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Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Wednesday May 27th, 2020 9:08:44 AM

Stock sighs, hearing the translation. "That worm's definitely going to eat me...So we follow that tunnel and hope the worm doesn't meet us halfway, right? No problem. Z - Figure out what you want to do with the Trog. He doesn't sound very helpful."

Stock begins moving towards the worm tunnel.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Wednesday May 27th, 2020 10:06:17 AM

Bartomus shrugs and sighs, and sighs again as he listened Farkerkel explain the role of the worm. He picked up three of curing potions, waved them about so others could see, and tucked them into his kit. "So, we are going to go down the tunnel, and did anyone else catch the mention of skeletons, oh and a necromancer and the purple worm."

He looked over where Stock was heading and followed about, "Don't worry Stock, I bet it doesn't like dwarf at all, probably will spit you right back out once it gets a taste."

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Wednesday May 27th, 2020 2:25:42 PM


"Sid!", exclaims Micah in shock. "That is no way to talk about Carver. He is every bit a full and trusted member of the Shields."

He then returns to talking with Farkerkel, "Can you describe more about this belt? How difficult would it be to destroy it or remove it?"

"what about the master? When is he not with the worm? Any ideas on how to separate the two?"

And what about these skeletons? How many and how are they equipped?"


He turns to the others and asks, "It is possible this worm is being controlled by that belt? If we could defeat the master, perhaps we could take control ourselves."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday May 27th, 2020 4:33:26 PM

Carver is about to say something, but Micah speaks up before he can say something, and right now, in danger-land is not the time to hash out differences.
"Actually, I don't need the bracers, Lord Gargul protects me from incorporeal enemies, but the rest of you, if you aren't wearing a bracer or anything on your wrist, you might want to use one until we get back to the Float."
He double checks his gear, adjusts his armor and waits....Carver has already wracked his brain about Purple Worms and came up with the fact they must be purple and with the evidence of size, extremely huge....


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Wednesday May 27th, 2020 4:53:03 PM

Zander shakes his head at the trog,Draconic"Well if you have so little care I guess we'll just leave you tied up with the kobolds, this is their home."

Joining with the others he listens to Micah's schemes. Common"Without any knowledge of how the control might work I think it would be unwise to attack the master and leave the worm to come to his aid. The belt could just as easily carry an enchantment to make the worm stronger. I like the plan to attack and kill the worm first. Anyone know anything about them other than big and purple?

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday May 27th, 2020 7:27:04 PM

Stohp can't think of anything else they could get out of these two so is just waiting for the group to head out now and translating as needed.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Wednesday May 27th, 2020 7:40:39 PM

Sid laughs a little bit and puts his hands up, "Sorry, sorry. After one of the Trogs said it I couldn't resist. I'm sorry I'll hold my tongue. I'm good at bows and locks and not much else, including comedy." He turns to Z, "Tough and big and poisonous and purple. Though before we go, is everyone good to continue on? It is getting late and we don't need to go in about to drop."

DM Robert - "Tough and big and poisonous and purple."  
Wednesday May 27th, 2020 8:21:38 PM

Stock heads to the tunnel ready for a tussle.

Bartomus kids that purple worms don't like dwarf meat.

Micah chastises Sid for his remark to Carver. He asks more about the belt the purple worm was wearing. He considers if the collar may be a control device. Spellcraft 18 Highlight to display spoiler: {could be some form of Shackles of Compliance}

Carver waits for a decision on what's next. And sorry, Bracers of Armor don't stack with armor, see description, "Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

Zanderallen is ready to leave the trog to the tender mercies of the kobolds. He's for taking on the worm and wonders if anyone has more knowledge.

Stohp waits for the others to get ready.

Sid tries to explain that he was repeating what one of the troglodytes called Carver in an attempt to make a jest. He does point out that purple worms are tough, big, and poisonous.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


LET me reiterate what you know about purple worms, barring a DC 22 or better knowledge dungeering or knowledge arcane. 1 - they are huge, really big. 2 - they have nasty poison. 3 - they have really good natural armor.

Also, from Farkerkel's description the skeletons sound like those skeletal champions you fought up top. You do know there's more than 2 of them from what your captive Trog up top said.

Farkerkel responds to Micah. "Didn't say it was a belt, said it was a collar. Worn right behind the head." He pauses and scratches his chin, "I guess it was made of metal, yep definitely metal all the way around, didn't see no lock or such, but could have been on top or the other side from the side I seen." He pauses and then says, "Actually I've never seen the master, just heard talk about him/her between them robed skeletons that talk like they have a brain, and the troglodyte chieftain."

I take it the plan is then to go down worm hole. What sort of marching order do you want, the tunnel will fluctuate between 15 and 20 feet wide. Also given Stock's vision (double in the tunnel) is he going to scout ahead, how far, stealthy?


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 1:04:53 AM

Stohp will take her usual position just behind the melee fighters.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Thursday May 28th, 2020 9:10:22 AM

"I'd propose that Sid lead the way as long as this cultivated fungus leads the way. If it ever gets dark, I'll scoot ahead about 60' and scout. Seems we might need a rest first. Any of you have any skills to hide a camp in a cave like this?"

He finally notices the trog bits on his face and does his best to clean it off.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Thursday May 28th, 2020 9:52:53 AM

"Agree on the rest,"Bartomus said nodding at Stock. "But, not sure there is going to be a rest stop in the wormhole, though there could be a smaller cave or side passage that the worm cut through coming up to the surface. I can go behind Zander, Micah and Carver, too. Eventually, someone's going to realize these guys didn't leave here."

He nodded to the dead trogs and their mounts. "Also what are we going to do with that one tied up over there? And those seeking freedom from their bonds there?"



Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=18 ;
Thursday May 28th, 2020 12:08:51 PM


Micah considers what he has been told of the "belt" then shares his conclusion, "That belt could be a modified shackle of compliance. If so the worm is more susceptible to being intimidated, not just by its master. Additionally, the manacle could be broken or, provided we could obtain the key, we could take control of the worm. This knowledge does not immediately lend itself to a plan, but, depending on what occurs, it might provide us some options should the right opportunity arise."

""I am good with the plan. Sid, before you and Stock head out, let me cast "hide from undead" on you. It will give you about ten minutes of being able to move past those skeletons without being noticed."

"Regarding resting, I have most of my spells and am not feeling fatigued. I propose making a move now before our foes realize we have penetrated their line."

================
Spellcraft 18 vs 18: Success
Casts hide from undead twice, once for Sid and once for Stock, from wand at CL1.
To see description of hide from undead Highlight to display spoiler: {Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Non-intelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.}

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Thursday May 28th, 2020 12:42:08 PM

Zanderallen will take his standard spot at the front rank of the main group. "I agree it is getting late and I can start to feel it but I think we need to atleast take down the worm before we can rest safely, especially since we are as of yet undetected."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday May 28th, 2020 2:45:30 PM

"Resting would be good, but I'll go with what the majority decides. I'm very low on what Lord Gargul grants me, and my arcane abilities don't match up very well, usually....."
He's still ready to go though....

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=31 ; d20+13=16 ;
Thursday May 28th, 2020 5:26:08 PM

Sid nods, "Thank you Micah. Right and remember to wait for the screaming. If I'm not screaming and flailing I'm fine." After his blessing from Micah Sid puts up Branwen and draws Mildred, his shortsword and begins to move forward. He peers through the darkness, looking for anything that would seem out of place.

========================================================================

Hide from Undead: 10mins

Stealth: 31
Perception: 16

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Thursday May 28th, 2020 8:06:49 PM

First off , let me restate. The glowing fungus on the walls only helps DARK VISION. It's of no use to low-light or regular vision.

Stohp takes her usual position just behind the melee fighters.

Stock thinks Sid should try to lead, but offers to take the lead if it goes dark.

Bartomus volunteers to take rear guard, wondering if anyone is going to come looking for the dead trogs.

Micah casts some spells form a wand and is ready to go.

Zanderallen goes up front, is your sword always glowing, or only when you holy it?

Carver thinks a rest would be good, but is willing to bow to the majority.

Sid stays in front for as long as possible.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


Farkerkel responds to Bartomus. "We'll deal with them." indicating the dead troglodytes.

Sid leads for awhile but quickly realizes that the fungus Stock spoke of doesn't seem to be helping him at all. Must be something that only applies to those with Dark Vision.

Stock then proceeds up front as very shortly after entering this branch the fungus is absent. It is totally dark, but at least he has his natural dwarf vision to lead the way for himself.
Please make a Stealth role.
Please make a stone cutting perception check (that means you get +2)

Stock is out about 60 feet ahead of the party, the tunnel twists and turns, slopes and climbs. He comes around a corner, in the distance he can make out a great sinewy mass. It seems to be coiled upon itself.

a map



Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday May 28th, 2020 9:32:11 PM

Stohp follows along keeping her eyes and ears open (it says I don't have access to the map)

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Friday May 29th, 2020 5:49:32 AM

map again

Sorry looks like google put more security in place. try this link.

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday May 29th, 2020 9:33:04 AM

Bartomus continued behind the others, trying to find a path and taking each step a bit easier. He had the ability to see in the lower light of dawn and dusk, but this was different. It was dark. He bumped into a fellow Shield a few times and whispered "sorry" when it happened, and heard the same when he was bumped into as well.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Friday May 29th, 2020 9:53:45 AM

Illumination note: Zanderallen's sword is Flaming so will always shed light like a torch. He can suppress the flaming effect and therefore the light but stealth isn't really in his vocabulary so unless a party member asks to douse the lights it is flamed so people can see.

Zander continues down the tunnel, keeping a wary eye out in front where he knows Stock is even if he can't see him.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+2=3 ; d20+17=23 ;
Friday May 29th, 2020 10:03:00 AM

Stock moves along the tunnel, lost in thought thinking of the fungus. "They didn't have this stuff back home...would have been useful..." He does not realize he said that out loud.

He makes it up to a corner in the cave and just stares, totally exposed, trying to figure out what he is seeing. Once he realizes what he is, he does his best to make his way back to the party to describe what he saw.

=========
Stealth 3. Somewhere up top, a surface drow just said, "Did you hear that?"
Perception 23 w/ stonecunning; it's hard to be perceptive when you are so loud
Move back to AA13


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday May 29th, 2020 3:08:25 PM

Carver, makes sure his ring is activated, giving him his magic shield.
"I take it it's big?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday May 29th, 2020 3:29:13 PM


Micah does not like others putting themselves in harms way when he, himself cannot. When Stock reports back, he casts magic circle against evil" on him using the rod to extend its duration, then pats the dwarf on the back, more to reassure himself than his friend.

=================
Extended magic circle against evil on Stock. Duration 180 minutes.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=32 ;
Friday May 29th, 2020 7:03:38 PM

Sid would start at Z17 being on the edge of Carver's light so that Stock would have the backup he could get and he could gesture to the rest to stop. He winces at how loud Stock is and holds his breath straining to hear anything when the dwarf comes back around. As Stock goes to tell Micah and the rest he whispers to him, "If you want sneaky lessons after this let me know. My prices are reasonable."

He then stays at the front trying to catch if anything coming their way.

============================================================

Perception: 32

DM Robert - "I propose making a move now before our foes realize we have penetrated their line."  
Saturday May 30th, 2020 10:24:59 AM

Bartomus walks along.

