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Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Wednesday April 29th, 2009 11:07:38 AM

Plyf enjoys the refreshments, but stays quiet, attempting to learn as much as possible about what the Gray Knights have been up since before she came along.

She thinks the visit was rather brief, but hey, he set up some apartments for us, so he is at least thoughtful.

"Looks like the day is ours and he will join us tonight. let's go have a little fun somewhere? Maybe go pick up some ladies?"



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Wednesday April 29th, 2009 4:09:56 PM

Vedik thanks Arrack with a bow. "Until this evening then."

To the group, he says "We've learned to respect Lord Arrack's wisdom. Let us plan for their destruction. The cave seems a good remote place to do it. Let us plan to teleport there in the morning and be done with them." It's clear the fixer is not thrilled by the prospect of destroying them, but understands what needs to be done.

He shakes his head at Plyf. "Fun comes later for me, but enjoy yourselves."

He spends the day in prayer at the arranged apartments, preparing for the conversion he is planning to ask of Alemi.

MonthorHit Points:(172 of 172) AC 32 
Wednesday April 29th, 2009 8:56:21 PM

Before partaking in Arak's generous offers, Monthor offers one brief comment.

" Hummm, we agreed to destroy these things didn't we? Let's GET HER DONE! "



Dwight hp 144/144, ac 25 
Wednesday April 29th, 2009 9:27:13 PM

Dwight understands Vedik's disappointment and mentally commends him for sticking with 'whats good for the wold' versus his personal interest.

"Vedik, we know that touching them will cause a big explosion, as a fixer, would it be possible to connect them in a way to activate the magic/explosion, but only destroy one orb? I'm sure if there is a way, it would be quite difficult, but might be worth some thought."

"I suppose the other side is, once the orbs are destroyed, the other orbs aren't our problem since none will have access to our Wold. Might be nice to actually check something off our ever growing list of things to accomplish before the Wold goes bust or we die...again." Dwight adds cheerfully, checking behind him to make sure Gargul hasn't appeared to reap his soul personally.

------

Off to see the sage then, just to be sure about the orbs before its too late.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Wednesday April 29th, 2009 11:34:12 PM

On his way out, Echlhin asks if there is something he might be able to do for Lord Arrack's garden, or if he may take a look at it. If permitted Echlhin looks into the Lord Arrack's garden situation and does what he can.

To the group he asks "Do we know how large this explosion is going to be if that is the decision?"

After this, he checks on the arrangements provided and cleans himself up for dinner.



MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 8:03:40 AM

DO IT!! DOOOO IT!!!! Let's destroy the orb!!!

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 30th, 2009 10:53:39 AM

Plyf looks sideways at Monthor and grimaces. "You go right ahead big boy. You are likely the only one that will survive being in the proximity of such a blast. I doubt my evasion would help against such a explosion, since it isn't really an attack."

Plyf stays with the group, determined to chronicle their exploits, even at the sacrifice of her own hedonistic ways.

Tratain 
Thursday April 30th, 2009 2:42:08 PM

Tratain says "We have quite a bit to do before tonight. I am going to stop at Gargul's Temple here in the City to keep our end of the Deal we made to keep him informed of what we discover about the Legion. After that I'm going to the Sage we talked with originally about he Orbs and see if he has discovered anything else. When we destroy the Orbs we need to find somewhere very out of the way so that we don't unintentionally damage someplace we shouldn't.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday April 30th, 2009 3:02:20 PM

While always having enjoyed a garden, Echlhin listens to what Tratain says and agrees with him. He will accompany Tratain around the city on his tasks and he will do what he can for Lord Arrack's garden, if permitted, only if there is enough time.



MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 4:39:35 PM

Monthor also accompanies Tratain. And keeps an eye out for trouble.

Dwight hp 144/144, ac 25 
Thursday April 30th, 2009 9:26:47 PM

Dwight looks to Monthor, wondering what has gotten him so 'do it now'. Perhaps there wasn't enough blooshed in this last bit of expedition for him, or perhaps he's just a bit water-logged and the pressure in his ears hasn't balanced back out. Surely this should happen soon, the question is before or after he gets a piece of Plyf?

"Monthor, I'm curious, which city has the best ale? I can partake of such a limited amount before I feel the effects, I've never been able to answer this question." Dwight inquires as they wonder through the city towards the temple/sage.

MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 9:40:41 PM

To Dwight...

" Dirt City of course!!! Me Momma owns a tavern there and serves the best ale in the Wold!!! Ye'll have to go with me some day soon and partake in a nice dwarver dark ale.. chilled of course... "


Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 30th, 2009 9:57:21 PM

Plyf almost laughs out loud at Monthor's statement. "Is the fact that your mom serves it, make it the best in the Wold, or is there a special brew that your mom serves made by someone else? I can't imagine a goblin or orc making the best brew in the Wold. I haven't been to Dirt City yet though. Hard for a girl like me to remain inconspicuous there." She smiles.

OOC [DM Jeff] 
Friday May 1st, 2009 3:01:51 PM

[Sorry guys. We'll have a post up tonight. Treasure and XP too.

Dan and I are in the middle of an awkward time. Trying to figure out everything and write a module at the same time. Hopefully, next week, we'll be a much smoother duo. More like Batman and Robin than Captain Hook and Smee.]

Treasure and XP 
Saturday May 2nd, 2009 12:17:52 AM

8250 xp Each
Hero Point to Vedick for Flying into the Prismatic Sphere.

I was only on the last part of the last module, so if anyone else did something you guys feel is worthy of a hero Point, Please speak up and state your case.

On Treasure I would like to rely on the group to list what they got,
I know at the end the leader of the Eel men gave the group a magical staff and told you to keep the rest. What I don't know is what the rest is

Leaving Lord Arrack's 
Saturday May 2nd, 2009 11:45:12 AM

The group exits and several things are on the agenda. As the group discusses who might be going where to do what first the stroll through Gold Quarter takes on a differnt tone than what lord Arrack was portraying. The Streets are abuzz with conversation of the great vision that all here shared as well. Rumors are rampant on whom the bell striker might be, what happened afterwards and who the other beings were in the vision. Every passer by also seems to be speaking to someone about the great land that rose into the sky to the south. Gold Quarter seems to be in fairly good control of any wild end of the wold talk, but even from here the cries rise form less sophisticated sections. That is when another fact strikes the Gray Knights. About nearly every home and along some rooftops are heavily armed men and woman looking out to other sections of the city. Gold Quarter is far more tense than the surface might indicate to lesser seasoned travellers.

The decision has been made to destroy the orbs, but where and how is still in the air. Does the group split up now and simply meet back up at the Blue Ale? There is also the treasure to both identify and than possibly sell to the catacombs.

From 1st Eel Men Underwater Battle
2x Large Trident
36 gemstones
3 necklaces of corral and pearl
5 smooth stone rings of onyx with melted inlaid sapphire stone

From Second Underwater Battle
Large Tridentx3
Ring
Rodx2
Journal

From Eel Man Parlay:
Glowing Staff
Chain Shirt.

Barring some convention of transport other than carrying them, The Gray Knights are garnering a lot of scrutiny from the 5, nearly 6' long tridents.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Sunday May 3rd, 2009 10:34:42 PM

Vedik casts detect magic, refreshing his memory of what items were magical. Informing the group, he then returns to his work. He spends the day crafting until its time to meet Arrack, loosing himself in the work and concentrating on his life as a Fixer.

In the morning, he will pray for spells, and begin the process of his conversion to a wizard.



Tratain 
Monday May 4th, 2009 6:09:49 AM

Tratain tells the others "I'm going to talk to the sage we hired before real fast. I also don't like the looks of all those soldiers everywhere. Either something has happened recently or they expect something to happen, I want to go ask some of those guards whats going on."

DM Update on Magic Items 
Monday May 4th, 2009 9:33:46 AM

2x Large Trident Faint Universal
36 gemstones Total value 12,950
3 necklaces of corral and pearl Total value 1,800
5 smooth stone rings of onyx with melted inlaid sapphire stone Total value 2,500

From Second Underwater Battle
Large Tridentx3 Faint Universal
Ring Strong Abjuration
Rodx2 Strong Universal and Moderate Divination
Journal non magical Appraise Check DC 25

From Eel Man Parlay:
Glowing Staff Strong Universal
Chain Shirt Strong Abjuration

Dwight hp 144/144, ac 25  d20=6 ; d20=5 ; d20=8 ; d20=19 ;
Monday May 4th, 2009 8:03:42 PM

Dwight agrees with Tratain about the presence of the guards. He encourages those that are carrying the large odd weapons to store them in some haversacks to avoid any additional looks. "I've got room in mine if need be," he offers.

"I'll go and see what leads and stories I can find about the recent times in Plateau City." With that Dwight heads directly to the WLA hall, and uses his rank of Guardsman to learn of the recent past. He begins by asking several low level new inducties, and continues up the ranks until he gets a detailed answer.

gather info: 6, 5 , 8 , 19

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Monday May 4th, 2009 8:54:08 PM

While wondering about the guard presence, Echlhin leaves inquiry into those matters with those who may be better suited. He continues to follow Tratain in his trek to the sage

MonthorHit Points:(172 of 172) AC 32 
Monday May 4th, 2009 10:01:28 PM

Monthor signs and puts all the tridents in his haversack.

" There... "



The party splits up 
Monday May 4th, 2009 10:40:29 PM

Vedick casts Detect magic on the items and then heads to the apartments that have been made available through lord Arrack and spends the remainder of the day crafting Something uber cool to be sure

Tratain asks someone to follow up on what is going on with all the guard, discreet though they be at the moment. For himself he is heading to see if the sage will grant him an audience on short notice. from here it will mean Tratain will be off for the better remainder of the day.

Dwight agrees about the guards and starts seeing what he can learn. Dwight is very much out of practice it would seem. Were he not a memeber of the WLA he probably would have had a difficult time learning the day of the week. He does not make it very far up the chain of command as it were, but the ansers he picks off from the people he speaks to are all very much the same and it is a multiple part answer. Part one, apparently they all think Dwight has been underground for awhile, or generally had his eyesight obscured by a dark place his head has been inside of. Two, Those with cash have upped the guards about their stuff because of all of the 'End of the Wold' talk spreading like wild fire through the city. Rumors of some Migration cult have even reached the WLA. Yes sir, The doom-sayers are out in full force and with the southern horizon ripping itself free like that the other day it is not surprising they are getting traction. Part three, when the Wold is coming to an end crime goes up.

Echillan follows Tratain and Monthor stashes the Tridents, but finds the central compartment of his Haversack only capable of holding 8 cubic feet which a single 8 foot trident uses.

Much of the items are going to be carried the old fashion way likely. Haversacks are simply not meant to transport large weapons and staves.

Vedick has no issue in reaching the apartments and gaining entrance. Guards and defensive weapons are everywhere in Gold Quarter and the few citizens about are on thier best behavior. WIthin, the apartment complex of 8 rooms is exquisite in decoration and privacy. 5 full master suites with private baths and closet, a grand dining room fully stocked with drink and great fire and a stocked crafting room with worktables, common elixers, oils and tools.

