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Dark Omens


Ironbane's plea 
Thursday June 13th, 2013 8:56:59 AM

OoC: technical glitch of getting new module approved

The three dwarves are inside Ironbane's pavillion for the rest of the day and well into the evening. What is going on inside is unknown to any but those inside. One thing is certain, something is brewing and the Grim Guard pick up on 'that feeling' fairly easily. The other dwarves about the camp sense it as well. Hackles are up, nerves are starting to set on edge and it won't be long before rumors begin. In casual talks by the coking fire, the three dwarves that appeared are identified as not being part of clan Ironbane, but rather part of the Stone Festival.
'They were here for the opening ceremonies, placed Ironbane as the lord of this years festival, mumbled some stuff at him and proclaimed the Stone Festival begun.' is the short of the story.

Shortly after sundown, clan lord Ironbane himself comes to the Grim Guard, without escort of any kind, his face a mask of grim determination and anger. Walking into your midst, he simply begins talking
"They found her, my beloved Tali. I am told there is a mask of darkness is about her, that she is wrapped in a veil of hatred and pain. But most importantly they have told me where she is. Omens are dark about this and I must ask that you go in my stead. There is treachery here and I know not whom else I might trust."
The dwarf pauses for a moment before he continues, "I ask that you go and bring her home to me and her tormentor as well. If only his head arrives I will make do. You may speak to them if you wish, the channellers, but have care with your dealings"

Also welcome Ken E to the Co-captains chair. wartortle84@gmail.com


Bruagh Stormbringer (Zach R.) AC 23/10/20 -- CMD 22/26 -- HP 90/90 
Thursday June 13th, 2013 1:34:57 PM

"We will speak with the channellers to gain more information about where we must go, and what we must do... We will do as you have asked and do what we can to return your daughter to you. I only ask that you continue to search for some information about Tahni Wyrmrider."

Bruagh makes his way into the pavilion to speak to the channellers but will wait on his friends to join him before he speaks.

Bruagh Stormbringer (Zach R.) AC 23/10/20 -- CMD 22/26 -- HP 90/90 
Thursday June 13th, 2013 1:35:26 PM

Devlin follows behind Bruagh into the pavilion.

DM..Devlin, your resemblance to Bruagh is uncanny. :)

Yes, this tends to happen when one covers for the others post. I soon shall have Devlin rubbing Bruagh's feet lol!

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Thursday June 13th, 2013 5:49:58 PM

With the mention of Tahni, Sam's heart sinks.

"Where could she be?"

The gnome silently follows the others to learn of the situation.

ooc-Items posted for sale in the catacombs.

Oathbreaker (Ian) 19/15/15 - 35/49 (1 Con Damage) - CMD 21 
Thursday June 13th, 2013 6:13:50 PM

The Oathbreaker moves silently with the group, pulling back his cloak to reveal his bald head once more. He dwarf rubs his chin, which is beginning to grow a bit of stubble on it again.

Urval Torsten: AC23/13/17 - CMD17 - HP54/54 
Thursday June 13th, 2013 11:52:43 PM

During the day at the festival a 4' dwarf with a short red beard and hair and donned in purple robes approached Urval, holding out a message to him. "Urval? Message from general Sarnak, your needed back at the field, and I am to take your place here. " He looked the dwarf up and down, then grabbed the envelope, opened it and read the contents, then nodded. Both of them then looked for the rest of the Grim Guard and the dwarves in charge to appraise them of the situation, then Urval quickly took his leave. The new dwarf saw him off at the exit, then met up with the rest of the Grim Guard at sundown, talking to them before Ironbane entered. "Well, Hello all. I'm the new meat sent out by Sarnak to see about replacing him. He was quite annoyed at the army sending out Urval, that guy works well in a army but ask him to deal with people and it's like talking to a brick wall. I'm Karnas, I'm a sorcerer, and I excel at making our targets, opponents, meat bags, whatever you want to call them confused and disoriented long enough for you all to do your business. I'm also a member of the sages college and, well, you've seen one of my more successful experiments already. Which one, I'll leave in the air for the moment.

A small fox-like head appeared out of his robes and appeared to utter a few short...words.. to him. "My familiar has mentioned I really shouldn't have said that, and if I'm going to be putting my lives in the hands of this regiment I'm not going to be as silent as back at the college. Here they won't steal your inventions out from under you as soon as you mention a inkling of them, " He turns to the group. "Right? If I make up some new spells or items you won't steal them and market them as your own?"

As Ironbane entered the room and detailed their adventure, he nodded and looked to the rest to see what the plan was. He had just joined, he didn't know what was occuring.

OOC: I'll fix the header tomorrow if there's no issues with me introducing him now, I dunno if the DM wants to handle it.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Friday June 14th, 2013 2:50:54 AM

Sam shakes Urval's hand as he heads out to his new assignment.

"Welcome Karnas. I am Sam of the Grim Guard. I'm the group's bard.".

Ooc-Did we lose Shinto? If so, I'll recalculate the gp per PC once I get it from the catacombs.

Ironbane's plea 
Friday June 14th, 2013 8:17:02 AM

We lost Shinto and Shonti to the best of my knowledge I will be writing them an exit, see also painful horrid death.
Good on the intro of Karnas
My post will come tonight to get us back to my regular evening posts
Please clean up the headers and get catacombs purchases sent for approval. Send to me, mikalus30@gmail.com and Ken wartortle84@gmail.com
Thanks

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Friday June 14th, 2013 9:17:35 AM

Ooc- After DM approval, each PC gets 1,017.5 gp. Bruagh gets the ring of protection +1 and 17.5 gp.



Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Friday June 14th, 2013 2:47:37 PM

Welcome be to you, Karnas. Terser flexes his rather large arm muscles.
Don't worry, I won't be impeding on any of your creations. Just like you won't be able to take credit for the work of these. He throws the new sorcerer a friendly wink and welcomes his new comrade in arms. He is an unknown ally, but all hands devoted to the cause are welcome, especially if they make easier targets for his glaive.

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Friday June 14th, 2013 2:48:55 PM

ooc: Back from epic vacation of epic, so should be back to daily posting. Thanks for bearing with me the last few weeks =)

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Friday June 14th, 2013 3:47:58 PM

Updated Character Sheet and Header. Checking in...

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Friday June 14th, 2013 3:48:14 PM

Checking in for Devlin as well...

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Friday June 14th, 2013 3:53:16 PM

Ooc-DM approved transaction. Grab yer gold!

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday June 14th, 2013 3:58:11 PM

OOC: Header Updated, I put in my Familiar's blindsense just as a reminder that he knows the moment anything is within 20' of him.

The Audience 
Friday June 14th, 2013 9:49:32 PM

A breif exchange finds the Grim Guard shuffling personel. Urval is recalled and a dwarven sorceror named Karnas takes his spot. The cleric's healing will surely be missed. The group accepts Karnas easily enough and with Ironbane in the lead they head back to the clan lords pavilion. The clan lord moves past the guard, with the party in tow and enters.

Inside, the smell of nutmeg permiates the area and several hanging lamps were lit providing plenty of light. the three dwarves in robes are standing near the stone throne and facing the entrance where the party is coming through. In unison the nod. "Greetings good dwarves." They say together and with some cheer.

Ironbane nods and gives a partial bow to the trio and then turns to the group, "You're on your own now lads, what they tell you is for you alone." and with that and pat to the shoulder of Terser as he passes, clan lord Ironbane exits his own tent leaving the party with the odd three look alike dwarves in robes.

Once Ironbane leaves, they speak and once again in unison,"The good Clan Lord Ironbane has said that you would wish to speak to us on the matter of his daughter Tali Ironbane, pledged to Kabur Rockbreaker, son of Clan Lord Huran Rockbreaker."

"What we have to say on the matter is for your ears alone and you are bound to not repeat it to others without consent. Before we speak, your weapons must be removed and remain here. We will await you in the inner sanctum of the pavilion."

With that, they bow together to the party and turn, disappearing between two great hanging rugs just behind the stone throne.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Saturday June 15th, 2013 2:24:31 PM

Sam shrugs at the request to leave weapons there before entering. With hesitation, he sets the tiny crossbow down and follows the path of the three dwarves. Sam clears his throat as he breaches the hanging rugs. He does this both to prepare for an act of diplomacy or if they are walking into a trap, to cast mind-bending spells.

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Saturday June 15th, 2013 8:11:41 PM

Terser just sighs at the formality, and leaves his weapon with the guards that are now trusted comrades in arms.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 46/46  
Sunday June 16th, 2013 10:48:01 AM

Ooc: Still here vacation is almost over and I will be back to posting in the next few days.


Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21 
Sunday June 16th, 2013 2:23:07 PM

The Oathbreaker grits his teeth, leaving his weapon outside with great hesitation. Once inside, the dwarf shuffles around, clearly nervous.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Sunday June 16th, 2013 3:59:01 PM

Bruagh shrugs, but gives up his weapons. Stupid rules.

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Sunday June 16th, 2013 4:25:35 PM

Karnas follows the group in, his familiar remaining with just it's head exposed, as they watch the occurrence. At the request to leave their weapons, he shrugs and looks to his hands. "I don't think they've dealt with casters much have they?" His familiar laughs, as he pulls out his crossbow and leaves it outside. "They can keep it if they want, I just keep it for grappling hooks...which I left back at the college, I need to go pick those up in the town." His familiar laughs harder, falling out of the robes and landing on the ground below, revealing a fairly small orange-furred bat with a longer tail than normal, and a rainbow pattern on his wing membranes, green at the tips, shifting to blue in the middle and brown at the base, curled up upon itself in a fit of giggles.
He sighs at his familiar, reaches down, and grabs his familiar and puts him back on his perch in his robes, his familiar composing itself and looking forwards with a grin, as Karnas mutters under his breath; And of course she never had such a laughter problem, but one of hers, oh yes quite a large one. He looks up and looks to his familiar, speaking a couple words to it before following with the group further in

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Monday June 17th, 2013 4:20:04 PM

Czech.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Monday June 17th, 2013 4:20:16 PM

Czech for Matt K.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Monday June 17th, 2013 5:02:18 PM

Check

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Monday June 17th, 2013 7:10:56 PM

check

Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21 
Monday June 17th, 2013 9:24:13 PM

Checkity-check

The Audience 
Tuesday June 18th, 2013 12:04:49 AM

The group leaves their weapons, the ones that can be left, in the empty audience room of lord Ironbane's pavillion and follow the three strange dwarves into a smaller antechamber of the great tent. Karnas and his familiar share a joke about leaving the crossbow, a weapon, but not his weapons. Oathbreaker is nervous at being vulnerable and Sam prepares himself in case this becomes a trap.

Candle light flickers from around 2 dozen large tapers about the 15' square area the party now stands in. Each dwarf holds a different colored candle, blue, silver and dark red. The dwarf with the silver candles speaks in a clam low voice, "We are quite familiar with your kind Karnas, but our tradition dates back longer than your practice."
The holder of the Blue candle speaks "To openly carry the tools of violence, begins with the promise of violence."
The Red candle holding dwarf concludes the thought, "Which leads to naught but destruction."

The trio set down their respective candles, gather together and standing side by side with hands clasped they bow to the party politely, holding there for more than a few minutes.
There is an eerie quiet all around. It takes a moment to register, but then it hits you. You can hear none of the commotion that is going on outside of the plain canvas walls of the tent. The only sounds and smells are within the room itself.

Raising and speaking at the same time the dwarven voices take on a strange harmonic tone, "The clan lord has spoken to me on you behalf and has asked that i assist you in what ways i see to. I have agreed and see you have met my terms and so I shall answer what questions i may for you."

The three dwarves close their eyes and begin to moan, mouths closed, that soon becomes a mono-toned bass hum. Deeper, and deeper their voices become, impossibly low, hollow and deep. The very air itself seems to almost resonate and shimmer, and then suddenly they stop. The air seems to still shimmer, simmer like a summers day upon the stones in the heat and then a flicker of light erupts, flaring to the proportion of a 5' pillar of fire.

A voice speaks from the fire in common, "Speak Grim Guard, fallen of Domi, drunkard of the mountain halls, lost children of the Scab, Dark betrayers kin. Speak."

Knowledge Planes DC 25 Highlight to display spoiler: { You stand before one of the Demons of old, the elves think them the Fae of the ancient Wold. Notable Old Ones include Mother Veolos, the master of Carrion Valley; Scald, who lives within a huge Hot Spring lake full of fountains; and The Forge, who resides within a massive volcano.
The dwarves call them Demons. And demons they may be. It is a hot topic of debate whenever dwarves and elves gather in friendship. The elves insist on their ancient title: The Fae.
Many dwarves love debating the origins and natures of The Old ones. Some say that these immortals ARE the features rather than INHABIT the features.
}


Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Tuesday June 18th, 2013 5:41:06 AM

Knowledge planes: "take 20"= 30 by lore master ability 1/day.

Sam digs deep and finds courage enough to speak aloud (in common) ,"What manor of demon are you? Why do you concern yourself with mortal matters? What do you ask of the mighty Grim Guard?"

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Tuesday June 18th, 2013 11:13:39 AM

Terser starts a bit at the mention of demons. Bits of his clerical training come to mind, and he is wary of anything to be gained from this source.

And what price do you ask for the assistance you may give?

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Tuesday June 18th, 2013 6:09:14 PM

Bruagh had little patience for these demons who claimed power over the Scab. While true they held significant power, they, in his previous experience, had little care for the lives of mortals. Bruagh felt that all that really mattered to him were the lives of those mortals. Being subservient and cowing before them did not make them any less likely to kill so that was off the table.

"I would ask for information on Tali Ironbane on behalf of Clanlord Ironbane, and I would ask for information on Tahni Wyrmrider on my own. I would have your terms for information on both before I hear your answers." says the grizzled fighter in a flat even tone that betrays little emotion.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Tuesday June 18th, 2013 6:10:19 PM

Devlin stands at the ready, interested in hearing what information this demon might provide.

Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21 
Tuesday June 18th, 2013 7:35:16 PM

Demons. The Oathbreaker eyes the men in front of them with a wary eyes, his right hand itching for his bow. No wonder they made us leave them outside.

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday June 18th, 2013 8:30:37 PM

Karnas shrugs at the response from the silver bearer. "Perhaps, but if one of my practice wished harm lack of weapons wouldn't matter." He looks to the blue and red bearer and smiles ."But, you two have a point, thus, I will shut up."

At the following events, and the pillar of flame speaking, He would just watch with a slight grin. He would not say a word in case the being would be offended, but he wondered just what he had gotten himself into, and hoping for more of it.

The Audience 
Tuesday June 18th, 2013 10:09:46 PM

The Grim Guard ask their questions, wisely recalling the ways of demons. They ask the price that The Trio would demand, unwilling to invest too much into a source this uncertain.

As these questions are asked, again the air becomes.. agitated... as if something is forcing its consciousness into the tiny pocket of reality that exists within this tent. The space between the Grim Guard and the flame seems to resonate, buzzing as if alive and filled with malicious intent while the pillar of flame roars its challenge to those around it.

Then, as before, it stops. A silent calm falls upon the room.

The voice from the fire speaks again, echoing impossibly as if the words are spoken in the maw of a great cavern...somehow from the mouths of the dwarven channelers before you.

"Indifference! Disrespect! They do not use the proper greetings! They do not show the reverence I deserve!"

The fire begins to smolder.

"It has been long however, since I have been treated as it should be. I shall let this pass, but know you have raised my ire. I am not a mewling creature like the Bebilith you removed from this plane. I am far older, part of the Wold now, and old enough to have seen the rocks of the Scab birthed around me...and with the removal of the pest that stung my eye...my vision has returned."

The flame spits again, but only briefly.

"Though why I should share it with such rude guests it beyond me."

The fire now begins to crackle, seeping a thick white smoke from it's base. The smoke forms the shape of a regal dwarven female, her head proud and jaw strong. A circlet sits upon her head, marking her as the princess of some sort, most likely the Ironbane.

"This one is clear to me now. I know where she is, yes. Perhaps if the powerful and mighty Grim Guard could deign themselves to show respect proper, I could tell you? The price paid by the other only ensured that I speak with you, and speak with you I have."

The fire begins to lose a little of it's intensity, fading in hue from orange and red to icy whites and deep blues.


Sam: 16/12/15 -- CMD 13 -- HP 50/50  d20+15=31 ;
Tuesday June 18th, 2013 11:02:12 PM

Sam clears his throat and speaks.

"Please excuse our gruffness. As you may or may not know, we have been through a lot in the near and distant past. Your kind, whoever you may be, are a bit of a mystery to mortals like ourselves. Please help us. We do need your help." diplomacy= 29 if non-dwarf. 35 if a dwarf

Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21 
Wednesday June 19th, 2013 9:22:33 AM

The masked dwarf takes a slow step back away from the demons, preferring to let his allies do the talking.

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Wednesday June 19th, 2013 1:11:27 PM

Terser follows Oathbreaker's lead, not wishing to give further offense through his lack of propriety. He's smart enough to know when to stay out of the way, even though the source of this information would not be his first choice, if other options were available.

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday June 19th, 2013 2:22:22 PM

Karnas will stay silent, he did not wish to antagonize the being, diplomacy was not his forte,

OOC: Is diplomacy required in such a situation or could just being respectful without the check suffice?

DM Ken: Diplomacy is never a bad option when something wants you to make it feel special! That said, as far as I am concerned, think of Diplomacy as a skeleton key. There usually *is* a specific word or phrase that will always get the job done. Failing knowledge of that, just use the crowbar of diplomacy and circumvent the specifics. It's like a party faces disable device/open lock. If you don't have a key, just pick the lock!

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Wednesday June 19th, 2013 3:39:30 PM

Ooc-I guess we'll find out. To attempt diplomacy, bluff, intimidate you need to add suitable dialogue. I did what I could.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Wednesday June 19th, 2013 6:09:46 PM

The words of Bruagh's one time companion Boomy echo in his voice!

"Beware traveler, and show respect. For the waterfall you bathe in is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred earth, water, fire, and air"

Bruagh recalls what the monk said and what he stated. Let's hope this works, the former Paladin thinks to himself.

The warrior drops to his knees and recites the words that his monk friend once said, "OH SACRED ONE, I HONOR YOU. BESTOW A BLESSING UPON ME FOR I AM FILLED WITH RESPECT!!!"

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Wednesday June 19th, 2013 6:10:44 PM

Devlin remembers Boomy's same recitation and joins in with Bruagh when he begins, falling to his knees as well.

"OH SACRED ONE, I HONOR YOU. BESTOW A BLESSING UPON ME FOR I AM FILLED WITH RESPECT!!!"

The Audience 
Wednesday June 19th, 2013 8:27:11 PM

As Sam offers the most humble of apologies, the pillar of fire begins to swirl and crackle. Its color gradually brightens to what it once was. Well done! When Braugh and Devlin drop to their knees in platitude, the fire sparkles brilliantly and burns with previously unrestrained vigor and life!

"This! After untold years of being summoned like a common creature in service to some apprentice magus, I am shown the proper homage! Rise Grim Guard! I forgive you your discourtesies. My vision is yours."

The smoke quickly dissipates, spreading the image of Ironbanes daughter into nothingness. After a few moments, the smoke swirls, showing several prominent features of the scab. First you make out what appears to be a large gathering a tents and buildings. Easy enough. The festival itself. A small tendril of smoke breaks from the rest and carves a path, highlighting cliffs, gorges, mule trails, and campsites. An uneasy sense of urgency begins to fall over you as you realize that the tendril has stopped not even 5 miles from your current location. The tendril wraps itself over a large rock in the middle of a bowl shaped valley.

Then it simply flicks the rock away.

The tendrils and smoke swirl back in upon themselves, funneling into a whistling vortex. The smoke streaks across the room into a low hanging drape, enmeshing with the fabric. And thus, a map is born.

The cavernous voice continues, to itself. "Closer than he would have imagined..he will be displeased." Aware it can be heard again, the voice gains strength and speaks to all present. " I am called Ashtrious. There is one who may be known to you, Runus, a dabbler in the arcane powers. He is the one who has taken Tali Ironbane."

The fire bristles for a moment.

"Since you have shown me respect, I shall tell you another thing. There is another name you will know. Kadis. Shadows hide this ones heart from me. He has taken his reason through his love and shadows pervade all his doings. He calls himself and those who follow him Shadow Masters. Paugh! They shall not be masters in the end. "

The fire begins to dwindle now. The heat gradually recedes from the room, and perhaps the smallest hint of noise and bustle begins to tickle your senses.

"You will be tested in more than might, Grim Guard."

As the fire recedes and smolders to nothing, one tiny remaining tendril of smoke snakes slowly towards Braugh. It playfully rises in a swirl around him, poking at his armor, his skin, and pausing near his eyes. It studies him for a moment more, then glides near his ear.

Braugh Only Highlight to display spoiler: {"You. The halfling showed great courtesy, but you.. You showed deference. Abandonment of the pride that fills the Dwarves and all mortals to the sole intention of seeking aid to aid another. This I will honor. You will very soon be forced to make a decision. You may be forced to stand with me over your own blood-kin. Do not dissapoint, and you will be rewarded with knowledge of the one you seek..."}

The tuft of smoke poofs, and is gone. You stand now in the room with only the The Trio. One of them departs from the others, and rips the shadow-mapped fabric from the drapes. All three approach and you are given the map.

"Go now. Nothing more has he to say."

They gesture towards the flaps through which you came, signalling the meeting has drawn to a close.


Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Wednesday June 19th, 2013 9:14:21 PM

Bruagh says nothing and walks out... he is stands with mixed emotions of trepidation and excitement in regards to what Ashtrious whispered into his ear.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Wednesday June 19th, 2013 9:31:39 PM

Sam walks out with the others. Pride beams on the gnome's face.

"See guys. You just need to use a little class and charm when you speak to the greater powers. It's a good thing you have me around."


Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Thursday June 20th, 2013 10:49:59 AM

Terser ruffles the little gnome's hair. Yes, we don't know what we would do without ye.

Well, now that we know where Tali is being held, shall we be off? I don't fancy delaying and giving her captor a chance to spirit her away somewhere.


He retrieves his weapon from where he placed it and is ready to be off.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Thursday June 20th, 2013 1:02:48 PM

Sam bats Terser's hand away and fixes his hair. He then playfully pushes the dwarf, which does absolutely nothing.



Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Thursday June 20th, 2013 7:26:33 PM

Bruagh has memories of Tahni flashback... his mind is far from the task at hand. He is much more worried about what was said to him by the demon and what it could spell for his love, his comrades, and his soul.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Thursday June 20th, 2013 7:26:56 PM

Devlin prepares himself and Raeb for the journey to recovery Tali.

Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21 
Thursday June 20th, 2013 8:33:30 PM

As the others express joy towards their new task, the Oathbreaker plucks his bow up from his resting place and growls, "Is this what we do now? Take orders and advice from demons?"

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Thursday June 20th, 2013 8:58:16 PM

Sam turns to Oath,"What would you have us do? We're looking for Tahni. The individuals involved might have something to do with her disappearance."

The Audience 
Thursday June 20th, 2013 11:00:10 PM

(DM post inc soon.)

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday June 20th, 2013 11:26:42 PM

Karnas remains silent for the moment, pondering but not wanting to say anything till they were outside

Sounds like trouble... 
Thursday June 20th, 2013 11:57:49 PM



Sam is rightfully proud of his accomplishments, and most of the Grim Guard begin to the process of gathering their gear and supplies for what is likely to be a short, but dangerous excursion back out into The Scab. Only Oathbreaker expresses dissatisfaction, even while gathering his weapons. Sam points out that they don't have a lot of choice in the matter, especially if Tali can somehow lead to Tahni.

The Grim Guard manage their packs and set off. The shadow-map is incredibly accurate, even going so far as changing from time to time to help the Grim Guard navigate small detours and to compensate for impassable bits of terrain.

Perception DC 15 Highlight to display spoiler: { It's obvious the path you are taking has already crossed several merchant routes. It's disconcerting that Tali could have been this close to help for so long and gone unnoticed.}

Within an hour, the steady group of adventurers realize they are nearing their goal. As standard cautions are taken and marching order is determined, a dwarven scream echoes over the red rocks of the scab. The scream is chased by a deep guffaw of laughter.

Following the sounds as far as seems safe, you realize this path opens up into a deep rocky gorge some distance down, bowled in shape, with loose rock and gravel all around. With the height of the gorge and it's incline, it's apparent that the gravel will make travel at full speed difficult. Any movement action greater than a single move requires an acrobatics check DC 10 or it is reduced to a single move. Failure by 5 or more means a tumble down the gorge!

There are a number of rock formations on the floor of the gorge, as well as 9 large humanoids who have turned over a number of carts and appear to be rummaging through their contents. There are three other bodies, Dwarven, that are not moving.

One of these creatures, which are likely some kind of tusked and hunch-backed giants, is holding a kicking and screaming Dwarf up to his chin, garbling some nonsense out loud to the others and laughing merrily while he prances back and forth. It looks like .. he's trying to wear the Dwarf.

Only this creature is armed, with a wicked sized great-axe in a sling on his back.

Highlight only if you speak Giant!

Highlight to display spoiler: {Haw Haw! Lookit me blokes! Imma tasty dwarf! I have a beard an' everythin'! Haw haw haw!}

Map! Pre-combat!

The Map Key

Starbursts = Rubble and rock formations providing some cover. There's some rather large rocks in here..

Yellow Crosses = Non-moving Dwarves

Exclamation Point = The upside down grappled dwarf!

Shaded Orange Area = Loose Rocks! Beware!

Sam: 16/12/15 -- CMD 13 -- HP 50/50  d20+8=12 ; d20+12=17 ;
Friday June 21st, 2013 1:39:05 AM

Sam travels along with the group, with his CLW wand in hand.

Once they approach the giant, Sam rolls his eyes. This guy speaks one of the few languages that he doesn't know. Sam does his best to understand the giant's words. (Linguistics=17)

DM Ken: You find that you cannot understand the Giants words, or even get much impression of what they might mean. It does seem to be laughing and enjoying itself at the moment. The Dwarf however, is not. His string of profanity is fairly easy to understand.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90  d20+12=31 ;
Friday June 21st, 2013 4:49:38 PM

Muttering under his breath to his friends the fighter growls through gritted teeth. "I'm going to get their attention, we can't stand by and let them kill that dwarf... we have worked together long enough to know what to do... everyone just do what they do best... I am going to get their attention."

With that the former Paladin marches forward as far as he can, preferably towards the one holding the Dwarf. He clangs his axe against his shield and yells as loud as he can to get their attention.

"WHY DON'T YA FIGHT ME YA SLOP EARED, TARWHITTED, ELF LOVIN', SONS OF A BEARDLESS GOATS!!!" (In Dwarven...)

Intimidate: 31

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Friday June 21st, 2013 5:09:46 PM

Ooc-are we approaching from the east? What range is Sam at to closest giant?

DM Ken: Check the map. For the sake on convenience you are all on the west side of the map, as thats how it played out in my noggin. I have your names there and I can scoot them around the battle map as your tokens. Sam is about 70ft away from the closest enemy.

Sounds like trouble... 
Friday June 21st, 2013 7:42:36 PM

DM Note: If I don't have everything from everyone by tonight, I'll post on saturday the results of combat. I'm leaving in a bit and won't be back till late, but I can't very well skip everyone. Also, as this is our first combat together, here's a few sanity items please.

1: Use the map and give me coordinates for your moves! Otherwise I'm going to use my best interpretation, and I don't consider do-overs in combat. Since Braugh didn't give an acrobatics check, I'm assuming he only wants to take a single move action.

2: Please be sure to read and re-read the DM post pre-combat and let me know if you have any questions, like David did. I'll do my best to re-explain until we all are on the same page.

3: That's all I can think of right now!


Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Friday June 21st, 2013 11:08:25 PM

Yes, just a single, standard move action.

Also, consider me checking in for Devlin... just in case.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 46/46  
Friday June 21st, 2013 11:26:50 PM

Devlin whispers to the group. Don't forget lads, they may look stupid but signs show they set ambushes and carry away their dead. I am going to take to the sky and help manage things from there. The druid pats Raeb on her furry shoulder and nods towards Bruagh. Keep an eye on him, OK.

Devlin walks a few steps away and begins a transformation quickly adopting the form of a now familiar hawk.

Actions:
Wild Shape - Hawk.

Raeb move to Bruagh.

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday June 21st, 2013 11:48:08 PM

Karnas looks upon the enemy ogres, pondering for a moment on what to do, but he will elect to wait and see what the group is planning for now.He doesn't have any idea of what they'd do, so he'll just augment what they implement.

Sam: 16/12/15 -- CMD 13 -- HP 50/50 
Friday June 21st, 2013 11:55:56 PM

Sam listens to the words of the mighty Bruagh and decides to skirt the pit with haste.

(In Dwarven) "I'll help from above the best I can. I'm going after the captive dwarf."

Sam casts "expeditious retreat" on himself and speeds along the northern part of the quarry.

Actions: Cast expeditious retreat on self.
Move 55' (single move and 5' step) along northern ridge of quarry. (DM can place Sam on the map. A-12 maybe?)

DM Ken: If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+7=23 ; d20+15=28 ; d10+8=18 ;
Saturday June 22nd, 2013 9:49:43 AM

Terser waits on the reaction of the giants before deciding the best course of action. However, he keeps his eye on the closest giant, and readies himself to charge if it looks like he's going to throw the boulder so conveniently placed next to him.

readied action to charge if giant 8 picks up the boulder
acrobatics 23 - charge is unimpeded by the rubble
attack vs AC 28
18 damage vs #8 with my glaive covered in wyvern teeth and claws
(10 foot reach, so attacking from K3 - should avoid an AOO)




Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Saturday June 22nd, 2013 12:00:10 PM

Everyone Please Note: We get +4 AC versus Giants... well everyone except Sam. Sorry Sam.

DM Ken: Do remember your -2 for charging. Woops, meant that for Terser!

Oathbreaker (Ian) 19/15/15 - 49/49 - CMD 21  d20+11=14 ; d20+6=15 ;
Saturday June 22nd, 2013 12:36:40 PM

The Oathbreaker takes careful aim, whispering a word in Terran to activate his bow's power. His arrows sail through the air, plunking uselessly into the ground.
-----------------
Full Attack: 14, 15

Sounds like trouble...  d20+15=28 ; d10+8=17 ; d20+5=21 ; d8+6=10 ; d20+11=24 ; d8+6=9 ; d20+5=22 ; d8+6=11 ; d20+5=12 ; d8+6=7 ; d20+5=15 ; d8+6=9 ; 5d6=23 ;
Saturday June 22nd, 2013 12:51:37 PM

Braugh, not one for ambush, loudly declares his challenge to the force of Giants. Clanging his shield and calling out in Dwarven, he draws looks of puzzlement and surprise from the large humanoids.

Devlin gives some instruction to his good friend Raeb, and the beast slinks off even as Devlin takes to the skies in the form of a hawk.

Karnas, waiting to see how the situation unfolds, watches his friends to assess their battle plan and how he might best help.

Sam casts Expeditious Retreat (Please track your rounds of all active spells somewhere in your posts!) and moves off, skirting the more solid top of the bowl, intent on saving the struggling dwarf.

Oathbreakers arrows sail through the air, but to no effect!

Terser takes note of the few loose boulders in the rock formations below, and decides to take advantage of knowing how Giants think. When the nearest creature stoops to pick up a projectile, the Dwarf is ready with a powerful thrust of his glaive.

Giant 8 bellows in pain, but continues his grip on the boulder. As he aims the boulder to smear Terser, the Dwarf get an attack of opportunity (Hit AC 28) and scores another massive blow. (17 Damage) Slobbering and cursing, the giant hurls the stone he is holding at Terser (Hit AC 21 for 10 damage). The giant then thunders forward next to the dwarf.

Giant 7 calls out a challenge as well, and lurches towards Terser. Lacking a weapon, he slams his large fist down at the embatlled Dwarf (Hit AC 24 for 9 damage).

Giant 6 rushes for the nearest rock formation, the thumps it with his fist to shake another large rock free. He picks it up and searches for a target. It looks like he might be lining up a bead on Sam!

