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Ship Shape
Pirates Ho!


Co-DM Cayzle 
Tuesday September 4th, 2012 8:58:05 AM


Coer approaches the harbor master. On the way, centaur dock workers spit on the ground and a mother hauls a foal away fast. At the master's office, a small (for a tar) building at wharfside), please make two Diplomacy checks vs DC22. If you make the first, the master shifts from Unfriendly to Indifferent. If you make the second, he gives you some simple advice: Highlight to display spoiler: {Go ask at the WLA. The Rum outpost is their baby. E-mail me if you pursue this.}. Otherwise, you are shown to the door.

Dilantar discovers that Spire has beat him to the best bargains (see prior DM post).

There is a general consensus that the longer, safer route is the way to go.

The crew is on board, a brisk wind is at your backs, and you set off!

[OOC: Please confirm spells prepped (Thanks Michael), watches set, and anything else your DM should know before an encounter.]

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Tuesday September 4th, 2012 6:37:48 PM

((Will update sheet when I get a chance. generally, just one extract is prepared at all times when near/on the sea Touch of the Sea ))

Dilantar will ask Spire about the Ivy Arcana book he heard about in the town bookshop, and then be ready for sailing whenever the ship is ready to leave.

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20-5=9 ;
Tuesday September 4th, 2012 7:18:47 PM

Coer's meeting with the harbour master does not go well, as he met with open hostility from the residents of Fort Stag. Unable to gain any info about trade goods or contracts, he heads back to the Lionfish to prepare for its departure.

Once on board he will talk to Cato to make sure the repairs were successful, and see if any changes have been made to the vessel. Following this he will meet with the Captain to discuss the crew's shifts.

(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 
Tuesday September 4th, 2012 8:56:57 PM

Sten will use Mending and Wood Shape spells for a week to aid the repairs.


(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Tuesday September 4th, 2012 10:50:50 PM

Jozhur isn't thrilled to be back at sea, but he is happy to be away from those awful Centaurs.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Tuesday September 4th, 2012 11:34:31 PM

Kerg watches the land disappear with mixed emotions. While solid ground beneath his feet had been a happy thing-in-itself, the mood and manner left much to be desired. The young orc will spend his time and energy in the rigging trying to catch the seagulls that follow the ship to sea.

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 
Wednesday September 5th, 2012 12:00:37 AM

Coer climbs the rigging and talks to Kerg, again offering a share of the gp from the loot sold in Fort Stag.
Kerg declines the gold, appearing more interesting in birdwatching.
Coer climbs down and divides the gp among the group.

----
ooc: I have confirmed with Philip that Kerg does not want any of the last lot of loot.
each character and the ship recieve an equal share totalling 198gp 4sp 6cp


Co-DM Cayzle  d4=1 ; d12=3 ;
Wednesday September 5th, 2012 1:44:33 PM

The ship is in shape. All repairs are concluded, thanks to Cato's expertise and Sten's magic and a generous budget. Honestly, the Lionfish hasn't looked this good since she left the drydock in which she was built.

At sea, Kerg decreases the seagull population until the squawking birds learn to stay away. Mmmm. Seagull. No wonder the young half-orc turned down his share of loot -- he's self sufficient! :-)

Dilantar and Spire are more concerned about their new book of arcana. By the way here are links to the two items that the book describes.

Jozhur is just glad to be away from those centaurs.

Coer busies himself with the duties of a first mate.

OOC: Since no watches have been forthcoming, your impatient DM will use the last ones you made, last month:

1st Shift (8-noon): Joansie, Pinny, Rafe

2nd Shift: Gaston (noon-8), Too-Elt, Rafe, Coer

Night Shift: Tommy Teeth (8-8), Dilantar, Yel'kno

It is daylight from 7-5, twilight 5-7, night 7-5, and dawn 5-7.

John Squint is full time cook duty with Sammy as a helper. Tula as bosun fills in and supervises crew. Cato and Horace do not serve watches (too old; too young)

I'll assume that other PCs are sleeping on the night shift.

Rolling randomly, it is 3 in the afternoon when you sight two ships in the distance. They are oared ships, without sails, and low to the water, so you did not see them until they were relatively close. On the other hand, they could see you, with your sails, long before you saw them. You might deduce that they have been maneuvering out of sight, because one is directly upwind of you (to the fore), and one is directly downwind (to the aft).

They are about a half a mile away. If you sail with the wind, at 4 mph you'll meet the forward ship head-on in about 3-4 minutes. If you tack east or west, perpendicular to the oncoming ships, you'll be travelling at 2 mph, and an encounter will come a little later. You can't sail directly back into the wind, so the aft ship will engage you at its choosing -- though it seems to be coming on as fast as it can.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=19 ;
Wednesday September 5th, 2012 2:00:51 PM

Yel'kno peers at the ships and tries to find some identifying mark. (perception 26)

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20+8=11 ; d4=3 ; d20+5=9 ;
Wednesday September 5th, 2012 5:00:55 PM

Someone wake The night shift, we have company" issues Coer.

Drawing a Javelin from its sheath, Coer looks at oncoming craft trying to see how many people are on board.

-------
Perception; 11
Prof sailor; 9
Ignore the d4 - posting from phone

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+4=22 ;
Wednesday September 5th, 2012 6:57:01 PM

Hearing commotion on deck, Spire appears, his trusty bow in hand, peeing over the railing, trying to see a flag or an identifying mark.

----------

Perception: 22

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Wednesday September 5th, 2012 7:16:13 PM

Jozhur hurries to alert all crew members who happen to be below deck, telling them to take up arms, and quickly.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Wednesday September 5th, 2012 10:16:39 PM

ooc: I think that is a typo by Ian, and Spire is peering, not peeing over the railing :)

(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 
Wednesday September 5th, 2012 11:02:53 PM


Sten goes to the deck and obserses the situation. He pulls out weapons and shield and material components.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Thursday September 6th, 2012 3:47:20 AM

Kerg again watches everyone assume the worst when someone new appears. With the sort of people they've been meeting he thinks they might be right to do so. That doesn't make him get up from where his arms and legs are poking through the railing though.

Co-DM Cayzle 
Thursday September 6th, 2012 12:58:19 PM


Yel'kno sees that both ships are flying the Jolly Roger -- no knowledge check needed to realize that these captains are openly declaring themselves outlaws, beyond the law, who will fight to the death, and kill any who do not surrender. They fly this fearful flag to suggest that surrender is the best course of action.

Coer tries to get a head count, but aside from "many," fails to secure a number at this distance.

Spire notes that large barrels have been placed all around the outer perimeter of the deck, and he notes that most have humanoids behind them.

Jozhur wisely and quickly alerts the crew, waking all those sleeping or resting below deck.

Gaston emerges with a longbow. Three others -- Tula, Tommy Teeth, and John Squint -- have heavy crossbows cocked. Three more -- Too-Elt, Pinny Liz, and Joansie -- are working hard to keep the ship sailing and await any orders from the captain. The rest of the crew and the elves are taking cover below deck.

Sten draws his weapons and readies his spells.

Kerg thinks this is not good, but remains seated and watchful.

A minute goes by (10 rounds). The lionfish and one pirate vessel (the purple one on the map) cut the distance between them in half, from 1,200 ft to about 600 ft. The pirate ship in the rear comes on, keeping pace with the Lionfish.

You can now see that the pirate ship nearest you has a ram mounted on its prow. It is about 40 ft long -- almost half the Lionfish in length -- but is packed with armed humanoids. Men, orcs, others. Most have bows.

What flag are you flying today?

Do you keep on course? Each round the two ships get 60 ft closer.

Please give orders for your characters for the next three rounds -- Rounds 11, 12, and 13.

And the map! Note that the three ships' positions are given as R1 (Round 1) and R10 (Round 10) so you can see how they move. The current positions are the R10 positions.

OOC: We are in combat, my friends. I strongly urge everybody to post daily, or more often if needed. I will be checking the board for questions, and feel free to email me at cayzle@cayzle.com. I'm sorry JimC (playing Rafe) is out with the flu -- someone might want to e-mail him with permission to sub for his character. CC or forward me any messages you get regarding that.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+11=24 ; d20+9=23 ;
Thursday September 6th, 2012 1:24:51 PM

((Sorry for no post yesterday, sick wife stuff kinda threw any plans I/we had out the window :) Debating if I want to prepare an extract(takes 1 minute or 10 rounds) to be able to throw bombs really far(120ft) or try something a little different. :/ Well here goes nothing))

Rubbing sleep out of his eyes, Dilantar wakes up to the sounds of various people getting ready for battle. Ugh, I hate mornings some days Grimacing to himself, he takes a moment to don his goggles and armor, and straps on his belt of various alchemical compounds((just an IC way of saying he has bombs with him :P )) Dilantar tries to check the surrounding waters condition, to see if he can make use of any of the terrain(i.e. a very strong current that can be used offensively or defensively, whirlpools, etc.) and if so, will work with the helmsman to "trip up" their enemies before getting in to close combat.

((On a side note, I wonder how difficult it would be to make a depth charge :P ))

know(Nature) 24
Perception 23

Kindly DM Cayzle comments: I do not want to penalize anyone with a sick wife! That's penalty enough. Feel free to use the time between yesterday's post and today's post (one minute exactly) for prep as desired. Then post actions for the next three rounds before stuff starts to fly! Also, there are no especially strong currents or water features. No kelp forests, no whirlpools. The defining terrain characteristic is that the wind is pushing you east, and if you want to sail in another direction, your speed goes down.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Thursday September 6th, 2012 6:32:43 PM

Yel'kno moves to the bow and peers out at the ship and then waves Gaston and the others with bows over, "Bowmen to me." and he looks to the rest of his peers as he says his plan, "We close until with shooting distance and then fire at their helmsman. Hopefully he'll fall or at least be distracted so when we fire we can turn to the aft and avoid the ram. We'll close within boarding distance, but avoid the ram."

Yel'kno will take out his bow and notch an arrow.

Cayzle Comments: Technically, you are in shooting range right now. At 600 feet, you are about 6 range increments away with a longbow or crossbow. Reminder on how range increments work:

within 1 increment = 0-100 ft = -0 to hit
within 2 increments = 101-200 ft = -2 to hit
within 3 increments = 201-300 ft = -4 to hit
within 4 increments = 301-400 ft = -6 to hit
within 5 increments = 401-500 ft = -8 to hit
within 6 increments = 501-600 ft = -10 to hit

With a projectile weapon, you can shoot up to 10 range increments away. With a thrown weapon, up to 5 increments away. Right now, in round 11, you are 6 increments away, so you take a -10 on attacks. The pirates are hiding behind barrels, so they get cover, and a +4 AC. If you think it is worth firing at an essentially -14 modifier go for it! You have nothing to lose but your ammo. A natural 20 always hits.

In round 12, on the current course, you will be 540 ft away, still 6 increments. In round 13, you will be 480 ft away, within 5 increments.

Also, you should check your range increments exactly. My "100 ft per increment" is just an example. It varies by weapon.

Note that spell ranges that are "long" are 400 ft plus 40 ft per level. At level 3, that's 520 ft. Just sayin' ...

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Thursday September 6th, 2012 10:04:36 PM

Kerg notices that the excitement doesn't settle as it did last time, and realizes that there must be a very real threat to everyone now. He stands up and stretches, looking back and forth between the ships as the other sailors are doing.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=24 ; d6+1=6 ;
Thursday September 6th, 2012 11:10:03 PM

Jozhur nocks an arrow in his shortbow as he rushes to the bow of the Lionfish. He leans over the bow, as if trying to get a bit closer to his target and lets the first arrow fly in the general direction of the pirates clustered on the ram.

Hit AC 24-18 for range. 6 damage in the unlikely event that it strikes someone.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=14 ; d20+7=9 ; d6+1=4 ; d6+1=3 ;
Thursday September 6th, 2012 11:15:08 PM

Forgot to add, realizing he won't be able to hit anything, he then joins Yel'kno, but will wait for the enemy vessel to come closer before firing, unless someone tosses him some extra arrows.

"Anyone spare a few arrows, I don't generally count on using this bow much."

Extra shots rolled, only fired if someone supplies Jozhur with a handful of arrows. They will miss, hit AC of around 0.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Thursday September 6th, 2012 11:51:14 PM

Barrels? thats actually a good idea given I am an easy target

Coer grabs a barrel under each arm and sets up a makeshift wall to protect him from incoming fire. He waits fot the distance to close, javelin at the ready.

------
OOC:
Deflect arrows feat is in effect for any incoming arrows that get past the wall
feel free to stand behind Coer :)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=12 ;
Friday September 7th, 2012 2:23:14 AM

Sten 600 FT R11 Sling Cant -- out of range
540 R12 sling Cant -- out of range
480-20 R13 Sling miss

Cayzle Comments: Fixed your header. For info on formatting your posts, including links, see this page in the Woldipedia.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 
Friday September 7th, 2012 11:01:06 AM

Spire takes some time to cast both Gravity Bow on his own bow, and Mage Armor on Coer. He then takes a spot next to Yek'Kno.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Friday September 7th, 2012 3:18:30 PM

((Thank you kindly DM!!!! Then I will make take that minute of prep.))

Dilantar, noticing that nothing would especially help them terrain wise, spends a moment preparing his Bomber's Eye extract. Knowing it had a small duration, Dilantar would wait until the enemy ship was closer before quaffing it.

((Round 1-10: Prepare Bomber's Eye
Round 11-13: Ready action to drink extract and start lobbing bombs as soon as enemy ship is within 90 ft.))

Co-DM Cayzle  d20-5=3 ; d20-5=1 ; d20-5=13 ; d20-5=6 ; d20-5=14 ; d20-5=-1 ; d20=5 ; d20=7 ;
Friday September 7th, 2012 4:22:34 PM


Dilantar wracks his brain for a way to get a terrain advantage out of the open ocean, but there are no whirlpools or kelp forests or other features. Alas. So he takes the time to prepare a combination of magical fluids that will let him throw his bombs super far.

Yel'kno orders Gaston, Tula, Tommy Teeth, and John Squint to get ready to shoot at the helmsman. That might give the Lionfish a chance to maneuver away. They stand ready, missiles cocked.

In round 13, Jozhur and Sten let missiles fly, but the distance works against them, and both miss.

Kerg gets ready.

Coer goes below deck (move action) and picks up a barrel (move action) in R11. He picks up another and then comes back on deck in R12. He places them carefully in R13. Because he is tall, they offer him only partial cover -- +2 AC, +1 on reflex saves.

While Coer is belowdecks, he hears screaming and violence. Some of the elves are panicking. "We won't go back to the orcs! WE WON'T!" Evidently they have peeked up and identified the enemy -- these are Bloodkin -- allied with the pirates who kidnapped them initially. There seems to be a real danger that their irrationality will endanger the ship.

Rafe sees no choice, and he heads belowdecks to calm things down. [OOC: Until JimC gets over his flu and can rejoin us, this gives him an honorable out from the battle.]

Meanwhile, Spire casts two buff spells and stands next to the captain.

The ship in front of you is speeding up! Make a Perception check vs DC15 and Please Highlight to display spoiler: {You hear a fast deep drum beat from the ship -- and maybe the crack of a whip?} The ship is now actually about 420 feet from you.

In the second half of round 13, 6 heavy crossbow bolts fly across the water toward the lionfish. Two come close to hitting. The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. Rolling randomly, the bolts strike at Sten, hitting AC13, a MISS, and at Jozhur, hitting AC14 a MISS.

Actions for round 14? Yel'kno, please feel free to roll raw d20 checks for the 4 NPCs, and damage if you think it might be close. G has a longbow (1d8), the other three, heavy crossbows (1d10). Distance is 400 ft.

And the map!

We may go to a 10 ft or 5 ft scale next round.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday September 7th, 2012 7:10:00 PM

Rafe comes back on deck to find the ship has sprung crossbow bolts on it's decking. Mounting his Eidolon, the spry halfling wonders the possibilities of closing on the ship underwater.

DM, what speed if the ship traveling?

Sorry all for my unexpected absence!

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=1 ; d20=1 ; d20=17 ; d20=11 ; d20+7=22 ; d10=1 ; d8=1 ;
Friday September 7th, 2012 7:12:34 PM

Yel'kno will wait until the ship is within 300' to give the order to fire (I think that will be done in 1 round?) and launches his owe arrow at the pirate on the rudder/wheel.

If the one steering the ships stops doing so due to the missle barrage, Yel'kno yells out "To port! Avoid that ram!"

~~~~~

Yay.. look at all those 1s! Firing at the helmsman

One of the crossbow men get a 17 - 4 penalty, if hit for 1 damage!

Yel'kno hits AC 18 for 1 damage! WoooO!!!



(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20+8=11 ;
Friday September 7th, 2012 7:22:39 PM

Feeling a pulse of energy he looks to the side to see Spire casting a spell in his direction.

With the ship still out of range of his javelin (max 150ft) Coer stays waiting behind his barrels. "COME AND GET ME ORCS" he yells to the oncoming ship, attempting to draw fire his way.

---------
ooc:
AC is 20; with mage armor, 22; behind the barrels
Deflect arrows still in effect



Co-DM Cayzle 
Friday September 7th, 2012 7:35:36 PM

The Lionfish is sailing forward at 30 ft per round.

30 ft/rnd = 300 ft/min = 18,000 ft per hour = about 4 mph = about 100 miles per day if the winds are with her.

The galley also travels at about 4 mph generally, but as you just learned, it can double its speed for short bursts with the application of "incentives" to the rowers. So it is moving at 60 ft per round. Therefore the two ships are getting 90 ft closer each round. The distance for R13 is 420 ft. For R14, expect 330, and for R15, 240, etc.

As for Rafe and Larien crossing the gap by swimming ... Jim, please Highlight to display spoiler: {Did you construct your Eidolon right, Jim? I see that you took the Gills evolution, but I do not see the Swim evolution. I also do not see a swim speed for Larien, and her swim check is a sad +4. Maybe you meant to take Swim instead of Gills? Honestly, I'd like to see you list all her evolutions and the prices you paid for them. BTW, feel free to do surgery on Larien's evos as you need to ... this is really the first time it's come up.}

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+5=8 ; d20+7=13 ;
Friday September 7th, 2012 11:02:16 PM

"Good thinking!"

His shortbow has very poor range, so Jozhur hurries below deck to grab an object or two to use as cover. If the elves are within earshot, he will encourage them to lend him a hand by dragging anything solid enough up to the deck.

He shouts in elvish "Lend me a hand if you don't want to go back to those orcs!"

diplomacy=13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Saturday September 8th, 2012 1:46:51 AM

Kerg recognizes the rain of twigs as something his captors used in the days before his capture, when they fired at his shadow in fear. Seeing that the danger will closer ahead, he will move to the bow of the ship, staying away from the edges and the bite of the crossbow bolts.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=8 ;
Saturday September 8th, 2012 8:23:17 AM

Sten will forgo his remaining sling attacks and time the casting of his spell, well. Range 130. He wants Flaming Sphere on top of the enemy helmsman.

Cayzle comments: Distance for R14 is 400. For R15, 310. For R16, 220. For R17, 130. Feel free to take actions in Rounds 14-16, and then cast your Flaming Sphere in R17. You could even "ready" it in R16 just to be sure, but that still leaves R14 and 15 open. Just sayin'.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20=7 ; d20=10 ;
Saturday September 8th, 2012 9:46:11 PM

Ok Cayzle wll do what you suggested:
R14 and R15 Sling sling.
R16 ready spell then R17 cast spell as above.

Co-DM Cayzle 
Saturday September 8th, 2012 10:33:53 PM

For the next few rounds, the enemy ship is going to shoot crossbows because that's all they can do right now. After that things get more interesting. If you want to submit attacks for a couple rounds now, that's fine.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20-1=6 ; d20+1=11 ; d20+3=16 ; d20+5=23 ; 2d6=10 ;
Sunday September 9th, 2012 12:51:26 AM

Spire begins to bombard the ship with arrows, although most of his shots fall short.

--------------------
R13: Attack at -1, hit AC 6
R14: Attack at +1, hit AC 11
R15: Attack at +3, hit AC 16
R16: Attack at +5, hit AC 23, 10 damage

Cayzle Comments: Please roll damage for the attack that hits AC16 as well.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=3 ; d20=15 ; d20=20 ; d20=10 ; d20=19 ; d20=8 ; d20=9 ; d20=13 ; d10=8 ; d8=3 ; d20+3=4 ; d3=1 ; d20+3=21 ; d8=5 ;
Sunday September 9th, 2012 9:08:46 AM

Another two rounds of firing by the crew:
1 crosshit hit on Nat 20: 8 damage
1 Gaston likely hit with 19 -4 range: 3 damage

Yel'kno:
Miss next round
Hit AC 21 round after that for 5 damage

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  2d6=8 ;
Sunday September 9th, 2012 10:46:32 AM

Hit AC 16 for 8 damage

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Sunday September 9th, 2012 4:32:15 PM

Until the round where the enemy ship is within 90 feet(round 18?) Dilantar will just wait to quaff his extract and throw bombs.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=12 ;
Sunday September 9th, 2012 7:35:25 PM

Jozhur returns from below deck and places his cover.

He waits for the ship to close some and sends another arrow that plunks into the hull of the approaching vessel.

Fire in round 16. Miss.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Monday September 10th, 2012 12:11:06 AM

Rnd 15: Feeling confident of his saftey, Coer waves his arms in the air -- still trying to draw crossbow fire his way

Rnd 16: Coer bows his head and says Domi guide me. As he says this his gloves flash blue for a moment

---------------------------------
ooc: Using gloves to cast guidance, +1 to next attack if made within 1 min.


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=3 ;
Monday September 10th, 2012 8:17:45 AM

In R16 Sten will ready spell to go off in R17. Range 130. He wants Flaming Sphere on top of the enemy helmsman.

He gets a save for half, Wis 16 lev 3.



Co-DM Cayzle 
Monday September 10th, 2012 11:46:23 AM

DM Post a-coming, friends! Sorry I'm sandbagged at work and at Wold!

Co-DM Cayzle  d20-5=-3 ; d20-5=12 ; d20-5=10 ; d20-5=10 ; d20-5=14 ; d20-5=11 ; d20=5 ; d20=5 ; d20-3=6 ; d20-3=17 ; d20-3=16 ; d20-3=2 ; d20-3=9 ; d20-3=12 ; d20=4 ; d20=6 ; d10=7 ; d20=19 ; d20-3=5 ; d20-3=14 ; d20-3=14 ; d20-3=14 ; d20-3=6 ; d20-3=10 ; d20=17 ; d10=3 ; d20=14 ; d10=4 ; d20=2 ; d20=1 ; d12=8 ; d12=10 ; d12=3 ;
Monday September 10th, 2012 11:58:13 PM


Round 14 - the ships are 400 ft apart.

Rafe and Dilantar wait.

Yel'kno orders the four crew with missile weapons to fire at the enemy helmsman! (about 4 range increments apart, at -6 to hit) A bolt (fired by Tommy Teeth) and an arrow (Yel'kno's) hit for 2 hp damage total -- because the helmsman does not have the benefit of cover, not being behind a barrel.

Coer shouts, hoping to draw enemy fire.

Jozhur goes belowdeck to grab some cover.

Kerg moves forward to the bow, but back from the sides of the ship -- the sails offer some small concealment there.

Sten hurls a sling bullet (range increment 50 ft, 9 increments away) and misses.

Spire fires an arrow and misses.

THE ENEMY

You can now see that there are three orc crew steering -- one at the helm, another on deck, and one below on the drum. There are also 12 oars you can see, so that means 12 rowers. And most pressingly, there are 12 heavy crossbowmen -- each round six fire and six reload.

The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. I'm rolling a d20 for random attacks, and any number over 14 goes to Coer, who is not only a big target, but is asking for it.

This round the orcs take a -6 on attacks due to range. Two shoot somewhat on target, at attack on Sten hits AC12, a MISS; and an attack on Sten again, hits AC14, still a MISS.

=====

Round 15 - the ships are 310 ft apart.

Rafe and Dilantar wait.

Yel'kno and crew fire (-4 to hit). The helmsman (helmsorc?) goes down, with a critical by Tommy! He's hot today! Immediately, Yel'kno gives the command: "To port! Avoid that ram!"

Coer shouts, hoping to draw enemy fire.

Jozhur and two elves wrangle a barrel of salt pork up on deck. The elves then go back below.

Kerg waits at the bow.

Sten hurls a sling bullet (range increment 50 ft, 7 increments away) and misses.

Spire fires an arrow and just misses! It sticks in a barrel right next to an orc head.

The crew sailng the ship -- Too-Elt, Pinny Liz, and Joansie -- hoist sail and turn the rudder. The Lionfish begins to turn.

THE ENEMY

Six more bolts -- The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. This round the orcs take a -4 on attacks due to range. Three potential hits this time ... at Dilantar hits AC17 a HIT because it is a nat 20 (but no crit) for 3 damage vs Dilantar ... at Kerg with an extra -2 (because he is at the bow) hits AC14, a hit for seven damage to Kerg! ... and at Coer hits AC12 a clear MISS.

=====

Round 16 - the ships are 250 ft apart.

Rafe and Dilantar wait.

Yel'kno orders the four crew with missile weapons to fire at the enemy helmsman! Gaston hits a crossbowman for 3, and Yel'kno, for 5.

Coer casts Guidance on himself.

Jozhur takes cover behind his barrel -- you get +4 AC and +2 on reflex saves. He also gets off one shot, but he misses.

Kerg waits at the bow.

Sten readies his spell. With the Lionfish turning rather than coming on, it will be yet another round before the foe is in range to cast the Flaming Sphere. Feel free to revise your action if you like.

Spire fires an arrow and hits an orc crossbowman! It hits hard too, for 10 damage thanks to his gravity spell, almost knocking it out ... but not quite. [OOC: I think I have a couple too many attacks for Spire. Sorry for the confusion.]

THE ENEMY

Six more bolts -- The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. This round the orcs take a -4 on attacks due to range. Three potential hits this time ... at Joansie hits AC14 a HIT for 4 damage ... at Coer vs AC14 a MISS ... and at Yel'kno hits AC14 a MISS.

This round you hear a great shout from the enemy as two humanoids step out of the enemy ship's cabin -- a really big orc and a half-orc. The big orc moves to the stern and grabs the handle of the rudder, giving it a great turn. He shouts, and the drum beat changes ... the oars on one side start to go backwards, helping to spin the boat.

The half-orc calls to a huge seagull, which flies down from the crow's nest to him.

=====

Round 17 - the ships are 160 ft apart.

Player actions next!

=====

Enemy Status:

Big Orc -

Half-orc -

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - down 10
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - down 3 hp
Orc 9 -
Orc 10 - down 5
Orc 11 -
Orc 12 -

Orc sailor -
Orc helmsman - down
Orc drummer - unseen

=====

And the map!

OOC: Sorry friends, for the late in the day DM Post! Let's keep things simple for next time and stick to just one post for Round 17. Good luck!

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=17 ; d6+1=4 ;
Tuesday September 11th, 2012 12:56:03 AM

Seeing the large target, Jozhur tries to carefully line up a shot on the huge orc that just emerged, but he's really pushing the range of his bow.

Hit AC17, subtract 4 for range I think (60ft range increments). 4 damage

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Tuesday September 11th, 2012 7:30:11 AM

Seeing the orcs get steadily closer, Dilantar prepares himself to let his bombs fly.

((Readied action: as soon as enemy ship is within 90 ft, drink extract, throw bombs, arrghh the suspense!!!! :D ))

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=7 ;
Tuesday September 11th, 2012 8:35:40 AM

With spell redied Sten will cast Flaming Sphere at 130 ft. The target of the spell is the big orc now.


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+5=10 ;
Tuesday September 11th, 2012 11:33:48 AM

Spire launches another magically imbued arrow at their foes.

--------------------

10 to hit at a -2 for range

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Tuesday September 11th, 2012 12:08:44 PM

Kerg stifles a howl of pain through gritted teeth. Looking down at the shaft buried in his chest he breaks it off as close as he dares, blinking away tears.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=17 ; d20=7 ; d20=15 ; d20=8 ; d8=7 ;
Tuesday September 11th, 2012 3:35:17 PM

"get the big one!" Yel'kno calls out and fires another arrow. (gason rolled a 17 for 7 damage. Everyone else likely missed)

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20-1=10 ;
Tuesday September 11th, 2012 10:06:44 PM

Not wanting to tangle with the large orc in close quarters, Coer takes aim with his javelin and times his throw as the enemy ship continues to approach.

The Javelin sails through the air with a slight whistling sound before embeding itself in a barrel.

-----------------------
Coer will wait until the orc ship is at 120 feet before throwing.
mod;+4, range;-6, guidance;+1 - total attack mod; -1
attack; 10

Co-DM Cayzle  d20-1=18 ; d20-1=8 ; d20-1=18 ; d20-1=19 ; d20-1=13 ; d20-1=16 ; d20-1=17 ; d20=14 ; d10=8 ; d20=11 ; d10=7 ; d20=5 ; d10=2 ; d20=3 ; d10=3 ; d20=1 ; d10=3 ;
Wednesday September 12th, 2012 12:08:39 PM


[OOC: Sorry friends! We'll have to write yesterday's DM post off as a loss. Fortunately, Wold guidelines allow for DMs to miss a post once per fortnight, so I'm okay with the PTB. My apologies, however ... life at work and Wold has just been crushing lately.]

Round 18 - the ships are 140 ft apart.

[OOC: As you take pot shots at these guys, you are getting a feel for their ACs ... see below.]

Jozhur shoots at Big Orc and misses, twanging off the enemy's breastplate.

Dilantar is ready to throw his bombs -- though he thinks it will likely be Round 19 before he can reach!

Sten is ready to cast -- next round the enemy will be in range!

Spire fires an arrow and misses.

Yel'kno and crew fire at Big Orc and miss -- except for Gaston, whose dex and attack bonus serve him well. He just hits Big Orc for 7.

Coer throws a javelin, but even the Guidance does not help. A miss.

Kerg yowls in pain at the arrow that now pierces his flesh.

Rafe waits for his chance.

THE ENEMY

Six more bolts -- The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs ... rolling a d20 for random targets, with 2 and 15+ hitting Coer. This round the orcs take a -2 on attacks due to range. And there are some mighty fine shots among the orcs this time! FIVE potential hits
... at Joansie again, who took 4 last round, hits AC18 a HIT for 8 damage, and she is DOWN
... at John Squint vs AC18 a HIT for 7 damage.
... at Spire a nat 20 HIT but not a critical for 2 damage.
... at Sten hits AC16 a HIT for 3 damage
... at Yel'kno vs AC17 a HIT for 3 damage

Big Orc continues to haul the rudder, steering the ship in an effort to ram the Lionfish.

The half-orc casts a spell, and you see fire. His seagull takes off and flies 80 ft toward you. It is carrying something dangling from its beak, and its head is on fire!

If you make a Spellcraft check vs DC16, then Highlight to display spoiler: {The half-orc has cast Produce Flame and shared it with the seagull.}

NOTE: With Joansie unconscious, you have only two sailors sailing the ship. Your speed, such as it is, will suffer unless someone takes her place. Also, she is bleeding to death on the deck. John Squint, seeing Joansie down and with an arrow deep in him, looks like he is about to flee for his life belowdecks.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10 hp dam
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - 3 hp dam
Orc 9 -
Orc 10 - 5 hp dam
Orc 11 -
Orc 12 -

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16)
Tula (AC12)
Tommy Teeth (AC12)
John Squint (AC12) - 7 hp dam and FLEEING?

Sailing:

Too-Elt (AC12)
Pinny Liz (AC12)
Joansie (AC12) - 12 hp dam and DOWN

=====

And the map! We'll go to a more detailed scale tomorrow if I can find time to redraw it.

=====

Looking ahead to Round 19 - the ships are 110 ft apart. The seagull is 30 feet from the Lionfiish, and 50 ft above the waves.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d100=44 ; d20=10 ; d20=11 ; d20=12 ; d20+7=14 ; d8=4 ; d20+7=13 ;
Wednesday September 12th, 2012 1:46:45 PM

Yel'kno changes his aim to shoot at the seagull. He didn't know what that was about, but anything flaming heading towards the ship needs to be stopped.

He then falls back to stand by Joansie and calls out to John Squint, "John, man the sails while I tend Joansie. No one dies today." (Diplomacy 13 for John if it helps... meh what below average rolling.. again)

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20+1=20 ; d20+2=18 ; d8+4=8 ;
Wednesday September 12th, 2012 4:53:33 PM

Great... A flaming seagull. As if we weren't in enough trouble" grumbles Coer as the gull flys towards the ship.

He draws a Javelin from its quiver and hurls it at the incoming bird.

--------
Ooc: 50' up and 30' across.... 58' away?
That's 1 range inc for Coer; -2
Hit; 18, damage; 8

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20=20 ;
Wednesday September 12th, 2012 9:07:39 PM

Sten rolls a nat 20+2 on Spellcraft.
With spell Readied Sten will cast Flaming Sphere at 130 ft. The target of the spell is the big orc.
Roll from other day 2d6=7

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Wednesday September 12th, 2012 9:55:16 PM

Dilantar waits, debating on wether to drink his extract now or in a moment.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+12=32 ; d20+7=14 ; 2d6=8 ;
Wednesday September 12th, 2012 10:21:22 PM

"Don't let that seagull get close!" Spire turns his attention to the bird, firing off another arrow.

--------------------

Spellcraft: 32
Attack: 14
Damage: 8

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=10 ; d6+1=5 ; d20+7=24 ; d6+1=7 ;
Wednesday September 12th, 2012 10:54:22 PM

Jozhur looses an arrow at the incoming bird, but it sails wide.

Frustrated by his poor marksmanship thus far, and spurred on by Spire's warning about not letting the flaming bird get close, Jozhur quickly nocks another arrow and lets a quick shot fly, this arrow flies true.

If the seagull is less than 60' away attack hits AC 24 for 7 damage, hero point used. If the seagull is dead, target the large orc.


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=9 ;
Thursday September 13th, 2012 12:09:55 PM

Targeting the seagull, thinking along the lines of Kilarn that it could be a familiar coming in to drop a spell, Rafe's bolt flies wide of it's target.

Hit AC9, miss

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Thursday September 13th, 2012 12:35:23 PM

Kerg knows he is completely out of his element. He waits and prepares for the moment when the two ships will meet.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12 
Thursday September 13th, 2012 1:20:01 PM

Fixed header for damage.

Co-DM Cayzle 
Friday September 14th, 2012 12:32:59 AM

Sorry friends. Too tired. I'll post early early early in the morning.

Co-DM Cayzle  d6=1 ; d20+4=20 ; 3d6=7 ; d20+6=20 ; d6=2 ; d20+1=10 ; d20+1=16 ; d20+1=11 ; d20+1=2 ; d20+1=11 ; d20+1=15 ; d20=11 ; d10=8 ; d20=2 ;
Friday September 14th, 2012 7:13:02 AM

=====

[OOC: This is the DM Post for Thursday.]

Round 19 - the ships are 110 ft apart.

Yel'kno orders John Squint to stay and take over for Joansie. The sailor obeys, but he looks resentful about it. The captain fires and misses, then moves over to Joansie. He judges that she is in the single-digit negatives. Gaston, Tula, and Tommy fire and miss. [OOC: Jon, I see rolls in your dice field, but you have to spell out what they are for and to whom they apply. Especially with you rolling for several characters. ALSO, I've been having the crew fire their crossbows every round, so clearly they are light crossbows, not heavy ones. Sorry, my bad. Here on out, those crossbows do the standard 1d8, not 1d10.]

Coer throws a javelin and hits the incoming giant seagull for 8 damage.

Sten casts his flaming sphere, on Big Orc's square. Note, damage from spell is 3d6, not 2d6, so your DM adds a d6 to your damage (rolls a 1, sorry) for total damage 8 this round to Big Orc. Damage is moot for this round, anyway, as he gets a 20 and saves for no damage. Note that the DM fro the spell is base 10 +2 second level spell +3 Wis = Reflex DC15.

Dilantar waits!

Spire fires an arrow and misses -- Seagull is AC17.

Jozhur shoots at the seagull and misses. Making a heroic effort, he takes one more quick shot, this time hitting for 7! The sturdy bird is still flying, but wounded by javelin and arrow!

Kerg watches and waits for his chance to attack.

Rafe shoots at the seagull and misses.

Since Joansie is still unconscious and John Squint is stowing his crossbow and moving to take over this round, the Lionfish only moves a smudge forward this round. The enemy comes on fast!

THE ENEMY

Six more bolts -- The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, JS, TE, and LP for NPCs rolling a d20, with 2 and 14+ hitting Coer. This round the orcs take a no range penalty. There are two potential hits:
... at poor John Squint again, who took 7 last round, hits AC16 a HIT for 8 damage, and he is DOWN.
... at Coer vs AC16 a HIT but the minotaur snatches the bolt out of the air, harmlessly.

Every round, six orcs have been firing, and six others have been reloading. This round, however, the six who would have been reloading are instead drawing grappling hooks and moving to the Stern, near the ram. Clearly, they intend to throw grappling hooks onto the Lionfish at impact. Unprotected by their barrels, these six orcs (Orcs 7-12) are AC13.

Big Orc continues to haul the rudder, bringing his ship through fire to ram the Lionfish.

The half-orc casts a flaming sphere spell -- no spellcraft check needed given this is the second one of the fight! -- right on Coer. Coer, please make a Reflex save vs DC15 or take 7 damage (I rolled poorly!).

His wounded seagull flies over Coer, dropping altitude to 20 ft above the Taur, call it 30 ft above the water. It drops a flask of alchemical fire it is carrying on Coer. It hits touch AC20 for 2 fire damage to Coer this round, and the flames continue to burn. The seagull flies on by, past the Lionfish.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 15

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10 hp dam
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - 3 hp dam
Orc 9 -
Orc 10 - 5 hp dam
Orc 11 -
Orc 12 -

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16)
Tula (AC12)
Tommy Teeth (AC12)

Sailing:

Too-Elt (AC12)
Pinny Liz (AC12)
Joansie (AC12) - 12 hp dam and DOWN
John Squint (AC12) - 15 hp dam and DOWN

=====

And the map! Alas, we're still at the 60 ft per square scale. Sorry.

=====

Looking ahead to Round 20 - the ships are 50 ft apart. AND IN ROUND 21 -- IMPACT! The seagull is 45 feet from the Lionfiish on the other side, and 20 ft above the waves.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+6=24 ; d20+2=6 ;
Friday September 14th, 2012 8:56:58 AM

Sensing the normally brisk sea air beginning to boil, Coer instinctively rolls to one side as the place he stood erupts in flame. His luck ends there as the enemy gull's payload manages to find its way through the rigging, coving him with burning oil as it shatters against his back.

As the flames burn he pulls a javelin and throws it towards to bird, but misses, with the spear landing out at sea.

------------
Reflex save for the sphere; 24 - success
Attack; 6 - miss

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+3=6 ; d20+3=19 ; 2d6+5=9 ;
Friday September 14th, 2012 9:40:34 AM

((Quick question: if I use a hero point to gain another action, can I use a standard action, then a full attack action? I believe I can but I can't seem to find anything definitive on it. This round's action will be based on that reasoning, otherwise I just drink the extract)) Quickly drinking his extract of Bomber's Eye, Dilantar feels a slight rush as his hands tingle and his eye sight seems to grow sharper. Taking a quick look at the enemy ships deck, Dilantar will finally act. Quickly throwing two bombs, Dilantar will attempt to capture as many as possible within the splash radius.((Aiming at an orc with as many adjacent orcs Rapid Shot used: 7 damage to all caught in splash(Ref Save of 16 for half damage) and 9 damage to the orc who was hit directly(no save). All fire damage, so if barrels were included then something might happen :D however I doubt they would put gunpowder or oil to be used as cover :( ))

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=27 ; d20+7=9 ; d6+1=6 ;
Friday September 14th, 2012 9:52:07 AM

Jozhur peeks over his barrel lands a solid shot on one of the orcs that is holding a grappling hook.

"How rude of me. Tula, get behind this!" Jozhur offers his cover to Tula.

Natural 20, no crit. 6 damage. He picks out a wounded target if he is able to. Give up cover only if Tula, or anyone, comes to take his place.



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=6 ;
Friday September 14th, 2012 10:00:33 AM

Cursing, Spire raises his bow with an arrow drawn, aiming for one of the many orcs.

--------------------

Attack: Nat 1, complete fail

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday September 14th, 2012 12:13:02 PM

gaston and company would have been firing at the big orc still last round and all missed.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=15 ; d20=5 ; d8=6 ;
Friday September 14th, 2012 12:17:42 PM

Gaston! Tula! Shoot that bloody seagull!" Yel'kno calls out (this round, gaston rolled 15 for 6 damage)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d8=2 ;
Friday September 14th, 2012 9:27:28 PM

"By Eberyon's Return, I said no one dies. I'm the Captain and you need to do what I say!" Yel'kno yells as another sailors falls and pulls out the curing wand to heal Joansie (3 hp, stable at least)

Cayzle Comments: Cap'n, just a reminder, but with John Squint and Joansie down, you're still shy a sailor on deck.

Co-DM Cayzle 
Friday September 14th, 2012 11:56:08 PM

I'll post after everyone has posted, or Monday, whichever comes first. Thanks!

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  3d6=10 ;
Saturday September 15th, 2012 3:26:02 AM

Sten would like to hit the big orc again with the Flamming Sphere. For 10 points.

Cayzle comments: Each round you get a move action and a standard action. If Big Orc had moved, you could chase him with the sphere as a move action, still leaving you with a standard action to cast a spell or make an attack, or whatever. Since he did NOT move, you actually have both your standard action and your move action to use. So, glad to see that damage roll -- and also do something else!

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=11 ;
Sunday September 16th, 2012 12:47:03 AM

Rafe targets the seagull again, but once again misses. Perhaps his string was wet... yeah, must be that.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=11 ; d4+2=5 ;
Sunday September 16th, 2012 8:13:19 AM

If other targets are fair game Sten wants to hit a different orc (like someone rowing the boat) as his move action and try to hit the flying creature w/sling.



Co-DM Cayzle  d20=5 ; d20=3 ; d20=16 ; d20=19 ; d20=15 ; 3d6=9 ; d20+5=8 ; d20+4=7 ; d20+9=15 ;
Monday September 17th, 2012 1:29:05 PM


Round 20 - the ships are 50 ft apart. See Map below!

Coer throws a javelin at the seagull and misses.

Dilantar's waiting at last pays off! Making a heroic effort, he quickly drinks an alchemical extract, then draws and throws! He aims for orc number 8, hitting it for 9 ... and it falls! Of the five orcs nearby, three fail their saves. NOTE: Hero Point used!

Jozhur shoots at a burned orc who was shot previously, and downs it!

Spire fires an arrow and misses.

Yel'kno cures Joansie for 3, leaving her still unconscious, but stable. Tula, Tommy Teeth, and Gaston shoot, and Gaston hits the seagull for 6 more damage.

[OOC to Yel'kno: Highlight to display spoiler: {Gaston is shooting at +10, Tula at +4, and Tommy at +2}]

Sten moves his flaming sphere onto a nearby wounded orc, and kills it. He wishes he could send his fire down into the hold where the rowers are rowing, but the hatch is closed. Then Sten fires a sling bullet at the seagull, but misses.

Rafe also fires at the seagull, but misses.

Kerg still watches and waits.

THE ENEMY

Orcs 4, 5, and 6 are reloading. Orcs 1 and 2 are grabbing hooks, but stay behind their barrels. Orcs 7, 9, 11, and 12 are readied to throw their grapnels. 11 steps up over the body of a fallen orc.

Big Orc continues to haul the rudder, bringing his ship through fire to ram the Lionfish. He shouts encouragement to his crew. "Come on, boys! We'll take 'er by storm and sweep 'em into the sea!"

The half-orc, clearly a druid, keeps his flaming sphere on the minotaur. Coer, please make a Reflex save vs DC15 or take 9 damage.

He also casts a spell. If you make a Spellcraft check vs DC16, Please Highlight to display spoiler: {Produce Flame}. He throws a flame at Coer, hitting touch AC8, a miss.

His wounded seagull spits fire at Gaston hitting touch AC7, a miss. Then it turns and flies 70 ft away. Fly check 15.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 21

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10+ hp dam - DOWN
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 - 7 hp dam
Orc 8 - 12 hp dam - DOWN
Orc 9 - 7 hp dam
Orc 10 - 14 hp dam - DOWN
Orc 11 - 3 hp dam
Orc 12 - 7 hp dam

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16, hp37)
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5)
Pinny Liz (AC12, hp5)
Joansie (AC12, hp7) - 9 hp dam and DOWN
John Squint (AC10, hp10) - 15 hp dam and DOWN

=====

And the map! Now! On a 5ft per square scale!

=====

Looking ahead to Round 21 -- IMPACT!

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=21 ; d6+1=7 ; d20+5=9 ;
Monday September 17th, 2012 2:06:32 PM

Jozhur is getting more confident with his bow at this range. He lets another arrow fly, sticking one of the orcs in the chest.

He shouts at the approaching vessel, but his voice comes out broken, "Stop rowing if you value your lives, you've already lost five men and the fight hasn't even started yet!"

Shoot at orc #9. Hit AC19 after range penalty for 7 damage.

Intimidate check: 9

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Monday September 17th, 2012 5:40:32 PM

Kerg will move up to stand near Coer, taking advantage of the cover provided by his barrels. He hopes this new position will allow for a quick entry into battle.

Moving to L11 and bracing for impact.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+3=7 ; d20+3=20 ; d8=1 ; 2d6+5=10 ;
Monday September 17th, 2012 9:44:00 PM

((the d8 is for the missed bomb, a 1 means in front of the creature))

Dilantar, a little worried about the impending ram attack on the ship, nevertheless throws two more bombs(Aim at Orc 11 for both, 1 miss, bomb lands in front of him, Orcs 7, 9, and 11 take 7 splash damage(Ref 16 for half damage), second hit Orc 11 for 10 fire damage, No save, Orcs 7 and 9 take another 7 splash damage, Ref 16 for half damage)) Hoping that his bombs may have weakend the ram somewhat, Dilantar just silently utters a prayer. Alemi, please watch over us and our vessel

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+1=19 ; d20+6=22 ; d20+2=7 ; d20+2=4 ;
Monday September 17th, 2012 10:09:40 PM

Coer sidesteps the flame sphere again as the druid Orc's new flame spell misses him as well.
Drawing a new javelin he retaliates, throwing it at the Druid. His aim fails him however and it sticks in the deck Of the enemy ship.

---------
Ooc: spell craft; 19
Reflex; 22
Hit; 7

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+7=10 ;
Tuesday September 18th, 2012 12:30:07 AM

Spire curses loudly as another arrow misses its target. "Get me closer so I can set them on fire!"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=9 ;
Tuesday September 18th, 2012 4:04:10 AM

Changing targets to one of the Orcs, Rafe lets loose another bolt and again the damn things spins off into the water. He half considers throwing the crossbow into the sea, but decides to give it one more chance.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  3d6=11 ; d20+4=15 ; d4+2=5 ;
Tuesday September 18th, 2012 7:47:39 AM

With his Flaming Spere Sten wants to hit a fresh undamaged orc (again someone rowing the boat) as his move action and try to hit the flying creature w/sling.



Co-DM Cayzle  d8=5 ; d20+10=19 ; d8=4 ; d8=4 ; d20+4=10 ; d20+2=20 ; d8=8 ; d8=2 ;
Tuesday September 18th, 2012 12:19:19 PM


Round 21 - IMPACT!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur's luck holds! He shoots and downs another orc!

Kerg moves to the side of the ship nearest the enemy and braces for impact.

Coer both avoids damage, and, alas, avoids inflicting damage.

Dilantar's bombs clear the enemy deck, taking out three more orcs!

Spire fires an arrow and misses.

Rafe also fires, but misses

Sten Frustrated in his desire to burn the rowers (they are out of reach belowdecks), Sten moves his flaming sphere to the nearest foe -- the druid. The half-orc makes his save and takes no damage. Sten also fires at the seagull, with a -2 for range, and misses. The dwarf shouts out in a strange language.

Yel'kno awaits the impact of the ramming enemy ship, bracing for impact [OOC: Yel'kno, sorry you missed a post, Feel free to take a move action and TWO standard actions next round. I'll run the crew this round in your absence.]

Gaston, Tula, and Tommy Teeth shoot at random enemies (rolled by your kindly DM). Gaston hits orc 4 for 4, Tula misses, and Tommy hits the seagull for 2 hp damage.

Too-Elt moves to the hatch and down into the hold, clutching the bolt in his belly. Pinny Liz is the only sailor still at her post.

THE ENEMY

The enemy boat oars its way at full speed right into the Lionfish! It slams into the sailing ship, inflicting 24 damage (the Lionfish has 100 hp).

Orcs 4, 5, and 6 fire their heavy crossbows. The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, TE, and LP for NPCs ... rolling a d20 for random targets, with 2 and 13+ hitting Coer. Orc 4 fires at Gaston, hits AC17, and inflicts 2 damage. Orc 5 fires at Too-Elt, hitting for 8 damage. That's a mortal wound, and Too-Elt should be down, but somehow he stays on his feet, still ready for more! Orc 6 fires at Coer, and misses.

Orcs 1, 2, and 12 throw their grapnels! Two of the three catch and latch on! Orcs 1 and 2 tie them down tight.

Orc 12 is the first to try to board the ship! He climbs up and onto the deck!

Coer, your reach grants you an AoO on Orc 12!

If Orc 12 survives his climb, he moves right up next to Spire, Dilantar, and Sten.

Big Orc laughs and draws his two handed sword as he runs the length of his vessel, climbs the side, and boards the Lionfish. He shouts at Coer, "Have at ye, ya big lummox!" Coer, your reach grants you an AoO on Big Orc!

The half-orc druid moves his flaming sphere to Dilantar. Dilantar, please make a Reflex save vs DC15 or take 10 damage

He also throws a flame at Dilantar, hitting touch AC4, a miss. He also shouts back to Sten: Highlight to display spoiler: {You stole from Bloodkin! You are no brother of mine!}

His wounded seagull flies back, spitting fire at Dilantar, hitting touch AC10, a miss.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 23

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 4 hp dam
Orc 5 -
Orc 6 -
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 7 hp dam

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5)
Joansie (AC12, hp7) - 9 hp dam and DOWN
John Squint (AC10, hp10) - 15 hp dam and DOWN

And the map!

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+6=21 ; d20+8=18 ; d20+8=19 ; 2d6+6=14 ; 2d6+6=14 ;
Tuesday September 18th, 2012 12:51:32 PM

((Was it Reflex save for half damage? Or Reflex save to avoid damage?))

Crap, Crap, Crap is the litany running through Dilantar's head as fire comes at him from multiple directions. After dodging the first couple of flames by a hairs breadth, Dilantar ended on the worng foot and barely avoiding taking a giant sphere of fire to his face((Reflex Save 21)). Slightly singed and very upset now, Dilantar takes aim at the druid, I'll show you what fire is supposed to do to your opponent Dilantar yells out with a snarl at the druid. Throwing two bombs at the druid((Attack 16 and 17 vs Touch Armor, forgot to add the Multi-Shot penalty of -2)) and hitting the enemy druid square in the chest with both bombs((I am only assuming that his touch armor is not that high :/ The druid takes 28 fire damage total, no save, and Orcs 1, 2, and 4 all take 8 splash damage twice with a Reflex save of 16 to half the damage)), while at the same time catching 3 enemy orcs in the blast radius.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+10=30 ; d20+10=19 ; 3d8=7 ; d4=3 ; d20+4=9 ; d20+2=22 ; d20+2=22 ; 2d8=12 ;
Tuesday September 18th, 2012 1:24:27 PM

Gaston, still firing at the same target he was told to before shoots at the Seagull again and lands a crit! (nat 20, confirm 9) for a whooping 7 damage. On a crit.

"Tula, Tommy, shoot anyone that lands a hook." (Tula missed AC 9, Tommy lands and confirms a crit for 12 damage)

Yel'kno moves to the body of John Squint and apples a charge to him as well to at least keep him alive. "Pinny, get below. We won't be able to sail once they hook up to us anyways"

He also notes the awesome fire caused by the drows bomb and thanks the Gods that he is on their side.