Zanderallen continues along.

Stock returns to the party to tell them what he saw. Stonecutting, this tunnel was not made by tools, it shows much the same signs as the tunnel you followed down here. To wit, it was made by the worm itself. Thus the lack of the dark vision fungus.

Carver asks if it's big. probably 60 feet long, all un-coiled

Micah casts protection from evil on Stock. assuming there's evil afoot.

Sid winches at the noise Stock makes while moving around. He strains his hearing and perhaps catches the faint sound of breathing? Does a worm breath? How can you tell sleep breathing from awake breathing on a species you've never observed before.

Stohp?
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, Stock hasn't said anything but in this room he has unlimited vision due to strange fungus that grows on the walls, almost having a cultivated look. In Tunnels Dark Vision is doubled, caves vary and I will let Stock know as you enter them.


The party waits. Nothing seems to be happening in the worm room. Sid can't detect any movement at least, and you would figure that with the chitenous armor plates that thing has there would be some indication of movement. At least you hope so.

Knowledge Arcane or
Knowledge Dungeneering 22 or
if you're a Dwarf, Knowledge local or History 22
Highlight to display spoiler: { Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores.}

a map


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=35 ;
Sunday May 31st, 2020 12:06:57 PM

Stohp wonders if they can tie it up before it wakes up. Even if they could it would probably just burst the rope. She looks for any tactical advantages they can set up before it wakes. Probably not a giant stalactite right over it's head like in the stories, but maybe something less obvious but helpful (35 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Monday June 1st, 2020 9:20:06 AM

Stock growls at Sid, "[/b]I'd rather buy you a pair of those goggles that supposedly let you see in the dark..."[/b] Then to everybody else, "That's the worm up there. I could barely make it out. This tunnel was cut by the worm, I'd guess. No tool marks here. So Z leads the way ahead ahead of your cluster of light sources?"

==========
No history or dungeoneering and only +1 with local.



Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Monday June 1st, 2020 12:57:29 PM

Zander nods at Stock, "If anyone has any last minute preparation do it now. I expect this beast to put up a fight. I'll lead the way when everyone is ready." Adjusting his equipment he waits for the ready sign from everyone else and then moves down the tunnel.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 1st, 2020 4:30:30 PM

"Sundering that neck collar, think that might be a good idea?"

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+5=14 ;
Monday June 1st, 2020 6:33:40 PM


"It might be worth a try," replies Micah to Carver. "If I can get to it, I will give it a go."

Before they head out, Micah casts freedom of movement on Stock.
He then casts bless on all of them from his wand.

Freedom of Movement on Stock : Duration 90 minutes.
Bless duration 10 rounds
Know arcane 14

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Monday June 1st, 2020 6:36:53 PM

Bartomus listened and then asked, "So, how do we find the collar, ask it nicely? I mean, I'll help,most of my abilities are flashes and such. Though I could change into something or if we take time, I could seek some elemental help."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+11=28 ; d20+13=20 ; d20+16=17 ;
Monday June 1st, 2020 7:53:31 PM

Sid creeps back and makes sure that all are aware that purple worms eat and poop treasure, which he then clarifies((please read the description for the correct verbiage)). Mildred at hand he says, "If we're charging in recklessly, I'm going to get into position." and goes ten feet further into the darkness beyond.

===================================================================================

Knowledge(Dugeoneering): 28
Perception: 20
Stealth+HeroPoint: 37((HP is +20 to a roll right?))

DM Robert - "I expect this beast to put up a fight."  
Monday June 1st, 2020 8:13:17 PM

Stohp wonders about strategy. A really good perception roll. However, you didn't move, you have no line of sight to the worm. AT best you can faintly make out deep breathing sounds.

Stock comments that this tunnel was worm dug, or more likely worm ate, they eat anything, though they prefer organic matter.

Zanderallen waits for everyone to get their spells and gear ready. You didn't specify how far you wanted to move or location.

Carver wonders about sundering the collar. Hmm, it's a friggin huge beasty! Size Gargantuan, slightly over 60 feet long and one of its attacks is SWALLOW WHOLE.

Micah casts some spells.

Bartomus poses some tactical questions.

Sid No hero point is +8 to the roll if used before the roll is made so you are 25 stealth. returns to tell the group, "Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores." Then he moves back down the tunnel. However, 1 round is only going to get you back where you stared, 1 move back to the others, talking, 1 move back where you were.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


So I'm faced with a dilemma here. All of you are talking and getting ready. None of you stated new coordinates for you characters,
(though Sid did say he moved back to you and then forward again), though Zanderallen did say he would begin moving forward when everyone was ready, I'm not sure about just moving him forward. And, is everyone ready?

a map

oh, here's a picture to help you with scale.


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 2nd, 2020 9:34:07 AM

(Oh yeah right, i keep forgetting to look at the map while we're out of combat and I just assumed we could all see him since I got a description XD)

"Well no use standing here talking about it. Lets at least move up so we can get a good look at it around the corner while we plan." She double moves down the hallway (should put her right under SK by my count)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench 
Tuesday June 2nd, 2020 9:36:44 AM

Status: Freedom (90 min), Bless (1 of 10 used)
"Come on Z." Stock begins trudging ahead in the direction Sid moved.

=========
I take issue with that picture on behalf of Stock as it clearly shows a human, not a dwarf. A dwarf would be slightly smaller and rounder.
Move to W20...holding back on my full move to allow the party to catch up.
In case it comes up: Rage Power: Strength Surge (Ex) - The barbarian adds her barbarian level on one Strength check or combat maneuver check or to her CMD when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24  
Tuesday June 2nd, 2020 11:17:00 AM

Zanderallen moves up next to Stock, at V20. Once everyone is behind him, unless the worm reacts, he'll move until he can see the creature at the edge of dim illumination, about AA24. At that point he'll wait for everyone to gather up, probably 3 rounds of movement for the people in back. If the worm reacts he'll ready if it charges him. If it doesn't do anything he'll continue moving towards it until he is next to the worm or it reacts. As they start advancing he whisper to Stock, "If you get eaten make sure to give it terrible indegestion."

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=8 ; d20+7=19 ; d20+7=12 ;
Tuesday June 2nd, 2020 2:03:01 PM

Carver will move up to T,U/2021, since his horseshoes are active he sends out no tremors. silent.... Better than usual....(rolled a 8)
That gets him to where he can see the Worm... He plans on counting on his mobility to keep himself uneaten....
Laying Eyes on it for the first time, he tries to recall what he knows now that he sees it. (Arcana 19 , dungeon 12)
It's bigger than he hoped, but not larger than he feared..... He prays silently to Gargul to make his lance more deadly.... (Making it Keen)

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Tuesday June 2nd, 2020 4:13:59 PM


Having cast his spells, he advances with the group, keeping closer to the others.

Move to X19.

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 2nd, 2020 7:40:58 PM

Sid continues to move to Z22 sword ready and waiting to see which of them will be swallowed by the giant monstrosity first.

DM Robert - "Well no use standing here talking about it."  
Tuesday June 2nd, 2020 8:17:36 PM

Stohp moves down the tunnel. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Stock moves resolutely forward. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Zanderallen moves forward and continues on, urging everyone to keep up so they can take a look maybe at the thing.

Carver moved up Put you slightly closer than 1 move worth, as Zanderallen wants to get really close.

Micah moves ups. Zander wants to get close enough to see it in case nothing happens on the first move phase...

Sid move up Z22 is in the wall, so I repositioned you.

Bartomus ? Moved you up anyways.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Zanderallen leads the party forward. Dimly ahead the humans and taurs can make out the bulking menace of the purple worm.
Perception 20 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Sid can see it slightly better with his lowlight vision.
Perception 15 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Stock can see it fairly well in the dark.
Perception 10 Highlight to display spoiler: {The enormous worm is covered with dark purple plates of chitinous armor. Its face is either turned away from you or tucked into a coil. The plates look rather dull.}

Should you make the Perception check above you may make,
Heal 15 or Knowledge Nature 15
Highlight to display spoiler: {It looks rather malnourished.}

a map

oh, here's a picture to help you with scale. Sorry no dwarves in the picture, though the description in the monster manual says its mouth is the size of an ox, so I'm thinking it could have a go at swallowing any of you.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=27 ; d20+4=6 ;
Tuesday June 2nd, 2020 10:27:34 PM

Bartomus followed along, a bit silent, and as they got closer and could see the worm and its size, he whispered. "So, I could fade out and try to get closer, and fade back in? But, that could awaken it, as I am not all that good at silent walking."

Perception 27; 6 - Thanks got sidelined yesterday

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+8=18 ; d20+11=29 ; d10+16=21 ; d6=5 ;
Wednesday June 3rd, 2020 9:39:24 AM

Stock lets out a low whistle and says quietly, "That thing does NOT look healthy. Somebody hasn't been feeding it. Might be a way out of this without killing it. Can't believe I just said that..."

Stock moves up parallel to Z and holds his attack this round.

========
Perception autopass
Knowledge Nature 18
Move with Z, if we don't go more than 30', Stock will attack if the worm launches an attack and is within range.
PA hits AC29, 21 damage + 5 electricity


Zanderallen (Zachary H) Stench Immune 94/94 AC: 28 T: 13 FF: 28 CMD: 24   d20+5=21 ; d20+5=19 ;
Wednesday June 3rd, 2020 12:19:55 PM

Zanderallen stops as he makes out the beast (Perception 21(d20+5)). Giving it a good look over he sees the sunken body beneath the chitinous plates (Heal 19(d20+5)). He responds quietly, "I see that Stock, poor thing. We need to be very careful, it is probably very hungry. And regardless of how we feel about it, the creature is still a massive carnivore that has been moved next to a settled area. If we want to subdue it we will likely need to remove the control, possibly by destroying the collar possibly by dispelling a domination effect, and have an alternate food source ready, like the lizards the trogs were riding. Thoughts?'

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=21 ; d20+9=17 ;
Wednesday June 3rd, 2020 2:53:50 PM


"I see it, too. whispers Micah in response to Zanderallen. "The lizards might make a good offering. That belt makes it susceptible to intimidation. I am not sure it will give us an advantage with talking the diplomatic route. The owner will be able to command it with that belt if we don't get it off. Given all the fighting it has been doing, I do not understand why its master has prevented from dining on any of their victims. Anyone have any idea if it is smart enough to differentiate between friend and foe?"

Perception 21; Heal 17

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=36 ;
Wednesday June 3rd, 2020 4:06:36 PM

"Now I'm all for non-violet solutions generally, but even if we could somehow free it of it's master's influence it's a dangerous wild animal living in a populated area. We can't just free it to do what it wants and call it a day. I assume it eats meat and not rocks or something, if so we can't just let it run wild and start eating the Drow and the Kobolds. I can't think of any way we can relocate it either."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ; d20+7=25 ;
Wednesday June 3rd, 2020 4:24:32 PM

Perception 28, Know Nature 25

"I believe it's a EVERYTHING-o-vore, as in mineral, vegetable or meat. It may not be healthy, but i assume that just means if we free it, it'll very very hungry. The controller probably only lets it eat the minerals it gets as it tunnels around at his command. I doubt there's a release on that collar, but I'm pretty good at making magic items work... And with my not making any tremors as i move, I can see if I can see the collar and release it.... I'd much rather just put it out of everyone's misery, because I doubt it'll behave like a puppy dog because we let it go..."

