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Dealing with MOM


The 'Great' Voice [DM Jeff]  d20+7=24 ;
Thursday October 15th, 2009 2:24:08 AM

Plyf decides to enter the big-unknown-temple-building, dragging Maldar with her. Tratain, Monthor, and Echlhin follow suit. Maldar offers: "If the Great Voice does not have answers for you, I will do my best."

The three Knights and Maldar find themselves walking into complete darkness, which quickly passes away once they pass the doorway. No lights turn on, it just seems that one moment the room seemed dark and empty, the next it seemed lit and full.

The wide (75-foot by 75-foot) room is . There are make-shift benches that form a semi-circle around the center of the room, where there sits a large tile with an image of Dwight's Gift on it. Around the tile, and even on top of it, are tiny altars made of what appears to be bones. Small skulls too. Nothing humanoid, for certain. Ten feet behind the tile is a large staircase that leads downwards. The same darkness that hide the inside of the Temple hides the ower level.

Dwight takes the opportunity Plyf made cast his spells and then quickly steps inside following the group.

Anyone with Detect Magic: Highlight to display spoiler: {The room is filled with magical energies. Divination. Conjuration. Enchantment. Every school of magic is represented, all overwhelming. There's no direction to pin-point. It is everywhere. From an inch away from your nose to the far walls and floors. Only two places don't radiate magic at all. The Gift Tile and the Staircase...}

Maldar steps away from Plyf with surprising quickness for an old man. He looks over the group and, settling back on Plyf, "So who are you rea-." Suddenly, he is on his knees. Before the Knights get a chance to respond, a figure appears on the center-tile. It looks familiar to the group, although they're certain they've never seen someone that looked like it. "A repair squad has been se-." It looks curiously at the Knights and then rolls its eyes.

"Adventurers. Just what I need."

Spot Check vs DC 30: Highlight to display spoiler: {It almost looks like it could be related to any member of the tribe. Almost, if it wasn't for a few alterations: eyes identical to Plyf's, a messiness in hair that reminds of Echlhin, Tratain's ears, Dwight's nose, but Monthor's nostrils... Very unsettling.}

Anyone with Detect Thoughts: Highlight to display spoiler: {This, whatever it is, definitely is conscious.}

(Also of Note: the Knights aren't hearing that familiar translation going on in their head anymore. The Great Voice, it seems, speaks common.)

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+10=23 ; d20+14=23 ;
Thursday October 15th, 2009 11:14:53 AM

Plyf was just about to tell the old man, "Your best friend or your worst enemy, but she never had the chance. Her spot check once again, inadequete.

When the figure appears and has reasonable intelligence for sarcasm, she bows to their host and responds, "I apologize, having to correct you, but adventurers are little more than tomb robbers and thrill seekers. We are hero's and champions for the weak and poor. How can we help these people?"

ooc: I might need an "Aid Another" on that Diplomacy please. :)

Spot: 23
Diplomacy: 23

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+7=26 ;
Thursday October 15th, 2009 11:55:50 AM

If the DM will allow it, Plyf would attempt an Sense Motive on the Elder. If not possible this round, may I keep the roll for next round please? :)

Sense Motive: 26

Dwight hp 160/160, ac 31  d20+18=36 ;
Thursday October 15th, 2009 7:01:18 PM

Dwight looks at this new figure, amid the various magic's in the air. (Is he new, or does the magic flare in a particular direction, or does his appearance change little in terms of magic radiation?)

spot: 36

Very eerie, Plyf, Tratain, Monthor, Echlrin. What no Vedik? Eerie indeed. This is either the result of the magic feeding off of us, or a reminder from a past good that we were all created together.

Dwight continues both his Detect Magic and Thoughts trying to gain some answers.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=35 ;
Thursday October 15th, 2009 7:04:18 PM

Echlhin is a bit unsettled when he notices this newcomer has some of the features of each member of the group, all except Vedik, that can be seen at the moment. If it were not for his eyes he would have thought it looked like everyone else in the village.

Tratain Current Spells 
Thursday October 15th, 2009 7:50:06 PM

Tratain says "Greetings Sir, My name is Tratain. These are my fellows in the Grey Knights. Who might you be? As my friend says we try to help people where we can. In fact we were sent here by Gargul to help the people here. We have Brought with us a Gift from the People of the Ice Vein to show our friendship."

Tratain asks Dwight to show the new person the Stone from the Ice Vein and waits to see what the newcomer says in return.

MonthorHit Points:(213 of 213) AC 46 
Thursday October 15th, 2009 8:38:36 PM

Monthor stands behind Tratain and waits....

Dwight hp 160/160, ac 31 
Friday October 16th, 2009 7:34:38 AM

Dwight pulls out the Stone at Tratain request and presents it to the speaker.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+20=26 ; d20+20=33 ;
Friday October 16th, 2009 9:22:19 AM

Vedik watches as Tratain and Plyf speak, slightly leery of the entity. He watches closely, ready to act.

OOC:
Ready action: If the entity takes a hostile move, cast Maze on it. SR check 26 (hero point reroll if needed: 33)

Meeting M.O.M. [DM Jeff] 
Friday October 16th, 2009 10:19:37 AM

Dwight, attempting to understand the magic around the room, finds no changes at all when the figure appears. No hints of specific spells or even vague schools to help discover how or who it is. Answers, it seems, won't be coming from his eyes. And as far as Plyf is concerned, Maldar appears to legitimately be in awe at the moment.

Both Plyf and Tratain take an opportunity to speak to the figure, appealing perhaps to its sense of empathy. After they've finished, the figure starts to laugh. There is nothing joyful or pleasant in the figure's mirth. In fact, it is downright scary. Not so much the laughter itself, but the way it sounds. As if the figure has never actually heard what laughter sounds like and is just trying too hard. Finally, after what is far too long to be considered comfortable, it stops and addresses the group.

"I am the Magical Operations Manager for this facility. Do not take this as a sign of companionship or respect between us. I tell you my designation out of a compulsion I am unable to overcome. Your names are of no importance to me." At the sight of the Gift, though, there is a definite change in demeanor. Pleasant doesn't quite fit, but maybe some happiness. "So that explains why the Watchers came back without carrying the blood-stained pieces of your bodies. I had assumed it was another malfunction. Or maybe his idiots," he points to Maldar, who seems to either not understand the insult or be okay with it, "Regardless, maybe you adventurers will be of some use then. Or, at least, as useful as 'noble' races can be. If you really want to be some help, then you can have the fitting task of fixing this facility. Since it really is you had to go spending the remaining magical energies on activating me."