~~~

Q: Does the pirate boat take splash damage from Dil's bombs?

Co-DM Cayzle 
Tuesday September 18th, 2012 1:28:25 PM


OOC to Dilantar -- the save vs flaming sphere is to negate completely.

OOC to Yel'kno -- For now at least, I'm ruling that only damage directed directly at a ship counts against its HP total. ALSO, Yel'kno, because your DM is so nice, you get an extra standard action this round to make up for your missed post last round.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=6 ; d20+5=12 ; 4d6+1=16 ;
Tuesday September 18th, 2012 3:10:25 PM

"Finally!" Taking a step back, Spire raised his bow, but not arrow, and draws the string back as he quietly mumbles a spell. He lets the bowstring go and launches a searing beam of heat at the invaders.

-------------

5 ft step to K7
ANOTHER NAT ONE, using a hero point to reroll
Slightly better, 12 vs touch AC against Orc 12, 16 fire damage
If Orc 12 dies from AoO, Spire instead just attacks the Big Orc

Cayzle Comments: Ian, are you casting Scorching Ray? And I need access to your googledoc PC sheet ... or you need to make the doc "public to those with the link."

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+5=11 ; d20+6=18 ; 2d6+6=11 ; d20+7=12 ; d20+6=16 ; d20=3 ;
Tuesday September 18th, 2012 6:11:21 PM

As the orcs climb aboard they run past Coer but within his reach and he takes the opportunity to attack the agressors.
Swinging his sword at the first orc he slashes him in the back, gouging a long arc spraying blood.
He swings at the Big orc as he jumps the railing but his fist glances off the brute's armor.

He continues his assault on the brute with a flurry of blows followed by a swipe of his horns. The blows do little to the armoured beast.

-----
aoo1: power attack on orc 12; 11, 13 with flanking by sten and a hit; 11 damage
aoo2: attack on big orc; 18, 20 with flank a miss

Flurry of blows followed by horns secondary attack, w/ flank; 14, 18, 5 - all missses

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=20 ; d6+1=6 ;
Tuesday September 18th, 2012 6:12:44 PM

Jozhur launches another arrow, this one directed at the enemy spell caster.

He then moves as close as he can to the location where the orcs are boarding.

Hit ac20 for 6 damage. Then move to m8 or L8 if possible

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+7=19 ; d8=5 ;
Tuesday September 18th, 2012 8:40:34 PM

Yel'kno also takes aim at the seagull if it's still alive.

