lich. It’s hard to tell from the unusual form of the lich, but the wet smacks and the redish goo all over his fists indicate he did a hefty amount of damage.

Zane again kills the shieldbearer in front of him.

Tink begins a summoning.

Beri is glad he managed to escape the ghosts and he begins another summoning. His summons attack, mostly focusing on the shardlings on the Storm Giant.

Bosk turns into a small whirlwind as he strikes out at all the nearby foes.

The lich is clearly seriously injured. Rivulets of red, sappy substance dribble down him and he clutches his staff to stand. Still, he doesn't seem to terribly upset. In fact a manic grin spreads over his face.

”You may have won this battle, but the war has just begun.” With a sudden motion he snaps his staff over a knee. At the same time all the golems glow like the sun much like the colossus did moments ago.

There is a tremendous explosion as the staff and all the golems explode at once. The golem explosions generate more golems that also immediately explode. Zane, Bosk, and Garret make the following reflex saves for half damage:

Zane, Bosk, Garret : 1 DC 17, or take 180 damage
Zane, Bosk, Garret: 2 DC 31, or take 11 and 13 damage
Zane, Bosk Garret: 10 DC 23, or take 14, 8, 10, 14, 6, 12, 15, 15, 11, and 7
Garret only: make 4 saves vs DC 19 or take 4, 3, 1, and 3 damage
Zane only: make 3 saves vs DC 19 or take 4, 2, and 4 damage

The cave shakes and then the wall nearest to the explosion caves in on itself burying Zane, Bosk and Garret (Make a DC 15 reflex save or take 34 damage; half damage on success) regardless of whether or not you make the save you are now buried (Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check each minute. If it fails, he takes 1d6 points of lethal damage each minute until freed or dead; Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.)

The 3 large elementals, elder elemental and the storm giant are all in the slide zone (They need to make a DC 15 reflex save or take 11 damage and become buried. If they succeed they take no damage and are not buried)

Cracks start forming along the top of the gaping hole and spreading up towards the top of the dome as various rocks of size small, medium and large start falling from the ceiling.

As the rocks fall, sunlight begins to pour in through the newly created holes, Tink gets struck by a large rock (DC 15 reflex save or take 21 damage; 10 on successful save). Wyaar gets pelted by 3 small rocks (3 DC 15 reflex save or take 7, 11 and 4 damage; 3, 5 and 2 on successful saves). Restlin gets struck by 1 small rock (DC 15 reflex save or take 10 damage; 5 damage on success) and a medium rock (DC 15 reflex save or take 12 damage; 6 damage only on success). Sesha becomes a rock magnet getting pelted by 1 small rock (DC 15 reflex save or take 4 damage; only 2 damage on success) and 3 medium rocks (3 DC 15 reflex saves or take 10, 7, 12 damage; only 5, 3, 6 damage on successes). Lastly Beri gets dinged by 1 small rock (DC 15 reflex save or take 9 damage; 4 damage only on save). There is now enough area exposed in the ceiling for the wind to attempt to escape again.

If that wasn’t bad enough the 2 surviving ghosts start flurrying with shuriken against Sesha at range. The first ghost Junyoshi at 2 range increments strikes Sesha twice, once hitting her in the face (10 damage and 4 damage). While The second ghost Saramusa at 3 range increments misses completely.

Updated Map

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20=14 ; d20=2 ; d20=7 ; 7d6=20 ;
Wednesday May 2nd, 2018 8:52:37 AM

Wyaar bobs and sways as the rocks fall and neatly avoids them all as he finally completes the casting of his spell to Restore his drained constitution and immediately starts looking less like a man about to expire. Another press of his hand against himself seals most of his remaining cuts and bruises so only a few remain and he flies southward.

~~~~~

Rock Saves: Pass, ring of evasion for no damage

Move Action: Move!
Standard Action: Finish casting restoration to remove all that con damage
Swift Action: Lay on Hands to Heal 20

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 9/22  d20+20=31 ; d20+32=34 ; 4d6+3=16 ; d20+3=13 ; d20+3=6 ; d20+3=16 ; d20+3=21 ; d20+3=15 ; d20+3=5 ; d20+3=12 ; d3=2 ; d20+3=11 ; d20+3=13 ; d20+3=12 ; d20+3=15 ; d20+3=12 ; d20+3=18 ; d20+3=9 ; d20+3=17 ; d20+3=18 ; d20+3=21 ; d20+3=16 ; d20+3=9 ; d6=2 ; d6=2 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ;
Wednesday May 2nd, 2018 10:24:47 AM

Restlin swoops away from the falling stone (ring of evasion - no damage). He casually motions his mage's sword over to Junyoshi and lands on Sesha's shoulder.

"That wind's probably going to escape in a moment. We should finish these guys up quickly."

As if on cue, 20 light beams arc towards Junyoshi, moving to the other ghost if he dies.

***

Standard: Mage's sword on Junyoshi - Hit AC 34 for 16 damage

Lantern archons vs touch ac:

(AC, DMG)

13,2
6,2
16,4
21,6
15,6
5,5
12,1
11,2
13,1
12,2
15,4
12,4
18,5
9,1
17,4
18,2
21,1
16,3
9,5


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+20=28 ; d20+20=40 ; d20+20=33 ; d20+20=24 ; 6d6+8=33 ; 6d6+8=32 ; 6d6+8=29 ; 6d6+8=29 ; d20+16=31 ; 8d6=38 ; d6=4 ;
Wednesday May 2nd, 2018 11:19:39 AM


"Agreed, Mage-Priest. I will expect some compliment on my martial prowess later. I think only twice in my entire life have I dispatched enemies with a weapon other than magic."

Sesha shuffles her stance just a bit, and brings her Disruption enchanted quarterstaff back down into the ghost monks still offering some resistance.

Hit AC 30, Crit AC 40 (confirm vs 35), Hit AC 26 for 33, 32 (61 if confirmed), and 29 damage respectively.

All hit enemies must make a willsave DC 24 or be destroyed.

----------------------

Sesha's Witchfire charges into flanking position, hitting Touch AC 31 for 42 fire damage.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=36 ; d20+23=32 ; d20+23=34 ; d20+23=37 ; d20+23=38 ; d20+23=30 ; d20+23=41 ; d20+23=43 ; d20+23=30 ; d20+23=26 ; d20+23=42 ; d20+23=25 ; d20+23=35 ; d20+23=33 ; d20+23=33 ; d20+23=34 ; d20+23=28 ; d20+23=31 ; d6=2 ; d20+7=21 ; d20+7=17 ;
Wednesday May 2nd, 2018 11:49:01 AM

Garret looks at the goo and laughs at the lich. When he sees the lich turn the rod, he says, “Uh oh.” Then the explosions start. Rocks and magic blast all around him and Garret turns and dodges all around them. Then he sees the pile of rocks coming down directly at him. He dives to the side and realizes that he is completely covered in rocks, buried alive!

OOC:
Reflex DC 17 (180 dam): 36 pass
Reflex DC 31 x2 (11,13 dam): 32, 34 pass, pass
Reflex DC 23 x10 (14, 8, 10, 14, 6, 12, 15, 15, 11, and 7): 37, 38, 30, 41, 43, 30, 26, 42, 25, 35 pass
Reflex DC 19 x4 (4,3,1,3): 33, 33, 34, 28 pass
Reflex DC 15 (34): 31 pass
Buried, 1d6 nonlethal, Str check DC 25 to escape: 2 dam, 21 hero point re-reroll: 17 Darn it!
(Evasion)

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 6/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+21=31 ; d20+21=23 ; d20+21=29 ; d20+21=32 ; d20+21=39 ; d20+21=37 ; d20+21=32 ; d20+21=29 ; d20+21=33 ; d20+21=37 ; d20+21=28 ; d20+21=29 ; d20+21=38 ; d20+21=26 ; d20+21=39 ; d20+21=40 ; d20+21=27 ; d20+8=14 ; d6=4 ;
Wednesday May 2nd, 2018 2:22:08 PM

Zane avoids almost all of the explosion damage, from the staff he avoids it all, but some of the resulting explosions catch him from the back. (failed the 2 DC 31's, and takes 1/2)

Zane finds himself buried under all of the rubble, he tries to stand up, but causes himself to pinch something. (the non-lethal damage for being buried.)

"Just catch that damn wind, I can get out on my own, and if not, I'll just use the ring to return to the IronTower. I might not be able to rejoin you all, but that's one sure way of getting out of here...."



Beriothian -- AC:38/18/36 HP: 140/231 CMD = 23  d20+16=29 ;
Wednesday May 2nd, 2018 9:16:23 PM

The druid dodges the worst of the stone, with it just clipping his shoulder. He hears Zane calling out to catch the wind, and Beri notices the hole in the ceiling above.

I don't know how we'll catch it', but I'll make sure it doesn't escape.
Beir casts wall of stone and seals up the breach in the ceiling above.

reflex save = 29
**rolls for summons coming**

Beriothian -- AC:38/18/36 HP: 140/231 CMD = 23  d20+19=21 ; d20+11=13 ; d20+11=21 ; d20+11=13 ; d20+21=32 ; d20+8=18 ; 18d6=66 ; 18d6=47 ;
Wednesday May 2nd, 2018 10:03:24 PM

There is a flurry of movement as the half dozen summoned creatures try to avoid being covered. Most succeed, but two large fire elementals get caught and buried in the stone.

The free fire elementals and the storm giant start to dig out the iron dragons.
The elder air elemental transforms into a whirlwind. It will attempt to catch the wind that is flying around and hold it in place while the dragons determine how to hold onto it..

Meanwhile, the second storm giant the Beri had been casting appears and casts chain lightning on the remaining foes
JU damage=66
SA (secondary target) damage=47 ;

updated health:
Elder Fire Elemental 1 hp=184
Lg Fire Elemental 1- HP = 69
Lg Fire Elemental 2- HP = 80
Lg Fire Elemental 3- HP = 69

Elder Air Elemental 1, HP = 139

SG1 HP = 173
SG2 HP = 237

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 64 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18  d20+16=19 ; d20+16=30 ; d20+16=27 ; d100=60 ; d100=12 ; d6=4 ; d6=5 ;
Wednesday May 2nd, 2018 10:26:36 PM

The stings! I told him how this was going to end. Why do they never listen to us? Before I can say more the cavern begins to cave in around me. I try to move through it, but find myself shunted through the debris to a clearing. You guys take the other ghosts out. I can help if needed, but I would prefer to keep an eye on these holes so I can seal them if any others appear.

Actions
---------------------
Reflex Saves 1 = 19 + 1 haste =20, Pass (180dmg/2 for reflex = 90dmg/2 for blink = 45)
Reflex Saves 2 = 30 + 1 haste =31, Pass All dmg reduced to 0 after DR added
Reflex Saves 3 = 27 + 1 haste =28, Pass All dmg reduced to 0 after DR added
made 5 foot step plus 5ft before blinking back. Had 10 feet to go for 2d6dmg. = 9dmg

I believe Beri sealed up the only hole, but if there are others not sealed I will Cast shape stone to seal them. If not I will hold a action to cast it and seal any new holes that may appear.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=43 ; d3=3 ; d20+18=28 ; d20+18=30 ; 2d6+9=18 ; 2d6+9=16 ;
Thursday May 3rd, 2018 5:56:10 AM

Her summoning spell complete, Tink calls forth 3 Gargantuan Celestial Rocs. She bids to attack those pesky ghost things.

Tink then digs deep and casts a Reverse Gravity spell to move some rocks and help free those trapped.

---------------
Ref Save vs DC15: 43 = Pass. Ring of Evasion means no dmg.
Standard: Reverse gravity over the buried bits

2 Celestial Rocs position themselves closer whilst 1 just flies around the place.
Drawn as yellow boxes on the map since they're flying and I don't want to crowd the map.

Celestial Roc 1. 15ft (20ft?) reach. Should anything provoke an AoO: Hit AC28 for 18
Celestial Roc 2. 15ft (20ft?) reach. Should anything provoke an AoO: Hit AC30 for 16


DM Mitch  d100=30 ; d20+22=37 ; d20+22=35 ; d20+17=27 ; d20+17=33 ; d20+12=23 ; d20+12=15 ; d20+7=19 ; d2+3=4 ; d2+3=4 ;
Thursday May 3rd, 2018 7:48:13 AM

Wyarr finishes his spell and heals himself after dodging falling rocks.

Restlin dodges rocks and sends his sword and arcons to attack one of the ghosts.

Sesha and her witchfires take down another ghost.

Garett skillfully dodges all the explosions but can’t a rockslide - he’s buried and fails to get out own his own.

Zane also avoids most the explosions and is buried in turn.

Beri seals up the hole in the ceiling and his summons start digging people out. The giant sends some lightning at the surviving ghost.

Bosk insures that there is no gaps in the covering Beri made for the holes in the roof.

Tink finishes summoning some rocs and then casts reverse gravity on the rockfall. About half the rocks fall upwards, almost like the original fall played in reverse. She’s careful to target only the top layer, else the buried PC’s would just be reburied in a rockfall on the ceiling.

With a large portion of the rocks moved the summons are able to get the PC’s out of the rockfall.

The holes in the roof are successfully sealed between Beri and Bosk.

The last ghost, clearly outnumbered and outgunned, still stubbornly throws shirkens at Sesha. Two hit, doing 8 damage.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  9d6=26 ;
Thursday May 3rd, 2018 8:52:04 AM

Wyaar flies forward to a spot to be 30' from the remaining ghost.

~~~~~~~~~~~~~~~~

Move Action: Move as needed

Standard Action: Channel energy within 30' the last ghost. 26 damage Will save vs DC 26 for half

Anyone else within 30' of Wyaar gets healed for 26 damage

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+8=23 ;
Thursday May 3rd, 2018 9:08:56 AM

Zane shifts a bit and tries again to extricate himself, failing again....

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22  d20=1 ; d20=12 ;
Thursday May 3rd, 2018 10:17:06 AM

Watching the wind swirl around, Restlin tries re-casting forcecage. Maybe since the last one got destroyed so quickly it didn't count? Sure that makes sense.

It works, to his surprise.

"There. Caught the wind. Finish off this last poor soul with your astounding martial abilities, love, then we can get our poor melee folks clear and get out of this place."

***

Press your luck: success w/ 12 - I recast forcecage and trap the wind.

AC is an abysmal 17/8/14. CMD is 21.



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d100=3 ; d100=64 ; d20+22=27 ; d20+22=35 ; d20+22=24 ; d20+15=25 ; 8d6=26 ; d20+22=42 ; d20+22=35 ; 6d6+7=23 ; d20+15=31 ; d20+15=21 ; 8d6=35 ; 8d6=34 ; d6=4 ; d6=4 ; d6=3 ; 6d6+7=25 ; 6d6+7=27 ; 6d6+7=30 ; 6d6+7=41 ; 6d6+7=30 ; 6d6+7=34 ;
Thursday May 3rd, 2018 11:28:35 AM


"Of course."

One of the shurikens sticks, and the other passes through her from her Blink spell. She steps in and tries to finish off the creature, helped by the witchfire.

Witchfire: Hits Touch AC 25 / 31 / 21 for 30 / 39 / 34 damage.
Sesha: AoO (ranged weapon within reach of melee). Nat 20. Confirms vs AC 35 for 23 (48 if confirm). Regular attacks hit AC 27 / 35 / 24 for 27, 41, and 30 respectively.

For each hit the ghost needs a willsave vs DC 24 or be destroyed outright.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Thursday May 3rd, 2018 1:27:21 PM

Garret feels relief as the massive rock pile is lifted from him. He is intrigued and distracted as he watches the rocks gently float up towards the ceiling. He flies up with them, pushing them side to side as they and he float around. He glances over to the group handling the wind and waves to storm giant Sesha.

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 7/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 3rd, 2018 9:28:30 PM

Beri looks around, between the reverse gravity and the extra hands of the summons, everyone appears to have been freed. Sesha seems to have the ghost under control, and the Restlin has the trapped the wind in a force cage. The druid pulls out his gem of seeing and looks around to make sure there are no surprises still waiting for them.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells  d8=2 ; d8=2 ; d8=3 ; d8=2 ;
Thursday May 3rd, 2018 10:14:25 PM

As things calm down I cast Cure serious wounds (standard action) on myself use my trusty spatula of corpse retrieval to pick up some of the lich's remains and store them in one of my reliquaries (holy symbol) as a trophy honoring this legendary conquest. You fought like a coward, but you died for what you believed in. May Gargul show you exactly as much mercy as you deserve.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Thursday May 3rd, 2018 10:45:17 PM

"Dead Shmed," calls out Restlin. "Dude's got a phylactary somewhere. We're only half done with that jerk."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells 
Friday May 4th, 2018 12:33:29 AM

I can tell be looking if something is undead, and that thing was not. It was not a lich as I have ever seen one. Rather than isolating his soul, he found a way to bond himself to the bloodgrass. I could be wrong, but I think we need to defeat the bloodgrass rather than look for his phylactry.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+18=25 ; d20+18=34 ; 2d6+9=18 ; 2d6+9=14 ;
Friday May 4th, 2018 5:28:57 AM

Tink's celestial rocs make flyby attacks if given the opportunity.

She meanwhile tries to take stock of the situation. If everyone is out of the rubble and safely away she will dismiss the reverse gravity.

Celestial Roc 1. 15ft (20ft?) reach. Should a flyby attack be available: Hit AC25 for 18
Celestial Roc 2. 15ft (20ft?) reach. Should a flyby attack be available: Hit AC34 for 14

[DM Hugh] Wind, Lose, or Draw  d20+16=23 ; d100=80 ; d10=6 ;
Friday May 4th, 2018 9:27:28 AM


Wyaar flies toward the remaining ghost and channels positive energy damaging the ghost and healing his party members.

Zane tries to dig himself out again but doesn’t manage.

Restlin recasts forcecage, trapping the wind again and then asks Sesha to finish off the last ghost.

Sesha and her witchfire close on the last ghost. The witchfire destroys Junyoshi.

Garret feels relieved when the weight of the rocks is lifted from him. He flies up with them pushing them away from himself and then waves at Storm Giant Sesha.

Beri pulls out his gem of true seeing and looks to make sure there are no other surprises waiting for them.

Restlin points out that the lich has a pylactery around somewhere.

Bosk casts cure serious wounds on himself and then grabs his spatula of corpse retrieval to try to scrape up some of the remains of the blood grass lich but the blood grass lich has been vaporized by the power of the explosion of the staff of power. He can find the 2 broken halves of the staff though. Bosk also says to Restlin that this lich is different.

Tink takes stock of the situation. There is no targets for her Rocs and it would appear that Zane is still buried somehow.

(Know [nature] DC 41 : Highlight to display spoiler: {You saw that he was a plant not an undead. You remember hearing obscure tales once of spellcasters who extended their lives unnaturally by becoming a mossy plant and this process was similar to a lich but different. Instead of needing a phylactery this type of lich used a rejuvenating seed and if it got destroyed it would regrow again in a number of days. If this lich has a seed it could be anywhere the sargrass pocket dimension is a large place })

Tink only Highlight to display spoiler: {When you were scanning the lich in battle you recognized scrolls of greater teleport and plain shift}

You have the wind, that was your goal, do you really want to spend time you may not have trying to find a veritable needle in a haystack?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Friday May 4th, 2018 9:52:57 AM

Restlin flies up to the forcecage that's trapped the wind. "Fantastic job, everyone. Another stupid evil do-er that underestimated us is dead...hopefully...and we have this wind."

He casts telekinesis and assists in lifting all the stuff off Zane to free him. "How are we going to transport this wind, anyway? I can't open a hole in the forcecage, and it will only last another minute or so. Got any bag of holding tricks up your sleeve, Bosk?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 4th, 2018 12:30:18 PM

Garret quickly dodges as the massive rocks around him start responding to gravity when Tink dismisses the spell. He kicks a rock or two as they pass by him on the way down.

When Restlin asks about the wind, Garret says, "Well, can you shrink down the cage, then stuff the cage in the bag so that when it expires, the wind will already be in the bag?"

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Friday May 4th, 2018 1:26:38 PM

Sesha checks her bags, then adds.

"I have this scroll of telekinetic sphere. It will last around 20 minutes. Do we think we can teleport back to where we met the Manfri who sent us out this way?"

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 4th, 2018 1:31:25 PM

"Thanks, I'd a been out in a minute or so, but that was faster. Zane says as he's unhurried.
Zane looks at Garret with a surprised, nay shocked look on his face....
"When'd you start paying attention to magic stuff? I was gonna suggest the same thing, but use the portable hole as it opens larger, but you'd need a wall or floor or something to open it onto. I could create a shadow Ice Wall, and then open the hole on the wall, then we just move the wall over the force cage.
I'd expire while we headed back where we need to be... The bridge in Hook City, right?, but then opening the hole, the wind would be at ground level where the blood grass is."


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Friday May 4th, 2018 2:49:55 PM

Restlin's as surprised as anyone at Garret's idea. "I don't have any way of doing that, but good idea, Dragon Wrestler. That forcecage is going to sit right where it is, as big as it is, until the spell expires. I can't do anything other than destroy it entirely.

"I think Sesha's telekinetic sphere idea is a winner, provided that when we blow that whistle or whatever it was to get us out of here, it can come with us. If not, we'll have to go with that portable hole idea."


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday May 4th, 2018 9:20:44 PM

"Sorry Restlin but money is on him still being alive.. undead?.. somehwere. He had a couple of ways on him to get out of here. I recognised greater teleport and plane shift scrolls. Perhaps when we are done here we can hunt him done"

In regards to the wind

"We saw how violent that thing could get. Just to state the obvious here but we need to be careful with it"

She's in agreement with the telekinetic sphere approach.

------------------
Knowl Nature vs DC41: Can't make

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Friday May 4th, 2018 9:29:31 PM

That sounds like a good plan. I'll also cast elemental swarm before we head out. They aren't the strongest allies, but a few extra eyes will keep us safe as we had back.

Oh, do we know if that soul sucking trap is out of commission now? I'd hate for some unsuspecting adventurer so stumble upon it after we leave.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells  d20+20=38 ; d20+21=23 ;
Sunday May 6th, 2018 10:18:32 PM

As I look for any of the Lich's remains I stumble upon the two halves of the Staff of Power. This is not good! The lich was using a staff of power. There is a chance the lich is still alive! I put the staff in my bag of holding and then cast detect magic to help determine what happened to the lich.

Actions
----------------------------
Knowledge Spellcraft to determine of the staff of power sent the lich to another plane of existence or it destroyed her = 38
Put staff in BOH
Cast detect magic to try to detect the lingering aura to determine what happend to the lich.

If we are jumping ahead I will also search for any items dropped
Perception = take 20 for 41.
I will also collect samples of the remains of everything we killed as trophies and spell components.
(There should be some on me hoens and weapons if not on the ground.)


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells 
Sunday May 6th, 2018 10:23:21 PM

ooc: Bosk is not pushing to chase the lich, just satisfying his curiosity.

I have a spare bag of holding with nothing else in it. We can put the wind in there.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday May 7th, 2018 7:12:40 AM

Before they leave Tink will encourage everyone to gather any items dropped by the ghosts or necromancer. You never know.

DM Mitch 
Monday May 7th, 2018 7:25:30 AM

Garett suggests the party shrink the cage and put it in a bag of holding to capture the wind.

Sesha suggests a telekinetic sphere and wonders if they can teleport back to the Manfri.

Zane is shocked at Garett’s suggestion and makes his own about using a portable hole and an ice wall.

Restlin asks for ideas on moving the wind and is also impressed by the idea, but points out that he can’t alter the already created forcecage. He thinks the telekinetic sphere is the best idea, and also remind the party about the magical whistle that will take them home.

Tink also likes the sphere idea and points out that their enemy is probably still very much alive. She advises caution with the wind and gathers any dropped loot.

Beri agrees with the rest and suggest summoning some elementals so they have extra eyes on the field. He wonders if the trap is disabled.

Bosk digs through the rubble and finds part of the staff of power from the Lich. He tries to determine if the lich died in the explosion, but between the magical remnants of the many explosions and the giant pile of rubble it’s impossible to tell for sure if the corpse is just buried or if he got teleported away. He offers his bag of holding for the wind as well.

Examining the stones with some Arcana Knowledge DC 35 reveals Highlight to display spoiler: {} with the stones now horribly out of alignment and the barriers down the trap is almost certainly disarmed. There is no hint of magic in any of the stones.[/b]

The Dragons have a plan to contain the wind and the whistle that sends them home. Are they heading out or still taking care of a few last minute things?


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Monday May 7th, 2018 9:31:36 AM

Wyaar helps gather whatever can be gathered, but just shrugs about the wind and lets the more intelligent members of the group puzzl that out.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Monday May 7th, 2018 9:40:58 AM

Restlin looks crossways at Tink. "What do you mean, 'Sorry Restlin?' We're arguing the same thing, lady."

Anyways, Restlin hates...HATES...leaving a lich out there to reform, but he has a hunch that destroying the bloodgrass will have unpleasant effects for the lich as well, so he's ready to get out of this place.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday May 7th, 2018 11:02:06 AM


"Alright then. Sphere it is."

Sesha casts Telekinetic Sphere around the forcecage.

"20 minutes folks. Lets blow that whistle."

Sesha keeps a stern countdown by the minute. Once everyone is done looting and prepping, she signals that its time to blow the whistle.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 7th, 2018 2:14:52 PM

Garret looks around and says, "You don't have to know much magic to know magic can shrink stuff. But that shows how much I know, because you can't actually shrink that thing, whatever it is."

He wanders around a bit and watches Bosk pick up the staff. He says, "Hey, you know that think is broken, right? I mean, are we just picking up all the trash we find now?" He winks at Bosk, then uses his toes to dig through some of the rubble, looking for anything useful.

When Sesha mentions the whistle, Garret looks up and says, "Wait, who has the whistle again?"

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Monday May 7th, 2018 2:37:02 PM

"So, you want that ice wall to open the portable hole on?" If yes, he casts it, and then helps to lift it up over the force cage if that's what is decided.

Whatever is decided, Zane is ready to go...

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23  2d4=4 ; d4=4 ;
Monday May 7th, 2018 9:04:37 PM

As Sesha starts her countdown, Beri finishes up his elemental swarm summons , calling forth 4 large and 4 huge air elementals by the time the countdown completes ( ten minutes after that the final greater elemental will appear ).

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d6=5 ; d6=2 ; d6=6 ; d6=3 ;
Monday May 7th, 2018 11:13:21 PM

I hold my Bag of Holdings for the others to place the wind into. As we prepare to leave I channel energy to heal everyone for 16hp. This staff is worth well over 200,000 gold. Even damaged and paying the Catacombs restocking fee will offset our costs quite a bit...and if I can get it repaired...Before we go back I want to make sure everyone is prepared for whatever we have to face. Let me know if you are damaged.

ooc: I will heal everyone back to full heath. I have two restoration, lesser spells prepared and heal from a scroll. I will use these as needed to help restore the group. Please list how much HP you still need and how far your ability scores are drained so I can adjust my spells accordingly. [b]Note that I healed everyone for 16hp already and Wyarr healed everyone for 26hp. I will also cast False life on myself again to regain my temporary HP.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d6=5 ; d6=2 ; d6=6 ; d6=3 ;
Monday May 7th, 2018 11:13:21 PM

I hold my Bag of Holdings for the others to place the wind into. As we prepare to leave I channel energy to heal everyone for 16hp. This staff is worth well over 200,000 gold. Even damaged and paying the Catacombs restocking fee will offset our costs quite a bit...and if I can get it repaired...Before we go back I want to make sure everyone is prepared for whatever we have to face. Let me know if you are damaged.

ooc: I will heal everyone back to full heath. I have two restoration, lesser spells prepared and heal from a scroll. I will use these as needed to help restore the group. Please list how much HP you still need and how far your ability scores are drained so I can adjust my spells accordingly. [b]Note that I healed everyone for 16hp already and Wyarr healed everyone for 26hp. I will also cast False life on myself again to regain my temporary HP.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday May 8th, 2018 5:11:12 AM

"Whoa whoa whoa!" Tink holds up her hands and steps back from the whistle "We just had a huge fight and used up a lot of resources. I for one have less than half my spells left. One more big fight and I'll be throwing sling bullets"

"If we are heading back to that Manfri guy, then yep, sounds like a plan. There's a place to rest. If we're heading back to the Wold I'm pretty hesitant. We've got a good defensible position here. We put the sphere forcecage in a bag of holding. That will contain it until we open it again. We take some time to heal our wounds, and as Bosk says, make sure we are prepared for what we have to face"

OOC: Sorry guys, but another combat like that would likely have Tink sidelined half-way through

DM Mitch 
Tuesday May 8th, 2018 7:35:34 AM

Wyar helps gather any items that can be found.

Restlin hates to let the lich go, but figures destroying the grass will ruin it’s day regardless.

Sesha casts the telekinetic sphere and lets everyone know they have 20 minutes.

Garett points out the staff is broken so why is Bosk taking it? Then he wonders who has the whistle.

Zane is still a bit uncertain about the plan.

Beri summons some elementals as planned.

Bosk points out that even broken the staff is valuable and he gets out a bag of holding to to the wind into.

Tink objects to leaving, pointing out they’ve had some tough fights and should probably rest.

On the one hand the party could use the rest - on the other who knows what’s going on back home. Can the afford another rest? (See e-mail)

Regardless of resting or not, eventually the party uses the whistle and finds themselves back in Hook City on the bridge. Or at least that’s probably where they’re at; it’s hard to tell with the field of bloodgrass covering everything.

The blood red grass stretches as far as the eye can see down both directions from the bridge. It’s hard to tell exactly how far it has spread on the ground, but it’s clearly spread in a much farther area than it should have in the time you were gone. It’s either accelerated it’s growth rapidly or you were gone far longer than expected.

The crystal sits about 40 feet away. It’s glowing and pulsing with power, so much so that the party can feel it even from this far away.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Tuesday May 8th, 2018 11:09:09 AM

Restlin's spell selection is still pretty strong, but knows what it's like when everyone insists on going forward & you know that you're almost useless.

"Tough call." He thumbs through the ritual book that Manfri gave them. "Says here we just have to perform this ritual, but who knows what bloodweed mad nasties are terrorizing Hook City. Of course, if there are bloodweed mad nasties terrorizing Hook City, the heroic thing to do would be go help as soon as we're able..." And just like that, Restlin's talked himself into leaving. "I say we go, but if you guys think we should wait, I won't argue."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Tuesday May 8th, 2018 11:12:02 AM

"I am more than able to continue as well.. hopefully that wind stays locked up and I'll be of more use if any bloodweed mad nasties come out, but while delaying may make things harder, having our spellcasters sidelined would make things far harder still.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells 
Tuesday May 8th, 2018 12:41:24 PM

We are talking about delaying part of a day in a scenario where there might be an angry lich waiting for us at our destination. I vote for resting up first.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Tuesday May 8th, 2018 1:04:55 PM

Garret, flying in place, just stares, open-mouthed, at the massive spread of the weed.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Tuesday May 8th, 2018 3:22:32 PM

"I have enough to enhance us, but prolly only enough for a single fight. Whichever you all decide I'll go by, I'm good with."
Zane takes a look to the sky, hoping to lay eyes on the ship, or possibly even the Inspector or one of his men, keeping watch for the Dragon's return....

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Tuesday May 8th, 2018 9:17:04 PM

Beri shakes his head at the thought of what may be waiting for them.
I agree with Bosk. What we dealt with was a long string of safeguards that have likely been in place for a long time. And there were likely several similar locations to protect the other items. It's possible that everything was divided among the various stations, but assuming there was a backup plan in case one of the items was retrieved, we should assume the final effort to defeat his plan is going to be the strongest. And everything we've seen about this Lich suggests it won't be a single fight. The first attack resulted in endless waves of diseased enemies invading our city, and unless I miss my guess the last fight was actually multple traps we set off at once. I believe resting is the wisest course of action at this time, because if something is waiting for us we need to be ready for it..

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Wednesday May 9th, 2018 2:13:49 AM


"Well, we seem to have a consensus. Heroes can't help anyone if they are dead."

Sesha lets go of her Giant Form spell, and rests with the others.

-------------------------------------
Next day, in front of crystal
------------------------------------

"Well, that's a thing."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday May 9th, 2018 5:54:13 AM

Tink is quite relieved that the party agree to rest. She's confident they could overcome any obstacle they may face, but if something should happen to one of them and she couldn't do anything, well, she couldn't live with that.

Now fully rested she is ready to go.



DM Mitch 
Wednesday May 9th, 2018 6:06:55 AM

Restlin debates the merits between staying and going but decides to cast his vote for leaving.

Wyaar says he can continue on but questions the wisdom in having their spellcaster’s sidelined.

Bosk votes for resting as an angry lich might be waiting upon their return.

Garret floats starring open mouthed at all the grass.

Zane says he has enough magic to enhance the party for a single battle and leaves the resting decision to the rest of the party. Zane then takes to the sky hoping to see either Auslander or Starblazer.

Beri says he agrees with Bosk and postulates that there could be a backup plan enacted if an item was retrieved. He suggests the Lich won’t be waiting for them with a single fight since the first attack was waves of diseased creatures attacking Hook City and the second fight was multiple traps they set off at once.

(Know Arcana 23 + Detect Magic) Highlight to display spoiler: {You detect a strong aura of abjuration emanating from somewhere near the crystal }

Sesha rests with the others and comments on the crystal the next day.

As Zane flies up he gets a better view of the city. It seems that almost the entire town has succumbed - grass spreads as far as the eye can see and tiny dots of movement can be seen here or there.

Restlin’s consultation of the ritual book gives the party more insight as to what exactly they have to do. It seems that someone will have to make a performance - the type of performance doesn’t seem to matter except it can't be comedy, only that some type of performance occurs. As the performance begins the ritual object must make contact with the meteor.

There is danger in the ritual. The crystal will give off powerful negative energy and the grass being spread will resist being purged. The other party members can use raw ability checks to assist the party member with their performance, for example fighting back the grass using strength or raw will power, warding it away with incense while not touching it, or assisting the performance with a Charisma check.

Once the ritual is completed the Bloodgrass in town should die off, and any local infected be cured of the infection.


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Wednesday May 9th, 2018 8:54:35 AM

"I haven't practiced in years, but the Monks at the monastery taught me to dance when I was younger to improve my body and limb coordination. When I was small, I really was a klutz." Highlight to display spoiler: { Perform dance+11}

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Wednesday May 9th, 2018 9:57:28 AM

"What I lack in talent I will make up for in enthusiasm with whomever does the performance," Wyaar offers and spends a few minutes scanning over the area around the crystal with Detect Evil just to be sure there are not nasty surprises about.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+22=24 ;
Wednesday May 9th, 2018 9:59:17 AM

Restlin tosses the ritual book in his pack and turns to Zane. "I've been practicing for this for a while now, think I've got it." (Perform: storytelling +17, more w/ luck points)

"Hey rock!" he calls out. "Let me tell you why this plan of yours is nonsense. You see, me and my friends here..."

Perform: 24 - a disappointing start, but it happens.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=9 ;
Wednesday May 9th, 2018 11:31:28 AM

When the performance is mentioned, Garret leans to the side, preparing to "perform," but then Restlin says it can't be a comedy bit. Garret stands back up, then lets one slip and he smiles. "Sorry, that's all I've got."

As the others make offers, Garret says, "Well, I'm not sure what else I can do, but I can try and keep those grasses and vines away from you performing types." He goes up to attempt to pull some vines away from the rock, but slips and falls on his knee.

OOC:
Garret does actually have a stinking 40 in acrobatics, but that's nowhere near as fun as I imagine Restlin's storytelling will be! Strength check: 9

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=3 ; d20+15=35 ;
Wednesday May 9th, 2018 2:08:54 PM


During their time with the Sultan and his people, Sesha had shown she had some skill in performing dances. They were a regular past-time of her life-kin, the barbarians who raised her, and so now she danced one of the dances of her people.

She dances the Story of the Snake, the animal which she as a drow was named after. Her movements are lithe and limber, and tiny beads of sweat accumulate as she slowly moves and twists her small body.

Perform: 35 - Nat 20.

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23  d20+27=39 ; d20+4=13 ;
Wednesday May 9th, 2018 9:04:57 PM

The druid shakes his head when he hears mention of a performance. The party's adventures have taken him across the Wold, and he can transform into many creatures people have never even heard of, but to actually perform is another story. Beri digs through his pack looking for inspiration.

Well I have this hand puppet that I suppose I could... maybe.. Oh! Did you just say that I can fight back using raw will power, well that's a whole different story. I'll just put away this little guy then and leave the performing to the more talented members of the team.

The druid puts the puppet back in his bag, and transforms into an air elemental so he can hover above the plants, and fights the plants back using raw will power.

Will check = 39

Pomp and Dire Circumstances


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=16 ; d10+10=11 ; d20+42=58 ;
Wednesday May 9th, 2018 10:55:23 PM

Tink knows how to do many things. Act as a negotiator during a hostage situation, recite passages from ancient texts, make a sword using nothing but a piece of parchment and a gold coin. Performing is her weakspot.

She tries to anticpate the paths of the grass and use the incense to ward it away

--------------
Perform checks are the only ones that Tink has in the single digits!

Raw int check: 16

Rolls for the day:
False Life - 11
Tishes - 58 = 3 Powers


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d20-1=16 ; d20+29=31 ; d20+21=31 ; d20+6=15 ;
Thursday May 10th, 2018 12:34:24 AM

I watch as the others take their turns performing, and only take my turn if the others fail. For the most part I try to assist the others in pushing the grass back with my large shield.

Performnce check= 16
Intimidate check if I can use that in creating an intimidating performance = 31
Will Check = 30 to help keep the grass back
Strength if all else fails = 15

DM Mitch 
Thursday May 10th, 2018 7:09:52 AM

Zane comments that he was taught how to dance when he was younger.

Wyarr says that what he lacks in ability he can make up for in enthusiasm. His detect evil finds nothing in the area - though there is interference around the meteor, when he steps within 10 feet of the meteor the evil detecting cone abruptly vanishes only to return when he gets farther away.

Restlin immediately breaks into a performance, in his case Storytelling.

Garett farts, then realizes that it can’t be a comedy bit.

Sesha breaks into a traditional dance of her people.

Beri does not know how to perform and is momentarily lost for what to do. He pulls out a hand puppet before realizing he can contribute with his mental willpower.

Tink reflects that performing is her weak point. She tires to use some incense to help.

Bosk performs as well, but only if the others seem to fail.

Restlin’s and Sesha’s performances soon weave into a whole, dance and storytelling combining to a powerful whole! Beri, Tink, and Bosk stand nearby, glaring at the grass and focusing their powerful wills upon it!

Absolutely nothing happens.

If the PC’s consult the book they learn that A. they didn’t release the wind so that it touched the crystal, and B. they have to be within 10 feet of the meteor for the performances to count towards the ritual.

Moving within 10 feet of the meteor reveals another complication - a tingly, buzzing energy fills the area around the meteor and you feel suddenly a bit weaker or less intelligent. There’s an anti-magic field around the red glowing crystal, which means that all magic items and buffs to your stats and perform checks are disabled while you’re close enough to actually assist in the ritual.

A stiff (non-magical) wind blows past the party. A cry goes up from downwind of them, followed by several others. It sounds like the party will have company soon...


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+26=29 ;
Thursday May 10th, 2018 11:19:49 AM

Garret looks around at the area around the meteor and says, "That doesn't feel right."

When the book is consulted, he continues, "Wait, we have a serious problem. We can't do this ritual thing until the wind is touching the rock...but how to we make the wind touch the rock? If we just free the wind, this will be a total failure. And there's anti-magic thing around the rock, so we can't use magic to force the wind to the rock. I don't see any way to actually do what that book says we need to do."

When they hear the noise, Garret looks to see the source of the sound (perception: 29).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Thursday May 10th, 2018 3:11:24 PM

"It's within 10' that no magic is allowed, if the Swarm is summoned and kept at the 10' range, it'll corral the wind inside that area. The other problem is can we also fight while doing the ritual or do we designate a few to play guard. I'll probably be better at guard than the Ritual, Maybe we should divide up 50/50 to both.
I'll be shifting into a Dragon again, I seem to fight better that way. More things to swing at bad guys than just a fist or three. I'll also Haste us again."


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=4 ; d20=1 ; d20=9 ; d20=17 ;
Thursday May 10th, 2018 3:11:43 PM


Sesha points to the rock.

"I'll take the bag there. The magic of the bag will fail, but in these sorts of moments, magical forces tend to attract. I think it will be alright."

Knowledge Religion: 15
Knowledge Arcana: 21
Spellcraft: 29

(Does Seshas training conflict with her insticts? Thats the purpose of the Knowledge rolls above.)

Unless Bosk stops her, Sesha will bring Bosks bag with her, and release the wind with a flourish.

Even without her magical augmentations, Sesha continues her dancing near the focus point, actually touching the crystal and pressing parts of herself against it as she dances. Her skill in dance was from practice and muscle memory, not charisma or enhancements.

Perform: 29



Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 10th, 2018 9:27:24 PM

Hold on one minute before releasing the wind, if we can't cast inside that are I'd like to summon some things before we start. I'm thining a storm giant that can summon a lightning storm before we start, and can shoot arrows into the field, as well as some storm giants that can throw rocks into it if necessary.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:44:35 PM

"summoning before we start sounds smart. I can remain outside to fight unless needed inside. I've no skill at performance but could handle incense well enough if we need to". Wyaar says and stays outside the 10' for now with an arrow at the ready.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:45:41 PM

Wyaar also activates divine bond on his weapon for axiomatic, mercy and flaming

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday May 10th, 2018 10:48:52 PM

Restlin begins summoning something too (summon monster VI).

(Rough day. Sorry for the minimal post.)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d10=8 ;
Thursday May 10th, 2018 11:22:27 PM

Performing anything other than an act of Vengeance has never been my forte. Go ahead and release the wind when we are ready, but I need to prepare first. I will then help stand guard around the grass. If anything unfriendly approaches I will throw up a blade barrier around us. (radius/diameter big enough to encircle out entire group (held action)

I then begin casting spells from scrolls (note that long duration spells should have been cast before we left. False life and Contingency are cast every morning as needed as a standing order. Short duration spells are cast upon our arrival)

False Life = +18hp (Cast before leaving this morning, as every morning as needed)
Hide from Undead (cast from scroll, 10 minutes)
Cast Protection from Energy Acid (Cast from Scroll, 60 dmg negated)
Cast Protection Fire (120 dmg negated)
Past protection from energy Electricity (Cast from Scroll, 60 dmg negated)
Resist Energy Cold, fire, electricity, acid (Cast from scroll, DR 10vs Cold)
Overland flight cast from scroll
Airwalk cast from scroll
Righteous might

Held action to cast Blade Barrier around our group if/when an unfriendly group approaches or attacks
(If we do not have time to cast them all, righteous might, airwalk and protection from fire are the priorities)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=14 ;
Friday May 11th, 2018 3:43:31 AM

There are a number of spells Tink could cast, or she could simply rise higher in the air and have a good look at what may be coming.

For now though she isn't going to let Sesha take on this rock by herself. Tink continues trying to ward the grass away

Int check: 14

DM Mitch 
Friday May 11th, 2018 6:40:58 AM

Garret points out the difficulty of getting the wind to touch the rock if there is an anti magic field surrounding it. He also points out people can’t be doing a ritual while fighting. When he hears the noise he turns towards it.

Zane addresses Garret’s concerns by saying they could have the summons stay outside the area of the anti-magic field and they could assign some people to play guard while the rest oversee the ritual.

Sesha says she will take the bag over to the rock but she thinks that in these sorts of situations magical forces seem to attract. She consults her training versus their instincts and both agree that if she just releases the wind in the general direction/area of the crystal it should work just fine.

Beri tells Sesha to hold off before releasing the wind as he would like to summon some help.

Wyaar activates divine bond on his weapon.

Restiln begins summoning too.

