Ust Delmah
So begin the adventures of a small band of Surface Drow, of the House of Bralfah. Can they survive in a Wold that despises them?
20th December 2005 TO PRESENT
Chapter 3: Finale battle of the Slave Mine 9th January 2008 The Drow heroes have been asked to clear the mine exit where the drow leader and a few guards are preventing anyone from leaving the mine. (Start of Glenn's tenure as DM.)
Chapter 4: Slave merchents. 22nd January 2008 Roaming palaver of personal indentured for life, turn up at the newly liberated drow slave mine.
Chapter 5: Jungle Travel 21st February 2008 The group escorts the Drow Priestess to house Bancurpi Settlement.
Chapter 6: Welcome to House Bancurpi 27th February 2008 Athena drow priestess and matriarch of house Bancurpi leads you to her settlement in the jungle valley. Two sleeping guards divert the group attention from the hidden force of drow waiting to attack if so ordered by their matriarch. Prior to welcoming the group of drow into her settlement she demands they make a truth oath to their intentions and task. The heroes mange to satisfy her without causing a war.
Chapter 7: House Bancurpi Gate Crashers 7th March 2008 Just as peace is declared between Bancurpi and the heroes, three huge tri-horn lizards come stampeding through being chanced by six large raptor lizards. The tri-horn's over run everyone who doesn't jump out of the way as they flee into the Bancurpi settlement. The six raptors stop to eat any drow who are left standing. With the help of the House Bralfah drow the raptors are killed and the tri-horn's are chased from the much damaged settlement. In a debt of honor, the Bancurpi matriarch give the dagger key relic to the Heroes.
Chapter 8: Return Trip through Jungle east of Dragon Bay 31st March 2008 Danu a drow ranger guides the group back to the shores of Dragon Bay. Along the way, a trio of green dragons out hunting overfly their camp causing pandemonium. Luckily the three large beast were hunting for larger game. The heroes quickly and wisely moved on. Reaching the shores of Dragon Bay in only two weeks time
Chapter 9: Return to Bidego's Ship 9th April 2008 Captain Bidego takes a longboat pickup the returning drow adventurers. Unfortunately, two Scrags flip the boat, flinging adventures and seamen into the water. The hero are able to beat the Water trolls down and make good their escape. The Halfling Captain reunited with his true love T'Shalla takes the group back to Windhorn hamlet in New Elenna.
Chapter 1: Return to Dradah Delmah on Second Plateau 21st April 2008 Confronted at the docks or Windhorn, by an old man accusing the drow heroes taking his missing daughter, the group learns of reports of a few attacks by drow on travelers and on drow by others. Upon reaching the town of Tumblevoid on the Second Plateau, the group of drow stop at the notorious tavern of "Pick your Poison" for a drink, meal and information.
Chapter 2: Camping in Monster preserve on Second Plateau a few hours out from Dradah Delmah. 9th May 2008 Deciding to forgo staying at the tavern, the group presses on to Dradah Delmah. While camping a few hours out from Tumblevoid, the group is setup upon by a group of six human assassins. During the battle the group kills one and drives the others off, but not before they recover the dead leaving none behind. The group did detect that the attackers were using disguise spells to make themselves look human.
Chapter 3: Grand Return to Dradah Delmah 21st May 2008 Having returned the group is welcomed as adventuring heroes and paraded through the streets to much cheering and fanfare. The event lessens some of the dark mood of the people. Soon they have an audience with the Matriarch to show the dagger-key they acquired from house Bancurpi. Through some investigation they manage to use the lode stone, key and scroll to recreate an magical gateway to It-lal. The group enters, but is repelled by the stone guardians having to retreat back through the portal.
Chapter 4: Politics and Assassins in Dradah Delmah 10th June 2008 Asked to keep the knowledge of It-lal to themselves for now, the adventures spend a few day at home. Having been summoned to a meeting by the matriarch's sister at the poor quarter's tavern the Poison Shroom. The heroes find are questions about the gateway and their loyalties by the ambitious Atrea. After the meeting the group finds itself in mixed up in an assassination of the New Elenna Ambassador. The incident causes what the Matriarch of Bralfah believes to be a major blow to the House's relations with the kingdom.