If not, fires an arrow at the druid himself.

~~~~~~

Hit AC 19,5 damage

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=23 ; d20=11 ;
Tuesday September 18th, 2012 9:50:13 PM

CONCENTRATION CHECK +6, Sten will cast a Summon Nature's Ally II and ask for a hypigrif for 3 rounds.
I would like te creature to attack the druid. Sten shouts out, "The hypigrif is mine!"


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d20+6=28 ; d20+6=16 ; d20+6=8 ; d20+1=13 ;
Tuesday September 18th, 2012 10:55:23 PM

Sorry - Hippogriff - Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)


Cap'n Cayzle 
Tuesday September 18th, 2012 11:30:41 PM


Avast, me hearties! Today be "Talk Like A Pirate Day," and who better to show the Wold than the Bonetown Crew! So get off that dead man's chest, and sail on over to the Loot N Booty for pillage and plunder!

Then take yer hard-won reward at the sign of the Giggling Ghost! And remember that ye be not just standing up for the pirates of Bonetown, but for the whole Wold to hear our message: That the scurvy dogs of Rum be no true pirates, and that Bonetown beats them all!

And a jolly Talk Like A Pirate Day to us all!

==========

OOC: Everyone who Posts Like A Pirate on the Loot N Booty today gets a CLW potion. Everyone who Posts Like A Pirate on the Giggling Ghost board gets one too. Post on both for two potions! Based on the quality of your post, the caster level of the potion will range from 1 to 5! Yarrr! Extra points for creative pirate names and trash talking those dandies in Rum!

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+5=8 ; d6=3 ;
Tuesday September 18th, 2012 11:43:16 PM

The noise and heat of battle literally explode into view as Kerg steels himself to join in. He climbs up on the barrel in front of himself to hop to the one next to it. From there he leaps down to the enemy ship, where his bad landing jostles him a little. He shakes it off quickly though, and moves forward to attack any pirate that survived the bomb blasts.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+7=16 ; d4+4=8 ;
Tuesday September 18th, 2012 11:49:00 PM

So a jump down to the pirate ship that I assume is lower than the Lionfish results in 3 nonlethal damage. The little half-orc then moves to P10 to attack anyone left in reach out of orcs 1 and 2, dealing 8 damage.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d4+4=7 ; d3=1 ; d8+2=7 ;
Wednesday September 19th, 2012 1:46:19 AM

Hippogriff - damage claws (1d4+4) and bite (1d8+2)



Cap'n Cayzle 
Wednesday September 19th, 2012 6:06:15 AM

Cayzle Comments - OOC:

Sten, the casting time on your summon spell means your hippogriff arrives at the start of NEXT round, sorry. Also, I am not seeing hippogriff on the Summon Nature's Ally II list?

Kerg, you do indeed have to drop down to board the enemy vessel, just as they have had to make climb checks to board. However, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen and take NO damage. If you fail the DC15 check, you take 1d6 nonlethal and make a reflex save vs DC12 to stay on your feet. You can also climb down as a DC12 Climb check, and you fall only if you miss the Climb check by 5 or more. That takes two squares of movement, however.

Rafe, your DM is sorry -- looks like you fell off the map. Please place yourself anywhere you like on the ship.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday September 19th, 2012 9:17:41 AM

Sorry, Sten was looking at SRD not Pathfinder list.

Small Earth Elemental? Or if not possible because of our location...water elemental. Arrive next round. Also Sten wants to know how far is the other ship?


Cap'n Cayzle  d20=6 ; d20=20 ; d20=14 ; d20=19 ; d20=4 ; d20=15 ; d8+1=6 ; d20+4=7 ; d4=2 ; d20+9=21 ; 2d6+6=13 ;
Wednesday September 19th, 2012 4:18:56 PM


Round 22!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

LAST ROUND: Coer kills Orc 12 with an attack of opportunity.

Dilantar dodges several fire attacks and hurls two bombs at the druid. Both hit, inflicting massive damage to the druid! And splash damage to those near him. Three orcs go down too!

Yel'kno orders the crew to fire. Gaston knocks the seagull from the sky. Tula misses, but Tommy Teeth continues his hot streak, killing Orc 6. Captain Yel'kno cures John Squint and then shoots at the badly burned druid -- himself fires at the druid, dropping him!

Kerg jumps down onto the boat and moves up to the druid. He looks around ... the only target is Orc 5, in the far back o the boat There's a hatch back at the stern too, presumably leading down to the rowers. Kerg makes a move toward the last foe.

Sten casts a spell on the defensive, spending a while round summoning. His creature -- water or earth elemental, you pick -- will appear next round. Sten, pick a map coordinate for it to arrive! Also, Sten, your sphere's duration ends.

Coer attacks the big orc, but the pirate captain is a hard target, and none of the monk's blows land!

Spire fires a scorching ray at the orc captain, but the nimble orc who has a touch AC14, dodges out of the way.

Jozhur wants to shoot at the druid, but there's nothing but a smoking ruin where the half-orc used to be. His targets are BigOrc (at -4 shooting into combat) or Orc 5 (AC17 behind the barrel). He judges an AC17 shot to be better than an AC27, so he shoots at Orc 5, hitting for 6 damage. Then he moves to melee the Big Orc.

Rafe not sure where he is, holds his attack (Take a bonus standard action next round, please.

Pinny Liz obeys orders and goes below.

THE ENEMY

Orc 5 drops his crossbow and rushes Kerg. He draws his two-handed sword and attacks, hitting AC7, a miss.

Big Orc fails to pay attention to the rest of the fight, and focuses on attack! He has three good targets, one large. He strikes at Jozhur, hitting AC21, a hit on Jozhur for 13 damage.

The red pirate ship is a little over 700 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 7

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 6 hp dam
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the map!

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25  d20+7=9 ; d20+8=26 ; d4+3=7 ; 2d6=8 ;
Wednesday September 19th, 2012 5:45:57 PM

Jozhur attempts a feint, but he is staggered from the orc's powerful blow.

"Arrgh ye filthy orc!" He draws a dagger and curses as he plunges it into a gap in the orc's armor.

Bluff check 9
Hit ac 26 for 7 damage.
An extra 9 damage if someone is able to flank with me, wink wink.

Cayzle comments: The Big Orc has his back up against the ship's rail. The only way Jozhur could get a flanking bonus would be from a flying ally hovering 10 or 15 ft in the air.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=15 ; d6+4=7 ;
Wednesday September 19th, 2012 9:42:25 PM

Small Earth elemental appears N10.
Melee slam +6 (1d6+4)
Target big orc
I think we are flanking him now.



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=23 ; d6=4 ;
Wednesday September 19th, 2012 9:44:52 PM

Sten uses his spear.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=9 ; d20+4=13 ; d20+2=8 ; d8=4 ;
Wednesday September 19th, 2012 10:27:15 PM

"Tula, Tommy cover the other ship. Shoot anything that looks like a Bloodkin." Yel'kno yells to the two crew members before dropping his bow and looking to Gaston, "Gaston, with me. We need to guy those lines!"

He then runs across the Lionfish, hops onto a barrel and leaps onto the deck of the pirate ship (Acrobatics 14), drawing his rapier on the way.

Tula shoots at Orc 5, hitting AC 13 for 4 damage. Tommy missed AC 8


(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+7=10 ; d20+6=11 ; d20=12 ;
Wednesday September 19th, 2012 11:07:30 PM

With the big orc still within reach Coer attempts to slow him down however his blows do little, glancing off the enemy once again.

Yaarrrr, he be hard to hit

-----------
ooc:flurry of blows; 12, 13, 14 Miss, miss, miss even with flanking

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25  d20+7=20 ;
Thursday September 20th, 2012 12:55:28 AM

"The rowers..." Jozhur wonders if the rowers would be hostile or if they could potentially be helpful in the near future.

Knowledge local I'm guessing to know if Bloodkin use slaves as rowers. Knowledge=20
Was posting from my phone and forgot, wanted to know this last round.

Cayzle Comments: You know for sure the Bloodkin sought to buy the orcs. Your Knowledge check makes it seem likely that the rowers are slaves or indentured servants.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+4=11 ; d20+4=10 ; d20+4=11 ;
Thursday September 20th, 2012 5:15:09 AM

A rush of fear and excitement take hold of Kerg as the orc's sword rends the air. Meeting with someone who intends to take his life turns out a little overwhelming and he misses his own attacks.

ooc: I assume orc 5 moved next to Kerg on the map?

Cayzle comments: My bad! Sorry, forgot to move the orc up to you. Yes, it is in T10.

Cap'n Cayzle 
Thursday September 20th, 2012 6:49:41 AM

Ahoy, ye swabs! Thanks to Jozhur and Coer for playing Talk Like A Pirate Day on the LnB and Giggling Ghost boards. Jozhur wins a potion of CLW (1d8+1), and Coer wins two potions of CLW (one 1d8+3, one 1d8+5) as well as a magic eyepatch.

All potions are in bottles labelled like this:

GROG - Good fer what ails ye!

Jozhur's potion has a skull and crossbones on the label too, and Coer's potions have three and five skulls each.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+9=24 ;
Thursday September 20th, 2012 9:51:03 AM

Dilantar, unsure of how to best use his skills now, steps back from the big orc and looks around to see where the other boat is at the moment. ((Perception: 24)) Also, he checks to see if they too have a ram on the front of their boat. He then moves to the downed sailors to see if he can help them stabilize. Yel'kno, toss me the wand of Cure wounds, I will help our downed allies Dilantar yells out.


Cap'n Cayzle 
Thursday September 20th, 2012 11:42:38 AM

Hoping for posts from Spire and Rafe.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  2d4+3=9 ;
Thursday September 20th, 2012 1:03:59 PM

Spire's bow blows brightly as he uses his powers to draw a spell from his book. Missiles, most likely of a magic nature, fly from his weapon to strike the Big Orc.

--------------------

Using Bonded Object power to cast Magic Missile without prep
Target: Big Orc
Damage: 9 (Two missiles, 1d4+1 each, +1 from evocation school power)

Co-DM Cayzle 
Thursday September 20th, 2012 6:46:06 PM


Round 23!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur Strikes Big Orc for 7.

Then Sten summons an earth elemental (in square N10) onto the deck of the enemy ship, which is smaller and lower than the Lionfish. To reach Big Orc, it must climb up and cling to the rail as it slams the enemy -- that'll take a Climb check (1d20+3 to beat a DC12) and it will lose its Dex bonus to AC (not that it has one). Your kindly DM rolls the Climb check offline (because no wifi on the train) ... and gets a 6. The elemental fails to climb up with a move action. It tries again, and gets a natural 1, so it is stuck down on the enemy ship.

Sten also draws his spear and pokes at Big Orc, rolling a 19 -- exactly what he needs -- hitting for 4 damage!

OOC to Sten: Summoning an air elemental might have worked better, since it could have hovered and attacked in place, flanking in midair with no need to roll a Climb check. (It would have needed a Fly check, but since it has a Fly mod of +17, no prob.) But the damage is less. If you want to retcon it, next round we can say it was an air elemental after all. But no redo on this round.

OOC to Jozhur: We do not use initiative here in the Wold, but in general my style is to assume that posting order is action order. Jozhur here has attacked before the elemental could flank. The elemental gets the +2 flanking bonus (or would have if it had climbed up), but Jozhur does not, not this round at least. In the future, the thing to do is to post something like "Jozhur uses the delay action in the hope that someone will move to flank." Then check the board again later, and make your post after someone does so, or just make your regular post if they don't.

Also OOC to Jozhur: How are you doing 2d6+1 on the sneak attack? Where's the +1 coming from?

Yel'kno orders Tommy to watch the oncoming red enemy boat. It does have a ram, he notes! Tommy and Tula shoot at Orc 5, both missing as the orc fights Kerg. Yel'kno and Gaston jump down to loose those boarding ropes. It takes the pair all round to move across the deck and get down there.

Coer attacks wildly, missing Big Orc.

Kerg attacks Orc 5 and misses.

Dilantar spends the round grabbing the CLW wand from Yel'kno. Yel'kno, that okay with you?! Dilantar notes that both downed NPCs are stable.

Spire shoots two magic missiles at the orc captain, inflicting 9 damage on BigOrc.

Rafe, keeping watch, holds his attack. (Take a bonus standard action next round, please.)

THE ENEMY

Orc 5 can't believe he is still standing, and swings a mighty blow at Kerg. He hits AC18 (rolled offline), inflicting 11 damage on Kerg!

Big Orc continues to focus on Jozhur, hitting AC20, another hit on Jozhur for 14 more damage. That puts Jozhur DOWN! "HAHA!" shouts the big orc! He looks intent on a killing blow against the prone rogue.

The red pirate ship is 660 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 27

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 7 hp dam
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the map!

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25 
Thursday September 20th, 2012 7:08:16 PM

Jozhur crumples to the deck after receiving a second impressive blow from the orc brute.

Ooc: the +1 on the sneak attack was for the dirty fighter trait, it only applied if i was able to sneak attack this round so i just rolled it together. I will hold my posts for later when I can. To make sure I'm using it right, are the amulets are +1 attack and damage each round?

Cayzle Comments: Yes, but just to one attack. If you are using two weapon fighting or rapid shot or flurry of blows or have a high BAB, the bonus is to only one of those attacks.

(Brock) Jozhur AC18/14/13--CMD 16--HP -2/25  d20+1=21 ;
Thursday September 20th, 2012 7:19:15 PM

The little human does bleed surprisingly little given the massive blows.

Ooc: stabilized and updated hp.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=8 ; d20+5=15 ; d20+5=22 ; d20+3=14 ; d20+3=5 ; d20+5=25 ; d20+5=17 ; d6=3 ; d20+3=21 ; d20+3=19 ;
Thursday September 20th, 2012 7:20:58 PM

Recovering from a horrendous coughing fit, Rafe charges into battle--leading with his lance atop his eidolon, against the Big Orc that just fell Jozhur.

Rafe atttack vs Big Orc: Hit AC8, miss
bonus standard attack: Hit AC15, miss

Eidilon attack1 vs Big Orc: Hit AC22, miss
Eidilon attack2 vs Big Orc: Hit AC14, miss
Eidilon attack3 vs Big Orc: Hit AC5, miss

Eidilon bonus attack1 vs Big Orc: Hit AC25, no crit; 5 damage
Eidilon bonus attack1 vs Big Orc: Hit AC21, miss
Eidilon bonus attack1 vs Big Orc: Hit AC19, miss

5 damage total.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=9 ;
Thursday September 20th, 2012 8:30:47 PM

Spire wastes another Scorching Ray firing on the Big Orc. (9 to hit touch ac)

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+7=17 ; d20+6=22 ; d20=20 ; d20=15 ; d8+4=7 ; d8+2=5 ;
Thursday September 20th, 2012 8:45:00 PM

Seeing his friend knocked to the ground Coer steps up the attack, hoping to fell the beast.

His flurried attacks contiue but his sword again fails to breach the Brutes armor. FOCUS COER his mind screams and he jabs at the orc's head and finally makes contact, catching him on the chin.

His confidence renewed he lunges forward with his horns, and with a grin, feels them sink into the orcs flank.

-----
ooc: Flurry of blows with flanking;
Sword; 19 (miss),
fist; 24 (hit), 7 damage
horns; nat 20 (hit), no crit, 5 damage

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+8=18 ; d6+3=8 ; d20+7=19 ;
Thursday September 20th, 2012 9:06:39 PM

Yel'kno gladly hands off the wand to Dilantar on the way by.

Once on the other deck, Yel'kno gestures towards the rope near Gaston, "Gaston, cut that and get back to the ship! I'll be there in a moment!"

And then, if possible, rushes below deck. If he encounters a hostile orc, he'll stab 'em. (hit AC 17, 8 damage).

He'll also look for the rowers to see if they're slaves or not and a way to free them.



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+17=34 ; d20+6=26 ; d20+6=24 ; d20+6=14 ; d4+1=2 ; d4+1=2 ; d4+1=2 ;
Friday September 21st, 2012 1:42:23 AM

Sten takes the bone offerred by the DM.
Air elemental. Will fly/climb.
Will attack twice, once for the missed round and one for this. Melee slam +6 (1d4+1)
On the first round air elemental crits sucessfuly.


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=20 ; d6+2=8 ;
Friday September 21st, 2012 1:45:42 AM

Sten w/spear.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 10/28 (3 nonlethal)  d20+7=8 ; d20+7=18 ; d20+7=13 ; d4+4=7 ; d4+4=6 ;
Friday September 21st, 2012 12:17:53 PM

Reflex causes Kerg to throw up an arm to try and block the blow. The pain seems unreal when the wicked looking sword connects. Kerg screams in fear and rage as he attacks again. This time his unwounded arm and his bite connect savagely.

ooc: claw attack 1 miss with 8, claw attack 2 hit with 18 dealing 7, bite attack hit with 13 dealing 6. How did orc 5 take 1 damage earlier?

Cayzle comments: It was shot last round.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Friday September 21st, 2012 7:22:15 PM

((Hopped up on painkillers cud of dentist. Will post next time I come down.))

Co-DM Cayzle  d20+4=18 ; 2d6+4=11 ; d20+3=23 ; d20+3=4 ; 2d6+4=9 ;
Friday September 21st, 2012 7:26:01 PM


Round 24!

NOTE WELL! The RED enemy ship is 10 rounds away. Please give me five rounds of actions. But note that there is an uninjured orc in the hold of the enemy ship attacking the badly injured Yel'kno! (see below) This orc is the only enemy left on the map ... until the Red Ship arrives!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur lies on the deck, unconscious but stable.

Rafe and his strange mount want to charge the big orc, but there is a large minotaur in the way, not to mention the need to ascend to the fo'c's'le. But they cover the distance handily enough, even if not in a charge. (Your kindly DM allows that to be your action for last round). On arrival, the two lay into Big Orc! One claw lands for 5 damage.

Spire fires a ray of fire ... and misses. Bad luck!

Coer at last connects for 7 and 5, and fells Big Orc! Down he goes!

Yel'kno orders Gaston to cut one of the ropes and get back to the ship. He does. Yel'kno moves to the rear of the boat, passing Kerg, who is fighting Orc 5. That gives Orc 5 an AoO on Yel'kno, which hits AC18, slicing into Yel'kno for 11 damage with a two-handed sword! Yel'kno opens the hatch, and sees an orc warrior with a two handed sword waiting for him! He also sees benches of rowers chained to the bottom of the hold.

Sten's elemental gets its chance ... and there is no foe to attack! Sten too has no target at which to direct his spear.

Kerg rips into Orc 5 with tooth and claw, downing it!

THE ENEMY

The only enemy left in range is the Orc Drummer in the hold! He swings his sword up at Yel'kno, taking a -1 to hit, and hitting with a natural 20 (no crit) for 9 more damage!

That's 20 damage to Yel'kno this round! How much more can the captain of the Lionfish take?

The red pirate ship is 600 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 44 - DOWN

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 20 hp dam - DOWN
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN

Orc drummer - unseen with rowers in the hold
BUT Fighting Yel'kno!

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

No need for a map ... look at the old one if you want!

NOTE WELL! The enemy ship is 10 rounds away. Please give me five rounds of actions. But note that there is an uninjured orc in the hold of the enemy ship attacking the badly injured Yel'kno! It is the only enemy left on the map ... until the Red Ship arrives!

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 12/32  d20=3 ; d20=9 ; d6=4 ; d20=10 ; d6=3 ;
Sunday September 23rd, 2012 10:09:29 AM

Yel'kno gaps as he is hacked into twice, but continues on and stabs at the drummer. (hit AC 16 after hero point reroll, 8 damage). If that doesn't kill the drummer, he'll stab him again next round (hit AC 17 For 7 damage)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 12/32  d20=14 ;
Sunday September 23rd, 2012 10:12:11 AM

Assuming he survives and the drummer does not, the next round he is able he'll search for someway to free the rowers while calling out in common, "the Bloodkin are dead. You are free men. Either fight or flee, but choose quick. Another ship is coming." (diplomacy 18)

To DM: is I have any rounds left out the five, please let me know

(Philip) Kerg Halg AC 14 - CMD 19 - HP 10/28 (3 nonlethal) 
Sunday September 23rd, 2012 11:26:24 AM

Kerg is going to follow where he saw the Captain disappear, not sure if there are more bad guys to hunt or not. He will probably stop behind Yel'kno if he is fighting right in the doorway.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8+3=5 ; d3=1 ; d8+3=11 ;
Sunday September 23rd, 2012 8:18:55 PM

Sten will give Jozhur 8 Good Berries.
CLW on Kerg - 5
CLW on Yel'kno - 11


(Mark) Coerator AC16/15/12 (+4 Mage armor)-- CMD 20 -- HP 30/32 (-4 non lethal)  d20+7=10 ; d6=4 ; d20+6=11 ; d20+5=7 ; d20-1=9 ; d20+6=17 ; d20+5=13 ; d20-1=16 ; 2d6+6=11 ; d8+6=9 ; d8+4=12 ;
Sunday September 23rd, 2012 10:30:30 PM

With the boarding party dispatched, Coer sees a bloodied Yel'kno disappear below deck. Jumping down to the Orc ship, he sprints after the captain to assist with securing the boat before the next one gets too close.

If he finds an enemy he will POWER attack with flurry of blows until the enemy is defeated.

Once the enemy is defeated he will return to the Lionfish, carrying Yel'kno if he is unconscious.

------------------
Ooc:
turn1: double move action to the Orcs ships hold (Coer moves 40") failed acrobat check on the fall -- 4non lethal damage
Turn2: power flurry: sword, fist, horns; Hit - 11,7,9; Dam - all misses I'm guessing
Turn3: power flurry: sword, fist, horns; Hit - 17, 13, 16; Dam -- 11, 9, 12 (wow 32 points)
Turn4+5: return to lionfish double move or as fast as possible carrying an unconscious captain (light load for Coer is up to 172lbs, medium upto 344lbs, currently carrying about 40lbs)


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+14=15 ; d20+14=16 ; d20+14=26 ; d20+14=29 ;
Sunday September 23rd, 2012 11:00:24 PM

Spire curses himself for being so useless, and begins to run around the deck, realizing he is again quite useless in this regard. Muttering curses under his breath, he casts Detect Magic and begins to sweep the corpses for the enemies, looking for anything that might be helpful.

--------------------

Round 1: Cast Detect Magic
Rounds 2-5: Observe enemy's bodies for any magical items. If there are any wands or potions, Spire will go for those first.
Spellcraft to identify any items found: 15, 16, 26, 29
I somehow rolled a one... then a two... clearly the dice roller hates me :(

(Brock) Jozhur AC18/14/13--CMD 16--HP -2/25 
Sunday September 23rd, 2012 11:37:18 PM

Jozhur will eat the good berries if he is able. When he comes to he will go see if Yel'kno needs any assistance with anything, particularly the rowers.

Ooc: don't know if I can use those while unconscious. Might need some healing first. Disable device is +11 if the rowers need unchained.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+3=4 ;
Monday September 24th, 2012 3:13:44 AM

Sten will roll a Heal if necessary...
oh well a nat 1. Someone help me out with Jozhur please.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8+3=10 ;
Monday September 24th, 2012 3:37:42 AM

If Jozhur is not healed with the berries...I'll use my last CLWs for 10.

Sub DM Jon E Pirites on the Move  d20-5=11 ; d3=3 ; d20-5=-1 ; d20-5=11 ; d20-5=14 ; d20-5=1 ; d20-4=-1 ; d20-4=-1 ; d20-4=-2 ; d20-4=13 ; d20-4=13 ; d20-4=-2 ; d20-3=11 ; d20-3=-2 ; d20-3=10 ; d20-3=10 ; d20-3=17 ; d20-3=15 ; d20-2=2 ; d20-2=16 ; d20-2=17 ; d20-2=2 ; d20-2=18 ; d10=9 ; d10=9 ; d20-3=9 ; d20-3=15 ; d20-3=14 ; d20-3=2 ; d20-3=16 ; d20-3=4 ; d20-2=12 ; d20-2=18 ; d20-2=9 ; d20-2=5 ; d20-2=3 ; d20-2=-1 ; d10=8 ;
Monday September 24th, 2012 10:05:27 PM

The red flag of the pirate ship flapping in the wind move steadily closer and closer
The orcs on board roar and scream in orcish as they close the gap between the ships

Half of the fighters fire their crossbows while the other wait before keeping a steady supply of bolts in the air flying toward the Lionfish

The first of the bolt that the orcs fire are not even close to the Lionfish however the sea is looking very put out.

The second wave of bolts fly no closer, The captain of the pirate ship does not from the sound to happy from the sounds that can be heard coming from the pirate ship.

The third wave of bolt seems to do better striking the rigging and the deck with some meaty tuds but does not harm the crew

The forth wave rains some bolt onto the Lionfish as well at the waters around it but this time the crews luck has run out one of the bolts has struck the prown Joansie leaving a mess where her head was for 9 hp ,as well as as the poor Too-Elt who was only just standing before the bolt pins him to the deck with a blood hole in his chest. (hp 9)

Still the bolt fly at the pirates close the gap faster and faster the bolts this round stike the sails and the mast but not the crew leaving the sail cloth with several new holes in it but little damage done.

As the pirates near the 300 foot mark the orc crew roar again and fire more bolts into the Lionfish
a well shot bolt strikes Spire as he runs around looking for loot on the dead pirates for 8 hp
while the rest of the bolt thump into the deck nearby.

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Too-Elt (AC12, hp-3) - 9 (dead) -11 total
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp-2) - 9 hp dam and DOWN/stable -11 total (DEAD)
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

Damage NPC


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday September 24th, 2012 11:19:15 PM

"Is there anyway we can outrun these bastards?"


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+10=25 ;
Tuesday September 25th, 2012 3:44:53 AM

Sten will get a wooden barrel for cover. Who has the wand of healing? Somebody in the last 5 rounds should have been using it!!!
Is there something in Sten's Nature's knowlegde that could help? About the ocean? Something that we could you to our advantage to flee or get an advantage? 25

Co-DM Cayzle  d10=9 ;
Tuesday September 25th, 2012 7:01:18 AM


Rounds 25, 26, 27, 28, and 29!

[OOC Programming note: DM Tanner is on walkabout, due to real life requirements. I will be the Guest DM for the Blackbird Lake game for the next few months. The enthusiastic and talented Jon Eber will be helping out and then taking over as Guest DM here in Bonetown while I'm busy in BBL, likely into January. I will be here throughout he end of this battle. He is now running the bad guys, and I'll make the usual DM post with map. I cannot say how grateful I am to Jon! Many thanks!]

NOTE WELL! The enemy ship is about 5 rounds away. For the next post, please give me three rounds of actions. There are NO enemies left on the map ... until the Red Ship arrives!

Yel'kno hits the orc in the hold hard, but does not kill it. It strikes back, hitting AC 20 for 11 damage to Yel'kno, who ends up at the stick! And then just as Coer arrives, Captain Yel'kno puts the bloodkin orc down! The slaves in the hold cheer -- and you can see there are 12 of them down there, mostly orcs and half orcs, with a sprinkle of humans, all chained down. There is also a cowering orc sailer who will not put up a fight.

The prisoners shout that the downed orc has the keys. Freeing the rowers is simple after that, but will take time -- they could free themselves? Yel'kno has time in the coming rounds to return to his ship ... but what about the last rope holding the two ships together?

Kerg and Coer come up behind the captain, and although he is grievously injured, he seems to have it all well in hand.

Sten feeds the unconscious Jozhur several gooseberries, which brings him around. [OOC: You can give an unconscious person a potion or gooseberries as a full-round action.]

Then Sten moves to the other ship in order to cure Yel'kno and Kerg.

Spire does a quick scan of the area for magic. The orc captain had good quality armor and 2H sword, but his longbow is magical! The half-orc has good armor and scimitar, and magic cloak and shield!

Spire, if you can roll a Perception check vs DC14, then Please Highlight to display spoiler: {The floating body of the seagull has drifted near, and there is something magic there.}

Rafe looks for some way for the ship to flee. But the Lionfish is still tied to the Purple Ship, and the sailing crew is either out cold or hiding belowdecks, and several of the heroes are on the other ship anyway!

Dilantar, who has the Cure wand, hands it to Sten.

THE ENEMY

The orcs with heavy crossbows on the red ship let fly, and over five rounds release 30 bolts! Of those, three hit. OOC: Too-Elt went belowdecks, so he is safe. Also, death comes at -Con, not -10, in PF. Joansie is hit for 9 damage, bringing her to -11, and her Con is 10, so she is dead. Another bolt randomly targets one of these: JS, Tu, To, G, Sp, R, L, J, D, and hits Dilantar for 9 damage. The last hits Spire for 8 damage.

The red pirate ship is about 300 ft away.

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4
Orc 5
Orc 6
Orc 7
Orc 8
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - At -11 hp dam and DEAD
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the Map!

NOTE WELL! The enemy ship is 5 rounds away. Please give me three rounds of actions.There are no enemies on the map -- they are all in the Red Ship 300 ft away.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+4=14 ; d20-6=3 ; d20-4=12 ; d20-2=17 ;
Tuesday September 25th, 2012 8:29:06 AM

Spire quickly grabs the longbow, putting his own on his back, and spies something floating in the water (Perception 14) before the bolt takes him in the chest. He cries out in pain and rage, and turns to the enemy ship. He begins loosing arrows while trying to remain conscious.

--------------------

Attacks for next 3 rounds (no magical bonus included from longbow):
Round 1: At -6, 3 (300 ft)
Round 2: At -4, 12 (240 ft)
Round 3: At -2, 17 (180 ft)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8=8 ;
Tuesday September 25th, 2012 8:37:56 AM

Sten will goto those who require curing with wand like Jozhur.

Jozhur gets another 8 points curing.

With the 8 goodberry cure. That puts you At 14 hps

Cayzle Comments: Sten, moving back to the Lionfish is a round, curing Jozhur is a round, and you still have another round of action of the three we're running this post. Suggestion: take a look at the hp status listed by players in their headers and pick healing targets based on that.

Co-DM Cayzle 
Tuesday September 25th, 2012 9:49:52 AM


Cayzle Comments: Spire, roll damage for that last shot, please. Also, you can see 12 crossbowmen (six shooting from behind barrels at any given moment, the other six crouching down to reload), a half-orc, a big orc, a helmsman, and a sailor. You can pick your targets. See ACs listed in the DM post.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d8=3 ;
Tuesday September 25th, 2012 11:21:50 AM

Spire will aim for one of the orc warriors. 3 damage.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  2d6(4+5)=9
Tuesday September 25th, 2012 1:21:25 PM

Spire, realizing the bow was not designed for someone as weak as himself, quickly drops it and pulls out his own longbow after one attack.

------------------

Since Spire's longbow still has Gravity Bow cast on it, it deals 9 damage. Round 30 will be the last round this spell applies to.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+10=14 ;
Tuesday September 25th, 2012 5:06:04 PM

Kerg can feel a slight tingle come over his wounds. He looks down, thinking they might have been worse than he thought. Instead he sees them start to mend themselves a little. Not quite sure what that might mean, he nevertheless leaves the pirate ship that has crashed into the Lionfish and boards that vessel (climb 14). Once on board he will head below deck to keep out of the way of enemy bolts.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20=15 ; d20=6 ; d20-1=4 ; d6+1=7 ; d6+1=7 ;
Tuesday September 25th, 2012 5:07:23 PM

Jozhur takes one round to scavenge some arrows, checking the downed big Orc first. He then lets a couple arrows fly in the general direction of the enemy ship.

Ooc: forgot my extra hp for favored class for third level, adding it now.
Ignore 3rd roll smashed buttons on my phone. First shot hit Ac14 after range penalty. 7 damage, target any orcs that aren't in cover.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 30/32 (-4 non lethal) 
Tuesday September 25th, 2012 7:20:03 PM

Back on the Lionfish the bolts from the incoming ship begin to rain down.

Coer grabs his barrels and repositions them on the other side of the ship to protect from incoming fire.

If there is any time left he will again attempt to draw fire by waving his arms, knowing that he has mage armor protecting him and light cover (total ac +22). He also has the deflect arrows feat in effect.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+4=15 ; d8+1=9 ;
Tuesday September 25th, 2012 9:39:42 PM

Yel'kno will retrieve the keys and free one of the prisoners and then give them the key, "Free the others and then make your choice. Either follow me to the Lionfish and fight against those that would make you their slaves or take up your oars and flee. Either way, more Bloodkin die today. (Diplomacy on slaves, 15)

And then he'll make his way back up to the deck. If no one has looted the pirate druid yet, Yel'kno will and then climb back up to the Lionfish, leaving the grapnel attached for now.

"They were gaining on us before, I doubt we can out run them now. We'll have to fight, but I think we'll have help." And he'll use his second wand of CLW on himself (heal 9 HP)

Sub DM Jon E Pirites on the Move  d20-1=12 ; d20-1=8 ; d20-1=14 ; d20-1=14 ; d20-1=14 ; d20=13 ; d20=4 ; d20=1 ; d20=17 ; d20=9 ; d10=4 ; d20=13 ; d20=11 ; d20=1 ; d20=11 ; d20+9=22 ; d6+6=7 ; d6=3 ;
Tuesday September 25th, 2012 11:06:30 PM

As the orc pirates contine there charge at the Lionfish they start picking up speed in preperation too ram. The captian's theats Move you bildge rats, If you don't eraticate them, I will floss with your end trails and feel you to the fish bit by bit

This seams to wipe the orc in to a frenzy of activity as they renew there assalt with bolt after bolt
The bolt smash splinter the deck area all around narrowly missing Spire and Jozhur by inches. The orcs that fired then duck and the next wave is sent into the air, amonst the whistle of bolts several curses can be heard and only 4 bolts strike the aft deck this time, as it seams the salt air, or poor maintinace has cause a few crossbows to malfuntion

This still left 4 bolts in the air to dodge, The first three strike the deck shattering a bit of the railing, however the forth finds the small prown gnome that was laying on the deck in a puddle of blood causing more blood to slatter every direction for 4 more HP. This amount of blood there is very little chance that the gnome is still breathing.

Soon as the first set of orc reloaded they loose there bolts screamming through the air at the lionlish again. The bolt slash harmlessly off to the side of the boat. One of the orc seams to have tripped and fell causeing his bolt to strike the deck beside his own captian. This causes the caption run up and slit the orc in two With a mighty two handed chop Arrrrrrrrrrrrrrrrrr IDIOT KILL THEM NOT US YOU USELESS GOLBIN DUNG OR THE REST OF YOU WILL JOIN HIM as he spits on the body

John Squint (AC10, hp1)-4 bleeding on the deck
Orc 4 hp 10 AC 13 (hp 10) -10 hp killed by captian


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=10 ;
Wednesday September 26th, 2012 1:40:37 AM

Picking up his crossbow and taking aim, Rafe misses badly again. "That's it," he mutters and throws the crossbow over the ships railing into the deep waters ever to be found again.

Co-DM Cayzle  d12=8 ; d20=16 ; d20+2=6 ; d20+8=26 ; d8=2 ; d12=7 ;
Wednesday September 26th, 2012 6:54:33 AM


Rounds 31, 32, and 33!

Spire fires off three arrows, hitting Orc 8 once for 9 damage just before his gravity bow spell expires.

Sten heads back to the Lionfish and cures Jozhur again.

Kerg somewhat cured but not knowing why, heads back to the Lionfish and then goes below. This is the first time any of our heroes have gone below since the Lionfish was rammed. Kerg sees a scene of chaos. Where the Purple Ship's ram has crashed through the hull, seawater is streaming in. About half the elves are clustered by the stairs up to the main deck, clearly wanting to leave the hold but also clearly terrified of being shot. The rest of the elves and all the crew down here have set up a bucket brigade to bail -- they are sloshing water out a porthole almost as fast as it is pouring in. Over in one corner, Too-Elt has slumped to the floor, lying half in water, a bolt still sticking out of him.

Jozhur takes aim at the helmsman of the enemy vessel, who stands exposed at the tiller. He hits him for 7 damage.

Coer repositions his barrels for cover and then tries to make a target of himself.

Rafe shoots poorly again, curses his luck, and punishes his crossbow for its betrayal!

Yel'kno frees the chained rowers in the Purple Ship hold. He invites them to help in fighting their former masters. Several orc rowers grin at that, tusks glinting. As he leaves, Yel'kno hears a scream from the cowering orc sailor as the rowers take revenge on the last bloodline pirate on the vessel.

On his way back to the ship, Yel'kno cures himself. He leaves the ships roped together, seeing as the druid's body has not been looted yet.

A few rowers emerge onto the deck.

OOC: Captain Yel'kno, what about Tula, Gaston, and Tommy Teeth? Your kindly DM rules that the three have spent wo rounds dragging John Squint and Joansie's bodies below deck, and have also moved a barrel to hide behind. I will also allow a round of missile fire for them, which I am rolling at a -2 range increment. Tommy and Tula miss, and Gaston hits Orc 7 for 2 dam. Yel'kno, please do take them over next round. Tommy shoots at +2, Tula at +4, and Gaston at +10.

THE ENEMY

The orcs' aim with missiles is poor over the three rounds, and the only bolt that hits home drives poor unconscious Johnny Squint closer to death, before Tula and Tommy drag him below.

The orc captain, infuriated, hacks down one of his own men!

The red pirate ship is about 140 ft away.

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4 - 11 dam and DOWN
Orc 5
Orc 6
Orc 7 - 2 dam
Orc 8 - 9 dam
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 0 of 15
Tommy Teeth (AC12/14 with partial cover) - down 0 of 13

Crew on Deck:

Joansie (AC12, hp7) - At -11 hp dam and DEAD
John Squint (AC10, hp10) - 13 hp dam and DOWN

=====

And the Map! Kerg is not on the map because he is below deck. The ladder to go below is located at I-J-9-10 on the map, next to one of Coer's barrels.

OOC: As we get closer to impact, please pay attention to your map coordinates and your movement rates!

NOTE WELL! The coming round is Round 34. The enemy ship is 2 rounds away. It will impact at the end of Round 36. Please give me ONE ROUND of actions. There are no enemies on the map -- they are all in the Red Ship 140 ft away.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength 
Wednesday September 26th, 2012 8:13:55 AM

Sten will cast Bull's Strength

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength 
Wednesday September 26th, 2012 8:17:17 AM

Sten will take cover behind his barrel.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 30/32 (-4 non lethal)  d20-6=-2 ;
Wednesday September 26th, 2012 9:20:34 AM

Taking a gamble on the distance, Coer draws a javelin and throws it at the enemy ship.

It completely misses, landing in the ocean, nowhere near the ship.

---
ooc: hit; -2

Co-DM Cayzle 
Wednesday September 26th, 2012 9:29:10 AM

OOC to Sten: Bull Str on whom? Yourself?

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+5=22 ; d8=4 ;
Wednesday September 26th, 2012 10:37:19 AM

Spire steadies his bow, firing upon the half orc on deck. He smiles as it connects.

------------------

Attack vs. Half Orc: 22
Damage: 4

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=11 ;
Wednesday September 26th, 2012 12:55:21 PM

Jozhur shoots at the Orc helmsman again, but the shot sails over the orc's head.



(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+4=19 ;
Wednesday September 26th, 2012 5:52:39 PM

Kerg blinks as his eyes adjust to the difference in lighting down below. The rate at which water is pouring into the wound alarms him quite a bit, as he is sure that no one would survive swimming in the sea. He knows he can't do anything about that, so he goes over to the one lying halfway in the water and tries to move him to a drier position where he is less likely to drown. (strength check 19)

Yel'kno (Mark subbing for Jon) AC 17/14/13 CMD 17 HP 26/32  d8+1=5 ; d20+2=3 ; d20+4=17 ; d20+6=10 ; d8=5 ; d12=5 ;
Wednesday September 26th, 2012 8:23:34 PM

Yel'kno uses his wand again in preparation for the incoming melee, foreseeing that it will be bloody.
Crew, hold fire till they are at range. We NEED some dead orcs!

Tula, Tommy and Gaston reload and waitt until the orc ship is within ione range increment before firing ( which it should be before the end of the turn)

Tommy and Gaston find the ships hull, while Tula finds the mark on orc 5

---
ooc: clw wand cures for 5hp for a new total of 26
Tommy: attk; nat 1 miss
Tula: attk; 17 hit, hits orc 5 for 5 damage
Gaston: attk: 10 miss

Sub DM Jon E Worlds Worsts Pirates Round 34  d20+3=23 ; d20+3=23 ; d20+3=17 ; d20+3=9 ; d20+9=27 ; d8+3=5 ; d10=7 ; d10=6 ; d20=4 ;
Wednesday September 26th, 2012 9:22:35 PM

WIth the ships moving ever closer the Ugly bugbear Captain decides to take a hand in the battle, He grabs his bow off his shoulder and fires a shot at the biggest target there is I want your fire on that big brute now says the captain as he unload his own arrow at Jozhur. His arrow fly straight and true smashing into Jozhur arm painfully for 5 hp
The four archers that have there bow release with a twang and from this range not even orc can miss that badly 2 of the 4 bolts fly true just over the barrels and hitting the taur in the chest (hp 7,6 =13 HP TOTAL)
While one hit the barrel and the other the side of the ship

The remaining 7 orcs bend and retrieve grappling hooks as well as a bottle of some kind.

The Druid chants and cast a spell , but where did the spell go .....

----
Sumary

Orcs 1 & 2 hit 7 & 6 hp totaling 13 hp
Captain fires and hit Jozhur for 5 hp
Druids Spell seams to be lost (PRODUCE FLAME MISSED)
and 7 orcs grab hooks and bottles

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+4=19 ; d4+4=7 ;
Thursday September 27th, 2012 6:16:33 AM

Next round Sten tries to hit with sling the enemy druid.
rolled 19 for 7 points.


Co-DM Cayzle 
Thursday September 27th, 2012 6:18:58 AM


Round 34!

Sten casts Bull's Strength on himself. He moves next to Coer, behind a barrel.

Coer throws a javelin and misses.

Spire shoots the AC17 half-orc druid for 4 damage.

Jozhur shoots and misses.

Kerg, belowdeck, helps Too-Elt get to a safer spot.

Yel'kno cures himself. He orders the crew to shoot as the enemy comes in range ... and Tula hits Orc 5 for 5 damage.

Rafe waits for his chance.

Three brave rowers grab crossbows and quivers from fallen orcs on the purple ship. The rest remain below for now.

THE ENEMY

The Red Ship leaps forward with a last moment unexpected burst of speed.

The half-orc tries to cast a spell, but it fizzles, maybe by the pitching of the deck or the arrow stuck in him.

The big orc captain shoots at Jozhur and hits Jozhur for 5 hp damage.

He orders his crossbowmen to focus on Coer. Two arrows are dead on, but Coer deflects the first with his feat, and takes 6 hp dam from the second!

The red pirate ship is about 50 ft away (see map). It will hit in Round 35!

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC17 - down 4

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4 - 11 dam and DOWN
Orc 5 - 5 dam
Orc 6
Orc 7 - 2 dam
Orc 8 - 9 dam
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 0 of 15
Tommy Teeth (AC12/14 with partial cover) - down 0 of 13

=====

And the Map! Kerg is not on the map because he is below deck. The ladder to go below is located at U-V-9-10 on the map, next to one of Coer's barrels.

NOTE WELL! The coming round is Round 35. The enemy ship is ONE round away. It will impact at the end of Round 35. Please give me ONE ROUND of actions.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday September 27th, 2012 12:36:57 PM

Larien digs in its rear claws, readying a charge, whilst Rafe casts a Summon Monster spell (not the SU, so the eidolon stays) to summon a Fire Beetle on the enemy ship to act as a flanker for his eidolon when it charges.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Thursday September 27th, 2012 1:28:48 PM

Spire dashes forward, casting another spell on the enemy ship.

-------------------

Move to V9
Cast Create PIt on D-E 10-11. Druid, Big Orc and Orc 8 must make a DC 17 Reflex save or fall ten feet. DC 15 Acrobatics to avoid 1d6 falling damage and falling prone. Pit is 10 feet deep, walls have a climb DC of 25. Any creature ending its turn adjacent to the pit must make a reflex save with a +2 bonus or fall into the pit.

(Brock) Jozhur AC18/14/13--CMD 16--HP 13/26  d8+1=3 ;
Thursday September 27th, 2012 5:21:50 PM

Hurting and mot wanting another brush with death, Jozhur attempts to get to cover and pulls what appears to be small bottle of liquor from he belt. He downs the bottle and appears to perk up a bit.

Move to U13 and drink clw potion. Cures 3 hp. Don't think that will be cover though.

Sub DM Jon E Worlds Worsts Pirates Round 34  d20+9=27 ; d20=1 ; d20=14 ; d20=8 ; d20=2 ; d20=1 ; d20=14 ; d20=17 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d8+1=8 ;
Thursday September 27th, 2012 7:04:16 PM

The Captain roars in frustration of his useless crew and fires his bow again at Jozhur hitting him again almost in the same stop at the other arrow that protrudes from Jozhur, MUST I DO IT MY SELF he bellows

The 7 orcs had were waiting last round lob there flasks toward the ship 4 bottles fly through the air in a nice little arc shattering all over the deck of the Lionfish. Two bottles break on the the aft deck @ T13, V13. One hit the for deck almost landing or Spires foot (y7)
The other shatters all over the barrel that Coerator is using for cover. (t11)

One of the bottles bounces harmlessly off a waves and sinks out of sight.

Unfortunately the orc bad luck continue to plague them as two of the stinking orcs drop the wet bottles and they fall onto the deck of there own ship breaking and causeing fire here as well (c10 and H9)

Fire Damage 15 to Ship
5 HP to Barrel
8 Hp to pirate ship
8 hp damage to Jozhur



(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+4=18 ; d8+4=7 ; d6=3 ;
Thursday September 27th, 2012 7:28:04 PM

Time for one more shot thinks Coer

Drawing a javelin and throwing it just before impact (within 30'), Coers javelin skewers orc 3.

Coer braces for impact.

---

ooc:
throw javelin: hit; 18, Damage; 7
roll to decide which orc is hit; orc 3

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+10=24 ; d20+4=18 ; d20+2=22 ; d20+2=6 ; 3d8=16 ; d8=1 ; d8=5 ;
Thursday September 27th, 2012 8:53:11 PM

"Shoot the caster!" Yel'kno yells to Gaston, Tula and Tommy while he himself moves over to Jozhur and hits him up with the bandaid wand, his sword held ready for the coming melee.

~~~~

Gaston, Tula and Tommy all hit about AC 17 (24, 18, 22 respectively) for a total of 16 damage to the half-orc

Heal Jozhur for 6 damage

(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28 
Thursday September 27th, 2012 8:55:33 PM

Kerg pulls a few of the quivering elves to make sure that they keep Too-Elt supported, and shouts to everyone to prepare for the other ship's inevitable impact. He then climbs up onto the deck and finds himself between Rafe and Sten. He grit's his teeth and prepares for chaos.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Thursday September 27th, 2012 9:20:52 PM

OOC: In preparation for the horde barding our ship, Coer can make upto 3 attacks of oppotrunity if the orcs enter his reach.

Also, has anyone heard from Joel. His last post said he was ill/on painkillers. We may need Dilantar for the battle.

Co-DM Cayzle  d20+4=15 ; d20+2=14 ; d20=17 ; d6=5 ; d6=3 ; d12=5 ; d8=7 ; d12=10 ; d8=1 ; d12=8 ; d20+4=19 ; d10=2 ; d20=14 ; d4=3 ; d4=1 ; d4=4 ; d20=9 ; 5d6+10=26 ; d20=19 ; d20=16 ; d20=15 ; d20=5 ; d3=2 ;
Friday September 28th, 2012 7:36:59 AM


Round 35!

Sten slings at the enemy druid and hits for a solid 7.

Rafe summons a creature. Please place it on the map and give orders for it at the start of your next turn.

Spire casts a pit spell! The extra-dimensional vacancy yawns beneath the half-orc druid, the big orc captain, and an orc warrior -- the druid and the captain fall in, taking 5 and 3 damage respectively! Both are now prone! The remaining sailor, Orc 8, perches on the edge of the pit, for now.

Jozhur drinks a needed cure potion.

Coer throws a javelin and hits this time, putting 7 dam on Orc 3.

Yel'kno cures Jozhur for 6 and orders the crew to shoot the caster -- but the druid is lying on the bottom of a 10 ft pit! Instead, Tula hits Orc 5 again for 7 damage, killing it. Tommy hits Orc 10 for 1, and Gaston hits Orc 8 -- the one who did not fall in the pit -- and kills him. So the pit takes him after all, as he falls onto his captain.

Kerg, emerges, ready for the coming fight.

Three brave purple rowers spread out to shoot, but they have no targets for now.

THE ENEMY

From the bottom of the pit, Big Orc calls for a rope!

Orc 1 takes a step back and tosses the rope he had been planning to use for a grappling hook down to his captain.

The Captain stands from prone and climbs the rope. The DC is 5 and he gambles on climbing fast, so he needs a 10. He rolls a 16, and he uses his last bit of move to get out past the sloped surface.

Alas, his attack on Jozhur fails to take place.

The druid stands up and tries to climb out. His roll, of a 14, is enough to get him seven ft up the wall.

There are fewer orcs at the bow than when our good DM Jon made his rolls. As it turns out, only one flask strikes the ship and one, a barrel. The ship takes 4 dam this round, and will take another 1d6 next. The barrel takes 5 hp and will take more next time.

Coer, Spire, Tula, and Tommy take 1 hp splash damage.

The Red Ship surges forward and rams the Lionfish! The ramming inflicts 26 more damage to the Lionfish!

At the impact, several barrels fall into the pit! One hits the druid on the wall, who drops back down and takes 2 hp nonlethal damage.

Three orcs bravely dare the fires to climb up and onto the Lionfish! Coer may take an AoO on one of them, Orc 10.

Two other orcs reload their crossbows.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 3

Half-orc Druid - AC17 - down 16 +2 nonlethal

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 1 dam
Orc 2
Orc 3 - 7 dam
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 1 dam
Orc 7 - 2 dam
Orc 8 - 17 dam and DOWN
Orc 9
Orc 10 - 1 dam
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 54 dam +1d6 next round

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 36.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+6=20 ; 3d6=10 ;
Friday September 28th, 2012 8:07:26 AM

CONCENTRATION CHECK for SPHERE OF FLAME
TARGET Enemy Druid for 10 he needs to reflex save


(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+6=21 ; 2d6+4=12 ; d20+4=16 ; d8+4=12 ;
Friday September 28th, 2012 8:22:58 AM

Coer keeps his footing as the ships collide and the hull buckles. As the orcs climb aboard #10 strays within reach and Coer's temple sword brutally punishes the mistake.

Thinking his size may be a hindrance to movement he stands his ground, drawing one more javelin and throwing it at Orc 6, spearing it in the chest.
-----
Ooc:
Aoo:
attack Orc 10 with temple sword: hit; 21, dam;12.
Normal action:
Throw javelin at Orc 6: hit;16, dam; 12

(Brock) Jozhur AC18/14/13--CMD 16--HP 19/26  d20+7=22 ; d20+7=25 ; d6+3=6 ; d6=4 ; d6=6 ;
Friday September 28th, 2012 9:25:20 AM

Jozhur executes a beautiful feint as he drops his bow to the deck and draws his shortsword. With the Orc off balance, he thrusts his sword upward into the ugly beast's chest. A satisfying amount of blood sprays the deck of the lionfish.

Feint and attack Orc 9. Bluff check 22, attack hits 25. 6 damage plus 10 precision, 16 total.


Sub DM Jon E Worlds Worsts Pirates Round 34 
Friday September 28th, 2012 9:36:53 AM

OOC yes Sorry Yesterday was a weird day @ +16 hours of work



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Friday September 28th, 2012 10:45:19 AM

Dashing down onto the deck, Spire waves his arms again, this time lobbing a small green orb at the deck of the enemy ship. it explodes, sending a wave of slime under the feet of four orcs.

-------------------

Move to X9
Cast Grease on Q-R 11-12. Orcs 1, 2, 3 and 6 must make a DC 16 Reflex save or fall prone, plus other rules on moving through the area.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+10=26 ; d20+4=10 ; d20+2=19 ; d8=1 ; d8=5 ; d20+7=24 ; d6=3 ; d8=8 ;
Friday September 28th, 2012 8:55:14 PM

"Gaston, get the ones on the back of the ship." Yel'kno tells the sergeant before moving forward to replace Tommy on the front line.

"Tula, Tommy, fire and withdraw." Once Tommy makes room Yel'kno will slip into position and stab at an orc.

~~~~

Gaston hits Orc 11 AC 26 for 1 damage!
Tula Shoots at the hopefully prone orc 1, hitting AC 10 for 8 damage
Tommy 5' step back to T14 and shoot at Orc 7, hit ac 19 for 5 damage
Yel'kno moves to Tommy's spot and attacks orc 7 hit AC 24 for 7 damage



(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+8=11 ;
Friday September 28th, 2012 9:08:09 PM

Kerg, being something of a crazy person, is going to climb on top of the barrel in U10. Eyeing the gap from the Lionfish to the second pirate boat he makes up his mind that this is as good an idea as any. With a running start he moves from the barrel to the railing of the Lionfish before bounding over the sea.

(since the railings of the two ships are running diagonally through spaces in T10 and R10 this is weird, but he's kind of aiming for R10)

Co-DM Cayzle  d20=13 ; d20=16 ; d20=8 ; d20+9=21 ; 2d6+6=11 ; d8+3=4 ; d8+3=11 ; d20+1=20 ; d20+1=17 ; d10=4 ; d4=1 ; d4=3 ; d20=12 ;
Saturday September 29th, 2012 9:42:36 AM


Round 36!

Sten takes his action [OOC see my e-mail and we'll revise.]

Coer takes down Orcs 6 and 10 with sword and javelin.

Rafe's creature appears and Rafe takes an action -- hopefully we can add that in over the weekend or Monday.

Jozhur feints left, pokes right, and takes out Orc 9.

Spire casts Grease onto the enemy deck. Orcs 3 and 1 fall prone but Orc 2 manages to stay up!

Yel'kno gives his commands. Tommy and Tula step back. Tula misses, Tommy hits Orc 7 for 5. Gaston hits Orc 11 for 1. Yel'kno steps up into the breach and hits Orc 7, knocking it down! [OOC: the distance you have to travel before you have to attack is pushing your limits. And then some. But this time your kindly DM will allow it.]

Kerg takes a wild manic leap onto the other ship! He passes through fire and lands in fire, but he makes it! Kerg takes 2 hp fire damage!

Three brave purple rowers still have no targets for now.

THE ENEMY

Big Orc barks out a command in orcish. If you understand that language, Please Highlight to display spoiler: {BACK HER UP FOR ANOTHER RAMMING RUN!}

Big Orc draws his sword and attacks Kerg. He hits AC21 for 11 damage to Kerg!

The Druid cures himself in the pit.

Orcs 11 and 12 fire heavy crossbows: Orc 11 shoots at Jozhur, and hits AC20 for 4. Orc 12 fires at Coer, who deflects the shot.

Orc 1 stands from prone, tries to move and falls down again. Kerg, you may take an attack of opportunity on Orc 1, with a +4 because he is prone.

Orc 2 stands from prone, and flees to the stern of the ship, squeezing next to a barrel.

Orc 3 is braver, stands, takes a five foot step, draws his weapon, and attacks Kerg. He hits AC12, a miss.

The Red Ship lurches backwards 10 ft as the rowers reverse direction!

The helmsman and the sailor work hard to keep the ship on keel as the rowers push the ship backwards..

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 3

Half-orc Druid - AC17 - down 5 IN PIT

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 1 dam and PRONE
Orc 2
Orc 3 - 7 dam
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 1 dam
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 37.

Co-DM Cayzle 
Saturday September 29th, 2012 9:43:33 AM

Your DM notes proudly that he made five DM Posts this week, and five more DM posts in Blackbird Lake! Go me!

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+7=14 ; d8=4 ;
Saturday September 29th, 2012 3:57:50 PM

Spire's ears twitch at the orc captain's phrase. "They're backing up for another go at the Lionfish!" Drawing another arrow, he runs up the stairs on the ship and lets it loose.

--------------------

Move to X7
Attack Orc Sailor: 14
Damage: 4

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28  d20+11=28 ; d4+4=6 ; 3d20+9=26 ; d20+9=17 ; d20+9=18 ; d20+9=26 ; d4+6=9 ;
Saturday September 29th, 2012 7:14:33 PM

Surprised to even be alive on the other side, Kerg is overcome with a wild desperation. Everything within reach becomes a target, regardless of how big and scary it might seem. As soon as an orc near his feet tries to stand he strikes it down again, hitting AC28 for 6 damage. Then, just as suddenly as that fit came over him, a clarity settles that drives away the sounds of the battle. Everything falls away except the very big orc shouting orders, and Kerg strikes at him with every feeble attack he has. Only his bite can hurt the brute, hitting AC26 for 9 damage.

ooc: I thought rolling 3d6 would roll them separately, but I guess not. The 3 rolls that after are the attacks with his Ranger's Focus added.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=20 ; d6+1=3 ;
Saturday September 29th, 2012 9:47:39 PM

Jozhur stares at Kerg for a moment in disbelief, "What is that crazy kid doing?!"

Jozhur judges that the distance to the orc ship is now a bit too far to leap, especially onto a greasy deck. He picks his bow back up and does what he can to aid Kerg.

Attack on Orc #3 hits AC 20 after -4 penalty for shooting into melee. 3 damage.

Co-DM Cayzle 
Sunday September 30th, 2012 7:32:50 AM


Cayzle Comments: Kerg, your AoO does kill Orc 3! Jozhur, please redirect your arrow. Note that if there are not enough crew to run the boat, it can't ram you!

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Sunday September 30th, 2012 7:53:15 AM

Jozhur targets the helmsman. Hits ac 24, 3 damage.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+2=3 ; d20+2=17 ; d8+4=8 ;
Sunday September 30th, 2012 8:52:16 PM

Coer considers jumping the gap and taking the fight to the orcs Surely the distance it too far to jump

He instead draws one of his few remaining Javelins and throws it at the orc crew, spearing one in the leg.
"Take them down!"

----
Ooc: -2 range penalty on throw: Nat 1; miss
Hero point re-roll: hit; 17, Dam; 8
Aiming for Helmsman if still alive, if not, the sailor

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20+4=17 ; d20+7=26 ; d20+7=10 ; d20+7=13 ; d20+10=11 ; d20+4=21 ; d20+2=16 ; d6+4=5 ; d8=8 ; d8=5 ; d8=4 ;
Sunday September 30th, 2012 9:09:10 PM

Too far.. perhaps. But they can't leave Kerg over there alone...

Yel'kno takes a step backwards calls over his shoulder, "Aim for the crew then! I'm going for Kerg!"

And so he does. He takes a few long, running strides and then leaps with a foot on the rail to sail over the water and lands in the patch of grease where Orc 3 body falls, his rapier leading the way to stab into Orc 1 with a huge grin on his face.

~~~~~~~

Gaston, Tula and Tommy will shoot at the Helmsman and then the Sailor depending on who's alive.
Gaston hits AC 11 for 8 damage
Tula hits AC 21 for 5 damage
Tommy hits AC 16 for 4 damage

Yel'kno takes a step back to briefly move through Tommy's square and takes a 10' running start to makes an acrobatics leap for of DC 17, good for 17', but he only needs 10 to land in P11.

