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Dwight hp 160/160, ac 33(touch 25)  d20+13=23 ; d20+13=23 ; d20+13=27 ; d20+12=32 ; d20+7=26 ;
Monday June 28th, 2010 8:35:23 PM

Dwight feels the pulls of the cursed symbols but manages to stay off the evilness (Will Saves: 23, 23) (OOC: BARELY!)

(OOC: Disregard third saving throw---silly Mac computer)

"There are likely more of thessse, each pillar?" Dwight offers. "Too bad we can't throw up sssome wallsss all the way to the end," he then chuckles.

Dwight then looks to the next set of pillars to see if he can spot more glyphs: search (rogue): 32 + 2(GH) = 34 If so, he announces to the group prior to Tratain moving on.

Spellcraft: 26 + 2(GH): Do these glyphs appear to be one time set-offs?

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

Tratain Current Spells AC 39 HP 200/211  d20=5 ; d20=18 ; d20+16=36 ;
Tuesday June 29th, 2010 8:57:46 AM

Tratain manages to fight off the effects of the two new symbols as well.

He also takes a look at the pillars ahead to see if he can spot any new symbols on those as well. (Spot 36, Natural 20)

He says "Someone really doesn't like visitors. Those symbols could get annoying. Vedik, can I smash them off the pillars? They are already active. We could try going on the outside of the pillars but there are probably other traps there."

Once Tratain and Dwight have finished looking for other symbols on the pillars he continues down the hall.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 10 of 21
Good Hope - 10 Minutes

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20+21=38 ; d20+21=28 ; d20+36=38 ;
Tuesday June 29th, 2010 1:42:20 PM

Vedik shrugs off both of the symbols, looking warily about. When no attack comes, he turns his eye towards the pillars, and Tratain's suggestion.

"It will work, but lemme look at the pillars. This building's not in great shape, so we not wanna be smashing the pillars too hard."

He then inspects the pillars.

OOC:
Knowledge Arch/Eng: 38, trying to see if the pillars are sturdy enough to take a few blows, and if the building would collapse if they are not.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.7 Minutes (cast leaving dracolich pile)
Deathward - 2.7 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)


A Clash of Symbols- Deja Vu' (DM SteveK)  d20=20 ; d20=17 ; d20=2 ; d20=18 ;
Tuesday June 29th, 2010 6:43:54 PM

The Gray Knights all overcome the magics of the Symbols (DM Roll for Monthor [32, 29] and Echlhin [30, 46], and contemplate how to reduce the possibility of further column-trapped by symbols.

Magical Walls? Dwight says the solution half in jest, and looks to the next set of columns. There! Yes! There is another symbol not yet activated in the air before the second left colmn as well!

Breaking the Columns? Tratain and Vedik uneasily come to the conclusion that the columns support the building. At least part of the roof would certainly come down if the columns are destroyed. Vedik also sees the Symbols are not carved into the stone or tattered tapestries around the columns, but are cast on the very air. Even if the column were destroyed, the Symbols would still be there and awaiting thier trigger action.

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum No movement, map is same

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.5 minutes elapsed time since arrival at Sky Castle.

4.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Tratain Current Spells AC 39 HP 200/211  d20+16=30 ; d20+12=17 ;
Wednesday June 30th, 2010 1:25:39 PM

Tratain looks around at the other pillars to see if there are more symbol spells cast on them. (Spot 30)

He also without moving any closer attempts to figure out which symbol is the one untriggered that Dwight pointed out without much luck. (Spellcraft 17)

He says "Vedik, can you tell which symbol that is up there? I want to know if its one we can just risk setting off or if we need to get rid of it. Its also strange, this spell normally has to be carved onto a solid surface, I wonder how this Lich got them to stay in the air."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 11 of 21
Good Hope - 10 Minutes

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=44 ; d20+23=26 ;
Wednesday June 30th, 2010 4:15:42 PM

Echlhin tries to assist Tratain, performing the same actions himself. (Spot 46 - w/ Good Hope, Spellcraft 26)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday June 30th, 2010 4:17:36 PM


Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Good Hope, approx 9.8 min remaining
Goggles of Night worn

MonthorHit Points:(213 of 213) AC 39 
Wednesday June 30th, 2010 5:46:56 PM

Monthor scracthes his head....
" What If we grew a big thick oak tree in front of the symbol? "
He then takes out a feather token.



Dwight hp 160/160, ac 33(touch 25)  d20+29=35 ; d20+12=30 ;
Wednesday June 30th, 2010 9:09:20 PM

Dwight isn't really in favor of destroying the pillars, or planting a tree as he has been buried alive before and wouldn't like to repeat the experience.

"Perhapsss if we got sssome light to the end of the room, we could teleport passst them?"

Dwight pulls out his lightest filament and a lamp, hoping to get some light down the hall without causing harm. He hands the lamp to someone to light.

(If not in rounds....)
Taking aim, Dwight shoots for the furthest pillar in view (M10) just a few inches above the ground.
Hit: 35 (oops should have been a Rope check: 30+2(GH) = 32 versus DC 10 + 14(70' away) = 24)

After the lamp is on, Dwight slides the lamp down the rope by floating upward and keeping the rope taught.