Chapter 5: The Matriarch's Big Announcement 8th July 2008 Having captured one assassin, the heroes and the matriarch attempt to question him, while Atrea suggest that in light of everything the matriarch should step down in favor of her for the good of the house. The Matriarch refuses, give the prisoner to Atrea to question and calling for a House Wide meeting the next day. The Matriarch announces that they have found It-lal and that House Bralfah will return home.
Chapter 6: The Battle at the It-lal Gateway Plaza for House Bralfah 18th July 2008 Opening the Gateway portal to It-lal, the adventures step through for a rematch against the stone guardians. Following the adventures through the portal to see It-lal is the Matriarch, her sister and over a dozen guards. The Stone statues fall quick, but not before Atrea and her followers show their treachery by attacking the Matriarch and her guards. With out hesitation the heroes come to their Matriarchs aid in the battle, routing Atrea and her rebel assassins.
Volume 5: It-lal New Beginnings 1st August 2008 the Matriarch rewards the heroes and introduces a new member to their group. Larien of House Bancurpi. The group is asked to scout the largely unexplored ruins of It-lal
Chapter 1: It-lal Bat Cave 1st August 2008 A few weeks after the Gateway Battle, the group while unexplored ruins of It-lal encounter their first challenges when they find a cave of bats.
Chapter 2: Treasure of the Lost House Karath and a new Friend. 20th August 2008 Having defeated the dire bats, the group discovers lost treasure from House Karath in the base of a statue. I curious Pseudodragon named Puff gets caught watching the group. He likes adventure, treasure and shiny things. The ruins of It'lal are his playground.
Chapter 3: It'lal Hydra battle 5th September 2008 While exploring the second terrace drow made lake the group discovers an eight headed Hydra swimming in the water. Despite trying make a snack out of Airin the Halfling and Isilme the warrior. The group quickly dispatches the creature.
Chapter 4: First anual Shadow Guardian Hydra BBQ 12th September 2008 Having defeated the hydra the group returns to the Bralfah settlement site with a ton of hydra meat prompting a BBQ. It is at this impromptu feast that the Bralfah Matirarch ask what name the group has chosen. Recognizing the Shadow Guardians of It'lal she then charges them "You and those that bear that name will do their best to defend and guard all of It'lal and the houses Bralfah, Bancurpi and others that join us here as we build a new It'lal from threats inside and out."
Chapter 5: Exploring the secrete tunnel into the House of the Undead 25th September 2008 The Shadow Guardians decide to investigate the Undead on the third Terrace of It'lal and a secrete tunnel they leaned about from Puff. Sneaking in the group discovers the secrete tunnel was guarded by two traps. A pit trap at the garden entrance and an illusion designed to catch the unwary. The group is also joined by two new drow Pathos the warrior-bard and Kaido the rouge.
Chapter 6: Encounter with the House of the Undead Drow 13th October 2008 Return from their first foray into the secrete tunnel under the undead house. The group comes across two undead Guards ridding on skeletal horses. A battle quickly ensues and the Shadow Guardians take the patrol out. The group leans the these are no ordinary mindless undead.
Chapter 7: Second foray into the House of undead Drow 22nd October 2008 Rested and newly equipped the Shadow Guardians set out for a second try at entering the undead drow stronghold. Along their way they are joined by a Halfling Bard at the request of the Matriarch. This time the group makes it into the cellar where they battle five guards and two mummies standing watch over a Saplara of House Mylyl a ghost held captive by her own deeds. Saplara tells the hero they need to destroy the cursed phylactery and take the precious treasure in order to save her and house Mylyl.
Chapter 8: Exploring the first floor of House Mylyl 12th November 2008 Having defeated the undead guards, the Shadow Guardians explore several rooms in the house before detecting another force of sixteen undead. Retreating to resupply, the group learns of a battle on the open field between drow and undead. Arriving too late the group discovers it was Atrea's forces and that one was taken prisoner. The group takes out the two guards and mounts standing watch then quickly flee before reinforcements arrive.
Chapter 9: Third foray into the House Mylyl of undead Drow 1st December 2008 Rested and resupplied the group learns the undead of house Mylyl raided the fledgling Bralfah settlement. The General impress upon the Shadow Guardians the important of ending the undead threat once and for all. The group sneaks back in the stronghold for the third time, but this time they suspect the undead are waiting for them.
