WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Gray Knights Archives


Return To Index


Tremors


Back through the portal - DM Marcin 
Tuesday February 26th, 2008 4:06:44 AM

...And there is no flash of light, no sense of disorientation common to magic travel, no fluid change of surroundings. Whoever crafted this portal in ages long past made it work in a very subtle way. One step forward is all it takes to travel from the dark woods around the City of the Damned back to the reality of the Wold. If you blinked you could miss the change of surroundings altogether.

The party emerges from the huge portal made out of three blocks of stone - the same one they used to enter Fae Skiemir a few days ago. It is noon and the air is still and warm. Sunlight flows down from the sky warming the barren ground, the grey stones of the portal and ancient runic inscriptions on them. Dwight takes in a sniff of the air, but it is not city yet - all he can smell is dust.

Draax takes a look around. All he can see in the barren landscape are rocks and shrubs and a distant line of trees, but -

"...It is a great honor to me that I have been selected by this august body to receive such a prestigious award." - comes from behind one of the rocks. "It is a culmination of long years of study - hmm, hmm, scratch that - long decades of study - yes, much better - and - hmm? What was that?"

Troughton's head pops up from behind one of the rocks. His eyes widen with surprise, and then the little man starts running towards the group, waving his hands. "You're back! Alive! Ah-ha! I knew this time I finally got it right! How was your journey? Tell me everything! What did you see in Fae Skiemir? You did end up in Fae Skiemir, didn't you?"

[I have sent an e-mail entitled "Wold: WH: change of DMs" to everyone - or at least I think it was to everyone. If you haven't received it, could you please include your e-mail address in your next post?]

Jova 
Tuesday February 26th, 2008 6:06:55 AM

Jova accepts Tratains offer to help 'stone' their fallen comrades. The procedure ends up being much harder than expected. Moving the large Taurs around was heavy lifting. Horvis was laid in a pose of rest and tranquility. Lumi-Juov on the othert hand was positioned with weeapons drawn. Jova had a hard time selling this to Tratain.

After the dragon gives them the pass out of the portal, Jova is left with the notion Phadeus knew much more than she had told them. Had they mentioned Arraks name? Jova shrugged his shoulders not remeberting.

Back on the side of the light. Well versus their predicament with the city of evil that is. The air seemed much the same. Then he hears the exclamations of their portal guard they had left behind. After everyone finishes their greetings and what not, Jova pulls the 2 statuettes from his bag.

"Sir Troughton. If you would get out that parchment and scribble a few words about our fallen friends. Many things happened in there to be sure you will hear aboout. But first and foremost a few written words for our Taur allies. Lumi-Juova, Liontaur of the Ice Vein, gave his life in order to save the liives of others. His bravery in the face of an overwhelming opponent did not deter him. Horvis, Centaur. A being who chose many forms, one who drew his power from nature, able to call forth animals of immense power. Sacrifice for the good and lives of others, always forenost on his mind. These stone statuettes are their real bodies. We carry them to a better resting place, than the evil valley of Fae Skiennir.

"So make sure you give them as much praise as possible, and a death and burial of heroes."

Jova then walks off waiting for the proffered ride of Tratains Wind spell. Now as he stood there, watching the new halfing, wondering about brains again, he did feel different. Actually he felt very different. As though some purpose was beginning to take sahpe.

Vedik 
Tuesday February 26th, 2008 7:41:06 AM

The old dwarf looks around him, scratching his beard and trying to get a fix on his surroundings, but nothing looks familiar.

Sensing the group seems to know where they are, he is content to watch. He listens to Jova's words on their fallen companions, learning much about them he did not know.

He nods in greeting to the one addressed as Sir Troughton.

Tratain 
Tuesday February 26th, 2008 2:17:13 PM

As the group passes through the Portal and Troughton comes running up Tratain Greets him.

He says "Greetings Again Friend Troughton. Yes, we went into the City of Fae Skiemir. Of course we'll tell you all about it, just remember your promise about it. We can't have this story inspiring young adventurers to go seeking fame and fortune there, they won't make it out alive again. The city has trapped and warped so many as it is. Speaking of Trapped in the City, did a dwarf with an Eagle on his shield and Three others pass through here a few days ago?"

As promised to Troughton Tratain will relate the groups experiences in the City, the constant combat, being chased around and almost killed every few hours, their battle with the Marilith and being chased from the City by the undead army. Tratain leaves out any mention of the Orb the group found, and hopes his friends will as well. He concludes "That City is an evil and dangerous place, not somewhere I would go again unless given no other choice. There is so much death and Malevolence there."

Tratain will answer any questions Troughton may have and then say "We were on our way back to see the Emerald Dragons, would you like us to walk with you back to town? I was going to cast a Windwalk spell upon us to speed our travel, I could cast it on you as well if you would like to speed your Travel if you wish to go somewhere else."

Monthor 
Tuesday February 26th, 2008 8:09:37 PM

Monthor listends (uncharactericly) intently to Jova's discussion with Throughton. A small teer swells up in his eye as his now departed friends are discussed.

Monthor pats Jova on the shoulder.
" Well said Jova.. well said indeed. "


Draax 
Tuesday February 26th, 2008 9:00:59 PM

Although he was looking for the man, Draax is still surprised to see Troughton. He nods his head in agreement to Jova's words as they wait to move on.

Wind walkers - DM Marcin 
Wednesday February 27th, 2008 3:47:36 AM

Troughton sits down, pulls out a roll of blank parchment and a stub of a pencil, and starts to note down the story as it is told. He asks to have the names of Horvis and Lumi-Juova repeated to him. "I am no bard. What I will write will be a historical account, dry and devoid of flair, but even in such a narrative the deeds of your dead friends will stand out as heroic." He tries to question Vedik a little bit and is disappointed to learn that he isn't a native of the City and can't tell him more about it then others. He asks many questions before the story is conlcuded, and even when the telling ends he still looks as if he could go on asking about details for a few days at least.

"I haven't seen anyone leaving this portal since you entered, but then again, I haven't spent that whole time here. A nasty basilisk came this way yesterday and I had to run. Besides, all these ancient portals are interconnected. If somebody tried to leave the City before you they might very well have ended at some other exit point. It all depends on the key used, but you should already know this."

"Thank you very much for your kind offer of travel, good sir Tratain, but I think I'll stick to my own legs. There are certain advantages for a scholar to stand firmly on the ground, and I mean it in more than a metaphorical way. Besides, frankly, high magic scares the living soul out of me. With gods' blessing I'll eventually make my own way back to civilization, but for now there is some more research I would like to do here."

"Before you depart... I understand you might have forgotten about it in all that excitement of the previous few days, but... We talked about my research grant, and, well - we agreed I would have a second part coming to me when you return, right? One thousand gold?"

[I understand the party is about to use the Wind Walk spell. Have you agreed on the destination?]

Tratain 
Wednesday February 27th, 2008 6:20:02 AM

Tratain pays Troughton 1,000 gold and thanks him for all of his assistance.

He turns to his friends and says "Well, we can either head straight to the Emeralds and see what is next or head back to our house in the City, rest a few days, probably Visit Lord Arrak. What you you all think? We will go where the group decides."

Vedik 
Wednesday February 27th, 2008 7:39:59 AM

Vedik ponders Tratain's question, scratching his cheek through his beard.

Lord Arrak...gold dragon...Plateau City? he thinks to himself, the name being remembered as if from a dream.

He speaks up, "The City is Plateau City then I'd guess? By the Emeralds, do you mean the Emerald Kingdom? I don't know enough of your group to make a choice, where ya want to go is fine."

In his head, he steels himself if the group chooses Plateau City. It's always difficult to see the aftermath of destruction, even if the repairs are underway.

Jova 
Wednesday February 27th, 2008 8:06:34 AM

Jova looks over to Tratain.

"It might be best to go to the house in Playeau City. It was just a few days ago the maid, err housekeeper was attacked by the Assassins after us. So those people may have to be looked in upon."

To Vedik and Dwight. "Oh ya, we have a group of assassins after our hides. Sons of Dread, maybe you;ve heard of them? Well needless to say they arent very happy with us. So we always need to keep them in the back of our minds.

"Also I think, it may be good to check in with Lord Arrak. We have no responsibility to do wo, but it may be a welcome courtesy.

"I also have to seek out a member of Garguls sect. I think they are called Eyes. While in the presecnce of Gargul, I made a promise to seek out becoming a Grim. If I can do this, maybe it will give us some leeway on the task we need to do as a group. Me thinks with one of his disciples in the group, he may be moree lenient.

"We can also ask some of the bards, and historians in town about castles that may be inhabited by bad folks. Or maybe some legendery ones that are abandoned.

"So I vote for Plateau city, lots can be accomplished."

Arien 
Wednesday February 27th, 2008 9:55:15 AM

"I also believe that a way stop in Plateau City should come first, we can begin the process of converting these items into coin and do as Phaedrus said and greet Lord Arrak."

Draax 
Wednesday February 27th, 2008 6:12:37 PM

"I vote for the city also, it would be good to see how the repairs are coming along and the money we left for the repairs on the place is probably already used up."

Monthor 
Wednesday February 27th, 2008 8:03:39 PM

" Daddy gotta go himself a new axe... let's go SHOPPING!!!"


Tratain (2nd) 
Wednesday February 27th, 2008 8:49:39 PM

Tratain says "Looks like we're on our way back to the City, lets stop by Lord Arrak's on our way there. We can see if he has finished any more decoding for us."

Dwight 
Wednesday February 27th, 2008 10:10:27 PM

Dwight stands, looking at the surroundings as the chatter occurs. Slowly he suddenly has fear on his face, and looks back to the portal; sudden relief is obvious as an eagle flies through the portal and circles above the group before resting near the top of a nearby tree.

"That's my eagle, Whisk," he tells the group before they shoot it down.

----------------------

Dwight seems to be agreement with travelling to wherever, but finds it uncomfortable that assassins may now be after him by association, and all this talk of Gargul.

He finally comes out and asks, "What did this group do, or not do, to get such a quest as make a temple for Gargul?"

OOC: Sorry for missing yesterday, I thought for sure I posted, but am heavily drugged with allergy medicine, so I have been a bit off. (To the point, that I won't drive anywhere).

Visiting a dragon - DM Marcin 
Thursday February 28th, 2008 5:40:42 AM

It is decided - the group will go to Plateau City, but on their way there they will stop by the lair of Arrak the dragon.

The spell is cast. The ground escapes from under the feet of the heroes. Incorporeal, transparent like ghosts or a cloud, the Knights rise and speed away, gaining tempo with every moment. The wind is favorable, speeding up the journey. And a long journey it is, hundreds of miles! Wold changes as the sun sets - barren wastes give way to forests, mountains, rivers, with an occasional lake. Night comes and the journey starts to resemble a dream as the group flies over sleeping landscape basking in moonlight.

By the time the sun rises above the horizon the group has covered most of the way and the spell will last just a few more hours. The Knights are now flying above the wildlands of the Monster Preserve. Locating Arrak's lair is no small task, as the dragon values his privacy, but the group has already been here several times and eventually the entrance to the cavern is found.

As the Knights land they notice that a thin trail of black smoke is coming from the mouth of the cave and the nearby rocks are burned and covered with soot. All is quiet. A hint of brimstone hangs in the air.

Then a gnome, one of the servants of the dragon, exits from the underground home pushing a wheelbarrow full of what looks like burned up furniture. Recognizing the group he sets it down, wipes his forehead, approaches, and bows.

"Greetings, good sirs. Forgive the mess, but last night we had uninvited guests. Master is by the lake, digging graves" - he waves his hand in the direction where the small pool is. "If you cared to make yourself comfortable here on our lovely lawn I'll be with you shortly and provide you with what breakfast and drinks our kitchen can offer given the circumstances." As an afterthought he adds: "Today Master is a keg of a blasting powder. It would be unwise to light up his fuse."

Tratain 
Thursday February 28th, 2008 7:19:41 AM

Tratain answers Dwight "We had to ask Gargul to return Jova to us when we entered Fae Skeimer, he was killed by werewolves. You were lucky we came by when we did."

When they reach Lord Arraks and the gnome greets them Tratain says "What happened here? Who would be crazy enough to try and invade Lord Arraks home?"

When those questions and any others the group may have are answered Tratain says "What Can I do to help cleaning and repairing? I would be willing to help, I don't like the though of just sitting here eating while there is work to be done."

Monthor 
Thursday February 28th, 2008 7:39:27 AM

" Me for one really likes the thought of sitting and eating..... "



Vedik 
Thursday February 28th, 2008 8:50:01 AM

Vedik looks over the wreckage and sighs softly Always more to do.

He turns to the gnome, holding his red-brown hands out, testament to the years he has spend in service of Alemi as a Fixer.

He says directly "If your master wishes, I think we can help."

Jova 
Thursday February 28th, 2008 10:41:37 AM

After landing near Arraks cave, Jova moves a bit off to the side. After examining the area, he moves to Dwights side. Tratain had answered the question, then off to work. Jova decided to elaborate on the subject.

"Yep like he said. So as a price to allow me back amongst the living, he gave us the task of building the Temple. Here touch my hand, then you can say you touched someone who was once dcead. And, must not forget, Vedik, the nicer looking of our dwavwen friends was also returned to life on that day. The odd thing, he was not traveling with us at the time. I think they call that'historical'.

"Oh, and your eagle friend there, Whisk? Very good. This here hawk is my long lived companion. I call hiom simply Z. Communicate to Whisk he has a new hunting buddy if he wantss. Z now knows who Whisk is so hopefully they can get along.

"One last thing. Lord Arrak is good folk. I would never had known he were dragon. Like Phaedus in human form, he is very amicable. Well, I imagine on other days than the day after an attack."

Draax 
Thursday February 28th, 2008 6:47:26 PM

Draax takes a moment to take in what the gnome said. "I was about to say who would be stupid enough to attack a dragon and then I remembered what we just went through. I am still curious to know what happened."

Draax knows that he will have to wait until the lord returns before his curiosity is satisfied so he take a seat and waits for the food.

Dwight 
Thursday February 28th, 2008 9:08:52 PM

Dwight listens to Tratain and Jova's explanation of their Gargul debt. He thinks for a moment and then ask Jova, "Does that make you living undead, re-animated undead, reliving dead?"

"More seriously though, did Gargul return you normal, or do you have some undead features or werewolf habits?"

-------------------------

"Thanks Jova for filling me in on Lord Arrak."

Dwight isn't sure what to do, but the mention of food repeatedly reminds him of his hunger yet again. As a last thought before food takes over fully, Dwight asks the gnome, "Is Lord Arrak burying all the guests, or did some escape?"

Jova [2nd] 
Friday February 29th, 2008 5:46:32 AM

Jova looks at the halfing with interest now.
"Undead. Hmm never really thought of it that way. No because I am not 'trapped' in the body that is dying. Re animated undead. Now there is a concept. Where in the Wold did you get that? Odd thoughts travel through that brain of yours."

"But, the last one. That gives me pause. Reliving dead. Sounds about right but all sorts of weird scenarios creep into the mind. Ya i like you. You may make this adventure much more exciting. Odd mind though I must say."

Of uninvited guests - DM Marcin 
Friday February 29th, 2008 7:20:16 AM

"...Oh, but you are trapped in a body that is dying, Jova. All mortals are. This is called living out your life" - deep voice coming from the woods announces the arrival of the host. Arrak has excellent hearing.

The approaching man looks middle aged and athletic. Arrak has obviously altered the appearance of his human form since your last meeting. He now looks less regal and studious and more like a common village smith. The dirty apron he wears adds to the impression. Streaks of glistening silver in his black beard are now the only remarkable feature of his appearance.

The dark man approaches and nods. "Welcome again to my home, Knights. I see some faces among you that I haven't seen before. Introductions would be in order. I am Arrak, lord of this - estate." He smiles. "Do honor me with your company during breakfast if you please." It is not hard to see that the dragon is wary and choosing his words carefully.

A simple, yet tasty meal is served - a choice of meats, fruits and cheeses together with decent ale and a few bottles of excellent wine. As a pair of gnomes sets up the table Arrak looks the party over carefully. Finally he nods, as if satisfied. In the meantime Jova wanders away looking around. A battle spilled out from the cavern to this peaceful glen not long ago. A short, violent battle - lots of fire has been used.

"There are some who hide in shadows and think nothing of directly attacking my home, especially if it is not their own lives they are risking, but those of innocent, charmed victims. You know well who my enemies are. They orchestrated it well; a group of adventurers came to seek my help, or so they claimed. I sensed no evil in them and no charms - an expertly cast Misdirection must have fooled me. Later they attacked and, to save my servants, I had to respond with lethal force. At that very moment somebody attempted to rummage through my study. Without success - I guard my secrets well. Today I buried six good men I had to kill - adventurers all of them. The intruders in my study vanished without a trace."

"Your offer of help is welcome - especially from the blessed of Alemi. There was some structural damage and with that I would appreciate your help. More mundane tasks I'll leave to my servants. I imagine you have more important things to do with your time then fixing furniture."

Once the breakfast is finished Arrak invites the group inside. The long tunnel leading to the guest rooms is scorched, fine tapestries and carpets ruined. Finally, when the group reaches the main hall, which turns out to be throughly trashed, Arrak turns around.

"Here we can speak more safely, as this chamber is reasonably well protected against magic spying. Do tell me what you can of your recent activities, and if you have questions, ask."

Tratain 
Friday February 29th, 2008 3:48:41 PM

Tratain says "Perhaps this attack is realated to the one we made against the Dread. They might have been looking for the things we brought back with us. The Dread are our enemies as well, if you should happen to find out from where this attack was planed or where those who went through your study went to I'm sure my friends and I would be more than happy to pay them a visit."

He continues "We just returned from our journey to Fae Skeimir, it is an evil place. Words can't really describe it. We were going to spend a few days resting in the City before we went to see the Emerald Dragons and let them know we were successful. Phaedrus asked if we wouldgive you her regards. I'm not sure how she knows we know you, I don't think we mentioned you while we were there. So we decided to see you on our way back to the city."

Monthor 
Friday February 29th, 2008 4:47:51 PM

:: Monthor lifts his head from the food just long enough to acknowledge Arrak's arrival. ::

" 'Sup Arry.... nice re-decorrrating.

:: After Tratain's speech... ::

" Yep, me agrees... point the bumbs out and me and the girls'll murderize them for ye. "



Draax 
Friday February 29th, 2008 9:54:08 PM

Draax eats quietly and then listens to the conversation. He agrees with Tratain, "Yea if you know who directed the attack, I would rather go after them before they try to use us against you or come after us because of our associate to you. I like it when we are proactive and not wait for the bad guys to make a move." He continues to listen as the conversation continues.

Arien 
Saturday March 1st, 2008 12:11:40 PM

"Indeed, those who would use charm and domination magics are most foul and should be cleansed from the Wold. Do we have a chance it would be a pleasure to bring the fight to such villains." The elven mage speaks quietly but it is clear from his tone that he is outraged by the behavior of the unseen aggressors.

Jova 
Sunday March 2nd, 2008 7:52:14 AM

Jova simply rolls his eyes at Arrak's comment.

As Jova sits there listening his mind is working furiouasly. Everything that has happened, what do they need to say, or want to relate to their friend. Well there it is, if friend, then trust is inferred. In such a case, should the Dragon not be given information? Interesting dilemna the group would alweays have.

"Lord Arrak. It seems we have become more than simple allies in the fight against evil. Here we sit, breaking bread, talking of our problems. I think it relative for you to know how much we respect you, and your friendship. We are just returning from Fae Skiennir, and the very first place we go, is to our friends house. Interesting no?

"Ok, so as you know we were on a mission for the Dragon Consortium. We as a group decided we wanted to be a part. We undestand your reluctance, and respect your choices, but friends we remain. Our futures seem to be forged together. There fore aI would ask you to consider something for us. Your input would be greatly appreciated and desired.

"Ok, so whether or not we get accepted into the Consortium, we have whetted our desires a bit. It was told to us, that upon reaching the correct status we would need a castle. Well all of us really like the idea of having a castle. So I imagine even if we fail, we will search out and appropiate a castle.

"Now in a perfect world we would opt for a castle with lovely women running everywhere, everyone happy all the time. We would have hundreds of peoples working on making the place be all it could be. Alas we all know this is not a perfect world. So as I have been thinking on this, let me give you a few ideas. After you hear me out, with your extenxive knowledge, maybe you will know of the best locale for such a building.

"First off, it would be good to have the castle somewhere you can and will visist. Maybe somewhere you have always wanted as a second home. Or to just get away from all the day to day troiubles you have here. Secondly, since we are good in our nature, we were thinking we would depose some evildoer, and restore good in some land. Or maybe there is somewhere that has been abandoned, and would flourish with some hands on rebuilding.

"One last caveat, we need somewhere where the Gods, especially Gargul has not been heard of. Or that there is little knowledge of such things. Gargul gave us the task of building a temple to him in a land where noone knew his name. It would benefit us to build it, in the same place we live. I asked for no knowledge of the gods, because we travel with at least 3 followers now. Tratain with Domi, Vedik with Alemi, and our Taskj with Gargul.

"So that gives you a bit to chew on. Something other than the current problem anyway."

Of intruders and castles - DM Marcin 
Sunday March 2nd, 2008 10:54:31 AM

The dragon nods as Tratain speaks. "There is no doubt that the attack came as a result of you bringing samples of Dreadscript to me. Ever since those journals appeared in my home I've been noticing divination attempts aimed at me and the books. They now happen once a week or two - always very subtle, always untraceable - and, so far, unsuccessful. Unfortunately, I have likewise failed in completely breaking the code. It is very complicated, highly mutable, and changes depending on who is the author and the receiver of a message. Chances for progress are very slim unless we obtain more data. Fortunately, now that I have some of that code on hand, I have been able to do some divining myself, and learn a bit about its creators. I have a feeling that I will yet have use of your help before this business is concluded."

As the group expresses its desire to exact justice on the unknown attackers Arrak raises a hand. "Yes, but we should aim to strike the swordsman, not the sword. Unfortunately, I can't devote my entire attention to investigating this attack right now. Troubling news are coming from many places, news I can't talk about right now. Suffice it to say that I feel it in my bones that some kind of cataclysm is approaching, and gods know if it can still be stopped or if it is already too late. Something has slipped our attention and the Sons are in it somehow. Do forgive me for being so cryptic, but I am a dragon."

"Speaking of which - tell me, Monthor the dwarf: hatched from the same batch of eggs eight hundred years ago, have we? Learn to fly together, did we? Lifelong friends, are we? You may call me <Lord Arrak>, or, if that won't make it through your throat, <dragon>. <Arry> I wouldn't take even from a lairmate. I might have let it go when you were just an adventurer who didn't know any better, but now you aim to be part of the Consortium, and from Consortium I'll suffer no disrespect. Please extend this courtesy to me, or I'll have to ask you to leave my home."

When the name of Phaedrus is mentioned Arrak seems a bit surprised. "So that is where she hid herself. I've been wondering why she removed herself from the Dragon Council. She's always been drawn to humans, especially so for the last two hundred years. I guess I have my answer now. I don't know how she managed to relate you to me, though. Every dragon has his secrets, I guess."

As Jova mentions a castle Arrak responds: "If you managed to take one from an evil overlord that would be a heroic feat worthy of the Consortium. I don't know, hovever, if you would be allowed to enjoy it for long. You have destroyed one of the bases of Sons of Dread and they never forgive such things. They will track you, spy on you, hinder you in every way they can, and, when you leave your brand new castle, they might decide to level it just to get even. This is their way, revenge is worshipped in the Dread just as much as death and power."

"Even if you didn't have the Sons after your lives it would still be very hard to find a land where Gargul is unheard of. It is no small task that Gargul has given you. Where could I direct you? Remote villages in the Scab? Barren steppes of the Centaur Isle? Southern lands? I will think on it, but when you finally find that place chances are it will be too far away from the center of events to be a practical spot for your castle."

"I do appreciate your offer of sharing your abode with me, but, as I mentioned at the beginning of our acquitance, at the moment I am tied to this spot in the Monster Preserve. And <this moment> might very well mean many years."

[This is an early Monday post - I will post at normal time on Tuesday.]

Monthor 
Sunday March 2nd, 2008 1:56:12 PM

Monthor casually walks up to Lord Arrak.
" My humble apolagies Lord Arrak. But as
me told 'Feed' the dragon, me bends me knees only to me Ma and to Moradin himself. And you be neither good dragon.

Now know, that me called ye "Arry" out of respect and frienship. As calling friends by cute little nicknames is me ways. Just because ye be older the me and of a different species does not make ye better or deserving of any more respect then I give my blood brothers in the Grey Knights. By me deeds and by me own spilt blood me claimed the right to be respected. Just like you deserve to be respected Arrak for all of the good ye have done.

While, at yer request, me will be calling ye 'Lord Arrak', to me, ye'll always be 'kind Arry'. The dragon that welcomed us into his home and gave us a place to rest and helped us to do good for others. No disrespect intended Arrak... just the opposit in fact. "

The look on the dwarve's face told his feelings much better then his words did. A sad and disappointed Monthor turns from Arrak and retakes his place at the dinner table. He pauses, and then lightly pushes his plate away, having lost his appetite.



Tratain 
Sunday March 2nd, 2008 3:47:34 PM

After Arrak and Monthor have finished speaking Tratain waits a moment and says "I have one more question Lord Arrak, if I may and I mean no disrespect. Phaedrus said something as we were leaving that has me a little baffled. She referred to you as a gold, we have seen that you are in fact Sapphire in appearance. You have always been kind to us, and if you wished us harm I'm sure you could have done it by now instead of talking to us about coming dangers, but it does have me a little concerned without knowing why."

Dwight 
Sunday March 2nd, 2008 9:00:35 PM

Dwight sits off to the side, perhaps forgotteen for the moment and listens to the in depth conversation continue.

In his mind he begins piecing the 'mess' he has agreed to join. While he doesn't regret it, yet, he has never liked only knowing most of a story. It's hard to think, predict and judge without all the information.

Watching the Dragon and Dwarf interact, Dwight convinces himself to remain quiet unless addressed.

Vedik  d20+24=42 d20+24=42
Monday March 3rd, 2008 7:35:16 AM

Vedik takes in the meal and discussion with their host, trying to piece together the string of events that has lead him to this dragons table.

He tries to listen with interest to the discussion, but in truth his eyes wander to the ceiling, floors, and walls, a keen eye examining it for cracks and damage, his mind calculating where best to mend to ensure greatest stability.

His mind does wander back when Tratain mentions Phaedrus. To that he listens intently.

After dinner when the time seems best, he takes care of the repairs of the lair, drawing woldsblood to assist him.

OOC:
Draw 3 drops of Woldsblood: DC 25 (passed)
Draw 3 drops of Woldsblood: DC 25 (passed)
Repair the Lair



Draax 
Monday March 3rd, 2008 8:14:36 PM

Draax casually listens to the conversations, but his interest is sparked when Tratain comments on Phaedrus statement to the group about Arrak.

News - DM Marcin 
Tuesday March 4th, 2008 3:58:19 AM

"I would not require you to pay homage to me, Monthor. I have not yet become that obsessed with my power. Know though that, by entering the Consortium, you will change the relationship between us. We will still work together and share knowledge, but it will be no longer possible for me to be your mentor or patron. Your primary loyalty, after loyalty to your god or code of conduct, will be with the Consortium. Mine is with the Dragon Council. The relations between the two have never been too cordial, and these very days, with the alleged death of Parnoth at the hands of Emerald Dragons, are - well - strained. The extent of future cooperation is uncertain."

"I am tired. I am bitter. I grieve for the blood I had to spill. Let us talk of what divides us and of our drifting apart no longer."

Arrak smiles in response to Tratain's question. "Phaedrus has always had her own sense of humor. Know that when a dragon starts to pay more attention to mortal affairs than to the politics of his own kind other wyrms say that he has <gone gold>, as it is most often gold dragons who exhibit such interests. In such sense I have indeed <gone gold> long ago, not to such extent though as Phaedrus did. Well, she was gold to begin with. My kind usually tends to be more stoical and cynical when it comes to every day affairs of the Wold."

Later this day Arrak shows Vedik the parts of his lair that have suffered most serious damage. His help is most welcome. The gnome staff is especially grateful as it saves them a lot of work they would have to carry out the hard way otherwise.

Jova 
Tuesday March 4th, 2008 7:11:33 AM

Jova absently walks over to where Monthor is sitting. Standing behind hinm, Jova rests his hands on Monthors shoulders. Jova hopes the gesture will alleviate some of the dwrves bad feelings, knowing he has friends that support him.

"Dragon Consortium, Dragon council, whatever. I can only speak for myself, but my allegiance is to you Lord Arrak. If the Consortium requires otherwise, I may be chasing the wrong bird.

"As far as your council, one thing is for sure and apparent. Wherevver we go, we will need a strong people to guard our casstle. The Taur isles is interesting, I don't know much about them. More thought needs to be done. I appreciate your candor on the manner.

Stepping back from Monthor he goes on.

"One thing I must remind you of sir dragon. As humans we dont get the chance to wait several years for things to 'happen, or develop'. We may only have a few years to make any dsifference. And as a dragon, you can see the Wold evolving in a grand scheme. We are but players in the play. So I ask this of you. Can you pooint us in the direction of other enemies of the Sons of Dread. Who could we ally with? Already much of our fate has been affected, just by making them our enemies. "

When seeing Vedik drawing the Woldsblood, Jova asks him to explain what it is he is doing. Like a child anticipating something new, Jova really wants to know.

Tratain  d20+8=25
Tuesday March 4th, 2008 7:13:41 AM

Tratain listens intently to what Lord Arrak has to say trying to see if he is telling the Truth about the gold comment (Sense Motive 25)

Then Lord Arraks comments really sink in and he says "The Emeralds Killed Parnoth? Can they do that? Well what I mean to say is you told us Parnoth was probably the second most old and powerful Dragon you knew of, is it possible for them to really kill him? Also, while I'm not very fond of him or the way he treated his people, we was the recognized leader of a Nation."

"You said the Dragon Council's relations with the Consortium have become strained, can you tell us more? And also do you know the reactions of the other nations so far, how they are reacting to members of the consortium removing a leader from power arbitrarily? And when those who live in Izen find out he is gone there could be trouble as well, let alone what might happen withing the Emerald Kingdom itself."

Vedik 
Tuesday March 4th, 2008 8:33:24 AM

Vedik cheerfully explains what hes doing to Jova, being very careful handling it with him so close, and making sure he doesn't touch any. "Woldsblood is the container of souls. By the grace of Alemi, and my training, we Fixers have learned to resist its pull, and shield those around us when we handle it. Were I to drop these drops, you'd feel it, anyone close would have their soul tugged good and hard."

He finishes his work and wipes his hands.

"Luckily, I'm pretty good at what I do. We fixers have learned to tap its power to mend things in this world, or enhance items temporarily. Unfortunately, Lord Gargul does not look too kindly on those than do what I do. "

When Lord Arrak mentions the death of Parnoth, Vedik becomes very quiet. He clearly recognizes the name. He sits down, thinking things over. Parnoth dead at the hands of the Dragon Consortium? Madness. Chaos. Killing the lawful leader of a nation state. No good will come of it. Was this action condoned or even encouraged by the Consortium, or will the Consortium take revenge on the Emeralds for killing one of dragon blood. Perhaps our next dragon test will be to deal with these emeralds. No easy task, if they killed Parnoth. And what of the Emerald Kingdom? It hasn't even been a year since the great battle against Marteaus! What state of unrest is the nation in with the sudden loss of its leader? How much destruction?"

After a while he speaks quietly. "I am sorry for your loss Lord Arrak."

He pauses before continuing.

"It would seem that the full details are not yet known, since you used the word alleged. Perhaps it would be wise to discover those details before considering future actions. The Consortium may not have backed the actions of this group, the Emeralds. We were already planning to travel to the Consortium after a quick stop in Plateau city. We could uncover the truth of it. We could send word via a Sending spell."

Jova [2nd] 
Tuesday March 4th, 2008 3:03:06 PM

Jova listens to Vedik intently. He wanted to try it himself, until the dwarf made it clear, it was not to be.

"Gargul may not like it you say. Is that why we found you in his presence? Were you being reprimanded? I find the whole thing interesting. I surely dont understand the mechanics behind it. You are gifted.

"When we return to Plateu City, I am sure the others will need to look in on their dwelling. I would ask you friend Vedik to accompany me to a Temple of Gargul. I intend to enlist in the ranks of service. With your understanding of the Realm of Shadowsa, I think you would be of great service to me.

"Besides, if Gargul were irritated still, why would he have placed you with us. I see it as a sign you are meant to help us, and us you. What say you?"

Arien 
Tuesday March 4th, 2008 8:29:10 PM

At the news of Parnoth's supposed death Arien smiles a moment as his people are finally rid of a tyrant but grows somber when he thinks of the repercussions that were sure to follow. With a grimace the elven mage silently concludes that they had best get back to the city as soon as possible to catch up with the news.

Dwight 
Tuesday March 4th, 2008 8:59:20 PM

Dwight listens, but quickly becomes lost in all the unfamiliar names and places and groups. Losing interest in the conversation, Dwight walks around the room and studies various items, books, furniture etc. While his curiousity drives him to look, his internal warning prevents him from annoying the dragon; thus making his bad day worse.

Draax 
Tuesday March 4th, 2008 9:05:35 PM

Draax is happy to hear that the evil dragon is dead, he cannot wait to hear the bard's tales about this event. He wonders why the Dragon Council care about a dragon that enslaved an entire nation or why the council would tolerate it. He decides to not worry about it until it affects him.

Monthor 
Wednesday March 5th, 2008 7:40:45 AM

Monthor smiles a toothy grin at Jova before picking up his plate and eating again. Can't keep a good dwarve's appetite down.


Uncertain future - DM Marcin 
Wednesday March 5th, 2008 7:56:34 AM

"Thank you, Jova. I remember the offer you made when we first met. Time may yet come when we will work together that closely. For now, let us hope the Consortium will not require otherwise."

"The Sons of Dread have many enemies. They have been doing harm to lands an people for decades. The question is who of their enemies is powerful enough to make a difference. Two such groups you already are in contact with: The Dragon Consortium and, through me, the Dragon Council."

"The list is going to grow longer very soon, though. I might be overstepping my authority a bit by giving you this information, but I feel you have the right to know: over the last few months there has been a series of weak earthquakes and sporadic volcanic eruptions all over Elennian Peninsula in numbers that haven't ever happened in the recorded history. We have reasons to think the Sons are somehow connected with this and that this is but an ouverture to something major. This is the coming cataclysm I've referred to before. Both the Council and Consortium have put a lot of resources into investigating this. The most worrying thing is that this is well outside the lines of typical activity of the Sons of Dread. We fear that some kind of change has taken place in the Dread, something we missed. You will probably be asked to participate in solving this crisis sometime soon - as soon as the Consortium learns that you have returned from Fae Skiemir, I guess."

Tratain doesn't sense any dishonesty from the dragon when he explains the "gold" comment.

"Is Parnoth really killed? Well, right now this is the question. The news came only a few days ago and the details are still sketchy. We have to assume it might be some kind of ploy of the old wyrm. This is why I am talking about his <alleged> death."

"The mood in the Council right now is wary anticipation. We will act and react when we learn all the details. There have been no reactions so far from other nations - probably because right now very few know - mostly those who were informed by the Consortium and those who keep a constant scrying watch all over the Wold, the Council among them."

"There might be trouble coming from Izen, but right now this is the least of the problems of the Emerald Kingdom. Parnoth made it clear to us in subtle ways that he was holding his entire kingdom hostage, that he made sure his death would mean ruin for the entire Emerald Kingdom - just to make sure we didn't move against him. I hope the Consortium knew this, learned all his plans, and countered all of them. Otherwise may the gods help all poor souls in the Kingdom."

"I don't think it is wise go there right now. There is danger in acting without knowledge, danger of making things even worse."

Dwight looks around. It used to be a magnificient room, but most of the fine furniture has been burned or broken. Sad skeletons of palm trees stand in the corners in bronze bowls. The carpet must have came from some exotic land where they don't use any dyes but hues of red, black, and yellow. A few pages that have been left on the floor contain music score for some unknown instrument.

Vedik 
Wednesday March 5th, 2008 12:36:16 PM

Vedik answers Jova's questions. "No, it was no act of Gargul that put me in his realm. Truth is, I'm a little fuzzy on how I got there. I remember lots of falling stonework but not much else. I think I was on a mission to do some repairs. Lots of repairing to be done since Marteaus' war last year. Probably still a lot left ta do."

After Lord Arrak's words, Vedik takes a moment to consider things, and returns a simple question. "So assuming all the contingencies were taken care of, you'd rather see Parnoth dead than alive? Is that fair to say?"