The Magical Operations Manager stops speaking for a moment and, clearly visible to everyone, has a few sharp twitches of the head. It doesn't seem to notice them.

"Perhaps you've heard of the Teucri. I wouldn't be surprised if you haven't. The idiots left me here far too long ago. Well, this used to be one of their facilities. Self-sustainable for centuries, it was designed to operate without needing any contact with the rest of the Wold. Something one of Maldar's ancient relatives took advantage of long ago. Their little band of stupidity lives here, in my home using up the magic that should go to powering my vast intellect. And on what? Their pathetic needs for sustenance. If you hadn't shown up with that Star Crystal, I probably would have never been awakened again. Of course, this means that the tribe is going to die of starvation. Well, maybe thirst first. I haven't decided whether they'll figure out that rain is drinkable... Oh well. At least I get to live."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=20 ; d20+14=22 ;
Friday October 16th, 2009 11:04:24 AM

"My goodness, you are quite the unsocialble one. Insults and degradations from something that is as imperfect as yourself. You were obviously created to keep and maintain these peoples in their habitat, but somewhere along the line, you feel you have become a superior being, yet, even you speak of a waning in your life."

Plyf is normally the diplomatic one, but she doesn't like this thing and if she thought for a moment, she could deactivate it, she would. Hey, wait a minute, maybe she can deactivate it. Give it a reboot or restart, perhaps a fresh start.

She starts looking around the inside of the room, while the others deal with "it", looking for some way control panel or mechanism, even a crystal in some slot somewhere.

Search (Stone cunning): 20

Disable Device: 22 (If necessary)



Dwight hp 160/160, ac 31  d20+5=24 ;
Friday October 16th, 2009 9:34:20 PM

Dwight would have preferred to remain quiet, but calls to Plyf to prevent her from doing anything drastic. "Pleassse don't russs into a decisssion we all might regret. Thisss being and the Teucri have been here in isssolation for a very long time. They each have sssome jussstification for acting asss they do; though we may not immediately underssstand it."

He pauses, hoping Plyf has stopped her attempt to disable anything that looks like a control mechanism.

"Besssidesss, asss the Heroesss you have proclaimed usss to be, wouldn't it be better to ressspond to the help requested? Sssurely the desssire to live isss a reasssonable requessst."

Diplomacy: 24 (Hoping to sway both Plyf and the 'consciousness' to be more civil)

Active Spells
Detect Magic
Detect Thoughts



Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Saturday October 17th, 2009 1:18:57 AM

Plyf continues to look, but does not Disable anything right away. After all, she is a team player, if given some guidance.

OOC [DM Jeff] 
Monday October 19th, 2009 2:37:00 AM

[Waiting on more posts]

Tratain Current Spells 
Monday October 19th, 2009 5:16:01 AM

Tratain speaks to the Entity and says "Please tell us what Materials we will need and what we must do to restore this facility back to how it was when it was built. How do we make sure Maldar and his people continue to get food and water and stay protected should they wish it? Also tell me about Dekadre and about the Star Crystal we brought. What does it do?"

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+20=35 ;
Monday October 19th, 2009 11:13:58 AM

Vedik is unhappy with the tone of this entity, and maintains his readiness against hostile action. He waits to see if Plyf or Tratain provoke any sort of response.

OOC:
Ready action: If the entity takes a hostile move, cast Maze on it. SR check 35

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday October 19th, 2009 12:17:03 PM

Trying to tune himself to his surrounds, Echlhin attempts to gain knowledge of any disembodies spirits or souls that may be in the area. (Sense Spirit)

MonthorHit Points:(213 of 213) AC 46 
Monday October 19th, 2009 10:01:46 PM

Stands next to Tratain and waits...

Dwight hp 160/160, ac 31 
Monday October 19th, 2009 10:21:02 PM

Having at least momentarily delayed an rash actions from Plyf, Dwight again looks to the consciousness, hold the gift.

[b] Active Spells: [b]
Detect Thoughts
Detect Magic


Dwight hp 160/160, ac 31 
Tuesday October 20th, 2009 10:30:08 PM

This thing is old. How long must it have been pondering it's own existence? Can a construct learn? I've never really thought about it, but I suppose, given enough time anything is possible. To have developed over hundreds of years, to think and learn and then be asked to make food and water. These little tasks are completed without thought, except that one's life force is draining away, being wasted, yet powerless to stop it. I suppose some resentment is expected. I hope however that some greater sense of purpose and..... humanity remains


Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Wednesday October 21st, 2009 7:01:02 PM

Plyf is still looking. She takes out some skin cream, to keep something "rash" at bay.

Dwight hp 160/160, ac 31 
Wednesday October 21st, 2009 8:27:20 PM

Perhaps, once the spirit is recharged, it could teach these folks how to create their own food and water using the various resources around. Surely this construct must take care of the people at any cost to itself.


Star Crystals Explained [DM Jeff] 
Thursday October 22nd, 2009 1:23:33 AM

[OOC: Sorry folks. I'm bed-ridden right now. Being sick has been no fun.]

MOM watches, seeming ambivalent as Plyf does her search. Either it doesn't know what she's doing or it knows and does not care.

Echlhin's Sense Spirit lights up around MOM. The figure is a disembodied soul. Although exactly what kind, he does not know. Further, Echlhin is aware of multiple... somethings further away, outside of the building. Their power certainly does not compare to MOM's.

Dwight's Detect Thoughts informs him that this being is among the smartest he has ever encountered and immediately finds himself stunned.

"The only materials you need is that Star Crystal you hold... There was a time when it was considered to be a nuisance. It would grow in caves with an alarming speed. Many Teucri habitats were underground and the crystals would appear, seemingly, out of nowhere. Eventually, some developed a technique of enhancing and refining the crystals that allowed their energies to be used as a magical power source." With a wave of it's hands, a waist-high cylinder appears in front of MOM. On top of it, in a glass base, sits a Star Crystal. This one does not look as beautiful as the glistening one Dwight holds. Instead, it is nearly dark. The insides look twisted and chaotic.

