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Visit to Tishan


DM Mark - “Fresh air would do an Elf some good.“ 
Wednesday January 23rd, 2019 1:27:34 AM

Emrys and Tishe see to enough healing to get these dwarves in shape for travel. Velarin says he is ready to be out, and the others agree.

Everyone is glad to be out of this dank, depressing mine for a time. The huge, heavy mine doors swing easily on their hinges. The craftsmanship is impressive. You give some thought to the electricity trap that was on the closed doors before. Do you close them or leave them open as you go?

The orcs wave you good bye.

As you head out of the large mine doors, you see some of the villagers on their watchful guard outside the mind doors. None of them approach or speak to your group as you lead the surly dwarves out, but they do watch you carefully. Untrustingly. It seems odd they would remain silent, given that it’s probably quite a spectacle for the six of you to have about 18 bloodied (though healed a bit) dwarves in tow.

As you travel through the day, your mood brightens a bit. Must be the fresh air as Velarin had said that makes it seem like a burden has lifted. Even the dwarves seem a bit less suley. But as you go you can sense they chafe at their captive state, and you get hateful glances as you go. Still, it’s just good to be out.

You camp for the night. Lefnun asks where you are taking them and what you plan to do with them. You can provide them answers you wish. I assume you set a watch and take some precautions to make sure these dwarves do you no harm that evening. Do you sleep rough, or in your palatial mansion?
-----------------------------------

Around mid-day the next day, you approach a large clearing, and Emrys believes this is near the place he sensed in his Vision. This seems to some sort of market or meeting. There are humans and dwarves milling about, bargaining over food and manufactured goods.

As you approach, you are six strong - you appear to them to be warriors and scholars or spell casters of some sort. Your gear and your demeanor suggest you are people of some importance. Add to that, you have 18 dwarves in tow that appear to be prisoners or slaves from their behavior and clothing. This gets the attention of the dwarves and humans present. Weapons and crossbows are brought to bear in your direction. Three dwarves step forward, clad in heavy armor and bistling with weapons. They are backed by a few humans on horseback with lances.

One dwarf speaks, “Hold and state your business. Who are you that you approach on Tishan’s Market Day. Speak quickly and truthfully! And tell us why you have dwarves in such a condition.” You are certainly the center of attention, and all present seem to hang on your response. The mood is suddenly very tense.

(As a reminder, the result of Emry’s Vision was: Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarven prisioners.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 23rd, 2019 3:51:23 AM

V suggests we close the doors until we return. "We don't need either curious townsfolk going in or Orcs going out until we return. Edson got us in once, he can do it again."

V answers the Dwarves questions honestly, and then with the need to watch the prisoners, camping in the rough it is.

Upon arrival in the clearing, and being confronted by those assembled, V takes a step forward with open hands. "I am Velarin, and we are the Keepers of the Vale. We were sent to investigate some strange happenings near some some villages about a day and a half from here..." V will then go on to explain the destruction of the village at the hand of the furnace golem, tracking it back to the Dwarven complex, and the general events that occurred within, resulting in the deaths of the Wizards responsible, and these Dwarves as prisoners.

"Having little idea what to do with the Dwarves, we sought some divine direction, and were sent here in the hopes that your assembled people's would be able to take them in and show them the benefits of peaceful coexistence with others."

V then stops speaking, waiting for any of the other Keepers to cover something he missed, or a response from those assembled

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday January 23rd, 2019 3:54:16 PM

Velrarin has this under control Edson thinks to himself. Even so.. he wasn't one to like a bow pointed in his direction, and he was sure Brom and Barratore didnt either. They would keep their calm he was sure, but just incase...

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 23rd, 2019 7:22:53 PM

Tishe’ keeps up her suspicions and vigilance, but unwinds enough to speak with any of the dwarves who wish. Weaving little grass ornaments and figurines, speaking of famous dwarves of the Dragon Consortium, and the virtues of cooperative endeavors.

At the town, she keeps her hand at her sides, trying to look harmless, and lets Velarin do the talking.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 23rd, 2019 9:17:30 PM

Barratore met the leveling weapons with ease, as well as the semi hostile opening. No different than what he would be doing if such a group rolled up to Magpie crossing. He does take one step forward with V, his own weapon still sheathed, to support V and not let him get too far away if things went south. Barratore adds that the divinely inspired Vision revealed the name of the human Urvan and that the dwarves leader is an old dwarf named Yeldarb.
Barratore adds a bit on the dwarves past, that of slavers, but that he feels they were not astray and are willing to work hard on a more righteous path and with help can be put upon a better path.

Barratore has no diplomatic skills and does not try to say anything other than the plain facts and his honest opinion

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=26 ;
Wednesday January 23rd, 2019 10:16:39 PM

Brom maintains a vigilance posture as they are met with an armed group from the market. Since he has no skills at conversation, other than an occasional threat of death to his opponents, he keeps his lips shut other than to have a drink from a flask kept at his waist.

Perception DC 26 (die roller is giving me some loving lately...)

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+18=32 ; d20+20=28 ;
Wednesday January 23rd, 2019 10:54:58 PM

Emrys scans the people here for Urvan and Ydarb. He hopes to recognize them from his vision. If Emrys does not see them, he will simply and politely ask if they can speak with Urvan and Ydarb. Explains their noble quest is one of atonement and redemption. That this fellowship of misguided dwarves would benefit much from their goodly influence. (diplomacy: 32)

IF Emrys does recognize Urvan or Ydarb (perception: 28), he will turn to them with a knowing smile and warmly say, "Greetings, good sir. I am glad to finally meet you."

DM Mark - New Friends 
Thursday January 24th, 2019 1:09:30 AM

When you left the mine, Velarin made it a point to close the doors - as much to close those orcs in as anything else.

Upon your arrival to this market attended by armed humans and dwarves, you are met with apprehension and a defensive stance from the warriors there. None of the Keepers shows any sign of being worried about this, and you are all respectful.

Velarin identifies your group and tells them you were divinely guided here as a place for your miscreant dwarves. This causes some sharp looks from those assembled and some defiant grumbles from your dwarven prisoners. Barratore confirms these facts, and adds that you are here to speak with Urvan and Yeldarb. Velarin chimes in and asks to speak with Urvan and Yeldarb. Tishe weaves trinkets as she drops the names of some famous dwarven heroes. Edson and Brom hold their tongues and their ground.

At the mention of Urvan and Yeldarb, a few guards scurry off. Soon a tall human clad in gleaming armor and a sturdy dwarf in leather garments approach. They both have an air of command about them. Emrys recognizes this pair and diplomatically says, ”"Greetings, good sir. I am glad to finally meet you." As they approach, the leather clad dwarf backhands the lead dwarven guard and about knocks him over.

”Ach, Torras you fool. All a’ ya, lower yer weapons now! These are the Keepers of the Vale - show some respect! That they come herding ill clad and injured dwarves is concerning. And frankly, speaks very poorly of you lot.” He jabs a stubby finger toward your dwarven prisoners.

Those on guard relate what you said.

”I am Yeldarb, an this here is Urvan. Sorry for the welcome, but we’ve had a spate of bandins lately. You say the gods brought you here as a place for these dwarves. Aye, we can take 'em in if they agree to this. I imagine they’re here ‘cuz the other options you gave 'em were… less appealing.” He turns to the dwarves. ”What say you - you willin’ to stay here an’ abide under my rule? Speak up!”

Your dwarven prisoners agree to this. Mostly. Sort of. Yeldarb gets a gleam in his eye, and orders some of his dwarves to take charge of your prisoners.

You are invited in as honored guests to stay for one or more days as you wish. Do you stay? Do you leave? There is quite a market here of finely crafted goods, many masterwork though none are magic, made by both the dwarves and the humans. The food smells good and the ale is excellent. Tishe’s woven trinkets attract some attention.

If you stay, you are taken care of and even flirted with. You find this is a semi-annual market and gathering, and there are festivities and entertainment, all under the watchful eye of the combined dwarven and human guard. The three elves in your group are a bit of an anomaly for them, but warmly welcomed just the same.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 24th, 2019 10:23:41 AM

V smiles with relief as the issue of what to do with the Dwarves is taken from their hands, and of the fact the the name of the Keepers of the Vale had spread across the area, even beyond their direct impact.

As the offer to stay as their guests is made, V quickly rationalizes the aspects of staying or leaving, and while the Orc issue does need further attending to, seeing what they do in a couple days if left to their own devices might be an insight into their future. And, as The Keepers of the Vale, it is a necessary benefit to meet as many goodly people in the area as they can, and foster good relations.

V looks back at the others for a quick second to gauge their thoughts. He feels that he already has a good idea what the preference would be, and unless someone indicates otherwise, responds. "It would be our honor to stay for a day or two."


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday January 24th, 2019 4:52:20 PM

Barratore bares his teeth in a Minotaur grin at the invitation. Go back and deal with the orcs and such or hang here drinking with these folks. Not a difficult choice for Barratore. The fine market in of itself also has his attention. Ale, kolch, porters, and stouts yes please.

Over the next day or so Barratore will be going through the market for any rare finds and possible casks of good brew to buy

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+30=38 ; d20+16=24 ; d20+16=34 ;
Thursday January 24th, 2019 8:38:48 PM

Tishe’ smiles, she was hoping the others would want to stay for a day and a night! She eats and drinks sparsely, but enjoys wandering and speaking with various craftsmen and entertainers. She also takes her own turn trading weaving tips or dancing and joining a band in the percussion area.

She really wants the town to know them as people and not just names of fierce warriors from far away.

Crafft Weaving. 38
Perform Dance 24
Perform Percussion 34

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 24th, 2019 10:08:58 PM

Edson is down to stay. The road has been very weary and rough lately. Plus it gave him a chance to think about their losses in the battles. He wasnt close to Sir Royston, but it was still a valued part of their team.
Edson walks around rhe marjet and keeps an eye out for anything unusual.

Ooc: can we hit the catacombs?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 25th, 2019 9:34:40 AM

Like the others, V will partake of food and drink, and try and talk with some of the people. Being a bit of an oddity, he will be glad to tell those that are interested about Elves. He will also make sure to let Yeldarb and Urvan know that should the group ever be needed, The Keepers would be happy to assist them.

DM Mark - New Friends 
Friday January 25th, 2019 2:09:14 PM

Velarin is relieved to see the dwarven prisoners marched off. He gets the sense that they may also be a bit relieved. Afterall, they were not the leaders of their tribe and may fit in just fine under a firm hand and a watchful eye. Or not. In any event, they are no longer the Keepers’ problem.

All the Keepers seem eager to take a day or two to enjoy the hospitality of these people. As word spreads of who the Keepers of the Vale are, you all become rather popular. The guards seem to relax a bit with you here. As elves, Velarin, Emrys and Edson are a bit of a curiosity to those here. Velarin makes sure Yeldarb and Urvan know they can call upon the Keepers if there is need. Both leaders are thankful for the offer and work out how to best contact you through the folks in the Cinnamon Valley.

Warriors want to be your friends and hear tales of what your party has done. Many are keen to spar with Barratore, Brom and Edson. Edson is challenged to an archery contest or two and does rather well. Some say jokingly that it’s not quite fair since he’s an elf. Tishe finds that there are some very fine woven goods being offered by the humans here. One of them has brought a portable loom, and she can see that the construction and design is rather innovative. She learns that this person worked with the dwarves in the design and that it breaks down and sets up rather quickly (this is a masterwork quality item.)

When it is learned that Velarin, Emrys and Tishe are spell casters you are often asked to “cast some spells.” Anything flashy or explosive is particularly popular!

Barratore, and perhaps others, look at the goods being sold and traded here. There are many utilitarian items as well as some weapons and armor - much of it masterwork, but none of it has magical qualities. The dwarven metal work is intricate. Jewelry tends to be plain, but well made - torques and armbands seem popular. Food stuffs and quality ales are available. There’s a mushroom ale that is a little weird - must be an acquired taste. In addition the textiles that caught Tishe’s eye, there is a human clothier willing to make fitted garments, and a dwarven cobbler. There are also some figurines and crafts, including a couple wonderfully carved chess games. In fact, the craftsman offers to make you a chess game with your group as some of the pieces.

All in all, it’s a rather pleasant two days and a restful two nights. Your popularity garners you new friends and a fair amount of flirtation from some of the men and women here. There’s even a dwarven lass with a lovely beard that batts her eyes at Brom, and Tishe actually gets a marriage proposal from a prosperous weaver!

(OOC: On the Catacombs question, that the nearest one is a few days travel away, back in the Cinnamon Valley. I suppose you could teleport there, but there will be more time later - once this particular mod is completed.

Also, I will defer to you how much game time you want to spend here. We can work through a few things here, or you can return to those trapped doors that guard the dwarven mine you left.)


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+3=10 ;
Friday January 25th, 2019 6:39:29 PM

Brom is eager to sample the local drink and food. He tells tales of their exploits, and gives only an average performance. He is happy to give the locals a chance to test their mettle against him.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday January 25th, 2019 8:49:24 PM

Edson laughs off the elf comments. " You're right. It does help. I bet if we did another weapon, you would mop the floor with me "

Edson spends time going with the others, checking out rhe goods.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday January 26th, 2019 7:09:55 AM

V appeases the spell request since flashy and explosive is what he does best. Towards the end of the following day, V suggests to the Keepers that they should be heading back before any of the Orcs or villagers get themselves into trouble. "I memorized three teleports in order to get us all there, with myself taking two separate groups. Should you all wish to walk, then so be it, but we shouldn't leave the Orcs unsupervised for long. At least until we have laid down the law regarding interaction between races and cultures."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, empowered chain lightningX2, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday January 26th, 2019 10:01:56 PM

When the marketeers seem mad for magical fireworks, Tishe’ secretly smiles: Velarin is sure to be the hot of THAT show! But the Sorceress helps with little things, casting Prestidigitation to make fanciful colors and sounds, and occasionally using Extended Freezing Sphere or Extended Wall of Ice to turn the fountain to an ice rink. The piggies should enjoy that for a couple of minutes at a time.

There is nothing that Tishe’ really wants to have, but she does peruse the vendors and buy knock knacks to bring back as gifts for the local piggies of Magpie Crossing. A couple of days are quite enough to warm her heart, recharge her energies, and she is ready to return to the villages and mine to see if they can make things better.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


DM Mark - Farewell to New Friends 
Monday January 28th, 2019 12:40:37 AM

The time spent here at this clearing in front of the dwarven stronghold has been pleasant. You learn that Urvan and Yeldarb were part of an adventuring group like yourselves, but certainly never reached your level of renown. Instead, they used their holdings to set up communities of folk in this area. They understand and appreciate that you did not kill the dwarves you brought here, and would be willing to “reabilitate” others you may encounter, should the need arise.

Brom has a good time allowing the warriors to test their mettle against him. To his surprise, a couple of the dwarves and one of the humans actually give him a bit of a challenge. But only a bit.

Edson’s archery skill remains unmatched.

Velain is more than happy to oblige the request for spellcasting demonstrations, and enjoys making things crackle and explode for the spectators there. There’s a tense moment when a small pavilion starts on fire from a stray ember, bit is is soon put out with little harm. Tishe also impresses those there, and her impromptu ice rink is a big hit. She buys a few trinkets in the market.

The morning of the third day, you are all ready to head back. Yeldarb and Urvan tell you that the Keepers of the Vale are always welcome there. They bid you farewell.

Velarin offers to cast a few Teleport spells, and soon you are all standing before the great iron doors. The doors are closed, and lying before the doors is a dead orc.

Perception DC 15 or Heal DC 10 - Highlight to display spoiler: {There are shirtch marks on the dead orc.}
Perception DC 25 - Highlight to display spoiler: {You are being watched by someone in a nearby building.}

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=25 ; d20+20=28 ; d20+20=26 ;
Monday January 28th, 2019 5:21:48 AM

Tishe’ may not be the most observant in social situations, but she is aware enough of her surroundings to speak low to her packmates. “We are being watched from one of *those* buildings”, she says as she drags a foot in the dirt making an arrow. “But how did this poor one come to be outside and try to get back in? Maybe he is a villager and not a miner?” She looks for clues to the orc’s origin on his body, knowing Edson or Velarin will open the doors at need.

Perception
25
28
26

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 28th, 2019 7:02:04 AM

V listens to Tishe' quiet tones. "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 28th, 2019 10:58:13 PM

Barratore makes his way about the market, buts some ale and such but nothing to much. When V mentions playing hide and seek, Barratore chuckles. “Yea V, inconspicuous is what I do”

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=41 ; d20+20=22 ;
Monday January 28th, 2019 11:17:41 PM

(Heal: 41. Perception: 22)

"I was afraid of this!" He kneels down to examine the body. He points out every scratch ... including the shirtch marks! His focus is on the shirtched remains, he doesn't notice anything else around them. "I never thought I'd witness shirtch marks like these again! Poor pathetic fool!"

DM Mark - Shirtch Marks! 
Tuesday January 29th, 2019 12:29:50 AM

Tishe quickly spots a watcher in what’s left of a nearby abandoned and damaged house, and she discreetly draws an arrow on the ground alerting others to the general direction. As she looks more closely at the dead orc, she can see can see scorch marks (evidently called shirtch marks in these parts.) She can quickly see that this orc wears the raggedy clothing she saw on the orc slaves in the mines, to which he seems to have added some better dwarven clothing.

Emrys also examines the dead orc, and notes the same things Tishe sees. Then he makes the DM lament his weird typo a second time, as he notes the scorch marks on the orc’s skin. Not burns as if from a fire, but very localized burn marks.

Velarin says, "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"

The great minotaur chuckles at Velarin’s suggestion that he play hide-and-seek.

With Velarin’s mention of a hidden watcher, and the suggestion that it is probably a local villager, he hears a voice in that direction.

”Yeah, I sees ya. I got a crossbow here too if’n ya come any closer. Yer not marchin us off like you did them dwarves - not without a fight!”

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=18 ;
Tuesday January 29th, 2019 10:32:46 AM

Barratore snorts and turns in the direction of the voice. to the group, "I got this see to the orc and about getting the door back open"

Raising his voice to the hidden person, "The dwarves were led astray and were enslaving others. We took them to a more disciplined and goodly clan."

Barratore starts casually walking towards the hidden person and drops his bow and sword as he does so. "Fire that thing and be done with it. I'm coming much much closer to continue this talk. The dwarves will work and integrate with a more noble clan, those they enslaved will now work the mine freely and to their own prosperity. The villages about this place will continue as they have but without the threat of death from those in the mine."

Barratore plans to walk right up to where the man is.
perception 18

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 29th, 2019 10:47:11 AM

V smiles as Barratore heads for the villager, and waits for the inevitable result. "Let us learn what he saw, and then send him home to tell the villagers that we will be coming to speak with them shortly. I think the unfriendliness of these people will definitely complicate a positive trading relationship."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+24=25 ;
Tuesday January 29th, 2019 10:52:36 AM

Edson nods in approval, but then hears the voice calling out. He quickly ducks away and tries sneaking around while Brom is making the ruckus, using it as a distraction. He tries to get in another opening and sneak up to the speaker.
Stealth 25


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 29th, 2019 11:52:38 AM

Tishe’ comes to a conclusion and talks to the others; “probably fled before we left and then tried to get back in, poor thing “

The Sorceress isn’t really concerned with a single crossbow man, so waits to see how the others defuse the situation.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday January 29th, 2019 11:22:04 PM

Emrys is becoming impatient with all this foolishness. He could force the corpse to speak of his death, but knowing these poor dullards, not only do they lack the perception but also the verbal skills to articulate their account.

"My poor, simple-minded fellow ... to rely on your lucidity, especially in death, would be a fool's errand."

Emrys casts a simple divination to try and detect if the scorched wounds have any lingering auras of magical flame.

(Casting Detect Magic. Observe the orc for many rounds to detect the slightest lingering auras, if any, to determine if this was a magical attack.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday January 29th, 2019 11:50:07 PM

Posting in 10

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+16=22 ; d20+25=36 ;
Wednesday January 30th, 2019 12:23:21 AM

Brom doesn't care much for hide and seek. He checks the area for activity. Whatever killed the orc may have left some sign.

Survival DC 22
Perception DC 36

DM Mark - “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.”  d20=7 ; d6=2 ;
Wednesday January 30th, 2019 1:26:53 AM

Barratore has had about enough of this. He drops his weapon and walks toward the man in hiding, announcing his intentions. He also explains what you did with the dwarves and why.

Edson sees the minotaur move forward, and stealthy circles around to approach the hiding man from the side. As he does so, he sees there is another villager in there with him, and a third looking on with interest about 100’ away.

Velarin suggests that after finding out what the man knows, that he be sent back to his village to tell the others to expect a visit soon.

Tishe suspects the orc was left outside and tried to get back in.

Emrys considers forcing the corpse to speak, but instead casts Detect Magic. While he suspects magic played a role in the orc’s death, but cannot detect any magic auras lingering on the body.

Brom checks the area and the orc. He does not believe flame played a role in his death as there is little actual burning of the clothing - only a few scorch marks across his skin.

As Barratore approaches he can see that the man is a half-orc, and he shouts nervously, his voice climbing higher as the minotaur moves forward, “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.” Finally Barratre is within a few feet. He can see a second villager in there with him, this one is a human but with a hint of orc heritage. Both look pretty terrified.

The second man says, “Strar, jes put the bow down, real slow. If you was gonna shoot, you’d a done it. Yer jes gonna make him mad.” To Barratore he says, ”Look mister, I’m Tavot an we don’t want no trouble.”

Edson moves into position and holds as he can see the minotaur has things under control. He make a mental note of where the third villager is the distance. That one is not trying to hide, and seems keenly interested to see what will happen.

As you ask what happened to the orc, your lean that though the villages near here cannot trust each other, they send folks to watch the door, and to watch each other to make sure no village gets an unfair advantage. They seem to accept Barratores explanation about the dwarves. And they don’t much care about the fate of the dwarves, except how iit will now affect trade.

About the orc, Strar and Tavot respond.

“Uh, About a day ago them doors opened.”
“Ya, and this orc comes out. Then the doors close with a clang. The orc looks around for a bit, gathers some wood an stuff. Then he goes back to the doors and hollers for them to open.”
“Nobody answered. By then it was gettin dark. He drops his stuff and bangs on the door.”
“Ya, an when he does that -CRACK- there’s a loud noise an a flash, an then he’s dead.”
“We was pretty sure he was dead. He didn’t move no more.”
“Uh, can we go?”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 30th, 2019 10:16:49 AM

V waits for Barratore to return and fill him in, fully believing that he already has a good idea of what happened. Once advised that the Orc came out to gather wood and such, V mentally chastises himself for not thinking of that possibility when closing the doors.