He then looks to Tratain, before continuing to speak.

"There is something else Lord Arrak. We were unsure if we should trouble you with it, but we don't know who else to ask about it. An orb was found in the city, Phaedrus recognized it, and seemed to indicate it had something to do with gates and portals to other planes. She felt it was a dangerous thing. We've assumed responsibility for it, and seek to learn more about the orbs power before we take any actions."


Tratain 
Wednesday March 5th, 2008 4:07:34 PM

Tratain listens to Vedik speak and his Mind begins racing, furiously thinking back to when Vedik was sent to the group by Gargul.

He says a bit absently "Yes, we have it here if you would like to see it. We were going to try and find a way to use it for good or if that was not possible destroy it. We thought that leaving it in the City would be bad, if any Demons got thier hands on it that would tip the balance of power in thier favor enough that hey might be able to rule Fae Skiemir outright, and who knows what would happen then."

He continues "Lord Arrak, do you happen to know anything about prophecies or where we might find information on one? We met our new friend Vedik here in a most unusual place. In our Travels to Fae Skeimir Jova was killed. We went before Gargul and his companion Gimp mentioned something about a Prophecy. Gargul then brought Vedik to us and asked if we would take him into our company, I have never heard of such a thing before. They did not speak much about the Prophecy to us, the only things they Mentioned were "The 'gray night' and the 'forelegs forward' and the 'midget jester'. I do not know what it means."

He looks Directly at Vedik and says "Friend Vedik, the war against Martaeus ended nearly 10 years ago now."

Monthor 
Wednesday March 5th, 2008 6:06:18 PM

:: In between bites... ::

" And don't forget to ask about that orb thingy that Feed was so upset about. "



Draax 
Wednesday March 5th, 2008 7:15:43 PM

Seeing Monthor going to town on the food, Draax grabs a few bites before the dwarf eats it all. he continues to sit in a relaxed manner as he listens to the conversation.


Jova 
Wednesday March 5th, 2008 7:23:56 PM

At the continuing mention of Parnoths name, Jova is getting more of a sense of the 'dragon' world. He would ask no more questions of the dragon, unti; he had more information from anothr source.

Jova visibly cringes at the mention of the Orb. Still not knowing the dragon that well, it wasnt prudent in his mind to divulge all the secrets. Jova watches the dragon intently fort his response. Jova believes this could be a turning point in their relationship. Dragons craved riches, and in Jovas mind the Orb was priceless.

Dwight 
Wednesday March 5th, 2008 10:41:25 PM

Finally something in the conersation, Dwight might understand as the orb is mentioned. He continues to look around, but pays much more attention now to what he hears.

Just in case this dragon has a similarly bad reaction regarding the orb, Dwight makes note of a 'safe' nitch to duck into should flames burst forth again this day.

The Orb - DM Marcin 
Thursday March 6th, 2008 4:50:39 AM

Arrak does not answer Vedik's question straight away. There is a long pause, a minute maybe, and the dragon's face takes on a somber look, as if he was pronouncing a sentence. Finally he says: "Yes, I believe Parnoth made it so that I think it would be better if he was dead than alive."

"I know not of this Prophecy. If it relates to distant future it is possible only the divines themselves would know more about it right now. If you want to learn more about it I would suggest consulting a powerful Eye of Gargul."

When the orb is mentioned a spark immediately appears in the eyes of the dragon. "Yes, please, let me take a look at it. I would be more than glad to take a look on any artifacts brought back from Fae Skiemir."

[Jova Sense Motive DC20 to Highlight to display spoiler: {It feels Arrak exhibits genuine interest of a scholar and a collector mixed up with a bit of envy and greed.}]

The dragon turns the orb in his hands, then puts it down on the ground and subjects it to a few basic spells.

"Oh. Oh! Hmm. I have never seen anything like that before, but it is obvious that Phaedrus was right about it - it is a gateway of a sort - or, if my guess is right, one should rather say that the orb is a container for a gateway. It would be harder than you think to destroy it, though. You could easily smash the container, but the gate itself is another matter altogether. Let's see now where it leads..."

The dragon stares intently into the swirling orb. Finally his voice comes as if from a great distance:

"Flame born and flame shrouded
Stand the Lords of Searing Fires
In the Land of Eternal Blaze."


Arrak wipes a drop of sweat from his brow and sits down heavily. "Good gods, this is a window into the deepest hells themselves! One day this thing may burst and spill forth an army of demons that will consume the Wold. Even now a random demon may emerge from it at any moment. Phaedrus was mad to tell you to take this thing out of Fae Skiemir, she should know better than that! Please take it away from my home, I'm not ready to handle a Pit Lord and there is a good chance that whatever comes through will be driven insane and into a berserker fury. What do you intend to do with it?"

Tratain 
Thursday March 6th, 2008 7:28:24 AM

Tratain says "We need to destroy it. Do you have any idea how we might be able to do that? Or if not an Idea on who may? Could a powerful enough Wizard Disjoin it? Do you think placing it in the center of a Forbiddance spell would keep anything from comming out of it?"

He continues "I suppose if we knew how to open the Gate back to Fae Skeimir we could go throw it back into the city but I am uneasy with that. If someone figures out how to use it and does bring forth an army of Devil's they could rule that city and spill out from there."

Vedik 
Thursday March 6th, 2008 2:09:41 PM

Vedik blinks. He looks around vaguely, and slumps into a chair. Finally he just says two words. "Ten years?"

Jova 
Thursday March 6th, 2008 6:08:59 PM

Lord Arrak speaks, and all he can do is listen. But now it made sense why they had foundthe glass broken. It allowed the gate to function properly. Arrak seems genuinely concerned about the ogject, and definately not wanting it.

He noticed Vedik as the dwarf realized some fact that made him pale. Jova had missed what it was, but not the reaction. It didnt look like life was going to settle down none to quickly.

One good thing. Council to find an Eye of Gargul, for prophecy information. Jova had planned on going, but now maybe everyone would want to as wewll. Thoughts kept returning to the idea of a castle. The pure adventure of finding one.

Monthor 
Thursday March 6th, 2008 9:00:45 PM

Let's just take the orb with us to the Council and let them deal with it... yep.


Dwight 
Thursday March 6th, 2008 10:07:32 PM

"Well, I guess the orb is going to stay with us for a bit. I wonder though, what would happen to the orb, if it was inside a bag of holding, and we place that bag inside another? Aren't the materials inside normally destroyed....or at the very least unattainable?"

"Course those with a strong magic background would know more than me."

----
Dwight is ready to leave, he has found nothing of interest and is finding it very hard to keep himself out of trouble. He picks up a burnt chair leg.

Draax 
Thursday March 6th, 2008 10:42:14 PM

Draax eyes widen as Arrak explains what he learned about the orb. "Wow! If Phaedrus could have explained it like that, we might have considered leaving it in the city where anything that came through the gate would be stuck. If we cannot destroy it, hopefully we can find a way to stop it from functioning."

More answers - DM Marcin 
Friday March 7th, 2008 11:03:02 AM

"It is no easy task to destroy it. It must have been brought to the Wold long ago and then taken to Fae Skiemir so that it could do no harm here. A Disjunction might work, but you would most probably risk losing your spellcasting capabilities in the process. Forbiddance might work very well to keep the weaker beings from spilling out. These things usually have each their own story that can suggest means of destruction, something that can be researched given enough time. Very old bards or powerful wizards might have heard about such things. Consulting the wizards is of course a risk by itself, as each could easily try to take the orb away from you and use for his own purposes. For that matter so could the Council. It is seldom that we speak with a single voice, especially not so when an item of power surfaces that many would covet."

"I don't know what would happen if you placed it in an nondimensional space and then that one in another. If you want to try this experiment please do so away from here." [For that matter, I don't know either - there is no Astral Plane in the Wold. Let me know a few days in advance if you want to try it.]

"Stopping it from functioning, hmm... An antimagic field would do, but it is problematic to keep it up all the time. Let us just hope that if it didn't create a rift all these years it rested in Fae Skiemir it is not going to suddenly do so now. But this is definitely something to investigate and research once the current crisis is over."

Arien 
Friday March 7th, 2008 11:20:10 AM

The elven mage goes grim when he hears Arrak's explanation of the orb and the gate inside. Arien considers for a moment the use of the disjunction spell should it be needed. He could possibly lose his spell casting abilities but if it stopped the Wold from being overrun by demons it would be a small price to pay.

Draax 
Friday March 7th, 2008 6:03:47 PM

"I think we should do our best to destroy or stop the thing from functioning, but if it becomes too dangerous for those around us, we will have to return it to the evil city."

Jova 
Friday March 7th, 2008 8:23:42 PM

Jova looks around feeling as though he had misplaced soemthing, or forgotten something. Z is perched on a tree outside, and Jova feels no threat from there. But the thought of fighting another marilith does flitter across his mind.

"Maybe we should put it back into a bag of holding for the moment. At the least we have some protection there. Exposed like this one of us may say the wrong thing and activate the gate."

Jova then spies Dwight wandering about. Without thinking about it, Jova moves off to him. When he gets near, Jova says, "Sorry Dwight lets get you formally introduced to our host."

Once they get back to the table, Jova announces to all. "Lord Arrak, I apologize for not introducing our newest friend. Dwight here was a prisoner in the demos control. He helped us fight our way out. On the way out of the city, he placed himself 'literally' in our hands.

"So master Dwight, why dont tell Lord Arrak a little about yourself. Who you are, what you do, where you are from, that kind of thing. Maybe when your done, our Freind Vedik can do the same. Although he looks mighty preoccupied at the moment."

Monthor 
Saturday March 8th, 2008 6:19:39 PM

" Me still says that we should just take to the Council... let them decide what to do with it. ".

ooc> Weather's delayed my trip I'll be leaving Monday morning now t'il Sunday.


Vedik 
Sunday March 9th, 2008 3:35:05 PM

Vedik stares dumbfounded, scratching his beard and whispering "10 years?" a few times.

Eventually he gets control of himself enough to ask some questions. "How much damage is left? How has Plateau City faired? Are the Fixers still active?"

Tratain 
Sunday March 9th, 2008 9:39:12 PM

Tratain sits and listens to his friends for a moment and says "The City was repaired Vedik, though there was a flood recently that did some damage. Other than that Plateau City has fared very well. I have heard that the Fixers are still active, though I have never met another one."

He continues "Lord Arrak, do you have any idea what this Orb is called? So that we may start our research into it? Monthor, I do not like the idea of giving up possession of the Orb to anyone else. We brought it here, it is our responsibility. As long as we retain control of it we know that it will be rendered harmless. If we leave it with others we don't know what they will do with it."

Tratain finishes "We should probably return to the City now to rest and re-equip. We can decide what to do there. We need to contact the consortium and let them know we have returned, and we should see if they know anything about the Danger Lord Arrak warns of. We should also find out more about what is going on in the Emerald Kingdom."

Dwight 
Sunday March 9th, 2008 9:39:14 PM

Dwight is drawn back into the conversation by Jova. He offers a smirk at the 'literally' remark.

"Sir, Lord Arrak, I am but a sole halfling of only a few seasons. My short name is Dwight Twiggebundler, and weapon of choice is the bow. I enjoy flying on my trusted broom, and as the situation dictates on Whisk, my eagle whom is about somewhere in the local forest. I am a long past resident of the dear old, well relatively old, Crescent Valley. A wonderful little place, that you would be welcome to visit as my guest, though you would likely need to stay in human form."

"It is an honor to meet and speak with someone such as yourself. Perhaps under happier circumstances we could talk of a long held desire I have regarding the Ishgara tree."

Absentmindedly, he waves the charred stick a little in his left hand.

Farewell - DM Marcin 
Monday March 10th, 2008 4:44:08 AM

As Dwight speaks Arrak's gaze is fixed on his face, his eyes. "Yes" - he eventually says - "I have tried to learn a bit about you when I first saw you with this group earlier today, but you proved to be quite a puzzle. Now I see the picture more clearly. Thank you. My name among my kind is Patrark, but nowadays I prefer to be called Arrak. Your new travelling company and I share a bit of history of working together. Thank you for your invitation. Know that I am really looking forward to a time of peace when I can roam the Wold as fancy strikes me once again. Funny you should mention Ishgara. What you have in your hands came from that tree. Please keep it if you like, it can no longer serve it's original function."

The dragon listens intently as Vedik's questions are answered. How much he has already figured out or guessed about Vedik's past remains a mystery.

"I do not know the true name of the orb or the name of its creator. I suggest consulting a wise bard or using powerful divinations to learn more about how to dispose of it. I suspect Tratain may be right in one thing, though: I can easily imagine several members of the Council plotting to use the orb and its gate to create an army of demons."

"I understand you are looking forward to returning to your home and getting some rest. You can always come and go as you please, you are welcome here. By the way, you might hear from the Consortium before you try to contact them yourselves. Ever since divinations showed the necessity of your involvement in the solution to the earthquakes threat they have been eagerly waiting for your return."

Tratain 
Monday March 10th, 2008 5:28:06 PM

Tratain says "Lets be on our way. I'm not sure I like the sound of "necessity of our involvement" all that much. We should go see what its all about."

Jova 
Monday March 10th, 2008 5:30:50 PM

Jova also welcomes Dwight to the pack, although this is a bit late. Jova does not allow the comments of the dwarf to go unnoticed.

"So Vedik, new friend, Are we to understand you were a fixer during the past war with Marteus? That by our accounts you were stcuk in death limbo for 10 years? That is terrible to say the least. Can you give us some other information, so we can catch you up on thoise things you find most important?

"Lord Arrak, again you have been a generous host. Would it my decision I would stay and talk of magical aptituds. Figure out how pwople do their magics, and talk in general. But I think we are wanted in other places, maybe needed. We still have the ring you gave us, Tratain does, and if we need your help or council we can still get a hold of you. In the future maybe we can give you something the same."

"Lets get going kids we have much to do. Talk to the council, go to a Temple of Gargul, and check on the house. Along with other things i havent mentioned, for lack of remebering."

Draax 
Monday March 10th, 2008 7:09:13 PM

Draax get ready to depart with the others, but like Tratain, he does not like the sound of divinations showing the necessity of the group's involvement in the solution to the earthquakes threat. He hopes it is not one of these situations where the group is sent on a task with only half of the information.

Vedik 
Monday March 10th, 2008 9:02:05 PM

Vedik seems to take the news in stride, turning to answer Jova's question.

"I was called to be a Fixer during tha year, yes. But I was not among the first. Were difficult times, in the beginning. The organization was pretty poor, to be honest. But the first Fixers started to take charge and began coordinating things better. I came into service around that time. Things are a bit hazy, but I do know the war had ended before I died. I guess, if the war ended ten years ago, I've been in Gargul's realm for a bit."

He pauses and chuckles. "Guess I've gotta put in some extra time ta make up for being lazy all those years."

He then turns to Lord Arrak. "Another question, if ya would. Does the Dragon Council have representatives like the Dragon Consortium?"

He then gets ready to leave, checking over his repairs once more before he goes.

To Plateau City - DM Marcin 
Tuesday March 11th, 2008 6:22:10 AM

Arrak nods with satisfaction when the group assures him the means of emergency contact with him are not lost or forgotten. Then he answers the final question: "No. The Council does not easily allow non-dragons to act on its authority. There have been exceptions in the past, but only for emergencies, and as far as my knowledge goes nobody has been ever given a permament right to act on our behalf."

The group says farewell to the old saphire. The dragon watches the Knights as they depart until they vanish from sight.

It is now late afternoon. Plateau City is not far, but traveling on foot won't get you there until next evening. Even the enchanted roads have their limitations, and there is that queue at the lift.

How do you plan to make your journey back to your base?

Tratain 
Tuesday March 11th, 2008 4:00:54 PM

Tratain says "Well, I think we have enough time left on the Windwalk spell to get us home. If not we can camp out for the night and I can Recall us to our house in the morning. Unless you all want to walk, which I really don't mind either. It will let us get a feel for whats going on around the City and a chance to listen to people at the lifts, get a feel for whats going on, just as long as Monthor doesn't get in a fight with anyone this time. Seriously though, Lord Arrak has said danger is comming, the people who live, work, and travel through this area may have heard things which the council or consortium may not know about."

Dwight 
Tuesday March 11th, 2008 6:30:01 PM

Dwight bows respectfully when departing company of the dragon and thanks him for the stick and his kind hospitality. He again extends his invitation to one day visit the Valley.

---------------

As the group sets off, Whisk sits on his shoulder and shares his most recent find (hard to say what it was, squirrel perhaps?) After a few minutes, Dwight pulls out thick pad of leather that he places on his shoulder to ease the claw tension.

"I'm indifferent to our method of travel, but would agree that 'word of mouth' is much more reliable than those cooped up in a city about world events."

Draax 
Tuesday March 11th, 2008 8:28:04 PM

Draax says goodbye to Arrak and readies his weapons for the trip back home. He realizes that although the group has completed one of their missions for the dragons, the group still has some enemies that could be waiting for them to pop their heads up again.

Jova  d20+14=26
Wednesday March 12th, 2008 1:07:44 AM

Once outside the cave, Jova signals for Z to accompany him. The bird doesnt want to stick near, having tasted the freedom from Fae Skinner. Z wants to fly. Jova sets him out to scout then. No longer did they have the services of Horvis.

Z Spot 26

Tratain (2nd) 
Wednesday March 12th, 2008 5:50:33 AM

Tratain says "Lets walk as far as we can and camp for the night. And continue on in the Morning, and see what we can learn along the way."

Departing - DM Marcin 
Wednesday March 12th, 2008 5:55:37 AM

With the Windwalk having expired sometime during the conversation with Arrak the group must resort to other means of travel. For now the Knights walk along the patch leading away from Arrak's lair. The leaves are rustling as gentle wind caresses the treetops. The setting sun paints the sky rose and pink. Z cries from above and dives, having spotted a rabbit.

Not long after the party reaches the enchanted road. Traffic is light - the group is passed only once or twice by a local farmer carrying a sack of grain or pulling a small cart of potatoes. These respectfully stand out of way.

One could camp here on the road in the safety of its magic, as many do. One could also camp in the wild and defy danger.

Any special precautions for the night? Where would you like to make camp?

Vedik  d20+24=38 d20+24=43 d20+24=42 d20+24=26
Wednesday March 12th, 2008 8:44:20 AM

Vedik greets the local folks as they pass, offering the blessings of Alemi. Seeing the hard working salt of the earth types returning to their families after a day of toil improves his mood greatly. He eyes their implements, and if any of them seem broken or in poor repair he offers to fix them them if they wish. He's got a few drops stored.

When the question of where to camp comes up, Vedik shrugs, having no particular preference. He's just happy to be sleeping on the dirt and stone again.

Before they rest for the evening though, Vedik does see to the wands, drawing forth some woldsblood.

OOC:
Attempt to draw 3 drops x 4 times = 12 drops(DC 25: Passed)
Recharge Tratain's Align Weapon wand 1 charge (2)
Recharge Tratain's Resist Energy wand 1 charge (2)
Recharge Tratain's Cure Serious Wound wand 1 charge (3)
Recharge Tratain's Obscuring Mist wand 1 charge (1)
Renew Magic Vestment on Armor and Shield (2)
Store 2 drops.

Arien 
Wednesday March 12th, 2008 10:10:29 AM

Arien looks thoughtful since the mention of their being needed to solve the earthquakes. When Tratain mentions the Windwalk spell or being recalled Arien says, "We might as well make what distance we can today then use the recall tomorrow."

Draax 
Wednesday March 12th, 2008 5:50:38 PM

As the windwalking comes to an end, Draax nods his head in greetings to those the group pass on the road. When it is time to camp, Draax says, "Unless you guys wait to continue on, I think we should camp on the road and still take watches. I trust the magic of the road, but we have been away for awhile and who knows what chances have occurred. I will take the first watch."

Tratain 
Wednesday March 12th, 2008 9:18:28 PM

Tratain says "Lets camp here on the road. I'll sleep on the first watch and take watch for the rest. I Agree with Draax, I trust the magic of the road but no sense taking chances."

He continues "Theoretical question for you Arien. If we decided to cast Dimensional Lock or Forbiddance inside our Portable hole? I'd like to know what would happen. Would it be possible or would that destroy it."

Dwight 
Wednesday March 12th, 2008 10:00:01 PM

Dwight listens to the chat about how to hide/protect themselves with the orb. He doesn't have much to contribute, but definitely wants to know the how and where of the situation.

"Okay," he addresses once the camp is set, "It seems you definitely have some enemies, some of which are organized it appears. Do you have any trusted allies? This consortium you speak of seems to be 'do this' and 'do that.' While they may have good reason, is the rationale clear to everyone? These other folks I've met recently, dragons whom you call friends seem nice enough, but I didn't really get the feel either would stretch their neck to far if we got into trouble. I ask this, as I believe it is a good idea to be able to seek aid, should you all need it."

As the evening draws on, Dwight pulls out the charred chair leg and examines it great detail. "one step closer, I suppose," he mumbles.

Arien  d20+25=39 d20+32=44
Thursday March 13th, 2008 2:42:35 AM

Arien considers what he knows of things magic and spells in general for a moment at Tratain's request. (Arcana 39, Spellcraft 44)

Jova 
Thursday March 13th, 2008 6:57:47 AM

Listening to Dwight and Vedik he can onlysmile. Aferall it was not too long ago, he himself was asking the same questions.

"Friends Vedik and Dwight. I like you, have had my dowubts on the Dragon Consortium. I have travelled many roads in the Wold, talked to many people. In each part of the Wold there are legends. You both must agree on that.

"Anyway, most of the great legends, or heroes have had some tie with Dragons. Until recently, I figured it was all, or maybe 'any' dragon. I have since learned, loyalties in dragon society are much like that in other societies, everyone looking out for themselves. As a group, the Grey Knights were asked to join the Dragon Consortium. Of course, after the invitation, we need to prove our worthiness.

"So, as it were put before us, we decided as a group to accept the challenges, to try and join these Dragons. The way I look at it, if we pass it will allow us to acess to much information we would not otherwise have. Now Lord Arrak has pronounced the death, or rather the killing of Parnoth, by the Emerald Dragons. Not an easy task, whether for the good, or bad. And I figure the kiling of any Dragon does not raise favor amongst the remaining ones.

"So I figure we continue down the path to become members of the Consortium. It is a great honor afterall. What we do at that point, will need to be decided then. And we all know, the lines bewtween good and evil become greyer with the more knowledge you gain. Good people do bad things, bad people do good thiungs. As long as we are true to one another, I will continue to travel with the Grey knights.

"Each day we all make that decision dont we?"

Morning - DM Marcin 
Thursday March 13th, 2008 7:43:57 AM

Arien consults his vast knowledge of magic. If the inside of Portable Hole was to be treated with Forbiddance, then nothing could be ever put into it or taken out of it, as passing through the hole is going from the Prime Material Plane to an extradimensional space - essentially planar travel. There is, hovewer, a question of what would happen if the orb was to be placed inside a portable hole first. The effect could be similar to that when a bag of holding is placed inside it. Dimensional Lock would definitely suppress any planar gate, but in order for the emanation to reach the gate itself one would have to crack open the orb.

Dwight examines the charred bit of wood he brought from Arrak's home. It does resemble a leg of an ornate chair, but closer examination reveals it to be a massive stylus of some kind with the tip burned off.

The night passes. If there are any eyes - monstrous or otherwise - watching the party from the dark line of the trees they remain safely hidden from view. Morning comes and the party gets ready to resume their journey. Plateau City is just a spell away - should you wish to travel by magic. If you wanted to continue down the road you'd soon reach the lift to the First Plateau with its usual crowd and queue [Gather Information checks would be useful there if you wanted to get the news].

Tratain  d20+1=21
Thursday March 13th, 2008 2:17:15 PM

Tratain says "The Consortium has been around for a long Time. They do good work I believe, the situation in the Emerald Kingdom will have to be looked at. We don't know what the Emerald Dragons have put in place, I hope they planned very well, but we will have to ask them to see."

He continues "This group Dwight, has in the past worked directly for the Plateau City Government, helping to protect the city from those who would threaten it from the shadows. In the time I have traveled with the group we have also done work for the War Cathedral in the city as well. The last thing we did before the Consortium approached us was destroy a Sons of Dread Facility to bring back information on thier plans. Our friend we just met with believed that something was going on with the Dread, the sons master. We went looking for information about it. And then after that we went to Fae Skeimir and you know that story."

Tratain concludes "Lets keep heading towards the lifts and see what we may learn. I will memorize a recall spell incase we don't want to wait, but we should see what we can learn. Besides, I enjoy riding the lifts. I also enjoy the view."

Tratain (2nd) 
Thursday March 13th, 2008 2:17:54 PM

Gather information check was a 21, Natural 20. Forgot to write it into the above post.

Vedik 
Thursday March 13th, 2008 2:45:05 PM

Vedik nods at Tratain. "I'd rather like to see the lifts myself. Fantastic construction."

Having little ability in the ways of obtaining information, the old dwarf leaves that to others as they approach the lift, but he watches for anything he might fix on the way, especially for farmers and other hard working types.

"So you've got a home eh?" he asks no one in particular.

Draax  d20+1=14
Thursday March 13th, 2008 7:50:36 PM

Draax listens to the conversations around him and have a little to add. "I do not have much knowledge of the Dragon Consortium, but there are a few of their members that I believe to be honorable and trustworthy. I believe that everything they do is for the best interest of the wold, but as when we worked for a man called Marcus, what is best for the wold might challenge our beliefs."

Draax looks forward to mingling with the people at the lifts.

Gathering information 12

Dwight  d20+8=20
Thursday March 13th, 2008 11:40:25 PM

"I suppose I can see what you mean Tratain and Draax. Perception is often the key to what is good and best. Early in may adventure days I did some crazy things for the good of the valley....the hardest to imagine would be attacking a baby that was just born. Course it wasn't really a baby, but perception could have made me a murderer instead of a hero."

---------------------------
As we meander among the 'locals' dwights takes a good listen

listen: 20

Arien 
Friday March 14th, 2008 3:21:02 AM

Arien relays what he knows of the situation with the orb and lets the others mull it over. "Of a sort," Arien responds to Vedik, "We are not there often but its nice to have a place waiting for you when you return." That said Arien begins meandering towards the lifts.

Jova 
Friday March 14th, 2008 8:02:15 AM

Jovas feet and back begin to ache. Not used to so much walking he thinks. But the pain does keep his mind off of the orb. He also tries to pay more attention to his surroundings.

The lifts - DM Marcin 
Friday March 14th, 2008 8:35:36 AM

It takes just a few hours to reach the lifts ascending to the First Plateau. The site looks familiar and the multicolored crowd of people gathered at the feet of the construction is as rowdy and loud as ever. Aside from common people there are several young bards here, some aspiring adventurers, some soldiers on a leave, a few merchants, a few beggars, and, most likely, quite a few pickpockets. It takes a bit of skill to find those who would know about more things than just crops, but the party somehow manages to hear and overhear this and that.

"...never happened before. It was scary, the whole house shook as if it was alive. They said it was a mild one, though, and there was almost no damage. Gave us a lot of fright, though. Whoever heard about ground shaking in Plateau City?"

"...A letter from my cousin. He says he won't be coming with the goods for two more weeks. A volcano started smoking and the caravan he's leading here had to take a roundabout route."

"The END is coming! The END I tell you! We have angered the gods, and now they have turned from us! Repent! Repent!"

"It looks scary. I heard Captains talking that it's happenig all over the New Elenna. I'm thinking about moving away to Taur Isles for a while. No sense in taking risks."

"...and then he admitted to being a necromancer. He confessed to stealing souls of the dead for his masters. Good grief, can you imagine that? I've written it into my will that I want to be cremated. Oh, and him? They burned him, of course."

"I wonder why they keep such a tight watch at the gates nowadays? Dunno, something is up I guess and they just don't want to be caught unprepared AGAIN. Still, I have a niece who dabbles in sorcery a bit, and she told me that that's only part of the watch that is being kept, and that they are scrying everyday or some such mumbo-jumbo."

"...So, imagine that, there he stood and shouted: <and if I lie may the earth devour me!> - and just then - rrrumble! - the quake starts! Poor man had to go and change his pants afterwards, ha!"

"It's been going for a while and they do get stronger with every passing week. Ilem the Historian tells me there's no record of such occurences in the past."


After about an hour of waiting the party finally gets to the lift and makes its way to the First Plateau. It is now not far to the city and its walls should be reachable before noon.

Arien 
Sunday March 16th, 2008 8:09:32 PM

Arien wonders about some of the conversations that they had overheard while at the lifts and decides to do some research into the earthquakes while others contacted the Dragons.

Draax 
Sunday March 16th, 2008 8:14:21 PM

Draax listening to the conversation around them. Arrak's hint about the quakes lets him know that they are not natural. It is obvious that something will have to be done about them; he just wonders what part the knights will play in fixing the problem.

Vedik 
Sunday March 16th, 2008 9:19:33 PM

Vedik continues to stare in wonder at the state of the city.

Tratain  d20+1=8
Sunday March 16th, 2008 9:22:22 PM

Tratain says "Lets head on into the City, if no one meets us at the gate we'll head to the house. We can send word to the Consortium tomorrow if they don't get word to us first. Lets see what else we can find out on the way there though."

Dwight 
Sunday March 16th, 2008 10:00:24 PM

Following the group, not finding the earthquake chat very interesting having felt plenty when he was near giants, Dwight inquires among the group.

"So you have had these trips to the dragons and evil city and such. How long has it been since you were last here? Personally, the last time I was here the city didn't look so good. It had been overgrown by plant-life. I'm sure it has fully recovered by now as that seems quite a long time ago."

Plateau City - DM Marcin 
Monday March 17th, 2008 9:27:30 AM

The Knights decide to cover the last of the distance to the gates of the Plateau City on feet.

The roads are much more busy up here. Curiously enough, one sees quite a few carts loaded up with various posessions of their owners moving away from the city. Seems that some people got an idea that it would be wise to relocate.

The gates are indeed guarded much better, with a squad of soldiers checking every cart and sack brought through them. There are also several magic users here and there, obvioulsy scanning the passers-by with spells.

The city looks, feels - and smells - pretty much the same as it ever has. You have to look very carefully to see any signs of earthquake damage, but they are here if you know what to look for - a collapsed chimney here, a hole in the roof there, a crack in the wall on the building next to it.

Fortunately, it seems that the Knights' mansion has survived the quakes without problems. It stands where it's been left, in the shadow of the mysterious tree growing in its backyard. Hmary notices the group through the kitchen window and runs out to greet them.

"Alemi's grace, Hlords, you're back! It was hawful what happened here! The ground shook! Everybody was so afraid! And there was heven a fire in the center, because an hoil lamp got knocked down! They barely managed to put it hout!"

Ah, home sweet home.

[It is an early afternoon. Tell me if you want to do anything specific during the rest of the day. If wandering through the city please make Spot and Listen checks, and other checks as appropriate depending on what you plan to do.]

[Are you done with changes to character sheets? Can we start the next module?]

Tratain 
Monday March 17th, 2008 5:33:01 PM

When they reach the house and Hmary comes out to meet the group and gives the news Tratain says "Is everyone ok? We can fix the house no problem."

He continues "Vedik, I'm going to Look around town and head to the catacombs to buy some things, want to take a look around?"

OOC:My sheet is all updated, I'm ready to go

Tratain (2nd)  d20+1=17 d20+11=20 d20+12=27
Monday March 17th, 2008 5:36:20 PM

When They are wander around the town Tratain keeps an eye out for damage to the City, What people seem to be saying about it, any news from the other kingdoms especially the Emerald Kingdom.

Gather Info - 17
Listen - 20
Spot - 27

Monthor 
Monday March 17th, 2008 8:57:21 PM

Monthor returns Hmary's warm welcome with a big dwarf hug.

" What's for dinner? Me be starving!!!! "

Then

" Tratain, me be with ye. Me needs a new axe. "

ooc> Good to go. Just need to change a scarab of protection into "something else" of protection. But that shouldn't stall us any.



Draax 
Monday March 17th, 2008 10:11:57 PM

Draax greets Hmary as she comes out of the house. "We are glad that no one is hurt. As Tratain said, we can alway repair the house. Oh yeah, here is your pay for the next six months." Draax hands Hmary a bag of gold with 450 gold pieces.

After paying the house sitter, Draax goes at takes a moment to look for any changes in the tree.

Dwight 
Monday March 17th, 2008 11:06:05 PM

Dwight looks around the house, and introduces himself as required. Eventually he splits off to visit the Catacombs, and then heads to the WLA office to check on the latest news.

OOC: I'll finish updating Dwight's sheet by noon tomorrow. I've done it on paper, just have to update the google thing.

Jova 
Tuesday March 18th, 2008 12:40:17 AM

Upon reaching the house, Jova stands on the stoop. He had never felt comfortable in houses. The others all seem to have things to do. He tells Tratain he will see him at the magic shop, but first, Jova needs to find the temple of Gargul.

Jova invites anyone who wants to join him they can. Once he finds the temple he will enter and wish to speak to a priest. Afterwords, he will search out the servidce of an Eye. Hopefully Gargul will have placed some sort of mark on him, designating him as returned to the living. Once recognized as such, Jova will request the help of the Eye to become a devout of Gargul. Having talked to the prioest, Jova selcts the route of the Grim.

So he waits for the assistance of an Eye of Gargul, in the antechamber.

Arien 
Tuesday March 18th, 2008 2:15:08 AM

Arien spends a little time at their property then heads directly to the Star Mages' tower to research spells and what might be the cause of recent events.

An afternoon in the city - DM Marcin 
Tuesday March 18th, 2008 5:12:08 AM

Hmary seems to be enjoying the attention tremendously. "Dear sirs, thank hall the good gods my children are safe. Poor things got very sacred when hall of this was happening, but scare leaves no scars. Hand your mansion, Lords, stood through that nastiness very well. Whatever repairs were hneeded we have halready taken care of. Well, there is still some plaster that has fallen hoff the side of the tower too high for hour ladder to reach, but we'll be fixing that in a few days."

The sizeable sack of gold that lands in her lap has her melt up like butter. She profusely apologizes for not having much to eat at the moment - just some potato and onion stew she was cooking for her own family - but promises to have a proper meat meal ready by the evening. "I'll be hoff to the butcher right away" - she glances at Monthor and does some culinary calculations - "A side of beef will be henough, I hope? Let hme get my holdest hand a cart. And bank hall that money at Graham's, not a good hidea to carry that much hon hme."

The strange tree hasn't changed much. rooted firmly in the ground it withstood the tremors very well. If the distant buzzing is any indicator wild wasps might have made a nest high up in its branches.

A stroll through the streets does not reveal much more damage. Whatever repairs were needed they have been already carried out. The people are still talking about the quake, of course, but since it was a gentle thing and there was no loss of live it is doubtful if it will leave a lasting scar on the society. If the incident won't repeat itself it should be forgotten in a month or two, being replaced by the newest problems and gossip. The general feeling is that the people are slowly getting bored with the subject of the quakes and the interest of the crowds shifts to everyday business. No special news came yet from Emerald Kingdom and nobody seems to be aware at the moment of the events that took place there. The WLA board does not give a hint about the situation there, either - it is mostly filled with reports about earthquakes aftermath in different regions. Some parts of the Wold suffered much more serious tremors, especially western Culverwood, and assistance is needed with many kinds of problems that arose as a result of those events, ranging from political upheavals to rioting, chaos, and, in some parts, outbreaks of banditry.

Arien consults the Star Mages Guild [Arien Highlight to display spoiler: {So far the Guild has been mostly gathering data. Those who have studied geology agree unanimously that the phenomena can't be natural and something must induce them. One could even trace on the map a path of this hypothetical motivating force as it completes huge circles around the Elennian Peninsula, moving hundreds of miles in a day and always returning to the central parts of the land - western Culverwood.}].

Jova finds the temple to Gargul and makes his plea. The residing High Eye is visibly perturbed by the request, doubly so when the auguries he performs show that his lord does not oppose the request.

"This is highly unusual. You seek to become a Grim, and yet you are not even ordained as a member of the clergy of Gargul. Our lord does not oppose your request, but neither does he command us to grant it, so the decision is in my hands."

"I shall first make sure you understand to its fullness the obligations you would take on yourself. Answer me this, Jova, would-be Grim: what is the task that Gargul devoted himself to? By taking on the mantle of the Grim, you would represent us all and act in our name and the name of our master, so tell me: what actions Gargul expects of his clergy? Thirdly, do you understand the role of the Grim? Tell me what task you devote yourself to by accepting this title? Finally, there is the matter of the initiation ceremony. Are you capable of carrying it out?"