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=33 ; d20+2=20 ;
Wednesday June 3rd, 2020 7:15:35 PM

"Too bad we can't convince it that it likes the taste of Trog. That would solve a lot of problems. Anyone here know how to make friends with a worm? Or at least take control of it? Need tried to use magic like that myself. Is it magically locked on?" Sid's eyes glaze a bit as he thinks things through. "I should've gone to the library with Dorbin more."

============================================================================

Perception: 33 (Nat. 20)
Heal: 20

DM Robert - "Well no use standing here talking about it."  
Wednesday June 3rd, 2020 8:09:58 PM

Bartomus contemplates what to do, but he's not confident about moving silently.

Stock stands next to Zanderallen eyeing the creature.

Zanderallen eyes the creatures and judges that it might be a little malnourished.

Micah wonders about offering it the dead lizards and troglodytes.

Stohp is for non-violent solutions but points out that this is still a dangerous wild animal.

Carver points out that the creature probably eats anything and everything and doubts its good behavior if they free it from the collar.

Sid tries to imagine how the magic collar works.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The party stands fast discussing the creature not far away.

Perception 20 Highlight to display spoiler: {You see muscles twitch along the things flanks.}

If you made the above roll
Sense Motive 20 Highlight to display spoiler: {You're pretty sure it knows you're there and it's just laying there quivering with anticipation.}

a map



Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+12=31 ; d20+8=13 ;
Wednesday June 3rd, 2020 10:00:08 PM

"Carter, Stohp is it moving?" Bartomus whispered to the Shields blocking his way. He moved from side to side trying to find a way to move up a bit more for a better look, but couldn't find a way through. "Anyone know what it might speak? I mean we could try to make a deal with it. All the Trogs and lizards it likes for eating through to the evil that controls it."

Perception 31; Sense Motive 13

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=18 ;
Thursday June 4th, 2020 8:10:10 AM

"It's an animal, it doesn't speak anything. I suspect magic is being used to control it." She looks at it but can't see any motion in the dim light (18 perception)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 11 of 24 used; Immune to Trog Stench  d20+15=21 ; d20+8=25 ; d20+14=28 ; d10+19=25 ; d6=1 ;
Thursday June 4th, 2020 10:07:31 AM

Bless (3 of 10 rounds used), Freedom
"New plan - same as the old one. We kill it. Stohp, Carver, thanks for talking some sense into me. I just saw it twitch and I'm pretty sure it's ready to eat us. Somebody try to remove that collar. I'm ready to ring it's dinnerbell."

If Stock sees any of the rest of the party engage, he will charge ahead and slam his flail into the thing's flank.

=====
Perception 21
SM 25
If we are attacking - Rage, Charge to AJ25
Hit AC26 (forgot +2 from charge), 25 damage, 1 electricity


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=25 ; d20+17=26 ; d20+13=29 ; 3d8+21=31 ;
Thursday June 4th, 2020 11:49:58 AM

"Yeah, it's awake and playing possum, be careful when you go in, I expect it'll attack you.... Make some room for me to be mobile, sundering that collar, will only cost us gold, no sense in breaking it. ."

Once those in front of him move, Carver will charge.... he moves to the far side of the room, turns around and will strike to sunder the collar if he can see it on the return back across the room, eventually ending up just about where he started...

Attack with Lance: AC 29, Damage 31

Abilities in use,
Centaur Charge (can turn while charging)
Ride-by-Attack (move before and after attack, does not provoke attack of opportunity)
Spirited Charge (3x damage / lance)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 27 T: 13 FF: 28 CMD: 24   d20+5=14 ; d20+15=32 ; d20+15=18 ; d8+11=18 ; d6=5 ; d8+11=16 ;
Thursday June 4th, 2020 12:29:11 PM

Not one to be the last to a fight, and frankly not sure what they're do with the worm if they were able to tame it, Zanderallen charges alongside Stock. He swings his blade at what he hopes is a soft spot in the creature's chitinous hide.
----------------------------------------
Bless +1 attack 7/10 rounds remaining
Charge +2 Attack -2 AC
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Charge to AH26
Attack Purple Worm
32(d20+15) potential crit(17) confirmation 18(d20+15),
Non-Crit Damage 18 plus 5 fire
Crit Damage 34 plus 5 fire

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Thursday June 4th, 2020 12:57:16 PM

Forget the strike to sunder, i removed it one place, missed the 2nd, its just a regular attack

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+4=23 ; d20+18=23 ; d20+8=13 ;
Thursday June 4th, 2020 1:21:31 PM


Before Micah could say 'It's a trap, he sees the others have not fallen for the creature's ruse either.

Suspecting how the belt works, he moves close enough while trying to stay out of the way to attempt to cow it into submission. "Submit you giant purple mass!" he shouts, attempting to use his sternest tone. As he does so, he realizes his heart just is not in it and expects his try will not have the intended effect.

========
Bless ( 7 rounds remaining)

Perception 23
Sense motive 23
Move to AD 22
Attempt to use Intimidate to demoralize the worm 13, applying +4 to intimidate check from the "belt"

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=16 ;
Thursday June 4th, 2020 4:45:00 PM

"Time to get dirty Lady and Gents," Sid Says as he moves up to AF22, ready to stab if it is in range. "Does anyone know how to harvest chitinous scales? If they are as hard as they sound it should make for some wicked armour or shields."

=====================================================================

Perception: 16

DM Robert - "New plan - same as the old one. We kill it."   d20+25=39 ; 4d8+18=37 ; d20+32=43 ; d2=1 ; d20+25=39 ; 2d8+12=18 ;
Thursday June 4th, 2020 8:26:49 PM

Bartomus points out that the critter could be moving.

Stoph points out that reasoning with it may not work, since it's an animal.

Stock charges in Passing multiple zones of threatened area (15 foot reach) and provoking an AOO - below. He hits, just.

Carver technically with the size of the room, you could not go to the far side of the room and get back to where you started. The far side of the room is 80 feet from your starting point. I counted out the distance back and forth and you would end at AE23. Carver charges in and out attacking the purple worm and hitting.

Zanderallen goes in and attacks, hitting it but not critically.

Micah moves forward trying to be stern, alas it is for not.

Sid moves forward, weapon at the ready.

_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Stock.
Bite 39 (d20+25) hit, damage 37 (4d8+18) Grapple check CMB 43 (d20+32) Stock now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

With its mouth full of dwarf the purple worm can't bite anew. However it has a sting on its tail and that tail comes whipping out. [i]rolling to see what it attacks, 1 carver, 2 zander...1 carver.
Sting 39 (d20+25) hit, damage 18 (2d8+12) also please make a Fort save 25 vs poison.

The creatures tail comes whipping around at Carver.

---
Purple worm: AC 26: Damage 80

a map


Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 13 of 24 used; Immune to Trog Stench  d20+17=20 ; d20+12=28 ; d10+10=15 ; d6=2 ;
Friday June 5th, 2020 11:03:59 AM

Raging!, Bless (4 of 10 used), Freedom of Movement
Stock laughs as Micah's use of Domi's power causes him to slip out of the worm's mouth as if he was a greased pig at the summer fair. "HA! Don't like the taste of DWARF do ya! HAHA!"

Stock takes a crowhop and slams his flail into the worm twice more.

=============
5 foot step to AK25
Attack 1 hits AC20
Attack 2 hits AC28, 15 damage + 2 electricity
Assuming as discussed in the email that the grapple automatically failed and that Stock's not in the thing's mouth.


Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1 
Friday June 5th, 2020 3:19:58 PM

"Ok. I guess we're doing, the old clobberig things approach." Bartomus said aloud as he saw Carver take a barbed tail strike. He dashed up behind the centaur.

out of my usual moment range, so turn doesnt coming up behind Carver...using my phone from office,so can't read the map, sorry.

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+13=21 ; d20+8=13 ;
Friday June 5th, 2020 3:49:57 PM

Zander winces a bit at the bite on Stock but grins as the dwarf slips right out of the deadly maw to return the favor. As the creature unwinds it's full length he finds himself with only armored plates in front of him and can't find an opening to strike the creatures flesh.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining


Full Attack Purple Worm
21(d20+13) Misses
13 (d20+8) Misses

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Friday June 5th, 2020 7:32:06 PM

Sid moves to AM26 and readies to strike, "Ha, Dwarf isn't that easy of a meal is it?"

===============================================================================

((Z now has a flanking bonus of +2))

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+11=13 ; d20+14=33 ; d20+14=20 ; 3d8+21=32 ;
Friday June 5th, 2020 10:07:46 PM

Carver fails the save...
He then turns and charges like a Centaur only can, rushing about 30'Spinning and running back 30', lowering his lance to strike just after he spins around to rush back out.bumping back up to Bart again....

Attack, AC 33 (fails to confirm), Damage 32 damage

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench 
Friday June 5th, 2020 10:22:11 PM


Micah grins grimly as Stock avoids another digestive experience due to the spell he cast. His satisfaction is quickly dulled as he sees the vicious poison of the worm's tail glisten on Carver's wound.

He reaches into a case and pulls out a scroll, "Carver! When you pass by again, I will cast delay poison on you. Do not be startled when I slap your flank."[/i]

=======
Micah readies action to cast [/i]delay poison[/i] on Carver from scroll (range is "touch")

Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 6th, 2020 4:37:18 AM

Stohp isn't sure what she can do against something that big bur she advances anyway. If nothing else she can give the others a flanking bonus (double move to af/ag 29/30

DM Robert - "New plan - same as the old one. We kill it."   d20+25=42 ; 4d8+18=28 ; d20+32=52 ; d4=3 ; d4=4 ; d20+25=43 ; 2d8+12=17 ; d4=4 ;
Saturday June 6th, 2020 9:31:55 AM

Stock, having slipped out of the worm's mouth, attacks again, hitting once.

Bartomus moves forward.

Zanderallen flails around trying to hit the worm.

Sid moves to try to get to a flanking position, which crosses through the worms zones of threat provoking an AOO.

Carver charges to and fro hitting the worm again.
Take 3 Strength damage from the poison.
Delay Poison takes effect. - Once the spell wears off you will need to make another DC25 poison save or take d4 strength damage....hmm, does delay poison delay the 6 rounds of required saves or if those rounds pass is there no longer a need to make the saves?

Micah's readied action come to pass and he uses his scroll to cast Delay Poison on Carver.

Stohp moves into the room.
_______________________

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Sid.
Bite 42 (d20+25) hit, damage 28 (4d8+18) Grapple check CMB 52 (d20+32) Sid now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40

The worm now has human in it's mouth, instinct seems to be driving it more than taking a swipe at the biggest morsel in the room. I'm assuming it doesn't get to make the swallow action as part of this rounds action since the AOO was the start of the round. Anyway that's how my logic works, if it would miss an AOO then it would get its normal bite attack on someone.

