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Draax 
Thursday November 25th, 1999 8:19:59 PM

Draax nods in agreement with K’isst’s statement to the crabmen.

Bill T 
Thursday November 25th, 1999 11:36:59 PM

"Say, he helped destroy the Sahuagin before," Bill pipes up. "We've gotta free him! 'Sides, I want to ask him if he remembers the lady Rond and I met."

Sedar the Mage 
Friday November 26th, 1999 5:54:59 AM

"best thing I've heard, Bill" follows when the crabmen lead

Rond 
Friday November 26th, 1999 11:15:59 AM

Seeing his wounds healing, Rond smiles with abandon. Listening to K'isst's' speech, he cocks his head to the side. At the speech's conclusion, Rond chimes, "I agree".

Arien 
Friday November 26th, 1999 11:43:59 AM

Arien arches an eyebrow as he digests what he's heard, from the statue and crabmen both. When the crabmen lead the way he follows and glances around while he fingers his dagger pensively.

Borbo 
Friday November 26th, 1999 3:54:59 PM

"Well, lead the way gentle...men. Lead the way. Let's not waste a minute more!"

Dm 
Friday November 26th, 1999 9:04:59 PM

The crabmen lead you back out to the entrance of the caves and once you all back and water ready the lead you directly to a large island to the west. Through the translator stone they tell you that the Temple is located in a clearing in the middle of a forest. They also said something about the only safe way of getting to the Temple is to stay on the path leading to it. There is also something said about the forest being evil and to be avoided. They tell you that they will go no further with you and stop several hundred yards from the beach. At this time they give you a small scroll case which they tell you contains a map of the temple, though they do not know how accurate it is. (see Email)Then they turn and head home waving and thanking you profusely.

Branze Bones 
Sunday November 28th, 1999 2:45:59 AM

"If the forest is indeed evil there are ways clerically to protect against such. Even ways to detect if it is true." he says as he steps from the water and regains speech. "Let us do good for all people in this endeavor and endure this war we have been presented with. Domi lead us to victory." he says as he walks forward towards the temple where the town of Windhorns and the fate of the crab peoples hope lies.

Draax 
Sunday November 28th, 1999 8:51:59 AM

Draax is very glad to be back on dry land and take a few seconds to shake some of the water off of him. He takes out his long sword and follows Branze toward the temple.

Galahad Quivelio 
Sunday November 28th, 1999 12:43:59 PM

Galahad, staying quiet for the past while (OOC: sorry guys for not posting sooner, mid-terms, friggin' tests), returns from the water onto dry land. "I wonder what Atomos wants us to do. I must pray to Alemi for guidance in this matter." Looking around for some type of answer from the others, Galahad ponders the meaning of Atomos' words.

Rond 
Sunday November 28th, 1999 1:07:59 PM

Having come out of the water, it is time to give his equipment the once over, to make sure everything is okay.

Borbo 
Sunday November 28th, 1999 3:25:59 PM

Borbo dries off as best he can and follows the group to the forest. (didn't get an email)

Bill T 
Sunday November 28th, 1999 3:57:59 PM

Bill absorbs the content of the map, and trots along with the others. "Thank you! See you later!" he says to the crabmen. He looks at cousin Borbo. "Feet," he comments.

K'isst 
Sunday November 28th, 1999 7:56:59 PM

Looking at the map, "Not designed for sneaking. Perhaps they'll not be worshipping in mass when we arrive. I don't like the looks of this." She shudders thinking of so many Sahuagin doing something truly evil with the sentinel head. ::This is not going to be easy:: she thinks.

Dm 
Monday November 29th, 1999 1:19:59 AM

As you all come out of the sea. there is a broad 80 wide band of sandy beech that slopes upward at around 20 degrees and runs as far as you can see to both directions as it curves away about 200 feet to each side. Abruptly at about 85 ft away from the ocean starts a thick and dark forest. Off to your right is an opening in the trees which can only be what you assume is the path, as you cannot see the ground level from where you are from below. Straight ahead and to your left are two human like figures lying face down in the sand. You are all getting kinda tired from a lack of sleep.

Bill 
Monday November 29th, 1999 6:37:59 AM

Bill uses his non-magical sword to prod the ground ahead of him. Doesn't want any surprise nips to his toes. Approaches the two who lie face down. Continues to probe sand, walks around those on the beach, observing them for a moment.

Sedar the tired Mage 
Monday November 29th, 1999 6:39:59 AM

Will approach the two figures circling slightly. Seeing if they are injured or bound or ?

Draax 
Monday November 29th, 1999 11:02:59 AM

Draax will approach slowly with the others, scanning the area for any movement other than the party's.