--Grapnel (x 1) --Sharpshooters can use an arrow or bolt as a grappling hook, requiring a special bowstring filament. The sharpshooter learns how to make three kinds of special bowstring that can be used as rope:

* Light (50 ft): AC18, 1 HP, Str break DC18, Cost 10 gp, can support up to 150 pounds
* Medium (50 ft): AC20, 2 HP, Str break DC20, Cost 15 gp, can support up to 225 pounds
* Heavy (50 ft): AC22, 3 HP, Str break DC22, Cost 20 gp, can support up to 300 pounds

To make a successful Grapnel Trick (as with a grappling hook, PHB126), make a Use Rope check, DC 10, +2 per 10 feet of distance. The DC is increased by +5 for a medium filament and +10 for a heavy filament. Each time the Grapnel Trick is taken beyond the first, a +2 bonus on Grapnel Trick Use Rope checks is gained.

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20+33=43 ;
Thursday July 1st, 2010 8:35:17 AM

"Normally that is true Tratain, but we're dealing with the Dread. Who knows how many variations of spells it's made for its followers. I hope ta find some of these spells in their wizard spellbooks."

He looks at the symbols, trying to figure them out.

OOC:
Spellcraft 43

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.5 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.5 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.5 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.5 Minutes (cast leaving dracolich pile)
Deathward - 2.5 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.6 minutes (Cast after ghost battle)



DMBZ 
Saturday July 3rd, 2010 12:21:35 AM

OOC- greetings all! Just a note here to introduce myself. My name is Brian, and I will be hosting your soon to be uncomfortable journey through this module. (Just kidding... maybe). Due to the holiday weekend, I intend to resume this game on Tuesday, though there is a slim chance I will be able to get a post in over the weekend.

For those who dont know me, my play style is a little differnet than Steve's, but hopefully not too much for you. As this is a high level game, and there is tons to keep track of, the odds are I will miss something sooner or later. Just drop a note in your next post about it, or shoot me an email. If it is small, I will correct it, if it is a bigger issue, I may have to make a ruling to move the game along. I intend to be fair at all times, and provide a good, challenging game. In the interest of helping me out, please continue to post spell lists, and active effects in your posts. My email is: bblopeATyahooDOTcom

Any questions, mail me.

A Clash of Symbols -DMBZ 
Monday July 5th, 2010 10:29:03 PM

OOC- please allow me some grace period as I slide into this game. :)

After numerous checks, the cautious heroes determine that the next symbol is not quite so deadly. It is a symbol of sleep. The only problem is, there is no way to wake someone who is hit by it for several minutes until it wears off. Valuable time in hostile territory. It is unknown whether there are any more symbols yet, and whether it would be safer to magic past the area. It is also unknown if anyone is watching. It is awfully quiet...

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum No movement, map is same- will use the same one until a new one is needed.

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.6 minutes elapsed time since arrival at Sky Castle.

4.6 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location

Tratain Current Spells AC 39 HP 200/211 
Tuesday July 6th, 2010 8:48:39 PM

Tratain examines the pillar across from where they found the symbol of sleep to see if there is another symbol there as well. If there is another one found he asks the group to identify it before deciding to set the new ones off or not.

Dwight hp 160/160, ac 33(touch 25)  d20+18=36 ; d20+7=17 ;
Tuesday July 6th, 2010 9:10:17 PM

Dwight takes a look at the other symbol hoping to identify it.

search (rogue) = 36 + 2 = 38
spellcraft: 17 + 2 = 19

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

A Clash of Symbols -DMBZ 
Tuesday July 6th, 2010 10:46:23 PM

There is a symbol on the pillar opposite the sleep symbol. That one is a symbol of fear. Do the other pillars have symbols as well? Does the group want to try and disable them as you go along, or go around the danger?

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum No movement, map is same- will use the same one until a new one is needed.

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.7 minutes elapsed time since arrival at Sky Castle.

4.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20+33=52 ; d20+33=41 ; d20+33=46 ; d20+33=38 ;
Tuesday July 6th, 2010 10:52:57 PM

The old dwarf scratches his beard, looking at the runes. He identifies them as the come up.

"We may have to dispel these."

He frowns.

OOC:
Spellcraft 52, 41, 46,38

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.4 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.4 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.4 Minutes (cast leaving dracolich pile)
Deathward - 2.4 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.4 minutes (Cast after ghost battle)

MonthorHit Points:(213 of 213) AC 39 
Wednesday July 7th, 2010 3:19:13 PM

Or teleport across?


Tratain Current Spells AC 39 HP 200/211 
Wednesday July 7th, 2010 5:26:09 PM

Tratain says "Stand back a little guys, I'm going to try and go around the pillar and see if that still sets off the Symbol."

Once the group is read Tratain will take a look around the Pillars and see if going around one still triggers the symbol on it.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 13 of 21
Good Hope - 10 Minutes

Dwight hp 160/160, ac 33(touch 25)  d20+18=20 ;
Wednesday July 7th, 2010 8:22:31 PM

Dwight agrees with Tratain, and hope he knows what he is doing. He moves back to the entrance, standing between ajar doors and checks to make sure they are not being followed.

Note: He checks with his bow pulled taunt.

Spot: 20

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

A Clash of Symbols -DMBZ 
Wednesday July 7th, 2010 10:53:33 PM

Vedik identifies the symbols. He also knows that Tratain's actions could set off the symbols. He can inform Tratain that passing within 60 feet of a symbol, is usually one of the triggering conditions for setting it off.

Tratain, if you decide to continue forward, I will need two saving throws, both will saves.

