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Victory and Escape


Free at Last! (DM Cayzle)  d100=12 [Marcus miss chance vs Tobias] d20+3=9 [ogre skel save vs tangle] d20=17 [caltrop attack on mage]
Thursday September 28th, 2006 4:09:36 PM


The Party

Dwight heads west and tries to alert everybody.

Podo keeps running away.

Tobias runs, knowing that it will provoke an AoO, but wanting to put some distance between himself and the Captain. The skeleton's miss roll is a 12, and the intelligent falchion slashes harmlessly overhead.

Selithe continues to creep invisibly away from the necromancer's lair.

Airin takes out a a tanglefoot bag and tosses it at the skeleton -- and despite the distance, it hits right on target!

Julian hurls a sling bullet at the ogre skeleton, and it hits a solid blow!

Kendry draws and scatters caltrops in his wake as he runs (a move action and a standard action). He thinks about casting a spell, but there's no time to time to do that too.

Tewdyr runs up to Tobias.

The Enemy

Captain Marcus is stuck fast by the tanglefoot bag! He cannot pursue!

The Necromancer steps on a caltrop as he chases Kendry and is crippled! He cannot pursue!

Airin and Kendry, please take a bonus 100 xp for cleverness in using the tanglefoot bag and the caltrops.

With their foes' movements hindered, the party is able to flee and regroup about a half a mile away from the lair. Whew! Everyone pauses to catch their breath and rest a minute.

Tobias [AC 20 - HP 25/38; delay poison; bull's str; hide from undead]  d20+12=26
Thursday September 28th, 2006 5:15:40 PM

"Wow, we survived that by the skin of our teeth." Tobias shares with the party as they regroup. "We should get back to as fast as we can... Put some distance between them and us."

Tobias will attempt to hide the party's tracks leading out of the regroup point (when we're ready to go), so they're not easily followed (Survival: 26).

Could also use a little healing if we have some handy...

Kendry (AC 15; HP 29/29; Message, Message) [dog Cheann: 19/20]  d8+1=6 d20+6=15 d8+1=4 d8+1=2 d8+1=3 d8+1=3 d8+1=5 d8+1=4 d8+1=4 d8+1=4 d8+1=2 d8+1=7 d8+1=3 d8+1=2 d8+1=8
Thursday September 28th, 2006 5:24:23 PM

Kendry finally is able to cast the healing spell upon himself (+10 from prior post). As he hears [Listen: 15] a quickly muffled yowl-thump behind him once the hasty necromancer catches up to the caltrops, Kendry eases off on Cheann, slowing to a normal run, during which he uses the wand to restore nearly full vigor to his furry friend (CLW 6). Then, after another round or two to ensure adequate distance from the master of their little captive, he slows him to a walk, using the wand once more on himself, and breathing deeply as he comes down from the fast pace of the chase.

Upon reaching the wooded area, Kendry retrieves his ponies, and circles around to where the party split up originally. His eyes search to see that all are present - Selithe, Airin, Podo, Dwight, Tobias, the amazing Julian, and all their animal friends. He embraces his sister and his love, and alternates quick hugs or a friendly tap on the shoulder to the rest of the crew.

"We all made it!" he rejoices. He looks around to see if Zom, Rarriat, and any other hobgoblins are there to meet with them.

"He cast a fireball right at us!" Kendry says, noting a few blackened threads in the hem of his tunic. "Magic missiles, too. He tried to do something strange to Julian - some sort of transformation spell. But Jude was too tough for the magic to stick. Oh! He slung a thunderstone, landed next to the wizard - think it deafened him.

"The hobgoblins stuck around long enough to help create a decent diversion - but they hightailed it out as soon as the wizard showed up. Said that Zom had instructed them to flee if they saw him. Considering the fireball, I suppose that was wise counsel. Rarriat stayed on longer, though.

"We caught our host, and a bunch of skeletons, inside a few silence spells. Of course, I couldn't hear any of you after that, so I just prayed things would go well with you all. Thanks, Wardd! Er, and, uh, anybody else up there who're keeping an eye on us!"

He notices that Tobias has a slice in his clothes. "Looks like something happened to you, Toby. Let's let this wand do its work," he says as he casts cure light wounds three times, for 11 hp of healing. He uses the wand also on Tewdwr for 4 hp, and again for another 4 hp. He uses it again on Tobias for another 4 (stuck on 4!), then 7, bringing the ranger to full health.

"Was anyone else injured?" he asks. If so, the next two charges from the wand cure 3, then 8 hp.

"Oh - one important thing I forgot to ask. Did we meet our objective?

"And," he adds, "as we leave this area, can we leave some false trails, and obscure our own trail? Shall we take another way back? I don't want to stay here more than another minute or three, friends."

Kendry to Rarriat, if she is around 
Thursday September 28th, 2006 5:42:24 PM

If Rarriat is present, he says in goblin, "Brave one, you stayed when all others left. I call you friend." He gives her a small steel mirror, and a thunderstone, explaining what the latter is - and that it made deaf the witch doctor. "When you look in mirror, remember that 'Kang'd'rri think you see face of mother of strong bowels." He knows that the goblin phrase, if translated into common, would be 'mother of the brave heart' - but those of the goblin tongue prefer to assign bravery to the guts, not the heart.

"One day, if I not die first, I take Airin as my mate," he tells her. Delicacy of expression is not the strong suit of goblinese. "Would be honor for us if you come to our ritual, give your good words."

Podo (by Kim) 
Thursday September 28th, 2006 6:23:35 PM

"I think the rest of us are all right, cuz," Podo answers Kendry. "And our mission is on target. Let's go farther away before we talk more."

Julian 
Thursday September 28th, 2006 6:34:35 PM

"It's a little hard to leave that falchion behind, though even enlarged I couldn't use it. I would be nice though, imagine it hanging on the wall, mounted like some stuffed fish as a trophy, given to a sibling for his birhtday, forever on his wall wailing its head off, complaining, trying to give orders..."

"Kendry, I wouldn't mind some healing, thanks. I will have to mend my clothes too. Look at this, one of my favourite waistcoates all singed, and" feeling his cheeks, "ARRGGG, my sideburns! Quick, a mirror. No, no, no. This is terrible."

Casts Prestidigition to return sideburns to full vigour.

"Sallie, you made it back! Who's a good girl? Hey? Who's a good girl, now? You are. Yes, you are, Sallie. Not hurt are you? Let me see here, and turn around, good. No you're fine. I hope you didn't leave much of a trail.

"Sorry, Tobias, Sallie here might have left bit of a trail, too."

"Ok," mounting his riding dog, "now lets go."

If noone else needs it Julian will take both charges offered to return to 23/37hp, and Shark to his full 18hp.

Used
3 0 level /6
2 1st level /5

Kendry - more curing  d8+1=4 d8+1=7 d8+1=9
Thursday September 28th, 2006 7:50:54 PM

Kendry laughs as Julian describes how he would like to hang the falchion on the wall of his home. He adds to Julian's healing, giving him 11 more hp (to 34/37). If someone else (halfling or beast) needs more - there's another 9 hp curing. First come, first served.

Julian 
Thursday September 28th, 2006 7:54:37 PM

"Thank you Kendry. I might have to get one of those wands myself."

Dwight 
Thursday September 28th, 2006 8:57:47 PM

Running as long as he can to reach the group and sure he wasn't followed, Dwight stands panting trying to catch his breath.

"Whew," he finally gets out, double checking the head count. "Any word on our alliance friends?"

While exhausted, Dwight doesn't want to stand around here. "Let's make haste. Podo has the package, which only required only a little grappling, mostly by Tobias."

Should Zom be found during their distancing, he'll thank him (in common) as best he can, asking Kendry to relay his thoughts if necessary. Our mission was a success and we thank you for your mist and hope you got items of value to you and yours.

Cheann (19/20) 
Thursday September 28th, 2006 9:33:40 PM

Kendry's dog sits in the grass, and begins to groom himself. His fur is filled with little twigs, thistles, and bits of plant fuzz.

Selithe 
Thursday September 28th, 2006 10:00:29 PM

Selithe looks to her brother, relatives and friends gathered and sighs in relief as she smiles and whistles for Gra. "I'm glad everyone is okay. The hobgoblins could've been of more help but all in all we pulled it off, Zom made it out with some loot, although I was able to pick up a few things too." Selithe winks to Airin, "And Airin has a nice little goody for me to look at also I believe. However we should worry about moving along just in case that necro doesn't give up on following us as soon as we thought." Selithe just worried at what spells the necro might've had or such and what he might come after them with.

Tobias 
Friday September 29th, 2006 12:24:53 AM

"Thanks for the healing Kendry for me and Tewdwr. That was quite a tight spot, glad to be away. Was even tighter than I thought out here in the diversion team."

"Oh and does anyone have antivenom or something because I was bitten by the hom, and my delay poison is going to run out before we make it home."

As the party starts to leave the area, Tobias does as much as he can to obscure the party's tracks. (rolled survival for it in previous post)

Kendry  d20+5=22
Friday September 29th, 2006 2:07:28 AM

"Tight spot, eh? I'm open to details, if I'm properly to compose a song in celebration, buddy," Kendry responds to Tobias' first comment with a smile. He adds, "I do not have the power directly to neutralize poison, Tobias, but I can offer you this vial of antitoxin." He takes a tiny bottle from out of his knapsack, and hands it over. (+5 alchemical bonus on saves vs poison.) "I also have a scroll of delay poison I can read if it looks like you'll be having problems. Hope you don't have problems!" The bard places the scroll inside his shirt, so it's immediately available should he need to read it for Tobias' sake.

He turns to Airin. "So, tell me, love, how did things go as you bearded the lion in his den?"

[Adding a Survival roll of 22 to aid Tobias in obscuring tracks.] The bard shows others what he is doing to help hide their tracks, and asks them to assist [let's get some more Survival rolls to aid another, adding to Tobias' 26 + Kendry's +2, so we can do a great job of hiding which way we go].