Chapter 10: One battle won, the heros press on to finish the job. 30th December 2008 The first battle is over and the Shadow Guardians are the winners of a very hard fought battle. One loss is Dagan an animal companion of Eclip's. The battle maybe won, but victory is still in question as the undead regroup upstairs.
Chapter 11: The Lichs of Mylyl are destroyed, their precious treasure is reviled. 27th January 2009 The Shadow Guardians vanquished the Drow Litches by smashing the Glittering spider phylactery. The Ghost Ssaplara reviles the hidden treasure of House Mylyl. In a magical sleep 35 drow children of house Mylyl have been keep safe for 1,200 years. The Ghost ask the heroes to see to the young drow and keep there house alive.
Volume 6: Atrea's new House 5th February 2009 The learn that the rebel Atrea sister to the Bralfah's Matriarch has gathered some twenty-five followers and started her own drow house in an unexplored part of It'lal. The rebel house has gone missing in the middle of on going negotiation.
Chapter 1: Find out what happened to Atrea's house 5th February 2009 The It'lal council send the Shadow Guardians to find Atrea's hiding place and what has happened to her. Return with her alive if possible. The heroes explore the far side of the mountain.
Chapter 2: Guardians run across the lair of a family of CryoHydras 12th February 2009 Exploring a natural cave, the Shadow Guardians disturb a family of CryoHydras and they get a cold shoulder. The heroes discover the importance of letting the scouts do their work.
Chapter 3: Atrea's house is found, or what is left of it. 10th March 2009 The Cave is found where Atrea's house made there camp, there are building, tents, and tools, but no people or animals. Finding signs of a quick struggle and an opening to deeper tunnels, the Shadow Guardians follow the tracks.
Chapter 4: In a Twisty maze of tunnels the Guardians discover a nest of giant spiders. 24th March 2009 Airin the Scout discovers the Giant spiders while following the tracks. The heros are joined by old friends who must be rescued and then are rescued in turn by Atrea and her small band of warriors. Retreating to a safe cave Atrea's ask the Shadow Guardian's help in saving her people from the spider temple.
Chapter 5: With the Ringing of the Chaos Bell, all see a vision from the gods and the Great Migration 9th April 2009 Even in the caves under It'lal the earth shakes from the affects of the southern lands rearranging itself. And the heros question what the vision means. Their plans are altered by the quake as it causes some tunnels to collapse, an underground lake to flood and a waterfall to wash out a path. The adventurers and Atrea must work together to cross.
Chapter 6: The Spider Cave Temple is found at last 20th April 2009 Atrea's crew and the Shadow Guardians battle Giant Spiders, sticky web traps and driders to save Atrea's house. The Shadow Guardians try to prevent Atrea from reaching the web artifact, but fail. Atrea crew transports most of her people to safety as does Atrea with the Web artifact and Isilme still battling to stop Atrea.
Chapter 8: Your Griffon has gotten my Goats! 29th May 2009 An irate goat farmer accuse the Larien's Griffon of eating her goats. The Shadow Guardians calm the lady down and then stake out her goat pen to discover that a trio of chimeras were responsible. After killing the beast they track down it lair on a nearby mountain top and nearly run out of flying spells on the way back. The heroes continue there well deserved rest for a few weeks more.
Chapter 5: The Crying Woods ambush. 6th August 2009 The shadow Guardians are ambushed by strangling vines as they follow the tracess of a lost road through the oppressive Crying Woods
Chapter 6: First Night in the Crying Woods 25th August 2009 The group pushes on through the Crying Woods following the lost Forest Road, until several members become exhausted. There only break is when the druid talks to the trees about the unknown Crying Woods. Finding the trees are long winded and slow, the group finally camps only to find blood sucking plants in there beds.
Chapter 7: Overgrown Forest Ruins 1st September 2009 Shortly after starting, the Shadow Guardians discover the overgrown ruins of many large stepped pyramids. Investigating the group finds unknown tracks and signs of excavation into the largest pyramid. Within the pyramid they find the forest prescience muted, a chamber filled with picture glyphs forming a history and a concealed room with green Crystal pendants that shield the wearer from the Crying Woods. As they are leaving they spot a group of reptilians returning to the dig, as they make contact everyone is ambushed by awakened trees and animals. Unfortunately Gaerin is killed in the battle.