Once everyone is caught up and assembled, V asks Edson if he would be so kind as to open the doors again. Without getting "shirtched".

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 30th, 2019 9:27:02 PM

People and doors really aren’t Tishe’s thing, so she concentrates in the dead orc; dragging him out of the way of the doors, putting him in a composed position , and finding something that could have been the orc’s possession to pit in its hands.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+30=35 ; d20+31=41 ;
Wednesday January 30th, 2019 11:16:33 PM

Edson nods to Velarin. " Sure thing V."

He moves up to the door, searching again for traps. (Trap finding 35). Once confident there are no traps, he goes about unlocking the door. (Disable device 41)

DM Mark 
Thursday January 31st, 2019 12:39:50 AM

Tishe moves the dead orc away from the doors and composes the body. She takes a dagger the orc was wearing and puts it in his hands. She notices the dagger is probably one of the dwarven made weapons.

Velarin pieces together what he happened here. He asks Edson, if he would be so kind as to open the doors again. Without getting "shirtched".

Edson moves up to the doors. He checks the door without actually touching it and detects the trap on the doors is still active. Attempting to disable the trap, after a few moments Edson believes he is successful as he again hears a small humming noise of something powering down. He figures the trap is disabled for about ten minutes. With the doors unlocked and the trap disabled, Edson opens the doors.

The villagers looking on from the nearby abandoned buildings are very interested to see the doors opened without another electric jolt.

As light streams into the large entry room, he sees a couple of orcs with spears pointed in his direction squinting at him. They drop their spears.

“Oh, hey. You guys’re back. Where’s Turken? He never come back in.”
“HEY, DEM GUYS ARE BACK!”


You see several of the other orcs emerge from the darkness.

”Oooo. We glad yer back. Um, you guys know how ta get the metal out a all that rock?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 31st, 2019 9:48:15 AM

V waits as the doors open and as the scene behind the door unfolds he once again has serious misgivings about leaving these Orcs alone here.

He says to the Orcs in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?"

V moves into the room, and wonders if any of the Keepers actually know anything about metal smithing or mining. Didn't any of these orcs learn anything with decades of slavery?

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3 Cx3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Summon monster 6, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=10 ; d20+9=16 ;
Thursday January 31st, 2019 10:29:05 AM

Barratore chews his lip a bit as he finds the pair. He calmly reaches out and helps the man lower the weapon and point it off to the side. "Just relax and stay put.."

Barratore wanders back and lets the group know what the two villagers said, ending with, "I believe 'em" and as far as he is concerned that matter is closed.

Edson gets the door and Barratore sighs, poor fellow, apparently they did not know about the trap and unfortunately the Keepers forget to tell them about it. Dying for firewood, just a waste.

"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"

Barratore will break the news to the orcs on what befell Turken and how the Keepers will work to remove the hazard. Barratore gives a basic overview of his understanding how the orcs could go about things.
"You are going to have to use trial and error, but i can identify the metal and rock. The rest is up to you to remember and learn."

Know Engineering 10
Know Dungeoneering 16

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 31st, 2019 12:13:57 PM

"I can probably rid the door of the trap permanently. It make take a few of my high end dispels to get it permanently. I've only got one memorized at the moment. It might be better to wait until after we investigate the lake and what's beyond it. Thoughts anyone?"

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=35 ;
Thursday January 31st, 2019 4:16:12 PM

"Hmmm," mutters Emrys as he considers possibilities. (Knowledge [Arcana]: 35)

(For dispelling a magic item permanently ... that is a subject my character is better at answering ... NOT ME! It's always been my understanding that Dispel Magic spells only suppress the magical effects of a magic item for a short time ... not destroying it. I'm doing some research.)

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday January 31st, 2019 11:11:30 PM

"I do recall reading about a powerful arcane spell that can unravel the very essence of magic. A spell that can purge magic from any object of power. But it is the highest tier of arcane power ... only a select few can wield such a complex spell. The more prudent approach would be to simply destroy the door ... have Brom and Barratore have a go at it. Or simply reduce it to dust with a Disintegrate spell."

He sighs and then adds, "But then we'll need to replace the door."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 31st, 2019 11:12:47 PM

Edson nods to the group and gives a thumbs up whe he feels the trap release. " After you.." he says to know one in particular.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 1st, 2019 3:29:30 AM

(ooc: I was thinking of the electrical discharge as a trap on the doors that had been made permanent, which should be able to be dispelled vs. the doors being considered a magic item which can only be suppressed. Will probably need a DM ruling on that one)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday February 1st, 2019 9:51:24 AM

Tishe’ shakes her head. “I only have a scroll to break spells off a person, not an object. I think disintegrating the door is a good solution. “

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

DM Mark - "Just relax and stay put." 
Friday February 1st, 2019 12:20:06 PM

Barratore towers over the two villagers. The mouth of the one holding the crossbow hangs open as he cranes his neck to look up at the minotaur. Barratore pushes the crossbow so it points at the ground, and tells the pair to just relax and stay put. They silently nod in response. Barratore returns and tells the others what the villagers told him about the dead orc. Regarding the trap, he says, ”"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"

As Edson opens the doors to reveal the orcs you left behind, Velarin speaks to them in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?" He steps into the room.

There is some discussion about ways to permanently disable or destroy the trap on the doors. Emrys and Tishe consider destroying the doors themselves to get rid of the trap.

Spellcraft DC 20 - Highlight to display spoiler: {Magical traps like this that automatically have an effect and reset are made using Craft Wonderous Item. Such magical items cannot be permanently dispelled with Dispel Magic.}

The orcs’ questions about ore, metal and smelting are met with some helpful comments from the party - but you quickly conclude they are neither miners nor metal workers.

The orcs silently step outside and gather around their fallen comrade - only to grab the wood and his things, including the dwarven dagger Tishe placed in his hands.

"Too bad about Turken."
"Yeah. He wuz stupid."
"Yeah, stupid an dead."
"He found a nice dagger tho."
"Let's get back in afore some villagers get us!”
"Yeah, you can’t trust em."


The orcs look warily around as they scurry back in past the Keepers.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday February 2nd, 2019 8:33:40 AM

Tishe’ is completely frustrated by the continued insistence of all groups around and in the entire mountain on ‘looking out for #1 and screw everyone else’.

“We have given them ideas of cooperation and opened the path to Cinnamon Valley and a path to the human-dwarf community a day’s north of here. Trade and cooperation will help them change.” She snorts most unladylike, and adds sarcastically. “ There is little we could do other than become the new tyrants of the mountain to make them work together.”

Taking a deep breath, she exhales and lets her frustrations flow away. “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Sunday February 3rd, 2019 3:55:15 PM

Barratore snags one of the orcs, "You can't just leave a corpse in front of the door. You have to bury or burn him." Barratore nods to Tishe, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."

Barratore wants to head into the village and get the leadership group back together, tell what has happened so far and then get back to the lake. How the orcs and villages go about things going forward is not of much interest to him. Though he will add that he intends to pay the area a visit in 6 months to see how things are.

DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." 
Monday February 4th, 2019 12:06:03 AM

Tishe is frustrated by the lack of cooperation among the villagers, orcs and even the dwarves the party pulled out of these mines. She adds, “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “

Barratore snags one of the orcs and tells him to bury or burn his dead comrade. The orc starts to protest, but as he looks up at the minotaur, he thinks better of it. He retrieves some shovels from the mine and barks at a few of the others to help, and the rest to keep an eye on those villagers in case they attack.

Barrtatore continues, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."

Without further ado, the party makes a trip to the nearest village, passing the weathered obelisk. After some discussion, they are informed of what happened with the dwarves and that a handful of orcs now inhabit the mine. The villagers are skeptical that the mines will produce anything of value. They are also skeptical they’re getting the full story from the party. There is some discussion that that particular village needs to take over the mine before the other rotten villages get to them first.

While similar messages may be delivered to the other villages, the response is much the same. The Keepers begin to get a gnawing feeling they cannot trust any of these villages. Or the orcs. They even begin to wonder if the other member of their own party can be trusted with what has been found here.

You return to the entrance of the mine. You see that the orcs seem to have dug a shallow grave, and the mound suggests there lies Turken. The doors to the mine are open. The orcs are waiting deep in the entryway, squinting warily out as you peer in. You wonder for a moment if they are waiting to ambush you, but brush the thought aside.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday February 4th, 2019 9:52:30 AM

V, pondering that disintegrating the door seems logical, hold off until he has a chance to memorize a disintegrate spell. Following the discussions with the villages, V is less certain. "Perhaps we should leave these doors in place. More for the protection of the Orcs than anything else. The villages can't even tolerate and cooperate with each other. They are even less likely to tolerate or work with Orcs unless they are trying to get an advantage on another village. I wouldn't even put it past any of the villages to try and enlist the Orcs to pillage another village. Perhaps letting them remain separate is the best option. I am not very knowledgeable on things such as farming and such. Do any of you know if the Orcs have everything they need to survive long term inside these mines? They should not actually need firewood underground as the warmth is likely to remain constant deeper in."

V waits for any knowledgeable responses from his friends regarding sustainability, but generally hopes that they can instruct the Orcs on how to survive and prosper inside the great doors, and advise them to remain inside.

"When we get to the matter of the lake, I have an idea. While the area is apparently anti-magic, a summoned elemental should remain once it is summoned, even if it goes into an anti magic zone. I have memorized extra summon spells for the purpose of sending out some elementals into the lake for us first to gauge the threat level, and speed our boat to the other side of the lake."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3 Cx3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Summon monster 6, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday February 4th, 2019 2:21:20 PM

Barratore grunts. Maybe he should have just killed them all and have been done with it. Not too late now perhaps. Surely he could get one...Barratore shakes off the thought. "There is some other force at work in these halls. What we have seen and felt ourselves goes beyond just mistrust. It is almost a physical presence. Can we sanctify the site. Hallow spell or some such?'

Barratore agrees with V and thinks we simply tell the orcs to stay inside and the villagers to stay put as well.

"God idea on the elementals."

Barratore is ready to hang by the lake and await reports

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday February 4th, 2019 9:04:27 PM


Tishe’ keeps quiet, listening to V and barratorre makes sense, doesn’t it? But how much does she actually know these Keepers. She has only been with them for a few weeks or months, not like some who have been together since they were apprentices.

The obelisk looks threatening too, but they had already checked it out, hadn’t they?

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday February 4th, 2019 11:58:37 PM

Edson licks his fingers and puts it to the air. Not really testing anything, but at a loss for what to do next. " Lets check the lake..."

DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." 
Tuesday February 5th, 2019 12:30:46 AM

The party continues to discuss what to do next...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 5th, 2019 1:26:59 AM

"Too many options. Too many possible outcomes. I'm not liking to be determining a beings fate, unless that being is an evil that needs to be destroyed. The villages had a wary truce before we arrived, and I'm good with it being that way when we leave. I just don't want our actions to change the fates for the worse of people in the area."

"Since we can't really be sure of anything up here. Perhaps it best to leave this decision be for a bit, and see what horrors await beyond the lake. Needless to say, if the area beyond the lake is antimagic as well, theres no point in my being there. I propose we go below to the lake, and I will use one summon to send out exploratory water elementals to check the lake and report back. If no problems arise, we send brom, Edson and barratore across with an elemental escort to secure the landing on the other side and investigate the anti-magic effect over there. Should magic return on the far side of the lake, the rest of us will follow."

Thoughts? Opposition?

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday February 5th, 2019 7:46:55 PM

Tishe’ growls to cover up her worry and suspicion. “We have helped and they still distrust. Leave them here.” The Sorceress is d.o.n.e with the villagers, mines, and orcs. “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.”

Tishe’ starts moving to the gate, mines, and the Lake; only slightly quivering with anxiety.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday February 5th, 2019 10:29:14 PM

Barratore nods in agreement with V and Tishe. He was done with the small minded mistrusting humans and orcs. Endangered species, dying peoples. He wished only to move on at this time.

"Let's get to the lake and follow V's plan."

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d4+16=17 ;
Tuesday February 5th, 2019 10:53:08 PM

"It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance."

When he gets the chance, and the time in is right, he will cast a powerful divination.

(Casting Greater Prying Eyes. Cast time: 1 minute. Creates 17 small apple-sized, flying, eye constructs. Speed: 30ft. +20 Flying. Perception: +20. True Seeing 120-ft range. Duration: up to 16 hours. Any knowledge Emrys possesses is also known to them ... so they know the way and where to go.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday February 5th, 2019 11:45:43 PM

Brom's head begins to hurt from everything going on between the orcs, dwarves, and humans- specially the humans. His natural inclination is too beat the lot of them. Maybe they would at least cooperate to stop his rampage. He constantly speaks a pray of peace to Alemi under his breath every time his rage begins to get out of control.

Brom has no problem with the idea of taking the door apart, but holds off until he is given the word to let his BAS to to work.

As far as what to do next, V's ideas have been good enough for him. So that's fine by him. Also, he might find a real right in the darkness of the underground.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday February 5th, 2019 11:55:32 PM

Elementals sounds like a solid plan, Edson thought to himself.

" These villagers are annoying. I understand being distrustful, but who would think orks would be more receptive to us."

DM Mark - "It wouldn't hurt to send my Prying Eyes into the lake." 
Wednesday February 6th, 2019 1:35:45 AM

Everyone seems to be done with the villagers and orcs. You’re pretty sure they can’t be trusted. Brom is ready to just just beat the lot of them, if only to give them a common enemy to unite them. With Alemi’s help, he manages to keep his anger under control. Edson is puzzled that the orcs almost seem more receptive to the Keepers than the villagers.

The group decides to not destroy the doors just yet, and they stand open.

You step into the first room of the mines, ready to move forward. Velarin says that if the area beyond the lake continues to block magic, there’s really no point in him going there. He suggests creating elementals to explore the lake, and perhaps shuttle Brom and Barratore across to see if magic still works beyond the lake. Edson agrees.

Tishe says, “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.” Barratore, Brom and Edson also agree with the plan.

Emrys says, "It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance." Then he casts Greater Prying Eyes. Seventeen floating eyes appear around him, each about the size of a small apple. The slick, round orbs look unblinkingly at him Emrys as he instructs them eyes to go into the lake. Since they possess his knowledge about the mines they move off to explore as instructed.

As the eyes disappear into the darkness, the orcs stare in shocked horror at a bunch of floating eyeballs. They say nothing, but give the Keepers a wide berth as they go past.

Through the various rooms you all move into the mines, following the path the eyes likely took. Eventually you arrive at the lake. As you do, you see Emrys’ eyes begin to move across and into the lake. But before they even reach the water, they begin to wink out one-by-one. Emrys manages to pull the remaining 10 eyes back before they too disappear.

The air is still. Faint echoes of the sounds of your group suggest a vast chamber occupied by the lake. As you noticed before, there are rickety looking boats and rafts near the shore with oars, and while not stellar work they should be seaworthy. The two boats each hold two to four people of medium size. There are also two large rafts that would hold ten each.

Darkness and water stretch before you.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d4+1=3 ;
Wednesday February 6th, 2019 9:52:04 AM

V moves with the others to the area of the lakeshore that still allows magic. "Since you still have a few eyes remaining Emrys, why not send them out exploring the rest of the complex. especially areas or nooks and crannies we may have missed. Better than letting them expire. Either that or have them probe the far edges of the the antimagic lake to see if the entirety is anti magical."

V then casts summon monster 6 in the non anti magic area near the lake, and awaits the 3 medium water elementals that appear. He then instructs them in Aquan. He instructs 1 of them to quickly go across the middle of the lake, see how far it is to the other side, and what's there, and then return and report. He instructs the other 2 to quickly check out the lake to the sides of where the first one will be for dangers or things underwater that are not natural and return and report back.

V sends them off and then waits for them to return and report, looking out over the lake for any signs of trouble.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



Tishe’. AC 22/22/20. HP. 129/129  d20+8=18 ;
Wednesday February 6th, 2019 11:19:57 AM



Tishe’ is disappointed but not surprised as Emrys’ ‘eyes’ also wink out when they are above the water. “It is an anti-magic area, not just the water, but it can’t go on forever.”

Visibly overcoming her own fears of drowning, she looks at the Minotaur. “Sieur Barratorre, do you think between our mutual knowledge we can select the best canoes and rafts to carry the six of us, plus bring a couple more in case one sinks?”

She goes to the boats and rafts to use her sailing knowledge to pick three boats and two rafts that would be best. “It is a good thing I weaves for a time with the Black Lions pack around Bonetown,” she muses,” to get used to so much water in one place.”

.....
Profession: Sailor. 18

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=20 ;
Wednesday February 6th, 2019 10:57:33 PM

Barratore picks up some mundane light sources in the upper caverns. Some oil and a smelting bucket and other material that is likely to be about. He had a lantern as well to provide light upon the lake when magic failed.

"My thoughts as well Tishe. Let's find some craft taht wont sink and that perhaps we can shore up even with material on hand."

Engineering DC 20

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+7=13 ;
Wednesday February 6th, 2019 11:42:44 PM

"Hmmph," he mutters with disappointment after watching the first of his prying eyes pop out of existence. "Good idea Velarin, they could possibly still be useful elsewhere." He then directs his remaining eyes to search the other parts of the mine and reveal what the darkness hides. "If any of you spy a dwarf, golem or fungal creature, return to me at once."

Daemon looks on with concern. "I don't likess thiss." He gives the air several rapid licks. (Perception: 13.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+29=41 ;
Thursday February 7th, 2019 12:03:58 AM

" Well that couldnt be good" Edson says as the eyes wink out.

Edson moves towards the rafts, keeping an eye towards the water. He looks to make sure there is no trap waiting for them.

Trap Finding 41

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Thursday February 7th, 2019 1:28:39 AM

No magic over the lake. It only peaked his interest more and made him think of more glorious possibilities.

DM Mark - "Well that couldn't be good 
Thursday February 7th, 2019 1:30:43 AM

Velarin has some suggestions about where Emrys can send it floating eyes. The he summons three water elementals, instructing all three to explore the lake from different directions. As they all move forward our over and near the water they each blink out of existence.

Emrys sends his remaining eyes away from the lake to search out the mines and caverns, telling them "If any of you spy a dwarf, golem or fungal creature, return to me at once." The orbs zip off back up the tunnel you traveled to get to this lake.

Tishe asks Barratore the help her select the most seaworthy of the boats and rafts there. Then she falls back on the skills she developed as one of the Black Lions in Bonetown. Her sailing skills prove useful even in this underground environment, and she determines that all the craft there are sturdy and seaworthy.

Barratore picks up some mundane means of providing light. Once there he checks the boats and rafts out with Tishe, and confirms what she found - that they all seem to be in decent shape.

Edison, however, looks these craft over with a practiced eye. He notices that the closest boats is in fact trapped. A devilishly clever trap, the boat is set with a trap door. He determines that there is a thin cord beneath the boat such that perhaps a hundred feet out or so, the cord would trigger the trap door and cause that boat to sink. He checks the other boats and rafts well, and determines there are no traps associated with them - just the one boat has a trap.

You can tell that your voices carry across the water from the garbled echoes that return to you. The dark, silent lake stretches before you.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday February 7th, 2019 8:02:09 AM

V frowns and curses mentally as the elementals vanish. The Wizard then looks hesitantly at the boats and the lake. He takes many long moments deep in thought, pondering both drowning and the fact that without magic, he is virtually useless to the group and likely a hindrance in any situation.

He stands there looking quite unsure until the point that the others look in his direction, at which point his shoulders sag, he secures all his equipment, and slowly shuffles to the selected boat and gets in. "Drowning is not a good way to die" he mumbles as he gets in and sits down where directed.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Thursday February 7th, 2019 11:10:06 AM


“Good eye, Sieur Edson!”, Tishe’ says admiringly. “We know the dwarves used these boats and can assume the ones on the other side will be willing to speak with whoever comes without immediate aggression. I hope.”

Tishe’ does another experiment. The Sorceress moves towards the water until her Endure Elements and Private Sanctum spells wink out, then she moves away from the lake to determine if the effect is spell ‘suppression’ like an anti-magic shell, or full on dispelled.

After telling the others of her findings, Tishe’ moves to a boat Velarin is NOT in and takes the oars: spreading out the ineffective spellcasters to be rowers while Brom and Edson could do the fighting if needed.

Once the non-trapped 2 boats and one raft are manned, she pushes off and starts stroking across the lake.

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday February 7th, 2019 10:13:41 PM

Barratore takes a breath as the elementals vanish. "I thought you said that would not happen V. And as I sometimes pay attention. You and Emrys were speaking of magic that actually destroyed magic. If that is in affect upon the lake we will be investigating as acolytes in a way. Could our items be in danger of destruction?"

Noticing Tishe performing an experiment, Barratore awaits the out come and has an additional test he wishes to conduct. The fighter strips off every magical item he possesses and grabs a few of the magic items the group has won thus far. He will then take a boat into the dead zone and return.

Upon his return he asks for Detect Magic to see if the items retain their enchantments

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday February 7th, 2019 10:20:27 PM

Edson lets the others know. He cuts thr cord, so the trap will be disabled. He then waits for Tishes experoment to be complete or the eyes to come back.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=46 ;
Thursday February 7th, 2019 11:00:13 PM

(Knowledge [Arcana]: 46, to better determine what is happening in this lake.)

"That's a good question, Barratore. I believe after observing our little experiments with Prying Eyes and Elementals, it's clear to me that the lake is what we expected it to be.. an Antimagic Field. Elementals are normally not affected by Antimagic, unless they are summoned. The magic keeping them in this realm is simply suppressed ... not destroyed. If this antimagic quality of the lake were to end right now ... the Eyes and Elementals would reappear."

Emrys pauses for a moment, then says, "Another good question is 'Why?' What is the purpose of this lake? There must be a very good reason for an underground lake that suppresses magic. Would be a very excellent prison for a magical aquatic beast! A creature native to the Living Wold as well... no, this wouldn't hold an Outsider. No something from the Underwold is more like it. Something from the dark side!"