Tratain and Echlhin has a slightly different journey. Departing Gold Quarter puts them onto nearly deserted streets about Gladiator park o nthier way to Dragon Quarter and the sages known residence. Gladiator Park is never precisely bussling with activity , but it is distinctively unihabited and while Echlihan has no reference it is enough to make the hairs stand up on the back of Tratain's neck. Tratain is no footpad or green mark however and his gear and stride scream it quite loudly. The feeling of eyes upon the pair is palpable, but nothing materializes. Spot DC 35 Highlight to display spoiler: { One of the great oaks a few trees back twists ever so slightly as you pass on the road never closer than 120' from it}

Monthor and Plyf head to the apartments as well, loot in tow to get it quickly off the streets.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+27=44 ;
Tuesday May 5th, 2009 12:24:37 AM

While walking with Tratain, Echlhin is unaware of the lack of normal activity but out of the corner of his eye he does notice the great oak twisting slightly as they pass by (spot check 44). Echlhin makes no outwards sign of his noticing and quietly mentions it to Tratain as they continue on their way.

Given his lack of knowledge of these areas, he waits for a cue from Tratain as to how they should respond.



Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+6=19 ; d20+6=17 ; d20+6=14 ; d20+6=9 ; d20+6=22 ; d20+6=11 ; d20+6=12 ; d20+6=23 ; d20+6=12 ; d20+6=8 ;
Tuesday May 5th, 2009 10:50:39 AM

Plyf stays with Monthor. "I can do some appraising and some identifies if you like? All I need are a few pearls."

ooc: Oops, you already gave us the value of the loot, so disregard the above rolls for appraising.

DM Note the common stuff is no big deal the journal had an APpraise check of 25 Your first roll of 19 is applied to that

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Tuesday May 5th, 2009 10:52:48 AM

Vedik enjoys the day, his first free moment to craft in a long long time. Almost halfway finished, his Vedik's Helm of Focus is shaping up nicely. With his Fixer gifts to speed the process, he looses himself in the work.

At the end of the day, he puts away the materials and cleans the workbench. He then takes a few moments to refresh the party wands he is carrying, drawing his full daily amount of woldsbood.

He finally washes up and heads out to meet Lord Arrack for dinner.

OOC:
Use drop of woldsbood from personal container to speed crafting
Craft 2 days worth of time on Vedik's Headband of Focus (18 / 35 days)
Draw 4 drops of wolds blood 10 times (can not fail)
Recharge wands:
6 drops to recharge 2 charges of Good Hope
8 drops to recharge 2 charges of Dimension Door
24 drops to recharge 6 charges of Stone Skin
2 drops to recharge 2 charges of Cure Light Wounds



Tratain  d20+12=31 ;
Tuesday May 5th, 2009 5:29:31 PM

Tratain doesn't quite notice the Tree as he and Echlhin walk past it but after it is mentioned Tratain says "That seems quite Odd, perhaps we should go and take a quick look? You are more of an expert than I in terms of what that could mean. Although there is a Treant living here in the Park, we have spoken to it once or twice. Lets go see if that is him or what else we can learn. Also that reminds me. We have a strange tree that appeared in our yard a while back. Think you could take a look at it and tell me if there is anything strange about it?"

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Tuesday May 5th, 2009 6:19:30 PM

"I can take a look at the tree in your yard when we get the chance." he says to Tratain.

Echlhin will return to where he saw the moving tree and investigate further.

Dwight hp 144/144, ac 25  d20+15=18 ; d20+15=28 ; d20+15=22 ;
Tuesday May 5th, 2009 9:49:18 PM

Dwight, disappointed with his obvious finds, Dwight wonders the street. Aside from a pack with a broom handle sticking out, a small dagger at his side, and bow across his shoulder he doesn't appear to well armed. His WLA pin is being worn, preventing any major problems with him wondering hopefully.

In thought, he wonders around the commonly populated areas. He makes sure to not put himself into trouble realizing the truth of choas bringing an increase in crime. As he wanders, he looks for any that may need help, and offers his. Otherwise, he looks for physical changes within Plateau City.

Eventually as evening set, Dwight goes to meet Lord Arrack.

spot: 18
listen: 28 (as he wanders past people)
gatherin info: 7 (no bonus--:( )

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+9=10 ; d20+16=18 ; d20+4=14 ;
Wednesday May 6th, 2009 11:53:46 AM

Plyf looks over the journal a bit more closely. She is going over it to find hidden text or perhaps inuendo. she quickly gives up after determining he skills are lacking, but attempts one more thing, her bardic knowledge.

Decipher Script: 10 (natural 1)
Search: 18 (Natural 2)
Bardic Knowledge: 14



MonthorHit Points:(172 of 172) AC 32 
Wednesday May 6th, 2009 9:21:21 PM

ooc> What's the plan on the loot? Who's Catacombing? Monthor needs drinking money!!!
Also, I need two new feats for Monthor. Anyone have any ideas?

Monthor secures the loot and returns to find Tratain.

A Conversation in the Shade [DM Jeff] 
Thursday May 7th, 2009 1:08:36 AM

[OOC: Buzz, I can't seem to find your character sheet anywhere. Would you mind tossing me a link to it? I'll throw it on the Woldipedia site, so that I don't get so lost anymore]

As Tratain and Echlhin approach the tree, there are a few minutes where nothing happens. The tree acts... exactly as a tree should. When Monthor comes looking for the two Knights, he finds them standing in the shade of a tree, staring very intently at it. The wind seems to shake the branches around wildly, until the Knights notice that there is no wind at all. It seems that their guess of a treant is most correct.

"Why heeeeeeeeeeeeeeeeeeelloooooooo, Younglings. Sooooo many Younglings about these days. But so few take the time to notice me. You can caaaaall me Big Acorn."

Big Acorn is surprisingly talkative for a treant. It seems that, before the Great Migration, he was often used as a playground for "young Younglings". And even some of older Younglings would take the time to enjoy the company of the ancient oak. But since the Great Migration, "nobody seems to want their young Younglings to plaaaaay with me anymore. But that is the way with you little ones. Always hustling and bustling about. Why, I remember the laaaaast Migration. It was many summers before you people caaaalmed down again. I suppose it will take just as long for you Younglings to caaaaalm down. Not that many summers is a long time for a treant. But I was so used to Younglings."

Vedik continues his crafting and makes use of his Fixer powers. Then he joins up with the rest of the Knights for dinner with Lord Arrack.

Dwight surveys Plateau City and, while he finds the occasional ruffian, each time the halfling approaches, they quickly scatter. The sharpshooter gains the thanks of quite a few people. And, oddly enough, he also is warned a few times about the coming End Times. While the seasoned adventurer is hardly shaken by such words, it is clear that there are a number who are. Eventually, after a day well spent making sure the city remains as they left it, Dwight heads to dinner feeling that he has made Plateau City safer. At least for the time being.

Plyf, who would normally have no trouble with an item such as the journal, cannot seem to crack it. She does recognize that it is a very old book and, while not magical, has a certain incredibility to how long it has survived: it is three or four times as old as the bard. Frustrated, she joins the Knights with Lord Arrack. Perhaps tomorrow she'd be able to unlock the book's secrets.

The three Knights all show up at the Blue Ale Tavern at the same time. They are shown to a private serving room, where a table is filled with various appetizers. "Friends!" The voice comes from the far side of the room, where Lord Arrack sits with an aide at his side. He quickly pens something on a piece of paper, hands it to the aide, and then sends him away. "I presume the others will be along shortly? Well, come. Sit! We can chat for a while before we have to get down to business."

Tratain 
Thursday May 7th, 2009 6:49:43 PM

Tratain sits and listens to the Treant for as long as he is able. He says "Can you tell me about the Great Migration? I have never heard of it before. Any stories you could share with us about it would be most appreciated."

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday May 7th, 2009 9:10:02 PM

Echlhin joins in listening to Big Acorn, hoping to learn more about the Great Migration.

As the time for the meeting approaches, he mentions it to Tratain. When the time arrives, Echlhin will bid farewell to Big Acorn, mention that he hopes to be able to spend more time with him in the future, and head to the Blue Ale Tavern for the arranged meeting.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday May 7th, 2009 10:50:28 PM

Enjoying the fine fare Lord Arrack provides, he raises a glass to the host. "Thank ya m'lord."

When an opportunity presents itself, he inquires about Arrack's insight into arcane and divine magic. Otherwise he enjoys himself while waiting for the rest of the Grey Knights to join them.

The Blue Ale Tavern [DM Jeff] 
Friday May 8th, 2009 2:07:28 PM

Big Acorn ponders the Knight's questions. He hums to himself while thinking and eventually starts to speak.

"I don't know a lot about the Great Migration. Trees don't have the best view-points on Wold-shifting events." He laughes loudly, as if there was a joke in there. It takes him a few minutes to calm down. "Have you ever replanted a tree, Young Tratain? When the land becomes so hostile to our roots? And so it has to be moved, even though moving it risks killing the tree, sometimes it has to be done to save the tree. Younglings don't seem to understand this. So worried about where their home is and whether the Wold is coming to an end. You're all too worried about the storm clouds in the distance to see the beautiful day. The trees of the South might be able to tell you more. But I think worrying all the way up here is a bit silly when everything is happening all the way down there."

When the Knights mention that they are heading off to the Blue Ale Tavern, Big Acorn leans down close and tries to whisper in his booming voice. "Beeeeee careful, my friends. Too many Younglings may worry about the dark clouds coming, but you three seem to be the type to seek out the darkness. " With that puzzling statement, Big Acorn shakes his branches in what must be a good-bye. "Come back again, my friends. How I do miss you Younglings."

---

Vedik asks Arrack about magic and the Lord scratches his head thoughtfully. "Less interested in Woldsblood and more interested in magic, eh? Well, I do know a few people who may be able to help." He pulls out an intricate pipe and leans forward to light it with one of the candles on the table. "I'll send word to the Star Mage Tower. I'm sure they'd love to get their hooks into a Gray Knight." He grins at Vedik, taking a brief inhale on his pipe and attempting to blow smoke rings, failing rather gracefully.

"Now. Where are th-." Just as he starts speaking, the door opens up and in walk Tratain, Echlhin, and Monthor. "Ah! There you are! Come and eat. And tell me what you plan on doing with those orbs of yours."

Plyf (AC:23; HP: 137)  d20+15=19
Saturday May 9th, 2009 5:12:54 PM

Plyf doesn't seem offended at not being included in the invitation and joins the group anyway. "I can pay for my own, if you don't mind my company." She curtsies to all those present.

Diplomacy: 19

Dwight hp 144/144, ac 25 
Sunday May 10th, 2009 9:40:38 PM

Dwight feeling gleefully happy with himself having helped those in need, especially after fumbling with the obvious rumor before, responds to Arrack. "Our intention is to destroy them, sooner rather than later. We believe we know how, but are still deciding the best way to make it happen. It is likely to cause quite the explosion and we don't want any innocents killed or wildlife destroyed."