Chapter 8: Forest Funeral Pyre 2nd October 2009 Having defeated the awakened and made friends with the reptilians, the heroes build a funeral Pyre and call upon Gargul asking him to return their fallen companion. While the god is willing to grant the boon, Gaerin spirit gives the live to another half drow Gilin who died looking for his sister.
Chapter 9: Guardians & Reptilian village Vs the Green 7th October 2009 Invited to the Reptilian humble village, the group find out the Reptilians are ruled by the Green who demand tribute of food, gems, metal and slaves. With the the Green and awakened coming in a few days to collect their tribute the Heroes plan an ambush thinking to end the Green threat. While they are victorious and even kill three juvenile Green dragons they lean that the Green is a Clan of green dragons and they have only killed the youngest of them.
Chapter 10: Prophecy of the Green War 12th November 2009 Victorious, the heroes lean much about the Crying Woods and the Green from a captured Awakened rat. Realizing the can't protect the village from further attacks they have them hide among the other villages while they are taken to an old wise reptilian called Hoary Belinda. She knows much about the history of the Crying Woods and the Reptilians or as they are know Al-Mathir. The Heros follow her advise and flee tot he floating city on the lake.
Chapter 11: Finding the Floating City upon Crying Woods Lake 27th November 2009 Almost getting away free, the Shadow Guardians are attacked by the Green dragon mother of the three they killed. Within sight of the Float the are blasted by dragon breath and flee for the docks where the Shield of Hope adventurers appear and drive the huge green dragon off.
Chapter 12: Float Crossover Event. 14th January 2010 The Shield make welcome the Shadow Guardians and they share many stories and tales over the next few days.
The Guardians learn of wood elfs, darkwood druids and salt water monsters, while the Shields learn of the Green and reptilian tribes.
Eclip the druid seeking a master armor to make dragon hide, find a raciest dwarf who challenges the heroes to a contest against float guards of like mind to the dwarf. The contest turns out to be capturing greased invisible pigs in the mud and muck. Despite trying their best the guards are better trained for this sort of thing and gain the upper hand as the Dwarf enjoys seeing everyone crawl around in the muck. As it turn into a brawl Eclip and Gio manage to convince both sides to give up the contest as only the Dwarf is wining anything. Shamed the Dwarf offers to make the armor as he promises to change his ways.
The heroes welcome the new It-lal drow ambassador to the Float, Lady Firbral Bralfah younger sister to House Bralfah Matriarch Larvany.
After 14 days of shopping and crafting the Shadow Guardians are called back to the Crying Woods.
Volume 8: Weaving Somnolence 15th January 2010 Something is afoot within the Crying Woods. The Prophesied Dark Ones are called for once more...
Chapter 1: Changing Tides 15th January 2010 The Shadow Guardians are called into action once more... but who calls for them?
Volume 15: Fall of the Twilight Elves 7th January 2013 The Shadow Guardians find themselves put to the test as they seek to join the Dragon Consortium.
Chapter 1: The Trial Announced 7th January 2013 Two of the greatest dragon-heroes ever approach the party with a mission.
Chapter 3: The Valleys of Twilight 24th February 2013 The heroes travel to the home of Queen Maab, who gives them an audience and a task.
Chapter 4: Foggy Veil 5th April 2013 Beyond Maab's Court, the heroes find themselves in a place of fog, mist, and things hidden by fog and mist. Away through the fog: Fae Skiemir
Chapter 5: Moonbeam Vale 6th May 2013 At the entrance to Fae Skimier, the sun is setting on a magical land, and the domed city lies ahead.
Chapter 7: Shifting Alliances 21st June 2013 The party discovers a pack of friendly sniffers and a refugee from another time, trapped in amber. And is attacked by a Black Dragon.
Chapter 8: Into the Park 29th July 2013 Headed toward the center of the magical city, the party enters a park full of predators.
Chapter 9: Into the Tower 28th August 2013 The party finds a back door into the tower at the center of Fae Skimier
Chapter 10: Into the Council Hall 18th September 2013 The party follows the departing lich to the main council hall of Fae Skimier, in which rests the Mythal Stone.