Bosk says performing anything other than acts of vengeance has never been his forte and he begins casting some spells from a scroll and preparing a blade barrier if they are to be interrupted.

Tink considers casting various spells but decides to help Sesha ward off the grass instead.

At the other’s suggestion Sesha waits on starting the ritual for a few moments while they cast their spells. Once they’re ready, she releases the wind and begins the ritual.

The wind flows out of the bag and brushes across the crystal. It almost seems to hesitate, slowing to a crawl before turning about and starting to encircle the crystal as Sesha dances, encasing it. Previously a bright, glowing green, it turns into a soft, soothing blue color that almost carrasses the crystal.

The crystal’s reaction is immediate. A low, discordant humming fills the air, causing everyone’s spine to tingle, and it glows brightly in a deeper, crimson red. Negative energy starts rolling off of it in waves dealing 10 damage to everyone within 10 feet.

The grass all around the meteor also reacts, writhing and lashing out at the performers, though it is slightly slowed by Tink’s efforts. It deals an additional 5 damage to everyone within 10 feet of the crystal (15 total).

Off in the distance a man stands up, emerging out of the thick grass. Blood runs down his body as he bleeds from his eyes, mouth, nose, and ears. His skin is red and inflamed. He stares blindly towards the Dragons for a few moments.

Others show up, some rising out of the grass where they lay, in to much pain to move, others coming from the town. Soon a large crowd has formed on each side of the bridge, all infected, all staring in the general direction of the group.

The tableau is broken when one of them shouts “DWAGHANS!”.

A whisper shoots through the crowds, one that quickly builds to a shout. Stumbling and barely able to stand, they nevertheless do their best to move towards the group shouting and yelling. It’s hard to tell because of their garbled speech but… linguistics 20 Highlight to display spoiler: {they seem to be exciting, nay, ecstatic about you being here. They seem to be yelling “Dragons!” and “Save us!” }

You are now in combat. The mobs started 100 feet away, moved to 90 feet this round. They are picking up speed.

The eastern crowd is mostly civilians. The western crowd is mostly guards.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22 
Friday May 11th, 2018 3:14:35 PM

Restlin looks out to the encroaching crowd. "I mean, I can cut all those people down in like 10 seconds, but I really don't want to. Between my repulsion barrier, Tink's reverse gravity, Garret's odor, and all the walls we can throw up, surely we can handle this without killing everyone."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 11th, 2018 4:14:59 PM

Before combat, Casts Stoneskin and Displacement on himself, as things start, Zane casts a Shadow Ice Wall to expand Restlin's further around giving more coverage.
"Garret, I expect you were trained similar to the way I was, so make sure you just don't hit to kill, but hitting them too hard even that way will still kill them, so be careful.
Bring the Summons in closer, I'll drop a Haste on those fighting and as many of the Summons as I can next round...."


Beriothian -- AC:38/18/36 HP: 216/231 CMD = 23  d20+27=32 ;
Friday May 11th, 2018 9:37:02 PM

Hmm, not what I was expecting. Anyone know a good vine-zombie repellent spell?
Beri nods to Zane and relays the command, making sure the summons never are in danger of crossing into the anti-magic barrier. The giants levitate over the vines and prepare for action. The storm giant readies his lightning storm to strike down any non-citizen that may appear, and the cloud giants ready their stones. Meanwhile the druid summons a second storm so that two sets of bolts can rain down from above if needed

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237- haste

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste

CG 2- hp 200- haste

Will roll against vines = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects 
Friday May 11th, 2018 10:51:45 PM

Tink clenches her teeth as the negative energy passes through her.

"We need to coordinate ourselves here guys. Sesha can dance better than anyone, but she can't do this alone. Restlin and I are well equipped to deal with groups at a distance. Perhaps the physically stronger of you can help with the ritual while we slow them down? When things get closer we swap roles. Pantheon knows that once they close in there will be little I can do fight wise"

Tink waits to see what the others will do.

OOC: Side note: How many Temp HP did we get from the heroes feast?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=2 ; d20+17=18 ;
Sunday May 13th, 2018 11:11:02 AM

(12 hp from feast)

Sesha is grateful for Restlins help, Tinks support, and the Braelani's assistance. She continues to dance the ritual, and places her trust in those around her.

Perform: 18

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Sunday May 13th, 2018 8:22:04 PM

"I can help once I cast Haste, I'll step in and dance until they reach the walls, then someone else can come in and help out and I can keep those Zombie things off the ritual...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20+5=11 ;
Sunday May 13th, 2018 10:05:44 PM

Wyaar moves into the circle when it seems the magic users have the crowd seemingly under control. He'll take up a stick ofnincense to wave at the grass per the ritual.

Dex : 11

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20-1=5 ; d20+6=18 ;
Sunday May 13th, 2018 11:21:51 PM

I quickly observe what is going on, unsure how this ritual is performed. If all that is needed from me at the moment is to keep the grass at bay then I will push it back with sword and shield. If Sesha's performance is failing I will try to aid her with my Father's words of encouragement, such as "Perform Better!"

Strength check =20 (+2 were added for righteous might, note that I have a 15 ft reach and 30 with a reach weapon)
Aid another on Performance check (Only if Sesha is clearly going to fail, as I have no skill in this) = 5 (Not Successful)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=21 ;
Sunday May 13th, 2018 11:38:57 PM

Check to help with Perf: 21

DM Mitch  d20=17 ; d20=8 ;
Monday May 14th, 2018 7:23:48 AM

Restlin points out that the situation is kind of messed up before his summoned Azata pops into existence. He asks it to provide assistance to Sesha before pointing out what the crowds are trying to communicate he then combines a quickened repulsion with an ice wall to hopefully slow the masses down. He points out they can prolly keep the crowds at bay without killing anyone with all they have at their disposal.

Garret still flying avoids the grass. He watches as the wind touches the rock and then says that magic doesn’t make sense. He faces the group of sickened individuals and asks if the people can be saved or if they are beyond saving.

Bosk says they can try to use nonlethal force first but staying alive is their first priority.

Zane uses a shadow ice wall to expand Restlin’s barrier before advising Garret on how to engage them and tactically plotting to use haste next round. He also points out he can assist in the ritual when he’s done hasting.

Beri asks if anyone knows a good vine-zombie repelling spell before giving orders in preparation to his summoned army and then summoning a second storm on his own.

Tink grits her teeth as she is hit by the negative energy and then tells the others they need to coordinate. She suggests having herself and Restlin handle the crowds while they are still far away while other people assist with the ritual and then when they get closer they can swap roles.

Sesha is grateful to have a little help from her friends and then continues to dance.

Wyaar grabs a stick of incense and waves it at the grass, since his friends have the mobs under control.

The negative energy continues to radiate from the crystal. Anyone within 10 feet of it takes an additional 15 points of damage.

The guard pack finds their path blocked by the wall of ice. They try to find their way around it, but are also blocked by the repulsion. The other group of civilians on the opposite side find themselves equally blocked. They howl and beat their fists at the invisible obstruction in frustration.

The ritual is starting to have an affect on the meteor. The top of it is starting to glow blue, like the wind, instead of the deep red of the rest of the crystal.


Sesha [AC 35 /23 To/35 Fl] | HP 131/129 | CMD 33]  d20+17=21 ;
Monday May 14th, 2018 10:11:36 AM


Step, twist. Step, arch. Step, gesture.

Each step she takes in the ritual is accented by pain from the negative power spilling from the crystal. Even so, more steps are taken without hesitation. She was dancing for Serenbeth. She was dancing for Restlin. She was dancing for Hook and all the others, the pain was welcome if it kept them safe.

Perform: 21


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 143/153, DR 5/Evil  d20+5=11 ;
Monday May 14th, 2018 10:15:50 AM

Wyaar winces at the negative energy, but keeps waving that incense about. In a very consistent manner, apparently.

~~~

Dex: 11 again

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=37
Monday May 14th, 2018 10:17:11 AM

Restlin breathes a heavy sigh of relief as his repulsion spell stops the civilians. Of course, it means he can't aid in the ritual since that anti-magic shell is there.

"Ok folks, you're gonna have to do this ritual without me. If I go in that shell with you, this repulsion spell drops. I'll handle all these people, you handle that meteor."

Not really much to do though, is there? Restlin makes sure he stays close enough to everyone to make sure his luck rubs off on them.

OOC: Anyone within 40' of Restlin gets +2 to skills/save/attacks.

He readies a maze spell, just in case any big bad dudes show up.

***

I'm readying a maze spell to use if a single big bad thing shows up. If a more than one thing shows up, Restlin will cast a maximized chain lightning instead ONLY if it won't hit the civilians too. If he can't avoid damaging civilians, he casts a maximized selective fireball.

Chain lightning: 96 damage to up to 17 creatures. Reflex DC is 37 for the first target, 35 for the others.

Selective fireball: 60 damage. Reflex DC is 37.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=22 ;
Monday May 14th, 2018 11:35:34 AM

Garret flies down towards where Sesha is dancing. He stays clear of globe, remains flying, but tries to pull away some of the vines to keep them away from her (Strength: 22).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+10=18 ;
Monday May 14th, 2018 4:34:24 PM

Zane casts Haste, starting with those staying outside the anti-magic zone. dropping one on himself and then effecting the summons, big to little....Totaling 11 targets with extended duration.
He moves into the anti-magic field
He reaches deep inside and grips the heroic nature deep in side his own core, (use a hero point) as he does, he begins slowly and speeds up quickly to four times the pace of normal. He easily drops into the most complicated Kata that he learned from the priests at the temple. He's used the Kata as a dance before, the only time he'd ever visited Imod City.....

Perform Dance 18 (+2 from Item already subtracted)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 14th, 2018 7:07:21 PM

OOC:
Update, just saw the email about getting in close. Garret will move in close and lose 3 on that strength check.

Beriothian -- AC:38/18/36 HP: 177/231 (54 hp surpressed) CMD = 23  d20+8=18 ; d20+18=20 ;
Monday May 14th, 2018 9:29:17 PM

Beri does a quick glance around. He's got a few summons out, lightning ready should attackers come and the giants are holding their ranged attacks. He double checks that none these spells will vanish when he steps into the circle before assisting the others in their performance.

will against grass = 20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20+4=9 ;
Monday May 14th, 2018 10:15:07 PM

I grit my teeth as I continue to push back at the grass, flattening it down with my shield. As I do so I concentrate on the grass moving back. Seeing it in my mind and knowing it is going to happen. I use my training as an Avenger to will the grass back, bending its nature to my will. Resistance is futile. It will comply.

Actions
------------
Will check = 25
if you meant Wis instead of Will then I will use my strength check = 9

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 201/214 -- Spells -- Active Effects 
Tuesday May 15th, 2018 6:20:28 AM

Having put in some effort, Tink now steps back from the crater to get a better look at what is going on around them.

She starts a summoning spell - planning to bring in some air elementals. Should the civilians make it through the walls the elementals might be able to act as a moving shield, or even throw some debris in the air, or even trap some civilians in their whirlwinds. She also has a few 'wall' spells of her own.

Cast Summon Monster VI

DM Mitch 
Tuesday May 15th, 2018 7:00:20 AM

Sesha keeps dancing the ritualistic interpretive dance taking the pain of the negative energy.

Wyaar keeps waiving an incense stick around.

Restin tells the others they are going to have to handle the ritual without him and then makes preparations to cast maze or chain lightning depending on what happens.

Garret flies down towards where Sesha is dancing and uses his strength to help keep the weeds at bay. He ceases flying as soon as he gets inside the field.

Zane hastes the summoned creatures and himself and then steps into the antimagic field his Kata providing a counter point for Sesha’s dancing.

Beri double checks that his summons and storms won’t dissipate if he steps up to help with the ritual and then attempts to will the grass back.

Bosk beats back the grass with his shield.

Tink backs out of the anti-magic and starts a summoning spell.

The ritual is going well. About a 4th of the crystal is now glowing blue, and the red seems to be fading a little.

Just when everybody thought they had everything under control the crystal starts to surge with the red glow as a tremendous wave of negative energy crashes on the party. (OOC everyone within 30 feet of the crystal take 30 negative energy damage + 5 damage from the grass; everyone within 30 feet of the crystal is now in the anti-magic field and spell effects cease while magic items are suppressed.)

Restlin is caught in the expanding sphere of anti-magic. His repulsion is suppressed until he exits the area.

Any summons within 30 feet wink out.

The civilian mob stumbles as the force keeping them back vanishes, then howls and advances 30 feet. They are now 60 feet away.

The Guard pack charges around the ice wall and also advances, but only 10 feet as most of their movement last round and this was eaten up by going around. They are 80 feet away., even with the leading edge of the ice wall.

Ritual total: 209

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22  d6=6 ;
Tuesday May 15th, 2018 10:26:13 AM

Restlin drops to the ground as the shell expands. He tucks and rolls (acrobatics autopass - 6 nonlethal damage), but is still cut by the grass. He books it away from the crystal (35' away total).

He swings Shiny in an arc. The blade's prismatic blade sends forth a shimmering wall of force between himself and those angry civilians.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 209/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=24 ;
Tuesday May 15th, 2018 11:31:41 AM

Garret blinks as the wave of negative energy washes over him, but he renews his fight against the vines, pulling them far from Sesha and ripping some into pieces (strength check: 24, nat 20).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 108/153, DR 5/Evil  d20+5=6 ;
Tuesday May 15th, 2018 1:23:12 PM

Wyaar winches again at that wave of negative energy and the sharp grass, but keeps plugging at waving the incense at the grass.. Poorly. Very poorly.

Dex Check: 6

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)109/268, Blindsense 60' Character  d20+10=30 ;
Tuesday May 15th, 2018 5:38:36 PM

Zane winces in actual pain as the rock expands....
Shouting as he dances.... We will have to take turns getting healing.... and I need it, so that Sesha can step out in a moment to get healed....I'll be out next round, then move back in to take over the effort while she gets healed."[/b]
Being just within the 10' distance of the stone he's been effected by it, so, He plans on Dancing once more and then moving the 30' to edge of the zone.

Perform Dance 30 (Natural 20)

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=28 ;
Tuesday May 15th, 2018 7:43:07 PM


She could step out, it's true, but she was committed to seeing this through. She's aware of Zane shouting and the others fighting, but she isn't going to leave the ritual until it's an absolute necessity.

Perform: 28

Beriothian -- AC:38/18/36 HP: 142/231 (54 hp surpressed) CMD = 23  d20+20=34 ;
Tuesday May 15th, 2018 9:20:09 PM

Beri glances over towards where his summons were, he thinks he sees them though the red glow of the crystal is making it hard to tell for sure. He had previously made sure the summons never were in danger of crossing into the anti-magic barrier, and the levitating gave them additional breathing room. He calls out telling them to give the field an even wider berth, both to push outward and to float higher (which they will do if possible).

The druid takes a breath and returns to fending off the grass with sheer force of will
will against grass = 34

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+4=5 ;
Tuesday May 15th, 2018 11:46:24 PM

With the magic suppressing my strength I find myself struggling ever more the beat back the grasses. Watch your health everyone. We cannot heal you while you are in here. If things get too bad we will have to rotate out. It could be difficult of this field keeps expanding so fast.

ooc:

Strength check = 5

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+32=39 ;
Wednesday May 16th, 2018 7:04:30 AM

Tink moves further outside the magic field and then casts a Wall of Stone spell towards the civilian mob. She fashions it into a 'U' shape to try and capture/slow as many as possible.

For the briefest of moments Tink wonders what would happen if she tried to use her disjunction spell against the anti-magic field.

--------------
Wall of Stone: 20 x 5ft squares/stones
Spellcraft check to determine how/why Restlin's first Wall of Force dropped: 39

DM Mitch 
Wednesday May 16th, 2018 7:08:59 AM

Restlin tucks and rolls getting cut by the grass before moving away from the crystal and using Shiny to cast a wall of force.

Garret takes the negative energy damage and then renews his efforts against the grass.

Wyaar keeps plugging away with the incense and this time he does it poorly.

Zane keeps the dancing despite the damage being inflicted on his body and he plans on dancing some more before going out for healing and suggests they can trade off who can dance.

Sesha considers stepping out for healing but then continues to dance determined to see the ritual through unless she is forced out.

Beri urges his summons to get more distance on the field and then combats the grass with his force of will. (OOC: Not will, WIS, the stat. You get +7 without any magical buffs I believe, not +20 - these are all raw stat checks not saves)

Bosk finds himself struggling a little without his magical buffs, but he gamely keeps at it.

Tink makes a wall of stone further impeding the advancing civilians.

With everyone helping the ritual they manage to make a lot of progress and force the negative energy back. The field shrinks to 15 feet and they only take 20 damage.

With Restlin having left the anti-magic field his repulsion re-appears, stopping the guard pack in it’s tracks. The civilian pack tries to find their way around the forcewall and make it about halfway.mills about, unable to find their way around the forcewall and the wall Tink made.

Ritual total: 302

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 88/153, DR 5/Evil  d20+5=12 ;
Wednesday May 16th, 2018 9:58:18 AM

The incense continues to be waved about in the paladin's hand as the negative energy rolls over him again, "Something seems to be working at least!"

~~~~~

Dex Check: 12

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 189/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=5 ;
Wednesday May 16th, 2018 11:11:04 AM

Garret is amazed by the quickness of the moving grasses. He tries to ignore the energy draining him and focus on pulling grass away from Sesha, but he slips and falls in the grass (strength check: 5, nat 1).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)89/268, Blindsense 60' Character  d20+10=20 ;
Wednesday May 16th, 2018 2:55:27 PM

Zane once more continues his "Dance" of Katas, this time he switches to the Kata that emphases Weapons, and part way through he flub it a little, mostly because he has no weapon in his hands....
He then moves 30' out from the stone and hopes someone drops some healing on him.
"Any healing available?"

"Hey, ain't there some sort of dis-junction spell of something that will get rid of this antimagic zone?"


Outside the Antimagic field hit points raise to 147.

Dance 20

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=27 ;
Wednesday May 16th, 2018 4:37:27 PM


Sesha is dubious.

"Make sure your careful where you aim that thing. I'm fond of my equipment!"

She continues her dance.

Perform: 27

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22 
Wednesday May 16th, 2018 8:53:03 PM

Restlin continues keeping all those plant-crazed folk away from the rest of the Dragons. "We're dealing with artifact-level magic here. I wouldn't count on anything working like it's supposed to. Disjunction would be a bold, but dangerous move.

He floats just a few feet above the ground; high enough to avoid the grass, but not high enough to risk hurting himself should the field expand again. He prepares to move if he needs to.

***

Readied action: If the field expands to encompass Restlin, he will immediately move away from the meteor until he's out of it.

Beriothian -- AC:38/18/36 HP: 122/231 (54 hp surpressed) CMD = 23  d20+8=9 ;
Wednesday May 16th, 2018 9:26:43 PM

I know I'm not the strongest healer, but I have a couple of heal spells if needed and have some mass cure light wounds spells I can use to top people off if there's another person group healing. Unfortunately, that second one isn't strong enough to do a lot on it's own. Give a shout if healing is needed and I'll run out and do it now, otherwise I'll probably probably defend a little longer before coming out.

Unless called upon to heal, the druid will continue fighting off the vines. He struggles to maintain his focus, the negative energy is starting to take it's toll on him, but he gives it all he can. Meanwhile the giants continue to stand watch with readied ranged attacks.

wis check = 9

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+13=32 ;
Wednesday May 16th, 2018 10:39:29 PM

Hold on, I am coming. Everyone else, beat back that grass and keep the AMF from expanding to Restlin. Deftly I move through the grass and out of the anti-magic field. Today the Lord of Life and Death prepared me to send those deserving my wrath down to meet him. Luck or you the Dragons taught me to preserve life as well. I then read a heal scroll, healing Zane for 110 damage and removing any status afflictions. That was my last heal scroll. Put its blessing to good use. My other cure spells are not as potent.

Acrobatics to move through the grass = 32
Heal Zane for 110hp (Because this is from a scroll the HP was set to 110 and not my current caster level.)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+40=43 ;
Thursday May 17th, 2018 5:51:18 AM

Tink nods to Bosk and flies over to be adjacent to Restlin. She positions herself between him and the crater, ready to shield him from the antimagic field if she can.

At least those mobs have settled down.

Move action: Fly next to Restlin to act as a halfling shield
Perception: 40 to look about for any more signs of trouble


DM Mitch 
Thursday May 17th, 2018 7:22:24 AM

Wyaar keeps waving his incense stick around.

Garret tries to keep fighting the grass but instead slips and falls.

Zane continues his dance of the kata before moving out of the field for some healing. He asks if anyone can use a disjunction against the anti-magic field.

Sesha is dubious and says if someone is going to use disjunction they need to be careful where they aim as she continues to dance.

Restlin also advises against the disjunction as they are dealing with artifact level magic and prepares to move away from the meteor should it surge again.

Beri informs the others he can do some healing if need be and advises his giants to stand by. As no one specifically called for Beri’s healing the druid continues to match wits with the grass.

Bosk goes out to Zane and heals him for 110 hp, stating that they should keep the antimagic field off Restlin..

Tink nods at Bosk’s point and puts herself between Restlin and the antimagic field, hoping to somehow shield Restlin from it should it expand again.

The dragons beat back the negative energy even further and about half the meteor is cleansed now. With a deep rumble the crystal sends out another huge wave of energy, expanding the field to 50 feet! Everyone within 50 feet (which should be every PC I believe…) takes 55 damage. All summons within 50 feet (All of them?) wink out of existence.

The civilian mob finally manages to retreat far enough to get around the stone hoop they’re stuck in, but due to Restlins swift movement only end up a little to the side of where they previously where, about 60 feet out.

The Guard pack, having navigated around the ice wall, surges forth - depending on where Restlin exist they either end up at 60 feet before the repulsion stops them, or if he exits so that the repulsion doesn’t stop them they’ll advance to 50 feet.

Restlin immediately charges towards the edge of the field as it engulfs him - but which direction? If he runs directly away from the mobs they will be able to close in on the ritual, since his repulsion only prevents them from moving towards him. If he moves towards either pack his repulsion will continue to stop both, but he’ll be within melee range of one group or the other.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 134/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=18 ;
Thursday May 17th, 2018 11:42:10 AM

Garret gasps as the massive energy flows through him. He doesn't notice the expansion of the field since he is deep in the middle of it, pulling and tearing, trying to keep the weeds away from Sesha and the crystal at the same time (Strength check: 18).

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33] 
Thursday May 17th, 2018 12:43:22 PM

Sesha finally is forced to duck out of the Ritual. She flees from the crystal, and doubles over to catch her breath.

"Need healing and for someone to keep going in there."



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  7d6=33 ;
Thursday May 17th, 2018 2:25:06 PM

Wyaar moves out of the circle along with Sesha and channels positive energy about to try and counter some of the effects from the crystal.

~~~~~~~~

Double move to get out of the circle
Hero Point for another action to channel positive energy: heal 33 hp

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)191/268, Blindsense 60' Character  d20+10=22 ;
Thursday May 17th, 2018 5:48:07 PM

Zane uses his movement to get close enough to effect the stone with his performance.....(monk speed rules)
As Zane approaches the rock, he starts a jig he learned from a Dwarf who went by the name Keelwrecker. He was the cook on one of the first ships he sailed on, while following up leads on his Parents.....

Perform Dance 22

Beriothian -- AC:38/18/36 HP: 123/231 (54 hp surpressed) CMD = 23  d8+18=23 ;
Thursday May 17th, 2018 9:43:04 PM

Beri's summons appear to be safe given the extra distance he had them back away. He tells them to again move, this time to beyond 75 feet away

Looks like Zanes
The druid then copies Wyaar, doing a double move to get out of the field, then casts cure light wounds mass, healing all in range by 23 (and as he's in his air elemental form he will float high enough to stay out of reach of any threats) while outside the field.

Cure Light Wounds, mass = +23

(current hp = 122-55+33+23=123)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 63/168 (Spells) Luck Points: 9/22  d20+29=35 ; d20=2 ;
Thursday May 17th, 2018 10:01:46 PM

Faced with nothing but bad choices, Restlin heads towards that mass of civilians. If possible, he'll cast Iron Body after he's out of the field, but before the civvys are upon him. If he can't, he'll cast it defensively and hope for the best.

***

Move: Exit towards the civilians. If he's able, he'll take flight as soon as he's out of the field, assuming it won't trigger an AoO. If it will, he won't try.
Standard: Cast Iron Body defensively. Concentration check to cast on the defense: 35 vs 31 difficulty - pass!

Restlin has freedom of movement from Tink and is immune to grapples.

AC is 18/9/15 this round. Of all the times to roll a 2...

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d8=6 ; d8=4 ; d8=5 ;
Thursday May 17th, 2018 11:13:37 PM

As the wave of negative energy washes over my I quickly move to where I can affect the most players with a mass healing spell. You will have to make do with my minimal healing as well.

Spontaneously convert to Mass Cure Serious Wounds. Heal everyone for 29hp

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+5=7 ;
Friday May 18th, 2018 5:16:18 AM

With all the healing Tink is almost at full health. She moves in to cover where Sesha was standing.

The loss of her magic powers dampers her ability to concentrate however.

Raw Int check: 7. Ugh!
Unmagicked HP: 160/160


DM Mitch  3d4+5=14 ;
Friday May 18th, 2018 7:31:13 AM

Garret renews his attempt at combating the vines ignoring the expanding AM field as he is in the thick of it.

Sesha ducks out and announces she needs healing.

Wyaar moves near Sesha and channels energy to do something about that.

Zane continues to perform changing it up and dancing a jig learned from a Dwarf cook from when he was just starting out.

Beri orders all his summons to get even farther away before moving and helping with healing.

Restlin runs out of the field and casts Iron Body on himself, turning his skin to metal.

Bosk joins the healing party and heals people.

Tink moves in to help with the ritual.

The efforts of the Dragons continuing the ritual are enough to shrink the AMF slightly down to 45. Everyone inside the field takes 50 damage (45 negative, 5 piercing).

The civilians in front of Restlin can’t all reach him due to the repulsion but those that can reach out to him desperately. Dozens of hands that can’t quite reach him claw and scratch as they reach out. One lady just barely out of reach holds out an infant towards him, crying bloody tears as she yells something that’s lost in the jabber in the crowd - the infant is so covered in blood that it’s barely recognizable and it doesn’t seem to be breathing. A man who happened to end up right next to Rest falls to his knees and beats on Restlin’s legs in desperate pleading.

Fortunately Restlin’s Iron Body protects him from any damage from the abuse.

The guards, seeing some of the dragons off to the side, advance a little ways, but are stopped by Restlins repulsion before they can really close in. They’re about 30 feet from the pack of Dragon’s healing up, still 60 from the main ritual site.

Ritual total:422


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22  d6=4 ; d20=6 ;
Friday May 18th, 2018 10:31:07 AM

Horror permeates the empathic link the Dragons in Sesha's coven share. Restlin literally has no where to go. If he moves back, the citizens get closer to the ritual and will likely get killed by the negative energy pulsing out. If he flies up, they can just go under him and swamp his friends. He considers using his dimensional jump ability to back up, but really doesn't want to end up in that field again if it expands.

He grips Shiny, asking the sword to give him some strength in case he needs it. He then grips the symbol of Wardd hanging from his neck and channels positive energy outwards, healing himself and the civilians in range for 4 damage. He watches that infant, seeing if it starts breathing. If he's able, he accepts the infant from the woman holding him/her forward.

***

Free: Bull's strength from Shiny
Standard: Channel positive energy - 4 healing to everyone in range, civilians included (hopefully).
Move: Pick up infant

AC is 22/13/19 this round. CMD is 26.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 84/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=20 ;
Friday May 18th, 2018 11:21:29 AM

Garret sees Sesha and Zane swap positions, so he keeps working on the grasses (Str check: 20). As he tears, he concentrates on himself and his own training, trying to ignore the massive blasts of energy.

OOC:
Does anti-magic stop supernatural abilities? If not, he can heal himself with ki power a little bit.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 11:58:37 AM

ooc: Yes, it suppresses that ability. Only Extraordinary Abilities (EX) work. Spell Like (SP) and Supernatural (SU) do not.

(SU) and AMF Suppression Chart

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)141/268, Blindsense 60' Character  d20+10=27 ;
Friday May 18th, 2018 2:31:06 PM

Zane, decides that thejig wasn't cutting it, and so he switches back to the high speed Katas, they seemed to flow better. Thinking to himself, of course they do, he'd practiced them for years, the jig was only learned while on board that ship....
" A couple more waves of energy like that, and I'll be needing some healing again, so just be prepared because I'll be coming out hopefully unless I time it wrong."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 2:54:58 PM

This will be bad is the ritual takes much longer. Can anyone summon creatures with healing abilities?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=20 ;
Friday May 18th, 2018 3:05:49 PM

Wyaar double times it back into the area of the ritual to start waving the incense around around.

~~~

Double move to get back into place

hero point for standard action to wave the incense. Dex: 20

Beriothian -- AC:38/18/36 HP: 156/231 (54 hp surpressed) CMD = 23  d20+8=16 ;
Friday May 18th, 2018 9:52:53 PM

Guys, I have an idea, I can cast transform rock to mud, on one of the groups, the next change change it back to rock to prevent them from interrupting the ritual. If anyone says to go for it, I'll do it. Otherwise I'm running back in help with the ritual.

wisdom check = 16

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22 
Saturday May 19th, 2018 1:18:15 PM

Restlin ponders Beri's idea. It has merit, but unless he ensnares the entire mob, those in the back who don't get caught are going to trample those that are.

"If you can get this entire mob, go for it. Otherwise, you're just going to get those in front trampled."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects  d20+4=20 ;
Sunday May 20th, 2018 6:15:26 AM

Tink looks about and realises that the performance needs to continue. She's always had her head stuck in books that she never paid much attention to the arts. What could she possible add here?

She closes her eyes and thinks back to dancing with her father when she was young. He was so tall that he would let her stand on his feet, and she had to raise her arms right up to hold his hands. The rest of the Wold is tuned out as she embraces that memory.

Tink's feet start to slowly move. Her eyes are still closed and soon she is dancing to some song that only she can hear.

Perform Dance: 20! Wow, her dancing is better than her intellect right now
Unmagicked HP: 110/160


Sesha - Carl subbing  8d12+34=80 ;
Sunday May 20th, 2018 9:57:09 PM

"Anyone who needs healing, follow me."

Sesha breaks off her dancing & heads outside the field before casting Mass CCW.

120 HP healed to anyone in range.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects 
Sunday May 20th, 2018 10:53:19 PM

Tink opens her eyes on hearing Sesha, and moves back from the crystal.

Move action to pull away from the crystal

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20+4=24 ;
Monday May 21st, 2018 6:55:23 AM

I accept Sesha's healing and then enter the field again and begin beating back the grass.

Strength check = 24

DM Mitch  3d4+5=16 ;
Monday May 21st, 2018 7:01:50 AM

Restlin has nowhere to go. He grips Shiny and asks it to grant him strength before channeling positive energy using his holy symbol of Warrd. He watches the infant but unfortunately it is already gone.

Garret sees Sesha and Zane swap positions so he keeps working on the grass.

Zane decides that the jig isn’t cutting it so he goes back to one of the faster Katas, pointing out that if the energy blasts continue he’ll need healing soon too.

Bosk asks if anyone can summon anything that can heal voicing concern if the ritual takes too long.

Wyaar double times back to where the ritual is going on and heroically waves his incense stick some more.

Beri brings up using transform rock to mud to keep one of the groups from moving forward but Restlin has concerns about being to get everyone in the group with the spell so Beri continues to match wills with the grass.

Tink aids in the ritual by...dancing? It would appear the normally studious Tink has a hidden talent for dance and her remembered dance with her father creates an interesting counter point to Zane’s martial kata.

Sesha offers healing to anyone who needs it.

The dragons manage to force the field back to around 20 feet, but another surge of energy pushes the field out to 30 feet. Everyone within the field take 35 damage. 3/4ths of the crystal has been purified.

The young mother feels the healing energy go through her and looks down at her baby. When she realizes that it’s beyond saving she falls to the ground, hugging it to her, sobbing and rocking in place. The other civilians continue their desperate assault on Restlin, this time managing to damage him for 1. Roll vs DC 26 fort or become infected.

The guards on the other side are still being held back by the repulsion, but they notice the large pack of dragons off to the side and advance towards them. They’re still 60 feet from the ritual but about 20 from the Dragons that went out to heal.

Ritual total: 525


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=24 ;
Monday May 21st, 2018 10:21:24 AM

That incense is waved around in the paladin's hands like crazy as he leaps about to try and keep the grass at bay.

Dex: 24

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Monday May 21st, 2018 10:25:07 AM

"Hey, move towards me if you need to exit that field. Don't go sideways." He calls out. That should stop the guards from getting into a flanking position.

With his Iron Body spell active, Restlin has high DR and is immune to disease. He's content to let the citizens of Hook City flail ineffectually against him if it means they don't interfere with the ritual or get themselves killed by the negative energy radiation from the crystal.

He's quite cross about that infant, though. Just not right; souls should at least have a chance in this world. He knows it's too late for Sesha's breath of life to bring him/her back. "One thing at a time, Restlin," he says to himself. He focuses on holding the line for now.

***

No real actions. Just standing and letting my repulsion spell keep the civilians and guards away from the crystal.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 21st, 2018 12:02:36 PM

Garret hears Sesha calling. He looks over at the others working on the crystal as the powerful waves of energy flow over him again. He lets the weeds go for a moment to fly back near Sesha to receive that healing.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)106/268, Blindsense 60' Character  d20+10=13 ; d20+10=23 ;
Monday May 21st, 2018 12:24:57 PM

Zane continues to Dance, he stumbles a bit so with Heroic effort he Dances even harder.... (extra action, second dance with Hero Point)

Dance 13
Heroic Dance 23

Beriothian -- AC:38/18/36 HP: 121/231 (54 hp surpressed) CMD = 23  d20+8=19 ;
Monday May 21st, 2018 9:22:13 PM

Another wave of negative energy rolls over the druid, causing him to wince in pain. He glances back over at the crystal and watches as it continues to fill, the sight of it crossing the 3/4 threshold gives him the strengths to continue. He takes a deep breath and continues to fight off the grasses onslaught

Wisdom roll against grass = 19

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+17=18 ;
Monday May 21st, 2018 10:30:55 PM

Healing finished, Sesha is back into the mix. She double moves to come within range of the circle, but only just.

She prepares herself to begin dancing again.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20=19 ;
Monday May 21st, 2018 11:48:40 PM

Seeing everyone healed and both Beri and Wyarr keeping the grass at bay I throw what humility I have to the winds and begin to dance and perform praying my actions might help defeat the grass that much sooner. Even a few seconds difference might be enough to save the citizens lives. Moving my hooves in rhythm with the others let the music of the Woldsblood take me over as I drift in circles as if caught in its eddies.

Perform check = 19

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 22nd, 2018 6:50:29 AM

Tink moves once more outside of the range of the crystal and anti-magic field. She's done her dance and leaves it now to the expert - Sesha.

She puts up another Wall of Force 10ft in front of the advancing guards to slow them down.

Wall of Force: 20 x 10ft squares = 200ft across

DM Mitch  3d4+5=8 ;
Tuesday May 22nd, 2018 7:05:12 AM


Wyaar continues to whip the incense around his head.

Restlin stands to let his repulsion keep the hordes at bay.

Garret flies back towards Sesha to get some healing.

Zane continues to dance and dance heroically.

Beri takes a deep breathe and continues to pit his will against the grass.

Sesha takes a double move and prepares to dance

Bosk starts throwing his caution to the wind and dances too

Tink puts up a wall of force in front of the advancing guards.

The ritual is almost complete. The field shrinks to 15 feet - all ritual performers take 20 damage.

The civilians fail to damage Restlin this round. Several in the back seem to be giving up, slumping down to the ground.

The guards are impeded by the forcewall and the repulsion and make no progress towards any of the dragons.

Ritual total: 647

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=23 ;
Tuesday May 22nd, 2018 11:13:09 AM

Garret quickly rushes back in and dives into the grasses and weeds, tearing them as he goes (str check: 23)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday May 22nd, 2018 11:19:00 AM

It dawns on Restlin that his friends' decision to rest probably cost lives. Certainly this infant is dead as a result. Oh sure, there would be the "greater good" talks and what would happen if we failed, but psh to that. We could have handled this without rest.

He's not pleased, but he stands his ground silently for now.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character  d20+10=13 ;
Tuesday May 22nd, 2018 11:23:26 AM

Continuing to dance, Zane is running out of different Katas....

Dance 13

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 46/153, DR 5/Evil  d20+5=18 ;
Tuesday May 22nd, 2018 3:30:59 PM

Wyaar keeps on whipping that incense. Back, Grass. back!

dex: 18

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+8=28 ;
Tuesday May 22nd, 2018 9:04:47 PM

Almost there guys hang on just a little bit longer! Don't drop your guard, we don't know what this thing is going to do once the crystal is completely purified.
wisdom roll = 28 (natural 20!)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells  d20=8 ;
Wednesday May 23rd, 2018 1:37:10 AM

I keep dancing, although the look on Restlin's face distracts me. Definitely was the baby that set him over...mathematically showing him that we could not have healed up this much without the additional spells will not make him feel any better...perhaps destroying the lich's soul seed and sending him to oblivion will help. It always makes me feel better.

Perform = 8

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=55 ;
Wednesday May 23rd, 2018 5:58:54 AM

Tink ascends a bit higher in the air to get a look around. Were these the only mobs coming towards the party? It just feels odd that a group of guards would be out here on their own

Perception: 55

DM Mitch 
Wednesday May 23rd, 2018 7:41:45 AM

Garret rushes back into the grass tearing it as he goes.

Restlin continues to stand in stoic reflection of his groups decision to delay keeping the hordes at bay.

Zane continues to dance while starting to run out of different Katas.

Wyaar keeps whipping the incense around trying to keep the grass at bay.

Beri gets particularly forceful with his will encouraging the group to not relent.

Bosk keeps dancing, though he is distracted by Reslin’s expression and his guesses as to what that means.

Tink flies up and observes the area. It looks like the grass has flooded the whole city. There are few signs of life - most likely the citizens evacuated and these poor souls are those who didn't make it out.

The party can sense the ritual about to end. Their performance reaches a climax and the last of the red drains away. Suddenly there's a loud “CRACK!” and the whole thing shatters sending waves of blue energy outwards. Tink, in the air, sees that some of the energy arcs off into the distance. The rest flows outwards through town. The grass freezes as the energy engulfs it, then withers and dies.

The civilians and guards tense up at the sound of the meteor exploding and the energy flows over and into them. Then they relaxe, seemingly soothed by it. The blood stops coming from their eyes and the redness leaves their skin.

Then most of them collapse to the ground, weak by blood loss and no longer driven by the pain and new instincts of the disease.

At the ruined remains of the meteor three of the largest pieces start to glow. Images appear over each.

Figure one is a half elf wearing leather armor and a wreath of pak leaves. He is a druid, and he speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone.

Figure two is a human dressed in white robes, like a bedoin, and standing on grass-walking stilts. He is a grasswalker, and he speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently.

Figure three is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings. He speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. They seek to MUTATE.

Each of the three greets the heroes.
Figure one: “Hail champions! You have destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you realize what you have done?”