"Course with the Migration started now, its really hard to tell, where a safe area to do such a thing is. All this dooms-say stuff, and dirt storms, and I'm sure those aren't the wierdest of things to happen in the last 24 hours."



Tratain 
Monday May 11th, 2009 4:10:27 PM

Tratain walks in and sits and says "Greetings Lord Arrack. As Dwight says we intent to destroy the Orbs, but we need to find someplace safe to do it. We were told all we have to do is touch the two Orbs together then we would have a minute or two to clear the Area. The trick will be to find someplace to do it that we won't destroy anything important by accident. I was thinking perhaps the Scab mountains would be a good place, I think its mostly deserted."

He continues "We have also discovered that our two Orbs are part of a set. There are Eight of them all together. I really hope none of the others are here on the Wold as well. I would also like to ask if you have discovered anything further relating to the sons of Dread and the Darkmoon gate. Now that the Legion seems to be taken care of we can go back and finish with them. If they have a stronghold maybe there would be a good place to detonate the Orbs."

MonthorHit Points:(172 of 172) AC 32 
Monday May 11th, 2009 8:07:17 PM

Monthor follows in behind Tratain, tips his axe in salut towards Arrack and then makes his way towards the bar for a drink... no make that two.... three?....

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Monday May 11th, 2009 8:47:35 PM

Echlhin makes a gesture of greeting towards Lord Arrack and joins the others at the table, to listen and learn more of about the Knights' situation.

Dwight hp 144/144, ac 25 
Monday May 11th, 2009 9:46:13 PM

Dwight looks to Monthor as he picks up his third mug. If only I could handle that much. No, no, I must not try again. I know I have low tolerance, just let it be, remember the last time. Funny yeah, but Couzin Theodore Flatfoot Riverbank has yet to forgive you for stuffing him in your sack as you tried to steal the clothes he was still wearing

When Lord Arrack speaks, Dwight snaps out of his internal conversation.

Dinner at the Blue Ale 
Monday May 11th, 2009 9:54:20 PM

Lord Arrack nods in greeting as each of the Gray Knights comes to the table and listens as Dwight and Tratain both speak of desroying the orbs. His brow arches involuntarily at the mention of them being part of a set, obviously something he did not know. "To the matter of a safe place, I have every confidence that you will secure such a location." Lord Arrack takes a drink and sits back slightly, "Yes the Dark moon gate. Your assault has seemed to give them pause for some caution and the idea of destroying the orbs inside a Dread stronghold holds a great deal of merit. Unfortunately as of now, I don't know where one is. I am sure one exists, perhaps not in the traditional sence, but a gathering place of some kind. That much we know and we have narrowed the area, but it seems we are at the end of what magic can do. So now we are commencing with the slow process of investigating the old fashion way."

"It will take time, but they know we have interest in them and they know we are no force to easily put aside and so they have moved slower and more in secret."

Monthor arrives at the bar and orders several drinks. Monthor only Highlight to display spoiler: {An older man turns and nods to the dwarf and then smirks. Lifting his own ale mug he shoots Monthor a sly wink, downs it quickly and then heads towards the back. The dwarf notices that no other in the bar pay him the slightest attention, not even to the point of glancing up as he passes through the busy dining area}

Plyf (AC:23; HP: 137)  d20+7=17 ; d20+10=28 ; d20+14=29 ;
Monday May 11th, 2009 11:56:49 PM

Plyf listens closely to the words of those at the table. She looks around for people that may be spying on them or listening to their conversation, then adds. "Where would someone go to obtain information on a Dread location?"

Listen: 17
Spot: 28
Gather Information: 29

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Tuesday May 12th, 2009 8:04:39 AM

Vedik thanks Lord Arrak for his advice, nodding in agreement about the Star Tower.

"I intend to head there once I am a wizard, which will hopefully be tomorrow if Alemi graces me."

He enjoys the dinner, pondering how to find an enemy that doesn't want to be found.

MonthorHit Points:(172 of 172) AC 32 
Tuesday May 12th, 2009 4:58:48 PM

Monthor puts his mug down and looks towards the back door. He picks himself off the stool, hefts Fred in his hand and heads after "something". Monthor makes a point of passing by Tratain and taps the cleric on the shoulder and mumbles
{Somethings up }
before continuing to make his out back.




Dinner at the Blue Ale 
Tuesday May 12th, 2009 8:49:00 PM

Lord Arrack answers Plyf, "That my dear is the million gold piece question. Now begins the argous process of trying to infiltrate the Dread and learn what we can. we do know that not all connected to them are undead. Powerful mortals and lackeys alike call the Dread master and ally. So we are starting there.."

Monthor taps Tratain on the shoulder as he heads to the back. Unlike the man he is following Monthor gets a glance and note of acknowledgement as he passes on his way. The back door stands open and just under a flickering oragne and yellow torch on the other side of the street is the old man. Dark shadows dance across his face obscuring his features and clothing. His arms seem to be pulled about his thin and frail frame and fingers are working something smalll before his attentive eyes.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Tuesday May 12th, 2009 10:01:03 PM

While paying attention to Lord Arrack, Echlhin wonders where Monthor is going.

MonthorHit Points:(172 of 172) AC 32 
Wednesday May 13th, 2009 7:27:57 AM

Monthot remains close to the door.

"You were seeking mine and Fred's attention... we'll we are here..... what can we do for you? "

Monthor touches his right arm and a light blue glow momentarily engulfs him and the tell tale signs of a protection from evil aura activates.



Plyf (AC:23; HP: 137)  d20+7=17 ;
Wednesday May 13th, 2009 11:07:44 AM

Plyf takes a sip of wine and taps her thin jaw line with the tip of her index finger. "Well, there is one of two places we can begin. Either the very dregs of a major city or the very elite. My parents live in Plateau City. I don't think they are aware of me taking up the adventuring life. I would like to keep it that way."

She listens to the others as she contemplates a good place to begin their journey, especially in her home town.

Knowledge Local: 17



Tratain 
Wednesday May 13th, 2009 2:29:55 PM

As Monthor taps him on the shoulder Tratain watches the Dwarf for a moment and then says "Pardon me for a moment, I will be right back. You guys wait here, I will call you if needed. I'm not sure whats going on but if we all storm out of here we might scare away someone trying to help us. I'll be right back."

Tratain then gets up and follows Monthor out the door to listen to the conversation between him and the stranger.

Outside the Blue Ale 
Wednesday May 13th, 2009 10:35:56 PM

The old man looks up as Monthor speaks, "So you are one of them then. I wasn't sure at first, but now I can see it all too well." the torche above him flicker in an unheard or felt breeze. Tratain appears in the door and spies the old man as well and he grins as thier eyes meet, "Good good that makes two then. There is a change coming Knights Upon the wind life soft blowing snow." He inhales deeply and runs both hands up and through long unkept hair. It is then Monthor and Tratain spy a tarnished symbol of Gargul clutched in his left hand.

Inside, Lord Arrack stifens slightly and then resumes his formal but more relaxed posture. "Yes Alemi willing I am sure good Vedick." The lord then stands, placing the cloth napkin from his lap to the nearly untouched dinner before him. "I'm afraid I have matters which require my attention. I ask you stay and enjoy my hospitality as long as you wish. The Blue Ale Tavern is premier among the City halls in thier fare." Lord Arrack gives a short bow and then turns to leave.

Dwight hp 144/144, ac 25 
Wednesday May 13th, 2009 10:50:31 PM

As Tratain gets up to follow Monthor, Dwight stays as requested enjoying the closest berry-like fruit. He isn't really concerned as the Blue Ale should be as safe as anywhere at the moment.

------

Dwight sits concerned that Lord Arrack has twice now suddenly ended a conversation with the knights. Surely his world, concerns, land, etc. is in as much turmoil as the rest of the Wold he tries to convince himself, but he also wonders how easy it is to annoy a dragon Did my begonia gift to him die, does that mean I insulted his gardening ability?

Sitting with only a few of his comrades now, Dwight begins to wonder what clues he is missing and again remember being embarassed at his own legion hall.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday May 14th, 2009 7:53:42 AM

Vedik stands and raises a glass as their host leaves. "Thank you again."

Looking over to Tratain and Monthor, he makes his way over, ale in hand. He doesn't disrupt the conversation, but simply moves into the group quietly.

MonthorHit Points:(172 of 172) AC 32 
Thursday May 14th, 2009 10:43:30 AM

" Me be Monthor of the Axehead Clan of Dirt City. Of the Grey Knights. Said "Mage Killer".
" That's Tratain."
Monthor points to his axe.

" This be Fred. He doesn't say much. The rest of the girls are inside."

"We're listening.... "


Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday May 14th, 2009 7:14:31 PM

Echlhin says as Lord Arrack begins to depart, "If you must leave Lord Arrack, then I will not try and detain you. Please let me know if you need any assistance, or if you would like my help with your garden. Thank you for what you have provided for us."

Tratain 
Thursday May 14th, 2009 7:34:17 PM

Tratain waits and listens to what the man is saying.

Plyf (AC:23; HP: 137) 
Thursday May 14th, 2009 7:46:44 PM

Plyf is also a bit perplexed by everyone getting up to leave, but she stays where she is, contemplating what kind of move should be taken by the group as she sips on her wine.

Dwight hp 144/144, ac 25  d20+13=24 ; d20+15=20 ;
Thursday May 14th, 2009 11:02:55 PM

Dwight looks to the others still at the table, each in turn with what appears to be a knowing smirk. Before either Plyf or Echlhin can say anything about it he speaks, "Welcome to the daily life and challenges of being a Gray Knight. Even the dull moments have twists and turns, though personally at the moment I'm not sure which twist we are riding."

"Being relatively new to the Knights myself, my first encounter was far wierder than the one we just returned from. I had been captured by a Demon, who was attempting to torment my soul or something. She is distracted by some sort of attack. I escape, grab my meager supplies and rush out the room only to see demons fighting demons, in a city I knew to be full of demons. Taking my chances, knowing I'd need help to escape the cursed city, I joined forces with the better looking beasts. As it turns out, they were the knights in disguise. At the end of the battle, the female demon killed, the first orb was found."

"I apologize for I have not done the story any real justice in my telling but I fear having the plot untold due to the mid-twist in play."

Dwight then slowly turns in his seat to see anything of importance in the direction Tratain went.

spot; 24
listen: 20

Outside the Blue Ale 
Thursday May 14th, 2009 11:07:05 PM

Dwight, Echlhin and Plyf remain at the table after lord Arrack departs, each with thier own thoughts.