Cedric 
Tuesday March 18th, 2008 7:31:44 AM

Vedik nods in appreciation of the home, and introduces himself to the steward. Pleasantries taken care of, he inquires if there is a work room, or place where he can undertake some crafting.

Except for meals, and his time spent helping Jova with whats needed, he spends most of his time crafting, if the home has a suitable place.

OOC:
No, not yet. Waiting on Catacombs transaction.

Tratain  d20+12=30
Tuesday March 18th, 2008 6:08:19 PM

After getting his shopping done and spending some time around town Tratain spends some time relaxing under the Tree, keeping an eye out of the comings and goings of people who walk by the house in view of the tree. (Spot 30)

Draax 
Tuesday March 18th, 2008 7:26:42 PM

After looking at the tree, Draax catches up with Hmary. "I will escort you to the bank since I am on my way to do a little shopping myself." As they walk, Draax starts up a conversation. "I am not sure how long we will be home this time; hopefully long enough to wash some of this dust away and relax for a while."

Once the money is safely in the bank, Draax says goodbye to Hmary and heads toward the Catacombs.

Dwight  d20=12
Tuesday March 18th, 2008 10:48:57 PM

While at the WLA, Dwight inquires if "The Sons of Dread" have had an recent activity, especially large or uncommon activity.

Gather information: 12

Eventually he returns to the house, assuming there is a bed for him. If not, he can return to the WLA.

Back at the house, he determine how long they plan on staying in the City. Dwight would like to do some minor training at the WLA.



Arien 
Wednesday March 19th, 2008 1:23:52 AM

Arien takes notes of all Star Mage's findings and heads back to the party's home with the information. On the way Arien stops at the Catacombs and also tries to find a map of the continent.

Once back Arien will show anyone at the property the information that he acquired.

Jova 
Wednesday March 19th, 2008 2:36:16 AM

Jova looks down at the Eye. Just what he had expected. But tests? Everyone who thought they were someone, had to prove it to lessers it seemed. Very well, Jova decided he was serving Gargul, and not this individula priest. Tipoping his hat back from his head he begins.

"I know little of the gods and their lives. All conjecture and hersay. Lots of legends, that who can believe anything? So what I gather Gargul did, or fights for is the freeing of people from life. To say, death is not a bad thing. It is a necessary transition, for whatever comes next. That souls who get trapped and not allowed to move on, well that is evil, for lack of a better word.

"So, I don't have time to rant rave and pray. I dont wish to be a child, or initiate. In fact I did not wish any of this. But for whatever reason, Gimp and Gargul allowed me a second chance to do their bidding. Yes thats right, I met Gimp as well.

"Gargul himself gave me the task opf building a tempkle where noone knows his name. That I will do, with or without your blessing. And if you decide not to give me the blessing to enter the realm of shadows I will seek out another.

"You see I travel with a Fixer of Alemi. Ya Alemi, our Lords nemesis. Therefore I can learn alot from him, and watch him. It is good to have opposing forces in every thing. You know the whole hot vs cold dilemna. We are trying to get accepted in the Dragon Consortium. So for the little time I spend here on the Wold, I can give mucvh umbridge to our Lord. I have the 2 scrolls I need to nail my shadow to the Shadow Realm.

"Which brings me to the most important point. I do not have the skills to be a Undead hunter, or a Soulseeker. I do not wish to be a cleric. I have the ability to use raw magic. I assume that is why the Lord chose me. It will be up to me to free souls to move on to the next plane of existence. To spread thed word of Gargul to all nations. To vanquish undead whenver possible.

"There ya have it."

A day passes - DM Marcin 
Wednesday March 19th, 2008 5:24:11 AM

The mansion owned by the Knights is large enough to be a home for an entire clan, so there is no problem finding a crafting room or comfortable bedding for everyone.

There seems to be no special attention paid to the building by the passers by, and whatever interest might have arosen around the sudden appearance of the tree has already worn off.

Hmary accepts Draax's help with gratitude. She drops off the money at the merchant for interest, and then sets about preparing late dinner. Soon the whole building is filled with smell of roasting meat. In the evening a simple yet plentiful and tasty meal is served. There is enough food and drink for everyone.

After a bit of asking around at the WLA it becomes obvious that the Sons seem to have withdrawn from the lands outside of Dread for now and are suspiciously quiet.

It is no problem to locate a map of the continent in the Catacombs [you can assume you have access to and knowledge of any map you can find on the Woldipedia].

Back in the temple of Gargul the High Eye bows his grey head and ponders Jova's answers. Finally he says: "I can't give you my blessing at the moment. Come back when you have proven that you are ready to make serving Gargul the purpose of the rest of your life."

On his way out, however, Jova is stopped by a small, wrinkled, and ancient looking halfling, wearing the black robe of a priest of Gargul. He tugs gently at Jova's sleeve and ushers him into one of the quiet, empty studies in the temple. "The High Eye is proud, stubborn and short sighted. I believe good intentions should not be rejected like this. I will extend to you the blessing of our lord if you wish.

[If Jova accepts the offer you can go ahead and perform the ceremony. Write what spells you use to travel to the realm of Shadow, bind your shadow, and come back. If you won't roll a scroll mishap we will assume the ceremony was successful.]

As evening sets in the city is lighted up with a thousand of small fires.

Tratain 
Wednesday March 19th, 2008 6:27:02 PM

Tratain thanks Hmary for the meal and decides to get some rest.

In the Morning Tratain will attempt to send a message stating that the Grey Knights have returned from thier first test if the consortium should wish to speak to them again to Sturtavent, since the Platnum Dragons have retired and he is the only member of the Consortium besides the Emerald Dragons that Tratain knows about.

Vedik  d20+24=33 d20+24=27 d20+24=44 d20+24=42 d20+24=40 d20+24=44
Wednesday March 19th, 2008 7:20:16 PM

Vedik spends his day crafting, and seeing to any repairs needed in the house.

He then sees to the wands as evening comes.

OOC:
The crafting is for my new headband, just approved.
Draw 3 drops x 6 (DC 25) All passed.
Restore 18 charges to wand of Cure Light Wounds.



Monthor 
Wednesday March 19th, 2008 8:44:10 PM

...drinks beer and shines up his pretty new axe and armor.

He looks at the axe....
" Me think's me'll call you... Fred. "



Draax 
Wednesday March 19th, 2008 9:13:13 PM

Draax thanks Hmary for the meal and helps himself to seconds. "I almost forgot what real food was like."

After the meal Draax goes to his room to get some sleep in an actual bed.



Dwight  d20+3=14
Wednesday March 19th, 2008 9:41:09 PM

Dwight eats his fair share of free food and adds the tidbits of information he found from the WLA (that of the Sons of Dread being suspiciously quiet).

As evening draws to a close, Dwight sits in the backyard and makes a few arrows for future use.

It is at this time, he takes his first look at the tree. (arborist: 14)

Jova  d20=9 d20=6
Thursday March 20th, 2008 12:48:32 AM

Jova stares incrediously at the departing Eye. Raising his arm, he begins to chant a small verbal spell. But before hecan finish it he returns to his senses. Swearing he lowers his handsa, and meanders his way towards the entrance. Extrenmely upset at the outcome, he almost misses the halflings tugs at his cloak. Looking down, way down, he finally spoots the halfling. Listening he gains some composure.

After exchanging pleasantries and names, Joova explains what he had heard of the ordiance he was to perform. Taking out his scroll of Etherealness, he explains he can enter the ralm of Shaodw. Although he didnt know what to expect. The halfling explains what is on the other side. Then Jova shows him the scroll of Planar Binding. Since both were arcane spells, he was realitively sure he could use both scrolls.

The last question he has is about the actual nailing of the Shadow. The halfling extracts a hammer from hios robes, and a large nail. The halfling explains that it will be merely symbolic, but he had found it easier if one actually thought he was nailing the shadow. Then to cast the Planar Binding, on his shadow, and it would work.

Jova thanked the halfling as he got his blessing. Reading the Etherealness scroll, he was transferred to another plane. Oddly enough he didnt feel any different. He was surprised when the halfing appeared next to him. Not knowing how much time he had, Jova did as he had been instructed. Casting the planar bindfing on his own shadow, he was relatively sure it had worked. The halfling nodded his assent, and they were transported back.

Jova spent several hours with his new friend, learning more about what it was to be a follower. What it mewant to be a Grim. Questions back and forth, seemed to make the halfling more receptive, and respectful. It was odd this new friendship, new kindred. It wasnt too many days ago he had been joking about the eating of halfling brains.

--Both scrolls were arcane. Both are of my level or lower. But here are the rolls. 9, 6. I have no idea what the modifiers are. I figure as long as rthey arent ones they would work.

Nightfall - DM Marcin 
Thursday March 20th, 2008 4:56:16 AM

The rest of the day is spent crafting, eating, resting, and performing general maintenance. Dwight takes a look at the tree and has no idea what kind of plant it is. It looks a bit like a redwood tree, but the color of the bark is all different, dark brown, and the leaves are not what one would expect either. It is possible that it is unique.

Back at the temple of Gargul Jova completes his initiation ceremony [no rolls were needed for scrolls if these are not above your caster level]. The strange wrinkled halfling is tight-lipped and enigmatic. He introduces himself as the Archivist and claims he no longer uses his real name. As they part the little man thrusts an old, dusty tome into Jova's hands. "History of the temple and of the people who worked here for the last fifty years. Much better to learn about Gargul from the real deeds of those who came before us, even if they have already passed to the other side, than from some crazy mystic."

Night comes and the city goes to sleep.

[Right. May I please have the following information:
1. Where is your character sleeping (there are bedrooms on the ground floor, the first floor, and the second floor)?
2. Are there any spells on you that are still active?
3. If you use armor then have you taken it off?
4. Are there any security measures in the mansion aside from a good lock on the door and shutters on the windows?
5. Is anyone keeping watch?
6. Where is the orb?
7. Has anyone ever designed the layout of the mansion?

If you play a spellcaster then please figure out what spells you have left.]

Monthor 
Thursday March 20th, 2008 10:26:39 AM

Monthor will be taking a bottom floor room. He doesn't need anything fancy.

Tratain's magic weapon and magic vestment spells may still be active depending on how long they last.

The armor is off. The rings and the necklace of adaptation remain on. Boots and glove are off.
His axe as always remains within arm's reach.

Does Monthor being there count as a security measure?

We should have watch set up. Monthor'll take a turn where appropriate ( this likely falls in Tratain's court as war leader).



Tratain 
Thursday March 20th, 2008 5:10:09 PM

Tratain takes a room on the Bottom Floor as well, Normally when awake Tratain is in possesion of the Orb. When he sleeps he entrusts it to those who are standing watch. Tratain Asks Draax and Vedik to take the first watch, Tratain will watch with Monthor for the second half of the Night. Arien, Jova, and Dwight are asked to watch as well, but early or late is thier choice.

------------------------------------------
Answers to some of the questions.
Tratain sleeps on the ground floor.
Tratains Magic Vestment and Magic weapon spells last 19 hours, cast in the morning after praying for spells. There is a 5 Hour window in the very early morning where they are not active.
Magic Vestment - Tratains Armor and Shield
Magic Weapon - Monthor's Axe, Tratain's Warhammer, 50 of Dwights Arrows or on Draax's Bow if unable to enchant Dwights arrows because of Sharpshooter.
When asleep armor is off, Armor is on when awake.
Vedik Keeps the Orb while Tratain is asleep, Tratain keeps it while he is awake.
As for layout or security measures I'm not sure. The group has owned the house since before I joined so I don't know if it was magically warded or if anyone has drawn a layout of it.

ALL SPELLS CAST AT CASTER LEVEL 19

Condensed List of Spells Memorized:

0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Shield of Faithx3;Remove Fearx2; Comprehend Language (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Shield Otherx2 (Spiritual Weapon)
3rd Level: Invisibility Purgex2; Daylight; Magic Vestmentx3*** ;Extended Resist Energy; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weaponx3***(Divine Power)
5th Level: Righteous Mightx2; True Seeing;Quicken Divine Favor; Quicken Shield of Faith (Spell Resistance)
6th Level: Healx2; Greater Dispel Magicx2; Harm (Blade Barrier)
7th Level: Holy Word; Destructionx2; Windwalk(Power Word Blind)
8th Level: Quicken Divine Power; Firestorm; Holy Aura (Power Word Stun)
9th Level: Miracle* (Power Word Kill)


Draax 
Thursday March 20th, 2008 6:07:30 PM

Draax will takes the first watch as Tratain suggested. While on watch, he will periodically walk through the house, checking doors and windows. When he turns in for the night, he will sleep in his room located on the second level. He removes his armor but keeps his cloth, armor, sword, shield, and equipment close to the bed. He will keep his rings and necklace on while he sleeps.

Before everyone turns in Draax says, "If any of the magic users have an alarm or warding spell available it could not hurt to cast it. A lot of people have seen us since we returned and if any of those assassins were watching the place, they will probably pay us a visit in a few days if not sooner."

Vedik 
Thursday March 20th, 2008 10:21:05 PM

Vedik retires after a long day of crafting, taking what ever room is available.

OOC:
Current Spells

Vediks Greater Magic Weapon and Delay Poison both last 26 hours, so they are on. His Magic Vestment is off since he recharged the wand.

He'd be out of armor, but have his holy symbol ring of protection, and amulet of wisdom on.

He's still 13th level at this point, still waiting on the catacombs.

Dwight 
Thursday March 20th, 2008 10:48:01 PM

At some point Dwight asks Tratain about the tree. "I've got some minor arborist skill, me pa is a true arborist. This tree is 'different' than others that I've seen. What can you tell me about it?"

-------------------------------------

Dwight finds a welcoming room on the top floor with a window facing the odd tree. He opens the window to allow a fresh breeze and to allow Whisk to come and go as he wants for the night.

As he gets ready to close his eyes, he casts 'speak with animals' to talk with Whisk. He inquires about anything Whisk is concerned about, and then asks him to watch over the house tonight.

He shows Whisk, the string and rock place at the window. A common quick wake-up call use allot between the two. (A rock is tied to each end of the string. One rock is place outside the shudders, the other on a shelf. If Whisk perceives trouble, he pulls his rock outside, which then knocks over the rock inside. Making enough noise to awaken Dwight...normally.) Course the empathy link helps too.

No spells active. Weapons nearby. Jewelry on. Pastry also nearby in case Dwight get hungry in the middle of the night.


An earthquake - DM Marcin 
Friday March 21st, 2008 8:46:47 AM

It starts during Tratain's and Monthor's watch, when the spells on their weapons and armor are still active.

The first shake is but a distant rumble, as if an avalanche was coming down in a valley far away. But mere seconds after that the floor of the mansion starts to shake like a deck of a ship in a storm! There are sounds of stone and timber coming crashing down on the higher floors. Furniture and smaller items fall down and break. Those asleep are violently brought back to the here and present.

This first wave of tremors is but a beginning. There is a brief pause - of several seconds - and then the wold starts to shake again, as if a cruel godling child had picked up the First Plateau and was toying with its inhabitants. A timberhouse just across the street collapses in a heap of rubble like a card house. A column of bright flames erupts not far away like a war beacon - probably the oil storehouse? There are cries of terror outside.

Inside the mansion cracks appear on the walls as tortured stone and masterwork masonry fights to resist forces that try to tear it apart. Those on the highest floor detect a faint smell of smoke.

[Please take 5 rounds worth of actions. Moving about requires a Balance check DC15 every round - if you fail you fall down. It takes one round to get out of the room and 3 rounds to go from the corridor to the upper or lower floor. Also, everybody has a 20% chance of being hit by something that falls on his head - a shelf, a wooden beam, or a similar item - roll d100 once and if this happens to you make a Ref save DC15 and take 2d8 damage if you fail.]

Dwight  d100=73 d20+5=17 d20+5=15 d20+5=24 d20+5=15 d20+18=20 d20+5=16 d20+18=19 d20+15=32 d20+15=21 d20+15=16
Friday March 21st, 2008 1:38:38 PM

Rolling out of bed, the first sight Dwight sees is the rock slide off the shelf and bounce across the floor.

Round 1 (balance: 17)
While on his knees, Dwight grabs his sword, bow, sack, quivers and broom.

He thinks of Whisk and moves to jump out the window.

Round 2 (balance: 15)
Pushing open the window shudders, he looks for Whisk.

The clatter of things breaking behind him and outside screams prevents him from hearing Whisk.

Round 3 (balance: 24)

With feet planted he looks wide out the window, and spots Whisk coming.

He leaps (jump 15, ride:20) toward the eagle. Whisk instantly changes in size to accomodate Dwight.

Round 4: (Don't think I need balance anymore, just in case: 16)

Dwight, settles himself on Whisk as air lifts the duo upward away from the ground currents. The thought of the unfinished pastry lying on the floor comes to mind.

Round 5:

'safe' from the tremors and the falling debris, Dwight scans around the sky first, then the house, and finally the nearby street.

(spot: 32, 21, 16(nat 1))

OOC: If Whisk is unable or unwilling to come, per DM choice, Dwight will follow the same procedure, but jump on his broom. He prefers not to fly on his broom in the presence of unknown others at night for his own safety. This is why he would rather ride Whisk, plus Whisk can see.

If forced to use the broom, on Round 4, he will turn invisible (ring).

Monthor AC 30 HP 151  d20+4=24 d100=47 d20+4=5 d20+4=24 d20+4=21 d20+4=5 d20+3=9 d20=19 d20+3=7 d20=5 d20+3=14 d20=13
Friday March 21st, 2008 7:40:36 PM

Wouldn't Monthor and Tratain have been on the main floor since they were on watch?

Round 1
Balance check 24 (natural 20)

Done in his new armor and clutching Fred the Dwarven War Axe, Monthor leaps to his feet and heads out the door.

" Tratain!!! Get everyone out of the house!!! Me'll go outside and see if we're being attacked!!! "

Monthor heads outside.

Round 2
(Natural one on the balance check)
A quake knocks the dwarf to the floor.

Round 3
( BC 24)

Monthor continues to watch and listen for trouble.
Spot 9, listen 19

Round 4
(BC 21)
Spot 7 listen 5

Round 5
( BC 5)
And... he falls down again.
Spot 14 and listen 13.

Arien (Mage Armor, Fly)  d100=29 d20+4=20
Saturday March 22nd, 2008 3:41:22 AM

Round 1

Arien, in trance downstairs when the quake starts, manages to come to his feet despite the shaking, then realizing that the shaking would make moving about quite difficult, casts fly upon himself.

Round 2
Arien flies to the door and throws it open.

Round 3+
Arien speeds to where Hmary and her children sleep and once he reaches them gathers them about and dimension doors outside, well clear of the building.

Spells Memorized

Tratain  d100=38 d20=7
Sunday March 23rd, 2008 8:58:18 PM

When the Quake hits Tratain is thrown off his feet.

He takes one of his Fly potions from his bag and drinks it down. He then Grabs his gear secures the Orb and heads for Hmarys room to make sure she and the children get out safely.

Seeing Arien already there and far more capable of seeing them to safety than he is Tratain makes sure the rest of the group makes it out and then meets them on the street, where they can begin helping those in need if they are able to.

Vedik HP131/137 (Flying)  d20+1=18 d20+1=10 d100=20 d20+5=12 2d8(2+4)=6
Sunday March 23rd, 2008 9:19:34 PM

Vedik is startled awake as the building starts to tremble. He rolls out of bed, managing to keep on his feet.

Round 1: Get out of bed

Round 2: Falls prone, grabs wings of flying, activates them.

Round 3: Hovers, gathers his weapon, shield

Round 4: Don belt pouch and backpack, gets hit by falling beam.

Round 5: Fly down to Tratain's level to check Orb.

Once there he calls out, asking if the Orb is secure.



Draax  d20+5=14 d20+5=10 d20+5=21 d100=38
Sunday March 23rd, 2008 10:29:03 PM

Always a light sleeper, Draax awakes quickly at the beginning of the quake. Although he is awake, he is unceremoniously thrown out of his bed onto the floor by the force of the shaking. He worries about the others in the house, but realizes that he needs to secure himself before he will be able to help anyone else.

Round 1: Draax falls out of the bed onto the floor. (Balance roll 14, failed)

Round 2: While on the floor Draax puts everything he is not wearing into his bag of holding, except a potion of gaseous form.

Round 3: Draax is unsuccessful in his attempt to get back to his feet. (balance roll 10, fail)

Round 4: Draax drinks the potion of gaseous form.

Round 5: In gaseous form, Draax floats out of the window. (balance roll 21, pass)

(Chance of being hit, rolled 38, passed)

Uninvited Guests - DM Marcin 
Monday March 24th, 2008 7:32:24 AM

Dwight bails out of the building through the window, landing on the back of Whisk who comes to the aid of his master.

Monthor, who is with Tratain at the main floor, manages to tumble out of the building with some difficulty.

Acting fast, Arien goes looking for the housekeeper and her children. He finds the entire group in a state of panic and hysteria outside the kitchen. It takes shouting to make them gather round for the spell, but after a frustratingly long and dangerous moment he manages to pull it off. The Dimension Door takes the whole group safely out of the building.

Tratain, who had the same idea, arrives just in time to see the whole group depart safely, so he turns around and joins Monthor outside.

Vedik, flying inside the house at dangerously fast speeds, descends to the first floor and can see that Monthor and Tratain are already out.

Draax uses a potion to leave his room in a creative way. Being partly ethereal he feels detached from the real, material world shaking below him.

The cataclysm continues. Panicky people are running up and down the street. There is shouting and cries for help everywhere. A window is thrown open on the second floor of a large house on the other side of the street and an elderly woman leans out crying for help. She seems scared to death and ready to jump.

A small group of six people huddled close together stands near the entrance to the tower [marked on the map as G]. While they all look like commoners and they seem to be surprised by the sudden earthquake at least as much as the party - in fact, two of them are on the ground right now - there is a feeling that they are not here by coincidence. For one thing, they do not seem to be running without purpose like everyone else. For another, they are not at all disturbed by the sight of four large earth elementals that are slowly approaching the western wall of the mansion [marked on the map as E]. The elementals seem to be eyeing the load-bearing wall appraisingly. One would swear that if they had sleeves they would be rolling them up right about now.

The last of intruders is spotted by Arien and Dwight. A huge fire elemental is flying near the highest windows of the mansion [marked on the map as F]. It is happily setting fire to the roof. A few beams are already ablaze.

[Map . Sorry that I had to use such a large scale. If lack of detail makes tactical decisions hard for you please tell me which part of it you want magnified and I'll post new maps and postpone the next round until tomorrow.]

[Please take actions for 1 round. Those standing on the ground need to make Balance checks DC15 if trying to move. If you fail you fall down about halfway along the path of your intended movement. If you are gaseous/flying you don't have to make the check. Those still in the building need to see if they are hit by a falling beam: 20% chance, Ref DC15 to avoid 2d8 damage.]

[Response to Joe's questions - DM Marcin] 
Monday March 24th, 2008 10:24:12 AM

[The group of commoners is 100 ft from Monthor and 110 ft from Tratain. They stand huddled together (within a 15 ft diameter circle). The foremost elemental is 50 ft from Monthor and 60 ft from Tratain. The group of commoners is 45 ft from the foremost elemental. The furthermost elemental is 110 ft from Monthor and 120 ft from Tratain.]

Tratain HP 188/188 AC 41  d20+19=21 d20+19=21 d20+19=39 d20+19=35 d20+19=32
Monday March 24th, 2008 12:23:30 PM

Once outside and seeing the strange commoners watching the elementals intend upon destroying the groups home Tratain shouts "Attackers Near our Tower! Everyone Get here quickly!"

Tratain quickly casts a spell to strengthen his defenses (Quicken Shield of Faith) and Then casts the Area version Greater Dispel Magic Trying to get as many of the Elementals as possible in the Area. (Trying to Dispel the Elementals, if I can catch any of the "Commoners" in the Area too that would be good, but mostly want the elementals)

Tratain calls out to Vedik "It is Secured, There is a Woman that needs help off to the southwest. Get here down and then meet back up with us here." Then he flies 40 Feet towards the Enemies.

Dispel Checks Beat Caster Levels 10, 10, 28, 24, 21.

0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Shield of Faithx3;Remove Fearx2; Comprehend Language (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Shield Otherx2 (Spiritual Weapon)
3rd Level: Invisibility Purgex2; Daylight; Magic Vestmentx3*** ;Extended Resist Energy; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weaponx3***(Divine Power)
5th Level: Righteous Mightx2; True Seeing;Quicken Divine Favor; Quicken Shield of Faith* (Spell Resistance)
6th Level: Healx2; Greater Dispel Magicx2*; Harm (Blade Barrier)
7th Level: Holy Word; Destructionx2; Windwalk(Power Word Blind)
8th Level: Quicken Divine Power; Firestorm; Holy Aura (Power Word Stun)
9th Level: Miracle* (Power Word Kill)



Monthor AC 30 HP 151 http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526 
Monday March 24th, 2008 1:24:01 PM

Fire Resistence: 20 points (ring)
Necklace of Adaptation
Magic Weapon - Monthor's Axe, Tratain
Fly - Boots
Dodge bonus to the closest elemental

---------------------------
Monthor grips Fred the axe tightly in both hands and activates his winged boots. He then moves 40 feet North/West (about 100 degrees from his position) and moves 40 feet towards the group of 'commoners'(G).



Draax HP 166; Gaseous form 
Monday March 24th, 2008 8:10:12 PM

With the rumors about the quakes happening all over the wold, the last thing Draax expected with this one would be an attack. He was very proud of himself for his quick thinking with the potion, but now that he hears Tratain's warning of the attack, Draax is frustrated with the movement rate of his gaseous form. At a snail's pace, Draax flies around the building to get an idea of what is going on. He gets to a spot that is out of sight so he can rematerialize and put on his gear.

VedikHP131/137 (Flying)  d100=85
Monday March 24th, 2008 8:20:04 PM

Vedik hears Tratain's instructions and springs into action, flying out the main hall and southwest to the elderly woman.

Once there, he tells her "Come with me, I'll get you out of here. Is there anyone else in the building?"

Dwight hp 99, AC 25  d20+25=27 3d6(2+1+6)+2=11
Monday March 24th, 2008 11:56:19 PM

Whisk continues to fly up and over the top of the house, well away from the reach of elementals (perhaps NW, halfway between current position and the word 'tower' )

Dwight readies his bow and takes aim at one of the elementals closest to the house (unless they have been dispelled, then I'll have to think of something else to do)

OOC: I think I only get one attack this round since I readied my bow. Let me know if I'm wrong please.

Attack: 27
dmg: 11

OOC: Feel free to use 'W' for Dwight since Draax is another D.

Jova 30 AC 83/96 HP  d100=10 2d8(8+5)=13 d20+6=18 d20+6=16 d20+6=25 d20+6=25 d20+6=14 d20+6=18
Tuesday March 25th, 2008 12:41:37 AM

Jova is awoken by the movement of the whole Wold it seemed. Standing he is able to get his beariings enough to move. Having a hard time of it he casts fly upon himself and tries to get out of the house that way.

As he is flying out the back door, towards the tree, something hits him from above and he is forced to the ground. He is abloe to gain flight once again and reaches the trunk of the tree. There he looks everywhere for his friends.

-Made 4 balance checks, failed one, made the next. Sorry for missed posts, been sick.

Flying to the rescue - DM Marcin 
Tuesday March 25th, 2008 9:34:33 AM

Tratain moves up closer to the group of people standing near the tower and launches two spells. The dispel washes over all four of the earth elementals, and two return to their native plane.

Monthor activates his flying boots and advances alongside Tratain [activating the boots is a standard action, so if my count is right Monthor can only move 40 ft this round].

Draax slowly drifts around the house in gaseous form.

Vedik flies straight out of the door and towards the woman in the window. It's not sure if she can see or hear him and she seems to be gathering her courage to jump. Vedik might have to try to catch her up.

Dwight and Whisk gain attitude and put themselves above the mansion. The view of the city is somewhat obscured by smoke coming from the roof, but one can see that there are many fires going all over the city. He shoots an arrow at the fire elemental - the only one he can see from his position. It finds its mark.

Jova manages to find his way out of the building through the back door.

[...]

Demolition works - DM Marcin  Throwing bands: d20+18=29 d20+15=18
Tuesday March 25th, 2008 10:11:59 AM

The remaining two earth elementals, visibly not perturbed at all by the shaking of the earth, just walk into the wall of the mansion as a man would submerse himself into water. There is no trace of their passage left on the outside - the outer wall remains solid - but loud rumble coming from the inside reveals that they have started putting their fists to use.

The fire elemental still exhibits considerable interest in the southeastern section of the roof. One of the rooms on the top floor has already caught on fire. It is clear that, if unchecked, it will spread.

The group of men near the tower looks confused and still has great trouble remaining upright. The only response to advancing Tratain and Monthor are two iron spheres thrown at them by two of the men standing in the middle. As soon as they bounce off the armor of Tratain and Monthor they expand into many bands of steel that seek to wrap themselves around the Knights like snakes [Iron Bands of Binding have been thrown at Monthor (hitting ranged touch AC of 29) and Tratain (hitting ranged touch AC of 18). Please see item's description for the results and ways to counter. The group is now about 50 ft away from Monthor and Tratain].

The grandma in the window decides to jump and Vedik realizes that he might not reach her in time! [Ref save DC15 to catch her - or you can try some other kind of idea to save her from the fall].

A small, two wheeled cart pulled by a crazed horse comes rumbling over the cobblestones to the north of the mansion. A small kid, maybe five years old, desperately hangs to its railing while crying his eyes out. A man trapped by parts of the horse's harness is being dragged behind the cart.

The earthquake continues and, if anything, increases in severity. The mansion sighs and seems to lose a few feet of height. Only the tower stands silent, magnificient and enduring.

[Those standing on the ground require now a Balance check DC 18 in order to move - otherwise they fall down. Please submit actions for one round.]

[Map.]

[Options for bound people - DM Marcin] 
Tuesday March 25th, 2008 12:10:51 PM

[Some answers for Joe's questions:

I'd rule that the effect of the Bands is similar of that of being pinned. You can cast spells as long as they have no somatic component - and no Concentration check is needed, as, unlike a real grappling opponent, the Bands have grappled you once and constrain you from now on in a passive way. Casting quickened spell would be possible only if this spell had no somatic component. I would say that Freedom of Movement would protect from Bands, but it has a somatic component.

I'd say that the only form of magic movement possible while being bound is that which comes through spells that specifically state that the movement is carried out through the power of the mind, like Telekinesis. In my opinion Fly requires somatic action on part of the character, so it wouldn't work. We can discuss that on the Rules Board if you feel this will become a serious issue in the future. M.]

Dwight hp 99, ac 25  d20+19=33 9d6(2+1+2+5+6+6+4+2+1)+9=38 4d6(5+5+6+2)=18
Tuesday March 25th, 2008 1:45:48 PM

Whisks continues to flying, just a little more towards the tower (near corner of house) and then begins to drop towards the crazed horse.

Dwight, see two of his comrades stopped in their traps focuses his attention on one of the men which threw the bands.

He pulls forth 3 arrows, 2 of which are holy arrows. He launches all 3 with one pull of the string.

attack: 33 (35 if evil) -- not sure on distance. If more than 30', then 32 (34).
dmg 38 (+18 if evil) = 56 total

[link href="http://docs.google.com/View?docid=dcwq9w4k_4htntpvgn"]Vedik[/link ]AC: 18 HP 131/137 (Flying)  d20+5=13 d20+5=15
Tuesday March 25th, 2008 8:21:07 PM

Vedik lunges for the woman, grasping her with moments to spare. He flies around the building, trying to find a place to safely set her down.

OOC:
Hero Point Reroll: Reflex Save DC 15, Passed.

Tratain HP 188/188 AC 35 
Tuesday March 25th, 2008 9:04:11 PM

Having been neatly trapped by the Iron bands and not likely to break free Tratain Readies an action to Cast Holy Word if any of the enemies approach within 15 feet of him.

Monthor AC 30 HP 151 http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526  d20+7=18 d20+4=22
Tuesday March 25th, 2008 9:08:34 PM

Monthor fails both the strenth and escape artist roles ( 18 and 22).
Fire Resistence: 20 points (ring)
Necklace of Adaptation
Magic Weapon - Monthor's Axe, Tratain
Fly - Boots
Dodge bonus to the closest elemental

------------------------

The bands bind our valiant dwarven fighter.
Anger overwhelmes Monthor as he feels totally traped within the magical bonds.

------------------------



Draax HP 166; Gaseous form 
Tuesday March 25th, 2008 9:55:20 PM

Draax cannot believe how slow he moves in this form. Once he sees an unobserved spot he will flies towards the ground.

Jova 30 AC 83/96 HP  d20+20=23 d20+20=40 d20+20=37 d20+20=31 d20+20=40 d20+19=25 d20+19=34 d20+19=34 d20+19=36
Wednesday March 26th, 2008 12:44:59 AM

Jova instantly sees the flaming creature on the rooftop. Then he recognizes it as magiucal and casts a spell, trying to dispel the magic that brought it into this plane. After he casts the spell he will lift off and fly as high as he can.

--Cast Dispel Magic Greter at Fire Elemental. 23, 40 nat 20!, 37, 31, 40 second nat 20
To beat SR 25, 34, 34

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--5/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion

Busy Night - DM Marcin 
Wednesday March 26th, 2008 7:51:12 AM

Dwight makes Whisk dive towards the cart. While on his way he manages to send a few arrows sraight into the chest of one of the men in the group near the tower. There is a shriek and the man is thrown to the ground by the impact of the arrows, but immediately rises on his elbow and coughs out a glob of blood. [Dwight Highlight to display spoiler: {In order to jump on the horse you would need to make a Jump check DC 16. If you failed that check you would land on the cobblestones and take 3d6 damage from the fall. If you managed to land on the horse you would need to make either a Handle Animal or an untrained Charisma check DC 15 to make it stop. Both actions (the jump and Charisma check) could be performed in the same round. Alternatiely, given the circumstances, it would be acceptable to shoot the horse, but then the boy could fall off the cart and be seriously hurt, maybe even die.}].

Vedik manages to catch the older lady at the very last moment and safely put her down on the street right under her window [Vedik gets the hero point he expended back - together with normal amount of XP]. Suddenly coming to her senses, the woman looks up and shrieks: "Oh no! My sweetie! He's still in there in his bed!"

The binding attack launched by the group of men at the tower seems to be effective, at least for now, as both Monthor and Tratain remain immobile on the quaking ground [by the way, you can try a Str check OR an Escape Artist check every round, but not both].

Draax looks around. The spot right below him looks as safe a place as any. He lowers himself to the ground into the shadow by the wall.

Jova's spell severs the magic that was binding the fire elemental to the Material Plane and returns it to whence it came from. Jova flies high up into the smoke of the burning roof.

[...]

Chaos - DM Marcin 
Wednesday March 26th, 2008 8:08:21 AM

The man shot by Dwight's arrows, still on the ground, reaches into a pouch by his side, withdraws a dark gem and throws it at Tratain and Monthor. The gem shatters on the cobblestones and a whirlwind starts to rise up the dust as an air elemental begins to take shape - but as soon as it materializes it is dispelled by Tratain's Holy Word. The man on the ground curses spraying his vest with droplets of blood.

His companion next to him puts his hand on his shoulder and barks out some kind of spell - and then both of them vanish, whisked out of sight by magic [Spellcraft DC19 Highlight to display spoiler: {Dimension Door}]. The group by the tower consists now of only four people, two of them on the ground and all acting confused.

The northwestern corner of the mansion heaves and starts to lean. Part of the roof caves in. Seems that the pair of earth elementals that got inside have found a critical spot in the construction.

Even without the contribution of the fire elemental the flames on the roof are spreading.

The crazed, blinded horse is pulling the cart straight into the wall!

The shaking subsides for a moment. It is now somewhat easier to walk on foot [Balance check DC10 is needed if moving on the ground].

[Map.]

Tratain 
Wednesday March 26th, 2008 9:41:49 AM

Tratain shouts "Jova or Arien, there are two elementals left inside the house still. You need to dispel them before they bring the rest of it down! See if you can see them through an open window and get rid of them!"

He continues "Don't fire on the four people who are left here, something doesn't seem right."

While standing there next to Monthor waiting to be set free from the rings Tratain tells him "Don't break that ring unless necessary, I want both of them so I can try and Scry on those two in the morning so we can return the favor."

Dwight hp 99, ac 25  d20+7=10 d20+7=20 d20+18=37
Wednesday March 26th, 2008 10:11:03 AM

Feeling some momentary comfort in knocking one down, and having them disappear (spellcraft: 10) even if for the time being though he is unsure.

Thoughts bounce quickly between killing the horse and trying stop the horse. For the boys safety, and Tratarian suggest to not attack the group for the moment, Dwight decides and jumps (20) before he changes his mind.

