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Earning Your Wings


The Skycastle [DM Jeff] 
Monday March 8th, 2010 3:52:33 AM

Vedik and Plyf, invisible and ready for action, fly under the Skycastle until they are able to reach the edge. Both of them are careful as they creep from hidden under to visible over, even with their spells to protect them. And both of them are overwhelmed at the amount of magic on this flying rock. At the moment, all they really get is the obvious stuff in front of them: all the stuff that is keep this thing in the air and in one piece. There is likely going to be more, but they'll have to explore to find it. Surprisingly enough, though, there is none of the usual problems the Knights have come to associate with detecting Teucri magic. In fact, the divining comes through clear as day.

---

Plyf and Vedik float up to the South Eastern corner and finds themselves looking at an impressive iron and stone building. Blackened marble with green veins and a grey granite slate make up most of what may be a Mausoleum. If this building was once a beautiful tomb, now it most certainly is not. Mud is caked onto the walls, seeming to suck the building into the ground. Thick, dead grass surrounds it. And all the beautiful ironwork is rusted. The doors are likely on the far side. The steeply slated roof runs in a jagged line, covered in green copper thick plates down the spine of this forgotten building...

Looking west of the Mausoleum, Plyf and Vedik aren't at all surprised to spot a large stone building. This is, after all, the Skycastle and it does need a castle. Briarwood and bramble vines grow up the sides of what was likely a beautiful marble and sandstone building. Flying buttress curves vaulting the ceiling and pulling the viewers eye ever upward. But the Knights can't ignore the deep red stains on the outer walls; a substance they suspect is blood. These suspicions are quickly confirmed by looking up to the pinnacle of the curving spire upon the roof: it is topped with a collection of bodies and parts, sewn into a great grotesque mass. It somehow resembles a huge humanoid skeleton staked over a defiled symbol of Gargul: the Ever Watchful Eye. Carrion birds of prey flap about in a black cloud, leaving no doubt that the bodies are replaced regularly...

Right in front of the Castle building is twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms tear and feed on each other. Plyf and Vedik watch, in horror, as they kill each other and themselves only to slowly be reanimated over the course of a minute or two.

In the North Western corner of the floating island is a large, rocky hill. What else might be there, the Knights can't tell from this angle...

Moving East from the hill, there is a large pool of water. Like everything else on this island, it could have been wonderful once. It is stagnant and dark; scum and weeds cover most of the surface. A thick, puce foam has gathered on the shore line adding to the disgust. And dead birds float decomposing by the shore where a light current pushes their now bloated and molted bodies. By this pool is a great, open air parthanon. Great stone columns rise out of the ground and dominate the landscape.

On the North Eastern corner are trees. Lots of them. Perhaps they were once filled with beautiful fruits, but now this orchard is hideous. Bark hangs limply from the dead plants. There is not a leaf in sight that doesn't look withered. But the amount of trees... Who knows what could be hiding in there.

This is the Skycastle. A collection of buildings loosely organized on what was once a beautiful Sylvan-like setting: well-manicured lawns have become weeds and dead grass, twisting about like blotches upon the land; gentle pools of water connected by babbling streams are now either dry or disguisting; pleasant footpaths of natural stone leading to buildings, benches, and gazebos have become blood-stained, shattered paths. Even the buildings of gray granite stone seem to have twisted themselves to unnatural angles; windows do not square in their frames; walls slope or slant in odd directions to the rooftops that are covered in thick acrid black, green and even deep blue smoke wafting from chimneys.

---

Everyone else waits...

---

In summary:

North East: Orchard
North Middle: Pool and Parthanon
North West: Rocky Hill
South Middle: Castle-like Building
South East: Mausoleum

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells  d20+36=40 ; d20+12=24 ; d20+16=29 ; d20+16=31 ;
Monday March 8th, 2010 8:01:27 AM

Vedik takes in the sight, saddened by the amount of disrepair of this once beautiful place. He takes in the architecture, the stone work, and the religious symbols, then begins to puzzle.

He taps Plyf on the shoulder and points back down under the rock, indicating that he thinks they should report back.

OOC:
Trying to gather more information on the history of this place. (I'm not sure if the Skycastle is a well known thing in the wold or not.) He's trying to place its origins, history, anything that may be of use.
Using Knowledge (Arch/Eng): 40
Using Knowledge (Geography): 24
Using Knowledge (History): 29
Using Knowledge (Religion) (on the ruined temple): 31

Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday March 8th, 2010 10:13:06 AM

Unseen to Vedik, she shrugs her shoulders and taps him back in acknowledgement. She seems it very odd indeed, there was no seen army waiting to march on MOMs' community, at least the undead seemed preoccupied with engorging themselves on each other to be preparing for battle.

MonthorHit Points:(213 of 213) AC 39 
Monday March 8th, 2010 9:25:10 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Deathward
Stoneskin
protection from fire (30)

-------------
Monthor waits with Tratain and the rest of the group.



Dwight hp 160/160, ac 33(touch 25) 
Monday March 8th, 2010 10:15:05 PM

Dwight awaits for feedback of what was seen.