"One day the Star Crystal that powers this base began to fade. The Guardians... stopped listening to me. Shelter for the area, the illusions that hide it, the food maintainers, the water flows. Everything started to fail. Knowing there was nothing I could do, I shut my higher functions off in order to divert as much energy to food creation. When you showed up, it reset me. Now the Star Crystal is completely spent. Fortunately, now that you've brought one, all we need is for you to take it downstairs and replace it..."

Dwight hp 160/160, ac 31 
Thursday October 22nd, 2009 5:15:48 PM

Dwight remains in silence, overwhelmed by the intellect. BAMMMMMM!!!!!

After a moment Dwight is able to think again. Replace an item downstairs. Could it really be that easy?

"Will replacing the cryssstal provide you enough power to sssupply food & water, and provide protection?"

"For How long?"

Surely something can be done to prevent the end of both this being and maintain the culture developed here.


Tratain Current Spells 
Thursday October 22nd, 2009 5:31:11 PM

Tratain says "What can we expect downstairs? Is anything going to try and kill us when we go down there? And what happens when we replace the crystal? Will Maldar and his people be taken care of again? Also what will you do if we replace the crystal"

He continues "And can you please tell us what you know of Dekadre?"

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday October 22nd, 2009 6:06:15 PM

Speaking to the spirit (Question Spirit - spirit cannot lie to grim, but not compelled to answer) Echlhin asks "What binds you here spirit? Why are you still here? Is there something controlling you?".

Echlhin is hesitant to do anything that would help keep the spirit trapped in this place, and as such will not go downstairs to replace this crystal without knowing what will happen from doing so.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Thursday October 22nd, 2009 10:37:20 PM

Plyf is surprised she could not find this way downstairs, during her search.

Unhelpful Gaps [DM Jeff] 
Friday October 23rd, 2009 2:09:40 AM

Plyf, and the rest of the Knights, already noticed the stairs on their first glance of the room. Ten feet behind MOM is a large downward staircase, enveloped in darkness.

"Dekadre?" MOM visibly flickers as the name is said. The entire construct/image/whatever-it-is fades away for a moment and, then, returns. "I would ask that you don't make that specific query again. As it appears I have a shut-down compulsion regarding it." Those looking would swear MOM looks embarrassed. Whatever this spirit-construct is, it certainly feels emotions.

Echlhin's questions cause that embarrassment to disappear and a smile to appear on MOM's face. "You may be surprised to know that your questions force no obligation on me. That, I believe, has something to do with the query I am unable to speak about... But I am here entirely of my own volition. There was a time when this was a position of great honor, instead of a glorified Caretaker."

"Deep, deep below us is the Well that powers this base. Once the Star Crystal is replaced, it will give me sufficient power to reactivate the Caretaker functions of this base. Normally, I would be able to show you exactly what is down there. Unfortunately, at the same time as the Guardians... failed... my information down there became corrupted. Likely, there has been a rather large magical breach in order for that to occur. I do not know what you will find down there. Now, his," MOM points to Maldar, "people might be able to tell you something more."

Maldar, who has been kneeling and trying to be ignored, jumps up. At least, as fast as he can. "When the Great Voice stopped... We sent some of our strongest down into the darkness. They... have not returned."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Friday October 23rd, 2009 6:34:09 AM

Plyf sighs. She looks over the edge and down into the darkness. She attempts to penetrate the darkness with the Darkvision her magical belt provides.

If it is not magical, and with the others permission, she casts a Dancing Lights spell and sends them down, just a ways, to see how deep it goes.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Friday October 23rd, 2009 8:35:38 AM

Vedik sighs as well. He asks "Should we return power to this place, what will you do with the tribe that lives here? Will they be free to go if they wish? And what of you? What purpose will you still server if this place is empty?"



MonthorHit Points:(213 of 213) AC 46 
Friday October 23rd, 2009 11:22:26 AM


Monthor pats Shirley gently....

"Sounds like a good time to be had.... "


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Sunday October 25th, 2009 9:37:26 PM

To the spirit within MOM Echlhin asks "What will do after the caretaker functions are restored? What are your plans for these people? Why would you wish to not pass on?"

Tratain Current Spells 
Monday October 26th, 2009 6:05:37 AM

Tratain waits for the being to answer the questions that his friends have asked it.

Who Cares for the Caretakers? [DM Jeff] 
Tuesday October 27th, 2009 2:51:45 AM

Plyf discovers that the darkness is magical, something that Dwight's Detect Magic can only kind of verify. It suffers from the same problem that everything else in this room seems to: either it shows up as all-kinds of magic or none at all. Sometimes, maddenlying, both.

"The tribe has always been free to do what they wish. They remain here because they are safe here. The same reason anyone stays anywhere." MOM stops to consider the rest of Vedik's and Echlin's question for a moment. It pauses, looking thoughtful. "I am tied to this place. Not by force, but by choice. Like Maldar's tribe, I have become accustomed to it. With the Teucri so-long gone, what place would a Teucri Maintainer have in a Wold without Teucri?" The question, clearly rhetorical, seems to bother MOM.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday October 27th, 2009 11:26:08 AM

Plyf waits for the others to determine how they want to proceed. She has a few ideas, but she doesn't have the power or ability to enact those thoughts. She also doesn't know the true potential of everyone in the group, except maybe Monthor and his girlfriend, which reminds her, to stay behind him when he can't see the target in front of him.

She sings a little song to ease her own tensions, almost thougtless of others present. Yet she prepares to inspire her friends for when they are ready to do, whatever it is they do.

"Into every darkness, a little light must shine
For those of us that can not see that doesn't make us blind
We must go forth to do good deeds to rescue those for whom we care
and in the midst of danger, let all foes do beware"

Dwight hp 160/160, ac 31  d20=12 ;
Tuesday October 27th, 2009 11:22:57 PM

Dwight looks at the construct/spirit, wanting to understand more, but also feeling his depression is beyond his young understanding.

"Perhapsss, we can at leassst look below. In doing ssso, we might find more information than thisss construct can or isss willing to ssshare."