Landing securely, though uncomfortably on the horse, he digs his flat, furry, thick halfling feet into the horses side to bring it to a complete stop (handle animal: 37)

Whisk soars back up preferring the safety of the sky to that of the ground. She circles awaiting a signal to return.

Arien (AC 21, HP 118/118, Mage Armor, Fly) 
Wednesday March 26th, 2008 10:16:16 AM

Arien, hearing Tratain, flies towards the house and looks to see if he can see any of the elementals, if he can he will cast banishment at the creatures.

(Can effect up to 38 HD of creatures no two of which can be more than 30 feet apart, Will save negates, DC 28)

Monthor  d20+7=25
Wednesday March 26th, 2008 11:07:30 AM

Monthor keeps struggling.....

" GET... ME.... OUT.... OF.... THIS.... THING!!!!! "



Draax AC21 (has not put on his armor yet); HP 166 
Wednesday March 26th, 2008 5:45:03 PM

Draax gives off a sigh of relief when he finally gets on the ground. He materializes and moves to stand ground over Monthor and Tratain. He pulls out his other potion of gaseous form. While scanning the area, he says to the two that are trapped. "You can wait until Arien cast dispell on the bands or if you are in a hurry, I can pour this down your throat. It will protect you, but as you seen, your movement will be very slow (10ft per round)." He turns his head to look at the two to see if one of them is wants the potion.

Monthor 2nd 
Wednesday March 26th, 2008 6:56:41 PM

" Help Tratain. "

Tratain (2nd) 
Wednesday March 26th, 2008 9:07:22 PM

Tratain says "Hold off on the potion for a little bit, stick close to us though just in case. When Arien, Jova, or Vedik get over here they can get us out."

Jova 30 AC 83/96 HP 
Thursday March 27th, 2008 1:15:19 AM

Jova hears the orde54s given by Tratain. As he flies into the house he can hear Ariens voice, casting a spell probably. Tratain didnt sound too excited so Jova flies toward the fire that is taking control of the roof. Studying it for a moment he tries to figure out how to stop it.

Since his time nailing his shadow, certain spells had disappeared. Jova had read in the book that some spells were contradictory to the wishes of Gargul Other spells had taken their place. A new one had entered his consciousness, and he did not know its meaning. Guess now would be as good a time as any. Focusing on the symbol in his head, words began emitting from his mouth.

--Cast Freezing Spere on the center of the fire.
Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--4/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Vedik 
Thursday March 27th, 2008 7:28:31 AM

Vedik tries to find the safest place possible to land with the woman, and reassures her as he flies back up to the window and tries to look for her sweetie.

Taking control - DM Marcin 
Thursday March 27th, 2008 7:36:55 AM

Tratain and Monthor are still held. Draax approaches and offers a solution, but the party decides to conserve resources and the potion remains unused.

In a feat of acrobatic skill Dwight manages to land on the horse's back and stop it and the cart before it rams into the wall. The child's screaming turns into a quiet wail. The man who's been pulled behind the cart is not moving [did you use a hero point? You haven't written but I see two rolls?].

Arien flies around the house as fast as he is able to, but he's not capable of gaining sight of the elementals just yet.

Jova subdues most of the flames with his spell. One more application should take care of the fire for good.

Vedik flies up into the window - and sure enough, Sweetie is there sitting in his small bed - a pitch black, huge tomcat, twice as large as normal cats go. One wouldn't be surprised to discover a fiendish dire tiger in this small monster's ancestry, and not too far removed either. Sweetie bares his fangs and claws and hisses. Vedik needs no Tongues spell to understand that the hiss means "come and get some".

[...]

Bringing down the house - DM Marcin 
Thursday March 27th, 2008 7:56:04 AM

The flames on the roof die down somewhat.

Both elementals are busy smashing down the mansion. They don't go into fine detail but instead go for the sturdiest walls. The entire northwestern part of the building tilts and collapses in a cloud of dust and a shower of bricks. Arien is now close enough to look through one of the eastern windows and see both elementals.

The people near the tower try to pick themselves up only to be thrown back to the ground by the quaking earth.

The child on the cart, Hmary, and her children are crying.

Sweetie is fixing Vedik with a stare of his blood-red eyes.

All around the city thousands of personal dramas are happening as the metropolis struggles to live through one of it's worst nights.

[Please take 1 round worth of actions. Moving on the ground still requires a Balance check DC15.]

[Map.]

Vedik AC: 18 HP 131/137 (Flying)(Concentrating) 
Thursday March 27th, 2008 10:08:19 AM

Vedik scratches his beard a second before coming up with a solution to this vicious beast.

He casts Calm Emotions, trying to cover all of the room. He then moves towards Sweetie as non threateningly as possible, and see if he can coax the cat into his hands.

Current Spells
OOC:
Cast Calm Emotions, Will Save DC 19.

Monthor  d20+7=22
Thursday March 27th, 2008 11:25:30 AM

Hearing the commotions around him, Monthor strains against the bonds...

" Draax!! Me changed me mind. Get me out of this so me can go helps the people!!! "



Draax AC21 (has not put on his armor yet); HP 166 
Thursday March 27th, 2008 6:57:41 PM

Draax looks around for any sign of trouble before turning to Monthor "Are you sure? If you are sure, I would not stay in that form for too long because although it may offer some protection, moving in that state is slower than a dwarf."

If Monthor says yes, Draax will open the bottle and bring it to the dwarf's lips while tilting it upward as more of the fluid moves down the dwarf's throat.

Monthor 
Thursday March 27th, 2008 7:04:23 PM

" DO IT! There are people in trouble out there!!!"


Dwight hp 99, ac 25  d20+18=24 d20+7=13 d20+25=38 d20+5=19
Thursday March 27th, 2008 8:35:21 PM

Sitting on the horse, Dwight can't see much having lost the advantage of height. He taps the animal to one side, away from the house, and finds fence to tie him too. (handle animal: 24, balance: 13, but it might be more of a ride check: 38)

On his feet (or on his butt), Dwight asks if everyone is alright while looking for more danger. "Sorry it couldn't have been any smoother," he says trying to lighten the mood. (diplomacy 19)

He then signals for Whisk to swoop down and pick him up.

Tratain 
Thursday March 27th, 2008 9:13:46 PM

Tratain waits for Arien, Jova, or Vedik to come free him from the Iron Bands.

He tells Draax "Keep that band if it comes off Monthor, we might need it later."

Jova 30 AC 83/96 HP 
Friday March 28th, 2008 12:42:25 AM

Jova is both elated and shoccked at the spell. Ice had enveloped ther flames and put them out. Not all the flame had been estinguished though. Assuming Vedik could fix the damage, Jova surmises leess damasge would be better. Focusing he casts the spell again, trying to extinguish the rest of the flame.

It is then he hears the rumblings in the building, the fires flames had blocked the sound. Jova flies to an open window, or around the house to see what is causing all the ruckus inside.

---Cast Freezing Sphere
Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Release from bands - DM Marcin  Sweetie d20+3=22 d20+5=13
Friday March 28th, 2008 6:00:04 AM

Once the spell washes over Sweetie he starts to purr in a low tone. Vedik approaches and cautiously extends his hand. Sweetie pounces and digs his talons deep into Vedik's forearm. Vedik now has a cat semi-permamently attached to his arm like a furry buckler.

Draax trickles his potion down Monthor's throat. The dwarf becames incorporeal and the bands fall off him to the ground [ending the Gaseous Form effect will be a standard action].

Dwight stops the cart. There is no fence or post nearby to tie it to, but cutting the harness works just as well. Whisk flies down and picks him up.

Tratain is still held immobile by the bands.

Jova extinguishes the rest of the fires and flies down just in time to see the elementals bust up another section of the wall.

[...]

Random acts of destruction - DM Marcin 
Friday March 28th, 2008 6:13:34 AM

The four people near the tower manage to somehow scramble to their feet. With the deafening roar of the earth and sounds of houses falling apart everywhere around it is difficult to hear if they might be speaking. They do seem very excited now, waving their hands and making an attempt to approach Tratain, Monthor and Draax. It doesn't work at all - the next stronger quake casts them to the ground once again.

Both elementals inside the house continue their slow, steady progress inside the structure. Almost one third of the mansion is now seriously damaged. It doesn't look as if whatever's left of the northern section of the ground floor could hold the weight of the two stories above it for long. At least the roof is now safe from flames. Both Arien and Jova have both elementals in sight. The distance between the pair of elementals is 60 ft.

[Map.]

Tratain 
Friday March 28th, 2008 10:01:25 AM

Tratain yells "Someone get rid of those elementals before they collapse the whole house! Whats going on?"

He yells at the Four near the Tower "You four stay there for a moment, we want to know what is going on. Why did you come here?"

Arien (AC 21, HP 118/118, Mage Armor, Fly) 
Friday March 28th, 2008 12:23:08 PM

Unable to effect both of the elementals with the spell Arien targets the closest one and casts Banishment at it. (Will save DC 28, negates)

Monthor AC 30 HP 151 
Sunday March 30th, 2008 10:03:35 AM

Fire Resistence: 20 points (ring)
Necklace of Adaptation
Magic Weapon - Monthor's Axe, Tratain
Fly - Boots
Dodge bonus to the closest group member

-Delayed action-

Monthor waits to see if the anyone answers Tratain. If not, he will drop the gaseous form (standard action) and then move 40' ( using the still active fly from his boots) towards the group of humans.





VedikAC: 18 HP 131/137 (Flying)(Concentrating) 
Sunday March 30th, 2008 10:07:41 AM

Vedik does his best to secure Sweetie, preparing for the animals terror when it leaves the area of his spell, and then flies out the window and down to the ground.

OOC:
Calm Emotions is an Area Effect. It ends at some point outside the window

Draax AC21 (has not put on his armor yet); HP 166  d20+10=16
Sunday March 30th, 2008 10:44:27 AM

Draax looks over at the group that Tratain called to, he take a moment to pick up the band that came off of Monthor and put it in his bag of holding. Since Tratain is still trapped in the band, Draax stays need him, with most of his attention on the newly appeared group, but he still scans the immediate area for others.

Spot check 16

Jova 30 AC 83/96 HP  d20+20=39
Sunday March 30th, 2008 10:09:10 PM

Jova can now see the earth elementls. Fascinaqted at their destruction he stares in open mouthed amazement. He hears Ariens incantation and sees oner of them being affected by some spell. The effect breaks him out of his reverie, and he casts a dispel magic spell. Hoping beyond hope this is a magivcal being. Otherwise how would you confront such an enemy?

--Cast Dispel M<agic Greater 39

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Dwight hp 99, ac 25 
Sunday March 30th, 2008 10:43:42 PM

Flying once again on Whisk, Dwight readies his bow. As altitude is gained, he sees others focusing on the elementals.

Not having the proper angle or view for the elementals, Dwight looks to Tratain and the mysterious group. His bow is readied, but he holds the attack for now. (Should they make a hostile move towards Tratain or Dwight, he'll fire the single normal arrow)

Mopping Up - DM Marcin  Save vs Banishment d20+2=19
Monday March 31st, 2008 6:57:01 AM

Tratain yells questions at the four men left behind at the base of the tower, but gets no answer. Either they are not willing to shout back our they couldn't hear him.

Arien manages to dispel one of the earth elementals that were left inside the house.

Monthor emerges from his gaseous form and flies toward the group of humans at the base of the tower.

Vedik manages to get rid of violently struggling Sweetie depositing the tom in the lap on the lady on the street, who sags in relief.

Draax picks up the band. A quick look around reveals no new foes.

Jova manages to remove the last of the elementals.

Dwight circles around with an arrow notched and ready.

[...]

A Dark Night Indeed - DM Marcin 
Monday March 31st, 2008 7:12:10 AM

As Monthor approaches the group of four men they turn their faces towards him. Their stares are blank and no conscious will can be seen in their eyes. They reach into their pouches and withdraw small, reddish beads - a sight all too familiar to the party now - which they throw at Monthor. The beads blossom into small infernos, engulfing both the dwarf and the shilouettes of four unfurtunate souls. These four thrown beads in turn set off necklaces of fireballs that were carried by each of the men. The resulting conflagration lasts but a few seconds, but seems as bright as the sun. The four commoners are instantly incinerated - there is nothing left of them but a few charred bones and ashes. Was Monthor not wearing his ring he very likely might have suffered the same fate, but with his magic protections he manages to escape unharmed.

All five of the elementals are now gone and the fire on the roof is put out. The Hmary, her children, and whatever commoners happened to be nearby are relatively safe for now. Tratain is released within the next minute and the second set of bands can be recovered.

The attack seems to have been repelled. Both the mansion and the tower are still standing. The main house suffered serious damage, but if it wasn't for the party's timely intervention it would have been much more serious, maybe amounting to total destruction. Now attention can be turned to the rest of the city - and the sight that the party beholds can't be described by any other world than a cataclysm.

The earthquake is subsiding and all that can be felt right now are mild tremors. More than half of the houses in the city have been levelled - mostly the wooden ones, inhabited by the poor. Thousands of people are trapped under rubble, desperately screaming for help. Multiple fires are raging in many places. Desperate men run on the streets forming bucket lines, trying to pull the survivors from under the rubble, and organizing help for the wounded. It looks as if hells came to the Wold.

[There are still seven long hours before dawn. Tell me how you want to spend them and what you can contribute to the city's rescue efforts (if you wish to contribute anything, that is).]

Monthor 
Monday March 31st, 2008 9:07:01 AM

Using a combination of his necklace of adaptation and his ring of fire resistance, Monthor will concentrate on saving those people trapped in inflammed homes. He also will use all of his available resources as needed to save people.
Including:
cloak of the Mountbank
winged boots
1/ Sovereign glue
1/ potion of Remove Blindness/Deafness
3/ Potions of Enlarge Person
1/ gaseous form
1/ haste
1/ neutralize poison
2/ fly
3/ Potion of Cure moderate wounds
Brahm's tattoo
Level 3 Cure Serious Wounds. 1xday at 5th level



Draax 
Monday March 31st, 2008 8:19:44 PM

Draax watches beads get thrown at Monthor. When the dwarf comes out of it unharmed, Draax says, "Well I guess that confirms who sent them." Draax takes some time to put on his armor and other magic items. He activate his tatoos on his way to help get people out of the buildings.

Spells from items or tatoos:
Ring of Feather Fall
Ring of Sustenance
Necklace of Adaptation
Slippers of Spider Climbing
Tattoo of Endure elements
Tattoo of Resistance


Vedik 
Monday March 31st, 2008 9:10:30 PM

Vedik flies over to Tratain and casts Freedom of Movement on him if he is still bound. Looking around, his shoulders slump. again Resolving himself, he prepares for a long nights work.

OOC:
Current Spells
Vedik's current spells are above, most are uncast, so he has a large amount of healing to go around, including mass healing for the slots above 4th.

He also has 5 drops of Woldsblood in his container he can use and a wand of Cure Light Wounds with 30 charges.

Dwight hp 99, ac 25 
Monday March 31st, 2008 10:51:44 PM

Relieved that the group didn't actually hurt anyone with that burst of flames, Dwight soars around on Whisk looking for additional townsfolk that need rescueing. Dwight/Whisk will attempt to help anyone stuck in unsafe buildings. (He'll lower a rope and help them to safety.)

Tratain 
Monday March 31st, 2008 11:02:43 PM

Once Free from the Bands, Tratain puts it away and then directs the others to try and help any way possible.

Being a cleric Tratain will try and stabalize anyone he is able. He directs people to set up locations to bring wounded where he an other healers can help them. He also tells Arien to come see him before he memorizes spells for the next time because he has an Idea on how to help.

Tratain has most of his spells available to convert into healing and mass healing spells, as well as his cure light wounds wand.

0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Shield of Faithx3;Remove Fearx2; Comprehend Language (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Shield Otherx2 (Spiritual Weapon)
3rd Level: Invisibility Purgex2; Daylight; Magic Vestmentx3*** ;Extended Resist Energy; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weaponx3***(Divine Power)
5th Level: Righteous Mightx2; True Seeing;Quicken Divine Favor; Quicken Shield of Faith* (Spell Resistance)
6th Level: Healx2; Greater Dispel Magicx2*; Harm (Blade Barrier)
7th Level: Holy Word; Destructionx2; Windwalk(Power Word Blind)
8th Level: Quicken Divine Power; Firestorm; Holy Aura (Power Word Stun)
9th Level: Miracle* (Power Word Kill)

Jova  d20+14=32
Monday March 31st, 2008 11:28:52 PM

Jova activates his healing tattoo 2 times, healing the wound suffered during the quake. Jova will cast Darkvision on himself to help with his nightsight. First order of business is to check their own building, making sure everyone got out.

Jova will do whatever he is instructed to. Looking at the devastion in the nearby area, he sends Z out to see how far it goes.

Z Spot 32

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion

Helping out - DM Marcin 
Tuesday April 1st, 2008 4:51:52 AM

Now that the battle is over and the mansion is secure (well, at least for the moment) the party can turn their attention to helping people in the city. Nobody remains left inside the party's house and Z comes back and reports that it seems that the quake affected not only the city, but also the surrounding countryside.

It soon becomes obvious that a lot of men, including lesser adventuring groups and resident organizations, are already busy trying to save as many people as possible. The rescue effort is still chaotic, but here and there most energetic individuals (including Tratain) are already taking charge of things.

There are fires to be put out, trapped people to be dug out of rubble, and wounded to be tended to and located in temporary lodgings. The party has the opportunity to make a difference.

[All right, looking at your resources I see the following things that would be useful in the rescue effort. It is up to you to decide how much of magic at your disposal you want to expend. Please state it clearly in your next post as I'd like to know what spells you'll have left when the night ends:

- there are hundreds of wounded and any amount of healing will be appreciated,
- flying and any kind of teleport can be used to help free people trapped in rubble,
- Endure Elements, Resistance, and any cold evocation spells can be used to help fight fires,
- Darkvision can be used to aid rescue workers.]

Monthor 
Tuesday April 1st, 2008 7:50:53 AM

http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526

Monthor continues his best efforts to help the rescue attempts.

Available to use:
Necklace of adaptation
Ring of fire resistance (20 pts)
cloak of the Mountbank ( Ddoor 1/day)
winged boots (2 charges remaining)

Potions
1/ gaseous form ( wouldn't this help free someone? Or help to go get to someon?)
2/ fly
3/ Potion of Cure moderate wounds

Brahm's tattoo
Level 3 Cure Serious Wounds. 1xday at 5th level

Dwarvish darkvision. 60 feet.

Adamentine War axe ( Adamantine- This ultrahard metal adds to the quality of a weapon. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.). Should be very helpfull to help clear debris.

Stonecunning should help with stone structures and assessing instabilities caused by the earth quakes. Plus dungeoneering and survival skills.

Endurance feat....

24 stength....

AND... A... PAAAAARTIDGE IN A PEAR TREEEEE!!!!





Tratain 
Tuesday April 1st, 2008 12:46:35 PM

Tratain continues to try and organize and help with the rescue efforts.

Tratain attempts to Help in the following ways:
Getting the Rescue parties organized so that there aren't too many people all in one area getting in each others ways.
Setting up points for the wounded to be brought to so that healers can tend to them.
He asks that Fresh water and anything that can be used as bandages are brought to the casualty points.
At the Casualty points he instructs the healers to save thier magic for those in dire need and use thier healing skills on those who are not in danger of death.
He lets the people know that temporary shelters will need to be set up, and ask that owners of structures that are not damaged or have little damage volunteer space for the good of the city.
If any City officials are to be found he will discuss the Mordenkanens Mansion idea he has with them.
He asks that those who are unable to help with the fires or digging people out of the rubble attempt to cook food and have water on hand for all the volunteers working throughout the city.

-----------------------------------------------
Tratain will convert all of his remaining spells into healing if needed, use all of his cure light wounds wand, all but 1 charge of the cure serious wounds wand, and 30 charges of the resist energy wand to help those fighting fires and rescuing people from burning structures.

All together whatever is needed:
6 - 0 Level Cure Minor wounds
7 - Cure Light wounds
7 - Cure Moderate wounds
4 - Cure Serious wounds + 1 Protection from Fire spell
4 - Cure Critical Wounds
4 - Mass Cure Light wounds (Healing for 76 People)
4 - Mass Cure Moderate wounds (Healing for 76 People)
4 - Mass Cure Serious wounds (Healing for 76 People)
3 - Mass Cure Critical wounds (Healing for 57 People)
49 Charges of Cure Light wounds wand
42 Charges of Cure serious wounds wand
30 charges of Resist energy (30 points per source)
1 cure light wounds potion
1 cure moderate wounds potion
1 fly potion (For someone to help with rescuing)

Dwight 
Tuesday April 1st, 2008 1:08:22 PM

Dwight has little to offer such a massive aid operation but he does what he can.

3 - Cure Minor Wounds
5 - Cure Moderate Wounds from wand

Fly overs with Whisk to help find others stuck in the rubble. Dwight can use his heavy filament to help lift up to 300lbs.

Otherwise he offers to help in the basic dropping of water onto fire from the air.

Draax 
Tuesday April 1st, 2008 5:37:46 PM

Draax continues to help with the rescue efforts. He uses his cure light wounds potions to stabilize anyone that is close to death and then ensure that that person is brought to one of the healers.

Ring of Feather Fall
Necklace of Adaptation
Slippers of Spider Climbing
Tattoo of Endure elements
Tattoo of Resistance

9 potions of cure light wounds
2 potions of protection against fire

On the bloody morning after - DM Marcin 
Wednesday April 2nd, 2008 3:57:45 AM

The night passes. Initial chaotic response to the disaster is organized. Wounded are being brought to shelter. Fires are being put out. The party takes active part in the effort and everybody soon loses count of how many lives they have saved. Tratain does his best to help to guide the people. The party's mansion, together with any other building that is yet standing, is filled up with wounded and homeless. Tratain doesn't manage to get hold of the officials, though. Maybe during the day they will be easier to find. At least it was possible for everyone interested to visit whatever's left of the Catacombs and finish any transactions that were in progress.

[All righty, substract any healing and other resources you have offered from your sheets. As I said any amount of healing will be appreciated. The potion of Gaseous Form and Resist Energy from wand will also find good use.]

It is now around 5 in the morning. A grey dawn comes and finds the party gathered on the ground floor of the manor at a simple table, eating a modest meal. The faces are covered with soot and everyone is fatigued. The spellcasters have not yet had the opportunity to memorize or pray for spells for this day. Every room that hasn't been ruined is filled with makeshift beds and wounded. Hmary and other women are moving busily among them tending to their needs.

What a night it has been!...

<Pop> <Whizzz>

Suddenly a strange, metallic sound can be heard nearby. Turning around, the party notices that the orb is hovering in the air, spinning very fast. How did it free itself from the pack it was in?

<Crack>

A small fracture line appears on its surface. A whisp of familiar misty smoke escapes from inside it and speeds out through the window like a snake.

<Thump>

Something heavy lands in the courtyard outside!

Jova 
Wednesday April 2nd, 2008 1:59:12 PM

Jova had spent the night all over the city, literally. Now his bones ached with the exersiont.

While Tratain and the others had done their thing, Jova had found himself wandwering about, often appearing to be talking to himself. But with his new found ability, he was actually trying to communicate with the dead. People who had recently died in the quakes. Some did not want to leave their loved ones. Jova found himself coaxing spirits to move on. Move on? He still ws shaking his head.

The night had been long. A few men had followed him from place to place, helping undig bodies. Helping to set up makeshift shelters. Just there to help consol the consolable. It just was. Jova had not asked them, they all just did what needed to be doing.

On the other hand, there were many, far too many, who were spooked by Jova. Although some were convinced him crazy, others recognized the acts of a Grim, a Walker, a folower of the DFeath God. Fear seemed to be a good motivator to get people moving. So Jova used whatever situation demanded, to get people moving on with life, or death whichever.

When the orb cracked, the trail smoke showed, Jova groaned. The loudthump outside just made him shiver. Rest, he needed rest.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Vedik (Fatigued) 
Wednesday April 2nd, 2008 4:51:56 PM

Vedik curses as the orb cracks, feeling helpless. "How did the blasted thing get out of the pocket?" he mutters as he stands and braces for the worst.

"Play this sharp an take no chances, I've got not much left." he says to the group as he hefts his morning star and heads to the door.

OOC: I'm assuming we had time to put on armor between the fight and the night of clean up.
Vedik is completely out of spells, has 1 charge on his cure light wounds wand, and no drops in storage or drawing ability left.

Tratain (Fatigued) 
Wednesday April 2nd, 2008 5:37:18 PM

Tratain says "I don't have many spells left either. If whatever is outside is Hostile, and odds are it is take it down fast. We've got injured people here and all over the city, we can't let anything loose."

Tratain (2nd) 
Wednesday April 2nd, 2008 5:40:59 PM

Tratain leads everyone outside prepared to face whatever came out of the Orb.

He continues "We need to fix that crack in the Orb again, Arien do you have any spells for that? Or any that bar extradimensional travel to keep anything else from comming through?"

OOC:Adam I can't see you spell list so have no idea what you have available.

Monthor ooc> 
Wednesday April 2nd, 2008 6:34:54 PM

Lesser restoration can deal with the fatigue. Pass it on!!!

Monthor HP 151 AC 30 
Wednesday April 2nd, 2008 8:36:10 PM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation
Hasted (? if time permits).
Protection from evil ( ? If time permits)

--------------------------

One of Monthor's new tattoos glows faintly as the fatigue washes away from the dwarf ( lesser restoration).

" So, me guesses that the night's not over yet. Time to go get Fred the axe bloodied ladies. Let's go. "

If Monthor has time, he'll activate the protection from evil effect from another of his tattos and then use a haste potion before going outside.



Draax (Fatigued) 
Wednesday April 2nd, 2008 8:39:46 PM

Draax moans as he slowly moves away from the table, he moans even louder when he learned that whatever caused the thump came for the orb. He moves outside to face see what it is and help fight it if the group must.

Dwight hp 99, ac 26 (fatigued)  d4+1=4
Wednesday April 2nd, 2008 10:45:01 PM

Dwight begins to move with haste, until his body complains of not resting recently.

Feeling the need to keep his agility, Dwight stands at the table and sprinkles some kitty fur on himself (casts Cat's Grace: increase Dex by 4)

He then watches everyone else leave. Grabbing his broom, he prepares to depart. That orb, Bah I can't believe even with todays events, we forgot about that orb!

Dwight would prefer to fly out on the opposite side of the <Thump> to gain altitude before attacking (or being attacked).

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)

Arien 
Thursday April 3rd, 2008 12:58:40 AM

Arien helps with the rescue effort, helping other rescuers and putting out fires where needed.

Arien will cast whatever of the following is needed, using Elemental Mastery to change evocations to cold:

Fly
Extended Fly x2
Burning Hands x2
Fireball x2
Ice Storm
Cone of Cold x2
Disintegrate
Meteor Swarm x2

He will also hand out his 2 potions of protection from fire.

Arien (Extended Mage Armor, Fatigued) 
Thursday April 3rd, 2008 1:02:16 AM

Arien mentally reviews the small list of spells left at his disposal and shakes his head at Tratain's question. "Whatever is happening we need to stop and get this orb out of the city." Arien then strides out to confront whatever is happening with the orb.

(OOC: previous post didn't go through last night for some reason so that is why the double post.)

Visitors (Sub DM Matt) 
Thursday April 3rd, 2008 3:09:57 PM

The Knights, tired and nearly overcome with the toils over the past hours, find yet more strength inside, and hurry outside to confront whatever it is that the orb has brought for them.

As you make it out the the Courtyard, you see a pale form gliding away from you. Already almost 100 feet away, you can still make out the feminine form, with long, thick red hair and red scaley wings. Her long tail whips the air behind her as she flaps her wings and pushes forward.

She is flying westward.

Knowledge (Planes) DC 16 Highlight to display spoiler: {It is a succubus.}

Spot check, DC 25 Highlight to display spoiler: {You see another dark red tail disappear around a corner, about 150 feet north.}

To the southeast, you hear what sounds like a man's scream in the distance, which is quickly silenced, as if cut off somehow.

Tratain  d20+12=13
Thursday April 3rd, 2008 4:45:17 PM

Tratain says "Don't let that get away, Hit it with spells or Bows. Jova we'll need some fly spells if you've got any left. There was a scream to the south, I'll go back and grab the orb and we'll go see what caused it. Monthor can you use that tattoo on anyone else?"

Spot 13

Tratain (2nd) 
Thursday April 3rd, 2008 4:45:56 PM

Tratain goes back inside and attempts to put the orb back in his sack before heading out to see what the scream was.

Draax AC 25, HP 166; endure elements, (fatigued)  d20+20=32 d20+20=36 d20+15=30 d20+10=13 d20+5=23 d8+2=10 d8+2=7 d8+2=3 d8+2=10 d6=5 d6=4 d6=6 d6=2
Thursday April 3rd, 2008 5:36:29 PM

Seeing the flying creature is just within his bow range, Draax is happy that they had found time to pick up their orders from the Catacombs. He takes a deep breath and focuses his energy. Almost as fast as the eye can see he has five +1 cold iron arrows flying towards the creature.

(shots fired at -4 (-2 for fatigue & -2 for Rapid fire))
Hit AC 32 for 10 dmg & 5 fire damage
Hit AC 36 for 7 dmg & 4 fire damage (extra attack from Rapid fire skill)
Hit AC 30 for 3 dmg & 6 fire damage
Hit AC 13
Hit AC 23 for 10 dmg & 2 fire damage

Total 30 dmg (& 18 fire dmg if applicable)

Stan/Draax (2nd) 
Thursday April 3rd, 2008 5:39:49 PM

(OOC: Total fire damage for Draax is 17 instead of 18)

Monthor HP 151 AC 31 (33 vs evil) 
Thursday April 3rd, 2008 8:31:25 PM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation
Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves)
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

---------------

" One more lesser restoration Tratain, say who gets it. "

Monthor will use his remaining Brahm's tatoo on whoever Tratain names.

Then, using his hastedness(???), takes off towards the scream ( south east).

Jova  d20+14=24
Thursday April 3rd, 2008 10:40:12 PM

As tired as he is, the abruptness in Tratains tone helps to make him concentrate. Weasving his hands, and spoutting the phrases he casts a few fly spells on his companions. First he touches Draax, then he moves to Tratain. Vedik had wings, Dwight his brrom, Monthor his boots. That left Arien, who could telport, and himself.

With his bond with Z he tells the bird to follow the beast going southeast.

Z spot 25

--Cast Fly for 15 minutes on Draax and Tratain. [I know this is 2 rounds worth. If we only get one round action, cast fly on Draax.]

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Dwight hp 99, ac 26  d20+22=30 d6+2=5 d6+2=5 d6+2=6 d20+17=18 d20+12=18 d20+22=40 3d6(4+1+5)+2=12 d20+15=25
Thursday April 3rd, 2008 11:24:13 PM

Dwight clears the top of the house just in time to see the furthest creature though not sure what it is. At tratain's direction, he fires upon it (the 100' away creature).

(took -2 to attack due to distance--shortbow, used Rapid Fire)
Att. #1: 30 (dmg: 3(arrow)+3(fire)+6(ice) --only one of the rolls should have been +2) = 12

Att. #2: 18 (nat 1. Yuk!)

Att. #3: 18

Att. #4: 40 (dmg: 6(arrow)+1(fire)+5(ice)=12

-----
Spot: 25

If the 100' succubus is dead already, then Dwight attempts to hit the further succubus.

att #1: 28 (dmg 12)
att #2: miss
att #3: miss
att #4: 38 (dmg 12)

----------
Either way Dwight's arrows should do 9+4(fire)+11(ice)=24 (if no resistances).

Seeing the hawk Z, sweep west, Dwight tries to get Whisk to aid Z.

OOC: Is this okay, or is there a better way to post my attacks? Seems there are always so many options and what-ifs at this lvl of play.

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom

Arien  d20+29=32 d20+9=20 d20+21=35 10d6(3+3+1+4+3+6+6+3+2+5)=36
Friday April 4th, 2008 3:18:55 AM

Arien seeing only the Succubus flying away quickly chants a lightning bolt at the retreating creature, spontaneously changing the lightning to pure sonic force. The sonic bolt lashes at the succubus as it tries to flee.

(Spell Resistance check: 35, 36 Sonic damage, reflex dc 26 for half.)

Vedik (fatigued) 
Friday April 4th, 2008 7:06:04 AM

Vedik takes to the air, flying after the flying creature thats escaping.

OOC: Double Move (120 feet)

Tratain (2nd) 
Friday April 4th, 2008 7:12:13 AM

Tratain says "Monthor use the Tattoo on Draax. Draax go with Vedik after the second one that Dwight spotted, everyone else towards that scream."

Montor ooc 
Friday April 4th, 2008 8:50:37 AM

re: Flying.
The charges on Monthor's boots would have been expended during the rescues. He'll need a hit from Jova's wand as well.


Visitors, Round 1 Results/Round 2 
Friday April 4th, 2008 3:42:54 PM

Tratain barks some orders as he runs back inside to manhandle the sphere back into its sack. [I'll say that the round ends with you getting it back into the sack, so next action starts from in there]

Faster than his companions can even account for, Draax looses five dull metallic arrows at the flying form. Four of them embed themselves in its back, and you hear a feminine voice cry out in pain as the form wavers in the air.

Monthor uses his tattoo on one of his companions (just say who and make appropriate notations), then runs southeast toward the scream. [what is his movement now?]

Monthor Highlight to display spoiler: { Rounding a corner and running down the street, it is only a few seconds before you come upon a small group of peasants. They are crowding around another man, lying on the ground. He appears to be dead. "She- . . . she- . . . she was kissin' on 'im, and 'e just fall over!" one woman yells.}

Jova quickly casts a fly spell on Draax.(you can get Tratain next round if you want, he went inside anyway)

Dwight floats up and fires away at the flying form. Two of his four arrows fly true, though they do not seem to cause any real damage to the flier. [post is fine, anything reasonably clear works]

Arien raises his hands and calls forth a large bolt of lightning, turning it into a wave of pure sonic power. It slams into what Arien identifies as a Succubus, tearing it apart instantly.

Pieces of the body fall to the ground amid a small torrent of thick blood.

Vedik flies after the demon, only to see it explode in front of him.

[i know it's confusing with no map, I will get one this weekend]

Monthor Highlight to display spoiler: {Ahead, you hear a few more screams, though not as dire as before. "What is that?" you hear a man yell. "Johnny, stay away from it!" another says. The voices seem to come from less than two blocks away, to your left.}

Listen check DC 25 Highlight to display spoiler: {You start to hear screaming from the north, though it is a bit far away. You judge a few hundred feet.}

Monthor HP 151 AC 31 (33 vs evil)  d20+4=10
Friday April 4th, 2008 4:35:02 PM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation
Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves)

Movement 40'

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

---------------

To the peasants...

" GET OFF THE STREETS!!!! GET INSIDE!!!! MAKE WAY!!! "

Weapon drawn, Monthor turns left RUNS ( Full Round Run action) towards the voices.

" THIS WAY!!!! "



Draax AC 25, HP 166; (fatigued)  d20+10=20 d20+3=19
Sunday April 6th, 2008 2:44:45 PM

Draax flies in the direction indicated by Tratain, looking for the creature.

spot check 20
listen check 19

Current effects:
Flying
Necklace of Adaptation
Endure elements
Resistance


Tratain  d20+12=32
Sunday April 6th, 2008 9:17:26 PM

Tratain comes back out of the house after securing the Orb. He says "Draax, Vedik, and Jova head North I think i heard screams from that way(Listen 32), the rest of us will follow Monthor and try and catch up with him. Lets get going"

Dwight hp 99, ac 26  d20+19=29 3d6(4+2+1)+9=16 3d6(2+4+4)=10 3d6(5+2+2)=9 6d6(2+4+2+4+2+5)=19
Sunday April 6th, 2008 11:46:27 PM

Dwight flies after the creature he spotted last round, while grabbing his holy arrows.

Loading 3 holy arrows (+2) he fires.

att: 29 (31 if evil)
dmg: 16(arrow)+10(fire)+9(ice)+ 19(if evil)= 54 (total)

(can hit AC 20, up to 300' if a bow can fire that far. Didn't see a max. arrow range.)

Between the birds and Dwight, Draax should have an easy trail to follow.

OOC: if creature is to far, Dwight take double movement to get within firing range.

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom


Vedik 
Monday April 7th, 2008 7:38:02 AM

Seeing Arien dispatching the demon utterly, he turns north with Draax and Jova, looking for the other one.

Jova 
Monday April 7th, 2008 1:12:31 PM

Jova runs toeard the remaining demon.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Visitors, Round 3 
Monday April 7th, 2008 8:29:09 PM

Monthor charges down the street, yelling for cityfolk to get out of the way.