Right Underneath Their Noses [DM Jeff] 
Tuesday March 9th, 2010 3:25:11 AM

Vedik tries to piece together what this Skycastle could have been. While he has certainly heard of flying castles before, this is something different altogether. A project that would have taken many years and powerful magics. The only thing that is really like it would be the Float, but if this isn't Teucri...

He is certain that the ruled Temple was, at one point, meant to honor Gargul. Which means the Skycastle is much more recent than the Teucri base below. A strange coincidence that they would have rumors about such a similar thing. Or perhaps another mystery. Although whether the Knights have any chance at solving it...

Both Plyf and Vedik seem to believe that something is amiss here. After all, if this is the stronghold of the Dread, why is there only a shambling horde of suicidal dead protecting it. Off course, there are likely many other baddies and tricks to be had that the Knights cannot easily see from here. And the two Knights consider another point: why would the Skycastle need incredible defenses? It is an invisible fortress high up in the sky that houses the Lich Lord of the Dread and his minions. It isn't terribly likely that someone powerful enough to do something about it would stumble upon it. And if it has been kept a secret this well for this long...

---

It takes a little bit of searching to get everyone back together, but the Knights are reunited to make plans.

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Tuesday March 9th, 2010 10:30:00 AM

"Look guys. I don't know what you want to do, but maybe a powerful spell could effect the base of it, causing it all to collapse. It would stink if it fell on everyone here, but maybe send some earth elementals from the rocky part of the flying citadel?"

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 190 of 191 
Tuesday March 9th, 2010 5:03:54 PM

Echlhin listens to the groups suggestions in regards of what to do next.

Dwight hp 160/160, ac 33(touch 25) 
Tuesday March 9th, 2010 9:16:02 PM

"Plyf, if only it were that sssimple. I think we need to end the Dread, or at leassst weaken their organization greatly. Did either of you sssee an opening in the cassstle or temple that we could fly into and avoid the outssside altogether. The main court will likely hold thossse we seek, though if we are lucky they dissstrussst each other as much asss they dissstrussst the ressst of the wold."

"Courssse, recalling sssome passst dissscussssssionsss, owning a flying cassstle would give the Grey Knightsss pressstige beyond my wildessst dreamsss." Dwight smiles wide though no one can see it.

"Vran, what can you tell usss of each of the Lichesss? Do they trussst each other, or do they work ssseparately mossst of the time on their own sssecret agendasss?"

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Tuesday March 9th, 2010 9:40:13 PM

"Plus, I'd rather not wreck such a fantastic construction" the old dwarf says quietly.

"I'm concerned about the regenerating effect the undead seem to be under. Regenerating skeletons are not a huge concern. If the liches regenerate, that's a different story."

"I suggest we sneak up on the north west, and examine the rocky hill, then move under the island to the orchard."



Bas'Anut and Tendrix [DM Jeff] 
Wednesday March 10th, 2010 3:17:49 AM

The Knights discuss their intentions for assault. When Vedik mentions the regenerating undead, Vran's voice takes on a tone of concern. "The Swarm is out? That is... alarming. I did not think the Dread had perfected that. There will be a great deal on this island that we cannot expect to have seen before.

"While I think making the entire structure collapse would be an effective method of destroying their base, I believe that a bunch of liches would likely teleport away before it was a problem. As for what I can tell you about them... I've only met two: Bas'Anut and Tendrix. Tendrix was, in life, a druid. Manipulated nature incredibly. In death, that didn't change. The orchard you described is likely his work. Bas'Anut was who I primarily dealt with, but I know very little about him. Arcane and divine magic, it seemed to me that there was very little he did not have control over. He also didn't particularly get along with any of the other Lich Lords. Although I'm not sure if any of them really do."

Dwight's question sparks a few more words from the old man. "Secret agendas is the most apt description. While they all work for the Dread, they keep their specific projects private. If the Dread doesn't command them to inform others, they won't..."

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Wednesday March 10th, 2010 10:20:48 AM

"I'm not cleaning that place!" She bluts out thinking about the nastyness that is the floating undead community above.

Plyf waits more for action from the others.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 190 of 191 
Wednesday March 10th, 2010 2:07:52 PM

Echlhin wonders if each of the locations may have one of the liches, or if all of the liches might be in one particular location. From Vran's description about them being secretive, he thinks that they might be apart from each other, planing their own individual machinations. Echlhin worries that if they are seperate, attacking one will alert the others. He then asks Vran more about the Swarm.

Tratain Current Spells AC 47 HP 207/211 
Wednesday March 10th, 2010 5:32:46 PM

Tratain says "If we can catch them seperated things might go a little easier for us. Vedik has pointed out 5 points that stand out. We know there are 8 liches. So some of them must be in close proximity to each other. Vran, do you think there is any chance we could get some of the liches to fight with each other? I also worry that if we try and fight one all of the others will somehow be alerted and come at us together."

MonthorHit Points:(213 of 213) AC 39 
Wednesday March 10th, 2010 8:01:33 PM

What about letting the other undeads loose? They may cause enough of a problem for the liches to give us an advantage?

Dwight hp 160/160, ac 33(touch 25) 
Wednesday March 10th, 2010 9:55:02 PM

Dwight waits for Vran to expand a bit more on the swarm, and what it means.

