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Jass of Downs AC:32 CMD: 22 HP: 78/178 (Darkvision, Shield) 
Wednesday February 9th, 2011 10:52:05 AM

"Excellent!", lauds Jass, "and now let's do that insta-hide that you Gray Knights have been talking about. I've got enough energy for one more good spell, and that's it."

(ooc: additional post in response to Dwight below) "Not my specialty", is the glib reply. Then Jass continues, "I could Wish the knowledge, but that is expensive, don't you know."

...Actions

Spellcraft: 36 (ID the spell Pindar used to get away.)

...Effects
Resist Cold 10/-
Dam Resist 10/- non-lethal only
Spell Resistance 20

Shield; 19/19 min; +4 AC w ghost touch and negate magic missle
Darkvision 50/50 min;
Tiny Hut: 20'radius; opaque dome can see out but not see in.

Spells 0 1 2 3 4 5 6 7 8
Avail .- 9 8 8 8 8 8 6 4
Used .- 2 2 8 8 3 8 6 3(1)



Dwight hp 218/218, ac 33/25/34)) 
Wednesday February 9th, 2011 3:53:33 PM

Dwight looks frustrated as he rummages through the dead bodies. His left eye twitching uncontrollably as another round of shivers are felt. The thought of spending more valuable time digging through rotting wood and other debris only causes it to flare more.

"Wish Echlin was still here to lend his special abilities." He looks to Jass, "by chance do you have a way to detect a particular type of undead magic?"

As he awaits an answer, he figures out which Lich got away? Are the illusionist Lich, Sword Lich the ones still missing? Plus the gem of the Draco-Lich? Only having destroyed some of them, Dwight would rather finish them offer permanently before resting and summoning the hordiness that will be the final phase.



MonthorHit Points:(186 of 213) AC 39, CMD 37 
Wednesday February 9th, 2011 7:53:28 PM

Monthor continues to stand guard.

" Me agrees with Jass. We need to re-energize after we're done searching. "

ooc> Good time to re buff as well.

Belkior - HP 97/156 - AC 26 (28 vs. evil, Touch 17, Flat 25) CMD +24 - Magic Circle vs. Evil, Haste, Good Hope, Invisibility Purge 
Wednesday February 9th, 2011 9:42:32 PM

The halfling cleric nods, as well.

"This would also be a good time for me to rest and prepare for the coming fights. I confess to being unprepared for what we would be facing once the Crimson Shields came to join with you."

"Now, who needs healing right away?"


Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Thursday February 10th, 2011 5:23:35 AM

Mac watches the ice turn to slush... the slush turn to water. There is a metaphor here - probably more than one - but it slips passed. He nods in agreement on the matter of some down time - and whilst he could press on, it would be with reduced or no support, and that would not be good for anyone.
"It has not been too bad for about an hour's work, with all due respect to those behind us keeping opposing forces at bay."

Mac looks to Belkior at his question and replies, "Not in any rush, but, yes, after those in greater need." he pauses and adds in more hushed tones, "I know I asked you to keep them out of my head, but next time please let them in enough for me to see them?"

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects  d20+26=30 ; d20+26=32 ; d20+26=38 ; d20+26=39 ; d20+26=41 ; d20+26=34 ;
Thursday February 10th, 2011 10:19:55 AM

The dwarf nods at Belkor. "We didna wake this mornin expecting this fight, ma spells were prepared for a general foe. Many of the spells I prepared are useless 'gainst undead."

He narrows his eyes. "Tha won't be the case this time."

He helps search the area, looking for concealed doors or other places to hide things, using detect magic and his keen eyes.

OOC:
Perception rolls: 30, 32, 38, 39, 41, 34

For speed of play, if we move into the 24 hour time stop effect, Vedik will identify all items with Detect Magic and his Spellcraft. The DC is 15+the items caster level, and his spellcraft is +39, so he can automatically identify anything of 25th caster level or lower.

Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 19 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Stoneskin (CL 15, 95.8 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 94.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 94.3 Minutes (cast leaving dracolich pile)
Message: CL 1, 105.4 Minutes (Cast in Chazrack fight)
Good Hope: CL 10, 9.3 mins (Cast before opening door)
Dimensional Anchor: CL 20, 19.7 mins (rebounded)



Tratain Current Spells AC 38 HP 237/253 
Thursday February 10th, 2011 9:35:50 PM

Tratain says "We need to find that Lich's soul gem before we rest. Lets Take a look through his bag, see if there is anything special about those gloves and search around here. Once we find it or we determine it isn't here we can use our gem and rest."

Tratain then helps the group search for the Lichs soul gem. Once it is found or the group has searched everywhere the group will rest using the Gem after Tratain Heals everyone.

A thorough Search and deserved rest 
Thursday February 10th, 2011 11:49:53 PM

Destis and debris is shifted about and sifted through. Not as unpleasant as the foul rank in the Dracoliche's cave, but not exactly a frolic in the fields either. Eventually the group does discover an irregular cut clear diamond about the size of a halflings fist. It pulses with an unholy light and carries the now familiar edge and feel of one of the Dread's soul gems. The heroes now possess 4 of the 7 gems, 4 of 7 pieces of what appears to be an intricate three dimensional puzzle. Tratain and Belkior use thier remaining healing spells and Positive energy to fully heal the party and then the Teurcri timecapsule is enacted.

