The Games

Archived Games:

Since the Wold's conception, many games have come and gone. Heroes have risen and their deeds shall not be forgotten. These boards chronicle their journeys

     
Humbles Ford
  The Agents of the Fist work for the Mailed Fist mercenary organization. Out to make a name for themselves, they aim to show the Wold that mercenaries are far more effective than glory-seeking adventurers.
     
Blackbird Lake
  South of the Culverwood and Cinnamon Valley, east of Aisildur, west of Dirt City, the Blackbird Lake region was home to refugees from all of those places. But a gang of heroes from diverse backgrounds became a force for good there, shepherding refugees to safety, defeating liches that threatened the area, and finally retiring in glory at the end of a wide-ranging career.
     
The Bloodpack
  The wildest game in the Wold. This one is set in the wild Sargrass Plains of the Southern Continent. This wild bunch is known as the Bloodpack. Game also known as "Sargrass Plains."
     
Bonetown
  The dregs of the noble races have washed up in Bonetown, a failed colony now home to dealers in booty, plunder, and worse. Can a band of privateer adventurers reform the foulest den of piracy on the Woldian seas?
     
Champions of the Culverwood
  Slavery! Captured by orcs and forced to work for them our heroes are in a tight spot. But an unexpected ally approaches them and a desperate plan forms to escape to Culverwood. Will they escape? Can they free the other slaves? Or are they doomed to a lifetime of toil under the cruel whip of the orcs?
     
Children of Chaos
  North meets South in the first Woldian game of the Southern Continent. Marked with the symbol of the Chaos Bell, these adventurers -- some from New Elenna, some from Heranmar and Hook City -- discovered the lost secrets of the Southern Continent and changed the fate of the Southern Continent's chaotic cycle of great migrations.
     
Chosen of Domi
  The Chosen of Domi campaign spotlights the Taur races -- the Centaurs, Minotaurs and even the Lion-taurs called Wemics! The disparate group strives to prove to the splintered peoples of the Taur Isles that they all can, indeed, work together for the greater good of not just the Taurs, but the entire Wold.
     
Crescent Valley
  In a valley surrounded by the Enchanted Culverwood, the monster-infested Red Hills, and the Notoriously Dangerous Scab, peaceful halflings dwell. Well, they used to be peaceful, until this group came along!
     
The Crimson Shields of Hope
  Welcome, travelers, to the most progressive city in The Wold! Access to the Floating City is only possible via teleportation. The City floats on the surface of a great lake that, until recently, no one had placed on a map of the known Wold. On arrival, feel free to purchase a tour guide to show you around the "Big Float." It is a "vertical" city with six levels. The tour begins on the top level and works down. Game also known as "The Floating City"
     
Cthonia
  Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks." Until recently.
     
Dirt City
  The grimiest game in the Wold, Dirt City is a Rogues' paradise. Well, it was until everyone swore to be nicer to each other ... but how long can they keep that up?
     
Emerald Dragons
  Previously known as the Emerald Talons, this group of heroes became Dragons of the highest order. The Emeralds gained reknown forever by slaying the tyrannical Parnoth, evil ruler of the Emerald Kingdom, but at great cost. Then they went on to build a lasting legacy as true heroes of the Wold.
     
The Forged
  It is not forbidden to travel the Scab, though, as it was in the 4th Age. However, the dwarves warn such folk advising with these words: Beware traveler, and show respect. For the waterfall you bathe in is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred earth, water, fire, and air"
     
Fort Silence
  This game takes place in the Wine Region of New Elenna. Full of conspiracy theories and secret societies, this game is designed to challenge some of our most veteran players!
     
The Gray Knights
  From a humble start in the Windhorn Hamlet, this group of heroes had many adventures around the Wold, battling the Sons of Dread, even visiting the dangerous forgotten realm of Fae Skiemir and foiling the plans of a master lich.
     
Hook City
  After being relocated by the Great Migration, Hook City is open for business as usual. The heroes start at the very bottom of Hook City society and work their way up from the muck of Mudtown, trying to distinguish themselves from the hundreds of other mercenary wannabes. Do these heroes have what it takes to go from rags to riches in the Southern Continent's City of Magic?
     