Monthor Highlight to display spoiler: {Rounding a corner, you see a strange, somewhat feminine form bending over a man. She has reddish wings and tail, matching her hair. She resembles the demon just killed a few moments ago. She is about 20 feet ahead.

When she sees you, she drops the man and smiles. Mumbling a few words, she points a finger and beckons you over.

You feel a bit woozy, as if something is tugging at your insides. Make a will save, DC 22. Success=no effect. Failure=you now consider the succubus friendly. you have no desire to attack, and will try to prevent your friends from doing so (you won't fight, but you will try to stop them peacefully).
}

Draax, Dwight Vedik and Jova rush north as fast as can be. Those fourHighlight to display spoiler: {Moving quickly up the street, you see a woman laying on the ground, triple gashes across her chest. She is neither moving nor breathing. You can hear yells and excited talk up the street, but can't see anything yet. (how fast can you each move, and how fast are you moving?)}

Tratain runs off after Monthor, along with Arien. Those two Highlight to display spoiler: {Running down the street, you come up to a group of people bending over a man's body. He is clearly dead, and they are alternating between crying, whimpering, and trying to move the body. Then, you hear Monthor screaming and yelling for people to get out of the way, and hear him bellow, "THIS WAY!" His voice is coming from around a street corner, 20 feet ahead then to the left.}

Dwight hp 99, ac 26  d20+15=27
Monday April 7th, 2008 11:00:51 PM

(moved 80' last round)

Dwight disregards the unfortunate woman for now; hoping to prevent others ending up like her.

Not seeing the beast, Dwight continues to fly with 3 holy arrows readied.

spot: 27

--------------------------------
spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')


Arien (HP 118/118, AC 21; Mage Armor) 
Tuesday April 8th, 2008 2:53:11 AM

Hearing Monthor shout Arien slaps a hand on Tratain and with a brief moment of concentration dimension doors the pair to just ahead of where the shout came from.

Monthor ooc> 
Tuesday April 8th, 2008 6:12:58 AM

Doesn't protection from evil block the succubus' attempt to possess Monthor?

I missed that you activated that. Yes it protects him. She doesn't know that, though, so she still tries. -M

Monthor ooc> part 2 
Tuesday April 8th, 2008 6:23:26 AM

Assuming that protection frome evil doesn't work ( although... I think it does).
What about Monthor's spell resistance (20)?
Does the succubus have to role to beat it?


Monthor HP 151 AC 31 (33 vs evil)  d20+20=37 d20+20=27 d10+19=26 d10+19=25 d10+19=20 2d6(4+1)=5 3d8(4+1+6)=11
Tuesday April 8th, 2008 10:47:00 AM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation
Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves)

Movement 40'

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
---------------

Feeling the mental tug, Monthor remember from past experiences that the succubus must be trying to charm him. Good thing the protection from evil effect from his tatoo is protecting him... however... she doesn't have to know that.

" Wella wella wella... aren't ye a pretty thing. Why surely we can be friends??? Me be Monthor the freindly... "

:: Monthor advances 20' towards the succubus ::

" Now me friends will be coming soon... me won't allow them to hurt ye... They just don't understant... your me new friend after all..."

Once Monthor gets within range, he swings Fred the axe two handed at her.

----------------------------

two handed Power attack -9/+18

Hits AC 37 ( crit threat 27)
Damage ( 26+25+20) 71 physical, 5 holy and 11 sonic (thunder) for 87 points of damage.

----------------



Monthor correction 
Tuesday April 8th, 2008 10:50:56 AM

Not that it's going to matter, but the physical damage bonus is 37, not 19.

Damage is actually 125 physical, 5 holy and 11 sonic for 141 damage.



Vedik AC 16 HP 137/137  d20+7=15 d20+7=11
Tuesday April 8th, 2008 11:24:30 AM

Vedik continues flying towards the commotion, searching for the demon.

OOC: Vedik moves 60' with the wings. 20' on the ground. He's moving at full speed.
Spot check 15 (ignore 2nd d20)

Jova  d20=6 d20+14=30
Tuesday April 8th, 2008 1:35:18 PM

Jova stops at the wounded womans side. His friends all hae run off chasing. Jova simply stands by the womans side and listens.

Listen 6
Z spot 30 [If Z can spot the demon, Jova will try and tel;eport to the spot next round if needed.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Tratain 
Tuesday April 8th, 2008 5:19:38 PM

After being Dimension Doored by Arien Tratain looks around trying to spot Monthor or the Demons.

Draax AC 25, HP 166 
Tuesday April 8th, 2008 6:49:27 PM

Although the woman on the ground looks dead, Draax wonders if she can still be helped. He pauses for just a second, but seeing Jova stop to check on the woman, Draax flies towards the yelling and the exciting talking. He flies at a speed of 60 until he sees a target to go after.

Visitors round 4 
Tuesday April 8th, 2008 7:25:03 PM

Dwight flies forward, searching for any sign of the enemy.

Dwight Highlight to display spoiler: {You fly about 30 more feet, then spot her in the distance. She is still about 200 feet off, but you are able to catch a decent glimpse as she floats forward, not seeing you behind her. }

Arien grabs Tratain's arm, and the two teleport around the corner, taking in their surroundings.

Arien, Tratain and Monthor Highlight to display spoiler: {Monthor pretends to be charmed by the succubus, making sweet-talk as he saunters forward. She smiles, beckoning him closer and opening her arms. Just as she tries to embrace the dwarf, he raises his axe in the air.

Arien and Tratain teleport in just in time to see the axe fall, severing her head from her body, both falling to the pavement with loud thumps.
}

Jova stops and bends down to inspect the woman's body. She is clearly dead, though Jova can sense her restless spirit nearby, a few feet in the air, likely not yet accepting her fate. The spirit feels confused, and somewhat helpless.

Draax and Vedik fly on behind Dwight. Both should read Dwight's spoiler above, as it now applies to you as well.

Draax AC 25, HP 166 
Tuesday April 8th, 2008 9:14:30 PM

Not wanting to risk a very long shot, Draax decides to moves closer to the creature while she is not aware of the group.

Dwight hp 99, ac 26  d20+20=33 3d6(4+2+3)+11=20 3d6(1+3+3)=7 3d6(5+5+3)=13 6d6(3+6+6+1+3+1)=20
Tuesday April 8th, 2008 11:09:41 PM

Dwight takes aim, and lets his 3 holy arrows (+2) fly the great distance.

(-6 for distance)
att: 27
dmg: 20(+2 arrow)+ 7(fire) + 13(ice) + 20(holy, if evil) = 60 total

Dwight continues to fly toward the beast.

--------------------------------
spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')



Jova 
Wednesday April 9th, 2008 4:57:21 AM

Although Jova senses the spirit he cannot quite see her. He closes the dead womans eyelids, and then stands. He speaks outloud to noone in particular,

"My heart fills with sadness as you depart this world. Whoever you left behind will be saddened for sure as well. Fear not, it is a path we all must take. Soon, all too soon the rest of us will follow you.

"Fear not, your journey only takes a new path today. Luck to you." Jova then bows deeply in the direction of the spirit. When he stands he removes his hat and runs his tired fingers through his hair. This new found ability responsibility was a heavy one indeed. New respect envelops him for Gargul, having to deal with such sadness all the time.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Vedik AC 16 HP 137/137 
Wednesday April 9th, 2008 7:35:33 AM

Vedik flies fast when he sees the demon, his magical wings flapping quickly as he readies his morning star.

OOC:
Double Move 120'


Third one down - DM Marcin 
Thursday April 10th, 2008 7:07:31 AM

Dwight's arrows end the existence of the third of the succubi.

There it ends, as quickly as it started, with three demons splattered on the cold cobblestones of Plateau City and a few more poor souls of its citizens moving on - with help from Jova.

On this tragic night a battle that would normally be the talk of the streets for months will pass as merely an episode of a greater tragedy.

Bodies are taken away for burial. Blood dries up on the street.

The party has the time to gather together once again. Weary, the adventurers return to the manor.

[...]

More trouble - DM Marcin 
Thursday April 10th, 2008 7:24:01 AM

It is too quiet.

Just a few moments ago outside of the manor house wounded were moaning, people were arguing, children were crying. Now all that can be heard down the street are the footsteps of the heavy boots of the Knights.

A huge tom - Sweetie - passes the party running away from the manor, hissing, its fur up all along its back.

We round another corner...

The street in front of the party's mansion is empty aside from five dark shapes.

Here they hover gently and quietly in the air, just a few feet above ground, black and metallic shapes that would look like some crazy statues were they not moving gently every now and then.

The largest one [1 on the map], the one floating in the middle, resembles a gigantic crab with strong pincers, only its legs are atrhopied and it hovers in the air. To your eyes it looks covered with dark armor plates. It rotates ever so slowly around itself, seemingly taking in the sights. Its pincers snap every now and then.

Surrounding it are four smaller shilouettes [A through D]. Each is humanoid and maybe six feet tall, and clad from head to toe in some kind of black armor. Their legs are small and curled up under their bodies, as they too seem to float in the air and make no use of them. Their arms - or what passes for their arms - seem to end with gauntlets armed with many sharp blades. The strangest sight is the shape of their helmets - it suggests these humanoids might have beaks and heads not unlike those of birds of prey.

They hover in complete silence, never straying far from the odd creature in the center, and seem to be on constant watch and alert.

Wisps of yellow mist drift from the creatures to the ground, where they slowly dissipate.

A faint alchemical smell hangs in the air. It resembles a mixture of sulphur and brimstone.

[Each of you can enter map from any side you would like (your manor is on the eastern side of the map). Windows can be used to gain cover. When you post please list AC, remaining HP, and all active magic effects. Please also include a working link to your character sheet.]

[Map. Matty, many thanks for great job helping out!]

Dwight 
Thursday April 10th, 2008 10:08:45 AM

OOC: It might be just me, but the map seems to only show A1-n7. I suspect there is allot more.

[Bottom right square should be n40. Um, try to reload or maybe save the file and then open it from the hard drive? It shows up on my computer just fine. Anybody else has this problem? M.]

Tratain HP 205/188 AC 30  d20+12=24 d20+15=22
Thursday April 10th, 2008 5:42:44 PM

Tratain spots the strange figures and casts Divine Power on Himself. He wonders if those also came out of the orb and checks to see if it is still secure in his sack. He also tries to spot anything unusual about the creatures.

He says "Anyone have any idea what those are?"

Spot 24
Knowledge religion 22

Tratain and the group are down near k40 peering around the side of the Mansion.

Tratain (2nd) 
Thursday April 10th, 2008 6:03:23 PM

Tratain also looks for any signs of the people who were at the Mansion before the group left.

Monthor HP 151 AC 31 (33 vs evil) 
Thursday April 10th, 2008 9:27:45 PM

http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

-------------

Monthor activates his protection from evil tatoo again. Then, he draws out a potion of enlarge person and looks at tratain.

" Got two more... "

" Don't know what they are... but they be UGGGGGLY. "



Dwight hp 99, ac 26  d20+7=19
Thursday April 10th, 2008 11:10:47 PM

Dwight pulls his bow back, knocked with 3 holy +2 arrows.

knowledge(nature): 19 Anything natural/unnatural about them?

He looks to the others, wanting to release them. Instead, "I'll hit the biggest one with these, from there (pointing to H40). I'll need some cover if they rush."

Dwight then disappears. (Ring of invisibility)

--------------------------------
spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')


Draax AC 35, HP 166 
Thursday April 10th, 2008 11:17:35 PM

On their way back to the mansion, Draax takes the time to put on his other magical items. If forced to fight these creatures, he is sure that his arrows will not do much harm so he switches to his sword and shield.

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Draax

href=http://docs.google.com/View?docid=dc89p58s_0fc8fffrt] Jova Kon 34 AC 96 HP [Darkvision, Shield] 
Friday April 11th, 2008 12:48:54 AM

Jova stands and inspects the situation. He weaves a spell about himself, allowing for better armor. He also gets ready to cast a ray spell if needed. The others are not attacking, maybe these creatures are good.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--3/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion

Jova 
Friday April 11th, 2008 1:04:54 AM

I give up

Vedik AC 16 HP 137/137 
Friday April 11th, 2008 7:44:25 AM

Vedik sighs as he sees the creatures. Readying his weapon and shield, he waits for the party's ranged attackers to soften the new foe.

Vedik (2nd)  d20+18=23
Friday April 11th, 2008 8:02:43 AM

Vedik takes out his pocket bard, and attempts to activate the wand of good hope, raising the morale of the Grey Knights

OOC:
UMD: Activate Wand DC 20: Passed
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Watching - DM Marcin 
Friday April 11th, 2008 10:12:43 AM

Tratain strenghtens himself with Divine Power and makes sure the orb is still in his posession. It is, resting dormant after spewing out demon spawn into the city. These must have come out together with the succubi. Maybe the succubi were running away from them. Everything about the humanoid creatures seems somehow strange - on a closer look their helmets seem to be an integral part of their armor, welded tight to the breast pieces. It is doubtful if these creatures could turn their heads if they wanted to. There are no eyeslits, either - the presence of the eyes is accented only by bulbous protrusions on the surface of the helmets. It is not known how or if they see. The pincered one looks like some kind of war beast - no living thing could have grown this kind of metal plates. The flesh of the pincers is sinewy and oily black with hints of red. There are many small spines and barbs on the surface of its artificial shell. The group stands in complete silence. Tratain doesn't remember a single mention of such creatures from his theological studies.

The people that have been gathered in and around the mansion are nowhere to be seen. On the other hand, there are no bodies, no pools of blood, no signs of trouble. Have they had enough common sense to flee? A muffled cough coming from inside of the mansion reveals that at least some chose to hide instead.

Monthor is with Tratain near the southeastern corner of the map. They are joined by invisible Dwight who starts making battle plans.

Dwight discerns that the pincered creature is definitely not a denizen of the prime material plane. They simply don't grow that large and in these colors in the nature. The animal (?) looks heavily altered. Judging from the brief observation the party was allowed so far its natural instincts might also have been modified or suppressed.

Draax switches to melee weapons. Jova is right next to him, weaving defensive magic. Vedik activates a morale effect. Looks like the gang is all here (Arien?).

[Are the map problems resolved?]

[...]

Dwight-Map 
Friday April 11th, 2008 10:24:20 AM

OOC: Yes, I was eventually able to see the entire map. Must of been one of the servers, as it took several minutes. Now its instant (or very close.)

Strangers - DM Marcin 
Friday April 11th, 2008 10:28:13 AM

A pale face of a man appears in one of the windows further down the street [to the north of row 1, not on the map]. The strangers notice - one of the bird heads rises a gauntleted hand and emits three melodic, metallic screeches that sound a bit like some kind of insane musical instrument. The pincered one spins with lightning speed and spits out a large black glob in the direction of the window.

It misses and hits a neighboring window instead. A second later something happens inside that room, some furious activity - remains of a broken table and bed get thrown out of the window - and just as soon everything there goes still again. The face of the man disappears from sight as he runs away from the window.

Five seconds later several black, thorny branches grow out of the window of the room hit by the blob. They flail around wildly - the growth cycle of a plant condensed into mere seconds - and then they finally go still.

[Map (same as yesterday).]

Arien (HP 118/118, AC 21; Mage Armor) 
Saturday April 12th, 2008 3:37:27 AM

Arien narrows his eyes at the activity, clearly these beings didn't want any witnesses. "Who are you and what is your business here?" The elven mage calls out as he mentally prepares himself for battle.

Arien 
Saturday April 12th, 2008 3:42:50 AM

Forgot link: Here

Dwight hp 99, ac 26  d20+19=36 3d6(1+5+4)+6=16 3d6(4+5+2)=11 3d6(2+4+4)=10 d6=1 6d6(2+1+5+5+4+1)=18
Sunday April 13th, 2008 10:05:37 AM

Dwight takes careful aim, now just under 120' away. Targeting the largest of the evil beasts, 3 arrows are unleashed at once.

att: 36 -2 (distance = 34
dmg: 16(arrow)+ 11(fire)+ 10(ice)+1(sneak attack since invisible)+18(+2 holy arrow vs. evil) = 56 total

Dwight then activates his ring of blink!

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')

OOC: I have found it helps to have the 'link' info on my character sheet. Then I just copy/paste each time.

Draax AC 29, HP 166 
Sunday April 13th, 2008 1:56:10 PM

The creature look evil, but they have not made any hostile actions yet besides convincing onlookers to turn away. Realizing that he does not want to confront these creatures close up unless he has to, Draax switches back to his bow while he waits to see the results of Arien's challenge and Dwight's arrows.

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Draax

Dwight 
Sunday April 13th, 2008 3:36:27 PM

OOC: Yeah, if Arien's spoken question seems to be productive (versus hostile), Dwight will hold his arrows, per previous post and remain invisible.

Otherwise, pincushion time!

Tratain 207/188 Divine Power  d20+23=27 d8+5=6 d20+19=21
Sunday April 13th, 2008 9:20:11 PM

Tratain, about to ask Arien if he knows what those creatures are instead readies an action to cast Spiritual Weapon at the Large enemy if they become hostile after Arien jumps out and challenges them.

Spiritual weapon Hits AC 27 for 6 Force Damage
Spell Resist Check if needed 21

A challenge - DM Marcin  Shooting at Arien: d20+20=35 d20+20=21 d3=1
Monday April 14th, 2008 6:06:52 AM

Arien shouts out a question. This definitely gets the attention of the creatures as they turn in his direction. There is no verbal response. One of the birdheaded humanoids rises his arms instead. Two black, quill-like, feather-shaped, metallic arrows shoot out from his gauntlets in the direction of Arien. Only one hits. The physical damage is minimal, but the mage suddenly starts to feel numbness spreading through his body [Arien takes 1 damage and needs to make a Fort save DC22 vs poison or become paralyzed].

Dwight shoots the big crab-like creature. The arrows speed to their target and hit it. He is unable to inflict precision-based damage [too far to sneak attack, you have to be within 30ft]. Strangely enough, the arrows do much less damage then expected. There is no burst of fire or ice, and no characteristic flash of holy energy [Spellcraft DC26 Highlight to display spoiler: {The big creature is standing inside an antimagic field}]. Dwight considers activating his Ring of Blinking but there is not enough time [it is a standard action to activate a ring].

Draax switches back to his bow.

Tratain launches a Spiritual Weapon at the largest of creatures, but it winks out of existence some 10 ft away from it! It reappears again a moment later and tries to approach it once again, but every time it comes within 10 ft something suppresses its magic.

[...]

On the move - DM Marcin 
Monday April 14th, 2008 6:12:08 AM

The bird-men become agitated. They spread out in front of the crab in a narrow phalanx. The whole group starts to move, floating quickly to the southeast in the direction of the mansion. A few more strange metallic noises come from them, as if orders were given or curses were shouted out. The wounds inflicted by Dwight's arrows seem to have already healed.

[Map.]

Tratain 207/188 Divine Power; Good Hope 
Monday April 14th, 2008 8:56:37 PM

Tratain says "Try for the smaller ones first, we also need to find out how far that anti-magic field goes."

Draax AC 29, HP 166  d20+24=26 d20+19=30 d20+14=17 d20+9=19 d8+2=5 d8+2=6 d8+2=10 d8+2=10 d6=5 d6=1 d6=3 d6=3
Monday April 14th, 2008 9:08:44 PM

Draax is surprised that the creatures are heading toward the mansion instead of dealing with the knights. "Since they are not after us, they must be after something or someone at the mansion or they are concerned with the tree. Those branches that came out that house means that have some nature magic, so I would guess the tree. Any other thoughts?"

While he waits for others to speak, Draax fires a few arrows at the birdheaded humanoid that fired at Arien.

Hit AC: 26 for 5 dmg, 5 fire dmg
Hit AC: 30 for 6 dmg, 1 fire dmg
Hit AC: 19 for 10 dmg, 3 fire dmg
Hit AC: 19 for 10 dmg, 3 fire dmg

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Draax

Dwight hp 99, ac 26  d20+19=30 3d6(3+6+1)+6=16 3d6(5+2+2)=9 3d6(6+3+2)=11 6d6(4+5+6+3+2+1)=21
Monday April 14th, 2008 11:07:35 PM

Dwight watches as Draax's arrows fly. If they appear to do damage, Dwight will add some of his own (3 holy arrows +2).

att: 30 -2 (dist.) = 28
Dmg: 16(arrow) + 9(F) + 11(I) + 21 (Holy) = 57 total

If Draax's arrows seem as ineffective as Dwight's were last round, he'll activate his ring of Blink instead.

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')


Jova 34 AC 96 HP  d20+20=31 d20+20=39 d20+20=35 d20+20=26 d20+20=40
Tuesday April 15th, 2008 12:41:23 AM

Jova moves off to the right hand side of the group not wanting to be encompassed in any field type spell. When Tratain mentions the antimagic field, Jova cocks his head and tries to dispel an magic in the area of the giant crab.

--Move 30 feet to right. Cast Dispel Magic aimed at Crab creature. 31, 39, 35, 26, 40nat 20

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--2/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Arien (HP 117/118, AC 21; Mage Armor)  d20+13=29 d20+30=49 d20+29=32 d20+29=37
Tuesday April 15th, 2008 4:29:31 AM

Arien feels his limbs go sluggish for a moment but fights off the feeling (Fort save 29), the creature's response has told him all he needs to know about their intentions and he looks for a way to answer in kind. (Knowledge Arcana check 49, Knowledge Dungeoneering Check 32, Knowledge The Planes check 37)

Monthor 
Tuesday April 15th, 2008 6:12:10 AM

Monthor holds back and waits the word from Tratain to attack.

Exchange of fire - DM Marcin  Ranged attacks: d20+20=32 d3=3 d20+20=29 d3=3 d20+20=23 d20+20=24 d20+20=25 d20+20=32 d3=3 d20+20=30 d20+20=30 d3=2
Tuesday April 15th, 2008 6:15:31 AM

Out of Draax's arrows only the second one hits, but does not seem to carry enough impact to harm the creature.

Dwight activates his Ring of Blink.

Jova tries to bring down the Antimagic Field protecting the creatures, but the spell he uses simply does not have enough power to do so [Dispel Magic can't affect an Antimagic Field - see the description of the Antimagic Field spell].

Arien quickly goes through the vast knowledge he has accumulated over the years and tries to dig out any useful facts - with some success [Arien Highlight to display spoiler: {The only mention of similar creatures he can recall comes from demon history. Several centuries ago Tanar'ri encountered these strange tribes, known collectively as the Legion, in some far-away remote demiplane, and succesively lost two local wars against them. The Legion consists of various kinds of beasts, with the bird-men seemingly acting as soldiers and controllers of their other, beastly companions. The faction is powerful, highly militant and precisely organized, and is bent on conquest and domination. Tanar'ri records mention they are invulnerable to fire and may possess other strengths. They do not mention rank-and-file bird-men posessing magic powers.}].

With the distance between the party and the group of strange beasts still rather large the demons settle for an exchange of ranged fire. All four of the bird-men kneel down and take careful aim while launching their quills at the party from their gauntlets. Each one shoots two shards of black metal.

[Here is the AC hit and damage I rolled. Everyone who takes damage needs to make a Fort save vs poison DC22 or become paralyzed:

Monthor AC hit 32 damage 3,
Tratain AC hit 29 damage 3,
Dwight both arrows miss,
Draax a miss and AC hit 32 damage 3,
Jova a miss,
Arien AC hit 30 damage 2.]

[Map (same as yesterday).]

Monthor ooc 
Tuesday April 15th, 2008 8:16:43 AM

Are the creatures evil?
If so, Monthor's AC is 33 ( 34 if you count the dodge feat bonus). Does it still hit?



Tratain AC 29 HP 204/188 Divine Power; Good Hope; Fatigued  d20+24=29
Tuesday April 15th, 2008 8:00:15 PM

Tratain says "Monthor, Draax, and Vedik, form a line with me, we're going to attack them. Try and stick close so we can support each other, Monthor on the Left, them Me, Draax then Vedik. Dwight, Jova, and Arien try and stay out of range and make use of any openings we might create."

The group moves as close to the enemy as they can moving at the slowest members pace.

Monthor HP 151 AC 31 (33 vs evil) 
Tuesday April 15th, 2008 8:18:56 PM

http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

Move 20'

---------------------

Listening to Tratain, Monthor does as he's told. He forms on Tratain's left.



Vedik AC 25 HP 137/137 
Tuesday April 15th, 2008 8:25:37 PM

Vedik forms where told and moves forward at the slowest pace, his morningstar ready.

Dwight hp 99, ac 26  d20+21=36 2d6(1+5)+8=14 2d6(5+2)=7 2d6(2+3)=5 4d6(2+3+6+4)=15 d100=79
Tuesday April 15th, 2008 10:55:16 PM

Dwight floats in and out of existence, just 4 feet off the ground wondering how to hit these creatures. "Their magic bubble and resistance prevents me from damaging them. Given their distance, there must be more than one bubble, for I do not know of a magic strong enough to protect them all in one field."

Readied action: firing of more arrows (2 holy arrows)at smaller creature if the advancing party knocks down one of the creatures. (Dwight wants to test if the field is linked)

If the advancing group does not knock one down, Dwight remains in the background.

att 36 +2(hope)-2(dist)=36
dmg: 14(arrows)+7(F)+5(I)+15(holy)=41
(not blinked out-79%)

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')
Blinking (physical attacks miss 50% of the time)

Draax AC 35, HP 163/166  d20+17=20 d20+17=26
Tuesday April 15th, 2008 11:04:21 PM

Draax fights off the paralyzing effects and switches back to his sword and shield. He forms with the others and begins moving forward.

(Fort save 26 used hero point to reroll)

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Draax

Jova34 AC 96 HP 
Wednesday April 16th, 2008 1:25:37 AM

"I tried to dispel the magic that is protecting them. It didnt seem to work"

Jova moves forward 20 feet just keeping behind and to the right of the group. He draws his dagger and readies it to throw.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--2/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Advance - DM Marcin 
Wednesday April 16th, 2008 5:44:45 AM

[The creatures are evil, so the arrow aimed at Monthor last round didn't hit him.]

Tratain's Spiritual Hammer appears and disappears around the crab, making it easy to see exactly how far the field extends around it [I'm marking it as a golden radiance on the map].

Tratain issues a command and starts to advance at the group. Monthor is on his left, Draax (now back with sword in hand) and Vedik on his right [I'm assuming double move at speed 20, so you cover 40 ft].

Dwight hangs on behind the line, quickly coming to the conclusion that the standard spell can't be the source of the antimagic effect just witnessed [I've put you on the last row of the map for reference purposes, feel free to adjust your position as needed].

Jova also advances, but keeps behind the group.

[...]

Barrage of bolts - DM Marcin  Quills: d20+22=39 d20+22=38 d3=3 d3=2 d20+22=34 d20+22=40 d3=2 d3=2 d20+22=31 d20+22=34 d20+22=35 d20+22=32 d3=3 d3=1 Plant grapple checks: d20+24=37 d20+24=34
Wednesday April 16th, 2008 6:09:04 AM

The group of enemies likewise compactify their formation, seemingly readying for the incoming charge. For now they are content to barrage the advancing phalanx of Knights with another volley of projectiles.

Monthor is hit by two quills [AC hit 39 and 38, damage 3 and 2].
Tratain is also struck twice [AC hit 34 and 40, damage 2 and 2].
Draax manages to avoid both shots directed at him.
Vedik is hit twice [AC hit 35 and 32, damage 3 and 1]

[Each hit by an arrow forces a Fort save vs poison DC22. Failure = paralysis.]

The crab sticks close behind the line of its allies. It tenses and then spits out what looks like a black gob of goo. The fleshy sack travels a short arc in the air and lands right at the feet of Monthor and Tratain, where it bursts. In the next second a huge, black, leafless, thorny plant springs into life, crushing the cobblestones while putting down roots, its tendrils flailing around wildly looking for support, trying to wrap themselves around anything they can [the plant makes a grapple check vs Monthor (grapple 37) and Tratain (grapple 34). If this is good enough to beat your Take10 scores you are now grappled. There is no damage, but you can't move until you either free yourself (beating plant's grapple score of 34), escape (Escape Artist DC34), or cut your way out (dealing at least 20 damage to the plant - but note that not all weapons can be used while grappling)].

[Map. The squares W25 and Z25 are inside the Antimagic Field, the squares V25 and a25 are not. Squares occupied by the black plant count as dense foliage - grant concealment and cost double to move through. If you attack a target standing inside the antimagic field while you yourself are not you get to include all magic bonuses to hit/damage active on you, but any enhancements on the weapon do not work (as its magic is suppressed in the moment when it strikes).]

Vedik AC 25 HP 134/137  d20+17=35 d20+17=20 d20+17=33
Wednesday April 16th, 2008 7:22:46 AM

Vedik grunts but manages to over come the poison he feels seeping into his veins. He moves forward as Tratain directs.

OOC:
Hero Point Reroll: DC 35 and DC 33 (passed)





Dwight hp 99, ac 26  d100=90 d20+27=46 d6+5=7 d6=5 d6=5 d6=3 d6=4 d20+22=33 d6+5=9 d6=2 d6=1 d6=1 d6=1 d20+17=20 d6+5=9 d6=5 d6=2 d20+27=46 d6+5=8 d6=6 d6=4
Wednesday April 16th, 2008 8:33:23 AM

Dwight seeing a way he can help the party, targets the grappling plant. (He flies to B39, which should be about 30')

He shoots some arrows at the plant hoping to allow his comrades to continue advancing

(Blinking:90%, using point blank, precise shot and rapid shot. Using F=fire, I=ice, H=holy)

Att 1 (holy arrow): 46
Dmg: 7(arrow)+ 5F + 5I + 7H = 24

Att 2 (holy arrow): 33
Dmg: 9(arrow)+ 2F + 1I + 2H = 14

Att 3 (normal arrow): 20
Dmg: 9(arrow) + 5F + 2I = 16

Att 4 (normal arrow): 46
Dmg: 8(arrow) + 6F + 4I = 18

(IF everything hits: total = 72 against the overgrown weed)

Arien (HP 115/118, AC 25; Mage Armor, Shield)  d20+13=32
Wednesday April 16th, 2008 1:13:24 PM

Arien fights off the debilitating effects again (fort save 32) and casts a shield spell to bolster his defenses and then relays what he knows of the creatures as he backs off.

Draax AC 35, HP 163/166  d20+24=42 d20+19=22 d20+14=26 d20+9=17 d8+13=20 d8+13=15 d8+13=15 d8+13=17 d6=6 d6=4 d6=4 d6=3
Wednesday April 16th, 2008 6:32:20 PM

Draax looks to see if Dwight's arrows are having an affect on the plant. If the arrows do enough damage to release Tratain and Monthor, Draax will hold his attack and continue to move forward. If they have no affect or they do not do enough damage to free the two, Draax will attack the plant.

(Using +3 cold iron holy sword, all attacks are at -4)
Hit AC 42 for 20 dmg and 6 holy dmg (if plant is considered evil)
Hit AC 22 for 15 dmg and 4 holy dmg
Hit AC 26 for 15 dmg and 4 holy dmg
Hit AC 17 for 17 dmg and 3 holy dmg

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Draax

Monthor HP 151/146 AC 31 (33 vs evil)  d20+22=41 d20+22=25 d20+20=26 d10+41=51
Wednesday April 16th, 2008 8:46:47 PM

http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

Move 20'

-----------------

( Ref checks 41 and 25)

Monthor shakes off the poisons' effects and gets very annoyed at the ennemies' darts and now this tangling/weed stuff.

" CHEATERS!!!! Come on woosy girly girls!!! Always the same with yous.. big armor, little weapons... and even littler courage!!! FACE ME!!! FACE MEEE!!!!!! "

Delayed action t'il the end of the party's turn.

IF the others can free Monthor, he will advance at double speed to engage the ennemies.

IF the others can't free Monthor, he will use his axe to free himself from the plant.

Attack brush two handed. Power attack at -12/+24. Adamentine axe bypasses hardness less then 20.

Attack role 26 for 51 damage.

Moves forward 5 feet.



Tratain AC 29 HP 200/188 Divine Power; Good Hope; Fatigued  d20+26=44 d20+26=31
Wednesday April 16th, 2008 9:18:58 PM

The two quills hit Tratain but he manages to shrug off its effects. (Fort Saves 44 and 31)

When the plant sprouts and tries to tie him up Tratain is able to fight it off. (Grapple DC 42 = 10base + 17BaB + 5Str + 10Protector)

If Monthor is free and able to advance Tratain advances with him Straight Forward. (Tratain should end at x26)

Jova34 AC 96 HP  d6+15=20 15d6(5+1+4+3+4+5+3+3+3+3+6+6+2+2+5)=55
Thursday April 17th, 2008 1:37:10 AM

Jova throws his dager at the plant that is grappling Monthor. If the plant is still alive Jova activates the spell stored within. If the plant is dead, then he waits for it to return to him.

-Hit AC 20, 55 damage, Vampiric Touch spell stored. err 1/2 that 27 damage.

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--2/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Closing to melee range - DM Marcin  Dwight's Blink miss risk: d100=86 d100=37 d100=98 d100=72
Thursday April 17th, 2008 4:40:16 AM

Vedik closes the range to the creatures [no destination square specified so I'm assuming you move in formation with Tratain].

Dwight releases four well-aimed arrows that target the weak points of the tendrils. There are four bursts of fire and Monthor and Tratain are released [don't forget to roll your 20% miss risk due to Blink! I did that for last round. Also, no holy damage to the plant as it is not evil by itself].

Arien stays safely out of the scene of battle.

Seeing that Monthor and Tratain are freed Draax moves forward [no destination square specified so I'm assuming you are holding formation].

Monthor, freed by Dwight, manages to keep up with the advancing line of fighters.

Tratain closes the distance to the demons.

Jova throws the dagger at the plant. As it seems inanimate and badly mangled by Dwight's arrows he does not activate the stored spell.

[...]

Drawing blood - DM Marcin  Touch attack vs Draax: d20+18=36 d2=1
Thursday April 17th, 2008 4:52:14 AM

The Legion Anchor (crab creature) steps away from the fight and seems to wait for something.

All four Legion Scouts step up to the line of the party and engage the Knights with blades protruding from their gauntlets. They do not aim to penetrate armor, just to touch it. Three of the enemies [A, B and C] aim at Tratain. Each strikes out twice. Whatever these attacks were supposed to do they fail and Tratain suffers no ill effects. There are some metallic cries that sound like frustration. The fourth enemy targets Draax. The touch of the dark blade does not cause a visible wound but Draax feels weaker [Draax's Constitution is drained for 1 point - this is an effect similar to Rapier of Puncturing].

Once the Scouts have acted the Anchor moves up again to the line of battle, covering its allies with an Antimagic Field.

[Map.]

Vedik AC 21 HP 134/137 (Fatigued)  d20+9=17 d20+4=23 d8-1=2 d8-1=7
Thursday April 17th, 2008 8:46:20 AM

Vedik swings twice with his heavy mace at the creature in front of Draax, hoping to help him break through.

OOC:
Hit AC 17 for 2 damage
Hit AC 23 for 7 damage
(Vedik's AC is 25 outside the AMF, 21 inside)

Monthor HP 151/146 AC 31 (33 vs evil)  d20+25=41 d10+29=34 2d6(4+1)=5 d20+22=30 d10+29=36 2d6(6+3)=9 d20+16=31 d10+29=32 2d6(5+2)=7 d20+11=21 d10+29=38 2d6(4+2)=6
Thursday April 17th, 2008 11:05:38 AM

http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

Move 20'

Dodge bonus to B ( AC 34)

-------------------

Monthor moves '5 feet to the left ( hopefully getting out of the anti magic field.

ooc> Does this now mean that I'm flanking B? If so, please add flanking bonuses to attack roles.

Monthor attacks the closest creature (B) two handed with his battle axe.

Power attack -5/+10
Holy- bypasses damage reduction
Adamentine- Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.
(ooc> Does this help bypass armor?)

----------------
Attack 1
AC 41 for 34 physical and 5 holy damage

Attack 2
AC 30 for 36 physical and 9 holy damage

Attack 3
AC 31 for 31 physical and 7 holy damage

Attack 4
AC 21 for 38 physical and 6 damage

Total damage 166



Tratain AC 29 HP 200/188 Divine Power; Good Hope; Fatigued  d20+3=19 2d6(3+4)+18=25
Thursday April 17th, 2008 5:30:26 PM

Tratain doesn't feel any different when the three bird creatures touch him with thier weapons, from thier reactions it was supposed to do something, he'll have to figure out what later.

When Monthor Steps Left Tratain takes a 5 foot step with him and readies an action to attempt to turn the invaders if the Crab creature steps back again.