Dwight then turns to the elder Teucri, "How long ago did your men go down the ssstepsss? What information did you know about the roomsss below?" (Gather Information: 12)

Active Spells:

Detect Thoughts
Detect Magic

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+13=16 ;
Wednesday October 28th, 2009 3:35:31 AM

Following Dwights lead, she provides Aid Another to Dwights query.

Aid Another on Gather Information: 16

Tratain Current Spells 
Wednesday October 28th, 2009 5:37:25 AM

Tratain says "Can you tell me what a Maintainer is? What is your mission here. Perhaps when we repower you you can help Maldar and his people become self sufficient? It seems they have much that they need to learn, you could teach them what you know. Then when that is finished you can move on into Gargul's realm so your soul can be born anew."

He continues "Also could you show us what the layout looks like down below? How far we have to go to place the crystal? And before you shut down what was down there? More constructs?"

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Wednesday October 28th, 2009 8:44:02 AM

"Perhaps then your task would be done, and you would be free to move on?" says the old dwarf scratching his chin.

"Could you tell us how you became what you are? How did you enact this choice you made?"

Even MOMs Have A Past [DM Jeff] 
Wednesday October 28th, 2009 12:29:08 PM

"The Teucri were masters of Woldian manipulation. I believe you view it today as magic and some of you are accordingly skilled." MOM seems legitimately impressed, for the first time. "The Teucri spent generations expanding their knowledge. Eventually, they discovered that each being had both a physical body and a mental spirit. Some saw this as the key to infinite life. Others as an opportunity to expand their powers. Although the details of my own life are missing--a choice I deliberately made; who would want to remember those they loved and watch as they slipped feebling into death--the story of Maintainers is almost always the same. Our bodies were incredibly injured and so we volunteered. We would give up our useless physical selves to become vastly more powerful. Those powers would, in part, be used to maintain Teucri bases during long term projects, but we would be free to otherwise act as we desired. And, when we wished to pass on, we could remove our consciousness from the Star Crystal. I am not an abomination or fool seeking madly to avoid death. This was simply the way I wished to experience life..." The Knights all note that MOM did not answer the question of whether it would move on, even if the group were successful. It would not be an easy thing to do: giving up life as this creature knows it. Spirit or not, MOM is more than a construct; with the ability to think, reason, act emotionally (even if those emotions appeared to generally be disdain).

While MOM's stoMaldar speaks to Dwight in hushed tones. "It was moons ago, when-." He stops, trying to process the information he has learned from overhearing. "When the Star Crystal failed. You have to understand, we thought that we had failed. They went down and the stairs disappeared after them. We assumed it was Him testing them, but... when the stairs returned and they did not..." Both Dwight and Plyf notice a significant change in Maldar's reactions. He is not the suspicious old man anymore. Now he just seems to be scared and confused.

MOM picks up the story. "There are a number of safeguards protecting the Star Crystal. Under normal circumstances, it would be a simple matter to tell you what they are, but having been shut down so long, I do not know. And, in my attempts to look down there and discover, I have come across nothingness. The Star Crystal defenses operate independently. They are designed to learn from each situation and adapt accordingly. So it could be that the defenses are blocking me out, viewing me as an intruder. Or they could simply be shut down like everything else on this base. Or there could be a large contingent of Guardians, waiting for someone to be foolish enough to attempt to alter the Star Crystal."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+4=23 ;
Wednesday October 28th, 2009 5:43:01 PM

"Let us bring the crystal near the stairwell and see if it has an effect on the magical darkness?" Plyf suggests to the others, not really knowing the dynamics of this place. She digs deep into her slight bardic knowledge on any information she may have obtained in song or poem on what they are facing.

Bardic Knowledge: 23

MonthorHit Points:(213 of 213) AC 46 
Thursday October 29th, 2009 7:56:22 AM

Monthor continues to sit back near Tratain and listens.
This stuff is getting awfully long for the AD/HD prone dwarf... he needs to bash something... soon!



Dwight hp 160/160, ac 31  d20+5=6 ;
Thursday October 29th, 2009 5:03:06 PM

Looking at the frightened old man, Dwight tries to reassure him. "Do not worry. We will try to help in whatever way we can. Thingsss may change, but you and your people will sssurvive."
(Diplomacy for old man: 6 -- natural one. I guess my "S"s freak him out instead. )

Dwight likes Plyf's suggestion. He begins moving over to the stairs, holding the crystal in his arms.

"If we go down thessse ssstepsss, and return with more questionsss, will you ssstill be here? I know you sssaid you cannot accessssss sssome of the information, but perhapsss you can remember sssomething if we add sssome detailsss."

Dwight looks at the stairs, the crystal and the various magical images about (or lack there of).

Active spells

Detect Magic
Detect Thoughts

Tratain Current Spells 
Thursday October 29th, 2009 8:06:32 PM

Tratain says "Once we replace the crystal will you be able to see what is going on down there and turn off any defenses that may be activated? Also about how far is it from the steps to where we have to replace the crystal. Would we also be able to wait until tomorrow to go down there? Those guardians that attacked us drained us somewhat."

A Glimpse Into Darkness [DM Jeff] 
Thursday October 29th, 2009 10:22:02 PM

Dwight tries to calm Maldar, but fails altogether. The word "change" causes him to crumple to the ground in his pathetic sort of bow.

Plyf and Dwight have the idea of moving the Star Crystal towards the darkness. Either it is a huge co-incidence or their plan worked. They discover that the stairs down, which had previously stopped abruptly in magical darkness, go down quite a bit farther. Hundreds of feet at least. About twenty feet down is what appears to be bones... Black, charred bones.

"If the crystal is replaced, I should be able to override anything... As for time, take as much of it as you need. Considering this tribe had months of slow starvation ahead of them and I had eternity to go mad, one night should be okay. I can have rooms arranged for you." MOM waves a hand at the far walls and a series of rooms are shaped into being. Dwight, maddeningly, sees nothing magical or extraordinary from it.

Sense Motive DC 20: Highlight to display spoiler: {If you had to guess, you'd say this rapid shift from antagonistic overlord to helpful servant has more to do with MOM being lonely than anything else.}

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+7=26 ;
Friday October 30th, 2009 12:18:55 AM

Plyf feels terribly sad for this entire situation. Seeing the bones is the last straw and she walks away from everyone, outside near the entrance to shed her tears.