A great mansion springs forth about the party, Over 20 rooms of granduer and elegance to make any king feel at home. Servants of violet and sunshine yellow mist move about providing food and drink of nearly anything any of the heroes can think of. Hot private baths, a large deep pool and plush beds can be found as well.

identification reveals

Bracers Armor +8
Cloak Resistance +4
Headband of Mental Superiority +4
Ring Wizardry IV
Ring Major Fire Resistance
Stantano's Vestment (+1 CL on Spells)
Haversack
Pale lavendar ion Stone Absorbs 4th level and lower (12 charges remain)

Scroll-Clenched Fist CL 18
Scroll-Silent Greater Dispel Magic x4 CL 16
Scroll-Mages Mansion CL 18
Scroll-Black Tentacles CL 15 Scroll-Teleport x2 CL 15
Glove of Storing Scroll-Quicken Teleport CL 20
Glove of Storing Scroll-Quicken Empower Scorching Ray CL 20

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects 
Friday February 11th, 2011 8:46:49 AM

Vedik is amazed by the near artifact power of this device, a continuing full day time stop. He makes a note to study the device when the effect ends.

After sharing what the items are with the party, Vedik marvels at the two scrolls in the gloves. "Well...tha's interesting. Apparently tha dreadlords are showin' off, they put tha quicken effect on a scroll. Thing is tha scroll still takes normal casting time ta read, ya can't make it faster with quicken. Ya, gotta be them showing off."

He looks the stuff over, thinking. "Tha thing's I could use are tha bracers, one of tha gloves, and tha scrolls of clenched fist, mages mansion an scorching ray. Tha bracers are a slight upgrade from tha Magic Vestment effect, so if someone can make more use o em, thats fine. Glove is nice for tha metamagic rods, but it's good for tha weapons too if a warrior needs. Scrolls I'd pen ta my spell book."

If the group decides to let him have the scrolls, he'll pen one of them into his spell book (highest level), then with nothing else to craft, he spends the day relaxing. He figures its not really a day off, since no real time will have passed.

OOC:
Vedik has +5 armor from the Magic Vestment, so he'd get a +3 net gain to ac from them. If someone else wants them and gets more ac out of it take em. If someone has +5 or 6 bracers take em for the upgrade and I'll take your old ones.


Jass of Downs AC:28 CMD: 22 HP: 178/178 
Friday February 11th, 2011 5:37:25 PM

With healing and this fantastic, Time Stopped place, Jass relaxes as much as he dares. He doesn't even need his Unseen Servant with the excellent staff of the place!

"A bath is just the thing!" declares the sorcerer, and he is quickly stripped and soaking in a hot, hot tub. After aches disappear and relaxation is in every pore, Jass changes to a cleaning tub. The caked grime of dirt and sweat are scrubbed away, revealing a pale Jass. Rather more pale than the human remembers. Glancing at a mirror, the sorcerer shudders and looks away. "Like looking at my own corpse", he shudders.

Jass quickly gets dressed. The experience of his death is still lingering, and even getting stronger. "No more mirrors", he promises to himself, and seeks a bed for sleep.

...Actions

...Effects
Resist Cold 10/-
Dam Resist 10/- non-lethal only
Spell Resistance 20

Spells 0 1 2 3 4 5 6 7 8
Avail .- 9 8 8 8 8 8 6 4
Used .- 0 0 0 0 0 0 0 0

Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Friday February 11th, 2011 10:50:12 PM

Mac tries on of the gloves on, but a quick test or three proves it doesn't do what he wants, and he hands it over to anyone else that is interested. {The 20lb limit, can't store the greataxe, even if it is less than 2% of his bodyweight.} Nothing else grab his interest up front, "I'll see what left over at the end."

Dwight hp 218/218, ac 33/25/34)) 
Saturday February 12th, 2011 10:25:32 AM

Dwight looks over the pile and wonders if the gloves of storing, as they currently are might be helpful for him and the group. "Do you think it would be helpful, if I wore the glovesss with the ssscorching ray? Sssomeone should wear them and at leassst use the ssspell. We will need all the power we can get our handsss on." He chuckles at the un-intended joke.

"The glovesss of teleport ssshould be usssed asss well. Anyone not have a way to teleport themssselvesss at leassst once?"

(OOC: Dwight seems to do decent damage now, so if someone else can do damage with the gloves they should take them.)

In the palace, Dwight tries to relax, his hives dissipating in the warm water. His eyes becoming less blood-shot with the third helping of bread, cheese, fruit and some small battered shrimp.

Eventually Dwight asks, "Ssso do we have an end plan? We need to find two gemsss. A third gem isss within the handsss of a Lich who sssaysss he wissshes to help usss and then depart purely for resssearch. And then, the gemsss must be usssed to sssummon the Dread massster." Dwight knows most of these thoughts don't have exact answers, but he is also filling in his new companions.

Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Saturday February 12th, 2011 4:11:14 PM

Mac looks at Dwight, trying to get his mind around the premise. "Are you saying the gloves will teleport anyone who wears them? I don't have teleport myself, and I'm interested, but I'm not sure how that works?"

OOC: Is this a spell trigger item, or does it behave like a Helm of Telportation and Gloves of Storing?


Dwight hp 218/218, ac 33/25/34)) 
Saturday February 12th, 2011 6:23:57 PM

OOC: I presumed they were activated by a word. They would then need to be re-stored with a spell.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects 
Saturday February 12th, 2011 11:41:37 PM

OOC: I believe the gloves are gloves of storing. Inside the gloves of storing are scrolls.

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Sunday February 13th, 2011 8:39:40 AM

Jass wraps a brightly designed robe provided by the staff to lose his body in its soft folds and moves to the main room for food and drink and companionship.

"I would be able to use any or all of the scrolls, and the Headband and Ion Stone would both be extremely useful. I think one of our warriors should have the Ion Stone, however, for added protection against lower level spells."

He turns his dead-looking eyes on Tratain. "Now may be a good time to fill the Crimson Shields up on exactly what is going on and why there are so many lichs on this floating island. Why are you collecting thier Soul Gems and not destroying them?"

He looks at Dwight. "Need to find 2 Gems? Plus one with a 'friendly' lich. Do you know where these gems are or who they are with? Besides the one lich that ran away that is. Pretty obvious where that Gem is."

...Actions

...Effects
Resist Cold 10/-
Dam Resist 10/- non-lethal only
Spell Resistance 20

Spells 0 1 2 3 4 5 6 7 8
Avail .- 9 8 8 8 8 8 6 4
Used .- 0 0 0 0 0 0 0 0


Dwight hp 218/218, ac 33/25/34)) 
Sunday February 13th, 2011 9:38:33 AM

Dwight wonders if he is the best to try and answer Jass' questions. "Well," he begins. "Thisss floating isssland ssseemsss to be the stronghold of the Lordsss of Dread. The Lordsss are ssseven Lichesss, who have gathered in thisss rare occasssion to sssummon their sssupreme massster, ssso to ssspeak. The gemsss, when placed together properly, are the sssummoning device."

"Thusss far, in the three hoursss or ssso sssince we arrived, we have killed 5 Lichesss, found 4 of their gemsss. In one location we killed two, found one gem. We had hoped to find the other at their home location, but had no luck. We returned and the body wasss gone. Ssso we have one missssssing Lich plusss hisss gem. Then the Lich that jussst got away, with hisss gem and the conssspiring Lich, who we've talked too."

"I doubt I would ussse the word friendly, but he didn't attack usss and ssspoke of aiding usss for hisss own benefit of courssse. I sssussspect the Lichesss are bound by their massster in sssome way, and usss killing the massster would free him to put forth hisss full attention to ssstudy -- as he put it. I don't fully believe the Lich, asss I doubt anyone doesss, but we don't exactly know how to sssummon the massster, but the time isss near due to sssome assstrological alignment or sssomething."

Dwight then looks to the others to clarify or correct. Having been in the situation, Dwight is unsure of some of the details, so he can only imagine how lost his new comrades feel.

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Monday February 14th, 2011 6:03:05 PM

ALCON, from DanK...

I am sending this out from my office, which cannot access the Wold directly. My home PC was assaulted late last week and the main casualty was my internet ability. I made great progress over the weekend but I am not out of the woods yet.

Joe can you step in for a bit?

dan k


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Monday February 14th, 2011 7:58:19 PM

Animated shield +1 (no longer active)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
Activate Good Hope on Party. Caster Level 10, 10 Mins, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

---------
ooc>
Needed - GMW, axe, GMV, shield, Resist Energy (lightning if possible, or cold, or both,), stone skin, and anything else Monthor can use :-)

Monthor uses the rest time to eat, sleep and drink ale....but no baths for him....



Dwight hp 218/218, ac 33/25/34)) 
Monday February 14th, 2011 8:29:14 PM

OOC: Do we need to rebuff since time is more stopped than passing? Just a thought.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects 
Monday February 14th, 2011 8:39:45 PM

OOC: Yeah I was planning on doing a full buffing post and resetting everyones magic vestment.

Tratain Current Spells AC 38 HP 237/253 
Monday February 14th, 2011 9:36:31 PM

Tratain recharges his rings of counterspells and then relaxes for a while.

When Jass asks his question he says "Dwight has most of it correct. There is an Organization called the Sons of Dread, they generally go about doing bad things. A while ago they caused an earthquake in Plateau City so we went looking for them again. The Knights have been fighting the Dread since before I joined."

He continues "We learned that the Leaders of the Son's of Dread, the 8 Dread Lich's were meeting here to summon thier Master the Dread Himself. I think he is trying to become a god or something. If we can defeat the 8 Dread Lords and The Dread we can destroy thier organizations power for a long time if not destroy it outright. We have fought 6 of the Dread Lords, We have 4 of thier Soul Gems. We are missing the One from here that got away, One From a Draco-Lich, One from Bas'anut, who claims he wants to help us destroy the Dread and there is one more we have yet to encounter. We have less than a day to destroy them or they will all go thier seperate ways again and we will have lost our chance."

Rest and Relaxation - ADM Joe 
Monday February 14th, 2011 9:42:57 PM

The Group spends a day in much needed relaxation and conversation. Questions are asked and answered about the situation the Crimson Shields suddenly find themselves in alongside with the Grey Knights.

The Teucri Magic gives everyone a chance to rest and replenish inside the magic sanctum while time slows to a crawl outside, but its magic could only be used once and the respite it offers will soon come to and end.