Vedick joins Tratain and Monthor just as the dwarf introduces himself and Fred. "Ahhh, three now. yes we have three. Half of the merry band. Perhaps that will be enough, perhaps not." The old man takes a few steps into the street, the torch behind him growing dim, even thought the source of its light has the magic of everburning. "Listening are you you say. We have our dobhts on that, but that is not my decision." the old man looks skyward momentarily, "Can you feel it Knights? It is Change, it is..." he seems to struggle for a word, "It is...well it simply is I suppose. Your man Echlhin knows it well. One can practically taste it. The anticipation is nearly overwhelming, but I will wait. Patience is after all a virtue and what I will tell you is not for the common filling the inside of this place." The old man steps back and leans back into the far wall agian.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Friday May 15th, 2009 7:08:46 AM

"Well that is interesting Dwight, I do not know what I would have done in that situation... I wonder what has the attention of the others. Shall we go join them?" Now that the host has departed, Echlhin leaves the table and joins the others.

Plyf (AC:23; HP: 137) 
Saturday May 16th, 2009 3:51:34 PM

"Don't worry Dwight. I will have you tell the story to me in several different ways and it will be then, that a true epic story can be told. Each time you speak of it, you will remember something new that lay at the bottom of your conciousness, waiting to be shared."

She continues to stay with Dwight, knowing no Knight should remain alone at this time, also departs if the other two do.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Sunday May 17th, 2009 10:33:12 AM

Vedik listens to what the old man has to say, remaining quite. He knows well the feelings the man is expressing, and with him being a faithful of Gargul, there is little doubt there will be trouble with his words.

The old dwarf frowns slightly.

Tratain 
Sunday May 17th, 2009 2:28:41 PM

Tratain listens to what the man has to say. When it becomes apparent that he is reluctant to speak without all of the group there Tratain will gather the others outside hopeing that the man will continue speaking about whatever it was he thought was important enough to need all of the Knights there to discuss.

Dwight hp 144/144, ac 25 
Sunday May 17th, 2009 3:12:52 PM

"I'd enjoy that, though story telling is not at all a strength of mine."

--------------
As Tratain returns to gather Dwight and Plyf, Dwight quickly moves towards the area where the rest of the group has ventured. To close for his bow, but his mind begins racing about how to help should someone need it, pumped by his success earlier in the day.

MonthorHit Points:(172 of 172) AC 32 
Monday May 18th, 2009 9:55:37 AM

Monthor waits for the others...



Dwight hp 144/144, ac 25 
Monday May 18th, 2009 9:24:39 PM

As Dwight enters the doorway he tries to take it all in, a mysterious stranger? What are we honey to bears?

Outside the Blue Ale 
Monday May 18th, 2009 9:48:29 PM

"Ah excellent everyone is here. It can begin then." with these last words the Knights can feel the air starting to move slightly ever so gently past them and from either side. The air moves as if collecting in the center of the street. The man smiles again, "Ahh it is all of you then. See it starts." with these words the street groans and the pavers rise and fall, then rise and fall again. As if underneath of it a great beast's breathing filled and emptied its lungs. The street rises and falls again, more forcefully this time and the air flow to the center increases now picking up dust, small bits of dirt and licking at the ends of Monthors beard and the longer hair ends of the other Knights. All the while the old man stares into the epicenter of the coallesing winds and smiling.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+27=39 ;
Monday May 18th, 2009 10:06:26 PM

Echlhin watches the scene unfold before him. Noticing the man's stare, Echlhin looks towards the epicenter (spot 39) and if nothing is apparent, shifts his vision to perceive the Realm of Shadow (at will, free action).

Plyf (AC:23; HP: 137)  d20+7=15 ;
Monday May 18th, 2009 10:14:34 PM

Plyf joins the others and asks, "Who is this guy?"

Once the area begins to change though, she looks at Monthor and says, "Is Fred thirsty?"

She leaps out of the building to flank the man in the street toward the right. She waits for the actions of others before she pulls her weapons.

Sense Motive, hunch: 15

ooc: I posted this once and the page locked up. That roll was a 9 total, but they both fail.
See you all next week. Anthony will be subbing for me during the week. Thanks Anthony :)


MonthorHit Points:(172 of 172) AC 32 
Tuesday May 19th, 2009 1:25:55 PM

" CALL IT TRATAIN!!! DO ME AND FRED CHARGE THE GEEZER!!! "

ooc> Readied action - Bull rush on the old dude.



Tratain 
Tuesday May 19th, 2009 4:21:30 PM

Tratain says "Hold for a moment Monthor, he hasn't actually threatened or attack us at all. Lets see whats going on before we pick a fight, be ready though just in case."

Tratain then waits to see what happens ready to defend himself and his comrades should this prove to be an attack, but he doesn't think it is as of yet.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells  d20+17=36 ;
Tuesday May 19th, 2009 9:34:06 PM

Vedik shifts uncomfortably as the old mans words and the wind make him uneasy. He looks to see if he can understand what is occurring.

OOC:
Spell Craft: 36

Dwight  d20+13=21 ;
Tuesday May 19th, 2009 10:37:28 PM

Following Tratain's thoughts, for now, Dwight holds his ground. Seeing the ripples, he watches the effect on nearby buildings and other such items that don't normally move in such a manner.

Spot: 21

Still, near the door, he holds the frame for balance, if only to prevent nausea.

Plyf (By Anthony) 
Tuesday May 19th, 2009 10:39:55 PM

Plyf sees Monthor tighten his grip on Fred, and hears Tratain return a call to wait. Despite the chaos of the scene, Plyf maintains her flank and also holds any hostile action.

Outside the Blue Ale 
Tuesday May 19th, 2009 10:55:35 PM

with Monthor's words the old man raises an eyebrow, indeed both of them. His hands partially come up in a sign of surrender, "Please hold yourselves, I am but the messenger here and I am particularly fond of the phrase and would ask you hold it in the same regard." The winds pick up and a small ball of light and darkness seems to be forming at the epicenter of the winds. The street groans again and splits in several places ever so slightly. A small rivlet of blood seems from the 'wounds' in the pavement

MonthorHit Points:(172 of 172) AC 32 
Wednesday May 20th, 2009 7:22:58 PM

Monthor waits....

ooc> Readied action... Bull Rush if Monthor gives "the word"



Tratain  d20+10=22 ; d20+8=12 ; d20+12=15 ; d20+16=28 ;
Wednesday May 20th, 2009 8:09:48 PM

Tratain watches what is going on, attempting to figure out if the group is being attacked or not. So far there hasn't been any overt threats to his friends but he has never seen anything like what is going on right now. He continues to wait and stand ready to defend is friends should the need arise.

Spellcraft - 22
Sense Motive - 12
Spot - 15
Knowledge Religion - 28

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Wednesday May 20th, 2009 8:21:01 PM

While Echlhin does not think that the old man intends to cause harm, he watches warily both the scene unfolding and the old man's actions.

Dwight  d20+13=29 ; d20+7=27 ; d20+7=22 ;
Wednesday May 20th, 2009 9:35:51 PM

Dwight is a bit alarmed at the road begins to split and bleed. To what end is this magic bursting forth?

spot: 29
knowledge nature: 27 (natural 20)
spellcraft: 22

Curious, but semi-cautious, Dwight remains standing in the doorway.


Plyf (By Anthony) 
Wednesday May 20th, 2009 9:38:14 PM

"For now," Plfy mumbles slightly preferring to quickly end an attack that could be coming rather than being hit first. I do hate when I'm the messenger and take the blame, for something that can't be proven that I did. Despite the tense situation a quick flashback of her early days brings a quick smile.

Outside the Blue Ale 
Wednesday May 20th, 2009 9:44:44 PM

DM's have to beg patiance from our great players here. Bit of miscommunication between us and the PTB has us in a bit of a limbo. Hopefully we will get this tidied up and onto the big big fun. [insert evil DM laugh]

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells  d20+17=25 ;
Thursday May 21st, 2009 8:58:17 AM

Vedik reacts alarmingly to the rivulets of blood, guessing what it could be. His eyes narrow and he speaks harshly. "You better not be drawing woldsbood here."

He braces himself for the tell tale drawing on everyones soul that much woldsblood would cause while he seeks to identify the substance.

OOC:
Spellcraft DC 25: Is that woldsbood?



Outside the Blue Ale 
Thursday May 21st, 2009 9:18:22 PM

The man shakes his head to Vedick, but says nothing, hi concentrtion aparently being used to create the what affects the Gray Knights are now witnessing. Vedick can be ceratin, but he is fairly certain the blood is not Woldsblood

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+21=26 ; d20+11=25 ;
Thursday May 21st, 2009 9:52:29 PM

Distracted by Vedik's comment about woldsblood, Echlhin has a had time grasping if it is a spell being cast (Spellcraft 26).

Seeing the blood, Echlhin begins thinking about other planes and possibilities (Knowledge Planes 25) and wonders if there is a connection.

Plyf (By Anthony) 
Thursday May 21st, 2009 10:35:43 PM

As the moments creep by, Plyf tries to make sense of what she is seeing.

Dwight 
Thursday May 21st, 2009 10:37:05 PM

Unsure of what is actually happening, Dwight pulls out his broom and prays Vedik's thoughts are not true. That much Woldsblood in a city would likely spell disaster for many.

MonthorHit Points:(172 of 172) AC 32 
Monday May 25th, 2009 11:22:03 AM

Monthor waits.....

ooc> Did anyone ever identify and/or sell the loot off????


[DM Jeff] 
Tuesday May 26th, 2009 12:52:27 AM

[OOC: We're still waiting on module approval by Jerry, but regardless of that we'll have something up for you all tomorrow evening at the latest.]

Outside the Blue Ale 
Tuesday May 26th, 2009 10:29:20 AM

The blood continues to trickle from underneath the street, but instead of spilling into the multitude of cracks the blood lifts from the ground and begins to form a sphere. Each additional drop that 'falls' into teh sphere from the street expands the now eyeball sized blood sphere. The old man's eye's widen slightly at the sight in wonder and awe. His concentration is unfaltering and sweat begins to bead upon his forehead.

Suddenly a piercing scream, the shattering of wood and the scent of sulphur splits the air in the alley. The man spins towards the far end, his concentration snapping. The wind vanishes, the blood sphere falls with a splat and the street settles again. A flash erupts near the alley entrance, intense as the noonday sun and several cries of pain are cut terribly short. The old man shrinks back into the shadows, "This is for no one else." he croaks and the shadows seem to swallow him.

DM, No as far as the game is concerned the loot has not been identifyied or sold and is still located in several haversacks or tied up as a large bundle like the Tridents.

Tratain Current Spells 
Tuesday May 26th, 2009 4:55:16 PM

Tratain yells at the man, "Stay there until we find out whats going on here. You need to explain who this message was from. Monthor lets go check out the end of the Alley and see what is there, and see if anyone was hurt who needs our help. Keep an eye open for trouble as well as I am really not sure what is going on here. Everyone else be ready, for any trouble either from down the alley or that man. Keep alert until we know what is going on."

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Tuesday May 26th, 2009 6:10:48 PM

Vedik activates his wings of flying and takes to the air, trying to get a better view. He moves with Monthor to investigate.



Plyf (AC:23; HP: 137)  d20+19=27 ;
Tuesday May 26th, 2009 8:14:43 PM

Plyf, unsure of what is happening, or if this is a trap, pulls her weapons and uses the cloud from the wind and the darkness, to hide near the messenger, waiting to pounce as needed.

Hide: 27

Thanks Anthony, for covering for me.

Dwight 
Tuesday May 26th, 2009 9:47:49 PM

Dwight mumbes to himself, "just when answers were getting close, the whole Wold wants attention." Hoping on his broom, he glides over to where the floating eye dropped to the ground. He attempts to get any of the 'blood' that remains while others scatter about.

No problem Buzz, didn't miss much

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+27=45 ;
Tuesday May 26th, 2009 10:43:30 PM

Watching the rest head off down the alley, Echlhin remains behind trying to keep an eye on the old man (spot check: 47) though he has figures the "messenger" may have departed using the Realm of Shadows.

If the man has disappeared, Echlhin again shifts his vision to perceive the Realm of Shadows and tries to determine if the old man has truly left.



Trouble in the Alley [DM Jeff]  d20+25=37 ;
Wednesday May 27th, 2009 2:25:26 PM

Map

Echlhin watches the old man with keen eyes, but at first it seems to be for naught. Once hidden (so he thinks) in the shadows, he starts praying very softly and mid-sentence he disappears completely. Thinking the man has gone to the Realm of Shadows, Echlhin's sight alone travels to the Realm and... there, amidst the flows of Woldsblood, prays the old man.

Meanwhile Plyf hides herself in the shadows, not matching the old man's trip to the Realm of Shadow, but disappearing all-the-same.

Dwight looks to salvage whatever blood was dropped, but cannot find it. He is sure that he is right over where the sphere dropped, but there are no splashes on the ground.

Monthor and Traitain go check out the flash of light. Vedik does the same from the air. As they approach the end of the ally, a voice booms out. "You have no right to leave us behind, Vran! We found the key!" Another, much smaller voice, shouts. "I knew it, Llor! He never intended on opening the portal for us!" The first voice, much quieter now, replies. "Quiet. We've other problems to deal with. Malik, get rid of these pests."

In front of the alley, blocking the exit, are four figures. Three of them are drawing weapons and one of them (Figure 4 on your map) begin casting a spell. Spellcraft Check DC 21: Highlight to display spoiler: {Mass Suggestion}. Just as he finishes, the man shouts "Go to bed". Everyone except for Echlin and Plyf make Will Saves DC 23 or Highlight to display spoiler: {be compelled, as per the spell Suggestion, to go to bed}.

[Combat Rounds Everyone]

Tratain Current Spells HP 211/211 AC 38  d20+10=15 ; d20+24=43 ; d20+21=37 ; d20+17=18 ;
Wednesday May 27th, 2009 4:36:56 PM

Tratain see's the man cast a spell at the group but is unable to identify it, but is able to fight off its effects. (Spellcraft 15, Will Save 43).

He says "That wasn't civil at all" and fires off a quicken Dimensional Anchor at the Mage, but it misses wide (Darn Nat. 1!)

He then readies an action to counterspell the caster if he should try and cast another spell (Using Greater Dispel Magic, Caster Check Roll is 37 so if he casts a spell and has a caster level of 26 or less Tratain Counters his spell.)

He says to them "Put your weapons away right now and explain what is going on. We have no idea who you are but you have just cast spells at us and are drawing weapons. You get one chance to explain before my friend here cuts you down."

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells  15d6=45 ; d20+26=44 ;
Wednesday May 27th, 2009 8:32:26 PM

Vedik follows Tratain's lead and holds back before striking. He looks at the caster, waiting for him to move. "Try to cast again and we'll attack."

OOC:
Will Save DC 23 (passed: 44)

Ready Action: If the spell caster starts to cast: Cast Flame Strike, targeting near the caster (should get all four if they haven't moved before it triggers). 23 Fire damage / 22 Divine damage, DC 23 Reflex save for Half.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+21=23 ; d20+27=42 ; d20+21=24 ; d3=1 ;
Wednesday May 27th, 2009 8:40:09 PM

(Spellcraft check = 23) Echlhin recognizes that the mage has cast a spell of Mass Suggestion and informs the party.

With his vision still allowing sight into the Realm of Shadows he watches the old man, trying to discern if he's casting a spell with his prayers or simply praying for an outcome. (Spot Check to read lips = 42, Spellcraft check = 24)

Echlhin begins spontaneously casting Summon Nature's Ally VIII (used up Whirlwind), to summon one (1d3 = 1, yay 1) dire tiger to a nearby position (currently planning R27).

MonthorHit Points:(172 of 172) AC 32 (34 against evil)  d20+13=24 ; d20+26=44 ; d20+26=44 ; d10+30=36 ; d10+30=34 ; d10+30=31 ; 2d8=13 ; 2d6=7 ;
Wednesday May 27th, 2009 9:50:21 PM

Greater Magic Weapon ( From Tratain, weapon becomes +5)
Spell Resistence: 20 (bracer of protection-The bracers can also absorb energy-draining attacks, death effects, and negative energy effects)
Darkvision 60'
Necklace of adaptation ( water breathing)
Resist Energy, 110 Minutes 30 Lightning resist per attack

Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).

----------------------------------

Saving throw
(DM role against spell resistance 20 please)
Saving throw 24
( Protection from evil).

-----------

Monthor shrugs off the spell and readies an attack.

ooc> If anyone in the opposing group makes an offensive move - Move 10 feet and attack #1.
Two handed attack
Power attack +5,-10
Hits AC 44 ( crit 44) for 36 (101) damage, Thunders ( role dc 14 or deafened) 13 sonic damage, 7 vs evil
Total damage potential 121



Dwight hp 144, ac 26  d20+11=23 ;
Wednesday May 27th, 2009 9:58:18 PM

Dwight frustrated at having missed whatever 'blood' seeped back into the earth considers calling it a night, but decides his friends likely wouldn't appreciate it.

Taking lift, Dwight floats upward and readies his bow with 3 arrows.



Plyf (AC:23; HP: 137)  d100=2 ; d20+18=31 ;
Wednesday May 27th, 2009 11:54:45 PM

Plyf knows this town like the back of her lithe hands. Her concerns for bring trouble here to the people that she protected for many years worries that her parents may now be in danger. Now glad she chose not to see them just yet, she is glad she lead none of these people to her home.

Now on to the current matter, there is trouble and when there is trouble, there are people up to no good. Plyf speaks softly to Eichlin, "I am transporting behind them, take my hand if your coming. Plyf reaches out to touch the newest edition and if he in any way recoils or has a negative reaction to the idea, by herself, she uses her Boots of Teleport to reappear at S11.

Touch Echlhin for teleport only if consenting. AC 31
Teleport to S15: On target with 02%

Trouble in the Alley - Round 1 [DM Jeff]  d20+15=19 ; d20+15=26 ; d20+15=28 ; d20+8=18 ; d20+26=43 ; d20+21=41 ; d20+21=34 ; d20+16=25 ; d20+11=25 ; d20+24=38 ; d20+19=20 ; d8+12=20 ; 3d8+36=43 ; d6+7=13 ; d20+25=32 ; d20+24=26 ; d20+7=9 ; d20+22=24 ; d20+17=24 ; d20+12=19 ; d20+7=14 ; d20+22=33 ; d20+17=30 ; d20+3=10 ; d20+15=18 ; d20+15=28 ; d20+10=17 ; d20+5=20 ; d6+1=4 ; d6=6 ;
Thursday May 28th, 2009 5:17:18 AM

Map

[OOC: Whoops. Sorry Yves. Didn't see your Spell Resistance. You'll be happy to know that the spellcaster failed their Caster Level check]

Echlhin does not see a spell being cast by the old man and he suspects that it is simply a prayer. The man stops speaking and turns his eyes to stare at Echlhin. His tiger materializes.

Dwight prepares to attack. [OOC: Was that a ready action? Remember to state the conditions :) I'll let it slide this time and you can do your attack rolls now]

Everything is tense while Tratain offers his ultimatum. There is a brief second where everyone is sizing up their opposition. Actions are readied by Monthor and Vedik, but is the group going to need them?

Plyf teleports herself to the rear of the enemies...

---

And then all hell breaks loose.

The second Plyf arrives at S15 she hears the familiar noise of steel whizzing through air. It doesn't connect with anything, but the rogue finds herself toe-to-toe with a no longer invisible man who, with a look of frustration of his face, decides to try a proper attack. He manages to get a quick stab into the rogue and flames escape the sword, but the rest of his attacks are off balance and miss. [Plyf takes 10 damage [4 piercing + 6 Fire]]

"They're with Vran! We'll have to go through them to get to him! Kill them if we have to..." Figure 2 shouts to his companions and their offensive begins. Any chance at diplomacy seems to disappear when the man speaks: they were following his words before he had even finished.

The spellcaster (Figure 4) sees that the Knights are not so easily taken down and tries to cast a spell, but is immediately countered by Tratain's readied action. Spellcraft Check DC 24: Highlight to display spoiler: {Time Stop}.

Vedik, seeing a spell being cast, drops a Flame Strike. It blasts Figures 1-4.

Monthor rushes forward to Figure 1. Both Figure 1 and 2 get attacks of opportunity on the dwarf, but neither of them can connect. Monthor, on the other hand, has no such problem. Fred lays waste to Figure 1. For a moment, it appears that his legs are going to give out underneath him, but he manages to overcome both the Thundering and the Massive Damage. And then the man raises his own axes, shouts a battlecry, and throws himself into the dwarf.

The battleaxe digs into Monthor's flesh twice, one of them being an especially brutal hit. When the handaxe hits a second later, it almost seems a bug bite compared to the others. [Monthor takes 76 damage]

Figure 2 attempts to join in the fight against Monthor, but all six of his short sword swings fail.

Recognizing that his companion is on the verge of death, Figure 3 lays a hand on the barbarian and casts a spell. Spellcraft Check DC 21: Highlight to display spoiler: {Heal}. Suddenly, Figure 1's wounds all close up and the man seems ready for another few seconds against Fred. Figure 3 also moves to behind his fighting companions.

---

While the group might be surprised that the Gray Knights are such a formidable force, they certainly aren't ready to back down. Whatever the old man has of theirs, it appears they value it enough to kill...

---

Misc Info
Figure 1: 162 Damage Taken [Highlight to display spoiler: {150 Healed}, Rage
Figure 2: 45 Damage Taken
Figure 3: 45 Damage Taken
Figure 4: 45 Damage Taken
Figure 5: 0 Damage Taken

---

Combat Rounds. That means only one round of actions. Please include all active spell effects at the bottom of your post for my ease. If I've forgotten something or made a mistake, send me an email or make a Private DM post and I'll fix it ASAP.