The creature again lashes out with its tail. 1 Stock, 2 Zanderallen, 3 Carver, 4 Stohp. (rolled 4). The creatures tail comes at Stohp.
Sting 43 (d20+25) hit, damage 17 (2d8+12) also please make a Fort save 25 vs poison or take 4 (d4) strength damage. poison saves must be made for 6 rounds, 3 consecutive saves to end required saves

---
Purple worm: AC 26: Damage 129

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=33 ;
Saturday June 6th, 2020 10:09:10 PM

Sid the Elf screams and tries to use mildred to crowbar his way out.

===================================================================

Escape Artist: 33 + Hero Point ((I was going to use it anyway because that was the only way I could hit 40. I'll take it if you count it as +8 or +4))


Stohp (Mitch) HP: 58/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+13=27 ; d20=3 ; d10=6 ; d20+8=15 ;
Sunday June 7th, 2020 8:41:18 AM

Stohp waits for someone else to move and draw it's attack before moving to Ak/AL 31/32 giving Stock a flanking bonus (unless no one moves, she'll eat the AoO if she has to). She flails her flail about and is surprised to actually do a tiny amount of damage (27 to hit, 7 damage)

Bartomus(Rod) HP:59/59 Stench Immune AC: 19; Melee +7;Perc+12;Heal+9 d8+1  d20+7=10 ;
Sunday June 7th, 2020 10:08:02 PM

Bartomus looked about and finally pushed past Carver and at least tried to do something to the worm that he saw Stohp get a blow in on. "Well done, Stohp, well done."

He took a swing, but his glave went past the worm.

Move to AG 26 behind Zander; swing and miss with a 10.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 51/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Sunday June 7th, 2020 10:29:13 PM

As the Poison hits him, Carver takes only a 5' step further away from the worm, but while he does, he pulls a tiny megaphone from a saddlebag and blows through it. (action to retrieve, action to use)

Item description Highlight to display spoiler: {A tiny green Megaphone.
Blowing into it may summon a nearby creature. Treat as a CL1 Call Animal Spell. Magical. Can be used once. (Christmas party 2019 gift) As a Item effect, I believe it happens instantly.
}

Will Summon a Sturge to swoop in and attack the Worm, which will provoke an Attack of Opportunity.

Stock (JonM) HP: 78/114; AC: 22/20/13; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+17=27 ; d20+12=13 ; d10+10=11 ; d6=1 ;
Monday June 8th, 2020 10:11:28 AM

Raging!, Bless (5 of 10 used), Freedom of Movement

Stock sees Sid waving around in the beast's mouth and yells, "Drop the Elf" in dwarvish. He then brings his point home with a smack to the armored flank of the thing.

=========
Hit AC 29 (forgot flanking bonus), 11 damage + 1 electricity
Hit AC13...that's 3 one's in a row there :)


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+15=28 ; d20+10=23 ; d8+11=15 ; d6=1 ;
Monday June 8th, 2020 10:34:22 AM

With Sid struggling in the creature's mouth Zander steps around the creature to put himself across from Stohp. With the added distraction he finds an opening in the beast's outer plates.
-------------------------------------
Bless +1 attack 6/10 rounds remaining
Smite Evil 2/3 remaining
Lay on Hands 6/8 remaining
Flank +2 attack


Full Attack Purple Worm
28(d20+15) Hits, 15 damage plus 1 fire
23 (d20+10) Misses

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  9d6=37 ;
Monday June 8th, 2020 6:35:01 PM


"Siiiid!" screams Micah.

[b]"In the name of Domi. Release the elf!"[/i] he shouts defiantly as he starts an incantation, advancing along the wall as he weaves his spell. Holy flames burst in a column on the side of the worm farthest from the Shields.

======
Bless (5 rounds remaining)
Owl's wisdom

Cast Flame strike for 37 points damage (half fire/half divine). Reflex DC 22 for half. Centered on AL29
Move to AH22


DM Robert - "New plan - same as the old one. We kill it."   d20+25=41 ; 4d8+18=36 ; d20+32=33 ; d20+8=10 ; d20+25=43 ; 2d8+12=26 ; d4=1 ;
Monday June 8th, 2020 8:49:43 PM

Stohp, did you roll your poison save from the sting? Also it does not look like you reduced your hp by the 17 damage from the sting from last round.

Sid heroically manages to wiggle out of the purple worm's mouth. Not without some ill effect as now he is covered with purple worm spittle.

Bartomus moves in waving his glaive....drawing the AOO. I know Carver want's the summoned creature to draw the AOO, but really, what is potentially more deadly to you? One bite or a poison sting that is going to drain 1d4 strength for 6 rounds, unless you save every round and you need 3 consecutive saves to end the poison short of the 6 rounds.

Stohp now moves around and whacks the creature.
Also you need to make another DC 25 fortitude save or loose 1 strength again (d4)

Carver steps away from the creature uses a small gift to call animal. [i]This spell calls the nearest wild animal of a particular type you designate (provided the animal’s CR is equal to or less than your caster level) to seek you out. The animal moves toward you under its own power, so the time it takes to arrive depends on how close an animal of the desired type is when you cast the spell. If there is no animal of that type capable of reaching you within the spell’s duration, you are aware of this fact, but the spell is wasted. Knowledge of the local fauna makes this spell more effective, and the GM may permit a Knowledge (nature) skill check (DC 15) to know what animals can be found in an area.

So in reality this spell is not like a summon spell, the creature actually has to have time to get to your location. But since you-all are short handed with Dorban gone...
A tiny Stirge comes flitting down the tunnel and starts whirling around Carver.

Stock hits the creature soundly.

Zanderallen steps quickly to the side and slices into the worm.

Micah scoots into the cave and unleashes a mighty pillar of fire on the creature. and it rolls 10 for its save The fire scorches the creature savagely.

===========

Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


The purple worm takes its AOO on Bartomus
Bite 41 (d20+25) hit, damage 36 (4d8+18) Grapple check CMB 33 (d20+32) Bartomus now has the grappled condition, in the creatures mouth. Swallowing is next round if the grapple is not broken, CMD 40
PS, Please post your CMD in your header, Also Check your CMD, ALSO several of you look to have wrongly configured CMD's: CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier(you larges get +1) + miscellaneous modifiers(A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. No way should there be 11's for CMD's at your level unless you have way negative on strength and dex).

The creature again lashes out with its tail stricking at the thing moving the most, to wit the stirge, when it is about at AF24.
Sting 43 (d20+25) hit, damage 26 (2d8+12) the stirge dies and its remains are still transfixed through the sting of the worm.

---
Purple worm: AC 26: Damage 199 - yes the creature has 1 hp left.

a map


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=30 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d20+1=12 ;
Monday June 8th, 2020 9:08:25 PM

Sid is going to move to AL30 and stab at the blasted thing, flanking it with Stock. "Haa!" Sid plunges Mildred deeply into the beast screaming, covered in the viscous, foul smelling slime. When he's done he looks around and says. "Still better than under water!"

===========================================================================

ToHit1(With Mildred): 30 (+flanking and Mildred's bonus' as a Short Sword of Subtly is a +16)
Damage: 22
ToHit2: 12

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+7=10 ; d20+7=18 ; d4=4 ; d4=1 ;
Monday June 8th, 2020 11:04:06 PM

(I didn't realize I got hit, I read "Lashes out with it's tail. 1 Stock" and stopped reading because oh it must be targeting Stock XD)

Stohp has never been particularly strong and the poison takes a ton out of her. Suddenly barely able to stand, she drops to her knees and just sits and watches while the others continues to fight (Both fails, Str now at 4)

Stock (JonM) HP: 59/96; AC: 23/21/14; DR 1/-; CMD: 26; Rage: 14 of 24 used; Immune to Trog Stench 
Tuesday June 9th, 2020 9:28:44 AM

Fatigued
Stock kicks the dying beast one last time and lets his rage fall. "Sid! We'll have to start calling you "Wormslayer"!" He then sprints over to Stohp and yells, "Micah!"...looks like that worm stung you Stohp. Rest for a second and I'm sure Micah will know what to do."



Bartomus(Rod) HP:23/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+20=37 ;
Tuesday June 9th, 2020 10:05:49 AM

Bartomus had moved alright, straight into the maul of the creature who bit down hard everywhere. He hurt everywhere and he tried head butting inside the thing's mouth. But, he hurt everywhere, and he could feel himself being pulled further into the creature's throat. His mind, amidst the pain and mucusy-dark thought, apparently I am going to be it's daily big gulp, and for some reason he found this funny.

Ok, CMD first - 10+7 BAB + 1 SM + 1 DM + 1 for size, but was told to treat that as a minus elsewhere as race modificaton for Taur I think = SO I get 20 for CMD and it's now in my header.

My roll then was 37 which does not break the grapple, right?

I use to buy big gulps which I drank during my first DnD sessions some 40 years ago as any 12 year old would do of course.




Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+17=29 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ;
Tuesday June 9th, 2020 11:46:09 AM

As the creature falls to Sid, Zanderallen sees Stohp drop to her knees and hurries to her side. As he approaches he sees the large puncture hole of the beast's stinger and the color draining from her. Knowing how frail she is for her size he knows that poison is doing serious damage. He drops his sword on the ground and calls out to her, "Stay with me Stohp, focus, you're going to be alright.", then to no one in particular, "Domi, grant me your mercy." Focusing his gifts, Zander's hand begins to glow with an intense light, with a brief look of apology he presses it firmly into Stohp's wound. And with a flash and an intense burning sensation it purges the poison from Stohp's body and closes up the majority of the wound. Zanderallen slumps slightly from the exertion, breathing hard. "If anyone, gasp, else is poisoned. gasp I might be able to help."
-----------------------------------------------
Move AJ30
Lay on Hands Stohp Stohp heals 14 hp
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Hero Point for +8 before roll
d20+17(9(level)+8(Hero)) 29 rolled exceeds poison DC 25 Stohp is fully cured of the poison but not healed of damage already taken

Micah (John) HP: 78/80 AC: 27/12/27 CMD:18 not immune to stench  d20+13=25 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ;
Tuesday June 9th, 2020 3:52:27 PM



Micah stares in amazement to see the worm fall, lifeless. When he hears his name called, he rushes toward Stohp and apologizes, "I only had the one scroll, but let me help."

Then, seeing Zanderallen being able to care for her poison, he changes his focus to healing the numerous wounds of the others. With a brief prayer, healing light descends open the wounded Shields.

He then pulls out his wand to further tend to wounds.

=======
Disregard roll. It was a heal check for poison, but Z posted first.
Channel energy for 18 points. (7 uses left)


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=4 ;
Tuesday June 9th, 2020 8:11:33 PM

As soon as the Stirge arrives it goes poof....

"I'll be good for a few hours before the poison hits me again. But it feels like a nasty one.... Now that the Worm is dead, I'll see about taking care of any damage it did. I'll take care of Stoph first...." Carver says.

Carver casts Lesser restoration on Stoph. (removes neg 4 strength)


DM Robert - "Stay with me Stohp, focus, you're going to be alright."  
Tuesday June 9th, 2020 8:14:57 PM

Sid slays the worm with a mighty stab and twisting of his sword.

Stohp collapses.

Stock runs over to Stohp.

Bartomus fears his about to go down the gullet when he suddenly finds himself ejected (though covered with worm spit) as the worm's head hits the ground.

Zanderallen calls on Domi and heroically purges the poison from Stohp.