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil  7d6=30 ;
Wednesday May 23rd, 2018 2:10:34 PM

Wyaar warily eyes the images as they appear, but moves off into the collapsed mob instead to try and encompass as many people as possible when he lets out a burst of positive energy into the people to try and alleviate the pain and suffering caused by the now cured disease.

~~~~~

Channel Positive Energy: Heal 30 HP with 30', try to get as many people as possible

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d6=6 ;
Wednesday May 23rd, 2018 2:14:52 PM

(Yea, I'm taking this off the rails.)

Restlin drops his Iron Body spell, returning to his squishy self. He channels Wardd's energy again as he walks through the crowd, healing 6 damage to all in range. He reaches the crying mother and speaks. "Ma'am, give him (her?) to me, please. I will see what I can do." Assuming she gives the infant over, Restlin walks back to his friends and these three stupid crystals.

With zero warning or hesitation, Restlin levels his maximize rod at the crystal with the stupid mutated guy and casts disintegrate, likely blasting it to dust. He turns to the other two figures and glares. "One more word out of either of you, and you'll join him."

His glare does not abate as he faces his comrades. "I told you all. I told you people were going to die if we stopped to rest. We live with fame and opulence at the expense of all these people." He gestures to the recovering civilians. "And because of that we have a duty to all of them to risk death on their behalf when we're able to serve them. As far as I'm concerned, we failed."

He turns to Bosk, cradling the infant to his chest. "I want to petition Gargul on behalf of this child. I can't fix all we've done, but I can do something. In all our years together I can't remember a single time when I asked this much of you. I'll find a way to contact him with or without your help, but the longer I take, the longer this child's mother grieves. Please help."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Wednesday May 23rd, 2018 9:17:38 PM

Garret turns to watch the new appearances and stops and gawks when Restlin makes his speech. He isn't sure what to do, but stands with Restlin and looks over to Sesha.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Wednesday May 23rd, 2018 9:30:13 PM

Beri looks on in horror as Restlin destroy's the crystal.
Restlin! I swear, if you just freed the ultimate evil by breaking the crystal I'll never let you live it down!



Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Wednesday May 23rd, 2018 10:18:52 PM

Zane slumps in exhaustion, then to the second "spirit" he says...
"You want us to save your land too?"


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Wednesday May 23rd, 2018 10:45:23 PM

I glare back at Restlin and speak over the ring. Do I look like I am in the Shadowlands waiting to destroy him? Now you are forcing me to choose between hunting him down in the land of death and searching for the infant's spirit! We will petition Gargul, so long as his mother approves.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday May 23rd, 2018 11:50:43 PM


Sesha doesn't bother trying to understand what Restlin is going through right now, but instead needs him to understand that no matter what she is by his side. So that's where she moves, and slips and her hand into his.

"Gargul or not, I can bring him into this world again. And I can cast the Miracle to restore his form, if the reincarnation isn't kind. It will be done, according to your wishes, Restlin."

Regarding the other two, Sesha is fairly certain theres a choice to make regarding the Sargrass. Ma'ab probably wanted it restored, and they had to choose its new skin.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:22:21 AM

If we are to choose the fate of the Sargrass, I would choose to have it remain the deadly, but beautiful grasslands I have grown to know and love. Many times have we saved it or save the people and Manfri within. Already I have seen the land a sea of grass, a burning ruin and Grendel's desert wasteland. And though I believe that the Sargrass will continue to endure many changes, I could not choose to cast aside the people we have grown to know or he lands so sacred to us for one yet unknown. Do you all agree?

As the others discuss I gaze into the Shadowlands and look for the childs's soul, hoping to see it staying close to its mother. If so, I will speak to her about having interceding for her child's life and use ethereal jaunt or Dark Walk with the mother, and ask her collect the baby and give the soul to me to "baby sit" until there was a break that allowed us to petition Gargul for its life (I can use ghost touch at will for all my gear, so I could physically carry the child). If not I will speak to her about casting gentle repose on the child's body to buy us time as we try to connect with Gagul and petition for the child's life.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:25:40 AM

Note that Bosk can cast commune to communicate with Gargul to some extent, or Gate to bring the entire group to his throne room.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=46 ; d20+26=35 ; d20+26=30 ; d20+26=34 ; d20+27=41 ;
Thursday May 24th, 2018 5:25:40 AM

Tink isn't going to engage with Restlin when he's so emotional. There would be no point right now when he wasn't thinking clearly. Besides, she'd likely make things worse by bringing the topic of Wardd into this.

She does feel for the child and mother though.

She shares Beri's frustration as the boy lashes out with a spell. Tink wonders whether the party is going to have to restrain him if the tantrum continues.

"You'll have to forgive that one" Tink says towards the images "Sometimes we take things personally. AND it is not normally in our natures to shoot first and ask questions later" she glances to Restlin before returning her attention to the images.

"Right. Let's see" She goes through the images one by one
"It may be premature to call it evil however we are glad to see these people seemingly returning to normal"
"As my friend here asks, you want us to help you? Which land are you from?"
"I'll bite. What have we done?"

-------------------
Perception: 46. Also going to look at Restlin with Arcane Sight just to make sure he isn't under some sort of spell. Following that each member of the party in turn. She's looking for a spell or aura that is unfamiliar or "shouldn't be there".
Diplomacy: 41
Sense Motive on each of the figures: 35, 30, 34


DM Mitch 
Thursday May 24th, 2018 7:48:16 AM

Wyaar channels a burst of positive energy into the crowd.

Restlin is not happy with the way things worked out and he asks for the baby from the grieving mother. He walks over to the crystal projections and fires a maximized disintegrate at the winged creature. The green ray streaks towards it, goes through it without seeming to do anything to it and then hits the blue crystal underneath the projection. The crystal reflects the spell back at Restlin and the green ray bounces back along its trajectory to hit Restlin. Restlin must make a DC 25 Fort Save or take 180 damage and become disintegrated; but take only 30 damage on a success; Luck Point boosts are allowed

Regardless of what happens with the save either a corporeal Restlin gives his speech, if he only was injured by his own ray or a ghostly figure of Restlin’s soul lectures the beings if he was disintegrated.

He then turns his ire on his companions and blames the infants death on their resting before demanding Bosk petitions Gargul on the babe’s behalf.

Garret Gawks at Restlin and then turns toward Sesha.

Beri looks on in horror.

Zane slumps in exhaustion and asks the middle projection if they are to save its land too.

Bosk asks Restlin if he looks like he is in the shadowlands and says he needs to chase down the infants soul.

Tink realizes it’s hopeless to try to engage Restlin when he’s so emotionally overwrought. She engages with the three images instead.

The mother recoils in horror as Restlin is struck by his own spell. The other civilians just stare, frightened by Restlin’s apparent rage.

The images are also startled. Blinking, they stare at the mage-priest and the Mutation guy mutters ”That was the stupidest thing I’ve ever seen.”

As the questions are asked they’re diverted back to the rest of the party.

The first one, looking flustered, goes, ”Land? Oh right. The Sargrass. It’s been sealed away in Maab’s domain for far to long. It must be returned to the Wold and restored to the magical forest it once was.”

”Nonsense!” says the second, glaring with his hands on his hips. ”The grasslands have been grasslands for centuries. We’ve built our whole way of life around them. Even if you somehow regrew the magical trees you would be dooming all the plants and animals that live there now!”

”You’re both idiots!” snarls the third, his dragonfly wings fluttering in agitation. ”The bloodgrass is not the end of the Wold! It’s a new beginning, a fresh start! There are so many possibilities. I’ve gained the ability to fly! The mutation blocks out all other diseases! If we can just cultivate it properly we could build a world where everyone has wonderous new powers and disease is a thing of the past!”

”A Wold of horrors you mean! Mutated freaks and demi-humans.” The second retorts.

The first looks offended, ”What’s wrong with being demi-human? I’m a half elf!”

”I didn't mean it like that. Demi... sentient?” He starts muttering to himself trying to come up with the proper phrase.


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 10:11:41 AM

Beri takes in what the heads are saying.
Well, since we are talking about Maab's domain I Maab's preference is extremely relevant here. From my personal experience, I believe she still has a fondness of the trees as I have seen them with my own eyes. Of course, I couldn't say if they are the same as they were centuries ago. However, if the forest evolved into grasslands it is likely the two ecosystems could survive side by side.

I'm not sure where this is leading yet, but if it is possible to regrow the magical forest, would it be possible split the land with the restored forest on one side, and the grasslands on the other?


ooc: more coming when I hear from Restlin

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 24th, 2018 10:34:11 AM

Garret nods in agreement with Bosk, but looks over again at Restlin to see how his temper is doing.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22  d20+23=37 ;
Thursday May 24th, 2018 10:36:14 AM

Let me tell you. There is nothing like almost killing yourself to calm a person down.

Fort save 37.

Restlin checks to make sure the infant is in one piece, then mends his fancy suit. Priorities, after all.

He waves at the crowd to let them know he's fine. "You'd think by now I'd learn to hold my temper. Apologies, friends. Would like to petition Gargul all the same." He turns to Bosk. "Humbly, of course. I'm not so mad and arrogant that I'd make demands of the god of life and death. I think very highly of your god. I'm upset, not stupid." He glares at the mutation dude as he says this, then walks up to him. "We beat back your bloodweed nonsense with dancing and having our paladin over there wave a stick around. If it's not strong enough to take over, it's obviously weaker than what we have now. Your entire philosophy is ridiculous."

He waves over at the second guy. "This guy's the only one who makes sense. There are Manfri and grasswalkers and monks right now who have grown up on the plains. We're supposed to tell them to beat dirt because this first dude wants it to be a forest again? Unlike some other grass," he glares at the third before continuing, "the sargrass was strong enough to thrive. Who are we to tell it and everyone who depends on it their way of life isn't good enough to continue? Besides, how would we fix Bosk's armor?"

He considers his part in the conversation complete and heads back to Sesha. Miracle or no, he's still like 99% sure no one brings a soul back without Gargul's say so. Her breath of life was probably pushing it to begin with. All the same, he's eager to petition him as soon as possible.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Thursday May 24th, 2018 11:55:04 AM

Wyaar returns to the group in time to waggle that stick of incense demonstratively towards the mutation specter. "If my Queen desired the Sargrass to be back than thta is the only option that I can support. Let nature be as it was meant to."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Thursday May 24th, 2018 2:11:54 PM

"I can see a compromise between the first two options, and then let nature prevail. The Sargrass has thrived and I'm not sure how it became dominate enough to push out the Forest. I suggest that the Sargrass remain, but that there are "Oasis' " of the forest scattered across the plains. It might not be perfect, but both should be able to thrive together and the Wold would be better off for it."
Zane, knowing his friends, just ignores the previous out bursts

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 9:15:54 PM

The druid sees that Restlin has shaken off his incident with good humor, then turns back to the floating heads.
Forgive me, as a druid I got a little excited at the thought of restoring and finding balance between ecosystems. I didn't mean to go off on a tangent, it's been centuries since the grasslands were anything but that and this your view points are very exciting to this druid.

Little is remembered from the time when this happened and of the magical forest. If you don't mind, can you tell us more about the history, the changes that have taken place in your land, and how we can be of assistance?

The druid turns his head to the third and adds with a sneer
beyond letting you murder the entire populace of this planet that is.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 24th, 2018 10:26:47 PM


Sesha lets it drop, but makes sure Restlin knows that it can be done, and she was willing to do it, consequence or none.

"There were many denizens of the Sargrass, and not much is known of the forest it replaced. While I don't think the people there would die as much be relocated elsewhere in Maabs domain, I am casting my stone towards the Sargrass as it was, being replaced where it belongs.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Friday May 25th, 2018 1:23:22 AM

I suppose it would depend on the trees. The wood of Druid Trees can repel the Sargrass. They if how their board flossy on the grass.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Friday May 25th, 2018 9:46:15 AM

Garret listens with interest at the conversations about the grass and mumbles, "Who are we to determine the fate of an entire land like this? We're just some adventurers, not gods."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Friday May 25th, 2018 9:54:34 AM

Tink relaxes a little as the party engage with this images "Can anyone sense any evil or good from them? Are they all the same?" she asks over the link.

"Maab wouldn't seal something in her domain without good reason" Tink reasons "This mutation does have potential though. I'm not saying we should pursue that or release it into the Wold, but to sample it and perhaps refine it to only cure disease could be interesting"

"Leaving the grasslands as they are now and have been for centuries seems right to me. Who are we to doom entire species of animals and plants that have been living harmoniously and without any threat to us? It is not something I would want to do without much more information"

DM Mitch 
Friday May 25th, 2018 8:44:18 PM

Beri suggests making the forest and grass live side by side, both ecosystems existing.

Garret agrees with Bosk and check’s on Rest.

Restlin calms down and apologizes. He still thinks that they should try to rez the baby and agrees with the second figure - after all so many people already live there and it would be wrong to destroy their way of life.

Wyarr says that if Maab wants the Sargrass back then that’s how it should be.

Zane also thinks a compromise would be the best solution. Instead of half and half he suggests the plains have areas of forest scattered here and there.

Beriothian gets excited at the prospect of finding a way to balance the two ecosystems together. He sneers at the third one.

Sesha lets the matter of reincarnating the baby drop. She votes for the Sargrass to return as it was.

Bosk supposes that the two ecosystems co-existing depends on the details of the trees.

Garret listens to the conversation and mumbles that he isn’t sure they should be deciding such things.

Tink requests a detect evil, comments that Maab wouldn’t seal something away without good reason, and wonders if there is in fact promise in the Bloodgrass as the third one claims.

The first two images exchange looks. ”That’s actually an interesting idea. Could they co-exist? the second asks thoughtful.

Of course not! They’re total antithesis of each other!” the first answers, but he looks doubtful.

The third image rolls it’s eyes at Beri’s snide remark. Well, he sort of waves his head around, his eyes are insectoid and lack the proper pupils for a good eye rolling.

”Oh yes, of course I’m a genocidal madman seeking to doom the Wold. No doubt you think I kick puppies and eat babies too.

Those I represent have found a way to survive, nay, thrive where the bloodgrass originally took root. Some of us are survivalists who adapted in a bad situation, while others like myself have been trying to find ways to turn it from a plague upon all into a boon to the Wold.

Now I admit there’s a third faction of zealots who caused this whole mess by infecting the mountains to the point where they exploded. They’re the nutjobs you probably assumed I was and my fellows are dealing with them. Harshly.”
He makes a vicious motion with one of his insectoid arms in case his meaning wasn’t clear.

”However! While yes, the Bloodgrass needed to be contained and stopped, your ritual and the other groups doing the same is eliminating all of it and any good it could do for the Wold! In your short-sighted zeal you risk destroying everything my faction has worked towards!”

If some form of detect evil is cast Highlight to display spoiler: {None of them read as evil or good - they are most likely all neutral.}

The young mother overhears the talk of resurrecting her baby and approaches hopefully. Seeming to recognize Bosk for what he is, she tries to give him the baby. An examination by Bosk with his training and skills reveals Highlight to display spoiler: {though the baby has been dead for hours it’s soul is still around for who knows what reason. A standard rez/consult with Gargul is possible, as is capturing the soul for rezing later. Sesha’s suggestion of resurrection without consulting Gargul at all is possible}


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Friday May 25th, 2018 9:09:07 PM

No! IF you and your brethren had contained and controlled the grasses that may have been an option. If you had stopped the zealots from exploding the mountain it could have been an option. If a solution was EVER provided to us it might have been possible. As it is, we were already later than we should have been, the Wold itself conspired to delay our return, and were almost too late to help anyone. We had one path forward and we thank the powers that be that we were able to succeed on that path.

The druid turns to address the other two floating heads.

From what I was told a while back, the forest and the grasses are indeed the antithesis of eachother, the grasslands becoming what they are as a result of the scarcity. If that's the primary cause of the divergence, there s likely a way the two can co-exist... assuming you have a way of restoring the magical forests in the first place.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 2:09:40 PM

I let my eyes go out of focus as I look thorough the area between realms and into the Shadowlands. You must have the luck of Waard with you today. I can see your child's spirit is still with you. Most likely recent events have slowed Gimp down in his ferrying souls to Gargul. I think what would be best is for you to hold my, and I will transport us to him. You can then pick him up and hand him to me, my abilities will allow me to hold onto him when we return to this realm. From there we have some magic that will allow us to visit Gargul and intercede on the child's behalf.

Turning to the Iron Dragons I say, Any of you who like are welcome to come with me. I will be plane shifting (or opening a gate, haven't decided which) outside his palace. Any closer would be rude and might irritate him. Any questions?

If there are not, I will dark walk with the mother and we will collect the baby and return here before taking everyone to see Gargul.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Saturday May 26th, 2018 3:26:36 PM

"I'll stay here and check in on the tower and see how the Inspector and Starblazer are doing. Just give a yell when you return, I'll rush right back, then we can figure out what to do with these three...."

Gimp (CDM Cayzle) 
Saturday May 26th, 2018 3:42:22 PM


Bosk begins his Darkwalk and steps into the Realm of Shadows. It is an easy task for an experienced Grim and the grieving but awestruck mother to gather the baby soul.

They get no farther than that when they hear a clearing of a throat behind, and turning see the small chubby imp known as Gimp standing before them.

"My good fellow, you are one step ahead of me." He grins widely and turns a cartwheel.

"Our master has sent word. If the Sargrass is brought back into the Wold, then the Great Wanderer will have a role for this little one. The child will have a destiny and a purpose. Maybe not so high as a Hero, but fate does not intend hero-work for all."

He walks up the air on invisible stairs. Now at head height, he kisses the mother on the forehead.

"Your baby will live a long life and an important one. Give your blessing and say your farewell."

The spirit baby wriggles in the mother's arms, and the mother has a few minutes with the child.

Gimp reaches out for it, cradling it lovingly.

He smiles at Bosk and winks.

Bosk and the mother are back in the Wold. The baby is gone.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 4:14:25 PM

I give the mother a hug before speaking to the group, making sure only they (not the men in the crystals) can hear. The Lord of Life and Death has said that if the Sargrass is brought back into the Wold the child will have a long life. I then repeat the rest of what Gargul said over the ring, not wanting to share the details lest they be over heard.

In my mind that settles it. We need to bring the grass back, with or without the trees Moving towards the men in the crystals I ask, Have you decided if you are capable of working together and living in peace? If not, how do we make our decision?

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Saturday May 26th, 2018 7:52:00 PM

Restlin elbows Wyarr in the side & nods his head towards Beri. "Look at Beri go, dude. Don't think I've ever seen him angry before."

He absolutely wants to go watch with Bosk, but keeps his mouth shut. This is Bosk's thing, and the best chance the child has is letting him do it without getting in the way. He breathes a huge sigh of relief, mouthing "thank you" to Gimp before he's shunted back home.

He stands by Bosk as he makes his statement, literally and figuratively. Restlin owes his friend, and solidly puts his support behind him. He whips out the book and flips to the end. "This thing shows how to complete the ritual and help bring the Sargrass back. We could tweak it to throw our support one way or the other easily enough." He looks around for confirmation that they're all on the same page and ready to go.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Sunday May 27th, 2018 8:16:24 AM

Tink is still careful in her approach. She isn't entirely sure who she trusts "If we were to help bring the forests back, what would happen to the people that currently call the grass their homelands? Would they be able to survive?"

It seems the rest of the party are dismissing the approach of Red, and trying to find a compromise between Green and White.

She does not want to choose a course of action that would lead to the destruction of otherwise peaceful people.

In Tink's mind it is best to leave things as they are rather than meddle. For now at least. She gives a nod in White guy's direction.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Sunday May 27th, 2018 10:52:23 PM


Sesha is still in support of Restlin.

"Lets bring the Sargrass back."

DM Mitch 
Monday May 28th, 2018 9:39:26 AM

Beri shouts angrily at the third figure before turning to the other two and theorizing how they could make the grasslands and forest live side by side.

Bosk resurrects the dead child and learns of it’s seeming importance.

Zane suggests he should stay and check on things in town.

Restlin consults the ritual book.

Tink wonders if the forest would cause issues for the people currently living in the plains.

Sesha says that they should bring the Sargrass back.

A quick exploration of the town reveals that it’s totally abandoned other than a few stragglers are around here and there dazed and confused by the sudden banishment of the grass and the disease.

The three figures seem to listen to something the party can’t hear for a moment. The first speaks, ”Time is of the essence. The final ritual to bring the Sargrass back to the Wold will be started any minute now. You must assist in it! Bring the land and it’s people home!”

The second adds, ”We can agree on that at least. Fear not for the people living on the plains, they’ll come through unharmed.”

The third grudgingly agrees with his colleges. ”You’ll find the details in the book. You’ll be transported back to the plains for the last part.”


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Monday May 28th, 2018 9:41:42 AM

Wyaar detects evil on the trio and relays his finding over the ring. , "None of them are evil. Sargrass seems to be the will of the Gods."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 28th, 2018 9:59:47 AM

Garret looks around and says, "Okay, so who has the book? Let's get to...well, I don't really know what we're getting to." He reaches down and massages his knee and continues, "I think I'm getting too old for this whatever we're doing." He plops down on the ground and waits for someone to produce the book.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Monday May 28th, 2018 11:12:15 AM

Unless anyone speaks up and stops him, Restlin will begin performing the ritual the preserve the Sargrass as it was when it was ripped from the Wold. A land of grass, Manfri, monks, and tall men. Not some place he'd like to live, but an important part of the Southern Continent.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Monday May 28th, 2018 12:03:16 PM

Zane, nods as things are moving on, he gets himself ready to be transported and then to do what must be done.....

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Monday May 28th, 2018 7:12:38 PM

If we are unable to speak to Queen Maab herself so we know what she wishes be done with her lands, then I would prefer to try restoring part of the land and leaving part grasslands if possible. I believe her preference would be to restore the magical forests, but she wouldn't be quick to ignore the wishes of so many of her followers. We should try to restore both if possible

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Monday May 28th, 2018 10:59:43 PM

We have had one god, he one whose help we just sought, that basically said to restore the Sargrass and he baby will live. The was I see it, we need to resurrect the Sargrass... ... ...

I pause to think for a minute. What exactly does the ritual say it does? The Southern Continent is magic by its very nature. Until out encounter wit the Chaos Bell people could not teleport between regions. The continent routinely rearranges itself, creates new land masses and hides old one. Is there any possibility we might bring them both back?

ooc: I know the entire continent is not yet discovered. From what I know the best place for a new land would be North of Hook City. It is only ocean there and our ships are all on the East (Hook City South, it used to be for the Sargrass grass ship, but the Great migration separated us from the Sargrass and rotated us 90deg so our south is the Eastern part of the continent).

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 29th, 2018 7:28:16 AM

Tink feels better with Wyarr's confirmation on the alignments of the figures.

She gives a farewell nod to the figures and then gives Restlin a similar nod. She is ready for the final part of the ritual.

DM Mitch 
Tuesday May 29th, 2018 7:44:03 AM

Wyaar relays to his companions that none of the trio detects as evil.

Garret asks who has the book and says he thinks he’s getting to old for whatever it is the group is doing.

Restlin begins performing the ritual as the book outlines.

Zane nods and gets himself ready for whatever it is that must be done.

Beri says if he can’t speak to Ma’ab he would prefer to bring back the Sargrass in such a way that there is both grassland and forests.

Bosk points out that Gargul is encouraging to restore the Sargrass so the infant can live and the asks what the ritual is instructing them to do.

Tink nods her indication that she is ready.

You begin the ritual, and you sense the dimensions shift as you work to complete the ceremony. Indeed you leave the Wold as a group ... moving not left or right, up or down, forward or back, but in directions that you cannot describe in the pitiful common speech. The best words that come close are not enough.

Then you are [amid / above / around] the cosmos.

You feel a sense of vertigo as you ascend to the dizzying heights in the Lands of Rest. You know the Valleys of Twilight. How can some Valleys be so [large], and others so [small]? You cannot describe it, but it seems natural and right. And there is the Valley that holds the Sargrass Plains.

You sense the attention of Powers beyond mortal comprehension. Indeed, you have no context, no frame of reference, that allows you to understand what they are, and what they are doing. Let's try this:

You are all toddlers, no more than two years old. You sit on a sandy beach, or maybe stand and wobble precariously. Maybe you fall on the sand. And yet you are also still yourselves. The gentle waves move in and out. The wind plays in your hair. You have shovels and buckets -- or are those wands and swords?

You see a few big kids nearby on the beach. They are moving a sand castle down the beach, into the water, and out to a little sand bar over there. How can they carry a sand castle? Yet they are. A butterfly is fluttering around the sand castle. One of the big kids shoos off a seagull. Those big kids are scary. And strong! They can walk and talk really good. They smile at you as they walk past you down the beach.

What's that? One of them says, "Come on, littles! you can help! Don't be afraid! Help us!"

The sand is hot underfoot.


What do you do when a big kid asks you to help move the sand castle?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Tuesday May 29th, 2018 9:57:05 AM

How do you move a sand castle? It's like...sand. Try to pick it up and the stuff just crumbles. Why do the big kids think we can help? Maybe they know something we don't? Probably. They're big kids after all.

Restlin has never been one to sit and think things, though. He grab's Sesha's hand and runs up, glad to be part of the cool kids club for once. He finds a place to put his hands and helps lift the thing.

"I'm Restlin, by the way. Who are you?" he asks whoever he happens to end up by.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Tuesday May 29th, 2018 10:17:16 AM

"I hate sand. It's coarse and rough and irritating and it gets everywhere." Wyaar complains, but he still moves to help the big kids, somehow. Tries to at least?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Tuesday May 29th, 2018 12:02:00 PM

Garret stares into the cosmos in wonder. His jaw drops open as he looks around. When the sand appears and the big kids show up, Garret starts to move to help, but is distracted by the butterfly. He chases after it.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday May 29th, 2018 12:29:19 PM


Sesha is happy to move the sand, because the others are doing it. This whole thing isn't really true to how her particular childhood went, but it definitely seems more fun that what she put up with.

She looks at the older kids, they are big and strong sure, but she knew all kinds of big and strong people. Are any of them girls? Are any of them interesting?

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Tuesday May 29th, 2018 9:09:26 PM

Beri glances around and makes sure they aren't about to move a pile of red seaweed along with the sand castle. He then follows the older kids lead and helps to move the sand castle, if the older kids are using a shovel and pail to do so he will follow suit.

Like Sesha, he also looks to see if any of the older kids are girls, wondering whether these older kids could be various powers of the Wold. If so, it's possible Queen Maab is among the older kids, in which case he wants to make sure to follow her guidance as much as possible.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Tuesday May 29th, 2018 10:35:21 PM

I watch as ascend into the indescribable, my closest experience being my visit to The Edge when I was temporarily one with everything. Being born and dying. Giving birth and being eaten. Watching the birth of the universe and its end. I grab my sword/shovel and shield/bucket and follow the older children eager to help. I feel like you already know everything we need to tell you. We need to restore the Sargrass to its former glory, and if possible the restore the forest that was there before as well, but in an unoccupied region of the Southern Continent. Will you show us how?

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Tuesday May 29th, 2018 10:40:44 PM

Zane at the age of two, was most definitely not the most likeable of Taurs. So, being the age of two again, it a huge juxtaposition to his current personality....
He lifts his foot to move and it freezes in mid-air. It quivers lowering to the ground in stutters. The next two steps towards the bigger kids are the same. Then suddenly, the stutters stop and the two year old Zane is off and charging, his head lowered and headed towards the sand castle, but the pause and stutters have delayed his horn first charge.....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Wednesday May 30th, 2018 2:18:56 AM

"How in the name of Pantheon's pantaloons did we end up here and like this?" It has indeed been a strange day.

Toddler-Tink grabs her shovel and just starts 'running' in circles around the kids and the sandcastle. It's two fold: one is to shoo away those seagulls, but also to follow the butterfly.

It's funny, her muscle strength isn't really much different from when she was younger.

She does her best not to get too dizzy by it all.

DM Mitch 
Wednesday May 30th, 2018 8:19:37 AM

The party assist the big kids with the move as best they can. Questions are asked by some, but the big kids seem to focused on the task at hand to answer them.

After the castle is slowly lowered to the sandbar and gently put into place the party suddenly finds themselves back on the plains. Grass waves gently in the air, and the crystal mountains loom off to the west. They are completely rested and re-energized for the day.

A look about shows that there are other groups also on the plains in a great ring. Perception 30 Highlight to display spoiler: {They all look equally confused.}

A great wave of red goes past the party. It’s the Bloodgrass! It all seems to be drawn to an area in the middle of the circle, forming a mass that is growing and growing, first dozens then hundreds of feet tall!

The mass forms a vaguely humanoid shape of writhing red vines. It looks about, then yells out “MY HOME! MY HOME! MY CHILDREN!” in a voice that seems to shake the very plains you stand on.

Sense Motive DC20: Highlight to display spoiler: {It too is confused and hurt.}
Sense Motive DC30: Highlight to display spoiler: {It is actually also insane.}
Know Religion DC20: Highlight to display spoiler: {It is an immortal power!}
Know Religion DC35: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:17/17 CMD: 49 SR: 28]  d20+17=18 ; d20+31=42 ;
Wednesday May 30th, 2018 11:10:02 AM

Garret looks around the ring and points out the other groups to the Iron Dragons (perception: 42). He watches in awe as the large grass thing appears. He idly wonders where the butterfly has gone and hopes it is safe from the grasses.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Wednesday May 30th, 2018 11:56:57 AM

Wyaar follows the wave of red and watches as it turns into the huge, writhing vined figure and gathers his bow up in front of him.

"There's always a bigger fish," he says with a sigh and calls upon his bow's power again.

~~~~~

Activate Divine Bond: Flaming, Holy, Axiomatic

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character  d20+8=26 ;
Wednesday May 30th, 2018 12:52:41 PM

Zane reels a bit as things change yet again.... When the red again shows up, over the rings he says, "It's confused and hurt, I can tell by it's actions..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+27=35 ;
Wednesday May 30th, 2018 4:06:07 PM

"Holy cow, that's the Sarr!" shouts Restlin. "We're fighting an immortal power, boys and girls." He pauses to rub his hands together before he starts preparing for a fight. "This is where the fun begins," he adds with a stupid grin.

Restlin will make sure overland flight and mage armor are both up.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+3=9 ; d20+12=13 ;
Wednesday May 30th, 2018 10:13:02 PM

Sarr?! In that case, might I suggest we don't start a fight with an immortal power just yet? I'm not sure what's going on just yet, but last I checked I wasn't immortal... and I'm in no hurry to verify that a second time. Though, it does seem to be the way of the Wold. Remember, those vines were near indestructible BEFORE they were a cohesive, sentient immortal.

The druid wants to say something to help calm and reassure Sarr... but he knows he's not the one with a golden tongue in this group. He'll leave introductions to a party member who won't accidentally make things worse.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 31st, 2018 12:58:36 AM

Sarr, never heard of it. But if it is as crazy as it seems and was previously thought destroyed then it likely is not as powerful as it once was. And those of us who have studied Gargul's history know it is possible for mortals to kill even the gods of the Wold.

I am not saying it will be easy. In fact, I have a feeling any success on our part might require the other heroes of the Wold to aid us. If they are continuing to fight and participate in the ritual as well, it might serve to distract or weaken Sarr.


ooc: Am I correct that our spells are fully recharged?

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 31st, 2018 3:36:15 AM


Sesha digs in her heels and prepares for the worst. She casts her usual assortment of spells on friendlies, as well as her own protection spells.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=32 ; d20+17=34 ; d20+50=59 ;
Thursday May 31st, 2018 6:56:38 AM

Tinks nods to all the observations made by the party. She has nothing to add to what has already been said.

She feels naked without all her spells up so casts them asap.

Tink is ready to go with Beri on this one: don't start a fight with an immortal power.

She tries to hie herself away from all prying eyes.

-------------------------
Perception vs DC30: Autopass
Sense Motive: 32
Knowl Religion: 34
Stealth: 65 + Hide in Plain Sight


DM Mitch 
Thursday May 31st, 2018 7:19:38 AM

Garret points out the other groups then watches in awe as the grass thing approaches. As all this is happening he wonders where the butterfly went and if it is safe from the grasses.

Wyaar gathers up his bow, points out there is always a bigger fish and then activates his divine bond with it.

Zane points out the giant grass creature is confused and Hurt.

Restlin points out the thing is the immortal power Sarr and that this is where the fun begins he then casts overland flight and mage armor

Beri suggests they don’t start a fight with an immortal power just yet as he isn’t immortal and he thinks as how the vines were near indestructible before they merged. He wants to comfort Sarr but he knows he isn’t the silver tongued member of the group.

Bosk says he’s never heard of Sarr but that it is likely less powerful than it once was. He also points out that the history of the Wold shows it is possible for even mortal heroes to defeat Gods but they likely need the help of the other Woldian heroes.

Sesha casts buffs on everyone.

Tink agrees with Beri on not picking a fight with an immortal power and starts to recast all her buffs.

The effects of the ritual were very weird to say the least all your active buffs and spells were stripped in the course of the spell but there was a wellspring of magic post ritual that restored all spell slots. Those of you that prepare your spells notice that time slows down and you feel like you are studying your spell book or in prayer and meditation despite the fact that you are standing on a field. (OOC: prepared casters can repick their spells) Restlin notices the smell of incense as he feels like he is simultaneously praying to Wardd and reviewing his spellbook despite the fact that he is standing on the field (OOC: the incense of meditation is burned; later you will notice you have one less unit of it in your pack)

The massive figure of Sar looks about wildly at the surrounding heroes. It seems to erupt with parts of it flying off of it… wait, those are monsters! Countless monsters of all descriptions have emerged from Sar, and they’re charging at the surrounding heroes. A voice seems to speak to the party, ”Hold the circle or all is lost.” Perception 15 Highlight to display spoiler: {did Sar get slightly smaller when the monsters came out?}

Of the monsters heading in your general direction the immediate problem are 5 flying figures closing the distance very quickly. It's hard to tell from this distance, but they're so massive that they're likely some form of Dragon. It will only take a few rounds for them to get here; you have 2 rounds to casts any buffs/do preparations before they arrive.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 170/153, DR 5/Evil 
Thursday May 31st, 2018 9:54:11 AM

Wyaar clicks his heels together to activate his boots and rises a few feet off of the ground while he watches the monsters break offf of the giant Thing and five of them speed their way. "Hmm.. Only 5? It underestimates our power."

~~~~

Standard: Activate Boots of Flying
Move: Fly 10' up

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=51 ;
Thursday May 31st, 2018 10:05:02 AM

Restlin inhales sharply as the scent of incense explodes around him. His eyes glow and smoke pours from his hands. "My power has doubled," he says to no one in particular.

"Zane, you want to handle the first haste? I can cast it as a swift spell later if this fight takes a while."

He considers casting repulsion, but that spell doesn't last forever and he'd rather block the mass of incoming bad guys more than just the few fastest.

He uses a moment to cast a silent image spell over the entire battlefield, large enough for everyone to see.

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS..

He strains his vision, trying to get an idea of what's coming at them (Perception 51 - If a DM could maybe let me know the results of this so I can take another action?)


[DM Hugh] C  d20+49=56 ; d20+49=60 ; d20+49=59 ; d20+49=56 ; d20+49=66 ;
Thursday May 31st, 2018 10:49:09 AM

record keeping post

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:59:41 AM

Zane casts "extended Haste" and then says, "We still have the weave, right? Oh, and I'm going Dragon to fight."
Zane takes to the air gaining 20' in elevation.

[DM Hugh] question answer 
Thursday May 31st, 2018 12:27:52 PM

(OOC: You only have the weave if the time was taken to recast the weave post migrating to the new location as that was an active buff that was stripped)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+19=33 ; d20+21=29 ; d20=13 ;
Thursday May 31st, 2018 12:42:52 PM

Restlin's eyes widen a bit. "Hey guys, those are five chromatic dragons flying at us. All at least ancient. That's...that's a lot of nasty coming this way." Then he remembers Korrine, and that blue dragon whose grandma was a fish, that mass of dragonkin he dropped with one chain lightning spell...all defeated. "Good thing dragons are our specialty, right?"

He rethinks the use of repulsion and throws out a field 160' around him. No doubt some of the dragons would get through, but maybe it would stagger the fight.

***

Repulsion 160'. Will save DC 33. Spell penetration is 29.

AC is 31/22/26. CMD is 33.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 31st, 2018 2:13:21 PM

Garret stands and watches the magic around him. When it is pointed out that the Sar is immortal he says, “Uh, what would be the point of attacking something immortal?” His question is moot quickly as he sees the dragons flying towards them. He says, “We should probably spread out a bit…”

When Zane turns into a dragon, Garret takes a close look at him so he doesn’t confuse their dragon for a different dragon. He flies upward himself about 60 feet saying, “It totally counts as riding another dragon if I ride it into the ground in a death spiral!”

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:36:47 PM

Updated actions for 4 rounds.

Anyone want a 1 charge of lesser extend on rod, Can drop it after round 2 if not it'll vanish when I transform into a dragon.
Drop lesser extend rod if anyone speaks up after round 2

With 4 rounds.....

Cast/action

Round 1, move Draw rod, Extended Mage Armor
Round 2, Extended Haste, move activate Ring invis.
Round 3, Stoneskin, move Draw Potion
Round 4, move drink potion Bark skin, Form of Dragon 2

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23 
Thursday May 31st, 2018 11:12:49 PM

The druid summons two storm giants to aid in this fight. Per Garret's advice, the druid and the giants spread out a bit and stagger their levitating heights to prevent everyone from being able to be hit in a single attack (they make sure to hold the circle of course).

Restlin, did you say dragons? What color are they, I want to cast some resistance before they come.
The druid then sees that a fight has indeed become inevitable, as what appears to be dragons are now flying towards him. He activates his ring of blinking and casts resist energy based on whatever color dragon there appears to be most of ( If there is one of each color, or if they are a non-standard variety who's resistance can't be determined he will choose Sonic, and obviously using Restlin's eagle eyes to aid in this decision)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=62 ; d20+24=37 ; d20+24=43 ; d20+24=44 ; d20+24=44 ; d20+24=34 ;
Friday June 1st, 2018 7:41:20 AM

Tink quickly gets her defences up.

Rnd 1
Free: Retrieve Quicken Rod
Standard: Cast Moment of Prescience
Swift: Cast Heroism

Rnd 2
Standard: Cast Mind Blank
Swift: Cast Prot from Evil

Rnd 3
Standard: Cast Overland Flight
Swift: Cast Mage Armor
Free: Put away quicken rod

Rnd 4
Standard: Cast Gtr Invisibility
Move: Hide in Plain Sight moving 20ft southwest of the party (away from the dragons)

----------------------------
Perception: 44 + See Below
Stealth: 88: 68 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible
Knowl Arcana: 37, 43, 44, 44, 34 to ID the dragons and their attacks/defences

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


DM Mitch  d20+24=36 ; d20+21=27 ; d20+22=33 ; d20+23=37 ; d20+19=35 ; 7d6=22 ; 7d6=20 ; 7d6=18 ; 7d6=23 ; 7d6=29 ; 7d6=31 ; 7d6=23 ; 7d6=22 ; d6=5 ; d6=1 ; 2d6=9 ; 2d6=3 ;
Friday June 1st, 2018 7:48:44 AM

Wyarr activates his flight and says that the enemy underestimates them.

Restlin suggests Zane cast haste and then casts repulsion and a silent image, informing other groups that if they need help just send a signal to them. Then he gets a good look at the oncoming foes and his eyes widen.

Zane casts extended haste and inquires about buffs.

Garett wonders if they should be attacking an immortal power.

Beri summons some storm giants and joins the rest of the party in the air.

Tink quickly gets her defenses up.

The incoming dragons cover the space between themselves and the party in about 12 seconds - barely long enough for the party to cast a few quick spells. They’re all massive, clearly elders of their kind, and are covered in the infection. And yet there’s an intelligent gleam in their eye, not the usual pain-maddened look.

They represent all 5 colors of chromatic dragons, and they spread out amongst the party and roar in unison, a noise so loud it shakes the PC’s to their bones. All players make will saves vs DC 25, 28, 28, 27, 29 - any failures mean that you are shaken from the Dragon’s fear aura’s.

The Red moves next to Restlin. Take 6 fire damage from it’s aura.

The Black is stopped by Restlin’s repulsion 160 feet away. It roars in frustration.

The Blue moves next to Sesha. Take 9 lightning damage.

The Green moves next to Beri and his summons

The White moves next to Garret. Take 3 cold damage.

Suddenly from the backs of the dragons shoot Magic Missiles, pounding the party. Restlin takes 57 damage, Sesha takes 53, Beri takes 64, Garett takes 58, and Wyarr takes 35.

See invisible - Highlight to display spoiler: {The dragons have riders! Bloodgrass Lich riders!}


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 10:20:46 AM

Round 1: Cast Greater Magic Weapon on Bow
Round 2: Activate Bond
Round 3: Standard: Cast flight, Move: Detect evil on the Red Dragon
Round 4: If the dragon is evil:

Coordinate over rings to move to within 10' of Garret and Zane before they move off to give Aura of Justice using two Smites to give them Smite Evil ability for the current round.

If not evil: Cast Resist Energy (Fire)

Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds



[DM Hugh] question answer 
Friday June 1st, 2018 11:24:44 AM

(OOC: These dragons are evil)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 105/168 (Spells) Luck Points: 12/26  d20+26=42 ; d20+26=41 ; d20+26=42 ; d20+26=46 ; d20+26=46 ; d20+26=33 ; d20+26=32 ; d20=17 ; d20+30=41
Friday June 1st, 2018 11:58:25 AM

"Hello there." Restlin says as the dragon lands next to him.

He's burned, and pummeled by magic missiles, and is not happy about either of those things. He points at the red dragon and goes "Boop" and hopes it turns into a giant statue of a dragon.

Edit below:

"Hey guys, there are a bunch of liches riding these dragons. If those other groups are up against this kind of thing, pretty sure we're all in trouble."
***

Standard: Polymorph any object. Fort save DC 42 or the red dragon turns into a dragon statue (same size) for one hour. Spell resistance check is 41.

All will saves pass.

AC is 35/26/30 this round. CMD is 37.

Forgot to roll to cast defensively. 41 vs DC 31 - pass.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 188/232 Ki:15/17 CMD: 49 SR: 28]  d20+31=34 ; d20+31=49 ; d20+31=51 ; d20+31=39 ; d20+31=49 ; d20+31=33 ; d20+41=55 ; 6d8+50=68 ; d6+1=2 ;
Friday June 1st, 2018 12:16:08 PM

Garret watches as the massive dragons quickly approach. He looks around to the other areas of the circle and hopes there are not dragons approaching other groups (perception: 33). He says over the rings, “If there are dragons like this all around the circle, we’re going to need to really split up and become meat-shields.”

When the dragons get close and roar, Garret laughs and roars back, “Roooooar! You face the Iron Dragons, you sillies!” He feels the power of the aura of justice flow over him at the same time the magic missiles appear and slam into him. He can’t see what’s on the dragons back, but he can quickly deduce something is there. He smiles when the white dragon comes towards him and says out loud, “Oh goody, I do like the cold.”

He then quickly steps forward, stepping dimensionally to just below the dragon’s fat belly. As he appears, he strikes upward, slamming a fist into the belly of the creature with everything he has, crying out, “Die!”.

OOC:
Will saves vs DC 25, 28, 28, 27, 29: 34, 49, 51, 39, 49; all pass
Ki dimensional step to under, then a seriously infused strike (smite evil, ki-supported, stunning quivering palm). It probably won’t work, but I’m really hoping the white dragon rolls a 1. If he does, this would be incredible!
Attack hits AC 85. Yes, Eighty-five. The math: +29 to hit +1 from tattoo, +1 from morale boost, +5 from Greater magic fang, +34 from smite, +1 from haste = +71. Oh wait, did that math wrong. The +34 is damage. Sorry about that, I got excited. Change that +34 to a +7: hit AC 58.
Damage (magical, lawful, cold iron, silver, adamantine): 68
White Dragon rolls two fort saves, DC 28. If it fails the first, he is stunned 2 rounds. If it fails the second, it dies from quivering palm!


Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 1/10.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil  d20+36=41 ; d20+35=41 ; d20+31=37 ; d20+26=35 ; d20+21=36 ; d20+36=46 ; d20+36=49 ; d8+50=52 ; d8+50=58 ; d6=5 ; d6=2 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; d6=2 ; d6=2 ; d8+35=38 ; d8+35=43 ; d8+35=42 ; d8+35=42 ; d6=6 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; 2d6=4 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; d6=1 ; d6=5 ; d8+35=43 ;
Friday June 1st, 2018 2:45:55 PM

"And my Mom said the biggest problem in the universe is that no one helps each other." Wyaar said with a nod towards the dragons before his gaze settles on the Blue one and he activates his Smite against it before sending out a barrage of arrows.

~~~~~~~~~~

Immune to Fear

Swift Action: Smite evil on Blue Dragon
Full Attack with deadly aim, haste, smite, rapid shot and manyshot. Smite ignores all DR

Attack 1: Hit AC 41, 112 piercing damage, 7 cold, 17 axiomatic, 9 holy, 5 fire
Attack 2: Hit AC 37, 38 piercing damage, 6 cold, 4 axiomatic, 8 holy, 5 fire
Attack 3: Hit AC 35, 43 piercing damage, 4 cold, 6 axiomatic, 6 holy, 2 fire
Attack 4: Hit AC 36, 42 piercing damage, 1 cold, 8 axiomatic, 9 holy, 5 fire
Rapid Shot: Hit AC 46, 42 piercing damage, 6 cold, 4 axiomatic, 7 holy, 4 fire
Haste Attack: Hit AC 49, 43 piercing damage, 1 cold, 8 axiomatic, 6 holy, 5 fire

Buffs:

Divine Bond
Greater Magic Weapon
Fly
Haste
Smite Evil

If AC 41 doesn't hit let me know and I'll recalculate smite damage for what does hit

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 8:41:48 PM

Forgot to include the +2 bonus to hit from Restlin. so hit AC 43, 39, 37, 38, 48 and 51 respectively

Zane (JCC) AC 51, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=38 ; d20+24=40 ; d20+24=43 ; d20+37=42 ; d20+37=55 ; d20+37=45 ; d20+37=49 ; d20+37=44 ; d20+37=51 ; d20+37=44 ; 2d8+41=50 ; 2d8+41=44 ; 2d6+34=43 ; 2d6+34=39 ; 2d6+34=39 ; d8+34=35 ; d8+34=41 ; 2d6+41=49 ; 2d6+41=49 ; d8+34=36 ; d8+34=37 ; d8+34=38 ; d6+34=36 ; d6+34=37 ; 2d6=6 ; 2d6=12 ; 2d6=9 ; 2d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=11 ;
Friday June 1st, 2018 9:39:12 PM

Messed up Damage rolls (wrong dice) , so rerolled.
(forgot to add Wyaar's +4 to fear saves, so all saves passed)

Zane declares the Blue Dragon as the target of his smite. He moves a bit (5' step) to try and set up a flank.
He then in Dragon form unleashes a full round of attacks....

First hit adds additional 17 damage

Bite AC 42 Damage 49 (+6 holy)
Claw AC 55 Damage 36 (+12 holy)
Claw AC 45 Damage 37 (+9 holy)
Wing AC 49 Damage 36 (+6 holy)
Wing AC 44 Damage 37 (+5 holy)
Tail AC 51 Damage 39 (+4 holy)
Haste AC 44 Damage 49 (+11 holy)

AC adjusted for blue dragon, subtract 7 for rest
Have DR 5 magic, Stoneskin and resist lightning 20

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23  d2=2 ; d10=10 ; d20+33=45 ; d3=1 ; d20+33=35 ; d20+33=48 ; d20+33=53 ; d20+33=36 ; 18d6=72 ; 18d6=61 ;
Saturday June 2nd, 2018 12:54:31 AM

Beri listens as the dragons shriek... perhapse they hurt his ears a little but he's had enough experience with dragons at this point that their fear aura doesn't manage to have much affect on him. As he is looking around to see if the others are okay, he druid turns and sees magic missiles heading straight for him... and past him. He is unclear whether it was the blink spell or the blur affect around him, but the missiles thankfully missed their mark.