Humbles Ford
  Having met in Humble's Ford in a competition for young halflings, these young adventurers are seeking their fortune in the wild lands that surround their homeland of Crescent Valley.
     
Ice Vein
  This game is based in the mysterious frozen land of Ice Vein. Newly discovered in the Southern Continent, this region is home to a magic city, barbarian tribes and secrets yet to be discovered.
     
Keepers of the Vale
  Cinnamon Valley is one of the most fertile places in the Wold. And in recent years, the defeat of Royd the Jarl, Parnoth the Emerald, and the Sons of Dread, anyone would think that the farmers and townsfolk are ready for a golden age. And yet, there is still them need for heroes!
     
Legacy of Heroes
  Follow the adventures of The Vanguard, a newly-formed group of adventurers in Plateau City.
     
Making of a Hero
  Only extraordinary people can become adventurers. Only extraordinary adventurers can become heroes. In this game, a group of adventurers from Cinnamon Valley undertake a quest that will test the limits of their skills--and their hearts. Do they have what it takes to become heroes? This game merged with Uncharted Lands to make Uncharted Heroes.
     
Mithral Order
  Some call Plateau City the most marvelous city in the Wold. Certainly, the Capital of New Elenna is a center of civilization and home to some of the most powerful people you will ever meet! Game also known as "Plateau City."
     
Platinum Dragons
  Previously known as the Storm and Gold Dragons. Witness the greatest heroes of the Wold, together at last! The Storm Dragons and the Gold Dragons joined forces to form the Platinum Dragons, the most powerful adventuring group in the Wold! Follow the legendary exploits of Valdor Dragonstone, Dahlia, Corialote, Myrridan the Wild, Gareth, Tericus, Mordrid the Bounty Hunter, Onrad and Father Nicholas Valentine as they face perils beyond imagination.
     
Rum
  Set on one of the smaller islands near the "Big Island" on the Southern Yrthian Island Chain, the area is mostly unexplored. The city of Rum is rapidly building to be the gateway to the West. And there are many interests in Rum and many mysteries in the neighboring islands and waters...
     
Sargrass Plains
  The Sargrass Plains have returned. Thanks to the efforts of all the Wold's heroes, this exotic land is once again available for those with the mettle to survive in it.
     
Sunrise Song
  Heroes from all over the Wold have mysteriously appeared in Cinnamon Valley. Why? Not the Heroes nor the Pitchfork Council know why, and the heroes are determined to stay in the Valley and find out a reason. While here, the Pitchfork Council has provided a Tower and a home for these orphaned heroes.
     
Swords of Light
  In the Cinnamon Valley of the Windborne Hills, the defeat of Jarl the Giant by Storm and Gold Dragons has inspired new bands of adventurers from near and far. Here are the tales of one of those bands: Andrath, Arminus, Bralin, Harvest Moon, Lorth, Merryn, Villemus and Ashalan. Game also known as "Cinnamon Valley."
     
Swords of Redemption
  Read about life on the bounding main with our young party of heroes. Voluntary members of the Pirates of Jack, they sail the seas in search of ways to cripple the shipping lines of the puppet government of Aisildur that serves the mind-controlling god, Ga'al. Read about them quickly because tomorrow they will probably be dead.
     
The Uncharted Lands
  The Wold's newest game is the story of a company of adventurers who seek to establish a new colony, called Bryn Baraz, located in the uncharted lands. Heroic deeds await, as well as the wealth of trade routes and new mines! This game merged with Making of a Hero to make Uncharted Heroes.
     
The Tree of Parting
  Founded in ancient tragedy, the Tree of Parting is a safe haven in a dangerous land. The Tree itself is considered by many to be one of the Wonders of the Wold. It is known far and wide for being one of the few places where one can be considered truly safe! It is so huge that several entire buildings have been constructed in its branches.
     
Ust Delmah
  The story of how a small band of Surface Drow, of the House of Bralfah, learned to survive and thrive, making a new home in the Wold above.

 

Career Games:

Ongoing 10 year games, taking players from 1st to 20th level.

Discussion Boards:

A variety of OOC boards for chat, debate and fun.