DM Mark - Questions in the Dark 
Friday February 8th, 2019 1:48:42 AM

Velarin is disappointed as his elementals disappear. Nonetheless, he screws up his courage and takes a seat in one of the boats, hoping he will avoid a watery death.

Congratulating Edson on his sharp eyes, Tishe moves to the lake to see if her magic is dispelled or suppressed near the lake. As she backs up, she is relieved to see that her magics seem to return. Satisfied that she knows what she’s dealing with, she take a rowing position in another boat. Tishe shares her conclusion that this seems to suppress and not destroy magic.

Barratore performs his own experiment, and likewise finds that magics here are only suppressed and return once you are away from the lake.

Edson disables the trap on the boat. The trap door in the boat remains, but he’s pretty sure it won’t sink the boat. Pretty sure.

Emrys carefully considers what is happening, and concludes this seems to behave like an Antimagic Field, though the extent of the effect is not clear.

Eventually, everyone piles into the two boats that were not trapped and one of the rafts, and you move out onto the lake. Barratore’s thoughtfulness in bringing some mundane light sources is helpful, and they seem to push back the darkness in a circle around you as you go. The silence here is broken only be the quiet splash of your oars. You move across the dark water, your echoes suggesting a vast chamber, an area that is beyond the range of your lights.

Eventually, you see glints of light ahead. As you approach, you see the glints are from a large crystalline chamber before you. Your lights are not enough to fill this area, but from the reflections you’d estimate it’s maybe 200’ wide and 100’ deep.

The ripples in the water created by your approaching boats lap gently at steps made of some strange purple crystalline material shot through with red mottling. The crystalline steps rise from the water to a floor a few feet above the water level. You can see there is some debris on this floor as it stretches away from you.

You hear a voice ahead of you somewhere in the dark crystalline chamber. Wait, are you actually hearing that, or is it a voice in your head? Or both?

“Yoooou haaave nooottt beeeeen suuumoooned, aaand yoooouuu haaavvvve nnnooot caaaalllled thoooossse beeeelowwww. Iiiinteeeresssting. Whoooo are yooouuu, aaand wwwwhyyyy arrrre youuuu heeeeereeee?”

Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+24=39 ;
Friday February 8th, 2019 9:51:11 AM

"I did not think that would happen Barratore. Unless I miscalculated(know planes 39 regarding elementals and antimagic). Good call on the testing the antimagic field for permanency."

Upon landing and hearing the voice, V does not answer, but instead whispers to Brom next to him in the boat. "Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 8th, 2019 10:47:46 AM

(Chris ... I looked up the spell Antimagic Field last night and in the description it says Elementals are unaffected by the AMF unless they are summoned. That is what Emrys is basing his explanation on.)

DM Mark - Questions in the Dark 
Friday February 8th, 2019 11:08:44 AM

FYI - Your torch light provides normal illumination to 20', and dim illumination out to 40'.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 8th, 2019 4:32:56 PM

(Thanks Stephen. Apparently i remembered it wrong. ill have to start double checking what I think I know.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Friday February 8th, 2019 6:03:50 PM

Tishe’ has the boat nestle into the shore and carefully steps out of the boat, moving away from the shore and carefully assessing if her Magic’s return.

Sometimes, thinks the Sorceress, the direct way is the surest to avoid misinterpretation. “And there’s been too much of that lately.”

“I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+28=47 ; d20+25=35 ;
Friday February 8th, 2019 10:03:45 PM

Edson gets out of the boat and moves towards the right wall. He quickly hides into the darkness(47).

He tries to scan ahead, covering his eyes from the lights of the torches. Perception 35

DM Mark - Questions in the Dark  d20=15 ;
Monday February 11th, 2019 1:15:46 AM

Velarin hears the voice in the dark up ahead, and whispers to Brom, ”Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."

Tishe carefully steps out of the boat. A few feet away from the water, she feels a bit warmer as the comforting feel of her Endure Elements kicks back in. In response to the voice she answers, “I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”

Edson move out and tries to hide in the shadowy area at the edge of the torch light.

As Tishe and Edson move forward they begin to see skeletal remains scattered about, and some of these bones seem clad in armor, weapons still near their lifeless hands. Other gear is scattered about among the bones. The air is still and cool here, the echoes from your speaking and movement suggest the size of this place.

”Yoooouuuu sayyyyyyyyyyyyy yooooouuuuu haaaave reeeemooooved theeee dwaaaarvessss. Verrrry innnnnterrrressssting.”

(I’ll spare you all the extra letters from here on out, but this voice seems to speak slowly, the words being drawn out in a rather strange way. And yeah, you’re pretty sure this voice is only in your head. Weird.)

“To where did you remove them and how did you remove them? Are they dead? Do you replace them? You were not called. Or do you come like others to this ancient place to pillage and destroy, this place that was ancient before the ancient things? You ask about danger to the people in the mines or above. I pose them no danger. I am here. I am now and will be again. I do not speak for anyone else.

“Are you warriors or scholars? Do you claim to master the arcane arts or draw on divine power provided by whatever current gods hold sway?”


Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go. Bear in mind, the only lights here are mundane light still on the boats and raft, and they provide normal light to 20’ and 40’, or double that for Emrys and Edson.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday February 11th, 2019 12:22:01 PM

Barratore gets off the raft and moves over to stand just to the right of Tische. He keeps his mouth shut and weapons where they hang. He will work to ignite a torch from the lantern he carries in his left

Ancient powers and beings....most certainly out of his scope

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Monday February 11th, 2019 1:05:06 PM

“By the Powers”, breathes Tishe’ and raises her voice so the others still in the boats can hear her, “I think we’re weaving conversation with an Immortal, like the Sargrass or Culverwood.”

“We are glad to know you are no danger to the mortals in the mines and villages. However, I ask knowledge for knowledge Ancient One. For we have questions as well, and we can provide you with what we know for your questions.” She takes a deep breath and begins. “Only those dwarfs that fell in battle were slain. Some we captured and kept safe, bringing them to another community on the surface of the Wold and away from this mountain where they can learn to cooperate instead of dominate.”

The Sorceress pauses and continues. “Now your turn?”, she asks in a hopeful question. “Who are the Dwellers Below and are they servants or enemies of you?”

If the MindVoice agrees to the tit-for-tat questions and answers, Tishe’ plans to cooperate (unless another Keeper has a serious objection), but only if the Voice answers their questions too.

2. “We are warriors and scholars, some aligned with God’s like Domi and Gargul, some with Powers more ancient than they, and some acknowledging all but following none in particular. Despite our varied forms and alliances, we are loyal to each other and the idea that might serves right and protects those who cannot protect themselves.”

3. “We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.”
........

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday February 11th, 2019 2:20:02 PM

Edson continues holding towards the wall and continues in the shadows. That voice didn't seem like it was gonna end in a fun way...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday February 11th, 2019 2:55:12 PM

V raises an eyebrow at the questioning of the voice and Tishe's response. He looks briefly at Brom, who appears uncharacteristically indecisive at the moment, and steps around him, following Barratore onto land. V says nothing, satisfied with the lead that Tishe' has taken and waits to see where the questioning leads.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday February 11th, 2019 7:49:30 PM

Emrys and Daemon step out onto the shore and move about 10-ft in, but opting to not take a front position.

"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still."

After a short pause, he asks, "May I inquire to who you may be?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=35 ;
Tuesday February 12th, 2019 12:04:57 AM

Brom also gets off the raft and moves to stand with Tishe. He doesn't speak, but remains on guard for danger.

Perception DC 35

DM Mark - Questions in the Dark 
Tuesday February 12th, 2019 2:26:41 AM

Barratore brings a light from the raft and moves up next to Tishe. Even then his mundane flame only reaches so far and the walls remain hidden to him. Brom moves up as well. You can now see skeletal remains here and there on the floor, reflections in the darkness ahead suggesting more.

Tishe is a bit awed by the voice in her head. She relates what happened to the dwarves, and then she decides to bargain with the voice. She asks about the dwellers below, agreeing to provide information only if her questions are answered. The voice then answers some questions, and gets her answers in return.

The voice responds, again in a slow, drawn-out style of speaking. In your heads you hear, ”Ah, a game. Those below? You are as they once were. But they understand this place. They are no allies of mine, and enemies mean nothing to me. You say that might serves right and protects those that cannot protect themselves? Interesting. Might served those here, but poorly as you can see. Look around you. This is an ancient place by your standards with ancient walls, and yet you stand in darkness. Darkness in your eyes. Darkness in your minds.”

Edson is apprehensive and ready, hiding in the darkness. The closer light from the raft reveals some details in the walls nearby. Edson can make out vague outlines of strange creatures carved into the walls. Large figures glare down at him, some angular and lanky, some flying, some tentacled, caved into a purplish crystal shot through with red here and there. The far walls and the room ahead remain hidden though.

Velarin steps off the boat into land. He can also see some vague, disturbing shapes carved into the walls, as can Emrys.

The Bloodwitch moves up and says, ”"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still. May I inquire to who you may be?"

The voice answers, ”Who am I? Ancient as you say, but only a moment. I am eternity and instant. I am here and now.”

“WHY are you here? WHY have you come? WHAT do you want? Some of you seem to be mute or not intelligent enough to form words. If you do not know, you are fit for little else than to close your eyes and march into the lake. If you do not know, you are as irrelevant as the dead you see before you. If you do not know, you may as well remain mortal in which case it matters little when death takes you.”


Here is your Map.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)   d20+20=21 ;
Tuesday February 12th, 2019 6:01:49 AM

Tishe’ looks at Velarin and Emrys, then the others who seem to encourage her as spokesman this time. She decides her third answer should be the second, “It is getting insistent”, she notes, and speaks up.

“We do not need to stand in the darkness”, says the Sorceress, and casts a Light spell on a copper coin.

“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.”

“What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”

She shifts her stance to start looking around, careful to not get caught by surprise in this dangerous place.

........
Light spell
Perception. 21 (happy that skills don’t have an automatic failure)

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 12th, 2019 9:16:13 AM

V moves to AU28, trying to move a little farther in from the water, yet stay amidst the other Keeper's. He then calls forth his darkvision wand from his haversack and uses it upon himself to see if he is out of the anti-magic field. If it works, he tries to take a little better look at the walls near him.

Sensing that the unknown being is not pleased by so much silence from so many, he will speak as well, planning to keep his response brief, and let Tishe' continue her exchange with the voice. "I am Velarin. An Elf, and practicioner of the Arcane arts. we have come to ensure that whatever is down here is no threat to those above."



Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday February 12th, 2019 9:55:05 AM

Barratore remains silent, he feels no need to answer, no need to justify himself to some creatures claims of eternity just because it has telepathic abilities. The darkness does not other him, nor the tone of death and fleeting moments. It was what it meant to be mortal, to have fleeting moments. Only the gift of mortality can allow for the grand illusion of love, hope, of accomplishment, all things of joy to be. Those who do not have such a perception know all things turn to ash and therefore cannot take part in any joys of existence to begin with. Barratore found his thoughts turning to ones of pity for this creature

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 12th, 2019 5:31:21 PM

"Excellent ... glad to finally meet someone else with oppositional dual aspects. You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday February 12th, 2019 8:57:55 PM

Edson begins getting nervous. The carvings where alarming, and this all seemed a set up. He continues moving along the wall, looking at more carvings and any potential ambushes.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday February 12th, 2019 11:55:54 PM

Brom doesn't reply to the mental questions from the darkness. He didn't fear death. It comes to all of us one day. This being was most likely undead, if he had to guess. Perhaps it would be the fight he longed for.

DM Mark - Attack  d20+21=37 ; 2d10+7=13 ; d6=5 ; d20+9=14 ; d20+9=23 ; d20+9=26 ; d20+9=18 ; d20+9=10 ; d20+9=10 ; d20+9=13 ; d20+9=12 ; d20+9=10 ; d20+9=13 ; d20+9=21 ;
Wednesday February 13th, 2019 1:43:19 AM

Tishe casts a Light spell on a coin. It provides similar illumination than Barratores torch next to her. All is still dark beyond her as she speaks. ”“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement. What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”

Velarin moves in the direction Edson went before he vanished. He pulls out a Darkvision wand and uses it. He can see the nearby wall is a purplish crystal shot through with red here and there, and carved with images of strange creatures glaring at him, some angular and lanky, some flying, some tentacled. And there are some glyphs or figures woven in that he’s never seen before.

Edson finds the carvings disturbing and this feels like a set up to him. (I missed the fact that Edson was moving, but my oversight is about to turn out to be in his favor.)

Barratore and Brom remain stoic and silent. Barratore feels a strange sort of pity for the creature speaking in his head. Brom just wants a fight.

On a more personal note, Emrys responds, “You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"

The voice answers, ”I do not know why you were shown this place, but I do know that is … unfortunate. Our time has come to an end.”

It’s about this time that you begin to see and hear movement in the room. While only a few opponents are visible, you hear wings in the air and the plodding of large creatures coming your way. Nearby, you see a large creature and a couple of small flying creatures emerge from the carvings in the wall. Others are moving forward as well. All the creatures are composed of purplish crystal. Two of the smaller bat-like creatures cling to the wall about 20’ up, the rest fly about 20’ up.

A large creature steps forward to attack Velarin. As it moves past the hidden Edson, it opens itself up to an attack of opportunity from the Rogue. Its razor sharp claws slice Velarin for 13 damage plus an additional 5 bleeding damage.

Here is your Map.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

Please do your best to base your actions on the the lighting/sight you would have. For instance, Velarin has darkvision out to 60’ from where he is. Each boat, Barratore and Tishe have a light source that provides normal light to 20’ and dim light (concealment, 20% miss chance) out to 40’.
--------------------------------------
Velarin - Damage 18, bleeding

M1 -

S1 -
S2 -


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+25=34 ; 10d6=36 ;
Wednesday February 13th, 2019 9:34:13 AM

Velarin's relief at magic now functioning is quickly countered by a razor sharp claw attack. "Wonderful. Our standard greeting by those we don't know. Some of us need to work on our personality."

V takes a 5' step to allow his lightning bolt to effect the M1 that attacked him, and the S2 coming out of the wall at BC20. He then casts on the defensive(concentration check 34) and sends an empowered lightning bolt through the pair of them(62 damage, reflex save 24 for 31 damage). V then calls forth his quicken rod from his haversack.

"If someone can be so kind as to remove my melee opponent here, I can start calling out some locations of the bad guys within 60' as well as patterns and strays."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)   d20+20=27 ;
Wednesday February 13th, 2019 12:20:59 PM

Tishe’ can’t see anything in the spheres of light about herself, Barratorre and the rafts, but growls and chitterlings tell her there are others nearby. Velarin’s yelp of information confirms it along with the momentary light of two lightning bolts!

She reaches out to Barratorre and casts Darkvision, reaching to Brom and casting Quickened Darkvision. “You two need to see to help!”, she says.

The Sorceress takes a careful look by the boats, looking for any water creatures arriving.
.....
Perception. 27

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 1 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+26=32 ; 6d8+31=65 ;
Wednesday February 13th, 2019 1:14:16 PM

Barratore snorts at the declaration of hostilities from the unknown entity. Hearing V cry out, he drops the lantern. Tishe supplies sight and Barratore moves to answer V's request. His blade comes out and is gripped in both hands
He heads 15' to the right and strikes the creature. (M1)

PA Gtr Vital Strike Gtr Penetrating Attack Hit AC 32 Dmg 65 ignore 5 DR- or 10 DR any type

spells:
Dakvision

Emrys Myrridanmyl, stephen f. ac19 hp 69/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d4=2 ;
Wednesday February 13th, 2019 9:16:09 PM

"Why this place was shown to me ... the answer is quite obvious ... to end your eternity this very moment!"

Emrys and Daemon moves just to the left of Brom and casts two quick spells with the help of his Rod of the Quickening. A spectral hand appears next to him and his eyes begin to glow with a piercing, wicked-green gaze.

(Casting a quickened Spectral Hand. Emrys takes 2 points of damage. Duration: 16 minutes.)

(Casting True Seeing on Emrys. Sees everything true within 120ft. Duration: 16 minutes.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Wednesday February 13th, 2019 10:17:36 PM

Brom receives the darkness spell and sees the additional opponents. He moves to engage M2. He powers up as he moves up.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+20=37 ; d20+15=27 ; d20+10=29 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; 8d6=21 ; 8d6=32 ; 8d6=23 ;
Thursday February 14th, 2019 1:01:29 AM

Startled for a second, Edson springs into action thrusting his kuhkri three times into the creature from the wall.

Hit AC 37 , 2 dmg plus 21 sneak
Hit ac 27 4 dmg plus 32 sneak
hit ac 29 4 dmg plus 23 sneak

DM Mark - Attack  d20+10=27 ; d20+11=13 ; d20+17=34 ; d3=2 ; d20+17=18 ; d20+17=30 ; d20+17=18 ; d4=1 ; d4=3 ; d4=3 ; d20+14=30 ; d20+14=30 ; d20+14=20 ; d20+14=26 ; d20+14=26 ; 12d6+9=50 ; 12d6+9=48 ; d6=6 ; d20+21=24 ; d20+21=33 ; d20+21=35 ; d20+21=37 ; 2d10+7=15 ; 2d10+7=22 ; 2d10+7=19 ; d6=2 ; d6=5 ; d6=2 ;
Thursday February 14th, 2019 2:04:23 AM

Velarin get hit, and decides to return the favor. He steps back and lets loose an empowered Lightning Bolt through the large crystalline creature that hit him, catching a flying one at the same time. He watches satisfyingly as lightning arcs through both, though the flying creature dodges some of the damage. Then he pulls out a quicken rod from his haversack, asking for someone to take out the crystal mountain in front of him. Velarin takes another 6 damage from his bleeding wound.

Tishe casts Darkvision on Barratore and Brom, and takes a quick look to the boats only to see two of the winged crystalline creatures has moved over there and is pulling the the boats back out into the water.

Emrys casts Spectral Hand and True Seeing . As he does so, additional foes come into vision. Then he moves to the left of Brom. near Barratore, ready to deal some damage.

Barratore moves up and hits his foe! Brom likewise moves up, ready to deal some damage.

The creatures attack.

One of the large creatures hits Barratore once for 15 damage and 2 bleeding. The second large creature moved up to Barratore and strikes him for 22 damage.

Two of the flying creatures seem to concentrate for a moment, and then they fly up and touch Tishe and Emrys. Tishe takes 50 points of damage (Slay Living, DC 18 Fort save for half). Emrys takes 48 points of damage (Slay Living, DC 18 Fort save for half).

As this happens, the other flying creatures move up. Silent black rays spring from three of them. Velarin is hit and takes 1 negative level, Brom is hit and take 3 negative levels, and Barratore is hit and takes 3 negative levels. (Evervation)

Finally, Velarin, Emrys and Tishe must make a DC 15 Will save or be affected by Silence cast on them.

The voice in your heads says, ”You were not called.” Some of you can see a cloud of yellowish-red vapor in the distance.

Here is your Map.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24
Tishe - Damage 50/25
Brom - Damage 0, three negative levels
Barratore - Damage 0, three negative levels, bleeding

M1 - Damage 31+60
M2 -
M2 -
M2 -

S1 - Damage 5
S2 -
S3 -
S4 -
S5 -
S6 -
S7 -
S8 -
S9 -
S10 -


AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+11=22 ;
Thursday February 14th, 2019 8:07:49 AM

“Piggies!”, curses Tishe’ as the effect of the flying creature racks her body. “I hope the black handed treadles can’t do that a lot!” She resists some of the Spell, but the coldness seeped into her bones, giving a chill of premonition. “We weren’t called?”, she asks rhetorically, then answers her own question. “Yeah, we get that a lot.”

“More creatures are taking the boats”, she calls grimly. There is nothing she can do about the boats, her Magic’s would fizzle as soon as they got near the water. So concentrate on the beings that are trying to kill her and Emrys, and the shadowy creatures at the edge of her vision.

“Anyone know any weaknesses? Have read about these things before?”

Not waiting for an answer, Tishe moves from the small creature and begins to make herself a harder target. She turns to cast, catching S3, 4, 5, 9, and ,10 in an Enlarged, Maximized Shout! (90 damage)

And if the one in

......
Fort Save 22. Saved vs Slay Living

Enlarged, Maximized Shout. 3+3+1-1= 6 lvl slot. Used 60 degree angle, 60 feet. Cast so the left edge is catching S4 but not Emrys. Crystalline creatures take d6/lvl damage. 16x6=. 90 damage!

Used metamagic feat cast metamagic without extra time. 2/2 charges spent.

Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 1 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+18=33 ; 16d6=59 ;
Thursday February 14th, 2019 8:13:19 AM

V shakes off the silence spell cast upon him(save 33) and quickly looks about to see the damage being done. "Looks like I may have to let loose a little. These guys are serious."

(most of the S creatures are not on the map. not sure if you just didn't add them, or they aren't in anyone's visual. As a result, I will let you determine the most beneficial target for V's spells to get the most numbers of bad guys.)

V casts an empowered chain lightning spell, picking a target central to numerous other bad guys, and lets it fly, striking that target, and all within 30 feet of it. (96 damage. reflex save 29 for primary, and 27 for secondary targets for 48 damage)

V then uses his quicken rod to cast a quickened haste on himself and everyone within 30' of him which gets everyone except Emrys(sorry Stephen)

V also calls out out general locations of bad guys as best he is able to those without darkvision. "Alright Boys and Girls. Let's work together. Myself and the Fighters have mostly offense. Emrys, you are the only one with any healing if you can do anything about the negative levels or damage. This could get ugly quick if they all start throwing those Slay Livings and enervations, so if you can try to keep people from getting too torn up, that would be lovely. Nice call on the darkvisions for Brom and Barratore Tishe'. Let's not become the next corpses on the floor"

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
1 negative level

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   16d6=55 ; d20+11=21 ; d20+11=13 ; d20+11=22 ; 4d6=10 ; 4d6=18 ; 4d6=13 ; d20+18=20 ; d20+18=37 ; d20+18=34 ; d20+18=31 ; d20+18=30 ;
Thursday February 14th, 2019 8:20:16 AM

CORRECTION. Tishe’ needs 7th level slot to cast Enlarged Maximized Shout. Please change to Enlarged Shout only

Enlarged Shout, same dimensions. (4th level slot, 1 meta slot) 55 Damage. Fort DC 24 for half

And if the one in front of Tishe’ is still fighting, she casts a Quickened Scorching Rays, 2 rays on her creature and one on the creature fighting Emrys.
Touch attack 21 and 13. Fire damage 10, 18
Touch attack 23 on Emrys’ creature. Fire Damage 13

Spell Resistance if needed 20, 37 (hero point for 20 if needed) 34, 31, 30

..........
Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 2. 1.


AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+16=21 ;
Thursday February 14th, 2019 8:23:01 AM

AND SILENCE.
Tishe’ resists the Silence Spell. (21)

.......
Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 2. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20=15 ; d20=11 ;
Thursday February 14th, 2019 11:06:17 AM

(V will rack his brain for any remembered knowledge regarding these creatures. 15+ a bunch of knowledge numbers in the 20's. 11 was a double tap, but if you want to count it for a follow up roll, so be it.)

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+17=33 ; d20+19=34 ;
Thursday February 14th, 2019 12:21:56 PM

(Fort Save: 33. Will Save: 34. To resist death magic and silence.)

(More to come later.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+20=24 ; d20+15=21 ; d20+10=18 ; d4+1=4 ; d4+1=5 ; d4+1=2 ; 8d6=24 ; 8d6=26 ; 8d6=20 ;
Thursday February 14th, 2019 6:10:56 PM

Ooc: Not sure if you missed my post last night.

Edson again goes in on the monsterous wall creature.
Hit ac 24 4 dmg plus 24 sneak
Hit ac 21 5 dmg plus 26 sneak
Hit ac 18 2 dmg plus 20 sneak

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+25=40 ; d20+20=26 ; d20+15=28 ; d20+10=21 ; d20+25=33 ; 2d8+28=33 ; 2d8+28=34 ; 2d8+28=38 ; 2d8+28=34 ; 2d8+28=31 ;
Thursday February 14th, 2019 8:44:07 PM

Barratore activates his Torc and attack’s
PA hit AC 40/26/28/21/33. Dmg 33/34/38/34/31

Sorry for sort post. Flying home still

Spells
Darkvision - Tishe
Haste - Torc 9/10

Penalties
Enervation 3 lvls

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=35 ; d20+20=31 ; d20+20=28 ; d20+20=31 ; d20+20=28 ; d20+20=40 ; d20+20=31 ; d20+20=30 ;
Thursday February 14th, 2019 9:34:44 PM

Emrys feels the familiar, chilling touch of necromancy, but he is able to fight off the full effects with his vitality. He does a quick survey of crystalline creature in front of him. He hopes the pummeling it received by Tishe's attacks was enough to finish him. However he proceeds with caution as he can now see all the other creatures joining the fight.

Emrys tries a bit of daring. He activates his supernatural ability (Bramble Armor ability, free action) and long prickly thorns spring from his wooden skin. He then slides to the right (5ft Step) and attempts to return the favor with his own dark magic.

(Casting Defensively: d20+25=35 vs 29, success. Casting Waves of Exhaustion straight up the map. Range: 60ft. Area: cone-shape burst. Save: None. Spell Penetration: d20+20= 31, 28, 31, 28, 40, 31, 30. This 60-ft cone-shape burst should hit: S3, S4, S5, S8, S9, S10 and M2. All targets receive the Exhausted condition: half speed, no charge, -6 to Str and Dex.)

With his Rod of the Quickening, Emrys sends a protective Ward to Barratore with the help of his Spectral Hand.

(Casting quickened Death Ward on Barratore. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Barratore.)

Daemon moves with Emrys (10ft to the right). The snake wonders what Velarin means by 'Negative Levels'. "What'sss a Level?" He's never heard of such a thing. Does he mean 'Life Draining'?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=28 ; d20+20=21 ; d20+15=17 ; d20+10=29 ; 2d6+38=47 ; 2d6+38=43 ;
Friday February 15th, 2019 12:24:06 AM

Brom unloads on M1.

Attack (pa, rage, -3 neg lvl): AC 28, miss, miss, 29; damage 47, 43

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 15th, 2019 9:56:26 AM

(FYI: Emrys' Bramble Armor deals 1d6+8 damage to every physical attack against him. Hit or miss. It's a Plant Domain SU Ability.)

Cave Fight - GM-Ryan MAP LINK  d20+10=15 ; d20+10=27 ; d20+10=12 ; d20+10=28 ; d20+10=27 ; d20+11=31 ; d20+11=14 ; d20+11=13 ; d20+11=31 ; d20+10=27 ; d20+14=24 ; 3d8+9=23 ; d20+10=21 ; d6=4 ; d20+21=34 ; 2d10+7=18 ; d6=6 ;
Friday February 15th, 2019 1:55:44 PM

Tishe’ feels the spell take effect, although not fully, and she concentrates on the shadowy creatures at the edge of her vision. In response she focuses on the creatures in the middle of the room and unleashes a sonic assault. {Saves: S3 15/S4 27/S5 12/S9 28/S10 27} Tishe’ Only Highlight to display spoiler: { They appear to resist some of the sonic damage } This sonic is followed by several scorching rays of heat. One ray hits the creature in front of her and one the one in front of Emrys.

Velarin shakes off the silence and unleashes a bolt of lightning that starts at Tishe’s opponent leaps from target to target. {Saves: S3 31/S4 14/S5 13/S9 31/M2 27} Three of the medium sized creatures shatter and fall tow the ground while another along with the larger creature don’t seem to take the full impact of the spell. He then casts haste on himself and everyone except Emrys. {ooc: I will put your knowledge checks in the email}

Edson’s blades fly but none of his attack pierce the tough body of the creature. {ooc: All missed}

Barratore is short on words but long on action. He swings and swings connecting with four of his five attacks. As the blows land you can see that each takes a terrible toll on the creature. The final strike comes in low and severs a leg clean off the creature and it dies as it falls. {Moved your attacks to M2 so Brom could finish M1}

Emrys fights off the full effects of the attack and activates a sort of natural protection that covers him in long thorns. That done he casts an amazingly effective spell that exhausts many of the creatures. This is followed by a spell of protection on Barratore and moving away from the attackers.

Brom, like Barratore, keeps his actions simple and unloads on the closest elemental. His final blow proves to be all the creature can take and it crumbles to the ground losing whatever life forces animated it.

One of the smaller creatures closes the short distance to Edson and its hand glows with a black sickly energy. {Inflict Serious Wounds - Hit vs Touch: 24 | Dam 23 | DC16 for Half}

Another (S2) launches another silent black ray at Barratore before it moves off into the darkness. {hit: 21 | 4 Negative Levels}

The two exhausted medium creatures spread out some but do not come closer.

One of the remaining large creatures, not having yet been negatively impacted, closes the distance on Emrys and lashes out with a clawed arm at the caster. {Hit: 34 Dam: 18 +6 Bleed}

The final large creature, that you can see, advances on the party.

The medium creatures that had gone to the boats have succeded in sending two of the away from the shore.

The vapor cloud stays where it is.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 0, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

M1 - DEAD
M2 – DEAD
M3 -
M4 -

S1 - Damage 5
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 -
S7 -
S8 – Exhausted
S9 – 64 Dam - Exhausted
S10 -16 Dam - Exhausted


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+28=32 ; 6d8+31=57 ;
Friday February 15th, 2019 3:07:41 PM

The first creature falls and he notes Brom has taken a second. With V's Haste spell upon him, Barratore dismisses the Torc Haste power. Emrys' Deathward cloaks his body and he feels renewed as the negative levels are suppressed by the spell and he grins a bit as the next attack is deflected by the protection as well.

Barratore moves forward and left (Towards M4) bringing his sword in with a mighty thrust into its chest.
PA Gtr Vital Strike Gtr Penetrating Strike Hit AC 32 Dmg 57

The boats might be an issue, but he was a good swimmer and was not overly concerned right now

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 14/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   5d4+5=17 ; 5d4+5=20 ;
Friday February 15th, 2019 3:43:16 PM

Tishe’ backs away from the exhausted flying crystal, assesses how wounded it is, and pummels it with a Magic Missle spell! (17 damage) “They appeared protected from my sonic attack!”, she calls to the others.

If S9 is still alive after the Missles, Tishe’ strikes it with a Quickened Magic Missles! (20 damage). [or M3 if S9 is dead]

........
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 2. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+8=13 ; d20+19=23 ; d20+15=16 ; d20+9=28 ; d4+1=2 ;
Friday February 15th, 2019 6:16:38 PM

Edson recoils from the pain of the spell, but continues into the creature.

First two miss, third one hits ac 28 for 2 dmg.

Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=2 ; d12=7 ; d12=1 ; d12=8 ; d12=5 ; d20+25=30 ;
Friday February 15th, 2019 11:07:29 PM

Emrys is feeling the hurt. He wants to help the others, but if he goes down, no one gets healed. So self preservation takes over. He takes another step back (5ft Step to AO29) and with his Rod of the Quckening he casts a power cure spell on himself too quickly for the large elemental to react.

(Casting a Quickened Cure Critical Wounds on himself, empowered by the Spiritual Healing Ritual. Cures: 4d12+16: 2+7+8+5+16 = 38, bad rolls :(

He then turns to begins to defensively cast another spell, being very mindful that he is still within reach of the giant elemental. In a blur, his spectral hand streaks over to Brom and delivers a touch. Brom can feel his vitality return to him.

(Casting Defensively: d20+25= 30 vs. 23, success. Casting Death Ward on Brom. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Brom.)

With an urgent tone, Emrys makes a request of Brom. "Dear Brom, could you introduce yourself to this gentleman. He's being quite presumptuous and forcefully occupying my personal space!"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d4=3 ; d4+1=5 ;
Sunday February 17th, 2019 10:45:21 AM

V calls out what he knows about the creatures to the rest of the keepers:

"Crystallis are Large earth elementals Immune to earth magic, earth attacks. There claws cause a bleed, DC19 Heal to stop the bleeding.
Sceaduinar are the smaller creatures. Their very flesh causes negative energy damage. They can cast dimension door at will and enervation and inflict serious wounds a few times a day. Immune to cold, death, disease, energy drain and poison. Resist sonic, acid and electric"

"I think it's time for flying reinforcements Gentlemen"

V then casts a quickened mirror image, creating 8 duplicates of himself, and begins casting Summon Monster 7. At the beginning of his next turn, 5 large air elementals will appear.(assuming my next post will have them appear and attack)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Sunday February 17th, 2019 10:49:13 AM

(Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+27=29 ; 6d6+38=54 ;
Sunday February 17th, 2019 7:57:52 PM

Brom charges M3 and deals it a punishing blow.

Attack (charge, rage, pa, ivs) AC 29, damage 54

Cave Fight - GM-Ryan MAP LINK  d20+21=35 ; 2d10+7=18 ; d6=5 ; d4+1=5 ; d20+21=23 ; d20+21=38 ; 2d10+7=27 ; d6=6 ; d20+21=28 ; d20+21=26 ; d20+14=18 ; d20+9=28 ; 12d6+9=47 ; 3d6+9=17 ; d20+14=19 ; d20+9=19 ; d20+9=23 ;
Monday February 18th, 2019 10:47:48 AM

Baratore shakes off the negative effects of the previous attacks thanks to Emrys’s spell. He moves forward to engage one of the larger creatures and scores another heavy hit.

Tishe’ backs away from her attacker and fires first one and then two groups of magic missiles at the sceaduinar. The second set drops it to the ground dead.

Edson holds his ground and continues to attack the sceaduinar off to the east side of the cavern.

Hurting Emrys wants to help his team but knows that if he goes down there is no more healing magic. He backs away to get some space but the large creature can still lashes out with its long reaching arms. {Hit: 35 Dam: 18 +5 Bleed} Despite taking the damage he manages to heal himself, negating much of what just happened, before quickly casting death wad on Brom.

Velarin calls out what he knows of the creatures before casting mirror image on himself before he begins summoning reinforcements.

Brom charges across the room to aid Velarin and lands a hefty strike on the crystallis.

As the crystallis is struck it blows out a big ‘breath’ of orange smoke that encompasses both Brom and Emrys. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the cloud issues forth the creatures lashes out with two claws at Brom. {hit: 23/38 Dam: -/27 + 6 Bleed} {Claws are treated as Adamantium}

The other remaining crystallis stands toe to toe with Barratore. It does not go well for it as all of its attacks fail to find their mark.

One of the flyers moves the short distance to the raft and begins to pull it away from shore while the others moves in to attack Emrys with its teeth. The jaws snap just short of the casters face.

To the north one of the flyers (S2) moves towards Tishe’ and casts one of its innate magics. DC16 Will vs Silence.

Another of the fliers (s8) disappears from where it was flying and quickly pops back into existence near Edson. {ooc: Dimension door}

The final northern flyer closes on Barratore, its hand wreathed in black energy as it tries to touch him. {Hit 28 vs Touch | DC18 Fort | No save: 47 Dam | Save: 17 Dam}

The flier squaring off with Edson, back to the wall, attacks with teeth and claws but misses with all of its attacks.

Finally, the voice you had heard before echos in your heads again. “Toooo looonnng oooout ooooff tiiimeee.” with that it grows brighter and you can see it is building additional energies into itself.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

M1 - DEAD
M2 – DEAD
M3 – 44 Dam
M4 – 47 Dam

S1 – 83 Dam
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 -
S7 -
S8 – Exhausted
S9 – DEAD
S10 -16 Dam - Exhausted


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d3=2 ; d20+18=36 ; d20+25=43 ; d20+20=28 ; d20+15=26 ; d20+10=15 ; 2d6+38=45 ; 2d6+38=40 ; 2d6+38=48 ;
Monday February 18th, 2019 11:54:33 AM

Brom takes the his and resists the effects of the cloud. He continues to attack the creature.

Attack (pa, rage): AC 43, 28, 26, miss; damage 45, 40, 48 (adamantine)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+14=19 ; d3=1 ; d20+14=34 ; d20+14=28 ; d8+4=11 ; d8+4=6 ; d8+4=6 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d3=3 ; d20+14=29 ; d20+14=16 ; d20+14=16 ; d20+14=18 ; d20+14=23 ; d8+4=12 ; d8+4=6 ; d8+4=6 ; d3=1 ; d8+4=11 ; d8+4=9 ; d8+4=10 ; d8+4=7 ; d8+4=8 ; d20+10=16 ; d20+10=14 ; d20+10=30 ; d20+10=20 ; d20+10=11 ; 4d6=12 ; 4d6=21 ; 4d6=14 ; 4d6=13 ; 4d6=16 ;
Monday February 18th, 2019 2:55:52 PM

V finishes the casting of the 5 elementals, and they appear all around S8 and S2 and V directs them to attack the Sceaduinar, whichever target is nearest them.(i will let you place them on the map, but as they are large, I will let you figure out how they would arrive. If any are unable to attack, they will move to engage. Attack rolls below as needed)
Elemental 1: hit ac 19 and 34(28 to confirm crit)damage 11 and 6(12 with a crit)
Elemental 2: ac 21 and 15 damage 12 and 6
Elemental 3: ac 26 and 29 damage 6 and 11(Kept accidentally clicking the d3 button)
Elemental 4: ac 16 and 16 damage 9 and 10
Elemental 5: ac 18 and 23 damage 7 and 8

V then throws a set of empowered scorching rays at s7, trying to free up Emrys(ranged touch attack of 16,14,30(20 to confirm crit) and 11. Damage 20, 33, 23(42 if crit), 26)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+17=33 ;
Monday February 18th, 2019 3:27:07 PM

(Fort Save: 33 vs crystalline paralysis ... whew!)

(More to come later!)

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=38 ; d20+24=37 ; d12=11 ; d12=10 ; d12=7 ; d12=4 ;
Monday February 18th, 2019 9:42:25 PM

Emrys' wooden skin becomes crusted in tiny crystalline shards but he shakes off the effect and sheds it like grains of sand.

He is much relieved that Brom has joined this dance. Then a snapping of teeth near his face alerts him to a new attacker. "You are a nasty piece of work! Why don't you go back to the dark from which you came!"

Emrys takes a step back (5-ft Step to AP29) and begins to defensively weave a spell.

(Defensive Casting: d20+25= 38 vs. DC27, success. Casting Banish Immortal on S7. Will Save: 29. If required, SR Check: 37. Banishes S7 to native plane, and it can't return to the Wold for a year and a day.)

He looks back at Velarin and all his multiples and announces, "Don't expect me to heal ALL of them too!"

He uses the last charge of his Rod of the Quickening to heal himself again. He thinks he needs to get another one of these rods! Or become impervious to all forms on damage. Something to look into when they get home.

(Casting a Quickened Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Cures 4d12+16: 11+10+7+4+16 = 48 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=25 ; d20+15=22 ; d20+10=30 ; d20+10=18 ; d4+1=4 ;
Tuesday February 19th, 2019 6:46:28 AM

Edson slashes three more times.. connecting once with a non crit. 4 dmg.

Did the attack the first round get added, cause that was big damage.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Tuesday February 19th, 2019 7:20:52 AM

(checking in for DM post. prob won't be able to post again until tomorrow morning)

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+21=27 ; d20+28=44 ; d20+23=34 ; d20+18=33 ; d20+13=14 ; d20+28=36 ; 2d8+31=36 ; 2d8+31=38 ; 2d8+31=44 ; 2d8+31=43 ; d20+28=31 ; d12+28=39 ; 2d8+31=40 ;
Tuesday February 19th, 2019 9:10:28 AM

Barratore resists the worst of the creature’s attack. The fighter steps back towards Brom, so he can reach more opponents. The cloud thing would have to wait

Hit AC 44/34/33/14/36. Dmg 36/38/44/miss/43
PA gtr penetrating strike

Barratore has 10’ reach AoO on S10 hit ac 31 dmg 40

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 13/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Damage
17


AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+16=33 ;
Tuesday February 19th, 2019 12:39:05 PM

“Out of time? For us? For it? I don’t understand!” Tishe’ doesn’t know what the being is talking about, and there is little she and the Keepers can do about it anyways as they fight for their lives. Why, they couldn’t even stop the flying things from stranding the heroes in the zone where countless others have met Gargul.

She resists the Silence Spell, and casts a Still Resilient Sphere around S2. (Reflex DC 22 or trapped in force bubble)

“The creatures aren’t affected by the anti-magic Lake, but maybe the Lake isn’t an obstacle for us to overcome, but meant to contain the Immortal?” It’s thin, but ithin threads are better than none at all.
......

Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 3. 2. 1.

Cave Fight - GM-Ryan MAP LINK  d20+21=28 ; d20+21=35 ; 2d10+7=14 ; d6=4 ; d4=1 ; d6=3 ; 2d20+17=35 ; 2d20+17=27 ; d6+3=4 ; d6+3=8 ; d20+14=26 ; d20+9=24 ; d20+9=12 ; d6+3=5 ; d6+1=4 ; d6+1=7 ; d100=69 ; d20+28=43 ; 2d6+4=11 ; d4=4 ; d20+11=22 ;
Tuesday February 19th, 2019 1:08:07 PM

Holding his ground Brom swings and swings eventually bringing the crystal and stone creature low.

Velarin finishes his casting and five air elementals appear around the sceaduinar. The area is buffeted in wind and even Edson hair is moved about some. The swing a bunch and connect about half of the time. The sceaduinar are tough though and most of the damage is shrugged off. {DR10/adamantine} He follows the elemental summoning with some rays of scorching heat causing the exact damage it would take to end the sceaduinar harassing Emrys.

Emrys takes a step back and sees his foe taken down but beam after beam of heat. The immediate threat gone he turns and banishes one of the others. (S6} Sadly it already did one of the things it wanted to do and the raft is drifting away. Once the banish is complete ha casts another healing spell on himself.

Edson, now surrounded by friendly elementals continue to attack but cannot do enough damage to penetrate the creatures hide.

Barratore steps back and swings multiple times at the crystal creature, taking off huge chunks, but does not quite do enough to kill it. It is badly hurt but not quite dead!

Badly injured the creature blows out a big ‘breath’ of orange smoke that encompasses both Barratore. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the breath is done it again swings with its crystal fists. {Hit: Miss/35 Dam: 14+4 Bleed} {ooc: It also has reach. If I moved you to the wrong spot it would also take a 5ft step.}

Tishe attempts to trap S2 but it manages to avoid the foce bubble. {Ref: 22}
Trapped one of the sceaduinar (S2) activates dimension door and appears beside Emrys. This move is repeated by another (S10) that sees Barratore as to much to handle. Well it attempts to repeat but draws an attack of opportunity from Barratore that ends its existence.

The cloud of yellow vapor finishes whatever it was doing and a second, smaller, cloud of vapor near Emrys. The new cloud acts, trying to slam the caster twice. {Hit: 25/27 Dam: 4/8} {ooc: The d6 roll picked who this creature appeared next too.

As the small cloud appears the same voice speaks. “Dissssssaaapoointing, ooonly ooone.”

S1 continues its battle with Edson teeth snapping and claws flashing but none can connect.

Finally the golden cloud moves down, closer you can see it is made of yellow and red dust and vapor. As it moves it glows again and four more of these creatures springs up around Barratore.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Large Cloud 1
Large Cloud 2
Large Cloud 3
Large Cloud 4
Large Cloud 5

Small Cloud

M1 - DEAD
M2 – DEAD
M3 – DEAD
M4 – 47 Dam

S1 – 10 Dam
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 - BANISHED
S7 – DEAD
S8 – Exhausted
S9 – DEAD
S10 -DEAD


Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 19th, 2019 11:22:31 PM

(I wrote a nice post ... one I was proud of. I hit the Submit button and Im immediately logged out of the game and my post was lost. I lack the patience this evening to repaint the Mona Lisa. So I will give a summary of my lost post.)

Emrys makes a witty comment at the Dust Creature's expense.

He takes a 5-ft step to AO29. He successfully defensive casts Banish Immortal on S2. Will Save 29. SR Check: 30, if necessary. If successful, S2 banished.

Emrys looks to see how the others are doing.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 19th, 2019 11:26:01 PM

(Hit point correction. Which was also lost in my previous post.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+25=33 ; d20+20=21 ; d20+15=30 ; d20+10=28 ; 2d6+38=48 ; 2d6+38=46 ; 2d6+38=46 ;
Tuesday February 19th, 2019 11:40:09 PM

Brom step in on a large cloud (5) and strikes with fury.

