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Wooden Sphere (DM SteveK)  d20+16=22 ; d20+14=16 ; d20+16=23 ; d20+6=20 ;
Monday May 31st, 2010 6:27:12 PM

ooc: DM rolling for Plyf since Buzz said he'd be away

Diving into the water, Plyf comes out with the Wooden Sphere. She looked it over and determined that there is no traps on the sphere. Getting out of the water, she looks it over and sees a crack, like a puzzle ball. Carefully removing one piece at a time and finally the ball comes undone to reveal a Green Gem Shard. From the descriptions the Grey Knights have recieved, it is obviously a Soul Gem.

Yet Plyf overlooked a small piece of information. As the last wooden sphere piece touches the ground, they begin to transform. Each of the dozen pieces change and grow into a black crystal tree. Plyf immediately understands where these trees come from. "They are crystal trees from Koshe-Marr!", the half-elf bard sings to her companions.

The crystal trees of Koshe-Marr
Made of shadowed crystal they are
Shatter they at slightest sound
Buries all within the ground
Unless harmonics kept at bay
Bardic song keeps safe the day

Beware if I stop singing here
The crystal trees will spread I fear
I shall stay and sing them still
while Gray Knights thwart lich's will


ooc: Plyf is now an NPC. She is going to stay here and sing the trees to a stand still. If the Grey Knights are successful in defeating the Dread, I'm sure she'll be OK and be able to retire someplace. If the Gray Knights lose, well, I bet she'll get captured by a lich and be kept alive for a long, long time....

................

The Knights have Tendrix' Soul Gem. Where is Backkis'?

Dwight hp 160/160, ac 33(touch 25)  d20+18=34 ;
Monday May 31st, 2010 9:05:03 PM

"One down, let's get moving. I doubt Backkisss would have brought hisss sssoul gem with him. We ssshould be able to find it back in the cave?"

"Anyone have any idea how long before Backkisss will return if his sssoul gem remainsss free?"

Dwight looks to Plyf, hoping the group can finish what they have set out before Plyf finishes her song. He looks around to see if they are still being watched.

spot: 34 + 2(GH) = 36

If he sees any eyes, he draws his bow and fires.

OOC: Not to be a scavenger, but does Plyf has any high 'party' need items? Perhaps the wand of greater invisibility? We need to take these prior to leaving Plyf if she will part with them.

======================
DM Sanity Stuff

Blinking
Hasted
Flying Broom (35' )
Bow in Hand (readied)
Ioun Stone Activated
Delay Poison - (from Tratain)
Good Hope - 10 Minutes


Tratain Current Spells AC 39 HP 211/211  d20+16=22 ;
Monday May 31st, 2010 10:56:13 PM

Tratain says "Well we have one of the Gems, Vedik do you think we should smash the Gem here and Now or hold on to it for a little while? How much time do we have before the Lich Reforms itself? (Knowledge Religion 22)

He continues "Lets head back to the Draco-Lichs Place and search through his stuff until we find it. We don't want to chance having to fight them again."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday June 1st, 2010 12:23:28 AM

Echlhin agrees that they need to search for the draco-lich's gem, though is unsure if they will find it given they were unlucky in their previous search of the cave.

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast and beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast and beginning of day)
Long Strider (18 hour duration - generally cast and beginning of day)
Good Hope (cast by other, 10 min per Dwight's post)
Haste (not sure of remaining rounds, don't think there are any left)
Ring of Counterspells: Greater Dispell

A Green Shard (DM SteveK) 
Tuesday June 1st, 2010 10:37:39 AM

Plyf is keeping up a steady singing and rhythm that slews around the usual harmonics, but has the effect of keeping the Koshe-Marr crystal trees from expanding and shattering.

Plyf is able to hand off 2 wands: Improved Greater Invisibility (45) charges, Cure Critical Wounds (48 charges)

The dead trees and slime covered hedge idly wave in a breeze that isn't there. A mangy rat looks at the group from beneath a thorny bush. All is quiet and there is no sign of other foes in the immediate area.

Tratain is fairly certain that the Grey Knights will have time to acquire all the soul gems before having to destroy any. Thier time schedule on the flying castle is fairly tight, and the heroes will win or lose before any lichs reform. (It will take at least 24 hours for any lich to reform)

The Grey Knights have collected some usual suspects for possible valuables to include the shard of a green gem found within the Wooden Sphere. Other items include an amulet and 2 rings from Backkis and a robe, cloak, belt, moccasins, 2 rings, a periapt, a set of bracers, and a staff from Tendrix. Whether any are magic or have other uses? No one knows.

The Green Gem Shard looks smooth over one quarter, and the rest of it is a pattern of ridges and grooves; very strange. As the Gray Knights look at the facets, they can see there is a type of pattern: almost like that of a key...

...NOTES

12.6 minutes elapsed time since arrival at Sky Castle.

8.6 minutes elapsed time since left the Cave.

1.6 minute elapsed time since end of Grove Battle.

Sky Castle Locations Summary:
- North East: Orchard (current location)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Tuesday June 1st, 2010 11:23:42 AM

Vedik shrugs. "A normal lich would reform in about a day, but these are not normal lichs from all I have heard of how they are made. They may not even reform at all. Still, let's keep the gem for now."

He frowns and looks at Plyf maintaining the song. "We should hurry. I say we press on"

OOC:
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 125 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday June 1st, 2010 12:02:42 PM

"We do what we must. Thank you Plyf, for your choice. I agree we should search the lair now, while it may still be unoccupied."

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day)
Long Strider (18 hour duration - generally cast and beginning of day)
Good Hope (cast by other, 10 min per Dwight's post)
Ring of Counterspells: Greater Dispell

MonthorHit Points:(175 of 213) AC 39 
Tuesday June 1st, 2010 7:53:22 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin - 125 minutes

----------------------------
Monthor, uncharacteristically silent, waits for instructions from Tratain.



Dwight hp 160/160, ac 33(touch 25) 
Tuesday June 1st, 2010 9:00:57 PM

Dwight looks to Plyf, then to Tratain, ready to set off.

Tratain Current Spells AC 39 HP 211/211 
Wednesday June 2nd, 2010 8:25:56 AM

Tratain says "Don't worry Plyf, we'll destroy the Dread and then come back and help you."

He examines the Gem and says to the others "This Gem looks Odd. Perhaps all of the gems fit together and make something bigger. I guess we can't destroy any pieces until we are sure. I think we should actually check out that portal if it is still there. We should have some time before it re-appears and we don't want to give the others too much time to prepare for us."

Portal in the Orchard (DM SteveK) 
Wednesday June 2nd, 2010 10:52:36 AM

Traitain picks up Tendrix' Soul Gem.

The Grey Knights praise the courage of Plyf to keep the demi-plane of horror at bay by her singing while the rest go and slay the other six lichs... and then the Dread Lich itself. As the heroes walk (or fly) away from the grove, leaving the equipment of the two liches, they remember what Vran told them before the assault...

"we've got a chance to cut off the head of the Sons. For the first time since the Sons of Dread were formed, all eight of the Dread Liches are gathered in a single place." He points to the Skycastle. "Up there are the eight liches responsible for nearly all of the activities undertaken in the name of the Sons of Dread. And if they're all there together, it means that they need new orders and going to summon the Lord of the Dread himself."

The Grey Knights are certain that if they leave the Lord of the Dread alive, it will only recruit more liches and nothing permenant will be accomplished. If, however, they summon the Lord of the Dread themselves, then they could slay the ultimate head of the organization! Undead and remnants of the Dread would undoubtedly still be around for a long time, but the head will have finally been cut off the viper!