Riders on their backs where the magic attack originated from, be sure to get them.
He then starts calling forth a lightning storm to cover the area

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants look at each other, they know just what to do in this situation. Each storm giant casts chain lightning, the bolts jumping from one attacker to the next in a blinding display that does 72 and 61 damage to each attacker respectively.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+25=44 ; d20+25=32 ; 3d8+12=31 ; 3d8+12=21 ; 4d6=15 ; d20+25=43 ; 2d8+8=14 ; 2d6+8=15 ; 4d6=20 ; d20+25=26 ; 2d6+13=16 ; 4d6=14 ; d20+22=27 ; 3d8+12=27 ; 4d6=12 ; d20+20=28 ; 2d6+8=17 ; 4d6=9 ; d20+17=26 ; 3d8+12=27 ; 4d6=11 ; d20+15=16 ; 2d6+8=16 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+29=46 ; 3d8+12=27 ; 4d6=13 ; 2d6=6 ; d20+29=47 ; d20+29=41 ; d20+29=34 ; d20+29=37 ; d20+29=44 ; d20+29=36 ; 3d8+12=30 ; 3d8+12=21 ; 3d8+12=21 ; 3d8+12=30 ; 3d8+12=26 ; 3d8+12=21 ; 4d6=10 ; 4d6=13 ; 4d6=17 ; 4d6=17 ; 4d6=19 ; 4d6=7 ;
Saturday June 2nd, 2018 1:11:11 AM


As everyone gears up their defenses I double check my basics. Daily/weekly spells (false life and air walk) check. Blink ring still working, check. Sesha's air garment, check. Following the others example I begin to study my opponents in hope of performing a death attack, but as the dragons come into focus I quickly realize they would never subcumb to such an attack. Quickly I cast air walk, Magic circle against evil, righteous might, and protection form acid.

As I hover mere inches in the air the dragons approach. I prepare for a blow that never comes and smile figuring the dragons are afraid of me (or Restlin's spell kept it out of reach. No it is our turn!

Action - Full attack on any Lich with a kiled dragon first then on closest dragons
------------------------
immune to fear effects, no save needed
5ft step to flank with another player if possible (to aid them, blink should allow me to flank without the aid of another)

(If applicable when the enemies approaches (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 30 dmg + 10 sneak dmg = 40 dmg
AoO 2 with Bastard Sword hit AC 41 for 21 dmg + 13 sneak dmg = 34 dmg
AoO 3 with Bastard Sword hit AC 34 for 21 dmg + 17 sneak dmg = 38 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 46 (confirm crit = 34) for 31 dmg (52 if crit)+ 15 sneak dmg = 46 dmg (61 in crit)
Off Hand Atk 1 Hit AC 43 for 15 dmg + 20 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC28 (nat 1) for 16 dmg +14 sneak = (miss)
Main Hand Atk 2 Hit AC 27 for 27 dmg + 12 sneak dmg = 39 dmg
Off Hand Atk 2 Hit AC 28 for 17 dmg + 9 sneak = 26 dmg
Main Hand Atk 3 Hit AC 26 for 27 dmg + 11 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 16 (nat 1) for 1dmg + 16 sneak = (miss)
Extra Attak from Haste Hit AC 48 for 27 dmg + 13 sneak +6 bane from embryon's tear = 46 dmg

AoO If needed for the enemies round/action (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 37 for 30 dmg + 17 sneak dmg = 47 dmg
AoO 2 with Bastard Sword hit AC 44 for 26 dmg + 19 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 07 sneak dmg = 28 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)


(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+29=44 ; d20+25=36 ; d20+25=31 ; d20+25=43 ; d20+25=44 ; d20+25=42 ; d20+50=60 ; d20+22=40 ;
Saturday June 2nd, 2018 6:24:37 AM

Tink cannot compete with the damage being dealt out by the Dragons. The IRON dragons that is.

She does what she can to restrict the casting of one of those liches. Tink tries to be sneaky about it though, and after casting the spell moves away from her original position.

----------------------------
Will Saves vs DCs 25, 28, 28, 27, 29 ::: 36, 31, 43, 44, 42 = All Pass.

Standard Action: Cast Telekinesis to Grapple one of the Lich's still riding a dragon. Beats SR40 with CMB=44 and hopefully inhibits his casting.
Move Action: Stealth fly 35ft diagonally backwards up.

Stealth: 76: 66 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=2 ; d4=3 ;
Sunday June 3rd, 2018 1:25:16 PM


Round 1: Time Stop, 4 rounds.
Round 2-4:(The rest of Sesha's buffs can be completed in the remaining time frame.)

Current: Before her friends scatter, Sesha casts Mass Cure Critical Wounds, Restlin, Sesha, Beri, Garett and Wyarr heal 62 damage. Sesha upwards, putting herself on a different height than her friends, making it harder for them all to be hit with breath weapons.



[DM Hugh] DM Post in progress 
Sunday June 3rd, 2018 7:15:42 PM

(OOC: The DM post is in progress please see the email for details)

[DM Hugh] Here be Dragons!!!  d20+27=45 ; d20+24=28 ; d20+24=36 ; 2d6=5 ; 2d6=4 ; 2d6=3 ; d20+17=21 ; d20+17=28 ; d20+17=26 ; d20+17=37 ; d3=1 ; d20+17=26 ; d20+17=36 ; d20+17=24 ; d20+16=22 ; d4=1 ; d4+1=2 ; 24d6=90 ; d20+35=47 ; d20+34=48 ; d20+34=48 ; d20+29=43 ; d20+29=40 ; d20+35=50 ; d20+35=37 ; d20+29=38 ; 4d6+19=37 ; 4d6+19=34 ; 2d8+13=28 ; 2d8+13=25 ; 2d6+6=15 ; 5d4+5=17 ; 7d6=15 ; 7d6=29 ; d20+11=20 ; d20+19=39 ; 5d4+5=16 ; 7d6=25 ; 7d6=19 ; d20+15=27 ; d8=2 ; 5d4+5=16 ; 7d6=28 ; d20+13=15 ;
Monday June 4th, 2018 12:13:29 AM

Wyaar casts greater magic weapon on his bow and activates his divine bond before casting flight and detecting that the red dragon is evil. He then coordinates over the rings with Zane and Garret to use his aura of justice to give them the power to smite evil. He then activates his own smite against the blue dragon sending a volley of arrows at it. His first attack, rapid shot and hasted shot all hit home but the rest are turned aside by its thick scales.

Restlin says “hello there” as the dragon lands next to him and its aura burns him while magic missiles slam into him. He retaliates by pointing his finger at the red dragon and saying, “boop” attempting to turn it into a stone statue. The dragon shrugs off the attempt. (Fort: 45)

Garret watches as the massive dragons swiftly approach he sees demons attacking one of the groups next to him but no dragons. He tells his friends if there are other dragons in the circle they’ll need to split up. Garret roars back at the approaching dragons informing them they face the Iron Dragons. He accepts Wyaar’s aura and then teleports under the white dragon attempting to enfuse his smite with a quivering palm attempt but the dragon shakes off the additional effects of the blow (Fort: 28, 36) but still takes all the damage.

Zane declares the blue dragon as the target of his smite as well and then attacks it with all his dragon attacks. His attacks combined with Wyaar’s smite were too much for it and the Collosal dragon falls to the ground dead.

Beri is protected from the magic missiles by either his blur or blink effects and he starts calling a lightning storm to blanket the area.
His storm giants cast chain lightning targetting the dragons not held back by Restlin’s repulsion. (OOC: Next time don’t forget to roll SR I rolled 21, 28, 26, 37, 26, 36) One of his Storm Giants has its spell thwarted by spell resistance while the other is partially successful in hitting the red and the white. Both dragons easily make the save.

Bosk cannot see the rider from the blue dragon and it is not in contact with the ground or rather if it is it is not in range of his tremor sense. There are 3 dragons in the area though the red, the green and the white. He settles on the red and approaches it. He is in range of its blindsense but since it is not blind sight the sneak attacks will fly. His first attack hits but it is not critical, the offhand attack hits but the gore, second main hand, second off hand, third main hand, third off hand all miss. His haste attack hits too.

Tink attempts to grapple one of the bloodgrass liches riding a dragon and settles on the one riding the green dragon. She succeeds. She then flies diagonally backwards and up.

Sesha time stops, buffs and the heals her friends before ascending to make it harder for everyone to be targetted with breathe weapons.

It is now the enemies turn.

The red dragon goes first it casts a spell (Spellcraft DC 24 Highlight to display spoiler: {timestop} and then disappears. (see invisible Highlight to display spoiler: {The red dragon is flying near sesha})

Sesha takes 5 fire damage.

The Green dragon goes next it moves in such a way so that Restlin, Zane and Wyaar can all be gotten in a 70 foot cone of acid (90 acid data; DC 33 reflex save for half)

The white dragon goes next. Garret takes 4 cold damage from its aura, It then makes a full attack against the halfling. Garret gets bitten twice, (one was hasted 47 vs AC; 37 damage and DC 40 fort save or be stricken with Sargrass Sickness and 50 vs AC; 34 damage and DC 40 fort save or be stricken with Sargrass Sickness) clawed twice (48 vs AC; 28 damage and DC 40 fort save or be stricken with Sargrass Sickness and 48 vs AC; 25 damage and DC 40 fort save or be stricken with Sargrass Sickness) and hit with a wing once (43; 15 damage and DC 40 fort save)

The black dragon goes next. It dimension doors closer to Restlin, Wyaar and Zane. It is within 30 feet of Wyaar.

The bloodgrass liches go next. The one riding the black dragon casts a quickened magic missile at Wyaar (17 + 15 sneak attack damage = 32 damage) followed by a maximized magic missile (25 damage + 29 sneak attack damage = 54 damage)

The bloodgrass lich grappled by tink goes next, it tries to escape the grapple (20 vs Tink’s CMD = failure)

The bloodgrass lich that was riding the blue dragon goes next it flies within 30 feet of Wyaar (Wil Save 39 vs Repulsion) and casts a quickened magic missile (16 + 25 sneak attack damage = 31 damage) followed by a maximized magic missile (25 damage + 19 = 44 damage)

The bloodgrass lich riding the white dragon goes next it fires off a spell at Garret that misses (Spellcraft DC 23 Highlight to display spoiler: {maximized enervation}) and a quickened magic missile at Garret (16 damage + 28 sneak attack damage)

The bloodgrass lich riding the red dragon goes next it casts a quickened spectral hand and then a maximized empowered touch of idiocy directing the hand to touch Sesha but it misses.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon:
Red Dragon: AC 41; SR 33; 122 damage
Green Dragon: SR 31
White Dragon: 98 damage; AC 42; SR 29

Blue rider Bloodgrass lich: unharmed; greater invisible
Black rider Bloodgrass lich: unharmed; greater invisible
Red rider Bloodgrass lich: unharmed; greater invisible
Green rider Bloodgrass lich: unharmed; greater invisible
White rider Bloodgrass lich: unharmed; greater invisible



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=45 ; d20+22=37 ; d20+50=68 ;
Monday June 4th, 2018 1:47:38 AM

"Uh, anyone ever see a dragon cast Timestop?"

The party are taking hits, that's for sure. Tink considers dropping her grapple but she can't. If she drops it now this lich will be able to cast some of those spells and that looks to be where the real damage is coming from - especially with them casting two spells at a time. While she holds him he's effectively neutralized.

She now looks to tighten her grasp even further on the Green Lich.

Over the link Tink will call out the positions of the invisible liches - in particular the blue one near Bosk

---------------------------------
Spellcraft checks: Autopass
Standard Action: Maintain grapple and now Pin: CMB=45 and SR Check=37
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Stealth: 84: 74 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]
---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP -78/153, DR 5/Evil  d20+25=29 ;
Monday June 4th, 2018 9:02:59 AM

Wyaar gets hit by acid and then magic missles and falls to the ground, quite thoroughly dead.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=12 ; d12=3 ; d12=4 ; d12=12 ;
Monday June 4th, 2018 11:42:34 AM


Sesha's voice calls out over the link.

"Cast shield or spell immunity if you got it. Slow down those magic missiles!"

She of course, doesn't take her own advice. She swoops down to Wyarr, and cradles the fallen paladin. (Even if Sesha draws an AoO, with Blink she can't be grappled.)

"Sorry Wyarr. I know "you got it", but I'm dropping some of Serenbeths love on you right here and now."

She uses her natural ability to influence life and death, and for Wyarr, chooses life. Her magic carries healing powers with it, pulling the Paladin through his physical trauma.

Heals heals Wyarr for 120 Hp.

------------------------------------------------------------------------------------------
Sesha uses a hero point to cast Spell Immunity: Magic Missile on Wyarr.
------------------------------------------------------------------------------------------

She swaps her hand of the Mage for a Brooch of Shielding.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+25=43 ; d20+44=48 ; d20+44=64 ; d20+48=58 ; d20+39=44 ; d20+39=57 ; d20+34=52 ; d20+34=36 ; d20+29=34 ; d20+44=56 ; 6d8+50=81 ; 4d8+34=53 ; 2d8+34=41 ; 2d8+34=46 ; 2d8+34=42 ; 2d8+34=39 ;
Monday June 4th, 2018 12:28:01 PM

Garret moves quickly as the white dragon attacks him. He twists and dodges, very narrowly escaping some rather large claws. He notices that the claws are really, really big compared to his little body. He smiles a little when he sees the blue dragon crash to the ground nearby. He glances around and also wonders how the others in the circle are doing. As the missiles from the invisible foe slam into him, he focuses once again on the dragon in front of him. He marvels at the gleaming white scales as he punches into them over and over again focusing on an edge of a scale that looks a little loose.

OOC:
Fort save, DC 40: 43, success
Flurry attack, extra attack with ki against AC 42: 48, 64 (threat: 58 to confirm), 44, 57, 52, 36, 34, 56 = 6 hits + 1 crit
Damage (magical, lawful, cold iron, silver, adamantine): 81+53+41+46+42+39 = 302. Wowzers.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 2/10.


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+23=43 ; d20+27=36 ; d20+27=30 ; d20+27=40 ; d20+27=36 ; d20+27=35 ; d20+27=47 ; d20+27=42 ; d20+27=36 ; 2d6+24=29 ; 2d6+24=28 ; d8+20=23 ; d8+20=26 ; d8+20=22 ; d8+20=23 ; d6+20=25 ; d6+20=25 ; 2d6+20=26 ; 2d6=9 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=6 ; 2d6=7 ;
Monday June 4th, 2018 12:59:19 PM

Zane used a Hero Point to cast a spell, in dragon form, Zane hadn't tried this before.... Thankfully, Dragons are magical creatures that can speak, even if it is in Draconic. He casts Shield on himself.
He then drifts (5' step) As he moves towards the Black Dragon, the Green Dragon breathes on a group of them, he easily avoids the cloud taking no damage.
Afterwards, he unleashes a full attack on the Black Dragon.

Bite AC 36 Damage 29 (+9 holy)
Claw AC 30 Damage 23 (+6 holy)
Claw AC 40 Damage 26 (+4 holy)
Wing AC 36 Damage 25 (+5 holy)
Wing AC 35 Damage 25 (+2 holy)
Tail AC 47 (42 confirm) Damage 22 (23 crit)+ (+6 holy)
Haste AC 36 Damage 28 (+7 holy)

Over the Ring, *Sesha, I'll be there in a moment, but this one decided it wanted my attention*



Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  d20+24=43 ; d20+24=34 ; d20+24=43 ; d20+24=28 ; d20+29=33 ; d20+29=44 ; d20+29=40 ; d20+29=39 ; d20+19=34 ; d20+19=26 ; 2d6+23=34 ; 2d6+23=29 ; 2d6+23=28 ; 2d6+23=34 ; 2d6+23=25 ; 2d6+23=30 ; 5d6=23 ;
Monday June 4th, 2018 10:31:52 PM

The dragons and liches have managed to throw a wrenvh into the iron dragon's plan, so the druid decided to return the favor.
He casts an area greater dispell magic over as many dragons and liches as he can, while being careful to avoid hitting party members and any enemies that other party members may have casted spells on already ( sorry for the vaguery, but there isn't a good way to identify without a map... just assume Beri uses common sense :) )

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 23 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see that the white dragon appears to be causing chaos and immediately close in on it, swinging their blades down on him:

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 33
Sword damage 1 = 34

Sword attack 2 = 43
crit roll = 34
Sword damage 2 = 29

Sword attack 3 = 34
Sword damage 3= 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 44
Sword damage 1 = 34

Sword attack 2 = 43
Sword damage 2 = 25

Sword attack 3 = 26
Sword damage 3= 30

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=39 ; 3d8+12=20 ; 4d6=19 ; d20+25=43 ; 2d8+6=19 ; 4d20=49 ; 4d6=16 ; d20+28=39 ; 2d6+13=20 ; 4d6=12 ; d20+22=35 ; 3d8+12=28 ; 4d6=14 ; d20+20=37 ; 2d6+8=18 ; 4d6=15 ; d20+17=30 ; 3d8+12=22 ; 4d6=13 ; d20+15=25 ; 2d6+8=13 ; 4d6=9 ; d20+29=33 ; 3d8+12=21 ; 4d6=21 ; 2d6=11 ; d20+29=43 ; d20+29=48 ; d3=3 ; d20+29=42 ; d3=2 ; d20+29=36 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=34 ; 3d8+12=27 ; 4d6=16 ; 4d6=16 ; 4d6=9 ; d20+29=43 ; 3d8+12=24 ; 4d6=7 ;
Monday June 4th, 2018 11:51:57 PM

As the red dragon begins to cast its spell I strike out at it (AoO) and then it is gone.
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

Sesha speaks over the ring and I curse the fact that I did not think to prepare those spells and note where she pointed out the invisible lyches to be. There is no way I am going to remember that many locations in the heat of battle. I think to myself as I cast a quickened see invisibility spell and make sure to point out the location of any who are invisible should Sesha forget or not be able to.

I then look at my options and what is around me (I have see invisibility cast). If I can hit it with my 15ft reach I will attack it with all my might until it is dead.

Action - Full attack blue lich. If not in range I will use a hero point to dimensional hop behind the blue lich in such a way that I am flanking it with Wyarr or another, and then full attack it (this ability does not create an AoO against me).
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 39 for 20 dmg + 19 sneak dmg = 39dmg
Off Hand Atk 1 Hit AC 43 for 19 dmg + 16 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC 39 for 20 dmg +12 sneak = 32 dmg
Main Hand Atk 2 Hit AC 35 for 28 dmg + 14 sneak dmg = 42 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 15 sneak = 33 dmg
Main Hand Atk 3 Hit AC 30 for 22 dmg + 13 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 25 for 13 dmg + 9 sneak = 22 dmg
Extra Attak from Haste Hit AC 33 for 21 dmg + 21 sneak +11 bane from embryon's tear = 53 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 43 for 29 dmg + 16 sneak dmg = 45 dmg
AoO 2 with Bastard Sword hit AC 48 (confirm crit 42) for 28 (62 if crit) dmg + 16 sneak dmg = 78 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 9 sneak dmg = 30 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+24=36 ; d20+19=27 ; d20+23=43 ; d20+19=20 ; d20=17 ; d20+29=39 ;
Tuesday June 5th, 2018 1:59:04 AM

Reflex save 36 + ring of evasion = no damage.

Unhappy that the red dragon shrugged him off, Restlin decides to just keep working at it. He defensively casts a chain lightning that should hit everyone. He follows it up w/ a swift summon monster spell, poofing a lillend azata into existence.

The azata lays down some sick beats.

***

Standard: Chain lightning on everyone. 96 damage. Reflex DC 27 for half. Spell penetration is 43. Defensive cast 39 vs DC 32 - success
Swift: Summon Monster VI - lillend azata
Move: Nothing of consequence

The azata plays an inspire courage ditty. Everyone who can hear gets +3 to attacks and damage.

AC is 35/26/30 this round. CMD is 37.

Repulsion - 3 rounds used
Summon Monster VI - first round

Azata:
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 87 (7d10+35)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+39=53 ; d20+39=48 ; d20+39=50 ; d20+34=36 ; d20+29=44 ; d20+24=34 ; d8+50=56 ; d8+50=55 ; d8+38=39 ; d8+38=44 ; 2d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=2 ; 2d6=12 ; 2d6=5 ; 2d6=4 ; 2d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday June 5th, 2018 10:45:03 AM

Wyaar gets pummeled by magic missiles and those things STING, but thanks to the added magic of his ring an a heroic twist he avoids the blast of acid from the Green Dragon. He grins towards it, surviving, "Surprised, you are?" he asks it before activating Smite against the beast as sesha comes up to heal him and grant him immunity to the magic missile onslaught.

A barrage of arrows towards the Green dragon follows.

~~~~

Smite 2/6 remaining

Full attack to Green Dragon with manyshot, rapid shot, deadly aim, smite, haste, inspire courage. Assuming any attack below 40 is a miss

Attack 1: Hit AC 53, 119 piercing damage, 12 holy, 11 axiomatic, 5 electric, 10 cold, 9 fire
Attack 2: Miss
Attack 3: Hit AC 44, 39 piercing damage, 12 holy, 5 axiomatic, 4 elec, 6 cold, 6 fire
Attack 4: Miss
Haste Attack: Hit AC 48, 44 piercing damage, 4 holy, 2 axiomatic, 5 elec, 2 cold, 6 fire

DM Mitch  d20+18=23 ; d20+20=33 ; d20+20=27 ; d20+20=21 ; d20+20=27 ; d20+17=36 ; d20+15=21 ; d20+16=18 ; d20+16=32 ; d20+33=53 ; d20+33=46 ; 8d8+21=52 ; d20+10=11 ; d20+10=25 ; d20+10=16 ; d6=3 ; d20+36=56 ; d20+36=52 ; 4d6+19=33 ; 4d6+19=31 ; 12d6=40 ; d20+29=38 ;
Tuesday June 5th, 2018 1:10:01 PM

Tink pins the lich she’s grappling.

Wyarr dies. He gets better. Or was he never dead in the first place? He shoots the Green dragon a bunch.

Sesha rezes Wyarr, gives him some immunity to magic missile, and swaps out one of her items.

Garret deals heavy damage to the white dragon, leaving it just barely alive.

Zane unleashes a combo against the black dragon… hitting once (43 AC, 42 flat-footed)

Beri finishes off the white dragon and mass dispels hitting the green dragon and it’s lich rider. The dragon has no buffs; the lich remains invisible so it’s hard to tell what, if anything, you’ve dispelled.

Bosk teleports to the lich that was once riding the blue dragon and kills it.

Restlin chain lightning’s the enemy.

By healing Wyarr Sesha reveals herself as the party healer. Everything immediately swaps to attack her.

The Green moves into melee range of Wyarr so that he can’t shoot it again without provoking an AoO. It then swipes at Sesha critting for 52 damage.

The Green Rider floats off his mount and pokes at Sesha but misses.

The other two riders not dead or grappled create Spectral Hands and also try to hit Sesha. One succeeds and drains 5 Int, Wis, and Cha from her.

The black dragon flies up to the pair, not as close as the green one, and crits on a vital strike for 104 damage. Sesha is bitten in half - if she doesn't manage to avoid the attack (See e-mail)

If Sesha survives the black, the Red casts Greater Dispel Magic on her; otherwise it casts it on Restlin.


ADM Carl  d20+18=28 ; d20+19=27 ; d100=72 d100=47 d100=99 d100=38 d100=91
Tuesday June 5th, 2018 2:24:18 PM

Beri's dispel check: 28. That's high enough to dispel any magics cast by the liches and the green dragon, but area dispels don't affect magic items, just spells cast.

The red dragon's dispel check is 27. Depending on who it gets cast on, some spells will likely be dispelled by it. We'll need to see if Sesha lives.

I'm applying Beri's Storm Giant damage to the white dragon's lich rider since his lightning killed the white dragon. That plus Restlin's chain lightning kills the lich.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: 95 damage; AC 43
Red Dragon: AC 41; SR 33; 212 damage
Green Dragon: 391 damage; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Red rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Green rider Bloodgrass lich: 90 damage; greater invisible; AC 31
White rider Bloodgrass lich: 182 damage; greater invisible; AC 31

Edit: Storm giant miss rolls

SG1: Miss, hit, miss - 58 damage
SG2: Hit, miss - 34 damage

White rider is still alive, but hurt badly.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 16/26  d20+19=34 ; d20+23=31 ; d20=17 ;
Tuesday June 5th, 2018 2:48:42 PM

*Editing to reflect red dragon casting greater dispel on Restlin.

Restlin's repulsion, haste, mage armor, and overland flight all blink off. Luckily, he wasn't flying & therefor doesn't fall.

Restlin's azata keeps on playing.

He pulls a small crystal from his pouch. "I'll try freezing. That's a neat trick," he calls out before throwing it at the space between the green and black dragons. It explodes into a ball of freezing ice.

He then steps back 5', just outside the black dragon's bite reach and looks around. "Hey guys, where did Sesha run off to?" There's nervousness in his voice, but he keeps it together.

***

Standard: Freezing sphere at the black & green dragons, plus their lich riders. 150 damage. Reflex DC 34 for half. Spell resistance check 31.
Misc: 5' step away from the black dragon

AC is 30/25/27 this round. CMD is 37.

Everyone gets +2 to attacks/save/skills near Restlin
Everyone gets +3 to attacks and damage if they can hear my azata.

Sesha [AC 35 /23 To/35 Fl] | HP 0/129 | CMD 33]  d100=30 ;
Tuesday June 5th, 2018 3:24:49 PM

Effect Resolution Post:

(The way that moment of prescience works, Sesha wouldn't be able to pick and choose which effect to apply it to. She would have ignored the first critical hit.)

1. Sesha is targeted by the Dragon and activates Moment of Prescience. The attack would hit, but not crit, and Sesha would take 25 damage instead of 51. Spite activates, and the Green dragon is afflicted with Bestow Curse, DC 22 or it suffers a 50% chance to take no action every time it takes an action. Permanent duration.

2. Sesha's mental stats are lowered by 5.

3. Sesha is hit by the critical vital strike, and takes 104 damage.

4. Sesha has taken 129 damage, and her contingency activates. She is suddenly whisked away to the plane of shadow via Shadow Walk, and she is staggered.

5. Sesha is no longer present on this plane, so the Dragon cannot target her with dispel magic. The red will try to dispel magic Restlin.

-----------------------------------------------------------------------------------------

Sesha's post to follow.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=38 ; d20+40=48 ; d20+40=60 ; d20+44=47 ; d20+40=55 ; d20+35=46 ; d20+30=42 ; d20+25=33 ; d8+50=51 ; d8+50=55 ; d8+38=44 ; d8+38=39 ; d8+38=44 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; d3=1 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d4=4 ; d4=4 ;
Tuesday June 5th, 2018 3:44:30 PM

Wyaar gasps as all the dragon's big maws and claws suddenly descend around him... but land on Sesha instead of him. "Noooooooooo!" he calls out as she disappears and his focus moves to the Black Dragon when the Green is (hopefully) dropped by Restlin's freezing sphere and he sends arrow after arrow at it.

~~~~~~~~
Swift Action: Smite Evil on Black Dragon (assuming Restlin's sphere has skilled off the Green)

Full attack on Black Dragon that has helpfully moved to within Point Blank Shot Range along with smite, many shot, rapid shot, haste and deadly aim. Forgot to add Restlin's +2 luck bonus to hit rolls

Attack 1: Hit AC 50, 116 piercing, 9 holy, 8 axiomatic, 10 cold, 6 fire, 8 electric
Attack 2: Hit AC 48, 39 percing, 10 holy, 6 axiomatic, 1 cold, 6 fire, 6 electric,
Attack 3: Hit AC 44, 44 piercing, 7 holy, 6 axiomatic, 6 cold, 3 fire, 6 electric,
Attack 4: Miss
Rapid Shot: Nat 20, Crit confirm 57, 132 piercing, 7 holy, 3 axiomatic, 2 cold, 3 fire, 2 electric. Fort DC
27 or be blinded. Dazzled on for 4 rounds on successful save

If the Black Dragon is dead before the Rapid shot, apply that last shot to the Red Dragon, but for 78 piercing instead

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=58 ; 6d8+20=47 ; d6+1=5 ;
Tuesday June 5th, 2018 3:52:17 PM

Garret dodges as the white dragon falls from the sky. He smiles and looks around, but gasps when he sees Sesha disappear from sight. Do bloodwitches disappear when they die? He still can’t see the things that are casting spells, but he can see the dragons. He watches Restlin explode the magic ice, then uses his step to again appear just underneath the black dragon, striking at the belly once again. He marvels at the different scales on the black dragon, having just been so close to the white dragon scales.

OOC:
Hits AC 58. Damage (magical, lawful, cold iron, silver, adamantine): 47
Attempt to stun: Black dragon fort save DC 28 or staggered 5 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Edit: posted at the same time as Wyarr -- please adjust attack to any living dragon if Wyarr kills things.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday June 5th, 2018 4:00:25 PM



Claws rip and tear through her, and heavy jaws clamp down. Her small body is thrashed and impaled, and only the magic on her Contigency spell whisks her to safety. Without bothering to get her bearing or open her eyes, she casts a Heal spell, and feels her awareness snap back to her suddenly. The silence and stillness of the realm of shadow was both familiar, and welcoming.

"That was unpleasant."

It had been a long time since Sesha was in real danger. Even now, she had somewhere in the back of her mind the fact that she had a fully grown clone with acceptable gear waiting on her back home. Still, she would rather NOT die today. Part of that was being able to see ALL of her enemies. She quickly casts a spell for that. She didn't want to delay here for long.

Move action: None. Movement using Shadow Walk is tricky, so she stays still.
Standard action: Heal. Heals all HP damage and removes her ability damage.
Swift Action: Quickened See Invisibility


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining. EXPENDED)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. EXPENDED.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining. (+5 AC)
Shield of Faith: 19 minutes remaining. (+5 AC)
Resist Energy: Cold - 199 minutes remaining (Reduce Cold Damage by 30 points)
Resist energy: Fire - 199 minutes remaining (Reduce Fire damage by 30 points)
See Invisibility: 240 mins. (See invis and ethereal creatures)
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Negates Magic Missiles

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=32 ; d20+30=37 ; d20+30=31 ; d20+30=46 ; d20+30=47 ; d20+30=35 ; d20+30=38 ; 2d6+30=40 ; 2d6+30=38 ; d8+27=35 ; d8+27=32 ; d8+27=32 ; d6+27=29 ; d6+27=33 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=12 ; 2d6=7 ; d3=3 ; 2d6=8 ; 2d6=5 ;
Tuesday June 5th, 2018 7:42:17 PM

With Dragons dropping like turds from the south end of a north facing sheep, Zane targets the rider from the black dragon.

Taking a 5' to get in reach of the Lich, Zane does a full round of attacks...

Bite AC 32 Damage 40 (+8 holy)
Claw AC 37 Damage 35 (+9 holy)
Claw AC 31 Damage 32 (+8 holy)
Wing AC 46 Damage 29 (+12 holy)
Wing AC 47 Damage 33 (+7 holy)
Tail AC 35 Damage 32 + (+8 holy)
Haste AC 38 Damage 38 (+5 holy)

With see invis, Zane can clearly see the Lich just flying there, since he'd ignored them before, his attacks should come as a bit of a shock to him/it/her/whatever.

"Starting in on the Liches, hope one tries to Greater dispel me..... it will give my ring a workout, finally...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=17 ; d20+18=25 ;
Tuesday June 5th, 2018 9:53:55 PM

Speaking of those liches, keep calling out the locations of the invisible riders, I'll cast faerie fire on on them to take away some of their advantage.

The druid waits and will cast faerie fire when one of the liches is called out (SR = 25)

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 17 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants recognize that this battle could go on a while and cast call lightning

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=47 ; d20+27=45 ; 3d8+12=32 ; 3d8+12=22 ; 4d6=17 ; d20+25=27 ; 2d8+6=12 ; 4d6=14 ; d20+28=41 ; 2d6+13=22 ; 4d6=13 ; d20+22=38 ; 3d8+12=34 ; 4d6=13 ; d20+20=27 ; 2d6+8=14 ; d20+17=18 ; 3d8+12=28 ; 4d6=15 ; d20+15=18 ; 2d6+8=15 ; 4d6=17 ; d20+29=42 ; 3d8+12=21 ; 4d6=11 ; 2d6=8 ; d20+29=44 ; d20+29=35 ; d20+29=30 ; 3d8+12=35 ; 3d8+12=23 ; 3d8+12=28 ; 4d6=17 ; 4d6=14 ; 4d6=14 ;
Wednesday June 6th, 2018 12:53:29 AM

I continue to call out the lich's locations over the ting as I watch my prey fall. I am concerned about Sesha's well being, but I take her disappearance as a good sign. Try not to die until Sesha gets back. My healing abilities are nothing compared to hers. Briefly I glance around (with my death watch ability) and check how close to death everyone is. If a member in the group is in dire need of healing I will heal them, if not I take a 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death.

Actions - If I missed a team mate in dire need of healing I will heal them. If not, 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death. If nothing is in reach then move to creature closest to death and attack using the first roll I made and add +2 to atk and +10 to dmg from Embryon's tear/bane.

------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 50 (nat 20, confirm crit = 48) for 35 dmg (53 if crit) + 17 sneak dmg = 52 dmg 77 if crit
Off Hand Atk 1 Hit AC 30 for 15 dmg + 14 sneak dmg = 29 dmg
Nat Atk Horn Gore Hit AC 47 for 25 dmg +13 sneak = 38 dmg
Main Hand Atk 2 Hit AC 41 for 37 dmg + 13 sneak dmg = 50 dmg
Off Hand Atk 2 Hit AC 30 for 30 dmg + 14 sneak = 44 dmg
Main Hand Atk 3 Hit AC 21 for 31 dmg + 15 sneak dmg = 36 dmg
Off Hand Atk 3 Hit AC 21 for 18 dmg + 17 sneak = 35 dmg
Extra Attak from Haste Hit AC 47 for 26 dmg + 11 sneak +8 bane from embryon's tear = 45 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 38 dmg + 17 sneak dmg = 55 dmg
AoO 2 with Bastard Sword hit AC 38 for 26 dmg + 14 sneak dmg = 40 dmg
AoO 3 with Bastard Sword hit AC 33 for 31 dmg + 14 sneak dmg = 45 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=41 ; d20+22=36 ; d20+50=51 ;
Wednesday June 6th, 2018 7:18:56 AM

Tink keeps her grip on the same lich. She's managed to stop him (her? it?) from casting spells and intends to keep doing so.

She starts to get alarmed when Sesha is relentlessly attacked, and when she disappears Tink can understand why. She recognises the Shadow Walk spell and feels a little better. "That was a Shadow Wlak spell. It means she's alive somewhere. I'm sure of it" she says over the link. Mainly to calm Restlin but everyone should know. If only Tink was sure of it. For now, she keeps her focus on the fight.

If someone looks to be in trouble Tink will be there to help guide them
---------------------------------
Standard Action: Maintain grapple and pin: CMB=41 and SR Check=36
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Tink will offer to use a Hero Point should anyone need one by using the ring to communicate some help. eg: Weave left!, duck!, Don't you give up on me now!

Stealth: 61: 51 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]

ADM Carl  d20+16=27 ; d20+15=27 ; d20+20=21 ; d20+20=38 ; d20+27=42 ; d20+27=37 ; d20+18=28 ; d100=42 ; d20+20=25 ; d20+25=36 ; d20+25=39 ; d3=2 ; d20+35=55 ; d100=1 ; d20+11=31 ; 5d4+5=21 ; d6=3 ;
Wednesday June 6th, 2018 12:04:57 PM

Restlin's freezing sphere detonates, catching everyone but the black-riding lich by surprise. Both the green dragon and rider are killed by the blast. He wonders where his girlfriend ran off to.

Wyarr smites the black dragon and unloads. Two arrows plunge into it before it keels over. His remaining two shots are reserved for the red dragon. The dragon is dazzled by the last arrow.

Garret is ready to finish off the black dragon, but Wyarr beat him to it. He steps under the red instead. The dragon is still alive and not staggered by the attempt.

Sesha quickly stitches herself back together in the shadow realm and makes sure she can see all the bad things before returning.

Zane takes aim at the lich that was riding the black dragon and just shreds him. It's pretty gruesome.

Bosk wants to hit as many things as possible, so he positions himself near the red dragon and its rider. The mighty taur's bastard sword tears out the dragon's throat in two swings. The dragon falls away from its rider, who Bosk manages to get a single hit on as well.

Beri's giant calls another lightning storm to blanket the area. Beri sends some faerie fire to reveal the white lich, but it doesn't seem to have an effect & the lich stays invisible (SR). He tries calling down a bolt of lightning at where Bosk says the lich is, and manages to hit (though the lich just barely avoids the brunt of the bolt).

Tink maintains her hold on the white lich, pinning it.

All the dragons are dead. Two invisible liches remain, likely realizing they're about to get smoked as well, but knowing death is just a temporary setback. The red lich decides to soften this group up for what's coming next. It defensively casts a quicked true strike (autopass concentration) before casting a defensive (check passed), maximized enervation at Bosk (who's right in its face).

Red lich hits (nat 20) Bosk - 4 negative levels, no save. Blink/blur check is negated by true strike.

The white lich breaks free of Tink's grapple (another nat 20) and sends a quickened group of magic missiles towards Zane (randomly rolled). It takes off away from the party, getting 60' away.

Zane takes 21 damage from the magic missiles.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: dead damage; AC 43
Red Dragon: AC 41; SR 33; dead
Green Dragon: dead; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: dead; greater invisible; AC 31
Red rider Bloodgrass lich: 90 damage; greater invisible; AC 31
Green rider Bloodgrass lich: dead damage; greater invisible; AC 31
White rider Bloodgrass lich: 190 damage; greater invisible; AC 31

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=18 ;
Wednesday June 6th, 2018 12:34:22 PM

Restlin casts glitterdust on the fleeing lich. He nudges Wyarr and tilts his head towards it. "Do it," he says stone-faced.

AC is 30/25/27. CMD is 38

No save to avoid being seen by glitterdust.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20+14=20 ;
Wednesday June 6th, 2018 1:21:06 PM

SR check vs. Bosk's scarab = 20

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 6th, 2018 1:44:52 PM

I feel the enervation spell begin to weakening me... Suddenly an electric green current passes over my fur, like an electrical storm in the Sargrass, moving towards the Scarab at my throat. Suddenly I feel better.

Nice try!
Spell absorbed by Scarab of Protection. 1 of 12 spend absorbed.

(More to come, but I don't want anyone wasting an action healing me since the spell was neutralized.)

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=48 ; 6d8+20=38 ; d100=62 ;
Wednesday June 6th, 2018 2:00:49 PM

Garret smiles forlornly as he watches the last of the dragons fall from the sky. He says over the link, “That was such a shame. They were so many pretty colors.” He comes back to the group as Bosk laughs. He sees Restlin direct Wyarr after the fleeing lich, so he heads for the remaining one. He takes a shot in the air where he was told the lich would be, be he finds nothing but air.

OOC:
Hits AC 48. Damage (magical, lawful, cold iron, silver, adamantine): 38
Oh wait, it’s invisible. 50/50 shot to hit, low is good: 62 darn it!

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+34=51 ; d20+34=35 ; d20+34=46 ; d20+29=39 ; d20+24=29 ; d20+19=37 ; d8+20=22 ; d8+20=23 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d8+20=22 ; 4d6=13 ; 4d6=15 ; 2d6=8 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=6 ; d3=3 ; 2d6=6 ; 2d6=10 ; 2d6=5 ; 3d6=14 ; 3d6=10 ; 3d6=5 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Wednesday June 6th, 2018 2:28:25 PM

Wyaar gives a nod of resolute approval as the last dragon crashes to the ground around them and then follows his gaze to where Restlin points out and raises his bow to send a volley of arrows into the liches back. "From my point of view, the lich are evil! Sargrass or not."

~~~~~~~~

Wyaar launches a bunch of arrows at the fleeing glitterdusted lich at Restlin's direction.

Attack 1: Hit AC 51, 45 piercing, 13 holy, 15 axiomatic, 24 combo elec, fire, cold
Attack 2: Hit AC 39, 26 piercing, 8 holy, 10 axiomatic, 5 combo elec, fire, cold
Attack 3: Miss
Attack 4: Hit AC 37, 23 piercing, 12 holy, 8 axiomatic, 10 combo elec, fire, cold
Haste Attack: Hit AC 35, 24 piercing, 6 holy, 6 axiomatic, 8 combo elec, fire, cold
Rapid Shot: Hit AC 46, 22 piercing, 10 holy, 5 axiomatic, 12 combo elec, fire, cold

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=42 ; d20+30=40 ; d20+30=41 ; d20+30=36 ; d20+30=40 ; d20+30=35 ; d20+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d8+27=28 ; d8+27=29 ; d8+27=30 ; d6+27=30 ; d6+27=29 ; 2d6=9 ; 2d6=4 ; 2d6=9 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=5 ;
Wednesday June 6th, 2018 6:23:38 PM

Zane roars in laughter as the magic missiles are intercepted by the Shield spell he cast after the Lichs unleashed that almost deadly barrage at Wyaar. Letting the Paladin handle the fleeing Lich,
Zane drifts (5' step) to the next closest Lich and decides to find out if he is just as crunchy as the last one....

Bite AC 42 Damage 37 (+9 holy)
Claw AC 40 Damage 28 (+4 holy)
Claw AC 41 Damage 29 (+9 holy)
Wing AC 36 Damage 30 (+11 holy)
Wing AC 40 Damage 29 (+6 holy)
Tail AC 35 Damage 30 + (+8 holy)
Haste AC 38 Damage 37 (+5 holy)

"Gonna see if any of our other friends need help, I think you all can handle the rest, unless another wave comes at us. They might need a Dragon's help. Who better than a Honest to God Bronze Iron Dragon to give the Aid to them"

Unless more enemies start towards the group, Zane will glance around the Battle Field and see if his assistance is needed anywhere else.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 5d6=13 ; 3d6=12 ; 3d6=10 ; d20+17=30 ; d20+17=28 ; d20+12=24 ; d20+12=25 ; d20+7=15 ; d20+7=12 ; 3d6+16=23 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=23 ; 3d6+16=26 ;
Wednesday June 6th, 2018 10:24:27 PM

The druid calls out to the others over the link
I may not bea much of a healer, but if anyone is in need of a heal spell I can try to get to you before things get crazy again. Just call out and I'll be right there.

***
If no targets are available, the lightning attacks will be held until an enemy is visible.
Should any targets be standing the lightning bolts will strike, starting with the closest enemy.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

With the enemies falling, their bows and look for anyone still standing, and should they find someone they release a volley of arrows.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30 (azata +3 to attacks and damage)=33
damage 1 = 23 (azata +3 to attacks and damage)=26

attack 2 = 24 (azata +3 to attacks and damage)=27
damage 2 = 24 (azata +3 to attacks and damage)=27

attack 3 = 15 (azata +3 to attacks and damage)=18
damage 3 = 27 (azata +3 to attacks and damage)=30

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 28 (azata +3 to attacks and damage)=31
damage 1 = 26 (azata +3 to attacks and damage)=29

attack 2 = 25 (azata +3 to attacks and damage)=28
damage 2 = 23 (azata +3 to attacks and damage)=26

attack 3 = 12 (azata +3 to attacks and damage)=15
damage 3 = 26 (azata +3 to attacks and damage)=29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 6th, 2018 11:06:47 PM


Still alone in the realm of shadow, Sesha puts to practice some of her training from the WLA. She uses her expertise in the spectral hand spell, and does it quickly. She dismisses her shadow walk spell, and takes a quick look around the field.

"I think that was a close to death without seeing Gargul's face as I can get."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=4 ;
Thursday June 7th, 2018 12:06:46 AM

With all the enemies seemingly well in hand, Tink ceases her concentration on her Telekinesis spell and lets it fall.

Tink is in agreement with Zane's assessment. With no visible threats to the Iron Dragons she starts a summoning spell to bring some relief to those around

(Start casting SMVII to bring in 4 x Bralani Azata. Her intention being to send them around other areas to bring some healing relief)

DM Mitch 
Thursday June 7th, 2018 12:34:22 AM

The Iron Dragons eliminate the rest of the current threat. All seems to be peaceful for a moment, which is odd because surely more enemies were coming...

A rumbling, shifting wave of earth is moving towards the Dragon's bellow. Something is attempting to burrow past the defensive line!

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=46 ; d20+27=43 ; 3d8+12=22 ; 3d8+12=28 ; 4d6=11 ; d20+25=30 ; 2d8+6=18 ; 4d6=17 ; d20+28=35 ; 2d6+13=23 ; 4d6=12 ; d20+22=40 ; 3d8+12=19 ; 4d6=12 ; d20+20=31 ; 2d6+8=20 ; 4d6=13 ; d20+17=29 ; 3d8+6=20 ; d6=5 ; 4d6=14 ; d20+15=17 ; 2d6+8=18 ; 4d6=15 ; d20+29=36 ; 3d8+12=27 ; 4d6=13 ; 2d6=7 ; d20+29=49 ; d20+29=32 ; d20+29=33 ; d20+29=40 ; 3d8+12=34 ; 3d8+12=28 ; 3d8+12=20 ; 3d8+12=29 ; 4d6=11 ; 4d6=15 ; 4d6=14 ;
Thursday June 7th, 2018 12:59:19 AM

I keep calling out the location of any invisible enemies (standing order every round) as I continue my onslaught of blade, spike and horn. Blood flies as I tear into my enemies.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the lych. If it dies attack the other lych.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 49 (confirm crit = 48) for 22 dmg (50 if crit) + 11 sneak dmg = 33 dmg 61 if crit
Off Hand Atk 1 Hit AC 33 for 18 dmg + 17 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 38 for 23 dmg +12 sneak = 35 dmg
Main Hand Atk 2 Hit AC 43 for 19 dmg + 12 sneak dmg = 31 dmg
Off Hand Atk 2 Hit AC 34 for 20 dmg + 13 sneak = 33 dmg
Main Hand Atk 3 Hit AC 32 for 20 dmg + 14 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 20 for 18 dmg + 15 sneak = 33 dmg
Extra Attak from Haste Hit AC 41 for 27 dmg + 13 sneak +7 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday June 7th, 2018 10:00:45 AM

Restlin makes his way over to Sesha. "See that frozen dragon over there? Guess who did that. You get two guesses." He squeezes her hand in a "I'm really glad you're not dead" way.

Then the ground starts shaking and that stupid, no good, jerk of a dragon dispelled his overland flight. Luckily, he's got boots of levitation. He clicks his heals and starts getting himself off the ground.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=30 ; d20+29=47 ;
Thursday June 7th, 2018 11:33:08 AM

Wyaar slaps himself on the arm and looks down at the shifting wave of earth beneath them with a frown, "Um.. can one of you magic" finger waggle for emphasis on magic, "folks do something about that?" He also looks around the field to make sure nothing else is trying to sneak by them

~~~~~~~

Swift Action: Lay on Hands for 30 to self

Perception 47


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday June 7th, 2018 11:45:30 AM


She squeezes his hand back, and as Restlin floats upwards, she grabs her man by his component pouch and tugs him back down to the ground. She unbuckles it, then casts greater polymorph, before giving him back his component pouch.

