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RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 3rd, 2018 7:49:36 AM

Tahni looks over the ship as she creates a little more water. If this thing requires water to set sail it is going to take a whole lot of create water spells.

"I don't know about everyone else but I'd rather keep to our 24hr routine. That may mean travel by night and sleep by day, but it would ensure we are well rested"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Tuesday April 3rd, 2018 2:28:46 PM

I'm almost more used to darkness than I am daylight, so traveling day and night doesn't bother me any. Still, since we don't know the landscape, I wouldn't advise full speed in the darkness, since we can only spot 60 feet ahead or so, unless someone puts up some traveling lights.

Terser doesn't mind using the hammer, since his only attack at range right now is his ring, which is quickly being depleted of charges. But he envisions an epic battle with himself and Bucky (I mean Bralin) flinging the hammer in turns at a highly armored foe.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Tuesday April 3rd, 2018 5:18:10 PM

Rill only needs a couple hours of rest. He will pray and rely on his divine connection to let him know when he can regain his spells, and will be pleasantly surprised to find he can prepare one additional spell for the day. In thinking about it, he is also concerned.

"I am able to prepare one additional powerful spell. Either my connection to my God is closer here, or Gargul as decided we're gonna need the extra help. Or both. Regarding this present darkness, I have sufficient light sources to help aboard this ship, but they will not extend very far. At the very least, we can tie one to the front prow of this ship. I agree that we should go slowly during the night, proceeding eastward. We can go to full sail once it's light."

Rill pulls out a number of items with Continual Flame cast on them - a couple of daggers and a few bellaying pins. That will help.

"As for the thing we seek, it is a single drop of water that 'seems to sparkle a little in the dim light.' Maybe it'll be easier to find at night. But we're not going to find it right here. Let's get thing moving."

Rill suggests that we get the mast up and the sail rigged, and see if that's enough. If not, we can use the elephant to pull the thing forward onto the grass.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 3rd, 2018 5:54:28 PM

Aex and Leafy help wherever help is needed. The little greenmage did chip some more wood and carves some life wood boxes of it. Perhaps she'll come across some strange weeds that can help her brew new things. She certainly will try to take a plank of this lifeboat with her. Perhaps she can grab some of this strange grass? And who knows what else grows here. Sure the main goal is the drop of water but one can do some exploration too right?!

"I'm fine with the 24 hours routine... just as we get our lunches in time...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Tuesday April 3rd, 2018 7:22:22 PM

Bralin nods in agreement with Tahni. Keeping the sleep cycle is more necessary than whether it be light or dark.

The dwarf is somewhat at a loss about the extra spell slot, finally settling on Wind Wall. Who knows, mayhap it will help propel this boat.

DM Kathy 
Tuesday April 3rd, 2018 11:19:58 PM

In the evening (okay, the late afternoon), Zeoll entertains the group with tales of the Fae King, and a bit of music. At his urging, Drini creates a Minor Image of a nymph dancing to the tune. Some of it gets a little naughty.

Overnight, the only thing Zeoll can discern from is dreams is that you're headed in the right direction. More or less.

In the morning--or rather, after you're done resting--Tahni creates some more water and the casters prepare their daily spells. Then you turn your attention to getting your newly-repaired boat up and running.

It's a bit of a challenge. The wood is repelled by the grass, so presumably if you can get it over the grass it should sort of hover there--and then you can rig the sail to make it go. So you pick the thing up, working together, and carry it to where the grass is thicker. And the minute you let it go--Sproing!--the thing goes flying straight up! Luckily it comes down again, and you are able to get everybody aboard. But there are seven of you, and not all of you are lightweights. As each person clambers aboard, the boat sinks a little lower. By the time you're all aboard, it is scraping the tops of the grasses.

You set up the sail, and can make progress. Rill finds he needn't be concerned; even at full sail, the vessel moves pretty slowly. But it does move--and it moves faster than you would on foot down there in the grasses.

Navigating by unfamiliar stars is difficult, but not impossible, and there's enough experience in your group to manage the task. You are on your way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ;
Wednesday April 4th, 2018 7:32:32 AM

Tahni spends a few hours during the rest period to do a little more crafting. (2hrs crafting gained for the day to make a total of 28 out of 40 hours complete.)

If anyone is still in need of healing she will tend to the wounds with utmost care.

As the party move to head out in the morning she flies around 20ft above the vessel to get a view as to what it around. She's fortunate to be a dwarf and have darkvision.

Perception: 41 + Darkvision

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=31 ;
Wednesday April 4th, 2018 3:53:43 PM

Rill enjoys Zeoll's story and playing. It reminds him of home in this strange place.

The following "morning" Rill enjoys the boat ride, helping out where he can.

(Profession Sailor - 31)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday April 4th, 2018 6:15:42 PM

Whenever her mind tells her morning came Aexana meditates her spells again. She sticks with the old familiar ones hoping they will come in handy. The trip seems rather slow but at least this way they won't be exhausted when the time comes... time being quite relative in this realm it seems.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday April 4th, 2018 6:38:49 PM

Terser is glad they managed the boat without the use of his elephant. The poor beast is getting a lot of use and will be tired out and unavailable for a while once he's summoned again.

Terser employs his darkvision as well, preferring to use it instead of lights, so as not to alert creatures ahead of them.

He prepares his spells as usual, feeling that they might be a little stronger while they're here, though he doesn't think he can prepare an extra one. His magic doesn't seem to work that way.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d8=7 ;
Wednesday April 4th, 2018 7:33:49 PM

Bralin's remaining wounds are minor, and he cures himself with a healing spell rather than waste Tahni's talents.

The dwarf rides out the trip stoically, also preferring use of his darkvision over more lights.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Wednesday April 4th, 2018 7:42:07 PM

OOH! Good idea Tahni!

If Zeoll is not needed to sail the ship, he too will use the extra time in the day to do some crafting.

[OOC: Should I go back and count all my crafting days? I really have not been keeping count. And it will take a good 50 crafting days to make Zeoll's horn. He's been working on his Horn of Valhalla since Aug. 28, 2017. He was 12th level (almost 13th) then.]

DM Kathy 
Wednesday April 4th, 2018 11:31:37 PM

With Tahni flying rather than riding the boat, you make a bit better speed. If you could figure out a way to offload a couple more people, you could actually make pretty good progress.

As things stand, you do make progress, and honestly anything is better than struggling through all that grass. You rely on Darkvision rather than risking lights, but there is little to impede you.

Zeoll, listening to the chatter of his new friend Drini, is forming the beginnings of a pooka lexicon of sorts. You already know, of course, that when she says "the thing is empty" she means she is hungry. Since she is a flying bunny with a high metabolism and a small stomach, the thing is empty rather often. She doesn't seem to eat meat, but she'll eat most other things, and often asks about "bee juice," which you tentatively decide is honey. You've figured out that "twilight" means "piece of cake" or "no problem," and you have also learned that Drini is a touch overconfident, and sometimes things she thinks are twilight really aren't. After a time, you figure out that "sunlight" means "now," and you are reminded that in Sylvan, the expression "under the sun" is often used to mean "now." You still aren't sure about "goblin." Painful? Difficult? Complicated? All of the above? She has told you more than once that you are "past past" and you have no idea what that means. Clearly this is a work in progress.

As the sun begins to rise, you all have a bad moment, because it is coming up behind you. You're supposed to be headed east! How did you get turned around?!

After some frantic consultation and checking, you come to the conclusion that, no, you didn't get turned around. The sun rises and sets in the same direction here! Which makes designations like "east" and "west" kind of meaningless, except now you know you need to travel away from the rising and the setting sun.

Also, Drini's thing isn't the only one that's empty right now. Even though it's dawn here, your bodies are ready for a midday meal. Do you want to try to find a clearing, or just munch snacks on the boat?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 5th, 2018 1:04:33 AM

"Wow, that's pretty weird to have the sun come up and go down in the same place. I remember the sun moving differently in the Ice Vein, but not like this."

Then after a while he exclains, "Oh, I'm terribly sorry. Since this ring I wear sustains me, I forget about this for others. Please allow me to provide some nourishing food and water for us all."

Rill casts Create Food and Water. Though he may not be hungry, he will still eat with the others, and he will also refill his water skins. It provides enough for far more people than we have here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Thursday April 5th, 2018 7:14:32 AM

Jozhur is surprisingly unsettled by the movement of the sun when they figure out what is going on. What a strange place this is. On top of that, he is helping to sail a boat over land, at night. Good thing they aren't going very fast. He also has no clue how they will find what they are looking for.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday April 5th, 2018 10:32:35 AM


Zeoll makes sure his fey friend, and indeed all the party, is well provendered. OH WAIT! Rill is once again one step ahead of him!

"Ah, my young frriend, yourr rreflexes arre betterr than mine, and you have alrready prrocurred prrovisions for all. Thank you, good Rrill."

He has an idea ... "Most Excellent Rrill, I wonderr if it is worrthwhile to cast a Hallow spell on this vessel of ourrs? The days herre arre extrra long, but do we have 24 hourrs to sparre? " If Rill agrees to do so, Zeoll will chip in half the 3,000 gp cost.

Zeoll sets to with a good will, polishing off enough to feed a horse! He tries to convince Drini to eat as well, although it is not honey-flavored. Listening to her rattle on, he develops the theory that being "past past" means he is very old. Zeoll laughs at that thought -- after all, he is!

As the group sails on, Zeoll continues working on his magical horn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Thursday April 5th, 2018 1:52:35 PM

Terser feels plenty healthy after a good rest and forgoes any additional healing offers. Since he didn't grow up watching the sun rise and set everyday, it probably bothers him less than the rest of the group, but he understands that they may be put off by it. Still, that's nothing that can't be forgotten over a good meal with friends.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Thursday April 5th, 2018 5:35:39 PM

"Most strange," Bralin remarks, watching the sunrise. "This a very odd land."

Rill provides food, reconfirming his place as Bralin's new best friend.

The dwarf has gotten used to eating on the move, and even in these cramped quarters, expects the team will feast in place as the not-ship moves them along.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 5th, 2018 10:06:36 PM

Tahni swoops down to pick up some food before returning to the air. She flies a little off the side of the vessel so as not to drop any crumbs on the party below.

She really paid attention to the sun's position until now, but now it remains firmly in her mind.

DM Kathy 
Thursday April 5th, 2018 10:52:32 PM

Rill is able to conjure up a meal, and everyone eats with a will. Drini eats, too. She is not a picky eater by any means; she just doesn't eat meat. Because, you know, bunny.