Podo (by Kim)  d20+3=14
Friday September 29th, 2006 4:03:40 PM

Podo does what he can to assist the ranger and the bard in covering over their tracks as they go. [Survival: 14 - aid another] He reiterates what he said earlier. "Let's get farther away before we talk too much." Then, ignoring his own counsel, he says, "I just wish I had been able to knock over that foul brew, or have grabbed that talking sword. But being stuck in that corner with the huge skeleton swishing the sword over my head made me decide to scoot out of harm's way. It's like the sword could see me, but the bones could not."

Together again (DM Cayzle) 
Sunday October 1st, 2006 8:23:12 AM


[OOC: Maybe a very late post from last week, or a very early post for next week! Take your pick!]

Tobias tries to smooth away signs of passage.

Kendry gets to work healing. He looks for goblins but sees none.

Podo reports the good news about the group's success, then urges no dilly-dallying.

Ambitious Julian wishes the party's success could have been even greater! He too is eager to move on.

Dwight is glad to have a chance to catch his breath, but he also wants to get the group moving too. Dwight also sees no goblin-sign.

Selithe thinks about the group's rewards, and is happy to keep moving.

Tobias is worried about the poison in his system. But even if it makes him go to sleep, his friends will just wake him. [OOC from DM: Don't fret about it.]

Airin is quiet.

The reunited group moves on after this brief pause.

Airin [ 42/42 HP / AC21 / Woodland Stride ] and Fioni [ 8/8 HP / AC17 ] 
Sunday October 1st, 2006 12:21:57 PM

(ooc sorry wasn't expecting a DM post anymore this weekend so I was going to wait till monday)

Airin is happy to see the whole group together again. They went through some exiting moments and she's a bit worried when Kendry tells what he went through. She could have lost him!! So she falls silent and listens as the others tell their stories.

"I didn't do much in that cave love," Airin says to Kendry as he asks her how she's been. "I was hiding on the ceiling practically the whole time... I did manage to take that Necromancers Spellbook though!! I think this can be interesting for your sis. But it somehow worries me too. I doubt that Necromancer will allow us to keep his precious Spellbook! Just think how he will react!!"

Then she follows home and helps covering their tracks.

Selithe 
Sunday October 1st, 2006 9:52:23 PM

(OOC:Don't know if I need to note hp and such so for the moment I'm letting it slide inless Cayzle needs it yet :) .)

Selithe nods and whistles for Gra again, petting her riding dog before looking to the others and speaking, "Sorry for not having Gra join in to help but I prefer my little lady here to stay out of combat. I don't want to see her hurt or killed." Selithe chuckles and she begins riding Gra away along with her friends and watches Bandit, her farret familiar run around and play now, he has left the gp in her pouch for now.

Bandit once Selithe is close enough jumps over to see Airin since Airin is part druid the little fella finds her nice company also.

Kendry  d20=17 d20+5=23
Sunday October 1st, 2006 10:38:56 PM

"Really!?" Kendry says when he learns that Airin managed to capture the spellbook. "That might hurt his productivity, you think? As well as maybe help us out a bit. Spellbook, familiar, sense of security, reliance on stupid undead. Mister bone mover is going to have to put down today as a loss. As for necromancers who make of dead men's bone evil skeletons, may Gargul or his minions make their lives miserable. I've a strong distaste for the undead. They are, in nearly every sense, unnatural.

"How do I know skeletons are evil? Well, most everybody knows that. One day my uncle Orby said, 'Nalfein, skeletons are evil. Pretty much all of 'em, as far as I can reckon.'

"So I answered him, 'I'm Kendry, not Nalfein, Uncle.'

"'Aw, I've got so many nieces and nephews, how am I supposed to keep track of your names?' he answered, then tousled my hair."

Since the hobgoblins are not around, Kendry says to Selithe, "So, Zom made it out with some goodies for his tribe, then? Well, good for him. Heaven knows they lost enough to Flavius already. I thought we were going to meet up with them after this, though, to arrange for splitting up shares."

He suggests to all his friends that they keep an eye out for any signs of the hobgoblins - any tracks that they might have left. "Perhaps we'll meet up with them later. Once we're a few miles away, let's inventory what we've got. That way, if we still need to split things with Zom and his tribe, we'll at least know what we have. Or, do you think we should wait until town? Hope he doesn't have some sort of scrying device or spell. Not Zom. Oh, and maybe our new allies figure things were getting hot enough, and to escape with whatever he picked up and all their lives was enough. There's also the wand I was going to give them," he says, thinking of Olo's wand of cure light wounds.

Kendry starts looking about to see if he can discern any magical scrying devices. Any floating eyes, or the like. [Unadjusted roll of 17 to see if anyone is trying to watch them magically. With a +8 adjustment to will save, that gives him a 25. Hope it's not needed!]

[Another Survival roll: 25]

"Let's move for a couple of hours, then stop for a good breakfast in some place that offers a measure of shelter - a stand of trees, or a ravine, or the like - and try to not leave any litter or signs of our passage behind, if we can help it. After we clean up good, then continue, and put as many miles between us and our visit as we can today."

He checks to make sure that no brambles have gotten stuck under Cheann's saddle, and brushes the main twigs and debris out of his hair, but saves a really good brush down for when they stop for a break. He lends some of his grooming gear to others who have dogs or ponies when he's not using it.

Podo (by Kim) 
Sunday October 1st, 2006 11:19:36 PM

During breakfast a few hours after leaving the cave, Podo is quite hungry. But as an exercise in self control and discipline, he decides to wait until everyone else is served and eating before he breaks fast.

"I got six or so books. I'm not gonna open the bag until we get back to, what's her name? Heather's place."

Tobias  d20+12=30
Monday October 2nd, 2006 12:12:59 AM

Tobias moves with the party. Making their way back home as quickly as possible. He and Tewdwr will continue to scout ahead of the main party (by 50-60 ft ahead). He'll keep an eye out for tracks especially any sign of the hobgoblins.

Survival: 30

Unless they're interrupted, Tobias will keep the party moving at a good pace, stopping only for a quick breakfast. He wants as much distance as he can get from the necromancer. And, wants to make it home as quickly as possible.

Julian 
Monday October 2nd, 2006 1:55:55 AM

Julian is as keen as Tobias to keep moving, to get back to town for to bathe, to mend, to be massaged.

"Hey Selithe, you should have seen that necromancer run, run away from me. He could sure move. Scared he was. I am pretty sure it was a spell, because I can outrun most humans but he outpaced me considerably. I outran a wild boar once, as a youngster, and that was before I started regular training like I do now.
"I have heard of a spell for this, and I've been trying to work it out now and again. Perhaps you know of it, the spell that is. Could you teach me?"
Julian is a little prone to rambling as they ride along.

ADM Kim - Posting Report 
Monday October 2nd, 2006 2:29:18 AM

DM Cayzle: -TWT--S 4
Dwight: -TWT--- 3
Airin: M-WT--S 4
Podo: -TWTF-S 5
Selithe: MTWT--S 5
Kendry: -TWTF-S 7
Tobias: M-WTF-S 6
Julian: -TWTF-- 4

Cayzle's daughter was ill on Monday, so he was unable to post until Tuesday.

Then, following a Thursday afternoon post, he was able to post again Sunday afternoon. So, 4 DM posts this week.

The group's posting fell off just a tad this week. However, we escaped the necromancer with his homunculus, his spellbook, some of his potions and other books (and maybe a few additional trinkets), and all of us are still alive, so it was a Good Thing the group appears to be on the way to accomplishing. Now the group just needs to get back to Bella, and let her finish her recipe... unless Cayzle has something else in mind!

Airin 
Monday October 2nd, 2006 10:50:29 AM

When Kendry learns about the Spell book Airin's got in her Handy Haversack the bard begins to rattle a tale nearly without catching his breath!

"Hold on there dear! Catch some breath! You're just rattling on!! If those skeletons won't hear us now I don't know how they ever could..."

Airin winks to Selithe who came to ride besides her and chuckles with the wizard about the ranting bard. Oh how she adores the crazy bard...

Looking up towards the sky Airin checks to see if Fioni saw them all leaving. The little hawk had been hovering in the sky while the group entered the necro's cave and Airin could not care for her anymore. She looks and whistles until she finds the predator back...

If Fioni comes down it will land on her forearm as usual and Airin will gently whisper to the bird while she strokes her feathers.

Perhaps Airin's feeling of security is wrong, but right now she does not feel threatened at all so she pays little attention to the road ahead... perhaps a mistake she will regret later...

The Journey Home (DM Cayzle) 
Monday October 2nd, 2006 4:32:03 PM


Modest Airin downplays her accomplishments. She is glad to be reunited with her avian friend. She does not pay a lot of attention to the road as the group heads for home.

Selithe is in a playful mood and also glad to play with her animals.

Kendry tells a funny story about his uncle. He keeps an eye open for hobgoblins as he leads the group northwards towards home.

Curious Podo is thinking about loot. But he wisely keeps his magical container closed.

Tobias scouts ahead and encourages the group to keep up a steady pace.

Julian is interested in the spells cast by the necromancer. He asks Selithe for her advice.

Dwight keeps his own council and stays with the group.

The party sees no fresh sign of hobgoblin. In fact, the land seems quiet as you travel north. It is even a little warm and clear ... perfect travel weather, at least for those who like the light.

The journey home is, in fact uneventful. Soon enough you pass into the southern farms of the Crescent Valley.

Julian 
Monday October 2nd, 2006 6:52:56 PM

Ahh, the warmth of the sun, the gentle rythm of the dog beneath, the feeling of triumph in new battle scars. Julian quietly drifts off as they ride through the farmland of Crescent Valley.