Giant 5 shakes a boulder free from the nearest rock formation. Grabbing it in both arms he swings his body for momentum and lets fly. The large projectile streaks through the air, slamming into Raeb! (Hit AC 22 for 11 damage.)

Giant 4 smashes into the flipped merchant wagon in the middle of the bowl. He begins ripping at the neck yoke of the wagon.

Giant 3 moves to the closest rock formation and wrenches a rock free. Poor Sam! He seems to be aiming at the Halfling as well!

Giant 2, ruffled by Baughs challenge, tears a stone free and hurls it at the advancing warrior. The stone formation near 2 and 3 is beginning to crumble... It can't support much more abuse from the giants.

Giant 1 rips a piece free from his formation and hurls it at the now flying Devlin. Dwarves that turn into birds... do they taste like birds or dwarves?! This giants inquiring mind wants to know! (Hit AC 12 or 7 damage.) This rock formation is also beginning to crumble!

The Giant Warleader looks grimly over the battlefield. Displeased with the interruption in his play, he makes note of the quick footed Sam closing in on his position. Without a boulder in hand, he hurls the kicking Dwarf at Sam, then starts advancing on the Halfings position. (Hit AC 15 for 9 damage, the dwarf takes 23 damage from the impact with either Sam or the ground.)

Sam Only: Perception DC 15 Highlight to display spoiler: { You can see his chest expand and contract. He seems to still be alive...for now.}

Map! Round2!

The Map Key

Starbursts = Rubble and rock formations providing some cover. There's some rather large rocks in here..

Yellow Crosses = Non-moving Dwarves

Exclamation Point = The upside down grappled dwarf!

Shaded Orange Area = Loose Rocks! Beware!

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Saturday June 22nd, 2013 1:11:33 PM

Bruagh continues carefully moving over the treacherous terrain carefully to G,5.

AC is currently 29 Vs. the Giants.

Edit: I do not want the attack, but can I get the extra movement from the haste to put me right up against the nearest giant?

Terser: HP 63/72 - AC 21/13/21 - CMD 23 (raging HP 75/84, AC 19/11/19 - CMD 25)  d20+17=36 ; d20+12=23 ; d10+10=13 ; d10+10=11 ; d20+17=34 ; d10+10=13 ;
Saturday June 22nd, 2013 1:51:58 PM

Despite his wild charge, Terser is able to dance lightly aside from the rock thrown from so close. However, he danced right into the meaty fist of the next giant, earning himself a broken tooth. He just smiles, spits out a bit of blood, and swings with great abandon at the giant who threw the rock.

effective AC to giants after charge was 23. (+4, -2)
Activate Rage
AC to all is now 21 (+4 vs giant, -2 rage, -2 cleave)
Full attack vs Giant 8
(dangit, forgot to power attack)
AC 36 and 23 for 13 and 11 damage
cleave vs giant 7
AC 34 for 13 damage


Sam: 16/12/15 -- CMD 13 -- HP 50/50 (expeditious retreat)  d20+8=13 ;
Saturday June 22nd, 2013 3:41:10 PM

perception=13 (failed)/AC=20 vs giants

Seeing the giants approach and the dwarf now...freed, Sam focuses and decides to attack the giants in a desperate attempt to save the dwarf at his feet.

The bard steps forward, takes in a deep breath, and closes his eyes. He expels the air in a bellowing shout and points at two groups. Golden streaks of glitter fire from his hands. Both streaks explode in a puff above the boulder piles at E-19 an I-14.

Giants 1, 2, 3, 6, and war leader must make a will DC 18 or get "blinded" condition for 6 rounds. Repeat save each round.

(In Dwarven)"Devlin! Can you heal this dwarf for me? He might still be alive."

Actions:
move to (-B 10)
double cast of glitterdust (hero point used)

ooc to DM: expeditious retreat will last 6 minutes. I hope the battle doesn't go that long. That would be bad for us!

Karnas: AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Saturday June 22nd, 2013 4:03:33 PM

Karnas ponders for a moment more, then decides that speeding up those who are going into the fray would be the best idea. He pulls his rod of extend out of his pack, then mutters a few words, as ephemeral clocks appear over the heads of Oathbreaker, Terser, Braugh, Raeb, Karnas, and devlin (if devlin is in range)

OOC:
Move: Pull rod of extend from backpack
Std: Cast extended haste on above targets, lasts for 12 rounds.

Oathbreaker (Ian) 20/15/16 - 49/49 - CMD 21  d20+10=27 ; d20+10=30 ; d20+10=25 ; d20+10=26 ; d20+6=9 ; d8+3=6 ; d6=1 ; 3d8+3=23 ; d6=3 ; d8+3=11 ; d6=5 ;
Sunday June 23rd, 2013 4:16:32 PM

Feeling the effect of Karnas' magic, the Oathbreaker takes a deep breath and draws his bow back, letting four arrows fly at their enemies.
--------------------
Full attack action with Rapid Shot + Haste against Giant 8
Attacks: 27, 30 (Critical Confirmation: 25), 26, 29, 9
Damage: 6+1, CRIT: 23+3, 11+5

AC adjusted in header for Haste effect
AC against Giants: 24/15/20

Terser: HP 63/72 - AC 21/13/21 - CMD 23 (raging HP 75/84, AC 19/11/19 - CMD 25)  d20+17=35 ; d10+10=14 ;
Sunday June 23rd, 2013 4:18:10 PM

Haste Attack vs Giant 8
AC 35 for 14 damage

AC VS giants 22 this round (+4 vs giants, -2 rage, -2 cleave, +1 haste)


Sam: 16/12/15 -- CMD 13 -- HP 50/50 (expeditious retreat) 
Monday June 24th, 2013 6:35:59 PM

ooc-Did we lose Dernock?

Sounds like trouble... 
Monday June 24th, 2013 8:25:14 PM

[ooc] I'm just waiting on Devlin at this point as far as I can see. If he doesn't post in a bit I'll give him a safe DM controlled action.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Monday June 24th, 2013 8:25:23 PM

Czech...

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 
Monday June 24th, 2013 8:25:44 PM

Czech for Matt K... I think he is back... but just incase...

Sam: 16/12/15 -- CMD 13 -- HP 50/50 (expeditious retreat) 
Monday June 24th, 2013 8:56:55 PM

Ooc-Does safe DM controlled action include healing the dwarf? :)

Sounds like trouble... 
Monday June 24th, 2013 9:17:31 PM

[ooc] Sure. I'll give him until 9 central. Sorry for the slow post day. My surgery is playing hell on me still.

Sounds like trouble...  d8+5=13 ; d20+3=11 ; d20+3=4 ; d20+3=22 ; d20+3=8 ; d20+3=10 ; d20+9=27 ; 2d8+10=23 ; d20+5=20 ; d8+6=10 ; d20+13=25 ; 2d8+9=18 ; d20+5=20 ; d8+6=13 ; d4=3 ;
Monday June 24th, 2013 11:40:37 PM

Tersers dancing glaive continues to find purchase in the soft insides of Giant 8. Breathing heavily from it's wounds, it stumbles forwards and falls face first into the gravelly slope. Other than breath, it makes no movement.

Sam, ever the Hero, sees a chance to quickly take the advantage of the battlefield. With supreme effort, he casts two spells in rapid succession. Only Giant 3 manages to resist the spell!

Karnas adds more magic to the battle, enhancing the speed and reflexes of Oathbreaker, Terser, Braugh, Raeb, Karnas, and Devlin! You all have haste, please add that to your header.

Oathbreaker makes up for his last round of misses. Enhances with great speed, he Peppers Giant 7 with multiple arrow, burying 3 arrow deep in the Giants chest.

Devlin hears Sams plea for help and obliges, landing nimbly upon the fallen dwarf. A white healing aura surrounds the bird of prey, then transfers from himself to the wounded merchant. (CLW for 13. Devlin, please update your spells memorized section of your character sheet, or begin adding them to your posts. Thank you.)

Giant 7 (49 Damage), enraged and concerned at quick dispatch of Giant 8, cups both fists together and raises them high before slamming both of them back down onto Terser in one massive gambit. (Power Attack/Vital Strike hit AC 27 for 23 damage.)

Giant 6, (blinded) roars in confusion and puts his hands up, fully defending himself as best he can.

Giant 5 tearns another boulder loose, but this time hurls it at Sam, while yelling something to the others in Giant. (Hit AC 20 for 10 damage)

Giant 4, having finished tearing the yoke off the wagon, tromps towards Sam! (Ignore the d20 result of 25 and the damage of 18!)

Giant 3, having resisted Sams magical assault, rips free the last sizable chunk of rock from his pile and sends it flying at the halfling before stomping towards Sam as well. (Hit AC20 for 13 Damage)

Giant 2 (blinded), frightened at the sudden blackout, drops prone to his stomach and covers his hands over his head.

Giant 1 (blinded)spins in a quick circle, also confused at the loss of his vision. He stops spinning and blunders south as far as he can until he reaches the gravel.

The Warleader (blinded) begins to furiously swing his axe, trying as best as he can to defend himself from any incoming attacks!

Map! Round3!

The Map Key

Starbursts = Rubble and rock formations providing some cover. There's some rather large rocks in here..

Yellow Crosses = Non-moving Dwarves

Exclamation Point = The upside down grappled dwarf!

Shaded Orange Area = Loose Rocks! Beware!


Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 46/46   d8+5=6 ;
Monday June 24th, 2013 11:52:27 PM

Devlin flits over to the injured Dwarf and lands lightly on his chest and infuses healing energy into him.

Raeb takes the hit on the shoulder sending her spinning she follows up behind Bruagh.

Actions:
Fly to thrown dwarf and cast cure light wound = 5 HP healed

Terser: HASTE HP 52/72 - AC 21/13/21 - CMD 23 (raging HP 64/84, AC 19/11/19 - CMD 25)  d8+5=12 ; d20+16=32 ; d20+16=23 ; d20+11=13 ; d10+10=12 ; d10+10=20 ;
Tuesday June 25th, 2013 12:24:43 AM

Despite the crushing blow, Terser is quite thoroughly enjoying himself. He grins at the giant and takes a deep breath, forcing his wounds to scab over through sheer force of will.

Renewed Vigor, Heal for 12

He then makes his glaive dance, cutting deeply into the giant that had struck him so soundly.

Attacks vs Giant 7
AC 32 and 23
12 and 20 damage


DM Ken: Renewed Vigor is a standard action, so you cannot use it and attack. Which would you rather do?


Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat)  d20=16 ;
Tuesday June 25th, 2013 3:36:37 AM

Having successfully blinded many of the giants, Sam is happy with his work thus far. Unfortunately for the tiny gnome, this kind of success brings attention. As his frail frame gets pummeled with the giants' attacks, Sam fears for his life. Knowing that Devlin has most likely saved the unknown dwarf from immediate death, Sam decides to continue to draw the giants' attacks in his direction.

(In Dwarven) "Is that all you've got you dumb giants? Come and get me!" (D20 roll=16 to draw attention. Not sure what modifier to add. Char +6)

The speedy Sam heads away from the stabilized dwarf and towards the mighty Grim Guard. After he is sure the giants have seen and heard his taunt, Sam hums a strange tune and disappears.

Actions:
Move to D4 (single move plus a step)
taunt giants
cast invisibility on self

DM Ken: You cannot make a move action AND a 5 foot step. You can only 5 ft step if your other actions have kept you from moving in the turn.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 90/90 -- HASTE  d20+13=33 ; d20+13=14 ; d20+13=24 ; d20+13=15 ; d10+15=21 ; d10+15=16 ; d10+15=23 ;
Tuesday June 25th, 2013 6:09:12 PM

Bruagh moves with true haste and heroism as he gets in range of Giant #4 (E,9) then unleashes a nasty barrage of slices against the brute.

Expend Hero Point for Extra Action to Move to (E,9).
Full Round Attack:
Attack1: 33 (Natural 20) Not confirmed with (Natural 1)
Damage: 21 Slashing Damage
Attack2 (Haste): 24
Damage2: 16
Attack3 10 (Forgot to take -5)
Damage3: 23

Karnas (Haste 11 rds): AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday June 25th, 2013 9:06:24 PM

Karnas thinks of the spells in his arsenal, and contemplates the best action. He didn't want to take his chances getting too close at the moment, and it looked like this fight might drag on for a little while, so, should use something that will remain useful for a couple rounds. He begins muttering another spell, as a small sphere of flames appears at D20, quickly growing into a large ball of flame enveloping part of the war leader.

OOC: Std: Cast flaming sphere on D20, Orc leader must make a reflex save DC15 or take 3d6 fire damage.

Karnas (Haste 11 rds, Flaming sphere 5 rds)): AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday June 25th, 2013 9:07:29 PM

OOC: *war leader not orc leader, and fixing header

Sounds like trouble... 
Tuesday June 25th, 2013 10:21:34 PM

DM OOC: Just waiting on Oathbreaker. By the way guys, I'm back in the hospital. My hernia surgery from the 24th has gotten some infection going on. Point being I don't have my map software. I'll tell you where the baddies are at and what they are doing, but it wont update till I come home. Sorry!

Oathbreaker (Ian) 20/15/16 - 49/49 - CMD 21  d20+10=18 ; d20+10=15 ; d20+10=26 ; d20+6=16 ; d8+3=8 ; d6=1 ;
Tuesday June 25th, 2013 11:09:25 PM

The Oathbreaker edges forward, releasing another volley of arrows at their enemies.
--------------------
5ft step forward as part of a full attack action
Haste + Rapid shot for 4 attacks
Attacks: 18, 15, 26, 16
Damage: 8+1 shock

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+10=16 ; d4+11=13 ;
Tuesday June 25th, 2013 11:21:20 PM

Devlin squawks a bit as he hops off the body of the Dwarf. As he does the temperature begins to drop in the area and snow begins to coalesce around the brutes. Within seconds a full fledged sleet storm is raging among them blocking sight and hindering movement.

Raeb rushes up to the attact the giant fighting with Terser and swipes a pay at his ankles.

Cast Sleet Storm on J,20
DMHighlight to display spoiler: {-- cylinder (40-ft. radius, 20 ft. high)
-- Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
}

Raeb attack G7
To hit = 16, Dam = 13

DM Ken: You also used a CLW. Please update your character sheet if you are going to track your spells that way, in a format that shows what was memorized and what was used. Thanks!

The clw was for yesterday. You posted at the same time I did and provided an action for me. My spell list is updated and any spells cast should be crossed out.

Sounds like trouble...  d20+3=14 ; 3d6=13 ; d20+3=5 ; d20+3=22 ; d20+3=23 ; d20+3=8 ; d20=12 ; d20+11=12 ; d20+11=31 ; d20+11=31 ; d8+6=8 ; d8+6=10 ; d20+11=29 ; d8+6=11 ; d20=6 ; d20+5=24 ; d8+6=14 ;
Wednesday June 26th, 2013 11:24:56 AM

Giant 7's grief over his fallen ally is short lived, as Terser cuts the large humanoid down in relatively short order.

Sam hurls an epic string of insults at the Giants, who unfortunately, don't seem to understand. Peppered by a number of sailing boulders, the GNOME (Not Halfling, sorry!) turns invisible.

Braugh performs a heroic charge, smashing into Giant 4 and relieving him of some excess skin and blood he's been carrying around all these years. He takes 37 damage.ac

Karnas calls arcane fire down upon the warleader. He takes 13 damage and has a fiery sphere in his area!

Oathbreaker shoots at Giant 6, sinking an arrow into the creature for 9 damage.

While Giant 6 and the Warleader continue to struggle with Sam's blindness, Giants 2 and 1 shake the spell!

Giant 6 goes full defensive. Why is it so cold all of a sudden?!

Giant 5 trudges southwest through the sleet storm, emerging outside of the iceclouds.

Giant 4 tries to crush Braugh beneath his massive arms! Critical Hit for 18 points of Damage.

Giant 3 flanks to the other side of Braugh and tries to squish the Dwarf as well. Hit AC 31 for 11 points of Damage.

Giant 2 trudges east through the sleet storm,but makes no progress.

Giant 1, wary of Terser and his wyvern glaive, takes a few steps forward and scoops up the downed dwarf, hurtling it at the fearsome Terser. (Hit AC 24 for 14 Damage)

The Warleader, still blinded, focuses on shielding himself as best as he can.

(Remember guy! Be specific in your attacks, who you attack, where you move etc. Also, I am still in the hospital and cannot update the map until later this evening. We have some last minute posters in this group, so im going to try to make your dm posts early instead of waiting all night to react. Consider this todays post. Sorry about the one missed.)

Terser: HASTE HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC vs giants 24/15/24 - CMD 25)  d8+5=7 ;
Wednesday June 26th, 2013 1:00:27 PM

Terser attempts to catch the dwarf that was tossed so carelessly in his direction.

is there some sort of roll I can make to try to prevent further injury to the dwarf thrown at me?
He takes the opportunity to rage his wounds closed.
only 7 this time for renewed vigor

Sure. Make a touch attack vs AC 14, then make a STR check (d20+STR) DC 14. Failing the touch means you miss, failing the strength means you absorb even more damage from the impact.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 61/90 -- HASTE  d20+14=33 ; d20+14=19 ; d20+9=10 ; d10+15=16 ; d10+15=25 ;
Wednesday June 26th, 2013 2:16:28 PM

Bruagh takes a pummeling from the two giants that makes his next series of attacks both inaccurate and ineffective.

Attack1: 33
Damage: 16

Attack2: 19
Damage: 25

Attack3: 10
Damage: Blah...

W/ Haste AC vs. Giants is currently 30...

DM Ken: There's 2 Giants there. Which one are you attacking?

Giant #4 (Same as last round).

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Wednesday June 26th, 2013 3:01:03 PM

ooc-Will post once I have a map

Sounds like trouble... 
Wednesday June 26th, 2013 5:04:03 PM

Here's the map for Round 4!

https://docs.google.com/file/d/0B_zQBTHIfcySRHZIUlNndDNUbWM/edit?usp=sharing

Karnas (Haste 10 rds, Flaming sphere 4 rds): AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+9=17 ; 3d6=9 ;
Wednesday June 26th, 2013 8:48:12 PM

Karnas, observing that the field was effectively handled, decides to try having a bit of fun. He casts silent image, using the spell to make several groups of rock on the field animate themselves into earth elementals, the elementals standing by as Karnas calls out into the field. "I've had plenty of time to call out my army of ninja elementals, I'd suggest retreating before I order them all to attack whatever giant is within range. (Bluff 17)" During this, the Flaming sphere attacks the giant leader again (9 damage).

OOC: Cast Silent image, make the rocks in rectangle between A4-H7,C2-F3 appear to animate into large earth elementals (can affect 10 10' squares, so 10 large earth elementals, 8 in 2 rows of 4, and 2 in a row behind it.) If a giant attempts to attack a image have the image retreat back far enough to be out of range of melee strikes, with the other elementals moving as well if necessary to allow for the movement.

Use bluff to make giants believe elementals are under his control and holding back only because he wishes, and that that they are silent because summons are special.

Silent image has will disbelief, only if interacted with.

cover at I14, L7,L21, and large groupings of rubble at

Karnas (Haste 10 rds, Flaming sphere 4 rds): AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday June 26th, 2013 8:49:07 PM

OOC: Ignore that last line, didn't notice that was still there.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d3=3 ; d20+14=26 ; d4+11=13 ;
Wednesday June 26th, 2013 10:26:48 PM

Devlin hunkers down behinds the prone Dwarf and begins another squawking chant. Trying to lend some credence to Karnas's spell the Druid begins to summon some actual elementals.

Raeb lets out a hurmph as Terser knocks down the giant she was about to attack. Seeing Bruagh alone against two creatures the stout bear charges into the rear of one of them her claws slashing wildly.

Devlin:
Cast Summon Natures Ally III (Drop Spike Growth)
Full Round Action 3 small Earth Elementals will be summoned next round.

Raeb:
Charge Giant3 @ H,9
To hit = 26, Dam = 13

Oathbreaker (Ian) 20/15/16 - 49/49 - CMD 21  d20+10=28 ; d20+10=17 ; d20+10=30 ; d20+10=12 ; d20+6=11 ; d8+3=10 ; d6=5 ; d8+3=5 ; d6=6 ;
Wednesday June 26th, 2013 11:27:48 PM

The masked dwarf edges forward, his bow groaning with the effort.
--------------------
5ft step as part of full attack action to H1
Attacks against G6: 28, 17, 30 (CRIT: 12 to confirm, no crit), 11
Damage: 10+5 shock, 5+6 shock

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Thursday June 27th, 2013 12:12:34 AM

Sam hurries across the field of battle as Bruagh gets flanked. Hoping that the giants have forgotten him, Sam gestures and hums a low droning tune. He reappears as his hold person spell hits giant 3.

Giant 3 must make a will DC 20 or be held.

Actions
Move to G2
Cast hold person on giant 3

AC=20 vs giants

Ooc- Keep an eye out for a coup de grace opportunity on giant 3 team!

Terser: HASTE HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC vs giants 24/15/24 - CMD 25)  d20+13=28 ; d20+7=23 ; d20+16=18 ; d10+15=25 ;
Thursday June 27th, 2013 11:10:19 AM

To save a dwarf!

28 Touch attack vs AC 14 - success
STR check 23 vs DC 14 - success


Terser catches the flying dwarf and sets him almost tenderly on the ground, hoping that he was not injured any further. He then moves up to help Bruagh before he is overwhelmed.

move to I9, power attack vs AC 18 for 25 damage

DM Ken: A round ahead of me chap! It's good now, since were ready for the new round!

Sounds like trouble...  d20+3=15 ; d20+3=20 ; d20+11=15 ; d20+3=7 ; d20+3=17 ; d20+11=13 ; d20+3=17 ; d20+9=15 ; d20+5=20 ; d20+3=17 ;
Thursday June 27th, 2013 11:13:35 AM



Terser regenerates some health, then saves a falling dwarf! As Terser gingerly sets him down, he realizes that this dwarf has likely been dead for some time...

Braugh makes short work of Giant 4, slapping aside the creatures defenses and felling him despite the help it received from it's kin.

The remaining giants give pause for just a moment as Karnas makes his presence known to the field of battle. "Forga-woop! Boopie-toke fern squidge-widge!" The giants further away go back to their own personal combats, not affected by the bluff since they don't speak Dwarven.

Karnas's illusion hits the field, a strange amorphous blob of earth elemental, all conjoined at or below the waste. Since silent image only allows for the creation of a single creature or object, this is the closest he could come to his goal.

Devlin begins to summon a powerful creature, and spends the turn in his summoning stance. Raeb charges into Giant 3, provoking an attack of opportunity. The bear deftly slips underneath the giants arms and tears into him with mighty claws.

Oathbreakers arrows crackle across the field, burning the flesh of Giant 6 with huge amounts of magical current.

The Warleader (13 Dmg) passes his reflex save, stepping over the largest area of the burning sphere. He is also pleased to find he can see again! He stomps through the ice, waving his axe angrily.

Giant 1, still not eager to engage Terser (who is now standing in a pile of dead things), charges north after Raeb, swinging as hard as he can at the fierce bear, but even his power attack bounces off the bears hide.

Giant 2, having been obscured by the sleet storm, suddenly emerges from it's western edge!

Giant 3 (13 damage) cannot move! He is held by Sams magic!

Giant 5 joins his clanners near Raeb, and also fails to cause any harm to the angry bear.

Giant 6 (35 damage) scowls and tears an ice covered rock from the pile. He throws it at the giant earth elemental creature in front of Devlin. The earth creature nimbly moves, and the rocks sails on by. The giant looks back and forth from the rock to the illusion, then fixates his gaze on Karnas. He seems to have figured it out!

https://docs.google.com/file/d/0B_zQBTHIfcySYWxteG1kSGE4OGc/edit?usp=sharing

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Thursday June 27th, 2013 1:11:31 PM

Seeing the now held giant, Sam yells,"Take him down Grim Guard!"

He then shifts his attention to the group of giants heading towards Raeb. With another hum, he fires another glitter dust spell at giant 5 (J 12).

Giants 1,5, and 6 must make a will DC 18 or be blinded for 6 rounds. Repeat save each round.

Actions
Cast glitterdust on giants 1,5 and 6.

Ooc to DM-Sam has not been moved on the map. I'm ok with it. I just want you to know he's west of the fighting.

DM Ken: Sorry David, I did forget to move you!

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 61/90 -- HASTE  d20+14=29 ; d20+14=17 ; d20+9=24 ; d20+9=23 ; d20+14=19 ; d10+15=24 ; d10+15=19 ; d10+15=17 ; d10+15=25 ; d10+15=17 ; d10+15=17 ; d3=3 ; d10+15=16 ; d10+15=17 ; d10+15=22 ;
Thursday June 27th, 2013 4:53:06 PM

Bruagh swings at the now held (Giant 3) viciously at the Giant, hoping to end the threat quickly.

Sorry about rolls, I was trying to post from phone and the rolls went... wonky to say the least.

Coup de Grace: Hit AC 33 (Auto Crit) for 24+19+17=60 Damage and a DC 70 Fort Save or Die!

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Thursday June 27th, 2013 6:35:39 PM

ooc-LOL Zach!!!

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+8=18 ; d20+10=22 ; d20+10=14 ; d6+10=11 ; d4+11=12 ; d20+7=15 ; d20+7=24 ; d6+5=9 ; d20+7=18 ; d6+5=11 ; 3d6=6 ; 3d10=13 ;
Thursday June 27th, 2013 8:23:32 PM

Devlin stops his squawking and three piles of rock rise up around the giants attacking Raeb. The bear roars in defiance as clubs and fists rain down around her. She lashes out with claw and fang one paw scoring a slash down the creatures leg. As the Elementals rise up one moves to flank a giant while the other two lash out at the giant from where they are.

The Druid once again begins to squawk and soon the skies are filled with ominous thunder. He keeps his form low behind the fallen Dwarf and only peeks out for a moment to call a bolt of lightning from the sky to strike the Giant Raeb and the elementals are attacking.

DM:Highlight to display spoiler: {
Raeb attack Giant 1
Bite = 18, Dam = 11
Claw = 22, Dam = 12
Claw = 14

Elementals Summoned to (E1)G,8 (E2)H,8 (E3)I,8
E,1 Earth Glide to H,10 (Flanking with E,2&E,3)
E,1 attack Giant1 To hit = 20 (realized they were flanking) Dam = 11
E,2 attack Giant1 To hit = 17
E,3 attack Giant1 To hit = 26, Dam = 9

Devlin: Cast Call Lightning.
Strike Giant 1 with a bolt Dam = 6 (13 if its a stormy area - a rain shower, clouds and wind, hot and cloudy conditions,) Reflex 18 for half.

OOC: Not sure if my target is blinded. If so some of my misses may hit
}

DM Ken:I moved one of your elementals a little so he can get the flank.

Karnas (Haste 9 rds, Flaming sphere 3 rds): AC12/12/10 - CMD13 - HP40/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  3d6=13 ;
Friday June 28th, 2013 12:17:29 AM

Karnas keeps concentrating, keeping up the same motions and actions for the horde from last round, spending a move action to move the flaming orb to the warleader at D16, keeping the damage on him (13 damage)

OOC: Image spells creating multiple creatures is being discussed on the rules forum atm. Also, how do you hide text so you need to highlight it?

Dm Ken: With .spoiler. hidden stuff ./spoiler. , with the appropriate ['s and ]'s instead of .'s

Also, when the rules board decides, I'll go by that in the future but for this combat, which is about wrapped up, we will go by how I interpret RaW and applied it through this combat. I don't think any of them will live through two more rounds!


Oathbreaker (Ian) 20/15/16 - 49/49 - CMD 21  d20+10=23 ; d20+10=21 ; d20+10=18 ; d20+6=23 ; d8+3=4 ; d6=1 ; d8+3=4 ; d6=1 ; d8+3=7 ; d6=3 ;
Friday June 28th, 2013 1:50:15 AM

The archer continues to edge forward, releasing another flurry of arrows at their enemies.
-------------------
5ft step as part of full attack action to H2
Rapid shot + haste for 4 total attacks
Attacks against Giant 1: 23, 21, 18, 23
Damage: 4+1 shock, 4+1 shock, 7+3 shock

AC against Giants: 24/15/20

Sounds like trouble... 
Friday June 28th, 2013 10:56:26 AM

DM Post Inc.



Sounds like trouble...  d20+3=22 ; d20+3=21; d20+3=18 ; d20+9=15 ; d20+3=5 ; d20+3=19 ; d20+15=22 ; 4d6+8=26 ; d20+11=13 ; d20+11=20 ; d20+11=13 ; d20+11=16 ; d20+11=17 ; d8+6=10 ; d20+11=28 ; d8+6=13 ; d20+5=21 ; d8+6=13 ; d20+3=7 ;
Friday June 28th, 2013 12:17:05 PM

Terser bounds over dead Giants and finds his way to the nearest living enemy. He swings his mighty Wyvern-Glaive, but the attack is batted away at the last second by Giant 1.

Sam tries to stifle the majority of the Giant force, but amazingly, they all resist his magical burst this time around.

Braugh opens up Giant 3 from neck to belly button, bathing in the sweet smell of victory and giant guts. A bath may be required!

Devlins Elementals swarm Giant 1, even while Raeb sinks a claw deep into the fellow for 32 combined damage. He then calls a bolt of lightning to strike Giant 1!

Karnas maintains his illusion of an elemental horde. Still, he manages to concentrate enough thought on his Flaming Sphere to bring it scorching across the field into the back of the Warleader, who takes the full impact unawares!

Oathbreaker inches forward, continuing his rain of death, peppering Giant 1 with another massive wave of electric arrows.

The Warleader, now free of blindness and magical ice storms, trudges around the northern wagon cart and swings hard at Braugh. Vital striking is a funny technique for Giants.. Smoosh them becomes "Deliberately Smoosh Them!" (Hit AC 22 for 26 damage)

Giant 1 (58 damagae), more frightened of Terser than all the other creatures on the map, tries twice to crush the dwarf before backing away.

Giant 2 takes a final 5ft step out of the ice and tries to grind one of the small elementals into dust but misses it completely!

Giant 5 stomps on the elemental that his friend missed, hitting AC 17 and 28 for 23 combined damage. The elemental is no more!

Giant 6 tears his last stone free. He shouts at the others and points at the army of elementals, then back at Karnas. The sends the rock sailing through the air and crashing into Karnas for 13 damage! (Hit AC 21 for 13 damage)

The map! https://docs.google.com/file/d/0B_zQBTHIfcySWnlVUkJfbXZueTA/edit?usp=sharing

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Friday June 28th, 2013 12:35:23 PM

Sam holds his ground as the giants close in. He observes the leader crush Bruagh.

"Brruuuaaaaggh!"

With the yell comes a desperate effort to save the dwarf that the small gnome looks up to the most. The warleader is hit with his final hold person spell.

Warleader must roll will DC 20 or be held.

Action: cast hold person on warleader.

Ooc to DM: Do we have another coup de grace opportunity this round if the spell succeeds?

DM Ken. Not really. They wont save till its my post again. PbP necessity sadly. On the bright side, your team almost always wins initiative!

Zach R: Actually, uh, AC 22 doesn't come close to hitting Bruagh's 30 AC vs. the Warleader.

David: Sam was blinded by the bloodlust only a gnomish bard could understand. He thought Bruagh was hit.

Terser: HASTE HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC vs giants 24/15/24 - CMD 25)  d20+16=33 ; d20+16=28 ; d20+11=26 ; d10+15=18 ; d10+15=16 ; d10+15=18 ;
Friday June 28th, 2013 3:44:55 PM

Terser presses his advantage, trying to take down the giant that seems so scared of him. He swings several times, making sure it is good and dead, then steps in to bring the fight to the #5.

power attack vs giant 1

AC 33, 28, 26
18, 15, 18 damage

5 foot step to I8



Karnas (Haste 10 rds, Flaming sphere 4 rds): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+9=21 ;
Friday June 28th, 2013 3:44:57 PM

Concentration check to maintain silent image: DC24, rolled 21, spell fails

Karnas staggers from the hit, dropping to a knee as the elemental horde vanishes, the sheer damage just overcoming his concentration and preventing him from keeping the image up. He glowers at Giant 6, and then grins widely. They were all nice and clustered up for him. He spends his move to relocate the Flaming Sphere back onto the Warleader, then begins muttering a spell, conjuring a ball of webs into his hands, that he then throws to H13. The ball explodes, covering the area in thick webs, the webs anchored to the two merchant carts and the ground.