Tratain also will intercept an attack for Monthor from the Large Crab creature should it attempt to hit him.

(Tratains AC in the Anti-Magic Field is 20, 8 from Armor 2 From Shield, Tratain's opposed Grapple in the Field is 37 - 10Base + 2Str + 10Protector +15BaB Just in Case)

Turn Attempt - A protector can Turn Undead, Elementals, Outsiders and Fey.
Turn Check - 19 = Clerics Level +3 = 20HD Max
Turn Damage = 25 HD of Monsters Total


Draax AC 35 (36 against creature that drained him), HP 156/159 (163/166)  d20+21=41 d20+21=37 d20+16=17 d20+11=29 d20+11=28 d20+6=16 d8+20=24 d8+20=26 d8+20=22 d8+20=22 2d6(6+1)=7 2d6(1+5)=6
Thursday April 17th, 2008 6:21:46 PM

Draax feel the drain of his con, he gives the creature a nasty look that promises revenge. Seeing the creature use the strategy of taking advantage of the anti-magic field, Draax hold his attack until he sees or feels the magic field pull back or he sees Anchor move back again. As soon as he notices the magic field move Draax will power attack the one that touched him with his cold iron holy sword.

If/when the creature is out of the field:
(power attack +7)
Hit AC 41, AC 37 to confirm crit for 50 dmg and 7 holy dmg

Hit AC 17

Hit AC 29, AC 28 to confirm crit for 44 dmg and 6 holy dmg

Hit AC 16

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb
Dodge (+1 AC) against creature that drained him

Stan/Draax 
Thursday April 17th, 2008 8:45:35 PM

OOC: Draax's new HP should be 146/149 instead of 156/159.

Dwight hp 99, ac 26  d100=1 d20+28=36 d6+5=7 d6=1 d6=3 d100=6 d20+23=38 d6+5=8 d6+5=9 d6+5=7 d100=20 d20+18=36 d6+5=6 d6=6 d6=2
Thursday April 17th, 2008 10:41:35 PM

(OOC: I'm assuming the plant is fixed and doesn't move. If this assumption is wrong, Dwight tries to finish the plant off with the rolls below.)

Dwight waits to see if the large crab backs up again, allowing his arrows to penetrate the skin of the front critters.

(Blinking: 1%, still might hit if they are part etheral?)

att 1 (arrow): 36 = 34
dmg: 7A + 1F + 3I = 11

(Blink: 6% if needed per attack)
att 2 (arrow): 38
dmg: 8A + 4F +2I = 14 (ignore extra +5 in rolls)

(Blink 20%)
att 3 (arrow): 36
dmg: 6A + 6F + 2I = 14

Unlikely total: 39

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')
Blinking (physical attacks miss 50% of the time, 20% blinked out)


Arien (HP 115/118, AC 25; Mage Armor, Shield) 
Friday April 18th, 2008 3:38:07 AM

Arien readies an action to cast a spell when the four creatures leave the protection of the antimagic field.

Jova 34 AC 96 HP 
Friday April 18th, 2008 4:17:07 AM

Not knowing what else to do against the foe Jova casts a spell to help humself in combat.

--Cast Grtr Heroism

Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--1/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



The Knights strike back - DM Marcin 
Friday April 18th, 2008 11:46:03 AM

Vedik swings his mace at the enemy in front of Draax, but both attacks get deflected by the black armor he's wearing.

Monthor takes a step to the side, moving out of the antimagic field [Monthor is not flanking B, though: in order to flank you would need to have an ally touching the opposite corner of the enemy]. He swings his mighty battleaxe two handed [the adamantine special quality does not help during normal attacks unless you target the armor directly]. Three out of his four swings hit, but the effectiveness of his weapon is diminished because its magic is suppressed when it strikes the foe. Additionally, the enemy seems to have some kind of ability to withstand physical damage [59 damage gets through].

Tratain moves up to Monthor and and gets ready to turn the enemies should they move out of the Antimagic Field.

Draax likewise readies himself to act if the field is lifted again.

Dwight, seeing that the plant seems to pose no more danger, readies himself to shoot when/if the Anchor backs away [yes, a separate percentile roll is needed for every attack you make].

Arien prepares to use magic when the creatures leave the Antimagic Field [but what spell do you want to use?].

Jova uses his powers to strengthen himself.

[...]

Readied Actions - DM Marcin  Which enemy is turned: d2=2 D checking for death from massive damage: d20+16=17
Friday April 18th, 2008 12:02:06 PM

The Anchor, as expected, steps away.

Tratain rises his holy symbol and channels the power of his patron. The foe to his right screeches as tongues of white holy flame appear all over him and start dancing on his armor. He fades out of sight and is gone, having returned to the unholy realm he calls home.

Draax strikes at the foe who weakened him a second ago, scoring a massive critical hit. The full power of his weapon gets channelled through! [Only one attack, though: you can only ready a standard action]. The force of the blow shatters the head of the creature. Whatever living flesh resided inside the armor evaporates in a cloud of sickly greenish, stinky fumes. The armor of the Scout collapses in a heap on the cobblestones [I just rolled a 1 on his fort save vs death from massive damage].

Dwight fires a single arrow but it misses due to him being blinked out at the moment [you can only ready a standard action].

Arien brings up a multicolored barrier of magic that cuts off the Anchor from the two remaining Scouts [I've placed Arien on the last row of the map as he entered combat].

[The AC of the Scouts is 28.]

[...]

More enemies appear - DM Marcin  Touch attacks vs Draax: d20+18=32 d20+18=33 d20+18=34 d20+18=29 d2=2 d2=2 d2=2 d2=2
Friday April 18th, 2008 12:16:50 PM

The wounds of the Scout cut up by Monthor's axe seem to heal up a bit.

Both remaining Scouts step close together. One of them calls out very loudly - it sounds a bit like somebody blowing a signal trumpet way out of tone. Then both of them concentrate their attention on Draax, attempting to weaken him further with their black blades [Stan, not sure what your touch AC is. I rolled 4 melee touch attacks hitting AC 32,33,34 and 29. For each attack that hits Draax his Constitution is drained for 2 more points].

The Anchor, cut off from its allies by Arien's wall, tries to reach them by going around it.

The rallying cry of the wounded Scout is answered. Similar calls come from East and West and two more groups of demons pour from the nearby buildings. There are nine more Scouts and one more Anchor, but aside from them there are four large, insect-like creatures that resemble manti the size of a horse and move with great speed and agility. These are also covered with black armor, as if their natural plates were somehow oxidized, and seem to have had their natural forelimbs replaced with black, jagged blades the size of falchions [the manti are creatures 3,4, 5 and 6].

[Everything here has spell resistance, so if you target something with spells please make CL checks in advance.]

[Map.]

Tratain HP 200/188 Divine Power; Good Hope; Fatigued  d20+23=42 d20+23=40 d8+5=6 d8+5=9 d8+5=6 d20+19=28
Sunday April 20th, 2008 3:48:59 PM

Seeing Draax begining to look a little worse for wear Tratain takes a 5 foot step to X27, pulls out the wand of Restoration and uses it on Draax. (Draax Heals all his Con damage)

Tratain shouts to the others "What are those new creatures? And were did all these things come from we weren't gone that long, you think they're all from the orb? Or are these things what Arrack was telling us about when we saw him."

If I can combine drawing the Wand with hte 5 foot step then Tratain will direct his Spiritual Hammer to attack Manti #3:It hits AC 42 for 6 Force Damage, SR check 28
---------------------------------------
AC 29 out of Anti-Magic Field
AC 20 in Anti-Magic Field
Opposed Grapple out of Anti-Magic Field - 42
Opposed Grapple in the Anti-Magic Field - 37

Monthor HP 151/146 AC 31 (33 vs evil)  d20+27=29 d10+31=41 2d6(4+1)=5 d20+22=41 d20+22=42 d10+31=40 d10+31=38 d10+31=35 2d6(2+5)=7 d20+18=29 d10+31=33 2d6(4+6)=10 d20+13=15
Sunday April 20th, 2008 8:38:45 PM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

Move 20'

Dodge bonus to 1 ( AC 34)

-------------------

Monthor moves '5 feet South

Monthor attacks (1) two handed with his battle axe.

Power attack -5/+10
Holy- bypasses damage reduction
Adamentine- Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.

----------------
Attack 1
AC 29 for 41 physical and 5 holy damage

Attack 2
AC 41 (Crit 42, nat 20) for 113 physical and 7 holy damage

Attack 3
AC 29 for 33 physical and 10 holy damage

Attack 4
AC 15



Vedik AC 25 HP 134/137 (Fatigued,Good Hope)  d20+16=29 d20+16=29 d20+16=24 d20+16=18 d20+16=20 d20+16=21 d20+16=36
Sunday April 20th, 2008 8:53:46 PM

Vedik waits for the correct moment, then flies east (e25). He then calls upon the power of Alemi to cast Holy Word.

OOC:
Should hit 5,6,B,C,K,L,M
Spell Resistance: 5:29 6:29 B:24 C:18 K:20 L:21 M:36
Non good extra planar creatures must make a will save DC 24 with a -4 penalty or be banished.
Also, with no save allowed:
Non good creatures up to 16 HD are Deafened 1d4 rounds
Non good creatures up to 15 HD are Binded 2d4 rounds
Non good creatures up to 11 HD are Paralyzed 1d10 minutes
Non good creatures up to 6 HD are killed.
(Vedik's AC is 25 outside the AMF, 21 inside)

Draax AC 35, (AC 36 against the scout to his left) HP 163/166  d20+28=33 d20+23=26 d20+18=34 d20+13=30 d20+13=18 d8+13=21 d8+13=16 d8+13=17 2d6(1+4)=5 2d6(6+1)=7 2d6(1+2)=3
Sunday April 20th, 2008 10:56:41 PM

Draax feels a bit of himself getting drained with each him. As he begins to retaliate, he feels the magic of the wand restoring his constitution.

Draax attack the creature to his left.

Hit AC 33 for 21 dmg and 5 holy dmg

Hit AC 26

Hit AC 34 for 16 dmg and 7 holy dmg

Hit AC 30 (not crit) for 17 dmg and 3 holy dmg

54 total dmg and 15 holy dmg

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb
Dodge (+1 AC) against creature to his left

Draax

(OOC: Draax's touch AC is 29)

Dwight hp 99, ac 26  d100=38 d20+23=25 d6+5=7 d6=2 d6=4 d6=1 d6=5 d100=36 d20+18=23 d6+5=9 d6=1 d6=2 d6=1 d6=1 d100=88 d6+13=16 d100=19
Monday April 21st, 2008 12:00:12 AM

Dwight takes aim at one of the larger ones (M27) and first a bunch of arrows, hoping to hit and do decent damage.

(-2 distance + 2 good hope = +0 net)

Att 1 (holy arrow) - Blink 38% - 25
Dmg: 7A+2F+4I+6H = 19 total

Att 2 (holy arrow) - Blink 36% - 23
Dmg: 9A+1F+2I+2H = 14 total

Att 3 (holy arrow) - Blink 88% - 16
Miss

Att 4 (holy arrow) - Blink 19%
Miss

(OOC: Crap rolls all around!)

Grand total: 33

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')
Blinking (physical attacks miss 50% of the time, 20% blinked out)


Arien (HP 115/118, AC 25; Mage Armor, Shield) 
Monday April 21st, 2008 2:11:01 AM

Arien, seeing Vedik moving to engage the right group turns his attention to the left, seeing what he can do to delay the outsiders on that end. Eyeballing the creatures formation for a moment Arien casts a Wall of Force between the two larger creatures to try to slow the bulk of the beasts down. (The wall of force is 190 feet long starting in square 3 on the line between M and N and continues to the bottom of the map.)

Chaos of battle - DM Marcin  #1 saves vs death from massive damage: d20+18=23 C AoOs Vedik: d20+18=20 d2=1 M saves vs banishment: d20+8=26 M deaf for how long: d4=4
Monday April 21st, 2008 5:43:49 AM

Tratain steps out of the Antimagic Field and heals Draax [retrieve wand = move action, use wand = standard action, no time to redirect Spiritual Hammer since it is another move action].

Monthor adjusts his position and attacks the Anchor in front of him, but he finds his performance greatly hampered as all magic on his person is suppressed. Only his second attack manages to penetrate the beast's armor, but it scores a massive critical that shatters one of the protective plates [73 damage gets through].

Vedik moves to a suitable position and unleashes power of Alemi. Scout standing next to him uses this as an opportunity to slash him with his wicked gauntlet [AoO: Vedik is touched and his Con is drained for 1 point]. The Holy Word seems to wash over the insect-like creatures without any effect. It does affect the Scouts, though, but most of them manage to resist the spell. Only M is affected and goes deaf.

Draax starts to spar with the wounded enemy next to him and finds that the demon's blades are no match for his sword. He lands three solid hits, holy flames erupting with each successful strike [full damage].

Dwight shoots four arrows at one of the insects, but all of them bounce off its shell.

Arien sets up an invisible barrier creating a nasty surprise for the enemies to the left.

[The Anchors have AC30. The Raiders (insect-like creatures) have AC26. Both Raiders and Scouts have SR25.]

[...]

Something wicked this way comes - DM Marcin  Raiders attack Vedik: d20+24=38 d20+24=40 d20+24=37 d20+24=29 d20+24=40 d20+24=35 d20+24=26 d20+24=25 2d8(2+4)+10=16 2d8(8+8)+10=26 2d8(8+4)+10=22 2d8(2+8)+10=20 2d8(7+1)+10=18 2d8(8+8)+10=26 2d8(7+2)+10=19 d6=1 d6=4 d6=1 d6=6 d6=4 d6=5 d6=4 B and C vs Draax: d20+18=34 d20+18=32 d20+18=32 d20+18=22 d2=2 d2=1 d2=1 #4 vs Monthor: d20+24=36 2d8(4+8)+10=22 d6=5 plant grapples #3: d20+24=37 Shots at Arien: d20+20=27 d20+20=38 d3=2 d3=2 Shot at Jova: d20+20=33 d3=1
Monday April 21st, 2008 6:30:10 AM

Both Legion Raiders next to Vedik step up to him and start slashing with their long forelimbs. Vedik is hit seven times. Each wound burns like hellfire as these demons seem to have some kind of glands that inject acid into the wounds of their prey [Vedik takes 172 damage].

Both Scouts standing next to Draax target him with their weapons. They manage to touch him three times, damaging his newly-restored Constitution once again [Draax's Con is drained for 4 points].

The Anchor next to Monthor steps away from him and circles around the group, neatly sandwiching Tratain and Draax between itself and the two Scouts [no AoO from Monthor as it uses double move].

Legion Raider #4 sprints up to Monthor and slashes at him. Monthor gets burned by an injection of acid just as Vedik did a second ago [Monthor is hit for 22 physical and 5 acid damage].

Raider #3 tries to do the same thing, but is stopped by Arien's Wall of Force. If it was not for the gravity of the situation the image of a giant mantis running into an invisible wall would be rather comic.

The group of Scouts around the second Anchor regroups and launches a volley of quills, but it is entirely stopped by Arien's wall. Anchor #2 spits out a black sac, but the intended target will never be known as it spashes against the wall and lands at the feet of Raider #3 which is promptly grappled by the black plant that springs up to life.

[Note that the enemies have now a good idea of where the Wall of Force is, even if they don't know yet how high it is or how far it extends.]

The three Scouts to the right [M,K and L] find their lines of sight obstructed by the Raiders and the Prismatic Wall. They all rise 40 ft straight up and shoot at Arien and Jova. Arien his hit twice and suffers minor damage, but has to fight with poison again [4 damage]. Jova's wound is minor [1 damage], but still it manages to deliver poison, too. [Arien and Jova need to make Fort saves vs poison DC22 or become paralyzed - Arien two saves, Jova one.]

[It can now be seen that the Raiders have a reach of 10 ft.]

Another portal opens up North of the Prismatic Wall and yet another group of creatures starts to teleport in!

[Map.]

Tratain HP 200/188 Divine Power; Good Hope; Fatigued 
Monday April 21st, 2008 4:40:43 PM

Tratain Shouts Orders to his comrades while he withdraws from combat. He says "We are leaving Now! Jova! use your Telekenesis spell to Drag Vedik toward you! Arien Once Draax, Monthor, Myself and Vediks body are clear block us off from them! Draax, Grab Vediks body after Jova Drags it!"

Tratain withdraws, Move to W27->W28->X29->X31->Y32->Y33

If everyone makes it and Arien casts the wall to seperate us from them we run for it, and try and break contact.

Draax AC 35, (AC 19 within the anti magic field) HP129/132 (163/166) 
Monday April 21st, 2008 10:22:42 PM

Hearing Tratain's call for retreat, Draax gives up defending himself because it has not done him any good anyway. He sprints back to d28 and then to wherever Jova moved Vedik's body before grabbing him.

Draax's withdraw Z27, a27, b27, c27, c28, d28,


Monthor HP 151/119 AC 31 (33 vs evil) 
Monday April 21st, 2008 10:45:09 PM

Effects:
Magic Weapon (Tratain)
Fire resistance (20)
Magic resistance (20)
bracers of protection
necklace of adaptation

Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)

Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls

Move 20'

Dodge bonus to 1 ( AC 34)

=================================

Monthor angers at the call for retreat but does so anyway.

" Some other time beasties!!! "

Monthor runs and moves to as close to Jova as possible.



Dwight hp 99, ac 26  d100=87 d20+17=32 3d6(2+3+5)+15=25 3d6(5+6+1)=12 3d6(2+4+2)=8 6d6(5+4+3+2+1+6)=21
Monday April 21st, 2008 11:10:09 PM

Dwight hears the order to retreat, and tries to offer some limited firing support.

Loading four holy arrows he aims at any non-antimagic field critter that seems to advance towards the party.

(Blink: 87%)
(+2 Good Hope, -2 distance)

Att : 32
Dmg: 25A + 12F + 8I + 21H = 66 total

Dwight (Part 2)  d6+5=9 d6=5 d6=1 2d6(6+5)=11
Monday April 21st, 2008 11:12:41 PM

OOC: I attacked with four, but only rolled for 3. here is the additional arrow:

9A + 5F + 1I + 11H = 26 more

Grand total this round:

34A + 17F + 9I + 32H = 92

---------------------------------------

spells remaining:(spell/domain)
1st: 2/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')
Blinking (physical attacks miss 50% of the time, 20% blinked out)


Jova 34 AC 96 HP  d20+15=16 d20+15=25
Tuesday April 22nd, 2008 1:15:41 AM

Jova does his best to fight off the poison while trying to retrieve the fallen body of Veik. Hopefully someone will be able to pick him up so they could retreat.

--Fail fort save, burn hero point to pass with 25
Cast Tel;ekinesis, pull Vediks body back toward me 20 feet.
Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--6/7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--1/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



Arien (HP 111/118, AC 25; Mage Armor, Shield)  d20+13=30 d20+13=31
Tuesday April 22nd, 2008 1:35:10 AM

Arien grimaces against the sting of the attacks but manages to still resist the poison (Fort saves 30, 31). Arien then retreats 30 feet and readies to cast a wall of force between the rest of the party and the creatures when the party gets clear.

[DM Marcin] 
Tuesday April 22nd, 2008 4:50:46 AM

[There will be no combat post today as I need to resolve the question I've been asked: if the banishing effect of the Holy Word is HD-dependent.]

[It's OK to post today as long as all the declared actions will fit within yesterday's round.]

Withdrawal - DM Marcin 
Wednesday April 23rd, 2008 4:25:24 AM

The party decides to break contact.

Jova's spell allows Draax to retrieve Vedik's body. Dwight provides covering fire.

The group blocked off by Arien's Wall of Force keeps trying to figure out how to bypass it. They bring their Anchor forward and carefully advance through the opening created by antimagic.

The Raiders on the right side of the wall sprint after the withdrawing party, but a second Wall of Force stops them dead in their tracks.

The Knights race for the nearest alley that offers cover from arrows. Looking behind their backs they see that the demons, blocked off in an area now criss-crossed with invisible magic barriers, do not pursue. The Scouts turn their attention instead in the direction of the newest portal. They seem to be getting ready to combat whatever is going to come through it.

The party turns the corner of a nearby building and the visual contact with the demons is broken.

It was a short, bloody fight against odds, with losses on both sides. Fortunately Vedik's body has been recovered, and Jova senses that his soul has not been lost either and hangs on nearby.

The group of demons is still only a few hundred feet away, so it would be wise to proceed with caution.

[Hero points - DM Marcin] 
Wednesday April 23rd, 2008 4:33:49 AM

[Folks, everyone (including Vedik) gets a hero point for disrupting the operations of the Legion scout team.]

[I'd like you to propose nominations for additional hero points for both the succubus encounter and the recent fight. Quoting from Jerry, a hero point requires two things: risk and success. Here are a few examples he gives:
- "If a fighter stands alone in against 3 monsters his level, he earns a hero point, assuming that he lives."
- "If a cleric stands over the body of a fallen party member risking his life and taking shots until he can heal the fallen person, he gets a hero point."
- "If a mage takes risk of future attack and casts a useful spell that helps to turn the tide of the combat, he earns a hero point."
- "If a rogue takes risk and sneaks ahead detecting traps for the party, he gets a hero point. If he successfully hides and then pulls off a backstab, he earns a hero point."]

[While the combat did not end in victory there were some successful maneouvers you did that saved lives, so there is potential here for extra hero points. Please either mail me your nominations or post them as a "private to DMs" message. It is perfectly OK to nominate yourself.]

Tratain  d20+17=25
Wednesday April 23rd, 2008 3:56:28 PM

When contact with the Demons is broken Tratain stops and has Draax put Vedik down so that he can check on him,(Heal Check 25) He doesn't have much home as the attacks looked pretty bloody, but the Dwarf is old, maybe he just passed out.

While checking the old Dwarf Tratain says to his comrades "I have no idea what those things were, but I don't think the Orb caused more than the first couple succubus's. Dwight, we've got an invisibility wand, Would you mind scouting carefully and see whats going on where we just left? I'd like to know who was arriving as we were leaving, Hopefully More assasins like the ones who attacked us late last night During the Earthquake."

He continues "Jova, could you use the Wand on Dwight and His Broom, and Also we'll need you to keep track of him as best you can for us since you can cast see invisibility. Dwight, Try and carefully see whats going on back there, and after come back and tell us, we'll then need you to scout ahead of us for any dangers. I think we should head to the Mayors and see whats going on. Also Dwight keep an eye out for any more of those Invaders anywhere else you can see around the City, Maybe ask your Bird Friend to look as well? Since he'll be able to spot things much better than us I think."

"Hey Arien, you want to use that Dragon Statuette that Lord Arrack Gave us? Tell him about the Earthquake here if he hasn't heard already about the destruction and tell him about those things we fought, what you know of them and see what he has to say about them."

Tratain (2nd) 
Wednesday April 23rd, 2008 4:07:26 PM

Tratain says "Also Dwight, in your scoutings try and find a secluded place where we can stop for an hour to prepare new spells for the comming day. But if you see more bands of those invaders don't worry about us stopping to rest, But do keep an eye out for places for us to hide. If there are more, depending on how many more we may have to Leave the City. I would also like to use the Invisibility wand on Draax as well, we're still to close to those invaders. While Dwight is checking behind us right now Draax I'd like you to make sure theres no one to our front while Dwight is behind."

Tratain also uses the Wand of Restoration on Draax again.

Dwight  d20+25=34 d20+27=40 d20+15=20 d20+13=25 d20+6=8 d20=10
Wednesday April 23rd, 2008 10:41:31 PM

Dwight listens closely to Tratains instructions and goal for his mission. See, listen, and report.

Dwight will cast comprehend language (used 1st lvl spell slot) on himself before accepting the invisibility.

"Anyone have a message spell left?"

He will then fly on his broom up and over the buildings back towards the portal. His intention is to stay high, perhaps with the sun behind him. (Meaning only those looking into the sun, might see him.)

Depending on the scenario, he may go lower to hear what might be discussed. Afterwards he'll look around the rest of the ciy to answer Tratains other questions.

Hide: (invisible) + 34 (w/sun)

Move Silently (Fly silently):40

spot: 20

listen:25

sense motive(of whatever came out of portal) : 8

gather information: 10


OOC: May or may not be blinking still, if important, DM can roll as needed d100.

---------------------------------------

spells remaining:(spell/domain)
1st: 1/1
2nd: 0/1
3rd: 1/1

DM Sanity Notes:
Fatigued (str -2)
Cat's Grace & Fatigue (net: dex +2)
Flying on Broom (40')
Blinking (physical attacks miss 50% of the time, 20% blinked out, lasts 1 round/level)

Draax AC 35, HP 163/166  d20+10=19 d20+3=16
Wednesday April 23rd, 2008 10:52:24 PM

Draax puts the body of Vedik down for Tratain to inspect. Once again he feels energy being restored to him. He waits to be turn invisible before moving out ahead of the group. If he sees anything he will come back to the group and relay his findings.

Spot check 19
Listen check 16

Necklace of Adaptation
Endure elements
Resistance
Slipper of Spider climb

Jova 34 AC 96 
Thursday April 24th, 2008 3:16:53 AM

Jova pulls forth the wand. Hre waaits for Dwight to get ready. Just before using the wand, Jova explains, "You will have roughly 3 minutes where you should be invisible. I will tap Whisk as well, he can travel where you dont. I will also tap Z and get him to watch your back. If you are seen, Z will screech loudly, you know the sound of a hunting bird of Prey."

Jova then uses the wand 3 times on Dwight and the 2 birds.

Turning to Draax he repeats the instructiopns. Then he uses the wand on Draax. "I can do that again if you need it, just come back in a few minutes."
Spells
0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes
2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level
3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation
5--6/7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport
6--1/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel
7--4-DC23--Greater Teleport, Waves Exhaustion



They are gone - DM Marcin 
Thursday April 24th, 2008 5:14:39 AM

Tratain checks on Vedik, hoping that by some stroke of luck he might have survived, but unfortunately the dwarf is dead. The perspective of another cheerful conversation with Gargul starts to hang in the air.

Draax is healed once again. A few minutes later everyone who has been poisoned starts to experience secondary effects of the venom, which include nausea, heavy swelling and unbearable itching.

Dwight and Draax are sent invisible to scout, Draax ahead, Dwight in the direction of the group of demons [Dwight is no longer blinking - each use of the ring counts as if a Blink spell has been cast on you with normal duration. This means that if you want to keep blinking you need to reactivate it every 7 rounds].

Draax does not find any hostiles in the area in front of the party.

Dwight circles high over the ruined city (but hiding in the sun is not possible - it is still early dawn and the sun has not yet cleared the line of the walls) and gets to witness the finale of the demon incursion into the city.

As he nears the battlefield he notices that the newest portal is already gone. The men who came through - a group of eight roguish-looking types dressed in dark clothing and armed with crossbows and short blades - have been incapaciated by the Scouts and are lying on the ground paralyzed. The Raiders and Anchors are already gone. There is a glowing red circle traced on the cobblestones. The Scouts are busy moving various things into it: their prisoners, several paralyzed animals, including a horse and a few cats, samples of food and plants (such as they could have found in the city), small items of metalwork and pottery, and several books. Once this bizzare pile is assembled the circle flashes with blinding, red light, and everything inside it is gone, leaving behind a circular trace burned deep into the cobblestones.

In complete silence the Legion Scouts fade out one by one until all that is left of them is unpleasant odor of sulphur and brimstone.

Flying around Dwight confirms that no other groups of invaders can be seen. It must have been a separate incident.

About ten minutes later frightened faces start to appear in the windows of the mansion and the makeshift hospital returns to life as wounded are brought back up from the cellars where they have been hidden.

It is enough to fly two or three streets away to see homeless people scurrying about apparently ignorant of what has transpired nearby, calmly preparing a morning meal.

Draax comes back soon after Dwight. It seems that the demon danger has passed. The party might finally have time to take care of their own business.

[Arien gets a hero point for efficient use of wall spells. Decide what you would like to do until evening - you have about 10 hours.]

Tratain  d20+1=18 d20+12=29 d20+11=14
Thursday April 24th, 2008 5:19:01 PM

Tratain enters the house to speak to the people within about the Legion invaders, he asks if any saw where they came from, what they were doing and anything else they might remember about them. (Gather Information 18)

After speaking with the People inside the Mansion he entrusts the Orb to Arien, and Tells the others "I'm going to use the Scroll queen Maab gave us to try and detect if there are any portals around the House, Maybe left open by the Orb or something else. Dwight if you would accompany me just to keep an eye out for me and on me, I'd like the rest to stick with the Orb. When I get back I'll use the Resurection scroll we have so that we can go and ask for Vedik's soul back from Gargul."

Tratain will then take out the Scroll give to him by Queen Maab, that has Find Portal and Open Portal on it and never fade, and begin casting Find Portal, first in the house but not too near the Orb, and then outside the house working his way out from the house for a little ways.

While out using the scroll Tratain also looks to see if he can Find any Strawberries and other Fruits, if anyone in the group asks about it he will tell them "They're for Gimp, he seemed to indicate he liked them when we were there last, I thought it would be nice to bring him some."

After Searching for Portal around the house and trying to locate some Fruit for Gimp, Tratain will gather the group together and cast the True Resurection Scroll he is carrying.

Spot 29
Listen 14

Monthor 
Thursday April 24th, 2008 8:45:04 PM

Monthor sticks by Tratain and waits for instructions.

Dwight  d20+15=24 d20+15=33 d20+7=23
Thursday April 24th, 2008 10:34:51 PM

OOC: Invisible scouting questions
Before the crabs and such portaled out;

1) did Dwight recognize anything about the 8 dead rogues (group affilaite, militia etc.) spot: 24

2) Is the dead scout or any smashed armor bits remaining in the courtyard area?
spot: 33

3) Does Dwight recognize the read circle in which they teleported out?
Spellcraft: 23

Once Dwight returns he relays everything he saw. "Odd, that such a strong force would take such trivial things. Surely they could have take much more in terms of value if they had wanted. It is likely there were either gathering information or got something we don't know about."

Dwight nods in agreement with Tratain and follows. His bow is kept ready in case any surprises occur, but hopes this is as simple a task as the last mission of scouting. Whisk circle overhead, high in the sky watching for any sign of uncommon beasts.

------------------------

Once the resurrection has occurred, Dwight suggest the group gets some much needed rest for alleviation of fatigue and spell re-coup. Perhaps, given the recent activity in shifts, and outside under a big tree.

Draax 
Thursday April 24th, 2008 11:25:19 PM

Draax checks on the damage to the house, the tree, and then sees how the house sitting and her family is doing. Once he is through with checking on things, he will join the group.

Jova 34 AC 96 
Friday April 25th, 2008 3:17:35 AM

Jova remains near Arien and the Orb. Tratain made a good point about the stawberries. He wondered what Gargul would say, having met with him not so long ago.

"As far as the items gathered, might be like our Taur friends and their totem bags. Maybe the Demons just needed items to link to this plane. I find it odd they left with so little. As though this were purely an information gathering raid.

"When we get a chance, we need to communicate with your pet tree. I am sure it knows more about what is happening than any on e knows."

Asking around - DM Marcin 
Friday April 25th, 2008 6:01:38 PM

People who have sought shelter inside the mansion are questioned for information. Quite a few witnessed the arrival of demons and are more than willing to describe it, if for nothing else then just to relieve the tension somewhat.

They came after the party has left in pursuit of the succubi. There was a strange visual sensation as if the space itself was bent and folded onto itself, and then they appeared in pairs or threes, materializing silently alongside their beasts. People run or hid. Initially the demons didn't give chase and seemed wary, as if probing an unknown situation. By the time the party made it back they have become more bold, however, and most have ventured inside the nearby buildings. Judging by the mess they made inside the mansion they have been picking up things seemingly at random, but items of fine craftsmanship have visibly drawn more of their attention.

The scan with Find Portal does not reveal any active portals anywhere around the mansion. The lingering auras, however, are most interesting. There are two sites where there are leftover auras of moderate strength: near the tower, where the initial group of attackers appeared, and at the center of the battlefield, where the eight men teleported in. Aside from them there is one more: high above the ground, over the roof of the mansion, lingers a bright afterglow of a powerful magical effect. A portal has been opened there - a huge one. Was it put across a river one could easily sail a ship through it. None in the party knows of any conventional magic that could create this kind of gate. It is not certain how long it remained open, but judging by the residual noise it must have been minutes, maybe even a quarter of an hour. Aside from these three there are no other finds.

Fruit are collected in preparation for a visit to Gargul. It is not really a season for fresh fruit, but the party manages to salvage a jar of pears in sweet syrup and a sack of healthy walnuts.

The eight men taken prisoner by demons didn't wear any visible markings or anything else that would allow Dwight to associate them with any faction or cause.

The broken armor of the dead Scout has been left behind. The body is gone, hovever; it evaporated seconds after he's been slain.

The red circle was some kind of trigger for a teleportation effect. It must have been somehow connected with the huge portal that opened overhead, most likely singling out items to be brought back through it. No known magic duplicates this effect.

The tree survived the earthquake and the battle very well. It did shed a lot of leaves, but that's pretty much it when it comes to damage. The mansion, hovever, did not fare so well. The tremors combined with the activities of the elementals left it seriously damaged. Major repair work will be needed to restore it to its initial state. Only the tower managed to escape unharmed.

Both Hmary and her children are safe. The human mind is a wonderful thing. It is amazing how quickly the brush with death in the form of demons has been pushed to the back of the minds of the people in face of more immediate problems like "where to get more bandages?" and "what are we going to eat?"

First order of business: bring Vedik back.

[We'll start the resurrection next week.]

[Sorry for the late post today.]

[Wold will be down this weekend for site maintenance and upgrades. It should be back up by Monday.]

[Hero points, continued: Monthor gets a hero point for cleverly playing the succubus' attempt at mind control against her.]

The ritual begins - DM Marcin 
Monday April 28th, 2008 4:33:31 AM

It is time to bring Vedik back.

The Knights gather toghether. Once again it is Tratain's duty to lead the ceremony. Standing in the middle of the group he unrolls the powerful scroll and starts to recite the rite, mixing the invocations to the gods with the descriptions of the deeds and death of Vedik. It would make a good bard's epic.

It is a lenghty and solemn ceremony. Tratain continues in an appropriate level tone of voice as time slowly passes. Finally, when it is at last complete, there is the familiar rippling sensation as the Wold around you starts to fade into blackness. The distant houses vanish first, followed by closer surroudings, and finally you can't see even your own hands, as if a dissatisfied painter was gradually washing a black canvas clean of colors.

You hang in the void as if blind, but comforted by the feeling of presence of others around you. It is hard to judge how long that state lasts - maybe an hour or maybe just a few heartbeats. Then the light starts to slowly return, but the strange place it starts to reveal is painted only in shades of gray.

Draax 
Monday April 28th, 2008 9:06:05 PM

Draax prepares himself for a trip that is unfortunately becoming too familiar to him.

Dwight  d20+9=23
Monday April 28th, 2008 11:12:26 PM

Between the various tasks, Dwight inquires, "What is up with the tree? I suspect it is more than just a tree a druid commonly commune with."

OOC: Seems like I'm missing something about the importance of the tree.
--------------------------------

Dwight feels the uncomfortable shudder as the Wold shifts. He feels dizzy, unsettled mentally and perhaps a bit nausetic? (OOC: might not be a word, sorry.)

His fingers itch for the pressure of the bow string, though he knows he could do no harm here, no would that help the reason why he is there.

While the face of Gargul has always been something Dwight knew he would see, he was not looking forward to it for many, many years. Given the scenario, Dwight just might, just might that is, be able to keep his halfling mouth shut.

spot: 23 (does Dwight see any spirits that resemble his dead mother? other halfling?)

Jova 
Tuesday April 29th, 2008 1:58:08 AM

Before the scroll is read, Jova offers something on the tree.

"Dwight, our friends were searching for information on the tree when I met them. Since that time we have been so busy doing other things, I still hasve no idea about the mysterious tree. It is important though, of that I am certain.

"When we meet Gargul his protegee Gimp may be with him. I can not tell you how to act, or what top say. Just remeber the poweer the 2 can wield, the consequences of speech."

Monthor 
Tuesday April 29th, 2008 6:23:12 AM

" Bah.. mees and the big Gar know each others well.... Althought, hees mays not be that happy to see us again so soon. "


ACDM Jan 
Tuesday April 29th, 2008 1:02:24 PM

In amongst the hazy wash of grey, details of the landscape begin to sharpen and become clear. Some of the grey falls to black shadow, allowing some perspective and an appreciation of the immense spread of the Shadowlands all around. Faces are now bathed in the red glow of a wide, slow-moving river only fifteen feet away.