Selithe  d20+7=20 d20+5=23
Monday October 2nd, 2006 8:27:57 PM

Selithe looks to Julian and thinks before replying, "Well, I must admit that I didn't see the necro other than when he first came out of his cave. However I have heard of some spells that can quicken a person's movements. I have no access to them myself at this moment but I hope to some day soon."

Selithe thinks over what she knows of various spells before speaking, "The most effective spell for speeding yourself up that a wizard has is haste. That would be one of the best. However I also think a druid might have a spell to help them out but I'm not for sure."

(Spell craft:20 Knowledge Arcana:23)

Dwight 
Monday October 2nd, 2006 10:03:40 PM

Having spent most of the walk listening to his friends and going through events, Dwight still wonders if his flasks ignited anything.

"That is great that the evil book was taken, but I wonder if it could aid him in finding it and the location of his homunculus. Perhaps the few of you can study it as soon as possible and then sell it or destroy it. I'm new to magics, and because of that they still scare me a bit. Does a wizard have any innate attachment to his spellbook, like he does with his familiar? Surely if he doesn't there is a spell that would aid him in finding it." Dwight expresses gratitude in the book's recovery, but slight unease about keeping it within the group at this point.

Eventually, Dwight gets to enjoy the pleasant weather, just as familiar homes come into view.

Wondering what type of mood Bella will be in, Dwight suggests the group head directl to her house to delivery the package. Once there, Dwight knocks and waits for an answer. He then cautiously announces they have returned, and if given a healthy response, informs Bella of the task being done.

Tobias 
Tuesday October 3rd, 2006 12:10:58 AM

Tobias is relieved by the uneventful trip back. He follows Dwight to Bella's and agrees that keeping the necromancer's things seems like a bad idea. As a matter of fact, he doesn't think the book should be brought to Bella's at all. Just in case...

Kendry 
Tuesday October 3rd, 2006 12:12:16 AM

Listening in to the discussion on speedy movement, Kendry waits to see how Selithe will answer. "You're right about haste. There's another one." He rummages around in his backpack, pulls out a scroll case, and extracts a scroll. "This is called expeditious retreat. It helps you run really, really fast. You can keep it, Selithe, if you think you can use it."

He enjoys the walk through the farmland on the way back to Angel Springs.

On the discussion about the spellbook, Kendry says, "Let's take it to the Catacombs. Spellbooks can have both good things and bad things in them. Let's find out what it's got, then decide. Maybe sell it. Maybe destroy it. Caution is wise, but fear is not our friend."

Podo (by Kim) 
Tuesday October 3rd, 2006 2:00:07 AM

"Maybe Heather has a secret place, where you can't see in with magic," Podo says.

Airin 
Tuesday October 3rd, 2006 8:55:24 AM

Airin nods to the thought of not keeping the Necromancer's spellbook, but at least they should have a look at it with someone experienced so Selithe is able to copy the spells which are useful to her. Finding wizard spells is very interesting for her.

To Bella they go!

The cozy warmth of their beloved Valley brings joy in Airin's heart and as she never was much of a singer she asks - begs - Kendry to shorthen the trip with a song.

A welcome back! (DM Cayzle) 
Tuesday October 3rd, 2006 5:25:49 PM


The trip passes quickly as you anticipate getting home. Dwight thinks the "evil" book sould be disposed of quickly. Tobias is not sure it should be brought to Bella's. Kendry thinks of taking it to the Catacombs. Podo wonders if Bella has a safe place.

Certainly, as Airin says, a trip to Bella to drop off the homunculus is important.

Where do you go first? What do you do? [OOC: Everyone please give a preference, and I'll go by majority rule. If you want to go to the Catacombs JUST to do the book, we'll do that here in game.]

As the group enters town, friendly folk offer hellos. Many you know, some not. But either way, the mood in town is prosperous and glad.

Dwight 
Tuesday October 3rd, 2006 9:02:46 PM

"I'd say we go see Bella first. And if she is in a giving/helpful mood perhaps mention the book. Otherwise, perhaps at a later time."

"Afterwards, perhaps with help from Bella or another 'expert' in magicks those that wish to examine it, or copy from it may do so. But as soon as possible, I think the book should be sold or even destroyed if its contents warrant."

"It should definitely be checked for magic before being used."

Selithe 
Tuesday October 3rd, 2006 10:13:29 PM

Selithe looks to everyone and shakes her head, "We should go to Bella first. She is quite a lot more knowledgeable than us and she will be able to help us if she is in that mood."

Selithe motions to the box also, "I also will be happy to part ways with that thing. Remember, the wizard can see through the eyes of his familiar and such so it could be more dangerous to us than anything else we have."

Podo (by Kim) 
Wednesday October 4th, 2006 12:59:32 AM

"Let's trust the wild Bella to help us figure this out," Podo says, giving Tobias a light poke in the ribs with his elbow, just to tease him. He knows the ranger has problems with the greenmage.

Kendry  d20+5=16 d20+5=6 d20+12=28 d20+12=14
Wednesday October 4th, 2006 12:59:41 AM

[Perform, string instrument: 16, 6 (Nat 1); Perform, singing: 28, 14]

"A song, thou dost wish?" Kendry asks Airin. "A song thou shalt have, my love!"

He takes his lute from the side of his backpack... and finds that something is rattling around inside. Prodding and poking, he turns it upside down. Finally, he manages carefully to extract a spikey caltrop from the opening in the soundboard around the strings. "Hmmm - guess I had an extra one, just in case."

He decides on a whim to use the caltrop to strike the strings, and, after a quick tuning of the lute, and a little clearing of the throat, sings one of the traditional songs of Crescent Valley. The verses he sings in the open throat harmonic style, and the chorus of Hey-nannies in a clear melodic tenor.
Our homeland, fertile valley
Where peacefully we grow
Farmers make deep furrows
Tall wheat, sweet corn we sow

At harvest time we rally
All gather and winnow
To share among our burrows
And watch our families grow

With a hey-nanny-nanny no
Hey-nonny-nonny nah
Jump up high and slap the feet
Hey-nanny-nanny no
Hey-nonny-nonny nah
Twirl around and kiss her sweet
He then begins the next verse.
In wintertime our pipes we smoke
And speak of times of yore
Gathering round the warming hearth
Sweet milk or ale poured
However, as he sings the second part of the second verse:
As young and old hear tales spoke
Though eldest may just snore
Laugh or cry, or touch the heart
--on the word 'heart' the caltrop proves too hard a pick for the strings, as one snaps with a twang and slaps Kendry across the lips.

"OW!" he exclaims. "Owww."

Kendry, Part the Second 
Wednesday October 4th, 2006 3:16:34 AM

After massaging his tender mouth, and feeling the raised welt along his cheek, he says, "Uh, Airin, I think I will sing nore later. Ny nouth is a little sore."

Concerning which direction they should go, he says, "Let's go see Della." It seems the bard does not wish to pronounce sounds which require he use his lips.

Julian 
Wednesday October 4th, 2006 5:16:03 AM

Zzzzzzzzzzzz...
Julian wakes a little now and again.
"What spell? Kendry? Selithe? Oh, a scroll. Can you help me with that Selithe? I'm not good with scrolls. I wonder if it is the spell I want, sounds right, run really fast."
Zzzzzzzzzzzz...
"Humph, ahhh, to Bella's first, I would think."
<Kendry's song>
Zzzzzzzzzzzz...<but with a big smile, not a frown>

Airin 
Wednesday October 4th, 2006 7:28:25 AM

Airin is convinced they should see Bella first to seek council and to deliver the item they were to retrieve.

While they walk through the valley and Kendry sings his song Airin hums along. A beautiful song until suddenly

twang

"OW!... Owww."

Airin looks to Kendry and spots how the string slapped him across the mouth leaving painful red marks!

To make things worse the bard opens his mouth and suggests to go see Della. Compassionate as she is Airin comes closer and puts her arms around his neck.

"Let me ease your pain..." and softly her moist lips touch Kendry's...

Though a sense motive check might reveal that she did not do that only out of compassion... it took perhaps a bit too long to be harmless and it soon looked more like a longing kiss...

Tobias 
Wednesday October 4th, 2006 10:41:57 AM

"Alright, to Bella's it is then... and I love your eternal optimism Podo." And, Tobias gives him a light, joking jab back...

Kendry, Part the Third 
Wednesday October 4th, 2006 12:45:42 PM

"Ow! ... Oh? ... Oooh ... mmmmm..." and a happily returned embrace and kiss are Kendry's warming reply to Airin's ministrations.

Cazyle 
Wednesday October 4th, 2006 6:08:18 PM

Sorry friends! Turn will be late tonite!

Podo (by Kim)  d20=3 d20=9 d20+9=17
Wednesday October 4th, 2006 6:45:14 PM

"Ow! That is my sore shoulder," Podo says at Tobias' light tap. He really hams it up, massaging, groaning. "Oh, I hope it heals up soon."

Then he notes Kendry and Airin falling farther and farther behind the group. He looks for a pinecone... [Search 3+3=6] nope, too far away from the trees. Well, walking through farmland - he finds a little clod of dirt [Search 9+3=12]. Taking careful aim, he tosses it so as to hit his cousin the bard lightly in the back (ranged touch attack 17).

"Hey, you two - come up for air!"

Dwight 
Wednesday October 4th, 2006 8:39:33 PM

Dwight chuckles as the group enjoys the time in safety after such a tense night.

"Let us hope we arrive happy and leave the same way."

Julian 
Wednesday October 4th, 2006 10:25:34 PM

Zzzzzzzzzz...

Return to Bella's Place (DM Cayzle)  d100=68 (plant grips hom)
Thursday October 5th, 2006 2:06:24 AM


For once, the party finds Bella right where she should be -- in her cottage brewing something in her cauldron. She is also humming, seemingly in a happy mood.

She welcomes the party back with a big smile! "Fast indeed! Well done!"

Her first concern is for the homunculous. She take the box from you. She shuts the doors and windows in case it gets loose. Her large animated plant -- the one with the tendrils -- roots itself through cracks in the floorboards right by the cauldron.