OOC: Cast web at H13, 20' radius. anchored on merchant carts E11 and J17. Anyone in spells effect must make reflex save DC15 or be grappled. DC 15 combat maneuver or escape artist check to escape grapple. Anyone moving through the web must make a DC15 combat maneuver or escape artist check as part of their move or be grappled on the first square they attempted to move through. The entire web is difficult terrain. 5' of web between attacker and target gives cover, 20' gives total cover

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 61/90 -- HASTE  d20+12=20 ; d20+14=21 ; d20+14=31 ; d20+9=11 ; d10+15=18 ; d10+15=16 ; d10+15=20 ;
Friday June 28th, 2013 4:06:43 PM

Bruagh, covered in gore from his most recent kill, smiles at the War Leader and simply says, "Let's dance!" With that, the Stone Warden assaults one of his many racial enemies.

Intimidate: 20 (Not looking for any kind of reaction or benefit, just for RP Value).
Attack 1: 21
Damage 1: 18
Attack 2: 31
Damage 2: 16
Attack 3: 11
Damage 3: 20

Sounds like trouble... 
Friday June 28th, 2013 5:34:38 PM

DM Ken OOC: You guys are posting quick now! Do you like me posting early-mid morning better than later in the evening?

Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Friday June 28th, 2013 5:53:04 PM

Ooc-I think it's all the giant-killing that's getting everybody posting sooner. Post when you like.

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 61/90 -- HASTE 
Friday June 28th, 2013 7:12:38 PM

OOC: I wake up at 5am, and get off work at 2pm. I typically post after 2pm, though I do watch posts and can make an emergency post earlier if need be. Whatever works best for the DM.

Karnas (Haste 10 rds, Flaming sphere 4 rds): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday June 28th, 2013 7:22:33 PM

OOC: Right now it is 7:22 PM for me. I'm on call for work from 5pm to 11pm. I usually wake up around noon to 2pm, and typically post anywhere between 2pm and 5pm, or 10pm to 4am. For me, early-mid morning is best, because it's posted while i'm asleep and I can determine if I want to post before or after everyone else.

Sounds like trouble... 
Friday June 28th, 2013 8:40:56 PM

Hrm. Oathbreaker seems to be a late poster, as does Devlin I think. I'll try to post like I have been, mid morning, so I dont have to outwait the few later posters.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+10=13 ; d20+12=20 ; d20+12=18 ; d4+11=14 ; d4+11=14 ; d4+11=14 ; d4+11=15 ; d20+9=12 ; d20+9=27 ; d6+5=7 ; 3d6=8 ;
Friday June 28th, 2013 10:00:10 PM

As Terser lays into one giant the elementals shift their focus to another. Both sink below the ground only to pop up around Giant 5 swinging clb fists at its ankles. Raeb shifts her weight a little and lays into the same giant claws swinging wildly.

Seeing Raeb attacking another giant Devlin lets another bolt of lightning flash down at it the electricity sizzling its skin. He quickly takes to the skies and lets off a simple spell causing a bright flash to erupt before the war leaders eyes.

DMHighlight to display spoiler: {
Raeb 5' step to I,10
Full Attack: Giant 5
Bite = 13
Claw = 20, Dam = 14
Claw = 18, Dam = 14

E1 Earth Glide to H,10
Attack Giant 5 = 12
E2 Earth Glide to K,12
Attack Giant 5 = 27 Dam = 7

Devlin:
Call Lightening Giant 5 = 8 Dam (Reflex 18 for half)
Cast Flare on War Leader DC15 Fort or Dazzled.
}

DM Ken: Calling a lightning bolt is a standard action, so is casting Flare. Which action would you prefer? Sorry misread that, Lets go with the bolt. Thanks.

Sounds like trouble... 
Sunday June 30th, 2013 1:31:47 PM

Oathbreaker, if you're out there, we are still waiting on an action from you for the current round. I'll have to assume your actions if you don't post them by Monday!

Oathbreaker (Ian) 20/15/16 - 49/49 - CMD 21  d20+13=15 d20+13=29 d20+13=23 d8+4=5 d6=4 d8+4=9 d6=2
Sunday June 30th, 2013 4:55:17 PM

The Oathbreaker, realizing he's on his second quiver, quickly values quality over quantity. Stepping aside to look around the illusion and fire more arrows into their enemies.
-------------------
5ft step to I5 as part of a full attack action
Haste boosts total attacks to 3
+1 to attack/damage from Point Blank Shot
Attacks against Giant 1: 15, 29, 23
Damage: 5+4 shock, 9+2 shock
Sorry for the late posts this week, gonna be back on top of things for this one

Sounds like trouble...  d20+3=22 ; d20+3=17 ; d20+3=16 ; d20+3=6 ; d20+3=5 ; d20+3=13 ; d20+10=25 ; d20+4=16 ; d20+4=13 ; d20+11=25 ; d20+11=14 ; d8+5=11 ; d20+13=22 ; d20+13=25 ; d20+13=27 ; d20+13=32 ; d8+6=9 ; d20+16=28 ; d20+11=13 ;
Monday July 1st, 2013 12:46:17 AM



Sam, thinking that Braugh is in trouble, throws out his final 2nd level spell. The raging Warleader however, shrugs off the magic and keeps swinging at the dodgy Dwarf.

Terser adds another downed Giant to his tally. The grim warrior barely pauses to admire his work, then sets off for the next unlucky foe.

Karnas, presented with an opportunity for battlefield control, takes it. Though the Warlord seems unaffected again by his flaming sphere, Giants 5 and 6 are stuck fast.

Braugh offers a dance to the Warleader, and quickly takes the lead steps. After two solid wounds, the Warleader is beginning to show concern.

Devlin calls down a lightning bolt from the skies, and Raeb without effort claws through the webs to maul Giant 5. Earth Elemental one pops up from the ground and into the thick webbing! It slips through them easily enough but it's attack misses the Giant. Earth Elemental 2 glides underground and emerges at K 12, but gets stuck in the webbing! (CMB+4=13. Needed 15)

Oathbreaker draws a line of shot on Giant 1, then realizes the creature isn't moving. Terser has done this work for him. Saving his arrows, the dwarf looks for another target.

Giants 5(22dmg) and 6 each break free of their webbing bonds, but are unable to do much else.

Giant 2 has no trouble moving through the webs, Braugh and Elemental 1 may make attacks of opportunity! Giant two swings at the now flanked Braugh! (Hit AC 32 for 9 damage)

The Warleader(34 dmg) swings wildly, but ultimately fails to draw blood from Braugh. (Hit AC 28 and 13)

Map! https://docs.google.com/file/d/0B_zQBTHIfcySTXUzOEJSTVNGUTg/edit?usp=sharing



Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Monday July 1st, 2013 2:12:24 AM

Seeing that his spell failed and Bruagh now flanked, Sam decides to add a little levity to the fight. He jumps up and down and yells to giant 2, "Hey, ugly! See if you get this joke!

An orc walks into the bar with a parrot on his shoulder and the bartender says "Wow, that's really neat. Where'd you get it?"

"In a cave." the parrot
replies.


Cast hideous laughter on giant 2. Will DC 19 to avoid laughing in a hideous-type manner. (As we are the same "type", not "subtype", I don't think he gets the +4 to the save)

Ooc- Yes I totally stole that joke online.

Karnas (Haste 10 rds, Flaming sphere 4 rds): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  3d6=10 ; d6+1=3 ;
Monday July 1st, 2013 3:07:27 AM

Karnas, seeing the fight was pretty much done, decides to do some early patch up as he pulls out his wand of cure light wounds and heads over to G1 and attempts to cast the heal on him. The flaming sphere remains on the warleader, still engulfing him

OOC: I dunno if I need to make a attack roll or roll vs concealment to hit Sam, anyone know?
Flaming sphere does 10 dmg
Sam takes 3 healing.

DM Ken: Since speech is a free action, we can assume after Sam casts his spell that there is sufficient conversation between you two to coordinate finding one another.


Sam: 16/12/15 -- CMD 13 -- HP 27/50 (expeditious retreat) 
Monday July 1st, 2013 8:31:45 AM

Ooc- He's visible. He's been casting spells on giant's every turn and doesn't have improved invisibility yet.

Terser: HASTE HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC vs giants 24/15/24 - CMD 25)  d20+16=26 ; d20+16=35 ; d20+11=18 ; d10+15=17 ; d10+15=16 ; d10+15=18 ;
Monday July 1st, 2013 12:09:35 PM

OOC @Karnas - cure light is 1d8+1

Terser adjusts himself on the battlefield, edging closer and closer to the leader so that he can take out the head of the snake. He can't pass up an exposed target though, and releases a flurry of attacks on the giant nearest him.

Five Foot step to H8
full attack on Giant 5
power attack
AC 26, 35, 18
damage 15, 16, 18


Oathbreaker (Ian) (Hasted until RD13) 20/15/16 - 49/49 - CMD 21  d20+13=29 ; d20+9=22 ; d8+4=6 ; d6=2 ; d8+4=12 ; d6=2 ;
Monday July 1st, 2013 1:26:03 PM

The Oathbreaker takes aim at the nearest Giant, hoping that it falls before his ammunition is depleted.
--------------------
Full attack on Giant 3
Two attacks at +1 attack/damage from Point Blank Shot
Attacks on G3: 29, 22
Damage: 6+2 shock, 12+2 shock

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 52/90 -- HASTE  d20+14=17 ; d20+14=27 ; d20+14=29 ; d20+9=22 ; d10+15=18 ; d10+15=21 ; d10+15=19 ; d10+15=17 ;
Monday July 1st, 2013 6:29:15 PM

Bruagh's swings when the giant gives him the opportunity. Regardless of what happens, he continues his assault on the War Leader. "Don't worry about me Sam... you are doing great!"

AoO Attack: 17
AoO Damage: 18

Attack 1: 27
Damage 1: 21

Attack 2: 29
Damage 2: 19

Attack 3: 22
Damage 3: 17

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+7=21 ; d6+5=11 ; d20+9=16 ; d20+10=19 ; d20+12=32 ; d20+12=13 ; d20+12=26 ; d6+10=13 ; d4+11=14 ; d4+11=14 ; d20+7=8 ; 3d6=14 ;
Monday July 1st, 2013 10:09:18 PM

As the giant moves past, the elemental causes a spike of stone to grow from the ground piercing the giant's foot. The elemental follows the giant as it moves dis-appearing below the ground and appearing behind it across from the fearsome Bruagh. It swings fists made of rubble but fails to damage the giant's meaty legs.

Raeb continues her assault on the giant in front of her, she bites a large chunk off the giants calf before tearing the wound wide open with her claws.

The second elemental tries to break free of the webbing but is unable

Devlin calls a bolt of electricity down upon the War Leader trying to help Bruagh ends the vile creatures existence.

DM:Highlight to display spoiler: {
Elemental 1(2 rnds left)
AAO = 21 Dam = 11
Earth Glide to H,6
Attack Giant 2 = 16

Raeb (Full Attack Giant 5)
Bite = 19 Dam = 13
Claw = 32 (crit = 13) Dam = 14
Claw = 26 Dam = 14

Elemental 2 (2rnds left)
resist webs (Rolled for attack and realized I needed to get free. Rolled a 1 anyway so he is stuck)

Devlin:(3 bolts left)
Call Lightning on War leader 14 dam (Ref DC18 for Half)
}



Dead Giants, Live Merchants, and One Strange Rock  d20+3=21 ; d20+3=11 ; d8+1=6 ; d20+3=5 ; d20+10=15 ; d20+10=30 ; d20+10=19 ; d6+10=16 ; d6+10=13 ;
Tuesday July 2nd, 2013 2:07:31 AM



To keep piling onto poor Sams personal string of mishaps, the Warleader shrugs off the Hideous Laughter spell!

Karnas finally has success and is rewarded with a yowl of pain as the Warleader is burned by the flaming sphere! He then taps Sam with a CLW wand, healing the Gnome of 6 damage.

Terser opens the guts of his 4th Giant. Giant 5 wavers uncontrollably on his feet before collapsing dead into the webbing. Score 4!

Oathbreaker mysteriously takes aim at another dead giant. He shakes off the bout of Necrorage and instead aims at Giant 3, hammering the unawares giant with well place arrows of shocking death in the back.

Braugh brings his dance with the Warleader to a quick close, leaving the splattered insides of the monster all over the canyon floor. He whips around nimbly, taking his final attack to giant 2, who his caught by surprise at the death of his leader!

With the Warleader dead, Devlin's lightning crashes into Giant 2, who takes the full blast in the back. It stumbles forwards, then falls dead at Braughs feet. Raeb easily shuffles forward 5 feet through the webs and drops his full attack into Giant 6. The great bears reaching claws and maw mortally wound the Giant, which scrambles for freedom. It tries to flee, but a savage attack of opportunity from Raeb catches it by the neck as it scrambles. As the massive bear clamps its jaws down, the Giant struggles less and less until it finally shudders and ceases to move.

All Giants have been slain!

A quick medical examination reveals 3 of the Dwarves have already left the Scab, their souls free to escape this brutal land.

The giants possessions were few, but valuable.

- The War-leaders Large Sized Great-Axe
- A strange granite amulet (from the War-leader)
- A hugely over-sized ruby ring (from the War-leader)
- Eight Giant coin purses, containing a total of 8000 in gold coins

As the smoke clears and the spells overlaying the battlefield are dispelled or fizzle on their own, the Grim Guard take a moment to catch their breath. A number of them are wounded, and they probably need to manage their resources to some degree.

As they recover, the lone surviving dwarf finally calms down enough to speak.

"Thank.. thank ye! Thank ye lads! My brothers.. they be passed.. my business is in shambles, overturned all over the scab! But I can see me woman and me babe again and for that you have my eternal thanks!"

His eyes well up and he begins to blubber a bit.

"Me name be Galf, a merchant contact for the Ironbane clan. You have made an ally eternal lads, this I swear! And see, it not be tha' bad. I can take the wheels from that cart... and a few of the mules weren't eaten! I can take some of this still in to sell and have a bit o' money for me poor brudders widows..."

He sniffs loudly and wipes his bloody tear stained face with his beard. "Is.. the way to the festival clear? I know I not be too far away...these stupid cretins jumped on us from above.. we were so close!"

His ramblings cease, and he sits on a stone, sniffling and holding his head in his thick hands.

--------------------------------
Notes From DM Ken!

To whichever hero is holding the Smoky Map, the arrow points insistently at a large boulder remaining in the rocky ground nearby. You fought a battle not 200 feet away from where Tali is being held captive!

You also recieve 2500 Xp each for defeating the Giants and clearing the scene!

I'll soon ask you all for nominations for Hero Points! I always nominate 1 character, and let the players nominate the other. Then usually the DM's decide if any other heroic actions need rewarded. Look for an email soon!



Sam: 16/12/15 -- CMD 13 -- HP 33/50 
Tuesday July 2nd, 2013 3:50:50 AM

The injured Sam nods to his "brother" Karnas as he is healed.

"Thanks brother."

He walks over to the injured merchant.

"I'm glad to see that you survived and sorry about your loss. The path to Ironbane's Clan is clear. We just passed through there. Are you in good enough shape to travel?"

Once hearing the dwarf's answer, Sam casts detect magic on the items left by the giants.

Oathbreaker (Ian) (Hasted until RD13) 20/15/16 - 49/49 - CMD 21 
Tuesday July 2nd, 2013 8:21:47 AM

The masked dwarf approaches the old man, staring at him with jet black eyes. "Arrows. Do you have any arrows? I need more."

Dead Giants, Live Merchants, and One Strange Rock 
Tuesday July 2nd, 2013 10:30:10 AM


(NOT your DM post for tomorrow. Answering some questions.)

Sams detects magic on the ring, the axe, and the amulet.

While the ring does not detect as magic, the amulet gives radiates a faint aura of transmutation. The Axe is also magical, but does not produce any distinctive magical aura.

Galf replies, "I can travel, yes. It will just take me a bit to prepare the wagon to take my wares and me brudders bodies to the festival. I did not have any weapons, I'm sorry. They aren't allowed at the festival and usually do not sell well and ..Wait! Dunri had a quiver with him, for the road!."

The dwarf runs to near where one of his brothers lie, and tenderly checks the dwarf over. A few are broken, but there are about 13 recoverable arrows in the quiver.

He looks back at Oathbreaker.

"Go ahead lad. He'd want the Dwarf who avenged him to have them."

He then busies himself getting his last wagon in traveling condition.

Terser: HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC 19/11/19 - CMD 25) 
Tuesday July 2nd, 2013 10:39:50 AM

Now that the rage of battle has left him, Terser deflates a bit, wishing he could have come earlier and prevented some of the death. He goes back to the dwarf he caught and lays him out in a more natural pose. I got your revenge, brother. Have a drink for me in the afterlife.

After a few moments of contemplation for the dead, he brings his mind back to the living that he can still help.

Safe journey to you, Galf. We would accompany you, but there is another that we seek to save before returning to the mountain.


Sam: 16/12/15 -- CMD 13 -- HP 33/50 
Tuesday July 2nd, 2013 12:44:59 PM

Sam examines the two magical items and does his best to identify them.

Ooc-Spellcraft DC?

DM Ken: DC 20 for the amulet, and DC 21 for the axe.

Sam: 16/12/15 -- CMD 13 -- HP 33/50 
Tuesday July 2nd, 2013 2:13:13 PM

Sam approaches Karnas.

"Het Karnas. Can you try to identify these items for us?."

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+7=17 ; d20+3=10 ;
Tuesday July 2nd, 2013 2:24:56 PM

Devlin flies over to Raeb and lands next to her quickly changing back into his Dwarven self. He says a few soothing words to her before causing a few gallons of water to appear above her body washing most of the blood out of her fur. Anyone else need a wash? He says to the rest of the group.

The druid nods to Galf as the merchant thanks the group. Be quick about gettin ta the festival grounds. The way was clear but this be The Scab, its never a safe trek through its lands.

Devlin does what he can to help Oath gather arrows and tries to fashion a few new ones for him if possible. He uses any shafts that are broken close to the tip and shaves them down He than tries to set the the arrowheads on the end binding them with either available plant life or some sinew from one of the giants. He holds up a few for the archers inspection.

Craft (Woodworking) = 17
Craft (Fletcher) = 10 (Used 1 round of Inspire Competance from Sam)
OOC: Anyone want to aid my roll for fletcher or use it as an aid roll?

DM Ken: Per PF crafting rules, it takes about an hour to craft 2 arrows. How long are you willing to spend here? Not that long. Just trying to be helpful. Thanks.

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday July 2nd, 2013 2:44:36 PM

Karnas nods upon seeing the giants all fall, heading over to assist the living Dwarf. "I wish I had some magic to give you some aid on the road, but the only spell I could give you would be invisibility for 7 minutes or so, which isn't long enough to do much." He then looks to the items and Sam's question. "Yeah, give em here and I'll see just what they are, Identifying items is one of the many things I'm good at." He places the two items before him, taking a couple rounds to cast identify and thoroughly examine the two to discern just what they were.

OOC: Spend 3 rounds to cast identify, examine both items for the necessary time. With identify in place, Karnas has a +22 to spellcraft, so there's no chance to fail to identify the items. Also, I'm assuming that I can't take 10 on identify checks, is that correct?

DM Ken: Correct. The items are identified as a Amulet of Natural Armor +2 and a Large-sized Great-Axe +2

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 52/90 -- HASTE 
Tuesday July 2nd, 2013 4:20:15 PM

Bruagh sees the Amulet and drools... just a little. He knows, however that it is much to valuable for him to take for himself. Perhaps, if they find more loot, he could pay for it out of his portion.

"We need to push on, we are close to Tali, and do not need to giver her captors time to escape."

Oathbreaker (Ian) (Hasted until RD13) 20/15/16 - 49/49 - CMD 21 
Tuesday July 2nd, 2013 7:05:32 PM

The Oathbreaker takes the dead dwarf's arrows, closing his eyes and thanking him silently.

Terser: HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC 19/11/19 - CMD 25) 
Tuesday July 2nd, 2013 7:42:34 PM

Terser gives the axe a few experimental swings in the air. It's unwieldy, but doesn't feel like it would be too difficult to employ.

If no one minds, I'll give this thing a try. I think I would still prefer the reach of my own weapon though.

Dead Giants, Live Merchants, and One Strange Rock 
Tuesday July 2nd, 2013 7:46:55 PM

DM Post will be late tonight.....

Dead Giants, Live Merchants, and One Strange Rock 
Tuesday July 2nd, 2013 11:24:08 PM

Devlin washes himself off and offers a quick drenching to any who want it, but no one takes him up on the offer.

Oathbreaker accepts the arrows from Galf

Karnas is able to identify the two magical items the leader giant possessed

Terser hefts the Great Axe, but it is beyond him to wield. The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all. A Great Axe is a two handed weapon

Bruagh wishes to push on, the group is close to where Tali is being held. In fact the smoke map indicates she is within a cave currently blocked by the boulder practically next to where the group stands.

Galf busy's himself preparing to get underway, salvaging what he can and gathering his dead to take with them.

The party is left to their own counsel. The rock is fairly large, and very much out of place in its current location. Definitely placed there on purpose to seal the entrance. It looks to weigh in the neighborhood of a ton. It does not seal the entrance perfectly, perhaps an unarmored gnome could slip in, perhaps he'd just get stuck. The sun is still fairly high in the sky, indicating this particular hot day in the Scab mountains still has many hours of light in it.

Sam: 16/12/15 -- CMD 13 -- HP 47/50  d8+1=4 ; d8+1=7 ; d8+1=3 ;
Tuesday July 2nd, 2013 11:59:51 PM

Sam heals himself with three uses of his clw wand. (14 hp)

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Wednesday July 3rd, 2013 1:30:54 AM

Sam observes the small opening to the cave. Although exhausted from the excessive spell casting, he wants to press on.

"I think I can fit. Maybe there is a way to move this giant rock from the inside. I'm going to check it out."

He then tosses his backpack and armor on the ground and smiles at his brethren.

"I'll be back in a few. Watch my stuff for me."

He does his best to squeeze through the gap in the rock. If necessary, he casts "grease" on himself to make the journey.



Terser: HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC 19/11/19 - CMD 25) 
Wednesday July 3rd, 2013 1:57:55 AM

Well this axe is useless, unless someone can make me taller. We can use the haft to lever the stone out of the way, at least enough for us to get through.

Oathbreaker (Ian) (Hasted until RD13) 20/15/16 - 49/49 - CMD 21  d20+19=27 ;
Wednesday July 3rd, 2013 9:31:32 AM

The Oathbreaker decides to keep an eye out while they move through the crevice, making sure no other enemies, giant or otherwise, sneak up on them. (Perception: 27)

Bruagh Stormbringer (Zach R.) AC 25/12/20 -- CMD 22/26 -- HP 52/90 -- HASTE  d20+10=12 ; d20+5=13 ;
Wednesday July 3rd, 2013 10:14:47 AM

Bruagh looks for another small rock, bit enough to use as a pivot in junction with the large axe. Once he finds a suitable rock he will stick the axe as best he can under the large boulder blocking their path and over the smaller rock.

"Some of you guys come give me a hand."

With that Bruagh puts everything he has into pushing on the axe.

Strength Check: 13

Terser: HP 33/72 - AC 21/13/21 - CMD 23 (raging HP 45/84, AC 19/11/19 - CMD 25)  d20+7=27 ;
Wednesday July 3rd, 2013 12:18:06 PM

Strength check: 27 (nat 20)

Terser heads over to assist Bruagh, pushing down mightily on the makeshift lever.



Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+1=21 ; d20+6=21 ;
Wednesday July 3rd, 2013 2:46:30 PM

Devlin shrugs his shoulders and leans his weight into the axe handle. If this dont work I can shift and go under with Sam easy enough. He says with a grunt. The druid presses mightily helping to shift the weight. While pushing he looks at Raeb and shouts Oy bear get over here and push would ya.

The bear lets out a gruff sigh but brings her bulky body over. Standing up on her hind legs she brings her front paws down onto the axe haft.

Devlin Str = 21 (Nat 20)
Raeb Str = 21

Dead Giants, Live Merchants, and One Strange Rock 
Wednesday July 3rd, 2013 10:24:33 PM

Sam heals himself with a wand of curing, drops a bit of gear and starts to squeeze his way through. It is tight and very much pitch as black can be as he pushes past. The cold stone scrapes a bit against his brow and cheek, but he is able to gets past. Not a chance the broader and especially armored dwarves are getting past. Thanks to his new crafted belt, Sam has a good view of the first 60' of the passage. With the efforts being made outside to get the fulcrum and lever in place, he can hear little but the grinding on the stone behind him. There is an odd sweet smell in the air. The gnome cant put his mind on the memory, like trying to catch the details of a dream when first awake.

Outside, the dwarves go about solving the 2,000 pound problem. With a long enough lever, one can move a mountain. A large sized great axe proves to be long enough to move this particular mountain. It takes a few minutes but with a groan of protest, the great boulder gives way to dwarven might and know how and relinquishes the entrance. Before the party is 5' passage that broadens into a 8' passage and extends beyond current vision

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+8=21 ;
Wednesday July 3rd, 2013 10:39:04 PM

Karnas stands back and observes them attempting to move the boulder. He wasn't one for physical feats, so he wouldn't have been able to offer much assistance. Once the boulder was moved, Karnas talks to Cark in his robes for a moment before he bat headed off down the tunnel, as he looks to the rest. "I told him to go ahead and scout for anything off. He'll return if he sees anything."

OOC: Cark scouts ahead, if he sees anything off he'll report back before getting closer
Stealth check of 21

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Wednesday July 3rd, 2013 10:39:31 PM

"What took you guys so long?",Sam says with a big smile.

He collects his mitral shirt and backpack and finds his way to the middle of the dwindling remains of the Grim Guard .

"Is anyone carrying that axe? We might be able to sell it for a pile of gold later. I'm assuming you're equipping that amulet, Bruagh?"

Oathbreaker (Ian) (Hasted until RD13) 20/15/16 - 49/49 - CMD 21 
Thursday July 4th, 2013 1:09:57 AM

The Oathbreaker, satisfied they aren't being followed, looks to the group and says, "Put it in my bag. Should fit." He gestures to the larger pocket on his Handy Haversack. Quickly setting the bag down, he reorganizes the pockets so that the main one is empty. Then, seeing he has no room for his tent anymore, tosses it on the ground. "Never use it anyways," he growls.

OOC :: Not sure how big the axe is, but I reorganized my inventory according to Haversack pockets, so unless it's more than 80 pounds I think well be okay?

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Thursday July 4th, 2013 11:00:04 AM

Bruagh nods and puts the Heavy Stone Amulet around his neck.

I'll take any healing that can be offered before we go further. If none is readily available, I'll be fine."

OOC: Headers and CS updated.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+10=18 ; d20+15=34 ;
Thursday July 4th, 2013 11:23:03 AM

Aye Raeb looks ta be favoring her right side anyone spare a minor healing spell for her as well? Devlin peers into the cavern. Studying its structure. If we need more than just the bat ta recon I can take a form that should help us out in here. Just let me know.

OOC:
Is the tunnel natural or carved? Know (Nature) = 18
Do we see anything unusual with the stonework? Perception = 34

Sam: 16/12/15 -- CMD 13 -- HP 47/50  d8+1=4 ; d8+1=5 ; d8+1=6 ; d8+1=7 ; d8+1=3 ; d8+1=9 ; d8+1=5 ; d8+1=9 ;
Thursday July 4th, 2013 11:52:27 AM

CLW wand used

Bruagh- 34 hp healed (6 charges)

Raeb- 14 hp healed (2 charges)

Sam: 16/12/15 -- CMD 13 -- HP 47/50  d8+1=7 ; d8+1=2 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d8+1=9 ; d8+1=7 ; d8+1=3 ;
Thursday July 4th, 2013 11:59:41 AM

CLW wand used...again

Terser- 36 hp healed (6 charges)

Karnas- 10 hp healed (2 charges)

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Thursday July 4th, 2013 2:50:53 PM

Well thanks, friend!

Terser almost hadn't noticed his wounds in the heat of battle, but when the rage left him, he realized how much he had been bleeding.



Dead Giants, Live Merchants, and One Strange Rock 
Thursday July 4th, 2013 3:39:44 PM

Going to be gone until Sunday night....

Quick Answers:

The rock seems to have been worked here at the entrance. 30' later as the tunnel becomes larger it is all natural. Best guess is that someone knew the natural complex was here and tunneled to it, or tunneled out from the more natural complex

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Thursday July 4th, 2013 5:11:46 PM

Dan K says, "Going to be gone until Sunday night...."

OOC: I assume this to mean to DM Posts then?

If that is the case, then everyone make sure to check in tomorrow.


Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Friday July 5th, 2013 4:07:47 AM

Check

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Friday July 5th, 2013 8:26:53 AM

Check

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46  
Friday July 5th, 2013 10:36:50 AM

Check

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21 
Friday July 5th, 2013 11:25:26 AM

Check

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Friday July 5th, 2013 11:49:06 AM

checkerino

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday July 5th, 2013 11:14:38 PM

Check

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Monday July 8th, 2013 3:34:06 PM

Check please.

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Monday July 8th, 2013 4:41:43 PM

Chigaty check yoself before ya wreck yoself

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Monday July 8th, 2013 4:48:03 PM

check

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Monday July 8th, 2013 5:06:35 PM

check

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21 
Monday July 8th, 2013 6:56:19 PM

Check

Dead Giants, Live Merchants, and One Strange Rock 
Monday July 8th, 2013 8:35:44 PM

The party meets up just on the other side of the boulder, now pushed away. The entrance, is situated on the the north side of a outcropping and thus, even with the boulder gone, little sunlight penetrates the place beyond a few inches. Sam welcomes the group and equips himself with the gear he pulled off to get through the gap. The bard then begins using the wand of Curing of nearly everyone else. Bruagh, Terser, Karnas and Raeb. Oathbreaker arranges his magical Haversack and makes room for the Great Axe but it is too large to fit. Central opening can hold 8 cubic feet and a Large Great Axe is bigger than 8 feet long

The passage lays before you.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Monday July 8th, 2013 9:59:38 PM

Bruagh offers to carry the axe, though he will have to drop it come time for combat.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46   d20+13=29 ; d20+10=28 ;
Tuesday July 9th, 2013 12:05:53 AM

Thanks for the healing lad. Devlin says to Sam.

The druid gathers with the rest of the group Raeb following closely behind. As usual lets be cautious.

Upon entering the tomb he smells the odor and tries to place what it is.

ID odor:
Perception = 29
Know (Nature) = 28

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Tuesday July 9th, 2013 2:19:47 AM

Sam follows along with the others. The tired gnome clutches his CLW wand as he heads into the unknown.

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21  d20+19=22
Tuesday July 9th, 2013 8:00:58 AM

Seeing he can't take the axe, the masked dwarf replaces his tent in his Haversack and silently trudges ahead of the group, scouting out any dangers ahead of them. (Perception: 22)

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+2=22 ;
Tuesday July 9th, 2013 6:24:21 PM

Terser follows the other, trying not to make any more noise than is necessary.

Stealth 22 - nat 20

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday July 9th, 2013 7:00:24 PM

Karnas nods at Sam. "Thanks for the healing" then follows with the group into the passage. Cark was still ahead scouting out for anything odd, and would report back as soon as he heard anything

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Tuesday July 9th, 2013 7:03:53 PM

Ooc- I updated Karnas' hp

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Tuesday July 9th, 2013 8:16:05 PM

Check.

The Cave 
Tuesday July 9th, 2013 10:45:34 PM

Bruagh carries the Great axe and Sam has his curing wand in hand as the group moves forwards down the tunnel. Oathbreaker takes the lead and as he does so Devlin tries to pin down where he has smelled the smell before as well. A sickly sweet odor, but mixed with hints of other things make it a hard thing to pull from memory. The tunnel continues about 40 and opens into a larger cavern, beyond the Darkvision of the travelling group.
Cark flutters back to Karnas as a low moan reaches the groups ears from somewhere deeper in the caves. It echoes and is amplified by the emptiness about, reverberating off stalactites, columns and stalagmites making its source impossible to tell. Other than further in.

Cark chirps and squeeks in high pitches at Karnas, Highlight to display spoiler: {There are things in the caves, deeper in. Bigger than a dwarf, smaller than a giant.}

The group stands at the entrance to the larger complex now, peering past several rows of natural columns and a flowstone curtain. It is impossible to tell much else of what lies beyond the 60' you can see

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+10=29 ;
Wednesday July 10th, 2013 8:32:59 AM

"Let me see if I can find where Tali is..."

Bruagh uses his Dwarf Blood ability to try and sense any Dwarf within 440ft. If this doesn't work, he will use the enhanced version of this to extend the range to one mile.

---------------------
Dwarven Blood (Su): At level 1, as a move action, the Stone Warden can sense the direction and distance to any Dwarf within long range (400 ft plus 40 ft per Stone Warden level). Once per day, as a full round action, the Stone Warden can extend this range to 1 mile per Stone Warden level. This ability also locates Dwarf Kin and those wearing Belts of Dwarvenkind.

Perception: 29

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Wednesday July 10th, 2013 7:06:40 PM

Terser follows along with the group, stopping to see if Bruagh can point them in a specific direction...

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21 
Wednesday July 10th, 2013 9:19:22 PM

"Point and I will go, Stormbringer." The masked dwarf hugs the wall, his head whipping from side to side nervously

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46  
Wednesday July 10th, 2013 10:14:43 PM

Sam perhaps ya could send out some of yer lights so we can see the halls ahead better without givin' away our position. Devlin says quietly. He lays a reassuring hand on Raeb as the group begins to advance.

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+9=16 ; d20+11=31 ; d20+8=25 ;
Wednesday July 10th, 2013 10:52:52 PM

Karnas relays what Cark said to the group, then looks about, not seeing much. "Hmm, Cark, see if you can't give us a bit more imformation about them, what they actually are, and if they have any magical auras you can identify." Karnas takes a moment to cast Detect Magic on his familiar so he could use the spell, as Cark nods at the instruction and flies off yet again, taking it a bit slower this time to try and fully analyze what she sees

OOC:
Cark Spellcraft: 16
Cark Perception: 31 (natural 20)
Cark Stealth: 25

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Wednesday July 10th, 2013 11:53:06 PM

"Good call Devlin."

Sam casts "dancing lights" and sends the glowing orbs down the hall.

That which is Dead cannot be killed Round 1 
Thursday July 11th, 2013 12:43:08 AM

The group takes a moment to sort a few things out.

Bruagh reaches out with his Stone Warden ability to see if he can find Tali. He detects one other dwarf outside of the those that stand about him. That dwarf is located about 450' away at 2 oclock

Karnas casts Detect Magic and shares the spell with his familiar Cark, asking the bat to go scouting for enemies

Sam casts Dancing Lights, upon Devlins suggestion and sends them out.

Cark flies off and and disappears into the black. Karnas gets the impression of fear pulsing from his familiar in short order

the Dancing lights, bob out and about the cavern revealing much of the landscape and the origin of Carks fears. Slowly moving towards the group is a veritable horde of the walking dead. Some with flesh still clinging to their bones, others with skin pulled tight like black leather and still others without an bit of meat upon their bleach white bones. All have one thing in common, they move with soundless unrelenting purpose towards the party

Combat rounds

map


Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Thursday July 11th, 2013 2:11:18 AM

Sam sees the undead horde shambling towards the party.

"Time to pay a little back to Gargul! I'm going to form a ring of grease around our position. We can hold here. They should just walk into the grease and fall.

Sam casts grease on (M&N 57).

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday July 11th, 2013 2:21:40 AM

Karnas, upon seeing the undead before him, sees a potential chokepoint he could send them through and causes a explosion of webbing to occur from the lower left corner of O50, covering the only path for them to advance, as Cark quickly flew back to him and hid in his jacket for the fight, alert for any hidden or invisible targets that got within his blindsense range.

OOC: Cast web at lower left corner of O50, Cark uses blindsense to detect invis or non-visible targets.

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+13=16 ; d10+8=11 ;
Thursday July 11th, 2013 11:36:39 AM

Terser watches his companions set up choke points and traps, and sets himself in front of them, ready to cut down the first corpse that comes into his deadly reach.

AOO on first one to come within range (reach weapon)
AC 16 for 11 damage


Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 19/13/16 -- CMD 22 -- HP 35/46  
Thursday July 11th, 2013 5:59:05 PM

Just like old times lad. Devlin says as he pats Bruagh on the back. He shuffles around and trades places with Raeb. These may just be the fodder, keep an eye out fer skeletons a'flame and zombies the size of an ogre. He informs the group.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Thursday July 11th, 2013 7:00:11 PM

"Shoulder to Shoulder brothers... let them come to us. If we stay in these narrows, their numbers mean nothing." comes the call of the Stonewarden.

"Once more into the breach, eh brother?" he says to Devlin.

"Raeb should probably switch places with Karnas, so as to make a wall of steel around our casters."

Bruagh tosses the large axe down and draws his Dwarven Waraxe and shield.

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday July 11th, 2013 10:36:48 PM

Karnas nods and swaps places with Raeb

That which is Dead cannot be killed Round 2  d20=1 ; d20=14 ; d20+4=11 ; d20+4=7 ; d20+4=9 ; d20+4=8 ;
Thursday July 11th, 2013 10:48:29 PM

The group stays put, to lure the mindless creatures to a choke point. Sam Casts Grease and Karnas casts a Web spell. Terser readies for the things to close.
Bruagh drops the Large Great Axe and draws his weapon.
Devlin swaps positions with Raeb
Karnas falls back next to Devlin

Two of the zombies are caught and held fast in the casting of the web spell. Two more walk straight into it and are likewise held fast

The horde advances, the skeletons have stout metal shields and long swords and quickly begin to close. All of them moving to the side to move around the web spell.

A large group of the zombies pick up their pace as well. Drawing short swords as they dart forward, covering ground rapidly and as nimbly as any living creature

Combat rounds
Track spells please

map


Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 46/46   d20+12=23 ; d4+7=10 ;
Thursday July 11th, 2013 11:49:40 PM

Devlin sees Oathbreaker's flank is exposed and motions for Raeb to go cover the area. As she passes the druid touches her fur causing it to become stiff and bristly offering her more protection from blows. These don't look ta be the "mindless" dead, be prepared for a tough fight. He shouts to the group.

Devlin:
Cast barkskin on Raeb (+3 to AC for 60 min)

Raeb:
Move to N,62
Ready an action to attack first foe in range
To hit = 23, Dam = 10


Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Friday July 12th, 2013 12:07:28 AM

Sam decides to protect the weaker left flank and casts grease on KL 60-61. He draws his crossbow to prepare to help take a few undead down.

"Oath, if you run out of arrows, you can use my crossbow."

Ooc: Please move the first grease spell over to MN 57-58. Both grease spells will last 6 minutes.

Whoops....read the wrong header. sorry, correction made

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21 
Friday July 12th, 2013 1:21:29 AM

"If I run out of arrows, leave me where I drop." The dwarf looks to their exposed flank, waving his hands quickly and casting a spell, for the first time in ages. The spell, Entangle, covers the last open space around the party.
--------------------
Cast Entangle on F-G 60-61

DM Note Entangle requires plants per the spell description. It will not function in this underground cave environment

Karnas (L1-5 L2-4 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday July 12th, 2013 1:36:35 AM

Karnas decides to reinforce the hole left in their defenses as well, throwing another web spell out at the upper right corner of R57

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Friday July 12th, 2013 1:37:33 AM

OOC: updating header, and web at my level lasts 60 minutes, they are not dropping this fight due to duration

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+13=28 ; d20+8=19 ; d10+15=23 ; d10+15=25 ;
Friday July 12th, 2013 4:32:40 PM

Bruagh hums a tune from an old dwarven fight song he learned in the militia as he readies an action to attack the first undead creature that comes in range.

"Death will take those who fight alone.
But united we can break a fate once set in stone"


Attack: 28
Damage: 23

Attack2: 19
Damage2: 25

Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25) 
Saturday July 13th, 2013 12:41:41 AM

Terser holds himself ready to attack when the first creature makes it through the sticky gauntlet.

That which is dead.. (Tag! DM Ken is in for DM Dan now.)  d20+4=7 ; d20+4=7 ; d20+4=8 ; d20+4=13 ; d20+5=18 ; d20+5=6 ; d20+5=21 ; d20+7=18 ; d20+5=17 ; d20+5=20 ; d20+6=9 ; d20+6=12 ; d20+6=12 ; d20+6=20 ; d20+6=18 ; d20+6=7 ;
Sunday July 14th, 2013 2:00:02 PM


The horde continues to advance upon you. For the most part, the undead show a superb level of either guidance or self awareness. The zombies in particular move as if trained by years of training at avoiding traps and snares. The corpses are mostly either human or dwarven, with the odd zombie possessing tell-tale long elven ears and slight frames.

As the undead swiftly descend upon your position, a few more of the zombies become entangled in the well-placed Web spell. One zombie hits the grease spell with great agility, using it to carry his momentum as he tries to attack Terser!

(For ease of reference, if a Zombie or a Skeleton is in one of your defense spells, I will use the strike through font to show they are disabled. Also, it didn't matter but you can only take a standard action as a readied action. So just 1 attack in the future. You killed the guy with only 1 hit anyhow! You can also technically make a 5ft step, but only if you didn't move at all in your turn.)

Braugh readies himself as they dead approach and swings his enchanted Waraxe. He is rewarded as an advancing skeleton is hewn apart at the spine, dropped in a single blow!

Terser swings his Wyvern Tailed Glaive (You should name this weapon.^_^ ) at the slip-sliding zombie, but is unprepared for it's agility and misses.

Raeb, at Devlins urging, moves to engage incoming enemies. The bear seems hesitant, as both fighting underground AND undead are against his nature, but for now he obeys. As the first Zombie rounds the corner and comes into the bears range, he gives it a powerful swipe of his claws, but the Zombie barely reacts! It seems they might be fairly resilient.

The undead zombies hit the heroes line first, and a barrage of short sword attack all fail to find home. Everything seems to be going according to plan...

(Hey guys, here's your post for Monday a little early. I had some time on my hands. So you have all day Monday to react. )

Here is your map. https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE&usp=sharing

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Sunday July 14th, 2013 3:10:49 PM

Ooc-There should be a grease on our left flank. Sam has dropped 2 so far.

Sam: 16/12/15 -- CMD 13 -- HP 47/50 
Sunday July 14th, 2013 3:19:00 PM

Deciding that the right flank should hold without grease, Sam decides to inspire the group.

"Gargul! Hear me now! We the Grim Guard now honor our word to cut down undead that wander into our path! For you we now destroy these abominations, so that they may be returned to the dirt from whence they came!" (Inspire courage +2)

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Sunday July 14th, 2013 3:21:18 PM

OOC: what happened to my web spell at the upper right corner of R57?

That which is dead.. (DM Ken messes up the map!)  d20+8=14 ; d20+8=13 ; d20+8=21 ; d20+1=10 d20+1=18 d20+1=14 d20+1=4 d20+1=19 d20+7=16 d20+7=21 d20+7=19 d20+7=10 d20+7=21 d20+7=20 d20+7=18
Sunday July 14th, 2013 4:45:18 PM


The grease pile magically shifts 5ft towards the heroes, the result of a strange combat map localized Great Migration. More zombies check their footing in the stuff, but are all okay. Karnas also wisely delays his second web spell after seeing the speed of the zombies, springing his trap as they flood through a perceived safe opening, ensnaring 3 of 5 skeletal champions fast, and engulfing the others. The zombies are more lucky, and only one gets trapped in the stands.



Terser: HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+15=24 ; d20+10=20 ; d10+12=18 ; d10+12=20 ;
Monday July 15th, 2013 1:01:17 AM

Terser swings at the targets he can reach, hoping to confuse the target in his face since it's too close for him to strike effectively.

Hit AC 24 and 20
18 and 20 damage
Target Z34 first, if it falls then 2nd attack to Z22


Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21 
Monday July 15th, 2013 11:45:10 AM

ooc - post coming in after work today, likely 7PM EST

That which is dead.. (DM Ken messes up the map!) 
Monday July 15th, 2013 9:13:34 PM

(Missing a few still, which is fine. Remember that Mondays post was on Sunday. I should be able to post for Tuesday at either midnight tonight or about 10:00 AM tomorrow.)

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Monday July 15th, 2013 9:22:14 PM

Karnas, seeing the enemies were indisposed effectively, will help clean em up and cast haste to speed up the dispachment

OOC: Cast haste on all group members minus Karnas.

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21  d20+12=27 ; d20+7=9 ; d8+4=8 ; d6=5 ;
Monday July 15th, 2013 9:23:29 PM

The Oathbreaker takes aim at the nearest zombie and lets his arrows fly.
------------------
Full attack action against Z21 or Z34, whichever has not been killed
Attacks: 27, 9
Damage: 8+5 shock

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+13=15 ; d20+8=17 ; d10+15=22 ; d10+15=22 ;
Monday July 15th, 2013 10:31:24 PM

Bruagh swings again, though not as aptly as the first time.

Vs. Z22
Attack1: 15
Damage: 22
Attack2: 17
Damage: 22

DevlinHaste 6/6 -- AC 19/14/17 -- CMD 17 -- HP 48/48 --------- Raeb Haste 6/6 -- AC 23/14/20 -- CMD 22 -- HP 46/46   d20+11=20 ; d4+11=13 ; d20+11=14 ; d20+11=24 ; d20+9=12 ; d4+11=12 ; d4+11=14 ; d6+10=11 ; 3d6=12 ;
Tuesday July 16th, 2013 12:25:39 AM

Raeb roars in defiance as the zombies assault her. She lashes out with a paw at the zombie trying to get around her before bringing her full fury to bear on another zombie in front of her.

Seeing one final gap in the defenses Devlin lets out a worried grunt before conjuring forth a ball of flame to plug it. He moves closer to his faithful animal shouting to Sam and Karnas Give me some room lads things are about ta get tight here.

DM:Highlight to display spoiler: {
Raeb:
Full Attack
1 claw @ z34 = 20 to hit Dam = 13
2 Claw @ z36 = 14, 24 Dam = 12, 14
1 Bite @ z36 = 12, Dam = 11
OOC: Claw attacks do B&S damage, Bite attacks do B,P&S damage. Raeb also has permanent magic fang on her claws making them magic +1 weapons>

Devlin:
Cast Flaming Sphere on N,63
z,34 reflex DC 17 or take 12 dam.
Move to O,64
}

That which is dead..  d20+8=11 ; d20+8=13 ; d20+8=20 ; 2d6+4=16 ; d20+8=25 ; d20+7=24 ; d20+8=10 ; d20+6=23 ; d6+6=12 ; d20+8=21 ; d20+6=17 ; d20+6=16 ; d20+5=23 ; d20+6=9 ; d20+5=25 ; d20+6=10 ; d20+5=8 ; d20+5=6 ; d20+5=23 ; d3=2 ; d20+5=22 ; d20+5=9 ; d20+5=11 ; d20+5=12 ; d20+5=25 ; d20+5=9 ; d20+5=11 ; d20+5=18 ; d3=3 ; d20+5=21 ; d20+5=10 ; d20+5=23 ; d20+8=18 ;
Tuesday July 16th, 2013 11:21:24 AM


Sam starts to inspire his dwarf-kin, reminding them why they fight and for whom! Fear not this dark hole of death!

Terser adds more marks to his daily tally, easily bisecting Z34. He tries for a second zombie and easily punctures it at the neck, killing the undead.

Karnas gives his allies magical aid, hasting their attacks.

Oathbreaker looses arrows into one, but notices that his arrows, while magical, don't seem to puncture well.

Braugh swings and misses, unusual for the skilled warrior.

Devlin and Raeb work in perfect unison, dropping flaming spheres and mauling a zombie. (Adjusted Raebs attacks to a new enemy when 34 dropped. Also, understood on overcoming DR. Lastly, 0.63 isnt a spot on the map. Use the numbers in the dark grey column. ^_^ )
----------------------------------------------------------------------------------------------------------------------------

Zombie 35 nimbly maneuvers through the grease, taking a 5 ft step to flank Oathbreaker! He tries to backstab the dwarven archer but misses. His is quick enough to maneuver around the Flaming Sphere.

Zombie 21 has better luck, not only hitting the flanked dwarf but hitting for max damage! (Hit AC 20 for 16 damage)

Zombie 30 closes in and stabs at Raeb, having no trouble with the grease spell. He also hits the poor bear for max damage! (Hit AC 23 for 12 damage)

Zombie 33 takes a wide angle of approach, but also makes it through the grease spell to attack Raeb, but his sword bounces off the bears thick barky hide.

Zombie 31 attacks as well, but finds no purchase on the armored bear.

Zombie 19, who managed to avoid the worst of the Web before, slips through 5 ft further and swings at Braugh but misses.

Zombie 20 also dodges through the fibers to attack Braugh but does nothing to the armored dwarf.

Web Spell Two zombies free themselves from the lower web spell. Two are stuck fast. Another zombie and skeleton become stuck! 3 zombies free themselves from the upper web! 2 more become stuck!

The onrush from the horde seems to dwindle a little.

Terser/Braugh/Oathbreaker, Perception DC 25: Highlight to display spoiler: {Through the webbing you can make out an odd scene. Two of the skeletons stare at each other for several moments, their eye sockets flashing red as they communicate. 1 skeleton heads back north and the other heads up the chamber to your right. It seems like that part of horde is pulling back and waiting for something.}

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0


Terser: HP 69/72 - AC 21/13/21 - CMD 23 (Haste AC 22/14/22) (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+11=17 ; d20+15=25 ; d20+15=18 ; d20+10=22 ; d10+12=14 ; d10+12=15 ; d10+12=17 ;
Tuesday July 16th, 2013 12:46:57 PM

Perception 17 - nope

Feeling a now familiar burst of speed from the spell, Terser hacks at more of the horde, knowing that each one struck down is another that cannot escape to hurt innocent travelers, though they are much less dangerous than giants...He steps back a little to make full use of his long weapon while pondering potential names so that proper stories can be told of it. Slasher? Too plain. Wyvern's Bane? Too specific. I'm bad at this...maybe I should ask Sam for suggestions

forgot to add one for haste effect
Five Foot to O61
hit AC 26, 19, 23
damage 14, 15, 17
order of attacks directed at Z21, Z30, Z33, switching if one falls.




Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+10=21 ; d20+15=33 ; d20+10=19 ; d10+17=27 ; d10+17=25 ; d10+17=25 ; d20+15=25 ;
Tuesday July 16th, 2013 5:19:44 PM

Bruagh continues his assault with much better success this time around.

Attack Z19, then 20 and utilize cleave.
Attack 1: 33
Damage: 27
Attack 2: 19
Damage 25
Cleave: 25
Damage: 25

Inspire Competence From Sam is +2

Perception: 21 (Two Aid anothers would get us there.)

DM: Not in this case. Only those three had any possible view and so were allowed attempts at making the DC. Terser made an attempt (which had a good shot) and failed. That only leaves Oathbreaker to assist.

DevlinHaste 6/6 -- AC 19/14/17 -- CMD 17 -- HP 48/48 --------- Raeb Haste 6/6 -- AC 23/14/20 -- CMD 22 -- HP 46/46   d20+9=21 ; d20+11=22 ; d20+11=15 ; d20+11=25 ; d6+10=16 ; d4+11=15 ; d4+11=15 ; 3d6=14 ; d20+11=31 ;
Tuesday July 16th, 2013 9:52:14 PM

Raeb continues her assault on the zombie in front of her if she drops one she moves on to another. She howls in pain as one of the creatures sword sinks into her hide.

Devlin takes his time and concentrates on casting another spell as he does his strength begins to grow, muscles surging with magical energy.

DM:Highlight to display spoiler: {
Devlin
Cast Defensively
Concentration DC 19 = 31(passed)
Cast Bulls Str on self (6 minutes)

Reflex DC 17 or 14 dam from FS

Raeb Attack z33(if he drops than attack z,30)
Bite = 21, Dam = 16
3x Claw = 22,15,25, Dam = 15, 15

OOC: What dinosaurs are available to wild shape into.
}

Sam: 16/12/15 -- CMD 13 -- HP 47/50  d8+1=3 ;
Tuesday July 16th, 2013 10:54:02 PM

"Strike the vile undead down! Leave none standing!" (inspire courage +2 continued)

Instead of attacking, Sam tends to Oathbreaker's wounds. (CLW wand= 3 hp healed)

For some random reason, Sam starts thinking of names for Terser's weapon.

"Maybe...Grim Blade. Wyrm Touch. Wyrmtongue (LotR copyright infringement)."

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday July 16th, 2013 11:54:53 PM

Karnas ponders the field, but decides to just wait it out and see what to do next, taking a 5' step to O62

Oathbreaker (Ian) 18/14/15 - 49/49 - CMD 21  d20+19=37 ;
Wednesday July 17th, 2013 10:11:30 AM

The Oathbreaker retreats (move to Q64), looking over his shoulder at the horde of undead. "They stopped. Looks like they might be waiting for something." (Perception: 37)

That which is dead..  d20+7=15 ; d20+6=26 ; d20+6=9 ; d6+4=7 ; d20+5=22 ; d20+7=10 ; d20+5=18 ; d20+7=15 ; d20+6=26 ; d20+6=21 ; d6+4=5 ; d6=6 ; d20+5=7 ; d20+5=10 ; d20+5=15 ; d20+7=19 ; d20+7=20 ; d20+6=7 ; d20+7=27 ; d20+6=13 ; d20+7=12 ; d20+6=20 ; d20+5=16 ; d20+5=20 ; d20+5=19 ; d20+7=20 ; d20+7=26 ; d20+5=9 ; d3=2 ; d20+5=23 ; d20+5=20 ; d20+5=24 ; d20+5=13 ; d20+5=22 ;
Wednesday July 17th, 2013 11:35:41 AM

Terser considers names for his Glaive, which gashes through two more zombies as they engage his brothers.

Braugh makes a sticky mess of the two zombies next to him, scatter their pieces over a 10 ft radius. A twitching arm flies over his shoulder and splats against Sams cheek before falling limp to the ground.

Karnas and Oathbreaker each make tactical movements, while Oathbreaker notices something strange and tells his friends!

Devlin greatly increases his own strength while Raeb mauls the two zombies on their left flank.
----------------------------------------------------------------------------------------------------------------------------

Zombie 35 barely manages to avoid the Flaming Sphere, then turns his back on the bear. Seemingly drawn to Devlins spellcasting, he slashes at the Druid! [Nat 20, does not confirm. 7 Damage.]

S. Champion 9 easily moves through the web and stabs at Braugh, but misses. Skeleton 7 does the same.

Zombie 6 , after navigating the grease and tumbling nimbly into place, denies the Grim Guard their attacks of opportunity! He stabs at Braugh! [Nat 20, does not confirm. 10 damage.]

Z 32 easily bypasses the grease and the grim guards defenses with his amazing acrobatics. He comes up from a crouch and stabs Sam! [Nat 1]

Z 15 also nimbly slides by attacks of opportunity, this time denying the raging Raeb! With the bear flanked, he attacks! [13, miss.]

z24 rushes through grease to join the horde stabbing Braugh but misses! [20, miss]

The rest of the horde either stays stuck in webs, or maneuvers through them. Oathbreaker continues to eye the strange situation with the retreating zombies. He with morbid curiosity as they form a line of defense near the middle of the cavern, then only parting as three large coffins are dragged to the middle of the line. It's difficult to see perfectly through all the web spells, but you are able to piece it together.

The first coffin door is flung open by a torch wielding skeletal champion, revealing a zombie much like the ones you have been fighting. The skeletal champion touches the undead with the torch and it is immediately set ablaze! It begins moving towards you all!

The second coffin is opened in much the same manner. The zombie inside is lit on fire and then sent after the Grim Guard!

The third coffin is set upright. The skeletal champion tries to open it, but to no avail. It "thinks" for a moment, then uses the torch to light the coffin on fire, and begins dragging it towards you!

Perception DC 25.

If you make the DC, I'll send you an email!

Map: https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0


Terser: HP 69/72 - AC 21/13/21 - CMD 23 (Haste AC 22/14/22) (raging HP 81/84, AC 19/11/19 - CMD 25)  d20+11=15 ; d20+17=26 ; d20+17=21 ; d20+12=14 ; d10+13=20 ; d10+13=18 ; d10+13=22 ;
Wednesday July 17th, 2013 11:57:32 AM

Perception 15

Terser is too distracted by the reeking flesh in front of him to properly observe what is going on. He is surprised and angry at the incomprehensible agility that still inhabits these re-purposed bodies. He lashes around him, trying to prevent them from being overwhelmed.

at least they'll set some of their own on fire when they light up the webs...

Rage on - 10 more rounds today
AC 27, 22, 15 (+1 haste)
Damage 20, 18, 22

Target order Z24, Z15, Z14
2 potential attacks of opp per round, though they seem to be just breezing by right now



Sam: 16/12/15 -- CMD 13 -- HP 47/50  d20+8=17
Wednesday July 17th, 2013 12:14:30 PM

perception=17

"We can do this Grim Guard! Keep fighting!" (inspire courage +2)

As Sam finds himself under direct attack, he grips his scarf and concentrates. The oath-bound item glows.

"Please protect me. Help me get through this nightmare." (cast "shield" on self. AC=21 (haste) and immune to magic missiles. 1 minute duration.)


DevlinHaste 5/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 5/6 -- AC 23/14/20 -- CMD 22 -- HP 46/46   d20+13=26 ; d20+9=10 ; d20+11=15 ; d20+11=21 ; d20+11=22 ; d4+11=14 ; d4+11=13 ; d4+11=14 ; 3d6(2+2+3)=7
Wednesday July 17th, 2013 12:19:15 PM

As the zombies rush the fortified location and more zombies begin a flaming advance Devlin's eyes glaze over for a moment. With a blink they are back with a twinkle of mischief in them. O' for the love off all that is holy cant he get anything right. Give me some room here everyone, I'm about to go prehistoric on these zeds. With that said Devlin's shape begins to alter and change his form drasticlally increases and scales begin to form on his skin. As the form takes shape a terrible looking lizard now stands where Devlin once was, long arms end in wicked claws and a blunt tail waves back and forth ready to smash bone. He lets out a primal roar eyes burning with defiance.

Raeb continues to thrash any zombies that come within range guarding the spot Devlin assigned to her. One slips from between her teeth and than Devlin's roar both physical and mental spurs her to renewed frenzy. Her claws slash into the desiccated bodies around her.

DM:Highlight to display spoiler: {
Perception = 26 (passed)
Devlin: wildshape to a megaraptor.
AC:16(17 with haste)
Str: 20 (includes bulls str)
Melee 2 talons +8(+11 Haste+sam) Dam 2d6+5(7sam)
Bite +8(+11), Dam 1d8+5(7)
Foreclaws +6(+9) 1d6+2(4)
Size - Large

F.S. Dam = 7 (3/6 rounds left)

Raeb:
Full attack z,15, move to z,14 if needed.
Bite = 10 (nat 1)
Claw x3(haste) 15,21,22, Dam = 14,13,14
}


Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+10=28 ; d20+15=24 ; d20+15=29 ; d20+10=29 ; d10+17=24 ; d10+17=25 ; d10+17=23 ;
Wednesday July 17th, 2013 4:12:07 PM

Bruagh ignores the zombies that can only attack him, and goes after the ones pestering Sam. He swings his axe with deadly precision at both of them. (Z6 and Z24 and if they both go down, Z9)

Perception: 28
Attack1: 24
Damage 24
Attack2: 29
Damage: 25
Attack3: 29
Damage3: 23

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Wednesday July 17th, 2013 6:29:13 PM

"Ahhh, there is a sentient Dwarf in that third coffin. Save them!"

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday July 17th, 2013 11:13:56 PM

Karnas remains pondering as he looks about the field for any more ideas to pop into his head, deciding he needed a better awareness of the field, he looks to his robes and shares a short conversation with Cark, as Cark flies out of his robes, quickly flying to the ceiling and out of reach of the enemy combatants, as he flew a circuit around the area and flew back, relaying the information to Karnas. Karnas takes this knowledge, and seeing a plan casts ghost sound to imitate the sound of a earthquake or moving stone, making the volume inaudible for the moment. He couldn't perform it just now, but might as well avoid having to try to bluff that many targets for his next move.

OOC:
Cark takes a flying run action, which at 40' fly speed allows him 40 squares of movement. fly the route as follows;
(If the following would put Cark in reach of any enemy target, find a route that doesn't that has Cark able to get to at least M55 and back. The reason for this is to use the area knowledge to target a silent image's area of effect next round)
Q61 - H61 (9 squares) > H61 - H55 (15 squares) > H55-P55(23 squares) > P55-M55 (26 squares) > M55 - M61 (32 squares) > M61 - Q61 (36 squares) then land back in Karnas's cloak.

Karnas casts ghost sound, it's not audible but will be used to replicate the sounds of a wall of stone erupting from the ground next turn.

Flint Ironclad (Mark) -- AC 22/14t/18ff (+2ac if use buckler) -- Hp 59/59 
Thursday July 18th, 2013 12:11:01 AM

The burning casket bursts open and a LIVING dwarf emerges from it .

AHHHHHH... Zombies! HELP! he screams as he looks around, spotting the dwarf contingent at the end of the room and steps from the casket and swings his flail at the zombie before him, the spiked ball ploughing its decomposing flesh

Ooc:
5ft step into P46,
Attack z5; hit 22 for 4 damage
AC = 24

DM Ken: Your coffin was at 0 45. Be sure to use the greyish/purplish column painted in the spreadsheet for finding your numbers. Also, you can't 5ft step AND move. You can only 5ft if you don't move otherwise. Also note the key on the map for colored tiles. Z9 is in a Web spell!

Mark Adjusted!!

DM Note 2: Since you only took a 5 ft, you get your second iterative attack as well. I rolled it for you =-)

That which is dead.. 
Thursday July 18th, 2013 9:35:14 AM

DM post will likely be closer to noon or 1pm today instead of the usual 10 am. Just FYI. This gives oathbreaker a little time for an action for the current round.

That which is dead..  d20+7=11 ; d6=5 ; d6=2 ; d20+6=24 ; d6+4=5 ; d20+6=8 ; d20+7=27 ; d20+7=24 ; d6+4=9 ; d20+6=7 ; d20+7=16 ; d20+6=26 ; d20+6=14 ; d6+4=9 ; d20+6=17 ; d20+6=8 ; d20+5=8 ; d20+5=19 ; d20+5=20 ; d20+5=18 ; d20+5=23 ; d20+5=11 ; d20+5=10 ; d20+5=15 ; d20+5=10 ; d20+6=7 ; d20+6=24 ; d20+6=19 ; d20+7=26 ; d20+7=26 ; d6+4=9 ; d8+3=11 ; d8+3=7 ; d20+5=10 ; d20+5=12
Thursday July 18th, 2013 3:08:45 PM

Terser continues his impressive tally, felling two more of the quick moving zombies.

Sam proceeds to cast his spell brazenly, completely ignoring the two zombies next to him! Both miss, and the gnome is safe!

Devlins transformation to a Megaraptor required much room. As a result he has to step back a bit for room! He calls to the others to make way, as his only route into the melee would be through the left flank. Raeb mangles another zombie, shredding it to uselessness.

Braugh swings his waraxe three times, and three enemies fall! He has cleared a LOT of space and has called for the rescue of a dwarf in the third coffin!

Karnas sends Cark out to scout the area. Even with the knowledge gained, Karnas will have to make a spellcraft check DC 15 to masterfully place a spell over an area he cannot see. (If I understand you correctly.) Futhermore, he also knows that it might be limited on volume, as his spell can only reproduce the noise of 24 humans or dwarves, which is about half as loud as the roar of a dragon, which is still much quieter than an earthquake. Still, while intelligent undead these creatures might be easily fooled?

Flint bursts free from the third flaming coffin! He swings and connects, then swings and misses! His flail seems ineffective! You are quickly surrounded by a wall of flesh. How are your acrobatics? Alternatively, there is going away from the other dwarves and up the other tunnel. Finally, there are two perfectly good coffins opened up and unguarded. Back from whence you came?

Oathbreaker watches the scene unfold, observing the battle.

------------------------------------------------------------------------------------------------------------------------

Z35 fails his reflex save, but seems undisturbed by the fire as he stabs at Terser. (Hit AC 24 for 5 damage.)

Z32, angered by Sams elusiveness, stabs again at the small bard but hits the newly cast floating shield instead!

Z17 tumbles nimbly past Braugh and towards Sam. He crouches low, slashing at the gnomes knees and scores a hit! [Hit AC 24 for 9 damage]

Z1 attacks Raeb, but his attack is swatted aside angrily by the mighty companion. [Nat 1]

Z11 does the same, slashing the bears head and ear! [Nat 20, no confirm. 9 damage]

Z2 attack Braugh, but bounces off his armor.

More Zombies and Champions shuffle through the various webs, but none else attack the main pocket of resistance. Flint however, is not so lucky. His new position is a dangerous one!

Zombies and Skeletons attack him from all angles! 3 Zombies stab with short swords, but only 1 finds purchase. (Since the Skeletal Champion on the other side of him is still dragging the coffin, it doesn't flank and sneak attack and flanks do not apply) The skeletal champion strikes with great precision, cutting Flint with his wicked longsword!

Zombie: Hit AC 24 for 9.
Champion: Threaten AC26, Confirm vs AC 26 for 18.

The first Flaming zombie hits Karnas's web spell and sticks. Quickly, the strands begins to burn away around it! The second maneuvers into the webs as well. As the zombies march through the flames, you realize that they don't seem to be bothered by them at all.

All 5ft squares around the flaming zombies are burning away. The zombies appear to have a moderate Fire Resistance of at least 10, so there isn't any way the burning webs can harm them!

The Map:https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0


Terser (Warren G): HP 69/72 - AC 21/13/21 - CMD 23 (Haste AC 22/14/22) (raging HP 76/84, AC 19/11/19 - CMD 25)  d20+17=27 ; d10+13=23 ; d20+17=27 ; d10+13=23 ; d20+7=11 ; d20+7=17 ; d20+7=24 ; d20+7=26 ; d20+7=11 ;
Thursday July 18th, 2013 3:41:18 PM

Hearing that there is live dwarf in the midst of the horde, Terser attempts to break free of the confinement. He unleashes one mighty blow on Z1 (AC 27 for 23 damage), that cleaves through the zombie and into the adjacent skeleton (cleave to S11, AC 27 for 23 damage, haha) then pushes his way through the grasping hands, bushy bear, and greased up rocks.

Tumbling - half movement rate (30base+30haste/2=30)
M60, L60, L59 (grease is half movement again), L58, L57
at least four AOOs to avoid, then the grease, correct?
avoid AOO - 11, 17, 24, 26
through the grease - 11

effective AC - +1 haste, -2 rage, -2 cleave = 18/10/18


Oy! Don't worry, lad. We're comin' to get ya!

ooc: hopefully that isn't too terribly confusing...

Sam: 16/12/15 -- CMD 13 -- HP 42/50  d8+1=4
Thursday July 18th, 2013 4:08:48 PM

Sam steps over to give the transformed Devlin some room. (P 61) AC=21

Hearing of the dwarf in need of rescuing, Sam yells out (in Dwarven),"We're coming to get you! Either hold your position or fight towards us! We will get you out of that mess!" (inspire courage +2 to attack/damage and vs charm/fear)

Sam then uses his CLW wand on himself for 4 hp.

ooc-I'm hoping that Flint will now get the inspire courage +2 bonus.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+15=31 ; d20+15=32 ; d20+15=22 ; d10+17=22 ; d10+17=19 ; d10+17=21 ;
Thursday July 18th, 2013 5:26:36 PM

Bruagh tries to thin the undead out around his companions so that they can make their way, unhampered, to the surrounded Dwarf. "Stand your ground lad, we are coming to ya!!!"

Attack1: 31
Damage1: 22
Attack2: 32
Damage2: 19
Attack3: 17
Damage3: 21

Attack Z17, then Z2 and if possible 5 foot step to O,59 to hit Z32.

DM Note: Bruagh's HP should be 76; Zombie 6 , after navigating the grease and tumbling nimbly into place, denies the Grim Guard their attacks of opportunity! He stabs at Braugh! [Nat 20, does not confirm. 10 damage.]

Karnas (L1-5 L2-2 L3- 3): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday July 18th, 2013 6:23:49 PM

Karnas looks to the remaining zombies, and ponders and decides to not actually cast it yet, there aren't that many left at this point and it wouldn't do a whole lot to funnel them when they were so far away.

Flint Ironclad (Mark) -- AC 24+4/14+4t/20+4ff -- Hp 32/59 
Thursday July 18th, 2013 10:21:46 PM

Flint finds himself surrounded and his path forward cut off as swords strike at him from all sides. A small gap behind him is his only chance of escape.

Stand my ground? To heck with that!

Flint drops his flail and pulls his shield close. before pushing through the gap. Once clear he draws his treasured bow while heading for open space.

ooc:
Total defense: You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action (current ac: 28)

move to o42, drawing bow once clear of enemy hands


Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+12=30 ; d20+7=21 ; d8+4=8 ; d6=3 ; d8+4=9 ; d6=6 ;
Thursday July 18th, 2013 11:25:42 PM

The Oathbreaker draws his bow back, firing two arrows at the nearest zombie, crying out, "Somebody drop that web so I can shoot them!"

--------------------

Attacks on Z17: 20, 21
Damage: 8+3 shock, 9+6 shock

DM Note: Oathbreaker HP should be 36 Zombie 21 has better luck, not only hitting the flanked dwarf but hitting for max damage! (Hit AC 20 for 16 damage)
Sam healed 3 of those

Ian Whoops, forgot to record that! Fixed!

DevlinHaste 3/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 3/6 -- AC 23/14/20 -- CMD 22 -- HP 25/46   d20+9=20 ; d20+11=17 ; d20+11=29 ; d20+11=18 ; d6+10=12 ; d4+11=13 ; d4+11=13 ; d4+11=15 ; d20+11=24 ; d20+11=14 ; 2d6+7=9 ; 2d6+7=13 ; 3d6=12 ; d20+11=20 ; 2d6+7=12 ;
Friday July 19th, 2013 12:22:59 AM

Reab tears into the remaining zombies in front of her, claws and teeth tearing through the dead bodies.

Devlin lashes out that the zombie currently dodging the ball of fire unused to the form his strikes are imprecise.

DMHighlight to display spoiler: {
Raeb: Attack Z,1 than S,11
Bite = 20, Dam = 12
Claws x3 = 17,29,18, Dam = 12,13,13

Devlin: Attack z,35
talon x 3 = 24, 14, 20, Dam = 9, 13, 12

F.S Dam = 12 Reflex 17
}

DM Note: Raeb HP should be 25.
Zombie 30 closes in and stabs at Raeb, having no trouble with the grease spell. He also hits the poor bear for max damage! (Hit AC 23 for 12 damage)
On the last round Z11 does the same, slashing the bears head and ear! [Nat 20, no confirm. 9 damage]

Fixed it thanks, thought I missed something.

That which is dead.. 
Friday July 19th, 2013 2:00:12 PM

Post inc.

That which is dead..  d20+5=14 ; d20+5=24 ; d20+5=22 ; d20+5=21 ; d20+8=15 ; d20+6=14 ; d20+7=25 ; d8+3=9 ; d20+7=22 ; d8+3=4 ; d20+7=14 ; d20+5=8 ; d20+9=19 ; d20+9=23 ; d20+8=10 ; d20+9=26 ;
Friday July 19th, 2013 4:48:51 PM



Terser dismantles two more undead before maneuvering his way closer to the embattled Flint.

Sam continues to inspire allies, and makes way for the giant raptor behind him. Flint now benefits from Inspire Courage!

Braugh hacks apart two more of the advancing zombies, giving himself room to manveuver. He is unable to do any meaningful harm to his third target.

Oathbreaker looses more arrows into z32, his other targets having been dismembered already. They find purchase, and though the arrows do little the shocking currents disables the creature for good. Oathbreaker requests the web be destroyed!

Devlin rips on some zombie flesh, but without enchanted natural attacks, he finds his attacks are resisted by the necromantic resistance. Still, both he and Raeb are able to able to drop their adjacent foes!

----------------------------------------------------------------------------------------------------------------------------

The flaming zombies continue to melt away the webs. The second manages to not get stuck this time, and burns away many segments as he closes on the Grim Guard. It's likely not much webbing will remain soon. S 5 drags the flaming coffin through more webbing, melting away much of whats left.

Z13, free of his bondage, charges at Terser but misses the tumbling dwarf.

Z24 and S6 move laterally to cut Terser off from Flint, and the Skeletal Champion manages to score a wound on the warrior. [Hit AC 25 for 9]

Champion 1, now with a clear path, moves in, his bones clattering as he bears down on poor Sam! [hit ac 22 for 3 damage]

Champion 2 also advances, swinging at the heavily armored Braugh, chattering his teeth as his sword bounces off the enchanted plate mail.

Flints own personal horde follows, trying to make his appearance in the caves a short one. Flints enhanced defense s hold however, and he goes unharmed!

Shrill screams come from all 3 caverns! Chattering bone and fast footfalls echo down each corridor. Far in front of you, a womans scream, shrill and full of anguish, seeps into your ears.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Sorry for the late post. On a phone. Took a couple hours to do.

Terser (Warren G): HP 69/72 - AC 21/13/21 - CMD 23 (Haste AC 22/14/22) (raging HP 67/84, AC 19/11/19 - CMD 25)  d20+17=21 ; d20+17=30 ; d20+12=23 ; d10+13=21 ; d10+13=19 ; d10+13=19 ; d20+13=28 ;
Friday July 19th, 2013 5:15:26 PM

Terser is still trying to diminish the flow of undead so he can reach the dwarf that is masterfully hiding behind his shield. He takes a step back and whirls his glaive about, hoping that there will be enough of a reprieve for him to move in and attack the main body. However, he then hears the piercing screams from the sides, and knows that the armored dwarf must take second priority to a defenseless prisoner, and directs his attentions to his left.

5 foot step to L58
AC 21, 30, 23
damage 21, 19, 19
target s6, z13, z24
8 rounds rage remaining today

perception 28 to see what I can see of to the left chamber



Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+15=28 ; d20+15=21 ; d20+15=31 ; d20+17=24 ; d20+17=20 ; d20+17=23 ;
Friday July 19th, 2013 6:33:11 PM

Bruagh gets angry at the Champion that chose to go after a small unarmored gnome when a much hardier target stood right by him. (Attack Champion 1, then Champion 2 if 1 goes down.) 5ft step to where Champion 1 was located (P,60) if he dies.

Attack1: 28
Damage1: 24
Attack2: 21
Damage2: 20
Attack3: 26
Damage3: 23

DevlinHaste 3/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 3/6 -- AC 23/14/20 -- CMD 22 -- HP 25/46  
Friday July 19th, 2013 10:00:37 PM

Devlin grunts in frustration as his talons cause little damage to the enemy. With a few guttural growls his imposing talons look even sharper.

Raeb shifts closer to Devlin with a bit of a whimper. Her blood runs into her fur matting it down.

Actions:
Devlin - Cast Magic Fang on self (talons)
Raeb - Move to N,60

That which is dead.. 
Friday July 19th, 2013 10:32:15 PM

(Devlin,still waiting on Raebs tricks. :) )

Sam: 16/12/15 -- CMD 13 -- HP 39/50  d20+9=16 d6+3=9 2d6(6+5)=11
Friday July 19th, 2013 11:44:56 PM

"Grim Guard! Lay waste to this scourge! We must fight our way through this hoard!". (Inspire courage +2)

With that, Sam drops his CLW wand on the cave's floor. In a totally rare and unexpected moment, he draws a bolt of undead bane from his belt. After loading it in his crossbow, he takes aim at the nearest of the undead (hoping the flaming zombie is the only one standing after Bruagh's attacks).

16 to hit (17 if I get the +1 to hit from the magical bolt on top of the +1 from the masterwork crossbow).

Piercing damage=9
bane damage=11

Flint Ironclad (Mark) -- AC 24/14t/20ff -- Hp 32/59  d20+11=27 ; d8+11=12 ; d6=6 ;
Saturday July 20th, 2013 8:27:02 AM

"Bah, they're fast!" complains Flint as he continues to move away from the pack before spinning in a defensive stance and firing at the closest attacker(s12). The arrow flies true and strikes the skeleton.

~~~
ooc:
move to m39, buckler in use against aoo's AC=24
Fighting defensively = -4 attack roll in exchange for +2 AC = Final ac = 24 (buckler stops being in use when firing bow)
inspire courage in effect = +2 attack & dam
deadly aim point blank shot from composite longbow (13-4+2-1+1= +11) for 1d8+10 +1d6 Frost
hit 27 for 11 dam plus 6 frost

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+14=29 ; d20+9=14 ; d8+6=14 ; d6=5 ;
Sunday July 21st, 2013 10:57:35 AM

The Oathbreaker moves to the side, notching two arrows and letting them fly.

--------------------
5ft step to O65
Full attack on Z8
Attacks: 29, 14
Damage: 14+5
I've been forgetting to add INspire Courage bonus, oops.

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d8+1=7 ;
Sunday July 21st, 2013 11:30:47 PM

Karnas still doesn't see a whole lot he could contribute at the moment, holding off as he pulls out his wand of cure light and taps oathbreaker, giving him a small burst of healing as he resumes pondering the field. His spells were running low, and there weren't any good oppertunities at the moment. No, he'll wait for them to cluster more.

OOC: cast cure light on oathbreaker, heal for 7

DevlinHaste 3/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 3/6 -- AC 23/14/20 -- CMD 22 -- HP 25/46  
Monday July 22nd, 2013 12:57:37 AM

Ooc: My laptop is in the shop (DC jack) and my phone took a swim. Lucky my wifes laptop works but posting may be difficult if my luck stays like this. If I dont post by evening the next two days Zach can you cover me?

Thanks All.


Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90 
Monday July 22nd, 2013 12:34:00 PM

Gotcha!

That which is dead.. 
Monday July 22nd, 2013 2:03:12 PM

[Post inc]


That which is dead..  d100=20 ; d20+7=27 ; d20+7=19 ; d20+7=11 ; d20+6=25 ; d20+6=19 ; d20+7=16 ; d8+3=5 ; d6+4=5 ; d6=4 ; d20+14=20 ; d20+7=16 ; d20+7=19 ; d20+7=16 ; d20+7=25 ; d20+7=14 ; d8+3=8 ; d20+6=10 ; d20+7=8 ; d20+6=12 ; d20+17=23 ; d10+13=19 ;
Monday July 22nd, 2013 2:46:58 PM

Terser fells more zombies, then concentrates on the screaming. He realizes it is he same scream, echoing throughout the tunnels. He is glad he made this observation, otherwise he might have wasted valuable time! He also sees a new swarm of dead approaching. There is something different about the undead directly behind the fresh zombie wall.

Braugh kills both skeletal champions with little effort, then steps in front of Sam to protect the gnomish bard.

Sam decides that offense is whats needed. He drops the wand and fires a bolt, but misses his target. The enchanted bolt snaps against the cave wall!

Devlin and Raeb take a moment to regroup. The bear seems hurt, and Devlin is enchanting his natural weapons.

Flint withdraws a short distance, and undead weapons lash out. He takes a few more wounds, one glancing and one moderate as he does so. [Nat 20, no confirm for 5 damage. Hit AC 25, no confirm for 5+4 sneak attack.] He unloads an arrow into the nearest skeleton, which would have fallen if not for it's inherent damage resistance.

Oathbreaker moves to the side and shoots through: A Large Dinosaur, 5 ft of Web, A skeletal champion, and a flaming coffin! His mean DM adds a 3/4 cover bonus to the zombie, but Oathbreaker still manages to strike it through the eye, and it crumples to the ground.

Karnas uses his own wand of cure light wounds (the group has two?) to try and aid Oathbreaker. He needs to make a use magic device check, since cure light wounds is not on his spell list. The DC is 20, and Karnas has +14 to the skill. He rolls a 6, and thus succeeds, but barely! (also, I see you have 100 charges listed. A wand holds 50 max. Have you ever used this wand?)

-------------------------------------------------------------------------------------------------------------------------------------

Skeletons 12, 3, and 4 continue their dogged pursuit of Flint. Zombie 18 pursues as well, but cannot attack this turn. They all swing and fail to break the Dwarves canny guard.

With all of the webbing either burned or no longer anchored, the spell fades away.

S6 and FZ1 close on Terser. The flaming zombie tries to tumble under his glaive, but fails and provokes an AoO! Terser cuts it down mid flip, and it splays on the floor, burning in pieces. Skeleton 6 jabs Terser with it's longsword, inflicting a moderate wound. [Hit AC 25 for 8 damage]

FZ2, S5, and Z3 attack various Grim Guard, but miss them all!

The scraping claws, rattling bones, and slapping feet echoing the the other tunnels finally reveals it source. Two more hordes are closing in quick!

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0



Terser (Warren G): HP 69/72 - AC 21/13/21 - CMD 23 (Haste AC 22/14/22) (raging HP 59/84, AC 19/11/19 - CMD 25)  d20+18=19 ; d20+18=32 ; d20+18=30 ; d10+13=22 ; d10+13=20 ; d20+7=21 ;
Monday July 22nd, 2013 4:46:30 PM

Knowing the screams to the sides are only echoes, Terser moves straight ahead, trying to evade strikes from the skeleton to take the fight to the concentrated horde. He almost trips, and miraculously recovers his balance just in time to shear his glaive through two more zombies. Don't mind the echoes, lads. The damsel in distress is straight ahead!

Half move to L52 - tumble 21
Attack z23 - fumble
Hero point to reroll a d20
Hit AC 32 for 22 damage
Cleave Z12
Hit AC 30 for 20 damage
2 potential AOOs - 7 rounds of rage remaining

AC this round is 18/10/18



Sam: 16/12/15 -- CMD 13 -- HP 39/50  d20+9=23 ; d6+1=2 ; 2d6=8 ;
Monday July 22nd, 2013 7:22:55 PM

"Keep your heads about you Grim Guard! Do not be overwhelmed! They all will fall!" (inspire courage)

Sam reloads his crossbow with a bolt of undead bane once again. He aims at the flame zombie and let's the bolt go.

23 to hit
2 piercing and 8 bane damage


Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+15=35 ; d20+15=32 ; d20+15=29 ; d20+10=17 ; d10+17=23 ; d10+17=21 ; d10+17=24 ; d10+17=22 ; d10+17=21 ;
Monday July 22nd, 2013 8:00:27 PM

Bruagh lays into the flaming zombie, before trying to finish the others near him. (FZ2, z3, then z5)

Attack1: 35 (Natural 20:) Confirm: 32
Damage1: 23 (68 if Crit but seeing as undead...)
Attack2: 29
Damage2: 22
Attack3: 17
Damage3: 21

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=18 ;
Monday July 22nd, 2013 8:39:42 PM

Karnas nods at seeing the next wave, as he casts silent image, accompanied by a steady rumbling as a giant 20' high wall of stone erects itself across the possible entrances for the zombies, leaving only one passage open. As the wall finishes lifting to it's 20' height, the rumbling stops, as he stays where he is, concentrating on maintaining the image.

OOC: Spellcraft DC of 15 to cast in unseen area, beat with 18
Cast silent image to create wall of stone 5' thick between E56 - S56, use ghost sound to replicate the sound of rumbling stone around the lower edge of the wall. Not necessarily earthquake level, but a audible rumble more.

I have 2 wands of cure light (spent 1500 gold for the wands, so 100 charges total, and hasn't been used yet)

DM Ken:Well, 1 charge has been used now =) Be sure to make your spellcraft rolls when using a cure wand!

DevlinHaste 3/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 3/6 -- AC 23/14/20 -- CMD 22 -- HP 25/46   d20+11=25 ; d20+11=18 ; d20+11=18 ; 2d6+7=14 ; 2d6+7=13 ; 2d6+7=18 ;
Monday July 22nd, 2013 11:35:50 PM

Raeb moves out of the way allowing Devlin to move in. Using the reach of his longer arms Devlin lays into the remaining undead around the group.

Raeb moves to M,61
Devlin move 5' step forward
Devlin attack (z,3 than s,5)
Talon x3, 26,19,19 Dam = 15,14,19(forgot the +1 from MF)

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+14=33 d20+9=10 d8+5=11 d6=5
Monday July 22nd, 2013 11:57:49 PM

Step, step, shoot, shoot, the Oathbreaker continues his routine.

--------------------
5ft step to P65
Attacks on Z5: 33, 10
Damage: 11+5

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 18/59  d20+7=15 ;
Tuesday July 23rd, 2013 1:41:02 AM

Well that didnt work, im coming your way lads!" he calls to the living

Flint lowers his Bow and raises his shield again, he tumbles aways from the oncoming swords and ducks around the stone pillar

ooc:
total defence: +4AC as a standard action Total AC=27
Acrobatics: 15
move k41

note: my AC has dropped by 1, Dan correctly informed me of an error on my sheet.

That which is dead.. 
Tuesday July 23rd, 2013 11:41:18 AM

DM Post Inc.


That which is dead..  d20+6=25 ; d20+6=14 ; d6+4=7 ; d20+6=15 ; d20+18=23 ; d10+13=20 ; d20+8=23 ; d20+8=12 ; d6+4=8 ; d20+6=25 ; d20+6=7 ; d20+6=13 ; d20+6=25 ; d20+6=7 ; d6+4=7 ; d6+4=8 ; d20+6=15 ; d20+7=14 ; d20+8=20 ; d6+4=6 ; d6=4 ;
Tuesday July 23rd, 2013 12:44:21 PM

Terser nimbly dashes forward, intent on rescue and preserving life! Of course, this also means ending undeath, which he continues to do well. Two more zombies become pieces of body parts on the ground.

Sam continues to inspire his allies. He also inspires a zombie with an inspirational bolt to the sternum. Firing with a zombie within ft DOES provoke an attack, which the zombie nimbly sneaks in. [Aoo from zombie Z3. Hit AC 25 for 7. No confirm.]

Braugh finishes the work on the flaming zombie, which falls in a burning heap. He also kills the last enemy attacking Sam.

Karnas summons a giant illusory wall, hoping to funnel the undead around to a single entrance. Perhaps as an unintended consequence, it appears they all now have to go through Terser! Further, it is your DM's opinion that none of you can see through the wall. Keep that in mind when making your decisions considering actions relating to Terser!

Devlin and Raeb do a little footwork, then the megaraptor splits the skeleton in front of him into dino-snacks.

Oathbreaker tries to line up a shot, but Karnas's wall is blocking line of sight!

Flint attempts to withdraw and starts moving to the others. To his horror however, a large earthen wall erupts from the ground, cutting off his escape! He does finally see Terser however, a living breathing dwarf! (covered in the disembodied parts of 15 or so zombies..)

-------------------------------------------------------------------------------------------------------------------------------------

s6, cut off from Terser, turns back and attacks Raeb! His sword seems ineffective against the bears barky hide.

Terser is nearly surrounded! Worse, he cannot see what his allies are doing! Undead press at him with swords, trying to cut him down! [Hit AC 23 for 8, Hit AC 25 for 7, does not confirm, Hit AC 25 for 8, does not confirm, Hit AC 20 for 10 (4 sneak attack), 33 Total Damage ]

The undead continue to pursue Flint, but once again his shield work is too much for them to overcome.

By my reckoning, you are no longer hasted.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Sam: 16/12/15 -- CMD 13 -- HP 32/50 
Tuesday July 23rd, 2013 5:10:23 PM

Sam's jaw drops as the wall separates the group.

"Terser! Bruagh, we need to get to him now! Carve a path and I'll run to him!"

Sam grabs his wand of CLW from the cavern floor and hums a tune rapidly. (cast expeditious retreat)

"Hold together Grim Guard! Make a path of bodies around the wall!" (inspire courage+2)

Ooc- Good luck, Terser...Full retreat?


Terser (Warren G): HP 69/72 - AC 21/13/21 - CMD 23 (raging HP 26/84, AC 19/11/19 - CMD 25)  d20+17=18 ; d20+17=27 ; d10+13=14 ; d10+13=16 ;
Tuesday July 23rd, 2013 10:11:53 PM

ooc: did I get any AOOs there? 29 and 30 prolly came through my threatened space. rolling in case
AC 18 and 27 for 14 and 16 damage

Despite his bravery, he knows when a situation is hopeless - and surrounded by zombies with a wall of earth between him and his companions is one of those situations. He runs over to one of the coffins to use it as cover.

full retreat action - move diagonally down and back up - should only draw AOOs from 5 and 11, end movement at 042



DM: Yea. I meant to put it down somewhere... ::looks:: Seems I forgot to mention it but you dropped the first one as it closed it. Do you have combat Reflexes? Otherwise you can only make 1 attack of opportunity and I don't think you can cleave with it. I didnt see it on your sheet. I checked! Promise!

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 18/59  d20+7=12 ; d20+10=14 ; d8+10=16 ; d6=2 ;
Tuesday July 23rd, 2013 10:52:01 PM

What? Why did you put a wall there? calls Flint as he continues his run from the Zombies.

I cant do this all day he thinks as he tumbles then runs from his pursuers moving towards the gore covered Dwarf stuck this side of the wall.

Finally with some space he spins in a defensive stance and fires at the first enemy he sees.

ooc:
acrobatics=12
double move to p44
Use hero point for additional action, fire at a foe he can see, likely from Tersers group.
(Fire defensively -- 4, inspire courage +2, deadly aim -1 = +10 ) Hit ac14 for 16 plus 2 frost damage



Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21 
Tuesday July 23rd, 2013 11:55:10 PM

Busy day, post will be up before I leave for work tomorrow morning

DevlinHaste 3/6 -- AC 19/14/17 -- CMD 17 -- HP 42/48 --------- Raeb Haste 3/6 -- AC 23/14/20 -- CMD 22 -- HP 25/46   d20+8=19 ; d20+10=20 ; d20+10=22 ; d6+10=13 ; d4+11=15 ; d4+11=13 ; d20+10=22 ; d20+9=21 ; d20+10=13 ; d8+5=12 ; 2d6+6=11 ;
Wednesday July 24th, 2013 12:32:47 AM

Raeb lays into the remaining skeleton crushing it with her paws and taking a bite from its ribcage.

Devin waits for Bruagh to make his move before using his reptilian body to pounce into the enemies to the north east.

Raeb attack s,6
Bite = 19, dam = 13
Claw x2 = 20, 22 dam = 15, 13

Devlin
Use pounce
Attack s,27
Bite = 21 dam = 12
Talons x2 = 22, 13 dam = 11

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday July 24th, 2013 2:10:21 AM

Karnas, noticing that he may have put them in a bit of a bad situation, decides to open up a couple small holes in the wall, allowing sight through it but the holes weren't large enough to allow anything that was the size of a arrow or larger through, as he contemplates dropping a opening for the others.

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+14=18 ; d20+9=16 ;
Wednesday July 24th, 2013 9:45:03 AM

The Oathbreaker steps forward. ready to throw down his bow, but still keeps attacking.

--------------------
5ft step to 066
Attacks on S27: 18, 16

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+14=33 ; d20+9=10 ; d10+17=25 ;
Wednesday July 24th, 2013 11:07:03 AM

Sorry about missing my post yesterday... RL came up.

I am uncertain how to act here... Does Bruagh know if the wall is fake? I doubt it.


--------------------------------------
Bruagh takes a 5ft step to Q,59 and rips into S,27, hoping that if the others move around him he will get a chance at them before they can move towards Sam.

Attack: 33
Damage: 25

Then miss badly.

Sam: 16/12/15 -- CMD 13 -- HP 32/50 
Wednesday July 24th, 2013 5:10:30 PM

Ooc to DM- Are we aware of the origin of the wall, even if we are unaware that it is an illusion.

DM Ken If you were near enough to hear Karnas casting, you know he cast a spell right before the wall appeared. If you make a spellcraft check to identify the spell, you know an illusion was cast and figure it was probably the wall. I'd give a +10 bonus to disbelieving the thing, but even if you KNOW it's an illusion it still blocks sight.

That which is dead.. 
Wednesday July 24th, 2013 6:06:32 PM

Post incoming.

That which is dead..  d20+6=12 ; d20+6=20 ; d6+4=10 ; d20+7=8 ; d20+6=21 ; d20+7=27 ; d20+7=21 ; d20+6=14 ; d20+6=22 ; d8+3=7 ; d8+3=11 ; d20+6=18 ; d20+7=12 ; d20+7=11 ; d20+7=18 ; d20+7=11 ; d20+7=15 ; d20+7=17 ; d20+7=17 ; d20+7=21 ; d20+17=33 ; d20+17=25 ; d10+13=22 ; d10+13=16 ;
Wednesday July 24th, 2013 7:33:39 PM

Sam senses the sudden reality that Terser might actually be in trouble. He calls out to his friend, then tells Braugh to clear a path. He retrieves his wand of CLW, realizing it will be needed.

Meanwhile, Tersers veteran instincts begin to take over. He knows his situation is dire indeed. As he passes by Z11, it lashes out and slashes him with it's shortword, drawing more of the barbarians blood. Z 9 (I looked again at your AoO's. Only one would have hit, so it made no difference. You were right about the inability to be sneak attacked though!)

Braugh and Devlin work hard to clear a path forward, returning the dead to death as quick as they can! Still, it seems that the horde is endless...

Oathbreakers bow strums a steady tune, but his arrows disappear into the horde, seemingly without causing pain.

Flint tries to rescue his rescuer, but his arrow fails to hit it's target. He realizes he is in a losing battle and cannot do this all day. He draws an attack as he leaves, but the undead misses.

Karnas opens up peep=holes in his illusory wall, then probably wishes that he had not...
-------------------------------------------------------------------------------------------------------------------------------------

The Grim Guard now have sight of Terser and his struggles. They watch him flee northwards, then to their horror several of the Undead move towards Terser, sensing weakness and tasting blood on their foul fingers. As the first champion reaches Terser, it is immediately split from skull to hip by the furious wyvern glaive. A second approaches, but as Tersers weapon separates a few ribs, it jams it's longsword without mercy into the dwarf, jabbing deep into his belly. [Nat 20. Confirm vs AC 21 - 18 Damage] It seems Terser is stable, then zombie finds his mark, nimbly dodging into range to jab a short sword into Tersers back. [Hit AC 22 for 6 damage]. Terser drops out of view, below the foul feet of the dead.

[Terser had 30 HP. He killed one baddie with an AoO. He hit the other, but it remains alive. He took 10 from an AoO, then took 24 more from undead this round.This drops him to -4. His rage ends, and his con drops to 16. He also loses the 12 HP from his increased con. This puts him at -16, which is equal to his constitution score. Terser has died.]

More undead attack Flint, but to no avail. His defense remains top notch.

The rest of the horde flail and stab without success at Devlin and Braugh, who now have to shoulder much more of the killing.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0


Sam: 16/12/15 -- CMD 13 -- HP 32/50  d8+1=3 ;
Wednesday July 24th, 2013 8:01:58 PM

Sam watches in horror as his brother falls at the hands of the undead. His body goes numb and tears fill his eyes. The clashing of weapons only a few feet from the gnome seem like quiet echoes many miles away.

"Nooooooooo! Gargul be with him! He died fighting for your cause!"...words screamed towards another plane. A plea? A curse? A threat? It doesn't seem to matter at the moment. The mighty Terser is dead...Sam would give anything to have him back.

Sam stumbles back (N60) and runs into Raeb. With a quick tap of his wand, the bard heals the bear. (Raeb healed 3 hp)

"Destroy them all! Crush their bones to dust! Fight for Terser! Fight for Terser!" (inspire courage +2)





INTERMISSION 
Wednesday July 24th, 2013 9:36:36 PM

DM Announcement

Hey everyone, the Blackbird Lake game has finally ended, and all it's characters are set to retire. Feel free to hop over and look around in the giggling ghost. Your character can be there and in adventure at the same time, and everyone is reduced to the power of a 6th level character.

See how characters retire, and enjoy some happy RP while you are there. (not to mention shots at some unique prizes for your characters!) Now, back to the action!
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Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 18/59  d20+11=25 ; d20+11=30 ; d20+6=9 ; d8+10=16 ; d6=4 ; d8+10=12 ; d6=2 ;
Wednesday July 24th, 2013 10:18:40 PM

A mix of fear and anger fill Flint as he watches the undead take the life of the barbarian that stood beside him.

"See you in the next life, friend.... soon" he says to the body as he steps back and fires three arrows at the not so shambling corpses before him., but only two hit.

~~~
ooc: 5 ft step to P44
Full attack with rapid shot = 3 arrows (Fire defensively - 4hit +2ac, inspire courage +2, deadly aim -1, point blank +1= +11/+11/+6)
Hit: 25/30/9 for 16+4frost/12+2 frost

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday July 24th, 2013 11:41:01 PM

Karnas looked on horrified as terser fell to the zombies. He knew that his wall might have been the cause, but he likely was not going to survive longer regardless. he was going to be just as surrounded in the next turn wall or not and ripped apart just as much, and if not for the wall the rest of the group would be in just as bad a situation as him. With that large of a horde, it needed to be thinned down, it needed to be funneled through the bruisers of the party, and the party needed to stay together to fight. He kept his concentration however, even as bad as the death of a party member was, if his wall fell now the group would be next. He just hoped Devlin and Braugh could hold the line.

OOC: std action to hold concentration of the silent image.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 42/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+10=25 ; d4+11=12 ; d20+10=26 ; d20+10=12 ; d20+10=17 ; 2d6+7=13 ; d8+7=14 ; d20+8=9 ;
Thursday July 25th, 2013 12:41:46 AM

Devlin lets out a roar of frustration as he lashes into the undead around him. Raeb seeing the undead swarm against her friends rushes to aid them pushing past Sam in the process. She swipes at one of the skeletons with a brutal paw.

Devlin attacks S,28 than S,25
Talon x2 = 26,12, Dam = 13
Bite = 17 Dam = 14
Foreclaw = 9

Raeb moves to Q,60
Attack S,23
Claw = 25, Dam = 12

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday July 25th, 2013 1:00:33 AM

Terser was in his element. Even in his retreat, his mighty glaive destroyed more and more of the shambling creatures around him. This is how any any dwarf would want to go, fighting for the weak, going to the gods with a battle cry on his lips and covered in blood.

The blows just kept coming, his couterstrikes becoming weaker, though no less furious. He finally falls under the weight of the horde as a sneaky bastard cuts him down from behind. As his vision fades, he wonders if this is his punishment for abandoning his god after Tahni's abduction. He'll just have to ask Domi...

Sam: 16/12/15 -- CMD 13 -- HP 32/50 
Thursday July 25th, 2013 7:14:44 AM

Ooc-Make sure to give Raeb 3 hp.

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+14=23 ; d20+9=16 ; d8+5=11 ; d6=3 ;
Thursday July 25th, 2013 8:54:11 AM

Step step, twang twang. The Oathbreaker loses himself in the steady rhythm of his bow, barely hearing what the others are yelling.

--------------------
Oathbreaker should be at O66
5ft step to O65
Attacks on S25: 23, 16
Damage: 11+3

INTERMISSION 
Thursday July 25th, 2013 12:07:32 PM

DM POST INC.. probably around 1 or so.

That which is dead..  d20+14=32 ; d20+9=23 ; d10+17=19 ; d10+17=18 ; d20+14=21 ; d10+17=21 ; d20+10=21 ; d8+7=8 ; d20+7=13 ; d20+7=20 ; d20+7=11 ; d20+4=23 ; d20+4=19 ; d4+1=2 ; d20+4=5 ; d20+4=24 ; d20+4=23 ; d20+6=13 ; d4+1=3 ; d4+1=3 ;
Thursday July 25th, 2013 3:29:29 PM

Sam calls out to Gargul, perhaps as a curse...perhaps as a plea. He continues to inspire his friends, and heals Raeb's minor wounds.

Flint finally settles, perhaps Terser's death was the catalyst he needed to calm his fighting nerves. Two arrows fly with great precision, ending the unlife of two zombies nearest him.

Karnas remains resolute in his judgement. "Terser would have likely died anyways", he thinks. "I may be responsible, but I'm not wrong. I have allowed this fight to become manageable..."

Devlin and Raeb work together, bringing down one of the champions and wounding another. It occurs to Devlin now that he probably has the angle on the undeads resistances. The zombies seem to resist fire and non-magic weapons. The skeletons resist anything that isn't magical and bludgeoning. Even while his claws and talon damage are ( DM EDIT : Turns out in PF claws are Slash/Bludgeon. Weird. )working fine! He finds that his bite is as effective as it can be. (Does all 3.)

Oathbreaker (who threw me off because he was using the wrong numerical digits? O66 would put you in the buff box.) fires more bolts, nicking skeleton 25 and knocking a piece of it's shoulder to the cave floor.

Braugh: (who missed the round.. has anyone talked to him?) cuts down the two wounded enemies stricken by the Grim Guard this round.
-------------------------------------------------------------------------------------------------------------------------------------

The Horde tries to fully engulf the Grim Guard, and the lead charge of it's number falls to attacks of opportunity as it runs by Braugh and Devlin. Skeletal champions swing and miss, but a new creature emerges from the mass of bodies. Sickly and thin looking, this red eyed undead is unarmed One of them slams it's body into Devlin (hit AC 19 for 2 damage). While the blow is not significant, Devlin can feel his life force tremble as the wight touches his skin! ( Devlin, suffer 1 temporary negative level. )

Further up the cave, Flint's struggle continues. Two of the wights have caught his scent as chase him down. The first bounces harmlessly off his shield. The second manages to wrap it's gnarled fingers around his bare skin, squeezing the life force from the embattled archer. (Nat 20. Confirm vs. AC 23 for 6 total damage. Suffer two temporary negative levels.) A zombie is there as well, but it misses.

Knowledge Religion or Heal, DC 13: Highlight to display spoiler: {Energy Drain (Su) This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.}

DM Note: Here are the pathfinder rules on negative levels.

For each negative level a creature has, it takes a cumulative --1 penalty on: All ability checks, Attack rolls, Combat maneuver checks, Saving throws and skill checks.

In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equals or exceeds its total Hit Dice, it dies.


Map: https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+14=20 ; d20+9=20 ; d10+17=23 ; d10+17=22 ;
Thursday July 25th, 2013 4:37:39 PM

Bruagh focuses his attacks on the wight's, and ignores the other undead horrors. He wishes he had more time to lament on Terser's death, but the thing that comes to his mind is the old Dwarven War Song that he started singing at the begginning of this fight. He picks up with one of the verses.

"But I carry strength from souls now gone
They won't let me give in...

I will never surrender
We'll free the Earth and sky
Crush my heart into embers
And I will reignite...
I will reignite

Death will take those who fight alone
But united we can break a fate once set in stone

Just hold the line until the end
Cause we will give them hell..."


Perfect time to listen to this song... get in the mood and all.
http://www.youtube.com/watch?v=re32xnyYP3A
---------------
Vs. Wight 3, and if it falls, then Wight 4.
Attack1: 20
Damage1: 23
Attack2: 20
Damage2: 22



Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=7 ;
Thursday July 25th, 2013 7:57:41 PM

Sam loads another bolt of undead bane.

"Hold your ground! We must defeat them all!" (inspire courage +2)

Sam then heals Devlin with his wand. (Devlin healed for 7 hp)

The bard then takes a 5' step west.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 12/59 (2/49 due to level drain)  d20=1 ; d20+9=29 ; d20+9=11 ; d20+9=15 ; d20+4=17 ; d8+10=13 ; d6=4 ; d8+10=12 ; d6=5 ; d8+10=16 ; d6=3 ;
Thursday July 25th, 2013 8:37:00 PM

Flint goes pale as the wight grabs him and drains his life force away. So this is what dying feels like... ...Not without a fight!

The weakened dwarf steps back and fires three more arrows, this time focusing on the wights before him, making each shot count.
~~~

ooc:

5ft q43

Full attack with rapid shot = 3 arrows (Fire defensively - 4hit +2ac, inspire courage +2, deadly aim -1, point blank +1, level drain -2 = +9/+9/+4)
Hit: 29 (crit not confirmed)/15/17 for 13+4frost/12+5 frost/16+3frost

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday July 25th, 2013 11:35:23 PM

Karnas keeps concentrating on the wall

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday July 25th, 2013 11:40:05 PM

Terser hears the sounds of woldian battles dimming, and an entirely new battle begins to swell in his ears. In front of him are the legions of dwarven dead, those fallen in battle and in performance of good deeds. He prepares himself to join their ranks, fighting the good fight for all eternity, when a voice beckons from behind him. He is eager to go, but is compelled to turn.

In front of him is a dwarf drawn in gigantic scale, bearing an oversized hammer that would be more suited to the forge fires than battle, and glowing with an internal light that seemed to burn away all shadows, including the ones that marked Terser's own soul. This gleaming figure could only be his former patron, and he sank to one knee before the God's presence...

Devlin -- AC 18/13/16 -- CMD 17 -- HP 43/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+8=18 ; d20+10=28 ; d20+10=27 ; d6=1 ; d4+11=15 ; d4+11=13 ; d20+10=13 ; d20+10=16 ; d20+10=25 ; d8+7=13 ; 2d6+7=15 ; 2d6+7=11 ; d20+8=26 ; d6+4=6 ;
Friday July 26th, 2013 8:49:59 AM

Raeb smashes intDano the skeletons around her crushing bone. Her mighty blows laying waste to the enemy.

Devin focuses on the wasted creatures assaulting him. He roars in agony as one of them touches his skin causing it to waste and wither.

Raeb attack s,10 than next skeleton
Bite = 18 dam = 11
Claw x2 = 28, 27 dam = 15, 13

Devin attacks any wights available than skeletons.
Bite = 13 dam = 13
Talon = 16, 25 dam = 15, 11
Foreclaw = 26 dam = 6

That which is dead.. 
Friday July 26th, 2013 12:02:54 PM

DM post inc


That which is dead..  d20+15=25 ; d12+17=21 ; d20+10=25 ; d8+7=8 ; d20+1=5 ; d20+7=9 ; d20+7=21 ; d20+7=19 ; d20+4=15 ; d20+7=15 ; d20+6=21 ; d20+6=19 ; d20+6=8 ; d20+4=6 ; d20+4=13 ;
Friday July 26th, 2013 4:20:21 PM

Braugh slams his Battle axe into the nearest wight. It staggers, but remains standing. He swings again, the the creature topples into the growing pile of cleaved dead on the ground.

Sam uses another charge to heal Devlin, then reloads a crossbow.

Flint's arrows take the first wight easily, pinning it to the ground undead his mighty shots. The second arrow wounds another, but it presses forward.

Karnas maintains his wall.

Devlin and Raeb plug the Braugh-Wall nicely, stuffing back the undead menace.

-------------------------------------------------------------------------------------------------------------------------------------

Enemies continue to move to surround. Attacks of opportunity cut down another skeleton as it tries to maneuver. Another falls prone in the residue of the grease spell.

Three champions and a wight all try to bring down the hardy Flint, but none are successful. More undead close in on his position, now that they are finished hacking at Tersers body.

Down south, the horde shambles into the Grim Guard, but the stern wall of Raeb, Braugh, and Devlin prove to be difficult to wound, and the undead score no wounds against them.

Map: https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Devlin -- AC 18/13/16 -- CMD 17 -- HP 43/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46  
Saturday July 27th, 2013 12:03:57 AM

ooc out of town, will post tomorrow when I get a chance.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 12/59 (2/49 due to level drain) 
Saturday July 27th, 2013 1:39:28 AM

Also out of town and will post tomorrow


Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Saturday July 27th, 2013 9:43:36 AM

apologies - in laws have been in town and been pretty hectic. will post soon.

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Saturday July 27th, 2013 10:58:01 PM

He had not been prostrate for long before he realized that this God had abandoned him as much as the other way around. With all the vaunted power of the divine, he had granted nothing that allowed him to do his job better than the enchanted piece of metal that he carried around. Terser grew angry and refused to kneel any longer, glaring defiantly at the figure in front of him.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+14=29 ; d20+9=19 ; d10+17=20 ; d10+17=19 ;
Sunday July 28th, 2013 3:26:15 PM

Bruagh continues to his seemingly endless assault on the undead as he attacks W5 and W6 should the first fall.

Attack: 29
Damage: 20
Attack: 19
Damage: 19

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Sunday July 28th, 2013 4:56:20 PM

"Hold your ground Grim Guard! We will not fall to this hoard!" (inspire courage +2)

Other than inspiring the troops, Sam holds his ground.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 43/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+10=14 ; d20+12=19 ; d20+12=27 ; d8+7=10 ; 2d6+8=14 ; 2d6+8=10 ; d20+7=21 ; d6+4=5 ; d20+8=10 ; d20+10=26 ; d20+10=23 ; d4+11=14 ; d4+11=13 ;
Sunday July 28th, 2013 10:25:56 PM

Raeb helps Bruagh fell the wights standing before them. Devin growls in frustration as the tide of undead seem unending. He brings mighty talons crashing into the skeletons around him.

Devin, attack skeletons;
bite = 14 dam = 10
talon x2 = 19,27 dam = 14,10
foreclaw = 21 dam = 5

Raeb attacks wights
bite = 10
claw x2 =26,23 dam = 14,13

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Sunday July 28th, 2013 10:56:41 PM

Karnas keeps maintaining the wall, keeping it up so that the undead remain being funneled and not attacking all members of the group.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 12/59 (2/49 due to level drain)  d20+9=29 ; d20+9=14 ; d20+9=24 ; d20+4=8 ; d8+10=12 ; d6=1 ; d8+10=18 ; d6=6 ;
Sunday July 28th, 2013 11:30:17 PM

Flint grunts with the strain of dodging the undead blows, He does not have much in reserve but he goes for broke.
Stepping back once more he fires off three arrows towards the wight and skeletons, the first two hit but his luck ends there.

~~~
ooc:
5ft r42

Full attack with rapid shot = 3 arrows (Fire defensively - 4hit +2ac, inspire courage +2, deadly aim -1, point blank +1, level drain -2 = +9/+9/+4)
Hit: 29 (confirm on 14? probably not)/24/8 for 12+1frost/18+6 frost

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+14=25 ; d20+9=23 ; d8+5=10 ; d6=2 ; d8+5=12 ; d6=5 ;
Sunday July 28th, 2013 11:53:42 PM

"How many are left?" the masked dwarf growls, firing another two arrows.

--------------------
5ft step to N63
Attacks vs Z7: 25, 23
Damage: 10+2, 12+5

That which is dead.. 
Monday July 29th, 2013 2:12:09 PM

DM post inc.


That which is dead..  d20+5=16 ; d20+15=32 ; d10+17=25 ; d20+10=16 ; d20+6=23 ; d6+4=10 ; d20+6=26 ; d20+6=22 ; d20+6=17 ; d20+6=17 ; d6+5=9 ; d20+7=27 ; d20+7=19 ; d20+7=10 ; d8+3=8 ;
Monday July 29th, 2013 2:33:01 PM

Terser is in a strange faith.. he questions both his faith in a god and the gods faith in a follower...

Braugh destroys a wight, and it takes the effort of both swings. These creatures are tougher than the others.

Devlin and Raeb kill more undead, thinning out the evil ranks.

Sam and Karnas maintain their focus, each aiding they fight as best they can.

Flint steps back and ends one of the wights. He hangs on by a thread...

Oathbreaker continues his own volley, dropping another undead as well.
----------------------------------------------------------------------------------------------------------------------------

The undead continue to try and engulf the fierce ones, but it finally seems as if the ranks are beginning to thin. Fewer undead come to fill the gaps in the horde. One is cut down by Braugh as it reaches for Devlin.

A nimble zombie slips into range of Devlin and jabs his shortsword into the raptors thigh! [ Hit Devlin AC 23 for 10 damage].

One of the three flailing against Braugh scores a lucky hit! [Nat 20, 8 damage]

Up north, the undead rally after Flint, and finally manage to fell the skilled archer. They turn slowly and move off to augment the rest of their undead brethren.

[Nat 20, no confirm for 8 damage. At -6]

The Map: https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=9 ;
Monday July 29th, 2013 10:21:24 PM

Sam steps back over to Devlin and heals him once again. (9 hp healed)

"We're taking them down! Watch them fall Grim Guard, one-by-one!" (inspire courage +2)

ooc-Matt, please update Devlin's header for BOTH CLW spells.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 42/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+10=27 ; d20+11=12 ; d20+11=14 ; d20+5=8 ; d8+7=10 ; 2d6+7=16 ; 2d6+7=12 ; d20+8=23 ; d20+10=12 ; d20+10=19 ; d6+10=16 ; d4+11=12 ; d4+11=12 ;
Monday July 29th, 2013 11:03:59 PM

Devlin and Raeb are in a frenzy claws and teeth. The transformed druid barely feels the sword strike him before the wound is healed by Sam's wand. Raeb is covered from her scruff to her paws in vile gore and flesh. They both fight on trying to end the undead menace and reach their fallen comrades.

Devlin attack z,31 than z,33
Bite = 27, dam = 10
Talon x2 = 12,14, dam = 16, 12
Foreclaw = 8

Raeb attack z,28 than z,11
bite = 23, dam = 16
claw x2 = 12, 19, dam = 12,12

DM: Highlight to display spoiler: {Had to refigure everything out
Devlin Bonuses (+2 to hit/dam from Sam; +1 to hit/dam talons magic fang; -1 to hit from neg level)
Bite +10 d8+7
Talonx2 +11 2d6+7
Foreclaw +5 d6+4
}



Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday July 30th, 2013 1:03:35 AM

Karnas keeps maintaining the wall

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+15=34 ; d20+6=12 ; d6=4 ;
Tuesday July 30th, 2013 8:10:44 AM

The Oathbreaker moves forward, only having time for one attack.

--------------------
Move to N61
Attack against Z31: 33
Damage: 12+4

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 4/59 (-6/49 due to level drain)  d20-4=15 ;
Tuesday July 30th, 2013 9:06:04 AM

Flint feels the blade slice through his ribs and the the world goes dark, the last thread of consciousness severed.

He slumps to the floor without a word. It seems luck is on his side however as the undead blades have missed all major organs and veins and he does not appear to be bleeding too badly.

~~~
ooc: Unconscious but stable.

That which is dead.. 
Tuesday July 30th, 2013 10:33:16 AM

post inc.

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Tuesday July 30th, 2013 10:38:42 AM

ooc: in laws left this morning, so posting will be back to normal.

The towering figure just looks on impassively, more engrossed in his battle plans than the anger of a single dwarf. From their position on a hillside, Terser can see the ebb and flow of the armies below, seeing several areas where the dwarven forces were being pushed back, good souls being cut down by the enemy.

Why don't ye send reinforcements?! Strong fighters are being pushed back and cut down because they have no support! There are cavalry reserves that could lead a charge to save them. Hells, I could save them meself. And if you plan on letting them be slaughtered, then that's what I will do!

By the end of his speech, Terser is yelling, working himself into a frenzy. He looks about for a suitable weapon and attempts to go into the fray. But despite the God seemingly ignoring him, Terser seems locked in place, unable to move to support the front lines. He struggles against his invisible bonds, but cannot break them, and is forced to watch the battle play out without his influence.

That which is dead..  d20+14=28 ; d20+9=15 ; d10+17=25 ; d20+1=16 ; d20+10=12 ; d20+14=30 ; d10+17=24 ; d20+7=8 ; d20+6=25 ; d20+6=20 ; d6+4=10 ; d6+4=10 ; d20+6=9 ; d20+6=20 ; d20+6=25 ; d20+6=18 ;
Tuesday July 30th, 2013 10:52:49 AM

Sam continues to inspire and rally the Grim Guard, providing support and healing as best he can.

Devlin and Raeb begin to waiver, each only bringing down a single undead.

Karnas maintains his illusion.

Oathbreaker steps forward 10 feet, loosing a shot on the run. It connects with the already injured z31, and drives the undead to the cave floor.

Flint is unconscious, and Terser is dead!

Braugh (no post) : swings his axe.
----------------------------------------------------------------------------------------------------------------------------

As the final undead press against you, Braugh kills another as it runs through his axe's reach. One of the zombies again finds incredible angle at the Raptor shaped Devlin, and shoves his wicked short sword through the Druids underbelly. (Hit AC 25, threat confirm vs AC 20 for 20 damage.) The rest of the undead, including a newly emerged bloated zombie, dripping with gore and ooze, all fail to wound the heroes!

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0



Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=3 ;
Tuesday July 30th, 2013 11:08:57 AM

Sam taps Devlin once again with his CLW wand. (Healed 3 hp to Devlin)

"Their numbers dwindle mighty Grim Guard! Strike the remaining undead down!" (Inspire courage +2)



Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Tuesday July 30th, 2013 2:41:02 PM

It is a strange thing, being a battlefield commander. One cannot save every life, no matter how much value that life may have. Truly winning a battle serves the greater good, and a good soldier understands that he may lay his life on the line for this purpose.

The pocket of infantry that could have been saved by a cavalry charge collapses, many of the members dying under a wave of enemy troops. Encouraged by their success, they charge forward into a seemingly vulnerable part of the lines.

It becomes clearer and clearer that they have overextended themselves, charging into seeming weakness only to be surrounded on all sides. The enemy regiment is quickly decimated by a crossfire of spells and arrows once they were cut off from their own reinforcements, and the loss far outweighed the sacrifice of the dwarven brigade.

As his rage subsided, Terser came to understand the larger view, and how his own sacrifice may have allowed his companions the time to fortify their position and defeat a seemingly endless foe. Mayhaps his loss of faith was more to do with his own shortsightedness than any deficiency of his patron.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 86/90  d20+14=28 ; d20+9=17 ; d10+17=25 ; d10+17=25 ;
Tuesday July 30th, 2013 3:31:08 PM

Bruagh continues this seemingly endless assault against PZ1. His attacks are slower, but no less devastating when they connect. Only, the when seems to be less frequently now.

Attack1: 28
Damage1: 25
Attack2: 17
Damage2: 25

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 4/59 (-6/49 due to level drain) 
Tuesday July 30th, 2013 8:06:33 PM

Flint opens his eyes to the sun and crisp grass that has been his travelling companions the last few weeks. He will soon be at the Stone Festival. Something is off however. The sun is not warming, he is chilled to the bone. There... that noise. battle? here? No, it is gone, the wind playing tricks.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+8=18 ; d20+11=30 ; d20+11=22 ; d20+5=25 ; d20+5=23 ; d8+7=14 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+8=17 ; d20+8=15 ; d20+10=19 ; d20+10=22 ; d6+10=16 ; d4+11=15 ; d4+11=14 ;
Wednesday July 31st, 2013 12:03:22 AM

Devlin bellows in pain and fury as the blade pierces deep into his hide. His step falters for a moment before lashing out at the undead around him. The fury from the pain drives him to destroy the vile creatures. Raeb feeling her master's pain and fury puts extra effort behind her sluggish swings her attacks slowing from the constant fighting.

Devlin: Attack until dead s,24 then z,26 than PZ1
Bite = 18, Dam = 14
Talon x2 = 30, 22 Dam = 14,16
Foreclaw = 25 (crit confirm = 23) Dam = 17

Raeb Attack z,28 than z,29
Bite = 15, Dam = 16
Claw x2 = 19, 22 Dam = 15,14

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Wednesday July 31st, 2013 12:50:36 AM

Karnas keeps maintaining the wall, they hasn't thinned out enough yet to justify letting it drop

That which is dead..  d20+14=34 ; d10+17=25 ; d10+17=18 ; d20+10=11 ; d20+7=26 ; d20+7=13 ; d8+3=9 ; d20+6=25 ; d20+6=21 ; d6+4=9 ; d6+4=6 ; d20+7=10 ; d20+4=23 ; d20+4=24 ; d20+4=8 ; d6+4=9 ; d6+4=5 ;
Wednesday July 31st, 2013 11:48:45 AM

Sam continues to inspire his allies, and has been doing so for quite awhile. He heals what wounds he can, then points out the undead are thinning.

Karnas maintains his deadly funnel, driving the undead down and around into the grinding.

Terser is beginning to make some realizations about his life and his faith...

Braugh splatters the considerably weaker plague zombies with his axe, wincing as his attack carries through the soft and squishy first zombie right into the next! Devlin must make a fort save vs disease DC11. Braugh must make two DC11 fort saves.

Devlin and Raeb also leave undead parts strewn about, noting with some curiosity the growing pile of gore at their feet.

Oathbreaker watches and does nothing, perhaps to conserve arrows?

----------------------------------------------------------------------------------------------------------------------------

Another undead tries to flank past the raptor and the plate-clad warrior, but barely makes it to Braugh's space before being beheaded by a skillful strike. Devlin also tries to strike one down as it moves by, but misses.

An undead champion and zombie move in on the Raptor shaped Devlin. The skeleton strikes high [Hit AC 26, no confirm for 9 damage] while the zombie strikes low[Hit AC 25, confirm vs AC 21 for 15 damage, total 24 Damage to Devlin!, coordinating their assault on the wounded druid!

The Plague zombies press against Braugh and Raeb, and each suffers a wound from the diseased slams! [Nat 20 vs Braugh for 5 damage, no confirm. Hit AC 23 vs Raeb for 9 damage]

Disease Saves: Braugh vs 3, Raeb vs 1, Devlin vs 1, all at DC 11.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=8 ; d8+1=8 ;
Wednesday July 31st, 2013 12:26:55 PM

Sam watches as Devlin takes massive damage. Without hesitation, he summons strength deep within his fragile frame to save his brother. He double taps Devlin with his wand.

(Hero point spent for extra action. CLW x2 for 8 hp and 8 hp= 16 hp healed)

"Hold together! We're winning the fight!" (inspire courage +2)

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Wednesday July 31st, 2013 1:56:16 PM

He still itched to rejoin the fight, but he knew enough that he should wait for orders, and trust in his commander that they would be the right ones. In time, the paralysis faded, and in its place, a light seemed to swell out of his hands.

He remembered the feeling, channeling divinity to tend the wounded and sick. He took his ability to move as confirmation, and headed down the hill to the healing tents where those injured on the lines were brought when they could no longer fight. His rage, which seemed at odds with his ability to heal before, now seemed to enhance it, the anger at the wounds aiding him to fight back infection and blood loss instead. Maybe fighting and healing are not so different after all?

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d8+1=4 ; d20+14=28
Wednesday July 31st, 2013 2:54:24 PM

Karnas, seeing the hordes had fallen more or less, decides to drop the wall and moves forward to tap devlin with his cure light wand as well, adding a bit of his own healing as well

OOC: 5' step to P61
use cure light wand on devlin for 4 healing.

DM Edit: You forgot your Use Magic Device roll again. I made it for you. You passed! Next time I might just make the wand fizzle, young sorcerer!

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 4/59 (-6/49 due to level drain) 
Wednesday July 31st, 2013 11:14:10 PM

Flint drools a little, among the gore and corpses that little the cavern floor.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+8=18 ; d20+7=16 ; d20+10=12 ; d20+11=24 ; d20+11=21 ; d20+5=10 ; 2d6+7=14 ; 2d6+7=11 ; d20+8=14 ; d20+10=19 ; d20+10=27 ; d6+10=12 ; d4+11=15 ; d4+11=13 ;
Wednesday July 31st, 2013 11:21:07 PM

As the blows rain down on the druids battered body his vision begins to dim. I can't leave them this way, I need ta fight. He thinks as the room darkens. With a rush of healing energy he finds his feet again and continues the grisly task of destroying the remaining undead. Raeb swings her claw ponderously at the vile zombies before her. She goes to bite one of them and stops their skin too pestilent to allow it.

fort saves, Devin =18 Raeb = 16

Devlin attack z,21 than s,3
Bite = 12
Talon x2 = 24,21 Dam = 14,11
Foreclaw = 10

Raeb attack PZ,3 than PZ,4
Bite = 14, Dam = 12 (rolled for a bite attack but realized raeb probably would not bite these zeds.)
Claw x2 = 19, 27 Dam = 15,13

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d8+1=3 ;
Wednesday July 31st, 2013 11:42:06 PM

The Oathbreaker, running low on arrows, sees Devlin needing assistance and pulls out his own wand, tapping the giant dwarf on the leg with it.

-------------------
Draw Wand of CLW
Devlin gains 3 HP

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 73/90  d20+14=29 ; d20+9=19 ; d10+17=21 ; d10+17=25 ; d20+9=19 d20+9=13 d20+9=25
Thursday August 1st, 2013 12:24:43 AM

Bruagh continues swinging.

Attack:29
Damage: 21
Attack: 19
Damage: 25

DM Edit (Fort Saves!): 19, 13, 25

That which is dead.. 
Thursday August 1st, 2013 10:55:48 AM

DM Post Inc

That which is dead.. 
Thursday August 1st, 2013 11:04:32 AM

Sam Karnas and Oathbreaker are all quick to come to Devlins aid, assailing the shapeshifted druid with a flurry of blows from assorted healing wands! Devlins situation is no longer so dire!

Devlin and Raeb fight on, now that the master raptor has been supported by his fellows. Devlin slashes z21 into nothingness while Raeb tears apart both plague zombies! As the bear swipes through them both, they explode in a burst of necrotic goo!

Braugh and Raeb: 2 fort saves DC 11 please.

Braugh hacks the last two undead to pieces, and the cave is eerily absent of the wailing undead for the first time since the Grim Guard entered. Far to the north, the wailing sound of a woman is heard again, echoing throughout the caves.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

(We are still in combat rounds, sort of. Feel free to take up to three turns worth of actions at a time until I or Dan say otherwise.)

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday August 1st, 2013 11:21:24 AM

As the battle winds to a close, Domi's army the clear victor, Terser feels a presence behind him.

If you truly wish to walk this path, there are those you must seek out to show you the way.

Terser receives a vision in his head, a land of savage people, with those among them that have learned to fight injuries at disease as fiercely as they fight their opponents on the battlefield. It's intriguing, and Terser knows that if the gods allow him back to the land of the living, then there is a journey and much learning ahead of him.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 73/90  d20+9=22 ; d20+9=15 ;
Thursday August 1st, 2013 12:18:07 PM

Both Saves passed!

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=26 ; d20+12=28 ; d8+1=6 ; d8+1=9 ;
Thursday August 1st, 2013 3:48:55 PM

(OOC: Karnas dropped the wall when he cured devlin)

Karnas, now seeing the threat was dealt with, quickly runs to aid the fallen dwarf (Flint), using two casts of his wand and healing him for 15 total.

OOC: Run action to get in range, then 2 wand uses, total of 3 turns.

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=9 ; d8+1=7
Thursday August 1st, 2013 3:57:08 PM

(Posting with the assumption Sam gets through either the wall or fellow PCs)

Inspire courage stopped

Sam (still under the effects of expeditious retreat) bolts towards the fallen dwarves. He assesses both for signs of life. If he finds that Flint is able to be revived, he taps him with his highly-used CLW wand. (Flint healed for 9 hp)

Ooc to DM- Regardless of other, reasonable occurrences, Sam will continue to burn as many charges of CLW as allowed by DM. He will allow other PCs to handle any other issues while he revives Flint.

DM OOC: Using another charge is fine. Expeditious Retreat + Check Flint = Round 1, Check Terser + Heal Flint = Round 2. Heal Flint + <move action = Round 3. I went ahead and rolled. Flint heal another 7 Hp.



Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Thursday August 1st, 2013 6:05:57 PM

As Sam quickly revives Flint, the gnome yells in Dwarven,"Get up brother! We almost lost you!"

He stays at Flint's side, with the intention of continuing in the task of healing him.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 35/59 (25/49 due to level drain) 
Thursday August 1st, 2013 10:06:25 PM

The vision of the sun drenched field fades suddenly and is replaced by a tingling sensation, and dwarven voices yelling at him to get up.

he opens his eyes and rolls to one knee, knocking an arrow he scans the dark cavern looking for any sign of enemies. He settles on Sam, and relaxes his bow.

"Did we win? Yes, i guess we did.

Thankyou brothers, i am Flint Ironclad. I fear without your help there would have been one more corpse to fight. I have been trapped in the cursed casket for days now."


He looks down at the dead dwarf. "Your friend is a true hero."

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Thursday August 1st, 2013 10:11:40 PM

(still in Dwarven) "I don't think it is over yet Flint."

Sam gestures towards the sound of the moaning.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 73/90 
Thursday August 1st, 2013 10:48:14 PM

Bruagh checks to make the undead are all dead and keeps an eye out for more trouble. "We need to get to Tali soon."

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21 
Friday August 2nd, 2013 12:11:48 AM

"We need to keep moving," the masked dwarf grumbles. "No sense in stopping now/"

Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+7=22 ; d20+7=17 ;
Friday August 2nd, 2013 12:24:07 AM

Raeb shakes off the putrid smell left by the Zombies. She and Devlin follow the group. The druid sends an emotion of caution to his companion as the group approaches the back of the cave. The reptilian form stalks along beside Bruagh keeping him long time friend company. He walks with a determined stride wanting to see this horrible day end.

Raeb saves = 22,17

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 73/90  d20+10=23 ;
Friday August 2nd, 2013 7:13:24 PM

Bruagh keeps his eyes open as they prepare to push forward.

Perception: 23

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Friday August 2nd, 2013 8:02:02 PM

Or maybe one will come to guide you. I may have work for one of my disciples soon.

That which is dead.. 
Friday August 2nd, 2013 9:47:24 PM

- Sorry Everyone, stuff came up. I'll give your DM post for Friday tomorrow morning! Apologies!-

Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46  
Saturday August 3rd, 2013 12:26:48 AM

Traveling out of town this weekend, should still be able to post but times may be different.

That which is dead.. 
Saturday August 3rd, 2013 2:13:27 PM

With the immediate danger to Flint passed, and nothing to be done for Terser at this moment, the Grim Guard press forward. As they cautiously move up the hallway, a heavy banging echoes through the cavern. Another dwarven voice can be heard, low and cracked, screaming as something is continually beaten.

----------
Sorry I missed friday. I relieve you all of a friday post. If you want to post an action. A buff, a skill check, whatever.. consider it a free action at this point. I will make another DM post monday, and we will carry on as normal.
----------

DM Ken

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=9 ;
Saturday August 3rd, 2013 3:13:06 PM

Sam hits Flint with another CLW from his wand. (Flint healed for 9 hp! Great rolls!)

He loads a "bolt of dwarven bane" into his masterwork crossbow and follows the group further into the cave.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46  
Sunday August 4th, 2013 11:22:17 AM

Devin slows his pace to keep the others with him. He spends a few seconds to conjure some water into his and Raeb's wounds washing some of the gore from them.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 44/59 (34/49 due to level drain)  d20+7=14 ;
Sunday August 4th, 2013 9:00:06 PM

From the look in your eyes lads, you'll be heading towards that racket. Cant say that would be my first choice, but my bow is yours in gratitude. Who are you anyway?

Flint steps into line behind his new friends and scans the area for dangers

perception: 14

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 44/59 (34/49 due to level drain) 
Sunday August 4th, 2013 9:40:54 PM

Flint quickly recovers the flail he dropped and attaches it to his belt.

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=28 ; d8+1=3 ; d20+12=14 ; d20+12=27 ; d8+1=2 ; d8+1=8 ;
Monday August 5th, 2013 1:27:08 AM

Karnas throws another several casts of his wand to flint, keeping pace with the group as they advance (Heal flint for 11)

That which is dead.. 
Monday August 5th, 2013 3:49:55 AM

DM Note: Just a friendly reminder, make sure we are ticking off our charges from abilities, spells, and wands! Thanks!

That which is dead.. 
Monday August 5th, 2013 11:27:44 AM


The Grim Guard advance slowly up the final chamber, pausing briefly to continue to use healing items on Flint, who seems to have regained his feet for now. They push forward, split briefly by a rock formation too small for all of them to fit through.

The keening and wailing is much closer now, and the outskirts of your darkvision outline a camp of sorts. There are two large structures, a tower ascending to the top of the cavern, and a small cabin just a little further back.

Another scream escapes from behind the iron door to the tower and is punctuated by the heavy thud of a fist as it slams into metal.

"I'm sorry! I can't help you Tali! I've tried! I'msorryimsorryimsorry...I love you!"

A dwarf is on his knees before the tower in the middle of a ring of undead. His left ear is missing, and large chunks of his beard appear to have been torn out. The only answer to his tearful words is another scream of anger and hurt.

"LOVE ME DAMMIT!

His fist hits the door again, and he slumps over, resting his head against the cool iron of the tower door.

One by one, the circle of undead turn to face you. Some have eyes glistened with tears. Some have ripped off their own ears. Some hold their hands out to you, pleading for something. All of them whisper raggedly as they come near, their voices bouncing off the cave walls all around you.."Loo..ve.. meeee..."

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Monday August 5th, 2013 1:12:36 PM

check

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Monday August 5th, 2013 1:45:06 PM

Sam gasps at the sight of the earless dwarf as he yells in vain. The bard does his best to determine what is going on.

Ooc- Does Sam recognize a sound effect? If so, he will start a countersong.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 73/90  d20+14=16 ; d20+17=32 ; d20+10=29 ; d10+17=20 ;
Monday August 5th, 2013 4:55:41 PM

Bruagh's shoulders slump and his chest heaves as he sees even more undead. He cracks his neck, lifts his shield and axes, then charges into the fray.

Move Action: Move to (R,15)
Standard Action: Attack (Z,4)
Attack: 16 (Blah)
Damage: 20 (Double Blah)

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Monday August 5th, 2013 4:58:14 PM

Ooc-Running out of performance rounds. Saving them for future possibilities.

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=15 ;
Monday August 5th, 2013 8:17:26 PM

Karnas, seeing another potential incidence of doom and being surrounded, takes action quickly so as to not allow for another case of being surrounded. Cark quickly surveys the area once more, as Karnas begins casting another silent image in the form of a rock wall, closing off all of the possible attack routes aside from a small one that Braugh and Devlin could cover. This time however he leaves significant holes in the wall, just large enough to let arrows pass.

OOC: Cark surveys the area, relays info to Karnas, Karnas casts a silent image of a wall of stone covering the following area;
G16-P16
The area of the spell extends out to S16, and around the bend to Devlin's current square, but this area is not being used. If ghost sound is still active (7 rounds max), use it to aid in casting.


Devlin -- AC 18/13/16 -- CMD 17 -- HP 25/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 28/46   d20+8=12 ; d20+9=11 ; d20+9=13 ; d20+4=6 ; d8+5=11 ; 2d6+5=10 ; 2d6+5=12 ;
Tuesday August 6th, 2013 12:00:49 AM

Devin gets out a sigh at the sight of even more undead but it only comes out as a low growl. He runs along with Bruagh ending his run with a lap to attack the undead. His fatigue from the constant fighting costs him and his attacks miss there mark.

Devin move with Bruagh.
use pounce
bite = 12 dam = 11
talon x2 = 11,13 dam = 10,12
foreclaw = 6
( ugh the dice roller just gave up on me :(

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 55/59 (45/49 due to level drain)  d20+11=14 ; d20+11=13 ; d20+11=27 ; d20+6=12 ;
Tuesday August 6th, 2013 9:17:00 AM

Love you? not likely eh lads? remarks flint as he lines up his bow and fires three shots in quick succession, however all miss thier targets.

ooc:
Full attack with rapid shot = 3 arrows (ideadly aim -1, point blank +1, level drain -2 = +11/+11/+6)
hit 14, 13, 12 drat

Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+12=25 ; d8+4=12 ; d6=6 ;
Tuesday August 6th, 2013 11:40:28 AM

The Oathbreaker tries to shoot through the arrow slits in the illusory wall, striking a zombie in the chest (assuming it gets past the wall).

--------------------
Attack on Z3: 25
Damage: 12+6

That which is dead.. 
Tuesday August 6th, 2013 12:03:32 PM

DM post incoming. Better late than never Ian!



That which is dead..  d20+7=10 ; d20+7=16 ; d20+7=20 ; d20+5=14 ; d20+5=19 ; d20+5=17 ; d20+6=10 ; d20+6=13 ; d20+7=22 ; d20+7=23 ; d8+3=9 ; d8+3=11 ; d20+6=21 ; d20+6=17 ; d6+4=9 ; d20+9=10 ; d20+8=19 ; d20+6=26 ; d20+6=9 ; d3=1 ; d20+6=24 ; d6+4=10 ;
Tuesday August 6th, 2013 12:29:32 PM


Sam listens carefully for any sound-based effects, but detects none. He tries his best to understand the current situation. (Perception Sam Only: DC 20)

Braugh advances on the enemy, advancing with a swing of his axe, but he hits nothing vital on the creature.

Karnas again relies on his illusory wall to stymie the enemy. It comes up without sound, as the three round interval plus the number of rounds since the first wall was cast far exceed Ghost Sounds 7 round limits.

Devlin tries to support Braugh, but due to his large size and Braughs positioning, he is unable to reach any enemies.

Flint tries to use the murder holes in Karnas's wall to good effect, but all his arrows fail to cause serious harm.

Oathbreaker drops an arrow into a zombie as it phases through the illusion-wall.
----------------------------------------------------------------------------------------------------------------------------

Undead press towards the grim guard. Several appear to vanish from sight completely, while more walk through the wall Karnas conjured without a second thought. Even as the ranged component of the guard appear to be settling in for a duck-shoot, the large majority of undead from the other side step through the wall and begin hacking at flesh and armor.

All Players: Perception DC 20

A skeletal champion manages to score a lucky hit on Raeb, and another on Flint, who cannot use his buckler while he is firing his bow.

Flint - AC 23 for 11 Damage
Raeb - AC 22 for 9 Damage

The western horde attacks Devlin and Braugh with great ferocity, with several slicing flesh, armor, and scale!

Devlin - AC 21 for 9 Damage
Braugh - Nat 20 no confirm for 10 damage

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Tuesday August 6th, 2013 12:58:20 PM

Terser's body decomposes a tiny bit.

His consciousness continues its work serving his God's army, treating wounds as best as he is able, and angry that he is unable to do more. Something alerts him during his work though, and he looks out towards the field. There seems to be a new contingent joining in with the friendly forces, wielding long staves and polearms, very much like he himself does. They seem to ignore the wounds they, and they even seem to close of their own accord. Looking closer, Terser sees one man in particular, his armor and weapon adorned with teeth, claws, and other charms. After one particularly hard strike, he bellows, and the wounds of the warriors nearest him close up in a distinctly magical way. Could that man be one of the ones that Domi had spoken of?

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+12=19 ; d20+7=10 ; d10+15=25 ; d10+15=21 ;
Tuesday August 6th, 2013 5:34:55 PM

Bruagh is reminded of what a great Dwarven General said, "Being surrounded only means that you may attack in all directions."

Attack: 19
Damage: 25
Attack: 10
Damage: 21

Karnas (L1-5 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday August 6th, 2013 6:50:52 PM

OOC: Do we not get a map?

Karnas (L1-3 L2-2 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Tuesday August 6th, 2013 6:57:35 PM

Karnas sees the wall was completely ineffective, so quickly drops it. Guess he'd have to resort to normal methods to try and aid the group;

(OOC: If haste could reach Braugh and Devlin from his current position, perform option 1. If haste can't, option 2)

Option 1;
Thinking speed would be a better option at the moment, he takes a move action to pull out his rod of extend and casts extended haste on the group excluding himself.

Option 2;
Given he couldn't see the bruisers of the group, he'll opt for plan B, casting Flaming Sphere on the nearest zombie.

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d20+8=12 d20+8=27 d8+1=5
Tuesday August 6th, 2013 11:45:08 PM

Sam does his best to read the battle and situations surrounding it. perception=12 then 27.

He then steps forward to heal Devlin. (5 hp healed)

ooc to DM-Please put Sam somewhere safe behind Devlin.

That which is dead.. 
Wednesday August 7th, 2013 1:51:40 AM

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Whoopsie.

Although, its the same map URL weve used since the very first round. It just gets updated. You don't need the new link.

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 55/59 (45/49 due to level drain)  d20+7=26 ;
Wednesday August 7th, 2013 2:03:24 AM

Flint's years of training always had him roving at the rear of a battle, picking off targets while his brothers held the line with sword and shield.

Now twice, in a matter of minutes he has been thrust face-to-face with the ravenous undead. He feels compelled to reposition and fire from space, however those beside him are unarmored. Front line will have to do.

(If Sam or Karnas have moved Flint will 5ft into the vacant spot.)
He adopts a defensive stance, grits his teeth in preparation for the incoming strikes, and begins to fire into the pack.

ooc: perception = 26
defensive rapid shot full attack = 3 arrows (- 4 defence (+2ac), deadly aim -1, point blank +1= +9/+9/+4)
Hit: 28/14/22 for 13+6frost/9+4 frost
Ac=23


Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21 
Wednesday August 7th, 2013 9:30:11 AM

The Oathbreaker takes a cautionary step backwards, avoiding any attacks the undead may throw at him.

--------------------
Withdraw action to M20

Devlin -- AC 18/13/16 -- CMD 17 -- HP 16/48 --------- Raeb -- AC 22/13/19 -- CMD 22 -- HP 19/46   d20+8=25 ; d20+9=10 ; d20+9=29 ; d20+9=24 ; d20+4=22 ; d20+9=16 ; d20+8=27 ; d20+10=26 ; d20+10=18 ; d6+10=11 ; d4+11=14 ; d4+11=12 ; d8+5=6 ; 4d6+10=23 ; d6+5=11 ; 2d6+5=9 ; d20+10=20 ; d4+11=14 ; d20+9=27 ; 2d6+5=12 ;
Wednesday August 7th, 2013 10:18:31 AM

Devlin hardly winces at the new wound. His body is nothing but pain, his vision blurred by the loss of blood. He lashes out at the new undead around him with abandon. C'mon ya rottin' corpses, I got some love ta give ya. He thinks in a rage.

Raeb too is unaffected by her wound. Seperated from her master and cornered she does what she has been trained for and fights back.

Devlin attack z5 than s,5
Bite = 25 dam = 6
claw x2 = 10, 29(nat 20 confirm = 24) Dam = 23
Foreclaw = 22, Dam = 11
Haste? claw = 18, Dam = 9
Using a hero point for a standard action
Claw = 27, Dam = 12

Raeb attack s4, than z3
Bite = 27, Dam = 11
Claw x2 = 26, 18, Dam = 14,12
Haste? claw = 20 Dam = 14

That which is dead..  d20+7=19 ; d20+7=13 ; d20+6=9 ; d20+6=26 ; d20+6=26 ; d20+6=19 ; d6+4=10 ; d6+4=9 ; d20+6=10 ; d20+6=10 ; d20+6=19 ; d20+7=20 ; d20+6=26 ; d20+6=12 ; d6+4=5 ; d20+7=10 ; d20+7=12 ; d20+6=10 ; d20+6=17 ; d20+7=18 ; d8+3=6 ;
Wednesday August 7th, 2013 11:52:04 AM


Braugh is seemingly plucky about his current situation. He lops off the legs of the nearest zombie and carries on his grim work.

Karnas figures that he could probably include Braugh and Devlin if he just needed range. However, he currently has no line of sight to the hard hitters of the Grim Guard. Perhaps he could request they fight their way closer? Either way, despite the noted fire resistance of the earlier undead, he responds to the threat with a Flaming Sphere. He targets the nearest zombie, which shows the same exceptional reflexes as the previous horde, and it avoids the effects of the spell.

Sam wants to move behind Devlin and breaks off from the ranged component of the Grim Guard. As he travels back through to the split in the tunnel, he makes a chilling discovery. Undead have come through the back tunnels, and both groups risk being over ran to some degree. Braugh and Devlin are probably not at much risk, but two undead also move in on the others! Even worse, there is no way he can make it to Devlin AND use his wand, because Devlin some distance away. If he DOES travel all the way to Devlin, he has to go through 2 more zombies who will assuredly get a chance to attack him as he passes by!

(Sam, in light of your new discovery, I will double you back to your location and heal Raeb. If you wish to continue on elsewhere, tell me, and I will retcon to allow it.)

(Devlin, for now lose the 5 hp sam healed. Give 5 hp to raeb. This may change again!)

Flint stands firm, a bulwark against the dead. The armored archer refuses to step away and expose Karnas and Sam, and pays for his bravery. While most of the undeads attacks bounce harmlessly off his armor, one zombie slips a shortsword into his side as he attacks! [Provokes 3 AoO's. 1 hits. Nat 20 to hit. Nat 20 to confirm! 19 damage. He is rewarded though, as his arrows fell the skeletal champion before him. (Also remember to deduct your last 11 damage from the previous round.)

Oathbreaker withdraws, giving himself space from the undead.

Devlin brings to bear the fury of nature, shredding and clawing through both a zombie and a skeletal champion! Raeb mangles the nearest champion, then slashes through to z3. The creature staggers, but doesn't fall.
-----------------------------------------------------------------------------------------------------------------------------

Though surrounding their foe, Braughs personal pack of minions fail to harm him! Devlin takes a small cut from the undead who closed in behind him. [Nat 20, no confirm. 5 damage]

Only one more enemy scores a hit. Skeleton 1, who had closed around from the side tunnels, draws a slash through Oathbreakers arm, scoring a light wound. [Hit AC18 for 6 damage]

Your map, royal highnesses.

=)

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0



Devlin -- AC 18/13/16 -- CMD 17 -- HP 11/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20+8=17 ; d20+9=18 ; d20+9=15 ; d20+9=19 ; d20+4=18 ; d8+5=9 ; 2d6+5=13 ; 2d6+5=13 ; 2d6+5=13 ; d6+5=8 ; d20+8=10 ; d20+10=26 ; d20+10=11 ; d4+11=13 ;
Wednesday August 7th, 2013 2:42:45 PM

The giant lizard staggers once again at the blow from the undead. Feeling the creatures shuffle behind him he spins bringing the force of his attacks down upon the skeletons. Scales torn and bloody he pulverizes bone beneath his blows.

Raeb falters under the onslaught of undead only able to land one solid blow on the already wounded zombie.

DM:Highlight to display spoiler: {Devlin attack s,6 than s,7 than z,8
Bite = 17, Dam = 9
Talon x3 (hero point used) = 18,15,19 Dam = 13,13,13
Foreclaw = 18, Dam = 8
(On Sams healing. I did not add it to Devlin last round because I was not sure he would be able. His current Hp are accurate.)

Raeb attack z,3
Bite = 10
Claw x2 = 26, 11 Dam = 13
}


Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Wednesday August 7th, 2013 3:53:22 PM

check

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+12=28 ; d20+7=27 ; d20+7=8 ; d10+15=16 ; d10+15=17 ;
Wednesday August 7th, 2013 7:01:10 PM

Bruagh continues to swing mightily. He could get used to this whole attacking in all directions thing... more maybe he has.

Attack1: 28
Damage: 16
Attack2: 27 (Natural 20) Not confirmed.
Damage: 17

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=4 ;
Wednesday August 7th, 2013 8:29:59 PM

Sam hears the voice urging the undead to destroy his brethren and responds in kind.

(in Dwarven) "Show yourself coward! The Grim Guard will be sure you join your undead minions in the afterlife!"

Sam then taps Flint with his CLW wand for 4 HP.

ooc- Only 8 charges left on Sam's CLW wand!

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 29/59 (19/49 due to level drain)  d20+9=18 ; d20+9=17 ; d20+4=8 ; d6+8=12 ; d6+8=13 ; d6=1 ; d6=6 ;
Wednesday August 7th, 2013 11:03:00 PM

"grrr... someone back there is controlling 'em" calls Flint as he winces in pain. There is a tingling sensation as healing magic closes the fresh wound.

There will surely be more blood before the battle is through, as flint continues to fire point blank into the skeleton before him while maintaining his defensive stance.

Ooc:
Defensive rapid shot full attack = 3 arrows (- 4 defence (+2ac), deadly aim -1, point blank +1= +9/+9/+4)
Hit: 18/17/8 for 12 damage +1 frost/13 damage +6 frost
Ac=23


Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday August 8th, 2013 1:14:07 AM

Karnas, seeing the zombies behind, thinks to try and trip them up and casts grease on the zombies

OOC: Cast grease on the squares between M21 and N22

That which is dead..  d20+6=7 ; d20+6=14 ; d20+7=17 ; d20+1=16 ; d20+7=24 ; d20+7=18 ; d20+6=12 ; d20+6=25 ; d20+6=19 ; d6+4=9 ; d20+7=10 ; d20+7=13 ; d6=5 ; d6=6 ; d20+6=17 ; d20+7=23 ; d8+3=10 ; d20+7=21 ; d8+3=6 ; d20+7=9 ; d20+12=14 ; d6+4=9 ; d6+4=8 ; d20+6=16
Thursday August 8th, 2013 11:26:42 AM

Devlin-saur fights for it's life, turning to engage the flanking skeletons. His flurry of attacks all seem to connect, but only remove superfluous bones and cause no real harm. (All miss vs AC21)

Luckily, Braugh has his back. Even as Devlin engages foes from behind, the sturdy dwarf fighter smashes through the two enemies flanking his ally from the north.

Sam heals Flint, and calls out a challenge into the darkness of the cave. There is no reply other than the Zombies demanding love from the Grim Guard.

Flint ignores the dangers of ranged combat in melee, and suffers more attacks as he draws his arrows. Thankfully, all miss! The swirling combat distracts his aim however, and he fails to land any arrows into his foe. (All miss vs skeleton AC 21)

Karnas tries to think tactical. He summons a magical grease to try and slip up the undead, but as before the spell doesn't help much. The skeletal slips and slides, then finds his footing. The zombie seems hardly put out, and nimbly adopts a reactive pose.

Oathbreaker defends. (Your posted actions have been from the previous round of combat since Monday. And I'm an early poster for a DM!)

----------------------------------------------------------------------------------------------------------------------------

S1 attacks Oathbreaker, but misses because of the dwarfs active defense!
Z2 manages to get past Flints defenses, cutting the archer across his knucklles. [@ Flint: Hit AC 25. No confirm. 9 damage]
Z3 takes 1 fire damage from Karnas's flaming sphere, then swats Raeb ineffectively with his shortsword.
S6 stabs at Devlinsaur, wounding the shapeshifted druid badly, slashing at his neck with his longsword. S7 attack him as well, hacking at his legs. [@ Devlin: Hit AC 23 for 10 damage. Hit AC 21 for 6 damage. Total 16 damage, and Devlin falls to -5 and unshifts from the Megaraptor form.

Zombie7, carrying out its masters orders, slips forward to deliver a coup de grace to the dying Devlin. It presses it's shortsword against Devlins neck and....

DM: <rolls Braughs AoO, since a coup de grace provokes>

.. slips it's weapon unimpeded through the helpless druid. [ Coup de Grace vs Devlin for 17 damage.. Devlin is at -23 and has died. Of course, Braugh could always spend a Hero Point to reroll the AoO if he has one.]

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+12=29 ; d10+15=25 ; d20+12=29 ; d20+7=11 ; d10+15=20 ;
Thursday August 8th, 2013 1:25:09 PM

Bruagh realizes what the abomination is about to do to his oldest friend still with the Grim Guard and roars in anger... and effectiveness. He then continues his assault on the next closest undead. He then takes a quick (5ft) Step to (S,17) better protect Devlin.

Spend a Hero Point to Reroll AoO!

AoO: 29
Damage: 25 (Max Damage)

Attack: 29
Damage: 20

5ft Step to (S,17)

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday August 8th, 2013 6:34:52 PM

check

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=9 ;
Thursday August 8th, 2013 8:49:02 PM

Seeing his team getting thrashed by a never ending hoard of undead, Sam is forced to continue healing.

He taps Flint with his CLW wand for 9 hp.

Karnas, the grease isn't working on these things. Help me heal our fighters!

Ooc-7 charges left team...sigh...

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 29/59 (19/49 due to level drain) 
Thursday August 8th, 2013 9:20:31 PM

Flint curses under his breath as his wounded knuckles make his fingers slick and prays his arrows make a kill this time. He fires three more times ignoring the risks.

His determination pays off as all three hit the mark and the wounds on his knuckles close over thanks to Sam's healing tap.

~~~
Ooc:
defensive rapid shot full attack = 3 arrows (- 4 defence (+2ac), deadly aim -1, point blank +1= +9/+9/+4)
Hit: 28/23/21 for 10+3 frost/12+5 frost/12+6 frost
Ac=23


Devlin -- AC 18/13/16 -- CMD 17 -- HP 11/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20-3=5 ; d20+8=17 ; d20+10=16 ; d20+10=26 ; d6+10=11 ; d4+11=12 ; d4+11=12 ;
Thursday August 8th, 2013 10:09:58 PM

Devlin drops like a sack of coal his wounds overcoming the adrenaline.

Raeb instantly feels the connection to Devlin sever she lets out a wounded howl before smashing into the skeleton in front of her.

Devlin Con check to stabilize = 5

Raeb attack s,2 (If S,2 drops 5' step to M,17 and attack z,2)
Bite = 16, Dam = 11
Claw x2 = 16,26 Dam = 12,12

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP37/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=13 ;
Thursday August 8th, 2013 10:42:45 PM

Karnas nods, and attempts use his cure light wand on Flint, but fails to activate it and makes it unable to be used by him for 24 hours. He sighs and holds it out to Sam. "I failed to activate it, but I have a backup. For the next day, you can use this one, It looks like yours may be running dry."

OOC:
Karnas takes a move to pull out cure light wand, uses std to attempt to activate but fails, so mentions to Sam he can take it from him next turn if he needs it.

Karnas has 2 cure light wands, first one has been used I think 8 or so times so far and this is the one he's passing to Sam. Running on the assumption that if someone rolls a one on a UMD check it disables that device for the one who rolled a one, but not for others who use it.

That which is dead..  d20+7=25 ; d8+3=9 ; d20+6=23 ; d6+4=7 ; d20+6=13 ; d6+4=10 ; d20+6=8 ;
Friday August 9th, 2013 11:18:46 AM

Braughs quick reflexes serve to reverse grip on his axe, then bring it crashing through the zombie lining up on Devlins throat. He slashes away a large chunk of s8, then backpedals.
------------------------------------------------

Sam begs Karnas to abandon his stall-tactics and to focus on healing. His wand is running dangerously low.

Flint opens fire, drawing more AoO's from the undead. This time, more than a mere rap on his knuckles, the skeleton and zombie coordinate their assault, hitting high and low. Flint's defenses are overcome, and his wounds are many. [AoO x2. Hit AC 25 for 9 and AC 23 for 7. 16 total damage.] His arrows due great harm, and an undead falls before him while the other is wounded.

Raeb snaps her teeth and swats at the pesky remaining zombie, snapping it's neck and ending it's unlife on her final swing.

The final two western zombies attack, and Karnas is wounded by a hard sword chop. Karnas: Hit AC 13 for 10 damage.]

The eastern chamber zombies all rush Braugh, but fail to find and gaps in his armor.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+12=15 ; d20+7=8 ;
Friday August 9th, 2013 3:35:02 PM

Bruagh keeps swinging, but fatigue is beginning to overtake the stalwart warrior. He just hopes to keep the undeads attention off of Devlin long enough to kill the undead.

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=6 ;
Friday August 9th, 2013 7:12:40 PM

Sam denies Karnas' offer and still uses his own wand to tap Flint for 6hp.

"I don't have time to take that right now. Do your best to use your second wand. Flint is pretty beat up."

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Friday August 9th, 2013 7:32:13 PM

check

Devlin -- AC 18/13/16 -- CMD 17 -- HP 11/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20-4=-2 ; d20+10=24 ; d4+11=14 ;
Saturday August 10th, 2013 1:51:25 AM

Devlin continues to bleed out onto the cavern floor.

Raeb can feel Devlin's grasp on life slipping and flies into a frenzy. Seeing her masters body exposed to the undead threat she rushes to his aid exposing her flank to one of the zombies. She crashes into a skeleton with a mighty swipe of her paw.

Devlin, con check = -2
Raeb move to Q,17
Attack s,6
Claw = 24, Dam = 14


Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 19/59 (9/49 due to level drain)  d20+13=15 ; d20+13=31 ; d20+8=26 ; d8+8=11 ; d6=3 ; d8+8=9 ; d6=2 ;
Saturday August 10th, 2013 11:03:47 PM

There are less of them now, but their blows are wearing me down. I'd be dead if not for those wands.

Keep It up, lads

As Raeb moves forward he sidesteps, and stands tall knowing the noble beast has allowed him the room he needs to fight his best. Three arrows fly forward, alas only two hit the target.

~~~
ooc:
step to N18
rapid shot full attack = 3 arrows (deadly aim -1, point blank +1= +13/+13/+8)
Hit 15/31/26 for 11+3 Frost/9+3 frost

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP27/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=22 ; d8+1=7 ;
Sunday August 11th, 2013 1:12:46 AM

Karnas pulls out his other wand and attempts to cast it on flint. He manages to successfully and heals him for 7

That which is dead..  d20+6=17 ; d20+7=10 ; d20+7=22 ; d8+3=7 ; d20+7=10 ; d20+7=8 ; d20+7=12 ;
Monday August 12th, 2013 2:44:37 AM


Braugh finally shows signs of tiring, and misses his enemies completely.

Sam continues to be the lifeline of healing for his group. His small wand has kept several Grim Guard alive and well in this encounter!

Devlins continues to bleed, and Raeb heroically tries to help her master. She knocks a large chunk from her target, but it still stands! She takes an attack of opportunity from z2 as she leaves, but it misses.

Flint takes the space the bear abandoned, and can now fight freely without taking attacks as he draws arrows! His arrows pin the dead enemy to the floor, and it stirs no more!

Karnas also heals, perhaps sensing that his life might be tied to that of the newly met fighter on his side of the cave!

-------------------------------------------------------------------------------------------------------------------------------------

A skeleton swings and misses Oathbreaker, and another continues to stab mercilessly at Karnas. Karnas: Hit AC 22 for 7 damage]

Raebs target attacks back and misses, as do the skeletons flanking Braugh.

https://docs.google.com/spreadsheet/ccc?key=0AvzQBTHIfcySdGNCbE11TkZYc01RYjVPdTRkM2xvdkE#gid=0

(Mondays post!)

Devlin -- AC 18/13/16 -- CMD 17 -- HP 11/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20-5=7 ; d20+8=27 ; d20+10=14 ; d20+10=21 ; d6+10=16 ; d4+11=14 ;
Monday August 12th, 2013 10:19:19 AM

Raeb bites and claws her way through the undead surrounding the steadily bleeding form of Devin. She adjusts her position as her opponents fall attacking as many as possible.

Devin : con check = 7
Raeb attack skeleton ( than 5' step to attack next one if able.)
bite = 27, dam = 16
claw x2 = 14,21 dam = 14


Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Monday August 12th, 2013 12:18:46 PM

check

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8+1=4 ;
Monday August 12th, 2013 12:19:23 PM

Seeing that Flint, Oathbreaker and Karnas have the fight under control, Sam rushes over to Devlin's side to stabilize him. He takes Raeb's spot at Devlin's side and taps him with his CLW wand. Devlin healed for 4 hp.

Devlin -- AC 18/13/16 -- CMD 17 -- HP -3/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46  
Monday August 12th, 2013 12:59:27 PM

ooc: updated HP, Devin is stable now.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+12=17 ; d20+7=21 ; d10+15=22 ; d10+15=19 ;
Monday August 12th, 2013 6:11:25 PM

Bruagh keeps swinging.

Attack: 17
Damage: 22

Attack: 21
Damage: 19

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 26/59 (16/49 due to level drain)  d20+13=25 ; d20+13=15 ; d20+8=19 ; d8+8=14 ; d6=6 ; d8+8=10 ; d6=2 ;
Monday August 12th, 2013 8:58:51 PM

Flint turns and takes aim at the skeleton to the south, firing between his allies he calls to Karnas "get behind me lad, I need a clear shot"

~~~
Ooc:
rapid shot full attack = 3 arrows (deadly aim -1, point blank +1= +13/+13/+8)
hit 25/15/19 for 14+6 frost/10+2 frost


Oathbreaker (Ian) 18/14/15 - 36/49 - CMD 21  d20+12=14 ;
Monday August 12th, 2013 9:49:34 PM

The Oathbreaker snaps out of his daze, running forward to put an arrow in the nearest skeleton.
--------------------
Move to N16
Attack on S8: 14

OOC :: Sorry for my absence last week everyone, my laptop was in for repairs a couple times. Got it back and everything's working now!

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+12=19 ;
Monday August 12th, 2013 11:50:35 PM

Karnas uses his wand on flint again, but fails to activate it

That which is dead.. 
Tuesday August 13th, 2013 1:14:59 PM


The Grim Guard, working together, finally down the rest of the surging undead. Flints arrows take two through the eye, shattering the onyx gemstones that pulse unlife into their bodies. Braugh and Raeb work together, a pairing not seen in some time, and shatter the host of dead threatening the fallen Devlin, who is wounded but stable. Sam kneels protectively over his charge as bone chips fly.

As you finally catch your breath, you hear the dwarf north of you spitting curses at the tower door, which has begun thumping and shuddering under the weight of an enormous force.

He spits on the ground, then raises his hand in the air, wielding a thick midnight blue spellbook. "Come on out Lass, come on out and obey!"

THUMP.

"Do as I command woman! Watch as I destroy your would-be rescuers! They'll na come between us!"

Thump. Thump.

.... silence...

Only the magical energies crackling at the Dwarfs fingertips makes any sound. His mad grin stretches from ear to ear.

"That's right me'love. Now come to yer mans side and watch. Come to Runus!"

Runus invokes the crisp and wordy language of abjuration, and releases the arcane locks on the tower door. It crashes open as three dwarven zombies swarm over him, battering him with their fists.

"Tali! Help me! What are these bloody fools doing! Tali! Help me love!

It is then, that Tali Ironbane, Princess of the Ironbane Clan, emerges from her tower. Her fists are rolled into quivering balls of rage, and her raven hair is wild and unkempt. Her crown still rests atop her head, and black eyes full of hatred roll slowly over Runus and the zombies that have engulfed him.

She slowly runs her clawed hands over grey skin, tapping them lightly against her round and swollen belly, already thick with child. She moans pitifully while looking at Runus, raking her claws over her stomach. She watches a thick oozy ichor seep from the wound and splash to the floor, then throws her head back and screams with rage!

She takes two quick steps towards Runus and flings the first zombie off of the dwarf and into the side of her tower prison. It slaps against the tower with a sickening crack and slides broken to the cave floor. She grabs the remaining two and bashes them together until they go limp in her arms, then hurls them into the walls of the cavern. Runus looks up at Tali horrified, and begins to scramble backwards and away. He screams in unbridled terror, and Tali screams back.

"RUUUNUUUUSSS!"

Tali spreads her arms and wails in anguish, screaming a lifetime of hate and suffering at the fleeing sorcerer. Her shoulders pop and crackle and her jaw elongates beyond what should have been it's physical limits. Her keening wail pulses with foul energy, slamming into the Grim Guard like a giants fist, as cold as the icy touch of Gargul himself.

Undeath in all it's foul permanence now stalks towards Runus and you for that matter. Her black gaze is locked only on the blubbering sorcerer, pointing an accusing finger at the Dwarf as she bears down on him. He crawls towards you, begging for help and mercy. It is clear she will overtake him, unless you can intervene.

All Will save DC23 or cower in fear for d4 rounds!
Knowledge Religion: DC 21

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d20+6=20 ; d4=4 ; d20+10=21 ;
Tuesday August 13th, 2013 1:40:19 PM

will save=20 (fail)

Sam is overcome with fear. The small gnome cowers as the ghastly scene occurs. (4 rounds on a bloody d4!)

knowledge religion=21 on the button!



Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Tuesday August 13th, 2013 3:05:10 PM

Ooc to DM- Is this a sound fear effect like a banshee wail?

DM: it is a Shriek as a Standard Action which induces a mind affecting fear effect.

So Sam should get a +4 vs sound effect. He would pass the save

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90  d20+2=15 ; d4=3 ;
Tuesday August 13th, 2013 3:56:38 PM

Bruagh cowers in fear for 3 rounds! Apparently seeing nearly this same thing happen before with Ms. Cloverfield and her child does not make seeing it any less frightening.

Devlin -- AC 18/13/16 -- CMD 17 -- HP -3/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20+3=13 ; d4=1 ;
Tuesday August 13th, 2013 4:54:07 PM

Devlin's body seems to relax as the healing energy washed over him. He is still unconscious and is saved the sight of yet another demonic birth. Raeb cowers under the presence of the undead being but takes heart that her master is alive, for now.

Raeb will save = 13
Fear for 1 round

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d20+7=20 ; d6+1=3 ; 2d6=6 ;
Tuesday August 13th, 2013 5:28:20 PM

(If Sam passes the save due to +4 vs sound)

Seeing his allies being petrified with fear from the shriek attack, Sam intervenes as a lone fighter. After dropping his wand, he loads a bolt of undead bane into his crossbow and aims at the undead Tali.

"Tali! You shall not take vengeance upon the living! Be gone and return to the dirt where you belong!"

Sam levels the crossbow and fires at Tali. (20 to hit. 3 piercing damage and 6 bane damage)

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+6=20 ; d4=1 ;
Tuesday August 13th, 2013 7:43:42 PM

Karnas succumbs to the fear as well for a round

Oathbreaker (Ian) 13/11/15 - 36/49 - CMD 21  d20+5=16 ; d4=4 ;
Tuesday August 13th, 2013 7:46:19 PM

The Oathbreaker's jaw drops as he stares ahead at the creature, unable to move his feet.

(Will Save: 16)

Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 26/59 (16/49 due to level drain)  d20+5=16 ; d4=2 ;
Tuesday August 13th, 2013 8:25:31 PM

Will save 16, fail, 2 rounds.

Flint watches in terror as what appears to have once been a dwarven princess distorts before them and screams at her prey. He is paralysed with fear and stands staring, mouth open, at a sight he never dreamt of encountering.

That which is dead.. 
Wednesday August 14th, 2013 3:31:09 AM

Sams aim is true and his bolt punctures the dread princess through her throat.Tali gives pause and considers Sam for a long, terrifying moment. She caresses the bolt in her neck with a clawed hand, then snaps the shaft. Her skin re-knits quickly, pushing the weapon out of her body and into the ground.

She steps over the terrified Runus. Where once she saw limitless passion and desire, her black eyes now gaze upon fear, weakness, and terror. She growls... a peculiar sound that almost resembles a throaty purr, and straddles Runus, drawing blood as she traces her claws down his chest and over his heart. Then she pulls back her arm and condemns to hell one terrified sorcerer who perhaps painted too much on the canvas of undeath.

"Tali! P..please no! It wasn't my fault! It was the necromancers! I didn't know! Please by the Gods Tali don't do it plea...u..urgh.."

Tali's hand plunges into Runus, and as his hot blood washes over them both his final pleas for mercy die on uncaring ears. When she draws her arm back, it is covered in gore up to the elbow. Runus is no more, and his heart beats it's last in the hand of the one who held it for so long while he was alive. Perhaps unlike before however, that made no difference to Tali. Her passions had been replaced by new desires, only of which had not been fulfilled. His heart was simply a bit of flesh to be shaken off and flicked against the cavern wall.

Tali looks at you, then begins running. Her bare feet slap against the cavern floors until she reaches your line. An agile leap and she sails over your heads, running behind you at a speed hasted by the surge of undead power brought on by taking revenge on one of her murderers. She screams another name, shrieking at the top of her lungs as she runs for the exit.

"Kaaaadisss!"

Runus is dead on the floor before you. As your fears fade with the swift retreat of Tali, the Dead Princess of the Ironbane Clan, you feel weary with battle fatigue and sensory overload. Other than Runus, the cave room contains the newly opened tower which had once held Tali. There is also a large cabin-like structure, presumably a living quarters. There is also the recovery of Tersers body and some decisions to be made concerning his revival.

With a day of rest, Devlin could cast a re-incarnation spell. The Grim Guard are no stranger to Gargul, and know that they can either beseech him directly and petition Tersers return, or they can attempt to simply rely on Druidic powers alone, and resurrect their fallen comrade without Garguls explicit permission. Perhaps worthy of consideration are certain pacts or deals struck with Gargul in the past that may or may not have been honored.

Then again, it is possible someone at the Festival could try and raise Terser, but the most powerful spell caster there would be the prophet-daemon who sent them here in the first place. He most certainly would opt to avoid Gargul completely. Powers are a stubborn lot, even minor ones, and they tend to rub Gods the wrong way when possible.

(Just let me know your choice when you make it and we can proceed! You are out of combat now, and the cavern is yours to use or explore as you see fit.)

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Wednesday August 14th, 2013 10:11:25 AM

OOC: woopsie, forgot to post yesterday, been working on the PrC and prepping for an interview.

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90 
Wednesday August 14th, 2013 4:21:57 PM

With the battle over, Bruagh goes back to properly take care of Terser's body. He closes Terser's eyes, and washes the blood, dirt, and sweat from him using a cloth and water from his waterskin.



Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat)  d8=8 ;
Wednesday August 14th, 2013 8:07:56 PM

Sam taps Devlin with his CLW wand. (9 hp healed!)

He then joins Bruagh at Terser's side.

(In dwarven) "Gargul owes us for what we have done here. We need to make the journey to revive him."

Devlin -- AC 18/13/16 -- CMD 17 -- HP -3/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46  
Wednesday August 14th, 2013 8:36:09 PM

Devlin wakes as Sam heals him. He stands unsteady on his feet but is resolved to stay upright. He pats Raeb on her shaggy head, silently thanking her for her protection.

He makes his way over to the group and Terser's body. Makin' demands of gods are we now Sam? He says with a bit of levity in his voice. Aye we removed a large collection of abominations from the Wold but I don' know if that gives us the right ta demand a life back, again.

Devlin rubs his chin thoughtfully and realizes his mouth is covered in blood and gore. He summons more waters to clean himself and any anyone else who needs it.

I dunno lads we still have promises we made ta Him that we have not been able ta fulfill. The powers of the Scab are strong here and I may be able ta bring him back, but.... We risk pissin' Gargul off, bringin' Terser back as something other than a Dwarf, which might piss Terser off. Lots of risks.

Devlin ponders the situation and lets the others say their piece.

Sam: 16/12/15 -- CMD 13 -- HP 32/50 (expeditious retreat) 
Wednesday August 14th, 2013 8:44:24 PM

"We just cleared a mob of undead, which Terser died fighting them. With that said, I trust the decision to Devlin."

Oathbreaker (Ian) 13/11/15 - 36/49 - CMD 21 
Wednesday August 14th, 2013 10:44:37 PM

"Gargul owes us nothing. In fact, I believe it is us who owes him." The Oathbreaker shakes his head, letting his gaze drop to the ground. "Taking advice from demons is one thing. Getting them to revive one of our friends is an entirely different tale." Taking a long look at his allies, the masked dwarf adds, "We may have to accept that Terser is dead. Death tends to be a finite thing."

That which is dead.. 
Thursday August 15th, 2013 12:53:05 AM

DM Tidbit: In the Wold, Devlin can cast Reincarnate as usual, but instead of applying it's effects he can use it to summon Gargul. Or he can reincarnate as per the spell, either way.

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday August 15th, 2013 2:51:03 AM

Karnas followed the group to Terser's corpse. "He did fight well for the cause, but I would side with Devlin. If you've already asked Gargul to bring back someone and have not fulfilled your side of the bargain, it would not be wise to attract further attention. He may just ask you to perform a action that would be more than just a inconvenience.

I don't know if you should call Gargul or just try and reincarnate Terser. Reincarnate has a hefty cost to return what is lost from it, and he'd still likely be in a different form. I personally wouldn't mind the chance to experiment, but it's not my place to make that decision for another. If you have petitioned Gargul recently and left his bargain unfulfilled however, I'd best suggest fulfilling it before you call him. Attracting the Ire of gods is never a good idea. He may decide that since you didn't think his last task was so important, he'll actually give you something important to do that you can't wait on and very possibly will result in more than one death."


Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday August 15th, 2013 2:52:08 AM

OOC: Can someone remove the first bold paragraph of my last post? Realized I'm repeating myself.

That which is dead.. 
Thursday August 15th, 2013 10:30:56 AM


Without a clear consensus the Grim Guard decides to take a small break from their discussion. Unwilling to leave before the situation is resolved, they decide to explore the caverns, checking both the tower and the cabin.

The Tower is lavishly furnished, with several expensive looking paintings and prettily crafted nick-knacks. The decadence is starkly contrasted by what you can only imagine by a destructive bent caused by Tali after her transformation.

While an expensive mirror, the bedding, and most of the glassware has been destroyed, there are numerous high value oils and incenses as well as a crystal frog, an exotic selection of dresses, and a few chests full of gold and silver coins. The coins are quickly counted and valued at 1200 gold in mixed currency.

Appraise: DC 20

Highlight to display spoiler: {You figure the value of the art objects and dresses are pretty static. As trade goods, they retain their value well, which you appraise at nearly 3000 gold.}

The cabin is fairly spartan by comparison. There is a small wash-basin, some clothes, a bed, and a chest which contains mostly non-perishable foods.

Perception: DC 18

Highlight to display spoiler: {The bottom panel of the treasure chest is a fake! You can remove it to reveal a small hole in the floor.}

Runus himself also has a number of possessions. His bracers, headband, and his boots all radiate as magical under the detect magic spell, as does a coil of rope from inside his bag. The book he carried appears magical as well, those this might be no surprise.

With the chamber searched, take a moment to describe your actions. Devlin has put the ball in the parties court, but is certain that one way or another he can use the oils you found as the material component for his Re-incarnation spell, either in it's usual use or as a way to summon Gargul. There also remains the option of using the Daemon of the Stone Festival!

DM OOC: If no clear majority vote is reached on the Tersers immediate fate, Devlin will realize he has autonomy from the Grim Guard to make the decision for himself. It may require multiple posts, but I want a decision reached today/tonight on how you go about rezzing Terser. Warren has sat out long enough =)

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday August 15th, 2013 11:13:40 AM

ooc: Just roll a 01 on the reincarnate, I could be a bugbear! haha

Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90 
Thursday August 15th, 2013 11:23:04 AM

OOC: The decision should be Terser's. Let him make it OOC and we will abide IC by saying "We have traveled together long enough, I believe his wishes would be _______."

Terser (Warren G): HP -16/72 - AC 21/13/21 - CMD 23 (raging HP 0/84, AC 19/11/19 - CMD 25) 
Thursday August 15th, 2013 12:00:47 PM

ooc: I appreciate you wanting my input, but I don't think Terser knows anything about your previous deals with Gargul. So while he would normally go for making a deal, he doesn't have that knowledge of the dangers. Above all, he wouldn't want to endanger the rest of the party, and if trying to make a second deal would do that, he would be against it.

Also, been working on a PrC - posted in BGC, would appreciate any input to make it stronger and more fitting with the Wold =)


Devlin -- AC 18/13/16 -- CMD 17 -- HP -3/48 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20+13=17 ; d100=76
Thursday August 15th, 2013 9:49:20 PM

Devlin listens to the groups concerns before making a decision.

I'm not sure what the right course is to do but I don't think another encounter with Gargul be wise at this time. I intend to reincarnate Terser in whatever form The Scab allows. If you feel I am in error leave now so you are not part of this.

Devlin goes over to the dead body of Runus and grabs the book. Someone check this and see if its a necromantic book, if so I am going to use it during the ritual. Bring Runus' body over here as well.

As he passes one of the undead creatures he nods at it. Bring that too.

The Druid than grabs the oils and begins to prepare Terser's body for the ceremony. As he does he beings the process of attuning himself to the land. His eyes glaze over and his motions become automatic. As he finishes with the oils he lays out the bodies and the book. First the zombie than Runus finally the book of death. Looking up at the group the Druid says in a detached voice. I plan to burn these three as an offering to Gargul for the offense I am about to commit to him. The smell will probably be quite foul. Now please give me room.

The Druid paces a circle around Terser and the offerings stopping intuitively at the four cardinal directions to sprinkle a few drops of oil. With the circle complete he steps within and stands before the offerings with the last drops of oil he spreads it among the bodies and book.. Gargul God of Death and Life, I offer to you these things in atonement for what I am about to do. I humbly kneel at your mercy, let my offerings please you that I may bring our fallen comrade back to fight at our side.

Devlin kneels before the offerings and summons forth a flame to his hands.I offer you this foul undead creature to show you that we have not forgotten our promises and we will strike down any and all abominations to your name. The druid cast two balls of flame at the zombie causing it to burn. I offer you a practitioner of the necromantic arts to prove that we will hunt the undead to its source to wipe it out. Devlin casts two more balls of flame at the body of Runus setting the torn body alight. Finally I offer to you a book of necromantic learning, may it please you that we eradicate any mention of how to create the creatures known as undead. Devlin flings three final balls of flame at the book its pages quickly catching

The druid than stands and goes to Terser's body laying in the center of the circle. As he approaches he begins a chant, centering himself and attuning himself with the life and land around him. Terser, companion of the Grim Guard. You are past the mortal realm and beyond the reach of normal aid. I offer you a link back. The land itself will guide you if you so choose. Terser, battle rager know that this path is not easy and you will be judged by the land. If you prove worthy you will be brought back as a mighty defender of this land. Prove lacking and the land may give you the form of a lesser creature. Terser, friend know that your companions want you back with them. To aid your path I offer up a small spark of myself, something to help light your path. Devlin reaches a crescendo in his chanting and finally slumps down to the floor. He sits before Terser's body providing vigil for his return.

Perception = 17

DM:Highlight to display spoiler: {
Well I read terser's last post about rolling wrong. I thought he actually rolled a 1. I rolled a 76 bringing him back as a Human.
}




Flint Ironclad (Mark) -- AC 23/14t/19ff -- Hp 26/59 (16/49 due to level drain) 
Thursday August 15th, 2013 11:12:50 PM

Flint stands to the side as his new allies discuss the fate of their friend. Knowing nothing of the art of reincarnation he holds his tongue and marvels as Devlin begins his ritual.

After wards he sits by Devlin and quietly asks "Do ye really think he will return lad?"

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Thursday August 15th, 2013 11:40:21 PM

Karnas just watches the ritual in silence

Oathbreaker (Ian) 13/11/15 - 36/49 - CMD 21 
Friday August 16th, 2013 1:20:44 AM

The Oathbreaker watches in silence, lending no emotion to his face.

That which is dead.. 
Friday August 16th, 2013 2:55:54 PM

[DM Post inc]

That which is dead..  d100=100 ;
Friday August 16th, 2013 4:39:20 PM


Devlin prepares Tersers body and his material components, then helps the Grim Guard in settling in for the rest of the night in the cavern below The Scab.

Defenses are set and the night is quiet. Each of the heroes has the chance to reflect on whether they have grown by their latest military exploits, and each feels they gained a little something worth their while.

By and large, the Grim Guard leave the choice of the reincarnation process up to Devlin. He feels that they cannot chance an encounter with Gargul right now and will let the natural powers of The Scab be what revives the fallen Barbarian.

The next morning, when Devlin has had a chance to rest and receive his new spells, he feels ready for the revivification process. He summons balls of flame to consume undead, their master, and a vile spellbook in a token of apology. While Runus and his undead minions burn, the spellbook does not.

At the completion of spell, white pulsing magic leaps from Devlins hands and surrounds Tersers body. The white light seeps into Terser through his skin, eyes, ears and mouth. The glow grows into an earthy shimmering and pulsing of light before Tersers body collapses in upon itself, dust to dust.

The pile of skin colored dust lays inert until a strange and revitalizing wind blows through the caverns, clearing the nostrils of the scent of burning dead. The breeze picks up Tersers remains and carries them into a swirling vortex. When the wind reaches it's pinnacle, then is a bright flash of light, and laying naked on the floor is Terser. His eyes flutter open, and he examines his body groggily. Hairy arms.. stunty legs.. short build.. thank the gods.. he is still a Dwarf!

(The wold uses a slightly different scale, as we don't allow monstrous races other than taurs. 89-100 on our scale is "Return to Original Form.")

[1] You all receive 9, 365 experience, which should put you easily at level 7! go ahead and level, and go make your rolls on the LnB. Devlin, when preparing your spells for today, make note that your 4th level slot was used up for reincarnation please.

[2] Terser: Gain 2 negative levels. These are permanent. This means -10 HP, -2 to all skills checks and saves, and you can only restore 1 negative level per week with a casting of Restoration.


Bruagh Stormbringer (Zach R.) AC 27/12/22 -- CMD 22/26 -- HP 63/90 
Friday August 16th, 2013 5:45:07 PM

"Welcome back friend." he says to Terser.

"Welcome Flint, we are glad to have you... I am Bruagh Stormbringer... we are the Grim Guard."

Will try to level over the weekend.

Terser (Warren G) 2 negative levels: HP 67/67 {HP 77/77 - AC 21/13/21 - CMD 23 (raging HP 91/91, AC 19/11/19 - CMD 25)} 
Friday August 16th, 2013 6:25:35 PM

ooc: haha, I was preparing a big lamenting speech about how I couldn't see in the dark anymore and would need a fancy belt like Sam's. Can't complain though =D

Ach, it's so dark here. Though at least it's quiet right now. Flint, is it? Glad to see you survived, guess my glorious charge accomplished something.

He tries to stand, but stumbles a bit, feeling an uncharacteristic weakness in his limbs.

I feel strange. Tougher, but weaker at the same time. Is that some effect of the spell? And by the way, thanks to ye, Devlin, for risking yerself to bring me back. Gargul didn't rake ye over the coals too badly, did he?

Realizing he's standing naked in front of a stranger, he looks around for his equipment, and eases himself into his clothes and armor, feeling much better once he is again encased in good steel. He also contemplates what he learned while he was in the afterlife, and begins to plan what is necessary to achieve his new purpose.



Terser (Warren G) 2 negative levels: HP 72/72 {HP 82/82 - AC 21/13/21 - CMD 23 (raging HP 96/96, AC 19/11/19 - CMD 25)} 
Friday August 16th, 2013 6:50:01 PM

hp update

Devlin -- AC 18/13/16 -- CMD 17 -- HP 15/57 --------- Raeb -- AC 22/13/19 -- CMD 27 -- HP 24/46   d20+8=22 ;
Friday August 16th, 2013 9:27:13 PM

Devlin smiles as Terser steps forth from the ashes of his old body. Glad ta have ya back lad. Looks like The Scab decided ye are worthy ta still be a Dwarf, I knew you would be up to it. He pats his lost friend on the back before walking over to gather his things. He looks at the new comer and nods. Flint ye said, my name is Devlin. Glad we could help ya, how in the abyss did ye end up in that casket?

Now that everyone is back on their feet lets find out what we got here and than head back. We still have some sad news ta deliver. The druid walks over the the book he tried to burn and looks at it quizzically. We need ta figure out whats in this ta make it so protected.

Fort save to remove my temp negative level. = 22 (passed)

Sam: 16/12/15 -- CMD 14 -- HP 32/55  d20+7=12 ; d20+8=25 ; d20+10=14 ; d20+10=19 ; d20+10=15 ; d20+10=20 ;
Friday August 16th, 2013 11:41:10 PM

Sam fails to determine the value of the hoard. (appraise=12 fail)

He does find the secret hole in the bottom of the chest. Without hesitation he opens it. (perception=25 pass)

Once done, he evaluates the magic items with his NEWLY gained spellcraft abilities.

spellcraft checks
bracers=14
headband=19
boots=15
rope=20

ooc-Once we value this loot and determine who gets what, I will do the math and add in the loot from the giant fight. Items not claimed will be sold at the catacombs for group gold tally.

ooc to DM- Sam level 7 is ready for approval

Sam: 16/12/15 -- CMD 14 -- HP 55/55  d8+1=8 ; d8+1=9 ; d8+1=4 ; d8+1=4 ; d8+1=6 ;
Friday August 16th, 2013 11:46:22 PM

Sam burns out his CLW wand on Devlin and himself.

Sam healed 17 hp

Devlin healed 14 hp

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Saturday August 17th, 2013 2:18:14 AM

Karnas would stay with Terser and Flint, and as the ritual concluded he would nod at Terser: "It is indeed grand to have you back and able to fight again with us." He then looks to the rest of the group. "Although I think we as a group need to establish something. We've had two fights against massed enemies, one where a wall served us well since we remained grouped, and one where we started off split and everyone took a serious hit against a much smaller force."
He looks among the group members, looking to Terser and Flint in particular, as Cark came out of his robes to perch on his shoulder. "I'm mostly still a researcher, so I'm not likely the best at discussing battle strategy, but I think we should construct a plan for how to handle such a encounter in the future. And figure out when we should split up and when we should stick together. I still have silent image and other tools in my arsenal, but upon seeing those hordes, I panicked and just threw up the wall to keep them from those in our group who can't take a hit well."
He turns to Terser "And in regards to Resurrection magic, unless your getting aid from a higher power or a caster much stronger than us, your left weaker than when you were alive, and need a restoration or two over the span of as many weeks to get back to what you were. I certainly can't cast it, but I've seen plenty at the college. Death while alone, or death of age, those are finite, but Death in a group is merely a inconvenience for those who aid the gods and have the gold."
He looks to Flint and nods at him. "And welcome to the group Brother, more Dwarves of armor are always useful. He then turns to the group in general Now, if you'll give me a moment, these fights have given me some new inspiration for new tools to throw in my toolbelt. It will only take a moment or two."


Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20' 
Saturday August 17th, 2013 3:39:01 AM

OOC: Character is updated for level 7, and can I swap out one or two of my spells for others or no? A couple of them I saw no use for whatsoever and I'd like to change them to something perhaps more useful.

Sam: 16/12/15 -- CMD 14 -- HP 55/55 
Saturday August 17th, 2013 12:03:38 PM

"Karnas. Help me appraise and identify these items."

ooc-Please add a +3 bonus to each of your appraise and spellcraft rolls. Sam will give you a inspire competence for each roll.

Karnas (L1-2 L2-1 L3- 2): AC12/12/10 - CMD13 - HP20/40 , Cark AC: 19/16/17 - CMD 14 - HP 20/20, Blindsense 20'  d20+24=34 ; d20+24=33 ; d20+24=38 ; d20+24=33 ; d20+24=34 ; d20+24=39 ; d20+24=39 ; d20+24=38 ; d20+24=35 ; d20+24=44 ; d20+10=19 ; d20+10=28 ; d20+10=25 ; d20+10=30 ; d20+10=24 ; d20+10=18 ; d20+10=16 ; d20+10=17 ; d20+10=20 ; d20+10=28 ;
Saturday August 17th, 2013 1:43:26 PM

Karnas nodded, casting identify on himself "Fair warning, I'm not great at appraisals" He then looks over the items in turn, attempting to identify the magic items or appraise the non-magical

OOC: the 24s are identify, the 10s are appraise. I don't know how many of each we need, so I'm going to just make 10 of either

Sam: 16/12/15 -- CMD 14 -- HP 55/55 
Saturday August 17th, 2013 3:01:07 PM

ooc-...ok then

So Karnas rolled

appraise=19 (fail unless someone else can assist)

spellcraft checks
bracers= 34
headband= 33
boots= 38
rope= 33

5 rounds of bardic performance used


That which is dead.. 
Saturday August 17th, 2013 5:22:36 PM


DM Note: Bonus Post!

It is fairly simple for the Grim Guard to decipher the magical properties of the items found on Runus. He carried the following:

1: Bracers of Armor +3
2: Boots of Striding and Springing
3: Rope of Climbing
4: Headband of Charisma +2

The Grim Guard are less skilled however, at determining the value of dresses and fancy things. This of course, should come as no surprise. With their best guess, they figure they can sell the dresses and knick-nacks for 2400 gold.

At the bottom of the chest, Sam discovers a journal. Taking a moment to read through it, he discovers it is a fairly boring bit of writing, especially to a skilled bard. He does learn however, that Runus was originally in the employ of Fifur Ironbane! Only when Sam flips to a point about 3/4 through the journal does it get interesting again. There is a single word on the page.

"Tali"

From there, Runus spends most of his time writing about the Dwarven princess and his affection for her. A few times it seems, he thinks she might return his affection, but fears his low status is all that stops her from revealing her love. Then comes another entry of note.

"Glorious fortune! I was approached by a man claiming to be from a group called "The Shadow Masters.". He told me he could increase my power over the undead to a level I would never achieve on my own. He claims that with this power I could establish my own small fief in the Scab, and that basically makes me a minor noble. Even a minor noble can petition for a Lords Daughter. This I shall do!

From here there are a few records of Runus and his dealings with the Shadow Masters. Most involve the trade of information, and having new sorcerer spells magically added into his mind. With each trade, Runus gives more damning information about his clan.. troops strengths, movements, lists of key personnel, and magical abilities at it's disposal. Then comes another entry of importance.

"Damn Fifur! He has promised Tali to a Rockbreaker pup! This isn't fair to me or Tali! I know she would love me if only she had the chance! It may be time to dismiss chivalry and let our passions take over! I know a place, the Shadow Masters showed it to me. I can take Tali there and we can be alone together until she decides she loves me. Then we will return together and demand her father recognize our union and my estate!"

The next day.

"I don't know how them damn Shadow Masters knew it, but they were waiting for me in my new cave. Not only that, but they had built Tali a tower and me a cabin in advance! It's like they knew we were coming! I think I made powerful friends, but I should be more careful in my dealings with them. They gave me a book. It contains a number of enchantments for maintaining undead and augmenting them. They say they will give Tali and I all the time we need if I only keep churning out dead. Every now and then, they will show up with some corpses. Fine by me. I'm no gravedigger."

And then.

"This book is full of surprises. I can use it like I was one of them wizard boys. It took me awhile to figure out the writing. Even Read Magic didn't help. They gave me keywords bits at a time as they come visit. That's a good thing. It nearly killed me the first time I opened it. I guess I can use this thing to teleport to them, and they can use it to keep tabs on me. That's fine. They often ask about how things are going both professionally and personally. I may not need to be so suspicious anymore. Things are not going so well with Tali. We fight a lot and she demands return to her da' and will say naught else..."

Another entry is scribbled hard and fast. The paper has ripped in a few places and there are blotches that likely came from broken quills.

"I've no more soul and heart than those damned undead moaning about outside my door! How could I? I dunnae want to blame Tali, but not only did she invite me to her tower she was a'modeling them damned dresses for me all night! She served me wine! I confessed why I had taken her.. love .. and she laughed in my face! I felt a little dizzy.. the shrew had tried to poison me! It didn't work and I lost control... whether it be the wine or the drug or just heartless lust.. I took her... against her will. I am a monster."

Then a final entry.

"She's been screaming for days. Its maddening. I swear I'll rip off my own ears if it stops the keenin' and wailin'. The Masters say I cannae let her out yet, not till she stabilizes. How did I make such a mess of things? I have a sneaky bit o' thoughts that blame the Masters, but I am not sure. Tali has told me she is with child. She also told me she will strangle the babe with it's cord when born and she will kill herself after. I pleaded with her to see reason, but she will not. Then a few weeks ago during a visit from the Shadow Masters she was ..mangled.. by zombies. I wasn't there, but accordin' to them she tried to stab one of them with a hairpin. It's undead responded and ripped her throat and sides open. Ta' save the babe, I gave them permission to turn Tali undead. They said that she would be somewhere in between, with the Babes life holding back her own undeath and they would find a cure for her condition. They also said she would be a higher form of undead in the meantime. One tha' keeps it's memories and emotions. Intelligent undead they called it. I had no choice.. but.. I think I've signed my loves life to the devils of the dark. "


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