Jass of Downs AC:28 CMD: 22 HP: 178/178 
Tuesday February 15th, 2011 9:49:44 AM

"So, 8 Dread Lords, each a powerful lich, and each have part of a key that calls an uber-lich. And we kill the uber-lich to end the Dread, or at least this current incarnation of it."

"And we have 4 Gem-Keys. One missing from a draco-lich, one still kept from happy who teleported away, one from your lich friend who 'says' he'll give his to you, and one in whereabouts unknown."

"And you have no means of locating said Gems except by running about this island, for today only, and hoping to bump into them."

Jass smiles with sarcasm. "No problem!"

Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Tuesday February 15th, 2011 3:10:55 PM

"Okay, I can use the headband and fire ring if noone else needs them, and I should be able to stow anything there that isn't wanted. Any other takers?"

Bathing, relaxing, etc.

Tratain Current Spells AC 38 HP 253/253 
Tuesday February 15th, 2011 6:34:03 PM

Tratain shrugs at Jass and says "We've done ok so far. We just have to find one more, find out where the one who teleported went to on the island, and find where the Draco-Lich got off to. I don't think he moved on his own so soon after us destroying him."

Tratain says "I'll hold onto one of those Gloves of Storing for a while. It'll make it easier for me to take out and put away my shield."

He finishes "Now we just need to figure out our plan of action once our little hide away goes away soon."

OOC: Since I am running the Module for a little while Tratain is going to be passive so you guys need to direct where the group goes and does for a bit.

Jass of Downs AC:28 CMD: 22 HP: 178/178  d10=4 ;
Tuesday February 15th, 2011 9:34:49 PM

"Well, it sounds like we either grope around blindly, visit the likely hiding spots for the lichs, or magically determine where the Gems or lichs are." Jass holds up three fingers.

"I don't like groping blindly, so let's look at the other two options, shall we?"

"For magical detection: I can send out some Prying Eyes to look and report and we may get some information that way. The only other thing I can think of is to Contact Other Plane with my Limited Wish capabilities."

"For likely places: who has a map of this flying island? Mark off where we've been and we can determine where we still need to go."

Jass holds two hands for the two options, weighing them up and down and waits for some of the others to determine what they are going to try.

"Oh, and are we going to teleport somewhere from here or are we going to go through the dispel magic trap? Makes a difference on when we cast buff spells, eh?"

...Actions

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8 9
Known.. 9 5 5 4 4 4 3 2 1 -
Day Use A 9 8 8 8 8 8 6 4 -


Dwight hp 218/218, ac 33/25/34)) 
Wednesday February 16th, 2011 6:38:33 AM

"As for detection, we had tried several things. Echlin's innate detection ability seemed to be the only thing that would detect them. Detect Magic certainly didn't work."

Dwight provides a list of places the group has been, where Liches were fought and/or killed as well as what's left to explore.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects  d20+33=51 ; d20+16=34 ; d20+33=43 ; d20+16=26 ;
Wednesday February 16th, 2011 10:38:15 AM

"We started tha attack with some amount o secrecy an surprise. Tha dread lords dinna like working with each except when commanded by tha Dread. They have tha politics, and tha maneuvering. If they had been more cohesive, they coulda made a stand together afta the first fell."

Vedik spends the rest of the night thinking about Liches, Dread Lords and the Dread itself, hoping to remember something about their nature that may be helpful in the battle to come.

OOC:
Knowledge Checks about the Dread:
Know: Arcana: 51
Know: History: 34
Know: Planes: 43
Know: Religion: 26

Back to Work - ADM Joe 
Wednesday February 16th, 2011 8:55:37 PM

The Group gets a full nights rest and continues to make plans as for thier future moves. The Items that are useful to the group are handed out. (Lets list who is getting what just in case those items are needed.)

Vedik spends time thinking about Liches and remembers quite a bit about them and thier weaknesses, but nothing specific about the Dread Lords themselves. All he remembers about the Dread is no one besides the 8 Dread Lords has ever made contact with it and lived to tell the tale.

Dwight lists where the group has been on the Island already. Part of the Castle has been explored, All the buildings of note outside the Main castle have also been explored.

After 24 Hours in the Mansion have passed the group finds itself deposited back in the room where they activated the Teurci Time capsule. Only a few seconds has passed in the Wold while the Group has had a full 24 hours to rest and relax.

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Wednesday February 16th, 2011 10:33:57 PM

The halfling cleric has used the time to heal his companions and himself and prepares his spells for the new adventure.

Spells
0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance
1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal)
7th - DC 28 - Regenerate(x2) (D - Holy Word)
8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds)
* = cast or lost due to negative level



Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Thursday February 17th, 2011 9:41:38 AM

Vedik starts the day with a full set of enhancements on his companions. He then prepares his spells for the day.

"Well...I guess we go back up an finish explorin tha castle. Just be careful o tha horde. Any thought's on dealn with that?"

OOC:
Morning Buff Routine
Draw 10 drops (2 draws)
Magic Vestment is CL 20, SL 3, and lasts 20 hours and grants a +5 bonus
Extend Magic Vestment on Shield by Woldsblood (2 drops)
Extend Magic Vestment on Clothing by Woldsblood (2 drops)
Magic Vestment on Belkior's Celestial Chain by Woldsbood (1 drop)
Magic Vestment on Belkior's Shield by Woldsblood (1 drop)
Magic Vestment on Mac's +4 Steel Grass Full Plate by Woldsblood (1 drop)
Magic Vestment on Tratain's +1 Mithril Full Plate by Woldsblood (1 drop)
Magic Vestment on Tratain's +1 Reflecting Large Shield by Woldsblood (1 drop)
Magic Vestment on Monthor's +1 Animated Shield (1 drop)

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Thursday February 17th, 2011 1:30:45 PM

ooc: who's going to take the lead for the group? Syr is out due to real world business, Tratain is out since Joe is Assistant DMing, and Jass is out since I was DMing the module for a couple months last year.

Mac
Belkior
Vedik
Dwight
Monthor -??? :-)

...............

Unless someone else raises thier hand, Jass helps pass out the magic items...

Vedik gets: Bracers Armor +8, Glove of Storing, Scroll-Clenched Fist CL 18, Scroll-Mages Mansion CL 18, Scroll Quicken Empower Scorching Ray CL 20

Mac gets: Headband of Mental Superiority +4 (INT, WIS, CHR), Ring Major Fire Resistance

Tratain gets: Glove of Storing

Jass gets: Ring Wizardry IV, Stantano's Vestment (+1 CL on Spells), Haversack, Pale lavendar ion Stone Absorbs 4th level and lower (12 charges remain), and three scrolls...
- Scroll-Silent Greater Dispel Magic x4 CL 16
- Scroll-Black Tentacles CL 15 Scroll-Teleport x2 CL 15
- Scroll-Quicken Teleport CL 20

HHH gets: Cloak Resistance +4

.............

"The information is useful", acknowledges Jass, "and slaying such a powerful undead threat is needful. I'm glad the Crimson Shields are here to help out."

Then the magical mansion fades away.

"I see three ways out", Jass tells the others. "One: we go back the way we came, getting attacked by the Greater Dispel Magic trap, and wade through the undead swarm-horde before we find any liches."

"Two: we drop out the hole below, possibly getting attacked by the trap and then flying up and around to the top of the island and make another go at the castle. Or..."

"Three: We Teleport or Dim Door to the battlements of the castle and start taking it apart from top to bottom." He twirls the three teleport scrolls about his hands as he speaks.

Jass is going to wait to cast any buffing spells pending which direction the heroes are going to go.

...Actions

...Effects

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail... A 9 8 8 8 8 8 6 4
Used... 0 0 0 0 0 0 0 0 0


Al (In System Admin Capacity) 
Thursday February 17th, 2011 5:22:03 PM


OoC: Email from Graham/Mac

++++++++++++++++++++++++++++++++++

Hi Jerry,

Sorry to bother you but my new computer is not allowing me to access the woldian website. I'm happy to take any advice from any Woldians as to how I might overcome this issue. Meanwhile I am unable to post to the Knights/Shields game. Is there currently an issue with the server?

Regards, Graham (Mac)

++++++++++++++++++++++++++++++++++

Currently working with Graham/Mac to get him logged in.

Tratain Current Spells AC 33 HP 253/253 
Thursday February 17th, 2011 9:45:37 PM

Tratain says "Well, I like the telporting to the battlements plan. It gets us by both the Horde and the Dispel Traps. What does everyone else think?"

Tratain casts his long Duration buffs on the group.

Status on Party, Jass and Dwight get Delay Poison; Mac, Monthor and 50 of Dwights arrows (Unless it can now be cast on his bow) get GMW +5

The Plan - ADM Joe 
Thursday February 17th, 2011 9:48:42 PM

The Group discusses their options for finding the last of the Soul Gems, Jass puts fourth several options for the group to weigh in on.

Spells are recovered and Tratain strengthens some of the party.

Our fearless adventurers are ready to move out as soon as a course of action is agreed upon.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Thursday February 17th, 2011 10:45:15 PM

A buffed Monthor listens to the party members.

" Me likes the teleport option too. "


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Friday February 18th, 2011 3:46:28 AM

[OOC] I'm back. It wasn't that I couldn't log in - I couldn't get the server to respond to the request to open any Woldian page. Updating subject line stats in the next post. [/OOC]

Mac nods after Monthor. "Cannot argue with that!" He tries to feel the benefits of the headband, ring and other magic, but it doesn't feel all that different.



Dwight hp 218/218, ac 33/25/34)) 
Friday February 18th, 2011 6:42:45 AM

Dwight nods, mentally preparing for more battles. Despite his cleanliness, before leaving the mansion, he returned to his worn, patchwork reliable clothes.

"Wisssh I had more sssuggessstionsss, but it ssseemsss to be a cat and moussse game now." Just before the first teleportations are casts, he adds, "here'sss hoping we aren't the moussse!"

Dwight hp 218/218, ac 33/25/34)) 
Friday February 18th, 2011 10:40:02 AM

OOC: I say we follow the grumpy enlarged dwarf (Monthor) as our leader. Seems his strengths (smack 'em down) is the current leadership style we need.


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Friday February 18th, 2011 9:03:59 PM

Mac goes to put the ring on his right hand, only to realise he already has two magical rings on his left... "I think I can't use this now. If anyone else wants it they can have the Ring Major Fire Resistance, otherwise I'll keep a hold of it. I think the Protection and Freedom of Movement rings are the better choice at the moment."

Effects:
Luckstone, Heartlight
Magic Vestment is CL 20, SL 3, lasts 20 hours and grants a +5 bonus on Mac's +4 Steel Grass Full Plate
Mac, Monthor and 50 of Dwights arrows (Unless it can now be cast on his bow) get GMW +5 - Mac's axe is +5, but he has a bow or 40-something arrows that could benefit from the GMW, unless you want to save the Woldsblood.
Assuming the Good Hope has lapsed.

Jass of Downs AC:31 CMD: 22 HP: 197/178  d10=9 ; d100=22 ;
Saturday February 19th, 2011 8:17:49 AM

Jass nods at the decision, "the battlements it is!", and tosses a teleport scroll at Vedik. "Meet you at the battlements above where we got into the window!", he calls with utter confidence.

He puts on the Setanos Vestment and lets the Ion Stone circle his head. Everything else goes into the HHH, and the pack on his back.

After a couple of buffing spells, the dead-eyed sorcerer gathers Monthor, Mac, and Belkior and activates the scroll to bring the heroes to the battlements.

...Actions
Cast False Life;24 hours; +19 hit points
Cast Shield; 19 minutes; +4 AC, immune magic missles
Cast Resist Energy(Acid)x2; 190 minutes; ignore first 30 points of any acid damage (Jass and Monthor)
Cast Fly; 19 minutes; 60 foot good maneuverability
Cast See Invisible (Wand)x7; 50 minutes; see invisible creatures (Jass, Vedik, Tratain, Dwight, Mac, Belkior, Monthor)
Cast Darkvision (Wand)x6; 50 minutes; 60 foot darkvision (Jass, Vedik, Tratain, Dwight, Mac, Belkior)
...aaaaand,
Cast Teleport, moving Monthor,Mac, Belkior, and Jass to the battlements above the window[/b]: 22% success, having seen once.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
False Life CL 20; 24 hours; +19 temp hit points

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail... A 9 8 8 8 8 8 6 4
Used... 0 1 2 1 0 0 0 0 0


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Sunday February 20th, 2011 9:46:20 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

---------------
{Before}
Hearing the suggestion that Monthor takes the party's lead, he smiles a toothy grin.
" Not me style me friends but me'll do it until Tratain can take the job back. "

The warrior scratches his beard.

" May as well stick to what works. As soon as we identify a lich, Me'll teleport with Mac and Tratain to it and beat the orc sweat off of it. Me'll wait until someone casts haste on us first. The rest of ye cover us. When me says the word "rose bud", Mac and Tratain gab hold of mees and we'll be teleporting. Any objections to the plan, say it now. "

ooc> I could still use a stone skin if we have one handy.

Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Monday February 21st, 2011 3:53:07 PM

Mac nods in agreement with Monthor's leadership and Monthor's plan, except... "Rose bud? Why rose bud?"

Tratain Current Spells AC 38 HP 253/253 
Monday February 21st, 2011 10:11:23 PM

Tratain takes out the Wand of Resist Energy and Casts it to resist fire on all of the Group who need it.

He says "Sounds like we have a Plan, Lets Get some stoneskin on everyone and go find these Lich's."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting, Animated.
Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight,Jass (22 Hours)
Resist Energy, 30 Points Fire
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Contingency

Hunting for Lost Lich's - ADM Joe 
Monday February 21st, 2011 10:17:06 PM

The party decides on their plan and executes it. Once the Party has cast all the spells they desire Jass and Vedik both use a teleport scroll (Unless I'm told otherwise) and everyone finds themselves on the battlements.

The Group works their way down through the castle retracing their steps. After about 10 minutes the group finds themselves almost back to the Main Foyer. The last place in the Castle the group has not gone is the North wing of the Mansion. The door leading to the North Wing is through the Main Foyer.

Jass of Downs AC:31 CMD: 22 HP: 197/178  d20+20=31 ;
Tuesday February 22nd, 2011 10:07:06 AM

Jass will accept a Resist Fire spell from Tratain's wand. He can't do anything about a Stoneskin for anyone, but the sorcerer gets a bright idea and Casts a Detect Scrying spell. "For the next 24 hours, I'll know if anyone is detecting us using any type of divination spell", he tells the others. "That may affect our actions, no?"

Once at the door to the main foyer, Jass stops. "The last time we were in the Foyer, the undead horde came shuffling through. Any ideas on how to get from here to the door to the north wing? 3 or 4 Walls of force should be able to make ourselves a tunnel through the horde, not that I can do that." he adds.

...Actions
Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Dwight hp 218/218, ac 33/25/34)) 
Tuesday February 22nd, 2011 4:08:08 PM

Dwight wonders who has the wand of stoneskin, was it Echlin? oops if it was

With or without, Dwight recovers for the nausea feel he always gets when he teleports quickly, expecting danger. Luckily, he gets a bit of time to relax, well, relative relaxation, as the party troops through semi-familiar territory.

"The Main Foyer isss where we met thossse biting bugsss and other creepy crawly thingsss isssn't it," Dwight asks hoping his internal map is off and someone can correct him. "Assside from barricading them off, I'm not sssure how elssse to ssstop them, or rather it if we assssssume it'sss one creature. It likely hasss to be killed at the bassse, rather than limbsss like a tree."

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Tuesday February 22nd, 2011 5:12:43 PM

Vedik nods at Dwight. "Tha isa good thought, there may be a central controllin force, something like a heart, or a queen, tha needs ta be destroyed in order ta stop tha swarm. I'd like ta avoid it if possible, it's not worth spending resources on right now. We ave bigger fish ta fry."

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Tuesday February 22nd, 2011 10:55:31 PM

The halfling cleric keeps up with the others, wondering exactly what challenges they will face when they encounter the last of these liches.



Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Wednesday February 23rd, 2011 3:36:05 AM

Mac stoically looks a Dwight as he describes the foulness that felled him last visit, but he is in total agreement with Vedik.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Wednesday February 23rd, 2011 7:07:32 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

---------------------
Monthor takes point.

" Let's go ladies. We have a lot of slaying to do."

ooc> What do we have available to present to cure possessions?

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Wednesday February 23rd, 2011 1:55:20 PM

Jass waits to see if there are any scrying devices on the Gray Knights or Crimson Shields before taking one of Monthor's shoulders and giving a tug. "Waitaminute. If we go wading in on the undead horde, we'll waste a lot of assets, and I don't know if we'd win. Unless we find a brain that controls the whole thing, we'd be striking at a continuously regenerating being. No Win Situation."

Jass ponders and comes up with a solution. "Using Limited Wish, I can create a Passwall spell on the roof of the North Wing. That will let us drop in on whatever is hiding there!"

...Actions
Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Thursday February 24th, 2011 6:29:44 AM

OOC: additional

"Jass, if you want a hole in something, let me put my back into it before we fall back to one of your Wish spells?"

Tratain Current Spells AC 38 HP 253/253 
Thursday February 24th, 2011 8:47:19 PM

Tratain listens to the others and says "I remember when we first flew by the Swarm under my Hide form undead spell it didn't seem to notice us. I'll cast it again and go see if it was just dumb luck. Be ready to seal the door off after I get back through just incase this doesn't work."

OOC: The Resist energy wand is 12th Level so It absorbs 30 points of damage per attack.

Slipping by the Horde - ADM Joe 
Thursday February 24th, 2011 8:51:41 PM

The Group approaches the Main Foyer and options to get around the Horde are tossed around.

Tratain casts Hide from undead and when the Group is ready he goes to test his theory that it will allow the group to slip through to the North door.

He enters the Foyer and the Undead Horde mills around, randomly wandering here and there throughout the room. Tratain is able to make it to the Door by deftly avoiding the Horde, as it makes no move to avoid what it can't detect. He opens the door and enters and waves for the group to follow.

Dwight hp 218/218, ac 33/25/34))  d20+19=26 ;
Friday February 25th, 2011 6:36:08 AM

Dwight smiles realizing that is the same technique they had used to fly into the mansion to begin with. Still, he doesn't waste anytime looking around the Main Foyer, no need to test fate and find another dispel magic region.

Once through the door, Dwight looks around the room/hall.

Perception: 26

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Friday February 25th, 2011 11:19:26 AM

"Effective", Jass verbally applauds Tratain, and flys to the North door to avoid accidentally bumping into any mindless undead while under the cleric's spell.

...Actions

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] 
Friday February 25th, 2011 9:58:47 PM

The dark taur remains still, and seems to be engrossed in the slow dance in which the undead are engaged.

Actions: Mac spends a round observing the movement in the room and attempts to gauge if he feels he can rely on his Acrobatic training to keep his sheer size from connecting with the undead mass in passage, or if next round he is going to need to quietly mime compressing an imaginary object to half size hope someone understands. {Acrobatics:+26}

Spells, Effects, etc... (Please advise of any notable omissions.)
Luckstone
Heartlight
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik, Thursday February 17th, 2011 9:41:38 AM
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain, Thursday February 17th, 2011 9:45:37 PM
See Invisible -- 50 minutes -- see invisible -- Jass, Saturday February 19th, 2011 8:17:49 AM
Darkvision -- 50 minutes -- 60' darkvision -- Jass, Saturday February 19th, 2011 8:17:49 AM
Resist Energy: 30 Points Fire(spell/wand) -- Tratain, Monday February 21st, 2011 10:11:23 PM
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 180 minutes(?) -- cannot be perceived by undead -- Tratain, Thursday February 24th, 2011 8:47:19 PM
Large Adamantine Greataxe (+5)


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Sunday February 27th, 2011 9:15:22 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

-----------------------
Monthor switches out gear and puts on his wings. The burley dwarf takes flight above the undead hord and joins Tratain.

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects  d20+24=29 ;
Sunday February 27th, 2011 9:20:59 AM

Vedik follows through the door, keeping sharp and searching for dangers.

"Remember, focus on tha liches. The rest will fall afta them." he whispers to the part.

OOC:
Perception: 29

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Sunday February 27th, 2011 9:32:45 PM

The halfling cleric trundles along in the wake of the others, trying his best to keep pace with the longer legs.


The Ante Chamber - ADM Joe 
Tuesday March 1st, 2011 10:43:37 PM

The Group manages to make it past the Horde unscathed with just a few close close by Mac being so much larger than the others.

The Group finds themselves in a smallish room, about 30 feet across and 15 feet wide with a set of double doors at the far end.