Woldsblood - flowing smoothly toward a gaint, red lake, in a channel that has to be about twenty feet wide. To look at this river is to gaze upon the journey of the souls of the newly dead, on their way to the Lands of Rest, and to the arcane magic wielders of the party, the river is a siren song. Like fresh meat to a starving dog it draws them, implores them to approach, whispering in their ears of power beyond measure.
To touch it is death, but...

But then most of the party has been here before, indeed one already walks with one foot always in the land of shadow, and so the dangers are well known.

There is a dark path running along the side of the river, leading to a wide sweep of steps and a platform over the lake.

At the bottom of these steps, a small, familiar creature awaits.


Tratain 
Tuesday April 29th, 2008 7:30:45 PM

Tratain watches the Wold change around him, until they are in Gargul's Realm. He hears the river calling out but his experience and knowledge of what is happening keep him from wandering too close and he cautions the others to keep thier distance as well.

Tratain glances around and spots the path and the platform, and he supposes Gimp, although it is still a little to far away to be sure.

He heads closer to the platform with the others, and upon confirming that it is indeed Gimp that awaits the party at the bottom of the steps he says "Greetings again Gimp, How are you doing today? Is all well here in Gargul's realm? We must once again ask him for a boon if you could ask him if he is willing to see us again. Oh, and we brought you something. Unfortunately we couldn't find you any strawberries, its not really their season right now and there has just been an earthquake in Plataue City, but we did find a jar of Pears in sweet syrup and some walnuts. Be sure and share some with Lord Gargul after we're off."

Draax 
Tuesday April 29th, 2008 10:54:31 PM

Draax almost forgot about the little guy, it looks like they were expected. He does not know how he feels about that and he wonders if that is a good or bad thing.

Dwight 
Tuesday April 29th, 2008 10:56:04 PM

Dwight stands in awe of the flowing stream of woldsblood. The thought of it has always been near his mind, but never fully tapped. Only some personal allegiance prevents him from following his curiousity.

As Tratain advances forward, Dwight follows, wondering if others are 'use to visiting' Gargul's Realm. During the walk down the path, Dwight asks, "Is there anything particular ritual we should do when we see Gargul? Bow perhaps?"

As Tratain addresses 'Gimp,', Dwight is surprised by his casualness and his 'bribe/gift,' not that he disagree with either provided Dwight lives long enough to return to the living Realm.

Jova 
Wednesday April 30th, 2008 1:25:00 AM

It trully had not been that long ago since they had come here. All sorts of feelings overcome him. But as quickly a calmness comes over him. Something akin to home.

Following the others he makes sure none of them venture into the Woldsblood. Not knowing the exact danger of it, he still knew not to get to close. Vedik woul have been safe here, if he were alive.

When they approach Gimp, Jova bows his head, touching his chin to chest. Then the oddest thing happens. He hears his own voice and feels his lips move. The word, solitary word forms and comes forth.

'Master'

Arien 
Wednesday April 30th, 2008 1:46:11 AM

Arien as usual when dealing with the god of the dead and his realm becomes withdrawn and watchful. Unless addressed directly the elven mage plans to stay silent.

Monthor 
Wednesday April 30th, 2008 11:35:47 AM

The dwarf kinda looks around quietly... waiting for mig bad Gar to make his appearance.


ACDM Jan 
Wednesday April 30th, 2008 6:04:05 PM

At the base of the stairs, the creature there listens as Tratain speaks. Gimp's appearance seems slightly different from when the group saw him last, perhaps a little smaller, and less of a man, more of a 'creature', smoother skinned, more childlike, making one wonder about the relative levels of perception in different areas of the Wold. Nevertheless, this is indeed Gimp - who's eyes light up at the mention of pears, syrup and walnuts.

"I love pears - and syrup - and walnuts, thank you," he says with glee, and claps his small hands. "As for how everything is, well -" he gestures out toward the lake, "everything still is, for now anyway."

Gimp then reaches forward and takes the bowed headed Jova's hand. "Let's go see him," he says. And to the others, "Come, this way," before setting off up the stairs.

To those who were here before, Gimp's appearance isn't the only thing that appears different. Standing as they are, in the Shadowlands, possibly the most dangerous place in the Wold, as hundreds of souls sweep by into the lake, there is a sense of knowing this place, and maybe even a feeling of belonging. Why that should be, is harder to pinpoint. Was it because one of the group was a Grim? Or that they had accepted Vedik into their midst?
Whatever the reason - belonging - in a place such as this - a dark place at the crux of life and death, a place to be feared, a place where undead roam and stumble between rivulets of blood, a place where crazed liches risk all to perfect their quests for everlasting life. A terrible place. Well, what should be made of that?

"How does it feel to meet up with your shadow once again?" Gimp asks Jova as the group ascends the stairs. And to the others - "Didn't you have a cat with you before? A big stripey cat?" and "Where's Vedik? Why isn't he with you?"

On the platform, Gargul turns, and now the group can see him. An odd illusion - with his back turned, his face looking out over the lake toward the Lands of Rest - he was completely and utterly hidden. but no longer. Now he looks upon the group and his gaze is enough to bring a lump to the throat, and make the heart pound.
His world weary features register a brief smile.
"Well," he says, "back so soon?"

Tratain 
Wednesday April 30th, 2008 9:38:30 PM

Tratain takes in the sites of the Shadowlands, and wonders briefly about the faint feeling of belonging he experiences. Greater Wisdom he decides, Death comes to all beings eventually, its not something to fear, and certainly not something to fear Gargul for, after all he isn't responsible for thier deaths. Tending to the souls of the departed is a very important job, and too many people fear Gargul for being the god of the dead, instead of honoring him as the caretaker of all those who have departed the wold. I was guilty of that once Tratain thinks to himself, but we learn, gain wisdom.

When addressed by Gimp Tratain says "I forgot, it has been only about two weeks since we were here last. It seems like so much longer, so many battles we have had to fight in such a short period of time. We lost our friends Lumi and Horvis to a battle with A half-dragon Marilith and a small army of Demons in Fae Skiemir. When we returned to our home, there was a terrible earthquake, and we were attacked twice that night. Once by assasins, once by creatures Our friend Arien has Identified as beings from another plane called the Legion. It was during that second battle that Vedik was killed. We have come to petition for his return to the living."

Atop the platform when Gargul reveals himself Tratain bows politely and gives Gargul a sad smile of his own and says "Yes Lord Gargul. Our friend Vedik was just killed in battle against some creatures called the Legion, we have come to petition for his return again."

Dwight 
Wednesday April 30th, 2008 10:50:53 PM

Dwight stares in wonder, seeing his second living God since his adventures began. He feels the connection to this place, a place he will eventually call home, but not until much much more has been accomplished.

When Tratain bows, Dwight finds himself too curious to bow much, still trying to recognize some spirit or ghost passing onward.

Gargul is shorter than I thought he would be thinks Dwight. Only luck prevents him from saying it outloud.

Draax 
Wednesday April 30th, 2008 11:29:03 PM

Draax remains silent, but bows to the god when the god lets his presence be known. The warrior is uncomfortable with the fact that he is no longer uncomfortable when he visits this place. He wonders if the feeling will ever get to the point of the group coming here and not wanting to leave.

Jova 
Thursday May 1st, 2008 3:43:35 AM

None had ever taken his hand in such a manner. Jova simply allows it to happen, walking alongside the little man. The oddest sensation of parenthood crosses his mind, as though Gimp were the child. Blinking several times he returns to the present.

"Master Gimp, the title of Masterr was and is for you. I figure Lord Gargul needs more attention, and therefore a larger title. I am new at these things, so I hope you grant me fogiveness if I have overstepped.

:I wanted to petition for our friends lives, the cat you mention, and the Centaur. The cat seems to be happy where he is at rest with family and loved ones. I have yet to find anything out about the centaur. As far as missing my shadow, it has been such a short time as young Tratain explains. I have not felt the loss.

"Do you have any information on the Legion? Or maybe why they would cross planes in search of a new enemy. We lack any knowedge, other than heresay on the matter.

At the stairs Jova bowsa his head agaih in reverence saying "My Lord". After Tratain gives the reson, Jova adds shortly, "I think it had been so long since Vedik had seen battle, he forgot the danger. To his credit the danger we faced was terrible and confusaing, as we knew nothing of the enemy. Since Vedik was a gift from your own hands, I felt we needed to come and ask for his life. I am sure you had more plans for him."

Monthor 
Thursday May 1st, 2008 11:39:57 AM

At the sight of the great god Gargul, Monthor smiles and offers a light wave.

" 'sup Gar... We've been seeing ye so often lately me'll have to add ye to my holiday greeting card list... "

And with that, Monthor laughs.


DM Jan 
Thursday May 1st, 2008 7:14:50 PM

Gimp is all ears as Tratain and Jova talk of the recent events. Jova's form of address is merely answered with a smile and a squeeze of the hand. As for the events, the creature seems troubled on hearing about the fights, and friends taking other paths and getting lost.
"Some say the Lands of Shadow is a terrible place when compared to the Living Wold. And I say that sometimes - they have it the wrong way about." he nods to himself, then lets go of Jova's hand and scampers over to stand next to Gargul.

The God listens, and while Tratain and Jova talk to the deity, Dwight, Draax and Arien, keep their own counsel, enabling them to pay more attention to the surroundings where - right above ther heads - way up there in the void - tiny sparks fly, in the complete opposite direction to the flow of Woldsblood. They appear to be coming from a tall distant tower on the far side of the lake. Sparks of life, about to begin a new journey.

Gimp pulls on Gargul's dark, well-worn robe as the word 'legion' is mentioned.
"Legion," the creature says to him, and the God frowns.

Eventually -
"So, you know little of this 'Legion'. As it happens, neither do I. Some things have been troubling me lately, things concerning the fabric of the Wold itself, and if there is a force out there who is attempting to turn the Wold inside out, or upside down, then I suspect the more we all know about it, the better."
He lets out a sigh. "I had no wish to see you all back here so soon, but I also know the path you tread and the lines of prophecy that bind you. Very well -" He holds up his left hand, which is clenched into a fist, and slowly he lets his fingers uncurl. "Vedik is returned to you. In return I would like you to discover more on this 'Legion' and deliver a report to the Temple of Gargul in Plateau City - in person - once it is ready." he stares at every one of the group in turn.
"Can this be done?"

Gimp trundles over to Monthor. "What's a holiday greeting card list?" the creature asks him, genuinely puzzled.

Tratain 
Thursday May 1st, 2008 9:06:47 PM

Tratain says "Of Course Lord Gargul. We know some already, and we would be glad to discover more. We know they are highly militant, and we have seen them use very good battle tactics. I used a scroll given to us by Queen Maab that is able to detect portals, and I found an echo of the Portal I believe they used. It was huge, large enough to sail a boat through. I am not familiar with any magics able to duplicate that feat."

He continues "One of our comrades back on the Wold warned us of something big comming. I thin they may have been what he was talking about. Although we did just return from Fae Skiemir with some kind of artifact that can create a gate an orb of some sort. When the Legion showed up I was not sure if it was something we cause or not, it was acting strange not long before they showed up. We were looking for a way to destroy the orb, since we believe it to dangerous to continue to exist as it is."

Draax 
Thursday May 1st, 2008 10:10:36 PM

Draax remains quiet, but he nods his head in agreement when the god looks over at him for confirmation.

Dwight 
Thursday May 1st, 2008 10:29:20 PM

Dwight sees his opportunity to add something to the conversation without getting himself into trouble.

"Lord, uh, Master, The God of.." the words stumble at first as he realizes to whom he is speaking to. Taking a quick deep breath Dwight pulls it together "They do posses mighty magic, fierce beasts or machine and strong armor. We have just a small piece that we will be examining. I'll do what I can to gather more."

He pauses, adding as an afterthought, "Thank you for returning Vedik, Merciful Lord Gargul."

Jova 
Friday May 2nd, 2008 2:33:22 AM

After Dwight finishes, Jova adds.

"His name is Dwight. We found him wandering in Fae Skinner. He joined us so to not fall to an early demise. Then you would have met under different cirtcumstance." Jova cackles at the thought. The cackling reminded him of being a demon.



Arien 
Saturday May 3rd, 2008 1:19:17 AM

Arien nods his acceptance of Gargul's proposal and says, "Anything can be done, though it may take longer than any of us may like."

ACDM Jan 
Monday May 5th, 2008 1:00:29 AM

((OOC - sorry this post is late, guys! It was Iron Man day on Friday! Then I figured I could play catch up on Saturday and the site went down. Doh!))

Gargul listens to what the group has to say on what they have already learned about the Legion, and glances toward the Isles of Rest at the other side of the lake as Queen Maab is mentioned.
"Be wary of this Legion's magic, it is likely to be unstable," he says. And then, "Very well then. I will await news."

It appears the audience is at an end, and already the surroundings are beginning to shift and fade.

As for Vedik, death has been an odd experience. A descending soul, caught and held fast. Not allowed to descend toward the usual path. Caught before it was absorbed by one of the many rivulets of Woldsblood. Caught and held in the ground by an etheral hand, surrounded by worms and the occasional curious burrowing creature, and bathed in the scent of soil and rain.
And then the hand slowly lets go, and the soul rises, and settles, back into the fallen adventurer, who now breathes, the smell of his recent tomb still tickling his nostrils.

Dwight  d100=18 ;
Monday May 5th, 2008 10:58:12 PM

As Dwight realizes he is returning he waves and says "Farewell Grand Lord of the Shadows, may it be many years before we meet again and i mean no insult by this."

Dwight stomach feels worse on the return trip than the initial transport. Perhaps knowing of the dizziness and blur, has made it worse.

OOC: d100 was pointless, just wanted to see what appeared with the new format.

Jova 
Tuesday May 6th, 2008 2:34:51 AM

Jova nods his head to gargul in assent. Then before they have a chance to leave he approaches Gimp.

"Lord Gargul wishes we report back to him through the Temple in Plateau City. When I approached the Head priest he was less than helpful. Is there a secret sign, or phrase I can use with him to have him allow us to do what we must? Maybe an amuilet or a tattoo. Anything would be nice to aleviate dissention."

ooc-Wanted to ask this on weekend but site was down.

Again! - DM Marcin 
Tuesday May 6th, 2008 3:38:14 AM

Gimp shakes his tiny, strange head. "No password, no phrase. We do not keep that tight control over every soul that works for us. All of you are more or less free to act as you judge is proper. We act only in extreme circumstances, so if there are difficulties you need to try to work them out yourselves. Don't make HIM come down there, heh?"

The return trip from the realm of the dead is shorter than a blink of an eye. You have been looking at the grinning face of Gimp and a heartbeat later you find your eyes filled with the multitude of colors of the Wold. You are standing once again in what's left of your mansion. Sun has cleared the line of the walls and golden spears of light are illuminating the room. The aroma of freshly cooked stew fills the entire building. Voices of many people can be heard in nearby rooms and corridors. Vedik sighs and his hand moves slightly to his holy symbol, and then he regains consciousness.

At this very moment there is a loud humming sound from the outside that ends with an easy to recognize <pop> - teleport magic is at work in the courtyard one more time! There are screams outside as frightened people run away in all directions. One of Hmary's kids comes running through the corridor weaving his hands wildly: "Hmama, hmama, it happens again!"

Vedik 
Tuesday May 6th, 2008 7:38:23 AM

Vedik bows before Gargul before that world melts. He ponders the nature of this trip for a moment, but seeing Hmary's child he brushes aside the introspection. Smiling at the child he asks simply "What happens again?"



SUDDENLY..! (DM Donna) 
Tuesday May 6th, 2008 11:59:11 AM

In the middle of the courtyard to the mansion of the Gray Knights, there suddenly appear four distinctive figures: three elven men and, towering over them, a six-foot-tall human female. The woman is dressed in a slightly-battered but relatively-new-looking mithril breastplate and has a large sword in a sheath slung on her back. Wisps of wavy chestnut hair escape the snood that she wears on her head. Her sharp hazel eyes narrow as she looks around at what is left of the city as well as the condition of the mansion itself.

Those who had been present when the Gray Knights were initially invited to join the Dragon Consortium immediately recognize her as K'Nara Illutu, the leader of the Emerald Dragons.

"Are we...interrupting something..?" she asks.

Draax 
Tuesday May 6th, 2008 4:16:11 PM

Draax lets out a heavy sigh when the kid says that it is happening again. He knows that the group was fortunate to have only loss one member the last time. Knowing that the group might be the only ones that can save some of the people, Draax goes with his companion to see what is happening.

With his sword and shield ready, Draax is pleasantly surprised to see members of the Dragon Consortium. To answer K'Nara's question Draax says, "Not at this moment, but we would have definitely welcomed an interruption a little earlier."

Monthor 
Tuesday May 6th, 2008 6:11:00 PM

" Sur.... NOW!!!!! You show up!!!! Where were you guys when we were getting beaten up by a bunch of demons???? "sigh."

Falin Darkshine - Emerald Dragon 
Tuesday May 6th, 2008 8:00:32 PM

An elf steps forward. His fire red hair and green eyes are in stark contrast with each other. He stands about shoulder height of a nnormal man. He has on the traveling clothes of an adventurer and a bow slung over his shoulder. He is recognizable as one of the Emeralds, but is rarely heard from in gatherings.

Falin looks around him at the damage to both the city and the mansion. "What has happened here?" The concern in his voice is evident as he see's the injured being moved around this part of the city.

"Is there anything we can help with?"

K'Nara & Lian 
Tuesday May 6th, 2008 8:33:20 PM

The tall chestnut-maned woman's eyebrows elevate after Monthor's outburst.

"Demons?" she repeats, grimacing at Draax. "Sorry we didn't get here sooner--I'm sure Lian would have loved to beat on an incubus or two with his bare fists and all." Lian--whom Jova will remember is a Hand of Domi--grins at K'Nara.

"As if you and Lucia would leave any pieces for me." he teases back.

K'Nara looks like this.

Tratain 
Tuesday May 6th, 2008 9:12:30 PM

Tratain, preparing for the worst when the children come running in is relieved when it is the Emerald Dragons.

He responds to the Dragons questions, "Its been a very long night for us" he says Gesturing at the ruined city. "Around Midnight a massive earthquake struck the city, at the same time some assassins attacked out house here trying to collapse it. We fought them off, but they managed to teleport away so we spent the night trying to save as many people as we could throughout the city."

He continues "Not to long ago we had to chase down a few Succubus's, a side effect of something we brought back with us from Fae Skiemir. When we returned to the mansion after destroying them we found what is best described as a scouting or assault team of some Demons called the Legion. We don't know much about them aside from the fact that they're highly organized, use advanced combat tactics, and that the Tanari have lost two wars against them in thier own plane. The portal they used to get here is unlike anything we have ever encountered before, it was massive, big enough to sail a pretty big ship through, its not something that any Wizard I have met can duplicate."

"We tried to fight them but we were tired from helping in the city all night, we were fatigued, out of spells mostly so it didn't go all that well. We retreated and had Dwight watch them for us. They took things with them when they left, odds and ends, foods and other random items like they were just taking random things to study, oh and they took 8 people with them whom I think were part of the same group who tried to kill us earlier, They got caught in the middle of our fight with the Demons and were taken pretty easily it seems."

Dwight 
Tuesday May 6th, 2008 10:54:28 PM

Dwight was at first alarmed and is seen as a hafling with a shortbow already knocked and ready to fire. Even at the Emerald's first appear he holds his ground until conversation begins. Then he lessens some. Not until his name is mentioned does he unknock his bow.

He nods to the Emeralds in a gesture of hello and takes in their appearance, trying to recall if any are familiar from his long ventures in the Crescent Valley.

"Their tactics were indeed organized, and they seemed to communicate without speaking as I don't recall much talking as they made precise military movements. A piece of armor was knocked off of them, I have it in my bag here. It is quite hard, but we haven't had time to look at it in more detail. I suppose it might be just that, a type of armor, with some unknown critter inside."

Dwight rummages in his sack for just a second to produce the piece for all to see.

Jova 
Wednesday May 7th, 2008 12:46:51 AM

Time was wearing on him. Exhaustion was not far off. Upon reaching the mansion, he sees the apparition of the Emerald Dragons that they had broke bread with. He listens to the others, and then adds, while leaning against a building.

"It is a fine day to see so many friends amongst the living. Welcome Dragons to Platau City. The short one there talking about the armor is Dwight, a refugee from Faw Skiennir. You may notice the liontaur, and centaur who traveled with us are no longer among the living. Alas the have passed on. Juliander also has left us disappearing without a trace in the cursed city of Fae Skinner.

"I also partook of death outside the city, but was raised due to the grace of Gargul. Now that I think about it 4 died in that accursed place, the quest was expensive. But we did get Dwight. And did you see the other dwarf, not Monthor, but Vedik. A dwarf who is a Fixer of the old school. He had been dead some 10 years, but Gargul raised him to travel with us. And then we failed, Vedik died once again. Which brings us to this 'Legion'. So we are returning, just, raising Vedik again. I fear we have worn out the welcome mat at Garguls door."

Jova slumps down the wall slowly as he recounts the story, until he is sitting on the ground.

Unexpected Guests - DM Marcin 
Wednesday May 7th, 2008 4:07:04 AM

The initial outburst of panic is quickly replaced by curiosity when it turns out it's not another batch of demons that just teleported in. Small groups of people start to rubberneck the meeting, all keeping respectful distance. All around the city starts to pick itself up from pieces. Smoke is rising from the chimneys of those houses that still stand. Angry shouts are heard in the distance as tempers run short on this sunny morning.

The armor Dwight mentions is not just a piece, it looks more like a complete set and weighs quite a bit, too. Resembling a bit a full plate it is sized and shaped for a birdlike humanoid, with arm and leg guards too thin for a human-sized being to ever hope to fit into it. The helmet, broken by Draax's sword, was shaped like a head of a large bird of prey and did not have eyeslits. The armor is made of some kind of dark alloy that does not shine in the light at all. The dark blades are still present on the gauntlets. It might be quite valuable for a researcher or a master smith. Sadly, there is not a sign of the creature's body. The inside of the armor is fouled by black goo that reeks of brimstone.

Vedik 
Wednesday May 7th, 2008 7:58:19 AM

The old dwarf eyes the Emerald Dragons with a mixture of wariness and caution. Perhaps his recent trip to Garguls realm has made him cranky. He goes and puts on his gear, and retrieves the Catacombs package thats waiting for him, and returns to the group. After all the introductions have been made, he asks flatly.

"So you're the ones that killed Lord Parnoth? We've been waiting to hear this tale, I can tell you."

OOC:
Dressed in white, the figure before you wears the colors of Alemi. Of average
height for a Dwarf, his greying brown hair is close cut, and he wears his beard
short. Steel Grey eyes watch you, and you can sense quite wisdom and calculation behind
them. Over his silvery plate armor is a full length vestment, white with
red-brown trim. In the center of the vestment is an open hand, also
red-brown as if stained by long hours working with the earth. His left arm
carries a shield and a dark metal mace is attached to his belt. You notice that his
hands are dirty, as if he has just come in from the field.



Lian and K'Nara 
Wednesday May 7th, 2008 6:37:11 PM

As the explanations of the state of the city, the state of the Gray Knights and the state of expectation the Knights have about getting the lowdown on the fate of Parnoth are made known, K'Nara exchanges glances with the other Emerald Dragons.

"Listen, why don't we take this inside?" she suggests. "That way we won't...draw undue attention." Whether or not the Gray Knights take this hint, the Hand of Domi, entirely clad in grey with green trim, greets the Knights with enthusiasm and shakes each hand in turn.

"Well done, Knights. Fae Skiemir was a nasty piece of work...we know all too well." His smile slackens. "Now I wish I could say that what your in for is a treat, but a Dragon's life is no Green Gnomish. Good luck."

"What Lian is trying to say..." the tall human female hastily adds, "...is that...well, while we will be happy to help you out with aiding Plateau City in its time of crisis--we are here to assign to you your next test for the Dragon Consortium." K'Nara rolls her shoulders.

"But...you did ask about Parnoth," The blade singer recalls. "There...isn't really much to relate about that. We confronted him in an effort to assess his...um...mental faculties...and then...the Culverwood ate him." K'Nara scowls a bit as she relates this--it's clear to see that she found that tableau more than a little disturbing.

Draax 
Wednesday May 7th, 2008 6:49:46 PM

Draax listens as everyone adds to the story. Like Vedik, Draax is interested in story about the death of Lord Parnoth. He adds another piece to the story about the demons, "I can tell you one thing about those bird type creatures. Every time they touched me, they took something from me. I did not feel whole again until Tratain used his wand of restoration to restore what was taken from me."

He begins clearing an area to allow him to sit down, "The people of the city could still use any help that is offered, but if you want to help us, I think using your resources to learn as much about these creatures as possible would be a nice start. I have a feeling we are going to clash with them again and I would rather fight them on our terms instead of their."

Once he clears a space, Draax sits down and begins wiping his sword with a cloth just to do something that feels familiar to him.

Draax

Monthor 
Wednesday May 7th, 2008 9:23:19 PM

Monthor follows the others inside.

Tasks are all nice and dandy but... does anyone have anything to eat???

All kidding aside, before we go anywhere we need to provide protection for our home and the people that live here... at the very least for the kids and their ma.


Monthor ooc> 
Wednesday May 7th, 2008 9:29:43 PM

HEY!!! Awsome looking Grey Knights shield up on the Career Game board. Thanks a heep "powers that be."



Dwight  d100=43 ; d100=17 ; d20=4 ; d6=3 ; d6=2 ; d20=18 ; d20=16 ; d20=16 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d20=9 ; d20=13 ; d20=19 ; d6=4 ; d6=2 ; d6=4 ; d6=3 ; d20=6 ; d100=87 ; d8=3 ; d6=5 ; d100=37 ; d8=2 ; d100=10 ; d20=19 ; d6=6 ; d8=2 ; d20=10 ; d8=5 ; d20=1 ;
Wednesday May 7th, 2008 9:59:40 PM

Dwight follows everyone inward. Just before entering he looks to the sky and feels a level of comfort he lacked in the Wold of Shadows.

OOC: Sorry about the dice rolls. Son (6), got a hold of the mouse after I loaded the page and then had to do something.

Vedik (2nd) 
Wednesday May 7th, 2008 10:57:12 PM

Vedik nods at K'Nara's words.

"I'm glad to hear ya say that. We heard that your group had attacked and killed him, and ya can imagine that caused some concern. Although it makes the subject of what actually happened to him a bit of a mystery. And given the legends surrounding the contingencies he had in place should he die, these strange goings on the last few days have me doubly worried. Were yer mages able to tell anything about the magics involved in his disappearance?"

Tratain 
Wednesday May 7th, 2008 11:01:02 PM

Tratain greets Lain and says to K'Nara "Lets use the tower, we're using the Mansion as a makeshift hospital. Most of the City was leveled so we're using whatever we can. I'm sure that the people of the City will take any assistance that is offered to them." Tratain then leads everyone to the Tower.

Once inside he says "No one's in here so we can talk freely. You can tell us about our second test, also feel free to ask us anything about the first test as well. Since you are here talking to us its pretty obvious that we went to Fae Skiemir and came back. We were unsure as to how much money to put away for the castle so we started with a bit over 200,000 put away for it, and I'm sure we can get more if we need it."

He continues "Some of us have questions and concerns over Parnoth. He was evil and needed to be dealt with, but we've heard some troubling things. We've been told by a Dragon friend of ours that Parnoths killing has caused tension between the Consortium and the Dragon Council, the extent of which he wasn't sure. I got the feeling that some in the Council were upset. He also told us Parnoth made no secret of the fact that he basically held the Emerald Kingdom hostage with many contingency's that would cause great harm to the people there were he ever killed. We would hate for the Freeing on the Emerald Kingdom to end in tragedy for its people."

Arien 
Thursday May 8th, 2008 1:58:59 AM

The elven mage is still somewhat withdrawn from their encounter with Gargul, relatively pleasant though it was. When the group suggests retiring to the tower to speak in private Arien excuses himself and returns to his quarters, looking for the map he had traced the pattern of the earthquakes on. If he can find the map amidst the chaos he will return with it and show the Emerald Dragons, explaining what it showed, otherwise he will simply explain to them what he had discovered, that the earthquakes were possibly caused by a hypothetical motivating force as it completes huge circles around the Elennian Peninsula, moving hundreds of miles in a day and always returning to the central parts of the land - western Culverwood.

Jova 
Thursday May 8th, 2008 2:04:43 AM

Since the outside was the new inside of the mansion, and there was wounded everywhere, Jova stayed sprawled next to the wall he had been leaning on. When the subject ot a second task was stated Jova simply says, State your desire, we wil put it on the list of things to do."

K'Nara, an Emerald Dragon 
Thursday May 8th, 2008 2:38:04 AM

K'Nara frowns thoughtfully at the news of how the Dragon Consortium and the Dragon Council are at odds.

"We're interrupting a...diplomatic mission to Izen to tell you of your next test." she explains. "This is the first I've been told of any such...tension. Obviously we're going to have to explain what really happened to Parnoth." She pauses, clearly thinking long and hard before addressing Vedik's voiced concerns.

"Well...you really had to be there to...ah...appreciate what happened." K'Nara tells the group. "I mean...my party had just killed at least one red dragon...and had attacked Parnoth...but...to tell you the truth...we didn't slay him ourselves...the...the Culverwood came to life and...ate him." She looks to Ingrge, hoping the Elven weapon mage can explain what actually happened a bit more clearly.

OOC: I'm leaving it to the DM to determine whether Arien finds the map to show to the EDs.

In the tower - DM Marcin 
Thursday May 8th, 2008 3:27:03 AM

Both groups retire to the privacy the tower offers. Draax finds a comfortable place to sit and Monthor makes sure some food is brought in. It is not a king's feast, but still a healthy, filling meal. Arien vanishes for a moment and is soon back with his map.

The old, thick walls of the tower still have the chill of the night in them. The voices of the outside world have been muffled out. The tower offers shelter from curiosity of prying eyes and unwanted adulation.

Tratain 
Thursday May 8th, 2008 7:15:14 AM

Tratain says "I have never heard of anything like that before, The culverwood swallowed him? I knew things had changed somewhat with the return of the Fae King, but not this much. It concerns me though, Parnoth is supposed to be the second oldest and most powerful of the dragons alive today, I doubt that the forest killed him. Could he eventually exert his will through the forest? Turn it against the people of the Emerald Kingdom? You said you were investigating his mental state when the battle broke out, between his madness you were investigating and probably his rage at being attacked could he turn the Culverwood?"

Vedik 
Thursday May 8th, 2008 9:03:21 AM

Vedik sighs deeply at the news that there was in fact an attack.

"Parnoth was a tyrant and a foul lord, there is no question there. But he was also the lawful ruler of a nation. To depose him in open war, this is one thing. For a small group to attempt to assassinate him, this has implications far beyond the scope of this action. How will the other rulers of the neighboring nations react to the news? Will they feel threatened by your presence in their kingdom, wondering if you will move against them because you do not like their rule? Did the Dragon Consortium sanction this attack? If so, the Consortiums reputation may end up tarnished. Truthfully, I hope they did not.

It is unclear if these earthquakes and strange gates are part of the contingencies or not, but much life has been lost to them, and much was destroyed. Alemi takes neither lightly. We should work together to find out all we can about these happenings, and stop them."

The old dwarf leans back on his chair and strokes his beard thoughtfully.

"I am sorry if I come across harshly. I am cranky. The last time I walked the wold, Plateau City was freshly destroyed from the Year of Ascension. Finding it rebuilt was the greatest joy I've felt since Lord Gargul returned me less than a month ago, and seeing it damaged my greatest sorrow. Being eviscerated by extra planar beings and seeing Gargul again today did not help my mood either" Here he chuckles.

"Come, tell us our mission, and let us share what hospitality we can provide."



K'Nara, an Emerald Dragon 
Thursday May 8th, 2008 9:49:30 AM

Tratain's line of questioning prompts K'Nara to nod and murmur agreement to the gist of his conversation.

"Yes, I know it seems odd to you--you're a City dweller...you don't realize that the Culverwood was always a place that had a mind of its own...even before the return of the Fae King." the leader of the Emerald Dragons says. "But the Culverwood has definitely grown in power and...initiative. Emerald City itself is finding itself very hard-pressed to maintain the traditional trappings of civilization--you know...paved streets, fortified masonry walls...that sort of thing? The forest keeps encroaching on the walls now...and green shoots continually push up through the pavement on the outermost reaches of the town."

Vedik's unfortunate means of expressing himself, however, does not sit well with K'Nara.

"Assassinate???" the tall redhead hisses, her utter displeasure quite evident on her face. "How dare you...you..." K'Nara's face begins to get even more red than her hair and her hands clench into fists. It is clear to see she is gnashing her teeth and fighting to keep her temper in check as well.

Falin 
Thursday May 8th, 2008 12:25:51 PM

Listening intently Falin gets a little flushed at talk of assasination. He does not bother keeping his anger in check.

"How dare you sir," Falin says to Vedik through clenched teeth. "That abomination kidnapped my sisters and forced them into slavery. He slaughtered my entire family and burned my families home to the ground. If you feel the need to judge or cast blame I was the one that fired the shot on him and I would do it again."

He closes his eyes and takes a breath. "He has done that to thousands of other elves. I don't expect you to understand being a dwarf, but I know the Wold is a better place without him and I know the Emerald Kingdom is a better place without him."

Tratain 
Thursday May 8th, 2008 5:37:41 PM

When tempers begin to flare Tratain says "Peace everyone. Take a minute to regain your calm."

"Emerald Dragons, Vedik and I have spoken about this topic often since we have learned of Parnoths Demise. I share a lot of his concerns. Let me start by saying that we understand we are outsiders to your nation, I have only been to the Emerald Kingdom briefly, and have not had to see what he has done up close. Parnoth was a tyrant, we do not question that, nor do we question the fact that something needed to be done about him or that it was your right to finally end him. That distance though gives us an insight different to your own that while unpleasant to hear may be beneficial in the end."

He continues "We have concerns, about the consequences of what happened. I think it would be best if we speak about it here and now, in private between friends and comrades where no one else can overhear. If you will allow us to play Devil's Advocate so to speak, we may yell, scream and maybe get mad at each other but better we address those concerns here in private. You react very strongly to the notion that killing Parnoth then and there was not the correct thing to do. He has not been gone for very long, everyone is in shock at the unexpectedness of what happened. How long will it be before one of his Lieutenants, who thinks that he or she should hold Parnoths throne next or an invader from another nation calls you not only assassins, but throw in Murderer's and Usurpers in a deliberate attempt to provoke your anger. To portray you as unfit to have any say in what goes on in the future in the Emerald Kingdom instead of the Hero's and Liberators that you are."

Tratain concludes "I pray to all the gods of light that we are being too pessimistic, that everything will turn out for the better with no complications at all. But if we are mostly or even partly correct we need to be prepared. If it was not us who brought this up, but one of your enemies, in a public venue in front important people and you reacted with the anger you showed here how would that look? How would they respond?"

Monthor 
Thursday May 8th, 2008 5:42:40 PM

" yes... chillax all of ye.... your bickering is upseting me sensitivities.... Me may even lose me apetite... well, maybe not... but me may spill me drink!!!... Nah, that won't happen.... Oh never mind... "

Ingrge 
Thursday May 8th, 2008 5:46:31 PM

Having been listening from the back Ingrge feels it is time to step in and try to explain a few things as things begin to heat up.

Excuse me all, K'nara, Falin, Vedik. There seems to be a misunderstanding here.

We went to Parnoth's palace to remove two red dragons that had been attacking citizens of the Emerald Kingdom and had taken residence within Parnoth's palace. We killed the first when we were attacked. The second we killed with Parnoth's permission, but again only after being attacked. We never went to the Palace with the idea to kill Parnoth, unless it was true, as Parnoth's own chamberlain told us, that he was insane and under the control of the reds. During the battle Parnoth was struck by one arrow and then the Elder of the Culverwood and the magic of the Culverwood attacked, overcame, and absorbed Parnoth.

And though he certainly deserved to die many times over for the things he had done to the people of the Culverwood, enslaving the elves and the dwarves of his kingdom just for starters, not to mention what he had done to the Culverwod itself, there was never an assasination attempt planned or carried out by us.

As for him being the lawful ruler of a nation, the Culverwood and areas surrounding were all once governed and run by the Elves of the Woods until they were killed and enslaved by an invading Parnoth. So one could say that the balance has now returned to what it once was.

As for one of his lieutenants taking over, so to speak, currently we have appointed his own chancellor as regent until we and those leaders of the region can come together to organize and start up an appropriate government. We do not and never have wanted to be stuck ruling any one place when our calling is to the Wold as a whole. So in order to be called Usurpers, we would have to take over the rule of law and the kingdon. We have not and will not nor do we want to do so. Anyone who has killed for whatever can be called a murderer, but in this case we did kill Parnoth, nor do we know if he is actually dead in the true sense of the word. In fact though it pains me to do so I may have to try and seek him in the realm of shadows to see if he actually is dead. And as I mentioned we have never moved from the shadows to play assassin with anyone or anything.