Attack (pa, rage): AC 33, miss, 30, 28; damage 48, 46, 46 (adamantine)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+14=23 ; d20+14=27 ; d20+14=24 ; d20+14=29 ; d20+14=25 ; d20+14=26 ; d20+14=24 ; d20+14=27 ; d20+14=27 ; d20+14=19 ; d8+4=7 ; d8+4=6 ; d8+4=9 ; d8+4=11 ; d8+4=12 ; d8+4=12 ; d8+4=6 ; d8+4=7 ; d8+4=9 ; d8+4=7 ; d20=16 ; 10d6+8=54 ; 2d6+24=27 ;
Wednesday February 20th, 2019 1:52:21 AM

V directs E1 to attack C1 while the remaining Elementals continue to try and damage S8
V also racks his brain to try and recall what the cloud creatures may be and how to best hurt them(know arcane 44, religion 38, history and planes 40)

Elemental 1: hit ac 23 and 27 damage 7 and 6
Elemental 2: ac 24 and 29 damage 9 and 11
Elemental 3: ac 25 and 26 damage 12 and 12
Elemental 4: ac 24 and 27 damage 6 and 7
Elemental 5: ac 27 and 19 damage 9 and 7

V then quickens a lightning bolt through clouds 1,2,3 ( 54 damage, reflex save 24 for 1/2) and follows that up by creating an elemental wall of fire and having it materialize through the middle of M4, C4, and C5 with the painful side facing away from Barratore. (Damage 27)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding
elemental wall rounds: 1

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+20=29 ; d20+21=34 ;
Wednesday February 20th, 2019 6:08:04 AM

Tishe’ knows little about types of creatures, but she is pretty good at Magic. A quick glance tells her what spell the Golden Cloud cast to bring four more of its kind in existence. (Spellcraft29)

If a spell with a duration, she casts Dispel Magic as a Counterspell to negate its effects and remove the four large golden clouds. (DC34)

If it was an instant spell, she calls that knowledge to her companions, steps out of reach of the nearest golden cloud, and casts to help Emrys, trying another Resilient Sphere, this time on the small cloud. “Which, by its Pattern, should be less jumpy than the creatures!” (ReflexDC22 or trapped)

“Why are you out of time?”, the Spellweaver calls to the Voice
......
5 foot move
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 3. 2. 1.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 139/211  d20+21=28 ; d20+28=47 ; d20+28=36 ; d20+23=41 ; d20+23=31 ; d20+18=28 ; d20+18=21 ; d20+13=14 ; d20+28=40 ; 2d8+31=42 ; 2d8+31=41 ; 2d8+31=42 ; 2d8+31=35 ; 2d8+31=35 ; 2d8+31=35 ;
Wednesday February 20th, 2019 8:26:15 AM

The orange fog rolls over Barratore and he can feel his body stiffen slightly, but the feeling lasts for only a moment. [Fort Save 28]

Lightning flashes to his right and a wall of fire leaps into being on his left. He spares a glance back at the evoker and is pretty sure he has not seen the man that happy in weeks.

If the fire wall has not taken down the crystal creature, Barratore starts with that. Otherwise he sees what happens when you hit a cloud with a magic weapon

PA Gtr Penetrating Strike ignores 5 DR - or 10 DR any type
Hit AC 47 crit 36 / 41 crit 31 / 28 / 14 / 40
Dmg 42 crit 41 / 42 crit 35 / 35 / miss / 35

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 12/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Damage
35 + Bleed


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=32 ; d20+15=26 ; d20+10=20 ; d4+1=5 ; d4+1=5 ;
Wednesday February 20th, 2019 9:05:58 AM

Edson is in a basic stalemate with this creature, but he doesn't give up swinging three times.

hit ac 32 5 dmg
hit ac 26 5 dmg

OOC: Still waiting on an answer if the first rounds sneak damage was applied. I was skipped over and still have not recieved an answer.

Cave Fight - GM-Ryan MAP LINK  d20+21=26 ; d20+21=39 ; d20+21=37 ; d20+13=21 ; d20+14=20 ; d20+14=34 ; d20+9=23 ; d20+9=17 ; d6+3=9 ; d6=3 ;
Wednesday February 20th, 2019 10:55:42 AM

Edson continues to swing away, connecting but his knives do not mange to do any damage. {ooc: Sorry I thought I said that it had and updated the stat sheet but it appears I did not. The sneak attack damage went though and is now showen on S1.}

Emrys makes a witty comment and even the enemies chuckle a bit before he takes a short step back. He casts a spell that the sceaduinar cannot resist and it vanishes. Brom steps in and swings over and over at one of the larger elementals and finds his blade connects two out of three times.

Velarin realizes what the party is battling, Time Elementals, most likely a Royal one. Tales tell that it is capable of aging its opponents days at a time. It can also remove someone from the timeline for minutes at a time. Finally, clearly, it can call forth more of its kind. Spells will are more effective then physical weapons but it has no real weaknesses.

He sends one elemental to attack the original Time Elemental but none of its blow manage to land. The rest of the elementals swing at S8 doing minimal damage. While that goes on he casts a lightning bolt that the Time Elementals manage to avoid most of. Finally he casts a wall of fire though the line of western most enemies.

Tishe’ realizes that the large Time Elemental called other copies of itself from multiple dimension. She is not sure but thinks they cannot be dispelled as a spell would be so instead she trap the smaller of the creatures in a Resilient Sphere.

Barratore is disappointed that flame wall did not kill the crystal creature and so kills it with one might swing. The rest of the swings land on the body of the time elemental and when it falls they all disappear. {ooc: Proving again that I have no idea how to challenge this party.}

The two remaining sceaduinar attack Edson, the exhausted one can only try and bite with the other uses teeth and wings. Only one bite connects. {Hit: 20/34/23/17 Dam: 9 + 3 Negative Energy}

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Small Cloud – Trapped Resilient Sphere

S1 – 56 Dam
S8 – 5 Dam - Exhausted


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  5d4+8=21 ; d20+14=28 ; d20+14=26 ; d20+14=23 ; d20+14=22 ; d20+14=30 ; d20+14=17 ; d20+14=26 ; d20+14=20 ; d8+4=5 ; d8+4=6 ; d8+4=8 ; d8+4=7 ; d8+4=6 ; d8+4=11 ; d8+4=6 ; d8+4=5 ;
Wednesday February 20th, 2019 11:46:20 AM

V watches Barratore send the time elemental back from whence it came with a series of mighty swings. He momentarily relaxes, pleased that the swarm of enemies had diminished. "well done big fella." His attention quickly turns to the irritating flying sceaduinar's.

Launching magic missiles at S1, he then directs E1 to scout the rest of the area in front of us for threats, and the remainder of the elementals to actually try and hit and damage their opponent. "Would someone please kill those things" he calls out. "Except you Emrys. please, If you would be so kind as to start fixing the damage done to us." and then as an afterthought "We may need to try and find us a cleric Emrys. Healing and repair should not be your specialties"

"Well done on the sphere Tishe'. Now we shall need to prepare to finish off the remaining elemental quickly, send it back home, or have it answer a few questions. All of which i deem as acceptable resolutions"

magic missile Damage to S1 is 21

Elemental 2: ac 28 and 26 damage 5 and 6
Elemental 3: ac 23 and 22 damage 8 and 7
Elemental 4: ac 30 and 17 damage 6 and 11
Elemental 5: ac 26 and 20 damage 6 and 5

Following the elementals attack, V just shakes his head. "No more air elementals." he mutters to himself.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Wednesday February 20th, 2019 11:52:58 AM

(ooc: challenging this group is 50/50 for total party kill, or us mopping the floor with them. i prefer the latter)

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Wednesday February 20th, 2019 7:09:39 PM

Tishe’ beans as Velarin gives out compliments. “When Sieur Velarin is in a good mood, the battle is going well”, she says. “I’ll wait for everyone to gather round then I’ll dismiss the spell.”

And when everyone is ready, she does.

.......
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=12 ; d12=1 ; d12=9 ; d12=8 ; d12=1 ; d12=11 ;
Wednesday February 20th, 2019 11:05:24 PM

Looking at the creature in the sphere, Emrys can't help but smile, "Like sand in an hourglass ... well done Tishe. Quite poetic, I must say. The Muse would be so very pleased.

Barratore seems to be the most battered of the group, so he walks over to him and delivers a curing touch.

(Casting Cure Critical Wounds on Barratore, empowered by Spiritual Healing. Cures 4d12+16: 12+9+8+11+16 = 56 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=23 ; d20+15=16 ; d20+10=16 ;
Thursday February 21st, 2019 9:45:15 AM

Edson misses all three times. At this point hes just using his dodging to keep the beast busy while the others can catch a breath before dispatching it. Hes confident that hes quick enough to not get tagged.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+25=43 ; 6d6+38=65 ;
Thursday February 21st, 2019 10:48:18 AM

Brom moves over to the trapped creature and waits for the spell to be let down.

Readied attack (pa, rage, ivs) AC 43, damage 65

Cave Fight - GM-Ryan MAP LINK 
Thursday February 21st, 2019 2:11:12 PM

Velarin launches a magic missile that slams into it target causing further damage but not enough to kill it.

Tishe’ tells the group that, once they are ready, she will dismiss the containment of the smaller elemental. Emrys smiles and cures somemof Barratores wounds.

Edson, still in combat, swings multiple times but misses with them all.

Brom moves and waits for the trapped creature.

As only Velrain acts to help Edson with the remaining sceadinar they are still, oddly, in the fight. {ooc: Even if the elementals had attacked they can’t really do much damage}

Both of the creatures cast dimension door so there is 10ft of water separating them from the party.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Small Cloud – Trapped Resilient Sphere

S1 – 77 Dam
S8 – 5 Dam - Exhausted


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+23=43 ; d20+23=29 ; d20+18=24 ; d20+13=16 ; d20+8=28 ; d20+8=26 ; d20+23=39 ; 2d6+19=27 ; 2d6+19=24 ; 2d6+19=31 ; 2d6+19=26 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=25 ; 2d6+19=24 ;
Thursday February 21st, 2019 3:27:32 PM

The creature falls and Barratore snorts at where it once was. He changes focus to the other smaller flying things even as Emrys' spell of healing washes over him and closes all of the wounds sustained in the battle. "There is no safety over the water." He says towards the rock creatures.

Barratore drops his sword and pulls his mighty bow in a single fluid motion. In rapid succession, 5 arrows fly at his first chosen target. [S8]
As the first arrows tear through it, he switches to the other soon to be defeated foe

Deadly Aim, Gtr Penetrating Strike
Hit AC 43 Crit 29 / 24 / 16 / 28 crit 26 / 39
Dmg 27 Crit 24+31 / 26 / miss / 24 crit 25+25 / 24

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 11/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Thursday February 21st, 2019 4:14:55 PM

V sends all the elementals to scout the room on this side of the water for other ways out, and enemies, and then report back. He takes a mental inventory of his haversack, and curses himself for not having been a little more prepared. Gotta start bringing a lot more restoration potions he thinks to himself.

"Might as well wait until the last two flyers are gone before opening the sphere Tishe'. And.. If anyone is good with the healing thing, Stopping the blood flowing by a few of us would be appreciated."

as V waits for Brom and Barratore to turn the flying annoyances into pincushions, he calls forth his only potion of lesser restoration from his haversack. When Barratore is done, he hands it to him. "You took the biggest hits on the draining. Drink this. It will fix a little."


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=7 ; d12=5 ; d12=4 ;
Thursday February 21st, 2019 10:38:29 PM

Emrys decides to heal Velarin next. He sends his spectral hand to deliver a touch.

(Casting Cure Serious Wounds on Velarin, empowered by Spiritual Healing. Cures 3d12+16: 7+5+4+16 = 32 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+22=32 ; d20+17=30 ; d20+12=24 ; d8+3=8 ; d8+3=5 ; d6=1 ; d6=6 ;
Friday February 22nd, 2019 8:30:53 AM

Edson is releaved the creatures were shifted and gave him some space. He pulls out his bow and fires.

Hit ac 32 8 dmg + 1 fire
Hit ac 30 6 dmg + 6 fire

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Friday February 22nd, 2019 9:02:07 AM

Barratore asks the arcane Powers That Be about the Enervation spell and Death Ward and learns that only the first attack should have had any affect upon him and even after the Death Ward spell stops, the Enervation spell will be temporary. Barratore feels it is a minor wound and unless there is something greater in the darkness, V can keep the potion.

"As soon as we have searched this area, I can swim out and pull the rafts and boats back in. It is a currentless lake, they are not going far."

Waiting until a report returns from the Elementals, Barratore heads to the right to get within 50' of the right wall and then begins to make his way around the cave. "There is no harm in double checking them"

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 10/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Friday February 22nd, 2019 9:23:06 AM

Tishe’ waits until the flyers are killed by mundane means, then releases the mini time elementalfor it to be returned to whatever plane it was summoned from.

She’s of little help in retrieving the boats, but “maybe have Brom or Edson do the swimming with a rope tied to the waist. The rest of us can pull him back with the raft or at least away from danger if needed.”

....
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Cave Fight - GM-Ryan MAP LINK 
Friday February 22nd, 2019 11:17:37 AM

Barratore and Edson dispatch the remaining enemies before the trapped elemental is released. On its own the elemental poses little to no threat and is quickly brought down. {ooc: Not making you play that out.}

Emrys heals Velarin and Velarin retrieves a potion for Barratore who rejects using it.

Barratore suggests that he can swim out for the boats and Tishe’ suggests that maybe Brom and Edson do the swimming. She also suggests a rope be tied to their waist so they can be pulled back if necessary.

The elementals return and report (can they do that?) that they find no obvious exits from the room but, from what has been said, the party knows there must be more. With the time to look around you see that the wall is covered in carved figures that seem to leer down into the area. Demonic visages, strange bat-like wings and flying serpents cover great surfaces. The floor holds unfamiliar glyphs and sigils carved into the purple crystal. Also, littering the rooms, skeletal remains of past ‘visitors’ and a glance says they may still have some useful items on them.


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 22nd, 2019 12:05:21 PM

"Barratore, you are correct. My Death Ward spell would have completely shielded you from necromantic, life-draining attacks (Negative Level Drain). However the life drain you received before you were warded is merely suppressed by the spell. Once the spell ends, those early life-draining effects will return."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 22nd, 2019 1:39:12 PM

With their time running short, V dismisses the air elementals to their home plane(you can direct them for other actions besides combat as long as you can communicate with them. Which V can), stows his potion, and casts detect magic in order to narrow down the search of both the items and the magic in the room.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
elemental wall rounds: 1

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Saturday February 23rd, 2019 5:20:59 PM

“First things first”, she calls to the other Keepers, “if we can’t get out of here, we’ll never make use of any treasure.”

So first, Tishe’assists in the retrieval of the raft before it floats out of sight in the darkness.

Once a raft is secured, she assists Velarin in detecting magic and gathering treasure (Detect Magic at will and Take 10 Perception 30)

Then, finally, she will renew her Light pebble and see if she can make warp or weft of the pattern of crystal or drawings. (Take 10. Know Planes, Religion, Dungeneering. 13. Take 10 Know Aracna. 20)
......

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+16=27 ; d20+25=31 ;
Saturday February 23rd, 2019 9:33:12 PM

Brom will retrieve the raft. Once the raft is safely on the shore, Brom will assist anywhere he is needed. But he does want to walk the area just to see what creatures have fallen here.

Survival DC27; Perception DC31

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Sunday February 24th, 2019 8:42:06 PM

Barratore nods his understanding to Emrys and give , his potion back.
Barratore drops his shield next to his blade and bow, and heads out to tow a raft back in with Brom.
[take 10 Swim = 20 swim check]

"We search for secret passages or perhaps the runes and glyphs can be read which will provide some insight. It seems to me there should be more than just a big empty space here"

Barratore will collect his own gear and any that the magic detection spells reveal. That he will put in a pile in near the shore



DM Mark - Aftermath 
Monday February 25th, 2019 1:16:36 AM

Emrys warns Barratore that once his spell wears off, Barratore’s lost levels will return.

Barratore leaves a few things behind as he and Brom swim out to retrieve the boats and rafts. The water is cold, and if there are creature in the depths they do not rise up to bother the pair. Though they have drifted from shore, the lights on them still burn and they are easily located and towed back.

Valarin dismisses the elementals he had summoned and casts Detect Magic on the items scattered about. Tishe help with this. She also looks at the strange glyphs and sigils are carved in the purple crystal, but she can’t really make heads or tails of it.

(Knowledge Arcana 35Highlight to display spoiler: { These symbols are Tecruri in origin, but you have no idea what they mean. It will take a few hours with linguistics skill to puzzle them out.})

As you look about this place, the purple crystailine floors and walls glitter as they reflect your lights. You also see the crystaline remains of the foes you defeated. At various places across the floor are skeletal remains, and among the bones are their remaining armor, weapons and gear long ago abandoned.

(Knowledge Healing 15Highlight to display spoiler: { The remains are mostly human or perhaps half-elven. There are a few dwarves and a couple of elves as well.})

As you take some time sorting through the gear here you find and identify:
216 pp, 3,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+28=41 ; d20+26=34 ;
Monday February 25th, 2019 7:54:06 AM

V takes note of the list of treasure, and adds it to the previous list.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsbans of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each
2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each
8x - Breastplates +2 9,350gp each
50x - Orcbane Arrows 166gp each
3x - Whip +1 Orcbane 8,301gp each
30 Diamonds and Rubies - 10,000gp
566 pp, 18,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle

V reports to the others that The symbols are Tecruri in origin(know arcana 41), and It will take a few hours with linguistics to puzzle them out(linguistics 34), which he begins doing.

"Emrys, If you have any capability of restoring the negative levels, and healing the remaining damage, now would probably be a good time to do so. If we find anything that leads us further, we should rest before continuing on anyway."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
1 negative level

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=32 ; d20+21=40 ;
Monday February 25th, 2019 11:34:31 AM

Answering Valerin, "I do have a spell (Greater Restoration) that will restore their loss of life energy (negative levels), but it requires significant amounts of diamond dust (5000g worth). Let me check my bags."

"Ahh, very interesting. Tecruri you say. I have not seen much of their script (Knowledge [Arcana]: 32, horrible roll). I'm a very talented polyglot, may I lend my linguistic expertise in this endeavor? (Linguistics: 40.)"

All this language smithing seems to come very natural to the witch. Even as he searches for diamonds and/or their dust.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=3 ; d12=3 ; d12=5 ; d12=1 ; d12=4 ; d12=8 ; d12=3 ;
Monday February 25th, 2019 1:22:06 PM

Emrys catches the whiff of blood and notices that several of the group are still bleeding from their wounds.

"How rude of me, allow me to heal your wounds."

(Casting Cure Serious Wounds on Tishe, empowered by Spiritual Healing. Cures 3d12+16: 3+3+5+16= 27. Yuk, bad rolls!)

(Casting Cure Serious Wounds on Edson, empowered by Spiritual Healing. Cures 3d12+16: 4+8+3+16= 31. Nothing but bad rolls!)

(This should take care of any Bleed damage taken.)

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=3 ; d12=9 ; d12=12 ;
Monday February 25th, 2019 1:25:58 PM

One more heal for Brom.

(Casting Cure Serious Wounds on Brom, empowered by Spiritual Healing. Cures 3d12+16: 3+9+12+16= 40.)

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+5=15 ;
Monday February 25th, 2019 9:19:20 PM

Barratore wrinkles his snout, he was confused as Emrys starts looking for components for a Restoration spell. Did they not just say Enervation itself is quite temporary? They were smarter than he, and perhaps one of the others was affected by a more powerful spell. better to let others think you are stupid, then opening your snout and proving it - Metascar

The Tecruri was interesting for certain, again the true mental masters were on it. Barratore might be a gifted linguist among minotaurs, but compared to the learned skills of Emrys and V. Still he was curious and so he leans in
Linguistics 15

DM Mark - Aftermath  d4=2 ;
Tuesday February 26th, 2019 12:15:27 AM

(A minor correction is in order - there was an added complication to recovering the boats.)

Upon entering the lake, Brom and Barratore find that the dark, cold waters tend to induce a peace and a forgetfulness that causes those that contact the water to slide into a deep and peaceful sleep - which is a bad deal if you’re swimming. (DC 25 Fort save each round or fall unconscious. I just want to know how you will deal with this.) The boats float about 50’ out into the water.

Velarin starts making a careful accounting of the accumulated wealth. (Thanks for your work on this. Do you have ways to carry all this stuff?)

Velarin shares that the writing appears to be Tecuri, but he is unable to decipher much about what it says (DC 35 Linguistics.) As he looks carefully about, he can see that there are niches or depressions left in the walls where these creatures stepped out.

Emrys casts healing spells to stop his friends from continuing to bleed from their wounds, and he considers the cost of a Greater Restoration spell for Barratore. Even as he does so, he turns his mind to the ancient Tecuri writing. As he begins to puzzle out what is written here, he realizes this will take some time.

As Emrys studies the Tecuri runes, Barratore tries to puzzle them out himself.

After about 2 hours, he learns a few things.

This place is indeed of Tecuri origin, and it is sort of temple or place of contemplation and meditation dedicated to the concept of eternity or eternal life. They created an anti-magic lake that would cause anyone attempting to swim to slip to a peaceful, watery death. They also set a most unusual guardian to watch over this place, a creature you’ve never heard of before - a Time Elemental.

Emrys learns that there is some sort of portal in the floor, though there is nothing that would indicate where or what this is. The Tecuri writing suggests that this doorway can only be accessed by touching some sort of spire or monument while intoning a phrase he does not understand.

”Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth, ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh.” The pronunciation is tricky and sounds alien to your ears, but Emrys thinks he has it. (It will require another successful DC 25 linguistics roll to properly pronounce each time you try.)