Map

MonthorHit Points:(96 of 172) AC 32 (34 against evil)  d20+26=36 ; d10+30=35 ; 2d6=2 ; d20+23=42 ; d20+23=30 ; d10+30=40 ; d10+30=37 ; d10+30=31 ; 2d6=7 ; 2d8=3 ; d20+19=29 ; d10+30=35 ; 2d6=9 ; d20+14=28 ; d10+30=35 ; 2d6=10 ;
Thursday May 28th, 2009 12:04:01 PM

Greater Magic Weapon ( From Tratain, weapon becomes +5)
Spell Resistence: 20 (bracer of protection-The bracers can also absorb energy-draining attacks, death effects, and negative energy effects)
Darkvision 60'
Necklace of adaptation ( water breathing)
Resist Energy, 110 Minutes 30 Lightning resist per attack

Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).

--------------------------------

" TAKE OUT THE ONE ON THE LEFT AND THE MAGIC USER IN THE BACK!! "

Monthor shrugs off the damage and renews his attack on the two in front of him.

--------------
Monthor attacks, two handed #2
Power attack -5/+10
Cleaves to #1 if able

Attack 1 Hits AC 36 for 35 physical and 2 holy damage

Attack 2 Hits AC 42 ( crit 30) for 40 (108) damage, 7 holy damage ( and 3 thundering damage, role vs DC 14)

Attack 3 Hits AC 29 for 35 physical and 9 holy damage

Attack 4 Hits AC 28 for 35 physical and 10 holy damage.



Vedik AC 25 (13 touch) HP 214/214 (Flying 30') Character Sheet Current Spells  d20+17=23 ; d20+17=27 ; 15d6=53 ;
Thursday May 28th, 2009 4:27:45 PM

Worried that he could tell what the spell was, he focuses on what his will be. A large column of roaring sheets of flame descend on the area of the four front enemies, burning them with holy power.

OOC:
Spell Craft DC 21: Passed (23): Know 1st spell
Spell Craft DC 24: Passed (27): Know 2nd spell

Cast Firestorm: 27 Fire, 26 divine damage DC 26 Reflex Half, hitting 1,2,3,4
I'm not sure if you can bend a shapeable spell enough to hit 5, so 5 gets out this round.

Buffs:
Mind Blank (SL 8, CL 16, 24 hours, cast in morning)
Greater Magic Weapon,Ex (SL 4, CL 16, 1/32 hours, cast in morning)
Magic Vestment (SL 3, CL 18, 1/18 hours, cast in morning)
Magic Vestment (SL 3, CL 18, 1/18 hours, cast in morning)
Delay Poison,Ex (SL 2, CL 16, 1/32 hours, cast in morning)
Wings of Flying - Vedik usually keeps this active, unless wings would be an issue.
Ring of Counterspells - Greater Dispel Magic



Plyf (AC:23; HP: 127/137)  d100=61
Thursday May 28th, 2009 8:52:36 PM

"OWWWW, you fatherless son!" She shouts as the damage not only causes a slight wound, but ruined a perfectly good shirt.

She turns around and watches across the street where other building lie in the night. She remembers that halfling bakery where her father used to take her for a sweet bread when she was good and teleports to the roof, over looking the battle and off the map.

Actions, teleport withing range of bow off the map, somewhere around S4 or 3, or further if necessary.

Teleport on building across street: On target with 61%

Dwight hp 144, ac 26  d20+23=39 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d20+18=33 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d20+13=32 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d20+23=27 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ;
Thursday May 28th, 2009 10:22:07 PM

OOC: Dwight was hoping to not have to fire, so he held during round 1. This is why I didn't give an action piece.

Round 2:

Seeing the battle is going, Dwight focuses his efforts on person 4. He quickly unleashes 4 separate arrows at him.

arrow 1: holy arrow: Hits AC: 39
Dmg: 1 + 2(fire) + 3(ice) + 5(holy) = 11

Arrow 2: holy arrow: Hits AC 33
Dmg: 6 + 1(fire) + 3(ice) + 9 (holy) = 19

Arrow 3: ice arrow: Hits AC 32
Dmg: 6 + 1(fire) + 8 ice = 15

Arrow 4: holy arrow: Hits AC 27
Dmg: 5 + 2(fire) + 3(ice) + 5 (holy) = 15

Total: 18 + 6(fire) + 17(ice) + 19 (holy) = 60 dmg

OOC: If figure 4 has been knocked down, figure 2 and figure 5 are his next targets.

Whisk, circle around behind the group and be prepared to follow a runner

=================
flying on broom
Lavender and green ioun stone
cloak of resistance + 3
boots of speed
ring of blink
ring of invisiblity


Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+21=33 ; d20+21=29 ; 15d6=62 ; 15d6=56 ;
Thursday May 28th, 2009 11:36:01 PM

(Spellcraft 33 and 29) Echlhin recognizes the Time Stop cast by the spellcaster (#4) and the Heal spell cast by the other (#3).

With Plyf out of the way Echlhin casts a Quickened Flamestrike (from Spellstaff) and another Flamestrike, catching all 5 opponents with both spells. (Reflex Save 22 for both, save for half damage.) 62 Damage (31 Fire, 31 Divine) from the first and 56 Damage (28 Fire, 28 Divine) from the second.

After casting, he repositions himself. (Move to Q-27, left of tiger)

================================
Ring of Counterspells - Grtr. Dispel available
Didn't remember to put up any daily protections, so none atm (oops)


Tratain Current Spells HP 211/211 AC 38  d20+10=12 ; d20+10=14 ; d4=1 ; d4=3 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ;
Friday May 29th, 2009 4:56:44 AM

Tratain is unable to recognize either of the spells being cast through his knowledge of spellcasting but he recognizes the effects of the spell their healer has cast. (Spellcraft 12 and 14)

Tratain casts a Quickened Heal on Monthor (Monthor Heals 150) and he then casts Extended power Word Stun on an enemy. (Primary Target is The Wizard, If he is down then Thier Healer is Next. If he is down as well then the Guy with the Two Axes that Hit Monthor last round.)

After he casts his spell he moves next to Monthor and will Intercept the First attack made against the Dwarf (Protector Power)

Power Word Stun: No Save
151 or Higher HP - No Effect
101 to 150 Stunned for 4 Rounds
51 to 100 HP - Stunned for 12 Rounds
51 Or less - Stunned for 25 Rounds

-------------------------------------------------
Greater Magic Weapon - Warhammer
Greater Magic Vestment - Armor of Heavy Fortification
Greater Magic Vestment - Shield of Reflecting
Permanent See Invisible, Tongues, Comprehend Language
Ring of Counterspellsx2 - Greater Dispel Magic


Trouble in the Alley - Round 2 [DM Jeff]  d100=92 ; d100=78 ; d100=51 ; d20+26=35 ; d20+21=40 ; d20+16=31 ; d20+11=27 ; d20+24=27 ; d20+19=30 ; d8+12=20 ; d8+12=17 ; d20+22=37 ; d20+17=33 ; d20+12=22 ; d20+7=9 ; d20+22=33 ; d20+17=27 ; d4+7=10 ; 2d6=8 ; d4+4=6 ; d6=1 ; 6d6=25 ; d20+6=18 ; d4+1=3 ; 2d6=6 ; d4=2 ; d4=3 ; 18d6=60 ; 18d6=61 ; 3d8(2+8+7)+15=32
Friday May 29th, 2009 6:05:28 AM

Map

Monthor beats on Figure 2. With his third hit, he utterly destroys the fighter who was unable to really do much in this fight. The dwarf cleaves to Figure 1, but is unable to connect and neither does his final hit.

Plyf escapes ground zero and finds a building across the street to fire from.

Dwight unleashes a volley of arrows. THe first strikes perfectly into Figure 4, but in the exact moment it does, Figure 4 disappears altogether. It certainly didn't appear to be a spell he cast... Spellcraft Check DC 21: Highlight to display spoiler: {Figure 4 must have had some sort of Contingency active}. Instead of wasting his time firing blind, Dwight turns to Figure 2 who is only able to dodge one of them. [OOC: I originally rolled versus total concealment for you for the remaining 3 arrows, but when all three came out against you, I decided that it would be more favorable for you to switch targets instead. Does that work for you?]

Vedik attempts to bring a Fire Storm down and Echlhin wants to lay waste with Flamestrikes. Tratain, recognizing that Monthor needs to be healed, attempts to do just that. All three begin casting their spells, but find them cut-off midway. They know the words to speak, but are unable to make them escape their mouth. [Spellcraft Check DC 22: Highlight to display spoiler: {Silence}.] But where did the spell come from? Neither Figure 3 or 4 were ready to act so quickly...

Tratain, realizing he won't be able to help with spells (at least from where he's standing), moves to protect Monthor. [OOC: I presume that, after the Quickened spell failed, you wouldn't try another spell. So I'll give you a chance to do act again for Tratain this round.]

---

The loud sounds of battle abruptly disappear, even though combat continues. Only Plyf, away from the others, can hear anything.

Figure 1 continues fighting with Monthor, but clearly the dwarf comes out on top this round. Monthor manages to dodge most of the man's mad swings. And Tratain, heroically, throws himself between Monthor and one of the axe strokes. Amazingly enough, a hit destined for the dwarf's head misses both of them completely. [Monthor takes 17 damage]

Figure 3 lays a hand on himself and casts a quickened spell. [Spellcraft Check DC 18: Highlight to display spoiler: {Cure Serious Wounds}. Some of his wounds fade away into nothingness. And then, immediately after, he casts another. [Spellcraft Check DC 23: Highlight to display spoiler: {Unholy Aura}. Figure 1 seems invigorated as do the rest of the attackers, but Figure 3 hardly looks pleased. The healer turns his head behind and says something, but only Plyf has any chance of hearing it. [Plyf Only - Listen Check DC 21: Highlight to display spoiler: {"Do something, Llor! I can't keep this up forever. If Vran escapes you know it won't matter whether these fools kill us or the Dread do..."}]

It doesn't seem to bother Figure 5 when Plyf teleports away. Instead, he tears a bead off his necklace and throws it into the alley. The bead explodes into a violent ball of flame, managing to hit everyone except for Echlhin and his tiger. And only Monthor, with his spell resistance, manages to shrug off the spell entirely. [Tratain, Vedik, Dwight take 25 fire damage. Reflex Save vs DC 14 for half]

Nobody is able to determine what Figure 4 is doing or whether the spellcaster is even still there... That is until, in the blink of an eye, most of the Knights find themselves deep in trouble.

The alleyway turns into a complete mess of fire. Out of nowhere, two massive balls of fire erupt on the Knights in the exact same moment. Vedik, Dwight, Echlhin and the Dire Tiger take 60 fire damage. Reflex Save vs DC 22 for half AND Vedik, Dwight, Echlhin and the Dire Tiger take 61 fire damage. Reflex Save vs DC 22 for half]

Furthermore, although none of the Knights know it yet, there is an invisible wall blocking the alley exit that extends the entire width as well as 90 feet up. [OOC: Someone still has to discover the wall and it's dimensions, but I'm telling because I assume that someone will and it'll make determining the next round easier for everyone.]