Looking about the portal area for a minute, the spellcasters conclude there is no permanent magic here. Most probably, it is a known location that Tendrix allowed his minions to know about so they could meet him at need.

There is nothing further to be found at the portal space.

...NOTES

13.6 minutes elapsed time since arrival at Sky Castle.

9.6 minutes elapsed time since left the Cave.

2.6 minute elapsed time since end of Grove Battle.

Sky Castle Locations Summary:
- North East: Orchard (current location)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum


Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Wednesday June 2nd, 2010 12:51:16 PM

Vedik takes the equipment and stores it in his haversack.

OOC:
sorry, we do indeed pick up the lewts

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday June 2nd, 2010 11:24:30 PM

If Vedik is still injured, Echlhin pulls out his wand of cure light wounds and heals him as they travel to their next destination.

Dwight hp 160/160, ac 33(touch 25)  d20+18=36 ;
Thursday June 3rd, 2010 6:51:25 AM

"Once we sssearch the cave, assssssuming we find the gem, where too next," Dwight asssksss.

Otherwise he keeps his eye scanning the area.

spot: 36 + 2(GH) = 38


Portal in the Orchard (DM SteveK) 
Thursday June 3rd, 2010 9:02:52 AM

It takes another minute for the Gray Knights to return to the rocky hillside which was the Draco-Lich's lair. Sitting deep within the hill, the large diameter (ie 50') Approach Tunnel moves into the ground at a steady 10 degree downslope. Carrion and offal line the walls, drip from the ceiling and cover the floor. Bits of half eaten corpses and decay can be seen everywhere. At the end of the 150' Tunnel lies a 100' oval bowl shaped chamber, half full of a pile of decay and death.

It will take years of sifting the offal and diseased flesh of the pile by hand. How do the Gray Knights propose to find a single Soul Gem?

...NOTES

14.6 minutes elapsed time since arrival at Sky Castle.

10.6 minutes elapsed time since left the Cave.

3.6 minute elapsed time since end of Grove Battle.

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum

Dwight hp 160/160, ac 33(touch 25)  d20+7=19 ; d20+12=20 ;
Thursday June 3rd, 2010 4:01:38 PM

Dwight hopes to find it, he casts Detect Magic and asks Vedik to show him the other gem. He focuses on the types of magic present in the first gem and then searches the room for the same type of magic.

OOC: I think Detect Magic had been cast the first time we were in this room, so Dwight will begin with the treasure items dropped before.

Spellcraft: 19 + 2 = 21 (If Detect Undead would work better to detect gem, he'll cast that instead or even in conjunction with Detect Magic.)

Search with the aid of detect spell: 20 + 2 = 22

Dwight hopes to find, but doesn't intend to touch the gem with his hands.

Tratain Current Spells AC 39 HP 211/211  d20=9 ;
Thursday June 3rd, 2010 7:50:36 PM

While Dwight searches with his Detect Magic spell. Tratain also casts Detect Magic and searches around the outside of the cave looking for any hidden places where the Draco-Lich may have hidden valuable items. If that fails Tratain suggest going right for the Deepest part of the pile hoping that is where the Draco-Lich hid his soul gem.

(Search - 9)

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Friday June 4th, 2010 9:08:05 AM

Vedik looks over the pile of..well..nastiness.

"Anything you can summon that would help this Echlhlin?"

OOC:
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 123 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday June 4th, 2010 10:12:33 AM

"Hrmm, let me think..." as Echlhin ponders if there are any creatures that would be helpful in this endeavor.

Rotting Cave (DM SteveK) 
Friday June 4th, 2010 10:50:32 AM

Residual slime from decomposed plants, the fetid remains of creatures, excrement and more bones than could easily be counted heap the pile over 35' radius and some 15' deep. The smell is putrid, the stench of death everywhere.

Tratain shows the other heroes Tendrix' Soul Gem. Assuming the other liches have similar gems, everyone has a good idea of what they are looking for.

Dwight thinks back 10 minutes to the last time they were in the Cave. Plyf did a cursory inspection and had found a magical ring which she gave to Dwight. No other magical auras had been found.

Of course, the rotting pile disrupts line of sight for the Detect Magic spells, and so it will be necessary to sift through the detrius. As before, the heroes estimate a couple of hours will be necessary to go through the entire pile by hand...

...NOTES

14.7 minutes elapsed time since arrival at Sky Castle.

10.7 minutes elapsed time since left the Cave.

3.7 minute elapsed time since end of Grove Battle.

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum

MonthorHit Points:(213 of 213) AC 39 
Saturday June 5th, 2010 8:24:14 AM

" Couldn't we just incinerate the natural stuff and get shift through the ashes for the gems? "

Rotting Cave- reprise (DM SteveK) 
Monday June 7th, 2010 11:41:48 AM

ooc: with only one post, I'll wait for more people to post tomorrow before continuing on with the adventure.

............

Residual slime from decomposed plants, the fetid remains of creatures, excrement and more bones than could easily be counted heap the pile over 35' radius and some 15' deep. The smell is putrid, the stench of death everywhere.

Tratain shows the other heroes Tendrix' Soul Gem. Assuming the other liches have similar gems, everyone has a good idea of what they are looking for.

Dwight thinks back 10 minutes to the last time they were in the Cave. Plyf did a cursory inspection and had found a magical ring which she gave to Dwight. No other magical auras had been found.

Of course, the rotting pile disrupts line of sight for the Detect Magic spells, and so it will be necessary to sift through the detrius. As before, the heroes estimate a couple of hours will be necessary to go through the entire pile by hand...

...NOTES

14.7 minutes elapsed time since arrival at Sky Castle.

10.7 minutes elapsed time since left the Cave.

3.7 minute elapsed time since end of Grove Battle.

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum

Tratain Current Spells AC 39 HP 211/211 
Monday June 7th, 2010 10:22:37 PM

Tratain asks to see the Items they found on the Draco-Lich's Body and looks them over to make sure that none of those things might fit together with the Druids Soul Gem.

If none of those items seems to fit he says "Echlhin, any chance you can shift into something small like a Rat or a snake and go through the pile there quickly? Otherwise we're going to spend a while digging though it and it won't be pleasant."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday June 7th, 2010 11:01:19 PM

Echlhin changes his shape into something that he feels may have a better chance locating the gem. ((ooc: Sorry not at home and don't have my books handy, thinking dire rat should be useful))

Rotting Cave- Digging (DM SteveK) 
Tuesday June 8th, 2010 12:25:05 PM

Monthor suggests burning off the rotting parts.

Tratain thinks about what was taken from the large pile of bones that was the Draco-Lich. When Vedik produces an amulet and two rings, it is obvious none of those go with the Green Gem Shard.

And so it goes to Plan B. Echlhin shape changes into a dire rat, the best he can think of to dig into filth. For 10 minutes he burrows and sniffs and looks for glittery things. Echlhin isn't sure that he's covered the mound, and there is no animal he knows he can shape into that enables seeing through objects such as this filth. The druid/thamauturgist/grim is fairly certain checking like this will take at least an hour.

And another danger for staying in this cave begins to present itself. Across the currents of air, borne along with the stench of rotting death, viral diseases and bacterial infections begin to plauge our heroes. (ooc: all Fort DC 20 or contract a disease)

Echlhin, having burrowed amongst the worst of the carriers, has TWO saves Fort DC 20.

...NOTES

24.7 minutes elapsed time since arrival at Sky Castle.

20.7 minutes elapsed time since left the Cave.