Rond 
Monday November 29th, 1999 2:05:59 PM

Bringing out his regular bow, Rond 1/2 cocks an arrow, and slowly approaches the top of the beach, covering the rest of the party.

Borbo 
Monday November 29th, 1999 3:43:59 PM

Borbo wishes that he were taller so he could see better as he walks toward the prone figures. He keeps his eyes on the forest though.

K'isst 
Monday November 29th, 1999 6:14:59 PM

K'isst shudders seeing figures just lying there. The half thinks and half prays: ::Oh Good Gods Below, how many more will perish due to these slimy shark people?:: She trots a few paces to the left flank of the party as is her wont and watches the forest closely. "Careful, this could be a trap and the bodies only being used to bait it."

K'isst 
Monday November 29th, 1999 6:15:00 PM

K'isst shudders seeing figures just lying there. The half thinks and half prays: ::Oh Good Gods Below, how many more will perish due to these slimy shark people?:: She trots a few paces to the left flank of the party as is her wont and watches the forest closely. "Careful, this could be a trap and the bodies only being used to bait it."

Arien 
Tuesday November 30th, 1999 11:21:59 AM

Arien hangs just a little back as the party approaches the 2 figures. He is keeping a keen eye on the forest and every couple of minutes he glances behind himself, watching in case the figures are bait for a trap.

Dm  d100=57 d20=14 d10=1 d20=7
Tuesday November 30th, 1999 1:56:59 PM

As you approach the figures in the sand you realize that they are very dead around them are a rotting backpack full of what appear to be rotting sacks, several rusted spikes, a flask of congealed oil, and a set of mouldy clothes. Beside one body is a rusted, notched long sword and a smashed wooded shield. flakes of rusted metal are scattered all around the body. A rusty, dented helm still sit atop this skeletons head. On the second body, there is no backpack but there is a large belt pouch which is split and looks tampered with. Along side the body are a shattered short sword, a dented but rust free helm there is a withered and cracked quiver on its back with several arrows in it all but two are rotted away. this corpse is also still wearing a boot. As Bill prods the sand around the body, his sword strikes something hard and is stuck fast, there is some give but it is almost like something is tugging back. Even before he can utter a cry, a claw comes out of the sand followed by a giant crab. in the crab's rush to reach Bill and the fact his other claw is grasping Bill's sword, the other claw misses bill. Bill and the party are surprised. (Now in Melee Crab is AC 4. Crab has Initiative.)

Borbo 
Tuesday November 30th, 1999 4:16:59 PM

Surprised, Borbo waits for the crab to take its initiative.

Rond 
Tuesday November 30th, 1999 5:15:59 PM

Thinking about pulling his bowstring (provided he has a clear shot), Rond waits.

Sedar the Mage 
Tuesday November 30th, 1999 6:10:59 PM

Leaps back in surprise, then quickly looks around to see if there is any other movement of sand in the general area. Then awaits his turn at the crab as he draws his weapons.

K'isst 
Tuesday November 30th, 1999 7:48:59 PM

K'isst waits.

Branze Bones  d20=1
Tuesday November 30th, 1999 8:21:59 PM

::shocked by the crab coming out of the sand as he bent over to check the two bodies to see what they died of::((made healing pro by 15)) He falls back over wards seeing the giant crab come from the sand. From his back he draws his sword.

Dm > Hmm... Crab dip anyone?  d20=19 2d4(3+4)=7
Wednesday December 1st, 1999 2:37:59 AM

(OOC. Sorry for some reason my second post, for the crab didn't take.)The crab climbs fully out of the sand and still holding on to Bill's sword with one claw only attacks with his other catching Bill and pinching him for 7 points. (crab size is "L")

Dm  d20=19 2d4(3+4)=7
Wednesday December 1st, 1999 2:39:59 AM

Branze seems to think the bodies were killed by Crabs and then partially eaten.

Draax  d20=2
Wednesday December 1st, 1999 4:12:59 AM

Draax moves up to attack the crab with his magic long sword, but miss timed his swing and hit nothing but air.

Bill T  d20+1=5 d20+1=16 d2=1
Wednesday December 1st, 1999 5:50:59 AM

"Wha- OUCH!!" the halfling hors d'oeuvre exclaims. He draws his magic sword and knife, and tries to defend himself ... the sword bounces off the hard chitin, but the knife manages two hp damage. Bill dances back.

Sedar the Mage  d20=8 d20=9
Wednesday December 1st, 1999 3:40:59 PM

Moves around the crab and makes his attack. The sand slowing him down and making it awkward for him to move, missing both attacks. trying to step back ... thinking it may be best to leave the combat to the fighter types.