Roll 3 Different Spellcraft Checks:
Spellcraft Check DC 27: Highlight to display spoiler: {The Knights in the alley were hit with Delayed Blast Fireballs}
Spellcraft Check DC 25: Highlight to display spoiler: {What is blocking the alley is a Wall of Force}
Spellcraft Check DC 29: Highlight to display spoiler: {This much magic, this fast means that there are either many more enemies than there appear to be or a Time Stop must have been used.}

---

The Knights are bruised, silenced, and separated. But if that's exactly where these mysterious attackers wants them, they aren't showing it. One thing is clear: they aren't afraid to burn through their resources to get rid of the Gray Knights.

That Old Man may be much more trouble than he's worth...

---

Misc Info
Figure 1: 163 Damage Taken [Highlight to display spoiler: {150 Healed}, Rage, AC 30?? [Q18]
Figure 3: 45 Damage Taken [Q17] [Highlight to display spoiler: {32 Healed}]
Figure 4: 56 Damage Taken [??]
Figure 5: 0 Damage Taken [R14]

There is a Silence spell on the battlefield [Blue Ring on the Map], but none of the characters know where it extends.

There is a Wall of Force spell on the battlefield [Purple Line on the Map], but none of the characters know that it is 20 feet wide and 90 feet high.

---

Combat Rounds. That means only one round of actions. Please include all active spell effects at the bottom of your post for my ease. If I've forgotten something or made a mistake, send me an email or make a Private DM post and I'll fix it ASAP.

Map

MonthorHit Points:(96 of 172) AC 32 (34 against evil) 
Friday May 29th, 2009 8:05:58 AM

ooc> One problem.. Monthor was beating on #2....

Jeff C: ... This is what I get. Fortunately, I have the day off so I can figure out exactly whether or not this is the end of the world... ;) I'll have it fixed asap.

Later Jeff C: There we go. Fixed. And yet, I feel like I'm cheating since one of the enemies died and none of his friends seem to care. But after the length of that post... I'll come back to it later.

NOTE FOR EVERYONE: I haven't updated the map. Figure 2 is, most definitely, dead. It'll be updated on the next map.

Plyf (AC:23; HP: 127/137)  d20+3=18 ; d20+3=21 ; d20+3=21 ; d20+3=18 ; d20+3=17 ; d20+3=8 ; d20+3=15 ; d20+17=29 ; d20+1=3 ; 7d6=24 ; d20+12=27 ; d6+1=6 ; d6+1=5 ; 7d6=20 ;
Friday May 29th, 2009 12:20:17 PM

Plyfs first action would be to insure, there are no innocent people on the street and no guards apparent that will be harmed in the battle. If so, she will first get them to safety in some manner. No lowly night guard is going to have a chance to break up this bar room brawl, unless their high commander just happens to be with them.

Now, if all is safe except for the competitors for this message we were to get, she runs up and over the crest of the building and turns, using it for cover if possible, as she looks down into the fray. Nocking her arrow, she focuses on #1 or #2, whichever Monthor is working on.

Spell checks
DC24: 18 fails
DC22: 21 fails
DC21: 21 succeeds
DC27: 17 fails
DC25: 8 fails
DC29: 15 fails

Listen check
DC 21: 18 fails

Move to R3

Attack #1 or #2, whichever Monthor was beating on.

First attack hits AC 31 for 6 normal damage. 24 damage from Sneak Attack and a Crippling Strike subtracting two strength from the defender.

Second attack hits AC 29 for 5 damage. 20 damage from Sneak Attack and a Crippling Strike subtracting two strength from the defender.

Trouble in the Alley - Round 2.5 [DM Jeff] 
Friday May 29th, 2009 3:18:30 PM

Updated Map

[OOC: After a great deal of talking, your friendly neighborhood DMs have come up with a ruling. Tratain and Echlhin don't lose their spells. Tratain is going to continue the same action he intended to, but after moving to P17 and out of the Silence spell.

Joe B, I'm only offering Tratain the opportunity to run out of the alley because he had already stated he was doing that.

The program I'm using doesn't allow me to cut off part of the circle, but the Wall of Force stops the Silence spell beyond it.]

Tratain rushes forward to remove himself from the magical silence. As he passes by rushes by the combat, he is attacked by the barbarian who manages a glancing blow. [Traitain takes 15 damage]. Also, Tratain Only: Highlight to display spoiler: {Figure 4 (at P4) makes no attempt on you, getting clearly out of your way actually (U16) and Figure 6 moves from Q14 to S15. After the Timestop Spell, Figure 4 is at Y15.}

Tratain ends his movement at Q15 and casts a Quickened Heal. [Monthor is healed 150 damage]

Tratain also attempts to get rid of Figure 4, whom only he can see, with a Power Word Stun. The word fires like an arrow at Figure 4, but it has no effect on the caster. And then, out of nowhere, Tratain hears his own Power Word ringing in his ears. Fortunately, Tratain is nowhere near injured enough for it to have any effect. Tratain Only: Spellcraft Check DC 27: Highlight to display spoiler: {Spell Turning}.

[Sorry about that. Unpause! Does this answer everyone's questions and concerns?]

Updated Map


Tratain Current Spells HP 196/211 AC 38  d20+10=12 ; d20+10=30 ; d20+10=25 ; d20+10=20 ; d20+10=16 ; d20+10=29 ; d20+24=39 ; d8+5=12 ; d20+21=31 ; 10d6=35 ; d20+21=33 ;
Saturday May 30th, 2009 2:13:53 PM

Tratain grimaces when his spell is reflected back at him. If a group this powerful came prepared to fight and the knights were taken by surprise this could get very ugly.

The first thing Tratain does is cast a quickened Spiritual Weapon on the Wizard. A Warhammer Made of force appears next to the Man and attempts to swing at him. (It Hits AC 39 for 12 Force Damage Roll to Beat SR is 31)

Next Tratain casts Destruction upon the Wizard (Fort Save DC 25 Fail = Die, Save for 35 Damage Roll to Beat SR = 33)

Tratain Moves to P17 (Two Diagonal Moves to Avoid AOO) and Tells Monthor to stand next to him, and then he Intercepts the First attack Made by the Cleric Against Monthor

MonthorHit Points:(172 of 172) AC 32 (34 against evil)  d20+31=40 ; d10+20=30 ; 2d6=11 ; d20+28=33 ; d10+20=27 ; 2d6=8 ; d20+24=29 ; d10+20=28 ; d6=6 ; d20+19=25 ; d20+20=31 ; 2d6=6 ;
Saturday May 30th, 2009 7:20:23 PM


Greater Magic Weapon ( From Tratain, weapon becomes +5)
Spell Resistence: 20 (bracer of protection-The bracers can also absorb energy-draining attacks, death effects, and negative energy effects)
Darkvision 60'
Necklace of adaptation ( water breathing)
Ring of Energy Resistance ( Major, fire, 20 points)
Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).

=====================
Monthor moves 5' north/east and starts swinging at the cleric

------------
Two handed attack

" AT THEE!!! " but really, no one can hear him anyway....

--------------

Attack 1 Hits AC 40 for 30 physical and 11 holy damage

Attack 2 hits AC 33 for 27 physical damage and 8 holy damage

Attack 3 hits AC 29 for 28 physical and 6 holy

Attack 4 hits AC 25 for 31 physical and 6 holy



Plyf (AC:23; HP: 127/137) 
Sunday May 31st, 2009 11:11:50 AM

ooc: So Plyf would switch to one. :)

MonthorHit Points:(172 of 172) AC 32 (34 against evil) 
Sunday May 31st, 2009 1:39:39 PM

ooc> RATS!!! Forgot flanking bonuses.....
Please add 2 to all attack roles.....
1- 42
2- 35
3- 31
4- 27



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 70 of 191 Character Sheet Dire Tiger 91 of 152 hp  d20+12=18 ; d3=3 ; d20+12=30 ; d3=3 ; d20+12=23 ; d20+25=33 ;
Sunday May 31st, 2009 11:38:50 PM

Echlhin fails to avoid either blast of fire (1st failure in private dm post and ignore d3 roll, i'm tired). His dire tiger fairs much better and avoids some of each of the blasts (again clicked the d3... I need sleep :)). The tiger goes to attack (#1) but is stopped by the wall of force (Move to p20).

(Darkwalk DC = 20, Concentration check = 33) Echlhin shift himself into the Realm of Shadows (treat as Incorporeal) and moves into the tavern, hoping to avoid future blasts and preparing to heal himself next round (move to J27 if my math on max movement is correct).

Knights: 1. Mysterious Bad Guys: 0. [DM Jeff]  d20+15=31 ; d20+26=34 ; d20+21=33 ; d20+16=24 ; d20+11=13 ; d20+21=32 ; d20+19=39 ; d20+19=36 ; d8+12=14 ; 3d6+21=37 ; d20+22=34 ; d4+1=4 ; d20+29=31 ; d20+23=39 ; d20+18=21 ; d20+18=35 ; 18d6=61 ; 18d6=45 ;
Monday June 1st, 2009 3:54:33 AM

Plyf looks out for anyone who might be in trouble. She sees some people feeling the scene, but nobody appears to be dumb enough to run towards the fight. Her arrows fly towards Figure 1, but none successfully strike. [OOC: As an aside, I believe sneak attacks with ranged weapons have to be done within 30 feet?]

Tratain worries about the kind of damage these enemies could do and then deals some damage himself. The Forcehammer clips Figure 4 in the shoulder. And then the man is hit by Tratain's Destruction. The man who already had looked bloodied, looks even worse now. Blood gushes out of his open wounds, but he still stands. The Protector also moves to Intercept for Monthor.

Monthor enjoys the single-minded nature of his combat. Instead of allowing Tratain to defend him, though, the dwarf moves into a flanking position on his target. It doesn't help him much though as only two swings get through.

Echlhin uses his Grim powers to Darkwalk away from the alley. He goes back into the tavern where the Knights were just eating and, not surprisingly, finds it completely empty.

Both Dwight and Vedik are too stunned by the Time Stop assault to do anything and just remain where they are.

---

Figure 1 doesn't seem bothered by Monthor being healed and continues attacking, but both the battleaxe and the hand axe only hit once. [Monthor takes 51 damage]

Figure 2 is still dead as ever, but anyone who cares to check sees that he is melting.

Although only Tratain can see him, Figure 6 is starting to look very worried. He shouts, "We leave now. Scatter and meet at the teleport circle."

Figure 5 moves to R16, but Tratain is unable to get an attack in because the rogue tumbles expertly. The man reads from a scroll and touches Figure 6 and Figure 3 who is touching Figure 1. And they all disappear. [Spellcraft DC 20: Highlight to display spoiler: {Teleport} As they go, the last thing Monthor and Tratain hear is a bloodthirsty shout, "We'll kill you later. We'll find you and kill you!"