Seeing the emaciated people were enough for her to have these emotions, yet, her experience with realith allowed her to keep them in check, but seeing the remains of the strongest and bravest that these people have, destryed by the very device meant to protect them is to much and a torrent appears from her eyes. She attempts to remain quiet in her misery, but knowing it is not possible, she hums a soft melody to hide the great desire to help these people and perhaps their benefactor.

Sense Motive: 26

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Friday October 30th, 2009 11:10:55 AM

Vedik raises an eyebrow at the transformation that occurs in front of him, and tries to process all that has been said.

"A night of rest before we venture on seems wise. Those constructs took a good set of my most powerful spells, both from casting and from enervations."

"Thank you for your hospitality."



MonthorHit Points:(213 of 213) AC 46 
Friday October 30th, 2009 2:27:21 PM

Monthor gives a quick salute to MOM in acknowledgement.



Dwight hp 160/160, ac 31 
Friday October 30th, 2009 8:16:10 PM

"Must a passssssword or permissssssion be granted before anyone can dessscend the ssstairsss sssafely?"

Dwight makes a mental reminder to collect the ashes of the fallen the next morning so that they may be honored for their bravery, and praised for their sacrifice in warning others of the danger.

Dwight will then exit the building (to avoid casting within the various magics already present). He then casts Augury

"If I walk to the ashes of the dead at the bottom of the stairs, will any harm or attack occur against me?"

He then considers the answer.

------
Before retiring for the night, Dwight would like to offer food to the locals. While he cannot provide enough for the village, he offers what he can (after mentioning this to the group).

Summon Ebryron's Gifts of Creation (Create food and water)

------

active spells:

detect magic
detect thoughts



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+8=15 ;
Saturday October 31st, 2009 7:40:04 AM

As it appears that the groups decision is to help MOM for the moment, Echlhin will rest and prepare.

Gathering Strength [DM Jeff] 
Sunday November 1st, 2009 8:05:06 PM

MOM raises an eyebrow at Monthor's salute and mimics the gesture. "I will go into low-magic mode for the evening and use that energy on providing the Tribe with food." With that, MOM disappears and the Knights are left alone with Maldar.

The group decides to take an evening to recouperate and prepare. Dwight, thinking ahead, attempts an Augury. Unfortunately, Nothing is the only answer he receives. He also summons food for a few of the villagers. They do not fight over it; instead the youngest of the tribe are taken to Dwight and each asks his permission to eat.

Unless the Knights have any plans for the evening, night comes rather quickly with most of the Tribe hesitating to bother the group. Maldar informs them that he has requested the group be left alone to prepare for the day to come.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+18=29 ; d20+6=12 ;
Sunday November 1st, 2009 9:20:18 PM

Plyf does not need the rest that others need. Only using a a minor spell to jump from a tree, she takes the time to entertain the populace with her skills. If there is some way that she can get across to the people, the Knights are there to serve them with song, poetics and music she will as well as explain how other cultures live in harsh environments and come out alive.

She does her best work possible, removing the Belt of Dwarven Kind, before she interacts with them and stowing it away for later use in the morning. She must admit, her emotions and sadness helps her to produce some of the best works she has ever done.

After some hours though, even she feels the fatigue of the day and after saying goodnight to those still present, goes into her appointed room for some much needed, but restless sleep.

Performance singing: 29
Performance music: 12

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Monday November 2nd, 2009 8:02:20 AM

Vedik spends the night preparing for the morning. He draws his last two draws of woldsblood to refresh some of the wands. He then tries to get some rest in preparation for the mornings descent.

OOC:
Two draws of woldsblood: 6 drops each can not fail: 12 drops
Recharge 12 charges to wand of cure light wounds.

Dwight hp 160/160, ac 31 
Monday November 2nd, 2009 4:34:26 PM

Dwight tries to engage and say "your welcome" to each child as they approach as take what little food he has provided.

He then retires for the evening, feeling intentions are right and tomorrow will be dangerous.

-------------
The following morning, Dwight again offers food to those willing to take it, cast Ebryrons Feast. (Create food and water)


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday November 2nd, 2009 9:45:30 PM

Echlhin spends the evening contemplating MOM and what Gargul's wishes may be. A strange hope as it may be, Echlhin falls asleep actually hoping for a vision of his lord's wishes in his dreams.

In the morning, Echlhin might prepare different spells.

Strange Feelings [DM Jeff] 
Tuesday November 3rd, 2009 3:22:16 AM

Plyf's singing proves to be quite popular. Although some of the cleverness of her lyrics is lost in translation, it is clear that the Tribe enjoys her presence. She is kept up longer than she intended, but needs less rest than the others.

Night passes uneventfully for the group. When day breaks, the Tribe is already out and about. Daily chores are being done which also seems to include practicing with swords, spears, and wrestling. Plyf is surprised to hear some of her songs being sung or hummed. It appears she had quite the effect.

For Tratain, Echlhin, Dwight, and Vedik: As peaceful and calm as the day itself might be, something is quite wrong here. At first, you cannot place it. The Wold is acting as it should. It isn't until you attempt to prepare spells that it becomes evident. What is normally a calm and relaxed task of connecting to a power outside of yourself, is a fierce struggle. You do successfully manage to prepare your spells, but just barely. If your will was even slightly weaker, it might not have been possible at all. Wisdom Check Dc 20: Highlight to display spoiler: {The familiar presence of the divine is missing. The Gods and Powers are not here, in this place. Domi, Gargul, Alemi, Eberyon. Whichever God grants your magic is, most definitely, not watching you now...}

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 3rd, 2009 8:54:49 AM

Plyf yawns and stretches at the start of the new day. Although not much sleep was had, she wipes away the sleep from her eyes, mingled with tears of joy at what she had provided for these people. A bit of inspiration.

She waits and watches as her comrades prepare for the day and make plans for their next task at hand.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+8=15 ;
Tuesday November 3rd, 2009 6:13:57 PM

(Wisdom check 15) Struggling to memorize his prayers, Echlhin is acutely aware of the difficulties in his normal commune with Gargul. After his prayers are complete he looks to the others to see if they are having similar difficulties and perhaps have some insight into the problem.