"You speak Auran. You have your components. Go, fly, be the whirlwind of your god and bring death to our enemies. "

Standard: Cast Greater Polymorph, Elemental Body III on Restlin. (Restlin gains Large Size, Whirlwind, Flight 60ft good, +4 Dex, +4 Natural Armor, and +2 strength)
Move: Flies up off the ground 60 feet.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28] 
Thursday June 7th, 2018 12:35:35 PM

Garret quickly dives towards the front end of whatever is burrowing along the ground, hoping to get a glimpse of whatever it is up close.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday June 7th, 2018 2:10:32 PM

Zane furls his wings, dropping like a rock only to spread his wings and stop his fall just as he landed. He's ahead of the "ripple" in the groun and he plans on making enough commotion with his landing to send his own tremors to be sensed by whatever it is that's tunneling......

Action, jump up and down if needed to attract attention.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=17 ;
Thursday June 7th, 2018 4:21:39 PM

"Much better," whooshes Restlin in auran. He wonders if Sesha speaks it. He wonders how she knew he spoke it.

Regardless, instead of gently levitating, he flies 60' up.

AC is 35/26/30 this round. CMD is 37.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 3d6=15 ; 3d6=15 ; d20+32=33 ; d20+32=33 ; d20+27=41 ; d20+27=31 ; d20+22=35 ; d20+22=42 ; d20+22=38 ; d20+20=36 ; d20+20=40 ; d20+20=21 ; d20+15=17 ; d20+15=33 ; d20+10=23 ; d20+10=15 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=29 ;
Thursday June 7th, 2018 9:25:27 PM

The druid watches as some of his compaions fly up to meat the attack.
He tries to guess the size of the creatures based on the size of the earth mound and adjusts his height to stay out of reach.
I'll try to prevent them from getting past us should they not take the bait.
He preapares to cast Transmute Mud to Rock should the attackers continue their dig past the Garret and Zane towards the circle

***
The lightning continues to be heald until an enemy should reveal itself.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 15 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 15 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants also make sure they are a safe distance above the ground , and keep their bows trained on the oncoming wave of earth.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 29

attack 2 = 17
damage 2 = 30

attack 3 = 23
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 33
damage 1 = 29

attack 2 = 33
damage 2 = 24

attack 3 = 15
damage 3 = 29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Thursday June 7th, 2018 10:00:18 PM

I wait, floating just behind Zane and hold my full round attack until it surfaces.

If it is going to go out of my reach without surfacing (I have tremor sense) I will use my attack to stab into the ground at the creature. (,I assume this will give it a bonus to AC).

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 8th, 2018 4:10:18 AM

Tink ascends to a good 45ft in the air to get a look as to the size of the creature, but also to survey the widespread battlefield

[DM Hugh] Land Serpeant HO!!!  d20+20=21 ; d20+20=28 ; d20+20=21 ; d20+33=48 ; d20+33=43 ; d20+33=48 ; d20+33=36 ; d20+33=46 ; d20+33=44 ; d100=54 ; 6d10+14=38 ; 6d10+14=52 ; d20+45=47 ; d20+45=63 ;
Friday June 8th, 2018 9:39:21 AM


Restlin makes it over to see Sesha squeezing her hand pointing out his frozen handiwork and activating his boots of levitation.

Wyaar heals himself and asks the others about doing something about the burrowing creatures below them.

Sesha squeezes Restlin’s hand back and then turns him into an air elemental while borrowing his spell component pouch.

Garret dives towards the burrowing creatures hoping to get a glimpse at whatever is below the surface.

Zane lands and tries to attract some attention.

Beri prepares to cast transmute rock to mud should the creatures continue past Zane and Garret.

Tink ascends to 45 feet to get a better look at whatever is below as well as the greater battlefield.

Bosk holds his attack until something surfaces when it does he sees what appears to be a gargantuan deep land!?! serpeant. He hits it with 4 attacks for a whopping 207 damage.

At this time Beri’s held lightning bolts and his giants held attack slam into the creature, it partially avoids one of the lightning bolts and his Giant’s manage to only hit it once but the creature is still up.

5 more gargantuan land serpents erupt from the ground encircling Zane and Garret.

Garret gets bitten by one of the land serpents and becomes grappled (48 vs AC; 54 vs 20 ; 38 damage; 63 vs CMD)

Another one bites Zane (48 vs AC; 54 damage; 47 vs CMD)

The others all miss their targets.

You now have to deal with what appear to be 6 deep land serpents.
LAND SERPENT 1: AC 34 - grappling Garret
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total

LAND SERPENT 2: Unscathed

Land Serpent 3: Unscathed -grappling Zane

Land Serpent 4: Unscathed

Land Serpent 5: Unscathed

Land Serpent 6: Unscathed



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26  d20+17=36 ; d20=14 ;
Friday June 8th, 2018 10:21:02 AM

Restlin is not going down there. No sir.

...but he can still help. He starts by throwing a little red ball that turns into a big orange fireball right down on the serpents. His friends are completely unscathed, as is that giant.

***

Move: Hover at about 40'. That should keep his friends in range of his +2 bonuses. Fly check autopasses.
Standard: Maximized, selective fireball hitting all those serpents. 60 damage each. Reflex DC 36 for half damage.

AC is 32/23/27 this round. CMD is 34.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:13/17 CMD: 49 SR: 28]  d20+41=60 ; d20+41=55 ; d20+41=61 ; d20+45=52 ; d20+36=55 ; d20+40=58 ; d20+36=37 ; d20+31=41 ; d20+31=50 ; d20+35=39 ; d20+26=45 ; d20+30=43 ; d20+41=43 ; 6d8+20=45 ; 2d8+20=34 ; 2d8+20=27 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=26 ; 2d8+20=28 ; 2d8+20=30 ; 6d8+20=50 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=29 ; 2d8+20=25 ;
Friday June 8th, 2018 11:30:02 AM

Garret takes the bite in stride and yells out, "Wormies!"

He quickly squirms out of the grasp of the creatures and lets rip with a flurry of blows.

OOC:
Garret has a ring of freedom of movement, so can slip from the grasp of the worm. Should the first die, he will swap to another, if possible.

Flurry of attacks hit AC: 60 (threat: confirm with 59), 61 (threat: confirm with 52), 55 (threat: confirm with 58), 37, 41, 50 (threat: confirm with 39), 45 (threat: confirm with 43), 43
Damages: 45+34+27+31+26+26+28+30= 247
Critical damages (oh, please don’t be immune to crits): 50+31+26+29+25= 161

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Zane (JCC) AC 48, CMB 22, CMD 38, HP 214/268, Blindsense 60' Character  d20+28=48 ; d20+28=37 ; d20+28=46 ; d20+28=29 ; d20+28=34 ; d20+28=34 ; d20+28=40 ; d20+28=47 ; 2d6+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d6+27=32 ; d6+27=29 ; d8+27=35 ; d8+27=35 ; 2d6=9 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Friday June 8th, 2018 4:14:36 PM

(With the spells in effect, Zane's CMB/CMD are 6 higher than his base listed in header, still grappled)

Being grappled, due to no Water weave vest, Zane decides that he'll just all out attack the worm. Since they are all natural weapons, he's at -2 to hit, but the worm is at -4 AC because it's also got the Grappled condition.

Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)

Over the rings, "If it pins me, I'll need help, unless I can just kill it...."


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Friday June 8th, 2018 8:52:10 PM


Sesha also has no desire to land close to the scrum, so she begins summoning in a little help.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 224/268, Blindsense 60' Character 
Friday June 8th, 2018 9:38:02 PM

Correcting my HP... forgot about the Stoneskin I cast earlier....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=41 ; d20+24=30 ; d20+17=37 ; d20+17=29 ;
Friday June 8th, 2018 11:49:55 PM

Tink's eyes go wide at the sight of the land serpants. She can only imagine that the Sarr has maipulated these monsters in some way and given them new powers.

She tries to identify any weaknesses or defenses they may have.

Zane is too close for Tink to be able to safely send in a fireball. Like Sesha, Tink starts summoning.

-------------
Checks to identify the creatures weaknesses/defences:
--- Knowl Arcana: 41
--- Knowl Dungeoneering: 30
--- Knowl Nature: 37
--- Knowl Planes: 29

Casting: Summon Monster VIII


Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=9 ; 3d6=12 ; 3d10=20 ; 3d10+20=32 ; 3d10+20=33 ; 3d10+15=25 ; 3d10+15=24 ; 3d10+10=25 ; 3d10+10=27 ; d20+20=29 ; d20+20=32 ; d20+15=21 ; d20+15=32 ; d20+10=14 ; d20+10=22 ; 3d6+19=25 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=26 ; 3d6+19=26 ; 3d6+19=32 ;
Saturday June 9th, 2018 12:04:54 AM

Beri directs the giants to attack, starting with Serpent 1, then serpent 3, then move on to whichever serpent is closest to the circle.
He then channels his remaining elemental swarm spell to summon another storm giant.
***

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 9 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 12 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see the land serpants below them. They make sure they are out of their reach, and send another volley of arrows at the giants.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 25

attack 2 = 21
damage 2 = 28

attack 3 = 14
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 32
damage 1 = 26

attack 2 = 32
damage 2 = 26

attack 3 = 22
damage 3 = 32

SG3 (being summoned) HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Sunday June 10th, 2018 10:41:01 AM

Wyaar flies to be 60' up above the worm things.

---

Crazy weekend.

[DM Hugh] Record keeping post  d20+20=24 ; d20+20=25 ; d20+20=36 ; d20+20=32 ; d20+20=37 ; d20+20=26 ; d20+45=57 ; d20+20=36 ; d20+20=34 ; d20+20=37 ; 6d10+14=45 ; d20+33=52 ; d20+33=38 ; d100=82 ; d20+33=43 ; 6d10+14=52 ; 6d10+14=35 ;
Sunday June 10th, 2018 11:59:43 PM

FYI

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=44 ; 3d8+12=20 ; 4d6=10 ; d20+25=35 ; 2d8+6=8 ; 4d6=11 ; d20+31=46 ; 2d6+13=22 ; 4d6=12 ; d20+22=41 ; d20+22=41 ; 3d8+12=33 ; 3d8+12=27 ; 4d6=12 ; d20+23=37 ; 2d6+8=18 ; 4d6=12 ; d20+20=33 ; 3d8+6=18 ; 4d8=17 ; d20+18=20 ; 2d6+18=23 ; 4d6=18 ; d20+29=43 ; 3d8+6=22 ; 4d6=18 ; 2d6=9 ; d20+29=30 ; d20+29=46 ; d20+29=43 ; 3d8+9=21 ; 3d8+9=18 ; 3d8+9=21 ; 4d6=14 ; 4d6=14 ; 4d6=10 ;
Monday June 11th, 2018 12:18:57 AM

I smile as I see the damage my ambush (last round) caused and that my attacks of opportunity landed (damage was not yet added in the last post). Let's show these serpents what it means to face dragons! I continue attacking my quarry unceasingly, and if it falls move onto the next closest serpent.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpant I was attacking before and if it dies move on the the next closest.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 44 for 20 dmg + 10 sneak dmg = 31 dmg
Off Hand Atk 1 Hit AC 38 for 8 dmg + 11 sneak dmg = 19 dmg
Nat Atk Horn Gore Hit AC 46 for 22 dmg +12 sneak = 34 dmg
Main Hand Atk 2 Hit AC 41 (confirm crit = 41) for 33 dmg (50 if crit) + 12 sneak dmg = 62 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 12 sneak = 30 dmg
Main Hand Atk 3 Hit AC 33 for 18 dmg + 17 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 20 for 23 dmg + 8 sneak = 31 dmg
Extra Attak from Haste Hit AC 45 for 24 dmg + 18 sneak +9 bane from embryon's tear = 51 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 34 for 21 dmg+ 14 sneak dmg = 35 dmg
AoO 2 with Bastard Sword hit AC 49 for 18 dmg + 14 sneak dmg = 32 dmg
AoO 3 with Bastard Sword hit AC 46 for 21 dmg + 10 sneak dmg = 31 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Monday June 11th, 2018 12:24:15 AM

ooc: Make my second target the serpent attacking Zane, if possible.

DM Mitch 
Monday June 11th, 2018 5:37:25 AM

Restlin is not going down there so he throws a maximized selective fireball in the midst of the land serpents.

Garret flurries the land serpent that attempted to grapple him and utterly destroys it unfortunately for the halfling monk the other Serpent’s are out of his reach.

Dragon-Zane fully attacks the serpent grappling with him.

Sesha starts summoning help.

Tink tries to identify info about the land serpents while she starts summoning.
(Tink Highlight to display spoiler: {You know that they are immune to cold, have resist fire 30, a burrow speed of 50 feet with a surge speed of 400 and can swallow things whole.}

Beri sends his lightning bolts into the serpents and directs his giants to attack Serpent 3 and one of them would have hit the serpent except it was thrown off by not wanting to hit Zane (OOC: don’t see precise shot in Giant’s entry so it takes a -4 on attack roll)

Wyaar gets higher above the fray.

Bosk tears into serpent 4 as it dives back into the ground, doing heavy damage but not quite killing it.

The 5 remaining serpents move.

Serpent 3 swallows Zane whole (57 vs CMD; and take 41 bite damage). Zane can attempt to escape to its mouth(escape grapple) or cut his way out using a slashing or piercing weapon.(make attack + damage rolls)

Serpent 2 attacks Garret with a full attack action (52 vs AC; threat of critical; 43 to confirm; 82 vs 20 = hit; 52; +37 if critical for 89 on critical hit) biting the halfling HARD and missing with its tail (38 vs AC)

The other 3 serpents submerge themselves below the ground burrowing back down; will they move along to another part of the circle with easier prey unless something is done?


[DM Hugh] Enemy HP tracker 
Monday June 11th, 2018 6:11:47 AM

AC 34
LAND SERPENT 1:
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total
Round 2:
Restlin’s fireball 30 = 302 total
Garret’s flurry = 549 total = dead

LAND SERPENT 2: - in melee w/ Garret
Bosk AOO: 73
73 damage total
Round 2:
Restlin’s fireball 30 = 103 total
Beri’s lightning storm: 10, 4, 6 = 123 total

LAND SERPENT 3: Swallowed Zane Whole
Round 2:
Reflex success; no damage
Zane:
Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)
288 damage total

LAND SERPENT 4: below ground
Bosk AOO: 35
35 damage total
Round 2:
Restlin’s fireball 30 = 65 total
Bosk full attack 262 = 327 total

LAND SERPENT 5: below ground
Bosk AOO: 43
43 damage total
Round 2:
Reflex success; no damage 43 total

LAND SERPENT 6: below ground
Round 2
Reslin’s fireball 30 = 30 total


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d3=1 ; d100=30 ; d20+14=22 ; d20+14=31 ; 8d6=36 ; 8d6=25 ; d6=6 ; d6=3 ; d20+20=21 ;
Monday June 11th, 2018 11:34:14 AM

Seshas Witchfire is summoned into existance, darfed by a giant land shark. Faith looks the creature up and down, and mutters some choice words for Sesha.

"Sorry!, Sesha apologizes to her friend, which is as much time as she can afford to spare right now.

Sesha uses her divine bond with Serenbeth. They might need some more help here before the day was done. She duplicates the effect of Divination, and asks Serenbeth a question.

"Little Spirit, I know you know I don't have much time. We are facing waves of enemies who would try to extinguish the light that your beloved servant is trying to bring to the world. My question is, what's coming next?"

She then readies a Dominate Monster spell, waiting for Land Serpent 6 to come above ground. (Perception check 21 to recognize 6. If that is impossible, she wants to snag one not covered in blood._

Standard: Readied Dominate Monster w/ Focused Curse -> Will Save DC 32 or Serpent
Movement: None
Swift: Blood Witch Ability, Divine Appeal. Duplicate the effects of Divination. (30%, divination passes)

-----Summoned Creatures-------

Witchfire full attacks the Worm it was summoned next to.

Hits Land Serpent 3 touch AC 22 for 42 fire damage. It must pass a will save vs Witchflame: DC 22 or gain fire vulnerability and be covered in green faerie fire.

Hits Land Serpent 3 touch AC 31 for 28 fire damage. If it is already suffering from Witchflame, it takes +50% damage. (Or might otherwise be modified by other vulnerabilities or resistances.) If it is NOT already suffering from Witchflame, it needs to save again vs DC 22.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 104/232 Ki:12/17 CMD: 49 SR: 28]  d20+41=42 ; d20+41=49 ; d20+36=40 ; d20+36=41 ; d20+31=34 ; d20+31=46 ; d20+26=32 ; d20+41=49 ; 2d8+20=27 ; 2d8+20=28 ; 2d8+20=30 ; 2d8+20=29 ; 2d8+20=33 ; 2d8+20=33 ;
Monday June 11th, 2018 11:55:38 AM

Garret watches the first serpent fall, then screams out, "OW!" when the second one takes a bit out of his rear end. He can see the others are trying to escape, so he figures he needs to try and take this one out as soon as possible. He calls out, "For the Wold!" as he renews attacks against the massive creature.

OOC:
Flurry #2, ki for an extra attack. Hits AC: 42 (nat 1, miss), 49, 40, 41, 34, 46, 32 (miss), 49
Damages: 27+28+30+29+33+33 = 180

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Zane (JCC) AC 48, CMB 22, CMD 38, HP 193/268, Blindsense 60' Character  d20+28=45 ; d20+28=47 ; d20+28=46 ; d20+28=34 ; d20+28=37 ; d20+28=32 ; d20+28=42 ; 2d6+30=40 ; 2d6+30=37 ; d6+27=30 ; d6+27=29 ; d8+27=31 ; d8+27=29 ; d8+27=31 ; 2d6=12 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 11th, 2018 2:05:23 PM

Over the Rings, "I'll climb out after I kill it, I'm only slightly hurt so no worries. By the way, never hesitate to drop a fireball on me, unless I can't evade it for some reason and it'll kill me outright. I've been hurt before, I'll get hurt again."
Zane just unleashes another round of attacks, this time from inside the worm, should be hard to miss.

Damage types:Highlight to display spoiler: {
Bite = Bludgeoning, Piercing & Slashing
Claw = Bludgeoning & Piercing
Wing & tail = Bludgeoning
}

Bite AC 45 Damage 40 (+12 holy)
Claw AC 47 Damage 31 (+9 holy)
Claw AC 46 Damage 29 (+ 4 holy)
Wing AC 34 Damage 30 (+5 holy)
Wing AC 37 Damage 29 (+4 holy)
Tail AC 32 Damage 31 (+6 holy)
Haste Bite AC 42 Damage 37 (+6 holy)

When the worm dies, Zane will try to work his way out.....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=39 ; 3d8+15=35 ; 4d6=18 ; d20+28=34 ; 2d6+11=20 ; 4d6=11 ; d20+30=48 ; 2d6+16=28 ; 4d6=18 ; d20+25=31 ; 3d8+15=32 ; 4d6=15 ; d20+23=41 ; 2d6+11=17 ; 4d6=16 ; d20+20=40 ; d20+20=36 ; 3d8+9=28 ; 3d8+9=16 ; 4d6=18 ; d20+18=24 ; 2d6+11=17 ; 4d6=15 ; d20+32=50 ; 3d8+11=26 ; 4d6=10 ; 2d6=11 ; d20+32=52 ; d20+32=33 ; d20+32=35 ; d20+32=41 ; 3d8+15=30 ; 3d8+15=31 ; 3d8+15=25 ; 4d6=21 ; d3=3 ; d3=3 ; 4d6=14 ; 4d6=14 ;
Monday June 11th, 2018 3:47:26 PM

The music fills me with strength and energy as I land blow after blow, my fury and need for vengeance flowing out of me while in no way lessening my unending ache for vengeance. What had it been, fifty blows? Somehow I know this is what I was born to do. What is it Gargul said when he initiated me into his service?
"I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM."

He then raised his fist to the sky and shouted, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!" And now here I find myself, fighting an Immortal Power of the South, his prediction come to pass.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpent grappling Zane, and if it dies move on the the next closest.
------------------------

Main Hand Atk 1 Hit AC 39 for 35 dmg + 18 sneak dmg = 53 dmg
Off Hand Atk 1 Hit AC 34 for 20 dmg + 11 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 49 for 28 dmg +18 sneak = 46 dmg
Main Hand Atk 2 Hit AC 31 for 32 dmg + 15 sneak dmg = 47 dmg
Off Hand Atk 2 Hit AC 41 for 17 dmg + 16 sneak = 33 dmg
Main Hand Atk 3 Hit AC 40 (confirm crit = 36) for 28 dmg (44 with crit) + 18 sneak dmg = 46dmg, with crit =62 dmg
Off Hand Atk 3 Hit AC 24 for 17 dmg + 11 sneak = 28 dmg
Extra Attak from Haste Hit AC 50 for 26 dmg + 10 sneak +11 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (confirm crit = 33, not a crit) for 30 dmg+ 21 sneak dmg = 51 dmg
AoO 2 with Bastard Sword hit AC 35 for 31 dmg + 14 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 41 for 25 dmg + 10 sneak dmg = 35 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+31=36 ;
Monday June 11th, 2018 4:48:31 PM

The visible worms seem to be pretty well handled so Wyaar keeps an eye out for any other emerging threats.

Perception 36

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26 
Monday June 11th, 2018 9:12:03 PM

Seeing his fireballs didn't hit quite as hard as he'd have liked, he instead decides to start summoning some more assistance.

***

Begin casting summon monster V.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=13 ; 5d6=14 ; d20+32=36 ; d20+32=46 ; d20+27=45 ; d20+27=40 ; d20+27=37 ; d20+22=30 ; d20+22=29 ; 4d6+26=45 ; 4d6+26=40 ; 4d6+26=38 ; 4d6+26=36 ; 4d6+26=39 ; 4d6+26=36 ; d20+32=45 ; d20+27=35 ; d20+22=25 ; 4d6+26=43 ; 4d6+26=37 ; 4d6+26=39 ;
Monday June 11th, 2018 10:19:50 PM

Seeing the serpents fleeing, the druids asks the storm giants to try to provide more interesting targets for them than their weaker colleagues in other parts of the circle.
The druid will cast transmute mud to stone in front of the serpents, blocking their way forward and giving them additional incentive to come to the surface and attack.
***

The next volley of lightning is held off until it is seen whether the fleeing serpents will show their faces, if they do the lightning will strike the serpent closes to the circle

**lightning storm**
A lightning bold comes crashing down, striking a serpent for 6 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a serpent for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a serpent for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants land in front of the oncoming serpents, trying to draw them out by providing new targets. Should they appear, the giants will give them a taste of their steel.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 36
damage 1 = 45

attack 2 = 40
damage 2 = 40

attack 3 = 30
damage 3 = 38

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 46
crit roll = 45
damage 1 = 36

attack 2 = 37
damage 2 = 39

attack 3 = 29
damage 3 = 36

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 = 43

attack 2 = 35
damage 2 = 37

attack 3 = 25
damage 3 = 39

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=28 ; d20+18=21 ;
Tuesday June 12th, 2018 5:28:31 AM

"Don't bother with cold attacks as they won't do any good. Fire isn't optimal either" Tink relays over the link, although it may not be necessary. The muscle in the group look to have things well in hand.

She finishes her summoning and calls for a couple of Celestial Rocs. She has them ready for the worm things to reappear.

Tink starts another summoning spell

-----------------------
Roc 1: Ready attack if something gets in reach: 28
Roc 2: Ready attack if something gets in reach: 21

Tink: Start Summon Monster VII.


DM Mitch  d20=2 ; d20+15=35 ; d20+15=34 ; 16d6=59 ; d100=16 ; 9d8=44 ; 8d6=21 ; d20+15=32 ; d20+15=34 ; d20+15=19 ; 8d6=23 ; 8d6=27 ; 4d6=11 ; 4d6=10 ; d8=8 ; d100=12 ; d20+21=34 ; d20+21=24 ; d20+21=26 ; d20+21=38 ; d20+21=26 ; d8+12=20 ; d8+12=15 ; d8+12=20 ; d8+12=18 ; 36d6=130 ; d8=6 ; 5d6=14 ;
Tuesday June 12th, 2018 7:17:07 AM

Sesha summons her witchfire friend, which attacks and slays the Serpent that ate Zane. She then prepares a dominate monster spell and makes an inquiry to her goddess.

A whispered reply echoes in her ear, ”A foe once fought and defeated. His master. His masterpiece.”

Garret does heavy damage to Serpent 2, but is just shy of killing it.

Bosk has a full attack ready, but no good targets in reach with most of them being mostly dead.

Wyarr watches for any other threats.

Restlin begins a summoning spell.

Beri’s Storm Giant finishes off serpent 2.

Tink summons some Rocs.

Serpent 4 emerges, is hit by a lightning bolt, and immediately dies.

Serpent 5 pops up… right in the middle of Zane, Bosk, and the 2 other Storm giants. It’s instantly cut to ribbons.

Serpent 6 pops up, fails it’s save, and is mind controlled.

All seems well. The enemies have all perished. This last for about half a moment.

A sudden rend in the fabric of reality appears before the party. An enormous…. castle?!? walks out of it before it vanishes.

It’s much like the colossus previously fought by the Iron Dragons, but instead of a large, faceless turtle it is a square, fortified castle on enormous legs. 50x50, it’s fortified walls support 4 towers, each with a Trebuchet on them, and arrow slits line it’s sides. Strange mirror polished gems drap the walls, glinting in the sunlight. Three drape the middle sections, while two are on each sides of the corners. The entire thing is glowing brightly with power, and Bloodgrass instantly starts spreading beneath it’s feet.

The Trebuchets fire. The first hits Zane for 59 damage and a 30 foot spread around him. Bosk’s blink dodges it. Beri’s Giants take 30 damage (Reflex 25 for half) All 4 of them are bombarded with the life energy of the crystals and take an additional 11 damage (Fort 15 for half) as Bloodgrass starts to sprout on them.

The second targets Sesha and hits her for 23 damage. Her Witchfire is unaffected due to it being incorporeal (I think?). Both take 11 additional damage (Fort 15 for half)

The third fires at Garret, hitting for 27 damage and an additional 10 damage from the life aura (Fort 15 for half)

The final trebuchet fires at Beri and misses. His blink lets him avoid the splash damage.

Arrows fire out at the slits. Beri gets hit for 20, Rest 15, Wyarr 18, and Bosk takes 20 damage.

One of the crystal gems on the structure flashes and a Disintegrate comes out of it, hitting Restlin for 130 damage (Fort 28 to take only 14 damage).

Map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=31 ; d20+18=30 ; 2d6+9=15 ; 2d6+9=18 ; d20+21=28 ; d20+21=24 ; 2d8+7=18 ; 2d8+7=17 ; 10d6=46 ; d20+50=57 ; d20+17=20 ; d20+40=58 ;
Tuesday June 12th, 2018 8:23:20 AM

"Oh for crying out loud, what now?" Tink is starting to wonder whether there will even be an end to these creatures. She has confidence in the abilities of the Iron Dragons, but could the others nearby survive much longer? Tink just isn't sure. All she can do is hope the team can knock out the biggest threats first.

With her summoning spell now complete Tink calls on 2 Greater Air Elementals.

She has all four flying creatures - rocs and elementals - perform flyby attacks on the northwest trebuchet.

Tink for her part sends a fireball through one of the arrow slits.

As she stealthily moves about she wonders if it has any weaknesses.

-------------------
Roc 1: Hit AC31 for 15pts
Roc 2: Hit AC30 for 18pts
GAE 1: Hit AC28 for 18pts
GAE 2: Hit AC24 for 17pts

Tink
Standard action: Send a fireball through the arrow slit to explode on the other side (thus negating the cover). 46pts damage. DC22 Ref save for hald.
Move action: Stealth move 35ft away
Knowl Engineering: 20

----------------------------
Perception: 58 + See Below
Stealth: 83: 63 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 72/232 Ki:12/17 CMD: 49 SR: 28]  d20+25=33 ;
Tuesday June 12th, 2018 12:57:55 PM

Garret smiles as the worms stop moving. He puts his fists on his hips in his usual victorious style, smiles, and looks up. The smile quickly fades as the giant walking castle appears. The trebuchet strikes him in the chest and he quickly looks for somewhere to hide – behind a rock, under a dead worm, anything that can shelter him from the direct attacks of a castle. He says over the rings, “What in the Wold is that? How are we supposed to attack a walking castle?”

OOC:
Fort save, DC 15: 33, success, half damage

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+33=37 ; 6d10+14=37 ; 6d8+21=48 ;
Tuesday June 12th, 2018 1:25:04 PM


"Serenbeth has given a clue. "A foe once fought and then defeated.. his master.. his masterpiece."

She thinks a moment, and then the colossus makes itself visible.

"The Grass Liche? It probably doesn't matter, once the Taur Smash begins."

Sesha takes a moment to inspect her new pet. Assuming it didn't die here, this thing would be in her care for the next month. Was it hurt?

Since it cannot speak, her commands would be limited. She lands delicately atop the gargantuan worms head, and beckons for her Witchfire to join her. She speaks clearly while pointing at the castle fortress.

"Go there. Smash the trebuchet."

The Serpent smashes into the war machine, trying to crush it with his massive jaws, and will constrict if it can.

Hits AC 37 for 37 damage. If hit, the warmachine is grapped and constricted for an additional 48 damage, which ignores Hardness on an item.

Move: Charge the Trebuchet.
Standard: Charge the Trebuchet and constrict it.
--------------------------------------------------

Sesha's Witchfire waits patiently for the worm to finish its attacks, then pats the gargantuan monster on the head, and turns it invisible.

Move: Moved on top of Serpent.
Standard: Turned it invisible.

---------------------------------------------------

Sesha herself casts Deathward, remembering their last experience with the liche.

Move: Move on top of the serpent.
Standard: Casts Deathward.
Concentration for violent movement: Autopass.

---------------------------------------------------

To DM: Could I please get a link to its stat sheet? I assume its a modified Sea Serpent (deep) and my attacks above reflect that.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: ?/? damage. AC 34. Gargantuan. Invisible.





Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+33=47 ; d8+17=18 ; d6=3 ; d6=3 ; d6=3 ; 2d6=8 ; 2d6=7 ;
Tuesday June 12th, 2018 2:19:17 PM

Wyaar hmms at the giant walking castle and instead of trying to return fire through the slits he flies down to be a few feet off of the ground and nearly right under the thing so that the trebuchet and arrows can't get a decent angle to fire at him and sends an arrow into one of its feet.

~~~

How many legs does it have?

Move to one edge of the thing, just below the castle level. Can't edit the map on phone.

Attack: Hit AC 47 on foot, 18 piercing, 3 fire, 3 electric, 3 cold, 8 holy, 7 axiomatic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Tuesday June 12th, 2018 6:40:29 PM

ooc: Do we place ourselves on the map?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 144/268, Blindsense 60' Character  d20+28=48 ; d20+28=39 ; d20+28=32 ; d20+28=41 ; d20+28=36 ; d20+28=46 ; d20+28=41 ; d20+28=33 ; 2d6+30=40 ; 2d6+30=37 ; 2d6+30=40 ; d6+27=28 ; d6+27=29 ; d8+27=30 ; d8+27=33 ; d8+27=30 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; 2d6=6 ;
Tuesday June 12th, 2018 7:42:43 PM

Zane gets close to the crystal castle and unleashes his melee on the trebuchet he is near and that hit him.

If he demolishes his target, he'll switch to the "EYES" that are within reach....

Bite AC 48 (39 confirm) Damage 40 (37 crit) (+7 holy)
Claw AC 32 Damage 30 (+7 holy)
Claw AC 41 Damage 33 (+ 11 holy)
Wing AC 36 Damage 28 (+8 holy)
Wing AC 46 Damage 29 (+9 holy)
Tail AC 41 Damage 30 (+6 holy)
Haste Bite AC 33 Damage 40 (+6 holy)

"A couple more hits like that last one, and I'll need to withdraw and figure out how to access a haversack that became part of my Dragon form...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+11=27 ; d20+11=23 ; d20+14=29 ; d20+14=34 ; 15d6=55 ; 3d6=13 ; 3d6=4 ; 5d6=14 ; d20+20=40 ; d20+20=38 ; d20+20=26 ; d20+20=37 ; d20+15=31 ; d20+15=21 ; d20+10=18 ; d20+10=25 ; 3d6+19=33 ; 3d6+19=30 ; 3d6+19=25 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=26 ;
Tuesday June 12th, 2018 10:10:29 PM

Hmm, we may have a new template for the Iron Dragons castle, just need to throw on a few dragon wings and you're set!

Once all actions are done, the druid will finish by casting wall of stone and extending it over the "eyes" on the northern and western walls, but he is careful to avoid blocking damage being done by his party and his giants. (I believe Beri can cast it long enough, but I'm extrapolating where the eyes on the towers are since they are not written)

He calls out a reminder to his giants that should there ever be confusion on what to attack, to chose the target lowest on health.

***lightning attacks***
The druid watches to see whether the trebuchets, towers with arrow slits, or eyes are the most fragile, and has the lightning focused on where the most damage will be (damage focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the castle for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the castle for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the castle for 4 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The first two giants do their best to evade some of the incoming attacks, but fail still find themselves a little roughed up.
The pull back their bow strings and send a wave of arrows at the eyes before them (targeting the weakest standing eye on the west wall).
The new arrival takes the opportunity to cast chain lightning on the eyes before it.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 38 (x3)
damage 1 = 33

attack 2 = 31
damage 2 = 30

attack 3 = 18
damage 3 = 25

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 32

attack 2 = 21
damage 2 = 27

attack 3 = 25
damage 3 = 26

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
55 chain lightning damage to the front 15 "eyes" (north, west, and south walls)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 19/26  d20+23=39 ; d20+15=31 ; d20+17=20 ; d20+12=29 ; d8+9=16 ; d8+9=10 ; d20=9 ;
Tuesday June 12th, 2018 11:36:17 PM

Fort save 39 - pass

Restlin finishes summoning a bralani, then his hit square in the face with a disintegration beam.

"Oh ho ho! Two can play at that game!" shouts Restlin as he prepares to disintegrate that eye right back.

...then he remembers the other crystals and decides that is a bad idea. He decides to shatter it instead.

***

Move: None
Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

Bralani attacks the eyes as well w/ its composite longbow.

Hit AC 20 for 16 and AC 29 for 10.

AC this round is 27/18/22. CMD is 29.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 13th, 2018 2:20:13 AM

As the crystal casts disintegrate I follow Restlin's lead and cast Shatter on another of the crystals. (If still available I will targe a different crystal i nthe same area as the one restlin is going after, preferably not one that fired yet. If not still available I will choose one at random that has not yet fired.)

Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

DM Mitch  d20+21=36 ; d20+21=30 ; d20+21=32 ; d20+21=34 ; d20+16=24 ; d20+16=20 ; d20+11=15 ; d20+11=31 ; d20+6=24 ; d20+6=13 ; d20=6 ; d20=14 ; d20+11=15 ; d8+11=18 ; d8+12=19 ; d8+12=19 ; d8=4 ; d20+23=36 ; d20+23=35 ; d20+23=36 ; d20+21=41 ; d20+21=29 ; d20+21=28 ; d20+21=24 ; d20+16=18 ; d20+16=25 ; d20+11=31 ; d20+11=28 ; d20+6=12 ; d20=7 ; d20+12=22 ; d20+12=26 ; d20+12=31 ; d8+12=19 ; d8+12=18 ; d8+12=15 ; d20+40=45 ; 5d6=17 ; 36d6=128 ;
Wednesday June 13th, 2018 8:04:07 AM

Tink wonders what now as a castle enters their midst while she has confidence in the group’s ability she isn’t sure how long they can all survive. Tink directs her summons to fly by attack the northwest trebuchet and drops a fireball in one of the arrow slits.

Her summons all hit the trebuchet but it being made out of hard crystal it is resistant to some of their damage. (28 damage total)

The fireball blows up in the constructs face, but arrows continue to fly out of it unabated. Tink remembers the constructs they fought before were healed by fire instead of damaged.

Garret takes cover behind one of the land serpent carcasses asking over the ring how they are supposed to fight a castle.

Sesha has a moment to ponder the result of her spell before she hops aboard her new pet with her witch fire. The tail slap and constriction is super effective against the crystalline menace and it takes the full brunt of the serpent’s attack and constriction (85 damage total). She then casts death ward while her witch fire goes invisible.

(OOC: No stat block sorry, we just used the deep sea serpent entry but replaced the swim speed w/ burrow. Note that it did take 30 damage in the previous combat so it’s not at full HP.)

Wyaar decides to assault it from the ground he has trouble overcoming some of its protection (37 damage total) and does little more than scratch the thick wall making up the leg. He might break it eventually if given a few hours.

Zane slams into the nearest trebuchet. Even with the tough crystal the Trebuchet is torn to pieces. (251 damage total)

Beri uses wall of stone to cover up some of the eyes. He then tries to figure out which part of the castle is the most brittle settling on the eyes. The lightning rains down on the eyes only to have no effect. (There are 3 rows, each about 20 feet apart - you covered an entire row.)

The first storm giant’s first arrow splits the center of one of the eyes utterly destroying it. 2 more additional arrows take out one of the eyes next to the one it had previously taken out.

The second storm giants first and second arrow finish clearing the 3rd eye on the 5 foot square targeted while its last arrow deals damage to first eye on the next square (16 damage to eye)

The third giant’s chain lightning has no effect on the targeted eyes.

Restlin reduces an eye to splinters with a Shatter spell.

Bosk also casts shatter and finishes the last eye on that section of the fortress.

The trebuchet’s all reload. None of them are crewed - they move by themselves and new crystals grow into their arms ready to be fired.
Arrows rain out of the arrow slits.

Two archers focus fire the Serpent, hitting 4 times for 73 damage

Three archers shot at Zane, but none penetrate his thick scales.

The last one shoots at Sesha, hitting 3 times for 52 damage

One of the northern eyes glow before a ray shoots out at Zane and hits him square in the chest. He takes 6 negative levels.

A second ray shoots out at Restlin - DC 28 fort save or take 128 damage (17 on save)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+23=27 ; d20+17=28 ; d20+12=20 ; d8+9=16 ; d8+9=13 ; d20+15=28 ; d20=15 ;
Wednesday June 13th, 2018 10:30:10 AM

Restlin's at a serious disadvantage here. This stupid crystal palace...he stops to appreciate the fact that they're being attacked by an honest to goodness crystal palace...reflects most of his spells and is healed by most of the rest. He barely keeps his various atomic bits intact as the thing blasts him again.

Fort save 28 - roll is 27, but I forgot to add the +1 from Sesha.

He's pretty sure he lucked out with that one.

He takes aim and shatters the eye that hit him that time.

The bralani continues its attacks on the eyes as well.

***

Move: None
Standard: Shatter on eye that attacked me. 60 damage, fort save DC 28 for half.

Bralani hits AC 28 for 16 and AC 20 for 13.

AC is 33/24/28 this round. CMD is 35.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  6d8+14=46 ; 6d8+21=54 ;
Wednesday June 13th, 2018 10:54:17 AM


Sesha's new subject roars as arrows jam through it's thick scales. Sesha gives it some relief, and some to herself as well.

She gives a broadcast to her allies.

Mass heal incoming, if you need assistance get up here!"

She waits long enough for any gathering allies, then channels her heal spell. (all in 30ft get healed for 150 hp, and removes negative physical conditions. Does not remove dominate, thankfully.)

She then quickens a Blink spell, giving herself some extra protections as well.

----------------------------------

Her Land Serpent continues it's attacks. Since it has the trebuchet in its coil, it maintains the grapple on the object (No CMD so auto success) and hits with automatically with one natural attack and its constrict damage.

Tail Slap: (Ignores 10 Hardness) 46 damage.
Constrict: 54 damage.

-----------------------------------------------

The cheeky witchfire riding the giant worm with Sesha calls out to the battlefield, "He who controls the spice, controls the universe!"

She then makes the Land Serpent disappear, using her at will invisibility.
----------------------------------------------


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Blink: Ethereal, Incorporeal, 50% miss chance, 20% vs weapons that hit incorporeal normally. 20% miss chance on own spells and attacks.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Eats Magic Missiles

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: 0/333 damage. AC 34. Gargantuan. Invisible.





Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28]  d20+33=50 ;
Wednesday June 13th, 2018 1:15:32 PM

Garret moves quickly to join Sesha when she mentions that she has healing. When they disappear, he looks over the walking castle to see what he can see inside, or if there even is an inside (perception: 50)

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Wednesday June 13th, 2018 4:19:47 PM

Wyaar flies up to the be just above the center of the castle, out of line of sight of the eyes and the arrows slits and takes a look down at the center/interior of the castle.