When Bella opens the box, the plant immediately grips the construct firmly. The plant holds the thing over the cauldron. Bella grips it behind the jaws and squeezes. The construct opens its jaws, and several drops of venom drip drip drip into the pot.

"There we go! Perfect!" she says. The plant puts the construct back in the box, and Bella gives the box back to the party. The entire thing takes maybe a couple minutes.

She tells you all that she will be busy brewing for the rest of the day. Come back in the evening to tell her all about it.

Podo (by Kim) 
Thursday October 5th, 2006 2:51:23 AM

"Um, Miss Bella - are you going to need the little fella again later?" Podo asks the greenmage as he somewhat reluctantly returns the box to his haversack. He really had hoped to just get rid of it, turn it over to her completely.

Kendry 
Thursday October 5th, 2006 2:56:45 AM

Kendry looks with curiosity on the little construct, having never seen a homunculous before (to the best of his recollection).

After the thing is back in Podo's bag, Kendry says, "We're trying to figure out what to do with the necromancer's spellbook. Have you any suggestions?" he asks her, politely.

If she offers no seemingly reasonable alternative, he recommends that the group head to the Catacombs, and see what they can learn there.

Julian 
Thursday October 5th, 2006 5:50:19 AM

Yawning widely,
"Bella, so you're done with it? Good, let's kill it."
"Ahh, I feel so refreshed now. Now that the hummer is no longer needed. Let's sit in some dappled shade somewhere, swap stories about the lair, and talk about booty."

Airin 
Thursday October 5th, 2006 9:46:12 AM

"CRAP now we're stuck with this construct! Can't we just destroy it? Or we could send it back with a courier ... "

Ok, Airin was kidding when she said to send it back ... or wasn't she?!? ;-)

"Now what we do? Selithe I'd like you to have the spellbook but I'm scared to take it out of my bag... don't we know a wizard here in town who can help us with this?"

Kendry 
Thursday October 5th, 2006 3:22:39 PM

"Well, we know that Mungo can cast some powerful magic spells from a book," Kendry responds to Airin's question about a wizard in town.

Tobias 
Thursday October 5th, 2006 5:44:08 PM

"Yes, courier... that's a great idea." Tobias responds.

But, just letting this thing go seems like a bad idea.

Dwight 
Thursday October 5th, 2006 8:25:27 PM

As Bella seems to have gotten what she wants for now, but has otherwise shunned the group until later, encourages the rest of the group to bid their time and depart.

As the group moves away and discussion continues about the familiar, Dwight adds his thoughts. "I'd have to agree releasing this thing is a BAD idea. Before we got it in the box, I'm pretty sure it saw both Tobias and I; which means the necro saw us both as well."

"Releasing, even by courier, (chuckles at the thought and the expense) would jeopardize all of us. As glad as I am we got the book, if it were my book, I'd have protection on it. If we are cautious I could detect magic on it later. After Selithe has gotten anything useful out of it, we should try to sell it or just destroy it. We definitely shouldn't keep either one for more than a day or two."

Dwight isn't really surprised about Bella's lack of interest in the party, but Dwight tries to mention a few more details about the necro that may not have been mentioned yet.

Selithe 
Thursday October 5th, 2006 9:03:06 PM

Selithe thinks over everything that has happened and shakes her head, "Sorry people but sending that thing back or letting it loose just is not a good idea."

Selithe looks to everyone and shrugs, "If it's killed it better be done away from town just incase and the spell book we will have to wait on inless Bella can help us abit before we go." Selithe just giving her opinions on these matters.

Kendry  d20+5=24 d20+5=6 d20+5=6 d20+5=13 d20+5=17 d20+5=13 d20+5=19 d20+5=15 d20+5=25 d20+5=16 d20+5=17 d20+5=21 d20+5=25 d20+5=7 d20+5=9 d20+5=18 d20+5=20 d20+5=7 d20+5=15 d20+5=20 d20+5=22 d20+5=6 d20+5=19 d20+5=9 d20+5=11 d20+5=20 d20+5=15 d20+5=18 d20+5=14 d20+5=12 d20+5=23 d20+5=22 d20+5=25
Friday October 6th, 2006 3:31:39 AM

Kendry smiles at Julian's suggestion. Well, not the killing part - but the notion of sitting in the shade and swapping stories.

"Thanks for filling us in a little more on what happened in the cave, Dwight," Kendry tells his cousin.

"If this brew of Bella's works, she may want to brew some more," he comments in response to his friends' idea to kill the construct or return it. "I don't think a wizard can see through his familiar's eyes, or sense him - it? - unless it's fairly close to him. A quarter mile? A mile? Somewhere in there. Mungo'd know. Or the Catacombs folks. Look, let's just go there. That Flavius isn't gonna mess with us there, and we can have them do the dangerous stuff."

He slips his hand into Airin's. "I can detect magic on it, and anything else we picked up, now. But I still think - look, we didn't get a full night's sleep last night, and we've traveled quite a ways. Let's just go right now, get this settled, then catch a nap. In the shade, as Julian suggested. Then we can go see Bella again, when she's of a mind to talk."

He announces, "I'm heading to the Catacombs now. Anyone who wants to come, then come. There are ways of finding things out." He leads the way to the Angel Springs store that serves as one of many outposts for the Plateau City shop of magic.

On the way there, he says to Airin, "Maybe we can talk to our families, and see about making proper introductions all around. Eh?" He looks into her eyes to see what she thinks of this notion.

At the Catacombs, depending upon who has come along, and what they collected from the necromancer's place, Kendry takes a number (#676) and, when waited upon, says, "We have some things we would like you to help us take a look at. Is this area secured from magical scrying from the outside?"

If the answer is in the affirmative, then Kendry asks Airin, "Would you show them the book you found?" If she's fearful of removing it from her haversack, Kendry asks if it harmed her in any way when she picked it up and put it in her sack. If not, then he's willing to extract it for her. If so, then he may request assistance from qualified Catacombs personnel.

Whatever potions, scrolls, books, or trinkets that the party members recovered from the witch doctor... er, necromancer, Kendry asks if they'll lay it out on a table. He'll cast detect magic, and take the time needed to discern what is magical, and enough rounds to determine the type of magic for each item, if he can. He'll spread them out a ways from each other, so as to minimize the chance of the auras of one item interfering with the auras of another. [Detect magic as cast by Kendry lasts 5 minutes. Spellcraft checks are: 24, 6, 6, 13, 17, 13, 19, 15, 25, 16, 17, 21, 25, 7, 9, 18, 20, 7, 15, 20, 22, 6, 19, 9, 11, 20, 15, 18, 14, 12, 23, 22, 25, where 6=nat 1, 25=nat 20]

He thinks that keeping the box and its squishy contents in Podo's haversack is the best bet at the moment, until they've been able to get some information about communication links between familiars and wizards.

Podo (by Kim) 
Friday October 6th, 2006 4:27:08 AM

Though wanting to visit the shrine to Alemi, Podo figures they might as well settle the gain from their venture.

He goes along to the Catacombs. He places the six books he took from the shelves of the vile wizard's library on the table for Kendry to scan. For the first time, he takes a gander at the title on the front or spine of the books, if they have titles inscribed.

He leaves the homunculous in the box in his haversack for now.

Airin 
Friday October 6th, 2006 6:03:12 AM

"Yes. It's about time our families know. First let's settle this Construct thing and check out the spellbook. I'm with you to the Cats."

She lets Kendry take a ticket and follows him to the counter waiting to be served. Together they examine the spellbook. Not being an adept in wizardry Airin lets Kendry take a good look at all other thingies without disturbing him.

She's keen to find out what the Cat staffer will tell them about the spellbook...

(OCC: Kendry and Airin currently on the CC's board as well.)

Now Get Out! (DM Cayzle) 
Friday October 6th, 2006 7:36:19 AM

[OOC: Sorry for lateness. Life got REAL busy sudden-like.]

Havng dismissed the party, a bit of Bella's good mood dissolves as she sees you are still around, "pestering" her.

Podo asks if she will need the homunculous again. "No, no. Now get along with you all. Just sit outside the door for a few hours, or go have some tea," she suggests.

Then Kendry asks about the spell book. "What? No. Burn it? Sell it? Nasty thing! Now, get out, my foolhardies!"

Then Julian suggests killing it. Bella ignores him, but the wrinkles above her eyes deepen.

The group gets the hint and skeedaddles.

Airin suggests sending it back.

Kendry suggests a local wizard or the Catacombs.

Dwight does not want to release it. He also wisely feas that the book is protected.

Selithe does not want to send it back or set it loose. Maybe kill it outside town?

Podo puts some thought into matters spiritual.

Kendry detects magic on everything. One book is magic. So is a potion. And the spellbook, of course. Airin and Kendry go to the Catacombs.

Loot list:

seven books (one magic - divination)
spellbook (magic - all kinds except enchantment and illusion)
potion (magic - transmutation)
three other vials (not magic)
homunculous (construct)

[OOC: Am I missing anything you all can think of?]

Tobias  d20+5=25
Friday October 6th, 2006 10:03:23 AM

Tobias follows along to the Catacombs, but mainly stays out of the way while others figure out what's going on with the spell book and hum.

On the trip to the Catacombs, Tobias keeps an eye out for anything interesting in town. Perhaps hints of those drow that were rumored to be about. [Spot: 25 (nat 20)]

DM Cayzle OOC 
Friday October 6th, 2006 10:10:06 AM


Edit: We'll handle the Catacombs transaction here. Everyone is free to post. Post as often as you like until Monday.

Feel free to post here whatever you do between now and returning to Bella's this evening as she asked. (I assume you will do so!)

Also feel free to post whatever you want to say in the Catacombs.

ADM Kim OOC 
Friday October 6th, 2006 1:43:56 PM

Cayzle - I'd prefer, if possible, that we handle things on this board - as you earlier had said that we could do the Catacombs visit here.