13.7 minute elapsed time since end of Grove Battle.

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building
- South East: Mausoleum

Tratain Current Spells AC 39 HP 211/211  d20+27=42 ; d20+14=26 ; d20+13=17 ;
Tuesday June 8th, 2010 9:58:57 PM

Tratain says "Keep at it Echlhin please. Pull out whatever you find. Everyone else keep an eye out for the rest of these liches just in case they try and ambush us here. Vedik, we'll redo all our wand spells 20 minutes or so before they wear off so we don't get caught with them down."

Tratain examines anything that Echlhin finds in the pile and keeps an eye out for an attack of any kind.

Fort Save - 42
Spot - 26
Listen - 17

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 87 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 120 points - 137 minutes
Shield Other - Monthor - 21 Hours

Dwight hp 160/160, ac 33(touch 25)  d20+15=30 ; d20+18=27 ;
Tuesday June 8th, 2010 10:53:22 PM

Fort: 30

Dwight coughs as the stench soaks into his clothing and begins to scratch the back of his throat. He takes a piece of an old sack and uses it to cover his mouth and nose, hoping to avoid some of the stench.

"Bahhh, I had a ssscroll long ago that helped find objectsss that had been misssplaced, wisssh I ssstill had a copy." Dwight muffles through his face covering. "To bad we can't sssummon sssomething to sssearch for usss and bring it to usss once found."

Dwight looks as Echlin moves stuff about. spot: 27

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Bow in Hand
Ioun Stone Activated
Delay Poison - (from Tratain)


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+22=26 ; d3=2 ; d20+22=42 ;
Tuesday June 8th, 2010 11:26:00 PM

On Tratain's urging, Echlhin continues to rummage through the filth as best he can. (Fort saves 26 and 42, sorry about the d3, that was accidental)

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20=4 ; d20=2 ;
Wednesday June 9th, 2010 8:48:57 AM

Vedik nods at Tratain. "A water elemental maybe Echlhin?"

Other than that, Vedik has no advice and so helps dig through the pile.

OOC:
Saves (+21): 25, 22, both passed.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 124 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic

Rotting Cave- Digging (DM SteveK)  d20=11
Wednesday June 9th, 2010 9:33:39 AM

(ooc: DM roll for Monthor vs Disease. Fort 32, success)

With Tratain and Monthor on guard against any invasion, Echlhin, Vedik, and Dwight search. With those three stalwarts pitching in, the messy, pungent, disease-ridden pile of filth and decay is sifted through in an hour. Maggots and leaches, mold and slime, rotting meat and things unseen are in and around the pile, and by the time the three searchers are finished, they have come across nearly every bad smell known to the history of the Wold. (ooc: Tratain and Monthor Fort DC 20 six times. Echlhiin, Vedik, and Dwight Fort DC 20 TWELVE times. Failure begins with sniffles and a cough. Nat "1" is auto fail.)

Nothing but filth is found.

At the end of an hour, two things are abundantly clear; Brackkis' Soul Gem is not here, and the Gray Knights have not yet been attacked. And these two facts form two questions...

#1: If the Draco-Lich didn't hide the Soul Gem in his cave and he is as paranoid as any chaotic evil thing the heroes have ever heard of, where would he keep the Soul Gem?

#2: If the Gray Knights haven't been attacked, but they were followed by Prying Eyes (which means that someone knows they are here), what are the unknown observers waiting for and what deviousness are they up to?

While the first question can be frustrating, it is the second one that is slowly playing on everyone's nerves; waiting for the other shoe to drop...

...NOTES

84.7 minutes elapsed time since arrival at Sky Castle.

80.7 minutes elapsed time since left the Cave.

73.7 minute elapsed time since end of Grove Battle.

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) current location
- South Middle: Castle-like Building
- South East: Mausoleum

MonthorHit Points:(213 of 213) AC 39  d20+21=30 ; d20+21=35 ; d20+21=27 ; d20+21=37 ; d20+21=22 ; d20+21=25 ; d20+21=22 ;
Wednesday June 9th, 2010 5:24:55 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin - 125 minutes

--------------------------------------------

Disease roles - roled two 1's.

Monthor whipes his nose on his sleeve....
" Tratain.... me's not feeling very well.. got any chicken soup? "

" Can we go now? "

Continues to keep watch.
{ Prepared action : Defends against closes creature if attacked. }



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+22=27 ; d20+22=37 ; d20+22=28 ; d20+22=41 ; d20+22=39 ; d20+22=39 ; d20+22=32 ; d20+22=32 ; d20+22=30 ; d20+22=42 ; d20+22=34 ; d20+22=26 ;
Wednesday June 9th, 2010 9:35:29 PM

Almost gagging on the foul smells Echlhin asks, "Now what?"

(Made all 12 saves, no 1's rolled)

Dwight hp 160/160, ac 33(touch 25)  d20+15=25 ; d20+15=17 ; d20+15=26 ; d20+15=21 ; d20+15=27 ; d20+15=33 ; d20+15=20 ; d20+15=30 ; d20+15=22 ; d20+15=16 ; d20+15=34 ; d20+15=16 ; d20+15=18 ; d20+15=18 ; d20+15=27 ; d20+15=16 ; d20+15=19 ; d3=2 ; d20+15=29 ; d3=3 ; d20+15=35 ; d20+15=31 ;
Wednesday June 9th, 2010 10:07:18 PM

Dwight finishes going through the trash and regrets not helping and not just keeping watch. (failed 3 of 12)

OOC: Misread post and thought I needed more rolls. Used first 12.

Sniffling, Dwight looks out of ideas and ready for a the hot soup Monthor has mentioned and long nap. "It'sss not here, perhapsss it was taken while we were battling the Draco-Lich. Thossse eye would have reported on the impending attack. A great time for their owner to sssneak it and sssteal his gem." Dwight offers as a rationale.

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20=7 ; d20=2 ; d20=15 ; d20=17 ; d20=18 ; d20=13 ; d20=15 ; d20=14 ; d20=11 ; d20=14 ; d20=6 ; d20=20 ;
Thursday June 10th, 2010 8:27:43 AM

Vedik sours as the soul gem is not found. "If I were a dragon lich, where would I hide my soul." he muses to no one in particular.

He looks alarmed at Dwights sniffles, but nods at his words. "Yer right, it would be a good time ta take advantage."

He casts a small spell, and cleans the filth off of the Grey Knights.

OOC
12 Fortitude saves: All passed.
Cast Prestdigitation, clean up the mess on clothes.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 64 minutes. Cast before attack)
Prestigitation (CL 18, 1 Hour, cast after cleaning)


Tratain Current Spells AC 39 HP 211/211  d20=7 ; d20=4 ; d20=9 ; d20=19 ; d20=3 ; d20=16 ;
Thursday June 10th, 2010 8:31:10 AM

Tratain looks at the others and says "I'm not sure what to do now besides go look for more lich's. Lets head for the Mausoleum next and see whats there. Its possible this wasn't the Draco-Lichs only Lair or someone came here before us. We didn't even find that ring we left here the first time."