~~~~

hopefully tomorrow will have better acces to do all the rolling needed for attacks



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=8 ; 3d6=11 ; 5d6=19 ; d20+20=40 ; d20+20=33 ; d20+20=26 ; d20+20=40 ; d20+20=23 ; d20+15=25 ; d20+15=30 ; d20+15=17 ; d20+10=27 ; d20+10=16 ; d20+10=28 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=28 ; 3d6+19=27 ; 3d6+19=27 ; 3d6+19=31 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=30 ;
Wednesday June 13th, 2018 9:42:28 PM

Well, the eyes are lightning resistant, let's try the Trebuchet in the southwest corner. Who thought we'd be fighting a builing... a building! I actually have the perfect thing for that!
Beri casts Earthquake, focusing the spell far enough to the east so that the entire castle is withing the radius, but is careful to keep all party members outside it's effects.

***

ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 8 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 11 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their swords, targeting fitst the eyes on the west wall, them moving to the northern trebuchet and southern wall eyes (depending on their line of site)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 33 (x3)
damage 1 = 28

attack 2 = 25
damage 2 = 29

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 27

attack 2 = 30
damage 2 = 27

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 23 (x3)
damage 1 = 32

attack 2 = 17
damage 2 = 27

damage 3 = 30
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+30=41 ; 3d8+15=27 ; 4d6=13 ; d20+28=31 ; 2d6+11=18 ; 4d6=9 ; d20+30=35 ; 2d6+16=27 ; 4d6=13 ; 4d6=8 ; d20+25=34 ; 3d8+15=30 ; 3d8+15=32 ; 4d6=16 ; d20+23=37 ; 2d6+11=19 ; 4d6=16 ; d20+20=23 ; 3d8+9=23 ; 4d6=9 ; d20+18=36 ; 2d6+11=21 ; 4d6=17 ; d20+32=42 ; 3d8+11=24 ; 4d6=9 ; 2d6=6 ;
Wednesday June 13th, 2018 10:17:16 PM

Posting for Bosk

Bosk says something extremely dramatic and clever... though nobody is quite sure what it was as the sound was drowned out by Beri's earthquake. Still, you could tell the speech was filled with conviction. Suddenly, the horned cleric lashes out and strikes the eyes below the Trebuchet with a fury of blows, moving to the Trebuchet itself should all the eyes in reach be destroyed.
------------------------

Main Hand Atk 1 Hit AC 41 for 27 dmg + 13 sneak dmg = 40 dmg
Off Hand Atk 1 Hit AC 31 for 18 dmg + 9 sneak dmg = 27 dmg
Nat Atk Horn Gore Hit AC 35 for 27 dmg +13 sneak = 40 dmg
Main Hand Atk 2 Hit AC 30 for 32 dmg + 16 sneak dmg = 48 dmg
Off Hand Atk 2 Hit AC 37 for 19 dmg + 16 sneak = 35 dmg
Main Hand Atk 3 Hit AC 23 for 23 dmg + 9 sneak dmg = 32 dmg
Off Hand Atk 3 Hit AC 36 for 21 dmg + 17 sneak = 38 dmg
Extra Attak from Haste Hit AC 42 for 24 dmg + 9 sneak +6 bane from embryon's tear = 39 dmg

Zane (JCC) AC 48, CMB 22, CMD 38, HP 102/226(268), Blindsense 60' Character  d20+21=41 ; d20+21=28 ; 2d6+26=32 ; 2d6+26=31 ; 2d6=10 ;
Wednesday June 13th, 2018 10:37:07 PM

Zane gets hit by a nasty ray, losing some abilities. (hit points and BaB adjusted for level loss)
He flies around the corner, and gets close enough to get the healing and attacks the Trebuchet at that corner.
"I Can't take too many hits from those eyes.... Disintegrates are one thing, but that hit me with negative levels. The Eyes are most Dangerous...."
Zane says over the ring....

Bite attack 41 (crit confirm 28) Damage 32 (crit 31) + 10 holy


Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character 
Wednesday June 13th, 2018 10:39:27 PM

forgot to update hp, as was waiting for answer...... here is accurate

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=28 ; d20+18=38 ; d20+18=26 ; d20+21=39 ; d20+21=35 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=15 ; 2d8+7=10 ; 2d8+7=16 ;
Thursday June 14th, 2018 7:41:44 AM

Tink follows with Beri's tactic. She casts a Wall of Stone to block as many eyes as she can to the south.

Her summons wait until the rest of the party have acted, and then dive in with flyby attacks on the eyes. Rather than flying away however, they finish directly in front of the eyes to try and act as shields.

The Rocs are gargantuan and the elementals huge.

-------------------
Roc 1: Hit AC28for 15pts
Roc 2: Hit AC38 (Crit on AC26?) for 20pts (+15pts if crit confirmed)
GAE 1: Hit AC39 for 10pts
GAE 2: Hit AC35 for 16pts

Wall of Stone: Tink's is a little more powerful. 20 x 5ft squares.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=67 ;
Thursday June 14th, 2018 7:44:05 AM

Edit:

Stealth: 88: 73 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving greater than half speed


DM Mitch  d20+15=29 ; d20+15=29 ; 8d8=40 ; 8d8=32 ; d12=6 ; d20+23=28 ; d20+23=38 ; d20+23=40 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+12=17 ; d20+23=30 ; d20+23=39 ;
Thursday June 14th, 2018 7:59:33 AM

Restlin pauses to appreciate the fact they are fighting a palace before shattering another eye.

Sesha gets people to gather around for healing as her worm deals great damage to the SW Trebuchet.

Garret tries to look inside the castle through an arrow hole. It’s dark inside, but he notes several things. The walls are much thinner here so that archers can stand at the arrow holes - it might actually be feasible to break in here. He also notes that there is a lit chamber about 40 feet in and he can see movement.

Wyarr flies up to the top and tries to get a good look at the thing. There are in fact a few eyes up here, but they seem to be ignoring him for the moment. He can see a decorative roof covered in bloodgrass that writhes about and the four small towers the Trebuchets are on, but nothing much of interest.

Beri directs his summons and lightning at the eyes and trebuchets then is struck by inspiration, casting Earthquake. The giants finish clearing the entire west wall of eyes. The storm does nothing to the trebuchet’s. The quake shakes the ground and rocks the castle gently, but it’s to big and sturdy to be really damaged.

Bosk finishes off the trebuchet Sesha had damaged and destroys one eye on the southern wall.

Zane says he can’t take much more of the level drain before striking out. All the eyes in his reach are dead though, and the trebuchet, so all he can do is punch a few small, ineffective holes in the roof and/or side.

Tink’s summons go for the eyes on the north wall, but they can’t penetrate the hardness, destroying only 1 eye. Her wall of stone on the south side is much more effective, blocking an entire row of 5 on the south end.

The two Trebuchet’s take advantage of the stacked enemies and both fire an arcing shot over the fortress at Sesha and her worm (They target a specific square so ignore the 50% invisibility miss chance). Both land the shot, doing 72 total damage to both Sesha and her Worm (since they both occupy that space) and half damage to all creatures within 30 feet (Reflex 25 to half it again).

The archers fire again. One tries to hit Garret as he peaks in, but the quick halfling easily bats the arrow away. Zane and Bosk are both hit - Zane takes 19, Bosk 20. The last two with line of sight on the party hit Beri for 17 and 19 damage.

The castle starts to turn so that more eyes are facing the party, but Beri’s earthquake forces it to stop and steady itself.

There are no eyes in line of sight of a party member. The eyes do nothing.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28] 
Thursday June 14th, 2018 11:34:40 AM

Garret yells out, "I'm not punching the walls, so I'm going in!"

With that he dives towards an arrow slit, heading for the light and movement he can see inside.

OOC:
He also does have the feat snatch arrows, so the first arrow that would hit him he can actually grab out of the air on his approach.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Thursday June 14th, 2018 3:20:55 PM

Wyaar hmms at the top of the castle and cast deathward on himself as he flies to position his body right against one of the eyes along the northern wall.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d100=82 ; d12=5 ; d12=3 ; d12=11 ; 6d8+13=42 ; 6d8+21=42 ;
Thursday June 14th, 2018 4:09:45 PM


Blink for Sesha: 82% = success.
--------------------------------------------

Warmachine ammo crashes down from above. Just as Sesha braces herself for the hit, she *blips* into the ethereal, only to unblip in time to hear her Serpent yell out in frustration. Faith watches Sesha duck, and shakes her head.

"This is why I prefer NOT having a physical body. They just get you into trouble."

Sesha gives the smug summons a frown, then tends to her serpent. She casts a quickened healing spell on the serpent, soothing some of its wounds. Not quite willing to remove all it's risk however, she casts Unwilling Shield on the Serpent. Now, half of her damage will transfer to it.

Swift: Quickened Cure Serious Wounds heals 56 damage on the Serpent.
Standard: Unwilling Shield.

-----------------------------------------

The serpent continues to crush the catapult.

Tail: 42 damage ignoring 10 DR.
Constrict: 42 damage.

Serpent: 16 damage
----------------------------------------

Witchfire: Turns serpent Invisible again. It might not work vs the archers, but perhaps other things?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character  d20+21=29 ; d20+21=23 ; d20+21=35 ; d20+21=28 ; d20+21=22 ; d20+21=27 ; d20+21=29 ; 2d6+29=35 ; 2d6+29=31 ; d6+25=29 ; d8+25=29 ; d8+25=31 ; d8+25=27 ; d8+25=29 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=8 ; 2d6=3 ;
Thursday June 14th, 2018 8:16:00 PM

Zane seeing the Arrow flying towards him, flicks it away with one of the claws of his front leg/arm. (Deflect Arrows, Zane is a monk after all)
He then concentrates all of his attacks on the Leg just below where he is.

Bite AC 29 Damage 35 (+10 holy)
Claw AC 23 Damage 29 (+9 holy)
Claw AC 35 Damage 31 (+ 7 holy)
Wing AC 28 Damage 29 (+5 holy)
Wing AC 22 miss
Tail AC 27 Damage 27 (+8 holy)
Haste Bite AC 29 Damage 31 (+3 holy)



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=14 ; 5d6=23 ; d100=50 ; d100=21 ; d20+20=27 ; d20+20=34 ; d20+20=24 ; d20+15=29 ; d20+15=26 ; d20+15=28 ; d20+10=27 ; d20+10=17 ; d20+10=15 ; 3d6+19=25 ; 3d6+19=34 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=34 ; 3d6+19=27 ; 3d6+19=34 ; 3d6+19=31 ; 3d6+19=32 ;
Thursday June 14th, 2018 9:33:52 PM

Beri watches in frusteration as the magic castle defies the laws of physics and ignores his earthquake.
He soon stops watching the stone castle's legs somehow act as shock absorbers and snaps back to realit when an arrow strikes him, and he hears a second one barely miss as he blinks between planes.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their bow strings, and ready attacks for the next set of eyes to be rotated in.
They will start with the first eye to rotate into view (I assume the south west eye, as the north wall is covered by stone wall)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 27
damage 1 = 25

attack 2 = 29
damage 2 = 34

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 28

attack 2 = 26
damage 2 = 34

attack 3 = 17
damage 3 = 27

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 24
damage 1 = 34

attack 2 = 28
damage 2 = 31

damage 3 = 15
attack 3 = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+28=38 ; d20=20 ;
Thursday June 14th, 2018 11:05:16 PM

Restlin gets an idea!

He pulls out a gem, an expensive gem. He edges a ways east to get a line of sight, then throws the gem towards the SE corner of this fortress thing. The gem shatters, sending out a sonic shockwave.

***

Move: Head east
Standard: Limited wish - fireball w/ energy substitution to sonic damage. 60 damage. I think I should be able to get all the eyes on the southern side, plus that trebuchet, and maybe the bottom-most eye on the eastern side. Fort save DC 38 for half.

AC is 38/29/33 this round. CMD is 40.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d100=65 ; d20+19=24 ;
Friday June 15th, 2018 1:49:05 AM

I shrugg off the damage and see Zane less than his typical self. I turn towards him and cast Greater Restoration, restoring his lost strength.

Ations
------------
Blink Chance = 65, success
Reflex save = 24 (Pass if creatures are evil, fail if not and take 8 dmg)
Cast Restoration, Greater on Zane

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=37 ; d20+18=23 ; d20+21=23 ; d20+21=37 ; 2d6+9=13 ; 2d6+9=18 ; 2d8+7=16 ; 2d8+7=16 ;
Friday June 15th, 2018 7:21:10 AM

Tink sends each of her flying minions after the trebuchet to the north west, each delivering a flyby attack.

She then starts another summoning spell.

-------------------
Roc 1: Hit AC37 for 13pts
Roc 2: Hit AC23 for 18pts
GAE 1: Hit AC23 for 16pts
GAE 2: Hit AC37 for 16pts

Tink: Cast Summon Monster VIII

DM Mitch  d6=4 ; d6=4 ; d6=6 ; d6=5 ; d20+16=35 ; d4=4 ; d20+23=32 ; d20+23=36 ; d20+23=32 ; d20+23=25 ; d20+16=24 ; d20+16=33 ; d20+16=17 ; d20+16=34 ; d20+11=20 ; d20+11=29 ; d20+11=19 ; d20+11=14 ; d20+6=22 ; d20+6=18 ; d20+6=9 ; d20+6=19 ; d20+1=19 ; d20+1=7 ; d20+1=17 ; d20+1=3 ; d12+8=13 ; d12+8=9 ; d12+8=18 ;
Friday June 15th, 2018 7:58:35 AM

Garret yells out he is going in. (OOC: are you using abundant step to get inside?; Otherwise the hole is too small to go through)

Wyaar casts deathward on himself and then blocks an eye.

Sesha frowns at her smug summons and then heals it while casting unwilling shield on it. (OOC: Serpent is currently at 46 damage). The worm finally demolishes the trebuchet it was constricting.

Zane concentrates all his attacks on the same leg Wyaar previously struck after deflecting an arrow. (195 damage total; OOC: if you keep this up for a minute; maybe you’d be getting somewhere)

Beri sends his lightning bolts to target the trebuchets while his giants prepare to target the most recent eyes that come into view. His first giant takes out one eye with 2 arrows and partially damages a second eye while his second giant finishes that eye off and then uses his last 2 arrows to clear the 3rd eye in a five foot square.

Restlin sends a sonic fireball using limited wish towards the southern side, targeting the eyes, It hits 4 of them and while it isn’t as effective as a shatter spell (half damage) it’s enough to destroy all 4 of the fragile crystals.

Bosk restores Zanes lost levels.

Tink’s summons attack a trebuchet while she starts to summon something.

Garrett, Wyarr, Bosk, Zane, and the worm are inside the aura that’s spreading the Bloodgrass. They all take 19 damage (DC 25 fort for half) as the grass tries to grow on them. (DM OOC: I”ve been forgetting that special all fight /facepalm)

The Trebuchet’s reload.

The Fortress, no longer unbalanced by the earthquake, moves, spinning around so that it’s eyes can see the party again.

The archers fire, trying to finish off the giant serpent but only three arrows sink into soft spots for 40 damage.

Garett, looking through one of the arrow holes, sees and archer right in front of him. It steps aside and a shadowy figure about 30 feet away points at him. He’s hit with a Maximized Empowered Disintegrate - take 360 damage, DC 32 Fort to take only 45.

An enervation ray shoots out of one of the eyes now facing the party and hits Beri; he gains 4 negative levels.

(I”ve been forgetting to include the map link, sorry)

Map


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28]  d20+25=32 ; d20+32=37 ; d20+41=43 ; 6d8+20=50 ; d6+1=6 ;
Friday June 15th, 2018 12:02:15 PM

Garret flies directly towards one of the holes in the castle, not realizing he can’t fit through it until he gets up close. When he does, the nasty ray shoots out and hits him. If it looks like there’s room inside (since he’s right at the arrow slit now), he steps inside and behind the shadowy figure, trying to punch it as he appears.

OOC:
Fort save DC 25 vs grass: 32 success, 9 damage
Fort save DC 32 vs disintegrate: 37 success, 45 damage (I’m guessing that got through his SR 28).
Abundant step to behind the shadowy thing, one attack hit AC 43 (flat foot since I appear behind it?), damage (magical, lawful, cold iron, silver, adamantine): 50 stunning fist attempt, fort save DC 28 or staggered 6 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20+28=37 d20=4
Friday June 15th, 2018 2:43:19 PM

Restlin's pleased by how well that worked. He's so pleased, that he does it again with the second gem he's got. Then, he ducks back behind that worm.

***

Standard: Limited wish - fireball w/ energy substitution to sonic damage. 30 damage (according to you guys last round, so please don't half it again). I think I should be able to get all the eyes on the southern side, plus that trebuchet. Fort save DC 37 for half.

Move: Duck back behind the worm

AC is 24/13/17. CMD is 24.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=1 ; d12=7 ; d12=9 ; d12=7 ; 6d8+16=36 ; 6d10+14=56 ; 6d8+21=51 ;
Friday June 15th, 2018 5:22:36 PM


The rotation brings a new Trebuchet into range, so Sesha and her minions continue on.

---

Sesha: Heals serpent for 57.
-----
Serpent:

Tail slap new Treb for 36, ignore 10 DR.
Bite new Treb for 56.
Constrict Trb for 51.

--------

Witchfire: Invsisbles Serpent.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=36 ; d20+18=25 ; d20+21=29 ; d20+21=38 ; 2d6+9=16 ; 2d6+9=20 ; 2d8+7=9 ; 2d8+7=23 ; d3=3 ; d20+22=40 ; d20+22=31 ; d20+22=38 ; 2d10+11=20 ; 2d10+11=22 ; 2d10+11=29 ;
Friday June 15th, 2018 11:07:19 PM

That trebuchet to the northwest is being a right stubborn of a thing. Tink has her summons keep up their flyby attacks on it

With her summoning spell now done she calls on 3 Greater Earth Elementals to target the feet/legs of this castle-thing. She has them all target the same leg.

Tink then starts yet another summoning spell.

-------------------
Roc 1: Hit AC36 for 16pts
Roc 2: Hit AC25 for 20pts
GAE 1: Hit AC29 for 9pts
GAE 2: Hit AC38 for 23pts
GEE 1: Hit AC40 for 20pts
GEE 2: Hit AC31 for 22pts
GEE 3: Hit AC38 for 29pts

Tink: Cast Summon Monster VII

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=14 ; 3d6=14 ; d100=76 ; d20+20=39 ; d20+20=40 ; d20+20=39 ; d20+20=30 ; d20+15=28 ; d20+15=22 ; d20+15=28 ; d20+10=11 ; d20+10=13 ; d20+10=15 ; 3d6+19=33 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=30 ; 3d6+19=26 ;
Friday June 15th, 2018 11:24:52 PM

A magic spell narrowly misses the druid as he blinks in and out of this plane.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking an archer for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking an archer for 14 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking an archert for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eye in the center and working their way to the outward targets.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 33

attack 2 = 28
damage 2 = 29

attack 3 = 11
damage 3 = 30

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40
crit roll = 39
damage 1 = 29

attack 2 = 22
damage 2 = 24

attack 3 = 13
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30
damage 1 = 26

attack 2 = 28
damage 2 = 30

damage 3 = 15
attack 3 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+23=29 ; d20+30=36 ; d20+30=36 ; d20+30=46 ; d20+30=35 ; d20+30=42 ; d20+30=46 ; d20+30=42 ; 2d6+27=34 ; 2d6+27=34 ; d6+24=25 ; d6+24=27 ; d8+24=31 ; d8+24=32 ; d8+24=28 ; 2d6=3 ; 2d6=8 ; 2d6=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=2 ;
Sunday June 17th, 2018 2:26:45 PM

Zane resists most of the effects of the red plague or whatever it is.....(made save)
He drifts a bit north (5' step) and while continuing to hover, he attacks the eyes, focusing on one until it's destroyed and then moving on to the next....

Bite AC 36 Damage 34 (+3 holy)
Claw AC 36 Damage 31 (+8 holy)
Claw AC 46 Damage 32 (+ 12 holy)
Wing AC 35 Damage 25 (+5 holy)
Wing AC 42 Damage 27 (+ 10 holy)
Tail AC 46 Damage 28 (+7 holy)
Haste Bite AC 42 Damage 34 (+2 holy)

Over the rings, "Should I fall back and just use my oversized bow?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Monday June 18th, 2018 12:58:28 AM

Wyaar attacks the eye directly in front of him.

Rolls to follow

DM Mitch  d20+22=31 ; d6=2 ; d20+23=31 ; d20+23=31 ; d20+23=27 ; d20+23=28 ; d20+23=24 ; d20+23=38 ; d20+23=27 ; d20+23=33 ; d8+12=14 ; d8+12=14 ; d8+12=13 ; d8+12=14 ; d8+12=17 ; d20+20=35 ; d20+20=38 ; d20+20=28 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+23=25 ; d8+12=18 ; d20+12=28 ;
Monday June 18th, 2018 8:01:52 AM

Garret abundant steps to just behind the shadowy figure but the shadowy figure is unperturbed (spellcraft : 24 Highlight to display spoiler: {The foresight spell prevents the caster from ever being flat footed}) and he dodges Garret’s blow and the stunning fist is wasted.

Restlin creates another sonic ball with a limited wish and then wipes out another 4 eyes on the southern side of the Fortress.

Sesha heals her Serpent while it attacks the newest trebuchet in range.

Tink has her Rocs and Air Elementals keep buzzing the trebuchet while her earth elementals target the legs. The hardness of the Trebuchet’s crystal is difficult for the summons to overcome and all the summon do some damage except for one of the air elementals which didn’t hit it hard enough. The earth elementals also do a little damage to the leg that Zane and Wyaar started working on but the amount of damage sustained is not enough to breach. Tink continues to summon more reinforcement.

Beri directs his lightning to strike through the arrow holes but it doesn’t seem to affect the archers. His Giants continue to target eyes and between the 3 of them they take out 4 more eyes and damage a 5th.

Zane positions himself halfway between two rows and directly in front of a crystal with some flanking either side. That puts 5 and reach, and he kills all 5.

Wyarr clears the remaining eyes under the trebuchet.

Garret gets a good look around at the room he just appeared in. It’s circular and covered in eyes just like the ones outside, but these ones show the battle taking place. They cover all of the walls and ceiling, sunlight streaming in, and seem to give a full 360 degree view of the outside of the fortress, though large number of them are dark and dead.

Two figures stand in the room, slightly startled at his sudden appearance. One is the Bloodgrass Lich you fought before, scowling down at the halfling. The other is a tall serpentfolk, covered in writhing grass and obviously a second lich. He sneers at the halfling. ”You enter our fortress alone?!? Then die little fool.”

The liches each take a 5 foot step back and the mirrors all instantly turn off, leaving Garret in total blackness. The Apprentice goes first unrolling a scroll of Greater Dispel Magic and targeting Garret’s Headband of Wisdom. (Targeted dispel check of 27 vs DC 19) Though Garret cannot see this, he can hear the chanting. The Apprentice’s phantom rises out of the ground next, emitting a wave of raw rage. All creatures in 20 feet gain +2 to melee attacks but a -2 to AC. It reaches out and touches Garret, delivering the lich’s quickened touch of idiocy and further reducing his wisdom by 2.

The master follows up with a maximized empowered Scorching Ray. WIth Garret blind and his AC heavily reduced by the Apprentices magic all three rays hit. The area briefly lights up as the searing hot beams hit him for 108 damage.

The archers, sensing an intruder, move into the hallways leading into the central chamber, giving them a clear shot at Garret. Even in the dark he catches the first arrow as it whistles towards his eye, but the other 8 peirce his body, doing 134 total damage. The halfling crumbles to the floor at -65, very thoroughly dead and slightly on fire.

The outside of the fortress is completely silent.

Throughout the circle the creatures that made up the first wave of Sarr’s assault are mostly vanquished. In the distance the now 350 foot Sarr booms, “YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!” before letting loose another roar and launching a new wave of creatures, causing Sarr to shrink.

Map


[DM Hugh]  d20+20=27 ; d4=2 ;
Monday June 18th, 2018 8:08:25 AM

Record keeping post

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=5 ; d100=11 ; d100=76 ; d20+25=34 ; d20+18=28 ; d20+18=29 ; d20+21=32 ; d20+21=26 ; 2d6+9=15 ; 2d6+9=15 ; 2d8+7=19 ; 2d8+7=13 ; d20+22=23 ; d20+22=41 ; d20+22=36 ; d20+22=38 ; d20+22=35 ; d20+22=29 ; 2d10+11=20 ; 2d10+11=23 ; 2d10+11=22 ; 2d10+11=18 ; 2d10+11=21 ; 2d10+11=25 ; d3=1 ; d20+20=22 ; 4d6+22=36 ; d20+50=61 ; d3=2 ; d20+20=38 ; d20+20=30 ; 4d6+22=39 ; 4d6+22=39 ;
Monday June 18th, 2018 11:17:17 AM

Tink's summons aren't doing much damage. That's ok though. Everything they do adds up and they even make for additionl targets. She finishes her spell and brings in a T-Rex. Just because.

Things had been going pretty well so far in as much as a fight with a castle can go. She can feel the sensation through the Dragon Ring telling her of Garret's demise. It's a shock to her system. The little guy had proven to be near indestructable. Whatever killed him was no doubt extremely powerful. His body could be disitnergrated into pieces if noone gets him out of there.

Tink starts devising a plan. He mind goes into overdrive as she compares and evaluates all options until finally one fits.

"Sesha, get ready to deliver some of that healing goodness you do. I'm going to get Garret"

With a crick of her neck and a quick prayer to Pantheon, Tink executes her plan.

Time slows down for all but Tink as she makes her way into the castle to stand next to Garret. Things sure are weird inside. Liches and archers? Yep, not a good day. At least the party will get to have another stab at these Liches.

Tink takes a moment to make things difficult for the archers before she teleports back outside. She lays Garret's body in a safe patch of grass and waits for the magical medicinal powers of Sesha to do their work. With time to spare she then summons a few more animals.

Time then resumes its normal flow and Tink slinks back into the shadows to watch things unfold

The summons attack. The Celestial Rocs and Air Elementals do their flybys, the Earth Elementals slam into the leg, and the Celestial T-Rexs bite at it.

------------------------
Rnd1 Standard: Cast Time Stop. d4+1=5. Nice, but probably overkill for this.

Rnd1.1 Standard: Use Dimensional Step ability to Teleport to Garret. Status effect gives his position. Miss Chance d100=11. Uh-oh. No, wait! 11 is on target. Phew.
Rnd1.1 Move: Touch Garret whose corpse is now an object.

Rnd1.2 Standard: Cast Stinking Cloud. Living creatures to make Fort Save vs DC22 or become nauseated. Regardless, the entire area becomes foggy and obscures all sight, including darkvision, beyond 5 feet. 20ft radius spread (goes around corners). No SR.

Rnd1.3 Standard: Cast Black Tentacles. CMB: 34 to grapple everything in the area when timestop ends. 20ft radius spread (goes around corners). No SR.

Rnd1.4 Standard: Use Dimensional Step ability to Teleport near Sesha. Miss Chance d100=76. Pass.
Rnd1.4 Move: Release Garret

Rnd1.5 Full: Cast Summon Monster VIII. Bringing in 2 more T-Rexs

Rnd1 Move: Stealth move 35ft away: 62

-------------------
Roc 1: Hit AC28 for 15pts
Roc 2: Hit AC29 for 15pts
GAE 1: Hit AC32 for 19pts
GAE 2: Hit AC26 for 13pts

GEE 1: Hit AC23 for 20pts. Hit AC41 for 23pts
GEE 2: Hit AC36 for 22pts. Hit AC38 for 18pts
GEE 3: Hit AC35 for 21pts. Hit AC29 for 25pts

T-R 1: Hit AC22 for 36pts.
T-R 2: Hit AC38 for 39pts.
T-R 3: Hit AC30 for 39pts.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28] 
Monday June 18th, 2018 12:01:04 PM

Garret looks around in the room in surprise. He calls out over the ring, "Uh... I thought this was a construct with gears and machinery or something, but this is some kind of control tower in here."

When the liches step back from him, he recognizes them and calls out over the thing, "Oh dear. Remember that bloodgrass lich? Well it's not quite destroyed...uhhhh..."

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Monday June 18th, 2018 2:28:34 PM

Zane repeats what he did last round, only hitting the Trebuchet when he runs out of eyes to pop....

Will post rolls later, I'm late right leaving right now. (will be around 12 midnight to post rolls.) If you need before then, his numbers are on last post for the rolls. Thanks

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+30=48 ; d3=1 ; d20+30=41 ; d20+30=33 ; d20+25=31 ; d20+20=39 ; d20+15=31 ; 9d6=26 ; d8+17=22 ; d8+17=21 ; d8+17=25 ; d8+17=23 ; d8+17=21 ; d8+17=18 ; d8+17=25 ; d8+17=18 ; 7d6=22 ; 7d6=25 ; 7d6=28 ; 7d6=32 ; 7d6=22 ; 7d6=17 ; 7d6=25 ;
Monday June 18th, 2018 5:03:55 PM

Wyaar sends barrage of arrows towards the remaining eyes on teh south side, working on the one closest and working east ward and taps his arm once as he fires.

~~~~~~~~~~~

Attack 1: Hit AC 48, 43 piercing, 47 combo cold, electric, fire, holy and axiomatic
Attack 2: Hit AC 31, 23 piericng, 28 combo cold, electric, fire, holy and axiomatic
Attack 3: Hit AC 39, 21 piercing, 32 combo cold, electric, fire, holy and axiomatic
Attack 4: HIt AC 31, 18 piercing, 22 combo cold, electric, fire, holy and axiomatic
Haste Attack: HIt AC 41, 25 piercing, 22 combo cold, electric, fire, holy and axiomatic
Rapid shot: hit AC 33, 18 piercing, 17 combo cold, electric, fire, holy and axiomatic

Lay on Hands self for 26

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=11 ; 3d6=8 ; 5d6=16 ; d20+20=25 ; d20+20=35 ; d20+20=39 ; d20+15=19 ; d20+15=21 ; d20+15=21 ; d20+10=25 ; d20+10=16 ; d20+10=12 ; 3d6+19=32 ; 3d6+19=35 ; 3d6+19=29 ; 3d6+19=27 ; 3d6+19=28 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=27 ; 3d6+19=28 ;
Monday June 18th, 2018 9:59:19 PM

Sounds like things are pretty rough in there, call out if you neeed a heal when you pop back
Beri prepares to heal his allies if needed
***

Everything in and around the castle seems to be unaffected by the lightning, so Beri sends it at whatever the fist enemy in the new wave of attackers is.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 16 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 11 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 8 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eyes in the center and working their way to the outward targets as things fall.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 25
damage 1 = 32

attack 2 = 19
damage 2 = 35

attack 3 = 25
damage 3 = 29

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 35
damage 1 = 27

attack 2 = 21
damage 2 = 28

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 26

attack 2 = 21
damage 2 = 27

damage 3 = 12
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20=6 ;
Monday June 18th, 2018 10:26:18 PM

Upon hearing there are more bad guys in this castle, Restlin decides to take a moment to up his defenses.

*

Cast resist energy - fire.

AC is 24/15/19 this round. CMD is 24.

[DM Hugh]  d20+20=23 ;
Monday June 18th, 2018 11:09:27 PM

Record keeping post...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=49 ; 3d8+15=27 ; 4d6=10 ; d20+28=33 ; 2d6+11=18 ; 4d6=15 ; d20+30=40 ; 2d6+16=23 ; 4d6=11 ; d20+25=43 ; 3d8+15=31 ; 4d6=15 ; d20+23=25 ; 2d6+11=18 ; 4d6+11=24 ; 4d6+11=22 ; d20+20=36 ; 3d8+9=29 ; 4d6=11 ; d20+18=37 ; 2d6+11=13 ; 4d6=11 ; d20+32=33 ; 3d8+11=30 ; 4d6=16 ;
Monday June 18th, 2018 11:16:42 PM

I continue attacking the fortress before me. What is going on in there? What can I do to help?/

Main Hand Atk 1 Hit AC 49 for 27 dmg + 10 sneak dmg = 37 dmg
Off Hand Atk 1 Hit AC 28 for 18 dmg + 15 sneak dmg = 33 dmg
Nat Atk Horn Gore Hit AC 40 for 23 dmg +11 sneak = 34 dmg
Main Hand Atk 2 Hit AC 43 for 31 dmg + 15 sneak dmg = 46 dmg
Off Hand Atk 2 Hit AC 25 for 18 dmg + 13 sneak = 31 dmg
Main Hand Atk 3 Hit AC 36 for 29 dmg + 11 sneak dmg = 40 dmg
Off Hand Atk 3 Hit AC 37 for 13 dmg + 11 sneak = 24 dmg
Extra Attak from Haste Hit AC 33 Nat 1, miss) for 26 dmg + 10 sneak +11 bane from embryon's tear = (Miss, nt 1)
(Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=2 ; d12=5 ; d12=4 ; d12=12 ; d12=6 ; d20=3 ; 6d8+14=39 ; d20=8 ; 6d10+14=57 ; 6d8+10=40 ;
Monday June 18th, 2018 11:45:01 PM


With Garret unceremoniously dumped at her feet, Sesha doesn't have much in the way of choices. She brings her longtime companion, who traveled with her even before the Chaos Bell, back from his early death.

Garret heals 77 hp and is restored to life, but receives one negative level.

---------------

Seshas serpent releases its grapple, and full attacks again.

Tail Slap: 39 and ignores 10 DR.
Bite: 57 damage.
Constrict: 40 and ignores 10 DR.

------------

Witchfire

Turns serpent invis.



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20=3 ; d20+30=46 ; d20+30=32 ; d20+30=45 ; d20+30=39 ; d20+30=49 ; d20+30=47 ; d20+30=45 ; 2d6+27=33 ; 2d6+27=33 ; d6+24=30 ; d6+24=25 ; d8+24=28 ; d8+24=31 ; d8+24=25 ; 2d6=4 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 18th, 2018 11:57:34 PM

Attacks....

Bite AC 46 Damage 34 (+4 holy)
Claw AC 32 Damage 28 (+11 holy)
Claw AC 45 Damage 31 (+ 6 holy)
Wing AC 39 Damage 30 (+8 holy)
Wing AC 49 Damage 25 (+ 4 holy)
Tail AC 47 Damage 25 (+6 holy)
Haste Bite AC 45 Damage 33 (+6 holy)


DM Mitch  d20+23=38 ; d20+23=29 ; d20+23=36 ; d20+23=37 ; d20+23=41 ; d8+12=19 ; d8+12=20 ; d8+12=20 ; d8+12=18 ;
Tuesday June 19th, 2018 7:35:35 AM

Garret looks around the room in surprise expecting to see some machinery not a control tower. He warns his friends about the bloodgrass liches before being slain by their attack.

Tink utters a prayer to Pantheon before stopping time, popping into the fortress after Garret, retrieving Garret’s body, casting Stinking Cloud and Black Tentacles, pops back by Sesha with Garret’s body in tow, and then summons some more T-Rexes.

Her aerial summons keep dive bombing the trebuchet doing a little bit of damage while her Earth Elementals and T-Rexes keep attacking the leg but they aren’t even halfway close to breaching it.

Zane plans to target more eyes and if there no more eyes then the Trebuchet.

Wyaar sends a barrage of arrows hurtling towards the eyes on the south wall, destroying the 4 remaining eyes there.

Beri directs his lightning at the new wave while encouraging the giants to keep it up with the arrows clearing the rest of the eyes that were left.

Restlin takes a moment to up his defenses.

Bosk attacks the fortress. The walls are thick and tough, so he focuses on around the arrow slits. He’s able to quickly make a hole large enough for a small creature to get in.

Sesha rezes Garret. Her serpent destroys a trebuchet.

All of the eyes are gone now. The last Trebuchet reloads. The archers resume their positions at the arrow slits and fire at the heroes they can see. Bosk (19 damage), Beri (20), Zane (20), and Wyarr (18) get hit.

Looking in the distance shows a new wave of enemies is indeed heading their way, but it will be several rounds before they arrive.

Map

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 9:25:26 AM

Restlin sighs loudly as he sees more monsters rolling in. "Manfri better be crazy grateful after this," he says to no one in particular.

"Ok everyone. Seems the castle is full of bad guys, but we've got incoming. I say we teleport/dimension door inside and just slaughter everything in sight before the second wave gets to us. Who's in?"

Over the ring, obviously.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 77/232 Ki:10/17 CMD: 49 SR: 28] 
Tuesday June 19th, 2018 11:04:20 AM

Garret looks around as he comes back to life before he had even had a chance to explore the afterlife. He nods up to Sesha in thanks then quickly dodges the massive worm all around him. He responds to Restlin over the rings, "There are a bunch in there. There's the big lich, a little lich sidekick, and just piles of archers. We'd be outnumbered by quite a few and in very close quarters, so I'm not sure how effective we'd be in there. We might be better of throwing area of effect spells in the arrow slits at the archers to wear them down a bit first."

Still injured, Garret remains on the ground because he can't fly any more. He hides behind the worm to avoid arrows as much as possible. He ponders going over to help attack the legs but can see that's really going to take more than he's got in him.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=11 ; d12=7 ; d12=1 ; d12=2 ; d20=14 ; 6d10+14=42 ; 6d8+21=50 ;
Tuesday June 19th, 2018 12:30:16 PM


Sesha can see Garret considering jumping back into action, so she grabs him by the scruff.

"Not yet."

She casts a couple of spells on her favorite little monk, and has a couple more planned. She tells him as much.

Standard: Heal - Garret heals 150hp. It heals his ability damage from touch of idiocy. He still has his negative level.
Swift: Quickened Polymorph on Garret. Garret takes the form of a small Air Elemental.

(Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.)

Note the size bonus of dex stacks with your gear. So does the +2 natural armor because its a "natural armor bonus" and not an "enhancement to your natural armor bonus.

--------------

Seshas witchfire zips down to group level and casts invisibility on Garret.

-----------------

The Worm rumbles around to the last remaining Trebuchet and goes to work.

Bite: 42 damage to treb.
Constrict: 50, ignoring 10 DR.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=34 ;
Tuesday June 19th, 2018 4:03:46 PM

Wyaar flies over towards Restlin, arrow ready, "Whenever you're ready to send us in."

~~~~~~~

Lay on Hands: 34

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d100=43 ; d20+32=36 ;
Tuesday June 19th, 2018 10:03:48 PM

I agree that we should take the battle to them, but clearly they are waiting for us... we need a plan.
Beri quickly eyes the castle and checks for any signs that a trap is being laid for them should they try to eneter
perception = 32

He then activates his pearl of power to recall a spell and starts summoning a fourth storm giant.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 11:36:04 PM

Restlin's ready to move folks once they've made up their minds. There's little he can do from out here. He could throw a fireball in, but it wouldn't affect most of the things in there.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Tuesday June 19th, 2018 11:46:35 PM

Zane once again, flicks the arrow that came towards him, off target with a claw. Zane, over the rings, "Ready if we're going in, whenever you take us..... I'll put myself in the Lich's face, just keep me up....."
Hovering near the rest, he looks ready....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d100=29 ; d100=33 ; d20+50=68 ; 3d8+13=32 ; 4d6=17 ; 2d6=12 ; d20+32=45 ; 3d8+11=19 ; 4d6=12 ;
Wednesday June 20th, 2018 12:14:17 AM

d20+32=33 ; 3d8+11=30 ; 4d6=16

I too prepare for the attack and cast entropic shield on myself along with a quickened true strike. Give me the coordinates and I will also jump in (using a hero point) and then full out attack them. With True Strike and numerous protections I will give you whatever time you need. Should that fail, the pride of my people will keep me standing, and after that the honor of the Iron Dragons!

Actions
---------------------------------
Blink = 29 atk against Bosk hits
Blur = 33 atk against Bosk hits

In necessary
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
AoO 2: Hit AC 45 for for 19 dmg + 17 sneak = 36 dmg

DM Mitch  d20=8 ; d20=10 ; d20=7 ; d20=17 ; 3d8=15 ; 3d8=8 ; 3d10=11 ; 3d10=23 ; 3d10=27 ; d20+23=34 ; d20+23=43 ; d20+23=29 ; d20+23=30 ; d20+23=36 ; d20+23=31 ; d20+23=30 ; d20+23=40 ; d20+23=41 ; d20+23=32 ; d8+12=16 ; d8+12=17 ; d8+12=14 ; d8+12=17 ; d8+12=17 ; d8+12=14 ; d8+12=16 ; d8+12=19 ; 36d6=126 ; 5d6=19 ; d8+12=15 ; d10=3 ; d10=1 ; 6d10=33 ; 6d10=24 ; 6d10+14=45 ; d20+33=48 ; d20+45=46 ;
Wednesday June 20th, 2018 8:25:14 AM

Restlin opines over the rings that they should dimension door / teleport into the castle to deal with the bad guys. He is ready whenever anyone else is.

Garret comes back to life, thanking Sesha, he tells the others about what he saw in there and hides behind a worm carcass.
(Garret only Int Check DC 15 Highlight to display spoiler: {The former human now bloodgrass lich you fought seemed subservient to the serpent folk lich in there. Could the one you have fought previously been the apprentice not the master? })

Sesha heals Garret further including his wisdom damage and then turns him into a small air elemental. The witchfire makes Garret invisible while the worm goes to work on the remaining trebuchet.

Wyaar flies over to Restlin using Lay Upon Hands on himself and tells him to send them in when ready.

Beri agrees they should take the battle to the liches but looks for any potential traps while summoning yet another giant using the pearl of power.

Zane says he’s also ready to go in whenever Restlin is ready to take them. He says he will fight the lich just keep him up.

Bosk prepares himself further and then asks for the coordinates in order to jump in and attack.

Tink fails to act.

While all this is going on there is a rumbling from within the crystalline structure. The top half of one of the towers breaks off from the crystalline castle, shedding the parapets as it goes and turning sideways, growing more eyes, stabilizing fins, and siege engines until what appears to be a flying crystalline selachian shape with what appear to be 2 side mounted crystalline arrow springals on swivels and 2 crystalline swivel mounted rocket springals below them. A big glowing red crystal illuminates the bottom of this strange craft and you notice more arrow slits and eyes adorning this strange contraption. (OOC: This thing is much more mobile than the castle was so targeting a particular piece like the eyes, arrow slits, siege engines or crystal on bottom etc will incur called shot penalties).

It hovers over the fortress and unloads, firing down at them. Everyone is grouped enough that they all take damage - 19 from the arrows (Reduced by DR) and 61 fire damage from the rockets (also reduced by DR/fire resist).

The Lich Master casts Mage’s Disjunction, dispelling everyone’s buffs and every PC must roll will for their magic items (DC 33) or those items become non-magical.

The other lich note’s Garett up and about and scowls before hitting him with a Disintegrate (126 damage, DC 28 save for 19),

Arrows fly out from the fortress left behind as well as the flying section above them. 4 or so seem to be in the flying section while 5 remain in the rest.

Bosk takes 16.

Zane takes 17

Restlin takes 14

Beri takes 17
Wyarr takes 17

Sesha takes 14

Tink takes 16

Garret gets hit twice for 34.

The domination of the Ground Serpent is also dispelled. Suddenly very annoyed at the lady who controled its mind. It moves over to Sesha and bites down on her for 103 damage (vital strike) and grabbing her.