Except for the echoes of your own voices and movement, it is very, very quiet in here and there are no light sources but your own.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d3=1 ; d20+15=22 ;
Tuesday February 26th, 2019 12:54:07 AM

Brom starts into the water and Falla asleep.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+21=35 ; d20+21=24 ;
Tuesday February 26th, 2019 8:03:25 AM

Barratore grabs Brom and hustles back out of the water with him
Fort 35
"That puts a change on things I suppose. My best thought here is a safety line as Brom or I try this." If we can wake Brom up, Barratore will tie himself off, hand the rope to the others and give the raft a go

Barratore strips his armor and gets a run at the lake and springs into a great forward dive.
Take 10 Acrobatics 30 Long jump distance = 30'
The die roller accepts the challenge and Barratore never resurfaces

Forgot about anti magic
Saves are 27 to get Brom and 16 falling asleep
Barratore fort save is +13 in anti magic zone

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 26th, 2019 8:59:52 AM

(Not quite sure how many bags of holding are possessed by the group, but V has one. I would think with this second large pile that we will be unable to carry it all with us easily. We will likely end up teleporting it back home with us in chunks. At the moment it's a pile of stuff on the floor)

As Brom and Barratore keep attempting to retrieve the boats, V assists as needed with the others and a safety line, assuming someone besides V has a rope. V has 50'. "I could try and teleport us back and forth, but who knows if there is a protection against that on the cavern. Or just a prevention from teleporting in."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 26th, 2019 1:23:21 PM

"I do recall that we have that magical chest that materializes when you open its miniature twin. That would hold a great deal. Who has that miniature chest? Let me check my backpack?"

"Ohhh, I get it now! There is a Tecuri portal here on the floor. Its activation is somewhat tricky though! One must touch some kind of monument or spire and then pronounce a drawn-out, tongue-twisting phrase. Where this doorway goes ... I know not!" He turns to Valerin, "Did you find a destination in your translation?"

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20=17 ;
Tuesday February 26th, 2019 5:46:00 PM

Tishe’ really hopes that she was in time in insisting that anyone going into the lake had a rope tied to them.

“Don’t just stand there, pull!”, she shouts at velarin, Emrys, and the others as she grabs the rope that was around the Minotaur’s waist, “or Sieur Barratorre is going to drown!”

She pulls with all her strength. (17)

.....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday February 26th, 2019 10:55:15 PM

Brom dreams of glorious battles, lots of women, and ale that never ends.

Waking, he is sour his fantasy was only a dream, if he wakes. He asks if any have a grappling hook and rope. He suggestions fishing for the raft.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday February 26th, 2019 10:57:13 PM

Ooc: addendum

He will take hold of the rope and ready himself to pull Barratore out of the water.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday February 26th, 2019 11:42:51 PM

Edson shakes his head out of the stupor... " Sorry." He says as he stares into the treasure.

" If no one wants the ring of spell storing. I'd like it please."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday February 27th, 2019 12:07:01 AM

Emrys hadn't realized what had happened with all his attention spent at trying to decipher the ancient script. The idea of this group, even with Brom, trying to pull a soaking wet, 1200 pound, fully-armored Minotaur out of the lake seemed hopeless. So he decides to take on a form that can.

(Casting Greater Polymorph on Emrys. He changes into a Large Earth Elemental. +6 Strength, -2 Dex, +2 Con. His new strength is 15. For a large creature, he can now carry 400 pounds. Lift 800 pounds. Drag 2000 pounds.)

Emrys grows into a large earthy form ... a body of twisting roots, stone and earth. He moves over to take a hold of the rope and gently help pull Barratore to shore. His normally frail frame would have been little help otherwise.

DM Mark - Arrival 
Wednesday February 27th, 2019 1:14:33 AM

Brom begins to swim out to the boats and falls into a peaceful sleep as slips beneath the water’s surface. Barratore reaches in and pulls Brom out, and is able to easily awaken the barbarian once he is out of the water. Brom seems a little grumpy waking up.

Barratore ties a rope around himself and attempts the swim. With a running start, the minotaur launches himself very near to boat but then he too sinks beneath the peaceful water. It takes some effort to pull the hairy hero back to the crystalline steps. Emrys transforms into a large Earth Elemental to ease the task. Once ashore, Barratore is easily awakened.

Velarin and Emrys consider extra dimensional ways to stash the loot. Emrys asks if Velarin learned anything more from the Tecuri writings here.

Brom asks if anyone has a grappling hook.

Edson asks if anyone wants the Ring of Spell Storing.

As you look out across the dark waters, you hear faint, rhythmic splashes. There is a light on a boat, and it is headed your way.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday February 27th, 2019 7:59:24 AM

Edson looks in the direction the light is coming from. His bow is in his hand, pulled back and arrow knocked, ready to fly.

" you see this.. someone followed us in. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday February 27th, 2019 8:41:47 AM

"Sorry Emrys. I'm appearing to have a little linguistic trouble with the language at the moment. Looks like what you got out of it will be the plan."

"We can make claims on the magic once we have finished everything Emrys, as I can lose track of who wants what with each new treasure pile, it is best to do it all at once when we get home"(for the sake of my treasure recording sanity please)

V looks out over the water as the warning of an approaching visitor is called out. "Now that is unexpected. I can't imagine that the Orcs were concerned enough over the sound of battle to come check on us." V moves back from the waters edge about 20', Stretches his hands, cracks his knuckles, and waits for the unexpected visitor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday February 27th, 2019 8:42:42 AM

"And yes Brom, for future use, I have a grappling hook."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+18=32 ;
Wednesday February 27th, 2019 9:35:14 AM

Lanilss keeps rowing, just letting his hands move in a rhythmic pace.
From time to time he looks at his surroundings for a sign from the living, friendly or not.
His eyes see better and his mind calm as the Dancing Lights spell gives him comfort, the four spheres of light lighting the way ahead..
Perception 32

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday February 27th, 2019 12:17:29 PM

Post fix: Lanliss feels comfortable as he is not in total dark as the torch gives little light making things less scary

OOC: I forgot the anti magic field

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Wednesday February 27th, 2019 1:05:32 PM

Tishe’ doesn’t concentrate on anything but pulling to get Barratorre back to shore and awake again: very thankful Emrys has the presence of mind to become big and strong for the effort! After the crisis is over, she gives a chuckle. “Well, the Keepers seem to eventually pull together, but seldom so literally!”

Her mercurial attention about the walls and writings, about Tecuri artifacts and an obelisk that isn’t there are all whisked aside when it is pointed out a light and sound it coming across the lake. She scoffs at Velarin’s suggestion. “The orcs seemed very scared of this area. And it is unlikely an enemy, in one boat on an anti-magic lake. Let’s just see what they want!”

“Many Shadows! Hello!”, the Sorceress calls across the lake. “Don’t touch the water, it will disperse all magic and put you into a deep sleep!”

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday February 27th, 2019 2:16:04 PM

Barratore awakens and is about as sour as Brom was. With a mighty shake, he sends water flying from his fir and mane. "And what brings you before Gargul? A mighty dragon, a demon...Nope. A stupid puddle of water."

Barratore moves off to the side for a moment to 'add some fluid' to the lake. With a shake, he comes back to the group and spies the light as Edson points it out.

"Wouldn't think so V. Who or whatever they are doesn't really pose a threat out there. I'm getting my armor back on for when we find this portal though."

Barratore starts to get his full plate mail back on, "Gonna take a bit, and looks like I need to add more salad." As he works and Tishe hollers a hello, he yells out,
"Snag one of them rafts as you go by and haul it in eh?"

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+20=22 ;
Wednesday February 27th, 2019 11:30:53 PM

A deep, grinding chuckle can be heard from Elemental Emrys in response to Tishe's joke. With Barratore ashore and awake, he decides to reclaim his natural form.

Then Velarin tells him to not yet make claims on magic, but.... "I hadn't made such a claim." That thought is interrupted by a lone boatman approaching the crystalline shrine. "Now who could this be?" He scrutinizes the approaching boat with his blue gaze ... his True Seeing allowing him 120ft of visual range in this dark cavern. (Perception: 22)

DM Mark - Lanliss 
Thursday February 28th, 2019 12:24:16 AM

Edson can see a boat lit by a torch headed his way. He cautiously knocks an arrow just to be ready should this be a foe.

Velarin recommends holding off before dividing up treasure. As the incoming boat catches his eye, Velarin steps back from the water’s edge, ready to respond.

Tishe thinks unlikely that the approaching boat would be an enemy. She calls out “Many Shadows! Hello! Don’t touch the water, it will disperse all magic and put you into a deep sleep!”

Barratore shakes off and puts his gear back on as he hollers, "Snag one of them rafts as you go by and haul it in eh?"

Emrys shifts back into his normal form. His True Seeing extends his vision (I guess it works when looking into an Antimagic Field). He is the first to see that the boat s being rowed by none other than your old pal Lanliss!

As Lanliss approaches he sees a large raft and two boats floating about 40’ from where the party is. Before him he sees the lights of the party glittering off of a huge cavernous room, maybe 200’ across. The walls are made from some strange purple crystal shot through with red mottling. Carved figures seem to leer down, demonic visages, strange bat-like things, flying serpents. Strange, unfamiliar glyphs and sigils are carved into the purple crystal.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday February 28th, 2019 9:08:52 AM

"Sorry Emrys, I misspoke. I was talking to Edson."

V waits until he can see Lanliss, or is advised that it is him. "Very odd indeed. This should be a story worth hearing. "

V waits until Lanliss has landed before turning his attention back to the matter of the Obelisk

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday February 28th, 2019 9:38:07 AM

Lanliss unsure of what his eyes sees stops to row for a a moment and shouts, hoping his friends are there
"Hellllo"
"Keepers of the Vale ?, It's me Lanliss !"
Lanliss hopes that none of the carved figures will suddenly wake up or materialize.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Thursday February 28th, 2019 9:41:34 AM

Ooc: sorry for not posting yesterday. I really thought I had post that morning. Man the days just meld together.

Brom hauls in Barratore and wakes him. The sudden reappearance of Lanliss is a welcome sight. Brom really didn't want to play the "can I stay awake" game or " can I throw Edson that far" (although he thinks that one might be fun).

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Thursday February 28th, 2019 11:21:20 AM

When tishe’ learns that the approaching boatman is not only someone the other know, but who was once part of the KeeperPack, she retreats to simple observation. First returns usually are with old friends, she remembers, then introducing new people like herself.

She moves to the piles treasure and is ready to stuff as much as she can into her extra-dimensional pockets of her Pants O Plenty.

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday February 28th, 2019 8:27:56 PM

" Lanliss..." Edson yells, a little too loudly. He looks around to see if anything was awoken. He moves closer, extending his hand. " Hello.. and glad its you and not some stone creature. "

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday February 28th, 2019 9:12:34 PM

Barratore looks at Lanliss and squints, “Lanliss? What are you doing here and how did you find us?” Barratore was glad to see him, so many had gone their own way, it was nice to one return. The big Minotaur moves down to give him an enthusiastic hug

Once that is done he begins searching for what might pass as an obelisk, grabbing Edson and helping the more perceptive rogue
Take 20 Perception 32 aid another to give Edson +2

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday February 28th, 2019 11:23:22 PM

"LANLISS! So glad to see you ... it's been too long." Agreeing with Barratore, he asks, "Yes, how did you find us. I must say your tracking skills are truly formidable." He moves down to greet his old friend, but he gives him a veiled glance of scrutiny. His true sight reveals enough to prove his authenticity.

"My good man, you have arrived just in time. We were contemplating activating this ancient portal, having been marooned in this shrine."

Noticing Tishe hanging back, he decides to include her. "Tishe, come over here and meet our friend, Lanliss Drakeguard." He then turns to Lanliss to introduce her, "Meet Tishe Spellweaver, our Sargrassian Sorceress Supreme!"

DM Mark - Lanliss 
Friday March 1st, 2019 12:14:10 AM

Brom considers the prospect of tossing Edson out to the errant boats, which makes Edson wonder why the barbarian is looking at him intently for a moment. But this is interrupted by Lanliss’ arrival.

Paddling toward the party, Lanliss sees a large raft and two boats floating about 40’ from where the party is. He can easily gather them as he goes.

As Lanliss approaches some of the party call out to him, happy to see the familiar rogue. He is able to reach the purplish crystaline steps that rise out of the water. Tishe does not know this Lanliss person, but is relieved to see the rest seem to. Then she starts stuffing treasure into her pockets to help with the load.

Emrys introduces Tishe and Lanliss, and asks how he was able to find them here.

Barratore scans the walls and area here for what might pass for an obelisk, encouraging Edson to do so as well. He sees some upright lines in carved patterns on the walls, but he not sure if that qualifies.

Your voices echo in this place as come back to you from across the water.

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Friday March 1st, 2019 8:26:41 AM

Tishe’ is slightly startled by Emrys’ enthusiastic introduction of her to The arrived half-elf. “Supreme? Hardly”, she tries to dismiss the praise. She gives a bow and smile. “Many Shadows to you. I am Tishe’ Weaver, a Spellweaver from the Sargrass Plains of the Southern Continent, and glad to have joined the KeeperPack.”

Standing before Lanliss is a short, plain, human woman in light airy clothing; pantaloons, kaftan, and cloak: all in sage and khaki. A closer look at her face doesn’t show anything special either, mouse brown hair in a ponytail, brown eyes, and tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus.

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 1st, 2019 10:39:25 AM

V exchanges greetings with Lanliss, and waits to hear how he came to be here before turning his attention back to the question of the obelisk.

While the others search for some sort obelisk, V uses detect magic to look for anything magical that might be or release a portal. "The only obelisk I remember seeing was outside. Remember the big one outside the mine that we didn't know what it did, or why it was there? wonder if we are going to have to do something with that to trigger something in here. If we can't find anything else in here, we may need to go check out that obelisk again"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 1st, 2019 1:02:16 PM

Lanliss hugs back Barratore hoping to not get accidentally hurt.
It's nice to see you too, I see that you and Brom still taking care of the keepers front lines he winks at both.
Lanliss get closer to Edson and whispers in a language only rogues know.
"You accidentally shouted, I was afraid I am going to wake up some unknown critter too"
"It's nice to see you"

Lanliss examines Tishe and bows as well, "many greetings, It's nice to see the keepers has a spell weaver from the legendary and deadly Sargrass Plains, I read a little about it in my days at the academy "
After the welcoming, Lanliss explains everything.
There were problems at Culverwood area that needed taken care of and then stops talking for a moment.
I helped my mother and the Sacred Circle to keep the area safe, the Yoke of Culver were a little bit far too extreme about keeping the forest safe from urban civilization, they were generous enough to use a spell to track your whereabouts.
I went to the location they spoke about, but it was a little bit difficult to find you as the villagers nearby are suspicious and unfriendly.
I found the mines and got into a quick skirmish with some weaks orcs but they smartly chose to flee.

Now ! I assume we are here because of this and he points to the obelisk

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+25=30 ;
Friday March 1st, 2019 8:52:51 PM

Edson takes the prodding and starts looking around for anything out of the ordinary. (Perception 30) " Got you Barry... I'll look. Lanliss... great to have you back friend."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Saturday March 2nd, 2019 10:29:46 AM

Brom nods to Lanliss. "Yep, the gods haven't decided it's our time to move on yet."

He has many of the questions others asked, but it seemed redundant to ask them again.

Brom looks to the obelisk when Lanliss mentions it. He wonders what relationship it has to the one outside.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Saturday March 2nd, 2019 5:21:05 PM

Barratore nods at Lanliss again and gives him a mighty shoulder clap, "Aye. Brom and I are still doing that indeed."

Lanliss points out the Obelisk and Barratore turns to Emrys, "You're the man with the magic words and phrases. " Then he stops, remebering the Enervation affects that have yet to dissapate and that V and maybe even Tishe and Emrys might need to refresh their spells.

"Let's camp as we can here and allow our casters to get fully prepared and then do this."

DM Mark - "“Many Shadows to you." 
Monday March 4th, 2019 1:16:37 AM

Greetings and pleasantries are exchanged with between Lanliss and the party. Tishe is a bit embarrassed by Emrys’ glowing praise of her abilities.

Lanliss relates how he managed to track down the party with a little druidic help. He notes the unhelpful attitude of the nearby villagers as well as a run in with some hostile orcs inside the mines. Then Lanliss says he thinks you are all here because of an obelisk, and points to something on the wall, but even as he looks, he’s not quite sure the upright lines Barratore pointed out constitute an obelisk. (Is that what Lanliss was pointing to?)

Edson looks around for anything out of the ordinary. Since this place is quite extraordinary, it’s probably safe to say he does not see anything out of the extraordinary and strange carvings on the walls.

There is more discussion and conjecture about what might constitute an obelisk in this place. Barratore suggests rest.

This place is a little unnerving. The walls seem to leer down at you, and sometimes you think there a threat just outside your vision, but as you look there’s nothing there.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 4th, 2019 10:17:18 AM

"I agree with Barratore. Let's camp and be fully prepared for what might happen if we find a step through some unknown portal. I will try and open the mansion. It should work, but let's find out."

V casts Mage's Mansion. Should it work, he leads everyone inside to recuperate. If not, He finds a nice comfy spot on the hard ground to start creating a bed.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion-C, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+10=16 ;
Monday March 4th, 2019 11:21:27 AM

"I also agree" Lanliss says.
"We need all the rest we can get before opening whatever portal it is, leading to wherever"
We don't know if whatever might wait on the other side is friendly or not"
Lanliss then starts to make some sort of fire if the party agrees.
Survival 16

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Monday March 4th, 2019 12:53:25 PM


Tishe’ disagrees. “Camp now? Here? Not only does this place feel more even more uneasy than the surface, but we know there is a portal here that we don’t know how to open. But whatever is on the other side probably DOES know. How else were there guardians here?”

She shivers. “And the feeling? I bet that is why the villagers are as they are: this place and wherever it is connected are making them that way. Can you imagine living your whole life never being able to relax? We need to read the Obelisk at the entrance of the Mines, touch it, then come back here and permanently end whatever evil is poisoning this land and people.”

She looks at the heroes, hardly bruised from the recent fight. “We are at near top form right now anyways, let’s not wait even another day, before the insidious magic starts to affect us.”

Tishe’ won’t go against the majority of the party, but she definitely thinks that delaying is the wrong course.

......
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 4th, 2019 7:09:14 PM

" If the healers and magic users are okay, we can push. But if their not prepared, we need to figure out a spot to rest and protect ourselves . I can put out some basic traps,but i fear we might get something of a magical or worse nature. It seems like we get matched up with more creatures from a different plane than anything else."

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 4th, 2019 7:51:58 PM

Barratore is all for heading right out

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Monday March 4th, 2019 11:15:24 PM

Brom's ready to go. Glory waits for no man.

DM Mark - "“Many Shadows to you." 
Tuesday March 5th, 2019 12:57:37 AM

There is some discussion and even some disagreement about whether to rest and where to rest, or to simply press on. Velarin is ready to cast a Mage’s Mansion as a sanctuary, but can he even trust the others in there with him.

Tishe notes the oppressive nature of this place, wondering what the local villagers must live with on a daily basis. She wants no part of resting in this cold, creepy, threatening cavern with these images leering down at her and who knows what coming up from below.

Looking around at all the loot, Edson wonders is he can even trust his friends with dividing this up properly. He recalls asking for the Ring of Spell Storing. Perhaps his friends desire to delay splitting up treasure is because they intend to cheat him out of his share.

Barratore and Brom both say they are ready to go, but suspiciously look at each other for a moment wondering why they were so quick to agree to press on. Does the other have some ulterior motive.

Emrys’ is quiet. Too quiet really. What is he up to?

Lanliss agrees that some rest is in order - particularly since his old friends seem to be on edge.

As you all try to shake off the feeling of this place, you realize that rest may be a good idea - but not here. Maybe Edson’s earlier idea of a visit to the Catacombs would help, if for no other reason that it’s a break from this place.

--------------------------------------------------------------------------
(Before you begin further efforts to open up what you think is a passage below, you should visit the Catacombs. You should also level up your characters, because everyone is now 17th Level! Everyone gets a Hero Point as well.

As it turns out, defeating the guardians of this temple ends this particular module, though your DM did want to see how you would deal with that lake. Fortunately Lanliss returned just in time to solve that matter.

Yikes. 17th level. Your DMs tremble.

So go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for an hour or a day or a week. Because now we start a new module!)

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Tuesday March 5th, 2019 8:18:24 AM

Tishe’ wants go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for a week or two. Maybe a month.

“We still have to report back to the Pitchfork Council. And maybe use the WLA to gain any information on that place.”, she says hesitantly. “And maybe a neutral party can separate the treasure.”

.....

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday March 5th, 2019 8:32:11 AM

(hmm. 17th level. what level do wizards get 9th level spells again?)

The group(apparently in a suspicious manner) takes the effort to haul all the recovered treasure to the other side of the lake via multiple boat trips, and V suggests that teleporting it back with people carrying as much as they can, and using multiple extra dimensional devices. This should suffice over the course of a few days to get everyone and everything back to our manor.

Once at the manor, V will ask "So Edson wanted the ring of spell storing? Does anyone else wish to lay claim to any particular item or items? I would like a comprehensive list to tally for the catacombs." V the reads aloud the list of recovered goods.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsband of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each
2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each
8x - Breastplates +2 9,350gp each
50x - Orcbane Arrows 166gp each
3x - Whip +1 Orcbane 8,301gp each
30 Diamonds and Rubies - 10,000gp
566 pp, 18,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Tuesday March 5th, 2019 10:56:33 AM

Lanliss looks at Tishe and let a sigh out looks a little bit sad that they won't make camp in this place
"I guess you are right" he says and takes a second glance at the surroundings.
He looks at the lake, "anti magic lake ha ! it is never boring with the keepers", He proceeds to stretch his body and asks
"Catacombs or Pitchfork council Tishe ?"


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday March 5th, 2019 11:17:16 AM

(Sorry i missed my post last night. I fell asleep very early. Too bad I don't have the elven ability of being immune to sleep effects. That might have worked with the lake.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday March 5th, 2019 3:39:47 PM

Edson taps his finger on his kuhkri. Why was everyone being so odd. Why did Brom and Barratore want to push on. What was Tishe up to.. why did Lanliss show up out of nowhere... and Emrys and V... they too were odd. Maybe it was this place.

Edson shakes the cobwebs out of his head and heads home with the others.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday March 5th, 2019 11:11:31 PM

After getting back to the manor, Emrys takes a little time to look over the loot. As he scrutinizes some of the markings on a very curious bottle. He feels a strange tingling down his spine. A shadow envelops his body and he finds himself surrounded by a thick, overgrowth of trees. Roots spring from his limbs and they writhe and twist into the ground. He begins to choke as a branches sprout from his mouth, ears and eyes. All is now dark, but he can make out his new form ... that of a tree ... glowing with a green nimbus .. that erupts into a blaze of witchfire. He feels his master's presence ... the Power taking notice .. and as quickly as it came he finds himself back at the manor.