You continue to travel through the morning. It's beginning to get a little tiring. People of action, you don't take well to being crammed together on a too-small vessel, flying over landscape with little variation. By night it was at least somewhat mysterious, but now, in the full light of day, it's tedious.

You are all ready for a break when Tahni spots a clearing from her greater height. And although it is still morning, and you've traveled a hair less than eight hours, most of you are ready for another extended rest. And at any rate, clearings in this landscape are hard to come by; you might as well take advantage of this one while you can.

The clearing, you can soon see, was created by a rocky outcropping. The ground here isn't exactly soft, but it is free of grasses. Gratefully, you haul in the sail, leave the vessel, and begin stretching legs that have been in the same position for far too long.

As you are setting up for your rest, your lookouts spot something unusual--a large bird of some kind, heading right for you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 6th, 2018 10:52:31 AM

"Hmmmm. A large bird headed straight for a bunch of things a bird would normally avoid. Let me see what I can do to give us a tactical advantage."

Rill will cast Obscuring Mist. (This will provide total concealment [50% miss chance] to anyone within the mist, and just concealment [20% miss chance] if you are at the edge looking out. If you are at the edge looking out, it will not affect your ability to attack or see anyone outside the mist.)

Once the mist rises around Rill, he will move to the outer edge to observe the incoming bird. "If you step to the edge of this fog, you will be able to see out, but anything incoming will have a harder time hitting you."

He will also use Deathwatch to determine if this creature is injured, undead or a construct.
------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer, Searing Light
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV, [open slot]
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Antilife Shell, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=21 ;
Friday April 6th, 2018 4:35:14 PM

Maybe it's coming after those crumbs that Tahni was dropping over the side?

Terser tries to ID the bird, letting anyone know if it's a threat or just curious should he know anything about it. knowledge nature: 21

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 6th, 2018 9:23:48 PM


Zeoll sounds his horn and urges Drini to stay close.

The old taur steps to the edge of the mist and casts a Peaceball at the bird. The saving throw DC is base 10 +5wis +2lvl +2bloodline +2cradled +2feats = Will DC23

If the magic works, Zeoll calss out softly, "Nobody attack! It is peaceful!"

If the magic fails, Zeoll tells his friends so, but still urges patience unless it attacks first.

As the bird approaches, Zeoll uses his shield for total cover.

[OOC: That's three rounds of actions. If there are only two rounds, please cast and shield. If there is just one round, then please cast.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+27=33 ;
Friday April 6th, 2018 10:27:27 PM

Jozhur moves to the edge of the mist, off to one flank, and tries to hide as he watches the bird approach. His hand is on his blade, but he has no problem waiting to see what it is doing. It's only one bird after all...

Stealth: 33

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ; d20+17=34 ;
Saturday April 7th, 2018 6:02:23 AM

"It's just a bird" Tahni blissfully and optimistically thinks to herself "Probably looking for somewhere to rest" She looks about to see if anything is moving in the grasses nearby. A rodent that the bird might be hunting?

With the horn and spells going off it looks like the party are taking no chances. That's probably wise given where they are.

Tahni isn't ready to attack just yet though. She makes herself invisible and prepares to cast a spell should things go bad.

Perception: 43
Knowl nature: 34

Move action: Use Hide Away ability to turn invisible for 1 round
Standard action: READY action to Cast Spectral Hand if things turn combat-y

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility


(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday April 7th, 2018 10:40:07 AM

Bralin quickly takes advantage of the opportunity to get off the boat and get the blood pumping again, jogging a couple laps around the rocky outcropping.

Rill calls out the approach of a large bird, and his comrades take multiple defensive actions.

The dwarf moves to the edge of Rill's mist to observe the bird, but otherwise awaits developments.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=24 ; d20+20=37 ;
Sunday April 8th, 2018 7:32:41 PM

Aexana tries to spot the bird's flight... no bird should fly a straight line towards them if it's not sent to find them... for whatever that reason could be. But who would know they are out here?!? Is this the God's backyard perhaps?!?

Know nature 24
Survival 37

In any case, the activates her ring of invisibility, turns into an Eagle and spreads her wings to take altitude and observe this bird...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 8th, 2018 7:47:40 PM

Tahni hovers in the air, watching and waiting to see what the bird might do

DM Kathy 
Sunday April 8th, 2018 11:53:25 PM

Rill casts Obscuring Mist, and tells his companions how it works.

Zeoll is able to cast his spell, but the bird is moving very quickly, so that's all he has time for. Immediately, he realizes that this isn't an ordinary bird. [It has Spell Resistance; make a caster level check.]

Jozhur takes advantage of the mist to hide. Tahni goes him one better and turns invisible. Aexana goes Tahni one better and turns into a bird before turning invisible.

Bralin watches and waits.

Terser, Tahni, and Aexana realize immediately that this isn't an ordinary bird. It looks like a raven, but it is much bigger than any raven you've ever seen; its wingspan is nearly 7 feet.

Your assessment seems to be shared by Drini, who says aloud, in Common, "Hey! That's not Al!"

As it approaches your campsite, the oversized raven comes down as if to land, then transforms seamlessly into a tall, handsome knight wearing armor patterned like feathers. "Thank the gods I've found you!" he says in Common. "I only hope I'm not too late. Tell me, have you secured it yet?"

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=28 ; d20+2=16 ; d20+26=42 ;
Monday April 9th, 2018 6:17:15 AM

Spell Resistance check: 28

Zeoll calls out from the edge of the mist (retaining his concealment), greeting the newcomer kindly. "Hail and well met strrangerr, if you arre of peaceful intent. Please say, what do you know of us and ourr quest?"

Diplomacy 42, aided by the voices that whisper in the old taur's head.

Zeoll readies his shield in case he is attacked.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Monday April 9th, 2018 6:42:45 AM

Tahni smiles. No need to panic. Just a friendly shapeshifting guy in armor. On his own. In this strange land. Who found the party. On his own. On second thought, perhaps a little caution would be a good thing.

"If you mean secured the ship, then yes. The same could be said for this clearing I guess. What else do you mean though? I'm sorry for being blunt, but who are you exactly?"

She tries to be a little cryptic so as not to give anything away.
Perception: 26

Standard action: Concentrate on the knight...
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=36 ;
Monday April 9th, 2018 2:51:00 PM

Rill will observe this strange shapshifter with Deathwatch.

"Greetings. We had not thought to find a frindly face here, assuming you are a friendly face. We certainly mean you no harm."

As we speak, Rill will use his Probe Psyche ability. (Sense Motive 36 - success!)
-------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+8=19 ;
Monday April 9th, 2018 3:54:16 PM

Terser doesn't continue the question bombardment, instead just studying the man intently and seeing what he has to say. He leans a bit on his glaive like normal, trying not to look like a threat.

Detect Motive - 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=16 ;
Monday April 9th, 2018 5:57:45 PM

Invisible yet intrigued Aexeagle swoops down and lands on Zeoll's back... curious to hear what the fuss is all about. Friend or foe?!? Why did this guy show up here at this precise time and place... all too much of a coincidence for little Aex... but perhaps she's just paranoid?!? (sense motive 16)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 9th, 2018 9:00:12 PM

Bralin stands there, watching the man, and says nothing.

DM Kathy  d20+18=35 ; d20+30=45 ;
Monday April 9th, 2018 10:40:31 PM

As the bird approached, Zeoll cast his spell. He was able to overcome the creature's Spell Resistance, but the creature made its Will save.

Zeoll and Tahni call out to the man who used to be a bird, asking him who he is and what he's doing here.

"Of course," he replies. "My apologies." He gives you a courtly bow. "I am called Florian--Lord Florian, I suppose, if that sort of thing is important to you. I understand that you are some of the heroes trying to save your world by recovering a certain item. I have come to warn you: not all who travel on these plains have similarly good intentions. There are those who seek to stop you. I would like to aid you in defeating them."

Through his Deathwatch, Rill can tell that the stranger is a healthy living being. You try to use your Probe Psyche ability, but come up blank. [The Sense Motive check is not high enough to get anything.]

Tahni can tell that Florian has arcane abilities, and the most powerful one currently at his disposal is a Limited Wish.

Terser and Aexana attempt to assess the stranger's motive, and find him quite believable.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=28 ; d20+5=23 ; d3=2 ; d3=1 ;
Tuesday April 10th, 2018 2:29:45 AM

Rill will bow to the man.

"Greetings. I am Rillett Savenport of Bonetown. You speak of enemies. Praytell, who are these people, and why do they seek to stop us?

"Also, since you speak of enemies, please forgive me if I am cautious, for we have only just met you."


Rill is puzzled that his Probe Psyche ability does not work on this person. He will cast Detect Magic on the man to try to figure out what is blocking this. (Spellcraft 28, Knowledge Arcana 23 - not quite sure how effective this will be. He is both trying to puzzle out how his ability was blocked, and what kind of magic auras might be on this person.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=26 ;
Tuesday April 10th, 2018 7:41:29 AM

Tahni's Arcane Sight gives instantaneous knowledge about the auras of this Florian fellow. (Take10 on all Spellcraft checks: 35). Unfortunately there is no discreet way to share what she learns so she stays silent on the matter.

"It's nice to meet you, Florian. From what we've seen of this place it would seem friendly faces are hard to find" Tahni descends to ground level and extends her hand "Tahni Wyrmrider"

Rill has asked the important questions and she doesn't want to overwhelm Florian with any further.

Knowl Nobility: 26 to see if she recalls anything about this man

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 10th, 2018 5:20:33 PM

Welcome to the Two-Fish. I'm Terser. He offers up a jot of rum to their guest.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=16 ; d20+2=10 ; d20+28=37 ; d20+15=25 ;
Tuesday April 10th, 2018 6:05:04 PM


Zeoll continues his diplomatic efforts and tries to get a feel for this person. He introduces himself as Captain Zeoll, of the Landbound Lionfish. He asks how the fellow knows so much. He asks whether this person would be interesting in ending or enhancing the spread of this bloodgrass. And he wants to know this fellow's intentions.

Diplomacy 37
Sense Motive 25

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=42 ;
Tuesday April 10th, 2018 6:32:12 PM

Maybe not the politest thing to do, but right now Aexana prefers to remain invisible and sit still on Zeoll's back. Just in case this Florian fellow is able to see invisible things, the Aexeagle opens one wing and makes a bow with her head... should he notice that, at least he would consider it 'polite' and Aex would know he can see her... something like that...
perception 42

Leafy stays near the back of the group just observes...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 10th, 2018 6:50:13 PM

Bralin is quite comfortable being "that guy", and continues to wordlessly wait out his companions attempts to discern this being's true intent.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=24 ; d20+22=28 ;
Tuesday April 10th, 2018 8:08:46 PM

Jozhur shares the others' suspicions of this shapeshifter showing up out of nowhere. He nods when the man introduces himself, but otherwise remains silent, studying Lord Florian. He eyes this noble closely, looking for any clues about who he is or where he is from.