"I think we are going to have to pick a sssection and deal with it. Perhapsss once one Lich hasss been taken care of, we can lay cluesss pinning it'sss dessstruction on another, perhapsss insssiting an internal Lich conflict that can only help usss. Their dissstrussst will likely prevent them from running to one another for help; essspecially if Vran can think of the name of any of the othersss."


Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Thursday March 11th, 2010 10:00:49 AM

Plyf looks over at Vran, "How long have the Dread been experimenting with this "swarm" and how is it animated? Clearly Those were not natural undead, if such a term can be coined. Do they have an area they were created in? That should be the first place we hit. If we can't take that swarm out, we need to make sure they don't make any more."

Pindar [DM Jeff] 
Thursday March 11th, 2010 12:03:40 PM

"The Swarm is not an all-powerful foe that cannot be beaten. And it's likely that the Dread have some control over it. I was just surprised that it had been perfected, that's all. The particular details of it are completely unknown to me." Vran says to the Knight. "It also may be something that we can avoid for now and come back to after dealing with the Liches."

Tratain, Dwight, and Echlhin all think about finding a way to turn the liches against each other. "It might be possible... Each of them supposedly spends so much time alone that they don't know anything about each other. I know nothing about Pindar, but apparently none of the other liches has ever seen his true form... All I can say is that I hope they are separated and alone. Even if that runs the risk of alerting the others. Fighting all of them at the same time would be suicide."

Dwight hp 160/160, ac 33(touch 25) 
Thursday March 11th, 2010 1:08:35 PM

Dwight pushes for the best description he can get for each Lich. He intends to say something about another Lich, while fighting one, but wants to try to prevent saying something that is known to be false. (i.e. saying to Tendrix; "now that we have found you, Tendrix will relish in your demise"

"Okay, I guessssss, the only thing left isss to decide which of the sssectionsss to attack firssst. Sssince we have ssso little information, I'm open to any, though the temple or cassstle would likely be my firssst pick."



Tratain Current Spells AC 47 HP 207/211 
Friday March 12th, 2010 9:31:32 AM

Tratain says "Lets do what Vedik has suggested and approach the Northwest, then move on towards the Orchard. Once we get close I'll use the Deathward wand on us, the rest of our magic should still be active I believe."

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday March 12th, 2010 10:13:20 AM

"The way IO saw them regenerating, even as they were eating themselves, I don't see it at all easy."

Plyf wonders how she can help the group? Without her Sneak Attack abilities, she will do minimal damage with her bow and her rapier is not at all powerful.

The way she found and removed traps just yesterday, leaves her wonder herself, if she deserves to be a Gray Knight, let alone a member of the few elite Dragons.

MonthorHit Points:(213 of 213) AC 39 
Friday March 12th, 2010 12:05:19 PM

Monthor listens to the group.
He nods at Tratain's suggestions.

" Works for me."



The Liches [DM post] 
Saturday March 13th, 2010 8:38:48 AM

"I have never been face to face with Bas'Anut let alone any of the others." Vran shakes his head, "I have told you all I have heard, or at least recall hearing on them. I do not even knnow what the others call themselves. The Dread is not a communal close group. It is fractured and split and it is so on purpose all under the control of the Dread Lord. What I do know is that what sits before us is a once in a life time opportunity."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 190 of 191 
Saturday March 13th, 2010 9:45:12 AM

Each direction being mostly unknown, he agrees with Tratain's and Vedik's suggestions.

Dwight hp 160/160, ac 33(touch 25) 
Sunday March 14th, 2010 9:20:36 PM

Dwight waits for the invisible voices to say it's time to embark on this dangerous quest.

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday March 15th, 2010 10:21:26 AM

Only a few seconds feel like a week to the rogue, who continues to patiently wait for orders to move out, fly up or whatever.

Tratain Current Spells AC 47 HP 207/211 
Monday March 15th, 2010 9:51:15 PM

Tratain being able to see everyone who is invisible leads them to the Northwest to check it out. Before reaching the Hill though he uses the Deathward wand on everyone.

MonthorHit Points:(213 of 213) AC 39 
Tuesday March 16th, 2010 10:17:47 AM

Monthor follows along and keeps an eye out for trouble.

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Tuesday March 16th, 2010 10:36:49 AM

Vedik uses the wand of Good Hope, bolstering the party.

"Keep your wits about you, and focus on the primary threats if we get into combat."

OOC:
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill)
Good Hope (cast before Hill)

Dwight hp 160/160, ac 33(touch 25) 
Tuesday March 16th, 2010 10:36:46 PM

Dwight thanks his comrades for the extra protection as he feels he definitely is going to need it in the coming hours.


Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Wednesday March 17th, 2010 10:50:08 AM

plyf begins to fly up with the others, taking a mental inventory of what she is carrying.

Pindar [DM Jeff] 
Wednesday March 17th, 2010 2:55:16 PM

[Jeff is going to be AWOL for a few days. I'm emailing Dan to see if he can post for the next couple]

The Northwest Hill 
Wednesday March 17th, 2010 6:49:02 PM

First a bit of house keeping. It takes just over 30 minutes to fly up to the island and the northwest area. 33 to be precise where magical effects are concerned.
A flying wand requires 7 charges per person
Invisibly, consumes 11 charges per person

The group flies up under the great cloud island and to the northwestern corner. Just before emerging from under the cloud, Vedick activates a wand of Good Hope (7 minutes) affecting the entire group and then casts Death Ward on himself.