Map

[DM Hugh] - roll  d100=48 ;
Wednesday June 20th, 2018 10:40:53 AM

(OOC: record keeping)

[DM Hugh] - roll  d20+22=40 ;
Wednesday June 20th, 2018 10:54:19 AM

(OOC: record keeping post 2)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: -13/232 Ki:10/17 CMD: 49 SR: 28]  d20+23=26 ;
Wednesday June 20th, 2018 11:44:10 AM

Garret starts to move around when Sesha turns him into a little whirlwind. He says, "Oh, this looks like fun." Then he disappears once again.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20=17 ; d20=3 ; d20=3 ; d20=12 ; d20=16 ; d20=10 ; d20=7 ; d20=8 ; d20=2 ; d20=19 ; d20=4 ; d20=2 ; d20=17 ; d20=16 ; d20=15 ; d20=11 ; d20=20 ; d20=11 ; d20=16 ; d20=14 ; d20=17 ; d20=12 ; d20=4 ;
Wednesday June 20th, 2018 3:28:04 PM

(Place holder with rolls)

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: -49/196 Ki:10/17 CMD: 46 SR: 28]  d20+23=37 ; d20+23=38 ; d20+23=26 ; d20+23=43 ; d20+23=29 ; d20+23=34 ; d20+23=34 ; d20+23=24 ; d20+23=26 ;
Wednesday June 20th, 2018 4:47:07 PM

Rolling them bones...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d20+26=31 ; d20+26=31 ; d20+26=28 ; d20+26=40 ; d20+26=36 ; d20+26=41 ; d20+26=46 ; d20+26=41 ; d20+26=43 ; d20+26=28 ; d20+26=34 ; d20+26=39 ; d20+26=36 ; d20+26=38 ; d20+26=44 ; d20+26=40 ; d20+26=30 ; d20+26=35 ; d20+26=32 ; d20+26=30 ; d20+26=44 ; d20+26=43 ; d20+26=42 ; d20+26=43 ; d20+26=43 ; d20+26=29 ; d20+26=31 ;
Wednesday June 20th, 2018 5:13:54 PM


Amulet of Natural Armour +2 = 31, fail
Bastard Sword = 31 +4 for hero point = pass
Belt of Physical Might +4 = 28 reroll with greater iron will = 40 = pass
BoH Type = 36, pass
BoH Type 2 = 41, pass
Cloak of Resistance +5 46, pass
Dust of Disappearance = 41, pass
Dusty Rise Ionu stone = 43, pas
Elixir of Fire Breath = 28, fail
Embryon's Tear +1= 34, pass
Feather Token Anchor = 39, pass
Feather Token Swan Boat = 36, pass
Full Plate= 38, pass
Gargul's Eye (legacy item) = 44, pass
Heavy steel shield = 40, pass
Ishgaran belt of con = 30, fail
Ishgaran headband int = 35, pass
Ishgaran headband wis = 32, fail
Necklace of Fireball = 30, fail
Pearl of Power = 44, pass
Portable Hole = 43, pass
Ring of Protection = 42, pass
Ring of Blinking = 43, pass
Staff of the Unblinking Eye = 43, pass
Staff of Sundered Blood = 29, fail
Tauric Totem Bag = 31, fail



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+26=27 ; d20+26=38 ; d20+26=31 ; d20+26=35 ; d20+26=28 ; d20+26=35 ; d20+26=36 ; d20+26=34 ; d20+26=33 ; d20+26=33 ; d20+26=27 ; d20+26=32 ; d20+26=36 ; d20+26=32 ; d20+26=28 ; d20+26=36 ; d20+26=31 ; d20+26=46 ; d20+26=36 ; d20+26=38 ; d20+26=27 ; d20+26=34 ;
Wednesday June 20th, 2018 5:58:27 PM

Rod lesser Extend 1 = 27 fail (destroyed)
Rod lesser Extend 2 = 38 pass
Rod lesser Extend 3 = 31 fail
Kama of Defending = 35 pass
Efficient Quiver = 28 fail
Monk's Robe = 35 pass
Cloak Resistance +4 = 36 pass
Handy Haversack = 34 pass
Ring of Counterspells = 33 pass
Ring of Invisibility = 33
Continual light pebble = 27 fail (destroyed)
Continual light pebble = 32 fail
Belt of physical might +6 = 36 pass
Headband of +4 = 32 fail
Goggles of night = 28 fail
Amulet mighty fists = 36 pass
Potion Barkskin 1= 31 fail
Potion Barkskin 2 = 46 pass
Potion Barkskin 3 = 36 pass
Potion Barkskin 4 = 38 pass

Will be a day or so refiguring stats and attacks....



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 58 or 94/196 Ki:10/17 CMD: 46 SR: 28] 
Wednesday June 20th, 2018 6:16:03 PM

Garret rolls around and moans as the massive attacks hit him. Then he rolls into the grasses, looking for a place to hide while sorting out which way is up. He throws away a few items that used to be nice and shiny but are now dark and dull after the spell attack.

OOC:
Used the hero point, so he's alive, but I don't know if he has 58 or 94 hit points.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+24=35 ; d20+24=29 ; d20+24=28 ; d20+24=40 ; d20+24=32 ; d20+24=35 ; d20+25=26 ; d20+25=36 ; d20+25=36 ; d20+25=44 ; d20+25=34 ; d20+25=29 ; d20+25=40 ; d20+25=28 ; d20+25=38 ; d20+25=40 ; d20+25=38 ;
Wednesday June 20th, 2018 8:44:32 PM


Sesha's stuff.

Boots of Teleportation: Pass
Brahmas Tattoo: Fail
Brooch of Shielding: Fail
Celestial Armor: Pass
Gloves of Storing: Fail
Hand of the Mage: Pass
Headband of Intellect: Pass, with Hero Point.
Ioun Stone, Orange Prism: Pass
Ring of Counterspells: Pass
Ring of Counterspells: Pass
Ring of Counterspell: Fail
Prayer Beads: Pass
Vediks Headband of Concentration: Pass

----------------

Handy Haversack: Pass
Metamagic Rod of Extend: Pass

--------------

Spells all go el-poofo.

-------------

NOTE TO ALL: It's only permanent items. I don't think it hits scrolls, potions, or consumables.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=31 ; d100=54 ; d100=13 ; d20+30=49 ; d20+30=46 ; d20+30=44 ; d20+30=46 ; d20+30=42 ; d20+30=50 ; d20+30=42 ; d20+30=49 ; d20+30=36 ; d20+30=48 ; d20+30=31 ; d20+30=45 ; d20+30=36 ; d20+30=36 ; d20+30=37 ; d20+30=31 ; d20+30=31 ; d20+30=46 ;
Wednesday June 20th, 2018 9:43:20 PM

bookkeeping

blink-arrows = 31=hit
blink-rockets = 54 =miss

items affected
dragonhide Armor (blue) with the "Wild" enchantment = 49
Ring of Protection = 46
Cloak of Resistance = 44
Belt of Mighty Constitution = 46
Headband of Inspired Wisdom = 42
Druid Vestments = 50
Amulet of Natural Armor =42
Pale Green Prism = 49
Dusty Rose Prism = 36
Ring of blinking = 49
thunderstones = 31
Cloak of Comfort = 45
Alchemist’s Fire = 36
Bag of holding = 36
Prayer Beads- standard = 37
Gem of seeing = 31
Feather Token-tree = 31
Pearl of power = 46


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 20th, 2018 10:09:50 PM


Grappled by the snake, Sesha doesn't have many options. Thankfully, Pot-pot has her back.

"Hang on, Sesha. Back to the Shadows with us!"

Pot pot uses his daily charge of Shadow Walk, and he and Sesha slip once more into the shadow realm.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=33 ; d20+27=43 ; d20+27=44 ; d20+27=45 ; d20+27=33 ; d20+27=46 ; d20+27=47 ; d20+27=30 ; d20+27=39 ; d20+27=32 ; d20+27=31 ; d20+27=29 ; d20+27=38 ; d20=3 ;
Wednesday June 20th, 2018 10:24:25 PM

My wand of protection from evil, efficient quiver, maximize rod, and pearl of power VI are all sleeping. My quiver's not nearly full enough to not handle its load without the magic, so I should be fine there. I'm no longer an air elemental, and you two just stole the $$ it cost to cast permanency - see invisible. Grr.

"We're gonna die down here. At least up there you guys can punch back. We need to move."

Restlin grabs Wyarr and Garret, ready to teleport up to the ship the moment the word is given.

***

Move: Go to Wyarr and Garret.
Standard: Readied action - if the party decides to teleport, Restlin does so w/ Garret and Wyarr in tow.

AC is 21/12/16 this round. CMD is 23. Eeesh.

Edit - I can take Zane too if he needs it. I know the rest of you can handle it on your own.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=12 ; 3d6=7 ; d20+17=34 ; d20+17=21 ; d20+17=29 ; d20+17=37 ; d20+17=34 ; d20+12=32 ; d20+12=14 ; d20+12=29 ; d20+12=25 ; d20+12=32 ; d20+12=17 ; d20+7=23 ; d20+7=25 ; d20+7=19 ; d20+7=13 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=22 ; 3d6+16=25 ; 3d6+16=30 ; 3d6+16=23 ; 3d6+16=30 ; 3d6+16=25 ; 3d6+16=25 ; 3d6+16=22 ;
Wednesday June 20th, 2018 10:29:07 PM

The druid finishes up his summons and takes in the destruction going on about him.
stay focused, don't let them take advantage of the chaose they caused.
(I believe that a druid's form isn't affected by the spell, if it is Beri will burn a hero point to transform back)

***assuming lightning was high enough it wasn't dispelled***

Noticing that the new craft is much smaller and targets closer together, the druid sends all three bolts down on it and hopes some land where they will have an effect.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 7 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants were flying above the spell's radius (based on spell description and update saying specifying PCs were affected).
They are joined by the new storm giant that beri just summoned
The four of them draw their bows back and let loose on the tightly packed group of targets

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 24

attack 2 = 32
crit roll for x3 = 14
damage 2 = 27

attack 3 = 23
damage 3 = 26

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 21
damage 1 = 27

attack 2 = 29
damage 2 = 22

attack 3 = 25
damage 3 = 25

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 30

attack 2 = 25
damage 2 = 23

damage 3 = 19
attack 3 = 30

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 37
crit roll for x3 = 34
damage 1 = 25

attack 2 = 32
crit roll for x3 = 17
damage 2 = 25

damage 3 = 13
attack 3 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



[DM Hugh] - roll  d4=1 ;
Wednesday June 20th, 2018 11:47:53 PM

(OOC: 3rd record keeping post)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169   d100=59 ; d100=88 ;
Thursday June 21st, 2018 12:28:37 AM

What little remains of my revenge ravaged soul tears apart as I watch Garret once again fall and Sesha vanish from view. I hesitated to prepare last round, and their deaths are on my hands, and I swear vengeance on those responsible as I vow to never again let a friend fall because of my inaction. YOU UNHOLY BLIGHTS! I SWEAR BY JANCASSIS BACK BRAID THAT I WILL END YOU THIS DAY! Summoning my every ounce of strength I rip through the fabric of space and time to find myself instantaneously at the hole I pummeled in the ship, and I thrust my arms through it. TODAY YOUR BLOODGRASS ABOMINATION WILL DIE AND WE WILL ALL PERISH TOGETHER! I shove the portable hole into my bag of holding and grin as we are all sucked into sweet oblivion!

As we are pulled through I draw on the last of my heroic strength (hero point) and planeshift myself back to the battle field, drained and exhausted.

Actions
--------------------------
Bink to avoid arrows = 19, success, atk missed Bosk
flame = 1/2 dmg for blink (ring survived the Disjunction) -10for Dr = 21dmg
(I am assuming the disjunction gets rid of my temporary hit points and subtracted them.)

I will (using a hero point in necessary for an additional action) dimensional hop to the ship with the liches, shoving my arms through the hole.

I then shove my large sized portable hole into my large sized Bag of Holding while positioning it so that the two liches (and hopefully the ship) will be sucked in in the proess. If I can only get one lich I will go for the master. I will then use a hero point to planshift myself back.

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. 10ft radius should cover the entire ship.

ooc: if for some reason this will not work please put me on top of a rocket and full attack it. (I assume they do not have arrow slit in their rockets.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169  
Thursday June 21st, 2018 12:30:45 AM

also, last post I got an AoO on the ship's rocket as it took off.
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
(I assume sneak doesn't count so 44dmg actually)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:41:05 AM

Zane casts a shield spell and then flies up towards the crystal craft, as he takes off he draws the Kama and uses the defending ability.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=35 ; d20+18=30 ; d20+21=39 ; d20+21=34 ; 2d6+9=19 ; 2d6+9=19 ; 2d8+7=13 ; 2d8+7=18 ;
Thursday June 21st, 2018 6:04:53 AM

Tink feels the Mage's Disjunction spell coming her way and thanks Pantheon (and Wardd a little) that her contingency spell held.

She moves out of the antimatic field and heads west
Tink directs her summons to attack and camp over/in-front-of the siege weapons. They may not do much damage but they may make good shields.

-------------------
Move action: Move 20ft west
Standard action: Cast Wall of Force to act as a shield for the party on the ground

Roc 1: Hit AC35 for 19pts
Roc 2: Hit AC30 for 19pts
GAE 1: Hit AC39 for 13pts
GAE 2: Hit AC34 for 18pts

OOC: Some of my posts look to have gone missing. I had one where the GAEs turned into Whirlwinds, and another where Tink looked for the stinking cloud/dismissed the black tentacles


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=56 ;
Thursday June 21st, 2018 8:00:14 AM

OOC: Since I'm on it though... Perception check to look for any indications of Tinks earlier spells: 56

DM Mitch  3d8=22 ; 3d8=11 ; 3d10=28 ; 3d10=10 ; d20=19 ; d20=20 ; d20=5 ; d20=17 ; d20=18 ;
Thursday June 21st, 2018 8:06:56 AM

Garret starts to move around when Sesha turns him into a little whirlwind, thinking it looks like fun only to have the spell stripped from him. He manages to heroically survive the onslaught this time only to lose some of his items before hiding in the grass to regroup.

Sesha is grappled by the snake she previously dominated is saved by potpot who shadow walks her to safety.

Restlin says they are going to die down there as many of his items get suppressed by the field and he is low on funds. He grabs Wyaar and Garret and prepares to teleport them up there.

Beri figures they shouldn’t let the liches take advantage of the chaos they caused and then sends his lightning at the craft they are riding around in. Unfortunately the crystalline structure of the craft is unfazed by the lightning. Most of his giant’s arrows bounce harmlessly off the thick crystal but 2 of the 4th giant’s arrows fly true though they don’t hit anything vital and are somewhat thwarted by the hardness of the craft. (30 damage total)

Bosk yells in rage and teleports up to the liches, then banishes them with his portable hole and bag of holding.

Zane takes off towards the craft.

Tink has her posts eaten by an internet dragon, but manages to move her summons to in front of the siege weapons.

The liches may be gone, but their craft seems to have a mind of it’s own as it keeps attacking. It takes off, flying up and down, trying to avoid the summons and get a clear shot at the party. They must make a fly or combat maneuver check and beat it’s CMD of 54 to stay in front of the weapons and eat the shots.

For each failed check it hits Bosk for 22 damage from arrows, 11 damage from arrows, 28 damage from rocket fire, and 10 damage from rocket fire- the summons take the damage instead for each successful check. (OOC: anything w/in 15 feet of bosk or the summons also take listed damage; so if the summons are clumped in a 15 feet stack they’ll all take the damage)

Elsewhere in the circle it would appear that the enemies are being beaten back successfully as the Silver Shields finish off a pair of T-Rex with the help of the summons the Iron Dragons sent and the Agents of Fist hold off a particularly dangerous Bandersnatch.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.” Sarr claims as even more creatures erupt from its diminished form. Sarr now smaller still.

Any PC that looks sees an enormous creature rushing towards them. It’ll arrive next round. It looks like a cross between a purple worm and a dire bat or a dragon and is wearing a massive metallic crown.

(Appraise DC 35: Highlight to display spoiler: {If you had to guess you would say that crown was forged from pure adamantium and is worth a king’s ransom})

Anyone who looks more closely (perception 40) sees that Highlight to display spoiler: { a wave of giant shelled creatures oozing with malice are rushing towards you… at 5 feet per round. They will arrive next Sunday. But when they get there!}

Map


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil 
Thursday June 21st, 2018 9:56:32 AM

Weapon: Pass
Armor: Fail
Belt of Dex: Fail
Goggles: Pass
Headband: Pass
Amulet: Fail
Ring of protection Fail
Cloak of Resistence: Fail
Bracers of archery: fail
Ishgaran belt: good
Boots: fail
slotless boots: fail
Pants: Good
Quiver: Good
Slotless Ring of Evasion: Good

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  9d6=34 ;
Thursday June 21st, 2018 10:07:11 AM

Last Round Action:

Math!

Swift: Lay on Hands
Standard: cast Greater Magic weapon back on his bow so I have to do less math
Move: Detect Evil on the big thing approaching

Header updated with new AC/CMD

Lay on Hands 7/16



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28]  d20+28=42 ;
Thursday June 21st, 2018 11:27:14 AM

Garret rolls through the grass and nimbly jumps to his feet. He looks around again and throws down his now blackened belt. He can feel his life force ebbing and flowing, not sure if he is alive or dead. He looks and sees the massive thing coming at them and the slow things (perception: 42).

He looks up at the flying things and knows he can't do much up there. Then he looks at the giant worm and says, "Looks like I'm going to fight that thing from the inside!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:16:02 PM

Zane casts Stoneskin once more and then fliys the rest of the way to the "ship" and lands on it or hovers right under/over it .
"I might not hit as many times anymore, but I'll still hit just about as hard..."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+32=43 ; d20+23=37 ; d20+23=42 ; d20+27=30 ; d20+18=29 ; d20+13=33 ; d20+13=21 ; d8+15=23 ; d8+15=22 ; d8+15=16 ; d6+15=20 ; d6+15=19 ; d6+15=21 ; d6=4 ; d6=6 ; d6=5 ;
Thursday June 21st, 2018 3:09:25 PM

Current Round:

Wyaar changes his focus to the worm no longer under the groups control and sends some arrows its way.

Also depending on result of detect evil before will Smite the big thing approaching them if evil

~~~~~~~~~~~

Swift Action: If the thing is evil, Smite

Full attack on the serpant

Attack 1: Hit AC 37, 45 piercing, 10 electric
Attack 2: Miss
Attack 3: Miss
Attack 4:Miss
Rapidshot: Hit AC 42, crit confirm fail, 16 piercing, 5 electric

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+19=28 ; d20+22=27 ; d20+20=36 ;
Thursday June 21st, 2018 3:40:59 PM

Restlin sees the worm incoming and throws a repulsion field up around himself. He's sure Garret's capable of beating it up from the inside, but eww.

***

Standard: Cast repulsion - will save DC 28 to come any closer than 180' to Restlin. SR check is 27 if applicable.

AC is 34/25/29 this round. CMD is 36.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+32=50 ; 5d6=19 ; 3d6=6 ; 3d6=9 ; d20+28=48 ; d20+28=47 ; d20+28=31 ; d20+28=35 ; d20+28=37 ; d20+28=46 ; d3=1 ; d20+28=37 ; d20+28=44 ; d20+28=39 ; 2d6+16=23 ; 2d6+16=24 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=26 ;
Thursday June 21st, 2018 9:41:28 PM



Beri looks out and sees a wave of... something appraching. Very slowly, but sttill it's something he'd rather not have to deal with until this flying monstrosity is taken care of.
I don't know what's headed our way, but I'm going to try to keep them away for the time being.
Assuming they don't have wings, Beri casts reverse gravity on the wave of approaching shelled creatures.

perception = 50

***assuming lightning was high enough it wasn't dispelled***

Beri sends the lightning down on the work, hoping that he'll get lucky

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize that ranged attacks are going to be useless, so the move into melee range and slame into the craft with their massive bodies

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 48
crit roll = 47
damage 1 = 23

slam 2 = 31
damage 2 = 24

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 35
damage 1 = 22

slam 2 = 37
damage 2 = 22

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 46
damage 1 = 22

slam 2 = 37
damage 2 = 20

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 44
damage 1 = 23

slam 2 = 39
damage 2 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 120 hp (-18 lost con) /169   d20+20=29 ; 2d20+6=38 ; 4d6=19 ; d20+18=22 ; d8+6=8 ; 4d6=8 ; d20+16=18 ; d8+6=8 ; 4d6=19 ; d20+15=29 ; 2d8+6=17 ; 4d6=10 ; d20+13=23 ; d8+6=10 ; 4d6=15 ; d20+10=14 ; 2d8+6=22 ; 4d6=12 ; d20+15=31 ; d8+6=8 ; 4d6=16 ; d20+22=32 ; d20+22=41 ; d20+22=42 ; d20+22=26 ; d20+22=36 ; 2d8+6=15 ; 2d8+6=9 ; 2d8+6=9 ; 2d8+6=19 ; 2d8+6=19 ; 4d6=18 ; 4d6=20 ; 4d6=15 ; 4d6=14 ; 2d6=7 ; 2d8+6=16 ;
Friday June 22nd, 2018 12:10:39 AM

A gray viscus ooze drips off me as I am pulled back from the astral rift and into the physical realm, realizing that death is not yet ready for me. Shouting back at the Sar I bellow, YOUR TIME IS AT AN END! I SWEAR BY THE NIGHT SKY AND THE EVER-MOVING MOON, I WILL SLIT YOU YOU OPEN AND SPLASH AROUND LIKE A CHILD IN A MUDDY PUDDLE. GOD HIMSELF WILL WEEP WHEN HE HEARS WHAT I HAVE DONE TO YOU!

All around me arrows rain down and I am bathed in flame. Each arrow that pierces my side strengthens me and the fire builds me passion. I do not even try to dodge the attacks as they fuel my rage.

Actions
--------------------------
I am making no rolls to dodge the attacks, taking the damage so it will not affect the summoned creatures. There has been too much death on our side already.

Use pearl of power to recast a quickened entropic shield

Note that I was told I received an AoO as the craft went airborn
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg

Full attack on the craft
Main Hand Atk 1 Hit AC 31 for 18 dmg + 19 sneak dmg + 7 for bane from embryon's tear = 40 dmg
Off Hand Atk 1 Hit AC 22 for 8 dmg + 8 sneak dmg = 16 dmg
Nat Atk Horn Gore Hit AC 18 for 8 dmg +19 sneak = 27 dmg
Main Hand Atk 2 Hit AC 29 for 17 dmg + 10 sneak dmg = 27 dmg
Off Hand Atk 2 Hit AC 23 for 10 dmg + 15 sneak = 25 dmg
Main Hand Atk 3 Hit AC 14 for 22 dmg + 12 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 31 for 8 dmg + 16 sneak = 24 dmg

AoO If needed for the enemies round/action (Reach 10ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 32 for 15 dmg + 18 sneak dmg = 33 dmg
AoO 2 with Bastard Sword hit AC 41 confirm crit = 42 for 18 dmg + 20 sneak dmg = 38 dmg
AoO 3 with Bastard Sword hit AC 26 for 19 dmg + 15 sneak dmg = 34 dmg
AoO 4 with Bastard Sword hit AC 36 for 19 dmg + 14 sneak dmg = 33 dmg

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d4+1=4 ;
Friday June 22nd, 2018 12:18:25 AM


In the realm of shadow again, Sesha collects herself. With all of her magic disjoined, she has to start from scratch. She calls her final high magic, another time stop, to mend what was stripped.

She has 4 rounds available.

Round 1: Quickened Barkskin, Mind Blank
Round 2: Quickened Shield of Faith, Greater Immortal Summons
Round 3: Blink, Quickened Spectral Hand
Round 4: Magic Vestment. Draw healing potion. Receive invisibility from Witchfire.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+20=29 ; d4+1=5 ; d3=3 ; d3=3 ; d20+50=57 ; d20+22=36 ; d20+22=31 ; d20+22=27 ; 2d10+10=19 ; 2d10+10=24 ; 2d10+10=23 ; d20+20=33 ; d20+20=30 ; d20+20=33 ; 4d6+22=34 ; 4d6+22=38 ; 4d6+22=41 ; d20+21=33 ; d20+21=31 ; d20+21=34 ; d20+21=41 ; d20+21=33 ; d20+21=33 ; 2d8+7=15 ; 2d8+7=14 ; 2d8+7=11 ; 2d8+7=18 ; 2d8+7=15 ; 2d8+7=21 ; d20+18=37 ; d20+18=33 ; 2d6+9=16 ; 2d6+9=17 ; d20+29=43 ; d20+29=31 ; d8+6=9 ; d8+6=9 ; d8+6=12 ;
Friday June 22nd, 2018 6:58:23 AM

Tink hopes Sesha gets back real soon. She's fairly sure all of those witchy spells should have been saved from the disjunction thanks to that antimagic field.

That construct craft is proving to be very tough for her summons to get through. Tink tries to prepare instead for the worm/bat/dragon.

"There's some smaller things coming across the ground towards us but real slow" Tink relays over the link "5 feet at a time perhaps?"

She stops time once more to bring in some more summons.

Tinks summons are pretty ineffective against the construct and Bosk looks to have it under control anyway. She instead directs the flyers to head off the approaching monster.

The Air Elementals try to form a shield bolstered by the Rocs.

The Ghaele Azatas take to the air.

The Lilend Azata takes a request and start a performance: "Risin' up, back on the street.."

The Hound Archons run around near different party members to lend some aid.

The Earth Elementals and TRexs finally have a ground target and go for the worm.

-------------------
Appraise vs DC35: 29 = Fail
Perception vs DC40: Autopass

Standard: Use Hero Point to recast Time Stop
-- Bonus 1: Cast Summon Monster IX - Ghaele Azata
-- Bonus 2: Cast Summon Monster IX - Ghaele Azata
-- Bonus 3: Cast Summon Monster VIII - 3 x Greater Air Elementals
-- Bonus 4: Cast Summon Monster VI - 1 x Lilend Azata
-- Bonus 5: Cast Summon Monster V - 3 x Hound Archons
Move: Move/fly 35ft north. Stealth: 78 (68 + 20 Moving Invis - 5 for more than half speed)

Gha1 - Standard action to take Light form. Fly 50ft north
Gha2 - Standard action to take Light form. Fly 50ft south

Lilend Azata
- Move action: Starts an Inspire Courage performance. Every ally in earshot gets a +2 bonus on attack and weapon damage rolls
- Move action: Move southeast and away from the party

AIR ASSAULT
==============

(I've assumed the critter is coming from the west. Please adjust these directions to suit!)

Going for a formation like:
A1
--R1
----A3
------A5
----A4
--R2
A2

GAE1 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 15pts
GAE2 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC31 for 14pts

Roc1 - 40dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC37 for 16pts + Grab 43
Roc2 - 11dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 17pts + Grab 31

GAE3 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC34 for 11pts
GAE4 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC41 (Nat20). Crit on AC33. 18pts + 15pts if crit.

GAE5 - Fly 40ft west. Ready action to hit thing if it gets in reach. Hit AC33 for for 21pts

GROUND ASSAULT
==============

I haven't placed these around the map for fear of blocking everything else out...

GEE1: Move to attack Worm. 15ft reach. Hit AC36 for 19pts
GEE2: Move to attack Worm. 15ft reach. Hit AC31 for 24pts
GEE3: Move to attack Worm. 15ft reach. Hit AC27 for 23pts

T-R1: Move to attack Worm. 20ft reach. Hit AC33 for 34pts
T-R2: Move to attack Worm. 20ft reach. Hit AC30 for 38pts
T-R3: Move to attack Worm. 20ft reach. Hit AC33 for 41pts

Hound1: Run up behind Garret and casts Aid. Garret gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound2: Run up behind Wyarr and casts Aid. Wyarr gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound3: Run up behind Beri (not sure if he is flying or not) and casts Aid. Beri gets 12TempHP and a +1 morale bonus on attack rolls and saves against fear effects


DM Mitch  d20=19 ; d20=17 ; d20=17 ; d20=9 ; 3d8=8 ; 3d8=14 ; 3d8=10 ; 3d10=8 ; 3d10=13 ; d20+23=29 ; d20+23=34 ; d20+23=43 ; d20+23=34 ; d20+23=28 ; d20+23=31 ; d20+23=27 ; d20+23=43 ; d20+23=39 ; d20+23=43 ; d20+23=39 ; d12+8=13 ; d12+8=9 ; d12+8=9 ; d12=3 ; d12+8=18 ; d12+8=11 ; d12+8=12 ; d12+8=18 ; d12=5 ; d12+8=9 ; d12=5 ; d12+8=13 ; d100=13 ; d100=32 ; d100=15 ; d100=31 ; d100=67 ; d100=82 ; d100=62 ; d100=29 ; d100=8 ; d100=22 ; d100=33 ; d100=50 ; d100=55 ; d100=71 ; d100=77 ; d100=39 ;
Friday June 22nd, 2018 8:01:20 AM

Garret leaps to his feet and looks around the battlefield.

Zane buffs himself and flies to the ship.

Wyarr shoots the worm twice.

Restlin casts Repulsion.

Bosk returns and vents his rage on the flying craft but doesn't manage to do much against it’s thick armor (AC 43)

Sesha casts buffs in the shadow realm.

Tink directs her summons to attack the worm and intercept the incoming monstrocity.

The attack craft fires at Bosk again since he seems to not be dodging, but he blinks at the exact moment they hit and is untouched.

A tear in reality opens and the Liches and their archers reappear on the battlefield. The archers focus fire Bosk. He should be dead from the rain of arrows, but more than half pass through him as he phases in and out.

The flying creature crashes through Tink’s summons, who scratch at it as it goes by, and stops directly above the party. It’s some sort of horrible amalgamation of Dragon, Bat, and Purple Worm, glowing red with the power of Sarr. Terrifying to behold, all PC’s must make a DC 30 will save or be Shaken.

It casts Power Word Kill on a Bosk, instantly killing him (No save, kills any target under 101 HP), and follows up with Phantasmal Killer on Tink and Restlin. Both must make a DC 18 will save. If they fail it then must make a DC 18 Fort save or instantly die.

Far away, Sarr is tiny, a fraction of his original size. The ritual is almost over, but will any Dragons survive to see it’s end?

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+9=18 ; d20+40=45 ; d20+24=44 ; d20+17=27 ;
Friday June 22nd, 2018 8:47:27 AM

OOC: A few quick checks to help with actions:

Int check: 18 - To work out how the moth detected her, and how it got 3 spells off in such quick succession.
Percpetion: 45 - Which summons managed to scratch it? Trying to work out AC. Did it bullrush them? Trying to work out possible feats. How far did it move before casting? Trying to work out fly speed.
Knowl checks: To determine strengths, weaknesses, spell-like abilities
Arcana: 36
Planes: 27

Tink wants to give as much info as she can to those still standing



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28] 
Friday June 22nd, 2018 11:08:11 AM

(The worm is flying? Oh, I missed that)

Garret jumps up and down, realizing he really needs to get a ring of flying or something, and yells at the flying worm.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 22nd, 2018 11:40:20 AM

(I missed the whole AM thing, changing Sesha's actions in the Shadow Realm to just drinking a heal potion.)

Placeholder.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d100=88 ; d20+25=45 ; d20+25=36 ;
Friday June 22nd, 2018 9:58:18 PM

The biggest threat on the battlefield sure has a way of changing in this combat. First the worms, then the castle, then the craft, then the liches, and now this monster.

With an anti-magic field in place she can't hit it with any spells nor fly up to punch it in the face. There is no way she can actually hit it. For some reason it can also cast spells out of the AM field. That's a nasty surprise. Chances are that the way it currently stands that noone in the party can touch this thing.

Time to go all in. Tink calculates the odds of her next plan as having only a 20% chance of success. Those are odds that she can most likely live with. It's also the only chance the party have of actually hitting the thing.

Tink tries to throw a Mage's Disjunction back at the anti-magic field to see what happens. It might just actually work.

--------------------
Will Save vs DC30: 45 = Pass
Will Save vs DC18: 36 = Pass
Standard: Cast Mage's Disjunction at the Antimagic field. Tink has a 75ft range and a 20% chance of success. Roll check vs Antimagic field: 88!!!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+25=40 ; d20+25=27 ; d20+25=36 ; d20+25=40 ; d20+25=33 ; d20+25=27 ; d20+24=38 ; d20+24=39 ; 2d10+13=30 ; 2d10+13=22 ; 2d10+13=25 ; 4d6+24=44 ; 4d6+24=41 ; d20+34=39 ; d20+34=53 ; d20+16=36 ; d20+16=27 ; d20+16=18 ; d20+16=26 ; d20+16=34 ; 2d12=5 ; 2d12=11 ; 2d12=18 ; 2d12=13 ; 2d12=17 ; d20+31=47 ; d20+31=45 ; d20+22=30 ; d20+22=29 ; d20+22=37 ; d20+22=23 ; d20+22=42 ;
Friday June 22nd, 2018 11:28:03 PM

ALL: Please note that the Lilend Azata performance gives you a +2 morale bonus on fear saves

The Ground Summons continue their assault on the Worm

The Air Summons now turn their attention to the flying monster. Tink is fairly sure they're not actually going to hurt the critter, but perhaps they can weaken it. Perhaps it has a weak spot? That crown looks like a good place to start. Tink directs the summons to try and de-crown it.

The Hound archons use their at-will teleport ability to surround the liches

The Lilend keeps up its tune.

--------------------
Attacks against Worm
Greater Earth Elemental: Hit AC40 for 30pts
Greater Earth Elemental: Hit AC36 for 22pts
Greater Earth Elemental: Hit AC40 for 25pts
Celestial TRex: Hit AC38 for 44pts + Grapple 39 (Rex is Gargantuan)
Celestial TRex: Hit AC39 for 41pts + Grapple 53 (Rex is Gargantuan)
Greater Earth Elemental Misses AC27, 33, 27

Attacks against the Dragon-Bat-Worm
All will circle the moth, try to grab (grapple? bullrush? steal?) the crown, and if successful, free action to drop to the ground.
Roc1 - 40dmg - Fly back to monster. Grapple crown. CMB: 47
Roc2 - 11dmg - Fly back to monster. Grapple crown. CMB: 45
GAE1 - Fly to grapple crown. CMB: 30
GAE2 - Fly to grapple crown. CMB: 29.
GAE3 - Fly to grapple crown. CMB: 37
GAE4 - Fly to grapple crown. CMB: 23. Nat1.
GAE5 - Fly to grapple crown. CMB: 42. Nat20!

Azatas will attack the monster directly from range.
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC36. Nat20. Crit confirmed on Touch AC27. 5pts damage + 11damage on Crit.
Hit Touch AC18 for 18pts damage.
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC26 for 13pts
Hit Touch AC34 for 17pts


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=23 ; 3d6=6 ; 3d6=10 ; 3d6+29=39 ; d20+28=46 ; d20+28=37 ; d20+28=33 ; d20+28=38 ; d20+28=37 ; d20+28=39 ; d3=2 ; d20+28=39 ; d20+28=44 ; 2d6+16=19 ; 2d6+16=28 ; 2d6+16=26 ; 2d6+16=24 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=20 ; 2d6+16=22 ;
Saturday June 23rd, 2018 11:15:57 AM

The druid shakes off the horrible sight before him (will save = 39)
Just need to hold the line a little longer, hang in there guys
Beri summons forth his heroic courage and seeks to channel the devine knowledge of the powers to be looking for some divine inspiration in how to defend against these invaders.
(hero point for inspiration)

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their assault on the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 19

slam 2 = 46
damage 2 = 28

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 37
damage 1 = 26

slam 2 = 33
damage 2 = 24

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 38
damage 1 = 20

slam 2 = 37
damage 2 = 23

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 20

slam 2 = 39
damage 2 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=37 ; d20+50=54 ;
Saturday June 23rd, 2018 11:49:11 PM

Tink will also keep her focus on the monster in case it looks to try and cast something once more.

Move action: Stealth 35ft northwest: 75 (60 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving more than half speed)

Hero Point action: READY a Gtr Dispel Magic as a Counterspell should the creature go to cast a spell or spell-like ability. Dispel check: 37.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+24=38 ;
Sunday June 24th, 2018 3:03:33 PM

Zane is not bothered by the appearance of the Dragon thingy, it must be in his own blood that gives him the ability to resist it....
Over the rings, Anyone got a reach weapon handy? Don't care if I am skilled in it or not. Until then I'll beat on the worm that was controlled for a while after a Haste refresh.....

Zane then casts Haste, catching SG 2&3 , Bosk and himself, as well as anyone else close enough.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=40 ; d20+25=39 ;
Sunday June 24th, 2018 8:19:47 PM

Will save 40 - pass

Restlin moves from "kill all the things" to "stall all the things" mode. He pulls out his rod of quicken spell & throws up a wall of ice between himself and the lich/archer gathering. He then points at the Sarr's avatar and tries to banish it for a bit.

***

Swift: Wall of ice between the archers/liches and us.
Standard: Maze on the avatar IF Tink's disjunction seems to have worked. Otherwise he'll cast mirror image on himself. No save for the maze spell. SR check is 39.



Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+23=39 ; d20+23=36 ; d20+18=34 ; d20+13=22 ; d20+13=17 ; d8+15=17 ; d8+15=17 ; d8+15=19 ; d8+15=16 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d8+15=19 ; d8+15=22 ;
Sunday June 24th, 2018 9:48:36 PM

Wyaar continues his assault on the worm.

~~~~~~~~~~~

Immune to fear

Full attack to land serpent

Attack 1: Hit AC 39, 34 piercing damage, 7 electric damage
Attack 2: Hit AC 34, 19 piercing damage, 3 eletric damage
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 36, 16 piercing damage, 2 electric damage

Was the Smite Evil successful on the Sargmoth? Be good to know before doing all the rolls

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d8=3 ; d8=5 ; d6=5 ; d6=3 ; d6=1 ; d100=97 ; d20+22=38 ; 2d8+6=12 ; 4d6=15 ;
Sunday June 24th, 2018 11:52:54 PM

Once again I feel the power of the blood lich trying to send me to oblivion only to be ripped back to the land of the living.

YOU FOOL! DO YOU NOT KNOW THAT I SERVE THE GOD OF DEATH? I AM HIS SHARP SWORD THAT HE HIDES IN THE SHADOW OF HIS HAND. THE POLISHED ARROW HIDDEN IN HIS QUIVER. HE SAID TO ME, YOU ARE MY SERVANT, IN WHOM I WILL BE GLORIFIED. DO NOT THINK YOU CAN END ME SO EASILY!

Turning from him I swing through the hole blasted into the ship and squeeze inside. Inside I note 4 arrowslits and 2 chairs of woven bloodgrass and a gem like those draped on the outside of the fortress is on the wall facing the chairs and shows the outside of the attack craft.

I heal my woulds from the arrows using a quickened cure moderate wounds spell and (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing) and I would regain 40hp).

I then do several things in quick succession. I try talking to the ship and ordering it to attack the lich as I walk towards the chair, and if doesn't work I will sit in the head lich's and attempt the same thing. (I believe sitting is a second move action, completing my turn. If not, and nothing seems to be responding to me, I will thrust me sword into the interior crystal.

Throughout this encounter I remain prepared to use a hero point to teleport down to the others, should I be put in a situation where I am about to die (ship begins exploding, is about to commit suicide and crash, several liches appear inside, chairs begin sucking my brains out, etc).

Actions
------------------------
Enter ship and try to command it to attack lich
cast quickened CMW (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing)
Sit in chair and try to command it to attack lich
If necessary I cannot find a way to control the ship, attack the crystal/weak point from, the inside
Hit AC 38 for 12dmg+15 sneak = 28dmg
Teleport out with a hero point if about to die
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d100=31 ; d20+4=15 ; d6=2 ; d20+23=32 ; d20+23=30 ; d20+23=37 ; d8+9=10 ; d8+9=11 ; d8+9=12 ; d100=11 ; d100=11 ; d100=38 ; d100=6 ; d100=64 ; d20=20 ; d20=20 ; d20=17 ; d20=8 ; d20=6 ; 6d8=31 ; 3d8=10 ; 3d10=14 ; 3d10=15 ;
Monday June 25th, 2018 7:32:44 AM

Tink tries to figure how the Moth detected her, how it got off all those spells so quickly, how fast it was moving and if it has any observable weaknesses. One of the things that Tink figures out is that this thing has power equivalent to some sort of deity or immortal power as deities are unaffected by antimagic fields. The worm appeared to have a 300 foot fly speed and blind sight so her efforts to hide were of no use against it as it was 50 feet over her head when it targetted her. As far as weaknesses go, the crown seems to be source of the AM field so if you could figure out a way to destroy or knock the crown off its head you could prolly fight it using magic.
She shares all this with her team and then casts disjunction on the crown. She takes out the AM field but does not destroy the crown.

With the AM field down she directs her flying summons to attack the crown and her last air elemental succeeds.

Meanwhile her ground pounders duke it out with the remaining land serpent and they manage to kill it.

Lastly she heroically readies to try to counterspell the Sarg Moth should it cast a spell or use a spell-like ability.

Garret jumps up and down realizing he needs some way to fly as he yells at the dragon.

Sesha quaffs a healing potion in the realm of shadows.

Beri reflects on how they have only a little time left to hold and seeks divine inspiration. His gaze is turned towards the castle, still standing almost entirely intact nearby. A castle unoccupied except by a few archers full of passages far, far to small for the enemy to fit and filled with defenses to hold them off. Two entrances present themselves to him - a medium opening from where the tower detected and the small sized opening Bosk beat into an arrow slit earlier.

He also notes that to get inside the fortress they'll either have to climb it (lots of grass for handholds so DC 10, need to move 25 feet to the small hole or 50 to the top and the medium hole) or get away from the Sargmoth's field long enough to fly to it.

His lightning bolts zoom into a small object circling the liches head and are absorbed.

His giants only land one solid hit on the ship.

Zane recasts haste on himself and his teammates.

Restlin creates an ice wall and tries to cast maze on the avatar. It’s spell turning reflects the spell before failing itself(8 levels worth of spell capacity met) and Restlin is banished instead (need to make the Int Check to escape)

Wyarr kills the land worm then checks if his smite worked on the Avatar. The Avatar is evil, but it has that anti-magic field around it (does smite work in an antimagic field?)

Bosk climbs into the inside of the ship and tries to give it verbal orders. Nothing happens.

The Master Serpent Folk Lich and his humanoid apprentice fly up higher and try to get a clear shot at any of the dragons not covered by the field.

The Master Lich tries to dispel Beri’s blink spell using its quicken rod(If CL of Blink spell is 12 or less then it is removed; can dispel up to 5 spells so if any of magic vestment, heroes feast, wind walk or haste have CL of 12 or less; they are gone) and follows up with a maximized empowered magic missile (Beri takes 37 force damage)

The Apprentice casts Enervation targeting Beri and the ray hits (37 vs touch; Beri gains 3 negative levels)

The Sarg Moth moves a little past the group turns its head and uses it's breathe weapon which rains razor sharp stones on the area (OOC:everyone in the yellow cone template area must make a DC 33 Reflex Save or take 89 points of piercing damage; left behind a greater earth elemental)

The archers behind the ice wall can’t get an angle on the Dragons and go around it. Those in the fortress fire down at Wyarr for 33 damage

The airship fires at Wyarr as well, hitting him and everyone within 15 feet of him for 31 and 10 physical damage (Yes DR works if it’s not disabled by the AM field) and 14 and 15 fire damage.

Map


[DM Hugh] - roll  d20+20=23 ; d20+18=37 ; d4=3 ;
Monday June 25th, 2018 8:11:34 AM

Record keeping post

[DM Hugh] - roll  24d6=89 ;
Monday June 25th, 2018 8:24:39 AM

Record keeping post 2

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+19=27 ; d20+24=27 ; 6d8+6=31 ;
Monday June 25th, 2018 10:49:55 AM

Garret does not like the sharp pointy things and he doesn't like that he can't fight the flying things. He spots the archers on the ground and blinks over to their side, trying to kick one in the face as he arrives.

OOC:
Reflex save: 27 fail
Abundant step to below the archers, attacking archer 3: hit AC 27, 31 damage.