Rond  d20=20 d20=6 d8=4
Wednesday December 1st, 1999 4:25:59 PM

Letting fly with his arrows (provided a clear shot), the first arrows scores by digging deeply into the body of the crab (for 4 points of dam if nothing special for crit). The second arrow decides to go in search of water, and hide. After firing the bow, Rond will drop the bow, and pull out his sword, and close to engage.

Branze Bones  d20=5
Wednesday December 1st, 1999 5:49:59 PM

"I hope that isn't one of our new friends' friends." he says with a bit of sarcasm as he wades into the battle attempting to make a quick victory, Branze quickly moves around the back of the beast and smashes down with his sword. The hard shell of the beast drives his sword blow off to the side as he prepares to launch a new round of attacks. "We don't want to lose to this thing lest we be its lunch. Anyone Hungry for crab legs?"

Arien 
Thursday December 2nd, 1999 11:20:59 AM

Arien digs a bowstring out of one his pouches and strings his bow. Once the bow is strung he nocks an arrow and looks for an opening so as to not strike any of the others.

K'isst  d20=8 d20=10
Thursday December 2nd, 1999 8:58:59 PM

K'isst closes carefully trying not to get her foot caught in case another one of these beasties are hiding under the sand. Then she attacks rolling an 8 and missing. "Hard shell." she comments her mind on her business.

DM - deviled crab claws would be nice in a pinch  d8=7 d8=1 d20=15 d20=4 2d4(3+2)=5
Friday December 3rd, 1999 9:09:59 PM

Both Rond's and Bill's strikes strike home and Rond's shot even shears off one of the crab's legs, allowing green ichor to start oozing on to the sand. Borbo and Galahad were so surprised by the appearance of the Giant crab that they stood still and speechless for an entire round. The crab having tasted of halfling flesh and deciding it is too hairy to eat fresh, this time makes and grad for A more stationary target and strikes Galahad for 5 points of damage. Once having struck Galahad, the crab must have taken offense at Triple Bs crablegs comment for it spins quickly around as Branze's strike goes awry, but the crab misses and is awaiting what you will do.

Bill T  d20=16 d20=14 d20=2 d2=2 d2=1
Saturday December 4th, 1999 5:32:59 AM

Having backed off, and the crab's attention redirected, Bill stuffs his knife in his bandoleer, and pulls out his darts. The 1st dart penetrates for 2 hp damage, and the 2nd for 1 hp. The 3rd goes wide, and bounces off the helmet worn by the body on the beach.

Arien  d20=18 d20=14 d6=2 d6=5
Saturday December 4th, 1999 12:53:59 PM

Arien carefully sights and lets 2 arrows fly. He smiles grimly as they both sink into the carapace of the crab for a total of 7 points of damage.

Branze Bones  d20=2 d20=4
Sunday December 5th, 1999 5:50:59 AM

::truly cursed with terrible ability since gaining back his legs, Branze's usually steady sword hand misses. As Ghetto Blaster doesn't even get close to its mark twice:: "Damn you I'm going to put you in a pot and boil you yet. You could feed a family of 4 for a week.

Draax  d20=16 d20=4 d12=8
Sunday December 5th, 1999 11:38:59 AM

Draax gets a better feel of his new sword and hit once on the return swing. (12 dmg)

K'isst  d20=17 d6+5=7
Sunday December 5th, 1999 2:34:59 PM

K'isst bears down on the crab, not being one to keep an awaiting crab waiting. She pivots and drives down with full force hitting the edible thing with her trident for 7 points of damage. "Yes, I think this creature has volunteered to be the main course for a feast."

Rond  d20=9
Sunday December 5th, 1999 11:51:59 PM

As the Crab turns away to complete it's attack, Rond swings his new magic sword for the first time, and his timing is just barely off, as he misses by the barest of fractions. "One of the sea, we are not your meal for today. You should return to the ocean, if you know what is good for you"

Borbo  d20=10
Monday December 6th, 1999 5:38:59 PM

Snapping out of it, Borbo levels a blow at the crab with his shiny new sword. But the short little fellow didn't swing hard enough to break through the shell.

Sedar the Mage 
Tuesday December 7th, 1999 12:26:59 AM

Stands back as the fighters work on, keeps an eye or two out for any other attacks from others.

DM: Pieces are pieces and parts are parts, but this is just a mess 
Tuesday December 7th, 1999 4:28:59 AM

As Bill's darts strike home the crab turns to make a run for the water but is impaled by arrow, sword, and trident and becomes instant crab soup. There are the two bodies and the path up on top of the beach in the tree line. There is also of course the forest.

Rond  d20=17
Tuesday December 7th, 1999 6:28:59 AM

Sheathing his sword, and retrieving his bow, Rond will begin searching for any tracks or tell tale signs of activity just outside the forest. (Being totally oblivious to anything there is).

Branze Bones 
Tuesday December 7th, 1999 7:47:59 AM

"Remember don't stray from the path. Halflings see if there is something useful of the bodies before we bury them on the way back. Perhaps one has a map on him with clues or something. God shot Rond, nice darts Borbo, great stab K'isst." he gives compliments to the slayers of the beast. "Lets get up to that temple now." he says as he heads up the path.

Bill Troublefinder  d6=4 d6=6 d2=1 d2=1 d2=2
Tuesday December 7th, 1999 9:53:59 AM

"Yeah, Borbo, nice darts." Bill winks at his cousin. "HEY, BRANZE, DON'T GO TOO FAR AWAY!" he shouts to the retreating cleric. The halfling swallows two more potions of healing (now at full hp). After the two swigs, he looks at the bodies. "Poor fellas," he comments. Then, with a sign, he carries out Branze's instructions to search the bodies, helping Borbo (if he joins in). "How are you doin', cousin? Find anything?" Then he retrieves two of the three darts, one that glanced off the helmet, and one that hit the crab. "Should we bury them now? Sand is fast."

Draax 
Tuesday December 7th, 1999 5:31:59 PM

Draax keeps his sword out while scanning the area, he will help bury the dead if that is what the party decides.

K'isst 
Tuesday December 7th, 1999 7:45:59 PM

K'isst focuses on the Branze's back. She couldn't believe that Branze let loose with compliments. Would this group never cease to surprise her? She straightens and puts away her trident. "Let the dead bury themselves. People are probably dying back in Windhorn and possibly elsewhere by now. I will not stop for something sentimental." She marches down the trail after Branze. As she disappears into the forest, she speaks over her shoulder. "Come. Please. We're nearly there."

Sedar the Mage 
Wednesday December 8th, 1999 12:01:59 AM

Follows the group down the trail

Arien 
Wednesday December 8th, 1999 1:01:59 AM

Arien checks the crab to see if his arrows are retrievable and if they are he will return them to his quiver. That done he turns and follows the others to the temple.

Bill Troublefinder 
Wednesday December 8th, 1999 6:37:59 AM

Bill lets a handful of sand, and lets it pour over the two. "Goodbye." He follows after the others.

DM: Pieces are pieces and parts are parts, but this is just a mess  d100=19 d20=10 d20=8 d2=2 d2=2
Wednesday December 8th, 1999 6:50:59 PM

The quick search was more fruitful than any thought it might be. For Bill when searching the first body removes the Helm and finds stuck to the inside in a watertight package in a piece of greased vellum wrapper is a piece of parchment. Also found are 18cp 5ep and a copper ring. the small shield is dented but serviceable and rust free. there is also a small jeweled dagger found in one boot. In the quiver among the score of rotting arrows are two that are in fine shape, almost as if they mere just made. Arien is unable to retrieve either of his arrows as they were snapped off. Branze, K'isst, Sedar, and Rond have gotten to the beginning of "The Path," there is almost a palpable feeling of evil coming from the surrounding, dark, forest and there is some rustling heard from deep within and out of your sight. "The Path" is obviously well used and well maintained. "The Path" is made up of small highly polished red and white pebbles set into patterns. Every 20 ft or so are two large pots containing more of these pebbles, which are obviously used to replace dislodged or missing pieces. From the top of the beach across the sand to where "The Path" starts there are signs of many webbed feet and a disturbed area where it looks like something might have been dragged. "The Path curves and disappears into the forest and you can see no further than about 120 ft.

K'isst 
Wednesday December 8th, 1999 7:41:59 PM

K'isst stops and listens for a second. She then says, softly, "We need to make a marching order for protection here. I'll either go last or first. There's not enough of a view for a scout to take the front, or is there? Branze, you're trained in tactics, right? Where do you want me?"

Branze Bones 
Thursday December 9th, 1999 6:50:59 AM

"Well I say that Rond should lead with his pathfinding skills. Then should come our bow men and mages. If something does come down the path. Then they can lay into it with fire while our melee members move to engage. The halflings should run flank, if something hits us from the woods, they have the best chance of detecting it coming. And they might be not seen by what ever force approaches from the woods. K'isst you could take rear guard, though you may have the best chance of understanding are enemy if they do wish to talk. That leaves me on rear guard duty. My watch will be vigilant, and i will have a clear path forward if need be. If the fighting is tight, then praise be to Domi i will invoke his chants to aid us in the battle." he says as he tries to get everyone in to tactical positions to continue the march.