Landing the grease, makes Reflex Save 26

I believe that's only a move action, so makes attack on Orc 1, hitting AC 11 for 5 damage.

~~~~~~

Co-DM Cayzle 
Monday October 1st, 2012 10:30:13 AM

OOC: Friends, sad news for our friend Joel, playing Dilantar. Real life has reared up, so we'll give his character an honorable exit and hope to see him again in the future.

DM Post coming around lunchtime.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+2=21 ; d20+6=19 ; d6=3 ; d20+7=9 ; d20+5=16 ; d4=1 ;
Monday October 1st, 2012 11:36:42 AM

Throwing caution to the wind, Rafe's eidolon is spurred on--runs and leaps the distance seperating the Lionfish from the retreating ship, placing them both within striking distance (Q11 or P12, if not allowed). Backed up with Rafe's Fire Beetle summoned behind the enemy (O12), all three attack.


Acrobatics to make jump 21

Eidolon bite vs #3: Hit AC19, 5damage

Rafe's lance vs #3: Hit AC9

Fire Beetle Smite Evil vs #3: Hit AC16, 3 damage


Co-DM Cayzle  d20+9=11 ; d20+4=7 ; d20+4=18 ; d20+4=19 ; d8=1 ; d8=7 ; 2d6+6=13 ;
Monday October 1st, 2012 2:39:35 PM


ROUND 35: Rafe summons a fire beetle.

ROUND 36: Determined to follow Kerg onto the enemy ship, Rafe and his eidolon jump in the sea and swim to the enemy as it pulls back. They end turn right at the ship.

Round 37!

Spire steps up and shoots the orc sailer on the Red ship!

Kerg strikes down Orc 3. Then he bites -- actually bites! -- the Big Orc for 9 damage!

Jozhur shoots the helmsman for 3 damage.

Coer pierces the helmsman, killing him! He slumps over.

Yel'kno shouts an order, then, concerned for young Kerg, makes a flying leap and a stab at the prone orc! He somehow manages to keep his footing in the grease. And he manages to strike a blow as he lands! Meanwhile, Tommy and Tula hit the remaining sailor, killing him.

Rafe, mounted as ever on his faithful Larien, takes a jump onto the ship, which does not float high on the water. Note: the DM has used his discretion in placing you on the map. Together the trio of Rafe, Larien, and fire beetle inflict 8 damage on Orc 2. Rafe, I'm letting the fire belt hover and flank this round, but if you want to do that in the future, you gotta make a Fly check.

Sten OOC: We'll fill in after you post.

THE ENEMY

Big Orc simply growls. He strikes at Kerg with his two handed sword, hitting AC11, a miss!

Orc 1 tries to get up, so let's see if he makes it. Kerg and Yel'kno, please take AoOs on Orc 1 with a +4 vs prone.

If he does get up, he hits at Yel'kno, hitting AC7, a miss!

The Druid curses the pit in which he finds himself. Spire, how long does that last?

Orcs 11 and 12 draw weapons and attack Rafe and Larian. Rafe, you are hit once for 13 damage with a two-handed sword!

Orc 2 dives into the ocean!

The Red Ship twists with the dead helmsman leaning on the rudder. The ship is no longer in danger of ramming anything.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 12

Half-orc Druid - AC17 - down 5 IN PIT

Orc warriors - AC13

Orc 1 - 6 dam and PRONE
Orc 2 - 8 dam and SWIMMING
Orc 3 - 13 dam and DOWN
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 1 dam
Orc 12

Orc sailor - 13 dam and DOWN
Orc helmsman - 18 dam and DOWN

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 38.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=16 ; d6+1=7 ; d20+9=10 ; d20+9=15 ; d20+7=11 ;
Monday October 1st, 2012 3:14:17 PM

Jozhur looks at the gap between the ships again before sending an arrow right through one of the orc's chest. He then gets a running start and leaps from the side of the Lionfish, but his foot slips as he pushes off...

Shoot at orc 12, hits ac16 for 7 damage.
Move to T13 to get a running start, then jump from R13 to N13 (if that space isn't actually on the vessel then Jozhur attempts to grab the bow or the ram). Acrobatics to jump 10 (nat 1), check to grab the ledge=15. Reflex save=11 should I land in grease.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20=20 ; d20=13 ; d6=3 ; d20=7 ; d20=18 ; d20=17 ; d8=7 ; d8=6 ; d8=5 ;
Monday October 1st, 2012 3:53:59 PM

Yel'kno lashes out at the large orc and leaves a bloody mark on the pirate captain. (nat 20, crit not confirmed. 7 damage). Gaston and Tula shoot orc 11, htting AC 17 and 22 for 7 and 6 damage. Tommy shoots orc 12 to hit AC 19 for 5 damage

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20=15 ; d6=4 ;
Monday October 1st, 2012 3:57:00 PM

Also when orc 1 tries to stand Yel'kno pokes him with the point of his sword to discourage such behavior (AoO hit AC 22 for 8 damage)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28  d20+11=15 ; d4+4=8 ; d20+9=22 ; d20+9=20 ; d20+9=22 ;
Monday October 1st, 2012 4:20:03 PM

Kerg strikes out at another orc that tries to stand up near him, swiping his nails at orc 1 for 8 damage. While moving he feels the big orc's blade slice the air where he had been standing. He focuses on the big orc and fights him tooth and claw but misses with glancing blows.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20=16 ; d8+4=11 ;
Monday October 1st, 2012 9:54:17 PM

Mental note: buy more javelins

As his companions leap from the Lionfish, Coer stands his ground, concerned that he may do more harm than good, by landing on a friend.

He again draws a javelin and tries to pick off any remaining orcs at distance

-----
ooc: i rolled an unmodified 16 and will adjust for distance and melee
if 11 or 12 are still alive hit 16; dam 11
if not and the druid is visible; hit 18; dam 11
if not again; at big orc 14 - miss
if they are all dead or not visible Coer readies his throw for when the druid retuns to the surface

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d4+1=3 ;
Monday October 1st, 2012 11:50:30 PM

Spire fires a magical bolt to strike the prone orc.

--------------------

Evocation school power to attack orc 1, unless Yel'Kno's AoO killed in, in which case orc 2
3 damage

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+6=9 ; 3d6=13 ;
Tuesday October 2nd, 2012 8:02:22 AM

Sten wants to cast Flame Ball on the enemy druid...and rolls a 9. Let me know if the spell goes off. For 13 dam...

Sub DM Jon E Worlds Worsts Pirates Round 34  d20+9=16 ; 2d6+6=12 ;
Tuesday October 2nd, 2012 5:57:17 PM

As the Heros continue there assault the few orc's that are left

The captain see the futile effort that is left but continue his attack with frustration again he roars as he brings his sword down on Kerg this time connecting for damage, his blade bite deep into his chest and the Big ord smiles if you call it that ( Hp 12)

Orc 12 follows the other orc off the side and into the ocean with a leap, but does not make the sea before growing feathers

As the spell ends so does the druid as fast as he can also jumps but with style as he swan dives from the railing.

Big Orc Captain - AC23, touch 14 - down 12

Half-orc Druid - AC17 - down 5 IN PIT underwater

Orc warriors - AC13

Orc 1 - 6 dam and PRONE
Orc 2 - 8 dam and SWIMMING down 3 and floating face down
Orc 3 - 13 dam and DOWN
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 11 dam and down
Orc 12 jumps into the sea but takes a few arrows on the way floating face down
Orc sailor - 13 dam and DOWN
Orc helmsman - 18 dam and DOWN

Orc drummer - unseen with rowers in the hold

Co-DM Cayzle 
Tuesday October 2nd, 2012 8:55:53 PM

Another DM Post in progress with map to come this evening.

Co-DM Cayzle  d20=3 ;
Tuesday October 2nd, 2012 11:02:28 PM



Round 38!

Jozhur shots at Orc 12 but misses due to the -4 penalty firing into melee.

Last round, Yel'kno hits Orc 1 with an AoO that kills it. Yel'kno then hits Big Orc for 7! Meanwhile, Gaston and Tula hit Orc 11 for 13 and Tommy hits Orc 12 for 5.

Kerg strikes at Big Orc but misses.

Coer hurls a javelin but misses due to the -4 penalty firing into melee.

Spire shoots a magical bolt of energy at the swimming Orc 2, for 3 damage.

Sten uses a scroll to put a sphere of fire as soon as the druid appears. (readied action)

Rafe, sorely wounded, does not react at once. [OOC: catch up next post if necessary.]

THE ENEMY

Big Orc attacks Kerg in anger, and hits for a solid 12 damage to Kerg.

The Druid has been waiting for this moment, and sprints for the rail as soon as he can get away from the pit that has just expires. However, Sten has been waiting too. The Flaming Sphere hits the druid, and he rolls his save ... a natural 3, and the druid takes 13 damage from Sten's spell. He then leaps into the water, where his shark companion has been waiting.

Orc 11 is the only one left on the boat, except for the captain. So he dives overboard too.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 19

Half-orc Druid - AC17 - down 18 and SWIMMING

Orc warriors - AC13

Orc 1 - 8 dam and DOWN
Orc 2 - 10 dam and SWIMMING
Orc 3 - 13 dam and DOWN
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 14 dam and DOWN
Orc 12 - 5 dam and SWIMMING

Orc sailor - 13 dam and DOWN
Orc helmsman - 18 dam and DOWN

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 39.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+7=23 ; d6+4=7 ; d20+10=22 ; d20+4=15 ; d20+2=19 ; d8=1 ; d8=2 ; d8=6 ;
Tuesday October 2nd, 2012 11:28:50 PM

"Drop your weapon and surrender!" Yel'kno yells to the big orc... but when that doesn't happen he'll give him a poke with his rapier. Yel'kno's skin also takes on a slight withered look like old leather.

Gaston, Tula and Tommy meanwhile will fire at the druid in the water. He could still cause some harm from down there.

~~~~~~~~~~~

Wait to see if orc surrenders.. if not Hit AC 23, 7 damage
Also remember he has Adaption for Nat AC +2 for 10 minutes

Crew shooting at druid:
Gaston hits AC 22 for 1 damage
Tula hits AC 15 for 2 damage
Tommy hits AC 19 for 6 damage

(Philip) Kerg Halg AC 14 - CMD 19 - HP -11/28  d20-8=-5 ;
Wednesday October 3rd, 2012 12:59:54 AM

Kerg falls unconscious onto the deck of the second pirate ship. He's bleeding pretty badly.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+7=27 ; d20+9=20 ; d20+8=20 ; d4+3=5 ; d6=4 ; d6=5 ;
Wednesday October 3rd, 2012 1:26:17 AM

Jozhur bumps by Yel'kno and tries to tumble through the grease to get by the big orc, drawing a dagger as he moves. He thrusts at the orc, but the blow glances of the orc's armor.

ooc:
27 reflex save for the grease
20 acrobatics to avoid AoO
Move to L11
attack hits AC 22 with +2 flanking, 15 damage should it hit somehow.
Not that it really makes a difference, but my attack roll last round was rolled at +3, so it had the -4 already included, I should've mentioned that. I don't like to see slavers get away alive.



(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Wednesday October 3rd, 2012 1:27:16 AM

Make that move to K10.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+2=5 ;
Wednesday October 3rd, 2012 7:47:52 AM

Continuing his ranged assault, Coer throws a javelin at the retreating Druid however his attack misses, sinking to the Ocean depths

---
ooc: hit; 5- miss

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=8 ; d20+6=25 ; d20+6=15 ; d20+6=14 ; d6=1 ;
Wednesday October 3rd, 2012 12:31:26 PM

"Ah hah! I have you now!" Yells out Rafe as he charges forward at the remaining orc (BO), lance in hand, only to catch the tip of the lance into the mast as he's moving forward and have it ripped from his hands. Larien, his eidolon, does much better as her beak sinks solidly into the backside of the orc enemy (BO).

Rafes attack: Hit AC8, nat1.

Eidolon power attack bite attack: Hit AC25; 5 damage
Attack 2 and 3 miss



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d4+1=3 ;
Wednesday October 3rd, 2012 4:39:46 PM

"You won't get away!" Spire leans over the railing to hit the druid with another bolt of magic.

--------------------

Evocation school power to hit Druid
Damage: 3

(Philip) Kerg Halg AC 14 - CMD 19 - HP -12/28  d20-9=-3 ;
Wednesday October 3rd, 2012 6:00:06 PM

Still bleeding

Co-DM Cayzle 
Wednesday October 3rd, 2012 6:48:51 PM


Round 39!

Yel'kno calls for Big Orc to surrender, but the pirate captain only laughs. Then he hits Big Orc for 7 more! Meanwhile, Gaston and Tommy hit the Half-Orc druid for 7.

Kerg, down and out, is close to death!

Jozhur tumbles through the Grease and flanks the Big Orc. The tumble DC is 18, so he avoids a blow. Unfortunately, after climbing up and then moving, he has no time to attack. Though he would have missed anyway, so it is moot. OOC: Jozhur, how are you flanking with a dagger from 10 ft away at K10? I'm placing you at L11, okay?

Coer hurls a javelin but misses.

Rafe, and Larien, move up to attack Big Orc too. Larien bites for 5 damage. Rafe, note that you took 13 damage a couple rounds ago! You are down to 22-13 = 9.

Spire shoots a magical bolt of energy at the swimming Druid, for 3 damage.

Sten .....

THE ENEMY

Big Orc sees Rafe as an easy target and attacks him. He hits AC18, a miss!

The Druid mounts his shark friend, and drinks a healing potion as the two swim off fast. The druid is off the map, 175 ft west of the lionfish, traveling at speed 70.

Orcs 2 and 11 try to swim away. Orc 11 dives down and disappears. Orc 2 doggie paddles hither and thither.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 31

Half-orc Druid - AC17 - down 23 and SWIMMING AWAY WITH SHARK

Orc warriors - AC13

Orc 1 - 8 dam and DOWN
Orc 2 - 10 dam and SWIMMING
Orc 3 - 13 dam and DOWN
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 14 dam and DOWN
Orc 12 - 5 dam and DIVING OUt OF SIGHT

Orc sailor - 13 dam and DOWN
Orc helmsman - 18 dam and DOWN

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 40.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+9=11 ; d20+9=18 ; d20+8=12 ; d20+2=22 ; d20+2=8 ; d20=20 ; d20=5 ; d8=8 ; d8=8 ;
Wednesday October 3rd, 2012 8:54:45 PM

Yel'kno grimaces as Kerg is dropped by the large orc and lashes out at the captain with a heroic effort.. but misses both attempts.

Gaston, Tula and tommy fire away at the druid with Tommy and Tula both landing solid bolts into the druid's back.

~~~~~~~~~~~~~~~~

used hero point for another attack.. and missed that too. Miss ac 11 and 18

Gaston, Tula and Tommy shooting with -2 penalty to range

Gaston miss AC 12
Tula hits with natural 20, crit not confirmed, 8 damage to druid
Tommy hits with natural 20, crit not confirmed, 8 damage to druid. if somehow the druid drops after Tula's shot, Tommy will shoot at the big orc and stills hits with a nat 20 for 8 damage



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d4+1=3 ;
Wednesday October 3rd, 2012 11:22:09 PM

Spire gasps for breath as he mutters another incantation, his arms sore from gesturing.

------------------

Evocation school power to hit druid
If druid is dropped by previous attacks, hit BO
Damage: 3

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+7=11 ; d20+8=22 ; d4+3=5 ; d6+1=2 ; d6=5 ;
Thursday October 4th, 2012 12:43:36 AM

Jozhur attempts a feint, but just slides around on his slippery boots. He just thrusts at the orc with his dagger in frustration.

Attack hits AC 22, don't think I'm flanking there so it's a miss. 12 damage.
I think I meant L10, L11 is fine since Rafe is there. Thanks!


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+4=23 ; d4=2 ;
Thursday October 4th, 2012 7:42:44 AM

Sten will use sling and target the druid.
23 and 2+2=4 points dam.

Sub DM Jon E Worlds Worsts Pirates Round 34 
Thursday October 4th, 2012 5:02:20 PM

Just waiting on Kerg, ( not so much Kerg has he is down and out but ) Coer Rafe,

Dm post coming around 8-9 EST

Jon



(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20=8 ;
Thursday October 4th, 2012 5:35:40 PM

Coer draws his last javelin and tries to finish off the big Orc, without hitting his friends. His trepidation proves his undoing and the spear does not pierce the enemy's armor.

-----
Ooc: throw into melee; 8 - miss

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Thursday October 4th, 2012 8:10:44 PM

As the Battle rages on Gaston, Tula take aim and shoot at the fleeing Druid even though he is getting a bit out of range. Gaston's arrow goes off to the right and hits nothing but water. Tula on the other hand have a bit better aim, her arrow fly's clean and true and right into the back of the druids head sending him head ofer heals into the sea. His body can just be seen floating in the waves. Sten makes sure dead is dead with a sling and his stone clips the dead body in the back. Tommy sees the druid fly off the shark and turns his attention to the big orb captain, his arrow also flys true and hammers the ugly brute in the chest, he stumbles toward the railing but is met with a arcane bolt too as Spire burns a hole in the beast. He falls dead to the deck of his ship, right on top of the bleeding Kerg his mouth gurgling blood. Coer's Javelin strike harmlessly into the deck well off target but not needed. The grease on the deck also messes up Jozhur but again dead orc's all round mean that this to is not a huge deal.

There is a sudden calm, as the wind dies down and the battle comes to a end, however now the yelling below decks can clearly be heard and the elves and crew on the Lionfish madly bail water from the Lionsfish hull. Even though the battle was won the Lionfish is still in danger and badly in need or repairs .
Plus only half the crew is left on board the Lionfish the other half is on the pirate ship.



Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=20 ; d20+5=17 ; d20+5=11 ; d20+5=17 ; d20+1=11 ;
Thursday October 4th, 2012 8:18:23 PM

Drawing out his mace, Rafe misses the Big Orc and so do his eidolon and summoned fire beetle.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+1=11 ; d8+1=6 ; d8+1=8 ;
Thursday October 4th, 2012 9:02:13 PM

Yel'kno heaves the big orc's body off of Kergs and places his mostly diminished wand against the young half-orc's body for several moments to bring him back around. (Assuming we're out of combat rounds, spent two charges of the wand to heal Kerg for 14 damage, wand down to 8 charges)

Once Kerg is revived, he'll give him a slap on the shoulder and help him to his feet, "You're a crazy one. I like it." he adds with a grin before moving to the back of the ship to yell down into the hold, "You on the drums. Your companions are dead or dying. Come up and surrender, take your chance with a swim, or test our steel. The choice is yours... but we will have your key to the rowers."

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Thursday October 4th, 2012 9:08:32 PM

"Make it quick," Spire adds, his mind racing. "We're sinking, and a squad of rowers could help." He turns to look at the former slaves on the first ship that rammed them. "If you want what we just did to mean anything, get below decks and start bailing!"

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Thursday October 4th, 2012 10:34:05 PM

Coer goes below to find Cato, to get an assessment of the damage.

Don't let the other ships leave until we know we can make it port ourselves he calls to the crew

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Friday October 5th, 2012 12:18:57 AM

Jozhur sees that Kerg is tended to, then opens the hatch to the rowers. He stays up top for now, but tries to peer below with his dagger ready.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Friday October 5th, 2012 3:08:43 AM

Kerg doesn't really move from sitting on the deck of the second pirate boat, and just tries to recompose himself.

Co-DM Cayzle 
Friday October 5th, 2012 6:40:20 AM

My good friends, congratulations on surviving a 40-round combat!

For this scene, please add 1,000 xp!

Everyone gets a hero point. In addition, Kerg gets an extra point for his mighty leap. Coer gets one for being an arrow magnet. Yel'kno gets one for thinking of targeting the enemy helmsman.

Every hero point comes with a 90 xp bonus too.

I now leave you in the capable hands of Guest DM Jon!

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday October 5th, 2012 8:45:50 AM

Tying a rope about his waist Sten will try to retrieve the body of the druid in the water and check for magic by casting Detect Magic.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday October 5th, 2012 11:40:06 AM

Rafe see's to shoring up the hull on the Lionfish and exact repairs.

Profession (sailor) 15 - (take 10)

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Friday October 5th, 2012 10:03:44 PM

The group surveys the scene of the battle Yel'kno heaves the big orc's body off of Kerg and heal him with his wand then helps him to sit up Kerg decides to remain seated on the deck of the pirates ship catching his breath. Jozhur sees that Kerg is tended to, then opens the hatch to the rowers and wait for Yel'kno but draws his dagger for close combat, Yelling choices of death, of swimming, or surender Yel'kno wait at the top of the hatch as well. The Drummer who long since seen the way this battle was going, decide that survival is better then not throws the key toward you, but on the floor in the hold, he has one of the roarer with a dagger to his neck, he grunts I GO OR I KILL and waits.
Rafe sees that the Lionfish is in great need of repair, but from where he is on the pirate ship he can do little
Sten keeps a eye on the druids body Note The druid is off the map, 175 ft west of the lionfish,

Mean while back on the Lionfish the problems are a bit more serious
Spire try to appeal to the former slaves good nature, the 3 that came out to help with the fighting cross over to the Lionfish going below to help but the other remain on the ship still afraid to come on deck.
Coer goes below deck to find out how bad things are, He see two rather larger holes now in one one each side of the ship, as well as lots of cracks in the boards around them. There is a fair amount of water in the bottom of the boat still and more coming in by the minute. The elves and what remains of the crew Gaston, Tula and tommy now included are maddly bailing out the water to keep on top of it.

To say the ship needs repairs badly and soon would be a understatement, Says Cato we need to find land and soon, I think with some help I can patch these holes ,capt'n but she will leak like hell

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Saturday October 6th, 2012 10:36:31 PM

Coer begins bailing water.

Cato, if you need any assistance I will do what I can. Someone tell the captain we are taking on water.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Saturday October 6th, 2012 10:40:41 PM

Kerg gets up eventually and sees that while the chaos of battle is done, the lives of everyone could still be at risk. He doesn't know what to do though, and decides to go around tending to the dead or wounded from the Lionfish, helping them reach somewhere out of the way and safe.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Sunday October 7th, 2012 12:12:41 AM

Spire dashes to where they keep the map, and plots a course to the nearest place they could make repairs. "I swear, if we have to fight another octopus..." he mutters darkly.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+10=13 ;
Sunday October 7th, 2012 12:40:09 AM

OOC :: Forgot the roll. Knowledge: Geography - 13

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Sunday October 7th, 2012 8:25:55 AM

Yel'kno gestures over his shoulder towards the oceans, "Then go. Enjoy the swim." And he'll step back to make room for the pirate to exit the ship. A dip in the water was a likely a death sentence anyway with all the blood in it. "But if you harm that man your join your friends... only more slowly."

Assuming the pirate vacates the ship peacefully enough, Yel'kno will set about freeing the rowers and then work with the freed slaves and his companions to move the pirate ship alongside the Lionfish and tie them together.

"Sten, do you have any magic that could help with the hull?" He asks the druid, remember his wood shaping spell from the centaur port.

Continuing with the wild assumptions... if they can get the Lionfish fit to sail to a land for a repair.. "Unless anyone else can think of a better idea we should strip one of the pirate ships of provisions and anything else and have the rowers consolidate in one. They can either follow up or we can point them to Rum. As much as I'd like to be able sell the pirate's ship, I don't see how we can get them both to port."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Sunday October 7th, 2012 9:34:33 PM

Rafe, unsure of what to do, offers to swim back on the back of his eidolon to help crew the lionfish--if that's what the captain wishes.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Sunday October 7th, 2012 11:50:35 PM

Jozhur silently steps aside, allowing the drummer to leave. He ensures that the rowers are unchained and checks all the dead orcs for valuables on his way back to the Lionfish. Once back on board, he aids in the frantic effort to bail water.



Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Monday October 8th, 2012 9:50:16 PM

The drummer slowly moves off the the rail of the boat and as he is allowed to leave jumps from the boat, he leave the roarer unharmed which is not customary ,but hey weirder things have happened.

The roarer now free move the ship so the side of the lion fish and allow it to be lashed to the larger ship for the crew to move back to their ship. There is an overall conciseness that stripping the one ship to repair the Lionfish would work, Cato reports that he can make some temporary fixes for now but you have to immediately return to a port for proper repairs .

The elves continue to bail the bail with the crew, and the group as the repairs are made to keep the Lionfish afloat as the repair get closer to completion the bailing get less and the three orc ask to leave. The two crews or roars that are now free ask to take the other boat and leave.

DM Note sorry about this being late its thanksgiving here in Canada and I almost forgot to post

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+5=7 ;
Monday October 8th, 2012 11:26:24 PM

So we need a port, will we make it to Rum or must we detour? Spire, what have you found

Coer goes to check the maps with Spire in an effort to locate the closest port

---
ooc: profession (sailor) check for reading maps; 7

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+5=14 ; d20+7=18 ;
Tuesday October 9th, 2012 12:51:06 AM

With the threat apparently over, Jozhur takes a couple minutes to check the fallen orcs on the pirate vessel before returning to the Lionfish.

Before stepping off, he addresses the rowers. "We may be a bit shorthanded after that fight. If any of you wish to join us, I'm sure the captain wouldn't mind. You won't get rich, but I'm sure you'd be paid."

Spot check if needed: 14
Diplomacy: 18

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+5=24 ;
Tuesday October 9th, 2012 2:07:38 AM

Rafe checks to see if the ship could actually make it to Rum.

Profession (sailor) check: 24

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday October 9th, 2012 7:38:01 AM

Sten will aid with the repairs with as many Wood Shape spells as needed.
He will also give out CLWs from those recieved from prayer and save the wand until everyone is at max.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Tuesday October 9th, 2012 11:50:40 AM

Spire calls out of the cabin, "Be sure someone grabs that magic bow!" If need be, he'll point out where he dropped it.

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Tuesday October 9th, 2012 9:26:04 PM

With the hole in the Lionfish temporary patched and the body's of the pirates both striped and thrown to the fish, things seem to be looking a bit better for the group. You can't seem to replace the crew that was lost even with Jozhur silver tonged attempt to persuade them to stay . They still ask to take the remaining vessel and leave. At the last moment before you part ways one orc hails your captain and asks to board your ship seeminly taking Jozhurs offer he grunts I wish join you crew ... the pays better then none or slavery ... Me Grog ..

You check you maps and find that there are two choices that you can pick from is a small island near by that might make be a good spot to repair your ship or you may try to limp to Chessford also a few days sail from here

DM note Treasure to follow soon guys, I will also give you the benefit of fishing the druids body from the sea as you were watchful of its location.
Thanks for the patience

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Tuesday October 9th, 2012 11:12:03 PM

Kerg keeps company with the wounded and tries to stay out of the way of the bustle.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+1=10 ;
Tuesday October 9th, 2012 11:37:09 PM

last time we stopped at a small isalnd for repairs Yel'kno ended up engaged. And the hangover from that "batchelor party"... Do we risk it or make for Chessford?

Coer tries to remember anything about chessford that may be useful (knowledgelocal; 10).

He turns to the new crewman,
Grog, eh? Welcome aboard the Lionfish. I am Coerator Asterion, the ship's First Mate. you may call me Coer.

----
ooc: for the newer guys, the group landed on a small isalnd after a storm and ended up having to fight a giant octupus in a non-lethal melee, to escape from some sea elves, who owned the island. We lost. Yelkno is now engaged to the sea elf princess as a penalty.

also,are we tied to the second Pirate ship or are we towing it? need to clear up my mental picture.
DM note the second pirate ship was stripped down of most usable wood to repair the Lionfish leaving a hull, if you want to tow it that up to you guys right now its lashed to the side of the Lionfish



(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d4=4 ; d4=4 ;
Tuesday October 9th, 2012 11:44:00 PM

ooc: rolling fr recovery of my javelins from enemy ships
2 x success, thankyou dice roller

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+14=27 ;
Wednesday October 10th, 2012 8:14:17 AM

Spire cocks his head to the side, looking over at Yel'Kno. "Yel'Kno, let me see that ring. I had completely forgotten about that." The elf walks over to him, taking his hand and staring at the ring. Once he's done with that, he says, "Can we make the port? While I would rather do repairs there, if it isn't an option..." Spire shrugs, pushing his hair from his face. "Well, I'm not married."

--------------------

Spellcraft: 27 to identify the ring Yel'Kno woke up with after the octopus fight

DM Note I will check with cayzle on this

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Wednesday October 10th, 2012 9:13:42 AM

"That's right, forgot you agreed to marry that sea elf." He pauses for a moment, then smacks Yel'kno on the back, "Twas a sad day for all the women of the middle seas, eh? I'm actually a little jealous, she was beautiful. Wonder if we'll be seeing her again..."

Not being much of a sailor, Jozhur doesn't speak up about a repair location.

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Wednesday October 10th, 2012 1:40:36 PM

DM note .... Where do guys want to go ? port or island I will post more after dinner 7-9 EST

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Wednesday October 10th, 2012 1:50:13 PM

Yel'kno will gladly put the mysterious unremovable ring up for inspection.

"I agree with Spire. If we can make it to port, let's do so. We'll likely not manage much more than a slightly better patch job than we already have on an island."

And he introduces himself as the Captain to the newcomer,

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Wednesday October 10th, 2012 6:35:14 PM

You heard the captain, Set sail for Chessford bellows Coer to the crew as he grabs a rope and begings to raise the sails

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday October 10th, 2012 11:58:05 PM

Rafe gets about his duties.

Sailor prof (take 10): 15

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday October 11th, 2012 7:50:30 AM

Sten will continue helping with the ship repairs...

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Thursday October 11th, 2012 7:18:01 PM

DM Note ... I though that I posted easlier from work where my notes are I don't see it here so I will repost later on tonight or tomorrow Sorry about this guys ...



Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Friday October 12th, 2012 7:05:44 AM

With the choice made the crew set there sails for the port of Chestford

The captain welcomes the new crew member that replaces one of the crew that was just lost in the fight, Grog seams able and goes about his business, professionally taking he orders and doing as asked.

Spire try's to figure out the mysterious ring and comes up with its a fate item called a "Ring of Engagement" but little more and as Yel'kno has already found out it's unremovable at the current time what it does is hard to say though.

As things calm down, the crew starts to relax and go about the business or sailing the ship, it ships sails slowly, but the repairs are holding even at you pick up speeds As the day wares on and the sun starts setting, things are quiet and, Gaston seams to talking to the new crew member Grog, but other then this there is nothing of note.

DM note What are your current watch assignments , and are you going to sail and night or stop ???

More may come later 7-9 pm if able depending on my time
thanks again and sorry about the missed post this was yesterday morning post LOL


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday October 12th, 2012 7:56:01 AM

Sten thinks that we should not sail at night with the ship and passengers in this state. Lets try to minimize encounters.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Friday October 12th, 2012 11:59:27 AM

Yel'kno shrugs as Spire is unable to figure out much more about his Sea Elven Ring of Inevitable Castration. "Looks nice at least"

On the voyage he will see to giving the remains of the fallen Lionfish sailor to the sea with the proper rites of a sailor.

He agrees that they should only sail with light for now, but will ask sten and Tommy to keep night watch since they can see in the dark. Otherwise spread the sailing duty equally among the healthy crew, adding in anyone that was wounded after they've been healed.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Friday October 12th, 2012 2:32:41 PM

"Welcome aboard Grog". Jozhur takes some time to chat with Grog, struggling slightly with the orc's native language. He askes the usual questions, where are you from, how did you become a slave, where do you want to go from here. Eventually he gets to the point,"would you have happened to overhear anything from the ships crew that might be important?"

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Friday October 12th, 2012 8:20:20 PM

As the sun sets Yel'kno sets night watch of Sten and Tommy as they have better night eyes then the rest. You cast anchor and lower the sails for the night. The last of the light fades from the sky and you complete the tasks. Cato is working at some minor repairs but quits as the light fails him. Tula reports all is well and that the crew is healing.

Gaston wanders over to where Yel'kno is giving the crew there orders for the night. There is a look of disgust of his face and a snarl on his lips Capt'n we have a problem, I don't thinks that you be the right man for this crew and this ship, you have shown us nothing but stupidity, we have lost friends and money since you came here and just about ended up in Davy Jones Locker, I want the captains position, YOU ARE NOT FIT TO LEAD US, I challenge you to one on one combat as is my right, He pull his sword from his belt, draw steel or show the true yellow of your belly, cur He waits for the Yel'kno reply

DM note

pirate loot from the 2 Boats 2 large wood shield, 2 cloak, 2 mw wood armor, 2 mw scimitar 2 MW Breastplate, 2 strongbow, 2 MW 2H sword ( your detect magic spell cast earlier shows large wood shields, cloaks, strongbows show as magic) 5 flask of alchemy fire that where unbroken
a small strong box on each ship with 50 gold 20 silver as well
you recover a weeks worth of sea rations for the 17 crew on each ship ( the other ship took the food from there ship with them )
there were 30 heavy crossbow with 10 bolt each but again the other boat wanted half of them
There was nothing else of value found on board the ships

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Saturday October 13th, 2012 7:13:23 PM

Kerg watches the challenge with some interest. These people aren't so far removed from their savage nature after all.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+15=35 ;
Saturday October 13th, 2012 9:08:09 PM

Yelkno listens to gaston with a look of incredulity on his face, but replies with an even voice.
"Really Gaston? Now? I take it you would have preferred we have given over or brethren to the pirates to be worked to death and then likely eaten? That did not prove to be a popular opinion with the ret of the crew."

"But if money concerns you, you need to revisit that thought. We've likely taken in more gold from the pirate ships that attacked us than the Lionfish would make in a normal voyage plus I doubled the crew wage so do not speak to me of losing money. By Eberyons rebirth, Gaston it tears me apart the Joansoe didn't make it on my watch, but unless you'd prefer the blood of innocents on your hand there was little choice. Now use you brain a moment and think. Offer your advice if you have it, I'll listen, but don't think this is your only option. But if you wish to fight for the Captain's cabin you're welcome to it. After all, I'm sure everyone knows that skill with a blade translates well in the skill of a leader." (Diplomancy 35 with nat 20 and hero point for +8 to roll) DM Note Nice roll !!!

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Sunday October 14th, 2012 11:07:28 AM

Jozhur began approaching Gaston, ready to intervene should Yel'kno be attacked. As Yel'kno spoke, Jozhur stopped in his tracks a short distance from Gaston, fairly certain that a confrontation had been averted. Nonetheless, he remains ready to rush to his Captain's aid should Gaston not be swayed.



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Sunday October 14th, 2012 11:13:13 AM

Spire stands at the front (prow?) of the ship, one hand on his bow as he strums his fingers along it nervously.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Sunday October 14th, 2012 3:51:05 PM

if he spoke to me that way I would have taught him a lesson in manners... And that is why I am not captain. thinks Coer, smiling to himself.

He checks the ropes attaching the Lionfish to the pirate vessel, not wanting to show any hostility urging the tense stand off.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+8=13 ;
Monday October 15th, 2012 7:21:46 AM

Sten wants to examine the non magical wood armor. What AC would this bestow?
Knowlwgd nature 13


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday October 15th, 2012 11:47:55 AM

Rafe watches the exchange between the two men and only wishes he had some popcorn.

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Monday October 15th, 2012 2:18:04 PM

DM Note what did you guys want to do with the other pirate ship by the way.... ( right now I will assume that you are pulling it behind you)



Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Monday October 15th, 2012 3:09:06 PM

The most of the group watches the scene happen reading weapons, just encase this turns sour but hold off on any reactions. Gaston Listens to Yel'kno as does the rest of the crew, almost everyone stays where they were or moves away from Gaston, except the new orc Grog he stand in the a few feet away from him a bit confused as to what is going on right now.

Gaston says right after Yel'kno Pretty speeches and flowery words still don't make you a sailor, I cannot serve on a ship captained by an incompetent sailor. We came this close to sinking and having orcs for masters, The way I see it is your yella and a fool and unfit to lead your our crap to the chamber pot, let alone this ship so fight or stand aside, winner to command the wounded Lionfish, loser can swim or take that busted vessel we be towing

Sten spends his time absently watching the group but more studding the armor that was pulled off the Druid
MW Wooden armor AC +3 DEX +3 ACP 0



(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+6=20 ;
Monday October 15th, 2012 7:28:30 PM

Gaston, be reasonable. You have seen the captains skill with a blade and you still wish to challenge him? Retract your threat or face certain defeat. Even If you best the Captain, can you best his crew?

-----
Ooc: sense motive; 20

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Monday October 15th, 2012 9:08:00 PM

"Nothing you're saying is making a better case for you as Captain than myself. If anything it's proving your less so. I ask you simply, how would you have done things differently to achieve a better outcome? Tell us that or else I feel you be a Captain without a crew."

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Monday October 15th, 2012 9:56:54 PM

"You're hardly in the position to be making threats, Gaston." Spire looks around the ship, chuckling. "I suggest you rethink your position."

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+5=13 ;
Tuesday October 16th, 2012 12:27:23 AM

"I don't know where you get the notion to call the captain yellow. You'd better put that away before you get hurt, you seem to be a bit outnumbered."

Jozhur positions himself to flank Gaston and brandishes a dagger, still coated in blood from the orcs.

Intimidate: 13



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+2=12 ; d20+2=15 ;
Tuesday October 16th, 2012 7:54:26 AM

Having the other ship towed is a good idea. Ships are worth thousands...
I wound like to find out what sort of magical cloaks we recovered.
Spellcraft checks 12 15

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=28 ; d20+11=28 ;
Tuesday October 16th, 2012 8:44:18 AM

Spire also busies himself by looking over the magical equipment they received from their battle with Sten.

Spellcraft: 28, 28 (What are the odds?)

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!!  d20+2=7 ;
Tuesday October 16th, 2012 6:35:22 PM

The air around the Lionfish dies down to a light brease with the setting of the sun and the night air cools off the deck a bit from the sun but the tensions still run high. The Group ready's attacks against Gaston but holds to see what he does as the two half-elves stand almost toe to toe. Simply not caring for what Yel'kno or the crew is saying Gaston says quietly almost like it was to himself I will be Captain swings his blade at the half-elf with all his might., missing rather badly , I will be Captain he repeats.

While the stare down continues Spire and Sten spend there time pawing looking through the gear that the got off the pirate ships to see what they can come up with

Spire only Highlight Highlight to display spoiler: {The cloaks have a faint abjuration aura about them.}

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+7=20 ; d20+7=25 ; d6+3=5 ; d6=1 ; d6=4 ;
Tuesday October 16th, 2012 6:54:22 PM

Jozhur lets out a bit of a sigh and drops his dagger to the deck with a loud clank. He feints as he draws his sap and lets loose with a backhanded swing.

ooc: Bluff check of 20 to feint.
Attack hits AC of 25 for 5 nonlethal damage. 10 damage total if the feint was successful, +1 extra if flanking (dirty fighter). If Jozhur had to move in order to attack, forget the feint (just flank and swing).

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+5=7 ; d20+5=11 ;
Tuesday October 16th, 2012 8:11:47 PM

Surely he's gone mad says coer as he moves up to subdue Gaston.

He swings his fist at Gaston, but misses.

~~~~
ooc: move 10' away from Gaston
hit: 7, miss
Ignore the second roll, I was thinking flurry of blows but remembered that is a full attack only :p

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Tuesday October 16th, 2012 8:12:53 PM

ooc: update header

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20=8 ; d20+8=10 ;
Tuesday October 16th, 2012 8:32:44 PM

Yel'kno takes a step back at Gaston's swing and pulls the dagger from his belt and tries to smack gaston with the pommel, but misses. Maybe they should slapfight instead. (Sense motive 8 for signs of compulsion. Did Coer get anything from his sense motive roll last round? DM Note sorry I missed it in my post but nothing found per say no spells, no outside interference,Just acting on his on self interests )

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=16 ;
Wednesday October 17th, 2012 7:37:03 AM

Sten wants to check and appraise the ring...16. dm note which ring ???