Emrys is a bit disoriented and he clears his throat. He looks to the others, but it seems the experience was only meant for him ... they go on about their business as if nothing happened. Then it dawns on him, certain things that once eluded him, all seem simple now. Secrets are revealing themselves. The feeling was intoxicating.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday March 5th, 2019 11:59:41 PM

Brom also looks over the loot after getting back to the manor. The only thing he has an interest in is the longspear.

DM Mark - Home sweet home 
Wednesday March 6th, 2019 1:25:30 AM

Everyone is ready to be done with this place and back in the Cinnamon Valley. Well, everyone but Lanliss. As he looks around at the alien carvings in the purplish crystalline walls, he was kinda looking forward to staying here for a bit.

The treasure is transported back across the anti-magic lake, which is still rather unnerving for the spellcasters in the party. Steps are taken to teleport directly from mines. Some of the orcs catch up with you, “Oooo, while you were gone someone broke in. We tried to stop...uh, that’s him!” They point at Lanliss. “That’s the one that attacked us! Is he with you?” They’re pretty angry.

You’ve all had about enough of these orcs. And the villagers for that matter. You teleport back over the next few days (or as soon as your spells allow) are are all soon back in your manor in the Cinnamon Valley. And almost as soon as you leave, a vague sense of mistrust and fear is gone. It’s like a weight as been lifted, and you wonder how the villagers have lived with this for as long as they have.

Once back, Emrys has a rather disorienting experience that leaves the DM rather bewildered.

Word travels in Magpie Crossing that you are back, but it seems the local leaders have decided to leave you in peace for a bit. But you sense that there is an interest to hear from you.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 6th, 2019 8:10:41 AM

Barratore wants one of the Headbands of Intellect and will put in the 8k gold the party would get from the CC sale of the item. Barratore wants to settle in and have a couple solid days of sunshine and ale before doing anything else. The fighter suggests a letter would suffice to convey the findings of the group. Back at the manor he also feels the group needs to return and remove the tercuri threat.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 6th, 2019 8:31:13 AM

V turns to the Orcs. "Yes, he is with us. He did not know you were our friends. We will be leaving now, and will probably be gone a long time. remember to live in peace, and stay away from the villages outside."

Once back at the manor, two days later after V memorized a large amount of teleports, V is equally glad that the sense of mistrust is gone, as well as the Orcs and villagers.

"It appears we have to do some splaining." Says V after sensing that the Magpie Crossing leadership had questions. "One party member gone, and a past member returned. We should also advise Dulcet since she sent us to investigate that little bit of hell in the first place. It appears that we should divide and conquer so as to handle all the formalities succintly, allowing all of us to relax and do as we wish for as long as possible before we are needed again. I for one, am wishing to spend some quality time with my studies. Since I'm the designated group accountant and treasure seller, I shall tend to that matter by hauling all our well earned treasure to the catacombs."

"Only Edson has expressed a desire to claim an item from the haul. Anyone else? Last chance before I sell it. If i get communiques requesting to keep items i am in the midst of selling, it will irritate the vampire of the catacombs, and therefore me, likely causing me to summon a sleeping companion for said offender."



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 6th, 2019 8:33:02 AM

(Barratore's headband request noted)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  
Wednesday March 6th, 2019 11:36:07 AM

Ooc: PC Sheet updated for 17th level

.......

Tishe’ let’s Velarin and Emrys take the lead with speaking with the orcs and villagers, nursing a headache and vagueness feelings of suspiciousness. She knows there is nothing to it and yet...

Arrival at Magpie Crossing and a good night’s sleep allows her to re-evaluate the situation in the mountain, but first things first!

“Those immovable rods could be extremely useful to hang something, keep a door closed, or even make a trip hazard. I’d like one. Anyone else take one?”

“I defer writing or speaking to the Council and Dulcet to you, Sieur Velarin, though I will accompany you for a to show a common pattern.”

And then she takes her days in a habitual pattern. In the morning after personal cleaning and breaking her fast, there is training and practicing new spellweaving lore. The afternoons are devoted to wandering Magpie Crossing and the nearby farms to help as needed by Spell, story, or counsel. And the evening to break bread with the Keepers at the House and discuss next moves on the Tecuri artifact beyond the lake.

“ I think the obelisk at the mine entrance is the one spoken about in the writings deciphered”, she says, idly weaving wool into thread to keep her hands busy. “And I also think it is the source of the unease.” We should hire researchers at the WLA and the Sages Guild to get more information than we ourselves can find. And perhaps ask the Pitchfork Council what they may have in their own archives?”

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 6th, 2019 4:20:37 PM

Barratore again expresses his interest in 1 of the Headbands of Intellect

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday March 6th, 2019 7:36:49 PM

Once back, Edson takes some time to relax and get his share before heading off to the catacombs. He had an itch to spend.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+11=31 ;
Wednesday March 6th, 2019 7:45:39 PM


Lanliss spends his first day lazying around, doing nothing important in particular.
He goes to the local area to learn/know about everything that happened in his absence.

Local Knowledge 31 (natural 20)[20+11=31]
OOC: post #1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d2=2 ; d20+11=20 ;
Wednesday March 6th, 2019 8:33:11 PM

Lanilss checks his room in the manor, looking for anything he might have left behind.
He check his total worth of gold and thinks for himself a thought,"What if I can buy a magical item that will let me cast spells ? or perhaps should I....perhaps....find a new weapon"
"Too expensive he tells to himself "
While trying to think about where to go to find more information about acquiring a new weapon or perhaps a magical scroll or wand he could use he decides to flip a coin, Heads for the Catacombs, Tails for the local chapter of the Woldian League of Adventurers.
He flips a coin
d2=2
He decides to go the local chapter of the WLA to get more information about this topic
Local Knowledge 20

OOC: post #2

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday March 6th, 2019 11:28:55 PM

Emrys isn't much concerned with the treasure. The items he would be interested in, he already has. The diamonds would be useful as spell components. "Hmmm, no mithral chain shirts or jade circlets. I guess I will need to request a special order from the Catacombs."

He spends the rest of his evening inspecting the works of his coven. His cohort Angus has been running a tight ship. Emrys is very pleased with the herb gardens and the laboratory. Everything is well stocked and all the appropriate runes and wards were in place. Out in the woods from the manor house, construction on a circle of standing stones was well underway. Fey from Culverwood have obviously approved of its placement. Crops of mushrooms sprang up everywhere during the night after their visit.

With all their accomplishes so far, there is still much more work to be done.

DM Mark - Home sweet home 
Thursday March 7th, 2019 1:39:21 AM

There is some discussion regarding the treasure before Velarin takes it over to the Catacombs. Edson relaxes while he waits for things to be sold.

Velarin looks forward to tending to his studies as time allows, and suggest ways to inform the local leaders, Dulcet in particular.

Barratore suggests that perhaps a letter would be a good way to inform the Pitchfork Council.

Tishe shares her thoughts on the Tecuri temple and the obelisk, and that perhaps the obelisk is the source of the unease in the area near the mine. She suggests seeking out some local resources for research for more information.

Lanliss checks his old room in the manor for anything left behind. Indeed he finds some forgotten cash (but it’s difficult to say how much until the DM knows where everyone else’s wealth is.) Lanliss visits the WLA Chapter in Jarlswolf, which takes about a day to walk to. While there he asks about weapons, scrolls, wands and the like. They are more than happy to share what they know. (The link to Lanliss’ character sheet in your header does not work.)

Emrys looks in on the work and accomplishments of his coven. He is very pleased to see their progress, and encourages them to continue. Indeed, they are very glad at his return, sharing local gossip and their thoughts about improving things in the area.

Tishe takes a stroll about the community, offering help where it’s needed. Indeed she finds a number of opportunities to cast a spell here and give some useful advice there. She finds this place both peaceful and empowering as she is reminded that she possess great power here among these simple folk.

Soon, Lord Hmitri pays you a visit. He lets you know that everything seems to be in order in Magpie Crossing and that your return is welcome. He asks you what news you have.


AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday March 7th, 2019 6:13:32 AM

Tishe’ enjoys her time helping as needed; the good folk in and around Magpie Crossing don’t need a know-it-all telling them how to improve their lives, she tells herself, just a helping hand once in awhile. And then her thoughts turn darker and, or when something arrives that the good folk can’t handle themselves. And like mercury, she goes back to smiles, but that’s what the Keepers are for!

Lord Hmitri arrives before any half-made plans for research really get started, and Tishe’ plays her usual part of waiting until others take the lead on the events and still current situation at the Villages and Mine.

....
Ooc: header updated with correct link

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 7th, 2019 9:39:41 AM

Already having left for the catacombs, V will wait to hear updates upon his return.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday March 7th, 2019 11:14:44 AM

Barratore, after a few well earned days of nothing but food, drink and dozing in the afternoon sun gets a bit restless. Back to exercise, running a half dozen laps around Magpie, locating anyone with a barn raising or other large heavy things to move and of course, back to the blade, bow and horns. The fighter will be heading to Jarlswolfe as well to stop in for some time with the WLA.

Barratore pays an additional set of dues and works on his studies to the rank of WLA Hero.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday March 7th, 2019 7:59:47 PM

Lanliss will hopefully be at the mansion to see Lord Hmitri.
Hopefully someone from the keepers will be there as well.
He is eager to hear more about the current situation.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 7th, 2019 9:53:06 PM

Edson lets the usual suspects talk. They had a knack gor this. He just Fidgeted, waiting for his share. He really wanted to beef up before the next fight.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday March 7th, 2019 11:29:04 PM

Emrys, Angus and Daemon return to the manor house. As they enter they were discussing their latest magical experiments and conjurings. He pulls back his hood and removes his cloak. A black soot-like mist wafts off his garments. He hands it over to Angus, along with his gloves, for his cohort to have cleaned.

He then notices their guest, Lord Hmitri, and his fellow Keepers, Tishe, Edson, Lanliss, standing in awkward silence as they stare at each other waiting for the other to speak.

Emrys decides to break the silence. "Greetings Lord Hmitri ... so good to see you. Come in and sit, make yourself comfortable." He turns to his cohort and asks, "Angus, please go and get our guest a drink."

After everyone is comfortable and the small talk is over, Emrys explains the happenings of their latest quest. The capture of the wayward dwarves and their road to atonement. His tone becomes quite serious when he gets to the mine and it's very ancient secrets. The mystical underground lake that surrounds an ancient Tucrei Shrine. "We should inform the Council. I've studied the runes etched there... and its secrets have yet to be revealed."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Thursday March 7th, 2019 11:47:18 PM

Brom decides against the spear. He'd rather spend his money on improving his sword.

He will travel to Jarlswolf to train after some deserved rest and relaxing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 8th, 2019 10:53:20 AM

Velarin, still at the catacombs, waits patiently for a final tally so that he may divvy up everyones take, and return for his own personal equipment upgrades

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday March 8th, 2019 11:45:53 AM

After Emrys breaks the ice, Tishe’ brings up both the Villages and Mine community, and the human-dwarf community further north in the Contested Lands. While the second would be good for further contact and trade from the Valley, “the first is still dangerous, and possibly even a danger to Cinnamon Valley.”

DM Mark - Home sweet home 
Friday March 8th, 2019 2:15:59 PM

Velarin is off to the Catacombs. Edson tries to be patient waiting for the mage to return.

Tishe is careful about how she offers help, choosing to focus on pitching in physically and avoiding giving much advice. Which proves to be harder than she thought, give now knowledgeable and skilled she is. But as she does this, she can see that allowing others to learn on their own makes the lesson much sweeter, and also creates more of a bond than separation with these people.

Brom heads over to Jarlswolf to the WLA. Just outside Magpie Crossing, he passes the farm where the orphans Adney and Cal live with their siblings. He recalls helping them before, and considers stopping by there on his return to Magpie Crossing. Entering Jarlswolf, he proceeds to the WLA Outpost in town. They are eager to welcome him back and ask about his travels.

Barratore takes to running around the town for exercise and soon finds that there are a number of youths in the town that try to run with him. Given his stride, it’s tough for them to keep up with the minotaur, but they try. He also attracts attention as he works out. Eventually he heads over to Jarlswolf to visit the WLA, and sees Brom who has been there studying there. The WLA folks have already talked to Brom, and quiz Barratore to fill in the details. Presumably, Barratore also leave the aforementioned letter to Dulcet with details of the Keepers’ latest adventure with the WLA to deliver to Dulcet who lives in town. They will inform Barratore that Dulcet is not here at present, but they will make sure she gets the letter.
--------------------------------------------

While Emrys and Tishe do their best to fill in the visiting Lord Hmitri, Lanliss listens in. Lord Hmitri has brought a scribe with him who is taking notes on a small, portable desk. He is very concerned about Tishe’s assertion that this place could be a danger to the Cinnamon Valley.

“How so? What danger do you think think this place could pose? Do we need to assemble the Pitchfork Council, or do you Keepers have a plan?”


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 8th, 2019 10:06:38 PM

Lanliss keeps quiet for now, waiting for Emrys and Tishe to do the speaking as he doesn't have the full picture of what is going on just yet.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Friday March 8th, 2019 11:27:22 PM

Brom always enjoyed his travels and seeing all the people of the Vale. He will plan to stop by the farm to see how the kids are doing.

At Jarlswolf, he fills in the WLA of his recent travel during breaks in his training.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday March 9th, 2019 8:29:58 AM

(DM request from the catacombs: The list had inconsistent prices versus magical enhancement for the warhammers and breastplates )

Warhammer - are they supposed to be "2x - Warhammer +2 at 8,312gp each" or 2x - Warhammer +3 at 18,312gp each"? Similar for the breastplates +2 at 4,350 gp each or +3 at 9,350 gp each? I think I cannot process this as stands.*

*Please keep the ticket number, Velarin. We will happily pay you against a corrected list of goods.*
OOC: Can you please have your DM recheck the list, Chris?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Sunday March 10th, 2019 9:01:11 AM

Tishe’ nods to Lord Hmitri. “The danger I speak of is not imminent, but worrisome. At the time, we frankly didn’t know enough about it and how to counter the effects on the local area. So we Thought we needed to inform the Pitchfork council of the potential danger, and do some research and preparation before returning to deal with it.”

The Dpellweaver then goes on to describe both the reactions of the Villagers and the feelings of suspiciousness that were creeping into their own thoughts for the three days there. “It is localized and isolated now, but if an evil villain learns the secrets and darts converting everyone she can catch...”, she shakes her head sorrowfully.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Sunday March 10th, 2019 8:13:20 PM

Barratore has no issue with company along his runs and indeed encourages them. Pushing your limits, hearing what others say is as far as you can go and then going further. Push past fatigue, past pain, past your body crying out to quit, for just past that threshold is the beginning of greatness

In Jarlswolf, Barratore spends most of his time with Brom. No one else can provide much from a training perspective. The pair's strengt

DM Mark - Home sweet home 
Monday March 11th, 2019 1:08:00 AM

Brom makes a stop at the farm that was home to some orphans when last he was there. Soon running out to greet him are the teen boys Adney and Cal, the teen girl Sessa, and the young girl and boy Aggie and Tassen. It’s a happy reunion. Brom learns that they are doing well, and have built relationships with some neighboring farms. They used some of the money Brom gave them to buy some animals which seem well cared for. Brom is able to continue to Jarlswolf with the satisfaction of knowing there is one more example that the Cinnamon Valley is rebuilding.

Brom and Barratore eventually meet up at the WLA in Jarlswolf. While there, they find their occasional sparring sessions attract a good deal of attention in town, and there is both fascination and relief at their presence. Although on one of Barratore’s runs there is momentary panic when they mistakenly assume his is fleeing from something and several families decide to flee as well from an imagined threat.

The WLA quizzes them extensively on what they have seen recently. None there had ever heard of something called a Time Elemental. As Brom and Barratore return to Magpie Crossing a couple representatives politely ask to accompany them back so speak with, er, the, um, more learned in the group about the Tecuri writings they found.

------------------------------------------------------
Back at the Manor, Velarin puzzles over some regrettable errors by the DM, but learns that these items were in fact +3 items and the prices are correct.

As Lanliss listens, Tishe fills in the concerned and attentive Lord Hmitri on what the group had seen there. They are a bit surprised that the seemingly bumbling and opportunistic man is actually very attentive, inquisitive and detail oriented when matters of community safety are involved. He is soon satisfied that there is no imminent threat to the Cinnamon Valley, and he asks if there is anything they need as his scribe packs up to go.

Lord Hmitri also asks the Keepers to dinner at his manor and asks if they could accompany him around town for a couple of days as he discusses community projects. If they do so, they see there are oblique hints for funding for several projects. Most seem more about advancing Lord Hmitri’s standing and business interests in the community than anything else, but a few attract the Keepers’ attention. A couple of locals want to start up a music program for children in town. And work is being done to improve the existing orphanage. There are still a large number of orphans that resulted from the bloodweed infestation, and the orphanage is a bit crowded. The repairs are in need of more labor and funding.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 11th, 2019 9:45:00 AM

At the catacombs, Velarin has submitted the corrected treasure list to the staff and waits for payment for the group.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 11th, 2019 10:23:30 AM

Tishe’ accepts the invitation on behalf of the Keepers, and promised to work with lord Hmirti’s representative on a date when all the Keepers are there and available. “Sieur Barratorre and Sieur Brom will not be happy with me if they missed a good meal!”

The Spellweaver accompanied the Magpie Crossing Leader about town, but doesn’t immediately agree to anything, preferring to talk it over with the other Keepers first, trying to perk up their interest in the Orphanage as well. Tishe’ makes a point to spend some time easy day she is in town to stop by the orphanage and help do some repair work. Despite liking children in general, she’s not very good at talking to them, treating them just like she would any other adult.

She does stop by the couple talking about a music program. Tishe’ isn’t a teacher, but will certainly help them start-up and come by for precision demonstrations.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 11th, 2019 10:29:51 AM

Tishe’ asks Lord Hmitri if there are Pitchfork Council records about interaction with the Villages and Mine from the past: after all, it was the Council that asked the Keepers to look into it in the first place! “We May learn some bit of information that can help solve the puzzle”, she explains, “if we can look at first hand accounts.”

She also puts out feelers to find the closest Branch Library of the Sages Guild. If there isn’t one in Cinnamon Valley, then if when the next time a traveling Sage Shop is expected in the Valley. She intends to visit.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Monday March 11th, 2019 1:51:56 PM

Lanliss agree with Lord Hmitri invitation but doesn't promise to help every project as they might not accomplish all due to lack of time or in the instance of dangerous surprises like a surprise of fire salamanders at night.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 11th, 2019 9:25:55 PM

Edson takes his time around the house. Helping clean up, taking stock of any food or drink they need. He was anticipating the payoff. He needed some better weapoms after that fight.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 11th, 2019 9:33:30 PM

Barratore relishes the sparring with Brom and freely experiments with moves and tactics just as freely accepts the negative results more often than not. He provides the WLA with as much information as he can on the time elemental. "It was not able to withstand us for more than a few moments." Else he might know more. The group plans to return and hopefully learn more. Barratore will make it a point to try and get a copy of as much as he can that the WLA has on the Tuceri. It may be useful

To those in a panic over his runs, the Minotaur can only internally shrug. If the people still thought he would ever flee, well he could do little to nothing on that subject.

Barratore will escort the members to Magpie and makes idle conversation along the way. He asks them of their thoughts on the Tuceri and lake of magic nullification. Did they have any stories or thoughts on this long hidden civilization?

Back at Magpie, Barratore likes the idea of further funding the orphanage and want to add instructors in farming, animal handling and carpentry, skills that will benefit the children going forward. "To this end Tishe you can count on me for 5,000 gold. We make Lord Hmitri the caretaker of the funds. He is liable, but he will also receive the benefit of the success. I think a win win."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 11th, 2019 11:17:07 PM

"I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."

Emrys gives a slight nod to Angus. The tall, lanky fellow nods in reply and immediately leaves the room with a task at hand.

DM Mark - Home sweet home 
Tuesday March 12th, 2019 1:27:37 AM

Lanliss listens to all the projects Lord Hmitri proposes but is careful not to commit to any.

Emrys responds to Lord Hmitri, ”I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."

Tishe accompanies the Hmitri about Magpie Crossing, continuing to discuss the projects he’s mentioned. Later, she stops by the orphanage. It is indeed full, but the children there seem well fed and well cared for. While most of the children there don’t initiall know who she is the older ones spread the word and soon she is met with a chorus of, “Show us some moves! Show us some spells!’ It’s clear that the conditions could certainly be improved at this place.

She learns that one of the two with an interest in starting a music program in town is actually a bard with some minor magical ability. What they really need is instruments for the children to use. When she asks about the mine and the Sage’s Guild, Lord Hmitri says that he only knows that traders bring refined metals out of the hillls from time to time. He thinks there may be some sages in Witchspawn, but he has not had the need for such.

Edson sees to the provisioning and organization of the manor. He awaits Velarin's return with some cold, hard cash.

Barratore enjoys his sparring with Brom. As some mistake his runs for him fleeing, he mildly disappointed that anyone would assume he would flee from any threat. He and Brom accompany the WLA members back to Magpie Crossing.

Once with all the Keepers, the people from the WLA have little insight to share about the Tecuri, much less anything about a lake of magic nullification. But they are keenly interested to hear more about it. They will share that the disappearance of the Tecuri remains a mystery. It is widely believed that they began to access levels of arcane power that began to alter too much of the Wold and that could possibly challenge the gods themselves.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday March 12th, 2019 8:29:25 AM

Tishe’ cautions some of the older kids. “Battle Magic and maneuvers are reserved for training or the battlefield, but there is magic that can assist with everyday comfort and fun.” She will oblige the children with some magic;
. Casting Open on a door to go outside, then Close to shut it again once on the grounds
. Casting Prestidigitation time after time to make someone’s hair turn blue, cleaning a particularly dirty face, and coooling down a pitcher of lemonade to drink.
. Casting Extended Grease on an area of lawn so the children can slip-n-slide for a half hour.

The Spellweaver nods at Barratorre, “and I will match your funds, but let us see how much it costs instead of just providing a bonanza. Lord Hmitri should be more frugal that way.”