Before the Group Heads out Tratain has Vedik redo the Stoneskin, while he redoes the Protection from Energy Fire and Cold on his friends. He also puts Deathward on everyone just incase the Lich's are waiting outside the cave to ambush them.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 120 Minutes
Resist Energy, 30 Points Cold - 120 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 120 points - 137 minutes
Shield Other - Monthor - 21 Hours
Deathward - 7 Minutes


Feeling Under the Weather (DM SteveK)  d6=2 ; d6=3 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d3=3 ; d3=1 ; d4=1 ; d6=4 ; d8=2 ;
Thursday June 10th, 2010 9:44:16 AM

Monthor is feeling decidedly under the weather. He gives a great sneeze and then breaks out in a sweat with a high fever and begins to giggle with a gruesome wet bellows sound. Further, pox begins to form on his body. Heal Skill DC 15 to identify disease Monthor has contracted Highlight to display spoiler: { Cackle Fever and Filth Fever} Monthor loses 3 WIS, 3 DEX, and 1 CON

Dwight also isn't feeling very good. He shivers, and then he begins to see sparks in front of his eyes. His skin turns red and very warm to the touch, and his muscles spasm, causing uncontrollable twitching. Heal Skill DC 15 to identify disease Dwight has contracted Highlight to display spoiler: { the Blinding Sickness, Red Ache, and The Shakes} Dwight loses 5 STR, and 2 DEX

Not finding anything more, Tratain considers the Mausoleum to seek out more liches to destroy. He renews 5 Deathward spells from his wand, 10 Resist spells from his wand, and calls on Vedik to use 5 charges from his Stoneskin wand. (ooc: Please mark off of sheet; 15 rounds passed to cast all wand spells)

They move away from the filthy mound of decay, and consider where the Soul Gem may be. Tratain remembers that the ring found earlier was picked up by Plyf and now in Dwight's possession; it is no indicator if anyone has been here or not. Thinking about how powerful a spellcaster a lich is, it may not be possible to locate the Soul Gems without magical means.

And time is ticking away. The heroes know that the liches will only be here for 24 hours. Less than one day to end the threat of the Dread!

...NOTES

Monthor - Highlight to display spoiler: { Cackle Fever and Filth Fever}
Tratain
Dwight - Highlight to display spoiler: {Blinding Sickness, Red Ache, and The Shakes}
Vedik
Echlhin

1 hour 24.2 minutes elapsed time since arrival at Sky Castle.

1 hour 22.2 minutes elapsed time since left the Cave.

1 hour 15.2 minutes elapsed time since end of Grove Battle.

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) current location
- South Middle: Castle-like Building
- South East: Mausoleum


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+8=21 ; d20+8=23 ;
Thursday June 10th, 2010 2:34:10 PM

Echlhin examines Monthor and notes that he has caught Cackle Fever and Filth Fever (Heal check 21).
He then examines Dwight and notes that he has caught Blinding Sickness, Red Ache, and The Shakes (Heal check 23).

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday June 10th, 2010 2:36:17 PM

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 120 Minutes
Resist Energy, 30 Points Cold - 120 Minutes
Stoneskin 120 points - 137 minutes
Deathward - 7 Minutes

Dwight hp 160/160, ac 33(touch 25) 
Thursday June 10th, 2010 10:07:34 PM

Dwight is glad the group is leaving the cave as he feels awful, and struggles to fly on his broom with the various sparks in front of him. In the end, he walks behind someone, hoping to take a breath of fresh air.

"Ssseemsss I ssshouldn't have touched the green furry stick," he attempts to joke, but instead begins to shake being both hot to the touch and chilled at the same time.


Tratain Current Spells AC 39 HP 211/211 
Thursday June 10th, 2010 10:20:07 PM

After Echlhin checks out Dwight and Monthor, Tratain pulls out his Restoration wand and uses it on both of them to help them feel a little better.

He says "Lets head to the Mausoleum and see what is there. Everyone keep an eye out. Lets Deal with the Other Lichs and hopefully find their soul Gems so we can defeat the dread. I hope they all haven't decided to hide their gems all over the island, that would be problematic."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 120 Minutes
Resist Energy, 30 Points Cold - 120 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 150 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 7 Minutes

The Mausoleum (DM SteveK) 
Friday June 11th, 2010 10:19:45 AM

Tratain pulls out another wand and partially cures Monthor and Dwight. They can more or less function normally now (ability scores restored), but the fever, swelling, shakes, and occasional insane giggling are still present.

(ooc: being new, how do the GK move quickly from one place to another? All flying? Teleportation? Anyone actually walking at 20' per round?)

Still, the Gray Knights are back to fighting trim. They move out of the disease and decayed stench of the Cave on the rocky hill, and fly towards the great Mausoleum. As they fly, thier eyes sweep around the surface of the flying castle: the hillside of sharp rocks and barren of life, the decaying orchard whose trees and hanging, slimey moss still sluggishly moving in a ghostly wind, the mass of undead in front of the Castle proper that animates, eats itself, and animates again in a grotesque semblance of the birth-death cycle. In a few minutes, the Gray Knights arrive at the front of the Mausoleum.

The structure is made from rusted Iron, blackened Marble with green veining, and slate grey Granite. A pair of grotesque gargoyles stand at either side of the wide broken stone steps that lead down 15' to a pair of great Iron doors. Above the Iron Doors, a third twisted shape that may have once been human is splayed on the peak and watching the area below with dead lifeless eyes carved in stone. The entire structure, measuring 40' wide, 30' and 120' long, lists down and to the right, as if it has sunk several feet since it was first built. One of the iron doors is no longer entirely above the ground. Choked with mud, thick dead grass and rust in the hinges, this door is pernamently ajar from its frame. The other seems tightly sealed, but a 3' gap now lies between them allowing one to squeeze in or out.

The steeply slanted roof runs in a jagged line covered in green copper thick plates down the spine of this forgotten building of the dead.

...NOTES

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 24.5 minutes elapsed time since arrival at Sky Castle.

3.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location



Tratain Current Spells AC 39 HP 211/211 
Sunday June 13th, 2010 11:52:28 PM

Tratain says "Watch out for those statues just in case they are golems. I'll go first Monthor you follow me. Vedik you may want to get your wand ready to Teleport everyone else in in case something bad happens."

When everyone is ready Tratain moves down the stairs and stops at the door watching the statues as he goes. If nothing Happens he attempts to look through the door and then go through if no danger is righto n the other side of the door that he can see.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 150 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes

Dwight hp 160/160, ac 33(touch 25) 
Monday June 14th, 2010 8:06:58 AM

Twitching a little, Dwight loads his bow. As Tratain heads down the steps, Dwight aims at the gargoyle assuming they will spring to life any second.

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Bow in Hand (readied)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

(OOC: Forgot to add ills)

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Monday June 14th, 2010 8:51:39 AM

After refreshing everyones stoneskin, Vedik moves with the party, holding his dimension door wand at the ready.

"Stay close, and be wary. I don't like the quiet, at all."

OOC:
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 1 Hour, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving dracolich pile)
Deathward - 7 Minutes (cast leaving dracolich pile)

MonthorHit Points:(213 of 213) AC 39 
Monday June 14th, 2010 1:37:00 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin - 125 minutes
Protection from Energy Fire and Cold
Deathward

-------------------------------
Monthor switches out his necklace of adaptation for the scarab of golem bane and then tries to detect if there are actually some golems near by (60').

" If golems they be, leave them to me.... Hey! That rhymes!"

-----------------------------------------------



The Mausoleum (DM SteveK)  d20+16=21 ; d20+16=23 ; d20+16=30 ; 2d6=5 ; d8=6 ; 2d6=6 ; d8=7 ; 2d6=3 ; d8=4 ;
Monday June 14th, 2010 2:22:49 PM

Tratain warns the GK that the statues may be golems. He lays out a plan, and then waits for the others to get ready before moving towards the doors.

Dwight loads his bow and covers Tratain, anticipating the statues are going to come to life.

Vedik gets his wand, nervous about the quiet.