Listen check DC 30 to take a peek:Highlight to display spoiler: {You can hear a very quiet voice. It is not talking, but instead sounds distinctly similiar to spellcasting}

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum No movement, map is same- will use the same one until a new one is needed.

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.8 minutes elapsed time since arrival at Sky Castle.

4.8 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=38 ;
Thursday July 8th, 2010 1:00:23 PM

Given pause by thinking about what to do about the symbols, Echlhin is broken of his pondering by the faint noise that sounds similar to spell casting. He immediately warns the group as to where he thinks it may be coming from. (Listen check 38)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday July 8th, 2010 1:00:57 PM


Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Good Hope, approx 9.8 min remaining
Goggles of Night worn

Tratain Current Spells AC 39 HP 200/211  d20+28=35 ; d20+28=43 ; d20+15=34 ;
Thursday July 8th, 2010 9:20:34 PM

Tratain continues forward to see if he can get around the symbols without setting them off, but it seems as he isn't successful. (Will saves 35 and 43)

Tratain also hears the spellcasting and attempts to see who it is that is casting spells, and if he is able to see someone he sends his Spiritual Warhammer at them.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 14 of 21
Good Hope - 10 Minutes

Dwight hp 160/160, ac 33(touch 25)  d20+16=19 ; d20+18=22 ;
Thursday July 8th, 2010 10:12:09 PM

Listen: 19 + 2(GH) = 21

Dwight stands at the gap between the doors, looking for danger, not hearing what Echlin mentions.

Spot: 22 + 2(GH) = 24 (outside)

His bow in hand, he is ready to release given the first sign of any type of enemy.

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Friday July 9th, 2010 9:06:29 AM

Vedik waits, keeping an eye on Tratain. He lands, trying to remain as quiet as possible.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.3 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.3 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.3 Minutes (cast leaving dracolich pile)
Deathward - 2.3 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.3 minutes (Cast after ghost battle)

A Clash of Symbols -DMBZ 
Sunday July 11th, 2010 12:15:37 AM

sorry! My kid's birthday party is tomorrow, and I have been super busy.

Please continue to post one round of actions(more prep spells, drink a potion etc.), and we will get this fight going on Monday.

MonthorHit Points:(213 of 213) AC 39 
Sunday July 11th, 2010 4:03:34 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)
==================================

Monthor readies a strike in case they are attacke.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=31 ; d20+27=42 ;
Monday July 12th, 2010 8:39:31 PM

Echlin tries to locate where the possible spellcasting is coming from. (Spot 31, Listen 42)

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Good Hope, approx 9.8 min remaining
Goggles of Night worn

A Clash of Symbols -DMBZ 
Monday July 12th, 2010 10:41:04 PM

A figure presents himself at the top of the stairs. Stepping out from behind a pillar, the dread lich greets you. "I am Charzaak. Come, fight me." The lich appears to smile. The creature has the stance of a fighter, and yet ready with spell as well. He beckons to you with a swift motion of his hand.

Behind him, hundreds of candles light up a raised platform. Upon this raised platform is a great sarcophagus flaned by large black wrought iron candlabras holding the remains of nearly 20 thick inky candles each. The candles spew gutteral smoke, thick and greasy, and they give off a horrid stench. It is probably best not to think about what they were made from.

The heroes are not entirely caught unprepared. Tratain moves forward, setting off the symbols. He avoids the effects, but they are still active and will affect anyone else who moves forward more than a few feet. He also lets fly his spiritual hammer at the lich.

Dwight is ready with his bow, and as Charzaak finishes speaking can shoot at him.

Vedik attempts to remain stealthy.

Monthor has a strike readied.(is this ranged?)

Echlin relies on his senses to tell him that lich is where he appears to be.

...NOTES

I am unable to alter the map and will work on a new one. The lich is located at M12 on the old map. Please list current location(grid)in your post, and please list all active effects in your post.

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor- Cackle Fever and Filth Fever, no ability decrease
Tratain- 41 dam
Dwight- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy- ?/?

1 hour 26.0 minutes elapsed time since arrival at Sky Castle.

5.0 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Tuesday July 13th, 2010 9:30:28 AM

Vedik notes the melee stance of this Dread Lord with a raised eyebrow. He attempts to capitalize on that fact with a spell thats not of much use against most liches.

He casts Slow on the warrior lich, hoping to take the bite out of his attacks.

OOC:
Cast Slow on lich: DC 24

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115 Minutes (cast leaving dracolich pile)
Deathward - 2 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9 minutes (Cast after ghost battle)

Dwight hp 160/160, ac 33(touch 25)  d20+29=48 ; d20+29=44 ; d6=5 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=5 ; d20+24=40 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d20+19=23 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d20+29=46 ; d6=2 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday July 13th, 2010 6:44:27 PM

Dwight doesn't waste time on talking with this lich, and hopes the lich is full of over confidence as he unleashes his round of arrows.

Att: 48 + 2 = 50 (crit if possible: 44+2=46)
Dmg: 13 + 2(holy) + 3(ice) + 2(GH) = 20 (27 if critical)

att: 40 + 2(GH) = 42
dmg: 11 + 2(holy) + 5(ice) + 2(GH) = 20

att: 23 + 2(GH) = 25
dmg: 9 + 9(holy) + 4(ice) + 2(GH) = 24

att: 46 + 2(GH) = 48
dmg: 10 + 10(holy) + 2(ice) + 2(GH) = 24

Dwight then prepares to reload from AB13, floating off the floor by about 6'.

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

MonthorHit Points:(213 of 213) AC 39 
Tuesday July 13th, 2010 7:13:21 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

Tratain, let's pop over.
Monthor delays action until the end of the round. He then uses his helm of teleportation and teleports next to the ennemi (M13 Monthor and if Tratain agrees M14 Tratain).

" SAY HELLO TO MY LITTLE FRIEND!"

------------------------------------------------------



Tratain Current Spells AC 39 HP 221/211  d20+26=35 ; d20+21=41 ; d20+16=34 ; d20+11=20 ; d20+21=31 ; d8+5=12 ; d8+5=6 ; d8+5=7 ; d8+5=13 ; d8+5=8 ; d20+16=34 ; d20+11=18 ; d20+11=22 ; d20+11=20 ; d20+11=31 ;
Tuesday July 13th, 2010 8:18:06 PM

Tratain's Spiritual weapon strikes at the Lich, and Tratain casts Divine Power on himself to prepare for the battle.

Tratain then moves forward to R13 keeping an eye out for any more symbols and attempting to Identify them before setting them off. (Spellcraft: 18,22,20,31)

Spiritual Weapon: SR Check 31
Hit AC 35 for 12 Force Damage
Hit AC 41 for 6 Force Damage
Hit AC 34 for 7 Force Damage
Hit AC 20 for 13 Force Damage

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 15 of 21
Good Hope - 10 Minutes
Divine Power - Round 1 of 21


Tratain Current Spells AC 39 HP 221/211 
Tuesday July 13th, 2010 8:19:23 PM

OOC: Oops. I didn't see Monthors Post while I was typeing. Tratain will Cast Divine power and teleport with Monthor Instead of Moving.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday July 13th, 2010 10:07:32 PM

Echlhin begins casting Summon Nature's Ally VIII.

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Good Hope, approx 9 min remaining
Goggles of Night worn


A Clash of Symbols -DMBZ  d20+20=38 ; 3d8+13=18 ; d20+16=34 ; 2d6=4 ; d8=7 ; d20+16=25 ; 2d6=10 ; d8=2 ; d20+29=35 ; d20+24=27 ; d20+19=24 ; d20+13=19 ;
Tuesday July 13th, 2010 11:24:17 PM

arrgh original post eaten. grrr.

Vedik tries a slow spell on the lich, but it proves ineffective this time.

Dwight unleashes a hail of arrows on the lich, but only the holy energies affect the undead creature.

Monthor unleashes a battlecry, then gets himself and Tratain into the action with a teleport.

Tratain casts divine power, and aims his spiritual weapon at the lich, which hits several times. Then he rides along with Monthor.

Echlhin begins casting a spell.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Monthor and Tratain activate a trap upon arrival. A mass inflict serious woundsspell is triggered. Monthor and Tratain can try for DC25 will saves for half damage(18 or 9)(Monthor resists the spell with his SR) The lich seems to heal from the spell.

The lich motions and a pair of dread wraiths step out of the columns near the entrance. One takes a swipe at Dwight, the other attacks Echlhin. Dwight -hit touch AC 34. 4 dmg, plus 7 con drain, Echlhin -hit touch AC25, 10 dmg, plus 2 con drain Echlhin will need to make a concentration check to avoid losing the spell. DC is 20.

"AHA! You have stepped quite nicely into my trap!" The lich makes a full attack on Monthor with his adamantine heavy pick. Monthor- hit AC 35, 27, 24(all missed) The lich then casts a quickened spell, and crackling black energy seeps from it's fingertips...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...NOTES

I am unable to alter the map and will work on a new one. The lich is located at M12 on the old map. Please list current location(grid)in your post, and please list all active effects in your post.

DM questions: Dwight, which ioun stone is active?

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- -40/? hp, SR=none?

1 hour 26.1 minutes elapsed time since arrival at Sky Castle.

5.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+20=25 ;
Wednesday July 14th, 2010 6:18:52 PM

Vedik tries again to slow the warrior lich.

OOC:
Cast Slow on lich: 25 Spell Resistance check, DC 24
Blah

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 145.9 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 54.9 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 114.9 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 114.9 Minutes (cast leaving dracolich pile)
Deathward - 1.9 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 8.9 minutes (Cast after ghost battle)

Tratain Current Spells AC 39 HP 221/211  d20+26=35 ; d20+21=41 ; d20+16=24 ; d20+11=26 ; d8+5=7 ; d8+5=8 ; d8+5=13 ; d8+5=7 ; d20+32=37 ; d20+27=43 ; d20+22=39 ; d20+17=31 ; d8+13=21 ; d6=5 ; d6=4 ; d8+13=19 ; d6=6 ; d6=4 ; d8+13=14 ; d6=5 ; d6=1 ; d8+13=14 ; d6=3 ; d6=2 ;
Wednesday July 14th, 2010 8:06:46 PM

Tratain shrugs off the Inflict spell thanks to the Deathward, and takes his own attacks at the Lich in front of him. His Spiritual Warhammer does the same. After Attacking Tratain also takes a 5 foot step if able to offer Monthor an opportunity to flank the Lich.