Micah offers some healing to all.

Carver casts a lesser restoration spell on Stohp.

____________________

The party has bested the purple worm.
Everyone gets 2743 experience points.

Exhausted, bloody, a little shaky from the long descent and battles the party has vanquished a mighty predator. You can see a rusty looking metal collar around the thing's neck.

This could be a secure place to rest. You know that no one in their sane mind would come down a tunnel where a purple worm is known to lair. Granted it might become a little stinky after while what with the large dead purple worm in the cave.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=29 ;
Tuesday June 9th, 2020 8:56:26 PM

"Is she alright?" He asks and sees people hovering around Stohp. He exhales and sags against the beast. "Alright, alright alright, let's get that collar." Sid then climbs to the top of the thing and tries to get the collar off. Seeing the rusty he calls out, "Hey Dorbin, this collar is rusty... oh right," a little sadly he says, "Hey guys, this collar is rusty, if it was magic wouldn't it be bright and shiny?" While he waits on an answer he looks around a bit.

============================================================================

Perception: 29

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Tuesday June 9th, 2020 10:21:38 PM

"Thanks guys. That poison took a lot out of me. I should be fine now after some rest." She doesn't bother to get up. Sure she's magically cured and healed, but that doesn't mean she's suddenly ready to jump up and rush off, especially now the adrenaline is running out from the fight.

Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  2d8+2=11 ;
Tuesday June 9th, 2020 10:40:37 PM

Bartomus comes rolling out across the cavern floor covered in slime. He shakes his head and stands. Looking about his person, he felt a wave of warmth wash overhim, but without taking away the slime, and he felt a bit better. Not perfect, but a bit better. He worked out a small vial and bit at the waxed cork, pulled and spit it out on the floor where the worm slime was pooling about. He then tipped back the vial and swallowed and felt the same warmth radiating from within as he began to feel a lot better. He dropped the vial and crushed it with his foot.

"Alright, now, do want to open that thing up and see what it had inside? Or, get a bit of rest, and make that our morning project before setting out to deal with whoever put the collar on this?"

Consumed one of CMW potions.

Stock (JonM) HP: 77/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+4=9 ;
Wednesday June 10th, 2020 9:13:04 AM

"Yeah, I'm good for a little shut eye. Haven't slept in a cave in ages. It will feel good. Besides, that thing won't start to stink for another day or so. Of course once it does start to decompose, there is a lot of body there so I'm not sure this place will ever smell the same."

Stock pats Stohp on the back, "Glad to see you're alright." He then does his best to climb to the top and if needed will try to force the collar off.

=========
Strength 9

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d4=2 ;
Wednesday June 10th, 2020 11:11:04 AM

Carver goes over to Zander, "I'll need some help when this delay wears off in just under 3 hours, or this'll be a short trip into the underdark for me... This poison is seriously strengthy."

Carver uses his second 1st level spell to try and restore a bit of his strength.... He gets most of it back...(enough that he's not effected by the current damage)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+9=22 ; d20+9=25 ;
Wednesday June 10th, 2020 2:13:37 PM

Regaining his breathe Zander retrieves his sword. "This should be a suitable place to rest, no one is likely to bother us, and they shouldn't be coming for the worm till tomorrow evening to dig a new raid tunnel." As Carver approaches Zander ponders, "Hm, I think I should be able to neutralize the poison even as it's held in stasis by the magic. I will see if I have the remaining strength." With the same apologetic look Zander presses his hand firmly against the entry point of the stinger and channels Domi's power. On the first attempt the white glow fizzles as it encounters the poison, but with a few deep breathes Zander focuses again and Carver feels an intense burning sensation as the poison is purged from his system. Nearly collapsing Zander drops to the ground, breathing hard. "You should be safe now Carver."
--------------------
Lay on Hands Carver
Mercy: Neutralize Poison CL check versus Poison Save DC to remove poison use paladin level as CL
Attempt 1: (d20+9) 22 Fails
Attempt 2: (d20+9) 25 rolled meets poison DC 25 Carver is fully cured of the poison but not healed of damage already taken

Lay on Hands 3 of 8 remaining

(OOC: Zander also has Lesser Restoration x2 prepared if anyone is still suffering ability damage)

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 10th, 2020 3:22:43 PM

After getting cured, Carver starts cutting open the worm. after a search, he'll use magic to clean everyone up. (prestidigitation)

Carver would take a lesser resto before we rest if you have one to spare. (no roll needed, 1 point down)

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d6=6 ; d20=12 ; d20=6 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday June 10th, 2020 5:53:10 PM


Micah relaxes a little as he sees the poison and its effects taken care of. Knowing that they will be resting, he channels divine power for healing again.

He then casts detect magic and takes a look at the belt to confirm that it is what he thinks it is.

Once that is taken care, he says, "Let me spend some time in prayer before we settle for the evening, then I will be able to preserve this worm for a bit.

After praying he casts gentle repose on the worm.

"Do you think the kobolds would enjoy some fresh worm steak?' He pulls out his dagger, looks at it and then the worm, then sheaves it. "This might not be adequate to dissection and butchering."

=======
Channel energy for 17 points. 6 uses left.
Ignore the D20s. I missed the d6 button, twice.
Cast detect magic.
Cast gentle repose on worm.
OOC to Sid: you healed 18 last time and 17 this time. You should be full now.



DM Robert - "Haven't slept in a cave in ages."  
Wednesday June 10th, 2020 8:42:26 PM

Sid climbs onto the purple worm and notices that the collar has a lock on it. Disable Device 30 to unlock it. Also you should be healed from Micah at this point.

Stohp is healed but does not feel ready to get up just yet.

Bartomus downs a potion and then asks about opening up the critter.

Stock joins Sid on the purple worm and flexes his muscles trying to remove the collar. Unfortunately nothing budges, must be all the blood and such causing him to not get a good grip....at least that's what he tells himself.

Zanderallen again calls on Domi's power and manages to remove the toxins from Carver's body.

Carver starts cutting open the worm.
Perception 20 please. Highlight to display spoiler: {You find little green gems in various folds of the digestive track, which would need to be appraised.}

Micah casts detect magic on the collar. Yep it's definitely magical.
Spellcraft 18 Highlight to display spoiler: {Shackles of Compliance: The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25 Will) on the wearer of the shackles three times per day. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check. - NOTE this magic item would not explain the total ability that appeared to have the purple worm under control: For that You may want to do ANOTHER Spellcraft check, target 24}
He casts gentle repose upon the carcass and then heals everyone again.

_________

The party takes a few minutes to sort themselves out.
Survival check if you want to cook some steaks.
Survival check if you want to harvest the hide. I will allow you to use the hide like dragon hide to make armor.
Alchemy check (24) if you want to harvest the poison.

What is your watch order if you intend to bed down.
----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 14/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+20=23 ; d20+2=6 ;
Wednesday June 10th, 2020 9:55:09 PM

Sid tries at the collar, but the spitle and gore muck up his tools and his hold on the lock. After five minutes he starts trying to hack out meat around the neck area, but Mildred slips from his hands several times. "Gods of pick and forge I am just covered in nasty. Does anyone have magic that can clean up worm guts?"

As Sid only has to trance for 4hrs he requests that he trance first and then will go on watch the rest of the night, but doesn't really care if anyone else really needs a certain schedule

=====================================================================

Disable Device: 23
Survival: 6

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Thursday June 11th, 2020 1:37:13 AM

Stohp doesn't say anything but she's a little surprised at the zeal of the others to tear the thing apart for loot. She finds a spot to rest far from the thing and all the gore involved in taking it apart.

Stock (JonM) HP: 94/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 14 of 24 used; Immune to Trog Stench  d20+12=32 ; d20+12=16 ;
Thursday June 11th, 2020 9:18:21 AM

Feeling at least partially refreshed, Stock takes out his hand axe and begins carving at the carcass. He's a bit overzealous in the carving though, nicking the hide but harvesting good shanks.

"Let me tell you how we'd cook something like this back home...Anybody bring any herbs and spices? No? Well we'll just have to make do..."

Stock takes first watch.

=======
Survival - Cooking: 32
Survival - Skinning: 16...so the skin tastes only half as good as the steaks


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 10:08:39 AM

Zander moves away from the worm hacking party and starts the process of removing his plate armor to rest. He spends some time cleaning the various pieces and sorting them nicely next to his bed roll. After eating he offers to join Stock on first watch.

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=16 ; d20+17=31 ;
Thursday June 11th, 2020 11:10:47 AM

Carver misses the green stones, and when the collar was mentioned, he sort of gets distracted. It's a magic item, so maybe he can release it by finding the magic release switch. (UMD 31)
He will once they get done cutting and digging through the Worm, use magic to clean up people and their gear.

Carver plans on sleeping in his armor and will use lay on hands to recover from it when he gets up....(his mercy)

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Thursday June 11th, 2020 11:47:53 AM

Almost slapping himself on the forehead Zander goes over to Carver, "Before I forget. and casts Lesser Restoration to heal the last visage of the poison affecting him. "Stohp if you need it I have one more casting.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench  d20+14=17 ;
Thursday June 11th, 2020 5:04:10 PM


Micah shakes his head. [/b]Definitely magical, but now that I see it, I cannot deduce its properties."[/b]

""Okay," he confirms, "Zanderallen and Stock on 1st watch. Sid on 2nd and third watch. Carver and Bart on 2nd watch. Stoph and I on 3rd watch."

=======
Spellcraft 17: missed it by...
Revising his spells prepared for dungeon delving.

DM Robert - "Haven't slept in a cave in ages."   d6=1 ; d6=1 ; d6=2 ;
Thursday June 11th, 2020 7:52:43 PM

Sid in a hurry fails to get the lock picked on the magical collar. And being over tired failed to realize he could take 10 to succeed.

Stohp takes a restful sit down.

Stock chops up the purple worm going for some flank steaks, which are the majority meat cut on the worm. He does manage to cook them quite well and you are reminded of eating a filet mignon. If only there was some bacon and a little pepper.

Zanderallen de-suits and gets everyone healed back to full strength.

Caver wonders how the collar can be released, unfortunately it must be done by key.

Micah cannot fathom what the device is, but he knows it is magical.

_________

Night passes . . . uneventfully. Stock knows when its morning and wakes everyone up. It's time to plan the day.

If you recall, back up the tunnel the branches offered were...
The passage to the upper mines, which is apparently where food stocks are grown.
The passage to the middle mines, which is where the mining is done
The passage to the lower mines, which is where the big bad guy apparently is.
The passage along the way that leads to the kobold warrens and where the Troglodyte masters are hanging out.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


Bartomus(Rod) HP:52/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+7=14 ;
Thursday June 11th, 2020 8:50:55 PM

"I'll need to get a solid sleep to replenish and refresh the offerings Endymon can provide me," Bartomus said as he tried to figure out his options. "I think we could pull off the hide, see what this thing might also have eaten...just to be sure.

Survival - 14 remove hide

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+2=17 ;
Thursday June 11th, 2020 9:10:56 PM

Sid, after everyone wakes up, looks at the lock a long time and then methodically begins to pick the lock ignoring everyone around him. With a sigh the lock pops open, and only after it is in his hands does he realize he was holding his breath. He puts it into the group haversack and goes to help Bart with the skin and the worm. "They tend to have gems in them you know," he says to Bart, "I don't know about this poor blighter, but the stories have they being full to the brim like treasure chests ready to pop. Probably just a Bard's fancy, but we'll never know if we don't look."