Monthor plays musical magic items, placing a golembane scarab about his neck and scanning the area. The dwarf knows the statues are not golems, and there are no golems within 60 feet.

...........................

As Tratain goes down to the base of the stairs, a hand reaches out of the left-side statue and attempts to swipe at the cleric. Dwight is Readied, take one shot . Emerging from the statue is a ghostly form of a old man without any clothes on at all. His face is contorted in a raging mask of hatred. The hand passes through Tratain's arm, leaving him shuddering at the coldness of the grave! Touch AC 21 hit, Dam 5 + Fort DC 25 or lose 6 CON

From the right-side statue, another ghostly image appears and reaches a hand for Tratain. This time, the hand belongs to an equally naked, old woman. She screeches as her hand plunges through Tratain's hastily raised shield to touch his arm!! Touch AC 23, Dam 6 + Fort DC 25 or lose 7 CON

And from the statue over the door, a shadowy liontaur emerges. It is ripped nearly in half, his upper human torso twisted and spun about itself like black taffy. The lower half is broken and crushed so horribly it barely retains a quadreped form. A paw bats at Tratain, passing through the cleric's head!!! Touch AC 30, Dam 3 + Fort DC 25 or lose 4 CON

(ooc: I see Tratain's Touch AC as 18 (10 base + 5 deflection +3 dex. Armor and enchantment bonus' don't work for Touch Attacks.)

...NOTES

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 14 Damage (on Stoneskin) + possible 17 CON Drain
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 24.7 minutes elapsed time since arrival at Sky Castle.

3.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location



Dwight hp 160/160, ac 33(touch 25)  d20+29=39 ; d6=5 ; d6=1 ; d6=4 ; d6=1 ;
Monday June 14th, 2010 8:49:42 PM

Dwight fires his arrow at the undead man.

Hit: 39
Dmg: 13 + 5(holy) + 1(ice) = 19

He then reloads hoping Tratain will still be standing.

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Bow in Hand (readied)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

(OOC: Forgot to add ills)

Tratain Current Spells AC 39 HP 211/211  d20=5 ; d20=14 ; d20=2 ; d20+26=29 ; d8+5=11 ; d20+25=40 ; d20+20=37 ; d20+15=33 ; d20+10=22 ; d8+8=13 ; d8+8=13 ; d8+8=11 ; d8+8=15 ; 2d6=7 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; d100=32 ; d100=26 ; d100=71 ; d100=59 ;
Monday June 14th, 2010 9:44:44 PM

Tratain is a little surprised when the Ghosts come after him but isn't worried as they didn't really harm him. (Made All Fort Saves, and Death Ward Should Protect against Ability Drain as well)

Tratain casts a quickened Spiritual Weapon, and then attacks W1 as well

Spiritual Warhammer:
Hits AC 29 for 11 Force Damage

Tratain: Warhammer - Magic, Adamantite, Good Aligned. (High = Good for Miss Chance)
Hits AC 40 for 13 Physical Damage 7 Holy (32 Miss Chance)
Hits AC 37 for 13 Physical Damage 7 Holy (26 Miss Chance)
Hits AC 33 for 11 Physical Damage 8 Holy (71 Miss Chance)
Hits AC 22 for 15 Physical Damage 9 Holy (59 Miss Chance)

OOC: Dwight You get all your attacks for this round as well, the one attack was a readied action so you can take all of this rounds attacks.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 150 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 1 of 21



Dwight hp 160/160, ac 33(touch 25)  d20+29=40 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d20+24=25 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d20+19=21 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d20+29=31 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ;
Monday June 14th, 2010 10:26:46 PM

Reloaded, Dwight keeps aim on the man.

OOC: Dwight bow has Ghost Touch

Attack #1: 40
Dmg: 9 + 10(holy) + 2(ice) = 21

Attack #2: 25 (nat 1)
Dmg: 9 + 6(holy) + 5(ice) = 20

Attack #3: 21
Dmg: 9 + 5(holy) + 1(ice) = 15

Attack #4: 31
Dmg: 11 + 5(holy) + 1(ice) = 17

OOC: WOW 4-d20, and only 1 is above a 3. 16-d6, and only 4 above a 3. Hope I got that out of my system before major combat starts!

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Bow in Hand (readied)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d6=5 ; d6=6 ; d6=5 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ;
Monday June 14th, 2010 11:18:20 PM

Not wanting to deal with these ghosts for long Echlhin casts a Firestorm on the ghosts. (Note all Grim spells count as having ghost touch)

(5+6+5+2+1+3+5+5+4+4+5+6+3+6+5+5+4+4=78 fire damage, ghost touch, reflex 25 for 1/2 damage)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday June 14th, 2010 11:20:36 PM

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Tuesday June 15th, 2010 8:41:32 AM

Not much liking the thought of Monthor getting possessed, Vedik pulls out his wand of protection from evil, steps up and taps Monthor with it.

OOC:
5' step
Move action: Draw Wand of Protection from Evil
Standard action: Use Wand on Monthor (Cl 1, 1 min duration)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 1 Hour, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving dracolich pile)
Deathward - 7 Minutes (cast leaving dracolich pile)


The Mausoleum (DM SteveK)  d20+14=21 ; d20+14=29 ; d20+14=23 ; d20+16=36 ; 2d6=10 ; d8=2 ; d20+16=34 ; 2d6=11 ; d8=8 ; d20+16=32 ; 2d6=12 ; d8=2 ;
Tuesday June 15th, 2010 9:24:08 AM

Dwight anticipates something happening and plugs the naked man undead with a ghostly arrow. He follows up with four more, but his nerves must be affecting his aim, for only two more hit. The Old Man shrieks in anger and fear.

Tratain has his Stoneskin and Deathward protecting him and so is in no danger whatsoever from these incorporal undead. A Quickened Spiritual Hammer comes out to twack the Old Man, and Tratains own Warhammer lands solidly 2 more times.

Echlhin doesn't want to be held up by some ghost-thingees, and perhaps he wants to make up for the fact that he didn't use his Grim abilities to check for disembodied spirits in the area. And so he Firestorms the three apparitions... and Tratain! Only the Old Woman twists away from the blast; the Old Man dissapating in a wail, and even the Mashed Liontaur looking sizzled. Tratain Reflex DC 25 or take 78 Damage; save = 39 damage (before stoneskin)

Vedik doesn't want Monthor to get possessed and so taps the dwarf with a Protection from Evil wand. He now stands next to the warrior with a wand in each hand: Protection and DDoor.

...........................

The Old Woman shrieks her hatred and again tries to push through Tratain's defenses. She easily bypasses his tough armor, and her fury even gets through the Stoneskin (a little). Touch AC 36 Crit 34 YES, Dam 21 + Death Ward protects v Ability Drain

Mashed Liontaur strikes Tratain as well, and his large paw lands some scratches through Tratain's Stoneskin as well! Touch AC 34 Dam 12 + Death Ward protects v Ability Drain

...NOTES

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - Damage on Stoneskin and body pending Reflex Save
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

Old Man - DEAD
Old Woman - AC 25 Dam 39
Mashed Liontaur - AC 25 Dam 78

1 hour 24.8 minutes elapsed time since arrival at Sky Castle.

3.8 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location



MonthorHit Points:(213 of 213) AC 39 
Tuesday June 15th, 2010 11:15:08 AM

ooc> Request
Can we agree on a cut off time each day for posting please before the next turn is up?