Sense motive: 24
Perception: 28

DM Kathy 
Tuesday April 10th, 2018 10:50:20 PM

Rill casts a Detect Magic. You can tell that the falchion at Florian's side is magic, as is his armor, but identify no other auras. You ask who these people are and why they want to stop you.

"They are adventurers like yourselves," Florian replies. "Though not much like you, I suppose, since they are of an evil intent. Why they seek to stop you I do not know; only that they do not want you to succeed in your quest."

Tahni turns her mind to it, but cannot recall hearing of a Lord Florian. She can tell that he's carrying a +5 cruel keen falchion and sporting +5 full plate.

Terser offers a bit of rum. "Thank you," Florian says. "It is a dry country here, is it not?" He takes a drink, and returns the cup.

Invisible eagle Aexana bows. You're pretty sure he winks at you.

Zeoll asks how Florian knows so much. "One hears things," he replies. "And, over the years, I've built up a network of confidants who supply me with information from time to time." You ask whether he wants to help stop the spread of the bloodgrass. "Yes, of course," he says. "But more importantly, I want to make sure that you noble and heroic adventures get the credit you deserve for saving your world. I want to help ensure that you are respected and appreciated as you deserve."

Bralin and Jozhur simply watch and wait.

Rill's Probe Psyche finally kicks in. He's not sure why it didn't work before--perhaps some misalignment of cosmic understanding amongst the gods. Or maybe it hadn't been a full minute. For whatever reason, you now know that Florian's alignment is Neutral Evil, that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday April 11th, 2018 8:20:41 AM

"We really need to come up with some signal words" Tahni resolves to come up with that plan later. For now there's a guy standing here with some cruel weapons, good armor, and some powerful spells.

"It sounds like you know your way around this land. Perhaps once we've had a chance to rest you could guide us to our destination. Or perhaps if there is a settlement nearby for us to restock. Our supplies are starting to run a little low. It would also be good to prepare ourselves for possible threats"

"Say, that's a very nice falchion you have" she compliments Florian with a nod "I bet weapons like that would really help us. Would you be willing to trade for it?". It's small-talk but she's hoping to draw others attention to the weapon.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=48 ;
Wednesday April 11th, 2018 10:57:04 AM

Rill understands that Tahni is trying to draw attention to the man's blade. (Sense Motive 48.)

Rill is aware that his eyes turning white as he read the man may have given him away. With a better understanding of this fellow, Rill give him a flat look. It is plain that the cleric is not impressed and is suddenly more on guard. He does not seek to hide this.

"Florian, we are men of action. Lies do not become us. Tell us plainly why you are here and what you want. You said you seek to aid us. Give us your aid and begone."

Rill readies an action to cast a spell should this man make any provocative moves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=18 ;
Wednesday April 11th, 2018 3:54:11 PM

We would appreciate any information you can provide, but we do not do what we do for the accolades. We only seek to do what is right and protect those who cannot protect themselves.

He doesn't see it himself, but Rill is obviously put off by this man, else he wouldn't be so curt with him. He prepares himself to counter any harmful magic this man might throw their way.

Counterspell - 18

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+26=45 ;
Wednesday April 11th, 2018 5:45:36 PM

Jozhur listens intently to Lord Florian, but is put off by his response to Zeoll. He starts eyeing the man suspiciously, then becomes even more on guard when Rill's attitude suddenly changes. With Rill having seen into this man's soul, clearly something wasn't right.

He starts to slowly, casually move to flank the man a bit while trying to disguise his actions as innocuous, peering off into the distant sargrass. He's already looking for gaps in the man's armor.

Bluff: 45

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=24 ;
Wednesday April 11th, 2018 8:21:59 PM

Tahni glances at Rill. She's glad he picked up on what she was saying, but se was only trying to get the party to notice the sword. Why now treat him like a hostile. The party sure are antsy today. Someone must have picked up on something else.

Sense Motive on Rill: 24

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 11th, 2018 8:56:59 PM

Bralin follows Rill's lead. He still says nothing, but does shift his stance, right leg slightly behind, left side (the one with the shield) slightly ahead. And waits.

DM Kathy 
Wednesday April 11th, 2018 10:48:27 PM

Tahni asks about Lord Florian's falchion, and specifically whether he would be willing to trade it. "Alas, good lady," he replies. "This weapon is my only defense against a hostile world. I would not willingly part with it."

Bralin continues to watch and wait, while Jozhur subtly re-positions himself.

Terser says you are not looking for accolades. "If you will forgive me for saying so, that just leaves you vulnerable to the kind of scoundrel who does seek accolades, and is willing to claim others' work as his own. It is very well to be noble, but we mustn't be naive."

But Rill is having none of this, and tells the stranger bluntly to say his piece and get out. Lord Florian looks startled. "Lies?" he repeats. "I have told you no lies. I can assist you in finding these evildoers, so that you can eliminate them before they eliminate you. And I can assist you in battling them, for I am counted as something of a tactician. I seek only to help you succeed in your quest."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 12th, 2018 11:02:37 AM

Rill continues to give a flat look to this stranger with a honeyed tongue.

"Florian, you say we must not be naive. I agree, so I must inform my friends that when I look into your soul I see lies, deceit and self-interest above all else. You say you have a network of confidants that keep you informed, and indeed you seem to be well informed about our goal. Yet you are vague about where and who this evil group of adventurers is. You say you are here to warn us against this evil group that would do us harm. Yet you yourself are evil and I am left to wonder if the group you refer is in fact very well known to you.

"Finally, You attempt to flatter us with words and promises of recognition and glory. I cannot help but think that perhaps you are the scoundrel who seeks accolades and claims others' work as his own. I do not know what your true goal is, but I fear that if we do allow you to travel with us it is only a matter of time before you will betray us."


Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=17 ;
Thursday April 12th, 2018 12:45:59 PM


The old taur looks back and forth and then listens. He is getting the picture.

Zeoll speaks in words of power to the man. "I suggest that you tell us trruthfully why you arre herre and all that you seek to accomplish!

That's a Suggestion spell; Spell penetration roll is 17, Will save is DC24.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 12th, 2018 4:34:49 PM

Aexeagle has been silently listening to the conversation. She's certain Florian can see her so invisibility won't help her. However she does feel tension is going up... this conversation will lead to trouble that's for sure... She mentally goes over her spell list wondering what would help her friends should it come to that...

For now... she waits... she's no dimplomat... let those better with words deal with words.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=33 ;
Thursday April 12th, 2018 4:53:34 PM

Terser considers to hold his action for a counterspell, as things seem to be getting heated up in here.

Greater Dispel Magic: Counterspell 33 (nat 20)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 12th, 2018 7:27:32 PM

Tahni takes a step backwards, away from the man. There are probably a number of ways to interrogate him so she awaits her turn should these approaches fail.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=35 ;
Thursday April 12th, 2018 8:25:01 PM

Jozhur silently watches on, expecting things to go sour anytime. He rolls his eyes at the "lord's" last remarks, This fellow sure is laying it on thick. His fingers lightly tap the hilt of his sword in anticipation as he glances about for more threats.

------------------------------
Perception: 35
Readied action: draw shortsword if "Lord Florian" takes any hostile action

DM Kathy 
Thursday April 12th, 2018 10:44:44 PM

Lord Florian's honeyed words fall on deaf ears. Rill calls him evil and says he will betray the group. Zeoll asks him why he's really here. He tries to imbue his words with magic, but he is not a strong enough caster to overcome Florian's resistance.

The rest of the group stand ready, sure that a confrontation is imminent. Lord Florian smiles, and spreads his hands apart as if to show he bears you no ill intention. "Well," he says, "I can see that it's no use talking to you."

He turns back into a raven and flies away.

[He is flying at normal raven speed, so if you really want to pick a fight with him, you still can.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 13th, 2018 4:22:48 PM

Not usually the one to council civility, Terser wonders at the harsh words and tones from his companions. They may not be silver tongued bards, but usually they're not so openly hostile. It's not like this man had done anything to them yet. It may have been wiser to listen to what he had to say before driving him off. He could have been useful.

He might have been evil, Rill, but you were pretty mean there. Something bothering you? Besides the whole bloodgrass thing, that is.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday April 13th, 2018 5:23:18 PM

Jozhur watches the raven fly away and considers his bow. Not knowing why Rill acted the way he did, Jozhur decides better of it.

"Wonder if that's the last we'll see of him."


Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 13th, 2018 8:44:48 PM


Zeoll laughs. "You scared him away, Rill."

The old taur remains vigilant in case it is a ruse.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 13th, 2018 9:20:35 PM

"Ten gold coins we run into him again" Tahni looks off into the distance as Florian flies away. "He had a limited wish spell prepared, extremely good armor and a falchion to match. That's just what I could see on the surface too. A battle with him could have been ... interesting"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Friday April 13th, 2018 9:38:36 PM

Bralin watches Florian fly off.

Listening to Tahni, the dwarf nods.

"We must be vigilant for his return. And likely not alone," he adds.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday April 15th, 2018 4:31:50 PM

"I'm sorry my friends. When I looked into Florian's soul, I could see that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them. He was an evil being.

"I resisted the temptation to simply end him. But I did want to make sure you all had the same information."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 15th, 2018 6:10:23 PM

Aexeagle shakes of the invisibility and flaps her wings in the direction the raven goes... She can easily follow Florian from a distance to see where he's going... Unable to speak she bends her head asking if she should follow or not...

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Sunday April 15th, 2018 6:49:46 PM

"Aex," says Zeoll, "Do not follow on yourr own. He seems trricksy and dangerrous. What if he turrns on you?"

DM Kathy 
Sunday April 15th, 2018 9:39:42 PM

Most of you are content to let Florian go. Aexana follows him for a bit, and becomes visible to wordlessly ask her friends whether to continue the pursuit. Zeoll votes nay.

Terser points out that you were rather abrupt with the guy. Rill explains that Florian was quite evil, and manipulative. He was up to something.

Of course, you don't know what, because you ran him off before he got to specifics.

Jozhur, Tahni, and Bralin think you'll run into him again.

Of course, if Aexana continues her pursuit, you might run into him sooner rather than later. Or, you could continue setting up camp, as you had intended when you stopped here.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 16th, 2018 2:57:21 AM

In the idea to 'die another day' it's perhaps wisest to do as Zeoll suggests. Aex won't chase now...
Then perhaps a camp and some rest does sound more appealing than chasing someone in a land unknown...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100+14=44 ; d8+10=14 ;
Monday April 16th, 2018 3:37:43 PM

Before we rest, Rill will take a number of actions:

+ use Detect Magic and Detect Poison to scan the general vicinity, including the rocky outcropping where we are now. Because you never know.

+ he will fill an open spell slot with Imbue with Spell Ability, and with Jozhur's permission, he casts it on the Jozhur.

+ he will cast Divination, asking if we will encounter Florian again in the week. (Rolled 44 - Success!)

+ he will cast an extended Status twice to cover the whole party for the next 28 hours.

+ he will cast an extended Longstrider on himself.

In the morning, he will cast Heroes' Feast, creating a large table and an impressive spread of food. Even Zeoll's bunny friend can partake.

--------------------------------
Everyone will have 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Jozhur now has the ability to cast Detect Evil, Shield of Faith (+3 Deflection Bonus to AC), and See Invisibility. These will last until cast, or until Rill needs that 4th level spell slot back.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=15 ; d20+28=43 ; d20+2=20 ; d20+14=15 ;
Monday April 16th, 2018 3:52:36 PM


Zeoll helps set up the camp, using his scent and keen senses to make sure there are no dangers nearby.

Perception 43

He also looks for tracks of possible larger predators and humanoids.

Survival 15

He also experiments and tries to figure out how to adapt his Woodland Stride ability to this environment.

He volunteers for first watch, and spends his free time crafting.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 16th, 2018 7:10:07 PM

Bralin takes second watch, and helps set up the camp.

In the morning, he sets to the Heroes Feast with gusto.

--

11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+9=17 ;
Monday April 16th, 2018 7:24:34 PM

Terser helps out Zeoll as he is able, using his own talents to augment the Captain's.

Aid another - survival 17 to Zeoll

Stat Block

11 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects

DM Kathy 
Monday April 16th, 2018 10:32:46 PM

Aexana breaks off her pursuit and returns to the clearing, and you set about making camp.

Rill has some spells to cast, which he is able to do.

Between them, Zeoll and Terser set up a comfortable camp--not an easy task when you're basically sleeping on rocks.

It seems odd to be resting during broad daylight--or perhaps it takes you back to your very early adventuring days, when the entire party had to rest because the mage had cast 2 spells and was done for the day! Either way, as you rest, the sun rises higher in the sky until it is directly overhead--and then it heads back toward the horizon in the same direction it came up. You don't think you're ever going to get used to that.

After your rest is complete, Rill casts a Heroes' Feast and invites everyone to partake. Drini becomes visible for the occasion, and happily tucks into fresh fruits and vegetables. You don't have many of those in your packs, of course; such things don't travel well. You're reminded of why it's called "rabbit food." There is also a pot of honey, which Drini gets very enthusiastic about. "Bee juice!" she says, dipping a piece of bread in. Then she makes silly rhymes: "Bee juice, flea sluice, sea moose...."

As you are finishing up the feast, Zeoll gets a very strong feeling that the time is right to read some of the little book Mahyawu gave you. Not the whole thing, but there's a bit you need. At least that's the sense you get.

So, you dig out the little book and read the following:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

DM Kathy 
Monday April 16th, 2018 11:44:27 PM

The response to Rill's Divination is: Only if you seek him out.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20=5 ;
Tuesday April 17th, 2018 7:25:10 AM

"So if I'm reading this right, we're going to be travelling in the dark? That's something new"

Tahni pauses for a moment "If we think that Florian fellow is headed where we want to go, perhaps I can scry on him to see exactly what is around him? That's if he went in the direction we need to go"

She looks towards the horizon, then to the ground at her feet, then to the sky. It is becoming obvious that she has absolutely no idea which direction they should be headed (Survival: 5)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 17th, 2018 8:26:05 AM

Jzohir shrugs, "At least we will all be awake and alert should there be any surprises."

He hopes they find what they're looking for soon so they can depart this strange, barren place.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 17th, 2018 4:45:09 PM

As far as I'm concerned, Florian can claim to have saved the plains so long as he stays here. But I agree, Tahni. It certainly wouldn't hurt to know what he's up to.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 17th, 2018 5:00:47 PM

Aex happily east from the fantastic meal and then listens with open mouth assuming Zeoll read out loud.

"I assume it would be too much to ask to have a map in that book somewhere Zeoll so we can find these guardians??"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 17th, 2018 9:33:24 PM

Bralin spends some downtime chipping away at a stone, carving a crouching lion in bas relief into it.

While comfortable in the dark, all this open brightness for abnormally long periods of time has soured his otherwise sunny disposition.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=23 ;
Tuesday April 17th, 2018 10:02:30 PM

Rill has a bit of a spring in his step come morning - even if it is dark. Everyone is fed, we have light sources if they're needed, and we know we need to head east.

He after his devotional to his God, he casts Guidance and then tries to figure out which way is east. (Survival 23)

"Well, that way appears to be eastward. As for Florian, Gargul has told me that are not likely to see him in the next week unless we seek him out. While it would have been wrong to simply attack he unprovoked, I do regret letting a creature like that run loose. "

DM Kathy 
Tuesday April 17th, 2018 11:50:30 PM

Night and day are difficult to navigate here; both are too long, and the sun both rises and sets in the same direction. So, some of you are understandably confused about what time of day it is.

Your previous "day" of travel was mostly by night; you made camp when the sun was still low (although it had risen a couple of hours before). As you rested, the sun went up to noon and started back down. Started meaning "it's afternoon," not "the sun suddenly slam-dunked down below the horizon and it's night again." Today's travel will be by daylight.

Rill--and the rest of you--know that east is in the opposite direction from where the sun both rises and sets. Since you camped a couple of hours after sunrise, you can remember which way the sun was going--and you can kind of see which way it's headed now, although it's going slowly. So east is in the opposite direction.

Aexana half-hopes there's a map in the little book, but there is not. Bralin spent much of the downtime carving on a stone, and is now unbelievably psyched that it's still daytime.

The rest of you are concerned with Florian--with where he is, what he's up to, and whether you'll see him again.Some of you are loath to let him just run around loose, but you have a greater duty to the Wold right now, so "lord" Florian will have to wait.

You pile back onto the not-quite-big-enough craft, and continue heading east. Being packed so tightly together is probably doing wonders for Bralin's mood--and possibly everybody else's as well. Oh, and it's hot out here in the afternoon. Your progress is steady, but slow, and there's nothing to look at but grass. It's unbelievably tedious.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=32 ;
Wednesday April 18th, 2018 6:09:00 PM

Aex doesn't take up much space but Leafy does... He just tries to squeez in a corner and get out of the way of most everyone. Aex though takes the opportunity now and then to fly lazy circles over the raft keeping an eye on their surroundings (in eagle shape - perception 32)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=30 ;
Wednesday April 18th, 2018 7:03:11 PM

With the right direction now obvious, Tahni once more takes to the sky above the vessel. She flies at a height of 40ft above and tries to stay clear of Aex. Tahni's a lot more wary of the birds following their last encounter.

Perception: 30

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 18th, 2018 7:27:29 PM

It is simply too bright.

Bralin throws his cloak over his head in an attempt to block out the sunlight.

Eyes closed, the dwarf pretends he is once more in the Chamber of his youth, and focuses inward.
He is in a cave....a cave....a very well lit cave that is far too hot and windy, and crowded.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday April 18th, 2018 7:33:08 PM

Terser, his eyes not needed as much during the daytime, takes the opportunity to set up targets around the boat to practice his aim with the throwing hammer. Until he gets bored of it at least. Then he finds a piece of chalk and draws a small grid on the boat and asked if anyone wants to play a game.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday April 18th, 2018 8:50:23 PM

Rill does his best to deal with the tedium.

"Hey Zeoll - how about a story?"

He'll also play whatever game Terser has in mind.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday April 18th, 2018 8:50:36 PM

Jozhur rides along in the little ship, completely unaware of the heat thanks to his shirt of comfort. When he is not needed to sail the boat or keep watch, he finds a little spot out of the way to rest with his hood draped over his face. This has been a boring, uneventful journey and he would like for it to stay that way. He hasn't had too many uneventful journeys since joining the Black Lions.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+13=29 ; d20+13=14 ;
Wednesday April 18th, 2018 10:05:02 PM


Zeoll spends his time on the ship crafting and performing.

Song: 29
Horn: 14

"Ah," says Zeoll, "Today my voice is in tune, but not my horrn!"

After travel is done for the day, the old taur entertains and teaches with stories.

Before retiring, Zeoll communes with the spirits who speak in his head and asks for guidance in his dreams, especially for any hint as to how to find the sacred drop of water that the party has been charged to find. (Read Dream ability)

DM Kathy 
Wednesday April 18th, 2018 10:53:19 PM

You make it through the long, boring day as best you can. Tahni flies above the craft, occasionally joined by Aexana. Bralin hides his face and makes the best of it. Terser tries to set up targets, but you're all packed in so tightly that there really isn't room to swing a cat. Or a hammer. Instead, he sets up a game, which Rill joins in. Jozhur concentrates on flying the boat, while Zeoll sings and plays to relieve the tedium.

Zeoll also has plans for the evening, but they may have to wait.

Tahni, aloft, sees it first--a huge clearing, far bigger than the one you rested in, or the one where you found this vessel. She alerts Jozhur, who heads for it. The sun is less than a handspan above the horizon when you reach it.

It is a clearing about 100 feet in diameter. The ground is red dirt, and no grasses grow here. In the exact center of the clearing is a sphere of shimmering colors, hovering about 4 feet above the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=30 ; d20+5=10 ; d20+5=22 ; d20+5=13 ;
Thursday April 19th, 2018 10:40:25 AM

"Everyone remember - that fancy breakfast came with benefits." (11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

"In the book, Zeoll read:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"I wonder if this is it?"


Rill will cast, See Invisibility. If he can see anything in there, then Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

Then he will cast Detect Magic. After three rounds, he may learn a bit more about what's going on here. (Rolls for the first 3 auras are 10, 22, 13 - not great)



Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=11 ; d20+2=22 ; d20+2=21 ; d20+28=41 ; d20+21=30 ; d20+16=18 ;
Thursday April 19th, 2018 4:48:16 PM


First things first, Zeoll casts Mage Armor and sounds his Horn. Anyone else want a Mage Armor? Speak up!