Spiritual Warhammer: (Add 2 to Hit and Damage if Good Hope Effects these rolls)
Hit AC 35 for 7 Force Damage
Hit AC 41 for 8 Force Damage
Hit AC 24 for 13 Force Damage
Hit AC 26 For 7 Force Damage

Tratain - Adamantite Warhammer, Magic, Blunt and Good Aligned for overcomming DR
Hit AC 37 for 21 Physical Damage 9 Holy Damage
Hit AC 43 for 19 Physical Damage 10 Holy Damage
Hit AC 39 for 14 Physical Damage 6 Holy Damage
Hit AC 31 for 14 Physical Damage 5 Holy Damage

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.9 Minutes
Spiritual Weapon - Round 16 of 21
Good Hope - 10 Minutes
Divine Power - Round 2 of 21



MonthorHit Points:(213 of 213) AC 39  d20+30=42 ; d10+30=39 ; d6=6 ; d6=6 ; 2d6=10 ; d20+25=29 ; d10+30=34 ; d6=3 ; d6=6 ; 2d6=11 ; d20+20=23 ; d10+30=37 ; d6=4 ; d6=6 ; d6=5 ; 2d6=10 ; d20+15=19 ;
Wednesday July 14th, 2010 9:24:13 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Shield Other - from Tratain - 21 Hours- The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by Tratain.

Current AC vs evil (42)

------------------------------------------------------
Monthor snickers at the lich. With his bestest bud Tratain behind him, this shouldn't take long.

Two handed power attack ( -5/+10)

Attack 1 Hits AC 42 for 39 physical, 6 shock, 6 frost, 10 holy
Attack 2 Hits AC 29 for 34 physical, 3 shock, 6 frost, 11 holy
Attack 3 hits AC 23 for 37 physical, 4 shock, 6 frost, 10 holy
Attack 4 hits AC 19 miss

Dwight hp 160/160, ac 33(touch 25)  d20+15=28 ; d20+29=40 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ; d20+24=42 ; d6=2 ; d6=6 ; d6=3 ; d20+19=33 ; d6=6 ; d6=6 ; d6=4 ; d20+29=44 ; d6=5 ; d6=5 ; d6=1 ;
Wednesday July 14th, 2010 10:16:25 PM

Dwight attempts to shrug off the effects (OOC: A save wasn't stated, but generally I figured there was a save for ability drains. Rolled Fort: 28 + 2(GH) = 30 -- based on text DC 25 for Dreat Wraith awaiting DM determination.)

Otherwise Dwight takes substantial damage from the suddenly appearing wraiths. (-7 Con brings him to 19 Con, this makes 3 bonus for 16 levels, 48 dmg + 4 dmg = 52 total)

OOC: Also Dread Wraiths are large and can fly if I recall.

Dwight will slide along eastern wall south 5' (or further 10' if large to avoid AOO, not sure of dread wraiths size without a map since they can change forms), and take a shot at the wraith hoping to pin the wraith.

Staple attack: 40 + 2 = 42
A successful staple shot does not cause the target to suffer any penalties, but it cannot move away unless it uses a standard action to pull free (Strength or Escape Artist check vs. a DC equal to the damage the bolt or arrow would have inflicted). If the target is stapled by more than one arrow or bolt, the DC to pull free is the total of all the damage that would have been inflicted by all projectiles -- or each projectile must be broken
DC needed: 9 + 11(holy) + 4(ice) + 2(GH) = 26 (22 excluding ice)
Arrow is ghost touched, so it should pin an incorporeal.

If Dwight only moved 5', then he continues firing his bow. (if he moved more than 5', he only gets the one shot, I think?)

att #2: 42 + 2(GH) = 44 (at dread wraith)
dmg: 10 + 9(holy) + 2(GH) = 21

att #3: 33 + 2(GH) = 35 (at dread wraith)
dmg: 14 + 10(holy) + 2(GH) = 26

att #4: 44 + 2(GH) = 46 (at dread wraith)
dmg: 13 + 6(holy) + 2(GH) = 21

Summary: Stapled needing a DC22 Str in order to move, and took 68 dmg

(OOC: Sorry about the BIG if post)
======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)



A Clash of Symbols -DMBZ  d20+20=28 ; d20+16=22 ; d20+16=31 ; d20+16=20 ;
Wednesday July 14th, 2010 11:35:49 PM

OOC- sorry about the map, but I'm burning on 5hours of sleep a day right now. It's the best I can do to avoid missing posts.

The ceiling is 30feet high. Dwight can float up, but as has been observed the wraiths can fly. Also, they are large and have reach. Dwight- fort save, yes he gets one. I forgot about it. looks like you made it this time!

Echlhin- no, you dont need a check. I added that on without thinking about it. ghost touch- I think this is a bit overpowered but...reading the PrC, it would seem to indicate that yes, it does work this way. I'll allow it.

staple shot- the arrow is ghost touch, but the pillar is not.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vedik tries his luck again with the slow spell. But the lich shrugs it off once more.

Tratain and Monthor both pound on the lich mercilessly. It's plan to trap you seems to be faltering...

Dwight moves away from the wraith so he can fire his bow.(provokes AoO) With the first shot, he tries to pin the creature, but the pillar behind it isn't insubstantial enough for the bolt to pin the undead to it. The shot was a standard action. Now Dwight awaits the creature's response...AoO: hit AC 22, miss

Echlhin finishes casting the summon spell. the creature(s) can act this round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The lich almost has a look of shock upon it's rotting face. "No...you, how?" As the undead crumples to the ground, it mutters a few final words. "It matters not. The Dread will..."