Bill Troublefinder 
Thursday December 9th, 1999 9:16:59 AM

Bill comes huffing and puffing up from behind carrying things. He listens to Branze's suggestions, and is impressed. Then he speaks up. "Good plan, Branze. Oh, oh, I got some stuff here. Let's see - this here's a good helmet, nice and solid." He opens the package stuck within it, being careful that the wrapping can be reused. "And I found this parchment." He takes a look at it. "There's a little money, and this ring." He slips the copper ring onto the little finger of his left hand to see if it fits, then takes it off. "And someone can use the small shield. It didn't even get rusty. Maybe it's magic? Has a little dent, though." He then holds up the small jeweled dagger. [What kind of jewel(s)?] "Borbo, you wanna try this?" And to Arien, he holds out the two fine arrows. "I'm sure these are magical. Why don't you use 'em if you need to, Arien?"

Bill Troublefinder 
Thursday December 9th, 1999 9:23:59 AM

[Once the group gets moving down the path, Bill grabs a handful of red and white stones from the large pots, and puts them in an empty pouch. Then he'll grab another handful, and carry it in his left hand. His right holds a dart.]

Rond  d100=13 d100=21
Thursday December 9th, 1999 10:50:59 AM

"Taking point is fine by me. Are we then ready to go?" Once the indication that everything is ready, Rond will noiselessly disappear into the foliage of the forest.

Arien 
Thursday December 9th, 1999 3:55:59 PM

Arien thanks Bill and slips the two arrows into his quiver. When the party starts moving again he takes the suggested position with an arrow knocked in his bow.

K'isst 
Thursday December 9th, 1999 8:16:59 PM

K'isst looks a little shocked that Branze wanted her to be up front, but she nods acceptance. "Rond, I'm right behind you. Let's go." She moves off after Rond walking as quietly as she can. A cold sweat breaks out on her forehead as she turns to check for Branze at the rear to see that the party is still together and moving.

Draax 
Friday December 10th, 1999 8:25:59 AM

Draax falls in line in the middle of the marching order and continues with the others.

Bill Troublefinder 
Friday December 10th, 1999 10:05:59 AM

Bill runs up to where Rond disappeared into the foliage. "Stay ON the path, Rond. Get out of the trees! They warned us!"

DM (Kent) As Gandalf told Bilbo. Don't leave "The Path." ... or, Lions and Tigers and Bears....  d100=18
Saturday December 11th, 1999 5:10:59 PM

moments after Rond steps off "The Path" and into the foliage and K'isst and the others behind him are set to follow him, Bill cries out his warning about not leaving "The Path." K'isst and the others stop before entering the forest, but Rond is already 15 to 20 feet in when he hears Bill's warning. Rond can feel the palpable weight of evil as he gets about 20ft from "The Path." The stench of evil and rotting flesh pervades the area, funny how you couldn't smell it on "The Path." There is movement in the forest ahead of Rond. (Rond roll perception and save VS magic)

Rond  d20=4 d20=2
Saturday December 11th, 1999 6:59:59 PM

(Wasn't sure if I could do anything, so awaiting outcome of the rolls. Made Percept, )

DM (Kent) As Gandalf told Bilbo. Don't leave "The Path." ... Part 2or, Lions and Tigers and Bears....  d20=20
Saturday December 11th, 1999 9:24:59 PM

Rond sees that the movement ahead is made by at least eight humanoid figures that are in very bad physical shape, body pieces are literally falling off as they come toward him. Rond is over come by an overwhelming fear and turns(luckily) back toward "The Path" and Runs. (roll dex to avoid running over your fellow party members as you bolt past them)

Rond  d20=18 d20=15
Sunday December 12th, 1999 5:46:59 AM

Rond comes charging back out of the foliage. He hurdles Bill on his way thru. ( If he can stop, he will say 'bbbbaaaaaadddd idea going into the forest. Will have to nerve myself up again.' If not, I guess, will keep on going! :) 1st 20 was dex check to avoid Bill, 2nd was dex check, to land after jumping over).

Arien 
Sunday December 12th, 1999 6:52:59 AM

Arien spins towards where Rond emerged from the foliage, drawing his arrow as he does so. He carefully scans the dense brush, looking for what caused Rond to panic.

Branze Bones 
Sunday December 12th, 1999 7:47:59 AM

"Hey Rond when I said you lead, I meant up to the temple. Lets stay on the path now shall we." he says as he sees the whiteness of Rond's face. "What's the matter see a ghost?