Zeoll looks hard at this sphere, consulting his logbook as he does so. He wonders if this is some extra-planar thing ...

Perception: 41
Spellcraft: 30
Know Planes: 18

Zeoll asks his Pooka pal if she has any idea what this is all about.

=====

Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Thursday April 19th, 2018 6:50:31 PM

Bralin steps onto the clearing, cricking his neck to the right, and then to the left.

As Zeoll and Rill work their spells, the dwarf windmills his arms and paces to get the circulation going.

--
11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 19th, 2018 7:40:44 PM

Aexeagle will gladly swoop down as Zeoll casts his Mage Armor spells.
Another clearing... curious if this is the place Zeoll's book was mentioning Aex wonders where those guardians could be hidden... buried perhaps?

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=29 ; d20+27=39 ;
Thursday April 19th, 2018 8:35:39 PM

Jozhur squints his eyes at the clearing, ever wary of an ambush. Once in position, he disembarks the levitating boat and disappears into its shadow for the time being.

---------------------------
Perception: 29
Stealth (hide in plain sight): 39

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear


DM Kathy 
Friday April 20th, 2018 12:40:37 AM

Rill starts trying to work out what the hovering sphere is. You cast See Invisibility, and you think you see something inside the sphere, but you're not sure what. The interior of the sphere is a void to your Deathwatch; whatever the sphere is made of seems impervious to your spell. You cast Detect Magic, and are soon able to detect a single Moderate aura where the sphere is. As with the Deathwatch, you can tell that your Detect Magic cannot "see" into the sphere; all you can see right now is the aura of whatever is creating it. You attempt to identify it, but you cannot.

Rill (and anyone he tells about what he has discovered) can make a Knowledge: Arcana check, DC 24, to realize Highlight to display spoiler: {the sphere is acting like a ]Resilient Sphere }

Zeoll sounds his horn and casts Mage Armor. He offers the same protection to his companions, and Aexana decides she wants some of that action. Meanwhile, Bralin does some warmup exercises, while Jozhur hides himself as best he can.

Zeoll asks Drini if she knows what this is, but she is as puzzled as the rest of you.

So far, the sphere has done nothing but hover there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 20th, 2018 1:18:17 AM

Terser certainly doesn't know anything about floating, translucent spheres. He waits for Rill's report from his divinations.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 20th, 2018 2:09:02 PM

Rill shares the result of his divinations. (will post more later)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d10=2 ;
Friday April 20th, 2018 9:56:42 PM

Zeoll sets aside his sphere and casts Summon Fey Friend III as a third level sorcerer spell.

Assuming we are not in combat, he gets a ... 2 ... a djinn.

He asks the djinn to make a plush souvenir of the globe for him to add to his collection.

Then he asks the djinn to please help the party investigate this globe. He explains what the party knows and suspects. He asks the djinn to fly invisibly all around, get close, peer in, and return. After reporting back, Zeoll asks him to make an illusion of a creature attacking the sphere, then maybe to touch it, then maybe to attack it.

He thanks the djinn for its help.





RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Saturday April 21st, 2018 8:25:46 AM

Tahni stays at the back of the pack, flying a few feet off the ground. She's curious what is inside but not curious enough to be the first to go have a look at it.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Saturday April 21st, 2018 10:04:30 AM

Bralin double checks his equipment. Everything is in its place.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Sunday April 22nd, 2018 5:55:25 AM

Tahni looks closely at the sphere. It's too out of the norm to just be a natural occurence here.

She waits and prepares herself for the worst.

Perception: 26 + Darkvision + See Invisibility + Arcane Sight
Ready action: If Tahni sees a creature other than the party, cast Spectral Hand


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 22nd, 2018 4:48:51 PM

Intrigued Aexeagle circles the open area and watches the sphere from above...
Expecting either something to shoot out of the sphere or else for it to be another portal perhaps... the arcane has always been a strange kind of magic to her. For Aex only the Wold holds the true powers of magic... this is just too weird...



DM Kathy 
Sunday April 22nd, 2018 10:19:18 PM

Rill is able to report to the group that there's something inside the sphere, though it's hard to tell what. His spells are unable to penetrate it, so he really has no other information on it.

Zeoll summons a Djinn and asks it to make a plushie souvenir of the globe. The djinn lets out a long-suffering sigh. Perhaps this is the same djinn that had to make a plushie sea-serpent. At any rate, he produces a round ball of plush, which is about a close as he can get, given the medium.

Zeoll then asks him to investigate the globe. The real one, not the plushie one. The djinn examines the sphere, and can provide no more information than Rill could. There's something in there; it's hard to tell what; magic will not penetrate it. He creates an illusion of a massive snake (or sea-serpent?) and has it attack the globe. Nothing happens. He touches it. Nothing continues to happen. On his own initiative, he uses gaseous form to try to get inside it. He cannot; there isn't the tiniest crack or opening in it.

Tahni does some fancy looking. Darkvision and See Invisibility don't give her much, but her Arcane Sight detects the same aura Rill saw earlier. Tahni only: DC 19 Spellcraft Highlight to display spoiler: {it's similar to a Resilient Sphere.}.

Everybody else is watching and waiting.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 22nd, 2018 11:09:40 PM

"It's some sort of resilient sphere" Tahni says matter-o-factly. "Could try brute force to crack it open or perhaps a dispel"

"Should I try?"

Spellcraft check vs DC19: 25 = Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+6=9 ; d20+14=24 ;
Monday April 23rd, 2018 10:56:20 AM

(Rill has a Bead of Force, so he's familiar with the properties of a Resilient Sphere. But his Knowledge Arcana check is only a 9.)

"Yeah, this could be a tough nut to crack. Let's start by seeing if we can dispel this thing."

Rill will cast Dispel Magic on the sphere. (Dispel check is 24, so it would affect up to Caster Level 13.)

If that does not work he will let the others know he will need to take about 15 min to fill an open spell slot to try something else.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Monday April 23rd, 2018 3:00:09 PM


Zeoll bows and thanks the djinn for the plushie sphere.

The old taur urges Rill and Tahni to try to dispel the magical barrier.

Failing that, he asks his djinn friend to try using telepathy to communicate with those inside.

He asks Aex, Tahni, and Rill if they think telepathy will cross the barrier.

Zeoll himself peers closely into the sphere, trying to see inside.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday April 23rd, 2018 4:58:17 PM

All Terser can do is wait for the results of the dispelling. And perhaps use his own should Rill's prove not to be strong enough.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 23rd, 2018 5:31:25 PM

Hearing about the resilient sphere Aex is not so sure how to deal with that... that's some raw arcane magic...
Upon Zeoll's question if Telepathy could work Aex shrugs her shoulders... "Sorry my friend I have no idea... .

Already Rill and Terser have dispel magic spells readied. Aex could chime in with a greater dispel but let's wait to see the outcome of Rill's.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Monday April 23rd, 2018 7:31:03 PM

Bralin looks up briefly at Tahni's first suggestion, but as none of his comrades seem to be seriously considering it, he can only wait.

DM Kathy 
Monday April 23rd, 2018 10:15:38 PM

Tahni reports that the globe is similar to a Resilient Sphere, and wonders whether brute force or a simple Dispel is the better course of action. Bralin is partial to the former.

Zeoll recalls his djinn friend; he and Terser and Aexana watch as Rill casts a Dispel Magic.

The sphere goes away, and a couple of things happen. The most noticeable is that a skeletal corpse, clad in plate mail, tumbles to the ground with a rattling clank. A nice-looking sword lands next to it. Experience in adventuring has taught you that this dead body will get up and try to kill you at any moment, but so far it isn't even moving. Could this just be a dead body that's, you know, dead? And if so....what was it doing in the sphere?

Eventually, you notice that the sphere you dispelled was only an outer layer. There is a second, smaller sphere encasing what you can clearly see is a single, sparkling drop of water.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday April 24th, 2018 12:38:51 AM

Rill now looks at the skeleton and the area with Rill will cast, both See Invisibility and Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

He will report any info he gains from this.

Then Rill will cast Air Walk on Bralin.

"Looks like that's our water drop. Anyone have an unseen servant or summoned creature to disarm that skeleton? Or heck, maybe somebody can just run in there and grab that sword. I've got your back."


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday April 24th, 2018 11:12:28 AM


Zeoll takes out his anything potion and drinks it.

- Major Dragon Consortium Fate Item Gift [16 July 2016; by CDM Jerry] Orange Anything Potion This special Anything Potion can act as ANY 1st-3rd level spell once imbibed (but only potion-legal spells). One use only. CL5.

In Zeoll's hands, this is a potion of displacement, so Zeoll now has a 50% miss chance, with a five round duration.

He drops the potion bottle but asks the Djinn to pick it up, clean it (maybe with a created cloth or sponge) and hand it and the stopper to Drini. If he cannot find the stopper, he can create a cork to do the job.

Zeoll tells Drini that here at last is the reason he called her to help! He asks Drini to be ready to gather the holy water into the bottle and to cork it and keep it safe.

Zeoll calls on his friends to detect evil and magic.

=====

That's one round of actions. If we are not in combat, then (2nd round) Zeoll will ready his shield in case he is attacked (standard action) and then move to the sword and bones (move action). Djinn and Drini follow.

If nothing happens, Zeoll will ready his shield again (standard) and pick up the sword (move action)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 24th, 2018 11:56:57 AM

"Hey Zeoll, can your friend create a tarp or something on the ground? If that small sphere goes away, we don't want the drop falling on the ground before Aexana can catch it in one of her fancy bottles."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 24th, 2018 4:15:38 PM

Well, they had succeeded in finding an single drop of water in a whole plane of existence.

Jozhur ponders the reason for the skeleton. Perhaps the poor soul was simply trapped in the sphere. Or its some kind of skeletal guarding. Either way he's keeping on his toes and remembers Rill gave him some limited magic ability. Concerned the sword may be somehow cursed, he casts detect evil and looks at the sword and skeleton. This comes easier to him than he thought it would, not being all that different from his other recently discovered abilities.

If he sees an evil aura, he will warn the others, especially before anyone touches the sword. Given time, he will also cast see invisibility on himself.

------------------------------
Cast detect evil
Cast see invisibility

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 24th, 2018 6:00:25 PM

Aexana takes Terser's hint and changes back to her Gnome self. Just in case she digs up an empty lifewood flask and prepares to jump at the drop of water...