SteveK: Yves and other GKers, I'm not going to be able to do that. My schedule is flexible, which also means I can get pulled by a crisis at any time of the day. I tend to post when there is downtime. 90% of the time, I will give at least 24 hours between my posts to enable the Players at least one day to make thier posts. Sometimes, I can't do that, and will either post a little early (when it doesn't matter much) or skip that day's post.

In this case, 3 Dread Wraiths that can't touch Tratain due to his Death Ward and Stoneskin I thought of as 'doesn't matter much'.

My fault this time.

In July/August, BZ whom I co-DM with, will take over as primary DM. I'll be on a 2 month Field Training Exercise with the Army and won't be able to post til I get back. He'll have his own posting schedule.

MonthorHit Points:(213 of 213) AC 39 
Tuesday June 15th, 2010 11:20:40 AM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin - 125 minutes
Protection from Energy Fire and Cold
Deathward
Protection from evil
(+2AC, saves)
----------------------------------
Monthor advances (to AF14, flanking) and strikes out at the "ghost" (W1)
" AT THEE!"

------------------
Two handed power attack -5/+10

Hits AC



MonthorHit Points:(213 of 213) AC 39  d20+30=37 ; d10+30=35 ; d6=5 ; d6=5 ; 2d6=6 ;
Tuesday June 15th, 2010 11:22:53 AM

oops...

Hits AC 37 for 35 physical, 6 shock damage, 5 frost, 6 holy damage.




Tratain Current Spells AC 39 HP 200/211  d20+15=31 ; d20+25=35 ; d20+20=39 ; d20+15=21 ; d20+10=14 ; d8+8=11 ; d8+8=14 ; d8+8=11 ; d8+8=11 ; 2d6=4 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; d100=21 ; d100=47 ; d100=15 ; d100=52 ;
Tuesday June 15th, 2010 1:18:32 PM

Between the unexpected firestorm and the two remaining ghosts Tratain is thankful for all the magical protections he has that keep him mostly safe. (reflex save 31, so 39 Fire Damage, Fire Resistance absorbs 30 so 9 Damage.)

Tratain starts attacking the Liontaur but doesn't seem to have much luck this time.
(Looks like all but last attack miss due to miss chance, last attack hits AC14 which I assume misses.)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 2 of 21


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday June 15th, 2010 9:11:09 PM

Echlhin looks around to see if there may be other spirits around besides the two remaining (Sense Spirit, full round action)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday June 15th, 2010 10:32:17 PM

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Wednesday June 16th, 2010 8:21:32 AM

Vedik taps himself with the protection from evil wand, making a mental note to pick up a wand of magic missile in the near future.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 1 Hour, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving dracolich pile)
Deathward - 7 Minutes (cast leaving dracolich pile)
Protection from Evil (CL 1, 10 rounds)

The Mausoleum (DM SteveK)  d100=89 ; d20+16=21 ; 2d6=6 ; d8=7 ;
Wednesday June 16th, 2010 1:50:10 PM

Monthor rushes forward and strikes a good blow at the Mashed Liontaur, dispersing the apparition into nothingness with a shriek.

Tratain feels Echlhin's spell more than the undead are able to do, and the thought makes it difficult to concentrate. None of his attempts touch the Old Woman.

Echlhin uses his Grim ability to search out any other disembodied sprits in the area. Within 100 feet, he knows there are no ectoplasmic manifestations (none within immediate vicinity of mausoleum). But there are incorporal undead within his 500 foot range. Many, many lost souls wander about the Flying Castle of the Dread. Echlhin can see at least 100!

Vedik puts a Prot v Evil on himself, thinking how much better would a Magic Missle wand be about now!

...........................

The Old Woman shrieks her hatred and turns her hatred (and hands) against Monthor. "You have protected yourself, but what of your dwarf slave?" she cackles. Her touch easily passes Monthor's vaunted armor, but the undead screams her fury; the Stoneskin and Death Ward spells make her attacks futile! Touch AC 21 Dam 6 (Stoneskin) + Death Ward protects v Ability Drain

...NOTES

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease Damage on Stoneskin
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

Old Man - DEAD
Old Woman - AC 25 Dam 39
Mashed Liontaur - AC 25 Dam 78

1 hour 24.8 minutes elapsed time since arrival at Sky Castle.

3.8 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Jerry [OOC] 
Wednesday June 16th, 2010 3:34:44 PM

Steve K., your new email is bouncing. Please fix it or give me the correct email address please. ;)

I still need address confirmations players, from Joe, Joe, and Anthony. Please check your emails and send me the confirmation that your address information is correct.

Of all the players in the wold, you 3 are the last 3. :)

Dwight hp 160/160, ac 33(touch 25)  d20+29=47 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d20+24=34 ; d3=2 ; d20+24=39 ; d20+24=33 ; d20+24=25 ; d6=2 ; d6=4 ; d20=8 ; d6=2 ; d6=3 ; d20+19=22 ; d20+29=40 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ;
Wednesday June 16th, 2010 3:40:25 PM

Dwight unleashes another set of arrows targeting the vocal undead woman (the to the four-ped)

Attack #1: 47
Dmg: 13 + 6(holy) + 4(ice) = 23

Attack #2: 34
Dmg: 10 + 6(holy) + 3(ice) = 19

OOC: Ignore some rolls here, screen kept shifting with lag.

Attack #3: 22
Miss

Attack #4: 40
Dmg: 10 + 6(holy) + 1(ice) = 17

Total: 59 (w/o ice = 51)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday June 16th, 2010 6:36:43 PM

Echlhin casts a Produce Flame, conjuring a flame to his hand.

Tratain Current Spells AC 39 HP 200/211  d20+26=40 ; d8+5=10 ; d20+25=39 ; d8+8=13 ; 2d6=12 ; d100=7 ;
Wednesday June 16th, 2010 10:34:38 PM

Tratain Directs his Spiritual Warhammer Against the Liontaur and then attacks it with his own Warhammer. If the Liontaur dies he switches to the woman.

Spiritual Weapon:
Hit AC 40 for 10 Force Damage
Tratain:
Hit AC 39 for 13 Physical Damage 12 Holy (Miss Due to Miss Chance)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 3 of 21


Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20+11=23 ; d100=28 ;
Thursday June 17th, 2010 8:25:36 AM

Vedik reaches into his pack and pulls out his tried and true method of undead destruction. He whips a vial of holy water at the lion, or the woman if the lion has fallen. Sadly the holy water does not affect the spirit.

OOC:
Ranged attack with holy water: Hit AC 23. 50% miss chance: Low, failed.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 1 Hour, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving dracolich pile)
Deathward - 7 Minutes (cast leaving dracolich pile)
Protection from Evil (CL 1, 9 rounds)

MonthorHit Points:(213 of 213) AC 39  d20+30=41 ; d10+30=37 ; d6=3 ; d6=4 ; 2d6=8 ; d20+30=45 ; d10+30=35 ; d6=6 ; d6=5 ; 2d6=5 ; d20+25=35 ; d20+20=25 ; d20+30=44 ; d6=1 ; d6=4 ; 2d6=2 ; d10+30=39 ; d20+15=31 ; d10+30=37 ; d6=6 ; d6=1 ; 2d6=6 ;
Thursday June 17th, 2010 12:08:36 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

------------------------------------
Monthor advances 5', yawns, and attacks ( W3)

-----------------------------------------
Monthor swings two handed.
Power attack -5/+10
Att 1 Hits AC41 for 37 physical, 8 holy, 3 shock, 4 frost
Att 2 Hits AC 30 for 35 physical, 5 holy, 6 shock, 5 frost
Att 3 Hits AC 25 for 39 physical, 2 holy, 1 shock and 4 frost
Att 4 Hits AC 31 for 37 physical, 6 holy, 6 shock, and 1 frost



The Mausoleum (DM SteveK) 
Thursday June 17th, 2010 2:55:22 PM

The combined assault of the Gray Knights is enough to destroy the incorporal undead (whatever they were). Oddly, nothing else is coming out of the Mausoleum and nothing is rushing to the rescue from other places around the Flying Castle. It is as if no one knows what is going on in this little corner of the liches domain. Or that no one cares...