Dwight 
Thursday May 8th, 2008 5:52:02 PM

Dwight looks around as everyone talks, voices get louder and tempers begin to flair. Tall folks, and dwarves for sure, are so quick to anger and slow to forget. If only they thought of the important things first, food, family and fun , Dwigh thinks to himself.

"I can say that I spent much of my youth near the Culverwood, and some of my early adventuring days. The Culverwood of now, is very different than it was then. Hard to say how exactly, but just walking through it, you can feel the forest absorbing your presence and perhaps making judgements. It was at times a very unsettling sensation."

Draax 
Thursday May 8th, 2008 7:36:15 PM

As tempers begin to rise, Draax remains sitting. He calmly continues to clean his sword as he waits for things to calm down. He was not concerned that the dragon was dead, he just wanted to hear the story. Now that he has heard what happened, he no longer thinks about it. He daydreams a little while he waits to find out what their new tasks will be.

K'Nara, an Emerald Dragon 
Thursday May 8th, 2008 9:47:56 PM

The tall human female continues to scowl for a moment, then blows out a single, sharp breath.

"Thank you, Ingrge." she says to the weapon mage, then eyes the Gray Knights, Vedik in particular. "I should hope that this clears up any questions about my family's...I mean, my colleagues' motives for going to see Parnoth in the first place. I...suppose I should thank you, though--if you all had the idea that the Emerald Dragons had gone looking to assassinate Parnoth, then gods only know what ideas may exist in the heads of the Consortium and the Dragon Council. Obviously this is something that we'll have to address in the near future." She aims this last comment at her fellow EDs.

"Public relations aside--" K'Nara says brusquely, "--the Emerald Dragons are here, now, in order to tell you your next assigned Dragon Test...which seems to go hand-in-hand with these strange earthquakes you've mentioned. You see, the Consortium wants you to find out about those earthquakes and exactly what they may mean to the Wold."

Vedik 
Thursday May 8th, 2008 11:14:36 PM

Vedik shakes his head.

"Perhaps we are not explaining things clearly, because you keep going back to your intentions and motives. Let me state this directly. Your intentions in this do not matter to me. I fully believe that you acted with goodly intentions, and that you did not plan this. Thats not the point. You can not wave your hand and say he was bad so we were justified. You are not an army, or a representative of any nation. You did not go to war. You directly had a hand in the removal of the ruler of a nation. Do you not see the problems that causes? You admit your responsibility is to the Wold, but your act may be the biggest destabilizing force since the Year of Ascension. There could be civil war, there could be an invasion of the Culverwood by outside nations taking advantage of the absence of Parnoth. There might even be forces out there seeking to have you stand trial. And by your own admission you did not know about the legends of contingencies, and did nothing to remove them. Ariens map indicates that the disruptions go back to the Western Culverwood. I'm no scholar, but it seems to me that there might be a connection between the earthquakes and Parnoth's death. That you do not seem to be acknowledging these realities and did not plan for them frankly shocks me."



Jova 
Friday May 9th, 2008 12:42:48 AM

Jova finally gets to his feet and follows the others. Once inside he drops to the floor and listens to the conversation. When a break in the speeches open he will add his thoughts.

"So if I understand this correctly the Culverwood ate Parnoth. No dead body to bury? It seems presumptuos to say that you haave killed him. He may be alive still in the bowels of the earth. Like friend Vedik mentions precption is all that matters. Especially since you are Dragons. Simply put your story should simply be the Culverwood swallowed him. Leave it at that."

Arguing - DM Marcin 
Friday May 9th, 2008 4:49:15 AM

Raised voices echo in the dark, somber chamber of the tower as it slowly becomes clear that the demise of Parnoth will be viewed by everyone from a different perspective, even if they share affiliations. It also seems that one could easily expect the old proverb about the rumor going around the world before the truth puts its boots on to be proven true in the near future once again...

Tratain 
Friday May 9th, 2008 7:28:12 AM

Tratain seeing the discussion comming to a stalemate says "We would be happy to investigate the cause of the earthquakes and what they may mean."

He continues "Before you return though I'll give you my concerns, I apologize in advance as i'm going to be very blunt and straightforward. We ask that you look past your current elation that your greatest enemy is gone and see what might go wrong in the future and plan for it."

"You say that you did not kill Parnoth, according to our friend on the Dragon council they Think you might have. They are not quite sure it is not a trick orchestrated by Parnoth but thier second thought is that you killed him, and our friend did not know what the implications for future cooperation between the consortium and council would be. Also while not your original intention when you traveled to Parnoth's Palace, your friend freely admits that he fired shots at Parnoth and would do so again. Not to put to fine a point on it but for whatever the reason, be it you thought he was insane, you saw weakness or even just flipped a coin you went into his home and attacked him. Unless all of his Palace servants and Guards were gone for the day someone inside there probably saw that and the news will spread. We the descision was made to attack him normally has three outcomes, You kill him, he kills you, or one side retreats and you have just started a civil war in the Emerald Kingdom. Well no one could have foreseen that the forest would eat him, so you technically did not kill him but you meant to your enemies will say. It is also possible that you get the Credit/Blame anyway for what happened because of some political ploy to maneuver the Emerald Dragons out of the equasion in your Kingdom."

"How or why Parnoth died is really a secondary concern though. It was very easy for us to learn that Parnoth made no real secret that he had plan in place that would decimate the Emerald Kingdom should he ever be removed from power. Our friend on the Dragon Council believed it, and we see no reason to question his judgement in it. He told us he feared ruin for the people of the Emerald Kingdom if they were not all removed before he was moved against. If you did not plan to kill him when you originally went to his palace does that mean you didn't finish removing all of contingencies? How many are left and how do we deal with them?"

Tratain finishes "I have other concerns if you would like to hear them, but those really are the biggest ones."

K'Nara, an Emerald Dragon 
Friday May 9th, 2008 11:19:10 AM

"What it comes down to is this," K'Nara says after members of the Gray Knights speak their piece, "The Emerald Dragons did what they had to do...and continue to do so, for the security of not just the Emerald Kingdom and the Culverwood, but the entire Wold. Much as I would love to enlighten you, I can't cram decades of personal experience living under Parnoth's rule into your hearts and minds.

"Parnoth is dead. The Emerald Dragons are responsible for his death. We are all fully aware that Parnoth had 'contingencies' in place. We are actually in the middle of investigating those contingencies as well as securing a democratic government to fill the void left by him. We have taken the time out from those duties to assign to your group the next Dragon Test...which, by the way, will shed a little bit of light on the correlation of these earthquakes of yours." The human blade singer pauses a moment before continuing.

PLAYER OOC: I have to go to work now, but K'Nara will give the details about the mission for the GKs...which includes information about what the Consortium suspects about the source of the earthquakes--which is NOT the death of Parnoth.

Falin 
Friday May 9th, 2008 2:35:51 PM

The rage and hatred slowly leaves Falin face and is replaced with something else... a saddened look. "I am sorry for my outburst," he says looking down at the floor. "I have let my personal feeling detract from coming here to announce your next assignment."

"And I apologize for the outburst directed towards you Vedick. I was way out of line as we are all allowed to have an opinion and we are all professionals and friends here."

He waits to see what K'Nara says and if he can possibly add to it.

Donna OOC: minor spelling edits--Jamie, you shouldn't be in such a rush when you type! ;D

K'Nara, an Emerald Dragon 
Friday May 9th, 2008 6:13:45 PM

The leader of the Emerald Dragons lifts a hand and uses it to squeeze Falin's shoulder comfortingly.

"You've spoken of noticing a pattern of earthquakes recently." K'Nara says to the Gray Knights. "Well, you aren't the only ones. Sages within the Dragon Consortium have been tracking volcanic and seismic activity on the Ellenian Peninsula and have reported that--over the past few months--this activity has been on the rise. There have been many minor earthquakes and several more serious ones. The area where the tremors were most numerous is the Western Culverwood." She pauses again.

"This activity has occurred over the past few months," the redheaded human repeats pointedly, "And Parnoth's demise occurred only a few weeks ago." K'Nara's hazel eyes glint, but then she continues.

"The sages, in analyzing the activity, are certain of one thing--it isn't natural. The information they've been able to obtain and put together seems to implicate a group that you may or may not be familiar with...the Sons of Dread..?"

Ingrge 
Friday May 9th, 2008 6:14:49 PM

Vedik did you not listen to what was just said? There was one arrow fired at Parnoth and I somehow doubt that one arrow could kill him, but I also believe I just said that the Culverwood took him. We did not kill Parnoth.

As for his guards they were in attendance at the time aiding us in killing the two red dragons and keeping the populace safe. In fact, a good portion of them actually travelled with us to the palace in the first place.

As for the possible long term consequences that may arise from Parnoth's death, some of those are already under control. He had two artifacts that controled imprisoned monsters that he could release given time to do so. Those are now under our direct control.

You keep mentioning this friend on the Dragon Council, but you do not name him or her. Why is that? You say that these earth quakes that you have felt seem to originate from the Western Culverwood and you seem to think that there is a connection between these disturbances and Parnoth's death, but you offer nothing but supposition and speculation and place all blame on us. What is to say that the Son's of Dread are not behind it all and they are doing this because of your persecutions? Or for that matter that it is not becasue of something that is going on inside Bone Mountain in response to the Orc incursion.

We can all place blame at someone's door and back it with supposition all day long, but that gets noone anywhere except irritated and upset.

Those whom are our, your, and the Wold's enemies will say what they want about whomever they want and there is nothing that is going to stop them and very little we can do about it until such a time that it occurs. And in all honesty we can't worry about what people might be going to say about something we might or might have done. Our job is to respond to the needs of the Wold and to deal with the issues as they come up. Yers it would be nice to be omniscient and omnipotent so that we knew what everyone of our actions was going to cause or exacerbate, but we do not. Nor does your friend on the Dragon Council. If this unnamed "friend" has any factual knowledge and information that can aid in solving these problems then perhaps it is he that needs to come forward and talk with us.

Falin 
Friday May 9th, 2008 8:40:47 PM

Clearing his throat the elf chimes in.

"A man was found in the Emerald Forest who we believe is a member of the Son's of Dread. He was found deprived of all his senses. Through some checking it has been found that his soul is trapped in Koshe-Marr. Alot of strange things have been found on his person. We found alot of gems that radiate some strong necromancy magiks and we found a journal written in an unknown language."

He pauses for a second to swallow and then continues on. "The journal has been partially decrypted. He seemed to have moved about a lot, visiting some of the sites of the earthquakes just before the disasters struck. He is now being held in a secret location."

He pauses and closes his eyes for a second making mental notes to ensure he is getting everything right. There was so much stuff and he wanted to make sure he was giving it right.

Monthor 
Sunday May 11th, 2008 7:19:21 AM

" If it's secret... how are we gonna talk to him???"

And then he grins and eats some more....


Draax 
Sunday May 11th, 2008 1:07:48 PM

Draax only pays half attention to the conversations going on around him, but once the "Sons of Dread" is mentioned, he turns his full attention to what is being said.

"Yea, we know of the "Sons of Dread" and have had our share of run ins with them. I and probably a few of my team mates believe that they are responsible for the a few of the assassinate attempts on the group. If it was not for the appears of these recent demons, I would have thought them responsible for everything that happened her. If they are responsible for the quakes, I would not be surprised."

Arien 
Sunday May 11th, 2008 2:23:16 PM

Arien grows impatient with the arguements and was on the verge of saying so before the Sons were mentioned. The elven mage's eyes narrow as he listens to Draax and waits for one of the Emeralds to respond.

Dwight 
Sunday May 11th, 2008 4:38:34 PM

Dwight remains sitting and listening. He doesn't have much to offer being new to the 'group' and big time politics. He thinks on his own interactions with the Sons of Dread, which was minimal and a long time ago.

Tratain 
Sunday May 11th, 2008 9:51:48 PM

Tratain sighs, they miss the point. He'll just have to hope they really do have everything under control and no one dies because of what happened.

He says "May we have the journal to examine? And I guess where Arien has determined is the center of the quake activity will a good place to start."

Jova 
Monday May 12th, 2008 12:55:51 AM

Jova simply raises his fingers counting the points. One hand one set of points, other hand, other set of points. But he keeps his mouth closed.

The Second Quest - DM Marcin 
Monday May 12th, 2008 4:08:01 AM

The topic of Parnoth being exhausted the groups turn their attention to the main reason of the visit. When the omnious name of the Dread is pronounced it hangs heavily in the air and one feels as if a cloud passed over the sun.

Vedik 
Monday May 12th, 2008 8:03:40 AM

The old dwarf follows Tratains lead and drops the subject of Parnoth for the time being. He listens carefully, absorbing and processing all that is said but remaining quiet for now. Occasionally he scratches his beard.

Dwight 
Monday May 12th, 2008 10:16:37 AM

Dwight looks to the Emerald Dragons, "To what end would earthquakes help even the sons of dread? The shaking of the Wold damages everything, including their own structures."

Waiting for a response, he awaits the expected answer, That is what you have been ask to find as your second quest


Falin 
Monday May 12th, 2008 12:37:00 PM

"Oh, I appologize, the journal and all of his belongings are with him at, "Falin pauses and leans in towards the others and in a hushed tone says, " at a shrine to Alemi."

Looking to Dwight Falin says, "We don't have an answer for you and for that I appologize. Right now we are spread thin looking into other matters. So I have to give you the canned answer. We need you to find out the link between the Son's of Dread and the earthquakes."

Draax 
Monday May 12th, 2008 9:43:00 PM

"If we can not look at the journal or talk to the man, can you tell us about anything that was in it or that he said that could help us? I am pretty sure that there are members of the Consortium that are aware of the history between the Knights and the "Sons of Dread". So the Consortium probably knows that the SoDs are hunting us as much as we are hunting them. Right now they have an advantage because they know we will eventually return to our place in the city. So, any information that you can provide that will give us the advantage or put us on even ground would be appreciated."

Draax listens to the other members as he waits to hear if the Dragons can give the group any other information.

Jova 
Tuesday May 13th, 2008 1:32:44 AM

Looking in Dwights direction Jova addresses him. " I may be able to shed light on that. While trapsing across the plains of Elehnna, in a merchant train full of weaponry, i was able to talk to several military men. One of the conversations focused solely on the justification of raiding. Large armies raid settlements befoe they invade because it cripples the countryside. The people try and pick up their lives, and thusly are ill prepared for the upcoming invasion.

"So just have we have witnessed, the crabsd, and their bird fighters may have been such, a raiding party. Their goal to soften us up before the invasion. What a bonus if they actually were behind the eathquakes. This would give them a tremendous advantage. They could soften up their enemies long before invading. As far as ruining buildings and such, most conquerors want to rebuild their acquired kingdos in their own images. The quakes coul.d expedite the process."

Reasons for earthquakes - DM Marcin 
Tuesday May 13th, 2008 2:54:16 AM

It slowly becomes clear exactly how little is now known about the earthquakes, the power behind them, and its reasons for causing these acts of destruction.

Outside of the tower a cart can be heard rattling on the cobblestones, carrying barrels of fresh water for one of the improvised hospitals. This is followed by buzzing of a saw - the rebuilding has already begun.

Falin 
Tuesday May 13th, 2008 8:17:28 AM

OOC: Well, I think Donnas Internet is down so you have to deal with me finishing this off :)

"I hope you did not think you could not see the man. The shrine is several miles North of Perpagail in the Emerald Kingdom. And for all the speculation we can create it really comes down to how little we really know about the causes and motives behind the earthquakes. The sages are all puzzled too, but they have come to the realization that the Sons must have vast resources... vast resources to achive what the earthquakes on the scale they are happening. And right now the only thing they seem to be acomplishing is destruction."

Vedik Current Spells 
Tuesday May 13th, 2008 8:29:56 AM

Vedik ponders all that is being said. "Your words are wise Jova. Those creatures did have the feel of a scouting party."

He turns to Tratain. "I can be ready to leave within two hours, less if need be. How many lesser restoration spells do you need me to prepare? Also, if we are going to wait longer than two hours, I would like to assist with the repairs to the city."

Lastly he regards the Emerald Dragons. "I am glad to have met you. I hope when we next speak, we are all a bit wiser."

If Tratain gives leave, he goes to his room and begins his morning prayers.

OOC: Fatigued


Tratain 
Tuesday May 13th, 2008 9:05:00 PM

Tratain says "We should head out as soon as we can, we'll go right after we prepare spells. We'll go to the Temple The Emerald Dragons have the man at and go see what we can learn. After that if we get no other leads from him we can head for the place where Arien has determined is the Center of the Quakes."

He says to the Dragons "We will see you again after we have stopped the earthquakes. We can not and will not fail in this. To many lives depend on the fact that we succeed. Safe Journeys in your Travels Sword Brothers."

Tratain tells Vedik "We need to cast the spell on You, Arien, Jova, Dwight, and Myself, I will memorize 3 if you can do the other two. I will also Memorize a windwalk spell for us to speed our travel."

Monthor 
Tuesday May 13th, 2008 9:41:48 PM

Sounds good to me.... do we need to replenish on the potions and stuff? This earthquake took a tole on our supplies...


Dwight 
Tuesday May 13th, 2008 10:29:32 PM

As things seem to be wrapped up, Dwight nods to the departing Emerald Dragons and turns to the others to ask about armor he has. "Does anyone have indepth knowledge about armor? It may be helpful if we can determine the weakness of this armor before we leave. The patrol seemed very resistant to magic with the antimagic field and all. Perhaps the armor is particular vulnerable to cold or something. Fire and holy did not seem particularly damaging."

While perhaps not eager to set off, Dwight is ready. He can help as needed and offers to do so.

Ingrge 
Tuesday May 13th, 2008 10:46:41 PM

I guess I would suggest too that you start out at the shrine, but if you don't seem to find what you need, you might try contacting Arrak again. I have a feeling he too might have some insight to what the SoDs are up to.

Good luck

Draax 
Tuesday May 13th, 2008 11:07:50 PM

Draax almost starts to laugh when Ingrge mentions Arrak's name. All this talk about "unnamed friend" and his name comes up anyway.

Draax gets up to let everyone know that he is ready when they are. He could use another trip to the Catacombs too, but if the group is ready to depart, he can do without.

Jova 
Wednesday May 14th, 2008 1:18:14 AM

Jova personally doesnt see where ones day rest would do any harm, but the others seem bent on exploring right now.

Concluding the meeting - DM Marcin 
Wednesday May 14th, 2008 3:44:32 AM

The Emerald Dragons give last bits of advice and both groups of heroes bid farewell preparing to return to their respective duties. The newcomers are soon gone in the same way they came, leaving behind just a ripple in the fabric of magic.

With no more surprises to interrupt their preparations the Gray Knights are at last free to replenish their resources and spells. Frantic activity goes on all around them - no matter if the city is standing or in ruins there are mouths to feed and life has to go on. The sheer proportions of the disaster have initially invoked a seldom seen solidarity among the city folk, but as time passes and lives settle more or less into their old ways people start to think more about themselves and their own interests. The richer object to having commoners squat in their houses and their supplies being seized by the city guard. Overcrowded homes do nothing to relieve the anger among the poorer, either. Besides, almost everybody has a family member or a friend to mourn.

Around noon help starts coming in from the nearby countryside which has fared much better during the earthquake.

[It is about noon. The initiative is again in your hands. There is enough time to pray for spells and, if you wish to stay 8 hours, memorize them, too. Please state what business you still want to conduct in the city, when do you want to depart, to where, and by what means.]

Tratain  d20+1=6 ;
Wednesday May 14th, 2008 4:12:44 PM

Tratain prays for his spells and casts lesser restoration on Himself, Dwight and Arien.

He tells the others, "Let's let Arien and Jova regain thier spells before we leave so we will leave in around 8 hours. We will Windwalk until Dark and if we are not there by then continue on in the Morning. I want to head to the Library and see how it fared, I'll try and find whatever I can on the Legion and the Orb, whoever wants to come and help is more than welcome. Everyone else can stay here and rest. I also need to pick something up from the catacombs so get any last minute shopping done."

If the Library is open Tratain will ask anyone working there to help look up information on the Legion, and look for info on the Orb on his own.
(I was thinking maybe they have some kind of service where Monks or Scholars could be paid to look up information?)
Gather info 6 :(

Monthor 
Wednesday May 14th, 2008 8:45:19 PM

Monthor listens to Tratain,,,
"Fine... works for me.. but lets make sur that staff is looked after before we leave. "


Dwight  d20=13 ; d20+2=14 ; d20+7=25 ;
Wednesday May 14th, 2008 10:04:42 PM

Dwight has his full complement of spells ready, so he accompanies Tratain to the library. During the walk there, Dwight inquires about the tree, "I noticed you have a unique tree on the property. My family back home are arborist, but I can't quite identify the tree. What is it?"

"Last time I went to this library, I researched some information on the Ishgara tree, fascinating tree. Supposedly can walk throughout the Culverwood and is rarely ever found. I was a bit surprised when the dragon said his chair was made out of the Ishgara wood. Some even believe it is sentient, but I'm not fully convince of that."

Once at the library, Dwight attempts to help find information on the Legion and the Orb. (gather information: 13) Dwight also looks at some geography and history related to western Culverwood. He is particularly interested in the area in which it is believed the center of the earthquakes was. (Can he infer anything from the map, geographically : knowledge: geography 14, knowledge:nature(earthquake): 25)

Arien 
Wednesday May 14th, 2008 11:48:37 PM

Arien, weary to the bone, finds a comfortable spot and enters Trance, rests and rememorizes spells.

Jova 
Thursday May 15th, 2008 3:57:21 AM

Jova sends a message through his link with Z to return to his side. Once he does so he finds a bed near Arien. He then instructs the hawk to guard the 2 while they get much needed rest.

Finally, some sleep - DM Marcin 
Thursday May 15th, 2008 4:49:42 AM

Despite the fact that it is their second day without rest some of the Knights find the energy to go on with their personal matters. Whatever supplies were waiting in the Catacombs are picked up. On the way there the party learns that somebody at the shop had the good sense to lend several Decanters of Endless Water to the city thus temporarily solving the problem of lack of clean water.

The library fared well - the damage to the building is minor and it looks that the main structure remains standing strong. There are indeed people there - mostly bards - whose only job is to know where to find odd bits of information. The problem however is that the actual information the party posesses is very limited: just the name of the "Legion", descriptions of creatures, and an armor to show. The matter of the orb looks more promising as the scholars vaguely recall having read similar legends. Something might be eventually dug up. These things take time, though, hours if not days, so no new information is available immediately. The library is happy to help free of charge - a leftover perk from the days when the group was working for the city, perhaps?

It is problematic to look up specific information about the area that seems to be the center of the seismic activity, too - not because this information is unavailable, but because using the leads the party has now - just the locations and times of the previous earthquakes - this area can't be pinpointed with any accuracy greater than a few hundred miles or so [see Duncan's Travel Agency in Woldipedia for general info on these lands].

The party has planned to rest for only 8 hours, but the exhaustion of the previous two days and a night - both physical and mental - is too much and it is already dark when the Knights wake up [fatigue status removed from those who still have it]. Spells are prepared in the lamplight and a light supper is eaten. The mansion has been pretty much turned into a temporary shelter for wounded and homeless and it seems that competent people are left here taking care of things.

Tratain prepares the group to Windwalk. The bodies of the Knights become transculent like the forms of ghosts and the group rises to the air in complete silence before speeding away to the West.

[Exactly where you would like to go and do you have a way to find your destination in the dark?]

Tratain 
Thursday May 15th, 2008 7:12:52 AM

Tratain leaves the library to meet up with the others. He hopes that the scholars there will be able to tell him something when the group returns.

Since it is much later than anticipated when the group is ready to leave Tratain says "Lets Travel towards the Emerald Kingdom for a few hours and then set up camp for the night. I don't want to travel all night, but I'd like to be far enough away so that if our orb decides to spit out more demons people in the city aren't getting caught in the battle."

The group flies towards the Emerald Kingdom for 3 or 4 hours and then finds a quiet place to camp.

Vedik Current Spells  d20+29=41 ;
Thursday May 15th, 2008 7:48:49 AM

Vedik nods, and makes ready to travel. After his prayers, he has spent the day working both with the city and on his own. He takes the time to enhance his armor with Woldsblood, not wanting to be caught unawares. He takes all the things he is working on, and the crafting materials with him, storing it in his haversack, or in the portable hole if need be. He also takes care of one or two private things.

OOC:
Active Effects: Mind Blank, Magic Vestment x2, Delay Poison-extended
Draw 4 drops of Woldsblood: DC 30, passed. Magic Vestment on Armor and Shield, Store 2 drops.


Tratain 
Thursday May 15th, 2008 4:59:04 PM

Before the group leaves for the Emerald Kingdom Tratain casts Detect Magic and attempts to see if the Armor left behind by the Legion scout has any Magical Properties.

OOCHeh, kept forgetting to do that, and along with the Armor were the weapons the scout used left behind as well? Or just the Armor, or perhaps built into the gauntlets?

Tratain (Again) 
Thursday May 15th, 2008 5:02:55 PM

Tratain also gives a Platnum Ring to Jova, Arien, Dwight, and Monthor saying "These rings are a focus for a spell that will transfer half of the damage inflicted by an attack to me, you need to wear it in order for the Magic to work."

Vedik Current Spells 
Thursday May 15th, 2008 5:09:50 PM

Being reminded by Tratain, Vedik passes out another ring to Monthor, one to Draax, and one to Jova

Draax 
Thursday May 15th, 2008 8:58:57 PM

Draax gets ready to depart as he take the ring from Vedik and nods his head in a gesture of thanks.

Dwight 
Thursday May 15th, 2008 9:07:52 PM

Dwight thanks Tratain for the ring. For now, he puts it in his pocket, as he currently is wearing several rings.

OOC: Does this work the first time I am hit, or must I activate it? What is it called and I'll look it up?

[If I suspect right that it is the focus of Shield Other spell then it won't count against the limit of magic rings you are wearing. M.]

Jova 
Friday May 16th, 2008 3:27:53 AM

Jovaalso accepts the proffered ring, not quite understanding the use. After the windwalk spell had been cast, and the Knights were back on firm land, Jova casts a spell. After several minutes a steed appears out of nothingness. The group had seen him do this before, but the horse itself looked different. Long legs ending in smoky hooves, the mane and tail smoky as well. Not smoky like real smoke, rather as though not there. The horse was lean, and athletic. The eyes had changed. Much fiercer, much more attentive.

"We lost Lumi and Horvis our resident scouts, we should decide on a different guard for the evening. Since I rested all day, I can take the first watch if necessary."

Camping in the forest - DM Marcin 
Friday May 16th, 2008 5:09:16 AM

Tratain's examination of the armor prior to departure reveals that the blades are part of the gauntlets. There are several openings in the wirst guards - probably where the quills came from - but no trace of a launching mechanism is found. Maybe the poisoned quills were shot out by the body of the creature itself?

The armor plates are not enchanted, but the blades on both gauntlets radiate strong necromantic magic.

The group flies for a few hours to put some distance between themselves and the city. The night is dark, but the Knights are relatively certain that they have cleared the largest Plateau. The forests underneath offer no landmarks to navigate by and no lights betray any settlements, so the group eventually settles down for a night on a small glade in the forest. Various small tasks are accomplished and the group settles down for sleep.

The night and small hours pass uneventfully. Watches change. The black forest is silent. Eventually the sun rises and the group breakfasts. Sleep is washed out of the eyes by the cold water of a nearby pool. Prayers are said. Spells are prepared. The party has finally returned to normal day/night activity cycle.

The daylight will hopefully allow for better navigation.

[If you decide to continue Windwalking please state your destination and say if you are using any special means to find it. If you just want to navigate by the landmarks the guide(s) need to roll Survival and/or Knowledge:Geography.]

Arien 
Friday May 16th, 2008 5:11:26 AM

Arien nods his thanks to Tratain and wraps the ring in a silk cloth and stows it in a pocket for now.

Tratain (Again) 
Friday May 16th, 2008 9:12:29 AM

Around the camp that night Tratain says "The rings Vedik and I gave you are the Focus for the shield other spell. Don't worry, wearing them won't interfere with you other magic rings. When Vedik or I cast the spell half of the damage the attack would have caused is transfered to us. You have to be wearing the ring for it to work though, so put them on." he finishes with a laugh.

He continues "Hey Arien, can you identify the blades on that armor? Ii might tell us a little more about the Legion, maybe those Bands of Binding as well, so we can use them in a pinch if we need to. As for how we get to the shrine, I really only know the basic layout of the Emerald Kingdom. Unless someone has a better idea we can head to the southern part of the kingdom, I think theres a town near the middle of the border forts, and that the capital city is north of it. At the capital city I can use an extended find the path spell to lead us to the shrine."

He tells Dwight "I believe I completely forgot to answer the question you asked me on the way to the library. We don't really know what type of tree it is. It appeared there in our yard after the awakening of the Fae King. We had just returned from visiting Queen Maab to find out information about him and the next morning the Tree was there, fully grown. We don't know how it got there, what type of tree it is or really anything about it."

Monthor Hit Points:151 AC30  d20+3=23 ;
Saturday May 17th, 2008 10:10:27 AM

Skipping around a bit...

Monthor accepts Tratain's ring.

" Ah, for me??? But me doesn't have anything for youz Tratain.. Ye shouldn't have... "

Monthor uses Appraise to check out the value of the ring...( natural 20 =23)

And Monthor puts the ring on.

Monthor then agrees with Tratain's suggestion regarding the trip to the southern part of the kingdom.
" Me hopes that this town has a decent tavern... me's getting parched alreadies.... "



Draax 
Sunday May 18th, 2008 3:14:05 PM

Before the group departs, Draax sees to Hmary and the children. He tells her, "Do not worry about fixing the place until the mystery of these earthquakes are found and stopped. Let as many people stay here as you deem fit, but let them know that it is only temporary until the city is somewhat restored and other accommodation can be arranged. The lab should stay locked and off limits, I do not want someone blowing themselves up. If you need to get things repaired or other resources before we return; go ahead and do it and we will take care of any balances when we return."

Once the house sitter is taken care of, Draax checks his inventory and then is ready to depart.

Dwight 
Sunday May 18th, 2008 11:03:38 PM

To Tratain, "Interesting. I'll have to take a much closer look at the tree when we return. Perhaps I could send a branch or leaf to me pa. He has been an arborist in the Valley for a very long time, took the business over from his pa. Between the two, they seem to know almost everything about trees."

----

Otherwise Dwight takes his shift at watch, and is ready in the morning to depart as others see fit.

"What will we do if the prisoner refuses to give us any information? Surely if he was forth giving, the Emerald Dragons would have known more." Dwight begins to wonder what information can be gleamed from a captured, tortured soul.

Jova 
Monday May 19th, 2008 2:04:07 AM

Jova has little to say.

"Dwight we could always bring your Da to the tree. Just a thought." Jova then spends some quality time in the saddle.

Morning - DM Marcin 
Monday May 19th, 2008 6:19:40 AM

As the brisk morning comes it finds the Gray Knights already up and getting ready to continue on. Draax reflects a bit about the last instructions he gave to Hmary before leaving the Plateau City. Monthor estimates that the platinium ring is worth about 50 gp.

The Knights toss around various ideas about the destination of today's journey. It is time to make a decision and get underway [and I still would like to see a Survival or Knowledge:Geography roll from the guide].

Tratain  d20=13 ;
Monday May 19th, 2008 7:08:21 AM

Tratain says "Well lets be off, I'll cast Windwalk on us again and head off, hopefully we won't get too lost."

Knowledge Geography - 13, unless someone in the party can do better.

Monthor Hit Points:151 AC30  d20+3=20 ; d20+1=14 ;
Monday May 19th, 2008 2:52:17 PM

" Agreed. Let's get one with it already!! "

Geography 20
Survival 14



Tratain 
Monday May 19th, 2008 7:39:57 PM

List of Spells and Buffs:

Buff Spells cast every day:
Magic Vestment on Tratain's Shield and Armor
Greater Magic Weapon(+4)
Tratain - Warhammer
Monthor - Axe
Dwight - 50 Arrows of his choice
Draax - Longbow

Extended Greater Magic Weapon alternating days on Tratain's Cold Iron Warhammer and Silvered Warhammer.

Condensed List of Spells Memorized:

0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Shield of Faithx3;Remove Fearx2; Detect Evil (Magic Weapon)
2nd Level: Lesser Restorationx3; Resist Energy; Endurance; Shield Otherx2 (Shield Other)
3rd Level: Invisibility Purgex2; Daylightx2; Stone Shapex2; Magic Vestmentx2** ; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchor; Greater Magic Weaponx4***(Divine Power)
5th Level: Righteous Might; True Seeing;Quicken Divine Favor; Quicken Shield of Faith; Extended Greater Magic Weapon* (Spell Resistance)
6th Level: Healx2; Greater Dispel Magicx2; Harm (Quicken Spiritual Weapon)
7th Level: Holy Word; Destructionx2; Windwalk(Power Word Blind)
8th Level: Quickened Dimensional Anchor; Firestorm; Holy Aura (Quicken Divine Power)
9th Level: Mass Heal (Extended Power Word Stun)

Vedik Current Spells  d20+29=36 ;
Monday May 19th, 2008 9:56:21 PM

Vedik casts his normal morning spells, draws woldsblood to enhance his armor, placing the two extra drops in his storage container, and prepares to move out.

OOC:
Active Buffs: Magic Vestment x2, Delay Poison, Greater Magic Weapon-Morningstar, Mindblank



Dwight  d20+2=17 ;
Monday May 19th, 2008 11:15:42 PM

Dwight flies/walks with the rest. He offers what limited advice he has on travelling and paths (geography: 17)

During the trip, "I'm sure he would love to see the tree in its true form, rather than just parts. However, he is unlikely to actually travel that distance. Perhaps if teleported to the tree and back, but he says he is too old for that bouncy buggie ride or the long walk."

Jova 
Tuesday May 20th, 2008 12:54:51 AM

"That was what I was thinking. Does he have the ability to talk to terees? Do you, or he know of anyone. We can take kare of that after we figure out the quake thing. And get rid of the orb." He says this to Dwight.

Entering Emerald Kingdom - DM Marcin 
Tuesday May 20th, 2008 6:47:19 AM

The campfire is extingushed and the group gets ready to resume their journey. Windwalking once again, the Knights quickly cover the rest of the distance separating them from Culverwood and soon find themselves flying over the endless sea of green. These are the parts of the forest known as the Tamed Lands - the part of the Culverwood that accepted humans and elves and other civilized beings and allowed them to thrive and build inside it - for a time. The feeling is somewhat different from the one experienced long ago when the party was flying over deep Culverwood - the land is teeming with life and welcomes the newcomers instead of rejecting them as intruders. Bird song is almost a constant companion of the journey. The only signs of civilization that can be seen through the dense canopy of the trees are occasional whisps of smoke from camps and remote cottages.

Monthor is able to reliably lead the party in the westernly direction, eventually settling for following the river Lygn which is the only major landmark of the eastern Emerald Kingdom. Even though the running water can't be seen all the time - sometimes the entire river is hidden under the branches of ancient trees - it can always be heard, and so the Gray Knights manage to quickly advance in the direction of the heart of the Emerald Kingdom.

[Folks, in case I didn't say that clearly enough: I really don't know where you want to go! You mentioned the capital of the kingdom - Karri. You also mentioned some border town between forts that can be either Waypoint or Kouri. Could you please state clearly where you want to travel to? Here is the map of the Emerald Kingdom.]

Tratain 
Tuesday May 20th, 2008 8:49:22 AM

Tratain directs the group first to Waypoint, then North to the Capital City of Karri. Then he will Memorize a Find the Path spell to hopefully travel from there all the way to the Shrine the group is looking for.

OOC: Opps, sorry Marcin. I figured that since I don't think anyone in the group has actually been to the Emerald Kingdom before we wouldn't be able to navigate straight to the shrine. That seems like the best route, I was mostly looking at the map you linked and this map to figure the easiest route to follow.

Monthor Hit Points:151 AC30 
Tuesday May 20th, 2008 10:07:55 PM

Monthor continues to follow Tratain.

Dwight 
Tuesday May 20th, 2008 10:36:48 PM

Dwight is content to look upon the trees, surely the Ishgara is down there somewhere.

Draax 
Wednesday May 21st, 2008 12:34:04 AM

Draax continues to travel with the group as he takes in the sites.

Return To Index      Next Scene (A Lost Soul)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage