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The Fey Dragon's Favor


Nearing the Battleground (DM Cayzle) 
Tuesday December 5th, 2006 5:08:45 PM

Tobias is told that the dragon sat in the trees hiding across the stream. The woodsman finds some food for the dire weasel's unending appetite.

The party walks through the deep woods. As the party walks, the dragon paints a mental picture of the site. You can practically see every detail. The dense trees of the Culverwood. The bend in the river. The boulder on which the druid sometimes sits. The sun-shaped gather circle that the slave is making with river rocks. [see link below]

About ten minutes from the location, several spell casters start to magik-up.

The dire weasel, BTW, tags along, but who knows what it will do when it sees that it is in a fight.

EagerTooth says she will also help everyone keep in touch telepathically. She will be watching and hiding and acting when she can do so with surprise.

Now the camp of the lizard-dogs is only a minute or two away. Maybe 200 feet. You are to the northeast of it, along the rivulet. Now what will you do?

[Next round will be the start of the action. Post all your last minute preparations!]

And the map!

Dwight-Question? 
Tuesday December 5th, 2006 5:46:47 PM

Which side of the river is the party on?

Julian OOC 
Tuesday December 5th, 2006 5:54:20 PM

OOC Cayzle, is this combat rounds, or beginning you next post? Not sure from your post. I think this is our last non-combat round to post.

Tibble 
Tuesday December 5th, 2006 6:17:38 PM

Here are the greenmage's spell casting just prior to battle:

Tobias - Barkskin [+2 to natural AC for 20 minutes]
Julian - Bear's Strength [+4 to Strength for 2 minutes]
Selithe - Cat's Grace [+4 to Dexterity for 2 minutes]
"Ahs bees hoping ya'll wills make da arrows count," Tibble says as he boosts the party's only archer.
Kendry - Spider Climb [lasts for 20 minutes]
Tibble - Barkskin [+2 to natural AC for 20 minutes]
Our rotund hero will also prep three sling stones - Magic Stone [+1 attack, deal 1d6+1] as ready his sling/bullets.

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals
Plant Domain
*Entangle

DM Cayzle OOC 
Tuesday December 5th, 2006 7:24:15 PM


The fey dragon has led the party down the same side of the stream that the lizard-dogs have their camp. But the stream is not very deep, if you want to get on the other side. Crossing it in battle might entail some risk, but a DC10 swim check gets you across with a full round action, taking 10. You can't take 10 in battle, of course, so if you were unlucky and rolled low, the stream could be a small hazard.

What I want is for you all to tell me your plans and positioning just before battle. Next post I will tell you what you can see of the enemy. I was hoping to get things rolling with battle Wed or Thurs, but if you want to talk for a few posts about a great plan to simultaneously burrow under the camp while flying invisibly above, take the time. I like to keep you on track, but I do not want anyone to feel too rushed.

I know this is a first combat for a couple players, so fear not. I'll cut the newbies some slack and try to check in often during the day to answer questions.

The thing to do with today's post is to say where you want your character to be (on or off the map) and to list spells in effect. Remember that with your Message spells and telepathic friend, you can coordinate even if you are not in whispering range.

Hope that helps! Keep those questions coming!

Julian and Shark  d20+7=11 d20+5=17
Tuesday December 5th, 2006 8:55:36 PM

Julian is keen to charge in from the NE, though he would give time for others to sneak closer.
He takes a few items from his pack and stows it into a bush, telling the dog Sallie to 'stay' with the pack.

"Thanks, Tibble. I owe you."
Accepting the Bull's Strength from Tibble, Julian will use his potions of Jump, Magic Weapon (on the long spear), and Magic Fang onto Shark the Badger. The Badger will do his best to remain within 5' at all times, as usual.

Julian plans to Enlarge Person before attempting to leap the stream from X5 to X11 (25') to charge in hoping to take out the fighter or the druid, or at least cause a lot of commotion. (20' running start from X1-X5, full round move action)

Julian casts 'Dire Badger' on himself and Shark, and grows to 7' tall, and his badger also doubles in size.
"I will get in close (X1) as quietly as possible, as others sneak around from a different angle. I'll give you a bit of time before I leap the stream and charge in."

"Who is with me?"

Move Silently 11 (to X1)
Hide (enlarged) 17

Active Spells
Mage Armour (2 hours)
Bull's Strength (20 rounds)
Jump (10 rounds)
Magic Weapon (10 rounds)
Magic Fang (10 rounds)
Enlarge Person (20 rounds)

Spells per day
6 Cantrips (used 1)
5 1st Level (used 2)

Selithe-AC:20-HP:30/30 (Message)  d20+9=19 d20+7=16 d20+2=7 d20=9
Tuesday December 5th, 2006 10:13:33 PM

Selithe will move forward doing her best to stay out of sight and moving silently as possible also while keeping her eyes and ears open.

Selithe readies her bow for action just in case and is hoping her arrows will be well placed in the coming fight.

(Hide:19 Move Silently:16 Listen:7 Spot:9)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Dwight (hp 35, ac 16, message)  d20+6=12 d20+14=30 d20+14=34 d20+12=25
Tuesday December 5th, 2006 10:40:53 PM

Dwight gets a good look at everyone before we make our minor split. "I'm not charging in Julian, but your more than welcome and we will do our best to drop them fast. I'm not a fighter. Tobias, watch his back. Cross the river if you need to flee, that will give our fire power extra chances to drop them."

Dwight readies his bow, checks to see a smoke stick is handy and moves toward AC13. (He'll stand in the shallow water if it gives him a better view with decent cover. While Julian makes his leap)

spot: 12
listen: 30
move silently: 34 (nat. 20)
hide: 25

Kendry [AC 15/HP 29; spiderclimb; message; alter self]  d20=17 d20=3 d20=4 d20=19 d20=13 d20+3=15 d20+6=20 d20+3=19
Wednesday December 6th, 2006 2:57:50 AM

His ponies he leaves back in the woods, and Cheann he instructs to guard them, after taking a fifty foot loop of silk rope off of one.

[Friends - please indicate if your character took a smokestick, a net, or an acid flask.]

As they prepare, Kendry has been placing some groups of alchemical items into bags, with three or four items in each. He tucks each bag into his belt for easy retrieval.

He offers the length of silk rope to his friends. "Use this to help cross the stream. Try not to lose it," he says with a smile.

"Give me a minute, friends," Kendry asks. "I recently have learned a way to change my form for a period of time. Let me change to the form of a bird - a hawk, or raven, perhaps. I will thus fly to land in one of the two trees in their encampment. Ah, a raven might speak, which could allow, I think, me to speak through the message spell. While up there, likely I'll change back to my normal form - once I'm sure there's a branch stout enough for me. After I've had a good look about, that is.

"I'll fly in from the West over the rock and into the southern tree, maybe thirty or forty feet in the air."

Unless any object, Kendry does as he suggested. With a three note bardic spell, the halfling and all he carries are transformed into a large black raven, with two white feathers under each wing.

Taking an awkward trio of steps, he extends his wings, begins to flap them, as he has studied the way Fioni flies, and manages to bear his now lighter weight aloft [rolled d20=17 to see how well he flies - if dexterity applies, add 2 to this and subsequent rolls]. The dark bird gains altitude, and travels to a place a few trees back from the river, talking to himself to get used to his changed vocal chords. He practices landing in one of the trees, and finds himself hitting the branches with one of his wings [3]. Trying to recover, he has trouble, and his body with unaccustomed appendages falls through the branches. At the last moment, he recovers [19]. He makes his way to the edge of the branch, takes off again, and decides he'll just have to risk landing in the tree across the water.

Having gained altitude again, he flies across the water, about 35 feet in the air. Having learned a bit from his earlier practice, he lands in the tree [13] - not terribly gracefully, but well enough not to be embarrassed. Do birds get embarrassed? he wonders.

The Kendry bird looks below, seeing what he can see of the reptilian dogs, and their captive. [Spot: 15, or 19 if raven's +7 spot applies. Listen: 20, or 19 if raven's listen skill is used.]

He tries to reach out mentally to EagerTooth to communicate what he sees and hears. He wonders if the lizard dogs speak draconic, or some other, even unique tongue. If the telepathy is one way only, then he will, as best as he is able, whisper in draconic or elvish what he sees.

He also gauges the strength of the tree limb he landed upon to determine whether it might be stout enough to hold the weight of a halfling and his gear (about 80-85 lbs total). If not, he looks to see if there is a better limb or pair of limbs above or below him [Spot: 19, or 20].

Depending upon where he sees the most creatures gathered, he suggests to EagerTooth that the party cross either upstream or downstream - not in the bend of the river itself, where all can easily be seen and targeted.

[OOC: How tall are the two trees, Cayzle? Nice map, by the way.]

Tobias [AC 22 - HP 38/38; barkskin; message] 
Wednesday December 6th, 2006 9:57:36 AM

Tobias agrees to follow Julian in his charge, but warns him not to get too far ahead. And, Tewdwr will also come along, trying to use his pack combat skills to aid Tobias. "And Julian, are we trying to make our way to the druid as quickly as possible?"

"Thank you Tibble for the extra protection."

Tobias and Tewdwr will move into position with Julian, from which they can launch their charge. And, will wait for the start signal there.

Spells (Ranger 1st):
Entangle

Tibble [AC18, HP38; Barkskin]  d20=19
Wednesday December 6th, 2006 10:31:24 AM

[OOC: Selithe and Kendry keep track of the spells I cast on you :)]

Tibble guides Marco and their animals (as quietly as possible) towards the gap between the berry bushes nearest the rock. They intend to take out the druid and inflict damage in a generally chaotic (but aesthetically pleasing) way.

Move silently 24

CDM Jerry 
Wednesday December 6th, 2006 12:52:46 PM

I need the ADM of this game to post the report for last week please. Email me when this is done or I'll bug ya again.

Crescent Valley Posting (By Anthony) 
Wednesday December 6th, 2006 1:57:24 PM

sorry, forgot on monday, which led to Tuesday...what day is today?

DM: MTWRF-- = 5
Dwight: MTWRF-- = 5
Julian: MTWRF-- = 5
Selithe: MT-RF-- = 4
Kendry: -2-23-- = 7
Tobias: -T-RFS- = 4
Marco: --W--S- = 2
Tibble: --WRF-- = 3

Julian 
Wednesday December 6th, 2006 4:35:53 PM

"Tobias, yes the Druid first. Take him down before he casts too much trouble."

Preparing for Attack! (DM Cayzle) 
Wednesday December 6th, 2006 4:43:37 PM

Friends, the map has coordinates, by letter and nummber. If you do not give a coordinate for your PC. I will do my best to guess ... but if you don't like where I put you, too bad!

Julian's dog stays behind to guard. Julian and Shark sneak to X1. They are ready to run to X5 and to leap the stream and attack! (The duo have not done so yet!)

Tobias and Tewdyr follow Julian.

Selithe moves forward, bow ready. (I'm just guessing where to put her on the map!) Is she using sleep arrows?

Dwight sneaks most quietly to AC13. NOTE FROM CAYZLE: That's in the Berry Bramble. It seems like it would be a devil to move through (see below). I'll put you on the edge, at AF15. I hope that is okay.

Selithe moves forward, bow ready. (I'm just guessing where to put her on the map!) Is she using sleep arrows?

Kendry leaves the ponies and his dog behind. IMPORTANT NOTE TO KENDRY: Highlight to display spoiler: {Kim, Alter Self only lets you assume the form of a humanoid. Goblin, elf, half-orc, etc. NOT animals. E-mail me if you need further clarification. Also, since you did not know this when you selected the spell, you may select another. Please repost for this round and the coming one.}

Selithe and Kendry are close to Dwight. (UNLESS Justin or Kim direct otherwise!)

Tibble creeps along toward the southern gap between the bushes. Marco is behind him.

==========

You can see the lizard-dogs going about their day-to-day business. They move on all fours, but rise to their feet like halflings to do chores or manipulate things. They are people -- they use tools and weapons, judging by the quivers of javelins that most have on their backs. They are wearing simple armor made of animal skins roughly tanned. Note that you see no little ones, no children. You cannot tell female from male. Their voices sound like yapping dogs. They are small in size.

LDs (lizard-dogs) a-f are sitting around in the shade of the berry brambles.

LDs g and h are gathering fruit from the two 30-ft tall apple trees.

LDs i-k are fishing.

LDs l-n are guarding the prisoner, fi. The prisoner has been gathering river rocks and setting them into the ground at the gather circle.

==========

Map Notes

The Stream:
The stream is not very deep. A DC10 swim check gets you across with a full round action -- if you take 10, there is no problem. But you can't take 10 in battle, of course, so if you are unlucky and roll low, the stream could be a small hazard.

The Trees:
A creature standing in the trees gains a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves. A DC 15 Climb check is sufficient to climb a tree. The undergrowth around the trees tends to tangle your feet, so it costs 2 squares of movement to enter a forest square. It also offers 20% concealment. The forest undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

The Berry Bramble:
The bramble is thick with bushes, vines, and short trees. You can move 5 feet through it in a move action, or 10 feet with a full round action. You cannot run through the bramble.

And the map!

Julian  d20+5=24 d20+4=13
Wednesday December 6th, 2006 7:25:11 PM

Very quietly to Tobias,
"I thik we should wait a few more seconds to let the others move into place. I suspect the druid is furthest from us," pointing to J18, "this is going to be fun," he whispers with a smile.

Spot 24 to determine the fighter and druid from the others.
and Wisdom check to figure this out 13

Active Spells
Mage Armour (2 hours)
Bull's Strength (19 rounds)
Jump (9 rounds)
Magic Weapon (9 rounds)
Magic Fang (9 rounds)
Enlarge Person (19 rounds)

Spells per day
6 Cantrips (used 1)
5 1st Level (used 2)

Selithe-AC:20-HP:30/30 (Message) 
Wednesday December 6th, 2006 8:42:18 PM

Selithe will continue moving foreward but will stay in the bramble near the water. After she moves in close enough to have a decent shooting area with her bow she will wait and watch for the moment or till Kendry or the others give some idea to start the attack. She however plans to hold onto the sleep arrow till she sees the druid for now.

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

(OOC:Tibble, didn't you cast a spell on Selithe? I know Kendry cast the message spell on her.)

Dwight (hp 35, ac 16, message)  d20+12=29 d20+11=20 d20+14=33 d20+6=15
Wednesday December 6th, 2006 9:18:22 PM

This is all wrong, we are falling into their hands. Three groups, or maybe four. This is bad, bad for us all. Going into combat with a fellow I just met and another I can't understand, O'my, what is this forest doing to me.

Dwight continues feeling the group has committed. With Selithe in tow, Dwight moves towards AB12 using the bramble and brush to hide and the sound of the river to silence any noise he makes. Via message/telepathy, "As Julian makes his launch and closes, Selithe and I will bow down those fishing. Those with the prisoner, hopefully will stay at their post."

Via message, "Tibble, Marco, what's your plans over there?" I hope Eagertooth translates through his telepathy, so I know what they intend.

hide: 29
listen: 20
move silently: 33
spot:15 (any visible traps?)

Dwight plans to use normal arrows and spells until he knows for sure which is the 'fighter'. He has one sleep arrow remaining.

Two quick questions:
Would the water have the same or more of an effect on the lizard dogs compared to us (due to size)?
Which direction is the water flowing?


Cayzle answers some questions. 
Thursday December 7th, 2006 12:10:05 AM

Would the water have the same or more of an effect on the lizard dogs compared to us (due to size)?

Yup! Anyone who wants to cross the stream has to make a DC10 swim check.

Which direction is the water flowing? From the right (east) to the left (west).

Jerry 
Thursday December 7th, 2006 9:06:09 AM

Thanks for the ADM report, Anthony. Don't forget to email me when I ask because it's late please. :)

Now, I have two questions I'd like answered by email please.

1. Why is Kendry making 7 posts?
2. Why did Marco make only 2?

Not fussing, just following through on the reports, which is my ultra friendly job. :)

...which I do so well.

::smug Christmas hug to everyone::

[DM Cayzle, you can delete my posts once this is taken care of. Thanks.]

Marco (hp 29, ac 21- Mage armor)  d20=5
Thursday December 7th, 2006 9:33:00 AM

Move silent- 7 (Marco is not stealthy)

Marco likes were he is is relation to the lizard dogs as he and Tibble moves up.

"Maybe the others could start fireing from the other side of the creek and we could hit them from behind." Marco whispers to Tibble.
"That way the lizards have to deal with the stream."

(Marco intends to hold his actions until the druid reveals himself and then cast a Hold person spell. It will take some time for the lizards to attack Marco and Tibble, due to the berry bushes.)
If Eagertooth wishes, she could relay that to Dwight.

Tibble [AC18, HP38; Barkskin]  d20=13
Thursday December 7th, 2006 9:53:23 AM

[OOC: Selithe - you have your Dexterity boosted by +4 for 2 minutes. Make those arrows count!]

Tibble leads Marco and their dogs through the trees towards space 31-O as quietly as possible.

Move Silently 18

They will skirt the edge of the trees to maintain concealment while providing the best visibility of the camp.

Kendry  d20+6=20 d20+10=26
Thursday December 7th, 2006 11:45:18 AM

Would a harpy, as a 'monstrous humanoid' be a possible form for Kendry? He's seen harpies. If so, he flies as a harpy to the tree, N19. Not as subtle, certainly, as a raven. Kendry tries out breasts.

If a monstrous humanoid is not allowed, then Kendry forgoes the alter self spell, and... let's see... ? He reads a levitate scroll just before crossing the water. Swim: 20. To Z12.

On the other side (Z12 or N19, depending), he rises up into the air (or perched in the tree), and speaks in sylvan, then in common. "If we help you build with stones, then will you let your slave go free?" [Diplomacy 26] He hopes that, if no one else does, at least their druid will understand sylvan. If kill they must, then Kendry will participate. But if they can win friends rather than make enemies, he is willing to try.

[Sorry - NO time to polish this]

Tobias [AC 22 - HP 38/38; barkskin; message] 
Thursday December 7th, 2006 6:17:30 PM

Tobias nods to Julian letting him know that he understands his request to wait, and gives him a little smile back. The holds Tewdwr in place until they're ready to move. They will follow Julian into combat as soon as he starts to move.

Dwight 
Thursday December 7th, 2006 7:27:39 PM

As Dwight moves into position (from his last post), and 'hears' Tibble and Marc are set where they are, he 'says' to Julian, "It's time, let loose."

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+11=23 d6+1=5 2d6(6+2)=8
Thursday December 7th, 2006 8:51:40 PM

Selithe looks out at the enemies and frowns some as she ponders what to do.

She looks towards where her brother went and if his diplomacy doesn't work and any of the enmies move threateningly then she fires a normal arrow at the one nearest Kendry.

(Can hit AC:23 Damage:5 Sneak attack damage:8 total:13)

Julian 
Thursday December 7th, 2006 9:32:40 PM

Julian looks from Kendry back to Tobias and rolls his eyes.

Negotiations Are Up (DM Cayzle)  d3=2 [Secret DM roll] d20+13=30 [another secret DM roll]
Friday December 8th, 2006 4:51:04 PM

[OOC: I apologize for missing yesterday, everybody! Sorry. I'll put up a make-up week-end post if I get a turn from everybody.]

[OOC: Special note to those with chaotic good alignments: Highlight to display spoiler: {First and last reminder that you get a +3 on all d20 rolls in the Culverwood! Be sure I'll remember for the enemy!}]

Julian makes a great spot check. He sees that the liz-dogs n, o, and p have wood shields and clubs, but the others do not. The others have spears.

Selithe moves forward, up to the bramble near the water.

Dwight wants to move to AB12. But that requires a Swim check, because the brambles are too entwined to permit fast passage, and you would have to swim around them! Since Dwight did not make a Swim check, I'll place Dwight at the water's edge with Selithe!

NOTE TO ALL: Please read the map terrain notes posted last turn and at the bottom of the map Web page! A move action into bramble gets you five feet. A full round action gets you ten!

Tibble moves to 31O

Marco stays put and readies a Hold Person

Kendry swims to Z12 and then rises into the air. He announces himself, offering a deal in return for the slave's freedom.

Tobias stays alert, following Julian's lead.

The team is waiting for Julian to attack, taking that as the general signal. Dwight urges Julian to go, but he waits, a little exasperated, to give Kendry's diplomacy a chance to succeed.

...

The lizard-dogs spring up when Kendry declares himself. A group race over from the bramble bushes. They lope very quickly on all fours. Then, when they stop, they draw spears with amazing quickness. Three more move up right under the levitating Kendry, also drawing spears. They are dressed in some kind of stiff leather armor, suited for their strangely proportioned limbs.

Two eagles fly 100 feet overhead! One screams and circles above Dwight; one above Tobias.

A few lizard-dogs go to stand by one of the paths through the bramble. A few more stay to guard the prisoner.

One liz-dog (letter p on the map) moves from the big rock to the fruit trees. He casts a spell -- Spellcraft DC 17 to tell that it is Highlight to display spoiler: {Bear's Endurance}. He is the one who then calls out in answer to Kendry. He says, in Sylvan, quickly translated by EagerTooth, "What? You want to buy our slave? You are a spell caster? We'll trade the slave for magic items! What do you offer?"

IN ADDITION! Everyone please make a Spot Check. If you make a Spot check vs DC30 (or roll a nat 20), then Highlight to display spoiler: { you see an animal swimming through the water about 60 feet from near the big rock toward the area Kendry swam through.}

The halflings hears the angry mental voice of the pseudo-dragon: Hey! You said you would help drive off or kill the lizard dogs and rescue the prisoner! No one talked about buying slaves!

SPECIAL NOTE FOR FICKLE: Highlight to display spoiler: {You are working at your rocks when a halfling appears in the air. He says something in a language you do not understand. The lizard-dog priest answers him. You still have three of them guarding you! YOU CAN POST NOW!}

And the map!

Dwight (hp 35, ac 16, message)  d20+6=24 d20+12=26 d20+14=31 d20+6=9
Friday December 8th, 2006 7:11:28 PM

What the, o, this is worse

spot for water creature: 24

Dwight is shocked that Kendry has done this despite our agreement with Eagertooth and the half-pint plans that have now been tossed.

Dwight looks up at the bird, knowing his position has been given away, tries to get into a better position (for both hiding if that is still possible and bow firing) Dwight moves towards AB21; bow in hand.
(Dwight use his full round to move)

hide:26
move silently:31

OOC: Is the bird low enough to aim at?

To Eagertooth, Dwight tries to relay that the bargain can still be kept, but to hold tight as this plays out.
diplomacy: 9
(Apparently, even in Dwight's conscious thoughts, doubt arises.)

Notes from Cayzle for Dwight and Everyone 
Friday December 8th, 2006 7:38:24 PM


To answer Dwight directly: PLEASE! Read the DM Post! I said that you have to swim to AB12 if you want to get there in one round! If you want to go through the bramble, you can travel ONE square with a move action or TWO squares with a full round. If you want to swim, please post a swim check DC10 to do so! It's a full round swim to AB12.

The bird is 100 feet in the air. That's well in the range of most missile weapons, although depending on the kind, you might have a range penalty.

Everyone else, PLEASE keep in mind the terrain rules:

The Stream:
The stream is not very deep. A DC10 swim check gets you across with a full round action -- if you take 10, there is no problem. But you can't take 10 in battle, of course, so if you are unlucky and roll low, the stream could be a small hazard.

The Trees:
A creature standing in the trees gains a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves. A DC 15 Climb check is sufficient to climb a tree. The undergrowth around the trees tends to tangle your feet, so it costs 2 squares of movement to enter a forest square. It also offers 20% concealment. The forest undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

The Berry Bramble:
The bramble is thick with bushes, vines, and short trees. You can move 5 feet through it in a move action, or 10 feet with a full round action. You cannot run through the bramble.

Dwight 
Friday December 8th, 2006 8:19:53 PM

Dwight is trying to move to AB21, not AB12. This should have him moving towards the first opening between the two berry bushes, not into the water (this is why I had no DC swim roll)

Julian [AC 18, hp 45]  d20+32=40 d20+17=18 d20+18=38 d8+13=15 d20+9=23 d20+3=19 d20+10=28 d20+6=18
Friday December 8th, 2006 9:01:27 PM

"Well at least now we know the druid. Let's go." Julian screams his rage as he...
Intimidate 23

Active Spells
Mage Armour (2 hours)
Bull's Strength (18 rounds)
Jump (8 rounds)
Magic Weapon on longspear(8 rounds)
Magic Fang on Shark(8 rounds)
Enlarge Person (18 rounds)

Run Feat
Rage (8 rounds)

Option 1 Leap river Full round move action = 5 x 40 = 200'
Julian makes the almighty leap over the river, W4-V10 (35')
Jump 40
with Shark splashing into the water behind.
Shark Jump 18 nat 1
Shark spends the rest of the round swimming to V10
Swim 19

Julian runs at liz-dog p (the druid?), circling north along the stream's edge to avoid liz-dogs m and n, stopping at O15. He levels the tip of his longspear at the druid(?) menacingly, waiting for an attack of opportunity.
V10-R10-012-O14

Option 2 Julian swims across the stream
Julian rushes into the water and swims across with his badger close behind, towards V10. Shouting abuse all the while at the liz-dogs.
Swim 28
Shark Swim rolled above 19

Spot 18 vs DC 30 at DM request.

Cayzle needs to follow his own advice! (To Dwight) 
Friday December 8th, 2006 9:09:09 PM

Talk about not reading the posts! Wowsy! I'm sorry! AB21! NOT AB12!

Okay, if Dwight wants to get to AB21 through the gap between the bramble and the trees, he can do so in one round but is exposed and not hiding. If he wants to stick to the cover under the trees, he is at half speed sneaking (unless you want to take a -5 on checks) and half speed through the underbrush. That's slow!

But because I messed up, this time I'll put you at AB21 AND you'll get the benefit of your sneaky ways as well. Thanks for setting me straight. I'll update the map tonite or ewarly tomorrow.

Cayzle to Julian 
Friday December 8th, 2006 9:15:42 PM

Remember that if you run, you must go in a straight line and that's all you can do in that round. Also, halflings get a +2 racial bonus on jump checks. And is your base speed 30 or 40, and why?

Julian 
Friday December 8th, 2006 10:10:05 PM

OK, didn't realise the straight line bit, will repost fully soon.
Base speed 40, Barbarian fast movement.
Racial bonus on jump included in the +11 part.

Julian 
Friday December 8th, 2006 10:16:14 PM

Sorry, just been reminded that I am going out.
Does running in a straight line preclude the leap?


Julian will run in a straight line at the druid, leaping the river, ignoring any damage that may be inflicted by liz-dog m on the way. Stopping at P15 to menace the Druid, waiting for an Attack of Opportunity.

Or Julian only leaps the river and regathers his thoughts.

Don't forget the intimaditng scream from the the enraged 7' tall halflig.

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+14=17 d6+1=5 2d6(1+6)=7 d20+12=28
Saturday December 9th, 2006 12:13:55 AM

(OOC:Am I right in thinking that Selithe has a clean shot at the enmey from where she is? If not then I will edit this post hopefully before you make a new DM post.)

Selithe doesn't like this and knows Kendry is trying to end this peacefully but she doesn't want the dragon angry either and really thinks this isn't going to end nicely no matter.

If she can pin point the spell caster speaking to Kendry and if the druid lizard is close enough. Selithe pulls her sleep arrow and pulls back, firing it off as she keeps her eyes open on how the enemies react.

(Can hit AC:17 Damage:5 *sneak attack if it applies*:7)

Hide:28

Flickle 
Saturday December 9th, 2006 5:33:29 AM

Flick with a heavy rock in his arms, cannot get to his magic tattoo, So he'll try to distrack his capters, "Tell the animal in the water to leave me alone.! Now where do you want this rock? I wish you Dog Face numnose ediots would speak a language that is common to every body understanding??"

Kim OOC 
Saturday December 9th, 2006 9:39:24 AM

[Sorry, friends. I usually pay more attention to detail. I fear I've made a mess of things. Have to rush off to work again, back late. -Kim, aka Kendry]

Tibble  d20=6 d20=13 d20=19
Saturday December 9th, 2006 10:57:40 AM

Spellcraft 12
Spot 19

Move Silently 24

Tibble positions himself at 30R for a clear(er) shot through the brambles. He motions for Marcos to move up next to him and Harry takes a leak at the base of a tree (some splashing onto Tibble's foot). Nervous energy; you understand.


Marco (HP 29, AC 21- Mage Armor)  d20+2=12
Sunday December 10th, 2006 10:51:31 AM

Marco motions Nuts into the trees to hide from the eagles.

He then tries to see the druid.
(If he can see the druid he casts Hold Person- DC 15
If he cannot see the druid, Marco will try to go over to where Tibble has moved.
Move silently- 12)

Tobias [AC 22 - HP 38/38; barkskin; message]  d20+8=17 d20+3=12
Sunday December 10th, 2006 2:25:52 PM

Tobias and Tewdwr attempt to get across the stream and follow Julian as quickly as possible. But, they need the full round to swim across.

Tobias swim: 17
Tewdwr swim: 12

Evil DM Cayzle OOC 
Monday December 11th, 2006 6:33:27 AM


I'd really like to give Kim a chance to post before I throw 16 spears at Kendry ...

Oh, and thanks to those who posted their AC and current HP in their post header. Please also list active spells in your post.

Julian 
Monday December 11th, 2006 7:02:41 AM

Shark [AC 16, hp 22]
This assumes that Julian out-leaped the badger. Shark then would be normal sized and not sharing Jump, Mage Armour, Bull's Strength etc.

Sorry, I must remember my little friend

Kendry [AC 15; HP 29; Message x 2; Spider climb; Levitation - up in the air]  d20+5=24 d20+10=26
Monday December 11th, 2006 12:28:12 PM

Mindful of the spears, Kendry continues his ascent, ending the round forty feet in the air, and still on his way upward. As he ascends, he answers the one he presumes to be the druid, continuing in the sylvan tongue. He notes the spell he cast [Spellcraft: 24]

"What sort of magic would be of interest to you? Wands? Scrolls? Weapons? Elixirs? Other items?" Just then Julian comes screaming across the stream, putting a twist in the negotiations.

What was I thinking? Kendry wonders to himself as he hears EagerTooth's angry question. I forgot about the 'drive off' part of her request. Yet we made allies of some hobgoblins, and of a goblin and a half ogre - now a good friend. But once blood is shed, there is less hope of good relations. But she does believe they are evil. Likely they are.

Enough pondering. If they don't cast their spears at me, they will at Julian.

Kendry casts grease on the ground beneath the three critters clustered by the berry bush (a, b & c), covering W14+15 and X14+15. "Sorry, their pointy sticks make me nervous. My cousin is here to assist with negotiations," he nods in the direction of Julian. [Diplomacy: 26]

Flick (ac ??/28hp) 
Monday December 11th, 2006 1:48:14 PM

OOC: If I only knew what armor class He was with no armor on ??

Flick put's his rock down, then is told to go get three more like it by his captors"Bark! Quick!", So Flickle goes back for another rock Mumbling all the way, "Mumble, Mumble, Black-nose Barkers."

Tibble [AC 18, HP 38, Barkskin] 
Monday December 11th, 2006 3:19:56 PM

The green mage shakes his foot to be rid of as much of Harry's pee as possible, giving his hairy companion a dark look.

Rolling his eyes at the herd of elephants Marco is impersonating Tibble stage whispers, "Ahs bees a-thinkin' dey bees a-knowin' ya'll bees here 'bouts."

First Blood! (DM Cayzle)  d20+7=27 (save vs Hold) d20+7=12 d20+5=14 d20+5=15 (three saves vs Grease) d20+4=16 (balance check for one walking in Grease) d20-2=1 (c miss) d20+3=23 d20+3=16 (j hits twice) d20+3=17 (j crits Kendry) d4=2 d4=2 d3=3 (dam to K) d20+5=15 d20+5=13 d20+5=25 d20+5=11 (i, k, d hit, miss, hit no crit) d4=2 d4=3 (dam to K) d20+3=8 d20+3=19 (h miss) d3=1 dam to J) d20+7=12 (h miss) d20+7=24 (tanglefoot bag on julian) d2=2 [secret DM check] d20+8=13 (croc misses)
Monday December 11th, 2006 4:28:56 PM

Dwight moves to AB21. He is hiding (26) and moving silently (31).

Raging Julian runs through the trees, leaps over the stream, and ends in the liz-dog compound at O14. Julian's base move is 20, which rises to 30 as a barbarian. Running, that's 150 feet, or 30 squares. But that's more than enough movement to get in threatening range of Liz-Dog p. I drew a straight line from X1 to N15 and moved Julian along that, avoiding AoOs from LD m. I hope this is okay. NOTE: The Intimidation skill is generally useful outside of combat (since it requires a minute to use), except for the Demoralize Opponent option, which requires a standard action. Running leaves no time for a demoralize attempt. But as a role-playing option, the sight of the giant halfling leaping the river while screaming is pretty intimidating, so kudos on style!

Julian's familiar, Shark, jumps into the water and swims to V10.

Selithe fires an arrow at the LizDog talking with Kendry. That's LizDog p. Her arrow thuds into his shield and goes half-way through -- but not penetrating the creature's skin! (Sorry, you missed by one.) NOTE: To gain sneak attack damage from a ranged shot, you have to be hidden (which you are no longer) and within 30 feet.

Fickle yells at his guards, but they do not speak common, he knows. (Welcome Ceil!) Fickle thinks the guards want him to get more rocks, but they do not! They yell at him and tell him to stay!

Tibble moves to 30R. (Is Tibble riding Harry?) He remains in the concealment of the foliage.

Marco moves up a little, then casts Hold Person on LizDog p. The save DC is a 15. The LizDog has a +7 Will save modifier, so a roll of 8 or better will foil the magic. The LizDog rolls a natural 20 and is unaffected by the enchantment!

Tobias and Tewdyr race through forest and swim across the stream. Tobias, with his move of 20, barely enters the water after spending a lot of time hustling through the underbrush. He'll need another swim check next round to finish his swim. Tewdyr, with a move of 50, makes it to the other side, just past Julian's dire badger, Sallie.

Kendry rises a little higher, and with Selithe's arrow and Julian's great leap forward, it is clear that diplomacy is over. The bard casts a Grease spell (the orange splotch on the map). It affects LizDogs a, b, and c. The Reflex save DC is 15. LDs a and b fall, but c remains standing, albeit unsteadily!

NOTE: The LizDogs with spears are AC17. LizDog p is AC18, and n and o are AC16 -- those carry clubs.

==========

LizDogs a and b crawl five feet out of the Grease as a move action. Then they stand up. That is all they can do this round.

LizDog c steps out of the Grease and throws a spear at Kendry. His spear is at -6 due to range. He misses by a mile.

LD j, standing almost directly under Kendry, quickly draws a short spear and a dart and throws both with two hands at Kendry. This enemy is at -2 for range (not quite -4, sorry). Those attacks both hit, and one pierces the bard's leg for a critical. Kendry takes 7 hp damage.

LDs i, k, and d lope over, then quickly draw spears and throw those at Kendry as well. Two of those hit -- one a solid blow, but not a crit. Kendry takes 5 hp damage.

LDs l and m look like they want to run over and fight, but they stay at their posts. They do not throw any weapons yet, not wanting to give the prisoner an opening. Shey have spears and saps ready in their hands.

LD n moves five feet away from the prisoner and casts Entangle. So does LD o. Selithe, Dwight, Marco, and Tibble are all in the entangled areas. Please make a Reflex Save DC 12. If you fail you are entangled (see link). If you suceed, you still move at half speed, and if you end next round still in the Entangle, save again. Also make saves for animal friends, too.

LD h throws a spear and a dart at Julian, who gains a +2 AC bonus from being behind a tree. The spear misses but the dart hits Julian for 1 hp damage.

LD g moves toward Julian and throws a spear at him. It misses.

LD e and f keep watch on the far gate.

LD p steps back five feet out of Julian's reach. He draws a tanglefoot bag and throws it at Julian. The bag hits! Julian takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the ground, unable to move. Even on a successful save, he can move only at half speed.

At the very end of the round, a crocodile surfaces and tries to bite Tobias! But the bite snaps at only an AC13, so it misses!

And the map!

Tobias [AC 22 - HP 38/38; barkskin; message]  d20+8=19
Monday December 11th, 2006 5:22:19 PM

Tobias continues his swim across the river and onto the other side (swim: 19)... he moves in from the river bank as far as he can in his move... continuing towards Julian.

He relays to the others through message, "There's a crocodile in the river... look out."

Julian [AC 16 tf, hp 44/45]  d20+6=21 d20+16=28 d8+13=18
Monday December 11th, 2006 5:29:19 PM

Reflex Save 21, not glued to the ground, move at half speed
Sorry about the incorrect move speed, my bad memory.

Julian reacts to the tanglefoot bag in time to change direction towards LD-p, thus copping the tanglefoot bag square in the chest. Now standing at O16 Julian thrusts his magic longspear at LD-p, hitting it in the stomach.
"Die you doggie druid! Bark your way out of that one! Freedom for all Halflings! GRRRRRRRRR!"
5' step? to O16
Hit AC 28
Damage 18
Longspear: Reach weapon threatening P14-18, L18-P18, L14-L18

Active Spells
Mage Armour (2 hours)
Bull's Strength (17 rounds)
Jump (7 rounds)
Magic Weapon on longspear(7 rounds)
Magic Fang on Shark(7 rounds)
Enlarge Person (17 rounds)

Run Feat
Rage (7 rounds)

Shark [AC 16, hp 22]
Shark hears his master in combat rage and races to fight by his side.
Shark takes a full round move action catch up to his master, the incredible 7' tall Halfling.
Base speed 30', move 12 squares to P15, beside Julian. Shark does not share Julian's spells since he couldn't leap the stream in a single bound like Julian.

Tewdwr [AC 15 - HP 21/21]  d20+5=24 d6+1=4 d20+3=16 d20+5=12
Monday December 11th, 2006 5:32:30 PM

Tewdwr moves to S12 to flank the lizard dog (M) with the prisoner (Flickle). He attempts to bite with each head and trip (free action) the lizard-dog if it's on two legs.

Kynan attack: 24
Kynan damage: 4
Kynan trip: 16
Dwyr attack: 12 (missed)

Dwight  d20+8=24 d20+8=27 d4=1 d6=6
Monday December 11th, 2006 10:15:38 PM

Reflex save: 24

Dwight manages to maintain some freedom from the entangle (able to move at half speed).

If Dwight has enough freedom (not sure from the spell), Dwight manages to fire his bow at the closest LD (c), who happens to be within his 30' range.

Att: 27+1(point blank shot)
dmg: 1+1(pbs)=2 (is my arrow still d4 since they are small?)

dmg: 6+1(pbs)=7 in case they it is 1d6 for arrow

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+13=16 d20+12=21 d6+1=3
Tuesday December 12th, 2006 12:26:49 AM

Selithe is able to keep from being entangled and frowns as she watches what is happening. They were out numbered and if she moved she couldn't help drop one of the enemies. Sighing she pulls back and fires again from where she is standing.

Selithe fires at one of the lizards nearest Kendry now (k) and watches her arrow fly well this time before hammering home.

(Can hit AC:21 Damage:3)
(Reflex:16)

(OOC:Did I read right? We got Ceil in the game? If so that awsome, I DMed for her once and such, awseome player.)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - up in the air; Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20=19 d20=14 d20=17 d20=20 d20=8 d20=13 d6=4 d6=3 d20+12=19
Tuesday December 12th, 2006 3:50:33 AM

"Ai!" the bard sings as the spear drives up through the flesh of his leg, and another wounds him as well.

The bard pulls one of the bags tucked in to his belt (quickdraw) and upends it, centered basically on Z12, where LD-d stands. There may be a bit of scatter to nearby areas, as he does not so much throw the contents as drop them, trusting gravity to do its work. [Not rolling modified attack rolls, just flat d20 for each object that falls from out the bag.] A tanglefoot bag [ranged touch AC 19], two flasks of acid [1st: ranged touch attack AC 14, damage 4, and 1 hp damage to those within 5 feet of splash point; 2nd: AC 17, 3 hp damage, plus splash to those adjacent], a one pound sack of flour [ranged touch attack AC 20, threat, AC 13 crit - flour dust?], and a thunderstone [AC 8] rain on those beneath him - but mainly on LD-d, who cast his spear. The emptied bag flutters down last of all.

Despite the pain, Kendry sings out in the halfling tongue to inspire courage [Perform: 19] in his friends.
Aye, we seek to free the bounden slave
So fight we all with might and main
Dispel the magic of our foes
And free the prisoner of his woes

So fight, my friends, now fight to save!
By the end of the round, he is 60 feet in the air. He wonders if his sky bombs might cause those beneath him to scatter.

Crescent Valley Posting (By Anthony) 
Tuesday December 12th, 2006 11:40:07 AM

DM: M22R3-- = 9
Tobias: MTWR--S = 5
Dwight: MTWR2-- = 6
Selithe: MTWRF-- = 5
Marco: M--R-S- = 3
Julian: -22R2-- = 7
Kendry: -2WR--- = 4
Tibble: -2WR-S- = 5
Flickle: -----S- = 1 (was just given permission to post)

*Several people posted 2/3 times in a single day trying to get clarification as combat began.

Tibble [AC 18, HP 38/38, Barkskin]  d20=2 d20=7
Tuesday December 12th, 2006 12:06:48 PM

Harry Reflex 9
Tibble Reflex 11

Both are well and truly entangled. Curse the fickle gods!

Cayzle on Entangle 
Tuesday December 12th, 2006 3:49:09 PM


Note that if you are Entangled, you have the following penalties:

MAKE YOUR SAVE - Move at Half Speed

FAIL YOUR SAVE - Cannot walk, hustle, run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.

WHAT YOU *CAN* DO IF YOU FAIL YOUR SAVE:

1) Try to break free with a DC20 Strength or Escape Artist check -- success means you can move at half speed.

2) Fire a missile (-2 to hit and -4 dex)

3) Cast a spell (if you can make a DC15+lvl concentration check).

4) Activate a magic item, get things out of your pack, etc etc.

THE POINT IS: Even if you are entangled, you should be trying to do something! I'm looking at Tibble here!

Later addition for Tibble only: Highlight to display spoiler: {My friend, you are a GREENmage! You could even use your speak with plants ability plus a Diplomacy or Wild Empathy check to try to talk the plants that are grabbing you into cutting you some slack, so to speak.}

Fickle  d20+3=23 d20+3=16 d20+3=20 d6+4=10 d6+4=7 d6+4=9
Tuesday December 12th, 2006 6:12:03 PM

Fickle who has a 2 bolders in his hands, let's his temper fly. "You are pushing my buttions, Here take this and this!"
Fickle throw the rocks at his capters, Hitting one right in the head (hit ac 23(crit) damages 10+7=17 hp -( second rock hit ac 20 Damage 9hp)

"Now you dog face want some more of my rocks??"

Dwight (hp 35, ac 16, message) 
Tuesday December 12th, 2006 8:47:25 PM

marco, tibble? Close in and attack!

Eagertooth, can you include the prisoner in our link through you. He may be able to quickly tell us any weak areas these dogs have.

OOC: Such as fear from rocks thrown by Fickle. OUCH!

Slings and Arrows (Darts and Spears) of Outrageous Fortune (DM Cayzle)  d2=2 d2=1 [secret DM rolls] d20+3=8 d20+3=8 d20+3=16 d20+3=14 [thunderstone saves] d20=5 d20=16 d20=1 d20=7 [AoOs on Fickle] d3=1 [dam to fickle] d2=1 [secret DM roll] d20+4=22 d4+2=6 [b vs julian] d20+10=29 d4+4=8 [a vs julian] d20+4=23 d4+2= [c vs julian] d20=2 [d vs kendry] d20+4=23 d4+2=6 [e vs julian] d20+4=10 [f misses] d20+2=14 d20+2=11 [g misses] d20-3=9 d20-3=-1 [h misses] d20+2=22 d20+2=14 [i hits no crit] d4+2=3 [i dam vs julian] d20=11 d20=5 [j&k miss] d100=14 [l fails to stabilize] d20+4=12 [m misses] d20+8=9 [croc misses with a nat 1]
Wednesday December 13th, 2006 10:21:37 AM


Tibble and his animal friend are caught fast in the underbrush. What will they do now? And what about Marco?

Tobias makes a full move, withdrawing from the croc and swimming toward Julian. Swimming is half as fast as regular movement, and Tobias just makes it to the other side, giving the croc a wide berth to avoid an AoO. He ends up in 10X.

Julian takes a five foot step forward and strikes a hard blow to LDp, inflicting 18 on the one who seems likely to be the enemy druid. That's the first enemy blood drawn!

Tewdyr steps forward, flanking LD m with the prisoner on the far side. He snaps twice, once hitting for four, and the next misses. The Trip DC for these creatures is 8. The two-headed dog pulls LD m down to the ground. The reptile is now prone.

Dwight shoots an arrow at LD c. He hits for 2 damage. (short bows do 1d4 base damage for a small size PC).

Selithe shoots too, hitting LD k for 3 damage.

Kendry keeps rising. As he does so, he sings, inspiring his friends. (All PCs and allies from this point on get +1 to hit and damage!)

[OOC note from DM: You can quickdraw weapons and drop them in the same round, but you have zero chance to hit. So the two vials of acid can do splash damage within 5 feet. The Thunderstone can have its normal effect. But the tanglefoot back and the sack of flour do nothing ... might as well save those.]

Kendry drops two vials of acid and a thunderstone. LDs j, d, and i take a point of splash damage, and LDs i and k take another. LDs j, k, and d are deafened.

The prisoner, named Fickle, takes the big rock he is holding and hurls it!

As the prisoner is about to throw, his guards poke at him with spears and bludgeon him with saps. One soft club lands a blow -- Fickle takes one hp nonlethal damage.

Fickle's big rock bashes in the head of one of his guards, who then falls down hard! OOC to Ceil: Highlight to display spoiler: {Sorry, my friend, I did not explain your options well enough. You could throw two little rocks or one big one. You took the big rock damage for the two little ones! So I am using just one big rock for you. Hope that is okay. IMPORTANT -- next round do you want to pick up the fallen guard's spear? That would give you a real weapon. Right now your hands are empty.}

...

Fickle hears a voice in his head. We are your friends! We are here to rescue you! Do the lizard-dogs have any weaknesses?

LD-p yells something, and the pseudodragon translates: "Everyone! Get this one! He is the most dangerous!" Then he uses a withdraw action to get away from Julian. He hustles southwest right into the bramble, which do not impede his movement at all.

LD-b moves over, staying out of Julian's reach. He travels fast on all fours. Then he stands and quickdraws a spear. He throws the spear at him. And what a throw! He hits AC22! Julian takes 6 hp damage.

LD-a, who had delayed until LDb was out of his way, follows the same route. He too hurls a spear. He hits AC29! What rolls! Julian takes 8 hp damage.

LD-c, although slightly scratched, also hustles over towards Julian, and he too hurls a spear. OhMyGosh! This one hits AC23! Poor pincushion Julian! Julian takes 3 hp damage.

LD-d is deaf and does not hear the druid's order. He continues to throw at Kendry, though now at -4 due to range. he misses.

LD-e abandons his post in order to lope toward Julian and throw a spear at him. The dice roller has a grudge against julian! Another hit vs AC19! Julian takes 6 hp damage. LD-e has cover behind an apple tree trunk.

LD-f follows e and hucks a spear at Julian. At last the die roller has mercy! A miss! Maybe because LD-g was in the way.

LD-g takes a five foot step back and quickdraws both a spear and a dart. He hurls both at Julian. Both missiles also miss.

LD-h throws a spear and a dart at Julian from where he stands. He takes a -4 range penalty, and a -1 due to the tree between them. both miss.

LD-i hears the command and hustles to S17. he hurls a spear at Julian with a -2 range mod. the attack is a crit threat, but not a crit! Julian takes 3 hp damage.

LD-j and LD-k are deaf and each throw a spear at Kendry with -4 range mods. They both miss.

LD-l is unconscious and bleeding with a bad head wound. He fails to stabilize and loses another hp.

LD-m was bitten by Tewdyr and knocked prone. He stands up, provoking an attack of opportunity from Tewdyr (one attack, with bonuses vs a prone foe -- the AoO cannot be a trip attack). Then he stabs at Tewdyr with a spear. He misses.

LD-n steps past Fickle. He sees that Fickle has no weapon, so he is not afraid of AoOs. He steps up next to the unconscious LD-l and cast a spell. LD-l is no longer in danger of bleeding to death.

LD-o does something with the rock. If you make a spot check vs DC15, then Highlight to display spoiler: {He is putting something in a sack.}

The Croc -- marked on the map with a "<" -- attacks Tobias. Evidently the Die Roller likes Tobias as much as it hates Julian! The Croc misses with a natural 1.

NOTE: Those still in the Entangle must SAVE AGAIN each round (Reflex DC12). That means Dwight, Selithe, Tibble, and Marco!

NOTE: Sorry the map is not as good as usual. I had to improvise. With luck we'll be back in normal map mode tomorrow, And the map!

Cayzle OOC Extra Notes 
Wednesday December 13th, 2006 10:33:58 AM


Tewdyr, remember to take your AoO vs LD-m before your regular action. And remember that since LD-m is prone when you take it, his AC is 11 when prone, and 15 after he gets up.

Since you are fighting barbarians who take a -2 penalty when they rage, the following Lizard-Dogs have AC15: a, b, c, e, f, g, i, and m. The other LDs have AC17, EXCEPT n and o have AC16 and p has AC18.

Note that the trip DC for LDs is an 8. So if your trip check beats an 8 AND you roll a 4 or better, the target is tripped.

Cayzle says HOLY CRAP (pardon my french) 
Wednesday December 13th, 2006 10:36:26 AM


Gosh Darn It! I totally forgot to give the LDs their +3 Culverwood bonuses this round! Well, you guys lucked out! Let that be a lesson to you, oh chaotics in the party! Next round I'll remember!

[OOC: That's why we structured the bonuses always as bonuses, never penalties. That way if you forget, you have no one to blame but yourself! LOL!]

Marco (HP 29/29, AC 21- Mage Armor)  d20=9
Wednesday December 13th, 2006 11:11:56 AM

[OOC: I (Dru) am posting for Michael who has computer problems.]

Reflex 13

Marco envades the grasping roots and branches. "Damn bunny-huggers," he growls advancing with malice in his eyes towards the brambles containing 'P'.

Tibble [AC 18, HP 38/38, Barkskin]  d20=9 d20=10
Wednesday December 13th, 2006 11:37:27 AM

Harry Strength 9
Tibble Strength 11

Still frustratingly enveloped, Tibble begins to make a confusion of small sounds not unlike the rustle of wind through mighty trees.

"My Friends! My friends! Hear me gracious Culverwood. My allies and I are here at Eagertooth's behest to free you of this un-natural blight. Resist this abomination's vile enchantments and allow us passage and leave to relieve you woes."

Funny how well Tibble speaks in the plant tongue. Mayhap he is a treant shapechanged into a hobbit?

"Awaken mighty Culverwood and allow us to aid in removing this pack of unholy hybreds from the humus of your strong roots and and the shadow of your sheltering branches."

Cayzle OOC to Tibble 
Wednesday December 13th, 2006 12:35:32 PM

Tibble, how about a Diplomacy or Survival or Know Nature or Wild Empathy check? And what will you do if the plants heed your words?

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+6=14 d6+2=3 d20+6=7 d20+6=20 d6+2=6 d20+6=19
Wednesday December 13th, 2006 3:37:29 PM

Tewdwr mauls the creature as it starts to stand.

AoO attacks:
Kynan attack - 14
Kynan damage - 3
Dwyr attack - 7 (miss)

If it's still standing, he will continue with his normal attacks:

Kynan attack - 20
Kynan damage - 6
Dwyr attack - 19
Dwyr damage -

Tewdwr [AC 15 - HP 21/21 - Inspired]  d6+2=4 d20+3=15
Wednesday December 13th, 2006 3:41:09 PM

continued... forgot the damage and another trip attempt.
Dwyr damage - 4
Trip - 15

If it's still alive, he will remain in position to continue combat; otherwise, Tewdwr moves to P15.

Tobias [AC 22 - HP 38/38; barkskin; message; inspired] 
Wednesday December 13th, 2006 3:47:21 PM

With the croc still on his tail and finally reaching shore, Tobias performs a retreat action and double moves (40 ft) into position with Julian (P14). And, if possible, Tobias will be drawing both short swords while he moves.

[OOC: I believe I can get that far with a retreat. If not, put me somewhere along that path.]

Dwight (hp35, ac 16, message,inspired)  d20+8=24 d20+8=26 d3=1
Wednesday December 13th, 2006 5:40:41 PM

Dwight watches as several of the dogs cross him limited field of vision, and hope Julian is doing okay.

Reflex: 24 (only slowed by entangle)

If Dwight can he takes a 5' step to AA20 (not sure about the 5' step while entangled). If Dwight can see LD-m, he fires his bow again. (Range should be just inside 60')
Attack: 26+3(chaos)-2(entangle)+1(inspire)=28 (hits AC 17)
Dmg: 1+1=2

If Dwight doesn't have a clear shot because of the corner of the bush, he moves this round closer to the opening (half speed) Z19

(OOC: Gotta get a better ranged weapon, my damage stinks!)

Shark [AC 16, hp 22] 
Wednesday December 13th, 2006 7:46:33 PM

Julian screams out "Kill these little ones! Flank them! Sneak Attack! We're going to kill the druid."

In his own rage and covered in his master's blood the little badger streaks after the druid.

Full round move action. Base speed 30'. Shark will stop 5' away from the druid, risking an AoO, waiting for an AoO against the druid next round.
Magic Fang (6 rounds)

Julian [AC 16, hp 18/45]  d20+16=26 d8+14=19 d100+16=38 d100+16=42 d20+16=31 d20+14=31
Wednesday December 13th, 2006 7:54:25 PM

Julian moves towards the druid, into M17. He shoves his spear in to LDf, really really hard.

Hit AC 26
Damage 19

Looking for an AoO against LDe, rolling in advance...
Hit AC 31 please ignore the d100 rolls
Damage 31

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=34 d20+15=31 d4+2=6
Wednesday December 13th, 2006 8:17:54 PM

Selithe frowns at whats going on, seeing one giving orders it seems like and then it being confirmed by the dragon she shakes her head and fires at the lizard she shot last round.

(Reflex:34 Can hit AC:31 Damage:6)

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - up in the air; Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  4d2(1+2+1+1)=5 d20-3=10
Wednesday December 13th, 2006 11:16:00 PM

[Roll above to respond to Cayzle's email - item 1, acid, on LD-d, 2, acid, on LD-i, 3, flour, on LD-d, and 4 (hit ground, missing -d) last round]

Kendry takes out a thunderstone, aims, and throws it at the upper right corner of O19 (where it intersects with O18, P18, and P19), thereby affecting (I think) LD-e, LD-g, LD-b, and LD-a with possible deafness (Fort save vs DC-15 or deafened for 1 hour). [Note: -2 levitating, straight line distance ~ 83 feet for -8 on range, normal attack on throws 7, less 10, -3 adjustment overall, and I forgot to add +1 from inspire courage, so AC 11 to hit ground and explode.] He rises another 15 feet in the air, to 75 feet altitude. He glances upwards, and over his shoulder. If no avians approach, he looks back down as he works on stabilizing his now wobbly position after that toss.
They flee they fly
Away they run
Now free our friend and kick their buns!
...is the best he can come up with to continue inspiring courage in his friends and comrades.

Frickle ( ??AC/ 38/38 HP) 
Thursday December 14th, 2006 7:25:13 AM

OOC: Had to go into the City, wikk never there again in the Christmas Season!!

Flick suprises himselfwith that tose, so when ths dog fce guard of his hit him ovet the head?? He gets mad, he now will pick up the spear and will fight his dog face guard.

Harry Barqr  d20=6
Thursday December 14th, 2006 3:13:22 PM

Strength 8

Harry howls with frustration.

Tibble [AC 18, HP 38/38, Barkskin, Inspired]  d20=15 d20=9 d20=6 d20=5 d20=10
Thursday December 14th, 2006 3:18:51 PM

Strength 16
Diplomacy 14
Survival 21
Know Nature 14
Wild Empathy 15

Tibble wants to howl out his frustration as well. (Damn bunny-huggers indeed!) Instead he continues his attempt to counter the effects of the Entangle spells through direct communication.

Harry Barqr [AC 10, HP 22/22, Inspired] 
Thursday December 14th, 2006 3:22:11 PM

[OOC: Just forgot to include Harry's mechanics.]

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Thursday December 14th, 2006 3:24:25 PM

[OOC: Keep forgetting to inclue Tibble's remaining spells. I'll get organized at some point.]

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals
Plant Domain
*Entangle


More enemies drop (DM Cayzle)  d2=2 d2=1 d2=1 d2=1 d6=5 [secret DM rolls] d20+6=25 d20+6=23 d20+6=15 d20+10=11 [LD saves vs thndrstne] d8+14=22 [julian's dam on AoO vs LD-a] d20+11=15 [a misses julian] d20+7=22 d4+3=6 [b hits julian] d20+7=23 d4+3=6 [c hits fickle] d20+2=16 [d save vs grease] d20+5=12 d20+5=13 [e misses] d100=63 [f fails to stabilize] d20+11=15 [h misses] d20+7=11 [i misses] d20+9=10 [j misses] d20+7=10 [k misses] d100=16 [LD-m fails to stabilize] d20+8=27 d8+7=11 [croc hits Tewdyr] d20+8=22 [croc grabs tewder]
Thursday December 14th, 2006 3:32:18 PM

[OOC: Slight rewrite from last round after Kim and I had a chat about how dropping things might work.]

From last round ...

Kendry's tanglefoot bag drops into a square that has no LD, but the acid flasks do crash on the head of LD-d, inflicting an extra 5 damage on him. A heavy bag of flour also hits him, inflicting 5 hp nonlethal damage.

Tewdyr takes his AoO (Note! Only one AoO per round, even if he has two heads!) and bites LD-m for an extra 4 damage.

You see that LD-a has a magic spear! It returns to his hand at the end of the round.

New Round!

Marco makes a double move at half speed toward the druid in the bramble. He makes it to 30P.

Tibble asks the plants to let him go, and they unloose him. He walks to the edge of the entangled area, at 31L. His dog Harry stays behind, still caught. [OOC: I took some DM liberty in moving Tibble, I hope that is okay. If not, let me know.]

Tewdwr bites LD-m with both sets of jaws, inflicting an extra 10 hp damage on the lizard-dog. The trip attempt is moot, since those bites make him fall, dying.

Tobias withdraws from the croc and hustles over to Julian. He draws his swords.

Dwight steps to AA20. He wants to aim at LD-m, but that one is down. Note that the bushes are low -- they do not impede sight -- but they are very hard to walk through. How about LD-i? If that's okay, he fires at that LD and inflicts 2 hp damage.

Julian in his battle rage lashes out, almost blindly. He steps forward and hits LD-f, knocking him to the ground. The lizard-dog is now dying.

OOC to Julian - To which square do you want to send Shark? Is he chasing after LD=p? If so, he has to run between LD-h and LD-e, taking an AoO. Or is he attacking? If so, who? Roll his attacks, please, if needed.

Selithe shoots again at LD-k. She hits him for 6 hp damage. LD-k has taken 10 total.

Kendry throws another thunderstone, this time at the crowd attacking Julian. Only one is deafened by the percussive -- but it is LD-a, the one with the magic returning spear! Kendry rises to an altitude of 75 feet and looks around. He spies the pseudodragon just now dispatching the second of the two eagles. The fey dragon stings it, and the feathered creature falls to the ground with a small thud.

Fickle bends and picks up the spear that the lizard-dog with the bashed-in skull dropped. NOW he has a weapon! Using this spear two-handed, Fickle can attack with a d20+9 for 1d4+4 damage. Ceil, go ahead and roll an attack for THIS round, and then for the NEXT round too! Also, Fickle's AC is 15 dressed in rags.

========== ========== ==========

LD-p casts a spell. Spellcraft DC18 to tell that it is Highlight to display spoiler: {Call Lightning} With the long casting time, he'll be casting it until the start of his next turn.

LD-a is mad as well. He charges Julian on all fours. Doing so provokes the enlarged halfling's AoO, which hits. [NOTE: You rolled a d20 instead of a d8 for damage! I'll reroll.] Julian inflicts 22 hp damage to LD-a, who keeps on coming! He attacks with a spear. The spear misses.

LD-b attacks in the same way. His spear hits Julian for 6 hp damage.

LD-c sees that there is no room to get in the attack on Julian, so he rushes over to fight Fickle. He hits Fickle for 6 hp damage.

LD-d is in bad shape. Deafened, and covered in flour and acid, he decides that it is time to back off. But he backs off into the grease! He makes his save and ends up on the other side of the slick.

LD-e takes a five-foot step to attack julian. He draws both a spear and a sap. Both miss

LD-f fails to stabilize and loses another hp.

LD-g takes a five foot step to LD-f, puts a berry in his mouth, and LD-f's wounds stop bleeding.

LD-h sees that if he charges Julian, he will gain a flanking bonus, so he does it. But he just misses.

LD-i moves up to fight fickle. He misses.

LD-j also moves to fight Fickle. He misses too!

LD-k also moves to fight Fickle. He misses too! This die roller hates the DM today!

LD-l and LD-m are dying on the ground. LD-l is stable, but LD-m fails to stabilize and loses another hp.

LD-n and LD-o both cast a spell -- the same one. Spellcraft DC16 to tell that it is Highlight to display spoiler: {Shilelagh}.

The crocodile rushes out to bite Tewdyr. The croc bites the two-headed dog for 11 hp damage. Then he tries to grapple Tewder. Tewdyr's Grapple DC is a 17 with his four stable legs. The croc grabs Tewder in its jaws -- Tewder is grappled. Please look over the Wold rules for grapples.

NOTES

Fickle, please make an attack for this round and for last round!

Julian, position Shark on the map and even take an attack, if you like.

Tibble, post greater details on what you hope to do each turn.

Can I get word on when Marco is due back??

And the map!


Shark [AC 16, hp 22]  d20+7=11
Thursday December 14th, 2006 5:55:41 PM

OOC, I had to look up some rules on movement for Shark, I think I get it more now...

Last round Shark would have moved to K23, suffering an AoO from LD-e, DM permitting.

Would a badger's movement be slowed through the bushes?

This round he continues to pursue LD-p. Even slowing through the berry bushes he catches up to LD-p for an attack.
Claw
Hit AC 11 (darn! even with Magic Fang and Rage.)

Shark, amendement [AC 14, hp 22] Rage, Magic Fang 
Thursday December 14th, 2006 5:57:14 PM

Shark attacks from I27.

Julian [AC 16, hp 12/45]  d20+16=35 d8+14=19 d20+16=27 d8+14=17
Thursday December 14th, 2006 6:13:17 PM

"Need a little help here. EagerTooth! Tobias! Anyone?" Julian screams his rage and frustration.
Glancing around Julian can see only Tobias coming. In his rage he can only surmise that the others are having second breakfast without him.

Julian takes a 5' step northwest (L16) seeking cover in the apple tree, particularly from LD-a. (AC +2 for cover over all?)
He skewers LD-e through the gut with his longspear. The blood smells good to Jude's nostrils, though much of it is his own. He did notice the spear which returned of its own accord.
Hit AC 35
Damage 19

Now threatening LDs a,b,e, and h?. Looking for an AoO:
Hit AC 27
Damage 17

Tewdwr [AC 15 - HP 10/21 - Inspired]  d20+3=16
Thursday December 14th, 2006 7:10:31 PM

OOC: Before my next turn for Tewdwr, he was supposed to have moved to P15 if his opponent was killed. I don't know if that would change anything about how the croc would react, but he would be standing next to Tobias (who would get an AoO).

Tewdwr attacks with both heads as a single attack, so he should be able to get his full move (50 ft) after killing LD-m.

If nothing changes, he'll try to escape the grapple (16).

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=21 d20+15=29 d4+2=5
Thursday December 14th, 2006 7:20:43 PM

Selithe frowns and tries speaking to Eagertooth before fireing a arrow at LD-b if she can reach him, "Eagertooth, can you lend more aid by chance? Some spells or something?"

(Can hit AC:29 Damage:5)

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person


Harry Barqr [AC 10, HP 22/22, Inspired]  d20=5
Thursday December 14th, 2006 7:58:40 PM

Strength 7

Harry is having no luck at all. He shakes his massive head, spittle flying all about him.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Thursday December 14th, 2006 8:14:33 PM

Ha, ha! Wiley rascals. Prepare to face the wrath of a Stinkyfoots!

Free of the Entanglement the rotund greenmage calls forth the will of Culverwood with an Entangle spell of his own. He'll center it somewhere in the nature of 22I. He is looking to include the apple trees and the lizard dog druid 'P' in the area of affect.

"Ahs bees ill as ah hornet, vile critter," goads Tibble. "Why don'ts wheese all bees a-seein' hows youse bees a-likin' ah taste ah ya'lls madicine."

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Faerie Fire
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals

[OOC: Michael got his phoneline fixed and had hoped to post before the previous round concluded. He'll be posting tonight for last round and the next round.]

Dwight (hp 35, ac 16, message, inspire)  d20+8=12 d20+8=18 d4=1
Thursday December 14th, 2006 8:51:16 PM

Last round: Hitting LD-i is fine.

Entangle Reflex Save: 12 (free to continue moving)

Dwight continues to move between the two bushes (to Z19), taking a step and then firing his bow at LD-k, hoping to help Fickle who is surrounded and 'unarmed'.

(more than 30')
Attack: 18+3(chaos)+1(inspire)-2(entangle)=20 (hit)
dmg: 1+1(inspire)=2 (ah poo times 3)

Flickle (Ac ?? - 38 hp)  d20+9=25 d4=3 d20+9=27 d4=3
Friday December 15th, 2006 6:51:57 AM

Now Flick is upset with his enermy So He'll Keep on Pocking this Dog-Face Foe untill he drops!

OOC: How much extra do I get for being stuberm??

The rolls you requested are Ac 25 - Damages 3 hp.

Today rolls are ac 27 - damagws 3 hp.

The roll for the attack are great But the damages are lousy!!

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 75' up in the air (-2 attack); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+5=20 d20+4=5 d20+4=22 d4+3=7
Friday December 15th, 2006 8:00:18 AM


Looking around to see where help is needed most, Kendry happens to note that the one who spoke with him in the sylvan tongue, a druid, is casting a spell [spellcraft 20].

Forget about stabilizing. Kendry quickdraws bow and arrow, and sets to loose an arrow at the gesturing lizard dog. At the last moment, he realizes the arrow will fly way wide (d20+4=5, nat 1). Sucking in his breath, he re-aims (hero point) (d20+4=22), and looses the wooden shaft toward LD-p, doing 7 hp damage.

Get the druid, get him fast
Or you'll see a lightning blast


... are Kendry's encouraging words to his friends.

Shark  d20+8=24
Friday December 15th, 2006 4:06:42 PM


The bushes are low, right? Doesn't impede line of sight, you said to Dwight?
Can Shark leap up at the druid? Just hoping to break his concentration and reach him. 10' or 15' leap from I25, clearing 5' in height.

Jump 24, with the running start that will clear 15' easy.

The Action Gets More Tangled (DM Cayzle)  d20+7=23 d4+3=4 [AoO on Shark] d20+4=16 [a saves vs entangle] d20+2=3 d20+2=4 d20+2=7 [b, g, h fail] d20=4 d20+2=20 [o fails, p saves] d20+2=17 [LD-p fails conc check] d20+9=13 d20+8=23 d3+1=4 [LD-a vs julian] d20-1=10 [b misses] d20+5=12 d20+5=14 [LD-c misses] d20+5=6 d20+5=13 [LD-d misses] d100=4 [LD-e stabilizes on his own] d20=13 [g misses] d20-1=19 d20-1=19 [WOWSY! TWO NAT 20s!! LD-h spears Julian!] d4+2=6 d4+2=5 [LD-h crits julian for 11 damage] d20+7=27 d20+7=15 [ANOTHER NAT 20 and the follow up hits!] d20+7=18 [LD-i hits with the sap too] d4+2=4 d4+2=5 d3+1=4 [damage to Fickle] d20+7=17 d20+7=19 [LD-j hits Fickle too] d4+2=3 d3+1=3 d20+7=13 d20+7=10 [LD-k misses] d20=9 [LD-o stays stuck] d100=96 [m loses another hp] d20+8=25 d8+7=15 [croc bites Tobias for 15] d20+8=21 [and grapples Tobias]
Friday December 15th, 2006 4:12:27 PM

The Action Gets More Tangled (DM Cayzle)

d20+7=23 d4+3=4 [AoO on Shark] d20+4=16 [a saves vs entangle] d20+2=3 d20+2=4 d20+2=7 [b, g, h fail] d20=4 d20+2=20 [o fails, p saves]

Last Round:

Shark moves to K23, running right past LD-e to do so. The lizard-dog pokes at Shark as the dire badger runs by: he hits AC23 for 4 damage to Shark.

Fickle takes a swing -- he hits LD-k for 3.

Current Round:

Shark knows that he HAS to get to the druid leader. But that bramble is too thick! The clever beast has a solution! He takes a running jump OVER the low-lying bramble! The badger even takes a flying charge attack, but he misses the druid.

Julian feels frustrated, and he calls for help. The pseudodragon answers, Hey! I've been busy killing eagles!

Then the dragon looks over the battlefield. We've bloodied their noses! All I wanted was to free the prisoner! Maybe it is time for all of us to get out of here!

Julian thinks about taking advantage of the tree for cover. To do so he would have to step back to M16. He does so [DM mods your order somewhat, hope that's okay]. Then he skewers LD-e, inflicting a hefty 19 damage. That puts LD-e down for the count!

[OOC: Per the map notes at the bottom of the page, a tree grants a +2 cover bonus to Armor Class and a +1 cover bonus on Reflex saves.]

Note to Tewdwr: The DM made a mistake last round. I thought that Tewdwr could not bite with both heads and move at the same time. But after reading the Hydra description, I'll grant it. Now, there is no way that the croc could catch up to Tewdwr and bite him, so for the very start of this round, let's put Tewdwr at P15 and the croc at T11. Tewdwr has not been bitten and is not grappled.

Selithe asks the fey dragon to use some spells or something. The note of annoyance is getting greater in the creature's thoughts: Look, sister, what makes you think I can cast spells! Like I said, if the heat is too high, grab the prisoner and get out of the frying pan!

Selithe shoots LD-b for 5 hp damage.

Tibble's dog, Harry, remains stuck in the Entangle.

Tibble casts his own Entangle, centered at I22. Note from DM -- it is a big help if you post the save DC of your spells when you post. Entangle is a first level spell, and your Wis bonus is +3, so the save DC is 14.

Julian and Shark need to save. Julian gets that +1 reflex cover bonus. Of the lizard dogs, a, b, g, h, o, and p are affected. Only LD-a and LD-p -- the leaders -- save!

Dwight takes a step to Z19. He shoots at LD-k, hitting for 2 hp damage. LD-k is looking pretty wounded.

Fickle hits LD-k again for 3 and knocks him down!

Kendry sees that the lizard-dog druid is casting a potent blast spell! He tries to communicate this to his friends as he keeps singing. He also takes a chance and in a heroic effort, fires an arrow at the enemy, hitting for 7 hp of damage and hoping to disrupt the spell.

Marco, alas, remains horribly enmeshed in the entangle spell.

Tobias pauses to see the best course of action.

...

The druid LD-p makes a concentration check to try to maintain his spell. The DC for him to do so is 10+7+3=20, because he took 7 hp damage and it's a third level spell. He has no ranks in concentration, and a +2 from Con. His roll is a 17 -- and his spell is ruined!

This round, the druid seems dismayed! LD-p moves on all fours to 36I. Doing so provokes an Attack of Opportunity from Shark. Shark, please take an AoO vs LD-p! When he gets to 36I, the druid casts Obscuring Mist, so that now no one can see him.

LD-a is not entangled, and he is standing right next to Julian! He whips out a sap to join his magic spear and strikes twice at the enlarged halfling. The spear misses, but the sap hits AC23 -- a whap in the gut for 4 hp nonlethal damage to Julian. Please keep your nonlethal damage seperate from your lethal damage! When your nonlethal damage exceeds your current hp, then you fall unconscious!

LD-b is rooted to the spot, but he takes out a spear and hurls it. With the -4 due to being entangled and the -4 for shooting into melee, his chances are pretty slim, and sure enough, he misses.

LD-c takes a five foot step and tries to spear and sap Frickle. He misses both times.

Still caked with acidic flour, LD-d quickdraws a dart and a spear and throws them at Dwight. Both attacks miss!

LD-e is dying. He tries to stabilize, and the god of luck smiles on him. He stops bleeding.

LD-f is unconscious and stable.

LD-g is stuck in an entangle, but hucks a spear at Tewdwr anyway. He has a -4 from being entangled and a -1 range mod. He misses.

LD-h throws a spear at Julian, but despite his total mod of -1, rolls TWO NATURAL 20s! Ouch! Julian takes 11 hp damage! By the DM's calculation, that puts Julian at 1 hp, but his nonlethal damage exceeds his current hp, so he falls unconscious!

LD-i takes a flanking poke and a pumel (spear and sap) at Fickle. ANOTHER CRIT! Fickle takes 9 hp damage from the spear, and 4 NONLETHAL damage from the sap. Please keep track of Nonethal Damage seperate from regular damage!

LD-j tries to do the exact same thing. And he does! Flick takes 3 hp regular damage and 3 hp nonlethal damage.

LD-k is unconscious and bleeding!

LD-l is unconscious and stable.

LD-m is dying and tries to stabilize -- but he loses another hp and is still dying.

LD-n drags LD-l five feet back, then moves arond to help LD-m.

LD-o is entangled. He tries to get free but fails.

The Crocodile attacks Tobias. It bites him for 15 hp! And grapples him with a check of 21. Tobias is now grappled!

And the map!

Julian  d20+5=19 d20+5=16
Friday December 15th, 2006 5:27:16 PM


Saves vs entangle
Julian Reflex save 19
Shark save 16

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Friday December 15th, 2006 8:32:34 PM

[OOC: Sorry about the DC not being there. Bear with me I'll get used to this yet.]

Tibble grabs his sling and one of his three magical stones (+1 attack, 1d6+1 damage).

"All ya'll a-comin'?" Tibble asks of Marco and Harry.

Harry Barqr [AC 10, HP 22/22, Inspired]  d20=20
Friday December 15th, 2006 8:40:07 PM

Strength Natural 20!

Properly motivated, out dim-witted canine hero lunges towards his masters side.

[OOC: The massive stormfront affecting the Pacific Northwest has left Michael without power. Given how far from civilization he actually lives, he and his neighbors could be without for some time. I'm hoping to hear from him later today so that I may post for him. For now assume Marco is so entangled he cannot contribute up to this point and we'll have Marco's actions begin when I can get an input from him. Life is what happens while you are making plans.]

Kim OOC 
Friday December 15th, 2006 10:58:49 PM

Hey, gang, REMEMBER - include your +1 from inspire courage on your attack (aka to hit) rolls AND on your DAMAGE! - So, if Flickle (Fickle?) feels inspired by the rescue and Kendry's song - then HE should add a +1 to his damage. Tibble should add another +1 attack & damage too! Etc., et al.

======

8:47 PM (10:47 PM Texas time): I'm heading back home to darkness (except for candles and Really Good Flashlights). Not sure when next I'll be able to post. The electric utility tells us it should take 2-7 days to restore power. And, maybe we'll have snow tonight!

Frickle (AC??/ 38hp)  d20+9+1=24 d20+9+1=19 d4+3+1=7 d4+3+1=7
Saturday December 16th, 2006 6:11:31 AM

Fickle Holds that spear with Both Hand, now he'll put his shoulder into his pocking. 'poke' 'poke' "Take that you slithering dirty nose bow-wows"

Attack Ac 24 & Ac 19 - Damages 7 & 7.

OOC TO DM: If the guard is down and out. Then Frickle will poke at the Shark

DM OOC to Fickle 
Saturday December 16th, 2006 8:22:57 AM

Please Highlight to display spoiler: {Flick has taken 18 hp regular damage and 8 hp nonlethal damage. His max hp are 58. So he has 40 hp left.

Flick's unarmored AC (just small size and dex) gives him an AC15.
}

DM OOC Enemy ACs 
Saturday December 16th, 2006 8:33:34 AM

NOTE: The LizDogs with spears are AC15 (all are raging). LizDog p is AC18, and n and o are AC16 -- those carry clubs.

Marco (HP 29/29, AC 21- Mage Armor)  d20-1=0 d20-1=17 d20-1=8
Saturday December 16th, 2006 11:48:46 AM

(OOC- Finally! First a transmission out on my truck, then my computer (turned out it was the phone line that was having problems, not my computer. I have two lines, one for phone, one for computer- phone worked, so I assumed the line going to the computer was ok, silly me. Turned out a snowplow had ¡§nudged¡¨ a phone connection box about a mile from me.) It got fixed just in time for power to go out. AAAARG.)
Soooo, I talked my boss into letting me have computer time at work (Ok, after workļ) in case this happens again.)

Marco continues trying to fight his way out of the entangle spell muttering to himself, ¡§Hide in the BUSHES to ambush a druid, real smart, Marco.¡¨

Check for entangle (Three times? @-1, Need natural 20)

Strength check -0
Strength check -17
Strength check -8

Marco will continue to try and get out.



Cayzle to Marco 
Saturday December 16th, 2006 12:00:19 PM

Welcome back!

Note that if you are entangled, you can get out with a Str or Dex check vs DC20. The Dex check is really an escape artist check, but even if you have no ranks in escape artist, you can make a Dex check. That's an 18 or better for Marco! Your second roll will therefore get you out, I rule!

Note that you can do other stuff, just not move. You take a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell. DM to Marco: Please Highlight to display spoiler: {So you could cast Magic Stone and True Strike, for example, then sling at an enemy.}

Shark [AC 15, hp 22]  d20+7=23 d2+4=5 d20+5=12 d20+9=29 d20+4=19
Saturday December 16th, 2006 4:16:26 PM

AoO
Claw, Magic Fang, Rage, Inspired:
Hit AC 23
Damage 5

Shark is determined to get that druid, but is going to have to swim after him. He plans to move 5' West into the water, then South using another move action.
Reflex Save vs Entangle 12
Escape Artist vs Entangle 29
Assuming the Entangle does not affect the water, Shark swims to G29.
Swim 19


Julian [hp 1, non-lethal damage 1, unconscious] 
Saturday December 16th, 2006 4:30:10 PM

Julian watches the puny lizard dog throw his spear, the returning spear, and dodges it easily. He didn't so much see the sap as feel it,
"Pathetic, call that weapon! You're the next one down. Skewered dog, like your friends there and there."

He didn't see the spear coming from the South West either, nor did he feel it...
Julian sees the hall full of mighty warriors. He walks amongst them as an equal. He flicks his falchion allong the wall made of spears, and looking up admires the ceiling made of shields. There is a longship being built inside this incredible hall, and whole boars roasting over fire pits. Mead-benches arranged around the fires, and beautiful women preparing stews and attending the boars.
Julian is taller than these vicious fighters, and his black and grey hair stands out against their long blonde plaits. The women notice him. The men great him in friendly tones, and slap him mightily on the back as they embrace him.
Strange, Shark isn't here.
There is a call, a horn blown at the other end of the hall, and a brilliant light. It is time to fight the giants. The other warriors grab their own spears and axes, swords and shields and jog down the massive hall to the calling.

Will Julian also run towards the light?...


Tobias [AC 22 - HP 23/38; barkskin; message; inspired]  d20+13=27 d6+2=4
Saturday December 16th, 2006 4:34:31 PM

Tobias is grappled by the croc and gives out a loud scream as his teeth pierce down on him. With his short sword, he stabs at the croc.

Attack: 27 - 4 (for being grappled) = 23
Damage: 4

[OOC: grapple rules say you can only take one attack with a light weapon.]

Tewdwr [AC 15 - HP 21/21 - Inspired]  d20+7=19 d6+2=7 d20+3=13 d20+7=27 d20+7=17 d6+2=4 d6+2=6 d20+3=14
Saturday December 16th, 2006 4:42:46 PM

Tewdwr circles around the croc from the north (to avoid AoO) to flank it (R12). And bites at the crock with its two heads.

Kynan attack: 19
Kynan damage: 7
Kynan trip: 13
Dwyr attack: 27 (nat 20; critical threat)
Dwyr threat roll: 17 (crit?)
Dwyr damage: 4
Dwyr crit damage: 6 (if he critted)
Dwyr trip: 14

Julian [hp 1/45, non-lethal 4, unconcious] 
Saturday December 16th, 2006 5:51:28 PM

Shark [AC 14 hp 22/22]

Just a few corrections.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Sunday December 17th, 2006 1:17:30 PM

Not willing to be thwarted, our pudgy pal casts Fearie Fire on the fleeing druid.

Spells:
Druid 0 lvl
****Cure Minor Wounds
*Guidance
*Light
*Resistance
*Virtue
Druid 1st
*Entangle
*Magic Fang
*Shillelagh

Cleric 0 lvl
**Guidance
**Resistance
**Virtue
Cleric 1st
*Bane
*Bless
*Magic Stone

Animal Domain
*Calm Animals

[OOC: I will be out of town Mon. 18th to Fri. 22nd. Michael will post for me - I sent him a copy of my character sheet. Any actions he takes are fine by me. If Tibble (or Harry) die while I'm away - no big deal. I will just return as a leaner, meaner hobbit!]

Dwight(hp 35, ac 16, message, inspired)  d20+8=11 d20+8=19 d4=2
Sunday December 17th, 2006 7:49:03 PM

Reflex vs. Entangle: 11+3(choas)=14 (whew!)

Dwight takes aim at the closest target (LD-d).
Attack: 19+3(chaos)-2(entangle)+1(inspired)=21 (hit)
Dmg: 2+1(inspired) (at least it's not a 1)

To Eagertooth I completely agree, we should get ourselves out of here, but a friend has fallen and we must do our best to rescue him now, foolhardy though he was.

If LD-d falls, Dwight takes a 5-foot step to Y18.

Marco (HP 29/29, AC 21- Mage Armor, Inspired)  2d8(2+7)+2=11
Sunday December 17th, 2006 8:54:05 PM

(Catching up on actions.)
Marco bursts out of the Entangle spell, coming to rest by Tibble.
Seeing that he is casting a spell at the mist and taking a quick glance around, he takes in what has happened while he was battling bushes.
"Gods, what a cluster" Marco mumbles.
"Nuts to me!" He says in a loader voice.
Nuts comes out of the trees and lands by Marco who is casting a spell, leaning against him.
(The spell is Cure Moderate Wounds. Marco designates Nuts as the toucher as the rules for familiars cover. Nuts can now deliver the cure spell.)
Cure spell-11 HP

"Cast it on Julian." Marco tells the bird, who takes off in a flurry of feathers, serious for once.

(Nuts-
HD 5, hp 15; Init +2; Speed 10 ft., Fly 40 ft. (average); AC 17)

Marco then prepares his sling to sling the magic stones he made earlier at the druid.

Julian 
Sunday December 17th, 2006 9:09:45 PM

Thanks Marco

Kim OOC 
Monday December 18th, 2006 1:25:42 AM

I nominate Julian for a hero point.

Julian  d20+10=27
Monday December 18th, 2006 5:35:17 AM

If that annoying bird gets to Julian (in the next round or two or three) to heal him (darn, I might have to appreciate the bird), Julian will lay low to sus things out before gettting up. That is, if the healing brings him back to the conscious world: he might prefer the great hall.
Bluff 27

Fickle 
Monday December 18th, 2006 5:55:14 AM

OOC too early to post!!

Cayzle 
Monday December 18th, 2006 11:15:59 AM

Still waiting for Selithe and Kendry!!

Cayzle to Marco 
Monday December 18th, 2006 11:17:25 AM

Please Highlight to display spoiler: { Letting your familiar deliver the touch attack is a great idea, BUT to do so you have to have three levels of wizard! Sorry, but your bird does not yet have the abiity to carry a spell.

You can specify a new action if you are fast! Like before 4 pm new york time.
}

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 75' up in the air, then down to 65 feet (-3 attack); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+3=4 d20+3=23 d20+3=20 d4+3=7 d4+3=5
Monday December 18th, 2006 2:42:32 PM

[Comcast internet access has been going up and down the past day - mainly down. Tried to post last night - connection died. It just came back up. -Kim]

Feeling wobbly in the air, Kendry is starting to feel a little sick to his stomach - whether due to his sense of loss of attitudinal control, or of what looks to be happening down below.

He tries to ready another arrow. He pulls back the string, and finds the arrow is not even nocked (d20+3=4). Again pulling from inner reserves (hero point), the determined halfling quickly and properly nocks the arrow on the string, pulls back and in one smooth notion looses the arrow against the fellow with the reusable spear (LD-a, nat 20, threat, crit vs AC 20, damage 7+5=12) whom he saw so viciously attacking his friend Julian. He wants to draw the scaley dog's attention away from him also known as Badger and Jude. He drops down to 65 feet altitude.

So focused is he on hitting the target, that he forgets to maintain his song. [Folks - the inspire courage bonuses will last for you all through this and the following three rounds.]

Dwight (hp 35, ac 16, message, inspire) 
Monday December 18th, 2006 8:11:03 PM

OOC: Since I am waiting for the posting of Dwights hefty arrow damage to LD-d, I figured I would comment on how much I like the maps you use Cayzle. I'm curious how you color the screen (like the river)without filling in complete squares.

Julian OOC 
Monday December 18th, 2006 8:16:36 PM

Ditto, I've never seen how to do that sort of thing on Excel, assuming that's what you're using

Crescent Valley Posting (by Anthony) 
Monday December 18th, 2006 8:21:50 PM

DM: 2TWRFS- = 7
Kendry: MTWRF-- = 5
Julian: 2-WRFS- = 6
Selithe: M-W---- = 2
Marco: --W--SS = 3
Flickle: MT-RFS- = 5
Tibble: MTWRF-S = 6
Tobias: M-W--S- = 4
Dwight: MTWR--S = 5

OUCH Folks! Several power outages.

Marco(HP 29/29, AC 21- Mage Armor, Inspired) 
Monday December 18th, 2006 8:40:42 PM

(OOC-Damn.)

Marco will cast Bull strength on himself instead.

Rock 'em! Sock 'em! (DM Cayzle)  d2=1 [which LD did F hit?] d20+11=14 d20+10=11 [a misses twice] d20-1=19 d20-1=7 d4+2=4 [b hits T] d20+2=22 d20+2=17 d20+2=3 d4+2=4 d4+2=4 [c crits F] d20+5=17 d20+5=11 d4+2=6 [d hits D for 6] d20+5=22 [h escapes ent] d20+7=9 [h misses] d20+7=19 d20+7=16 d4+2=6 d3+1=2 [i hits F] d20+7=13 d20+7=19 d3+1=2 [j hits Fickle] d100=75 d100=82 [k and m don't stabilize] d20+3=16 [o stays put] d20+8=25 [croc pins tobias]
Monday December 18th, 2006 9:57:08 PM


LAST ROUND:

Marco tries his best to wriggle out of the vines and roots that bind him. He rolls a natural 18 ... just enough to make an untrained DC20 Escape Artist check! He wriggles free!

THIS ROUND

Frickle pokes his spear at one of the lizard-dogs -- a pretty hard poke! He jabs for 7 hp damage! [OOC: Just one poke per round, unless you take the time to pick up a second weapon!] The former prisoner thinks about attacking the Crocodile, but there are lizard-dogs a-plenty still to fight for now! Flick hits LD-c for 7.

Julian's pal, the dire badger named Shark, jumps into the water and swims to G31. He finds that the Entangle does not extend into the water -- a few aquatic weeds wriggle around him, but they are weak and cannot bind him. He cannot see the druid lizard-dog, who is probably in the fog bank, but his keen nose can try to sniff him out. Shark can JUST smell the druid -- about 30 feet away at the center of the mist!

Julian dreams the anxious dreams of those who are wounded and near death.

Tewdwr circles around the croc, wanting to attack from the other side. But the croc and Tibble are wrestling and maneuvering, and moving so that Tewdwr can't get the advantage he seeks. [OOC: Grappled creatures no longer threaten nearby squares, and therefore no longer can provide flanking bonuses or make AoOs. So Tewdwr cannot help flank the croc as he grapples it.]

Tewdwr bites at the croc with both sets of fangs. He hits twice, biting for 11 hp damage. The two-headed dog does not trip the reptile [OOC: Trip DC for the croc is a 19.]

Tobias uses his short sword to stab at the reptile who has clamped down on him. He hits for 4 hp damage.

Tibbles get ready to sling, and his dog, Harry, joins him as he pulls free of the entangling underbrush. But the greenmage reconsiders and casts a Faerie Fire where he last saw the druid, who cannot have moved far from that spot yet! The lizard dog is outlined, but the mist still protects him from view -- however, if you get close enough, he will be a clearer target. [OOC: The spell does not cancel full concealment as a result of intervening objects, but if you get within 5 feet, he will NOT gain the benefit of a 20% miss chance.]

Dwight shoots at LD-d, hitting for 3 hp damage. The lizard-dog stays on his feet, barely.

Marco wants to save Julian and get him back into fighting shape, but he is out of reach! What to do? [OOC: Letting your familiar deliver the touch attack is a great idea, BUT to do so you have to have three levels of wizard! Sorry, but your bird does not yet have the abiity to carry a spell.] He decides to cast Bull's Strength on himself instead.

Kendry drops a little lower in altitude and fires a heroic shot! He hits the leader lizard dog (LD-a) a solid shot for 12 hp damage.

Selithe holds her actions and looks around.

....

The lizard-dog druid, LD-p, moves to the east, or so Shark's keen nose tell shim. But he does not move out of the fog, so odds are he is in the eastern half of the mist cloud. What he's doing in there (casting a spell?) is anyone's guess.

LD-a roars in rage as he is hit by Kendry's arrow. But Kendry is out of easy range. He throws a spear and a dart at Tewdwr! Both miss! Then he takes a step toward Tewdwr in order to escape the Entangle.

LD-b throws a spear at Tewdwr, with a -8 penalty for being entangled and firing into melee. He hits with a nat 20, doing 4 hp damage to the two-headed dog.

LD-c takes two swings at Fickle. He is lucky, and criticals Flick for 8 hp damage!

LD-d throws a spear and a dart at Dwight. The spear hits Dwight for 6 hp damage as it scratches his leg.

LD-e and LD-f are both unconscious and stable.

LD-g readies a spear throw, but does not throw yet -- Reminder note for DM: Highlight to display spoiler: {readies a throw at T or M, whichever casts a spell first.}

LD-h tries to wriggle free of the entangle! He does so! He moves northeast to where the croc and Tobias are wrestling. He pokes with his spear, two-handed, at Tobias. Since a grappling target loses his dex bonuses vs non-grapplers, Tobias does not get his Dex bonus to AC. LD-h (who felled Julian with a great throw, by the way) strikes hard, But he hits only AC9 -- missing.

LD-i is fighting Fickle. He strikes with spear and sap, and he is flanking the prisoner. He hits Fickle twice, for 6 hp regular damage and 2 hp nonlethal damage.

LD-j is also flanking Fickle. He also hits Fickle, doing 2 hp nonlethal damage.

LD-k, LD-l, and LD-m are all unconscious. k and m continue to bleed to death.

LD-n casts a spell and stabilizes LD-m.

LD-o tries to wriggle free of the entanglement ... but he stays put this round, tangled in grasses!

The Croc tries to pin Tobias. His grapple check is a 25, which puts Tobias firmly in the croc's toothy grasp! Tobias's options suddenly got a lot more limited! (see rules for grapples).

Note for Fickle: Highlight to display spoiler: {Flick has taken 32 regular hp damage and 12 nonlethal. His max hp are 58. So he has 26 hp left. When his nonlethal damage is higher than current hit points, he goes unconscious. So far you are still on your feet!}

And the map!

Selithe-AC:20-HP:30/30 (Message, Dex+4 *2mins*)  d20+15=17 d20+15=30 d4+1=3 d20+15=27 d20+15=20 d4+2=4
Monday December 18th, 2006 10:17:55 PM

(OOC:This can be deleted shortly but what in the blazes. I wasn't able to check the Wold over the weekend but I did Friday and seen no post or any posts after like 8pm my time and now there is a whole bunch. Sorry Cayzle for holding you up. I'll post for this round and last if you like.)

If Selithe can she will fire at LD-c in hopes to help Fickle out and keeps a eye on her friends, not liking how this is going at all.

(Can hit AC:30 Damage:4 *forgot to add Kendry's bard song*)

Reflex:17

(If allowed) Selithe last round would of fired a shot off at LD-d in hopes to injure him some to or maybe drop him depending on how much if any damage he has taken. (Can hit AC:20 Damage:4)

Reflex for last round:27

0th: Acid Splash(2), Detect Magic, Flare, Prestidigitation

1st: Identify, Magic Missile(2), Enlarge Person

Shark [AC 14, hp 22]  d20+3=20 d20+8=9
Monday December 18th, 2006 11:02:34 PM

Swim 20

Shark swims ashore and heads directly to where he last saw the druid (H36), picking up his scent he moves to the druid.
Track (survival, scent) 9 nat 1
Maybe he doesn't pick up the trail.
Maybe he spends the rest of the round at H36 trying to find the trail.

Julian lies deathly still and bleeding. Dreaming he takes up the jogging march towards the call to arms.

Active Spells
Mage Armour (2 hours)
Bull's Strength (14 rounds)
Jump (4 rounds)
Magic Weapon on longspear(4 rounds)
Magic Fang on Shark (4 rounds)
Enlarge Person (14 rounds)

Run Feat
Rage (4 rounds)

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 65 feet altitude (stabilizing -1 attack by end of round); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20-2=15
Tuesday December 19th, 2006 1:23:43 AM

Kendry casts a grease spell to cover R15, S15, R16, S16, affecting LD-c, LD-i, and LD-l, hoping to let the halfling they came to free, perhaps get free of being almost entirely surrounded. He spends the round stabilizing, as he takes a look around.

He whispers, sending a message to his comrades, "Julian is still. Tobias and Tewdyr beset. The slave surrounded. Can we not save them? EagerTooth, what is your counsel? Friends, can we not rescue these three?"

Cayzle to Robert on mistakes 
Tuesday December 19th, 2006 7:04:59 AM

Thanks, Robert! That was just what I needed! Much appreciated! All fixed now.

Fickle  d20+9=26 d4+3=6
Tuesday December 19th, 2006 5:50:08 PM

Fickle is mad at the dog face enermies, He will strike the one in frount of him "Take this spear and wear it!!" (bet you though I was going to say something else??)

Attack ac 26 - Damages 6 hp.

OOC: Sorry I did not post yesterday, we had some high winds and driving rain.

Tobias [AC 22 - HP 23/38; barkskin; message; inspired; pinned]  d20+8=11
Tuesday December 19th, 2006 6:54:49 PM

Tobias tries to break the pin this round (11)... but probably not.

Tewdwr [AC 15 - HP 17/21 - Inspired]  d20+6=25 d6+2=7 d20+3=19 d20+6=23 d6+2=7 d20+3=14
Tuesday December 19th, 2006 7:00:41 PM

Tewdwr desperately tries to save Tobias by continuing his attack on the croc. He bites it twice again, and may have possibly tripped it.

Kynan attack: 25
Kynan damage: 7
Kynan trip: 19 (i think that trips it)
Dwyr attack: 23
Dwyr damage: 7
Dwyr trip: 14

If the damage is enough to kill it, Tewdwr will move towards the nearest lizard dog. If not, he will stay in position, ready to take an AoO, or attack the croc again on its turn.

Tibble [AC 18, HP 38/38, Barkskin, Inspired] 
Tuesday December 19th, 2006 7:53:27 PM

(OOC- Posting for Tibble.)
Tibble will advance on the druid with his newly freed dog. When he can seee the druid, he will use his sling with Magic stones.

Marco(HP 29/29, AC 21- Mage Armor, Inspired) 
Tuesday December 19th, 2006 7:55:35 PM

Marco will advance with Tibble, also ready to use his sling when he can see the druid.

Dwight (hp 29/35, ac 16, message, inspired)  d20+8=12 d20+8=15 d4=2
Tuesday December 19th, 2006 8:58:14 PM

Dwight is annoyed at the whole situation and even more so since LD-d still stands. Pullin' his bow again, he aims for the final blow (he hopes)

Reflex vs. Entangle: 12+3=15 (made)

Attack: 15+3(chaos)-2(entangle)+1(inspired)+1(point blank) =18 (hit)
Dmg: 2+1(inspired)+1(point blank)=4

(If Selithe killed LD-d last round, Dwight remains annoyed but fires at LD-c instead, hitting AC 17, dmg 3)

Fickle  d20+3=18 d20+3=15 d3+3=5 d3+3=6
Wednesday December 20th, 2006 4:28:47 AM

Fickle seeing that thes people are fighting these enermy, he will doubel his efforts. He picks up two stones and throws them to the enermy in frount of himself.

Stones hitting Ac 18 & Ac 15 - Damages 5+6=11 hp.

Croc of Sleep! (DM Cayzle)  d4=4 [thorn damage to Shark] d20+2=20 d20+2=19 [two saves vs Grease] d4=1 [thorn dam to Tibble] d4=2 [thorn dam to Marco] d20+11=18 d3-1=1 [ET barbs croc] d20+7=8 [Croc fails save]
Wednesday December 20th, 2006 7:21:55 AM


LAST ROUND

At the very last moment, Selithe takes aim and fires at LD-d. She hits for 4, dropping the lizard-dog!

THIS ROUND

Selithe quickly whips another arrow onto her bow-string and takes aim at LD-c. She is firing into melee, and a ways off, but her aim is true, and she inflicts 4 to the sorely wounded but still standing creature.

Shark swims to 32G, and smells the druid almost exactly 30 feet southeast. Then he swims to 33H, into the mist, and then onto land at 34I. That's an entire move action (recall that swimming cost two movement points per square, and so does the forest underbrush. When Shark steps into 34I, he steps on something painful! The vines and plants underfoot are very thorny. Shark takes 4 hp damage and must make a reflex DC17 save or be lame. A lame character moves at half speed -- in this terrain, that means 4 movement points per square!

Note! Shark still has a standard action left this round! He is in 34I. He can smell the druid in 36K! Will Shark go forward, knowing that every step may bring more damage and a save vs lameness? [Note: you can't be double-lamed!] If so, exactly which squares will he step into?

Julian remains unconscious. Although a little blood seeps from his wounds, note that he is not dying or losing hit points every round. Honestly, his dreams might be more plagued with the nightmare of capture and imprisonment than death!

Kendry casts Grease, possibly affecting LD-c and LD-l. [Note: PLEASE post save DCs when you cast an offensive spell!] The two lizard-dogs roll a 20 and a 19 to resist the magic and stay standing!

Kendry asks his friends what to do about the battle -- is it time to think about gathering the wounded and leaving? EagerTooth says that at least they should rescue Tobias from the croc. The fey dragon will try to help with that. She sees no way for the small folk to carry the seven-foot tall Julian away, especially under attack.

Fickle pokes LD-i, hitting for 7 hp damage (inclusing inspiration bonus).

Tobias struggles but cannot break free.

Tewdwr bites the croc twice for 14! And knocks it down!

Tibble and Marco move towards the lizard-dog druid. Well, they don't know where he is, but they head into the mist. Tibble moves to 34K and steps on spiked growth! He takes 1 hp damage and must make a DC17 reflex save or be lame. Lame means half speed (two move points per square for the greenmage). Tibble has a standard action left! Will he go deeper into the mist, knowing that it means more damage and possible lameness? If so, where exactly will he go? If not, what will he do with his standard action?

Marco moves to 34L at the end of his turn. He is delayed by the growth and tangles far more than the greenmage, and as his turn ends, he too steps into the mist and suffers foot damage. Marco takes 2 hp damage and must make a reflex DC17 save or be lame.

Dwight fires at LD-c and knocks him down! He falls in the Grease, dying.

Finally, out of the sky, the tiny fey dragon dives on the crocodile. Normally a tiny creature would have to worry about AoOs, but the grappling croc has his mouth full. EagerTooth dives down on the opposite side that Tewdwr is attacking. At the last minute he whips his tail down and strikes at the croc. He barbs it for 1 hp damage, and the Croc falls asleep! Tobias is free!

WHAT I NEED BEFORE THE ENEMY GETS TO ACT --

I need a standard action from Shark. Note that Tibble and Marco can see each other but they cannot see Shark or the druid. Shark cannot see them or the druid, but his scent tells him where they are.

I need a standard action from Tibble. You can only see five feet in this mist, so when you can see an enemy, it is almost too close to do so!

I need actions for the whole round for Harry, the dog.

Please, the rest of youse, please hold off posting actions, although you can post questions and corrections, as usual.

Tibble [AC 18, HP 38/37, Barkskin, Inspired]/Marco(HP 29/27, AC 21- Mage Armor, Inspired)/Harry  d20+4=13 d20+4=15
Wednesday December 20th, 2006 8:16:16 AM

(OOC- Posting for Tibble)

Tibble DC-13 (Lame. Damn.)
Tibble tells Marco and Harry to hold. (Marco was doing this anyway, ouch.)

Harry was waiting for Tibble and trying to pick up the druids scent. (You will have to tell me if he needs to make a save.)

Tibble then spends a round talking to the plants, asking them to bend to the side (so when stepped on, they would be flat) or to make a path for them to the druid.

Marco save DC- 15 (Lame. %$#@.)

Cayzle 
Wednesday December 20th, 2006 5:22:44 PM

Friends, I know that several people have had trouble posting, due to events beyond their control. I would rather delay a little. But I will post a turn tonite for sure, whether I hear from Shark or not.

Shark [AC 14, hp 18/22]  d20+8=23
Wednesday December 20th, 2006 7:14:12 PM

Save vs lameness 23
Shark will move to get to the druid. It is his sole thought through his rage. He moves as close as possible to the druid, hoping to bump into it, prefering to attack.

Julian sleeps and dreams.

Active Spells
Mage Armour (2 hours)
Bull's Strength (13 rounds)
Jump (3 rounds)
Magic Weapon on longspear(3 rounds)
Magic Fang on Shark (3 rounds)
Enlarge Person (13 rounds)

Run Feat
Rage (3 rounds)

Julian 
Wednesday December 20th, 2006 7:27:37 PM

OOC, sorry about the delay, I went to a work Christmas party and didn't come home. ;-)

Shark  d20+5=23
Wednesday December 20th, 2006 7:40:34 PM

Just thinking ahead, since Shark made the reflex save, does that mean he notices the thorns or whatever. If he does, and if the druid is close enough he is desperate enough to leap at the druid.
Jump 23, would cover 10' in a leap, reaching a height of approx 3', without a running start.
Wish he was only 5' from Julian to share the Jump potion.
And note that Shark is normal sized, not dire, since he is more than 5' from Julian he cannot share spells.

Kendry 
Thursday December 21st, 2006 2:38:02 AM

[Humm di humm di hummmm]

Fickle 
Thursday December 21st, 2006 5:04:54 AM

Fickle will be picking up two more Rock "Grunt!" "Grr!" "Grunt!".

Croc of Sleep! Part Two! (DM Cayzle)  d4=2 [spike dam to Shark] d4=3 d20+5=11 [LD-p affected by own spell] d20+11=24 d20+10=15 d4+4=8 d3+2=3 [a att tewdwr] d20+1=13 d20+1=2 [b misses] d20+5=22 [g gets free] d20+5=23 d20+5=17 d4+2=6 d3+1=2 [h hits Tewdwr] d20+7=23 d20+7=26 d20+7=14 d20+7=27 [i and j att Fickle ... 3 of 4 hit] d4+2=3 d3+1=2 d3+1=2 [dam to Fickle] d100=47 d100=37 [stabilization rolls] d20+3=23 d20+3=10
Thursday December 21st, 2006 7:41:56 AM

FROM THE FIRST HALF OF THIS TURN

Harry moves closer, out of the entangle, but does not enter the mist.

Tibble fails to convince the spike growth to let him pass unimpeded, but he does learn where the spikes are growing (see map).

Shark moves up, following his nose to the druid. He takes 2 more hp damage and has to make another DC17 save to avoid lameness.

Shark is standing right next to the glowing blue druid, but he used all his actions in moving, and cannot attack this round.

....

LD-p backs up a step into the spike growth. He takes 3 hp damage from his own spell and is is lamed by his own spell. But he had no choice if he were avoid provoking an AoO from the persistant animal.

Now out of Shark's reach, the druid uses his standard action to change into a bird -- an owl, actually. Then he flies away to the south, flying low through the trees so that he can be concealed by the foliage. It is clear to you, and EagerTooth's mental intuition confirms, that the druid has packed it in and will not be returning anytime soon.

"Excellent work, my friends!" says the fey dragon. "He runs in fear, and will not soon return!"

LD-a, the sole remaining leader, knows that time is running out. He takes a five foot step. He shouts in draconic, "Kill the deveil dog!" then he throws a spear and a dart at Tewdwr. Bothhit, and Tewdwr takes 11 hp total.

LD-b, though entangled, throws a dart and a spear, at -4 to hit. Both miss.

LD-c, d, e and f are all unconscious or dying right now.

LD-g tries to wriggle out of the entangle and succeeds! He moves between Tewdwr and the chief.

LD-h attacks Tewdwr with dart and spear. Both hit! Tewdwr takes 6 and 2... 8 more total.

LD-i and LD-j continue to fight Fickle. Two saps and a spear hit! Fickle takes 3 hp regular damage and 4 hp nonlethal damage.

LD-k, LD-l, and LD-m are all unconscious or dying.

LD-n takes a five foot step and then feeds something to LD-k.

LD-o tries to get free of the entangle -- and rolls a nat 20 on the escape check! He jumps in the stream carrying something and swims across, almost going under, but then just making it. He heads off into the woods and next round will likely be out of sight.

The croc snores!

And the Map!

Tewdwr [AC 15 - HP: -2/21 - Inspired] 
Thursday December 21st, 2006 2:26:44 PM

Tewdwr takes several hits from the lizard dogs (19 points of damage) and falls to the ground bleeding (-2 hp).

Tobias [AC 22 - HP 23/38; barkskin; message; inspired]  d20+16=36 d4+2=6 d20+16=27 d4+2=3
Thursday December 21st, 2006 2:31:58 PM

[OOC: Not sure what Tobias can do this round, so here goes some options]

Since the croc is sleeping, Tobias gets up and out of it's mouth (move action). He was already holding both of his swords, so he takes a 5 ft step to O15. And, takes a short sword swipe at LDh.

Attack: 36 (nat 20; threat)
Damage: 6
Critical check: 27 (crit)
Critical damage: 3

Shark [AC14, hp 16/22]  d20+8=23 d20+8=20 d20+4=12
Thursday December 21st, 2006 5:09:58 PM

Reflex Save = 23

Seeing the druid fly away Shark is pretty sure he cannot keep up. He turns west and leaps back into the water.
Jump 20, would be 10' without the running start. Call that move action 1.

He swims (with the current?) back towards Julian, remembering that the land is covered with Entangle.
Swim 12
Base speed 30', so he swims 30/4 in a single move action? = 7 1/2'
Plus any for swimming with the current?
Have I interpreted swimming movement correctly?

Julian dreams still, of the mighty warriors, the war with the giants, and returning to the raost boar and the women.

Active Spells
Mage Armour (2 hours)
Bull's Strength (12 rounds)
Jump (2 rounds)
Magic Weapon on longspear (2 rounds)
Magic Fang on Shark (2 rounds)
Enlarge Person (12 rounds)

Run Feat
Rage (2 rounds)

Julian [AC 14, hp 1, nonlethal damage 4]

Little worried for Julian, when his Rage expires he will lose a further 8 hp.

Dwight (hp 29/35, ac 16, message, inspired)  d20+8=10 d20+8=25 d4=1
Thursday December 21st, 2006 8:17:21 PM

Reflex vs.Entangle: 10+3(choas)=13 (made)

Dwight readies another arrow. He takes careful aim at LD-i and fires.
Attack:25+3(choas)-2(entangle)+1(inspired)=27 (hit)
Dmg: 1+1(inspired)=2 (dang it another 1)

Kendry, perhaps diplomacy could get them to surrender now. Surely they are as wounded as we.

[Anthony: Chaos is always 'a' before 'o', not 'o' before 'a'. --Kim]

Kendry [AC 15; HP 29-12=17; Message x 2; Spider climb; Levitation - 65 feet altitude (-1 attack, -2 next round); Inspire courage (everyone: +1 attack, +1 damage, +1 saves vs fear, charm)]  d20+5=20 d4+3=7 d20+10=28
Thursday December 21st, 2006 10:07:05 PM

Kendry looses another arrow against LD-a (AC 20, 7 hp damage). Acknowledging Dwight's suggestion, in halfling, he whispers, "Keep fighting until they stop."

'How many more stings do you wish to receive?' he asks in Draconic, then in Common, if necessary.

'Call your people off, and I will tell mine to let you live. Otherwise, I will kill you and take your spear,' he promises the leader of the lizard dogs. 'If you surrender, I will heal your dying. If not, we kill you. If the wolf of two heads dies, you die. We do not allow our people to remain in slavery.' [Diplomacy: 28]

He wants the choice to be clear. He nocks another arrow, aiming at LD-a.

Tibble [AC 18, HP 38/38, Barkskin, Inspired]/Marco(HP 29/28, AC 21- Mage Armor, Inspired)/Harry 
Friday December 22nd, 2006 12:29:01 AM

Tibble and Marco back up out of the spiked plants.
They spend a round healing thier lameness. They use the spell cure minor wounds to get back 1 hp ea.

Frickle  d20+9=25 d4+3=6
Friday December 22nd, 2006 5:03:25 AM

Frickle is mad as a hornet, But the only weapon he has left is the spear, So he'll will go after DL-i First, With all his strenth he let's him have a good poke.

Attack - ac 25 - Damages 6 hp.

Occ to DM; I will be going to my daughter's for Christmas, will post Tuesday, OK??

Victory! (DM Cayzle) 
Friday December 22nd, 2006 6:49:02 AM

Tobias gets up, trying not to wake the croc. Then he takes a five foot step and whacks at LD-h for 9. He had been unwounded, but no more!

Shark swims back toward the main battle.

Dwight hits LD-i for 2 with an arrow. He's still standing.

Kendry shoots the leader, LD-a, for 7! He staggers but is still standing. Kendry calls out for with generous terms for a surrender.

Tibble and Marco back out of the spike growth and heal their poor wounded feet.

Flick gets mad and pokes another lizard-dog with his spear. He hits LD-i for 7! That lizard-dog is down!

Selithe keeps watch, holding her action for now.

...

The leader barks out a very quick answer to Kendry: "YES!"

Then he and several of the barbarians run out of rage. Losing his extra hit points, the leader falls to the ground, dying!

LD-o, on the other side of the stream, runs off.

The lizard-dogs who are still standing -- just five of them -- stand still. One of them, the remaining druid, shouts out: "We accept your terms!" He rushes over to the leader and puts something in his mouth.

The fight is over. The lizard-dogs have surrendered.

Here's the final map.

You all have some things to do right away ... Julian and Tewdwr foremost among them. If you guys do not stop them, in the next few rounds, the druid gives first aid to LD-i and LD-c. He tells you halflings to watch out for the snare traps at the two gaps in the brambles. The standing lizard-dogs carry their wounded to the gather circle.

Also, Kendry and Julian each earn a hero point. Fickle gets a 200 xp bonus for a great RP entry.

EagerTooth says to you mentally: You did it! You did it!

Cayzle OOC 
Friday December 22nd, 2006 10:09:59 AM


Some people asked about the map. I have added a Colophon to the bottom of the map page.

Here on in through the holidays, do not be concerned if you miss posts. Do what you can, but do not worry.

Those who are around may well enjoy the festivities in the Giggling Ghost.

Tobias  d20+4=7
Friday December 22nd, 2006 1:04:22 PM

Tobias runs over to Tewdwr and attempts to bind his wounds to prevent him from bleeding further. (Heal attempt: 7) When that doesn't appear to work, he calls over for a healer to help his friend.

Status:
Tewdwr: -2/21
Tobias: 23/38

Dwight  d20+1=8 d8=1 d8=4 d8=8 d20+3=5 d20+3=16
Friday December 22nd, 2006 1:48:41 PM

At first Dwight isn't ready to believe they are willing to surrender so uniformly, but when they warn about the pending trap 5' in front of him, Dwight becomes convinced. "After every bow shot, I considered advancing, but something told me not too. It still remains a bit creepy, but the forest seems to approve of my presence."

OOC: I actually did think of advancing every turn. :)

Taking extra precaution, Dwight moves around the announced trap and towards Julian. Keep an eye, just in case, Selithe and Kendry. Checking for a pulse, and bleeding, Dwight attempt to comfort, aid and heal if necessary. (heal: 8+3(choas)=11, if needed Dwight uses his cure light wounds to heal enough to make him conscious (3 rolls, 1, 4, 8)

Spot: 5+3(choas)=8

To Eagertooth: While our tactic was a bit bold, dangerous, and touch and go for a bit, we have succeeded. We thank you for the help you provided and find pleasure knowing this area will again be without lizard dogs and you/we have rescued an ill-treated prisoner. Diplomacy: 16+3(choas)=19

Kendry  d8+1=8 d8+1=3 d8+1=5 d8+1=9 d8+1=4 d8+1=9 d8+1=8 d8+1=8 d8+1=3 d8+1=9 d8+1=7 d8+1=9 d8+1=4 d8+1=9 d8+1=6 d8+1=6 d8+1=3 d8+1=9 d8+1=6 d8+1=7 d8+1=4 d8+1=7 d8+1=8 d8+1=4 d8+1=8 d8+1=8 d8+1=4
Friday December 22nd, 2006 2:18:13 PM

Kendry translates between his friends and the lizard dogs as he tucks the arrow back into his quiver, and placing his bow back over his shoulder. 'Then lay down your weapons!' he commands the lizard dogs. "Disarm them!" he calls out to his friends. He descends five feet, then drops his levitation, feather falling the last 60 feet. As he comes down, he pulls out a wand of cure light wounds. He hastens over to where he saw Julian disappear into the tree, and heals him for 8, then to Tewdwr for 3 at least to stabilize him for the moment. "Tobias, take, please, the spear," he requests, indicating the shaft of wood next to the fallen leader of the lizard dogs.

He does not impede the druid's work, and thanks him for the warning. Then, if any of his other companions are passed out or dying, to them, but otherwise, he uses the wand once each on any dying lizard dogs, first to LD-a, then to the adjacent creatures, then two to the halfling who was enslaved, another for Julian, and for Tewdyr. Maybe one for the crocodile, if it is dying, rather than just sleeping - but first he makes sure that some of the lizard dogs either hold it down or convince him it will not attack them again. He also cures up his friends and relatives and their animal companions - Tobias, Dwight, Julian, Shark, and any others who were wounded or injured (Cure light wounds from the wand: 5, 9, 4, 9, 8, 8, 3, 9, 7, 9, 4, 9, 6, 6, 3, 9, 6, 7, 4, 7, 8, 4, 8, 8, 4 - so, up to 25 uses (will not do all of these if not necessary). Lastly, he cures himself up.

He gives the bloodied Julian a huge embrace. "You are amazing, Badger! Glad you're on our side."

As he attends to Tewdwr, he says, "Kynan, Dwyr, you are fierce friends, indeed. I was worried about you boys!" He looks up to Tobias, and says, "Well fought. Thought that croc was bad news - but you never gave up. You might want to give our dragon friend a tip of the hat, eh?"

"Hi, there," he says to Fickle as he tends to his wounds. "You're good with rocks and the spear. I'm Kendry, and my friends and I are from Crescent Valley, mainly. Our new friend, EagerTooth," he nods in the direction of the wee fae dragon, "told us about you, so we figured we'd take a look. You're welcome to join us, if you wish. We're likely to head back to the Valley once we've wrapped this up."

He approaches EagerTooth. In common, he asks her, "Where would you have us send these creatures? You tell me, and I will command them to go there."

[OOC: Just to be clear, Kendry makes sure that each lizard dog that is not fully dead is cured to positive hit point range - but not fully healed up. He will keep his promise and keep them alive, but not restore them to full health. But those with his party, and the newcomer, Fickle, he does his best to have them fully healed - or at least no more than 3 hp down from full.]

Selithe  d20+15=21
Friday December 22nd, 2006 3:38:06 PM

(Don't know if I need it yet but Reflex:21 for entangle.)

Selithe moves out of the entangle area or tries to this round and keeps her bow ready as she smiles and looks to the others, "Well, that didn't go as bad as it could have. I'm glad my bow work was more useful." Selithe is happy that for once she was more helpful than she had been in previous battles and was also glad her decision to stay in the entangle effect wasn't a bad one either.

Julian  d20+3=21 d20+3=9 d20+3=4 d20+8=15
Friday December 22nd, 2006 4:27:47 PM

Julian awakens from his sleep after a tap from Kendry's wand. He jumps up, wild eyed, looking for his spear. Can't find it, lizard-dogs dead. Dizzy.
Julian returns to normal sized, then grows again, shrinks again. His rage leaves him, and he falls.
Next thing Julian knows is that he is up, in an embrace with Kendry.
"Thanks Kendry. We won, hey. S'pose you talked them out it... Yeah? Really? You're quite the bard, you know.
"SHARK! Where's Shark? Is he okay? SHARK. SHARK! Ahhh, their you are. You've been fighting, great! Good boy! Aaaah you're good. Kendry, could you... Thanks again."
Julian and Shark used up these cahrges, starting at the second 4, just for randomness: 4, 9, 6, 6, 3, 9, 6, 7, it takes Julian back to full (just) and Shark too.

Julian looks about for everyone, and as he does so, now that he is basically fully healed, he carefully scrapes the tanglefoot goo from his body with his extremely sharp falchion.
"Dwight, come on, give us all a hand. Ha! You're stuck there, mate? Been there a while, have you? Shall we leave him there, Kendry? Let him take root and grow leaves? Hahhahahha. And Selithe too. Hahahahaha."

"Tobias, you killed that," pointing at the crocodile, "well done. Let's skin it. Just sleeping, EagerTooth did it. Wow. Okay, spear it through the head, then skin it. Though maybe later."

"Tibble and Marco, been working hard over there, fighting with my Shark, guessing by your position."

Julian greets the prisoner, "Julian, pleased to meet you. Call me Badger if you like. Did you take these dogs down? Well down, and hardly a scratch too. Excellent. You seem good in a fight, we could use another like you, if you'd like to join us. And, do you know, there's something about that rock, they gaurded it. Know anything."

"EagerTooth, thank you for your assistance," pointing at the croc and eagles, "it was a great idea to rescue this fellow, and a lot of fun too. Would you mind if I named this spear after you. And, perhaps, if you agree to share some of your sleep-poison, perhaps I could buy some from you too, to use on this spear. I have some gold coins with me, nicely polished. Can we strike a bargain?"
"Perhaps, EagerTooth, you'd like to join us for a while. I will look after you, buy you the best food, get you a nice bed, share my treasures with you, keep you clean and cared for, treat you as I do my familiar, the spoilt badger here. No obligations, just join me in some adventures and treasure collections."

"And back in town, I am buying everyone dinner. That was so much fun!"

**********************


"There's something goining on with this rock. They kept it protected [I18]. I wanna check it out. Where are the two dogs who stayed by it? Ran off carrying something? Let's go after it. Seriously. Shark will track him. There's something special about either that rock or what they were carrying."

OOC is the Entangle still active in that area. Julian will search the rock, and even lay upon it spread-eagled, face down, trying to feel something about it.
Search 21
Knowledge Arcana 9 (never was a strong point)
Spellcraft 1 (typical Sorcerer)

Julian will cross the river in the direction indicated by someone, assuming someone tells him about LD-o running off, and assuming the others don't actively discourage tracking LD-o. Shark will find the scent.
Survival (to find track by scent 15, DC of a fresh trail is 10)
"He's found the trail! Let's go hunting. Wait, my pack, our other animals and things. Look, let's get all our stuff together again, then follow this trail. See what was so important. It'll be tired and worn out, and we're fresh and ready to go again."

Julian  d20+7=23
Friday December 22nd, 2006 5:51:08 PM

Diplomacy with EagerTooth, to strike a bargain, and to join him = 23

Fickle 
Saturday December 23rd, 2006 7:29:40 AM

"Kendry?? Kendry! I'm a second cousin of yours. I'm the one who likes hunting all the time. Infack that's how I became a Prisoner... Err Captive of these Dog-Face Sneekie Bullies! They netted me in the Magic Forest! Chasing a big rabbit!" At this point Fickle goes and pick up his armor and shield plus his sword.

But come back to Kendry. "Tell me Kendry! Are you still a goodie Goodie two shoes, helping even the enermy?? Well I'm Grateful that you Saved me mumble... Munble... Thank you all!"

Tobias 
Saturday December 23rd, 2006 1:52:23 PM

Once Tewdwr has been cared for and up again, Tobias relaxes a bit. Then, he walks over to the croc and performs a coup de grace on it before it wakes up. And, finishing off with a kick to its side, "And, that's for trying to swallow me."

"Now you can skin it Julian."

He then goes back to thanking the wolf and rubbing its magically healed wounds...

Fickle 
Sunday December 24th, 2006 6:55:41 AM

"Wait a sec. And I'll help you skin that crock!! Munble... Munble... He tried to eat me too!" He tells Julian. as he takkes a very sharp skinning knife. "Did you ever eaten Croc Meat, they tell me it tastes like chicken! Come on every body we are going to have a feast!"

Fickle 
Monday December 25th, 2006 7:40:31 AM

"OK! Now that we skined the Crock. I'll cut off the tail and we'll Have a nice Holiday roast!" Flick smiles at the thought of the meal.

Dwight  d20+6=9 d20+3=6 d20+6=26
Monday December 25th, 2006 8:43:56 AM

Dwight a little surprised the croc is diced up after Kendry's surrender terms. Not actually violating the terms, but he watches the LD's for their reaction.

Once they are secured, Dwight inspects what remains of the camp.
Search: 9+3(choas)=12
spot: 6+3(choas)=9

Apparently its too hard to search with all the spells still active. He waits for them to die down and then tries again.

Search: 26+3(choas)=29 (nat 20)

He feels much better about his thoroughness and reverts back to watching the LD's

[It's chaos, not choas, Anthony! Merry Christmas. -Kim :-)]

Kendry 
Monday December 25th, 2006 11:48:10 AM

"Yes, Julian," he answers in halfling, so as to preclude understanding on the part of the lizard dogs. "If you and a couple others would like to pursue him, and whatever he was carrying, please do." He tells him the fellow ran off in battle, perhaps carrying something, but his attention was more focused elsewhere. "Would you, EagerTooth, want to escort Julian and whoever goes with him? Tobias, you're good at tracking. If what he has is powerful magic, or some artifact of evil, then perhaps it were better to know about it. Mind you, the druid may be about."

Since Tobias did not recover the spear as he asked, Kendry takes the returning spear and hands it to Julian. "Since this was used against you two," he speaks to Tobias and Julian, "perhaps you should decide among you what should be done with it. Keep it, or return it to the fellow who was wielding it."

He also makes sure that the dropped weapons are gathered together and that some member of the party oversees them. (Who has a handy haversack or the like?) "We may return these to you, if we are satisfied with your answers. The questions will come soon."

He asks again, "EagerTooth - where shall we direct the reptilian canines?"

Kendry responds to Fickle. "Two shoes, eh? Goodie? You don't need shoes to be good, cuz. And present enemies can be turned into friends, if you give each other the chance. Not always, not always. But I've seen it happen."

But the relational question piques his interest. "My second cousin? Oh, yeah! Now, refresh my memory. My sister, Selithe, here, and I are Leafwin Pipewoods. Our papa is Samell Fingers Pastna Pipewood. Our mama was born Bekka Lilly Burrows Leafwin.

"Papa's folks are Fermin 'Warbler' Went Pipewood and Eglantine Gardner Pastna, and Pipewood by marriage, of course. And ... well, I could go on, but, pray tell, Cuz Fickle, where do you fit in to all this?"

But before allowing Fickle to answer, he also relates his father's siblings: Blueberry Tomas (male), Joycelyn (female), Orby (m), Samell's twin sister Shanzi Lips, Nilli Bramble (f) ("who, by the way, lives not far from here - she sent us to find EagerTooth, our new dragon friend"), Polly Panzy (f), Melji Muffins (f), Sanders Walker (m), Bobbit Lee (m), Elzbeth Sparrow (f), Timbo Reed (m), Sally Mae (f), and the twins, Poppy (f) and Pappo Truffle (m).

And on his mother's side, there are her sisters: Dimple Autumn Burrows Leafwin - Shale Oakendale's mother; Pepper - who married Rollin Went Turnbell, parents to Polliador (Polly) Clover Leafwin Turnbell; ... he goes on with other aunts and uncles, grandparents, cousins, et al, and it may be difficult to get him to stop these genealogical recitations.

Julian 
Monday December 25th, 2006 10:37:25 PM

Jude runs back to get his pack, needing to call out to Sallie to find where it is exactly. He runs back to the LD camp.

He will happily help Frlickle with the skining of the croc with his own skinning knife, "It'll make a great pack this, d'y'wannit? I already have a good pack." He also asks the exprisoner more about the lizard dogs, and what it may be that LD-o ran off with, "Wanna come get it with me? We're gonna track it soon."
When the skin is freed Julian will cast Prestidigation to clean the skin up completely. "We should get this back to town to be tanned as soon as possible. Unleass someone has some salt, and a lot of it. Still, my curiosity is getting the better of me, I wanna know what that dog ran off with."

"Tobias, wanna go hunting? Get whatever it is that was so important that one dag abondoned all the others... And that spear, d'u'wannit? A returning spear is a great idea except that it would give your position away. I will gladly take it, only if you don't want it."

"Who else will go a-hunting with me?"

Fickle 
Tuesday December 26th, 2006 6:49:01 AM

Fickle stair at Kendry with his mouth open, "Excuse me, Cuz Kendry! But do you carry your Family Tree with you all the time??" With this said, Fickle hand the Crock Skin to Kendry.

"Hey Julian! Wait for me! I want the Lizard face Dogs as much as you!" He tell Julian.

OOC: Sorry Kim, Fickle has a Cha of -1>> Got to forgive him??

Kendry 
Tuesday December 26th, 2006 9:03:03 AM

"Well, in my head, sure!" Kendry answers Fickle amiably. "At least parts of it. But remind me of your full name. What is your mother's family name? And your father's?"

Tobias 
Tuesday December 26th, 2006 4:24:11 PM

Once he and Tewdwr are healed, Tobias would be glad to go on the hunt with Julian and whoever else.

"You can have the spear Julian, that is not my type of weapon."

Julian  d20+6=14
Tuesday December 26th, 2006 4:50:23 PM

"Fickle, great, a hunting buddy. We'll just see who else wants to go.'
OOC: s'pose we better wait for Cayzle to respond.

"Tobias, not your sort of weapon? It has a pointy end, doesn't it? What more do you want? Well, anyway, thanks, I will enjoy this," he says throwing the spear off northwest and up. "Whoops, might've been a bit too hard. Hmmmm. No. Nope, here it comes. Look out. I'll get, just don't stand too near."
Jude's first attempt at catching a spear goes...
Reflex? 16
goes okay, he caught, but it didn't look all that graceful.
"Guess I'll have to practice that."

Julian 
Tuesday December 26th, 2006 5:05:04 PM

"And Tobias too. Three little hobbits of to go ahunting."

OOC Sorry Tobias, I didn't read your post fully.

Kendry 
Tuesday December 26th, 2006 8:57:51 PM

"Tobias - Thou art healed! Thou art healed! Thou art healed!!!" declaims Kendry in a firm voice. "As is Tewdwr. And all both of his handsome heads!" He says it just like that. All both.

(Look at all the CLWs he cast - 25 in all - a few days' posts back. Take enough to get your hps back! Dwight helped out with healing some, too.)

Fickle 
Wednesday December 27th, 2006 4:56:57 AM

Fickle Look toward Kendry "What do you mean? I do have my Farthers Name Leafwind and my Mothers Name Fancytoes! She was known as a good dancer. Me! I do my dancing with my shield and sword!" smiles Fickle.

Marco 
Wednesday December 27th, 2006 8:35:13 AM

Marco jumps out of the bushes with a club in one hand and a sling in the other yelling,
"Ha!"

(I hate entangle spells.)

Lizard-dog aftermath ... and conflict? (DM Cayzle) 
Wednesday December 27th, 2006 12:01:48 PM


After the battle, Kendry heals his friends completely and brings all the lizard-dogs up to consciousness.

Dwight and Selithe make their way into the compound, avoiding the traps. They are glad their chosen strategy worked out.

Congratulations are offered all around, and the heroes get to know the former prisoner.

The lizard-dogs seem to assume that the terms of their surrender include the lives of all of them -- including animals -- and that the leader gets to keep his spear.

EagerTooth points out that Kendry DID offer the lizard-dogs a choice: (1) fight, die, and lose the magic spear OR (2) surrender and Kendry will heal the dying. Since the lizard-dog leader picked choice (2), it would be very rude to kill any of them or to take the spear after they surrendered.

The crocodile is asleep and NOT dead ... and the lizard-dogs get angry if they hear any talk of eating it. Does Tobias REALLY kill the crocodile? That will violate the terms of the surrender (according to the lizard-dogs) and pt us back into combat again!

Julian searches the big rock and finds that it has a depression on the top. The LD leader tells the group that that's where the egss are kept, but one druid fled with them.

The LD leader says that if you search for the eggs and do anything to them, the truce is off! He seems angry that you want to find the druids and the eggs.

Do Julian, Tobias, and Fickle REALLY want to hunt the druids (one of whom carried off the tribe's eggs, according to the lizard-dogs)? If yes, that too will put us back into combat.

With the terms of the surrender weighing down the vengeful former prisoner, Fickle reminds Kendry that they are distant kin and asks the bard if he is still a "goodie-two-shoes."

Julian ALSO finds a secret compartment in the rock! In it are Fickle's gear, which he can now reclaim. Also inside are some vials, coins, and other items.

Marco rejoins the group, just in time to get a little healing from Kendry. Tibble has chosen to stay out of the camp -- maybe on guard? -- and so has not been healed by Kendry, Every one else is at max hp.

EagerTooth has thought it over and says that the lizard dogs must move away south of the Peaseblossom.

Kendry 
Wednesday December 27th, 2006 1:03:20 PM

Kendry says, "Our foes have a point - and perhaps I should not have mentioned his spear, but I did. Although I spoke in draconic, so you, my friends, could not have understood. I told him, just before he surrendered, 'Call your people off, and I will tell mine to let you live. Otherwise, I will kill you and take your spear. If you surrender, I will heal your dying. If not, we kill you. If the wolf of two heads dies, you die. We do not allow our people to remain in slavery.'

"Sometimes if you add a threat to the loss of people's prized possessions, it makes the threat more tangible than if you simply say, 'I will kill you.'

"I am sorry now that I included mention of the spear - but that may have been the difference between his surrender - and perhaps one or more of our own lives. Blame me for it, but perhaps we should return the spear."

Kendry feels torn about what he said in the heat of battle, but urges his friends to consider honoring the terms he offered - including not killing off the crocodile - despite Tobias' understandable animus toward it.

"If the treasure carried off were some magic item, then that might be forfeit. But the eggs are their young. Let us tell them that we will not harm their eggs, but they must move to the south of the Peaseblossom.

"The vials & coins, I'll leave it to the rest of you to take or not. Such were not mentioned by me." He figures a sly lawyer might argue that in offering to let the leader keep his spear, that the offer could extend to all of the other possessions, but another shrewd lawyer could counter that the spear was the only thing exempted.

If the lizard dogs grumble should the party take the treasure, Kendry will counter, 'The spear is yours, I have kept all who still had breath at the end of the battle alive as promised, and we allow you to keep your young. You took something precious from my cousin - his freedom. Should you ever again enslave or harm any of my kin or clan, and I learn of it, then such generous terms of surrender may not be offered. But if you treat others such as us with kindness in the future, and I hear of it, then I shall do what I can to reward you with kindness.

'Move yourselves and your eggs somewhere south of the Peaseblossom, and do not return to this area. You have one hour to gather what you may, then you must depart.'
He also lets them know that the spear will be returned to them once they are ready for departure (as long as the rest of the party agrees to this - and if not, get ready to fight again, friends!). He translates for the party and reptilian canines.

Julian 
Wednesday December 27th, 2006 4:09:51 PM

"Hey! Look, a pack, some gear, rather my sized I should say. And look, coins and vials. Err, there not labelled with pictures. Hey, Flickle, doing anything? Giv'us a hand here..."

Julian listens to Kendry, then sits uncomfortabley, as though with a major head-ache. "Diplomacy," he mutters, as though life would be simpler without it. He then puts down the coins and vials, and instead pulls out his whetstone and falchion to begin his frequent ritual.

Tibble 
Wednesday December 27th, 2006 5:30:04 PM

"All-y'all bees a-knowin' hows herd t'is tah tracks ah druid throughs da air?" Tibble asks, rejoining the group.

As the party in general turns in Tibble's general direction the rotund greenmage is attack by a great mass bounding out of the brambles!

Shreaks rend the air as Tibble valiantly fights off his attacker.

"Get off me! Get off me!" come his cries as Harry (joyfully reunited with his master) tries to drown him in drool and slobber.

[OOC: I trust everyone had a happy Yuletide?]

Tobias 
Thursday December 28th, 2006 6:23:33 PM

Tobias didn't really sit around discussing what he was going to do to the croc. He really just walked up to it and killed once the party members had been healed.

So, if that's something he can undo, then he'll listen to Kendry asking him not to. If not, then...

As for tracking the druid, Tobias agrees with Tibble that it will be very difficult to track a druid that does not want to be followed. So, it's probably better to leave well-enough alone there.

Kendry to Tobias [somewhat OOC] 
Thursday December 28th, 2006 7:47:47 PM

Tobias would have seen Kendry checking to see if the croc was dead. Asking the LDs to hold it down, or instruct it not to attack us. Then, per his agreement on terms of surrender, if it was below zero hit points, but not dead (just sleeping), he would give it one cure light wounds application. All this was posted above, before Tobias' post where he went to kill it. Kendry already pretty much let the group know that killing was done.

But, it's up to you whether you kill the croc or not. If so, we may all have to back step a ways in our actions.

Tobias 
Friday December 29th, 2006 12:08:21 AM

That's fine with me... if that's the case Tobias won't kill the croc. Just wasn't sure what the DM was going to allow me to change. :)

Tibble 
Friday December 29th, 2006 12:53:48 PM

Looking from Kendry to Tobias and from Tobias to Kendry the greenmage complains of a headache.

Dwight 
Saturday December 30th, 2006 7:54:57 AM

OOC: Hmmm my Wednesday post isn't there. I know I posted....o'well luckily combat is over and this is vacation week.

With the fate of the croc decided, Dwight is a bit relieved combat won't have a need to begin again. He does wonder and asks who is responsible for the croc to make sure he doesn't try to attack when he awakens. He'll ask Kendry to translate if needed.

Otherwise Dwight wonders around keeping a particular eye on the lizard dogs and is extremely grateful Julian wasn't butched rushing into combat like that.

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