...NOTES

Mausoleum Did not change map, as it is essentially the same, only without any enemy around :-)

Monthor - Cackle Fever and Filth Fever, no ability decrease Damage on Stoneskin
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 24.9 minutes elapsed time since arrival at Sky Castle.

3.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Dwight hp 160/160, ac 33(touch 25)  d20+18=34 ;
Thursday June 17th, 2010 9:46:48 PM

"Ssso much for a chance at sssurprisssing the current occupant," Dwight states as he reloads his bow and scans the area.

Spot: 34

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Bow in Hand (readied)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

Tratain Current Spells AC 39 HP 200/211  d20+14=32 ; d20+13=22 ;
Thursday June 17th, 2010 10:27:18 PM

Tratain looks at Dwight smiles and shrugs. He asks Vedik to redo the Good Hope on the party.

He then peers through the doorway, and enters if no danger is right on the other side of the door.

Spot 32
Listen 22

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 4 of 21

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday June 18th, 2010 2:28:57 AM

The recent attack jarring his mind loose, Echlhin asks if he can see the Spirit Gem that was found earlier. He then again focuses to see what spirits he can sense around him as well what feeling one of those gems may provide in order to better try and locate them in the future.

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Friday June 18th, 2010 7:56:59 AM

Vedik nods. He stores the wands he's holding, takes out and uses the Good Hope wand, and then stores it as well.

He watches Echlhin with curiosity. "Do ya think you can find the gems by looking for the spirit?"

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.1 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 1 Hour, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 116.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 116.1 Minutes (cast leaving dracolich pile)
Deathward - 3.1 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 10 minutes (Cast after ghost battle)

The Mausoleum (DM SteveK) 
Friday June 18th, 2010 11:50:20 AM

Dwight loads and scans the area for enemy. He can see no tell tale signs of any opponents or watchers.

Tratain asks Vedik to recast Good Hope on everyone and peers through the doorway. It is completely dark, an enveloping blackness that the cleric can't see a foot beyond the door. The only thing he spots is the broken and cracked tiles near the entranceway.

Echlhin asks to see the Soul Gem. Perhaps, it is reasoned, the Grim would have a way to find the gems of the liches.

Vedik stores some wands and pulls out his Good Hope wand and casts, then puts it away again. (2 rounds)

Monthor stays behind Tratain and is ready to follow though the Door.

...NOTES

Mausoleum Did not change map, as it is essentially the same, only without any enemy around :-)

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.1 minutes elapsed time since arrival at Sky Castle.

4.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday June 18th, 2010 6:24:24 PM

Echlhin tries to sense if a spirit is contained within the Soul Gem and then senses within the mausoleum.

Dwight hp 160/160, ac 33(touch 25)  d20+18=25 ; d20+16=25 ;
Friday June 18th, 2010 9:53:56 PM

Dwight looks at the supposed rusted gates as Tratain goes through. He wishes he still had that anchor in his sack, just to pin the gate open, despite their appearance of not moving recently.

The blackness beyond also causes some concern. He looks into it, from beyond Monthor's shoulder.

Spot: 25
Listen: 25

OOC: Are gates solid or barred? Want to know if I can shoot through them, and if so, what penalty I might have.

DM SteveK: Not gates, Doors. The doors are solid iron and you can't see through.

Tratain Current Spells AC 39 HP 200/211 
Sunday June 20th, 2010 7:42:19 PM

Tratain moves up the steps a little and pulls out the soul gem for Echlin to examine. While doing so he says "Monthor, can you see anything inside those doors? I can't tell if its just Dark or theres some magic maeking it so we can't see."

If Monthor and Dwight can not see into the door either Tratain will cast True sight on himself and go take another look to see what he can see before deciding if he wants to enter or not.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 5 of 21

The Mausoleum (DM SteveK) 
Monday June 21st, 2010 9:56:06 AM

Echlhin takes a long look at the Soul Gem, and there is a peculiar 'taste' to the soul residing within Tendrix' Gem. A search towards the Mausoleum is blocked by stone, iron, and lead. Perhaps if the Grim were go go inside...

Dwight looks about and tries to look through the Doors. He notes broken tiles of some sort of mosaic, a ripped half of a book, and the merest hint of some bones lying beyond. The halfling is certain that his low-light vision is working appropriately and is not hampered by magical darkness.

Tratain stands outside the doors. The demi-human low-light vision is working, the darkness inside is only 'normal' darkness that comes from no light whatsoever inside.

...NOTES

Mausoleum Did not change map, as it is essentially the same, only without any enemy around :-)

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.2 minutes elapsed time since arrival at Sky Castle.

4.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Dwight hp 160/160, ac 33(touch 25) 
Monday June 21st, 2010 10:10:16 PM

Dwight looks to Monthor and Tratain to see which will enter first, wishing Plyf was still with us.

"Perhapsss a light sssource? Anything in there can sssurely sssee usss and heard the combat. Only fair we can sssee it as well. I've got a torch and a flaming ssshortsssword, want to throw one in?"

If anyone believes this is a good idea, Dwight pulls it from his bag and tosses it through the door to provide light.

OOC: Not sure DM thoughts on +1 flaming shortsword staying afire once tossed. (If it won't stay afire, then he'll use the torch.)

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday June 22nd, 2010 12:31:32 AM

Unable to sense anything from outside of the building, Echlhin approaches continuing his concentration. If he does not sense anything by the entrance, he will cautiously enter the building and continue his sensing.

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Goggles of Night worn

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Tuesday June 22nd, 2010 8:24:23 AM

Vedik looks to his companions. "I guess it's time to go in there." He follows Monthor and Tratain if they decide to go in.

He checks behind them from time to time, making sure nothing is sneaking up on them while they are focused on the building.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.8 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.8 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.18 Minutes (cast leaving dracolich pile)
Deathward - 2.8 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.9 minutes (Cast after ghost battle)

The Mausoleum - Delay (DM SteveK) 
Tuesday June 22nd, 2010 11:24:25 AM

No post today, pending action by Tratain and/or Monthor

Tratain Current Spells AC 39 HP 200/211  d20+16=33 ;
Tuesday June 22nd, 2010 6:54:58 PM

Once Dwight pulls out hit Torch Tratain will Look into the building to see what he can see. If there is nothing dangerous right inside he enters first. He takes a look around to see if there is anything in there that he can see.

Spot 33

OOC: Not sure what happened to my original post, Im sure I submitted it last night but it's gone.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 6 of 21
Good Hope - 10 Minutes

MonthorHit Points:(213 of 213) AC 39 
Tuesday June 22nd, 2010 10:13:24 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

----------------------------------
Monthor backs up Tratain and takes position next to him.

With a Clash of Symbols (DM SteveK)  d8=3 ;
Wednesday June 23rd, 2010 9:30:42 AM

ooc: not a big worry. I've posted where it didn't take before, too.