Draax 
Sunday December 12th, 1999 10:38:59 AM

Draax readies his long sword waiting to see if anything follows Rond out of the foliage. He keeps his eyes on the spot that Rond emerged while listening for any explanation of what spooked him from Rond.

Borbo 
Sunday December 12th, 1999 4:11:59 PM

"So I guess that you've decided to stay on the pathway as per the instructions? Did something happen to cause you to change your mind? Did you see something? Ghosts?!? Are there ghosts?!? BILL, there are ghosts in the woods! We can't go that way."

Bill Troublefinder 
Sunday December 12th, 1999 4:30:59 PM

"What? Ghosts? Ooooooh," the hobbit says, shivering involuntarily. He backs away to the far side of the path. "Let's ... let's get out of here!" He begins to move cautiously up the path, keeping his eyes on the spot from which Rond emerged.

K'isst 
Sunday December 12th, 1999 7:47:59 PM

Ignoring the scare-happy halflings, she calmly gets the group moving again, hoping to clear the area before whatever it was emerges from the forest, if it does so. Pushing Rond down the road ahead of her, she queries him. "Before our halfling friends have imagined this entire adventure, tell us what you saw?"

Sedar the Mage 
Monday December 13th, 1999 6:33:59 AM

after not seeing anything following Rond out of the foliage , the 1/2 elf will follow the group down the path.

Bill Troublefinder 
Monday December 13th, 1999 11:10:59 AM

The halfling looks up at the half elf magic user. "Sedar, can you protect us from gh - ghosts?" he whispers.

DM (Kent) Do you see what I see? 
Monday December 13th, 1999 2:55:59 PM

Those of you who look into the forest see very little out of the ordinary. There are what might be some heavier shadows about 20ft in to the forest. Hmm... are they moving? Nah must be the wind. There is a sudden waft of putrefying odor that emanates from the woods, but then that is gone as well. As Rond calms down, you all get back on track and head up the path. The red patterns in the pebbled path become more frequent and there is a sense of doom hanging in the air. The sun is starting to go down, the temperature is dropping and darned if it isn't starting to drizzle. (All roll perception Vs your better of your INT or WIS stats)

Borbo  d20=14
Monday December 13th, 1999 3:21:59 PM

Borbo shivers and keeps an eye on the woods for ghosts. When it starts to drizzle, he exclaims, "What if the rain makes my feet disappear?! I'd be like a fish flopping around on the ground."

Branze Bones  d20=17
Monday December 13th, 1999 5:45:59 PM

::observes what ever it is barely, made wisdom right on:: "Lets get to this temple, the longer the dragons have to play the more trouble we are in, when we return home."

Arien  d20=11
Tuesday December 14th, 1999 5:09:59 AM

As Arien relaxes his bow, something catches his eye and he turns to see what it is.(made roll vs. int by 6)

Bill T  d20=17
Tuesday December 14th, 1999 5:29:59 AM

Sticks close to Sedar. Picks up more stones from the pots to put in his pouch. Looks to his left into the woods, to guard properly as Branze earlier recommended. (Made roll by 1).

Rond  d20=19
Tuesday December 14th, 1999 7:59:59 AM

After being reminded of what he just avoided, Rond is too concerned about his welfare to notice anything! ( :) )

Draax  d20=11
Tuesday December 14th, 1999 11:39:59 AM

Draax tries to make out what he is looking at and can barely see what it is (made roll by 2).

K'isst  d20=6
Wednesday December 15th, 1999 7:09:59 AM

K'isst (rolled 6) ignores all the nonsense in the forest and keeps her focus on the trail ahead. She mumbles softly aloud almost in a mantra, "Keep moving... keep moving... keep moving..."

DM (Kent) Follow the red and white path.... Follow, follow, follow......  d100=67 d6=4 d6=5
Thursday December 16th, 1999 2:30:59 AM

all of those who made their perception check notice two things, first, that what ever is in the forest seems to stop about 15 ft or so from the path and either cant or wont come closer. And secondly, the Red pebbles in the path make up pictures that seem to be part of a history or story of some sort. The picture that caught your eye is one that is Obviously meant to be Atomos being turned into stone. As you go along you see other pictures that are vaguely familiar as if they were part of a history lesson, That is being told in a very strange way. Further along the path and finally in view of the temple is the last red picture and the rest of the path is all white stones. The last picture is one of the sea devils dancing around something that looks like the Sentinel Head and there are other figures lying prone, that they are trampling upon. Up ahead about 300 yards is the temple. It is obviously very old, each exterior walls seems to be made from what appears to single pieces of stone, the roof is smooth, Domed and partially translucent. there does not seem to be a seam between the walls and roof. There are no visible windows and the 10' x 5' double doors are open.