Figure 4 looks fairly concerned and that's before he realizes he's alone. When that occurs, he looks downright terrified. He manages to cast a spell in between dodging blows from the Forcehammer. [Spellcraft Check DC 24: Highlight to display spoiler: {Time Stop}

One second he is there, the next he is gone...

And both Monthor and Tratain find themselves in the middle of two exploding fireballs. Even Monthor's resistance doesn't protect him from the assault. [Spellcraft Check DC 27: Highlight to display spoiler: {Delayed Blast Fireball}. [Tratain and Monthor take 61 Fire damage. Reflex Saves DC 22 for half AND Tratain and Monthor take 45 Fire damage. Reflex Saves DC 22 for half].

---

The street is now eeriely silent, even for those outside of the Silence spell. There are panicked voices, but they are far, far away. If the Knights hadn't been here, they might not have believed a fight had occured. Well, except for the invisible wall blocking the alley. And the burn marks that paint the buildings, the ground, and Vedik and Dwight. And Figure 2's once-body, now-goo pile that is pooling around Monthors feet.

After a couple minutes, the Wall of Force disappears. But the Silence remains for quite a bit longer. And, out of the alley and appearing quite out of nowhere, is the Old Man who might have started this whole thing.

---

Misc Info

There is a Silence spell on the battlefield [Blue Ring on the Map, but it ends at the Wall of Force]

There is a Wall of Force spell on the battlefield [Purple Line on the Map].

---

We're out of combat rounds now.

Dwight hp 144, ac 26  d20+21=41 ; d20+21=24 ; d20+15=19 ;
Monday June 1st, 2009 6:00:23 AM

Dwight manages to evade both fireblasts, but still is unable to do much other than fly higher to get above the silence and wall of force. By the time he gets there, everthing appears to be over, but he remains cautious as he looks about (spot: 19)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Character Sheet [link href="http://docs.google.com/View?id=dgp8ptwz_4ff58n9fc"] 
Monday June 1st, 2009 6:34:06 PM

Echlhin casts Heal upon himself after entering the inn, and after returning to find that the foes have left ends his Darkwalk and returns to where the old man was, to see if he is going to explain what just happened.

Tratain Current Spells  d20+15=32 ; d20+15=20 ;
Monday June 1st, 2009 7:15:50 PM

Tratain manages to avoid part of the more powerful of the two Fireballs, but the second one he is unable to dodge at all. At the end of it he is a little Crispy and alot annoyed.

He casts Heal on Himself and Monthor if he needs it. When the man walks out of the Alley he says "You Sir have a whole lot of explaining to do. Who were those men and why were they after you. They didn't seem to have any qualms killing anyone who got in their way. I would like an explanation now."

MonthorHit Points:(172 of 172) AC 32 (34 against evil)  d20+16=31 ; d3=2 ; d20+16=31 ;
Monday June 1st, 2009 8:49:47 PM

Reflex saves 31 and 31

--------------------------------

Monthor gladly accepts the heal spell from tratain. Cursing himself for not switching out his rings, Monthor puts on his ring of Energy Resistance.
He then pokes a bit at the dead body.
Monthor sees if any of the fighter's gear remains intake.
If there's anything left, he then waves over his party mates.
" This stuff is likely good quality but Me's a bit worried about the weapons. Anyone have a detect magic or a detect evil spell they can cast? "



Vedik AC 25 (13 touch) HP 214/214 (Flying 30') Character Sheet Current Spells 
Tuesday June 2nd, 2009 8:48:18 AM

Vedik relaxes slightly as the immediate threat seems to have passed. He turns his attention to the old man that seems to have started it all.

Bits and Pieces [DM Jeff] 
Tuesday June 2nd, 2009 4:38:51 PM

As most of the group moves to ask questions of the Old Man, his eyes are on Monthor. At first he shouts from within the silence spell and then, realizing his prediciment, hobbles towards the dwarf. "TOUCH NOTHING!"

The Old Man reaches into a bag at his waist and pulls a long cane out of it, much longer than the bag is. Carefully, he approaches the goo that Monthor is investigating. In his speech is nothing of the mysterious stranger of before. "These men were a Deathsquad. Agents of the Sons of Dread. Who you have recently aggrivated." The cane prods the clothing as it continues to melt, until he finds a small golden coin. He flicks it out of the mess and then drops the already-melting cane to the ground. The coin would almost be ignoreable if it were not for the glowing skull adorning it.

"My name is Vran. I was once an Agent of the Sons. The coins are cursed. The results can be... alarming." He pulls out a coin that is an exact replica of the one on the ground. "But now I am a servant of only the Great Eye. There are very few of them who know who I used to be. That may not be so for much longer... But regardless I have been charged with reminding you of the promise you made to Him and to help you on your way to that."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Character Sheet [link href="http://docs.google.com/View?id=dgp8ptwz_4ff58n9fc"] 
Tuesday June 2nd, 2009 9:09:51 PM

Echlhin listens to what Vran has to say, waiting for the group to respond to his statements as he has little knowledge as to what promises the Knights have made.

Tratain Current Spells 
Wednesday June 3rd, 2009 6:11:59 AM

Tratain listens to what Vran has to say and then responds "I would like to know more about those men who attacked us, they seemed quite capable. I would like to know everything you know about them and if you know how we can find them. Also if you know anything about the Sons of Dread or where we might find them we would appreciate that knowledge as well. We have a bit of a score to settle with them."

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Wednesday June 3rd, 2009 7:57:43 AM

Vedik nods, descending to the floor. "Yes, quite a score."

He listens to what the old priest has to say. This sort of inside information did not come lightly, nor cheaply, and the old dwarf respects that.

He reminds the group. "In the morning, I will by Alemi's grace be transformed. I plan to make arrangements for our teleportation to wherever we wish to destroy the orb. With luck, we can put that behind us and be ready within the day to deal fully with the Sons of Dread."

Plyf (AC:23; HP: 127/137)  d20+5=14 ;
Wednesday June 3rd, 2009 11:58:21 AM

Plyf is very happy that no innocents in the streets were harmed by the encounter and even more so that buildings also remain in tact.

Jumping lithly down to the ground from the roof, she rejoins the others and listens to Vran before asking.

"How does one actually leave the Sons of Dread and why would you want to? It takes an evil individual to want to join such an organization and to swear fealty to the undead is not something one takes lightly, so tell us your storey old man, if you have any chance of us believing you." She looks to her companions as she continues, "Otherwise, how do we know this isn't some elaborate trap, to make sure the orbs are together for therm to retreave?"

After a moment she asks, "What promise is he speaking of? I have made no promise, but I'm not opposed to helping you all with one, if you have declared an oath to perform an action."

Dwight hp 144, ac 26 
Wednesday June 3rd, 2009 5:29:08 PM

Dwight nods and waits for Vran response, in particular he looks for a measure of proof, and perhaps some level of explanation before the grounds erupts again.

MonthorHit Points:(172 of 172) AC 32 (34 against evil) 
Wednesday June 3rd, 2009 7:53:51 PM

Monthor looks at the Old Man and what he did with the dead body...

" Safe to search him now? "



The Step-Son of Dread? [DM Jeff] 
Thursday June 4th, 2009 2:02:25 AM

At Monthor, Vran points as the goo. "Give it another moment to let his body... turn. And then salvage what you can." His choice of words appears to be accurate. Of the equipment that hasn't been turned to goo, there is a set of half-plate armor, and amulet, and his light pick. [OOC: I'm sure you'll do the work to find out. I'm writing this down right now so you know and I don't forget. +3 Mithril Half-Plate, Amulet of Natural Armor [+1], +1 Light Pick [Chaotic]. Also, the rest of the equipment... Dan and I just forgot. I'll have that ASAP.]

Vran sighes and shakes his head, not so much at the Knights but more at himself. The old man doesn't seem to notice that the coin is bouncing along his fingers. After all the Knights have their say, he sighes again and then begins to speak.

"Miss, I appreciate your idealized notions of right and wrong, bu-." He stops, glances at the coin and then to Plyf and then starts speaking again. "No. I won't make excuses. You are correct. Of the mistakes I've made, and there have been plently, those pacts... They will haunt me for the rest of my days. As for them, I cannot tell you much about that specific group. Little more than strangers. But they are one of many Dread Deathsquads. They are answerable to almost none but themselves. I... I led one. I will not detail what I did, but you know the Sons of Dread. I'm sure you can imagine it. And if you want to punish me for those crimes, I will go willingly."

"One day, I started seeing signs everywhere. Weird, unconnected images. If a woman was pregnant, I knew before she did. Sometimes I would see blood seeping out of cracks in the walls, but when I went to seek it out there would be nothing. For two years this happened. I thought I was going crazy. But then the dreams started... A lidless eye watching me. Always watching." He flips the coin over in his hand and on the side opposite the glowing skull is an eye. "And one day, this cursed coin was marked."

"The story itself is... perhaps unimpressive. You have all been called to defend and protect. And I'm sure you have callings that easily rival mine. But that was mine... One year ago, I was given a mission by the Sons that would require absolute secrecy for a great deal of time. Using that opportunity, I escaped and started following the visions Gargul gives me... Which leads me to why I was looking for you, the Gray Knights."

Plyf (AC:23; HP: 127/137)  d20+7=8 ;
Thursday June 4th, 2009 11:33:49 AM

Plyf folds her arms as he begins his likely well prepared speech on the rights and wrongs of the world, but as he claims responsibility for his acts, her defences are also lowered and she finds herself feeling a bit sorry for the old man. When he is finished she will remark, "I'm not the law in these parts and if anyone here wants to see you brought to justice, then I will agree, but instead, I curse you. I curse you o live until all the broken hearts you have caused are mended and all the wrongs you have done are made right two fold."

She leans up against the building of the tavern they were in and asks, "So, where is the rest of your "death squad"? Did you destroy them so that you could run away from your nefarious obligations or are they looking for you?"

Sense Motive: 8 (Rolled a natural 1 again, darn it)

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday June 4th, 2009 1:45:12 PM

The old dwarf softens somewhat in his stance towards the old man.

"I know what it means to be called by a god, and I can respect that, at least. I suggest we move out of the open, and discuss things further in private."



Dwight hp 144, ac 26  d20+6=9 ; d20+6=14 ; d20+15=24 ;
Thursday June 4th, 2009 6:50:59 PM

Dwight, nods semi-understandingly as he has stood before a God before, a most uncomfortable position to be in given that Dwight had just awoken only to find himself dead.

"If we assume that to be true, to what end have you looked for and found us?" Dwight inquires impatiently hoping to get answers quicker than combatants return.

Sense motive (on plyf's question): 9
sense motive (on dwight's question): 14

spot: 24 (anyone watching the group?)

Tratain Current Spells 
Thursday June 4th, 2009 9:14:39 PM

Tratain waits and listens to what the man has to say. He wants to hear what the Man offers before asking any further questions.

MonthorHit Points:(172 of 172) AC 32 (34 against evil) 
Thursday June 4th, 2009 9:35:16 PM

Monthor also listens.....

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