For record-keeping purposes though, I just wanted to get a Catacombs number. Perhaps that was not necessary, and it certainly has lead to some Kim-caused confusion. (My wise and brilliant wife sometimes calls me The Great Complicator.)

So, if we could undelete Airin's post that you just deleted - because part of her post was quite germaine to hers and Kendry's relationship, something along the lines of...

----------

Airin answers Kendry, "Yes, we need to let our families know what's going on with us."

Errant posts transferred from the Catacombs by Kim in order to satisfy Cayzle's earlier request 
Friday October 6th, 2006 1:52:46 PM

Kendry | Kim | Crescent Valley | Angel Springs | #676
Friday October 6th, 2006 2:56:47 AM
Kendry, a halfling of Crescent Valley, enters the Catacombs with his dog Cheann, and perhaps some of his family and friends...

Cheann, a Charan Hills riding dog, recognizes this place, and wags his tail on entering.

Kendry takes the next number from the dispenser that says, "For Prompt Service, Please Take A Numbered Ticket." He reads that his is 676.

============

Airin| Inge | Crescent Valley | Angel Springs | #676 (NOT A NEW CUSTOMER - SHE'sS HERE WITH KENDRY)
Friday October 6th, 2006 5:23:16 AM
Hand in hand the Halfling Bard Kendry and his love Airin walk into the CC's. Kendry takes the ticket and together they wait to be served.

If a Staffer comes up to serve them Airin will put her Handy Haversack onto the counter to take the Book.

============

Staffer Vauhwyt (Crescent DM Cayzle) line jumping to serve Kendry and Airin.
Friday October 6th, 2006 6:21:55 AM

A liontaur wearing an apron calls for ticket 676.

"Yes? How can the Catacombs help you folks today?"

============

Airin| Inge | Crescent Valley | Angel Springs | #676
Friday October 6th, 2006 7:22:46 AM
Airin stares upwards as the mighty Liontaur trots up towards her... never before did she see a liontaur. As the mighty creature comes near Airin's grip tighthens around Kendry's hand...

"I... euhm... gulp... well...here... bag in book... no... bog in baak... rrrr... bok in baag... yikes"

Great! The little halfling lass is a bit overwhelmed to make any sense...

============

Staffer Vauhwyt (Crescent DM Cayzle) line jumping to serve Kendry and Airin.
Friday October 6th, 2006 9:07:34 AM

A raven pokes his head out of a pouch at the liontaur's waist. "Look, short stuff," he caws, "Get a grip. Be glad you didn't get the mind flayer clerk or the vampire clerk. Jeezum Crow! The Boss here is a pushover."

Vauhwyt gently pushes the raven back in her pouch, telling the bird, "Hush."

She says to Airin, "Please, take a deep breath, and then tell me what I can do for you."

Kendry in the Catacombs with Airin, and Podo, and Tobias, and ? 
Friday October 6th, 2006 2:11:42 PM

Kendry smiles at the raven's words. He has encountered (and confronted) at least one of the clerks to whom he refers.

After the lady liontaur addresses his Lady, Kendry responds in a gentle voice. "Yes, Ma'am, we just returned from a trip, and could really use some of the expert help that you folks at the Catacombs have a reputation for."

He has his friends lay out the items recovered on the table, or counter. He goes ahead and uses mage hand to lift the book from Airin's bag, with her permission. (If it's too heavy for mage hand, he'll take an empty bag to use in gripping it, and remove it that way.)

"These are from a troublesome necromancer," he tells her. "Well, we troubled him some, ourselves. And this is what we got for our trouble." The spellbook and the book with divination magic he sets before them (again, moving the spellbook with the empty bag), the other books to the left, the magical potion to the right, and the three nonmagical potions farther to the right.

"We think this is a spellbook. And this other has some sort of divination magic. Couldn't tell anything about the other books - haven't even cracked any of them open yet. The potion has transmutation magic, as far as I can tell. The other three vials - not sure what they are. Maybe alchemical concoctions.

"My friends and I are concerned - these things coming from a necromancer and all - that there may be some curses or nasty magic on some of these things. We'd really appreciate your help in figuring out what we've got, in a way that doesn't hurt anyone, or give us warts or something worse. My friends here might have something they'd like to add," he says, and looks to the rest of those assembled to see if he has left anything of import out.

Cayzle 
Friday October 6th, 2006 3:22:33 PM

Kim!

::throws up his hands and surrenders to the inevitable::

Okay! We'll do it all here! LOL!

:-)

Selithe 
Friday October 6th, 2006 4:39:29 PM

Selithe shakes her head and follows Kendry and the others to the CC and speaks with her brother on the way, touching his shoulder gently, "Brother, please listen to me for a moment. We do not need that stupid creature in the box for nothing now and if we send it back it surely will know all about what it has seen, the inside of Bella's house and such. Do we really want it telling the Necro that? He could hunt Bella down or anything along those lines. I'm thinking about the city and Bella, our friends and family." Selithe sighs and comments, "Bandit could go someplace and come back and I would know everything he has seen once he got close enough to me and this Necro is probably on his way to find his book or his little friend as we speak. Just think on this."

Selithe smiles, just worried for all her friends and family that is close and looks to Airin since she has a animal companion she should also have an idea of what the little creature in the box can do for it's master. Selithe pulls Bandit out while they walk now and strokes his back gently, smiling as she tries to ease her worries and whispers to it, "Well, I said I like gambling right Bandit?"

Julian 
Friday October 6th, 2006 5:26:02 PM

Julian follows the others into the Catacombs, after jumping into a stream to clean up, and using a few Prestidigitations to dry up and generally look his best in a different suit and new waistcoat.

In the Catacombs he is silent. Book magic worries him, though he is enthralled by the potions. Given a moment he glances around, and has good look at the armour and weapons, particularly the long ones.

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Saturday October 7th, 2006 5:36:58 PM

The liontaur takes out a lens and glances at everything.

"This spellbook, if that's what it is, is cursed or trapped or something bad. If you want the Catacombs to dispose of it, fine. Otherwise you are on your own."

"This book (the magic one) is not a standard item. It is what they call a fate item. We will not buy it herre." Her accent reveals a little surprise at the item.

"These six books on necromancy and dark arts ... well, to a collector, they might be worth something. 270 gold for the six, take it or leave it."

"This potion is magic. 100 gold to identify it. Of course, a simple potion is not even worth 100 gold."

"These three vials are full of acid. Standard book value, less 10 percent."

Have you shown her the homunculous?

Podo (by Kim) 
Sunday October 8th, 2006 2:53:22 AM

Podo asks the liontaur, "What would you suggest we do with a homunculous? We don't think we want to return it to its, uh, master." He points to his haversack. "We have it in here," he tells her.

Kendry 
Sunday October 8th, 2006 3:08:41 AM

Kendry listens to his sister voice her concerns. "No, I don't think we should return the little fella to the one who put it together. What he does is evil, and the familiar helps him carry out his evil deeds.

"Our friend, I'd venture, does not think all things out thoroughly. If what she brews turns out to need something additional, or somehow gets ruined, then I believe she may need the little thing again. Now, if that's not the case, then great. But don't worry that I have any intentions of returning it to him."

"Dwight," he says, that is, if Dwight has accompanied them into the Catacombs outpost. "Do you suppose you might be able to tell what this magic potion might be for?" He hands him the vial, and give him a chance to see if he can figure it out. "Selithe - you want to give him a hand? Julian - you know much about potions?"

He turns back to Vauhwyt. "On that spellbook - if it's cursed, or trapped - isn't there some sort of divinatory magic that could help someone discern, or bypass, or disarm the trap, or whatever it is? We know the wizard it's from is able to cast spells of the 5th order of power, so it stands to reason that there may be spells of great worth therein. It can cost thousands of gold pieces to scribe such a tome. What might you charge to have someone with appropriate skills disarm or suppress the ... whatever it is, so that we might know what is therein?"

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Sunday October 8th, 2006 11:31:12 AM


"Sure there's things you can do. A decent rogue could look for trapps, even magic ones. Dispel Magic, maybe. But we don't sell that herre."

Tobias 
Sunday October 8th, 2006 12:30:44 PM

"Sounds like we need to find a wizard of high enough power to try to dispel anything on the spell book. But, sounds like we should just see off the other items that were identified."

Dwight 
Sunday October 8th, 2006 1:34:22 PM

As Dwight looks at the various vials and books, "I can't do anything more than what has already been done by detecting magic. I could determine if they are good, evil, lawful or choatic, but that seems trivial. I say we just sell the books and vials. Then we look for a local wizard or perhaps buy a scroll of dispel magic to cast on the spellbook. Then detect again to see if the spell book magic persists. Then again, perhaps during our meeting later we can get some minor help related to the spellbook."

Unless otherwise asked for an opinion Dwight stays behind those at the desk hoping not to have another encounter with the spooky clerk that helped him awhile back.

Selithe  d20+6=21 d20+7=21
Sunday October 8th, 2006 1:47:09 PM

Selithe looks to the potion in wonder and takes it for a moment, wiggling it back and forth just a little as she tries to figure it out herself if possible.

(Knowledge Arcana: 21 Spell Craft: 21)

Selithe hopes to be able to help the group out and shakes her head again as she stares at the vial like it might give up its secret. Her ferret Bandit chitters some and looks to the big liontaur.

Airin  d20+8=27
Monday October 9th, 2006 3:50:17 AM

Airin regains her pride when the black bird mocks her. Erwen shrieks as the talking crow speaks to Airin. How rude! Erwen thinks and once again gives a loud shriek and flaps her wings.

Listening to the others and the mighty liontaur Airin understands the taking the spell book might not have been the brightest idea she had in a long time. But looking for traps is something she can do.

Without touching the book Airin looks for traps...

(search: 27 - WHOOTY!! - Trapfinding)

Once Selithe checks for magic dangers they will know if the book is too hot to handle or not.