Co-DM Cayzle 
Wednesday October 17th, 2012 11:48:52 AM

Some informative links for you, my friends:

The Northern Continent (Your PCs are likely unfamiliar with the further reaches on this map.)

The Elennian Peninsula

The Middle Seas

Thanks Cayzle


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday October 17th, 2012 12:04:27 PM

Rafe stays out of the fray. A challenge was called and well, it kina went south, so Rafe isn't about to get into a fight that should be between two men.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+4=9 ;
Wednesday October 17th, 2012 12:17:25 PM

Spire frowns as the fight breaks out on the deck. He keeps an eye out for any other crew members that might look to join the fight.

--------------------

Perception: 9

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Wednesday October 17th, 2012 2:09:21 PM

Kerg wonders at the spectacle of a fight between this crew so soon after they barely survived a fight just minutes ago.

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!!  d20=2 ; d20+2=5 ; d20=10 ;
Wednesday October 17th, 2012 4:44:35 PM

Gaston laughs as he ducks under both Coer's fist and Yel'kno Dagger hilt you cant even keep you idiot friends out of a challenge, this is what I mean ... to busy talking he does not see the Jozhur backhand as is send him reeling backwards a bit he regains himself spits some blood from his mouth and what could be teeth and swings again at Yel'kno missing badly cowards can't even fight a fair challenge he now stands ready against the three combatants See I call for a one one one fight he brings his friends, this is the man you want leading you

Kerg, Rafe, Sten, and Spire stand watching the battle for the leadership of the Lionfish
Spire does not see anyone looking to help Gaston at all



(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+7=17 ; d20+7=14 ; d6+3=5 ; d6=1 ; d6=2 ;
Wednesday October 17th, 2012 6:27:19 PM

Jozhur feints again and takes another swing with his sap.

"He didn't ask for help, there's a reason we jumped in to defend him. I don't see anyone jumping in to aid you. You're lucky that wasn't my blade."

Bluff check to feint: 17
Attack hits AC 14
9 nonlethal damage should it land

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32  d20+6=8 ; d20+6=23 ; d8+4=5 ;
Wednesday October 17th, 2012 6:49:36 PM

He is not our Captain by force, but by choice Gaston. You have no grounds to challenge him for the title.

Coers fist again misses the mark, but predicting the dodge his hoof drives into Gaston's leg

~~~
ooc: flurry of blows
1) hit:8, miss
2) hit 23, 5 nonlethal damage

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday October 18th, 2012 7:41:44 AM

Cayzle
Thanks for the maps...

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Thursday October 18th, 2012 11:37:05 AM

Spire draws an arrow just in case someone decides to jump into the fray against his allies.

Sub DM Jon E The Battle For The Lionfish Ends Or Does It!!!!!!!!! 
Thursday October 18th, 2012 4:33:53 PM

DM note just waiting to Yel'kno to post ...

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20=8 ; d4+2=5 ;
Thursday October 18th, 2012 8:33:04 PM

"You did not even allow me to draw a blade for you decided to start it. If I have crew willing to aid me by ou do not who does that speak better of as Captain?" He dodges gaston blade and punches at the other half elves mouth with his dagger in his fist.

(Hit AC 16, 18 if flanking)

Sub DM Jon E Finally over  d20=14 ;
Friday October 19th, 2012 5:07:36 PM

As the three on one continues, the hero's beat down Gaston with ease as he attacks never landed a blow Jozhur feints a left, pulling Gaston out of position and but comes at him with another swing with his sap catching him in the side of the face, spraying blood all over the deck and Yel'kno, At the same time he takes Coers fist again misses the mark, but predicting the dodge his hoof drives into Gaston's leg his leg buckles and snaps at a odd angle Gaston yells in pain but its short as Yel'kno finishes the man with a fast upper cut to the mouth with his dagger and fist sending Gaston to the deck in a pile.

Kerg, Rafe, Sten, and Spire continue to stand watching the battle for the leadership of the Lionfish although
Spire draws an arrow but does not need it so he puts it away

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Friday October 19th, 2012 5:44:00 PM

"It's a shame it came to this" sighs Coer
Grabbing a length of rope he loops it around the unconscious Gaston, binding him tightly.

In the brig captain?

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Friday October 19th, 2012 7:05:13 PM

"What got into him? Challenging the captain the second we're done fighting for our lives."

Jozhur cleans his bloody sap on Gaston's shirt, "No one gets beaten up like Gaston."

He then picks his dagger up off the deck and goes to retrieve his bow that he left laying somewhere.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Friday October 19th, 2012 9:02:59 PM

Kerg frowns at the way things have turned out today and goes to find a quiet place on the deck.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Friday October 19th, 2012 10:28:39 PM

Yel'kno puts his knife away and makes sure Gaston doesn't have any other weapons on him before nodding to Coer.

"Please, put him in. But Sten, can you see that he is healed? And Tula.. he trusts you, would you watch over him? We'll let him sit for a day and see if his mind clears of this madness tomorrow."

And then he looks to the rest of the crew, "And if anyone else has problems with my Captaincy... tell me. Whoever has the strongest arm or surest blade does not have a right to lead this ship. Let it be the person who best can serve her and her crew."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Saturday October 20th, 2012 1:23:38 PM

Rafe goes back to his duties, he had no intention of saying something at this point that could get him ganged up upon.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=13 ;
Sunday October 21st, 2012 10:33:55 PM

Spire stops Coer from bringing Gaston down to the brig momentarily. The elf casts Detect Magic to see if the half elf has had any spells cast on him. He also does a quick inspection to see if he's been poisoned or perhaps isn't well. (Nature: 13) Spire will also claim one of the magical cloaks if no one minds.

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Sunday October 21st, 2012 10:34:22 PM

Coer places the Gaston in the Brig/cargo hold and locks the door, giving the key to Tula.

Back on the deck the mood is grim, and a port is needed ASAP. He checks the charts to ensre they are on course.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8=1 ;
Monday October 22nd, 2012 7:40:39 AM

When Gaston is in the brigg, Sten will check Gaston's ropes and then zap him with the wand (CLW) once for 1+3 = 4 points of cure.
Sten will burn and cast a Detect Poison: Detects poison in one creature or object. Target Gaston.

Cayzle comments: The Wold house rule on all cure rolls is that you get to reroll 1s. So reroll that CLW, please.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8+3=10 ;
Monday October 22nd, 2012 8:20:50 PM

reroll 1s
Cure for 10

Co-DM Cayzle 
Tuesday October 23rd, 2012 8:25:17 AM

Coer binds the rebellious, now unconscious, Gaston.

Jozhur cracks wise and wonders why the fellow decided to fight.

Kerg turns his back on it. Ditto Rafe.

Yel'kno asks Sten to heal the captive and Tula to watch him in the brig.

Spire feels confident that there are no spells on Gaston.

Sten cures the fellow and confirms that he has no poison in or on him.

The rebel is confined, but a more compelling problem remains. The Lionfish has two holes in her hull, and the elves below are still bailing. The closest port is Chessford on Liontaur Isle. It will take a lot of hard work and skill to get there.

Sub DM Jon E Finally over 
Tuesday October 23rd, 2012 2:54:20 PM

Coer takes gastons limp body to the brig to cool off and rethink his idea of captaining the ship and drops the key with Tula to look after him. Yel'kno sets the night watch and everything calms down. The night is a pleasant one but better for the Lionfish a uneventful one.

In the morning the shy is clear with a good wind making it easy to sail, Cato comes to find Yel'kno Cap we be takin a bit more water on then we would like I think that finding one of these small islands is in order to do some patchin and then we can be off to a real port to proper repairs Tula comes up from below deck just as Cato is reporting to Yel'kno I hate to add to your bad news but "First, when we were rammed by the bloodkin, sea water spoiled a lot of our stores! And then, rats! Rats got into the hold, pooped on what they did not eat, and I found a dead rat floating in one of the two water casks. Now we don't have enough food or water to make the trip," she says.

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Tuesday October 23rd, 2012 5:52:17 PM

'This does not look good captain we should make the nearest island to repair and search for supplies." Coer offers to Yel'kno.

"Tula, how many days worth of supplies do we have left?"

~~~
ooc: we started the journey with 50 days worth and recovered 7 days from the orc ship.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Tuesday October 23rd, 2012 9:35:11 PM

"Then we make fr an island. Let us find the closet that's large enough for our purpose. And Tula, how is Gaston?"

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday October 23rd, 2012 10:13:22 PM

Sten will use 2 Wood Shapes to stop the immediate leaks before we sail.
Wood 1 cu. ft. + 1 cu. ft./level



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=27 ;
Tuesday October 23rd, 2012 10:40:58 PM

Hearing in how much peril they are, Spire helps plot a course to the nearest island. (Kn: Geography 27) "Please let this one be uninhabited..." he mutters as he leans over the map.

Cayzle comments: LOLOL! Now what would be the fun in that?

DM Jon I agree but you never know you might get lucky


(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Wednesday October 24th, 2012 12:10:00 AM

Realizing he's of little use up top, jozhur rushes to aid those bailing water. He's starting to realize that if he is going to stay in the middle seas he had better learn a thing or two about sailing.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday October 24th, 2012 3:35:57 AM

Sten will also use Know Direction spell if a compass in not aboard.



Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday October 24th, 2012 12:02:58 PM

Rafe continues to help crew the Lionfish, hoping the island they find is not inhabited by zombies--he hated zombies.

Sub DM Jon E Finally over 
Wednesday October 24th, 2012 8:49:20 PM

We have a good week worth off food capt and only one water cast left reply Tula to Coer and Gaston is well as to be expected he is missing a few teeth and you broken his nose, and leg but he will live [/b]

You check the maps and find that there are several island along the way and finding one big enough was not hard for you manage.
The Lionfish limps its way to a small island a few miles wide, and circle in shape and it looks to have only in beach that you can see marked on the map and it just happens to be on the side closest to you. You set your course and arrive at the island close to evening the same day.

You find as you sail closer to the beach that is marked you see smoke trail in the sky, it seems to be about the same direction as the beach. As you get closer to the island is mostly covered in palm trees except for the one beach in a small cove from where you are you can just make out that the smoke it is coming from a small building made of wood, the smoke is coming from a chimney in the roof.

You can also make out a small dock that is build into the cove, there are no boats occupying the dock at this time. You are still a few hundred yards from shore,

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Wednesday October 24th, 2012 9:08:02 PM

Spire sighs, rubbing the back of his left hand. "It's never simple, is it?" In a poor attempt to make a joke, he goes on to say, "Who volunteers for marriage this time?"

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Wednesday October 24th, 2012 9:25:44 PM

You worry too much Spire. But I tell you what, if the inhabitants are of a bovine nature then I will take one for the team" says Coer with a cheeky grin.

Coer retrieves his backpack and weapons, preparing to disembark.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Wednesday October 24th, 2012 10:44:18 PM

"I appreciate that, Coer. I'm not sure sea elves approve of multiple wives." Yel'kno says and then has the ship anchor where it is and has the crew prep the smaller boat for the trip to shore. "Let's talk to the natives."

(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26 
Wednesday October 24th, 2012 11:53:49 PM

"Heh, hopefully whoever is there is as friendly as those sea elves."

Jozhur suits up and gathers all of his belongings, then waits to head ashore.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday October 25th, 2012 12:41:13 AM

Sten gets his adventuring gear and disembarks.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Thursday October 25th, 2012 12:54:06 PM

Kerg is happy to get back on land after their harrowing experience at sea. He hopes that they are delayed long enough for him to enjoy the time on the island..

Sub DM Jon E Island Stop off 
Thursday October 25th, 2012 7:45:27 PM

The party preps there gear and Yel'kno orders a row boat readied. Soon the boat is ready and you disembark from the Lionfish in the smaller row boat and row toward the dock.
As you get closer to shore you can hear a lot of yapping and snarling, soon you can make out the source of the noise, Bashing, thrashing and gnash and yelping at the door are 8 huge black dogs about 4-5 feet high and barrel chested the are drooling and foaming as they assault the front door and walls of the building with mindless effort. By the time you make the shore you can also hear someone yelling Back Back Get Lost, Please leave me alone you mutts, it's me you fools, more to less repeating in a loop. The building it self is made of wood and look very well build, The area around the building is all clear and a small garden has been planted off to the left one side of the building. There are several wooden saw horses and a large moss covered pile of firewood is stacked to the right. There is a small well use path leading off over a small hill toward the right side as well. There is nothing else of note to be seen from where you are.

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Friday October 26th, 2012 12:13:45 AM

Coer jumps from the row boat to the beach and draws his sword.

Those dogs look like touble and whoever is in the shack needs our help

(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26  d20+5=18 ;
Friday October 26th, 2012 2:27:43 AM

"I dont think those dogs are well, we may want to steer clear of them, given our condition and their size. Where is that voice coming from?"

18 perception to determine where the voice is.
Dm Jon Voice coming from the building

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Friday October 26th, 2012 10:58:54 AM

Spire grimaces, pulling out his bow. "At least it's straightforward this time. Shall we?" He claps Coer on the shoulder, casting Mage Armor on the monk. (+4 armor bonus to AC for 3 hours)

--------------------

PREPARED SPELLS:
Cantrips: Prestidigitation, Ghost Sound, Detect Magic, Dancing Lights
1st: Burning Hands, Mage Armour, Gravity Bow, Hydraulic Push
2nd: Create Pit, Scorching Rayx2

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20 
Friday October 26th, 2012 12:54:06 PM

Rafe mounts his eidolon and casts Mage Armor on her.

Sub DM Jon E Island Stop off 
Friday October 26th, 2012 8:07:00 PM

The hounds snarl and bare their teeth in your direction almost as soon as you near the beach with the longboat As Coer grabs his sword and leaps over the side of the boat and on to the beach the dogs start coming your way there is about 60 feet from you to the hut.

Rafe mounts his eidolon and casts Mage Armor on her.
Spire claps Coer on the shoulder, casting Mage Armor on the monk.

Coer jumps from the row boat to the beach and draws his sword.

Yel'kno remains on the row boat
Jozhur remains on the row boatas well but listens for the yelling Highlight to display spoiler: {you find the sound comming from the house}

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday October 26th, 2012 8:41:47 PM

PREPARED SPELLS
Cantrips: Stabilzex 2, d magic, create water
1st: Charm Animal
Speak with Animal
Calm Animals
2nd: Summon Nature's Ally I
Flaming Sphere



(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Saturday October 27th, 2012 12:01:32 AM

Kerg isn't sure he's up to another fight so soon. "Why not just call out and see what is wrong?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32 
Sunday October 28th, 2012 11:54:54 AM

"Kerg has a point... who's ever in the building might not appreciate their dogs being hurt." Just the same, he'll ready his bow before calling out.

"You in the building. Do you need help?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26 
Sunday October 28th, 2012 12:18:16 PM

"Get back in the boat and we can put some water between us and the dogs."

Jozhur nocks an arrow but keeps his bow low.

He calls out to the house, "Call off your dogs. We aren't going to hurt you, we're just here to forage supplies."

(Mark) Coerator AC16/15/12 ~ CMD 20 ~ HP 24/32 
Sunday October 28th, 2012 5:49:23 PM

"Dog's owner....hmmm...."

Coer turns and pushes the small boat back into the water, hoping to get some distance from the dogs.
He jumps back in hoping the dogs owner will call them off.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Sunday October 28th, 2012 11:23:11 PM

"Gentlemen, judging by their behavior... I doubt whoever is in that cabin has control over those creatures anymore." Before the boat is pushed away, Spire uses Detect Magic to see if the dogs are giving off any auras.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Sunday October 28th, 2012 11:43:01 PM

Sten thinks he should go along and deal with the animals by himself.
When he gets to the door of the hut he will cast Calm Animal, dog. Calms 2d4 + level HD of animals.


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d4+3=7 ;
Monday October 29th, 2012 1:31:21 AM

= 7

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20 
Tuesday October 30th, 2012 3:46:02 AM

Rafe and his eidolon remain at the ready, hoping maybe for some action, but not wanting to get in over his head.

Sub DM Jon E Island Stop off Round 1  d20+1=7 ; d3=2 ; d20+1=13 ; d20+1=3 ; d20+1=3 ; d20+1=5 ; d20+1=4 ; d20+1=14 ; d20+1=21 ; d20+7=21 ; d20+7=25 ; d20+7=15 ; d20+7=17 ; d20+7=10 ; d20+7=18 ; d20+7=13 ; d20+7=18 ; d6=5 ; d6=1 ; d6=5 ;
Tuesday October 30th, 2012 2:07:06 PM

Rafe remain at the ready
Sten cast calm animal - to no effect
Spires Dectect magic - Highlight to display spoiler: {no magic aura around the dogs }
Coer - calls out to the house, while jummping into the boat and pushing off from shore HELP ME is the reply you hear but only just over the bark of the dogs
Jozhur nocks an arrow
Yel'kno also readys his bow

As soon as you set foot on the beach the dogs charge down toward the water line, growling and snapping there teeth, As the group climbs back into the baot all but Sten who walks forward to cast his spell. Seeing a taget that they can eat tje dogs start charging back down the beach at Sten. As he releases his spell of calm on the dogs, Sten sees that is has little effect on the dogs they continue there charge floaming at the mouth still toward him full charge. 5 of the 8 suround Sten knocking him to the ground
as they maul him, ripping his clothing and skin as they play tug-o-war 28 hit point damage the other 3 splash into the water to attack Rafe and his mount but have little luck

Yel'kno and Jozhar Please take your shots as you as a free action

Dog 1 Attack Sten Hitting For 11
Dog 2 Attack Sten hitting for 6
Dog 3 Attack Sten missing
Dog 4 Attack Sten hitting for 11
Dog 5 Attack Sten missing
Dog 6 Attack Rafe missing
Dog 7Attack Rafe missing
Dog 8 Attack Rafe missing

Rafe take AoO

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+8=16 ; d8=4 ;
Tuesday October 30th, 2012 5:17:00 PM

"Sten, come back!" Yel'kno yells too late and then lets an arrow fly towards a dog. Hit AC 16 for 4 damage.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Tuesday October 30th, 2012 8:05:11 PM

Kerg watches grimly as Sten is attacked.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 4/32 
Tuesday October 30th, 2012 8:46:46 PM

Sten will fall back and retreat to the boat.
So much for friendly animals and a druids relationship with them.


Co-DM Cayzle 
Tuesday October 30th, 2012 9:41:09 PM

Friends, I got no power, no web, roof got stove in by a falling tree. Jon is also having connection issues. Please have patience as we come back on line. In the absence of DM posts, please do post daily -- just to check in or to talk PC to PC, etc. Thanks and sorry!

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+5=12 ; 4d6+1=13 ;
Tuesday October 30th, 2012 11:01:02 PM

Spire levels his bow on the creatures, aiming at a dog no one else did. A beam of searing heat flies from his longbow, flying at the creature.

--------------------

Cast Scorching Ray
Touch Attack: 12
Damage: 13 fire

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32  d20+5=18 ; 2d6+6=17 ;
Tuesday October 30th, 2012 11:05:53 PM

STEN! Mook'kell swears Coer in Tauric.

Jumping back onto the sand he moves towards the pack an chops at the nearest dog, his sword swung with all his strength.

~~~
ooc: power attack with temple sword; hit 18 for 17 damage.



(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32 
Tuesday October 30th, 2012 11:07:39 PM

Correction: hit 17 for 17 damage.

(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26  d20+7=20 ; d6+1=5 ; d20+6=21 ; d6+2=7 ; d6=4 ; d6=5 ;
Tuesday October 30th, 2012 11:56:01 PM

"NOOOO!" Jozhur lets his arrow fly before dropping his bow and jumping from the boat to rush the dogs attacking Sten. He lunges hard with his shortsword at one of the rather large canines.

Shot hits AC 20 for 5 damage. Melee attack hits AC 21 for 7 damage. Jozhur attempts to flank one with Coerator, if able melee attack does 17 damage total.



(Michael) Sten AC 16/12/14 - CMD 18 - HP 4/32  d20+3=23 ; d6+2=5 ;
Wednesday October 31st, 2012 4:56:23 AM

Retreat to the boat and attack with spear.
Nat 20 for 5 damage to dog...


DM note: you are on the ground and will take AoO when getting up if you do this !!!!


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+5=16 ; d20+5=19 ; d20+3=5 ; d20+3=12 ; d20+3=7 ; d6+2=5 ; d6+2=6 ;
Wednesday October 31st, 2012 12:35:26 PM

Concentrating on a counterattack on dog #6, Rafe strikes first with his lance, due to reach, then again as his eidolon bites and claws back at the same dog.

AOO vs Dog#6: Hit AC 16, 5 damage

Attack #1 vs Dog#6: Hit AC19, 6 damage

Eidolon attacks: Hit AC5,12,7--misses most likely.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32 
Thursday November 1st, 2012 3:13:02 PM

Ooc: checking in. Hope everyone is ok whether wise

Sub DM Jon E Island Stop off Round 2  d8=3 ; d20+5=6 ; d3=2 ; d20+5=16 ; d20+5=15 ; d20+5=10 ; d20+5=23 ; d20+5=14 ; d6+6=7 ; d6+6=12 ;
Thursday November 1st, 2012 6:03:28 PM

Yel'kno yells but a little too late, lets an arrow fly towards the pack hitting a dog (1) Hits for 4 damage. Coer Chops at the first dog he sees for for 17 damage cutting the beast almost in two, luck being on his side his blade comes free. Sten remains on the ground but stabs out with his spear for 5 hp into a dogs side Jozhur Fires a arrow he readied and jumps down hiting for 17 Spire burns the nearest dog for 13 its yelps in pain and the smell of burnt hair hangs in the air. Rafe and his mount attack while Rafe hits for 11 total, his mount not so much.

The crazed dogs continue to attack but now not just Sten, Two remain attacking the prone druid the firsts teeth graze him but do no damage while the second dog still on Sten rips a huge chunk out of his leg leaving him down and bleeding to death, The rest of the pack snap and bit to little effect until one grab a huge chunk from Rafe's Eidolon for 12 hp

Dog 1 Attacks Sten missing Down 4 hp
Dog 2 Attack Sten hitting for 7 hp sending
Dog 3 Attack Yel'kno down 21 dead
Dog 4 Attack Coer down 17 hp Dead
Dog 5 Attack Jozhur misses
Dog 6 Attack Coer misses down 13 hp
Dog 7Attack Rafe hits rafes mount for 12 hp
Dog 8 Attack Rafe misses

DM Note sorry about missing a post and this being so late and cheap but I have very little time on net as connection is up and down like a call girls pants



(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26  d20+7=12 ; d6+2=6 ; d6=6 ; d6=1 ;
Thursday November 1st, 2012 11:16:46 PM

Jozhur moves attempts to flank another dog with coer but catches nothing but air with his blade.

ooc: attack hits AC 12. 14 damage.

Oh my, haven't heard that one before. More than understandable, just hope things are going reasonably well for anyone on the east coast.

(Michael) Sten AC 16/12/14 - CMD 18 - HP -3/32 
Friday November 2nd, 2012 1:09:59 AM

Down. At -3.
Gurgle gurgle.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+7=16 ; d8=8 ;
Friday November 2nd, 2012 1:50:29 AM

Spire loads an arrow, firing it into the same dog he burned earlier.

--------------------

Attack: Hit AC 16
Damage: 8

Co-DM Cayzle 
Friday November 2nd, 2012 2:26:53 PM

Friends,

I'll take over the game while Jon is out, at least today and Monday. Please keep those posts coming! I still want to hear from Yel'kno, Coer, and Rafe at least before I post. HOWEVER, since I will likely have no access between 5 pm today and 9 am Monday, I WILL make a DM post in three hours to keep the game moving.

Note to Sten -- last round, before you were driven into the negatives, you can still attack from prone. I'm applying your 5 damage to a dog that attacked you. Also, roll d100 each round, and on a 1-10 you stabilize. 11-100, you lose a hp. You die when your negative hp exceed your Con score.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32 
Friday November 2nd, 2012 4:08:21 PM

Determined to save Sten from the mutts, Coer strikes out at the pack 3 times.
His sword, slick with blood cuts deep into a second dog. Sticking for a moment, it throws off his balance and remaining two attacks miss their targets.

~~~
Ooc: power attack flurry at dogs in range
Temple sword; hit 23, 12 damage
Fist; nat 1
Secondary attack horns; hit 11
Ignore the d4 roll, using iPhone from bed as I have a cold :(

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 26/32  d20+8=21 ; d8=6 ;
Friday November 2nd, 2012 6:48:06 PM

Yelkno shoots another arrow at a dog. Hit AC 21 6 dam

Sub DM Jon E Island Stop off Round 2  d8=3 ; d20+5=22 ; d20+5=25 ; d20+5=25 ; d20+5=19 ; d20+5=17 ; d20+5=12 ; d6=2 ; d6=6 ; d6+6=12 ;
Friday November 2nd, 2012 8:25:35 PM

The evening sun glisten's off the gore that covers the beach, the sand is covered in both Stens blood as well as dog bits as the hero's continue to chop at the crazed dog pack, Sten's life blood continues to pool around him from the mass amount of bits that he has already taken, his all but lifeless body is splayed at Coers feet. Yelkno fires another arrow at thedog pack, it strikes the same dog adding more feathers right beside his last shot,for 6 hp, it yelps but does not fall, but the foam in its mouth is now more red then white.
with a sword, slick with blood, Coer cuts deep into another dog. Since iit have already taken a sword this blow disembowels the creature and it falls to the beach, the blueish coils add to the mess on the beach, As he trys to attack again his blade sticks for a moment, but its enough to throw off his balance, he almost end up falling but manages to keep his feet under him but it ruins his attacks with his fist and horns.
Spire sends more fire into the melee adding to the smell of burn hair as his ray burns another dog since the first on Coer clopped in two, With the less the great footing Jozhur swings a bit to high and misses his attack
Even though half the pack lay on the beach in bits the dog continue where more might have run off, Jumping off the body of Sten the bigest of the group attacks Yel'kno with a huge bit to the forarm almost taking it off (24 Hp) , The next one also leaps off sten but this time at rafe grabbing his leg for 12 hp
The third dog assalts Jozhur but only manages to shred his clothing, The other two dogs continue to attack poor Rafe but can't seem to grab hold of him to pull him off his mount

Dog 1 Attacks Hits Yel'kno for 24 Hp ( sorry double nat 20) (Down 10 hp)
Dog 2 Attack hit Rafe for 12 hp
Dog 3 dead
Dog 4 Dead
Dog 5 Attack Jozhur misses (down 8 hp )
Dog 6 Dead
Dog 7Attack Rafe misses
Dog 8 Attack Rafe misses

Rafe please post before monday I will add to the post this weekend if my connection stays up for long enough ( Luck has it that I could post this tonight,)

(Brock) Jozhur AC18/14/13--CMD 16--HP 18/26  d20+7=10 ;
Saturday November 3rd, 2012 5:19:06 AM

Jozhur moves to flank another dog but loses his footing in the sand when he lunges at the dog.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+5=17 ; d6=6 ; d20+3=7 ; d20+3=4 ; d20+3=23 ; d20+3=17 ; d4=3 ; d4=1 ;
Saturday November 3rd, 2012 2:22:29 PM

With a quick manuever of his mount, Rafe's eidolon escapes any damage from it's attacker (riding roll +13 is autosuccess to beat damage DC, so no damage round 1).

Quickly he and his mount begin attacking the remaining dogs.

Rafe Attack vs Dog 7: Hit AC17; 8 damage

Eidolon power attack1 vs Dog 7: Hit AC7

Eidolon power attack2 vs Dog 7: Hit AC4

Eidolon power attack3 vs Dog 7: Hit AC23, crit conf 17; 7 damage, +3 damage if crit.

Co-DM Cayzle 
Saturday November 3rd, 2012 4:17:56 PM

Ooh! Thanks Jon! I was going to post, but you beat me to it!

Friends, your DMs with shaky Web connections will continue to do our best to keep this game going, one way or another! :-)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32  d20+6=11 ; d20+5=18 ; d20+1=10 ; d8+6=13 ;
Saturday November 3rd, 2012 7:07:08 PM

Stay with us Sten says Coer as he continues his assault on the dog pack
Swinging his sword, this time he misses as the dog weaves to the side but Coer tracks it, kicking it in the face as if it were a football.
He swings his horns around, however these failed to find an enemy.

~~~
Ooc: power attack flurry on dogs in range
Temple sword; hit 11
Kick; hit 18 for 13 damage
Horns; hit 8


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 12/32  d20+7=10 ;
Saturday November 3rd, 2012 8:45:10 PM

"Gah!" Yel'kno calls out as the dog leaps into the boat (?) and latches onto his arm. He drops his bow and pulls his rapier free from its scabbard and tries to stab at the dog trying to turn him into a stereotypical pirate with a hook, but in unable to land a blow. (drop bow, draw rapier, miss AC 10)


(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Sunday November 4th, 2012 7:10:56 PM

Kerg just watches from the boat, too injured from the last fight to make it long in this one.

(Michael) Sten AC 16/12/14 - CMD 18 - HP -4/32  d100=53 ;
Sunday November 4th, 2012 7:14:28 PM

Trying to Stabilize.53
At -4

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  3d4+1=6 ;
Monday November 5th, 2012 1:09:38 AM

Spire reaches out with his hand, fire lancing out at the nearest dogs and torching them.

--------------------

Burning Hands to deal 6 fire damage on any dogs attacking the boat
DC 16 Reflex for half damage

Co-DM Cayzle  d20+5=12 ; d20+5=16 ; d20+5=7 ; d100=45 ; d6=4 ; d6=1 ; d20+5=6 ; d6=1 ; d20+7=18 ; d6+6=12 ; d6=2 ; d20+5=19 ; d6+6=11 ;
Tuesday November 6th, 2012 1:18:46 AM


Jozhur misses, even with his flanking bonus.

Rafe and Larien kills Crazed Dog 7.

Coer finishes off Crazed Dog 1.

Yel'kno misses.

Kerg and Sten hold their ground as best they can, each in their own fashion.

Spire blasts the last three dogs with flame. Dogs 2 and 8 fail their saves and take the full damage. Unfortunately, the fire also catches Yel'kno -- please make a Reflex save vs DC16 for 6 or 3 fire damage.

Dogs Counterattack

Dog 2 Attacks Jozhur and misses (down 6 hp)
Dog 5 Attacks Jozhur again and hits AC18 with a flanking bonus for 12 (down 11 hp)
Dog 8 Attacks Rafe and hits AC19 for 11 (down 6 hp)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32  d20+6=15 ; d20+5=20 ; d20-1=8 ; 2d6+6=8 ; d8=6 ;
Tuesday November 6th, 2012 6:14:32 AM

Dropping another hound, Coer switches targets to the remaining three
His sword flashes in the fading light and is followed by a hard left hook. He follows this up with a swimming his horns but the dogs are too quick and dodge them with ease.

~~~
Ooc: if I am still in range, power flurry once again.
Temple sword; hit 15 for 8 damage
Left hook; hit 20 for 12 damage
Horns; hit 8 miss

(Michael) Sten AC 16/12/14 - CMD 18 - HP -4/32 [Stable]  d100=1 ;
Tuesday November 6th, 2012 6:28:32 AM

Sten trying to Stabilize.01
Stabilzed at -4



(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20+7=27 ; d20+7=26 ; d6+3=4 ; d6+3=8 ; d6=4 ; d6=6 ;
Tuesday November 6th, 2012 9:47:06 AM

Jozhur works to flank one of the dogs that just attacked him and lunges hard. His sword strikes the dog in it's lower jaw and pierces up through the dogs skull. He has to kick the dog in the snout to remove it's head from his blade.

---
Critical confirmed for 12 damage. If flanking total damage is 23.


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+7=11 ;
Tuesday November 6th, 2012 10:22:13 AM

Spire winces, crying out, "Sorry Yel'Kno! before drawing an arrow and firing it wide.

--------------------

Attack: 11

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+5=9 ; d20+3=14 ; d20+3=21 ; d20+3=12 ; d4=1 ; d4=3 ; d4=3 ;
Tuesday November 6th, 2012 12:01:42 PM

Rafe and his eidolon turn their attention to dog 8 and Larien manages to score one hit (possibly).

Rafes attacks hit AC9, miss

Eidolon attack1, Hit AC14--5damage
Eidolon attack2, Hit AC21--7damage
Eidolon attack3, Hit AC12--7damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d20+7=11 ; d20+7=18 ; d6+4=9 ;
Tuesday November 6th, 2012 8:36:24 PM

Yel'kno gets singed in the fiery blast from Spire, but lets out a snarl and leaps at a dog, turning his pain into anger as he stabs at the canine.

Move if needed to get dog, will move into flank position if possible. Hit AC 18 for 9 damage.

(Michael) Sten AC 16/12/14 - CMD 18 - HP -4/32 [Stable] 
Tuesday November 6th, 2012 11:35:26 PM

Stabilzed at -4


(Michael) Sten AC 16/12/14 - CMD 18 - HP -4/32 [Stable] 
Wednesday November 7th, 2012 4:41:12 AM

Stabilzed at -4

Co-DM Cayzle 
Wednesday November 7th, 2012 9:03:52 AM


Coer finishes off a Crazed Dog with two final blows.

Jozhur connects to put down another.

Spire shoots wide.

Rafe and Yel'kno pair up to finish the fight.

Sten has stabilized.

The sorely wounded Kerg can at last step out safely.

Combat is over. The beach is littered with the bodies of eight massive dead dogs. From the house ahead, a voice shouts, "What's going on? Is it safe to come out?"

If you look at the dogs, make a Know Nature or Heal check vs DC14: Highlight to display spoiler: {You suspect the dogs are diseased, with some kind of super-rabies or something.}

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d8+1=7 ; d20+7=13 ;
Wednesday November 7th, 2012 10:00:48 AM

Yel'kno moves over to Sten and pokes Him with the bandaid wand (heal Sten for 7 hp) and then looks at th dogs. Well... These at least might help with our provisions at least". And he calls out to the cabin, "it's safe, the dogs are down"

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=18 ;
Wednesday November 7th, 2012 12:46:39 PM

Spire looks at the dogs and grimaces, climbing out of the boat and onto shore. "I don't think so, Captain. These dogs are quite unwell." (Kn: Nature - 18) "I fear eating them might impart the same illness on us. Best to dispose of the corpses... and carefully."

(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20+3=11 ;
Wednesday November 7th, 2012 1:59:49 PM

"Uh, a few of us were bit. Is that bad?"

Jozhur starts trying to bandage up the gaping wound the dog left in his arm as he walks towards to house to check on whoever was calling out. "Are you alright?"

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32  d20+8=15 ;
Wednesday November 7th, 2012 6:15:11 PM

We should burn the corpses if they are diseased to prevent its spread to scavengers

Coer begins to move the dogs into a pile on the sand, looking for anything of interest such as collars. (he is wearing gloves so should be protected)

~~~
ooc: perception check of 15

Sub DM Jon E Off I go 
Wednesday November 7th, 2012 6:39:11 PM

DM Note Thanks all but my time here is done for now, crappy connections and a bit less time then I thought but its been fun

Have fun all
cheers

Jon


(Michael) Sten AC 16/12/14 - CMD 18 - HP -4/32 [Stable]  d20+8=17 ;
Thursday November 8th, 2012 2:24:22 AM

Know Nature 17

Do we known that rabies are transmittable? We could be infected.



Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Thursday November 8th, 2012 11:58:31 AM

"Rabies? Aw crap. Had a fox as a pet once and it got the rabies... darn near tried to bite my testicles off."

Yelling back to the man in the cabin, "Aye, the dogs have been vanquished."

DM Jerry 
Thursday November 8th, 2012 2:03:48 PM

test

Who Arez Ya? [DM Jerry] 
Thursday November 8th, 2012 2:32:02 PM

At Yel'kno's response, the a window shade rises just a bit and a pair of eyes looks over the scene. Then the door cracks open--just a bit at first.

Then an old geezer, looking like he should be making moonshine, comes out of the house acting deathly afraid. All dressed in blue, his robe is covered with anatomical drawings of various sea creatures. Strange.

"Who arez ya? Whys arez ya heere?......and thhankz."

He sees Sten down and stirs to motion. Seeming to regain his confidence for a moment, he approaches him and lays some very blue hands on him. Sten is healed of all wounds. The holiness of the old one is palpable.

However, the moment the healing is done, he seems to recoil and become very afraid again and takes a few steps back towards the shack. He yells out his pronouncement: "BEWARE! Ghosts and demons filled those beasts! They were three times as strong as before! Possessed they were!"

His head whips around when Jozhur mentions that some were bit. "Yez I was too, and it was a close thing. They hit me faster than I could attackz and healz. I'ze not faazt as I usta be."

Suddenly remembering yet again that he is "outside" his hut, he quickly backs up to his porch looking around in remembered panic. "See anything? I'm nearly blind and..."


(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20+5=17 ; d20+7=23 ;
Thursday November 8th, 2012 3:27:02 PM

Jozhur takes a good look around, as long as he doesn't see anything threatening looking he will relay that to the old man. He slowly approaches the man as he speaks.

"It's all clear sir, and thanks for helping the dwarf. We're here because we were attacked by pirates, now need food water and supplies to repair our ship. If it's no trouble to you, we'd like to forage and gather some lumber. If there's anything you need help with around here, we could possibly lend a hand in exchange."

------------------------------------
Perception 17, diplomacy 23.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+12=28 ; d20+11=23 ; d20+9=19 ; d20+12=18 ;
Thursday November 8th, 2012 4:09:15 PM

Spire opens his mouth, grasping at something to say, and instead closes his mouth and simply stares. He attempts to remember anything from his studies about someone like this, as well as determine anything he can about the man's magic.

--------------------

Knowledge-
Arcane: 28
History: 23
Religion: 9
Spellcraft: 18

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32  d20+8=26 ;
Thursday November 8th, 2012 5:58:34 PM

Coer pours a flask of oil on the corpses and lights the pile. As he moves towards the small hut, behind the others, he scans the surroundings for any danger.

~~~~
ooc: perception 26

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Friday November 9th, 2012 12:58:49 AM

Kerg approaches the rest of the group and shuffles in the sand, wondering what he could say for being out of that fight. The old man who has revealed himself doesn't seem very threatening, but the element of the unknown keeps him wary.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday November 9th, 2012 6:42:03 AM

Sten awakens, thanks the man, "What is your name? How did you come to be on this island? What is your story?"

Bozzle [DM Jerry] 
Friday November 9th, 2012 2:44:13 PM

Still darting left and right, the man pulls out some garlic and begins rubbing it on his arms. Then casting, he sets up a magical barrier. "Hopes nonza ya are evilz."

Listening to Jozhur he answers, "Make yourself at home. My swimming hole is your swimming hole. Hmmz....Try to avoid cutting any of the big trees if you can help it--at least not too close to the house. Beware of ghosts. There's something very wrong going on. Ifn you really want to healpz, find out for me what got into those dogs! Nearly scarfed me good they did!"

He continues looking around for anything paranormal.

Spire thinks for a bit and then sees the wizened old man cast again using an alternate set of hand signs that he recognizes. This guy is a very strange variant: Oracle of Waves.

Coerator looks around the vicinity of the shack and doesn't see anything untowards other than the witnessed behavior of the dogs.

When Sten asks the old man's name, the geezer acts as if he can't remember it for a bit and his mouth opens and closes several times. "They....some....Hmmz. I think it was Boz...Bozzle? Somethingz likez that. I've been round these parts for many moons. Before folks started getting busier than a school of minnows round herez. The Beasties....no that's not it. The Beastlords dropped me here when I wouldn't show them the secrets of sharks. Not that I can remember 'em anymore. I just livez, swimz, helps the animalz and fishez for my dinner."

"But yeahz, please make my island safe againz so I can raise some more pups. Gets lonely sometimez."

Then realizing that he is relaxing his vigil, he begins looking hard left and right once again.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=22 ;
Friday November 9th, 2012 6:08:43 PM

Spire blinks a few times, shocked and intrigued by the Oracle. "Incredible... out here, all alone..." he mutters. He takes a few steps closer to the man, rubbing the back of his left hand with his thumb. "Excuse me... Bozzle, was it? What are these... Beastlords?" Spire wracks his brain thinking of anything he may have heard about such things. (History: 22)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Friday November 9th, 2012 6:57:11 PM

Yel'kno smiles as he watches the slightly crazy old man. Despite being slightly unhinged, he was enjoyable to listen to just the same.

"Why do we need to steer clear of the bigger trees? Aside from the danger of dropping them on your home that is...." And he moves forward and shows the man his mangled arm, "And, may I impose on you further? We are grateful that you healed Sten and there are others that could benefit from your skills."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Saturday November 10th, 2012 12:48:50 PM

Rafe dismounts as approaches Boz, but not too close--curious he was about these "Beastlords".

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Sunday November 11th, 2012 12:35:46 AM

Kerg looks around and wonders what kind of strange new land this might be. The last place had towering trees that breached the sky, but exploring was a little difficult due to the unwelcoming natives. Hopefully there won't be anything to stop the young half-orc here.

(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20+7=15 ;
Sunday November 11th, 2012 4:16:30 PM

Jozhur glances as the burning pile of dog corpses, then back at Bozzle,

"My friend here seems to think that they were diseased, but we can certainly look into it some more while we are out and about. We'll keep an eye out for anything similar. And thank you for your hospitality."

Jozhur is also curious about the "Beastlords" and quickly thinks through everything he's learned about the middle seas to this point, hoping to think of something related.

-------
Knowledge Local: 15

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32 
Sunday November 11th, 2012 5:12:18 PM

Before we leave you friend, could our party trouble you for some healing. We have see many battles recently any assistance would be appreciated.

And if we find any trouble while looking for supplies I am sure we will deal with it. Speaking of supplies.... any ideas on where we should look?


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday November 12th, 2012 12:02:05 AM

If Bozzle does not heal the party then Sten's goal is to heal the party first (100%) before fixing the ship. DM - just let me know when it is the next day so Sten can pray for spells...

Three Hours Before Dark [DM Jerry] 
Monday November 12th, 2012 5:10:37 PM

"Oohz I shouldn't haz said nothinz. They worship beastz and sometimez act like them. I sawz one turnz into a wolf I did. When I transformed into a sharkz they left me be.

"The treez gives me shade. That'z all. There are plenty further from me'house."

Bozzle seems to come back into his head when the request for healing comes. He examines the arm, asks for water, and makes a "cocoon" out of the water thickening it. Then with a prayer of thanks he pricks the cocoon and the arm is healed with a sound like waves. He looks up to see if anyone else wants help and awaits their coming forward.

"Thankz," says Bozzle to Jozhur smiling as he sits on a rocking chair. "I feelz safe with you folkz around. And I likez the company. You are welcome to camp out here, come inside, or hang hammocks."

Jozhur has not heard of these Beastlords before, though he does his best to search his memory.

Bozzle heals Coerator in a similar manner though he seems to use a warming technique with the water cast, which seems to build back lost muscle.

"What kind of supplies are youz looking for? Wood to fix your boat? Fish to cure for longkeeping? Water? Explainz what you need."

He points out some places where trees can be cut, shows the trail to a spring where they can get water, and promises to supply all the fish they can use.

"If'n one of you would turn that fire over when the dogs are burned, and cover it with dirt, I'd appreciate it. Any bones should be removed from the house area please. You can tell that he's getting more comfortable around the group.

"I'll cook you a feast! Shark's nose I will!"

He hops up, grabs a net and heads to the water. Spinning, he counts heads and then giggling, dives into the water, turning into a shark as he does so. Spinning in a slow circle, about 30' from the shore, he dives in and out of the water like a dance.

Returning to the shore, he transforms back and holding up the net, catches each fish as it jumps from the water into his net.

Cackling, then groaning, he slowly drags the full net towards the shack.

"You friends have about 3 hours before dark. You should use it! Storm likely just before dawn."

Then Bozzle sets about making a cooking fire some distance from the remains of the dogs.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday November 12th, 2012 7:51:56 PM

Sten will turn the fire over (where the dogs are burned) and cover it with dirt as requested by Bozzle.

(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26 
Monday November 12th, 2012 8:01:00 PM

Jozhur approaches Bozzle for some healing.

"If you don't mind, I could use some patching up as well. I don't think I could find much more like this."

After he is mended, Jozhur walks back to the boat to retrieve his bow and washes the blood off his blades in the sea.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Tuesday November 13th, 2012 11:37:06 AM

Spire thinks for a moment, rubbing the back of his hand, before gasping audibly. He looks around at the group, calling out, "Gentlemen, we have trouble. I think I know what this cult is." He looks to Yel'Kno and Jozhur, grimacing. "A small island to the north holding a cult the reveres animal spirits. Sounds rather familiar, doesn't it?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Tuesday November 13th, 2012 1:06:38 PM

"It does sound similar to the men we ran into before... Hopefully we won't have a chance to confirm our suspicions." Yelkno says to Apire and then to the old oracle, "we need just about everything you mentioned. Food, water and wood. We have more men on board that may need healing as well if you are able. We had a run in with slavers a few days ago."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28 
Tuesday November 13th, 2012 3:04:10 PM

Kerg lets the people in chanre of the group sort out what help they need before coming forward to ask for some aid.

Chores [DM Jerry] 
Tuesday November 13th, 2012 4:53:31 PM

Bozzle nods with approval as Sten sterilizes the place where the dogs were burned. He follows that up by putting some holy water on it.

After double checking Jozhur's wound, he nods and smiles at him and turns to Yel'kno. "Give your men shore leave if you'll vouch for their behavior. I'll help them with a wand I have if any are injured. As for the rest, better have at it. Night's a comin'. As for the Beastlords: leave them alone. Advice is free. Curiosity brings the shark."

He points again to explain things a second time, wondering if they are hard of hearing or if they don't understand his accent.

"Water, there, down that trail."

"Wood, that's a good location there down that other trail."

"Food, I'm working on . Any of your crew know how to skin a fish and preserve it? If so, send them my way. I'm too old to do this all myself."

-------

[get after your chores folks. We're role-playing this out.]



(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 24/32 
Tuesday November 13th, 2012 8:04:52 PM

If Bozzle is happy to cook in our absence we should go scavanging while it is still light.

I'm going to get get some wood, anyone care to join me


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday November 14th, 2012 1:14:52 AM

Sten is going with the Minotaur monk.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 
Wednesday November 14th, 2012 6:47:08 AM

Good show Sten, lets get to it. Anyone else coming or are you all going to get food and water?

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Wednesday November 14th, 2012 9:03:09 AM

Spire shakes his head, looking back to the ship. "I will go back and let the crew know what's happening. I will need some help getting the injured over here. It may take a few trips, I could use some help."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Wednesday November 14th, 2012 12:12:40 PM

Rafe, being one of the few competent sailors left, remains behind to help affect repairs and other sailorly stuff.

(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26 
Wednesday November 14th, 2012 1:16:23 PM

"I'll fetch some water, anyone care to help?"

Jozhur starts down the trail with whatever containers are available.

I've Got Something Here [DM Jerry] 
Wednesday November 14th, 2012 2:26:07 PM

Coerator and Sten head down the left/western trail heading north past the shack.

Ian and Rafe work on getting the injured to Bozzle who absentmindedly touches them with his wand while he cooks. He recruits several including the ship's cook to help him. He directs the help and seems to improve the abilities of all around him, without doing much of the "actual" work himself. Bozzle is definitely a natural leader and teacher.

The crew, being well-trained, divides themselves to help the party. Some head down the trail after Coerator and Sten to help transport and cut down trees, pulling axes from the ship's stores.

Others begin to help Rafe pull damaged planks from the deck and other locations to affect repairs on the ship.

Jozhur and a crew of about 6 begin rolling empty water barrels from the ship down the right trail to fill up with water from the spring. Bozzle tells Rafe that if he can fix the wagon behind his shack, they can use it to haul water and wood back to the ship.

About 10 minutes up the trail, Jozhur finds the spring. The water even smells good! There is a winch set up over one side of the spring to lower barrels into the water.

Sten and Coerator, with their portion of the crew, come upon a copse of good sized trees overlooking a tidal cove. Soon one of the crew gives a shout of panic and calls for help!

"Ho there! I've got something here First Mate Coerator!" Backing away with great concern on his face he rejoins his fellow sailors.

-------------

[Everyone attempting to effect repairs, operate a winch, cut down trees, cook, etc. please make appropriate skill checks. They won't be hard, but could create some fun if we get a lucky roll.]

(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26 
Wednesday November 14th, 2012 5:09:25 PM

Jozhur continues hauling barrels back and forth with the other crew members that are helping him, keeping an eye out for anything unusual in the wilderness.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32  d20+3=11 ; d20+8=12 ;
Wednesday November 14th, 2012 5:23:08 PM

Having grown up at sea, Coer is inexperenced at chopping down trees but seems to make do.

We should have enough in no time at all as long as out luck.. Coer's train of thought is shattered by the panicked cries from the crew.

Drawing his sword he peers into the undergrowth to see what has caused the ruckus. What is wrong? he calls to the sailor.

~~~
ooc: chopping a tree down... dex check? If so; 11
perception to see what has caused the panic; 12

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+13=29 ; d20-1=5 ;
Wednesday November 14th, 2012 6:37:18 PM

Spire opts to pick some berries and plants to make a salad, using the book he purchased earlier in port to avoid particularly dangerous or just plain inedible plants. Fairly happy with his pick, he returns to Bozzle, and piques the oracle's brain about his powers and how he came to be here. (Diplomacy: 5)

--------------------

Nature: 29 - book was purchased in the last port to give +2 to checks relating to plants, herbology, etc... feel free to negate that bonus.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+8=22 ;
Wednesday November 14th, 2012 7:40:05 PM

Sten will find appropriate trees to cut.
Nature: 22.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d20+5=18 ; d20+4=13 ;
Wednesday November 14th, 2012 9:59:19 PM

Yel'kno does the Captainly thing and supervises. He makes his way Among the different work groups, seeing that everything is running smoothly and that the men are watered and such. Prof sailor 13, diplomacy 18

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+5=12 ;
Thursday November 15th, 2012 2:15:59 PM

"Aye, I think I can fix that wagon... it's just a ship on wheels instead of waves." Rubbing his hands together, Rafe was pretty sure he didn't have a clue how to fix thaat wagon, but he'd put all his sailor knowledge to bear on it.

Sailor profession check 12

The Secret Cove [DM Jerry] 
Thursday November 15th, 2012 4:42:38 PM

Rafe gets to work on the wagon and it works, though the left rear wheel keeps breaking spokes from the weight put on it. Now to decide where it can do the most good?

Jozhur gets 5 barrels hauled to the spring and begins using the hoist to lower them down into the pool where the spring is. The first two barrels go down and up with ease. One of the sailors climbs down to the edge of the water and seals the lids on with wax before hauling each one up. When the third one is on the way up, the winch sticks. What to do? Some of the sailors say to just to leave the winch to the old geezer to fix and haul them up with ropes. Others say that it should be easy to fix if anyone knows how. One sailor says he has fixed a winch on a ship before and will try if they want him too, but he doesn't look very confident.

Spire picks his berries and returns to talk to Bozzle. However, he finds that Bozzle doesn't like to be bothered while cooking and the only way that Spire will get a word out of him is if he volunteers to join in and cook. Bozzle says, "Nice berries. See if you can make a sauce of them for the meal. There's some broth over there and some flour to thicken it."

Yel'kno keeps the men organized and careful as they enjoy their shore leave. Spirits are high with his motivation and cheerfulness and much work gets done. He realizes that there will still be work to do the next day as the carpentry job on the ship will take longer than the hours left in this day. He begins thinking of where the crew should sleep, watches both on the ship and off, etc.

Coerator, sword drawn heads down quickly into the undergrowth and sees the secret cove. Sten, also present, may join him. The cove is a natural point for accumulated detritus, with scores of pieces of driftwood and sea glass on the small beach. Halfway up on the beach is a huge net trap. Something has dragged half of it up onto the beach and chewed a hole in it. From a distance, that is all that can be discerned. The beach is about 15' below the trees and will require a bit of climbing down a minor cliff will be required to get down to it.

One of the sailors, an alert fellow asked if Coerator wants him to go get the captain and others of the adventuring party. He's already half running waiting on approval to move into a full sprint.



(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20=12 ;
Thursday November 15th, 2012 5:28:11 PM

Jozhur curses when the winch breaks. Hearing the sailor's comment he snaps back, "That old geezer has given us a very warm welcome".

He takes a hard look at the broken winch, trying to find a way to repair it. He'll do his best, attempting to apply what he has learned about building trap mechanisms.

-------------
Roll of 12. +3 if intelligence modifier is used, +8 if craft traps can be used.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday November 15th, 2012 7:32:26 PM

Sten joins Coerator. Sten waits for the rest of the adventuring party to arrive before doing anything.


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+1=21 ; d20+9=28 ;
Thursday November 15th, 2012 7:41:05 PM

Spire does his best at making a sauce with the berries, and quickly joins Coer and Sten when the runner comes for them (assuming he does). As Spire makes his way there, he passes Johzur, and lends him a hand with the winch. (Kn-Engineering: 28)

--------------------

Not sure what the first check would be... Profession maybe? Either way, NAT 20.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 
Thursday November 15th, 2012 10:51:45 PM

Yes, better tell the captain... Coer says to the spot where the crewman was standing moments ago ...and be quick about it! he calls in jest at the sailor's enthusiasm.

Whatever chewed its way free from that trap may still be here. Sten, do you want to wait here for the others or should we go have a look?

~~~
ooc: Kindly DM, can you tell me how long it has been since the fight with the dogs - i need to know if mage armor has worn off.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Friday November 16th, 2012 8:16:53 AM

Yel'kno makes his way to Coer when summoned and sends runners for the others. He orders the rest of the men back to the hut area until they figure out what is going on.

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Friday November 16th, 2012 12:10:07 PM

Receiving the summons, Rafe mounts his eidolon and hurries back to the group.

Gathering Above a Cliff [DM Jerry] 
Friday November 16th, 2012 4:55:18 PM

The sailor that shot off his mouth about the winch closes it very fast with the reprimand from Jozhur. Then Jozhur sets about fixing the winch and does so, though it still doesn't work perfectly.

The sailor volunteering to go find the rest of the adventuring party smiles at Coerator's "be quick about it" and says "AIIIEEE SIR!" Then pretends that there is an echo as he runs repeating the phrase over and over.

Sten joins Coerator at the edge of the small cliff waiting for the others to come. The others come too, with time. Ian takes the long way around and helps fix the winch. He also finds the wagon and determines that one of the spokes on the wheel is too short and replaces it. [hey a 20 goes a long way!]

It has been two hours after the fight with the dogs by the time everyone is standing at the top of the small cliff over the beach. Someone will have to descend if a closer look is to be obtained. The cliff is steep and will require a climb check of 20 if there is no rope or other mechanism to aid the climber. However, it is only 15' down to a sandy beach, so a fall should not be fatal.



(Brock) Jozhur AC18/14/13--CMD 16--HP 6/26  d20+7=17 ; d20+9=29 ; d20+5=11 ;
Friday November 16th, 2012 5:58:12 PM

Jozhur takes a look at the cliff, "Someone get a rope tied off". He then starts down the cliff. He has a little trouble, but he'll get to the bottom, one way or another.

-------
17 climb check, then a natural 20 either as a second climb check or acrobatics check for falling. Perception check 11 to see what is down there.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Friday November 16th, 2012 11:09:09 PM

Also, Bozzle fully healed us I take it?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d20+5=18 ; d20+4=13 ; d20+8=21 ;
Sunday November 18th, 2012 1:53:10 PM

Assuming a rope is found and secured, yel'kno heads down with Johzur. If no rope.. he tumbles downa bit. Either way once down he takes a look around. Climb 18, acrobatics 13 if falling to reduce damage. Perception 21

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32  d20+4=12 ; d20+7=17 ;
Sunday November 18th, 2012 6:57:29 PM

Coer pulls a rope from his pack and ties it off to a sturdy tree. No sooner than the knot is fixed the line goes taut as Jozhur and Yel'kno begin their descent.
"You! Keep watch while we check out the cove" Coer orders the enthusiastic crewman, "The rest of you get back to work, it is not long before dark."

Coer grabs the rope and leaps over the edge, but struggles to keep his grip. He falls part of the way and lands with a roll on the sand. Standing with a sheepish grin he scans the beach for any dangers... other than falling minotaurs that is.

~~~
ooc: climb check; 12
acrobatics; 17 to prevent too much damage


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Sunday November 18th, 2012 8:21:26 PM

Sten will wait at the top as watch.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+4=11 ;
Monday November 19th, 2012 12:02:11 AM

Spire awaits at the top of the cliff with Sten, drawing an arrow and keeping an eye out. (Perception: 11)

--------------------

Also, Jerry, my character's name is Spire, not Ian. :P

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+9=28 ;
Monday November 19th, 2012 6:55:05 AM

Perception = 28

Very Mysterious [DM Jerry] 
Monday November 19th, 2012 2:30:26 PM

Coerator ties the rope and Jozhur and Yel'kno work their way down to the beach easily. Sten and Spire keep watch up top with Coerator and do not perceive anything dangerous at the moment from where they stand.

Once some of the group are at the bottom, more details can be seen.

First, it is obvious that this is a very large net trap that probably belongs to Bozzle. Someone obviously uses this regularly in this cove to practice "mundane" fishing skills. Moreover, something has dragged the net up onto the shore.

Next, dog tracks are everywhere.

Third, the net was not broken out of but into. Something wanted to eat the fish inside and chewed through the net from the outside.

Fourth, most of the fish that is left, inside the net, is only half-eaten. A few partially consumed fish are scattered on the beach as well.

Very mysterious.

--------------

Hi Ian. I'm not used to seeing the real name first. I like the real name last, but to each his own. :)

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Monday November 19th, 2012 7:33:56 PM

"I think it's a fish eating zombie," Rafe says after inspecting the fishing net.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d6=3 ; d20+8=13 ;
Monday November 19th, 2012 9:32:03 PM

Wanting a closer look Coer tries the rope but loses his footing. Tucking into a roll he bounces on the soft sand and quickly jumps to his feet.
"Fish eating zombie? Great. That's just slightly better than a baby giant octopus." Coer shudders at the thought and examines the sand to see where the footprints came from.

~~~
ooc: climb; 12 - falls, acrobatics; 17 - saves = 3 non-lethal damage
Perception; 13


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Monday November 19th, 2012 9:56:27 PM

Spire frowns. "...fish eating zombie? There are dog tracks. I suspect the culprits lie dead in front of Bozzle's shack."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d20+5=19 ;
Monday November 19th, 2012 9:56:47 PM

"Could be from the dogs earlier..." Yel'kno says and then looks around for tracks leavin the net and heading elsewhere. Track 19

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+3=18 ; d20+5=19 ;
Tuesday November 20th, 2012 1:45:28 AM

Jozhur takes a closer look at the fish and the net. He tries to get some idea of the size of whatever was eating at the fish, but he has no idea how to tell. "Is there a way to know something's size by its bite marks?"

He also takes in the smell and looks at the fish to see how recently they were killed.

Jozhur wonders out loud, "Perhaps the dogs were infected by these fish..."
--------------
Knowledge nature (18, but untrained, so really only 10 I think)

Perception 19 to notice anything unusual about the bite marks or the fish themselves

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Tuesday November 20th, 2012 2:46:58 AM

"Parasites in the fish infecting the dogs? Yup, just like I said, fish eating zombies."

Will There Be Zombies? [DM Jerry] 
Tuesday November 20th, 2012 2:06:59 PM

Yel'kno does indeed find dog tracks leading around to the side where a spot lies to climb easily to the top. At the bottom of that hill, about 30 feet from where you are in a dense section of forest, you find more meat and some puke. Definitely dogs, though Spire's hypothesis might have been more exciting.

Jozhur reels back from the look of the fish. They have mostly turned into a black noxious goop. [Knowledge Nature checks please from anyone looking that has the skill. Related skills may be used as well.]

Who knows what awaits in the half of the net that is still submerged below the waves. Perhaps there will be zombies there?



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+11=25 ;
Tuesday November 20th, 2012 2:14:05 PM

Spire peers down at the fish, searching his mind for anything that could have happened. (Nature: 25) "If there are zombies, I say we fight them. If it's a squid, put it back."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Tuesday November 20th, 2012 3:33:39 PM

Yel'kno returns to the others to report his findings, "dogs went that way and got sick again. Depending on what is in that net we may not want to be eating the fish Bozzle is getting for us." And then he'll move to grab on to the net; but does not pull. "Shall we take a look?"

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Tuesday November 20th, 2012 5:09:09 PM

Its been a long time since i sparred with the undead. Lets see if we get lucky

Coer grabs the net with his free hand ready to haul it out of the surf, when the rest of the team are ready

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday November 20th, 2012 6:27:06 PM

"Urrrrgh, disgusting." Jozhur chokes back some vomit and approaches the net next to Coerator, preparing to drag it the rest of the way out of the water.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday November 21st, 2012 1:51:41 AM

Sten waits for the party...

Getting Lucky [DM Jerry] 
Wednesday November 21st, 2012 2:40:18 PM

Spire studies the "blackened" fish and realizes that it it definitely not zombies, but disease! This simply has to be the source for the sickness that got into the dogs and made them turn on Bozzle. He's not sure about the type of disease as it seems to be a variant or mutation. His best guess is a very potent version of Filth Fever.

Yel'kno's comment about the quality of the fish that Bozzle may be cooking causes several of the crew to turn pale shades of green "around the gills."

As the group sets about the task of pulling the net up on shore, and trying to avoid Jozhur in case he attempts to hurl again, they realize that it is VERY heavy or VERY stuck. It will break the old net if they apply the force that would be necessary to pull it up onto the beach. Perhaps Spire will get his Giant Killer Squid wish since he didn't get his zombie wish. Perhaps it is a Giant Killer Squid Zombie?

Someone, or some ones are going to have to down there into the murky water of the cove! The lapping water upon the beach makes the prospect even seen inviting as the sound acts as a counter melody to the grossness of the powerful disease upon the partly eaten fish.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+8=24 ;
Wednesday November 21st, 2012 7:01:21 PM

Coer gives the net a tug and feels no give in it whatsoever. That normally does not happen when the minotaur is trying to move something.

"Bah, no net gets the best of me. Squid or no squid, im getting my feet wet. Besides... it may be something of value"

Coer carefully walks towards the murky water, looking for any dangers

~~~
perception: 24



Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Wednesday November 21st, 2012 7:42:16 PM

"Wait, I can send me eidolon down there to investigate. She's a good swimmer and can relay what shes to me and then I to you all. Okay?"

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Wednesday November 21st, 2012 7:42:57 PM

Spire turns to one of the crew and says, "Get back to Bozzle. Tell him we found fish infected with an advanced form of Filth Fever. He needs to check his supplies." Turning his attention to Sten, the elf nods. "That sounds like a much better idea."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Wednesday November 21st, 2012 8:09:05 PM

"A fine idea, Rafe. Send Larry in for a swim". Yel'knp says as he peers into the water, glad that he doesn't have to take a dip.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Wednesday November 21st, 2012 9:44:48 PM

Coer carefully begins walking backwards, away from the water.

"I forgot about Larien. Send him in to investigate."



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday November 21st, 2012 11:12:42 PM

Sten will take Spire's sugestion and go find Bozzle...

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+4=8 ;
Thursday November 22nd, 2012 4:33:49 AM

Rafe nods, "I'll send her in," then instructs his eidolon to reconnoitre the area in question. After she goes in, he will Bond Senses with her so everything she see's, feels, hears, etc... he will have access to.

Swim check 8 (she has gills, so can't drown)

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Thursday November 22nd, 2012 8:36:10 AM

Jozhur nods at Rafe and stands by, trying to peer into the murky water.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+8=11 ;
Thursday November 22nd, 2012 10:49:46 PM

On the way to find and retrieve Bozzle, Sten will to look for any large animals on this island.
Knowledge nature 11

Larien the Great [DM Jerry] 
Friday November 23rd, 2012 10:23:43 AM

Coer decides to head into the water and perceives no squids, zombies, or other nasty situations. The water looks clean and very beautiful in fact. The perfect place to put down a net of this sort with the tide going in and out. He can picture how fish would move with that tide and thus get caught in the net. He makes his way to the shoreline.

Then he is stopped as the decision to send in Larien is made. Rafe gives Larien its instructions and it moves out and under the water.

Meanwhile, Spire sends a crewman over to the house to bring Bozzle up to speed and have him check his fish. The crewman takes off at a good clip. Sten decides to go talk to Bozzle himself and takes off after the crewman. On the way, Sten looks for signs of large animals. He finds none.

As Larien maneuvers underwater, following the net, it perceives no dangers. No squid. No zombies. About 15' out from the shore, he sees a large object at the very end of the net. Some sort of horse? A spear is driven through it--no too large for that. A ballistae spear? It is hard for Rafe to tell for sure, yet the spear and the horse body is caught in some rocks and is extremely stuck.

----------------

[Rafe, I didn't see the gills upgrade on your Eidolon. Did I miss it on your PC sheet?]

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday November 23rd, 2012 1:18:07 PM

Kerg decides that with this hermit's help, he feels well enough to join the others as they tend to the needs of the group. A crewman from the ship finds Kerg at Bozzle's home and tells them everything that has been discovered in their absence, with Sten showing up to corroborate.

"I will go and see what I can do to help. There will at least be some cleaning up to do," Kerg shrugs and heads for the beach.

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Friday November 23rd, 2012 4:18:02 PM

Rafe relays what he see's through Larien's eyes to the rest present and adds his own comments, "Looks like a horse, but it could be a centaur. Do you want me to have my eidolon rip it free of the netting?"

DM Jerry, yes, it's on my PC sheet on the last line before her pic. She has the following:
Special: Darkvision (60 feet),Evasion (Ex),Gills (Ex), Mount (Ex), Pounce (Ex), Power Attack -1/+2


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Friday November 23rd, 2012 6:37:50 PM

Yel'kno waves Kreg over when the young half Orc approaches. "Kreg, over here. We might need your strength if you 're for some lifting."

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Saturday November 24th, 2012 12:04:07 PM

Jozhur stands by, awaiting instructions.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday November 25th, 2012 8:26:00 PM

Kerg, there you are. I must say you are looking healthier than you did before.

So the water looks free of squids and zomibies... lets go take a closer look at this horse.


Coer wades into the surf towards the horse

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12  d20+10=13 ; d20+11=27 ; d20+11=20 ; d20+9=12 ;
Sunday November 25th, 2012 10:38:44 PM

A horse? Spire blinks a few times, his mind blank. "A horse? Are you sure? That seems... unlikely. Unorthodox, at best." The elf stares off into the water, trying to think of something, anything that could resemble a horse underwater.

--------------------

Dungeoneering: 13
History: 27
Nature: 20
Planes: 9

Centaur [DM Jerry] 
Monday November 26th, 2012 4:58:15 PM

Kerg comes up the trail and joins those standing at the top of the short cliff.

Rafe must be prophetic, because closer examination by Coer, once he enters the water shows it to be a very dead centaur in some pretty fine armor and barding.

The net is stuck and very heavy with the centaur in it. In addition, the spear that is driven through the centaur's body is lodged in the floor of the cove. The body is damaged by both weapon and disease, making it very lucky that the body was captured in the net.

--------------

[strength checks for anyone using strength. Perception for those using perception. Other skills as applicable.]

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Monday November 26th, 2012 6:06:33 PM

Assuming Sten is back with us and at that the status of the centaur is shared with the group...

"Hmm... Oh! Hey Sten, could you use your spell with wood to shape the spear so that it comes out of the centaur or weakens it enough to break it so we can pull the body out? Either way we should tie the rope around it and pull it out from the shore once it's free of the spear.."

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+4=11 ;
Monday November 26th, 2012 7:17:41 PM

Coer stands by to see if Sten can weaken the bolt. The cool water is refreshing and free of Octopi, just the way he likes it.

Once Sten has had a look I will try and free the corpse. Anyone want to give me hand? The water is actually quite nice.

~~~
ooc: Strength check when ready; 11


(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+2=22 ;
Monday November 26th, 2012 7:38:10 PM

"Hmmm, kind of seems it may have been speared while trapped in the net. Either way, lets get this thing hauled out eh?"

Jozhur limbers up and prepares to help unstuck the Centaur, however the group decides to go about doing it.

-----------------------------
Strength check 22 (nat 20)

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA*  d20+2=20 ;
Monday November 26th, 2012 7:45:12 PM

Rafe's eidolon also helps out with the dead centaur.

Strength check 20

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+2=5 ;
Monday November 26th, 2012 8:51:41 PM

Sten will give a go with the dead centaur
Strength check 5

If all of the above effort of the party fails then Sten will Warp Wood or Wood Shape.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32  d20=10 ;
Monday November 26th, 2012 10:55:06 PM

Str check to assist: 11

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12  d20+4=12 ; d20+9=16 ;
Monday November 26th, 2012 11:56:55 PM

Spire keeps an eye out, pointing out any obstructions (Perception: 14) and pointing out the best structural point to break or bend the spear. (Engineering: 16)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28  d20+4=7 ;
Tuesday November 27th, 2012 11:49:13 PM

Kerg wades into the water and follows the others to where the centaur is pinned. After hearing the stories of disease and seeing a carrier decaying like this, he's a little wary of getting his hands dirty. It shows in his tugging. (Str check 7)

Beached Net [DM Jerry] 
Wednesday November 28th, 2012 11:06:41 PM

The combinations of ideas takes care of the spear and gets the centaur pulled up onto the beach. Indeed the Centaur is wearing very nice armor that doesn't seem to be harmed by the exposure to the salt water. Predominate is his pristine backpack with a scroll case hanging from it.

Now that the entire net is up on the shore, you can investigate fully the entire scene and situation. There are mysteries here and things that just don't make sense.

Why are the fish poisoned with a more potent than usual variant of Filth Fever? Why is there a well-equipped Centaur in a Fish net near an island that is only inhabited by an old hermit? Why was this centaur both slain by a trebuchet spear, and caught in a net with poisoned fish?

It makes the mind spin!

[sorry for the short post, been a busy day and I was blocked from the site today again from work]



Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12  d20=12 ; d20+14=32 ; d20+14=17 ; d20+14=32 ;
Wednesday November 28th, 2012 11:41:23 PM

As soon as Spire sees the scroll case, he scampers down the rope (Climb: 12) and runs up to the corpse. Ignoring the oddities, he carefully removes the case and opens it, his eyes glowing blue as he casts Detect Magic and quickly begins to read them. (Spellcraft: 32, 17, 32)

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Thursday November 29th, 2012 1:15:35 AM

Rafe ponders the reasoning behind what could have caused all of this and summarizes his opinion, "So centaur guy is sailing on a ship, they get attacked and he takes a ballista bolt through the body and falls overboard. Later, his body is scooped up by this net, but where's the ship? In fact, where's both ships? If there was two--which I think likely since this centaur is a bit too well dressed for a simple fishing boat. I'm thinking the orcs got them. As for the fever, well, who knows how long these dead fishies and centaur been percolating in the warm waters around."

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday November 29th, 2012 2:21:02 AM

Sten agrees with Rafe about the orcs being involve. They are very prevalent in this area. How many times has this adventuring party encountered them?

The Scroll Case [DM Jerry] 
Thursday November 29th, 2012 2:22:22 PM

The scroll case is covered with skulls and other symbols of death. Once opened, a very rich and fancy parchment of good size, smelling like daisies, is found.

The smaller one reads, "To the one who finds this parchment. Please take to any priest and have this Scroll of True Resurrection read over my body. You have my thanks and my gratitude. All praise to Gargul the God of Death and Life.

Aziekiel Hoofstomper
Most Likely Deceased

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Thursday November 29th, 2012 3:07:29 PM

Spire pauses for a moment before closing the scroll case. He stands up and looks to the others, repeating the contents of the scroll. "I... I do not feel comfortable leaving him here." Turning to some of the crew members, he asks for help bringing the corpse to Bozzle. "He should be able to help us. This centaur..." Spire closes his eyes and bows his head for a moment. "This is a scroll of True Resurrection. We should respect his final wish."

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Thursday November 29th, 2012 5:08:13 PM

"Oh, very well. I suppose the centaur could at least tell us how he wound up dead, maybe he'd know something about the diseased fish too. Hopefully ol' Bozzle can help."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Thursday November 29th, 2012 7:48:04 PM

"Any mention of a reward?"

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday November 29th, 2012 8:19:10 PM

True Resurection is a 9th level cleric spell.
Sten searches his memory for the name Gargul the God, what moral bent (alignment) is he? We need to get this right. We can't go resurecting a powerful evil person.
Knowledge General 8

Cayzle Comments: Note that in the Wold, the gods do not have alignments. They are above your petty pigeonholes. People generally like Alemi (healing) and Domi (protection) and fear Marteus (disease). Gargul (Life and Death) elicits both dread and awe. And respect. PS: Hope you do not mind my comment, Jerry!


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Thursday November 29th, 2012 8:49:44 PM

Yel'kno agrees thy should ask Bozzle to come to them instead of trying to move the heavy body all that way. )FYI I lost Internet until a new modem gets shipped here. Stuck using phone)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday November 29th, 2012 10:39:32 PM

Very trusting of the fellow to hope whomever found his corpse will follow his wishes. That scroll, not to mention his other belonging cant be cheap. I guess he is lucky WE found him.

I can't wait to ask why someone felt the need to shoot him with a ballista!


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday November 30th, 2012 12:56:32 AM

Kerg tries to hide his whirring mind behind a mask of understanding. Most of what everyone is saying escapes him, and the name Gargul only brings up vague memories of things he was taught while a slave. The paper seems to be important though, and in a way that can help a dead creature. He had recently seen how the powers these people use can mend flesh. Could there be a power to restore life too?

New Fangled Adventurers [DM Jerry] 
Saturday December 1st, 2012 12:13:54 AM

Boggle waves and in his rusty high-pitched voice says, "Right up here!" He's up with the rest, recently arrived.

"I suggest getting the body back to the shack. I don't want to leave the food for long with your "partly trained" sailor cooks."

You also hear him grumbling saying, "Adventuring groups these day with their druids and new fangled alchemists. Never see a proper priest anymore. But then I'm not one either. Hope I remember how to do this."

Once back at the camp, he asks that the body be kept inside the shack and out of the elements. "Do one of you have a Freshen and say a Mend spell or something like that? Something to clean the body up a bit and make him smell better?"



(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 2nd, 2012 5:45:45 AM

Coer rustles around in his backpack and pulls out what appears to be a roll of paper.

You know what? I won this in a lottery some time ago and have been carrying it around with little opportunity to use it. Now seems perfect. Lets see if it works

Coer tears a square off the roll and wipes it over the corpse,

Anyone else care for a square? offers Coer.

~~~
ooc:
I won the following in the L'n'B lotto back in August:
A roll of 1001 sheet toilet paper: each sheet is permanently enchanted with Prestidigitation and will leave the surface you wipe crystal clean with no residue. Enjoy those special times, 1001 times.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Sunday December 2nd, 2012 8:07:50 AM

"Yes, please. That was disgusting". Jozhur takes a square of toilet paper from Coer, and heads off into the brush to strip down and clean up.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Sunday December 2nd, 2012 11:04:16 AM

Spire waves his hands slowly down around himself, casting Prestidigitation on himself, and subsequently on the corpse to help with the cleaning.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Sunday December 2nd, 2012 2:10:39 PM

Yel'kno takes a wipe from the roll and washes off a bit, marveling at how well the small wipe works. "Fantastic roll up have there, Coer." And to Bogglr he asks, "give the diseased fish we saw on th beach can you be certain the fish you so graciously caught for us are not infected?" And regarding the centaur a moment, "and hopefully Gargul does not mind us calling on him for a stranger."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Sunday December 2nd, 2012 4:53:35 PM

"What a wonderful prize, very useful indeed!" Rafe gratefully takes a sheet of the magic paper since he did not have access to that type of spell and then caringly wipes down his eidolon.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Sunday December 2nd, 2012 9:24:07 PM

Sten takes a wipe from the roll and clean up.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 2nd, 2012 10:25:29 PM

Coer also offers the wipes to the crew who carried the body

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Sunday December 2nd, 2012 11:08:41 PM

Kerg uses a sheet too, a little marveled by how well the square works.

Cleanest Sailors That Ever Sailed [DM Jerry] 
Monday December 3rd, 2012 4:47:16 PM

Everyone is cleaned up nicely. A cleaner batch of clean smelling sailors and adventurers has never been seen!

Bozzle tests the fish and lets you do the same with whatever means you have. "Seems clean to me. Shall we eat? What are you going to do with the body. I don't want it sitting in my shack for too long."

He begins serving fish. It is exquisite! There is nothing like fresh fish caught and cooked by Bozzle. "I thought about returning once and opening a restaurant." He seems genuinely pleased by all the compliments.

The sun begins to set and the cleaning up from the meal commences. One of the sailors comes up and asks, "Where do you want us to bunk? On the ship, make camp here?"

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday December 3rd, 2012 8:15:28 PM

Sten thinks there are strength in numbers, regardless of the location, crew and adventures need to sleep in one spot.

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Monday December 3rd, 2012 11:32:02 PM

"The ship is more securable I think, and with someone in the crows nest--with darkvision, it may be safer."

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 3rd, 2012 11:40:45 PM

"With the number of pirates in the area, I think it would be best if we sleep on the ship. We would not want to wake up with our ship gone." Spire volunteers for a watch, low light vision making it easier for him to see at night.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday December 4th, 2012 12:52:16 AM

Sten the dwarf volunteers for a watch.



(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday December 4th, 2012 12:59:57 AM

Jozhur remember's Bozzle's comment about feeling safe with the group there.

"We need to leave most of our crew with the ship, but if you'd like, maybe a couple of us could sleep here. I know I'd sleep better on dry land."

But What About the Body? [DM Jerry] 
Tuesday December 4th, 2012 8:15:18 PM

What I'd like is for you to decide what to do with the body before bedtime. That guy creeps me out. I respect the dead, and will allow him to lie in state for the night if you feel I must, but I won't be happy about it. I'll sleep on the porch.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Tuesday December 4th, 2012 10:57:26 PM

"I suppose... do we have a spare tarp? One more night will not hurt with True Ressurection..."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 5th, 2012 12:04:50 AM

Kerg volunteers to help watch in between hungrily cleaning off some fish bones..

Shall I Burn Him? [DM Jerry] 
Wednesday December 5th, 2012 2:14:29 PM

During the night, second watch, a ship travels by an island over. It is spotted in the distance because it was furiously using a light source and a mirror to communicate with a 2nd ship following. The front ship was trying to make a deal with the back ship so that it wouldn't attack it. It was decided that the front ship would put 6 of their female cargo into a life boat at dawn further towards Rum and that the back ship would accept them as payment. The females seemed very happy and willing to go to the second ship so it seemed more like a rescue than selling slaves.

They were too far off to have aided, but it did make the night interesting.

Soon, it is morning. The sun comes up with an amazing sunrise. The reds and oranges melt into the setting second moon, Kerracles, making it look like an amazing giant piece of fruit.

Breakfast is coffee, from the ship, and left over fish. Before eating, the food is made fresh again with a cantrip. It tastes as good as the previous night. Amazing fish!

The old man stretches after sleeping in his porch chair and says, "Ok, it is morning. Time for the centaur to leave my house before he stinks it up and brings me bad luck!"

He looks expectantly and says, "Shall I burn him, or do you have other plans?"

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Wednesday December 5th, 2012 2:49:01 PM

Coer eats his fill at breakfast in perpetration for a busy day. The repairs to the Lionfish were Put on the back burner due to the waterlogged centaur and these need to be completed before the adventurers set sail.

After hearing Bozzle's question, Coer responds to their host
"You clearly have some skill with magic, are you able to cast the required spell?"

~~~
ooc: sorry for missed posts this week guys. Started new job and has thrown me a little.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Wednesday December 5th, 2012 6:06:02 PM

"Once again, delicious fish Bozzle. Any idea what could have happened with the ones on the beach? Eww."

Jozhur helps haul the Centaur out of the house, then looks to Bozzle,

"If you think it's a good idea, could you use that scroll to bring the Centaur back?"

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Wednesday December 5th, 2012 7:06:26 PM

"It was the centaur's final wish to have himself revived with the scroll. If you could, Bozzle, we would be very appreciative. I am sure he would, as well."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Wednesday December 5th, 2012 7:14:43 PM

Rafe just keeps a wary eye to see if anyone has succumbed to the fish...

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday December 5th, 2012 11:39:45 PM

Sten helps with repairs to the Lionfish.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 5th, 2012 11:51:50 PM

Kerg lets the others take care of what they need to while he goes for a quiet run within sight of Bozzle's shack.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Thursday December 6th, 2012 9:09:45 AM

Yel'kno will assist in moving th centaur around as we'll and hopes Bozzle can use the scroll. He'll also direct a work party to begin finding materials to repair the ship. "Bozzle, do you know if there is a fey mushroom ring on the island? I am a follower of King Eberyon and would like to see one."

Who is King Eberyon [DM Jerry] 
Thursday December 6th, 2012 10:03:24 PM

Bozzle looks really surprised. "I.....can cast it but....

"You mean none of you adventurers can cast a single divine spell? I really prefer not to see Gargul. He doesn't like much."

Bozzle closes in on himself a bit and doesn't help bring the centaur out, but concentrates on cleaning up after breakfast and checking the stuff.

Jozhur and Yel'kno gets the centaur out with difficulty.

Rafe doesn't notice anyone getting sick. That's a very good thing.

Sensing that the adventurers want to be heading back to sea, the crew, works hard under Sten and Yel'kno's direction. direction to get the ship fixed. It looks like the ship can be ready to go the next morning barring any unexpected problems.

Bozzle looks strangely at Yel'kno. Why would you like to see a mushroom ring? I don't understand. And who is this King Eberyon you speak of? Is he the new ruler in that Rum town they are building or does he run your Bonetown?

Kerg enjoys his run and is happy to note that is spotted nothing unusual or disturbing. It is amazing how many times a simple run leads to danger and trouble.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Friday December 7th, 2012 11:46:56 AM

"I don't think so, but I don't know much about magic, or our new friends here. Maybe they can do something."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday December 7th, 2012 12:36:35 PM

Rafe assumes his sailor duties, somewhat bored since he hasn't attacked anything for a while--perhaps some weapons training was in order, and a bit of sparring with his eidolon.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday December 7th, 2012 3:17:20 PM

Kerg comes back happy and sore. He does what he can to help the crew prepare the ship to leave.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Friday December 7th, 2012 10:53:52 PM

Spire shakes his head. "Unfortunately the one man we know who can cast divine spells is back in Bonetown. If possible, we could accompany you to see Gargul."

Bozzle vs. Gargul [DM Jerry] 
Saturday December 8th, 2012 12:31:59 AM

Very well, Spire. But I do not accept responsibility for this ending well.

Gather the group and whoever is going to represent the centaur. I suggest we do this inside. Dark business and all that. You and you! Help me put up dark curtains. I'm going to change.

Bozzle heads into the shack to change. When he emerges, he has his formal raiment on which is the color of the sea. His holy symbol is out: an octopus.

Come sit on the mats in a circle. If you have anything holy, put it on.

Someone will need to be primary for the call to Gargul. All I am doing is casting the spell. Someone will need to speak the plea for the Centaur's life. Anyone know what his name was?

Lay the centaur here in the center of our circle.

When he is finished with his orders, he waits for everyone to get settled.

Anyone have anything to confess before we begin? Gargul tends to see to the heart of the maelstrom. If you're thinking it, he'll ask about it.

For me, I should say now that I've had two bad experiences with Gargul. One time I died after making a bad decision. Innocents died because of me. He gave me the choice of coming back to fix the mistake with the families left behind or to enjoy my afterlife in the Estates of Unrest. I chose to come back.

One family could never resolve their hatred for me, so I dug up the body and tried to raise it. Turned out that the guy was evil incarnate and had abused his household. They just wouldn't tell me about it. However, scared of Gargul, I avoided him and used Reincarnate instead avoiding Gargul. Gargul hasn't liked me much since then. I wish I could undo it, but it seems I can't. And I must admit that I don't like him much either. Too straight-laced for me.

My father was a follower of Gargul. I did not follow him which caused a split between my father and I. I know that's all out of order, but I wanted to be up front. You're doing a good thing here and Gargul should realize that. Just know that if he decided to come down on me for my past, you shouldn't get involved. I wouldn't.

Then with a cheery smile, he says, "Anyone else have anything to say first?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Saturday December 8th, 2012 9:18:47 AM

Yel'kno opens his mouth as Bozzle's response to his question about Eberyon, but shuts it instead and just shrugs.. wondering al the while just how long Bozzle has been on this secluded island.

Just the same he helps move the centaur back inside, leaving the task of working the sailors in Tula's competent hands, and helps darken the room.

He has nothing to confess or anything holy to add to the rug so he gives a shake of his head but remains otherwise respectfully silent.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Saturday December 8th, 2012 1:10:56 PM

Spire opens his mouth and closes it just as quickly. "His name was Aziekiel Hoofstomper. I... I have spent some time in prison. That is all I have to say."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Saturday December 8th, 2012 4:01:13 PM

"A cleric of Gargul refused to cure the disease that afflicted both my parents and my brothers wife and child and others in the town of Greendale where I was born and raised. He sold his services to the highest bidder and needless to say, we were not rich and our loved ones succumbed to the disease. So there is a large amount of anomosity our family feels towards Gargul and his minions."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Sunday December 9th, 2012 1:40:51 AM

Kerg touches the pearl in his hair, wondering if it counts as an important enough object. He isn't sure what to expect from this but he knows he wants to witness it.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Sunday December 9th, 2012 12:45:57 PM

"I don't really have anything to add, nothing important anyways."

Jozhur quietly lends a hand with setting up the place.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 9th, 2012 9:02:35 PM

Just a few years of piracy in my youth and the sins that went with it mutters Coer.

but Bozzle is right. This is a good deed and we should get on with it

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+8=13 ;
Monday December 10th, 2012 12:48:44 AM

If Sten has anything to confess, and he is sure has, he can not remember...

Heya! Welcome to Gargul's! [DM Jerry] 
Monday December 10th, 2012 8:02:08 PM

"Very well. Let's begin."

He asks for the scroll and begins to read it. Then stops. "Whoever, crafted this scroll I hate."

The reason become evident.

"Oh holy Gargul, we come before you...insert time of ....

::a low growl emits from Bozzle::

"Oh holy Gargul, we come before you this day mourning the loss of our friend...Aziekiel Hoofstomper. We humbly petition you,...

::Bozzle's face seems to be fighting to force him to say the words::

"..the God of all Life and Death, to consider our plea to return him to...

::Bozzle's face literally turns purple by this time::

"....this sweet life. All praise your holy name."

Nothing happens for a few seconds...

...and those seconds seem like minutes.

Then, a soft wind. The curtains wave. This grows into a whirlwind. Like Dorothy and Toto, the group is caught up in the wind spinning upwards, but remaining in the same formation--like a horrible game of "Light as a Feather, Heavy as a Board" gone wrong.

Then the bottom drops out. You feel as if you are being turned inside out. A very nauseating experience!

Time stops and you feel utterly alone as you travel.

Then just as if nothing had ever happened, you arrive...wherever this is.

Opening your eyes, you are standing on grass that stings your feet. Behind you the glory of the Lands of Rest. Souls, looking like people, not spirits, walk past at various speeds. Some wave, some ignore.

In front of you, an adamantite amphitheatre towers over you and the environment. And in that temple, a throne. Sitting on it is a huge being, though it is hard from this distance to see what he looks like.

In front of him, bowing are a group of dwarves. Waiting some distance behind them, is a lone female mage--gnomish.

An imp whips around. "What tha! Another one! Busy day. Busy day. Master wants to be walkabout. But Busy day."

He grins like a cheshire cat. Skipping he comes forward. "Heya! Welcome to Gargul's.....uh place. There are two groups ahead of you. Give each some space, not that HE'd let you hear anything. Oh, and the souvenir shop is closed."

He cackles thinking that is very funny and skips back to the throne and stands by Gargul's side.

Aziekiel is not here, nor is his body.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Monday December 10th, 2012 9:55:15 PM

"Aw.. And I was hoping to get a mug." Yel'kno frowns when the imp mentions that the souvenir shop is closed and looks to the rest of the group. "I guess lets do as he says and get in the line?"

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 10th, 2012 11:22:50 PM

Spire stands still, clutching the note left by the centaur. "Third in line. Hopefully he will still be agreeable by the time we get there."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 10th, 2012 11:24:22 PM

"Woah.... that was unexpected. Does this always happen when someone's resurrected?" Looking at the Imp, "I'm not real versed on this whole thing here with his lordship, uh, highness, Gargul, but are you the Imp called, Gimp?" Rafe awaited an answer, or seemed like he would but couldn't wait and asked, "Could I get your autograph on my bracer here as protection...err, ya know, uh, never mind, stupd request."

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 10th, 2012 11:41:11 PM

So this is Gargul's home. I honestly expected more doom and despair. Third in line is not too bad I guess... But where is Mr Hoofstomper... Should he not be here with us?

Coer looks a little nervous. Magic and higher beings have always left him feeling out of sorts.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 10th, 2012 11:50:11 PM

Spire nods his head towards the female gnome in front of them. "She's alone. I doubt the spirit of the departed accompanies you to Gargul. I imagine they come with us afterward. Well... they might, I suppose."

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday December 11th, 2012 1:58:43 AM

"Hoofstomper is soul is missing. I smell Quest!"

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday December 11th, 2012 11:58:52 AM

"What in the Wold was that?"

"I guess we wait in line, dunno what other choice we have. I don't like this..."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Tuesday December 11th, 2012 9:15:50 PM

Kerg is taking the trip a little less gracefully than his companions. The poor young orc has never even contemplated that a means of travel such as that could lead to a place such as this. He takes a couple of involuntary steps back, looking around with wide eyes.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday December 12th, 2012 2:20:28 AM

...

DM Cayzle 
Wednesday December 12th, 2012 6:07:05 AM

Time passes, you think ... it is hard to say in this hyper-real, hyper-alive place.

If you make a Knowledge Planes check, DC15, the Please Highlight to display spoiler: {This is the plane of existence known as The Lands of Rest, where souls go after they have travelled from the Wold after death.}

If you make a Knowledge Religion check, DC15, the Please Highlight to display spoiler: {The imp is in fact the famous "Gimp" -- Gargul's servant.}

Time must pass, one way or another, because after some of it goes by, it is your turn to approach the throne. The man sitting there looks like a blacksmith, given his forge-scorched leather apron and muscles. His hair is black and grey -- more grey, actually. He has piercing eyes that see into you. When he speaks, although his voice is not exceptional, you cannot help but listen intently.

"You come before me seeking the return of this centaur?" he asks. From behind the throne trots a healthy-looking and not dead Hoofstomper.

"Usually I ask petitioners what they would give for the return of a soul to the living Wold. Were I to ask this of you, what price would you pay for this life?" You feel a strong compulsion to tell the truth to this god.

==========

OOC: Many thanks to DM Jerry for taking over recently. I'll be here until Jan. 7, at which time the Wold will go through a DM Migration, and you will have new DMs for this game. I'll be trying to post each morning (New York time), so hopefully this post sets us on the right schedule.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Wednesday December 12th, 2012 2:04:58 PM

"My Lord G.. Er, Master Gar... Hmm... Godly Gargul, I cannot answer that question in full without first asking the centaur why he should be returned. We do not know him and already risk receiving your wrath as payment for our request of his return. We come here seeking his return purely out of charity and respect for the wishes of a fellow warrior. I'd give my life for th innocent, helpless or enslavd, but he is beyond such concerns now. Without knowing more about Master Hoofstomper my answer would be 'Nothing further'. "

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday December 12th, 2012 2:07:52 PM

Rafe kept quiet, better to say nothing and go unnoticed than to open one's mouth and step into something you didn't want to step into. Besides, he had nothing he was willing to give to a complete stranger.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Wednesday December 12th, 2012 3:51:20 PM

Jozhur stands silently, nodding in agreement with Yel'kno. He's pretty overwhelmed to be in this place, standing before a god. He shuffles over behind Coer, trying to partially hide behind the big Taur.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+1=21 ; d20+6=11 ;
Wednesday December 12th, 2012 5:11:00 PM

Coer stands silently, following the captains lead.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+9=27 ; d20+9=13 ;
Wednesday December 12th, 2012 5:26:44 PM

Spire opens his mouth to say something, but realizes he has nothing to say. We must give him something... but what?

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+2=12 ; d20+2=12 ;
Wednesday December 12th, 2012 7:31:54 PM

Sten is silent, nodding in agreement with Yel'kno...

DM Cayzle 
Thursday December 13th, 2012 6:09:07 AM


The short, stubby imp jumps up and down at the side of Gargul's throne. "OOOH! ME! ME! Master, ask me! It's a trick question, ain't it? You said, 'WERE I to ask this of you, what price WOULD you pay for this life?' You did not say, 'I'm asking you, what price WILL you pay?' amiright, Master? Huh?"

Gargul nods at his servant, and Gimp seems very pleased with himself.

"Yes, mortals, I am not asking you for a payment for this life. I asked how much you would have paid, that is, what is the value you place on this life -- the life of a stranger. Yel'kno, you want to know more. Know then, that this centaur is my servant, and I am glad you have brought him to me to be restored. His work in the Wold is not done. In fact, my intention is to reward you to the extent that you value this life. If you had valued the life of a stranger to any degree, then I would have rewarded you to that degree. But in fact, you have made plain that you do not value this life. That is acceptable as well."

The god nods to you. "Thank you for returning my servant to me, that I may restore him to the living Wold. As you would have paid for this life, so I now pay you." He waves his hand, and you all feel a great LURCH!

You are all back at the hut of the hermit. The body of the centaur is gone. The hermit is lying in a quivering heap in one corner.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Thursday December 13th, 2012 10:24:36 AM

"Huh, I didn't take Gargul as one for word games. Guess even the Gods can surprise you." Yel'kno says after he returns. "Think the Centaur is around here somewhere? Good to know he wasn't a murdering cannible and all, but I'd like to know why he was pinned to the bottom of the ocean"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday December 13th, 2012 1:27:22 PM

"Yeah, typical." Rafe shakes his head. "Obviously we took the time to bring back this guy out of the kindness of our hearts--instead of looting his body, but that doesn't mean squat to ol' Gargul. If I should die guys, don't bother bringing me back, I wouldn't want him to lift a finger to help me--there are other gods more worthy of my worship."

Evil DM Cayzle Comments: Had you mentioned that, he would have given you a slightly waterlogged scroll of True Resurrection. Muahaha!

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Thursday December 13th, 2012 2:29:55 PM

Spire blinks a few times before realizing where they are. "Well... that was... certainly interesting." He glances over to Bozzle and frowns. "Uh... Bozzle? Are you quite alright?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Thursday December 13th, 2012 7:10:41 PM

Jozhur stares off into the distance with a very bewildered look on his face. He's quite overwhelmed by this chain of events.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday December 13th, 2012 7:31:05 PM

Sten thinks that we missed the boat. "Each of us thinks could have ask for a power magic item, a special ability and we would have recieved it. And all because we were not paying attention to the syntax of a god...oh well let's move on."

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday December 13th, 2012 7:41:28 PM

That was surprisingly easy.

Pehaps we should head to the beach to see if Hoofstomper has turned up there?


Coer puts his hand on Bozzle's shoulder Are you alright friend?



(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Thursday December 13th, 2012 9:17:20 PM

Kerg isn't really sure how most of his companions can remain so composed. There was quite a bit going on that would have driven his superstitious slavers to madness had they been in his shoes. He notices that Jozhur is as out of sorts as he is, and gives the rogue a playful punch on the arm. "Not a bad start to the day."

DM Cayzle 
Friday December 14th, 2012 10:24:23 AM


As you realize that you survived an encounter with a god and emerged with your lives intact, you come to see the bright side of things: At least you emerged with your lives intact! Not all adventurers do, who travel the planes to bring a petition to the god of life and death.

The experience has quite discombobulated the hermit, who can hardly talk, and who takes to bed. It is almost a week before he is himself again, and he refuses to talk about it at all.

Of the centaur, there is no sign at all. It seems that whatever mission Gargul has for Hoofstomper, it lies far from this lonely isle in the Shipwreck Shoals.

You do end up spending several more days here, as the repairs take about that long, and then it is time to go. Feel free to post your actions for the week.

Note that the Lionfish is not in tip top shape. She has an improvised mast, and her hull is more patchwork than anything else. But at least she is not taking on water!

The usual route from here is to Chessford on Liontaur Isle, which is not far away, and then on to Rum. Just to confirm, you are headed to Rum, seeking WLA offices and a branch of the Catacombs?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday December 14th, 2012 9:23:05 PM

Kerg spent most of the week using up his energy running and hunting, swimming and sparring, repairing and climbing, eating and sleeping.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Saturday December 15th, 2012 3:39:26 AM

Rafe goes about his regular sailor duties, but doesn't look too well--neither does his eidolon. Must be something like a cold, yeah. A cold.

Cayzle Comments: Must be something going around, Jim! I've got a bad cold too. :-)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Saturday December 15th, 2012 4:33:59 AM

During this time can we assume everyone is at max hit points or should Sten roll his CLWs?

Cayzle Comments: Assume enough time goes by that all are at max hp.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Saturday December 15th, 2012 11:39:01 AM

Yel'kno continues to supervise the repairs and talk with Gaston whenever possible, hopefully he's able to talk the man down enough so that he can release him from the brig. However, if he can't be assured he will not cause any more trouble he'll leave him there for the remainder of the trip.

He'll pour over the maps with Spire and Coer and anyone else wishing to help to set the course. The goal is Rum to deliver the rescued elves and let Gaston and anyone else off and find new crew if need be.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Saturday December 15th, 2012 3:39:48 PM

Jozhur tousles Kergs hair and shoves him away, "Yeah, I guess so, though I'd prefer a good scrap over that"

He spends most of the week helping the sailors and learning what he can. He attempts to properly repair the well's winch and helps out Bozzle wherever he can. He also tries his hand at trapping some game.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Sunday December 16th, 2012 3:45:07 PM

Have we had any experience awards since October?

DM Cayzle 
Sunday December 16th, 2012 11:04:59 PM

Friends, please do head over to the Loot N Booty Board to hear about the changes affecting the Wold. Some will he greatly affected, some slightly. No changes go into effect until Jan 7, under the new DMs.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 16th, 2012 11:26:54 PM

Coer shares his time overseeing repairs and exploring the island looking for anything of interest or value. Before the ship sails he sits down with Yel'kno and Spire to plot a course to Rum via Chessford

~~~
Ooc: no experience recently, we are due for some soon I bet.


Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Sunday December 16th, 2012 11:55:53 PM

Spire spends most of his time investigating the local plant life and helping to plot a course to Rum with the Captain and First Mate.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 17th, 2012 12:58:36 AM

ooc: wise DM's, with the rule changes and PC rebuilds, can you please advise if we will be getting XP soon.
I ask as we may go up a level and this may be factored in the builds :)

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 17th, 2012 1:32:27 AM

Aye, Captain, isn't it about time we advance up to 4th level since it's the end of the year almost?

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday December 17th, 2012 2:45:24 AM

Xp please!

DM Cayzle 
Monday December 17th, 2012 12:04:37 PM


A week goes by. The hermit gradually recovers. He prefers not to talk about it, however.

Kerg gets back to nature and restores his health.

Jozhur helps with repairs and hunting. There is no land game, but he does catch several tasty lobsters spear-fishing on the reef. By the end of the week, the hermit's place is better than ever.

Yel'kno finds Gaston petulant, and leaves him in the brig. He charts a course for Rum with the help of Spire and Coer.

You sail away as Bozzle waves a friendly farewell. His last words are: "Send me some puppies if you have the chance!"

The sail to Chessford is easy-peasy, and the stay there as brief as you like. Let me know if you want to go ashore, and for what purpose.

Soon the wind is in your sails, and the Lionfish is on her way to Rum!

==========

OOC: I'll award xp at the end of the module ... but in order to plan for your Jan. 7 PCs, please expect to be 4th level, with an allowance of 6,000 gp each. You folks have some Wold-unique items, like the flag flying above the Lionfish ... I'm still figuring out what to do with those. I'll let you know asap.



(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Monday December 17th, 2012 12:32:29 PM

Jozhur waves goodbye to Bozzle, sad to be leaving another friendly fellow that he will likely never see again.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Monday December 17th, 2012 1:00:45 PM

Kerg waves from the Lionfish's railing as they depart Bozzle's island. When the hermit has shrunk away in the distance he goes to see what he can find in the galley. He doesn't take food freely, and helps out with chores to earn it.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Monday December 17th, 2012 2:36:12 PM

Yel'kno is sure to mark te location of Bozzle island on the map for any return visit with puppies on board. Otherwise unless they need to resupply/ repair/someone wants to stop they'll go to Rum.

---

I have just enough to squeak in to level 4. But need to redo char anyway.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 17th, 2012 11:49:17 PM

Remembering the warm recption from the centaurs in Fort Stag, Coer decides to stay on board at Chessford.

He spends his days enjoying the sea air and meditating on his life. He contemplates his past and future, his successes and failures. Is he the right man to defend the defenceless? Perhaps some new training? New skills? New ideas? A time for change is upon the young minotaur.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 17th, 2012 11:53:26 PM

Rafe's not feeling so hot, so he does not take shoreleave in Chessford.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Tuesday December 18th, 2012 12:46:50 AM

Spire thanks Bozzle profusely, feeling very guilty about leaving the old oracle in such a state. Regardless, he sets off on the journey feeling a bit refreshed. Spire steps off in Chessford only to get his feet on solid ground for a few hours, and then retreats back to the ship.

DM Cayzle 
Tuesday December 18th, 2012 2:51:35 PM


After marking Bozzle's islet on the charts, the trip to Chessford goes fast. And you expect your stay there to be also brief -- just enough time to maybe take on a few supplies.

Before getting to dock, the Lionfish is met by a harbor agent who comes out in a small boat to meet them. This wemic wears a strange hat -- a kind of a headband -- with feathers and beads woven into it. He calls out for your papers.

"Well, before I let you dock, I do need to see your documentation," he says. "Here's the submission pouch -- just set your papers in herre, and I'll take a quick lookie-loo." His accent, though not pronounced, suggests teeth and a jaw not quite fitting the humanoid norm.

If you let him come aboard (he seems to simply expect that you will, and will board unless you stop him), he holds out a leather bag, with a large open mouth.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+5=15 ; d3=1 ; d20+5=21 ;
Tuesday December 18th, 2012 6:59:26 PM

Papers, this always makes Jozhur a little nervous. Once the papers are handed over he carefully watches the dock worker for any sign that he is onto the forgeries, but I'm assuming he will examine the documents back at the dock. He also takes a quick look to see how many people are around the docks and if anyone might be observing the Lionfish.

-----------------
Sense motive: 15
Perception: 21
Ignore the d3, posting on my phone

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Tuesday December 18th, 2012 10:25:44 PM

Yel'kno will hand over the papers with a wave and a smile, welcoming the liontaur aboard. If the taur spots anything amiss he'll wave him over to explain.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+4=8 ;
Tuesday December 18th, 2012 11:58:12 PM

Spire shares in Johzur's nervousness, his stomach squirming as he keeps an eye out for anything that might go amiss as they check the papers. (Perception: 8)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+6=11 ;
Wednesday December 19th, 2012 5:38:35 PM

Coer does not engage with the wemic, wary of the unusual appearance and strange pouch.

~~~
Ooc: sense motive; 11


DM Cayzle 
Wednesday December 19th, 2012 7:11:44 PM


The wemic shakes the bag, clicking his tongue disappointedly. He reaches in and extracts the papers. He holds them at arm's length and squints at them.

"The ... Lame Fish ... out of ... South Park? Can't say as I've heard of ya," he says.

"Well, follow me in, you can dock at will."

He gets back in his dinghy and leads the ship to dock. As you tie up, he waits at the gangway for a final word with you.

"By the way ... Would you be liking any rumors, tips, or advice? I got lots of juicy tidbits, in all price ranges. Anything special you're looking for?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32  d20=1 ; d20=9 ;
Wednesday December 19th, 2012 7:41:18 PM

Yel'kno takes te papers back (I'm assuming?) with a smile. "Thank you, my friend. We'll do that". And so they dock.

"Rumors, tips and advice? For a price? I dare say we could get those, a pint and perhaps a lady to warm my lap at the nearest tavern. And you only offer the first. But you look to be an understanding fellow so ill bite. Anything we should be aware of in town?"

And he jingles the purse at his side a moment. "And have there been any sightings of the Red Foam Gang in these waters lately?"

--

Sense Motive 1. Yay.

Diplomacy 14

It is Red Foam Gang right?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 19th, 2012 8:19:40 PM

Kerg turns his head away at the mention of pleasurable company and takes some time to absorb what this new land is.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=11 ;
Wednesday December 19th, 2012 11:13:06 PM

Jozhur leans close to Spire, "Some security....to think I was actually nervous. I even had this crazy plan in case something went wrong."

Jozhur heads off in an attempt to gather some information. He goes to the nearest tavern for a couple quick drinks and some socializing. While he's at it, he tries to gather some information, particularly about any slave trade in the area.

-------
Diplomacy: 11

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Wednesday December 19th, 2012 11:34:53 PM

Spire lets out a huge sigh of relief, smiling as Johzur leans in closer. "Still, we should get some new papers once we get to Rum... perhaps official documentation. Actually run this ship above bar." The idea of doing something legal seems a bit alien to the elf. He slides up next to their captain and adds, "And what news has come out of Bonetown lately?"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday December 20th, 2012 7:22:11 PM

Rafe scratches his head, and wonders what he'll do while here.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday December 20th, 2012 8:53:43 PM

Coer wait to see what information is offered by their guest. If it smells of adventure he may go ashore.

He could do with a stuff drink ad well.

DM Cayzle 
Thursday December 20th, 2012 10:25:57 PM


Kerg takes it all in. The harbor front is busy, filled with tall taur ships as well as fishing vessels, smaller ships for human-sized folk, and a wide range of those too. There must be four dozen ocean-going vessels at these docks.

Large warehouses line the shore. There is a huge open market right off the wharfs used by fisher-taurs, filled with colorful canvas stalls, with plenty of pubs and flop houses ringing the market.

Seeing the drinking houses, Jozhur has no patience for palaver with the harbor agent. He hits the brew-pubs, eager, maybe, to see if taur ale is as good as rumors say -- and of course to see what other rumors he can discover.

Meanwhile, Yel'kno, Coer, and Spire listen to the wemic wearing the funny headband with beads and feathers woven into it. "The Red Foam Gang, and Bonetown, is it that you want to hear about? Well, I know thems what got enemies better not be shooting off their mouths. You want to hear about that ilk, we better conduct ourselvies in private like, and you better have some gold to back up your questions. Or just be on your way!"

Rafe, on the other hand, feels disenchanted, and wonders if this place has anything for the likes of him.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Thursday December 20th, 2012 11:37:48 PM

Kerg grimaces at the idea of being in a place that fears his captors. One of their number escaped, didn't he? If the group should run into enemies who heard from him, it could turn out badly. "We should move quickly," he mutters as he watches Jozhur go.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday December 21st, 2012 2:28:51 AM

Sten will follow Yel'kno, Coer, and Spire.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+4=20 ; d20+6=23 ;
Friday December 21st, 2012 6:44:35 AM

Coer is interested in what the wemic has to say.

So you do know the Red Foam. Please don't be shy, you are among friends here. So please...

Coer places a pouch containing 100gp in the liontaur's hand, and rests his own in the hilt of his temple sword.

...tell us all you know about the bloodkin in these parts.

~~~
Ooc: intimidate; 20
Sense motive; 23

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=21 ;
Friday December 21st, 2012 12:43:53 PM

Jozhur wanders the taverns for until the Lionfish is ready to leave. He enjoys a few Taur-Ales and sees what he can dig up on the Red Foam Gang or any news from Bonetown.

--------
Diplomacy: 21


Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+4=6 ;
Friday December 21st, 2012 4:58:23 PM

Spire keeps an eye out as they discuss private matters with the dockmaster. (Perception: 6) He looks at Sten and asks, "Sten, we have not had much chance to talk. How are you adjusting to the life of a sailor?"

DM Cayzle 
Saturday December 22nd, 2012 7:49:14 AM


The harbor agent takes Kerg, Sten, Yel'kno, Coer, and Spire aside. "Well, a hundred gold does buy you some honesty. I ain't never heard of this Red Foam Gang. Now, Bloodkin ... I know about them." He pauses to spit. "Word is out that someone did them a bad turn. That was you? Well, yeah, don't any of you go a-wandering around on your lonesome this side of Dirt City anytime soon, I says."

"Oh, and your papers say one of you is Captain Renchild? Well that's so stupid a lie as makes no nevermind. Get that fixed, I says. No only does everybody know you ain't him, but that's a name the Bloodkin are looking for too, or so I hear."

=====

Out on his lonesome, Jozhur gets asked by a freindly liontaur barkeeper lass what his name is and what ship he sails with. She tells him a rumor that a force out of Rum is going to raid or conquer Bonetown. "Of courrse," she says, with a thick accent. "If the Bonies stay to fight, that'll be a Battle Rroyale!"

=====

Rafe stays at the ship, listless ... or follows along?

=====

OOC1: Friends, don't worry about posting Xmas eve, Xmas Day, New Year's Eve, or New Year's Day. If you do, I'll try to respond and give you something. If not, that's OK too. If you SEEK more Woldian fun, head over to the Giggling Ghost for the annual holiday party.

OOC2: You guys all know that we are transitioning away from the Pathfinder Advanced Player's Guide rules for the DM Transition on Jan. 7? Some people it affects little, others, like poor Jim, a lot. At the least, all characters have to be reconstructed on a 25 point build, and all traits are lost. Also, your wealth has to be standardized and purged of APG gear. Some things out there ... the amulets of combat, Yel'kno's ring, the magic flag that flies over the Lionfish ... are what we call "Fate Items" -- you cannot buy or sell them in the Catacombs, and if you want to keep them, then you have to rebuy them as part of your standard wealth.

You guys will start on Jan 7 at 4th level with 6,000 gp to spend on your personal gear. If you want to make or craft anything (scrolls, etc) please let me know, because we have special rules for that now. If you want to keep a Fate Item, let me know and I'll price it out for you.

Yes, Yel'kno, this means you can get our of your forced engagement, scott free. But then you'll never find out the cool things your ring does, had you only thought to Identify it! :-)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Saturday December 22nd, 2012 12:44:01 PM

"Like I said, we shouldn't stay. They might be looking for our ship to come here." Kerg looks around warily and wishes Jozhur had waited around just a couple of minutes.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Saturday December 22nd, 2012 12:44:55 PM

OOC: The rules change is going to make Kerg impossible to play, so I'm not so sure he's going to make it.

Cayzle Comments: You can apply to the Power That Be to make use of a rule or two from the APG -- you could petition for the things that are essential to your concept. I urge you to do so. Email me!

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=21 ;
Saturday December 22nd, 2012 4:46:09 PM

Jozhur tries to get some more information out of the barkeep before heading back to the Lionfish. He leans over the counter, orders another drink, and slides the Liontaur a couple of gold pieces with a huge grin on his face.

"Interesting, sounds like there is some fun to be had. Any idea who the raiders are or when they are attacking?"
Once he has his answer, he slips the barkeep two more gold pieces and heads back to the Lionfish.
"Maybe I'll see you around again."
----------
Diplomacy: 21

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Saturday December 22nd, 2012 6:57:51 PM

Ooc: if anyone needs a second pair of eyes on their updated character sheets, email me with the link. I am happy to have a look :)
Don't forget to update to level 4 as well

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Saturday December 22nd, 2012 11:02:43 PM

Spire grimaces at the mention of Renchild's name on their papers. So we will need better forgeries... or just some real papers, even.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 23rd, 2012 7:10:47 AM

"So the Bloodkin are looking for the Lionfish, good luck to them, I would not recognise the old girl with her patchwork repairs." Coer absently says aloud.

Turning to the harbour agent "Say... is there somewhere we could get some repairs or modifications for our ship? She is in need of a makeover."

~~~
ooc: i am thinking if we are looking at distancing ourselves from the bad name of the lionfish in these parts we could modify/disguise it. Perhaps rename it with new papers.

That is of course if we want to leave that fued behind.

ooc2: Cayzle, i assume the lionfish does not need any reconfiguring as part of jan reboot? If so, how?

==========

Cayzle Comments: OH MY GOSH! Here I am worrying about some piddling little Fate Items, when I had forgotten you guys have a ship. An EXPENSIVE ship!

I gotta look into this!

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Sunday December 23rd, 2012 11:10:00 AM

OOC :: There is also the matter of our house, but that came out to a few hundred gold each, so it shouldn't be a problem.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Sunday December 23rd, 2012 1:00:40 PM

OOC: I think of the ship as a set piece than a possession. Diet think it would be included in the whole WBL deal

DM Cayzle 
Monday December 24th, 2012 5:17:34 PM

The agent tells Coer that the work he wants done would be best done in Bonetown. He watches to see how you react to this name.

====

The bartender says it rumors say it is the WLA. Jozhur, did you give your name or the name of your ship?

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=8 ;
Monday December 24th, 2012 6:38:14 PM

No, sorry. Jozhur told everyone that his name was William and that he had best not tell anyone what ship he was with. If the barkeep calls him out on the fake name he gives his real name, but not the ship.

--------
Bluff: 8

DM Cayzle 
Tuesday December 25th, 2012 6:09:08 PM

Happy Xmas, everybody!

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 30th, 2012 4:06:20 AM

Checking in :)

Any official word on our Yacht come Jan 7?

DM Cayzle 
Tuesday January 1st, 2013 7:41:29 AM

OFFICIAL RULING ON THE LIONFISH!

You guys can keep her just as she is, if you like, as detailed here: https://docs.google.com/document/d/1Ypuup0agvxp8egHufMKVbDqVd_78dpiv36BGpjl-NNY/edit#heading=h.1sh4d5lfnpvc

However, it will cost you book value for a sailing ship -- 10,000 gp.

Assuming that there is an eight player optimal number of PCs in this group, you can each pay 1/8 share, 1,250 gp. And anyone who enters the game would have to pony up that amount out of their starting stake as "dues" to buy a share in your company.

This is NOT required. I'd prefer a consensus to a majority vote. Comments?

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Tuesday January 1st, 2013 5:23:58 PM

No thanks...

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Tuesday January 1st, 2013 8:34:08 PM

We've talked via email and I believe the consensus is to sell it in Rum and blow the money on booze and prosti... PG Entertainment to be ready for the 7th

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Tuesday January 1st, 2013 8:57:59 PM

Close to Consensus at any rate, We have not heard from Michael or Brock

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday January 1st, 2013 9:45:28 PM

Oh sorry, been out of town and not checking email. Selling the ship is fine, already had the funds spent elsewhere anyways. I will try to get my new character sheet finished soon.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Tuesday January 1st, 2013 11:43:51 PM

"We'll be tracked down anyways, and the ship probably confiscated. So let's sell the ship, possibly under a different name, and then blow the money on wine women and song?! Earn us a lot of goodwill on this stinking rock and make some friends in the bargain, what say you all?"

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Wednesday January 2nd, 2013 12:38:19 AM

OOC :: Selling the Lionfish seems best.

DM Cayzle 
Wednesday January 2nd, 2013 6:33:46 AM

"We've talked via email and I believe the consensus is to sell it in Rum"

Just to metagame a little bit, I've been asked by the incoming DMs to turn the game over with you good folks in Bonetown. My plan is to send you to Rum for the WLA (if anyone wants to join), and shopping (which explains in game how all your gear gets remade).

More in a bit.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Wednesday January 2nd, 2013 7:10:43 AM

Ooc: the elves are going ashore in Rum as well ;)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Wednesday January 2nd, 2013 7:32:49 AM

Ooc again: is a DM meant to check our character sheets? If so, who should we email?

Co-DM Marty 
Wednesday January 2nd, 2013 11:39:26 AM

Hey guys, figured I'd drop in and reveal the "Who's coming in" mystery :)

Me and Rob C will be your new DM's. We really havn't decided who's starting out, but never-the-less! We have an interesting module planned for the likes of you pirate killers :)

My email is tweakerkiller9@gmail.com if you wish me to look over pc sheets or what not... I see that your not keeping the lionfish ey? Interesting at the least :)

DM Cayzle 
Wednesday January 2nd, 2013 4:08:40 PM

OOC: My friends, the just-past holiday slowdown now necessitates a present speed-up in activities to get you all moving along.

==========

In Chessford, our heroes gather some information. Certainly, rumor has moved ahead of you, likely borne by the crews of slaves you freed from the Bloodkin. After some inquiry, you discover that your defeat of two Bloodkin ships is quite a piece of hot news. For the moment, you slip out of Chessford without being identified, although the old harbor agent may have a suspicion.

That leaves you voyaging to Rum, and you get to your destination without incident. When you get there, you may be surprised to discover that the town is actually very much under construction. There are tents and partially competed buildings everywhere. And, at least when you enter the port, no customs or harbor regulations at all. Likely that will change, but for now, traffic is so great, and the buzz oif activity so wild, that it is easy to dock without attracting attention.

You find that one of the temporary structures set up here is a branch office of the Catacombs. OOC: We'll say that you shop and dicker to your hearts' delight; that will let us explain your wholesale gear changes without much problem. Has anyone decided to retain a fate item? The barbarian rings? Yel'kno's engagement ring? The flag flying over the ship? No one has mentioned the house and shop that you set up with the two clerics of Pantheon ... I'll likely transition ownership to these NPCs unless someone speaks up. You can likely count on friendly and free room and board there for the short term ... long term, that's up to your DMs and yourselves!

The elves you brought here have heard that the settlement is at least partly being organized by the Woldian League of Adventurers, and they head off to the highest ranking WLA officer they can find.

Please do post your desires and actions while we are here.

Looking ahead, on Friday I will post something like this: "Eventually, your business here concludes, and your adventuring leads you back to Bonetown, over the course of a couple weeks or months."

Co-DM Marty 
Wednesday January 2nd, 2013 11:14:17 PM

what are chances i can have an email sent to me and all pcs in this game, so i can make up a group in my addy list for you guys. Possibly throw in some pc wish list items as well. Items you may want to aquire, leads to follow, areas of interest all around. This would be very much appreciated guys, thanks :)

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Wednesday January 2nd, 2013 11:59:42 PM

OOC :: I'll have the costs of the house figured out soon. Won't be more than a couple hundred gold.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Thursday January 3rd, 2013 1:04:25 AM

First Floor
Second Floor

Updated house map. Changed slightly since both characters planning to work the shops have left. Costs can be found here. It's coming to 412 gold, 5 silver and 1 copper each. A little pricier than I expected, but I added locks to each of the important doors (indicated by a red line through the door on the floorplan). The cost is assuming Lansel and Engev pay for their floorspace and locks. Of course, they can always skimp on locks, that is up to them.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday January 3rd, 2013 1:27:55 AM

Sten would like to join the WLA in Rum for free.

Cayzle comments: Sorry! Free membership in Rum is only offered to player characters in the Rum game. You Bonetowners have to pay full price: 2,000 gp.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday January 3rd, 2013 6:37:10 AM

Coer sees the elves off and accompanies them to the WLA outpost. He will enquire about joining having heard membership is free at the fledgling community.

Once finished he will head to the catacombs tent, which although looks fairly primitive on the outside, take him to the same classic store he has come to love. He picks up a few new items and replenishes his supply of javelins which was running very low. Notably Coer has purchased a new white robe to replace the tattered brown one he had been sporting. Also on show is a shimmering teardrop shaped pearl, woven into his braided beard.

Cayzle comments: Sorry! See comment above. There ain't no such thing as a free lunch.

Cayzle comments later on: Although, as it turns out, there is such a thing as a free sailing ship! See below.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=20 ;
Thursday January 3rd, 2013 8:20:23 AM

Jozhur also seeks out the WLA, after thoroughly tasting Rum supply of ale and seeing if he can dig up any juicy rumors.

----------
Been really busy lately, things should be calming down again.

Diplomacy: 20


ACDM Cayzle 
Thursday January 3rd, 2013 12:16:36 PM


Official announcement! You guys threw us for a loop when you decided not to rebuy the Lionfish. After a bunch of conversation, the PTB came to the conclusion that it is integral to the setting. We were wrong to ask you to pay for it. Therefore let us fix our mistake: the party is granted the Lionfish as a free party item.

Congrats!

EDIT: I was a smidge premature. Please see Jerry's email for a much better explanation of everything.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Thursday January 3rd, 2013 10:56:59 PM

As much as he tries to get used to the ocean and the constant traveling, Kerg can't stop missing the freedom of the wilderness. This place doesn't seem like he could adapt to it very well, so instead of settling down he decides to bring some of the wild with him. He takes a couple of days to explore the fringes of this frontier and see what kind of companion he can gain.

OOC: I'm hoping for a tiger, because I'm a big fan of Calvin and Hobbes

DM Cayzle 
Friday January 4th, 2013 6:47:45 AM

In Rum, Coer finds the WLA is central to many things here. The elves are headed there, and so are many of the party. The officer on duty is quick to disabuse you of the rumors of free membership.

"Sorry, gents, that was a short-time offer that ended a while back. The standard dues apply now. Two thousand gold, upfront, to join! It's worth it, though -- we offer the best martial training program in the Wold!"

Several of the heroes take advantage of the Catacombs, while others take advantage of Rum's several taverns. Seems the hard working town-builders like to blow off some steam at the end of their shifts.

Jozhur ends up drinking with a few hardy fellows -- masons or carpenters, he thinks at first -- with hands stained a deep brown. Turns out they are Fixers, that is, followers of Alemi who specialize in making and repairing things. The town has a large number of them, here to help build things much faster than otherwise would be possible.

With so many Fixers around, you also note that the incidence of disease and injury is less than you'd think. Seems these Fixers tend to be free with the cures, too.

Kerg finds the hustle and bustle of the fast-growing town to be a bit much, and he finds a new friend in the wilderness outside the settled areas. [OOC: I have no problem with a Tiger companion, using the "big cat" option for animal companions. Should be no problem with your new DMs, too, but do check with them when you send your updated PC sheet.]

[OOC: That reminds me, friends -- Please do get your new 4th level PC sheets to your new DMs asap. I am available to help as well (though I'm behind in vetting the sheets for my new players, I have to admit!).]

Co-DM Marty 
Friday January 4th, 2013 9:26:23 AM

I'll be Vetting PC sheets all weekend :) I'm thinking Rob will be available to help as well, in any case our Emails are:
Tweakerkiller9@gmail.com -- Marty
yt_1977@hotmail.com -- Rob C

Also, please come up with a "Wish List" of things your PC would be interested in acquiring, and possibly plot points or leads or anything else your character would be interested in doing in the future; Long term or short. This will help me and Rob make your time with us more enjoyable..

Thanks!

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Friday January 4th, 2013 6:54:58 PM

I should probably get startedon that

DM Cayzle 
Saturday January 5th, 2013 12:02:43 AM

The WLA is open for business, and you find the amenities of Rum most satisfactory. And it is nice to not be quite so worried about a knife in the back at some odd moment.

Still, there's something about Bonetown that draws you back. Your relationship with Brothers Engev and Lansel? Your need to secure better papers for your ship? Or the way the local gend-arms seem to be looking at you?

Eventually, your business here concludes, and your adventuring leads you back to Bonetown, over the course of a couple weeks or months.

OOC: It has been a pleasure and an honor, my friends! I leave you in the most able hands of Marty and Rob. Have fun!

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Saturday January 5th, 2013 12:20:50 AM

Just as the ship is getting ready to leave the taur port, Yel'kno will see that Gaston is let off on dock with his fair pay for his time on board, even the time in the brig.

In Rum, Yel'kno gets himself a fancy new hat among other things, sees the elves safely off to their new employers (and snoops around a little bit to be sure they'll be treated right) before heading back to Bonetown... and home? Perhaps.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Saturday January 5th, 2013 1:37:16 AM

Kerg comes back aboard the Lionfish with a new friend. A sizable and beautiful tiger calmly follows the half-orc, who is very eager to show him to the others. The tiger seems more occupied in avoiding getting close to the rails.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+6=20 ;
Saturday January 5th, 2013 4:46:04 PM

Jozhur ponies up the 2000gp to join the WLA. He stays there a few days to do some physical traing and learn to use a longbow, he really enjoys this. He mentions that he is headed to Bonetown and inquires around about any upcoming events there.

On his way back to the Lionfish he stops to pick up a finely crafted longbow.
-------------
Diplomacy: 20 to gather information.
I will probably change some stuff around for lvl 4 now, forgot about the WLA. I will send you the updated sheet when I finish. No major changes, some skills and maybe change one feat.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Saturday January 5th, 2013 6:38:53 PM

OOC :: Is it a necessity to join the WLA? Because looking at the Woldipedia page, it offers nothing to help my character.

Co-DM Marty 
Saturday January 5th, 2013 6:56:26 PM

no you dont NEED to join wla, you dont have to either. If if doesnt help you, then dont join ;)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 9/9 
Sunday January 6th, 2013 5:14:59 PM

OOC: New revamped Spire is good to go!

DM Marty-- Check my email Spire; a few minor changes will make a HUGE difference to your PC

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Sunday January 6th, 2013 6:37:43 PM

Testing header with link to new sheet

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 
Sunday January 6th, 2013 7:43:21 PM

test

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | CMD 17 Xixit (Wolf) AC12/12/12 - HP 24/241 
Sunday January 6th, 2013 8:08:51 PM

test

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Sunday January 6th, 2013 9:15:44 PM

OOC: Let's see if this works...

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Sunday January 6th, 2013 11:39:02 PM

Lionfish my opionion - do with the ship whatever the consensus is...

Only thing wrong with sheet is your wealth, armor shield and weapons all need to have MW and book costs to them. May effect rest of items, not sure. 150 for shield, 150 for armor, 300 for wepon. 600gp all day needs to be accounted for. Take out traits and apg spells at bottom, after that all looks good

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Monday January 7th, 2013 1:11:16 AM

Here's my updated CS (link above). Rafe is now a Wizard3/Rogue1 since he can no longer be a Summoner.

Co-DM Marty 
Monday January 7th, 2013 1:14:19 AM

Only sheets i need to vet are jozhur and rafe. Ill vet Rafe first thing in morning, check Jozhur as well.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Monday January 7th, 2013 5:11:27 AM

Testing the link, please check the linked sheet or the one I just emailed you this morning.

Marty- Looks good, PTB may want you to show cost of points for each ability score though. Doing the math myself, it looks fine. Same with Rafe.

Co-DM Marty 
Monday January 7th, 2013 10:11:10 AM

Back in Bonetown, home, sweet, home your drive for wine, woman, and song drove you all to seek out the infamous Rotten Seal! Walking through the double sized front doors you see that this place is pretty lively to say the least. A grumpy looking half orc stands behind the bar cleaning mugs with a dirty, or just brown, towel. Finding a table to sit is easy enough, a half-elven bar maid, a busty blonde in a white, short, skirt and black thigh high boots shows you to your seats.

All ale fer the lot of ya then? Or sumthin stronger? We 'ave a special Elven brew that'll make ye 'ead swim lads. She lowers her smooth, but trashy voice, Don tell e'ryone though,
she holds a wooden tray, with several empty mugs, balanced on one hand.

A loud, ear pierceing whistle is heard as she speaks. Coming from a table near the door. Four pirates of human and elf races point and stare, one yells O'er 'ere Sharea! The scallywags to green fer a wench like you ey!?

Sharea huffs, but doesn't look over, The dirt in the black market never fails huh? So wat'll ye be havin? she makes an exaggerated wink at Spire

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Monday January 7th, 2013 12:07:42 PM

Rafe hadn' been feeling well since he had lost his connection to his Eidolon and things didn't seem to be looking up. What little knowledge he had known in magic and spellcasting was going to have to suffice now and he was going to have to keep his head low, if he meant to keep it, because the spells he knew were not enough he felt. Shaking his head at his misfortune and having no one to really talk to about it, Rafe simply said to Sharea, "Whiskey, please."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday January 7th, 2013 1:07:54 PM

When Spire left the Catacombs in Rum, he left a different Elf. He bore the symbol of Gargul around his neck, brightly polished silver wrought in the shape of the god's eye. Nearly everything about him was different; his clothes were a bit nicer, his expression a bit softer. The journey to the afterlife had a profound impact on the wizard, and it showed. He also kept his bow unstrung for most of the time. In its place, he could often be seen playing with a small rat that he kept in a small pouch in his cloak.

In the tavern, Spire could feel his stomach churning at the barmaid listed off their beverages. He has usually abstained from alcohol, and spending so much time on the sea was taking its toll. "Just water for me, please," he muttered, trying not to stare. When she winked, his face turned a deep red, and he busied himself by fiddling with his holy symbol.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Monday January 7th, 2013 1:18:04 PM

Kerg feels out of place here, because of the type and number of people, and also as the youngest person he can see. He's beginning to think it was a good idea to leave Mohan back at the house, out of the bustle and noise. He chuckles to himself when he imagines the white tiger snooping through the food stores and bothering the holy men.

"Nothing for me,"" he smiles brightly.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Monday January 7th, 2013 6:20:12 PM

Coer walks in and greets his friends. He grabs a larger chair from the corner and drags it to the table.

"Just my size. I like this place already" he says with a smile. "A bottle of rum for me lass, and something to eat. "


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Monday January 7th, 2013 7:13:05 PM

Jozhur glares at the rude pirates before turning back to the barmaid and smiling, "A special eleven brew, eh? I'll have one of those and some grub please, miss". He casually reaches down to touch his sword, making sure it is in its place.

Another tavern, good ale, a beautiful barmaid, and maybe an impending brawl. This is a good day for Jozhur.

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Monday January 7th, 2013 8:04:48 PM

Sten has not changed very much in physical appearance. He still has mistle-toe around his neck.

A burly wolf waits for him outside the tavern.

"I will have a ginger beer (one) and fine grub."



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Monday January 7th, 2013 8:06:07 PM

Yel'kno gives Rafe a consoling pat on the back and looks to the barmaid, "Just bring the bottle of whiskey and a couple of glasses, if you would."

He gives the pirates a glance, but no more, and then looks to his friends, "Feels odd not having the ship moving under my feet still. I've been at sea for about as long as I can remember... it's strange to have a place to call my own that is on land."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Monday January 7th, 2013 8:59:36 PM

OOC: where are my manners. Welcome Marty! Hope you have fun trying to kill us etc :)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday January 7th, 2013 10:32:09 PM

Spire grimaces as he looks to their captain. "No offense meant, but I much prefer solid land under my feet. I do not think I am much cut out for pir- ...sailing."

Co-DM Marty  d3=1 ; d3=3 ; d3=2 ; d3=3 ; d3=3 ; d3=3 ; d3=1 ; d3=1 ; d4=1 ; d4=4 ;
Tuesday January 8th, 2013 9:11:49 AM

Sharea smiles as she mentally notes everyone's order, That'll be six silver for bottles of Rum and Whiskey, twenty gold for the Elven Brew sir

She turns and walks gracefully in her heeled boots back towards the bar. Passing the table of the whistling pirates, one of the elves reaches out and grabs her leg as she gets near. Reacting how she knows best, she slams him in the face with the tray, causing the several mugs to fall, three of which shatter at her feet.

Look 'ere scum. Hollerin' an makin a fool of yerself is one thing, touchin me is another. First wackin's a warning. She continues to retrieve the drinks, leaving the pile of glass and fallen mugs.. The elf takes down his hood for his buddies to see his new bloody nose.

Perception DC: 14 Highlight to display spoiler: { The "Elf" may very well be a half-elf with defining features. He's multiple short scars on his face, no doubt from past encounters. Also,everyone else at the table are seen to be humans. He's the only elf/half elf there. }

It's hardly five minutes before she returns, same tray (blood stain on the bottom) with three bottles, a mug of ginger beer, a few empty mugs and a glass of water. Also the grub, a pile of mush that seems to be oats and apple sauce; hardly what one would call a "Real Meal". Handing each what they've ordered; she leans into speak in Jozhur's ear

Keep yer wits about ye, this 'ere is very Strong. Infused with Gray Elf magic, it is.

Then she stands and heads over to clean the few tables around you, empty and filled with empty mugs and dirty plates.

I Think ye mist a spot Sharea! Lean o'er an get the spot on other side o' table! hehehe!! Shouts one of the humans; followed by yet another loud whistle. Of course coming from the same table of unruly patrons.

Elven Brew: Highlight to display spoiler: { If you drink the elven brew, you gain 4 temp. Cha points and also make a Fort check, DC 16 or take 1 Con damage. Your head will feel "Fuzzy" colors will seem brighter, sounds will have a split second echo, any fast actions you observe will leave a "Blurred Trail" behind them. }

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=21 ;
Tuesday January 8th, 2013 10:35:59 AM

Spire leers over at the men sitting at the other table (Perception: 21). He thanks Sharea for the water, keeping a careful eye on the men at the other table. "We seem to have poor luck with choosing our drinking establishments. Cultists, pigs... what do you suppose is next?" he mutters into his cup.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+2=11 ; d20+8=27 ;
Tuesday January 8th, 2013 11:00:10 AM

Jozhur tries not to look surprised when the barmaid tells him the price of the Elven brew. He drinks it down, and begins to look a little sick, looking around at the room in amazement.

"She wasn't joking, that's some powerful stuff."

He stands up and looks over at the obnoxious table of pirates, "You fellows best knock it off, you're testing my patience," he shifts his glare to the half-elf/elf, "Would you like us to add to those scars of yours?"

----------------
perception: 14
fortitude save: 11
intimidate: 27


Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Tuesday January 8th, 2013 12:10:13 PM

Rafe buys the first bottle of whiskey, gives a silent salute and then downs his first shot. The burn is intense--just what he needed, something to awaken the senses, but also to dull the mind. When Jozhur makes his challenge to the other group, Rafe cocks an eyebrow and looks to the others, "Is he always looking for a fight?"

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+8=19 ;
Tuesday January 8th, 2013 7:28:27 PM

Coer fishes a gold coin from his pocket and places it on the serving tray. He then takes the bottle of rum and takes a large swig straight from the bottle, his pirate upbringing showing through.

"I wouldn't worry about him Rafe... they don't look like they would put up much of a fight."


Co-DM Marty 
Tuesday January 8th, 2013 9:57:28 PM

you think I got these scars not puttin up a fight?

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Tuesday January 8th, 2013 10:41:22 PM

"I think you spoke too soon, my friend." Rafe takes another hit from the whiskey and watches the impending controversy blossom.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Tuesday January 8th, 2013 11:01:13 PM

Spire suppresses a moan, ensuring that his rat is tucked away carefully in the folds of his robe. "We should begin to move outside, it would be less than ideal if we had to pay repair costs to the owner," he mumbles to his allies.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Wednesday January 9th, 2013 12:35:13 AM

A bristling energy that Kerg has come to recognize among his companions fills the air. He tugs at Jozhur's shirt and glances at the rowdy pirates. "The girl takes care of her self. She already beat one of them!"

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Wednesday January 9th, 2013 1:10:17 AM

Sten laughs at his companions' sharp wit. He wants to count and assess the opposition. Just in case this situation turns ugly...



(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+12=20 ;
Wednesday January 9th, 2013 6:48:57 AM

"You're right, much as I'd love to teach them some manners, she could probably toss the whole lot of 'em into the street."

Jozhur notes that his friends don't seem to be as eager for a fight as he is. he tries to settle this with words, but he isn't going to back down now.

He briefly points at his smooth and scar free face, "You think I got all these scars losing tavern fights to rude ruffians that have nothing better to do than harass barmaids?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Wednesday January 9th, 2013 6:49:46 AM

Oops forgot to add

bluff: 20

And how does one make text bold? I've been trying to figure that out for awhile.

Co-DM Marty 
Wednesday January 9th, 2013 8:20:12 AM

To use text formatting here: {b} type what you want bold{/b} the "/" slash ends the formatting. But use "[]" the square brackets instead of the squiggly ones i used above. "B" makes bold, "i" makes italics, others can be found on woldipedia... not sure where right now though. Ill use bold for MOST speech, italics for ooc stuff.. post coming soon.

Co-DM Marty 
Wednesday January 9th, 2013 9:27:59 AM

The scarred one hesitates, while the rest all tug on their cowls, then finger their sword hilts. All looking at one another, nervously.
C'mon cap'n. Whats point in 'em.
Ye Akrim, lets get goin another says, hardly taking his eyes off Coerator. The taur, and Jozhur surly put fhe shakes in the crew. But the captain, ye don' know who ye talkin' to lad. But ill let ye go with a warning this time ey.
He pulls his hood up and turns to his crew, less go Bloods... Business calls ey?

As the pirates get to leaving, Sharea thanks you from behind, ain noone eva done that fer me 'efore. A bottle a Rum on me boys.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32  d20+6=13 ;
Wednesday January 9th, 2013 4:37:16 PM

"Hmm," yel'kno says as he watches the pirates leave. (Know: 13) to know anything about th names just thrown around)

And he looks to the others as he pours himself a glass, though hardly touches it "we may want to leave by the back and circle around. Those layabouts might be waiting of front for us and if they are I'd rather we surprise them than the other way around"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+7=26 ; d20+7=23 ;
Wednesday January 9th, 2013 4:49:29 PM

Jozhur turns and smiles at Sharea, "Hmm, I find that hard to believe. Anyways, our pleasure, consider it a thank ye for this wonderful brew. ."

He takes a quick look around to see if anyone is paying close attention to them, sits back down, and lowers his his voice, "Bloods he said, suppose they would be Bloodkin? That would seem a bit odd to me, given our previous run in with them."

Jozhur tries to recall any other groups that might call themselves bloods. He also wonders if there would be any Elven Bloodkin.

--------------
Knowledge local: 26
Knowledge local: 23



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=24 ;
Wednesday January 9th, 2013 6:26:17 PM

Spire reaches hesitantly for the rum, pouring himself a finger at the bottom of his empty glass. "The Bloodkin again?" With one swift movement, he drinks the rum, his face immediately turning beet red. "I am getting a bit sick of them."

(Kn Local: 24)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Wednesday January 9th, 2013 7:56:19 PM

As the thugs leave the bar, Coer chuckles then takes another swig from his bottle.

" You had them shaking in their boots Jozhur. Who knew your good looks would come in handy one day. Who were they anyway Lass?" he asks Sharea.


(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24  d20+6=11 ;
Wednesday January 9th, 2013 8:12:27 PM

Sten strains his memories concerning Bloods/Bloodkin.

Knowledge local: 11

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday January 9th, 2013 8:35:51 PM

"Ah yes, I thought I recognized them--the bloody ticks out of assheim." Rafe takes another drink, the warmth of the liquid not so intense as it began it's numbing process.

Co-DM Marty  d3=3 ;
Wednesday January 9th, 2013 10:43:23 PM

Akrim, capn of the Elf Bloods. I dont know too much about 'em. They come in from time to time. Oddly enough though, I ain neva seen 'em with any elves. Absently answering the question and taking the dirty dishes behind the bar, cleaning them no doubt.

knowledge checks: The Elf Bloods are not very infamous, and as far as you know have no relationship with the Bloodkin at all.

Co-DM Marty 
Thursday January 10th, 2013 9:53:58 AM

Jozgur doesnt notice anyone paying them to much attention. Some women at the bar had a good laugh as the Elf Bloods left.

It isnt long until Sharea comes back to the table, making sure everything is going well. can i get ye anything else boys

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Thursday January 10th, 2013 11:50:01 AM

Spire, swaying back and forth slightly, smiles widely at Sharea. "I am quite alright, thank you." He hiccups slightly, his face getting red with embarrassment.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Thursday January 10th, 2013 8:08:11 PM

Kerg sniffs at the bottle of rum and scrunches up his nose in distaste.

"How do you drink this poisoned water?" he asks absently as he holds the bottle at arms length.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Thursday January 10th, 2013 9:53:52 PM

ooc: bushfires in area - offline for a few days i think

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Thursday January 10th, 2013 10:46:20 PM

A with a shake of his head and an extra couple of gold coins left on the table, Yel'kno answers the serving girl, "No, I think we're good for now."

"Now that we're back in Bonetown we should probably see about getting some proper improper paperwork for the Lionfish. If anywhere can supply such a piece of paper, Bonetown can."

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Friday January 11th, 2013 2:16:52 AM

"What about a name change for the ship?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Friday January 11th, 2013 4:55:54 AM

"Hmm, any way I can get a bottle of that Elven brew to take with me? I'll keep it quiet, and pay you nicely for it."

Jozhur nods in agreement with Rafe, "Probably a good idea."

Co-DM Marty 
Friday January 11th, 2013 9:45:07 AM

First smiling back at Spiry; ye have a good day then sir; I be here everyday honey, stop by and see me whenever you can. she says to the elf, eyes wide and smile warm.

Perception DC 16 Highlight to display spoiler: { You notice the door opening as Sharea is speaking with everyone at the table. A young boy with white-blond hair wearing a ragged white shirt and green trousers. He stands in the door way scanning the room; holding a rolled up piece of parchment. }

Sharea nods to Jozhur with a smile, Yessir, I'll bring it right out and she goes to get his new bottle of Elven Absinth.

It isn't long before the beautiful Sharea returns with the deep blue liquid capped inside a glass "hour glass" shaped bottle. Be careful with that sweetie, One bottle is enough for ten dwarves; I saw an elven man once die from drinking half the bottle in one sitting. That'll be 200 gold for the whole bottle. If ya'll need anything just holler. Kraznaid has me cleanin' the kitchen... Bleh.

Standing behind Sharea when she leaves is a young boy with white-blond hair wearing a ragged white shirt and green trousers. He stands looking at his torn leather boots; ahh, Mr. Yel'Kno Sir. A word Sir. He speaks in a quiet voice, still staring at the ground.

If, and when, someone speaks to the boy, he slowly raises his eyes to meet the persons talking to him, a scar from the corner of his mouth down to his collar bone is seen when he raises his head. Looking to have been healed for some time, but never-the-less a permanent mark of a vicious wound.

My captain sent me here Sirs. He wishes to speak with the lot of you; telling me to find Captain Yel'Kno and his crew; he has a request of your services. Sir.

The boy stands with his hands clasping the parchment in front of him; patiently waiting for a response.



Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20=12 ;
Friday January 11th, 2013 12:06:44 PM

"Could be a trap, Cap'n Yelly. I've heard tales of young children sent to deliver messages and then exploding into balls of flame, killing everyone--turning them into ashes. But I could be wrong here, just saying."

Sense motive on messenger boy: 12

DM Marty: You dont detect or see anything off, odd, or untruthful about the boy or his message.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=14 ;
Friday January 11th, 2013 12:38:27 PM

Spire begins to rub his temples, a headache already setting in. "What? A child?" He grimaces, leaving forward and massaging his head. "Our infamy has spread rather quickly, has it not?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=13 ; d20+5=10 ;
Friday January 11th, 2013 1:31:10 PM

"We can surely meet with your captain, but some details would be nice. Who is he? How did he, or you, know where to find us? Any idea what he wants us for? And where can we find him at?

Jozhur is a little leery that he may be someone sent by the pirates they just ran off.

------------
Sense motive: 10

Co-DM Marty 
Friday January 11th, 2013 1:38:15 PM

Captain Annoir Bustier sir. Of the Iron Hull. Hed like me to take you to him sir

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Friday January 11th, 2013 2:22:25 PM

From the stories Kerg has gathered about the group's adventures before picking him up, he doesn't think it very odd that they should be recognized in town. He doesn't dwell on that much and instead looks over the only youngster he's seen that wasn't a whimpering elf slave. This boy doesn't seem like much of an improvement though.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32  d20+10=22 ;
Friday January 11th, 2013 6:12:06 PM

"Exploded children?" Yel'kno says with a sad shake of his head, "only someone with a truly twisted soul could conceive of such a thing..."

But he looks to the boy and to the parchment. "May I see the note, boy?"

And he racks his mind for any knowledge of this captain and his ship (Bardic Knowledge to Take 10 on knowledge Local for a 16)

Sense Motive on the boy: 22

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Friday January 11th, 2013 8:35:36 PM

Rafe nods in agreement with Yel'kno, "Truly twisted, probably has what they call "Schadenfreude".

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Saturday January 12th, 2013 8:26:55 PM

Coer sits silently at the table, sipping slowly from his bottle of rum, wondering what message the boy had brought, and and what service they could offer another captain.

~~~
Ooc: fires are out and here comes some rain. Should be clear and safe for at least a week now.

Co-DM Marty 
Sunday January 13th, 2013 12:14:47 PM

yessir, here you are he hands the parchment to Yel'kno

Gentlemen, I'm not a child. Im 17, just a little guy you see. Captain Annoir took me in years ago, when my father was lost at sea. Me and my mother were Indentured to Annoir, after she died of disease, Mr. Annoir said hed- he changes his voics, making it a little deeper, Make a Sailor outta you yet boy!

With a smile on his face, he watches as Yel'kno reads the letter.

Captain Yel'kno, I know you've just returned from a long trip, and must be exhausted. Although, a crew standing against the Bloodkin and honestly delivering servants! A good deed in a land of chaos my friend. I approve, and admir your crews courage, and wish to enlist your services, please follow my boy Justier to my ship.
Yours truly,
Annoir Bustier, captain of the Iron Hull


Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Sunday January 13th, 2013 4:10:31 PM

Reading over Yel'knos shoulder, Rafe quips, "Sounds like a trap, but it could be interesting to check it out. Whatcha say Captain?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Sunday January 13th, 2013 8:57:53 PM

"Sounds like we found some work already, boss. If you're worried about I could check into it, I'm not concerned though."


(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Sunday January 13th, 2013 10:00:03 PM

"Word travels fast in these parts."

Coer finishes his rum and places the bottle down on the table.

"We should go see this Captain, perhaps we have found an ally. But If this youngster can find us, so can those who would see us dead."

Co-DM Marty 
Sunday January 13th, 2013 10:07:46 PM

No trap sirs. Captain Annoir is a good man, as ive heard you all are.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Sunday January 13th, 2013 11:32:05 PM

Spire nods as his minotaur friend speaks. He leans closer to Yel'Kno, turning away from the messenger and whispering, "I am inclined to agree, Captain. The Bloodkin found us once before, I do not see why it cannot be done again. Perhaps we meet with Captain Annoir on neutral ground?"

Co-DM Marty 
Monday January 14th, 2013 9:22:16 AM

As the heros enjoy a brew and the company of a beautiful barmaid, a young man approaches the crew stating his captain, Annoir, requests an audience with the Bonetown heroes. He also carries a letter written and signed by Captain Annoir.

As the crew discuss whats to be done, Sharea comes back to check on them, and seeing Justier among them, she offers the boy a drink, which he respectfully declines.

thank you ma'am but I need to be going soon, ill not be drinking today. So.. He turns back to Yel'kno, Shall we get going sir, or do I tell captain Annoir he should find a second rate crew, or worse, higher pirates for his request. Mr. Annoir very much wishes to work with the good people under Captain Yel'kno.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Monday January 14th, 2013 2:04:11 PM

"If enemy, better to meet and fight than sit and worry. If friend, best to work together," Kerg says cheerfully.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Monday January 14th, 2013 6:57:08 PM

Kerg has the right idea. Let us meet Captain Annoir. Even if it is a trap we can take care of ourselves.

Coer stands and places his oversized chair back in the corner.

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Monday January 14th, 2013 7:24:42 PM

Sten wants to meet Captain Annoir regardless of the danger.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Monday January 14th, 2013 8:10:41 PM

Yel'kno will pass the letter around after reading it. "It could be a trap... But i agree with the rest of you. Llet's see what Captain Annoir has to say".

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Monday January 14th, 2013 10:12:50 PM

"Yeah, as Coerator said, we can take care of ourselves, so let's be off."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday January 14th, 2013 11:39:16 PM

Spire nods curtly. "I suppose it has been decided then. Please take us to this Captain Annoir. Although..." The Elf decides to keep his mouth shut around the lad. A captain using indentured servants is hardly the type I would like to do business with.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Tuesday January 15th, 2013 6:07:58 AM

Jozhur stands up, grabs his backpack (after stuffing the bottle of Elven absinthe in it) and says goodbye to Sharea.

DM Marty 
Tuesday January 15th, 2013 12:54:31 PM

Justier nods, Yessir, follow me please.

Justier leads you through Bonetown and to the docks, finally to a ship alittle bigger than the lion fish. Walking up a wooden ramp into the ship, Justier leads everyone through a door and into a room with a large table and several chairs.

Will saves please

He nods his head and says, please have a seat, Ill be right back with the captain and some drinks.

He leaves the room but isnt gone long, returning with a man dressed in a blue button up suit and 3point captain's hat. He has a golden watch and chain hanging from his chest pocket, blonde hair and blue eyes, a very clean cut man.

Hello gentleman, Im Annoir Bustier, Captain of the Iron Hull. I assume young Justier introduced himself, a bright and talented young man I must say. Annoir pauses to pour himselfa drink of whiskey.
Now, I have heard you recently freed some slaves, rescuing them from Bloodkin no doubt! Hats off to that I must say
Annoir does just that too, tipping his hat in a bow as well, what other deeds have you accomplished since your arrival in this wretched town?

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+5=6 ; d20+9=13 ; d20=15 ;
Tuesday January 15th, 2013 1:14:58 PM

Will save 6 (nat 1, lol)

Rafe carefully scanned the room as he took a seat, and tried to discern if this Captain Bustier was up to something.

Perception 13
Sense motive 15


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+2=9 ;
Tuesday January 15th, 2013 6:27:17 PM

(Will save 9)

With his limited exposure to the ways of the wider world, Kerg's point of view is that a captain is something like a herd leader. Of the captains that he has met this one seems the most grand. He's only drawing knowledge from this after dealing with the Bloodkin captain and Yel'kno though.

"I just got here," Kerg answers from near the door.

Co-DM Marty 
Tuesday January 15th, 2013 7:14:55 PM

Well from what I hear you've chosen a talented group of sailors sir, by the way, please introduce yourselves. Which is Captain Yel'kno? Ive heard of you, but never even seen a picture.

Rafe sense motive: Rafe feels Annoir is genuinely interested in the crews accomplishments and his praise of your taking care of the Bloodkin

Scanning the room six pictures framed in darkwood are hung around the room, two on each wall. All are men standing in what seems to be this very room, all dressed in the same blue captains uniform and 3 point hat that Annoir is wearing. A rapier is sheathed on his hip. A ship wheel is set above a door in the east wall, it is golden plated. Three candles float above the table giving off the light in the room. Its a bit dimly lit and two maps set on the table, one of theseas, and one of the continent of Yrth. Many points are labelled on Yrth, but only Bonetown, Rum and "Centaur Island" are labeled on the sea map.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+1=12 ; d20+5=9 ; d20+5=13 ;
Tuesday January 15th, 2013 7:16:57 PM

(Will save: 12)

Jozhur pokes walks around the room to look around before taking a seat. (Perception: 9)

He silently stares at the man that enters the room, trying to decide if he should be trusted. He thinks its probably customary to let the captains speak to each other. (Sense motive: 13)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32  d20+4=13 ; d20+10=11 ;
Tuesday January 15th, 2013 8:16:48 PM

Yel'kno looks to the other captain a moment before giving him a small bow with a sweep of his own, less pointy hat. "I am Captain Yel'kno, it is a happy surprise to meet another in Bonetown that is please with our exploits. Your companion spoke to us of a job you have in mind for us? I will not pretend to speak for my companions here, so please let us all discuss this business together."

----
Will 13
Sense Motive 11

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24  d20+3=14 ; d20+6=12 ;
Tuesday January 15th, 2013 8:21:33 PM

Sten enters the room and uses the chair.
Sense motive: 14
Perception:12


(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+6=9 ; d20+6=19 ;
Tuesday January 15th, 2013 8:23:22 PM

Coer looks around the impressive room but says nothing.

~~~
will save; 9
perception; 22

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=26 ;
Tuesday January 15th, 2013 11:32:40 PM

Spire steps into the room, standing near the back, not taking a seat. (Will Save: 26) Seeing that no one else was stepping forward with information of their exploits, he clears his throat and says, "Ah, Captain Annoir, was it? I am Spirysn'rar Kilarn. I suppose my role in the crew is... chronicler?" He pulls a small, worn book from his bag and flips through the pages, pausing on one. "Ah, yes, here it is. We were contracted by Brother Engev to find his compatriot Lansel. We not only succeeded in that, but helped remove a dangerous cult from the area." He flips the book shut, shoving it back in his bag and fiddling with the holy symbol around his neck.

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