Dwight moves to the solid doors and tosses a lit torch into the interior. The flames flicker and dance, revealing the floor and walls up to 20 feet away in its shadowy light. Looking in the door opened only a crack, Dwight and the others can see the cracked and broken floor is littered with the remains of furniture, torn books, and smashed and scattered bones. Four columns stretch from floor to ceiling, each are encircled in dusty tapestries full of dry rot. The air is dry and stale, a dusty and forgotten smell that is very different from the diseased decay of the draco-lich's lair.

Echlhin takes his turn to peer in, sensitive to the particular vibrations of Tendrix's Soul Gem... and feels a spark! There is definitely another Soul Gem somewhere in the mausoleum!

Vedik prepares to follow Monthor.

Monthor prepares to follow Tratain.

Tratain sees no enemy waiting at the narrow entrance, and so squeezes between the doors and into the Mausoleum. As the cleric steps across the threshold, two Symbols flash on the inside wall above the doors! Tratain must make a Fort Save DC 22 and Will Save DC 23 vs the activated Symbols of Pain and Fear!

Fort DC 22 Fail Highlight to display spoiler: { intense pain wracks the heroes body; -4 att/skills/ability checks}

Will DC 23 Fail Highlight to display spoiler: { --2 penalty on attack/saves/skills/ability checks, and run in random direction directly away from fear source.}

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.3 minutes elapsed time since arrival at Sky Castle.

4.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Tratain Current Spells AC 39 HP 200/211  d20=4 ; d20=19 ; d20+16=36 ;
Wednesday June 23rd, 2010 12:37:02 PM

Tratain goes through the doors and manages to fight off the effects of the two symbols. He makes sure they are inactive before allowing the rest of the party to follow him in. He also looks around the place to see what he can see.

Spot 36, Natural 20

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 7 of 21
Good Hope - 10 Minutes

With a Clash of Symbols- Addendum (DM SteveK) 
Thursday June 24th, 2010 9:13:07 AM

The symbols are still active, blazing out thier call for pain and fear to any who cross into thier line of effect.

Tratain can see they would have affected all the Gray Knights, except they are on the inside wall above the doors. The thick stone protects those outside, but anyone crossing the threshold comes under thier potential influence.

Tratain Current Spells AC 39 HP 200/211 
Thursday June 24th, 2010 8:57:33 PM

Tratain tells the others "Those two symbols are still here, Vedik is there an easy way to get rid of them? The stone seems to be blocking the effect on you all outside. I have a stone shape spell memorized. I can shape the stone so it covers the two symbols if you think that will block the Symbols effects so you can enter."

If Vedik thinks it will work Tratain will cast stone shape and cover the two symbols so the others can enter.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 8 of 21
Good Hope - 10 Minutes

Dwight hp 160/160, ac 33(touch 25) 
Thursday June 24th, 2010 9:51:29 PM

Dwight looks at Tratain as he attempts to end the symbols aura, but doesn't call the group forth.

"Can they be dessstroyed or turned off for a bit? Perhapsss covered by a bag or holding, that ssshould ward it'sss aura harmlessssss here." Dwight thinks aloud.

OOC: Tried to post yesterday but site kept timing out.


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday June 24th, 2010 11:40:58 PM

Echlhin offers to make some of the group incorporeal and try and go through the wall as to try and avoid the symbols if another alternative cannot be found. With that he maintains his concentration on sensing nearby spirits.

Active Spells, etc.:
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Ring of Counterspells: Greater Dispell
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Stoneskin 150 points - 150 minutes
Deathward - 3.5 Minutes
Produce Flame - approx 18 min. remaining
Good Hope - approx 10 min remaining
Goggles of Night worn

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells 
Friday June 25th, 2010 9:35:56 AM

Vedik strokes his beard.

"Ya can dispel them, but ya need a dispel for each of em. And against the dreads power ya might need more than one each. Ya can destroy the surface they are on, but you'll suffer the effects of em. A rogue could try ta disable them like a trap, but that's pretty hard."

He frowns. "Ya could stone shape twice around each one, make a little pocket of stone with them in side. Think you'd need a stone shape for each of em. But if an enemy undoes it, we're back in the same place, maybe in combat."

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.7 Minutes (cast leaving dracolich pile)
Deathward - 2.7 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)



With a Clash of Symbols- Solution (DM SteveK) 
Friday June 25th, 2010 12:02:37 PM

Tratain identifies a plan to nullify the Symbols using a single spell. Vedik confirms that it should work, and since Stone Shape is an instantaneous spell, it can't be undone by a Dispel Magic. There is always a chance that an active symbol can be revealed, he warns.

Still, Tratain seems to think it is worth it, for he casts the Stone Shape enclosing both Symbols in a stony heart. Now the Symbols only line of affect is within thier one inch prison!

With the Symbols effectively nullified, Tratain and the rest of the Gray Knights enter the tomb. A single flickering torch gives minimal light to the group. Dry and dusty wreckage is scattered across the floor, making any fast movement impossible on the ground.

Echlhin is certain there is a Soul Gem somewhere in the darkness ahead, and no other incorporal beings are about.

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.3 minutes elapsed time since arrival at Sky Castle.

4.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


Dwight hp 160/160, ac 33(touch 25)  d20+29=43 ;
Friday June 25th, 2010 5:50:24 PM

Dwight floats lower, picking up the torch and then tosses it towards U13. He then pulls his bow out.

to hit: 43 (Left to DM if torch can be thrown that far.)

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes

MonthorHit Points:(213 of 213) AC 39 
Sunday June 27th, 2010 9:36:46 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

-------------------------------
Montor readies action against any possible attacks.



Tratain Current Spells AC 39 HP 200/211  d20+16=30 ;
Sunday June 27th, 2010 10:37:41 PM

Tratain moves forward with the light keeping an eye out for anything that may threaten his friends. If an enemy appears he sends his spiritual warhammer after it.

Spot - 30

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 3.5 Minutes
Spiritual Weapon - Round 9 of 21
Good Hope - 10 Minutes

Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character Sheet Spells  d20+22=37 ;
Monday June 28th, 2010 9:10:50 AM

Vedik moves forward, searching the area as the advance. He hovers off the ground on his wings, avoiding the difficult terrain.

OOC:
Search 37 (but no trapfinding ability)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 146.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 55.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 115.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 115.7 Minutes (cast leaving dracolich pile)
Deathward - 2.7 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

A Clash of Symbols- Deja Vu' (DM SteveK) 
Monday June 28th, 2010 11:07:49 AM

Dwight floats down, picks up the torch and tosses it to the middle of the mausoleum. During his move, he pulls out his bow. The room lights up further, the shadows almost 40 feet away revealing four shallow steps that lead to a raised area of the mausoleum. Columns march down the long chamber, all draped in dry tapestries.

Montor readies action against any possible attacks that he can see or notice. (ooc: Spot check?)

Tratain moves forward towards the light (Dwight already threw it further into the mausoleum). He is ready for a physical enemy, his sharp eyes seeing more broken mosaics, discarded, dry-rotted books, and bones laying in stains of dried blood. Yet as he passes the first columns, a spot on each column glows in a magical light: two more Symbols!

Vedik hovers off the ground on his wings, avoiding the difficult terrain, but not the Symbols!

All five Gray Knights save Will DC 22 or Highlight to display spoiler: {fall into a catatonic slumber for 3d6x10 minutes}

All five Gray Knights save Will DC 23 or Highlight to display spoiler: {become Charmed, and Charzaak is your best friend}

...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Mausoleum

Monthor - Cackle Fever and Filth Fever, no ability decrease
Tratain - 41 dam
Dwight - Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik
Echlhin

1 hour 25.3 minutes elapsed time since arrival at Sky Castle.

4.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - current location


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