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday April 24th, 2018 7:10:26 PM

At the appearance of the skeleton, Bralin casts Shield of Faith on himself.

Rill casts a spell on him and seems to want him to get the sword.
Then Zeoll, of all people, moves forward to retrieve it.

The dwarf rolls his eyes, and moves forward. He stays on the liontaur's right flank, back enough not to trip anything, but close enough to get involved if needs be.

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 24th, 2018 9:37:09 PM

The others look to have plans for the drop of water, and there's not much she can do against a skeleton that isn't moving.

Tahni goes to cast a Mage Hand spell but stops herself. That sword could be heavy or even magical. Her spell wouldn't work.

"Hmmmm...." she instead goes with the suggested Unseen Servant.

"Would you mind dragging that sword over here please?"

DM Kathy 
Tuesday April 24th, 2018 10:58:27 PM

Zeoll drinks a potion, then orders his djinn to repurpose the flask for the water drop and hand it to Drini. He instructs Drini to be ready to catch the drop if it falls. The voice in his head sounds amused. so boring, you past-past roary!

Terser suggests that perhaps a tarp may be more useful.

Aexana turns back into a gnome and pulls out a flask of her own.

Bralin casts Shield of Faith on himself.

Tahni conjures up an Unseen Servant and instructs it to retrieve the sword, which it starts to do.

Meanwhile, Jozhur is doing some fancy looking. You do not detect evil, nor do you see anything invisibly. You speculate on what happened to the skeleton, and you recall that some kind of guardian was placed into stasis with each item. They were supposed to be suspended with no need for food or drink, but....what if something went wrong?

Rill is doing some fancy looking of his own. You do not see anything invisible, and the corpse shows up in Deathwatch as dead and nothing more. No undead here. Oh, wait.

Something undead pings Rill's Deathwatch ability. It wasn't here before, but it is now.

And now you can all see it, coalescing, forming in front of your eyes--a translucent figure wearing a ghostly version of the corpse's armor and carrying a ghostly version of its sword.

"Thieves!" it shouts in a booming voice. "Vile wretches! You shall not have the sacred drop!"

Knowledge Religion DC 12 Highlight to display spoiler: {Yep, that's a ghost all right. But you're not sure what it's a ghost of. Something with wings.}
Knowledge Planes DC 27 Highlight to display spoiler: {This creature used to be a Gate Archon, a good-aligned guardian. You're not sure what it is now (unless you made the previous check in which case you do.) }
Heal DC 20 Highlight to display spoiler: { Whatever this thing is, it has lost its mind. You probably won't be able to reason with it, though of course you can try.}

And a map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d20+15=30 ; d20+4=12 ;
Wednesday April 25th, 2018 12:15:11 AM

"By Gargul's Teeth! I did not expect undead but I should have. I'll see what I can do in spite of my lack of foresight."

Rill reaches down to touch the Metamagic Rod of Quicken and instantly cast a quickened Prayer. Then he will pull out a scroll of Ghost Weapon and read it, giving Bralin's weapon the Ghost Touch property.

"It probably goes without saying that we're dealing with a ghost creature, which mean it's in corporeal. Bralin's weapon should hit it fine now. Those items it seems to have - if we can grab the real ones it will deprive the creature of the item. But that's just going to make it even madder. Since it seems to be quite insane, it's probably not in a mood to discuss all this anyway."

---------------------------------
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Swift Action - quickened Prayer
Move Action - pull out scroll
Standard Action - read scroll



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=34 ; d20+6=9 ;
Wednesday April 25th, 2018 1:00:29 AM

"Next time I listen to my gut" Tahni resolves. "Some sort of ghostly Gate Archon. Well, it used to be a gate archon. Who knows what it is now?"

She decides it's time to buff the party a little, and then ascends higher into the air.

With no further instruction the mindless unseen servant continues its task of trying to drag the sword.
Tahni casts

---------------
Standard action: Cast Haste. She aims it just north of Terser. Everyone except Leafy gets the benefits of a haste spell!

Move action: ascend to 40ft in the air

Knowl Religion vs DC12: Autopass
Knowl Planes vs DC27: 34 = Pass
Heal vs DC20: 6 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=12 ; d20+8=25 ;
Wednesday April 25th, 2018 12:57:12 PM

religion 12 - pass
heal 25 - pass


Terser corroborates Rill's assessment. I don't think we can reason with this guy. Let's help him pass peacefully into Gargul's realm.

cast enlarge person

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=22 ; d20+2=9 ; d20+16=30 ; d20+14=17 ; d20+2=6 ; d20+5=18 ;
Wednesday April 25th, 2018 1:17:29 PM

Know Planes 30
Know Religion 17
Untrained Heal check 18

Zeoll calls out, "Yes, it is a ghost, of what used to be a good angelic creature. Poorr lost spirit!."

Under his breath, Zeoll mutters, "And unforrtunately, it ignorres my shield."

Zeoll asks his djinn to flank the ghost with Bralin (+2 to hit) and use Aid Another to help Bralin hit with his ghost weapon (another +2 to hit). Roll to Aid Another is auto success at +11 to hit)

BRALIN note a +4 to hit when you attack.

Zeoll himself takes out a scroll of Summon Fey Friend VII that he has been saving. He backs up 40 feet. "Drrini, be carreful arround that sad crrazed ghost!"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=31 ;
Wednesday April 25th, 2018 3:40:55 PM

" We're not thieves now are we?!?" Aex asks her friends.

Aex realizes she's not the best negotiator but none the less she thinks the least the Black Lions should do is try to talk to the Guardian... he's doing his job and protecting the drop from evildoers...

"My Lord, we are sent here by the Gods in search of the Sacred Drop of Water... the first drop... the drop that can save our Wold from being devoured by the Red Grasses... the same we see here... I see you have been able to ward them from getting to the Sacred Drop... you have fulfilled your quest my Lord... we are here to help and bring the First Drop of Water back to the Gods... Please...

There are others looking for this very same drop and we are worried they too will find you soon...


Speaking of which... Aex looks around to see if that raven is flying around this area somewhere... (perception 31)

The little greenmage has no idea what this Gate Archon is Thani mentions not what spells would work against it... Leafy stays close to Aex.

"Only one guardian for such an important drop of water?!? How strong is he that he can challenge the Black Lions on his own... " Aex thinks quite worried...



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=21 ; d20+10=28 ; d20+26=30 ; 3d10+18=34 ; d6=6 ;
Wednesday April 25th, 2018 6:06:27 PM

Knowledge Planes - 21
Heal - 28
------------

AC 17 vs incorporal

Rill declares the ghost to be undead, and suddenly Bralin is the recipient of multiple buffing spells.
He's also happy he cast that Shield of Faith
The dwarf can see the creature is mad, so as much as Aex may want diplomacy to get a chance, he decides to go the other way.

The fighter moves forward and attacks.

--
Move and attack Ghosty. Improved Vital Strike, Power Attack.
Ghost Touch Battleaxe hits ac 30 for 34 hp (+6 cold) damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking
- Aid Another from Zeoll on atk bonus



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=28 ; d20+2=11 ; d20=7 ;
Wednesday April 25th, 2018 8:07:17 PM

Jozhur winces as Bralin decides to strike first, though he's probably right. He still does his best to talk the ghost out of a fight, he knows he is of little use in a fight against a ghost.

"Wait! We are not thieves. As my friend said, we were sent here by the gods to retrieve this sacred drop of water and serve as its new guardians. Look around you! The red grass invades your plane, just as it does our Wold. We can stop it, but we need this water. That is the purpose of the sacred water, the reason you have been standing watch over it. Your duty is complete."

Jozhur gets the feeling he probably wasn't convincing enough. Maybe he should have spun a tall tale instead.

------------------------------
Diplomacy: 28

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)

DM Kathy  d20+22=34 ;
Wednesday April 25th, 2018 11:24:24 PM

Seeing the undead form, Rill quickly gets to casting! He casts a quickened Prayer, then gives Bralin's weapon the Ghost Touch property.

Tahni joins the buffing party and casts Haste. As your DM used to say in face-to-face games, everybody who is paying attention is hasted.

Terser embiggens himself.

Zeoll sends his djinn to give Bralin a hand, and starts summoning a new friend.

Aexana and Jozhur try for a bit of diplomacy, but the ghost is unmoved.

Bralin shrugs all that aside and moves up to attack! His weapon hits, and hits fully, though it doesn't seem to do its full damage [the critter has DR above and beyond its incorporeal thing].

The ghost begins casting a spell. Spellcraft DC 22 Highlight to display spoiler: {Banishment}. It casts defensively, so as not to provoke. Bralin and Terser need to make a Will save, DC 22, or be banished back to the Wold.

And the map.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=25 ; d20+20=22 ; d20+20=31 ; d20+15=30 ; d20+10=18 ; d100=50 ; d100=3 ; d100=10 ; d100=54 ; 2d8+26=32 ; 6d6(1+4+2+1+3+2)=13
Thursday April 26th, 2018 11:56:03 AM

Terser becomes enraged as feels himself being forced out of the plane, knowing he wouldn't be able to protect his friends if he was thrown back home, and thanks to all the lovely buffs from food and spells and such, he just manages to stay! Will vs DC22 - 25 pass. Phew!

He steps forward a bit, and with his embiggened arms and weapon, whacks away at the ghostie. Most of the attacks seem to pass right through though, so he expends some anger to swiftly channel energy at it! 13 damage, DC 22 will for half

Vital Strike - ac 22, miss from ghostiness
Haste attack AC 30, miss from ghostiness
2nd attack AC 30, miss from ghostiness
3rd attack AC 18, 54%, 32 damage


Temp hp - 233
temp touch AC - 12


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 26th, 2018 1:38:26 PM

(Rill is ready to expend a hero point to retroactively add +2 to Bralin's save if it looks like he'll fail.)

"Gaaa. Stupid undead that don't even seem to know they're undead. If anyone is in a position to grab that dead guy's stuff off the ground, it should deprive his ghost of the use of the item as well."

"Terser, this thing is hard to hit. Let's see if I can help."


Rill again pulls out a scroll of Ghost Weapon and read it, giving Terser's weapon the Ghost Touch property. Then he moves forward 5'.

---------------------------------
Remember, eveyone has Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Move Action - pull out scroll
Standard Action - read scroll
5' move forward



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=21 ; d20+11=15 ; d20+11=27 ; d20+11=30 ;
Thursday April 26th, 2018 4:33:01 PM

Aex sees the guardian cast a spell at Terser and Bralin...