The Room was lavish to the extreme, plush carpets on the floor, Golden Statues on display, and Paintings on the wall. Everything is rotting and decomposing now, dust and dirt cover everything.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Wednesday March 2nd, 2011 7:08:44 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

------------------------------------------------
Monthor switches back his capes.

" Rogues, check for traps, heighten sense dudes scope out the room. Stay alert ."

Readied action. Atttack if an ennemi gets in range.



Jass of Downs AC:31 CMD: 22 HP: 197/178  d20+20=31 ;
Wednesday March 2nd, 2011 3:26:43 PM

Jass looks about the room without moving, his magically enhanced senses spotting small details and any inconsistancies, which the sorcerer dutifully reports to the others.

He takes a mental inventory of the heroes that are here: Monthor, Mac, Tratain, Belkior, Dwight, Vedik, and himself. And Jass waits to see what the only one who might be a little rougish might do...

...Actions
Perception Check: 31

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30]  d20=11 ;
Wednesday March 2nd, 2011 4:54:08 PM

The dark taur follows, alert.

Actions: Mac follows the more perceptive types, silently listening and looking around, particularly at the statues (I am assuming they are statuettes given the relatively small size of the room). {Perception: 29}

Spells, Effects, etc...
Luckstone
Heartlight
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain
See Invisible -- 50 minutes -- see invisible -- Jass
Darkvision -- 50 minutes -- 60' darkvision -- Jass
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Large Adamantine Greataxe (+5)

Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] 
Thursday March 3rd, 2011 9:00:52 PM

OOC: Well, that stopped everything in its tracks! :)

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Thursday March 3rd, 2011 9:59:38 PM

The halfling cleric stays close to the big minotaur, hoping against hope that this room is exactly as it seems.


Dwight hp 218/218, ac 33/25/34))  d20+19=28 ; d20+19=24 ;
Friday March 4th, 2011 8:55:33 PM

Dwight grabs an arrow before searching. He fires two quick shot on the far wall, confirmed that the wall is real, and a third shot he targets the ceiling, not trusting his eyes as much as he use to just hours ago.

Once Dwight is convinced nothing else is present, and that which he see is present, he looks over the area -- Perception 28.

He then moves to the doors and examines them. Perception: 24

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Monday March 7th, 2011 10:33:21 AM

Vedik casts detect magic, and sweeps the area for aura's with the normal searchers.

[b]"This looks promising."[b] he says darkly.

The Ante Chamber revealed - ADM Joe 
Monday March 7th, 2011 9:48:32 PM

The Group looks about the chamber but no active magics are found.

Dwight examines the door and finds nothing, it doesn't even appear to be locked.

Jass searches the room as well with the others and while he is sure the group isn't being scryed upon, he is pretty sure he can hear something going on behind the doors...The Clanking of armor.

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Tuesday March 8th, 2011 10:10:19 AM

"Hey, there is something wearing armor on the other side of that door", he quips, "may be a good time for the short-timed buffing spells, eh?"

Jass casts Haste on the Crimson Shields and the Gray Knights, getting them immediately ready for what he is sure to be violent action.

...Actions
Cast Haste on Mac, Belkior, Jass, Tratain, Monthor, Dwight, and Vedik

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Tuesday March 8th, 2011 10:37:23 AM

On hearing the clanking armor, Vedik decides on to call forth a creature to oppose it.

He summons a lightning elemental from the plane of air. When it arrives he speaks to it in Auran.
In Auran: Highlight to display spoiler: {"Father of Storm, beyond that door is something wearing metal armor. It is our foe. When we open the door, show it the power of storm. "}

OOC:
Cast Summon Monster 6 (Huge Lightning Elemental)

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest
Haste (SL 3, CL 20, 1/20 rounds) Cast by Jass
Summon Monster 6 (CL 20, 1/20 rounds).

Lightning Elemental, Huge (with augment summoning)
AC 19, 17 touch, 105/105 HP, CMD: 38

MonthorHit Points:(213 of 213) AC 40, CMD 38 
Tuesday March 8th, 2011 7:51:05 PM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

------------------------
" Let's get ready then girlies. Mac and Tratain, form on me. Let the elemental take point. "



Dwight hp 218/218, ac 33/25/34)) 
Tuesday March 8th, 2011 8:31:46 PM

Seeing the others give the okay, Dwight readies his bow floats to the top, and flings the door open (from the top) while maintaining coverage from the wall.



The Room Beyond - ADM Joe 
Tuesday March 8th, 2011 10:48:20 PM

The Knights prepare for combat. Jass Casts haste on the Group. Vedik casts his Elemental summoning and the room is suddenly very crowded. Then Dwight Flings open the door.

In the room beyond the group first sees 4 skeletons all wearing full plate armor. Wielding Bastard swords and shields. When the door opens they all set in a guard position.

Behind them is what has to be the Lich. At its feet is an old woman, bound hand and foot sobbing on the floor. When the door opens the Lich casts its readied spells.

Between The skeletons and the Lich a fiendish creature appears. Great bat wings and four arms dominate the oily black furred body. A Hyenas head with goats eyes that are ablaze with hate stare out. The hands end in bird talons. A great viper is in place of a tail and steam whaffs from its pours shrouding it in mist. Then the creature and the skeletons all appear to be moving faster.

All who see the Pariah must make a Will Save DC 35 or attack it in place of anything else. You are not forced to attack, but if you choose to attack and fail the save it must be your target.

Here is the Map

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