Dwight hp 160/160, ac 31  d20=3 ; d20+20=29 ;
Tuesday November 3rd, 2009 9:39:37 PM

Dwight barely makes the necessary mental connection to praise Ebryron for another glorious morning. While dragging, he tries to again offer what he can to the villagers (Cast Ebryron's feast. Concentration: 29)

Unless other topics come up, Dwight is ready to delve down the stairs.

Tratain Current Spells  d20+10=30 ;
Wednesday November 4th, 2009 5:57:09 AM

Tratain manages to prepare his spells for the morning but with some difficulty. He goes to the Others and says "I believe the Gods are absent from this place (Wisdom Check 30). We must be careful and see how our magic reacts here."

When everyone is ready Tratain says "Let us prepare and head down the steps. Vedik can you use the stoneskin wand on everyone? After that let us head down and see what we can find. I think Monthor needs to hit something before he goes Crazy."

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+2=20 ;
Wednesday November 4th, 2009 8:20:39 AM

"I feel it too Tratain." says Vedik with a grimace. "Such power, to be able to do that." The old dwarf shakes his head.

He prepares his spells, altering his selection somewhat expecting more constructs.

"I am ready." he says without much fanfare. He takes a moment to use the wand on the entire party, as well as performing his normal morning armor anointing.

OOC:
Draw Woldsblood, GMVestment on normal targets.
Use Stoneskin wand on everyone: CL 15, 6 charges used. Lasts 150 Minutes.

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 4th, 2009 10:18:41 AM

Monthor looks at Tratain and grins... not a nice grin... but still... a grin...

" Something... or someone.... me don't care at this point... as long as Shirley is happy... "

ooc> Let's get this moving already!!!

In the Basement [DM Jeff] 
Wednesday November 4th, 2009 5:55:59 PM

Vedik and Tratain both make the discovery that the Gods are absent and are appropriately shocked. Even the Southern Continent, where the Powers hold more sway than the divine, is still under the influence of the Gods. Either the Knights are in a very secluded part of the Wold where the Gods hold no sway or there is something very powerful that is keeping the divine out. Both possibilities come with very difficult consequences.

After preparing, the Knights make their way to the staircase again. MOM does not appear this time. The darkness blocking the path fades away and the group heads downward. Looking back, the Knights see that the darkness that blocked the way down now blocks the way up.

The stairs are big enough that a marching order of two-by-two could be established. Dwight recalls his desire to pick up the charred bones and is free to do so. The tunnel is dark, atlhough not the same magical darkness that previously blocked the stairs. Presuming the Knights light their way, the journey downstairs takes about five minutes. In that time, the group travels hundreds of feet and finally the stairs stop.

Up ahead is a circular chamber. From here, it appears to be rather dusty and un-used room, although the Knights have no way of seeing around corners and anything could be hidden in there.

[Combat Rounds]

Map - For now, I've got you all as numbers on the map. Once you establish a marching order, I'll change it.

Dwight hp 160/160, ac 31  d20+18=28 ; d20+12=14 ;
Wednesday November 4th, 2009 9:36:08 PM

OOC: Did the Feast get summoned before our departure? This would be Dwight indication if something wasn't quite right. If he was unable to summon the food, he would have tried calling his Spirit Eagle: Whisk, to watch the skies as they ventured downward.

As the group reaches the base of the steps, Dwight carefully collects the charred remains. He spiritually places them in a sack to be properly dealt with later by the villagers.

With bow in hand, broom on back and crystal within easy reach in his bag, Dwight takes his place in the marching order (#4 or #5). He keeps an eye both forward and backwards. As he walks he casually slides his hand along the wall checking for problematic signs (aka traps)

spot: 28
check for traps/search: 14

[Sorry. Yes, Feast was still summoned.]

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 4th, 2009 10:01:00 PM

Monthor and Shirley are at the head of the party (1).
Monthor waves to the party to halt.
He looks to the partie's war leader,Tratain, and whispers....
{ Me has me golem bane scarab... does ye want me to use to to scry the area? }

If he does, Monthor takes the item out, moves forward 30' and scans the area
[Scarab of Golem Bane- Detect any Golems with 60' (standard action).]
ooc> Probably to much for a combat round, but worth a try.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=34 ; d20+7=15 ; d20+10=17 ;
Wednesday November 4th, 2009 10:48:41 PM

Plyf puts back on her Belt of Dwarven Kind and proceeds first down the steps, if she is allowed.

She walks carefully with the knowledge her magical item allows her to more easily see traps and disturbances witht he solid stone complex.

She carefully steps around the remains of the corpses, "Perhaps we can testify to Gargul on their behalf when this is done?"

Having gotten to the bottom, she pulls her bow and waits for the others to take their positions, once again, letting Monthor in front of her.

Search: 34
Listen: 15
Spot: 17

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=33 ; d20+27=32 ;
Wednesday November 4th, 2009 11:12:24 PM

(any position besides 1 or 2 :))

(Listen 33, spot 32) Echlhin studies their surroundings to see if he can detect what may be ahead of them.

------------------------------
Daily spells:
Barkskin
Long Strider
Delay Poision

Other:
Darkvision - Goggles of Night

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Thursday November 5th, 2009 9:02:52 AM

Vedik ponders for a second, then gathers everyone close, casting a spell that he wishes they had when then traveled underwater. He extends the spell with his metamagic rod, to ensure it lasts long enough.

He then thinks to the party :"I figure what ever is down here may overhear us if we speak. This is safer."

OOC:
Cast Rary's Telepathic Bond (extended): We may communicate telepathically over any distance as long as we are on the same plane.

Buffs:
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Thursday November 5th, 2009 2:25:36 PM

Vedik will take a place in the middle of the party, 3 or 4.

Tratain Current Spells HP 211/211 AC 44 
Thursday November 5th, 2009 6:25:26 PM

Once the group sees the Circular Chamber Tratain Casts Shield of Faith on Himself. He Then thinks at the others "Who Has our Invisibility wand? And Did we get the Stone skin before we came down? Plyf Can you try and sneak up there and scout real quick, Use the Invisibility wand for a little extra precaution but down count on it hiding you. If you get attacked I'll know thanks to my status spell and We'll Come running. If its safe think back at us and we'll head up. Everyone else be Ready, Monthor I know you've been wanting to clobber something for a while now. If anything threatens Plyf Have at it."