"What's he casting?!" She shouts to those closest to her and holds her action to see the effect of the spell... she holds her Greater Dispel Magic ready to cast it as a counter spell should it have some dreadful effect. (Greater Dispel Magic check CL11 : 21)

If neither Bralin not Terser are affected by the spell Aex will cast it anyway but target the Guardian himself hoping to strip away some of his buffs. Aex can try to clear 3 spells : checks : 15, 27, 30

As a free movement she sticks her staff into the ground bringing forth her Staff Treant again at full force... Both Leafy and the Staff Treant move towards the center and veer in on the Drop of Water.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=4 ; d4+1=4 ;
Thursday April 26th, 2018 7:52:30 PM

Tahni goes with a tried and true Magic Missile.

5 missiles: 4, 2, 5, 4, 4

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 26th, 2018 8:03:40 PM

Her mindless unseen servant continues with its last instruction: drag the sword

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=15 ; d20+17=32 ;
Thursday April 26th, 2018 8:36:21 PM


Spellcraft 32 -- Zeoll recognizes the casting, but does not change his planned action. Last round he got out his scroll and moved back. Now he reads the scroll. That takes the entire round.

The Djinn does the same thing -- flank and Aid Another to whoever is fighting the ghost. Hopefully Bralin, if he is not banished!

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+16=31 ; d20+24=33 ; d20+19=36 ; d20+14=23 ; d20+24=28 ; d10+18=24 ; d10+18=23 ; d10+18=21 ; d10+18=27 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Thursday April 26th, 2018 9:31:09 PM

AC 17 vs Incorporal
---

Bralin grits his teeth as a spell effect washes over him. Whatever the undead attempted, it was unsuccessful [Will 31].

The dwarf unleashes a series of blows on the creature.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 33 for 24 (+1 cold) hp damage
Atk 2 hits ac 36 for 23 (+1 cold) hp damage
Atk 3 hits ac 23 for 21 (+2 cold) hp damage
Haste atk hits ac 28 for 27 (+5 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=28 ; d6+4=6 ; 5d6=21 ;
Thursday April 26th, 2018 9:58:40 PM

Jozhur ponders his shadow tricks, but decides none of them are worth a try right now. Instead, he is a blur as he moves to flank with Terser and tries his hand at striking the ghost. He lunges with his shortsword, hoping it does something.

---------------------
Attack with +1 holy shortsword hits AC 28, 6 damage, 21 sneak attack damage. Includes flanking and friendly spell bonuses.

I believe incorporeals are effected by all magic weapons, but take half damage from corporeal sources. If the DM agrees, Terser needs to roll damage for his attacks.

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-

DM Kathy  d20+16=25 ; d4=1 ;
Friday April 27th, 2018 1:16:52 AM

Terser resists the ghost's spell. Swinging his glaive at the creature, he thinks back to the good old days, when the streetcar cost a nickel and THAC0 was a thing.

[A note for all us Olds about how incorporeal works now. You no longer roll a miss chance when attacking with a magic weapon. Instead, your (non-Ghost-Touch) weapon does half damage. The only time you roll a miss chance is for non-damaging effects.]

Terser also channels energy into the ghost. It makes its save, and takes half the damage. [Can you re-calculate your weapon damage, and give me a new total? DMs aren't supposed to roll for players or I'd do it myself.]

Rill gives Terser's weapon the Ghost Touch ability, so now the math should be easier, at least.

Aexana aims a Dispel Magic at the creature, and she successfully dispels its True Seeing spell. The other checks were not high enough.

Tahni targets the guardian with good ol' Magic Missile, which always hits and even damages a ghost. This ghost is no exception.

Zeoll continues casting while his djinn continues helping Bralin. Bralin keeps going with his ghost touch weapon, doing a lot of damage.

Jozhur joins in the attack, doing some damage of his own.

The ghost seems to--well, not heal; it's dead. But it seems to recover a little. "BEGONE!" it shouts, its voice rising into an unearthly howl. All living creatures within a 30-foot spread must succeed on a DC 25 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost's moan for 24 hours.

Looking at the map, that would seem to affect Bralin, Terser, Jozhur, both Leafys, and Zeoll's djinn.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 27th, 2018 11:56:25 AM

Rill moves and then readies Break Enchantment for Terser, Bralin or Jozhur (in that order to ensures the two Ghost Touch weapons remain in use.)

As he stands there ready to defend his friends, he wonders how the ghost still has his sword, even though Tahni's Unseen Servant has removed it from the area. He knows that such actions will usually disarm a ghost, so something else must be going on here.

------------------------
Bear in mind that everyone is under the effects of:

- Heroes' Feast - +11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  6d8+26=57 ; 2d8+26=35 ; 2d8+26=31 ;
Friday April 27th, 2018 4:46:26 PM

that's good news! cause i'm all about the hitting

AC22 - 57 damage, halved for 28
AC30 - 35 damage, halved for 17
AC30 - 31 damage, halved for 15
AC18 - 32 damage, halved for 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=19 ; 2d4=4 ;
Friday April 27th, 2018 4:54:26 PM

Terser was so surprised about his weapon striking that he left himself open to its wail. He burns with shame in his fear, but cannot control himself, dropping with weapon and running into the grass.



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+20=37 ; d20+26=35 ; d20+21=24 ; d20+16=36 ; d20+16=19 ; d20+26=34 ; d10+18=22 ; d6=4 ; d10+18=19 ; d6=4 ; d10+18=21 ; d3=3 ; d10+18=28 ; d10+18=26 ; d6=1 ; d10+18=27 ; d6=1 ;
Friday April 27th, 2018 8:39:23 PM


The spirit moans, but Bralin is having none of it. [Will 37]
Noting Terser is having issues, Bralin redoubles his efforts, and his axe sings as it cleaves into the foe.


--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 35 for 22 (+4 cold) hp damage
Atk 2 hits ac 24 for 19 (+4 cold) hp damage
Atk 3 hits nat 20 crit threat is ac 19 for 75 (+1 cold) hp damage - if no crit then damage 21 + 1
Haste atk hits ac 34 for 27 (+1 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 27th, 2018 11:21:14 PM

Tahni is about ready to curse Wardd. Throughout this entire journey she just doesn't seem to have the right spells prepared. She doesn't even have anything prepared to bring Terser back.

No Remove Fear spell, Protection from Evil doesn't help with being afraid, and Heal spell won't stop him. What's more Terser is running fast - especially since she Hastened him. Tahni can't think of anything she can do to help him right now. "Zeoll! Got any peaceballs left you could throw Terser's way? I've got nothing"

Tahni flies closer to the battle, circling around slighty to get closer to Jozhur

----------------------
Move action: Fly closer
Standard action: Cast Ghost Weapon on Jozhur's shortsword


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=23 ; d20+17=29 ; d20+17=23 ; d20+16=28 ; d6+3=5 ; d6+3=8 ; d6+3=8 ; 5d6=17 ; 5d6=11 ; 5d6=19 ; d20+10=28 ;
Saturday April 28th, 2018 7:40:21 PM

Jozhur is able to shrug off the effects of the ghosts wail, thanks to all the magical aid from his friends. He continues lunging with his sword, finding it suddenly seems to connect better. Jozhur's shadow also resists the fear effect, but is unable to aid in this fight and flees anyways.

---------------------------------------------------
Will save: 27 (forgot +4 from feast), also messed up attack rolls, used lower attack bonus for all of them

Full hasted attack w/ +1 ghost weapon short sword
First attack hits AC34, 5 damage, plus 17 sneak attack damage (23)
Hasted attack hits AC28, 8 damage plus 11 sneak attack damage (19)
Second attack hits AC28, 8 damage plus 19 sneak attack damage (27)

Shadow's will save: 28, double moves 80' from fight, toward Terser

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste
Ghost Weapon

Also: I found incorporeal creatures are immune to critical hits and precision damage, unless made with a ghost weapon, so you can ignore Jozhur's sneak attack from last round. The rules for incorporeal are in multiple locations.

http://paizo.com/pathfinderRPG/prd/bestiary/creatureTypes.html#incorporeal-subtype

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=30 ; d20+17=23 ; 2d6+9=11 ; 2d6+9=15 ;
Sunday April 29th, 2018 8:12:23 PM

Leafy and the Staff Treant are immune to mind-affecting spells.

When Terser passes her by the Greenmage starts thinking what she has in her pockets that could hopefully help him... Lesser Restoration potion perhaps? No spells that can cure him... Aex has potions that can help for a lot of things but nothing to remove Fear...

The Staff Treant moves behind the guardian and bashes with his branches...
Slam hits AC30 - damage 11
Slam hits AC23 - damage 15

Leafy is blocked from getting any nearer to the guardian.

With his True Seeing spell gone, the Guardian now no longer can see invisible creatures... so Aex takes the benefit of using her Ring of Invisibility once again and moves closer to the second sphere... She prepares one of her Lifewood Flasks hoping to capture the water should it's protective barrier break. She makes a double move nearer.

DM Kathy  d20+22=38 ; 15d6=59 ;
Sunday April 29th, 2018 11:37:29 PM

Bralin is unaffected by the ghost's frightful moan, and continues laying into him with his Ghost Touch weapon.

Jozhur is also unaffected, but without his sneak attacks, he can't damage the creature.

Aexana, confident that the ghost cannot see her, moves closer to the sphere, while the staff treant attacks and does a bit of damage.

Terser is frightened by the ghost's moan! He begins fleeing as fast as he can! Which, once he hits the tangled grasses, is honestly not very fast. It may take a while to get him out of there, though.

Tahni calls for a Peaceball, but Rill is already there with a Break Enchantment. I'm honestly not sure whether that will work against a supernatural effect, but even if it does, you need to make a caster level check. Your DC is 28.

The ghost is badly injured now, ghostly emanations eerily reminiscent of blood pouring out of its ghostly wounds. It heals a little, but not nearly enough. Another round like that will finish him.

He casts a spell, concentrating so as not to provoke from Bralin. A Blade Barrier springs up around the sphere. Jozhur can make a DC 21 Reflex save to avoid 59 points of damage.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=3 ; d8=1 ; d8=2 ; d8=5 ; d8=3 ;
Monday April 30th, 2018 7:53:33 AM

Tahni is glad that someone is looking out for Terser. She'd only just found him again recently and isn't ready to lose him again.

She takes the quicken rod from kit and uses it to swiftly cast a Spectral Hand. She then waits to see if Jozhur needs any help.