The dread wraith attacking Echlhin tries to hit him again. hit AC 31, miss

The dread wraith attacking Dwight closes the gap, and strikes again. hit AC 20, miss
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- -75,-98,-94/? hp, SR=none?

1 hour 26.2 minutes elapsed time since arrival at Sky Castle.

5.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d3=1 ; d20+22=40 ; d20+22=32 ; 2d10+19=30 ; 2d10+19=25 ; d20+12=20 ; d6+5=9 ;
Thursday July 15th, 2010 4:19:17 AM

Echlhin's summon manages to only call forth one Greater Earth Elemental. As it materializes between him and the dread wraith and tries to slam into it, putting its strength the attacks (Power Attack for 5 - Ac: 40, 30 Damage; AC 32, 25 Damage)

Thinking their current protections are enough from the wraiths, Echlhin hurls fire from his hand (Produce Flame, cast end of previous fight) (Range Touch AC 20, 9 Damage - believe that misses)

Earth Elemental has AC 20, Touch AC 7, and Currently 241 of 241 HP

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 114.9 Minutes
Resist Energy, 30 Points Cold - 114.9 Minutes
Stoneskin 150 points - 145.9 minutes
Deathward - 1.9 Minutes
Produce Flame - approx 16 min. remaining
Good Hope, approx 8.9 min remaining
Goggles of Night worn

Tratain Current Spells AC 39 HP 221/211  d20+16=31 ; d20+26=44 ; d20+21=32 ; d8+5=6 ;
Thursday July 15th, 2010 9:00:42 PM

Tratain sends his spiritual warhammer after the Wraith Attacking Dwight and he then looks around the building for signs of any more Lich's or that the building has any more levels. (Spot 31)

He says "Monthor, do you see anything else around here? Anymore Liches or does the building go underground?"

Spiritual Warhammer:
Hits AC 44 for 6 Force Damage

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.7 Minutes
Spiritual Weapon - Round 17 of 21
Good Hope - 10 Minutes
Divine Power - Round 3 of 21


A Clash of Symbols -DMBZ 
Thursday July 15th, 2010 10:04:03 PM

I will wait on the other posts until tomorrow. -DMBZ

MonthorHit Points:(213 of 213) AC 39  d20+5=9 ; d20+5=23 ; d20+5=20 ; d20+5=9 ; d20+5=11 ; d20+5=15 ;
Thursday July 15th, 2010 10:52:15 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Shield Other - from Tratain - 21 Hours- The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by Tratain.

Current AC vs evil (42)

--------------------------
Looking highly satisfied over taking out the lich, Monthor looks around as Tratain asks. He then draws his throwing axe.

Spot checks if needed
9,23,20,9,11,15

Dwight hp 160/160, ac 33(touch 25)  d20+29=33 ; d6=5 ; d6=6 ; d6=4 ;
Friday July 16th, 2010 8:10:41 AM

Dwight again backs up 10', putting him in the corner, to get the opportunity to shoot once.

Hit: 33+2(GH) = 35
dmg: 13 + 10(holy) + 2(GH) = 25

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Friday July 16th, 2010 11:02:52 AM

Vedik casts Message, pointing out each of the Grey Knights.

He then whispers this to them [i]"Well done"[/b]

OOC
Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 145.8 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 54.8 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 114.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 114.8 Minutes (cast leaving dracolich pile)
Deathward - 1.8 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 8.8 minutes (Cast after ghost battle)
Message: CL 1, 180.0 Minutes (Cast in Chazrack fight)

A Clash of Symbols -DMBZ  d20+16=23 ; d20+16=36 ; d20+16=34 ; 4d6=9 ;
Sunday July 18th, 2010 10:09:05 PM

Echlhin's summoned elemental benefits from ghost touch and strikes at the undead. It hits twice, but the hurled fire from Echlhin passes harmlessly through the undead.

Tratain changes the target for his spiritual hammer, and it flies off, striking at the wraith. He takes a look around, but the place doesn't seem to have any other levels. The symbols are still in place though, and would have to be bypassed for the others to come over to where the altar are is.

Monthor is satisfied at dropping the lich, then he switches weapons.

Dwight backs up and aims a careful shot at the wraith. The ghost touched arrow sticks into the undead in a satisfying way.

Vedik places a message spell upon the group. He congratulates them on taking down the lich, but the danger here is not yet gone...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
dread wraith1 floats closer to Dwight and attacks him again. The creature misses however, obviously thrown off by the numerous ghost arrows sticking out of it.

dread wraith2 floats up and away from the elemental(AoO). It moves to join the other, and continue the assault on Dwight. hit dwight AC 36(crit check) AC34(confirmed). dmg= 9, con drain= 14 DC 25 fort save to resist the drain.

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- lich, down
dread wraith1(fighting Dwight) -31/?hp
dread wraith2(fighting Echlhin) -55/?hp

1 hour 26.3 minutes elapsed time since arrival at Sky Castle.

5.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Monday July 19th, 2010 5:55:26 PM

Vedik whispers to the party "I have little that can effectively deal with these. Focus on the one attacking Dwight. Dwight, fire away then don't resist this spell."

He then waits for the Dread Wraith to attack Dwight again.