Moving carefully the group begins to take in this side of the island, floating upwards along the side. The side of the hill is more in line with a cliff than a hill on the outward facing side. Granite and other hard rock can be seen and the entire section rises nearly 200' and is over 400' wide. Still invisble for about a minute more, the group finds themselves looking into a great cave some 50' wide and high about halfway up. The rock is slick with what appears to be oil shimmering in the reflective light from the clouds below. The wind rustles about you, a bare whisper as if even it is fearful to be near this ominous opeing in the black rock. No sound ventures forth from the hole and it extends well back beyond anyones vision.

The group is presently hovering 20' from the cave itself.

Tratain Current Spells AC 47 HP 207/211 
Thursday March 18th, 2010 9:08:00 PM

Tratain uses the Death Ward wand on those of the Group who need it and cast shield of Faith On himself at the spot where Vedik uses the good hope wand.

Tratain nudges the group forward to the cave mouth so that they can see further inside it. He will lead the group inside further hoping the group will scan for traps and threats as they go.

Dwight hp 160/160, ac 33(touch 25)  d20+18=20 ; d20+16=32 ;
Thursday March 18th, 2010 9:46:23 PM

Dwight floats with the group on his broom, listened for their presence and other creatures and traps likely to be present.

spot: 20
listen: 32

OOC: Dwight has all the party magic cast on him and some of his personal stuff (ioun stone for sure) Fighting a cold/allergies at the moment so can't look it up. Sorry.


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 190 of 191  d20+27=28 ; d20+27=35 ;
Friday March 19th, 2010 2:32:45 AM

Echlhin follows Tratain and the others, keeping a wary eye and ear open (spot 28... go 1, listen 35)

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Friday March 19th, 2010 8:20:15 AM

Vedik follows along, keeping an eye out for enemies.

OOC:
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill)
Good Hope (cast before Hill)

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon,  d20+19=27 ; d20+7=11 ; d20+15=21 ; d20+16=29 ; d20+10=25 ; d20+14=33 ;
Friday March 19th, 2010 11:22:59 AM

As far as Plyf knows, she is still concentrating on her Detect magic spell.

Plyf will take the point and carefully start looking for traps or other signs of danger.

Hide: 27+Greater Invisible

Listen: 11

Move Silent: 21

Search: 29

Spot: 25

If a trap is found, she will attempt to disable it.: 33

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday March 19th, 2010 9:50:49 PM

Plyf would recast Detect Magic when she approched within 300 feet of the cave.

Cast Detect Magic­

0-8/ 2

1-6/ 0


The Cave 
Saturday March 20th, 2010 10:50:28 AM

Housekeeping. I'm going to need you guys to keep track of your magic, including durations. If it is not listed in your post it won't exist

Greater Invisibility only lasts 7 rounds per use of Plyf's wand
Vedick and Plyf scouted invisibly. Plyf is invisible now 2 rounds remain
Detect Magic is no longer active [Vedick and Plyf wen up alone scouted and returned. The entire group then went up total round trip 1 hour]
As far as I can tell only Tratain and Dwight have a magic item that allows flight. Missed that so we are just going with the group where they are.
Death Ward from a wand duration 65 rounds remaining on everyone [7 charges used]

The Approach tunnel is about 50' in diameter and moves into the ground at a steady 10 degree downslope. Carrion and offal line the walls, drip from the ceiling and cover the floor. Bits of half eaten corpses and decay can be seen everywhere. Plyf moves slowly and steadily down the tunnel invisble. The rest of the party hangs back so as not to pass her and become possible trap detectors themselves.

Shortly into the tunnel, both Echilan and Dwight hear what sounds like a whispering snake hiss and the dull soft clatter of dried wood from somewher up ahead in the darkness beyond vision.

Plyf is 50' into the tunnel. The rest of the party is 30' in.
Plyf has about a 20' lead and can see 60' with her Darkvision.
The tunnel extends beyond her sight



Tratain Current Spells AC 44 HP 207/211  d20+13=28 ; d4=3 ; d20+14=15 ;
Sunday March 21st, 2010 10:23:51 PM

Tratain follows Plyf down the hallway keeping an eye on the Rogue. He also keeps an eye out for anything that could be dangerous as they attempt to find thier first lich.

Listen - 28
Spot - 15

OOC: If the Resist energy has worn off Tratain would have refreshed it before giving out the Death Wards, I wasn't quite sure on the times until now though.
----------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Shield of Faith - 21 Minutes
Status - Party
Delay Poison - Tratain, Dwight, Plyf
Death Ward - 65 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic


MonthorHit Points:(213 of 213) AC 39 
Monday March 22nd, 2010 10:06:28 AM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Deathward- 65 rounds
Resist Energy- 30 points Fire- 110 min
Good Hope- 10 minutes-
Wearing- Winged boots

-------------------------------------

Monthor also follows Plyf, ahead of Tratain.