==========================================================================

Disable Device: 30 (Taking 10 if you'll allow it)
Survival(Aid Bart): 17

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Friday June 12th, 2020 9:34:13 AM

Waking up feeling refreshed, but still not sure how Stock knows it's time to get up, Zander re-arms himself with aid from Micah. Stretching for the day as he recites his morning prayers. As they eat some breakfast he goes over the plan, "So we've got some choices. The upper and middle mines are probably where most of the kobold slaves but not many trogs. The warrens probably have a lot of trogs. But I think were we should head is the lower mines. I think if we cut the head off we can drive the trogs before us until we get tired of chasing them. We won't have to worry about the worm coming in behind us. We'll just need to be prepared for undead and their master, who seems to be a wizard of some power. Thoughts?"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Friday June 12th, 2020 11:32:33 AM

"I would think we should take care of the Trogs next.... The Boss could call on them to back him up if we attack him. If they are scared of the Worm, they won't know it's dead and will do his bidding, they might do his bidding anyways, they are truly evil after all.
As to the Boss, being a Wizard, I have a feeling he might be even worse.... I've heard others at the Ghost, speak of a Undead Wizard called a Lich. I fear we may be facing one from the rumors about them. !st we are told we are facing a powerful Wizard and 2nd he commands powerful undead. And I say powerful undead, because they are not mindless. We have seen that for ourselves.
So, i'd say we take on the Trogs first, so as to remove any assistance the "Master" may call upon for aid."


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 12th, 2020 1:51:14 PM

"Agree with Carver on this. There is no question we're going to split the skull of this wizard. It's just what do we do about the trogs. Z is saying, maybe we don't have to deal with them but I'd prefer not to have to worry about them cutting off our retreat to the surface. Go for the warrens, take out the trog masters and then go to the lower mines."

=====
Are we still immune to the stench or is it a new day?

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 12th, 2020 7:53:05 PM

"The real question is how far it is between the locations. If it's short enough an alert can be passed from master to troggs then we might end up fighting all of them regardless of our choice. Alternatively, if the space is long enough we might be able to deal with the master before his Troggs can show up, whereas if he is warned we are attacking his minions his magic might bring him strait to us mid battle. I think I lean towards the master first, fewer targets easier to subdue quickly rather then a large tribe of Troggs."

She continues to stay as far away from the worm dissection as possible.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Saturday June 13th, 2020 9:59:05 AM


Micah wakes on his own before dawn, perhaps prompted by his god. He notices Stock stirring and rousing the others, but continues with his prayers until he feels his faith is prepared for the day.

When the topic of which route to pursue first is discussed, he adds his own perspective, "Either course seems sensible one. There is merit to the thought of taking out the command structure before it can be settled, but there is similar merit to not opening ourselves up to two fronts."

He pauses a moment to ponder what Stohp says, not aware he is pacing as he does so. "You raise a good point, Stohp." He smiles, then continues, "and for it to be you to propose we charge ahead to the middle of the fight is not without its own significance."

DM Robert - "The real question is how far it is between the locations. "  
Saturday June 13th, 2020 10:26:47 AM

Bartomus manages to secure most of the hide. Given time and a good leatherworker you can now have some purple worm hide armor created.

Sid taking some time and care manages to open the lock and remove the collar. When he does it shrinks down to a large size collar. Some of the rust flakes off in the process, causing you to wonder how much was rust and how much was accumulated dirt and ...stuff...from the worm. You do know that you need the actually key to the collar to control it. Sid also finds several shiny stones when helping Bartomus.
Appraise 20 Highlight to display spoiler: {There are 50 small emeralds in the worm, value 500 gp each.}

Zanderallen thinks the party should go after the biggest baddest enemy first.

Carver doesn't like the idea of having an enemy at your back and suggests taking out the troglodytes first.

Stock agrees with Carver.

Stohp thinks going after the master evil would be a better idea.

MIcah is abstaining from the decision.

_____________

The party is rested and refreshed. technically the stench says 24 hours, as it was evening when you encountered them first you still have several hours of stench immunity....except for Sid and Micah who never got to encounter such a lovely aroma.

Undecided the party opts to march at least out of the worm cave. After a few hours they find themselves back in the main cave that they first encountered the troglodyte greeting party. They find....nothing. Well that's not true, there are no more bodies but there are clearly some blood smears and tracks.

After pondering it a bit and doing some brief exploring the party makes the following conclusions.
1- the kobolds managed to drag all the bodies part way down the the tunnel where the 'master' evil lurks. By part way its less than 15 minutes in the tunnel. - and they killed the surviving trog and his mount.
2- in that tunnel they attempted to make it look like the troglodytes got into a battle with something in that tunnel and lost. It's not a very convincing scene. But it's probably the best thing to do should other trogs come looking for the welcome party.
3- there are kobold tracks leading into the tunnel you came down from.

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.




Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 13th, 2020 3:13:59 PM

"So... flip a coin?" Stohp suggests as a way to break the tie.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 14th, 2020 7:36:20 PM

"We gotta take care of whatever controlled that worm," Bartomus said as he pointed at the now skinned worm. He thought for a moment, now that he had had a much-needed rest, and asked the others, "so, what do worms like that eat? If it's rock, wouldn't they also expose things like gems and minerals?"

When the got to the scene of where there should be remains of their earlier battle, it was pretty apparent that the kobolds had taken care of the remains of the battle. When Stohp mentioned flipping a coin, Bartomus nodded in agreement. "I am game for that approach."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Monday June 15th, 2020 9:56:08 AM

(OOC: Tallying up the votes from posts and email I have the following.
Trogs: Zander, Carver, Stock
Leader: Stohp
Coin Flip: Bart
Abstain: Micah, Sid)

"It seems we are not entirely of one mind, but it does appear a majority of us have decided attacking the warrens first to be the best step." Somewhat amused by the cleanup attempt of the kobolds he is glad that they appear to have gone to the relative safety of the surface. He is ready to head to the warrens unless their is a last minute change of heart.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 15th, 2020 10:45:21 AM

"OK. I'll scout out ahead (about 60' forward) again since...you know...", he points at his eyes. "...it really would be good to go caving with more friends with darkvision next time...", he mutters. "Anybody know if it's possible the undead leader can call forth any of these slain foes from the dead?...probably should have thought about that before we left a bunch of dead bodies laying around..."



Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Monday June 15th, 2020 12:26:25 PM

Carver shields the flames on his lance, reducing the amount of shed light....
"If Taurs were meant to live underground and see in the dark, the God's would have designed us that way.
I'm positive Centaurs were created to live above ground, in wide open places....
But as to the concerns you have, I'll do what I can to fix them....
Maybe we should all get Darkvision as a permanent enchantment after this."


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+16=18 ;
Monday June 15th, 2020 6:27:27 PM

"I like the idea of those goggles that Stock mentioned. Should look into that." Sid looks over Stock, "Now wait a minute Stock. Let's give you the Sneaky treatment. Won't help if you yell out again or stub your toe, but we should be able to mute the worst of it." Sid will take a little time to make sure nothing on Stock rattles or clangs. "Well, not my best work, but it could be worse."

=======================================================================

Stealth(Aid Stock): 18

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 not immune to stench 
Monday June 15th, 2020 6:46:58 PM


OOC: I just realized Micah's Necklace of Adaptation gives him immunity to the trog stench. Also, new spells prepared and updated on character sheet.



Before Stock leaves, Micah casts Magic Vestment on his own shield, then Hide from Undead on Stock and Sid. "Just in case", he explains as he puts his wand away.

On Stock: Hide from Undead duration 10 minutes
On Sid: Hide from Undead duration 10 minutes
On Micah: Magic Vestment duration 9 hours

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 15th, 2020 6:47:33 PM

Revised header

DM Robert - "If Taurs were meant to live underground and see in the dark, the God's would have designed us that way."  
Monday June 15th, 2020 8:21:16 PM

Stohp asks if they should flip a coin to decide where to go.

Bartomus wonders what purple worm eat everything, animal, mineral, vegetable. He's agreeable to a coin flip.

Zanderallen points out that during the night the party talked and now it seems there is at least a majority to take out the Troglodyte first.

Stock offers to scout ahead.

Caver covers up the lance and says that if taurs were meant to have dark vision they would have it.

Sid offers to try and make Stock more stealthy. I'm not actually sure you can do that?

Micah offers some spells to the scouters. And yes your necklace would protect you from the troglodyte stench.
--------

And so the party moves down the tunnels into the warrens looking for this 'kobold' city. In truth it is not a city like the surface cities you know. This turns out to be a winding road of tunnel, cleaned and cleared and actually cut pretty straight, not up to dwarf standards but really only dwarves can carve tunnels to dwarf standards. But it turns into a long and winding road. There are numerous side tunnels that lead you into enclosed caves, again carved and smoothed. Evidence indicates these could be dwellings probably in some sort of extended family style setting, albeit for short people. Everyone would have to crouch in this 'homes' and there's a lot of squeezing going on for the large size party members. (No there's no loot, evidence shows many things broken, possibly in rage, but also some places just quickly abandoned.)

After several starts and stops Stock figures out what the 'main' road looks like and starts following it. His darkvision is well enhanced by the fungus along the walls. At last after about 3 hours of walking and exploring (probably more exploring that walking the right path) Stock comes to where he is now on the map below. I'm assuming that the rest of the party is somewhere behind him. Stock has stopped because he can tell the level of craftsmanship has increased dramatically. Instead of just smoothed walls and floor, these are actually tiled with some sort of ceramic. The patterns are intricate and have some artistic merit. He also realizes that the patterns can only truly be appreciated with darkvision.

Also the doors here appear to be made of metal instead of wood or woven fibers as were the many residence doors you previously encountered.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=18 ; d20+16=25 ; d20+20=21 ;
Monday June 15th, 2020 10:26:20 PM

Sid gets more nervous as they head into occupied territory looking for any sign of traps or secrets. Walking quietly ahead of the group and as close to Stock as he can manage, he prays that the odds be in their favor.

======================================================================

Perception: 18
Stealth: 25
Disable Device: 21(Nat. 1)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=18 ;
Tuesday June 16th, 2020 9:25:07 AM

Stock moves cautiously up to the turn in the hallway and waits for the party to catch up to him. He keeps his eyes open for any sign of movement.

"Looks like we're...somewhere. This floor and these doors are different here. I guess we go door by door, right?" He moves to the door nearest (1) and on a signal from the party, opens.

========
Perception 18

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 16th, 2020 10:00:55 AM

Even Bartomus noticed the change from cavern to well-finished walls. "DIdn't the three queens say that they had left their underground world,"[b] Bartomus whispered to those near him. [b]"Could we be in their original city? "

He got into a position somewhere behind the others and realized that he and Stohp were going to be filling the halls along with Carver.