Branze Bones 
Thursday December 16th, 1999 6:28:59 AM

::from the back of the party he sees the temple:: "Lets get in there and out as quick as possible with the head. We have to rescue the town." he says drawing his sword and holy symbol tight as he looks behind him and moves forward when the rest of the party does.

Bill Troublefinder 
Thursday December 16th, 1999 7:39:59 AM

Bill kneels down, and, using some of the stones he picked up, replaces a few near the image of the dancing sea devil. He makes it appear there is an arrow through the head of the sahuagin. "Yeah, let's go."

Sedar the Mage 
Friday December 17th, 1999 3:55:59 AM

drawing his short, as their warriors move forward, Sedar stops at the last picture considering what trying to say, then falls into the rear. "Branze .. be careful it could be a trap"

Draax 
Friday December 17th, 1999 6:05:59 AM

Draax pulls his long sword ready to advance toward the temple. He smiles as he looks at bill's creative display. "Nicely done"

Arien 
Friday December 17th, 1999 10:59:59 AM

Keeping the arrow knocked, Arien checks his quiver to see how many arrows he has and follows the rest. Hearing Sedar he frowns thoughtfully and adds his piece, "Yes, we should be careful, I didn't like that trampling part one bit. Or what it implies."

Rond 
Sunday December 19th, 1999 12:57:59 PM

Having his bow ready, Rond will begin his approach to the temple, unless there is a reason not to.

Bill T 
Sunday December 19th, 1999 1:17:59 PM

To Draax, Bill says, "Thanks! Say, Draax, could you carry this shield for a while? Hang it off your backpack or something, or use it if you want. I've got too much stuff." And he asks Rond, "Could you put this helmet in your backpack? I can't carry it around, myself." [OOC: items from the two fallen men back at the beach]

K'isst 
Monday December 20th, 1999 6:11:59 AM

K'isst nods to Branze and keeps the group moving towards the temple. She motions for a stop near the edge of the clearing around the temple so that we can look around for a second before proceeding. "Looks like the stones are some sort of magical sigils of protection."

DM((Sean Temp)) 
Monday December 20th, 1999 6:16:59 AM

"As the party makes its way ahead to the temple and the halfling trickster makes an arrow through the Sea Devil's head a slow breeze tussles your hair. Not knowing if this is a good omen or bad you step into the sea devils lair. The interior of the temple consists of a stone platform rising from out of the surrounding troughs of 20' deep water. The central walkway of the platform runs from the door to a circular dais that is raised above the rest of the platform. Stepping in closer you all can make out, a huge marble statue of the shark god Sekola. There is also a bloodstained marble altar at the base of the statue that has manacles and chains inset into its surface. The statue is old, bloodstained, fragile and brittle in places. Also very noticeable is that the statue is also translucent, and seem in the center of the statue is a small silver hammer. The water in the temple seems foul with blood and the whole temple seems to reek of evil. The hammer and platform seem to hold importance in this place. It must be the altar.

Bill Troublefinder  d20=19
Monday December 20th, 1999 8:34:59 AM

The halfling enjoys the gentle breeze, and lifts a quick prayer to Donyra as they walk to the temple, and an even quicker note to Domi, just in case. Looking into the building, Bill tugs on Sedar's sleeve, encouraging him to lean down for a whisper. "You know what to do, right? That hammer in the shark is one thing we need to get." Bill looks around the temple, observing where shadows may fall. He nudges Borbo. "Hey, cuz, try that thing, eh?" he whispers, pointing to his relative's ring finger. He then points out the water to the party, miming the face of a toothy sahuagin, his arms making a swimming motion. He steps into a shadow near the edge of the entrance. [Body Equilibrium initiated.] Bill glances up toward the ceiling.

Draax 
Monday December 20th, 1999 5:59:59 PM

Draax scans the area for any movement other than the party's, holding his long sword ready.

K'isst 
Monday December 20th, 1999 7:45:59 PM

K'isst rotates her trident to it's offensive position and steps in. She tries to take in everything as she looks at everyone with her finger to her lips asking all to be silent. Moving to the right flank, she waits for either Bill and Borbo to case the joint or more likely for Brother Branze to boldly go.

Branze Bones 
Tuesday December 21st, 1999 4:20:59 AM

"This is a evil place. That i believe is a altar, but i wonder why no guards remain. Have they partied so much to leave us a open gateway?" he says stepping forward with long sword clutched. Looking at the motion of one of the cousins he agrees and watches the water as he makes his way to the altar.

Rond 
Tuesday December 21st, 1999 9:04:59 AM

Once Rond enters, we will move to the left flank keeping his back to the wall, and covering both towards the altar, and K'isst's area.