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 190 of 191  d20+27=39 ; d20+27=29 ;
Monday March 22nd, 2010 2:08:11 PM

Echlhin relays what sounds he hears as quietly as possible (mentally if that spell was cast) to the rest of the group. He then continues to pay attention to their surroundings (listen 39, spot 29... well it wasn't a 1)

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon,  d100=35 ;
Monday March 22nd, 2010 7:01:19 PM

Plyf continues concentrating on her Detect Magic spell as she enters the area, moving as slowly as possible.

DM, need new rolls?
Fellow players, did I miss any spells on Plyf?

0-8/ 2

1-6/ 0

Arcane spell failure = 35 success/ Detect magic ---Concentrating
Greater magic weapon
Magic Vestment
Magic Vestment
Status
Death Ward

The Cave 
Monday March 22nd, 2010 8:46:22 PM

Plyf continues moving down the tunnel, her eyes scanning for traps and trying to pick up any magical auras before her. The rank of decay assults the sences, magnified by the closed quarters fas she moves further and the complete lack of any moving air it is practically a plyable force.

The rest of the group remains alert behind her and again there is the same sound of ratlling dry wood and a sereis of short snake like hisses.

It has been another 60' and plyf's darkvision begins to make out that the tunnel about 60' before her begins to open into a larger cavern.

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Tuesday March 23rd, 2010 7:47:14 AM

Vedik follows along, keeping an eye out for enemies and peering into the darkness ahead.

OOC:
Vedik has wings of flying that he more or less keeps active all the time.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill) 65 rounds
Good Hope (cast before Hill) 10 minutes


MonthorHit Points:(213 of 213) AC 39 
Tuesday March 23rd, 2010 11:16:38 AM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Deathward- 65 rounds
Resist Energy- 30 points Fire- 110 min
Good Hope- 10 minutes-
Wearing- Winged boots

-------------------------------------

Monthor continues to follows Plyf, ahead of Tratain.
{ OOC> What is our marching order? Plyff scouting, Monthor, Tratain, Vedik, Dwight, Echlin? }


Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon,  d20+7=19 ; d20+19=33 ; d20+6=13 ; d20+15=25 ; d20+16=33 ; d20+10=30 ;
Tuesday March 23rd, 2010 8:25:54 PM

Plyf listens closely for some signs of direction on that which rustles. If she can determine a direction, one side or the other, she will take the opposite side. She knows the danger here is as great as she has ever faced. Everything she knows and has learned swims before her mind in a complex pattern of breathing and muscle movements. Carefully, she hides as she moves, moving much slower then normal she digs for some knowledge of what creature might be in here (Dungeoneering) and as always, she is walways making sure any traps in the area might be detected.

0-8/ 2

1-6/ 0

Arcane spell failure = 35 success/ Detect magic ---Concentrating
Greater magic weapon
Magic Vestment
Magic Vestment
Status
Death Ward

Listen: 19
Hide: 33
Knowledge Dungeoneering: 13 (burned a bad roll, excellent)
Move Silent: 25
Search: 33
Spot: 30 (Natural 20)

The Cave 
Tuesday March 23rd, 2010 10:04:31 PM

going to hold off for others to post.

Plyf though is pretty sure that the sounds have come from ahead of her in the widening cave at the end of the tunnel

Dwight hp 160/160, ac 33(touch 25)  d20+18=20 ;
Tuesday March 23rd, 2010 10:37:17 PM

Dwight floats with only Tratain able to see where he is, just near the end of the group. Dwight maintains his position only by the sound of his fellow group members and the slightest ruffling they make as they float through the air. (listen for group members: 20)

Though others cannot see, his bow is clenched in his hand ready for something un-living to jump out at any moment.

=================
DM Sanity Stuff

Flying Broom
Bow in Hand (readied)

Ioun Stone Activated

Delay Poison - (from Tratain)
Death Ward - 65 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes


The Cave  4d6=18 ; d20+39=56 ; d20+48=68 ; 3d8+17=32 ;
Wednesday March 24th, 2010 9:57:07 PM

The Party moves further down the passage and deeper into the pitch. Only those with sight of Darkvision can see anthying except the entrace behind them now nearly 120' away. Plyf spots it first, being ahead of the others. Rising from a pile of filth and decay is huge skeletal dragon. Bits of skin still hang from tattered wings, gore coats the great creatures fangs and the feeling of death washes over Plyf and soon the rest of the party as well.

The creature launches into the air with a clatter that sounds of dry brittle wood, its wings spread and even though there is no substance to them, they beat ferociously as the dragon takes flight at the tunnel. An unatural fear washes over the entire party. The fear of death itself and crushing of one's soul. Each of the Grey Knights feels keenly that if they fall to this abomination, thier soul will never see the realm of shadow.
All Knights not immune to fear please make a Will Save DC 30 or be Shaken for 18 rounds

The dragon soars over the party 10' above you. Its head snaps down as it passes over Echlhin and plucks him easily from the ground and carries him down and completely out of the tunnel
Echlhin Hit AC 56 Grapple 68 Dmg 32

In seconds Echlhin is carried down the tunnel and is gone.