When convenient, Tishe’ takes a couple day’s trip to WitchSpawn to seek out a branch library for the Sages Guild. It’s an all day walk there if she starts early in the morning and gets there after dark, so she brings provisions for the day. And she plans to stay for at least a day (if there isn’t a Sage there) or several days (if there is) before doing the long walk home. While in WitchSpawn, she sees if Dulcet and other local leaders are available to tell them the same things Lotd Hmitri knows, and helps about the village like she does in Magpie Crossing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday March 12th, 2019 8:35:54 AM

Velarin still patiently awaits assistance at the catacombs. When he does return, and learns of the events that have transpired in his absence, he would be honored to join Barratore in helping to fund community projects, and agrees with Barratore's win/win assessment of Lord Hmitri handling the details.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Tuesday March 12th, 2019 3:52:06 PM

Barratore agrees with Tishe on the funds not being simply 100% there. Be better to break it up certainly. Barratore will visit the orphanage on multiple occasions over the next few days. He works on some renovation plans, expansion, interior reworks and plans for the basic over all grounds
Engineering 18
That would be a start to determining over all costs and time required. While on his tours, he makes note of the furnishings as well. Likely there would be a need for replacements, additions and even a supply shed would be handy. Soon enough Barratore has added plans for the Wood Working shop, assuming no such business exists in Magpie

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Tuesday March 12th, 2019 11:05:55 PM

Lanliss feels compelled to help Barratore and Velarin but has more interest in the Tecuri and their mysteries.
He makes a trip to Witchspawn to report to Dulcet and ask her about what the Tecuri are excatly? and what happened to them? or legends that might shade light about them or the mysteries surrounding them.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday March 12th, 2019 11:36:59 PM

Brom travels back with Barratore and the caravan. He apologizes that he isn't much in the way of information on the language.

He tells them he'll meet them at Magpie once he gets close to the orphans' farm. He trots off in that direction to see how the family is doing. He brought small gifts for each of them, new dresses for the girls, a shield for the oldest and short swords and daggers for the younger boys. After spending a few hours enjoying their company, he is back on his way to Magpie. He promises to return and teach them how to use the weapons the next time he stops by.

Back in Magpie, he meets up with the others to learn what's transpired in the last few days.

DM Mark - Home sweet home 
Wednesday March 13th, 2019 1:51:21 AM

Brom heads back from Jarlswolf Tishe entertains the children at the orphanage, though some are a bit disappointed that she doesn’t blow anything up. Her use of a Grease spell to make a slip-n-slide makes up for it though. There are some discussions about funds, but none are committed just yet. On Barratore’s return, he suggests some possible revocations and ways they could expand the structure. It makes Barratore think a woodworking shop would be in order.

Brom heads back from Jarlswolf with Barratore, but stops off again to see the children at a farm just outside of Magpie Crossing. This time he has gifts, which the children are very excited about. The weapons are very popular, though he senses the younger girl Aggie is a bit disappointed that dresses are for girls and weapons are for boys. She tries to hide this though and is thankful for what Brom has brought. They make him dinner, and he learns that Cal and Sessa are both pretty good cooks.

Lanliss and Tishe head over to Witchspawn in the hopes of meeting Dulcet there. Dulcet has a large residence here as well as in Jarlswolf but the pair learns that she has been called out of the area. As before, Witchspawn is a strange place weird. You see lots of cauldrons. There is a great big one in the town square. They are used as decorations on some of the buildings. Folks walk around carrying them, some people here seem to be wearing cauldrons as hats, and there are even some cauldrons walking around by themselves. There are people walking around talking to either themselves or to some unseen companion.

While in Witchspawn Lanliss and Tishe are able to contact a small outpost the Sages Guild there. Asking them about Tecuri magic actually generates more questions than answers. They do know that there are a number of Tecuri sites, relics and artifacts, but relatively little is known about them or the magics they possessed. The Pillar of Cnut in the Cinnamon Valley is believed to be one such relic, but no one knows much about it. There is a theory that a good deal of Tecuri writings and information were intentionally removed from the Wold to prevent access to forbidden levels of power. The fact that the Keepers may have stumbled on such as site and any writings is a bit shocking to them. They wish to accompany the two of you back to Magpie Crossing to speak with the rest of your group in hopes of piecing together more information.

The sages and the WLA representatives cross paths at the Manor in Magpie Crossing and compare notes as they talk to the rest of you all. Both are very interested in this Tecuri site you have found, though for somewhat different reasons.

(Sorry the Catacombs visit is holding things up a bit. I will prod folks about this.)


AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Wednesday March 13th, 2019 7:57:52 AM

Tishe’ welcomes the Sage Guild representatives to visit The Manor, and sends a horse messenger ahead to alert Finn and Glenda to get food stocked and rooms ready for a visit.

When she meets WLA contingent too, the Spellweaver becomes excited, “with so many notes and smart heads, we should be able to at least add a thread or two to the pattern!”

The knowledge that the Tecuri has such powerful effects makes Tishe’ more concerned. “We can’t create a forbidden zone that would be effective. While the site seems to trap people in a selfish and suspicious loop isn’t a guarantee that some would-be Warlock couldn’t eventually harness it, and we’d have another Dread or Parnoth in our tapestry; not a pleasant thought. Even if we can’t know or use it, is there a way to stop its emanations? Render it dormant?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 13th, 2019 11:44:57 AM

V finally returns from the catacombs with numerous large bags of treasure. He teleports in and sets down the first four bags labeled for Tishe', V, Emrys, and Brom with each containing 62,532.83 gold. he then sets down a bag for Edson with 37,532.83 gold and a note that the remainder is the ring of spell storing whose sale value was 25000 gold. Finally a bag for Barratore with 54,532.83 gold and another note indicating the sale price of the the headband was 8000 and his as well.

He also hands an immovable rod to Tishe', himself, Edson, and Emrys. "Tishe suggested we keep them as group items that could be handy in many ways, which I agree with. Perhaps around town, in events of a threatening collapse or many other situations they could come in handy. Since Brom and Barratore are already immovable forces, it seems wise to have each of the rest of us take one unless anyone objects."

V waits for the incoming visitors wishing to discuss the tecuri, and will happily speak with them, but mention that he was not actually the one that was able to decipher much of anything, but that he does plan to return, and take a lengthier look.

Following the situations that need his input and presence, V will slip off for to the catacombs again for a quick shopping trip for himself this time, and hopes he will be able to wrap it up quickly.

(ooc: V's total wealth is now 355,105.23)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 13th, 2019 12:40:05 PM

(correction. forgot to add the immovable rod. 360,105.23)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday March 13th, 2019 12:45:45 PM

Lanliss scoffs at the idea of too many people getting together near an ancient relic but doesn't say anything for now as he doesn't know yet how they are going to approach the relic.

He moves near Tishe and asks her quietly almost in a whisper, "Do you think we can trust the Sages Guild about this?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday March 13th, 2019 9:17:52 PM

"Maybe the less people that know the better, he adds

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 13th, 2019 9:35:35 PM

Barratore does have much to contribute to the conversation, but he stays where he is. The fighter’s question to the WLA and the Sages is what their interest is. “We have a great many questions and no answers. A return trip is needed.”

Creating a perimeter seems unfeasible to the Taur. It would also involve evicting everyone, though if we can cannot correct whatever is happening, we may have to do.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday March 13th, 2019 11:13:47 PM

" Thank you Velarin. This is exactly what i need. " Edson says as he takes the payoff. He cleans up and heads to the catacombs, planning on upgrading big time.

Taking in the impovable rod, he again says thanks. " These will be useful."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Wednesday March 13th, 2019 11:14:53 PM

Brom notes Agges disappointment and as he leaves, he whispers to her that he'll teach her too and he'll bring her a blade next time.

Brom knows little of the things the others speak of. He steps out to get something to eat and the blade he promised. He returns a little while later to find them still talking about the really old stuff.

DM Mark - Home sweet home 
Thursday March 14th, 2019 12:42:01 AM

As Tishe and Lanliss travel back with a couple of learned folk from the Sages Guild, they actually become a bit weary of the Sages’ effforts to extract every last detail from them about what they’ve seen at this Tecuri site. In addition to being persistent, they are actually very adept and Tishe and Lanliss are actually a bit surprised to find they remember more about the site than they thought they did. At one point Lanliss will ask Tishe privately, "Do you think we can trust the Sages Guild about this? Maybe the less people know the better."

Tishe sends word ahead to the Manor that they are coming, and eventually they are all at the Manor in Magpie Crossing.

Velarin has returned from the Catacombs and distributes items and cash and items. As questions regarding the Tecuri come up he adds what he can.

Edson grabs the cash and heads to the Catacombs.

Barratore asks the sages and the WLA representatives why they’re so interested in this ancient Tecuri site. They look at him like he just grew another minotaur head. ”Uh, because it’s an ancient Tecuri site.” Barratore replies, “We have a great many questions and no answers. A return trip is needed.”

Having noted the young girl Aggie’s disappointment that she didn’t get a weapon like the boys, Brom leaves the eggheads to find a proper blade for the girl. And when he return, they’re still talking about really old stuff.

Eventually, the WLA representatives and the sages seem to think there is little more information to extract from the Keepers on this Tecuri site. The look at you expectantly, ”Well, we would do well to get a first hand look at this place. When do we leave?”

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday March 14th, 2019 7:12:51 AM

Tishe’ takes her time to consider Lanliss’ worries before responding. “No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?”

The Spellweaver is surprised by the assumption of the WLA and Sage representatives. “We? By the Powers, no!” She stops talking, both because she is just so blindsided by the casual assumption of immunity from the danger, and that she is sure The others will be able to put her feelings in words both more elegant or blunt to be certain they are understood!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 14th, 2019 10:11:58 AM

"I am in agreement with Tishe'. That area is not a safe place. The more people there, the likely more dangerous it is. Our emotions and feelings, even towards each other, were altered over time. Whether that was from the Woldsblood coursing through the entire place, or a still existing remnant of Tecuri power, the fact remains that the more is likely not merrier."

"And, on that note, I'm starting to think that leaving those Orcs there is not a good idea. I'm not too personally keen on returning myself, let alone taking others. Perhaps the best thing that we could do would be to relocate the Orcs, and seal that place as permanently as possible."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 14th, 2019 12:50:14 PM

Edson pops back in, waiting for his catacombs purchases to arrive. "you guys are gonna like the new Edson. Like an upgraded version of the old one."

Edson watches the discussion between Velarin and Tishe with the Sages guild. He laughs to himself, thinking how nonchalant they are about going back, as if the Keepers weren't tough enought to be, but these sages weren't


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday March 14th, 2019 1:16:51 PM

Barratore snorts once, and shakes his head. "When are you going to go? You're not. We are." Barratore leaves it at that. With nothing else to discuss, he thanks the WLA and Sages Guild representatives for their time and stands up to escort them out of the manor.

Once they are gone, he sits back down with the others. The game plans is pretty straight forward. Go back and see if they can open the portal and learn more. If possible shut off whatever it is that is causing the paranoia.

Barratore can be ready in a couple days to head out

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday March 14th, 2019 8:56:22 PM

Lanliss will go with the keepers thinking to himself that maybe he his wrong after all and Tishe is right
But he feels there will likely be casualites but he keeps the thought to himself.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday March 14th, 2019 10:52:14 PM

Emrys quietly listens to what everyone has had to say, but he offers no words of his own. He hadn't decided what to think. If he was to be honest with himself, he has a hard time considering anything with the latest revelations and his new and burgeoning abilities. The power he is now capable to wield is both terrific and terrifying. He could do both incredible and terrible things. He almost feels like he taking his first steps as a deity... and that thought he finds most troubling. The first icy touch of corruption.

Curled up in a coil near his feet, the viper speaks, "I can't help you, friend ... I never achieved in all the centuriesss of my natural life what you have in sssuch a ssshort time. I am both jealouss and proud ... both curssed and privileged to be your guide."

(Hopefully I can finish my character sheet this weekend. I need to do some shopping. I haven't bought anything in two years, so I have a good pile of cash saved.)

DM Mark - Home sweet home 
Friday March 15th, 2019 12:39:19 AM

Overall the general consensus seems to be that the Keepers must return to the mine and find a way to deal with the problem there.

Tishe responds to Lanliss’ suggestion that the mine be kept a secret, ”No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?” (I had to quote that it because it was a lot more entertaining that a paraphrase.) :)

Lanliss remains concerned that making such a site public will draw others to a dangerous site.

When the WLA and the Sage’s Guild representatives say they want to see these Tecuri artifacts first hand, the Keepers respond with an emphatic NO! The WLA seem to accept this response, but oddly enough it is the two scholarly sages that protest. Ultimately they seem to back down - but they’re pretty grumpy about it.

Velarin adds that leaving the orcs in the now empty mine is probably a bad idea that should be remedied and the place sealed against future intruders.

Edson listens, but is mostly excited about the new and improved Edson his purchases will bring.

Emrys is also thinking about his purchases. And the new-found god-like power his spells will bring. And that scares him a bit.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 15th, 2019 8:05:16 AM

(ooc: trying to wrap up my CS before I leave town tomorrow. The catacombs staff is apparently pretty busy with real life and seem to only check sporadically. My CS is updated for now, but I will have to take care of all my purchases and adjustments from that when I return. Dan K will be posting for me for the following week and a half. Thanks Dan!)

While The Keepers have a group of learned sages and WLA people currently present, V requests that they locate us a suitable location to relocate a tribe of Orcs who were enslaved by a group of very unpleasant Dwarves. Remote would probably be good, but V believes leaving them in the corrupting power of those mines is likely a future threat for the area around them. V will offer to update both groups upon what is learned when the group returns to further investigate.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday March 15th, 2019 12:40:04 PM

Tishe’ is relieved the WLA and Sages agree to not go with the Keepers. What she is most concerned about is how to help protect the heroes from the insidious influence of the place. “Extended Protection from Evil? Maybe Calm Emotions spells?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Friday March 15th, 2019 10:00:40 PM

Edson nods when the others dont agree to go with them. He turns his attention to the group.

" can one of you spellcasters help me out when my catacombs stuff comes. Can you read a scroll and put the spell in my ring. Please. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 15th, 2019 10:05:17 PM

That thing emenates bad feelings so instead of feeling bad emotions and bad things like selfish and hatred can't we do the opposite to protect against it ?
For example like making all of us feel loved either at the whole Wold or at least for each other so we won't hurt each other.
Lanliss suggests.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Sunday March 17th, 2019 6:30:35 PM

Brom sits listening to the talk between the three groups. His role doesn't change whether one or all go. But honestly he does see why they shouldn't be able to go.

DM Mark - Home sweet home 
Monday March 18th, 2019 12:22:32 AM

The group was very firm with the WLA and Sage’s Guild representatives that they would not be returning to the Tecuri site with the Keepers. Velarin ask them if there are any suitable places to relocate a some orcs that were enslaved by the dwarves at the mine. Both the WLA and Sage’s Guild think relocating them is a bad idea. They add that letting orcs run lose is a bad idea. In fact, they think that orcs in general are a bad idea. They indirectly suggest that you, er, perhaps remove them from … existence.

(The DM will remind you that a couple of the surrounding villages had orcs, half-orcs and humans as part of their population, though the almost supernatural xenophobic attitude will be something you will need to overcome with some sort of incentive or coercion?)

Brom actually has no problem with the WLA or Sage’s Guild or both accompanying them, but he keeps his thought to himself.

Tishe suggests some ways to perhaps shield the Keepers from the influences of the mines and its environs. Lanliss suggests that perhaps creating feeling that are the opposite of the fear and mistrust the place seems to generate would help.

Edson asks if one of the spellcasters in the party can read a scroll he bought to add to his ring.

(I know some of you are waiting for the Catacombs to fulfill your purchase requests.)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 7:42:43 AM

Tishe' takes her evenings out in the garden behind The Manor, her loop shifting threads into patterns, into images. She takes her time, taking pleasure in her skills, designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 18th, 2019 10:10:57 AM

(Sorry I hadn't posted over the weekend. I had my cable tv turned off ... but wanted to keep my internet service; which I expressed repeatedly to them. The cable company turned both off ... obviously. Im getting that resolved ... should have internet back on today.)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:28:31 PM

Testing

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:31:01 PM

Test 2

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:31:35 PM

Test3


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135  d8=1 ;
Monday March 18th, 2019 4:24:26 PM

Lanliss thinks about something that might prove useful to buy, considering to go to the catacombs, Lanliss going to spend his time sleeping as much as he can, because they might move soon.
Lanliss will visit the catacombs quickly if he still have time.

OOC:
d8=1 ; Hit dice for new level.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135  
Monday March 18th, 2019 4:25:01 PM

test1: testing link

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 18th, 2019 7:01:05 PM

Barratore continues on his plans for the expansions to the orphanage to include apprenticeship trades for the children to learn. Barratore will visit with any of the merchants in town that might become part of the project through material acquisition and starts to put together overall costs to the project.

Eventually he becomes satisfied that he has all in order and presents the drawings and costs to the rest of the Keepers. "Look it over and tell me what you think. My next step was to present all of this to Lord Hmitri. Let him know what was being planned so he could be part of it and all. If we are going to be putting funds for him as well, he should see our bigger picture and expectations."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 18th, 2019 7:18:29 PM

Valerin spends his days in quite, peace and quiet with his books the sounds of candles melting and the thunderous nothing that will disturb him as reads and studies. It had been so very long, or so it seemed, that he was able to simply sit in his comfortable chair with his tomes, notes and manuscripts. Hazel and Wolfsbane burn lightly across the room and lends a relaxing aura with the scent.

Chores commercial, charitable, and congenial (DM Cayzle & DM Michael) 
Monday March 18th, 2019 8:37:31 PM


Tishe happily works on designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.

Lanliss considers going to buy something at the Catacombs [OOC: feel free to shop; we’ll retroactively assume you have your gear purchased at this time]. With the remainder of his time he tries to sleep. [IMPORTANT OOC: Reroll all ones rolled for hit points please!]

Emrys seems a bit distracted ... [OOC: My friend, posting that you can’t make a post is better than silence ... but I’m not sure it counts in the Sherriff’s report! :-) ]

Barratore moves forward with plans for the orphans. [OOC: We’ll assume that these issues are all resolved; we urge you to add the details to the game’s Woldipedia page.]

Valerin enjoys some time to read and study.

Chores commercial, charitable, and congenial occupy the Keepers of the Vale, but soon the day arrives to finish the job that you started. It is time to head back to the cursed mining community. [OOC: Tomorrow your new DMs, Michael and Cayzle, will be making the first post of the new module. Please do describe your preparations, rituals, spell selections, marching order, and so on. Please feel free to be extra descriptive as your new DMs adjust to your game.]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 18th, 2019 10:12:02 PM

Edson gets his shipment from the catacombs (jumpinh ahead ) and pulls out the scroll of extended greater invisibility.

" could one of you cast this to my ring of spell storing. "

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 18th, 2019 10:54:42 PM

Emrys continues contemplating his recent discoveries (leveling) and puts an inky quill to paper and scribes yet another shopping list for the Catacombs. A place he hasn't visited in years. Upon careful thought, he wads the paper into a ball and casts it to the floor. Many bundles of paper litter his floor and he becomes increasingly aggravated with each accumulation.

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Tuesday March 19th, 2019 12:01:58 AM

(Correcting Header. Subject to change)

Emrys continues his research in the privacy of his laboratory. Only Daemon and Angus assist him. At one point, Emrys becomes suddenly still. The quill drops from his hand."Soo soo many spells ... it's too much, too much...!" The rigors and stress of this transitional period is getting the better of the young witch. His body stiffens and convulses as his eyes roll back in his head. He falls to the floor and his limbs begin to flail about. Daemon immediate coils his body around him and constricts him tightly. Angus reaches for a wooden spoon to put in his mouth.

Outside in the calmness of night, as crickets chirp and a soft breeze blows, violent, green flashes of light erupt from the windows of the laboratory. A blaze like fire roars to life within its walls ... and as soon as it began, everything goes dark. Peace returns. The door opens and Angus slowly exits. He takes a deep breath of the cool night air and wipes the sweat from his brow. The normally stoic Angus looks disturbed at what he just witnessed. The soft voice of Daemon calls out to him saying, "He'ss awake." Angus dusts off his cloak and returns inside.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday March 19th, 2019 6:29:19 AM

Tishe’ wakes and stretches, joints popping remind her she is far from twenty! Her wavy brown hair is in a tangle, but her travel clothes are clean and neat, and since she likes tossing her hair into a tail for travel, it doesn’t take long before her ablutions are done.

A couple of long-lasting spells (Endure Elements, and Detect Scrying) and once more about her room with a Prestidigitation to clean, and she walks downstairs to break her fast.

She smiles and joins in the conversation, immediately interested in everything, but often getting distracted by a new or interesting fact or movement; the two finches attacking the big crow out the window holds her attention for an entire minute! She does have the opportunity to tell the others of her newest spell: “Daylight, no more fighting with only torches and Darkvision!”, she pronounces.

She isn’t worried about her companions, she knows all of them well except for Lanliss, and the others have known him for years. Tishe’ knows they will travel in the usual formation, Brom and Barratorre in front, followed by Valerin and Tishe’, then Emrys, and Edson and presumeably Lanliss providing rear guard and a mobile reserve.

.....

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Tuesday March 19th, 2019 7:44:42 AM

Brom heads back out to the homestead. He spends a day or two. He finds it more calming out in the openness of the vale. He gives the dagger to the little girl and spends a few hours training the kids and training himself.

After a couple of days he heads back.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d8=7 ;
Tuesday March 19th, 2019 8:26:30 PM

Lanliss takes a stroll near the mansion, knowing that this time....they might face something scary....very very scary.
Lanliss thinking contemplative wise, he thinks about his time away from the keepers and remembers a lot about the original group he joined long time ago, such is life, people come and people go.
He wonders what is the true potential of the new woman that joined the group, he doesn't question her power but wonders what his her limit.
He wonders what happened with Evaris and Baslim, but alas , he will ask at another time.

Now it is the time to focus at the task at hand, to save the world once again.

When they are ready to go he makes final check, just in case he forgets his trusty master work thieves tool.

ooc: rolled again, d8=7

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Tuesday March 19th, 2019 9:40:23 PM

Barratore begins redrafting the plans so that he can submit them. A hearty breakfast and the purchase of a cask of ale, a thought hits him. Putting ale and stouts into smaller more portable containers like wine. He would need to get with a bright follower of Ffloy. Another thought than occurred, this new headband increasing his intelligence and wisdom was really doing its thing. He wondered if this was how V felt all of the time. A snort sets him right again and the fighter grabs his gear and heads outside to wait for the others and get a little morning sun

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