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: READY to cast a CCW spell on Jozhur if he looks hurt. If injured Jozhur will be healed for 25pts


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+11=13 ; d6=1 ; d4=3 ; d20+23=39 ; d20+23=32 ; 2d8+8=14 ; 2d8+8=20 ; d6=3 ; d6=2 ;
Monday April 30th, 2018 11:24:51 AM


Zeoll's scroll finishes ... or does it? It is a Summon Fey Friend VII spell, requiring a caster level of 13! Zeoll has only a caster level of 11. He must roll 1d20+11 to beat a DC14. He rolls a 13! Oh my! But with a heroic effort, he adds +4 retroactively to the check and succeeds anyway!

What do his efforts bring him? What creature has the Silver Lady sent? On a roll of a d6, Zeoll lands a 1, and calls forth an Elder Elemental! A d4 roll (1-air, 2-earth, 3-fire, and 4-water) reveals an elder fire elemental! At Zeoll's request, the ancient roaring embodiment of flame rears up and slams into the ghost -- if it can even affect it at all!

If so, it strikes with 2 slams +23 (2d8+8 plus burn) ... hitting AC39 and 32 for 14 and 20.

As for Zeoll himself, the old taur, sluggish today it seems, wonders if he should even have gotten out of bed today. Oh, that darn lumbago! He contents himself with channelling energy to hurt the ghost, since it is undead after all. The Will DC is 20 to take 5 damage or 2.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  7d6=28 ;
Monday April 30th, 2018 11:26:30 AM

As Rill goes to cast Break Enchantment on Terser, he is suddely struck by the fact that the casting time on that is 1 minute.

(Grrrrr! Not what I was thinking trying to ready a 1 min casting time spell! Wasted action.)

He has no way to stop Terser from running off, but if there is anyone that can take care of himself out there it's Terser. With his cestus, he's always armed, and with his spells and healing ability, he should be in good shape. Given the Status spell Rill has on Terser, Rill will know if he runs into trouble and finding him later should be simple.

As the dwarf runs off into the grass Rill says, "I have no way to end the fear effect on Terser, but I will monitor his status and location from here. If he runs into trouble, I can get to him in an instant. The quickest way to help Terser will be to end this creature."

Rill will Channel Energy for 28 damage to the ghost (DC 19 Will save for half.)

This will also affect any other undead that might be lurking about - glad Jozhur's Shadow friend is not here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ; d20+22=33 ; d8+2=9 ; 5d6=11 ;
Monday April 30th, 2018 1:32:10 PM



------------------------
So Jozhur was apparently attacking the sphere this whole time, oops.
Reflex save: 27 (no damage due to evasion)

Move to attack the ghost, flanking with Bralin. Jozhur has ghost touch weapon, thanks to Tahni. Sneak attack works, I think.

Attack hits AC 33, 9 damage, 11 sneak attack (20)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday April 30th, 2018 5:24:48 PM

Terser takes a moment during his fear to appreciate the irony that he himself has a remove fear spell available. He pushes as able into the underbrush, which luckily is not fast at all. I think I got 7.5 feet into the grass last move, and additional 30 feet this round, since it's difficult terrain.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=18 ; d20+17=23 ; d20+16=21 ; d20+16=19 ; d20+20=23 ;
Monday April 30th, 2018 6:48:08 PM

The Staff Treant continues to batter down on the ghost... his first swing goes wide (AC17 - nat 1) and his second won't do much good either (AC23)...

Leafy moves and the young tree too bashes into the poor ghost... yet like his larger friend Leafy too misses both strikes (hits AC21 and 19).

Aexana considers the battle almost over as she witnesses most of her friends breaking through the ghosts defences. Instead she concentrates on the drop of water... how is it containted? Can she actually see it? Invisible she observes the thing... (perception 23)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+26=43 ; d20+21=34 ; d20+16=17 ; d20+26=33 ; d10+18=28 ; d10+18=22 ; d10+18=27 ; d6=5 ; d6=4 ; d6=4 ;
Monday April 30th, 2018 7:41:42 PM

This must end. Soon.

Bralin continues to pummel the spirit with his ghostly waraxe.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 42 for 28 (+5 cold) hp damage
Atk 2 hits ac 34 for 22 (+4 cold) hp damage
Atk 3 miss - nat 1.
Haste atk hits ac 33 for 27 (+4 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


DM Kathy  2d4=5 ;
Monday April 30th, 2018 10:26:08 PM

Tahni conjures up a Spectral Hand while Terser continues to flee.

Zeoll calls up an Elder Fire Elemental, who strides toward the ghost. Before he can get there, however, Rill's channeled energy, Jozhur's rapier, Bralin's axe, and yes, even the combined efforts of the Leafys (the ghost's AC is only 19) banish the ghost before we even find out whether fire would have hurt it.

The ghost is gone, but the Blade Barrier remains. Terser is still fleeing, and Tahni's Unseen Servant continues to drag the sword along the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 1st, 2018 11:19:27 AM

"Ghosts can be defeated, but they tend to reform unless put to rest. I'm not sure how long we have until that guy shows up again, but it maybe that removing that drop of water he was so dutifully guarding will release his spirit from this place. Looks like he had some cool stuff there."

"I'm going to monitor Terser, and once I no longer sense he is panicked I'll go get him. Cause I don't really want to get out there and chase him through this grass. If he becomes hurt or otherwise affected, I'll grab a few of you and we'll intervene."


Rill will use Status to monitor the Dwarf's location and condition until the fear in him subsides. Then he plans to Dimension Door out there and back.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 1st, 2018 6:13:49 PM

Seeing the ghost crumble Aex further focusses on the drop of water... how is it contained? Has this sphere been broken by the defeat of the ghost? Are there perhaps more guardians appearing?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 1st, 2018 8:05:41 PM

Tahni looks over the party to see who needs some healing, but is pleasantly surprised that everyone looks pretty good.

She uses her arcane sight to look over the items on the ground - the armor and sword - to see what she may find out.

Spellcraft check: 35 (25 + Take10) to identify each item

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=31 ;
Tuesday May 1st, 2018 9:15:15 PM

Jozhur breathes a sigh of relief now that the ghost is gone. He ponders how long that poor soul was trapped in there, no wonder he had gone mad. Jozhur turns his attention back to the water droplet. Had it changed in any way?

Perception: 31

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 1st, 2018 9:35:27 PM

Bralin moves to bury his axe head in the ground to clean it, and pauses in the upswing. The dwarf considers the unblooded blade, shrugs, and stows the weapon.

Walking over next to Rill, Bralin stands beside the Seeker, and looks over the clearing.

"An excellent spell," he comments. "My thanks."

DM Kathy 
Tuesday May 1st, 2018 11:33:50 PM

Rill keeps tabs on Terser until his terror wears off, which only takes a few seconds (3 more rounds). You are easily able to Dimension Door over to him and extract him from the thicket of grasses he's managed to tangle himself in.

Tahni is interested in the armor and sword. The armor is not magical; some consultation with the rest of the group eventually reveals that it is Mithral full plate. The weapon is a +3 defending greatsword.

The rest of the group is more concerned with the drop of water--has it changed? how is it protected?--but it's difficult to see much detail through the wall of whirling blades that surrounds it. The casters among you (presumably) know that the blade barrier will not last forever, but for now, it's going to be very difficult to discern anything meaningful about the drop.

Of course ,the barrier only blocks the sides of the sphere, and at least one of you is flying.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Wednesday May 2nd, 2018 12:55:08 AM

Well that was embarrassing. And how does one take a totem from a ghost? I fear I won't be able to resist that any better next time! Tahni my dear, please remind me to ward myself from that the next time we fight something otherworldly.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+19=25 ;
Wednesday May 2nd, 2018 12:13:59 PM


Zeoll thanks the elemental, although it really has not done much. He asks it to stay on guard in case any other dangers appear as the party looks deeper. (It has a 22 round duration.)

Zeoll also detects magic and tries to Identify the sword: Spellcraft 25.

"Should we dispel the blade barrrierr?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 2nd, 2018 3:28:51 PM

Rill will use another Dimenstion Door to return with Terser.

He smiles as he hands Terser his weapon back, "Don't feel bad Terser. Ghosts are scary. :)

"As for a totem, that guy's stuff is still here, and his ghostly form was wearing it. Maybe some of that will work."


Regarding the Blade Barrer, "Well, that thing will end in a few minutes. I don't imagine that ghost can reform that fast. When it does, we'll need a way to capture that drop when we dispel the sphere surrounding it."

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 2nd, 2018 7:26:18 PM

Bralin regards the armor and sword. The sword, while impressive, is not an axe, and therefore of no value to the dwarf.

The armor on the other hand....

"I would like to take that armor, if none else desire it," he notes.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 2nd, 2018 7:41:09 PM

"Sadly I don't have any other dispels prepared. Only way for me to get close to that drop fast is to fly in as a bird... but I don't know what's gonna happen once I touch the darn thing...

Oh... by the way... anyone injured?
, says Aex, and as she does she starts rummaging through her pockets pulling out one flask after the other... she's got ointments for blisters, burns, scars, ... you know...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=36 ;
Wednesday May 2nd, 2018 9:49:48 PM

Jozhur studies the blades for a couple seconds. "I can probably get through them again and try to grab that thing if need be. Or we can wait for then to go away.". In the meantime, he keeps his eyes peeled for other enemies.

Perception: 36

DM Kathy 
Wednesday May 2nd, 2018 11:31:44 PM

Rill brings Terser back to the clearing. The dwarf is inclined to be a bit shamefaced after his sudden departure, but his companions seem ready to forgive him. After all, as Rill observes, ghosts are scary.

Bralin expresses an interest in the armor.

Zeoll suggests dispelling the Blade Barrier, but Aexana, at least, won't be able to help with that. She and Jozhur discuss ways to dodge past the blades, but decide they're better off just waiting it out.

That is, unless Zeoll was offering a dispel, instead of just suggesting one.

Meanwhile, Zeoll's fire elemental stomps around the clearing, looking vaguely disgruntled. Little sparks and bursts of flame fly off its body and into the very dry grass, but this stuff seems to resist burning. Anyway, there are no brush fires yet.

Whether you wait out the Blade Barrier or dispel it, eventually it is gone and you can get a good look at the water drop. It does not seem to have changed since you first set eyes on it, though you can see it a bit more clearly now that the outer sphere is gone. It is enclosed in a very similar sphere, which [map notwithstanding] isn't much more than 4 inches in diameter. Depending on what is making the thing hover there, you might just be able to pick it up and carry it.

Unless, of course, it's protected by some kind of magical trap you haven't detected yet.....

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