Tratain Takes up position in the front Next to Monthor.

------------------------------------------------------------
Status on Party
Greater Magic Weapon - Adamantite Warhammer
Magic Vestment - Sheild, Reflecting
Magic Vestment - Armor, Heavy Fortification
Delay Poison - Tratain, Plyf, Dwight
Shield of Faith

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+19=25 ; d20+15=17 ; d20+16=33 ;
Thursday November 5th, 2009 7:09:49 PM

Plyf wrings her hands in anticipation. This is her chance to show her new friends what she can do. With a large smile she nods her head and takes the Invisibility spell offered to her. She thinks back to the others, "I will do a perimeter check first, then work my way toward the center."

Hide: 25 plus Invisible
Move Silent: 17
Search: 33

Never fails... :(

Sneakin' Around [DM Jeff] 
Friday November 6th, 2009 2:44:25 AM

Monthor tries to detect any golems around. He doesn't sense any. Although whether the constructs qualify as golems is a valid question. Vedik and Tratain do some buffing, thinking that being unseen and unheard may be best.

As Plyf starts walking forward she notices a small gem jammed into the floor of the doorway ahead of her. A careful look around sees three other identical gems along the walls and ceiling. Her rogue instincts kick in and she immediately distrusts them. A trap, of some sort, although what exactly it would do is enough to make her curious. Regardless, she thinks she might be able to disable it if she tried...

[Combat Rounds]

Map


Dwight hp 160/160, ac 31 
Friday November 6th, 2009 7:34:43 AM

OOC: How big of a charred area was near the warrior's bodies?

DM Jeff: Not that much bigger than an average humanoid. No blast crater ;)

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+14=20 ; d20+23=41 ; d20+14=25 ;
Friday November 6th, 2009 10:20:26 AM

She tells her friends that there is indeed a trap ahead.

"I can attempt to disarm them, but if I am to fail, we could all get hit by the results. Perhaps, you want to back up a bit in case my clumsiness returns." she warns.

When the others have moved back a ways, she studies the area a bit more, then with careful expertise she has spent many years honing, she moves in to remove the trap.

If the first Disable Device is not a Critical failure that sets it off, she will attempt again to disable the trap.

Disable device: 20
Reflex save: 41 (if necessary)
Disable Device: 25

UGH!!!

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=43 ; d20+27=29 ;
Friday November 6th, 2009 6:15:21 PM

Given Plyf's mental warning, Echlhin backs up a bit to potentially avoid the trap.

He continues to watch and listen down the hallway (Spot 43, Listen 29)

MonthorHit Points:(213 of 213) AC 46 
Friday November 6th, 2009 10:58:04 PM

Monthor motions to the rest of the party to back up to the edge of the corridor and follows suite

Divide And Conquer [DM Jeff] 
Saturday November 7th, 2009 11:17:43 AM

[Since Plyf posted, I'll go ahead and get this on the move.]

The Knights all back up, in case the worst happens and Plyf fails to deactivate whatever the trap is. And then the rogue gets to work. She gets low to the ground and attempts to stop these gems from working somehow.

Unfortunately, either due to the weirdness of the trap or just shakey nerves, Plyf's work has the opposite intent. A giant flash of white light hits her and she leaps up, attempting to avoid it, but she finds there's nothing she can avoid. Instantly, Plyf is hit by a Greater Dispel [Can I get a full list of the magic on Plyf at the moment?].

Them, between Plyf and the rest of the Knights, a wall appears almost instantly. Plyf is now alone and mostly dispelled. And if all of this wasn't bad enough, Plyf has the misfortunate of seeing four Greater Elementals pop into existence: Fire, Air and Water are roughly in the centre of the room (with Air 30' up) and an Earth Elemental right in front of her.

---

Meanwhile, the rest of the Knights are only able to see Plyf leap into the air in an attempt to escape her mistake and then the wall that separates the group. The rogue is alone...

[Combat Rounds]

Map

Tratain Current Spells HP 211/211 AC 44 
Sunday November 8th, 2009 8:55:20 PM

Tratain says "Can someone get us onto that Other side of the wall? We need to know whats going on in there. But If a wall appeared it can't be good."

MonthorHit Points:(213 of 213) AC 46 
Sunday November 8th, 2009 9:25:04 PM

Monthor sees the mess that Plyf is now in attempts to teleport to his friend.
" Duck and weeve Plyffy!!! "

ooc> Delayed action, end of round, teleport to Plyff.
Next action, teleport back to this side of the wall with Plyff.

Dwight hp 160/160, ac 31 
Sunday November 8th, 2009 10:05:21 PM

Dwight stands as the calm hallway turns into choas in seconds. Without remembering, his thoughts go out, "I should have told Plyf to back up, and let me just set the traps off from a safe distance."

Seeing Monthor disappear, "Oh my," as he hopes Monthor does not have a repeat of his last teleport attempt.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Sunday November 8th, 2009 10:18:32 PM

Seeing Monthor disappear, Echlhin takes this round to cast Detect Magic to determine if the stone is magical in nature and would not be affected by a spell of Transmute Rock to Mud.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  5d6=21 ;
Monday November 9th, 2009 7:28:35 AM

Vedik casts disintegrate on the wall, hopefully removing a ten foot section.

He think's to the group "Go get em."

OOC:
Disintegrate: Wall must make a DC 26 fort save or be disintegrated. Successful save still deals 21 damage to it.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d100=47 ;
Monday November 9th, 2009 10:11:36 AM

If Plyf sees Monthor arrive, she quickly smiles at him and touches him. Then, using her own Boots of Teleportation, she takes him back with her to the other side of the wall.

Plyf has the two Magical Vestments and a Greater Magic Weapon spell on her as well as the Telepathic Bond that was used on the group earlier. The last spell was the invisibility from the wand used on her.

If Monthor does not appear as he had posted however, she would know something has gone terribly awry for the others to not be able to follow, one way or another and will activate her ring of Blinking immedietly, then pull from her Haversack her own wand of Improved Invisibility. Hoping she survives their initial attacks upon her.