OOC
Ready Action: When the Dread Wraith attacks Dwight , cast Resilliant Sphere on him, which being a force effect should block the creature's attack, ruining it.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 145.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 54.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 114.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 114.7 Minutes (cast leaving dracolich pile)
Deathward - 1.7 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 8.7 minutes (Cast after ghost battle)
Message: CL 1, 179.9 Minutes (Cast in Chazrack fight)

Tratain Current Spells AC 39 HP 221/211  d20+26=31 ; d20+21=40 ; d20+16=27 ; d20+11=31 ; d8+5=9 ; d8+5=7 ; d8+5=13 ; d8+5=8 ; d8+5=7 ;
Monday July 19th, 2010 9:04:37 PM

Tratain Directs his Warhammer to keep attacking the Wraith.

Spiritual Warhammer:
Hits AC 31 for 9 force damage
Hits AC 40 for 7 force damage
Hits AC 27 for 13 force damage
Hits AC 31 for 8 force damage

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.7 Minutes
Spiritual Weapon - Round 18 of 21
Good Hope - 10 Minutes
Divine Power - Round 4 of 21

A Clash of Symbols -DMBZ 
Monday July 19th, 2010 9:43:57 PM

OOC- will put next post up tomorrow after everyone posts.

Dwight hp 147/160, ac 33(touch 25)  d20+29=36 ; d6=5 ; d6=6 ; d6=1 ; d20+24=27 ; d6=2 ; d6=5 ; d6=5 ; d20+19=20 ; d20+29=30 ; d6=2 ; d6=4 ; d6=2 ;
Tuesday July 20th, 2010 8:32:36 AM

With two wraiths now on top of Dwight, and having placed himself in the corner, firing his bow one more times seems to be a bad idea (OOC: my understanding is being in melee combat and firing a bow would give both an AOO). Unfortunately, one bad idea is the only thing that comes to mind.

Death Ward protect him from the ability drain.

He pulls back and fires hoping to finish both.

att: 36 +2(GH) = 38
dmg: 13 + 7(holy) + 2(GH) = 22

att: 27 + 2(GH) = 29
dmg: 10 + 10(holy) + 2(GH) = 22

att: 20 + 2(GH) = 22 (nat 1)
miss

att: 30 +2 (GH) = 32 (nat 1, AGAIN!)
dmg: 10 + 6(holy) +2(GH) = 18

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

MonthorHit Points:(213 of 213) AC 39  d20+30=42 ; d6+8=10 ;
Tuesday July 20th, 2010 11:33:23 AM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Shield Other - from Tratain - 21 Hours- The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by Tratain.

----------------------------------------------
Monthor throws his axe (+1 throwing axe, returning, distance) at one of the wraith (DW1)

Attack 1 hits AC 42 for 10 points of damage.


A Clash of Symbols -DMBZ  d100=10 ; d20+16=19 ; d20+16=22 ;
Tuesday July 20th, 2010 9:33:57 PM

Dwight decides to fire his bow, even trapped in the corner as he is. However, Vedik doesn't care for his chances, and before Dwight can fire, surrounds him with a resilient sphere.

OOC- they have combat reflexes, and would have each got an AoO for each shot fired by Dwight. As Vedik readied an action to prevent this, that's the order I used. Also, DM ruling the death ward does NOT protect against the wraiths' attack. DC 25 fort save to resist, otherwise, 14 con drain, plus the 9 damage.

Tratain's spiritual warhammer continues smashing the wraith.

Echlhin directs the summoned creature to attack. OOC- yes, the elemental gets an AoO from last round. Add it onto this rounds actions. The wraith is currently too high to attack.

Monthor throws his axe, hoping for a hit. After missing the undead, it returns to his hand. (rolled miss chance)

The wraiths realize the futility of trying to attack Dwight and look for a new target. They swoop down, and take some swipes at Echlhin. Hit AC: 19, 22 miss

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- lich, down
dread wraith1(fighting Dwight) -68/?hp -spiritual hammer
dread wraith2(fighting Echlhin) -55/?hp

1 hour 26.4 minutes elapsed time since arrival at Sky Castle.

5.4 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location

Dwight hp 147/160, ac 33(touch 25)  d20+15=27 ;
Wednesday July 21st, 2010 12:02:53 AM

OOC Fort save from last round due to DM ruling: 27 + 2(GH) = 29 made. Whew!

"Thanks," Dwight mumbles as he reloads his bow but is unable to penatrate the sphere. He takes a moment to calm his breathing only to catch himself shaking and seeing double for a second.

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+22=42 ; d20+22=26 ; d20+22=28 ; 2d10+19=28 ; 2d10+19=29 ; 2d10+19=32 ; d20+12=25 ; d6+5=10 ;
Wednesday July 21st, 2010 12:41:39 AM

As the Wraith moved away, the elemental lashed out.... (hit ac 42, 28 damage - ghost touch)
As the Wraiths move back closer to attack Echlhin, it attacks again (hit ac 26, 29 damage; hit ac 28, 32 damage - ghost touch)

Echlhin again throw some fire from his hand at the attacking wraith (Hit touch ac 25, 10 damage - ghost touch)

Earth Elemental has AC 20, Touch AC 7, and Currently 241 of 241 HP

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 114.9 Minutes
Resist Energy, 30 Points Cold - 114.9 Minutes
Stoneskin 150 points - 145.9 minutes
Deathward - 1.9 Minutes
Produce Flame - approx 16 min. remaining
Good Hope, approx 8.9 min remaining
Goggles of Night worn