"Are the Catacombs able to store an item for safeguarding to be retrieved later?" Airin asks Vauhwyt.

Dwight 
Monday October 9th, 2006 10:30:57 AM

"Airin, taking the book was a very good idea. Think of what would most likely have happened if you had not. We obviously don't want to be caught by him off guard. By taking the book, it has made his task of trying to find us, his book and his pet even more difficult if not impossible."

"Even if we can't get any info from his book, his loss made it a good choice to snatch."

OOC DM Cayzle to Airin and Selithe 
Monday October 9th, 2006 11:54:16 AM


Um, what is Airin wiating for from Selithe? Is Selithe looking for traps too? Are each working seperately or together? If together, please make an Aid Another roll.

Julian 
Monday October 9th, 2006 5:54:42 PM

"My experience with identifying poitons is rather limited. I buy them from trusted sources and label them so that I know what they are."
"This book business is too hard for us to deal with. Let's nail it to a tree and us it for target practice. Or to a hanging sack and I'll see if I can destroy it with a new lance. Or just get some acid onto it. I don't think that book magic, especially from THAT person, is worth the effort."

Selithe 
Monday October 9th, 2006 10:06:02 PM

(OOC:My checks were to ID the potion if Selithe scored high enough.)

Selithe after working with the potion (see checks in above post) will turn her attention to the book and thinks a moment, "I don't know what good I'll be in taking care of the book as I'm not that high of a wizard at the moment. However I think we better leave it up to the group on what we do with it."

Selithe thinks and snaps her fingers, "What of the WLA? Could they see to the book and maybe make use of it? It might go towards future training and such. Or later I can use it at the star mage guild but thats a ways away."

Catacombs Staffer Vauhwyt serving EVERYBODY! (DM Cayzle) 
Monday October 9th, 2006 10:17:43 PM


[OOC: Per the PHB, it takes a spellcraft check vs DC25 to ID a potion.]

Vauhwyt asks if you want to sell the nonmagic books and the acid. That would net the party 297 gold.

She cannot help with the trapped spellbook, the other magic book (which no one has looked at) or the homunculous. She can identify the potion but it would cost 110 to do so.

The liontaur is getting a little impatient, if the tapping of her claws on the floor is an indication.

Then Airin starts to look at the book. The liontaur puts a stop to that! "No experimenting in the storre, please! Step outside before triggering traps!" [OOC: Inge, you can keep your 27 if you like.]

Does Airin continue to look for traps (ouside the store)? Does Selithe help her? If so, roll an aid another check please.

And Vauhwyt tells Airin that there is no safe deposit boxes for rent.

Kendry  d20+5=22
Monday October 9th, 2006 11:03:50 PM

Kendry works with Selithe to try to puzzle out the nature of the potion (does he aid another for her 21, or does she aid another for his 22?) - maybe if someone else pitches in, they can together figure out just what it is.

"I, for one, do not wish to read books on necromancy, lest it plant the tiniest seed in me to tempt me in that direction," he says, and shudders.

In response to Julian, Kendry answers, "Just because someone has a book in his library does not mean that he is the author, nor that all his books are good or all of them bad. Surely, caution is wise, considering the provenance, but surely you can lance, perhaps, a bale of hay, rather than a book, good Julian.

"Let us sell the five books, but keep the acid. Selithe's notion to bring the spellbook to the WLA has merit. And let me take a little look at that other, curious tome - the 'fate' tome."

He looks up at Vauhwyt. "Shall I open it here, or do you prefer we do so elsewhere?" he asks openly, politely, and without guile.

ADM Kim - Posting 
Tuesday October 10th, 2006 1:58:23 AM

DM: MTWTF - 9
Dwight: MTWTF - 5
Airin: MTWTF - 7
Podo: MTWTF - 6
Selithe: M-WTF - 4
Kendry: MTWTF - 10
Tobias: MTWTF - 5
Julian: MTWTF - 6

No dearth of posts this week!

Podo  d20+1=3
Tuesday October 10th, 2006 2:08:26 AM

"Let me ask some wise priests of Alemi what we ought to do with the familiar," Podo requests of the group.

He does what he can to help out with identifying the potion (Aid another, Spellcraft: 3 - never mind), but really can't figure it out.

Airin 
Tuesday October 10th, 2006 9:24:08 AM

"Well I allready held it in my hands so I guess there won't be too much trickery with this Spellbook" Airin says as she looks up to the mighty Vauhwyt "But then again, I do no whish to anger you in any way."

Airin turns to her friends and when Selihte mentions the WLA Airin's face grows a large smile.

"Yes Selithe that might be an interesting thought! Let's do that. And I would consider keeping both the Spellbook and the Hom instead of destroying them all. No way of knowing what use these may have one day... I know I shouldn't say things like this, but I bet a dark sorcerer or wizard would pay handsomely for such a powerfull Tome of Magic!"

"Thank you master Vauhwyt for your kind help."

Airin casts a look upon Mookie the talking raven and senses how envious Fioni feels about not being able to speak... "Don't worry dear Fioni, you can outfly that black bird easily..." she whispers to her companion while stroking her featheres.

Selithe 
Tuesday October 10th, 2006 6:19:46 PM

Selithe looks to the others and smiles as her idea sounds like a good one to the others. She would buy a couple pearls for future IDing but the problem is she doesn't have alot of money and what little Selithe has she would like to keep for other purposes.

Selithe ponders bringing up at a later date to the group of investing in a few identify scrolls. She also snaps her fingers, "Kendry, we should get an idea of what that books does before playing with it. Meaning the fate book."

Julian 
Tuesday October 10th, 2006 10:59:57 PM

"Hay bales aren't so fun, too large."

"Whilst we're at the WLA, which is a good idea if we are not going to destroy the book, we should ask about specialist slinger trainging. Perhaps they have training techniques for reloading more rapidly."

Airin 
Wednesday October 11th, 2006 4:52:54 AM

Airin walks out of the Catacomb doors and looks back to her friends.

"C'mon lads and lasses shall we go to the WLA? A good bed, some excellent compnionship and perhaps some more training?"

A bit later she snuggles besides Kendry as they walk through the streets : "Now when do we go see my parents? Or shall we see yours first?"

Goodby Catacombs, Hello WLA! (DM Cayzle) 
Wednesday October 11th, 2006 7:04:15 AM


Vauwyt the CC Clerk looks a little exasperated. "Look! If you want to sell those nonmagic books or the acid, come back another time. And just one of you, not the whole horde. Why don't you go outside to fiddle with these other things and let me serve the next customerr?"

She basically gives you all the bum's rush, and you find yourself outside and back in Angel Springs.

The group confers and decides to head for the local WLA outpost. [OOC: As DM, I must admit that I forget ... but the WLA is a recent addition to the town, IIRC? So far it is just an outpost? Does it have a recurring NPC to head it up? Could someone give me details on that NPC if he or she exists? Thanks!]

The group finds it easy to gather in a beaten down field the WLA recruits have been using for drills. There the group does a little more poking at the strange items it took from the necromancer.

The magic tome is finely bound in black, and has an embossed stylized eye on the cover. If you make an Int check or Know(religion) check vs DC10, then Highlight to display spoiler: {You recognize the symbol of Gargul on the book.}

The spellbook is safe enough to handle unopened. Airin looks at the tome, but sees no traps. Still, the liontaur said there was something trapped or cursed about it. Hmmmm ...

The potion remains unknown as well [You need a DC25 Spellcraft check to ID it].

Julian learns that the WLA outpost here, being quite new and small, has no sharpshooter at hand. But arrangements could be made for a WLA member to get a tutor here, or maybe to go off and study under a master, maybe in the human lands.

Podo considers visiting the temple of Alemi, but has not yet done so.

In a few hours it will be evening -- time to return to see Bella.

Kendry  d20+4=5 d20+3=19 d20+10=18
Wednesday October 11th, 2006 3:35:28 PM

[I rolled Knowledge: Religion of 5 (nat 1), but int check of 19, and bardic knowledge of 18 - and, fact is, Kendry knows High Woldian, and has a Gargulian prayer book, and... maybe the magic missiles and fireball knocked a few braincells loose, but he already knows Gargul's symbol.]

Kendry stares at the symbol, blanking for a second. "Hmm - that looks vaguely familiar." Then, turning red, he clears his throat and says, "Oh, oh, of course. The eye, representing life. The rays extending from it, like lashes, that mean 'permanence.' And the sacred circle of the Wold. Gargul. This is Gargul's symbol." He takes out a piece of parchment and a pen, and sketches a breakdown of the symbols.

...

Julian 
Wednesday October 11th, 2006 7:43:41 PM

"Humph. Books. Anyone wanna wrestle for some gold? No magic, no rage, no weapons?."

Shark curls up into a ball in the sun, resting against the already sleeping Sallie dog.

Julian 
Wednesday October 11th, 2006 8:19:29 PM

"Bet you can't hit that tree way over yonder with a sling..."

Dwight  d20+5=15
Wednesday October 11th, 2006 10:10:09 PM

Dwight also takes a look at the potions, once outside and somewhat relieved to have escaped the catacombs without major incident. "No clue!"

Dwight follows behind as the group moves to the WLA outpost.

(OOC: I don't recall any specific information regarding the newly created WLA branch located here.)

"The WLA was a great idea. Perhaps we could just leave the book there until some passing WLA wizard could look at it safely. That is if there is such a thing as looking through an evil spell book safely." Dwight tries to make himself chuckle, but fails.

"There is perhaps the chance that during our meeting in a couple hours, the book may be examined safely." With that said, Dwight allows the others to try to find out more about the books, but otherwise considers the various ways their next meeting could go. He pulls out a coin and slowly begins to flip it. "Tight lipped," he mumbles as it lands on heads. "Helpful," as it lands on tails. Using his feet he makes small tick marks.

After

Dwight  20d2(2+1+1+1+2+2+1+1+2+2+2+1+2+1+2+2+2+1+2+1)=31
Wednesday October 11th, 2006 10:12:05 PM

(OOC: sorry midpost hit enter instead of roll)

After 20 flips he looks at his tally:
9- tight lips
11-helpful

"Well there is hope then."

Airin 
Thursday October 12th, 2006 10:27:39 AM

Airin agrees with Dwight to see if they can leave some of the books at the WLA.

When entering the WLA Airin greets all the adventurers currently there. She begins to feel somewhat at home and is pleased to be there once again.

When evening draws near Airin's quite drowsy... must be the wine, the excellent company and the cozy fireplace...

Tobias 
Thursday October 12th, 2006 12:29:03 PM

Tobias follows the others to the WLA branch. It's nice to see it get underway. Just a few weeks ago there wasn't much WLA presence in town, but a new outpost should draw in some more adventurers.

He's a bit confused about the whole book situation and will leave it up to the magely types to work that all out. But, he still wants the hum situation "handled" as soon as we can...

Dwight 
Thursday October 12th, 2006 4:00:05 PM

OOC: Off to Animal Kingdom so am posting earlier than normal. My Friday post will most likely be late on Sunday

Dwight looks around checking the time before their appointment. "We should probably make sure we are all on the same page regarding our meeting. Obviously the hum needs to be addressed, hopefully with some productive input." He frowns, trying to convince himself based on his tossing, the odds show promise.

"Is anyone opposed to telling the whole story? Any details that should be left out. Is anyone opposed to asking for information regarding the book we have and how to deal with it?"

If no one mentions anything to avoid mentioning, then Dwight begins to organize his thoughts hoping his tosses were predictive.

Kendry 
Thursday October 12th, 2006 4:10:55 PM

"Um, what WLA outpost?" Kendry asks the others as they plan to head to the WLA outpost. "Four days ago Calfast was still negotiating to get one here. We've only ever gone to Plateau City for training."

The So-Called Crescent Valley WLA (DM Cayzle) 
Thursday October 12th, 2006 8:39:33 PM


A fresh-faced halfling ... maybe a third cousin? he looks familiar ... is very proud to show the party around the "WLA" Crescent Valley branch.

Turns out that some fans of the organization, encouraged by Calfast's enthusiasm for adventurers, have set up a clubhouse on the edge of a field. They hope to welcome the official WLA to the site, but for now they are happy to be "honorary" members.

The youth gapes at the party's membership pins (who wears theirs openly?).

"Wow! Are those real Adventurers' Pins? Where'dja get those? Are you guys real Members, not just honorary? Does it really cost thousands of gold pieces to join? Where did you get your gold? Did you kill a dragon?"

Regardless of your answers, the "WLA" practice field proves a useful place to do some chores. If opening a book summons a demon to attack you, at least you can fight it here with no fear of damage to regular folk. Warning off the gathering wanna-bes, the party takes a look.

Kendry takes a closer look at the Gargul book. He sees now that the book has a title on the cover, as well as the symbol of the death god: "Charom's Throrough and Sacred Guide to Hunting the Undead"

The WLA wanna-bes would be happy to stash your books at the clubhouse.

Airin has looked at the spellbook but has seen no trap. Neither book has been opened. The potion has not been smelled or tasted.

Any other actions before reporting back to Bella for the night?

Selithe  d20+2=7
Thursday October 12th, 2006 8:49:17 PM

(OOC:Shoot, sorry for missing a post.)

Selithe looks around at all the WLA wanna be's and shakes her head. Like anytime she goes to visit the WLA she pulls the pin out and puts it on so it's in the open. She chuckles at the questions and takes a moment to talk to them, "Yep, these are real WLA pins, full fledged members. We made some trades and payed quite abit of money to join though. We adventured and fought for most of it. We even seen the fey king." Selithe does her best to tell the epic story of the fey king to them before joining her friends with the books. (Ignore the roll, just taking 10 on the perform story roll)

Outside Selithe watches and looks to the book before sighing and slowly wiggling her fingers and pointing to the book, casting a dispell magic spell in hopes to maybe possibly unarm the book and then asks if someone wants too.

Other then this and looking to see what info they get Selithe is ready to head to see Bella.

Airin  d20+7=25 d20+7=20 d20+7=25 d20+7=21 d20+7=13 d20+7=10 d20+7=23 d20+7=27 d20+7=19 d20+7=20
Friday October 13th, 2006 4:51:08 AM

ooc: Yes Airin always wears her pin for she's proud to be part of the WLA. In this region of the Wold that IS something to be proud of!

"Gimme that potion" Airin says suddenly. While she is given the potion she digs up all the potions she owns ( CLW, Mage Armor, Reduce Person, CSW, Magic Fang )

Airin's no wizards and unable to create or identify potions... however she's good at appraising things or... comparing things perhaps?

Airin begins to compare the potions found with the ones she owns. She compares it's color, texture, fluidity. If either of hers match in color and thickness then she opens both and carefully smells.
In the unlikely event where she's positive the found potions look identical to the ones she owns she tells her friends what she thinks.

Should not potion her hers match the found ones she questions what other potions her friends have and begins all over with the potions owned by her friends.

Appraise (+7) : 25, 20, 25, 21, 13 (for the 5 potions Airin owns)

Appraise (+7) : 10, 23, 27 (NAT20), 19, 20 (for any other potion her friends have)

Julian 
Friday October 13th, 2006 4:56:29 AM

Julian is very happy to talk to the wanna-be's. He relates some of the story to them, how he charged by himself into the hobgoblin encampment, and most of them fled in terror. How he fought their biggest warrior to forge an alliance with those hobgoblins to fight the witch doctor. How the witchdoctor tried to kill him with a magnificant burst of flames, which Julian merely shrugged off. How he then sent all of his undead against Julian, then he too fled as Julian enlarged to 8' tall, with the strength of 3 humans, no 4 orcs as part of his battle frenzy. How Julian deafened the witchdoctor with a stone, thrown from over 150' away.
Julian's face beams with pride as he spins his tales at length, often times repeating the really good parts.

"Oh, it's time to go to see... Heather. Ok, you kids, I will try to come back here tomorrow to tell you some more, and maybe I will teach you some good fighting tactics too.

Julian 
Friday October 13th, 2006 5:06:03 AM

OOC: Simulataneous posts....

"Airin, what's that you're doing? Oh, here, try my Jump and Magic Weapon too. Jump has the picture of my flying over a ravine full of spikes, see the red tips on the spikes... errr, and Magic Weapon is the picture of the falchion with stars around it. I glued these pictures over the words, 'cause I... prefer, find it faster, when, you know, you're in a rush, slashing at dragons and running towards a massive ravine so that you can kill the evil wizard holding the young children hostage while he is trying to summon a 20' tall red devil to hold you at bay. You know, sort of like last summer."

Tobias 
Friday October 13th, 2006 9:54:14 AM

Tobias can do nothing more than shake his head at the state of the WLA club house. He's wearing his pin, but hopes the wanna-bes don't see it. He'll try to avoid too many of their questions.

He chats to the others, "Even if they want to keep the books here, that seems like a bad idea. They're not ready for the trouble they could cause."

Tobias is also a little surprised by Julian's story, "Pfft, you fought the hobgoblin warrior? And, I thought Kendry was our story weaver..."

Dwight  d20+5=23 d20+5=19 d20+5=21 d20+5=12 d20+5=15
Sunday October 15th, 2006 10:24:45 PM

Dwight has his pin, though not displayed as openly as the others. It's not that I'm not proud to be a member, but announcements can lead to additional complications.

"I agree with Tobias, the books cannot be left here. If they are traceable then we would only be bringing great trouble to this ill prepared group. Our best bet is to sell some, then perhaps study or destroy the others. Perhaps we can get some more detail about their protection spells during our meeting."

After Selithe has cast Dispel Magic on the spell book, Dwight will cast Detect Magic and study it as long as the spell last.

couple of spellcraft checks: 23,19,21,12,15

Airin 
Monday October 16th, 2006 8:28:53 AM

Airin observes those potions soo closely that she's almost caught in a trance! Quick! Someone wake her and tell her what potions these are!

;-)

Investigating and Tale Spinning (DM Cayzle) 
Monday October 16th, 2006 9:26:55 AM


The group agrees that the WLA-wanna-bes should not have the responsibility of watching the dangerous books.

Airin looks at the potion. Something about the smell, the viscosity, the heft of it suggests thatit is valuable. Quite valuable. But without an Identify, it is impossible to say just how much.

Dwight casts his dispel and (DM Assumes) someone follows up with a detect magic -- and finds none. Will someone be brave enough to open it?

Selithe and Julian distract the wanna-bes from all that with tales of derring do. The young would-be adventurers gape in awe. That's a little undermined by Tobias's scoffing!

What's next? Open the spell book? Open the magic book with the Gargul symbol on front? Dare to taste the potion? Head to Bella's? Something else? Let's move it. folks!

Selithe 
Monday October 16th, 2006 7:41:23 PM

Selithe offers to cast the detect magic for Dwight.

Looking to the others Selithe smiles and motions to the books, "I know we have to meet Bella but I like to know whats in that Gargul book really bad. Selithe smiles before looking to Kendry, "If you don't want to risk it I will try opening it and see what happens."

Selithe looks to the spell book and chews her lip, still not sure about it or the spells inside, "Depending on what Kendry does I will look at it also inless someone else wants to chance it."

Tobias 
Monday October 16th, 2006 7:44:51 PM

Tobias will leave the books to the "experts", and give them a wide berth with them... Doesn't want to be too close. :)

And, he's ready to head back to Bella's whenever the rest of the group is.

Dwight 
Monday October 16th, 2006 9:08:45 PM

Before Selithe opens the Gargul book, Dwight suggest the spellbook be moved to a distant as well, just in case.

Once Selithe has opened the book, and is still seen as Selithe, Dwight suggests to the group that time is getting away from them. If they hurry they could get a quick meal before heading to their meeting.

Julian  d20+10=24
Monday October 16th, 2006 11:51:47 PM

"Surely, if in doubt, destroy it, right? Nail it to a tree and use it for target practice, with acid flasks."
As the group sits around discussing what to do with the books, Julian lumps himself down next to Tobias. He elbows Tobias, encouraging him to join in chanting, "Bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored, bored."

Bored 24

Airin 
Tuesday October 17th, 2006 6:04:23 AM

"The potion can be identified when we next visit the cats. The spellbook will be stored in my handy haversack for safekeeping. If I start acting weird, get it out of there."

Airin then watches how Selithe opens the book with Gargul's eye and waits to see what will happen.

"Let's store all these things away untill we either find the money to get it investigated or a wizard strong enough to open this... shall we?"

Kendry (Inge giving a try) 
Tuesday October 17th, 2006 6:09:40 AM

Kendry answers Selithe that it would be a great book for the cleric who spent a day or so with them at Lawni's Lens.

"Are you of a mind to hunt the undead, sister?"

Kendry notices the boredom that overcomes his friends and speaks up

"What about another visit to Bella to keep us going? Checking out books and potions makes us lazy! We're the adventuring type!" Kendry says as he blinks an eye to Julian who has been humming the funniest though boring tune...

"Up your feet lads and lasses! Let's grab a quick bite and go see Bella."

Podo (Inge once again) 
Tuesday October 17th, 2006 6:13:00 AM

Podo nods in agreement as Kendry makes the final decisions. He's in for a quick meal too and wasting time browsing through dusty tomes isn't exactly what Podo was hoping for.

"Yup. First dinner and then of to Bella"

A Quick Read, a Quick Snack, a Quick Trip to Bella's (DM Cayzle) 
Tuesday October 17th, 2006 10:45:53 AM


Airin stows the spell book away for now.

Selithe looks at the Gargullian book. It is a beastiary of sorts, describing all the common undead, their abilities, strengths, weaknesses, and habits.

Anyone who uses this book gets a +5 competence bonus on Knowledge (Religion) checks to find out about the undead.

The WLA-wanna-bes say farewell, and come back anytime to use their field.

Then the group has a quick snack at a street vendor's cafe.

Then to Bella's! She is sitting just outside her cottage smoking a pipe as she waits for you.

"Well, my foolhardies! Are you ready to tell me your tales? So far my brew is going just fine! What have you all been brewing up?"

Dwight  d20+3=17
Tuesday October 17th, 2006 3:53:56 PM

Moving up to the front of the group, Dwight smiles. "It was quite an adventure really. We got in, got your ingredient and got out."

Dwight relays the tale from the groups ally, to the splitting of the group, to the escape. He allows others, encourages them even, to add their own parts. Dwight's tale is straight forward, he avoids embellishing, but doesn't correct others if they choose to do so. Should Bella ask any question, Dwight will do his best to answer it, allow others or just admit he doesn't know.

As his story draws to an end, Dwight senses Bella's good mood (sense motive: 17). Assuming is it positive/happy, "Now during our encounter we came across the humuculus of course. While you have gotten its poison, we seem to be unsure of what to do with it now. Obviously we can't let it go. Killing it, while this would hurt the necro might only allow him to create another. Do you have any suggestions as to what we should do with it?"

If Dwight gets a positive response from that he will continue. (OOC: By positive I mean an answer that isn't sarcastic. For example, "Eat the dang thing, I don't care," wouldn't be positive. However, "It doesn't matter to me, but don't let it go." Would be psotive.)

Having used the humuculus as a foundation in determining if Bella should be asked about the spellbook, Dwight continues his questions. "In addition to the humuculus we happened upon a book we felt was of great value to the necro and helped him serve evil. Thus we removed it from his service, but realize there is potential good in its content. Can you help us examine this book safely? We believe it to be his spellbook, but have yet to open it fearing it is curse."

Selithe 
Tuesday October 17th, 2006 7:49:27 PM

Selithe smiles and listens as Dwight tells what they have done and she nods in agreement as she chuckles and points to everyone, "Yep, we were pretty brave out there and we worked pretty good together even in two groups."

Selithe waits and nods about the books also and thinking about that she looks to the group and thinks a priest should look at that undead book of Gargul's but that will have to wait.

Julian 
Wednesday October 18th, 2006 1:25:11 AM

Julian interjects to embellish his role as much as possible.

Airin 
Wednesday October 18th, 2006 6:04:57 AM

At Bella's Airin leaves the story telling to those best suited for it. When the spellbook is mentioned and Bella does not appear to be too reluctant to have a look at it, Airin takes it from her Haversack.

Kendry (Inge) 
Wednesday October 18th, 2006 10:02:51 AM

Not really in a talkative mood Kendry keeps it to an occasional 'hmm' and 'he's right'.

Apparently Kendry's mind has been filled with thoughts on how to move along together with Airin. This nice chit chat is the perfect time for him to think things through.

When the Spellbook is brought to Bella's attention though Kendry wakes up and utters words of caution as he watches if Bella will inspect it... in a way he knows devious books like this one should not be tampered with, but he's also quite intrigued with it...

Podo (Inge) 
Wednesday October 18th, 2006 10:06:21 AM

Podo eagerly listens Dwight tell the tale...

"Tell her about that sword Dwight..."
...
"Did you see how many skeletons there actually were!"
...
"Haha yeah and that wizard just went over the hill when he realised we were already inside!!"
...
"Yeah that Ogre thing had me cornered! I barely managed to tumble away in time!!"

You can tell Podo is quite excited about their last adventure. It took good teamwork and big ..... to make it through!

The Spellbook and Thanks! (DM Cayzle) 
Wednesday October 18th, 2006 1:36:37 PM


The greenwitch listens carefully to the story that Dwight tells, with help from Justin and Podo. Bella is quite pleased. "You all did a fine job! And my brew is going just swimmingly now, thanks to you. It just needs one more ingredient and it will be done."

She suggests that you dispose of the homunculus, but on the other hand, it needs neither food nor air, so you can just keep it. It might come in handy some day. If you ever fight that necromancer, killing it during the fight will hurt him, she adds.

She looks at the spellbook, opens it, and tells you that whatever protections it had have now expired. It will take several Read Magic spells to reveal its contents.

Do you show her the Book of the Undead?

She asks Julian if he is content with his new comrades.

Then she has a present for you all -- each person gets a pouch with 300 gold pieces and a potion of cure moderate wounds. "You've earned it," she says, "with thanks!"

"Are you ready to hear about the next task I have in mind for you?"

Tobias 
Wednesday October 18th, 2006 1:41:05 PM

Tobias goes with everyone to Bella's and listens intently to what news she may have.

Posting Report for 
Wednesday October 18th, 2006 4:15:50 PM

Gamw # 13 Crescent Valley
For the Week of Oct 9,2006

Name-----MTWTF
DM Cayzle-XXXXO
Selithe---XXOXO
Kendry----XOXXO
Airian----XXXXX
Podo------OXOOO
Dwight----XO2XOS
Tobias----OOOXX
Julian----XX2O2

Adm Ceil - Doing a favoer for a friend.

Cayzle: Thanks, Ceil!

Julian 
Wednesday October 18th, 2006 6:42:32 PM

"Am I content with my new comrades," Julian says quietly to Bella. "Content? No. I love it. Some of them are almost as brave as I am in a fight, like Tobias here, and Kendry who stood by my side in the fireball. Dwight who is a clever as someone really clever. Airin who is as daring as she is beautiful <whispered> but I think she is spoken for </whispered>. Podo who fights without weapons. Selithe though, she uses book magic... Otherwise, Wow. All of them really, just, wow."

"What's this new plant, Bella?" Julian asks poking at one of the pots. "Oooo, and this one, what is it? Does it eat meat? Where are your kerni-varesis?"

"What is the other ingredient you need Bella? Can we get it for you?"

Lifting a watering can, "Can I water these for you Bella?"

"What other task, Bella? Can we do it? Now?"

"Thank you, Bella. Wow, how many coins? Awesome. And the potion, you've even drawn a nice picture on it for me... Is it me? with a big spear but only a little blood- Cure wounds! Excellent, thank you."

Selithe 
Wednesday October 18th, 2006 7:23:58 PM

Selithe chuckles at the easily excited Julian, thinking how cute he is when he gets like this and then nods as she speaks up too, "Yes, thank you for the reward Bella and as Julian asked, what is this other thing we can get for you and where abouts can we find it."

Julian 
Wednesday October 18th, 2006 7:29:12 PM

"Oh, and Bella, there is a spell I wanna start trying, makes you run really fast. Yeah, sounds cool, huh. I'll be this little blur around town. And, err, Kendry? thought it was called Exp-delicious Retreat. Do you know it, Bella? Can you teach me that one too?"

Dwight 
Wednesday October 18th, 2006 8:50:14 PM

Relieved the conversation has gone so well, the book is 'safe', and the potion Bella is brewing seems to be working Dwight lets out a sigh of relief.

With the excitement of the spellbook being safe and the 'reward' which Dwight is very thankful for, the second book is forgotten for the moment (at least by Dwight).

Dwight thinks about trying to contain or steer Julian excitement, but decides just to let him be. "We are certainly ready to hear about the next task, though we will most likely rest a day. As our story mentioned we travelled at night, attacked at dawn and ate only minimal meals."

Tobias 
Thursday October 19th, 2006 1:16:32 AM

Tobias listens to Julian's excited talk, and can't help but smile at their new comrade. And, he also thanks Bella for the coins and potion.

Then he wonders aloud, "What are we off after next?"

Airin 
Thursday October 19th, 2006 5:50:30 AM

Airin nods in agreement to Dwights words. Sure they would love to go on a new trip but perhaps a short rest would be appreciated.

Still Airin's most eager to learn about their new assigment.

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