New AC 27 if both Magical Vestments are dispelled.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=18 ;
Monday November 9th, 2009 10:32:48 AM

OOC: Oops, I missed the disintergration on the wall.

If Plyf is aware of the wall being destroyed, she would instead yell out, "Show them the crystal." as she tumbles away from the front of the melee toward the back of the party.

Tumble: 18

No map coordinates for me to give an ending location, in this situation.

Dwight hp 160/160, ac 31 
Monday November 9th, 2009 5:13:24 PM

OOC: Dwight has the crystal

They Can Rebuild It -- They Have the Magic [DM Jeff]  d20+20=24 ; d20+20=36 ; d20+20=33 ; d20+20=27 ; d20+20=24 ; d20+24=43 ; d20+12=16 ;
Monday November 9th, 2009 7:42:28 PM

Last Round
Plyf is hit by a Greater Dispel Magic and loses both Magic Vestment spells and her Invisibility, but keeps her Telepathic Bond and her Greater Magic Weapon.

This Round

The Knights act fast.

Tratain asks for a solution to the wall problem.

Monthor, successfully, teleports to Plyf. The Earth Elemental attempts to strike at Monthor as he provokes an Attack of Opportunity, but the blow just bounces off Shirley's boyfriend. Monthor uses the opening to step back out of the Elemental's range. [I only allowed the one teleport, because I don't think what you wanted to do fit under a "Readied Action". If you want Monthor to stay at I17 instead of move, that's acceptable to me.]

Dwight hopes for Monthor's safety and holds the Star Crystal out.

Echlhin uses his Detect Magic to check out the stone and detects no magic from it what-so-ever; then again, Dwight had spent a rather long time trying to figure out what was magical and what was not.

Vedik manages to succesfully Disintegrate the wall.

And Plyf, no longer trapped, shouts "Show them the crystal!" before she tumbles away from the Elemental.

---

Whether the Star Crystal has any effect is difficult to determine, because seconds after Monthor and Plyf move away from the entrance, the same wall that Vedik just Disintegrated reappears, looking no worse for wear. The Knights are all (presuming Monthor moved) safely on the other side, away from the Elementals. But that also means they Knights have no clue what the Elementals are doing...

[Combat Rounds]

Map

[Sorry. There are now coordinates on this version. And the Elementals on the map are at their last known position, NOT necessarily where they actually are.]

Dwight hp 160/160, ac 31  d20+32=38 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ;
Monday November 9th, 2009 8:28:59 PM

Dwight expects combat to continue. He switches from holding the crystal to his bow. "How long you think they will ssstick around? If sssummoned, only a few minutesss right?" The crystal now sits in Dwight's sash, possibly visible.

Readied bow expecting Earth Elemental to appear through wall.

To Hit: 38
Dmg: 9 +7 (holy) + 4 (sneak) = 20


Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 10th, 2009 1:43:55 AM

Plyf asks humbly, "Let me please hold the crystal and I will use what skills I have at over coming this obstacle."

She waits patiently, not demanding, for the artifact of this great design.

Tratain Current Spells HP 211/211 AC 44 
Tuesday November 10th, 2009 7:50:38 AM

Tratain says "Plyf, Can you take a look at that Trap again and maybe try and disarm it again? I'd rather our way out of here not be blocked if we can help it. If you Can't we'll have to teleport to the other side of the wall and fight the elementals. But if the wall can reappear over and over Then the elementals may also appear over and over. So if the trap can be disabled all the better."

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+14=20 ;
Tuesday November 10th, 2009 9:01:32 AM

"I am willing to do so," she says with a curtsie, "but first, I would rather just touch the wall with the crystal and see if it is a key to the trap and perhaps a solution to this dilemma."

If touching the wall with the crystal does not work, she will attempt again to disarm the device.

Disable device: 20 (if needed)

Highlight to display spoiler: {Plyf points to the dice roller and asks Monthor to kill it.}

Dwight hp 160/160, ac 31 
Tuesday November 10th, 2009 4:22:50 PM

OOC: Am I missing something, I thought the gems were on the other side of the wall?

DM Jeff: That is correct. My apologies. I should have marked it better on the map. The gems that activated the trap are on the far side of hte wall.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 10th, 2009 6:16:38 PM

OOC: Then if Plyf is allowed to hold the crystal, she will just touch the wall with it.

MonthorHit Points:(213 of 213) AC 46 
Tuesday November 10th, 2009 10:02:39 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)

------------------------

Monthor sighs again and readies himself to face the elementals....
" Why not just teleport over to the other side? "

ooc> Readied action. Attack the first elemental that attacks the group.

Waiting... [DM Jeff] 
Wednesday November 11th, 2009 4:31:05 AM

The Knights wait for the Earth elemental to come through, while playing around with the Star Crystal. Plyf attempts to solve the wall problem with the artifact, but to no avail. It has no effect on the wall itself and if it is having an effect on the elementals, she can't see it from here.

The attack that everyone is waiting for doesn't arrive. At least not this round.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Wednesday November 11th, 2009 9:01:32 AM

"From the looks of things, the elementals are larger then the passage. Let us just wait it out awhile. If the wall disappears after awhile, then we can see what the elementals are doing."

Plyf can see that Monthor is impatient, so she attempts to calm his spirit with some song. She doesn't want to facinate him, or attempt to.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+34=49 ;
Wednesday November 11th, 2009 11:34:29 AM

"The people here have waited a long time. A few extra minutes won't make a difference. I agree, lets wait and see what happens. Better than using a spell to cross it, there's no pressing need." the dwarf thinks to the party.

He takes a moment to look at the stone work, seeing if he can tell anything from it.

OOC:
Knowledge Arch/Eng: 49.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.



Dwight hp 160/160, ac 31 
Wednesday November 11th, 2009 5:56:33 PM

"I agree, a few more minutesss to them is likely unmeasssureable. If the creaturesss are summoned, typically that would max out in three or four minutesss. Add another for sssafety."

"Courssse, I think the wall will ssstay, ssso sssomeone will have to look sssomehow. I don't relisssh the idea of remaining in the hallway, confined ssso to ssspeak."

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 11th, 2009 10:39:26 PM

Calmed by Plyf's lullaby, Monthor also waits.

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