((Helping with a move and just realized I will be without dependable internet access until Fri, though I will try and post with my new cell. If I find that it is not working correctly, I'll contact Troy to post for me))

Tratain Current Spells AC 39 HP 221/211  d20+16=27 ; d20+26=30 ; d20+21=36 ; d20+16=32 ; d20+11=28 ; d8+5=13 ; d8+5=11 ; d8+5=12 ; d8+5=9 ;
Wednesday July 21st, 2010 11:27:27 AM

Tratain keeps his Spiritual Warhammer attacking the Same Wraith as he keeps an eye out for any new danger. (Spot 27)

Spiritual Warhammer:
Hits AC 30 for 13 Force Damage
Hits AC 36 for 11 Force Damage
Hits AC 32 for 12 Force Damage
Hits AC 28 for 9 Force Damage

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.7 Minutes
Spiritual Weapon - Round 19 of 21
Good Hope - 10 Minutes
Divine Power - Round 5 of 21

A Clash of Symbols -DMBZ 
Wednesday July 21st, 2010 9:47:15 PM

Dwight is safe inside the sphere, but fumes at being out of the action. He shakes off the effects of the wraith's attack.

Tratain's spiritual weapon and Echlhin's ghost touch spell and summoned creature finish off the two wraiths.

The Mausoleum is now eerily quiet, with just the fluttering of the candles as in a light breeze near the altar. The black thick and putrid smoke is still there, but seems a bit less concentrated than before.

There are still two symbols near the center of the room, but they pose less danger now. Those near the door will not be able to get around them without transport magic or making saves.

There are no other creatures present. That you know of...

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- lich, down
dread wraith1(fighting Dwight) -down
dread wraith2(fighting Echlhin) -down

1 hour 26.5 minutes elapsed time since arrival at Sky Castle.

5.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=47 ; d20+27=39 ;
Wednesday July 21st, 2010 11:37:05 PM

Echlhin takes a moment to study the surroundings for other possible dangers (spot 47, listen 39). If nothing is noticed he will return to sensing nearby spirits to look for other threats and the spirit gem he sensed earlier.

Tratain Current Spells AC 39 HP 221/211 
Thursday July 22nd, 2010 11:17:10 AM

Tratain searches the downed Lich for anything of Value and then begins to search the area as well. He asks Echlhin to attempt to locate the Soul Gem just incase the lich has it hidden.

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.7 Minutes
Spiritual Weapon - Round 20 of 21
Good Hope - 10 Minutes
Divine Power - Round 6 of 21

MonthorHit Points:(213 of 213) AC 39 
Thursday July 22nd, 2010 12:57:39 PM

Monthor stands guard and readies action ( defends against an attack).

" Good job friends..."



Dwight hp 147/160, ac 33(touch 25)  d20+18=36 ;
Thursday July 22nd, 2010 9:57:53 PM

Dwight stays in his bubble, looking for anything he may have been when there was potential danger.

spot: 36

A Clash of Symbols -DMBZ 
Thursday July 22nd, 2010 10:15:27 PM

Silence is the only thing that returns to the heroes senses as they scan around for more trouble.

There are no more enemies present. Tratain relieves the lich of his gear. (OOC- not sure if Steve was handing things out as he was going along, or intended to give out all the loot at once at the end of the module.)

The Mausoleum is secure for the moment. Some caution needs to be taken due to the still active symbols.

What do you do next?

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy(M12)- lich, down
dread wraith1(fighting Dwight) -down
dread wraith2(fighting Echlhin) -down

1 hour 26.6 minutes elapsed time since arrival at Sky Castle.

5.6 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday July 23rd, 2010 12:19:03 AM

Feeling relatively safe for where they are, Echlhin uses his ability to sense spirits to try and locate it's gem.


Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Friday July 23rd, 2010 10:32:04 AM

Vedik dismisses his sphere, freeing Dwight.

He looks around, trying to think of a way to deal with the symbols that won't bring the roof down.

OOC:
Sorry for missing posts, hectic week.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 145.4 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 54.4 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 114.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 114.4 Minutes (cast leaving dracolich pile)
Deathward - 1.4 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 8.4 minutes (Cast after ghost battle)
Message: CL 1, 179.6 Minutes (Cast in Chazrack fight)

Dwight hp 147/160, ac 33(touch 25) 
Friday July 23rd, 2010 2:59:41 PM

Dwight floats to the ground and stretches his legs wondering if he would have eventually run out of air.

"Echlin, could your elemental jussst expand the pillarsss ssso that they encompassssssed the sssymbolsss in ssstone? Not sssure he could do it sssafely, dependsss on what sssets if off. Good perhapsss? Anyone elssse more knowledgeable on the sssymbolsss."

To Tratain and Monthor, "being further down, do you sssee any holesss in the ceiling the ressst of usss could circle around and enter?"

A Clash of Symbols -DMBZ 
Sunday July 25th, 2010 9:25:21 PM

As the group tries to decide what to do about the remaining symbols, Echlhin uses his sense to try and find Charzaak's Soul Gem. He senses something near the altar area, containing all the burning candles.

OOC- If you want to try and identify any of the lich's equipment, let me know if you are using spells or whatever to do so.

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy:none present

1 hour 26.7 minutes elapsed time since arrival at Sky Castle.

5.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location

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