Sedar the Mage 
Wednesday December 22nd, 1999 1:11:59 AM

Bending down to hear little Bill "You know what to do, right? That hammer in the shark is one thing we need to get." then replies whispering "As soon as I can get my hand on it we out of here" The 1/2 elf then follows up behind the fighter types. Vaguely signing to the others that he going to grab the hammer as soon as he can get close enough.

K'isst 
Wednesday December 22nd, 1999 3:48:59 PM

K'isst motions for everyone to stay spread out so attacks cannot be focused. She shivers looking at the "catwalk" in the center. It reeks of ambush. K'isst then takes a few steps down the right stairs leading into the water. She looks carefully to see if there is any movement or waves in the water. After that, she watches the water carefully observing how transparent the water is. She wants to know if she will be able to see Sea Devils if they are down there. She points to the towers behind the party as things that should be explored. She whispers in Branze's ear extremely softly. "Someone should explore the towers back there. We shouldn't leave that flank unknown and exposed."

The Sea Devils arrive  d10=7 d10=3
Wednesday December 22nd, 1999 5:54:59 PM

As some of the group draws weapons and others fan out forwards watching the walls and the water a noise of footsteps is heard. Coming from one wall, steps out a large Sea Devil with a mace and a holy symbol about his neck. From the other side of the temple steps three other Sea Devils. The large one points towards your group and two from the far wall. come rushing towards you, each with trident down and ready. The two others quickly begin, chanting something in a strange language. ((See map of inside temple for there positions. The party has won initiative, bad guys are ac 5 although it will take several rounds to reach the chanters and one more round before the chargers come into position.))

Arien  d20=17 d20=15 d6=3 d6=5
Wednesday December 22nd, 1999 8:13:59 PM

Seeing the chanting Sea Devil Arien quickly fires off two arrows at it. The arrows whip over the shoulder of one of the charging Sahuagin and sink into the arm and chest of the chanting Sea Devil for 8 points of damage.

Bill T 
Thursday December 23rd, 1999 2:02:59 AM

[OOC clarification request: Looking at the scale on Map 3: Temple Plan - the entryway is 100' from side to side, about 70' between the doors, so Rond & Arien would be about 25 feet from the nearest chanters (and Borbo & Bill about 30 feet from the leader). Or are the dimensions vastly different from the map? Just trying to understand before major action, as closure with sahuagin could take place this round, rather than a few rounds hence. Or are some chanters adjacent to the altar, about 170' from the entrance door, but just not drawn on the new map? Help! :-)]

Bill T  d20=10
Thursday December 23rd, 1999 2:21:59 AM

Bill focuses his attention inward for a moment [biofeedback starts (spot on roll, power score means AC drops 3 to 6! -if you allow power scores, otherwise AC 8)], then prepares his darts for launching next round. [If the leader charges them, Bill will leap aside, and run on the surface of the water in a zigzag pattern up to half his movement.] He hopes that Borbo has his ring of invisibility on.

Sedar the Mage  d100=88
Thursday December 23rd, 1999 3:10:59 AM

Seeing the attack coming from both sides he shouts to those on the walkway to come back. "Branze , K'isst ..... Draax come back" The 1/2 elf will then make his way towards the hammer as the others engage in combat. (OOC if he can make it to the hammer he will observe how its held before trying to remove it.)(failed chk traps)

Draax 
Thursday December 23rd, 1999 5:23:59 AM

Hearing Sedar's call Draax spins around and rushes towards one of the chargers, ready to deflect the trident and engage in combat next round.

Bill Troublefinder  d20=14 d20=13 d20=6 d3=3 d3=2 d20=12 d3=3
Thursday December 23rd, 1999 11:11:59 AM

[Per your email] Bill targets the second chanter (the one without arrows in it), and hits (adj. -2 for med. range) AC 4 & 5, for 3+2=5 damage. His last two darts he hurls at the fellow on the side closer to him and Borbo. At short range, the first dart misses, but the second manages to hit AC 4 for 3 hp damage.

Rond  d20=9 d20=11 d8=4 d8=3
Monday December 27th, 1999 5:43:59 AM

Rond quickly fires off two arrows (AC 7&5 for up to 4+3=7points) at the leader.

K'isst  d20=7 d6+7=9
Tuesday December 28th, 1999 7:30:59 AM

K'isst, who was not on the catwalk, but on the stairs to the right of the catwalk, backs up into the entry way once again, so as to not have Sea Devils both in front and in back and sets her trident against the charge bracing the trident against her foot. (If charged, she hits AC6 for double damage against a charge for 18 points of damage in the unlikely event that she hits.)

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