Move to J7 if that works where others take up position

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20-8=3 ;
Tuesday June 16th, 2020 10:03:44 AM

Carver trods as silently as he can in his heavy armor. (stealth 3)
He activates the ring for it's shield and is as ready as he can be for action....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Tuesday June 16th, 2020 2:03:44 PM

Keeping his voice low Zander admires the area as he moves in with his light. "You could be right Bart, this could be part of the original drow city. I'm right behind you Stock. give me just a moment." Zander utters a brief prayer and the flame on his sword takes on a white glow. He moves to O6, next to Stock, and nods to him.
-----------------------------
Divine Bond Weapon Spirit
Holy property for 9 min

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 16th, 2020 5:54:57 PM


OOC: Does the new area appear to be sized for small or medium sized creatures?

Seeing Zanderallen break the darkness, Micah uncovers his mace, providing illumination to those in the the rear.



DM Robert - "Looks like we're...somewhere." 
Tuesday June 16th, 2020 8:08:38 PM

Sid goes up to the door on room 1. He finds no traps, but it is unlockable as it is also a bit off it's hinges.

Stock moves up to the door and since it's basically open looks in. He perceives a low room (6 foot high) and possibly what may have been some sort or guard room, ie a table and a few small sized chairs, all a bit broken now.

Bartomus wonders if this could have been the ancient drow city. No, except for the main 10 foot wide corridor which has a ceiling of about 8 feet, all other corridors are 6 foot high.

Carver walks above the floor so at least he's not clip clopping.

Zander comes up behind Stock with his sword ready, I'll give you back your Divine Bond if you want it.

Micah pops his mace out.

Stohp?

______________

As stated above only the corridor that is 10 foot wide has an 8 foot ceiling. Any corridor that is 5 foot wide is going to drop to a 6 foot ceiling (low bridge). Room 1 has a 6 foot ceiling.

The main corridor that Stock managed to find has at least no dust and derbies that he could find, which makes him think it was in use. Ergo he followed it to here.

Perception 20 Highlight to display spoiler: {Yes the 10 foot wide corridor appears still to be traveled.}
Survival 15 Highlight to display spoiler: {Every once in a while you spot troglodyte tracks in the 10 foot wide corridor, going both ways.}

The corridors are strangely silent, at least around you.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=21 ; d20+4=21 ;
Tuesday June 16th, 2020 9:01:52 PM

Sid nods and points out the Trog tracks to everyone. "WLA dues are coming in handy, wouldn't have spotted that if I hadn't joined up. Looks like there might be company."

=======================================================================

Perception: 21
Survival: 21

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Wednesday June 17th, 2020 8:20:24 AM

Stohp shakes her head. Whispering to the others she says, [b"Roof is to short. This is probably just fancier because more important types live here who could pay for nicer places."[/b]

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=17 ; d20+12=15 ; d20+12=14 ; d20+15=32 ;
Wednesday June 17th, 2020 9:43:14 AM

"Yeah, troglodytes...", Stock says as he examines the footprints. He moves into the room, making sure it is empty (can't tell if you answered that in your turn response). He then moves back out into the hallway and tries to judge if there are tracks near either of the next two doors (2 and 3).

Stock will either follow the tracks or just go to room 2. In either case, he stops and listens at the door for a moment before entering.

=======
Perception 17 vs DC20
Survival 15 vs DC15
Survival 14 - trying to follow tracks; 2-3-2. Wish I was golfing.
Perception 32 - listen at the door


Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Wednesday June 17th, 2020 9:44:03 AM

Sorry, Stock should have been trying to follow the tracks to room 2 or 4

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24  
Wednesday June 17th, 2020 11:07:03 AM

Given the lack of evidence of any enemies Zander refrains from summoning his divine bond and continues to let Stock and crew explore the area. Hanging back a bit to avoid disturbing anything. He peeks into the room, his head at ceiling level and decides against going in. "How many kobolds used to live here? And where are they all now? These warrens are massive"

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Wednesday June 17th, 2020 3:36:26 PM

Carver comments, "Well, this place was not made for Taur's, that's for sure."
He stays ready to react, but until then, he lets those more suited to sneaking about do their thing.

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Wednesday June 17th, 2020 4:28:43 PM

Bartomus moved along with the others and nodded at Stohp's comment about the ceilings. He whispered down the line, "you all realize that we are going to have to stay at the doorways, right? I mean we can;t afford to get stuck in the door trapping you all inside one of these cubbies, while others come running down the halls."

Bartomus would move down to ~P7 at the elbow if the others move along.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Wednesday June 17th, 2020 6:18:42 PM


Micah takes a moment to take in the improved construction, waiting for those in the lead to proceed.



DM Robert - "How many kobolds used to live here?" 
Wednesday June 17th, 2020 8:04:16 PM

Sid works out the traces of tracks on the floor.

Stohp doesn't think this is a home for Drow.

Stock checks out the rooms.

Zanderallen wonders how many kobolds lived down here. You do know that about 200 or so escaped.

Carver's not happy about the size of the place.

Bartomus tries to elbow his way forward but finds things moving slow and blocked.

Micah is content to let the others lead.
_____________

Stock can see that the doors to rooms 2 and 3 are also hanging loosely. It's pretty obvious they were smashed in by some troglodyte foot well placed near the latch. You can still make out he impression of the impact of the foot. Room 2 appears to be some sort of room with two smashed desks and broken glass jars, and lots of ink spilled on the floor. Room 3 is littered with paper/scrolls on the floor. Torn up stomped on scrolls. The far wall is a rock wall cubby-hole for holding many many scrolls, of course all empty now.

Perception 25 Highlight to display spoiler: {AAHH Chooo! you hear a faint echoing of someone sneezing. Sounds like it was east of you a bit, but there is a bit of an echo.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=23 ;
Wednesday June 17th, 2020 9:14:16 PM

Sid carefully comes in behind Stock and looks around trying to examine the scrolls and the room in general. "Not one for literature. Such a shame. Hey, do you think that Dorbin could fix these?" Sid gently gathers them into the party bag and continues to look around.

=======================================================================

Perception: 23

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+15=22 ;
Thursday June 18th, 2020 7:13:28 AM

Stohp comes on over and examines the scrolls. They're a mess, but she's pretty good at figuring out text (22 linguistics). "Don't bother, they don't look useful. Town records of various kinds. I don't think learning the ins and outs of Kobold bureaucracy will help us any."

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=22 ;
Thursday June 18th, 2020 10:05:32 AM

Stock snorts. "...don't think that much helps kobolds either?" His strangled laugh comes out as a sort of soft cough.

He continues moving carefully ahead, checking room 4, then peaking into the opening at 5, then checking 6 and 7; stopping as soon as he sees sign of life.

=====
Perception 22 vs DC25

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=23 ;
Thursday June 18th, 2020 10:18:07 AM

If contact is made in a bigger area, Carver will be ready to respond, in a smaller area, he plans on letting the others respond first....

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=24 ;
Thursday June 18th, 2020 2:58:06 PM

Zanderallen keep close but out of the way of Stock, staying at the door of each room he checks. "Find anything?"

24 Perception vs 25 DC

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Thursday June 18th, 2020 4:55:07 PM

"Hey, hey. Why don't we send Carver up ahead and into that larger cross opening, then I could move down and cover this hallway with Stohp protecting the rear." Bartomus suggested as he pointed down the larger hallway. "cause, we are just too crowded bunched up here."

Bartomus will try to move as he suggested, if he gets the room to do so.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Thursday June 18th, 2020 6:51:10 PM


Micah sighs deeply as there is not much for him to do at the moment. Do not wish for trouble,"[ he chides himself.


DM Robert - "I don't think learning the ins and outs of Kobold bureaucracy will help us any." 
Thursday June 18th, 2020 8:30:39 PM

Sid starts packing up some of the torn scrolls.

Stohp examines them and tells Sid not to bother.

Stock is moving along.

Carver hangs back.

Zanderallen wants to know what's found.

Bartomus suggests spreading out.

Micah is content to wait and not tempt the fates.
---------------

I'm going to allow you guys some squeezing and jostling of each other since Stohp went into the room. As she was last in line she had to squeeze by someone. Also Stock was on the prowl moving forward so I'm scattering you around. If you don't like where you are, be sure to post new coordinates in your response.

Stock barrels along barely pausing for things to register. Room 4 appears to have been a guard house, there were places where there were possibly beds, much of the furniture is smashed up and seems missing. Why would someone take wood?

The back end of room 5 is a stone work archway leading into...stone? You recognize that this archway looks like the one up on the plateau top.
Anyone entering or seeing this room Perception 10 Highlight to display spoiler: {lots of dried blood on the floor here, like several people making a last stand sort of thing.}

Room's 6 and 7 look like lounges maybe? There is in fact only some furniture in here that is small size, but using your skills of feng shui you realize that the room is set up to have other furniture in it. ALSO the ceilings here are 10 feet high. Room 7 still has 2 ever-burning torches in held in wall sconces in the back.

When Carver turns down the east corridor he notes that Micah is behind him. But there is something...
Carver - Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

Bartomus moves forward and realizes that when he turns into the east hallway it is dark.
Bartomus, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.


NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.)  d20+13=31 ; d20+9=19 ;
Thursday June 18th, 2020 9:14:38 PM

Sid will double check 4 by going to T9 and just give everything the once over. While he does that he tries to dredge up anything he can remember on this area.

==========================================================================

Perception: 31
Knowledge(History): 19

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1  d20+12=16 ; d20+12=15 ;
Thursday June 18th, 2020 10:53:10 PM

Bartomus moved down the larger hall, past where Carver had taken up position and when Zander moved in behind him, he got a glimpse of the stonework in the alcove, as well as a dark, thick stain on the floor. He kept walking as his mind processed what he got a glimpse of. He got to the end of the corridor and turned into darkness.

Perception for Alcove 5 = 10; Perception smell = 15

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Friday June 19th, 2020 6:30:48 AM

"It's easy to poke fun at bureaucracy but it's a necessary evil. Everyone hates it until a drought hits or a natural disaster happens and it's the savings and records that keep people safe, fed, and organized." Finishing with the papers she goes back out into the hall to help the others check the other rooms. (I guess she'll join Micah and Carver)

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Friday June 19th, 2020 9:21:50 AM

Stock is muttering softly as he peaks in on rooms. "That archway is probably tied to the transportation thing up top." He takes a look at the arch trying to see if the keystone is in place. He then look saround to see if any conveniently placed daggers are nearby.

He keeps moving down the hall and ends up next to Bartomus. He will slowly edge forward into the darkness.

=========
Does stock see the darkness or can he see through it?
Take 10 on all perception for 25


Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=18 ;
Friday June 19th, 2020 10:52:51 AM

Carver doesn't notice anything, just a hallway...

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=11 ;
Friday June 19th, 2020 12:58:04 PM

"Well if we can find the keystone here's the portal out. Seems weird they wouldn't put atleast some sort of guard in the area, especially after how desperately it was guarded. Even if they have the keystone how would they know there isn't a duplicate? Or some other way to open it. Guess they're not worried about it."

Zander keeps following Stock around until they find something, wondering where all the trogs that were supposed to be here had gone.

Perception 11 vs 10

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench  d20+5=21 ; d20+14=19 ; d20+4=14 ;
Friday June 19th, 2020 6:13:03 PM



Micah goes and takes a look at the archway in Room 5. He casts detect magic to see if it reveals anything.

He nods in agreement with Zanderallen's commentary on the arch.