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP -29/153, DR 5/Evil  d20=8 ;
Monday June 25th, 2018 10:57:25 AM

The breath weapon, the arrows, the fire... Wyaar dies again.

~~~~~

-39 HP if there is an AMF around

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26 
Monday June 25th, 2018 11:53:07 AM

Restlin palms his face, then slowly lowers his hands, dragging the skin of his face down with it. He didn't particularly enjoy the Sargrass. It's hot, dangerous, full of bugs...it's not a fun place. This was a lot of bother to bring it back.

He shouldn't have much trouble getting out of this maze, but takes a moment to encase himself in a telekinetic sphere. He's just about run out of ideas other than holding the line.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Monday June 25th, 2018 1:38:58 PM

Place holder post.....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=10 ; d12=6 ; d12=11 ; d12=12 ; d12=5 ;
Monday June 25th, 2018 4:21:10 PM


Pot-pot dismisses the Shadow Walk, and Sesha comes back from the shadow realm into more chaos than before. She flies down, and once more, tugs the Paladin back from death.

Heals Wyarr for 96 hp, and he takes a negative level.

2/4 Breath of Life used.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=7 ; 5d6=25 ; 3d6=12 ; 3d6=7 ; 18d6=73 ; d20+29=45 ; d20+29=41 ; d20+29=43 ; d20+29=49 ; d20+29=34 ; d20+29=39 ; d20+29=36 ; d20+24=38 ; d20+24=28 ; d20+24=25 ; d20+24=28 ; d20+24=28 ; d20+24=32 ; d20+19=27 ; d20+19=34 ; d20+19=35 ; d20+19=26 ; d20+19=23 ; d20+19=29 ; 4d6+23=39 ; 4d6+23=41 ; 4d6+23=36 ; 4d6+23=39 ; 4d6+23=35 ; 4d6+23=40 ; d20+10=13 ; d20+10=26 ; d20+10=20 ;
Monday June 25th, 2018 10:05:06 PM

Beri reactivates his ring of blinking.
Seeing that there is an opening in the indesturctble sentient deathtrap fortress... but since it's a sentient deathtrap fortress and still filled with archers, he sends in ong of his giants to scout around inside and see if the deathtrap is still a death trap.

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 =26

attack 2 = 38
damage 2 = 23

slam 3 = 27
damage 3 = 29

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 41
damage 1 = 39

attack 2 = 28
damage 2 = 41

slam 3 = 34
damage 3 = 36

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 43
damage 1 = 39

attack 2 = 25
damage 2 = 35

slam 3 = 35
damage 3 = 40

Storm giant 4 is ordered to hold his ground for the moment and if an opening presents itself make a dash for the hole to enter the castle when the am field won't interfere with him.
(where exactly is the hole? I was going to try to cause an opportunity to break in safely, but I couldn't find it on the map) enters the fortress and casts chain lightning on all of the remaining archers. He will shout out how many archers are remaining and report how suicidal trying to take the castle might be
(73 damage to all archers)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+23=29 ; d20+23=39 ; d20+18=25 ; d20+13=26 ; d20+18=35 ; d20+20=33 ; d20+23=27 ; 2d8+19=34 ; 2d8+19=25 ; 2d8+19=33 ; 2d8+19=28 ; d8+19=21 ; d8+23=26 ; 2d6=8 ; 2d6=4 ; 2d6=4 ; 2d6=9 ; 2d6=12 ; 2d6=3 ;
Tuesday June 26th, 2018 12:22:23 AM

Zane wales on the exfriend Worm and staps 5' further out..... (can't get to picture to move it 5' to left on map)

Zane uses a hero point (after rolling) to make the Save.....He takes no damage due to evasion.....
As he starts to swing at the worm, his head transforms into a familiar Bronze Dragon's head.

Attacks.....
Melee 1 AC 39 Damage 34 + 8 Holy
Melee 2 AC 25 Damage 25 + 4 Holy
Melee 3 AC 26 Damage 33 + 4 Holy
Horn Gore AC 35 Damage 21 + 9 Holy
Bite AC 33 Damage 26 + 12 Holy
Haste Melee AC 27 Damage 28 + 3 Holy

Still looking for a reach weapon, if anyone has one..... Zane glances around looking to see if there's a tree limb (staff) or any weapons laying around....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday June 26th, 2018 12:22:31 AM

Looking through an arrow slit I see the word "Help" flash across the sky and teleport to help the Agents of the Fist, trusting in the Iron Dragons to hold their own for the next few seconds.

ooc: I saw that the Agent's of the Fist are requesting assistance. I plan to act as a meat shield and maybe do some healing for a round or two so they can focus on attacking.

DM Mitch  d20+23=35 ; d20+23=24 ; d20+23=41 ; d20+23=28 ; d8+12=19 ; d20+23=36 ; d20+23=33 ; d20+23=37 ; d20+23=29 ; d20+23=27 ; d8+12=18 ; d8+12=15 ; d8+12=19 ; d8+12=13 ; d8+12=14 ; d20+23=41 ;
Tuesday June 26th, 2018 7:41:58 AM

Garret is frustrated by his inability to fly so he abundantly steps behind an archer and kicks an archer in a face. Cracks run across it and it looks half dead from the one punch.

Wyaar dies again.

Restlin facepalms and takes a moment to encase himself in a telekinetic sphere while he is banished in a maze of his own device.

Sesha is pulled out of the shadow realm by Potpot and she flies down and brings Wyaar back from the dead again.

Beri reactivates his ring of blinking then sends his lightning at the lead lich. The spinning stone orbiting the lich absorbs all 3 strikes. 3 of his giants switch to swords and attack the craft, hitting it twice collectively. His last giant enters the breach in the castle. It finds that it can’t fit inside, it’s too big, but it gets a good look at the inside. inside fortress

(OOC: The worm died last round, you can attack the craft instead)
Zane attacks the flying craft hitting it twice.

Bosk pops over to help the Agents of the Fist.

The Sargmoth casts Power Word: Kill on Wyarr. Unless he’s immune to death effects he dies again. If he dies, then it gets to cast Phantasmal Killer on Sesha and Garret for free - DC 18 will save, if failed DC 18 fort save or die.

The earth elemental attacks the Bralani (35 vs AC; 21 damage)

The attack craft gains height on the giants (OOC: provoking AOOs) and then rains death on the 3 giants that just attacked it. (Giants take 29 piercing from the arrows and 41 fire damage from the rockets)

The archers near Garret take a 5 foot step away and fire at him. Only two arrows hit and he catches the first so he only takes 19 damage.

The other archers target the giant trying to get inside, hitting it for 79 damage.

The Master Lich casts Time Stop, summons an Astral Deva, then vanishes from sight.

The other Lich casts Black Tentacles trying to tangle up Garret, but the tentacles fail to beat Garret’s CMD.

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=35 ; d20+18=37 ; d20+18=31 ; d20+18=28 ; d20+18=21 ; 2d12+2=18 ; 2d12+2=11 ; 2d12+2=18 ; 2d12+2=14 ; d20+23=26 ; d20+23=24 ; d20+23=24 ; d20+23=31 ; d10+12=14 ; d20+22=28 ; d20+22=25 ; 4d6+22=39 ; 4d6+22=33 ; d20+20=37 ; d20+20=34 ; 2d6+9=15 ; 2d6+9=14 ; d20+23=37 ; d20+23=43 ; d20+23=35 ; d20+23=38 ; d20+23=27 ; d20+23=28 ; 2d8+7=16 ; 2d8+7=18 ; 2d8+7=10 ; 2d8+7=19 ; 2d8+7=16 ; 2d8+7=13 ;
Tuesday June 26th, 2018 8:13:47 AM

"Hey, that's my trick" Tink frowns as the Lich does the Deva-and-Disappear move. Still, the threat is the Sargmoth. She prepares to counter the next spell it casts

The Ghaele both target the Master Lich if in sight, otherwise the Lesser lich

With the worm out of the way the other ground summons try and despatch the enemy GEE

The flying summons try to pick off the weak.

Tink is just about out of tricks. She has used all 10 summon spells (something she thought she'd never do) and really only has this greater dispel before she has to resort to her low level spells.

-------------------
Tink: Ready to counterspell: 35

Attacks against Liches
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC37 for 18pts
Hit Touch AC31 for 11pts
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC28 for 18pts
Hit Touch AC21 for 14pts

Attacks against GEE
Greater Earth Elemental: Hit AC26 for 14pts
Greater Earth Elemental: Hit AC24. Nat1!
Greater Earth Elemental: Hit AC24. Nat1!
Celestial TRex: Hit AC28 for 39
Celestial TRex: Hit AC25 for 33

Air Assault
First target GEE. After that the archers, one at a time. Not flyby, just fly and attack.
Roc1 - 40dmg - Hit AC37 for 15
Roc2 - 11dmg - Hit AC34 for 14
GAE1 - Hit AC37 for 16
GAE2 - Hit AC43. Nat20. Crit confirmed on AC35. 18pts + 10 if crit
GAE3 - Hit AC38 for 19
GAE4 - Hit AC27 for 16
GAE5 - Hit AC28 for 13

Lilend keeps playing its tune.


[DM Hugh] - roll  d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=21 ; 3d8=10 ; 3d8=19 ; 3d10=20 ; 3d10=21 ; d20+21=22 ; d20+21=35 ; 2d10+10=21 ;
Tuesday June 26th, 2018 8:47:37 AM

Record keeping post

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil  8d6=32 ; d6=3 ; 9d6=38 ; d20+30=37 ; d20+30=37 ; d20+30=46 ; d20+25=26 ; d20+20=22 ; d20+15=33 ; d8+33=39 ; d8+33=38 ; d8+33=38 ; d8+33=36 ; d8+33=38 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; 2d6=7 ; 2d6=9 ; 2d6=3 ; 2d6=12 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=3 ; 2d6=8 ;
Tuesday June 26th, 2018 9:32:41 AM

Last Round:

Wyaar gets the breath of life from Sesha and rises up to his feet to slap himself in the face and clear his head along with lay on hands applied and activates his divine bond on his bow for Fire, Holy, Axiomatic. (35 HP healed)

This round:

With his aura of righteousness Wyaar does what he wants, snap snap, and ignores the compulsory command to Die from the Sargmoth (also has 102 HP after previous lay on hands).

"You need to stop" Wyaar says towards the Sargmoth and sends a volley of smite empowered arrrows up towards it along with another lay on hands on himself

~~~~~~~

Full attack with rapidshot, manyshot, deadly aim, smite and haste, inspire courage and negative level. Ignores any DR on the Sargmoth

Attack 1: Hit AC 37, 77 piercing, 8 electric, 7 cold, 9 fire, 16 holy, 13 axiomatic
Attack 2: Miss
Attack 3: Miss
Attack 4: Hit AC 33, 38 piercing, 3 electric, 6 cold, 2 fire, 3 holy, 4 axiomatic
Rapidshot: HIt AC 37, 36 piercing, 2 electric, 5 cold, 3 fire, 12 holy, 3 axiomatic
Haste Attack: Hit AC 46, 38 piercing, 1 electric, 1 cold, 2 fire, 7 holy, 8 axiomatic

Lay on Hand: 38 HP healed

Lay on Hands Remaining: 5

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+23=39 ; d20+23=40 ; d20+18=22 ; d20+18=29 ; d20+13=32 ; d20+13=21 ; d20+13=26 ; d20+8=12 ; d20+23=41 ; d20+23=26 ; 6d8+6=29 ; 2d8+6=12 ; 2d8+6=14 ; 2d8+6=18 ; 2d8+6=16 ; 2d8+6=10 ; 2d8+6=14 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=15 ;
Tuesday June 26th, 2018 12:04:51 PM

Garret laughs at the archers as he bats away one arrow and snatches another out of the air. He steps forward and turns into a blur of fists and furry feet as he attacks one archer, then the next.

OOC:
Step up and flurry, starting with archer 3, then moving on to 1

Hit AC/Dam: 39/29 40/12 22/14 29/18 32 (threat: 25 to confirm)/16 (+10) 26/14 12/14 41/12 26/15

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=5 ; d12=5 ; d12=5 ; d12=12 ;
Tuesday June 26th, 2018 4:21:13 PM



Sesha uses her spectral hand to lend Zane some support healing.

Zane heals 71 hp.

Standard: Cure Critical wounds.
Move: None.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+13=27 ; d20=1 ;
Tuesday June 26th, 2018 4:47:33 PM

Restlin ducks around the corner and takes the shortcut out of his maze.

***

Getting out of the maze is a full round action.

AC is 19/10/14 this round. CMD is 21. Eesh. Good thing he's in a telekinetic sphere.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  3d6=13 ; 3d6=9 ; 5d6=18 ; d20+29=46 ; d20+29=41 ; d20+29=35 ; d20+29=46 ; d20+29=42 ; 14d6+23=81 ; 14d6+23=70 ; 14d6+23=83 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=33 ; d20+29=47 ; d20+29=45 ; d20+29=49 ; d20+29=48 ; d20+29=38 ; d20+25=29 ; d20+25=33 ; d20+25=33 ; d20+19=34 ; d20+19=28 ; d20+19=32 ; 4d6+22=39 ; 4d6+22=35 ; 4d6+22=37 ; 4d6+22=39 ; 4d6+22=36 ; 4d6+22=33 ; 4d6+22=29 ; 4d6+22=33 ; 4d6+22=37 ;
Tuesday June 26th, 2018 9:47:42 PM

Beri casts dispell magic on the astral diva that was summoned

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking a random archer on the ground for 18 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a random archer on the ground for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a random archer on the ground for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 68 (Haste +1 attack rolls, +1 to reflex saves)

AOO attack 1 = 46
AOO damage 1 =33

attack 1 = 47
crit roll = 45
damage 1 =39

attack 2 = 29
damage 2 = 35

slam 3 = 34
damage 3 = 37

SG2 HP = 52 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 42
AOO damage 1 =42

attack 1 = 49 (nat 20)
crit roll = 48
damage 1 = 39

attack 2 = 33
damage 2 = 36

slam 3 = 28
damage 3 = 33

SG3 HP = 87 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 45
AOO damage 1 =22

attack 1 = 38
damage 1 = 28

attack 2 = 33
damage 2 = 33

slam 3 = 32
damage 3 = 37

SG4 HP = 158
The final storm giant realizes that it is suicide to remain and flees the dangers of the fortress

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character  d20+23=27 ; d20+18=19 ; d20+13=15 ; d20+18=32 ; d20+20=22 ; d20+23=36 ; 2d8+19=30 ; 2d8+19=26 ; d8+19=22 ; 2d6=8 ; 2d6=5 ; 2d6=11 ;
Tuesday June 26th, 2018 11:38:36 PM

Zane continues to bash the craft, while thinking about something else. (see e-mail)

Attacks.....
Melee 1 AC 27 Damage 30 + 8 Holy
Melee 2 AC 19 miss
Melee 3 AC 15 miss
Horn Gore AC 32 Damage 22 + 5 Holy
Bite AC 22 miss
Haste Melee AC 36 Damage 26 + 11 Holy

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday June 27th, 2018 12:39:32 AM

Bosk curses over the ring. From what you can gather he was about use a quickend spell to get to Sar, attack it and then teleport away again...then he realized none of his quickened spells could get him over to the Demi-God, and even in his rage Bosk knows staying within its reach would be suicide.

DM Mitch 
Wednesday June 27th, 2018 8:01:49 AM

Tink prepares to counter the next spell the Sargmoth casts.

Some summons go after the Greater Earth Elemental (97 damage) but it is very hearty and remains standing after all the attacks levied at it while the others shoot rays at the apprentice but the apprentice is so nimble it dodges all the attacks.

Wyaar gets brought back by Sesha and then lays hands on himself he then sends a volley of arrows at the Sarg moth (276 damage total) but it remains flying.

Garret keeps attacking the archers and he destroys 2 of them causing them to explode. (OOC: Garret takes -- damage from the explosion unless he makes 2 DC 18 reflex saves)

Sesha heals Zane w/ her spectral hand.

Restlin escapes from his maze

Beri tries to dispel the Azata (OOC: what was your caster level check to dispel it?) while he directs his lightning to the apprentice lich because he can’t find the master but the apprentice dodges the lightning.

His 3 giants continue to attack the craft while the last one flees the fortress.

Zane continues to attack the craft but all his attacks miss this time.

Bosk swears because he is unable to reach Sarr with any of his magicks.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. The Sarg Moth you were fighting crashes to the ground and begins to wither, the archers crumble the to dust and the Earth Elemental vanishes. The 2 blood grass liches are lichified no more and are simply a mortal serpent folk and human. They escape through a gate that opened behind them and closed after they entered. The crystalline craft visibly changes and its features become softer. The crystal on the bottom changes from red to blue and the springal and rockets magically change to water cannons and salvage cranes. The craft erratically lands, opens it doors and plays a regretful tonal sound. (Sense Motive DC 25 Highlight to display spoiler: {It would appear it is trying to communicate with you. Judging by it’s tone it sounds remorseful for what it did})

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crystals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=34 ;
Wednesday June 27th, 2018 8:50:17 AM

Tink breathes an audible sigh of relief. After everything that had happened there was finally a chance for the party to regroup and take stock. Nothing the party threw had scratched that moth.

She looks about the battlefield to see how the other people are doing. Are any still fighting? Are any in need of aid? The Iron Dragons look to protect all.

Everything looked like it was getting back to normal though. In the best of outcomes it also appears the former liches were back to themselves. They may need some assistance to mentally recover, although that they ran away might be a bad thing.

"The craft sounds like it is remorseful or something. It may be an intelligent construct similar to the StarBlazer" With that in mind Tink wonders whether it might be repairable.

She immediately recognises the three figures from the earlier encounter however stays a little wary. The one on the stilts might be behind the moth attack.

Sense Motive DC25: Autopass
Sense Motive on the figures: 34


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday June 27th, 2018 9:58:17 AM

When the Sargmoth crashes to the ground and starts to wither Wyaar moves closer to it and places a smite empowered arrow or two into its brain area just to be sure. Can never be too careful with something that big and that evil. He lets his gaze roam out over the rest of the field, passed the giant figures of the powers and towards where the other groups are to be sure they are all safe as well.

"So new powers are born.. interesting. I do not think that my Queen will mind, but what of your God, Bosk? More Southern Powers for him to deal with"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+24=34 ;
Wednesday June 27th, 2018 10:30:53 AM

"Oh thank glob," sighs Restlin.

Sense motive is autopass.

New Powers were neat, but a talking, flying crystalline castle with modular attack bits? That was awesome. He leaves his friends to deal with the diplomatic stuff and sees if he can play with this new toy.

Linguistics: 34

He tries to make sense of the thing's methods of communicating. If he's able to, he tries to convey that he understands, and that he's sorry he shattered so many of its eyes. He didn't realize the things inside were just using them to cast spells through, and not the source of the disintegration rays themselves. He asks if it wants to come live a life of adventure and do good stuff across the Wold.

He can cast dancing lights to communicate if it just understands colorful blips.



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+20=27 ; d20+20=37 ;
Wednesday June 27th, 2018 11:28:05 AM

"Why does everything keep exploding?" Garret says as he dodges the bits of the archers.

He stops and stares as the massive creatures appear out of the Sar. "Oh..." is all he can say as they address the assembled Wold.

When Restlin goes over to check on the craft, Garret tries to listen carefully to the tones to see if he can really understand them.

OOC:
Garret can communicate with "any living creature" so if it is a creature, as opposed to a construct, he can actually talk to the thing...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday June 27th, 2018 3:03:23 PM

Zane is happy with the Ship they already have, but adds to the conversation over the rings.
"Will if it's intelligent, see if it will help repair the damage that's been done all over the Wold. It looks like some sort of construction ship. I've seen repair ships with war fleets and they have some of the same looks. Restlin, it's yours to deal with, I'll check out the other groups and see if any need help."
With that, Zane circles the battle field area, while still hasted double moving and as he passes over the other groups will ask, 'Ya'll need any help?"
He'll report any needs over the rings and if it's something he can do, will stop and do it.....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday June 27th, 2018 9:29:12 PM

The druid lands and changes back into his human form.He takes a few minutes to study the erratic craft, he hopes that he will be able to transform into this amazing creature, though it will take a little while to determine whether this is possible.
I've never seen anything like this... is it a living creature, or a sentient machine? Or something in between?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday June 28th, 2018 12:27:06 AM

I begin commenting the hides of the dragons we killed, the liches invisibility runs, and whatever loot and remains I can find. There is a difference between being an immortal power and a god. I do not think Gargul will mind the fact that there are three of them as they are occupying the same geography. As long as they are not trying to over power or suppress the gods, and are not trying to subvert his priest all will work out. Also, my presence on the battlefield will bring him more recognition and draw more followers to him.

DM Mitch 
Thursday June 28th, 2018 8:40:17 AM

Tink breathes a sigh of relief and double checks that the other parties are also done fighting (They are). She also wonders if the construct is repairable.

Wyarr puts a few arrows in the dead monster to be sure then wonders about the new powers.

Restlin is very thankful the fight is over and fascinated by the construct. The thing seems to understand his words just fine, though it only communicates with the tonal language. He can make general sense of what it says; it’ll take more time before he can translate more exactly.

Garret wonders why everything keeps going boom, stares at the new immortal powers, and finally tries to communicate with the construct. Unfortunately it is not a creature so his powers don’t work; like Restlin he can get the jist of what it’s saying but not the specifics.

Zane wonders if the ship is some sort of repair ship before leaving it to Restlin. He takes off to check on all the other groups.

Beri is equally fascinated by the ship and wonders if he’ll be able to turn into it one day.

Bosk searches for loot while commenting that he doubts the gods will mind unless the new power tries to mess with the god’s priests or goals.

Everyone hits level 19 for completing the module. I’ll figure out exactly how much exp that is later.

Bosk finds the giant crown, gets hides of every evil dragon color, and a Greater Rod of Maximize dropped by one of the liches as they fled. The Dragon Rider’s gear also adds to the pile.

5 x Headbands (DC 23 spellcraft Highlight to display spoiler: {Vast Intelligence +6}),
5 x Belts (DC 27 Spellcraft Highlight to display spoiler: {Physical Might+4(dex, con)}),
5 x cloaks (DC 20 Highlight to display spoiler: { resistance+4}),
5 x wands (DC 29 Spellcraft Highlight to display spoiler: {enervation CL 14 (40 charges)})
5 x quarterstaff (DC 18 Spellcraft Highlight to display spoiler: {+1})

Examining the ship further it becomes clear that any biological parts were from the Bloodgrass corruption. It’s entirely made out of blue crystal and it’s former weapons have been replaced by what seem to be water cannons designed for fighting fires and cranes for lifting things.

It chimes at the party and they get the impression that it has no hard feelings for the damage done to it. The next bit is a little hard to follow… linguistics DC 30 Highlight to display spoiler: {the fortress isn’t part of the ship, rather the ship was used to power and control the creation of the liches}

Off in the distance by the new immortal powers a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

”Oh hey you did it! a voice says and then suddenly Gimp the Imp is there. ”Great job guys! While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong.”

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

Perception 20 Highlight to display spoiler: {That last little speech was written on his hand.}

Shaking his head so his ears flop about he says ”Anyway look, we’re going to get rid of most of these other groups in a little bit but you guys stay put, the big man wants to talk to you.

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 17/26  d20+27=29 ; d20+24=35 ;
Thursday June 28th, 2018 10:44:13 AM

All spellcraft checks are autopass except for that 29 one, which I rolled exactly 29 on.

Linguistics: 35

Restlin "listens" to the ship's speech. "I'm fairly certain it understands what we're saying, and I think it's saying that it was used to power that giant fortress, but that it's not part of that giant fortress...or rather that giant fortress isn't part of it. Yea, that's it." He walks a little closer. "So you're like a construction and rescue vehicle, and you were subverted and used to harm others? That's not cool. No sir, not cool at all. We've got a giant city that's been ravaged by that bloodweed. I'm sure there's all kinds of damage that needs to be repaired, and you'd be a great help. Your call, though. We're not in the business of subverting others' wills to our own ends.

He listens to Gimp's speech, chuckling as he notices the poor imp reading off the back of his hand. He finds a comfy space to lie down, knees up, head resting on the palms of his hand. He feels...different. This whole ordeal could have gone differently. The line could have been broken. He's not at all sure they would have been able to defeat those liches and the Sarr's avatar had they not been stopped by the completion of the ceremony...but the Iron Dragons and other heroes of the land stopped it. Reality was pretty malleable when you thought about it. Maybe there was a shortcut to altering reality. Maybe after this Wardd will be more likely to listen to him if he asked nicely.

He looks to Sesha and motions that relaxing on the grass with him would be a great idea. He knows better than to pat the ground and expect her to come. This may be the only moment they get to relax in the near future. Gargul still had that thing going on where something was blocking his senses. Hook City was no doubt an absolute mess thanks to that meteor..,yea, they'll be busy.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28] 
Thursday June 28th, 2018 11:06:51 AM

As the group examines the ship and they realize it is not hostile by itself, Garret heads over to one of the water cannons. He looks around to see if anyone is watching him, then he grabs a cannon and turns it on Restlin! Garret calls out, "We win!" and bursts into laughter.

When Gimp appears, Garret tries to be respectful, but is still giggling from shooting Restlin with the water cannon.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday June 28th, 2018 2:16:57 PM

Wyaar moves with the others to listen to Gimp nods respectfully to wait their turn with the big man. He may be grinning a bit at having help with Queen accomplish her goal too.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday June 28th, 2018 5:21:45 PM


Sesha is more than happy to sit by her man, though she does give a cursory glance towards Wyarr and Garret to make sure they don't suddenly die one more time...

..and when they don't she collapses with a sigh near Restlin.

"That was something else, wasn't it?"

Sesha watches the visions of the gods carefully. She had hoped to catch a glimpse of something resembling little spirit..

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d8=6 ;
Thursday June 28th, 2018 9:40:17 PM

Now back in human form, the druid starts to feel just how sore every inch of his body is. That last fight took a lot out of him, and the lost levels have left him with a feeling of fatigue that ht just can't shake.

He takes a seat on the ground and stretches out his weary body. As he takes in this moment of peace he has an opportunity to survey the battle field, and the numerous groups that had helped save this day. There are a handful of adventuring groups he recognizes from past encounters, and the occasional drink at the Giggling Ghost. Others he's not sure he's ever seen before.

He watches as one by one the return home, and wonders what it is that Gargul wishes to discuss with them.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday June 28th, 2018 9:42:29 PM

Having circled the battle field, Zane lands among the rest of the Dragons.
"The others look like they'll survive, but we may be called to help them again in the future.
So, what's up with the craft?"


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday June 29th, 2018 1:32:52 AM

I thank Gimp for the message. Does Gargul have everything sorted out now? It sounds like the gods have been bust themselves with all that has been going on.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+28=30 ;
Friday June 29th, 2018 6:15:56 AM

Tink smiles as Gimp relays the very obviously preplanned speech, but doesn't let on to him that she can tell.

It looks like the group has time to kill so she continues the conversation with Gimp

"So what was with those liches? That's the second time we've run into them. They look to be back in mortal form though. What do you think, will they be lich like again any time soon?"

While they wait Tink also sends her army of summons around to fully heal the party up, and once done, she thanks them for their service and sends them on their way.

OOC: Between 1xHeal, 5xCSW, and 40xCLW the party should be at full health again I think

-----------------------------------------
Spellcraft DC23: Autopass
Spellcraft DC27: Autopass
Spellcraft DC20: Autopass
Spellcraft DC29: Autopass
Spellcraft DC18: Autopass
Linguistics DC30: 30 = Pass
Perception DC20: Autopass


DM Mitch 
Friday June 29th, 2018 8:00:30 AM

Restlin understands what the crystalline craft is trying to say explaining it to the others before offering the craft the voluntary opportunity to come with them and pitch in restoring Hook City.

He chuckles at Gimp’s speech and then finds a spot in the grass motioning for Sesha to join him.

Garret grabs one of the water cannons and soaks Restlin with it laughing how they won. He tries to be respectful when Gimp shows up.

Wyaar nods respectfully when Gimp shows up and is happy about having helped his Queen.

Sesha takes up a spot near Restlin on the grass and then makes sure that Garret or Wyaar don’t die one more time. She remarks on the situation and watches the visions of the Gods carefully for some sign of the Little Spirit.

Beri returns to his human form feeling the weariness of the lost levels. He stretches out on the grass and surveys the various groups who won the day. He wonders what Gargul wants to talk to them about.

Zane returns from his circle of the battlefield informing the others that the other groups have survived but that they may be called to help once again in the future.

Bosk asks if Gargul has everything sorted out.

Tink gets her summons to heal everyone then wonders about the liches.

The ship chimes it’s eager acceptance of the task of repairing the damaged Hook City.

Gimp rubs his chin at Bosk’s question. ”Well the Boss knows what’s going on now but he’ll need yous guys to help sort it out. It’s a real mess let me tell you, but the boss should explain it not me. He’ll be over in a minute, sit tight.”


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 11:30:45 AM

Garret starts to look around, his attention wandering, but he stops when he hears that "the big guy" is going to be coming around. He looks at the others and attempt to brush some blood off his chest (but fails).

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 29th, 2018 1:02:02 PM


Sesha hops to her feet, and cleans herself off with magic. She does the same to Garret, just in case. She adjusts the flower pin in her hair, smooths out the wrinkles in her clothing, takes a deep breath.

In the span of two minutes, she had prevented three deaths, and diverted souls that had been on their way to Gargul. Hopefully he hadn't been paying attention.

"No pressure, right?" She grins at Beri, then pauses suddenly. "I don't have anything in my teeth, do I?"

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday June 29th, 2018 3:59:10 PM

"I think Garret might be rubbing off on me.. I could go for a snack right now. Getting blown up and then healed a couple of times really makes your stomach rumble." Wyaar remarks as they wait.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 7:32:16 PM

Wyarr looks down and sees that Garret is standing right next to him.

"I'm sorry, did you say you had a snack? I seem to be getting a little low on supplies..."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday June 29th, 2018 9:16:56 PM

Beri's stomach starts to gurgle at the mention of snacks.

I didn't realize how long it's been since we last ate... at least I think it's been a long time. You can never tell when realm jumping if it's been minutes or hours.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday June 29th, 2018 11:18:16 PM

Zane uses magic to clean himself off, as well as anyone else, being sure to clean Garret of again as well.
"Well as to food, I picked up a few loaves of fresh bread the last time we were in Hook City.... How long ago was that?" He opens the haversack and pulls out 10 loaves of bread, giving one a slight squeeze just to see how stale it is. But even so, unless it's now green, Zane will offer the rest and start munching on that one loaf....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 29th, 2018 11:29:03 PM

It had been a while since the party ate. Tink's ring of sustenance had kept her well nourished, but that pales compared to a proper, hearty home cooked meal.

"How good would it be to right now be back in Hook eating a beef stew with Mara and Auslander? Nice steaming potatoes and a hunk of bread to mop up the plate"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday June 30th, 2018 1:13:26 AM

Sesha passes.

"No thank you. I don't want a mouthful of Hook City when Gargul comes calling."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Saturday June 30th, 2018 5:55:42 PM

Restlin gladly accepts the bread. "Wanna bet all those other groups are going to get some nice downtime, but not us. I could use a soak and a Bosk-cooked meal, but Hook City's probably a mess. That, and this business with those clerics stealing Gargul's mojo."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday July 1st, 2018 7:13:41 AM

OOC: Just a reminder that everyone is at full health! We may not be safe just yet

"Spending some time back at Hook is definitely on my list of things to do."

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday July 1st, 2018 2:48:23 PM

I can quickly cook some stingroot if you all are interested.

DM Mitch 
Monday July 2nd, 2018 8:13:06 AM

Garret starts looking around when Gimp mentions the big guy and then tries to brush some blood of his chest but fails.

Sesha makes herself and Garret presentable upon hearing Gargul will be around shortly. She’s a little concerned about her recent activity and then asks if she has anything in her teeth.

Wyaar says he could go for a snack right now.

Garret asks Wyaar for a snack.

Beri’s stomach rumbles at the mention of snacks. He didn’t realize how long it had been since he last ate.

Zane uses magic to clean himself and Garret(again) before sharing some bread with the group.

Tink asks if they should head back to Hook city and grab some beef stew with Auslander and Mara before meeting Gargul

Restlin asks if the other groups are going to get some downtime but they’ll have to rush off.

Tink says spending some time in Hook city is on their todo list.

Bosk offers to cook some sting root.

As the Dragon’s wait for the impending arrival suddenly a portal opens up and someone steps through. It’s Valdor!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 8:32:45 AM

"Valdor!" Tink gets to her feet and approaches her Dragon Consortium brother, hand outstretched to shake. "How does the rest of the Consortium fare?"

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 11:38:33 AM

"Heph, ishf oooo!" Garret says through a mouthful of bread. Zane might notice that he is suddenly two loaves short as Garret stands nearby, a loaf in each hand...

Valdor Dragonstone (CDM Cayzle) 
Monday July 2nd, 2018 12:03:55 PM


Valdor reaches out to Katinka gladly. "My dear," says the elder half-elf, who despite his years remains extremely well muscled, "we fare well indeed, and we have been following events with glad hearts. Congratulations on your victory here."

He grins at Garret.

He looks around and takes in all the Iron Dragons. "Congratulations to you all, of course."

He bows slightly to Gimp as well. "You old troublemaker! I am not surprised to see you here. My message to these fine folk won't take long, so I won't delay your business with these Dragon-Heroes."

"I've come to talk about one of the more fun parts of the Dragon Consortium role. All of us Dragons need to be alert to the potential of other hero groups in the Wold. You just saw a slew of them in action on this battlefield. When the time comes, we need to you approach worthy groups and invite them to apply to the Consortium. That's your job now."

The group of heroes based in the pirate refuge called Bonetown is a group that I think you should consider inviting to apply. To be honest, I was wary at first, fearing them to be no better than pirates. However, their recent deeds have dispelled all fear of that. They struggled mightily to defeat a demigod wanna-be, an immortal called Biloopl. They defeated and destroyed the evil thing. And recently, they have pursued a vendetta to stop and destroy slavers all around the Middle Seas. You saw their actions in this fight. And you have met them, or at least some of them."

"They call themselves different names ... "the Bonetown Crew", the "Black Lions", or "the Lionfishers." They sail the seas in a ship named "the Lionfish."

"Let me refresh your memory, so you know who you are going to go see."

Jozhur, a human rogue, who has been the heart of the group and present from the very beginning. He has served as Captain.

Aexana, a gnome greenmage of longstanding with the group.

Rill, a human soulseeker, cleric, and devotee of the god of life and death.

Bralin, a stone warden; Tahni, a mystic theurge; and Terser, a raging shaman; these are the three worthy dwarves in the group.

And the current Captain, Zeoll, an old friend of you Iron Dragons.

"Your own invitation was not all that long ago. Think back on that day and now take your turn as the ones issuing the invitation. I know you'll do great."

He motions, and you see that the Bonetown Crew, which had disappeared for a moment, has actually reappeared back on the field of battle, about a thousand feet from you. Curiously, you see Gimp over there talking to them as well.

"Go on, now, and go talk to them."

The premier Dragon of the Wold, Valdor Dragonstone, smiles at you. Looks like he is about to pop away, but if you have any quick questions, he may answer. Otherwise, your Consortium duty awaits.

[OOC from Cayzle: I presume that your DMs and the Bonetown DM want all Iron Dragons to go guest post on the Bonetown board. All of you have the rights to do so now; let me know if you have trouble posting. If I am wrong, I'm sure someone will tell me soon, and we'll get it straightened out. :-) Here is a link to the Bonetown Board.]

DM Mitch 
Monday July 2nd, 2018 12:41:23 PM

Gimp grins and returns Valdor’s greeting. ”Hey maybe we can combine business a little. The Boss has some important stuff for you guys to do but a second group to finish off those dumb cultists would be great. You guys gatta give em tasks right?”

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 1:08:39 PM

Garret shoves one loaf of bread into his armpit and quickly grabs another from Zane. Stuffing bits of bread into his mouth, he heads for the other group.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 2nd, 2018 1:14:55 PM

"Maybe we can have them bathe Garret. Can you even imagine trying to wrestle the little guy into a bath?" He heads over as well...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 2nd, 2018 2:55:29 PM

Zane looks around the rest of the group as they walk over...
"Something is wrong..... when, tell me just when, we as a group calmly just walked our way anywhere to have a chat with someone.....
I don't think I can remember a time when that happened... EVER!"

He quietly continues the walk ove to the other group....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 2nd, 2018 7:16:10 PM

wyaar goes too.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 2nd, 2018 9:02:03 PM

Beri consider's Zane's question.
Many times... at the fisherman wharf before being randomly attacked by the local vigilante watch, walking down the side roads right before being ambushed by a fire bomb attack, when we visited the Marigold the night it was burnt down...
The druid heads out with his friends to see the other group.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 11:23:04 PM

"We should probably talk to them for a little bit instead of just saying 'hey, you guys want to join the club?'. Try and get a feel for what they're like. Although if the Consortium already hold them in high regards they're probably all good"

As Tink approaches she makes an observation "Three dwarves, two humans, a linotaur and a gnome. Pretty different group to us"

OOC: Just suggesting we have a round or two of casual chat with the group before the invitation

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 3rd, 2018 12:33:46 AM

Come now Beri, you know Zeoll enraged the Marigold patrons by casting Calm Emotions. That spell never did work for him, always ended up starting fights...

ooc: Bosk goes to speak with the Lionfishers. I read the post at work and did not realize Gimp posted again until after I posted on their board. If needed I can join the other group.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 3rd, 2018 1:36:37 AM


Expecting Gargul, and receiving Dragonstone, Sesha is a bit relieved.

"Well, alright then."

DM Mitch 
Tuesday July 3rd, 2018 7:07:35 AM

The Iron Dragons go over to meet and greet the Lionfishers.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 3rd, 2018 7:54:20 AM

Zane is conversing with the Bonetowner's.....

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 3rd, 2018 11:20:36 AM

Garret has joined them as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 3rd, 2018 12:36:08 PM

Restlin's there too!

Valdor Dragonstone (CDM Cayzle) 
Tuesday July 3rd, 2018 3:50:10 PM


Valdor smiles and makes a quiet exit. The Bonetown Crew is in good hands.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 3rd, 2018 8:40:41 PM

Tink is standing with the Bonetown crew

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 4th, 2018 12:26:33 AM

Bosk continues talking with the Bone Crew

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 4th, 2018 1:27:16 AM

Still talking.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday July 4th, 2018 6:52:49 AM

Still standing.....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 4th, 2018 8:47:45 AM

Still breathing...

DM Mitch 
Wednesday July 4th, 2018 10:15:53 AM

The conversation with the Lionfishers continues.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 4th, 2018 12:02:58 PM

Still eating...

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 4th, 2018 2:11:31 PM

Talk talk talk

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 4th, 2018 9:44:23 PM

Eating... drinking... being merry... being awesome.

DM Mitch 
Thursday July 5th, 2018 8:19:09 AM

Introductions continue and the Dragons get into more personal questions.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday July 5th, 2018 10:47:45 AM

Still chatting

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 5th, 2018 11:23:04 AM

Garret is being Garret...and getting bored with all the talking. At least he's getting lots of food!

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:40:07 AM

Bosk asks some questions and sips his ale.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 5th, 2018 2:06:49 PM

Restlin makes a mental note to purchase some sending scrolls for their charges.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 5th, 2018 10:07:48 PM

The discussions continue...

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:33:53 PM

An offer to join (pledge?) the D.C. was extended. I just noticed my last post there was eaten, but it was a filler as I waited for the last two players to introduce themselves.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday July 6th, 2018 12:27:57 AM

Chit Chat....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 6th, 2018 12:54:08 AM

Wyaar abides.

---

Crazy busy week

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 5:52:15 AM

Tink is looking very serious

DM Mitch 
Friday July 6th, 2018 7:05:45 AM

The Dragons finally broach the topic of recruiting the new group into the Dragons.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Friday July 6th, 2018 11:29:03 AM

Despite the seriousness of the setting, Garret might be starting to doze off in a food coma...

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 9:58:56 PM

OOC: Do we know how much loot we are getting? We could do some CC shopping in the mean time

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Saturday July 7th, 2018 8:37:21 AM

Check in

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday July 9th, 2018 10:31:23 AM

check


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 9th, 2018 11:07:48 AM

Hi there!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 9th, 2018 5:14:41 PM

chat check

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 9th, 2018 5:55:51 PM

Counting the loot

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 9th, 2018 10:01:01 PM

checking in

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday July 9th, 2018 11:56:38 PM

Bosk continues talking to the Black Lions about the D.C.


DM Mitch 
Tuesday July 10th, 2018 8:39:32 AM

Conversation continues

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 10th, 2018 10:25:19 AM

Sesha keeps talking with the new aspiring dragon group.


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 10th, 2018 11:04:32 AM

Boo!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 10th, 2018 3:15:12 PM

still here

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday July 10th, 2018 5:46:23 PM

Still here too

DM Mitch 
Wednesday July 11th, 2018 5:58:53 AM

The recruiting is done and the two groups separate. One copy of Gimp sticks with the Dragons, the other starts telling the Bonetown crew about the trial ahead. "Alright guys the boss man has waited long enough. He'll be showing up here shortly so be ready."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday July 11th, 2018 10:53:26 AM


Pleased that she could help Zeoll, Sesha realized that she might be in a unique position to appeal to those who don't necessarily want to join the consortium. Because, after all, neither did she.

That elation though, is replaced with nervousness. It was finally time to meet with Gargul.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 11th, 2018 11:38:19 AM

Garret stuff his belt pouch with all the food he can cram into it before leaving, even though he's already stuffed.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 2:00:33 PM

"We just going to keep relaxing until Gargul arives, or are we leaving the mansion?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 11th, 2018 4:30:12 PM

"Door's open. He can come on in. It's a lot more pleasant in here than out there." Inside, Restlin's pretty excited. He's been wondering just what's been going on for a long time now.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 11th, 2018 6:18:00 PM

The druid sits back in his chair and takes advantage of the brief break while he can. There is always a chance the he won't be able to finish his slice of pie before the group is setting out on their next adventure.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 11th, 2018 9:43:49 PM

"I think he'll manage to find us" Wyaar agrees.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 10:01:43 PM

"Hey, Wyaar, If you get enlarged by some chance during combat, feel free to grab the quiver from my hip if I'm available, there is a small and large bow.... well from my point of view at least. Both are +1 with Holy on them." (one is Large sized, one is Huge sized, with Arrows to match in quiver.)
Just because once you launch a telephone pole, it reverts to normal size as soon as it leaves the bow.....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 11th, 2018 11:59:25 PM

Thank you Gimp. I will never forget the encouragement you gave me in my pursuits of becoming a Grim.

Zane's comment causes me to recall the gear I expended in the recent battles. "Speaking of ranged attacks, I need to put together my Catacombs order."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday July 12th, 2018 1:28:40 AM

Tink dusts herself off once more in anticipation of the meeting.

DM Mitch 
Thursday July 12th, 2018 7:16:02 AM

Sesha is elated she was able to reassure Zeoll with his concerns about the Consortium but then nervous about meeting with Gargul.

Garret stuffs his belt pouch with all the food he can before leaving.

Zane asks if they are going to keep relaxing till Gargul arrives or if they are leaving the mansion, he then offers Wyaar the use of one of his bows if Wyaar ever gets enlarged in battle.

Restlin says the door is open and Gargul can come in whenever he wants to.

Wyaar agrees Gargul will manage to find them.

Zane suggest Wyarr use his larger bow if Wyarr ever gets enlarged

Bosk thanks Gimp and realizes he needs to put together his catacombs order

Tink dusts herself off.

The arrival of Gargul is imminent…


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 10:23:28 AM

Restlin checks the pocket watch that sits in his coat. Feels like Gargul's arrival has been imminent for like 6 months or so. He tries, and fails, to be patient. He places a hand on his knee to stop it from bouncing up and down.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 12th, 2018 10:55:28 AM

Garret pokes Restlin, "So...are we waiting here, or are we heading back to Hook City to wait for the big guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 11:50:24 AM

Restlin brushes the bread crumbs and meat juices off his sleeve where Garret touched him. "I say we wait, dude. I want to take a look at that gigantic crown the Sarr's avatar had before we get back to Hook City. Plus, Gimp said he'd be here soon, not in Hook City soon."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 12th, 2018 4:20:04 PM

Beri turns to the horned cleric.
Hey Bosk, do you remember what kind of ale Gargul was drinking when we met him at the pub? It would be a nice gesture if we had a glass poured for him when he arrived.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday July 12th, 2018 6:00:50 PM

Zane continues to just relax.... Gargul would show up when he is ready to show up.....

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