Echlhin Highlight to display spoiler: { The Dragon exits the tunnel and banks hard to the right putting himself out of a direct line with the entrance. }

Dragon AC ?
Unwounded
Defensive Grapple 58

Tratain Current Spells AC 44 HP 207/211  d20+26=41 ;
Wednesday March 24th, 2010 10:44:34 PM

Tratain is able to fight off the effects of the Dragon's Fear. (Will Save 41)

He Races down the Tunnel as fast as he can (Run for x4 Movement) hoping to be able to catch up to the Dragon before it flies off to who knows where with the Druid.
----------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Shield of Faith - 21 Minutes
Status - Party
Delay Poison - Tratain, Dwight, Plyf
Death Ward - 63 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon,  d20+15=35 ; d20+5=9 ; d20+6=18 ; d20+24=43 ; d8+5=8 ; 2d6=6 ; d6=3 ;
Thursday March 25th, 2010 12:18:32 AM

Will Save DC 30 rolled 35 saves
Jump: 9
Dungeoneering for best type of arrow: 18

Attack AC 43 doing 8 piercing damage plus 6 Holy plus 3 shock (not, but just in case) Ghost Touch if for some reason necessary.

Greater magic weapon
Magic Vestment
Magic Vestment
Status
Death Ward


Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Thursday March 25th, 2010 12:20:15 AM

Highlight to display spoiler: {ooc: LOL, I forgot to cut and paste.}

Plyf can do nothing but fire one shot at it as it takes to the air. She thinks about dragon liches, if this is one of them. What types of weapons are most effective against this creature? If she has that type of weapon in stock, she uses it when she fires. The wave of fear quickly passes as she can clearly see it biting down on the Grim. Once, it gets overhead, she knows the group can't lose contact with one of their own, so in a feeble attempt, she jumps up in the air to grab onto the skeletal remains of the undead monster. Her strength and luck likely insufficient.

Sorry, I planned on jumping before the attack, hence the rolls.

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells  d20+21=37 ;
Thursday March 25th, 2010 6:10:30 PM

Seeing the dragon snatch Elchlin, Vedik flies as fast as he can straight out the tunnel.

OOC:
Will save DC 30: passed

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill) 65 rounds
Good Hope (cast before Hill) 10 minutes

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 158 of 191 
Thursday March 25th, 2010 6:49:52 PM

Grappled by the dragon, Echlhin tries to use his darkwalk ability to become ethereal.

MonthorHit Points:(213 of 213) AC 39  d20+16=35 ;
Thursday March 25th, 2010 8:22:08 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Deathward- 65 rounds
Resist Energy- 30 points Fire- 110 min
Good Hope- 10 minutes-
Wearing- Winged boots

---------------------------------------

Monthor laughs at the thought of being affraid of the dragon (will save 35).

Delayed action : Monthor waits to see what Dwight does before running after the others.
If Dwight does something sneaky { Like casting Ddoor}, he'll follow Dwight's directions.
Otherwise, Monthor activates his protection from evil Brahm's tatoo before taking up the rear of the party as they run after the dragon.



Dwight hp 160/160, ac 33(touch 25)  d20+13=16 ; d20+32=52 ; d20+32=44 ; d6=1 ; d6=5 ; d6=4 ;
Thursday March 25th, 2010 10:39:24 PM

Will Save: 16 (not so lucky 3 :( )

Dwight was not expecting a giant undead dragon, and is shaken for having been so mentally unprepared.

Still having the arrow ready, he attempts to take a shot at it's massive body.

Hit: 52-2(shaken) = 50 (natural 20, possible crit if that is even possible being undead: 44-2 = 42?)
Dmg: 9 + 9(holy) = 18 (14 due to shaken I believe, if it's -2 per die)

Wishing he had more powerful magic to aid Echlin immediately, Dwight follows the sound of the others racing out of the tunnel at top speed, behind all the others.

=================
DM Sanity Stuff

Flying Broom
Bow in Hand (readied)
Shaken (-2 on all rolls)

Ioun Stone Activated

Greater Invisibility
Delay Poison - (from Tratain)
Death Ward - 65 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes

The Cave 
Thursday March 25th, 2010 10:42:57 PM

Tratain turns and runs to the edge of the tunnel after the dragon creature and Echlhin. Arriving at the very edge he see the drgaon flying off to the right.
Plyf turns thinking of firing her bow, but the dragon is already gone. [The Dragon's full round attack and move took it completely out of the area] Nothing of her knowledge of Dungoneering provides any assistance in what might help against such a creature.
Vedick, too, wheels about and catches up with Vedick at the edge of the tunnel
Echlhin becomes etheral and simply slips from the creatures powerful maw
Monthor waits on Dwight, in case he has a sneaky move up his sleeve, but in the end takes up the rear guard for the grou as they pursue.

Those at the Edge of the tunnel see the dragon continue to fly off. Moving nearly 180' off, the dragon banks right once again and disappears around the natrual curve of the floating island.

Dwight hp 160/160, ac 33(touch 25) 
Friday March 26th, 2010 6:50:26 AM

OOC: Is Vran with the group? Any comments, reactions from him?

Tratain Current Spells AC 44 HP 207/211 
Friday March 26th, 2010 9:36:43 AM

Tratain says "Any Idea if that was a Lich shapechanged Vran or a real Dragon Vran?"

He continues "Either way, fighting a dragon out in the open skies isn't very smart. Lets Move back into the tunnel. That should make it come back either way hopefully. Lets just hope it doesn't run off and tell everything else on the Island we are here now and bring them all back at the same time."

----------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Shield of Faith - 21 Minutes
Status - Party
Delay Poison - Tratain, Dwight, Plyf
Death Ward - 62 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language

Dwight hp 160/160, ac 33(touch 25)  d20+18=33 ;
Friday March 26th, 2010 12:57:31 PM

OOC: I think we simul. posted Thursday night....Did Dwight's arrow get launched? Any effect?

Scared and saddened by Echlhin's current predicament, Dwight concedes Tratain is likely correct.

Dwight accounts for the remaining members by sounds and voice, and takes the rear watching.

(spot returning creature and/or Echlhin: 33-2(shaken)+2(good hope) = 33 )

=================
DM Sanity Stuff

Flying Broom
Bow in Hand (readied)
Shaken (-2 on all rolls)

Ioun Stone Activated

Greater Invisibility
Delay Poison - (from Tratain)
Death Ward - 65 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes

DM Looks llke we did. You cannot 'Ready' an action outside of combat and therefore could not fire.

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday March 26th, 2010 8:05:09 PM

"From deep withen there came a drake,
who spread it's fear in Gray's great wake,
from hence it fled with all it's speed
cause it's demise we all foresee!!

Plyf sings her hymn while taking a move action toward the back of the cave with the others.

Inspire Courage.
Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability


The Cave Additional notes 
Saturday March 27th, 2010 9:28:45 AM

The Dragon launches from the darkness and Vran doubles over in exchruciating pain. The former Dread member sputters a few times as he tries to drag himself out of the way and to the side of the tunnel. "L..l...loo...looks like....I wi..will be of s.s.ssmall use aginst them." It is not dragon fear, but something else that seems to have overcome Vran.

The dragon surprised the group and performed a Standard action.

MonthorHit Points:(213 of 213) AC 39 
Sunday March 28th, 2010 7:20:45 AM

Monthor follows Tratain's orders and heads back into the cave. He grabs Vren and drags him with the party.

" Well, we can forget surprising anyone now. "

ooc> Do we have a fly wand? Can someone cast it on Monthor. I have a surprise lined up for the dragon should it show up again.

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Monday March 29th, 2010 9:10:58 AM

Vedik moves back into the cave as Tratain ordered.

"When it comes back, we'll need to block it from leaving again if we can."

He eyes the tunnel, making estimates.

OOC:
How big is the tunnel width and height wise?

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 150 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill) 65 rounds
Good Hope (cast before Hill) 10 minutes

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday March 29th, 2010 10:45:25 AM

Plyf continues to sing and in the process, conveys her thoughts, "To also keep things from following it."

Greater magic weapon
Magic Vestment
Magic Vestment
Status
Death Ward

Inspire Courage.
Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 158 of 191 
Monday March 29th, 2010 6:03:47 PM

Echlhin agrees with Tratain and moves back into the cave.

The Cave 
Monday March 29th, 2010 9:48:11 PM

Echlhin arrives back at the cave and regroups with the rest of the knights.
Monthor, having pulled Vran with him takes up position, "Thank you my friend." he says regaining his feet. "I am feeling better, the pain has mostly passed. Though I fear I may be more of a liability than help against the Dread lords. Perhaps some magicc from the coin for having it for so long."

The Knights wait for the dragon to return, several minutes pass.

please mark 20 rounds from all spells

Tratain Current Spells AC 44 HP 207/211 
Monday March 29th, 2010 10:11:01 PM

Tratain moves the group back into the cavern right away back to the spot where the group first saw the Dragon just in case it has a second way back into the cave.

OOC: We're not waiting 20 rounds at the mouth of the cave, we move right away back into the cavern to search it it and wait for the Dragon there.

----------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Shield of Faith - 21 Minutes
Status - Party
Delay Poison - Tratain, Dwight, Plyf
Death Ward - 62 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 110 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 150 points - 150 minutes

Dwight hp 160/160, ac 33(touch 25)  d20+12=14 ; d20+18=21 ;
Monday March 29th, 2010 10:23:50 PM

Inside the cave, Dwight looks around as the group waits for the dragon to return. Don't liches have coffins to sleep in or something.

spot: 14 -2(shaken) = 12
search: 18 -2(shaken) = 16

=================
DM Sanity Stuff

Flying Broom
Bow in Hand (readied)
Shaken (-2 on all rolls)

Ioun Stone Activated

Greater Invisibility
Delay Poison - (from Tratain)
Death Ward - 65 Rounds
Good Hope - 10 Minutes
Resist Energy, 30 Points Fire - 90 Minutes

OOC: 20 minutes means Good Hope and Death Ward both have elapsed.

OOC: Is Dwight still shaken after 20 minutes?

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 158 of 191 
Monday March 29th, 2010 11:34:45 PM

If the dragon does not return within the first minute of activating his darkwalk ability, Echlhin returns corporeal.

Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=36 ;
Tuesday March 30th, 2010 5:52:31 PM

Plyf tells the group, " I think we are in trouble guys. I STRONGLY suggest we retreat to a different part of the flying island. If we maintain a hit and run tactics, we have a better chance of success."

With that, Plyf casts another Detect Magic spell and starts looking for dragon loot.

Cast detect Magic
Search for loot: 36 (Natural 20)

Greater magic weapon
Magic Vestment
Magic Vestment
Status

0-8/ 1

1-6/ 0



Plyf (AC:32 ; HP:134/134) 1 Magic Vestment, Greater Magic Weapon, 
Tuesday March 30th, 2010 5:53:23 PM

0-8/ 2

1-6/ 0

The Cave 
Tuesday March 30th, 2010 10:23:04 PM

The Knights move fairly quickly back down the tunnel and into the cave where the dragon emerged and attacked. Echlhin becomes corporeal. the the Knights begin to look and search about the large cavern. It is nearly 100' to the ceiling from the floor at the center and about 70' in radius. Hepaed in teh center is a great pile of decaying matter. Residual slime from decomposed plantts, the fetid remains of creatures, excrement and more bones than could easily be counted. The pile itself is over 35' radius and stacked some 15' deep.

Plyf casts Detect magic and begins questing with the spell in the hopes of narrowing things down quicker. It takes her just over 2 minutes to fully scan the area and sort through the auras. In the end, hrer detection locates a single ring at the surface of the pile though still coated in the unholy waste. There could cetainly be more, but to get to it, the group will have to dig through the sludge. The ring has a moderate aura Spell craft DC 19 Highlight to display spoiler: { Evocation }

Dwight mentions the thought of liches having coffins or some such and Plyf suggests that staying here could be quite dangerous.

It has been 3 minutes since the dragon left.

OoC it was stated the party would not stay at the entrance long so I have moved the party relatively immediately into the cave proper. 3 minutes = 30 rounds on all spells and affects have elapsed.

Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, 
Wednesday March 31st, 2010 10:32:01 AM

Plyf could care less about the offal and dung that covers the ground in this cave. The fact she found a ring and it is magical makes her a very happy rogue. She flips it through the air toward Dwight and smiles, maintaining her concentration on the spell and she will continue to dig through the nastyness, knowing she now has friends that can cure whatever gawd awful disease she may contract from looting this den.

ooc: If you need another search or spot or anything, please let me know and I can get them in this afternoon.

Greater magic weapon
Magic Vestment
Magic Vestment
Status

0-8/ 2

1-6/ 0

Vedik AC 24 (13 touch) HP 186/191 Character Sheet Spells 
Wednesday March 31st, 2010 4:18:49 PM

"It's a good bet the Dread know we're here. We should decide where we will face them. "

OOC:

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Stoneskin (CL 15, 147 minutes. Cast before attack)
Ring of Counterspell: G. Dispel Magic
Death Ward (cast before Hill) 35 rounds
Good Hope (cast before Hill) 7 minutes

Tratain Current Spells AC 44 HP 207/211 
Thursday April 1st, 2010 9:08:21 AM

Tratain says to the group "Vran, Do you know if the Lichs all hide thier phylactories independently or do all of them keep them somewhere? We have to kill all the Liches and then destroy thier Phylactories. That Draco-Lichs is probably hidden in here somewhere. We can either keep searching and force him to come back here or Move on to the Orchard. What do you all think?"

----------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Shield of Faith - 18 Minutes
Status - Party
Delay Poison - Tratain, Dwight, Plyf
Death Ward - 35 Rounds
Good Hope - 7 Minutes
Resist Energy, 30 Points Fire - 107 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 150 points - 147 minutes

MonthorHit Points:(213 of 213) AC 39 
Thursday April 1st, 2010 12:03:56 PM

Monthor listens

Prepared action: activates winged boots if the dragon comes back in view.

Dwight hp 160/160, ac 33(touch 25) 
Thursday April 1st, 2010 3:29:28 PM

"We're here, might asss well asss finisssh thisss in the off chance the othersss don't know we are here."



Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, 
Thursday April 1st, 2010 3:56:15 PM

"Off chance?" Plyf almost snorts. "How about we seal ourselves in here and actually do a through search of the place. Anything coming in will likely be known at that time. A wall of stone or iron perhaps?"

The Cave 
Thursday April 1st, 2010 11:00:40 PM

Plf continues to search and suggests perhaps the group selas themselves in. A wall of Iron or stone perhaps. Searching the entire pile will take several hours.
Tratain asks Vran about the liche's phylacteries, but Vran has no answers on that subject, "I can only say I doubt that all of them are kept in the same place, if the Dread do something better above all else they plan and seperate thier power."

Monthor activates his boots and the group talks a bit further on whether to make a stand here, assuming the Dread will come, or whether they should move onto a different location.

Thus far, it would seem, the dragon and the rest do not plan on returning.

Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, 
Friday April 2nd, 2010 2:04:39 AM

"Well, if they are not coming back, maybe they are inacting stage two of their plan to attack MOM. It would be convienent for them to not deal with us while they conquer the Teucri device and secure the crystal we just replaced."

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