Knowledge Arcana 21
Spellcraft 19
Perception 14

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Saturday June 20th, 2020 10:56:16 AM

Stohp hears about the archway and goes with Micah to look.

DM Robert - "That archway is probably tied to the transportation thing up top." 
Saturday June 20th, 2020 2:09:45 PM

Sid, with no light source is unable to see much in room 4 (so I didn't put you at T9). He tries to think what local history he knows of this place, but alas knows nothing.

Bartomus peers into the darkness and then when Zanderallen squeezes past him the hallway becomes lit to where he can see..

Stohp returns to Micah and notes a faint glow coming from back in room 7. Because I'm assuming that Stock would not close the doors after he left the room and there's still 2 ever burning torches back there.

Stock looking at the archway notes that the stones are all in place, but there is any empty hole at the top where the key would most likely fit. He moves forward squeezing past Bartomus. It is clear as day to him, he see's pretty far. He also detects the faint odor of wood and coal burning.

Carver stands in the hallway, dimly lit until Micah moves on down the other hall, then it becomes darker.

Zanderallen ponders about the key for the keystone. He's not sure if the troglodytes would know what to do with it. He also squeezes past Bartomus.

Micah moves down and casts detect magic and looks at the archway. Indeed the archway glows with magic. Conjuration magic to be precise, but the top where the keystone of the archway sits, there appears to be a darkness at the hole. He surmises that the key may have to be placed in both keystones to work, or perhaps the keystone with the Drow is somehow more responsible for activating the portal.This is where a key would be inserted into the arch to activate it.
-----

Zanderallen, Perception (scent based) 20 Highlight to display spoiler: {You smell wood smoke and maybe some coal from down this eastward facing tunnel.}

The place is still quiet except for your moving around you've not heard anything.well since you failed that one roll.

You do know that these corridors appear more traveled than when you wandering around further back in the warrens. So there must be something moving around here on a semi-regular basis of some sort.

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Sunday June 21st, 2020 6:56:48 PM

"So, Stock and Zander, do we keep heading down and look at what's beyond that corner?" Bartomus asked his fellow Shields. "I'm willing to see what's up that way, if you two are."

Follow Stock and Zander if they move down the corridor on rows 27 & 28

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)  
Sunday June 21st, 2020 8:24:05 PM

"Remind me, did the troggs ever use the portal to go up to the drow area?" Stohp asks.

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench 
Monday June 22nd, 2020 9:27:36 AM

"I don't think so, Stohp...we just know they were using their pet worm for travel."

Stock keeps moving ahead listening for a moment at doors before opening and moving. As soon as he hears or sees anything he will stop.

===========
[i]Moving to hallway 8-9-10 and then checking rooms in order
Perception



Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=24 ;
Monday June 22nd, 2020 9:28:14 AM

=============
Misclick, sorry
Perception 24 along the way


Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=8 ;
Monday June 22nd, 2020 10:00:34 AM

Happily oblivious to any weird smells Zander answers Stohp, "It was only the kobolds who used the portal. And before any trogs could follow them up they tossed the upper gate keystone through the portal. So both keystones should be down here somewhere. I guess let's keep going." Zander keeps following Stock, providing light for the others to follow.

Perception 8

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune  d20+9=28 ;
Monday June 22nd, 2020 12:47:07 PM

Removing the cover on the flame, Carver moves down to the corner and opens the door. Seeing that that there is a small door at the end of that hall, he moves down to the big door, [b]"That hall to the north, has a little door at it's end., he'll move to last big door at the end of the hallway and try to listen at it. (am,an/21,22)

Perception 28

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Monday June 22nd, 2020 5:25:15 PM


Micah shares his observations of the arch with the others. He pauses a moment when he sees Carver going a different route. He looks in the direction of Stock, Zanderallen, and Bart before following the centaur.

When learning of the everburning torches, he asks, puzzled, "Why are those here? Everything we have encountered can see in the dark?"

Relieved to see them rejoin the group around the one chamber, Micah waits for the others to finish their exploration.

========
Move to Ag21 if given the opportunity.

DM Robert - "I guess let's keep going." 
Monday June 22nd, 2020 8:13:34 PM

Going out of order for . . . reasons to be made clear soon.

Also just a clarification, the keystone is the stone in the top of the Archway. On the Drow side it has a Key-like hole in it. On this side it is just a slot. You would be looking for an actual physical key, albeit larger than your typical pocket key. If you recall the description is a large brass key with 3 emeralds in the handle (the handle is like the suit Clubs on cards, and emerald in each loop).


Stock moves down the hallway and comes to a set of ornate double doors. Stock you indicate you were going to make perception checks but didn't roll anything.

Zander follows along with Stock.

Bartomus follows Stock and Zander.

Carver moves up to the big ornate double doors. I'm pausing you before you enter, and you made a perception check.

Micah follows Carver wondering about the everburning torches.

Stohp wonders if the Troggs ever used the portal, nope they did not.

Sid?
________

The double doors you have all stopped in front of are 9 feet tall as this hallway gradually has the ceiling sloping upward. They are made of bronze and appear to be carved with interesting geometric designs. Carver having stopped and listening detects wood smoke wafting through the ever so slightly cracked doors. The doors are not cracked enough to allow you to look through, but you do see that there is a bit of space on the floor that perhaps could be looked through if you got down on the ground.

Carver also hears a loud sneeze.

Must have darkvision to look under the door. Perception 15
Highlight to display spoiler: { You see one set of Trog feet about 15 feet away coming toward the door. You also see beyond to the next set of double doors and you can see the barest hing of a redish glow of what you identify as campfire light somewhere beyond that far doorway.}

Anyone that can understand Draconic, Perception 15
Highlight to display spoiler: {"Get more wood, why do I have to get more wood? Where are those slaves?"}

map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.



Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=20 ;
Tuesday June 23rd, 2020 8:03:38 AM

"I can hear someone on the other side." Stohp whispers to the others. "They're complaining about getting more wood."

Zanderallen (Zachary H) Stench Immune 94/94 AC: 29 T: 13 FF: 28 CMD: 24   d20+5=17 ;
Tuesday June 23rd, 2020 9:56:53 AM

Hearing the voices and realizing they're finally found the enemy they've been searching for Zander pauses to give a brief prayer, calling upon the spirit of Domi to infuse his weapon. With the flames now taking on a white color as they mix with the holy energy he nods to Stock as he stacks on the door.
----------------------
Perception 17

Divine Bond 1 of 2 used.
Holy added to sword 90 rounds remaining

Stock (JonM) HP: 96/96; AC: 24/21/15; DR 1/-; CMD: 28; Rage: 24 of 24 used; Immune to Trog Stench  d20+15=26 ; d10+16=25 ; d10+16=26 ; d6=1 ;
Tuesday June 23rd, 2020 9:57:52 AM

Stock looks under the door and then hops up to his feet. He whispers, "Ready up...trog coming this way."

He looks around and sees the hallway crowded with Shields and shrugs. He then grips his flail in anticipation.
=========
Perception 26 vs DC15
When the doors opens, Stock will step around the trog coming to get wood, closing with the next trog in the room
Not sure if it will be able to take an AoO since it isn't aware of us but if it does, Stock get +4AC from Mobility
If he can reach the second trog in the room - or if there is no second trog:
PA hits AC22 (should have been +11), 25 damage + 1 electricity (second d10 roll was a misclick)

[/i]

Carver (JohnC) AC 21 (23)/10/22, CMB 11, CMD 24, HP 66/66, +4 v Fear if within 10', Speed 65' Character Trog imune 
Tuesday June 23rd, 2020 1:13:16 PM

Carver is ready when the door opens, if his friends drop the trog, he'll trot into the room. Otherwise, he'll stomp it twice and slam it with his fist, he'll be too close for the lance.... (Gauntlet attack not actual fist)

Bartomus(Rod) HP:59/59 Stench Immune AC 19; CMD 20 Melee +7;Perc+12;Heal+9 d8+1 
Tuesday June 23rd, 2020 4:02:05 PM

"Where would they get wood underground," Bartomus whispered and then held his glave tightly when the alert went out and other Shields prepared for the coming fight.

Micah (John) HP: 80/80 AC: 27/12/27 CMD:18 immune to stench 
Tuesday June 23rd, 2020 5:07:46 PM


Micah smiles broadly at Bart's question. He pulls out his wand, ready to cast bless if fighting breaks out.

=======
readied action: cast bless

NOT IMMUNE Sid(Andrew) HP: 42/42; AC: 18/15/14; CMB: 6; CMD: 16 Speed: 30ft, Swim 30ft.) 
Tuesday June 23rd, 2020 6:17:55 PM

Sid should be able to get to Z22 and will draw Mildred, his Shortsword of Subtly, and wait.

DM Robert - And we are in combat  d20+10=13 ; d20+5=10 ; d20+10=28 ; d3+4=5 ;
Tuesday June 23rd, 2020 8:15:41 PM

Stohp lets everyone know someone is coming.

Zanderallen call's on Domi to infuse his weapon.

Stock whips through the door and seeing only 1 trog pivots and whacks him, unfortunately not putting him down in one blow.

Carver attacks the still standing Trog...however, even though he claimed that as his goal, he made no rolls... so I have to...Not sure exactly how many attacks you are allowed a round.
Hoof 1 miss, 13
hoof 2 miss, 10
Gauntlet hit 28 damage 5, which is just enough to kill the trog.

Bartomus muses where the trog's would get the wood....all that missing furniture.

Micah readies his wand.

Sid squirms his way down the corridor.
________________________

The troglodyte is quickly and efficently taken down. Ahead of you, everyone can make out the faint glow of perhaps a campfire adding a soft glow to room 16. The fire is somewhere north of the doorway. It makes for still lots of shadow down this way. Thankfully your own light sources are not really going to be noticeable at this distance because of that 'campfire'.

Perception 15, smell Highlight to display spoiler: {definitely wood smoke but not the good smell of oak or mesquite burning, perhaps too much furniture polish in the mix, maybe something cooking as well, mushrooms and some kind of meat.}

Perception 15, sound Highlight to display spoiler: {You hear sounds coming from room 16 as if people were moving about and maybe some quiet talking. You're pretty sure it's draconic but you really can't make out what's being said.}

battle map

----
Light Sources and Illumination just a reminder your torches, everburning lances, lit maces, and glowing swords, provide normal vision in a 20 foot radius and provide you dim vision in a 40 foot radius. Low light can See up to 40 foot from a torch light source and gets 20 feet of murky shadows beyond that.
ALSO, you don't need to be in the light field to see what the light field reveals. Example. You can be on the west side of someone carrying a torch and outside that light field, but still see to the extent of your vision east of the light source.
AND LASTLY, There's a fungus in some caves/tunnels that will give those with Dark Vision extra range, I will let you know as you enter them.

Stohp (Mitch) HP: 41/60 hp AC: 25/15/21 CMB: +11 (15 Grapple, 13 Trip, 15 Disarm) CMD: 20 (+4 vs grapple,+2 disarm)   d20+16=31 ; d20+16=31 ;
Wednesday June 24th, 2020 8:00:50 AM

Group of them at the room at the end. Stohp tells the rest (31, 31 perception). "Smells like they're cooking mushrooms or something."

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